From 388f989142dbfa5b77ae40103df2b75fb040a485 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:11:49 -0500 Subject: [PATCH 0001/2978] Create confogl --- cfg/cfgogl/pissmod/confogl | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/confogl diff --git a/cfg/cfgogl/pissmod/confogl b/cfg/cfgogl/pissmod/confogl new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/confogl @@ -0,0 +1 @@ + From 45b03922f22156232cdf8feccdacdf86eacf97ba Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:17:54 -0500 Subject: [PATCH 0002/2978] Delete cfg/cfgogl/pissmod/confogl --- cfg/cfgogl/pissmod/confogl | 1 - 1 file changed, 1 deletion(-) delete mode 100644 cfg/cfgogl/pissmod/confogl diff --git a/cfg/cfgogl/pissmod/confogl b/cfg/cfgogl/pissmod/confogl deleted file mode 100644 index 8b137891..00000000 --- a/cfg/cfgogl/pissmod/confogl +++ /dev/null @@ -1 +0,0 @@ - From 2b3a2f3956fa56e0ea7151ea6fb1288c4cdb96d8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:18:21 -0500 Subject: [PATCH 0003/2978] Create pissmod --- cfg/cfgogl/pissmod | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod diff --git a/cfg/cfgogl/pissmod b/cfg/cfgogl/pissmod new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod @@ -0,0 +1 @@ + From c2a32ec5cfbf7f8d2c2e1634c4527b4323254913 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:19:02 -0500 Subject: [PATCH 0004/2978] Delete cfg/cfgogl/pissmod --- cfg/cfgogl/pissmod | 1 - 1 file changed, 1 deletion(-) delete mode 100644 cfg/cfgogl/pissmod diff --git a/cfg/cfgogl/pissmod b/cfg/cfgogl/pissmod deleted file mode 100644 index 8b137891..00000000 --- a/cfg/cfgogl/pissmod +++ /dev/null @@ -1 +0,0 @@ - From 22d1cb436c5bcd2271ceaffffcfa164dd601efed Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:20:28 -0500 Subject: [PATCH 0005/2978] Create confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/confogl.cfg diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -0,0 +1 @@ + From a9abe5588d94a2e244e8a6e864c98528b78aac49 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:20:41 -0500 Subject: [PATCH 0006/2978] Create confogl_off.cfg --- cfg/cfgogl/pissmod/confogl_off.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/confogl_off.cfg diff --git a/cfg/cfgogl/pissmod/confogl_off.cfg b/cfg/cfgogl/pissmod/confogl_off.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/confogl_off.cfg @@ -0,0 +1 @@ + From 82c967489c0dded0e4c22aaf36cb72fc17fb2007 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:20:53 -0500 Subject: [PATCH 0007/2978] Create confogl_plugins.cfg --- cfg/cfgogl/pissmod/confogl_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/confogl_plugins.cfg diff --git a/cfg/cfgogl/pissmod/confogl_plugins.cfg b/cfg/cfgogl/pissmod/confogl_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/confogl_plugins.cfg @@ -0,0 +1 @@ + From 5926c97ebabc32e5a5337e530dca2903c121a943 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:21:01 -0500 Subject: [PATCH 0008/2978] Create notes.txt --- cfg/cfgogl/pissmod/notes.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/notes.txt diff --git a/cfg/cfgogl/pissmod/notes.txt b/cfg/cfgogl/pissmod/notes.txt new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/notes.txt @@ -0,0 +1 @@ + From ad6ceb658d1636b5b08cb55984e8364759d4b798 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:21:10 -0500 Subject: [PATCH 0009/2978] Create pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/pissmod.cfg diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -0,0 +1 @@ + From 6696588743d0a4004591c1028ca6d67ebbfaea07 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:21:24 -0500 Subject: [PATCH 0010/2978] Create shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/shared_cvars.cfg diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -0,0 +1 @@ + From 53169f20e3e23d9a5a40eb017ef6ef9f5e186c69 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:21:37 -0500 Subject: [PATCH 0011/2978] Create shared_plugins.cfg --- cfg/cfgogl/pissmod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/shared_plugins.cfg diff --git a/cfg/cfgogl/pissmod/shared_plugins.cfg b/cfg/cfgogl/pissmod/shared_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/shared_plugins.cfg @@ -0,0 +1 @@ + From a64dcdc152827098aea3ff9506aacdbbab36d3a2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:21:46 -0500 Subject: [PATCH 0012/2978] Create shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/pissmod/shared_settings.cfg diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -0,0 +1 @@ + From 875b15be629a759618a43d8f503139f74f4572c0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:22:49 -0500 Subject: [PATCH 0013/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 993 +++++++++++++++++++++++++++++++++ 1 file changed, 993 insertions(+) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 8b137891..7e040fad 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -1 +1,994 @@ +// ======================================================================================= +// Pissmod +// Author: Corpiss Crispy & Moon +// Contributions: Bizzy & numbers +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.5 +// https://github.com/draxios/bizzymod +// ======================================================================================= + +// ReadyUp Cvars +confogl_addcvar l4d_ready_cfg_name "Pissmod 0.5" +confogl_addcvar sm_cfgmotd_title "Pissmod 0.5" +confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" + +// Realism Confogl Cvars +confogl_addcvar mp_gamemode Versus +confogl_addcvar z_difficulty Hard +confogl_addcvar Coop 1 +confogl_addcvar Deathmatch 1 +confogl_addcvar sv_maxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_unlockedchapters 57 +confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar sv_disable_glow_survivors 1 +confogl_addcvar sv_disable_glow_faritems 0 +confogl_addcvar sv_force_time_of_day -1 +//confogl_addcvar sv_rescue_disabled 0 +//confogl_addcvar sv_permawipe 0 +//confogl_addcvar sv_bonus_challenge 0 + +// Player Cvars +confogl_addcvar player_use_radius 112 +confogl_addcvar player_incap_use_radius 128 +confogl_addcvar z_use_tolerance 0.8 +confogl_addcvar z_use_belt_item_tolerance 0.0 +confogl_addcvar decalfrequency 0.9 +confogl_addcvar tauntfrequency 0 +confogl_addcvar intensity_lock -1 +confogl_addcvar intensity_factor 10 +confogl_addcvar intensity_decay_time 20 +confogl_addcvar intensity_enemy_death_near_range 250 +confogl_addcvar director_build_up_min_interval 10 +confogl_addcvar director_sustain_peak_min_time 5 +confogl_addcvar director_sustain_peak_max_time 10 +confogl_addcvar director_relax_min_interval 10 +confogl_addcvar director_relax_max_interval 20 +confogl_addcvar director_intensity_threshold 0.1 +confogl_addcvar director_intensity_relax_threshold 0.1 +confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 +confogl_addcvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +confogl_addcvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +confogl_addcvar survivor_calm_intensity 0.1 +confogl_addcvar survivor_calm_no_flashlight 1 +confogl_addcvar survivor_calm_deploy_delay 5 +confogl_addcvar survivor_calm_weapon_delay 10 +confogl_addcvar survivor_calm_damage_delay 10 +confogl_addcvar survivor_calm_recent_enemy_delay 10 +confogl_addcvar survivor_fog_vocalize_percent 0.5 +confogl_addcvar z_reload_chatter_intensity 0.1 +confogl_addcvar z_reload_chatter_recent_enemy 5 +confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 +confogl_addcvar z_vocalize_shot_interval 1 +confogl_addcvar z_vocalize_burn_min_interval 1 +confogl_addcvar z_vocalize_burn_max_interval 2 +confogl_addcvar survivor_give_attract_timeout 30 +confogl_addcvar shout_min_use_range 500 +confogl_addcvar shout_max_warn_range 2000 +confogl_addcvar shout_min_warn_interval 2 +confogl_addcvar shout_min_special_warn_interval 1 +confogl_addcvar shout_threat_range 2000 +confogl_addcvar shout_going_to_die_interval 15 +confogl_addcvar shout_make_way_interval 3 +confogl_addcvar rescue_min_dead_time 120 +confogl_addcvar rescue_spawn_range 4000 +confogl_addcvar rescue_distance 4000 +confogl_addcvar rescue_ignore_distance 4000 +confogl_addcvar rescue_range 2000 +confogl_addcvar rescue_interval 2 +confogl_addcvar rescue_yell_delay 0.5 +confogl_addcvar rescue_yell_interval 10 +confogl_addcvar z_cough_cloud_radius 150 +confogl_addcvar z_cough_cloud_initial_cough_delay 0 +confogl_addcvar z_cough_cloud_expire 3 +//confogl_addcvar ai_LOS_mode 1 +confogl_addcvar ai_talk_idle_enabled 0 +confogl_addcvar ai_use_visibility_cache 1 +confogl_addcvar ai_expression_optimization 1 +confogl_addcvar ai_expression_frametime 0.01 +//confogl_addcvar ai_post_frame_navigation 1 + +confogl_addcvar mp_flashlight 1 +confogl_addcvar mp_footsteps 1 +confogl_addcvar sv_footstepinterval 0.166667 +confogl_addcvar mp_feetmaxyawrate 90 +confogl_addcvar mp_feetyawrate 120 +confogl_addcvar mp_feetyawrate_max 180 +confogl_addcvar mp_facefronttime 0.333333 +confogl_addcvar sv_optimizedmovement 1 +confogl_addcvar smoothstairs 1 +//confogl_addcvar mp_falldamage 0 +//confogl_addcvar mp_freezetime 0 +//confogl_addcvar mp_forcecamera 0 +//confogl_addcvar mp_fadetoblack 0 +confogl_addcvar spec_freeze_time 0 +confogl_addcvar spec_freeze_traveltime 0.01 +//confogl_addcvar sv_spectatoridletime 0 +//confogl_addcvar z_spec_nightvision 1 +//confogl_addcvar noclip_fixup 1 +confogl_addcvar sv_waterdist 0 +confogl_addcvar sv_rollspeed 450 +confogl_addcvar sv_rollangle 0.1 +confogl_addcvar view_offset 0.0 +confogl_addcvar view_offset_up 0.0 +confogl_addcvar view_offset_down 0.0 +confogl_addcvar view_offset_forward 0.0 +confogl_addcvar still_vel_limit 0 +confogl_addcvar still_view_accel_limit 1000 +confogl_addcvar z_anim_idle_speed_max 120 +confogl_addcvar z_anim_idle_speed_min 60 +confogl_addcvar z_noise_level_max 150 +confogl_addcvar z_noise_level_footstep 150 +confogl_addcvar z_noise_level_vocalize 150 +confogl_addcvar z_noise_level_fade_rate 50 +confogl_addcvar z_noise_level_hold_time 0.333333 +confogl_addcvar z_deafen_radius_one 50 +confogl_addcvar z_deafen_radius_two 100 +confogl_addcvar z_deafen_radius_three 150 + +// Movement Cvars +confogl_addcvar sv_maxvelocity 2000 +confogl_addcvar sv_maxspeed 1000 +confogl_addcvar sv_accelerate 5.125 +confogl_addcvar sv_friction 4.0 +confogl_addcvar sv_backspeed 1.0 +confogl_addcvar sv_stopspeed 70 +confogl_addcvar z_forwardspeed 500 +confogl_addcvar z_sidespeed 500 +confogl_addcvar z_backspeed 500 +confogl_addcvar z_walk_speed 120 +confogl_addcvar z_crouch_speed 80 +confogl_addcvar sv_gravity 720 +confogl_addcvar sv_airaccelerate 20 +confogl_addcvar sv_stepsize 19.966667 +confogl_addcvar sv_bounce 0.2 +confogl_addcvar fall_speed_safe 550 +confogl_addcvar fall_speed_fatal 750 +confogl_addcvar z_falling_land_speed 400 +confogl_addcvar z_falling_land_hard_speed 400 +confogl_addcvar z_falling_land_forward_speed 400 +confogl_addcvar sv_player_stuck_tolerance 3 +confogl_addcvar sv_wateraccelerate 30 +confogl_addcvar sv_waterfriction 0 +confogl_addcvar sv_noclipaccelerate 5 +confogl_addcvar sv_noclipfriction 4 +confogl_addcvar sv_noclipspeed 3 +confogl_addcvar sv_noclipduringpause 1 +confogl_addcvar sv_specaccelerate 5 +confogl_addcvar sv_specspeed 3 + +// Survivor Cvars +confogl_addcvar survivor_lean 1 +confogl_addcvar survivor_push 1 +confogl_addcvar survivor_speed 220 +confogl_addcvar survivor_unstoppable_speed 175 +confogl_addcvar survivor_sprint_multiplier 1.25 +confogl_addcvar survivor_speed_boost_factor 1.25 +confogl_addcvar survivor_crouch_speed 75 +confogl_addcvar survivor_limp_health 40 +confogl_addcvar survivor_limp_walk_speed 100 +confogl_addcvar survivor_fumes_walk_speed 100 +confogl_addcvar survivor_allow_crawling 0 +confogl_addcvar survivor_crawl_speed 100 +confogl_addcvar survivor_max_tug_distance 0 +confogl_addcvar survivor_max_tug_duration 0 +confogl_addcvar survivor_drag_type 0 +confogl_addcvar survivor_drag_continuous_fire 1 +confogl_addcvar survivor_revive_after_drag 1 +confogl_addcvar survivor_drag_speed_multiplier 0.75 +confogl_addcvar survivor_accuracy_upgrade_factor 0.75 +confogl_addcvar survivor_upgrade_reload_duration 0.75 +confogl_addcvar survivor_max_lunge_stagger_speed 300 +confogl_addcvar survivor_max_lunge_stagger_distance 50 +confogl_addcvar survivor_max_tongue_stagger_distance 200 +confogl_addcvar survivor_max_tongue_stagger_duration 0.5 + +confogl_addcvar survivor_knockdown_roll -15 +confogl_addcvar survivor_incap_health 300 +confogl_addcvar survivor_incap_decay_rate 3 +confogl_addcvar survivor_incapacitated_roll 15 +confogl_addcvar survivor_incapacitated_eye_height 25 +confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +confogl_addcvar survivor_incapacitated_dizzy_timer 5 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 +confogl_addcvar survivor_incapacitated_cycle_time 0.275 +confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +confogl_addcvar survivor_revive_duration 4.5 +confogl_addcvar survivor_revive_health 30 +confogl_addcvar survivor_max_incapacitated_count 2 +confogl_addcvar survivor_hanging_eye_height 100 +confogl_addcvar survivor_incap_max_fall_damage 250 +//confogl_addcvar z_grab_force 0 +//confogl_addcvar z_grab_ledges_solo 0 +confogl_addcvar survivor_ledge_grab_health 300 +confogl_addcvar survivor_ledge_scales_health 1 +confogl_addcvar survivor_ledge_grab_ground_check_time 1 +confogl_addcvar survivor_incap_hopeless_decay_rate 0 +confogl_addcvar survivor_helping_hand_inhibit_duration 0 + +confogl_addcvar z_gun_range 80 +confogl_addcvar z_gun_damage 20 +confogl_addcvar z_gun_force 250 +confogl_addcvar z_gun_physics_force 25 +confogl_addcvar z_gun_stun_duration 1.0 +confogl_addcvar z_max_stagger_duration 0.8 +confogl_addcvar z_gun_swing_interval 0.675 +confogl_addcvar z_gun_swing_duration 0.15 +confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 +confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 +confogl_addcvar z_gun_swing_vs_min_penalty 6 +confogl_addcvar z_gun_swing_vs_max_penalty 8 +confogl_addcvar z_gun_swing_vs_cooldown 1 +confogl_addcvar z_gun_swing_vs_amt_penalty 1 +confogl_addcvar z_gun_swing_vs_restore_time 1 +confogl_addcvar z_gun_survivor_friend_push 1 +confogl_addcvar z_gun_survivor_shove_dot 1.0 +confogl_addcvar survivor_team_hit_pitch_min -10 +confogl_addcvar survivor_team_hit_pitch_max 10 +confogl_addcvar survivor_team_hit_yaw_min -10 +confogl_addcvar survivor_team_hit_yaw_max 10 +confogl_addcvar z_shove_friend_speed 220 +confogl_addcvar survivor_stun_immunity_duration 1 + +// Bot Cvars +confogl_addcvar sb_skill survivor +confogl_addcvar sb_allow_leading 1 +confogl_addcvar sb_escort 0 +confogl_addcvar sb_unstick 1 +confogl_addcvar sb_flashlight 0 +confogl_addcvar sb_far_hearing_range 2000 +confogl_addcvar sb_near_hearing_range 1500 +confogl_addcvar survivor_vision_range 1000 +confogl_addcvar survivor_vision_range_obscured 1000 +confogl_addcvar sb_path_lookahead_range 500 +confogl_addcvar sb_use_button_range 500 +confogl_addcvar sb_normal_saccade_speed 1000 +confogl_addcvar sb_combat_saccade_speed 1000 +confogl_addcvar sb_separation_danger_max_range 300 +confogl_addcvar sb_separation_danger_min_range 100 +confogl_addcvar sb_separation_range 200 +confogl_addcvar sb_neighbor_range 300 +confogl_addcvar sb_pushscale 0.0 +confogl_addcvar sb_follow_stress_factor 1.0 +confogl_addcvar sb_max_battlestation_range_from_human 300 +confogl_addcvar sb_battlestation_give_up_range_from_human 100 +confogl_addcvar sb_battlestation_human_hold_time 0.5 +confogl_addcvar sb_max_scavenge_separation 400 +confogl_addcvar sb_enforce_proximity_range 400 +confogl_addcvar sb_enforce_proximity_lookat_timeout 1 +confogl_addcvar sb_locomotion_wait_threshold 0 +confogl_addcvar sb_debug_apoproach_wait_time 0 +confogl_addcvar sb_reachable_cache_paranoia 1 +confogl_addcvar sb_reachability_cache_lifetime 10 +confogl_addcvar sb_allow_shoot_through_survivors 0 +confogl_addcvar sb_friendlyfire 0 +confogl_addcvar survivor_ff_avoidance 1 +confogl_addcvar survivor_ff_avoidance_pitch 10 +confogl_addcvar survivor_ff_avoidance_yaw 10 +confogl_addcvar survivor_ff_tolerance 100 +confogl_addcvar sb_vomit_blind_time 0 +confogl_addcvar sb_sidestep_for_horde 1 +confogl_addcvar sb_hindrance_range 100 +confogl_addcvar sb_max_team_melee_weapons 1 +confogl_addcvar sb_melee_approach_victim 0 +confogl_addcvar sb_min_attention_notice_time 0 +confogl_addcvar sb_min_orphan_time_to_cover 0 +confogl_addcvar sb_friend_immobilized_reaction_time_normal 0 +confogl_addcvar sb_friend_immobilized_reaction_time_hard 0 +confogl_addcvar sb_friend_immobilized_reaction_time_expert 0 +confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 +confogl_addcvar sb_revive_friend_distance 200 +confogl_addcvar sb_temp_health_consider_factor 0.75 +confogl_addcvar sb_toughness_buffer 0 +confogl_addcvar sb_close_checkpoint_door_interval 0.5 +confogl_addcvar sb_minigun_distance 32 +confogl_addcvar sb_narrow_corridor_width 64 +confogl_addcvar sb_rescue_vehicle_loading_range 100 +confogl_addcvar sb_threat_very_far_range 1000 +confogl_addcvar sb_threat_far_range 800 +confogl_addcvar sb_threat_medium_range 600 +confogl_addcvar sb_close_threat_range 400 +confogl_addcvar sb_threat_close_range 200 +confogl_addcvar sb_threat_very_close_range 200 +confogl_addcvar sb_threat_exposure_walk 16777216 +confogl_addcvar sb_threat_exposure_stop 16777216 +confogl_addcvar sb_l4d1_survivor_behavior 0 +//confogl_addcvar l4d1_survivor_give_item 0 + +// Next Bot Cvars +confogl_addcvar nb_update_frequency 0 +confogl_addcvar nb_update_framelimit 100 +confogl_addcvar nb_update_maxslide 10 +confogl_addcvar nb_path_draw_inc 16777216 +confogl_addcvar nb_path_segment_influence_radius 16777216 +confogl_addcvar nb_goal_look_ahead_range 16777216 +confogl_addcvar nb_speed_look_ahead_range 500 +confogl_addcvar nb_vision_notice_hidden_range 100 +confogl_addcvar nb_player_move_direct 0 +confogl_addcvar nb_allow_climbing 1 +confogl_addcvar nb_allow_gap_jumping 1 +confogl_addcvar nb_allow_avoiding 1 +confogl_addcvar nb_avoid 0 +confogl_addcvar nb_avoid_interval 0 +confogl_addcvar nb_saccade_speed 1000 +confogl_addcvar nb_saccade_time 0.1 +confogl_addcvar nb_head_aim_steady_max_rate 1000 +confogl_addcvar nb_head_aim_settle_duration 0.1 +confogl_addcvar nb_yaw_rate 250 +confogl_addcvar nb_acceleration 500 +confogl_addcvar nb_friction_forward 1 +confogl_addcvar nb_friction_sideways 2 +confogl_addcvar nb_lean_rate 3 +confogl_addcvar nb_lean_forward_accel 150 +confogl_addcvar nb_lean_max_angle 30 +confogl_addcvar nb_gravity 2000 +confogl_addcvar nb_chase_lead_time 0 +confogl_addcvar nb_ladder_align_range 128 + +// Pissmod 4v4 Cvars +confogl_addcvar z_chance 100 +confogl_addcvar z_finale_chance 100 +confogl_addcvar z_background_limit 80 +confogl_addcvar z_common_limit 40 +confogl_addcvar director_always_allow_wanderers 1 +confogl_addcvar z_attention_range_sitting_modifier 1.0 +confogl_addcvar z_attention_range_lying_modifier 1.0 +confogl_addcvar nav_lying_down_percent 0 +//confogl_addcvar z_reserved_wanderers 0 +confogl_addcvar z_must_wander 0 +confogl_addcvar z_health 100 +confogl_addcvar z_puking_eye_height 50 +//confogl_addcvar z_vision_range 1000 +//confogl_addcvar z_vision_range_daylight 3000 +//confogl_addcvar z_vision_range_alert 2000 +//confogl_addcvar z_vision_range_obscured 1000 +//confogl_addcvar z_vision_range_obscured_alert 1000 +//confogl_addcvar z_acquire_far_range 2000 +//confogl_addcvar z_acquire_far_time 1.0 +//confogl_addcvar z_acquire_near_range 500 +//confogl_addcvar z_acquire_near_time 0.5 +//confogl_addcvar z_acquire_time_variance_factor 0.0 +//confogl_addcvar z_hear_runner_far_range 1000 +//confogl_addcvar z_hear_runner_near_range 500 +//confogl_addcvar z_hear_gunfire_range 500 +//confogl_addcvar z_force_attack_from_sound_range 1000 +//confogl_addcvar z_alert_dot 0.25 +//confogl_addcvar z_notice_near_range 250 +//confogl_addcvar z_notice_it_range 2000 +confogl_addcvar z_close_target_notice_distance 100 +confogl_addcvar z_attack_change_target_range 100 +confogl_addcvar z_attack_on_the_run_range 30 +confogl_addcvar z_attack_max_range 30 +confogl_addcvar z_attack_min_range 10 +confogl_addcvar z_run_exertion_interval 0 +confogl_addcvar z_attack_interval 0 +confogl_addcvar z_prevent_burrowing 1 +//confogl_addcvar z_avoidteammates 1 +confogl_addcvar z_avoid_power 5 +confogl_addcvar z_avoidforce 1000 +confogl_addcvar z_push_force 1000 +confogl_addcvar z_pushaway_force 100 +confogl_addcvar z_push_mass_max 100 +confogl_addcvar z_carry_max_mass 100 +confogl_addcvar z_avoid_max_range 100 +confogl_addcvar z_avoid_min_range 20 +confogl_addcvar z_max_neighbor_range 100 +confogl_addcvar z_brawl_chance 10 +//confogl_addcvar z_zombie_lunge_push 0 +//confogl_addcvar z_zombie_knockoff_death 0 +//confogl_addcvar sv_zombie_touch_trigger_delay 0.5 + +//confogl_addcvar z_use_next_difficulty_damage_factor 0 +confogl_addcvar z_hit_from_behind_cosine 1.0 +confogl_addcvar z_hit_from_behind_factor 1.0 +confogl_addcvar z_hit_incap_factor_easy 1.0 +confogl_addcvar z_hit_incap_factor_normal 1.0 +confogl_addcvar z_hit_incap_factor_hard 1.0 +confogl_addcvar z_hit_incap_factor_expert 1.0 +confogl_addcvar z_attack_incapacitated_damage 10 +confogl_addcvar z_claw_hit_pitch_min -15 +confogl_addcvar z_claw_hit_pitch_max 15 +confogl_addcvar z_claw_hit_yaw_min -15 +confogl_addcvar z_claw_hit_yaw_max 15 +//confogl_addcvar z_stomp_always 0 +//confogl_addcvar mp_slammoveyaw 0 +confogl_addcvar z_damage_screen_fade_alpha 32 +confogl_addcvar z_damage_screen_fade_duration 0.333333 +confogl_addcvar z_throttle_hit_interval_easy 0.333333 +confogl_addcvar z_throttle_hit_interval_normal 0.333333 +confogl_addcvar z_throttle_hit_interval_hard 0.333333 +confogl_addcvar z_throttle_hit_interval_expert 0.666667 +confogl_addcvar survivor_damage_speed_factor 0.3 +confogl_addcvar vs_survivor_damage_reduction 1.0 +confogl_addcvar common_dps_window 0 +//confogl_addcvar common_dps_spew 0 +confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +confogl_addcvar sv_infected_police_tonfa_probability 0.25 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 +confogl_addcvar z_fallen_max_count 1 +confogl_addcvar z_fallen_kill_suppress_time 60 +confogl_addcvar sv_fallen_survivor_health_multiplier 10 + +confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_max_size 40 +confogl_addcvar z_mob_spawn_finale_size 40 +confogl_addcvar z_mob_min_notify_count 10 +confogl_addcvar z_mob_music_size 10 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_interval_easy 300 +confogl_addcvar z_mob_spawn_max_interval_easy 300 +confogl_addcvar z_mob_spawn_min_interval_normal 300 +confogl_addcvar z_mob_spawn_max_interval_normal 300 +confogl_addcvar z_mob_spawn_min_interval_hard 300 +confogl_addcvar z_mob_spawn_max_interval_hard 300 +confogl_addcvar z_mob_spawn_min_interval_expert 300 +confogl_addcvar z_mob_spawn_max_interval_expert 300 +confogl_addcvar z_mega_mob_spawn_min_interval 300 +confogl_addcvar z_mega_mob_spawn_max_interval 300 +confogl_addcvar z_spawn_mobs_behind_chance 0 +//confogl_addcvar spawn_behind_survivors_distance 0 +confogl_addcvar z_scout_mob_spawn_range 1500 +confogl_addcvar z_skirmish_spawn_min_size 1 +confogl_addcvar z_skirmish_spawn_max_size 4 +confogl_addcvar z_skirmish_spawn_min_interval 30 +confogl_addcvar z_skirmish_spawn_max_interval 60 +confogl_addcvar fidget_min_interval 15 +confogl_addcvar fidget_max_interval 30 +confogl_addcvar cleared_wanderer_respawn_chance 100 +confogl_addcvar director_panic_wave_pause_max 4 +confogl_addcvar director_panic_wave_pause_min 4 +confogl_addcvar director_finale_stage_delay 4 +confogl_addcvar director_finale_panic_waves 2 +confogl_addcvar z_mob_sacrifice_timeout 4 +confogl_addcvar z_cull_timeout 4 +//confogl_addcvar z_large_volume_mob_too_far_xy 2000 +//confogl_addcvar z_large_volume_mob_too_far_z 200 + +// Infected Ghost Cvars +confogl_addcvar z_infected_flashlight 1 +confogl_addcvar z_ghost_friction 1.625 +confogl_addcvar z_ghost_speed 450 +confogl_addcvar z_spawn_speed 450 +confogl_addcvar z_fog_spawn 1 +confogl_addcvar z_ghost_group_spawn 0 +//confogl_addcvar z_ghost_spawn_in_start 0 +//confogl_addcvar z_finale_ghost_player_spawn_on_survivor 1 +confogl_addcvar z_safe_spawn_range 32 +confogl_addcvar z_spawn_safety_range 200 +confogl_addcvar z_cooldown_spawn_safety_range 200 +confogl_addcvar z_finale_spawn_safety_range 200 +confogl_addcvar z_finale_spawn_mob_safety_range 400 +confogl_addcvar z_finale_spawn_tank_safety_range 400 +confogl_addcvar versus_special_respawn_interval 15 +confogl_addcvar z_ghost_spawn_interval 15 +confogl_addcvar z_ghost_checkpoint_spawn_interval 15 +confogl_addcvar z_ghost_finale_spawn_interval 15 +confogl_addcvar z_ghost_offer_spawn_safety_time 15 +confogl_addcvar z_director_special_spawn_delay 0 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 +confogl_addcvar z_ghost_delay_minspawn 1 +//confogl_addcvar z_ghost_duration 1 +//confogl_addcvar z_ghost_spawn_distance 200 +//confogl_addcvar z_ghost_ahead_flow 200 +//confogl_addcvar z_ghost_travel_distance 0 +//confogl_addcvar z_respawn_interval 5 +//confogl_addcvar z_respawn_distance 0 +//confogl_addcvar z_max_path_length 4000 +//confogl_addcvar z_boundary_max_range 4000 +//confogl_addcvar z_boundary_spread_speed 1000 +//confogl_addcvar z_boundary_clear_type 1 +//confogl_addcvar z_scrimmage_sphere 1 +//confogl_addcvar z_scrimmage_creep_delay 20 +//confogl_addcvar z_scrimmage_creep_rate 100 +confogl_addcvar z_discard_range 1500 +confogl_addcvar z_discard_min_range 32 +confogl_addcvar z_award_debug 1 +confogl_addcvar z_holiday_gift_drop_chance 1.0 + +// Special Infected Cvars +confogl_addcvar z_boomer_limit 1 +confogl_addcvar z_spitter_limit 1 +confogl_addcvar z_smoker_limit 1 +confogl_addcvar z_hunter_limit 1 +confogl_addcvar z_jockey_limit 1 +confogl_addcvar z_charger_limit 1 +confogl_addcvar z_versus_boomer_limit 1 +confogl_addcvar z_versus_spitter_limit 1 +confogl_addcvar z_versus_smoker_limit 1 +confogl_addcvar z_versus_hunter_limit 1 +confogl_addcvar z_versus_jockey_limit 1 +confogl_addcvar z_versus_charger_limit 1 +//confogl_addcvar boomer_leaker_chance 0 +confogl_addcvar z_female_boomer_spawn_chance 50 +confogl_addcvar z_spitter_high_chance 100 +confogl_addcvar z_exploding_health 50 +confogl_addcvar z_spitter_health 100 +confogl_addcvar z_gas_health 250 +confogl_addcvar z_hunter_health 250 +confogl_addcvar z_jockey_health 350 +confogl_addcvar z_charger_health 600 +confogl_addcvar z_speed 260 +confogl_addcvar z_exploding_speed 200 +confogl_addcvar z_spitter_speed 240 +confogl_addcvar z_gas_speed 220 +confogl_addcvar z_hunter_speed 260 +confogl_addcvar z_jockey_speed 280 +confogl_addcvar claw_range 60 +confogl_addcvar claw_range_down 100 +confogl_addcvar claw_force 100 +confogl_addcvar claw_swing_interval 0.95 +confogl_addcvar claw_swing_miss_interval 0.95 +confogl_addcvar claw_swing_duration 0.2 +confogl_addcvar boomer_pz_claw_dmg 6 +confogl_addcvar spitter_pz_claw_dmg 4 +confogl_addcvar smoker_pz_claw_dmg 6 +confogl_addcvar hunter_pz_claw_dmg 6 +confogl_addcvar jockey_pz_claw_dmg 4 +confogl_addcvar charger_pz_claw_dmg 10 +confogl_addcvar z_attack_movement_penalty 0.6 +confogl_addcvar z_max_survivor_damage 2147483647 + +confogl_addcvar z_vomit_duration 1.333333 +confogl_addcvar z_vomit_velocity 2000 +confogl_addcvar z_vomit_drag 1.0 +confogl_addcvar z_vomit_float -100 +confogl_addcvar z_vomit_boxsize 2.0 +confogl_addcvar z_vomit_maxdamagedist 400 +confogl_addcvar z_vomit_fatigue 2250 +confogl_addcvar z_vomit_interval 20 +confogl_addcvar z_vomit_hit_pitch_min -10 +confogl_addcvar z_vomit_hit_pitch_max 10 +confogl_addcvar z_vomit_hit_yaw_min -15 +confogl_addcvar z_vomit_hit_yaw_max 15 +confogl_addcvar survivor_it_duration 20 +confogl_addcvar z_exploding_shove_min 4 +confogl_addcvar z_exploding_shove_max 5 +confogl_addcvar z_exploding_shove_interval 7.5 +confogl_addcvar z_exploding_splat 0 +confogl_addcvar z_exploding_splat_radius 250 +confogl_addcvar z_splat_survivor_shake_radius 300 +confogl_addcvar z_splat_survivor_shake_amplitude 100 +confogl_addcvar z_splat_survivor_shake_frequency 200 +confogl_addcvar z_splat_survivor_pitch_min -10 +confogl_addcvar z_splat_survivor_pitch_max 10 +confogl_addcvar z_splat_survivor_yaw_min -15 +confogl_addcvar z_splat_survivor_yaw_max 15 +confogl_addcvar z_exploding_inner_radius 200 +confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_force 10000 + +confogl_addcvar z_spit_range 950 +confogl_addcvar z_spit_velocity 950 +confogl_addcvar z_spit_latency 0.25 +confogl_addcvar z_spit_spread_delay 0 +confogl_addcvar z_spit_interval 16 +confogl_addcvar inferno_acid_spawn_angle 45 +confogl_addcvar spit_scaling_min_scale 1.0 + +confogl_addcvar tongue_health 150 +confogl_addcvar tongue_range 850 +confogl_addcvar tongue_vs_cone_start_tolerance 0.025 +confogl_addcvar tongue_los_forgiveness_time 2 +confogl_addcvar tongue_fly_speed 1000 +confogl_addcvar tongue_bullet_radius 8 +confogl_addcvar tongue_bend_point_deflection 4 +confogl_addcvar tongue_bend_point_needs_LOS 0 +confogl_addcvar tongue_allow_voluntary_release 0 +confogl_addcvar tongue_start_pull_delay 0 +confogl_addcvar tongue_victim_acceleration 10 +confogl_addcvar tongue_victim_max_speed 180 +confogl_addcvar tongue_victim_accuracy_penalty 0.1 +confogl_addcvar tongue_drag_damage_amount 4 +confogl_addcvar tongue_choke_damage_amount 6 +confogl_addcvar tongue_choke_damage_interval 0.75 +confogl_addcvar survivor_incap_tongued_decay_rate 15 +confogl_addcvar survivor_hanging_from_tongue_eye_height 60 +confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar tongue_miss_delay 3 +confogl_addcvar tongue_hit_delay 12 +confogl_addcvar tongue_vertical_choke_height 64 +confogl_addcvar tongue_vertical_choke_time_off_ground 0.333333 + +confogl_addcvar z_hunter_ground_normal 0.1 +confogl_addcvar z_pounce_silence_range 400 +confogl_addcvar z_pounce_allow_partial_hidden 1 +confogl_addcvar z_pounce_crouch_delay 0.8 +confogl_addcvar z_lunge_power 600 +confogl_addcvar z_player_lunge_up 100 +confogl_addcvar z_lunge_reflect 1 +confogl_addcvar z_lunge_interval 0 +confogl_addcvar z_lunge_cooldown 0 +confogl_addcvar z_pounce_delay 0 +confogl_addcvar z_player_zombie_land_delay 0.4 +confogl_addcvar z_pounce_damage_delay 0 +confogl_addcvar z_pounce_damage_interval 0.5 +confogl_addcvar z_pounce_damage 5 +confogl_addcvar z_pounce_stumble_radius 150 +confogl_addcvar z_pounce_shake_amplitude 5 +confogl_addcvar survivor_pounce_victim_eye_height 30 +confogl_addcvar z_max_hunter_pounce_stagger_duration 0.5 +confogl_addcvar z_hunter_max_pounce_bonus_damage 24 + +confogl_addcvar z_leap_power 425 +confogl_addcvar z_leap_interval 0.475 +confogl_addcvar z_jockey_control_min 0.8 +confogl_addcvar z_jockey_control_max 1.0 +confogl_addcvar z_jockey_control_variance 0.0 +confogl_addcvar z_jockey_min_mounted_speed 0.6 +confogl_addcvar z_jockey_ride_damage_delay 0 +confogl_addcvar z_jockey_ride_damage_interval 0.5 +confogl_addcvar z_jockey_ride_damage 2 +confogl_addcvar z_jockey_pounced_surv_bark 1 +confogl_addcvar z_leap_interval_post_ride 6 +confogl_addcvar z_leap_interval_post_incap 16 + +confogl_addcvar z_charger_allow_shove 0 +confogl_addcvar z_charge_tooshort 0 +confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charge_start_speed 300 +confogl_addcvar z_charge_min_force 600 +confogl_addcvar z_charge_max_force 800 +confogl_addcvar z_charge_duration 2.4 +confogl_addcvar z_charge_impact_radius 120 +confogl_addcvar z_charge_impact_angle 0.6 +confogl_addcvar z_charger_impact_epsilon 0 +confogl_addcvar z_charger_probe_alone 16 +confogl_addcvar z_charger_probe_attack 16 +confogl_addcvar z_charge_interval 12 + +// Infected Bot Cvars +confogl_addcvar director_allow_infected_bots 1 +confogl_addcvar z_minion_limit 4 +confogl_addcvar z_minion_aim_tolerance 1.0 +confogl_addcvar boomer_exposed_time_tolerance 600 +confogl_addcvar z_boomer_near_dist 65536 +confogl_addcvar boomer_vomit_delay 0 +confogl_addcvar z_spitter_range 1000 +confogl_addcvar z_spit_detonate_delay 0 +confogl_addcvar z_spitter_max_wait_time 600 + +confogl_addcvar tongue_cone_start_tolerance 1.0 +confogl_addcvar smoker_tongue_delay 0 +confogl_addcvar tongue_dropping_to_ground_time 0.5 +confogl_addcvar tongue_player_dropping_to_ground_time 0.5 +confogl_addcvar tongue_break_from_damage_amount 300 +confogl_addcvar smoker_escape_range 65536 + +confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_committed_attack_range 800 +confogl_addcvar z_hunter_lunge_distance 800 +confogl_addcvar z_hunter_lunge_pitch 45 +confogl_addcvar hunter_pounce_air_speed 750 +confogl_addcvar z_pounce_damage_interrupt 300 +confogl_addcvar hunter_pounce_loft_rate 0.025 +confogl_addcvar hunter_pounce_max_loft_angle 90 +confogl_addcvar versus_shove_hunter_fov 60 +confogl_addcvar versus_shove_hunter_fov_pouncing 30 + +confogl_addcvar z_jockey_leap_time 0.5 +confogl_addcvar z_jockey_leap_range 250 +confogl_addcvar z_leap_max_distance 300 +confogl_addcvar jockey_pounce_loft_rate 0.03 +confogl_addcvar jockey_pounce_max_loft_angle 90 +confogl_addcvar jockey_pounce_air_speed 500 +confogl_addcvar z_leap_attach_distance 40 +confogl_addcvar z_leap_force_attach_distance 40 +confogl_addcvar z_leap_far_attach_delay 0.3 +confogl_addcvar versus_shove_jockey_fov_leaping 45 +confogl_addcvar z_jockey_ride_scan_interval 1.0 +confogl_addcvar z_jockey_leap_again_timer 4 + +// Tank/Witch Cvars +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_boss_flow_min 0.2 +confogl_addcvar versus_boss_flow_max 0.7 +confogl_addcvar versus_boss_flow_min_intro 0.3 +confogl_addcvar versus_boss_flow_max_intro 0.8 +confogl_addcvar versus_boss_flow_min_finale 0.4 +confogl_addcvar versus_boss_flow_max_finale 0.9 +confogl_addcvar versus_boss_padding_min 0.1 +confogl_addcvar versus_boss_padding_max 0.2 +confogl_addcvar versus_boss_buffer 2000 +confogl_addcvar vs_threat_radius 1000 +confogl_addcvar vs_threat_initial_distance_min 2000 +confogl_addcvar vs_threat_initial_distance_max 8000 +confogl_addcvar vs_threat_initial_distance_first_map_min 2000 +confogl_addcvar vs_threat_initial_distance_first_map_min 8000 +confogl_addcvar director_threat_min_separation 4000 +confogl_addcvar director_threat_max_separation 4000 +confogl_addcvar director_threat_radius 1000 +confogl_addcvar director_threat_clear_radius 500 +//confogl_addcvar director_max_threat_areas 2 + +//Mean Witches +//confogl_addcvar director_force_witch 1 +//confogl_addcvar witch_force_wander 0 +confogl_addcvar z_witch_allow_change_victim 1 +confogl_addcvar z_witch_always_kills 0 +confogl_addcvar z_witch_health 2000 +confogl_addcvar z_witch_speed 300 +confogl_addcvar z_witch_speed_inured 240 +confogl_addcvar z_witch_threat_hostile_range 800 +confogl_addcvar z_witch_threat_normal_range 600 +confogl_addcvar z_witch_flashlight_range 600 +confogl_addcvar z_witch_personal_space 300 +confogl_addcvar z_witch_wander_hear_radius 400 +confogl_addcvar z_witch_wander_personal_space 400 +confogl_addcvar z_witch_wander_music_min_interval 3 +confogl_addcvar z_witch_wander_music_max_interval 30 +confogl_addcvar z_witch_wander_music_min_dist 16777216 +confogl_addcvar z_witch_wander_music_max_dist 16777216 +confogl_addcvar z_witch_berserk_range 400 +confogl_addcvar z_witch_min_threat_time 4 +confogl_addcvar z_witch_max_threat_time 4 +confogl_addcvar z_witch_wander_personal_time 4 +confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.1 +confogl_addcvar witch_rage_ramp_duration 4 +confogl_addcvar z_witch_tongue_range 0 +confogl_addcvar z_witch_attack_range 60 +confogl_addcvar z_witch_damage 100 +confogl_addcvar z_witch_damage_per_kill_hit 25 +confogl_addcvar z_witch_burn_time 20 +confogl_addcvar z_witch_min_retreat_range 500 +confogl_addcvar z_witch_max_retreat_range 1000 +confogl_addcvar z_witch_retreat_min_duration 5 +confogl_addcvar z_witch_retreat_exit_range 1000 +confogl_addcvar z_witch_retreat_exit_hidden_duration 5 +confogl_addcvar z_witch_discard_range 1000 + +//Mean Tanks +//confogl_addcvar director_force_tank 0 +//confogl_addcvar director_ai_tanks 0 +//confogl_addcvar director_tank_max_interval 300 +//confogl_addcvar director_tank_min_interval 300 +//confogl_addcvar director_tank_lottery_entry_time 0.1 +confogl_addcvar director_tank_lottery_selection_time 4 +confogl_addcvar z_frustration 1 +confogl_addcvar z_frustration_spawn_delay 20 +confogl_addcvar z_frustration_lifetime 20 +confogl_addcvar z_frustration_los_delay 0 +confogl_addcvar tank_run_spawn_delay 10 +confogl_addcvar tank_pz_forward -0.25 +confogl_addcvar z_tank_health 4667 +confogl_addcvar z_tank_incapacitated_health 1000 +confogl_addcvar z_tank_incapacitated_decay_rate 1 +confogl_addcvar z_tank_speed 220 +confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_walk_speed 120 +confogl_addcvar tank_attack_range 60 +confogl_addcvar tank_swing_range 60 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar tank_windup_time 0.475 +confogl_addcvar tank_swing_interval 1.5 +confogl_addcvar tank_swing_duration 0.15 +confogl_addcvar z_tank_attack_interval 1 +confogl_addcvar tank_swing_miss_interval 1 +confogl_addcvar tank_swing_fast_interval 0 +confogl_addcvar tank_swing_yaw 100 +confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_interval 4.5 +confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar tank_throw_allow_range 600 +confogl_addcvar tank_rock_overhead_percent 100 +confogl_addcvar tank_throw_aim_error 0 +confogl_addcvar tank_throw_lead_time_factor 0.25 +confogl_addcvar tank_throw_loft_rate 0.015 +confogl_addcvar tank_throw_max_loft_angle 90 +confogl_addcvar tank_throw_min_interval 4 +confogl_addcvar z_tank_throw_fail_interval 0 +confogl_addcvar vs_tank_damage 24 +confogl_addcvar tank_burn_duration 90 +confogl_addcvar tank_burn_duration_hard 90 +confogl_addcvar tank_burn_duration_expert 90 +confogl_addcvar tankcontrol_print_all 1 +confogl_addcvar tank_ground_pound_reveal_distance 600 +confogl_addcvar tank_ground_pound_duration 1.0 +confogl_addcvar z_tank_footstep_shake_radius 800 +confogl_addcvar z_tank_footstep_shake_interval 0.1 +confogl_addcvar z_tank_footstep_shake_duration 1.0 +confogl_addcvar tank_swing_physics_prop_force 3.2 +confogl_addcvar sv_tankpropfade 1 +confogl_addcvar tank_stuck_failsafe 1 +confogl_addcvar tank_stuck_time_choose_new_target 0.1 +confogl_addcvar tank_stuck_time_suicide 600 +confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 +confogl_addcvar tank_stuck_visibility_tolerance_suicide 600 + +//Extreme Blood, Violence, Gore, Carnage, & More +//confogl_addcvar mp_ik 1 +confogl_addcvar skill 3 +confogl_addcvar sk_player_head 3 +confogl_addcvar sk_player_chest 2 +confogl_addcvar sk_player_stomach 2 +confogl_addcvar sk_player_arm 1 +confogl_addcvar sk_player_leg 1 +confogl_addcvar sk_autoaim_mode 1 +//confogl_addcvar player_old_armor 1 +//confogl_addcvar old_radiusdamage 0.0 +//confogl_addcvar survivor_model_selection -1 +confogl_addcvar sv_infected_scale_min 1.025 +confogl_addcvar sv_infected_scale_max 1.025 +confogl_addcvar sv_pvsskipanimation 1 +//confogl_addcvar z_forcezombiemodel 0 +//confogl_addcvar z_forcezombiemodelname "common_male01" +//confogl_addcvar z_population c1streets +//confogl_addcvar z_randombodygroups 1 +//confogl_addcvar z_randomskins 1 +confogl_addcvar z_expressions 1 +confogl_addcvar mp_allowNPCs 1 +confogl_addcvar npc_vphysics 1 +confogl_addcvar npc_height_adjust 10 +//confogl_addcvar r_drawentities 0 +//confogl_addcvar r_drawbrushmodels 0 +confogl_addcvar r_eyes 1 +confogl_addcvar r_teeth 1 +confogl_addcvar r_skin 1 +//confogl_addcvar r_flex 0 +//confogl_addcvar flex_talk 0 +//confogl_addcvar flex_expression "" +//confogl_addcvar r_hwmorph 0 +//confogl_addcvar mat_morphstats 1 +//confogl_addcvar morph_path 8 +//confogl_addcvar fish_dormant 1 +//confogl_addcvar sv_zoo_model_filter "" +//confogl_addcvar sv_zoo_spacing 64 +//confogl_addcvar sv_zoo_spacing_rows 128 +//confogl_addcvar sv_zoo_spacing_wrap 96 +//confogl_addcvar sv_zoo_wrap_skin 1 +//confogl_addcvar sv_zoo_tint_loop 1 +//confogl_addcvar sv_zoo_tint_clr "255 255 255 255" +confogl_addcvar violence_hblood 2 +confogl_addcvar violence_hgibs 2 +confogl_addcvar violence_ablood 2 +confogl_addcvar violence_agibs 2 +confogl_addcvar sv_turbophysics 1 +confogl_addcvar sv_turbophysics_shadow 0 +confogl_addcvar phys_enable_experimental_optimizations 1 +confogl_addcvar phys_enable_simd_optimizations 1 +confogl_addcvar cl_simdbones 1 +confogl_addcvar cl_use_simd_bones 1 +confogl_addcvar phys_impactforcescale 1.0 +confogl_addcvar phys_upimpactforcescale 0.5 +confogl_addcvar phys_shoot_torque 1000000 +confogl_addcvar z_skip_wounds 0 +confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_splatterdistance 200 +confogl_addcvar z_tank_has_special_blood 1 +confogl_addcvar z_minigun_atomize 1 +confogl_addcvar z_vomit 1 +confogl_addcvar z_bbq_min 0 +confogl_addcvar z_bbq_rate 0.01 +confogl_addcvar z_burn_rate 0.1 +confogl_addcvar z_burn_max 1.0 +confogl_addcvar phys_explosion_force 5.0 +confogl_addcvar z_gib_force_factor 10.0 +confogl_addcvar z_gib_explosion_force_factor 0.5 +confogl_addcvar z_fatal_blast_min_ragdolls 4 +confogl_addcvar z_fatal_blast_max_ragdolls 40 +confogl_addcvar z_fatal_blast_incineration_probability 50 +confogl_addcvar ai_force_serverside_ragdoll 1 +confogl_addcvar phys_ragdoll_force_magnitude 0.5 +confogl_addcvar ragdoll_collide 0 +confogl_addcvar ragdoll_self_collision 0 +confogl_addcvar ragdoll_slowdown 1 +confogl_addcvar ragdoll_slowdown_time 1 +confogl_addcvar ragdoll_sleepaftertime 2 +confogl_addcvar ragdoll_force_to_sleep_time 3 +confogl_addcvar ragdoll_door_uncollide_time 0.1 +confogl_addcvar collision_shake_amp 0.0 +confogl_addcvar collision_shake_freq 0.0 +confogl_addcvar collision_shake_time 0.0 +confogl_addcvar g_ragdoll_max_fps 60 +confogl_addcvar g_ragdoll_min_fps 30 +confogl_addcvar z_ragdoll_discard_range 65536 +confogl_addcvar sv_ragdoll_maxcount 65536 +confogl_addcvar sv_ragdoll_maxcount_generic 65536 +confogl_addcvar sv_ragdoll_maxcount_gib 65536 +confogl_addcvar sv_ragdoll_maxcount_special 65536 +confogl_addcvar sv_ragdoll_maxcount_boss 65536 +confogl_addcvar sv_ragdoll_maxcount_survivor 65536 +confogl_addcvar sv__ragdoll_max_remove_per_frame 1 + +// Physics Cvars +//confogl_addcvar phys2_enable 0 +confogl_addcvar PhysPMC 1 +confogl_addcvar physx_valve_dll 1 +confogl_addcvar phys_timescale 1.0 +confogl_addcvar phys_pushscale 1.125 +//confogl_addcvar sv_pushaway_clientside 2 +//confogl_addcvar sv_pushaway_clientside_size 10 +//confogl_addcvar sv_pushaway_min_player_speed 70 +//confogl_addcvar sv_pushaway_min_force 500 +//confogl_addcvar sv_pushaway_max_force 5000 +//confogl_addcvar sv_pushaway_force 200000 +//confogl_addcvar sv_pushaway_max_player_force 10000 +//confogl_addcvar sv_pushaway_player_force 100000 +//confogl_addcvar sv_player_max_separation_force 1000 +confogl_addcvar pipeline_static_props 1 +confogl_addcvar prop_active_gib_limit 2147483647 +confogl_addcvar prop_active_gib_max_fade_time 2147483647 +confogl_addcvar func_breakdmg_bullet 1.0 +confogl_addcvar func_breakdmg_club 2.0 +confogl_addcvar func_breakdmg_explosive 1.5 +confogl_addcvar func_break_reduction_factor 1.0 +confogl_addcvar func_break_max_pieces 30 +confogl_addcvar props_break_max_pieces -1 +confogl_addcvar props_break_max_pieces_perframe -1 +confogl_addcvar z_breakable_damage 50 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_charge_prop_damage 100 +confogl_addcvar z_charger_max_prop_force 10000 +confogl_addcvar car_alarm_distance 900 +confogl_addcvar car_alarm_chirp_distance 400 +confogl_addcvar car_alarm_duration 10 +confogl_addcvar car_alarm_chirp_interval 2 +confogl_addcvar car_alarm_chirp_duration 1 +confogl_addcvar tick_door_speed 1.0 +confogl_addcvar z_door_reopen_interval 0.1 +confogl_addcvar z_door_retry_interval 0.5 +confogl_addcvar sv_prop_door_max_close_attempts 1 +confogl_addcvar sv_doors_push_players 1 +confogl_addcvar ladder_autocenter 0 +confogl_addcvar ladder_horizon -0.25 +confogl_addcvar ladder_console_controls 0 +confogl_addcvar z_min_ladder_mount_dot 0.25 +confogl_addcvar elevator_movedelay 0 +confogl_addcvar hack_elevator_z_offset 12 +confogl_addcvar player_throwforce 2500 +confogl_addcvar gascan_throw_force 50 +confogl_addcvar gascan_spit_time 2.8 +confogl_addcvar gascan_use_range 80 +confogl_addcvar gascan_use_tolerance 0.0 +confogl_addcvar gas_can_use_duration 1.9 +confogl_addcvar cola_bottles_use_range 100 +confogl_addcvar cola_bottles_use_tolerance 0.0 +confogl_addcvar cola_bottles_use_duration 1.5 +confogl_addcvar action_progress_reset_interval 2 +confogl_addcvar fire_growthrate 1.0 +confogl_addcvar fire_heatscale 1.0 +confogl_addcvar fire_incomingheatscale 0.1 +confogl_addcvar fire_dmgbase 1 +confogl_addcvar fire_dmgscale 0.1 +confogl_addcvar fire_dmginterval 1 +confogl_addcvar fire_absorbrate 2 +confogl_addcvar fire_extabsorb 10 +confogl_addcvar fire_extscale 10 +confogl_addcvar fire_maxabsorb 20 +confogl_addcvar sv_vehicle_autoaim_scale 0 + +//Stats +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" +confogl_addcvar l4d_stats_announceplayerjoined "1" +confogl_addcvar l4d_stats_announcespecial "0" +confogl_addcvar l4d_stats_announcemode "1" +confogl_addcvar l4d_stats_announcerank "0" +confogl_addcvar l4d_stats_rankonjoin "0" +confogl_addcvar l4d_stats_soundsenabled "1" +confogl_addcvar l4d_stats_adm_cleanoldplayers "0" +confogl_addcvar l4d_stats_adm_cleanplaytime "0" +confogl_addcvar l4d_stats_ffire_mode "0" +confogl_addcvar l4d_stats_silencechat "1" +confogl_addcvar l4d_stats_disabledmessages "0" +confogl_addcvar l4d_stats_insaferoom "1" +confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "0" +confogl_addcvar l4d_stats_ffire "1" + +// Pissmod Shared Cvars +wait 1000;exec cfgogl/pissmod/shared_cvars.cfg + +// Config Cvars +wait 1000;exec cfgogl/pissmod/pissmod.cfg From 8646b9f1bf3c9c6b14fda4152ec312115c59c25e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:23:20 -0500 Subject: [PATCH 0014/2978] Update confogl_off.cfg --- cfg/cfgogl/pissmod/confogl_off.cfg | 38 ++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/cfg/cfgogl/pissmod/confogl_off.cfg b/cfg/cfgogl/pissmod/confogl_off.cfg index 8b137891..c72312f4 100644 --- a/cfg/cfgogl/pissmod/confogl_off.cfg +++ b/cfg/cfgogl/pissmod/confogl_off.cfg @@ -1 +1,39 @@ +// ======================================================================================= +// Pissmod +// Author: Corpiss Crispy & Moon +// Contributions: Bizzy & numbers +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.5 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Disable ReadyUp +l4d_ready_enabled 0 + +// Reset Default Common Limit, Static Spawns, and String Count +reset_static_maps +sm_resetstringcount + +// Unlock Plugins and reload defaults +confogl_resetclientcvars +confogl_resetcvars +pred_unload_plugins + +//reset the stats plugin to not show up on unload +confogl_addcvar l4d_stats_announcemotd "0" +confogl_addcvar l4d_stats_announceplayerjoined "0" +confogl_addcvar l4d_stats_announcespecial "0" +confogl_addcvar l4d_stats_announcemode "0" +confogl_addcvar l4d_stats_announcerank "0" +confogl_addcvar l4d_stats_rankonjoin "0" +confogl_addcvar l4d_stats_soundsenabled "0" +confogl_addcvar l4d_stats_adm_cleanoldplayers "0" +confogl_addcvar l4d_stats_adm_cleanplaytime "0" +confogl_addcvar l4d_stats_ffire_mode "0" +confogl_addcvar l4d_stats_silencechat "1" +confogl_addcvar l4d_stats_disabledmessages "0" +confogl_addcvar l4d_stats_insaferoom "1" +confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_fkill "100" +confogl_addcvar l4d_stats_fincap "0" +confogl_addcvar l4d_stats_ffire "1" From 867165eb11f51d31e4b26d3dc26a62f95fa22367 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:23:37 -0500 Subject: [PATCH 0015/2978] Update confogl_plugins.cfg --- cfg/cfgogl/pissmod/confogl_plugins.cfg | 43 ++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/cfg/cfgogl/pissmod/confogl_plugins.cfg b/cfg/cfgogl/pissmod/confogl_plugins.cfg index 8b137891..8c04741e 100644 --- a/cfg/cfgogl/pissmod/confogl_plugins.cfg +++ b/cfg/cfgogl/pissmod/confogl_plugins.cfg @@ -1 +1,44 @@ +// ======================================================================================= +// Pissmod +// Author: Corpiss Crispy & Moon +// Contributions: Bizzy & numbers +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.5 +// https://github.com/draxios/bizzymod +// ======================================================================================= +//------------------------------------------- +// shared plugins +//------------------------------------------- +exec cfgogl/pissmod/shared_plugins.cfg + +//------------------------------------------- +// numbersmod 4v4 +//------------------------------------------- +sm plugins load optional/l4d2_playstats.smx +sm plugins load optional/l4d2_skill_detect.smx +sm plugins load optional/l4d2_stats.smx +sm plugins load optional/witch_and_tankifier.smx +sm plugins load randomcycle.smx +sm plugins load l4d2_mix.smx +sm plugins load bizzykits2.smx +sm plugins load bizzyvotemute.smx +sm plugins load SpecListener.smx +sm plugins load vscript_replacer.smx +sm plugins load l4d_witch_damage.smx +sm plugins load l4d2scores.smx +sm plugins load optional/slots_vote.smx +sm plugins load optional/l4d2_setscores.smx +sm plugins load optional/l4d2_slowdown_control.smx +sm plugins load optional/l4d_tank_painfade.smx +sm plugins load optional/l4d2_reload_fix.smx +sm plugins load optional/l4d_witch_damage_announce.smx +sm plugins load optional/l4d_gear_transfer.smx + +//------------------------------------------- +// player stats +//------------------------------------------- +sm plugins load l4d_stats.smx +sm plugins load optional/l4d2_stats.smx +sm plugins load optional/l4d2_playstats.smx +sm plugins load optional/l4d2_skill_detect.smx From cbbe010465ed3fe7b57b4179fdeeadead8bf6be5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:23:57 -0500 Subject: [PATCH 0016/2978] Update notes.txt --- cfg/cfgogl/pissmod/notes.txt | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/notes.txt b/cfg/cfgogl/pissmod/notes.txt index 8b137891..6bab4750 100644 --- a/cfg/cfgogl/pissmod/notes.txt +++ b/cfg/cfgogl/pissmod/notes.txt @@ -1 +1,14 @@ - +// [l4d2_playstats.smx] +confogl_addcvar sm_survivor_mvp_brevity 0 +confogl_addcvar sm_survivor_mvp_brevity_latest 111 +confogl_addcvar sm_stats_autoprint_vs_round 8372 +//AUTO_MVPCHAT_ROUND 1 // chat: mvp for this round +//AUTO_MVPCON_ROUND 4 // console table: mvp this round +//AUTO_MVPCON_TANK 16 // console table: tankfight stats (this round) +//AUTO_FFCON_ROUND 32 // friendly fire +//AUTO_SKILLCON_ROUND 128 // special 'skill' stats: skeets, crowns, etc +//AUTO_ACCCON_ROUND 512 // accuracy general stats +//AUTO_ACCCON_MORE_ROUND 2048 // accuracy stats on SI / tank hits +//AUTO_FUNFACT_ROUND 8192 // fun fact, relevant to the round +//AUTO_MVPCON_MORE_ROUND 32768 // console table: more mvp stats, time alive, etc +//AUTO_INFCON_ROUND 131072 // console table: infected team stats From e02bc80e3629821bcef6a7f896b2f2f04dc7d9e3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:24:07 -0500 Subject: [PATCH 0017/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 7e040fad..8bf36e2f 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -1,4 +1,3 @@ - // ======================================================================================= // Pissmod // Author: Corpiss Crispy & Moon From 35ce09eb5d3497a711a8be70d82124d3cfa9ccab Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:24:40 -0500 Subject: [PATCH 0018/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 519 +++++++++++++++++++++++++++++++++ 1 file changed, 519 insertions(+) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index 8b137891..ee7a00a0 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -1 +1,520 @@ +// ======================================================================================= +// Pissmod +// Author: Corpiss Crispy & Moon +// Contributions: Bizzy & numbers +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.5 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Game Cvars +confogl_addcvar sv_maxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_unlockedchapters 57 +confogl_addcvar allow_all_bot_survivor_team 1 +confogl_addcvar sb_all_bot_game 1 +confogl_addcvar precache_all_survivors 1 +confogl_addcvar survivor_limit 4 +confogl_addcvar z_max_player_zombies 4 +confogl_addcvar director_min_start_players 1 +confogl_addcvar sv_multiplayer_maxtempentities 40 +confogl_addcvar sv_multiplayer_sounds 40 +confogl_addcvar sv_parallel_packentities 2 +confogl_addcvar sv_parallel_sendsnapshot 2 +confogl_addcvar mp_allowspectators 1 +confogl_addcvar spec_filter any +confogl_addcvar spec_filter_survivors survivor +confogl_addcvar spec_filter_infected infected +confogl_addcvar z_restrict_team_change 0 +confogl_addcvar vs_max_team_switches 2147483647 +confogl_addcvar director_unfreeze_time 0 +confogl_addcvar director_afk_timeout 2147483647 +//confogl_addcvar mp_playerid 0 +//confogl_addcvar mp_playerid_hold 0.5 +//confogl_addcvar mp_logdetail 3 +//confogl_addcvar mp_teamoverride 1 +//confogl_addcvar mp_defaultteam 0 +//confogl_addcvar mp_limitteams 0 +//confogl_addcvar mp_humanteam survivors +//confogl_addcvar mp_teamlist "gambler,mechanic,coach,producer,namvet,biker,manager,girl" +confogl_addcvar mp_autoteambalance 0 +confogl_addcvar mp_teams_unbalance_limit 0 +confogl_addcvar mp_spawnprotectiontime 0 +confogl_addcvar mp_freezetime 0 +confogl_addcvar mp_autokick 0 +confogl_addcvar mp_tkpunish 0 +confogl_addcvar sv_allow_votes 1 +confogl_addcvar sv_vote_issue_change_mission_allowed 1 +confogl_addcvar sv_vote_issue_change_map_now_allowed 1 +confogl_addcvar sv_vote_issue_change_map_later_allowed 1 +confogl_addcvar sv_vote_issue_restart_game_allowed 1 +confogl_addcvar sv_vote_issue_change_difficulty_allowed 1 +confogl_addcvar sv_vote_issue_kick_allowed 1 +confogl_addcvar sv_vote_creation_timer 0 +confogl_addcvar sv_vote_timer_duration 12 +confogl_addcvar sv_vote_command_delay 1.5 +confogl_addcvar sv_vote_failure_timer 0 +confogl_addcvar sv_vote_kick_ban_duration 0 +confogl_addcvar sv_vote_plr_map_limit 2147483647 +//confogl_addcvar changelevel_inhibit 0 +confogl_addcvar changelevel_pause_interval 7.5 +//confogl_addcvar z_transitioning_players_remove 0 +confogl_addcvar director_transition_timeout 180 +confogl_addcvar versus_round_restarttimer 10 +confogl_addcvar versus_round_restarttimer_finale 10 +confogl_addcvar versus_level_restart_delay 2 +confogl_addcvar scavenge_match_finished_delay 10 +confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar sv_pz_endgame_vote_post_period 5 + +confogl_addcvar z_round_start_attack_prevention 0 +confogl_addcvar z_round_start_replacement_time 15 +confogl_addcvar tf_arena_preround_time 10 +confogl_addcvar tf_arena_round_time 0 +confogl_addcvar versus_force_start_time 600 +confogl_addcvar mp_roundlimit 5 +//confogl_addcvar mp_timelimit 0 +//confogl_addcvar mp_roundtime 10 +//confogl_addcvar mp_maxrounds 0 +//confogl_addcvar mp_winlimit 0 +//confogl_addcvar mp_weaponstay 0 +//confogl_addcvar mp_c4timer 30 +//confogl_addcvar mp_chattime 30 +//confogl_addcvar mp_startmoney 16383 +//confogl_addcvar mp_buytime 2147483647 +confogl_addcvar versus_marker_num 0 +confogl_addcvar vs_score_pp_health 1.0 +confogl_addcvar vs_score_pp_healthbuffer 1.0 +confogl_addcvar vs_incap_bonus 25 +confogl_addcvar vs_survival_bonus 25 +confogl_addcvar vs_tiebreak_bonus 25 +confogl_addcvar vs_defib_penalty 0 +//confogl_addcvar tf_escort_score_rate 5 +//confogl_addcvar tf_arena_max_streak 10 +//confogl_addcvar versus_winning_team_goes_last 1 + +//confogl_addcvar director_ready_radius 400 +//confogl_addcvar director_ready_duration 30 +//confogl_addcvar director_weapon_cluster_range 200 +confogl_addcvar scavenge_round_setup_time 30 +confogl_addcvar scavenge_round_initial_time 60 +confogl_addcvar scavenge_score_bonus_time 15 +confogl_addcvar scavenge_cluster_bonus_time 15 +confogl_addcvar scavenge_overtime_grace_time 1.5 +//confogl_addcvar scavenge_round_restart_delay 10 +confogl_addcvar scavenge_round_restart_delay_tied 10 +//confogl_addcvar director_scavenge_item_override 0 +//confogl_addcvar director_must_create_all_scavenge_items 0 +//confogl_addcvar director_item_placement_method 1 +confogl_addcvar scavenge_item_respawn_delay 15 +confogl_addcvar scavenge_wanderer_respawn_chance 100 + +//confogl_addcvar director_survival_setup_time 120 +confogl_addcvar survival_lull_time 0 +confogl_addcvar survival_lull_time_max 0 +confogl_addcvar survival_lull_time_increment 0 +confogl_addcvar survival_horde_stage_interval 20 +confogl_addcvar survival_horde_stage_interval_decay 0 +confogl_addcvar survival_special_stage_interval 10 +confogl_addcvar survival_special_spawn_interval 10 +confogl_addcvar survival_special_spawn_interval_decay 0 +confogl_addcvar survival_tank_stage_interval 40 +confogl_addcvar survival_tank_stage_interval_decay 0 +confogl_addcvar survival_tank_multiple_spawn_delay 20 +confogl_addcvar survival_max_specials 8 +//confogl_addcvar survival_max_boomers 2 +confogl_addcvar survival_max_spitters 2 +confogl_addcvar survival_max_smokers 2 +confogl_addcvar survival_max_hunters 2 +confogl_addcvar survival_max_jockeys 2 +//confogl_addcvar survival_max_chargers 2 +confogl_addcvar survival_special_limit_increase 1 +confogl_addcvar survival_boomer_limit_increase 1 +//confogl_addcvar survival_spitter_limit_increase 1 +//confogl_addcvar survival_smoker_limit_increase 1 +//confogl_addcvar survival_hunter_limit_increase 1 +//confogl_addcvar survival_jockey_limit_increase 1 +//confogl_addcvar survival_charger_limit_increase 1 +confogl_addcvar survival_generate_fake_times 0 +confogl_addcvar survival_round_restart_delay 10 + +// Server Settings +//confogl_addcvar name "Corpiss Crispy" +//confogl_addcvar name2 "Dominar Rygel XVI" +//confogl_addcvar sv_steamgroup 44876307 +//confogl_addcvar sv_steamgroup_exclusive 1 +confogl_addcvar sv_region 255 +confogl_addcvar sv_lan 0 +confogl_addcvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" +confogl_addcvar sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" +//confogl_addcvar host_profile 0 +//confogl_addcvar sv_hosting_lobby 0 +confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_forcepreload 1 +confogl_addcvar sv_cheats 0 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_trace 0 +confogl_addcvar sv_pure_kick_clients 0 +confogl_addcvar sv_allow_wait_command 1 +confogl_addcvar sv_maxclientframes 2147483647 +confogl_addcvar sv_quota_stringcmdspersecond 2147483647 +confogl_addcvar sv_max_usercmd_future_ticks 100 +confogl_addcvar sv_allowupload 1 +confogl_addcvar sv_allowdownload 1 +confogl_addcvar sv_downloadurl "steamcommunity.com/groups/bizzymod" +confogl_addcvar sv_search_key "" +confogl_addcvar sv_search_team_key "" +//confogl_addcvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +//confogl_addcvar mm_server_search_update_interval 30 +//confogl_addcvar mm_server_search_server_lifetime 180 +confogl_addcvar cl_resend 3 +confogl_addcvar sv_rcon_maxfailures 10 +confogl_addcvar sv_rcon_maxfailures 20 +confogl_addcvar sv_rcon_minfailuretime 30 +confogl_addcvar sv_rcon_log 0 +confogl_addcvar sv_rcon_banpenalty 0 +confogl_addcvar sv_timeout 60 +confogl_addcvar sv_max_queries_sec 6 +confogl_addcvar sv_max_queries_sec_global 120 +confogl_addcvar sv_max_queries_window 60 +//confogl_addcvar sv_password "" +//confogl_addcvar rcon_password "" +confogl_addcvar g_Language English +confogl_addcvar l4d_stats_track 1 +confogl_addcvar l4d_stats_nogameplaycheck 1 +confogl_addcvar steamworks_stats_disable 0 +confogl_addcvar steamworks_server_sessionid 0 +confogl_addcvar steamworks_show_uploads 1 +confogl_addcvar steamworks_immediate_upload 1 +confogl_addcvar achievement_disable 0 +confogl_addcvar achievement_debug 1 +confogl_addcvar motd_enabled 0 +confogl_addcvar sv_voiceenable 1 +confogl_addcvar sv_alltalk 1 +confogl_addcvar sv_stats 0 +confogl_addcvar sv_logfile 1 +confogl_addcvar sv_log_onefile 0 +confogl_addcvar sv_logecho 0 +confogl_addcvar sv_logbans 1 +confogl_addcvar sv_logflush 0 +confogl_addcvar sv_logblocks 0 +confogl_addcvar sv_logdownloadlist 0 +confogl_addcvar sv_logsdir logs +confogl_addcvar sv_pausable 0 +confogl_addcvar sv_pausable_dev 0 +confogl_addcvar sv_pausable_dev_ds 0 +//confogl_addcvar sv_reservation_grace 5 +//confogl_addcvar sv_reservation_timeout 60 +//confogl_addcvar sv_hibernate_when_empty 1 +confogl_addcvar sv_hibernate_postgame_delay 10 +confogl_addcvar sv_hibernate_ms 0 +confogl_addcvar sv_hibernate_ms_vgui 0 +confogl_addcvar host_flush_threshold 0 +confogl_addcvar sys_minidumpexpandedspew 0 +confogl_addcvar sys_minidumpspewlines 0 +//confogl_addcvar sv_always_full_flush 0 + +//Rate & Network Settings +confogl_addcvar fps_max 144 +confogl_addcvar fps_max_splitscreen 144 +confogl_addcvar mat_queue_mode 2 +confogl_addcvar mat_queue_report 0 +confogl_addcvar mat_vsync 0 +confogl_addcvar mat_triplebuffered 0 +confogl_addcvar mat_maxframelatency 0 +//confogl_addcvar sv_alternateticks 0 +confogl_addcvar sv_maxrate 120000 +confogl_addcvar sv_minrate 60000 +confogl_addcvar sv_maxupdaterate 100 +confogl_addcvar sv_minupdaterate 60 +confogl_addcvar sv_maxcmdrate 100 +confogl_addcvar sv_mincmdrate 60 +confogl_addcvar sv_client_cmdrate_difference 0 +confogl_addcvar sv_client_max_interp_ratio 10 +confogl_addcvar sv_client_min_interp_ratio 0 +confogl_addcvar sv_client_predict 1 +confogl_addcvar cl_interpolate 2 +confogl_addcvar sv_clockcorrection_msecs 100 +confogl_addcvar sv_cycle_latch_timer 0.1 +confogl_addcvar cl_clock_correction 1 +//confogl_addcvar cl_clock_correction_force_server_tick 999 +confogl_addcvar cl_clockdrift_max_ms 100 +confogl_addcvar cl_clock_correction_adjustment_min_offset 10 +confogl_addcvar cl_clock_correction_adjustment_max_offset 50 +confogl_addcvar cl_clock_correction_adjustment_max_amount 200 +confogl_addcvar cl_consistencycheck_interval 2147483647 +confogl_addcvar sv_unlag 1 +confogl_addcvar sv_unlag_fixstuck 1 +confogl_addcvar sv_maxunlag 2 +confogl_addcvar sv_lagpushticks 0 +confogl_addcvar sv_lagcompensationforcerestore 1 +confogl_addcvar sv_creationtickcheck 0 +confogl_addcvar sv_thinktimecheck 0 +confogl_addcvar tp_schedule_post_think 0 +confogl_addcvar think_limit 0 +//confogl_addcvar tv_enable 0 +//confogl_addcvar tv_delay 1 +//confogl_addcvar tv_name "" +//confogl_addcvar tv_maxclients 64 +//confogl_addcvar tv_maxrate 0 +//confogl_addcvar tv_allow_camera_man 1 +//confogl_addcvar tv_allow_static_shots 1 +//confogl_addcvar tv_chatgroupsize 0 +//confogl_addcvar tv_chattimelimit 0 +//confogl_addcvar tv_delaymapchange 0 +//confogl_addcvar hl2_episodic 0 + +// Video & Sound Settings +confogl_addcvar z_network_compression 2 +confogl_addcvar sv_instancebaselines 1 +confogl_addcvar sv_maxroutable 1200 +confogl_addcvar net_maxroutable 1200 +confogl_addcvar net_maxfragments 1200 +confogl_addcvar net_minroutable 1200 +confogl_addcvar net_splitrate 1 +confogl_addcvar net_splitpacket_maxrate 60000 +confogl_addcvar net_compresspackets 1 +confogl_addcvar net_compresspackets_minsize 1200 +confogl_addcvar net_queued_packet_thread 1 +confogl_addcvar net_maxcleartime 0.01 +confogl_addcvar net_maxfilesize 64 +//confogl_addcvar sv_netvisdist 100000 +//confogl_addcvar sv_memlimit 0 +confogl_addcvar mem_max_heapsize 512 +confogl_addcvar mem_max_heapsize_dedicated 512 +confogl_addcvar mem_min_heapsize 64 +confogl_addcvar mem_level 2 +confogl_addcvar cpu_level 2 +confogl_addcvar gpu_level 3 +confogl_addcvar gpu_mem_level 2 +confogl_addcvar mat_aaquality 0 +confogl_addcvar mat_antialias 8 +confogl_addcvar mat_forceaniso 16 +confogl_addcvar mat_picmip -10 +confogl_addcvar mat_phong 1 +confogl_addcvar mat_specular 1 +confogl_addcvar mat_hdr_level 2 +confogl_addcvar mat_hdr_tonemapscale 16 +confogl_addcvar mat_fullbright 1 +confogl_addcvar mat_monitorgamma 1.6 +confogl_addcvar mat_monitorgamma_tv_enabled 0 +confogl_addcvar mat_monitorgamma_tv_exp 2.2 +confogl_addcvar mat_monitorgamma_tv_range_min 0 +confogl_addcvar mat_monitorgamma_tv_range_max 256 +confogl_addcvar r_dynamic 1 +confogl_addcvar r_rootlod 0 +confogl_addcvar r_lod 0 +confogl_addcvar r_drawstaticprops 1 +confogl_addcvar r_staticprop_lod 0 +confogl_addcvar studio_queue_mode 1 +confogl_addcvar mat_loadtextures 1 +confogl_addcvar mat_compressedtextures 1 +confogl_addcvar mat_filtertextures 1 +confogl_addcvar mat_mipmaptextures 1 +//confogl_addcvar mat_excludetextures 0 +//confogl_addcvar mat_parallelmapx 1 +//confogl_addcvar mat_fastspecular 1 +//confogl_addcvar mat_drawflat 0 +confogl_addcvar mat_spewalloc 0 +//confogl_addcvar mat_proxy 0 +//confogl_addcvar mat_diffuse 0 +//confogl_addcvar mat_luxels 0 +//confogl_addcvar mat_fillrate 0 +//confogl_addcvar mat_shadowstate 0 +//confogl_addcvar mat_forcedynamic 1 +confogl_addcvar mat_dynamiclightmaps 1 +confogl_addcvar mat_supportflashlight 1 +//confogl_addcvar mat_forcehardwaresync 1 +//confogl_addcvar mat_lightmap_pfms 0 +//confogl_addcvar mat_force_vertexfog 0 +confogl_addcvar mat_motion_blur_enabled 0 +//confogl_addcvar mat_normals 0 +//confogl_addcvar mat_normalmaps 0 +//confogl_addcvar mat_bumpmap 0 +//confogl_addcvar mat_bumpbasis 0 +//confogl_addcvar mat_fastnobump 0 +//confogl_addcvar mat_wireframe 1 +//confogl_addcvar mat_levelflush 1 +//confogl_addcvar mat_maxframelatency 1 +//confogl_addcvar r_fastzreject 0 +//confogl_addcvar r_colorstaticprops 0 +//confogl_addcvar r_lightaverage 0 +//confogl_addcvar r_lightinterp 0 +//confogl_addcvar r_visambient 0 +//confogl_addcvar r_ambientboost 0 +//confogl_addcvar r_ambientfactor 0 +//confogl_addcvar r_ambientfraction 0.0 +//confogl_addcvar r_ambientmin 0.0 +//confogl_addcvar r_glint_alwaysdraw 0 +//confogl_addcvar r_glint_procedural 0 +confogl_addcvar r_occlusion 1 +confogl_addcvar r_visocclusion 1 +confogl_addcvar r_shadowlod 0 +confogl_addcvar r_shadowlodbias 3 +confogl_addcvar r_shadowrendertotexture 0 +confogl_addcvar r_flashlightdepthtexture 0 +//confogl_addcvar r_visualizetraces 1 +confogl_addcvar r_decals 65536 +confogl_addcvar r_queued_decals 1 +confogl_addcvar r_decalstaticprops 1 +confogl_addcvar r_drawmodeldecals 1 +confogl_addcvar r_maxmodeldecal 64 +//confogl_addcvar r_decal_cover_count 8 +/confogl_addcvar r_decal_overlap_area 0.5 +confogl_addcvar r_spray_lifetime 65536 +//confogl_addcvar r_hunkalloclightmaps 0 +//confogl_addcvar hunk_track_allocation_types 0 +confogl_addcvar z_added_light_min 0.1 +confogl_addcvar z_added_light_max 1.0 +confogl_addcvar fog_enable_water_fog 1 +confogl_addcvar snd_gain_min 1.0 +confogl_addcvar snd_gain_max 1.0 +confogl_addcvar snd_gain 1.0 +confogl_addcvar suitvolume 1.0 +confogl_addcvar cc_showmissing 0 +confogl_addcvar cc_norepeat 0 +confogl_addcvar steam_controller_haptics 1 +confogl_addcvar force_disablex360 1 +confogl_addcvar xbox_autothrottle 1 +confogl_addcvar xbox_throttlebias 100 +confogl_addcvar xbox_throttlespoof 200 +confogl_addcvar xbox_steering_deadzone 0.0 +confogl_addcvar host_xbox_e3_restart 0 +confogl_addcvar engine_no_focus_sleep 0 + +// Console Settings +//sv_steamgroup 44876307 +//sv_steamgroup_exclusive 1 +//sv_downloadurl "steamcommunity.com/groups/bizzymod" +//sv_region 255 +//sv_lan 0 +maxplayers 32 +//sv_visiblemaxplayers 32 +//sv_unlockedchapters 57 +//mp_roundlimit 5 +//sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" +//sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" +//sv_allow_lobby_connect_only 0 +//sv_cheats 0 +//sv_consistency 0 +sv_pure 0 +//sv_pure_trace 0 +//sv_pure_kick_clients 0 +//sv_forcepreload 1 +//sv_pausable 0 +//sv_voiceenable 1 +//sv_alltalk 1 +//sv_logecho 0 +//sv_log_onefile 0 +//sv_logbans 1 +sv_clearhinthistory +//sv_allow_wait_command 1 +//motd_enabled 0 +//sv_search_key "" +//sv_search_team_key "" +//cl_resend 3 +//sv_rcon_maxfailures 10 +//sv_rcon_maxfailures 20 +//sv_rcon_minfailuretime 30 +//sv_rcon_log 0 +//sv_rcon_banpenalty 0 +//sv_password "" +//rcon_password "" +//fps_max 144 +//mat_queue_mode 2 +//mat_queue_report 0 +//mat_monitorgamma 1.6 +//mat_monitorgamma_tv_enabled 1 +//mat_spewalloc 0 +//r_dynamic 1 +//sv_alternateticks 0 +//sv_maxrate 120000 +//sv_minrate 60000 +//sv_maxcmdrate 100 +//sv_mincmdrate 60 +//net_allow_multicast 1 +//net_maxroutable 1200 +//net_splitrate 1 +//net_splitpacket_maxrate 60000 +//suitvolume 1.0 +//think_limit 0 +//skill 3 +//sk_autoaim_mode 1 +//spit_scaling_min_scale 1.0 +//func_break_max_pieces 30 +//steam_controller_haptics 1 +//xbox_autothrottle 0 +//xbox_throttlebias 0 +//xbox_throttlespoof 0 +//host_xbox_e3_restart 0 +//host_flush_threshold 0 +//sys_minidumpspewlines 0 +//engine_no_focus_sleep 0 +sm_cvarlist_plugins 1 +sm_flood_time 0 +sm_vote_delay 30 +sm_show_activity 16 +sm_immunity_mode 0 + +// [lerpmonitor.smx] +confogl_addcvar sm_allowed_lerp_changes 20 +confogl_addcvar sm_lerp_change_spec 1 +confogl_addcvar sm_readyup_lerp_changes 1 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 + +// [l4d_boss_percent.smx] +confogl_addcvar l4d_global_percent 1 +confogl_addcvar l4d_tank_percent 1 +confogl_addcvar l4d_witch_percent 1 +confogl_addcvar l4d_boss_vote 1 + +// [l4d2_nobhaps.smx] +confogl_addcvar simple_antibhop_enable 0 +confogl_addcvar bhop_allow_survivor 1 + +// [l4d_weapon_limits.smx] +//l4d_wlimits_add 8 1 weapon_uzi +//l4d_wlimits_add 8 1 weapon_smg_silenced +//l4d_wlimits_add 8 1 weapon_smg_mp5 +//l4d_wlimits_add 8 1 weapon_pumpshotgun +//l4d_wlimits_add 8 1 weapon_shotgun_chrome +//l4d_wlimits_add 8 1 weapon_pistol_magnum +l4d_wlimits_unlock + +// [l4d2_antibaiter.smx] +confogl_addcvar l4d2_antibaiter_delay 60 +confogl_addcvar l4d2_antibaiter_horde_timer 0 +confogl_addcvar l4d2_antibaiter_progress 0.01 +confogl_addcvar l4d2_antibaiter_bile_stop 0 + +// [boomer_horde_equalizer_refactored.smx] +confogl_addcvar boomer_horde_equalizer 1 +confogl_addcvar boomer_horde_equalizer_events_default 1 +boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 15 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range + +// [autopause.smx] +confogl_addcvar autopause_enable 1 +confogl_addcvar autopause_force 1 +confogl_addcvar autopause_apdebug 0 + +//limited use weapons +confogl_addcvar l4d2_usecount 64 + +// [l4d2_melee_shenanigans.smx] +confogl_addcvar l4d2_melee_drop_method 0 +confogl_addcvar l4d2_melee_tank_nerf 0 + +// [l4d2_playstats.smx + survivor_mvp] +confogl_addcvar sm_survivor_mvp_brevity 0 +confogl_addcvar sm_survivor_mvp_brevity_latest 111 +confogl_addcvar sm_stats_autoprint_vs_round 8372 + +// [l4d2_skill_detect.smx] +confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +wait 1000;exec cfgogl/pissmod/shared_settings.cfg From 926319707dcc13b8ff9492ad220bea51915f3a0a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:24:54 -0500 Subject: [PATCH 0019/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 292 ++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index 8b137891..ab423647 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -1 +1,293 @@ +// ======================================================================================= +// Pissmod +// Author: Corpiss Crispy & Moon +// Contributions: Bizzy & numbers +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.5 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// ReadyUp Cvars +l4d_ready_enabled 1 +confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_enable_sound 1 +confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar coinflip_delay -1 +confogl_addcvar teamflip_delay -1 + +// Config Cvars +confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. +confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. +confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun +confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested + +// Confogl Cvars +confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even though they normally aren not allowed +confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales +confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play +confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time +confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) +confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +confogl_addcvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws +confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators +confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers +confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles +confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades +confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) +confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs +confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs +confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons +confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills +confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% +confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +confogl_addcvar confogl_pills_limit "4" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +confogl_addcvar confogl_replace_tier2 0 +confogl_addcvar confogl_replace_tier2_finale 0 +confogl_addcvar confogl_replace_tier2_all 0 +confogl_addcvar confogl_limit_tier2 0 +confogl_addcvar confogl_limit_tier2_saferoom 0 + +// Director Cvars +//confogl_addcvar director_ammo_density -1 +//confogl_addcvar director_pistol_density -1 +//confogl_addcvar director_magnum_spawn_density -1 +//confogl_addcvar director_configurable_weapon_spawn_density -1 +//confogl_addcvar director_melee_weapon_density -1 +//confogl_addcvar director_super_weapon_density 4 +//confogl_addcvar director_molotov_density 4 +//confogl_addcvar director_pipe_bomb_density 4 +//confogl_addcvar director_vomitjar_density 4 +//confogl_addcvar director_upgradepack_density 4 +//confogl_addcvar director_pain_pill_density 4 +//confogl_addcvar director_adrenaline_density 4 +//confogl_addcvar director_gas_can_density 4 +//confogl_addcvar director_propane_tank_density 4 +//confogl_addcvar director_oxygen_tank_density 4 +//confogl_addcvar director_defibrillator_density 4 +confogl_addcvar director_cs_weapon_spawn_chance 0.333333 +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +confogl_addcvar director_finale_item_cluster_count 2 +confogl_addcvar director_convert_pills 1 +confogl_addcvar director_vs_convert_pills 1 +confogl_addcvar director_convert_pills_critical_health 0 +confogl_addcvar director_convert_pills_to_defib_health 0 + +// Weapon Cvars +confogl_addcvar mp_weapon_usp_price FREE +confogl_addcvar mp_weapon_glock_price FREE +confogl_addcvar mp_weapon_p228_price FREE +confogl_addcvar mp_weapon_fiveseven_price FREE +confogl_addcvar mp_weapon_deagle_price FREE +confogl_addcvar mp_weapon_elite_price FREE +confogl_addcvar mp_weapon_mac10_price FREE +confogl_addcvar mp_weapon_ump45_price FREE +confogl_addcvar mp_weapon_mp5navy_price FREE +confogl_addcvar mp_weapon_p90_price FREE +confogl_addcvar mp_weapon_m3_price FREE +confogl_addcvar mp_weapon_tmp_price FREE +confogl_addcvar mp_weapon_scout_price FREE +confogl_addcvar mp_weapon_awp_price FREE +confogl_addcvar mp_weapon_famas_price FREE +confogl_addcvar mp_weapon_galil_price FREE +confogl_addcvar mp_weapon_m4a1_price FREE +confogl_addcvar mp_weapon_ak47_price FREE +confogl_addcvar mp_weapon_aug_price FREE +confogl_addcvar mp_weapon_sg550_price FREE +confogl_addcvar mp_weapon_sg552_price FREE +confogl_addcvar mp_weapon_xm1014_price FREE +confogl_addcvar mp_weapon_g3sg1_price FREE +confogl_addcvar mp_weapon_m249_price FREE + +//confogl_addcvar ammo_pistol_max -2 +confogl_addcvar ammo_smg_max 850 +confogl_addcvar ammo_shotgun_max 112 +//confogl_addcvar ammo_assaultrifle_max 550 +//confogl_addcvar ammo_autoshotgun_max 190 +//confogl_addcvar ammo_huntingrifle_max 285 +//confogl_addcvar ammo_sniperrifle_max 270 +confogl_addcvar ammo_m60_max 150 +confogl_addcvar ammo_grenadelauncher_max 49 +confogl_addcvar ammo_chainsaw_max 30 +//confogl_addcvar ammo_molotov_max 1 +//confogl_addcvar ammo_pipebomb_max 1 +//confogl_addcvar ammo_vomitjar_max 1 +//confogl_addcvar ammo_firstaid_max 1 +//confogl_addcvar ammo_painpills_max 1 +//confogl_addcvar ammo_adrenaline_max 1 +//confogl_addcvar ammo_minigun_max 1000 +confogl_addcvar ammo_turret_max 500 +confogl_addcvar ammo_turret_infected_damage 25 +confogl_addcvar ammo_turret_pz_damage 25 +confogl_addcvar ammo_turret_witch_damage 50 +confogl_addcvar ammo_turret_tank_damage 50 +confogl_addcvar ammo_turret_survivor_damage 0 +confogl_addcvar terror_ammo_multiplier 1.0 + +//confogl_addcvar sv_suppress_viewpunch 0 +//confogl_addcvar z_gun_vertical_punch 1 +//confogl_addcvar z_gun_horiz_punch 0 +//confogl_addcvar z_gun_kick 0 +confogl_addcvar punch_angle_decay_rate 15 +confogl_addcvar survivor_friendly_fire_factor_easy 0.0 +confogl_addcvar survivor_friendly_fire_factor_normal 0.1 +confogl_addcvar survivor_friendly_fire_factor_hard 0.1 +confogl_addcvar survivor_friendly_fire_factor_expert 0.1 +confogl_addcvar z_friendly_fire_forgiveness 1 +confogl_addcvar bullet_ff_through_walls 0 +confogl_addcvar z_non_head_damage_factor_easy 1.0 +confogl_addcvar z_non_head_damage_factor_normal 1.0 +confogl_addcvar z_non_head_damage_factor_hard 1.0 +confogl_addcvar z_non_head_damage_factor_expert 1.0 +confogl_addcvar z_non_head_damage_factor_multiplier 1.0 +confogl_addcvar z_shotgun_bonus_damage_range 200 +confogl_addcvar z_shotgun_bonus_damage_multiplier 10 +confogl_addcvar z_tank_damage_slow_max_range 32 +confogl_addcvar z_tank_damage_slow_min_range 16 +confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 +confogl_addcvar shotgun_reload_cancel_delay 0 +confogl_addcvar z_do_tracers 1 +confogl_addcvar z_tracer_spacing 1 +confogl_addcvar sv_tracereffects_limit_general 65536 + +confogl_addcvar melee_range 80 +confogl_addcvar melee_collateral_shove_count 20 +confogl_addcvar melee_combo_reset_time 1.0 +confogl_addcvar melee_force_scalar 25 +confogl_addcvar melee_force_scalar_combat_character 25 +confogl_addcvar chainsaw_startup_fadeout_time 0 +confogl_addcvar chainsaw_attract_distance 1000 +confogl_addcvar chainsaw_attack_distance 60 +confogl_addcvar chainsaw_attack_cone 60 +confogl_addcvar chainsaw_attack_force 10000 +confogl_addcvar chainsaw_hit_interval 0.025 +confogl_addcvar chainsaw_damage 25 + +confogl_addcvar grenadelauncher_startpos_up 0 +confogl_addcvar grenadelauncher_startpos_right 4 +confogl_addcvar grenadelauncher_startpos_forward 8 +confogl_addcvar grenadelauncher_velocity 1250 +confogl_addcvar grenadelauncher_vel_up 125 +confogl_addcvar grenadelauncher_vel_variance 10 +confogl_addcvar grenadelauncher_damage 500 +confogl_addcvar grenadelauncher_radius_stumble 300 +confogl_addcvar grenadelauncher_radius_kill 200 +confogl_addcvar grenadelauncher_force_kill 1000 +confogl_addcvar grenadelauncher_ff_scale 0.1 +confogl_addcvar grenadelauncher_ff_scale_self 0.1 +confogl_addcvar z_tank_grenade_launcher_dmg_scale 3.0 +confogl_addcvar z_tank_grenade_damage 1000 +confogl_addcvar z_tank_grenade_roll -15 +confogl_addcvar z_tank_max_stagger_duration 2 +confogl_addcvar z_tank_max_stagger_distance 300 + +confogl_addcvar z_minigun_spread 4.0 +confogl_addcvar z_minigun_spin_up_speed 20 +confogl_addcvar z_minigun_firing_speed 20 +confogl_addcvar z_minigun_spin_down_speed 10 +confogl_addcvar z_minigun_fire_think_interval 0.01 +confogl_addcvar z_minigun_rate_of_fire 1800 +confogl_addcvar z_minigun_damage_rate 60000 +confogl_addcvar z_minigun_overheat_time 100 +confogl_addcvar z_minigun_cooldown_time 0.1 +confogl_addcvar z_minigun_stand_distance 32 +confogl_addcvar z_mounted_gun_fire_think_interval 0.02 +confogl_addcvar mounted_gun_rate_of_fire 12 +confogl_addcvar mounted_gun_overheat_time 100 +confogl_addcvar mounted_gun_overheat_penalty_time 0 +confogl_addcvar mounted_gun_cooldown_time 0.1 +confogl_addcvar mounted_gun_mount_cooldown_time 0 + +// Item Cvars +confogl_addcvar ammo_pack_use_duration 1.5 +confogl_addcvar upgrade_pack_use_duration 1.75 +confogl_addcvar upgradepack_forward_dist 0 +confogl_addcvar upgradepack_max_drop_dist 0 +confogl_addcvar incendiary_ammo_burn_time 5 +confogl_addcvar upgrade_explosive_bullet_force 5 +confogl_addcvar upgrade_explosive_slug_force 10 +confogl_addcvar upgrade_laser_sight_spread_factor 0.375 +confogl_addcvar inferno_forward_reduction_factor 1.0 +//confogl_addcvar inferno_velocity_factor 0.02 +//confogl_addcvar inferno_velocity_normal_factor 0.02 +//confogl_addcvar inferno_velocity_decay_factor 0.25 +confogl_addcvar inferno_initial_spawn_interval 0 +confogl_addcvar inferno_spawn_angle 45 +//confogl_addcvar inferno_surface_offset 20 +confogl_addcvar inferno_flame_lifetime 15 +//confogl_addcvar inferno_max_trace_per_tick 16 +confogl_addcvar inferno_child_spawn_interval_multiplier 1.00 +confogl_addcvar inferno_max_child_spawn_interval 1 +confogl_addcvar inferno_child_spawn_max_depth 4 +confogl_addcvar inferno_per_flame_spawn_duration 1 +confogl_addcvar inferno_max_range 250 +//confogl_addcvar inferno_flame_spacing 48 +//confogl_addcvar inferno_max_flames 32 +confogl_addcvar inferno_scorch_decals 1 +confogl_addcvar inferno_damage 50 +confogl_addcvar z_burning_lifetime 20 +confogl_addcvar z_special_burn_dmg_scale 1 +confogl_addcvar z_tanks_block_molotovs 1 +confogl_addcvar survivor_burn_factor_easy 0.0 +confogl_addcvar survivor_burn_factor_normal 0.1 +confogl_addcvar survivor_burn_factor_hard 0.1 +confogl_addcvar survivor_burn_factor_expert 0.1 +confogl_addcvar inferno_friendly_fire_duration 15 + +confogl_addcvar pipe_bomb_timer_duration 7.5 +confogl_addcvar pipe_bomb_initial_beep_interval 0.5 +confogl_addcvar pipe_bomb_beep_min_interval 0.1 +confogl_addcvar pipe_bomb_beep_interval_delta 0.02 +confogl_addcvar pipe_bomb_shake_radius 1000 +confogl_addcvar pipe_bomb_shake_amplitude 100 +confogl_addcvar vomitjar_radius 200 +confogl_addcvar vomitjar_radius_survivors 0 +confogl_addcvar vomitjar_duration_infected_bot 30 +confogl_addcvar vomitjar_duration_infected_pz 25 +confogl_addcvar vomitjar_duration_survivor 15 +confogl_addcvar z_attack_infected_it_damage 1 +confogl_addcvar z_attack_pz_it_damage 50 +confogl_addcvar fuel_barrel_health 100 +confogl_addcvar fuel_barrel_damage_radius 400 +confogl_addcvar fuel_barrel_damage_amount 25 +confogl_addcvar fuel_barrel_screen_shake_radius 1200 +confogl_addcvar fuel_barrel_screen_shake_frequency 2.5 +confogl_addcvar fuel_barrel_screen_shake_amplitude 50 +confogl_addcvar fuel_barrel_screen_shake_duration 1.5 +confogl_addcvar fuel_barrel_flame_instances 8 + +confogl_addcvar first_aid_kit_max_heal 101 +confogl_addcvar first_aid_heal_percent 0.9 +confogl_addcvar first_aid_kit_use_duration 4.5 +confogl_addcvar defibrillator_use_duration 2.5 +confogl_addcvar defibrillator_return_to_life_time 1 +confogl_addcvar z_survivor_respawn_health 100 +confogl_addcvar survivor_respawn_with_guns 2 +confogl_addcvar pain_pills_health_threshold 99 +confogl_addcvar pain_pills_health_value 60 +confogl_addcvar pain_pills_decay_rate 0.2 +confogl_addcvar adrenaline_duration 20 +confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar adrenaline_run_speed 260 +confogl_addcvar adrenaline_revive_speedup 0.5 +confogl_addcvar adrenaline_backpack_speedup 0.5 +confogl_addcvar sv_healing_gnome_replenish_rate 2.0 + +// Stripper Path +//confogl_addcvar stripper_cfg_path cfg/stripper/pissmod From aaf70fb323e64c988048ebf5c699465f18604e8b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:25:08 -0500 Subject: [PATCH 0020/2978] Update shared_plugins.cfg --- cfg/cfgogl/pissmod/shared_plugins.cfg | 144 ++++++++++++++++++++++++++ 1 file changed, 144 insertions(+) diff --git a/cfg/cfgogl/pissmod/shared_plugins.cfg b/cfg/cfgogl/pissmod/shared_plugins.cfg index 8b137891..db75e24d 100644 --- a/cfg/cfgogl/pissmod/shared_plugins.cfg +++ b/cfg/cfgogl/pissmod/shared_plugins.cfg @@ -1 +1,145 @@ +// ======================================================================================= +// Pissmod +// Author: Corpiss Crispy & Moon +// Contributions: Bizzy & numbers +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.5 +// https://github.com/draxios/bizzymod +// ======================================================================================= +sm plugins load basecommands.smx +sm plugins load basecomm.smx +sm plugins load basechat.smx +sm plugins load admin-flatfile.smx +sm plugins load adminhelp.smx +sm plugins load adminmenu.smx +sm plugins load funcommands.smx +sm plugins load playercommands.smx +sm plugins load funvotes.smx + +//------------------------------------------- +// Sourcebans +//------------------------------------------- +sm plugins load sbpp_admcfg.smx +sm plugins load sbpp_checker.smx +sm plugins load sbpp_comms.smx +sm plugins load sbpp_main.smx +sm plugins load sbpp_report.smx +sm plugins load sbpp_sleuth.smx + +sm plugins load optional/starting_items.smx +sm plugins load optional/nosaferoomkits.smx +sm plugins load optional/blockheatseekingchargers.smx +sm plugins load optional/blocktrolls.smx +sm plugins load optional/bossspawningfix.smx +sm plugins load optional/coinflip.smx +sm plugins load optional/8ball.smx +sm plugins load optional/changelog.smx +sm plugins load optional/current.smx +sm plugins load optional/finalefix.smx +sm plugins load optional/ghost_hurt.smx +sm plugins load optional/infected_flow_warp.smx +sm plugins load optional/l4d2_fix_deathspit.smx +sm plugins load optional/l4d2_saferoom_detect.smx +sm plugins load optional/l4d2_setscores.smx +sm plugins load optional/l4d2_spec_stays_spec.smx +sm plugins load optional/l4d2_unsilent_jockey.smx +sm plugins load optional/l4d2_weaponrules.smx +sm plugins load optional/l4d_bash_kills.smx +sm plugins load optional/l4d_jockey_ledgehang.smx +sm plugins load optional/l4d_pounceprotect.smx +sm plugins load optional/l4d_stuckzombiemeleefix.smx +sm plugins load optional/l4d_tank_damage_announce.smx +sm plugins load optional/lerpmonitor.smx +sm plugins load optional/pill_passer.smx +sm plugins load optional/ratemonitor.smx +sm plugins load optional/rock_stumble_block.smx +sm plugins load optional/smart_ai_rock.smx +sm plugins load optional/starting_items.smx +sm plugins load optional/tankdoorfix.smx +sm plugins load optional/teamflip.smx +sm plugins load optional/temphealthfix.smx +sm plugins load optional/l4d2_drop_secondary.smx +sm plugins load optional/l4d2_m2_control_eq.smx +sm plugins load optional/l4d2_nosecondchances.smx +sm plugins load optional/l4d2_si_staggers.smx +sm plugins load optional/l4d2_spitblock.smx +sm plugins load optional/l4d_texture_manager_block.smx +sm plugins load optional/l4d_tankpunchstuckfix.smx +sm plugins load optional/checkpoint-rage-control.smx +sm plugins load optional/l4d2_tank_attack_control.smx +sm plugins load optional/l4d2_tank_announce.smx +sm plugins load optional/l4d2_bw_rock_hit.smx +sm plugins load optional/l4d2_getupfix.smx +sm plugins load optional/l4d_equalise_alarm_cars.smx +sm plugins load optional/nm3_ladder_damage.smx +sm plugins load optional/fix_engine.smx +sm plugins load optional/l4d2_collision_adjustments.smx +sm plugins load optional/l4d2_charger_getup_fix.smx +sm plugins load optional/l4d2_godframes_control_merge.smx +sm plugins load optional/l4d2_hittable_control.smx +sm plugins load optional/l4d2_stats.smx +sm plugins load optional/l4d2_weapon_attributes.smx +sm plugins load optional/teamflip.smx + +sm plugins load optional/fix_engine.smx +sm plugins load fixes/sv_consistency_fix.smx +sm plugins load fixes/l4d2_lagcomp_manager.smx +sm plugins load optional/l4d_texture_manager_block.smx +sm plugins load fixes/l4d_console_spam.smx +sm plugins load fixes/l4d_votepoll_fix.smx +sm plugins load fixes/l4d2_fix_team_shuffle.smx +sm plugins load optional/noteam_nudging.smx +sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_getup_slide_fix.smx +sm plugins load optional/l4d2_static_shotgun_spread.smx +sm plugins load fixes/l4d2_sg552_zoom_fix.smx +sm plugins load fixes/l4d_fix_common_shove.smx +sm plugins load fixes/l4d_fix_punch_block.smx +sm plugins load optional/l4d2_si_staggers.smx +sm plugins load optional/l4d2_si_ffblock.smx +sm plugins load optional/l4d2_godframes_control_merge.smx +sm plugins load fixes/l4d2_boomer_ladder_fix.smx +sm plugins load fixes/l4d_tongue_bend_fix.smx +sm plugins load fixes/l4d_tongue_block_fix.smx +sm plugins load fixes/l4d_tongue_float_fix.smx +sm plugins load optional/l4d2_spitblock.smx +sm plugins load optional/l4d2_uniform_spit.smx +sm plugins load fixes/l4d2_spit_spread_patch.smx +sm plugins load fixes/l4d2_spit_cooldown_frozen_fix.smx +sm plugins load fixes/l4d2_jockey_hitbox_fix.smx +sm plugins load fixes/l4d2_jockey_jumpcap_patch.smx +sm plugins load optional/charger_incap_damage.smx +sm plugins load optional/l4d2_tank_damage_cvars.smx +sm plugins load fixes/l4d_static_punch_getup.smx +sm plugins load optional/smart_ai_rock.smx +sm plugins load fixes/l4d2_rock_trace_unblock.smx +sm plugins load optional/l4d2_collision_adjustments.smx +sm plugins load fixes/l4d_checkpoint_rock_patch.smx +sm plugins load optional/l4d2_tank_props_glow.smx +sm plugins load optional/l4d2_hittable_control.smx +sm plugins load fixes/frozen_tank_fix.smx +sm plugins load fixes/l4d_fix_finale_breakable.smx +sm plugins load fixes/l4d_consistent_escaperoute.smx +sm plugins load fixes/l4d_fix_deathfall_cam.smx +sm plugins load fixes/l4d2_hltv_crash_fix.smx +sm plugins load fixes/annoyance_exploit_fixes.smx + +// Code Patcher (Fixes Waterslowdown performance issues on Vanilla and Configs) +sm plugins load optional/code_patcher.smx + +//MATCHMAKING +sm plugins load optional/autopause.smx +sm plugins load optional/readyup.smx +sm plugins load optional/l4d_tank_control_eq.smx +sm plugins load optional/survivor_mvp.smx +sm plugins load optional/cfg_motd.smx +sm plugins load optional/l4d_boss_percent.smx +sm plugins load optional/caster_addons.smx +sm plugins load optional/caster_assister.smx +sm plugins load optional/pause.smx +sm plugins load optional/panel_text.smx +sm plugins load optional/spechud.smx +sm plugins load optional/slots_vote.smx +sm plugins load confoglcompmod.smx +sm plugins load match_vote.smx From a8c9fb96fdd42e9a0dce0ee5497559709bc9d81e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:25:24 -0500 Subject: [PATCH 0021/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 447 +++++++++++++++++++++++++ 1 file changed, 447 insertions(+) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 8b137891..0807912e 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -1 +1,448 @@ +// ======================================================================================= +// Pissmod +// Author: Corpiss Crispy & Moon +// Contributions: Bizzy & numbers +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.5 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// [cfg_motd.smx] +confogl_addcvar sm_cfgmotd_title "Pissmod 0.5" +confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" + +// [starting_items.smx] +//give adren? (1: Kit, 2: Defib, 4: Pills, 8: Adren, 16: Pipebomb, 32: Molotov, 64: Bile +confogl_addcvar starting_item_flags 1 + +// [fix_engine.smx] +confogl_addcvar engine_fix_flags 12 +confogl_addcvar engine_no_focus_sleep 0 + +// [panel_text.smx] +sm_addreadystring " " +sm_lockstrings + +// [checkpoint-rage-control.smx] +confogl_addcvar crc_global 1 + +// [l4d2_ghost_warp.smx] +confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 'sm_warp' +confogl_addcvar l4d2_ghost_warp_delay 0 + +// [l4d_static_punch_getup.smx] +confogl_addcvar tank_punch_getup_scale 0.5 // 54 frames / 30 fps * 0.5 = 0.9s + +// [ghost_hurt.smx] +confogl_addcvar ghost_hurt_type 1 + +// [l4d2_nosecondchances.smx] +confogl_addcvar bot_kick_delay 2147483647 + +// [bossspawningfix.smx] +confogl_addcvar l4d_obey_boss_spawn_cvars 1 +confogl_addcvar l4d_obey_boss_spawn_except_static 1 + +// [l4d_bash_kills.smx] +confogl_addcvar l4d_no_bash_kills 1 + +// [l4d_jockey_ledgehang.smx] +confogl_addcvar z_leap_interval_post_ledge_hang 12 + +// [l4d_tank_damage_announce.smx] +confogl_addcvar l4d_tankdamage_enabled 1 + +// [l4d2_tank_attack_control.smx] +confogl_addcvar l4d2_block_punch_rock 0 +confogl_addcvar l4d2_block_jump_rock 0 +confogl_addcvar tank_overhand_only 0 + +// [l4d2_collision_adjustments.smx] +confogl_addcvar collision_tankrock_common 1 +confogl_addcvar collision_smoker_common 1 +confogl_addcvar collision_tankrock_incap 1 + +// [l4d2_rock_trace_unblock.smx] +confogl_addcvar l4d2_rock_trace_unblock_flag 1 +confogl_addcvar l4d2_rock_jockey_dismount 0 + +// [l4d_stuckpunchfix] +confogl_addcvar sm_punchstuckfix_unstucktime 0.5 +confogl_addcvar tpsf_debug_print 0 + +// [charger_incap_damage] +confogl_addcvar charger_dmg_incapped 20 +confogl_addcvar melee_damage_charger 400 + +// [l4d2_spit_spread_patch.smx] +confogl_addcvar l4d2_spit_spread_saferoom 1 +confogl_addcvar l4d2_deathspit_trace_height 8192 +confogl_addcvar l4d2_spit_max_flames 16 +confogl_addcvar l4d2_spit_water_collision 1 + +// [l4d2_uniform_spit.smx] +confogl_addcvar l4d2_spit_dmg 2 +confogl_addcvar l4d2_spit_alternate_dmg 3 +confogl_addcvar l4d2_spit_max_ticks 25 +confogl_addcvar l4d2_spit_godframe_ticks 5 + +// [l4d2_si_staggers.smx] +confogl_addcvar l4d2_disable_si_friendly_staggers 2 + +// [l4d2_si_ffblock.smx] +confogl_addcvar l4d2_block_infected_ff 1 +confogl_addcvar l4d2_infected_ff_allow_tank 1 + +// [l4d2_unsilent_jockey.smx] +confogl_addcvar sm_unsilentjockey_enabled 1 +confogl_addcvar sm_unsilentjockey_always 1 +confogl_addcvar sm_unsilentjockey_time 0.25 + +// [l4d_tank_painfade.smx] +confogl_addcvar l4d_tank_painfade 1 +confogl_addcvar l4d_tank_painfade_duration 300 +confogl_addcvar l4d_tank_painfade_flags 8 + +// [l4d_witch_damage.smx] +l4d_witch_damage_scale "100,100,100,100" +l4d_witch_damage_damage 100 +l4d_witch_damage_incapped 25 + +// [l4d2_tank_damage_cvars.smx] +confogl_addcvar vs_tank_pound_damage 30 +confogl_addcvar vs_tank_rock_damage 24 + +// [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed_vs 210 +confogl_addcvar z_tank_damage_slow_min_range 16 +confogl_addcvar z_tank_damage_slow_max_range 16 +confogl_addcvar l4d2_slowdown_gunfire_si 0 +confogl_addcvar l4d2_slowdown_gunfire_tank 0 +confogl_addcvar l4d2_slowdown_water_tank 0 +confogl_addcvar l4d2_slowdown_water_survivors -1 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 + +// [l4d2_tank_props_glow.smx] +confogl_addcvar l4d_tank_props_glow 1 +confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 +confogl_addcvar l4d2_tank_prop_glow_range_min 0 +confogl_addcvar l4d2_tank_prop_glow_only 0 +confogl_addcvar l4d2_tank_prop_glow_spectators 1 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 +confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" + +// [l4d2_spitblock.smx] + +// [l4d2_godframes_control.smx] +confogl_addcvar gfc_hittable_override 1 +confogl_addcvar gfc_hittable_rage_override 1 +confogl_addcvar gfc_rock_rage_override 1 +confogl_addcvar gfc_spit_extra_time 0.25 +confogl_addcvar gfc_common_extra_time 0.25 +confogl_addcvar gfc_hunter_duration 0.0 +confogl_addcvar gfc_jockey_duration 0.0 +confogl_addcvar gfc_smoker_duration 0.0 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 0.75 +confogl_addcvar gfc_common_zc_flags 9 +confogl_addcvar gfc_spit_zc_flags 6 +confogl_addcvar gfc_godframe_glows 1 +confogl_addcvar gfc_ff_min_time 1.0 +confogl_addcvar gfc_witch_override 1 + +// [l4d2_m2_control.smx] +confogl_addcvar l4d2_m2_hunter_penalty 4 +confogl_addcvar l4d2_m2_jockey_penalty 4 +confogl_addcvar l4d2_m2_smoker_penalty 2 + +// [l4d2_hittable_control.smx] +confogl_addcvar hc_gauntlet_finale_multiplier 0.5 +confogl_addcvar hc_bridge_car_damage 50 +confogl_addcvar hc_stadium_car_damage 50 +confogl_addcvar hc_broken_forklift_standing_damage 100 +confogl_addcvar hc_sflog_standing_damage 100 +confogl_addcvar hc_bhlog_standing_damage 100 +confogl_addcvar hc_handtruck_standing_damage 50 +confogl_addcvar hc_car_standing_damage 100 +confogl_addcvar hc_bumpercar_standing_damage 100 +confogl_addcvar hc_forklift_standing_damage 100 +confogl_addcvar hc_dumpster_standing_damage 100 +confogl_addcvar hc_haybale_standing_damage 100 +confogl_addcvar hc_baggage_standing_damage 100 +confogl_addcvar hc_incap_standard_damage -2 +confogl_addcvar hc_disable_self_damage 1 +confogl_addcvar hc_overhit_time 1.5 + +// [l4d2_ladder_rambos.smx] +confogl_addcvar cssladders_enabled 0 +confogl_addcvar cssladders_allow_m2 1 +confogl_addcvar cssladders_allow_reload 1 +confogl_addcvar cssladders_debug 0 + +// [l4d2_hybrid_scoremod.smx] +//confogl_addcvar sm2_bonus_per_survivor_multiplier 0.0 +//confogl_addcvar sm2_permament_health_proportion 0.0 +//confogl_addcvar sm2_pills_hp_factor 0.0 +//confogl_addcvar sm2_pills_max_bonus 0 + +// [l4d2_gear_transfer.smx] +confogl_addcvar l4d_gear_transfer_dist_grab 200 +confogl_addcvar l4d_gear_transfer_timeout 1.0 + +// [l4d2_weaponrules.smx] + +l4d2_addweaponrule smg smg +l4d2_addweaponrule smg_silenced smg_silenced +l4d2_addweaponrule smg_mp5 smg_mp5 +l4d2_addweaponrule pumpshotgun pumpshotgun +l4d2_addweaponrule shotgun_chrome shotgun_chrome +l4d2_addweaponrule rifle smg +l4d2_addweaponrule rifle_ak47 smg_silenced +l4d2_addweaponrule rifle_desert smg_mp5 +l4d2_addweaponrule rifle_sg552 smg_mp5 +l4d2_addweaponrule autoshotgun pumpshotgun +l4d2_addweaponrule shotgun_spas shotgun_chrome +l4d2_addweaponrule hunting_rifle smg +l4d2_addweaponrule sniper_military smg_silenced +l4d2_addweaponrule sniper_awp pumpshotgun +l4d2_addweaponrule sniper_scout shotgun_chrome +l4d2_addweaponrule grenade_launcher grenade_launcher +l4d2_addweaponrule rifle_m60 rifle_m60 +l4d2_addweaponrule knife baseball_bat +//l4d2_addweaponrule chainsaw chainsaw +//l4d2_addweaponrule defibrillator first_aid_kit + +// [l4d2_reload_fix.smx] +confogl_addcvar l4d2_reload_speed_uzi 2.4 +confogl_addcvar l4d2_reload_speed_silenced_smg 2.2 + +// [l4d2_survivor_ff.smx] +//confogl_addcvar l4d2_undoff_enable 7 +//confogl_addcvar l4d2_undoff_blockzerodmg 7 +//confogl_addcvar l4d2_undoff_permdmgfrac 1.0 + +// [l4d2_uncommon_blocker.smx] +confogl_addcvar sm_uncinfblock_enabled 0 + +// [l4d2_shotgun_ff.smx] +confogl_addcvar l4d2_shotgun_ff_multi 0.5 +confogl_addcvar l4d2_shotgun_ff_min 1 +confogl_addcvar l4d2_shotgun_ff_max 8 + +confogl_addcvar l4d_no_cans 0 +confogl_addcvar l4d_no_propane 0 +confogl_addcvar l4d_no_oxygen 0 +confogl_addcvar l4d_no_fireworks 0 + +/////////////////////////////// +// [Static Shotgun Spread] // +/////////////////////////////// + +// Apply binary patch +//codepatch_patch sgspread + +// First ring settings +//confogl_addcvar sgspread_ring1_bullets 8 +//confogl_addcvar sgspread_ring1_factor 4 +//confogl_addcvar sgspread_center_pellet 0 + +// Maximum Bullet Range + +sm_weapon pistol range 8192 +sm_weapon pistol_magnum range 8192 +sm_weapon smg range 8192 +sm_weapon smg_silenced range 8192 +sm_weapon smg_mp5 range 8192 +sm_weapon pumpshotgun range 8192 +sm_weapon shotgun_chrome range 8192 +sm_weapon rifle range 8192 +sm_weapon rifle_ak47 range 8192 +sm_weapon rifle_desert range 8192 +sm_weapon rifle_sg552 range 8192 +sm_weapon autoshotgun range 8192 +sm_weapon shotgun_spas range 8192 +sm_weapon hunting_rifle range 8192 +sm_weapon sniper_military range 8192 +sm_weapon sniper_military range 8192 +sm_weapon rifle_m60 range 8192 +sm_weapon grenade_launcher range 8192 +sm_weapon minigun range 8192 +sm_weapon mounted_gun range 8192 +sm_weapon mounted_machine_gun range 8192 + +///////////////////////////////// +// [Pistol Stats & Settings] // +///////////////////////////////// + +sm_weapon pistol deployduration 0.4 +sm_weapon pistol dualdeployduration 0.5 +sm_weapon pistol rangemod 0.9 +sm_weapon pistol penetrationnumlayers 2 +sm_weapon pistol penetrationpower 60 +sm_weapon pistol damage 40 + +sm_weapon pistol_magnum deployduration 0.4 +sm_weapon pistol_magnum dualdeployduration 0.5 +sm_weapon pistol_magnum cycletime 0.3 +sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum penetrationnumlayers 3 +sm_weapon pistol_magnum penetrationpower 75 +sm_weapon pistol_magnum damage 80 + +////////////////////////////// +// [SMG Stats & Settings] // +////////////////////////////// + +sm_weapon smg cycletime 0.0625 +sm_weapon smg damage 24 +sm_weapon smg rangemod 0.9 +sm_weapon smg penetrationnumlayers 2 +sm_weapon smg penetrationpower 50 +sm_weapon smg reloadduration 2.4 + +sm_weapon smg_silenced cycletime 0.0625 +sm_weapon smg_silenced damage 26 +sm_weapon smg_silenced rangemod 0.85 +sm_weapon smg_silenced penetrationnumlayers 2 +sm_weapon smg_silenced penetrationpower 50 +sm_weapon smg_silenced reloadduration 2.2 + +sm_weapon smg_mp5 cycletime 0.075 +sm_weapon smg_mp5 damage 28 +sm_weapon smg_mp5 rangemod 0.95 +sm_weapon smg_mp5 penetrationnumlayers 2 +sm_weapon smg_mp5 penetrationpower 60 +sm_weapon smg_mp5 reloadduration 2.6 + +////////////////////////////////// +// [Shotgun Stats & Settings] // +////////////////////////////////// + +sm_weapon pumpshotgun scatterpitch 6.0 +sm_weapon pumpshotgun scatteryaw 6.0 +sm_weapon pumpshotgun cycletime 0.333333 +sm_weapon pumpshotgun bullets 20 +sm_weapon pumpshotgun damage 14 +sm_weapon pumpshotgun rangemod 0.8 +sm_weapon pumpshotgun penetrationnumlayers 2 +sm_weapon pumpshotgun penetrationpower 50 +sm_weapon pumpshotgun reloadduration 0.4 + +sm_weapon shotgun_chrome scatterpitch 5.0 +sm_weapon shotgun_chrome scatteryaw 5.0 +sm_weapon shotgun_chrome cycletime 0.333333 +sm_weapon shotgun_chrome bullets 13 +sm_weapon shotgun_chrome damage 20 +sm_weapon shotgun_chrome rangemod 0.85 +sm_weapon shotgun_chrome penetrationnumlayers 2 +sm_weapon shotgun_chrome penetrationpower 50 +sm_weapon shotgun_chrome reloadduration 0.4 + +//////////////////////////////////////// +// [Assault Rifle Stats & Settings] // +//////////////////////////////////////// + +sm_weapon rifle damage 40 +sm_weapon rifle_desert damage 50 +sm_weapon rifle_ak47 damage 60 +sm_weapon rifle_sg552 damage 40 + +///////////////////////////////// +// [Tier 3 Stats & Settings] // +///////////////////////////////// + +sm_weapon rifle_m60 clipsize 250 +sm_weapon rifle_m60 cycletime 0.1 +sm_weapon rifle_m60 rangemod 0.975 +sm_weapon rifle_m60 penetrationnumlayers 3 +sm_weapon rifle_m60 penetrationpower 60 +sm_weapon rifle_m60 damage 40 +sm_weapon rifle_m60 reloadduration 2.4 + +sm_weapon grenade_launcher rangemod 1.0 +sm_weapon grenade_launcher cycletime 0.4 +sm_weapon grenade_launcher damage 500 +sm_weapon grenade_launcher reloadduration 3.2 + +////////////////////////////////////// +// [Machine Gun Stats & Settings] // +////////////////////////////////////// + +sm_weapon minigun penetrationnumlayers 3 +sm_weapon minigun penetrationpower 75 +sm_weapon minigun rangemod 0.9 + +sm_weapon mounted_gun penetrationnumlayers 4 +sm_weapon mounted_gun penetrationpower 100 +sm_weapon mounted_gun rangemod 1.0 + +sm_weapon mounted_machine_gun penetrationnumlayers 4 +sm_weapon mounted_machine_gun penetrationpower 100 +sm_weapon mounted_machine_gun rangemod 1.0 + +/////////////////////////// +// [Boss Specifications] // +/////////////////////////// + +// Static Tank Maps / flow Tank disabled +static_tank_map c1m4_atrium +static_tank_map c2m5_concert +static_tank_map c4m5_milltown_escape +static_tank_map c5m5_bridge +static_tank_map c7m1_docks +static_tank_map c7m3_port +static_tank_map c8m5_rooftop +static_tank_map c11m5_runway +static_tank_map c13m2_southpinestream +static_tank_map c13m4_cutthroatcreek + +// Static Tank Custom Maps / Tank Disabled +static_tank_map l4d2_darkblood04_extraction +static_tank_map x1m5_salvation +static_tank_map uf4_airfield +static_tank_map dprm5_milltown_escape +static_tank_map l4d2_diescraper4_top_361 +static_tank_map dkr_m1_motel +static_tank_map dkr_m2_carnival +static_tank_map dkr_m3_tunneloflove +static_tank_map dkr_m4_ferris +static_tank_map dkr_m5_stadium + +// Static Witch Maps +static_witch_map c4m5_milltown_escape +static_witch_map c5m5_bridge +static_witch_map c6m1_riverbank +static_witch_map c6m3_port +static_witch_map c7m3_port +static_witch_map c13m4_cutthroatcreek + +// Map transition rules +sm_add_map_transition c6m2_bedlam c7m1_docks +sm_add_map_transition c9m2_lots c14m1_junkyard +sm_add_map_transition c14m2_lighthouse c1m1_hotel + +// Personalized settings +wait 1000;exec confogl_personalize.cfg + +// Confogl Additional +confogl_setcvars +confogl_resetclientcvars +sv_force_unreserved 1 +sm_cvar sv_force_unreserved 1 +sm_cvar l4d2_addons_eclipse -1 + +// Client Cvar Tracking +confogl_trackclientcvar "host_timescale" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "mat_hdr_level" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "mat_disable_bloom" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "fog_override" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "fog_enable" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "rate" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "cl_updaterate" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "cl_cmdrate" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "cl_interp_ratio" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "cl_interp" "0" "-2147483648" "0" "2147483647" +confogl_trackclientcvar "c_thirdpersonshoulder" "0" "-2147483648" "0" "2147483647" + +sm_killlobbyres // Removes the lobby reservation cookie From 0aa6c219aecf1b67466ac3803c48e98b57205119 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 11 Jan 2025 00:24:42 -0500 Subject: [PATCH 0022/2978] Updated launch line parameters 1). Changed tick rate from 100 to 60 2). Changed clock correction from 25 to 100 milliseconds --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 201b07f6..c438708c 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT +sv_clockcorrection_msecs 25 -timeout 10 -tickrate 100 +map c1m1_hotel -maxplayers 32 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -timeout 10 -tickrate 60 -maxplayers 32 +map c1m1_hotel +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From db6353a4b6886775298811a075cbd88fabbe608c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 11 Jan 2025 00:36:21 -0500 Subject: [PATCH 0023/2978] Update server1.cfg --- cfg/server1.cfg | 61 +++++++++++++++++++++++++++---------------------- 1 file changed, 34 insertions(+), 27 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c257cef3..0410b183 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -16,13 +16,15 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // ----------------------------------------------------------------------- +sv_region 255 // Sets the region of the server to be anywhere in the world. sv_allow_lobby_connect_only "0" // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. // [File Consistency] -// ----------------------------------------------------------------------- -sv_consistency "1" // Whether the server enforces file consistency for critical files. -sv_pure "2" // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients "1" // If set to 1, the server will kick clients with mismatching files. +// ----------------------------------------------------------------------- +sv_cheats "0" // Whether cheats are allowed on the server. +sv_consistency "0" // Whether the server enforces file consistency for critical files. +sv_pure "0" // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients "0" // If set to 1, the server will kick clients with mismatching files. // [Logging] // ----------------------------------------------------------------------- @@ -41,46 +43,51 @@ sv_logsdir logs //Folder in the game directory where se // 0 = Disable addons. // 1 = Enable Addons /////////////////////////////////////////////////////////////////////// -sm_cvar l4d2_addons_eclipse 0 +sm_cvar l4d2_addons_eclipse -1 // [Wait Commands] -sm_cvar sv_allow_wait_command 0 +sm_cvar sv_allow_wait_command 1 // [Networking, Rates] // - Rates forced to 100 on Clients, for 100 Tick. // - When using a different Tickrate, modify settings accordingly: -// 1. Change 100000 to (Tickrate * 1000) for Rate and Splitpacket. +// 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- -sm_cvar sv_minrate 100000 // Minimum value of rate. -sm_cvar sv_maxrate 100000 // Maximum Value of rate. -sm_cvar sv_minupdaterate 100 // Minimum Value of cl_updaterate. +sm_cvar sv_minrate 72000 // Minimum value of rate. +sm_cvar sv_maxrate 120000 // Maximum Value of rate. +sm_cvar sv_minupdaterate 60 // Minimum Value of cl_updaterate. sm_cvar sv_maxupdaterate 100 // Maximum Value of cl_updaterate. -sm_cvar sv_mincmdrate 100 // Minimum value of cl_cmdrate. +sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -sm_cvar sv_client_min_interp_ratio -1 // Minimum value of cl_interp_ratio. -sm_cvar sv_client_max_interp_ratio 0 // Maximum value of cl_interp_ratio. -sm_cvar nb_update_frequency 0.014 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) -sm_cvar net_splitpacket_maxrate 50000 // Networking Tweaks. -sm_cvar fps_max 0 // Forces the maximum amount of FPS the CPU has available for the Server. +sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +sm_cvar sv_client_cmdrate_difference 0 // Remove the clamp. +sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) +sm_cvar nb_update_framelimit 100 // Maximum frames per second for next bots. +sm_cvar nb_update_maxslide 10 // Maximum update correction for next bots. +sm_cvar net_splitpacket_maxrate 72000 // Networking Tweaks. +sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. // Tickrate Fixes -sm_cvar tick_door_speed 1.3 +sm_cvar tick_door_speed 1.0 // Slots (This prevents constant resetting of sv_maxplayers on map change) -sm_cvar mv_maxplayers 30 +sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +sm_cvar sv_visiblemaxplayers 32 // Maximum visible number of players on the server. +sm_cvar sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. // Some tweaking sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar z_brawl_chance 0 // Common Infected won't randomly fight eachother. -sm_cvar sv_maxunlag 1 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -sm_cvar sv_client_cmdrate_difference 0 // Remove the clamp. -sm_cvar sv_max_queries_sec_global 10 -sm_cvar sv_max_queries_sec 3 -sm_cvar sv_max_queries_window 10 -sm_cvar sv_player_stuck_tolerance 5 +sm_cvar sv_max_queries_sec_global 120 +sm_cvar sv_max_queries_sec 6 +sm_cvar sv_max_queries_window 60 +sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +sm_cvar sv_maxunlag 1 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar sv_player_stuck_tolerance 3 // How long it takes for stuck players to be teleported to the nearest teammate. sm_cvar sv_stats 0 // Don't need these. -sm_cvar sv_clockcorrection_msecs 25 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) \ No newline at end of file +sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) From 7fcc656b3dc61f8d4a59a03b3cb0ef17b060257b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 01:43:31 -0500 Subject: [PATCH 0024/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 44 +++++++++++++++------- 1 file changed, 30 insertions(+), 14 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 04634761..4142b438 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -37,21 +37,37 @@ //////////////////////////////// // Examples: (do not put // in front of real lines, as // means 'comment') // -// "STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID, no immunity -// "!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99 +// "STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID, no immunity +// "!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99 // "BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, generic, kick // //////////////////////////////// - "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - bizzy - "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - numbers - "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - cool buster - "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - sin - "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - bobby - "STEAM_0:0:541935496" "99:z" //all permissions for this ip, immunity value is 99 - banana - "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - knee - "STEAM_1:0:21475933" "99:z" //all permissions for this ip, immunity value is 99 - opto - "STEAM_1:0:13393988" "99:z" //all permissions for this ip, immunity value is 99 - crater - "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - surfer - "STEAM_1:0:25129595" "99:z" //all permissions for this ip, immunity value is 99 - knee2 - "STEAM_1:1:246325042" "99:z" //all permissions for this ip, immunity value is 99 - sai + "STEAM_0:1:121253576" "99:z" //all permissions for this ip, immunity value is 99 - Moon + "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy + "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers + "STEAM_0:0:18298188" "99:z" //all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation + "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer + "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo + "STEAM_0:1:24624332" "99:z" //all permissions for this ip, immunity value is 99 - Polter + "STEAM_0:1:12383697" "99:z" //all permissions for this ip, immunity value is 99 - Perma + "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier + "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster + "STEAM_0:0:638604628" "99:z" //all permissions for this ip, immunity value is 99 - Brinny Brin + "STEAM_0:1:17437576" "99:z" //all permissions for this ip, immunity value is 99 - Imperial + "STEAM_1:0:13393988" "99:z" //all permissions for this ip, immunity value is 99 - Crater Creator + "STEAM_1:0:25129595" "99:z" //all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:0:21475933" "99:z" //all permissions for this ip, immunity value is 99 - Opto + "STEAM_1:1:246325042" "99:z" //all permissions for this ip, immunity value is 99 - Sai + "STEAM_0:0:19299397" "99:z" //all permissions for this ip, immunity value is 99 - Brometheus + "STEAM_0:0:233963096" "99:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat + "STEAM_0:1:516494249" "99:z" //all permissions for this ip, immunity value is 99 - Hardhat + "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl + "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft + "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV + "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix + "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany + From 7635cc92f60b341690455c7960505cbb7d499845 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 01:44:33 -0500 Subject: [PATCH 0025/2978] Update adminmenu_maplist.ini --- addons/sourcemod/configs/adminmenu_maplist.ini | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 5415bef9..9384750f 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -1,14 +1,14 @@ c1m1_hotel +c6m1_riverbank c2m1_highway c3m1_plankcountry c4m1_milltown_a c5m1_waterfront -c6m1_riverbank -c7m1_docks c8m1_apartment c9m1_alleys c10m1_caves c11m1_greenhouse C12m1_hilltop +c7m1_docks c13m1_alpinecreek -c14m1_junkyard \ No newline at end of file +c14m1_junkyard From d34ec976a0cd33d0e57eaa49f0aadd408892842a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 01:46:42 -0500 Subject: [PATCH 0026/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 69b1a853..ef6bf894 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -5,6 +5,9 @@ "numbersmod" { "name" "numbersmod 6.9.420" + "pissmod" + { + "name" "pissmod 0.0" } "barrymod" { @@ -226,4 +229,4 @@ "name" "1v1 ZoneHunters" } } -} \ No newline at end of file +} From c2d32f0e937789cefd0b6c0ee2418d095d904460 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 03:32:55 -0500 Subject: [PATCH 0027/2978] Update server1.cfg --- cfg/server1.cfg | 164 +++++++++++++++++++++++++++++++++++------------- 1 file changed, 122 insertions(+), 42 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0410b183..3f00d84b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -5,7 +5,9 @@ hostname "#{Server_Name}#" rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" sv_search_key "bizzymod" -sv_steamgroup_exclusive "1" // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. +sv_search_team_key "bizzymod" +sv_downloadurl "steamcommunity.com/groups/bizzymod" +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. // (Forcing the IP as a non-group member in lobby, or directly connecting always works) motdfile "mymotd.txt" // This ensures that Valve doesn't overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] @@ -17,77 +19,155 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // ----------------------------------------------------------------------- sv_region 255 // Sets the region of the server to be anywhere in the world. -sv_allow_lobby_connect_only "0" // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_lan 0 // Server is not classified as a LAN server. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" // [File Consistency] // ----------------------------------------------------------------------- -sv_cheats "0" // Whether cheats are allowed on the server. -sv_consistency "0" // Whether the server enforces file consistency for critical files. -sv_pure "0" // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients "0" // If set to 1, the server will kick clients with mismatching files. +sv_cheats 0 // Whether cheats are allowed on the server. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_voiceenable 1 // Enables voice chat in the server. +sv_alltalk 1 // Allows communication between idle and non-idle players. // [Logging] // ----------------------------------------------------------------------- log on //Creates a logfile (on | off) -sv_logecho 0 //default 0; Echo log information to the console. +sv_logsdir logs //Folder in the game directory where server logs will be stored. sv_logfile 1 //default 1; Log server information in the log file. sv_log_onefile 1 //default 0; Log server information to only one file. +sv_logecho 0 //default 0; Echo log information to the console. sv_logbans 1 //default 0;Log server bans in the server logs. sv_logflush 0 //default 0; Flush the log files to disk on each write (slow). -sv_logsdir logs //Folder in the game directory where server logs will be stored. +sv_rcon_log 0 +sv_rcon_banpenalty 0 +sv_rcon_minfailures 10 +sv_rcon_maxfailures 20 +sv_rcon_minfailuretime 30 // [Addon Disabler] // ----------------------------------------------------------------------- // This Setting will disable/enable the Serverside Addon Disabler. // -1 = use addonconfig.cfg -// 0 = Disable addons. -// 1 = Enable Addons +// 0 = Disable addons. +// 1 = Enable Addons /////////////////////////////////////////////////////////////////////// sm_cvar l4d2_addons_eclipse -1 // [Wait Commands] +sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 +sm_cvar sv_max_usercmd_future_ticks 10 +sm_cvar sv_quota_stringcmdspersecond 2147483647 // [Networking, Rates] // - Rates forced to 100 on Clients, for 100 Tick. // - When using a different Tickrate, modify settings accordingly: // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. -// ----------------------------------------------------------------------- -sm_cvar sv_minrate 72000 // Minimum value of rate. -sm_cvar sv_maxrate 120000 // Maximum Value of rate. -sm_cvar sv_minupdaterate 60 // Minimum Value of cl_updaterate. -sm_cvar sv_maxupdaterate 100 // Maximum Value of cl_updaterate. -sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -sm_cvar sv_client_cmdrate_difference 0 // Remove the clamp. -sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) -sm_cvar nb_update_framelimit 100 // Maximum frames per second for next bots. -sm_cvar nb_update_maxslide 10 // Maximum update correction for next bots. -sm_cvar net_splitpacket_maxrate 72000 // Networking Tweaks. -sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +// ----------------------------------------------------------------------- +sm_cvar sv_alternateticks 0 // Server updates on every tick. +sm_cvar sv_maxclientframes 100 // Maximum number of client frames. +sm_cvar sv_minrate 72000 // Minimum value of rate. +sm_cvar sv_maxrate 120000 // Maximum value of rate. +sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +sm_cvar sv_instancebaselines 1 // Enables instance baselines. +sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +sm_cvar z_network_compression 1 // Enables BZ2 network compression. +sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +sm_cvar mat_vsync 0 // Disables vertical sync. +sm_cvar mat_triplebuffered 0 // Disables vertical sync. +sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +sm_cvar mat_picmip -10 // Sets the highest level of texture quality. +sm_cvar r_lod 0 // Sets the highest LOD. +sm_cvar r_rootlod 0 // Sets the highest root LOD. +sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +sm_cvar cpu_level 2 // Sets the highest level of effect detail. +sm_cvar gpu_level 3 // Sets the highest level of shader detail. +sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +sm_cvar mem_level 2 // Sets the highest level of memory. +sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +sm_cvar sv_stats 0 // Don't need these. // Tickrate Fixes -sm_cvar tick_door_speed 1.0 +sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +sm_cvar nb_update_framelimit 100 // Maximum frames per second for next bots. +sm_cvar nb_update_maxslide 10 // Maximum update correction for next bots. +sm_cvar sv_gravity 750 // Sets the world gravity. +sm_cvar sv_noclipaccelerate 5 // Noclip acceleration. +sm_cvar sv_noclipfriction 4 // Noclip friction. +sm_cvar sv_noclipspeed 3 // Noclip speed. +sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +sm_cvar sv_specaccelerate 5 // Spectator noclip acceleration. +sm_cvar sv_specspeed 3 // Spectator noclip speed. +sm_cvar tick_door_speed 1.0 // Sets the scale for how fast doors open and close. +sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. // Slots (This prevents constant resetting of sv_maxplayers on map change) -sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -sm_cvar sv_visiblemaxplayers 32 // Maximum visible number of players on the server. -sm_cvar sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. +sm_cvar sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. +sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +sm_cvar sv_visiblemaxplayers 32 // Maximum visible number of players on the server. +sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +sm_cvar sv_parallel_packentities 2 +sm_cvar sv_parallel_sendsnapshot 2 +sm_cvar sv_multiplayer_maxtempentities 40 +sm_cvar sv_multiplayer_sounds 40 +sm_cvar sv_allowupload 1 // Allows clients to upload files. +sm_cvar sv_allowdownload 1 // Allows clients to download files. +sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // Some tweaking -sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. -sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -sm_cvar sv_max_queries_sec_global 120 -sm_cvar sv_max_queries_sec 6 -sm_cvar sv_max_queries_window 60 -sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar sv_maxunlag 1 // Maximum amount of seconds to "unlag", go back in time. -sm_cvar sv_player_stuck_tolerance 3 // How long it takes for stuck players to be teleported to the nearest teammate. -sm_cvar sv_stats 0 // Don't need these. -sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +sm_cvar mp_allowspectators 1 // Allows spectators in the game. +sm_cvar mp_autokick 0 // Prevents players from being kicked. +sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +sm_cvar mp_limitteams 0 // Disables check for team balancing. +sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. +sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +sm_cvar sv_pausable 0 // Prevents the server from being paused. +sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +sm_cvar sv_unlag 1 // Enables player lag compensation. +sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +sm_cvar sv_maxunlag 1 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +sm_cvar sv_player_stuck_tolerance 3 // How long it takes for stuck players to be teleported to the nearest teammate. +sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. +sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. From 761a1b18b5af9944a6fe3fc0bed8fa9f5dd91dbf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 03:36:34 -0500 Subject: [PATCH 0028/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3f00d84b..e16e2103 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -113,7 +113,11 @@ sm_cvar mem_level 2 // Sets the highest level of sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. sm_cvar sv_stats 0 // Don't need these. +sm_cvar sys_minidumpexpandedspew 0 // Don't need these. +sm_cvar sys_minidumpspewlines 0 // Don't need these. +sm_cvar engine_no_focus_sleep 0 // Tickrate Fixes sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) From 719a40a08e3482ac57ae335689ac1b3c9728ec3f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 03:39:48 -0500 Subject: [PATCH 0029/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e16e2103..17814d67 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -167,9 +167,9 @@ sm_cvar sv_pausable_dev 0 // Prevents the server from b sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. sm_cvar sv_unlag 1 // Enables player lag compensation. sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar sv_maxunlag 1 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar sv_maxunlag 1.5 // Maximum amount of seconds to "unlag", go back in time. sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -sm_cvar sv_player_stuck_tolerance 3 // How long it takes for stuck players to be teleported to the nearest teammate. +sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) From faa8b1814bb4972b4e06c42f61399dcf8c071ac9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 03:45:48 -0500 Subject: [PATCH 0030/2978] Update server1.cfg --- cfg/server1.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 17814d67..74baa3d4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -21,6 +21,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_region 255 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sm_cvar sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" @@ -134,7 +135,6 @@ sm_cvar tick_door_speed 1.0 // Sets the scale for how fas sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. // Slots (This prevents constant resetting of sv_maxplayers on map change) -sm_cvar sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. sm_cvar sv_visiblemaxplayers 32 // Maximum visible number of players on the server. sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. @@ -175,3 +175,6 @@ sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +sm_cvar think_limit 0 // Disables script think time check. +sm_cvar sv_thinktimecheck 0 // Disables script think time check. +sm_cvar tp_schedule_post_think 0 // Disables script think time check. From ba7d283c75a080e260d8b38263abfa08b174cbd1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 03:50:28 -0500 Subject: [PATCH 0031/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 74baa3d4..92a9d09c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -139,6 +139,7 @@ sm_cvar mv_maxplayers 32 // Maximum number of players sm_cvar sv_visiblemaxplayers 32 // Maximum visible number of players on the server. sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. sm_cvar sv_parallel_packentities 2 sm_cvar sv_parallel_sendsnapshot 2 From 8298636140b28f423c41c4a3b25306e710d82863 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 03:53:24 -0500 Subject: [PATCH 0032/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 92a9d09c..14e15464 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -9,7 +9,7 @@ sv_search_team_key "bizzymod" sv_downloadurl "steamcommunity.com/groups/bizzymod" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. // (Forcing the IP as a non-group member in lobby, or directly connecting always works) - +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. motdfile "mymotd.txt" // This ensures that Valve doesn't overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] hostfile "myhost.txt" // This ensures that Valve doesn't overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] From 8129890fec37d37d4937ccb1c27181b930164617 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 06:09:20 -0500 Subject: [PATCH 0033/2978] Update server1.cfg --- cfg/server1.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 14e15464..fb84eb8e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -148,6 +148,8 @@ sm_cvar sv_multiplayer_sounds 40 sm_cvar sv_allowupload 1 // Allows clients to upload files. sm_cvar sv_allowdownload 1 // Allows clients to download files. sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +sm_cvar decalfrequency 1.5 // How often players can spray an image. +sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. // Some tweaking sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. @@ -168,9 +170,10 @@ sm_cvar sv_pausable_dev 0 // Prevents the server from b sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. sm_cvar sv_unlag 1 // Enables player lag compensation. sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar sv_maxunlag 1.5 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar sv_maxunlag 2 // Maximum amount of seconds to "unlag", go back in time. sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) From e1b07af42619dba65a11d581254daaf3f9078a28 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 06:12:32 -0500 Subject: [PATCH 0034/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fb84eb8e..03d06489 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -93,6 +93,7 @@ sm_cvar net_commpresspackets 1 // Compresses packets that ex sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. sm_cvar z_network_compression 1 // Enables BZ2 network compression. sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +sm_cvar net_allow_multicast 1 // Enables multicasting. sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. From b506bf4d9dc955d1e1c90ee22bd63d09574894dc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 07:03:41 -0500 Subject: [PATCH 0035/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index c438708c..3b5747d1 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -timeout 10 -tickrate 60 -maxplayers 32 +map c1m1_hotel +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 60 -maxplayers 32 -timeout 10 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 23fde657211c0e149d6b8884d85dff5bb3b3ad6c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 07:15:57 -0500 Subject: [PATCH 0036/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 03d06489..f1518231 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -58,6 +58,16 @@ sv_rcon_minfailuretime 30 // 1 = Enable Addons /////////////////////////////////////////////////////////////////////// sm_cvar l4d2_addons_eclipse -1 +sm_cvar l4d_stats_track 1 +sm_cvar l4d_stats_nogameplaycheck 1 +sm_cvar steamworks_immediate_upload 1 +sm_cvar steamworks_server_sessionid 0 +sm_cvar steamworks_show_uploads 0 +sm_cvar steamworks_stats_disable 0 +sm_cvar achievement_debug 1 +sm_cvar achievement_disable 0 +sm_cvar z_award_debug 1 +sm_cvar z_holiday_gift_drop_chance 1.0 // [Wait Commands] sm_cvar sv_runcmds 1 @@ -123,8 +133,10 @@ sm_cvar engine_no_focus_sleep 0 // Tickrate Fixes sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -sm_cvar nb_update_framelimit 100 // Maximum frames per second for next bots. -sm_cvar nb_update_maxslide 10 // Maximum update correction for next bots. +sm_cvar nb_update_framelimit 100 // Maximum frames per second that next bots can update at. +sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. sm_cvar sv_gravity 750 // Sets the world gravity. sm_cvar sv_noclipaccelerate 5 // Noclip acceleration. sm_cvar sv_noclipfriction 4 // Noclip friction. @@ -137,7 +149,7 @@ sm_cvar func_break_max_pieces 30 // Max number of pieces from // Slots (This prevents constant resetting of sv_maxplayers on map change) sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -sm_cvar sv_visiblemaxplayers 32 // Maximum visible number of players on the server. +sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. From 234c0f48af7dffb4c93f55d111875f07993caf2f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 07:25:53 -0500 Subject: [PATCH 0037/2978] Update server1.cfg --- cfg/server1.cfg | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f1518231..9b8e82f5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -161,6 +161,21 @@ sm_cvar sv_multiplayer_sounds 40 sm_cvar sv_allowupload 1 // Allows clients to upload files. sm_cvar sv_allowdownload 1 // Allows clients to download files. sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +sm_cvar sv_alltalk 1 // Allows communication between idle and non-idle players. +sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +sm_cvar sv_vote_creation_timer 60 // How often players are allowed to call a vote. +sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes. sm_cvar decalfrequency 1.5 // How often players can spray an image. sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. @@ -172,6 +187,9 @@ sm_cvar mp_autokick 0 // Prevents players from bein sm_cvar mp_autoteambalance 0 // Prevents some shuffling. sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. sm_cvar mp_limitteams 0 // Disables check for team balancing. +sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +sm_cvar z_chance 100 +sm_cvar z_finale_chance 100 sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. From 57c858ce3dc1f41f5b723b242345b55f486d048c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 07:31:01 -0500 Subject: [PATCH 0038/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9b8e82f5..4e7db704 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -138,6 +138,8 @@ sm_cvar nb_update_maxslide 10 // Maximum amount of update c sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. sm_cvar sv_gravity 750 // Sets the world gravity. +sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. sm_cvar sv_noclipaccelerate 5 // Noclip acceleration. sm_cvar sv_noclipfriction 4 // Noclip friction. sm_cvar sv_noclipspeed 3 // Noclip speed. @@ -167,10 +169,10 @@ sm_cvar sv_allow_votes 1 // Allows players to call vot sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -sm_cvar sv_vote_creation_timer 60 // How often players are allowed to call a vote. +sm_cvar sv_vote_creation_timer 15 // How often players are allowed to call a vote. sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. From 31ac386ace125969a0334b96512f6b3182f194ef Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 16:16:32 -0500 Subject: [PATCH 0039/2978] Update server1.cfg --- cfg/server1.cfg | 48 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 44 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4e7db704..98832008 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -9,9 +9,10 @@ sv_search_team_key "bizzymod" sv_downloadurl "steamcommunity.com/groups/bizzymod" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. // (Forcing the IP as a non-group member in lobby, or directly connecting always works) -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. + motdfile "mymotd.txt" // This ensures that Valve doesn't overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] hostfile "myhost.txt" // This ensures that Valve doesn't overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" @@ -49,6 +50,7 @@ sv_rcon_banpenalty 0 sv_rcon_minfailures 10 sv_rcon_maxfailures 20 sv_rcon_minfailuretime 30 +sv_reservation_timeout 60 // [Addon Disabler] // ----------------------------------------------------------------------- @@ -137,7 +139,24 @@ sm_cvar nb_update_framelimit 100 // Maximum frames per second sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls +sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +sm_cvar g_Language "English" // Sets the language to English. +sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. sm_cvar sv_gravity 750 // Sets the world gravity. +sm_cvar sv_accelerate 5 // Sets the world acceleration. +sm_cvar sv_friction 4 // Sets the world friction. +sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +sm_cvar sv_waterfriction 0 // Sets the water friction. +sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +sm_cvar sv_backspeed 1.0 // Speed factor of players traveling backwards. sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. sm_cvar sv_noclipaccelerate 5 // Noclip acceleration. @@ -146,12 +165,27 @@ sm_cvar sv_noclipspeed 3 // Noclip speed. sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. sm_cvar sv_specaccelerate 5 // Spectator noclip acceleration. sm_cvar sv_specspeed 3 // Spectator noclip speed. -sm_cvar tick_door_speed 1.0 // Sets the scale for how fast doors open and close. +sm_cvar survivor_speed 220 // Corrected survivors' running speed. +sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. +sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to fill a gas can. +sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. +sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. +sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. +sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. // Slots (This prevents constant resetting of sv_maxplayers on map change) sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. @@ -169,7 +203,7 @@ sm_cvar sv_allow_votes 1 // Allows players to call vot sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. sm_cvar sv_vote_creation_timer 15 // How often players are allowed to call a vote. @@ -177,7 +211,7 @@ sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes. +sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. sm_cvar decalfrequency 1.5 // How often players can spray an image. sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. @@ -193,6 +227,11 @@ sm_cvar vs_max_team_switches 2147483647 // Allows players to switch t sm_cvar z_chance 100 sm_cvar z_finale_chance 100 sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. +sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map at once. +sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map at once. +sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +sm_cvar cleared_wanderer_respawn_chance 100 // Always respawn common infected in cleared nav areas. +sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. @@ -207,6 +246,7 @@ sm_cvar sv_maxunlag 2 // Maximum amount of seconds sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) From fd1fa96fb31b774b866737f03bd39b573fd9221d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 16:17:29 -0500 Subject: [PATCH 0040/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 3b5747d1..0a517079 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 60 -maxplayers 32 -timeout 10 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 60 -maxplayers 32 -timeout 10 -preload +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From dcb92f16844d454f931141bf293a55c05c3aa6b1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 18:09:36 -0500 Subject: [PATCH 0041/2978] Update server1.cfg --- cfg/server1.cfg | 395 ++++++++++++++++++++++++++++-------------------- 1 file changed, 233 insertions(+), 162 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 98832008..ebd476ad 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -22,7 +22,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_region 255 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sm_cvar sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. +sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" @@ -83,175 +83,246 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- -sm_cvar sv_alternateticks 0 // Server updates on every tick. -sm_cvar sv_maxclientframes 100 // Maximum number of client frames. -sm_cvar sv_minrate 72000 // Minimum value of rate. -sm_cvar sv_maxrate 120000 // Maximum value of rate. -sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -sm_cvar sv_instancebaselines 1 // Enables instance baselines. -sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -sm_cvar z_network_compression 1 // Enables BZ2 network compression. -sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -sm_cvar net_allow_multicast 1 // Enables multicasting. -sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -sm_cvar mat_vsync 0 // Disables vertical sync. -sm_cvar mat_triplebuffered 0 // Disables vertical sync. -sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -sm_cvar mat_picmip -10 // Sets the highest level of texture quality. -sm_cvar r_lod 0 // Sets the highest LOD. -sm_cvar r_rootlod 0 // Sets the highest root LOD. -sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -sm_cvar cpu_level 2 // Sets the highest level of effect detail. -sm_cvar gpu_level 3 // Sets the highest level of shader detail. -sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -sm_cvar mem_level 2 // Sets the highest level of memory. -sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. -sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. -sm_cvar sv_stats 0 // Don't need these. -sm_cvar sys_minidumpexpandedspew 0 // Don't need these. -sm_cvar sys_minidumpspewlines 0 // Don't need these. +sm_cvar sv_alternateticks 0 // Server updates on every tick. +sm_cvar sv_maxclientframes 100 // Maximum number of client frames. +sm_cvar sv_minrate 72000 // Minimum value of rate. +sm_cvar sv_maxrate 120000 // Maximum value of rate. +sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +sm_cvar sv_instancebaselines 1 // Enables instance baselines. +sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +sm_cvar z_network_compression 1 // Enables BZ2 network compression. +sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +sm_cvar net_allow_multicast 1 // Enables multicasting. +sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +sm_cvar mat_vsync 0 // Disables vertical sync. +sm_cvar mat_triplebuffered 0 // Disables vertical sync. +sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +sm_cvar mat_picmip -10 // Sets the highest level of texture quality. +sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +sm_cvar r_lod 0 // Sets the highest LOD. +sm_cvar r_rootlod 0 // Sets the highest root LOD. +sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +sm_cvar studio_queue_mode 1 // Queues static prop loading. +sm_cvar cpu_level 2 // Sets the highest level of effect detail. +sm_cvar gpu_level 3 // Sets the highest level of shader detail. +sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +sm_cvar mem_level 2 // Sets the highest level of memory. +sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. +sm_cvar sv_stats 0 // Don't need these. +sm_cvar sys_minidumpexpandedspew 0 // Don't need these. +sm_cvar sys_minidumpspewlines 0 // Don't need these. +sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. sm_cvar engine_no_focus_sleep 0 // Tickrate Fixes -sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -sm_cvar nb_update_framelimit 100 // Maximum frames per second that next bots can update at. -sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls -sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -sm_cvar g_Language "English" // Sets the language to English. -sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -sm_cvar sv_gravity 750 // Sets the world gravity. -sm_cvar sv_accelerate 5 // Sets the world acceleration. -sm_cvar sv_friction 4 // Sets the world friction. -sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -sm_cvar sv_waterfriction 0 // Sets the water friction. -sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -sm_cvar sv_backspeed 1.0 // Speed factor of players traveling backwards. -sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -sm_cvar sv_noclipaccelerate 5 // Noclip acceleration. -sm_cvar sv_noclipfriction 4 // Noclip friction. -sm_cvar sv_noclipspeed 3 // Noclip speed. -sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -sm_cvar sv_specaccelerate 5 // Spectator noclip acceleration. -sm_cvar sv_specspeed 3 // Spectator noclip speed. -sm_cvar survivor_speed 220 // Corrected survivors' running speed. -sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. -sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to fill a gas can. -sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. -sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. -sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. -sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +sm_cvar nb_update_framelimit 100 // Maximum frames per second that next bots can update at. +sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +sm_cvar z_avoidteammates 1 // Disables solid player collision. +sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. +sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. +sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls +sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +sm_cvar g_Language "English" // Sets the language to English. +sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +sm_cvar cl_simdbones 1 // Enables SIMD bones. +sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +sm_cvar sv_gravity 750 // Sets the world gravity. +sm_cvar sv_accelerate 5 // Sets the world acceleration. +sm_cvar sv_friction 4 // Sets the world friction. +sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +sm_cvar sv_waterfriction 0 // Sets the water friction. +sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. +sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +sm_cvar sv_noclipfriction 4 // Sets noclip friction. +sm_cvar sv_noclipspeed 3 // Sets noclip speed. +sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. +sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. +sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. +sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to fill a gas can. +sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. +sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +sm_cvar smoothstairs 1 // Smooths a player's view when walking up stairs. +sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. +sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. +sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. +sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +sm_cvar z_tracer_particles 1 +sm_cvar z_tracer_spacing 1 +sm_cvar sv_tracereffects_limit_general 60 // Limits the number of tracer particles that can be rendered at once. // Slots (This prevents constant resetting of sv_maxplayers on map change) -sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +sm_cvar sb_skill survivor +sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. sm_cvar sv_parallel_packentities 2 sm_cvar sv_parallel_sendsnapshot 2 -sm_cvar sv_multiplayer_maxtempentities 40 -sm_cvar sv_multiplayer_sounds 40 -sm_cvar sv_allowupload 1 // Allows clients to upload files. -sm_cvar sv_allowdownload 1 // Allows clients to download files. -sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -sm_cvar sv_alltalk 1 // Allows communication between idle and non-idle players. -sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -sm_cvar sv_vote_creation_timer 15 // How often players are allowed to call a vote. -sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -sm_cvar decalfrequency 1.5 // How often players can spray an image. -sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +sm_cvar sv_multiplayer_maxtempentities 40 // Limits the max number of temp entities that can be in the server at once. +sm_cvar sv_multiplayer_sounds 40 // Limits the max number of sounds that can be played in the server at once. +sm_cvar sv_allowupload 1 // Allows clients to upload files. +sm_cvar sv_allowdownload 1 // Allows clients to download files. +sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +sm_cvar sv_alltalk 1 // Allows communication between idle and non-idle players. +sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +sm_cvar sv_vote_creation_timer 15 // How often players are allowed to call a vote. +sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +sm_cvar decalfrequency 1.5 // How often players can spray an image. +sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. +sm_cvar z_expressions 1 // Enables infected facial expressions. +sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. +sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. +sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. +sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. // Some tweaking -sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -sm_cvar mp_allowspectators 1 // Allows spectators in the game. -sm_cvar mp_autokick 0 // Prevents players from being kicked. -sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -sm_cvar mp_limitteams 0 // Disables check for team balancing. -sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +sm_cvar spec_filter any // Spectators can spectate anyone on both teams. +sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. +sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +sm_cvar mp_limitteams 0 // Disables check for team balancing. +sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. sm_cvar z_chance 100 sm_cvar z_finale_chance 100 -sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. -sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map at once. -sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map at once. -sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -sm_cvar cleared_wanderer_respawn_chance 100 // Always respawn common infected in cleared nav areas. -sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -sm_cvar sv_pausable 0 // Prevents the server from being paused. -sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -sm_cvar sv_unlag 1 // Enables player lag compensation. -sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar sv_maxunlag 2 // Maximum amount of seconds to "unlag", go back in time. -sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. -sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. -sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -sm_cvar think_limit 0 // Disables script think time check. -sm_cvar sv_thinktimecheck 0 // Disables script think time check. -sm_cvar tp_schedule_post_think 0 // Disables script think time check. +sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. +sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. +sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +sm_cvar sv_pausable 0 // Prevents the server from being paused. +sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +sm_cvar sv_unlag 1 // Enables player lag compensation. +sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +sm_cvar sv_maxunlag 2 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. +sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. +sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. +sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a client's clock. +sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a client's clock can drift before it snaps back to the server's. +sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +sm_cvar think_limit 0 // Disables script think time check. +sm_cvar sv_thinktimecheck 0 // Disables script think time check. +sm_cvar tp_schedule_post_think 0 // Disables script think time check. From ee47fedbdf3adbde449def2a6ba28c2fcc0d420d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 18:10:13 -0500 Subject: [PATCH 0042/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 0a517079..61be4f84 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 60 -maxplayers 32 -timeout 10 -preload +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 60 -maxplayers 32 -timeout 10 -preload +sv_forcepreload 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 2bc9084a3b74ba5f38e857738d938d232a28b247 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 18:12:58 -0500 Subject: [PATCH 0043/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index ab423647..603b98c5 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -159,7 +159,7 @@ confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 10 confogl_addcvar z_tank_damage_slow_max_range 32 -confogl_addcvar z_tank_damage_slow_min_range 16 +confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 confogl_addcvar shotgun_reload_cancel_delay 0 confogl_addcvar z_do_tracers 1 @@ -232,7 +232,7 @@ confogl_addcvar inferno_spawn_angle 45 //confogl_addcvar inferno_surface_offset 20 confogl_addcvar inferno_flame_lifetime 15 //confogl_addcvar inferno_max_trace_per_tick 16 -confogl_addcvar inferno_child_spawn_interval_multiplier 1.00 +confogl_addcvar inferno_child_spawn_interval_multiplier 1.0 confogl_addcvar inferno_max_child_spawn_interval 1 confogl_addcvar inferno_child_spawn_max_depth 4 confogl_addcvar inferno_per_flame_spawn_duration 1 @@ -273,8 +273,8 @@ confogl_addcvar fuel_barrel_screen_shake_duration 1.5 confogl_addcvar fuel_barrel_flame_instances 8 confogl_addcvar first_aid_kit_max_heal 101 -confogl_addcvar first_aid_heal_percent 0.9 -confogl_addcvar first_aid_kit_use_duration 4.5 +confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar first_aid_kit_use_duration 4.666667 confogl_addcvar defibrillator_use_duration 2.5 confogl_addcvar defibrillator_return_to_life_time 1 confogl_addcvar z_survivor_respawn_health 100 From 8fc33e89be60d94d076e091781f1c1689bf841f7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 18:20:14 -0500 Subject: [PATCH 0044/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 60 +++++++++++++++++----------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 8bf36e2f..19714b67 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -29,11 +29,11 @@ confogl_addcvar sv_force_time_of_day -1 //confogl_addcvar sv_bonus_challenge 0 // Player Cvars -confogl_addcvar player_use_radius 112 -confogl_addcvar player_incap_use_radius 128 +confogl_addcvar player_use_radius 100 +confogl_addcvar player_incap_use_radius 120 confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_use_belt_item_tolerance 0.0 -confogl_addcvar decalfrequency 0.9 +confogl_addcvar decalfrequency 1.5 confogl_addcvar tauntfrequency 0 confogl_addcvar intensity_lock -1 confogl_addcvar intensity_factor 10 @@ -85,7 +85,7 @@ confogl_addcvar z_cough_cloud_expire 3 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar ai_use_visibility_cache 1 confogl_addcvar ai_expression_optimization 1 -confogl_addcvar ai_expression_frametime 0.01 +confogl_addcvar ai_expression_frametime 0.033333 //confogl_addcvar ai_post_frame_navigation 1 confogl_addcvar mp_flashlight 1 @@ -190,10 +190,10 @@ confogl_addcvar survivor_incapacitated_roll 15 confogl_addcvar survivor_incapacitated_eye_height 25 confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 -confogl_addcvar survivor_incapacitated_cycle_time 0.275 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 +confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 -confogl_addcvar survivor_revive_duration 4.5 +confogl_addcvar survivor_revive_duration 4.666667 confogl_addcvar survivor_revive_health 30 confogl_addcvar survivor_max_incapacitated_count 2 confogl_addcvar survivor_hanging_eye_height 100 @@ -212,8 +212,8 @@ confogl_addcvar z_gun_force 250 confogl_addcvar z_gun_physics_force 25 confogl_addcvar z_gun_stun_duration 1.0 confogl_addcvar z_max_stagger_duration 0.8 -confogl_addcvar z_gun_swing_interval 0.675 -confogl_addcvar z_gun_swing_duration 0.15 +confogl_addcvar z_gun_swing_interval 0.683333 +confogl_addcvar z_gun_swing_duration 0.166667 confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 confogl_addcvar z_gun_swing_vs_min_penalty 6 @@ -246,15 +246,15 @@ confogl_addcvar sb_normal_saccade_speed 1000 confogl_addcvar sb_combat_saccade_speed 1000 confogl_addcvar sb_separation_danger_max_range 300 confogl_addcvar sb_separation_danger_min_range 100 -confogl_addcvar sb_separation_range 200 +confogl_addcvar sb_separation_range 300 confogl_addcvar sb_neighbor_range 300 confogl_addcvar sb_pushscale 0.0 confogl_addcvar sb_follow_stress_factor 1.0 confogl_addcvar sb_max_battlestation_range_from_human 300 confogl_addcvar sb_battlestation_give_up_range_from_human 100 confogl_addcvar sb_battlestation_human_hold_time 0.5 -confogl_addcvar sb_max_scavenge_separation 400 -confogl_addcvar sb_enforce_proximity_range 400 +confogl_addcvar sb_max_scavenge_separation 500 +confogl_addcvar sb_enforce_proximity_range 500 confogl_addcvar sb_enforce_proximity_lookat_timeout 1 confogl_addcvar sb_locomotion_wait_threshold 0 confogl_addcvar sb_debug_apoproach_wait_time 0 @@ -278,7 +278,7 @@ confogl_addcvar sb_friend_immobilized_reaction_time_hard 0 confogl_addcvar sb_friend_immobilized_reaction_time_expert 0 confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 confogl_addcvar sb_revive_friend_distance 200 -confogl_addcvar sb_temp_health_consider_factor 0.75 +confogl_addcvar sb_temp_health_consider_factor 0.8 confogl_addcvar sb_toughness_buffer 0 confogl_addcvar sb_close_checkpoint_door_interval 0.5 confogl_addcvar sb_minigun_distance 32 @@ -393,11 +393,11 @@ confogl_addcvar z_claw_hit_yaw_max 15 //confogl_addcvar z_stomp_always 0 //confogl_addcvar mp_slammoveyaw 0 confogl_addcvar z_damage_screen_fade_alpha 32 -confogl_addcvar z_damage_screen_fade_duration 0.333333 -confogl_addcvar z_throttle_hit_interval_easy 0.333333 -confogl_addcvar z_throttle_hit_interval_normal 0.333333 -confogl_addcvar z_throttle_hit_interval_hard 0.333333 -confogl_addcvar z_throttle_hit_interval_expert 0.666667 +confogl_addcvar z_damage_screen_fade_duration 0.3 +confogl_addcvar z_throttle_hit_interval_easy 0.3 +confogl_addcvar z_throttle_hit_interval_normal 0.3 +confogl_addcvar z_throttle_hit_interval_hard 0.3 +confogl_addcvar z_throttle_hit_interval_expert 0.6 confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar vs_survivor_damage_reduction 1.0 confogl_addcvar common_dps_window 0 @@ -513,13 +513,13 @@ confogl_addcvar z_exploding_speed 200 confogl_addcvar z_spitter_speed 240 confogl_addcvar z_gas_speed 220 confogl_addcvar z_hunter_speed 260 -confogl_addcvar z_jockey_speed 280 +confogl_addcvar z_jockey_speed 260 confogl_addcvar claw_range 60 confogl_addcvar claw_range_down 100 confogl_addcvar claw_force 100 -confogl_addcvar claw_swing_interval 0.95 -confogl_addcvar claw_swing_miss_interval 0.95 -confogl_addcvar claw_swing_duration 0.2 +confogl_addcvar claw_swing_interval 0.966667 +confogl_addcvar claw_swing_miss_interval 0.96666 +confogl_addcvar claw_swing_duration 0.166667 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar smoker_pz_claw_dmg 6 @@ -560,7 +560,7 @@ confogl_addcvar z_exploding_force 10000 confogl_addcvar z_spit_range 950 confogl_addcvar z_spit_velocity 950 -confogl_addcvar z_spit_latency 0.25 +confogl_addcvar z_spit_latency 0.266667 confogl_addcvar z_spit_spread_delay 0 confogl_addcvar z_spit_interval 16 confogl_addcvar inferno_acid_spawn_angle 45 @@ -593,9 +593,9 @@ confogl_addcvar tongue_vertical_choke_time_off_ground 0.333333 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar z_pounce_silence_range 400 confogl_addcvar z_pounce_allow_partial_hidden 1 -confogl_addcvar z_pounce_crouch_delay 0.8 +confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 -confogl_addcvar z_player_lunge_up 100 +confogl_addcvar z_player_lunge_up 125 confogl_addcvar z_lunge_reflect 1 confogl_addcvar z_lunge_interval 0 confogl_addcvar z_lunge_cooldown 0 @@ -611,7 +611,7 @@ confogl_addcvar z_max_hunter_pounce_stagger_duration 0.5 confogl_addcvar z_hunter_max_pounce_bonus_damage 24 confogl_addcvar z_leap_power 425 -confogl_addcvar z_leap_interval 0.475 +confogl_addcvar z_leap_interval 0.483333 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 @@ -666,7 +666,7 @@ confogl_addcvar hunter_pounce_max_loft_angle 90 confogl_addcvar versus_shove_hunter_fov 60 confogl_addcvar versus_shove_hunter_fov_pouncing 30 -confogl_addcvar z_jockey_leap_time 0.5 +confogl_addcvar z_jockey_leap_time 0.466667 confogl_addcvar z_jockey_leap_range 250 confogl_addcvar z_leap_max_distance 300 confogl_addcvar jockey_pounce_loft_rate 0.03 @@ -767,9 +767,9 @@ confogl_addcvar z_tank_walk_speed 120 confogl_addcvar tank_attack_range 60 confogl_addcvar tank_swing_range 60 confogl_addcvar tank_fist_radius 20 -confogl_addcvar tank_windup_time 0.475 -confogl_addcvar tank_swing_interval 1.5 -confogl_addcvar tank_swing_duration 0.15 +confogl_addcvar tank_windup_time 0.483333 +confogl_addcvar tank_swing_interval 1.466667 +confogl_addcvar tank_swing_duration 0.166667 confogl_addcvar z_tank_attack_interval 1 confogl_addcvar tank_swing_miss_interval 1 confogl_addcvar tank_swing_fast_interval 0 From 31980a9252b8abb6c0a0e84a6ba0d3576faf67d1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 18:26:26 -0500 Subject: [PATCH 0045/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ebd476ad..0eeeecc7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -178,12 +178,14 @@ sm_cvar sv_maxvelocity 2000 // Players are unable t sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. sm_cvar sv_noclipfriction 4 // Sets noclip friction. sm_cvar sv_noclipspeed 3 // Sets noclip speed. +sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. sm_cvar sv_specspeed 3 // Sets spectate noclip speed. sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +sm_cvar sv_stepsize 19 // How tall objects can be for players to step over them. sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. @@ -301,6 +303,8 @@ sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. From 16c152138f2fa518ec82bd221fbdd1391e65a075 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 18:42:13 -0500 Subject: [PATCH 0046/2978] Update server1.cfg --- cfg/server1.cfg | 25 ++++++++++++++++++++----- 1 file changed, 20 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0eeeecc7..8b86ed83 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -70,6 +70,7 @@ sm_cvar achievement_debug 1 sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 +sm_cvar survival_generate_fake_times 0 // [Wait Commands] sm_cvar sv_runcmds 1 @@ -134,8 +135,12 @@ sm_cvar host_flush_threshold 0 // Don't flush memory c sm_cvar sv_stats 0 // Don't need these. sm_cvar sys_minidumpexpandedspew 0 // Don't need these. sm_cvar sys_minidumpspewlines 0 // Don't need these. -sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +sm_cvar xbox_autothrottle 1 +sm_cvar xbox_throttlebias 100 +sm_cvar xbox_throttlespoof 200 +sm_cvar xbox_steering_deadzone 0.0 sm_cvar engine_no_focus_sleep 0 // Tickrate Fixes @@ -144,9 +149,13 @@ sm_cvar cl_interpolate 1 // Whether or not entit sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) sm_cvar nb_update_framelimit 100 // Maximum frames per second that next bots can update at. sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. sm_cvar z_avoidteammates 1 // Disables solid player collision. +sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls @@ -190,10 +199,16 @@ sm_cvar sv_optimizedmovement 1 // Optimizes players' w sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +sm_cvar director_convert_pills_to_defib_health // The percent chance that pain pills will turn into a defib. sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to fill a gas can. sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. @@ -217,7 +232,7 @@ sm_cvar survivor_limit 4 // Limits the maximum n sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -sm_cvar sb_skill survivor +sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. @@ -259,9 +274,9 @@ sm_cvar Deathmatch 1 // Enables Deathmatch m sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -sm_cvar spec_filter any // Spectators can spectate anyone on both teams. -sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. +sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. From 7daf3fe24f69b6531293b37872fbea3d84dfbb30 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 21:14:16 -0500 Subject: [PATCH 0047/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8b86ed83..bb6bb5a8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -202,7 +202,8 @@ sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -sm_cvar director_convert_pills_to_defib_health // The percent chance that pain pills will turn into a defib. +sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +sm_cvar z_round_start_attack_prevention 0 sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. From 503662ceff3d862e4e64028a492e221aa3d09793 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:05:41 -0500 Subject: [PATCH 0048/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 48 +++++++++++++++++----------------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 19714b67..e5e0d8d2 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -210,7 +210,7 @@ confogl_addcvar z_gun_range 80 confogl_addcvar z_gun_damage 20 confogl_addcvar z_gun_force 250 confogl_addcvar z_gun_physics_force 25 -confogl_addcvar z_gun_stun_duration 1.0 +confogl_addcvar z_gun_stun_duration 1 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_gun_swing_interval 0.683333 confogl_addcvar z_gun_swing_duration 0.166667 @@ -290,8 +290,8 @@ confogl_addcvar sb_threat_medium_range 600 confogl_addcvar sb_close_threat_range 400 confogl_addcvar sb_threat_close_range 200 confogl_addcvar sb_threat_very_close_range 200 -confogl_addcvar sb_threat_exposure_walk 16777216 -confogl_addcvar sb_threat_exposure_stop 16777216 +confogl_addcvar sb_threat_exposure_walk 2147483647 +confogl_addcvar sb_threat_exposure_stop 2147483647 confogl_addcvar sb_l4d1_survivor_behavior 0 //confogl_addcvar l4d1_survivor_give_item 0 @@ -299,9 +299,9 @@ confogl_addcvar sb_l4d1_survivor_behavior 0 confogl_addcvar nb_update_frequency 0 confogl_addcvar nb_update_framelimit 100 confogl_addcvar nb_update_maxslide 10 -confogl_addcvar nb_path_draw_inc 16777216 -confogl_addcvar nb_path_segment_influence_radius 16777216 -confogl_addcvar nb_goal_look_ahead_range 16777216 +confogl_addcvar nb_path_draw_inc 2147483647 +confogl_addcvar nb_path_segment_influence_radius 2147483647 +confogl_addcvar nb_goal_look_ahead_range 2147483647 confogl_addcvar nb_speed_look_ahead_range 500 confogl_addcvar nb_vision_notice_hidden_range 100 confogl_addcvar nb_player_move_direct 0 @@ -344,7 +344,7 @@ confogl_addcvar z_puking_eye_height 50 //confogl_addcvar z_vision_range_obscured 1000 //confogl_addcvar z_vision_range_obscured_alert 1000 //confogl_addcvar z_acquire_far_range 2000 -//confogl_addcvar z_acquire_far_time 1.0 +//confogl_addcvar z_acquire_far_time 1 //confogl_addcvar z_acquire_near_range 500 //confogl_addcvar z_acquire_near_time 0.5 //confogl_addcvar z_acquire_time_variance_factor 0.0 @@ -404,7 +404,7 @@ confogl_addcvar common_dps_window 0 //confogl_addcvar common_dps_spew 0 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 confogl_addcvar z_fallen_max_count 1 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_fallen_survivor_health_multiplier 10 @@ -506,19 +506,19 @@ confogl_addcvar z_exploding_health 50 confogl_addcvar z_spitter_health 100 confogl_addcvar z_gas_health 250 confogl_addcvar z_hunter_health 250 -confogl_addcvar z_jockey_health 350 +confogl_addcvar z_jockey_health 325 confogl_addcvar z_charger_health 600 -confogl_addcvar z_speed 260 -confogl_addcvar z_exploding_speed 200 -confogl_addcvar z_spitter_speed 240 -confogl_addcvar z_gas_speed 220 +confogl_addcvar z_speed 250 +confogl_addcvar z_exploding_speed 190 +confogl_addcvar z_spitter_speed 220 +confogl_addcvar z_gas_speed 210 confogl_addcvar z_hunter_speed 260 confogl_addcvar z_jockey_speed 260 confogl_addcvar claw_range 60 confogl_addcvar claw_range_down 100 confogl_addcvar claw_force 100 confogl_addcvar claw_swing_interval 0.966667 -confogl_addcvar claw_swing_miss_interval 0.96666 +confogl_addcvar claw_swing_miss_interval 0.966667 confogl_addcvar claw_swing_duration 0.166667 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar spitter_pz_claw_dmg 4 @@ -558,8 +558,8 @@ confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar z_exploding_force 10000 -confogl_addcvar z_spit_range 950 -confogl_addcvar z_spit_velocity 950 +confogl_addcvar z_spit_range 925 +confogl_addcvar z_spit_velocity 925 confogl_addcvar z_spit_latency 0.266667 confogl_addcvar z_spit_spread_delay 0 confogl_addcvar z_spit_interval 16 @@ -567,7 +567,7 @@ confogl_addcvar inferno_acid_spawn_angle 45 confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar tongue_health 150 -confogl_addcvar tongue_range 850 +confogl_addcvar tongue_range 800 confogl_addcvar tongue_vs_cone_start_tolerance 0.025 confogl_addcvar tongue_los_forgiveness_time 2 confogl_addcvar tongue_fly_speed 1000 @@ -724,8 +724,8 @@ confogl_addcvar z_witch_wander_hear_radius 400 confogl_addcvar z_witch_wander_personal_space 400 confogl_addcvar z_witch_wander_music_min_interval 3 confogl_addcvar z_witch_wander_music_max_interval 30 -confogl_addcvar z_witch_wander_music_min_dist 16777216 -confogl_addcvar z_witch_wander_music_max_dist 16777216 +confogl_addcvar z_witch_wander_music_min_dist 2147483647 +confogl_addcvar z_witch_wander_music_max_dist 2147483647 confogl_addcvar z_witch_berserk_range 400 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_max_threat_time 4 @@ -853,10 +853,10 @@ confogl_addcvar violence_ablood 2 confogl_addcvar violence_agibs 2 confogl_addcvar sv_turbophysics 1 confogl_addcvar sv_turbophysics_shadow 0 -confogl_addcvar phys_enable_experimental_optimizations 1 -confogl_addcvar phys_enable_simd_optimizations 1 confogl_addcvar cl_simdbones 1 confogl_addcvar cl_use_simd_bones 1 +confogl_addcvar phys_enable_experimental_optimizations 1 +confogl_addcvar phys_enable_simd_optimizations 1 confogl_addcvar phys_impactforcescale 1.0 confogl_addcvar phys_upimpactforcescale 0.5 confogl_addcvar phys_shoot_torque 1000000 @@ -884,7 +884,7 @@ confogl_addcvar ragdoll_slowdown 1 confogl_addcvar ragdoll_slowdown_time 1 confogl_addcvar ragdoll_sleepaftertime 2 confogl_addcvar ragdoll_force_to_sleep_time 3 -confogl_addcvar ragdoll_door_uncollide_time 0.1 +confogl_addcvar ragdoll_door_uncollide_time 0.5 confogl_addcvar collision_shake_amp 0.0 confogl_addcvar collision_shake_freq 0.0 confogl_addcvar collision_shake_time 0.0 @@ -929,13 +929,13 @@ confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_charge_prop_damage 100 confogl_addcvar z_charger_max_prop_force 10000 -confogl_addcvar car_alarm_distance 900 +confogl_addcvar car_alarm_distance 850 confogl_addcvar car_alarm_chirp_distance 400 confogl_addcvar car_alarm_duration 10 confogl_addcvar car_alarm_chirp_interval 2 confogl_addcvar car_alarm_chirp_duration 1 confogl_addcvar tick_door_speed 1.0 -confogl_addcvar z_door_reopen_interval 0.1 +confogl_addcvar z_door_reopen_interval 0.25 confogl_addcvar z_door_retry_interval 0.5 confogl_addcvar sv_prop_door_max_close_attempts 1 confogl_addcvar sv_doors_push_players 1 From 504bc1b143243ef1504feddb6c196e401619ae82 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:08:08 -0500 Subject: [PATCH 0049/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index 603b98c5..cb3f00be 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -85,7 +85,7 @@ confogl_addcvar director_cs_weapon_spawn_chance 0.333333 confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 confogl_addcvar director_finale_item_cluster_count 2 confogl_addcvar director_convert_pills 1 -confogl_addcvar director_vs_convert_pills 1 +confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 @@ -215,8 +215,8 @@ confogl_addcvar mounted_gun_cooldown_time 0.1 confogl_addcvar mounted_gun_mount_cooldown_time 0 // Item Cvars -confogl_addcvar ammo_pack_use_duration 1.5 -confogl_addcvar upgrade_pack_use_duration 1.75 +confogl_addcvar ammo_pack_use_duration 1.8 +confogl_addcvar upgrade_pack_use_duration 1.8 confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar incendiary_ammo_burn_time 5 @@ -273,7 +273,7 @@ confogl_addcvar fuel_barrel_screen_shake_duration 1.5 confogl_addcvar fuel_barrel_flame_instances 8 confogl_addcvar first_aid_kit_max_heal 101 -confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar first_aid_heal_percent 0.9 confogl_addcvar first_aid_kit_use_duration 4.666667 confogl_addcvar defibrillator_use_duration 2.5 confogl_addcvar defibrillator_return_to_life_time 1 From 65ec9eebbc15ffd629003d30bdd0888162779389 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:12:33 -0500 Subject: [PATCH 0050/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 53 +++++++++++++++++----------------- 1 file changed, 27 insertions(+), 26 deletions(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index ee7a00a0..b66dc36d 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -17,10 +17,10 @@ confogl_addcvar precache_all_survivors 1 confogl_addcvar survivor_limit 4 confogl_addcvar z_max_player_zombies 4 confogl_addcvar director_min_start_players 1 -confogl_addcvar sv_multiplayer_maxtempentities 40 -confogl_addcvar sv_multiplayer_sounds 40 confogl_addcvar sv_parallel_packentities 2 confogl_addcvar sv_parallel_sendsnapshot 2 +confogl_addcvar sv_multiplayer_maxtempentities 40 +confogl_addcvar sv_multiplayer_sounds 40 confogl_addcvar mp_allowspectators 1 confogl_addcvar spec_filter any confogl_addcvar spec_filter_survivors survivor @@ -173,7 +173,7 @@ confogl_addcvar sv_rcon_maxfailures 20 confogl_addcvar sv_rcon_minfailuretime 30 confogl_addcvar sv_rcon_log 0 confogl_addcvar sv_rcon_banpenalty 0 -confogl_addcvar sv_timeout 60 +//confogl_addcvar sv_timeout 60 confogl_addcvar sv_max_queries_sec 6 confogl_addcvar sv_max_queries_sec_global 120 confogl_addcvar sv_max_queries_window 60 @@ -182,12 +182,12 @@ confogl_addcvar sv_max_queries_window 60 confogl_addcvar g_Language English confogl_addcvar l4d_stats_track 1 confogl_addcvar l4d_stats_nogameplaycheck 1 -confogl_addcvar steamworks_stats_disable 0 -confogl_addcvar steamworks_server_sessionid 0 -confogl_addcvar steamworks_show_uploads 1 confogl_addcvar steamworks_immediate_upload 1 -confogl_addcvar achievement_disable 0 +confogl_addcvar steamworks_server_sessionid 0 +confogl_addcvar steamworks_show_uploads 0 +confogl_addcvar steamworks_stats_disable 0 confogl_addcvar achievement_debug 1 +confogl_addcvar achievement_disable 0 confogl_addcvar motd_enabled 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 @@ -223,15 +223,15 @@ confogl_addcvar mat_vsync 0 confogl_addcvar mat_triplebuffered 0 confogl_addcvar mat_maxframelatency 0 //confogl_addcvar sv_alternateticks 0 +confogl_addcvar sv_minrate 72000 confogl_addcvar sv_maxrate 120000 -confogl_addcvar sv_minrate 60000 -confogl_addcvar sv_maxupdaterate 100 confogl_addcvar sv_minupdaterate 60 -confogl_addcvar sv_maxcmdrate 100 +confogl_addcvar sv_maxupdaterate 100 confogl_addcvar sv_mincmdrate 60 +confogl_addcvar sv_maxcmdrate 100 confogl_addcvar sv_client_cmdrate_difference 0 -confogl_addcvar sv_client_max_interp_ratio 10 confogl_addcvar sv_client_min_interp_ratio 0 +confogl_addcvar sv_client_max_interp_ratio 10 confogl_addcvar sv_client_predict 1 confogl_addcvar cl_interpolate 2 confogl_addcvar sv_clockcorrection_msecs 100 @@ -271,18 +271,18 @@ confogl_addcvar sv_maxroutable 1200 confogl_addcvar net_maxroutable 1200 confogl_addcvar net_maxfragments 1200 confogl_addcvar net_minroutable 1200 -confogl_addcvar net_splitrate 1 -confogl_addcvar net_splitpacket_maxrate 60000 confogl_addcvar net_compresspackets 1 confogl_addcvar net_compresspackets_minsize 1200 +confogl_addcvar net_splitrate 1 +confogl_addcvar net_splitpacket_maxrate 72000 confogl_addcvar net_queued_packet_thread 1 confogl_addcvar net_maxcleartime 0.01 confogl_addcvar net_maxfilesize 64 //confogl_addcvar sv_netvisdist 100000 //confogl_addcvar sv_memlimit 0 +confogl_addcvar mem_min_heapsize 64 confogl_addcvar mem_max_heapsize 512 confogl_addcvar mem_max_heapsize_dedicated 512 -confogl_addcvar mem_min_heapsize 64 confogl_addcvar mem_level 2 confogl_addcvar cpu_level 2 confogl_addcvar gpu_level 3 @@ -383,12 +383,20 @@ confogl_addcvar host_xbox_e3_restart 0 confogl_addcvar engine_no_focus_sleep 0 // Console Settings +sv_pure 0 +sv_voiceenable 1 +sv_alltalk 1 +sm_cvarlist_plugins 1 +sm_flood_time 0 +sm_vote_delay 30 +sm_show_activity 16 +sm_immunity_mode 0 //sv_steamgroup 44876307 //sv_steamgroup_exclusive 1 //sv_downloadurl "steamcommunity.com/groups/bizzymod" //sv_region 255 //sv_lan 0 -maxplayers 32 +//maxplayers 32 //sv_visiblemaxplayers 32 //sv_unlockedchapters 57 //mp_roundlimit 5 @@ -397,7 +405,6 @@ maxplayers 32 //sv_allow_lobby_connect_only 0 //sv_cheats 0 //sv_consistency 0 -sv_pure 0 //sv_pure_trace 0 //sv_pure_kick_clients 0 //sv_forcepreload 1 @@ -407,7 +414,6 @@ sv_pure 0 //sv_logecho 0 //sv_log_onefile 0 //sv_logbans 1 -sv_clearhinthistory //sv_allow_wait_command 1 //motd_enabled 0 //sv_search_key "" @@ -428,14 +434,14 @@ sv_clearhinthistory //mat_spewalloc 0 //r_dynamic 1 //sv_alternateticks 0 +//sv_minrate 72000 //sv_maxrate 120000 -//sv_minrate 60000 -//sv_maxcmdrate 100 //sv_mincmdrate 60 +//sv_maxcmdrate 100 //net_allow_multicast 1 //net_maxroutable 1200 //net_splitrate 1 -//net_splitpacket_maxrate 60000 +//net_splitpacket_maxrate 72000 //suitvolume 1.0 //think_limit 0 //skill 3 @@ -450,11 +456,6 @@ sv_clearhinthistory //host_flush_threshold 0 //sys_minidumpspewlines 0 //engine_no_focus_sleep 0 -sm_cvarlist_plugins 1 -sm_flood_time 0 -sm_vote_delay 30 -sm_show_activity 16 -sm_immunity_mode 0 // [lerpmonitor.smx] confogl_addcvar sm_allowed_lerp_changes 20 @@ -502,7 +503,7 @@ confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 //limited use weapons -confogl_addcvar l4d2_usecount 64 +confogl_addcvar l4d2_usecount 8 // [l4d2_melee_shenanigans.smx] confogl_addcvar l4d2_melee_drop_method 0 From af15e777d5778e57c8e1baad95209b68b8e764e5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:16:26 -0500 Subject: [PATCH 0051/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 42 +++++++++++++++++----------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index b66dc36d..34bf9b04 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -10,7 +10,7 @@ // Game Cvars confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 -confogl_addcvar sv_unlockedchapters 57 +confogl_addcvar sv_unlockedchapters 64 confogl_addcvar allow_all_bot_survivor_team 1 confogl_addcvar sb_all_bot_game 1 confogl_addcvar precache_all_survivors 1 @@ -19,8 +19,8 @@ confogl_addcvar z_max_player_zombies 4 confogl_addcvar director_min_start_players 1 confogl_addcvar sv_parallel_packentities 2 confogl_addcvar sv_parallel_sendsnapshot 2 -confogl_addcvar sv_multiplayer_maxtempentities 40 -confogl_addcvar sv_multiplayer_sounds 40 +confogl_addcvar sv_multiplayer_maxtempentities 48 +confogl_addcvar sv_multiplayer_sounds 48 confogl_addcvar mp_allowspectators 1 confogl_addcvar spec_filter any confogl_addcvar spec_filter_survivors survivor @@ -141,7 +141,7 @@ confogl_addcvar survival_round_restart_delay 10 // Server Settings //confogl_addcvar name "Corpiss Crispy" //confogl_addcvar name2 "Dominar Rygel XVI" -//confogl_addcvar sv_steamgroup 44876307 +//confogl_addcvar sv_steamgroup 38693222 //confogl_addcvar sv_steamgroup_exclusive 1 confogl_addcvar sv_region 255 confogl_addcvar sv_lan 0 @@ -191,15 +191,15 @@ confogl_addcvar achievement_disable 0 confogl_addcvar motd_enabled 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 -confogl_addcvar sv_stats 0 -confogl_addcvar sv_logfile 1 -confogl_addcvar sv_log_onefile 0 -confogl_addcvar sv_logecho 0 -confogl_addcvar sv_logbans 1 -confogl_addcvar sv_logflush 0 -confogl_addcvar sv_logblocks 0 -confogl_addcvar sv_logdownloadlist 0 -confogl_addcvar sv_logsdir logs +//confogl_addcvar sv_stats 0 +//confogl_addcvar sv_logfile 1 +//confogl_addcvar sv_log_onefile 0 +//confogl_addcvar sv_logecho 0 +//confogl_addcvar sv_logbans 1 +//confogl_addcvar sv_logflush 0 +//confogl_addcvar sv_logblocks 0 +//confogl_addcvar sv_logdownloadlist 0 +//confogl_addcvar sv_logsdir logs confogl_addcvar sv_pausable 0 confogl_addcvar sv_pausable_dev 0 confogl_addcvar sv_pausable_dev_ds 0 @@ -238,10 +238,10 @@ confogl_addcvar sv_clockcorrection_msecs 100 confogl_addcvar sv_cycle_latch_timer 0.1 confogl_addcvar cl_clock_correction 1 //confogl_addcvar cl_clock_correction_force_server_tick 999 -confogl_addcvar cl_clockdrift_max_ms 100 confogl_addcvar cl_clock_correction_adjustment_min_offset 10 -confogl_addcvar cl_clock_correction_adjustment_max_offset 50 +confogl_addcvar cl_clock_correction_adjustment_max_offset 100 confogl_addcvar cl_clock_correction_adjustment_max_amount 200 +confogl_addcvar cl_clockdrift_max_ms 200 confogl_addcvar cl_consistencycheck_interval 2147483647 confogl_addcvar sv_unlag 1 confogl_addcvar sv_unlag_fixstuck 1 @@ -374,7 +374,7 @@ confogl_addcvar suitvolume 1.0 confogl_addcvar cc_showmissing 0 confogl_addcvar cc_norepeat 0 confogl_addcvar steam_controller_haptics 1 -confogl_addcvar force_disablex360 1 +confogl_addcvar force_disablex360 0 confogl_addcvar xbox_autothrottle 1 confogl_addcvar xbox_throttlebias 100 confogl_addcvar xbox_throttlespoof 200 @@ -391,7 +391,7 @@ sm_flood_time 0 sm_vote_delay 30 sm_show_activity 16 sm_immunity_mode 0 -//sv_steamgroup 44876307 +//sv_steamgroup 38693222 //sv_steamgroup_exclusive 1 //sv_downloadurl "steamcommunity.com/groups/bizzymod" //sv_region 255 @@ -449,10 +449,10 @@ sm_immunity_mode 0 //spit_scaling_min_scale 1.0 //func_break_max_pieces 30 //steam_controller_haptics 1 -//xbox_autothrottle 0 -//xbox_throttlebias 0 -//xbox_throttlespoof 0 -//host_xbox_e3_restart 0 +//xbox_autothrottle 1 +//xbox_throttlebias 100 +//xbox_throttlespoof 200 +//host_xbox_e3_restart 15 //host_flush_threshold 0 //sys_minidumpspewlines 0 //engine_no_focus_sleep 0 From ac7d52cc06060d7df1c5e4ab3fb679f913f918df Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:17:35 -0500 Subject: [PATCH 0052/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 0807912e..743144ab 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -275,15 +275,15 @@ sm_weapon mounted_machine_gun range 8192 // [Pistol Stats & Settings] // ///////////////////////////////// -sm_weapon pistol deployduration 0.4 -sm_weapon pistol dualdeployduration 0.5 +sm_weapon pistol deployduration 0.45 +sm_weapon pistol dualdeployduration 0.55 sm_weapon pistol rangemod 0.9 sm_weapon pistol penetrationnumlayers 2 sm_weapon pistol penetrationpower 60 sm_weapon pistol damage 40 -sm_weapon pistol_magnum deployduration 0.4 -sm_weapon pistol_magnum dualdeployduration 0.5 +sm_weapon pistol_magnum deployduration 0.45 +sm_weapon pistol_magnum dualdeployduration 0.55 sm_weapon pistol_magnum cycletime 0.3 sm_weapon pistol_magnum rangemod 0.95 sm_weapon pistol_magnum penetrationnumlayers 3 @@ -294,14 +294,14 @@ sm_weapon pistol_magnum damage 80 // [SMG Stats & Settings] // ////////////////////////////// -sm_weapon smg cycletime 0.0625 +sm_weapon smg cycletime 0.063333 sm_weapon smg damage 24 sm_weapon smg rangemod 0.9 sm_weapon smg penetrationnumlayers 2 sm_weapon smg penetrationpower 50 sm_weapon smg reloadduration 2.4 -sm_weapon smg_silenced cycletime 0.0625 +sm_weapon smg_silenced cycletime 0.063333 sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 sm_weapon smg_silenced penetrationnumlayers 2 From 955a724083e01fd3081522e4e08e306d6f0dbb54 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:18:58 -0500 Subject: [PATCH 0053/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 6044c86d..3b7a01c7 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -11,19 +11,19 @@ confogl_addcvar l4d_ready_cfg_name "numbersmod 6.9.420" // Confogl Cvars -confogl_addcvar mp_gamemode "mutation12" -confogl_addcvar z_difficulty "normal" -confogl_addcvar confogl_pills_limit 3 +confogl_addcvar mp_gamemode "Versus" +confogl_addcvar z_difficulty "Hard" +confogl_addcvar confogl_pills_limit 4 confogl_addcvar z_health 40 confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars confogl_addcvar z_common_limit 40 -confogl_addcvar z_mega_mob_size 75 +confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 -confogl_addcvar z_mob_spawn_min_interval_normal 2500 -confogl_addcvar z_mob_spawn_max_interval_normal 2500 +confogl_addcvar z_mob_spawn_min_interval_normal 600 +confogl_addcvar z_mob_spawn_max_interval_normal 600 //Mean witches confogl_addcvar z_witch_anger_rate 0.5 @@ -37,4 +37,4 @@ confogl_addcvar z_witch_threat_normal_range 550 exec cfgogl/numbersmod/shared_cvars.cfg // Config Cvars -exec cfgogl/numbersmod/numbersmod.cfg \ No newline at end of file +exec cfgogl/numbersmod/numbersmod.cfg From 99213c28bd3918940e9b6fbc74ec609390263e7f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:22:56 -0500 Subject: [PATCH 0054/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 3b7a01c7..239077aa 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -13,12 +13,20 @@ confogl_addcvar l4d_ready_cfg_name "numbersmod 6.9.420" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" confogl_addcvar z_difficulty "Hard" +confogl_addcvar sv_gameinstructor_disabled 1 +confogl_addcvar sv_disable_glow_survivors 1 +confogl_addcvar sv_disable_glow_faritems 1 +confogl_addcvar versus_marker_num 0 +confogl_addcvar z_shotgun_bonus_damage_range 0 +confogl_addcvar z_shotgun_bonus_damage_multiplier 0 +confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 -confogl_addcvar z_health 40 confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars confogl_addcvar z_common_limit 40 +confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 @@ -26,12 +34,13 @@ confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 //Mean witches +confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.5 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 -confogl_addcvar z_witch_threat_hostile_range 850 -confogl_addcvar z_witch_threat_normal_range 550 +confogl_addcvar z_witch_threat_hostile_range 900 +confogl_addcvar z_witch_threat_normal_range 600 // numbersmod Shared Cvars exec cfgogl/numbersmod/shared_cvars.cfg From e07a139e9f22551ce4585bde9269a6f82777aa9c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:23:35 -0500 Subject: [PATCH 0055/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index c91b0746..7932cff3 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -8,11 +8,11 @@ // ======================================================================================= // [lerpmonitor.smx] -confogl_addcvar sm_allowed_lerp_changes 3 +confogl_addcvar sm_allowed_lerp_changes 20 confogl_addcvar sm_lerp_change_spec 1 confogl_addcvar sm_readyup_lerp_changes 1 -confogl_addcvar sm_min_lerp 0.0000 -confogl_addcvar sm_max_lerp 0.1000 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] confogl_addcvar l4d_global_percent 0 @@ -42,4 +42,4 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 confogl_addcvar sm_skill_report_enable 1 // Shared Settings -exec cfgogl/numbersmod/shared_settings.cfg \ No newline at end of file +exec cfgogl/numbersmod/shared_settings.cfg From 756a78a8f632d4521df50ff93f921eb7951972d9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:29:50 -0500 Subject: [PATCH 0056/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 65 +++++++++++++------------- 1 file changed, 33 insertions(+), 32 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f89c9b54..9a94532e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,17 +8,18 @@ // ======================================================================================= // Server Cvars -sv_pure 2 +sv_pure 0 +sv_voiceenable 1 sv_alltalk 1 +confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 1 -confogl_addcvar sv_pure_kick_clients 1 -confogl_addcvar sv_voiceenable 1 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_log_onefile 1 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar vs_max_team_switches 9999 +confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_pz_endgame_vote_period 20 @@ -44,13 +45,13 @@ confogl_match_restart "1" // Sets whet confogl_addcvar confogl_boss_tank "1" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar director_allow_infected_bots "0" confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws @@ -69,7 +70,7 @@ confogl_addcvar confogl_enable_itemtracking "1" // Enable th confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_pipebomb_limit "3" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_molotov_limit "2" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_vomitjar_limit "2" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring @@ -80,11 +81,11 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_vs_convert_pills 1 confogl_addcvar director_convert_pills 1 +confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar pain_pills_decay_rate 0.27 // Original is 0.27 +confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 @@ -93,20 +94,20 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // Competitive Cvars -confogl_addcvar ammo_shotgun_max 90 -confogl_addcvar ammo_smg_max 800 +confogl_addcvar ammo_shotgun_max 112 +confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 -confogl_addcvar z_vomit_interval 21 +confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 -confogl_addcvar z_spit_interval 17 +confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 -confogl_addcvar z_door_pound_damage 160 -confogl_addcvar z_pounce_door_damage 500 -confogl_addcvar tongue_release_fatigue_penalty 0 -confogl_addcvar z_charge_warmup 0 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 0 @@ -115,23 +116,23 @@ confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars -confogl_addcvar versus_tank_flow_team_variation 0 -confogl_addcvar versus_tank_chance 1 -confogl_addcvar versus_tank_chance_finale 1 -confogl_addcvar versus_tank_chance_intro 1 -confogl_addcvar versus_witch_chance 1 -confogl_addcvar versus_witch_chance_finale 1 -confogl_addcvar versus_witch_chance_intro 1 -confogl_addcvar versus_boss_flow_max 0.85 -confogl_addcvar versus_boss_flow_min 0.25 +confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_boss_flow_max 0.8 +confogl_addcvar versus_boss_flow_min 0.2 -confogl_addcvar tank_stuck_time_suicide 999999999 -confogl_addcvar director_tank_lottery_selection_time 3 -confogl_addcvar z_frustration_spawn_delay 25 -confogl_addcvar z_frustration_los_delay 1.2 +confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar director_tank_lottery_selection_time 4 +confogl_addcvar z_frustration_spawn_delay 10 +confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4666 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod \ No newline at end of file +//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 326d11cfbf719f851ff3a19b972bffa9292e2185 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:34:59 -0500 Subject: [PATCH 0057/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 55 ++++++++++++----------- 1 file changed, 28 insertions(+), 27 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 3f24d301..0f3c2e55 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -13,6 +13,7 @@ confogl_addcvar starting_item_flags 1 // [fix_engine.smx] confogl_addcvar engine_fix_flags 12 +confogl_addcvar engine_no_focus_sleep 0 // [panel_text.smx] sm_addreadystring " " @@ -35,7 +36,7 @@ confogl_addcvar l4d_obey_boss_spawn_except_static 1 confogl_addcvar l4d_no_bash_kills 1 // [l4d_jockey_ledgehang.smx] -confogl_addcvar z_leap_interval_post_ledge_hang 5 +confogl_addcvar z_leap_interval_post_ledge_hang 12 // [l4d_tank_damage_announce.smx] confogl_addcvar l4d_tankdamage_enabled 1 @@ -52,8 +53,8 @@ confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_min_range 0 -confogl_addcvar z_tank_damage_slow_max_range 0 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 //confogl_addcvar l4d2_slowdown_water_tank 0 @@ -89,16 +90,16 @@ spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RB confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.4 -confogl_addcvar gfc_common_extra_time 0.6 +confogl_addcvar gfc_spit_extra_time 0.5 +confogl_addcvar gfc_common_extra_time 0.5 confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0 +confogl_addcvar gfc_charger_duration 0.25 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 0.8 +confogl_addcvar gfc_ff_min_time 0.75 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -108,18 +109,18 @@ confogl_addcvar l4d2_m2_jockey_penalty 4 confogl_addcvar l4d2_m2_smoker_penalty 2 // [l4d2_hittable_control.smx] -confogl_addcvar hc_bridge_car_damage 24.0 -confogl_addcvar hc_stadium_car_damage 25.0 -confogl_addcvar hc_broken_forklift_standing_damage 100.0 -confogl_addcvar hc_sflog_standing_damage 100.0 -confogl_addcvar hc_bhlog_standing_damage 100.0 -confogl_addcvar hc_handtruck_standing_damage 8.0 -confogl_addcvar hc_car_standing_damage 100.0 -confogl_addcvar hc_bumpercar_standing_damage 100.0 -confogl_addcvar hc_forklift_standing_damage 100.0 -confogl_addcvar hc_dumpster_standing_damage 100.0 -confogl_addcvar hc_haybale_standing_damage 100.0 -confogl_addcvar hc_baggage_standing_damage 100.0 +confogl_addcvar hc_bridge_car_damage 24 +confogl_addcvar hc_stadium_car_damage 25 +confogl_addcvar hc_broken_forklift_standing_damage 100 +confogl_addcvar hc_sflog_standing_damage 100 +confogl_addcvar hc_bhlog_standing_damage 100 +confogl_addcvar hc_handtruck_standing_damage 8 +confogl_addcvar hc_car_standing_damage 100 +confogl_addcvar hc_bumpercar_standing_damage 100 +confogl_addcvar hc_forklift_standing_damage 100 +confogl_addcvar hc_dumpster_standing_damage 100 +confogl_addcvar hc_haybale_standing_damage 100 +confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 confogl_addcvar hc_overhit_time 1.4 @@ -135,14 +136,14 @@ confogl_addcvar sm_unsilentjockey_time 0.1 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg_mp5 smg_silenced l4d2_addweaponrule rifle smg -l4d2_addweaponrule rifle_desert smg +l4d2_addweaponrule rifle_desert smg_silenced l4d2_addweaponrule rifle_ak47 smg_silenced l4d2_addweaponrule rifle_sg552 smg l4d2_addweaponrule autoshotgun pumpshotgun l4d2_addweaponrule shotgun_spas shotgun_chrome l4d2_addweaponrule sniper_military hunting_rifle -l4d2_addweaponrule sniper_scout pumpshotgun l4d2_addweaponrule sniper_awp pumpshotgun +l4d2_addweaponrule sniper_scout shotgun_chrome l4d2_addweaponrule grenade_launcher hunting_rifle l4d2_addweaponrule rifle_m60 hunting_rifle @@ -215,12 +216,12 @@ static_tank_map c14m2_lighthouse static_tank_map c9m2_lots // Static Witch Maps -//static_witch_map c4m5_milltown_escape -//static_witch_map c5m5_bridge +static_witch_map c4m5_milltown_escape +static_witch_map c5m5_bridge static_witch_map c6m1_riverbank static_witch_map c6m3_port static_witch_map c7m3_port -//static_witch_map c13m4_cutthroatcreek +static_witch_map c13m4_cutthroatcreek // Finales with a single first event Tank tank_map_only_first_event c5m5_bridge @@ -232,8 +233,8 @@ exec confogl_personalize.cfg confogl_setcvars confogl_resetclientcvars -// Client Cvar Tracking -confogl_trackclientcvar "mat_hdr_level" "1" "2.0" "0" "0.0" +// Client Cvar Tracking +confogl_trackclientcvar "mat_hdr_level" "0" "0" "0" "2" confogl_startclientchecking -sm_killlobbyres // Removes the lobby reservation cookie \ No newline at end of file +sm_killlobbyres // Removes the lobby reservation cookie From b881d101beabc0da3acc69b80392ed6f99267441 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:35:22 -0500 Subject: [PATCH 0058/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index 7932cff3..1dcc68c9 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -15,7 +15,7 @@ confogl_addcvar sm_min_lerp 0.000000 confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] -confogl_addcvar l4d_global_percent 0 +confogl_addcvar l4d_global_percent 1 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 From 77e92b84909248140f788c8cb1f202dd0fe54744 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:36:24 -0500 Subject: [PATCH 0059/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 239077aa..4af9af8d 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -16,7 +16,6 @@ confogl_addcvar z_difficulty "Hard" confogl_addcvar sv_gameinstructor_disabled 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 1 -confogl_addcvar versus_marker_num 0 confogl_addcvar z_shotgun_bonus_damage_range 0 confogl_addcvar z_shotgun_bonus_damage_multiplier 0 confogl_addcvar z_head_damage_causes_wounds 1 @@ -25,10 +24,11 @@ confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars +confogl_addcvar z_chance 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 From 937724c762137443f2a55d80f16eac5238234f31 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:38:13 -0500 Subject: [PATCH 0060/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 9a94532e..c6f80570 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -21,6 +21,7 @@ confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 +confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_pz_endgame_vote_period 20 @@ -94,8 +95,8 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // Competitive Cvars -confogl_addcvar ammo_shotgun_max 112 -confogl_addcvar ammo_smg_max 850 +confogl_addcvar ammo_shotgun_max 90 +confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar z_leap_interval_post_incap 16 From 481a763b2bf5a937ed7261e3cca4f73e61f1ace5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:39:43 -0500 Subject: [PATCH 0061/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index 1581a976..b1dd1f1a 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -32,7 +32,6 @@ sm plugins load optional/coinflip.smx sm plugins load optional/8ball.smx sm plugins load optional/current.smx sm plugins load optional/finalefix.smx -sm plugins load optional/l4d2_ghost_warp.smx sm plugins load optional/l4d2_nobhaps.smx sm plugins load optional/l4d2_saferoom_detect.smx sm plugins load optional/l4d2_setscores.smx @@ -44,7 +43,6 @@ sm plugins load optional/l4d_jockey_ledgehang.smx sm plugins load optional/l4d_pounceprotect.smx sm plugins load optional/l4d_stuckzombiemeleefix.smx sm plugins load optional/l4d_tank_damage_announce.smx -sm plugins load optional/l4d_thirdpersonshoulderblock.smx sm plugins load optional/l4d_weapon_limits.smx sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx @@ -81,7 +79,6 @@ sm plugins load optional/l4d2_tank_damage_cvars.smx sm plugins load optional/fix_engine.smx sm plugins load optional/l4d2_collision_adjustments.smx sm plugins load optional/l4d2_stats.smx -sm plugins load optional/l4d2_melee_shenanigans.smx sm plugins load optional/specrates.smx //---------------------- @@ -115,4 +112,4 @@ sm plugins load optional/witch_and_tankifier.smx // Letzzzz go. sm plugins load confoglcompmod.smx -sm plugins load match_vote.smx \ No newline at end of file +sm plugins load match_vote.smx From 67215b392555f999001116ef70b367355a7e15db Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:42:15 -0500 Subject: [PATCH 0062/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index 1dcc68c9..ba66e33f 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -29,6 +29,10 @@ confogl_addcvar autopause_enable 1 confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 +// [l4d2_melee_shenanigans.smx] +confogl_addcvar l4d2_melee_drop_method 0 +confogl_addcvar l4d2_melee_tank_nerf 0 + // [l4d_weapon_limits.smx] l4d_wlimits_add 1 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp l4d_wlimits_lock From eb4e097fee8429ec7b02389c368790fce9b3fc2c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:44:03 -0500 Subject: [PATCH 0063/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 4af9af8d..94a24d25 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -35,12 +35,12 @@ confogl_addcvar z_mob_spawn_max_interval_normal 600 //Mean witches confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_anger_rate 0.5 +confogl_addcvar z_witch_anger_rate 0.4 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 -confogl_addcvar z_witch_threat_hostile_range 900 -confogl_addcvar z_witch_threat_normal_range 600 +confogl_addcvar z_witch_threat_hostile_range 850 +confogl_addcvar z_witch_threat_normal_range 550 // numbersmod Shared Cvars exec cfgogl/numbersmod/shared_cvars.cfg From f2a93c06705f7f87f398b2130668f27810a96af3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 12 Jan 2025 23:52:54 -0500 Subject: [PATCH 0064/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index c6f80570..22a1918f 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -88,6 +88,11 @@ confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix +confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 +confogl_addcvar z_fallen_kill_suppress_time 60 +confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +confogl_addcvar sv_infected_police_tonfa_probability 0.25 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 @@ -105,27 +110,34 @@ confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 +confogl_addcvar z_breakable_damage 10 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars -confogl_addcvar boomer_exposed_time_tolerance 0 +confogl_addcvar boomer_exposed_time_tolerance 600 confogl_addcvar boomer_vomit_delay 0 +confogl_addcvar smoker_tongue_delay 0 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars -confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_tank_chance 1.0 -confogl_addcvar versus_tank_chance_finale 1.0 confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_witch_chance 1.0 -confogl_addcvar versus_witch_chance_finale 1.0 confogl_addcvar versus_witch_chance_intro 1.0 -confogl_addcvar versus_boss_flow_max 0.8 -confogl_addcvar versus_boss_flow_min 0.2 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_boss_flow_min 0.20 +confogl_addcvar versus_boss_flow_max 0.80 +confogl_addcvar versus_boss_flow_min_intro 0.25 +confogl_addcvar versus_boss_flow_max_intro 0.80 +confogl_addcvar versus_boss_flow_min_finale 0.35 +confogl_addcvar versus_boss_flow_max_finale 0.85 confogl_addcvar tank_stuck_time_suicide 2147483647 confogl_addcvar director_tank_lottery_selection_time 4 From 2f408bd9e3bd029d3251211d2f39e0952d0e6be0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:00:07 -0500 Subject: [PATCH 0065/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 94a24d25..fd23d1f8 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -13,34 +13,47 @@ confogl_addcvar l4d_ready_cfg_name "numbersmod 6.9.420" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" confogl_addcvar z_difficulty "Hard" -confogl_addcvar sv_gameinstructor_disabled 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 1 +confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_non_head_damage_factor_normal 1.0 +confogl_addcvar z_non_head_damage_factor_hard 1.0 +confogl_addcvar z_non_head_damage_factor_expert 1.0 +confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 0 confogl_addcvar z_shotgun_bonus_damage_multiplier 0 -confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars confogl_addcvar z_chance 100 +confogl_addcvar z_finale_chance 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_mob_spawn_finale_size 20 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 +confogl_addcvar z_mob_spawn_min_interval_hard 600 +confogl_addcvar z_mob_spawn_max_interval_hard 600 +confogl_addcvar z_mob_spawn_min_interval_expert 600 +confogl_addcvar z_mob_spawn_max_interval_expert 600 //Mean witches confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.1 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 -confogl_addcvar z_witch_threat_hostile_range 850 -confogl_addcvar z_witch_threat_normal_range 550 +confogl_addcvar z_witch_threat_hostile_range 900 +confogl_addcvar z_witch_threat_normal_range 600 +confogl_addcvar z_witch_personal_space 200 +confogl_addcvar z_witch_berserk_range 300 +confogl_addcvar z_witch_damage_per_kill_hit 25 // numbersmod Shared Cvars exec cfgogl/numbersmod/shared_cvars.cfg From 4b6c1d7f69d009fe8f395a77dbd569ba89dcf1a9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:12:55 -0500 Subject: [PATCH 0066/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 22a1918f..e966e63f 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -82,6 +82,7 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 @@ -96,6 +97,7 @@ confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 +confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 @@ -108,12 +110,19 @@ confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar z_cough_cloud_radius 150 +confogl_addcvar z_cough_cloud_initial_cough_delay 0 +confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 +confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 10 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_pounce_damage_delay 0.5 +confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_jockey_ride_damage_delay 0.5 confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars @@ -122,6 +131,7 @@ confogl_addcvar boomer_vomit_delay 0 confogl_addcvar smoker_tongue_delay 0 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 +confogl_addcvar z_pounce_damage_interrupt 300 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 @@ -132,12 +142,14 @@ confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance_finale 1.0 confogl_addcvar versus_witch_flow_team_variation 0.0 -confogl_addcvar versus_boss_flow_min 0.20 +confogl_addcvar versus_boss_flow_min 0.25 confogl_addcvar versus_boss_flow_max 0.80 -confogl_addcvar versus_boss_flow_min_intro 0.25 +confogl_addcvar versus_boss_flow_min_intro 0.30 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.35 confogl_addcvar versus_boss_flow_max_finale 0.85 +confogl_addcvar versus_boss_padding_min 0.10 +confogl_addcvar versus_boss_padding_max 0.20 confogl_addcvar tank_stuck_time_suicide 2147483647 confogl_addcvar director_tank_lottery_selection_time 4 From bd8e7f825d26256162a0c6d4b4d985ad914e7925 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:13:15 -0500 Subject: [PATCH 0067/2978] Update confogl_plugins.cfg --- cfg/cfgogl/numbersmod/confogl_plugins.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl_plugins.cfg b/cfg/cfgogl/numbersmod/confogl_plugins.cfg index ece2e6aa..3617cc11 100644 --- a/cfg/cfgogl/numbersmod/confogl_plugins.cfg +++ b/cfg/cfgogl/numbersmod/confogl_plugins.cfg @@ -28,5 +28,4 @@ sm plugins load optional/autopause.smx sm plugins load bizzymod/bizzykits.smx sm plugins load bizzymod/SpecListener.smx sm plugins load bizzymod/vscript_replacer.smx -sm plugins load bizzymod/l4d_heal_revive_fix.smx -sm plugins load bizzymod/l4d_witch_damage.smx \ No newline at end of file +sm plugins load bizzymod/l4d_witch_damage.smx From e848104c4a8ab1ab94c332db4a6866732066eda7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:13:28 -0500 Subject: [PATCH 0068/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index fd23d1f8..a730c170 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // numbersmod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob +// Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 6.9.420 // https://github.com/draxios/bizzymod From 0fa0cbf63878c2558101d97af6cd37a856af0062 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:13:38 -0500 Subject: [PATCH 0069/2978] Update confogl_off.cfg --- cfg/cfgogl/numbersmod/confogl_off.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl_off.cfg b/cfg/cfgogl/numbersmod/confogl_off.cfg index 6ca17aeb..022e0256 100644 --- a/cfg/cfgogl/numbersmod/confogl_off.cfg +++ b/cfg/cfgogl/numbersmod/confogl_off.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // numbersmod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob +// Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 6.9.420 // https://github.com/draxios/bizzymod @@ -17,4 +17,4 @@ sm_resetstringcount // Unlock Plugins and reload defaults confogl_resetclientcvars confogl_resetcvars -pred_unload_plugins \ No newline at end of file +pred_unload_plugins From 4e1bf115de569d7e85366458ea8ebc4c2a8d4d35 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:13:47 -0500 Subject: [PATCH 0070/2978] Update confogl_plugins.cfg --- cfg/cfgogl/numbersmod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl_plugins.cfg b/cfg/cfgogl/numbersmod/confogl_plugins.cfg index 3617cc11..36552991 100644 --- a/cfg/cfgogl/numbersmod/confogl_plugins.cfg +++ b/cfg/cfgogl/numbersmod/confogl_plugins.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // numbersmod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob +// Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 6.9.420 // https://github.com/draxios/bizzymod From 9886d4813ad86dcaa95f967c22dbf2e5f246c820 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:14:12 -0500 Subject: [PATCH 0071/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index ba66e33f..1a9fef64 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // numbersmod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob +// Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 6.9.420 // https://github.com/draxios/bizzymod From 4dd69ec607414a21833f37c4cf5acf9191bf9f6f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:14:21 -0500 Subject: [PATCH 0072/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index e966e63f..e8e2ec37 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // numbersmod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob +// Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 6.9.420 // https://github.com/draxios/bizzymod From 6299e64aabdf1783518876bf0206a2ea345c8c9a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:14:28 -0500 Subject: [PATCH 0073/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index b1dd1f1a..2c304da2 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // numbersmod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob +// Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 6.9.420 // https://github.com/draxios/bizzymod From 0dc78c9eea6ab8609b89e9ba72315f321eb62b12 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:14:43 -0500 Subject: [PATCH 0074/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 0f3c2e55..ccf86e14 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // numbersmod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob +// Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 6.9.420 // https://github.com/draxios/bizzymod From b770015e8530296f945de329db4aed43e3174216 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:18:11 -0500 Subject: [PATCH 0075/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bb6bb5a8..441ed3f5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -260,6 +260,7 @@ sm_cvar sv_vote_timer_duration 12 // How long players wil sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. sm_cvar decalfrequency 1.5 // How often players can spray an image. sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. @@ -319,6 +320,7 @@ sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. From 67cf93561656cc162799cb46f89405a5d2b1584b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:20:34 -0500 Subject: [PATCH 0076/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index e8e2ec37..64f4e5d2 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -23,6 +23,7 @@ confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 +confogl_addcvar changelevel_pause_interval 7.5 confogl_addcvar sv_pz_endgame_vote_period 20 // ReadyUp Cvars @@ -113,6 +114,7 @@ confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 +confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_holiday_gift_drop_chance 1.0 From fd2a5f2ff030fc92916f6a8b51f329f3cc8a013f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:22:29 -0500 Subject: [PATCH 0077/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index a730c170..755a9397 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -41,6 +41,7 @@ confogl_addcvar z_mob_spawn_min_interval_hard 600 confogl_addcvar z_mob_spawn_max_interval_hard 600 confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 +confogl_addcvar z_spawn_mobs_behind_chance 50 //Mean witches confogl_addcvar z_witch_health 2000 @@ -53,6 +54,7 @@ confogl_addcvar z_witch_threat_hostile_range 900 confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_personal_space 200 confogl_addcvar z_witch_berserk_range 300 +confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 // numbersmod Shared Cvars From 31459009dfc3507511d2b731ad62d4bbe81a115a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:23:24 -0500 Subject: [PATCH 0078/2978] Update shared_cvars.cfg From 1b0c73a6a8f4f23a246fbd6e6b58d366fcfc9226 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:23:46 -0500 Subject: [PATCH 0079/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index 1a9fef64..feede699 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -30,6 +30,7 @@ confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 // [l4d2_melee_shenanigans.smx] +confogl_addcvar melee_range 75 confogl_addcvar l4d2_melee_drop_method 0 confogl_addcvar l4d2_melee_tank_nerf 0 From ac4b9be4c12621c3ea8bf4604d8765728cadd651 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:25:12 -0500 Subject: [PATCH 0080/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index feede699..bf0c0351 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -29,15 +29,15 @@ confogl_addcvar autopause_enable 1 confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 +// [l4d_weapon_limits.smx] +l4d_wlimits_add 1 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp +l4d_wlimits_lock + // [l4d2_melee_shenanigans.smx] confogl_addcvar melee_range 75 confogl_addcvar l4d2_melee_drop_method 0 confogl_addcvar l4d2_melee_tank_nerf 0 -// [l4d_weapon_limits.smx] -l4d_wlimits_add 1 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp -l4d_wlimits_lock - // [l4d2_playstats.smx + survivor_mvp] confogl_addcvar sm_survivor_mvp_brevity 0 confogl_addcvar sm_survivor_mvp_brevity_latest 111 From 99cca1398fba4ef8c5358d07d43d3bd42ec14b49 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 00:26:00 -0500 Subject: [PATCH 0081/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 64f4e5d2..eeef3eea 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -111,10 +111,10 @@ confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 -confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_holiday_gift_drop_chance 1.0 From c780ad92bc75fda397afc2d279df0cc14dafb19d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 01:39:28 -0500 Subject: [PATCH 0082/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index 34bf9b04..0a824eff 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -276,7 +276,7 @@ confogl_addcvar net_compresspackets_minsize 1200 confogl_addcvar net_splitrate 1 confogl_addcvar net_splitpacket_maxrate 72000 confogl_addcvar net_queued_packet_thread 1 -confogl_addcvar net_maxcleartime 0.01 +confogl_addcvar net_maxcleartime 0.016667 confogl_addcvar net_maxfilesize 64 //confogl_addcvar sv_netvisdist 100000 //confogl_addcvar sv_memlimit 0 From c9edd32d17de96a2fe7be33f6ad26577eb326c2a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 01:43:06 -0500 Subject: [PATCH 0083/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index e5e0d8d2..0f37862d 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -19,7 +19,7 @@ confogl_addcvar Coop 1 confogl_addcvar Deathmatch 1 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 -confogl_addcvar sv_unlockedchapters 57 +confogl_addcvar sv_unlockedchapters 64 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 @@ -140,7 +140,7 @@ confogl_addcvar z_walk_speed 120 confogl_addcvar z_crouch_speed 80 confogl_addcvar sv_gravity 720 confogl_addcvar sv_airaccelerate 20 -confogl_addcvar sv_stepsize 19.966667 +confogl_addcvar sv_stepsize 19.9 confogl_addcvar sv_bounce 0.2 confogl_addcvar fall_speed_safe 550 confogl_addcvar fall_speed_fatal 750 @@ -162,8 +162,8 @@ confogl_addcvar survivor_lean 1 confogl_addcvar survivor_push 1 confogl_addcvar survivor_speed 220 confogl_addcvar survivor_unstoppable_speed 175 -confogl_addcvar survivor_sprint_multiplier 1.25 -confogl_addcvar survivor_speed_boost_factor 1.25 +confogl_addcvar survivor_sprint_multiplier 1.2 +confogl_addcvar survivor_speed_boost_factor 1.2 confogl_addcvar survivor_crouch_speed 75 confogl_addcvar survivor_limp_health 40 confogl_addcvar survivor_limp_walk_speed 100 @@ -203,7 +203,7 @@ confogl_addcvar survivor_incap_max_fall_damage 250 confogl_addcvar survivor_ledge_grab_health 300 confogl_addcvar survivor_ledge_scales_health 1 confogl_addcvar survivor_ledge_grab_ground_check_time 1 -confogl_addcvar survivor_incap_hopeless_decay_rate 0 +confogl_addcvar survivor_incap_hopeless_decay_rate 3 confogl_addcvar survivor_helping_hand_inhibit_duration 0 confogl_addcvar z_gun_range 80 @@ -213,7 +213,7 @@ confogl_addcvar z_gun_physics_force 25 confogl_addcvar z_gun_stun_duration 1 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_gun_swing_interval 0.683333 -confogl_addcvar z_gun_swing_duration 0.166667 +confogl_addcvar z_gun_swing_duration 0.15 confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 confogl_addcvar z_gun_swing_vs_min_penalty 6 @@ -769,14 +769,14 @@ confogl_addcvar tank_swing_range 60 confogl_addcvar tank_fist_radius 20 confogl_addcvar tank_windup_time 0.483333 confogl_addcvar tank_swing_interval 1.466667 -confogl_addcvar tank_swing_duration 0.166667 +confogl_addcvar tank_swing_duration 0.15 confogl_addcvar z_tank_attack_interval 1 confogl_addcvar tank_swing_miss_interval 1 confogl_addcvar tank_swing_fast_interval 0 confogl_addcvar tank_swing_yaw 100 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 -confogl_addcvar z_tank_throw_interval 4.5 +confogl_addcvar z_tank_throw_interval 4.666667 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 600 confogl_addcvar tank_rock_overhead_percent 100 From cf3010e58d5b62f918b154a6a486aad418c6bee3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 01:44:14 -0500 Subject: [PATCH 0084/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index eeef3eea..da12711f 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -126,6 +126,7 @@ confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_jockey_ride_damage_delay 0.5 confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar intensity_factor 1.0 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 600 From 91778bc5901b6a3d8017241298e065047e34c1ac Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 01:45:34 -0500 Subject: [PATCH 0085/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 743144ab..eef0f85f 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -148,7 +148,7 @@ confogl_addcvar gfc_long_charger_duration 0.75 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 1.0 +confogl_addcvar gfc_ff_min_time 0.75 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -188,7 +188,7 @@ confogl_addcvar cssladders_debug 0 // [l4d2_gear_transfer.smx] confogl_addcvar l4d_gear_transfer_dist_grab 200 -confogl_addcvar l4d_gear_transfer_timeout 1.0 +confogl_addcvar l4d_gear_transfer_timeout 1 // [l4d2_weaponrules.smx] From a74bf6f80c90dc52224c4b796fdee01611a155d3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 01:47:02 -0500 Subject: [PATCH 0086/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index ccf86e14..ddc35905 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -96,6 +96,7 @@ confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 confogl_addcvar gfc_charger_duration 0.25 +confogl_addcvar gfc_long_charger_duration 0.5 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 @@ -109,12 +110,12 @@ confogl_addcvar l4d2_m2_jockey_penalty 4 confogl_addcvar l4d2_m2_smoker_penalty 2 // [l4d2_hittable_control.smx] -confogl_addcvar hc_bridge_car_damage 24 +confogl_addcvar hc_bridge_car_damage 25 confogl_addcvar hc_stadium_car_damage 25 confogl_addcvar hc_broken_forklift_standing_damage 100 confogl_addcvar hc_sflog_standing_damage 100 confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 8 +confogl_addcvar hc_handtruck_standing_damage 10 confogl_addcvar hc_car_standing_damage 100 confogl_addcvar hc_bumpercar_standing_damage 100 confogl_addcvar hc_forklift_standing_damage 100 From 0ce321369c5e8aab6ebcd419fa92b8825a1dd283 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 01:55:23 -0500 Subject: [PATCH 0087/2978] Update server1.cfg --- cfg/server1.cfg | 35 ++++++++++++++++++++--------------- 1 file changed, 20 insertions(+), 15 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 441ed3f5..477d6b26 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -137,11 +137,11 @@ sm_cvar sys_minidumpexpandedspew 0 // Don't need these. sm_cvar sys_minidumpspewlines 0 // Don't need these. sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -sm_cvar xbox_autothrottle 1 -sm_cvar xbox_throttlebias 100 -sm_cvar xbox_throttlespoof 200 -sm_cvar xbox_steering_deadzone 0.0 -sm_cvar engine_no_focus_sleep 0 +sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. @@ -163,6 +163,7 @@ sm_cvar g_ragdoll_min_fps 30 // Players with FPS low sm_cvar g_Language "English" // Sets the language to English. sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. @@ -222,9 +223,9 @@ sm_cvar ladder_horizon -0.25 // The angle at which p sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -sm_cvar z_tracer_particles 1 -sm_cvar z_tracer_spacing 1 -sm_cvar sv_tracereffects_limit_general 60 // Limits the number of tracer particles that can be rendered at once. +sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. // Slots (This prevents constant resetting of sv_maxplayers on map change) sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. @@ -238,10 +239,10 @@ sm_cvar sb_all_bot_game 1 // Prevents the server sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -sm_cvar sv_parallel_packentities 2 -sm_cvar sv_parallel_sendsnapshot 2 -sm_cvar sv_multiplayer_maxtempentities 40 // Limits the max number of temp entities that can be in the server at once. -sm_cvar sv_multiplayer_sounds 40 // Limits the max number of sounds that can be played in the server at once. +sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. +sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. +sm_cvar sv_multiplayer_maxtempentities 40 // Limits the max number of temp entities that can be in the server. +sm_cvar sv_multiplayer_sounds 40 // Limits the max number of sounds that can be played in the server. sm_cvar sv_allowupload 1 // Allows clients to upload files. sm_cvar sv_allowdownload 1 // Allows clients to download files. sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. @@ -268,13 +269,17 @@ sm_cvar z_expressions 1 // Enables infected fac sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. +sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. +sm_cvar skill 3 // Sets the game's skill level. +sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. // Some tweaking sm_cvar Coop 1 // Enables Coop mode to be playable on the server. sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. +sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. @@ -303,8 +308,8 @@ sm_cvar versus_witch_chance 1.0 // Forces witches to sp sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -sm_cvar z_chance 100 -sm_cvar z_finale_chance 100 +sm_cvar z_chance 100 // Infected spawn chance. +sm_cvar z_finale_chance 100 // Infected finale spawn chance. sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. From d4a957ada7f18c20b208914f00f6a6ca65b25d4b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 13 Jan 2025 01:55:49 -0500 Subject: [PATCH 0088/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 477d6b26..fbc015e5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -23,6 +23,7 @@ sv_region 255 // Sets the region of the server to be sv_lan 0 // Server is not classified as a LAN server. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. + sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" From dda0653ba7496172b71ec0414fb1310053f9bde9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 02:39:14 -0500 Subject: [PATCH 0089/2978] Update server1.cfg --- cfg/server1.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fbc015e5..73e39a5b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -199,14 +199,16 @@ sm_cvar sv_footsteps 1 // Enables sound effect sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. -sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -sm_cvar z_round_start_attack_prevention 0 +sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. +sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. @@ -340,6 +342,7 @@ sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuc sm_cvar sv_maxunlag 2 // Maximum amount of seconds to "unlag", go back in time. sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. From 6558adad6ff8e66b7a37d64aa707bb09f6b90376 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 02:42:20 -0500 Subject: [PATCH 0090/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index da12711f..027a65fd 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -21,9 +21,9 @@ confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 +confogl_addcvar changelevel_pause_interval 7.5 confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 -confogl_addcvar changelevel_pause_interval 7.5 confogl_addcvar sv_pz_endgame_vote_period 20 // ReadyUp Cvars @@ -88,6 +88,8 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 +confogl_addcvar upgradepack_max_drop_dist 0 +confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 @@ -126,6 +128,9 @@ confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_jockey_ride_damage_delay 0.5 confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charger_probe_alone 16 +confogl_addcvar z_charger_probe_attack 16 +confogl_addcvar z_charger_impact_epsilon 0 confogl_addcvar intensity_factor 1.0 // AI Improvement Cvars From 6cbb1740c8c238e6f4656af1eaa3dec3f7260ad3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 02:43:22 -0500 Subject: [PATCH 0091/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 755a9397..5877fad8 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -25,6 +25,7 @@ confogl_addcvar z_shotgun_bonus_damage_multiplier 0 confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar survivor_incap_hopeless_decay_rate 3 // numbermod 4v4 Cvars confogl_addcvar z_chance 100 From bfe8653c2400a5ea981add12d9fa598ad38d7f5e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 02:47:12 -0500 Subject: [PATCH 0092/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 027a65fd..f2e6bc36 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -88,8 +88,6 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar upgradepack_max_drop_dist 0 -confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 @@ -103,11 +101,19 @@ confogl_addcvar z_female_boomer_spawn_chance 50 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 +confogl_addcvar survivor_incapacitated_dizzy_severity 1.5 +confogl_addcvar survivor_incapacitated_dizzy_timer 5 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 +confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 +confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 +confogl_addcvar shotgun_reload_cancel_delay 0 +confogl_addcvar upgradepack_max_drop_dist 0 +confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 From 9fb1c9df0a492586e5047c26639dfe15436bac48 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 02:48:41 -0500 Subject: [PATCH 0093/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 5877fad8..7e63a410 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -16,6 +16,7 @@ confogl_addcvar z_difficulty "Hard" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 1 confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 @@ -25,6 +26,8 @@ confogl_addcvar z_shotgun_bonus_damage_multiplier 0 confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar sv_player_stuck_tolerance 3.0 +confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 confogl_addcvar survivor_incap_hopeless_decay_rate 3 // numbermod 4v4 Cvars @@ -36,6 +39,8 @@ confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_finale_size 20 +confogl_addcvar z_mob_spawn_min_interval_easy 600 +confogl_addcvar z_mob_spawn_max_interval_easy 600 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 confogl_addcvar z_mob_spawn_min_interval_hard 600 From 26be86c91c1c5a5b04751bad42cc2b745a1c3444 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:10:09 -0500 Subject: [PATCH 0094/2978] Update server1.cfg --- cfg/server1.cfg | 35 ++++++++++++++++++++++++++--------- 1 file changed, 26 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 73e39a5b..73a1ba64 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -156,9 +156,16 @@ sm_cvar nb_allow_gap_jumping 1 // Allows next bots to sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. sm_cvar z_avoidteammates 1 // Disables solid player collision. -sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. +sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. +sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. +sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. sm_cvar g_Language "English" // Sets the language to English. @@ -199,6 +206,8 @@ sm_cvar sv_footsteps 1 // Enables sound effect sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. +sm_cvar player_use_radius 100 // Range at which players can pick up items. +sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. @@ -209,12 +218,14 @@ sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage n sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to fill a gas can. +sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can +sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. @@ -226,6 +237,7 @@ sm_cvar ladder_horizon -0.25 // The angle at which p sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +sm_cvar z_do_tracers 1 // Enables tracer particle rendering. sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. @@ -233,15 +245,18 @@ sm_cvar sv_tracereffects_limit_general 60 // Limits the max numbe // Slots (This prevents constant resetting of sv_maxplayers on map change) sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. sm_cvar sv_multiplayer_maxtempentities 40 // Limits the max number of temp entities that can be in the server. @@ -267,6 +282,7 @@ sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to ca sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. sm_cvar decalfrequency 1.5 // How often players can spray an image. sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivor's intensity meter. sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. sm_cvar z_expressions 1 // Enables infected facial expressions. sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. @@ -330,6 +346,7 @@ sm_cvar z_fallen_max_count 1 // Limits the maximum n sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. @@ -339,9 +356,9 @@ sm_cvar sv_pausable_dev 0 // Prevents the server sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. sm_cvar sv_unlag 1 // Enables player lag compensation. sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar sv_maxunlag 2 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar sv_maxunlag 2.0 // Maximum amount of seconds to "unlag", go back in time. sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. From 12c9d8061dcdd12aa08383b3d0f88b8cce8930bd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:12:46 -0500 Subject: [PATCH 0095/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 7e63a410..d964fd81 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -23,6 +23,7 @@ confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 0 confogl_addcvar z_shotgun_bonus_damage_multiplier 0 +confogl_addcvar survivor_speed 220 confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_health_buffer 30 From a6becba1fff5f3f3fa2f732457fde089efc0f694 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:13:17 -0500 Subject: [PATCH 0096/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index d964fd81..5e283dd2 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -24,6 +24,7 @@ confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 0 confogl_addcvar z_shotgun_bonus_damage_multiplier 0 confogl_addcvar survivor_speed 220 +confogl_addcvar melee_range 75 confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_health_buffer 30 From 377572f5f1109d1a367ac5ca332bba127974642d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:13:35 -0500 Subject: [PATCH 0097/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index bf0c0351..b949152c 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -34,7 +34,6 @@ l4d_wlimits_add 1 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp l4d_wlimits_lock // [l4d2_melee_shenanigans.smx] -confogl_addcvar melee_range 75 confogl_addcvar l4d2_melee_drop_method 0 confogl_addcvar l4d2_melee_tank_nerf 0 From ace38197908a99763457a17aa883ffa92699aa78 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:14:15 -0500 Subject: [PATCH 0098/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index ddc35905..c5139978 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -26,7 +26,7 @@ confogl_addcvar crc_global 1 confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0 +confogl_addcvar bot_kick_delay 0.25 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From e22a79ac71cf16b1976bb6cb2f67cc8f524860b6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:15:55 -0500 Subject: [PATCH 0099/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f2e6bc36..8bf3b3d0 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -88,6 +88,7 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 +confogl_addcvar first_aid_kit_max_heal 101 confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 From f840b15c321e89b90e79927f7d397bd66bb50e6f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:16:56 -0500 Subject: [PATCH 0100/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 5e283dd2..c8a3934f 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -27,6 +27,7 @@ confogl_addcvar survivor_speed 220 confogl_addcvar melee_range 75 confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 +confogl_addcvar adrenaline_duration 16 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar sv_player_stuck_tolerance 3.0 confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 From dad012f1b2efeb286e2a6c94985be362312a969f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:20:18 -0500 Subject: [PATCH 0101/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 8bf3b3d0..3d264c7d 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -131,14 +131,18 @@ confogl_addcvar z_breakable_damage 10 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_damage_delay 0.5 +confogl_addcvar tongue_range 800 +confogl_addcvar tongue_health 125 confogl_addcvar tongue_break_from_damage_amount 300 +confogl_addcvar tongue_victim_acceleration 10 +confogl_addcvar tongue_victim_max_speed 180 +confogl_addcvar tongue_victim_accuracy_penalty 0.125 confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_jockey_ride_damage_delay 0.5 confogl_addcvar z_charge_warmup 0.5 confogl_addcvar z_charger_probe_alone 16 confogl_addcvar z_charger_probe_attack 16 confogl_addcvar z_charger_impact_epsilon 0 -confogl_addcvar intensity_factor 1.0 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 600 From 51ed662980901ff1b2edb51126c3dfa76085a0b4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:20:49 -0500 Subject: [PATCH 0102/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index c8a3934f..4b74a75d 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -23,6 +23,7 @@ confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 0 confogl_addcvar z_shotgun_bonus_damage_multiplier 0 +confogl_addcvar intensity_factor 1.0 confogl_addcvar survivor_speed 220 confogl_addcvar melee_range 75 confogl_addcvar z_health 100 From ef41e62763a95bfb20d0bdfb794fcfd19a942d4c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:30:54 -0500 Subject: [PATCH 0103/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 3d264c7d..9eb6acf9 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -117,7 +117,13 @@ confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_jockey_control_min 0.8 +confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 +confogl_addcvar gascan_use_range 75 +confogl_addcvar gascan_use_tolerance 0.0 +confogl_addcvar cola_bottles_use_tolerance 0.0 +confogl_addcvar cola_bottles_use_duration 1.8 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 @@ -131,6 +137,8 @@ confogl_addcvar z_breakable_damage 10 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_damage_delay 0.5 +confogl_addcvar versus_shove_hunter_fov 75 +confogl_addcvar versus_shove_hunter_fov_pouncing 37.5 confogl_addcvar tongue_range 800 confogl_addcvar tongue_health 125 confogl_addcvar tongue_break_from_damage_amount 300 @@ -138,6 +146,8 @@ confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 180 confogl_addcvar tongue_victim_accuracy_penalty 0.125 confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_gun_swing_vs_min_penalty 4 +confogl_addcvar z_gun_swing_vs_restore_time 2.0 confogl_addcvar z_jockey_ride_damage_delay 0.5 confogl_addcvar z_charge_warmup 0.5 confogl_addcvar z_charger_probe_alone 16 @@ -148,6 +158,7 @@ confogl_addcvar z_charger_impact_epsilon 0 confogl_addcvar boomer_exposed_time_tolerance 600 confogl_addcvar boomer_vomit_delay 0 confogl_addcvar smoker_tongue_delay 0 +confogl_addcvar z_hunter_ground_normal 0.15 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar z_pounce_damage_interrupt 300 From 4225fb559aa508ed8b21c2a3e6b01b3eb7b1e72d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:32:15 -0500 Subject: [PATCH 0104/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 4b74a75d..b851c4f1 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -25,6 +25,9 @@ confogl_addcvar z_shotgun_bonus_damage_range 0 confogl_addcvar z_shotgun_bonus_damage_multiplier 0 confogl_addcvar intensity_factor 1.0 confogl_addcvar survivor_speed 220 +confogl_addcvar player_use_radius 100 +confogl_addcvar player_incap_use_radius 100 +confogl_addcvar player_throwforce 2250 confogl_addcvar melee_range 75 confogl_addcvar z_health 100 confogl_addcvar confogl_pills_limit 4 From 8423a9c18294b39fea9b10314c1af3733e516cdd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:33:24 -0500 Subject: [PATCH 0105/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index b851c4f1..06339cd4 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -29,7 +29,8 @@ confogl_addcvar player_use_radius 100 confogl_addcvar player_incap_use_radius 100 confogl_addcvar player_throwforce 2250 confogl_addcvar melee_range 75 -confogl_addcvar z_health 100 +confogl_addcvar decalfrequency 1.5 +confogl_addcvar tauntfrequency 0 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_duration 16 confogl_addcvar adrenaline_health_buffer 30 @@ -38,6 +39,7 @@ confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 confogl_addcvar survivor_incap_hopeless_decay_rate 3 // numbermod 4v4 Cvars +confogl_addcvar z_health 100 confogl_addcvar z_chance 100 confogl_addcvar z_finale_chance 100 confogl_addcvar z_common_limit 40 From 2d5ec96a23f4bf3d3d0afdcac1f58ff2de3f30eb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:40:43 -0500 Subject: [PATCH 0106/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 9eb6acf9..dbb9706b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -25,6 +25,7 @@ confogl_addcvar changelevel_pause_interval 7.5 confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_pz_endgame_vote_period 20 +confogl_addcvar elevator_movedelay 0 // ReadyUp Cvars l4d_ready_enabled 1 @@ -146,8 +147,11 @@ confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 180 confogl_addcvar tongue_victim_accuracy_penalty 0.125 confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_restore_time 2.0 +confogl_addcvar z_discard_range 2000 +confogl_addcvar z_discard_min_range 500 confogl_addcvar z_jockey_ride_damage_delay 0.5 confogl_addcvar z_charge_warmup 0.5 confogl_addcvar z_charger_probe_alone 16 @@ -155,12 +159,15 @@ confogl_addcvar z_charger_probe_attack 16 confogl_addcvar z_charger_impact_epsilon 0 // AI Improvement Cvars -confogl_addcvar boomer_exposed_time_tolerance 600 +confogl_addcvar boomer_exposed_time_tolerance 86400 +confogl_addcvar z_boomer_near_dist 32768 confogl_addcvar boomer_vomit_delay 0 confogl_addcvar smoker_tongue_delay 0 +confogl_addcvar smoker_escape_range 32768 confogl_addcvar z_hunter_ground_normal 0.15 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 +confogl_addcvar hunter_leap_away_give_up_range 32768 confogl_addcvar z_pounce_damage_interrupt 300 // Tank/Witch Cvars From 805800379a8e39a83d0bd2ed1133acf10fbe560d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:41:02 -0500 Subject: [PATCH 0107/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index dbb9706b..54faa021 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -188,7 +188,7 @@ confogl_addcvar versus_boss_flow_max_finale 0.85 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 -confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar z_frustration_los_delay 0.5 From 6f91177e9bf8da998cd3e4ca4089774d3be8ea30 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:42:51 -0500 Subject: [PATCH 0108/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 0f37862d..c63d6ebe 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -585,7 +585,7 @@ confogl_addcvar tongue_choke_damage_interval 0.75 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar survivor_hanging_from_tongue_eye_height 60 confogl_addcvar tongue_release_fatigue_penalty 2500 -confogl_addcvar tongue_miss_delay 3 +confogl_addcvar tongue_miss_delay 2.9 confogl_addcvar tongue_hit_delay 12 confogl_addcvar tongue_vertical_choke_height 64 confogl_addcvar tongue_vertical_choke_time_off_ground 0.333333 @@ -663,6 +663,7 @@ confogl_addcvar hunter_pounce_air_speed 750 confogl_addcvar z_pounce_damage_interrupt 300 confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar hunter_pounce_max_loft_angle 90 +confogl_addcvar hunter_leap_away_give_up_range 65536 confogl_addcvar versus_shove_hunter_fov 60 confogl_addcvar versus_shove_hunter_fov_pouncing 30 From d1a4efb23f11aa6c1a08eca043b1b27535b6f4a3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:44:39 -0500 Subject: [PATCH 0109/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 06339cd4..76f02b6d 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -27,6 +27,8 @@ confogl_addcvar intensity_factor 1.0 confogl_addcvar survivor_speed 220 confogl_addcvar player_use_radius 100 confogl_addcvar player_incap_use_radius 100 +confogl_addcvar z_use_tolerance 0.8 +confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 confogl_addcvar melee_range 75 confogl_addcvar decalfrequency 1.5 From def15731c057008fc7dc47089bff351684913a73 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:49:58 -0500 Subject: [PATCH 0110/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 73a1ba64..9ed04783 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -224,6 +224,15 @@ sm_cvar upgradepack_forward_dist 0 // The forward distance sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +sm_cvar z_minigun_spread 5 +sm_cvar z_minigun_overheat_time 100 +sm_cvar z_minigun_cooldown_time 0.1 +sm_cvar z_minigun_fire_think_interval 0.1 +sm_cvar mounted_gun_overheat_time 100 +sm_cvar mounted_gun_overheat_penalty_time 0.1 +sm_cvar mounted_gun_cooldown_time 0.1 +sm_cvar mounted_gun_mount_cooldown_time 0.1 +sm_cvar z_minigun_stand_distance 30 sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. @@ -235,6 +244,9 @@ sm_cvar ladder_autocenter 0 // Whether or not playe sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. +sm_cvar car_alarm_chirp_distance 400 +sm_cvar car_alarm_distance 800 +sm_cvar car_alarm_duration 10 sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. sm_cvar z_do_tracers 1 // Enables tracer particle rendering. From a2a999fa6d4f50b544ed66d11903b43b013a2f16 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:50:55 -0500 Subject: [PATCH 0111/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 76f02b6d..99b9bb29 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -59,6 +59,8 @@ confogl_addcvar z_mob_spawn_max_interval_hard 600 confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 confogl_addcvar z_spawn_mobs_behind_chance 50 +confogl_addcvar z_attack_on_the_rund_range 30 +confogl_addcvar z_attack_max_range 30 //Mean witches confogl_addcvar z_witch_health 2000 From 3c093bcc604bd04d6c8e88452802b190b2a6ae38 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:53:37 -0500 Subject: [PATCH 0112/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 99b9bb29..6f3b3796 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -61,6 +61,12 @@ confogl_addcvar z_mob_spawn_max_interval_expert 600 confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar z_attack_on_the_rund_range 30 confogl_addcvar z_attack_max_range 30 +confogl_addcvar z_claw_hit_pitch_min -15 +confogl_addcvar z_claw_hit_pitch_max 15 +confogl_addcvar z_claw_hit_yaw_min -15 +confogl_addcvar z_claw_hit_yaw_max 15 +confogl_addcvar punch_angle_decay_rate 15 +confogl_addcvar survivor_damage_speed_factor 0.3 //Mean witches confogl_addcvar z_witch_health 2000 From 240f5024543ff418c44d5c3f9cc68a03e2d70a74 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:57:31 -0500 Subject: [PATCH 0113/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 54faa021..783f850b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -103,10 +103,14 @@ confogl_addcvar z_female_boomer_spawn_chance 50 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 +confogl_addcvar survivor_incapacitated_roll 15 +confogl_addcvar survivor_knockdown_roll -15 confogl_addcvar survivor_incapacitated_dizzy_severity 1.5 confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +confogl_addcvar survivor_limp_walk_speed 90 +confogl_addcvar survivor_fumes_walk_speed 90 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 @@ -145,7 +149,8 @@ confogl_addcvar tongue_health 125 confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 180 -confogl_addcvar tongue_victim_accuracy_penalty 0.125 +confogl_addcvar tongue_victim_accuracy_penalty 0.125 +confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 From 6095e32d477b937e95ba767f8b358568a819c9fd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 03:58:53 -0500 Subject: [PATCH 0114/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9ed04783..027865b4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -266,6 +266,7 @@ sm_cvar survivor_limit 4 // Limits the maximum n sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. From 2b267bb1452080dcbc422bdecadf92422929c109 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:01:57 -0500 Subject: [PATCH 0115/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 783f850b..d6ca0d42 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -26,6 +26,7 @@ confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_pz_endgame_vote_period 20 confogl_addcvar elevator_movedelay 0 +confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 @@ -121,6 +122,7 @@ confogl_addcvar shotgun_reload_cancel_delay 0 confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar upgradepack_forward_dist 0 +confogl_addcvar z_minion_limit 4 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 From 14a0a0ae9fc8c7ec21b9f28d18b522f3706dbef5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:03:33 -0500 Subject: [PATCH 0116/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 027865b4..85c7d34d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -264,6 +264,7 @@ sm_cvar allow_all_bot_survivor_team 1 // Prevents the server sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. From cd94f05af45d905bde82c1e777e7b6e6e0bf1558 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:19:05 -0500 Subject: [PATCH 0117/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 6f3b3796..c6085cf8 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -21,8 +21,8 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 0 -confogl_addcvar z_shotgun_bonus_damage_multiplier 0 +confogl_addcvar z_shotgun_bonus_damage_range 20 +confogl_addcvar z_shotgun_bonus_damage_multiplier 1.0 confogl_addcvar intensity_factor 1.0 confogl_addcvar survivor_speed 220 confogl_addcvar player_use_radius 100 From b317c0b4e3714832bf189834207bc1d6651e3089 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:21:20 -0500 Subject: [PATCH 0118/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index d6ca0d42..700d8554 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -127,10 +127,14 @@ confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 +confogl_addcvar z_exploding_shove_min 4 +confogl_addcvar z_exploding_shove_max 5 +confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar gascan_use_range 75 confogl_addcvar gascan_use_tolerance 0.0 confogl_addcvar cola_bottles_use_tolerance 0.0 -confogl_addcvar cola_bottles_use_duration 1.8 +confogl_addcvar cola_bottles_use_duration 1.75 +confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 From a947a11d676d6646b892559e5e114681b5cb580f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:22:34 -0500 Subject: [PATCH 0119/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 700d8554..34b5f594 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -24,7 +24,8 @@ confogl_addcvar versus_marker_num 0 confogl_addcvar changelevel_pause_interval 7.5 confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 -confogl_addcvar sv_pz_endgame_vote_period 20 +confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar sv_pz_endgame_vote_post_period 5 confogl_addcvar elevator_movedelay 0 confogl_addcvar l4d2_addons_eclipse -1 From d20925d359eb0513777fbe85ff1c69c2b1cf6ed1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:28:24 -0500 Subject: [PATCH 0120/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 34b5f594..767b3cea 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -102,6 +102,7 @@ confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 +confogl_addcvar z_spitter_high_chance 50 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 @@ -124,6 +125,10 @@ confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar z_minion_limit 4 +confogl_addcvar claw_range 60 +confogl_addcvar claw_range_down 80 +confogl_addcvar z_crouch_speed 80 +confogl_addcvar z_attack_movement_penalty 0.6 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 @@ -149,6 +154,7 @@ confogl_addcvar z_breakable_damage 10 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_damage_delay 0.5 +confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar versus_shove_hunter_fov 75 confogl_addcvar versus_shove_hunter_fov_pouncing 37.5 confogl_addcvar tongue_range 800 @@ -164,6 +170,7 @@ confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_restore_time 2.0 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 500 +confogl_addcvar sb_max_team_melee_weapons 1 confogl_addcvar z_jockey_ride_damage_delay 0.5 confogl_addcvar z_charge_warmup 0.5 confogl_addcvar z_charger_probe_alone 16 @@ -174,6 +181,7 @@ confogl_addcvar z_charger_impact_epsilon 0 confogl_addcvar boomer_exposed_time_tolerance 86400 confogl_addcvar z_boomer_near_dist 32768 confogl_addcvar boomer_vomit_delay 0 +confogl_addcvar z_vomit_velocity 1750 confogl_addcvar smoker_tongue_delay 0 confogl_addcvar smoker_escape_range 32768 confogl_addcvar z_hunter_ground_normal 0.15 From e4e0122d4e2bf03ae94f0fd564e008b1a435ce5f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:29:03 -0500 Subject: [PATCH 0121/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index c6085cf8..4e890ad3 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -24,6 +24,7 @@ confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 20 confogl_addcvar z_shotgun_bonus_damage_multiplier 1.0 confogl_addcvar intensity_factor 1.0 +confogl_addcvar sv_backspeed 1.0 confogl_addcvar survivor_speed 220 confogl_addcvar player_use_radius 100 confogl_addcvar player_incap_use_radius 100 From fe35baa12684227e42952fcda998a4bb9b5ebf64 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 04:57:42 -0500 Subject: [PATCH 0122/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 4e890ad3..51237841 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -68,6 +68,10 @@ confogl_addcvar z_claw_hit_yaw_min -15 confogl_addcvar z_claw_hit_yaw_max 15 confogl_addcvar punch_angle_decay_rate 15 confogl_addcvar survivor_damage_speed_factor 0.3 +confogl_addcvar z_throttle_hit_interval_easy 0.3 +confogl_addcvar z_throttle_hit_interval_normal 0.3 +confogl_addcvar z_throttle_hit_interval_hard 0.3 +confogl_addcvar z_throttle_hit_interval_expert 0.6 //Mean witches confogl_addcvar z_witch_health 2000 From cfdcea4e3470eeb82284c801ad2420b104b5c30f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:01:01 -0500 Subject: [PATCH 0123/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 85c7d34d..523c2e5e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -206,6 +206,8 @@ sm_cvar sv_footsteps 1 // Enables sound effect sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. +sm_cvar z_shove_friend_speed 220 +sm_cvar z_friendly_fire_forgiveness 1 sm_cvar player_use_radius 100 // Range at which players can pick up items. sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. From 846d757cb1962e5f644aa99290d970d73fa127d7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:03:51 -0500 Subject: [PATCH 0124/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 767b3cea..3a4e6b39 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -133,6 +133,7 @@ confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 +confogl_addcvar z_exploding_speed 180 confogl_addcvar z_exploding_shove_min 4 confogl_addcvar z_exploding_shove_max 5 confogl_addcvar z_exploding_inner_radius 200 @@ -182,6 +183,7 @@ confogl_addcvar boomer_exposed_time_tolerance 86400 confogl_addcvar z_boomer_near_dist 32768 confogl_addcvar boomer_vomit_delay 0 confogl_addcvar z_vomit_velocity 1750 +confogl_addcvar z_exploding_splat 0 confogl_addcvar smoker_tongue_delay 0 confogl_addcvar smoker_escape_range 32768 confogl_addcvar z_hunter_ground_normal 0.15 From b13e84729bfc43740b624d7991ddf17e984a4e5e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:05:16 -0500 Subject: [PATCH 0125/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 3a4e6b39..7d29287b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -169,6 +169,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_restore_time 2.0 +confogl_addcvar z_shove_friend_speed 220 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 500 confogl_addcvar sb_max_team_melee_weapons 1 From 105b7e1bd375fc2a610db4b6cd983a4a6c50dcbc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:08:10 -0500 Subject: [PATCH 0126/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 523c2e5e..58a655c4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -205,6 +205,10 @@ sm_cvar sv_stepsize 19 // How tall objects can sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. +sm_cvar mp_feetmaxyawrate 90 +sm_cvar mp_feetyawrate 120 +sm_cvar mp_feetyawrate_max 180 +sm_cvar mp_facefronttime 0.333333 sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. sm_cvar z_shove_friend_speed 220 sm_cvar z_friendly_fire_forgiveness 1 From 80055c0c18b86e08ea077bc6254fc41b44ffa30e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:11:46 -0500 Subject: [PATCH 0127/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 7d29287b..76009866 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -121,6 +121,9 @@ confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 confogl_addcvar shotgun_reload_cancel_delay 0 +confogl_addcvar vomitjar_radius 150 +confogl_addcvar vomitjar_duration_infected_pz 20 +confogl_addcvar vomitjar_duration_infected_bot 25 confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar upgradepack_forward_dist 0 @@ -148,6 +151,9 @@ confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 +confogl_addcvar spit_scaling_min_scale 1.0 +confogl_addcvar z_spit_detonate_delay 0.05 +confogl_addcvar z_spit_spread_delay 0.1 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_holiday_gift_drop_chance 1.0 From 07254144060570d36eca0dae3446026c9cf2ec3e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:16:38 -0500 Subject: [PATCH 0128/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 76009866..44f8ba78 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -121,16 +121,26 @@ confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 confogl_addcvar shotgun_reload_cancel_delay 0 +confogl_addcvar melee_range 75 +confogl_addcvar melee_combo_reset_time 1.0 +confogl_addcvar melee_force_scalar 25 +confogl_addcvar melee_force_scalar_combat_character 25 +confogl_addcvar melee_collateral_shove_count 20 confogl_addcvar vomitjar_radius 150 confogl_addcvar vomitjar_duration_infected_pz 20 confogl_addcvar vomitjar_duration_infected_bot 25 +confogl_addcvar vomitjar_duration_survivor 0 +confogl_addcvar ammo_pack_use_duration 2 confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar upgradepack_forward_dist 0 +confogl_addcvar upgrade_explosive_bullet_force 2.5 +confogl_addcvar upgrade_explosive_slug_force 5 confogl_addcvar z_minion_limit 4 confogl_addcvar claw_range 60 confogl_addcvar claw_range_down 80 confogl_addcvar z_crouch_speed 80 +confogl_addcvar z_walk_speed 100 confogl_addcvar z_attack_movement_penalty 0.6 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_min 0.8 @@ -224,6 +234,7 @@ confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4666 +confogl_addcvar z_tank_rock_radius 96 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 0547030aa477a5944dd1d05285c726f2dbdb011d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:20:03 -0500 Subject: [PATCH 0129/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 51237841..32aa3b20 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -31,7 +31,6 @@ confogl_addcvar player_incap_use_radius 100 confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 -confogl_addcvar melee_range 75 confogl_addcvar decalfrequency 1.5 confogl_addcvar tauntfrequency 0 confogl_addcvar confogl_pills_limit 4 From fffc917feb7b3a183f64d8387bc18bcd18623361 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 05:24:28 -0500 Subject: [PATCH 0130/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 44f8ba78..135b5b9a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -20,6 +20,13 @@ confogl_addcvar sv_log_onefile 1 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 +confogl_addcvar vs_survivor_damage_reduction 1.0 +confogl_addcvar vs_score_pp_health 0.5 +confogl_addcvar vs_score_pp_healthbuffer 0.5 +confogl_addcvar vs_survival_bonus 25 +confogl_addcvar vs_incap_bonus 25 +confogl_addcvar vs_defib_penalty 0 +confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar versus_marker_num 0 confogl_addcvar changelevel_pause_interval 7.5 confogl_addcvar sv_vote_plr_map_limit 2147483647 @@ -126,6 +133,8 @@ confogl_addcvar melee_combo_reset_time 1.0 confogl_addcvar melee_force_scalar 25 confogl_addcvar melee_force_scalar_combat_character 25 confogl_addcvar melee_collateral_shove_count 20 +confogl_addcvar inferno_max_range 250 +confogl_addcvar inferno_forward_reduction_factor 1.0 confogl_addcvar vomitjar_radius 150 confogl_addcvar vomitjar_duration_infected_pz 20 confogl_addcvar vomitjar_duration_infected_bot 25 @@ -162,6 +171,7 @@ confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spit_scaling_min_scale 1.0 +confogl_addcvar inferno_acid_spawn_angle 45 confogl_addcvar z_spit_detonate_delay 0.05 confogl_addcvar z_spit_spread_delay 0.1 confogl_addcvar z_spit_interval 16 From 47e84e4f3f0f8ee486e86b2b09236d6e2366c316 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 06:24:00 -0500 Subject: [PATCH 0131/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58a655c4..c3749862 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -212,8 +212,10 @@ sm_cvar mp_facefronttime 0.333333 sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. sm_cvar z_shove_friend_speed 220 sm_cvar z_friendly_fire_forgiveness 1 +sm_cvar l4d2_use_count 8 sm_cvar player_use_radius 100 // Range at which players can pick up items. sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. +sm_cvar z_use_tolerance 0.8 sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. From 8b81d0f1c438550aa78995fafa6664f9f2f9776c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 06:40:07 -0500 Subject: [PATCH 0132/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c3749862..05dec0e2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -201,7 +201,7 @@ sm_cvar sv_specnoclip 1 // Whether or not spect sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. sm_cvar sv_specspeed 3 // Sets spectate noclip speed. sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -sm_cvar sv_stepsize 19 // How tall objects can be for players to step over them. +sm_cvar sv_stepsize 18 // How tall objects can be for players to step over them. sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. @@ -378,7 +378,7 @@ sm_cvar sv_pausable_dev 0 // Prevents the server sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. sm_cvar sv_unlag 1 // Enables player lag compensation. sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar sv_maxunlag 2.0 // Maximum amount of seconds to "unlag", go back in time. +sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. From 0e9c93910caff8cb40408c6c44ee6cfede0c8cc2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 06:56:20 -0500 Subject: [PATCH 0133/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index c63d6ebe..5b13e3d9 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -96,6 +96,7 @@ confogl_addcvar mp_feetyawrate 120 confogl_addcvar mp_feetyawrate_max 180 confogl_addcvar mp_facefronttime 0.333333 confogl_addcvar sv_optimizedmovement 1 +confogl_addcvar sv_stepsize 18 confogl_addcvar smoothstairs 1 //confogl_addcvar mp_falldamage 0 //confogl_addcvar mp_freezetime 0 @@ -140,7 +141,6 @@ confogl_addcvar z_walk_speed 120 confogl_addcvar z_crouch_speed 80 confogl_addcvar sv_gravity 720 confogl_addcvar sv_airaccelerate 20 -confogl_addcvar sv_stepsize 19.9 confogl_addcvar sv_bounce 0.2 confogl_addcvar fall_speed_safe 550 confogl_addcvar fall_speed_fatal 750 From 4f5007f28d97ea98c7785757b5ef491b1eee51f4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 06:59:35 -0500 Subject: [PATCH 0134/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 05dec0e2..9928055d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -201,7 +201,6 @@ sm_cvar sv_specnoclip 1 // Whether or not spect sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. sm_cvar sv_specspeed 3 // Sets spectate noclip speed. sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -sm_cvar sv_stepsize 18 // How tall objects can be for players to step over them. sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. @@ -264,6 +263,7 @@ sm_cvar sv_tracereffects_limit_general 60 // Limits the max numbe // Slots (This prevents constant resetting of sv_maxplayers on map change) sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. @@ -281,8 +281,8 @@ sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivo sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. -sm_cvar sv_multiplayer_maxtempentities 40 // Limits the max number of temp entities that can be in the server. -sm_cvar sv_multiplayer_sounds 40 // Limits the max number of sounds that can be played in the server. +sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. sm_cvar sv_allowupload 1 // Allows clients to upload files. sm_cvar sv_allowdownload 1 // Allows clients to download files. sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. From ccee93f827c60c05c56ce1416dca998abc7e1d93 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 07:05:23 -0500 Subject: [PATCH 0135/2978] Update server1.cfg --- cfg/server1.cfg | 2 -- 1 file changed, 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9928055d..39561880 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -35,7 +35,6 @@ sv_pure 0 // The server will force all client fil sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. sv_voiceenable 1 // Enables voice chat in the server. -sv_alltalk 1 // Allows communication between idle and non-idle players. // [Logging] // ----------------------------------------------------------------------- @@ -287,7 +286,6 @@ sm_cvar sv_allowupload 1 // Allows clients to up sm_cvar sv_allowdownload 1 // Allows clients to download files. sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -sm_cvar sv_alltalk 1 // Allows communication between idle and non-idle players. sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. From 42feed7288cf7a531a96c24be013d1788bbbf831 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 07:07:30 -0500 Subject: [PATCH 0136/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 61be4f84..9e17b35c 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 60 -maxplayers 32 -timeout 10 -preload +sv_forcepreload 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +sv_forcepreload 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 569717d6f42dd813a2977df9339d15cbefb66f56 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 07:10:33 -0500 Subject: [PATCH 0137/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 39561880..6da93bdc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -293,7 +293,7 @@ sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to ca sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -sm_cvar sv_vote_creation_timer 15 // How often players are allowed to call a vote. +sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. From df151b27379494f602408821fb33e734a99b5c3f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 07:18:07 -0500 Subject: [PATCH 0138/2978] Update server1.cfg --- cfg/server1.cfg | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6da93bdc..ed78f1b5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -85,12 +85,12 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- sm_cvar sv_alternateticks 0 // Server updates on every tick. -sm_cvar sv_maxclientframes 100 // Maximum number of client frames. -sm_cvar sv_minrate 72000 // Minimum value of rate. -sm_cvar sv_maxrate 120000 // Maximum value of rate. -sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +sm_cvar sv_minrate 108000 // Minimum value of rate. +sm_cvar sv_maxrate 144000 // Maximum value of rate. +sm_cvar sv_minupdaterate 90 // Minimum value of cl_updaterate. sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sm_cvar sv_mincmdrate 90 // Minimum value of cl_cmdrate. sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. @@ -101,7 +101,7 @@ sm_cvar net_maxroutable 1200 // Maximum allowed pack sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +sm_cvar net_splitpacket_maxrate 108000 // Maximum rate that can be used for split packets. sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. sm_cvar z_network_compression 1 // Enables BZ2 network compression. @@ -280,8 +280,8 @@ sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivo sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. -sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. -sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. +sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. +sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. sm_cvar sv_allowupload 1 // Allows clients to upload files. sm_cvar sv_allowdownload 1 // Allows clients to download files. sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. @@ -371,6 +371,7 @@ sm_cvar inferno_max_range 250 // Corrected max range sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +sm_cvar sv_timeout 0 // How long before players who are not receiving connections from the host will be disconnected. sm_cvar sv_pausable 0 // Prevents the server from being paused. sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. From aa3ae43434ad0677c51aaec754b9618a156dd5e8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 07:18:39 -0500 Subject: [PATCH 0139/2978] Update sharedplugins.cfg --- cfg/sharedplugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sharedplugins.cfg b/cfg/sharedplugins.cfg index 212c2a1a..7af5df05 100644 --- a/cfg/sharedplugins.cfg +++ b/cfg/sharedplugins.cfg @@ -15,4 +15,4 @@ sm plugins load anticheat/sbpp_comms.smx sm plugins load anticheat/sbpp_main.smx sm plugins load anticheat/sbpp_report.smx sm plugins load anticheat/sbpp_sleuth.smx -sm plugins load anticheat/lilac.smx \ No newline at end of file +//sm plugins load anticheat/lilac.smx From 3d5ea5aea6212afcb585117abef2a5b5b7cc399d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 07:49:16 -0500 Subject: [PATCH 0140/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 362 ++++++++++++++++++------------------ 1 file changed, 181 insertions(+), 181 deletions(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index bde54b25..4dae0c49 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -4,156 +4,156 @@ // How many months old players (last online time) will be cleaned. 0 = Disabled // - // Default: "2" -// Minimum: "0.000000" -l4d_stats_adm_cleanoldplayers "2" +// Minimum: "0" +l4d_stats_adm_cleanoldplayers "0" // How many minutes of playtime to not get cleaned from stats. 0 = Disabled // - // Default: "30" -// Minimum: "0.000000" -l4d_stats_adm_cleanplaytime "30" +// Minimum: "0" +l4d_stats_adm_cleanplaytime "0" // [L4D2] Base score for giving Adrenaline to a friendly // - // Default: "15" -// Minimum: "1.000000" -l4d_stats_adrenaline "15" +// Minimum: "1" +l4d_stats_adrenaline "20" // Chat announcment mode. 0 = Off, 1 = Player Only, 2 = Player Only w/ Public Headshots, 3 = All Public // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "3.000000" +// Minimum: "0" +// Maximum: "3" l4d_stats_announcemode "0" // Chat announcment for the message of the day. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_announcemotd "0" // Chat announcment for player joined. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_announceplayerjoined "0" // Chat announcment for rank change // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_announcerank "0" // Rank change check interval // - // Default: "60" -// Minimum: "10.000000" -l4d_stats_announcerankinterval "60" +// Minimum: "10" +l4d_stats_announcerankinterval "30" // Chat announcment team messages to the team only mode. 0 = Print messages to all teams, 1 = Print messages to own team only, 2 = Print messages to own team and spectators only // - // Default: "2" -// Minimum: "0.000000" -// Maximum: "2.000000" -l4d_stats_announceteam "2" +// Minimum: "0" +// Maximum: "2" +l4d_stats_announceteam "1" // Base score for killing a Boomer // - // Default: "5" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_boomer "5" // Base team score for surviving a Boomer Mob with no Incapacitations // - // Default: "10" -// Minimum: "1.000000" -l4d_stats_boomermob "10" +// Minimum: "1" +l4d_stats_boomermob "15" // The number of survivors that needs to get blinded to earn Boomer Perfect Vomit Award and success points // - // Default: "4" -// Minimum: "4.000000" +// Minimum: "4" l4d_stats_boomerperfecthits "4" // Base score for a successful Boomer Perfect Vomit // - // Default: "30" -// Minimum: "1.000000" -l4d_stats_boomerperfectsuccess "30" +// Minimum: "1" +l4d_stats_boomerperfectsuccess "40" // Base score for a successfully vomiting on survivor // - // Default: "5" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_boomersuccess "5" // Multiplier to use when receiving bot related score penalty. 0 = Disable // - // Default: "1.0" -// Minimum: "0.000000" +// Minimum: "0" l4d_stats_botscoremultiplier "1.0" // Damage inflicted by Tank to earn Bulldozer Award and success points // - // Default: "200" -// Minimum: "200.000000" +// Minimum: "200" l4d_stats_bulldozer "200" // Base score for Bulldozer Award // - // Default: "50" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_bulldozersuccess "50" // Base score for Completing a Campaign // - // Default: "5" -// Minimum: "1.000000" -l4d_stats_campaign "5" +// Minimum: "1" +l4d_stats_campaign "10" // [L4D2] Base score for a Triggering Car Alarm // - // Default: "50" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_caralarm "50" // [L4D2] Base score for killing a Charger // - // Default: "5" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_charger "5" // [L4D2] Base score for saving a friendly from a Charger Carry // - // Default: "15" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_chargercarry "15" // [L4D2] Base score for saving a friendly from a Charger Plummel // - // Default: "10" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_chargerplummel "10" // The number of impacts on survivors to earn Scattering Ram Award and success points // - // Default: "4" -// Minimum: "2.000000" +// Minimum: "2" l4d_stats_chargerramhits "4" // Base score for a successful Charger Scattering Ram // - // Default: "40" -// Minimum: "1.000000" -l4d_stats_chargerramsuccess "40" +// Minimum: "1" +l4d_stats_chargerramsuccess "50" // Base score for saving a friendly from a Hunter Pounce / Smoker Choke // - // Default: "10" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_chokepounce "10" // Prefix for your stats tables @@ -164,471 +164,471 @@ l4d_stats_dbprefix "" // [L4D2] Base score for using a Defibrillator on a friendly // - // Default: "20" -// Minimum: "1.000000" -l4d_stats_defib "20" +// Minimum: "1" +l4d_stats_defib "30" // [L4D2] Base score for deploying ammo upgrade pack // - -// Default: "10" -// Minimum: "0.000000" -l4d_stats_deployammoupgrade "10" +// Default: "15" +// Minimum: "0" +l4d_stats_deployammoupgrade "20" // Show 'Stats Disabled' messages, allow chat commands to work when stats disabled. 0 = Hide messages/disable chat, 1 = Show messages/allow chat // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_disabledmessages "0" // Enable/Disable all stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enable "1" // Enable/Disable coop stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enablecoop "1" // [L4D2] Enable/Disable mutations stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enablemutations "1" // Enable point losses (negative score) // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" -l4d_stats_enablenegativescore "1" +// Minimum: "0" +// Maximum: "1" +l4d_stats_enablenegativescore "0" // Enable voting of team shuffle by player PPM (Points Per Minute) // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enablerankvote "1" // [L4D2] Enable/Disable realism stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enablerealism "1" // [L4D2] Enable/Disable realism versus stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enablerealismvs "1" // [L4D2] Enable/Disable scavenge stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enablescavenge "1" // Enable/Disable survival stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enablesv "1" // [L4D2] Enable/Disable team realism versus stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enableteamrealismvs "1" // [L4D2] Enable/Disable team scavenge stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enableteamscavenge "1" // [L4D2] Enable/Disable team versus stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enableteamversus "1" // Enable/Disable versus stat tracking // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_enableversus "1" // Base score for Friendly Fire // - // Default: "25" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_ffire "25" // Time in seconds for friendly fire cooldown // - -// Default: "10.0" -// Minimum: "1.000000" -l4d_stats_ffire_cooldown "10.0" +// Default: "10" +// Minimum: "1" +l4d_stats_ffire_cooldown "10" // Friendly fire cooldown mode. 0 = Disable, 1 = Player specific, 2 = General // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "2.000000" +// Minimum: "0" +// Maximum: "2" l4d_stats_ffire_cooldownmode "1" // Friendly fire mode. 0 = Normal, 1 = Cooldown, 2 = Damage based // - // Default: "2" -// Minimum: "0.000000" -// Maximum: "2.000000" +// Minimum: "0" +// Maximum: "2" l4d_stats_ffire_mode "2" // Friendly fire damage multiplier (Formula: Score = Damage * Multiplier) // - // Default: "1.5" -// Minimum: "0.000000" +// Minimum: "0.0" l4d_stats_ffire_multiplier "1.5" // Base score for a Friendly Incap // - // Default: "75" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_fincap "75" // Base score for a Friendly Kill // - // Default: "250" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_fkill "250" // [L4D2] Base score for successfully pouring a gascan // - // Default: "5" -// Minimum: "0.000000" -l4d_stats_gascanpoured "5" +// Minimum: "0" +l4d_stats_gascanpoured "10" // Base score for killing a Hunter // - // Default: "2" -// Minimum: "1.000000" -l4d_stats_hunter "2" +// Minimum: "1" +l4d_stats_hunter "5" // Hunter stored damage cap // - // Default: "25" -// Minimum: "25.000000" +// Minimum: "25" l4d_stats_hunterdamagecap "25" // Base score for killing a Common Infected // - // Default: "1" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_infected "1" // The amount of damage inflicted to Survivors to earn 1 point // - // Default: "2" -// Minimum: "1.000000" -l4d_stats_infected_damage "2" +// Minimum: "1" +l4d_stats_infected_damage "1" // Base victory score for Infected Team // - // Default: "30" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_infected_win "30" // Base score for letting Infected in the Safe Room // - // Default: "5" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_insaferoom "5" // [L4D2] Base score for killing a Jockey // - // Default: "5" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_jockey "5" // [L4D2] Base score for saving a friendly from a Jockey Ride // - // Default: "10" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_jockeyride "10" // Base score for causing a survivor to grap a ledge // - // Default: "15" -// Minimum: "1.000000" -l4d_stats_ledgegrap "15" +// Minimum: "1" +l4d_stats_ledgegrap "20" // [L4D2] Base score for killing a charging Charger with a melee weapon // - // Default: "30" -// Minimum: "1.000000" -l4d_stats_matador "30" +// Minimum: "1" +l4d_stats_matador "40" // Survival medic points enabled // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" -l4d_stats_medicpointssv "0" +// Minimum: "0" +// Maximum: "1" +l4d_stats_medicpointssv "1" // Base score for using a Medkit on a friendly // - // Default: "20" -// Minimum: "1.000000" -l4d_stats_medkit "20" +// Minimum: "1" +l4d_stats_medkit "30" // Add score reduction when bot uses a medkit. 0 = No, 1 = Bot uses a Medkit to a human player, 2 = Bot uses a Medkit to other than itself, 3 = Yes // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "2.000000" -l4d_stats_medkitbotmode "1" +// Minimum: "0" +// Maximum: "2" +l4d_stats_medkitbotmode "0" // Medkit point award mode. 0 = Based on amount healed, 1 = Static amount // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_medkitmode "0" // Score reduction for all Survivor earned points for each used Medkit (Formula: Score = NormalPoints * (1 - MedkitsUsed * MedkitPenalty)) // - // Default: "0.1" -// Minimum: "0.000000" -// Maximum: "0.500000" +// Minimum: "0.0" +// Maximum: "0.5" l4d_stats_medkitpenalty "0.1" // Team Survivors can use this many Medkits for free without any reduction to the score // - // Default: "0" -// Minimum: "0.000000" -l4d_stats_medkitpenaltyfree "0" +// Minimum: "0" +l4d_stats_medkitpenaltyfree "1" // Team Survivors can use this many Medkits for free without any reduction to the score when playing in Realism gamemodes (-1 = use the value in l4d_stats_medkitpenaltyfree) // - // Default: "4" -// Minimum: "-1.000000" +// Minimum: "-1" l4d_stats_medkitpenaltyfree_r "4" // Maximum score reduction (the score reduction will not go over this value when a Medkit is used) // - // Default: "1.0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0.0" +// Maximum: "1.0" l4d_stats_medkitpenaltymax "1.0" // Minimum Human players before stats will be enabled // - // Default: "2" -// Minimum: "1.000000" -// Maximum: "4.000000" -l4d_stats_minhumans "2" +// Minimum: "1" +// Maximum: "4" +l4d_stats_minhumans "1" // The amount of damage from a pounce to earn Nice Pounce (Pain From Above) success points // - -// Default: "15" -// Minimum: "1.000000" -l4d_stats_nicepouncedamage "15" +// Default: "10" +// Minimum: "1" +l4d_stats_nicepouncedamage "10" // Base score for a successful Nice Pounce // - // Default: "10" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_nicepouncesuccess "10" // Base team score for surviving a Panic Event with no Incapacitations // - // Default: "25" -// Minimum: "1.000000" -l4d_stats_panic "25" +// Minimum: "1" +l4d_stats_panic "30" // The amount of damage from a pounce to earn Perfect Pounce (Death From Above) success points // - // Default: "25" -// Minimum: "1.000000" -l4d_stats_perfectpouncedamage "25" +// Minimum: "1" +l4d_stats_perfectpouncedamage "20" // Base score for a successful Perfect Pounce // - // Default: "25" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_perfectpouncesuccess "25" // Base score for giving Pills to a friendly // - // Default: "15" -// Minimum: "1.000000" -l4d_stats_pills "15" +// Minimum: "1" +l4d_stats_pills "20" // Base score for Protect a friendly in combat // - // Default: "3" -// Minimum: "1.000000" -l4d_stats_protect "3" +// Minimum: "1" +l4d_stats_protect "5" // Display player's rank when they connect. 0 = Disable, 1 = Enable // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_rankonjoin "1" // Time to wait people to vote // - // Default: "20" -// Minimum: "10.000000" -l4d_stats_rankvotetime "20" +// Minimum: "10" +l4d_stats_rankvotetime "15" // [L4D2] Realism score multiplier for coop score // - // Default: "1.4" -// Minimum: "1.000000" -l4d_stats_realismmultiplier "1.4" +// Minimum: "1.0" +l4d_stats_realismmultiplier "1.5" // [L4D2] Realism score multiplier for infected versus score // - // Default: "0.6" -// Minimum: "0.000000" -// Maximum: "1.000000" -l4d_stats_realismvsmultiplier_i "0.6" +// Minimum: "0.0" +// Maximum: "1.0" +l4d_stats_realismvsmultiplier_i "1.0" // [L4D2] Realism score multiplier for survivors versus score // - // Default: "1.4" -// Minimum: "1.000000" -l4d_stats_realismvsmultiplier_s "1.4" +// Minimum: "1.0" +l4d_stats_realismvsmultiplier_s "1.5" // Base score for Rescue a friendly from a closet // - -// Default: "10" -// Minimum: "1.000000" -l4d_stats_rescue "10" +// Default: "15" +// Minimum: "1" +l4d_stats_rescue "30" // Base score for a Round Restart // - // Default: "100" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_restart "100" // Base score for Revive a friendly from Incapacitated state // - // Default: "15" -// Minimum: "1.000000" -l4d_stats_revive "15" +// Minimum: "1" +l4d_stats_revive "20" // Base score for reaching a Safe House // - // Default: "10" -// Minimum: "1.000000" -l4d_stats_safehouse "10" +// Minimum: "1" +l4d_stats_safehouse "20" // Silence chat triggers. 0 = Show chat triggers, 1 = Silence chat triggers // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_silencechat "1" // Community site URL, for rank panel display // - // Default: "" -l4d_stats_siteurl "" +l4d_stats_siteurl "https://bizzymod.com/" // Base score for killing a Smoker // - // Default: "3" -// Minimum: "1.000000" -l4d_stats_smoker "3" +// Minimum: "1" +l4d_stats_smoker "5" // Base score for saving a friendly from a Smoker Tongue Drag // - // Default: "5" -// Minimum: "1.000000" -l4d_stats_smokerdrag "5" +// Minimum: "1" +l4d_stats_smokerdrag "10" // Play sounds on certain events // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" l4d_stats_soundsenabled "1" // [L4D2] Base score for killing a Spitter // - // Default: "5" -// Minimum: "1.000000" +// Minimum: "1" l4d_stats_spitter "5" // Base score for killing a Survivor // - // Default: "40" -// Minimum: "1.000000" -l4d_stats_survivor_death "40" +// Minimum: "1" +l4d_stats_survivor_death "50" // Base score for incapacitating a Survivor // - // Default: "15" -// Minimum: "1.000000" -l4d_stats_survivor_incap "15" +// Minimum: "1" +l4d_stats_survivor_incap "30" // Base team score for killing a Tank // - // Default: "25" -// Minimum: "1.000000" -l4d_stats_tank "25" +// Minimum: "1" +l4d_stats_tank "50" // Maximum inflicted damage done by Tank to earn Infected damagepoints // - // Default: "500" -// Minimum: "150.000000" -l4d_stats_tankdmgcap "500" +// Minimum: "150" +l4d_stats_tankdmgcap "1000" // Base score for a Tank thrown rock hit // - // Default: "5" -// Minimum: "0.000000" -l4d_stats_tankthrowrocksuccess "5" +// Minimum: "0" +l4d_stats_tankthrowrocksuccess "10" // Minimum playtime (minutes) to show in top10 ppm list // - // Default: "30" -// Minimum: "1.000000" -l4d_stats_top10ppmplaytime "30" +// Minimum: "1" +l4d_stats_top10ppmplaytime "1" // Number of seconds between Common Infected point earn announcement/update // - // Default: "90" -// Minimum: "30.000000" +// Minimum: "30" l4d_stats_updaterate "90" // Base score for Not Disturbing a Witch // - // Default: "10" -// Minimum: "1.000000" -l4d_stats_witch "10" +// Minimum: "1" +l4d_stats_witch "30" // Base score for Crowning a Witch // - // Default: "30" -// Minimum: "1.000000" -l4d_stats_witchcrowned "30" +// Minimum: "1" +l4d_stats_witchcrowned "40" //Final l4d_stats_announcemotd "0" @@ -643,8 +643,8 @@ l4d_stats_adm_cleanplaytime "0" l4d_stats_ffire_mode "0" l4d_stats_silencechat "1" l4d_stats_disabledmessages "0" -l4d_stats_insaferoom "0" +l4d_stats_insaferoom "1" l4d_stats_restart "0" l4d_stats_fkill "100" l4d_stats_fincap "0" -l4d_stats_ffire "1" \ No newline at end of file +l4d_stats_ffire "1" From 0f0538bc8be4b05bae6261465eb548fcdbac69db Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 07:50:25 -0500 Subject: [PATCH 0141/2978] Update l4d_witch_damage.cfg --- cfg/sourcemod/l4d_witch_damage.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_witch_damage.cfg b/cfg/sourcemod/l4d_witch_damage.cfg index 969301b2..de102667 100644 --- a/cfg/sourcemod/l4d_witch_damage.cfg +++ b/cfg/sourcemod/l4d_witch_damage.cfg @@ -15,7 +15,7 @@ l4d_witch_damage_damage "100" // Damage applied when survivor is incapped. Scaled with scale cvar depending on the game difficulty. // - // Default: "30" -l4d_witch_damage_incapped "30" +l4d_witch_damage_incapped "25" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). // - From 91076afde4221c8ef3a26d1f539148d7a2318c45 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:07:30 -0500 Subject: [PATCH 0142/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 156 ++++++++++++++++----------------- 1 file changed, 78 insertions(+), 78 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index c3cc3de3..244efe0f 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -8,14 +8,14 @@ // 5 or more = ban on n'th detection (Minimum possible is 5) // - // Default: "5" -// Minimum: "0.000000" +// Minimum: "0" lilac_aimbot "5" // Detect Autoshoot. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_aimbot_autoshoot "1" // Detect Aimlock. @@ -24,15 +24,15 @@ lilac_aimbot_autoshoot "1" // 5 or more = ban on n'th detection (Minimum possible is 5). // - // Default: "10" -// Minimum: "0.000000" +// Minimum: "0" lilac_aimlock "10" // Only process at most 5 suspicious players for aimlock. // DO NOT DISABLE THIS UNLESS YOUR SERVER CAN HANDLE IT! // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_aimlock_light "1" // Detect Angle-Cheats (Basic Anti-Aim, Legit Anti-Backstab and Duckspeed). @@ -41,15 +41,15 @@ lilac_aimlock_light "1" // 1 = Enabled. // - // Default: "1" -// Minimum: "-1.000000" -// Maximum: "1.000000" +// Minimum: "-1" +// Maximum: "1" lilac_angles "-1" // Patch Angle-Cheats (Basic Anti-Aim, Legit Anti-Backstab and Duckspeed). // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_angles_patch "1" // CS:GO Only, detect Anti-Duck-Delay/FastDuck. @@ -58,15 +58,15 @@ lilac_angles_patch "1" // 1 = Enabled. // - // Default: "1" -// Minimum: "-1.000000" -// Maximum: "1.000000" -lilac_anti_duck_delay "-1" +// Minimum: "-1" +// Maximum: "1" +lilac_anti_duck_delay "0" // Automatically update Little Anti-Cheat. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_auto_update "0" // Patch Backtrack. @@ -74,8 +74,8 @@ lilac_auto_update "0" // 1 = Enabled. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_backtrack_patch "0" // How tolerant the backtrack patch will be of tickcount changes. @@ -83,15 +83,15 @@ lilac_backtrack_patch "0" // 1+ = n ticks tolerant. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "3.000000" +// Minimum: "0" +// Maximum: "3" lilac_backtrack_tolerance "0" // Enable banning of cheaters, set to 0 if you want to test Lilac before fully trusting it with bans. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_ban "1" // Ban reason language. @@ -99,14 +99,14 @@ lilac_ban "1" // 1 = Use the language of the cheater. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_ban_language "0" // How long bans should last in minutes (0 = forever). // - // Default: "0" -// Minimum: "0.000000" +// Minimum: "0" lilac_ban_length "0" // Bhop detection mode (Negative values = log-only). @@ -118,9 +118,9 @@ lilac_ban_length "0" // 6 = High. // - // Default: "5" -// Minimum: "-6.000000" -// Maximum: "6.000000" -lilac_bhop "-1" +// Minimum: "-6" +// Maximum: "6" +lilac_bhop "0" // Detect Chat-Clear. // -1 = Log only. @@ -128,8 +128,8 @@ lilac_bhop "-1" // 1 = Enabled. // - // Default: "1" -// Minimum: "-1.000000" -// Maximum: "1.000000" +// Minimum: "-1." +// Maximum: "1." lilac_chatclear "1" // Detect basic invalid ConVars. @@ -138,9 +138,9 @@ lilac_chatclear "1" // 1 = Enabled. // - // Default: "1" -// Minimum: "-1.000000" -// Maximum: "1.000000" -lilac_convar "-1" +// Minimum: "-1" +// Maximum: "1" +lilac_convar "0" // Database to log detections to. // empty = don't log to database @@ -152,15 +152,15 @@ lilac_database "" // Enable Little Anti-Cheat. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_enable "1" // Filter invalid characters in chat (block chat messages). // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_filter_chat "1" // Filter invalid names (kicks players with invalid names). @@ -170,15 +170,15 @@ lilac_filter_chat "1" // 2 = Ban cheaters with newlines in names. // - // Default: "2" -// Minimum: "-1.000000" -// Maximum: "2.000000" +// Minimum: "-1" +// Maximum: "2" lilac_filter_name "-1" // Enable cheat logging. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_log "1" // Which date & time format to use when logging. Type: "lilac_date_list" for more info. @@ -191,22 +191,22 @@ lilac_log_date "{year}/{month}/{day} {hour}:{minute}:{second}" // 2 = Log extra information on everything. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "2.000000" +// Minimum: "0" +// Maximum: "2" lilac_log_extra "1" // Log when players are kicked for misc features, like interp exploits, too high ping and on convar response failure. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" -lilac_log_misc "1" +// Minimum: "0" +// Maximum: "1" +lilac_log_misc "0" // Ignore some cheat detections for players who have too much packet loss (bad connection to the server). // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_loss_fix "1" // Detect macros. @@ -216,17 +216,17 @@ lilac_loss_fix "1" // 2 = Enabled, but no logging. // - // Default: "0" -// Minimum: "-1.000000" -// Maximum: "2.000000" -lilac_macro "1" +// Minimum: "-1" +// Maximum: "2" +lilac_macro "0" // What to do with players detected of using macros: // 0 = Kick. // 1 = Ban. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_macro_method "0" // What types of macros to detect: @@ -235,9 +235,9 @@ lilac_macro_method "0" // 2 = Auto-Shoot. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "3.000000" -lilac_macro_mode "0" +// Minimum: "0" +// Maximum: "3" +lilac_macro_mode "3" // Warning mode for Macro detection: // 0 = No warning. @@ -246,15 +246,15 @@ lilac_macro_mode "0" // 3 = Warn everyone. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "3.000000" -lilac_macro_warning "3" +// Minimum: "0" +// Maximum: "3" +lilac_macro_warning "0" // Ban players via Material-Admin (Fork of Sourcebans++. If it isn't installed, will default to sourcebans++ or basebans). // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_materialadmin "1" // Kicks players attempting to exploit interpolation, any interp higher than this value = kick. @@ -262,24 +262,24 @@ lilac_materialadmin "1" // 0 or less than 105 = Disabled. // - // Default: "105" -// Minimum: "0.000000" -// Maximum: "510.000000" -lilac_max_lerp "106" +// Minimum: "0" +// Maximum: "510" +lilac_max_lerp "510" // Ban players with too high of a ping for 3 minutes. // This is meant to deal with fakelatency, the ban length is just to prevent instant reconnects. // 0 = no ping limit, minimum possible is 100. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1000.000000" +// Minimum: "100" +// Maximum: "1000" lilac_max_ping "0" // Move players with a high ping to spectator and warn them after this many seconds (Minimum possible is 30). // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "90.000000" +// Minimum: "30" +// Maximum: "90" lilac_max_ping_spec "0" // TF2 Only, detect infinite noisemaker spam. STILL IN BETA, DOES NOT BAN, ONLY LOGS! MAY HAVE SOME ISSUES! @@ -288,8 +288,8 @@ lilac_max_ping_spec "0" // 1 = Enabled. // - // Default: "1" -// Minimum: "-1.000000" -// Maximum: "1.000000" +// Minimum: "-1" +// Maximum: "1" lilac_noisemaker "0" // Detect NoLerp. @@ -298,29 +298,29 @@ lilac_noisemaker "0" // 1 = Enabled. // - // Default: "1" -// Minimum: "-1.000000" -// Maximum: "1.000000" -lilac_nolerp "-1" +// Minimum: "-1" +// Maximum: "1" +lilac_nolerp "0" // Ban players via sourcebans++ (If it isn't installed, it will default to basebans). // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_sourcebans "1" // Enable reflecting log messages to SourceIRC channels flagged with 'lilac', if SourceIRC is available. // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_sourceirc "1" // Welcome connecting players saying that the server is protected. // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" lilac_welcome "0" From 36196f734648b71cadc1e0c1646cdd968a73642d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:08:57 -0500 Subject: [PATCH 0143/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 244efe0f..61d57b58 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -120,7 +120,7 @@ lilac_ban_length "0" // Default: "5" // Minimum: "-6" // Maximum: "6" -lilac_bhop "0" +lilac_bhop "-1" // Detect Chat-Clear. // -1 = Log only. From 325ec5b0077fbe7454fcd641ef8b7ec23f18e21f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:10:14 -0500 Subject: [PATCH 0144/2978] Update Sm_SourceSleuth.cfg --- cfg/sourcemod/Sm_SourceSleuth.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/sourcemod/Sm_SourceSleuth.cfg b/cfg/sourcemod/Sm_SourceSleuth.cfg index f07714d7..a708e15e 100644 --- a/cfg/sourcemod/Sm_SourceSleuth.cfg +++ b/cfg/sourcemod/Sm_SourceSleuth.cfg @@ -5,15 +5,15 @@ // Sleuth Ban Type: 1 - Original Length, 2 - Custom Length, 3 - Double Length, 4 - Notify Admins Only // - // Default: "3" -// Minimum: "1.000000" -// Maximum: "4.000000" +// Minimum: "1" +// Maximum: "4" sm_sleuth_actions "3" // 0 - Inactivated, 1 - Allow all admins with ban flag to pass the check // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" sm_sleuth_adminbypass "0" // How many active bans are allowed before we act @@ -24,8 +24,8 @@ sm_sleuth_bansallowed "0" // 0 - ban all type of lengths, 1 - ban only permanent bans // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" sm_sleuth_bantype "0" // Required: sm_sleuth_actions 1: Bantime to ban player if we got a match (0 = permanent (defined in minutes) ) @@ -36,14 +36,14 @@ sm_sleuth_duration "0" // 0 - Inactivated, 1 - Allow old bans to be excluded from ban check // - // Default: "0" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" sm_sleuth_excludeold "0" // Amount of time in seconds to allow old bans to be excluded from ban check // - // Default: "31536000" -// Minimum: "1.000000" +// Minimum: "1" sm_sleuth_excludetime "31536000" // Prexfix for sourcebans tables: Default sb From 40fa1f1794197686ee2e74e8356cf0f8b5a868af Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:10:34 -0500 Subject: [PATCH 0145/2978] Update l4d2_boomerbitchslap.cfg --- cfg/sourcemod/l4d2_boomerbitchslap.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/sourcemod/l4d2_boomerbitchslap.cfg b/cfg/sourcemod/l4d2_boomerbitchslap.cfg index e8e59617..83bad492 100644 --- a/cfg/sourcemod/l4d2_boomerbitchslap.cfg +++ b/cfg/sourcemod/l4d2_boomerbitchslap.cfg @@ -9,13 +9,13 @@ l4d2_boomerbitchslap_announce "1" // How many seconds before Boomer can Slap again // - -// Default: "15.0" -l4d2_boomerbitchslap_cooldown "15.0" +// Default: "15" +l4d2_boomerbitchslap_cooldown "15" // Enable/Disable the Boomer Bitch Slap Plugin // - // Default: "1" -l4d2_boomerbitchslap_enabled "1" +l4d2_boomerbitchslap_enabled "0" // Enable/Disable Slapping hanging people off ledges // - @@ -24,7 +24,7 @@ l4d2_boomerbitchslap_ledgeslap "0" // How much Force is applied to the victim // - -// Default: "150.0" -l4d2_boomerbitchslap_power "150.0" +// Default: "150" +l4d2_boomerbitchslap_power "150" From 75a847c986e12c1e730ee0b345797ae469461ee7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:13:15 -0500 Subject: [PATCH 0146/2978] Update l4d2_boss_spawn.cfg --- cfg/sourcemod/l4d2_boss_spawn.cfg | 42 +++++++++++++++---------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/sourcemod/l4d2_boss_spawn.cfg b/cfg/sourcemod/l4d2_boss_spawn.cfg index 87ed80a7..0ab9aef0 100644 --- a/cfg/sourcemod/l4d2_boss_spawn.cfg +++ b/cfg/sourcemod/l4d2_boss_spawn.cfg @@ -5,8 +5,8 @@ // 0:Disable, 1:Enable Plugin // - // Default: "1" -// Minimum: "0.000000" -// Maximum: "1.000000" +// Minimum: "0" +// Maximum: "1" boss_spawn "1" // 0:Checking any Tanks spawned on map, 1:Checking only boss spawn Tanks @@ -31,31 +31,31 @@ boss_spawn_finale_witches "0" // Set progress (0-100)% max of the distance map to can spawn Tank // - -// Default: "100.0" -// Minimum: "0.000000" -// Maximum: "100.000000" -boss_spawn_range_max_tank "100.0" +// Default: "100" +// Minimum: "0" +// Maximum: "100" +boss_spawn_range_max_tank "100" // Set progress (0-100)% max of the distance map to can spawn Witch // - -// Default: "100.0" -// Minimum: "0.000000" -// Maximum: "100.000000" -boss_spawn_range_max_witch "100.0" +// Default: "100" +// Minimum: "0" +// Maximum: "100" +boss_spawn_range_max_witch "100" // Set progress (0-100)% min of the distance map to can spawn Tank // - // Default: "0.0" -// Minimum: "0.000000" -// Maximum: "100.000000" -boss_spawn_range_min_tank "0.0" +// Minimum: "0" +// Maximum: "100" +boss_spawn_range_min_tank "0" // Set progress (0-100)% min of the distance map to can spawn Witch // - // Default: "0.0" -// Minimum: "0.000000" -// Maximum: "100.000000" -boss_spawn_range_min_witch "0.0" +// Minimum: "0." +// Maximum: "100" +boss_spawn_range_min_witch "0" // 0:Disable Tanks in first map, 1:Allow Tanks in first map // - @@ -75,8 +75,8 @@ boss_spawn_tanks "1" // Setting chance (0-100)% to spawn Tanks // - // Default: "100" -// Minimum: "0.000000" -// Maximum: "100.000000" +// Minimum: "0" +// Maximum: "100" boss_spawn_tanks_chance "100" // Set max random Tanks to spawn simultaneously, 0:Disable Random value @@ -92,7 +92,7 @@ boss_spawn_total_tanks "1" // Set max random value total Tanks on map, 0:Disable Random value // - // Default: "3" -boss_spawn_total_tanks_rng "3" +boss_spawn_total_tanks_rng "0" // Set total Witches to spawn on map // - @@ -112,8 +112,8 @@ boss_spawn_witches "1" // Setting chance (0-100)% to spawn Witches // - // Default: "100" -// Minimum: "0.000000" -// Maximum: "100.000000" +// Minimum: "0" +// Maximum: "100" boss_spawn_witches_chance "100" // Set max random Witches to spawn simultaneously, 0:Disable Random value From b080ac363f59ad341dba4a421ded081e70ff75e7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:14:47 -0500 Subject: [PATCH 0147/2978] Update l4d2_incapped_crawling.cfg --- cfg/sourcemod/l4d2_incapped_crawling.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/sourcemod/l4d2_incapped_crawling.cfg b/cfg/sourcemod/l4d2_incapped_crawling.cfg index 0bae797f..9d1eb562 100644 --- a/cfg/sourcemod/l4d2_incapped_crawling.cfg +++ b/cfg/sourcemod/l4d2_incapped_crawling.cfg @@ -5,7 +5,7 @@ // 0=Plugin off, 1=Plugin on. // - // Default: "1" -l4d2_crawling "1" +l4d2_crawling "0" // 0=Off. 1=Use crazy faces (original before version 2.0). // - @@ -15,12 +15,12 @@ l4d2_crawling_crazy "0" // 0=Disables survivor glow on crawling, 1=Enables glow if not realism. // - // Default: "0" -l4d2_crawling_glow "0" +l4d2_crawling_glow "1" // 0=Dislables, 1=Chat text, 2=Hint box. // - // Default: "2" -l4d2_crawling_hint "2" +l4d2_crawling_hint "0" // How many times to display hints. // - @@ -30,7 +30,7 @@ l4d2_crawling_hint_num "2" // Damage to apply every second of crawling, 0=No damage when crawling. // - // Default: "2" -l4d2_crawling_hurt "2" +l4d2_crawling_hurt "0" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). // - @@ -50,12 +50,12 @@ l4d2_crawling_modes_tog "0" // Sets the playback speed of the crawling animation. // - // Default: "15" -l4d2_crawling_rate "15" +l4d2_crawling_rate "100" // Changes 'survivor_crawl_speed' cvar. // - // Default: "15" -l4d2_crawling_speed "15" +l4d2_crawling_speed "100" // 0=Disables crawling in spitter acid, 1=Enables crawling in spit. // - @@ -65,6 +65,6 @@ l4d2_crawling_spit "1" // 0=Firstperson view when crawling, 1=Thirdperson view when crawling. 2=Firstperson view when crawling and hides own animation. // - // Default: "1" -l4d2_crawling_view "1" +l4d2_crawling_view "2" From ee05adc89d7d596effd4f274bfc1626f0f8a9f9c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:18:31 -0500 Subject: [PATCH 0148/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 32 ++++++++++++++--------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 57aece89..6bddea47 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -9,13 +9,13 @@ l4d_gear_transfer_allow "1" // How close you have to be to transfer an item. Also affects bots auto give range. // - -// Default: "150.0" -l4d_gear_transfer_dist_give "150.0" +// Default: "150" +l4d_gear_transfer_dist_give "200" // How close the bots need to be for them to pick up an item. // - -// Default: "150.0" -l4d_gear_transfer_dist_grab "150.0" +// Default: "200" +l4d_gear_transfer_dist_grab "200" // 0=Off. 1=Shove only, 2=Reload key only, 3=Shove and Reload key to transfer items. // - @@ -54,30 +54,30 @@ l4d_gear_transfer_sounds "1" // Timeout to stop bots returning an item after switching with a player. Timeout to prevent bots auto grabbing a recently dropped item. // - -// Default: "5.0" -// Minimum: "1.000000" -l4d_gear_transfer_timeout "5.0" +// Default: "5" +// Minimum: "1" +l4d_gear_transfer_timeout "1" // 0.0=Off. How often to check survivor bot positions to real clients for auto give. // - -// Default: "1.0" -// Minimum: "0.000000" -// Maximum: "10.000000" -l4d_gear_transfer_timer_give "1.0" +// Default: "1" +// Minimum: "0" +// Maximum: "10" +l4d_gear_transfer_timer_give "1" // 0.0=Off. How often to check survivor bot positions to item positions for auto grab. // - // Default: "0.5" -// Minimum: "0.000000" -// Maximum: "10.000000" +// Minimum: "0" +// Maximum: "10" l4d_gear_transfer_timer_grab "0.5" // Maximum number of ray traces per frame for auto give/grab. This could be increased with minimal impact. // - // Default: "15" -// Minimum: "1.000000" -// Maximum: "120.000000" -l4d_gear_transfer_traces "15" +// Minimum: "1" +// Maximum: "120" +l4d_gear_transfer_traces "30" // Which type can bots auto give. 0=Off. 1=Adrenaline, 2=Pain Pills, 3=Molotov, 4=Pipe Bomb, 5=Vomit Jar, 6=First Aid, 7=Explosive Rounds, 8=Incendiary Rounds, 9=Defibrillator. Any string combination. // - From c6d47d446c488d431fa5e3d5bd46d58c3722f57a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:21:58 -0500 Subject: [PATCH 0149/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index e5187667..41506e6c 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // Advanced Realism Versus - Competitive L4D2 Configuration // Author: Moon -// Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m +// Contributions: Bizzy // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 2.0 // https://github.com/draxios/bizzymod @@ -33,9 +33,9 @@ confogl_addcvar bhop_allow_survivor 0 confogl_addcvar bhop_except_si_flags 16 // only jockey // [boomer_horde_equalizer_refactored.smx] -confogl_addcvar boomer_horde_equalizer 1 +confogl_addcvar boomer_horde_equalizer 1 confogl_addcvar boomer_horde_equalizer_events_default 1 -confogl_addcvar z_notice_it_range 1000 +confogl_addcvar z_notice_it_range 1000 boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range @@ -47,16 +47,16 @@ confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 // [l4d_weapon_limits.smx] -l4d_wlimits_add 5 1 weapon_uzi -l4d_wlimits_add 5 1 weapon_smg_silenced -l4d_wlimits_add 5 1 weapon_smg_mp5 -l4d_wlimits_add 5 1 weapon_pumpshotgun -l4d_wlimits_add 5 1 weapon_shotgun_chrome -l4d_wlimits_add 5 1 weapon_pistol_magnum -l4d_wlimits_add 1 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp +l4d_wlimits_add 8 1 weapon_uzi +l4d_wlimits_add 8 1 weapon_smg_silenced +l4d_wlimits_add 8 1 weapon_smg_mp5 +l4d_wlimits_add 8 1 weapon_pumpshotgun +l4d_wlimits_add 8 1 weapon_shotgun_chrome +l4d_wlimits_add 8 1 weapon_pistol_magnum +l4d_wlimits_add 8 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp // [l4d2_melee_shenanigans.smx] -confogl_addcvar l4d2_melee_drop_method 2 +confogl_addcvar l4d2_melee_drop_method 0 // [l4d2_playstats.smx + survivor_mvp] confogl_addcvar sm_survivor_mvp_brevity 0 From a52c95e726d0df5581049bf5dfc697046b42b55f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:44:52 -0500 Subject: [PATCH 0150/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 473 +++++++++++++++++++------------------ 1 file changed, 239 insertions(+), 234 deletions(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 1ab23081..4fd9235d 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -8,11 +8,11 @@ // ======================================================================================= // ReadyUp Cvars -l4d_ready_cfg_name "Advanced Realism Versus v2.0" +l4d_ready_cfg_name "Advanced Realism Versus v2.5" // Confogl Cvars -confogl_addcvar mp_gamemode "versus" -confogl_addcvar z_difficulty "normal" +confogl_addcvar mp_gamemode "Versus" +confogl_addcvar z_difficulty "Hard" confogl_addcvar confogl_pills_limit 4 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // ACV 4v4 Cvars @@ -26,65 +26,65 @@ confogl_addcvar z_mob_spawn_min_interval_normal 60 confogl_addcvar z_mob_spawn_max_interval_normal 120 confogl_addcvar z_pounce_damage 4 confogl_addcvar z_pounce_damage_interval 0.4 -confogl_addcvar hunter_pz_claw_dmg 7 +confogl_addcvar hunter_pz_claw_dmg 8 confogl_addcvar tongue_drag_damage_amount 4 confogl_addcvar z_restrict_team_change 0 -confogl_addcvar vs_max_team_switches 9999 +confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 -confogl_addcvar sv_accelerate 5.2 -confogl_addcvar sv_friction 3.9 -confogl_addcvar sv_airaccelerate 10 -confogl_addcvar sv_gravity 760 -confogl_addcvar sv_wateraccelerate 10 -confogl_addcvar sv_waterfriction 1.1 -confogl_addcvar sv_noclipaccelerate 6.0 -confogl_addcvar sv_noclipspeed 5.5 -confogl_addcvar sv_noclipfriction 4.5 -confogl_addcvar sv_specaccelerate 6.0 -confogl_addcvar sv_specspeed 5.5 - +confogl_addcvar sv_accelerate 5.25 +confogl_addcvar sv_friction 4 +confogl_addcvar sv_airaccelerate 20 +confogl_addcvar sv_gravity 720 +confogl_addcvar sv_wateraccelerate 30 +confogl_addcvar sv_waterfriction 0 +confogl_addcvar sv_noclipaccelerate 5 +confogl_addcvar sv_noclipfriction 4 +confogl_addcvar sv_noclipspeed 3 +confogl_addcvar sv_specaccelerate 5 +confogl_addcvar sv_specspeed 3 + +confogl_addcvar sv_vote_creation_timer 0 confogl_addcvar sv_vote_timer_duration 10 -confogl_addcvar sv_vote_command_delay 1.1 +confogl_addcvar sv_vote_command_delay 1.5 confogl_addcvar sv_vote_failure_timer 0 -confogl_addcvar sv_vote_creation_timer 30 -confogl_addcvar sv_vote_plr_map_limit 9999 +confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 -confogl_addcvar versus_level_restart_delay 1.1 +confogl_addcvar versus_level_restart_delay 2 confogl_addcvar versus_round_restarttimer 10 confogl_addcvar versus_round_restarttimer_finale 10 -confogl_addcvar versus_force_start_time 9999 +confogl_addcvar versus_force_start_time 600 confogl_addcvar sv_gameinstructor_disable 1 -confogl_addcvar versus_marker_num 3 +confogl_addcvar versus_marker_num 0 confogl_addcvar vs_tiebreak_bonus 0 confogl_addcvar vs_survival_bonus 0 confogl_addcvar versus_stats_highlight_interval 4 -confogl_addcvar director_cs_weapon_spawn_chance 0 +confogl_addcvar director_cs_weapon_spawn_chance 0.333333 -confogl_addcvar director_vs_convert_pills 0 -confogl_addcvar director_convert_pills 0 +confogl_addcvar director_convert_pills 1 +confogl_addcvar director_vs_convert_pills 1 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar z_holiday_gift_drop_chance 0.1 +confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar player_throwforce 2500 -confogl_addcvar sv_player_stuck_tolerance 2.5 +confogl_addcvar sv_player_stuck_tolerance 2.0 confogl_addcvar z_door_reopen_interval 0.1 confogl_addcvar z_door_retry_interval 0.1 -confogl_addcvar sb_close_checkpoint_door_interval 9999 -confogl_addcvar z_door_pound_damage 9999 -confogl_addcvar z_breakable_damage 9999 -confogl_addcvar z_pounce_door_damage 9999 +confogl_addcvar sb_close_checkpoint_door_interval 0.5 +confogl_addcvar z_breakable_damage 50 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_special_burn_dmg_scale 2.0 -confogl_addcvar z_witch_burn_time 15 +confogl_addcvar z_special_burn_dmg_scale 1 +confogl_addcvar z_witch_burn_time 20 confogl_addcvar tank_burn_duration 60 confogl_addcvar car_alarm_distance 800 @@ -93,198 +93,202 @@ confogl_addcvar car_alarm_duration 10 confogl_addcvar elevator_movedelay 0 -confogl_addcvar cola_bottles_use_range 90 +confogl_addcvar cola_bottles_use_range 100 confogl_addcvar cola_bottles_use_tolerance 0 -confogl_addcvar cola_bottles_use_duration 1.2 +confogl_addcvar cola_bottles_use_duration 1.5 -confogl_addcvar z_spawn_safety_range 0 -confogl_addcvar z_finale_spawn_safety_range 0 -confogl_addcvar z_finale_spawn_mob_safety_range 600 -confogl_addcvar z_finale_spawn_tank_safety_range 600 +confogl_addcvar z_spawn_safety_range 150 +confogl_addcvar z_finale_spawn_safety_range 150 +confogl_addcvar z_finale_spawn_mob_safety_range 300 +confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar gascan_use_range 80 -confogl_addcvar gas_can_use_duration 1.6 -confogl_addcvar scavenge_item_respawn_delay 10 +confogl_addcvar gas_can_use_duration 1.8 +confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar gascan_spit_time 1.9 -confogl_addcvar sv_pz_endgame_vote_period 15 -confogl_addcvar sv_pz_endgame_vote_post_period 1.5 +confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar sv_pz_endgame_vote_post_period 5 confogl_addcvar sb_min_attention_notice_time 0 -confogl_addcvar survivor_crouch_speed 80 -confogl_addcvar decalfrequency 0.9 +confogl_addcvar sb_orphan_time_to_cover 0 +confogl_addcvar survivor_crouch_speed 75 +confogl_addcvar decalfrequency 1.5 +confogl_addcvar tauntfrequency 0 confogl_addcvar z_round_start_attack_prevention 0 confogl_addcvar sb_pushscale 0.0 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 1 -confogl_addcvar z_gun_range 70 -confogl_addcvar z_gun_swing_interval 0.7 -confogl_addcvar z_gun_swing_duration 0.10 -confogl_addcvar z_gun_swing_vs_min_penalty 9999 -confogl_addcvar z_gun_swing_vs_max_penalty 9999 +confogl_addcvar z_gun_range 80 +confogl_addcvar z_gun_swing_interval 0.666667 +confogl_addcvar z_gun_swing_duration 0.133333 +confogl_addcvar z_gun_swing_vs_min_penalty 2147483647 +confogl_addcvar z_gun_swing_vs_max_penalty 2147483647 confogl_addcvar z_gun_swing_vs_amt_penalty 0 confogl_addcvar z_gun_swing_vs_cooldown 0 confogl_addcvar z_gun_swing_vs_restore_time 0 confogl_addcvar z_gun_survivor_friend_push 1 -confogl_addcvar survivor_team_hit_pitch_max 0 -confogl_addcvar survivor_team_hit_pitch_min -5 -confogl_addcvar survivor_team_hit_yaw_max 0 -confogl_addcvar survivor_team_hit_yaw_min 0 +confogl_addcvar survivor_team_hit_pitch_min -10 +confogl_addcvar survivor_team_hit_pitch_max 10 +confogl_addcvar survivor_team_hit_yaw_min -5 +confogl_addcvar survivor_team_hit_yaw_max 5 + +confogl_addcvar melee_range 80 +confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar ammo_smg_max 550 -confogl_addcvar ammo_shotgun_max 56 +confogl_addcvar ammo_smg_max 850 +confogl_addcvar ammo_shotgun_max 112 confogl_addcvar z_shotgun_bonus_damage_range 300 confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 confogl_addcvar shotgun_reload_cancel_delay 0 confogl_addcvar z_reload_chatter_nearby_friend_range 800 -confogl_addcvar z_reload_chatter_recent_enemy 2.0 -confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 8 +confogl_addcvar z_reload_chatter_recent_enemy 2 +confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 confogl_addcvar z_reload_chatter_shotgun_interval 5 confogl_addcvar z_non_head_damage_factor_normal 1.0 -confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar melee_range 80 - confogl_addcvar survivor_friendly_fire_factor_normal 0.2 confogl_addcvar survivor_ff_avoidance_pitch 0 confogl_addcvar survivor_ff_avoidance_yaw 0 -confogl_addcvar inferno_flame_lifetime 8 +confogl_addcvar inferno_flame_lifetime 15 confogl_addcvar inferno_damage 50 -confogl_addcvar survivor_burn_factor_normal 0.3 +confogl_addcvar survivor_burn_factor_normal 0.2 confogl_addcvar inferno_friendly_fire_duration 4 -confogl_addcvar pipe_bomb_timer_duration 6 +confogl_addcvar pipe_bomb_timer_duration 7.5 +confogl_addcvar pipe_bomb_beep_interval_delta 0.02 confogl_addcvar pipe_bomb_shake_radius 800 confogl_addcvar pipe_bomb_shake_amplitude 100 confogl_addcvar upgrade_pack_use_duration 1.5 -confogl_addcvar incendiary_ammo_burn_time 2.0 +confogl_addcvar incendiary_ammo_burn_time 3 confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 confogl_addcvar survivor_limp_health 40 -confogl_addcvar survivor_limp_walk_speed 90 -confogl_addcvar survivor_fumes_walk_speed 90 +confogl_addcvar survivor_limp_walk_speed 100 +confogl_addcvar survivor_fumes_walk_speed 100 confogl_addcvar survivor_incap_health 300 -confogl_addcvar survivor_knockdown_roll 0 -confogl_addcvar survivor_incapacitated_roll 0 -confogl_addcvar survivor_incapacitated_eye_height 30 -confogl_addcvar survivor_incapacitated_dizzy_severity 0 -confogl_addcvar survivor_incapacitated_dizzy_timer 0 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 +confogl_addcvar survivor_knockdown_roll -15 +confogl_addcvar survivor_incapacitated_roll 15 +confogl_addcvar survivor_incapacitated_eye_height 24 +confogl_addcvar survivor_incapacitated_dizzy_severity 0.0 +confogl_addcvar survivor_incapacitated_dizzy_timer 5 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.0 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 -confogl_addcvar survivor_incap_decay_rate 5 +confogl_addcvar survivor_incap_decay_rate 3 confogl_addcvar survivor_hanging_eye_height 100 -confogl_addcvar player_incap_use_radius 120 -confogl_addcvar sb_revive_friend_distance 150 +confogl_addcvar player_incap_use_radius 100 +confogl_addcvar sb_revive_friend_distance 120 confogl_addcvar survivor_revive_duration 4.5 confogl_addcvar survivor_revive_health 39 -confogl_addcvar survivor_ledge_scales_health 0.6 -confogl_addcvar pain_pills_health_threshold 98 +confogl_addcvar survivor_ledge_scales_health 1 +confogl_addcvar pain_pills_health_threshold 99 confogl_addcvar pain_pills_health_value 50 -confogl_addcvar pain_pills_decay_rate 0.2 +confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar survivor_max_incapacitated_count 2 confogl_addcvar survivor_incap_hopeless_decay_rate 0 confogl_addcvar adrenaline_duration 20 -confogl_addcvar adrenaline_health_buffer 0 -confogl_addcvar adrenaline_run_speed 240 -confogl_addcvar adrenaline_revive_speedup 0.6 -confogl_addcvar adrenaline_backpack_speedup 0.6 +confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar adrenaline_run_speed 260 +confogl_addcvar adrenaline_revive_speedup 0.5 +confogl_addcvar adrenaline_backpack_speedup 0.5 confogl_addcvar fall_speed_safe 550 -confogl_addcvar fall_speed_fatal 700 -confogl_addcvar survivor_incap_max_fall_damage 300 +confogl_addcvar fall_speed_fatal 750 +confogl_addcvar survivor_incap_max_fall_damage 250 -confogl_addcvar survivor_damage_speed_factor 0.5 -confogl_addcvar z_claw_hit_pitch_max 0 -confogl_addcvar z_claw_hit_pitch_min -5 -confogl_addcvar z_claw_hit_yaw_max 5 -confogl_addcvar z_claw_hit_yaw_min -5 +confogl_addcvar survivor_damage_speed_factor 0.333333 +confogl_addcvar z_claw_hit_pitch_min -10 +confogl_addcvar z_claw_hit_pitch_max 10 +confogl_addcvar z_claw_hit_yaw_min -10 +confogl_addcvar z_claw_hit_yaw_max 10 -confogl_addcvar z_vomit_hit_pitch_max 2.5 -confogl_addcvar z_vomit_hit_pitch_min -2.5 -confogl_addcvar z_vomit_hit_yaw_max 7.5 -confogl_addcvar z_vomit_hit_yaw_min -7.5 +confogl_addcvar z_vomit_hit_pitch_min -10 +confogl_addcvar z_vomit_hit_pitch_max 10 +confogl_addcvar z_vomit_hit_yaw_min -15 +confogl_addcvar z_vomit_hit_yaw_max 15 -confogl_addcvar tongue_victim_accuracy_penalty 0.05 +confogl_addcvar tongue_victim_accuracy_penalty 0.0 confogl_addcvar survivor_hanging_from_tongue_eye_height 60 -confogl_addcvar tongue_release_fatigue_penalty 0 -confogl_addcvar tongue_player_dropping_to_ground_time 0 -confogl_addcvar z_cough_cloud_radius 0 +confogl_addcvar tongue_release_fatigue_penalty 20000 +confogl_addcvar tongue_player_dropping_to_ground_time 0.1 +confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 -confogl_addcvar z_cough_cloud_expire 0 +confogl_addcvar z_cough_cloud_expire 3 -confogl_addcvar survivor_pounce_victim_eye_height 50 +confogl_addcvar survivor_pounce_victim_eye_height 30 confogl_addcvar z_pounce_shake_radius 300 -confogl_addcvar z_pounce_shake_amplitude 4 +confogl_addcvar z_pounce_shake_amplitude 6 confogl_addcvar z_pounce_shake_duration 1.5 confogl_addcvar z_tank_footstep_shake_radius 800 -confogl_addcvar z_tank_footstep_shake_amplitude 3 +confogl_addcvar z_tank_footstep_shake_amplitude 5 confogl_addcvar z_tank_footstep_shake_interval 0.1 confogl_addcvar z_tank_footstep_shake_duration 0.1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 20 -confogl_addcvar z_health 75 +confogl_addcvar z_health 100 confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar z_throttle_hit_interval_normal 0.2 -confogl_addcvar z_pushaway_force 0 +confogl_addcvar z_throttle_hit_interval_normal 0.25 +confogl_addcvar z_pushaway_force 1000 confogl_addcvar z_hit_incap_factor_normal 1.0 confogl_addcvar z_attack_incapacitated_damage 5 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar z_brawl_chance 0 -confogl_addcvar z_burning_lifetime 10 -confogl_addcvar z_attack_infected_it_damage 0 -confogl_addcvar z_attack_pz_it_damage 10 +confogl_addcvar z_burning_lifetime 15 +confogl_addcvar z_attack_infected_it_damage 1 +confogl_addcvar z_attack_pz_it_damage 50 confogl_addcvar z_mob_spawn_min_interval_normal 60 confogl_addcvar z_mob_spawn_max_interval_normal 120 -confogl_addcvar z_spawn_mobs_behind_chance 100 +confogl_addcvar z_spawn_mobs_behind_chance 0 confogl_addcvar z_mob_spawn_min_size 20 -confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_mob_spawn_max_size 40 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_finale_size 20 +confogl_addcvar z_mob_spawn_finale_size 40 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 -confogl_addcvar sv_infected_police_tonfa_probability 0.2 -confogl_addcvar sv_infected_riot_control_tonfa_probability 0.2 -confogl_addcvar z_fallen_max_count 0 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 +confogl_addcvar sv_infected_police_tonfa_probability 0.25 +confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +confogl_addcvar z_fallen_max_count 1 confogl_addcvar z_fallen_kill_suppress_time 180 confogl_addcvar sv_fallen_survivor_health_multiplier 2.0 -confogl_addcvar z_ghost_friction 1.7 +confogl_addcvar z_ghost_friction 1.75 confogl_addcvar z_forwardspeed 500 confogl_addcvar z_sidespeed 500 confogl_addcvar z_backspeed 500 -confogl_addcvar z_ghost_speed 460 -confogl_addcvar z_spawn_speed 460 -confogl_addcvar z_walk_speed 120 -confogl_addcvar z_crouch_speed 100 +confogl_addcvar z_ghost_speed 450 +confogl_addcvar z_spawn_speed 450 +confogl_addcvar z_walk_speed 100 +confogl_addcvar z_crouch_speed 80 confogl_addcvar z_safe_spawn_range 0 -confogl_addcvar z_discard_min_range 800 +confogl_addcvar z_discard_min_range 32 confogl_addcvar z_discard_range 1000 confogl_addcvar z_ghost_travel_distance 0 -confogl_addcvar z_ghost_delay_min 20 -confogl_addcvar z_ghost_delay_max 20 -confogl_addcvar z_respawn_interval 30 -confogl_addcvar z_ghost_checkpoint_spawn_interval 20 -confogl_addcvar z_ghost_finale_spawn_interval 20 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 +confogl_addcvar z_ghost_delay_minspawn 1 +confogl_addcvar z_respawn_interval 15 +confogl_addcvar z_ghost_checkpoint_spawn_interval 15 +confogl_addcvar z_ghost_finale_spawn_interval 15 confogl_addcvar claw_range 60 -confogl_addcvar claw_range_down 80 -confogl_addcvar claw_swing_duration 0.15 -confogl_addcvar claw_swing_interval 0.9 -confogl_addcvar z_attack_movement_penalty 0.7 -confogl_addcvar z_max_stagger_duration 0.5 +confogl_addcvar claw_range_down 100 +confogl_addcvar claw_swing_interval 0.95 +confogl_addcvar claw_swing_duration 0.166667 +confogl_addcvar z_attack_movement_penalty 0.6 +confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar vs_incap_bonus 25 confogl_addcvar z_max_survivor_damage 300 @@ -292,15 +296,15 @@ confogl_addcvar z_versus_boomer_limit 1 confogl_addcvar z_female_boomer_spawn_chance 100 confogl_addcvar z_exploding_health 75 confogl_addcvar z_exploding_speed 200 -confogl_addcvar z_vomit_fatigue 2100 -confogl_addcvar z_vomit_velocity 1800 +confogl_addcvar z_vomit_fatigue 2250 +confogl_addcvar z_vomit_velocity 2000 confogl_addcvar z_vomit_interval 20 confogl_addcvar boomer_pz_claw_dmg 8 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 confogl_addcvar boomer_vomit_delay 0 -confogl_addcvar boomer_exposed_time_tolerance 0 -confogl_addcvar z_exploding_splat 9999 +confogl_addcvar boomer_exposed_time_tolerance 2147483647 +confogl_addcvar z_exploding_splat 0 confogl_addcvar z_splat_survivor_shake_radius 50 confogl_addcvar z_splat_survivor_shake_amplitude 50 confogl_addcvar z_splat_survivor_shake_frequency 200 @@ -314,110 +318,116 @@ confogl_addcvar z_versus_spitter_limit 1 confogl_addcvar z_spitter_health 150 confogl_addcvar z_spitter_speed 240 confogl_addcvar z_spit_range 1000 -confogl_addcvar z_spit_latency 0.15 -confogl_addcvar z_spit_velocity 1200 -confogl_addcvar z_spit_spread_delay 0.0 +confogl_addcvar z_spit_latency 0.25 +confogl_addcvar z_spit_velocity 1000 +confogl_addcvar z_spit_spread_delay 0 confogl_addcvar z_spit_interval 16 confogl_addcvar spitter_pz_claw_dmg 6 confogl_addcvar z_versus_smoker_limit 1 confogl_addcvar z_gas_health 300 confogl_addcvar z_gas_speed 220 -confogl_addcvar tongue_vs_cone_start_tolerance 0.015 +confogl_addcvar tongue_vs_cone_start_tolerance 0.025 confogl_addcvar tongue_range 900 -confogl_addcvar tongue_miss_delay 2.1 -confogl_addcvar tongue_fly_speed 1300 -confogl_addcvar tongue_los_forgiveness_time 0.8 +confogl_addcvar tongue_miss_delay 2.5 +confogl_addcvar tongue_fly_speed 1100 +confogl_addcvar tongue_los_forgiveness_time 2 confogl_addcvar z_witch_tongue_range 0 confogl_addcvar tongue_allow_voluntary_release 0 confogl_addcvar tongue_health 300 confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_start_pull_delay 0 -confogl_addcvar tongue_victim_acceleration 220 -confogl_addcvar tongue_victim_max_speed 220 -confogl_addcvar tongue_choke_damage_interval 0.4 -confogl_addcvar tongue_drag_damage_amount 3 -confogl_addcvar tongue_bullet_radius 10 -confogl_addcvar tongue_no_progress_choke_time 0 -confogl_addcvar tongue_choke_damage_amount 3 +confogl_addcvar tongue_victim_acceleration 10 +confogl_addcvar tongue_victim_max_speed 200 +confogl_addcvar tongue_choke_damage_interval 0.5 +confogl_addcvar tongue_drag_damage_amount 4 +confogl_addcvar tongue_bullet_radius 8 +confogl_addcvar tongue_no_progress_choke_time 0.25 +confogl_addcvar tongue_choke_damage_amount 4 confogl_addcvar survivor_incap_tongued_decay_rate 15 -confogl_addcvar tongue_vertical_choke_height 9999 +confogl_addcvar tongue_vertical_choke_height 8192 confogl_addcvar tongue_vertical_choke_time_off_ground 0 confogl_addcvar tongue_hit_delay 12 -confogl_addcvar smoker_pz_claw_dmg 7 +confogl_addcvar smoker_pz_claw_dmg 8 confogl_addcvar smoker_tongue_delay 0 -confogl_addcvar smoker_escape_range 0 +confogl_addcvar smoker_escape_range 32768 confogl_addcvar z_versus_hunter_limit 1 confogl_addcvar z_hunter_health 300 confogl_addcvar z_hunter_speed 260 confogl_addcvar z_pounce_crouch_delay 0.75 -confogl_addcvar z_lunge_power 610 -confogl_addcvar z_pounce_silence_range 9999 +confogl_addcvar z_lunge_power 612.5 +confogl_addcvar z_pounce_silence_range 400 +confogl_addcvar versus_shove_hunter_fov 60 +confogl_addcvar versus_shove_hunter_fov_leaping 30 confogl_addcvar z_hunter_max_pounce_bonus_damage 29 -confogl_addcvar z_pounce_damage_delay 0.10 -confogl_addcvar z_pounce_damage_interval 0.4 -confogl_addcvar z_pounce_damage 4 -confogl_addcvar hunter_pz_claw_dmg 7 +confogl_addcvar z_pounce_damage_delay 0.0 +confogl_addcvar z_pounce_damage_interval 0.5 +confogl_addcvar z_pounce_damage 5 +confogl_addcvar hunter_pz_claw_dmg 8 confogl_addcvar hunter_pounce_ready_range 1200 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar z_max_hunter_pounce_stagger_duration 0.4 confogl_addcvar z_pounce_stumble_radius 200 -confogl_addcvar z_pounce_stumble_force 4 +confogl_addcvar z_pounce_stumble_force 6 confogl_addcvar z_pounce_damage_interrupt 300 -confogl_addcvar hunter_leap_away_give_up_range 9999 +confogl_addcvar hunter_leap_away_give_up_range 32768 confogl_addcvar z_versus_jockey_limit 1 confogl_addcvar z_jockey_health 450 confogl_addcvar z_jockey_speed 280 -confogl_addcvar z_leap_power 420 -confogl_addcvar z_leap_interval 0.4 +confogl_addcvar z_leap_power 425 +confogl_addcvar z_leap_interval 0.45 confogl_addcvar versus_shove_jockey_fov_leaping 30 confogl_addcvar z_jockey_control_min 1.0 confogl_addcvar z_jockey_control_max 1.0 -confogl_addcvar z_jockey_control_variance 0 -confogl_addcvar z_jockey_min_mounted_speed 0.7 +confogl_addcvar z_jockey_control_variance 0.0 +confogl_addcvar z_jockey_min_mounted_speed 0.6 confogl_addcvar z_jockey_ride_damage_delay 0.0 -confogl_addcvar z_jockey_ride_damage_interval 0.3 +confogl_addcvar z_jockey_ride_damage_interval 0.333333 confogl_addcvar z_jockey_ride_damage 2 confogl_addcvar jockey_pz_claw_dmg 6 -confogl_addcvar z_leap_interval_post_ride 4.2 +confogl_addcvar z_leap_interval_post_ride 5 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_leap_interval_post_ledge_hang 10 +confogl_addcvar z_leap_interval_post_ledge_hang 12 confogl_addcvar z_versus_charger_limit 1 confogl_addcvar z_charger_health 600 confogl_addcvar z_speed 260 -confogl_addcvar z_charge_warmup 0 -confogl_addcvar z_charge_start_speed 510 -confogl_addcvar z_charge_max_speed 510 -confogl_addcvar z_charge_duration 2.2 +confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charge_start_speed 512.5 +confogl_addcvar z_charge_max_speed 512.5 +confogl_addcvar z_charge_duration 2.25 confogl_addcvar z_charge_min_force 600 confogl_addcvar z_charge_max_force 800 -confogl_addcvar z_charge_impact_radius 200 +confogl_addcvar z_charge_impact_radius 150 confogl_addcvar z_charger_pound_dmg 15 confogl_addcvar z_charge_interval 12 confogl_addcvar charger_pz_claw_dmg 8 confogl_addcvar z_charger_allow_shove 0 -confogl_addcvar versus_boss_flow_min_intro 0.15 -confogl_addcvar versus_boss_flow_max_intro 0.75 -confogl_addcvar versus_boss_flow_min 0.15 -confogl_addcvar versus_boss_flow_max 0.75 -confogl_addcvar versus_boss_flow_min_finale 0.30 -confogl_addcvar versus_boss_flow_max_finale 0.75 -confogl_addcvar versus_boss_padding_min 0.15 -confogl_addcvar versus_boss_padding_max 0.45 - confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_finale 1.0 confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_boss_flow_min 0.15 +confogl_addcvar versus_boss_flow_max 0.75 +confogl_addcvar versus_boss_flow_min_intro 0.20 +confogl_addcvar versus_boss_flow_max_intro 0.80 +confogl_addcvar versus_boss_flow_min_finale 0.25 +confogl_addcvar versus_boss_flow_max_finale 0.85 +confogl_addcvar versus_boss_padding_min 0.10 +confogl_addcvar versus_boss_padding_max 0.20 + confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 1500 confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_threat_hostile_range 800 -confogl_addcvar z_witch_flashlight_range 800 +confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_personal_space 400 confogl_addcvar z_witch_anger_rate 0.4 confogl_addcvar z_witch_relax_rate 0.1 @@ -425,55 +435,50 @@ confogl_addcvar z_witch_min_threat_time 0 confogl_addcvar z_witch_max_threat_time 0 confogl_addcvar z_witch_speed 300 confogl_addcvar z_witch_speed_inured 300 -confogl_addcvar z_witch_attack_range 70 +confogl_addcvar z_witch_attack_range 60 confogl_addcvar z_witch_always_kills 0 +confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 -confogl_addcvar z_witch_min_retreat_range 0 -confogl_addcvar z_witch_max_retreat_range 0 -confogl_addcvar z_witch_retreat_min_duration 0 -confogl_addcvar z_witch_retreat_exit_range 0 -confogl_addcvar z_witch_retreat_exit_hidden_duration 0 +confogl_addcvar z_witch_min_retreat_range 1000 +confogl_addcvar z_witch_max_retreat_range 2000 +confogl_addcvar z_witch_retreat_min_duration 5 +confogl_addcvar z_witch_retreat_exit_range 1000 +confogl_addcvar z_witch_retreat_exit_hidden_duration 5 -confogl_addcvar versus_tank_chance_intro 1.0 -confogl_addcvar versus_tank_chance 1.0 -confogl_addcvar versus_tank_chance_finale 1.0 -confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar director_tank_lottery_entry_time 0.1 -confogl_addcvar director_tank_lottery_selection_time 2.5 +confogl_addcvar director_tank_lottery_selection_time 3 confogl_addcvar z_tank_health 4000 confogl_addcvar z_tank_speed_vs 200 -confogl_addcvar z_tank_walk_speed 130 +confogl_addcvar z_tank_walk_speed 120 confogl_addcvar z_tank_damage_slow_min_range 0 confogl_addcvar z_tank_damage_slow_max_range 0 -confogl_addcvar tank_windup_time 0.45 -confogl_addcvar tank_swing_duration 0.20 +confogl_addcvar tank_windup_time 0.466667 +confogl_addcvar tank_swing_duration 0.166667 confogl_addcvar tank_swing_range 60 -confogl_addcvar tank_swing_interval 1.4 +confogl_addcvar tank_swing_interval 1.45 confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 820 +confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 80 -confogl_addcvar z_tank_throw_interval 4.4 -confogl_addcvar tank_swing_physics_prop_force 3.2 +confogl_addcvar z_tank_throw_interval 4.5 +confogl_addcvar tank_swing_physics_prop_force 3.0 confogl_addcvar z_frustration_spawn_delay 15 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar z_frustration_lifetime 15 -confogl_addcvar z_frustration_blink_percent 0.5 -confogl_addcvar z_frustration_blink_rate 20 -confogl_addcvar vs_tank_damage 20 +confogl_addcvar vs_tank_damage 25 confogl_addcvar vs_tank_rock_damage 25 -confogl_addcvar tank_throw_min_interval 4.4 -confogl_addcvar z_tank_grenade_roll 0 -confogl_addcvar z_tanks_block_molotovs 0 -confogl_addcvar tank_stuck_time_choose_new_target 0 -confogl_addcvar tank_stuck_time_suicide 9999 -confogl_addcvar tank_visibility_tolerance_suicide 9999 - -confogl_addcvar sm_readyup_lerp_changes 1 +confogl_addcvar tank_throw_min_interval 4 +confogl_addcvar z_tank_grenade_roll -15 +confogl_addcvar z_tanks_block_molotovs 1 +confogl_addcvar tank_stuck_time_choose_new_target 0.1 +confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar tank_visibility_tolerance_suicide 2147483647 + +confogl_addcvar sm_readyup_lerp_changes 20 confogl_addcvar sm_lerp_change_spec 1 confogl_addcvar sm_allowed_lerp_changes 5 -confogl_addcvar sm_min_lerp 0.00 -confogl_addcvar sm_max_lerp 0.10 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_survivor_freeze 0 @@ -495,9 +500,9 @@ confogl_addcvar l4d2_MITSR_Katana 4 confogl_addcvar l4d2_MITSR_Machete 4 confogl_addcvar l4d2_MITSR_Tonfa 4 -confogl_addcvar l4d2_reload_speed_uzi 2.2 -confogl_addcvar l4d2_reload_speed_silenced_smg 2.0 -confogl_addcvar l4d2_reload_speed_smg_mp5 2.4 +confogl_addcvar l4d2_reload_speed_uzi 2.4 +confogl_addcvar l4d2_reload_speed_silenced_smg 2.2 +confogl_addcvar l4d2_reload_speed_smg_mp5 2.6 confogl_addcvar l4d2_shotgun_ff_min 2 confogl_addcvar l4d2_shotgun_ff_max 10 @@ -510,7 +515,7 @@ confogl_addcvar l4d_pills_hot_total 0 confogl_addcvar l4d_no_cans 0 confogl_addcvar l4d_no_propane 0 confogl_addcvar l4d_no_oxygen 0 -confogl_addcvar l4d_no_fireworks 1 +confogl_addcvar l4d_no_fireworks 0 confogl_addcvar l4d2_antibaiter_delay 10 confogl_addcvar l4d2_antibaiter_horde_timer 20 @@ -526,15 +531,15 @@ confogl_addcvar l4d2_spit_max_ticks 25 confogl_addcvar l4d2_spit_dmg 2 confogl_addcvar l4d2_spit_alternate_dmg 3 -confogl_addcvar tongue_drag_first_damage_interval 0.10 -confogl_addcvar tongue_drag_first_damage 3 -confogl_addcvar l4d2_tongue_delay_survivor 4.0 +confogl_addcvar tongue_drag_first_damage_interval 0.0 +confogl_addcvar tongue_drag_first_damage 4 +confogl_addcvar l4d2_tongue_delay_survivor 4 confogl_addcvar l4d2_m2_smoker_penalty 1 confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 confogl_addcvar sm_unsilentjockey_time 0.1 -confogl_addcvar sm_unsilentjockey_interval 2.0 +confogl_addcvar sm_unsilentjockey_interval 2 confogl_addcvar l4d2_m2_jockey_penalty 1 confogl_addcvar z_leap_interval_post_ledge_hang 12 @@ -545,15 +550,15 @@ confogl_addcvar charger_dmg_impact 10 confogl_addcvar charger_dmg_incapped 30 confogl_addcvar charger_dmg_firstpunch 8 confogl_addcvar charger_dmg_cappedvictim 10 -confogl_addcvar melee_damage_charger 250 +confogl_addcvar melee_damage_charger 400 -confogl_addcvar gfc_ff_min_time 0.0 +confogl_addcvar gfc_ff_min_time 1.0 confogl_addcvar gfc_spit_extra_time 0.5 -confogl_addcvar gfc_common_extra_time 0.0 +confogl_addcvar gfc_common_extra_time 0.5 confogl_addcvar gfc_jockey_duration 0.0 confogl_addcvar gfc_smoker_duration 0.0 -confogl_addcvar gfc_hunter_duration 1.5 -confogl_addcvar gfc_charger_duration 2.0 +confogl_addcvar gfc_hunter_duration 1.0 +confogl_addcvar gfc_charger_duration 1.5 confogl_addcvar l4d_no_bash_kills 1 confogl_addcvar l4d2_slowdown_gunfire_si 0 @@ -563,7 +568,7 @@ confogl_addcvar infected_fire_immunity 0 confogl_addcvar sm_witch_can_spawn 1 confogl_addcvar sm_tank_can_spawn 1 -confogl_addcvar l4d_global_percent 0 +confogl_addcvar l4d_global_percent 1 confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_boss_vote 1 @@ -583,11 +588,11 @@ confogl_addcvar l4d2_infected_ff_allow_tank 1 confogl_addcvar collision_tankrock_common 1 confogl_addcvar collision_smoker_common 0 confogl_addcvar l4d2_rock_jockey_dismount 0 -confogl_addcvar l4d2_tongue_delay_tank 8.0 +confogl_addcvar l4d2_tongue_delay_tank 8 confogl_addcvar l4d2_slowdown_water_tank 0 confogl_addcvar l4d2_slowdown_water_survivors -1 -confogl_addcvar l4d2_slowdown_water_survivors_during_tank 220 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 200 confogl_addcvar simple_antibhop_enable 1 confogl_addcvar bhop_allow_survivor 0 @@ -613,11 +618,11 @@ confogl_addcvar l4d_equalise_alarm_start_disabled 1 confogl_addcvar l4d2_car_alarm_settings 3 confogl_addcvar l4d_tank_props_glow 1 -confogl_addcvar l4d2_tank_prop_glow_range 4000 -confogl_addcvar l4d2_tank_prop_glow_range_min 200 +confogl_addcvar l4d2_tank_prop_glow_range 32768 +confogl_addcvar l4d2_tank_prop_glow_range_min 0 confogl_addcvar l4d2_tank_prop_glow_only 0 confogl_addcvar l4d2_tank_prop_glow_spectators 1 -confogl_addcvar l4d2_tank_prop_dissapear_time 10.0 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 confogl_addcvar l4d_obey_boss_spawn_cvars 1 confogl_addcvar l4d_obey_boss_spawn_except_static 1 @@ -626,7 +631,7 @@ confogl_addcvar confogl_boss_tank 1 confogl_addcvar confogl_boss_unprohibit 0 confogl_addcvar confogl_lock_boss_spawns 1 confogl_addcvar confogl_remove_escape_tank 1 -confogl_addcvar confogl_disable_tank_hordes 0 +confogl_addcvar confogl_disable_tank_hordes 1 confogl_addcvar confogl_block_punch_rock 0 confogl_addcvar confogl_blockinfectedbots 0 confogl_addcvar confogl_reduce_finalespawnrange 1 From e60776745ae9d77fe0f63aced9297b3fdf3daa85 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:45:05 -0500 Subject: [PATCH 0151/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index 41506e6c..980a571c 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -3,7 +3,7 @@ // Author: Moon // Contributions: Bizzy // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 2.0 +// Version 2.5 // https://github.com/draxios/bizzymod // ======================================================================================= From e402f8c6bc58e1d688f071af88bb8b045c5f1ad7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:45:22 -0500 Subject: [PATCH 0152/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 4fd9235d..cd66f8d9 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -3,7 +3,7 @@ // Author: Moon // Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 2.0 +// Version 2.5 // https://github.com/draxios/bizzymod // ======================================================================================= From cbd072025561b9bb71ac70798353f8e237066a82 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:45:32 -0500 Subject: [PATCH 0153/2978] Update confogl_off.cfg --- cfg/cfgogl/acv/confogl_off.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl_off.cfg b/cfg/cfgogl/acv/confogl_off.cfg index 176f2281..65b8784f 100644 --- a/cfg/cfgogl/acv/confogl_off.cfg +++ b/cfg/cfgogl/acv/confogl_off.cfg @@ -3,7 +3,7 @@ // Author: Moon // Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 2.0 +// Version 2.5 // https://github.com/draxios/bizzymod // ======================================================================================= From 48328b9bdc1a8bfdfdefafbd4f573da9ef6c6924 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:45:39 -0500 Subject: [PATCH 0154/2978] Update confogl_plugins.cfg --- cfg/cfgogl/acv/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl_plugins.cfg b/cfg/cfgogl/acv/confogl_plugins.cfg index 8570a84a..adecde90 100644 --- a/cfg/cfgogl/acv/confogl_plugins.cfg +++ b/cfg/cfgogl/acv/confogl_plugins.cfg @@ -3,7 +3,7 @@ // Author: Moon // Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 2.0 +// Version 2.5 // https://github.com/draxios/bizzymod // ======================================================================================= From e3e71ba7268d57b4b8cf5ceb006536b4928f8dce Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:45:51 -0500 Subject: [PATCH 0155/2978] Update sharedplugins.cfg --- cfg/sharedplugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sharedplugins.cfg b/cfg/sharedplugins.cfg index 7af5df05..c17dca3b 100644 --- a/cfg/sharedplugins.cfg +++ b/cfg/sharedplugins.cfg @@ -15,4 +15,4 @@ sm plugins load anticheat/sbpp_comms.smx sm plugins load anticheat/sbpp_main.smx sm plugins load anticheat/sbpp_report.smx sm plugins load anticheat/sbpp_sleuth.smx -//sm plugins load anticheat/lilac.smx +sm plugins load anticheat/lilac.smx From de27dc0fa8146ce490af40d0fd8b61b25d912d6d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:48:54 -0500 Subject: [PATCH 0156/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 66 +++++++++++++++++---------------- 1 file changed, 34 insertions(+), 32 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 23193c34..a94bab6e 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -3,32 +3,34 @@ // Author: Moon // Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 2.0 +// Version 2.5 // https://github.com/draxios/bizzymod // ======================================================================================= // Server Cvars -sv_pure 2 +sv_pure 0 sv_alltalk 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 1 -confogl_addcvar sv_pure_kick_clients 1 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar vs_max_team_switches 9999 +confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 3 -confogl_addcvar sv_client_min_interp_ratio -1 -confogl_addcvar sv_client_max_interp_ratio -1 -confogl_addcvar sv_minrate 100000 -confogl_addcvar sv_maxrate 100000 -confogl_addcvar sv_minupdaterate 100 +confogl_addcvar sv_client_min_interp_ratio 0 +confogl_addcvar sv_client_max_interp_ratio 10 +confogl_addcvar sv_minrate 120000 +confogl_addcvar sv_maxrate 120000 +confogl_addcvar sv_minupdaterate 60 confogl_addcvar sv_maxupdaterate 100 -confogl_addcvar sv_mincmdrate 100 +confogl_addcvar sv_mincmdrate 60 confogl_addcvar sv_maxcmdrate 100 -confogl_addcvar nb_update_frequency 0.01 +confogl_addcvar nb_update_frequency 0 +confogl_addcvar nb_update_framelimit 10 +confogl_addcvar nb_update_maxslide 1 // Bandwidth Cvars exec confogl_rates.cfg @@ -51,12 +53,12 @@ confogl_match_killlobbyres "1" // Sets whet confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested // Confogl Cvars -confogl_addcvar confogl_boss_tank "1" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play -confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time +confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar director_allow_infected_bots "0" confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range @@ -87,42 +89,42 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_vs_convert_pills 0 +confogl_addcvar director_vs_convert_pills 1 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix -confogl_addcvar z_fallen_max_count 0 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 +confogl_addcvar z_fallen_max_count 1 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 confogl_addcvar sv_force_time_of_day 0 -confogl_addcvar z_brawl_chance 0.0 +confogl_addcvar z_brawl_chance 10 confogl_addcvar z_female_boomer_spawn_chance 100 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // Competitive Cvars -confogl_addcvar z_pushaway_force 0.0 -confogl_addcvar z_gun_swing_vs_min_penalty 9999 -confogl_addcvar z_gun_swing_vs_max_penalty 9999 +confogl_addcvar z_pushaway_force 1000 +confogl_addcvar z_gun_swing_vs_min_penalty 2147483647 +confogl_addcvar z_gun_swing_vs_max_penalty 2147483647 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 -confogl_addcvar gascan_spit_time 1.9 +confogl_addcvar gascan_spit_time 2.4 confogl_addcvar z_vomit_interval 20 -confogl_addcvar sv_gameinstructor_disable 1 -confogl_addcvar z_cough_cloud_radius 0 +confogl_addcvar sv_gameinstructor_disable 0 +confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 -confogl_addcvar z_pounce_silence_range 9999 +confogl_addcvar z_pounce_silence_range 400 confogl_addcvar versus_shove_jockey_fov_leaping 30 -confogl_addcvar z_holiday_gift_drop_chance 0.1 -confogl_addcvar z_door_pound_damage 9999 -confogl_addcvar z_pounce_door_damage 9999 -confogl_addcvar tongue_release_fatigue_penalty 0 +confogl_addcvar z_holiday_gift_drop_chance 1.0 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_gun_survivor_friend_push 1 -confogl_addcvar z_respawn_interval 30 +confogl_addcvar z_respawn_interval 5 confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar z_charge_warmup 0 +confogl_addcvar z_charge_warmup 0.5 confogl_addcvar charger_pz_claw_dmg 10 -confogl_addcvar tongue_vertical_choke_height 9999 +confogl_addcvar tongue_vertical_choke_height 2147483647 confogl_addcvar z_hit_from_behind_factor 1.0 // Unintended "unledge" fix. From 877fb82f84a4948fbbe9d6429391e5e95b725bc0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:49:15 -0500 Subject: [PATCH 0157/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index cd66f8d9..7f56f23d 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -105,7 +105,7 @@ confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar gascan_use_range 80 confogl_addcvar gas_can_use_duration 1.8 confogl_addcvar scavenge_item_respawn_delay 15 -confogl_addcvar gascan_spit_time 1.9 +confogl_addcvar gascan_spit_time 2.4 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 @@ -279,7 +279,7 @@ confogl_addcvar z_ghost_travel_distance 0 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_delay_minspawn 1 -confogl_addcvar z_respawn_interval 15 +confogl_addcvar z_respawn_interval 5 confogl_addcvar z_ghost_checkpoint_spawn_interval 15 confogl_addcvar z_ghost_finale_spawn_interval 15 From a8443fd3c86c70b6f645acdd96170217378cfbf9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:50:19 -0500 Subject: [PATCH 0158/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index a94bab6e..35d66aca 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -124,24 +124,24 @@ confogl_addcvar z_respawn_interval 5 confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar z_charge_warmup 0.5 confogl_addcvar charger_pz_claw_dmg 10 -confogl_addcvar tongue_vertical_choke_height 2147483647 +confogl_addcvar tongue_vertical_choke_height 8192 confogl_addcvar z_hit_from_behind_factor 1.0 // Unintended "unledge" fix. confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 // AI Improvement Cvars -confogl_addcvar boomer_exposed_time_tolerance 0 +confogl_addcvar boomer_exposed_time_tolerance 2147483647 confogl_addcvar boomer_vomit_delay 0 confogl_addcvar hunter_pounce_ready_range 1200 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars -confogl_addcvar versus_tank_flow_team_variation 0 +confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_max 0.75 confogl_addcvar versus_boss_flow_min 0.15 -confogl_addcvar tank_stuck_time_suicide 9999 -confogl_addcvar director_tank_lottery_selection_time 2.5 +confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar director_tank_lottery_selection_time 3 confogl_addcvar z_frustration_spawn_delay 15 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 From 8f0b1cdf1b26fc3f98efc7e69770ce0fdca02cc8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:50:56 -0500 Subject: [PATCH 0159/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 52e88ffb..2405b979 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -3,7 +3,7 @@ // Author: Moon // Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 2.0 +// Version 2.5 // https://github.com/draxios/bizzymod // ======================================================================================= @@ -30,7 +30,6 @@ sm plugins load optional/botpopstop.smx sm plugins load optional/coinflip.smx sm plugins load optional/current.smx sm plugins load optional/finalefix.smx -sm plugins load optional/l4d2_ghost_warp.smx sm plugins load optional/l4d2_blind_infected.smx sm plugins load optional/l4d2_nobhaps.smx sm plugins load optional/l4d2_nospitterduringtank.smx From e60642d4a6f302bff1876b66934d67c8586af7be Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:58:09 -0500 Subject: [PATCH 0160/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 151 +++++++++++++---------------- 1 file changed, 67 insertions(+), 84 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 6fa615d2..e480ec7f 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -16,21 +16,21 @@ confogl_addcvar l4d2_steady_boost_flags 2 // Infected only // [l4d2_ghost_warp.smx] confogl_addcvar l4d2_ghost_warp_flag 1 // Enable ghost warp with command only 'sm_warp' -confogl_addcvar l4d2_ghost_warp_delay 0.45 +confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.5 // 54 frames / 30 fps * 0.5 = 0.9s +confogl_addcvar tank_punch_getup_scale 0.4 // 54 frames / 30 fps * 0.4 = 0.8s // [l4d2_rock_trace_unblock.smx] confogl_addcvar l4d2_rock_trace_unblock_flag 1 confogl_addcvar l4d2_rock_jockey_dismount 0 // [charger_incap_damage] -confogl_addcvar charger_dmg_incapped "30.0" // Default 15 +confogl_addcvar charger_dmg_incapped 30 // Default 15 // [l4d2_spit_spread_patch.smx] confogl_addcvar l4d2_spit_spread_saferoom 1 -confogl_addcvar l4d2_deathspit_trace_height 9999.9 +confogl_addcvar l4d2_deathspit_trace_height 8192 confogl_addcvar l4d2_spit_max_flames 10 confogl_addcvar l4d2_spit_water_collision 1 @@ -44,11 +44,11 @@ confogl_addcvar cssladders_allow_switch 1 // [l4d2_tank_props_glow.smx] confogl_addcvar l4d_tank_props_glow 1 confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" -confogl_addcvar l4d2_tank_prop_glow_range 4000 -confogl_addcvar l4d2_tank_prop_glow_range_min 200 +confogl_addcvar l4d2_tank_prop_glow_range 32768 +confogl_addcvar l4d2_tank_prop_glow_range_min - confogl_addcvar l4d2_tank_prop_glow_only 0 confogl_addcvar l4d2_tank_prop_glow_spectators 1 -confogl_addcvar l4d2_tank_prop_dissapear_time 10.0 +confogl_addcvar l4d2_tank_prop_dissapear_time 10 // [l4d2_sound_manipulation.smx] confogl_addcvar sound_flags 7 @@ -72,7 +72,7 @@ confogl_addcvar crc_global 1 confogl_addcvar infected_fire_immunity 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0 +confogl_addcvar bot_kick_delay 2147483647 // [l4d2_saferoom_item_remove.smx] confogl_addcvar sm_safeitemkill_saferooms 3 @@ -93,8 +93,8 @@ confogl_addcvar z_leap_interval_post_ledge_hang 12 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 200 -confogl_addcvar z_tank_damage_slow_min_range 0 -confogl_addcvar z_tank_damage_slow_max_range 0 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 0 @@ -132,24 +132,8 @@ confogl_addcvar l4d2_car_alarm_touch_capped 0 // [l4d2_spitblock.smx] // Official Campaigns -spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer //Custom Campaigns -spit_block_square l4d_dbd2dc_clean_up -4232 3608 -4432 3544 // In the vent -spit_block_square l4d_dbd2dc_undead_center -6902.102539 8809.659180 -7872.751953 8522.269531 -spit_block_square l4d2_fallindeath03 4562.987793 -1769.313721 4446.680664 -1623.422729 -spit_block_square l4d2_fallindeath04 1656.737061 -325.227692 1531.636108 -187.895630 -spit_block_square cdta_03warehouse 6311.086 -13217.889 6192.448 -13347.204 // At the final ladder in the sewer -spit_block_square downpour_sugarmill_a -1444.891235 -9514.031250 -1514.214478 -9575.968750 -spit_block_square downpour_sugarmill_b -1434.379028 -9517.581055 -1514.214478 -9575.968750 -spit_block_square l4d2_darkblood02_engine 2515 5610 2664 5770 -spit_block_square x1m2_path 6303 10742 6522 10893 -spit_block_square cotd03_mall 8713 3405 8890 3115 -spit_block_square l4d2_daybreak03_bridge -7365.97 -1889.97 -7294.03 -1754 -spit_block_square l4d2_daybreak04_cruise 8064.77 -6594.97 8141 -6525 -spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RBT 6 Hotfix) // [l4d2_godframes_control.smx + l4d2_getup_fixes.smx] confogl_addcvar gfc_hittable_override 1 @@ -158,15 +142,15 @@ confogl_addcvar gfc_rock_override 0 confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.5 confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 1.5 +confogl_addcvar gfc_hunter_duration 1.0 confogl_addcvar gfc_jockey_duration 0.0 confogl_addcvar gfc_smoker_duration 0.0 -confogl_addcvar gfc_charger_duration 2.0 // frames: 85, fps 30, length: 2.833 +confogl_addcvar gfc_charger_duration 1.5 // frames: 85, fps 30, length: 2.833 confogl_addcvar gfc_long_charger_duration 2.0 // wall-slam: 3.867, ground-slam: 3.967 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 0.0 +confogl_addcvar gfc_ff_min_time 1.0 // [l4dhots.smx] confogl_addcvar l4d_pills_hot 0 @@ -182,7 +166,7 @@ confogl_addcvar l4d2_m2_smoker_penalty 1 // [l4d2_melee_damage_control.smx] confogl_addcvar l4d2_melee_damage_tank_nerf 0 // Percentage of melee damage nerf against tank (210 dmg) - Default damage is 300. -confogl_addcvar l4d2_melee_damage_charger 250.0 +confogl_addcvar l4d2_melee_damage_charger 300 // [l4d2_dominatorscontrol.smx] confogl_addcvar l4d2_dominators 0 @@ -195,26 +179,26 @@ confogl_addcvar l4d2_spit_godframe_ticks 5 // [l4d2_hittable_control.smx] confogl_addcvar hc_gauntlet_finale_multiplier 0.5 -confogl_addcvar hc_broken_forklift_standing_damage 100.0 -confogl_addcvar hc_sflog_standing_damage 100.0 -confogl_addcvar hc_bhlog_standing_damage 100.0 -confogl_addcvar hc_handtruck_standing_damage 50.0 -confogl_addcvar hc_car_standing_damage 100.0 -confogl_addcvar hc_bumpercar_standing_damage 100.0 -confogl_addcvar hc_forklift_standing_damage 100.0 -confogl_addcvar hc_dumpster_standing_damage 100.0 -confogl_addcvar hc_haybale_standing_damage 100.0 -confogl_addcvar hc_baggage_standing_damage 100.0 -confogl_addcvar hc_generator_trailer_standing_damage 100.0 -confogl_addcvar hc_militia_rock_standing_damage 100.0 -confogl_addcvar hc_sofa_chair_standing_damage 100.0 -confogl_addcvar hc_atlas_ball_standing_damage 100.0 -confogl_addcvar hc_ibeam_standing_damage 50.0 -confogl_addcvar hc_diescraper_ball_standing_damage 100.0 -confogl_addcvar hc_van_standing_damage 100.0 +confogl_addcvar hc_broken_forklift_standing_damage 100 +confogl_addcvar hc_sflog_standing_damage 100 +confogl_addcvar hc_bhlog_standing_damage 100 +confogl_addcvar hc_handtruck_standing_damage 50 +confogl_addcvar hc_car_standing_damage 100 +confogl_addcvar hc_bumpercar_standing_damage 100 +confogl_addcvar hc_forklift_standing_damage 100 +confogl_addcvar hc_dumpster_standing_damage 100 +confogl_addcvar hc_haybale_standing_damage 100 +confogl_addcvar hc_baggage_standing_damage 100 +confogl_addcvar hc_generator_trailer_standing_damage 100 +confogl_addcvar hc_militia_rock_standing_damage 100 +confogl_addcvar hc_sofa_chair_standing_damage 100 +confogl_addcvar hc_atlas_ball_standing_damage 100 +confogl_addcvar hc_ibeam_standing_damage 50 +confogl_addcvar hc_diescraper_ball_standing_damage 100 +confogl_addcvar hc_van_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 -confogl_addcvar hc_overhit_time 1.4 +confogl_addcvar hc_overhit_time 1.5 confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] @@ -230,7 +214,7 @@ confogl_addcvar l4d2_undoff_blockzerodmg 7 confogl_addcvar l4d2_undoff_permdmgfrac 1.0 // [l4d2_unsilent_jockey.smx] -confogl_addcvar sm_unsilentjockey_interval 2.0 +confogl_addcvar sm_unsilentjockey_interval 2 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg smg @@ -265,25 +249,24 @@ confogl_addcvar tpsf_debug_print 0 // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 -confogl_addcvar l4d2_shotgun_ff_min 2.0 -confogl_addcvar l4d2_shotgun_ff_max 10.0 +confogl_addcvar l4d2_shotgun_ff_min 2 +confogl_addcvar l4d2_shotgun_ff_max 10 // [l4d2_uncommon_blocker.smx] confogl_addcvar sm_uncinfblock_enabled 0 -confogl_addcvar sm_uncinfblock_flags 55 // [lerpmonitor.smx] confogl_addcvar sm_allowed_lerp_changes 5 confogl_addcvar sm_lerp_change_spec 1 confogl_addcvar sm_readyup_lerp_changes 1 -confogl_addcvar sm_min_lerp 0.000 -confogl_addcvar sm_max_lerp 0.100 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.100000 // [starting_items.smx] confogl_addcvar starting_item_flags 4 // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "Advanced Versus 0.1" +confogl_addcvar sm_cfgmotd_title "Advanced Realism Versus 2.5" confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" // [l4d2_hybrid_scoremod.smx] @@ -308,7 +291,7 @@ confogl_addcvar sgspread_center_pellet 0 // [SMG Tweaks 'n Stuff] // ///////////////////////////// -sm_weapon smg carrycapacity 550 +sm_weapon smg carrycapacity 850 sm_weapon smg clipsize 50 sm_weapon smg spreadpershot 0.20 sm_weapon smg minstandingspread 0.5 @@ -316,13 +299,13 @@ sm_weapon smg minduckingspread 0.25 sm_weapon smg mininairspread 1.5 sm_weapon smg maxmovespread 2.0 sm_weapon smg verticalpunch 1.0 -sm_weapon smg cycletime 0.07 -sm_weapon smg damage 25 +sm_weapon smg cycletime 0.066667 +sm_weapon smg damage 24 sm_weapon smg penetrationpower 50 -sm_weapon smg range 3000 +sm_weapon smg range 8192 sm_weapon smg rangemod 0.85 -sm_weapon smg reloadduration 2.2 -sm_weapon smg_silenced carrycapacity 550 +sm_weapon smg reloadduration 2.4 +sm_weapon smg_silenced carrycapacity 850 sm_weapon smg_silenced clipsize 50 sm_weapon smg_silenced spreadpershot 0.30 sm_weapon smg_silenced minstandingspread 1.0 @@ -330,13 +313,13 @@ sm_weapon smg_silenced minduckingspread 0.5 sm_weapon smg_silenced mininairspread 2.0 sm_weapon smg_silenced maxmovespread 3.0 sm_weapon smg_silenced verticalpunch 1.0 -sm_weapon smg_silenced cycletime 0.065 -sm_weapon smg_silenced damage 25 +sm_weapon smg_silenced cycletime 0.066667 +sm_weapon smg_silenced damage 26 sm_weapon smg_silenced penetrationpower 40 -sm_weapon smg_silenced range 2500 -sm_weapon smg_silenced rangemod 0.75 -sm_weapon smg_silenced reloadduration 2.0 -sm_weapon smg_mp5 carrycapacity 550 +sm_weapon smg_silenced range 8192 +sm_weapon smg_silenced rangemod 0.80 +sm_weapon smg_silenced reloadduration 2.2 +sm_weapon smg_mp5 carrycapacity 850 sm_weapon smg_mp5 clipsize 50 sm_weapon smg_mp5 verticalpunch 1.0 sm_weapon smg_mp5 spreadpershot 0.85 @@ -346,15 +329,15 @@ sm_weapon smg_mp5 mininairspread 2.0 sm_weapon smg_mp5 maxmovespread 5.0 sm_weapon smg_mp5 damage 28 sm_weapon smg_mp5 penetrationpower 50 -sm_weapon smg_mp5 range 4000 -sm_weapon smg_mp5 rangemod 0.95 -sm_weapon smg_mp5 reloadduration 2.4 +sm_weapon smg_mp5 range 8192 +sm_weapon smg_mp5 rangemod 0.90 +sm_weapon smg_mp5 reloadduration 2.6 ///////////////////////////////// // [Shotgun Tweaks 'n Stuff] // ///////////////////////////////// -sm_weapon pumpshotgun carrycapacity 56 +sm_weapon pumpshotgun carrycapacity 112 sm_weapon pumpshotgun clipsize 8 sm_weapon pumpshotgun scatterpitch 4.0 sm_weapon pumpshotgun scatteryaw 4.0 @@ -364,13 +347,13 @@ sm_weapon pumpshotgun minduckingspread 0.0 sm_weapon pumpshotgun mininairspread 1.0 sm_weapon pumpshotgun maxmovespread 1.0 sm_weapon pumpshotgun verticalpunch 3.0 -sm_weapon pumpshotgun cycletime 0.7 +sm_weapon pumpshotgun cycletime 0 sm_weapon pumpshotgun bullets 15 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun penetrationpower 40 -sm_weapon pumpshotgun rangemod 0.70 -sm_weapon pumpshotgun range 3000 -sm_weapon shotgun_chrome carrycapacity 56 +sm_weapon pumpshotgun rangemod 0.75 +sm_weapon pumpshotgun range 8192 +sm_weapon shotgun_chrome carrycapacity 112 sm_weapon shotgun_chrome clipsize 8 sm_weapon shotgun_chrome scatterpitch 3.0 sm_weapon shotgun_chrome scatteryaw 3.0 @@ -380,12 +363,12 @@ sm_weapon shotgun_chrome minduckingspread 0.0 sm_weapon shotgun_chrome mininairspread 0.5 sm_weapon shotgun_chrome maxmovespread 0.5 sm_weapon shotgun_chrome verticalpunch 3.0 -sm_weapon shotgun_chrome cycletime 0.7 +sm_weapon shotgun_chrome cycletime 0 sm_weapon shotgun_chrome bullets 10 sm_weapon shotgun_chrome damage 28 sm_weapon shotgun_chrome penetrationpower 50 sm_weapon shotgun_chrome rangemod 0.80 -sm_weapon shotgun_chrome range 3500 +sm_weapon shotgun_chrome range 8192 ///////////////////////////////// // [Pistol Tweaks 'n Stuff] // @@ -402,10 +385,10 @@ sm_weapon pistol mininairspread 1.0 sm_weapon pistol maxmovespread 1.5 sm_weapon pistol damage 45 sm_weapon pistol penetrationpower 50 -sm_weapon pistol range 3500 +sm_weapon pistol range 8192 sm_weapon pistol rangemod 0.85 -sm_weapon pistol_magnum deployduration 0.5 -sm_weapon pistol_magnum dualdeployduration 0.6 +sm_weapon pistol_magnum deployduration 0.4 +sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum clipsize 8 sm_weapon pistol_magnum verticalpunch 2.0 Sm_weapon pistol_magnum spreadpershot 1.0 @@ -415,8 +398,8 @@ sm_weapon pistol_magnum mininairspread 1.5 sm_weapon pistol_magnum maxmovespread 2.0 sm_weapon pistol_magnum damage 80 sm_weapon pistol_magnum penetrationpower 60 -sm_weapon pistol_magnum rangemod 0.9 -sm_weapon pistol_magnum range 4000 +sm_weapon pistol_magnum rangemod 0.90 +sm_weapon pistol_magnum range 8192 /////////////////// // [Boss tweaks] // @@ -488,8 +471,8 @@ exec confogl_personalize.cfg confogl_setcvars confogl_resetclientcvars -// Client Cvar Tracking -confogl_trackclientcvar "mat_hdr_level" "1" "2.0" "0" "0.0" +// Client Cvar Tracking +confogl_trackclientcvar "mat_hdr_level" "0" "0" "0" "2" confogl_startclientchecking sm_killlobbyres // Removes the lobby reservation cookie From b37c24085b33ebd49d48ade916b1094d7a732309 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:58:26 -0500 Subject: [PATCH 0161/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index e480ec7f..fa97c758 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -3,7 +3,7 @@ d// ============================================================================ // Author: Moon // Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 2.0 +// Version 2.5 // https://github.com/draxios/bizzymod // ======================================================================================= From 70b772bfe58d7b01473940c04ce4c59764a87105 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 08:58:40 -0500 Subject: [PATCH 0162/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index fa97c758..b9a043e8 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -45,7 +45,7 @@ confogl_addcvar cssladders_allow_switch 1 confogl_addcvar l4d_tank_props_glow 1 confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" confogl_addcvar l4d2_tank_prop_glow_range 32768 -confogl_addcvar l4d2_tank_prop_glow_range_min - +confogl_addcvar l4d2_tank_prop_glow_range_min 0 confogl_addcvar l4d2_tank_prop_glow_only 0 confogl_addcvar l4d2_tank_prop_glow_spectators 1 confogl_addcvar l4d2_tank_prop_dissapear_time 10 From 307f342801134b73d5416a2850bd70e7c962859a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 09:27:26 -0500 Subject: [PATCH 0163/2978] Update server1.cfg --- cfg/server1.cfg | 57 ++++++++++++++++++++++++++++++------------------- 1 file changed, 35 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ed78f1b5..74f497c5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -171,8 +171,11 @@ sm_cvar g_Language "English" // Sets the language to sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. +sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. +sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. sm_cvar cl_simdbones 1 // Enables SIMD bones. sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. @@ -203,17 +206,17 @@ sm_cvar noclip_fixup 1 // Fixes vertical movem sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. -sm_cvar mp_feetmaxyawrate 90 -sm_cvar mp_feetyawrate 120 -sm_cvar mp_feetyawrate_max 180 -sm_cvar mp_facefronttime 0.333333 +sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. -sm_cvar z_shove_friend_speed 220 -sm_cvar z_friendly_fire_forgiveness 1 -sm_cvar l4d2_use_count 8 +sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. +sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. sm_cvar player_use_radius 100 // Range at which players can pick up items. sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. -sm_cvar z_use_tolerance 0.8 +sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. @@ -230,15 +233,16 @@ sm_cvar upgradepack_forward_dist 0 // The forward distance sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -sm_cvar z_minigun_spread 5 -sm_cvar z_minigun_overheat_time 100 -sm_cvar z_minigun_cooldown_time 0.1 -sm_cvar z_minigun_fire_think_interval 0.1 -sm_cvar mounted_gun_overheat_time 100 -sm_cvar mounted_gun_overheat_penalty_time 0.1 -sm_cvar mounted_gun_cooldown_time 0.1 -sm_cvar mounted_gun_mount_cooldown_time 0.1 -sm_cvar z_minigun_stand_distance 30 +sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. +sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted gun's mount to cooldown. +sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. @@ -250,9 +254,9 @@ sm_cvar ladder_autocenter 0 // Whether or not playe sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. -sm_cvar car_alarm_chirp_distance 400 -sm_cvar car_alarm_distance 800 -sm_cvar car_alarm_duration 10 +sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. sm_cvar z_do_tracers 1 // Enables tracer particle rendering. @@ -367,11 +371,18 @@ sm_cvar z_female_boomer_spawn_chance 50 // The percent chance t sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -sm_cvar sv_timeout 0 // How long before players who are not receiving connections from the host will be disconnected. +sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. sm_cvar sv_pausable 0 // Prevents the server from being paused. sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. @@ -380,6 +391,8 @@ sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuc sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. From c2ec4ca1c68262da0266c690f7f487aedb3f14ed Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 10:07:58 -0500 Subject: [PATCH 0164/2978] Update server1.cfg --- cfg/server1.cfg | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 74f497c5..3a2cf133 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -113,11 +113,17 @@ sm_cvar mat_queue_mode 2 // Forces the Server to sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. sm_cvar mat_vsync 0 // Disables vertical sync. sm_cvar mat_triplebuffered 0 // Disables vertical sync. +sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. sm_cvar mat_aaquality 0 // Sets the highest level of font quality. sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. sm_cvar mat_picmip -10 // Sets the highest level of texture quality. sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. sm_cvar r_lod 0 // Sets the highest LOD. sm_cvar r_rootlod 0 // Sets the highest root LOD. sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. @@ -152,6 +158,7 @@ sm_cvar nb_update_maxslide 10 // Maximum amount of up sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +sm_cvar nb_chase_lead_time 0 sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. sm_cvar z_avoidteammates 1 // Disables solid player collision. From 07caaeae228eb128e138daa67cea14d09ed57958 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 11:08:57 -0500 Subject: [PATCH 0165/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3a2cf133..4838320c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -289,6 +289,9 @@ sm_cvar survivor_vision_range_obscured 1000 // How far survivor bot sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. +sm_cvar z_ghost_delay_max 20 +sm_cvar z_ghost_delay_minspawn 1 +sm_cvar z_fog_spawn 1 sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. From 4cdd1dba6817b596b4031ef2d1ac12a9c9551bc2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 11:12:05 -0500 Subject: [PATCH 0166/2978] Update server1.cfg --- cfg/server1.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4838320c..5c65e954 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -188,6 +188,8 @@ sm_cvar cl_simdbones 1 // Enables SIMD bones. sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +sm_cvar physx_valve_dll 1 +sm_cvar PhysPMC 1 sm_cvar sv_gravity 750 // Sets the world gravity. sm_cvar sv_accelerate 5 // Sets the world acceleration. sm_cvar sv_friction 4 // Sets the world friction. @@ -233,7 +235,7 @@ sm_cvar z_round_start_attack_prevention 0 // Removes the delay th sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. -sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. From 33a623b8c61270705631597c5e1494c94bbc8240 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 11:13:00 -0500 Subject: [PATCH 0167/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index ef6bf894..fde4007b 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -5,6 +5,7 @@ "numbersmod" { "name" "numbersmod 6.9.420" + } "pissmod" { "name" "pissmod 0.0" From 67eac68840b579c88d6f4a84ce4fe7a745679e3e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 11:28:41 -0500 Subject: [PATCH 0168/2978] Update adminmenu_maplist.ini --- addons/sourcemod/configs/adminmenu_maplist.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 9384750f..9628921a 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -4,11 +4,11 @@ c2m1_highway c3m1_plankcountry c4m1_milltown_a c5m1_waterfront +c13m1_alpinecreek c8m1_apartment c9m1_alleys c10m1_caves c11m1_greenhouse -C12m1_hilltop +c12m1_hilltop c7m1_docks -c13m1_alpinecreek c14m1_junkyard From c5d0f10318d41573ebfbaebfb782e15aec69dfe7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 11:35:24 -0500 Subject: [PATCH 0169/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 9e17b35c..4ee0945b 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -32,7 +32,7 @@ DAEMON="$DIR/srcds_run" # ##################################################################################################################### -# The current settings will start the Server on 100 Tick on Dead Center 1. +# The current settings will start the Server on 90 Tick on Dead Center 1. SVNUM=1 IP=1.3.3.7 PORT=27015 From 2b05d6d6baacf48fcd4fd4a5ce2de673ec6fbd63 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 11:36:46 -0500 Subject: [PATCH 0170/2978] Create global_filters --- cfg/stripper/pissmod/global_filters | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/stripper/pissmod/global_filters diff --git a/cfg/stripper/pissmod/global_filters b/cfg/stripper/pissmod/global_filters new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/stripper/pissmod/global_filters @@ -0,0 +1 @@ + From fa579bc3ba1c3f00cb355d32b6a9c9c2448cf70b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 11:37:14 -0500 Subject: [PATCH 0171/2978] Update and rename global_filters to global_filters.cfg --- cfg/stripper/pissmod/global_filters | 1 - cfg/stripper/pissmod/global_filters.cfg | 715 ++++++++++++++++++++++++ 2 files changed, 715 insertions(+), 1 deletion(-) delete mode 100644 cfg/stripper/pissmod/global_filters create mode 100644 cfg/stripper/pissmod/global_filters.cfg diff --git a/cfg/stripper/pissmod/global_filters b/cfg/stripper/pissmod/global_filters deleted file mode 100644 index 8b137891..00000000 --- a/cfg/stripper/pissmod/global_filters +++ /dev/null @@ -1 +0,0 @@ - diff --git a/cfg/stripper/pissmod/global_filters.cfg b/cfg/stripper/pissmod/global_filters.cfg new file mode 100644 index 00000000..d6bb0f74 --- /dev/null +++ b/cfg/stripper/pissmod/global_filters.cfg @@ -0,0 +1,715 @@ +; ===================================================== +; == ENTITY TYPE FIX == +; == Fix entities using the wrong class type == +; ===================================================== +; --- Always +modify: +; --- Fix custom campaigns using the wrong physics prop type, which prevents our global fixes from being applied +; --- prop_physics_multiplayer is essentially a legacy entity that functions identically to prop_physics but serves no purpose in L4D2, it does not affect networking overhead +{ + match: + { + "classname" "prop_physics_multiplayer" + } + replace: + { + "classname" "prop_physics" + } +} +; --- Replace all forklift models with the broken version to prevent physics issues when first hit +{ + match: + { + "classname" "prop_physics" + "model" "models/props/cs_assault/forklift.mdl" + } + replace: + { + "model" "models/props\cs_assault\forklift_brokenlift.mdl" + } +} +{ + match: + { + "classname" "prop_physics_override" + "model" "models/props/cs_assault/forklift.mdl" + } + replace: + { + "model" "models/props\cs_assault\forklift_brokenlift.mdl" + } +} + +; ===================================================== +; == ITEM DENSITY FIX == +; == Fix item density being set to 0 on some maps == +; ===================================================== +modify: +; --- Ammo piles +{ + match: + { + "AmmoDensity" "0" + } + replace: + { + "AmmoDensity" "2" + } +} +; --- Pills +{ + match: + { + "PainPillDensity" "0" + } + replace: + { + "PainPillDensity" "1" + } +} + +; ===================================================== +; == WEAPON SKINS == +; == Use random skins, see weapon_skin_enabler.nut == +; ===================================================== +add: +{ + "classname" "logic_auto" + "OnMapSpawn" "!self,RunScriptFile,weapon_skin_enabler,5,-1" +} + +; ===================================================== +; == INFECTED CLIP / TRIGGER FIX == +; == Remove or fix clips and triggers for infected == +; ===================================================== +; --- Remove infected clips +filter: +{ + "classname" "func_playerinfected_clip" +} +{ + "classname" "func_playerghostinfected_clip" +} +; --- Change ghost hurt triggers into regular hurt triggers +modify: +{ + match: + { + "classname" "trigger_hurt_ghost" + } + replace: + { + "classname" "trigger_hurt" + } +} + +; ===================================================== +; == DOOR PROP FIXES == +; == Fix issues with different doors == +; ===================================================== +; --- Make porta potty doors breakable before they have been opened +modify: +; --- Flags for starting closed +{ + match: + { + "classname" "prop_door_rotating" + "model" "models/props_urban/outhouse_door001.mdl" + "spawnflags" "532480" + } + replace: + { + "spawnflags" "8192" + } +} +; --- Flags for starting open +{ + match: + { + "classname" "prop_door_rotating" + "model" "models/props_urban/outhouse_door001.mdl" + "spawnflags" "532481" + } + replace: + { + "spawnflags" "8193" + } +} +; --- Replace exploitable door model with damaged version that can't be climbed on +{ + match: + { + "model" "models/props_doors/doorglassmain01.mdl" + } + replace: + { + "model" "models/props_doors/doorglassmain01_dm01.mdl" + } +} + +; ===================================================== +; == SOUND FIXES == +; == Remove or fix map sounds == +; ===================================================== +filter: +; --- Remove environmental sounds and DSP +{ + "classname" "env_soundscape" +} +{ + "classname" "env_soundscape_proxy" +} +{ + "classname" "env_soundscape_triggerable" +} +; --- Remove microphone / speaker effects +{ + "classname" "env_microphone" +} + +; ===================================================== +; == VISUAL EFFECTS == +; == Remove annoying visual effects == +; ===================================================== +filter: +{ + "classname" "env_sun" +} + +; ===================================================== +; == HITTABLE RENDER DISTANCE == +; == Prevent hittables from fading over distance == +; ===================================================== +modify: +{ + match: + { + "classname" "prop_car_alarm" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_junk/dumpster.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_junk/dumpster_2.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/cara_69sedan.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/cara_82hatchback.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/cara_82hatchback_wrecked.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/cara_84sedan.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/cara_95sedan.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/cara_95sedan_wrecked.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/police_car.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/police_car_city.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/police_car_lights_on.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/police_car_opentrunk.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/police_car_rural.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/taxi_cab.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/taxi_city.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/taxi_rural.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props/cs_assault/forklift.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props/cs_assault/forklift_brokenlift.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/airport_baggage_cart2.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_foliage/swamp_fallentree01_bare.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_foliage/tree_trunk_fallen.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_unique/haybails_single.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_fairgrounds/bumpercar.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props_vehicles/generatortrailer01.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} +{ + match: + { + "classname" "prop_physics" + "model" "models/props/cs_assault/handtruck.mdl" + } + replace: + { + "fadescale" "0" + "fademindist" "-1" + "fademaxdist" "0" + } +} + +; ===================================================== +; == ITEM PICKUP FIX == +; == Fix item spawns having multiple pickups == +; ===================================================== +modify: +; --- Melee weapon spawns +{ + match: + { + "targetname" "weapon_melee_spawn" + } + replace: + { + "count" "1" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "8" + } + replace: + { + "spawnflags" "0" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "9" + } + replace: + { + "spawnflags" "1" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "10" + } + replace: + { + "spawnflags" "2" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "11" + } + replace: + { + "spawnflags" "3" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "12" + } + replace: + { + "spawnflags" "4" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "13" + } + replace: + { + "spawnflags" "5" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "14" + } + replace: + { + "spawnflags" "6" + } +} +{ + match: + { + "targetname" "weapon_melee_spawn" + "spawnflags" "15" + } + replace: + { + "spawnflags" "7" + } +} +; --- General item spawns +{ + match: + { + "targetname" "weapon_item_spawn" + "spawnflags" "8" + } + replace: + { + "spawnflags" "0" + } +} +{ + match: + { + "targetname" "weapon_item_spawn" + "spawnflags" "9" + } + replace: + { + "spawnflags" "1" + } +} +{ + match: + { + "targetname" "weapon_item_spawn" + "spawnflags" "10" + } + replace: + { + "spawnflags" "2" + } +} +{ + match: + { + "targetname" "weapon_item_spawn" + "spawnflags" "11" + } + replace: + { + "spawnflags" "3" + } +} +; --- Pain pill spawns +{ + match: + { + "targetname" "weapon_pain_pills_spawn" + "spawnflags" "8" + } + replace: + { + "spawnflags" "0" + } +} +{ + match: + { + "targetname" "weapon_pain_pills_spawn" + "spawnflags" "9" + } + replace: + { + "spawnflags" "1" + } +} +{ + match: + { + "targetname" "weapon_pain_pills_spawn" + "spawnflags" "10" + } + replace: + { + "spawnflags" "2" + } +} +{ + match: + { + "targetname" "weapon_pain_pills_spawn" + "spawnflags" "11" + } + replace: + { + "spawnflags" "3" + } +} From da5d57d2f3de91a4890898ce132cc9eb9b5e550d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 12:08:58 -0500 Subject: [PATCH 0172/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index 980a571c..dd287a95 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -18,14 +18,14 @@ confogl_addcvar l4d2_antibaiter_progress 0.02 confogl_addcvar l4d2_antibaiter_bile_stop 1 // [l4d_boss_percent.smx] -confogl_addcvar l4d_global_percent 0 +confogl_addcvar l4d_global_percent 1 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 // [l4d2_tongue_timer.smx] -confogl_addcvar l4d2_tongue_delay_tank 8.0 -confogl_addcvar l4d2_tongue_delay_survivor 4.0 +confogl_addcvar l4d2_tongue_delay_tank 8 +confogl_addcvar l4d2_tongue_delay_survivor 4 // [l4d2_nobhaps.smx] confogl_addcvar simple_antibhop_enable 1 From e5e2b59debcb11b9acfb0de2f27bd40aa67a7af0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 12:26:34 -0500 Subject: [PATCH 0173/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 4ee0945b..bcb4e7f3 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +sv_forcepreload 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +sv_pure 0" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 6a46b1fc4bef7dcc0036d8284b726583bbb22ffa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 13:54:20 -0500 Subject: [PATCH 0174/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index bcb4e7f3..43e00d3c 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +sv_pure 0" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +sv_pure 0 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From befac7db25ffe9736a40b1ca4a9dbeaf2bdb73d1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 14:18:15 -0500 Subject: [PATCH 0175/2978] Update server1.cfg --- cfg/server1.cfg | 30 +++++++++++++++++++++++++----- 1 file changed, 25 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5c65e954..240d356e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -24,8 +24,8 @@ sv_lan 0 // Server is not classified as a LAN se sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. -sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +//sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +//sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" // [File Consistency] // ----------------------------------------------------------------------- @@ -222,10 +222,15 @@ sm_cvar mp_facefronttime 0.333333 // How long it takes fo sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. +sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty +sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. sm_cvar player_use_radius 100 // Range at which players can pick up items. sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoving in Coop mode. +sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoving in Coop mode. +sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. @@ -258,6 +263,9 @@ sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle fo sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +sm_cvar z_pounce_door_damage 1000 // How much damage a hunter's pounce does to a door. sm_cvar smoothstairs 1 // Smooths a player's view when walking up stairs. sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. @@ -291,9 +299,9 @@ sm_cvar survivor_vision_range_obscured 1000 // How far survivor bot sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. -sm_cvar z_ghost_delay_max 20 -sm_cvar z_ghost_delay_minspawn 1 -sm_cvar z_fog_spawn 1 +sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. +sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. @@ -379,12 +387,24 @@ sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. +sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunter's pounce starts doing damage. sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockey's ride starts doing damage. sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. From 880e84b81a073f0b3289ad2d25f10bb8d42a243f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 14:25:46 -0500 Subject: [PATCH 0176/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 135b5b9a..c728bb9b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -61,7 +61,6 @@ confogl_addcvar confogl_remove_escape_tank "1" // Removes t confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -confogl_addcvar director_allow_infected_bots "0" confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range @@ -99,6 +98,9 @@ confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 confogl_addcvar first_aid_kit_max_heal 101 +confogl_addcvar first_aid_kit_use_duration 4.75 +confogl_addcvar defibrillator_use_duration 2.5 +confogl_addcvar defibrillator_return_to_life_time 1 confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 @@ -119,6 +121,7 @@ confogl_addcvar survivor_incapacitated_dizzy_severity 1.5 confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +confogl_addcvar survivor_revive_duration 4.75 confogl_addcvar survivor_limp_walk_speed 90 confogl_addcvar survivor_fumes_walk_speed 90 @@ -145,9 +148,10 @@ confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar upgrade_explosive_bullet_force 2.5 confogl_addcvar upgrade_explosive_slug_force 5 +confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_minion_limit 4 confogl_addcvar claw_range 60 -confogl_addcvar claw_range_down 80 +confogl_addcvar claw_range_down 100 confogl_addcvar z_crouch_speed 80 confogl_addcvar z_walk_speed 100 confogl_addcvar z_attack_movement_penalty 0.6 @@ -180,6 +184,7 @@ confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 10 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_pounce_crouch_delay 0.95 confogl_addcvar z_pounce_damage_delay 0.5 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar versus_shove_hunter_fov 75 @@ -192,10 +197,12 @@ confogl_addcvar tongue_victim_max_speed 180 confogl_addcvar tongue_victim_accuracy_penalty 0.125 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_vomit_duration 1.4 confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_restore_time 2.0 confogl_addcvar z_shove_friend_speed 220 +confogl_addcvar z_max_stagger_duration 0.85 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 500 confogl_addcvar sb_max_team_melee_weapons 1 From dd7bcb991190a3a43d93d556ded754fb4d9899d4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 14:28:30 -0500 Subject: [PATCH 0177/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 32aa3b20..27bd4b92 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -45,6 +45,10 @@ confogl_addcvar z_health 100 confogl_addcvar z_chance 100 confogl_addcvar z_finale_chance 100 confogl_addcvar z_common_limit 40 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 +confogl_addcvar z_ghost_delay_minspawn 1 +confogl_addcvar z_fog_spawn 1 confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 @@ -71,6 +75,8 @@ confogl_addcvar z_throttle_hit_interval_easy 0.3 confogl_addcvar z_throttle_hit_interval_normal 0.3 confogl_addcvar z_throttle_hit_interval_hard 0.3 confogl_addcvar z_throttle_hit_interval_expert 0.6 +confogl_addcvar z_smoker_limit 1 +confogl_addcvar z_hunter_limit 1 //Mean witches confogl_addcvar z_witch_health 2000 From c03341ffe0663865ee8e4c8e86138a7dd46f1daa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 14:30:43 -0500 Subject: [PATCH 0178/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index b949152c..aa500a25 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -21,7 +21,7 @@ confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 // [l4d2_nobhaps.smx] -confogl_addcvar simple_antibhop_enable 1 +confogl_addcvar simple_antibhop_enable 0 confogl_addcvar bhop_allow_survivor 0 // [autopause.smx] From 6acc9938d6c90e3119a9cd2906e4967248e0a3c6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 16:56:53 -0500 Subject: [PATCH 0179/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 27bd4b92..75ec8b3d 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -26,6 +26,8 @@ confogl_addcvar z_shotgun_bonus_damage_multiplier 1.0 confogl_addcvar intensity_factor 1.0 confogl_addcvar sv_backspeed 1.0 confogl_addcvar survivor_speed 220 +confogl_addcvar survivor_limp_walk_speed 90 +confogl_addcvar survivor_fumes_walk_speed 90 confogl_addcvar player_use_radius 100 confogl_addcvar player_incap_use_radius 100 confogl_addcvar z_use_tolerance 0.8 From c49a5224068bb31df4bda9d3aa8df2a43840006c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 16:57:14 -0500 Subject: [PATCH 0180/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 -- 1 file changed, 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index c728bb9b..6f25224c 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -122,8 +122,6 @@ confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 confogl_addcvar survivor_revive_duration 4.75 -confogl_addcvar survivor_limp_walk_speed 90 -confogl_addcvar survivor_fumes_walk_speed 90 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 From b33dad62b17b1fd8344003704aab80af0cebe499 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 17:42:22 -0500 Subject: [PATCH 0181/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 6f25224c..3d5e1d55 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -154,6 +154,7 @@ confogl_addcvar z_crouch_speed 80 confogl_addcvar z_walk_speed 100 confogl_addcvar z_attack_movement_penalty 0.6 confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_jockey_speed 255 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 @@ -172,10 +173,11 @@ confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 -confogl_addcvar spit_scaling_min_scale 1.0 +confogl_addcvar z_spitter_speed 215 confogl_addcvar inferno_acid_spawn_angle 45 confogl_addcvar z_spit_detonate_delay 0.05 confogl_addcvar z_spit_spread_delay 0.1 +confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_holiday_gift_drop_chance 1.0 From 8ab41c53c19bf7be3282de2132b2bcfe62958000 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 17:55:03 -0500 Subject: [PATCH 0182/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 240d356e..f54d93be 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -406,6 +406,7 @@ sm_cvar z_charger_probe_attack 16 // Object impact radius sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. From 7f3a2c0b1158ff1a65b7e6b2ebe631f93d04a401 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 17:56:20 -0500 Subject: [PATCH 0183/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 43e00d3c..2e3ce93f 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +sv_pure 0 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_allow_lobby_connect_only 0 +sv_clockcorrection_msecs 100 +sv_region 255 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From f87dc3eefc13d0bd9aa03bd69239d76ef33c3459 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 18:09:29 -0500 Subject: [PATCH 0184/2978] Update sourcecomms.cfg --- addons/sourcemod/configs/sourcebans/sourcecomms.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/sourcebans/sourcecomms.cfg b/addons/sourcemod/configs/sourcebans/sourcecomms.cfg index 54b68895..6d7addd4 100644 --- a/addons/sourcemod/configs/sourcebans/sourcecomms.cfg +++ b/addons/sourcemod/configs/sourcebans/sourcecomms.cfg @@ -8,7 +8,7 @@ { "Config" { - "DefaultTime" "30" // default time in minutes. if < 0 -> blocking for session. Permanent (0) - is not allowed! + "DefaultTime" "1" // default time in minutes. if < 0 -> blocking for session. Permanent (0) - is not allowed! "DisableUnblockImmunityCheck" "0" // 0, 1. If 1, player can be ungagged only by issuer admin, console or admin with special flag // Also, If 0 player maybe unblocked by Admin with higher immunity level then issuer admin. // Default value is 0 @@ -63,4 +63,4 @@ "id" "0" // Web Punishments (from sourcebans web pages) // "id" "3" // for example: uncommenting this line will add server with ServerID 3 to white list. } -} \ No newline at end of file +} From 71f08fb01ef80d9ac5d06649002d8b4d9ff43c0f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 18:12:47 -0500 Subject: [PATCH 0185/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 23 +++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 4142b438..669b6f7d 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -44,24 +44,24 @@ //////////////////////////////// "STEAM_0:1:121253576" "99:z" //all permissions for this ip, immunity value is 99 - Moon - "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy - "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers + "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy + "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:0:18298188" "99:z" //all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation - "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer - "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation + "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer + "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo "STEAM_0:1:24624332" "99:z" //all permissions for this ip, immunity value is 99 - Polter "STEAM_0:1:12383697" "99:z" //all permissions for this ip, immunity value is 99 - Perma "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier - "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee - "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster + "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster "STEAM_0:0:638604628" "99:z" //all permissions for this ip, immunity value is 99 - Brinny Brin "STEAM_0:1:17437576" "99:z" //all permissions for this ip, immunity value is 99 - Imperial - "STEAM_1:0:13393988" "99:z" //all permissions for this ip, immunity value is 99 - Crater Creator - "STEAM_1:0:25129595" "99:z" //all permissions for this ip, immunity value is 99 - Knee - "STEAM_1:0:21475933" "99:z" //all permissions for this ip, immunity value is 99 - Opto - "STEAM_1:1:246325042" "99:z" //all permissions for this ip, immunity value is 99 - Sai + "STEAM_1:0:13393988" "99:z" //all permissions for this ip, immunity value is 99 - Crater Creator + "STEAM_1:0:25129595" "99:z" //all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:0:21475933" "99:z" //all permissions for this ip, immunity value is 99 - Opto + "STEAM_1:1:246325042" "99:z" //all permissions for this ip, immunity value is 99 - Sai "STEAM_0:0:19299397" "99:z" //all permissions for this ip, immunity value is 99 - Brometheus "STEAM_0:0:233963096" "99:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat "STEAM_0:1:516494249" "99:z" //all permissions for this ip, immunity value is 99 - Hardhat @@ -70,4 +70,5 @@ "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany + "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost From adc1532179fb8b55222b654afe384dad2d337e32 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 18:13:01 -0500 Subject: [PATCH 0186/2978] Update admins_simple.ini From 58482743da384b37d83578d473f478d770aa20ae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 14 Jan 2025 18:13:24 -0500 Subject: [PATCH 0187/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 669b6f7d..9f374c78 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -70,5 +70,5 @@ "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany - "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost + "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost From dff4c1d2b0542e4757b4152417782c958451d5ee Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 11:15:22 -0500 Subject: [PATCH 0188/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 ++ 1 file changed, 2 insertions(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 9f374c78..769aa23c 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -68,6 +68,8 @@ "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV + "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak + "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost From ee5c9e502f92208224e4468b231feb784810aa04 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 11:15:43 -0500 Subject: [PATCH 0189/2978] Update admins_simple.ini From 6d2345d2948c2cb785feb0aa8547430cb1289fae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 11:16:10 -0500 Subject: [PATCH 0190/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 769aa23c..1507fcf3 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -68,8 +68,8 @@ "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV - "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak - "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic + "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak + "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost From 047a6a239bf619800416cf153b5a503bff0dc0fa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 11:35:56 -0500 Subject: [PATCH 0191/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 1507fcf3..83192613 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -73,4 +73,5 @@ "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost - + "STEAM_0:0:2420630" "99:z" //all permissions for this ip, immunity value is 99 - Gravity + "STEAM_0:1:59461687" "99:z" //all permissions for this ip, immunity value is 99 - JAiZ From 442d8d97a7d7f0969301ddb22dc20319582547d2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 11:51:40 -0500 Subject: [PATCH 0192/2978] Update server1.cfg --- cfg/server1.cfg | 707 ++++++++++++++++++++++++------------------------ 1 file changed, 356 insertions(+), 351 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f54d93be..d679c9a8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -84,360 +84,365 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- -sm_cvar sv_alternateticks 0 // Server updates on every tick. -sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -sm_cvar sv_minrate 108000 // Minimum value of rate. -sm_cvar sv_maxrate 144000 // Maximum value of rate. -sm_cvar sv_minupdaterate 90 // Minimum value of cl_updaterate. -sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -sm_cvar sv_mincmdrate 90 // Minimum value of cl_cmdrate. -sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -sm_cvar sv_instancebaselines 1 // Enables instance baselines. -sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -sm_cvar net_splitpacket_maxrate 108000 // Maximum rate that can be used for split packets. -sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -sm_cvar z_network_compression 1 // Enables BZ2 network compression. -sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -sm_cvar net_allow_multicast 1 // Enables multicasting. -sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -sm_cvar mat_vsync 0 // Disables vertical sync. -sm_cvar mat_triplebuffered 0 // Disables vertical sync. -sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -sm_cvar mat_picmip -10 // Sets the highest level of texture quality. -sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -sm_cvar r_lod 0 // Sets the highest LOD. -sm_cvar r_rootlod 0 // Sets the highest root LOD. -sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -sm_cvar studio_queue_mode 1 // Queues static prop loading. -sm_cvar cpu_level 2 // Sets the highest level of effect detail. -sm_cvar gpu_level 3 // Sets the highest level of shader detail. -sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -sm_cvar mem_level 2 // Sets the highest level of memory. -sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. -sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. -sm_cvar sv_stats 0 // Don't need these. -sm_cvar sys_minidumpexpandedspew 0 // Don't need these. -sm_cvar sys_minidumpspewlines 0 // Don't need these. -sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 200;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 200;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. +wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 200;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 200;sm_cvar net_allow_multicast 1 // Enables multicasting. +wait 200;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 200;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 200;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 200;sm_cvar mat_triplebuffered 0 // Disables vertical sync. +wait 200;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 200;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 200;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 200;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 200;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. +wait 200;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 200;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 200;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 200;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 200;sm_cvar r_lod 0 // Sets the highest LOD. +wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 200;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 200;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 200;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. +wait 200;sm_cvar sv_stats 0 // Don't need these. +wait 200;sm_cvar sys_minidumpexpandedspew 0 // Don't need these. +wait 200;sm_cvar sys_minidumpspewlines 0 // Don't need these. +wait 200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 200;sm_cvar snd_gain_max 1.0 // Minimum sound gain. +wait 200;sm_cvar snd_gain 1.0 // Sound gain level. +wait 200;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 200;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 200;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 200;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 200;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -sm_cvar nb_update_framelimit 100 // Maximum frames per second that next bots can update at. -sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -sm_cvar nb_chase_lead_time 0 -sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -sm_cvar z_avoidteammates 1 // Disables solid player collision. -sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. -sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. -sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. -sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. -sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls -sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -sm_cvar g_Language "English" // Sets the language to English. -sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. -sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. -sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. -sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -sm_cvar cl_simdbones 1 // Enables SIMD bones. -sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -sm_cvar physx_valve_dll 1 -sm_cvar PhysPMC 1 -sm_cvar sv_gravity 750 // Sets the world gravity. -sm_cvar sv_accelerate 5 // Sets the world acceleration. -sm_cvar sv_friction 4 // Sets the world friction. -sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -sm_cvar sv_waterfriction 0 // Sets the water friction. -sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. -sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -sm_cvar sv_noclipfriction 4 // Sets noclip friction. -sm_cvar sv_noclipspeed 3 // Sets noclip speed. -sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. -sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. -sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. -sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. -sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty -sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. -sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. -sm_cvar player_use_radius 100 // Range at which players can pick up items. -sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. -sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoving in Coop mode. -sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoving in Coop mode. -sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. -sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. -sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. -sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. -sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted gun's mount to cooldown. -sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. -sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can -sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. -sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -sm_cvar z_pounce_door_damage 1000 // How much damage a hunter's pounce does to a door. -sm_cvar smoothstairs 1 // Smooths a player's view when walking up stairs. -sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. -sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. -sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. -sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. -sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. +wait 400;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 400;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 400;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 400;sm_cvar nb_update_framelimit 10 // Maximum frames per second that next bots can update at. +wait 400;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 400;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 400;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 400;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 400;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 400;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 400;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. +wait 400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. +wait 400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 400;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. +wait 400;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. +wait 400;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 400;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 400;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 400;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 400;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 400;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls +wait 400;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 400;sm_cvar g_Language "English" // Sets the language to English. +wait 400;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 400;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 400;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 400;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. +wait 400;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. +wait 400;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. +wait 400;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 400;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 400;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 400;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 400;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 400;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 400;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 400;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 400;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 400;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 400;sm_cvar sv_accelerate 5 // Sets the world acceleration. +wait 400;sm_cvar sv_friction 4 // Sets the world friction. +wait 400;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 400;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 400;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 400;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 400;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 400;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 400;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 400;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. +wait 400;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 400;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 400;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 400;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 400;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 400;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 400;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 400;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 400;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 400;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 400;sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. +wait 400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. + +wait 600;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. +wait 600;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 600;sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. +wait 600;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty +wait 600;sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. +wait 600;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. +wait 600;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 600;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. +wait 600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 600;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoving in Coop mode. +wait 600;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoving in Coop mode. +wait 600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 600;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 600;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 600;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 600;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 600;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 600;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 600;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 600;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. +wait 600;sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. +wait 600;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. +wait 600;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 600;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 600;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 600;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 600;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 600;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. +wait 600;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 600;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 600;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 600;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 600;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 600;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 600;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted gun's mount to cooldown. +wait 600;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. +wait 600;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can +wait 600;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 600;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 600;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 600;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. +wait 600;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 600;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 600;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 600;sm_cvar z_pounce_door_damage 1000 // How much damage a hunter's pounce does to a door. +wait 600;sm_cvar smoothstairs 1 // Smooths a player's view when walking up stairs. +wait 600;sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. +wait 600;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 600;sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. +wait 600;sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. +wait 600;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 600;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 600;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. +wait 600;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 600;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 600;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 600;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 600;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 600;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. // Slots (This prevents constant resetting of sv_maxplayers on map change) -sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. -sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. -sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. -sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. -sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. -sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. -sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. -sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. -sm_cvar sv_allowupload 1 // Allows clients to upload files. -sm_cvar sv_allowdownload 1 // Allows clients to download files. -sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -sm_cvar decalfrequency 1.5 // How often players can spray an image. -sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivor's intensity meter. -sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. -sm_cvar z_expressions 1 // Enables infected facial expressions. -sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. -sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. -sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. -sm_cvar skill 3 // Sets the game's skill level. -sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 800;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 800;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 800;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 800;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 800;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 800;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 800;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 800;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 800;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 800;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 800;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 800;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 800;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 800;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 800;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 800;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 800;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. +wait 800;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 800;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. +wait 800;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 800;sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. +wait 800;sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. +wait 800;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. +wait 800;sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. +wait 800;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 800;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 800;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 800;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 800;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 800;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 800;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 800;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 800;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 800;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 800;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 800;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 800;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 800;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 800;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 800;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 800;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 800;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivor's intensity meter. +wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. +wait 800;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 800;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. +wait 800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. +wait 800;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. +wait 800;sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. +wait 800;sm_cvar skill 3 // Sets the game's skill level. +wait 800;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. // Some tweaking -sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. -sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. -sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -sm_cvar mp_limitteams 0 // Disables check for team balancing. -sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -sm_cvar z_chance 100 // Infected spawn chance. -sm_cvar z_finale_chance 100 // Infected finale spawn chance. -sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. -sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. -sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. -sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunter's pounce starts doing damage. -sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockey's ride starts doing damage. -sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. -sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -sm_cvar sv_pausable 0 // Prevents the server from being paused. -sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -sm_cvar sv_unlag 1 // Enables player lag compensation. -sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. -sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. -sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. -sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. -sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a client's clock. -sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a client's clock can drift before it snaps back to the server's. -sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -sm_cvar think_limit 0 // Disables script think time check. -sm_cvar sv_thinktimecheck 0 // Disables script think time check. -sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 1000;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 1000;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 1000;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 1000;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 1000;sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. +wait 1000;sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. +wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 1000;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 1000;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 1000;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 1000;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 1000;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 1000;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 1000;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 1000;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 1000;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 1000;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 1000;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 1000;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 1000;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 1000;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 1000;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1000;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1000;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1000;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1000;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1000;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1000;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1000;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1000;sm_cvar z_chance 100 // Infected spawn chance. +wait 1000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 1000;sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. +wait 1000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 1000;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 1000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 1000;sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. +wait 1000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 1000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 1000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 1000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 1000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 1000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 1000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 1000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 1000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 1000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1000;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. +wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1000;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 1000;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1000;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1000;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 1000;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 1000;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunter's pounce starts doing damage. +wait 1000;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 1000;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockey's ride starts doing damage. +wait 1000;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 1000;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 1000;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 1000;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 1000;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 1000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 1000;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 1000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 1000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 1000;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 1000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. +wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. + +wait 1200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 1200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 1200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 1200;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 1200;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 1200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 1200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 1200;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 1200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 1200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 1200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 1200;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 1200;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 1200;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. +wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. +wait 1200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 1200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. +wait 1200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 1200;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. +wait 1200;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a client's clock. +wait 1200;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a client's clock can drift before it snaps back to the server's. +wait 1200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 1200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 1200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 1200;sm_cvar think_limit 0 // Disables script think time check. +wait 1200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 1200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. From 874657e15fe989b7d79071d36b265cdbec58c2c2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 11:53:24 -0500 Subject: [PATCH 0193/2978] Update server1.cfg --- cfg/server1.cfg | 708 ++++++++++++++++++++++++------------------------ 1 file changed, 354 insertions(+), 354 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d679c9a8..beed19c1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -84,365 +84,365 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- -wait 200;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 200;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. -wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 200;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -wait 200;sm_cvar net_allow_multicast 1 // Enables multicasting. -wait 200;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 200;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 200;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 200;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 200;sm_cvar mat_triplebuffered 0 // Disables vertical sync. -wait 200;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 200;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 200;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 200;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 200;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. -wait 200;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 200;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 200;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 200;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 200;sm_cvar r_lod 0 // Sets the highest LOD. -wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 200;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 200;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 200;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. -wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. -wait 200;sm_cvar sv_stats 0 // Don't need these. -wait 200;sm_cvar sys_minidumpexpandedspew 0 // Don't need these. -wait 200;sm_cvar sys_minidumpspewlines 0 // Don't need these. -wait 200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 200;sm_cvar snd_gain_max 1.0 // Minimum sound gain. -wait 200;sm_cvar snd_gain 1.0 // Sound gain level. -wait 200;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 200;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 200;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 200;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 200;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 500;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 500;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 500;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 500;sm_cvar sv_maxrate 144000 // Maximum value of rate. +wait 500;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 500;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 500;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 500;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 500;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 500;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 500;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 500;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 500;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 500;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 500;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 500;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 500;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 500;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 500;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 500;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 500;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 500;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 500;sm_cvar net_allow_multicast 1 // Enables multicasting. +wait 500;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 500;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 500;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 500;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 500;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 500;sm_cvar mat_triplebuffered 0 // Disables vertical sync. +wait 500;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 500;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 500;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 500;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 500;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. +wait 500;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 500;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 500;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 500;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 500;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 500;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 500;sm_cvar r_lod 0 // Sets the highest LOD. +wait 500;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 500;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 500;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 500;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 500;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 500;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 500;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 500;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 500;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 500;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 500;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 500;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 500;sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. +wait 500;sm_cvar sv_stats 0 // Don't need these. +wait 500;sm_cvar sys_minidumpexpandedspew 0 // Don't need these. +wait 500;sm_cvar sys_minidumpspewlines 0 // Don't need these. +wait 500;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 500;sm_cvar snd_gain_max 1.0 // Minimum sound gain. +wait 500;sm_cvar snd_gain 1.0 // Sound gain level. +wait 500;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 500;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 500;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 500;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 500;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 500;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 500;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -wait 400;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 400;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 400;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 400;sm_cvar nb_update_framelimit 10 // Maximum frames per second that next bots can update at. -wait 400;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 400;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 400;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 400;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 400;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 400;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 400;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. -wait 400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. -wait 400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 400;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. -wait 400;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. -wait 400;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 400;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 400;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 400;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 400;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 400;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls -wait 400;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 400;sm_cvar g_Language "English" // Sets the language to English. -wait 400;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 400;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 400;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 400;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. -wait 400;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. -wait 400;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. -wait 400;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 400;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 400;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 400;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 400;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 400;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 400;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 400;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 400;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 400;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 400;sm_cvar sv_accelerate 5 // Sets the world acceleration. -wait 400;sm_cvar sv_friction 4 // Sets the world friction. -wait 400;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 400;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 400;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 400;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 400;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 400;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 400;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 400;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. -wait 400;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 400;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 400;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 400;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 400;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 400;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 400;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 400;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 400;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 400;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 400;sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. -wait 400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. +wait 2500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 2500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 2500;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 2500;sm_cvar nb_update_framelimit 10 // Maximum frames per second that next bots can update at. +wait 2500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 2500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 2500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 2500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 2500;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 2500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 2500;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 2500;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 2500;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. +wait 2500;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. +wait 2500;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 2500;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. +wait 2500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. +wait 2500;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 2500;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 2500;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 2500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 2500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 2500;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls +wait 2500;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 2500;sm_cvar g_Language "English" // Sets the language to English. +wait 2500;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 2500;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 2500;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 2500;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. +wait 2500;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. +wait 2500;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. +wait 2500;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 2500;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 2500;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 2500;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 2500;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 2500;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 2500;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 2500;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 2500;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 2500;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 2500;sm_cvar sv_accelerate 5 // Sets the world acceleration. +wait 2500;sm_cvar sv_friction 4 // Sets the world friction. +wait 2500;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 2500;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 2500;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 2500;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 2500;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 2500;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 2500;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 2500;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. +wait 2500;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 2500;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 2500;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 2500;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 2500;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 2500;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 2500;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 2500;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 2500;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 2500;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 2500;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 2500;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 2500;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 2500;sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. +wait 2500;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 2500;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 2500;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 2500;sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. -wait 600;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. -wait 600;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 600;sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. -wait 600;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty -wait 600;sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. -wait 600;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. -wait 600;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 600;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. -wait 600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 600;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoving in Coop mode. -wait 600;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoving in Coop mode. -wait 600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 600;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 600;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 600;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 600;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 600;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 600;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 600;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 600;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. -wait 600;sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. -wait 600;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. -wait 600;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 600;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 600;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 600;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 600;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 600;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. -wait 600;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 600;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 600;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 600;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 600;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 600;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 600;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted gun's mount to cooldown. -wait 600;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. -wait 600;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can -wait 600;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 600;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 600;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 600;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. -wait 600;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 600;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 600;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 600;sm_cvar z_pounce_door_damage 1000 // How much damage a hunter's pounce does to a door. -wait 600;sm_cvar smoothstairs 1 // Smooths a player's view when walking up stairs. -wait 600;sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. -wait 600;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 600;sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. -wait 600;sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. -wait 600;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 600;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 600;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. -wait 600;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 600;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 600;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 600;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 600;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 600;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. +wait 1500;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. +wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. +wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty +wait 1500;sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. +wait 1500;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. +wait 1500;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1500;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. +wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoving in Coop mode. +wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoving in Coop mode. +wait 1500;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1500;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1500;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1500;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1500;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1500;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. +wait 1500;sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. +wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. +wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1500;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1500;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. +wait 1500;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1500;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1500;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1500;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1500;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted gun's mount to cooldown. +wait 1500;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. +wait 1500;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can +wait 1500;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1500;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1500;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 1500;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. +wait 1500;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1500;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1500;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1500;sm_cvar z_pounce_door_damage 1000 // How much damage a hunter's pounce does to a door. +wait 1500;sm_cvar smoothstairs 1 // Smooths a player's view when walking up stairs. +wait 1500;sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. +wait 1500;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1500;sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. +wait 1500;sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. +wait 1500;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1500;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1500;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. +wait 1500;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1500;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1500;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1500;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1500;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1500;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. // Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 800;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 800;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 800;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 800;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 800;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 800;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 800;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 800;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 800;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 800;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 800;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 800;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 800;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 800;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 800;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 800;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 800;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. -wait 800;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 800;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. -wait 800;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. -wait 800;sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. -wait 800;sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. -wait 800;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. -wait 800;sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. -wait 800;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 800;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 800;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 800;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 800;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 800;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 800;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 800;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 800;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 800;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 800;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 800;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 800;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 800;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 800;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 800;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 800;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 800;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivor's intensity meter. -wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. -wait 800;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 800;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. -wait 800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. -wait 800;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -wait 800;sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. -wait 800;sm_cvar skill 3 // Sets the game's skill level. -wait 800;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 2000;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 2000;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 2000;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 2000;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 2000;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 2000;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 2000;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 2000;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 2000;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 2000;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 2000;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 2000;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 2000;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 2000;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 2000;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. +wait 2000;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 2000;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. +wait 2000;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 2000;sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. +wait 2000;sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. +wait 2000;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. +wait 2000;sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. +wait 2000;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 2000;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 2000;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 2000;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 2000;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 2000;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 2000;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 2000;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 2000;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 2000;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 2000;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 2000;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 2000;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 2000;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 2000;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 2000;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 2000;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 2000;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 2000;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 2000;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 2000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivor's intensity meter. +wait 2000;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. +wait 2000;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 2000;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. +wait 2000;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. +wait 2000;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. +wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. +wait 2000;sm_cvar skill 3 // Sets the game's skill level. +wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. // Some tweaking -wait 1000;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 1000;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 1000;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 1000;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 1000;sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. -wait 1000;sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. -wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 1000;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 1000;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 1000;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 1000;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 1000;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 1000;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 1000;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 1000;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 1000;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 1000;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 1000;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 1000;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 1000;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 1000;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 1000;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1000;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1000;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1000;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1000;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1000;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1000;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1000;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1000;sm_cvar z_chance 100 // Infected spawn chance. -wait 1000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1000;sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. -wait 1000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1000;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 1000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 1000;sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. -wait 1000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 1000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 1000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 1000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 1000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 1000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 1000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 1000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 1000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 1000;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. -wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1000;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 1000;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1000;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1000;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 1000;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 1000;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunter's pounce starts doing damage. -wait 1000;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 1000;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockey's ride starts doing damage. -wait 1000;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 1000;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 1000;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 1000;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -wait 1000;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -wait 1000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 1000;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -wait 1000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 1000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 1000;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 1000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. -wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 2500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 2500;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 2500;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 2500;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 2500;sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. +wait 2500;sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. +wait 2500;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 2500;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 2500;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 2500;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 2500;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 2500;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 2500;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 2500;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 2500;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 2500;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 2500;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 2500;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 2500;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 2500;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 2500;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 2500;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 2500;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 2500;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 2500;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 2500;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 2500;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2500;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2500;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2500;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2500;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2500;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2500;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2500;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2500;sm_cvar z_chance 100 // Infected spawn chance. +wait 2500;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2500;sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. +wait 2500;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2500;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 2500;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2500;sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. +wait 2500;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 2500;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2500;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2500;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2500;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2500;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2500;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2500;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2500;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2500;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2500;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. +wait 2500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 2500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 2500;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 2500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 2500;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 2500;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2500;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunter's pounce starts doing damage. +wait 2500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2500;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockey's ride starts doing damage. +wait 2500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2500;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 2500;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 2500;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 2500;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2500;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2500;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2500;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2500;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2500;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. +wait 2500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 1200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 1200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 1200;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 1200;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 1200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 1200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 1200;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 1200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 1200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 1200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 1200;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 1200;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 1200;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. -wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. -wait 1200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 1200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. -wait 1200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 1200;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. -wait 1200;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a client's clock. -wait 1200;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a client's clock can drift before it snaps back to the server's. -wait 1200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 1200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 1200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 1200;sm_cvar think_limit 0 // Disables script think time check. -wait 1200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 1200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 3000;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 3000;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 3000;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 3000;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 3000;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 3000;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 3000;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 3000;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 3000;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 3000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 3000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. +wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. +wait 3000;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. +wait 3000;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 3000;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. +wait 3000;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a client's clock. +wait 3000;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a client's clock can drift before it snaps back to the server's. +wait 3000;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 3000;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 3000;sm_cvar think_limit 0 // Disables script think time check. +wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. From e3154c37c46cd96d158a4679fe9d503480c7219a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 11:56:04 -0500 Subject: [PATCH 0194/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index b3eb5220..b54780b3 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -8,7 +8,7 @@ sm plugins load fixes/bequiet.smx sm plugins load fixes/l4d_skip_intro.smx sm plugins load fixes/command_buffer.smx sm plugins load fixes/TickrateFixes.smx -sm plugins load fixes/l4d2_pistol_delay.smx +//sm plugins load fixes/l4d2_pistol_delay.smx sm plugins load fixes/l4d_votepoll_fix.smx sm plugins load fixes/l4d2_lagcomp_manager.smx sm plugins load fixes/l4d_console_spam.smx @@ -17,7 +17,7 @@ sm plugins load optional/playermanagement.smx sm plugins load optional/l4d2_sound_manipulation.smx sm plugins load fixes/frozen_tank_fix.smx sm plugins load fixes/l4d2_melee_damage_control.smx -sm plugins load fixes/fix_fastmelee.smx +//sm plugins load fixes/fix_fastmelee.smx sm plugins load fixes/l4d2_jockeyed_ladder_fix.smx sm plugins load fixes/l4d2_no_post_jockey_deadstops.smx sm plugins load fixes/l4d2_jockey_jumpcap_patch.smx @@ -68,4 +68,4 @@ sm plugins load fixes/l4d2_tank_spawn_antirock_protect.smx sm plugins load fixes/ip_leak_fix.smx // Anti-Cheat. -sm plugins load anticheat/l4d2_noghostcheat.smx \ No newline at end of file +sm plugins load anticheat/l4d2_noghostcheat.smx From 78594af2939319e5150a39cd82fbcd6aefeba0f8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 12:08:46 -0500 Subject: [PATCH 0195/2978] Update adminmenu_maplist.ini --- .../sourcemod/configs/adminmenu_maplist.ini | 91 +++++++++++++++++++ 1 file changed, 91 insertions(+) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 9628921a..241a0c43 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -12,3 +12,94 @@ c11m1_greenhouse c12m1_hilltop c7m1_docks c14m1_junkyard +c1m1_hotel +c1m2_streets +c1m3_mall +c1m4_mallatrium +// +// +// +c6m1_riverbank +c6m2_bedlam +c6m3_port +// +// +// +// +c2m1_highway +c2m2_fairgrounds +c2m3_coaster +c2m4_barns +c2m5_concert +// +// +c3m1_plankcountry +c3m2_swamp +c3m3_shantytown +c3m4_plantation +// +// +// +c4m1_milltown_a +c4m2_sugarmill_a +c4m3_sugarmill_b +c4m4_milltown_b +c4m5_townescape +// +// +c5m1_waterfront +c5m2_park +c5m3_cemetary +c5m4_quarter +c5m5_bridge +// +// +c8m1_apartment +c8m2_subway +c8m3_sewers +c8m4_interior +c8m5_rooftop +// +// +c9m1_alleys +c9m2_truckstop +// +// +// +// +// +c10m1_caves +c10m2_drains +c10m3_ranchhouse +c10m4_mainstreet +c10m5_boathouse +// +// +c11m1_greenhouse +c11m2_crane +c11m3_constructionsite +c11m4_terminal +c11m5_runway +// +// +c12m1_hilltop +c12m2_traintunnel +c12m3_bridge +c12m4_trainstation +c12m5_cornfield +// +// +c13m1_alpinecreek +c13m2_southpinestream +c13m3_memorialbridge +c13m4_cutthroatcreek +// +// +// +c14m1_junkyard +c14m2_lighthouse +// +// +// +// +// From bc77814e529a5744dd7956650112f2e19879d02b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 12:13:27 -0500 Subject: [PATCH 0196/2978] Update adminmenu_maplist.ini --- .../sourcemod/configs/adminmenu_maplist.ini | 24 ++++++++++++------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 241a0c43..f417d1f1 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -15,7 +15,7 @@ c14m1_junkyard c1m1_hotel c1m2_streets c1m3_mall -c1m4_mallatrium +c1m4_atrium // // // @@ -44,7 +44,7 @@ c4m1_milltown_a c4m2_sugarmill_a c4m3_sugarmill_b c4m4_milltown_b -c4m5_townescape +c4m5_milltown_escape // // c5m1_waterfront @@ -62,22 +62,22 @@ c8m5_rooftop // // c9m1_alleys -c9m2_truckstop +c9m2_lots // // // // // c10m1_caves -c10m2_drains +c10m2_drainage c10m3_ranchhouse c10m4_mainstreet -c10m5_boathouse +c10m5_houseboat // // c11m1_greenhouse -c11m2_crane -c11m3_constructionsite +c11m2_offices +c11m3_garage c11m4_terminal c11m5_runway // @@ -85,10 +85,17 @@ c11m5_runway c12m1_hilltop c12m2_traintunnel c12m3_bridge -c12m4_trainstation +c12m4_barn c12m5_cornfield // // +c7m1_docks +c7m2_barge +c7m3_port +// +// +// +// c13m1_alpinecreek c13m2_southpinestream c13m3_memorialbridge @@ -103,3 +110,4 @@ c14m2_lighthouse // // // +c5m1_waterfront_sndscape From 7d721cdf817418dd0a6497bad0080514a06021bd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 12:15:40 -0500 Subject: [PATCH 0197/2978] Update adminmenu_maplist.ini --- addons/sourcemod/configs/adminmenu_maplist.ini | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index f417d1f1..fa09eb32 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -110,4 +110,10 @@ c14m2_lighthouse // // // -c5m1_waterfront_sndscape +//c5m1_waterfront_sndscape +//curling_stadium +//tutorial_standards +//tutorial_standards_vs +//credits +// +// From b733cba4bce9dd0a330da4912c5d1be676babc80 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 12:45:14 -0500 Subject: [PATCH 0198/2978] Update adminmenu_maplist.ini --- .../sourcemod/configs/adminmenu_maplist.ini | 254 ++++++++++-------- 1 file changed, 135 insertions(+), 119 deletions(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index fa09eb32..9a7174e4 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -1,119 +1,135 @@ -c1m1_hotel -c6m1_riverbank -c2m1_highway -c3m1_plankcountry -c4m1_milltown_a -c5m1_waterfront -c13m1_alpinecreek -c8m1_apartment -c9m1_alleys -c10m1_caves -c11m1_greenhouse -c12m1_hilltop -c7m1_docks -c14m1_junkyard -c1m1_hotel -c1m2_streets -c1m3_mall -c1m4_atrium -// -// -// -c6m1_riverbank -c6m2_bedlam -c6m3_port -// -// -// -// -c2m1_highway -c2m2_fairgrounds -c2m3_coaster -c2m4_barns -c2m5_concert -// -// -c3m1_plankcountry -c3m2_swamp -c3m3_shantytown -c3m4_plantation -// -// -// -c4m1_milltown_a -c4m2_sugarmill_a -c4m3_sugarmill_b -c4m4_milltown_b -c4m5_milltown_escape -// -// -c5m1_waterfront -c5m2_park -c5m3_cemetary -c5m4_quarter -c5m5_bridge -// -// -c8m1_apartment -c8m2_subway -c8m3_sewers -c8m4_interior -c8m5_rooftop -// -// -c9m1_alleys -c9m2_lots -// -// -// -// -// -c10m1_caves -c10m2_drainage -c10m3_ranchhouse -c10m4_mainstreet -c10m5_houseboat -// -// -c11m1_greenhouse -c11m2_offices -c11m3_garage -c11m4_terminal -c11m5_runway -// -// -c12m1_hilltop -c12m2_traintunnel -c12m3_bridge -c12m4_barn -c12m5_cornfield -// -// -c7m1_docks -c7m2_barge -c7m3_port -// -// -// -// -c13m1_alpinecreek -c13m2_southpinestream -c13m3_memorialbridge -c13m4_cutthroatcreek -// -// -// -c14m1_junkyard -c14m2_lighthouse -// -// -// -// -// -//c5m1_waterfront_sndscape -//curling_stadium -//tutorial_standards -//tutorial_standards_vs -//credits -// -// + // Page 1 - L4D2 Campaigns +c1m1_hotel // Dead Center +c6m1_riverbank // The Passing +c2m1_highway // Dark Carnival +c3m1_plankcountry // Swamp Fever +c4m1_milltown_a // Hard Rain +c5m1_waterfront // The Parish +c13m1_alpinecreek // Cold Stream +// Page 2 - L4D2 Campaigns +c8m1_apartment // No Mercy +c9m1_alleys // Crash Course +c10m1_caves // Death Toll +c11m1_greenhouse // Dead Air +c12m1_hilltop // Blood Harvest +c7m1_docks // The Sacrifice +c14m1_junkyard // Thhe Last Stand +// Page 3 - Dead Center +c1m1_hotel // Hotel +c1m2_streets // Streets +c1m3_mall // Mall +c1m4_atrium // Atrium + + + +// Page 4 - The Passing +c6m1_riverbank // Riverbank +c6m2_bedlam // Underground +c6m3_port // Port + + + + +// Page 5 - Dark Carnival +c2m1_highway // Highway +c2m2_fairgrounds // Fairground +c2m3_coaster // Coaster +c2m4_barns // Barns +c2m5_concert // Concert + + +// Page 6 - Swamp Fever +c3m1_plankcountry // Plank Country +c3m2_swamp // Swamp +c3m3_shantytown // Shanty Town +c3m4_plantation // Plantation + + + +// Page 7 - Hard Hain +c4m1_milltown_a // Milltown +c4m2_sugarmill_a // Sugar Mill +c4m3_sugarmill_b // Mill Escape +c4m4_milltown_b // Return to Town +c4m5_milltown_escape // Town Escape + + +// Page 8 - The Parish +c5m1_waterfront // Waterfront +c5m2_park // Park +c5m3_cemetary // Cemetary +c5m4_quarter // Quarter +c5m5_bridge // Bridge + + +// Page 9 - No Mercy +c8m1_apartment // The Apartments +c8m2_subway // The Subway +c8m3_sewers // The Sewers +c8m4_interior // The Interior +c8m5_rooftop // Rooftop + + +// Page 10 - Crash Course +c9m1_alleys // The Alleys +c9m2_lots // Truck Depot + + + + + +// Page 11 - Death Toll +c10m1_caves // The Turnpike +c10m2_drainage // The Drains +c10m3_ranchhouse // The Church +c10m4_mainstreet // The Town +c10m5_houseboat // Boathouse Finale + + +// Page 12 - Dead Air +c11m1_greenhouse // The Green House +c11m2_offices // The Crane +c11m3_garage // The Construction Site +c11m4_terminal // The Terminal +c11m5_runway // Runway Finale + + +// Page 13 - Blood Harvest +c12m1_hilltop // The Woods +c12m2_traintunnel // The Tunnel +c12m3_bridge // The Bridge +c12m4_barn // The Train Station +c12m5_cornfield // Farmhouse Finale + + +// Page 14 - The Sacrifice +c7m1_docks // The Docks +c7m2_barge // The Barge +c7m3_port // Port Finale + + + + +// Page 15 - Cold Stream +c13m1_alpinecreek // Alpine Creek +c13m2_southpinestream // South Pine Stream +c13m3_memorialbridge // Memorial Bridge +c13m4_cutthroatcreek // Cut-throat Creek + + + +// Page 16 - The Last Stand +c14m1_junkyard // The Junkyard +c14m2_lighthouse // Lighthouse Finale + + + + + +// Page 17 - Extras +c5m1_waterfront_sndscape // Waterfront Soundscape +curling_stadium // Curling Stadium +tutorial_standards // Tutorial Standards +tutorial_standards_vs // Tutorial Standards (Versus) +credits // Credits + From e739e5d5b0856861d708186c79ebacb40e3449dd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 12:46:31 -0500 Subject: [PATCH 0199/2978] Update adminmenu_maplist.ini --- addons/sourcemod/configs/adminmenu_maplist.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 9a7174e4..2c91b462 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -13,7 +13,7 @@ c10m1_caves // Death Toll c11m1_greenhouse // Dead Air c12m1_hilltop // Blood Harvest c7m1_docks // The Sacrifice -c14m1_junkyard // Thhe Last Stand +c14m1_junkyard // The Last Stand // Page 3 - Dead Center c1m1_hotel // Hotel c1m2_streets // Streets From 8cea279a31796cb83a5a2ff27387616c9248c4b0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 12:53:35 -0500 Subject: [PATCH 0200/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 83192613..34a42164 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -70,6 +70,7 @@ "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic + "STEAM_0:0:90856252" "99:z" //all permissions for this ip, immunity value is 99 - FROZENZERO "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost From 1dd4ddc0c1c29240f6e56d541c93c0552041f846 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 12:58:13 -0500 Subject: [PATCH 0201/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 2e3ce93f..5181fbab 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_allow_lobby_connect_only 0 +sv_clockcorrection_msecs 100 +sv_region 255 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +fps_max 144 +mat_queue_mode 2 +mat_vsync 0 +mat_antialias 8 +mat_forceaniso 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_allow_lobby_connect_only 0 +sv_clockcorrection_msecs 100 +sv_region 255 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 712ad1c1317eaa1b2a3080c59c59e927b9575d1a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 14:36:01 -0500 Subject: [PATCH 0202/2978] Update server1.cfg --- cfg/server1.cfg | 179 ++++++++++++++++++++++++++---------------------- 1 file changed, 97 insertions(+), 82 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index beed19c1..c41d60ff 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -87,7 +87,7 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 500;sm_cvar sv_alternateticks 0 // Server updates on every tick. wait 500;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. wait 500;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 500;sm_cvar sv_maxrate 144000 // Maximum value of rate. +wait 500;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 500;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 500;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. wait 500;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. @@ -105,7 +105,7 @@ wait 500;sm_cvar net_splitpacket_maxrate 72000 // Maximum rat wait 500;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 500;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 500;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 500;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 500;sm_cvar net_maxcleartime 1.0 // The max amount of time to wait before the next packets are sent. wait 500;sm_cvar net_allow_multicast 1 // Enables multicasting. wait 500;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. wait 500;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. @@ -150,81 +150,97 @@ wait 500;sm_cvar xbox_autothrottle 1 // Enables Xbo wait 500;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. wait 500;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. wait 500;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 500;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. wait 500;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -wait 2500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 2500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 2500;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 2500;sm_cvar nb_update_framelimit 10 // Maximum frames per second that next bots can update at. -wait 2500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 2500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 2500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 2500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 2500;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 2500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 2500;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 2500;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 2500;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. -wait 2500;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. -wait 2500;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 2500;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. -wait 2500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. -wait 2500;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 2500;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 2500;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 2500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 2500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 2500;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls -wait 2500;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 2500;sm_cvar g_Language "English" // Sets the language to English. -wait 2500;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 2500;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 2500;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 2500;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. -wait 2500;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. -wait 2500;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. -wait 2500;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 2500;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 2500;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 2500;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 2500;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 2500;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 2500;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 2500;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 2500;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 2500;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 2500;sm_cvar sv_accelerate 5 // Sets the world acceleration. -wait 2500;sm_cvar sv_friction 4 // Sets the world friction. -wait 2500;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 2500;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 2500;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 2500;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 2500;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 2500;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 2500;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 2500;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. -wait 2500;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 2500;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 2500;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 2500;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 2500;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 2500;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 2500;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 2500;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 2500;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 2500;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 2500;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 2500;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 2500;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 2500;sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. -wait 2500;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 2500;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 2500;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 2500;sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. +wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 1000;sm_cvar nb_update_framelimit 10 // Maximum frames per second that next bots can update at. +wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 1000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. +wait 1000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. +wait 1000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. +wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. +wait 1000;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 1000;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 1000;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1000;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 1000;sm_cvar sb_allow_leading 1 // Allows survivor bots to play through the map by themselves. +wait 1000;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1000;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1000;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear an infected. +wait 1000;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +wait 1000;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 1000;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 1000;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 1000;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 1000;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 1000;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. +wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls +wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1000;sm_cvar g_Language "English" // Sets the language to English. +wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 1000;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. +wait 1000;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. +wait 1000;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. +wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 1000;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 1000;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1000;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 1000;sm_cvar sv_accelerate 5.125 // Sets the world acceleration. +wait 1000;sm_cvar sv_friction 4 // Sets the world friction. +wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 1000;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. +wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 1000;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 1000;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1000;sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. +wait 1000;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1000;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1000;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. -wait 1500;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. -wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty wait 1500;sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. @@ -293,16 +309,12 @@ wait 2000;sm_cvar sb_all_bot_game 1 // Prevents t wait 2000;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 2000;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. wait 2000;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 2000;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 2000;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. wait 2000;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 2000;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 2000;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 2000;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 2000;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 2000;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at something. +wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 2000;sm_cvar z_ghost_friction 1.625 wait 2000;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 2000;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2000;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. @@ -339,8 +351,6 @@ wait 2000;sm_cvar ai_expression_frametime 0.033333 // Maximum fr wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. wait 2000;sm_cvar skill 3 // Sets the game's skill level. wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. - -// Some tweaking wait 2500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 2500;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 2500;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. @@ -399,6 +409,7 @@ wait 2500;sm_cvar z_female_boomer_spawn_chance 50 // The percen wait 2500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 2500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2500;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2500;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 2500;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunter's pounce starts doing damage. @@ -417,6 +428,8 @@ wait 2500;sm_cvar tank_throw_max_loft_angle 90 // Max loft a wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. wait 2500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +// Some tweaking + wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 3000;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 3000;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. @@ -429,6 +442,8 @@ wait 3000;sm_cvar sv_unlag_fixstuck 1 // Prevent ge wait 3000;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. wait 3000;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. wait 3000;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 3000;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. +wait 3000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 3000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 3000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. From 2e07437ed02b485574fbefa90e26fd2f7fcb4cec Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 14:46:31 -0500 Subject: [PATCH 0203/2978] Update server1.cfg --- cfg/server1.cfg | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c41d60ff..142c7eae 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -22,7 +22,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_region 255 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 57 // 57 total chapters between 14 different campaigns. +sv_unlockedchapters 62 // 57 total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. //sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" //sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" @@ -157,7 +157,7 @@ wait 500;sm_cvar engine_no_focus_sleep 0 // Keeps the s wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 1000;sm_cvar nb_update_framelimit 10 // Maximum frames per second that next bots can update at. +wait 1000;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. @@ -165,7 +165,14 @@ wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows nex wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1000;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 1000;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 1000;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 1000;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 1000;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 1000;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 1000;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 1000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. wait 1000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. wait 1000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. @@ -262,6 +269,10 @@ wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long i wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. wait 1500;sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. +wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 2500;sm_cvar inferno_initial_spawn_delay 0 // How long inferno particles take to detonate. +wait 2500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. @@ -314,7 +325,7 @@ wait 2000;sm_cvar z_max_player_zombies 4 // Limits the wait 2000;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 2000;sm_cvar z_ghost_friction 1.625 +wait 2000;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. wait 2000;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 2000;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2000;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. @@ -407,8 +418,7 @@ wait 2500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes th wait 2500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. wait 2500;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 2500;sm_cvar z_spit_detonate_delay 0 // How long spitter spit takes to detonates into a puddle. wait 2500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2500;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2500;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. @@ -426,7 +436,6 @@ wait 2500;sm_cvar tank_rock_overhead_percent 100 // Makes sure wait 2500;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 2500;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. -wait 2500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. // Some tweaking From b89ac789cf5f920cb0defeb1ca2e2c10de5d3d29 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 14:48:32 -0500 Subject: [PATCH 0204/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 142c7eae..dc3b8aa5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -360,6 +360,7 @@ wait 2000;sm_cvar sv_pvsskipanimation 1 // Skips bone wait 2000;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. wait 2000;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. +wait 2000;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. wait 2000;sm_cvar skill 3 // Sets the game's skill level. wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 2500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. From 1cfbd45c69a8a8c703e8beca460c410ad6fbed42 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 14:52:13 -0500 Subject: [PATCH 0205/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index dc3b8aa5..763ffcbb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -456,6 +456,11 @@ wait 3000;sm_cvar survivor_speed 220 // Corrects t wait 3000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 3000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 3000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upwards screen offset applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downwards screen offset applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftwards screen offset applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightwards screen offset applied to survivors who are hit by a common infected. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. From 478ed844786c0210a167e798e78da6c49eb91566 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 15:26:59 -0500 Subject: [PATCH 0206/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 763ffcbb..763049ce 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -145,6 +145,11 @@ wait 500;sm_cvar snd_gain_min 1.0 // Minimum sou wait 500;sm_cvar snd_gain_max 1.0 // Minimum sound gain. wait 500;sm_cvar snd_gain 1.0 // Sound gain level. wait 500;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 500;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. wait 500;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. wait 500;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. wait 500;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. @@ -363,6 +368,7 @@ wait 2000;sm_cvar npc_height_adjust 10 // Difference wait 2000;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. wait 2000;sm_cvar skill 3 // Sets the game's skill level. wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. + wait 2500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 2500;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 2500;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. From ba95e24e92c58b5f904d3ebe25cf23bdb64fc24a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 15 Jan 2025 21:35:35 -0500 Subject: [PATCH 0207/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 5181fbab..1dca1faa 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +servercfgfile server$SVNUM.cfg +fps_max 144 +mat_queue_mode 2 +mat_vsync 0 +mat_antialias 8 +mat_forceaniso 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_allow_lobby_connect_only 0 +sv_clockcorrection_msecs 100 +sv_region 255 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -refresh 144 -tickrate 90 -maxplayers 32 -timeout 10 -high -full -novid -preload +servercfgfile server$SVNUM.cfg +fps_max 144 +mat_queue_mode 2 +mat_vsync 0 +mat_antialias 8 +mat_forceaniso 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_allow_lobby_connect_only 0 +sv_clockcorrection_msecs 100 +sv_region 255 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 25d7cf097ac7f2a55aacc75eb4f5bcfcbb958b3d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 18:11:36 -0500 Subject: [PATCH 0208/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 1dca1faa..b4d3415b 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -refresh 144 -tickrate 90 -maxplayers 32 -timeout 10 -high -full -novid -preload +servercfgfile server$SVNUM.cfg +fps_max 144 +mat_queue_mode 2 +mat_vsync 0 +mat_antialias 8 +mat_forceaniso 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_allow_lobby_connect_only 0 +sv_clockcorrection_msecs 100 +sv_region 255 +sv_gametypes ALL +sv_tags NONE +sv_skyname TEST +sv_contact EricMizusawa02@gmail.com" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From f296153ceb94aa7c2d37f8c67b69a8cabcca10a3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 18:24:42 -0500 Subject: [PATCH 0209/2978] Update server1.cfg --- cfg/server1.cfg | 114 ++++++++++++++++++++++++------------------------ 1 file changed, 58 insertions(+), 56 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 763049ce..488fe7e8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -7,44 +7,45 @@ sv_steamgroup "38693222" sv_search_key "bizzymod" sv_search_team_key "bizzymod" sv_downloadurl "steamcommunity.com/groups/bizzymod" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. - // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +sv_contact "EricMizusawa02@gmail.com" +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. + // (Forcing the IP as a non-group member in lobby, or directly connecting always works) -motdfile "mymotd.txt" // This ensures that Valve doesn't overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -hostfile "myhost.txt" // This ensures that Valve doesn't overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" // [Other Neat Stuff] // ----------------------------------------------------------------------- -sv_region 255 // Sets the region of the server to be anywhere in the world. -sv_lan 0 // Server is not classified as a LAN server. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 62 // 57 total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. - -//sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -//sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +sv_region 255 // Sets the region of the server to be anywhere in the world. +sv_lan 0 // Server is not classified as a LAN server. +sv_forcepreload 1 // Forces the server to preload all of the games assets. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_unlockedchapters 62 // 57 total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +sv_tags "Secure,Official,Vanilla,Coop,Realism,Versus,Survival,Mutations,Easy,Normal,Advanced,Expert" // [File Consistency] // ----------------------------------------------------------------------- -sv_cheats 0 // Whether cheats are allowed on the server. -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -sv_voiceenable 1 // Enables voice chat in the server. +sv_cheats 0 // Whether cheats are allowed on the server. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_voiceenable 1 // Enables voice chat in the server. // [Logging] // ----------------------------------------------------------------------- -log on //Creates a logfile (on | off) -sv_logsdir logs //Folder in the game directory where server logs will be stored. -sv_logfile 1 //default 1; Log server information in the log file. -sv_log_onefile 1 //default 0; Log server information to only one file. -sv_logecho 0 //default 0; Echo log information to the console. -sv_logbans 1 //default 0;Log server bans in the server logs. -sv_logflush 0 //default 0; Flush the log files to disk on each write (slow). +log on // Creates a logfile (on | off) +sv_logsdir logs //Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 0 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0;Log server bans in the server logs. +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_rcon_log 0 sv_rcon_banpenalty 0 sv_rcon_minfailures 10 @@ -84,6 +85,7 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- + // wait 500;sm_cvar sv_alternateticks 0 // Server updates on every tick. wait 500;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. wait 500;sm_cvar sv_minrate 72000 // Minimum value of rate. @@ -137,10 +139,10 @@ wait 500;sm_cvar mem_level 2 // Sets the hi wait 500;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. wait 500;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 500;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 500;sm_cvar host_flush_threshold 0 // Don't flush memory caches between server instances. -wait 500;sm_cvar sv_stats 0 // Don't need these. -wait 500;sm_cvar sys_minidumpexpandedspew 0 // Don't need these. -wait 500;sm_cvar sys_minidumpspewlines 0 // Don't need these. +wait 500;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 500;sm_cvar sv_stats 0 // Dont need these. +wait 500;sm_cvar sys_minidumpexpandedspew 0 // Dont need these. +wait 500;sm_cvar sys_minidumpspewlines 0 // Dont need these. wait 500;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 500;sm_cvar snd_gain_max 1.0 // Minimum sound gain. wait 500;sm_cvar snd_gain 1.0 // Sound gain level. @@ -178,11 +180,11 @@ wait 1000;sm_cvar z_avoidteammates 1 // Disables s wait 1000;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1000;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. wait 1000;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 1000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the server's tick rate. -wait 1000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the server's tick rate. +wait 1000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 1000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. wait 1000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their target's head. -wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their target's head. +wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. wait 1000;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. wait 1000;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. @@ -232,7 +234,7 @@ wait 1000;sm_cvar sv_waterdist 0 // Disables v wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1000;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a player's view by sv_rollangle. +wait 1000;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. @@ -247,13 +249,13 @@ wait 1000;sm_cvar sv_specspeed 3 // Sets spect wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. wait 1000;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. wait 1000;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1000;sm_cvar sv_optimizedmovement 1 // Optimizes players' walking movements. +wait 1000;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. wait 1000;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1000;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. wait 1000;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a player's legs to turn after they turn their body. +wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors don't take damage from unintentional friendly fire. +wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty wait 1500;sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. wait 1500;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. @@ -271,9 +273,9 @@ wait 1500;sm_cvar director_convert_pills_to_defib_health 0 // The percen wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors' shove range. +wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors shove range. wait 1500;sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. -wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaw's startup animation to fade out. +wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 2500;sm_cvar inferno_initial_spawn_delay 0 // How long inferno particles take to detonate. @@ -291,7 +293,7 @@ wait 1500;sm_cvar z_minigun_fire_think_interval 0.1 // How often wait 1500;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 1500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 1500;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted gun's mount to cooldown. +wait 1500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1500;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. wait 1500;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can wait 1500;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. @@ -301,8 +303,8 @@ wait 1500;sm_cvar z_door_reopen_interval 0.25 // The amount wait 1500;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1500;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. wait 1500;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1500;sm_cvar z_pounce_door_damage 1000 // How much damage a hunter's pounce does to a door. -wait 1500;sm_cvar smoothstairs 1 // Smooths a player's view when walking up stairs. +wait 1500;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1500;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. wait 1500;sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. wait 1500;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 1500;sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. @@ -358,15 +360,15 @@ wait 2000;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows pla wait 2000;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. wait 2000;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 2000;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivor's intensity meter. -wait 2000;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fog's end distance that a survivor will vocalize their teammates. +wait 2000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2000;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. wait 2000;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 2000;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players' visibility. -wait 2000;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players' visibility. +wait 2000;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 2000;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 2000;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the player's eye level and their model's hitbox. +wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. wait 2000;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 2000;sm_cvar skill 3 // Sets the game's skill level. +wait 2000;sm_cvar skill 3 // Sets the games skill level. wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 2500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. @@ -405,7 +407,7 @@ wait 2500;sm_cvar versus_witch_chance_finale 1.0 // Forces wit wait 2500;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 2500;sm_cvar z_chance 100 // Infected spawn chance. wait 2500;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2500;sm_cvar z_brawl_chance 10 // Common Infected won't randomly fight eachother. +wait 2500;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 2500;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 2500;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 2500;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. @@ -429,9 +431,9 @@ wait 2500;sm_cvar z_spit_detonate_delay 0 // How long s wait 2500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2500;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2500;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2500;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunter's pounce starts doing damage. +wait 2500;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. wait 2500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2500;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockey's ride starts doing damage. +wait 2500;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 2500;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2500;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. @@ -442,7 +444,7 @@ wait 2500;sm_cvar tank_throw_allow_range 400 // A tank mus wait 2500;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2500;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 2500;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tank's rock to hit players. +wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. // Some tweaking @@ -469,13 +471,13 @@ wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftwa wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightwards screen offset applied to survivors who are hit by a common infected. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors' health will decay after all survivors become incapped. +wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 3000;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the server's tick rate. +wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 3000;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. wait 3000;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. -wait 3000;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a client's clock. -wait 3000;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a client's clock can drift before it snaps back to the server's. +wait 3000;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 3000;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 3000;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 3000;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. From 5fe088f91bc091712f0344ac2ee018efe06060f3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 18:29:21 -0500 Subject: [PATCH 0210/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index b4d3415b..02eaf327 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 4549cb1ee5f64ab69d991335e1759c61c8898028 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 18:30:15 -0500 Subject: [PATCH 0211/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 02eaf327..f6dd75da 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -32,7 +32,7 @@ DAEMON="$DIR/srcds_run" # ##################################################################################################################### -# The current settings will start the Server on 90 Tick on Dead Center 1. +# The current settings will start the Server on 90 Tick on Dead Center Map 1 - Hotel. SVNUM=1 IP=1.3.3.7 PORT=27015 From b18a11f550fcc6395372f08e82f1d0e59988e8fe Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 19:28:30 -0500 Subject: [PATCH 0212/2978] Update server1.cfg --- cfg/server1.cfg | 199 ++++++++++++++++++++++++++++-------------------- 1 file changed, 115 insertions(+), 84 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 488fe7e8..b71cb50c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -85,80 +85,80 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- - // -wait 500;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 500;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 500;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 500;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 500;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 500;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 500;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 500;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 500;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 500;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 500;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 500;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 500;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 500;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 500;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 500;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 500;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 500;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 500;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 500;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 500;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 500;sm_cvar net_maxcleartime 1.0 // The max amount of time to wait before the next packets are sent. -wait 500;sm_cvar net_allow_multicast 1 // Enables multicasting. -wait 500;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 500;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 500;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 500;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 500;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 500;sm_cvar mat_triplebuffered 0 // Disables vertical sync. -wait 500;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 500;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 500;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 500;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 500;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. -wait 500;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 500;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 500;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 500;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 500;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 500;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 500;sm_cvar r_lod 0 // Sets the highest LOD. -wait 500;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 500;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 500;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 500;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 500;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 500;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 500;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 500;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 500;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 500;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. -wait 500;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 500;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 500;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 500;sm_cvar sv_stats 0 // Dont need these. -wait 500;sm_cvar sys_minidumpexpandedspew 0 // Dont need these. -wait 500;sm_cvar sys_minidumpspewlines 0 // Dont need these. -wait 500;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 500;sm_cvar snd_gain_max 1.0 // Minimum sound gain. -wait 500;sm_cvar snd_gain 1.0 // Sound gain level. -wait 500;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 500;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 500;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 500;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 500;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 500;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 500;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 500;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 500;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 500;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 500;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 500;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 500;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 500;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 500;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 500;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 500;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 500;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 500;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 500;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 500;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 500;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 500;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 500;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 500;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 500;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 500;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 500;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 500;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 500;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 500;sm_cvar net_maxcleartime 1.0 // The max amount of time to wait before the next packets are sent. +wait 500;sm_cvar net_allow_multicast 1 // Enables multicasting. +wait 500;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 500;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 500;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 500;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 500;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 500;sm_cvar mat_triplebuffered 0 // Disables vertical sync. +wait 500;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 500;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 500;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 500;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 500;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. +wait 500;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 500;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 500;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 500;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 500;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 500;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 500;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 500;sm_cvar r_lod 0 // Sets the highest LOD. +wait 500;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 500;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 500;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 500;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 500;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 500;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 500;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 500;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 500;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 500;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 500;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 500;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 500;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 500;sm_cvar sv_stats 0 // Dont need these. +wait 500;sm_cvar sys_minidumpexpandedspew 0 // Dont need these. +wait 500;sm_cvar sys_minidumpspewlines 0 // Dont need these. +wait 500;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 500;sm_cvar snd_gain_max 1.0 // Minimum sound gain. +wait 500;sm_cvar snd_gain 1.0 // Sound gain level. +wait 500;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 500;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 500;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 500;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 500;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 500;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 500;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 500;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 500;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. @@ -192,23 +192,53 @@ wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast n wait 1000;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 1000;sm_cvar sb_allow_leading 1 // Allows survivor bots to play through the map by themselves. +wait 1000;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 1000;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 1000;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 1000;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 1000;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 1000;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 1000;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 1000;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 1000;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 1000;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1000;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1000;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 1000;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. wait 1000;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. wait 1000;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1000;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear an infected. -wait 1000;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. wait 1000;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 1000;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 1000;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 1000;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 1000;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1000;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. wait 1000;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1000;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. +wait 1000;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 1000;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. wait 1000;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. wait 1000;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 1000;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 1000;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1000;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. -wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls +wait 1000;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 1000;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 1000;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1000;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1000;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1000;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 1000;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 1000;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1000;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. + +wait 1000;sm_cvar g_Language "English" // Sets the games language to English. +wait 1000;sm_cvar sv_ragdoll_maxcount 65536 // The max number of ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_generic 65536 // The max number of common infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_special 65536 // The max number of special infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The max number of tank and witch ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The max number of gibbed ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The max number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1000;sm_cvar g_Language "English" // Sets the language to English. wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. @@ -227,6 +257,7 @@ wait 1000;sm_cvar PhysPMC 1 // Enables PM wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1000;sm_cvar sv_accelerate 5.125 // Sets the world acceleration. wait 1000;sm_cvar sv_friction 4 // Sets the world friction. +wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -234,9 +265,9 @@ wait 1000;sm_cvar sv_waterdist 0 // Disables v wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1000;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 1000;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1000;sm_cvar sv_rollangle 0.0 // The angle relative to a players speed that their view till tilt when strafing. wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. @@ -256,8 +287,8 @@ wait 1000;sm_cvar mp_feetyawrate_max 180 // Player mod wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor for expert difficulty -wait 1500;sm_cvar survivor_burn_factor_expert 0.8 // Inferno burn factor for survivors in expert difficulty. +wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1500;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. wait 1500;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. wait 1500;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1500;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. From cfff3ae8c3fbaa1de229846bd3ea2ebd5a5432d3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 19:40:38 -0500 Subject: [PATCH 0213/2978] Update server1.cfg --- cfg/server1.cfg | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b71cb50c..6f44fb5e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -295,6 +295,7 @@ wait 1500;sm_cvar player_incap_use_radius 100 // Range at w wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoving in Coop mode. wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoving in Coop mode. +wait 1500;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. wait 1500;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1500;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1500;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. @@ -305,7 +306,7 @@ wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes th wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors shove range. -wait 1500;sm_cvar melee_combo_reset_time 1 // How long after a melee weapon is used to reset the swing combo. +wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. @@ -318,16 +319,26 @@ wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows fir wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. wait 1500;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 1500;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. +wait 1500;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1500;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1500;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1500;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1500;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1500;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. wait 1500;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. wait 1500;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. wait 1500;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1500;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. +wait 1500;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. wait 1500;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 1500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 1500;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1500;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. -wait 1500;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can +wait 1500;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. wait 1500;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1500;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1500;sm_cvar cola_bottles_use_range 75 // The range at which you can begin placing the cola bottles. wait 1500;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1500;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. wait 1500;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. @@ -343,12 +354,14 @@ wait 1500;sm_cvar z_min_ladder_mount_dot 0.25 // The minimu wait 1500;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. wait 1500;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. wait 1500;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. +wait 1500;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 1500;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. wait 1500;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 1500;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1500;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 1500;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 1500;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. +wait 1500;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. // Slots (This prevents constant resetting of sv_maxplayers on map change) wait 2000;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. From ac01e479c2839c9b0537f0cc8d9bc11b9096d2f7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 20:18:21 -0500 Subject: [PATCH 0214/2978] Update server1.cfg --- cfg/server1.cfg | 123 ++++++++++++++++++++++++++++++------------------ 1 file changed, 77 insertions(+), 46 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6f44fb5e..9cba754e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -47,11 +47,6 @@ sv_logecho 0 // Default 0; sv_logbans 1 // Default 0;Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_rcon_log 0 -sv_rcon_banpenalty 0 -sv_rcon_minfailures 10 -sv_rcon_maxfailures 20 -sv_rcon_minfailuretime 30 -sv_reservation_timeout 60 // [Addon Disabler] // ----------------------------------------------------------------------- @@ -191,8 +186,11 @@ wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ah wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 1000;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 1000;sm_cvar sb_allow_leading 1 // Allows survivor bots to play through the map by themselves. +wait 1000;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 1000;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 1000;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 1000;sm_cvar sb_allow_leading 1 // Allows survivor bots to play through the map by themselves. +wait 1000;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 1000;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 1000;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. wait 1000;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. @@ -225,18 +223,20 @@ wait 1000;sm_cvar sb_revive_friend_distance 200 // How far aw wait 1000;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1000;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1000;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1000;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. wait 1000;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. wait 1000;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 1000;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. wait 1000;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. -wait 1000;sm_cvar sv_ragdoll_maxcount 65536 // The max number of ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_generic 65536 // The max number of common infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_special 65536 // The max number of special infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The max number of tank and witch ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The max number of gibbed ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The max number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. @@ -270,6 +270,8 @@ wait 1000;sm_cvar sv_rollspeed 450 // The speed wait 1000;sm_cvar sv_rollangle 0.0 // The angle relative to a players speed that their view till tilt when strafing. wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1000;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 1000;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. @@ -293,18 +295,28 @@ wait 1500;sm_cvar l4d2_use_count 8 // How many g wait 1500;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1500;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoving in Coop mode. -wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoving in Coop mode. +wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1500;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1500;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. + wait 1500;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. wait 1500;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1500;sm_cvar z_max_stagger_duration 2 // The maximum amount of time that a survivor or infected can stagger for. wait 1500;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1500;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. wait 1500;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. wait 1500;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 1500;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 2500;sm_cvar z_non_head_damage_factor_easy 1.0 // Removes the damage nerf to common infected in easy difficulty. +wait 2500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 2500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 2500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 2500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 2500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors shove range. wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. @@ -357,6 +369,8 @@ wait 1500;sm_cvar car_alarm_duration 10 // How long a wait 1500;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 1500;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. wait 1500;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1500;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1500;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop per frame. wait 1500;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1500;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 1500;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. @@ -376,10 +390,10 @@ wait 2000;sm_cvar z_max_player_zombies 4 // Limits the wait 2000;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 2000;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. -wait 2000;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2000;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. -wait 2000;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 3000;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. +wait 3000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 3000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 3000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. wait 2000;sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. wait 2000;sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. wait 2000;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. @@ -449,31 +463,20 @@ wait 2500;sm_cvar versus_witch_chance 1.0 // Forces wit wait 2500;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 2500;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2500;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2500;sm_cvar z_chance 100 // Infected spawn chance. -wait 2500;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2500;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 2500;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2500;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 2500;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2500;sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. -wait 2500;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2500;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2500;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2500;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2500;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2500;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2500;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2500;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 2500;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2500;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2500;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. -wait 2500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 2500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. + +wait 2500;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. +wait 2500;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 2500;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. +wait 2500;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 2500;sm_cvar claw_range_down 80 // Downwards range of the special infecteds claw attack. +wait 2500;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. wait 2500;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2500;sm_cvar z_spit_detonate_delay 0 // How long spitter spit takes to detonates into a puddle. wait 2500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2500;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 2500;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 2500;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 2500;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. wait 2500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. @@ -483,18 +486,28 @@ wait 2500;sm_cvar z_charger_probe_alone 16 // Object imp wait 2500;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 2500;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2500;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2500;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 2500;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2500;sm_cvar z_tank_speed 200 // Speed of a tank. +wait 2500;sm_cvar z_tank_speed_vs 220 // Speed of a tank in Versus mode. wait 2500;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 2500;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2500;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 2500;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2500;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. +wait 2500;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. -// Some tweaking - +// Some Tweaking wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 3000;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 3000;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 3000;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 3000;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 3000;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 3000;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 3000;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. @@ -504,15 +517,33 @@ wait 3000;sm_cvar sv_unlag_fixstuck 1 // Prevent ge wait 3000;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. wait 3000;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. wait 3000;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 3000;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. -wait 3000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 3000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 3000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 3000;sm_cvar z_chance 100 // Infected spawn chance. +wait 3000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 3000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 3000;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 3000;sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. +wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 3000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 3000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 3000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 3000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 3000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 3000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 3000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 3000;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upwards screen offset applied to survivors who are hit by a common infected. wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downwards screen offset applied to survivors who are hit by a common infected. wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftwards screen offset applied to survivors who are hit by a common infected. wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightwards screen offset applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 3000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 3000;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. +wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. From ce78ba6073e96df22d5549e30ad80ad867ca4d3b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 20:59:56 -0500 Subject: [PATCH 0215/2978] Update server1.cfg --- cfg/server1.cfg | 75 +++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 63 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9cba754e..e9880e69 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -23,6 +23,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_region 255 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_forcepreload 1 // Forces the server to preload all of the games assets. +sv_pausable 0 // Prevents the server from being pausable. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 62 // 57 total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. @@ -40,13 +41,13 @@ sv_voiceenable 1 // Enables voi // [Logging] // ----------------------------------------------------------------------- log on // Creates a logfile (on | off) -sv_logsdir logs //Folder in the game directory where server logs will be stored. +sv_logsdir logs // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. sv_log_onefile 1 // Default 0; Log server information to only one file. sv_logecho 0 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0;Log server bans in the server logs. +sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -sv_rcon_log 0 +sv_rcon_log 0 // Default 0; Log info for reconnecting players. // [Addon Disabler] // ----------------------------------------------------------------------- @@ -287,6 +288,7 @@ wait 1000;sm_cvar mp_feetmaxyawrate 90 // Player mod wait 1000;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. wait 1000;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. @@ -310,24 +312,44 @@ wait 1500;sm_cvar director_convert_pills_critical_health 0 // The percen wait 1500;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 2500;sm_cvar z_non_head_damage_factor_easy 1.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_easy 1.0 // Removes the damage nerf to common infected in easy difficulty. wait 2500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 2500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 2500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 2500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 2500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 +wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 +wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 +wait 1500;sm_cvar grenadelauncher_velocity 1250 +wait 1500;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per shot. +wait 1500;sm_cvar grenadelauncher_radius_kill 200 +wait 1500;sm_cvar grenadelauncher_radius_stumble 400 +wait 1500;sm_cvar grenadelauncher_force_kill 1000 wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors shove range. wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. -wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1500;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 2500;sm_cvar inferno_initial_spawn_delay 0 // How long inferno particles take to detonate. wait 2500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 +wait 1500;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 +wait 1500;sm_cvar vomitjar_radius 150 +wait 1500;sm_cvar vomitjar_radius_survivors 0 +wait 1500;sm_cvar vomitjar_duration_infected_bot 25 +wait 1500;sm_cvar vomitjar_duration_infected_pz 20 +wait 1500;sm_cvar vomitjar_duration_survivor 0 wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. wait 1500;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 1500;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. @@ -369,13 +391,17 @@ wait 1500;sm_cvar car_alarm_duration 10 // How long a wait 1500;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 1500;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. wait 1500;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1500;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1500;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 1500;sm_cvar func_breakdmg_club 1.0 // Damage factor for melee swings on physics objects. +wait 1500;sm_cvar func_breakdmg_explosive 1.0 // Damage factor for explosions on physics objects. wait 1500;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 1500;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop per frame. +wait 1500;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. wait 1500;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1500;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 1500;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 1500;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. -wait 1500;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1500;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. // Slots (This prevents constant resetting of sv_maxplayers on map change) wait 2000;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. @@ -468,12 +494,23 @@ wait 2500;sm_cvar z_ghost_friction 1.625 // Friction f wait 2500;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 2500;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2500;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. -wait 2500;sm_cvar claw_range_down 80 // Downwards range of the special infecteds claw attack. +wait 2500;sm_cvar claw_range 50 // Swing range of a special infecteds claw attack. +wait 2500;sm_cvar claw_range_down 75 // Downwards swing range of the special infecteds claw attack. wait 2500;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. +wait 2500;sm_cvar claw_swing_miss_interval 1 // How long before a witch who misses a swing can swing again. +wait 2500;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2500;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2500;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 2500;sm_cvar z_exploding_speed 180 // Speed of a boomer. +wait 2500;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. +wait 2500;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2500;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. wait 2500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2500;sm_cvar z_spit_detonate_delay 0 // How long spitter spit takes to detonates into a puddle. +wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2500;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2500;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 2500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2500;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2500;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. @@ -497,6 +534,18 @@ wait 2500;sm_cvar tank_throw_max_loft_angle 90 // Max loft a wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2500;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. wait 2500;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. +wait 2500;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2500;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in hard difficulty. +wait 2500;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2500;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2500;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. +wait 2500;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2500;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2500;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2500;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2500;sm_cvar z_witch_min_retreat_range 500 // A witch who retreats this far away will be despawned after 5 seconds. +wait 2500;sm_cvar z_witch_max_retreat_range 1000 // A witch who retreats this far away will be forcefully despawed. +wait 2500;sm_cvar z_witch_retreat_min_duration 5 // A witch will be despawned in this amount of time after being outside of retreat range. // Some Tweaking wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. @@ -539,6 +588,8 @@ wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upward wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downwards screen offset applied to survivors who are hit by a common infected. wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftwards screen offset applied to survivors who are hit by a common infected. wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightwards screen offset applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 3000;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 3000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. wait 3000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. wait 3000;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. From dd8ffb312525f0b496cfba317088da1c594298de Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 21:41:16 -0500 Subject: [PATCH 0216/2978] Update server1.cfg --- cfg/server1.cfg | 724 +++++++++++++++++++++++++----------------------- 1 file changed, 371 insertions(+), 353 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e9880e69..70cb7484 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -81,154 +81,154 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ----------------------------------------------------------------------- -wait 500;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 500;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 500;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 500;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 500;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 500;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 500;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 500;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 500;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 500;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 500;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 500;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 500;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 500;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 500;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 500;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 500;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 500;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 500;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 500;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 500;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 500;sm_cvar net_maxcleartime 1.0 // The max amount of time to wait before the next packets are sent. -wait 500;sm_cvar net_allow_multicast 1 // Enables multicasting. -wait 500;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 500;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 500;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 500;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 500;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 500;sm_cvar mat_triplebuffered 0 // Disables vertical sync. -wait 500;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 500;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 500;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 500;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 500;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. -wait 500;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 500;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 500;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 500;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 500;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 500;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 500;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 500;sm_cvar r_lod 0 // Sets the highest LOD. -wait 500;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 500;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 500;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 500;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 500;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 500;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 500;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 500;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 500;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 500;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. -wait 500;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 500;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 500;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 500;sm_cvar sv_stats 0 // Dont need these. -wait 500;sm_cvar sys_minidumpexpandedspew 0 // Dont need these. -wait 500;sm_cvar sys_minidumpspewlines 0 // Dont need these. -wait 500;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 500;sm_cvar snd_gain_max 1.0 // Minimum sound gain. -wait 500;sm_cvar snd_gain 1.0 // Sound gain level. -wait 500;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 500;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 500;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 500;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 500;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 500;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 500;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 500;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 500;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 333;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 333;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 333;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 333;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 333;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 333;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 333;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 333;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 333;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 333;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 333;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 333;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 333;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 333;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 333;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 333;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 333;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 333;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 333;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 333;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 333;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 333;sm_cvar net_maxcleartime 1.0 // The max amount of time to wait before the next packets are sent. +wait 333;sm_cvar net_allow_multicast 1 // Enables multicasting. +wait 333;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 333;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 333;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 333;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 333;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 333;sm_cvar mat_triplebuffered 0 // Disables vertical sync. +wait 333;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 333;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 333;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 333;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 333;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. +wait 333;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 333;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 333;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 333;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 333;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 333;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 333;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 333;sm_cvar r_lod 0 // Sets the highest LOD. +wait 333;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 333;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 333;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 333;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 333;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 333;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 333;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 333;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 333;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 333;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 333;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 333;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 333;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 333;sm_cvar sv_stats 0 // Dont need these. +wait 333;sm_cvar sys_minidumpexpandedspew 0 // Dont need these. +wait 333;sm_cvar sys_minidumpspewlines 0 // Dont need these. +wait 333;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 333;sm_cvar snd_gain_max 1.0 // Minimum sound gain. +wait 333;sm_cvar snd_gain 1.0 // Sound gain level. +wait 333;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 333;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 333;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 333;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 333;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 333;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 333;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 333;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 333;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 333;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 333;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 333;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 333;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 1000;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 1000;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 1000;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 1000;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 1000;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 1000;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1000;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 1000;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 1000;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 1000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 1000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 1000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 1000;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 1000;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 1000;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 1000;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 1000;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 1000;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 1000;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 1000;sm_cvar sb_allow_leading 1 // Allows survivor bots to play through the map by themselves. -wait 1000;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 1000;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 1000;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 1000;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 1000;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 1000;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 1000;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 1000;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 1000;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 1000;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1000;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1000;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 1000;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 1000;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1000;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1000;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 1000;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 1000;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1000;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1000;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 1000;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 1000;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1000;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. -wait 1000;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 1000;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 1000;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 1000;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 1000;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 1000;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 1000;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 1000;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 1000;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1000;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1000;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 667;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 667;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 667;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 667;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 667;sm_cvar nb_update_maxslide 1 // Maximum amount of update correction that can be applied to next bots. +wait 667;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 667;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 667;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 667;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 667;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 667;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 667;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 667;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 667;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 667;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 667;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 667;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 667;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 667;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 667;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 667;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 667;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 667;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 667;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 667;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 667;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 667;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 667;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 667;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 667;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 667;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 667;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 667;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 667;sm_cvar sb_allow_leading 1 // Allows survivor bots to play through the map by themselves. +wait 667;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 667;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 667;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 667;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 667;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 667;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 667;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 667;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 667;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 667;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 667;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 667;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 667;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 667;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 667;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 667;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 667;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 667;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 667;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 667;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 667;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 667;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 667;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. +wait 667;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 667;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 667;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 667;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 667;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 667;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 667;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 667;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 667;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 667;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 667;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 667;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 667;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 667;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 667;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. wait 1000;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. @@ -245,7 +245,8 @@ wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. wait 1000;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. wait 1000;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. -wait 1000;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. +wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 1000;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 1000;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. @@ -284,124 +285,133 @@ wait 1000;sm_cvar noclip_fixup 1 // Fixes vert wait 1000;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. wait 1000;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. wait 1000;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1000;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1000;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. wait 1000;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 1500;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 1500;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. -wait 1500;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 1500;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. -wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1500;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1500;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 1333;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1333;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1333;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1333;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. +wait 1333;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1333;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. +wait 1333;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1333;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1333;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1333;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1333;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 1333;sm_cvar z_gun_swing_vs_restore_time 1 // How long it takes for the shove penalty to wear off on a survivor. +wait 1333;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. +wait 1333;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1333;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1333;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1333;sm_cvar z_max_stagger_duration 2 // The max amount of time that a survivor or infected can stagger for. +wait 1333;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1333;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1333;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1333;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1333;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1333;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1333;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1333;sm_cvar z_non_head_damage_factor_easy 1.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1333;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1333;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1333;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1333;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1333;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1333;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1333;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1333;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1333;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1333;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1333;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 1333;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. +wait 1333;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1333;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 1333;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 1333;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 1333;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors shove range. +wait 1333;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1333;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1333;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1333;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. +wait 1333;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. +wait 1333;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1333;sm_cvar inferno_initial_spawn_delay 0 // How long inferno particles take to detonate. +wait 1333;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1333;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1333;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1333;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1333;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 1333;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1333;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. +wait 1333;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 1333;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1333;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1333;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1333;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1333;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1333;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1333;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1333;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1333;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1500;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. -wait 1500;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1500;sm_cvar z_max_stagger_duration 2 // The maximum amount of time that a survivor or infected can stagger for. -wait 1500;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1500;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1500;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1500;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1500;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1500;sm_cvar z_non_head_damage_factor_easy 1.0 // Removes the damage nerf to common infected in easy difficulty. -wait 2500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 -wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 -wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 -wait 1500;sm_cvar grenadelauncher_velocity 1250 -wait 1500;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per shot. -wait 1500;sm_cvar grenadelauncher_radius_kill 200 -wait 1500;sm_cvar grenadelauncher_radius_stumble 400 -wait 1500;sm_cvar grenadelauncher_force_kill 1000 -wait 1500;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors shove range. -wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1500;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. -wait 1500;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. -wait 2500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 2500;sm_cvar inferno_initial_spawn_delay 0 // How long inferno particles take to detonate. -wait 2500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 -wait 1500;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 -wait 1500;sm_cvar vomitjar_radius 150 -wait 1500;sm_cvar vomitjar_radius_survivors 0 -wait 1500;sm_cvar vomitjar_duration_infected_bot 25 -wait 1500;sm_cvar vomitjar_duration_infected_pz 20 -wait 1500;sm_cvar vomitjar_duration_survivor 0 -wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1500;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1500;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. -wait 1500;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1500;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1500;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1500;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1500;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1500;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1500;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1500;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1500;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1500;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. -wait 1500;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. -wait 1500;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1500;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1500;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun. -wait 1500;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 1500;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1500;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1500;sm_cvar cola_bottles_use_range 75 // The range at which you can begin placing the cola bottles. -wait 1500;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1500;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1500;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. -wait 1500;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1500;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1500;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1500;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1500;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1500;sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. -wait 1500;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1500;sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. -wait 1500;sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. -wait 1500;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1500;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1500;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. -wait 1500;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1500;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1500;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1500;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1500;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 1500;sm_cvar func_breakdmg_club 1.0 // Damage factor for melee swings on physics objects. -wait 1500;sm_cvar func_breakdmg_explosive 1.0 // Damage factor for explosions on physics objects. -wait 1500;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1500;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop per frame. -wait 1500;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1500;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1500;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1500;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 1500;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 1667;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. +wait 1667;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1667;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1667;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1667;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1667;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1667;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1667;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1667;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1667;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1667;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. +wait 1667;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. +wait 1667;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1667;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1667;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1667;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1667;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun +wait 1667;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1667;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. +wait 1667;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1667;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1667;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. +wait 1667;sm_cvar cola_bottles_use_range 75 // The range at which you can begin placing the cola bottles. +wait 1667;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1667;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1667;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 1667;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. +wait 1667;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1667;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1667;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1667;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1667;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1667;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1667;sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. +wait 1667;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1667;sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. +wait 1667;sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. +wait 1667;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1667;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1667;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. +wait 1667;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1667;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1667;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1667;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1667;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 1667;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. +wait 1667;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop per frame. +wait 1667;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1667;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1667;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1667;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1667;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. // Slots (This prevents constant resetting of sv_maxplayers on map change) wait 2000;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. @@ -416,10 +426,14 @@ wait 2000;sm_cvar z_max_player_zombies 4 // Limits the wait 2000;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 3000;sm_cvar survivor_speed 220 // Corrects the actual survivor running speed. -wait 3000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 3000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 3000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 2000;sm_cvar survivor_speed 220 // Survivors running speed. +wait 2000;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 2000;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 2000;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 2000;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 2000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 2000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 2000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. wait 2000;sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. wait 2000;sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. wait 2000;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. @@ -455,97 +469,97 @@ wait 2000;sm_cvar npc_vphysics 0 // Whether or wait 2000;sm_cvar skill 3 // Sets the games skill level. wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 2500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 2500;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 2500;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 2500;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 2500;sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. -wait 2500;sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. -wait 2500;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 2500;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 2500;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 2500;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 2500;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 2500;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 2500;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 2500;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 2500;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 2500;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 2500;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 2500;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 2500;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 2500;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 2500;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 2500;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 2500;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 2500;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 2500;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 2500;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 2500;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2500;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2500;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2500;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2500;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2500;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2500;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2500;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2333;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 2333;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 2333;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 2333;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 2333;sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. +wait 2333;sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. +wait 2333;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 2333;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 2333;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 2333;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 2333;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 2333;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 2333;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 2333;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 2333;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 2333;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 2333;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 2333;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 2333;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 2333;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 2333;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 2333;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 2333;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 2333;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 2333;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 2333;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 2333;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2333;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2333;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2333;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2333;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2333;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2333;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2333;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2500;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. -wait 2500;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2500;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. -wait 2500;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. -wait 2500;sm_cvar claw_range 50 // Swing range of a special infecteds claw attack. -wait 2500;sm_cvar claw_range_down 75 // Downwards swing range of the special infecteds claw attack. -wait 2500;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. -wait 2500;sm_cvar claw_swing_miss_interval 1 // How long before a witch who misses a swing can swing again. -wait 2500;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. -wait 2500;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2500;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 2500;sm_cvar z_exploding_speed 180 // Speed of a boomer. -wait 2500;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. -wait 2500;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 2500;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 2500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2500;sm_cvar z_spit_detonate_delay 0 // How long spitter spit takes to detonates into a puddle. -wait 2500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2500;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2500;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 2500;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 2500;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2500;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2500;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. -wait 2500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2500;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. -wait 2500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2500;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 2500;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 2500;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -wait 2500;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -wait 2500;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2500;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2500;sm_cvar z_tank_speed 200 // Speed of a tank. -wait 2500;sm_cvar z_tank_speed_vs 220 // Speed of a tank in Versus mode. -wait 2500;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -wait 2500;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2500;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2500;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2500;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 2500;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. -wait 2500;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. -wait 2500;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2500;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in hard difficulty. -wait 2500;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2500;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2500;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. -wait 2500;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2500;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2500;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2500;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2500;sm_cvar z_witch_min_retreat_range 500 // A witch who retreats this far away will be despawned after 5 seconds. -wait 2500;sm_cvar z_witch_max_retreat_range 1000 // A witch who retreats this far away will be forcefully despawed. -wait 2500;sm_cvar z_witch_retreat_min_duration 5 // A witch will be despawned in this amount of time after being outside of retreat range. +wait 2667;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. +wait 2667;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 2667;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. +wait 2667;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 2667;sm_cvar claw_range 50 // Swing range of a special infecteds claw attack. +wait 2667;sm_cvar claw_range_down 75 // Downwards swing range of the special infecteds claw attack. +wait 2667;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. +wait 2667;sm_cvar claw_swing_miss_interval 1 // How long before a witch who misses a swing can swing again. +wait 2667;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2667;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2667;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 2667;sm_cvar z_exploding_speed 180 // Speed of a boomer. +wait 2667;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. +wait 2667;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2667;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 2667;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2667;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2667;sm_cvar z_spit_detonate_delay 0 // How long spitter spit takes to detonates into a puddle. +wait 2667;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2667;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2667;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2667;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 2667;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 2667;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2667;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2667;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. +wait 2667;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2667;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 2667;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2667;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 2667;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 2667;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 2667;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2667;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2667;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2667;sm_cvar z_tank_speed 200 // Speed of a tank. +wait 2667;sm_cvar z_tank_speed_vs 220 // Speed of a tank in Versus mode. +wait 2667;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2667;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2667;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2667;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 2667;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2667;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. +wait 2667;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. +wait 2667;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2667;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in hard difficulty. +wait 2667;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2667;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2667;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. +wait 2667;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2667;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2667;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2667;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2667;sm_cvar z_witch_min_retreat_range 500 // A witch who retreats this far away will be despawned after 5 seconds. +wait 2667;sm_cvar z_witch_max_retreat_range 1000 // A witch who retreats this far away will be forcefully despawed. +wait 2667;sm_cvar z_witch_retreat_min_duration 5 // A witch will be despawned in this amount of time after being outside of retreat range. // Some Tweaking wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. @@ -610,3 +624,7 @@ wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often wait 3000;sm_cvar think_limit 0 // Disables script think time check. wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 3000;sm_cvar sv_hibernate_when_empty 1 // Enables hibernation mode when the server is empty. +wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 3000;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. From 1051c117c0877401500767263047c036cb52ad4b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 21:58:28 -0500 Subject: [PATCH 0217/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 636 ++++++++++++++++----------------- 1 file changed, 318 insertions(+), 318 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 5b13e3d9..d379f292 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -15,11 +15,11 @@ confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Realism Confogl Cvars confogl_addcvar mp_gamemode Versus confogl_addcvar z_difficulty Hard -confogl_addcvar Coop 1 -confogl_addcvar Deathmatch 1 -confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 -confogl_addcvar sv_unlockedchapters 64 +//confogl_addcvar Coop 1 +//confogl_addcvar Deathmatch 1 +//confogl_addcvar sv_maxplayers 32 +//confogl_addcvar sv_visiblemaxplayers 32 +//confogl_addcvar sv_unlockedchapters 64 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 @@ -29,13 +29,13 @@ confogl_addcvar sv_force_time_of_day -1 //confogl_addcvar sv_bonus_challenge 0 // Player Cvars -confogl_addcvar player_use_radius 100 -confogl_addcvar player_incap_use_radius 120 -confogl_addcvar z_use_tolerance 0.8 -confogl_addcvar z_use_belt_item_tolerance 0.0 -confogl_addcvar decalfrequency 1.5 -confogl_addcvar tauntfrequency 0 -confogl_addcvar intensity_lock -1 +//confogl_addcvar player_use_radius 100 +//confogl_addcvar player_incap_use_radius 120 +//confogl_addcvar z_use_tolerance 0.8 +//confogl_addcvar z_use_belt_item_tolerance 0.0 +//confogl_addcvar decalfrequency 1.5 +//confogl_addcvar tauntfrequency 0 +//confogl_addcvar intensity_lock -1 confogl_addcvar intensity_factor 10 confogl_addcvar intensity_decay_time 20 confogl_addcvar intensity_enemy_death_near_range 250 @@ -83,21 +83,21 @@ confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 3 //confogl_addcvar ai_LOS_mode 1 confogl_addcvar ai_talk_idle_enabled 0 -confogl_addcvar ai_use_visibility_cache 1 -confogl_addcvar ai_expression_optimization 1 -confogl_addcvar ai_expression_frametime 0.033333 +//confogl_addcvar ai_use_visibility_cache 1 +//confogl_addcvar ai_expression_optimization 1 +//confogl_addcvar ai_expression_frametime 0.033333 //confogl_addcvar ai_post_frame_navigation 1 -confogl_addcvar mp_flashlight 1 -confogl_addcvar mp_footsteps 1 -confogl_addcvar sv_footstepinterval 0.166667 -confogl_addcvar mp_feetmaxyawrate 90 -confogl_addcvar mp_feetyawrate 120 -confogl_addcvar mp_feetyawrate_max 180 -confogl_addcvar mp_facefronttime 0.333333 -confogl_addcvar sv_optimizedmovement 1 -confogl_addcvar sv_stepsize 18 -confogl_addcvar smoothstairs 1 +//confogl_addcvar mp_flashlight 1 +//confogl_addcvar mp_footsteps 1 +//confogl_addcvar sv_footstepinterval 0.166667 +//confogl_addcvar mp_feetmaxyawrate 90 +//confogl_addcvar mp_feetyawrate 120 +//confogl_addcvar mp_feetyawrate_max 180 +//confogl_addcvar mp_facefronttime 0.333333 +//confogl_addcvar sv_optimizedmovement 1 +//confogl_addcvar sv_stepsize 18 +//confogl_addcvar smoothstairs 1 //confogl_addcvar mp_falldamage 0 //confogl_addcvar mp_freezetime 0 //confogl_addcvar mp_forcecamera 0 @@ -107,115 +107,115 @@ confogl_addcvar spec_freeze_traveltime 0.01 //confogl_addcvar sv_spectatoridletime 0 //confogl_addcvar z_spec_nightvision 1 //confogl_addcvar noclip_fixup 1 -confogl_addcvar sv_waterdist 0 -confogl_addcvar sv_rollspeed 450 -confogl_addcvar sv_rollangle 0.1 -confogl_addcvar view_offset 0.0 -confogl_addcvar view_offset_up 0.0 -confogl_addcvar view_offset_down 0.0 -confogl_addcvar view_offset_forward 0.0 -confogl_addcvar still_vel_limit 0 -confogl_addcvar still_view_accel_limit 1000 +//confogl_addcvar sv_waterdist 0 +//confogl_addcvar sv_rollspeed 450 +//confogl_addcvar sv_rollangle 0.1 +//confogl_addcvar view_offset 0.0 +//confogl_addcvar view_offset_up 0.0 +//confogl_addcvar view_offset_down 0.0 +//confogl_addcvar view_offset_forward 0.0 +//confogl_addcvar still_vel_limit 0 +//confogl_addcvar still_view_accel_limit 1000 confogl_addcvar z_anim_idle_speed_max 120 confogl_addcvar z_anim_idle_speed_min 60 -confogl_addcvar z_noise_level_max 150 -confogl_addcvar z_noise_level_footstep 150 -confogl_addcvar z_noise_level_vocalize 150 -confogl_addcvar z_noise_level_fade_rate 50 -confogl_addcvar z_noise_level_hold_time 0.333333 +//confogl_addcvar z_noise_level_max 150 +//confogl_addcvar z_noise_level_footstep 150 +//confogl_addcvar z_noise_level_vocalize 150 +//confogl_addcvar z_noise_level_fade_rate 50 +//confogl_addcvar z_noise_level_hold_time 0.333333 confogl_addcvar z_deafen_radius_one 50 confogl_addcvar z_deafen_radius_two 100 confogl_addcvar z_deafen_radius_three 150 // Movement Cvars -confogl_addcvar sv_maxvelocity 2000 -confogl_addcvar sv_maxspeed 1000 -confogl_addcvar sv_accelerate 5.125 -confogl_addcvar sv_friction 4.0 -confogl_addcvar sv_backspeed 1.0 +//confogl_addcvar sv_maxvelocity 2000 +//confogl_addcvar sv_maxspeed 1000 +//confogl_addcvar sv_accelerate 5.125 +//confogl_addcvar sv_friction 4.0 +//confogl_addcvar sv_backspeed 1.0 confogl_addcvar sv_stopspeed 70 -confogl_addcvar z_forwardspeed 500 -confogl_addcvar z_sidespeed 500 -confogl_addcvar z_backspeed 500 +//confogl_addcvar z_forwardspeed 500 +//confogl_addcvar z_sidespeed 500 +//confogl_addcvar z_backspeed 500 confogl_addcvar z_walk_speed 120 confogl_addcvar z_crouch_speed 80 confogl_addcvar sv_gravity 720 confogl_addcvar sv_airaccelerate 20 confogl_addcvar sv_bounce 0.2 -confogl_addcvar fall_speed_safe 550 -confogl_addcvar fall_speed_fatal 750 +//confogl_addcvar fall_speed_safe 550 +//confogl_addcvar fall_speed_fatal 750 confogl_addcvar z_falling_land_speed 400 confogl_addcvar z_falling_land_hard_speed 400 confogl_addcvar z_falling_land_forward_speed 400 -confogl_addcvar sv_player_stuck_tolerance 3 +//confogl_addcvar sv_player_stuck_tolerance 3 confogl_addcvar sv_wateraccelerate 30 -confogl_addcvar sv_waterfriction 0 -confogl_addcvar sv_noclipaccelerate 5 -confogl_addcvar sv_noclipfriction 4 -confogl_addcvar sv_noclipspeed 3 -confogl_addcvar sv_noclipduringpause 1 -confogl_addcvar sv_specaccelerate 5 -confogl_addcvar sv_specspeed 3 +//confogl_addcvar sv_waterfriction 0 +//confogl_addcvar sv_noclipaccelerate 5 +//confogl_addcvar sv_noclipfriction 4 +//confogl_addcvar sv_noclipspeed 3 +//confogl_addcvar sv_noclipduringpause 1 +//confogl_addcvar sv_specaccelerate 5 +//confogl_addcvar sv_specspeed 3 // Survivor Cvars -confogl_addcvar survivor_lean 1 -confogl_addcvar survivor_push 1 -confogl_addcvar survivor_speed 220 -confogl_addcvar survivor_unstoppable_speed 175 -confogl_addcvar survivor_sprint_multiplier 1.2 -confogl_addcvar survivor_speed_boost_factor 1.2 -confogl_addcvar survivor_crouch_speed 75 -confogl_addcvar survivor_limp_health 40 +//confogl_addcvar survivor_lean 1 +//confogl_addcvar survivor_push 1 +//confogl_addcvar survivor_speed 220 +//confogl_addcvar survivor_unstoppable_speed 175 +//confogl_addcvar survivor_sprint_multiplier 1.2 +//confogl_addcvar survivor_speed_boost_factor 1.2 +//confogl_addcvar survivor_crouch_speed 75 +//confogl_addcvar survivor_limp_health 40 confogl_addcvar survivor_limp_walk_speed 100 confogl_addcvar survivor_fumes_walk_speed 100 -confogl_addcvar survivor_allow_crawling 0 -confogl_addcvar survivor_crawl_speed 100 -confogl_addcvar survivor_max_tug_distance 0 -confogl_addcvar survivor_max_tug_duration 0 -confogl_addcvar survivor_drag_type 0 -confogl_addcvar survivor_drag_continuous_fire 1 -confogl_addcvar survivor_revive_after_drag 1 -confogl_addcvar survivor_drag_speed_multiplier 0.75 -confogl_addcvar survivor_accuracy_upgrade_factor 0.75 -confogl_addcvar survivor_upgrade_reload_duration 0.75 -confogl_addcvar survivor_max_lunge_stagger_speed 300 -confogl_addcvar survivor_max_lunge_stagger_distance 50 -confogl_addcvar survivor_max_tongue_stagger_distance 200 -confogl_addcvar survivor_max_tongue_stagger_duration 0.5 +//confogl_addcvar survivor_allow_crawling 0 +//confogl_addcvar survivor_crawl_speed 100 +//confogl_addcvar survivor_max_tug_distance 0 +//confogl_addcvar survivor_max_tug_duration 0 +//confogl_addcvar survivor_drag_type 0 +//confogl_addcvar survivor_drag_continuous_fire 1 +//confogl_addcvar survivor_revive_after_drag 1 +//confogl_addcvar survivor_drag_speed_multiplier 0.75 +//confogl_addcvar survivor_accuracy_upgrade_factor 0.75 +//confogl_addcvar survivor_upgrade_reload_duration 0.75 +//confogl_addcvar survivor_max_lunge_stagger_speed 300 +//confogl_addcvar survivor_max_lunge_stagger_distance 50 +//confogl_addcvar survivor_max_tongue_stagger_distance 200 +//confogl_addcvar survivor_max_tongue_stagger_duration 0.5 confogl_addcvar survivor_knockdown_roll -15 -confogl_addcvar survivor_incap_health 300 -confogl_addcvar survivor_incap_decay_rate 3 +//confogl_addcvar survivor_incap_health 300 +//confogl_addcvar survivor_incap_decay_rate 3 confogl_addcvar survivor_incapacitated_roll 15 -confogl_addcvar survivor_incapacitated_eye_height 25 +//confogl_addcvar survivor_incapacitated_eye_height 24 confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 -confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +//confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 confogl_addcvar survivor_revive_duration 4.666667 -confogl_addcvar survivor_revive_health 30 -confogl_addcvar survivor_max_incapacitated_count 2 +//confogl_addcvar survivor_revive_health 30 +//confogl_addcvar survivor_max_incapacitated_count 2 confogl_addcvar survivor_hanging_eye_height 100 confogl_addcvar survivor_incap_max_fall_damage 250 //confogl_addcvar z_grab_force 0 //confogl_addcvar z_grab_ledges_solo 0 -confogl_addcvar survivor_ledge_grab_health 300 -confogl_addcvar survivor_ledge_scales_health 1 -confogl_addcvar survivor_ledge_grab_ground_check_time 1 -confogl_addcvar survivor_incap_hopeless_decay_rate 3 -confogl_addcvar survivor_helping_hand_inhibit_duration 0 +//confogl_addcvar survivor_ledge_grab_health 300 +//confogl_addcvar survivor_ledge_scales_health 1 +//confogl_addcvar survivor_ledge_grab_ground_check_time 1 +//confogl_addcvar survivor_incap_hopeless_decay_rate 3 +//confogl_addcvar survivor_helping_hand_inhibit_duration 0 confogl_addcvar z_gun_range 80 confogl_addcvar z_gun_damage 20 confogl_addcvar z_gun_force 250 confogl_addcvar z_gun_physics_force 25 -confogl_addcvar z_gun_stun_duration 1 +//confogl_addcvar z_gun_stun_duration 1 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_gun_swing_interval 0.683333 confogl_addcvar z_gun_swing_duration 0.15 -confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 -confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 +//confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 +//confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 confogl_addcvar z_gun_swing_vs_min_penalty 6 confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar z_gun_swing_vs_cooldown 1 @@ -223,67 +223,67 @@ confogl_addcvar z_gun_swing_vs_amt_penalty 1 confogl_addcvar z_gun_swing_vs_restore_time 1 confogl_addcvar z_gun_survivor_friend_push 1 confogl_addcvar z_gun_survivor_shove_dot 1.0 -confogl_addcvar survivor_team_hit_pitch_min -10 -confogl_addcvar survivor_team_hit_pitch_max 10 -confogl_addcvar survivor_team_hit_yaw_min -10 -confogl_addcvar survivor_team_hit_yaw_max 10 +//confogl_addcvar survivor_team_hit_pitch_min -10 +//confogl_addcvar survivor_team_hit_pitch_max 10 +//confogl_addcvar survivor_team_hit_yaw_min -10 +//confogl_addcvar survivor_team_hit_yaw_max 10 confogl_addcvar z_shove_friend_speed 220 -confogl_addcvar survivor_stun_immunity_duration 1 +//confogl_addcvar survivor_stun_immunity_duration 1 // Bot Cvars -confogl_addcvar sb_skill survivor -confogl_addcvar sb_allow_leading 1 -confogl_addcvar sb_escort 0 -confogl_addcvar sb_unstick 1 -confogl_addcvar sb_flashlight 0 -confogl_addcvar sb_far_hearing_range 2000 -confogl_addcvar sb_near_hearing_range 1500 -confogl_addcvar survivor_vision_range 1000 -confogl_addcvar survivor_vision_range_obscured 1000 -confogl_addcvar sb_path_lookahead_range 500 -confogl_addcvar sb_use_button_range 500 -confogl_addcvar sb_normal_saccade_speed 1000 -confogl_addcvar sb_combat_saccade_speed 1000 -confogl_addcvar sb_separation_danger_max_range 300 -confogl_addcvar sb_separation_danger_min_range 100 -confogl_addcvar sb_separation_range 300 -confogl_addcvar sb_neighbor_range 300 -confogl_addcvar sb_pushscale 0.0 -confogl_addcvar sb_follow_stress_factor 1.0 -confogl_addcvar sb_max_battlestation_range_from_human 300 -confogl_addcvar sb_battlestation_give_up_range_from_human 100 +//confogl_addcvar sb_skill survivor +//confogl_addcvar sb_allow_leading 1 +//confogl_addcvar sb_escort 0 +//confogl_addcvar sb_unstick 1 +//confogl_addcvar sb_flashlight 0 +//confogl_addcvar sb_far_hearing_range 2000 +//confogl_addcvar sb_near_hearing_range 1500 +//confogl_addcvar survivor_vision_range 1000 +//confogl_addcvar survivor_vision_range_obscured 1000 +//confogl_addcvar sb_path_lookahead_range 500 +//confogl_addcvar sb_use_button_range 500 +//confogl_addcvar sb_normal_saccade_speed 1000 +//confogl_addcvar sb_combat_saccade_speed 1000 +//confogl_addcvar sb_separation_danger_max_range 300 +//confogl_addcvar sb_separation_danger_min_range 100 +//confogl_addcvar sb_separation_range 300 +//confogl_addcvar sb_neighbor_range 300 +//confogl_addcvar sb_pushscale 0.0 +//confogl_addcvar sb_follow_stress_factor 1.0 +//confogl_addcvar sb_max_battlestation_range_from_human 300 +//confogl_addcvar sb_battlestation_give_up_range_from_human 100 confogl_addcvar sb_battlestation_human_hold_time 0.5 -confogl_addcvar sb_max_scavenge_separation 500 -confogl_addcvar sb_enforce_proximity_range 500 +//confogl_addcvar sb_max_scavenge_separation 500 +//confogl_addcvar sb_enforce_proximity_range 500 confogl_addcvar sb_enforce_proximity_lookat_timeout 1 confogl_addcvar sb_locomotion_wait_threshold 0 -confogl_addcvar sb_debug_apoproach_wait_time 0 +//confogl_addcvar sb_debug_apoproach_wait_time 0 confogl_addcvar sb_reachable_cache_paranoia 1 -confogl_addcvar sb_reachability_cache_lifetime 10 -confogl_addcvar sb_allow_shoot_through_survivors 0 -confogl_addcvar sb_friendlyfire 0 +//confogl_addcvar sb_reachability_cache_lifetime 10 +//confogl_addcvar sb_allow_shoot_through_survivors 0 +//confogl_addcvar sb_friendlyfire 0 confogl_addcvar survivor_ff_avoidance 1 confogl_addcvar survivor_ff_avoidance_pitch 10 confogl_addcvar survivor_ff_avoidance_yaw 10 confogl_addcvar survivor_ff_tolerance 100 -confogl_addcvar sb_vomit_blind_time 0 -confogl_addcvar sb_sidestep_for_horde 1 -confogl_addcvar sb_hindrance_range 100 +//confogl_addcvar sb_vomit_blind_time 0 +//confogl_addcvar sb_sidestep_for_horde 1 +//confogl_addcvar sb_hindrance_range 100 confogl_addcvar sb_max_team_melee_weapons 1 -confogl_addcvar sb_melee_approach_victim 0 -confogl_addcvar sb_min_attention_notice_time 0 -confogl_addcvar sb_min_orphan_time_to_cover 0 -confogl_addcvar sb_friend_immobilized_reaction_time_normal 0 -confogl_addcvar sb_friend_immobilized_reaction_time_hard 0 -confogl_addcvar sb_friend_immobilized_reaction_time_expert 0 -confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 -confogl_addcvar sb_revive_friend_distance 200 +//confogl_addcvar sb_melee_approach_victim 0 +//confogl_addcvar sb_min_attention_notice_time 0 +//confogl_addcvar sb_min_orphan_time_to_cover 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_normal 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_hard 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_expert 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 +//confogl_addcvar sb_revive_friend_distance 200 confogl_addcvar sb_temp_health_consider_factor 0.8 confogl_addcvar sb_toughness_buffer 0 confogl_addcvar sb_close_checkpoint_door_interval 0.5 -confogl_addcvar sb_minigun_distance 32 -confogl_addcvar sb_narrow_corridor_width 64 -confogl_addcvar sb_rescue_vehicle_loading_range 100 +//confogl_addcvar sb_minigun_distance 32 +//confogl_addcvar sb_narrow_corridor_width 64 +//confogl_addcvar sb_rescue_vehicle_loading_range 100 confogl_addcvar sb_threat_very_far_range 1000 confogl_addcvar sb_threat_far_range 800 confogl_addcvar sb_threat_medium_range 600 @@ -292,50 +292,50 @@ confogl_addcvar sb_threat_close_range 200 confogl_addcvar sb_threat_very_close_range 200 confogl_addcvar sb_threat_exposure_walk 2147483647 confogl_addcvar sb_threat_exposure_stop 2147483647 -confogl_addcvar sb_l4d1_survivor_behavior 0 +//confogl_addcvar sb_l4d1_survivor_behavior 0 //confogl_addcvar l4d1_survivor_give_item 0 // Next Bot Cvars -confogl_addcvar nb_update_frequency 0 -confogl_addcvar nb_update_framelimit 100 -confogl_addcvar nb_update_maxslide 10 -confogl_addcvar nb_path_draw_inc 2147483647 -confogl_addcvar nb_path_segment_influence_radius 2147483647 -confogl_addcvar nb_goal_look_ahead_range 2147483647 -confogl_addcvar nb_speed_look_ahead_range 500 -confogl_addcvar nb_vision_notice_hidden_range 100 -confogl_addcvar nb_player_move_direct 0 -confogl_addcvar nb_allow_climbing 1 -confogl_addcvar nb_allow_gap_jumping 1 -confogl_addcvar nb_allow_avoiding 1 -confogl_addcvar nb_avoid 0 -confogl_addcvar nb_avoid_interval 0 -confogl_addcvar nb_saccade_speed 1000 -confogl_addcvar nb_saccade_time 0.1 -confogl_addcvar nb_head_aim_steady_max_rate 1000 -confogl_addcvar nb_head_aim_settle_duration 0.1 -confogl_addcvar nb_yaw_rate 250 -confogl_addcvar nb_acceleration 500 -confogl_addcvar nb_friction_forward 1 +//confogl_addcvar nb_update_frequency 0 +//confogl_addcvar nb_update_framelimit 10 +//confogl_addcvar nb_update_maxslide 1 +//confogl_addcvar nb_path_draw_inc 2147483647 +//confogl_addcvar nb_path_segment_influence_radius 2147483647 +//confogl_addcvar nb_goal_look_ahead_range 2147483647 +//confogl_addcvar nb_speed_look_ahead_range 500 +//confogl_addcvar nb_vision_notice_hidden_range 100 +//confogl_addcvar nb_player_move_direct 0 +//confogl_addcvar nb_allow_climbing 1 +//confogl_addcvar nb_allow_gap_jumping 1 +//confogl_addcvar nb_allow_avoiding 1 +//confogl_addcvar nb_avoid 0 +//confogl_addcvar nb_avoid_interval 0 +//confogl_addcvar nb_saccade_speed 1000 +//confogl_addcvar nb_saccade_time 0.1 +//confogl_addcvar nb_head_aim_steady_max_rate 1000 +//confogl_addcvar nb_head_aim_settle_duration 0.1 +//confogl_addcvar nb_yaw_rate 250 +//confogl_addcvar nb_acceleration 500 +//confogl_addcvar nb_friction_forward 1 confogl_addcvar nb_friction_sideways 2 -confogl_addcvar nb_lean_rate 3 -confogl_addcvar nb_lean_forward_accel 150 -confogl_addcvar nb_lean_max_angle 30 +//confogl_addcvar nb_lean_rate 3 +//confogl_addcvar nb_lean_forward_accel 150 +//confogl_addcvar nb_lean_max_angle 30 confogl_addcvar nb_gravity 2000 -confogl_addcvar nb_chase_lead_time 0 -confogl_addcvar nb_ladder_align_range 128 +//confogl_addcvar nb_chase_lead_time 0 +//confogl_addcvar nb_ladder_align_range 128 // Pissmod 4v4 Cvars -confogl_addcvar z_chance 100 -confogl_addcvar z_finale_chance 100 +//confogl_addcvar z_chance 100 +//confogl_addcvar z_finale_chance 100 confogl_addcvar z_background_limit 80 confogl_addcvar z_common_limit 40 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar z_attention_range_sitting_modifier 1.0 confogl_addcvar z_attention_range_lying_modifier 1.0 -confogl_addcvar nav_lying_down_percent 0 +//confogl_addcvar nav_lying_down_percent 0 //confogl_addcvar z_reserved_wanderers 0 -confogl_addcvar z_must_wander 0 +//confogl_addcvar z_must_wander 0 confogl_addcvar z_health 100 confogl_addcvar z_puking_eye_height 50 //confogl_addcvar z_vision_range 1000 @@ -355,24 +355,24 @@ confogl_addcvar z_puking_eye_height 50 //confogl_addcvar z_alert_dot 0.25 //confogl_addcvar z_notice_near_range 250 //confogl_addcvar z_notice_it_range 2000 -confogl_addcvar z_close_target_notice_distance 100 -confogl_addcvar z_attack_change_target_range 100 +//confogl_addcvar z_close_target_notice_distance 100 +//confogl_addcvar z_attack_change_target_range 100 confogl_addcvar z_attack_on_the_run_range 30 confogl_addcvar z_attack_max_range 30 -confogl_addcvar z_attack_min_range 10 -confogl_addcvar z_run_exertion_interval 0 -confogl_addcvar z_attack_interval 0 -confogl_addcvar z_prevent_burrowing 1 +//confogl_addcvar z_attack_min_range 10 +//confogl_addcvar z_run_exertion_interval 0 +//confogl_addcvar z_attack_interval 0 +//confogl_addcvar z_prevent_burrowing 1 //confogl_addcvar z_avoidteammates 1 -confogl_addcvar z_avoid_power 5 -confogl_addcvar z_avoidforce 1000 -confogl_addcvar z_push_force 1000 -confogl_addcvar z_pushaway_force 100 -confogl_addcvar z_push_mass_max 100 -confogl_addcvar z_carry_max_mass 100 -confogl_addcvar z_avoid_max_range 100 -confogl_addcvar z_avoid_min_range 20 -confogl_addcvar z_max_neighbor_range 100 +//confogl_addcvar z_avoid_power 10 +//confogl_addcvar z_avoidforce 1000 +//confogl_addcvar z_push_force 1000 +//confogl_addcvar z_pushaway_force 100 +//confogl_addcvar z_push_mass_max 100 +//confogl_addcvar z_carry_max_mass 100 +//confogl_addcvar z_avoid_max_range 100 +//confogl_addcvar z_avoid_min_range 20 +//confogl_addcvar z_max_neighbor_range 100 confogl_addcvar z_brawl_chance 10 //confogl_addcvar z_zombie_lunge_push 0 //confogl_addcvar z_zombie_knockoff_death 0 @@ -381,33 +381,33 @@ confogl_addcvar z_brawl_chance 10 //confogl_addcvar z_use_next_difficulty_damage_factor 0 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar z_hit_incap_factor_easy 1.0 -confogl_addcvar z_hit_incap_factor_normal 1.0 -confogl_addcvar z_hit_incap_factor_hard 1.0 -confogl_addcvar z_hit_incap_factor_expert 1.0 -confogl_addcvar z_attack_incapacitated_damage 10 +//confogl_addcvar z_hit_incap_factor_easy 1.0 +//confogl_addcvar z_hit_incap_factor_normal 1.0 +//confogl_addcvar z_hit_incap_factor_hard 1.0 +//confogl_addcvar z_hit_incap_factor_expert 1.0 +//confogl_addcvar z_attack_incapacitated_damage 10 confogl_addcvar z_claw_hit_pitch_min -15 confogl_addcvar z_claw_hit_pitch_max 15 confogl_addcvar z_claw_hit_yaw_min -15 confogl_addcvar z_claw_hit_yaw_max 15 //confogl_addcvar z_stomp_always 0 //confogl_addcvar mp_slammoveyaw 0 -confogl_addcvar z_damage_screen_fade_alpha 32 -confogl_addcvar z_damage_screen_fade_duration 0.3 +//confogl_addcvar z_damage_screen_fade_alpha 32 +//confogl_addcvar z_damage_screen_fade_duration 0.333333 confogl_addcvar z_throttle_hit_interval_easy 0.3 confogl_addcvar z_throttle_hit_interval_normal 0.3 confogl_addcvar z_throttle_hit_interval_hard 0.3 confogl_addcvar z_throttle_hit_interval_expert 0.6 confogl_addcvar survivor_damage_speed_factor 0.3 -confogl_addcvar vs_survivor_damage_reduction 1.0 -confogl_addcvar common_dps_window 0 +//confogl_addcvar vs_survivor_damage_reduction 1.0 +//confogl_addcvar common_dps_window 0 //confogl_addcvar common_dps_spew 0 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 -confogl_addcvar z_fallen_max_count 1 -confogl_addcvar z_fallen_kill_suppress_time 60 -confogl_addcvar sv_fallen_survivor_health_multiplier 10 +//confogl_addcvar z_fallen_max_count 1 +//confogl_addcvar z_fallen_kill_suppress_time 60 +//confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 40 @@ -425,32 +425,32 @@ confogl_addcvar z_mob_spawn_min_interval_expert 300 confogl_addcvar z_mob_spawn_max_interval_expert 300 confogl_addcvar z_mega_mob_spawn_min_interval 300 confogl_addcvar z_mega_mob_spawn_max_interval 300 -confogl_addcvar z_spawn_mobs_behind_chance 0 +//confogl_addcvar z_spawn_mobs_behind_chance 0 //confogl_addcvar spawn_behind_survivors_distance 0 -confogl_addcvar z_scout_mob_spawn_range 1500 -confogl_addcvar z_skirmish_spawn_min_size 1 -confogl_addcvar z_skirmish_spawn_max_size 4 -confogl_addcvar z_skirmish_spawn_min_interval 30 -confogl_addcvar z_skirmish_spawn_max_interval 60 -confogl_addcvar fidget_min_interval 15 -confogl_addcvar fidget_max_interval 30 -confogl_addcvar cleared_wanderer_respawn_chance 100 -confogl_addcvar director_panic_wave_pause_max 4 -confogl_addcvar director_panic_wave_pause_min 4 -confogl_addcvar director_finale_stage_delay 4 -confogl_addcvar director_finale_panic_waves 2 -confogl_addcvar z_mob_sacrifice_timeout 4 -confogl_addcvar z_cull_timeout 4 +//confogl_addcvar z_scout_mob_spawn_range 1500 +//confogl_addcvar z_skirmish_spawn_min_size 1 +//confogl_addcvar z_skirmish_spawn_max_size 4 +//confogl_addcvar z_skirmish_spawn_min_interval 30 +//confogl_addcvar z_skirmish_spawn_max_interval 60 +//confogl_addcvar fidget_min_interval 15 +//confogl_addcvar fidget_max_interval 30 +//confogl_addcvar cleared_wanderer_respawn_chance 100 +//confogl_addcvar director_panic_wave_pause_max 4 +//confogl_addcvar director_panic_wave_pause_min 4 +//confogl_addcvar director_finale_stage_delay 4 +//confogl_addcvar director_finale_panic_waves 2 +//confogl_addcvar z_mob_sacrifice_timeout 4 +//confogl_addcvar z_cull_timeout 4 //confogl_addcvar z_large_volume_mob_too_far_xy 2000 //confogl_addcvar z_large_volume_mob_too_far_z 200 // Infected Ghost Cvars -confogl_addcvar z_infected_flashlight 1 -confogl_addcvar z_ghost_friction 1.625 -confogl_addcvar z_ghost_speed 450 -confogl_addcvar z_spawn_speed 450 -confogl_addcvar z_fog_spawn 1 -confogl_addcvar z_ghost_group_spawn 0 +//confogl_addcvar z_infected_flashlight 1 +//confogl_addcvar z_ghost_friction 1.625 +//confogl_addcvar z_ghost_speed 450 +//confogl_addcvar z_spawn_speed 450 +//confogl_addcvar z_fog_spawn 1 +//confogl_addcvar z_ghost_group_spawn 0 //confogl_addcvar z_ghost_spawn_in_start 0 //confogl_addcvar z_finale_ghost_player_spawn_on_survivor 1 confogl_addcvar z_safe_spawn_range 32 @@ -467,7 +467,7 @@ confogl_addcvar z_ghost_offer_spawn_safety_time 15 confogl_addcvar z_director_special_spawn_delay 0 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 -confogl_addcvar z_ghost_delay_minspawn 1 +//confogl_addcvar z_ghost_delay_minspawn 1 //confogl_addcvar z_ghost_duration 1 //confogl_addcvar z_ghost_spawn_distance 200 //confogl_addcvar z_ghost_ahead_flow 200 @@ -483,40 +483,40 @@ confogl_addcvar z_ghost_delay_minspawn 1 //confogl_addcvar z_scrimmage_creep_rate 100 confogl_addcvar z_discard_range 1500 confogl_addcvar z_discard_min_range 32 -confogl_addcvar z_award_debug 1 -confogl_addcvar z_holiday_gift_drop_chance 1.0 +//confogl_addcvar z_award_debug 1 +//confogl_addcvar z_holiday_gift_drop_chance 1.0 // Special Infected Cvars -confogl_addcvar z_boomer_limit 1 -confogl_addcvar z_spitter_limit 1 +//confogl_addcvar z_boomer_limit 1 +//confogl_addcvar z_spitter_limit 1 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 -confogl_addcvar z_jockey_limit 1 -confogl_addcvar z_charger_limit 1 -confogl_addcvar z_versus_boomer_limit 1 -confogl_addcvar z_versus_spitter_limit 1 -confogl_addcvar z_versus_smoker_limit 1 -confogl_addcvar z_versus_hunter_limit 1 -confogl_addcvar z_versus_jockey_limit 1 -confogl_addcvar z_versus_charger_limit 1 +//confogl_addcvar z_jockey_limit 1 +//confogl_addcvar z_charger_limit 1 +//confogl_addcvar z_versus_boomer_limit 1 +//confogl_addcvar z_versus_spitter_limit 1 +//confogl_addcvar z_versus_smoker_limit 1 +//confogl_addcvar z_versus_hunter_limit 1 +//confogl_addcvar z_versus_jockey_limit 1 +//confogl_addcvar z_versus_charger_limit 1 //confogl_addcvar boomer_leaker_chance 0 -confogl_addcvar z_female_boomer_spawn_chance 50 +//confogl_addcvar z_female_boomer_spawn_chance 50 confogl_addcvar z_spitter_high_chance 100 -confogl_addcvar z_exploding_health 50 -confogl_addcvar z_spitter_health 100 -confogl_addcvar z_gas_health 250 -confogl_addcvar z_hunter_health 250 -confogl_addcvar z_jockey_health 325 -confogl_addcvar z_charger_health 600 -confogl_addcvar z_speed 250 +//confogl_addcvar z_exploding_health 50 +//confogl_addcvar z_spitter_health 100 +//confogl_addcvar z_gas_health 250 +//confogl_addcvar z_hunter_health 250 +//confogl_addcvar z_jockey_health 325 +//confogl_addcvar z_charger_health 600 +//confogl_addcvar z_speed 250 confogl_addcvar z_exploding_speed 190 confogl_addcvar z_spitter_speed 220 -confogl_addcvar z_gas_speed 210 +//confogl_addcvar z_gas_speed 210 confogl_addcvar z_hunter_speed 260 confogl_addcvar z_jockey_speed 260 confogl_addcvar claw_range 60 confogl_addcvar claw_range_down 100 -confogl_addcvar claw_force 100 +//confogl_addcvar claw_force 100 confogl_addcvar claw_swing_interval 0.966667 confogl_addcvar claw_swing_miss_interval 0.966667 confogl_addcvar claw_swing_duration 0.166667 @@ -531,29 +531,29 @@ confogl_addcvar z_max_survivor_damage 2147483647 confogl_addcvar z_vomit_duration 1.333333 confogl_addcvar z_vomit_velocity 2000 -confogl_addcvar z_vomit_drag 1.0 -confogl_addcvar z_vomit_float -100 -confogl_addcvar z_vomit_boxsize 2.0 -confogl_addcvar z_vomit_maxdamagedist 400 +//confogl_addcvar z_vomit_drag 1.0 +//confogl_addcvar z_vomit_float -100 +//confogl_addcvar z_vomit_boxsize 2.0 +//confogl_addcvar z_vomit_maxdamagedist 400 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_vomit_interval 20 confogl_addcvar z_vomit_hit_pitch_min -10 confogl_addcvar z_vomit_hit_pitch_max 10 confogl_addcvar z_vomit_hit_yaw_min -15 confogl_addcvar z_vomit_hit_yaw_max 15 -confogl_addcvar survivor_it_duration 20 +//confogl_addcvar survivor_it_duration 20 confogl_addcvar z_exploding_shove_min 4 confogl_addcvar z_exploding_shove_max 5 confogl_addcvar z_exploding_shove_interval 7.5 -confogl_addcvar z_exploding_splat 0 -confogl_addcvar z_exploding_splat_radius 250 -confogl_addcvar z_splat_survivor_shake_radius 300 -confogl_addcvar z_splat_survivor_shake_amplitude 100 -confogl_addcvar z_splat_survivor_shake_frequency 200 -confogl_addcvar z_splat_survivor_pitch_min -10 -confogl_addcvar z_splat_survivor_pitch_max 10 -confogl_addcvar z_splat_survivor_yaw_min -15 -confogl_addcvar z_splat_survivor_yaw_max 15 +//confogl_addcvar z_exploding_splat 0 +//confogl_addcvar z_exploding_splat_radius 250 +//confogl_addcvar z_splat_survivor_shake_radius 300 +//confogl_addcvar z_splat_survivor_shake_amplitude 100 +//confogl_addcvar z_splat_survivor_shake_frequency 200 +//confogl_addcvar z_splat_survivor_pitch_min -10 +//confogl_addcvar z_splat_survivor_pitch_max 10 +//confogl_addcvar z_splat_survivor_yaw_min -15 +//confogl_addcvar z_splat_survivor_yaw_max 15 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar z_exploding_force 10000 @@ -570,11 +570,11 @@ confogl_addcvar tongue_health 150 confogl_addcvar tongue_range 800 confogl_addcvar tongue_vs_cone_start_tolerance 0.025 confogl_addcvar tongue_los_forgiveness_time 2 -confogl_addcvar tongue_fly_speed 1000 -confogl_addcvar tongue_bullet_radius 8 -confogl_addcvar tongue_bend_point_deflection 4 -confogl_addcvar tongue_bend_point_needs_LOS 0 -confogl_addcvar tongue_allow_voluntary_release 0 +//confogl_addcvar tongue_fly_speed 1000 +//confogl_addcvar tongue_bullet_radius 8 +//confogl_addcvar tongue_bend_point_deflection 4 +//confogl_addcvar tongue_bend_point_needs_LOS 0 +//confogl_addcvar tongue_allow_voluntary_release 0 confogl_addcvar tongue_start_pull_delay 0 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 180 @@ -587,19 +587,19 @@ confogl_addcvar survivor_hanging_from_tongue_eye_height 60 confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar tongue_miss_delay 2.9 confogl_addcvar tongue_hit_delay 12 -confogl_addcvar tongue_vertical_choke_height 64 -confogl_addcvar tongue_vertical_choke_time_off_ground 0.333333 +//confogl_addcvar tongue_vertical_choke_height 64 +//confogl_addcvar tongue_vertical_choke_time_off_ground 0.333333 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar z_pounce_silence_range 400 -confogl_addcvar z_pounce_allow_partial_hidden 1 +//confogl_addcvar z_pounce_allow_partial_hidden 1 confogl_addcvar z_pounce_crouch_delay 0.9 -confogl_addcvar z_lunge_power 600 +//confogl_addcvar z_lunge_power 600 confogl_addcvar z_player_lunge_up 125 -confogl_addcvar z_lunge_reflect 1 +//confogl_addcvar z_lunge_reflect 1 confogl_addcvar z_lunge_interval 0 confogl_addcvar z_lunge_cooldown 0 -confogl_addcvar z_pounce_delay 0 +//confogl_addcvar z_pounce_delay 0 confogl_addcvar z_player_zombie_land_delay 0.4 confogl_addcvar z_pounce_damage_delay 0 confogl_addcvar z_pounce_damage_interval 0.5 @@ -608,7 +608,7 @@ confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar z_pounce_shake_amplitude 5 confogl_addcvar survivor_pounce_victim_eye_height 30 confogl_addcvar z_max_hunter_pounce_stagger_duration 0.5 -confogl_addcvar z_hunter_max_pounce_bonus_damage 24 +//confogl_addcvar z_hunter_max_pounce_bonus_damage 24 confogl_addcvar z_leap_power 425 confogl_addcvar z_leap_interval 0.483333 @@ -619,64 +619,64 @@ confogl_addcvar z_jockey_min_mounted_speed 0.6 confogl_addcvar z_jockey_ride_damage_delay 0 confogl_addcvar z_jockey_ride_damage_interval 0.5 confogl_addcvar z_jockey_ride_damage 2 -confogl_addcvar z_jockey_pounced_surv_bark 1 -confogl_addcvar z_leap_interval_post_ride 6 +//confogl_addcvar z_jockey_pounced_surv_bark 1 +confogl_addcvar z_leap_interval_post_ride 5 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_charger_allow_shove 0 -confogl_addcvar z_charge_tooshort 0 +//confogl_addcvar z_charger_allow_shove 0 +//confogl_addcvar z_charge_tooshort 0 confogl_addcvar z_charge_warmup 0.5 -confogl_addcvar z_charge_start_speed 300 +//confogl_addcvar z_charge_start_speed 300 confogl_addcvar z_charge_min_force 600 confogl_addcvar z_charge_max_force 800 confogl_addcvar z_charge_duration 2.4 confogl_addcvar z_charge_impact_radius 120 -confogl_addcvar z_charge_impact_angle 0.6 -confogl_addcvar z_charger_impact_epsilon 0 -confogl_addcvar z_charger_probe_alone 16 -confogl_addcvar z_charger_probe_attack 16 -confogl_addcvar z_charge_interval 12 +//confogl_addcvar z_charge_impact_angle 0.6 +//confogl_addcvar z_charger_impact_epsilon 0 +//confogl_addcvar z_charger_probe_alone 16 +//confogl_addcvar z_charger_probe_attack 16 +//confogl_addcvar z_charge_interval 12 // Infected Bot Cvars confogl_addcvar director_allow_infected_bots 1 -confogl_addcvar z_minion_limit 4 +//confogl_addcvar z_minion_limit 4 confogl_addcvar z_minion_aim_tolerance 1.0 confogl_addcvar boomer_exposed_time_tolerance 600 confogl_addcvar z_boomer_near_dist 65536 confogl_addcvar boomer_vomit_delay 0 confogl_addcvar z_spitter_range 1000 -confogl_addcvar z_spit_detonate_delay 0 +//confogl_addcvar z_spit_detonate_delay 0 confogl_addcvar z_spitter_max_wait_time 600 confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar smoker_tongue_delay 0 confogl_addcvar tongue_dropping_to_ground_time 0.5 confogl_addcvar tongue_player_dropping_to_ground_time 0.5 -confogl_addcvar tongue_break_from_damage_amount 300 +//confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar smoker_escape_range 65536 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 800 confogl_addcvar z_hunter_lunge_distance 800 confogl_addcvar z_hunter_lunge_pitch 45 -confogl_addcvar hunter_pounce_air_speed 750 -confogl_addcvar z_pounce_damage_interrupt 300 +//confogl_addcvar hunter_pounce_air_speed 750 +//confogl_addcvar z_pounce_damage_interrupt 300 confogl_addcvar hunter_pounce_loft_rate 0.025 -confogl_addcvar hunter_pounce_max_loft_angle 90 +//confogl_addcvar hunter_pounce_max_loft_angle 90 confogl_addcvar hunter_leap_away_give_up_range 65536 confogl_addcvar versus_shove_hunter_fov 60 confogl_addcvar versus_shove_hunter_fov_pouncing 30 confogl_addcvar z_jockey_leap_time 0.466667 -confogl_addcvar z_jockey_leap_range 250 -confogl_addcvar z_leap_max_distance 300 +//confogl_addcvar z_jockey_leap_range 250 +//confogl_addcvar z_leap_max_distance 300 confogl_addcvar jockey_pounce_loft_rate 0.03 -confogl_addcvar jockey_pounce_max_loft_angle 90 -confogl_addcvar jockey_pounce_air_speed 500 -confogl_addcvar z_leap_attach_distance 40 -confogl_addcvar z_leap_force_attach_distance 40 +//confogl_addcvar jockey_pounce_max_loft_angle 90 +//confogl_addcvar jockey_pounce_air_speed 500 +//confogl_addcvar z_leap_attach_distance 40 +//confogl_addcvar z_leap_force_attach_distance 40 confogl_addcvar z_leap_far_attach_delay 0.3 -confogl_addcvar versus_shove_jockey_fov_leaping 45 +//confogl_addcvar versus_shove_jockey_fov_leaping 45 confogl_addcvar z_jockey_ride_scan_interval 1.0 confogl_addcvar z_jockey_leap_again_timer 4 @@ -695,29 +695,29 @@ confogl_addcvar versus_boss_flow_min_intro 0.3 confogl_addcvar versus_boss_flow_max_intro 0.8 confogl_addcvar versus_boss_flow_min_finale 0.4 confogl_addcvar versus_boss_flow_max_finale 0.9 -confogl_addcvar versus_boss_padding_min 0.1 -confogl_addcvar versus_boss_padding_max 0.2 -confogl_addcvar versus_boss_buffer 2000 -confogl_addcvar vs_threat_radius 1000 -confogl_addcvar vs_threat_initial_distance_min 2000 -confogl_addcvar vs_threat_initial_distance_max 8000 -confogl_addcvar vs_threat_initial_distance_first_map_min 2000 -confogl_addcvar vs_threat_initial_distance_first_map_min 8000 -confogl_addcvar director_threat_min_separation 4000 -confogl_addcvar director_threat_max_separation 4000 -confogl_addcvar director_threat_radius 1000 -confogl_addcvar director_threat_clear_radius 500 +//confogl_addcvar versus_boss_padding_min 0.1 +//confogl_addcvar versus_boss_padding_max 0.2 +//confogl_addcvar versus_boss_buffer 2000 +//confogl_addcvar vs_threat_radius 1000 +//confogl_addcvar vs_threat_initial_distance_min 2000 +//confogl_addcvar vs_threat_initial_distance_max 8000 +//confogl_addcvar vs_threat_initial_distance_first_map_min 2000 +//confogl_addcvar vs_threat_initial_distance_first_map_min 8000 +//confogl_addcvar director_threat_min_separation 4000 +//confogl_addcvar director_threat_max_separation 4000 +//confogl_addcvar director_threat_radius 1000 +//confogl_addcvar director_threat_clear_radius 500 //confogl_addcvar director_max_threat_areas 2 //Mean Witches //confogl_addcvar director_force_witch 1 //confogl_addcvar witch_force_wander 0 -confogl_addcvar z_witch_allow_change_victim 1 -confogl_addcvar z_witch_always_kills 0 +//confogl_addcvar z_witch_allow_change_victim 1 +//confogl_addcvar z_witch_always_kills 0 confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_speed 300 -confogl_addcvar z_witch_speed_inured 240 -confogl_addcvar z_witch_threat_hostile_range 800 +//confogl_addcvar z_witch_speed 300 +//confogl_addcvar z_witch_speed_inured 240 +confogl_addcvar z_witch_threat_hostile_range 900 confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_personal_space 300 @@ -734,17 +734,17 @@ confogl_addcvar z_witch_wander_personal_time 4 confogl_addcvar z_witch_anger_rate 0.4 confogl_addcvar z_witch_relax_rate 0.1 confogl_addcvar witch_rage_ramp_duration 4 -confogl_addcvar z_witch_tongue_range 0 -confogl_addcvar z_witch_attack_range 60 -confogl_addcvar z_witch_damage 100 +//confogl_addcvar z_witch_tongue_range 0 +//confogl_addcvar z_witch_attack_range 60 +//confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 -confogl_addcvar z_witch_burn_time 20 -confogl_addcvar z_witch_min_retreat_range 500 -confogl_addcvar z_witch_max_retreat_range 1000 -confogl_addcvar z_witch_retreat_min_duration 5 -confogl_addcvar z_witch_retreat_exit_range 1000 -confogl_addcvar z_witch_retreat_exit_hidden_duration 5 -confogl_addcvar z_witch_discard_range 1000 +//confogl_addcvar z_witch_burn_time 15 +//confogl_addcvar z_witch_min_retreat_range 500 +//confogl_addcvar z_witch_max_retreat_range 1000 +//confogl_addcvar z_witch_retreat_min_duration 5 +//confogl_addcvar z_witch_retreat_exit_range 500 +//confogl_addcvar z_witch_retreat_exit_hidden_duration 5 +//confogl_addcvar z_witch_discard_range 1000 //Mean Tanks //confogl_addcvar director_force_tank 0 @@ -788,7 +788,7 @@ confogl_addcvar tank_throw_max_loft_angle 90 confogl_addcvar tank_throw_min_interval 4 confogl_addcvar z_tank_throw_fail_interval 0 confogl_addcvar vs_tank_damage 24 -confogl_addcvar tank_burn_duration 90 +confogl_addcvar tank_burn_duration 75 confogl_addcvar tank_burn_duration_hard 90 confogl_addcvar tank_burn_duration_expert 90 confogl_addcvar tankcontrol_print_all 1 From b791d6403e8c178335ef0be72275cb8f42377421 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:12:26 -0500 Subject: [PATCH 0218/2978] Update server1.cfg --- cfg/server1.cfg | 37 ++++++++++++++++++++++++++++--------- 1 file changed, 28 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 70cb7484..1dd21b36 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -291,9 +291,6 @@ wait 1000;sm_cvar mp_feetyawrate 120 // Player mod wait 1000;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 1333;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1333;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 1333;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. wait 1333;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. wait 1333;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1333;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. @@ -314,11 +311,23 @@ wait 1333;sm_cvar director_vs_convert_pills 0.0 // Disables p wait 1333;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 1333;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1333;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1333;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1333;sm_cvar z_non_head_damage_factor_easy 1.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1333;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1333;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1333;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 1333;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1333;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1333;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1333;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 1333;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 1333;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1333;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1333;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1333;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1333;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 1333;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1333;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 1333;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 1333;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. wait 1333;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. wait 1333;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1333;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. @@ -528,16 +537,21 @@ wait 2667;sm_cvar smoker_tongue_delay 1.25 // How long a wait 2667;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2667;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2667;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2667;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2667;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 2667;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. wait 2667;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2667;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. wait 2667;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2667;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2667;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. wait 2667;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2667;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 2667;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2667;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2667;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2667;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 2667;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 2667;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 2667;sm_cvar z_tank_speed 200 // Speed of a tank. wait 2667;sm_cvar z_tank_speed_vs 220 // Speed of a tank in Versus mode. @@ -549,7 +563,7 @@ wait 2667;sm_cvar z_tank_rock_radius 96 // Hitbox rad wait 2667;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. wait 2667;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. wait 2667;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2667;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in hard difficulty. +wait 2667;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2667;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 2667;sm_cvar z_witch_speed 280 // Speed of the witch. wait 2667;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. @@ -557,9 +571,10 @@ wait 2667;sm_cvar z_witch_wander_personal_time 5 // A witch wi wait 2667;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. wait 2667;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 2667;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2667;sm_cvar z_witch_min_retreat_range 500 // A witch who retreats this far away will be despawned after 5 seconds. -wait 2667;sm_cvar z_witch_max_retreat_range 1000 // A witch who retreats this far away will be forcefully despawed. -wait 2667;sm_cvar z_witch_retreat_min_duration 5 // A witch will be despawned in this amount of time after being outside of retreat range. +wait 2667;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2667;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2667;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2667;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. // Some Tweaking wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. @@ -609,6 +624,10 @@ wait 3000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often wait 3000;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. From 402dbe8d055a94b462af358b7b7d06307812a934 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:18:07 -0500 Subject: [PATCH 0219/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 212 ++++++++++++++++----------------- 1 file changed, 106 insertions(+), 106 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index d379f292..5b9a7c63 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -753,15 +753,15 @@ confogl_addcvar z_witch_damage_per_kill_hit 25 //confogl_addcvar director_tank_min_interval 300 //confogl_addcvar director_tank_lottery_entry_time 0.1 confogl_addcvar director_tank_lottery_selection_time 4 -confogl_addcvar z_frustration 1 +//confogl_addcvar z_frustration 1 confogl_addcvar z_frustration_spawn_delay 20 -confogl_addcvar z_frustration_lifetime 20 +//confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0 -confogl_addcvar tank_run_spawn_delay 10 -confogl_addcvar tank_pz_forward -0.25 +//confogl_addcvar tank_run_spawn_delay 10 +//confogl_addcvar tank_pz_forward -0.25 confogl_addcvar z_tank_health 4667 confogl_addcvar z_tank_incapacitated_health 1000 -confogl_addcvar z_tank_incapacitated_decay_rate 1 +//confogl_addcvar z_tank_incapacitated_decay_rate 1 confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_walk_speed 120 @@ -771,26 +771,26 @@ confogl_addcvar tank_fist_radius 20 confogl_addcvar tank_windup_time 0.483333 confogl_addcvar tank_swing_interval 1.466667 confogl_addcvar tank_swing_duration 0.15 -confogl_addcvar z_tank_attack_interval 1 -confogl_addcvar tank_swing_miss_interval 1 -confogl_addcvar tank_swing_fast_interval 0 -confogl_addcvar tank_swing_yaw 100 -confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_attack_interval 0.75 +confogl_addcvar tank_swing_miss_interval 0.75 +//confogl_addcvar tank_swing_fast_interval 0 +confogl_addcvar tank_swing_yaw 120 +//confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_throw_interval 4.666667 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 600 -confogl_addcvar tank_rock_overhead_percent 100 -confogl_addcvar tank_throw_aim_error 0 +//confogl_addcvar tank_rock_overhead_percent 100 +//confogl_addcvar tank_throw_aim_error 0 confogl_addcvar tank_throw_lead_time_factor 0.25 confogl_addcvar tank_throw_loft_rate 0.015 -confogl_addcvar tank_throw_max_loft_angle 90 +//confogl_addcvar tank_throw_max_loft_angle 90 confogl_addcvar tank_throw_min_interval 4 -confogl_addcvar z_tank_throw_fail_interval 0 -confogl_addcvar vs_tank_damage 24 +//confogl_addcvar z_tank_throw_fail_interval 0 +//confogl_addcvar vs_tank_damage 24 confogl_addcvar tank_burn_duration 75 -confogl_addcvar tank_burn_duration_hard 90 -confogl_addcvar tank_burn_duration_expert 90 +confogl_addcvar tank_burn_duration_hard 75 +confogl_addcvar tank_burn_duration_expert 75 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_reveal_distance 600 confogl_addcvar tank_ground_pound_duration 1.0 @@ -798,8 +798,8 @@ confogl_addcvar z_tank_footstep_shake_radius 800 confogl_addcvar z_tank_footstep_shake_interval 0.1 confogl_addcvar z_tank_footstep_shake_duration 1.0 confogl_addcvar tank_swing_physics_prop_force 3.2 -confogl_addcvar sv_tankpropfade 1 -confogl_addcvar tank_stuck_failsafe 1 +//confogl_addcvar sv_tankpropfade 1 +//confogl_addcvar tank_stuck_failsafe 1 confogl_addcvar tank_stuck_time_choose_new_target 0.1 confogl_addcvar tank_stuck_time_suicide 600 confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 @@ -807,33 +807,33 @@ confogl_addcvar tank_stuck_visibility_tolerance_suicide 600 //Extreme Blood, Violence, Gore, Carnage, & More //confogl_addcvar mp_ik 1 -confogl_addcvar skill 3 -confogl_addcvar sk_player_head 3 -confogl_addcvar sk_player_chest 2 -confogl_addcvar sk_player_stomach 2 -confogl_addcvar sk_player_arm 1 -confogl_addcvar sk_player_leg 1 -confogl_addcvar sk_autoaim_mode 1 +//confogl_addcvar skill 3 +//confogl_addcvar sk_player_head 3 +//confogl_addcvar sk_player_chest 2 +//confogl_addcvar sk_player_stomach 2 +//confogl_addcvar sk_player_arm 1 +//confogl_addcvar sk_player_leg 1 +//confogl_addcvar sk_autoaim_mode 1 //confogl_addcvar player_old_armor 1 //confogl_addcvar old_radiusdamage 0.0 //confogl_addcvar survivor_model_selection -1 confogl_addcvar sv_infected_scale_min 1.025 confogl_addcvar sv_infected_scale_max 1.025 -confogl_addcvar sv_pvsskipanimation 1 +//confogl_addcvar sv_pvsskipanimation 1 //confogl_addcvar z_forcezombiemodel 0 //confogl_addcvar z_forcezombiemodelname "common_male01" //confogl_addcvar z_population c1streets //confogl_addcvar z_randombodygroups 1 //confogl_addcvar z_randomskins 1 -confogl_addcvar z_expressions 1 -confogl_addcvar mp_allowNPCs 1 -confogl_addcvar npc_vphysics 1 -confogl_addcvar npc_height_adjust 10 +//confogl_addcvar z_expressions 1 +//confogl_addcvar mp_allowNPCs 1 +//confogl_addcvar npc_vphysics 1 +//confogl_addcvar npc_height_adjust 10 //confogl_addcvar r_drawentities 0 //confogl_addcvar r_drawbrushmodels 0 -confogl_addcvar r_eyes 1 -confogl_addcvar r_teeth 1 -confogl_addcvar r_skin 1 +//confogl_addcvar r_eyes 1 +//confogl_addcvar r_teeth 1 +//confogl_addcvar r_skin 1 //confogl_addcvar r_flex 0 //confogl_addcvar flex_talk 0 //confogl_addcvar flex_expression "" @@ -852,25 +852,25 @@ confogl_addcvar violence_hblood 2 confogl_addcvar violence_hgibs 2 confogl_addcvar violence_ablood 2 confogl_addcvar violence_agibs 2 -confogl_addcvar sv_turbophysics 1 -confogl_addcvar sv_turbophysics_shadow 0 -confogl_addcvar cl_simdbones 1 -confogl_addcvar cl_use_simd_bones 1 -confogl_addcvar phys_enable_experimental_optimizations 1 -confogl_addcvar phys_enable_simd_optimizations 1 -confogl_addcvar phys_impactforcescale 1.0 -confogl_addcvar phys_upimpactforcescale 0.5 -confogl_addcvar phys_shoot_torque 1000000 -confogl_addcvar z_skip_wounds 0 +//confogl_addcvar sv_turbophysics 1 +//confogl_addcvar sv_turbophysics_shadow 0 +//confogl_addcvar cl_simdbones 1 +//confogl_addcvar cl_use_simd_bones 1 +//confogl_addcvar phys_enable_experimental_optimizations 1 +//confogl_addcvar phys_enable_simd_optimizations 1 +//confogl_addcvar phys_impactforcescale 1.0 +//confogl_addcvar phys_upimpactforcescale 0.5 +//confogl_addcvar phys_shoot_torque 1000000 +//confogl_addcvar z_skip_wounds 0 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_splatterdistance 200 confogl_addcvar z_tank_has_special_blood 1 confogl_addcvar z_minigun_atomize 1 -confogl_addcvar z_vomit 1 -confogl_addcvar z_bbq_min 0 -confogl_addcvar z_bbq_rate 0.01 -confogl_addcvar z_burn_rate 0.1 -confogl_addcvar z_burn_max 1.0 +//confogl_addcvar z_vomit 1 +//confogl_addcvar z_bbq_min 0 +//confogl_addcvar z_bbq_rate 0.01 +//confogl_addcvar z_burn_rate 0.1 +//confogl_addcvar z_burn_max 1.0 confogl_addcvar phys_explosion_force 5.0 confogl_addcvar z_gib_force_factor 10.0 confogl_addcvar z_gib_explosion_force_factor 0.5 @@ -879,32 +879,32 @@ confogl_addcvar z_fatal_blast_max_ragdolls 40 confogl_addcvar z_fatal_blast_incineration_probability 50 confogl_addcvar ai_force_serverside_ragdoll 1 confogl_addcvar phys_ragdoll_force_magnitude 0.5 -confogl_addcvar ragdoll_collide 0 -confogl_addcvar ragdoll_self_collision 0 -confogl_addcvar ragdoll_slowdown 1 -confogl_addcvar ragdoll_slowdown_time 1 -confogl_addcvar ragdoll_sleepaftertime 2 -confogl_addcvar ragdoll_force_to_sleep_time 3 -confogl_addcvar ragdoll_door_uncollide_time 0.5 -confogl_addcvar collision_shake_amp 0.0 -confogl_addcvar collision_shake_freq 0.0 -confogl_addcvar collision_shake_time 0.0 -confogl_addcvar g_ragdoll_max_fps 60 -confogl_addcvar g_ragdoll_min_fps 30 +//confogl_addcvar ragdoll_collide 0 +//confogl_addcvar ragdoll_self_collision 0 +//confogl_addcvar ragdoll_slowdown 1 +confogl_addcvar ragdoll_slowdown_time 3 +confogl_addcvar ragdoll_sleepaftertime 3 +confogl_addcvar ragdoll_force_to_sleep_time 4 +//confogl_addcvar ragdoll_door_uncollide_time 0.5 +//confogl_addcvar collision_shake_amp 0.0 +//confogl_addcvar collision_shake_freq 0.0 +//confogl_addcvar collision_shake_time 0.0 +//confogl_addcvar g_ragdoll_max_fps 60 +//confogl_addcvar g_ragdoll_min_fps 30 confogl_addcvar z_ragdoll_discard_range 65536 -confogl_addcvar sv_ragdoll_maxcount 65536 -confogl_addcvar sv_ragdoll_maxcount_generic 65536 -confogl_addcvar sv_ragdoll_maxcount_gib 65536 -confogl_addcvar sv_ragdoll_maxcount_special 65536 -confogl_addcvar sv_ragdoll_maxcount_boss 65536 -confogl_addcvar sv_ragdoll_maxcount_survivor 65536 -confogl_addcvar sv__ragdoll_max_remove_per_frame 1 +//confogl_addcvar sv_ragdoll_maxcount 65536 +//confogl_addcvar sv_ragdoll_maxcount_generic 65536 +//confogl_addcvar sv_ragdoll_maxcount_gib 65536 +//confogl_addcvar sv_ragdoll_maxcount_special 65536 +//confogl_addcvar sv_ragdoll_maxcount_boss 65536 +//confogl_addcvar sv_ragdoll_maxcount_survivor 65536 +//confogl_addcvar sv__ragdoll_max_remove_per_frame 1 // Physics Cvars //confogl_addcvar phys2_enable 0 -confogl_addcvar PhysPMC 1 -confogl_addcvar physx_valve_dll 1 -confogl_addcvar phys_timescale 1.0 +//confogl_addcvar PhysPMC 1 +//confogl_addcvar physx_valve_dll 1 +//confogl_addcvar phys_timescale 1.0 confogl_addcvar phys_pushscale 1.125 //confogl_addcvar sv_pushaway_clientside 2 //confogl_addcvar sv_pushaway_clientside_size 10 @@ -915,16 +915,16 @@ confogl_addcvar phys_pushscale 1.125 //confogl_addcvar sv_pushaway_max_player_force 10000 //confogl_addcvar sv_pushaway_player_force 100000 //confogl_addcvar sv_player_max_separation_force 1000 -confogl_addcvar pipeline_static_props 1 +//confogl_addcvar pipeline_static_props 1 confogl_addcvar prop_active_gib_limit 2147483647 confogl_addcvar prop_active_gib_max_fade_time 2147483647 -confogl_addcvar func_breakdmg_bullet 1.0 -confogl_addcvar func_breakdmg_club 2.0 -confogl_addcvar func_breakdmg_explosive 1.5 -confogl_addcvar func_break_reduction_factor 1.0 -confogl_addcvar func_break_max_pieces 30 -confogl_addcvar props_break_max_pieces -1 -confogl_addcvar props_break_max_pieces_perframe -1 +//confogl_addcvar func_breakdmg_bullet 1.0 +//confogl_addcvar func_breakdmg_club 2.0 +//confogl_addcvar func_breakdmg_explosive 1.5 +//confogl_addcvar func_break_reduction_factor 1.0 +//confogl_addcvar func_break_max_pieces 30 +//confogl_addcvar props_break_max_pieces -1 +//confogl_addcvar props_break_max_pieces_perframe -1 confogl_addcvar z_breakable_damage 50 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 @@ -935,38 +935,38 @@ confogl_addcvar car_alarm_chirp_distance 400 confogl_addcvar car_alarm_duration 10 confogl_addcvar car_alarm_chirp_interval 2 confogl_addcvar car_alarm_chirp_duration 1 -confogl_addcvar tick_door_speed 1.0 -confogl_addcvar z_door_reopen_interval 0.25 -confogl_addcvar z_door_retry_interval 0.5 -confogl_addcvar sv_prop_door_max_close_attempts 1 -confogl_addcvar sv_doors_push_players 1 -confogl_addcvar ladder_autocenter 0 -confogl_addcvar ladder_horizon -0.25 -confogl_addcvar ladder_console_controls 0 -confogl_addcvar z_min_ladder_mount_dot 0.25 -confogl_addcvar elevator_movedelay 0 -confogl_addcvar hack_elevator_z_offset 12 +//confogl_addcvar tick_door_speed 1.0 +//confogl_addcvar z_door_reopen_interval 0.25 +//confogl_addcvar z_door_retry_interval 0.5 +//confogl_addcvar sv_prop_door_max_close_attempts 1 +//confogl_addcvar sv_doors_push_players 1 +//confogl_addcvar ladder_autocenter 0 +//confogl_addcvar ladder_horizon -0.25 +//confogl_addcvar ladder_console_controls 0 +//confogl_addcvar z_min_ladder_mount_dot 0.25 +//confogl_addcvar elevator_movedelay 0 +//confogl_addcvar hack_elevator_z_offset 12 confogl_addcvar player_throwforce 2500 -confogl_addcvar gascan_throw_force 50 +//confogl_addcvar gascan_throw_force 50 confogl_addcvar gascan_spit_time 2.8 confogl_addcvar gascan_use_range 80 -confogl_addcvar gascan_use_tolerance 0.0 +//confogl_addcvar gascan_use_tolerance 0.0 confogl_addcvar gas_can_use_duration 1.9 confogl_addcvar cola_bottles_use_range 100 -confogl_addcvar cola_bottles_use_tolerance 0.0 +//confogl_addcvar cola_bottles_use_tolerance 0.0 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar action_progress_reset_interval 2 -confogl_addcvar fire_growthrate 1.0 -confogl_addcvar fire_heatscale 1.0 -confogl_addcvar fire_incomingheatscale 0.1 -confogl_addcvar fire_dmgbase 1 -confogl_addcvar fire_dmgscale 0.1 -confogl_addcvar fire_dmginterval 1 -confogl_addcvar fire_absorbrate 2 -confogl_addcvar fire_extabsorb 10 -confogl_addcvar fire_extscale 10 -confogl_addcvar fire_maxabsorb 20 -confogl_addcvar sv_vehicle_autoaim_scale 0 +//confogl_addcvar fire_growthrate 1.0 +//confogl_addcvar fire_heatscale 1.0 +//confogl_addcvar fire_incomingheatscale 0.1 +//confogl_addcvar fire_dmgbase 1 +//confogl_addcvar fire_dmgscale 0.1 +//confogl_addcvar fire_dmginterval 1 +//confogl_addcvar fire_absorbrate 2 +//confogl_addcvar fire_extabsorb 10 +//confogl_addcvar fire_extscale 10 +//confogl_addcvar fire_maxabsorb 20 +//confogl_addcvar sv_vehicle_autoaim_scale 0 //Stats comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" @@ -988,7 +988,7 @@ confogl_addcvar l4d_stats_fincap "0" confogl_addcvar l4d_stats_ffire "1" // Pissmod Shared Cvars -wait 1000;exec cfgogl/pissmod/shared_cvars.cfg +exec cfgogl/pissmod/shared_cvars.cfg // Config Cvars -wait 1000;exec cfgogl/pissmod/pissmod.cfg +exec cfgogl/pissmod/pissmod.cfg From df82f7a10d5734389d9b83a7d6f6b106eb9faec1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:31:01 -0500 Subject: [PATCH 0220/2978] Update server1.cfg --- cfg/server1.cfg | 31 ++++++++++++++++++++++++------- 1 file changed, 24 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1dd21b36..e4e38d64 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -238,13 +238,14 @@ wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximu wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 1000;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. -wait 1000;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. +wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. wait 1000;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. @@ -377,6 +378,7 @@ wait 1667;sm_cvar z_minigun_fire_think_interval 0.0 // How often wait 1667;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. wait 1667;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. wait 1667;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1667;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 1667;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. wait 1667;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. wait 1667;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. @@ -416,6 +418,8 @@ wait 1667;sm_cvar func_breakdmg_club 2.0 // Damage fac wait 1667;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop per frame. +wait 1667;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1667;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. wait 1667;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. wait 1667;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1667;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. @@ -435,6 +439,8 @@ wait 2000;sm_cvar z_max_player_zombies 4 // Limits the wait 2000;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 2000;sm_cvar skill 3 // Sets the games skill level. +wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 2000;sm_cvar survivor_speed 220 // Survivors running speed. wait 2000;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. wait 2000;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. @@ -469,14 +475,21 @@ wait 2000;sm_cvar decalfrequency 1.5 // How often wait 2000;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 2000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 2000;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 2000;sm_cvar r_eyes 1 // Renders eyes on models. +wait 2000;sm_cvar r_teeth 1 // Renders teeth on models. +wait 2000;sm_cvar r_skin 1 // Renders skin on models. +wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 2000;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. wait 2000;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 2000;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. wait 2000;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 2000;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 2000;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 2000;sm_cvar skill 3 // Sets the games skill level. -wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 2000;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 2000;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 2000;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 2000;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 2000;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 2000;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 2000;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 2333;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 2333;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. @@ -523,6 +536,7 @@ wait 2667;sm_cvar claw_swing_duration 0.166667 // The durati wait 2667;sm_cvar claw_swing_miss_interval 1 // How long before a witch who misses a swing can swing again. wait 2667;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. wait 2667;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2667;z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. wait 2667;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2667;sm_cvar z_exploding_speed 180 // Speed of a boomer. wait 2667;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. @@ -553,6 +567,8 @@ wait 2667;sm_cvar z_frustration 1 // Enables th wait 2667;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 2667;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 2667;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2667;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. +wait 2667;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. wait 2667;sm_cvar z_tank_speed 200 // Speed of a tank. wait 2667;sm_cvar z_tank_speed_vs 220 // Speed of a tank in Versus mode. wait 2667;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. @@ -562,6 +578,7 @@ wait 2667;sm_cvar tank_throw_max_loft_angle 90 // Max loft a wait 2667;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2667;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. wait 2667;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. +wait 2667;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 2667;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2667;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2667;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. From 9c7947b7d79b3ccd5a61fe7f2b50232dcc008c1a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:37:07 -0500 Subject: [PATCH 0221/2978] Update server1.cfg --- cfg/server1.cfg | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e4e38d64..21959b0e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -132,7 +132,7 @@ wait 333;sm_cvar cpu_level 2 // Sets the h wait 333;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 333;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 333;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 333;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 333;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 333;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 333;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. wait 333;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. @@ -258,7 +258,7 @@ wait 1000;sm_cvar phys_enable_simd_optimizations 1 // Enables ad wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 1000;sm_cvar sv_accelerate 5.125 // Sets the world acceleration. +wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 1000;sm_cvar sv_friction 4 // Sets the world friction. wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. @@ -449,8 +449,9 @@ wait 2000;sm_cvar survivor_fumes_walk_speed 90 // Survivors wait 2000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 2000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 2000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 2000;sm_cvar sv_parallel_packentities 2 // Set for dedicated servers. -wait 2000;sm_cvar sv_parallel_sendsnapshot 2 // Set for dedicated servers. +wait 2000;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 2000;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 2000;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 2000;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. wait 2000;sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. wait 2000;sm_cvar sv_allowupload 1 // Allows clients to upload files. @@ -526,7 +527,7 @@ wait 2333;sm_cvar versus_witch_chance_intro 1.0 // Forces wit wait 2333;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2333;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2667;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. +wait 2667;sm_cvar z_ghost_friction 1.75 // Friction factor applied to ghost player zombies. wait 2667;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 2667;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2667;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. @@ -536,7 +537,7 @@ wait 2667;sm_cvar claw_swing_duration 0.166667 // The durati wait 2667;sm_cvar claw_swing_miss_interval 1 // How long before a witch who misses a swing can swing again. wait 2667;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. wait 2667;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2667;z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 2667;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 2667;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2667;sm_cvar z_exploding_speed 180 // Speed of a boomer. wait 2667;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. From 602543936ae4f6e17acaa9600b101870d2cacc83 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:43:06 -0500 Subject: [PATCH 0222/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 486 ++++++++++++++++----------------- 1 file changed, 243 insertions(+), 243 deletions(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index 0a824eff..0618e2d9 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -8,27 +8,27 @@ // ======================================================================================= // Game Cvars -confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 -confogl_addcvar sv_unlockedchapters 64 -confogl_addcvar allow_all_bot_survivor_team 1 -confogl_addcvar sb_all_bot_game 1 -confogl_addcvar precache_all_survivors 1 -confogl_addcvar survivor_limit 4 -confogl_addcvar z_max_player_zombies 4 -confogl_addcvar director_min_start_players 1 -confogl_addcvar sv_parallel_packentities 2 -confogl_addcvar sv_parallel_sendsnapshot 2 -confogl_addcvar sv_multiplayer_maxtempentities 48 -confogl_addcvar sv_multiplayer_sounds 48 -confogl_addcvar mp_allowspectators 1 -confogl_addcvar spec_filter any +//confogl_addcvar sv_maxplayers 32 +//confogl_addcvar sv_visiblemaxplayers 32 +//confogl_addcvar sv_unlockedchapters 64 +//confogl_addcvar allow_all_bot_survivor_team 1 +//confogl_addcvar sb_all_bot_game 1 +//confogl_addcvar precache_all_survivors 1 +//confogl_addcvar survivor_limit 4 +//confogl_addcvar z_max_player_zombies 4 +//confogl_addcvar director_min_start_players 1 +//confogl_addcvar sv_parallel_packentities 2 +//confogl_addcvar sv_parallel_sendsnapshot 2 +//confogl_addcvar sv_multiplayer_maxtempentities 48 +//confogl_addcvar sv_multiplayer_sounds 48 +//confogl_addcvar mp_allowspectators 1 +//confogl_addcvar spec_filter any confogl_addcvar spec_filter_survivors survivor confogl_addcvar spec_filter_infected infected -confogl_addcvar z_restrict_team_change 0 -confogl_addcvar vs_max_team_switches 2147483647 -confogl_addcvar director_unfreeze_time 0 -confogl_addcvar director_afk_timeout 2147483647 +//confogl_addcvar z_restrict_team_change 0 +//confogl_addcvar vs_max_team_switches 2147483647 +//confogl_addcvar director_unfreeze_time 0 +//confogl_addcvar director_afk_timeout 2147483647 //confogl_addcvar mp_playerid 0 //confogl_addcvar mp_playerid_hold 0.5 //confogl_addcvar mp_logdetail 3 @@ -37,29 +37,29 @@ confogl_addcvar director_afk_timeout 2147483647 //confogl_addcvar mp_limitteams 0 //confogl_addcvar mp_humanteam survivors //confogl_addcvar mp_teamlist "gambler,mechanic,coach,producer,namvet,biker,manager,girl" -confogl_addcvar mp_autoteambalance 0 -confogl_addcvar mp_teams_unbalance_limit 0 -confogl_addcvar mp_spawnprotectiontime 0 -confogl_addcvar mp_freezetime 0 -confogl_addcvar mp_autokick 0 -confogl_addcvar mp_tkpunish 0 -confogl_addcvar sv_allow_votes 1 -confogl_addcvar sv_vote_issue_change_mission_allowed 1 -confogl_addcvar sv_vote_issue_change_map_now_allowed 1 -confogl_addcvar sv_vote_issue_change_map_later_allowed 1 -confogl_addcvar sv_vote_issue_restart_game_allowed 1 -confogl_addcvar sv_vote_issue_change_difficulty_allowed 1 -confogl_addcvar sv_vote_issue_kick_allowed 1 -confogl_addcvar sv_vote_creation_timer 0 -confogl_addcvar sv_vote_timer_duration 12 -confogl_addcvar sv_vote_command_delay 1.5 -confogl_addcvar sv_vote_failure_timer 0 -confogl_addcvar sv_vote_kick_ban_duration 0 -confogl_addcvar sv_vote_plr_map_limit 2147483647 +//confogl_addcvar mp_autoteambalance 0 +//confogl_addcvar mp_teams_unbalance_limit 0 +//confogl_addcvar mp_spawnprotectiontime 0 +//confogl_addcvar mp_freezetime 0 +//confogl_addcvar mp_autokick 0 +//confogl_addcvar mp_tkpunish 0 +//confogl_addcvar sv_allow_votes 1 +//confogl_addcvar sv_vote_issue_change_mission_allowed 1 +//confogl_addcvar sv_vote_issue_change_map_now_allowed 1 +//confogl_addcvar sv_vote_issue_change_map_later_allowed 1 +//confogl_addcvar sv_vote_issue_restart_game_allowed 1 +//confogl_addcvar sv_vote_issue_change_difficulty_allowed 1 +//confogl_addcvar sv_vote_issue_kick_allowed 1 +//confogl_addcvar sv_vote_creation_timer 0 +//confogl_addcvar sv_vote_timer_duration 12 +//confogl_addcvar sv_vote_command_delay 1.5 +//confogl_addcvar sv_vote_failure_timer 0 +//confogl_addcvar sv_vote_kick_ban_duration 0 +//confogl_addcvar sv_vote_plr_map_limit 2147483647 //confogl_addcvar changelevel_inhibit 0 -confogl_addcvar changelevel_pause_interval 7.5 +//confogl_addcvar changelevel_pause_interval 7.5 //confogl_addcvar z_transitioning_players_remove 0 -confogl_addcvar director_transition_timeout 180 +//confogl_addcvar director_transition_timeout 180 confogl_addcvar versus_round_restarttimer 10 confogl_addcvar versus_round_restarttimer_finale 10 confogl_addcvar versus_level_restart_delay 2 @@ -67,12 +67,12 @@ confogl_addcvar scavenge_match_finished_delay 10 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 -confogl_addcvar z_round_start_attack_prevention 0 -confogl_addcvar z_round_start_replacement_time 15 -confogl_addcvar tf_arena_preround_time 10 -confogl_addcvar tf_arena_round_time 0 -confogl_addcvar versus_force_start_time 600 -confogl_addcvar mp_roundlimit 5 +//confogl_addcvar z_round_start_attack_prevention 0 +//confogl_addcvar z_round_start_replacement_time 15 +//confogl_addcvar tf_arena_preround_time 10 +//confogl_addcvar tf_arena_round_time 0 +//confogl_addcvar versus_force_start_time 600 +//confogl_addcvar mp_roundlimit 5 //confogl_addcvar mp_timelimit 0 //confogl_addcvar mp_roundtime 10 //confogl_addcvar mp_maxrounds 0 @@ -83,11 +83,11 @@ confogl_addcvar mp_roundlimit 5 //confogl_addcvar mp_startmoney 16383 //confogl_addcvar mp_buytime 2147483647 confogl_addcvar versus_marker_num 0 -confogl_addcvar vs_score_pp_health 1.0 -confogl_addcvar vs_score_pp_healthbuffer 1.0 -confogl_addcvar vs_incap_bonus 25 -confogl_addcvar vs_survival_bonus 25 -confogl_addcvar vs_tiebreak_bonus 25 +//confogl_addcvar vs_score_pp_health 1.0 +//confogl_addcvar vs_score_pp_healthbuffer 1.0 +//confogl_addcvar vs_incap_bonus 25 +//confogl_addcvar vs_survival_bonus 25 +//confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar vs_defib_penalty 0 //confogl_addcvar tf_escort_score_rate 5 //confogl_addcvar tf_arena_max_streak 10 @@ -96,98 +96,98 @@ confogl_addcvar vs_defib_penalty 0 //confogl_addcvar director_ready_radius 400 //confogl_addcvar director_ready_duration 30 //confogl_addcvar director_weapon_cluster_range 200 -confogl_addcvar scavenge_round_setup_time 30 -confogl_addcvar scavenge_round_initial_time 60 -confogl_addcvar scavenge_score_bonus_time 15 -confogl_addcvar scavenge_cluster_bonus_time 15 -confogl_addcvar scavenge_overtime_grace_time 1.5 +//confogl_addcvar scavenge_round_setup_time 30 +//confogl_addcvar scavenge_round_initial_time 60 +//confogl_addcvar scavenge_score_bonus_time 15 +//confogl_addcvar scavenge_cluster_bonus_time 15 +//confogl_addcvar scavenge_overtime_grace_time 1.5 //confogl_addcvar scavenge_round_restart_delay 10 -confogl_addcvar scavenge_round_restart_delay_tied 10 +//confogl_addcvar scavenge_round_restart_delay_tied 10 //confogl_addcvar director_scavenge_item_override 0 //confogl_addcvar director_must_create_all_scavenge_items 0 //confogl_addcvar director_item_placement_method 1 confogl_addcvar scavenge_item_respawn_delay 15 -confogl_addcvar scavenge_wanderer_respawn_chance 100 +//confogl_addcvar scavenge_wanderer_respawn_chance 100 //confogl_addcvar director_survival_setup_time 120 -confogl_addcvar survival_lull_time 0 -confogl_addcvar survival_lull_time_max 0 -confogl_addcvar survival_lull_time_increment 0 -confogl_addcvar survival_horde_stage_interval 20 -confogl_addcvar survival_horde_stage_interval_decay 0 -confogl_addcvar survival_special_stage_interval 10 -confogl_addcvar survival_special_spawn_interval 10 -confogl_addcvar survival_special_spawn_interval_decay 0 -confogl_addcvar survival_tank_stage_interval 40 -confogl_addcvar survival_tank_stage_interval_decay 0 -confogl_addcvar survival_tank_multiple_spawn_delay 20 -confogl_addcvar survival_max_specials 8 +//confogl_addcvar survival_lull_time 0 +//confogl_addcvar survival_lull_time_max 0 +//confogl_addcvar survival_lull_time_increment 0 +//confogl_addcvar survival_horde_stage_interval 20 +//confogl_addcvar survival_horde_stage_interval_decay 0 +//confogl_addcvar survival_special_stage_interval 10 +//confogl_addcvar survival_special_spawn_interval 10 +//confogl_addcvar survival_special_spawn_interval_decay 0 +//confogl_addcvar survival_tank_stage_interval 40 +//confogl_addcvar survival_tank_stage_interval_decay 0 +//confogl_addcvar survival_tank_multiple_spawn_delay 20 +//confogl_addcvar survival_max_specials 8 //confogl_addcvar survival_max_boomers 2 -confogl_addcvar survival_max_spitters 2 -confogl_addcvar survival_max_smokers 2 -confogl_addcvar survival_max_hunters 2 -confogl_addcvar survival_max_jockeys 2 +//confogl_addcvar survival_max_spitters 2 +//confogl_addcvar survival_max_smokers 2 +//confogl_addcvar survival_max_hunters 2 +//confogl_addcvar survival_max_jockeys 2 //confogl_addcvar survival_max_chargers 2 -confogl_addcvar survival_special_limit_increase 1 -confogl_addcvar survival_boomer_limit_increase 1 +//confogl_addcvar survival_special_limit_increase 1 +//confogl_addcvar survival_boomer_limit_increase 1 //confogl_addcvar survival_spitter_limit_increase 1 //confogl_addcvar survival_smoker_limit_increase 1 //confogl_addcvar survival_hunter_limit_increase 1 //confogl_addcvar survival_jockey_limit_increase 1 //confogl_addcvar survival_charger_limit_increase 1 -confogl_addcvar survival_generate_fake_times 0 -confogl_addcvar survival_round_restart_delay 10 +//confogl_addcvar survival_generate_fake_times 0 +//confogl_addcvar survival_round_restart_delay 10 // Server Settings //confogl_addcvar name "Corpiss Crispy" //confogl_addcvar name2 "Dominar Rygel XVI" //confogl_addcvar sv_steamgroup 38693222 //confogl_addcvar sv_steamgroup_exclusive 1 -confogl_addcvar sv_region 255 -confogl_addcvar sv_lan 0 -confogl_addcvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" -confogl_addcvar sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" +//confogl_addcvar sv_region 255 +//confogl_addcvar sv_lan 0 +//confogl_addcvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" +//confogl_addcvar sv_tags "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude" //confogl_addcvar host_profile 0 //confogl_addcvar sv_hosting_lobby 0 -confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar sv_forcepreload 1 -confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 0 -confogl_addcvar sv_pure_trace 0 -confogl_addcvar sv_pure_kick_clients 0 -confogl_addcvar sv_allow_wait_command 1 -confogl_addcvar sv_maxclientframes 2147483647 -confogl_addcvar sv_quota_stringcmdspersecond 2147483647 -confogl_addcvar sv_max_usercmd_future_ticks 100 -confogl_addcvar sv_allowupload 1 -confogl_addcvar sv_allowdownload 1 -confogl_addcvar sv_downloadurl "steamcommunity.com/groups/bizzymod" -confogl_addcvar sv_search_key "" -confogl_addcvar sv_search_team_key "" +//confogl_addcvar sv_allow_lobby_connect_only 0 +//confogl_addcvar sv_forcepreload 1 +//confogl_addcvar sv_cheats 0 +//confogl_addcvar sv_consistency 0 +//confogl_addcvar sv_pure_trace 0 +//confogl_addcvar sv_pure_kick_clients 0 +//confogl_addcvar sv_allow_wait_command 1 +//confogl_addcvar sv_maxclientframes 2147483647 +//confogl_addcvar sv_quota_stringcmdspersecond 2147483647 +//confogl_addcvar sv_max_usercmd_future_ticks 100 +//confogl_addcvar sv_allowupload 1 +//confogl_addcvar sv_allowdownload 1 +//confogl_addcvar sv_downloadurl "steamcommunity.com/groups/bizzymod" +//confogl_addcvar sv_search_key "" +//confogl_addcvar sv_search_team_key "" //confogl_addcvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" //confogl_addcvar mm_server_search_update_interval 30 //confogl_addcvar mm_server_search_server_lifetime 180 -confogl_addcvar cl_resend 3 -confogl_addcvar sv_rcon_maxfailures 10 -confogl_addcvar sv_rcon_maxfailures 20 -confogl_addcvar sv_rcon_minfailuretime 30 -confogl_addcvar sv_rcon_log 0 -confogl_addcvar sv_rcon_banpenalty 0 +//confogl_addcvar cl_resend 3 +//confogl_addcvar sv_rcon_maxfailures 10 +//confogl_addcvar sv_rcon_maxfailures 20 +//confogl_addcvar sv_rcon_minfailuretime 30 +//confogl_addcvar sv_rcon_log 0 +//confogl_addcvar sv_rcon_banpenalty 0 //confogl_addcvar sv_timeout 60 -confogl_addcvar sv_max_queries_sec 6 -confogl_addcvar sv_max_queries_sec_global 120 -confogl_addcvar sv_max_queries_window 60 +//confogl_addcvar sv_max_queries_sec 6 +//confogl_addcvar sv_max_queries_sec_global 120 +//confogl_addcvar sv_max_queries_window 60 //confogl_addcvar sv_password "" //confogl_addcvar rcon_password "" -confogl_addcvar g_Language English -confogl_addcvar l4d_stats_track 1 -confogl_addcvar l4d_stats_nogameplaycheck 1 -confogl_addcvar steamworks_immediate_upload 1 -confogl_addcvar steamworks_server_sessionid 0 -confogl_addcvar steamworks_show_uploads 0 -confogl_addcvar steamworks_stats_disable 0 -confogl_addcvar achievement_debug 1 -confogl_addcvar achievement_disable 0 +//confogl_addcvar g_Language English +//confogl_addcvar l4d_stats_track 1 +//confogl_addcvar l4d_stats_nogameplaycheck 1 +//confogl_addcvar steamworks_immediate_upload 1 +//confogl_addcvar steamworks_server_sessionid 0 +//confogl_addcvar steamworks_show_uploads 0 +//confogl_addcvar steamworks_stats_disable 0 +//confogl_addcvar achievement_debug 1 +//confogl_addcvar achievement_disable 0 confogl_addcvar motd_enabled 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 @@ -200,58 +200,58 @@ confogl_addcvar sv_alltalk 1 //confogl_addcvar sv_logblocks 0 //confogl_addcvar sv_logdownloadlist 0 //confogl_addcvar sv_logsdir logs -confogl_addcvar sv_pausable 0 -confogl_addcvar sv_pausable_dev 0 -confogl_addcvar sv_pausable_dev_ds 0 +//confogl_addcvar sv_pausable 0 +//confogl_addcvar sv_pausable_dev 0 +//confogl_addcvar sv_pausable_dev_ds 0 //confogl_addcvar sv_reservation_grace 5 //confogl_addcvar sv_reservation_timeout 60 //confogl_addcvar sv_hibernate_when_empty 1 -confogl_addcvar sv_hibernate_postgame_delay 10 -confogl_addcvar sv_hibernate_ms 0 -confogl_addcvar sv_hibernate_ms_vgui 0 -confogl_addcvar host_flush_threshold 0 -confogl_addcvar sys_minidumpexpandedspew 0 -confogl_addcvar sys_minidumpspewlines 0 +//confogl_addcvar sv_hibernate_postgame_delay 10 +//confogl_addcvar sv_hibernate_ms 0 +//confogl_addcvar sv_hibernate_ms_vgui 0 +//confogl_addcvar host_flush_threshold 0 +//confogl_addcvar sys_minidumpexpandedspew 0 +//confogl_addcvar sys_minidumpspewlines 0 //confogl_addcvar sv_always_full_flush 0 //Rate & Network Settings -confogl_addcvar fps_max 144 -confogl_addcvar fps_max_splitscreen 144 -confogl_addcvar mat_queue_mode 2 -confogl_addcvar mat_queue_report 0 -confogl_addcvar mat_vsync 0 -confogl_addcvar mat_triplebuffered 0 -confogl_addcvar mat_maxframelatency 0 +//confogl_addcvar fps_max 144 +//confogl_addcvar fps_max_splitscreen 144 +//confogl_addcvar mat_queue_mode 2 +//confogl_addcvar mat_queue_report 0 +//confogl_addcvar mat_vsync 0 +//confogl_addcvar mat_triplebuffered 0 +//confogl_addcvar mat_maxframelatency 0 //confogl_addcvar sv_alternateticks 0 -confogl_addcvar sv_minrate 72000 -confogl_addcvar sv_maxrate 120000 -confogl_addcvar sv_minupdaterate 60 -confogl_addcvar sv_maxupdaterate 100 -confogl_addcvar sv_mincmdrate 60 -confogl_addcvar sv_maxcmdrate 100 -confogl_addcvar sv_client_cmdrate_difference 0 -confogl_addcvar sv_client_min_interp_ratio 0 -confogl_addcvar sv_client_max_interp_ratio 10 -confogl_addcvar sv_client_predict 1 -confogl_addcvar cl_interpolate 2 -confogl_addcvar sv_clockcorrection_msecs 100 -confogl_addcvar sv_cycle_latch_timer 0.1 -confogl_addcvar cl_clock_correction 1 +//confogl_addcvar sv_minrate 72000 +//confogl_addcvar sv_maxrate 120000 +//confogl_addcvar sv_minupdaterate 60 +//confogl_addcvar sv_maxupdaterate 100 +//confogl_addcvar sv_mincmdrate 60 +//confogl_addcvar sv_maxcmdrate 100 +//confogl_addcvar sv_client_cmdrate_difference 0 +//confogl_addcvar sv_client_min_interp_ratio 0 +//confogl_addcvar sv_client_max_interp_ratio 10 +//confogl_addcvar sv_client_predict 1 +//confogl_addcvar cl_interpolate 2 +//confogl_addcvar sv_clockcorrection_msecs 100 +//confogl_addcvar sv_cycle_latch_timer 0.1 +//confogl_addcvar cl_clock_correction 1 //confogl_addcvar cl_clock_correction_force_server_tick 999 -confogl_addcvar cl_clock_correction_adjustment_min_offset 10 -confogl_addcvar cl_clock_correction_adjustment_max_offset 100 -confogl_addcvar cl_clock_correction_adjustment_max_amount 200 -confogl_addcvar cl_clockdrift_max_ms 200 -confogl_addcvar cl_consistencycheck_interval 2147483647 -confogl_addcvar sv_unlag 1 -confogl_addcvar sv_unlag_fixstuck 1 -confogl_addcvar sv_maxunlag 2 -confogl_addcvar sv_lagpushticks 0 -confogl_addcvar sv_lagcompensationforcerestore 1 -confogl_addcvar sv_creationtickcheck 0 -confogl_addcvar sv_thinktimecheck 0 -confogl_addcvar tp_schedule_post_think 0 -confogl_addcvar think_limit 0 +//confogl_addcvar cl_clock_correction_adjustment_min_offset 10 +//confogl_addcvar cl_clock_correction_adjustment_max_offset 100 +//confogl_addcvar cl_clock_correction_adjustment_max_amount 200 +//confogl_addcvar cl_clockdrift_max_ms 200 +//confogl_addcvar cl_consistencycheck_interval 2147483647 +//confogl_addcvar sv_unlag 1 +//confogl_addcvar sv_unlag_fixstuck 1 +//confogl_addcvar sv_maxunlag 1.0 +//confogl_addcvar sv_lagpushticks 0 +//confogl_addcvar sv_lagcompensationforcerestore 1 +//confogl_addcvar sv_creationtickcheck 0 +//confogl_addcvar sv_thinktimecheck 0 +//confogl_addcvar tp_schedule_post_think 0 +//confogl_addcvar think_limit 0 //confogl_addcvar tv_enable 0 //confogl_addcvar tv_delay 1 //confogl_addcvar tv_name "" @@ -265,69 +265,69 @@ confogl_addcvar think_limit 0 //confogl_addcvar hl2_episodic 0 // Video & Sound Settings -confogl_addcvar z_network_compression 2 -confogl_addcvar sv_instancebaselines 1 -confogl_addcvar sv_maxroutable 1200 -confogl_addcvar net_maxroutable 1200 -confogl_addcvar net_maxfragments 1200 -confogl_addcvar net_minroutable 1200 -confogl_addcvar net_compresspackets 1 -confogl_addcvar net_compresspackets_minsize 1200 -confogl_addcvar net_splitrate 1 -confogl_addcvar net_splitpacket_maxrate 72000 -confogl_addcvar net_queued_packet_thread 1 +//confogl_addcvar z_network_compression 2 +//confogl_addcvar sv_instancebaselines 1 +//confogl_addcvar sv_maxroutable 1200 +//confogl_addcvar net_maxroutable 1200 +//confogl_addcvar net_maxfragments 1200 +//confogl_addcvar net_minroutable 1200 +//confogl_addcvar net_compresspackets 1 +//confogl_addcvar net_compresspackets_minsize 1200 +//confogl_addcvar net_splitrate 1 +//confogl_addcvar net_splitpacket_maxrate 72000 +//confogl_addcvar net_queued_packet_thread 1 confogl_addcvar net_maxcleartime 0.016667 -confogl_addcvar net_maxfilesize 64 +//confogl_addcvar net_maxfilesize 64 //confogl_addcvar sv_netvisdist 100000 //confogl_addcvar sv_memlimit 0 -confogl_addcvar mem_min_heapsize 64 -confogl_addcvar mem_max_heapsize 512 -confogl_addcvar mem_max_heapsize_dedicated 512 -confogl_addcvar mem_level 2 -confogl_addcvar cpu_level 2 -confogl_addcvar gpu_level 3 -confogl_addcvar gpu_mem_level 2 -confogl_addcvar mat_aaquality 0 -confogl_addcvar mat_antialias 8 -confogl_addcvar mat_forceaniso 16 -confogl_addcvar mat_picmip -10 -confogl_addcvar mat_phong 1 -confogl_addcvar mat_specular 1 -confogl_addcvar mat_hdr_level 2 -confogl_addcvar mat_hdr_tonemapscale 16 -confogl_addcvar mat_fullbright 1 -confogl_addcvar mat_monitorgamma 1.6 -confogl_addcvar mat_monitorgamma_tv_enabled 0 -confogl_addcvar mat_monitorgamma_tv_exp 2.2 -confogl_addcvar mat_monitorgamma_tv_range_min 0 -confogl_addcvar mat_monitorgamma_tv_range_max 256 -confogl_addcvar r_dynamic 1 -confogl_addcvar r_rootlod 0 -confogl_addcvar r_lod 0 -confogl_addcvar r_drawstaticprops 1 -confogl_addcvar r_staticprop_lod 0 -confogl_addcvar studio_queue_mode 1 -confogl_addcvar mat_loadtextures 1 -confogl_addcvar mat_compressedtextures 1 -confogl_addcvar mat_filtertextures 1 -confogl_addcvar mat_mipmaptextures 1 +//confogl_addcvar mem_min_heapsize 512 +//confogl_addcvar mem_max_heapsize 512 +//confogl_addcvar mem_max_heapsize_dedicated 512 +//confogl_addcvar mem_level 2 +//confogl_addcvar cpu_level 2 +//confogl_addcvar gpu_level 3 +//confogl_addcvar gpu_mem_level 2 +//confogl_addcvar mat_aaquality 0 +//confogl_addcvar mat_antialias 8 +//confogl_addcvar mat_forceaniso 16 +//confogl_addcvar mat_picmip -10 +//confogl_addcvar mat_phong 1 +//confogl_addcvar mat_specular 1 +//confogl_addcvar mat_hdr_level 2 +//confogl_addcvar mat_hdr_tonemapscale 16 +//confogl_addcvar mat_fullbright 1 +//confogl_addcvar mat_monitorgamma 1.6 +//confogl_addcvar mat_monitorgamma_tv_enabled 0 +//confogl_addcvar mat_monitorgamma_tv_exp 2.2 +//confogl_addcvar mat_monitorgamma_tv_range_min 0 +//confogl_addcvar mat_monitorgamma_tv_range_max 256 +//confogl_addcvar r_dynamic 1 +//confogl_addcvar r_rootlod 0 +//confogl_addcvar r_lod 0 +//confogl_addcvar r_drawstaticprops 1 +//confogl_addcvar r_staticprop_lod 0 +//confogl_addcvar studio_queue_mode 1 +//confogl_addcvar mat_loadtextures 1 +//confogl_addcvar mat_compressedtextures 1 +//confogl_addcvar mat_filtertextures 1 +//confogl_addcvar mat_mipmaptextures 1 //confogl_addcvar mat_excludetextures 0 //confogl_addcvar mat_parallelmapx 1 //confogl_addcvar mat_fastspecular 1 //confogl_addcvar mat_drawflat 0 -confogl_addcvar mat_spewalloc 0 +//confogl_addcvar mat_spewalloc 0 //confogl_addcvar mat_proxy 0 //confogl_addcvar mat_diffuse 0 //confogl_addcvar mat_luxels 0 //confogl_addcvar mat_fillrate 0 //confogl_addcvar mat_shadowstate 0 //confogl_addcvar mat_forcedynamic 1 -confogl_addcvar mat_dynamiclightmaps 1 -confogl_addcvar mat_supportflashlight 1 +//confogl_addcvar mat_dynamiclightmaps 1 +//confogl_addcvar mat_supportflashlight 1 //confogl_addcvar mat_forcehardwaresync 1 //confogl_addcvar mat_lightmap_pfms 0 //confogl_addcvar mat_force_vertexfog 0 -confogl_addcvar mat_motion_blur_enabled 0 +//confogl_addcvar mat_motion_blur_enabled 0 //confogl_addcvar mat_normals 0 //confogl_addcvar mat_normalmaps 0 //confogl_addcvar mat_bumpmap 0 @@ -347,50 +347,50 @@ confogl_addcvar mat_motion_blur_enabled 0 //confogl_addcvar r_ambientmin 0.0 //confogl_addcvar r_glint_alwaysdraw 0 //confogl_addcvar r_glint_procedural 0 -confogl_addcvar r_occlusion 1 -confogl_addcvar r_visocclusion 1 -confogl_addcvar r_shadowlod 0 -confogl_addcvar r_shadowlodbias 3 -confogl_addcvar r_shadowrendertotexture 0 -confogl_addcvar r_flashlightdepthtexture 0 +//confogl_addcvar r_occlusion 1 +//confogl_addcvar r_visocclusion 1 +//confogl_addcvar r_shadowlod 0 +//confogl_addcvar r_shadowlodbias 3 +//confogl_addcvar r_shadowrendertotexture 0 +//confogl_addcvar r_flashlightdepthtexture 0 //confogl_addcvar r_visualizetraces 1 -confogl_addcvar r_decals 65536 -confogl_addcvar r_queued_decals 1 -confogl_addcvar r_decalstaticprops 1 -confogl_addcvar r_drawmodeldecals 1 -confogl_addcvar r_maxmodeldecal 64 +//confogl_addcvar r_decals 65536 +//confogl_addcvar r_queued_decals 1 +//confogl_addcvar r_decalstaticprops 1 +//confogl_addcvar r_drawmodeldecals 1 +//confogl_addcvar r_maxmodeldecal 64 //confogl_addcvar r_decal_cover_count 8 /confogl_addcvar r_decal_overlap_area 0.5 -confogl_addcvar r_spray_lifetime 65536 +//confogl_addcvar r_spray_lifetime 65536 //confogl_addcvar r_hunkalloclightmaps 0 //confogl_addcvar hunk_track_allocation_types 0 -confogl_addcvar z_added_light_min 0.1 -confogl_addcvar z_added_light_max 1.0 -confogl_addcvar fog_enable_water_fog 1 -confogl_addcvar snd_gain_min 1.0 -confogl_addcvar snd_gain_max 1.0 -confogl_addcvar snd_gain 1.0 -confogl_addcvar suitvolume 1.0 -confogl_addcvar cc_showmissing 0 -confogl_addcvar cc_norepeat 0 -confogl_addcvar steam_controller_haptics 1 -confogl_addcvar force_disablex360 0 -confogl_addcvar xbox_autothrottle 1 -confogl_addcvar xbox_throttlebias 100 -confogl_addcvar xbox_throttlespoof 200 -confogl_addcvar xbox_steering_deadzone 0.0 -confogl_addcvar host_xbox_e3_restart 0 -confogl_addcvar engine_no_focus_sleep 0 +//confogl_addcvar z_added_light_min 0.1 +//confogl_addcvar z_added_light_max 1.0 +//confogl_addcvar fog_enable_water_fog 1 +//confogl_addcvar snd_gain_min 1.0 +//confogl_addcvar snd_gain_max 1.0 +//confogl_addcvar snd_gain 1.0 +//confogl_addcvar suitvolume 1.0 +//confogl_addcvar cc_showmissing 0 +//confogl_addcvar cc_norepeat 0 +//confogl_addcvar steam_controller_haptics 1 +//confogl_addcvar force_disablex360 0 +//confogl_addcvar xbox_autothrottle 1 +//confogl_addcvar xbox_throttlebias 100 +//confogl_addcvar xbox_throttlespoof 200 +//confogl_addcvar xbox_steering_deadzone 0.0 +//confogl_addcvar host_xbox_e3_restart 0 +//confogl_addcvar engine_no_focus_sleep 0 // Console Settings -sv_pure 0 -sv_voiceenable 1 -sv_alltalk 1 -sm_cvarlist_plugins 1 -sm_flood_time 0 -sm_vote_delay 30 -sm_show_activity 16 -sm_immunity_mode 0 +//sv_pure 0 +//sv_voiceenable 1 +//sv_alltalk 1 +//sm_cvarlist_plugins 1 +//sm_flood_time 0 +//sm_vote_delay 30 +//sm_show_activity 16 +//sm_immunity_mode 0 //sv_steamgroup 38693222 //sv_steamgroup_exclusive 1 //sv_downloadurl "steamcommunity.com/groups/bizzymod" From fb890f035a2c5e15a6f31fd027ea96e3b0017e74 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:52:24 -0500 Subject: [PATCH 0223/2978] Update server1.cfg --- cfg/server1.cfg | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 21959b0e..24ce1d33 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -114,7 +114,6 @@ wait 333;sm_cvar mat_maxframelatency 0 // Prevents f wait 333;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 333;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. wait 333;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 333;sm_cvar mat_picmip -10 // Sets the highest level of texture quality. wait 333;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 333;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 333;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. @@ -122,12 +121,17 @@ wait 333;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness wait 333;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. wait 333;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. wait 333;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 333;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 333;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 333;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 333;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 333;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 333;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 333;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 333;sm_cvar r_lod 0 // Sets the highest LOD. wait 333;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 333;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 333;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 333;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 333;sm_cvar studio_queue_mode 1 // Queues static prop loading. wait 333;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 333;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 333;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. @@ -135,14 +139,18 @@ wait 333;sm_cvar mem_level 2 // Sets the h wait 333;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 333;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 333;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 333;sm_cvar datacachesize 512 // Size of servers data cache in MB. wait 333;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 333;sm_cvar sv_stats 0 // Dont need these. -wait 333;sm_cvar sys_minidumpexpandedspew 0 // Dont need these. -wait 333;sm_cvar sys_minidumpspewlines 0 // Dont need these. +wait 333;sm_cvar sv_stats 0 // Dont need stats. +wait 333;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 333;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 333;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 333;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 333;sm_cvar snd_gain_max 1.0 // Minimum sound gain. +wait 333;sm_cvar snd_gain_max 1.0 // Maximum sound gain. wait 333;sm_cvar snd_gain 1.0 // Sound gain level. wait 333;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 333;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 333;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. wait 333;sm_cvar z_noise_level_max 150 // Maximum noise level. wait 333;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. wait 333;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. @@ -420,6 +428,8 @@ wait 1667;sm_cvar props_break_max_pieces -1 // The maximu wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop per frame. wait 1667;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 1667;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1667;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1667;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. wait 1667;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. wait 1667;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1667;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. From b3b7e1db57b9b055615b7d92f69ea30c164ddb75 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 22:53:16 -0500 Subject: [PATCH 0224/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 24ce1d33..0bb52884 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -132,6 +132,7 @@ wait 333;sm_cvar r_lod 0 // Sets the h wait 333;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 333;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 333;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 333;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 333;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 333;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 333;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. From 74b1c573c70dae0e4e677ff5f90cd35ec8727735 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 23:06:01 -0500 Subject: [PATCH 0225/2978] Update server1.cfg --- cfg/server1.cfg | 63 ++++++++++++++++++++++++++++--------------------- 1 file changed, 36 insertions(+), 27 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0bb52884..4ef81061 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -269,37 +269,36 @@ wait 1000;sm_cvar PhysPMC 1 // Enables PM wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 1000;sm_cvar sv_friction 4 // Sets the world friction. -wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1000;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1000;sm_cvar sv_rollangle 0.0 // The angle relative to a players speed that their view till tilt when strafing. +wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 1000;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 1000;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 1000;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 1000;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1000;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 1000;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 1000;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 1000;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1000;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. wait 1333;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. wait 1333;sm_cvar player_use_radius 100 // Range at which players can pick up items. @@ -314,6 +313,10 @@ wait 1333;sm_cvar z_gun_swing_duration 0.166667 // The durati wait 1333;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1333;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1333;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1333;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1333;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1333;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1333;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 1333;sm_cvar z_max_stagger_duration 2 // The max amount of time that a survivor or infected can stagger for. wait 1333;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1333;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. @@ -458,6 +461,7 @@ wait 2000;sm_cvar survivor_crouch_speed 75 // Survivors wait 2000;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. wait 2000;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. wait 2000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 2000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 2000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. wait 2000;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. @@ -490,6 +494,7 @@ wait 2000;sm_cvar survivor_fog_vocalize_percent 0.5 // The percen wait 2000;sm_cvar r_eyes 1 // Renders eyes on models. wait 2000;sm_cvar r_teeth 1 // Renders teeth on models. wait 2000;sm_cvar r_skin 1 // Renders skin on models. +wait 2000;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. wait 2000;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. wait 2000;sm_cvar z_expressions 1 // Enables infected facial expressions. @@ -507,19 +512,24 @@ wait 2333;sm_cvar Coop 1 // Enables Co wait 2333;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 2333;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 2333;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 2333;sm_cvar z_infected_flashlight 1 // Enables the infected team flashlight. -wait 2333;sm_cvar z_infected_decals 1 // Allows the infected team to use sprays. -wait 2333;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 2333;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 2333;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 2333;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 2333;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 2333;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 2333;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 2333;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 2333;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 2333;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 2333;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 2333;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 2333;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 2333;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 2333;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 2333;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 2333;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. wait 2333;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. wait 2333;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 2333;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 2333;sm_cvar mp_limitteams 0 // Disables check for team balancing. wait 2333;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 2333;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 2333;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. wait 2333;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 2333;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 2333;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. @@ -642,17 +652,16 @@ wait 3000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown p wait 3000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. wait 3000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 3000;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. -wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upwards screen offset applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downwards screen offset applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftwards screen offset applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightwards screen offset applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. wait 3000;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 3000;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 3000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. wait 3000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. wait 3000;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. -wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. From 6f3f57caf6ee143ab775f5ead06b5505fb2f89ee Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 23:06:18 -0500 Subject: [PATCH 0226/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index 0618e2d9..e7546317 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -354,13 +354,13 @@ confogl_addcvar net_maxcleartime 0.016667 //confogl_addcvar r_shadowrendertotexture 0 //confogl_addcvar r_flashlightdepthtexture 0 //confogl_addcvar r_visualizetraces 1 -//confogl_addcvar r_decals 65536 //confogl_addcvar r_queued_decals 1 //confogl_addcvar r_decalstaticprops 1 +//confogl_addcvar r_decals 65536 //confogl_addcvar r_drawmodeldecals 1 //confogl_addcvar r_maxmodeldecal 64 //confogl_addcvar r_decal_cover_count 8 -/confogl_addcvar r_decal_overlap_area 0.5 +//confogl_addcvar r_decal_overlap_area 0.5 //confogl_addcvar r_spray_lifetime 65536 //confogl_addcvar r_hunkalloclightmaps 0 //confogl_addcvar hunk_track_allocation_types 0 From cb18520e9bf7723a3f1c50812a3742ef58975070 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 23:10:39 -0500 Subject: [PATCH 0227/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 166 ++++++++++++++-------------- 1 file changed, 83 insertions(+), 83 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index cb3f00be..c08b15d3 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -82,38 +82,38 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 //confogl_addcvar director_oxygen_tank_density 4 //confogl_addcvar director_defibrillator_density 4 confogl_addcvar director_cs_weapon_spawn_chance 0.333333 -confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -confogl_addcvar director_finale_item_cluster_count 2 +//confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +//confogl_addcvar director_finale_item_cluster_count 2 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 // Weapon Cvars -confogl_addcvar mp_weapon_usp_price FREE -confogl_addcvar mp_weapon_glock_price FREE -confogl_addcvar mp_weapon_p228_price FREE -confogl_addcvar mp_weapon_fiveseven_price FREE -confogl_addcvar mp_weapon_deagle_price FREE -confogl_addcvar mp_weapon_elite_price FREE -confogl_addcvar mp_weapon_mac10_price FREE -confogl_addcvar mp_weapon_ump45_price FREE -confogl_addcvar mp_weapon_mp5navy_price FREE -confogl_addcvar mp_weapon_p90_price FREE -confogl_addcvar mp_weapon_m3_price FREE -confogl_addcvar mp_weapon_tmp_price FREE -confogl_addcvar mp_weapon_scout_price FREE -confogl_addcvar mp_weapon_awp_price FREE -confogl_addcvar mp_weapon_famas_price FREE -confogl_addcvar mp_weapon_galil_price FREE -confogl_addcvar mp_weapon_m4a1_price FREE -confogl_addcvar mp_weapon_ak47_price FREE -confogl_addcvar mp_weapon_aug_price FREE -confogl_addcvar mp_weapon_sg550_price FREE -confogl_addcvar mp_weapon_sg552_price FREE -confogl_addcvar mp_weapon_xm1014_price FREE -confogl_addcvar mp_weapon_g3sg1_price FREE -confogl_addcvar mp_weapon_m249_price FREE +//confogl_addcvar mp_weapon_usp_price FREE +//confogl_addcvar mp_weapon_glock_price FREE +//confogl_addcvar mp_weapon_p228_price FREE +//confogl_addcvar mp_weapon_fiveseven_price FREE +//confogl_addcvar mp_weapon_deagle_price FREE +//confogl_addcvar mp_weapon_elite_price FREE +//confogl_addcvar mp_weapon_mac10_price FREE +//confogl_addcvar mp_weapon_ump45_price FREE +//confogl_addcvar mp_weapon_mp5navy_price FREE +//confogl_addcvar mp_weapon_p90_price FREE +//confogl_addcvar mp_weapon_m3_price FREE +//confogl_addcvar mp_weapon_tmp_price FREE +//confogl_addcvar mp_weapon_scout_price FREE +//confogl_addcvar mp_weapon_awp_price FREE +//confogl_addcvar mp_weapon_famas_price FREE +//confogl_addcvar mp_weapon_galil_price FREE +//confogl_addcvar mp_weapon_m4a1_price FREE +//confogl_addcvar mp_weapon_ak47_price FREE +//confogl_addcvar mp_weapon_aug_price FREE +//confogl_addcvar mp_weapon_sg550_price FREE +//confogl_addcvar mp_weapon_sg552_price FREE +//confogl_addcvar mp_weapon_xm1014_price FREE +//confogl_addcvar mp_weapon_g3sg1_price FREE +//confogl_addcvar mp_weapon_m249_price FREE //confogl_addcvar ammo_pistol_max -2 confogl_addcvar ammo_smg_max 850 @@ -132,27 +132,27 @@ confogl_addcvar ammo_chainsaw_max 30 //confogl_addcvar ammo_painpills_max 1 //confogl_addcvar ammo_adrenaline_max 1 //confogl_addcvar ammo_minigun_max 1000 -confogl_addcvar ammo_turret_max 500 -confogl_addcvar ammo_turret_infected_damage 25 -confogl_addcvar ammo_turret_pz_damage 25 -confogl_addcvar ammo_turret_witch_damage 50 -confogl_addcvar ammo_turret_tank_damage 50 -confogl_addcvar ammo_turret_survivor_damage 0 -confogl_addcvar terror_ammo_multiplier 1.0 +//confogl_addcvar ammo_turret_max 500 +//confogl_addcvar ammo_turret_infected_damage 25 +//confogl_addcvar ammo_turret_pz_damage 25 +//confogl_addcvar ammo_turret_witch_damage 50 +//confogl_addcvar ammo_turret_tank_damage 50 +//confogl_addcvar ammo_turret_survivor_damage 0 +//confogl_addcvar terror_ammo_multiplier 1.0 //confogl_addcvar sv_suppress_viewpunch 0 //confogl_addcvar z_gun_vertical_punch 1 //confogl_addcvar z_gun_horiz_punch 0 //confogl_addcvar z_gun_kick 0 confogl_addcvar punch_angle_decay_rate 15 -confogl_addcvar survivor_friendly_fire_factor_easy 0.0 -confogl_addcvar survivor_friendly_fire_factor_normal 0.1 +//confogl_addcvar survivor_friendly_fire_factor_easy 0.0 +//confogl_addcvar survivor_friendly_fire_factor_normal 0.1 confogl_addcvar survivor_friendly_fire_factor_hard 0.1 confogl_addcvar survivor_friendly_fire_factor_expert 0.1 -confogl_addcvar z_friendly_fire_forgiveness 1 -confogl_addcvar bullet_ff_through_walls 0 -confogl_addcvar z_non_head_damage_factor_easy 1.0 -confogl_addcvar z_non_head_damage_factor_normal 1.0 +//confogl_addcvar z_friendly_fire_forgiveness 1 +//confogl_addcvar bullet_ff_through_walls 0 +//confogl_addcvar z_non_head_damage_factor_easy 2.0 +//confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 @@ -160,31 +160,31 @@ confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 10 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 -confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 -confogl_addcvar shotgun_reload_cancel_delay 0 -confogl_addcvar z_do_tracers 1 -confogl_addcvar z_tracer_spacing 1 -confogl_addcvar sv_tracereffects_limit_general 65536 +//confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 +//confogl_addcvar shotgun_reload_cancel_delay 0 +//confogl_addcvar z_do_tracers 1 +//confogl_addcvar z_tracer_spacing 1 +//confogl_addcvar sv_tracereffects_limit_general 65536 confogl_addcvar melee_range 80 confogl_addcvar melee_collateral_shove_count 20 -confogl_addcvar melee_combo_reset_time 1.0 +//confogl_addcvar melee_combo_reset_time 1.0 confogl_addcvar melee_force_scalar 25 confogl_addcvar melee_force_scalar_combat_character 25 -confogl_addcvar chainsaw_startup_fadeout_time 0 confogl_addcvar chainsaw_attract_distance 1000 confogl_addcvar chainsaw_attack_distance 60 confogl_addcvar chainsaw_attack_cone 60 +confogl_addcvar chainsaw_hit_interval 0.02 +confogl_addcvar chainsaw_damage 20 confogl_addcvar chainsaw_attack_force 10000 -confogl_addcvar chainsaw_hit_interval 0.025 -confogl_addcvar chainsaw_damage 25 +//confogl_addcvar chainsaw_startup_fadeout_time 0 -confogl_addcvar grenadelauncher_startpos_up 0 -confogl_addcvar grenadelauncher_startpos_right 4 -confogl_addcvar grenadelauncher_startpos_forward 8 -confogl_addcvar grenadelauncher_velocity 1250 -confogl_addcvar grenadelauncher_vel_up 125 -confogl_addcvar grenadelauncher_vel_variance 10 +//confogl_addcvar grenadelauncher_startpos_up 0 +//confogl_addcvar grenadelauncher_startpos_right 4 +//confogl_addcvar grenadelauncher_startpos_forward 8 +//confogl_addcvar grenadelauncher_velocity 1250 +//confogl_addcvar grenadelauncher_vel_up 125 +//confogl_addcvar grenadelauncher_vel_variance 10 confogl_addcvar grenadelauncher_damage 500 confogl_addcvar grenadelauncher_radius_stumble 300 confogl_addcvar grenadelauncher_radius_kill 200 @@ -194,48 +194,48 @@ confogl_addcvar grenadelauncher_ff_scale_self 0.1 confogl_addcvar z_tank_grenade_launcher_dmg_scale 3.0 confogl_addcvar z_tank_grenade_damage 1000 confogl_addcvar z_tank_grenade_roll -15 -confogl_addcvar z_tank_max_stagger_duration 2 -confogl_addcvar z_tank_max_stagger_distance 300 +//confogl_addcvar z_tank_max_stagger_duration 2 +//confogl_addcvar z_tank_max_stagger_distance 300 confogl_addcvar z_minigun_spread 4.0 confogl_addcvar z_minigun_spin_up_speed 20 confogl_addcvar z_minigun_firing_speed 20 confogl_addcvar z_minigun_spin_down_speed 10 -confogl_addcvar z_minigun_fire_think_interval 0.01 -confogl_addcvar z_minigun_rate_of_fire 1800 +confogl_addcvar z_minigun_fire_think_interval 0.0 +confogl_addcvar z_minigun_rate_of_fire 3000 confogl_addcvar z_minigun_damage_rate 60000 -confogl_addcvar z_minigun_overheat_time 100 -confogl_addcvar z_minigun_cooldown_time 0.1 -confogl_addcvar z_minigun_stand_distance 32 -confogl_addcvar z_mounted_gun_fire_think_interval 0.02 +//confogl_addcvar z_minigun_overheat_time 100 +//confogl_addcvar z_minigun_cooldown_time 0.1 +//confogl_addcvar z_minigun_stand_distance 32 +//confogl_addcvar z_mounted_gun_fire_think_interval 0.01 confogl_addcvar mounted_gun_rate_of_fire 12 -confogl_addcvar mounted_gun_overheat_time 100 -confogl_addcvar mounted_gun_overheat_penalty_time 0 -confogl_addcvar mounted_gun_cooldown_time 0.1 -confogl_addcvar mounted_gun_mount_cooldown_time 0 +//confogl_addcvar mounted_gun_overheat_time 100 +//confogl_addcvar mounted_gun_overheat_penalty_time 0 +//confogl_addcvar mounted_gun_cooldown_time 0.1 +//confogl_addcvar mounted_gun_mount_cooldown_time 0 // Item Cvars confogl_addcvar ammo_pack_use_duration 1.8 confogl_addcvar upgrade_pack_use_duration 1.8 -confogl_addcvar upgradepack_forward_dist 0 -confogl_addcvar upgradepack_max_drop_dist 0 +//confogl_addcvar upgradepack_forward_dist 0 +//confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar incendiary_ammo_burn_time 5 confogl_addcvar upgrade_explosive_bullet_force 5 confogl_addcvar upgrade_explosive_slug_force 10 confogl_addcvar upgrade_laser_sight_spread_factor 0.375 -confogl_addcvar inferno_forward_reduction_factor 1.0 +//confogl_addcvar inferno_forward_reduction_factor 1.0 //confogl_addcvar inferno_velocity_factor 0.02 //confogl_addcvar inferno_velocity_normal_factor 0.02 //confogl_addcvar inferno_velocity_decay_factor 0.25 -confogl_addcvar inferno_initial_spawn_interval 0 -confogl_addcvar inferno_spawn_angle 45 +//confogl_addcvar inferno_initial_spawn_interval 0 +//confogl_addcvar inferno_spawn_angle 45 //confogl_addcvar inferno_surface_offset 20 -confogl_addcvar inferno_flame_lifetime 15 +//confogl_addcvar inferno_flame_lifetime 15 //confogl_addcvar inferno_max_trace_per_tick 16 -confogl_addcvar inferno_child_spawn_interval_multiplier 1.0 -confogl_addcvar inferno_max_child_spawn_interval 1 -confogl_addcvar inferno_child_spawn_max_depth 4 -confogl_addcvar inferno_per_flame_spawn_duration 1 +//confogl_addcvar inferno_child_spawn_interval_multiplier 1.0 +//confogl_addcvar inferno_max_child_spawn_interval 1 +//confogl_addcvar inferno_child_spawn_max_depth 4 +//confogl_addcvar inferno_per_flame_spawn_duration 1 confogl_addcvar inferno_max_range 250 //confogl_addcvar inferno_flame_spacing 48 //confogl_addcvar inferno_max_flames 32 @@ -243,8 +243,8 @@ confogl_addcvar inferno_scorch_decals 1 confogl_addcvar inferno_damage 50 confogl_addcvar z_burning_lifetime 20 confogl_addcvar z_special_burn_dmg_scale 1 -confogl_addcvar z_tanks_block_molotovs 1 -confogl_addcvar survivor_burn_factor_easy 0.0 +//confogl_addcvar z_tanks_block_molotovs 1 +//confogl_addcvar survivor_burn_factor_easy 0.0 confogl_addcvar survivor_burn_factor_normal 0.1 confogl_addcvar survivor_burn_factor_hard 0.1 confogl_addcvar survivor_burn_factor_expert 0.1 @@ -272,14 +272,14 @@ confogl_addcvar fuel_barrel_screen_shake_amplitude 50 confogl_addcvar fuel_barrel_screen_shake_duration 1.5 confogl_addcvar fuel_barrel_flame_instances 8 -confogl_addcvar first_aid_kit_max_heal 101 +//confogl_addcvar first_aid_kit_max_heal 101 confogl_addcvar first_aid_heal_percent 0.9 confogl_addcvar first_aid_kit_use_duration 4.666667 -confogl_addcvar defibrillator_use_duration 2.5 -confogl_addcvar defibrillator_return_to_life_time 1 +//confogl_addcvar defibrillator_use_duration 2.5 +//confogl_addcvar defibrillator_return_to_life_time 1 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 2 -confogl_addcvar pain_pills_health_threshold 99 +//confogl_addcvar pain_pills_health_threshold 99 confogl_addcvar pain_pills_health_value 60 confogl_addcvar pain_pills_decay_rate 0.2 confogl_addcvar adrenaline_duration 20 @@ -287,7 +287,7 @@ confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_revive_speedup 0.5 confogl_addcvar adrenaline_backpack_speedup 0.5 -confogl_addcvar sv_healing_gnome_replenish_rate 2.0 +//confogl_addcvar sv_healing_gnome_replenish_rate 2.0 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/pissmod From 3fd9e0ca8673089604b7c809b317db04b1d7d267 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 23:11:16 -0500 Subject: [PATCH 0228/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index eef0f85f..3bf7c7bd 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -423,7 +423,7 @@ sm_add_map_transition c9m2_lots c14m1_junkyard sm_add_map_transition c14m2_lighthouse c1m1_hotel // Personalized settings -wait 1000;exec confogl_personalize.cfg +exec confogl_personalize.cfg // Confogl Additional confogl_setcvars From 0ca920001ea7700443c8a56d28df87d5fcdc10d9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 23:11:36 -0500 Subject: [PATCH 0229/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index e7546317..b09d3df1 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -518,4 +518,4 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 confogl_addcvar sm_skill_report_enable 1 // Shared Settings -wait 1000;exec cfgogl/pissmod/shared_settings.cfg +exec cfgogl/pissmod/shared_settings.cfg From 6b10a6478cbeb236375c7d897cb1fa7370528ac8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 16 Jan 2025 23:16:04 -0500 Subject: [PATCH 0230/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4ef81061..97b056be 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -360,10 +360,13 @@ wait 1333;sm_cvar chainsaw_attack_distance 60 // Damage ran wait 1333;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1333;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. wait 1333;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. -wait 1333;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1333;sm_cvar inferno_initial_spawn_delay 0 // How long inferno particles take to detonate. +wait 1333;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1333;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1333;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1333;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1333;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1333;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1333;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 1333;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1333;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. @@ -439,6 +442,7 @@ wait 1667;sm_cvar z_do_tracers 1 // Enables tr wait 1667;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 1667;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 1667;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 1667;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. // Slots (This prevents constant resetting of sv_maxplayers on map change) wait 2000;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. @@ -566,7 +570,7 @@ wait 2667;sm_cvar z_vomit_velocity 1750 // Velocity o wait 2667;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. wait 2667;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2667;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2667;sm_cvar z_spit_detonate_delay 0 // How long spitter spit takes to detonates into a puddle. +wait 2667;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. wait 2667;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2667;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2667;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. From e30c26fc2451ed7e86d927fecdcaa888ad8a1d02 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 03:06:05 -0500 Subject: [PATCH 0231/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 97b056be..4b41c298 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -48,6 +48,10 @@ sv_logecho 0 // Default 0; sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_rcon_log 0 // Default 0; Log info for reconnecting players. +sm_unban STEAM_0:0:121253576 +sm_unban STEAM_0:1:121253576 +sm_unban STEAM_1:0:121253576 +sm_unban STEAM_1:1:121253576 // [Addon Disabler] // ----------------------------------------------------------------------- @@ -215,6 +219,7 @@ wait 667;sm_cvar sb_near_hearing_range 2000 // How far awa wait 667;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. wait 667;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. wait 667;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 667;sm_cvar sb_path_look_ahead_range 1000 // How far ahead in the map survivor bots are able to path. wait 667;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 667;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. wait 667;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. From 8b9e1bcb629694589402d8c6777700d09912d8a9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 03:14:22 -0500 Subject: [PATCH 0232/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 61d57b58..352a5f18 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -92,7 +92,7 @@ lilac_backtrack_tolerance "0" // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_ban "1" +lilac_ban "0" // Ban reason language. // 0 = Use server's language. @@ -107,7 +107,7 @@ lilac_ban_language "0" // - // Default: "0" // Minimum: "0" -lilac_ban_length "0" +lilac_ban_length "1" // Bhop detection mode (Negative values = log-only). // 0 = Disabled. @@ -120,7 +120,7 @@ lilac_ban_length "0" // Default: "5" // Minimum: "-6" // Maximum: "6" -lilac_bhop "-1" +lilac_bhop "0" // Detect Chat-Clear. // -1 = Log only. From 660d4e811eccd18e641bb871bc8ee4b369fb95f3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 07:59:35 -0500 Subject: [PATCH 0233/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 352a5f18..dc0d6afa 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -9,14 +9,14 @@ // - // Default: "5" // Minimum: "0" -lilac_aimbot "5" +lilac_aimbot "10" // Detect Autoshoot. // - // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_aimbot_autoshoot "1" +lilac_aimbot_autoshoot "0" // Detect Aimlock. // 0 = Disabled. @@ -43,7 +43,7 @@ lilac_aimlock_light "1" // Default: "1" // Minimum: "-1" // Maximum: "1" -lilac_angles "-1" +lilac_angles "0" // Patch Angle-Cheats (Basic Anti-Aim, Legit Anti-Backstab and Duckspeed). // - @@ -107,7 +107,7 @@ lilac_ban_language "0" // - // Default: "0" // Minimum: "0" -lilac_ban_length "1" +lilac_ban_length "0" // Bhop detection mode (Negative values = log-only). // 0 = Disabled. From 60a59ea950efc7d6712a820b00e11f9cc78ca0d9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 08:05:39 -0500 Subject: [PATCH 0234/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4b41c298..f8155e03 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -225,10 +225,10 @@ wait 667;sm_cvar sb_combat_saccade_speed 1000 // How fast su wait 667;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 667;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 667;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 667;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 667;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 667;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. wait 667;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 667;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 667;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 667;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. wait 667;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. wait 667;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. @@ -381,6 +381,7 @@ wait 1333;sm_cvar vomitjar_duration_infected_pz 20 // How long t wait 1333;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1333;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 1333;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1333;sm_cvar ammo_firstaid_max 1 // Sets the number of uses for a first aid kit and defibrillator. wait 1333;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1333;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1333;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. @@ -388,6 +389,7 @@ wait 1333;sm_cvar defibrillator_return_to_life_time 1.0 // How long i wait 1333;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. wait 1333;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1667;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. wait 1667;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. wait 1667;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1667;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. From f4f5e71285068d03812945affdd0b9bc3b9b4a0e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 08:07:52 -0500 Subject: [PATCH 0235/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f8155e03..d7655874 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -11,8 +11,8 @@ sv_contact "EricMizusawa02@gmail.com" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. // (Forcing the IP as a non-group member in lobby, or directly connecting always works) -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; From a1a67768ebe76ed1eb32c629b59c89a1df6369ca Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 08:09:05 -0500 Subject: [PATCH 0236/2978] Update server1.cfg --- cfg/server1.cfg | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d7655874..7f965192 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,5 +1,5 @@ // [General] -// ----------------------------------------------------------------------- +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" rcon_password "#{RCON_Pass}#" @@ -19,7 +19,7 @@ motd_enabled 1 // Enables the sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" // [Other Neat Stuff] -// ----------------------------------------------------------------------- +// --------------------------------------------------------------------------------------------------------------------------------------------- sv_region 255 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_forcepreload 1 // Forces the server to preload all of the games assets. @@ -29,8 +29,9 @@ sv_unlockedchapters 62 // 57 total ch sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Secure,Official,Vanilla,Coop,Realism,Versus,Survival,Mutations,Easy,Normal,Advanced,Expert" + // [File Consistency] -// ----------------------------------------------------------------------- +// --------------------------------------------------------------------------------------------------------------------------------------------- sv_cheats 0 // Whether cheats are allowed on the server. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. @@ -39,7 +40,7 @@ sv_pure_trace 0 // Whether or sv_voiceenable 1 // Enables voice chat in the server. // [Logging] -// ----------------------------------------------------------------------- +// --------------------------------------------------------------------------------------------------------------------------------------------- log on // Creates a logfile (on | off) sv_logsdir logs // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. @@ -54,12 +55,12 @@ sm_unban STEAM_1:0:121253576 sm_unban STEAM_1:1:121253576 // [Addon Disabler] -// ----------------------------------------------------------------------- +// --------------------------------------------------------------------------------------------------------------------------------------------- // This Setting will disable/enable the Serverside Addon Disabler. // -1 = use addonconfig.cfg // 0 = Disable addons. // 1 = Enable Addons -/////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sm_cvar l4d2_addons_eclipse -1 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 @@ -84,7 +85,7 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // - When using a different Tickrate, modify settings accordingly: // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. -// ----------------------------------------------------------------------- +// ---------------------------------------------------------------------------------------------------------------------------------------------- wait 333;sm_cvar sv_alternateticks 0 // Server updates on every tick. wait 333;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. wait 333;sm_cvar sv_minrate 72000 // Minimum value of rate. From 2812222b42b50acedb466a21d9ef69edeb34372f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 08:11:13 -0500 Subject: [PATCH 0237/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7f965192..88b462ed 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,5 +1,5 @@ // [General] -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +// --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" rcon_password "#{RCON_Pass}#" @@ -17,6 +17,7 @@ motd_enabled 1 // Enables the // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" +sm_cvar servercfgfile "server$SVNUM.cfg" // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- From 8f8f67992632e70beb251a201ab2a9805a53179b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 08:13:13 -0500 Subject: [PATCH 0238/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 88b462ed..83511e42 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -633,10 +633,11 @@ wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum qu wait 3000;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 3000;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. wait 3000;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 3000;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. wait 3000;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 3000;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 3000;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. From 05df181f03c54ea845ae87dff814824a2a9dbe0b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 10:43:05 -0500 Subject: [PATCH 0239/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 83511e42..7666af80 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -17,7 +17,6 @@ motd_enabled 1 // Enables the // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" -sm_cvar servercfgfile "server$SVNUM.cfg" // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -221,7 +220,7 @@ wait 667;sm_cvar sb_near_hearing_range 2000 // How far awa wait 667;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. wait 667;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. wait 667;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 667;sm_cvar sb_path_look_ahead_range 1000 // How far ahead in the map survivor bots are able to path. +wait 667;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 667;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 667;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. wait 667;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. @@ -355,6 +354,8 @@ wait 1333;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward st wait 1333;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. wait 1333;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. wait 1333;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1333;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 1333;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. wait 1333;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. wait 1333;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. wait 1333;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. From ee2133b94f385c86249ca84e4d2968cd81770b4a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 10:46:42 -0500 Subject: [PATCH 0240/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 ++ 1 file changed, 2 insertions(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 34a42164..5d72bd36 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -66,11 +66,13 @@ "STEAM_0:0:233963096" "99:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat "STEAM_0:1:516494249" "99:z" //all permissions for this ip, immunity value is 99 - Hardhat "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl + "STEAM_0:1:232120456" "99:z" //all permissions for this ip, immunity value is 99 - Monte "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic "STEAM_0:0:90856252" "99:z" //all permissions for this ip, immunity value is 99 - FROZENZERO + "STEAM_0:1:766085705" "99:z" //all permissions for this ip, immunity value is 99 - American Muscle "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost From d63d2bef9b4809445e1c86f1f3d54f515ec590e7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 12:53:47 -0500 Subject: [PATCH 0241/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7666af80..58ef7436 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -561,6 +561,7 @@ wait 2333;sm_cvar versus_witch_chance 1.0 // Forces wit wait 2333;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 2333;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2333;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2333;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 2667;sm_cvar z_ghost_friction 1.75 // Friction factor applied to ghost player zombies. wait 2667;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. From 32857526a8176360a389049b4cec5a481466d2e7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 14:23:45 -0500 Subject: [PATCH 0242/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58ef7436..d1c4af1b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -660,6 +660,7 @@ wait 3000;sm_cvar cleared_wanderer_respawn_chance 100 // Always res wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 3000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. wait 3000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 3000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 3000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. From 37b48fc5f865ee439695b703c6b29de260da41d5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 15:36:57 -0500 Subject: [PATCH 0243/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d1c4af1b..b74f2365 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,7 +28,7 @@ sv_allow_lobby_connect_only 0 // If set to 1 sv_unlockedchapters 62 // 57 total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -sv_tags "Secure,Official,Vanilla,Coop,Realism,Versus,Survival,Mutations,Easy,Normal,Advanced,Expert" +sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -579,11 +579,14 @@ wait 2667;sm_cvar z_exploding_speed 180 // Speed of a wait 2667;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. wait 2667;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 2667;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 2667:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2667;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2667;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2667;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. wait 2667;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2667:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2667;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2667;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 2667;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 2667;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2667;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. @@ -596,6 +599,8 @@ wait 2667;sm_cvar hunter_pounce_air_speed 600 // How fast a wait 2667;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2667;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 2667;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 2667;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 2667;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 2667;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2667;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 2667;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. @@ -606,8 +611,8 @@ wait 2667;sm_cvar z_frustration_lifetime 20 // The durati wait 2667;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 2667;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. wait 2667;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. -wait 2667;sm_cvar z_tank_speed 200 // Speed of a tank. -wait 2667;sm_cvar z_tank_speed_vs 220 // Speed of a tank in Versus mode. +wait 2667;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 2667;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. wait 2667;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 2667;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2667;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. @@ -682,6 +687,9 @@ wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.5 // The rate at which a survivors screen moves when incappacitated. +wait 3000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incappacitated. wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. From c31b23eb3cc6bc54fbbbb178cd489b0d724b5f0d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 17 Jan 2025 16:51:26 -0500 Subject: [PATCH 0244/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b74f2365..9cc729b4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -323,7 +323,7 @@ wait 1333;sm_cvar survivor_team_hit_pitch_min -10 // Max upward wait 1333;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. wait 1333;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. wait 1333;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1333;sm_cvar z_max_stagger_duration 2 // The max amount of time that a survivor or infected can stagger for. +wait 1333;sm_cvar z_max_stagger_duration 3 // The max amount of time that a survivor or infected can stagger for. wait 1333;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1333;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. wait 1333;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. From 4c17e16c78765863f10d9abb60f625d8f75316d6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:10:17 -0500 Subject: [PATCH 0245/2978] Update server1.cfg --- cfg/server1.cfg | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9cc729b4..69cfe59d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -204,7 +204,7 @@ wait 667;sm_cvar sb_skill "survivor" // Sets the sk wait 667;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 667;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. wait 667;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 667;sm_cvar sb_allow_leading 1 // Allows survivor bots to play through the map by themselves. +wait 667;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 667;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 667;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 667;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. @@ -253,7 +253,7 @@ wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximu wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. @@ -308,13 +308,14 @@ wait 1000;sm_cvar noclip_fixup 1 // Fixes vert wait 1333;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. wait 1333;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 1333;sm_cvar player_incap_use_radius 100 // Range at which players can revive their teammates. +wait 1333;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1333;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 1333;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1333;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1333;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. wait 1333;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. wait 1333;sm_cvar z_gun_swing_vs_restore_time 1 // How long it takes for the shove penalty to wear off on a survivor. +wait 1333;sm_cvar z_gun_swing_interval 0.683333 // How often the survivors can use their shove attack. wait 1333;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. wait 1333;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1333;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. @@ -362,7 +363,7 @@ wait 1333;sm_cvar grenadelauncher_radius_stumble 400 // Infected w wait 1333;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. wait 1333;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. wait 1333;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1333;sm_cvar melee_range 75 // Sets the melee range to be equal to survivors shove range. +wait 1333;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. wait 1333;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1333;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 1333;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. @@ -427,10 +428,10 @@ wait 1667;sm_cvar z_breakable_damage 10 // How much d wait 1667;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. wait 1667;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 1667;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1667;sm_cvar ladder_autocenter 0 // Whether or not players should be auto-centered when climbing on ladders. +wait 1667;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 1667;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1667;sm_cvar ladder_horizon -0.25 // The angle at which players can climb up ladders. -wait 1667;sm_cvar z_min_ladder_mount_dot 0.25 // The minimum dot product required of a player to mount a ladder. +wait 1667;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 1667;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. wait 1667;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. wait 1667;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. wait 1667;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. From 5b7d3354a47b46650cd53da909ce4194919be745 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:37:48 -0500 Subject: [PATCH 0246/2978] Update server1.cfg --- cfg/server1.cfg | 63 ++++++++++++++++++++++++++++++------------------- 1 file changed, 39 insertions(+), 24 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 69cfe59d..96db8706 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -107,7 +107,7 @@ wait 333;sm_cvar net_splitpacket_maxrate 72000 // Maximum ra wait 333;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 333;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 333;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 333;sm_cvar net_maxcleartime 1.0 // The max amount of time to wait before the next packets are sent. +wait 333;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. wait 333;sm_cvar net_allow_multicast 1 // Enables multicasting. wait 333;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. wait 333;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. @@ -179,6 +179,8 @@ wait 667;sm_cvar nb_update_maxslide 1 // Maximum amo wait 667;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. wait 667;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. wait 667;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 667;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 667;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 667;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. wait 667;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. wait 667;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. @@ -205,6 +207,7 @@ wait 667;sm_cvar sb_flashlight 0 // Whether or wait 667;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. wait 667;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 667;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 667;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 667;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 667;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 667;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. @@ -253,7 +256,7 @@ wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximu wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. @@ -305,18 +308,16 @@ wait 1000;sm_cvar sv_specnoclip 1 // Whether or wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 1000;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 1000;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1333;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. wait 1333;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1333;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1333;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1333;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1333;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1333;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1333;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. -wait 1333;sm_cvar z_gun_swing_vs_restore_time 1 // How long it takes for the shove penalty to wear off on a survivor. wait 1333;sm_cvar z_gun_swing_interval 0.683333 // How often the survivors can use their shove attack. wait 1333;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. +wait 1333;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 1333;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1333;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1333;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -324,7 +325,14 @@ wait 1333;sm_cvar survivor_team_hit_pitch_min -10 // Max upward wait 1333;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. wait 1333;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. wait 1333;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1333;sm_cvar z_max_stagger_duration 3 // The max amount of time that a survivor or infected can stagger for. +wait 1333;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1333;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1333;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1333;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 1333;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 1333;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1333;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1333;sm_cvar z_max_stagger_duration 3.0 // The max amount of time that a survivor or infected can stagger for. wait 1333;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1333;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. wait 1333;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. @@ -367,9 +375,9 @@ wait 1333;sm_cvar melee_range 80 // Sets the m wait 1333;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1333;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 1333;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1333;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. +wait 1333;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1333;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. -wait 1333;sm_cvar inferno_initial_spawn_delay 0 // How long inferno particles take to detonate. +wait 1333;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 1333;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 1333;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1333;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. @@ -391,10 +399,11 @@ wait 1333;sm_cvar first_aid_kit_max_heal 101 // Allows fir wait 1333;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 1333;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1333;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1333;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. wait 1333;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1667;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. -wait 1667;sm_cvar z_minigun_spread 5 // Spread of the mounted machine guns. +wait 1667;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. wait 1667;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1667;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. wait 1667;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. @@ -405,7 +414,7 @@ wait 1667;sm_cvar z_minigun_overheat_time 100 // How long t wait 1667;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. wait 1667;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 1667;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1667;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. +wait 1667;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. wait 1667;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. wait 1667;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 1667;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. @@ -434,7 +443,7 @@ wait 1667;sm_cvar ladder_horizon -0.3 // The angle wait 1667;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. wait 1667;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. wait 1667;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1667;sm_cvar car_alarm_duration 10 // How long after a car whose alarm is triggered will make noise. +wait 1667;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 1667;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 1667;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. wait 1667;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. @@ -443,7 +452,7 @@ wait 1667;sm_cvar func_breakdmg_bullet 1.0 // Damage fac wait 1667;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. wait 1667;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop per frame. +wait 1667;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 1667;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 1667;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. wait 1667;sm_cvar r_queued_decals 1 // Enables queued decal rendering. @@ -461,6 +470,7 @@ wait 2000;sm_cvar sv_maxplayers 32 // Maximum nu wait 2000;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. wait 2000;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 2000;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 2000;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 2000;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. wait 2000;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 2000;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. @@ -545,6 +555,7 @@ wait 2333;sm_cvar mp_limitteams 0 // Disables c wait 2333;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. wait 2333;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. wait 2333;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 2333;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 2333;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 2333;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 2333;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. @@ -569,15 +580,17 @@ wait 2667;sm_cvar z_ghost_delay_max 20 // Maximum am wait 2667;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2667;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. wait 2667;sm_cvar claw_range 50 // Swing range of a special infecteds claw attack. -wait 2667;sm_cvar claw_range_down 75 // Downwards swing range of the special infecteds claw attack. +wait 2667;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 2667;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2667;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. wait 2667;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. -wait 2667;sm_cvar claw_swing_miss_interval 1 // How long before a witch who misses a swing can swing again. wait 2667;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. wait 2667;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2667;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 2667;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2667;sm_cvar z_exploding_speed 180 // Speed of a boomer. wait 2667;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. +wait 2667;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 2667;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 2667;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. wait 2667:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. @@ -602,10 +615,12 @@ wait 2667;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft a wait 2667;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. wait 2667;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2667;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 2667;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 2667;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2667;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 2667;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2667;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2667;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 2667;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 2667;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 2667;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. @@ -646,11 +661,15 @@ wait 3000;sm_cvar sv_rcon_maxfailures 20 // The maximu wait 3000;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 3000;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 3000;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. wait 3000;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 3000;sm_cvar sv_hibernate_when_empty 1 // Enables hibernation mode when the server is empty. +wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 3000;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. wait 3000;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 3000;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 3000;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. @@ -688,10 +707,10 @@ wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.5 // The rate at which a survivors screen moves when incappacitated. +wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. wait 3000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incappacitated. -wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. @@ -707,7 +726,3 @@ wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often wait 3000;sm_cvar think_limit 0 // Disables script think time check. wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 3000;sm_cvar sv_hibernate_when_empty 1 // Enables hibernation mode when the server is empty. -wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 3000;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. From 921d16b0998c82d248fdd1550a59bb57a8d9198b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:41:44 -0500 Subject: [PATCH 0247/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 5b9a7c63..c349154e 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -102,8 +102,8 @@ confogl_addcvar ai_talk_idle_enabled 0 //confogl_addcvar mp_freezetime 0 //confogl_addcvar mp_forcecamera 0 //confogl_addcvar mp_fadetoblack 0 -confogl_addcvar spec_freeze_time 0 -confogl_addcvar spec_freeze_traveltime 0.01 +//confogl_addcvar spec_freeze_time 0 +//confogl_addcvar spec_freeze_traveltime 0.01 //confogl_addcvar sv_spectatoridletime 0 //confogl_addcvar z_spec_nightvision 1 //confogl_addcvar noclip_fixup 1 @@ -139,7 +139,7 @@ confogl_addcvar sv_stopspeed 70 //confogl_addcvar z_backspeed 500 confogl_addcvar z_walk_speed 120 confogl_addcvar z_crouch_speed 80 -confogl_addcvar sv_gravity 720 +confogl_addcvar sv_gravity 740 confogl_addcvar sv_airaccelerate 20 confogl_addcvar sv_bounce 0.2 //confogl_addcvar fall_speed_safe 550 @@ -191,7 +191,7 @@ confogl_addcvar survivor_incapacitated_roll 15 confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 -confogl_addcvar survivor_incapacitated_cycle_time 0.283333 +confogl_addcvar survivor_incapacitated_cycle_time 0.275 //confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 confogl_addcvar survivor_revive_duration 4.666667 //confogl_addcvar survivor_revive_health 30 @@ -212,7 +212,7 @@ confogl_addcvar z_gun_force 250 confogl_addcvar z_gun_physics_force 25 //confogl_addcvar z_gun_stun_duration 1 confogl_addcvar z_max_stagger_duration 0.8 -confogl_addcvar z_gun_swing_interval 0.683333 +confogl_addcvar z_gun_swing_interval 0.675 confogl_addcvar z_gun_swing_duration 0.15 //confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 //confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 @@ -611,7 +611,7 @@ confogl_addcvar z_max_hunter_pounce_stagger_duration 0.5 //confogl_addcvar z_hunter_max_pounce_bonus_damage 24 confogl_addcvar z_leap_power 425 -confogl_addcvar z_leap_interval 0.483333 +confogl_addcvar z_leap_interval 0.475 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 @@ -788,9 +788,9 @@ confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_throw_min_interval 4 //confogl_addcvar z_tank_throw_fail_interval 0 //confogl_addcvar vs_tank_damage 24 -confogl_addcvar tank_burn_duration 75 -confogl_addcvar tank_burn_duration_hard 75 -confogl_addcvar tank_burn_duration_expert 75 +confogl_addcvar tank_burn_duration 70 +confogl_addcvar tank_burn_duration_hard 70 +confogl_addcvar tank_burn_duration_expert 70 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_reveal_distance 600 confogl_addcvar tank_ground_pound_duration 1.0 From 2e375d8db0fa57704e93b77c000e828f2406ca81 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:44:26 -0500 Subject: [PATCH 0248/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 96db8706..14db94aa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -230,13 +230,15 @@ wait 667;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents th wait 667;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 667;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 667;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. -wait 667;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 667;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 667;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 667;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. wait 667;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 667;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. wait 667;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. wait 667;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 667;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 667;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 667;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 667;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 667;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. @@ -298,6 +300,7 @@ wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets nocli wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. @@ -307,7 +310,6 @@ wait 1000;sm_cvar z_spec_nightvision 1 // Enables ni wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. wait 1000;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 1000;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. From 360556cc6a30d018911482feda0e99ec5d00f75c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:45:11 -0500 Subject: [PATCH 0249/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index b54780b3..f917f762 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -8,7 +8,7 @@ sm plugins load fixes/bequiet.smx sm plugins load fixes/l4d_skip_intro.smx sm plugins load fixes/command_buffer.smx sm plugins load fixes/TickrateFixes.smx -//sm plugins load fixes/l4d2_pistol_delay.smx +sm plugins load fixes/l4d2_pistol_delay.smx sm plugins load fixes/l4d_votepoll_fix.smx sm plugins load fixes/l4d2_lagcomp_manager.smx sm plugins load fixes/l4d_console_spam.smx @@ -17,7 +17,7 @@ sm plugins load optional/playermanagement.smx sm plugins load optional/l4d2_sound_manipulation.smx sm plugins load fixes/frozen_tank_fix.smx sm plugins load fixes/l4d2_melee_damage_control.smx -//sm plugins load fixes/fix_fastmelee.smx +sm plugins load fixes/fix_fastmelee.smx sm plugins load fixes/l4d2_jockeyed_ladder_fix.smx sm plugins load fixes/l4d2_no_post_jockey_deadstops.smx sm plugins load fixes/l4d2_jockey_jumpcap_patch.smx From 702af95542ce675f94b3394b623dbc8eb1e71568 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:47:44 -0500 Subject: [PATCH 0250/2978] Update l4d2_boss_spawn.cfg --- cfg/sourcemod/l4d2_boss_spawn.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/sourcemod/l4d2_boss_spawn.cfg b/cfg/sourcemod/l4d2_boss_spawn.cfg index 0ab9aef0..85c36ed0 100644 --- a/cfg/sourcemod/l4d2_boss_spawn.cfg +++ b/cfg/sourcemod/l4d2_boss_spawn.cfg @@ -7,27 +7,27 @@ // Default: "1" // Minimum: "0" // Maximum: "1" -boss_spawn "1" +boss_spawn "0" // 0:Checking any Tanks spawned on map, 1:Checking only boss spawn Tanks // - // Default: "0" -boss_spawn_check_tanks "0" +boss_spawn_check_tanks "1" // 0:Checking any Witches spawned on map, 1:Checking only boss spawn Witches // - // Default: "0" -boss_spawn_check_witches "0" +boss_spawn_check_witches "1" // 0:Disable tanks in finale map, 1:Allow before finale starts, 2:Allow after finale starts, 3:Allow all finale map // - // Default: "0" -boss_spawn_finale_tanks "0" +boss_spawn_finale_tanks "3" // 0:Disable witches in finale map, 1:Allow before finale starts, 2: Allow after finale starts, 3:Allow all finale map // - // Default: "0" -boss_spawn_finale_witches "0" +boss_spawn_finale_witches "3" // Set progress (0-100)% max of the distance map to can spawn Tank // - From 1d17f769adc9d074fa2e75c26060b34a994bd4bf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:48:24 -0500 Subject: [PATCH 0251/2978] Update l4d2_boomerbitchslap.cfg --- cfg/sourcemod/l4d2_boomerbitchslap.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/sourcemod/l4d2_boomerbitchslap.cfg b/cfg/sourcemod/l4d2_boomerbitchslap.cfg index 83bad492..a55197d7 100644 --- a/cfg/sourcemod/l4d2_boomerbitchslap.cfg +++ b/cfg/sourcemod/l4d2_boomerbitchslap.cfg @@ -5,12 +5,12 @@ // Do Slaps get announced in the Chat Area // - // Default: "1" -l4d2_boomerbitchslap_announce "1" +l4d2_boomerbitchslap_announce "0" // How many seconds before Boomer can Slap again // - // Default: "15" -l4d2_boomerbitchslap_cooldown "15" +l4d2_boomerbitchslap_cooldown "10" // Enable/Disable the Boomer Bitch Slap Plugin // - @@ -25,6 +25,6 @@ l4d2_boomerbitchslap_ledgeslap "0" // How much Force is applied to the victim // - // Default: "150" -l4d2_boomerbitchslap_power "150" +l4d2_boomerbitchslap_power "100" From befd9ecf8cd2ba58f66bb6cd8b08f8597f3fa899 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:49:57 -0500 Subject: [PATCH 0252/2978] Update [L4D2]JockeyPounce.cfg --- cfg/sourcemod/[L4D2]JockeyPounce.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/sourcemod/[L4D2]JockeyPounce.cfg b/cfg/sourcemod/[L4D2]JockeyPounce.cfg index 76424219..a3b9c4e8 100644 --- a/cfg/sourcemod/[L4D2]JockeyPounce.cfg +++ b/cfg/sourcemod/[L4D2]JockeyPounce.cfg @@ -5,7 +5,7 @@ // How much the jockey should blind the player (0: non, 255:completely) // - // Default: "150" -l4d2_JockeyPounce_blind "150" +l4d2_JockeyPounce_blind "0" // Cap of the maximum damage a pounce can do // - @@ -15,7 +15,7 @@ l4d2_JockeyPounce_cap "100" // How message should be shown, 0 - Disabled, 1 - Chat message, 2 - Hint Message // - // Default: "2" -l4d2_JockeyPounce_display "2" +l4d2_JockeyPounce_display "0" // Show the damagecap in the display message // - @@ -25,7 +25,7 @@ l4d2_JockeyPounce_display_max "0" // Should the plugin be enabled // - // Default: "1" -l4d2_JockeyPounce_enabled "1" +l4d2_JockeyPounce_enabled "0" // Minimum damage a pounce should do to show the pounce message // - From d5fcc8cc4dc463e30ffaf6c0115084661d024bb5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:51:25 -0500 Subject: [PATCH 0253/2978] Update [L4D2]JockeyPounce.cfg --- cfg/sourcemod/[L4D2]JockeyPounce.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/[L4D2]JockeyPounce.cfg b/cfg/sourcemod/[L4D2]JockeyPounce.cfg index a3b9c4e8..1e1540f6 100644 --- a/cfg/sourcemod/[L4D2]JockeyPounce.cfg +++ b/cfg/sourcemod/[L4D2]JockeyPounce.cfg @@ -25,7 +25,7 @@ l4d2_JockeyPounce_display_max "0" // Should the plugin be enabled // - // Default: "1" -l4d2_JockeyPounce_enabled "0" +l4d2_JockeyPounce_enabled "1" // Minimum damage a pounce should do to show the pounce message // - From 16c6e444c9e5c7d70f897d9e7d57e99a22a49a86 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:52:09 -0500 Subject: [PATCH 0254/2978] Update l4d_ammo_spawn.cfg --- cfg/sourcemod/l4d_ammo_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_ammo_spawn.cfg b/cfg/sourcemod/l4d_ammo_spawn.cfg index 1aba80b5..b2b4dec5 100644 --- a/cfg/sourcemod/l4d_ammo_spawn.cfg +++ b/cfg/sourcemod/l4d_ammo_spawn.cfg @@ -15,7 +15,7 @@ l4d_ammo_spawn_glow "0" // 0=Default glow color. Three values between 0-255 separated by spaces. RGB: Red Green Blue. // - // Default: "255 0 0" -l4d_ammo_spawn_glow_color "255 0 0" +l4d_ammo_spawn_glow_color "255 255 255" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). // - From a06cedc172170e9d01040127ed31866c840ea71a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:53:47 -0500 Subject: [PATCH 0255/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 6bddea47..c19c83ec 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -15,7 +15,7 @@ l4d_gear_transfer_dist_give "200" // How close the bots need to be for them to pick up an item. // - // Default: "200" -l4d_gear_transfer_dist_grab "200" +l4d_gear_transfer_dist_grab "300" // 0=Off. 1=Shove only, 2=Reload key only, 3=Shove and Reload key to transfer items. // - @@ -45,7 +45,7 @@ l4d_gear_transfer_modes_tog "0" // 0=Off, 1=Display transfer info to everyone through chat messages. // - // Default: "1" -l4d_gear_transfer_notify "1" +l4d_gear_transfer_notify "0" // 0=Off, 1=Play a sound to the person giving/receiving an item. // - From 014eba60f1497f556e542e64cf05e703e9baedec Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 03:55:54 -0500 Subject: [PATCH 0256/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index f84bf81d..47fa8930 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -10,7 +10,7 @@ sm_restart_empty_delay "1.0" // Enable plugin (1 - On / 0 - Off) // - // Default: "1" -sm_restart_empty_enable "1" +sm_restart_empty_enable "0" // End hour for force rebooting (if last reboot happened > 24 hours ago) and somebody leaves during this hour (paired with "*_start" ConVar) (-1 to disable) // - From 8c01e173e5b0389416905818d553bc3bc3cb94c7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:14:09 -0500 Subject: [PATCH 0257/2978] Update server1.cfg --- cfg/server1.cfg | 1113 ++++++++++++++++++++++++----------------------- 1 file changed, 557 insertions(+), 556 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 14db94aa..4e83938e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -86,572 +86,573 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 333;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 333;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 333;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 333;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 333;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 333;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 333;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 333;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 333;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 333;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 333;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 333;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 333;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 333;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 333;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 333;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 333;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 333;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 333;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 333;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 333;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 333;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -wait 333;sm_cvar net_allow_multicast 1 // Enables multicasting. -wait 333;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 333;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 333;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 333;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 333;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 333;sm_cvar mat_triplebuffered 0 // Disables vertical sync. -wait 333;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 333;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 333;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 333;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 333;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 333;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 333;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 333;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 333;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 333;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 333;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 333;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 333;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 333;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 333;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 333;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 333;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 333;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 333;sm_cvar r_lod 0 // Sets the highest LOD. -wait 333;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 333;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 333;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 333;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 333;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 333;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 333;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 333;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 333;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 333;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 333;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 333;sm_cvar datacachesize 512 // Size of servers data cache in MB. -wait 333;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 333;sm_cvar sv_stats 0 // Dont need stats. -wait 333;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 333;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 333;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 333;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 333;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 333;sm_cvar snd_gain 1.0 // Sound gain level. -wait 333;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 333;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 333;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 333;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 333;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 333;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 333;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 333;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 333;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 333;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 333;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 333;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 333;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 333;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 333;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 300;sm_cvar net_allow_multicast 1 // Enables multicasting. +wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync. +wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. +wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 300;sm_cvar sv_stats 0 // Dont need stats. +wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 300;sm_cvar snd_gain 1.0 // Sound gain level. +wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -wait 667;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 667;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 667;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 667;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 667;sm_cvar nb_update_maxslide 1 // Maximum amount of update correction that can be applied to next bots. -wait 667;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 667;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 667;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 667;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 667;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 667;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 667;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 667;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 667;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 667;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 667;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 667;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 667;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 667;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 667;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 667;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 667;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 667;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 667;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 667;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 667;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 667;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 667;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 667;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 667;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 667;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 667;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 667;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 667;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 667;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 667;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 667;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 667;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 667;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 667;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 667;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 667;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 667;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 667;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 667;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 667;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 667;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 667;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 667;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 667;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 667;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 667;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 667;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 667;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 667;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 667;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 667;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 667;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 667;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. -wait 667;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 667;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 667;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 667;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 667;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 667;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 667;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 667;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 667;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 667;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 667;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 667;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 667;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 667;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 667;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 667;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 667;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 667;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 667;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 600;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 600;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 600;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 600;sm_cvar nb_update_maxslide 1 // Maximum amount of update correction that can be applied to next bots. +wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 600;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 600;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 600;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 600;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 600;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 600;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 600;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 600;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 600;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 600;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 600;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 600;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 600;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 600;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 600;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 600;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 600;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 600;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 600;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 600;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 600;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 600;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. +wait 600;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 600;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 600;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 600;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 600;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 600;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 1000;sm_cvar g_Language "English" // Sets the games language to English. -wait 1000;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. -wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. -wait 1000;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 1000;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 1000;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1000;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 1000;sm_cvar sv_friction 4 // Sets the world friction. -wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1000;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1000;sm_cvar sv_rollangle 0.0 // The angle relative to a players speed that their view till tilt when strafing. -wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 1000;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 1000;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1000;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 1000;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 900;sm_cvar g_Language "English" // Sets the games language to English. +wait 900;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 900;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 900;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 900;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 900;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 900;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 900;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 900;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 900;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 900;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 900;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 900;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 900;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 900;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 900;sm_cvar sv_friction 4 // Sets the world friction. +wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 900;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 900;sm_cvar sv_rollangle 0.0 // The angle relative to a players speed that their view till tilt when strafing. +wait 900;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 900;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 900;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 900;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 900;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 900;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 900;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 900;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 900;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 900;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 900;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 900;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 900;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 900;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1333;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. -wait 1333;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 1333;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. -wait 1333;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1333;sm_cvar z_gun_swing_interval 0.683333 // How often the survivors can use their shove attack. -wait 1333;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. -wait 1333;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 1333;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1333;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1333;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1333;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1333;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1333;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1333;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1333;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1333;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1333;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1333;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. -wait 1333;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 1333;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1333;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1333;sm_cvar z_max_stagger_duration 3.0 // The max amount of time that a survivor or infected can stagger for. -wait 1333;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1333;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1333;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1333;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1333;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1333;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1333;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1333;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1333;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 1333;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1333;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 1333;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1333;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 1333;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 1333;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 1333;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1333;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1333;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1333;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1333;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1333;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 1333;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 1333;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1333;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1333;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1333;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1333;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1333;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1333;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1333;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1333;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 1333;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1333;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 1333;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. -wait 1333;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1333;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 1333;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 1333;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1333;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. -wait 1333;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1333;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1333;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1333;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1333;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. -wait 1333;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. -wait 1333;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1333;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1333;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1333;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1333;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1333;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1333;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1333;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1333;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. -wait 1333;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1333;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. -wait 1333;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. -wait 1333;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1333;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1333;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1333;sm_cvar ammo_firstaid_max 1 // Sets the number of uses for a first aid kit and defibrillator. -wait 1333;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1333;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1333;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 1333;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1333;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1333;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. -wait 1333;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1200;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. +wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1200;sm_cvar z_gun_swing_interval 0.683333 // How often the survivors can use their shove attack. +wait 1200;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. +wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1200;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1200;sm_cvar z_max_stagger_duration 3.0 // The max amount of time that a survivor or infected can stagger for. +wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1667;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. -wait 1667;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. -wait 1667;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1667;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1667;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1667;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1667;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1667;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1667;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1667;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1667;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1667;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1667;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1667;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. -wait 1667;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1667;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1667;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1667;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1667;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun -wait 1667;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1667;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 1667;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1667;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1667;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. -wait 1667;sm_cvar cola_bottles_use_range 75 // The range at which you can begin placing the cola bottles. -wait 1667;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1667;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 1667;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1667;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. -wait 1667;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1667;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1667;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1667;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1667;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1667;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1667;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1667;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1667;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. -wait 1667;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1667;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1667;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1667;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1667;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1667;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1667;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1667;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1667;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 1667;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. -wait 1667;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. -wait 1667;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1667;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1667;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1667;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1667;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1667;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. -wait 1667;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1667;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1667;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1667;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 1667;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 1667;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. +wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1500;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 1500;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 1500;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. +wait 1500;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1500;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 1500;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 1500;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 1500;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1500;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. +wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 1500;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1500;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1500;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1500;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1500;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 1500;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1500;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. +wait 1500;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 1500;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1500;sm_cvar ammo_firstaid_max 1 // Sets the number of uses for a first aid kit and defibrillator. +wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1500;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. +wait 1500;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. + +wait 1800;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. +wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. +wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1800;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun +wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. +wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1800;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1800;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. +wait 1800;sm_cvar cola_bottles_use_range 75 // The range at which you can begin placing the cola bottles. +wait 1800;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 1800;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. +wait 1800;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1800;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1800;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1800;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 1800;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 1800;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1800;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1800;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1800;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 1800;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. +wait 1800;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1800;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. +wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 1800;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. // Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 2000;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 2000;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 2000;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 2000;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 2000;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 2000;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 2000;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 2000;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 2000;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 2000;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 2000;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 2000;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 2000;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 2000;sm_cvar skill 3 // Sets the games skill level. -wait 2000;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 2000;sm_cvar survivor_speed 220 // Survivors running speed. -wait 2000;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 2000;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 2000;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 2000;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 2000;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 2100;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 2100;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 2100;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 2100;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 2100;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 2100;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 2100;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 2100;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 2100;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 2100;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 2100;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 2100;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 2100;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 2100;sm_cvar skill 3 // Sets the games skill level. +wait 2100;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 2100;sm_cvar survivor_speed 220 // Survivors running speed. +wait 2100;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 2100;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 2100;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 2100;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 2100;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 2000;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 2000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 2000;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 2000;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 2000;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 2000;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. -wait 2000;sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. -wait 2000;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 2000;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 2000;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 2000;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 2000;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 2000;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 2000;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 2000;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 2000;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 2000;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 2000;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 2000;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 2000;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 2000;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 2000;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 2000;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 2000;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 2000;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 2000;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 2000;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2000;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. -wait 2000;sm_cvar r_eyes 1 // Renders eyes on models. -wait 2000;sm_cvar r_teeth 1 // Renders teeth on models. -wait 2000;sm_cvar r_skin 1 // Renders skin on models. -wait 2000;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 2000;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 2000;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 2000;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 2000;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 2000;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 2000;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 2000;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 2000;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 2000;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 2000;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 2000;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 2000;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 2100;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 2100;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 2100;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 2100;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 2100;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 2100;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. +wait 2100;sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. +wait 2100;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 2100;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 2100;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 2100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 2100;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 2100;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 2100;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 2100;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 2100;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 2100;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 2100;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 2100;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 2100;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 2100;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 2100;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 2100;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 2100;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 2100;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 2100;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 2100;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 2100;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2100;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 2100;sm_cvar r_eyes 1 // Renders eyes on models. +wait 2100;sm_cvar r_teeth 1 // Renders teeth on models. +wait 2100;sm_cvar r_skin 1 // Renders skin on models. +wait 2100;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 2100;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 2100;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 2100;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 2100;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 2100;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 2100;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 2100;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 2100;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 2100;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 2100;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 2100;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 2100;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 2333;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 2333;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 2333;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 2333;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 2333;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 2333;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 2333;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 2333;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 2333;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 2333;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 2333;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 2333;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 2333;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 2333;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 2333;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 2333;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 2333;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 2333;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 2333;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 2333;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 2333;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 2333;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 2333;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 2333;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 2333;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 2333;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 2333;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 2333;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 2333;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 2333;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 2333;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 2333;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 2333;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2333;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2333;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2333;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2333;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2333;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2333;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2333;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2333;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. +wait 2400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 2400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 2400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 2400;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 2400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 2400;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 2400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 2400;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 2400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 2400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 2400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 2400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 2400;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 2400;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 2400;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 2400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 2400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 2400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 2400;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 2400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 2400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 2400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 2400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 2400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 2400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 2400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 2400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 2400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 2400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 2400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 2400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 2400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 2400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. -wait 2667;sm_cvar z_ghost_friction 1.75 // Friction factor applied to ghost player zombies. -wait 2667;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2667;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. -wait 2667;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. -wait 2667;sm_cvar claw_range 50 // Swing range of a special infecteds claw attack. -wait 2667;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 2667;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2667;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2667;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. -wait 2667;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. -wait 2667;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2667;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. -wait 2667;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 2667;sm_cvar z_exploding_speed 180 // Speed of a boomer. -wait 2667;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. -wait 2667;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 2667;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 2667;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 2667:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2667;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2667;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2667;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. -wait 2667;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2667:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2667;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2667;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2667;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2667;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 2667;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 2667;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2667;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2667;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2667;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. -wait 2667;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2667;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 2667;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. -wait 2667;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2667;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. -wait 2667;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 2667;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 2667;sm_cvar z_charge_duration 2.4 // How long a charger charges for. -wait 2667;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 2667;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 2667;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -wait 2667;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -wait 2667;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 2667;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2667;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 2667;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 2667;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2667;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. -wait 2667;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. -wait 2667;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 2667;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. -wait 2667;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -wait 2667;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2667;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2667;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2667;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 2667;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. -wait 2667;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. -wait 2667;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 2667;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2667;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 2667;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2667;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2667;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. -wait 2667;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2667;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2667;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2667;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2667;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2667;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2667;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2667;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2700;sm_cvar z_ghost_friction 1.75 // Friction factor applied to ghost player zombies. +wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. +wait 2700;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 2700;sm_cvar claw_range 50 // Swing range of a special infecteds claw attack. +wait 2700;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 2700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2700;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. +wait 2700;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2700;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. +wait 2700;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 2700;sm_cvar z_exploding_speed 180 // Speed of a boomer. +wait 2700;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. +wait 2700;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 2700;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2700;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 2700:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2700;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. +wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2700:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 2700;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2700;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 2700;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 2700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2700;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. +wait 2700;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2700;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2700;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 2700;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 2700;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 2700;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 2700;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 2700;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 2700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 2700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 2700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2700;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. +wait 2700;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. +wait 2700;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 2700;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 2700;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2700;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. +wait 2700;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. +wait 2700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. +wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. // Some Tweaking wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. From 27ff07587a7b1efa6c33a7f9f2ead9542786bef6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:22:25 -0500 Subject: [PATCH 0258/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4e83938e..3ccdda30 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -313,7 +313,7 @@ wait 900;sm_cvar sv_specspeed 3 // Sets specta wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1200;sm_cvar l4d2_use_count 8 // How many guns can be picked up from the source. +wait 1200;sm_cvar l4d2_usecount 8 // How many guns can be picked up from the source. wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. From 2df188e5761b2bdd0fc5303e2e9811a39b5454f8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:23:04 -0500 Subject: [PATCH 0259/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3ccdda30..32d77253 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -25,7 +25,7 @@ sv_lan 0 // Server is n sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_pausable 0 // Prevents the server from being pausable. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 62 // 57 total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 62 // 57 T otal chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" From 9f5d880ae947a818836b463547108ab99913c599 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:27:16 -0500 Subject: [PATCH 0260/2978] Update server1.cfg --- cfg/server1.cfg | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 32d77253..3f77545c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -25,7 +25,7 @@ sv_lan 0 // Server is n sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_pausable 0 // Prevents the server from being pausable. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 62 // 57 T otal chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 62 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" @@ -352,6 +352,16 @@ wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damag wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1500;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. +wait 1500;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. +wait 1500;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. +wait 1500;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. +wait 1500;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. +wait 1500;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. +wait 1500;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. +wait 1500;sm_cvar ammo_m60_max 0 // Max ammo for the M60. +wait 1500;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. +wait 1500;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. From b8d84223cf85abf6f37b14ffafd1e8869fbb61fb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:28:57 -0500 Subject: [PATCH 0261/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3f77545c..d3a6f2dd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -26,6 +26,7 @@ sv_forcepreload 1 // Forces the sv_pausable 0 // Prevents the server from being pausable. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 62 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" From 03974e6b6db1c5138837598c31779bcbb969f773 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:33:24 -0500 Subject: [PATCH 0262/2978] Update server1.cfg --- cfg/server1.cfg | 182 ++++++++++++++++++++++++------------------------ 1 file changed, 92 insertions(+), 90 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d3a6f2dd..be183658 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -87,89 +87,89 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -wait 300;sm_cvar net_allow_multicast 1 // Enables multicasting. -wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync. -wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. -wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 300;sm_cvar sv_stats 0 // Dont need stats. -wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 300;sm_cvar snd_gain 1.0 // Sound gain level. -wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 300;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. +wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 300;sm_cvar sv_stats 0 // Dont need stats. +wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 300;sm_cvar snd_gain 1.0 // Sound gain level. +wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. @@ -252,14 +252,14 @@ wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long be wait 600;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 900;sm_cvar g_Language "English" // Sets the games language to English. -wait 900;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. wait 900;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 900;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 900;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 900;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. @@ -587,6 +587,8 @@ wait 2400;sm_cvar versus_witch_chance 1.0 // Forces wit wait 2400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 2400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 2400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 2700;sm_cvar z_ghost_friction 1.75 // Friction factor applied to ghost player zombies. From 0d27bced79e721bb484f882789506b9741afb9a0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:43:59 -0500 Subject: [PATCH 0263/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index f917f762..73768512 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -17,7 +17,7 @@ sm plugins load optional/playermanagement.smx sm plugins load optional/l4d2_sound_manipulation.smx sm plugins load fixes/frozen_tank_fix.smx sm plugins load fixes/l4d2_melee_damage_control.smx -sm plugins load fixes/fix_fastmelee.smx +//sm plugins load fixes/fix_fastmelee.smx sm plugins load fixes/l4d2_jockeyed_ladder_fix.smx sm plugins load fixes/l4d2_no_post_jockey_deadstops.smx sm plugins load fixes/l4d2_jockey_jumpcap_patch.smx From 0890c07b3391104fb2db5d7a6bcb359ab3df2693 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:45:12 -0500 Subject: [PATCH 0264/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 73768512..67b6f227 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -60,7 +60,7 @@ sm plugins load fixes/l4d2_fix_team_shuffle.smx sm plugins load fixes/l4d_tongue_float_fix.smx sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d2_changelevel.smx -sm plugins load fixes/weapon_spawn_duplicate_fix.smx +//sm plugins load fixes/weapon_spawn_duplicate_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d2_null_cusercmd_fix.smx sm plugins load fixes/l4d2_tank_flying_incap.smx From b28135c353dab63e9b4b027a34305de2d290f75c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:51:21 -0500 Subject: [PATCH 0265/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 67b6f227..5531f606 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -8,7 +8,7 @@ sm plugins load fixes/bequiet.smx sm plugins load fixes/l4d_skip_intro.smx sm plugins load fixes/command_buffer.smx sm plugins load fixes/TickrateFixes.smx -sm plugins load fixes/l4d2_pistol_delay.smx +//sm plugins load fixes/l4d2_pistol_delay.smx sm plugins load fixes/l4d_votepoll_fix.smx sm plugins load fixes/l4d2_lagcomp_manager.smx sm plugins load fixes/l4d_console_spam.smx From c240d934615864f1e729a7f27dddc062952bde85 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:51:30 -0500 Subject: [PATCH 0266/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 5531f606..bb6c6f3c 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -68,4 +68,4 @@ sm plugins load fixes/l4d2_tank_spawn_antirock_protect.smx sm plugins load fixes/ip_leak_fix.smx // Anti-Cheat. -sm plugins load anticheat/l4d2_noghostcheat.smx +//sm plugins load anticheat/l4d2_noghostcheat.smx From e000594839c07d7fa974b59e521af880210997b0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 06:57:43 -0500 Subject: [PATCH 0267/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index be183658..e8f29c48 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -697,7 +697,7 @@ wait 3000;sm_cvar z_brawl_chance 10 // Common Inf wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 3000;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 3000;sm_cvar cleared_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas. +wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. From 7f17031817ac43f21fc1553567170c79624d8988 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:03:21 -0500 Subject: [PATCH 0268/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e8f29c48..10769cc3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -279,7 +279,7 @@ wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables add wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 900;sm_cvar sv_accelerate 5.125 // Sets the world acceleration. wait 900;sm_cvar sv_friction 4 // Sets the world friction. wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. @@ -591,7 +591,7 @@ wait 2400;sm_cvar survival_boomer_limit_increase 1 // Allows the wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 2400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. -wait 2700;sm_cvar z_ghost_friction 1.75 // Friction factor applied to ghost player zombies. +wait 2700;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2700;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. From 9ce0a5456d8d4717a3c116ef411f7275c0b40849 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:14:17 -0500 Subject: [PATCH 0269/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 10769cc3..11802ca6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -438,11 +438,11 @@ wait 1800;sm_cvar z_minigun_stand_distance 30 // How far to wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1800;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. wait 1800;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. -wait 1800;sm_cvar cola_bottles_use_range 75 // The range at which you can begin placing the cola bottles. +wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 1800;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1800;sm_cvar cola_bottles_use_duration 1.8 // How long it takes to place the cola bottles. wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. wait 1800;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. wait 1800;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. @@ -591,7 +591,7 @@ wait 2400;sm_cvar survival_boomer_limit_increase 1 // Allows the wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 2400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. -wait 2700;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. +wait 2700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2700;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. From cdeeac352f107324d95021a602728cbab593fe32 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:41:26 -0500 Subject: [PATCH 0270/2978] Update server1.cfg --- cfg/server1.cfg | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 11802ca6..a89ef848 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -180,6 +180,7 @@ wait 600;sm_cvar nb_update_maxslide 1 // Maximum amo wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 600;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. @@ -318,8 +319,8 @@ wait 1200;sm_cvar l4d2_usecount 8 // How many g wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1200;sm_cvar z_gun_swing_interval 0.683333 // How often the survivors can use their shove attack. -wait 1200;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. +wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. @@ -389,8 +390,11 @@ wait 1500;sm_cvar melee_range 80 // Sets the m wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1500;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. wait 1500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1500;sm_cvar chainsaw_attack_force 1000 // How much force a chainsaw does to the infected. +wait 1500;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1500;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 1500;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 1500;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. @@ -399,6 +403,8 @@ wait 1500;sm_cvar inferno_max_range 250 // Corrected wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 1500;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1500;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 1500;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1500;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1500;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. wait 1500;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. @@ -408,8 +414,9 @@ wait 1500;sm_cvar vomitjar_duration_survivor 0 // How long t wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. wait 1500;sm_cvar ammo_firstaid_max 1 // Sets the number of uses for a first aid kit and defibrillator. -wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1500;sm_cvar first_aid_kit_use_duration 4.8 // How long it takes to use a first aid kit. wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. @@ -429,7 +436,7 @@ wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long i wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1800;sm_cvar mounted_gun_rate_of_fire 10 // The mounted machine guns rate of fire in bullets per second. +wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. @@ -440,13 +447,15 @@ wait 1800;sm_cvar gascan_use_range 75 // The range wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. wait 1800;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. +wait 1800;sm_cvar scavenge_item_respawn_delay 18 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 1800;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1800;sm_cvar cola_bottles_use_duration 1.8 // How long it takes to place the cola bottles. wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1800;sm_cvar z_door_reopen_interval 0.25 // The amount of time before a closed door can be reopened. +wait 1800;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. wait 1800;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1800;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. @@ -726,10 +735,11 @@ wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage fac wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. wait 3000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incappacitated. +wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incappacitated. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 3000;sm_cvar survivor_revive_duration 4.8 // How long it takes for a survivor to revive an incapped teammate. wait 3000;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 3000;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. From 8c9c8fefa15996037b14b6ed8b922b570c455a2f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:43:07 -0500 Subject: [PATCH 0271/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 75ec8b3d..2d3d20d2 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -65,7 +65,7 @@ confogl_addcvar z_mob_spawn_max_interval_hard 600 confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 confogl_addcvar z_spawn_mobs_behind_chance 50 -confogl_addcvar z_attack_on_the_rund_range 30 +confogl_addcvar z_attack_on_the_run_range 30 confogl_addcvar z_attack_max_range 30 confogl_addcvar z_claw_hit_pitch_min -15 confogl_addcvar z_claw_hit_pitch_max 15 From 3114c08d4f9f231bc79d96814d70ecc2fffadfcc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:43:32 -0500 Subject: [PATCH 0272/2978] Update confogl_plugins.cfg --- cfg/cfgogl/numbersmod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl_plugins.cfg b/cfg/cfgogl/numbersmod/confogl_plugins.cfg index 36552991..f62800b7 100644 --- a/cfg/cfgogl/numbersmod/confogl_plugins.cfg +++ b/cfg/cfgogl/numbersmod/confogl_plugins.cfg @@ -20,7 +20,7 @@ sm plugins load optional/l4d2_skill_detect.smx sm plugins load optional/witch_and_tankifier.smx sm plugins load optional/l4d2_slowdown_control.smx sm plugins load optional/l4d_tank_painfade.smx -sm plugins load optional/l4d2_reload_fix.smx +//sm plugins load optional/l4d2_reload_fix.smx sm plugins load optional/l4d_witch_damage_announce.smx sm plugins load optional/survivor_mvp.smx sm plugins load optional/autopause.smx From e314f88b27cf0ab842ee10f8e0e0804e4f524ef1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:45:00 -0500 Subject: [PATCH 0273/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index aa500a25..eadbc5fe 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -15,13 +15,13 @@ confogl_addcvar sm_min_lerp 0.000000 confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] -confogl_addcvar l4d_global_percent 1 +confogl_addcvar l4d_global_percent 0 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 // [l4d2_nobhaps.smx] -confogl_addcvar simple_antibhop_enable 0 +confogl_addcvar simple_antibhop_enable 1 confogl_addcvar bhop_allow_survivor 0 // [autopause.smx] From 00cdf1d6c5f8cbbf3461bf8e582367c8402bc1a4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:48:41 -0500 Subject: [PATCH 0274/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 3d5e1d55..0afbcabc 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -117,8 +117,9 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_roll 15 confogl_addcvar survivor_knockdown_roll -15 -confogl_addcvar survivor_incapacitated_dizzy_severity 1.5 +confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 confogl_addcvar survivor_incapacitated_dizzy_timer 5 +confogl_addcvar survivor_incapacitated_cycle_time 0.275 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 confogl_addcvar survivor_revive_duration 4.75 @@ -146,6 +147,8 @@ confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar upgrade_explosive_bullet_force 2.5 confogl_addcvar upgrade_explosive_slug_force 5 +// AI Improvements +confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_minion_limit 4 confogl_addcvar claw_range 60 @@ -175,7 +178,7 @@ confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar z_spitter_speed 215 confogl_addcvar inferno_acid_spawn_angle 45 -confogl_addcvar z_spit_detonate_delay 0.05 +confogl_addcvar z_spit_detonate_delay 0.0 confogl_addcvar z_spit_spread_delay 0.1 confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar z_spit_interval 16 @@ -200,7 +203,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_vomit_duration 1.4 confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 -confogl_addcvar z_gun_swing_vs_restore_time 2.0 +confogl_addcvar z_gun_swing_vs_restore_time 1.0 confogl_addcvar z_shove_friend_speed 220 confogl_addcvar z_max_stagger_duration 0.85 confogl_addcvar z_discard_range 2000 From 5b9291022cc7ab44639916e4f6475669d5bb1fe8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:50:20 -0500 Subject: [PATCH 0275/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index 2c304da2..d9ce5dab 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -24,7 +24,7 @@ sm plugins load funvotes.smx // General Competitive Plugins //---------------------------------- sm plugins load optional/ghost_hurt.smx -sm plugins load optional/l4d2_pickup.smx +//sm plugins load optional/l4d2_pickup.smx sm plugins load optional/blockheatseekingchargers.smx sm plugins load optional/blocktrolls.smx sm plugins load optional/bossspawningfix.smx @@ -79,7 +79,7 @@ sm plugins load optional/l4d2_tank_damage_cvars.smx sm plugins load optional/fix_engine.smx sm plugins load optional/l4d2_collision_adjustments.smx sm plugins load optional/l4d2_stats.smx -sm plugins load optional/specrates.smx +//sm plugins load optional/specrates.smx //---------------------- // Static shotgun spread From a93ed6a2906a249fd2481c0d519fcc32dd200a19 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:51:43 -0500 Subject: [PATCH 0276/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index c5139978..3a21878f 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -62,6 +62,7 @@ confogl_addcvar l4d2_slowdown_gunfire_tank 0 //confogl_addcvar l4d2_slowdown_water_survivors_during_tank 220 // [l4d2_pickup.smx] +confogl_addcvar l4d2_usecount 8 confogl_addcvar pickup_switch_flags 2 confogl_addcvar pickup_incap_flags 2 From 644ee408ad692d2a10f2f0dc9d1f501b873258d0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:55:00 -0500 Subject: [PATCH 0277/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index c349154e..1ed65a98 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -212,27 +212,27 @@ confogl_addcvar z_gun_force 250 confogl_addcvar z_gun_physics_force 25 //confogl_addcvar z_gun_stun_duration 1 confogl_addcvar z_max_stagger_duration 0.8 -confogl_addcvar z_gun_swing_interval 0.675 +confogl_addcvar z_gun_swing_interval 0.666667 confogl_addcvar z_gun_swing_duration 0.15 //confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 //confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 confogl_addcvar z_gun_swing_vs_min_penalty 6 confogl_addcvar z_gun_swing_vs_max_penalty 8 -confogl_addcvar z_gun_swing_vs_cooldown 1 -confogl_addcvar z_gun_swing_vs_amt_penalty 1 -confogl_addcvar z_gun_swing_vs_restore_time 1 +confogl_addcvar z_gun_swing_vs_cooldown 0.75 +confogl_addcvar z_gun_swing_vs_amt_penalty 0.75 +confogl_addcvar z_gun_swing_vs_restore_time 1.0 confogl_addcvar z_gun_survivor_friend_push 1 confogl_addcvar z_gun_survivor_shove_dot 1.0 //confogl_addcvar survivor_team_hit_pitch_min -10 //confogl_addcvar survivor_team_hit_pitch_max 10 -//confogl_addcvar survivor_team_hit_yaw_min -10 -//confogl_addcvar survivor_team_hit_yaw_max 10 +//confogl_addcvar survivor_team_hit_yaw_min -5 +//confogl_addcvar survivor_team_hit_yaw_max 5 confogl_addcvar z_shove_friend_speed 220 //confogl_addcvar survivor_stun_immunity_duration 1 // Bot Cvars //confogl_addcvar sb_skill survivor -//confogl_addcvar sb_allow_leading 1 +confogl_addcvar sb_allow_leading 1 //confogl_addcvar sb_escort 0 //confogl_addcvar sb_unstick 1 //confogl_addcvar sb_flashlight 0 @@ -434,7 +434,7 @@ confogl_addcvar z_mega_mob_spawn_max_interval 300 //confogl_addcvar z_skirmish_spawn_max_interval 60 //confogl_addcvar fidget_min_interval 15 //confogl_addcvar fidget_max_interval 30 -//confogl_addcvar cleared_wanderer_respawn_chance 100 +confogl_addcvar cleared_wanderer_respawn_chance 50 //confogl_addcvar director_panic_wave_pause_max 4 //confogl_addcvar director_panic_wave_pause_min 4 //confogl_addcvar director_finale_stage_delay 4 @@ -453,7 +453,7 @@ confogl_addcvar z_mega_mob_spawn_max_interval 300 //confogl_addcvar z_ghost_group_spawn 0 //confogl_addcvar z_ghost_spawn_in_start 0 //confogl_addcvar z_finale_ghost_player_spawn_on_survivor 1 -confogl_addcvar z_safe_spawn_range 32 +confogl_addcvar z_safe_spawn_range 0 confogl_addcvar z_spawn_safety_range 200 confogl_addcvar z_cooldown_spawn_safety_range 200 confogl_addcvar z_finale_spawn_safety_range 200 @@ -768,7 +768,7 @@ confogl_addcvar z_tank_walk_speed 120 confogl_addcvar tank_attack_range 60 confogl_addcvar tank_swing_range 60 confogl_addcvar tank_fist_radius 20 -confogl_addcvar tank_windup_time 0.483333 +confogl_addcvar tank_windup_time 0.475 confogl_addcvar tank_swing_interval 1.466667 confogl_addcvar tank_swing_duration 0.15 confogl_addcvar z_tank_attack_interval 0.75 @@ -885,7 +885,7 @@ confogl_addcvar phys_ragdoll_force_magnitude 0.5 confogl_addcvar ragdoll_slowdown_time 3 confogl_addcvar ragdoll_sleepaftertime 3 confogl_addcvar ragdoll_force_to_sleep_time 4 -//confogl_addcvar ragdoll_door_uncollide_time 0.5 +//confogl_addcvar ragdoll_door_uncollide_time 1.0 //confogl_addcvar collision_shake_amp 0.0 //confogl_addcvar collision_shake_freq 0.0 //confogl_addcvar collision_shake_time 0.0 From 893cc165211ef7a17cf193cf1935a8561c6c65e6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:55:46 -0500 Subject: [PATCH 0278/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 1ed65a98..240effb1 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -983,7 +983,7 @@ confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" confogl_addcvar l4d_stats_insaferoom "1" confogl_addcvar l4d_stats_restart "0" -confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fkill "100" confogl_addcvar l4d_stats_fincap "0" confogl_addcvar l4d_stats_ffire "1" From c4471bb1ea2a007065aeeee246364871c94152c5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 07:57:08 -0500 Subject: [PATCH 0279/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index b09d3df1..9fc92ec1 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -465,7 +465,7 @@ confogl_addcvar sm_min_lerp 0.000000 confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] -confogl_addcvar l4d_global_percent 1 +confogl_addcvar l4d_global_percent 0 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 From 37d05c9fddc5a425e8062f663b48567a2d7e60ec Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 08:01:01 -0500 Subject: [PATCH 0280/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 3bf7c7bd..56ba82cd 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -138,13 +138,13 @@ confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.25 -confogl_addcvar gfc_common_extra_time 0.25 +confogl_addcvar gfc_spit_extra_time 0.5 +confogl_addcvar gfc_common_extra_time 0.5 confogl_addcvar gfc_hunter_duration 0.0 confogl_addcvar gfc_jockey_duration 0.0 confogl_addcvar gfc_smoker_duration 0.0 -confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 0.75 +confogl_addcvar gfc_charger_duration 0.25 +confogl_addcvar gfc_long_charger_duration 0.5 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 From f9f32b6724caac3f0570c7b222f49b475b66d303 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 08:20:26 -0500 Subject: [PATCH 0281/2978] Update server1.cfg --- cfg/server1.cfg | 51 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a89ef848..f71815e7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,3 +1,4 @@ + // [General] // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" @@ -752,3 +753,53 @@ wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often wait 3000;sm_cvar think_limit 0 // Disables script think time check. wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. + +// Max Range For All Weapons + +sm_weapon pistol range 8192 +sm_weapon pistol_magnum range 8192 +sm_weapon smg range 8192 +sm_weapon smg_silenced range 8192 +sm_weapon smg_mp5 range 8192 +sm_weapon rifle range 8192 +sm_weapon rifle_ak47 range 8192 +sm_weapon rifle_desert range 8192 +sm_weapon rifle_sg552 range 8192 +sm_weapon rifle_m60 range 8192 +sm_weapon pumpshotgun range 8192 +sm_weapon shotgun_chrome range 8192 +sm_weapon autoshotgun range 8192 +sm_weapon shotgun_spas range 8192 +sm_weapon hunting_rifle range 8192 +sm_weapon sniper_military range 8192 +sm_weapon sniper_awp range 8192 +sm_weapon sniper_scout range 8192 +sm_weapon grenade_launcher range 8192 +sm_weapon minigun range 8192 +sm_weapon mounted_gun range 8192 +sm_weapon mounted_machine_gun range 8192 + +// Weapon Stats Tweaks + +//sm_weapon pistol cycletime 0.333333 +//sm_weapon pistol damage 40 +//sm_weapon pistol rangemod 0.9 +//sm_weapon pistol_magnum rangemod 0.95 +//sm_weapon smg rangemod 0.9 +//sm_weapon smg_silenced rangemod 0.85 +//sm_weapon smg_mp5 damage 30 +//sm_weapon pumpshotgun rangemod 0.75 +//sm_weapon shotgun_chrome rangemod 0.8 +//sm_weapon rifle damage 35 +//sm_weapon rifle rangemod 0.975 +//sm_weapon rifle_ak47 damage 60 +//sm_weapon rifle_ak47 rangemod 0.975 +//sm_weapon rifle_desert damage 45 +//sm_weapon rifle_desert rangemod 1.0 +//sm_weapon shotgun_spas rangemod 0.75 +//sm_weapon hunting_rifle damage 100 +//sm_weapon sniper_military damage 100 +//sm_weapon sniper_awp cycletime 0.666667 +//sm_weapon sniper_awp damage 120 +//sm_weapon sniper_scout cycletime 0.666667 +//sm_weapon sniper_scout damage 120 From a0562b29218e1b1e9b809ef1db1aec5645950361 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 08:38:03 -0500 Subject: [PATCH 0282/2978] Update server1.cfg --- cfg/server1.cfg | 33 +++++++++++++++++++++++++++++---- 1 file changed, 29 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f71815e7..341cff4d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -55,6 +55,21 @@ sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 sm_unban STEAM_1:0:121253576 sm_unban STEAM_1:1:121253576 +sm_ungag Moon +sm_ungag STEAM_0:0:121253576 +sm_ungag STEAM_0:1:121253576 +sm_ungag STEAM_1:0:121253576 +sm_ungag STEAM_1:1:121253576 +sm_unmute Moon +sm_unmute STEAM_0:0:121253576 +sm_unmute STEAM_0:1:121253576 +sm_unmute STEAM_1:0:121253576 +sm_unmute STEAM_1:1:121253576 +sm_unsilence Moon +sm_unsilence STEAM_0:0:121253576 +sm_unsilence STEAM_0:1:121253576 +sm_unsilence STEAM_1:0:121253576 +sm_unsilence STEAM_1:1:121253576 // [Addon Disabler] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -83,7 +98,7 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 // [Networking, Rates] -// - Rates forced to 100 on Clients, for 100 Tick. +// - Rates are not forced on clients, for 90 Tick. // - When using a different Tickrate, modify settings accordingly: // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. @@ -365,13 +380,20 @@ wait 1500;sm_cvar ammo_sniperrifle_max 180 // Max ammo f wait 1500;sm_cvar ammo_m60_max 0 // Max ammo for the M60. wait 1500;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. wait 1500;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. +wait 1500;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1500;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1500;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1500;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1500;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1500;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1500;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. wait 1500;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 1500;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 1500;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. wait 1500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. wait 1500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. @@ -412,9 +434,11 @@ wait 1500;sm_cvar vomitjar_radius_survivors 0 // The damage wait 1500;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. wait 1500;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. wait 1500;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1500;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 1500;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1500;sm_cvar ammo_firstaid_max 1 // Sets the number of uses for a first aid kit and defibrillator. +wait 1500;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1500;sm_cvar first_aid_kit_use_duration 4.8 // How long it takes to use a first aid kit. @@ -622,7 +646,7 @@ wait 2700;sm_cvar z_vomit_drag 1.0 // Air resist wait 2700:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2700;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. +wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2700:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2700;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. @@ -667,6 +691,7 @@ wait 2700;sm_cvar tank_burn_duration 60 // How long i wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2700;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. From 99f1ff5014acdc274455f33dfaab726738ba6ab8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 08:44:19 -0500 Subject: [PATCH 0283/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 341cff4d..56d60852 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -155,6 +155,10 @@ wait 300;sm_cvar r_rootlod 0 // Sets the hi wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 300;sm_cvar view_offset 0.0 // Screen view offset. +wait 300;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 300;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 300;sm_cvar view_offset_forward 0.0 // Screen view forward offset. wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. @@ -701,6 +705,8 @@ wait 2700;sm_cvar z_witch_min_retreat_range 500 // A witch wi wait 2700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. wait 2700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. wait 2700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2700;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. +wait 2700;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. // Some Tweaking wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. From b52006c6961f05ffab0fcf7ac59a392f84802992 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 08:49:13 -0500 Subject: [PATCH 0284/2978] Update server1.cfg --- cfg/server1.cfg | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 56d60852..608bee65 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -373,6 +373,13 @@ wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damag wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1800;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. +wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1500;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. wait 1500;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. @@ -451,6 +458,7 @@ wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long i wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. wait 1500;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. wait 1500;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1500;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. wait 1800;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. @@ -478,7 +486,7 @@ wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimu wait 1800;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. wait 1800;sm_cvar scavenge_item_respawn_delay 18 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 1800;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1800;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1800;sm_cvar cola_bottles_use_duration 1.8 // How long it takes to place the cola bottles. wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. wait 1800;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. @@ -507,13 +515,6 @@ wait 1800;sm_cvar props_break_max_pieces -1 // The maximu wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1800;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. -wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1800;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. // Slots (This prevents constant resetting of sv_maxplayers on map change) @@ -544,8 +545,8 @@ wait 2100;sm_cvar survivor_crawl_speed 100 // How fast s wait 2100;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 2100;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 2100;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 2100;sm_cvar sv_multiplayer_maxtempentities 48 // Limits the max number of temp entities that can be in the server. -wait 2100;sm_cvar sv_multiplayer_sounds 48 // Limits the max number of sounds that can be played in the server. +wait 2100;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 2100;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. wait 2100;sm_cvar sv_allowupload 1 // Allows clients to upload files. wait 2100;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 2100;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. From 5f9d16329755f4ccf87bc3aca9543be3976fa44f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 08:51:57 -0500 Subject: [PATCH 0285/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 608bee65..de11da5d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -300,7 +300,7 @@ wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables add wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 900;sm_cvar sv_accelerate 5.125 // Sets the world acceleration. +wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 900;sm_cvar sv_friction 4 // Sets the world friction. wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. From 9015c95b322957775f90ebb2549b29314ac34de5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 08:53:52 -0500 Subject: [PATCH 0286/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index de11da5d..80443bdb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,3 @@ - // [General] // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" @@ -28,7 +27,6 @@ sv_pausable 0 // Prevents th sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 62 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. - sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" @@ -90,6 +88,8 @@ sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 +sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" // [Wait Commands] sm_cvar sv_runcmds 1 From fcb9c2c1c634d79756a7884d7e0bd64f7206f043 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 13:10:27 -0500 Subject: [PATCH 0287/2978] Update server1.cfg --- cfg/server1.cfg | 102 ++++++++++++++++++++++++++++++++++++------------ 1 file changed, 76 insertions(+), 26 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 80443bdb..16b5679e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -195,12 +195,14 @@ wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the s wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 600;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 600;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 600;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 600;sm_cvar nb_update_maxslide 1 // Maximum amount of update correction that can be applied to next bots. +wait 600;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 600;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 600;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 600;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 600;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. @@ -223,12 +225,12 @@ wait 600;sm_cvar z_run_exertion_interval 0 // Sets infect wait 600;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. wait 600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 600;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 600;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 600;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. @@ -289,7 +291,7 @@ wait 900;sm_cvar ragdoll_slowdown 1 // Whether rag wait 900;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 900;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 900;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. -wait 900;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 900;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 900;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 900;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 900;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. @@ -306,8 +308,8 @@ wait 900;sm_cvar z_forwardspeed 500 // Limits the wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 900;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 900;sm_cvar sv_rollangle 0.0 // The angle relative to a players speed that their view till tilt when strafing. +wait 900;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 900;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. wait 900;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 900;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. @@ -356,6 +358,7 @@ wait 1200;sm_cvar z_gun_swing_vs_max_penalty 6 // How many s wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 1200;sm_cvar z_max_stagger_duration 3.0 // The max amount of time that a survivor or infected can stagger for. wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. @@ -429,12 +432,13 @@ wait 1500;sm_cvar chainsaw_damage 50 // How much d wait 1500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1500;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 1500;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 1500;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 1500;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1500;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1500;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 1500;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. @@ -452,13 +456,16 @@ wait 1500;sm_cvar upgradepack_forward_dist 0 // The forwar wait 1500;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1500;sm_cvar first_aid_kit_use_duration 4.8 // How long it takes to use a first aid kit. +wait 1500;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. wait 1500;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. wait 1500;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1500;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 1800;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. @@ -480,22 +487,25 @@ wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long i wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1800;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1800;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. wait 1800;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. wait 1800;sm_cvar scavenge_item_respawn_delay 18 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 1800;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1800;sm_cvar cola_bottles_use_duration 1.8 // How long it takes to place the cola bottles. +wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1800;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 1800;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. wait 1800;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 1800;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1800;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. +wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. wait 1800;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 1800;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. @@ -526,11 +536,11 @@ wait 2100;sm_cvar director_min_start_players 1 // How many p wait 2100;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 2100;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. wait 2100;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 2100;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 2100;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 2100;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 2100;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 2100;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 2100;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 2100;sm_cvar skill 3 // Sets the games skill level. wait 2100;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 2100;sm_cvar survivor_speed 220 // Survivors running speed. @@ -634,11 +644,11 @@ wait 2700;sm_cvar z_ghost_friction 1.5 // Friction f wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. wait 2700;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. -wait 2700;sm_cvar claw_range 50 // Swing range of a special infecteds claw attack. -wait 2700;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 2700;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2700;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. wait 2700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 2700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2700;sm_cvar claw_swing_duration 0.166667 // The duration of a special infecteds claw attack. +wait 2700;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. wait 2700;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. wait 2700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2700;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. @@ -651,25 +661,38 @@ wait 2700;sm_cvar z_vomit_drag 1.0 // Air resist wait 2700:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2700;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 2700;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2700:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2700;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 2700;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 2700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 2700;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. +wait 2700;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 2700;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2700;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. +wait 2700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 2700;sm_cvar z_hunter_ground_normal 0.15 // Ground normal factor for crouching hunters. +wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 2700;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 2700;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 2700;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 2700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 2700;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 2700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 2700;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. +wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 2700;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 2700;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2700;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. @@ -690,7 +713,7 @@ wait 2700;sm_cvar tank_throw_aim_error 0 // Makes the wait 2700;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. -wait 2700;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. +wait 2700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 2700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. @@ -724,7 +747,7 @@ wait 3000;sm_cvar sv_pausable_dev 0 // Prevents t wait 3000;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 3000;sm_cvar sv_hibernate_when_empty 1 // Enables hibernation mode when the server is empty. +wait 3000;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 3000;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. @@ -737,12 +760,13 @@ wait 3000;sm_cvar z_chance 100 // Infected s wait 3000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 3000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 3000;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 3000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 3000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. wait 3000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 3000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. @@ -772,7 +796,7 @@ wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.275 // How freque wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 3000;sm_cvar survivor_revive_duration 4.8 // How long it takes for a survivor to revive an incapped teammate. +wait 3000;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. wait 3000;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 3000;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. @@ -786,6 +810,32 @@ wait 3000;sm_cvar think_limit 0 // Disables s wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +//confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed +//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales +//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play +//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time +//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) +//confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range +//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws +//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators +//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers +//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles +//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades +//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) +//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs +//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs +//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons +//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills +//confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills +//confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10% +//confogl_addcvar confogl_pills_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value + // Max Range For All Weapons sm_weapon pistol range 8192 From 25e8ffa90c644bfcc977c998f856ca7bb415eb7b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 13:56:24 -0500 Subject: [PATCH 0288/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 16b5679e..5e54de02 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -336,6 +336,7 @@ wait 900;sm_cvar sv_specaccelerate 5 // Sets specta wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 900;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 1200;sm_cvar l4d2_usecount 8 // How many guns can be picked up from the source. wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. @@ -620,6 +621,7 @@ wait 2400;sm_cvar mp_tkpunish 0 // Disables p wait 2400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. wait 2400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 2400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 2400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 2400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 2400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 2400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. @@ -648,13 +650,13 @@ wait 2700;sm_cvar claw_range 60 // Swing rang wait 2700;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. wait 2700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 2700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2700;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. +wait 2700;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 2700;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. wait 2700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2700;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 2700;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2700;sm_cvar z_exploding_speed 180 // Speed of a boomer. -wait 2700;sm_cvar boomer_vomit_delay 0.75 // How long a bot boomer will wait before they vomit on a survivor. +wait 2700;sm_cvar boomer_vomit_delay 0.833333 // How long a bot boomer will wait before they vomit on a survivor. wait 2700;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 2700;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 2700;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. @@ -668,7 +670,7 @@ wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spi wait 2700:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2700;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2700;sm_cvar smoker_tongue_delay 1.25 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2700;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 2700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. @@ -677,7 +679,7 @@ wait 2700;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy p wait 2700;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 2700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 2700;sm_cvar z_hunter_ground_normal 0.15 // Ground normal factor for crouching hunters. +wait 2700;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2700;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 2700;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. @@ -685,7 +687,7 @@ wait 2700;sm_cvar hunter_pounce_air_speed 600 // How fast a wait 2700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 2700;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 2700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 2700;sm_cvar z_pounce_damage_delay 0.75 // Delay before a hunters pounce starts doing damage. +wait 2700;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. @@ -713,14 +715,15 @@ wait 2700;sm_cvar tank_throw_aim_error 0 // Makes the wait 2700;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. -wait 2700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 2700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 2700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. wait 2700;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will relax down. +wait 2700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. wait 2700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. @@ -762,6 +765,7 @@ wait 3000;sm_cvar z_brawl_chance 10 // Common Inf wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 3000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. + wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. From 1d6663b29f27a92f7049b6f9433dbc386df8a671 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 14:16:58 -0500 Subject: [PATCH 0289/2978] Update server1.cfg --- cfg/server1.cfg | 941 ++++++++++++++++++++++++------------------------ 1 file changed, 472 insertions(+), 469 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5e54de02..fa366d0f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -103,240 +103,241 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -wait 300;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 300;sm_cvar view_offset 0.0 // Screen view offset. -wait 300;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 300;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 300;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. -wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 300;sm_cvar sv_stats 0 // Dont need stats. -wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 300;sm_cvar snd_gain 1.0 // Sound gain level. -wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 300;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 300;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 300;sm_cvar view_offset 0.0 // Screen view offset. +wait 300;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 300;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 300;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. +wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 300;sm_cvar sv_stats 0 // Dont need stats. +wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 300;sm_cvar snd_gain 1.0 // Sound gain level. +wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 600;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 600;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 600;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. -wait 600;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 600;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 600;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 600;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 600;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 600;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 600;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 600;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 600;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 600;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 600;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 600;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 600;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 600;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 600;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 600;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 600;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 600;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 600;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 600;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 600;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 600;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 600;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 600;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 600;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 600;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. -wait 600;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 600;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 600;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 600;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 600;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 600;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 600;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 600;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 600;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 600;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 600;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 600;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 600;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 600;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 600;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 600;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 600;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 600;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 600;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 600;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 600;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 600;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 600;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 600;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 600;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 600;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 600;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 600;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 600;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 600;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 600;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 600;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 600;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 600;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 600;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. +wait 600;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 600;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 600;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 600;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 600;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 600;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 900;sm_cvar g_Language "English" // Sets the games language to English. -wait 900;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 900;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. -wait 900;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 900;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 900;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 900;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 900;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 900;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 900;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 900;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. -wait 900;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 900;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 900;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 900;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 900;sm_cvar sv_friction 4 // Sets the world friction. -wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 900;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 900;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. -wait 900;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 900;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 900;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 900;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 900;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 900;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 900;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 900;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 900;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 900;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 900;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 900;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 900;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 900;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 900;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 900;sm_cvar g_Language "English" // Sets the games language to English. +wait 900;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 900;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 900;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 900;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 900;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 900;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 900;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 900;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 900;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 900;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 900;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 900;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 900;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 900;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 900;sm_cvar sv_friction 4 // Sets the world friction. +wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 900;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 900;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. +wait 900;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 900;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 900;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 900;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 900;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 900;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 900;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 900;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 900;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 900;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 900;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 900;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 900;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 900;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 900;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 1200;sm_cvar l4d2_usecount 8 // How many guns can be picked up from the source. wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. @@ -597,248 +598,250 @@ wait 2100;sm_cvar violence_ablood 1 // Enables al wait 2100;sm_cvar violence_agibs 1 // Enables alien gib particles. wait 2100;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 2400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 2400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 2400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 2400;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 2400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 2400;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 2400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 2400;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 2400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 2400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 2400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 2400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 2400;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 2400;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 2400;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 2400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 2400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 2400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 2400;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 2400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 2400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 2400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 2400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 2400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 2400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 2400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 2400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 2400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 2400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 2400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 2400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 2400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 2400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 2400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 2400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. +wait 2400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 2400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 2400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 2400;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 2400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 2400;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 2400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 2400;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 2400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 2400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 2400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 2400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 2400;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 2400;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 2400;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 2400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 2400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 2400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 2400;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 2400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 2400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 2400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 2400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 2400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 2400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 2400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 2400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 2400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 2400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 2400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 2400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 2400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 2400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 2400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 2400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. -wait 2700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. -wait 2700;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. -wait 2700;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2700;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2700;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 2700;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. -wait 2700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2700;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. -wait 2700;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 2700;sm_cvar z_exploding_speed 180 // Speed of a boomer. -wait 2700;sm_cvar boomer_vomit_delay 0.833333 // How long a bot boomer will wait before they vomit on a survivor. -wait 2700;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 2700;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 2700;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 2700:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2700;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 2700;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. -wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2700:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2700;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2700;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 2700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 2700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 2700;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. -wait 2700;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 2700;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 2700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 2700;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2700;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 2700;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2700;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 2700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 2700;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 2700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 2700;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. -wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. -wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2700;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. -wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 2700;sm_cvar z_charge_duration 2.4 // How long a charger charges for. -wait 2700;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 2700;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 2700;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -wait 2700;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 2700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 2700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 2700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2700;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. -wait 2700;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. -wait 2700;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 2700;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. -wait 2700;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -wait 2700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2700;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. -wait 2700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 2700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2700;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2700;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. -wait 2700;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. +wait 2700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. +wait 2700;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 2700;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2700;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. +wait 2700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2700;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 2700;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2700;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. +wait 2700;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 2700;sm_cvar z_exploding_speed 180 // Speed of the boomer. +wait 2700;sm_cvar boomer_vomit_delay 0.833333 // How long a bot boomer will wait before they vomit on a survivor. +wait 2700;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 2700;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2700;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 2700:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2700;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 2700;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. +wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2700:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 2700;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2700;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 2700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 2700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 2700;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. +wait 2700;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2700;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 2700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 2700;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 2700;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 2700;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2700;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 2700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 2700;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 2700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 2700;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2700;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 2700;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 2700;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 2700;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 2700;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 2700;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 2700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 2700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 2700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2700;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. +wait 2700;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. +wait 2700;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 2700;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 2700;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2700;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. +wait 2700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 2700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2700;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. +wait 2700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2700;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. +wait 2700;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. // Some Tweaking -wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 3000;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 3000;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 3000;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 3000;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -wait 3000;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 3000;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 3000;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 3000;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 3000;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 3000;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 3000;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 3000;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 3000;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 3000;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 3000;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 3000;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 3000;sm_cvar z_chance 100 // Infected spawn chance. -wait 3000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 3000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 3000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 3000;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 3000;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 3000;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 3000;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 3000;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 3000;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 3000;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 3000;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 3000;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 3000;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 3000;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 3000;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 3000;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 3000;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 3000;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 3000;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 3000;sm_cvar z_chance 100 // Infected spawn chance. +wait 3000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 3000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 3000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // +wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // +wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // +wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 3000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 3000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 3000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 3000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 3000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 3000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 3000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 3000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 3000;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. +wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 3000;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 3000;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 3000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 3000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 3000;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. +wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. +wait 3000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incappacitated. +wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. +wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 3000;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 3000;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 3000;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 3000;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. +wait 3000;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 3000;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 3000;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 3000;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 3000;sm_cvar think_limit 0 // Disables script think time check. +wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 3000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 3000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 3000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 3000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 3000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 3000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 3000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 3000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 3000;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. -wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 3000;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 3000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 3000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 3000;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. -wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. -wait 3000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incappacitated. -wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. -wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 3000;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -wait 3000;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 3000;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 3000;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. -wait 3000;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 3000;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 3000;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 3000;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 3000;sm_cvar think_limit 0 // Disables script think time check. -wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. - -//confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed -//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales -//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play -//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time -//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -//confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range -//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators -//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers -//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles -//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades -//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) -//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs -//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs -//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons -//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills -//confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills -//confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10% -//confogl_addcvar confogl_pills_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed +//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales +//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play +//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time +//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) +//confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range +//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws +//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators +//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers +//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles +//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades +//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) +//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs +//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs +//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons +//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills +//confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills +//confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10% +//confogl_addcvar confogl_pills_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // Max Range For All Weapons From 2e7c53fda485c87d101fb0b444a0a0d78c22c8c5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 14:36:51 -0500 Subject: [PATCH 0290/2978] Update server1.cfg --- cfg/server1.cfg | 987 ++++++++++++++++++++++++------------------------ 1 file changed, 496 insertions(+), 491 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fa366d0f..1bee638c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -103,500 +103,503 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -wait 300;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 300;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 300;sm_cvar view_offset 0.0 // Screen view offset. -wait 300;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 300;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 300;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. -wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 300;sm_cvar sv_stats 0 // Dont need stats. -wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 300;sm_cvar snd_gain 1.0 // Sound gain level. -wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. +wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 300;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 300;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 300;sm_cvar view_offset 0.0 // Screen view offset. +wait 300;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 300;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 300;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. +wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 300;sm_cvar sv_stats 0 // Dont need stats. +wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 300;sm_cvar snd_gain 1.0 // Sound gain level. +wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 600;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 600;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 600;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. -wait 600;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 600;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 600;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 600;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 600;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 600;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 600;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 600;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 600;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 600;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 600;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 600;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 600;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 600;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 600;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 600;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 600;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 600;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 600;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 600;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 600;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 600;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 600;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 600;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 600;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 600;sm_cvar sb_locomotion_wait_threshold 1 // How long a survivor will wait before moving to their teammates. -wait 600;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 600;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 600;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 600;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 600;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 600;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 600;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 600;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 600;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 600;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 600;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 600;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 600;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 600;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 600;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 600;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 600;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 600;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 600;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 600;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 600;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 600;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 600;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 600;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 600;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 600;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 600;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 600;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 600;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 600;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 600;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 600;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 600;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 600;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 600;sm_cvar sb_locomotion_wait_threshold 2.5 // How long a survivor will wait before moving to their teammates. +wait 600;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 600;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 600;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 600;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 600;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 600;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 900;sm_cvar g_Language "English" // Sets the games language to English. -wait 900;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 900;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. -wait 900;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 900;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 900;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 900;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 900;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 900;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 900;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 900;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. -wait 900;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 900;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 900;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 900;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 900;sm_cvar sv_friction 4 // Sets the world friction. -wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 900;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 900;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. -wait 900;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 900;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 900;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 900;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 900;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 900;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 900;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 900;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 900;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 900;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 900;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 900;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 900;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 900;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 900;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 900;sm_cvar g_Language "English" // Sets the games language to English. +wait 900;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 900;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 900;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 900;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 900;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 900;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 900;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 900;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 900;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 900;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 900;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 900;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 900;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 900;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 900;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 900;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 900;sm_cvar sv_friction 4 // Sets the world friction. +wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 900;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 900;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. +wait 900;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 900;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 900;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 900;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 900;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 900;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 900;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 900;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 900;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 900;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 900;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 900;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 900;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 900;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1200;sm_cvar l4d2_usecount 8 // How many guns can be picked up from the source. -wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. -wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1200;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. -wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1200;sm_cvar z_max_stagger_duration 3.0 // The max amount of time that a survivor or infected can stagger for. -wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1800;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. -wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 900;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 1500;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. -wait 1500;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. -wait 1500;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. -wait 1500;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. -wait 1500;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. -wait 1500;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. -wait 1500;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. -wait 1500;sm_cvar ammo_m60_max 0 // Max ammo for the M60. -wait 1500;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. -wait 1500;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. -wait 1500;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1500;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1500;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1500;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1500;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1500;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1500;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1500;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 1500;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 1500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 1500;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. -wait 1500;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1500;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 1500;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 1500;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1500;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. -wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1500;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. -wait 1500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1500;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1500;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1500;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. -wait 1500;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1500;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1500;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1500;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. -wait 1500;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1500;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1500;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. -wait 1500;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1500;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. -wait 1500;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. -wait 1500;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1500;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. -wait 1500;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. -wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1500;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. -wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them -wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1500;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1500;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. -wait 1500;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1500;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1200;sm_cvar l4d2_usecount 8 // How many guns can be picked up from the source. +wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1200;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1200;sm_cvar z_max_stagger_duration 3.0 // The max amount of time that a survivor or infected can stagger for. +wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1800;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. +wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 1800;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. -wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. -wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1800;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun -wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1800;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 1800;sm_cvar gascan_spit_time 2.5 // How long it takes for spitter spit to destroy a gas can. -wait 1800;sm_cvar scavenge_item_respawn_delay 18 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 1800;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1800;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 1800;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1800;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1800;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. -wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1800;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1800;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1800;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. -wait 1800;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1800;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1800;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1800;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1800;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 1800;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. -wait 1800;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. -wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1800;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. +wait 1500;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. +wait 1500;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. +wait 1500;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. +wait 1500;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. +wait 1500;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. +wait 1500;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. +wait 1500;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. +wait 1500;sm_cvar ammo_m60_max 0 // Max ammo for the M60. +wait 1500;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. +wait 1500;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. +wait 1500;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1500;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1500;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1500;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1500;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1500;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1500;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1500;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 1500;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 1500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 1500;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. +wait 1500;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1500;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 1500;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 1500;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 1500;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. + +wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1500;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. +wait 1500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1500;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1500;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1500;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 1500;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1500;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1500;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1500;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 1500;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1500;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1500;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 1500;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1500;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. +wait 1500;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 1500;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1500;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 1500;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. +wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1500;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. +wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them +wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1500;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1500;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. +wait 1500;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1500;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. + +wait 1800;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. +wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1800;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun +wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. +wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1800;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 1800;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1800;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 1800;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 1800;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. +wait 1800;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1800;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1800;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. +wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 1800;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1800;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1800;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 1800;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 1800;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1800;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1800;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1800;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1800;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 1800;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. +wait 1800;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1800;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. // Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 2100;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 2100;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 2100;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 2100;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 2100;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 2100;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 2100;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 2100;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 2100;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 2100;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 2100;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 2100;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 2100;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 2100;sm_cvar skill 3 // Sets the games skill level. -wait 2100;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 2100;sm_cvar survivor_speed 220 // Survivors running speed. -wait 2100;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 2100;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 2100;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 2100;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 2100;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 2100;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 2100;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 2100;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 2100;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 2100;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 2100;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 2100;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 2100;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 2100;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 2100;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 2100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 2100;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 2100;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 2100;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 2100;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 2100;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 2100;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 2100;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 2100;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 2100;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 2100;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 2100;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 2100;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 2100;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 2100;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 2100;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 2100;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2100;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2100;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. -wait 2100;sm_cvar r_eyes 1 // Renders eyes on models. -wait 2100;sm_cvar r_teeth 1 // Renders teeth on models. -wait 2100;sm_cvar r_skin 1 // Renders skin on models. -wait 2100;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 2100;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 2100;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 2100;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 2100;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 2100;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 2100;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 2100;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 2100;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 2100;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 2100;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 2100;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 2100;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 2100;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 2100;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 2100;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 2100;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 2100;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 2100;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 2100;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 2100;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 2100;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 2100;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 2100;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 2100;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 2100;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 2100;sm_cvar skill 3 // Sets the games skill level. +wait 2100;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 2100;sm_cvar survivor_speed 220 // Survivors running speed. +wait 2100;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 2100;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 2100;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 2100;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 2100;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 2100;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 2100;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 2100;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 2100;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 2100;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 2100;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 2100;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 2100;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 2100;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 2100;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 2100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 2100;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 2100;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 2100;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 2100;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 2100;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 2100;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 2100;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 2100;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 2100;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 2100;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 2100;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 2100;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 2100;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 2100;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 2100;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 2100;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 2100;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2100;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 2100;sm_cvar r_eyes 1 // Renders eyes on models. +wait 2100;sm_cvar r_teeth 1 // Renders teeth on models. +wait 2100;sm_cvar r_skin 1 // Renders skin on models. +wait 2100;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 2100;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 2100;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 2100;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 2100;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 2100;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 2100;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 2100;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 2100;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 2100;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 2100;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 2100;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 2100;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 2400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 2400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. @@ -641,7 +644,7 @@ wait 2400;sm_cvar versus_witch_chance_finale 1.0 wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 2400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 2400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. +wait 2400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. wait 2700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. @@ -717,7 +720,7 @@ wait 2700;sm_cvar tank_throw_max_loft_angle 90 wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. wait 2700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 2700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 2700;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. @@ -746,11 +749,11 @@ wait 3000;sm_cvar sv_rcon_maxfailures 20 wait 3000;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 3000;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 3000;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. wait 3000;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. wait 3000;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. @@ -769,9 +772,11 @@ wait 3000;sm_cvar director_always_allow_wanderers 1 wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // +wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 3000;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 3000;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 3000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. From e27047006461ddb0122bd47eee87ec06115379d8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 15:11:07 -0500 Subject: [PATCH 0291/2978] Update server1.cfg --- cfg/server1.cfg | 81 ++++++++++++++++++++++++++++++------------------- 1 file changed, 49 insertions(+), 32 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1bee638c..95c645dd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -362,8 +362,9 @@ wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1200;sm_cvar z_max_stagger_duration 3.0 // The max amount of time that a survivor or infected can stagger for. +wait 1200;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1200;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. @@ -379,8 +380,10 @@ wait 1200;sm_cvar survivor_burn_factor_normal 0.2 wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1200;sm_cvar r_drawdecals 1 // Eneables all decal rendering. +wait 1200;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. +wait 1800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1800;sm_cvar r_decalstaticprops 1 // Eneables model decal rendering. wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. @@ -516,7 +519,9 @@ wait 1800;sm_cvar ladder_console_controls 0 wait 1800;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. wait 1800;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. wait 1800;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1800;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. +wait 1800;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 1800;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 1800;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. @@ -575,7 +580,7 @@ wait 2100;sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 2100;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 2100;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 2100;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 2100;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 2100;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. wait 2100;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 2100;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 2100;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. @@ -625,6 +630,7 @@ wait 2400;sm_cvar mp_tkpunish 0 wait 2400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. wait 2400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 2400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 2400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 2400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 2400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 2400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. @@ -646,10 +652,17 @@ wait 2400;sm_cvar survival_boomer_limit_increase 1 wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 2400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. -wait 2700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 2700;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. +wait 2700;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. +wait 2700;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a player becomes a ghost. -wait 2700;sm_cvar z_fog_spawn 1 // Enables areas in fog to be spawnable. +wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 2700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 2700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 2700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 2700;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. +wait 2700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 2700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 2700;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 2700;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. wait 2700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. @@ -693,11 +706,14 @@ wait 2700;sm_cvar z_lunge_cooldown 0.05 wait 2700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2700;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2700;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. +wait 2700;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 2700;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 2700;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 2700;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. @@ -705,6 +721,7 @@ wait 2700;sm_cvar z_charger_probe_attack 16 wait 2700;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2700;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. + wait 2700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 2700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 2700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. @@ -822,31 +839,31 @@ wait 3000;sm_cvar think_limit 0 wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -//confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed -//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales -//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play -//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time -//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -//confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range -//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators -//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers -//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles -//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades -//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) -//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs -//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs -//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons -//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills -//confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills -//confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10% -//confogl_addcvar confogl_pills_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. +//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. +//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. +//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. +//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons From 1b7bd12093adfdbd086cd081ac4479a34c371430 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 15:33:08 -0500 Subject: [PATCH 0292/2978] Update server1.cfg --- cfg/server1.cfg | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 95c645dd..16c13cbb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -300,8 +300,16 @@ wait 900;sm_cvar cl_simdbones 1 wait 900;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. wait 900;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 900;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 900;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 900;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 900;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 900;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 900;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 900;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 900;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 900;sm_cvar sv_friction 4 // Sets the world friction. @@ -337,7 +345,7 @@ wait 900;sm_cvar sv_specaccelerate 5 wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. - +wait 900;sm_cvar sv_spectatoridletime 10 // After how much time of a spectator not moving will they become idle. wait 900;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 1200;sm_cvar l4d2_usecount 8 // How many guns can be picked up from the source. @@ -429,9 +437,12 @@ wait 1500;sm_cvar grenadelauncher_radius_stumble 400 wait 1500;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. wait 1500;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. wait 1500;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 1500;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. wait 1500;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 1500;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 1500;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 1500;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. - wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. @@ -444,6 +455,7 @@ wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 wait 1500;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1500;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 1500;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1500;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. @@ -786,9 +798,9 @@ wait 3000;sm_cvar z_brawl_chance 10 wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 3000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // -wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // -wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // +wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. From afa6c2f7f4e0f1cf4680656537d5d10929e541e2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:29:40 -0500 Subject: [PATCH 0293/2978] Update server1.cfg --- cfg/server1.cfg | 49 ++++++++++++++++++++++++++++++++++--------------- 1 file changed, 34 insertions(+), 15 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 16c13cbb..a4776fda 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -358,6 +358,7 @@ wait 1200;sm_cvar z_gun_range 80 wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1200;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. @@ -711,6 +712,7 @@ wait 2700;sm_cvar smoker_pz_claw_dmg 6 wait 2700;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2700;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 2700;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 2700;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 2700;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. wait 2700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. @@ -721,6 +723,7 @@ wait 2700;sm_cvar z_pounce_damage_interrupt 300 wait 2700;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. wait 2700;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 2700;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 2700;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. @@ -733,7 +736,27 @@ wait 2700;sm_cvar z_charger_probe_attack 16 wait 2700;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2700;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. - + +wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2700;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. +wait 2700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 2700;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. +wait 2700;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. +wait 2700;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. +wait 2700;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. +wait 2700;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2700;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. +wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2700;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. +wait 2700;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. wait 2700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 2700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 2700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. @@ -745,6 +768,7 @@ wait 2700;sm_cvar z_tank_speed_vs 220 wait 2700;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 2700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 2700;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. @@ -753,20 +777,8 @@ wait 2700;sm_cvar tank_fist_radius 10 wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2700;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2700;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. -wait 2700;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. +wait 2700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 2700;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // Some Tweaking wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. @@ -831,10 +843,17 @@ wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 3000;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 3000;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 3000;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 3000;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incappacitated. +wait 3000;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incappacitated. wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. wait 3000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incappacitated. wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. +wait 3000;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 3000;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 3000;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. From 93d0eaa3117182ca1288f1df87d68c3a58742795 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:33:00 -0500 Subject: [PATCH 0294/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 102 ++++++++++++++++----------------- 1 file changed, 51 insertions(+), 51 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 240effb1..6cdcba2f 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -37,50 +37,50 @@ confogl_addcvar sv_force_time_of_day -1 //confogl_addcvar tauntfrequency 0 //confogl_addcvar intensity_lock -1 confogl_addcvar intensity_factor 10 -confogl_addcvar intensity_decay_time 20 -confogl_addcvar intensity_enemy_death_near_range 250 -confogl_addcvar director_build_up_min_interval 10 -confogl_addcvar director_sustain_peak_min_time 5 -confogl_addcvar director_sustain_peak_max_time 10 -confogl_addcvar director_relax_min_interval 10 -confogl_addcvar director_relax_max_interval 20 -confogl_addcvar director_intensity_threshold 0.1 -confogl_addcvar director_intensity_relax_threshold 0.1 -confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 -confogl_addcvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 -confogl_addcvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 -confogl_addcvar survivor_calm_intensity 0.1 -confogl_addcvar survivor_calm_no_flashlight 1 -confogl_addcvar survivor_calm_deploy_delay 5 -confogl_addcvar survivor_calm_weapon_delay 10 -confogl_addcvar survivor_calm_damage_delay 10 -confogl_addcvar survivor_calm_recent_enemy_delay 10 -confogl_addcvar survivor_fog_vocalize_percent 0.5 -confogl_addcvar z_reload_chatter_intensity 0.1 -confogl_addcvar z_reload_chatter_recent_enemy 5 -confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 -confogl_addcvar z_vocalize_shot_interval 1 -confogl_addcvar z_vocalize_burn_min_interval 1 -confogl_addcvar z_vocalize_burn_max_interval 2 -confogl_addcvar survivor_give_attract_timeout 30 -confogl_addcvar shout_min_use_range 500 -confogl_addcvar shout_max_warn_range 2000 -confogl_addcvar shout_min_warn_interval 2 -confogl_addcvar shout_min_special_warn_interval 1 -confogl_addcvar shout_threat_range 2000 -confogl_addcvar shout_going_to_die_interval 15 -confogl_addcvar shout_make_way_interval 3 -confogl_addcvar rescue_min_dead_time 120 -confogl_addcvar rescue_spawn_range 4000 -confogl_addcvar rescue_distance 4000 -confogl_addcvar rescue_ignore_distance 4000 -confogl_addcvar rescue_range 2000 -confogl_addcvar rescue_interval 2 -confogl_addcvar rescue_yell_delay 0.5 -confogl_addcvar rescue_yell_interval 10 -confogl_addcvar z_cough_cloud_radius 150 -confogl_addcvar z_cough_cloud_initial_cough_delay 0 -confogl_addcvar z_cough_cloud_expire 3 +//confogl_addcvar intensity_decay_time 20 +//confogl_addcvar intensity_enemy_death_near_range 250 +//confogl_addcvar director_build_up_min_interval 10 +//confogl_addcvar director_sustain_peak_min_time 5 +//confogl_addcvar director_sustain_peak_max_time 10 +//confogl_addcvar director_relax_min_interval 10 +//confogl_addcvar director_relax_max_interval 20 +//confogl_addcvar director_intensity_threshold 0.1 +//confogl_addcvar director_intensity_relax_threshold 0.1 +//confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 +//confogl_addcvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +//confogl_addcvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +//confogl_addcvar survivor_calm_intensity 0.1 +//confogl_addcvar survivor_calm_no_flashlight 1 +//confogl_addcvar survivor_calm_deploy_delay 5 +//confogl_addcvar survivor_calm_weapon_delay 10 +//confogl_addcvar survivor_calm_damage_delay 10 +//confogl_addcvar survivor_calm_recent_enemy_delay 10 +//confogl_addcvar survivor_fog_vocalize_percent 0.5 +//confogl_addcvar z_reload_chatter_intensity 0.1 +//confogl_addcvar z_reload_chatter_recent_enemy 5 +//confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 +//confogl_addcvar z_vocalize_shot_interval 1 +//confogl_addcvar z_vocalize_burn_min_interval 1 +//confogl_addcvar z_vocalize_burn_max_interval 2 +//confogl_addcvar survivor_give_attract_timeout 30 +//confogl_addcvar shout_min_use_range 500 +//confogl_addcvar shout_max_warn_range 2000 +//confogl_addcvar shout_min_warn_interval 2 +//confogl_addcvar shout_min_special_warn_interval 1 +//confogl_addcvar shout_threat_range 2000 +//confogl_addcvar shout_going_to_die_interval 15 +//confogl_addcvar shout_make_way_interval 3 +//confogl_addcvar rescue_min_dead_time 120 +//confogl_addcvar rescue_spawn_range 4000 +//confogl_addcvar rescue_distance 4000 +//confogl_addcvar rescue_ignore_distance 4000 +//confogl_addcvar rescue_range 2000 +//confogl_addcvar rescue_interval 2 +//confogl_addcvar rescue_yell_delay 0.5 +//confogl_addcvar rescue_yell_interval 10 +//confogl_addcvar z_cough_cloud_radius 150 +//confogl_addcvar z_cough_cloud_initial_cough_delay 0 +//confogl_addcvar z_cough_cloud_expire 6 //confogl_addcvar ai_LOS_mode 1 confogl_addcvar ai_talk_idle_enabled 0 //confogl_addcvar ai_use_visibility_cache 1 @@ -116,16 +116,16 @@ confogl_addcvar ai_talk_idle_enabled 0 //confogl_addcvar view_offset_forward 0.0 //confogl_addcvar still_vel_limit 0 //confogl_addcvar still_view_accel_limit 1000 -confogl_addcvar z_anim_idle_speed_max 120 -confogl_addcvar z_anim_idle_speed_min 60 +//confogl_addcvar z_anim_idle_speed_max 120 +//confogl_addcvar z_anim_idle_speed_min 60 //confogl_addcvar z_noise_level_max 150 //confogl_addcvar z_noise_level_footstep 150 //confogl_addcvar z_noise_level_vocalize 150 //confogl_addcvar z_noise_level_fade_rate 50 //confogl_addcvar z_noise_level_hold_time 0.333333 -confogl_addcvar z_deafen_radius_one 50 -confogl_addcvar z_deafen_radius_two 100 -confogl_addcvar z_deafen_radius_three 150 +//confogl_addcvar z_deafen_radius_one 50 +//confogl_addcvar z_deafen_radius_two 100 +//confogl_addcvar z_deafen_radius_three 150 // Movement Cvars //confogl_addcvar sv_maxvelocity 2000 @@ -192,7 +192,7 @@ confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 confogl_addcvar survivor_incapacitated_cycle_time 0.275 -//confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 confogl_addcvar survivor_revive_duration 4.666667 //confogl_addcvar survivor_revive_health 30 //confogl_addcvar survivor_max_incapacitated_count 2 @@ -210,7 +210,7 @@ confogl_addcvar z_gun_range 80 confogl_addcvar z_gun_damage 20 confogl_addcvar z_gun_force 250 confogl_addcvar z_gun_physics_force 25 -//confogl_addcvar z_gun_stun_duration 1 +//confogl_addcvar z_gun_stun_duration 1.0 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_gun_swing_interval 0.666667 confogl_addcvar z_gun_swing_duration 0.15 From 4a7f76e30667f9079608b4e384687d1c34f2fbbf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:40:05 -0500 Subject: [PATCH 0295/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 116 ++++++++++++++++----------------- 1 file changed, 58 insertions(+), 58 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 6cdcba2f..d3bef8f3 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -252,24 +252,24 @@ confogl_addcvar sb_allow_leading 1 //confogl_addcvar sb_follow_stress_factor 1.0 //confogl_addcvar sb_max_battlestation_range_from_human 300 //confogl_addcvar sb_battlestation_give_up_range_from_human 100 -confogl_addcvar sb_battlestation_human_hold_time 0.5 +//confogl_addcvar sb_battlestation_human_hold_time 1 //confogl_addcvar sb_max_scavenge_separation 500 //confogl_addcvar sb_enforce_proximity_range 500 -confogl_addcvar sb_enforce_proximity_lookat_timeout 1 -confogl_addcvar sb_locomotion_wait_threshold 0 +//confogl_addcvar sb_enforce_proximity_lookat_timeout 1 +//confogl_addcvar sb_locomotion_wait_threshold 0 //confogl_addcvar sb_debug_apoproach_wait_time 0 -confogl_addcvar sb_reachable_cache_paranoia 1 +//confogl_addcvar sb_reachable_cache_paranoia 1 //confogl_addcvar sb_reachability_cache_lifetime 10 //confogl_addcvar sb_allow_shoot_through_survivors 0 //confogl_addcvar sb_friendlyfire 0 -confogl_addcvar survivor_ff_avoidance 1 -confogl_addcvar survivor_ff_avoidance_pitch 10 -confogl_addcvar survivor_ff_avoidance_yaw 10 -confogl_addcvar survivor_ff_tolerance 100 +//confogl_addcvar survivor_ff_avoidance 1 +//confogl_addcvar survivor_ff_avoidance_pitch 10 +//confogl_addcvar survivor_ff_avoidance_yaw 10 +//confogl_addcvar survivor_ff_tolerance 100 //confogl_addcvar sb_vomit_blind_time 0 //confogl_addcvar sb_sidestep_for_horde 1 //confogl_addcvar sb_hindrance_range 100 -confogl_addcvar sb_max_team_melee_weapons 1 +confogl_addcvar sb_max_team_melee_weapons 2 //confogl_addcvar sb_melee_approach_victim 0 //confogl_addcvar sb_min_attention_notice_time 0 //confogl_addcvar sb_min_orphan_time_to_cover 0 @@ -278,7 +278,7 @@ confogl_addcvar sb_max_team_melee_weapons 1 //confogl_addcvar sb_friend_immobilized_reaction_time_expert 0 //confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 //confogl_addcvar sb_revive_friend_distance 200 -confogl_addcvar sb_temp_health_consider_factor 0.8 +//confogl_addcvar sb_temp_health_consider_factor 0.8 confogl_addcvar sb_toughness_buffer 0 confogl_addcvar sb_close_checkpoint_door_interval 0.5 //confogl_addcvar sb_minigun_distance 32 @@ -290,8 +290,8 @@ confogl_addcvar sb_threat_medium_range 600 confogl_addcvar sb_close_threat_range 400 confogl_addcvar sb_threat_close_range 200 confogl_addcvar sb_threat_very_close_range 200 -confogl_addcvar sb_threat_exposure_walk 2147483647 -confogl_addcvar sb_threat_exposure_stop 2147483647 +//confogl_addcvar sb_threat_exposure_walk 2147483647 +//confogl_addcvar sb_threat_exposure_stop 2147483647 //confogl_addcvar sb_l4d1_survivor_behavior 0 //confogl_addcvar l4d1_survivor_give_item 0 @@ -317,27 +317,27 @@ confogl_addcvar sb_threat_exposure_stop 2147483647 //confogl_addcvar nb_yaw_rate 250 //confogl_addcvar nb_acceleration 500 //confogl_addcvar nb_friction_forward 1 -confogl_addcvar nb_friction_sideways 2 +//confogl_addcvar nb_friction_sideways 2 //confogl_addcvar nb_lean_rate 3 //confogl_addcvar nb_lean_forward_accel 150 //confogl_addcvar nb_lean_max_angle 30 -confogl_addcvar nb_gravity 2000 +//confogl_addcvar nb_gravity 2000 //confogl_addcvar nb_chase_lead_time 0 //confogl_addcvar nb_ladder_align_range 128 // Pissmod 4v4 Cvars //confogl_addcvar z_chance 100 //confogl_addcvar z_finale_chance 100 -confogl_addcvar z_background_limit 80 +//confogl_addcvar z_background_limit 80 confogl_addcvar z_common_limit 40 -confogl_addcvar director_always_allow_wanderers 1 +//confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar z_attention_range_sitting_modifier 1.0 confogl_addcvar z_attention_range_lying_modifier 1.0 //confogl_addcvar nav_lying_down_percent 0 //confogl_addcvar z_reserved_wanderers 0 //confogl_addcvar z_must_wander 0 confogl_addcvar z_health 100 -confogl_addcvar z_puking_eye_height 50 +//confogl_addcvar z_puking_eye_height 50 //confogl_addcvar z_vision_range 1000 //confogl_addcvar z_vision_range_daylight 3000 //confogl_addcvar z_vision_range_alert 2000 @@ -394,10 +394,10 @@ confogl_addcvar z_claw_hit_yaw_max 15 //confogl_addcvar mp_slammoveyaw 0 //confogl_addcvar z_damage_screen_fade_alpha 32 //confogl_addcvar z_damage_screen_fade_duration 0.333333 -confogl_addcvar z_throttle_hit_interval_easy 0.3 +//confogl_addcvar z_throttle_hit_interval_easy 0.3 confogl_addcvar z_throttle_hit_interval_normal 0.3 confogl_addcvar z_throttle_hit_interval_hard 0.3 -confogl_addcvar z_throttle_hit_interval_expert 0.6 +//confogl_addcvar z_throttle_hit_interval_expert 0.6 confogl_addcvar survivor_damage_speed_factor 0.3 //confogl_addcvar vs_survivor_damage_reduction 1.0 //confogl_addcvar common_dps_window 0 @@ -415,16 +415,16 @@ confogl_addcvar z_mob_spawn_finale_size 40 confogl_addcvar z_mob_min_notify_count 10 confogl_addcvar z_mob_music_size 10 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_interval_easy 300 -confogl_addcvar z_mob_spawn_max_interval_easy 300 +//confogl_addcvar z_mob_spawn_min_interval_easy 300 +//confogl_addcvar z_mob_spawn_max_interval_easy 300 confogl_addcvar z_mob_spawn_min_interval_normal 300 confogl_addcvar z_mob_spawn_max_interval_normal 300 confogl_addcvar z_mob_spawn_min_interval_hard 300 confogl_addcvar z_mob_spawn_max_interval_hard 300 -confogl_addcvar z_mob_spawn_min_interval_expert 300 -confogl_addcvar z_mob_spawn_max_interval_expert 300 -confogl_addcvar z_mega_mob_spawn_min_interval 300 -confogl_addcvar z_mega_mob_spawn_max_interval 300 +//confogl_addcvar z_mob_spawn_min_interval_expert 300 +//confogl_addcvar z_mob_spawn_max_interval_expert 300 +//confogl_addcvar z_mega_mob_spawn_min_interval 300 +//confogl_addcvar z_mega_mob_spawn_max_interval 300 //confogl_addcvar z_spawn_mobs_behind_chance 0 //confogl_addcvar spawn_behind_survivors_distance 0 //confogl_addcvar z_scout_mob_spawn_range 1500 @@ -434,7 +434,7 @@ confogl_addcvar z_mega_mob_spawn_max_interval 300 //confogl_addcvar z_skirmish_spawn_max_interval 60 //confogl_addcvar fidget_min_interval 15 //confogl_addcvar fidget_max_interval 30 -confogl_addcvar cleared_wanderer_respawn_chance 50 +//confogl_addcvar cleared_wanderer_respawn_chance 50 //confogl_addcvar director_panic_wave_pause_max 4 //confogl_addcvar director_panic_wave_pause_min 4 //confogl_addcvar director_finale_stage_delay 4 @@ -453,21 +453,21 @@ confogl_addcvar cleared_wanderer_respawn_chance 50 //confogl_addcvar z_ghost_group_spawn 0 //confogl_addcvar z_ghost_spawn_in_start 0 //confogl_addcvar z_finale_ghost_player_spawn_on_survivor 1 -confogl_addcvar z_safe_spawn_range 0 -confogl_addcvar z_spawn_safety_range 200 -confogl_addcvar z_cooldown_spawn_safety_range 200 -confogl_addcvar z_finale_spawn_safety_range 200 -confogl_addcvar z_finale_spawn_mob_safety_range 400 -confogl_addcvar z_finale_spawn_tank_safety_range 400 -confogl_addcvar versus_special_respawn_interval 15 -confogl_addcvar z_ghost_spawn_interval 15 -confogl_addcvar z_ghost_checkpoint_spawn_interval 15 -confogl_addcvar z_ghost_finale_spawn_interval 15 -confogl_addcvar z_ghost_offer_spawn_safety_time 15 -confogl_addcvar z_director_special_spawn_delay 0 +//confogl_addcvar z_safe_spawn_range 0 +//confogl_addcvar z_spawn_safety_range 200 +//confogl_addcvar z_cooldown_spawn_safety_range 200 +//confogl_addcvar z_finale_spawn_safety_range 200 +//confogl_addcvar z_finale_spawn_mob_safety_range 400 +//confogl_addcvar z_finale_spawn_tank_safety_range 400 +//confogl_addcvar versus_special_respawn_interval 15 +//confogl_addcvar z_ghost_spawn_interval 15 +//confogl_addcvar z_ghost_checkpoint_spawn_interval 15 +//confogl_addcvar z_ghost_finale_spawn_interval 15 +//confogl_addcvar z_ghost_offer_spawn_safety_time 15 +//confogl_addcvar z_director_special_spawn_delay 0 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 -//confogl_addcvar z_ghost_delay_minspawn 1 +confogl_addcvar z_ghost_delay_minspawn 1 //confogl_addcvar z_ghost_duration 1 //confogl_addcvar z_ghost_spawn_distance 200 //confogl_addcvar z_ghost_ahead_flow 200 @@ -489,8 +489,8 @@ confogl_addcvar z_discard_min_range 32 // Special Infected Cvars //confogl_addcvar z_boomer_limit 1 //confogl_addcvar z_spitter_limit 1 -confogl_addcvar z_smoker_limit 1 -confogl_addcvar z_hunter_limit 1 +//confogl_addcvar z_smoker_limit 1 +//confogl_addcvar z_hunter_limit 1 //confogl_addcvar z_jockey_limit 1 //confogl_addcvar z_charger_limit 1 //confogl_addcvar z_versus_boomer_limit 1 @@ -521,10 +521,10 @@ confogl_addcvar claw_swing_interval 0.966667 confogl_addcvar claw_swing_miss_interval 0.966667 confogl_addcvar claw_swing_duration 0.166667 confogl_addcvar boomer_pz_claw_dmg 6 -confogl_addcvar spitter_pz_claw_dmg 4 +//confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar hunter_pz_claw_dmg 6 -confogl_addcvar jockey_pz_claw_dmg 4 +//confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar charger_pz_claw_dmg 10 confogl_addcvar z_attack_movement_penalty 0.6 confogl_addcvar z_max_survivor_damage 2147483647 @@ -563,7 +563,7 @@ confogl_addcvar z_spit_velocity 925 confogl_addcvar z_spit_latency 0.266667 confogl_addcvar z_spit_spread_delay 0 confogl_addcvar z_spit_interval 16 -confogl_addcvar inferno_acid_spawn_angle 45 +//confogl_addcvar inferno_acid_spawn_angle 45 confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar tongue_health 150 @@ -601,13 +601,13 @@ confogl_addcvar z_lunge_interval 0 confogl_addcvar z_lunge_cooldown 0 //confogl_addcvar z_pounce_delay 0 confogl_addcvar z_player_zombie_land_delay 0.4 -confogl_addcvar z_pounce_damage_delay 0 +confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_damage_interval 0.5 confogl_addcvar z_pounce_damage 5 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar z_pounce_shake_amplitude 5 confogl_addcvar survivor_pounce_victim_eye_height 30 -confogl_addcvar z_max_hunter_pounce_stagger_duration 0.5 +//confogl_addcvar z_max_hunter_pounce_stagger_duration 0.5 //confogl_addcvar z_hunter_max_pounce_bonus_damage 24 confogl_addcvar z_leap_power 425 @@ -616,7 +616,7 @@ confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_jockey_min_mounted_speed 0.6 -confogl_addcvar z_jockey_ride_damage_delay 0 +confogl_addcvar z_jockey_ride_damage_delay 0.0 confogl_addcvar z_jockey_ride_damage_interval 0.5 confogl_addcvar z_jockey_ride_damage 2 //confogl_addcvar z_jockey_pounced_surv_bark 1 @@ -640,30 +640,30 @@ confogl_addcvar z_charge_impact_radius 120 // Infected Bot Cvars confogl_addcvar director_allow_infected_bots 1 //confogl_addcvar z_minion_limit 4 -confogl_addcvar z_minion_aim_tolerance 1.0 -confogl_addcvar boomer_exposed_time_tolerance 600 -confogl_addcvar z_boomer_near_dist 65536 +//confogl_addcvar z_minion_aim_tolerance 1.0 +//confogl_addcvar boomer_exposed_time_tolerance 600 +//confogl_addcvar z_boomer_near_dist 65536 confogl_addcvar boomer_vomit_delay 0 confogl_addcvar z_spitter_range 1000 //confogl_addcvar z_spit_detonate_delay 0 -confogl_addcvar z_spitter_max_wait_time 600 +//confogl_addcvar z_spitter_max_wait_time 600 confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar smoker_tongue_delay 0 confogl_addcvar tongue_dropping_to_ground_time 0.5 confogl_addcvar tongue_player_dropping_to_ground_time 0.5 //confogl_addcvar tongue_break_from_damage_amount 300 -confogl_addcvar smoker_escape_range 65536 +//confogl_addcvar smoker_escape_range 65536 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 800 -confogl_addcvar z_hunter_lunge_distance 800 -confogl_addcvar z_hunter_lunge_pitch 45 +//confogl_addcvar z_hunter_lunge_distance 800 +//confogl_addcvar z_hunter_lunge_pitch 45 //confogl_addcvar hunter_pounce_air_speed 750 //confogl_addcvar z_pounce_damage_interrupt 300 confogl_addcvar hunter_pounce_loft_rate 0.025 //confogl_addcvar hunter_pounce_max_loft_angle 90 -confogl_addcvar hunter_leap_away_give_up_range 65536 +//confogl_addcvar hunter_leap_away_give_up_range 65536 confogl_addcvar versus_shove_hunter_fov 60 confogl_addcvar versus_shove_hunter_fov_pouncing 30 @@ -950,10 +950,10 @@ confogl_addcvar player_throwforce 2500 //confogl_addcvar gascan_throw_force 50 confogl_addcvar gascan_spit_time 2.8 confogl_addcvar gascan_use_range 80 -//confogl_addcvar gascan_use_tolerance 0.0 +//confogl_addcvar gascan_use_tolerance 0.1 confogl_addcvar gas_can_use_duration 1.9 confogl_addcvar cola_bottles_use_range 100 -//confogl_addcvar cola_bottles_use_tolerance 0.0 +//confogl_addcvar cola_bottles_use_tolerance 0.1 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar action_progress_reset_interval 2 //confogl_addcvar fire_growthrate 1.0 @@ -966,7 +966,7 @@ confogl_addcvar action_progress_reset_interval 2 //confogl_addcvar fire_extabsorb 10 //confogl_addcvar fire_extscale 10 //confogl_addcvar fire_maxabsorb 20 -//confogl_addcvar sv_vehicle_autoaim_scale 0 +//confogl_addcvar sv_vehicle_autoaim_scale 1.0 //Stats comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" From 7409b5e4331b3083f06b36ae6800b0215d567046 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:44:04 -0500 Subject: [PATCH 0296/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 44 ++++++++++++++--------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index c08b15d3..27d47dee 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -82,7 +82,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 //confogl_addcvar director_oxygen_tank_density 4 //confogl_addcvar director_defibrillator_density 4 confogl_addcvar director_cs_weapon_spawn_chance 0.333333 -//confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 //confogl_addcvar director_finale_item_cluster_count 2 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 @@ -122,9 +122,9 @@ confogl_addcvar ammo_shotgun_max 112 //confogl_addcvar ammo_autoshotgun_max 190 //confogl_addcvar ammo_huntingrifle_max 285 //confogl_addcvar ammo_sniperrifle_max 270 -confogl_addcvar ammo_m60_max 150 -confogl_addcvar ammo_grenadelauncher_max 49 -confogl_addcvar ammo_chainsaw_max 30 +//confogl_addcvar ammo_m60_max 150 +//confogl_addcvar ammo_grenadelauncher_max 49 +//confogl_addcvar ammo_chainsaw_max 30 //confogl_addcvar ammo_molotov_max 1 //confogl_addcvar ammo_pipebomb_max 1 //confogl_addcvar ammo_vomitjar_max 1 @@ -144,7 +144,7 @@ confogl_addcvar ammo_chainsaw_max 30 //confogl_addcvar z_gun_vertical_punch 1 //confogl_addcvar z_gun_horiz_punch 0 //confogl_addcvar z_gun_kick 0 -confogl_addcvar punch_angle_decay_rate 15 +//confogl_addcvar punch_angle_decay_rate 15 //confogl_addcvar survivor_friendly_fire_factor_easy 0.0 //confogl_addcvar survivor_friendly_fire_factor_normal 0.1 confogl_addcvar survivor_friendly_fire_factor_hard 0.1 @@ -152,9 +152,9 @@ confogl_addcvar survivor_friendly_fire_factor_expert 0.1 //confogl_addcvar z_friendly_fire_forgiveness 1 //confogl_addcvar bullet_ff_through_walls 0 //confogl_addcvar z_non_head_damage_factor_easy 2.0 -//confogl_addcvar z_non_head_damage_factor_normal 1.0 +confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 -confogl_addcvar z_non_head_damage_factor_expert 1.0 +//confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 10 @@ -167,7 +167,7 @@ confogl_addcvar z_tank_damage_slow_min_range 32 //confogl_addcvar sv_tracereffects_limit_general 65536 confogl_addcvar melee_range 80 -confogl_addcvar melee_collateral_shove_count 20 +//confogl_addcvar melee_collateral_shove_count 20 //confogl_addcvar melee_combo_reset_time 1.0 confogl_addcvar melee_force_scalar 25 confogl_addcvar melee_force_scalar_combat_character 25 @@ -186,11 +186,11 @@ confogl_addcvar chainsaw_attack_force 10000 //confogl_addcvar grenadelauncher_vel_up 125 //confogl_addcvar grenadelauncher_vel_variance 10 confogl_addcvar grenadelauncher_damage 500 -confogl_addcvar grenadelauncher_radius_stumble 300 +confogl_addcvar grenadelauncher_radius_stumble 400 confogl_addcvar grenadelauncher_radius_kill 200 confogl_addcvar grenadelauncher_force_kill 1000 -confogl_addcvar grenadelauncher_ff_scale 0.1 -confogl_addcvar grenadelauncher_ff_scale_self 0.1 +//confogl_addcvar grenadelauncher_ff_scale 0.1 +//confogl_addcvar grenadelauncher_ff_scale_self 0.1 confogl_addcvar z_tank_grenade_launcher_dmg_scale 3.0 confogl_addcvar z_tank_grenade_damage 1000 confogl_addcvar z_tank_grenade_roll -15 @@ -198,9 +198,9 @@ confogl_addcvar z_tank_grenade_roll -15 //confogl_addcvar z_tank_max_stagger_distance 300 confogl_addcvar z_minigun_spread 4.0 -confogl_addcvar z_minigun_spin_up_speed 20 -confogl_addcvar z_minigun_firing_speed 20 -confogl_addcvar z_minigun_spin_down_speed 10 +//confogl_addcvar z_minigun_spin_up_speed 20 +//confogl_addcvar z_minigun_firing_speed 20 +//confogl_addcvar z_minigun_spin_down_speed 10 confogl_addcvar z_minigun_fire_think_interval 0.0 confogl_addcvar z_minigun_rate_of_fire 3000 confogl_addcvar z_minigun_damage_rate 60000 @@ -215,14 +215,14 @@ confogl_addcvar mounted_gun_rate_of_fire 12 //confogl_addcvar mounted_gun_mount_cooldown_time 0 // Item Cvars -confogl_addcvar ammo_pack_use_duration 1.8 +//confogl_addcvar ammo_pack_use_duration 1.8 confogl_addcvar upgrade_pack_use_duration 1.8 //confogl_addcvar upgradepack_forward_dist 0 //confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar incendiary_ammo_burn_time 5 confogl_addcvar upgrade_explosive_bullet_force 5 confogl_addcvar upgrade_explosive_slug_force 10 -confogl_addcvar upgrade_laser_sight_spread_factor 0.375 +confogl_addcvar upgrade_laser_sight_spread_factor 0.35 //confogl_addcvar inferno_forward_reduction_factor 1.0 //confogl_addcvar inferno_velocity_factor 0.02 //confogl_addcvar inferno_velocity_normal_factor 0.02 @@ -257,10 +257,10 @@ confogl_addcvar pipe_bomb_beep_interval_delta 0.02 confogl_addcvar pipe_bomb_shake_radius 1000 confogl_addcvar pipe_bomb_shake_amplitude 100 confogl_addcvar vomitjar_radius 200 -confogl_addcvar vomitjar_radius_survivors 0 +//confogl_addcvar vomitjar_radius_survivors 0 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_infected_pz 25 -confogl_addcvar vomitjar_duration_survivor 15 +//confogl_addcvar vomitjar_duration_survivor 15 confogl_addcvar z_attack_infected_it_damage 1 confogl_addcvar z_attack_pz_it_damage 50 confogl_addcvar fuel_barrel_health 100 @@ -270,15 +270,15 @@ confogl_addcvar fuel_barrel_screen_shake_radius 1200 confogl_addcvar fuel_barrel_screen_shake_frequency 2.5 confogl_addcvar fuel_barrel_screen_shake_amplitude 50 confogl_addcvar fuel_barrel_screen_shake_duration 1.5 -confogl_addcvar fuel_barrel_flame_instances 8 +//confogl_addcvar fuel_barrel_flame_instances 8 //confogl_addcvar first_aid_kit_max_heal 101 -confogl_addcvar first_aid_heal_percent 0.9 +confogl_addcvar first_aid_heal_percent 0.85 confogl_addcvar first_aid_kit_use_duration 4.666667 //confogl_addcvar defibrillator_use_duration 2.5 //confogl_addcvar defibrillator_return_to_life_time 1 -confogl_addcvar z_survivor_respawn_health 100 -confogl_addcvar survivor_respawn_with_guns 2 +//confogl_addcvar z_survivor_respawn_health 100 +//confogl_addcvar survivor_respawn_with_guns 2 //confogl_addcvar pain_pills_health_threshold 99 confogl_addcvar pain_pills_health_value 60 confogl_addcvar pain_pills_decay_rate 0.2 From 38988499ae0276f28964e4d35968a36891da2da8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:46:18 -0500 Subject: [PATCH 0297/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 313 +++++++++++++++++++++++++++++++++ 1 file changed, 313 insertions(+) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index 9fc92ec1..41870fca 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -7,6 +7,319 @@ // https://github.com/draxios/bizzymod // ======================================================================================= +// Realism Confogl Cvars +confogl_addcvar mp_gamemode Versus +confogl_addcvar z_difficulty Hard +//confogl_addcvar Coop 1 +//confogl_addcvar Deathmatch 1 +//confogl_addcvar sv_maxplayers 32 +//confogl_addcvar sv_visiblemaxplayers 32 +//confogl_addcvar sv_unlockedchapters 64 +confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar sv_disable_glow_survivors 1 +confogl_addcvar sv_disable_glow_faritems 0 +confogl_addcvar sv_force_time_of_day -1 +//confogl_addcvar sv_rescue_disabled 0 +//confogl_addcvar sv_permawipe 0 +//confogl_addcvar sv_bonus_challenge 0 + +// Player Cvars +//confogl_addcvar player_use_radius 100 +//confogl_addcvar player_incap_use_radius 120 +//confogl_addcvar z_use_tolerance 0.8 +//confogl_addcvar z_use_belt_item_tolerance 0.0 +//confogl_addcvar decalfrequency 1.5 +//confogl_addcvar tauntfrequency 0 +//confogl_addcvar intensity_lock -1 +confogl_addcvar intensity_factor 10 +//confogl_addcvar intensity_decay_time 20 +//confogl_addcvar intensity_enemy_death_near_range 250 +//confogl_addcvar director_build_up_min_interval 10 +//confogl_addcvar director_sustain_peak_min_time 5 +//confogl_addcvar director_sustain_peak_max_time 10 +//confogl_addcvar director_relax_min_interval 10 +//confogl_addcvar director_relax_max_interval 20 +//confogl_addcvar director_intensity_threshold 0.1 +//confogl_addcvar director_intensity_relax_threshold 0.1 +//confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 +//confogl_addcvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +//confogl_addcvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +//confogl_addcvar survivor_calm_intensity 0.1 +//confogl_addcvar survivor_calm_no_flashlight 1 +//confogl_addcvar survivor_calm_deploy_delay 5 +//confogl_addcvar survivor_calm_weapon_delay 10 +//confogl_addcvar survivor_calm_damage_delay 10 +//confogl_addcvar survivor_calm_recent_enemy_delay 10 +//confogl_addcvar survivor_fog_vocalize_percent 0.5 +//confogl_addcvar z_reload_chatter_intensity 0.1 +//confogl_addcvar z_reload_chatter_recent_enemy 5 +//confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 +//confogl_addcvar z_vocalize_shot_interval 1 +//confogl_addcvar z_vocalize_burn_min_interval 1 +//confogl_addcvar z_vocalize_burn_max_interval 2 +//confogl_addcvar survivor_give_attract_timeout 30 +//confogl_addcvar shout_min_use_range 500 +//confogl_addcvar shout_max_warn_range 2000 +//confogl_addcvar shout_min_warn_interval 2 +//confogl_addcvar shout_min_special_warn_interval 1 +//confogl_addcvar shout_threat_range 2000 +//confogl_addcvar shout_going_to_die_interval 15 +//confogl_addcvar shout_make_way_interval 3 +//confogl_addcvar rescue_min_dead_time 120 +//confogl_addcvar rescue_spawn_range 4000 +//confogl_addcvar rescue_distance 4000 +//confogl_addcvar rescue_ignore_distance 4000 +//confogl_addcvar rescue_range 2000 +//confogl_addcvar rescue_interval 2 +//confogl_addcvar rescue_yell_delay 0.5 +//confogl_addcvar rescue_yell_interval 10 +//confogl_addcvar z_cough_cloud_radius 150 +//confogl_addcvar z_cough_cloud_initial_cough_delay 0 +//confogl_addcvar z_cough_cloud_expire 6 +//confogl_addcvar ai_LOS_mode 1 +confogl_addcvar ai_talk_idle_enabled 0 +//confogl_addcvar ai_use_visibility_cache 1 +//confogl_addcvar ai_expression_optimization 1 +//confogl_addcvar ai_expression_frametime 0.033333 +//confogl_addcvar ai_post_frame_navigation 1 + +//confogl_addcvar mp_flashlight 1 +//confogl_addcvar mp_footsteps 1 +//confogl_addcvar sv_footstepinterval 0.166667 +//confogl_addcvar mp_feetmaxyawrate 90 +//confogl_addcvar mp_feetyawrate 120 +//confogl_addcvar mp_feetyawrate_max 180 +//confogl_addcvar mp_facefronttime 0.333333 +//confogl_addcvar sv_optimizedmovement 1 +//confogl_addcvar sv_stepsize 18 +//confogl_addcvar smoothstairs 1 +//confogl_addcvar mp_falldamage 0 +//confogl_addcvar mp_freezetime 0 +//confogl_addcvar mp_forcecamera 0 +//confogl_addcvar mp_fadetoblack 0 +//confogl_addcvar spec_freeze_time 0 +//confogl_addcvar spec_freeze_traveltime 0.01 +//confogl_addcvar sv_spectatoridletime 0 +//confogl_addcvar z_spec_nightvision 1 +//confogl_addcvar noclip_fixup 1 +//confogl_addcvar sv_waterdist 0 +//confogl_addcvar sv_rollspeed 450 +//confogl_addcvar sv_rollangle 0.1 +//confogl_addcvar view_offset 0.0 +//confogl_addcvar view_offset_up 0.0 +//confogl_addcvar view_offset_down 0.0 +//confogl_addcvar view_offset_forward 0.0 +//confogl_addcvar still_vel_limit 0 +//confogl_addcvar still_view_accel_limit 1000 +//confogl_addcvar z_anim_idle_speed_max 120 +//confogl_addcvar z_anim_idle_speed_min 60 +//confogl_addcvar z_noise_level_max 150 +//confogl_addcvar z_noise_level_footstep 150 +//confogl_addcvar z_noise_level_vocalize 150 +//confogl_addcvar z_noise_level_fade_rate 50 +//confogl_addcvar z_noise_level_hold_time 0.333333 +//confogl_addcvar z_deafen_radius_one 50 +//confogl_addcvar z_deafen_radius_two 100 +//confogl_addcvar z_deafen_radius_three 150 + +// Movement Cvars +//confogl_addcvar sv_maxvelocity 2000 +//confogl_addcvar sv_maxspeed 1000 +//confogl_addcvar sv_accelerate 5.125 +//confogl_addcvar sv_friction 4.0 +//confogl_addcvar sv_backspeed 1.0 +confogl_addcvar sv_stopspeed 70 +//confogl_addcvar z_forwardspeed 500 +//confogl_addcvar z_sidespeed 500 +//confogl_addcvar z_backspeed 500 +confogl_addcvar z_walk_speed 120 +confogl_addcvar z_crouch_speed 80 +confogl_addcvar sv_gravity 740 +confogl_addcvar sv_airaccelerate 20 +confogl_addcvar sv_bounce 0.2 +//confogl_addcvar fall_speed_safe 550 +//confogl_addcvar fall_speed_fatal 750 +confogl_addcvar z_falling_land_speed 400 +confogl_addcvar z_falling_land_hard_speed 400 +confogl_addcvar z_falling_land_forward_speed 400 +//confogl_addcvar sv_player_stuck_tolerance 3 +confogl_addcvar sv_wateraccelerate 30 +//confogl_addcvar sv_waterfriction 0 +//confogl_addcvar sv_noclipaccelerate 5 +//confogl_addcvar sv_noclipfriction 4 +//confogl_addcvar sv_noclipspeed 3 +//confogl_addcvar sv_noclipduringpause 1 +//confogl_addcvar sv_specaccelerate 5 +//confogl_addcvar sv_specspeed 3 + +// Survivor Cvars +//confogl_addcvar survivor_lean 1 +//confogl_addcvar survivor_push 1 +//confogl_addcvar survivor_speed 220 +//confogl_addcvar survivor_unstoppable_speed 175 +//confogl_addcvar survivor_sprint_multiplier 1.2 +//confogl_addcvar survivor_speed_boost_factor 1.2 +//confogl_addcvar survivor_crouch_speed 75 +//confogl_addcvar survivor_limp_health 40 +confogl_addcvar survivor_limp_walk_speed 100 +confogl_addcvar survivor_fumes_walk_speed 100 +//confogl_addcvar survivor_allow_crawling 0 +//confogl_addcvar survivor_crawl_speed 100 +//confogl_addcvar survivor_max_tug_distance 0 +//confogl_addcvar survivor_max_tug_duration 0 +//confogl_addcvar survivor_drag_type 0 +//confogl_addcvar survivor_drag_continuous_fire 1 +//confogl_addcvar survivor_revive_after_drag 1 +//confogl_addcvar survivor_drag_speed_multiplier 0.75 +//confogl_addcvar survivor_accuracy_upgrade_factor 0.75 +//confogl_addcvar survivor_upgrade_reload_duration 0.75 +//confogl_addcvar survivor_max_lunge_stagger_speed 300 +//confogl_addcvar survivor_max_lunge_stagger_distance 50 +//confogl_addcvar survivor_max_tongue_stagger_distance 200 +//confogl_addcvar survivor_max_tongue_stagger_duration 0.5 + +confogl_addcvar survivor_knockdown_roll -15 +//confogl_addcvar survivor_incap_health 300 +//confogl_addcvar survivor_incap_decay_rate 3 +confogl_addcvar survivor_incapacitated_roll 15 +//confogl_addcvar survivor_incapacitated_eye_height 24 +confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +confogl_addcvar survivor_incapacitated_dizzy_timer 5 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 +confogl_addcvar survivor_incapacitated_cycle_time 0.275 +confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +confogl_addcvar survivor_revive_duration 4.666667 +//confogl_addcvar survivor_revive_health 30 +//confogl_addcvar survivor_max_incapacitated_count 2 +confogl_addcvar survivor_hanging_eye_height 100 +confogl_addcvar survivor_incap_max_fall_damage 250 +//confogl_addcvar z_grab_force 0 +//confogl_addcvar z_grab_ledges_solo 0 +//confogl_addcvar survivor_ledge_grab_health 300 +//confogl_addcvar survivor_ledge_scales_health 1 +//confogl_addcvar survivor_ledge_grab_ground_check_time 1 +//confogl_addcvar survivor_incap_hopeless_decay_rate 3 +//confogl_addcvar survivor_helping_hand_inhibit_duration 0 + +confogl_addcvar z_gun_range 80 +confogl_addcvar z_gun_damage 20 +confogl_addcvar z_gun_force 250 +confogl_addcvar z_gun_physics_force 25 +//confogl_addcvar z_gun_stun_duration 1.0 +confogl_addcvar z_max_stagger_duration 0.8 +confogl_addcvar z_gun_swing_interval 0.666667 +confogl_addcvar z_gun_swing_duration 0.15 +//confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 +//confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 +confogl_addcvar z_gun_swing_vs_min_penalty 6 +confogl_addcvar z_gun_swing_vs_max_penalty 8 +confogl_addcvar z_gun_swing_vs_cooldown 0.75 +confogl_addcvar z_gun_swing_vs_amt_penalty 0.75 +confogl_addcvar z_gun_swing_vs_restore_time 1.0 +confogl_addcvar z_gun_survivor_friend_push 1 +confogl_addcvar z_gun_survivor_shove_dot 1.0 +//confogl_addcvar survivor_team_hit_pitch_min -10 +//confogl_addcvar survivor_team_hit_pitch_max 10 +//confogl_addcvar survivor_team_hit_yaw_min -5 +//confogl_addcvar survivor_team_hit_yaw_max 5 +confogl_addcvar z_shove_friend_speed 220 +//confogl_addcvar survivor_stun_immunity_duration 1 + +// Bot Cvars +//confogl_addcvar sb_skill survivor +confogl_addcvar sb_allow_leading 1 +//confogl_addcvar sb_escort 0 +//confogl_addcvar sb_unstick 1 +//confogl_addcvar sb_flashlight 0 +//confogl_addcvar sb_far_hearing_range 2000 +//confogl_addcvar sb_near_hearing_range 1500 +//confogl_addcvar survivor_vision_range 1000 +//confogl_addcvar survivor_vision_range_obscured 1000 +//confogl_addcvar sb_path_lookahead_range 500 +//confogl_addcvar sb_use_button_range 500 +//confogl_addcvar sb_normal_saccade_speed 1000 +//confogl_addcvar sb_combat_saccade_speed 1000 +//confogl_addcvar sb_separation_danger_max_range 300 +//confogl_addcvar sb_separation_danger_min_range 100 +//confogl_addcvar sb_separation_range 300 +//confogl_addcvar sb_neighbor_range 300 +//confogl_addcvar sb_pushscale 0.0 +//confogl_addcvar sb_follow_stress_factor 1.0 +//confogl_addcvar sb_max_battlestation_range_from_human 300 +//confogl_addcvar sb_battlestation_give_up_range_from_human 100 +//confogl_addcvar sb_battlestation_human_hold_time 1 +//confogl_addcvar sb_max_scavenge_separation 500 +//confogl_addcvar sb_enforce_proximity_range 500 +//confogl_addcvar sb_enforce_proximity_lookat_timeout 1 +//confogl_addcvar sb_locomotion_wait_threshold 0 +//confogl_addcvar sb_debug_apoproach_wait_time 0 +//confogl_addcvar sb_reachable_cache_paranoia 1 +//confogl_addcvar sb_reachability_cache_lifetime 10 +//confogl_addcvar sb_allow_shoot_through_survivors 0 +//confogl_addcvar sb_friendlyfire 0 +//confogl_addcvar survivor_ff_avoidance 1 +//confogl_addcvar survivor_ff_avoidance_pitch 10 +//confogl_addcvar survivor_ff_avoidance_yaw 10 +//confogl_addcvar survivor_ff_tolerance 100 +//confogl_addcvar sb_vomit_blind_time 0 +//confogl_addcvar sb_sidestep_for_horde 1 +//confogl_addcvar sb_hindrance_range 100 +confogl_addcvar sb_max_team_melee_weapons 2 +//confogl_addcvar sb_melee_approach_victim 0 +//confogl_addcvar sb_min_attention_notice_time 0 +//confogl_addcvar sb_min_orphan_time_to_cover 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_normal 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_hard 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_expert 0 +//confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 +//confogl_addcvar sb_revive_friend_distance 200 +//confogl_addcvar sb_temp_health_consider_factor 0.8 +confogl_addcvar sb_toughness_buffer 0 +confogl_addcvar sb_close_checkpoint_door_interval 0.5 +//confogl_addcvar sb_minigun_distance 32 +//confogl_addcvar sb_narrow_corridor_width 64 +//confogl_addcvar sb_rescue_vehicle_loading_range 100 +confogl_addcvar sb_threat_very_far_range 1000 +confogl_addcvar sb_threat_far_range 800 +confogl_addcvar sb_threat_medium_range 600 +confogl_addcvar sb_close_threat_range 400 +confogl_addcvar sb_threat_close_range 200 +confogl_addcvar sb_threat_very_close_range 200 +//confogl_addcvar sb_threat_exposure_walk 2147483647 +//confogl_addcvar sb_threat_exposure_stop 2147483647 +//confogl_addcvar sb_l4d1_survivor_behavior 0 +//confogl_addcvar l4d1_survivor_give_item 0 + +// Next Bot Cvars +//confogl_addcvar nb_update_frequency 0 +//confogl_addcvar nb_update_framelimit 10 +//confogl_addcvar nb_update_maxslide 1 +//confogl_addcvar nb_path_draw_inc 2147483647 +//confogl_addcvar nb_path_segment_influence_radius 2147483647 +//confogl_addcvar nb_goal_look_ahead_range 2147483647 +//confogl_addcvar nb_speed_look_ahead_range 500 +//confogl_addcvar nb_vision_notice_hidden_range 100 +//confogl_addcvar nb_player_move_direct 0 +//confogl_addcvar nb_allow_climbing 1 +//confogl_addcvar nb_allow_gap_jumping 1 +//confogl_addcvar nb_allow_avoiding 1 +//confogl_addcvar nb_avoid 0 +//confogl_addcvar nb_avoid_interval 0 +//confogl_addcvar nb_saccade_speed 1000 +//confogl_addcvar nb_saccade_time 0.1 +//confogl_addcvar nb_head_aim_steady_max_rate 1000 +//confogl_addcvar nb_head_aim_settle_duration 0.1 +//confogl_addcvar nb_yaw_rate 250 +//confogl_addcvar nb_acceleration 500 +//confogl_addcvar nb_friction_forward 1 +//confogl_addcvar nb_friction_sideways 2 +//confogl_addcvar nb_lean_rate 3 +//confogl_addcvar nb_lean_forward_accel 150 +//confogl_addcvar nb_lean_max_angle 30 +//confogl_addcvar nb_gravity 2000 +//confogl_addcvar nb_chase_lead_time 0 +//confogl_addcvar nb_ladder_align_range 150 + // Game Cvars //confogl_addcvar sv_maxplayers 32 //confogl_addcvar sv_visiblemaxplayers 32 From 92388c90a00917030b6fb94927f1295f744b0733 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:47:26 -0500 Subject: [PATCH 0298/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index d3bef8f3..cd195844 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -12,6 +12,17 @@ confogl_addcvar l4d_ready_cfg_name "Pissmod 0.5" confogl_addcvar sm_cfgmotd_title "Pissmod 0.5" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" +// Realism Confogl Cvars +confogl_addcvar mp_gamemode Versus +confogl_addcvar z_difficulty Hard +confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar sv_disable_glow_survivors 1 +confogl_addcvar sv_disable_glow_faritems 0 +confogl_addcvar sv_force_time_of_day -1 +confogl_addcvar z_health 100 +confogl_addcvar z_witch_health 2000 +confogl_addcvar z_head_damage_causes_wounds 1 + // Realism Confogl Cvars confogl_addcvar mp_gamemode Versus confogl_addcvar z_difficulty Hard From 893bee56bf61bf126adea59bdcbb4ecb08d397cc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:48:12 -0500 Subject: [PATCH 0299/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 313 --------------------------------- 1 file changed, 313 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index cd195844..9035516b 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -23,319 +23,6 @@ confogl_addcvar z_health 100 confogl_addcvar z_witch_health 2000 confogl_addcvar z_head_damage_causes_wounds 1 -// Realism Confogl Cvars -confogl_addcvar mp_gamemode Versus -confogl_addcvar z_difficulty Hard -//confogl_addcvar Coop 1 -//confogl_addcvar Deathmatch 1 -//confogl_addcvar sv_maxplayers 32 -//confogl_addcvar sv_visiblemaxplayers 32 -//confogl_addcvar sv_unlockedchapters 64 -confogl_addcvar sv_gameinstructor_disable 1 -confogl_addcvar sv_disable_glow_survivors 1 -confogl_addcvar sv_disable_glow_faritems 0 -confogl_addcvar sv_force_time_of_day -1 -//confogl_addcvar sv_rescue_disabled 0 -//confogl_addcvar sv_permawipe 0 -//confogl_addcvar sv_bonus_challenge 0 - -// Player Cvars -//confogl_addcvar player_use_radius 100 -//confogl_addcvar player_incap_use_radius 120 -//confogl_addcvar z_use_tolerance 0.8 -//confogl_addcvar z_use_belt_item_tolerance 0.0 -//confogl_addcvar decalfrequency 1.5 -//confogl_addcvar tauntfrequency 0 -//confogl_addcvar intensity_lock -1 -confogl_addcvar intensity_factor 10 -//confogl_addcvar intensity_decay_time 20 -//confogl_addcvar intensity_enemy_death_near_range 250 -//confogl_addcvar director_build_up_min_interval 10 -//confogl_addcvar director_sustain_peak_min_time 5 -//confogl_addcvar director_sustain_peak_max_time 10 -//confogl_addcvar director_relax_min_interval 10 -//confogl_addcvar director_relax_max_interval 20 -//confogl_addcvar director_intensity_threshold 0.1 -//confogl_addcvar director_intensity_relax_threshold 0.1 -//confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 -//confogl_addcvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 -//confogl_addcvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 -//confogl_addcvar survivor_calm_intensity 0.1 -//confogl_addcvar survivor_calm_no_flashlight 1 -//confogl_addcvar survivor_calm_deploy_delay 5 -//confogl_addcvar survivor_calm_weapon_delay 10 -//confogl_addcvar survivor_calm_damage_delay 10 -//confogl_addcvar survivor_calm_recent_enemy_delay 10 -//confogl_addcvar survivor_fog_vocalize_percent 0.5 -//confogl_addcvar z_reload_chatter_intensity 0.1 -//confogl_addcvar z_reload_chatter_recent_enemy 5 -//confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 -//confogl_addcvar z_vocalize_shot_interval 1 -//confogl_addcvar z_vocalize_burn_min_interval 1 -//confogl_addcvar z_vocalize_burn_max_interval 2 -//confogl_addcvar survivor_give_attract_timeout 30 -//confogl_addcvar shout_min_use_range 500 -//confogl_addcvar shout_max_warn_range 2000 -//confogl_addcvar shout_min_warn_interval 2 -//confogl_addcvar shout_min_special_warn_interval 1 -//confogl_addcvar shout_threat_range 2000 -//confogl_addcvar shout_going_to_die_interval 15 -//confogl_addcvar shout_make_way_interval 3 -//confogl_addcvar rescue_min_dead_time 120 -//confogl_addcvar rescue_spawn_range 4000 -//confogl_addcvar rescue_distance 4000 -//confogl_addcvar rescue_ignore_distance 4000 -//confogl_addcvar rescue_range 2000 -//confogl_addcvar rescue_interval 2 -//confogl_addcvar rescue_yell_delay 0.5 -//confogl_addcvar rescue_yell_interval 10 -//confogl_addcvar z_cough_cloud_radius 150 -//confogl_addcvar z_cough_cloud_initial_cough_delay 0 -//confogl_addcvar z_cough_cloud_expire 6 -//confogl_addcvar ai_LOS_mode 1 -confogl_addcvar ai_talk_idle_enabled 0 -//confogl_addcvar ai_use_visibility_cache 1 -//confogl_addcvar ai_expression_optimization 1 -//confogl_addcvar ai_expression_frametime 0.033333 -//confogl_addcvar ai_post_frame_navigation 1 - -//confogl_addcvar mp_flashlight 1 -//confogl_addcvar mp_footsteps 1 -//confogl_addcvar sv_footstepinterval 0.166667 -//confogl_addcvar mp_feetmaxyawrate 90 -//confogl_addcvar mp_feetyawrate 120 -//confogl_addcvar mp_feetyawrate_max 180 -//confogl_addcvar mp_facefronttime 0.333333 -//confogl_addcvar sv_optimizedmovement 1 -//confogl_addcvar sv_stepsize 18 -//confogl_addcvar smoothstairs 1 -//confogl_addcvar mp_falldamage 0 -//confogl_addcvar mp_freezetime 0 -//confogl_addcvar mp_forcecamera 0 -//confogl_addcvar mp_fadetoblack 0 -//confogl_addcvar spec_freeze_time 0 -//confogl_addcvar spec_freeze_traveltime 0.01 -//confogl_addcvar sv_spectatoridletime 0 -//confogl_addcvar z_spec_nightvision 1 -//confogl_addcvar noclip_fixup 1 -//confogl_addcvar sv_waterdist 0 -//confogl_addcvar sv_rollspeed 450 -//confogl_addcvar sv_rollangle 0.1 -//confogl_addcvar view_offset 0.0 -//confogl_addcvar view_offset_up 0.0 -//confogl_addcvar view_offset_down 0.0 -//confogl_addcvar view_offset_forward 0.0 -//confogl_addcvar still_vel_limit 0 -//confogl_addcvar still_view_accel_limit 1000 -//confogl_addcvar z_anim_idle_speed_max 120 -//confogl_addcvar z_anim_idle_speed_min 60 -//confogl_addcvar z_noise_level_max 150 -//confogl_addcvar z_noise_level_footstep 150 -//confogl_addcvar z_noise_level_vocalize 150 -//confogl_addcvar z_noise_level_fade_rate 50 -//confogl_addcvar z_noise_level_hold_time 0.333333 -//confogl_addcvar z_deafen_radius_one 50 -//confogl_addcvar z_deafen_radius_two 100 -//confogl_addcvar z_deafen_radius_three 150 - -// Movement Cvars -//confogl_addcvar sv_maxvelocity 2000 -//confogl_addcvar sv_maxspeed 1000 -//confogl_addcvar sv_accelerate 5.125 -//confogl_addcvar sv_friction 4.0 -//confogl_addcvar sv_backspeed 1.0 -confogl_addcvar sv_stopspeed 70 -//confogl_addcvar z_forwardspeed 500 -//confogl_addcvar z_sidespeed 500 -//confogl_addcvar z_backspeed 500 -confogl_addcvar z_walk_speed 120 -confogl_addcvar z_crouch_speed 80 -confogl_addcvar sv_gravity 740 -confogl_addcvar sv_airaccelerate 20 -confogl_addcvar sv_bounce 0.2 -//confogl_addcvar fall_speed_safe 550 -//confogl_addcvar fall_speed_fatal 750 -confogl_addcvar z_falling_land_speed 400 -confogl_addcvar z_falling_land_hard_speed 400 -confogl_addcvar z_falling_land_forward_speed 400 -//confogl_addcvar sv_player_stuck_tolerance 3 -confogl_addcvar sv_wateraccelerate 30 -//confogl_addcvar sv_waterfriction 0 -//confogl_addcvar sv_noclipaccelerate 5 -//confogl_addcvar sv_noclipfriction 4 -//confogl_addcvar sv_noclipspeed 3 -//confogl_addcvar sv_noclipduringpause 1 -//confogl_addcvar sv_specaccelerate 5 -//confogl_addcvar sv_specspeed 3 - -// Survivor Cvars -//confogl_addcvar survivor_lean 1 -//confogl_addcvar survivor_push 1 -//confogl_addcvar survivor_speed 220 -//confogl_addcvar survivor_unstoppable_speed 175 -//confogl_addcvar survivor_sprint_multiplier 1.2 -//confogl_addcvar survivor_speed_boost_factor 1.2 -//confogl_addcvar survivor_crouch_speed 75 -//confogl_addcvar survivor_limp_health 40 -confogl_addcvar survivor_limp_walk_speed 100 -confogl_addcvar survivor_fumes_walk_speed 100 -//confogl_addcvar survivor_allow_crawling 0 -//confogl_addcvar survivor_crawl_speed 100 -//confogl_addcvar survivor_max_tug_distance 0 -//confogl_addcvar survivor_max_tug_duration 0 -//confogl_addcvar survivor_drag_type 0 -//confogl_addcvar survivor_drag_continuous_fire 1 -//confogl_addcvar survivor_revive_after_drag 1 -//confogl_addcvar survivor_drag_speed_multiplier 0.75 -//confogl_addcvar survivor_accuracy_upgrade_factor 0.75 -//confogl_addcvar survivor_upgrade_reload_duration 0.75 -//confogl_addcvar survivor_max_lunge_stagger_speed 300 -//confogl_addcvar survivor_max_lunge_stagger_distance 50 -//confogl_addcvar survivor_max_tongue_stagger_distance 200 -//confogl_addcvar survivor_max_tongue_stagger_duration 0.5 - -confogl_addcvar survivor_knockdown_roll -15 -//confogl_addcvar survivor_incap_health 300 -//confogl_addcvar survivor_incap_decay_rate 3 -confogl_addcvar survivor_incapacitated_roll 15 -//confogl_addcvar survivor_incapacitated_eye_height 24 -confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 -confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 -confogl_addcvar survivor_incapacitated_cycle_time 0.275 -confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 -confogl_addcvar survivor_revive_duration 4.666667 -//confogl_addcvar survivor_revive_health 30 -//confogl_addcvar survivor_max_incapacitated_count 2 -confogl_addcvar survivor_hanging_eye_height 100 -confogl_addcvar survivor_incap_max_fall_damage 250 -//confogl_addcvar z_grab_force 0 -//confogl_addcvar z_grab_ledges_solo 0 -//confogl_addcvar survivor_ledge_grab_health 300 -//confogl_addcvar survivor_ledge_scales_health 1 -//confogl_addcvar survivor_ledge_grab_ground_check_time 1 -//confogl_addcvar survivor_incap_hopeless_decay_rate 3 -//confogl_addcvar survivor_helping_hand_inhibit_duration 0 - -confogl_addcvar z_gun_range 80 -confogl_addcvar z_gun_damage 20 -confogl_addcvar z_gun_force 250 -confogl_addcvar z_gun_physics_force 25 -//confogl_addcvar z_gun_stun_duration 1.0 -confogl_addcvar z_max_stagger_duration 0.8 -confogl_addcvar z_gun_swing_interval 0.666667 -confogl_addcvar z_gun_swing_duration 0.15 -//confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 -//confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 -confogl_addcvar z_gun_swing_vs_min_penalty 6 -confogl_addcvar z_gun_swing_vs_max_penalty 8 -confogl_addcvar z_gun_swing_vs_cooldown 0.75 -confogl_addcvar z_gun_swing_vs_amt_penalty 0.75 -confogl_addcvar z_gun_swing_vs_restore_time 1.0 -confogl_addcvar z_gun_survivor_friend_push 1 -confogl_addcvar z_gun_survivor_shove_dot 1.0 -//confogl_addcvar survivor_team_hit_pitch_min -10 -//confogl_addcvar survivor_team_hit_pitch_max 10 -//confogl_addcvar survivor_team_hit_yaw_min -5 -//confogl_addcvar survivor_team_hit_yaw_max 5 -confogl_addcvar z_shove_friend_speed 220 -//confogl_addcvar survivor_stun_immunity_duration 1 - -// Bot Cvars -//confogl_addcvar sb_skill survivor -confogl_addcvar sb_allow_leading 1 -//confogl_addcvar sb_escort 0 -//confogl_addcvar sb_unstick 1 -//confogl_addcvar sb_flashlight 0 -//confogl_addcvar sb_far_hearing_range 2000 -//confogl_addcvar sb_near_hearing_range 1500 -//confogl_addcvar survivor_vision_range 1000 -//confogl_addcvar survivor_vision_range_obscured 1000 -//confogl_addcvar sb_path_lookahead_range 500 -//confogl_addcvar sb_use_button_range 500 -//confogl_addcvar sb_normal_saccade_speed 1000 -//confogl_addcvar sb_combat_saccade_speed 1000 -//confogl_addcvar sb_separation_danger_max_range 300 -//confogl_addcvar sb_separation_danger_min_range 100 -//confogl_addcvar sb_separation_range 300 -//confogl_addcvar sb_neighbor_range 300 -//confogl_addcvar sb_pushscale 0.0 -//confogl_addcvar sb_follow_stress_factor 1.0 -//confogl_addcvar sb_max_battlestation_range_from_human 300 -//confogl_addcvar sb_battlestation_give_up_range_from_human 100 -//confogl_addcvar sb_battlestation_human_hold_time 1 -//confogl_addcvar sb_max_scavenge_separation 500 -//confogl_addcvar sb_enforce_proximity_range 500 -//confogl_addcvar sb_enforce_proximity_lookat_timeout 1 -//confogl_addcvar sb_locomotion_wait_threshold 0 -//confogl_addcvar sb_debug_apoproach_wait_time 0 -//confogl_addcvar sb_reachable_cache_paranoia 1 -//confogl_addcvar sb_reachability_cache_lifetime 10 -//confogl_addcvar sb_allow_shoot_through_survivors 0 -//confogl_addcvar sb_friendlyfire 0 -//confogl_addcvar survivor_ff_avoidance 1 -//confogl_addcvar survivor_ff_avoidance_pitch 10 -//confogl_addcvar survivor_ff_avoidance_yaw 10 -//confogl_addcvar survivor_ff_tolerance 100 -//confogl_addcvar sb_vomit_blind_time 0 -//confogl_addcvar sb_sidestep_for_horde 1 -//confogl_addcvar sb_hindrance_range 100 -confogl_addcvar sb_max_team_melee_weapons 2 -//confogl_addcvar sb_melee_approach_victim 0 -//confogl_addcvar sb_min_attention_notice_time 0 -//confogl_addcvar sb_min_orphan_time_to_cover 0 -//confogl_addcvar sb_friend_immobilized_reaction_time_normal 0 -//confogl_addcvar sb_friend_immobilized_reaction_time_hard 0 -//confogl_addcvar sb_friend_immobilized_reaction_time_expert 0 -//confogl_addcvar sb_friend_immobilized_reaction_time_vs 0 -//confogl_addcvar sb_revive_friend_distance 200 -//confogl_addcvar sb_temp_health_consider_factor 0.8 -confogl_addcvar sb_toughness_buffer 0 -confogl_addcvar sb_close_checkpoint_door_interval 0.5 -//confogl_addcvar sb_minigun_distance 32 -//confogl_addcvar sb_narrow_corridor_width 64 -//confogl_addcvar sb_rescue_vehicle_loading_range 100 -confogl_addcvar sb_threat_very_far_range 1000 -confogl_addcvar sb_threat_far_range 800 -confogl_addcvar sb_threat_medium_range 600 -confogl_addcvar sb_close_threat_range 400 -confogl_addcvar sb_threat_close_range 200 -confogl_addcvar sb_threat_very_close_range 200 -//confogl_addcvar sb_threat_exposure_walk 2147483647 -//confogl_addcvar sb_threat_exposure_stop 2147483647 -//confogl_addcvar sb_l4d1_survivor_behavior 0 -//confogl_addcvar l4d1_survivor_give_item 0 - -// Next Bot Cvars -//confogl_addcvar nb_update_frequency 0 -//confogl_addcvar nb_update_framelimit 10 -//confogl_addcvar nb_update_maxslide 1 -//confogl_addcvar nb_path_draw_inc 2147483647 -//confogl_addcvar nb_path_segment_influence_radius 2147483647 -//confogl_addcvar nb_goal_look_ahead_range 2147483647 -//confogl_addcvar nb_speed_look_ahead_range 500 -//confogl_addcvar nb_vision_notice_hidden_range 100 -//confogl_addcvar nb_player_move_direct 0 -//confogl_addcvar nb_allow_climbing 1 -//confogl_addcvar nb_allow_gap_jumping 1 -//confogl_addcvar nb_allow_avoiding 1 -//confogl_addcvar nb_avoid 0 -//confogl_addcvar nb_avoid_interval 0 -//confogl_addcvar nb_saccade_speed 1000 -//confogl_addcvar nb_saccade_time 0.1 -//confogl_addcvar nb_head_aim_steady_max_rate 1000 -//confogl_addcvar nb_head_aim_settle_duration 0.1 -//confogl_addcvar nb_yaw_rate 250 -//confogl_addcvar nb_acceleration 500 -//confogl_addcvar nb_friction_forward 1 -//confogl_addcvar nb_friction_sideways 2 -//confogl_addcvar nb_lean_rate 3 -//confogl_addcvar nb_lean_forward_accel 150 -//confogl_addcvar nb_lean_max_angle 30 -//confogl_addcvar nb_gravity 2000 -//confogl_addcvar nb_chase_lead_time 0 -//confogl_addcvar nb_ladder_align_range 128 - // Pissmod 4v4 Cvars //confogl_addcvar z_chance 100 //confogl_addcvar z_finale_chance 100 From 2169b66cc03f8222605a9e8b64251adb50635aeb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:49:13 -0500 Subject: [PATCH 0300/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 163 --------------------------------- 1 file changed, 163 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 9035516b..57b17444 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -503,169 +503,6 @@ confogl_addcvar tank_stuck_time_suicide 600 confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 confogl_addcvar tank_stuck_visibility_tolerance_suicide 600 -//Extreme Blood, Violence, Gore, Carnage, & More -//confogl_addcvar mp_ik 1 -//confogl_addcvar skill 3 -//confogl_addcvar sk_player_head 3 -//confogl_addcvar sk_player_chest 2 -//confogl_addcvar sk_player_stomach 2 -//confogl_addcvar sk_player_arm 1 -//confogl_addcvar sk_player_leg 1 -//confogl_addcvar sk_autoaim_mode 1 -//confogl_addcvar player_old_armor 1 -//confogl_addcvar old_radiusdamage 0.0 -//confogl_addcvar survivor_model_selection -1 -confogl_addcvar sv_infected_scale_min 1.025 -confogl_addcvar sv_infected_scale_max 1.025 -//confogl_addcvar sv_pvsskipanimation 1 -//confogl_addcvar z_forcezombiemodel 0 -//confogl_addcvar z_forcezombiemodelname "common_male01" -//confogl_addcvar z_population c1streets -//confogl_addcvar z_randombodygroups 1 -//confogl_addcvar z_randomskins 1 -//confogl_addcvar z_expressions 1 -//confogl_addcvar mp_allowNPCs 1 -//confogl_addcvar npc_vphysics 1 -//confogl_addcvar npc_height_adjust 10 -//confogl_addcvar r_drawentities 0 -//confogl_addcvar r_drawbrushmodels 0 -//confogl_addcvar r_eyes 1 -//confogl_addcvar r_teeth 1 -//confogl_addcvar r_skin 1 -//confogl_addcvar r_flex 0 -//confogl_addcvar flex_talk 0 -//confogl_addcvar flex_expression "" -//confogl_addcvar r_hwmorph 0 -//confogl_addcvar mat_morphstats 1 -//confogl_addcvar morph_path 8 -//confogl_addcvar fish_dormant 1 -//confogl_addcvar sv_zoo_model_filter "" -//confogl_addcvar sv_zoo_spacing 64 -//confogl_addcvar sv_zoo_spacing_rows 128 -//confogl_addcvar sv_zoo_spacing_wrap 96 -//confogl_addcvar sv_zoo_wrap_skin 1 -//confogl_addcvar sv_zoo_tint_loop 1 -//confogl_addcvar sv_zoo_tint_clr "255 255 255 255" -confogl_addcvar violence_hblood 2 -confogl_addcvar violence_hgibs 2 -confogl_addcvar violence_ablood 2 -confogl_addcvar violence_agibs 2 -//confogl_addcvar sv_turbophysics 1 -//confogl_addcvar sv_turbophysics_shadow 0 -//confogl_addcvar cl_simdbones 1 -//confogl_addcvar cl_use_simd_bones 1 -//confogl_addcvar phys_enable_experimental_optimizations 1 -//confogl_addcvar phys_enable_simd_optimizations 1 -//confogl_addcvar phys_impactforcescale 1.0 -//confogl_addcvar phys_upimpactforcescale 0.5 -//confogl_addcvar phys_shoot_torque 1000000 -//confogl_addcvar z_skip_wounds 0 -confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_splatterdistance 200 -confogl_addcvar z_tank_has_special_blood 1 -confogl_addcvar z_minigun_atomize 1 -//confogl_addcvar z_vomit 1 -//confogl_addcvar z_bbq_min 0 -//confogl_addcvar z_bbq_rate 0.01 -//confogl_addcvar z_burn_rate 0.1 -//confogl_addcvar z_burn_max 1.0 -confogl_addcvar phys_explosion_force 5.0 -confogl_addcvar z_gib_force_factor 10.0 -confogl_addcvar z_gib_explosion_force_factor 0.5 -confogl_addcvar z_fatal_blast_min_ragdolls 4 -confogl_addcvar z_fatal_blast_max_ragdolls 40 -confogl_addcvar z_fatal_blast_incineration_probability 50 -confogl_addcvar ai_force_serverside_ragdoll 1 -confogl_addcvar phys_ragdoll_force_magnitude 0.5 -//confogl_addcvar ragdoll_collide 0 -//confogl_addcvar ragdoll_self_collision 0 -//confogl_addcvar ragdoll_slowdown 1 -confogl_addcvar ragdoll_slowdown_time 3 -confogl_addcvar ragdoll_sleepaftertime 3 -confogl_addcvar ragdoll_force_to_sleep_time 4 -//confogl_addcvar ragdoll_door_uncollide_time 1.0 -//confogl_addcvar collision_shake_amp 0.0 -//confogl_addcvar collision_shake_freq 0.0 -//confogl_addcvar collision_shake_time 0.0 -//confogl_addcvar g_ragdoll_max_fps 60 -//confogl_addcvar g_ragdoll_min_fps 30 -confogl_addcvar z_ragdoll_discard_range 65536 -//confogl_addcvar sv_ragdoll_maxcount 65536 -//confogl_addcvar sv_ragdoll_maxcount_generic 65536 -//confogl_addcvar sv_ragdoll_maxcount_gib 65536 -//confogl_addcvar sv_ragdoll_maxcount_special 65536 -//confogl_addcvar sv_ragdoll_maxcount_boss 65536 -//confogl_addcvar sv_ragdoll_maxcount_survivor 65536 -//confogl_addcvar sv__ragdoll_max_remove_per_frame 1 - -// Physics Cvars -//confogl_addcvar phys2_enable 0 -//confogl_addcvar PhysPMC 1 -//confogl_addcvar physx_valve_dll 1 -//confogl_addcvar phys_timescale 1.0 -confogl_addcvar phys_pushscale 1.125 -//confogl_addcvar sv_pushaway_clientside 2 -//confogl_addcvar sv_pushaway_clientside_size 10 -//confogl_addcvar sv_pushaway_min_player_speed 70 -//confogl_addcvar sv_pushaway_min_force 500 -//confogl_addcvar sv_pushaway_max_force 5000 -//confogl_addcvar sv_pushaway_force 200000 -//confogl_addcvar sv_pushaway_max_player_force 10000 -//confogl_addcvar sv_pushaway_player_force 100000 -//confogl_addcvar sv_player_max_separation_force 1000 -//confogl_addcvar pipeline_static_props 1 -confogl_addcvar prop_active_gib_limit 2147483647 -confogl_addcvar prop_active_gib_max_fade_time 2147483647 -//confogl_addcvar func_breakdmg_bullet 1.0 -//confogl_addcvar func_breakdmg_club 2.0 -//confogl_addcvar func_breakdmg_explosive 1.5 -//confogl_addcvar func_break_reduction_factor 1.0 -//confogl_addcvar func_break_max_pieces 30 -//confogl_addcvar props_break_max_pieces -1 -//confogl_addcvar props_break_max_pieces_perframe -1 -confogl_addcvar z_breakable_damage 50 -confogl_addcvar z_door_pound_damage 500 -confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_charge_prop_damage 100 -confogl_addcvar z_charger_max_prop_force 10000 -confogl_addcvar car_alarm_distance 850 -confogl_addcvar car_alarm_chirp_distance 400 -confogl_addcvar car_alarm_duration 10 -confogl_addcvar car_alarm_chirp_interval 2 -confogl_addcvar car_alarm_chirp_duration 1 -//confogl_addcvar tick_door_speed 1.0 -//confogl_addcvar z_door_reopen_interval 0.25 -//confogl_addcvar z_door_retry_interval 0.5 -//confogl_addcvar sv_prop_door_max_close_attempts 1 -//confogl_addcvar sv_doors_push_players 1 -//confogl_addcvar ladder_autocenter 0 -//confogl_addcvar ladder_horizon -0.25 -//confogl_addcvar ladder_console_controls 0 -//confogl_addcvar z_min_ladder_mount_dot 0.25 -//confogl_addcvar elevator_movedelay 0 -//confogl_addcvar hack_elevator_z_offset 12 -confogl_addcvar player_throwforce 2500 -//confogl_addcvar gascan_throw_force 50 -confogl_addcvar gascan_spit_time 2.8 -confogl_addcvar gascan_use_range 80 -//confogl_addcvar gascan_use_tolerance 0.1 -confogl_addcvar gas_can_use_duration 1.9 -confogl_addcvar cola_bottles_use_range 100 -//confogl_addcvar cola_bottles_use_tolerance 0.1 -confogl_addcvar cola_bottles_use_duration 1.5 -confogl_addcvar action_progress_reset_interval 2 -//confogl_addcvar fire_growthrate 1.0 -//confogl_addcvar fire_heatscale 1.0 -//confogl_addcvar fire_incomingheatscale 0.1 -//confogl_addcvar fire_dmgbase 1 -//confogl_addcvar fire_dmgscale 0.1 -//confogl_addcvar fire_dmginterval 1 -//confogl_addcvar fire_absorbrate 2 -//confogl_addcvar fire_extabsorb 10 -//confogl_addcvar fire_extscale 10 -//confogl_addcvar fire_maxabsorb 20 -//confogl_addcvar sv_vehicle_autoaim_scale 1.0 - //Stats comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" confogl_addcvar l4d_stats_announceplayerjoined "1" From 6a5f372681fab17d296a729924c8fa626b889f1d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:49:46 -0500 Subject: [PATCH 0301/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 167 ++++++++++++++++++++++++++++++++- 1 file changed, 165 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index 41870fca..b3daa73f 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -320,6 +320,169 @@ confogl_addcvar sb_threat_very_close_range 200 //confogl_addcvar nb_chase_lead_time 0 //confogl_addcvar nb_ladder_align_range 150 +//Extreme Blood, Violence, Gore, Carnage, & More +//confogl_addcvar mp_ik 1 +//confogl_addcvar skill 3 +//confogl_addcvar sk_player_head 3 +//confogl_addcvar sk_player_chest 2 +//confogl_addcvar sk_player_stomach 2 +//confogl_addcvar sk_player_arm 1 +//confogl_addcvar sk_player_leg 1 +//confogl_addcvar sk_autoaim_mode 1 +//confogl_addcvar player_old_armor 1 +//confogl_addcvar old_radiusdamage 0.0 +//confogl_addcvar survivor_model_selection -1 +confogl_addcvar sv_infected_scale_min 1.025 +confogl_addcvar sv_infected_scale_max 1.025 +//confogl_addcvar sv_pvsskipanimation 1 +//confogl_addcvar z_forcezombiemodel 0 +//confogl_addcvar z_forcezombiemodelname "common_male01" +//confogl_addcvar z_population c1streets +//confogl_addcvar z_randombodygroups 1 +//confogl_addcvar z_randomskins 1 +//confogl_addcvar z_expressions 1 +//confogl_addcvar mp_allowNPCs 1 +//confogl_addcvar npc_vphysics 1 +//confogl_addcvar npc_height_adjust 10 +//confogl_addcvar r_drawentities 0 +//confogl_addcvar r_drawbrushmodels 0 +//confogl_addcvar r_eyes 1 +//confogl_addcvar r_teeth 1 +//confogl_addcvar r_skin 1 +//confogl_addcvar r_flex 0 +//confogl_addcvar flex_talk 0 +//confogl_addcvar flex_expression "" +//confogl_addcvar r_hwmorph 0 +//confogl_addcvar mat_morphstats 1 +//confogl_addcvar morph_path 8 +//confogl_addcvar fish_dormant 1 +//confogl_addcvar sv_zoo_model_filter "" +//confogl_addcvar sv_zoo_spacing 64 +//confogl_addcvar sv_zoo_spacing_rows 128 +//confogl_addcvar sv_zoo_spacing_wrap 96 +//confogl_addcvar sv_zoo_wrap_skin 1 +//confogl_addcvar sv_zoo_tint_loop 1 +//confogl_addcvar sv_zoo_tint_clr "255 255 255 255" +confogl_addcvar violence_hblood 2 +confogl_addcvar violence_hgibs 2 +confogl_addcvar violence_ablood 2 +confogl_addcvar violence_agibs 2 +//confogl_addcvar sv_turbophysics 1 +//confogl_addcvar sv_turbophysics_shadow 0 +//confogl_addcvar cl_simdbones 1 +//confogl_addcvar cl_use_simd_bones 1 +//confogl_addcvar phys_enable_experimental_optimizations 1 +//confogl_addcvar phys_enable_simd_optimizations 1 +//confogl_addcvar phys_impactforcescale 1.0 +//confogl_addcvar phys_upimpactforcescale 0.5 +//confogl_addcvar phys_shoot_torque 1000000 +//confogl_addcvar z_skip_wounds 0 +confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_splatterdistance 200 +confogl_addcvar z_tank_has_special_blood 1 +confogl_addcvar z_minigun_atomize 1 +//confogl_addcvar z_vomit 1 +//confogl_addcvar z_bbq_min 0 +//confogl_addcvar z_bbq_rate 0.01 +//confogl_addcvar z_burn_rate 0.1 +//confogl_addcvar z_burn_max 1.0 +confogl_addcvar phys_explosion_force 5.0 +confogl_addcvar z_gib_force_factor 10.0 +confogl_addcvar z_gib_explosion_force_factor 0.5 +confogl_addcvar z_fatal_blast_min_ragdolls 4 +confogl_addcvar z_fatal_blast_max_ragdolls 40 +confogl_addcvar z_fatal_blast_incineration_probability 50 +confogl_addcvar ai_force_serverside_ragdoll 1 +confogl_addcvar phys_ragdoll_force_magnitude 0.5 +//confogl_addcvar ragdoll_collide 0 +//confogl_addcvar ragdoll_self_collision 0 +//confogl_addcvar ragdoll_slowdown 1 +confogl_addcvar ragdoll_slowdown_time 3 +confogl_addcvar ragdoll_sleepaftertime 3 +confogl_addcvar ragdoll_force_to_sleep_time 4 +//confogl_addcvar ragdoll_door_uncollide_time 1.0 +//confogl_addcvar collision_shake_amp 0.0 +//confogl_addcvar collision_shake_freq 0.0 +//confogl_addcvar collision_shake_time 0.0 +//confogl_addcvar g_ragdoll_max_fps 60 +//confogl_addcvar g_ragdoll_min_fps 30 +confogl_addcvar z_ragdoll_discard_range 65536 +//confogl_addcvar sv_ragdoll_maxcount 65536 +//confogl_addcvar sv_ragdoll_maxcount_generic 65536 +//confogl_addcvar sv_ragdoll_maxcount_gib 65536 +//confogl_addcvar sv_ragdoll_maxcount_special 65536 +//confogl_addcvar sv_ragdoll_maxcount_boss 65536 +//confogl_addcvar sv_ragdoll_maxcount_survivor 65536 +//confogl_addcvar sv__ragdoll_max_remove_per_frame 1 + +// Physics Cvars +//confogl_addcvar phys2_enable 0 +//confogl_addcvar PhysPMC 1 +//confogl_addcvar physx_valve_dll 1 +//confogl_addcvar phys_timescale 1.0 +confogl_addcvar phys_pushscale 1.125 +//confogl_addcvar sv_pushaway_clientside 2 +//confogl_addcvar sv_pushaway_clientside_size 10 +//confogl_addcvar sv_pushaway_min_player_speed 70 +//confogl_addcvar sv_pushaway_min_force 500 +//confogl_addcvar sv_pushaway_max_force 5000 +//confogl_addcvar sv_pushaway_force 200000 +//confogl_addcvar sv_pushaway_max_player_force 10000 +//confogl_addcvar sv_pushaway_player_force 100000 +//confogl_addcvar sv_player_max_separation_force 1000 +//confogl_addcvar pipeline_static_props 1 +confogl_addcvar prop_active_gib_limit 2147483647 +confogl_addcvar prop_active_gib_max_fade_time 2147483647 +//confogl_addcvar func_breakdmg_bullet 1.0 +//confogl_addcvar func_breakdmg_club 2.0 +//confogl_addcvar func_breakdmg_explosive 1.5 +//confogl_addcvar func_break_reduction_factor 1.0 +//confogl_addcvar func_break_max_pieces 30 +//confogl_addcvar props_break_max_pieces -1 +//confogl_addcvar props_break_max_pieces_perframe -1 +confogl_addcvar z_breakable_damage 50 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_charge_prop_damage 100 +confogl_addcvar z_charger_max_prop_force 10000 +confogl_addcvar car_alarm_distance 850 +confogl_addcvar car_alarm_chirp_distance 400 +confogl_addcvar car_alarm_duration 10 +confogl_addcvar car_alarm_chirp_interval 2 +confogl_addcvar car_alarm_chirp_duration 1 +//confogl_addcvar tick_door_speed 1.0 +//confogl_addcvar z_door_reopen_interval 0.25 +//confogl_addcvar z_door_retry_interval 0.5 +//confogl_addcvar sv_prop_door_max_close_attempts 1 +//confogl_addcvar sv_doors_push_players 1 +//confogl_addcvar ladder_autocenter 0 +//confogl_addcvar ladder_horizon -0.25 +//confogl_addcvar ladder_console_controls 0 +//confogl_addcvar z_min_ladder_mount_dot 0.25 +//confogl_addcvar elevator_movedelay 0 +//confogl_addcvar hack_elevator_z_offset 12 +confogl_addcvar player_throwforce 2500 +//confogl_addcvar gascan_throw_force 50 +confogl_addcvar gascan_spit_time 2.8 +confogl_addcvar gascan_use_range 80 +//confogl_addcvar gascan_use_tolerance 0.1 +confogl_addcvar gas_can_use_duration 1.9 +confogl_addcvar cola_bottles_use_range 100 +//confogl_addcvar cola_bottles_use_tolerance 0.1 +confogl_addcvar cola_bottles_use_duration 1.5 +confogl_addcvar action_progress_reset_interval 2 +//confogl_addcvar fire_growthrate 1.0 +//confogl_addcvar fire_heatscale 1.0 +//confogl_addcvar fire_incomingheatscale 0.1 +//confogl_addcvar fire_dmgbase 1 +//confogl_addcvar fire_dmgscale 0.1 +//confogl_addcvar fire_dmginterval 1 +//confogl_addcvar fire_absorbrate 2 +//confogl_addcvar fire_extabsorb 10 +//confogl_addcvar fire_extscale 10 +//confogl_addcvar fire_maxabsorb 20 +//confogl_addcvar sv_vehicle_autoaim_scale 1.0 + // Game Cvars //confogl_addcvar sv_maxplayers 32 //confogl_addcvar sv_visiblemaxplayers 32 @@ -332,8 +495,8 @@ confogl_addcvar sb_threat_very_close_range 200 //confogl_addcvar director_min_start_players 1 //confogl_addcvar sv_parallel_packentities 2 //confogl_addcvar sv_parallel_sendsnapshot 2 -//confogl_addcvar sv_multiplayer_maxtempentities 48 -//confogl_addcvar sv_multiplayer_sounds 48 +//confogl_addcvar sv_multiplayer_maxtempentities 64 +//confogl_addcvar sv_multiplayer_sounds 64 //confogl_addcvar mp_allowspectators 1 //confogl_addcvar spec_filter any confogl_addcvar spec_filter_survivors survivor From e5862282eeedf7e8fb8475f07a27c8f49eecc470 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:52:32 -0500 Subject: [PATCH 0302/2978] Update confogl_plugins.cfg --- cfg/cfgogl/numbersmod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl_plugins.cfg b/cfg/cfgogl/numbersmod/confogl_plugins.cfg index f62800b7..36552991 100644 --- a/cfg/cfgogl/numbersmod/confogl_plugins.cfg +++ b/cfg/cfgogl/numbersmod/confogl_plugins.cfg @@ -20,7 +20,7 @@ sm plugins load optional/l4d2_skill_detect.smx sm plugins load optional/witch_and_tankifier.smx sm plugins load optional/l4d2_slowdown_control.smx sm plugins load optional/l4d_tank_painfade.smx -//sm plugins load optional/l4d2_reload_fix.smx +sm plugins load optional/l4d2_reload_fix.smx sm plugins load optional/l4d_witch_damage_announce.smx sm plugins load optional/survivor_mvp.smx sm plugins load optional/autopause.smx From 84e16131579d219ea480b1e8b62dd0c485403a41 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:54:04 -0500 Subject: [PATCH 0303/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 56ba82cd..380a7657 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -114,8 +114,8 @@ confogl_addcvar vs_tank_rock_damage 24 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_min_range 16 -confogl_addcvar z_tank_damage_slow_max_range 16 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 0 @@ -264,7 +264,8 @@ sm_weapon autoshotgun range 8192 sm_weapon shotgun_spas range 8192 sm_weapon hunting_rifle range 8192 sm_weapon sniper_military range 8192 -sm_weapon sniper_military range 8192 +sm_weapon sniper_awp range 8192 +sm_weapon sniper_scout range 8192 sm_weapon rifle_m60 range 8192 sm_weapon grenade_launcher range 8192 sm_weapon minigun range 8192 From 028f98efbb1ff461d391e29710ff68458c516833 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:55:18 -0500 Subject: [PATCH 0304/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 3a21878f..0faced00 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -59,7 +59,7 @@ confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 //confogl_addcvar l4d2_slowdown_water_tank 0 //confogl_addcvar l4d2_slowdown_water_survivors -1 -//confogl_addcvar l4d2_slowdown_water_survivors_during_tank 220 +//confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 // [l4d2_pickup.smx] confogl_addcvar l4d2_usecount 8 From 08b58a267ffb5b684182fd93f840e6f75764ba3d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:55:47 -0500 Subject: [PATCH 0305/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 0faced00..ae415d00 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -61,6 +61,16 @@ confogl_addcvar l4d2_slowdown_gunfire_tank 0 //confogl_addcvar l4d2_slowdown_water_survivors -1 //confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 +// [l4d2_tank_props_glow.smx] +confogl_addcvar l4d_tank_props_glow 1 +confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 +confogl_addcvar l4d2_tank_prop_glow_range_min 0 +confogl_addcvar l4d2_tank_prop_glow_only 0 +confogl_addcvar l4d2_tank_prop_glow_spectators 1 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 +confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" + // [l4d2_pickup.smx] confogl_addcvar l4d2_usecount 8 confogl_addcvar pickup_switch_flags 2 From 766290c18fe04b60d0ac079d40fe9b5e81c3c806 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 16:58:31 -0500 Subject: [PATCH 0306/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index ae415d00..337d5ec6 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -205,15 +205,17 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" /////////////////// // Static Tank maps / flow Tank disabled -static_tank_map c11m5_runway -static_tank_map c8m5_rooftop static_tank_map c1m4_atrium static_tank_map c4m5_milltown_escape static_tank_map c5m5_bridge +static_tank_map c6m3_port static_tank_map c7m1_docks static_tank_map c7m3_port +static_tank_map c8m5_rooftop static_tank_map c9m2_alleys +static_tank_map c11m5_runway static_tank_map c13m2_southpinestream +static_tank_map c13m14_cutthroatcreek static_tank_map l4d2_darkblood04_extraction static_tank_map x1m5_salvation static_tank_map uf4_airfield From 02eb8ee2bd6a41628b4256e1cc4fd5b8c33701f8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 18:52:00 -0500 Subject: [PATCH 0307/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index dc0d6afa..aaa201b3 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -9,14 +9,14 @@ // - // Default: "5" // Minimum: "0" -lilac_aimbot "10" +lilac_aimbot "1" // Detect Autoshoot. // - // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_aimbot_autoshoot "0" +lilac_aimbot_autoshoot "1" // Detect Aimlock. // 0 = Disabled. @@ -25,7 +25,7 @@ lilac_aimbot_autoshoot "0" // - // Default: "10" // Minimum: "0" -lilac_aimlock "10" +lilac_aimlock "1" // Only process at most 5 suspicious players for aimlock. // DO NOT DISABLE THIS UNLESS YOUR SERVER CAN HANDLE IT! @@ -50,7 +50,7 @@ lilac_angles "0" // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_angles_patch "1" +lilac_angles_patch "0" // CS:GO Only, detect Anti-Duck-Delay/FastDuck. // -1 = Log only. @@ -107,7 +107,7 @@ lilac_ban_language "0" // - // Default: "0" // Minimum: "0" -lilac_ban_length "0" +lilac_ban_length "1" // Bhop detection mode (Negative values = log-only). // 0 = Disabled. @@ -120,7 +120,7 @@ lilac_ban_length "0" // Default: "5" // Minimum: "-6" // Maximum: "6" -lilac_bhop "0" +lilac_bhop "-1" // Detect Chat-Clear. // -1 = Log only. From fab66c2c727e835cf5ed0fa6416942e165cebe63 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 18:52:54 -0500 Subject: [PATCH 0308/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index c19c83ec..74e73690 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -77,7 +77,7 @@ l4d_gear_transfer_timer_grab "0.5" // Default: "15" // Minimum: "1" // Maximum: "120" -l4d_gear_transfer_traces "30" +l4d_gear_transfer_traces "120" // Which type can bots auto give. 0=Off. 1=Adrenaline, 2=Pain Pills, 3=Molotov, 4=Pipe Bomb, 5=Vomit Jar, 6=First Aid, 7=Explosive Rounds, 8=Incendiary Rounds, 9=Defibrillator. Any string combination. // - From 49247b315338b8e0507a141c455e832108f62bdf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 18:54:21 -0500 Subject: [PATCH 0309/2978] Update l4d2_boss_spawn.cfg --- cfg/sourcemod/l4d2_boss_spawn.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/l4d2_boss_spawn.cfg b/cfg/sourcemod/l4d2_boss_spawn.cfg index 85c36ed0..d125f1ae 100644 --- a/cfg/sourcemod/l4d2_boss_spawn.cfg +++ b/cfg/sourcemod/l4d2_boss_spawn.cfg @@ -7,7 +7,7 @@ // Default: "1" // Minimum: "0" // Maximum: "1" -boss_spawn "0" +boss_spawn "1" // 0:Checking any Tanks spawned on map, 1:Checking only boss spawn Tanks // - @@ -92,7 +92,7 @@ boss_spawn_total_tanks "1" // Set max random value total Tanks on map, 0:Disable Random value // - // Default: "3" -boss_spawn_total_tanks_rng "0" +boss_spawn_total_tanks_rng "1" // Set total Witches to spawn on map // - From dc1ff57ab3fe882f08329275815f0450601c1318 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 18:57:07 -0500 Subject: [PATCH 0310/2978] Update l4d2_boss_spawn.cfg --- cfg/sourcemod/l4d2_boss_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d2_boss_spawn.cfg b/cfg/sourcemod/l4d2_boss_spawn.cfg index d125f1ae..8d684351 100644 --- a/cfg/sourcemod/l4d2_boss_spawn.cfg +++ b/cfg/sourcemod/l4d2_boss_spawn.cfg @@ -7,7 +7,7 @@ // Default: "1" // Minimum: "0" // Maximum: "1" -boss_spawn "1" +boss_spawn "0" // 0:Checking any Tanks spawned on map, 1:Checking only boss spawn Tanks // - From 0a8ca229f8bf407843ee7dfe1e05b20a6c57d947 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:37:36 -0500 Subject: [PATCH 0311/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 2d3d20d2..3e06e4b0 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -81,14 +81,15 @@ confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 //Mean witches +confogl_addcvar sv_force_time_of_day -1 confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.4 confogl_addcvar z_witch_relax_rate 0.1 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 -confogl_addcvar z_witch_threat_hostile_range 900 -confogl_addcvar z_witch_threat_normal_range 600 +confogl_addcvar z_witch_threat_hostile_range 800 +confogl_addcvar z_witch_threat_normal_range 500 confogl_addcvar z_witch_personal_space 200 confogl_addcvar z_witch_berserk_range 300 confogl_addcvar z_witch_damage 100 From e1ccd162ee6d709abfca58dda818b60d63b2eb72 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:40:11 -0500 Subject: [PATCH 0312/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 0afbcabc..0ea52e44 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -223,7 +223,7 @@ confogl_addcvar z_vomit_velocity 1750 confogl_addcvar z_exploding_splat 0 confogl_addcvar smoker_tongue_delay 0 confogl_addcvar smoker_escape_range 32768 -confogl_addcvar z_hunter_ground_normal 0.15 +confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 32768 From 1508b0705df79f0070fd3d50a736d0b1345b55ae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:41:45 -0500 Subject: [PATCH 0313/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 57b17444..00e97538 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -523,7 +523,7 @@ confogl_addcvar l4d_stats_fincap "0" confogl_addcvar l4d_stats_ffire "1" // Pissmod Shared Cvars -exec cfgogl/pissmod/shared_cvars.cfg +wait 1000;exec cfgogl/pissmod/shared_cvars.cfg // Config Cvars -exec cfgogl/pissmod/pissmod.cfg +wait 2000;exec cfgogl/pissmod/pissmod.cfg From b53201a7606640faf1992078e27828fcd8f5941e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:50:54 -0500 Subject: [PATCH 0314/2978] Update server1.cfg --- cfg/server1.cfg | 1508 ++++++++++++++++++++++++----------------------- 1 file changed, 755 insertions(+), 753 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a4776fda..51945d6b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -96,6 +96,7 @@ sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 +sm_cvar sv_maxclientframes 2147483647 // [Networking, Rates] // - Rates are not forced on clients, for 90 Tick. @@ -103,772 +104,773 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 300;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 300;sm_cvar sv_maxclientframes 1000 // Maximum number of client frames. -wait 300;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 300;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 300;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 300;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 300;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -wait 300;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 300;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 300;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 300;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 300;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 300;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 300;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 300;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 300;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 300;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 300;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 300;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 300;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 300;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 300;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 300;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 300;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 300;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 300;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 300;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 300;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 300;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 300;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 300;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 300;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 300;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 300;sm_cvar view_offset 0.0 // Screen view offset. -wait 300;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 300;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 300;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 300;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 300;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 300;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 300;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 300;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 300;sm_cvar datacachesize 512 // Size of servers data cache in MB. -wait 300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 300;sm_cvar sv_stats 0 // Dont need stats. -wait 300;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 300;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 300;sm_cvar snd_gain 1.0 // Sound gain level. -wait 300;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 300;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 300;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 300;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 300;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 300;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 300;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 300;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 300;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 300;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 300;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 300;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 300;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 300;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 200;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 200;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 200;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 200;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 200;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 200;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 200;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 200;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 200;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 200;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 200;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 200;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 200;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 200;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 200;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 200;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 200;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 200;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 200;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 200;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 200;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 200;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 200;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 200;sm_cvar r_lod 0 // Sets the highest LOD. +wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 200;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 200;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 200;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 200;sm_cvar view_offset 0.0 // Screen view offset. +wait 200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 200;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 200;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar datacachesize 512 // Size of servers data cache in MB. +wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 200;sm_cvar sv_stats 0 // Dont need stats. +wait 200;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 200;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 200;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 200;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 200;sm_cvar snd_gain 1.0 // Sound gain level. +wait 200;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 200;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 200;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 200;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 200;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 200;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 200;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 200;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 200;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 200;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 200;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 200;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Tickrate Fixes -wait 600;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 600;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 600;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 600;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. -wait 600;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 600;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 600;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 600;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 600;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 600;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 600;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 600;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 600;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 600;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 600;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 600;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 600;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 600;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 600;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 600;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 600;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 600;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 600;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 600;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 600;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 600;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 600;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 600;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 600;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 600;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 600;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 600;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 600;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 600;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 600;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 600;sm_cvar sb_locomotion_wait_threshold 2.5 // How long a survivor will wait before moving to their teammates. -wait 600;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 600;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 600;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 600;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 600;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 600;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 400;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 400;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 400;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 400;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 400;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 400;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 400;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 400;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 400;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 400;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 400;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 400;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 400;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 400;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 400;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 400;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 400;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 400;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 400;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 400;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 400;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 400;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 400;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 400;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 400;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 400;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 400;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 400;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 400;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 400;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 400;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 400;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 400;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 400;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 400;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 400;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 400;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 400;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 400;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 400;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 400;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 400;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 400;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 400;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 400;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 400;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 400;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 400;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 400;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 400;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 400;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 400;sm_cvar sb_locomotion_wait_threshold 2.5 // How long a survivor will wait before moving to their teammates. +wait 400;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 400;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 400;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 400;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 400;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 400;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 400;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 400;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 400;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 400;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 400;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 400;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 400;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 400;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 400;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 400;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 400;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 400;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 400;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 900;sm_cvar g_Language "English" // Sets the games language to English. -wait 900;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 900;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 900;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 900;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. -wait 900;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 900;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 900;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 900;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 900;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 900;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 900;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 900;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. -wait 900;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 900;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 900;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 900;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 900;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 900;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 900;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 900;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 900;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 900;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 900;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 900;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. -wait 900;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 900;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 900;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 900;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 900;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 900;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 900;sm_cvar sv_friction 4 // Sets the world friction. -wait 900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 900;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 900;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. -wait 900;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 900;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 900;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 900;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 900;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 900;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 900;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 900;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 900;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 900;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 900;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 900;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 900;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 900;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 900;sm_cvar sv_spectatoridletime 10 // After how much time of a spectator not moving will they become idle. -wait 900;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 600;sm_cvar g_Language "English" // Sets the games language to English. +wait 600;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 600;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 600;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 600;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 600;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 600;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 600;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 600;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 600;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 600;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 600;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 600;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 600;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 600;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 600;sm_cvar sv_friction 4 // Sets the world friction. +wait 600;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 600;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 600;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 600;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 600;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 600;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. +wait 600;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 600;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 600;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 600;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 600;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 600;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 600;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 600;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 600;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 600;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 600;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 600;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 600;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 600;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 600;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 600;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 600;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 600;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 600;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 600;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 600;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 600;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 600;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 600;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 600;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 600;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 600;sm_cvar sv_spectatoridletime 10 // After how much time of a spectator not moving will they become idle. +wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 1200;sm_cvar l4d2_usecount 8 // How many guns can be picked up from the source. -wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. -wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1200;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. -wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1200;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. -wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1200;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. -wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1200;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1200;sm_cvar r_drawdecals 1 // Eneables all decal rendering. -wait 1200;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. -wait 1800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. -wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. +wait 800;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 800;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 800;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 800;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. +wait 800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 800;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 800;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 800;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 800;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 800;sm_cvar r_drawdecals 1 // Eneables all decal rendering. +wait 800;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. +wait 800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. +wait 800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 1500;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. -wait 1500;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. -wait 1500;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. -wait 1500;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. -wait 1500;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. -wait 1500;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. -wait 1500;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. -wait 1500;sm_cvar ammo_m60_max 0 // Max ammo for the M60. -wait 1500;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. -wait 1500;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. -wait 1500;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1500;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1500;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1500;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1500;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1500;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1500;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1500;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 1500;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 1500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1500;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1500;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1500;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 1500;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. -wait 1500;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1500;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 1500;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 1500;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1500;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 1500;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. -wait 1500;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 1500;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 1500;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. -wait 1500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1500;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. -wait 1500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1500;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1500;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1500;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1500;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. -wait 1500;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1500;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1500;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1500;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1500;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1500;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1500;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1500;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1500;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. -wait 1500;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1500;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1500;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. -wait 1500;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1500;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. -wait 1500;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. -wait 1500;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1500;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. -wait 1500;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. -wait 1500;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1500;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1500;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. -wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them -wait 1500;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1500;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 1500;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 1500;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1500;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1500;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. -wait 1500;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1500;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1000;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. +wait 1000;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. +wait 1000;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. +wait 1000;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. +wait 1000;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. +wait 1000;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. +wait 1000;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. +wait 1000;sm_cvar ammo_m60_max 0 // Max ammo for the M60. +wait 1000;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. +wait 1000;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. +wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1000;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 1000;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 1000;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1000;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1000;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 1000;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. +wait 1000;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1000;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 1000;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 1000;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 1000;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1000;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 1000;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 1000;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 1000;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. +wait 1000;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1000;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1000;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. +wait 1000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1000;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1000;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1000;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. +wait 1000;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 1000;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. +wait 1000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. +wait 1000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them +wait 1000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1000;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 1000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1000;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1000;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. +wait 1000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1000;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1000;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1000;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1800;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. -wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. -wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1800;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun -wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1800;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 1800;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1800;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 1800;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1800;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 1800;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1800;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1800;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. -wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1800;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1800;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1800;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. -wait 1800;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1800;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1800;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. -wait 1800;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1800;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1800;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1800;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1800;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 1800;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. -wait 1800;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. -wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1800;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. +wait 1200;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. +wait 1200;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1200;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1200;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1200;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1200;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1200;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1200;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1200;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1200;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1200;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1200;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1200;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1200;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 1200;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1200;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1200;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1200;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1200;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun +wait 1200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1200;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. +wait 1200;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1200;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 1200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1200;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 1200;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1200;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 1200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. +wait 1200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1200;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. +wait 1200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 1200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1200;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 1200;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 1200;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1200;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1200;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. +wait 1200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1200;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1200;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 1200;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. +wait 1200;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 1200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1200;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. // Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 2100;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 2100;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 2100;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 2100;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 2100;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 2100;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 2100;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 2100;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 2100;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 2100;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 2100;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 2100;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 2100;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 2100;sm_cvar skill 3 // Sets the games skill level. -wait 2100;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 2100;sm_cvar survivor_speed 220 // Survivors running speed. -wait 2100;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 2100;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 2100;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 2100;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 2100;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 3000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 2100;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 2100;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 2100;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 2100;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 2100;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 2100;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 2100;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 2100;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 2100;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 2100;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 2100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 2100;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 2100;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 2100;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 2100;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 2100;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 2100;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 2100;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 2100;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 2100;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 2100;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 2100;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 2100;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 2100;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 2100;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 2100;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 2100;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2100;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2100;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. -wait 2100;sm_cvar r_eyes 1 // Renders eyes on models. -wait 2100;sm_cvar r_teeth 1 // Renders teeth on models. -wait 2100;sm_cvar r_skin 1 // Renders skin on models. -wait 2100;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 2100;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 2100;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 2100;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 2100;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 2100;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 2100;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 2100;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 2100;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 2100;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 2100;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 2100;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 2100;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 1400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 1400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 1400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 1400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 1400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 1400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 1400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 1400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 1400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 1400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 1400;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 1400;sm_cvar skill 3 // Sets the games skill level. +wait 1400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 1400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 1400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 2200;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 1400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 1400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 1400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 1400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 1400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 1400;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 1400;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 1400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 1400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 1400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 1400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 1400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 1400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 1400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 1400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 1400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 1400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 1400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 1400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 1400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 1400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 1400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 1400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 1400;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 1400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1400;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1400;sm_cvar r_eyes 1 // Renders eyes on models. +wait 1400;sm_cvar r_teeth 1 // Renders teeth on models. +wait 1400;sm_cvar r_skin 1 // Renders skin on models. +wait 1400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 1400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 1400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 1400;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 1400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 1400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 1400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 1400;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1400;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 1400;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 1400;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 1400;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 1400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 2400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 2400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 2400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 2400;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 2400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 2400;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 2400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 2400;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 2400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 2400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 2400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 2400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 2400;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 2400;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 2400;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 2400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 2400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 2400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 2400;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 2400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 2400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 2400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 2400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 2400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 2400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 2400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 2400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 2400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 2400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 2400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 2400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 2400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 2400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 2400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 2400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 2400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 2400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 1600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 1600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 1600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 1600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 1600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 1600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 1600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 1600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 1600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 1600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 1600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 1600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 1600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 1600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 1600;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 1600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 1600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 1600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 1600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 1600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 1600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 1600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 1600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 1600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 1600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 1600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 1600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 1600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 1600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 1600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 1600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 1600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 1600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. -wait 2700;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. -wait 2700;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. -wait 2700;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. -wait 2700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 2700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 2700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 2700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 2700;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. -wait 2700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 2700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2700;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2700;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2700;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 2700;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. -wait 2700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2700;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. -wait 2700;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 2700;sm_cvar z_exploding_speed 180 // Speed of the boomer. -wait 2700;sm_cvar boomer_vomit_delay 0.833333 // How long a bot boomer will wait before they vomit on a survivor. -wait 2700;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 2700;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 2700;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 2700:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2700;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 2700;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. -wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2700:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2700;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2700;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 2700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 2700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 2700;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. -wait 2700;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 2700;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 2700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 2700;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2700;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 2700;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 2700;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2700;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 2700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 2700;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 2700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 2700;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. -wait 2700;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2700;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. -wait 2700;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 2700;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. -wait 2700;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. -wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2700;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. -wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 2700;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 2700;sm_cvar z_charge_duration 2.4 // How long a charger charges for. -wait 2700;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 2700;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 2700;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -wait 2700;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 1800;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. +wait 1800;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. +wait 1800;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. +wait 1800;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 1800;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 1800;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 1800;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 1800;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 1800;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. +wait 1800;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 1800;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 1800;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 1800;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. +wait 1800;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 1800;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 1800;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1800;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 1800;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 1800;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. +wait 1800;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 1800;sm_cvar z_exploding_speed 180 // Speed of the boomer. +wait 1800;sm_cvar boomer_vomit_delay 0.833333 // How long a bot boomer will wait before they vomit on a survivor. +wait 1800;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 1800;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 1800:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 1800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1800;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. +wait 1800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1800:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1800;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1800;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1800;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1800;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1800;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 1800;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 1800;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1800;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1800;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 1800;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1800;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 1800;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 1800;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 1800;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1800;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 1800;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 1800;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 1800;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1800;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 1800;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 1800;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 1800;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 1800;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1800;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1800;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 1800;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. +wait 1800;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 1800;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 1800;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 1800;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 1800;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 1800;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 1800;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 1800;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 1800;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 1800;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 1800;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 2700;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2700;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 2700;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. -wait 2700;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. -wait 2700;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. -wait 2700;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. -wait 2700;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. -wait 2700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2700;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. -wait 2700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2700;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. -wait 2700;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. -wait 2700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 2700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 2700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2700;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. -wait 2700;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. -wait 2700;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 2700;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. -wait 2700;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -wait 2700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 2700;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 2700;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. -wait 2700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 2700;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. -wait 2700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 2700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 2700;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 2000;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2000;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. +wait 2000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 2000;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. +wait 2000;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. +wait 2000;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. +wait 2000;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. +wait 2000;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 2000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2000;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. +wait 2000;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2000;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2000;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. +wait 2000;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. +wait 2000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 2000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 2000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2000;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. +wait 2000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. +wait 2000;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 2000;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 2000;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2000;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 2000;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 2000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2000;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. +wait 2000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 2000;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. +wait 2000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 2000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 2000;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // Some Tweaking -wait 3000;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 3000;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 3000;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 3000;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 3000;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -wait 3000;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 3000;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 3000;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 3000;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 3000;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 3000;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 3000;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 3000;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 3000;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 3000;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 3000;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 3000;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 3000;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 3000;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 3000;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 3000;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 3000;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 3000;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 3000;sm_cvar z_chance 100 // Infected spawn chance. -wait 3000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 3000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 3000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 3000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 3000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 3000;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 3000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 3000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 3000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 3000;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 3000;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 3000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 3000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 3000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 3000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 3000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 3000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 3000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 3000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 3000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 3000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 3000;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. -wait 3000;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 3000;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 3000;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 3000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 3000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 3000;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 3000;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. -wait 3000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 3000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 3000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 3000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 3000;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 3000;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 3000;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 3000;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incappacitated. -wait 3000;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incappacitated. -wait 3000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. -wait 3000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 3000;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incappacitated. -wait 3000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. -wait 3000;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 3000;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 3000;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 3000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 3000;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -wait 3000;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 3000;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 3000;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 3000;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. -wait 3000;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 3000;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 3000;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 3000;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 3000;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 3000;sm_cvar think_limit 0 // Disables script think time check. -wait 3000;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 3000;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 2200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 2200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 2200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 2200;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 2200;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 2200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 2200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 2200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 2200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 2200;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 2200;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 2200;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 2200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 2200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 2200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 2200;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 2200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 2200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 2200;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 2200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 2200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 2200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 2200;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 2200;sm_cvar z_chance 100 // Infected spawn chance. +wait 2200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 2200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 2200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 2200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 2200;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 2200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 2200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 2200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 2200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. +wait 2200;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 2200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 2200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 2200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 2200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incappacitated. +wait 2200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incappacitated. +wait 2200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. +wait 2200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incappacitated. +wait 2200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. +wait 2200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 2200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 2200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 2200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 2200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 2200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 2200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 2200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 2200;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. +wait 2200;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 2200;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 2200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 2200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 2200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 2200;sm_cvar think_limit 0 // Disables script think time check. +wait 2200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 2200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. //confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. //confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. From 1ec482482a7b98f541aebd0c944ffd8804cf5ee1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 19:57:34 -0500 Subject: [PATCH 0315/2978] Update server1.cfg --- cfg/server1.cfg | 138 ++++++++++++++++++++++++------------------------ 1 file changed, 69 insertions(+), 69 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 51945d6b..d3558b65 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -872,78 +872,78 @@ wait 2200;sm_cvar think_limit 0 wait 2200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 2200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -//confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. -//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. -//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. -//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. -//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2400;confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 2400;confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. +//wait 2400;confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 2400;confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 2400;confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 2400;confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 2400;confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 2400;confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 2400;confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 2400;confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 2400;confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 2400;confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 2400;confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 2400;confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 2400;confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 2400;confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 2400;confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 2400;confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 2400;confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 2400;confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 2400;confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2400;confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2400;confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2400;confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2400;confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons -sm_weapon pistol range 8192 -sm_weapon pistol_magnum range 8192 -sm_weapon smg range 8192 -sm_weapon smg_silenced range 8192 -sm_weapon smg_mp5 range 8192 -sm_weapon rifle range 8192 -sm_weapon rifle_ak47 range 8192 -sm_weapon rifle_desert range 8192 -sm_weapon rifle_sg552 range 8192 -sm_weapon rifle_m60 range 8192 -sm_weapon pumpshotgun range 8192 -sm_weapon shotgun_chrome range 8192 -sm_weapon autoshotgun range 8192 -sm_weapon shotgun_spas range 8192 -sm_weapon hunting_rifle range 8192 -sm_weapon sniper_military range 8192 -sm_weapon sniper_awp range 8192 -sm_weapon sniper_scout range 8192 -sm_weapon grenade_launcher range 8192 -sm_weapon minigun range 8192 -sm_weapon mounted_gun range 8192 -sm_weapon mounted_machine_gun range 8192 +wait 2400;sm_weapon pistol range 8192 +wait 2400;sm_weapon pistol_magnum range 8192 +wait 2400;sm_weapon smg range 8192 +wait 2400;sm_weapon smg_silenced range 8192 +wait 2400;sm_weapon smg_mp5 range 8192 +wait 2400;sm_weapon rifle range 8192 +wait 2400;sm_weapon rifle_ak47 range 8192 +wait 2400;sm_weapon rifle_desert range 8192 +wait 2400;sm_weapon rifle_sg552 range 8192 +wait 2400;sm_weapon rifle_m60 range 8192 +wait 2400;sm_weapon pumpshotgun range 8192 +wait 2400;sm_weapon shotgun_chrome range 8192 +wait 2400;sm_weapon autoshotgun range 8192 +wait 2400;sm_weapon shotgun_spas range 8192 +wait 2400;sm_weapon hunting_rifle range 8192 +wait 2400;sm_weapon sniper_military range 8192 +wait 2400;sm_weapon sniper_awp range 8192 +wait 2400;sm_weapon sniper_scout range 8192 +wait 2400;sm_weapon grenade_launcher range 8192 +wait 2400;sm_weapon minigun range 8192 +wait 2400;sm_weapon mounted_gun range 8192 +wait 2400;sm_weapon mounted_machine_gun range 8192 // Weapon Stats Tweaks -//sm_weapon pistol cycletime 0.333333 -//sm_weapon pistol damage 40 -//sm_weapon pistol rangemod 0.9 -//sm_weapon pistol_magnum rangemod 0.95 -//sm_weapon smg rangemod 0.9 -//sm_weapon smg_silenced rangemod 0.85 -//sm_weapon smg_mp5 damage 30 -//sm_weapon pumpshotgun rangemod 0.75 -//sm_weapon shotgun_chrome rangemod 0.8 -//sm_weapon rifle damage 35 -//sm_weapon rifle rangemod 0.975 -//sm_weapon rifle_ak47 damage 60 -//sm_weapon rifle_ak47 rangemod 0.975 -//sm_weapon rifle_desert damage 45 -//sm_weapon rifle_desert rangemod 1.0 -//sm_weapon shotgun_spas rangemod 0.75 -//sm_weapon hunting_rifle damage 100 -//sm_weapon sniper_military damage 100 -//sm_weapon sniper_awp cycletime 0.666667 -//sm_weapon sniper_awp damage 120 -//sm_weapon sniper_scout cycletime 0.666667 -//sm_weapon sniper_scout damage 120 +//wait 2400;sm_weapon pistol cycletime 0.333333 +//wait 2400;sm_weapon pistol damage 40 +//wait 2400;sm_weapon pistol rangemod 0.9 +//wait 2400;sm_weapon pistol_magnum rangemod 0.95 +//wait 2400;sm_weapon smg rangemod 0.9 +//wait 2400;sm_weapon smg_silenced rangemod 0.85 +//wait 2400;sm_weapon smg_mp5 damage 30 +//wait 2400;sm_weapon pumpshotgun rangemod 0.75 +//wait 2400;sm_weapon shotgun_chrome rangemod 0.8 +//wait 2400;sm_weapon rifle damage 35 +//wait 2400;sm_weapon rifle rangemod 0.975 +//wait 2400;sm_weapon rifle_ak47 damage 60 +//wait 2400;sm_weapon rifle_ak47 rangemod 0.975 +//wait 2400;sm_weapon rifle_desert damage 45 +//wait 2400;sm_weapon rifle_desert rangemod 1.0 +//wait 2400;sm_weapon shotgun_spas rangemod 0.75 +//wait 2400;sm_weapon hunting_rifle damage 100 +//wait 2400;sm_weapon sniper_military damage 100 +//wait 2400;sm_weapon sniper_awp cycletime 0.666667 +//wait 2400;sm_weapon sniper_awp damage 120 +//wait 2400;sm_weapon sniper_scout cycletime 0.666667 +//wait 2400;sm_weapon sniper_scout damage 120 From 37be46cc157ec3de80f470b9b515826568dbc41b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 20:06:09 -0500 Subject: [PATCH 0316/2978] Update server1.cfg --- cfg/server1.cfg | 100 ++++++++++++++++++++++++------------------------ 1 file changed, 50 insertions(+), 50 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d3558b65..4a8c898d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -350,56 +350,56 @@ wait 600;sm_cvar spec_freeze_traveltime 0.01 wait 600;sm_cvar sv_spectatoridletime 10 // After how much time of a spectator not moving will they become idle. wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. -wait 800;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 800;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. -wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 800;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 800;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. -wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. -wait 800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 800;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 800;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 800;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 800;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 800;sm_cvar r_drawdecals 1 // Eneables all decal rendering. -wait 800;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. -wait 800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. -wait 800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. +wait 800;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 800;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 800;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 800;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. +wait 800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 800;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 800;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 800;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 800;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 800;sm_cvar r_drawdecals 1 // Eneables all decal rendering. +wait 800;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. +wait 800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. +wait 800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1000;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. wait 1000;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. From efb845abfe81c1d6744b44ab14f43b849647dfd1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 20:10:06 -0500 Subject: [PATCH 0317/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 5d72bd36..c9576730 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -21,7 +21,7 @@ // // Immunity values can be any number. An admin cannot target an admin with // a higher access value (see sm_immunity_mode to tweak the rules). Default -// immunity value is 0 (no immunity). +// immunity value is 0 (no immunity). // // PASSWORDS: // Passwords are generally not needed unless you have name-based authentication. @@ -68,11 +68,15 @@ "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl "STEAM_0:1:232120456" "99:z" //all permissions for this ip, immunity value is 99 - Monte "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft + "STEAM_0:0:85370100" "99:z" //all permissions for this ip, immunity value is 99 - Synergy + "STEAM_0:1:709150412" "99:z" //all permissions for this ip, immunity value is 99 - Yusuke + "STEAM_0:0:810380106" "99:z" //all permissions for this ip, immunity value is 99 - Sporty "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic "STEAM_0:0:90856252" "99:z" //all permissions for this ip, immunity value is 99 - FROZENZERO "STEAM_0:1:766085705" "99:z" //all permissions for this ip, immunity value is 99 - American Muscle + "STEAM_0:0:133154324" "99:z" //all permissions for this ip, immunity value is 99 - Slim Charles "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost From 8c342ca5d27cbf235a237195c769046a1fe03bd8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 20:39:18 -0500 Subject: [PATCH 0318/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4a8c898d..57499f39 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -830,7 +830,8 @@ wait 2200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 wait 2200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 2200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. wait 2200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infected claw attack. +wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 2200;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. wait 2200;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. wait 2200;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. From f9797bbb131d4acd186b24f5bdffff3ee97fc422 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 20:59:51 -0500 Subject: [PATCH 0319/2978] Update confogl_plugins.cfg --- cfg/cfgogl/numbersmod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl_plugins.cfg b/cfg/cfgogl/numbersmod/confogl_plugins.cfg index 36552991..f62800b7 100644 --- a/cfg/cfgogl/numbersmod/confogl_plugins.cfg +++ b/cfg/cfgogl/numbersmod/confogl_plugins.cfg @@ -20,7 +20,7 @@ sm plugins load optional/l4d2_skill_detect.smx sm plugins load optional/witch_and_tankifier.smx sm plugins load optional/l4d2_slowdown_control.smx sm plugins load optional/l4d_tank_painfade.smx -sm plugins load optional/l4d2_reload_fix.smx +//sm plugins load optional/l4d2_reload_fix.smx sm plugins load optional/l4d_witch_damage_announce.smx sm plugins load optional/survivor_mvp.smx sm plugins load optional/autopause.smx From 15232c6dec8544c07e58c8cf02db0224bed6d60e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 18 Jan 2025 21:01:07 -0500 Subject: [PATCH 0320/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index d9ce5dab..b9d79cfb 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -79,7 +79,6 @@ sm plugins load optional/l4d2_tank_damage_cvars.smx sm plugins load optional/fix_engine.smx sm plugins load optional/l4d2_collision_adjustments.smx sm plugins load optional/l4d2_stats.smx -//sm plugins load optional/specrates.smx //---------------------- // Static shotgun spread From 8cf92232a4643b5dd1c16c2cf98445d0a3a93bce Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:13:15 -0500 Subject: [PATCH 0321/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 80 ++++++++++++++++++++++++- 1 file changed, 79 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index fde4007b..dedbd8d3 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -1,5 +1,83 @@ "MatchModes" -{ + "Game Modes" + { + "numbersmod" + { + "name" "numbersmod 6.9.420" + } + "pissmod" + { + "name" "pissmod 0.0" + } + "barrymod" + { + "name" "barrymod 70.0.0" + } + "spacemod" + { + "name" "spacemod -1.0" + } + "thundermod" + { + "name" "ThunderMod 0.5" + } + "acv" + { + "name" "Advanced Versus 2.0" + } + "bizzymod" + { + "name" "bizzymod 0.8" + } + "zonereal" + { + "name" "zonemod realism 6.9" + } + "kneemod" + { + "name" "kneemod 2.3" + } + "bobbymod" + { + "name" "bobbymod 0.5" + } + "seltzermod" + { + "name" "seltzermod 4.20" + } + "busmod" + { + "name" "busmod 69.69.69" + } + "bananamod" + { + "name" "bananamod 0.7" + } + "heizemod" + { + "name" "heizemod 1.0" + } + "flatmod" + { + "name" "flatmod 0.1" + } + "onemod" + { + "name" "OneMod 1.3" + } + "powermod" + { + "name" "powermod 4.0" + } + "invokemod" + { + "name" "invokemod 0.0.69.2" + } + "deadmanX" + { + "name" "deadman 6.1" + } + } "Bizzymod Configs" { "numbersmod" From 90156bdb3823b51530bc307bde52155e934c930a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:16:17 -0500 Subject: [PATCH 0322/2978] Update [L4D2]JockeyPounce.cfg --- cfg/sourcemod/[L4D2]JockeyPounce.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/[L4D2]JockeyPounce.cfg b/cfg/sourcemod/[L4D2]JockeyPounce.cfg index 1e1540f6..3c5ad5d1 100644 --- a/cfg/sourcemod/[L4D2]JockeyPounce.cfg +++ b/cfg/sourcemod/[L4D2]JockeyPounce.cfg @@ -30,7 +30,7 @@ l4d2_JockeyPounce_enabled "1" // Minimum damage a pounce should do to show the pounce message // - // Default: "3" -l4d2_JockeyPounce_minshow "3" +l4d2_JockeyPounce_minshow "1" // Scale how much damage the pounce does (e.g. 0.5 will half the default damage, 5 will make it 5 times more powerfull) // - From d6e674d0f21c1565597245cf889066302aaef1da Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:18:30 -0500 Subject: [PATCH 0323/2978] Update l4d2_incapped_crawling.cfg --- cfg/sourcemod/l4d2_incapped_crawling.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/l4d2_incapped_crawling.cfg b/cfg/sourcemod/l4d2_incapped_crawling.cfg index 9d1eb562..65a3b424 100644 --- a/cfg/sourcemod/l4d2_incapped_crawling.cfg +++ b/cfg/sourcemod/l4d2_incapped_crawling.cfg @@ -15,7 +15,7 @@ l4d2_crawling_crazy "0" // 0=Disables survivor glow on crawling, 1=Enables glow if not realism. // - // Default: "0" -l4d2_crawling_glow "1" +l4d2_crawling_glow "0" // 0=Dislables, 1=Chat text, 2=Hint box. // - @@ -25,7 +25,7 @@ l4d2_crawling_hint "0" // How many times to display hints. // - // Default: "2" -l4d2_crawling_hint_num "2" +l4d2_crawling_hint_num "1" // Damage to apply every second of crawling, 0=No damage when crawling. // - From 0aef5168604c3b56aacc66c2aec960c30993eb77 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:19:44 -0500 Subject: [PATCH 0324/2978] Update l4d_ammo_spawn.cfg --- cfg/sourcemod/l4d_ammo_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_ammo_spawn.cfg b/cfg/sourcemod/l4d_ammo_spawn.cfg index b2b4dec5..8435d94f 100644 --- a/cfg/sourcemod/l4d_ammo_spawn.cfg +++ b/cfg/sourcemod/l4d_ammo_spawn.cfg @@ -10,7 +10,7 @@ l4d_ammo_spawn_allow "1" // 0=Off, Sets the max range at which the ammo pile glows. // - // Default: "0" -l4d_ammo_spawn_glow "0" +l4d_ammo_spawn_glow "100" // 0=Default glow color. Three values between 0-255 separated by spaces. RGB: Red Green Blue. // - From ec3fba639d4e65a42470d5003181db5c8f95e762 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:20:19 -0500 Subject: [PATCH 0325/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 74e73690..34271296 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -10,7 +10,7 @@ l4d_gear_transfer_allow "1" // How close you have to be to transfer an item. Also affects bots auto give range. // - // Default: "150" -l4d_gear_transfer_dist_give "200" +l4d_gear_transfer_dist_give "100" // How close the bots need to be for them to pick up an item. // - From 32fa626fc617e683c0458c51a07ca078a4fc8e20 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:22:19 -0500 Subject: [PATCH 0326/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 34271296..67158a08 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -63,14 +63,14 @@ l4d_gear_transfer_timeout "1" // Default: "1" // Minimum: "0" // Maximum: "10" -l4d_gear_transfer_timer_give "1" +l4d_gear_transfer_timer_give "0.5" // 0.0=Off. How often to check survivor bot positions to item positions for auto grab. // - // Default: "0.5" // Minimum: "0" // Maximum: "10" -l4d_gear_transfer_timer_grab "0.5" +l4d_gear_transfer_timer_grab "0.25" // Maximum number of ray traces per frame for auto give/grab. This could be increased with minimal impact. // - From 7eedd54739f7e8adabb1f9281d1c0ac2c02f4a23 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:46:40 -0500 Subject: [PATCH 0327/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 94 ++++++++++++++++++------------------- 1 file changed, 47 insertions(+), 47 deletions(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index 4dae0c49..57c361dd 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -17,7 +17,7 @@ l4d_stats_adm_cleanplaytime "0" // - // Default: "15" // Minimum: "1" -l4d_stats_adrenaline "20" +l4d_stats_adrenaline "30" // Chat announcment mode. 0 = Off, 1 = Player Only, 2 = Player Only w/ Public Headshots, 3 = All Public // - @@ -51,7 +51,7 @@ l4d_stats_announcerank "0" // - // Default: "60" // Minimum: "10" -l4d_stats_announcerankinterval "30" +l4d_stats_announcerankinterval "600" // Chat announcment team messages to the team only mode. 0 = Print messages to all teams, 1 = Print messages to own team only, 2 = Print messages to own team and spectators only // - @@ -64,13 +64,13 @@ l4d_stats_announceteam "1" // - // Default: "5" // Minimum: "1" -l4d_stats_boomer "5" +l4d_stats_boomer "10" // Base team score for surviving a Boomer Mob with no Incapacitations // - // Default: "10" // Minimum: "1" -l4d_stats_boomermob "15" +l4d_stats_boomermob "25" // The number of survivors that needs to get blinded to earn Boomer Perfect Vomit Award and success points // - @@ -82,19 +82,19 @@ l4d_stats_boomerperfecthits "4" // - // Default: "30" // Minimum: "1" -l4d_stats_boomerperfectsuccess "40" +l4d_stats_boomerperfectsuccess "60" // Base score for a successfully vomiting on survivor // - // Default: "5" // Minimum: "1" -l4d_stats_boomersuccess "5" +l4d_stats_boomersuccess "10" // Multiplier to use when receiving bot related score penalty. 0 = Disable // - // Default: "1.0" // Minimum: "0" -l4d_stats_botscoremultiplier "1.0" +l4d_stats_botscoremultiplier "0.0" // Damage inflicted by Tank to earn Bulldozer Award and success points // - @@ -112,7 +112,7 @@ l4d_stats_bulldozersuccess "50" // - // Default: "5" // Minimum: "1" -l4d_stats_campaign "10" +l4d_stats_campaign "200" // [L4D2] Base score for a Triggering Car Alarm // - @@ -124,19 +124,19 @@ l4d_stats_caralarm "50" // - // Default: "5" // Minimum: "1" -l4d_stats_charger "5" +l4d_stats_charger "10" // [L4D2] Base score for saving a friendly from a Charger Carry // - // Default: "15" // Minimum: "1" -l4d_stats_chargercarry "15" +l4d_stats_chargercarry "30" // [L4D2] Base score for saving a friendly from a Charger Plummel // - // Default: "10" // Minimum: "1" -l4d_stats_chargerplummel "10" +l4d_stats_chargerplummel "20" // The number of impacts on survivors to earn Scattering Ram Award and success points // - @@ -148,13 +148,13 @@ l4d_stats_chargerramhits "4" // - // Default: "40" // Minimum: "1" -l4d_stats_chargerramsuccess "50" +l4d_stats_chargerramsuccess "100" // Base score for saving a friendly from a Hunter Pounce / Smoker Choke // - // Default: "10" // Minimum: "1" -l4d_stats_chokepounce "10" +l4d_stats_chokepounce "20" // Prefix for your stats tables // - @@ -165,13 +165,13 @@ l4d_stats_dbprefix "" // - // Default: "20" // Minimum: "1" -l4d_stats_defib "30" +l4d_stats_defib "50" // [L4D2] Base score for deploying ammo upgrade pack // - // Default: "15" // Minimum: "0" -l4d_stats_deployammoupgrade "20" +l4d_stats_deployammoupgrade "30" // Show 'Stats Disabled' messages, allow chat commands to work when stats disabled. 0 = Hide messages/disable chat, 1 = Show messages/allow chat // - @@ -288,7 +288,7 @@ l4d_stats_ffire_cooldown "10" // Default: "1" // Minimum: "0" // Maximum: "2" -l4d_stats_ffire_cooldownmode "1" +l4d_stats_ffire_cooldownmode "2" // Friendly fire mode. 0 = Normal, 1 = Cooldown, 2 = Damage based // - @@ -301,7 +301,7 @@ l4d_stats_ffire_mode "2" // - // Default: "1.5" // Minimum: "0.0" -l4d_stats_ffire_multiplier "1.5" +l4d_stats_ffire_multiplier "1.0" // Base score for a Friendly Incap // - @@ -313,19 +313,19 @@ l4d_stats_fincap "75" // - // Default: "250" // Minimum: "1" -l4d_stats_fkill "250" +l4d_stats_fkill "100" // [L4D2] Base score for successfully pouring a gascan // - // Default: "5" // Minimum: "0" -l4d_stats_gascanpoured "10" +l4d_stats_gascanpoured "20" // Base score for killing a Hunter // - // Default: "2" // Minimum: "1" -l4d_stats_hunter "5" +l4d_stats_hunter "10" // Hunter stored damage cap // - @@ -349,7 +349,7 @@ l4d_stats_infected_damage "1" // - // Default: "30" // Minimum: "1" -l4d_stats_infected_win "30" +l4d_stats_infected_win "100" // Base score for letting Infected in the Safe Room // - @@ -361,25 +361,25 @@ l4d_stats_insaferoom "5" // - // Default: "5" // Minimum: "1" -l4d_stats_jockey "5" +l4d_stats_jockey "10" // [L4D2] Base score for saving a friendly from a Jockey Ride // - // Default: "10" // Minimum: "1" -l4d_stats_jockeyride "10" +l4d_stats_jockeyride "20" // Base score for causing a survivor to grap a ledge // - // Default: "15" // Minimum: "1" -l4d_stats_ledgegrap "20" +l4d_stats_ledgegrap "30" // [L4D2] Base score for killing a charging Charger with a melee weapon // - // Default: "30" // Minimum: "1" -l4d_stats_matador "40" +l4d_stats_matador "60" // Survival medic points enabled // - @@ -392,7 +392,7 @@ l4d_stats_medicpointssv "1" // - // Default: "20" // Minimum: "1" -l4d_stats_medkit "30" +l4d_stats_medkit "40" // Add score reduction when bot uses a medkit. 0 = No, 1 = Bot uses a Medkit to a human player, 2 = Bot uses a Medkit to other than itself, 3 = Yes // - @@ -413,13 +413,13 @@ l4d_stats_medkitmode "0" // Default: "0.1" // Minimum: "0.0" // Maximum: "0.5" -l4d_stats_medkitpenalty "0.1" +l4d_stats_medkitpenalty "0.0" // Team Survivors can use this many Medkits for free without any reduction to the score // - // Default: "0" // Minimum: "0" -l4d_stats_medkitpenaltyfree "1" +l4d_stats_medkitpenaltyfree "4" // Team Survivors can use this many Medkits for free without any reduction to the score when playing in Realism gamemodes (-1 = use the value in l4d_stats_medkitpenaltyfree) // - @@ -432,7 +432,7 @@ l4d_stats_medkitpenaltyfree_r "4" // Default: "1.0" // Minimum: "0.0" // Maximum: "1.0" -l4d_stats_medkitpenaltymax "1.0" +l4d_stats_medkitpenaltymax "0.0" // Minimum Human players before stats will be enabled // - @@ -451,13 +451,13 @@ l4d_stats_nicepouncedamage "10" // - // Default: "10" // Minimum: "1" -l4d_stats_nicepouncesuccess "10" +l4d_stats_nicepouncesuccess "30" // Base team score for surviving a Panic Event with no Incapacitations // - // Default: "25" // Minimum: "1" -l4d_stats_panic "30" +l4d_stats_panic "100" // The amount of damage from a pounce to earn Perfect Pounce (Death From Above) success points // - @@ -469,19 +469,19 @@ l4d_stats_perfectpouncedamage "20" // - // Default: "25" // Minimum: "1" -l4d_stats_perfectpouncesuccess "25" +l4d_stats_perfectpouncesuccess "60" // Base score for giving Pills to a friendly // - // Default: "15" // Minimum: "1" -l4d_stats_pills "20" +l4d_stats_pills "30" // Base score for Protect a friendly in combat // - // Default: "3" // Minimum: "1" -l4d_stats_protect "5" +l4d_stats_protect "10" // Display player's rank when they connect. 0 = Disable, 1 = Enable // - @@ -519,7 +519,7 @@ l4d_stats_realismvsmultiplier_s "1.5" // - // Default: "15" // Minimum: "1" -l4d_stats_rescue "30" +l4d_stats_rescue "50" // Base score for a Round Restart // - @@ -531,13 +531,13 @@ l4d_stats_restart "100" // - // Default: "15" // Minimum: "1" -l4d_stats_revive "20" +l4d_stats_revive "30" // Base score for reaching a Safe House // - // Default: "10" // Minimum: "1" -l4d_stats_safehouse "20" +l4d_stats_safehouse "100" // Silence chat triggers. 0 = Show chat triggers, 1 = Silence chat triggers // - @@ -555,13 +555,13 @@ l4d_stats_siteurl "https://bizzymod.com/" // - // Default: "3" // Minimum: "1" -l4d_stats_smoker "5" +l4d_stats_smoker "10" // Base score for saving a friendly from a Smoker Tongue Drag // - // Default: "5" // Minimum: "1" -l4d_stats_smokerdrag "10" +l4d_stats_smokerdrag "20" // Play sounds on certain events // - @@ -574,19 +574,19 @@ l4d_stats_soundsenabled "1" // - // Default: "5" // Minimum: "1" -l4d_stats_spitter "5" +l4d_stats_spitter "10" // Base score for killing a Survivor // - // Default: "40" // Minimum: "1" -l4d_stats_survivor_death "50" +l4d_stats_survivor_death "80" // Base score for incapacitating a Survivor // - // Default: "15" // Minimum: "1" -l4d_stats_survivor_incap "30" +l4d_stats_survivor_incap "40" // Base team score for killing a Tank // - @@ -603,8 +603,8 @@ l4d_stats_tankdmgcap "1000" // Base score for a Tank thrown rock hit // - // Default: "5" -// Minimum: "0" -l4d_stats_tankthrowrocksuccess "10" +// Minimum: "0"1 +l4d_stats_tankthrowrocksuccess "20" // Minimum playtime (minutes) to show in top10 ppm list // - @@ -616,19 +616,19 @@ l4d_stats_top10ppmplaytime "1" // - // Default: "90" // Minimum: "30" -l4d_stats_updaterate "90" +l4d_stats_updaterate "30" // Base score for Not Disturbing a Witch // - // Default: "10" // Minimum: "1" -l4d_stats_witch "30" +l4d_stats_witch "40" // Base score for Crowning a Witch // - // Default: "30" // Minimum: "1" -l4d_stats_witchcrowned "40" +l4d_stats_witchcrowned "60" //Final l4d_stats_announcemotd "0" From 3606175e201b51614e1f03ee84c4489aef7d7a7f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:47:54 -0500 Subject: [PATCH 0328/2978] Update l4d_witch_damage.cfg --- cfg/sourcemod/l4d_witch_damage.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_witch_damage.cfg b/cfg/sourcemod/l4d_witch_damage.cfg index de102667..3f22aed0 100644 --- a/cfg/sourcemod/l4d_witch_damage.cfg +++ b/cfg/sourcemod/l4d_witch_damage.cfg @@ -35,6 +35,6 @@ l4d_witch_damage_modes_tog "0" // Scales damage depending on game difficulty, each comma separated: 1st = Easy. 2nd = Normal. 3rd = Advanced. 4th = Expert. // - // Default: "100,100,100,100" -l4d_witch_damage_scale "100,100,100,100" +l4d_witch_damage_scale "50,100,100,100" From 0bebca4d8d3764b0a3552007a1eb9d5335ff9b72 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:51:14 -0500 Subject: [PATCH 0329/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index aaa201b3..9b2b7c3d 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -16,7 +16,7 @@ lilac_aimbot "1" // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_aimbot_autoshoot "1" +lilac_aimbot_autoshoot "0" // Detect Aimlock. // 0 = Disabled. @@ -120,7 +120,7 @@ lilac_ban_length "1" // Default: "5" // Minimum: "-6" // Maximum: "6" -lilac_bhop "-1" +lilac_bhop "0" // Detect Chat-Clear. // -1 = Log only. From fafe27465932e1a98f82a571b01ac1eff852a163 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:53:50 -0500 Subject: [PATCH 0330/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index 47fa8930..015b2285 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -5,12 +5,12 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - // Default: "1.0" -sm_restart_empty_delay "1.0" +sm_restart_empty_delay "10" // Enable plugin (1 - On / 0 - Off) // - // Default: "1" -sm_restart_empty_enable "0" +sm_restart_empty_enable "1" // End hour for force rebooting (if last reboot happened > 24 hours ago) and somebody leaves during this hour (paired with "*_start" ConVar) (-1 to disable) // - @@ -35,7 +35,7 @@ sm_restart_empty_limit_hour_start "0" // When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map // - // Default: "2" -sm_restart_empty_method "2" +sm_restart_empty_method "3" // Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day) // - From f8e90e64ba8f7834cf9d650669be814f36c54392 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:56:07 -0500 Subject: [PATCH 0331/2978] Update bizzymodRealism.nut --- scripts/vscripts/vscripts_custom/bizzymodRealism.nut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/vscripts/vscripts_custom/bizzymodRealism.nut b/scripts/vscripts/vscripts_custom/bizzymodRealism.nut index a2d5e805..e0cf87a2 100644 --- a/scripts/vscripts/vscripts_custom/bizzymodRealism.nut +++ b/scripts/vscripts/vscripts_custom/bizzymodRealism.nut @@ -8,7 +8,7 @@ cm_AllowPillConversion = 0 - ZombieGhostDelayMin = 14 + ZombieGhostDelayMin = 15 ZombieGhostDelayMax = 16 weaponsToRemove = From 62a4a1ab51b7b77f20296cd1dfd514aae69c3528 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 11:56:40 -0500 Subject: [PATCH 0332/2978] Update bizzymodRealism2.nut --- scripts/vscripts/vscripts_custom/bizzymodRealism2.nut | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/vscripts/vscripts_custom/bizzymodRealism2.nut b/scripts/vscripts/vscripts_custom/bizzymodRealism2.nut index cf77459f..f9569497 100644 --- a/scripts/vscripts/vscripts_custom/bizzymodRealism2.nut +++ b/scripts/vscripts/vscripts_custom/bizzymodRealism2.nut @@ -8,7 +8,7 @@ cm_AllowPillConversion = 0 - ZombieGhostDelayMin = 14 + ZombieGhostDelayMin = 15 ZombieGhostDelayMax = 16 weaponsToRemove = From 3c244c69b2662148a379ab29b867e1caa33104ad Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 12:57:35 -0500 Subject: [PATCH 0333/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 57499f39..53f75c19 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -76,7 +76,7 @@ sm_unsilence STEAM_1:1:121253576 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar l4d2_addons_eclipse -1 +sm_cvar l4d2_addons_eclipse 1 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 sm_cvar steamworks_immediate_upload 1 From a4ae7cd93a3057a5af05629fb60abd4efa76bf1d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 13:29:31 -0500 Subject: [PATCH 0334/2978] Update server1.cfg --- cfg/server1.cfg | 116 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 108 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 53f75c19..f33d16c0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -401,6 +401,61 @@ wait 800;sm_cvar z_tracer_particles 1 wait 800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 2200;sm_cvar z_chance 100 // Infected spawn chance. +wait 2200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 2200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 2200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 2200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 2200;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 2200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 2200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 2200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 2200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 2200;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 2200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 2200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 2200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 2200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incappacitated. +wait 2200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incappacitated. +wait 2200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. +wait 2200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.28 // How frequently survivors can shoot a pistol while incappacitated. +wait 2200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. +wait 2200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 2200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 2200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 2200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 2200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. + wait 1000;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. wait 1000;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. wait 1000;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. @@ -489,7 +544,7 @@ wait 1000;sm_cvar sv_rescue_disabled 0 wait 1000;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1000;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1200;sm_cvar ammo_minigun_max 1000 // Max ammo for the minigun. +wait 1200;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. wait 1200;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. wait 1200;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1200;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. @@ -507,7 +562,7 @@ wait 1200;sm_cvar mounted_gun_overheat_time 100 wait 1200;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 1200;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1200;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1200;sm_cvar z_minigun_stand_distance 30 // How far to put survivors when they stop using a mounted machine gun +wait 1200;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun wait 1200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 1200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 1200;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. @@ -520,7 +575,7 @@ wait 1200;sm_cvar cola_bottles_use_tolerance 0.1 wait 1200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 1200;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. wait 1200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 1200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1200;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. wait 1200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 1200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 1200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. @@ -667,6 +722,47 @@ wait 1600;sm_cvar survival_boomer_limit_increase 1 wait 1600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 1600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 2200;sm_cvar z_chance 100 // Infected spawn chance. +wait 2200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 2200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 2200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 2200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 2200;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 2200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 2200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 2200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 2200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 2200;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 2200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. + wait 1800;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. wait 1800;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. wait 1800;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. @@ -688,15 +784,17 @@ wait 1800;sm_cvar z_attack_movement_penalty 0.6 wait 1800;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 1800;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 1800;sm_cvar z_exploding_speed 180 // Speed of the boomer. -wait 1800;sm_cvar boomer_vomit_delay 0.833333 // How long a bot boomer will wait before they vomit on a survivor. +wait 1800;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. wait 1800;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 1800;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. wait 1800:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 1800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 1800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. wait 1800;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. +wait 1800;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 1800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 1800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1800:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. @@ -773,7 +871,9 @@ wait 2000;sm_cvar tank_throw_aim_error 0 wait 2000;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 2000;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. wait 2000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 2000;sm_cvar tank_swing_range 50 // The range of a tanks swing attack. +wait 2000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 2000;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 2000;sm_cvar tank_windup_time 0.49. // How long until the tank swing actually hits. wait 2000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 2000;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. wait 2000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. @@ -840,8 +940,8 @@ wait 2200;sm_cvar z_damage_screen_fade_alpha 32 wait 2200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 2200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. wait 2200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2200;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. wait 2200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 2200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 2200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. @@ -853,7 +953,7 @@ wait 2200;sm_cvar survivor_incapacitated_roll 15 wait 2200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incappacitated. wait 2200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. wait 2200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incappacitated. +wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.28 // How frequently survivors can shoot a pistol while incappacitated. wait 2200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. wait 2200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 2200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. From d3773764fc83b381c370ccbfcc257e4d658c2202 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 14:29:02 -0500 Subject: [PATCH 0335/2978] Update server1.cfg --- cfg/server1.cfg | 353 ++++++++++++++++++------------------------------ 1 file changed, 132 insertions(+), 221 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f33d16c0..11241935 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -168,7 +168,7 @@ wait 200;sm_cvar gpu_mem_level 2 wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. wait 200;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. wait 200;sm_cvar datacachesize 512 // Size of servers data cache in MB. wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 200;sm_cvar sv_stats 0 // Dont need stats. @@ -194,6 +194,124 @@ wait 200;sm_cvar xbox_steering_deadzone 0.0 wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +// Slots (This prevents constant resetting of sv_maxplayers on map change) +wait 1400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 1400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 1400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 1400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 1400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 1400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 1400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 1400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 1400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 1400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 1400;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 1400;sm_cvar skill 3 // Sets the games skill level. +wait 1400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 1400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 1400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 2200;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 1400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 1400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 1400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 1400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 1400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 1400;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 1400;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 1400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 1400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 1400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 1400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 1400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 1400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 1400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 1400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 1400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 1400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 1400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 1400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 1400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 1400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 1400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 1400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 1400;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 1400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1400;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1400;sm_cvar r_eyes 1 // Renders eyes on models. +wait 1400;sm_cvar r_teeth 1 // Renders teeth on models. +wait 1400;sm_cvar r_skin 1 // Renders skin on models. +wait 1400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 1400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 1400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 1400;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 1400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 1400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 1400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 1400;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1400;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 1400;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 1400;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 1400;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 1400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. + +wait 1600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 1600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 1600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 1600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 1600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 1600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 1600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 1600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 1600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 1600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 1600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 1600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 1600;sm_cvar mp_humanteam "any" +wait 1600;sm_cvar mp_defaultteam 0 +wait 1600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 1600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 1600;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 1600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 1600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 1600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 1600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 1600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 1600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 1600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 1600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 1600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 1600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 1600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 1600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 1600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 1600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 1600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 1600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 1600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 1600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 1600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. + // Tickrate Fixes wait 400;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 400;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. @@ -285,7 +403,7 @@ wait 600;sm_cvar sv_ragdoll_maxcount_boss 512 wait 600;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. @@ -347,7 +465,7 @@ wait 600;sm_cvar sv_specaccelerate 5 wait 600;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. wait 600;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 600;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 600;sm_cvar sv_spectatoridletime 10 // After how much time of a spectator not moving will they become idle. +wait 600;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. @@ -368,12 +486,12 @@ wait 800;sm_cvar survivor_team_hit_yaw_max 5 wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 800;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +//wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. wait 800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. @@ -401,46 +519,6 @@ wait 800;sm_cvar z_tracer_particles 1 wait 800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 2200;sm_cvar z_chance 100 // Infected spawn chance. -wait 2200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 2200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 2200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 2200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 2200;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 2200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 2200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 2200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 2200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 2200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2200;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 2200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. -wait 2200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 2200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. wait 2200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 2200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. @@ -537,7 +615,7 @@ wait 1000;sm_cvar first_aid_kit_use_duration 4.75 wait 1000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1000;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1000;sm_cvar adrenaline_duration 16 // How long the speed effects of adrenaline last. +wait 1000;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. wait 1000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. wait 1000;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets @@ -607,121 +685,6 @@ wait 1200;sm_cvar prop_active_gib_limit 2147483647 wait 1200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. wait 1200;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. -// Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 1400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 1400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 1400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 1400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 1400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 1400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 1400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 1400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 1400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 1400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 1400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 1400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 1400;sm_cvar z_minion_aim_tolerance 0.1 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 1400;sm_cvar skill 3 // Sets the games skill level. -wait 1400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 1400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 1400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 2200;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 1400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 1400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 1400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 1400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 1400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 1400;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 1400;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 1400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 1400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 1400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 1400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 1400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 1400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 1400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 1400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 1400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 1400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 1400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 1400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 1400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 1400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 1400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 1400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 1400;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 1400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1400;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. -wait 1400;sm_cvar r_eyes 1 // Renders eyes on models. -wait 1400;sm_cvar r_teeth 1 // Renders teeth on models. -wait 1400;sm_cvar r_skin 1 // Renders skin on models. -wait 1400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 1400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 1400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 1400;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 1400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 1400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 1400;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1400;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 1400;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 1400;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 1400;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 1400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. - -wait 1600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 1600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 1600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 1600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 1600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 1600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 1600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 1600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 1600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 1600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 1600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 1600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 1600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 1600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 1600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 1600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 1600;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 1600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 1600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 1600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 1600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 1600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 1600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 1600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 1600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 1600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 1600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 1600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 1600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 1600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 1600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 1600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 1600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 1600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 1600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. - wait 2200;sm_cvar z_chance 100 // Infected spawn chance. wait 2200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. @@ -791,13 +754,15 @@ wait 1800;sm_cvar z_vomit_drag 1.0 wait 1800:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 1800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 1800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 1800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1800;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. -wait 1800;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 1800;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 1800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 1800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1800:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1800;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. wait 1800;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1800;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 1800;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. @@ -873,7 +838,7 @@ wait 2000;sm_cvar tank_throw_max_loft_angle 90 wait 2000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 2000;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 2000;sm_cvar tank_windup_time 0.49. // How long until the tank swing actually hits. +wait 2000;sm_cvar tank_windup_time 0.49 // How long until the tank swing actually hits. wait 2000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 2000;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. wait 2000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. @@ -906,66 +871,12 @@ wait 2200;sm_cvar sv_unlag_fixstuck 1 wait 2200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. wait 2200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. wait 2200;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 2200;sm_cvar z_chance 100 // Infected spawn chance. -wait 2200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 2200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 2200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 2200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 2200;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 2200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 2200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 2200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 2200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 2200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2200;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 2200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. -wait 2200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 2200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 2200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 2200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incappacitated. -wait 2200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incappacitated. -wait 2200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. -wait 2200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.28 // How frequently survivors can shoot a pistol while incappacitated. -wait 2200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. -wait 2200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 2200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 2200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 2200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 2200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. wait 2200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 2200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 2200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 2200;sm_cvar cl_clock_correction_adjustment_max_offset 100 // The maximum clock offset at which clock corrections will be applied. -wait 2200;sm_cvar cl_clock_correction_adjustment_max_amount 200 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 2200;sm_cvar cl_clockdrift_max_ms 200 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 2200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 2200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 2200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 2200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 2200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 2200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. From 4fe82058c85f876598c2a3b57b9a526f88a72bda Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 22:23:12 -0500 Subject: [PATCH 0336/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 00e97538..5abef123 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -505,7 +505,7 @@ confogl_addcvar tank_stuck_visibility_tolerance_suicide 600 //Stats comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" -confogl_addcvar l4d_stats_announceplayerjoined "1" +confogl_addcvar l4d_stats_announceplayerjoined "0" confogl_addcvar l4d_stats_announcespecial "0" confogl_addcvar l4d_stats_announcemode "1" confogl_addcvar l4d_stats_announcerank "0" From b9925fc90b549ec6af13ec3ef3c58f945b7cd54b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 22:25:11 -0500 Subject: [PATCH 0337/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 5abef123..a969b23e 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -507,7 +507,7 @@ confogl_addcvar tank_stuck_visibility_tolerance_suicide 600 comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" confogl_addcvar l4d_stats_announceplayerjoined "0" confogl_addcvar l4d_stats_announcespecial "0" -confogl_addcvar l4d_stats_announcemode "1" +confogl_addcvar l4d_stats_announcemode "0" confogl_addcvar l4d_stats_announcerank "0" confogl_addcvar l4d_stats_rankonjoin "0" confogl_addcvar l4d_stats_soundsenabled "1" @@ -518,8 +518,8 @@ confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" confogl_addcvar l4d_stats_insaferoom "1" confogl_addcvar l4d_stats_restart "0" -confogl_addcvar l4d_stats_fkill "100" -confogl_addcvar l4d_stats_fincap "0" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // Pissmod Shared Cvars From 80340c9ac733c209ef7488cb4fb9b6d5d6bee100 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 19 Jan 2025 22:27:54 -0500 Subject: [PATCH 0338/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 3e06e4b0..75781f80 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -95,6 +95,25 @@ confogl_addcvar z_witch_berserk_range 300 confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 +//Stats +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" +confogl_addcvar l4d_stats_announceplayerjoined "0" +confogl_addcvar l4d_stats_announcespecial "0" +confogl_addcvar l4d_stats_announcemode "0" +confogl_addcvar l4d_stats_announcerank "0" +confogl_addcvar l4d_stats_rankonjoin "0" +confogl_addcvar l4d_stats_soundsenabled "1" +confogl_addcvar l4d_stats_adm_cleanoldplayers "0" +confogl_addcvar l4d_stats_adm_cleanplaytime "0" +confogl_addcvar l4d_stats_ffire_mode "0" +confogl_addcvar l4d_stats_silencechat "1" +confogl_addcvar l4d_stats_disabledmessages "0" +confogl_addcvar l4d_stats_insaferoom "1" +confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" +confogl_addcvar l4d_stats_ffire "1" + // numbersmod Shared Cvars exec cfgogl/numbersmod/shared_cvars.cfg From 39b5d379be3a9888662f64f8f230e83180144396 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 20 Jan 2025 20:53:41 -0500 Subject: [PATCH 0339/2978] Update server1.cfg --- cfg/server1.cfg | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 11241935..54e49bef 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -279,8 +279,8 @@ wait 1600;sm_cvar mp_flashlight 1 wait 1600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. wait 1600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. wait 1600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 1600;sm_cvar mp_humanteam "any" -wait 1600;sm_cvar mp_defaultteam 0 +wait 1600;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 1600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. wait 1600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 1600;sm_cvar mp_limitteams 0 // Disables check for team balancing. @@ -403,7 +403,7 @@ wait 600;sm_cvar sv_ragdoll_maxcount_boss 512 wait 600;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. @@ -491,7 +491,7 @@ wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -//wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. wait 800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. @@ -522,12 +522,13 @@ wait 800;sm_cvar sv_tracereffects_limit_general 65536 wait 2200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. wait 2200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 2200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 2200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incappacitated. -wait 2200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incappacitated. -wait 2200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incappacitated. -wait 2200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.28 // How frequently survivors can shoot a pistol while incappacitated. -wait 2200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacittated survivors. +wait 2200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 2200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 2200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 2200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 2200;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. +wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 2200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 2200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 2200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. @@ -785,8 +786,8 @@ wait 1800;sm_cvar z_lunge_cooldown 0.05 wait 1800;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1800;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. wait 1800;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 1800;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1800;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1800;sm_cvar versus_shove_hunter_fov 60 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1800;sm_cvar versus_shove_hunter_fov_pouncing 30 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1800;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 1800;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. wait 1800;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. @@ -826,8 +827,8 @@ wait 2000;sm_cvar z_frustration 1 wait 2000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 2000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 2000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2000;sm_cvar z_tank_incapacitated_health 1000 // Health of an incappacitated tank. -wait 2000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incappacitated. +wait 2000;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 2000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. wait 2000;sm_cvar z_tank_speed 200 // Speed of the tank. wait 2000;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. wait 2000;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. From 2f58daf335fe42e73baa673925ae1f1d4cf5f8c5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 11:20:58 -0500 Subject: [PATCH 0340/2978] Update server1.cfg --- cfg/server1.cfg | 505 ++++++++++++++++++++++++------------------------ 1 file changed, 253 insertions(+), 252 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 54e49bef..8478aa83 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -195,73 +195,73 @@ wait 200;sm_cvar force_disablex360 0 wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 1400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 1400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 1400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 1400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 1400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 1400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 1400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 1400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 1400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 1400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 1400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 1400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 1400;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 1400;sm_cvar skill 3 // Sets the games skill level. -wait 1400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 1400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 1400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 1600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 1600;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 1600;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 1600;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 1600;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 1600;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 1600;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 1600;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 1600;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 1600;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 1600;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 1600;sm_cvar skill 3 // Sets the games skill level. +wait 1600;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 1600;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1600;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 1600;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 1600;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 1600;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 1600;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 2200;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 1400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 1400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 1400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 1400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 1400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 1400;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 1400;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 1400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 1400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 1400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 1400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 1400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 1400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 1400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 1400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 1400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 1400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 1400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 1400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 1400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 1400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 1400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 1400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 1400;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 1400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1400;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. -wait 1400;sm_cvar r_eyes 1 // Renders eyes on models. -wait 1400;sm_cvar r_teeth 1 // Renders teeth on models. -wait 1400;sm_cvar r_skin 1 // Renders skin on models. -wait 1400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 1400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 1400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 1400;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 1400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 1400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 1400;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1400;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 1400;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 1400;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 1400;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 1400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 1600;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 1600;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 1600;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 1600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 1600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 1600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 1600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 1600;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 1600;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 1600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 1600;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 1600;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 1600;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 1600;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 1600;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 1600;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 1600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 1600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 1600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 1600;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 1600;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 1600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 1600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 1600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 1600;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1600;sm_cvar r_eyes 1 // Renders eyes on models. +wait 1600;sm_cvar r_teeth 1 // Renders teeth on models. +wait 1600;sm_cvar r_skin 1 // Renders skin on models. +wait 1600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 1600;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 1600;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 1600;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 1600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 1600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 1600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 1600;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1600;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 1600;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 1600;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 1600;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 1600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 1600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 1600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. @@ -374,7 +374,7 @@ wait 400;sm_cvar sb_combat_saccade_speed 1000 wait 400;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 400;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 400;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 400;sm_cvar sb_locomotion_wait_threshold 2.5 // How long a survivor will wait before moving to their teammates. +wait 400;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. wait 400;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. wait 400;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 400;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. @@ -449,6 +449,7 @@ wait 600;sm_cvar sv_waterfriction 0 wait 600;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 600;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 600;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 600;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. wait 600;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 600;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 600;sm_cvar sv_noclipspeed 3 // Sets noclip speed. @@ -518,22 +519,21 @@ wait 800;sm_cvar z_do_tracers 1 wait 800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. - -wait 2200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 2200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 2200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 2200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 2200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 2200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 2200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2200;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. -wait 2200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 2200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 2200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 2200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 2200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 2200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 2200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. +wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 800;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. wait 1000;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. wait 1000;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. @@ -545,13 +545,6 @@ wait 1000;sm_cvar ammo_sniperrifle_max 180 wait 1000;sm_cvar ammo_m60_max 0 // Max ammo for the M60. wait 1000;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. wait 1000;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. -wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -587,145 +580,153 @@ wait 1000;sm_cvar chainsaw_damage 50 wait 1000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 1000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. -wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. -wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1000;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1000;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. -wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1000;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. -wait 1000;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. -wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. -wait 1000;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. -wait 1000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1000;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. -wait 1000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them -wait 1000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1000;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 1000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1000;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1000;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. -wait 1000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -wait 1000;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1000;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1000;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1200;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. -wait 1200;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. -wait 1200;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1200;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1200;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1200;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1200;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1200;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1200;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1200;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1200;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1200;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1200;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1200;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 1200;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1200;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1200;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1200;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1200;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun -wait 1200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1200;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 1200;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1200;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 1200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1200;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 1200;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 1200;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 1200;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. -wait 1200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1200;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. -wait 1200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1200;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. -wait 1200;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1200;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1200;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1200;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. -wait 1200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1200;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1200;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 1200;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. -wait 1200;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. -wait 1200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1200;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. +wait 1200;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1200;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1200;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1200;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1200;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1200;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1200;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 1200;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1200;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 1200;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1200;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1200;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1200;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 1200;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1200;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1200;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1200;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1200;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 1200;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1200;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1200;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 1200;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1200;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. +wait 1200;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 1200;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1200;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 1200;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. +wait 1200;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1200;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1200;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. +wait 1200;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them +wait 1200;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1200;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 1200;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1200;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1200;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1200;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. +wait 1200;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1200;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1200;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. + +wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. +wait 1400;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1400;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1400;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1400;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1400;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1400;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1400;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1400;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1400;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1400;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1400;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1400;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1400;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 1400;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1400;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1400;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1400;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun +wait 1400;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1400;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1400;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. +wait 1400;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1400;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 1400;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1400;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1400;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 1400;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1400;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1400;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 1400;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. +wait 1400;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. +wait 1400;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1400;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1400;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1400;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1400;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1400;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. +wait 1400;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1400;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 1400;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 1400;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1400;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1400;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. +wait 1400;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1400;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1400;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1400;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1400;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1400;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1400;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1400;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 1400;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. +wait 1400;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 1400;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1400;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1400;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1400;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1400;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. -wait 2200;sm_cvar z_chance 100 // Infected spawn chance. -wait 2200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 2200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 2200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 2200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 2200;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 2200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 2200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 2200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 2200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 2200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2200;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 2200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2200;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1600;sm_cvar z_chance 100 // Infected spawn chance. +wait 1600;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 1600;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 1600;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 1600;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 1600;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 1600;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 1600;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 1600;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 1600;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 1600;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 1600;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 1600;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 1600;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 1600;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 1600;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 1600;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 1600;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 1600;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 1600;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 1600;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 1600;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 1600;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 1600;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1600;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 1600;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 1600;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 1600;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 1600;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 1600;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 1600;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1600;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. wait 1800;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. wait 1800;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. @@ -885,31 +886,31 @@ wait 2200;sm_cvar think_limit 0 wait 2200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 2200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -//wait 2400;confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 2400;confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. -//wait 2400;confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 2400;confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 2400;confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 2400;confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 2400;confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 2400;confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 2400;confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 2400;confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 2400;confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 2400;confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 2400;confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 2400;confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 2400;confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 2400;confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 2400;confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 2400;confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 2400;confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 2400;confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 2400;confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2400;confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2400;confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2400;confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2400;confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 2200;confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. +//wait 2200;confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 2200;confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 2200;confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 2200;confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 2200;confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 2200;confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 2200;confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 2200;confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 2200;confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 2200;confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 2200;confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 2200;confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 2200;confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 2200;confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 2200;confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 2200;confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 2200;confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 2200;confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 2200;confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons From 194d3ff22cf545aedd0b9fe576a4e53b3eebf34a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 11:35:06 -0500 Subject: [PATCH 0341/2978] Update server1.cfg --- cfg/server1.cfg | 1492 +++++++++++++++++++++++------------------------ 1 file changed, 746 insertions(+), 746 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8478aa83..7b869f22 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -195,769 +195,769 @@ wait 200;sm_cvar force_disablex360 0 wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 1600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 1600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 1600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 1600;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 1600;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 1600;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 1600;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 1600;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 1600;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 1600;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 1600;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 1600;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 1600;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 1600;sm_cvar skill 3 // Sets the games skill level. -wait 1600;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 1600;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1600;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 1600;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 1600;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 1600;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 1600;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 2200;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1600;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 1600;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 1600;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 1600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 1600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 1600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 1600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 1600;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 1600;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 1600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 1600;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 1600;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 1600;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 1600;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 1600;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 1600;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 1600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 1600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 1600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 1600;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 1600;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 1600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 1600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 1600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 1600;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. -wait 1600;sm_cvar r_eyes 1 // Renders eyes on models. -wait 1600;sm_cvar r_teeth 1 // Renders teeth on models. -wait 1600;sm_cvar r_skin 1 // Renders skin on models. -wait 1600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 1600;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 1600;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 1600;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 1600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 1600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 1600;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1600;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 1600;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 1600;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 1600;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 1600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 400;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 400;sm_cvar skill 3 // Sets the games skill level. +wait 400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 400;sm_cvar survivor_speed 220 // Survivors running speed. +wait 400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 400;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 400;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 400;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 400;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 400;sm_cvar r_eyes 1 // Renders eyes on models. +wait 400;sm_cvar r_teeth 1 // Renders teeth on models. +wait 400;sm_cvar r_skin 1 // Renders skin on models. +wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 400;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 400;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 400;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 400;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 400;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 1600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 1600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 1600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 1600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 1600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 1600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 1600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 1600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 1600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 1600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 1600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 1600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 1600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 1600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 1600;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. -wait 1600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 1600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 1600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 1600;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 1600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 1600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 1600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 1600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 1600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 1600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 1600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 1600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 1600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 1600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 1600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 1600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 1600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 1600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 1600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 1600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 1600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 1600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 1600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 600;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 600;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. // Tickrate Fixes -wait 400;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 400;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 400;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 400;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. -wait 400;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 400;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 400;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 400;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 400;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 400;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 400;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 400;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 400;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 400;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 400;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 400;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 400;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 400;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 400;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 400;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 400;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 400;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 400;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 400;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 400;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 400;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 400;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 400;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 400;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 400;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 400;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 400;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 400;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 400;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 400;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 400;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 400;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 400;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 400;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 400;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 400;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 400;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 400;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 400;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 400;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 400;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 400;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 400;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 400;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 400;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 400;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 400;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 400;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 400;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 400;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 400;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 400;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 400;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 400;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 400;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 400;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 400;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 400;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 400;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 400;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 400;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 400;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 400;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 400;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 400;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 400;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 800;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 800;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 800;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 800;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 800;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 800;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 800;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 800;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 800;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 800;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 800;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 800;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 800;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 800;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 800;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 800;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 800;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 800;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 800;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 800;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 800;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 800;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 800;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 800;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 800;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 800;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 800;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 800;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 800;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 800;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 800;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 800;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 800;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 800;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 800;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 800;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 800;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 800;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 800;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 800;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 800;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 800;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 800;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 800;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 800;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 800;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 800;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 800;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 800;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 800;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 800;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 800;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 800;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 800;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 800;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 800;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 800;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 800;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 800;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 800;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 800;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 800;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 800;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 800;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 800;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 800;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 800;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 800;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 800;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 800;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 800;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 800;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 800;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 800;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 800;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 800;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 800;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 800;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 800;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 800;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 800;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 600;sm_cvar g_Language "English" // Sets the games language to English. -wait 600;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. -wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 600;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 600;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 600;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. -wait 600;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 600;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 600;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 600;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 600;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 600;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 600;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. -wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 600;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 600;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 600;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 600;sm_cvar sv_friction 4 // Sets the world friction. -wait 600;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 600;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 600;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 600;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 600;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 600;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. -wait 600;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 600;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 600;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 600;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 600;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 600;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 600;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 600;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 600;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 600;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 600;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. -wait 600;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 600;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 600;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 600;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 600;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 600;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 600;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 600;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 600;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 600;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 600;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 600;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 600;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 600;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 600;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 600;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 600;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 1000;sm_cvar g_Language "English" // Sets the games language to English. +wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 1000;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 1000;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 1000;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1000;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 1000;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 1000;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 1000;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 1000;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 1000;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 1000;sm_cvar sv_friction 4 // Sets the world friction. +wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 1000;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1000;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. +wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 1000;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 1000;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 1000;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. +wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 1000;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 1000;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 1000;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 1000;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. -wait 800;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 800;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. -wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 800;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 800;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 800;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. -wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. -wait 800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 800;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 800;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 800;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 800;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 800;sm_cvar r_drawdecals 1 // Eneables all decal rendering. -wait 800;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. -wait 800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. -wait 800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 800;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. -wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 800;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 1200;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. +wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1200;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1200;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. +wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1200;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1200;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1200;sm_cvar r_drawdecals 1 // Eneables all decal rendering. +wait 1200;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. +wait 1200;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. +wait 1200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1200;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1200;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 1200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 1200;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. +wait 1200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 1200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 1200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -wait 1000;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. -wait 1000;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. -wait 1000;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. -wait 1000;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. -wait 1000;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. -wait 1000;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. -wait 1000;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. -wait 1000;sm_cvar ammo_m60_max 0 // Max ammo for the M60. -wait 1000;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. -wait 1000;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. -wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1000;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 1000;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 1000;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1000;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1000;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 1000;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. -wait 1000;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1000;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 1000;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 1000;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1000;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 1000;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. -wait 1000;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 1000;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 1000;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. -wait 1000;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1000;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1000;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. -wait 1000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1400;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. +wait 1400;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. +wait 1400;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. +wait 1400;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. +wait 1400;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. +wait 1400;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. +wait 1400;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. +wait 1400;sm_cvar ammo_m60_max 0 // Max ammo for the M60. +wait 1400;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. +wait 1400;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. +wait 1400;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1400;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1400;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1400;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1400;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 1400;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 1400;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1400;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1400;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1400;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1400;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1400;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1400;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1400;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 1400;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1400;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 1400;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. +wait 1400;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1400;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 1400;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 1400;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1400;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 1400;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 1400;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 1400;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. +wait 1400;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1400;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1400;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1400;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1400;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. +wait 1400;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1400;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1400;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1200;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1200;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1200;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1200;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1200;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1200;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1200;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 1200;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1200;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. -wait 1200;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1200;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1200;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1200;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1200;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1200;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1200;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1200;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1200;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. -wait 1200;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1200;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1200;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. -wait 1200;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1200;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. -wait 1200;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. -wait 1200;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1200;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. -wait 1200;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. -wait 1200;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1200;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1200;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. -wait 1200;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them -wait 1200;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1200;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 1200;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 1200;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1200;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1200;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. -wait 1200;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1200;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -wait 1200;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1600;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1600;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1600;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1600;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1600;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1600;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1600;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 1600;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1600;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 1600;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1600;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 1600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1600;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1600;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 1600;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1600;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1600;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 1600;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1600;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. +wait 1600;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 1600;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1600;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 1600;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. +wait 1600;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1600;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1600;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. +wait 1600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them +wait 1600;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1600;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 1600;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1600;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1600;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 1600;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. +wait 1600;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1600;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. -wait 1400;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. -wait 1400;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1400;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1400;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1400;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1400;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1400;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1400;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1400;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1400;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1400;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1400;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1400;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 1400;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1400;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1400;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1400;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun -wait 1400;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1400;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1400;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 1400;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1400;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 1400;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1400;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1400;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 1400;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1400;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 1400;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1400;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 1400;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. -wait 1400;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1400;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1400;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1400;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1400;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1400;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. -wait 1400;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1400;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. -wait 1400;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1400;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1400;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1400;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. -wait 1400;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1400;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1400;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1400;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1400;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1400;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1400;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1400;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 1400;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. -wait 1400;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. -wait 1400;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1400;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1400;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1400;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1400;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. +wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. +wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1800;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun +wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. +wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1800;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 1800;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1800;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 1800;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 1800;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. +wait 1800;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. +wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1800;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1800;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. +wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 1800;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1800;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1800;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 1800;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 1800;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1800;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. +wait 1800;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1800;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1800;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1800;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1800;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 1800;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. +wait 1800;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1800;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. -wait 1600;sm_cvar z_chance 100 // Infected spawn chance. -wait 1600;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1600;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 1600;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1600;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 1600;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 1600;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 1600;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 1600;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 1600;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 1600;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 1600;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1600;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 1600;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 1600;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 1600;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 1600;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 1600;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 1600;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 1600;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 1600;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 1600;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 1600;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 1600;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 1600;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 1600;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 1600;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 1600;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 1600;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 1600;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1600;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1600;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2000;sm_cvar z_chance 100 // Infected spawn chance. +wait 2000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 2000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 2000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2000;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2000;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2000;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 2000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 2000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 2000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 2000;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 2000;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 2000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2000;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2000;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 2000;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2000;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2000;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2000;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2000;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2000;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 2000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2000;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2000;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. -wait 1800;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. -wait 1800;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. -wait 1800;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. -wait 1800;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 1800;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 1800;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 1800;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 1800;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 1800;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. -wait 1800;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 1800;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 1800;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 1800;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 1800;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 1800;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 1800;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 1800;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. -wait 1800;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 1800;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. -wait 1800;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 1800;sm_cvar z_exploding_speed 180 // Speed of the boomer. -wait 1800;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. -wait 1800;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 1800;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 1800:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 1800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 1800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 1800;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. -wait 1800;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 1800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1800:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1800;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. -wait 1800;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1800;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1800;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1800;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 1800;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1800;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1800;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. -wait 1800;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 1800;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 1800;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 1800;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 1800;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 1800;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 1800;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1800;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 1800;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 1800;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 1800;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1800;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1800;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1800;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. -wait 1800;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 1800;sm_cvar versus_shove_hunter_fov 60 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1800;sm_cvar versus_shove_hunter_fov_pouncing 30 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 1800;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. -wait 1800;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. -wait 1800;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 1800;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. -wait 1800;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 1800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 1800;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1800;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 1800;sm_cvar z_charge_duration 2.4 // How long a charger charges for. -wait 1800;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 1800;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 1800;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -wait 1800;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -wait 1800;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 2200;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. +wait 2200;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. +wait 2200;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. +wait 2200;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 2200;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 2200;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 2200;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 2200;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 2200;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. +wait 2200;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 2200;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 2200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2200;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. +wait 2200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 2200;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. +wait 2200;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 2200;sm_cvar z_exploding_speed 180 // Speed of the boomer. +wait 2200;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. +wait 2200;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 2200;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2200;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 2200:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2200;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2200;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2200;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 2200;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 2200;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2200;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. +wait 2200;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 2200;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 2200;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2200:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 2200;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. +wait 2200;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2200;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2200;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2200;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 2200;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 2200;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 2200;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. +wait 2200;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2200;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 2200;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2200;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 2200;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 2200;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 2200;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 2200;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 2200;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2200;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 2200;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 2200;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 2200;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 2200;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 2200;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2200;sm_cvar versus_shove_hunter_fov 60 // The angle at which a survivor can shove a hunter in Versus mode. +wait 2200;sm_cvar versus_shove_hunter_fov_pouncing 30 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 2200;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 2200;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. +wait 2200;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2200;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 2200;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 2200;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 2200;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 2200;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 2200;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 2200;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 2200;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 2200;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 2200;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2200;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 2000;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2000;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 2000;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. -wait 2000;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. -wait 2000;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. -wait 2000;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. -wait 2000;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. -wait 2000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2000;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. -wait 2000;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2000;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2000;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. -wait 2000;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. -wait 2000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 2000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 2000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2000;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. -wait 2000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 2000;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 2000;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. -wait 2000;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -wait 2000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2000;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 2000;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 2000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 2000;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 2000;sm_cvar tank_windup_time 0.49 // How long until the tank swing actually hits. -wait 2000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 2000;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. -wait 2000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 2000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 2000;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 2400;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. +wait 2400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2400;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 2400;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. +wait 2400;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. +wait 2400;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. +wait 2400;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. +wait 2400;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 2400;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2400;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. +wait 2400;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2400;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2400;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2400;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2400;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2400;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2400;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2400;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. +wait 2400;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. +wait 2400;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2400;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 2400;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 2400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2400;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 2400;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 2400;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 2400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 2400;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 2400;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 2400;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 2400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 2400;sm_cvar tank_windup_time 0.49 // How long until the tank swing actually hits. +wait 2400;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 2400;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. +wait 2400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 2400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 2400;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // Some Tweaking -wait 2200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 2200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 2200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 2200;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 2200;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -wait 2200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 2200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 2200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 2200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 2200;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 2200;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 2200;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 2200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 2200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 2200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 2200;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 2200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 2200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 2200;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 2200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 2200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 2200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 2200;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 2200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 2200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 2200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 2200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 2200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 2200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 2200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 2200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 2200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 2200;sm_cvar think_limit 0 // Disables script think time check. -wait 2200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 2200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 2600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 2600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 2600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 2600;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 2600;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 2600;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 2600;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 2600;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 2600;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 2600;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 2600;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 2600;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 2600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 2600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 2600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 2600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 2600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 2600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 2600;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 2600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 2600;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 2600;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 2600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 2600;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 2600;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 2600;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 2600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 2600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 2600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 2600;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 2600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 2600;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 2600;sm_cvar think_limit 0 // Disables script think time check. +wait 2600;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 2600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -//wait 2200;confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 2200;confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. -//wait 2200;confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 2200;confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 2200;confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 2200;confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 2200;confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 2200;confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 2200;confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 2200;confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 2200;confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 2200;confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 2200;confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 2200;confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 2200;confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 2200;confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 2200;confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 2200;confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 2200;confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 2200;confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 2200;confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 2600;confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. +//wait 2600;confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 2600;confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 2600;confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 2600;confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 2600;confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 2600;confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 2600;confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 2600;confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 2600;confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 2600;confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 2600;confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 2600;confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 2600;confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 2600;confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 2600;confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 2600;confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 2600;confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 2600;confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 2600;confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons -wait 2400;sm_weapon pistol range 8192 -wait 2400;sm_weapon pistol_magnum range 8192 -wait 2400;sm_weapon smg range 8192 -wait 2400;sm_weapon smg_silenced range 8192 -wait 2400;sm_weapon smg_mp5 range 8192 -wait 2400;sm_weapon rifle range 8192 -wait 2400;sm_weapon rifle_ak47 range 8192 -wait 2400;sm_weapon rifle_desert range 8192 -wait 2400;sm_weapon rifle_sg552 range 8192 -wait 2400;sm_weapon rifle_m60 range 8192 -wait 2400;sm_weapon pumpshotgun range 8192 -wait 2400;sm_weapon shotgun_chrome range 8192 -wait 2400;sm_weapon autoshotgun range 8192 -wait 2400;sm_weapon shotgun_spas range 8192 -wait 2400;sm_weapon hunting_rifle range 8192 -wait 2400;sm_weapon sniper_military range 8192 -wait 2400;sm_weapon sniper_awp range 8192 -wait 2400;sm_weapon sniper_scout range 8192 -wait 2400;sm_weapon grenade_launcher range 8192 -wait 2400;sm_weapon minigun range 8192 -wait 2400;sm_weapon mounted_gun range 8192 -wait 2400;sm_weapon mounted_machine_gun range 8192 +wait 2800;sm_weapon pistol range 8192 +wait 2800;sm_weapon pistol_magnum range 8192 +wait 2800;sm_weapon smg range 8192 +wait 2800;sm_weapon smg_silenced range 8192 +wait 2800;sm_weapon smg_mp5 range 8192 +wait 2800;sm_weapon rifle range 8192 +wait 2800;sm_weapon rifle_ak47 range 8192 +wait 2800;sm_weapon rifle_desert range 8192 +wait 2800;sm_weapon rifle_sg552 range 8192 +wait 2800;sm_weapon rifle_m60 range 8192 +wait 2800;sm_weapon pumpshotgun range 8192 +wait 2800;sm_weapon shotgun_chrome range 8192 +wait 2800;sm_weapon autoshotgun range 8192 +wait 2800;sm_weapon shotgun_spas range 8192 +wait 2800;sm_weapon hunting_rifle range 8192 +wait 2800;sm_weapon sniper_military range 8192 +wait 2800;sm_weapon sniper_awp range 8192 +wait 2800;sm_weapon sniper_scout range 8192 +wait 2800;sm_weapon grenade_launcher range 8192 +wait 2800;sm_weapon minigun range 8192 +wait 2800;sm_weapon mounted_gun range 8192 +wait 2800;sm_weapon mounted_machine_gun range 8192 // Weapon Stats Tweaks -//wait 2400;sm_weapon pistol cycletime 0.333333 -//wait 2400;sm_weapon pistol damage 40 -//wait 2400;sm_weapon pistol rangemod 0.9 -//wait 2400;sm_weapon pistol_magnum rangemod 0.95 -//wait 2400;sm_weapon smg rangemod 0.9 -//wait 2400;sm_weapon smg_silenced rangemod 0.85 -//wait 2400;sm_weapon smg_mp5 damage 30 -//wait 2400;sm_weapon pumpshotgun rangemod 0.75 -//wait 2400;sm_weapon shotgun_chrome rangemod 0.8 -//wait 2400;sm_weapon rifle damage 35 -//wait 2400;sm_weapon rifle rangemod 0.975 -//wait 2400;sm_weapon rifle_ak47 damage 60 -//wait 2400;sm_weapon rifle_ak47 rangemod 0.975 -//wait 2400;sm_weapon rifle_desert damage 45 -//wait 2400;sm_weapon rifle_desert rangemod 1.0 -//wait 2400;sm_weapon shotgun_spas rangemod 0.75 -//wait 2400;sm_weapon hunting_rifle damage 100 -//wait 2400;sm_weapon sniper_military damage 100 -//wait 2400;sm_weapon sniper_awp cycletime 0.666667 -//wait 2400;sm_weapon sniper_awp damage 120 -//wait 2400;sm_weapon sniper_scout cycletime 0.666667 -//wait 2400;sm_weapon sniper_scout damage 120 +//wait 2800;sm_weapon pistol cycletime 0.333333 +//wait 2800;sm_weapon pistol damage 40 +//wait 2800;sm_weapon pistol rangemod 0.9 +//wait 2800;sm_weapon pistol_magnum rangemod 0.95 +//wait 2800;sm_weapon smg rangemod 0.9 +//wait 2800;sm_weapon smg_silenced rangemod 0.85 +//wait 2800;sm_weapon smg_mp5 damage 30 +//wait 2800;sm_weapon pumpshotgun rangemod 0.75 +//wait 2800;sm_weapon shotgun_chrome rangemod 0.8 +//wait 2800;sm_weapon rifle damage 35 +//wait 2800;sm_weapon rifle rangemod 0.975 +//wait 2800;sm_weapon rifle_ak47 damage 60 +//wait 2800;sm_weapon rifle_ak47 rangemod 0.975 +//wait 2800;sm_weapon rifle_desert damage 45 +//wait 2800;sm_weapon rifle_desert rangemod 1.0 +//wait 2800;sm_weapon shotgun_spas rangemod 0.75 +//wait 2800;sm_weapon hunting_rifle damage 100 +//wait 2800;sm_weapon sniper_military damage 100 +//wait 2800;sm_weapon sniper_awp cycletime 0.666667 +//wait 2800;sm_weapon sniper_awp damage 120 +//wait 2800;sm_weapon sniper_scout cycletime 0.666667 +//wait 2800;sm_weapon sniper_scout damage 120 From 5810fa164d99200caf78fc8275610d0f626bd829 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 11:38:47 -0500 Subject: [PATCH 0342/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7b869f22..c2a33613 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -37,6 +37,7 @@ sv_consistency 0 // Whether the sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_allow_wait_commmand 1 // Whether or not to enable the wait command. sv_voiceenable 1 // Enables voice chat in the server. // [Logging] From cfc6477a06510cf7f156da61fb216bde7355b9b7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:01:45 -0500 Subject: [PATCH 0343/2978] Update server1.cfg --- cfg/server1.cfg | 600 ++++++++++++++++++++++++------------------------ 1 file changed, 301 insertions(+), 299 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c2a33613..422435d2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -194,126 +194,118 @@ wait 200;sm_cvar xbox_throttlespoof 200 wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. - -// Slots (This prevents constant resetting of sv_maxplayers on map change) -wait 400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 400;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 400;sm_cvar skill 3 // Sets the games skill level. -wait 400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 400;sm_cvar survivor_speed 220 // Survivors running speed. -wait 400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 400;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 400;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 400;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 400;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. -wait 400;sm_cvar r_eyes 1 // Renders eyes on models. -wait 400;sm_cvar r_teeth 1 // Renders teeth on models. -wait 400;sm_cvar r_skin 1 // Renders skin on models. -wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 400;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 400;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 400;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 400;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 400;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. - -wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 600;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. -wait 600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 600;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. - -// Tickrate Fixes + // +// Slots (This prevents constant resetting of sv_maxplayers on map change) // +wait 400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 400;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 400;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 400;sm_cvar skill 3 // Sets the games skill level. +wait 400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 400;sm_cvar survivor_speed 220 // Survivors running speed. +wait 400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 400;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 400;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. + // +wait 600;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 600;sm_cvar r_eyes 1 // Renders eyes on models. +wait 600;sm_cvar r_teeth 1 // Renders teeth on models. +wait 600;sm_cvar r_skin 1 // Renders skin on models. +wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 600;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 600;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 600;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 600;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 600;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 600;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 600;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 600;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 600;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. + // +// Tickrate Fixes // wait 800;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 800;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 800;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) @@ -335,17 +327,6 @@ wait 800;sm_cvar nb_goal_look_ahead_range 1000 wait 800;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 800;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 800;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 800;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 800;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 800;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 800;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 800;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 800;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 800;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 800;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 800;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 800;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 800;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 800;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 800;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 800;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. @@ -395,147 +376,140 @@ wait 800;sm_cvar sb_minigun_distance 40 wait 800;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 800;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. wait 800;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. - -wait 1000;sm_cvar g_Language "English" // Sets the games language to English. -wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. + // +wait 1000;sm_cvar g_Language "English" // Sets the games language to English. +wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. -wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. -wait 1000;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 1000;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 1000;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1000;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 1000;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 1000;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 1000;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 1000;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. -wait 1000;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 1000;sm_cvar sv_friction 4 // Sets the world friction. -wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1000;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1000;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. -wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 1000;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 1000;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 1000;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. -wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1000;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 1000;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1000;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 1000;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. - -wait 1200;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. -wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. -wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1200;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. -wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1200;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. -wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1200;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. -wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1200;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1200;sm_cvar r_drawdecals 1 // Eneables all decal rendering. -wait 1200;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. -wait 1200;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. -wait 1200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1200;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1200;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 1200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 1200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 1200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 1200;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. -wait 1200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 1200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. - +wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 1000;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1000;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 1000;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 1000;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1000;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 1000;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 1000;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 1000;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 1000;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 1000;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 1000;sm_cvar sv_friction 4 // Sets the world friction. +wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 1000;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1000;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. +wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 1000;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 1000;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 1000;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. +wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 1000;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 1000;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 1000;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 1000;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. + // +wait 1200;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. +wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1200;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1200;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. +wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1200;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1200;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 1200;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. +wait 1200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 1200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 1200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 1200;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. + // wait 1400;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. wait 1400;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. wait 1400;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. @@ -546,10 +520,20 @@ wait 1400;sm_cvar ammo_sniperrifle_max 180 wait 1400;sm_cvar ammo_m60_max 0 // Max ammo for the M60. wait 1400;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. wait 1400;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. +wait 1400;sm_cvar r_drawdecals 1 // Eneables all decal rendering. +wait 1400;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. +wait 1400;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. +wait 1400;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1400;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1400;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1400;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1400;;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1400;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1400;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1400;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1400;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 1400;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1400;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. wait 1400;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 1400;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. wait 1400;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. @@ -581,7 +565,26 @@ wait 1400;sm_cvar chainsaw_damage 50 wait 1400;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1400;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 1400;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. - +wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. +wait 1400;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1400;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1400;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1400;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1400;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1400;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1400;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1400;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1400;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1400;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1400;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1400;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1400;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 1400;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1400;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1400;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1400;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun. + // wait 1600;sm_cvar ammo_molotov_max 1 // Max number of molotovs. wait 1600;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. wait 1600;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. @@ -621,29 +624,7 @@ wait 1600;sm_cvar pain_pills_decay_rate 0.25 wait 1600;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. wait 1600;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1600;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. - -wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. -wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. -wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1800;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun + // wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. @@ -686,8 +667,8 @@ wait 1800;sm_cvar props_break_max_pieces -1 wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1800;sm_cvar sv_vehicle_autoaim_scale 1.0 // Autoaim scale while driving a vehicle. - +wait 1800;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. + // wait 2000;sm_cvar z_chance 100 // Infected spawn chance. wait 2000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. @@ -711,6 +692,17 @@ wait 2000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 2000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 2000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2000;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 2000;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2000;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 800;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2000;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 2000;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 2000;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 2000;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 2000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 2000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 2000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 2000;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2000;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. @@ -728,7 +720,7 @@ wait 2000;sm_cvar z_throttle_hit_interval_easy 0.333333 wait 2000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. wait 2000;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. wait 2000;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. - + // wait 2200;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. wait 2200;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. wait 2200;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. @@ -804,7 +796,17 @@ wait 2200;sm_cvar z_charger_probe_attack 16 wait 2200;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2200;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2200;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. - + // +wait 2400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 2400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 2400;sm_cvar z_witch_speed 280 // Speed of the witch. wait 2400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. wait 2400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. From 1b623a060c09c6058ac7980d22ddc53bfbb22cc9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:07:30 -0500 Subject: [PATCH 0344/2978] Update server1.cfg --- cfg/server1.cfg | 61 ++++++++++++++++++++++++++----------------------- 1 file changed, 33 insertions(+), 28 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 422435d2..5315d2fa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -8,48 +8,53 @@ sv_search_key "bizzymod" sv_search_team_key "bizzymod" sv_downloadurl "steamcommunity.com/groups/bizzymod" sv_contact "EricMizusawa02@gmail.com" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. - // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. + // (Forcing the IP as a non-group member in lobby, or directly connecting always works) -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_region 255 // Sets the region of the server to be anywhere in the world. -sv_lan 0 // Server is not classified as a LAN server. -sv_forcepreload 1 // Forces the server to preload all of the games assets. -sv_pausable 0 // Prevents the server from being pausable. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 62 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. -sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. +sv_region 255 // Sets the region of the server to be anywhere in the world. +sv_lan 0 // Server is not classified as a LAN server. +sv_forcepreload 1 // Forces the server to preload all of the games assets. +sv_pausable 0 // Prevents the server from being pausable. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_unlockedchapters 62 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_cheats 0 // Whether cheats are allowed on the server. -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -sv_allow_wait_commmand 1 // Whether or not to enable the wait command. -sv_voiceenable 1 // Enables voice chat in the server. +sv_cheats 0 // Whether cheats are allowed on the server. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_voiceenable 1 // Enables voice chat in the server. +sv_allow_wait_commmand 1 // Whether or not to enable the wait command. +sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- -log on // Creates a logfile (on | off) -sv_logsdir logs // Folder in the game directory where server logs will be stored. -sv_logfile 1 // Default 1; Log server information in the log file. -sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 0 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0; Log server bans in the server logs. -sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -sv_rcon_log 0 // Default 0; Log info for reconnecting players. +log on // Creates a logfile (on | off) +sv_logsdir logs // Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 0 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0; Log server bans in the server logs. +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +sv_rcon_log 0 // Default 0; Log info for reconnecting players. +sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 sm_unban STEAM_1:0:121253576 @@ -527,7 +532,7 @@ wait 1400;sm_cvar r_queued_decals 1 wait 1400;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. wait 1400;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1400;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1400;;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1400;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 1400;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1400;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1400;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. From 6314b3b3d814e3c4e5a8f8116ef5f4207a63fee9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:12:58 -0500 Subject: [PATCH 0345/2978] Update server1.cfg --- cfg/server1.cfg | 62 +++++++++++++++++++++++++------------------------ 1 file changed, 32 insertions(+), 30 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5315d2fa..806d197f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -55,6 +55,7 @@ sm_cvar sv_rcon_minfailures 10 // The mi sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_reservation_timeout 60 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 sm_unban STEAM_1:0:121253576 @@ -856,8 +857,8 @@ wait 2400;sm_cvar tank_burn_duration_hard 75 wait 2400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 2400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 2400;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. - -// Some Tweaking + // +// Some Tweaking // wait 2600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 2600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 2600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. @@ -893,35 +894,37 @@ wait 2600;sm_cvar cl_consistencycheck_interval 2147483647 wait 2600;sm_cvar think_limit 0 // Disables script think time check. wait 2600;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 2600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. - -//wait 2600;confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 2600;confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. -//wait 2600;confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 2600;confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 2600;confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 2600;confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 2600;confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 2600;confogl_addcvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 2600;confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 2600;confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 2600;confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 2600;confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 2600;confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 2600;confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 2600;confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 2600;confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 2600;confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 2600;confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 2600;confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 2600;confogl_addcvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 2600;confogl_addcvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;confogl_addcvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;confogl_addcvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;confogl_addcvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;confogl_addcvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. + // +//wait 2600;sm_cvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 2600;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. +//wait 2600;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 2600;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 2600;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 2600;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 2600;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 2600;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 2600;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 2600;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 2600;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 2600;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 2600;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 2600;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 2600;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 2600;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 2600;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 2600;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 2600;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 2600;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 2600;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2600;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons - wait 2800;sm_weapon pistol range 8192 wait 2800;sm_weapon pistol_magnum range 8192 wait 2800;sm_weapon smg range 8192 @@ -946,7 +949,6 @@ wait 2800;sm_weapon mounted_gun range 8192 wait 2800;sm_weapon mounted_machine_gun range 8192 // Weapon Stats Tweaks - //wait 2800;sm_weapon pistol cycletime 0.333333 //wait 2800;sm_weapon pistol damage 40 //wait 2800;sm_weapon pistol rangemod 0.9 From 4c6fd88fe8403eef007ca8c6294a37bc4d7c8345 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:22:04 -0500 Subject: [PATCH 0346/2978] Update server1.cfg --- cfg/server1.cfg | 116 ++++++++++++++++++++++++------------------------ 1 file changed, 59 insertions(+), 57 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 806d197f..369c0adb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -201,6 +201,43 @@ wait 200;sm_cvar xbox_steering_deadzone 0.0 wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // +// Some Tweaking // +wait 2600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 2600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 2600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 2600;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 2600;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 2600;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 2600;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 2600;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 2600;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 2600;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 2600;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 2600;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 2600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 2600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 2600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 2600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 2600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 2600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 2600;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 2600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 2600;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 2600;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 2600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 2600;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 2600;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 2600;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 2600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 2600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 2600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 2600;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 2600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 2600;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 2600;sm_cvar think_limit 0 // Disables script think time check. +wait 2600;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 2600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. + // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. @@ -254,10 +291,6 @@ wait 400;sm_cvar sv_vote_kick_ban_duration 0 wait 400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. // -wait 600;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. wait 600;sm_cvar r_eyes 1 // Renders eyes on models. wait 600;sm_cvar r_teeth 1 // Renders teeth on models. wait 600;sm_cvar r_skin 1 // Renders skin on models. @@ -418,6 +451,7 @@ wait 1000;sm_cvar phys_impactforcescale 1.0 wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. + wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 1000;sm_cvar sv_friction 4 // Sets the world friction. @@ -461,6 +495,9 @@ wait 1200;sm_cvar l4d2_usecount 64 wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1200;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 1200;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1200;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. @@ -481,12 +518,6 @@ wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 1200;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. -wait 1200;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1200;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1200;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1200;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1200;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1200;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. @@ -515,7 +546,10 @@ wait 1200;sm_cvar survivor_revive_duration 4.75 wait 1200;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. - // +wait 1200;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. + +wait 1400;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1400;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. // wait 1400;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. wait 1400;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. wait 1400;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. @@ -591,6 +625,10 @@ wait 1400;sm_cvar mounted_gun_cooldown_time 0.1 wait 1400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1400;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun. // +wait 1600;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1600;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1600;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1600;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1600;sm_cvar ammo_molotov_max 1 // Max number of molotovs. wait 1600;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. wait 1600;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. @@ -701,14 +739,22 @@ wait 2000;sm_cvar z_fallen_max_count 1 wait 2000;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 2000;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 2000;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 800;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2000;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 2000;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 2000;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2000;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. wait 2000;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 2000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. wait 2000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 2000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 2000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 2000;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2000;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. +wait 2000;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2000;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2000;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 2000;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2000;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2000;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 2000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 2000;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2000;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. @@ -738,14 +784,6 @@ wait 2200;sm_cvar z_ghost_friction 1.5 wait 2200;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. wait 2200;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 2200;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2200;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 2200;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. -wait 2200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 2200;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2200;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 2200;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. @@ -858,42 +896,6 @@ wait 2400;sm_cvar tank_burn_duration_expert 75 wait 2400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 2400;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // -// Some Tweaking // -wait 2600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 2600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 2600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 2600;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 2600;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -wait 2600;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 2600;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 2600;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 2600;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 2600;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 2600;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 2600;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 2600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 2600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 2600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 2600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 2600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 2600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 2600;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 2600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 2600;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 2600;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 2600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 2600;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 2600;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 2600;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 2600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 2600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 2600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 2600;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 2600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 2600;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 2600;sm_cvar think_limit 0 // Disables script think time check. -wait 2600;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 2600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // //wait 2600;sm_cvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. //wait 2600;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. From 1cf46d565d3a01f509ed1788daebd2dc99a98ad6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:40:28 -0500 Subject: [PATCH 0347/2978] Update server1.cfg --- cfg/server1.cfg | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 369c0adb..adcdd29c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -341,6 +341,10 @@ wait 600;sm_cvar vs_incap_bonus 25 wait 600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. wait 600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +wait 600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +wait 600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +wait 600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. // @@ -495,13 +499,13 @@ wait 1200;sm_cvar l4d2_usecount 64 wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1200;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 1200;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1200;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1200;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 1200;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1200;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 1200;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. @@ -547,7 +551,7 @@ wait 1200;sm_cvar sv_rescue_disabled 0 wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 1200;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. - + // wait 1400;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1400;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. // wait 1400;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. @@ -560,6 +564,8 @@ wait 1400;sm_cvar ammo_sniperrifle_max 180 wait 1400;sm_cvar ammo_m60_max 0 // Max ammo for the M60. wait 1400;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. wait 1400;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. +wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. +wait 1400;sm_cvar ammo_turret_max 2147483647 // Max ammo for the turret. wait 1400;sm_cvar r_drawdecals 1 // Eneables all decal rendering. wait 1400;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. wait 1400;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. @@ -605,7 +611,6 @@ wait 1400;sm_cvar chainsaw_damage 50 wait 1400;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1400;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 1400;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. wait 1400;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. wait 1400;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1400;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. @@ -625,8 +630,8 @@ wait 1400;sm_cvar mounted_gun_cooldown_time 0.1 wait 1400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1400;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun. // -wait 1600;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1600;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1600;sm_cvar director_convert_pills 1.0 // Allows the director to convert pills into kits or defibs. +wait 1600;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. wait 1600;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 1600;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1600;sm_cvar ammo_molotov_max 1 // Max number of molotovs. @@ -739,7 +744,7 @@ wait 2000;sm_cvar z_fallen_max_count 1 wait 2000;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 2000;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 2000;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2000;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2000;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 2000;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 2000;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2000;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. @@ -897,8 +902,8 @@ wait 2400;sm_cvar sv_tankpropfade 1 wait 2400;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // // -//wait 2600;sm_cvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 2600;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed. +//wait 2600;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 2600;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. //wait 2600;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). //wait 2600;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. //wait 2600;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. From e826019393f836af37e60a563167dfa9d74e85ed Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:51:22 -0500 Subject: [PATCH 0348/2978] Update server1.cfg --- cfg/server1.cfg | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index adcdd29c..aadef940 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -25,7 +25,7 @@ sv_lan 0 // Server sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_pausable 0 // Prevents the server from being pausable. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 62 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" @@ -301,12 +301,12 @@ wait 600;sm_cvar z_expressions 1 wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 600;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 600;sm_cvar violence_hblood 1 // Enables human blood particles. wait 600;sm_cvar violence_hgibs 1 // Enables human gib particles. wait 600;sm_cvar violence_ablood 1 // Enables alien blood particles. wait 600;sm_cvar violence_agibs 1 // Enables alien gib particles. wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 600;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. @@ -340,6 +340,8 @@ wait 600;sm_cvar vs_defib_penalty 25 wait 600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 600;sm_cvar +wait 600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. wait 600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. @@ -573,7 +575,7 @@ wait 1400;sm_cvar r_queued_decals 1 wait 1400;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. wait 1400;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1400;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1400;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. +wait 1400;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 1400;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1400;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1400;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. From f72e0ba47cec51c0d785c74852209dba4b6407fb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:52:06 -0500 Subject: [PATCH 0349/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 0ea52e44..f56df6f0 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -21,8 +21,8 @@ confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar vs_survivor_damage_reduction 1.0 -confogl_addcvar vs_score_pp_health 0.5 -confogl_addcvar vs_score_pp_healthbuffer 0.5 +confogl_addcvar vs_score_pp_health 1.0 +confogl_addcvar vs_score_pp_healthbuffer 1.0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 From 4a3d5695994176ae23603bc4c936e757862dd1db Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:52:42 -0500 Subject: [PATCH 0350/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f56df6f0..5878a42d 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -93,7 +93,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -confogl_addcvar director_convert_pills 1 +confogl_addcvar director_convert_pills 1.0 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 From eb658ac2de9adc1838bb45b68d2c6de1c56c3af9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 12:54:36 -0500 Subject: [PATCH 0351/2978] Update server1.cfg --- cfg/server1.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index aadef940..b1f8148b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -173,10 +173,9 @@ wait 200;sm_cvar cpu_level 2 wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 200;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar datacachesize 512 // Size of servers data cache in MB. wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 200;sm_cvar sv_stats 0 // Dont need stats. wait 200;sm_cvar mat_spewalloc 0 // Dont need spew allocation. From 06a4d5760ed9aace5763df922956f228cc9fd4f5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:01:30 -0500 Subject: [PATCH 0352/2978] Update server1.cfg --- cfg/server1.cfg | 1583 +++++++++++++++++++++++------------------------ 1 file changed, 791 insertions(+), 792 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b1f8148b..677bfb67 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -133,294 +133,238 @@ wait 200;sm_cvar net_compresspackets_minsize 1200 wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. wait 200;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 200;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 200;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 200;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 200;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 200;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 200;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 200;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 200;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 200;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 200;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 200;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 200;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 200;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 200;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 200;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 200;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 200;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 200;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 200;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 200;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 200;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 200;sm_cvar r_lod 0 // Sets the highest LOD. -wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 200;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 200;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 200;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 200;sm_cvar view_offset 0.0 // Screen view offset. -wait 200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 200;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 200;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. -wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 200;sm_cvar sv_stats 0 // Dont need stats. -wait 200;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 200;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 200;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 200;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 200;sm_cvar snd_gain 1.0 // Sound gain level. -wait 200;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 200;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 200;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 200;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 200;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 200;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 200;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 200;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 200;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 200;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 200;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 200;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 200;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 200;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 200;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 200;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 200;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 200;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 200;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 200;sm_cvar think_limit 0 // Disables script think time check. +wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // -// Some Tweaking // -wait 2600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 2600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 2600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 2600;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 2600;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -wait 2600;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 2600;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 2600;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 2600;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 2600;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 2600;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 2600;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 2600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 2600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 2600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 2600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 2600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 2600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 2600;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 2600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 2600;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 2600;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 2600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 2600;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 2600;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 2600;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 2600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 2600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 2600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 2600;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 2600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 2600;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 2600;sm_cvar think_limit 0 // Disables script think time check. -wait 2600;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 2600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +// System Settings // +wait 400;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 400;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 400;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 400;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 400;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 400;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 400;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 400;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 400;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 400;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 400;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 400;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 400;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 400;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 400;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 400;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 400;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 400;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 400;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 400;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 400;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 400;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 400;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 400;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 400;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 400;sm_cvar r_lod 0 // Sets the highest LOD. +wait 400;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 400;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 400;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 400;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 400;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 400;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 400;sm_cvar view_offset 0.0 // Screen view offset. +wait 400;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 400;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 400;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 400;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 400;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 400;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 400;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 400;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 400;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 400;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 400;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 400;sm_cvar sv_stats 0 // Dont need stats. +wait 400;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 400;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 400;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 400;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 400;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 400;sm_cvar snd_gain 1.0 // Sound gain level. +wait 400;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 400;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 400;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 400;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 400;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 400;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 400;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 400;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 400;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 400;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 400;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 400;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 400;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 400;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 400;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 400;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 400;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 400;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 400;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 400;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 400;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 400;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 400;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 400;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 400;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. -wait 400;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 400;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 400;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 400;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 400;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 400;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 400;sm_cvar skill 3 // Sets the games skill level. -wait 400;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 400;sm_cvar survivor_speed 220 // Survivors running speed. -wait 400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. -wait 400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 400;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 400;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 400;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 400;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 400;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 400;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 400;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 400;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 400;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 400;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 400;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 400;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 400;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 400;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 400;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 400;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 400;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 400;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 400;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 400;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 400;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 400;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 600;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 600;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 600;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 600;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 600;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 600;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 600;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 600;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 600;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 600;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 600;sm_cvar skill 3 // Sets the games skill level. +wait 600;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 600;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 600;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 600;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 600;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 600;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 600;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 600;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 600;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 600;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 600;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 600;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 600;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. // -wait 600;sm_cvar r_eyes 1 // Renders eyes on models. -wait 600;sm_cvar r_teeth 1 // Renders teeth on models. -wait 600;sm_cvar r_skin 1 // Renders skin on models. -wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 600;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 600;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 600;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 600;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 600;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 600;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 600;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 600;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. -wait 600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 600;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 600;sm_cvar -wait 600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -wait 600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -wait 600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -wait 600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 600;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 800;sm_cvar r_eyes 1 // Renders eyes on models. +wait 800;sm_cvar r_teeth 1 // Renders teeth on models. +wait 800;sm_cvar r_skin 1 // Renders skin on models. +wait 800;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 800;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 800;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 800;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 800;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 800;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 800;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 800;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 800;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 800;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 800;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 800;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 800;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 800;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 800;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 800;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 800;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 800;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 800;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 800;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 800;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 800;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 800;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 800;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 800;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 800;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 800;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 800;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 800;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 800;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 800;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 800;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 800;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 800;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 800;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 800;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 800;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 800;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 800;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 800;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 800;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 800;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 800;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 800;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 800;sm_cvar survival_ +wait 800;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 800;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 800;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +wait 800;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +wait 800;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +wait 800;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. // // Tickrate Fixes // -wait 800;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 800;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 800;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 800;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. -wait 800;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 800;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 800;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 800;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 800;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 800;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 800;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 800;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 800;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 800;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 800;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 800;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 800;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 800;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 800;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 800;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 800;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 800;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 800;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 800;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 800;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 800;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 800;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 800;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 800;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 800;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 800;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 800;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 800;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 800;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 800;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 800;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 800;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 800;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 800;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 800;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 800;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 800;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 800;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 800;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 800;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 800;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 800;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 800;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 800;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 800;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 800;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 800;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 800;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 800;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 800;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 800;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 800;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 800;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 800;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 800;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 800;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 800;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 800;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 800;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 800;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 800;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 800;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 800;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 800;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 800;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. - // +wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 1000;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 1000;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 1000;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 1000;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 1000;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 1000;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 1000;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 1000;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. @@ -457,525 +401,580 @@ wait 1000;sm_cvar phys_upimpactforcescale 0.5 wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 1000;sm_cvar sv_gravity 750 // Sets the world gravity. -wait 1000;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 1000;sm_cvar sv_friction 4 // Sets the world friction. -wait 1000;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 1000;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 1000;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1000;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1000;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1000;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. -wait 1000;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 1000;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1000;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 1000;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 1000;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1000;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1000;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1000;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 1000;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 1000;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 1000;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. -wait 1000;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 1000;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 1000;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 1000;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 1000;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 1000;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1000;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 1000;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 1000;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 1000;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 1000;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 1000;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 1000;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1000;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 1000;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1000;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 1000;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. - // -wait 1200;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. -wait 1200;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 1200;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. -wait 1200;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1200;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 1200;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1200;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1200;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 1200;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1200;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 1200;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 1200;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1200;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1200;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. -wait 1200;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1200;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1200;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1200;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. -wait 1200;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1200;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1200;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1200;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. -wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1200;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. -wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1200;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 1200;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 1200;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. -wait 1200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 1200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1200;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 1200;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. -wait 1200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1200;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 1200;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -wait 1200;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1200;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1200;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 1200;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 1200;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 1200;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 1200;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 1200;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 1200;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 1200;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 1200;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 1200;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 1200;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1200;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1200;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 1200;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 1200;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1200;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1200;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 1200;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 1200;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 1200;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1200;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 1200;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1200;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 1200;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 1200;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 1200;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 1200;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 1200;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1200;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 1200;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. +wait 1200;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1200;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. + +wait 1400;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 1400;sm_cvar sv_friction 4 // Sets the world friction. +wait 1400;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 1400;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 1400;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 1400;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 1400;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1400;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. +wait 1400;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 1400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1400;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1400;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 1400;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1400;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1400;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1400;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 1400;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 1400;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 1400;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. +wait 1400;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 1400;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 1400;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 1400;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 1400;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 1400;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1400;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 1400;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 1400;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 1400;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 1400;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 1400;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 1400;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 1400;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 1400;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 1400;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 1400;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 1400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. +wait 1400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 1400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. // -wait 1400;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1400;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. // -wait 1400;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. -wait 1400;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. -wait 1400;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. -wait 1400;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. -wait 1400;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. -wait 1400;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. -wait 1400;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. -wait 1400;sm_cvar ammo_m60_max 0 // Max ammo for the M60. -wait 1400;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. -wait 1400;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. -wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. -wait 1400;sm_cvar ammo_turret_max 2147483647 // Max ammo for the turret. -wait 1400;sm_cvar r_drawdecals 1 // Eneables all decal rendering. -wait 1400;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. -wait 1400;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. -wait 1400;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1400;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1400;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1400;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1400;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1400;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 1400;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1400;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1400;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1400;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1400;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1400;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 1400;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 1400;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1400;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1400;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1400;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1400;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1400;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1400;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1400;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 1400;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1400;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 1400;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. -wait 1400;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1400;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 1400;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 1400;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 1400;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. -wait 1400;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 1400;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 1400;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. -wait 1400;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1400;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1400;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1400;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1400;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. -wait 1400;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1400;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1400;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1400;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. -wait 1400;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1400;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1400;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1400;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1400;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1400;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1400;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1400;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1400;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1400;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1400;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. -wait 1400;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 1400;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1400;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1400;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1400;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun. +wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. +wait 1600;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1600;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 1600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1600;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 1600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1600;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 1600;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1600;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1600;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 1600;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1600;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1600;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1600;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1600;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1600;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1600;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1600;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. +wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1600;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1600;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1600;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1600;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1600;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 1600;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1600;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1600;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1600;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 1600;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 1600;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1600;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1600;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1600;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1600;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1600;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 1600;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 1600;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. +wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 1600;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 1600;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1600;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // -wait 1600;sm_cvar director_convert_pills 1.0 // Allows the director to convert pills into kits or defibs. -wait 1600;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1600;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1600;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1600;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1600;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1600;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1600;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1600;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1600;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1600;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 1600;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1600;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. -wait 1600;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1600;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1600;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1600;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. -wait 1600;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1600;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1600;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. -wait 1600;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1600;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. -wait 1600;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. -wait 1600;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1600;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. -wait 1600;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. -wait 1600;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1600;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1600;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. -wait 1600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them -wait 1600;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1600;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 1600;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 1600;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1600;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. -wait 1600;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. -wait 1600;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1600;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. // +wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. +wait 1800;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. +wait 1800;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. +wait 1800;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. +wait 1800;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. +wait 1800;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. +wait 1800;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. +wait 1800;sm_cvar ammo_m60_max 0 // Max ammo for the M60. +wait 1800;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. +wait 1800;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. +wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. +wait 1800;sm_cvar ammo_turret_max 2147483647 // Max ammo for the turret. +wait 1800;sm_cvar r_drawdecals 1 // Eneables all decal rendering. +wait 1800;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. +wait 1800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. +wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1800;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1800;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 1800;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 1800;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1800;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1800;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1800;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 1800;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. +wait 1800;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1800;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 1800;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1800;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 1800;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 1800;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 1800;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. +wait 1800;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1800;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1800;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. +wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1800;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun. // -wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1800;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1800;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 1800;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1800;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 1800;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1800;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1800;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 1800;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 1800;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. -wait 1800;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 1800;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. -wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1800;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1800;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1800;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1800;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. -wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1800;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1800;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1800;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. -wait 1800;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1800;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1800;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 1800;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. -wait 1800;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1800;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1800;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1800;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1800;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 1800;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. -wait 1800;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. -wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1800;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1800;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1800;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1800;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 2000;sm_cvar director_convert_pills 1.0 // Allows the director to convert pills into kits or defibs. +wait 2000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 2000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 2000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 2000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 2000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 2000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 2000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 2000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 2000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 2000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 2000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 2000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 2000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 2000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 2000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 2000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 2000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 2000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 2000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 2000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 2000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 2000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 2000;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 2000;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 2000;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. +wait 2000;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 2000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 2000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 2000;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. +wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. +wait 2000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them +wait 2000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 2000;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 2000;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 2000;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. +wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // -wait 2000;sm_cvar z_chance 100 // Infected spawn chance. -wait 2000;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2000;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 2000;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2000;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 2000;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2000;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2000;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2000;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 2000;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 2000;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 2000;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2000;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 2000;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 2000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2000;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 2000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2000;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 2000;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2000;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2000;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2000;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2000;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 2000;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 2000;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2000;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. -wait 2000;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 2000;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 2000;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 2000;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 2000;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2000;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2000;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2000;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2000;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 2000;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. -wait 2000;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2000;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. -wait 2000;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2000;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2000;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2000;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2000;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2000;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2000;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2000;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2000;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 2000;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2000;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2000;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2000;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2000;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2000;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2000;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2000;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 2200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 2200;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. +wait 2200;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. +wait 2200;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 2200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 2200;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 2200;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 2200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 2200;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 2200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. +wait 2200;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. +wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 2200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 2200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 2200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 2200;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. +wait 2200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 2200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 2200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 2200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 2200;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 2200;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 2200;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 2200;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 2200;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. +wait 2200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 2200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 2200;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 2200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 2200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 2200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 2200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 2200;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. +wait 2200;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. +wait 2200;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 2200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 2200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 2200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 2200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 2200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // -wait 2200;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. -wait 2200;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. -wait 2200;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. -wait 2200;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2200;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 2200;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 2200;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 2200;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 2200;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. -wait 2200;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 2200;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2200;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 2200;sm_cvar z_exploding_speed 180 // Speed of the boomer. -wait 2200;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. -wait 2200;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 2200;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 2200;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 2200:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2200;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2200;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2200;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 2200;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 2200;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 2200;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. -wait 2200;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 2200;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 2200;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2200:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2200;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. -wait 2200;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2200;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2200;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2200;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 2200;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 2200;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 2200;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. -wait 2200;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 2200;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 2200;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2200;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 2200;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2200;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2200;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 2200;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 2200;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2200;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 2200;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 2200;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 2200;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 2200;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. -wait 2200;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2200;sm_cvar versus_shove_hunter_fov 60 // The angle at which a survivor can shove a hunter in Versus mode. -wait 2200;sm_cvar versus_shove_hunter_fov_pouncing 30 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 2200;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. -wait 2200;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. -wait 2200;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2200;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. -wait 2200;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 2200;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 2200;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 2200;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 2200;sm_cvar z_charge_duration 2.4 // How long a charger charges for. -wait 2200;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 2200;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 2200;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. -wait 2200;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. -wait 2200;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 2400;sm_cvar z_chance 100 // Infected spawn chance. +wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 2400;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2400;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 2400;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 2400;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 2400;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2400;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2400;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2400;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2400;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 2400;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2400;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. +wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 2400;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2400;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. +wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 2400;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2400;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 2400;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2400;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2400;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2400;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. // -wait 2400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 2400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 2400;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2400;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 2400;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. -wait 2400;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. -wait 2400;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. -wait 2400;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. -wait 2400;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. -wait 2400;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2400;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. -wait 2400;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2400;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2400;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2400;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2400;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2400;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2400;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2400;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. -wait 2400;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. -wait 2400;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2400;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 2400;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 2400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2400;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. -wait 2400;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 2400;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 2400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. -wait 2400;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. -wait 2400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 2400;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2400;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 2400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 2400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 2400;sm_cvar tank_windup_time 0.49 // How long until the tank swing actually hits. -wait 2400;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 2400;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. -wait 2400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 2400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 2400;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 2600;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. +wait 2600;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. +wait 2600;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. +wait 2600;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 2600;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 2600;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 2600;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. +wait 2600;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. +wait 2600;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. +wait 2600;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 2600;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2600;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 2600:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2600;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2600;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2600;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 2600;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 2600;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2600;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. +wait 2600;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 2600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 2600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2600:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 2600;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. +wait 2600;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2600;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2600;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 2600;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 2600;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 2600;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. +wait 2600;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2600;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 2600;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2600;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 2600;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 2600;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 2600;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2600;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 2600;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 2600;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 2600;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 2600;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 2600;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2600;sm_cvar versus_shove_hunter_fov 60 // The angle at which a survivor can shove a hunter in Versus mode. +wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 30 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 2600;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 2600;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. +wait 2600;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2600;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 2600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 2600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 2600;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 2600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 2600;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 2600;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 2600;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 2600;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 2600;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. // +wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2800;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2800;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2800;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2800;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2800;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2800;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2800;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 2800;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 2800;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 2800;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. +wait 2800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 2800;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. +wait 2800;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. +wait 2800;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. +wait 2800;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. +wait 2800;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 2800;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2800;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. +wait 2800;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 2800;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2800;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2800;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2800;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2800;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2800;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2800;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. +wait 2800;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. +wait 2800;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2800;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 2800;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 2800;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2800;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 2800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 2800;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 2800;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 2800;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2800;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 2800;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 2800;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 2800;sm_cvar tank_windup_time 0.49 // How long until the tank swing actually hits. +wait 2800;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 2800;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. +wait 2800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 2800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 2800;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // -//wait 2600;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 2600;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -//wait 2600;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 2600;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 2600;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 2600;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 2600;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 2600;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 2600;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 2600;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 2600;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 2600;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 2600;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 2600;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 2600;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 2600;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 2600;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 2600;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 2600;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 2600;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 2600;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2600;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +//wait 3000;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 3000;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 3000;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 3000;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 3000;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 3000;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 3000;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 3000;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons -wait 2800;sm_weapon pistol range 8192 -wait 2800;sm_weapon pistol_magnum range 8192 -wait 2800;sm_weapon smg range 8192 -wait 2800;sm_weapon smg_silenced range 8192 -wait 2800;sm_weapon smg_mp5 range 8192 -wait 2800;sm_weapon rifle range 8192 -wait 2800;sm_weapon rifle_ak47 range 8192 -wait 2800;sm_weapon rifle_desert range 8192 -wait 2800;sm_weapon rifle_sg552 range 8192 -wait 2800;sm_weapon rifle_m60 range 8192 -wait 2800;sm_weapon pumpshotgun range 8192 -wait 2800;sm_weapon shotgun_chrome range 8192 -wait 2800;sm_weapon autoshotgun range 8192 -wait 2800;sm_weapon shotgun_spas range 8192 -wait 2800;sm_weapon hunting_rifle range 8192 -wait 2800;sm_weapon sniper_military range 8192 -wait 2800;sm_weapon sniper_awp range 8192 -wait 2800;sm_weapon sniper_scout range 8192 -wait 2800;sm_weapon grenade_launcher range 8192 -wait 2800;sm_weapon minigun range 8192 -wait 2800;sm_weapon mounted_gun range 8192 -wait 2800;sm_weapon mounted_machine_gun range 8192 +wait 3000;sm_weapon pistol range 8192 +wait 3000;sm_weapon pistol_magnum range 8192 +wait 3000;sm_weapon smg range 8192 +wait 3000;sm_weapon smg_silenced range 8192 +wait 3000;sm_weapon smg_mp5 range 8192 +wait 3000;sm_weapon rifle range 8192 +wait 3000;sm_weapon rifle_ak47 range 8192 +wait 3000;sm_weapon rifle_desert range 8192 +wait 3000;sm_weapon rifle_sg552 range 8192 +wait 3000;sm_weapon rifle_m60 range 8192 +wait 3000;sm_weapon pumpshotgun range 8192 +wait 3000;sm_weapon shotgun_chrome range 8192 +wait 3000;sm_weapon autoshotgun range 8192 +wait 3000;sm_weapon shotgun_spas range 8192 +wait 3000;sm_weapon hunting_rifle range 8192 +wait 3000;sm_weapon sniper_military range 8192 +wait 3000;sm_weapon sniper_awp range 8192 +wait 3000;sm_weapon sniper_scout range 8192 +wait 3000;sm_weapon grenade_launcher range 8192 +wait 3000;sm_weapon minigun range 8192 +wait 3000;sm_weapon mounted_gun range 8192 +wait 3000;sm_weapon mounted_machine_gun range 8192 // Weapon Stats Tweaks -//wait 2800;sm_weapon pistol cycletime 0.333333 -//wait 2800;sm_weapon pistol damage 40 -//wait 2800;sm_weapon pistol rangemod 0.9 -//wait 2800;sm_weapon pistol_magnum rangemod 0.95 -//wait 2800;sm_weapon smg rangemod 0.9 -//wait 2800;sm_weapon smg_silenced rangemod 0.85 -//wait 2800;sm_weapon smg_mp5 damage 30 -//wait 2800;sm_weapon pumpshotgun rangemod 0.75 -//wait 2800;sm_weapon shotgun_chrome rangemod 0.8 -//wait 2800;sm_weapon rifle damage 35 -//wait 2800;sm_weapon rifle rangemod 0.975 -//wait 2800;sm_weapon rifle_ak47 damage 60 -//wait 2800;sm_weapon rifle_ak47 rangemod 0.975 -//wait 2800;sm_weapon rifle_desert damage 45 -//wait 2800;sm_weapon rifle_desert rangemod 1.0 -//wait 2800;sm_weapon shotgun_spas rangemod 0.75 -//wait 2800;sm_weapon hunting_rifle damage 100 -//wait 2800;sm_weapon sniper_military damage 100 -//wait 2800;sm_weapon sniper_awp cycletime 0.666667 -//wait 2800;sm_weapon sniper_awp damage 120 -//wait 2800;sm_weapon sniper_scout cycletime 0.666667 -//wait 2800;sm_weapon sniper_scout damage 120 +//wait 3000;sm_weapon pistol cycletime 0.333333 +//wait 3000;sm_weapon pistol damage 40 +//wait 3000;sm_weapon pistol rangemod 0.9 +//wait 3000;sm_weapon pistol_magnum rangemod 0.95 +//wait 3000;sm_weapon smg rangemod 0.9 +//wait 3000;sm_weapon smg_silenced rangemod 0.85 +//wait 3000;sm_weapon smg_mp5 damage 30 +//wait 3000;sm_weapon pumpshotgun rangemod 0.75 +//wait 3000;sm_weapon shotgun_chrome rangemod 0.8 +//wait 3000;sm_weapon rifle damage 35 +//wait 3000;sm_weapon rifle rangemod 0.975 +//wait 3000;sm_weapon rifle_ak47 damage 60 +//wait 3000;sm_weapon rifle_ak47 rangemod 0.975 +//wait 3000;sm_weapon rifle_desert damage 45 +//wait 3000;sm_weapon rifle_desert rangemod 1.0 +//wait 3000;sm_weapon shotgun_spas rangemod 0.75 +//wait 3000;sm_weapon hunting_rifle damage 100 +//wait 3000;sm_weapon sniper_military damage 100 +//wait 3000;sm_weapon sniper_awp cycletime 0.666667 +//wait 3000;sm_weapon sniper_awp damage 120 +//wait 3000;sm_weapon sniper_scout cycletime 0.666667 +//wait 3000;sm_weapon sniper_scout damage 120 From 5a939ed88a7d6d83f2093f4b205e0dd8afc19144 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:19:04 -0500 Subject: [PATCH 0353/2978] Update server1.cfg --- cfg/server1.cfg | 154 +++++++++++++++++++++++++----------------------- 1 file changed, 81 insertions(+), 73 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 677bfb67..b1c3cd5f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -280,7 +280,7 @@ wait 600;sm_cvar sv_vote_command_delay 1.5 wait 600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 600;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. -wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. // wait 800;sm_cvar r_eyes 1 // Renders eyes on models. wait 800;sm_cvar r_teeth 1 // Renders teeth on models. @@ -331,7 +331,8 @@ wait 800;sm_cvar vs_defib_penalty 25 wait 800;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 800;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 800;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 800;sm_cvar survival_ +wait 800;sm_cvar survival_horde_stage_interval_decay 5 +wait 800;sm_cvar survival_special_spawn_interval 30 wait 800;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 800;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 800;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. @@ -339,32 +340,33 @@ wait 800;sm_cvar survival_smoker_limit_increase 1 wait 800;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. wait 800;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 800;sm_cvar survival_tank_stage_interval_decay 15 wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. // // Tickrate Fixes // -wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 1000;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. -wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 1000;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 1000;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 1000;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 1000;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 1000;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 1000;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 1000;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 1000;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 1000;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 1000;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 1000;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 1000;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 1000;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 1000;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 1000;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. @@ -401,54 +403,60 @@ wait 1000;sm_cvar phys_upimpactforcescale 0.5 wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 1200;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 1200;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 1200;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 1200;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 1200;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 1200;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 1200;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 1200;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 1200;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 1200;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 1200;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. -wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1200;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1200;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 1200;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. -wait 1200;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1200;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1200;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 1200;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 1200;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1200;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 1200;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 1200;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 1200;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 1200;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 1200;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1200;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 1200;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 1200;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 1200;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 1200;sm_cvar sb_minigun_distance 40 // From how far away a survivor bot can use a mounted machine gun. -wait 1200;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1200;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. - +wait 1200;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 1200;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 1200;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 1200;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 1200;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 1200;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 1200;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 1200;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 1200;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 1200;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 1200;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1200;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1200;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. +wait 1200;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 1200;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1200;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1200;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 1200;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 1200;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 1200;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 1200;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 1200;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1200;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 1200;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 1200;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 1200;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 1200;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1200;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 1200;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 1200;sm_cvar sb_threat_very_far_range 1000 +wait 1200;sm_cvar sb_threat_far_range 800 +wait 1200;sm_cvar sb_threat_medium_range 600 +wait 1200;sm_cvar sb_close_threat_range 400 +wait 1200;sm_cvar sb_threat_close_range 200 +wait 1200;sm_cvar sb_threat_very_close_range 200 +wait 1200;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 1200;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. +wait 1200;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1200;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. + // wait 1400;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 1400;sm_cvar sv_friction 4 // Sets the world friction. From 95fcbdb1b2ee3cbedeaefbbc1d24287b778ae527 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:21:41 -0500 Subject: [PATCH 0354/2978] Update server1.cfg --- cfg/server1.cfg | 67 +++++++++++++++++++++++++------------------------ 1 file changed, 34 insertions(+), 33 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b1c3cd5f..dc3612e0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -8,54 +8,55 @@ sv_search_key "bizzymod" sv_search_team_key "bizzymod" sv_downloadurl "steamcommunity.com/groups/bizzymod" sv_contact "EricMizusawa02@gmail.com" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. - // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. + // (Forcing the IP as a non-group member in lobby, or directly connecting always works) -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_region 255 // Sets the region of the server to be anywhere in the world. -sv_lan 0 // Server is not classified as a LAN server. -sv_forcepreload 1 // Forces the server to preload all of the games assets. -sv_pausable 0 // Prevents the server from being pausable. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. -sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. +sv_region 255 // Sets the region of the server to be anywhere in the world. +sv_lan 0 // Server is not classified as a LAN server. +sv_forcepreload 1 // Forces the server to preload all of the games assets. +sv_pausable 0 // Prevents the server from being pausable. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_cheats 0 // Whether cheats are allowed on the server. -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -sv_voiceenable 1 // Enables voice chat in the server. -sv_allow_wait_commmand 1 // Whether or not to enable the wait command. -sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. +sv_cheats 0 // Whether cheats are allowed on the server. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_voiceenable 1 // Enables voice chat in the server. +sv_allow_wait_commmand 1 // Whether or not to enable the wait command. +sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- -log on // Creates a logfile (on | off) -sv_logsdir logs // Folder in the game directory where server logs will be stored. -sv_logfile 1 // Default 1; Log server information in the log file. -sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 0 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0; Log server bans in the server logs. -sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -sv_rcon_log 0 // Default 0; Log info for reconnecting players. -sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -sv_reservation_timeout 60 // How long before a lobby reservation expires. +log on // Creates a logfile (on | off) +sv_logsdir logs // Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 0 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0; Log server bans in the server logs. +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +sv_rcon_log 0 // Default 0; Log info for reconnecting players. +sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_reservation_timeout 60 // How long before a lobby reservation expires. +sv_alternateticks 0 // Server updates on every tick. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 sm_unban STEAM_1:0:121253576 From 26083db3f90b3f772196af52ce489ab84f77c73b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:23:57 -0500 Subject: [PATCH 0355/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index f6dd75da..8a9d8eeb 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -novid -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 9dd5ae00be76725488e7f15608d4161b3588e335 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:42:27 -0500 Subject: [PATCH 0356/2978] Update server1.cfg --- cfg/server1.cfg | 30 ++++++++++++++++++++++-------- 1 file changed, 22 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index dc3612e0..2fc8c644 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -246,6 +246,11 @@ wait 600;sm_cvar precache_all_survivors 1 wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 600;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. wait 600;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 600;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 600;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. @@ -256,13 +261,20 @@ wait 600;sm_cvar survivor_limit 4 wait 600;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 600;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 600;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 600;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 600;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 600;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +wait 600;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +wait 600;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +wait 600;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +wait 600;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +wait 600;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +wait 600;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +wait 600;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +wait 600;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +wait 600;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. wait 600;sm_cvar skill 3 // Sets the games skill level. wait 600;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 600;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. wait 600;sm_cvar sv_allowupload 1 // Allows clients to upload files. wait 600;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. @@ -532,6 +544,7 @@ wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 wait 1600;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 1600;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 1600;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1600;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 1600;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. @@ -581,7 +594,7 @@ wait 1800;sm_cvar r_drawmodeldecals 1 wait 1800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 1800;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. @@ -788,6 +801,9 @@ wait 2400;sm_cvar z_throttle_hit_interval_normal 0.333333 wait 2400;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. wait 2400;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. // +wait 2600;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. +wait 2600;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. +wait 2600;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 2600;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. wait 2600;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. wait 2600;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. @@ -796,8 +812,6 @@ wait 2600;sm_cvar z_ghost_delay_minspawn 1 wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 2600;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. -wait 2600;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. From 8195f59af9266c81b931653d69c12369c3b6f9a7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:46:39 -0500 Subject: [PATCH 0357/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2fc8c644..2a418b5d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -32,6 +32,7 @@ sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- +sv_alternateticks 0 // Server updates on every tick. sv_cheats 0 // Whether cheats are allowed on the server. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. @@ -56,7 +57,6 @@ sm_cvar sv_rcon_maxfailures 20 sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_reservation_timeout 60 // How long before a lobby reservation expires. -sv_alternateticks 0 // Server updates on every tick. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 sm_unban STEAM_1:0:121253576 @@ -112,6 +112,10 @@ sm_cvar sv_maxclientframes 2147483647 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // ---------------------------------------------------------------------------------------------------------------------------------------------- +wait 200;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 200;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 200;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 200;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 200;sm_cvar sv_alternateticks 0 // Server updates on every tick. wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 200;sm_cvar sv_maxrate 120000 // Maximum value of rate. From 6ca80260d69cd92dc0fe8d2dda856679d7df4d3c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:50:25 -0500 Subject: [PATCH 0358/2978] Update server1.cfg --- cfg/server1.cfg | 268 ++++++++++++++++++++++++------------------------ 1 file changed, 134 insertions(+), 134 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2a418b5d..053b49f5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -106,141 +106,141 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_maxclientframes 2147483647 -// [Networking, Rates] -// - Rates are not forced on clients, for 90 Tick. -// - When using a different Tickrate, modify settings accordingly: -// 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. -// 2. Change 100 to (Tickrate) for Cmd and Update Rates. -// ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 200;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 200;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 200;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 200;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 200;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 200;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 200;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. -wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 200;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 200;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 200;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 200;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. -wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 200;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 200;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 200;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 200;sm_cvar think_limit 0 // Disables script think time check. -wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +// System Settings +wait 200;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 200;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 200;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 200;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 200;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 200;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 200;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 200;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 200;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 200;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 200;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 200;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 200;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 200;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 200;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 200;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 200;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 200;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 200;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 200;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 200;sm_cvar r_lod 0 // Sets the highest LOD. +wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. +wait 200;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 200;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 200;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 200;sm_cvar view_offset 0.0 // Screen view offset. +wait 200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 200;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 200;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 200;sm_cvar sv_stats 0 // Dont need stats. +wait 200;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 200;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 200;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 200;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 200;sm_cvar snd_gain 1.0 // Sound gain level. +wait 200;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 200;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 200;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 200;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 200;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 200;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 200;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 200;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 200;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 200;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 200;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 200;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // -// System Settings // -wait 400;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 400;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 400;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 400;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 400;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 400;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 400;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 400;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 400;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 400;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 400;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 400;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 400;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. -wait 400;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 400;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 400;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 400;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 400;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 400;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 400;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 400;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 400;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 400;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 400;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 400;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 400;sm_cvar r_lod 0 // Sets the highest LOD. -wait 400;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 400;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 400;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. -wait 400;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 400;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 400;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 400;sm_cvar view_offset 0.0 // Screen view offset. -wait 400;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 400;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 400;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 400;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 400;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 400;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 400;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 400;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. -wait 400;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 400;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 400;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 400;sm_cvar sv_stats 0 // Dont need stats. -wait 400;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 400;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 400;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 400;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 400;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 400;sm_cvar snd_gain 1.0 // Sound gain level. -wait 400;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 400;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 400;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 400;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 400;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 400;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 400;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 400;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 400;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 400;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 400;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 400;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 400;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 400;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 400;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +// [Networking, Rates] // +// - Rates are not forced on clients, for 90 Tick. // +// - When using a different Tickrate, modify settings accordingly: // +// 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // +// 2. Change 100 to (Tickrate) for Cmd and Update Rates. // +// ---------------------------------------------------------------------------------------------------------------------------------------------- +wait 400;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 400;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 400;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 400;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 400;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 400;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 400;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 400;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 400;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 400;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 400;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 400;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 400;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 400;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 400;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 400;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 400;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 400;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 400;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 400;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 400;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 400;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 400;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 400;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 400;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 400;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 400;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 400;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 400;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 400;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 400;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 400;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 400;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 400;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 400;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 400;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 400;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 400;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 400;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 400;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 400;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 400;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 400;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 400;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 400;sm_cvar think_limit 0 // Disables script think time check. +wait 400;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 400;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. From 1b605dec5826217c6a4c26bb408f52656f253efb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:54:12 -0500 Subject: [PATCH 0359/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 053b49f5..6a8ce292 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -593,15 +593,6 @@ wait 1800;sm_cvar ammo_grenadelauncher_max 30 wait 1800;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. wait 1800;sm_cvar ammo_turret_max 2147483647 // Max ammo for the turret. -wait 1800;sm_cvar r_drawdecals 1 // Eneables all decal rendering. -wait 1800;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. -wait 1800;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. -wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1800;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 1800;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1800;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1800;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -701,6 +692,15 @@ wait 2000;sm_cvar adrenaline_duration 17.5 wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // +wait 2200;sm_cvar r_drawdecals 1 // Eneables all decal rendering. +wait 2200;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. +wait 2200;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. +wait 2200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 2200;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 2200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 2200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 2200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 2200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 2200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 2200;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. From 62de55af0d452a06e83f7527d0855bf6ef274c3b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 14:59:24 -0500 Subject: [PATCH 0360/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6a8ce292..3ad9c563 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -228,7 +228,6 @@ wait 400;sm_cvar sv_unlag 1 wait 400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 400;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. wait 400;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 400;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. wait 400;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 400;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 400;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. @@ -298,6 +297,7 @@ wait 600;sm_cvar sv_vote_kick_ban_duration 0 wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 600;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. // wait 800;sm_cvar r_eyes 1 // Renders eyes on models. wait 800;sm_cvar r_teeth 1 // Renders teeth on models. @@ -419,7 +419,7 @@ wait 1000;sm_cvar phys_impactforcescale 1.0 wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. - + // wait 1200;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 1200;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 1200;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. @@ -692,9 +692,9 @@ wait 2000;sm_cvar adrenaline_duration 17.5 wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // -wait 2200;sm_cvar r_drawdecals 1 // Eneables all decal rendering. -wait 2200;sm_cvar r_drawmodeldecals 1 // Eneables model decal rendering. -wait 2200;sm_cvar r_decalstaticprops 1 // Eneables static prop decal rendering. +wait 2200;sm_cvar r_drawdecals 1 // Enables all decal rendering. +wait 2200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +wait 2200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. wait 2200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. wait 2200;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. wait 2200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. From 10c28bd97ec94fa6e164575590223a5a6d719031 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 15:05:36 -0500 Subject: [PATCH 0361/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3ad9c563..239018d8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -481,7 +481,7 @@ wait 1400;sm_cvar z_forwardspeed 500 wait 1400;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1400;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 1400;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1400;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1400;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1400;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. wait 1400;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 1400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. @@ -520,6 +520,9 @@ wait 1400;sm_cvar z_shove_friend_speed 220 wait 1400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 1400;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 1400;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +wait 1400;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. // wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar player_use_radius 100 // Range at which players can pick up items. @@ -815,7 +818,6 @@ wait 2600;sm_cvar z_ghost_delay_max 20 wait 2600;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 2600;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. From a75b3f93df8b04d8b3d0c7ac6a3376da83ae5b22 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 15:07:32 -0500 Subject: [PATCH 0362/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 239018d8..657556f8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -825,7 +825,7 @@ wait 2600;sm_cvar boomer_vomit_delay 0.9 wait 2600;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 2600;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 2600;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 2600:sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2600;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2600;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2600;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2600;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. @@ -835,7 +835,7 @@ wait 2600;sm_cvar z_spitter_range 600 wait 2600;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 2600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 2600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2600:sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2600;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. wait 2600;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. From 4a697ef6f18a611f74e195b28354600852dda6e8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 15:17:38 -0500 Subject: [PATCH 0363/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index c9576730..79d02cac 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -46,16 +46,18 @@ "STEAM_0:1:121253576" "99:z" //all permissions for this ip, immunity value is 99 - Moon "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers + "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:0:18298188" "99:z" //all permissions for this ip, immunity value is 99 - Corpiss Crispy "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer - "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo - "STEAM_0:1:24624332" "99:z" //all permissions for this ip, immunity value is 99 - Polter - "STEAM_0:1:12383697" "99:z" //all permissions for this ip, immunity value is 99 - Perma + "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:1:28738054" "99:z" //all permissions for this ip, immunity value is 99 - Crown Jewel "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster + "STEAM_0:1:24624332" "99:z" //all permissions for this ip, immunity value is 99 - Polter + "STEAM_0:1:12383697" "99:z" //all permissions for this ip, immunity value is 99 - Perma "STEAM_0:0:638604628" "99:z" //all permissions for this ip, immunity value is 99 - Brinny Brin "STEAM_0:1:17437576" "99:z" //all permissions for this ip, immunity value is 99 - Imperial "STEAM_1:0:13393988" "99:z" //all permissions for this ip, immunity value is 99 - Crater Creator From ac83bc7ff3424c3134b77eed63dda06863a3015e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 15:18:39 -0500 Subject: [PATCH 0364/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 79d02cac..ccf74ce6 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -34,14 +34,14 @@ // changing names or connecting. Otherwise, SourceMod will automatically detect // the password being set. // -//////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////// // Examples: (do not put // in front of real lines, as // means 'comment') // // "STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID, no immunity // "!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99 // "BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, generic, kick // -//////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////// "STEAM_0:1:121253576" "99:z" //all permissions for this ip, immunity value is 99 - Moon "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy From e7db316108bdc3242ff382ab1300d9ab625a9249 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 16:50:57 -0500 Subject: [PATCH 0365/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index ccf74ce6..debbc5d4 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -48,6 +48,7 @@ "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:0:18298188" "99:z" //all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_0:0:634252695" "99:z" //all permissions for this ip, immunity value is 99 - Amphibian "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo From 8472d881dff6b673869e1a69773bc2e71b1bb29d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 17:38:37 -0500 Subject: [PATCH 0366/2978] Update server1.cfg --- cfg/server1.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 657556f8..ad240560 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -180,11 +180,12 @@ wait 200;sm_cvar engine_no_focus_sleep 0 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- +wait 400;sm_cvar sv_alternateticks 0 // Server updates on every tick. wait 400;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. wait 400;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 400;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. @@ -281,7 +282,6 @@ wait 600;sm_cvar sk_autoaim_mode 1 wait 600;sm_cvar sv_allowupload 1 // Allows clients to upload files. wait 600;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 600;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 600;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. wait 600;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. wait 600;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. @@ -292,7 +292,7 @@ wait 600;sm_cvar sv_vote_issue_kick_allowed 1 wait 600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 600;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. wait 600;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 600;sm_cvar sv_vote_command_delay 2.5 // How long after a vote passes that the action will occur. wait 600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 600;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. @@ -364,7 +364,7 @@ wait 800;sm_cvar survival_round_restart_delay 12.5 wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 1000;sm_cvar nb_update_framelimit 100 // Maximum number of next bots that can be updated each frame. +wait 1000;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. @@ -763,6 +763,7 @@ wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2400;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 2400;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 2400;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. From 83e11398a56b1e28882bc7d9e34134cb5a1f74aa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 17:50:20 -0500 Subject: [PATCH 0367/2978] Update server1.cfg From 12e7eac684a120b7a50c90b49fed4fd5e42491d1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 21 Jan 2025 17:51:16 -0500 Subject: [PATCH 0368/2978] Update server1.cfg From d8d91dfdaecf70678dda65f027e9530bbb9d485a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 17:19:08 -0500 Subject: [PATCH 0369/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index debbc5d4..ae70e591 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -73,7 +73,8 @@ "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:85370100" "99:z" //all permissions for this ip, immunity value is 99 - Synergy "STEAM_0:1:709150412" "99:z" //all permissions for this ip, immunity value is 99 - Yusuke - "STEAM_0:0:810380106" "99:z" //all permissions for this ip, immunity value is 99 - Sporty + "STEAM_0:0:810380106" "99:z" //all permissions for this ip, immunity value is 99 - Sporty + "STEAM_0:0:25613909" "99:z" //all permissions for this ip, immunity value is 99 - BRONSON "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic From ad9fa1acb5261d113b396dc6c500051659fa00b8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 18:15:01 -0500 Subject: [PATCH 0370/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ad240560..58e48b83 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -295,7 +295,7 @@ wait 600;sm_cvar sv_vote_timer_duration 12.5 wait 600;sm_cvar sv_vote_command_delay 2.5 // How long after a vote passes that the action will occur. wait 600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 600;sm_cvar changelevel_pause_interval 7.5 // How long after a chapter ends before loading into the next one. +wait 600;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. // From bfd4c0e76f572857faff830e5f9353e6a24618cc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 18:15:22 -0500 Subject: [PATCH 0371/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 8a9d8eeb..f6dd75da 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -novid -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 8c06ea51b0d87f0f94a97accfb555eb034c61fa4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 18:36:41 -0500 Subject: [PATCH 0372/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58e48b83..3056660a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -215,7 +215,7 @@ wait 400;sm_cvar sv_rcon_maxfailures 20 wait 400;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 400;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 400;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 400;sm_cvar cl_resend 10 // How much time to wait before resending a connection attempt to the player. wait 400;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. wait 400;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. wait 400;sm_cvar sv_pausable 0 // Prevents the server from being paused. From 6e4db18177eb25013f33f950456a83900d01ce30 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 18:37:29 -0500 Subject: [PATCH 0373/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 75781f80..4371c508 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -36,7 +36,7 @@ confogl_addcvar player_throwforce 2250 confogl_addcvar decalfrequency 1.5 confogl_addcvar tauntfrequency 0 confogl_addcvar confogl_pills_limit 4 -confogl_addcvar adrenaline_duration 16 +confogl_addcvar adrenaline_duration 17.5 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar sv_player_stuck_tolerance 3.0 confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 From 429c0401c3fae109f8dde9c1bfdb0f92de4b8d82 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 18:38:27 -0500 Subject: [PATCH 0374/2978] Update shared_cvars.cfg From 00ffbd95f5ae63280588345c3a2cac334b88a5d1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 23:46:28 -0500 Subject: [PATCH 0375/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5878a42d..f4b380e6 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -120,7 +120,7 @@ confogl_addcvar survivor_knockdown_roll -15 confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_cycle_time 0.275 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.25 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 confogl_addcvar survivor_revive_duration 4.75 @@ -130,7 +130,7 @@ confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 confogl_addcvar shotgun_reload_cancel_delay 0 -confogl_addcvar melee_range 75 +confogl_addcvar melee_range 80 confogl_addcvar melee_combo_reset_time 1.0 confogl_addcvar melee_force_scalar 25 confogl_addcvar melee_force_scalar_combat_character 25 From d43fb7ca08438b244d8a21ab78edc9b7605cfd88 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 22 Jan 2025 23:47:31 -0500 Subject: [PATCH 0376/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 4371c508..c67b251a 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -47,11 +47,11 @@ confogl_addcvar z_health 100 confogl_addcvar z_chance 100 confogl_addcvar z_finale_chance 100 confogl_addcvar z_common_limit 40 +confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_delay_minspawn 1 confogl_addcvar z_fog_spawn 1 -confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 @@ -65,6 +65,7 @@ confogl_addcvar z_mob_spawn_max_interval_hard 600 confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 confogl_addcvar z_spawn_mobs_behind_chance 50 +confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_attack_on_the_run_range 30 confogl_addcvar z_attack_max_range 30 confogl_addcvar z_claw_hit_pitch_min -15 From cd1c8ab2dda6fa34bdf7a8f6ec4bcf6419a6f82a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 00:34:17 -0500 Subject: [PATCH 0377/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3056660a..3fabe458 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -569,7 +569,7 @@ wait 1600;sm_cvar survivor_incapacitated_roll 15 wait 1600;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. wait 1600;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 1600;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.25 // Accuracy penalty for survivors while they are incapacitated. +wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.2 // Accuracy penalty for survivors while they are incapacitated. wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 1600;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. @@ -839,7 +839,7 @@ wait 2600;sm_cvar inferno_acid_spawn_angle 45 wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2600;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. wait 2600;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 2600;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 2600;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2600;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. From 7efa554583282578878fbb33cc430b12e85d3b00 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 01:34:56 -0500 Subject: [PATCH 0378/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3fabe458..44e9fd13 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -674,7 +674,7 @@ wait 2000;sm_cvar z_tanks_block_molotovs 1 wait 2000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 2000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 2000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 2000;sm_cvar pipe_bomb_timer_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 2000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 2000;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 2000;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. From 333ee50eaedd2d05e353058f2bf20ce1c099481b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 01:58:39 -0500 Subject: [PATCH 0379/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 44e9fd13..f451259a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -580,6 +580,8 @@ wait 1600;sm_cvar survivor_revive_duration 4.75 wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1600;sm_cvar z_survivor_respawn_health 100 // Survivors who are brought back to life will have a full 100 HP. +wait 1600;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // wait 1800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. @@ -887,6 +889,7 @@ wait 2800;sm_cvar versus_witch_chance_finale 1.0 wait 2800;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 2800;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 2800;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 2800;sm_cvar z_witch_speed 280 // Speed of the witch. wait 2800;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. wait 2800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. From 108ff58f5c75b99b3646cf3599f6d895bfe1234a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 02:06:45 -0500 Subject: [PATCH 0380/2978] Update l4d2_boss_spawn.cfg --- cfg/sourcemod/l4d2_boss_spawn.cfg | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/cfg/sourcemod/l4d2_boss_spawn.cfg b/cfg/sourcemod/l4d2_boss_spawn.cfg index 8d684351..12a3cc8e 100644 --- a/cfg/sourcemod/l4d2_boss_spawn.cfg +++ b/cfg/sourcemod/l4d2_boss_spawn.cfg @@ -45,15 +45,15 @@ boss_spawn_range_max_witch "100" // Set progress (0-100)% min of the distance map to can spawn Tank // - -// Default: "0.0" +// Default: "0" // Minimum: "0" // Maximum: "100" boss_spawn_range_min_tank "0" // Set progress (0-100)% min of the distance map to can spawn Witch // - -// Default: "0.0" -// Minimum: "0." +// Default: "0" +// Minimum: "0" // Maximum: "100" boss_spawn_range_min_witch "0" @@ -92,7 +92,7 @@ boss_spawn_total_tanks "1" // Set max random value total Tanks on map, 0:Disable Random value // - // Default: "3" -boss_spawn_total_tanks_rng "1" +boss_spawn_total_tanks_rng "0" // Set total Witches to spawn on map // - @@ -102,7 +102,7 @@ boss_spawn_total_witches "1" // Set max random value total Witches on map, 0:Disable Random value // - // Default: "3" -boss_spawn_total_witches_rng "3" +boss_spawn_total_witches_rng "0" // Set Witches to spawn simultaneously // - @@ -120,5 +120,3 @@ boss_spawn_witches_chance "100" // - // Default: "0" boss_spawn_witches_rng "0" - - From dfea839c42a74813d94bfa9c65e9c1e9da18941a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 02:07:48 -0500 Subject: [PATCH 0381/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index c67b251a..12a7c37d 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -29,7 +29,7 @@ confogl_addcvar survivor_speed 220 confogl_addcvar survivor_limp_walk_speed 90 confogl_addcvar survivor_fumes_walk_speed 90 confogl_addcvar player_use_radius 100 -confogl_addcvar player_incap_use_radius 100 +confogl_addcvar player_incap_use_radius 120 confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 From 912f848534334e72aca740373e683e85ea656634 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 02:09:57 -0500 Subject: [PATCH 0382/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f4b380e6..aa7bc01b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -28,7 +28,7 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar versus_marker_num 0 -confogl_addcvar changelevel_pause_interval 7.5 +confogl_addcvar changelevel_pause_interval 10 confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_pz_endgame_vote_period 25 @@ -137,6 +137,8 @@ confogl_addcvar melee_force_scalar_combat_character 25 confogl_addcvar melee_collateral_shove_count 20 confogl_addcvar inferno_max_range 250 confogl_addcvar inferno_forward_reduction_factor 1.0 +confogl_addcvar pipe_bomb_timer_duration 6.75 +confogl_addcvar pipe_bomb_beep_interval_delta 0.0225 confogl_addcvar vomitjar_radius 150 confogl_addcvar vomitjar_duration_infected_pz 20 confogl_addcvar vomitjar_duration_infected_bot 25 From 49b3efb94a92d71684c68d5f68567bda9dc3d803 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 02:13:41 -0500 Subject: [PATCH 0383/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f451259a..0fea3561 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -754,7 +754,7 @@ wait 2400;sm_cvar z_chance 100 wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 2400;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2400;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 2400;sm_cvar z_background_limit 80 // Limits the maximum number of common infected allowed in the background of the map. wait 2400;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -822,6 +822,7 @@ wait 2600;sm_cvar z_ghost_delay_minspawn 1 wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 2600;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 2600;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. From 4b055650ce63b3f6633e4bf00a3d7ae3ced1bc99 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 02:15:46 -0500 Subject: [PATCH 0384/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0fea3561..c7a1ed10 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -844,6 +844,7 @@ wait 2600;sm_cvar z_spitter_max_wait_time 60 wait 2600;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 2600;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2600;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2600;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2600;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2600;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. From 463c3c2f29126018afe22515dba881a9f0b4ec68 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 02:17:09 -0500 Subject: [PATCH 0385/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c7a1ed10..5693c2f5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -383,7 +383,7 @@ wait 1000;sm_cvar nb_chase_lead_time 0 wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 1000;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1000;sm_cvar nb_ladder_align_range 150 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. From 45a2b7a755191291e559a3dbcbf15a69a6cad7e8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 02:18:06 -0500 Subject: [PATCH 0386/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5693c2f5..3a983004 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -677,7 +677,7 @@ wait 2000;sm_cvar pipe_bomb_timer_duration 7.5 wait 2000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 2000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 2000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 2000;sm_cvar vomitjar_radius 150 // The damage radius of a bile jar. +wait 2000;sm_cvar vomitjar_radius 175 // The damage radius of a bile jar. wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 2000;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. wait 2000;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. From 4fff99419a17276add7272cf8b85145737021def Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 04:14:57 -0500 Subject: [PATCH 0387/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3a983004..9cbd0fc3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -348,8 +348,8 @@ wait 800;sm_cvar vs_defib_penalty 25 wait 800;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 800;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 800;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 800;sm_cvar survival_horde_stage_interval_decay 5 -wait 800;sm_cvar survival_special_spawn_interval 30 +wait 800;sm_cvar survival_horde_stage_interval_decay 5 // The horde spawn interval decrease each wave in Survival mode. +wait 800;sm_cvar survival_special_spawn_interval 30 // The initial spawn interval for the special infected in Survival mode. wait 800;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 800;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 800;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. @@ -357,7 +357,7 @@ wait 800;sm_cvar survival_smoker_limit_increase 1 wait 800;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. wait 800;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 800;sm_cvar survival_tank_stage_interval_decay 15 +wait 800;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. // // Tickrate Fixes // From 865f6133ba06edd250cf0324a91c6ac05d637ab4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 10:16:47 -0500 Subject: [PATCH 0388/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index f6dd75da..80d1f73f 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +sv_pure 0 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From cb69ccb8b671b07206993646ebd45ba503d36c44 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 10:29:25 -0500 Subject: [PATCH 0389/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9cbd0fc3..9afbf1cd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -385,6 +385,7 @@ wait 1000;sm_cvar nb_avoid_interval 0 wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 1000;sm_cvar nb_ladder_align_range 150 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. +wait 1000;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. @@ -437,8 +438,8 @@ wait 1200;sm_cvar sb_follow_stress_factor 1.0 wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. wait 1200;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1200;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear an infected. -wait 1200;sm_cvar sb_far_hearing_range 1000 // How far away a survivor can hear anything. +wait 1200;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. +wait 1200;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear anything. wait 1200;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. wait 1200;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 1200;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. @@ -733,7 +734,7 @@ wait 2200;sm_cvar ladder_horizon -0.3 wait 2200;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. wait 2200;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. wait 2200;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 2200;sm_cvar car_alarm_chirp_interval 2.5 // How often a car alarm chirps when a player is near it. +wait 2200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 2200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 2200;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. From 80b3a75f47fa7dd8c90070bf3e19f27ae6ba8742 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 10:40:38 -0500 Subject: [PATCH 0390/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9afbf1cd..07e4e0d7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -183,6 +183,7 @@ wait 200;sm_cvar engine_no_focus_sleep 0 wait 400;sm_cvar sv_alternateticks 0 // Server updates on every tick. wait 400;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. wait 400;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 400;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. @@ -237,7 +238,6 @@ wait 400;sm_cvar cl_clock_correction_adjustment_max_amount 100 wait 400;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 400;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 400;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 400;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 400;sm_cvar think_limit 0 // Disables script think time check. wait 400;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 400;sm_cvar tp_schedule_post_think 0 // Disables script think time check. @@ -709,13 +709,13 @@ wait 2200;sm_cvar z_tracer_spacing 1.0 wait 2200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 2200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 2200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 2200;sm_cvar gascan_use_range 75 // The range at which you can start pouring a gas can. -wait 2200;sm_cvar gascan_use_tolerance 0.1 // The minimum angle for which you must be facing in order to pour a gas can. +wait 2200;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. +wait 2200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 2200;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. wait 2200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 2200;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 2200;sm_cvar cola_bottles_use_tolerance 0.1 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 2200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 2200;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. wait 2200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. From c17e0a43d50762a9fc9cc3bcedccb8c539e31d47 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 10:41:47 -0500 Subject: [PATCH 0391/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 07e4e0d7..91e182df 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -187,7 +187,7 @@ wait 400;sm_cvar cl_consistencycheck_interval 2147483647 wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 400;sm_cvar sv_minrate 60000 // Minimum value of rate. wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 400;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. @@ -202,7 +202,7 @@ wait 400;sm_cvar net_maxroutable 1200 wait 400;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 400;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 400;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 400;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 400;sm_cvar net_splitpacket_maxrate 60000 // Maximum rate that can be used for split packets. wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. From 0318121ddfebd3ad3601e59b52b37414d373e161 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:16:18 -0500 Subject: [PATCH 0392/2978] Update server1.cfg From e1931d85f294a7722102a80b8205b9404b31294d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:35:47 -0500 Subject: [PATCH 0393/2978] Update server1.cfg --- cfg/server1.cfg | 96 ++++++++++++++++++++++++++----------------------- 1 file changed, 51 insertions(+), 45 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 91e182df..1824e798 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -264,7 +264,7 @@ wait 600;sm_cvar director_allow_infected_bots 1 wait 600;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 600;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 600;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 600;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 600;sm_cvar z_minion_aim_tolerance 0.05 // The minimum vision tolerance required for a special infected to attack a survivor. wait 600;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 600;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 600;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. @@ -376,9 +376,9 @@ wait 1000;sm_cvar nb_saccade_speed 1000 wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 1000;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 1000;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 1000;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 1000;sm_cvar nb_path_draw_inc 32768 // How far out next bots can begin drawing a path. +wait 1000;sm_cvar nb_path_segment_influence_radius 32768 // How close objects need to be to influence next bot pathing. +wait 1000;sm_cvar nb_goal_look_ahead_range 32768 // How far ahead in the map next bots can path towards something. wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. @@ -386,14 +386,14 @@ wait 1000;sm_cvar nb_speed_look_ahead_range 300 wait 1000;sm_cvar nb_ladder_align_range 150 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. wait 1000;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 1000;sm_cvar sv_ragdoll_maxcount 512 // The maximum number of ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_generic 512 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_special 512 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_boss 512 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_gib 512 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 512 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount 32768 // The maximum number of ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_generic 32768 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_special 32768 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_boss 32768 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_gib 32768 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 32768 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar z_ragdoll_discard_range 32768 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. @@ -460,12 +460,12 @@ wait 1200;sm_cvar sb_toughness_buffer 10 wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 1200;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1200;sm_cvar sb_threat_very_far_range 1000 -wait 1200;sm_cvar sb_threat_far_range 800 -wait 1200;sm_cvar sb_threat_medium_range 600 -wait 1200;sm_cvar sb_close_threat_range 400 -wait 1200;sm_cvar sb_threat_close_range 200 -wait 1200;sm_cvar sb_threat_very_close_range 200 +wait 1200;sm_cvar sb_threat_very_far_range 1000 // Even multiple threats are too far for survivor bots at this range. +wait 1200;sm_cvar sb_threat_far_range 800 // Individual threats are too far for survivor bots at this range. +wait 1200;sm_cvar sb_threat_medium_range 600 // Threats will get the survivor bots attention at this range. +wait 1200;sm_cvar sb_close_threat_range 400 // Threats at this range are too close for comfort. +wait 1200;sm_cvar sb_threat_close_range 200 // Threats at this range are too close for comfort. +wait 1200;sm_cvar sb_threat_very_close_range 200 // Threats at this range are too close for comfort. wait 1200;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. @@ -890,6 +890,12 @@ wait 2800;sm_cvar versus_witch_chance 1.0 wait 2800;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 2800;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2800;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2800;sm_cvar versus_boss_flow_min 0.2 // Minimum boss spawn flow in Versus mode. +wait 2800;sm_cvar versus_boss_flow_max 0.9 // Maximum boss spawn flow in Versus mode. +wait 2800;sm_cvar versus_boss_flow_min_intro 0.3 // Minimum boss spawn flow in intro maps Versus mode. +wait 2800;sm_cvar versus_boss_flow_max_intro 0.9 // Maximum boss spawn flow in intro maps Versus mode. +wait 2800;sm_cvar versus_boss_flow_min_finale 0.4 // Minimum boss spawn flow in finale maps Versus mode. +wait 2800;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 2800;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 2800;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. @@ -938,34 +944,34 @@ wait 2800;sm_cvar tank_burn_duration_expert 75 wait 2800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 2800;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // -//wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -//wait 3000;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 3000;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 3000;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 3000;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 3000;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 3000;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 3000;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 3000;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 3000;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 3000;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 3000;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 3000;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 3000;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 3000;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 3000;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 3000;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons wait 3000;sm_weapon pistol range 8192 From 4ef1e9945e9959bafedd526f11ece252a1442d82 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:36:28 -0500 Subject: [PATCH 0394/2978] Update barrymod.cfg --- cfg/cfgogl/barrymod/barrymod.cfg | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/barrymod/barrymod.cfg b/cfg/cfgogl/barrymod/barrymod.cfg index 1f41da97..cd23dc91 100644 --- a/cfg/cfgogl/barrymod/barrymod.cfg +++ b/cfg/cfgogl/barrymod/barrymod.cfg @@ -1,18 +1,17 @@ // ======================================================================================= // barrymod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 70.0.0 // https://github.com/draxios/bizzymod // ======================================================================================= // [lerpmonitor.smx] -confogl_addcvar sm_allowed_lerp_changes 3 +confogl_addcvar sm_allowed_lerp_changes 20 confogl_addcvar sm_lerp_change_spec 1 confogl_addcvar sm_readyup_lerp_changes 1 -confogl_addcvar sm_min_lerp 0.0000 -confogl_addcvar sm_max_lerp 0.1000 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] confogl_addcvar l4d_global_percent 0 @@ -38,4 +37,4 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 confogl_addcvar sm_skill_report_enable 1 // Shared Settings -exec cfgogl/barrymod/shared_settings.cfg \ No newline at end of file +exec cfgogl/barrymod/shared_settings.cfg From 790650a4ced5cf19f2352ad4a81198703e56e8cf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:37:24 -0500 Subject: [PATCH 0395/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 21 ++++++++++----------- 1 file changed, 10 insertions(+), 11 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 3b7e9d76..36a5332e 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -1,7 +1,6 @@ // ======================================================================================= // barrymod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 70.0.0 // https://github.com/draxios/bizzymod @@ -11,21 +10,21 @@ l4d_ready_cfg_name "barrymod 70.0.0" // Confogl Cvars -confogl_addcvar mp_gamemode "mutation12" -confogl_addcvar z_difficulty "normal" +confogl_addcvar mp_gamemode "Mutation12" +confogl_addcvar z_difficulty "Hard" confogl_addcvar adrenaline_health_buffer 30 -confogl_addcvar confogl_pills_limit 3 +confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars -confogl_addcvar z_common_limit 35 -confogl_addcvar z_mega_mob_size 50 -confogl_addcvar z_mob_spawn_min_size 16 -confogl_addcvar z_mob_spawn_max_size 16 -confogl_addcvar z_mob_spawn_min_interval_normal 3400 -confogl_addcvar z_mob_spawn_max_interval_normal 3400 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_mob_spawn_min_interval_normal 600 +confogl_addcvar z_mob_spawn_max_interval_normal 600 // barrymod Shared Cvars exec cfgogl/barrymod/shared_cvars.cfg // Config Cvars -exec cfgogl/barrymod/barrymod.cfg \ No newline at end of file +exec cfgogl/barrymod/barrymod.cfg From 21e8f2c32594518626733ca88d215f8929998cc3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:37:34 -0500 Subject: [PATCH 0396/2978] Update confogl_off.cfg --- cfg/cfgogl/barrymod/confogl_off.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl_off.cfg b/cfg/cfgogl/barrymod/confogl_off.cfg index f3aa5017..c8e3ade7 100644 --- a/cfg/cfgogl/barrymod/confogl_off.cfg +++ b/cfg/cfgogl/barrymod/confogl_off.cfg @@ -1,7 +1,6 @@ // ======================================================================================= // barrymod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 70.0.0 // https://github.com/draxios/bizzymod @@ -17,4 +16,4 @@ sm_resetstringcount // Unlock Plugins and reload defaults confogl_resetclientcvars confogl_resetcvars -pred_unload_plugins \ No newline at end of file +pred_unload_plugins From e914574826e1a9717caee589a97147eecb88dab5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:38:01 -0500 Subject: [PATCH 0397/2978] Update confogl_plugins.cfg --- cfg/cfgogl/barrymod/confogl_plugins.cfg | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl_plugins.cfg b/cfg/cfgogl/barrymod/confogl_plugins.cfg index 7b7a8fc3..b43b3c35 100644 --- a/cfg/cfgogl/barrymod/confogl_plugins.cfg +++ b/cfg/cfgogl/barrymod/confogl_plugins.cfg @@ -1,7 +1,6 @@ // ======================================================================================= // barrymod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 70.0.0 // https://github.com/draxios/bizzymod @@ -28,5 +27,4 @@ sm plugins load optional/autopause.smx sm plugins load bizzymod/bizzykits.smx sm plugins load bizzymod/SpecListener.smx sm plugins load bizzymod/vscript_replacer.smx -sm plugins load bizzymod/l4d_heal_revive_fix.smx -sm plugins load bizzymod/l4d_gear_transfer.smx \ No newline at end of file +sm plugins load bizzymod/l4d_gear_transfer.smx From dcf0d1ccef5798b15fd991f0112e7578564a5f22 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:41:27 -0500 Subject: [PATCH 0398/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 50 ++++++++++++++++------------ 1 file changed, 29 insertions(+), 21 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 45a2c4b7..f0a07c4f 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -1,26 +1,26 @@ // ======================================================================================= // barrymod // Author: Bizzy -// Contributions: Spoon, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 70.0.0 // https://github.com/draxios/bizzymod // ======================================================================================= // Server Cvars -sv_pure 2 +sv_pure 0 +sv_voiceenable 1 sv_alltalk 0 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 1 -confogl_addcvar sv_pure_kick_clients 1 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar vs_max_team_switches 9999 +confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 confogl_addcvar sv_vote_kick_ban_duration 0 -confogl_addcvar sv_pz_endgame_vote_period 20 +confogl_addcvar sv_pz_endgame_vote_period 25 // Bandwidth Cvars exec confogl_rates.cfg @@ -107,32 +107,40 @@ confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 -confogl_addcvar z_door_pound_damage 160 -confogl_addcvar z_pounce_door_damage 500 -confogl_addcvar tongue_release_fatigue_penalty 0 -confogl_addcvar z_charge_warmup 0 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars -confogl_addcvar boomer_exposed_time_tolerance 0 -confogl_addcvar boomer_vomit_delay 0 +confogl_addcvar boomer_exposed_time_tolerance 30 +confogl_addcvar boomer_vomit_delay 0.0 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars confogl_addcvar z_witch_anger_rate 0.4 -confogl_addcvar versus_witch_chance 1 -confogl_addcvar versus_witch_chance_finale 1 -confogl_addcvar versus_witch_chance_intro 1 -confogl_addcvar versus_tank_flow_team_variation 0 -confogl_addcvar versus_boss_flow_max 0.85 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar tank_stuck_time_suicide 999999999 +confogl_addcvar versus_boss_flow_max 0.80 +confogl_addcvar versus_boss_flow_min_intro 0.25 +confogl_addcvar versus_boss_flow_max_intro 0.80 +confogl_addcvar versus_boss_flow_min_finale 0.30 +confogl_addcvar versus_boss_flow_max_finale 0.90 +confogl_addcvar tank_stuck_time_suicide 2147483647 confogl_addcvar director_tank_lottery_selection_time 3 confogl_addcvar z_frustration_spawn_delay 30 -confogl_addcvar z_frustration_los_delay 1.2 +confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 -confogl_addcvar z_tank_health 4666 +confogl_addcvar z_tank_health 4667 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/barrymod \ No newline at end of file +//confogl_addcvar stripper_cfg_path cfg/stripper/barrymod From e94d86eda9d38db796e515434d62629b41a15646 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:41:56 -0500 Subject: [PATCH 0399/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 12a7c37d..cc1e11e0 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -82,7 +82,7 @@ confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 //Mean witches -confogl_addcvar sv_force_time_of_day -1 +confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.4 confogl_addcvar z_witch_relax_rate 0.1 From bc32a0954081d9e87c2685327a9314d8bc89cded Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:43:21 -0500 Subject: [PATCH 0400/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index a969b23e..bc80c76d 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -466,9 +466,9 @@ confogl_addcvar z_tank_walk_speed 120 confogl_addcvar tank_attack_range 60 confogl_addcvar tank_swing_range 60 confogl_addcvar tank_fist_radius 20 -confogl_addcvar tank_windup_time 0.475 +confogl_addcvar tank_windup_time 0.48 confogl_addcvar tank_swing_interval 1.466667 -confogl_addcvar tank_swing_duration 0.15 +confogl_addcvar tank_swing_duration 0.166667 confogl_addcvar z_tank_attack_interval 0.75 confogl_addcvar tank_swing_miss_interval 0.75 //confogl_addcvar tank_swing_fast_interval 0 From 705e9f3e49785ba2bf09ac93ecce778a353034d6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:47:24 -0500 Subject: [PATCH 0401/2978] Update server1.cfg --- cfg/server1.cfg | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1824e798..d0a337fb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -797,10 +797,10 @@ wait 2400;sm_cvar z_max_survivor_damage 2147483647 wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2400;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 2400;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 2400;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. @@ -823,6 +823,7 @@ wait 2600;sm_cvar z_ghost_delay_minspawn 1 wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 2600;sm_cvar z_safe_spawn_range 32 // How close player zombies can spawn to survivors. wait 2600;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. @@ -890,11 +891,11 @@ wait 2800;sm_cvar versus_witch_chance 1.0 wait 2800;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 2800;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2800;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2800;sm_cvar versus_boss_flow_min 0.2 // Minimum boss spawn flow in Versus mode. +wait 2800;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. wait 2800;sm_cvar versus_boss_flow_max 0.9 // Maximum boss spawn flow in Versus mode. -wait 2800;sm_cvar versus_boss_flow_min_intro 0.3 // Minimum boss spawn flow in intro maps Versus mode. +wait 2800;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. wait 2800;sm_cvar versus_boss_flow_max_intro 0.9 // Maximum boss spawn flow in intro maps Versus mode. -wait 2800;sm_cvar versus_boss_flow_min_finale 0.4 // Minimum boss spawn flow in finale maps Versus mode. +wait 2800;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. wait 2800;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 2800;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 2800;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. From bc7a0a74891d211842da4923e6e9e100fa9c2dba Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:49:57 -0500 Subject: [PATCH 0402/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index 27d47dee..885b52d3 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -169,8 +169,8 @@ confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar melee_range 80 //confogl_addcvar melee_collateral_shove_count 20 //confogl_addcvar melee_combo_reset_time 1.0 -confogl_addcvar melee_force_scalar 25 -confogl_addcvar melee_force_scalar_combat_character 25 +confogl_addcvar melee_force_scalar 50 +confogl_addcvar melee_force_scalar_combat_character 50 confogl_addcvar chainsaw_attract_distance 1000 confogl_addcvar chainsaw_attack_distance 60 confogl_addcvar chainsaw_attack_cone 60 @@ -184,7 +184,7 @@ confogl_addcvar chainsaw_attack_force 10000 //confogl_addcvar grenadelauncher_startpos_forward 8 //confogl_addcvar grenadelauncher_velocity 1250 //confogl_addcvar grenadelauncher_vel_up 125 -//confogl_addcvar grenadelauncher_vel_variance 10 +//confogl_addcvar grenadelauncher_vel_variance 0.0 confogl_addcvar grenadelauncher_damage 500 confogl_addcvar grenadelauncher_radius_stumble 400 confogl_addcvar grenadelauncher_radius_kill 200 @@ -260,7 +260,7 @@ confogl_addcvar vomitjar_radius 200 //confogl_addcvar vomitjar_radius_survivors 0 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_infected_pz 25 -//confogl_addcvar vomitjar_duration_survivor 15 +//confogl_addcvar vomitjar_duration_survivor 0 confogl_addcvar z_attack_infected_it_damage 1 confogl_addcvar z_attack_pz_it_damage 50 confogl_addcvar fuel_barrel_health 100 From 56cf6db4749c40a264a8c0695979b025c6cba8e6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 11:51:37 -0500 Subject: [PATCH 0403/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d0a337fb..c6160698 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -693,6 +693,7 @@ wait 2000;sm_cvar first_aid_kit_max_heal 101 wait 2000;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. wait 2000;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. wait 2000;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. From c2b9095e865001fb7f4a7ba19fb11c71c9d07819 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 12:06:07 -0500 Subject: [PATCH 0404/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c6160698..6f128d07 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -423,11 +423,11 @@ wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // wait 1200;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 1200;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 1200;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 1200;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 1200;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 1200;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 1200;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 1200;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 1200;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 1200;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. wait 1200;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. From 7e33487374e4b4eb24b885ea69bf87a28426e549 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 12:10:37 -0500 Subject: [PATCH 0405/2978] Update server1.cfg --- cfg/server1.cfg | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6f128d07..e2fb2085 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -460,12 +460,12 @@ wait 1200;sm_cvar sb_toughness_buffer 10 wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 1200;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1200;sm_cvar sb_threat_very_far_range 1000 // Even multiple threats are too far for survivor bots at this range. -wait 1200;sm_cvar sb_threat_far_range 800 // Individual threats are too far for survivor bots at this range. -wait 1200;sm_cvar sb_threat_medium_range 600 // Threats will get the survivor bots attention at this range. -wait 1200;sm_cvar sb_close_threat_range 400 // Threats at this range are too close for comfort. -wait 1200;sm_cvar sb_threat_close_range 200 // Threats at this range are too close for comfort. -wait 1200;sm_cvar sb_threat_very_close_range 200 // Threats at this range are too close for comfort. +wait 1200;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. +wait 1200;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. +wait 1200;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. +wait 1200;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. +wait 1200;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. +wait 1200;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. wait 1200;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. @@ -782,6 +782,7 @@ wait 2400;sm_cvar z_push_mass_max 100 wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 2400;sm_cvar z_avoid_min_range 40 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. From 13baf2b87b9f9275e2c59a48a18e66996f1acf97 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 12:20:49 -0500 Subject: [PATCH 0406/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e2fb2085..7f7bf3d2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -826,6 +826,8 @@ wait 2600;sm_cvar z_ghost_duration 1 wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 2600;sm_cvar z_safe_spawn_range 32 // How close player zombies can spawn to survivors. +wait 2600;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 2600;sm_cvar z_discard_min_range 32 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 2600;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. From 9c145e9d2f6dcb46b225ade9fcfa64baaa4a64b8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 12:30:36 -0500 Subject: [PATCH 0407/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 80d1f73f..c6dfe848 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_clockcorrection_msecs 100 +sv_pure 0 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 503cab66cdb22b815b7b484cac5c019e131705ca Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:05:45 -0500 Subject: [PATCH 0408/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7f7bf3d2..5a6fd41b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -298,6 +298,8 @@ wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 wait 600;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 600;sm_cvar sv_pz_endgame_vote_period 15 +wait 600;sm_cvar sv_pz_endgame_vote_post_period 5 // wait 800;sm_cvar r_eyes 1 // Renders eyes on models. wait 800;sm_cvar r_teeth 1 // Renders teeth on models. From 68ba6563bd6b5e151c0396826e370e737a44a7b3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:14:02 -0500 Subject: [PATCH 0409/2978] Update antiflood.sp --- addons/sourcemod/scripting/antiflood.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/antiflood.sp b/addons/sourcemod/scripting/antiflood.sp index 901327a2..31cb2ae0 100644 --- a/addons/sourcemod/scripting/antiflood.sp +++ b/addons/sourcemod/scripting/antiflood.sp @@ -57,7 +57,7 @@ ConVar sm_flood_time; /* Handle to sm_flood_time convar */ float max_chat; public void OnPluginStart() { - sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages"); + sm_flood_time = CreateConVar("sm_flood_time", "0.0", "Amount of time allowed between chat messages"); } public void OnClientPutInServer(int client) From 2465e8fe329587abce2ea5f2e9c9d4bb3969fb16 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:15:34 -0500 Subject: [PATCH 0410/2978] Update l4d2_boss_spawn.sp --- addons/sourcemod/scripting/l4d2_boss_spawn.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_boss_spawn.sp b/addons/sourcemod/scripting/l4d2_boss_spawn.sp index c9e4aa09..9775369f 100644 --- a/addons/sourcemod/scripting/l4d2_boss_spawn.sp +++ b/addons/sourcemod/scripting/l4d2_boss_spawn.sp @@ -49,7 +49,7 @@ public Plugin myinfo = public void OnPluginStart() { - cvarPluginEnable = CreateConVar("boss_spawn", "1", "0:Disable, 1:Enable Plugin", FCVAR_NONE, true, 0.0, true, 1.0 ); + cvarPluginEnable = CreateConVar("boss_spawn", "0", "0:Disable, 1:Enable Plugin", FCVAR_NONE, true, 0.0, true, 1.0 ); cvarInterval = CreateConVar("boss_spawn_interval", "0.5", "Set interval time check to spawn", FCVAR_NONE, true, 0.1); cvarTanks = CreateConVar("boss_spawn_tanks", "1", "Set Tanks to spawn simultaneously"); cvarTanksRandom = CreateConVar("boss_spawn_tanks_rng", "0", "Set max random Tanks to spawn simultaneously, 0:Disable Random value"); @@ -435,4 +435,4 @@ stock bool IsValidClient(int client){ stock bool IsValidEnt(int entity){ return (entity > MaxClients && IsValidEntity(entity) && entity != INVALID_ENT_REFERENCE); -} \ No newline at end of file +} From 8a19595cda65df975b0ce1736f132f9d70f38352 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:18:51 -0500 Subject: [PATCH 0411/2978] Update l4d2_melee_in_the_saferoom.sp --- addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp index 9f23c7b9..e27dd4ee 100644 --- a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp +++ b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp @@ -204,7 +204,7 @@ public void OnPluginStart() { // Create Convars CreateConVar( "l4d2_MITSR_Version", VERSION, "The version of Melee In The Saferoom"); - Cvar_Enabled = CreateConVar( "l4d2_MITSR_Enabled", "1", "Should the plugin be enabled", _, true, 0.0, true, 1.0); + Cvar_Enabled = CreateConVar( "l4d2_MITSR_Enabled", "0", "Should the plugin be enabled", _, true, 0.0, true, 1.0); Cvar_WeaponSpawnType = CreateConVar( "l4d2_MITSR_Spawn_Type", "2", "0 = Custom list, 1 = Random Weapon and 2 = Map based weapons.", _, true, 0.0, true, 2.0); Cvar_WeaponRandomAmount = CreateConVar( "l4d2_MITSR_Random_Amount", "10","Number of weapons to spawn if l4d2_MITSR_Spawn_Type is set to 1.", _, true, 0.0, true, 10.0); Cvar_MapBaseAmount = CreateConVar( "l4d2_MITSR_MapBase_Amount", "1", "Number multiple if l4d2_MITSR_Spawn_Type is set to 2.", _, true, 0.0, true, 4.0); @@ -508,4 +508,4 @@ stock void LogAcitivity(const char[] format, any ...) LogToFile(LogFilePath, "%s", buffer); } -} \ No newline at end of file +} From e7d6260c3462cd527dc7d68f2683f151947474bb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:19:47 -0500 Subject: [PATCH 0412/2978] Update l4d2_temphealthmedkits.sp --- addons/sourcemod/scripting/l4d2_temphealthmedkits.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp b/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp index d05b2419..e15f0bae 100644 --- a/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp +++ b/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); @@ -155,4 +155,4 @@ stock SetBlackAndWhite(target, health, temp_health) SetEntityHealth(target, health); SetSurvivorTempHealth(target, temp_health); } -} \ No newline at end of file +} From 1a0812bf1823e9a39ac197474328cfa92dda8dce Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:20:40 -0500 Subject: [PATCH 0413/2978] Update l4d_temphealthmedkits.sp --- addons/sourcemod/scripting/l4d_temphealthmedkits.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d_temphealthmedkits.sp b/addons/sourcemod/scripting/l4d_temphealthmedkits.sp index 1ea75809..284ff64e 100644 --- a/addons/sourcemod/scripting/l4d_temphealthmedkits.sp +++ b/addons/sourcemod/scripting/l4d_temphealthmedkits.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); @@ -154,4 +154,4 @@ stock SetBlackAndWhite(target, health, temp_health) SetEntityHealth(target, health); SetSurvivorTempHealth(target, temp_health); } -} \ No newline at end of file +} From 5bcc2824a01b4822cff065c7f3a003cc35c3616e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:22:42 -0500 Subject: [PATCH 0414/2978] Update readyuplite.sp --- addons/sourcemod/scripting/readyuplite.sp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/addons/sourcemod/scripting/readyuplite.sp b/addons/sourcemod/scripting/readyuplite.sp index 64d31b01..cfeb04f3 100644 --- a/addons/sourcemod/scripting/readyuplite.sp +++ b/addons/sourcemod/scripting/readyuplite.sp @@ -47,7 +47,7 @@ public Plugin myinfo = #define READY_MODE_MANUAL 1 #define READY_MODE_AUTOSTART 2 -#define AFK_DURATION 15.0 +#define AFK_DURATION 30.0 #define DEBUG 0 @@ -203,10 +203,10 @@ public void OnPluginStart() l4d_ready_server_cvar = CreateConVar("l4d_ready_server_cvar", "sn_main_name", "ConVar to retrieve the server name for displaying on the ready-up panel", FCVAR_NOTIFY|FCVAR_PRINTABLEONLY); l4d_ready_disable_spawns = CreateConVar("l4d_ready_disable_spawns", "0", "Prevent SI from having spawns during ready-up", FCVAR_NOTIFY, true, 0.0, true, 1.0); l4d_ready_survivor_freeze = CreateConVar("l4d_ready_survivor_freeze", "1", "Freeze the survivors during ready-up. When unfrozen they are unable to leave the saferoom but can move freely inside", FCVAR_NOTIFY, true, 0.0, true, 1.0); - l4d_ready_max_players = CreateConVar("l4d_ready_max_players", "12", "Maximum number of players to show on the ready-up panel.", FCVAR_NOTIFY, true, 0.0, true, MAXPLAYERS+1.0); + l4d_ready_max_players = CreateConVar("l4d_ready_max_players", "32", "Maximum number of players to show on the ready-up panel.", FCVAR_NOTIFY, true, 0.0, true, MAXPLAYERS+1.0); l4d_ready_delay = CreateConVar("l4d_ready_delay", "3", "Number of seconds to count down before the round goes live.", FCVAR_NOTIFY, true, 0.0); l4d_ready_force_extra = CreateConVar("l4d_ready_force_extra", "2", "Number of seconds added to the duration of live count down.", FCVAR_NOTIFY, true, 0.0); - l4d_ready_autostart_delay = CreateConVar("l4d_ready_autostart_delay", "5", "Number of seconds to count down before auto-start kicks in.", FCVAR_NOTIFY, true, 0.0); + l4d_ready_autostart_delay = CreateConVar("l4d_ready_autostart_delay", "3", "Number of seconds to count down before auto-start kicks in.", FCVAR_NOTIFY, true, 0.0); l4d_ready_autostart_wait = CreateConVar("l4d_ready_autostart_wait", "20", "Number of seconds to wait for connecting players before auto-start is forced.", FCVAR_NOTIFY, true, 0.0); l4d_ready_enable_sound = CreateConVar("l4d_ready_enable_sound", "1", "Enable sound during autostart & countdown & on live", FCVAR_NOTIFY, true, 0.0, true, 1.0); l4d_ready_countdown_sound = CreateConVar("l4d_ready_countdown_sound", DEFAULT_COUNTDOWN_SOUND, "The sound that plays when a round goes on countdown"); @@ -214,8 +214,8 @@ public void OnPluginStart() l4d_ready_autostart_sound = CreateConVar("l4d_ready_autostart_sound", DEFAULT_AUTOSTART_SOUND, "The sound that plays when auto-start goes on countdown"); l4d_ready_chuckle = CreateConVar("l4d_ready_chuckle", "0", "Enable random moustachio chuckle during countdown"); l4d_ready_secret = CreateConVar("l4d_ready_secret", "1", "Play something good", _, true, 0.0, true, 1.0); - l4d_ready_unbalanced_start = CreateConVar("l4d_ready_unbalanced_start", "0", "Allow game to go live when teams are not full.", FCVAR_NOTIFY, true, 0.0, true, 1.0); - l4d_ready_unbalanced_min = CreateConVar("l4d_ready_unbalanced_min", "2", "Minimum of players in each team to allow a unbalanced start.", FCVAR_NOTIFY, true, 0.0); + l4d_ready_unbalanced_start = CreateConVar("l4d_ready_unbalanced_start", "1", "Allow game to go live when teams are not full.", FCVAR_NOTIFY, true, 0.0, true, 1.0); + l4d_ready_unbalanced_min = CreateConVar("l4d_ready_unbalanced_min", "3", "Minimum of players in each team to allow a unbalanced start.", FCVAR_NOTIFY, true, 0.0); director_no_specials = FindConVar("director_no_specials"); god = FindConVar("god"); @@ -1703,4 +1703,4 @@ stock int GetTeamHumanCount(int team) } return humans; -} \ No newline at end of file +} From 9c91b50bb8376a3815df7089eac92302ccaa58b9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:24:11 -0500 Subject: [PATCH 0415/2978] Update l4d_witch_damage.sp --- addons/sourcemod/scripting/l4d_witch_damage.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d_witch_damage.sp b/addons/sourcemod/scripting/l4d_witch_damage.sp index 1a6d28d5..f6810357 100644 --- a/addons/sourcemod/scripting/l4d_witch_damage.sp +++ b/addons/sourcemod/scripting/l4d_witch_damage.sp @@ -77,7 +77,7 @@ public void OnPluginStart() // CVARS g_hCvarAllow = CreateConVar( "l4d_witch_damage_allow", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS ); g_hCvarDamage = CreateConVar( "l4d_witch_damage_damage", "100", "Damage applied when survivor is not incapped. Scaled with scale cvar depending on the game difficulty.", CVAR_FLAGS ); - g_hCvarIncap = CreateConVar( "l4d_witch_damage_incapped", "30", "Damage applied when survivor is incapped. Scaled with scale cvar depending on the game difficulty.", CVAR_FLAGS ); + g_hCvarIncap = CreateConVar( "l4d_witch_damage_incapped", "25", "Damage applied when survivor is incapped. Scaled with scale cvar depending on the game difficulty.", CVAR_FLAGS ); g_hCvarScale = CreateConVar( "l4d_witch_damage_scale", "100,100,100,100", "Scales damage depending on game difficulty, each comma separated: 1st = Easy. 2nd = Normal. 3rd = Advanced. 4th = Expert.", CVAR_FLAGS ); g_hCvarModes = CreateConVar( "l4d_witch_damage_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); g_hCvarModesOff = CreateConVar( "l4d_witch_damage_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); @@ -318,4 +318,4 @@ public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &dam void HurtEntity(int target) { SDKHooks_TakeDamage(target, 0, 0, 100.0, DMG_GENERIC); -} \ No newline at end of file +} From 17c62e93f8eb840f428335e7ad051210238e8ec0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:25:56 -0500 Subject: [PATCH 0416/2978] Update l4d2_deleteweapon.sp --- addons/sourcemod/scripting/l4d2_deleteweapon.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_deleteweapon.sp b/addons/sourcemod/scripting/l4d2_deleteweapon.sp index c5024b6f..c1329818 100644 --- a/addons/sourcemod/scripting/l4d2_deleteweapon.sp +++ b/addons/sourcemod/scripting/l4d2_deleteweapon.sp @@ -17,7 +17,7 @@ new Handle:hCount; public OnPluginStart() { HookEvent("spawner_give_item", Event_SpawnerGiveItem); - hCount = CreateConVar("l4d2_usecount", "1", "How many times a weapon spawn can be used before it will be removed.") + hCount = CreateConVar("l4d2_usecount", "64", "How many times a weapon spawn can be used before it will be removed.") } public OnMapStart() @@ -68,4 +68,4 @@ SetUseCount(entid) } } - \ No newline at end of file + From 56aca11f67fdfd1a9a5efcf46ce599bfd07ead1b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:26:31 -0500 Subject: [PATCH 0417/2978] Update l4d2_boomerbitchslap.sp --- addons/sourcemod/scripting/l4d2_boomerbitchslap.sp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_boomerbitchslap.sp b/addons/sourcemod/scripting/l4d2_boomerbitchslap.sp index b3b14519..e768f3d8 100644 --- a/addons/sourcemod/scripting/l4d2_boomerbitchslap.sp +++ b/addons/sourcemod/scripting/l4d2_boomerbitchslap.sp @@ -51,10 +51,10 @@ public OnPluginStart() CreateConVar("l4d2_boomerbitchslap_version", PLUGIN_VERSION, " L4D2 Boomer Bitch Slap Plugin Version ", CVAR_FLAGS|FCVAR_DONTRECORD); - cvar_enabled = CreateConVar("l4d2_boomerbitchslap_enabled", "1", " Enable/Disable the Boomer Bitch Slap Plugin ", CVAR_FLAGS); - cvar_slapPower = CreateConVar("l4d2_boomerbitchslap_power", "150.0", " How much Force is applied to the victim ", CVAR_FLAGS); - cvar_slapCooldownTime = CreateConVar("l4d2_boomerbitchslap_cooldown", "15.0", " How many seconds before Boomer can Slap again ", CVAR_FLAGS); - cvar_slapAnnounceMode = CreateConVar("l4d2_boomerbitchslap_announce", "1", " Do Slaps get announced in the Chat Area ", CVAR_FLAGS); + cvar_enabled = CreateConVar("l4d2_boomerbitchslap_enabled", "0", " Enable/Disable the Boomer Bitch Slap Plugin ", CVAR_FLAGS); + cvar_slapPower = CreateConVar("l4d2_boomerbitchslap_power", "100.0", " How much Force is applied to the victim ", CVAR_FLAGS); + cvar_slapCooldownTime = CreateConVar("l4d2_boomerbitchslap_cooldown", "10.0", " How many seconds before Boomer can Slap again ", CVAR_FLAGS); + cvar_slapAnnounceMode = CreateConVar("l4d2_boomerbitchslap_announce", "0", " Do Slaps get announced in the Chat Area ", CVAR_FLAGS); cvar_slapOffLedges = CreateConVar("l4d2_boomerbitchslap_ledgeslap", "0", " Enable/Disable Slapping hanging people off ledges ", CVAR_FLAGS); AutoExecConfig(true, "l4d2_boomerbitchslap"); @@ -240,4 +240,4 @@ static GetSurvivorPainSound(target, String:painSound[STRING_LENGHT-1]) } } } -*/ \ No newline at end of file +*/ From 67786f6a1585365d12ac32cf556d3f585a100f16 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:28:10 -0500 Subject: [PATCH 0418/2978] Update JockeyPounce.sp --- addons/sourcemod/scripting/JockeyPounce.sp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/scripting/JockeyPounce.sp b/addons/sourcemod/scripting/JockeyPounce.sp index fa321849..37f9b1dd 100644 --- a/addons/sourcemod/scripting/JockeyPounce.sp +++ b/addons/sourcemod/scripting/JockeyPounce.sp @@ -38,11 +38,11 @@ public OnPluginStart() SetFailState( "Jockey pounce damage supports Left 4 Dead 2 only" ); g_hEnabled = CreateConVar( "l4d2_JockeyPounce_enabled", "1", "Should the plugin be enabled", FCVAR_PLUGIN ); - g_hBlindAmount = CreateConVar( "l4d2_JockeyPounce_blind", "150", "How much the jockey should blind the player (0: non, 255:completely)", FCVAR_PLUGIN ); + g_hBlindAmount = CreateConVar( "l4d2_JockeyPounce_blind", "0", "How much the jockey should blind the player (0: non, 255:completely)", FCVAR_PLUGIN ); g_hPounceScale = CreateConVar( "l4d2_JockeyPounce_scale", "1.0", "Scale how much damage the pounce does (e.g. 0.5 will half the default damage, 5 will make it 5 times more powerfull)", FCVAR_PLUGIN ); g_hPounceCap = CreateConVar( "l4d2_JockeyPounce_cap", "100", "Cap of the maximum damage a pounce can do", FCVAR_PLUGIN ); g_hPounceMinShow = CreateConVar( "l4d2_JockeyPounce_minshow", "3", "Minimum damage a pounce should do to show the pounce message", FCVAR_PLUGIN ); - g_hPounceDisplay = CreateConVar( "l4d2_JockeyPounce_display", "2", "How message should be shown, 0 - Disabled, 1 - Chat message, 2 - Hint Message", FCVAR_PLUGIN ); + g_hPounceDisplay = CreateConVar( "l4d2_JockeyPounce_display", "0", "How message should be shown, 0 - Disabled, 1 - Chat message, 2 - Hint Message", FCVAR_PLUGIN ); g_hPounceDisplayMax = CreateConVar( "l4d2_JockeyPounce_display_max", "0", "Show the damagecap in the display message", FCVAR_PLUGIN ); g_hPounceStoreStats = CreateConVar( "l4d2_JockeyPounce_store_stats", "1", "Save the pounces in a database", FCVAR_PLUGIN ); AutoExecConfig( true, "[L4D2]JockeyPounce" ); @@ -289,4 +289,4 @@ public Action:timer_stock_applyDamage(Handle:timer, Handle:dataPack) DispatchKeyValue(entPointHurt, "classname", "point_hurt"); DispatchKeyValue(victim, "targetname", "null"); RemoveEdict(entPointHurt); -} \ No newline at end of file +} From b41db8515d39d31bab7292f885928b58de37cf64 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:29:31 -0500 Subject: [PATCH 0419/2978] Update l4d2_incapped_crawling.sp --- .../scripting/l4d2_incapped_crawling.sp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_incapped_crawling.sp b/addons/sourcemod/scripting/l4d2_incapped_crawling.sp index aad9f3da..97ebbfc5 100644 --- a/addons/sourcemod/scripting/l4d2_incapped_crawling.sp +++ b/addons/sourcemod/scripting/l4d2_incapped_crawling.sp @@ -326,19 +326,19 @@ public void OnPluginStart() g_bTranslation = true; } - g_hCvarAllow = CreateConVar( "l4d2_crawling", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS); + g_hCvarAllow = CreateConVar( "l4d2_crawling", "0", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS); g_hCvarCrazy = CreateConVar( "l4d2_crawling_crazy", "0", "0=Off. 1=Use crazy faces (original before version 2.0).", CVAR_FLAGS); g_hCvarGlow = CreateConVar( "l4d2_crawling_glow", "0", "0=Disables survivor glow on crawling, 1=Enables glow if not realism.", CVAR_FLAGS); - g_hCvarHint = CreateConVar( "l4d2_crawling_hint", "2", "0=Dislables, 1=Chat text, 2=Hint box.", CVAR_FLAGS); - g_hCvarHintS = CreateConVar( "l4d2_crawling_hint_num", "2", "How many times to display hints.", CVAR_FLAGS); - g_hCvarHurt = CreateConVar( "l4d2_crawling_hurt", "2", "Damage to apply every second of crawling, 0=No damage when crawling.", CVAR_FLAGS); + g_hCvarHint = CreateConVar( "l4d2_crawling_hint", "0", "0=Dislables, 1=Chat text, 2=Hint box.", CVAR_FLAGS); + g_hCvarHintS = CreateConVar( "l4d2_crawling_hint_num", "0", "How many times to display hints.", CVAR_FLAGS); + g_hCvarHurt = CreateConVar( "l4d2_crawling_hurt", "0", "Damage to apply every second of crawling, 0=No damage when crawling.", CVAR_FLAGS); g_hCvarModes = CreateConVar( "l4d2_crawling_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); g_hCvarModesOff = CreateConVar( "l4d2_crawling_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); g_hCvarModesTog = CreateConVar( "l4d2_crawling_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS ); - g_hCvarRate = CreateConVar( "l4d2_crawling_rate", "15", "Sets the playback speed of the crawling animation.", CVAR_FLAGS); - g_hCvarSpeeds = CreateConVar( "l4d2_crawling_speed", "15", "Changes 'survivor_crawl_speed' cvar.", CVAR_FLAGS); + g_hCvarRate = CreateConVar( "l4d2_crawling_rate", "100", "Sets the playback speed of the crawling animation.", CVAR_FLAGS); + g_hCvarSpeeds = CreateConVar( "l4d2_crawling_speed", "100", "Changes 'survivor_crawl_speed' cvar.", CVAR_FLAGS); g_hCvarSpit = CreateConVar( "l4d2_crawling_spit", "1", "0=Disables crawling in spitter acid, 1=Enables crawling in spit.", CVAR_FLAGS); - g_hCvarView = CreateConVar( "l4d2_crawling_view", "1", "0=Firstperson view when crawling, 1=Thirdperson view when crawling. 2=Firstperson view when crawling and hides own animation.", CVAR_FLAGS); + g_hCvarView = CreateConVar( "l4d2_crawling_view", "0", "0=Firstperson view when crawling, 1=Thirdperson view when crawling. 2=Firstperson view when crawling and hides own animation.", CVAR_FLAGS); CreateConVar( "l4d2_crawling_version", PLUGIN_VERSION, "Incapped Crawling plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); AutoExecConfig(true, "l4d2_incapped_crawling"); @@ -948,4 +948,4 @@ stock void SetAttached(int iEntToAttach, int iEntToAttachTo) SetEntProp(iEntToAttach, Prop_Data, "m_usSolidFlags", iFlags, 2); TeleportEntity(iEntToAttach, view_as({0.0, 0.0, 0.0}), view_as({0.0, 0.0, 0.0}), NULL_VECTOR); -} \ No newline at end of file +} From 7170b81abc4ad0536754e4b666c208bf6f75bab4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:31:00 -0500 Subject: [PATCH 0420/2978] Update l4d2_melee_in_the_saferoom.sp --- addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp index e27dd4ee..f7bdd8b2 100644 --- a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp +++ b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp @@ -204,7 +204,7 @@ public void OnPluginStart() { // Create Convars CreateConVar( "l4d2_MITSR_Version", VERSION, "The version of Melee In The Saferoom"); - Cvar_Enabled = CreateConVar( "l4d2_MITSR_Enabled", "0", "Should the plugin be enabled", _, true, 0.0, true, 1.0); + Cvar_Enabled = CreateConVar( "l4d2_MITSR_Enabled", "1", "Should the plugin be enabled", _, true, 0.0, true, 1.0); Cvar_WeaponSpawnType = CreateConVar( "l4d2_MITSR_Spawn_Type", "2", "0 = Custom list, 1 = Random Weapon and 2 = Map based weapons.", _, true, 0.0, true, 2.0); Cvar_WeaponRandomAmount = CreateConVar( "l4d2_MITSR_Random_Amount", "10","Number of weapons to spawn if l4d2_MITSR_Spawn_Type is set to 1.", _, true, 0.0, true, 10.0); Cvar_MapBaseAmount = CreateConVar( "l4d2_MITSR_MapBase_Amount", "1", "Number multiple if l4d2_MITSR_Spawn_Type is set to 2.", _, true, 0.0, true, 4.0); @@ -217,10 +217,10 @@ public void OnPluginStart() Cvar_Items[4] = CreateConVar( "l4d2_MITSR_FireAxe", "1", "Number of fireaxes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[5] = CreateConVar( "l4d2_MITSR_FryingPan", "1", "Number of frying pans to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[6] = CreateConVar( "l4d2_MITSR_GolfClub", "1", "Number of golf clubs to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[7] = CreateConVar( "l4d2_MITSR_Knife", "1", "Number of knifes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[7] = CreateConVar( "l4d2_MITSR_Knife", "1", "Number of knifes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[8] = CreateConVar( "l4d2_MITSR_Katana", "1", "Number of katanas to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[9] = CreateConVar( "l4d2_MITSR_Machete", "1", "Number of machetes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[10] = CreateConVar( "l4d2_MITSR_Tonfa", "1", "Number of tonfas to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[10] = CreateConVar( "l4d2_MITSR_Tonfa", "1", "Number of tonfas to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[11] = CreateConVar( "l4d2_MITSR_PitchFork", "1", "Number of pitchforks to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[12] = CreateConVar( "l4d2_MITSR_Shovel", "1", "Number of shovels to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); From 848e09135f04182f32cf36abd710d5b5f3432024 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:32:04 -0500 Subject: [PATCH 0421/2978] Update l4d2_tank_props_glow.sp --- addons/sourcemod/scripting/l4d2_tank_props_glow.sp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_tank_props_glow.sp b/addons/sourcemod/scripting/l4d2_tank_props_glow.sp index 913e907d..60d86c6e 100644 --- a/addons/sourcemod/scripting/l4d2_tank_props_glow.sp +++ b/addons/sourcemod/scripting/l4d2_tank_props_glow.sp @@ -26,10 +26,10 @@ public Plugin myinfo = { public void OnPluginStart() { g_hCvartankPropsGlow = CreateConVar("l4d_tank_props_glow", "1", "Show Hittable Glow for infected team while the tank is alive", FCVAR_NOTIFY); g_hCvarColor = CreateConVar( "l4d2_tank_prop_glow_color", "255 255 255", "Prop Glow Color, three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.", FCVAR_NOTIFY); - g_hCvarRange = CreateConVar( "l4d2_tank_prop_glow_range", "4500", "How near to props do players need to be to enable their glow.", FCVAR_NOTIFY); + g_hCvarRange = CreateConVar( "l4d2_tank_prop_glow_range", "2147483647", "How near to props do players need to be to enable their glow.", FCVAR_NOTIFY); g_hCvarTankOnly = CreateConVar( "l4d2_tank_prop_glow_only", "0", "Only Tank can see the glow", FCVAR_NOTIFY); g_hCvarTankSpec = CreateConVar( "l4d2_tank_prop_glow_spectators", "1", "Spectators can see the glow too", FCVAR_NOTIFY); - g_hCvarTankPropsBeGone = CreateConVar("l4d2_tank_prop_dissapear_time", "10.0", "Time it takes for hittables that were punched by Tank to dissapear after the Tank dies.", FCVAR_NOTIFY); + g_hCvarTankPropsBeGone = CreateConVar("l4d2_tank_prop_dissapear_time", "5.0", "Time it takes for hittables that were punched by Tank to dissapear after the Tank dies.", FCVAR_NOTIFY); GetCvars(); g_hCvartankPropsGlow.AddChangeHook(TankPropsGlowAllow); @@ -420,4 +420,4 @@ void PropSpawned(int entity) AcceptEntityInput(entity, "Kill"); } } -} \ No newline at end of file +} From 85b256a4d12de47b390227b0fcacbe9034b8d79d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:35:30 -0500 Subject: [PATCH 0422/2978] Update sm_RestartEmpty.sp --- addons/sourcemod/scripting/sm_RestartEmpty.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/sm_RestartEmpty.sp b/addons/sourcemod/scripting/sm_RestartEmpty.sp index a9e1fad7..c7a09473 100644 --- a/addons/sourcemod/scripting/sm_RestartEmpty.sp +++ b/addons/sourcemod/scripting/sm_RestartEmpty.sp @@ -71,7 +71,7 @@ public void OnPluginStart() ( g_ConVarEnable = CreateConVar("sm_restart_empty_enable", "1", "Enable plugin (1 - On / 0 - Off)", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarMethod = CreateConVar("sm_restart_empty_method", "2", "When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); - ( g_ConVarDelay = CreateConVar("sm_restart_empty_delay", "1.0", "Grace period (in sec.) waiting for new player to join until actually decide to restart the server", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); + ( g_ConVarDelay = CreateConVar("sm_restart_empty_delay", "10", "Grace period (in sec.) waiting for new player to join until actually decide to restart the server", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarUnloadExtNum = CreateConVar("sm_restart_empty_unload_ext_num", "0", "If you have Accelerator extension, you need specify here order number of this extension in the list: sm exts list", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarMinPeriodHours = CreateConVar("sm_restart_empty_min_period", "0", "Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day)", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarLimitRebootHourStart = CreateConVar("sm_restart_empty_limit_hour_start", "0", "Allow rebooting to be started from this hour only (paired with \"*_end\" ConVar)", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); @@ -505,4 +505,4 @@ bool IsMapValidEx(char[] map) { static char path[PLATFORM_MAX_PATH]; return FindMap(map, path, sizeof(path)) == FindMap_Found; -} \ No newline at end of file +} From dc9088ef0f78148b57faa089943d0dd4c977d857 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:37:06 -0500 Subject: [PATCH 0423/2978] Update sbpp_comms.sp --- addons/sourcemod/scripting/sbpp_comms.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/sbpp_comms.sp b/addons/sourcemod/scripting/sbpp_comms.sp index 57f5e3e9..87f9c7f0 100644 --- a/addons/sourcemod/scripting/sbpp_comms.sp +++ b/addons/sourcemod/scripting/sbpp_comms.sp @@ -113,7 +113,7 @@ new String:logQuery[256]; #endif new Float:RetryTime = 15.0; -new DefaultTime = 30; +new DefaultTime = 1; new DisUBImCheck = 0; new ConsoleImmunity = 0; new ConfigMaxLength = 0; From 48cfdbf813715ff913d70313c41bd0780b2c7480 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:38:02 -0500 Subject: [PATCH 0424/2978] Update rockthevote.sp --- addons/sourcemod/scripting/rockthevote.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/rockthevote.sp b/addons/sourcemod/scripting/rockthevote.sp index f6353c50..472b48d5 100644 --- a/addons/sourcemod/scripting/rockthevote.sp +++ b/addons/sourcemod/scripting/rockthevote.sp @@ -69,8 +69,8 @@ public void OnPluginStart() g_Cvar_Needed = CreateConVar("sm_rtv_needed", "0.60", "Percentage of players needed to rockthevote (Def 60%)", 0, true, 0.05, true, 1.0); g_Cvar_MinPlayers = CreateConVar("sm_rtv_minplayers", "0", "Number of players required before RTV will be enabled.", 0, true, 0.0, true, float(MAXPLAYERS)); - g_Cvar_InitialDelay = CreateConVar("sm_rtv_initialdelay", "30.0", "Time (in seconds) before first RTV can be held", 0, true, 0.00); - g_Cvar_Interval = CreateConVar("sm_rtv_interval", "240.0", "Time (in seconds) after a failed RTV before another can be held", 0, true, 0.00); + g_Cvar_InitialDelay = CreateConVar("sm_rtv_initialdelay", "0.0", "Time (in seconds) before first RTV can be held", 0, true, 0.00); + g_Cvar_Interval = CreateConVar("sm_rtv_interval", "120.0", "Time (in seconds) after a failed RTV before another can be held", 0, true, 0.00); g_Cvar_ChangeTime = CreateConVar("sm_rtv_changetime", "0", "When to change the map after a succesful RTV: 0 - Instant, 1 - RoundEnd, 2 - MapEnd", _, true, 0.0, true, 2.0); g_Cvar_RTVPostVoteAction = CreateConVar("sm_rtv_postvoteaction", "0", "What to do with RTV's after a mapvote has completed. 0 - Allow, success = instant change, 1 - Deny", _, true, 0.0, true, 1.0); From a79f706109c7c7cec787b0d4a5f41984a8dd7bb0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:40:27 -0500 Subject: [PATCH 0425/2978] Update readyuplite.sp --- addons/sourcemod/scripting/readyuplite.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/readyuplite.sp b/addons/sourcemod/scripting/readyuplite.sp index cfeb04f3..2f18a7c7 100644 --- a/addons/sourcemod/scripting/readyuplite.sp +++ b/addons/sourcemod/scripting/readyuplite.sp @@ -207,12 +207,12 @@ public void OnPluginStart() l4d_ready_delay = CreateConVar("l4d_ready_delay", "3", "Number of seconds to count down before the round goes live.", FCVAR_NOTIFY, true, 0.0); l4d_ready_force_extra = CreateConVar("l4d_ready_force_extra", "2", "Number of seconds added to the duration of live count down.", FCVAR_NOTIFY, true, 0.0); l4d_ready_autostart_delay = CreateConVar("l4d_ready_autostart_delay", "3", "Number of seconds to count down before auto-start kicks in.", FCVAR_NOTIFY, true, 0.0); - l4d_ready_autostart_wait = CreateConVar("l4d_ready_autostart_wait", "20", "Number of seconds to wait for connecting players before auto-start is forced.", FCVAR_NOTIFY, true, 0.0); + l4d_ready_autostart_wait = CreateConVar("l4d_ready_autostart_wait", "15", "Number of seconds to wait for connecting players before auto-start is forced.", FCVAR_NOTIFY, true, 0.0); l4d_ready_enable_sound = CreateConVar("l4d_ready_enable_sound", "1", "Enable sound during autostart & countdown & on live", FCVAR_NOTIFY, true, 0.0, true, 1.0); l4d_ready_countdown_sound = CreateConVar("l4d_ready_countdown_sound", DEFAULT_COUNTDOWN_SOUND, "The sound that plays when a round goes on countdown"); l4d_ready_live_sound = CreateConVar("l4d_ready_live_sound", DEFAULT_LIVE_SOUND, "The sound that plays when a round goes live"); l4d_ready_autostart_sound = CreateConVar("l4d_ready_autostart_sound", DEFAULT_AUTOSTART_SOUND, "The sound that plays when auto-start goes on countdown"); - l4d_ready_chuckle = CreateConVar("l4d_ready_chuckle", "0", "Enable random moustachio chuckle during countdown"); + l4d_ready_chuckle = CreateConVar("l4d_ready_chuckle", "1", "Enable random moustachio chuckle during countdown"); l4d_ready_secret = CreateConVar("l4d_ready_secret", "1", "Play something good", _, true, 0.0, true, 1.0); l4d_ready_unbalanced_start = CreateConVar("l4d_ready_unbalanced_start", "1", "Allow game to go live when teams are not full.", FCVAR_NOTIFY, true, 0.0, true, 1.0); l4d_ready_unbalanced_min = CreateConVar("l4d_ready_unbalanced_min", "3", "Minimum of players in each team to allow a unbalanced start.", FCVAR_NOTIFY, true, 0.0); From dcbe43b0679bcaaf7debeadcf76cac33b8947ec2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:44:41 -0500 Subject: [PATCH 0426/2978] Update l4d_gear_transfer.sp --- addons/sourcemod/scripting/l4d_gear_transfer.sp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/addons/sourcemod/scripting/l4d_gear_transfer.sp b/addons/sourcemod/scripting/l4d_gear_transfer.sp index 037dd977..8a1d1690 100644 --- a/addons/sourcemod/scripting/l4d_gear_transfer.sp +++ b/addons/sourcemod/scripting/l4d_gear_transfer.sp @@ -676,18 +676,18 @@ public void OnPluginStart() g_hCvarModesOn = CreateConVar( "l4d_gear_transfer_modes_on", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); g_hCvarModesOff = CreateConVar( "l4d_gear_transfer_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); g_hCvarModesTog = CreateConVar( "l4d_gear_transfer_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS ); - g_hCvarDistGive = CreateConVar( "l4d_gear_transfer_dist_give", "150.0", "How close you have to be to transfer an item. Also affects bots auto give range.", CVAR_FLAGS); - g_hCvarDistGrab = CreateConVar( "l4d_gear_transfer_dist_grab", "150.0", "How close the bots need to be for them to pick up an item.", CVAR_FLAGS); + g_hCvarDistGive = CreateConVar( "l4d_gear_transfer_dist_give", "100.0", "How close you have to be to transfer an item. Also affects bots auto give range.", CVAR_FLAGS); + g_hCvarDistGrab = CreateConVar( "l4d_gear_transfer_dist_grab", "200.0", "How close the bots need to be for them to pick up an item.", CVAR_FLAGS); g_hCvarDying = CreateConVar( "l4d_gear_transfer_dying", "0", "Bots only auto give when their receiver is black and white. 0=Ignored. 1=First Aid. 2=Pills or Adrenaline (game logic will give anyway, unless using Bot Healing plugin). 3=Both.", CVAR_FLAGS); - g_hCvarIdle = CreateConVar( "l4d_gear_transfer_idle", "0", "0=No, 1=Yes. Can items be transferred with idle players, players will be able to grab and switch items with idle players.", CVAR_FLAGS); + g_hCvarIdle = CreateConVar( "l4d_gear_transfer_idle", "1", "0=No, 1=Yes. Can items be transferred with idle players, players will be able to grab and switch items with idle players.", CVAR_FLAGS); g_hCvarMethod = CreateConVar( "l4d_gear_transfer_method", "3", "0=Off. 1=Shove only, 2=Reload key only, 3=Shove and Reload key to transfer items.", CVAR_FLAGS); g_hCvarNotifies = CreateConVar( "l4d_gear_transfer_notifies", "7", "Notify on these types of transfers: 1=Give, 2=Grab, 4=Switch, 7=All. Add numbers together.", CVAR_FLAGS); g_hCvarNotify = CreateConVar( "l4d_gear_transfer_notify", "1", "0=Off, 1=Display transfers to everyone, 2=Also display when transferring pills/adrenaline via the games own system, 4=Display between recipients only. 8=Ignore printing pills/adrenaline and use game prompt only. Add numbers together.", CVAR_FLAGS); g_hCvarSounds = CreateConVar( "l4d_gear_transfer_sounds", "1", "0=Off, 1=Play a sound to the person giving/receiving an item.", CVAR_FLAGS); - g_hCvarTimerGive = CreateConVar( "l4d_gear_transfer_timer_give", "1.0", "0.0=Off. How often to check survivor bot positions to real clients for auto give.", CVAR_FLAGS, true, 0.0, true, 10.0); + g_hCvarTimerGive = CreateConVar( "l4d_gear_transfer_timer_give", "0.5", "0.0=Off. How often to check survivor bot positions to real clients for auto give.", CVAR_FLAGS, true, 0.0, true, 10.0); g_hCvarTimerGrab = CreateConVar( "l4d_gear_transfer_timer_grab", "0.5", "0.0=Off. How often to check survivor bot positions to item positions for auto grab.", CVAR_FLAGS, true, 0.0, true, 10.0); - g_hCvarTimeout = CreateConVar( "l4d_gear_transfer_timeout", "5.0", "Timeout to stop bots returning an item after switching with a player. Timeout to prevent bots auto grabbing a recently dropped item.", CVAR_FLAGS, true, 1.0); - g_hCvarTraces = CreateConVar( "l4d_gear_transfer_traces", "15", "Maximum number of ray traces per frame for auto give/grab. This could be increased with minimal impact.", CVAR_FLAGS, true, 1.0, true, 120.0); + g_hCvarTimeout = CreateConVar( "l4d_gear_transfer_timeout", "1.0", "Timeout to stop bots returning an item after switching with a player. Timeout to prevent bots auto grabbing a recently dropped item.", CVAR_FLAGS, true, 1.0); + g_hCvarTraces = CreateConVar( "l4d_gear_transfer_traces", "120", "Maximum number of ray traces per frame for auto give/grab. This could be increased with minimal impact.", CVAR_FLAGS, true, 1.0, true, 120.0); g_hCvarGive = CreateConVar( "l4d_gear_transfer_types_give", "123456789", "Which type can bots auto give. 0=Off. 1=Adrenaline, 2=Pain Pills, 3=Molotov, 4=Pipe Bomb, 5=Vomit Jar, 6=First Aid, 7=Explosive Rounds, 8=Incendiary Rounds, 9=Defibrillator. Any string combination.", CVAR_FLAGS); g_hCvarGrab = CreateConVar( "l4d_gear_transfer_types_grab", "123456789", "Which type can bots auto grab. 0=Off. 1=Adrenaline, 2=Pain Pills, 3=Molotov, 4=Pipe Bomb, 5=Vomit Jar, 6=First Aid, 7=Explosive Rounds, 8=Incendiary Rounds, 9=Defibrillator. Any string combination.", CVAR_FLAGS); g_hCvarTypes = CreateConVar( "l4d_gear_transfer_types_real", "123456789", "The types real players can transfer. 0=Off. 1=Adrenaline, 2=Pain Pills, 3=Molotov, 4=Pipe Bomb, 5=Vomit Jar, 6=First Aid, 7=Explosive Rounds, 8=Incendiary Rounds, 9=Defibrillator. Any string combination.", CVAR_FLAGS); @@ -2740,4 +2740,4 @@ bool _TraceFilter(int entity, int contentsMask) if( entity <= MaxClients || !IsValidEntity(entity) ) return false; return true; -} \ No newline at end of file +} From 9076a2b40d435297bbbe66844c34ab61a5203757 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:47:02 -0500 Subject: [PATCH 0427/2978] Update l4d2_charger_getup_fix.sp --- addons/sourcemod/scripting/l4d2_charger_getup_fix.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_charger_getup_fix.sp b/addons/sourcemod/scripting/l4d2_charger_getup_fix.sp index 284dc111..3f7e573f 100644 --- a/addons/sourcemod/scripting/l4d2_charger_getup_fix.sp +++ b/addons/sourcemod/scripting/l4d2_charger_getup_fix.sp @@ -79,7 +79,7 @@ public void OnPluginStart() HookEvent("bot_player_replace", Event_BotPlayerReplace, EventHookMode_Post); g_hChargeDuration = FindConVar("gfc_charger_duration"); - g_hLongChargeDuration = CreateConVar("gfc_long_charger_duration", "2.2", "God frame duration for long charger getup animations"); + g_hLongChargeDuration = CreateConVar("gfc_long_charger_duration", "2.0", "God frame duration for long charger getup animations"); // Cvars @@ -626,4 +626,4 @@ stock bool IsSurvivor(int client) stock bool IsInfected(int client) { return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 3; -} \ No newline at end of file +} From adcf351559187d6290de849fbc35e4fa65a4c2be Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:47:45 -0500 Subject: [PATCH 0428/2978] Update l4d_temphealthmedkits.sp --- addons/sourcemod/scripting/l4d_temphealthmedkits.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/l4d_temphealthmedkits.sp b/addons/sourcemod/scripting/l4d_temphealthmedkits.sp index 284ff64e..57d1878b 100644 --- a/addons/sourcemod/scripting/l4d_temphealthmedkits.sp +++ b/addons/sourcemod/scripting/l4d_temphealthmedkits.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); From 5d1d6688f7cd89052b0955dd20cd8032acadb874 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:47:57 -0500 Subject: [PATCH 0429/2978] Update l4d2_temphealthmedkits.sp --- addons/sourcemod/scripting/l4d2_temphealthmedkits.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp b/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp index e15f0bae..76cab30e 100644 --- a/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp +++ b/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); From 132cac90c4ea72a14c3fbc3b44a6f00c52720f68 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:54:01 -0500 Subject: [PATCH 0430/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index b9d79cfb..391246b0 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -71,7 +71,6 @@ sm plugins load optional/l4d_texture_manager_block.smx //---------------------- sm plugins load optional/l4d_tankpunchstuckfix.smx sm plugins load optional/checkpoint-rage-control.smx -sm plugins load optional/l4d2_profitless_ai_tank.smx sm plugins load optional/l4d2_tank_attack_control.smx sm plugins load optional/l4d2_tank_announce.smx sm plugins load optional/l4d2_bw_rock_hit.smx From b58ece289b993e98f8dc985eb776c401af4e5611 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 13:55:47 -0500 Subject: [PATCH 0431/2978] Update confogl_plugins.cfg --- cfg/cfgogl/pissmod/confogl_plugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/pissmod/confogl_plugins.cfg b/cfg/cfgogl/pissmod/confogl_plugins.cfg index 8c04741e..3ccf0bbd 100644 --- a/cfg/cfgogl/pissmod/confogl_plugins.cfg +++ b/cfg/cfgogl/pissmod/confogl_plugins.cfg @@ -21,6 +21,7 @@ sm plugins load optional/l4d2_stats.smx sm plugins load optional/witch_and_tankifier.smx sm plugins load randomcycle.smx sm plugins load l4d2_mix.smx +sm plugins load bizzymod/bizzykits.smx sm plugins load bizzykits2.smx sm plugins load bizzyvotemute.smx sm plugins load SpecListener.smx From 500197bd7aa2714e4a2b35107d5acf1a82f0321e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 14:21:29 -0500 Subject: [PATCH 0432/2978] Update server1.cfg --- cfg/server1.cfg | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5a6fd41b..e162c2f7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -39,6 +39,8 @@ sv_pure 0 sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. sv_voiceenable 1 // Enables voice chat in the server. +sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sv_allow_wait_commmand 1 // Whether or not to enable the wait command. sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. @@ -52,10 +54,10 @@ sv_logecho 0 sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_rcon_log 0 // Default 0; Log info for reconnecting players. -sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_reservation_timeout 60 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 From 7e972fcbcc08c8e73d4fb425f778b0c633d1b845 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 14:30:51 -0500 Subject: [PATCH 0433/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e162c2f7..87bd8fa3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -189,7 +189,7 @@ wait 400;sm_cvar cl_consistencycheck_interval 2147483647 wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 400;sm_cvar sv_minrate 60000 // Minimum value of rate. +wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 400;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. @@ -204,7 +204,7 @@ wait 400;sm_cvar net_maxroutable 1200 wait 400;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 400;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 400;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 400;sm_cvar net_splitpacket_maxrate 60000 // Maximum rate that can be used for split packets. +wait 400;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. From a073fe833e3bfc07ae8303014d82f6edd8869573 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 14:32:13 -0500 Subject: [PATCH 0434/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 87bd8fa3..36ba2dd4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -396,7 +396,7 @@ wait 1000;sm_cvar sv_ragdoll_maxcount_special 32768 wait 1000;sm_cvar sv_ragdoll_maxcount_boss 32768 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_gib 32768 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 32768 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1000;sm_cvar z_ragdoll_discard_range 32768 // Ragdolls this far away from players will be removed from the map. +wait 1000;sm_cvar z_ragdoll_discard_range 32768. // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. From a3cb1971cc5f30d10637d10e277168274b44911c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 23 Jan 2025 14:32:53 -0500 Subject: [PATCH 0435/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 36ba2dd4..d9390abf 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -396,7 +396,7 @@ wait 1000;sm_cvar sv_ragdoll_maxcount_special 32768 wait 1000;sm_cvar sv_ragdoll_maxcount_boss 32768 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_gib 32768 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 32768 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1000;sm_cvar z_ragdoll_discard_range 32768. // Ragdolls this far away from players will be removed from the map. +wait 1000;sm_cvar z_ragdoll_discard_range 32768 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. From 309f06273ef4738755c7b6a68b74f7590c5228a6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 26 Jan 2025 17:55:36 -0500 Subject: [PATCH 0436/2978] Update server1.cfg --- cfg/server1.cfg | 84 ++++++++++++++++++++++++------------------------- 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d9390abf..feb0f3e6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -109,8 +109,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_maxclientframes 2147483647 // System Settings -wait 200;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 200;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 200;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server. wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 200;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 200;sm_cvar mat_vsync 0 // Disables vertical sync. @@ -121,7 +121,7 @@ wait 200;sm_cvar mat_aaquality 0 wait 200;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 200;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 200;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 200;sm_cvar mat_monitorgamma_tv_enabled 0 // Enables TV monitor gamma mode. +wait 200;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. wait 200;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. @@ -380,23 +380,23 @@ wait 1000;sm_cvar nb_saccade_speed 1000 wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 1000;sm_cvar nb_path_draw_inc 32768 // How far out next bots can begin drawing a path. -wait 1000;sm_cvar nb_path_segment_influence_radius 32768 // How close objects need to be to influence next bot pathing. -wait 1000;sm_cvar nb_goal_look_ahead_range 32768 // How far ahead in the map next bots can path towards something. +wait 1000;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. +wait 1000;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. +wait 1000;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. +wait 1000;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 1000;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 1000;sm_cvar nb_ladder_align_range 150 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1000;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. wait 1000;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 1000;sm_cvar sv_ragdoll_maxcount 32768 // The maximum number of ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_generic 32768 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_special 32768 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_boss 32768 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_gib 32768 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 32768 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1000;sm_cvar z_ragdoll_discard_range 32768 // Ragdolls this far away from players will be removed from the map. +wait 1000;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1000;sm_cvar z_ragdoll_discard_range 65536 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -458,15 +458,15 @@ wait 1200;sm_cvar sb_friend_immobilized_reaction_time_expert 0 wait 1200;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 1200;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 1200;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 1200;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 1200;sm_cvar sb_revive_friend_distance 300 // How far away a survivor bot can revive their incapped teammate. wait 1200;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1200;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1200;sm_cvar sb_hindrance_range 100 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1200;sm_cvar sb_hindrance_range 64 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 1200;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. -wait 1200;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. -wait 1200;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. +wait 1200;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. +wait 1200;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. wait 1200;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. wait 1200;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. wait 1200;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. @@ -487,7 +487,7 @@ wait 1400;sm_cvar z_sidespeed 500 wait 1400;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 1400;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1400;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1400;sm_cvar sv_rollangle 0.05 // The angle relative to a players speed that their view till tilt when strafing. +wait 1400;sm_cvar sv_rollangle 0.1 // The angle relative to a players speed that their view till tilt when strafing. wait 1400;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 1400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1400;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. @@ -498,7 +498,7 @@ wait 1400;sm_cvar sv_waterfriction 0 wait 1400;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 1400;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 1400;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 1400;sm_cvar sv_bounce 0.1 // Bounce factor when players collide with certain physics objects. +wait 1400;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. wait 1400;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 1400;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1400;sm_cvar sv_noclipspeed 3 // Sets noclip speed. @@ -519,8 +519,8 @@ wait 1400;sm_cvar sv_spectatoridletime 5 wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 1400;sm_cvar survivor_limp_walk_speed 90 // Survivors limp walking speed. -wait 1400;sm_cvar survivor_fumes_walk_speed 90 // Survivors limp walking speed while black and white. +wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 1400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. @@ -530,7 +530,7 @@ wait 1400;sm_cvar z_ghost_speed 450 wait 1400;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. // wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. -wait 1600;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 1600;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. @@ -538,7 +538,7 @@ wait 1600;sm_cvar tauntfrequency 0 wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 1600;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 1600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1600;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 1600;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 1600;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1600;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -581,7 +581,7 @@ wait 1600;sm_cvar survivor_hanging_eye_height 100 wait 1600;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1600;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 1600;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -682,19 +682,19 @@ wait 2000;sm_cvar pipe_bomb_timer_duration 7.5 wait 2000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 2000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 2000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 2000;sm_cvar vomitjar_radius 175 // The damage radius of a bile jar. +wait 2000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 2000;sm_cvar vomitjar_duration_infected_bot 25 // How long the bile jar effect will last on bot infected. -wait 2000;sm_cvar vomitjar_duration_infected_pz 20 // How long the bile jar effect will last on player zombies. +wait 2000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 2000;sm_cvar vomitjar_duration_infected_pz 25 // How long the bile jar effect will last on player zombies. wait 2000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 2000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. wait 2000;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.35 // Spread factor applied to weapons with a laser sight equipped. +wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. wait 2000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them wait 2000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 2000;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 2000;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. @@ -722,7 +722,7 @@ wait 2200;sm_cvar scavenge_item_respawn_delay 17.5 wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 2200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 2200;sm_cvar tick_door_speed 1.0 // Scale factor for how fast doors open and close. +wait 2200;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. wait 2200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. wait 2200;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. @@ -760,7 +760,7 @@ wait 2400;sm_cvar z_chance 100 wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 2400;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2400;sm_cvar z_background_limit 80 // Limits the maximum number of common infected allowed in the background of the map. +wait 2400;sm_cvar z_background_limit 100 // Limits the maximum number of common infected allowed in the background of the map. wait 2400;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -780,14 +780,14 @@ wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2400;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 2400;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2400;sm_cvar z_push_force 0 // How much force common infected push each other with. +wait 2400;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. +wait 2400;sm_cvar z_push_mass_max 0 // Max amount of mass that a common infected can push away. +wait 2400;sm_cvar z_carry_mass_max 0 // Max amount of mass that a common infected can carry. wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 40 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_min_range 20 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +wait 2400;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_min_range 0 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. @@ -869,8 +869,8 @@ wait 2600;sm_cvar z_pounce_crouch_delay 0.95 wait 2600;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 2600;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 2600;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 2600;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 2600;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 2600;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 2600;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2600;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. wait 2600;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. From 4c0e8f3ce6be1a38e649dcfbba059abcd30551ff Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 26 Jan 2025 18:07:23 -0500 Subject: [PATCH 0437/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index feb0f3e6..84e6f33e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -225,7 +225,7 @@ wait 400;sm_cvar sv_pausable 0 wait 400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. wait 400;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. wait 400;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 400;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 400;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. wait 400;sm_cvar sv_unlag 1 // Enables player lag compensation. From 9b0faf5985fe548ee25bf426f34061beb648d5ce Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 26 Jan 2025 20:33:13 -0500 Subject: [PATCH 0438/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 84e6f33e..0b112121 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -132,6 +132,8 @@ wait 200;sm_cvar mat_picmip -10 wait 200;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. wait 200;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. wait 200;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 200;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 200;sm_cvar z_added_light_max 0.0 // Maximum amount of added light. wait 200;sm_cvar studio_queue_mode 1 // Queues static prop loading. wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 200;sm_cvar r_lod 0 // Sets the highest LOD. @@ -829,9 +831,9 @@ wait 2600;sm_cvar z_ghost_delay_minspawn 1 wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2600;sm_cvar z_safe_spawn_range 32 // How close player zombies can spawn to survivors. +wait 2600;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 2600;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 2600;sm_cvar z_discard_min_range 32 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 2600;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 2600;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. From 8b5be365468c9052a36d8aac98c6e953ed1ca898 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 26 Jan 2025 21:35:04 -0500 Subject: [PATCH 0439/2978] Update server1.cfg --- cfg/server1.cfg | 90 ++++++++++++++++++++++++++----------------------- 1 file changed, 48 insertions(+), 42 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0b112121..9421bc6b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -434,7 +434,7 @@ wait 1200;sm_cvar sb_unstick 1 wait 1200;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 1200;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 1200;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 1200;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 1200;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. wait 1200;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. @@ -443,15 +443,15 @@ wait 1200;sm_cvar sb_neighbor_range 300 wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1200;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1200;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. -wait 1200;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear anything. +wait 1200;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1200;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 1200;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. wait 1200;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. wait 1200;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 1200;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 1200;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 1200;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 1200;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 1200;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. wait 1200;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. wait 1200;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 1200;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -476,10 +476,10 @@ wait 1200;sm_cvar sb_threat_exposure_walk 16777216 wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 1200;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. +wait 1200;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 1200;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1200;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1200;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. // wait 1400;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. @@ -557,18 +557,18 @@ wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 1600;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1600;sm_cvar z_max_stagger_duration 2.5 // The max amount of time that a survivor or infected can stagger for. +wait 1600;sm_cvar z_max_stagger_duration 2.0 // The max amount of time that a survivor or infected can stagger for. wait 1600;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1600;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 1600;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 1600;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. wait 1600;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1600;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 1600;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. wait 1600;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. wait 1600;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. wait 1600;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 1600;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 1600;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. wait 1600;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. wait 1600;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1600;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. @@ -620,11 +620,11 @@ wait 1800;sm_cvar grenadelauncher_startpos_forward 8.0 wait 1800;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. wait 1800;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. wait 1800;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. wait 1800;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. wait 1800;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 1800;sm_cvar grenadelauncher_radius_kill 200 // Infected within this radius of a grenade launcher blast will be killed. -wait 1800;sm_cvar grenadelauncher_radius_stumble 400 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1800;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 1800;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. wait 1800;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. wait 1800;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. @@ -641,7 +641,7 @@ wait 1800;sm_cvar chainsaw_damage 50 wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1800;sm_cvar z_minigun_spread 5.0 // Spread of the mounted machine guns. +wait 1800;sm_cvar z_minigun_spread 4.0 // Spread of the mounted machine guns. wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. @@ -658,7 +658,7 @@ wait 1800;sm_cvar mounted_gun_overheat_time 100 wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1800;sm_cvar z_minigun_stand_distance 32 // How far to put survivors when they stop using a mounted machine gun. +wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. // wait 2000;sm_cvar director_convert_pills 1.0 // Allows the director to convert pills into kits or defibs. wait 2000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. @@ -723,7 +723,7 @@ wait 2200;sm_cvar gascan_spit_time 2.75 wait 2200;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 2200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 2200;sm_cvar cola_bottles_use_duration 1.666667 // How long it takes to place the cola bottles. wait 2200;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. wait 2200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. wait 2200;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. @@ -787,6 +787,7 @@ wait 2400;sm_cvar z_pushaway_force 0 wait 2400;sm_cvar z_push_mass_max 0 // Max amount of mass that a common infected can push away. wait 2400;sm_cvar z_carry_mass_max 0 // Max amount of mass that a common infected can carry. wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 2400;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_min_range 0 // The shortest distance that common infected can avoid each other at. @@ -796,8 +797,8 @@ wait 2400;sm_cvar z_attack_interval 0 wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. +wait 2400;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 2400;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. @@ -854,8 +855,8 @@ wait 2600;sm_cvar inferno_acid_spawn_angle 45 wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2600;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. wait 2600;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2600;sm_cvar smoker_tongue_delay 1.333333 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2600;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 2600;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2600;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2600;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. @@ -1009,25 +1010,30 @@ wait 3000;sm_weapon mounted_gun range 8192 wait 3000;sm_weapon mounted_machine_gun range 8192 // Weapon Stats Tweaks -//wait 3000;sm_weapon pistol cycletime 0.333333 -//wait 3000;sm_weapon pistol damage 40 -//wait 3000;sm_weapon pistol rangemod 0.9 -//wait 3000;sm_weapon pistol_magnum rangemod 0.95 -//wait 3000;sm_weapon smg rangemod 0.9 -//wait 3000;sm_weapon smg_silenced rangemod 0.85 -//wait 3000;sm_weapon smg_mp5 damage 30 -//wait 3000;sm_weapon pumpshotgun rangemod 0.75 -//wait 3000;sm_weapon shotgun_chrome rangemod 0.8 -//wait 3000;sm_weapon rifle damage 35 -//wait 3000;sm_weapon rifle rangemod 0.975 -//wait 3000;sm_weapon rifle_ak47 damage 60 -//wait 3000;sm_weapon rifle_ak47 rangemod 0.975 -//wait 3000;sm_weapon rifle_desert damage 45 -//wait 3000;sm_weapon rifle_desert rangemod 1.0 -//wait 3000;sm_weapon shotgun_spas rangemod 0.75 -//wait 3000;sm_weapon hunting_rifle damage 100 -//wait 3000;sm_weapon sniper_military damage 100 -//wait 3000;sm_weapon sniper_awp cycletime 0.666667 -//wait 3000;sm_weapon sniper_awp damage 120 -//wait 3000;sm_weapon sniper_scout cycletime 0.666667 -//wait 3000;sm_weapon sniper_scout damage 120 +wait 3000;sm_weapon pistol cycletime 0.333333 +wait 3000;sm_weapon pistol damage 40 +wait 3000;sm_weapon pistol rangemod 0.9 +wait 3000;sm_weapon pistol_magnum rangemod 0.95 +wait 3000;sm_weapon smg rangemod 0.9 +wait 3000;sm_weapon smg_silenced rangemod 0.85 +wait 3000;sm_weapon smg_mp5 damage 30 +wait 3000;sm_weapon pumpshotgun rangemod 0.75 +wait 3000;sm_weapon shotgun_chrome rangemod 0.8 +wait 3000;sm_weapon rifle damage 35 +wait 3000;sm_weapon rifle rangemod 0.975 +wait 3000;sm_weapon rifle_ak47 cycletime 0.133333 +wait 3000;sm_weapon rifle_ak47 damage 60 +wait 3000;sm_weapon rifle_ak47 rangemod 0.975 +wait 3000;sm_weapon rifle_desert cycletime 0.066667 +wait 3000;sm_weapon rifle_desert damage 45 +wait 3000;sm_weapon rifle_desert rangemod 1.0 +wait 3000;sm_weapon autoshotgun rangemod 0.75 +wait 3000;sm_weapon shotgun_spas rangemod 0.75 +wait 3000;sm_weapon hunting_rifle cycletime 0.244444 +wait 3000;sm_weapon hunting_rifle damage 100 +wait 3000;sm_weapon sniper_military cycletime 0.244444 +wait 3000;sm_weapon sniper_military damage 100 +wait 3000;sm_weapon sniper_awp cycletime 0.666667 +wait 3000;sm_weapon sniper_awp damage 120 +wait 3000;sm_weapon sniper_scout cycletime 0.666667 +wait 3000;sm_weapon sniper_scout damage 120 From cbe1baf4441ebb520fb8205dface8ff60d861a3d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 26 Jan 2025 21:44:49 -0500 Subject: [PATCH 0440/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index dedbd8d3..3f8e432c 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -1,4 +1,5 @@ "MatchModes" +{ "Game Modes" { "numbersmod" From 099339182b6c7997c7136fac978503f2be03372a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 01:42:58 -0500 Subject: [PATCH 0441/2978] Update server1.cfg --- cfg/server1.cfg | 27 ++++++++++++++++++--------- 1 file changed, 18 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9421bc6b..73e0c4e4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -439,11 +439,13 @@ wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 wait 1200;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. wait 1200;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 1200;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel safe. +wait 1200;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel safe. wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. wait 1200;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1200;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 1200;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 1200;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. wait 1200;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. wait 1200;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. @@ -461,7 +463,7 @@ wait 1200;sm_cvar sb_friend_immobilized_reaction_time_vs 0 wait 1200;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 1200;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 1200;sm_cvar sb_revive_friend_distance 300 // How far away a survivor bot can revive their incapped teammate. -wait 1200;sm_cvar sb_temp_health_consider_factor 0.75 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1200;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1200;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 1200;sm_cvar sb_hindrance_range 64 // The distance from a survivor bots line of sight that an object will obscure their aim. @@ -494,6 +496,8 @@ wait 1400;sm_cvar sv_stopspeed 75 wait 1400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1400;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1400;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 1400;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1400;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. wait 1400;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 1400;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1400;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -524,7 +528,7 @@ wait 1400;sm_cvar survivor_crouch_speed 75 wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 1400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1400;sm_cvar survivor_damage_speed_factor 0.325 // Speed factor that is applied to survivors when they take damage. wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. wait 1400;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. @@ -551,11 +555,11 @@ wait 1600;sm_cvar survivor_team_hit_yaw_min -5 wait 1600;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 1600;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1600;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1600;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1600;sm_cvar z_gun_swing_vs_min_penalty 6 // How many shoves before a survivor gets penalized. wait 1600;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1600;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1600;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 1600;sm_cvar z_max_stagger_duration 2.0 // The max amount of time that a survivor or infected can stagger for. wait 1600;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. @@ -690,7 +694,7 @@ wait 2000;sm_cvar vomitjar_duration_infected_bot 30 wait 2000;sm_cvar vomitjar_duration_infected_pz 25 // How long the bile jar effect will last on player zombies. wait 2000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 2000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. -wait 2000;sm_cvar upgrade_pack_use_duration 1.8 // How long it takes to deploy an ammo upgrade pack. +wait 2000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. @@ -710,7 +714,7 @@ wait 2200;sm_cvar r_drawmodeldecals 1 wait 2200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. wait 2200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. wait 2200;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 2200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 2200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 2200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 2200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. @@ -726,7 +730,7 @@ wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 wait 2200;sm_cvar cola_bottles_use_duration 1.666667 // How long it takes to place the cola bottles. wait 2200;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. wait 2200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 2200;sm_cvar z_door_retry_interval 0.75 // The amount of time a door will try to close on an object. +wait 2200;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 2200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. @@ -737,7 +741,7 @@ wait 2200;sm_cvar z_charger_max_prop_force 5000 wait 2200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. wait 2200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 2200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 2200;sm_cvar ladder_horizon -0.3 // The angle at which players can climb up ladders. +wait 2200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 2200;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. wait 2200;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. wait 2200;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. @@ -772,6 +776,9 @@ wait 2400;sm_cvar cleared_wanderer_respawn_chance 50 wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2400;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 2400;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 2400;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. @@ -806,6 +813,7 @@ wait 2400;sm_cvar z_max_survivor_damage 2147483647 wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. @@ -1017,6 +1025,7 @@ wait 3000;sm_weapon pistol_magnum rangemod 0.95 wait 3000;sm_weapon smg rangemod 0.9 wait 3000;sm_weapon smg_silenced rangemod 0.85 wait 3000;sm_weapon smg_mp5 damage 30 +wait 3000;sm_weapon smg_mp5 rangemod 0.95 wait 3000;sm_weapon pumpshotgun rangemod 0.75 wait 3000;sm_weapon shotgun_chrome rangemod 0.8 wait 3000;sm_weapon rifle damage 35 From 62ed5ad91342d9561a8f70761a4fd3dbc2694b67 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 01:49:16 -0500 Subject: [PATCH 0442/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 73e0c4e4..ab43f01c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -109,6 +109,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_maxclientframes 2147483647 // System Settings +wait 200;sm_cvar sv_region 255 // Sets the region of the server to be anywhere in the world. +wait 200;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 200;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. wait 200;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server. wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. @@ -190,7 +192,9 @@ wait 400;sm_cvar sv_consistency 0 wait 400;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 400;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 400;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. @@ -249,6 +253,7 @@ wait 400;sm_cvar tp_schedule_post_think 0 // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 600;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. wait 600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. From 678b31c7ba511692f778412f3cee6207a23acb14 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 09:01:59 -0500 Subject: [PATCH 0443/2978] Update server1.cfg --- cfg/server1.cfg | 41 +++++++++++++++++++++++------------------ 1 file changed, 23 insertions(+), 18 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ab43f01c..7d52ac14 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -41,6 +41,8 @@ sv_pure_trace 0 sv_voiceenable 1 // Enables voice chat in the server. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +sv_minrate 72000 // Minimum value of rate. +sv_maxrate 120000 // Maximum value of rate. sv_allow_wait_commmand 1 // Whether or not to enable the wait command. sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. @@ -193,14 +195,15 @@ wait 400;sm_cvar cl_consistencycheck_interval 2147483647 wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 400;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 400;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 400;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. wait 400;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 400;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 400;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 400;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 400;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. @@ -254,7 +257,6 @@ wait 400;sm_cvar tp_schedule_post_think 0 wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 600;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. -wait 600;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. @@ -307,8 +309,8 @@ wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 wait 600;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 600;sm_cvar sv_pz_endgame_vote_period 15 -wait 600;sm_cvar sv_pz_endgame_vote_post_period 5 +wait 600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 600;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. // wait 800;sm_cvar r_eyes 1 // Renders eyes on models. wait 800;sm_cvar r_teeth 1 // Renders teeth on models. @@ -320,12 +322,11 @@ wait 800;sm_cvar z_expressions 1 wait 800;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. wait 800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 800;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 800;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 800;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 800;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 800;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 800;sm_cvar violence_hblood 2 // Enables human blood particles. +wait 800;sm_cvar violence_hgibs 2 // Enables human gib particles. +wait 800;sm_cvar violence_ablood 2 // Enables alien blood particles. +wait 800;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 800;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 800;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. wait 800;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. wait 800;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. @@ -410,8 +411,8 @@ wait 1000;sm_cvar g_ragdoll_min_fps 30 wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1000;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. +wait 1000;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. wait 1000;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. @@ -441,9 +442,9 @@ wait 1200;sm_cvar sb_use_upgrades 1 wait 1200;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. wait 1200;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 1200;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +wait 1200;sm_cvar sb_separation_danger_max_range 500 // The distance at which a survivor bot will begin following their teammates. wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 1200;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 1200;sm_cvar sb_separation_range 500 // The desired distance between survivor bots. wait 1200;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel safe. wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. @@ -501,6 +502,8 @@ wait 1400;sm_cvar sv_stopspeed 75 wait 1400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1400;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1400;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 1400;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 1400;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. wait 1400;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 1400;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. wait 1400;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. @@ -618,13 +621,11 @@ wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 1800;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 1800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. wait 1800;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 1800;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. wait 1800;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1800;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1800;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1800;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. wait 1800;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. wait 1800;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. @@ -688,7 +689,6 @@ wait 2000;sm_cvar inferno_max_range 250 wait 2000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. wait 2000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 2000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 2000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 2000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 2000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 2000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. @@ -952,6 +952,11 @@ wait 2800;sm_cvar z_tank_incapacitated_health 1000 wait 2800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. wait 2800;sm_cvar z_tank_speed 200 // Speed of the tank. wait 2800;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 2800;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 2800;sm_cvar z_tank_damage_slow_min_range 100 // The minimum range that a tank will be slowed down from gunfire. +wait 2800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 2800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 2800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 2800;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 2800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. From 3a58f90f9d619c32821786a32c28920cab9637bc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 09:16:31 -0500 Subject: [PATCH 0444/2978] Update server1.cfg --- cfg/server1.cfg | 32 +++++++++++++++++++------------- 1 file changed, 19 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7d52ac14..b4936037 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -388,13 +388,17 @@ wait 1000;sm_cvar nb_saccade_speed 1000 wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 1000;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. wait 1000;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. wait 1000;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. wait 1000;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. wait 1000;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. -wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 1000;sm_cvar nb_lean_rate 3 // The rate at which next bots lean. +wait 1000;sm_cvar nb_lean_forward_accel 150 // How much forward acceleration next bots have when leaning. +wait 1000;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 1000;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1000;sm_cvar g_Language "English" // Sets the games language to English. wait 1000;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. @@ -740,9 +744,10 @@ wait 2200;sm_cvar sv_doors_push_players 1 wait 2200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 2200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. wait 2200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 2200;sm_cvar z_exploding_force 10000 // How much force is applied to physics objects from a boomer explosion. wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 2200;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. -wait 2200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 2200;sm_cvar z_charger_max_prop_force 10000 // How much force is applied to physics objects from a charge impact. wait 2200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. wait 2200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 2200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. @@ -770,7 +775,7 @@ wait 2200;sm_cvar sv_vehicle_autoaim_scale 10 wait 2400;sm_cvar z_chance 100 // Infected spawn chance. wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 2400;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2400;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. wait 2400;sm_cvar z_background_limit 100 // Limits the maximum number of common infected allowed in the background of the map. wait 2400;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. @@ -781,12 +786,12 @@ wait 2400;sm_cvar cleared_wanderer_respawn_chance 50 wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 2400;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 2400;sm_cvar z_mob_spawn_min_size 25 // The minimum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_max_size 50 // The maximum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_finale_size 50 // The number of common that spawn during a mob in a finale map. wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 2400;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 2400;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2400;sm_cvar z_mega_mob_size 75 // The number of common infected to spawn when a panic event is triggered. wait 2400;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. @@ -809,8 +814,8 @@ wait 2400;sm_cvar z_attack_interval 0 wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. -wait 2400;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. +wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 2400;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. @@ -853,7 +858,7 @@ wait 2600;sm_cvar z_female_boomer_spawn_chance 50 wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 2600;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. wait 2600;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 2600;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2600;sm_cvar z_vomit_velocity 1800 // Velocity of boomer vomit particles. wait 2600;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. wait 2600;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2600;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. @@ -870,7 +875,7 @@ wait 2600;sm_cvar z_spitter_max_wait_time 60 wait 2600;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 2600;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2600;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 2600;sm_cvar tongue_los_forgiveness_time 0.5 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2600;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2600;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2600;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. @@ -957,6 +962,7 @@ wait 2800;sm_cvar z_tank_damage_slow_min_range 100 wait 2800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 2800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 2800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 2800;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. wait 2800;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 2800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. @@ -1038,13 +1044,13 @@ wait 3000;sm_weapon smg_mp5 damage 30 wait 3000;sm_weapon smg_mp5 rangemod 0.95 wait 3000;sm_weapon pumpshotgun rangemod 0.75 wait 3000;sm_weapon shotgun_chrome rangemod 0.8 -wait 3000;sm_weapon rifle damage 35 +wait 3000;sm_weapon rifle damage 36 wait 3000;sm_weapon rifle rangemod 0.975 wait 3000;sm_weapon rifle_ak47 cycletime 0.133333 wait 3000;sm_weapon rifle_ak47 damage 60 wait 3000;sm_weapon rifle_ak47 rangemod 0.975 wait 3000;sm_weapon rifle_desert cycletime 0.066667 -wait 3000;sm_weapon rifle_desert damage 45 +wait 3000;sm_weapon rifle_desert damage 48 wait 3000;sm_weapon rifle_desert rangemod 1.0 wait 3000;sm_weapon autoshotgun rangemod 0.75 wait 3000;sm_weapon shotgun_spas rangemod 0.75 From 38455206e548b267c4a42f9568c6167e8be2ad65 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 09:50:20 -0500 Subject: [PATCH 0445/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b4936037..02ed79d6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -872,7 +872,7 @@ wait 2600;sm_cvar z_spit_detonate_delay 0.0 wait 2600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2600;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. -wait 2600;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2600;sm_cvar tongue_cone_start_tolerance 0.075 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 2600;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 2600;sm_cvar tongue_los_forgiveness_time 0.5 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. From 38cce37fcd5d6e60423fd1766a37ee34cdbe5d19 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 10:02:49 -0500 Subject: [PATCH 0446/2978] Update server1.cfg --- cfg/server1.cfg | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 02ed79d6..306e01da 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -540,7 +540,7 @@ wait 1400;sm_cvar survivor_crouch_speed 75 wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 1400;sm_cvar survivor_damage_speed_factor 0.325 // Speed factor that is applied to survivors when they take damage. +wait 1400;sm_cvar survivor_damage_speed_factor 0.33333 // Speed factor that is applied to survivors when they take damage. wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. wait 1400;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. @@ -727,19 +727,19 @@ wait 2200;sm_cvar z_do_tracers 1 wait 2200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 2200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 2200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 2200;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 2200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 2200;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. wait 2200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 2200;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. wait 2200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 2200;sm_cvar scavenge_item_respawn_delay 17.5 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 2200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 2200;sm_cvar cola_bottles_use_duration 1.666667 // How long it takes to place the cola bottles. +wait 2200;sm_cvar cola_bottles_use_duration 1.6 // How long it takes to place the cola bottles. wait 2200;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. -wait 2200;sm_cvar z_door_reopen_interval 0.166667 // The amount of time before a closed door can be reopened. -wait 2200;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. +wait 2200;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 2200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 2200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. @@ -782,7 +782,7 @@ wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. wait 2400;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 2400;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 2400;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. @@ -799,13 +799,13 @@ wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2400;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 2400;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2400;sm_cvar z_push_force 0 // How much force common infected push each other with. -wait 2400;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. -wait 2400;sm_cvar z_push_mass_max 0 // Max amount of mass that a common infected can push away. -wait 2400;sm_cvar z_carry_mass_max 0 // Max amount of mass that a common infected can carry. +wait 2400;sm_cvar z_push_force 100 // How much force common infected push each other with. +wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 2400;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. -wait 2400;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +wait 2400;sm_cvar z_avoidforce 10000 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_min_range 0 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. @@ -824,6 +824,7 @@ wait 2400;sm_cvar z_attack_on_the_run_range 30 wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 2400;sm_cvar z_hit_from_behind_factor 1.0 // Damage multiplier of common infected hits to the survivors back. wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. @@ -971,7 +972,7 @@ wait 2800;sm_cvar tank_throw_max_loft_angle 90 wait 2800;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 2800;sm_cvar tank_windup_time 0.49 // How long until the tank swing actually hits. +wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. wait 2800;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 2800;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. wait 2800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. From d283394b93b74ee20f01eae4d59d341c0f60ed51 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:11:52 -0500 Subject: [PATCH 0447/2978] Update server1.cfg --- cfg/server1.cfg | 64 ++++++++++++++++++++++++++++++++----------------- 1 file changed, 42 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 306e01da..633ef3be 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -257,6 +257,7 @@ wait 400;sm_cvar tp_schedule_post_think 0 wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 600;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +wait 600;sm_cvar z_difficulty "Impossible: // Sets the difficulty of the game to be expert by default. wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. @@ -350,12 +351,12 @@ wait 800;sm_cvar mp_spawnprotectiontime 0 wait 800;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 800;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 800;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 800;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 800;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the room door will open and the round starts. wait 800;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 800;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 800;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 800;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 800;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 800;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the room. wait 800;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. wait 800;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 800;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. @@ -449,7 +450,7 @@ wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 wait 1200;sm_cvar sb_separation_danger_max_range 500 // The distance at which a survivor bot will begin following their teammates. wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. wait 1200;sm_cvar sb_separation_range 500 // The desired distance between survivor bots. -wait 1200;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel safe. +wait 1200;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. @@ -488,10 +489,12 @@ wait 1200;sm_cvar sb_threat_exposure_walk 16777216 wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 1200;sm_cvar sb_reachability_cache_lifetime 10 wait 1200;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 1200;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the room door once everyone is inside. wait 1200;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1200;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. // wait 1400;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. @@ -514,7 +517,7 @@ wait 1400;sm_cvar sv_airaccelerate 15 wait 1400;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1400;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 1400;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 1400;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 1400;sm_cvar fall_speed_ 550 // A survivor who falls slower than this speed wont take fall damage. wait 1400;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 1400;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. wait 1400;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. @@ -546,6 +549,8 @@ wait 1400;sm_cvar survivor_crawl_speed 100 wait 1400;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 1400;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 1400;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +wait 1400;sm_cvar z_walk_speed 100 // Speed of player zombies when sneaking. +wait 1400;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. @@ -573,8 +578,11 @@ wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 1600;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1600;sm_cvar z_max_stagger_duration 2.0 // The max amount of time that a survivor or infected can stagger for. +wait 1600;sm_cvar z_max_stagger_duration 1.5 // The max amount of time that a survivor or infected can stagger for. wait 1600;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +wait 1600;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 1600;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 1600;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1600;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 1600;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. @@ -597,7 +605,7 @@ wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 1600;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 1600;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over ground will be revived. wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1600;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets @@ -666,7 +674,7 @@ wait 1800;sm_cvar z_minigun_overheat_time 100 wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.05 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.01 // How often the mounted machine gun will update the direction it is firing in. wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. @@ -700,7 +708,7 @@ wait 2000;sm_cvar pipe_bomb_beep_interval_delta 0.02 wait 2000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 2000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 2000;sm_cvar vomitjar_duration_infected_pz 25 // How long the bile jar effect will last on player zombies. +wait 2000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. wait 2000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 2000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. wait 2000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. @@ -786,6 +794,14 @@ wait 2400;sm_cvar cleared_wanderer_respawn_chance 0 wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2400;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. wait 2400;sm_cvar z_mob_spawn_min_size 25 // The minimum number of common that spawn during a mob. wait 2400;sm_cvar z_mob_spawn_max_size 50 // The maximum number of common that spawn during a mob. wait 2400;sm_cvar z_mob_spawn_finale_size 50 // The number of common that spawn during a mob in a finale map. @@ -817,7 +833,7 @@ wait 2400;sm_cvar claw_range_down 100 wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 2400;sm_cvar claw_force 200 // The force with which a witch pushes infected out of her way. +wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2400;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. @@ -851,7 +867,8 @@ wait 2600;sm_cvar z_ghost_delay_minspawn 1 wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2600;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 2600;sm_cvar z_spawn_ty_range 600 // How far away from the survivors special infected are allowed to spawn. +wait 2600;sm_cvar z__spawn_range 0 // How close player zombies can spawn to survivors. wait 2600;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 2600;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 2600;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. @@ -871,6 +888,7 @@ wait 2600;sm_cvar z_spitter_range 600 wait 2600;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 2600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 2600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2600;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. wait 2600;sm_cvar tongue_cone_start_tolerance 0.075 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. @@ -888,6 +906,7 @@ wait 2600;sm_cvar smoker_pz_claw_dmg 6 wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 2600;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2600;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 2600;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 2600;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 2600;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. @@ -932,8 +951,8 @@ wait 2800;sm_cvar versus_boss_padding_max 0.2 wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 2800;sm_cvar z_witch_speed 280 // Speed of the witch. wait 2800;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 2800;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. +wait 2800;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. wait 2800;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. wait 2800;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. wait 2800;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. @@ -958,6 +977,7 @@ wait 2800;sm_cvar z_tank_incapacitated_health 1000 wait 2800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. wait 2800;sm_cvar z_tank_speed 200 // Speed of the tank. wait 2800;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 2800;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 2800;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. wait 2800;sm_cvar z_tank_damage_slow_min_range 100 // The minimum range that a tank will be slowed down from gunfire. wait 2800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. @@ -994,21 +1014,21 @@ wait 3000;sm_cvar confogl_remove_defib "0" wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 3000;sm_cvar confogl_remove_roomitems "0" // Remove all extra items inside rooms (items for slot 3, 4 and 5, minus medkits). wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of rooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons wait 3000;sm_weapon pistol range 8192 From bfd839e4bc396df4de50f19fdeb4d60806af8009 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:17:17 -0500 Subject: [PATCH 0448/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 633ef3be..39ce1149 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -989,7 +989,7 @@ wait 2800;sm_cvar tank_rock_overhead_percent 100 wait 2800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 2800;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 2800;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2800;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 2800;sm_cvar z_tank_rock_radius 80 // Hitbox radius for the tanks rock to hit players. wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. @@ -1014,7 +1014,7 @@ wait 3000;sm_cvar confogl_remove_defib "0" wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 3000;sm_cvar confogl_remove_roomitems "0" // Remove all extra items inside rooms (items for slot 3, 4 and 5, minus medkits). +wait 3000;sm_cvar confogl_remove_roomitems "0" // Remove all extra items inside rooms (items for slot 3, 4 and 5, minus medkits). wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. From d97a853cc15beda0730956e070ec39d38141a278 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:19:13 -0500 Subject: [PATCH 0449/2978] Update l4d2_temphealthmedkits.sp --- addons/sourcemod/scripting/l4d2_temphealthmedkits.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp b/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp index 76cab30e..e15f0bae 100644 --- a/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp +++ b/addons/sourcemod/scripting/l4d2_temphealthmedkits.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); From 67125c41cd063b1fd7e1578b26f35ee99c9f0135 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:19:23 -0500 Subject: [PATCH 0450/2978] Update l4d_notank.sp --- addons/sourcemod/scripting/l4d_notank.sp | 32 ------------------------ 1 file changed, 32 deletions(-) diff --git a/addons/sourcemod/scripting/l4d_notank.sp b/addons/sourcemod/scripting/l4d_notank.sp index 782e8a99..8b137891 100644 --- a/addons/sourcemod/scripting/l4d_notank.sp +++ b/addons/sourcemod/scripting/l4d_notank.sp @@ -1,33 +1 @@ -#pragma semicolon 1 -#include -#include - -public Plugin myinfo = -{ - name = "No Tank", - author = "Don, Forgetest", - description = "Slays any tanks that spawn. Designed for 1v1 configs.", - version = "1.2", - url = "https://github.com/SirPlease/L4D2-Competitive-Rework" -} - -public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) -{ - char sGame[12]; - GetGameFolderName(sGame, sizeof(sGame)); - if (StrEqual(sGame, "left4dead") || StrEqual(sGame, "left4dead2")) // Only load the plugin if the server is running Left 4 Dead or Left 4 Dead 2. - { - return APLRes_Success; - } - else - { - strcopy(error, err_max, "Plugin only supports L4D1/2"); - return APLRes_Failure; - } -} - -public Action L4D_OnSpawnTank(const float vecPos[3], const float vecAng[3]) -{ - return Plugin_Handled; -} \ No newline at end of file From 7e4d201d84d6f1804a7cc41be63e9e3fe6a2e608 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:19:34 -0500 Subject: [PATCH 0451/2978] Update l4d_nowitch.sp --- addons/sourcemod/scripting/l4d_nowitch.sp | 24 ----------------------- 1 file changed, 24 deletions(-) diff --git a/addons/sourcemod/scripting/l4d_nowitch.sp b/addons/sourcemod/scripting/l4d_nowitch.sp index d4dc152a..8b137891 100644 --- a/addons/sourcemod/scripting/l4d_nowitch.sp +++ b/addons/sourcemod/scripting/l4d_nowitch.sp @@ -1,25 +1 @@ -#include -#include -public Plugin:myinfo = -{ - name = "No Witch", - author = "Sir", - description = "Slays any Witch that spwns", - version = "1", - url = "Nuh-uh" -} - -public OnPluginStart() -{ - HookEvent("witch_spawn", WitchSpawn); -} - -public WitchSpawn(Handle:event, const String:name[], bool:dontBroadcast) -{ - new iEnt = GetEventInt(event, "witchid"); - if (IsValidEntity(iEnt)) - { - AcceptEntityInput(iEnt, "Kill" ); - } -} From 3714c82f6dc0f9d487580b6ca864ef40127a611d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:19:55 -0500 Subject: [PATCH 0452/2978] Delete addons/sourcemod/scripting/l4d_notank.sp --- addons/sourcemod/scripting/l4d_notank.sp | 1 - 1 file changed, 1 deletion(-) delete mode 100644 addons/sourcemod/scripting/l4d_notank.sp diff --git a/addons/sourcemod/scripting/l4d_notank.sp b/addons/sourcemod/scripting/l4d_notank.sp deleted file mode 100644 index 8b137891..00000000 --- a/addons/sourcemod/scripting/l4d_notank.sp +++ /dev/null @@ -1 +0,0 @@ - From 532ddc8e9fb5a9de82975c848e38bb553c1b6a04 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:20:08 -0500 Subject: [PATCH 0453/2978] Delete addons/sourcemod/scripting/l4d_nowitch.sp --- addons/sourcemod/scripting/l4d_nowitch.sp | 1 - 1 file changed, 1 deletion(-) delete mode 100644 addons/sourcemod/scripting/l4d_nowitch.sp diff --git a/addons/sourcemod/scripting/l4d_nowitch.sp b/addons/sourcemod/scripting/l4d_nowitch.sp deleted file mode 100644 index 8b137891..00000000 --- a/addons/sourcemod/scripting/l4d_nowitch.sp +++ /dev/null @@ -1 +0,0 @@ - From 8b765c0aa49a7512a5de1d5c5c1da390fc714670 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:20:25 -0500 Subject: [PATCH 0454/2978] Update l4d_temphealthmedkits.sp --- addons/sourcemod/scripting/l4d_temphealthmedkits.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/l4d_temphealthmedkits.sp b/addons/sourcemod/scripting/l4d_temphealthmedkits.sp index 57d1878b..284ff64e 100644 --- a/addons/sourcemod/scripting/l4d_temphealthmedkits.sp +++ b/addons/sourcemod/scripting/l4d_temphealthmedkits.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); From a1814b8a21338b30feec28b4524f6729b53dbda9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:21:52 -0500 Subject: [PATCH 0455/2978] Update bizzykits.sp --- addons/sourcemod/scripting/bizzykits.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/bizzykits.sp b/addons/sourcemod/scripting/bizzykits.sp index a038fe35..3b6c6189 100644 --- a/addons/sourcemod/scripting/bizzykits.sp +++ b/addons/sourcemod/scripting/bizzykits.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); @@ -144,4 +144,4 @@ stock SetBlackAndWhite(target, health, temp_health) SetEntityHealth(target, health); SetSurvivorTempHealth(target, temp_health); } -} \ No newline at end of file +} From 41cd83fe8b55f2d9e5ebf39702da382d8416f81e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:22:11 -0500 Subject: [PATCH 0456/2978] Update bizzykits_legacy.sp --- addons/sourcemod/scripting/bizzykits_legacy.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/bizzykits_legacy.sp b/addons/sourcemod/scripting/bizzykits_legacy.sp index 862a49bd..9eb2f5de 100644 --- a/addons/sourcemod/scripting/bizzykits_legacy.sp +++ b/addons/sourcemod/scripting/bizzykits_legacy.sp @@ -43,7 +43,7 @@ public Plugin:myinfo = public OnPluginStart() { - hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "1", "Enable temp health medkits"); + hEnabled = CreateConVar("l4d2_temphealthmedkits_enable", "0", "Enable temp health medkits"); HookConVarChange(hEnabled, Enabled_Change); bEnabled = GetConVarBool(hEnabled); @@ -143,4 +143,4 @@ stock SetBlackAndWhite(target, health, temp_health) SetEntityHealth(target, health); SetSurvivorTempHealth(target, temp_health); } -} \ No newline at end of file +} From 950519896dfb461af79e7bb5f00c27d04847a4b5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:23:45 -0500 Subject: [PATCH 0457/2978] Update l4d2_melee_fix.sp --- addons/sourcemod/scripting/l4d2_melee_fix.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_melee_fix.sp b/addons/sourcemod/scripting/l4d2_melee_fix.sp index 6fd090c9..6e600f04 100644 --- a/addons/sourcemod/scripting/l4d2_melee_fix.sp +++ b/addons/sourcemod/scripting/l4d2_melee_fix.sp @@ -23,7 +23,7 @@ public APLRes AskPluginLoad2(Handle plugin, bool late, char[] error, int errMax) public void OnPluginStart() { - hCvarDmg = CreateConVar("melee_damage_charger", "0.0", "Damage dealt to Chargers per swing, 0.0 to leave in default behaviour"); + hCvarDmg = CreateConVar("melee_damage_charger", "0", "Damage dealt to Chargers per swing, 0.0 to leave in default behaviour"); fCvarDmg = GetConVarFloat(hCvarDmg); HookConVarChange(hCvarDmg, cvarChanged); @@ -94,4 +94,4 @@ stock bool IsSi(int client) public void cvarChanged(Handle cvar, char[] oldValue, char[] newValue) { fCvarDmg = GetConVarFloat(hCvarDmg); -} \ No newline at end of file +} From 7c8eb605f8d5ad8ae6bb5603b90b3a0879359911 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:28:30 -0500 Subject: [PATCH 0458/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 39ce1149..27bf5a14 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -867,8 +867,8 @@ wait 2600;sm_cvar z_ghost_delay_minspawn 1 wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2600;sm_cvar z_spawn_ty_range 600 // How far away from the survivors special infected are allowed to spawn. -wait 2600;sm_cvar z__spawn_range 0 // How close player zombies can spawn to survivors. +wait 2600;sm_cvar z_spawn_safety_range 600 // How far away from the survivors special infected are allowed to spawn. +wait 2600;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 2600;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 2600;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 2600;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. @@ -902,6 +902,7 @@ wait 2600;sm_cvar tongue_victim_max_speed 180 wait 2600;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 2600;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 2600;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2600;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. wait 2600;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 2600;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. @@ -981,6 +982,7 @@ wait 2800;sm_cvar z_tank_walk_speed 120 wait 2800;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. wait 2800;sm_cvar z_tank_damage_slow_min_range 100 // The minimum range that a tank will be slowed down from gunfire. wait 2800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 2800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 2800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 2800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 2800;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. From efbc6f69341dd1673f8f21687c587b9155af26b1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:35:53 -0500 Subject: [PATCH 0459/2978] Update server1.cfg --- cfg/server1.cfg | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 27bf5a14..024884a5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -60,7 +60,7 @@ sv_rcon_minfailures 10 sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -sv_reservation_timeout 60 // How long before a lobby reservation expires. +sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 sm_unban STEAM_1:0:121253576 @@ -229,7 +229,7 @@ wait 400;sm_cvar sv_rcon_banpenalty 0 wait 400;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 400;sm_cvar cl_resend 10 // How much time to wait before resending a connection attempt to the player. wait 400;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. -wait 400;sm_cvar sv_reservation_timeout 60 // How long before a lobby reservation expires. +wait 400;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 400;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. wait 400;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. @@ -351,12 +351,12 @@ wait 800;sm_cvar mp_spawnprotectiontime 0 wait 800;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 800;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 800;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 800;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the room door will open and the round starts. +wait 800;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 800;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 800;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 800;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 800;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 800;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the room. +wait 800;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. wait 800;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. wait 800;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 800;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. @@ -489,10 +489,10 @@ wait 1200;sm_cvar sb_threat_exposure_walk 16777216 wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 1200;sm_cvar sb_reachability_cache_lifetime 10 +wait 1200;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 1200;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 1200;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the room door once everyone is inside. +wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. wait 1200;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 1200;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. // @@ -517,7 +517,7 @@ wait 1400;sm_cvar sv_airaccelerate 15 wait 1400;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1400;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 1400;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 1400;sm_cvar fall_speed_ 550 // A survivor who falls slower than this speed wont take fall damage. +wait 1400;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 1400;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 1400;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. wait 1400;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. @@ -605,7 +605,7 @@ wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 1600;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 1600;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over ground will be revived. +wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1600;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets @@ -776,7 +776,7 @@ wait 2200;sm_cvar func_breakdmg_club 2.0 wait 2200;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. wait 2200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 2200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 2200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 2200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 2200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. wait 2200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // @@ -827,7 +827,7 @@ wait 2400;sm_cvar z_avoid_min_range 0 wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. @@ -926,7 +926,7 @@ wait 2600;sm_cvar z_leap_interval_post_ride 6 wait 2600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 2600;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 2600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 2600;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 2600;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 2600;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2600;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 2600;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. @@ -1016,21 +1016,21 @@ wait 3000;sm_cvar confogl_remove_defib "0" wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 3000;sm_cvar confogl_remove_roomitems "0" // Remove all extra items inside rooms (items for slot 3, 4 and 5, minus medkits). +wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of rooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of rooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of rooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of rooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of rooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of rooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of rooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of rooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // Max Range For All Weapons wait 3000;sm_weapon pistol range 8192 From dbfae302ac1bd237b1a501475e2ceff25932d057 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:37:41 -0500 Subject: [PATCH 0460/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index 015b2285..c46f2441 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -4,8 +4,8 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - -// Default: "1.0" -sm_restart_empty_delay "10" +// Default: "1" +sm_restart_empty_delay "5" // Enable plugin (1 - On / 0 - Off) // - From 2e3534ac9a16208f03835d98ef4ce66f8137724d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:37:52 -0500 Subject: [PATCH 0461/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index c46f2441..9692ed68 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -35,7 +35,7 @@ sm_restart_empty_limit_hour_start "0" // When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map // - // Default: "2" -sm_restart_empty_method "3" +sm_restart_empty_method "2" // Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day) // - From 26b75c7c3611f4f0d98c8181848f5cc96c4ddbd5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:40:04 -0500 Subject: [PATCH 0462/2978] Update l4d2_boss_spawn.cfg --- cfg/sourcemod/l4d2_boss_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d2_boss_spawn.cfg b/cfg/sourcemod/l4d2_boss_spawn.cfg index 12a3cc8e..2dbfdc82 100644 --- a/cfg/sourcemod/l4d2_boss_spawn.cfg +++ b/cfg/sourcemod/l4d2_boss_spawn.cfg @@ -7,7 +7,7 @@ // Default: "1" // Minimum: "0" // Maximum: "1" -boss_spawn "0" +boss_spawn "1" // 0:Checking any Tanks spawned on map, 1:Checking only boss spawn Tanks // - From f2244f3a6675047e097239c9b5a918c8622ebd08 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 15:58:03 -0500 Subject: [PATCH 0463/2978] Update server1.cfg --- cfg/server1.cfg | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 024884a5..a828eb71 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -257,7 +257,7 @@ wait 400;sm_cvar tp_schedule_post_think 0 wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 600;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. -wait 600;sm_cvar z_difficulty "Impossible: // Sets the difficulty of the game to be expert by default. +wait 600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. @@ -495,6 +495,7 @@ wait 1200;sm_cvar sb_narrow_corridor_width 64 wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. wait 1200;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 1200;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 1200;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // wait 1400;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. @@ -552,10 +553,10 @@ wait 1400;sm_cvar z_spawn_speed 450 wait 1400;sm_cvar z_walk_speed 100 // Speed of player zombies when sneaking. wait 1400;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // -wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 1600;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. @@ -633,8 +634,10 @@ wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 1800;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 1800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1800;sm_cvar l4d2_reload_speed_uzi 0 +wait 1800;sm_cvar l4d2_reload_speed_silenced_smg 0 wait 1800;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 1800;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. wait 1800;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. From 65734a35ee77c478c1d253bdb1e15b585c1e42bb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:04:51 -0500 Subject: [PATCH 0464/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a828eb71..7637437f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -538,6 +538,8 @@ wait 1400;sm_cvar sv_specspeed 3 wait 1400;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 1400;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1400;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 1400;sm_cvar survivor_lean 1 +wait 1400;sm_cvar survivor_push 1 wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. @@ -636,8 +638,8 @@ wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 wait 1800;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. wait 1800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 1800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1800;sm_cvar l4d2_reload_speed_uzi 0 -wait 1800;sm_cvar l4d2_reload_speed_silenced_smg 0 +wait 1800;sm_cvar l4d2_reload_speed_uzi 0 // Sets the regular SMG to reload at its default speed. +wait 1800;sm_cvar l4d2_reload_speed_silenced_smg 0 // Sets the silenced SMG to reload at its default speed. wait 1800;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 1800;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. wait 1800;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. From 79d57b37014b0016a0492428e76b3ed2fd59aeb8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:09:24 -0500 Subject: [PATCH 0465/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7637437f..e7a20ae0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -538,8 +538,8 @@ wait 1400;sm_cvar sv_specspeed 3 wait 1400;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 1400;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1400;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 1400;sm_cvar survivor_lean 1 -wait 1400;sm_cvar survivor_push 1 +wait 1400;sm_cvar survivor_lean 1 // Allows survivor models to lean when they move. +wait 1400;sm_cvar survivor_push 1 // Allows survivors to push each other. wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. From ce79553ce5cd4f1ffe4e6991fecd6d852b036adc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:22:03 -0500 Subject: [PATCH 0466/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e7a20ae0..d02d813e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -937,6 +937,7 @@ wait 2600;sm_cvar z_charger_probe_attack 16 wait 2600;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2600;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 2600;sm_cvar l4d2_melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. // wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. From 9efd71f471b3b7c6c565c0dcb669fce4ff9c3e95 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:23:26 -0500 Subject: [PATCH 0467/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d02d813e..c75461c2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -937,7 +937,7 @@ wait 2600;sm_cvar z_charger_probe_attack 16 wait 2600;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 2600;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 2600;sm_cvar l4d2_melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. +wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. // wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. From 05c77f146a50729485b5c2e511a8789a7abdb047 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:25:10 -0500 Subject: [PATCH 0468/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c75461c2..00d87dca 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -828,7 +828,7 @@ wait 2400;sm_cvar z_avoidteammates 1 wait 2400;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 10000 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_min_range 0 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. From cae8dd5af3912211b8fb44378c07bd8e009fcfb3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:27:48 -0500 Subject: [PATCH 0469/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 00d87dca..6d3fd438 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -909,6 +909,7 @@ wait 2600;sm_cvar tongue_break_from_damage_amount 300 wait 2600;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 2600;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. wait 2600;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 2600;sm_cvar z_hunter_speed 250 // Speed of the hunter. wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 2600;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2600;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. From 9aab84e8e92ed3c1d44bcad2adde652afd2e9363 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:29:08 -0500 Subject: [PATCH 0470/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6d3fd438..25a0384a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -370,6 +370,7 @@ wait 800;sm_cvar survival_smoker_limit_increase 1 wait 800;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. wait 800;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 800;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. // From 3d4faed1a737726b1db0ff8a53de5dcb5a7dddd6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:30:48 -0500 Subject: [PATCH 0471/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 25a0384a..01cb83c5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -814,6 +814,7 @@ wait 2400;sm_cvar z_mob_spawn_finale_size 50 wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 2400;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 2400;sm_cvar z_mega_mob_size 75 // The number of common infected to spawn when a panic event is triggered. +wait 2400;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. wait 2400;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. @@ -821,7 +822,7 @@ wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2400;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 2400;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2400;sm_cvar z_push_force 100 // How much force common infected push each other with. +wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. From 521ec32721bc9540042b277584b53c1cb4f42710 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:32:54 -0500 Subject: [PATCH 0472/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 01cb83c5..a3e45f02 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1074,8 +1074,11 @@ wait 3000;sm_weapon smg rangemod 0.9 wait 3000;sm_weapon smg_silenced rangemod 0.85 wait 3000;sm_weapon smg_mp5 damage 30 wait 3000;sm_weapon smg_mp5 rangemod 0.95 +wait 3000;sm_weapon smg_mp5 reloadduration 2.6 wait 3000;sm_weapon pumpshotgun rangemod 0.75 +wait 3000;sm_weapon pumpshotgun reloadduration 0.4 wait 3000;sm_weapon shotgun_chrome rangemod 0.8 +wait 3000;sm_weapon shotgun_chrome reloadduration 0.4 wait 3000;sm_weapon rifle damage 36 wait 3000;sm_weapon rifle rangemod 0.975 wait 3000;sm_weapon rifle_ak47 cycletime 0.133333 @@ -1084,8 +1087,12 @@ wait 3000;sm_weapon rifle_ak47 rangemod 0.975 wait 3000;sm_weapon rifle_desert cycletime 0.066667 wait 3000;sm_weapon rifle_desert damage 48 wait 3000;sm_weapon rifle_desert rangemod 1.0 +wait 3000;sm_weapon rifle_desert reloadduration 3.0 +wait 3000;sm_weapon rifle_sg552 reloadduration 2.8 wait 3000;sm_weapon autoshotgun rangemod 0.75 +wait 3000;sm_weapon autoshotgun reloadduration 0.4 wait 3000;sm_weapon shotgun_spas rangemod 0.75 +wait 3000;sm_weapon shotgun_spas reloadduration 0.4 wait 3000;sm_weapon hunting_rifle cycletime 0.244444 wait 3000;sm_weapon hunting_rifle damage 100 wait 3000;sm_weapon sniper_military cycletime 0.244444 @@ -1094,3 +1101,4 @@ wait 3000;sm_weapon sniper_awp cycletime 0.666667 wait 3000;sm_weapon sniper_awp damage 120 wait 3000;sm_weapon sniper_scout cycletime 0.666667 wait 3000;sm_weapon sniper_scout damage 120 +wait 3000;sm_weapon grenade_launcher cycletime 0.4 From 599828e0f7c6a905a255fb112bb3bcae43090599 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:34:50 -0500 Subject: [PATCH 0473/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a3e45f02..a4990531 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -889,8 +889,9 @@ wait 2600;sm_cvar z_vomit_interval 20 wait 2600;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2600;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2600;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 2600;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 2600;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 2600;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2600;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. wait 2600;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. wait 2600;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 2600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. @@ -926,6 +927,7 @@ wait 2600;sm_cvar z_pounce_damage_delay 0.5 wait 2600;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 2600;sm_cvar versus_shove_hunter_fov 60 // The angle at which a survivor can shove a hunter in Versus mode. wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 30 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 2600;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 2600;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2600;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. wait 2600;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. @@ -937,7 +939,7 @@ wait 2600;sm_cvar z_charge_warmup 0.5 wait 2600;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 2600;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2600;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 2600;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 2600;sm_cvar z_charger_impact_epsilon 8 // Object impact radius epsilon. wait 2600;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. From 6be0ab66b5c013d249be8f73b8a6b7362fcd261f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 16:50:45 -0500 Subject: [PATCH 0474/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a4990531..e5fb062a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -351,7 +351,7 @@ wait 800;sm_cvar mp_spawnprotectiontime 0 wait 800;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 800;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 800;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 800;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 800;sm_cvar versus_force_start_time 60 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 800;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 800;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 800;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. From 11b5f501134d204204e0f70ea4e03b19c8d64081 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 17:31:39 -0500 Subject: [PATCH 0475/2978] Update server1.cfg --- cfg/server1.cfg | 36 +++++++++++++++++++----------------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e5fb062a..753e9124 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -181,7 +181,7 @@ wait 200;sm_cvar xbox_throttlespoof 200 wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. - // +// // // [Networking, Rates] // // - Rates are not forced on clients, for 90 Tick. // // - When using a different Tickrate, modify settings accordingly: // @@ -252,7 +252,7 @@ wait 400;sm_cvar sv_cycle_latch_timer 0.1 wait 400;sm_cvar think_limit 0 // Disables script think time check. wait 400;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 400;sm_cvar tp_schedule_post_think 0 // Disables script think time check. - // +// // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. @@ -312,7 +312,7 @@ wait 600;sm_cvar sv_gameinstructor_disable 0 wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. wait 600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 600;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. - // +// // wait 800;sm_cvar r_eyes 1 // Renders eyes on models. wait 800;sm_cvar r_teeth 1 // Renders teeth on models. wait 800;sm_cvar r_skin 1 // Renders skin on models. @@ -373,7 +373,7 @@ wait 800;sm_cvar survival_charger_limit_increase 1 wait 800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 800;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. - // +// // // Tickrate Fixes // wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. @@ -438,7 +438,7 @@ wait 1000;sm_cvar phys_impactforcescale 1.0 wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. - // +// // wait 1200;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 1200;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 1200;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. @@ -497,7 +497,7 @@ wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 wait 1200;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 1200;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 1200;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. - // +// // wait 1400;sm_cvar sv_gravity 750 // Sets the world gravity. wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 1400;sm_cvar sv_friction 4 // Sets the world friction. @@ -555,7 +555,7 @@ wait 1400;sm_cvar z_ghost_speed 450 wait 1400;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 1400;sm_cvar z_walk_speed 100 // Speed of player zombies when sneaking. wait 1400;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. - // +// // wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 1600;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. wait 1600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. @@ -618,7 +618,7 @@ wait 1600;sm_cvar rescue_min_dead_time 0 wait 1600;sm_cvar z_survivor_respawn_health 100 // Survivors who are brought back to life will have a full 100 HP. wait 1600;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. - // +// // wait 1800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. // wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. @@ -687,7 +687,7 @@ wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. - // +// // wait 2000;sm_cvar director_convert_pills 1.0 // Allows the director to convert pills into kits or defibs. wait 2000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. wait 2000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. @@ -731,7 +731,7 @@ wait 2000;sm_cvar pain_pills_decay_rate 0.25 wait 2000;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. - // +// // wait 2200;sm_cvar r_drawdecals 1 // Enables all decal rendering. wait 2200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. wait 2200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. @@ -785,7 +785,7 @@ wait 2200;sm_cvar props_break_max_pieces_perframe -1 wait 2200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 2200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. wait 2200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. - // +// // wait 2400;sm_cvar z_chance 100 // Infected spawn chance. wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. @@ -846,7 +846,7 @@ wait 2400;sm_cvar z_max_survivor_damage 2147483647 wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 2400;sm_cvar z_hit_from_behind_cosine 0.5 // Considers the entire circumferance of a survivor as being their back. wait 2400;sm_cvar z_hit_from_behind_factor 1.0 // Damage multiplier of common infected hits to the survivors back. wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. @@ -854,6 +854,7 @@ wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 wait 2400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 2400;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 2400;sm_cvar z_attack_incapacitated_damage 10 // How much damage common infected do to incappacitated survivors. wait 2400;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 2400;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 2400;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. @@ -862,7 +863,7 @@ wait 2400;sm_cvar z_throttle_hit_interval_easy 0.333333 wait 2400;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. wait 2400;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. wait 2400;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. - // +// // wait 2600;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. wait 2600;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. wait 2600;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. @@ -943,7 +944,7 @@ wait 2600;sm_cvar z_charger_impact_epsilon 8 wait 2600;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. - // +// // wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 2800;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. @@ -1013,7 +1014,7 @@ wait 2800;sm_cvar tank_burn_duration_hard 75 wait 2800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 2800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 2800;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. - // +// // wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. wait 3000;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). @@ -1042,7 +1043,7 @@ wait 3000;sm_cvar confogl_adrenaline_limit "-1" wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. - +// // Max Range For All Weapons wait 3000;sm_weapon pistol range 8192 wait 3000;sm_weapon pistol_magnum range 8192 @@ -1066,7 +1067,7 @@ wait 3000;sm_weapon grenade_launcher range 8192 wait 3000;sm_weapon minigun range 8192 wait 3000;sm_weapon mounted_gun range 8192 wait 3000;sm_weapon mounted_machine_gun range 8192 - +// // Weapon Stats Tweaks wait 3000;sm_weapon pistol cycletime 0.333333 wait 3000;sm_weapon pistol damage 40 @@ -1104,3 +1105,4 @@ wait 3000;sm_weapon sniper_awp damage 120 wait 3000;sm_weapon sniper_scout cycletime 0.666667 wait 3000;sm_weapon sniper_scout damage 120 wait 3000;sm_weapon grenade_launcher cycletime 0.4 +// From c2579b5fc39adeca41c105309b2228e6c4ac27b4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 17:44:28 -0500 Subject: [PATCH 0476/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 753e9124..97b4c7c2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -128,7 +128,7 @@ wait 200;sm_cvar mat_monitorgamma 1.6 wait 200;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 200;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 200;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. wait 200;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. wait 200;sm_cvar mat_loadtextures 1 // Enables texture loading. wait 200;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. @@ -373,6 +373,7 @@ wait 800;sm_cvar survival_charger_limit_increase 1 wait 800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 800;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 800;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. // // // Tickrate Fixes // wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. @@ -610,6 +611,7 @@ wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 wait 1600;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 1600;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 1600;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1600;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets @@ -703,7 +705,7 @@ wait 2000;sm_cvar inferno_flame_lifetime 15 wait 2000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 2000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 2000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 2000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 2000;sm_cvar inferno_max_range 200 // Corrected max range of spread of inferno particles. wait 2000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. wait 2000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 2000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. From 694929b15dcda3dfea5878b664d70708d827d28c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:18:52 -0500 Subject: [PATCH 0477/2978] Update server1.cfg --- cfg/server1.cfg | 97 +++++++++++++++++++++++++++++++------------------ 1 file changed, 62 insertions(+), 35 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 97b4c7c2..bf68574b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,6 +27,7 @@ sv_pausable 0 sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. +mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, best of 3. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" @@ -39,6 +40,7 @@ sv_pure 0 sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. sv_voiceenable 1 // Enables voice chat in the server. +sv_alltalk 1 // Enables all team talk in the server. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sv_minrate 72000 // Minimum value of rate. @@ -197,6 +199,7 @@ wait 400;sm_cvar sv_pure_trace 0 wait 400;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 400;sm_cvar sv_alltalk 1 // Enables all team talk in the server. wait 400;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 400;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. @@ -217,7 +220,7 @@ wait 400;sm_cvar net_splitpacket_maxrate 72000 wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 400;sm_cvar net_maxcleartime 0.1 // The max amount of time to wait before the next packets are sent. +wait 400;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. wait 400;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 400;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. @@ -276,7 +279,6 @@ wait 600;sm_cvar director_allow_infected_bots 1 wait 600;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 600;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 600;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 600;sm_cvar z_minion_aim_tolerance 0.05 // The minimum vision tolerance required for a special infected to attack a survivor. wait 600;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 600;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 600;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. @@ -289,6 +291,7 @@ wait 600;sm_cvar z_versus_boomer_limit 1 wait 600;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. wait 600;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. wait 600;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +wait 600;sm_cvar z_minion_aim_tolerance 0.05 // The minimum vision tolerance required for a special infected to attack a survivor. wait 600;sm_cvar skill 3 // Sets the games skill level. wait 600;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 600;sm_cvar sv_allowupload 1 // Allows clients to upload files. @@ -385,6 +388,7 @@ wait 1000;sm_cvar nb_allow_avoiding 1 wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 1000;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 1000;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. wait 1000;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 1000;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 1000;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. @@ -481,8 +485,8 @@ wait 1200;sm_cvar sb_toughness_buffer 10 wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 1200;sm_cvar sb_hindrance_range 64 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1200;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. -wait 1200;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. +wait 1200;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 1200;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. wait 1200;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. wait 1200;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. wait 1200;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. @@ -558,14 +562,17 @@ wait 1400;sm_cvar z_walk_speed 100 wait 1400;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. -wait 1600;sm_cvar player_incap_use_radius 120 // Range at which players can revive their teammates. +wait 1600;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 1600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 1600;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 1600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1600;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. +wait 1600;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 1600;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 1600;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. @@ -622,19 +629,47 @@ wait 1600;sm_cvar survivor_respawn_with_guns 2 wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. // -wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited ammo. -wait 1800;sm_cvar ammo_smg_max 650 // Max ammo for the SMGs. -wait 1800;sm_cvar ammo_shotgun_max 72 // Max ammo for the pump shotguns. -wait 1800;sm_cvar ammo_assaultrifle_max 360 // Max ammo for the assault rifles. -wait 1800;sm_cvar ammo_autoshotgun_max 90 // Max ammo for the auto shotguns. -wait 1800;sm_cvar ammo_huntingrifle_max 150 // Max ammo for the hunting rifle. -wait 1800;sm_cvar ammo_sniperrifle_max 180 // Max ammo for the sniper rifles. -wait 1800;sm_cvar ammo_m60_max 0 // Max ammo for the M60. -wait 1800;sm_cvar ammo_grenadelauncher_max 30 // Max ammo for the grenade launcher. -wait 1800;sm_cvar ammo_chainsaw_max 30 // Max ammo for the chainsaw. -wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max ammo for the minigun. -wait 1800;sm_cvar ammo_turret_max 2147483647 // Max ammo for the turret. +wait 1800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1800;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1800;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1800;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1800;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 1800;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 1800;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 1800;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 1800;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 1800;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 1800;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 1800;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 1800;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 1800;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 1800;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 1800;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 1800;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 1800;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 1800;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 1800;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 1800;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 1800;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 1800;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 1800;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 1800;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 1800;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 1800;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. +wait 1800;sm_cvar ammo_grenadelauncher_max 30 // Max reserve ammo for the grenade launcher. +wait 1800;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 1800;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 1800;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1800;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1800;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1800;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1800;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1800;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1800;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +// // wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -690,17 +725,6 @@ wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. // // -wait 2000;sm_cvar director_convert_pills 1.0 // Allows the director to convert pills into kits or defibs. -wait 2000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 2000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 2000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 2000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 2000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 2000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 2000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 2000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 2000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 2000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 2000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 2000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 2000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. @@ -714,16 +738,15 @@ wait 2000;sm_cvar pipe_bomb_initial_beep_interval 0.5 wait 2000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 2000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 2000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. -wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 2000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 2000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 2000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 2000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. wait 2000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 2000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them wait 2000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 2000;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. @@ -798,10 +821,13 @@ wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. wait 2400;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 2400;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 2400;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. wait 2400;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2400;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 2400;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 2400;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. wait 2400;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. @@ -893,7 +919,7 @@ wait 2600;sm_cvar z_exploding_splat 0 wait 2600;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2600;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 2600;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 2600;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2600;sm_cvar boomer_exposed_time_tolerance 60 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 2600;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. wait 2600;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. wait 2600;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. @@ -928,8 +954,8 @@ wait 2600;sm_cvar z_lunge_cooldown 0.0 wait 2600;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2600;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. wait 2600;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2600;sm_cvar versus_shove_hunter_fov 60 // The angle at which a survivor can shove a hunter in Versus mode. -wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 30 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 2600;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. +wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2600;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 2600;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 2600;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. @@ -945,6 +971,7 @@ wait 2600;sm_cvar z_charger_probe_attack 16 wait 2600;sm_cvar z_charger_impact_epsilon 8 // Object impact radius epsilon. wait 2600;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 2600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. // // wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. @@ -1009,7 +1036,7 @@ wait 2800;sm_cvar z_tank_rock_radius 80 wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. -wait 2800;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 2800;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. wait 2800;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. wait 2800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From d3d9ade92fbe6138d56e0df72a8225eb46a28546 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:26:27 -0500 Subject: [PATCH 0478/2978] Update server1.cfg --- cfg/server1.cfg | 69 ++++++++++++++++++++++++++++++++----------------- 1 file changed, 45 insertions(+), 24 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bf68574b..5c0b6302 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -630,26 +630,12 @@ wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // // wait 1800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1800;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1800;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1800;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1800;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1800;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. wait 1800;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. wait 1800;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. wait 1800;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. wait 1800;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. wait 1800;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 1800;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 1800;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 1800;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 1800;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 1800;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 1800;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 1800;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 1800;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 1800;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 1800;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. wait 1800;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. wait 1800;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. @@ -662,14 +648,6 @@ wait 1800;sm_cvar ammo_grenadelauncher_max 30 wait 1800;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1800;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1800;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1800;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1800;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1800;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1800;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1800;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1800;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -// // wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -725,6 +703,27 @@ wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. // // +wait 2000;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 2000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 2000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 2000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 2000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 2000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 2000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 2000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 2000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 2000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 2000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 2000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 2000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 2000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 2000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 2000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 2000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 2000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 2000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 2000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 2000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 2000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 2000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 2000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. @@ -1026,7 +1025,7 @@ wait 2800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 wait 2800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 2800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 2800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 2800;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. +wait 2800;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 2800;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 2800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. @@ -1037,7 +1036,7 @@ wait 2800;sm_cvar tank_attack_range 60 wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. wait 2800;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. -wait 2800;sm_cvar tank_fist_radius 10 // Radius of a tanks fist while punching. +wait 2800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 2800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. @@ -1073,6 +1072,28 @@ wait 3000;sm_cvar confogl_pipebomb_limit "-1" wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // +// Weapon Rules +//wait 3000;l4d2_addweaponrule smg smg +//wait 3000;l4d2_addweaponrule smg_silenced smg_silenced +//wait 3000;l4d2_addweaponrule smg_mp5 smg_mp5 +//wait 3000;l4d2_addweaponrule pumpshotgun pumpshotgun +//wait 3000;l4d2_addweaponrule shotgun_chrome shotgun_chrome +//wait 3000;l4d2_addweaponrule rifle smg +//wait 3000;l4d2_addweaponrule rifle_ak47 smg_silenced +//wait 3000;l4d2_addweaponrule rifle_desert smg_mp5 +//wait 3000;l4d2_addweaponrule rifle_sg552 smg_mp5 +//wait 3000;l4d2_addweaponrule autoshotgun pumpshotgun +//wait 3000;l4d2_addweaponrule shotgun_spas shotgun_chrome +//wait 3000;l4d2_addweaponrule hunting_rifle smg +//wait 3000;l4d2_addweaponrule sniper_military smg_silenced +//wait 3000;l4d2_addweaponrule sniper_awp pumpshotgun +//wait 3000;l4d2_addweaponrule sniper_scout shotgun_chrome +//wait 3000;l4d2_addweaponrule grenade_launcher grenade_launcher +//wait 3000;l4d2_addweaponrule rifle_m60 rifle_m60 +//wait 3000;l4d2_addweaponrule knife baseball_bat +//wait 3000;l4d2_addweaponrule chainsaw chainsaw +//wait 3000;l4d2_addweaponrule defibrillator first_aid_kit +// // Max Range For All Weapons wait 3000;sm_weapon pistol range 8192 wait 3000;sm_weapon pistol_magnum range 8192 From 3a551f490a0a07257d389965469f7300f42de8cd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:29:28 -0500 Subject: [PATCH 0479/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5c0b6302..7ba75da1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -291,7 +291,7 @@ wait 600;sm_cvar z_versus_boomer_limit 1 wait 600;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. wait 600;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. wait 600;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 600;sm_cvar z_minion_aim_tolerance 0.05 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 600;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. wait 600;sm_cvar skill 3 // Sets the games skill level. wait 600;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 600;sm_cvar sv_allowupload 1 // Allows clients to upload files. From 9a98e12add2c6ceea802637b0ecbe6c4d38a7ce1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:31:23 -0500 Subject: [PATCH 0480/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7ba75da1..5eef309c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -145,6 +145,7 @@ wait 200;sm_cvar pipeline_static_props 1 wait 200;sm_cvar r_lod 0 // Sets the highest LOD. wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 200;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. wait 200;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 200;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. From 8a80d5cd97955eb3943d84d3ccc9f28433267bf8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:32:52 -0500 Subject: [PATCH 0481/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5eef309c..59061e8f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -390,7 +390,7 @@ wait 1000;sm_cvar nb_allow_climbing 1 wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 1000;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. wait 1000;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. -wait 1000;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 1000;sm_cvar nb_friction_forward 0.5 // Friction factor for next bots when moving forward. wait 1000;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 1000;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. From 01ffb97434e79f0fd8f3d92ebd9f2cfddb1b4e8d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:35:51 -0500 Subject: [PATCH 0482/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 59061e8f..77a52734 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -144,9 +144,9 @@ wait 200;sm_cvar studio_queue_mode 1 wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 200;sm_cvar r_lod 0 // Sets the highest LOD. wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 200;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest prop LOD. wait 200;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 200;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. wait 200;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. @@ -492,8 +492,8 @@ wait 1200;sm_cvar sb_threat_medium_range 1000 wait 1200;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. wait 1200;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. wait 1200;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. -wait 1200;sm_cvar sb_threat_exposure_walk 16777216 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1200;sm_cvar sb_threat_exposure_stop 16777216 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1200;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1200;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. wait 1200;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. @@ -1009,8 +1009,8 @@ wait 2800;sm_cvar z_witch_min_retreat_range 500 wait 2800;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. wait 2800;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. wait 2800;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2800;sm_cvar z_witch_wander_music_min_dist 16777216 // The minimum distance away a player can hear the wandering witches music. -wait 2800;sm_cvar z_witch_wander_music_max_dist 16777216 // The maximum distance away a player can hear the wandering witches music. +wait 2800;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 2800;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. wait 2800;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 2800;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 2800;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. From 3fd8008fce2757cd447d9f0f36b220b37e545a94 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:37:51 -0500 Subject: [PATCH 0483/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 77a52734..f644b2ab 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -752,7 +752,7 @@ wait 2000;sm_cvar first_aid_kit_use_duration 4.666667 wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -wait 2000;sm_cvar pain_pills_decay_rate 0.25 // The rate in health per second that temporary health will decay at. +wait 2000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. wait 2000;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. From 34550282dc34c01393a079fb1d7af07490fb0909 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:54:31 -0500 Subject: [PATCH 0484/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 7f56f23d..106ef00d 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -28,7 +28,6 @@ confogl_addcvar z_pounce_damage 4 confogl_addcvar z_pounce_damage_interval 0.4 confogl_addcvar hunter_pz_claw_dmg 8 confogl_addcvar tongue_drag_damage_amount 4 - confogl_addcvar z_restrict_team_change 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar sv_voiceenable 1 From 15c234ba9bbb33e3651c75aef4a45c4e1dce5200 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:55:05 -0500 Subject: [PATCH 0485/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index cc1e11e0..9735506a 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -35,6 +35,7 @@ confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 confogl_addcvar decalfrequency 1.5 confogl_addcvar tauntfrequency 0 +confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_duration 17.5 confogl_addcvar adrenaline_health_buffer 30 From e13fa4f0cddae6331ba7cb225856bc8ffe182a7e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:55:25 -0500 Subject: [PATCH 0486/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index bc80c76d..17c7a316 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -22,6 +22,7 @@ confogl_addcvar sv_force_time_of_day -1 confogl_addcvar z_health 100 confogl_addcvar z_witch_health 2000 confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar l4d2_temphealthmedkits_enable 1 // Pissmod 4v4 Cvars //confogl_addcvar z_chance 100 From 8fa16cf44a8a00b050cdf1f4b14e8b680b13077e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 18:56:25 -0500 Subject: [PATCH 0487/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f644b2ab..be5b7909 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -747,6 +747,7 @@ wait 2000;sm_cvar upgrade_pack_use_duration 1.75 wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 2000;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 2000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 2000;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. 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zFKzi33;fmes`i`3^N-5SL60@6Tzche^SfG{-Lp62ulgFok From 078e22f72cf8111ac059b6c5abf013558c384e72 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 19:02:16 -0500 Subject: [PATCH 0489/2978] Delete addons/sourcemod/plugins/bizzymod/l4d_nowitch.smx --- .../sourcemod/plugins/bizzymod/l4d_nowitch.smx | Bin 2978 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/bizzymod/l4d_nowitch.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_nowitch.smx b/addons/sourcemod/plugins/bizzymod/l4d_nowitch.smx deleted file mode 100644 index 511060aeed40fa8a2ba34c68b2b3abdb9bdc0b35..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 2978 zcmY+8c|4SR`^RrHmMl+{kR`NOMm(`^LktGl2E#BDGsYToJcnehh-8;7jGbw0 z)2U-Ur8=e&gK=m|G$zH69AfQ$vB1TM(}nF8iM=-`up8(?Ul z8w&zJ5$LOje$=Z$haCPfrww#j&`Uwm!E}J`0}}3!3qS+#0AGSH0LK&kuo(Zy?-J!3 z0ZOHku( 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znYKugt>H5o={6f)Q2pYq9@Ermwexnyi!#*Oz|nS>RV$3bP2WE)EUS2f=89HP>UN#S zy(xvRX*xP(6?MZe?9-bbUds$gVp3(Fgfd{EaY0h7lnznF$ZN1>riAmyO9j{p`NE`} zsx1TQt4%^DIBPq4?;>hU-cidFWxt43DMW0-8>ey4*TlYtY^G#+=Fc!r6=r!_i<(r# zwo{ZY-({|S(KmN+vT&Fc3*DHySDH}#rDz?QmTtxu>M|S zqTi@3+pRmicDX z{cSH{<|oAZQ~RXBG~2C(Twa zOY*ipRk6xGSKqp$;`ma0!)oLhH1SNmxaatI>(>GY%c~GpiL>|dTxX3k8FuJG3%wN4 zDH5IRD!maoqR+`iPK$i~z3=v1iqWFz?k{RVuM@5BK-f)MZIiWTp~@SIg@@TVvQbj| zZoUFzF$BhXODekX)!h68IkC+CtG;2rMpEKJ1}x@-8oP9{9kQWb3=!Bly_9lv4LKqK z>S^)*!V`jKP|v!0>@#h)i%%P6hD87z zaF1oZdSg@|+z=;?p)o+^rAzg~9yW&U!H)5PZSLbC*p2FIg5`}}yQ#_>QS2zTX_6J4 z1cA}l=+1PKz?i`7g+B3kNgl_Rcrrm{!<&85j5Z^(ENHP?$*n5BS0dh$cZ4U(Hse9* zf4GG7PXkw_q9r#D`oK=iq>`=K>OLyG^Xz@ifSCZxeyiQRIO#H^6WRndO(Ky|!4Cc^ zB#4nf7bK26m88zoVt=F`FmRw38&DV_W2Ml}97_R}if!@uf-eHp+v{HGpCzv;vnv;n z^ugfS&e{xwm9`ynD}dpAl14H)Yv6nC_+V4ozvuj^L%ytAny7gt<8 From fab74ac937c1e5653a4c4db3fb821def714e8396 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 19:03:44 -0500 Subject: [PATCH 0490/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index 9692ed68..aebd0880 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -5,7 +5,7 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - // Default: "1" -sm_restart_empty_delay "5" +sm_restart_empty_delay "1" // Enable plugin (1 - On / 0 - Off) // - @@ -54,7 +54,7 @@ sm_restart_empty_unload_ext_num "0" // If your server has incorrect time, you can set UTC correction hours here (they will be appended to a server time) // - -// Default: "0.0" -sm_restart_empty_utc_delta "0.0" +// Default: "0" +sm_restart_empty_utc_delta "0" From 91da40e9eee954a67995bea7adc565515af3db96 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 19:10:24 -0500 Subject: [PATCH 0491/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index 57c361dd..c74d5c2d 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -51,7 +51,7 @@ l4d_stats_announcerank "0" // - // Default: "60" // Minimum: "10" -l4d_stats_announcerankinterval "600" +l4d_stats_announcerankinterval "10" // Chat announcment team messages to the team only mode. 0 = Print messages to all teams, 1 = Print messages to own team only, 2 = Print messages to own team and spectators only // - @@ -93,7 +93,7 @@ l4d_stats_boomersuccess "10" // Multiplier to use when receiving bot related score penalty. 0 = Disable // - // Default: "1.0" -// Minimum: "0" +// Minimum: "0.0" l4d_stats_botscoremultiplier "0.0" // Damage inflicted by Tank to earn Bulldozer Award and success points @@ -118,7 +118,7 @@ l4d_stats_campaign "200" // - // Default: "50" // Minimum: "1" -l4d_stats_caralarm "50" +l4d_stats_caralarm "1" // [L4D2] Base score for killing a Charger // - @@ -275,7 +275,7 @@ l4d_stats_enableversus "1" // - // Default: "25" // Minimum: "1" -l4d_stats_ffire "25" +l4d_stats_ffire "1" // Time in seconds for friendly fire cooldown // - @@ -307,19 +307,19 @@ l4d_stats_ffire_multiplier "1.0" // - // Default: "75" // Minimum: "1" -l4d_stats_fincap "75" +l4d_stats_fincap "1" // Base score for a Friendly Kill // - // Default: "250" // Minimum: "1" -l4d_stats_fkill "100" +l4d_stats_fkill "1" // [L4D2] Base score for successfully pouring a gascan // - // Default: "5" // Minimum: "0" -l4d_stats_gascanpoured "20" +l4d_stats_gascanpoured "30" // Base score for killing a Hunter // - @@ -355,7 +355,7 @@ l4d_stats_infected_win "100" // - // Default: "5" // Minimum: "1" -l4d_stats_insaferoom "5" +l4d_stats_insaferoom "1" // [L4D2] Base score for killing a Jockey // - @@ -525,7 +525,7 @@ l4d_stats_rescue "50" // - // Default: "100" // Minimum: "1" -l4d_stats_restart "100" +l4d_stats_restart "1" // Base score for Revive a friendly from Incapacitated state // - @@ -603,7 +603,7 @@ l4d_stats_tankdmgcap "1000" // Base score for a Tank thrown rock hit // - // Default: "5" -// Minimum: "0"1 +// Minimum: "0" l4d_stats_tankthrowrocksuccess "20" // Minimum playtime (minutes) to show in top10 ppm list @@ -644,7 +644,7 @@ l4d_stats_ffire_mode "0" l4d_stats_silencechat "1" l4d_stats_disabledmessages "0" l4d_stats_insaferoom "1" -l4d_stats_restart "0" -l4d_stats_fkill "100" -l4d_stats_fincap "0" +l4d_stats_restart "1" +l4d_stats_fkill "1" +l4d_stats_fincap "1" l4d_stats_ffire "1" From d72e4273daf29cd228bcf51e476b0f1e0e05310f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 19:13:42 -0500 Subject: [PATCH 0492/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index be5b7909..48361e73 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1121,7 +1121,7 @@ wait 3000;sm_weapon mounted_gun range 8192 wait 3000;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 3000;sm_weapon pistol cycletime 0.333333 +wait 3000;sm_weapon pistol cycletime 0.2 wait 3000;sm_weapon pistol damage 40 wait 3000;sm_weapon pistol rangemod 0.9 wait 3000;sm_weapon pistol_magnum rangemod 0.95 From 26b1478be9a5700f47e7b552eed15334672c8032 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 20:39:55 -0500 Subject: [PATCH 0493/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 48361e73..0c1c62d9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -875,8 +875,8 @@ wait 2400;sm_cvar z_max_survivor_damage 2147483647 wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2400;sm_cvar z_hit_from_behind_cosine 0.5 // Considers the entire circumferance of a survivor as being their back. -wait 2400;sm_cvar z_hit_from_behind_factor 1.0 // Damage multiplier of common infected hits to the survivors back. +wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. @@ -890,8 +890,8 @@ wait 2400;sm_cvar z_hit_incap_factor_hard 1.0 wait 2400;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 2400;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. wait 2400;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_hard 0.666667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_expert 1.333333 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. // // wait 2600;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. wait 2600;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. @@ -1121,9 +1121,9 @@ wait 3000;sm_weapon mounted_gun range 8192 wait 3000;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 3000;sm_weapon pistol cycletime 0.2 wait 3000;sm_weapon pistol damage 40 wait 3000;sm_weapon pistol rangemod 0.9 +wait 3000;sm_weapon pistol_magnum cycletime 0.288888 wait 3000;sm_weapon pistol_magnum rangemod 0.95 wait 3000;sm_weapon smg rangemod 0.9 wait 3000;sm_weapon smg_silenced rangemod 0.85 From f23544ccc3c1bf6016541be0c0ef410198994d31 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 20:41:59 -0500 Subject: [PATCH 0494/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0c1c62d9..6da61f96 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -158,7 +158,7 @@ wait 200;sm_cvar cpu_level 2 wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 200;sm_cvar mem_min_heapsize 64 // Minimum amount of memory in MB that is available for the server. +wait 200;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. From 115a327727cbf4854b1c6b07846ef4d229feeec2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 20:54:30 -0500 Subject: [PATCH 0495/2978] Update server1.cfg --- cfg/server1.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6da61f96..35240f68 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -177,13 +177,16 @@ wait 200;sm_cvar z_noise_level_footstep 150 wait 200;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. wait 200;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. wait 200;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 200;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 200;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 200;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. wait 200;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. wait 200;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. wait 200;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. wait 200;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 200;sm_cvar engine_no_focus_sleep 100 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 90 Tick. // From 685762dfad54babd1347720df26885bcb8b2fd27 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 21:02:32 -0500 Subject: [PATCH 0496/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 35240f68..d8a2b0a3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -817,7 +817,6 @@ wait 2200;sm_cvar sv_vehicle_autoaim_scale 10 // // wait 2400;sm_cvar z_chance 100 // Infected spawn chance. wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 2400;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. wait 2400;sm_cvar z_background_limit 100 // Limits the maximum number of common infected allowed in the background of the map. wait 2400;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. @@ -831,6 +830,7 @@ wait 2400;sm_cvar cleared_wanderer_respawn_chance 0 wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 2400;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 2400;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 2400;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. From df2548100ae4beba46a0db43e6e77932d1aa0b75 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 22:36:34 -0500 Subject: [PATCH 0497/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d8a2b0a3..ea5288bb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1040,7 +1040,7 @@ wait 2800;sm_cvar z_tank_rock_radius 80 wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. -wait 2800;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. +wait 2800;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. wait 2800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 2800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From cf2c0b58798719c85157c0d15c1985f0c9a85566 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 22:37:48 -0500 Subject: [PATCH 0498/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index c6dfe848..27078c0d 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 90 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 1afdf35b04836b56591d56d3234acb5fde27d08b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 22:39:08 -0500 Subject: [PATCH 0499/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 5 ----- 1 file changed, 5 deletions(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index bb6c6f3c..be7731fc 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -8,7 +8,6 @@ sm plugins load fixes/bequiet.smx sm plugins load fixes/l4d_skip_intro.smx sm plugins load fixes/command_buffer.smx sm plugins load fixes/TickrateFixes.smx -//sm plugins load fixes/l4d2_pistol_delay.smx sm plugins load fixes/l4d_votepoll_fix.smx sm plugins load fixes/l4d2_lagcomp_manager.smx sm plugins load fixes/l4d_console_spam.smx @@ -17,7 +16,6 @@ sm plugins load optional/playermanagement.smx sm plugins load optional/l4d2_sound_manipulation.smx sm plugins load fixes/frozen_tank_fix.smx sm plugins load fixes/l4d2_melee_damage_control.smx -//sm plugins load fixes/fix_fastmelee.smx sm plugins load fixes/l4d2_jockeyed_ladder_fix.smx sm plugins load fixes/l4d2_no_post_jockey_deadstops.smx sm plugins load fixes/l4d2_jockey_jumpcap_patch.smx @@ -66,6 +64,3 @@ sm plugins load fixes/l4d2_null_cusercmd_fix.smx sm plugins load fixes/l4d2_tank_flying_incap.smx sm plugins load fixes/l4d2_tank_spawn_antirock_protect.smx sm plugins load fixes/ip_leak_fix.smx - -// Anti-Cheat. -//sm plugins load anticheat/l4d2_noghostcheat.smx From 2c01bfcbc6aaf26fc212608ab7809684689e31ef Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 22:39:46 -0500 Subject: [PATCH 0500/2978] Update [L4D2]JockeyPounce.cfg --- cfg/sourcemod/[L4D2]JockeyPounce.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/[L4D2]JockeyPounce.cfg b/cfg/sourcemod/[L4D2]JockeyPounce.cfg index 3c5ad5d1..4635b4cc 100644 --- a/cfg/sourcemod/[L4D2]JockeyPounce.cfg +++ b/cfg/sourcemod/[L4D2]JockeyPounce.cfg @@ -25,7 +25,7 @@ l4d2_JockeyPounce_display_max "0" // Should the plugin be enabled // - // Default: "1" -l4d2_JockeyPounce_enabled "1" +l4d2_JockeyPounce_enabled "0" // Minimum damage a pounce should do to show the pounce message // - From 2a4029c83f1bacc0aab7c0c70f3eae72c3c2eadb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 22:41:29 -0500 Subject: [PATCH 0501/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ea5288bb..3721431a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -573,12 +573,12 @@ wait 1600;sm_cvar l4d2_usecount 64 wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1600;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 1600;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 1600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1600;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 1600;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 1600;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1600;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1600;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1600;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 1600;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. From 7fb0de875a8ccd0f0fb581ffb87d059b1938cf51 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 22:44:13 -0500 Subject: [PATCH 0502/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3721431a..1cce34cd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -572,7 +572,7 @@ wait 1600;sm_cvar z_use_belt_item_tolerance 0.0 wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1600;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1600;sm_cvar intensity_factor 2.0 // The rate at which certain events will increase a survivors intensity meter. wait 1600;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 1600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1600;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. From 30d534525230db38d78f1ed61e77ef87614a5b27 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 23:07:48 -0500 Subject: [PATCH 0503/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1cce34cd..e297d3b7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -873,7 +873,7 @@ wait 2400;sm_cvar claw_swing_interval 0.966667 wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2400;sm_cvar z_attack_movement_penalty 0.666667 // Speed factor of a special infected who claws a survivor. wait 2400;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. From 7b27576e141714f56ea518a189f07e902457ef4f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 27 Jan 2025 23:12:43 -0500 Subject: [PATCH 0504/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e297d3b7..a99f1966 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -234,7 +234,7 @@ wait 400;sm_cvar sv_rcon_maxfailures 20 wait 400;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 400;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 400;sm_cvar cl_resend 10 // How much time to wait before resending a connection attempt to the player. +wait 400;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. wait 400;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. wait 400;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 400;sm_cvar sv_pausable 0 // Prevents the server from being paused. From 3d9dc68b366101b5bc770f3643af786d09e2d51b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:06:45 -0500 Subject: [PATCH 0505/2978] Update server1.cfg --- cfg/server1.cfg | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a99f1966..91802e95 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -463,7 +463,7 @@ wait 1200;sm_cvar sb_separation_range 500 wait 1200;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 1000 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. wait 1200;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. wait 1200;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 1200;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. @@ -487,7 +487,7 @@ wait 1200;sm_cvar sb_revive_friend_distance 300 wait 1200;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1200;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1200;sm_cvar sb_hindrance_range 64 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1200;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 1200;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. wait 1200;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. @@ -624,7 +624,7 @@ wait 1600;sm_cvar survivor_ledge_scales_health 1 wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 1600;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1600;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. +wait 1600;sm_cvar survivor_revive_duration 4.5. // How long it takes for a survivor to revive an incapped teammate. wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -752,12 +752,13 @@ wait 2000;sm_cvar upgradepack_forward_dist 0 wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. wait 2000;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 2000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 2000;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. +wait 2000;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. +wait 2000;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. wait 2000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. -wait 2000;sm_cvar adrenaline_duration 17.5 // How long the speed effects of adrenaline last. +wait 2000;sm_cvar adrenaline_duration 20. // How long the speed effects of adrenaline last. wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // @@ -817,7 +818,7 @@ wait 2200;sm_cvar sv_vehicle_autoaim_scale 10 // // wait 2400;sm_cvar z_chance 100 // Infected spawn chance. wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2400;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. +wait 2400;sm_cvar z_common_limit 60 // Limits the maximum number of common infected allowed on the map. wait 2400;sm_cvar z_background_limit 100 // Limits the maximum number of common infected allowed in the background of the map. wait 2400;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. @@ -840,12 +841,12 @@ wait 2400;sm_cvar z_mob_spawn_min_interval_hard 60 wait 2400;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. wait 2400;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. wait 2400;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 2400;sm_cvar z_mob_spawn_min_size 25 // The minimum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_max_size 50 // The maximum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_finale_size 50 // The number of common that spawn during a mob in a finale map. +wait 2400;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 2400;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 2400;sm_cvar z_mega_mob_size 75 // The number of common infected to spawn when a panic event is triggered. +wait 2400;sm_cvar z_mega_mob_size 80 // The number of common infected to spawn when a panic event is triggered. wait 2400;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. wait 2400;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. @@ -880,10 +881,10 @@ wait 2400;sm_cvar z_attack_max_range 30 wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_max 10. // Max rightward yaw applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 2400;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 2400;sm_cvar z_attack_incapacitated_damage 10 // How much damage common infected do to incappacitated survivors. @@ -1031,7 +1032,7 @@ wait 2800;sm_cvar l4d2_melee_tank_nerf 0 wait 2800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 2800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 2800;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 2800;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 2800;sm_cvar tank_throw_allow_range 500 // A tank must be at least this far away from survivors to throw a rock. wait 2800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 2800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 2800;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. From b923b69ad01b86da080d39456da603ef02f4be69 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:07:26 -0500 Subject: [PATCH 0506/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 91802e95..f4f55cad 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -870,8 +870,8 @@ wait 2400;sm_cvar z_attack_interval 0 wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. +wait 2400;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 2400;sm_cvar z_attack_movement_penalty 0.666667 // Speed factor of a special infected who claws a survivor. From de1c499328a93bfa785c6fb0c27e60c1f33b648e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:22:01 -0500 Subject: [PATCH 0507/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f4f55cad..1253e141 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -474,7 +474,7 @@ wait 1200;sm_cvar survivor_vision_range_obscured 1000 wait 1200;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 1200;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 1200;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 1200;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 1200;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. wait 1200;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. wait 1200;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 1200;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -624,7 +624,7 @@ wait 1600;sm_cvar survivor_ledge_scales_health 1 wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 1600;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1600;sm_cvar survivor_revive_duration 4.5. // How long it takes for a survivor to revive an incapped teammate. +wait 1600;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -683,8 +683,8 @@ wait 1800;sm_cvar melee_collateral_shove_count 20 wait 1800;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1800;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1800;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. +wait 1800;sm_cvar chainsaw_hit_interval 0.02 // How frequently the chainsaw deals damage. +wait 1800;sm_cvar chainsaw_damage 20 // How much damage the chainsaw deals per hit. wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. @@ -710,7 +710,7 @@ wait 1800;sm_cvar z_minigun_stand_distance 40 wait 2000;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. wait 2000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. wait 2000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 2000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 2000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 2000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. wait 2000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. wait 2000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. @@ -758,7 +758,7 @@ wait 2000;sm_cvar defibrillator_use_duration 2.5 wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. wait 2000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. -wait 2000;sm_cvar adrenaline_duration 20. // How long the speed effects of adrenaline last. +wait 2000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // @@ -790,7 +790,7 @@ wait 2200;sm_cvar z_breakable_damage 10 wait 2200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. wait 2200;sm_cvar z_exploding_force 10000 // How much force is applied to physics objects from a boomer explosion. wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 2200;sm_cvar z_charge_prop_damage 50 // How much damage a charge impact does to a physics object. +wait 2200;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. wait 2200;sm_cvar z_charger_max_prop_force 10000 // How much force is applied to physics objects from a charge impact. wait 2200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. wait 2200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. From 5b088eda1f4c3cae994bc265fe095ac7c6f8cfe5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:26:10 -0500 Subject: [PATCH 0508/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1253e141..47364039 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -556,7 +556,7 @@ wait 1400;sm_cvar survivor_crouch_speed 75 wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 1400;sm_cvar survivor_damage_speed_factor 0.33333 // Speed factor that is applied to survivors when they take damage. +wait 1400;sm_cvar survivor_damage_speed_factor 0.333333 // Speed factor that is applied to survivors when they take damage. wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. wait 1400;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. @@ -849,9 +849,9 @@ wait 2400;sm_cvar spawn_behind_survivors_distance 0 wait 2400;sm_cvar z_mega_mob_size 80 // The number of common infected to spawn when a panic event is triggered. wait 2400;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. wait 2400;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.2 // The probability that a riot zombie will drop a police baton. +wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.2 // The probability that a police zombie will drop a police baton. +wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 // The probability that a CEDA zombie will drop a bile jar. wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2400;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 2400;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. @@ -949,7 +949,7 @@ wait 2600;sm_cvar smoker_pz_claw_dmg 6 wait 2600;sm_cvar z_hunter_speed 250 // Speed of the hunter. wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 2600;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2600;sm_cvar z_pounce_crouch_delay 0.95 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 2600;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 2600;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 2600;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. @@ -998,10 +998,10 @@ wait 2800;sm_cvar versus_boss_padding_max 0.2 wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 2800;sm_cvar z_witch_speed 280 // Speed of the witch. wait 2800;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2800;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. -wait 2800;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. +wait 2800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 2800;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. -wait 2800;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. +wait 2800;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. wait 2800;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. wait 2800;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. wait 2800;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. From 9a37536374351ef25464cfcedbf0046eb77f3672 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:31:06 -0500 Subject: [PATCH 0509/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 47364039..55a60c1d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -581,7 +581,7 @@ wait 1600;sm_cvar z_gun_swing_interval 0.666667 wait 1600;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1600;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1600;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 1600;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. wait 1600;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. wait 1600;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. wait 1600;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. @@ -974,7 +974,7 @@ wait 2600;sm_cvar z_charge_duration 2.4 wait 2600;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 2600;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 2600;sm_cvar z_charger_impact_epsilon 8 // Object impact radius epsilon. -wait 2600;sm_cvar z_charge_impact_angle 0.6 // Minimum angle for a charger to impact a wall. +wait 2600;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 2600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. From c1f9baae54da46b5c39e31e45d9014905de70e1f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:32:18 -0500 Subject: [PATCH 0510/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 27078c0d..55570e59 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +z_difficulty Impossible +sv_alltalk 1 +mp_roundlimit 5 +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From e134a4fc9d238d7cba01e28444ac787ba1f37c5f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:34:35 -0500 Subject: [PATCH 0511/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 55570e59..05fa4131 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 10 -high -preload +map c1m1_hotel +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 10 -high -preload +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 621af3facc38b44b7609247a90e247db0e7d9f87 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:44:18 -0500 Subject: [PATCH 0512/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 55a60c1d..b95dfc05 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -675,7 +675,6 @@ wait 1800;sm_cvar grenadelauncher_radius_stumble 500 wait 1800;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. wait 1800;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. wait 1800;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. wait 1800;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. wait 1800;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. @@ -860,10 +859,10 @@ wait 2400;sm_cvar z_pushaway_force 100 wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 2400;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. +wait 2400;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 10000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. @@ -884,7 +883,7 @@ wait 2400;sm_cvar z_hit_from_behind_factor 0.5 wait 2400;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_max 10. // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 2400;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 2400;sm_cvar z_attack_incapacitated_damage 10 // How much damage common infected do to incappacitated survivors. @@ -924,7 +923,7 @@ wait 2600;sm_cvar z_exploding_splat 0 wait 2600;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2600;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 2600;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 2600;sm_cvar boomer_exposed_time_tolerance 60 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2600;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 2600;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. wait 2600;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. wait 2600;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. @@ -932,7 +931,7 @@ wait 2600;sm_cvar z_spit_detonate_delay 0.0 wait 2600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2600;sm_cvar z_spitter_max_wait_time 60 // Max time that a spitter can wait after spitting. +wait 2600;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. wait 2600;sm_cvar tongue_cone_start_tolerance 0.075 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 2600;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. @@ -1028,6 +1027,7 @@ wait 2800;sm_cvar z_tank_walk_speed 120 wait 2800;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. wait 2800;sm_cvar z_tank_damage_slow_min_range 100 // The minimum range that a tank will be slowed down from gunfire. wait 2800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 2800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. wait 2800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 2800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 2800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. From 389e3517b41b9be1d469d250d6bbb06a3055d39d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 01:51:39 -0500 Subject: [PATCH 0513/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b95dfc05..f5aa047a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -263,12 +263,12 @@ wait 400;sm_cvar tp_schedule_post_think 0 // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 600;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. -wait 600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 600;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +wait 600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 600;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. From 4f4df05bc64b84ed4ca49b015171d3ef56e4e43a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 02:27:45 -0500 Subject: [PATCH 0514/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index be7731fc..0722e897 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -58,7 +58,7 @@ sm plugins load fixes/l4d2_fix_team_shuffle.smx sm plugins load fixes/l4d_tongue_float_fix.smx sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d2_changelevel.smx -//sm plugins load fixes/weapon_spawn_duplicate_fix.smx +sm plugins load fixes/weapon_spawn_duplicate_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d2_null_cusercmd_fix.smx sm plugins load fixes/l4d2_tank_flying_incap.smx From 968035e184876d59341aba3a4e94b8e90a30a50d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:21:31 -0500 Subject: [PATCH 0515/2978] Update server1.cfg --- cfg/server1.cfg | 69 +++++++++++++++++++++++++++---------------------- 1 file changed, 38 insertions(+), 31 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f5aa047a..8c16aff2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -335,6 +335,10 @@ wait 800;sm_cvar violence_hgibs 2 wait 800;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 800;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 800;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 800;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 800;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 800;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 800;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. wait 800;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. wait 800;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. wait 800;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. @@ -555,6 +559,8 @@ wait 1400;sm_cvar survivor_unstoppable_speed 175 wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +wait 1400;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 1400;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 1400;sm_cvar survivor_damage_speed_factor 0.333333 // Speed factor that is applied to survivors when they take damage. wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. @@ -758,6 +764,7 @@ wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. wait 2000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. wait 2000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 2000;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // @@ -806,9 +813,9 @@ wait 2200;sm_cvar elevator_movedelay 0 wait 2200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 2200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 2200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 2200;sm_cvar func_breakdmg_bullet 1.0 // Damage factor for bullets on physics objects. -wait 2200;sm_cvar func_breakdmg_club 2.0 // Damage factor for melee swings on physics objects. -wait 2200;sm_cvar func_breakdmg_explosive 1.5 // Damage factor for explosions on physics objects. +wait 2200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 2200;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 2200;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. wait 2200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 2200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 2200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. @@ -1049,34 +1056,34 @@ wait 2800;sm_cvar tank_burn_duration_expert 75 wait 2800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 2800;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. // // -wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 3000;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 3000;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 3000;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 3000;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 3000;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 3000;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 3000;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 3000;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +//wait 3000;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 3000;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 3000;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 3000;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 3000;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 3000;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 3000;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 3000;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value//. // // Weapon Rules //wait 3000;l4d2_addweaponrule smg smg From c4ff177cd2db253e52a006b860ecb7054e9f836c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:30:41 -0500 Subject: [PATCH 0516/2978] Update server1.cfg --- cfg/server1.cfg | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8c16aff2..6cd84fe1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -161,6 +161,7 @@ wait 200;sm_cvar mem_level 2 wait 200;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 200;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 200;sm_cvar sv_stats 0 // Dont need stats. wait 200;sm_cvar mat_spewalloc 0 // Dont need spew allocation. @@ -224,7 +225,7 @@ wait 400;sm_cvar net_splitpacket_maxrate 72000 wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 400;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. +wait 400;sm_cvar net_maxcleartime 0.033333 // The max amount of time to wait before the next packets are sent. wait 400;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 400;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. @@ -335,6 +336,8 @@ wait 800;sm_cvar violence_hgibs 2 wait 800;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 800;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 800;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 800;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. +wait 800;sm_cvar z_gib_explosion_force_factor 0.25 // Explosion force factor applied on infected gibs. wait 800;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 800;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 800;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. @@ -584,7 +587,7 @@ wait 1600;sm_cvar z_gun_damage 0 wait 1600;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 1600;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 1600;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1600;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. +wait 1600;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1600;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 1600;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. @@ -1048,7 +1051,7 @@ wait 2800;sm_cvar z_tank_rock_radius 80 wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. -wait 2800;sm_cvar tank_swing_duration 0.166667 // The duration of a tanks swing attack. +wait 2800;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 2800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 2800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 2800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From ad685603dd89d60af63db09166544190b919fa25 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:35:00 -0500 Subject: [PATCH 0517/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6cd84fe1..873db9f3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -768,6 +768,8 @@ wait 2000;sm_cvar pain_pills_health_threshold 99 wait 2000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. wait 2000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 2000;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +wait 2000;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +wait 2000;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // From dbe68d4095567bb882e69ad1a74adff658d1b717 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:36:53 -0500 Subject: [PATCH 0518/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 873db9f3..3e9b1fb7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -944,6 +944,7 @@ wait 2600;sm_cvar inferno_acid_spawn_angle 45 wait 2600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2600;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. +wait 2600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. wait 2600;sm_cvar tongue_cone_start_tolerance 0.075 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 2600;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. @@ -980,6 +981,7 @@ wait 2600;sm_cvar jockey_pounce_air_speed 400 wait 2600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 2600;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 2600;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. wait 2600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2600;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 2600;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. From bc2a706836cde5d649a1840b083e1b8f9cd65352 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:42:38 -0500 Subject: [PATCH 0519/2978] Update server1.cfg --- cfg/server1.cfg | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3e9b1fb7..77f116ce 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -449,7 +449,7 @@ wait 1000;sm_cvar phys_enable_query_cache 1 wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. wait 1000;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 1000;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 1000;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. wait 1000;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. @@ -757,6 +757,8 @@ wait 2000;sm_cvar ammo_pack_use_duration 2 wait 2000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 2000;sm_cvar upgrade_explosive_bullet_force 5.0 // Force amplitude of an explosive bullet. +wait 2000;sm_cvar upgrade_explosive_slug_force 10.0 // Force amplitude of an explosive shotgun slug. wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. wait 2000;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 2000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. @@ -765,6 +767,7 @@ wait 2000;sm_cvar first_aid_heal_percent 0.8 wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +wait 2000;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 2000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. wait 2000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 2000;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. @@ -783,11 +786,11 @@ wait 2200;sm_cvar z_tracer_particles 1 wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 2200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 2200;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 2200;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 2200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 2200;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. wait 2200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 2200;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 2200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 2200;sm_cvar gascan_spit_time 2.666667 // How long it takes for spitter spit to destroy a gas can. wait 2200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. @@ -1061,7 +1064,7 @@ wait 2800;sm_cvar tank_burn_duration 60 wait 2800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 2800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 2800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 2800;sm_cvar tank_swing_physics_prop_force 3.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 2800;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. // // //wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. //wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. From 6fcfe68572fcea72d39762b8834e0ee5aacda068 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:44:19 -0500 Subject: [PATCH 0520/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index aa7bc01b..04d0ea20 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -257,6 +257,8 @@ confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4666 confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar phys_pushscale 1.125 +confogl_addcvar tank_swing_physics_prop_force 3.2 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 072abd259dbb8cfefd5f3f7287bf73d253042642 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:44:53 -0500 Subject: [PATCH 0521/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 04d0ea20..b6e60575 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -93,7 +93,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -confogl_addcvar director_convert_pills 1.0 +confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 From a0ba756727cba21ee1fd02c1bbcd76db586fe794 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:46:09 -0500 Subject: [PATCH 0522/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index 885b52d3..6d35f466 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -274,7 +274,7 @@ confogl_addcvar fuel_barrel_screen_shake_duration 1.5 //confogl_addcvar first_aid_kit_max_heal 101 confogl_addcvar first_aid_heal_percent 0.85 -confogl_addcvar first_aid_kit_use_duration 4.666667 +confogl_addcvar first_aid_kit_use_duration 4.5 //confogl_addcvar defibrillator_use_duration 2.5 //confogl_addcvar defibrillator_return_to_life_time 1 //confogl_addcvar z_survivor_respawn_health 100 From 1a170d615fa555135ff77c0fd7cfc3d3c22fc22b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:46:59 -0500 Subject: [PATCH 0523/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index b3daa73f..0015fa14 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -188,7 +188,7 @@ confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 confogl_addcvar survivor_incapacitated_cycle_time 0.275 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 -confogl_addcvar survivor_revive_duration 4.666667 +confogl_addcvar survivor_revive_duration 4.5 //confogl_addcvar survivor_revive_health 30 //confogl_addcvar survivor_max_incapacitated_count 2 confogl_addcvar survivor_hanging_eye_height 100 From 6cc1bba19f4d77010924abf7b8bbc1d79e6b7a84 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 04:47:14 -0500 Subject: [PATCH 0524/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index 0015fa14..fbce7c5a 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -31,7 +31,7 @@ confogl_addcvar sv_force_time_of_day -1 //confogl_addcvar decalfrequency 1.5 //confogl_addcvar tauntfrequency 0 //confogl_addcvar intensity_lock -1 -confogl_addcvar intensity_factor 10 +confogl_addcvar intensity_factor 10.0 //confogl_addcvar intensity_decay_time 20 //confogl_addcvar intensity_enemy_death_near_range 250 //confogl_addcvar director_build_up_min_interval 10 From 697a9c286b8f5da7e84042709e6e2d836bdc3b9f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 07:48:31 -0500 Subject: [PATCH 0525/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 77f116ce..8f6fa251 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -492,7 +492,7 @@ wait 1200;sm_cvar sb_debug_apoproach_wait_time 0 wait 1200;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 1200;sm_cvar sb_revive_friend_distance 300 // How far away a survivor bot can revive their incapped teammate. wait 1200;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 1200;sm_cvar sb_toughness_buffer 10 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1200;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 1200;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. @@ -794,7 +794,7 @@ wait 2200;sm_cvar gascan_spit_time 2.666667 wait 2200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 2200;sm_cvar cola_bottles_use_duration 1.6 // How long it takes to place the cola bottles. +wait 2200;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 2200;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. wait 2200;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. wait 2200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. @@ -948,7 +948,7 @@ wait 2600;sm_cvar spit_scaling_min_scale 1.0 wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2600;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. wait 2600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -wait 2600;sm_cvar tongue_cone_start_tolerance 0.075 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2600;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 2600;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 2600;sm_cvar tongue_los_forgiveness_time 0.5 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -983,7 +983,7 @@ wait 2600;sm_cvar jockey_pounce_max_loft_angle 90 wait 2600;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. wait 2600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 2600;sm_cvar versus_shove_jockey_fov_leaping 37.5 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 2600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 2600;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. wait 2600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2600;sm_cvar z_charge_duration 2.4 // How long a charger charges for. From fef4eaa8d71c070dfef015b58131ff1b2330d332 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 07:48:56 -0500 Subject: [PATCH 0526/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 67158a08..268dc299 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -15,7 +15,7 @@ l4d_gear_transfer_dist_give "100" // How close the bots need to be for them to pick up an item. // - // Default: "200" -l4d_gear_transfer_dist_grab "300" +l4d_gear_transfer_dist_grab "200" // 0=Off. 1=Shove only, 2=Reload key only, 3=Shove and Reload key to transfer items. // - From a78d7770187f8e6ce270e03d59368a0d809265ac Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 07:50:12 -0500 Subject: [PATCH 0527/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8f6fa251..ba766470 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -757,6 +757,7 @@ wait 2000;sm_cvar ammo_pack_use_duration 2 wait 2000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 2000;sm_cvar incendiary_ammo_burn_time 5 // How long infected shot with incendiary rounds will be on fire for. wait 2000;sm_cvar upgrade_explosive_bullet_force 5.0 // Force amplitude of an explosive bullet. wait 2000;sm_cvar upgrade_explosive_slug_force 10.0 // Force amplitude of an explosive shotgun slug. wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. From d60d76fdb0802085b7ae296a05aae8b6b5bc3681 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 07:53:43 -0500 Subject: [PATCH 0528/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ba766470..a48d951d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -753,6 +753,8 @@ wait 2000;sm_cvar vomitjar_duration_infected_bot 30 wait 2000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 2000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 2000;sm_cvar z_attack_infected_it_damage 1 // Damage done by infected on other bot infected who are biled. +wait 2000;sm_cvar z_attack_pz_it_damage 50 // Damage done by infected on player zombies who are biled. wait 2000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. wait 2000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. From a6839c06d5a73132ea15e1200a1256e6b9311de7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 08:04:41 -0500 Subject: [PATCH 0529/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a48d951d..ff0a66cb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -426,7 +426,7 @@ wait 1000;sm_cvar sv_ragdoll_maxcount_special 65536 wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1000;sm_cvar z_ragdoll_discard_range 65536 // Ragdolls this far away from players will be removed from the map. +wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -934,7 +934,7 @@ wait 2600;sm_cvar z_female_boomer_spawn_chance 50 wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 2600;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. wait 2600;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 2600;sm_cvar z_vomit_velocity 1800 // Velocity of boomer vomit particles. +wait 2600;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 2600;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. wait 2600;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2600;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. From 0ae42aab032b73b6420094b6733c8f4ea26bcb91 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 08:06:45 -0500 Subject: [PATCH 0530/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ff0a66cb..5c9f3def 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -331,11 +331,11 @@ wait 800;sm_cvar z_expressions 1 wait 800;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. wait 800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 800;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 800;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 800;sm_cvar violence_hblood 2 // Enables human blood particles. wait 800;sm_cvar violence_hgibs 2 // Enables human gib particles. wait 800;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 800;sm_cvar violence_agibs 2 // Enables alien gib particles. -wait 800;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 800;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. wait 800;sm_cvar z_gib_explosion_force_factor 0.25 // Explosion force factor applied on infected gibs. wait 800;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. From 50b23faf201ddaac3df4bedf64d0091696df274a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 12:24:11 -0500 Subject: [PATCH 0531/2978] Update server1.cfg --- cfg/server1.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5c9f3def..55793aef 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -914,6 +914,9 @@ wait 2400;sm_cvar z_throttle_hit_interval_normal 0.333333 wait 2400;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. wait 2400;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. // // +wait 2600;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 2600;sm_cvar director_special_initial_spawn_delay_max 30 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 2600;sm_cvar director_special_initial_spawn_delay_max_extra 30 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. wait 2600;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. wait 2600;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. wait 2600;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. @@ -925,7 +928,7 @@ wait 2600;sm_cvar z_ghost_delay_minspawn 1 wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2600;sm_cvar z_spawn_safety_range 600 // How far away from the survivors special infected are allowed to spawn. +wait 2600;sm_cvar z_spawn_safety_range 400 // How far away from the survivors special infected are allowed to spawn. wait 2600;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 2600;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 2600;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. From 2fb6b939a3fa7cd415e2428056ce6282b4330bb9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 13:16:57 -0500 Subject: [PATCH 0532/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 55793aef..7470cff7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -850,14 +850,14 @@ wait 2400;sm_cvar z_wandering_density 0.03 wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 2400;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 2400;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_easy 120 // Minimum amount of time between mob spawns in easy difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_easy 240 // Maximum amount of time between mob spawns in easy difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_normal 120 // Minimum amount of time between mob spawns in normal difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_normal 240 // Maximum amount of time between mob spawns in normal difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_hard 120 // Minimum amount of time between mob spawns in advanced difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_hard 240 // Maximum amount of time between mob spawns in advanced difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_expert 120 // Minimum amount of time between mob spawns in expert difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_expert 240 // Maximum amount of time between mob spawns in expert difficulty. wait 2400;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. wait 2400;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. wait 2400;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. From a0ec541ccab60a3a58480d14249b29cca470d910 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 14:32:10 -0500 Subject: [PATCH 0533/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7470cff7..86ffab2e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -576,7 +576,7 @@ wait 1400;sm_cvar z_crouch_speed 80 // // wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 1600;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1600;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1600;sm_cvar z_use_tolerance 0.75 // The minumum angle at which a player must be facing something in order to use it. wait 1600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. @@ -603,7 +603,7 @@ wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 1600;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1600;sm_cvar z_max_stagger_duration 1.5 // The max amount of time that a survivor or infected can stagger for. +wait 1600;sm_cvar z_max_stagger_duration 1.25 // The max amount of time that a survivor or infected can stagger for. wait 1600;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 1600;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1600;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. @@ -1148,6 +1148,7 @@ wait 3000;sm_weapon mounted_gun range 8192 wait 3000;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks +wait 3000;sm_weapon pistol deployduration wait 3000;sm_weapon pistol damage 40 wait 3000;sm_weapon pistol rangemod 0.9 wait 3000;sm_weapon pistol_magnum cycletime 0.288888 @@ -1161,6 +1162,7 @@ wait 3000;sm_weapon pumpshotgun rangemod 0.75 wait 3000;sm_weapon pumpshotgun reloadduration 0.4 wait 3000;sm_weapon shotgun_chrome rangemod 0.8 wait 3000;sm_weapon shotgun_chrome reloadduration 0.4 +wait 3000;sm_weapon cycletime 0.085 wait 3000;sm_weapon rifle damage 36 wait 3000;sm_weapon rifle rangemod 0.975 wait 3000;sm_weapon rifle_ak47 cycletime 0.133333 From e046539336fb212970dac6f4288c60e70e20e05a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 14:40:50 -0500 Subject: [PATCH 0534/2978] Update server1.cfg --- cfg/server1.cfg | 26 ++++++++++++++++++++++---- 1 file changed, 22 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 86ffab2e..048f3e04 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -977,9 +977,10 @@ wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 wait 2600;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. wait 2600;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. wait 2600;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 2600;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 2600;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2600;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. -wait 2600;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 2600;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 2600;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2600;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. @@ -997,6 +998,7 @@ wait 2600;sm_cvar z_charger_probe_alone 16 wait 2600;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 2600;sm_cvar z_charger_impact_epsilon 8 // Object impact radius epsilon. wait 2600;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. +wait 2600;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 2600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. @@ -1023,7 +1025,7 @@ wait 2800;sm_cvar z_witch_speed_inured 200 wait 2800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 2800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 2800;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. -wait 2800;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. +wait 2800;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. wait 2800;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. wait 2800;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. wait 2800;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. @@ -1061,6 +1063,7 @@ wait 2800;sm_cvar tank_throw_aim_error 0 wait 2800;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 2800;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. wait 2800;sm_cvar z_tank_rock_radius 80 // Hitbox radius for the tanks rock to hit players. +wait 2800;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. @@ -1102,6 +1105,7 @@ wait 2800;sm_cvar tank_swing_physics_prop_force 3.0 //wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value//. // // Weapon Rules +wait 3000;l4d2_addweaponrule ammo_coffee ammo //wait 3000;l4d2_addweaponrule smg smg //wait 3000;l4d2_addweaponrule smg_silenced smg_silenced //wait 3000;l4d2_addweaponrule smg_mp5 smg_mp5 @@ -1148,13 +1152,19 @@ wait 3000;sm_weapon mounted_gun range 8192 wait 3000;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 3000;sm_weapon pistol deployduration +wait 3000;sm_weapon pistol deployduration 0.45 +wait 3000;sm_weapon pistol dualdeployduration 0.55 wait 3000;sm_weapon pistol damage 40 wait 3000;sm_weapon pistol rangemod 0.9 +wait 3000;sm_weapon pistol_magnum deployduration 0.45 +wait 3000;sm_weapon pistol_magnum dualdeployduration 0.55 wait 3000;sm_weapon pistol_magnum cycletime 0.288888 +wait 3000;sm_weapon pistol_magnum damage 80 wait 3000;sm_weapon pistol_magnum rangemod 0.95 +wait 3000;sm_weapon smg damage 25 wait 3000;sm_weapon smg rangemod 0.9 -wait 3000;sm_weapon smg_silenced rangemod 0.85 +wait 3000;sm_weapon smg_silenced damage 25 +wait 3000;sm_weapon smg_silenced rangemod 0.9 wait 3000;sm_weapon smg_mp5 damage 30 wait 3000;sm_weapon smg_mp5 rangemod 0.95 wait 3000;sm_weapon smg_mp5 reloadduration 2.6 @@ -1172,18 +1182,26 @@ wait 3000;sm_weapon rifle_desert cycletime 0.066667 wait 3000;sm_weapon rifle_desert damage 48 wait 3000;sm_weapon rifle_desert rangemod 1.0 wait 3000;sm_weapon rifle_desert reloadduration 3.0 +wait 3000;sm_weapon rifle_sg552 damage 35 +wait 3000;sm_weapon rifle_sg552 rangemod 0.975 wait 3000;sm_weapon rifle_sg552 reloadduration 2.8 +wait 3000;sm_weapon rifle_m60 damage 60 +wait 3000;sm_weapon rifle_m60 rangemod 0.975 wait 3000;sm_weapon autoshotgun rangemod 0.75 wait 3000;sm_weapon autoshotgun reloadduration 0.4 wait 3000;sm_weapon shotgun_spas rangemod 0.75 wait 3000;sm_weapon shotgun_spas reloadduration 0.4 wait 3000;sm_weapon hunting_rifle cycletime 0.244444 wait 3000;sm_weapon hunting_rifle damage 100 +wait 3000;sm_weapon hunting_rifle reloadduration 3.0 wait 3000;sm_weapon sniper_military cycletime 0.244444 wait 3000;sm_weapon sniper_military damage 100 +wait 3000;sm_weapon sniper_military reloadduration 3.2 wait 3000;sm_weapon sniper_awp cycletime 0.666667 wait 3000;sm_weapon sniper_awp damage 120 +wait 3000;sm_weapon sniper_awp reloadduration 3.4 wait 3000;sm_weapon sniper_scout cycletime 0.666667 wait 3000;sm_weapon sniper_scout damage 120 +wait 3000;sm_weapon sniper_scout reloadduration 2.8 wait 3000;sm_weapon grenade_launcher cycletime 0.4 // From d121b7d0584c484942cd3f1a9fb022dd6b743ca5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 14:43:45 -0500 Subject: [PATCH 0535/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 0722e897..936aa6ee 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -59,6 +59,7 @@ sm plugins load fixes/l4d_tongue_float_fix.smx sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d2_changelevel.smx sm plugins load fixes/weapon_spawn_duplicate_fix.smx +sm plugins load optional/l4d2_reload_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d2_null_cusercmd_fix.smx sm plugins load fixes/l4d2_tank_flying_incap.smx From 5f48141ffcb15d971485d08aaa8cf3454e26646e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 16:54:19 -0500 Subject: [PATCH 0536/2978] Update server1.cfg --- cfg/server1.cfg | 49 +++++++++++++++++++++++++++---------------------- 1 file changed, 27 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 048f3e04..2ad3db6e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -47,6 +47,9 @@ sv_minrate 72000 sv_maxrate 120000 // Maximum value of rate. sv_allow_wait_commmand 1 // Whether or not to enable the wait command. sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. +xbox_autothrottle 1 // Enables Xbox auto throttle. +xbox_throttlebias 100 // Xbox throttle bias. +xbox_throttlespoof 200 // Xbox throttle spoof. // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -221,14 +224,14 @@ wait 400;sm_cvar net_maxroutable 1200 wait 400;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 400;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 400;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 400;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 400;sm_cvar net_splitpacket_maxrate 60000 // Maximum rate that can be used for split packets. wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 400;sm_cvar net_maxcleartime 0.033333 // The max amount of time to wait before the next packets are sent. +wait 400;sm_cvar net_maxcleartime 0.01 // The max amount of time to wait before the next packets are sent. wait 400;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 400;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 400;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. wait 400;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. wait 400;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. @@ -236,7 +239,7 @@ wait 400;sm_cvar sv_rcon_minfailuretime 30 wait 400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 400;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 400;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 400;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 400;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 400;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 400;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. @@ -278,7 +281,7 @@ wait 600;sm_cvar sv_multiplayer_sounds 64 wait 600;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 600;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 600;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 600;sm_cvar director_afk_timeout 30 // How long before a player who is not moving will be switched into idle mode. +wait 600;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 600;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 600;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 600;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. @@ -317,6 +320,7 @@ wait 600;sm_cvar sv_vote_kick_ban_duration 0 wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 600;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 600;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. wait 600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 600;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. @@ -337,7 +341,7 @@ wait 800;sm_cvar violence_hgibs 2 wait 800;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 800;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 800;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. -wait 800;sm_cvar z_gib_explosion_force_factor 0.25 // Explosion force factor applied on infected gibs. +wait 800;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 800;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 800;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 800;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. @@ -386,6 +390,7 @@ wait 800;sm_cvar survival_jockey_limit_increase 1 wait 800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 800;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. +wait 800;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. wait 800;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. // // @@ -433,9 +438,9 @@ wait 1000;sm_cvar g_ragdoll_min_fps 30 wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 1000;sm_cvar ragdoll_slowdown_time 2 // Max amount of time that a ragdoll will be slowed down. -wait 1000;sm_cvar ragdoll_sleepaftertime 2 // How long until a ragdoll will stop moving. -wait 1000;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1000;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. wait 1000;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. @@ -514,7 +519,7 @@ wait 1200;sm_cvar sb_rescue_vehicle_loading_range 50 wait 1200;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 1200;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 1400;sm_cvar sv_gravity 750 // Sets the world gravity. +wait 1400;sm_cvar sv_gravity 760 // Sets the world gravity. wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 1400;sm_cvar sv_friction 4 // Sets the world friction. wait 1400;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. @@ -576,7 +581,7 @@ wait 1400;sm_cvar z_crouch_speed 80 // // wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 1600;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1600;sm_cvar z_use_tolerance 0.75 // The minumum angle at which a player must be facing something in order to use it. +wait 1600;sm_cvar z_use_tolerance 0.7 // The minumum angle at which a player must be facing something in order to use it. wait 1600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. @@ -586,7 +591,7 @@ wait 1600;sm_cvar z_gun_range 70 wait 1600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1600;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 1600;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. -wait 1600;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 1600;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. wait 1600;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1600;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -597,8 +602,8 @@ wait 1600;sm_cvar survivor_team_hit_yaw_min -5 wait 1600;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 1600;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1600;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1600;sm_cvar z_gun_swing_vs_min_penalty 6 // How many shoves before a survivor gets penalized. -wait 1600;sm_cvar z_gun_swing_vs_max_penalty 8 // How many shoves before a survivor gets the maximum penalty. +wait 1600;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 1600;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 1600;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. @@ -872,15 +877,15 @@ wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2400;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 2400;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2400;sm_cvar z_push_force 0 // How much force common infected push each other with. +wait 2400;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. +wait 2400;sm_cvar z_push_mass_max 0 // Max amount of mass that a common infected can push away. +wait 2400;sm_cvar z_carry_mass_max 0 // Max amount of mass that a common infected can carry. wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 2400;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. -wait 2400;sm_cvar z_avoidforce 10000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. +wait 2400;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +wait 2400;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. From 36852f96620107ff043ec7d326bc4dca27a3b6a5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 17:07:17 -0500 Subject: [PATCH 0537/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 05fa4131..475ee41b 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 10 -high -preload +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 -high -preload +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 46a342f2835408aa013f1db85d81427c3adac7d2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 17:25:40 -0500 Subject: [PATCH 0538/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2ad3db6e..c0a8d2ad 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -324,6 +324,8 @@ wait 600;sm_cvar sv_disable_glow_faritems 0 wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. wait 600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 600;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. +wait 600;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 600;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 800;sm_cvar r_eyes 1 // Renders eyes on models. wait 800;sm_cvar r_teeth 1 // Renders teeth on models. From 151e800846b0870f4ca5939715966432cfdcb634 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 17:30:47 -0500 Subject: [PATCH 0539/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c0a8d2ad..1b930031 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1010,6 +1010,7 @@ wait 2600;sm_cvar z_charge_interal 12 wait 2600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. // // +wait 2800;sm_cvar sm_ wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 2800;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. @@ -1113,6 +1114,7 @@ wait 2800;sm_cvar tank_swing_physics_prop_force 3.0 // // Weapon Rules wait 3000;l4d2_addweaponrule ammo_coffee ammo +wait 3000;l4d2_addweaponrule knife baseball_bat //wait 3000;l4d2_addweaponrule smg smg //wait 3000;l4d2_addweaponrule smg_silenced smg_silenced //wait 3000;l4d2_addweaponrule smg_mp5 smg_mp5 @@ -1130,7 +1132,6 @@ wait 3000;l4d2_addweaponrule ammo_coffee ammo //wait 3000;l4d2_addweaponrule sniper_scout shotgun_chrome //wait 3000;l4d2_addweaponrule grenade_launcher grenade_launcher //wait 3000;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 3000;l4d2_addweaponrule knife baseball_bat //wait 3000;l4d2_addweaponrule chainsaw chainsaw //wait 3000;l4d2_addweaponrule defibrillator first_aid_kit // From acdb22cc002fa3285e39376124b394431973772e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 17:34:25 -0500 Subject: [PATCH 0540/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1b930031..303a8ca9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -218,13 +218,18 @@ wait 400;sm_cvar sv_maxrate 120000 wait 400;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 400;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 400;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 400;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +wait 400;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. +wait 400;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. +wait 400;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +wait 400;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 400;sm_cvar sv_instancebaselines 1 // Enables instance baselines. wait 400;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 400;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 400;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 400;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 400;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 400;sm_cvar net_splitpacket_maxrate 60000 // Maximum rate that can be used for split packets. +wait 400;sm_cvar net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. From cd39dc2655449b3e79f399e2fe26beb8777e9639 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 17:36:51 -0500 Subject: [PATCH 0541/2978] Update server1.cfg --- cfg/server1.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 303a8ca9..387121a3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1015,7 +1015,9 @@ wait 2600;sm_cvar z_charge_interal 12 wait 2600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. // // -wait 2800;sm_cvar sm_ +wait 2800;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 2800;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 2800;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 2800;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. From 7ad7470442ac7b903818b5fa017a291bbc5465e4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 28 Jan 2025 17:37:56 -0500 Subject: [PATCH 0542/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 387121a3..cec66fed 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -528,7 +528,7 @@ wait 1200;sm_cvar survivor_give_attract_timeout 15 // // wait 1400;sm_cvar sv_gravity 760 // Sets the world gravity. wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 1400;sm_cvar sv_friction 4 // Sets the world friction. +wait 1400;sm_cvar sv_friction 4.0 // Sets the world friction. wait 1400;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1400;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1400;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -613,7 +613,7 @@ wait 1600;sm_cvar z_gun_swing_vs_min_penalty 4 wait 1600;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1600;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1600;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 1600;sm_cvar z_max_stagger_duration 1.25 // The max amount of time that a survivor or infected can stagger for. wait 1600;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. From 50220337dfafa3bdc900c9d92068ca6506bf63fc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 02:43:59 -0500 Subject: [PATCH 0543/2978] Update server1.cfg --- cfg/server1.cfg | 1773 ++++++++++++++++++++++++----------------------- 1 file changed, 890 insertions(+), 883 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cec66fed..d5981fee 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -86,7 +86,7 @@ sm_unsilence STEAM_0:1:121253576 sm_unsilence STEAM_1:0:121253576 sm_unsilence STEAM_1:1:121253576 -// [Addon Disabler] +// [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- // This Setting will disable/enable the Serverside Addon Disabler. // -1 = use addonconfig.cfg @@ -116,81 +116,81 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_maxclientframes 2147483647 // System Settings -wait 200;sm_cvar sv_region 255 // Sets the region of the server to be anywhere in the world. -wait 200;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 200;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 200;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 200;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 200;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 200;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 200;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 200;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 200;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 200;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 200;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 200;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 200;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 200;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 200;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. -wait 200;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 200;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. -wait 200;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 200;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 200;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 200;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 200;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 200;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 200;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 200;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 200;sm_cvar z_added_light_max 0.0 // Maximum amount of added light. -wait 200;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 200;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 200;sm_cvar r_lod 0 // Sets the highest LOD. -wait 200;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 200;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 200;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -wait 200;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 200;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 200;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 200;sm_cvar view_offset 0.0 // Screen view offset. -wait 200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 200;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 200;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 200;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 200;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 200;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 200;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 200;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 200;sm_cvar sv_stats 0 // Dont need stats. -wait 200;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 200;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 200;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 200;sm_cvar snd_gain_max 1.0 // Maximum sound gain. -wait 200;sm_cvar snd_gain 1.0 // Sound gain level. -wait 200;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. -wait 200;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 200;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 200;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 200;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 200;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 200;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 200;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 200;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 200;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 200;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -wait 200;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 200;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 200;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 200;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 200;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 200;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 200;sm_cvar engine_no_focus_sleep 100 // Keeps the server running even without focus. +wait 100;sm_cvar sv_region 255 // Sets the region of the server to be anywhere in the world. +wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 100;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. +wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 100;sm_cvar z_added_light_max 0.0 // Maximum amount of added light. +wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 100;sm_cvar r_lod 0 // Sets the highest LOD. +wait 100;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +wait 100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 100;sm_cvar view_offset 0.0 // Screen view offset. +wait 100;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 100;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 100;sm_cvar sv_stats 0 // Dont need stats. +wait 100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 100;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 100;sm_cvar snd_gain 1.0 // Sound gain level. +wait 100;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 100;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 100;sm_cvar engine_no_focus_sleep 100 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 90 Tick. // @@ -198,460 +198,463 @@ wait 200;sm_cvar engine_no_focus_sleep 100 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 400;sm_cvar sv_alternateticks 0 // Server updates on every tick. -wait 400;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 400;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 400;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 400;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 400;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 400;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 400;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 400;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 400;sm_cvar sv_alltalk 1 // Enables all team talk in the server. -wait 400;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 400;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 400;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. -wait 400;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 400;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 400;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 400;sm_cvar sv_maxrate 120000 // Maximum value of rate. -wait 400;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 400;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 400;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 400;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 400;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. -wait 400;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. -wait 400;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -wait 400;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 400;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 400;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 400;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 400;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. -wait 400;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 400;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 400;sm_cvar net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. -wait 400;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 400;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 400;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 400;sm_cvar net_maxcleartime 0.01 // The max amount of time to wait before the next packets are sent. -wait 400;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 400;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 400;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 400;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. -wait 400;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 400;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 400;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 400;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. -wait 400;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 400;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 400;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 400;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. -wait 400;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 400;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. -wait 400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 400;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 400;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 400;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 400;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 400;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 400;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. -wait 400;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 400;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 400;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 400;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 400;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 400;sm_cvar think_limit 0 // Disables script think time check. -wait 400;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 400;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 200;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 200;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 200;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 200;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 200;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 200;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 200;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 200;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 200;sm_cvar sv_alltalk 1 // Enables all team talk in the server. +wait 200;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 200;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +wait 200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. +wait 200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. +wait 200;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +wait 200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +wait 200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 200;sm_cvar net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 200;sm_cvar net_maxcleartime 0.01 // The max amount of time to wait before the next packets are sent. +wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. +wait 200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 200;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 200;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 200;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 200;sm_cvar think_limit 0 // Disables script think time check. +wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 600;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 600;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. -wait 600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 600;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 600;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 600;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 600;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 600;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 600;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 600;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 600;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 600;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 600;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 600;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 600;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 600;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 600;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -wait 600;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -wait 600;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -wait 600;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -wait 600;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -wait 600;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -wait 600;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -wait 600;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -wait 600;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -wait 600;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 600;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 600;sm_cvar skill 3 // Sets the games skill level. -wait 600;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 600;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 600;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 600;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 600;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 600;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 600;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 600;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 600;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 600;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 600;sm_cvar sv_vote_command_delay 2.5 // How long after a vote passes that the action will occur. -wait 600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 600;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 600;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 600;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. -wait 600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 600;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. -wait 600;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -wait 600;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +wait 300;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 300;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 300;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 300;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 300;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +wait 300;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 300;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 300;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 300;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 300;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +wait 300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +wait 300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +wait 300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +wait 300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +wait 300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +wait 300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +wait 300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +wait 300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +wait 300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +wait 300;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 300;sm_cvar skill 3 // Sets the games skill level. +wait 300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 300;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 300;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 300;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 300;sm_cvar sv_vote_command_delay 2.5 // How long after a vote passes that the action will occur. +wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 300;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 300;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. +wait 300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // -wait 800;sm_cvar r_eyes 1 // Renders eyes on models. -wait 800;sm_cvar r_teeth 1 // Renders teeth on models. -wait 800;sm_cvar r_skin 1 // Renders skin on models. -wait 800;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 800;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 800;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. -wait 800;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 800;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 800;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 800;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 800;sm_cvar violence_hblood 2 // Enables human blood particles. -wait 800;sm_cvar violence_hgibs 2 // Enables human gib particles. -wait 800;sm_cvar violence_ablood 2 // Enables alien blood particles. -wait 800;sm_cvar violence_agibs 2 // Enables alien gib particles. -wait 800;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. -wait 800;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. -wait 800;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 800;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 800;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 800;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 800;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 800;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 800;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 800;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 800;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 800;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 800;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 800;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 800;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 800;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 800;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -wait 800;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 800;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. -wait 800;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 800;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 800;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 800;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 800;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 800;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 800;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 800;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 800;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 800;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 800;sm_cvar versus_force_start_time 60 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 800;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 800;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 800;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 800;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 800;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 800;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 800;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 800;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 800;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 800;sm_cvar survival_horde_stage_interval_decay 5 // The horde spawn interval decrease each wave in Survival mode. -wait 800;sm_cvar survival_special_spawn_interval 30 // The initial spawn interval for the special infected in Survival mode. -wait 800;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 800;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 800;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -wait 800;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -wait 800;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -wait 800;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 800;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. -wait 800;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. -wait 800;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. -wait 800;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. +wait 400;sm_cvar r_eyes 1 // Renders eyes on models. +wait 400;sm_cvar r_teeth 1 // Renders teeth on models. +wait 400;sm_cvar r_skin 1 // Renders skin on models. +wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. +wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 400;sm_cvar violence_hblood 2 // Enables human blood particles. +wait 400;sm_cvar violence_hgibs 2 // Enables human gib particles. +wait 400;sm_cvar violence_ablood 2 // Enables alien blood particles. +wait 400;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 400;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. +wait 400;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 400;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 400;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 400;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 400;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 400;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 400;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 400;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 400;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 400;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 400;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 400;sm_cvar versus_force_start_time 60 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 400;sm_cvar survival_horde_stage_interval_decay 5 // The horde spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_special_spawn_interval 30 // The initial spawn interval for the special infected in Survival mode. +wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +wait 400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +wait 400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. +wait 400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. // // // Tickrate Fixes // -wait 1000;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 1000;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 1000;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 1000;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 1000;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 1000;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 1000;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 1000;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 1000;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 1000;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. -wait 1000;sm_cvar nb_friction_forward 0.5 // Friction factor for next bots when moving forward. -wait 1000;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 1000;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. -wait 1000;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 1000;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. -wait 1000;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 1000;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. -wait 1000;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. -wait 1000;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. -wait 1000;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. -wait 1000;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. -wait 1000;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1000;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. -wait 1000;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 1000;sm_cvar nb_lean_rate 3 // The rate at which next bots lean. -wait 1000;sm_cvar nb_lean_forward_accel 150 // How much forward acceleration next bots have when leaning. -wait 1000;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 1000;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 1000;sm_cvar g_Language "English" // Sets the games language to English. -wait 1000;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 1000;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1000;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1000;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. -wait 1000;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 1000;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1000;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1000;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 1000;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 1000;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 1000;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1000;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1000;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. -wait 1000;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1000;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1000;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 1000;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 1000;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1000;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 1000;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 1000;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 1000;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 1000;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 1000;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 1000;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. -wait 1000;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 1000;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 1000;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 1000;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 500;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 500;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. +wait 500;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. +wait 500;sm_cvar nb_friction_forward 0.5 // Friction factor for next bots when moving forward. +wait 500;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 500;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 500;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 500;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 500;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. +wait 500;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. +wait 500;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. +wait 500;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. +wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. +wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 500;sm_cvar nb_lean_rate 3 // The rate at which next bots lean. +wait 500;sm_cvar nb_lean_forward_accel 150 // How much forward acceleration next bots have when leaning. +wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +wait 500;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 500;sm_cvar g_Language "English" // Sets the games language to English. +wait 500;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. +wait 500;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. +wait 500;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 500;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 500;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 500;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 500;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 500;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 500;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 500;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 500;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 500;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 500;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 500;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 500;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 500;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 500;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. +wait 500;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 500;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 500;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 500;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 500;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 500;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 500;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 500;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 500;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 500;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 500;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 500;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 500;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 500;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. +wait 500;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 500;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 500;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 500;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. // // -wait 1200;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 1200;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 1200;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 1200;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 1200;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 1200;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 1200;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 1200;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. -wait 1200;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 1200;sm_cvar sb_separation_danger_max_range 500 // The distance at which a survivor bot will begin following their teammates. -wait 1200;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 1200;sm_cvar sb_separation_range 500 // The desired distance between survivor bots. -wait 1200;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . -wait 1200;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. -wait 1200;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 1200;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1200;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1200;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 1200;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 1200;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 1200;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -wait 1200;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1200;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1200;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 1200;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 1200;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 1200;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. -wait 1200;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 1200;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1200;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 1200;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1200;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 1200;sm_cvar sb_revive_friend_distance 300 // How far away a survivor bot can revive their incapped teammate. -wait 1200;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 1200;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 1200;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1200;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 1200;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1200;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 1200;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. -wait 1200;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. -wait 1200;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. -wait 1200;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. -wait 1200;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. -wait 1200;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1200;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 1200;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 1200;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 1200;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 1200;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 1200;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1200;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1200;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 1200;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 1200;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 600;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 600;sm_cvar sb_separation_danger_max_range 500 // The distance at which a survivor bot will begin following their teammates. +wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 600;sm_cvar sb_separation_range 500 // The desired distance between survivor bots. +wait 600;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . +wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 600;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 600;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 600;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 600;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. +wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 600;sm_cvar sb_revive_friend_distance 300 // How far away a survivor bot can revive their incapped teammate. +wait 600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 600;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 600;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 600;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. +wait 600;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. +wait 600;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. +wait 600;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. +wait 600;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. +wait 600;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 600;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 600;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 600;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 1400;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1400;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 1400;sm_cvar sv_friction 4.0 // Sets the world friction. -wait 1400;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 1400;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 1400;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1400;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1400;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1400;sm_cvar sv_rollangle 0.1 // The angle relative to a players speed that their view till tilt when strafing. -wait 1400;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. -wait 1400;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1400;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 1400;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 1400;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 1400;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. -wait 1400;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 1400;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. -wait 1400;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1400;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1400;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1400;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 1400;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 1400;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 1400;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -wait 1400;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 1400;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 1400;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 1400;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. -wait 1400;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 1400;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1400;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 1400;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 1400;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 1400;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. -wait 1400;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 1400;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 1400;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 1400;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1400;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 1400;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1400;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 1400;sm_cvar survivor_lean 1 // Allows survivor models to lean when they move. -wait 1400;sm_cvar survivor_push 1 // Allows survivors to push each other. -wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1400;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 1400;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. -wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -wait 1400;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 1400;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. -wait 1400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 1400;sm_cvar survivor_damage_speed_factor 0.333333 // Speed factor that is applied to survivors when they take damage. -wait 1400;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 1400;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 1400;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -wait 1400;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. -wait 1400;sm_cvar z_walk_speed 100 // Speed of player zombies when sneaking. -wait 1400;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. +wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 700;sm_cvar sv_friction 4.0 // Sets the world friction. +wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 700;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 700;sm_cvar sv_rollangle 0.1 // The angle relative to a players speed that their view till tilt when strafing. +wait 700;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. +wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 700;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. +wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 700;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 700;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 700;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 700;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 700;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 700;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 700;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 700;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 700;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 700;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 700;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 700;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 700;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 700;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 700;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 700;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 700;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 700;sm_cvar survivor_lean 1 // Allows survivor models to lean when they move. +wait 700;sm_cvar survivor_push 1 // Allows survivors to push each other. +wait 700;sm_cvar survivor_speed 220 // Survivors running speed. +wait 700;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 700;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +wait 700;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 700;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. +wait 700;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +wait 700;sm_cvar z_walk_speed 100 // Speed of player zombies when sneaking. +wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // -wait 1600;sm_cvar player_use_radius 120 // Range at which players can pick up items. -wait 1600;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1600;sm_cvar z_use_tolerance 0.7 // The minumum angle at which a player must be facing something in order to use it. -wait 1600;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1600;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. -wait 1600;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 1600;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1600;sm_cvar intensity_factor 2.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1600;sm_cvar z_gun_range 70 // Range of the survivors shove attack. -wait 1600;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1600;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -wait 1600;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. -wait 1600;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 1600;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. -wait 1600;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1600;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1600;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 1600;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1600;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1600;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1600;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1600;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1600;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1600;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. -wait 1600;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. -wait 1600;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 1600;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1600;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1600;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1600;sm_cvar z_max_stagger_duration 1.25 // The max amount of time that a survivor or infected can stagger for. -wait 1600;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -wait 1600;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 1600;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. -wait 1600;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1600;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1600;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1600;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. -wait 1600;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1600;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 1600;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1600;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 1600;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 1600;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. -wait 1600;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 1600;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1600;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1600;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1600;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 1600;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 1600;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.2 // Accuracy penalty for survivors while they are incapacitated. -wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1600;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 1600;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 1600;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1600;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. -wait 1600;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1600;sm_cvar z_survivor_respawn_health 100 // Survivors who are brought back to life will have a full 100 HP. -wait 1600;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. -wait 1600;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. +wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 800;sm_cvar z_use_tolerance 0.75 // The minumum angle at which a player must be facing something in order to use it. +wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. +wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 800;sm_cvar z_gun_range 70 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. +wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 800;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 800;sm_cvar z_max_stagger_duration 1.25 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 800;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. +wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.2 // Accuracy penalty for survivors while they are incapacitated. +wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. +wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 800;sm_cvar z_survivor_respawn_health 100 // Survivors who are brought back to life will have a full 100 HP. +wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. @@ -727,368 +730,372 @@ wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. // // -wait 2000;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 2000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 2000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 2000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 2000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 2000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 2000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 2000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 2000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 2000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 2000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 2000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 2000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 2000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 2000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 2000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 2000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 2000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 2000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 2000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 2000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 2000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 2000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. -wait 2000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 2000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 2000;sm_cvar inferno_max_range 200 // Corrected max range of spread of inferno particles. -wait 2000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 2000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 2000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 2000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 2000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. -wait 2000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 2000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 2000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. -wait 2000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 2000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 2000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 2000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 2000;sm_cvar z_attack_infected_it_damage 1 // Damage done by infected on other bot infected who are biled. -wait 2000;sm_cvar z_attack_pz_it_damage 50 // Damage done by infected on player zombies who are biled. -wait 2000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. -wait 2000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. -wait 2000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 2000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 2000;sm_cvar incendiary_ammo_burn_time 5 // How long infected shot with incendiary rounds will be on fire for. -wait 2000;sm_cvar upgrade_explosive_bullet_force 5.0 // Force amplitude of an explosive bullet. -wait 2000;sm_cvar upgrade_explosive_slug_force 10.0 // Force amplitude of an explosive shotgun slug. -wait 2000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 2000;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 2000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 2000;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. -wait 2000;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 2000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. -wait 2000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 2000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -wait 2000;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 2000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. -wait 2000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 2000;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -wait 2000;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -wait 2000;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 2000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 2000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1000;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. +wait 1000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 1000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 1000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 1000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 1000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 1000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 1000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 1000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 1000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 1000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 1000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1000;sm_cvar inferno_max_range 200 // Corrected max range of spread of inferno particles. +wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. +wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1000;sm_cvar z_attack_infected_it_damage 1 // Damage done by infected on other bot infected who are biled. +wait 1000;sm_cvar z_attack_pz_it_damage 50 // Damage done by infected on player zombies who are biled. +wait 1000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 1000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. +wait 1000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1000;sm_cvar incendiary_ammo_burn_time 5 // How long infected shot with incendiary rounds will be on fire for. +wait 1000;sm_cvar upgrade_explosive_bullet_force 5.0 // Force amplitude of an explosive bullet. +wait 1000;sm_cvar upgrade_explosive_slug_force 10.0 // Force amplitude of an explosive shotgun slug. +wait 1000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 1000;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 1000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1000;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. +wait 1000;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +wait 1000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +wait 1000;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 1000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. +wait 1000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 1000;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +wait 1000;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +wait 1000;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 1000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 2200;sm_cvar r_drawdecals 1 // Enables all decal rendering. -wait 2200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -wait 2200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 2200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 2200;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. -wait 2200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 2200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 2200;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. -wait 2200;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 2200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 2200;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. -wait 2200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 2200;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 2200;sm_cvar gascan_spit_time 2.666667 // How long it takes for spitter spit to destroy a gas can. -wait 2200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 2200;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 2200;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. -wait 2200;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. -wait 2200;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -wait 2200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 2200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 2200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 2200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 2200;sm_cvar z_exploding_force 10000 // How much force is applied to physics objects from a boomer explosion. -wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 2200;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. -wait 2200;sm_cvar z_charger_max_prop_force 10000 // How much force is applied to physics objects from a charge impact. -wait 2200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 2200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 2200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 2200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 2200;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 2200;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 2200;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. -wait 2200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 2200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 2200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 2200;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 2200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 2200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 2200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 2200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 2200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 2200;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. -wait 2200;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. -wait 2200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 2200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 2200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 2200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 2200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 1100;sm_cvar r_drawdecals 1 // Enables all decal rendering. +wait 1100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +wait 1100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +wait 1100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1100;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 1100;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 1100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 1100;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. +wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1100;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 1100;sm_cvar gascan_spit_time 2.666667 // How long it takes for spitter spit to destroy a gas can. +wait 1100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1100;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. +wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 1100;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. +wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1100;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1100;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1100;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1100;sm_cvar z_exploding_force 10000 // How much force is applied to physics objects from a boomer explosion. +wait 1100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1100;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. +wait 1100;sm_cvar z_charger_max_prop_force 10000 // How much force is applied to physics objects from a charge impact. +wait 1100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 1100;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 1100;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. +wait 1100;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 1100;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 1100;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. +wait 1100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1100;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1100;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 2400;sm_cvar z_chance 100 // Infected spawn chance. -wait 2400;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2400;sm_cvar z_common_limit 60 // Limits the maximum number of common infected allowed on the map. -wait 2400;sm_cvar z_background_limit 100 // Limits the maximum number of common infected allowed in the background of the map. -wait 2400;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2400;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 2400;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 2400;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 2400;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 2400;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. -wait 2400;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2400;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 2400;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 2400;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. -wait 2400;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 2400;sm_cvar z_mob_spawn_min_interval_easy 120 // Minimum amount of time between mob spawns in easy difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_easy 240 // Maximum amount of time between mob spawns in easy difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_normal 120 // Minimum amount of time between mob spawns in normal difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_normal 240 // Maximum amount of time between mob spawns in normal difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_hard 120 // Minimum amount of time between mob spawns in advanced difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_hard 240 // Maximum amount of time between mob spawns in advanced difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_expert 120 // Minimum amount of time between mob spawns in expert difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_expert 240 // Maximum amount of time between mob spawns in expert difficulty. -wait 2400;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2400;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 2400;sm_cvar z_mega_mob_size 80 // The number of common infected to spawn when a panic event is triggered. -wait 2400;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -wait 2400;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.2 // The probability that a riot zombie will drop a police baton. -wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.2 // The probability that a police zombie will drop a police baton. -wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 // The probability that a CEDA zombie will drop a bile jar. -wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2400;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 2400;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 2400;sm_cvar z_push_force 0 // How much force common infected push each other with. -wait 2400;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. -wait 2400;sm_cvar z_push_mass_max 0 // Max amount of mass that a common infected can push away. -wait 2400;sm_cvar z_carry_mass_max 0 // Max amount of mass that a common infected can carry. -wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 2400;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. -wait 2400;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 2400;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2400;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. -wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. -wait 2400;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. -wait 2400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 2400;sm_cvar z_attack_movement_penalty 0.666667 // Speed factor of a special infected who claws a survivor. -wait 2400;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. -wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 2400;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2400;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 2400;sm_cvar z_attack_incapacitated_damage 10 // How much damage common infected do to incappacitated survivors. -wait 2400;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2400;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2400;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2400;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1200;sm_cvar z_chance 100 // Infected spawn chance. +wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 1200;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. +wait 1200;sm_cvar z_background_limit 100 // Limits the maximum number of common infected allowed in the background of the map. +wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 1200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 1200;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 1200;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +wait 1200;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. +wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 1200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 1200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 1200;sm_cvar z_mob_spawn_min_interval_easy 120 // Minimum amount of time between mob spawns in easy difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_easy 240 // Maximum amount of time between mob spawns in easy difficulty. +wait 1200;sm_cvar z_mob_spawn_min_interval_normal 120 // Minimum amount of time between mob spawns in normal difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_normal 240 // Maximum amount of time between mob spawns in normal difficulty. +wait 1200;sm_cvar z_mob_spawn_min_interval_hard 120 // Minimum amount of time between mob spawns in advanced difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_hard 240 // Maximum amount of time between mob spawns in advanced difficulty. +wait 1200;sm_cvar z_mob_spawn_min_interval_expert 120 // Minimum amount of time between mob spawns in expert difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_expert 240 // Maximum amount of time between mob spawns in expert difficulty. +wait 1200;sm_cvar z_mob_spawn_min_size 25 // The minimum number of common that spawn during a mob. +wait 1200;sm_cvar z_mob_spawn_max_size 25 // The maximum number of common that spawn during a mob. +wait 1200;sm_cvar z_mob_spawn_finale_size 25 // The number of common that spawn during a mob in a finale map. +wait 1200;sm_cvar z_mega_mob_size 50 // The number of common infected to spawn when a panic event is triggered. +wait 1200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 1200;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 1200;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. +wait 1200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 1200;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +wait 1200;sm_cvar sv_infected_police_tonfa_probability 0.2 // The probability that a riot zombie will drop a police baton. +wait 1200;sm_cvar sv_infected_riot_control_tonfa_probability 0.2 // The probability that a police zombie will drop a police baton. +wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 // The probability that a CEDA zombie will drop a bile jar. +wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 1200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 1200;sm_cvar z_push_force 0 // How much force common infected push each other with. +wait 1200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. +wait 1200;sm_cvar z_push_mass_max 0 // Max amount of mass that a common infected can push away. +wait 1200;sm_cvar z_carry_mass_max 0 // Max amount of mass that a common infected can carry. +wait 1200;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 1200;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. +wait 1200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +wait 1200;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. +wait 1200;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. +wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 1200;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 1200;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 1200;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 1200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 1200;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. +wait 1200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. +wait 1200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. +wait 1200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 1200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. +wait 1200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 1200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 1200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 1200;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 1200;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 1200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 1200;sm_cvar z_attack_incapacitated_damage 10 // How much damage common infected do to incappacitated survivors. +wait 1200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 1200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 1200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. // // -wait 2600;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 2600;sm_cvar director_special_initial_spawn_delay_max 30 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 2600;sm_cvar director_special_initial_spawn_delay_max_extra 30 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 2600;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. -wait 2600;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. -wait 2600;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 2600;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. -wait 2600;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. -wait 2600;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. -wait 2600;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 2600;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 2600;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 2600;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 2600;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 2600;sm_cvar z_spawn_safety_range 400 // How far away from the survivors special infected are allowed to spawn. -wait 2600;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 2600;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 2600;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 2600;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. -wait 2600;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 2600;sm_cvar z_exploding_speed 180 // Speed of the boomer. -wait 2600;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. -wait 2600;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 2600;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 2600;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 2600;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2600;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2600;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2600;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 2600;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 2600;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 2600;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 2600;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. -wait 2600;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 2600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 2600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 2600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2600;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. -wait 2600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -wait 2600;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2600;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2600;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2600;sm_cvar tongue_los_forgiveness_time 0.5 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 2600;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 2600;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 2600;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 2600;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. -wait 2600;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 2600;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 2600;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2600;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. -wait 2600;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 2600;sm_cvar z_hunter_speed 250 // Speed of the hunter. -wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2600;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2600;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 2600;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 2600;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2600;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 2600;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 2600;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. -wait 2600;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 2600;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 2600;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. -wait 2600;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 2600;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. -wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 2600;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 2600;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. -wait 2600;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. -wait 2600;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2600;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. -wait 2600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 2600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 2600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 2600;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -wait 2600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 2600;sm_cvar z_charge_duration 2.4 // How long a charger charges for. -wait 2600;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 2600;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 2600;sm_cvar z_charger_impact_epsilon 8 // Object impact radius epsilon. -wait 2600;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. -wait 2600;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 2600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 2600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 2600;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. +wait 1300;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar director_special_initial_spawn_delay_max 30 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar director_special_initial_spawn_delay_max_extra 30 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. +wait 1300;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. +wait 1300;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 1300;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. +wait 1300;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. +wait 1300;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. +wait 1300;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 1300;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 1300;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 1300;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 1300;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +wait 1300;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 1300;sm_cvar z_spawn_safety_range 400 // How far away from the survivors special infected are allowed to spawn. +wait 1300;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 1300;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 1300;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 1300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +wait 1300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 1300;sm_cvar z_exploding_speed 180 // Speed of the boomer. +wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1300;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. +wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1300;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 1300;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1300;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1300;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 1300;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1300;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. +wait 1300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. +wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1300;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1300;sm_cvar tongue_los_forgiveness_time 0.5 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 1300;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1300;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. +wait 1300;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 1300;sm_cvar z_hunter_speed 250 // Speed of the hunter. +wait 1300;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 1300;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 1300;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 1300;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 1300;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 1300;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 1300;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 1300;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 1300;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. +wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 1300;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 1300;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1300;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 1300;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 1300;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 1300;sm_cvar z_charger_impact_epsilon 8 // Object impact radius epsilon. +wait 1300;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. +wait 1300;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 1300;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 1300;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 1300;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. // // -wait 2800;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 2800;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 2800;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2800;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2800;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2800;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2800;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2800;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2800;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2800;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 2800;sm_cvar versus_boss_flow_max 0.9 // Maximum boss spawn flow in Versus mode. -wait 2800;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 2800;sm_cvar versus_boss_flow_max_intro 0.9 // Maximum boss spawn flow in intro maps Versus mode. -wait 2800;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 2800;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. -wait 2800;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 2800;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 2800;sm_cvar z_witch_speed 280 // Speed of the witch. -wait 2800;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. -wait 2800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 2800;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. -wait 2800;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. -wait 2800;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. -wait 2800;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. -wait 2800;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. -wait 2800;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2800;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. -wait 2800;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 2800;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2800;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2800;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2800;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2800;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2800;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2800;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 2800;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -wait 2800;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2800;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 2800;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 2800;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2800;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. -wait 2800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 2800;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 2800;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. -wait 2800;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 2800;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 2800;sm_cvar z_tank_damage_slow_min_range 100 // The minimum range that a tank will be slowed down from gunfire. -wait 2800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 2800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 2800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 2800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 2800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 2800;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 2800;sm_cvar tank_throw_allow_range 500 // A tank must be at least this far away from survivors to throw a rock. -wait 2800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2800;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 2800;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. -wait 2800;sm_cvar z_tank_rock_radius 80 // Hitbox radius for the tanks rock to hit players. -wait 2800;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. -wait 2800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 2800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 2800;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. -wait 2800;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 2800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 2800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 2800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 2800;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1400;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 1400;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 1400;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 1400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 1400;sm_cvar versus_boss_flow_max 0.9 // Maximum boss spawn flow in Versus mode. +wait 1400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 1400;sm_cvar versus_boss_flow_max_intro 0.9 // Maximum boss spawn flow in intro maps Versus mode. +wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. +wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 1400;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 1400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. +wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 1400;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 1400;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. +wait 1400;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. +wait 1400;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. +wait 1400;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. +wait 1400;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 1400;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 1400;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. +wait 1400;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 1400;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 1400;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 1400;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 1400;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 1400;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 1400;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 1400;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 1400;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 1400;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 1400;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 1400;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 1400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 1400;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 1400;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 1400;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 1400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 1400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 1400;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. +wait 1400;sm_cvar z_tank_damage_slow_min_range 100 // The minimum range that a tank will be slowed down from gunfire. +wait 1400;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 1400;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 1400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 1400;sm_cvar tank_throw_allow_range 500 // A tank must be at least this far away from survivors to throw a rock. +wait 1400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 1400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 1400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 1400;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 1400;sm_cvar z_tank_rock_radius 80 // Hitbox radius for the tanks rock to hit players. +wait 1400;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. +wait 1400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 1400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 1400;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. +wait 1400;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 1400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 1400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 1400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 1400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 1400;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. // // //wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. //wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. @@ -1173,7 +1180,7 @@ wait 3000;sm_weapon pistol damage 40 wait 3000;sm_weapon pistol rangemod 0.9 wait 3000;sm_weapon pistol_magnum deployduration 0.45 wait 3000;sm_weapon pistol_magnum dualdeployduration 0.55 -wait 3000;sm_weapon pistol_magnum cycletime 0.288888 +wait 3000;sm_weapon pistol_magnum cycletime 0.28 wait 3000;sm_weapon pistol_magnum damage 80 wait 3000;sm_weapon pistol_magnum rangemod 0.95 wait 3000;sm_weapon smg damage 25 @@ -1206,10 +1213,10 @@ wait 3000;sm_weapon autoshotgun rangemod 0.75 wait 3000;sm_weapon autoshotgun reloadduration 0.4 wait 3000;sm_weapon shotgun_spas rangemod 0.75 wait 3000;sm_weapon shotgun_spas reloadduration 0.4 -wait 3000;sm_weapon hunting_rifle cycletime 0.244444 +wait 3000;sm_weapon hunting_rifle cycletime 0.24 wait 3000;sm_weapon hunting_rifle damage 100 wait 3000;sm_weapon hunting_rifle reloadduration 3.0 -wait 3000;sm_weapon sniper_military cycletime 0.244444 +wait 3000;sm_weapon sniper_military cycletime 0.24 wait 3000;sm_weapon sniper_military damage 100 wait 3000;sm_weapon sniper_military reloadduration 3.2 wait 3000;sm_weapon sniper_awp cycletime 0.666667 From cdf9e73ddeed87a0e145d8eae0f7dfa87455280a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 02:46:21 -0500 Subject: [PATCH 0544/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d5981fee..1f0f68e6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -546,8 +546,8 @@ wait 700;sm_cvar z_anim_idle_speed_max 75 wait 700;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. -wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. +wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 700;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. From 71dfa097492ee162575f3f87b002c63849feba81 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 17:36:53 -0500 Subject: [PATCH 0545/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1f0f68e6..acd7a581 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,6 +28,9 @@ sv_allow_lobby_connect_only 0 sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, best of 3. +npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +z_skip_wounds 0 // Enables low violence mode on models. sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" From 462ebd0caa72a06d721fec70a2399fb5e72b8f4c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 18:28:10 -0500 Subject: [PATCH 0546/2978] Update server1.cfg --- cfg/server1.cfg | 424 +++++++++++++++++++++++++----------------------- 1 file changed, 221 insertions(+), 203 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index acd7a581..9662b0d6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -2,6 +2,8 @@ // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" +sv_region 255 +sv_lan 0 rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" sv_search_key "bizzymod" @@ -15,6 +17,9 @@ hostfile "myhost.txt" motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" + // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" @@ -23,7 +28,6 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_region 255 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_forcepreload 1 // Forces the server to preload all of the games assets. -sv_pausable 0 // Prevents the server from being pausable. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. @@ -31,19 +35,29 @@ mp_roundlimit 5 npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. z_skip_wounds 0 // Enables low violence mode on models. -sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" +spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +nb_stuck_dump_threshold -1 +nb_debug_history 0 +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 +sys_minidumpspewlines 0 // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_alternateticks 0 // Server updates on every tick. +fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +sv_alternateticks 0 // Server updates on every single tick. sv_cheats 0 // Whether cheats are allowed on the server. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_pausable 0 // Prevents the server from being pausable. sv_voiceenable 1 // Enables voice chat in the server. sv_alltalk 1 // Enables all team talk in the server. +skill 3 // Sets the games skill level. +sk_autoaim_mode 1 // Enables skill auto aim mode. +suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sv_minrate 72000 // Minimum value of rate. @@ -64,10 +78,13 @@ sv_logecho 0 sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_rcon_log 0 // Default 0; Log info for reconnecting players. +mat_spewalloc 0 // Dont need spew allocation. +sys_minidumpspewlines 0 // Dont need mini dump spew. sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +cl_resend 6 // How much time to wait before resending a connection attempt to the player. sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 @@ -122,7 +139,7 @@ sm_cvar sv_maxclientframes 2147483647 wait 100;sm_cvar sv_region 255 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. @@ -177,6 +194,7 @@ wait 100;sm_cvar snd_gain_min 1.0 wait 100;sm_cvar snd_gain_max 1.0 // Maximum sound gain. wait 100;sm_cvar snd_gain 1.0 // Sound gain level. wait 100;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. wait 100;sm_cvar z_noise_level_max 150 // Maximum noise level. @@ -201,7 +219,7 @@ wait 100;sm_cvar engine_no_focus_sleep 100 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 200;sm_cvar sv_alternateticks 0 // Server updates on every tick. +wait 200;sm_cvar sv_alternateticks 0 // Server updates on every single tick. wait 200;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. wait 200;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. @@ -659,79 +677,79 @@ wait 800;sm_cvar z_survivor_respawn_health 100 wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1800;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1800;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1800;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 1800;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 1800;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 1800;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1800;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 1800;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 1800;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 1800;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 1800;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 1800;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 1800;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 1800;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 1800;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. -wait 1800;sm_cvar ammo_grenadelauncher_max 30 // Max reserve ammo for the grenade launcher. -wait 1800;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 1800;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1800;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1800;sm_cvar l4d2_reload_speed_uzi 0 // Sets the regular SMG to reload at its default speed. -wait 1800;sm_cvar l4d2_reload_speed_silenced_smg 0 // Sets the silenced SMG to reload at its default speed. -wait 1800;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 1800;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 1800;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1800;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 1800;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 1800;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1800;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 1800;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 1800;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. -wait 1800;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 1800;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 1800;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. -wait 1800;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1800;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1800;sm_cvar chainsaw_hit_interval 0.02 // How frequently the chainsaw deals damage. -wait 1800;sm_cvar chainsaw_damage 20 // How much damage the chainsaw deals per hit. -wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1800;sm_cvar z_minigun_spread 4.0 // Spread of the mounted machine guns. -wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.01 // How often the mounted machine gun will update the direction it is firing in. -wait 1800;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 900;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. +wait 900;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 900;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 900;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. +wait 900;sm_cvar ammo_grenadelauncher_max 30 // Max reserve ammo for the grenade launcher. +wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 900;sm_cvar l4d2_reload_speed_uzi 0 // Sets the regular SMG to reload at its default speed. +wait 900;sm_cvar l4d2_reload_speed_silenced_smg 0 // Sets the silenced SMG to reload at its default speed. +wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 900;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 900;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 900;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 900;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 900;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. +wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 900;sm_cvar chainsaw_hit_interval 0.02 // How frequently the chainsaw deals damage. +wait 900;sm_cvar chainsaw_damage 20 // How much damage the chainsaw deals per hit. +wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 900;sm_cvar z_minigun_spread 4.0 // Spread of the mounted machine guns. +wait 900;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 900;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 900;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 900;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 900;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 900;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 900;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 900;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 900;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 900;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.01 // How often the mounted machine gun will update the direction it is firing in. +wait 900;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 900;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 900;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 900;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 900;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. // // wait 1000;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. wait 1000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. @@ -890,7 +908,7 @@ wait 1200;sm_cvar sv_infected_police_tonfa_probability 0.2 wait 1200;sm_cvar sv_infected_riot_control_tonfa_probability 0.2 // The probability that a police zombie will drop a police baton. wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 // The probability that a CEDA zombie will drop a bile jar. wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 1200;sm_cvar z_fallen_kill_suppress_time 60 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. wait 1200;sm_cvar z_push_force 0 // How much force common infected push each other with. wait 1200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. @@ -1100,133 +1118,133 @@ wait 1400;sm_cvar tank_burn_duration_expert 75 wait 1400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 1400;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. // // -//wait 3000;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 3000;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -//wait 3000;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 3000;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 3000;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 3000;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 3000;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 3000;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 3000;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 3000;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 3000;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 3000;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 3000;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 3000;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 3000;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 3000;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 3000;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 3000;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 3000;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 3000;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 3000;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3000;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value//. +//wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +//wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 1500;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1500;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1500;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1500;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1500;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1500;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1500;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1500;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value//. // // Weapon Rules -wait 3000;l4d2_addweaponrule ammo_coffee ammo -wait 3000;l4d2_addweaponrule knife baseball_bat -//wait 3000;l4d2_addweaponrule smg smg -//wait 3000;l4d2_addweaponrule smg_silenced smg_silenced -//wait 3000;l4d2_addweaponrule smg_mp5 smg_mp5 -//wait 3000;l4d2_addweaponrule pumpshotgun pumpshotgun -//wait 3000;l4d2_addweaponrule shotgun_chrome shotgun_chrome -//wait 3000;l4d2_addweaponrule rifle smg -//wait 3000;l4d2_addweaponrule rifle_ak47 smg_silenced -//wait 3000;l4d2_addweaponrule rifle_desert smg_mp5 -//wait 3000;l4d2_addweaponrule rifle_sg552 smg_mp5 -//wait 3000;l4d2_addweaponrule autoshotgun pumpshotgun -//wait 3000;l4d2_addweaponrule shotgun_spas shotgun_chrome -//wait 3000;l4d2_addweaponrule hunting_rifle smg -//wait 3000;l4d2_addweaponrule sniper_military smg_silenced -//wait 3000;l4d2_addweaponrule sniper_awp pumpshotgun -//wait 3000;l4d2_addweaponrule sniper_scout shotgun_chrome -//wait 3000;l4d2_addweaponrule grenade_launcher grenade_launcher -//wait 3000;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 3000;l4d2_addweaponrule chainsaw chainsaw -//wait 3000;l4d2_addweaponrule defibrillator first_aid_kit +wait 1500;l4d2_addweaponrule ammo_coffee ammo +wait 1500;l4d2_addweaponrule knife baseball_bat +//wait 1500;l4d2_addweaponrule smg smg +//wait 1500;l4d2_addweaponrule smg_silenced smg_silenced +//wait 1500;l4d2_addweaponrule smg_mp5 smg_mp5 +//wait 1500;l4d2_addweaponrule pumpshotgun pumpshotgun +//wait 1500;l4d2_addweaponrule shotgun_chrome shotgun_chrome +//wait 1500;l4d2_addweaponrule rifle smg +//wait 1500;l4d2_addweaponrule rifle_ak47 smg_silenced +//wait 1500;l4d2_addweaponrule rifle_desert smg_mp5 +//wait 1500;l4d2_addweaponrule rifle_sg552 smg_mp5 +//wait 1500;l4d2_addweaponrule autoshotgun pumpshotgun +//wait 1500;l4d2_addweaponrule shotgun_spas shotgun_chrome +//wait 1500;l4d2_addweaponrule hunting_rifle smg +//wait 1500;l4d2_addweaponrule sniper_military smg_silenced +//wait 1500;l4d2_addweaponrule sniper_awp pumpshotgun +//wait 1500;l4d2_addweaponrule sniper_scout shotgun_chrome +//wait 1500;l4d2_addweaponrule grenade_launcher grenade_launcher +//wait 1500;l4d2_addweaponrule rifle_m60 rifle_m60 +//wait 1500;l4d2_addweaponrule chainsaw chainsaw +//wait 1500;l4d2_addweaponrule defibrillator first_aid_kit // // Max Range For All Weapons -wait 3000;sm_weapon pistol range 8192 -wait 3000;sm_weapon pistol_magnum range 8192 -wait 3000;sm_weapon smg range 8192 -wait 3000;sm_weapon smg_silenced range 8192 -wait 3000;sm_weapon smg_mp5 range 8192 -wait 3000;sm_weapon rifle range 8192 -wait 3000;sm_weapon rifle_ak47 range 8192 -wait 3000;sm_weapon rifle_desert range 8192 -wait 3000;sm_weapon rifle_sg552 range 8192 -wait 3000;sm_weapon rifle_m60 range 8192 -wait 3000;sm_weapon pumpshotgun range 8192 -wait 3000;sm_weapon shotgun_chrome range 8192 -wait 3000;sm_weapon autoshotgun range 8192 -wait 3000;sm_weapon shotgun_spas range 8192 -wait 3000;sm_weapon hunting_rifle range 8192 -wait 3000;sm_weapon sniper_military range 8192 -wait 3000;sm_weapon sniper_awp range 8192 -wait 3000;sm_weapon sniper_scout range 8192 -wait 3000;sm_weapon grenade_launcher range 8192 -wait 3000;sm_weapon minigun range 8192 -wait 3000;sm_weapon mounted_gun range 8192 -wait 3000;sm_weapon mounted_machine_gun range 8192 +wait 1500;sm_weapon pistol range 8192 +wait 1500;sm_weapon pistol_magnum range 8192 +wait 1500;sm_weapon smg range 8192 +wait 1500;sm_weapon smg_silenced range 8192 +wait 1500;sm_weapon smg_mp5 range 8192 +wait 1500;sm_weapon rifle range 8192 +wait 1500;sm_weapon rifle_ak47 range 8192 +wait 1500;sm_weapon rifle_desert range 8192 +wait 1500;sm_weapon rifle_sg552 range 8192 +wait 1500;sm_weapon rifle_m60 range 8192 +wait 1500;sm_weapon pumpshotgun range 8192 +wait 1500;sm_weapon shotgun_chrome range 8192 +wait 1500;sm_weapon autoshotgun range 8192 +wait 1500;sm_weapon shotgun_spas range 8192 +wait 1500;sm_weapon hunting_rifle range 8192 +wait 1500;sm_weapon sniper_military range 8192 +wait 1500;sm_weapon sniper_awp range 8192 +wait 1500;sm_weapon sniper_scout range 8192 +wait 1500;sm_weapon grenade_launcher range 8192 +wait 1500;sm_weapon minigun range 8192 +wait 1500;sm_weapon mounted_gun range 8192 +wait 1500;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 3000;sm_weapon pistol deployduration 0.45 -wait 3000;sm_weapon pistol dualdeployduration 0.55 -wait 3000;sm_weapon pistol damage 40 -wait 3000;sm_weapon pistol rangemod 0.9 -wait 3000;sm_weapon pistol_magnum deployduration 0.45 -wait 3000;sm_weapon pistol_magnum dualdeployduration 0.55 -wait 3000;sm_weapon pistol_magnum cycletime 0.28 -wait 3000;sm_weapon pistol_magnum damage 80 -wait 3000;sm_weapon pistol_magnum rangemod 0.95 -wait 3000;sm_weapon smg damage 25 -wait 3000;sm_weapon smg rangemod 0.9 -wait 3000;sm_weapon smg_silenced damage 25 -wait 3000;sm_weapon smg_silenced rangemod 0.9 -wait 3000;sm_weapon smg_mp5 damage 30 -wait 3000;sm_weapon smg_mp5 rangemod 0.95 -wait 3000;sm_weapon smg_mp5 reloadduration 2.6 -wait 3000;sm_weapon pumpshotgun rangemod 0.75 -wait 3000;sm_weapon pumpshotgun reloadduration 0.4 -wait 3000;sm_weapon shotgun_chrome rangemod 0.8 -wait 3000;sm_weapon shotgun_chrome reloadduration 0.4 -wait 3000;sm_weapon cycletime 0.085 -wait 3000;sm_weapon rifle damage 36 -wait 3000;sm_weapon rifle rangemod 0.975 -wait 3000;sm_weapon rifle_ak47 cycletime 0.133333 -wait 3000;sm_weapon rifle_ak47 damage 60 -wait 3000;sm_weapon rifle_ak47 rangemod 0.975 -wait 3000;sm_weapon rifle_desert cycletime 0.066667 -wait 3000;sm_weapon rifle_desert damage 48 -wait 3000;sm_weapon rifle_desert rangemod 1.0 -wait 3000;sm_weapon rifle_desert reloadduration 3.0 -wait 3000;sm_weapon rifle_sg552 damage 35 -wait 3000;sm_weapon rifle_sg552 rangemod 0.975 -wait 3000;sm_weapon rifle_sg552 reloadduration 2.8 -wait 3000;sm_weapon rifle_m60 damage 60 -wait 3000;sm_weapon rifle_m60 rangemod 0.975 -wait 3000;sm_weapon autoshotgun rangemod 0.75 -wait 3000;sm_weapon autoshotgun reloadduration 0.4 -wait 3000;sm_weapon shotgun_spas rangemod 0.75 -wait 3000;sm_weapon shotgun_spas reloadduration 0.4 -wait 3000;sm_weapon hunting_rifle cycletime 0.24 -wait 3000;sm_weapon hunting_rifle damage 100 -wait 3000;sm_weapon hunting_rifle reloadduration 3.0 -wait 3000;sm_weapon sniper_military cycletime 0.24 -wait 3000;sm_weapon sniper_military damage 100 -wait 3000;sm_weapon sniper_military reloadduration 3.2 -wait 3000;sm_weapon sniper_awp cycletime 0.666667 -wait 3000;sm_weapon sniper_awp damage 120 -wait 3000;sm_weapon sniper_awp reloadduration 3.4 -wait 3000;sm_weapon sniper_scout cycletime 0.666667 -wait 3000;sm_weapon sniper_scout damage 120 -wait 3000;sm_weapon sniper_scout reloadduration 2.8 -wait 3000;sm_weapon grenade_launcher cycletime 0.4 +wait 1500;sm_weapon pistol deployduration 0.45 +wait 1500;sm_weapon pistol dualdeployduration 0.55 +wait 1500;sm_weapon pistol damage 40 +wait 1500;sm_weapon pistol rangemod 0.9 +wait 1500;sm_weapon pistol_magnum deployduration 0.45 +wait 1500;sm_weapon pistol_magnum dualdeployduration 0.55 +wait 1500;sm_weapon pistol_magnum cycletime 0.28 +wait 1500;sm_weapon pistol_magnum damage 80 +wait 1500;sm_weapon pistol_magnum rangemod 0.95 +wait 1500;sm_weapon smg damage 25 +wait 1500;sm_weapon smg rangemod 0.9 +wait 1500;sm_weapon smg_silenced damage 25 +wait 1500;sm_weapon smg_silenced rangemod 0.9 +wait 1500;sm_weapon smg_mp5 damage 30 +wait 1500;sm_weapon smg_mp5 rangemod 0.95 +wait 1500;sm_weapon smg_mp5 reloadduration 2.6 +wait 1500;sm_weapon pumpshotgun rangemod 0.75 +wait 1500;sm_weapon pumpshotgun reloadduration 0.4 +wait 1500;sm_weapon shotgun_chrome rangemod 0.8 +wait 1500;sm_weapon shotgun_chrome reloadduration 0.4 +wait 1500;sm_weapon cycletime 0.085 +wait 1500;sm_weapon rifle damage 36 +wait 1500;sm_weapon rifle rangemod 0.975 +wait 1500;sm_weapon rifle_ak47 cycletime 0.133333 +wait 1500;sm_weapon rifle_ak47 damage 60 +wait 1500;sm_weapon rifle_ak47 rangemod 0.975 +wait 1500;sm_weapon rifle_desert cycletime 0.066667 +wait 1500;sm_weapon rifle_desert damage 48 +wait 1500;sm_weapon rifle_desert rangemod 1.0 +wait 1500;sm_weapon rifle_desert reloadduration 3.0 +wait 1500;sm_weapon rifle_sg552 damage 35 +wait 1500;sm_weapon rifle_sg552 rangemod 0.975 +wait 1500;sm_weapon rifle_sg552 reloadduration 2.8 +wait 1500;sm_weapon rifle_m60 damage 60 +wait 1500;sm_weapon rifle_m60 rangemod 0.975 +wait 1500;sm_weapon autoshotgun rangemod 0.75 +wait 1500;sm_weapon autoshotgun reloadduration 0.4 +wait 1500;sm_weapon shotgun_spas rangemod 0.75 +wait 1500;sm_weapon shotgun_spas reloadduration 0.4 +wait 1500;sm_weapon hunting_rifle cycletime 0.24 +wait 1500;sm_weapon hunting_rifle damage 100 +wait 1500;sm_weapon hunting_rifle reloadduration 3.0 +wait 1500;sm_weapon sniper_military cycletime 0.24 +wait 1500;sm_weapon sniper_military damage 100 +wait 1500;sm_weapon sniper_military reloadduration 3.2 +wait 1500;sm_weapon sniper_awp cycletime 0.666667 +wait 1500;sm_weapon sniper_awp damage 120 +wait 1500;sm_weapon sniper_awp reloadduration 3.4 +wait 1500;sm_weapon sniper_scout cycletime 0.666667 +wait 1500;sm_weapon sniper_scout damage 120 +wait 1500;sm_weapon sniper_scout reloadduration 2.8 +wait 1500;sm_weapon grenade_launcher cycletime 0.4 // From 311f005f856e25ca2c5064f216be046d591c4923 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 21:11:04 -0500 Subject: [PATCH 0547/2978] Update server1.cfg --- cfg/server1.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9662b0d6..8a84b6ad 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -526,7 +526,7 @@ wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 600;sm_cvar sb_revive_friend_distance 300 // How far away a survivor bot can revive their incapped teammate. +wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. @@ -618,7 +618,7 @@ wait 800;sm_cvar l4d2_usecount 64 wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 70 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_range 64 // Range of the survivors shove attack. wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. @@ -673,8 +673,8 @@ wait 800;sm_cvar survivor_revive_duration 4.5 wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 800;sm_cvar z_survivor_respawn_health 100 // Survivors who are brought back to life will have a full 100 HP. -wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +wait 800;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. @@ -953,11 +953,11 @@ wait 1200;sm_cvar z_throttle_hit_interval_hard 0.333333 wait 1200;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. // // wait 1300;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1300;sm_cvar director_special_initial_spawn_delay_max 30 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1300;sm_cvar director_special_initial_spawn_delay_max_extra 30 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 1300;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. wait 1300;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. -wait 1300;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 1300;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. wait 1300;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. wait 1300;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. @@ -1067,13 +1067,13 @@ wait 1400;sm_cvar z_witch_speed 280 wait 1400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 1400;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 1400;sm_cvar z_witch_threat_hostile_range 600 // The range at which gunfire will agitate the witch. -wait 1400;sm_cvar z_witch_threat_normal_range 400 // The range at which movement will agitate the witch. -wait 1400;sm_cvar z_witch_flashlight_range 400 // The range at which flashlights will agitate the witch. +wait 1400;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 1400;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 1400;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 1400;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. wait 1400;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 1400;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 1400;sm_cvar z_witch_berserk_range 300 // The range at which the witch will go berserk on a survivor. +wait 1400;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 1400;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. wait 1400;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 1400;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. From d7d0db21809bc5646bc8a8f08a8fa1e5877f47ab Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 22:01:10 -0500 Subject: [PATCH 0548/2978] Update server1.cfg --- cfg/server1.cfg | 37 +++++++++++++++++++++++-------------- 1 file changed, 23 insertions(+), 14 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8a84b6ad..3f36ab0b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -661,7 +661,7 @@ wait 800;sm_cvar survivor_incapacitated_roll 15 wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.2 // Accuracy penalty for survivors while they are incapacitated. +wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.15 // Accuracy penalty for survivors while they are incapacitated. wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. @@ -842,17 +842,17 @@ wait 1100;sm_cvar sv_doors_push_players 1 wait 1100;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 1100;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. wait 1100;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1100;sm_cvar z_exploding_force 10000 // How much force is applied to physics objects from a boomer explosion. +wait 1100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. wait 1100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 1100;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. -wait 1100;sm_cvar z_charger_max_prop_force 10000 // How much force is applied to physics objects from a charge impact. +wait 1100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. wait 1100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. wait 1100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 1100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 1100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 1100;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1100;sm_cvar car_alarm_distance 800 // How close a survivor must be to an alarm car for it to trigger. -wait 1100;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1100;sm_cvar car_alarm_distance 900 // How close a survivor must be to an alarm car for it to trigger. +wait 1100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 1100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. @@ -886,6 +886,11 @@ wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 wait 1200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 1200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 1200;sm_cvar z_vision_range 1000 // How far the infected can see. +wait 1200;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +wait 1200;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +wait 1200;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 1200;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 1200;sm_cvar z_mob_spawn_min_interval_easy 120 // Minimum amount of time between mob spawns in easy difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_easy 240 // Maximum amount of time between mob spawns in easy difficulty. @@ -910,13 +915,13 @@ wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 1200;sm_cvar z_push_force 0 // How much force common infected push each other with. -wait 1200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. -wait 1200;sm_cvar z_push_mass_max 0 // Max amount of mass that a common infected can push away. -wait 1200;sm_cvar z_carry_mass_max 0 // Max amount of mass that a common infected can carry. +wait 1200;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 1200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 1200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 1200;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1200;sm_cvar z_avoid_power 0 // Factor by which common infected avoid each other. -wait 1200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +wait 1200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +wait 1200;sm_cvar z_avoidforce 100 // How much force is applied by common infected to each other when avoiding each other. wait 1200;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. wait 1200;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. @@ -928,7 +933,7 @@ wait 1200;sm_cvar claw_range_down 100 wait 1200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. wait 1200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 1200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 1200;sm_cvar claw_force 250 // The force with which a witch pushes infected out of her way. wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 1200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. @@ -1036,7 +1041,7 @@ wait 1300;sm_cvar z_charge_warmup 0.5 wait 1300;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 1300;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 1300;sm_cvar z_charger_impact_epsilon 8 // Object impact radius epsilon. +wait 1300;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 1300;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. wait 1300;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 1300;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. @@ -1109,8 +1114,12 @@ wait 1400;sm_cvar z_tank_rock_radius 80 wait 1400;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. wait 1400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 1400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 1400;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. +wait 1400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 1400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 1400;sm_cvar tank_swing_fast_interval 1.0 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 1400;sm_cvar z_tank_attack_interval 1.0 // How often a bot tank will try to swing at survivors. wait 1400;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 1400;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 1400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From 7a1c521761f3efa92bd0b0e641616547c9af99dd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 22:57:22 -0500 Subject: [PATCH 0549/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3f36ab0b..5bef7cd9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -436,7 +436,7 @@ wait 500;sm_cvar nb_allow_climbing 1 wait 500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 500;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. wait 500;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. -wait 500;sm_cvar nb_friction_forward 0.5 // Friction factor for next bots when moving forward. +wait 500;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 500;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 500;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. wait 500;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. @@ -448,7 +448,7 @@ wait 500;sm_cvar nb_path_segment_influence_radius 65536 wait 500;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_avoid_interval 0 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_avoid_interval 0.1 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 500;sm_cvar nb_lean_rate 3 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 150 // How much forward acceleration next bots have when leaning. @@ -637,7 +637,7 @@ wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 1.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 800;sm_cvar z_max_stagger_duration 1.25 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. @@ -727,8 +727,8 @@ wait 900;sm_cvar melee_collateral_shove_count 20 wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 900;sm_cvar chainsaw_hit_interval 0.02 // How frequently the chainsaw deals damage. -wait 900;sm_cvar chainsaw_damage 20 // How much damage the chainsaw deals per hit. +wait 900;sm_cvar chainsaw_hit_interval 0.01 // How frequently the chainsaw deals damage. +wait 900;sm_cvar chainsaw_damage 10 // How much damage the chainsaw deals per hit. wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. @@ -952,10 +952,10 @@ wait 1200;sm_cvar z_hit_incap_factor_easy 0.5 wait 1200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 1200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 1200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_easy 0.333333 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_normal 0.333333 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_hard 0.333333 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_expert 0.666667 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_easy 0.3 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_normal 0.3 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_hard 0.3 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_expert 0.6 // How often a survivor can take damage from a common infected in expert difficulty. // // wait 1300;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1300;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. From 197dfb0c9f756d2229f7391d7fb6b98b8f0647de Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 23:18:26 -0500 Subject: [PATCH 0550/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index c74d5c2d..78578466 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -112,7 +112,7 @@ l4d_stats_bulldozersuccess "50" // - // Default: "5" // Minimum: "1" -l4d_stats_campaign "200" +l4d_stats_campaign "100" // [L4D2] Base score for a Triggering Car Alarm // - From b2fffdd15a67f54fc9ff1663bf9a066d7c41d90a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 29 Jan 2025 23:31:05 -0500 Subject: [PATCH 0551/2978] Update server1.cfg --- cfg/server1.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5bef7cd9..9c4a2308 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -328,7 +328,7 @@ wait 300;sm_cvar z_versus_boomer_limit 1 wait 300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. wait 300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. wait 300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 300;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 300;sm_cvar z_minion_aim_tolerance 0.05 // The minimum vision tolerance required for a special infected to attack a survivor. wait 300;sm_cvar skill 3 // Sets the games skill level. wait 300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 300;sm_cvar sv_allowupload 1 // Allows clients to upload files. @@ -925,8 +925,8 @@ wait 1200;sm_cvar z_avoidforce 100 wait 1200;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. wait 1200;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 1200;sm_cvar z_run_exertion_interval 0 // Sets infected pathing to update at the servers tick rate. -wait 1200;sm_cvar z_attack_interval 0 // Sets infected pathing to update at the servers tick rate. +wait 1200;sm_cvar z_run_exertion_interval 0.1 // Sets infected pathing to update at the servers tick rate. +wait 1200;sm_cvar z_attack_interval 0.1 // Sets infected pathing to update at the servers tick rate. wait 1200;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 1200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 1200;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. @@ -983,7 +983,7 @@ wait 1300;sm_cvar z_vomit_range 250 wait 1300;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1300;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 1300;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1300;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1107,6 +1107,7 @@ wait 1400;sm_cvar z_tank_has_special_blood 1 wait 1400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 1400;sm_cvar tank_throw_allow_range 500 // A tank must be at least this far away from survivors to throw a rock. wait 1400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 1400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 1400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 1400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 1400;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. From b9b15b4a6fc8f073de1e0138c5feea65ae3c8831 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 01:01:02 -0500 Subject: [PATCH 0552/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index aebd0880..e32e16bd 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -4,8 +4,8 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - -// Default: "1" -sm_restart_empty_delay "1" +// Default: "1.0" +sm_restart_empty_delay "1.0" // Enable plugin (1 - On / 0 - Off) // - From 6f5ea163216a5e57111985d357f5214ec617cd04 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 01:05:09 -0500 Subject: [PATCH 0553/2978] Update server1.cfg --- cfg/server1.cfg | 58 ++++++++++++++++++++++++------------------------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9c4a2308..c79a01f7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -857,7 +857,7 @@ wait 1100;sm_cvar car_alarm_chirp_interval 1 wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 1100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1100;sm_cvar elevator_movedelay 0.25 // How long before an elevator starts moving once it has been activated. wait 1100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 1100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 1100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. @@ -1128,34 +1128,34 @@ wait 1400;sm_cvar tank_burn_duration_expert 75 wait 1400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 1400;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. // // -//wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -//wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 1500;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1500;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1500;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1500;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1500;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1500;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1500;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1500;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value//. +wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +wait 1500;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value//. // // Weapon Rules wait 1500;l4d2_addweaponrule ammo_coffee ammo From 289d03738c4dc7502441a84cf58f36a050926de1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 02:27:00 -0500 Subject: [PATCH 0554/2978] Update ClientSettings.sp --- addons/sourcemod/scripting/modules/ClientSettings.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/modules/ClientSettings.sp b/addons/sourcemod/scripting/modules/ClientSettings.sp index f2077980..5ef15e7c 100644 --- a/addons/sourcemod/scripting/modules/ClientSettings.sp +++ b/addons/sourcemod/scripting/modules/ClientSettings.sp @@ -8,7 +8,7 @@ #define CLS_CVAR_MAXLEN 64 -static const Float:CLIENT_CHECK_INTERVAL = 5.0; +static const Float:CLIENT_CHECK_INTERVAL = 2147483647; enum CLSAction{ From 5dea52690275a31e94275f8986c51cf7e7afc037 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 02:30:23 -0500 Subject: [PATCH 0555/2978] Delete addons/sourcemod/scripting/l4dpistoldelay.sp --- addons/sourcemod/scripting/l4dpistoldelay.sp | 157 ------------------- 1 file changed, 157 deletions(-) delete mode 100644 addons/sourcemod/scripting/l4dpistoldelay.sp diff --git a/addons/sourcemod/scripting/l4dpistoldelay.sp b/addons/sourcemod/scripting/l4dpistoldelay.sp deleted file mode 100644 index 8ae8a0a0..00000000 --- a/addons/sourcemod/scripting/l4dpistoldelay.sp +++ /dev/null @@ -1,157 +0,0 @@ -/* - SourcePawn is Copyright (C) 2006-2015 AlliedModders LLC. All rights reserved. - SourceMod is Copyright (C) 2006-2015 AlliedModders LLC. All rights reserved. - Pawn and SMALL are Copyright (C) 1997-2015 ITB CompuPhase. - Source is Copyright (C) Valve Corporation. - All trademarks are property of their respective owners. - - This program is free software: you can redistribute it and/or modify it - under the terms of the GNU General Public License as published by the - Free Software Foundation, either version 3 of the License, or (at your - option) any later version. - - This program is distributed in the hope that it will be useful, but - WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - General Public License for more details. - - You should have received a copy of the GNU General Public License along - with this program. If not, see . -*/ -#include -#include -#include - -public Plugin:myinfo = -{ - name = "L4D Pistol Delayer", - author = "Griffin, darkid", - description = "Limits pistol fire rate & allows slow fire while holding m1.", - version = "0.3", - url = "https://github.com/jacob404/Pro-Mod-4.0/releases/latest" -}; - -new Float:g_fNextAttack[MAXPLAYERS + 1]; -new Float:g_fNextAutoFire[MAXPLAYERS + 1]; -new Handle:g_hPistolDelayDualies = INVALID_HANDLE; -new Handle:g_hPistolDelaySingle = INVALID_HANDLE; -new Handle:g_hPistolDelayIncapped = INVALID_HANDLE; -new Handle:g_hPistolSlowFire = INVALID_HANDLE; - -public OnPluginStart() -{ - for (new client = 1; client <= MaxClients; client++) - { - if (!IsClientInGame(client)) continue; - SDKHook(client, SDKHook_PostThinkPost, Hook_OnPostThinkPost); - } - // Defaults are from fastest firing on 30tick - g_hPistolDelayDualies = CreateConVar("l4d_pistol_delay_dualies", "0.1", "Minimum time (in seconds) between dual pistol shots", - FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_NOTIFY, true, 0.0, true, 5.0); - g_hPistolDelaySingle = CreateConVar("l4d_pistol_delay_single", "0.2", "Minimum time (in seconds) between single pistol shots", - FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_NOTIFY, true, 0.0, true, 5.0); - g_hPistolDelayIncapped = CreateConVar("l4d_pistol_delay_incapped", "0.3", "Minimum time (in seconds) between pistol shots while incapped", - FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_NOTIFY, true, 0.0, true, 5.0); - g_hPistolSlowFire = CreateConVar("l4d_pistol_autofire_rate", "0.3", "Auto-fire rate for dualies (seconds per shot) while holding mouse1.", - FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_NOTIFY, true, 0.0, true, 5.0); - - HookEvent("weapon_fire", Event_WeaponFire); -} - -public OnMapStart() -{ - for (new client = 1; client <= MaxClients; client++) - { - g_fNextAttack[client] = 0.0; - } -} - -public OnClientPutInServer(client) -{ - SDKHook(client, SDKHook_PreThink, Hook_OnPostThinkPost); - g_fNextAttack[client] = 0.0; -} - -public Hook_OnPostThinkPost(client) -{ - // Human survivors only - if (!IsClientInGame(client) || IsFakeClient(client) || GetClientTeam(client) != 2) return; - new activeweapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); - if (!IsValidEdict(activeweapon)) return; - decl String:weaponname[64]; - GetEdictClassname(activeweapon, weaponname, sizeof(weaponname)); - if (strcmp(weaponname, "weapon_pistol") != 0) return; - - new Float:old_value = GetEntPropFloat(activeweapon, Prop_Send, "m_flNextPrimaryAttack"); - new Float:new_value = g_fNextAttack[client]; - - // Never accidentally speed up fire rate - if (new_value > old_value) - { - // PrintToChatAll("Readjusting delay: Old=%f, New=%f", old_value, new_value); - SetEntPropFloat(activeweapon, Prop_Send, "m_flNextPrimaryAttack", new_value); - } -} - -public Action:Event_WeaponFire(Handle:event, const String:name[], bool:dontBroadcast) -{ - new client = GetClientOfUserId(GetEventInt(event, "userid")); - if (!IsClientInGame(client) || IsFakeClient(client) || GetClientTeam(client) != 2) return; - new activeweapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); - if (!IsValidEdict(activeweapon)) return; - decl String:weaponname[64]; - GetEdictClassname(activeweapon, weaponname, sizeof(weaponname)); - if (strcmp(weaponname, "weapon_pistol") != 0) return; - // new dualies = GetEntProp(activeweapon, Prop_Send, "m_hasDualWeapons"); - if (GetEntProp(client, Prop_Send, "m_isIncapacitated")) - { - g_fNextAttack[client] = GetGameTime() + GetConVarFloat(g_hPistolDelayIncapped); - } - // What is the difference between m_isDualWielding and m_hasDualWeapons ? - else if (GetEntProp(activeweapon, Prop_Send, "m_isDualWielding")) - { - g_fNextAttack[client] = GetGameTime() + GetConVarFloat(g_hPistolDelayDualies); - } - else - { - g_fNextAttack[client] = GetGameTime() + GetConVarFloat(g_hPistolDelaySingle); - } -} - - -public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon) { - if (client <= 0 || client > MaxClients) return Plugin_Continue; - if (!IsClientInGame(client)) return Plugin_Continue; - if (IsFakeClient(client)) return Plugin_Continue; - if (GetClientTeam(client) != 2) return Plugin_Continue; - new activeweapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); - if (!IsValidEdict(activeweapon)) return Plugin_Continue; - decl String:weaponname[64]; - GetEdictClassname(activeweapon, weaponname, sizeof(weaponname)); - if (strcmp(weaponname, "weapon_pistol") != 0) return Plugin_Continue; - - if (buttons & IN_RELOAD == IN_RELOAD) { - // Otherwise the user can't reload while their pistol is on cooldown. - // If the delay is longer than the reload anim (~2.4 sec), they will not get credit for reloading until the cooldown wears off. - // The reload will be canceled if weapons are changed during this time. - SetEntPropFloat(activeweapon, Prop_Send, "m_flNextPrimaryAttack", GetGameTime()); - } - - if (GetEntProp(client, Prop_Send, "m_isIncapacitated")) return Plugin_Continue; - if (!GetEntProp(activeweapon, Prop_Send, "m_isDualWielding")) return Plugin_Continue; - - if (buttons & IN_ATTACK == IN_ATTACK) { - if (g_fNextAutoFire[client] == 0.0) { // Signal - g_fNextAutoFire[client] = GetGameTime() + GetConVarFloat(g_hPistolSlowFire); - } else if (GetGameTime() > g_fNextAutoFire[client]) { - buttons &= ~IN_ATTACK; // Release M1 for them so the game thinks that they're clicking again next frame. - g_fNextAutoFire[client] = GetGameTime() + GetConVarFloat(g_hPistolSlowFire); - EmitSoundToAll("weapons/pistol/gunfire/pistol_dual_fire.wav", client, SNDCHAN_VOICE); - return Plugin_Changed; - } - } else { - g_fNextAutoFire[client] = 0.0; // Signals client not attacking - } - - return Plugin_Continue; -} From b700b837908eb536176c4911812a24bc5ff94c8a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 02:32:25 -0500 Subject: [PATCH 0556/2978] Update l4d_ammo_spawn.cfg --- cfg/sourcemod/l4d_ammo_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_ammo_spawn.cfg b/cfg/sourcemod/l4d_ammo_spawn.cfg index 8435d94f..ba61a9e0 100644 --- a/cfg/sourcemod/l4d_ammo_spawn.cfg +++ b/cfg/sourcemod/l4d_ammo_spawn.cfg @@ -5,7 +5,7 @@ // 0=Plugin off, 1=Plugin on. // - // Default: "1" -l4d_ammo_spawn_allow "1" +l4d_ammo_spawn_allow "0" // 0=Off, Sets the max range at which the ammo pile glows. // - From 6ad663ed31b225573a31be4d3e8edd99bb0d9cee Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 02:47:24 -0500 Subject: [PATCH 0557/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 936aa6ee..5815a7d7 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -58,6 +58,7 @@ sm plugins load fixes/l4d2_fix_team_shuffle.smx sm plugins load fixes/l4d_tongue_float_fix.smx sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d2_changelevel.smx +sm plugins load optional/l4d2_weaponrules.smx sm plugins load fixes/weapon_spawn_duplicate_fix.smx sm plugins load optional/l4d2_reload_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx From 27c171b3b4594697fe169ebb5c0196ac47514773 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 07:44:10 -0500 Subject: [PATCH 0558/2978] Update server1.cfg --- cfg/server1.cfg | 53 +++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 47 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c79a01f7..96fb424d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -84,7 +84,7 @@ sv_rcon_minfailures 10 sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -cl_resend 6 // How much time to wait before resending a connection attempt to the player. +cl_resend 3 // How much time to wait before resending a connection attempt to the player. sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 @@ -267,7 +267,7 @@ wait 200;sm_cvar sv_rcon_maxfailures 20 wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 200;sm_cvar cl_resend 6 // How much time to wait before resending a connection attempt to the player. +wait 200;sm_cvar cl_resend 3 // How much time to wait before resending a connection attempt to the player. wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. @@ -288,7 +288,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 200;sm_cvar sv_cycle_latch_timer 0.01 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. @@ -504,7 +504,7 @@ wait 600;sm_cvar sb_separation_danger_max_range 500 wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. wait 600;sm_cvar sb_separation_range 500 // The desired distance between survivor bots. wait 600;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . -wait 600;sm_cvar sb_follow_stress_factor 1.0 // The intensity with which survivor bots will follow their teammates. +wait 600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. wait 600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. @@ -723,7 +723,7 @@ wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 900;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. +wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. @@ -1155,7 +1155,48 @@ wait 1500;sm_cvar confogl_pills_limit "-1" / wait 1500;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. wait 1500;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. wait 1500;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value//. +wait 1500;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// +// Confogl Cvars +//confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even though they normally aren not allowed +//confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +//confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales +//confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play +//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time +//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) +//confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +//confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 +//confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +//confogl_addcvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +//confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +//confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws +//confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators +//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers +//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles +//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades +//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) +//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs +//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs +//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons +//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills +//confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills +//confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% +//confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +//confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +//confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +//confogl_addcvar confogl_pills_limit "4" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +//confogl_addcvar confogl_replace_tier2 0 +//confogl_addcvar confogl_replace_tier2_finale 0 +//confogl_addcvar confogl_replace_tier2_all 0 +//confogl_addcvar confogl_limit_tier2 0 +//confogl_addcvar confogl_limit_tier2_saferoom 0 // // Weapon Rules wait 1500;l4d2_addweaponrule ammo_coffee ammo From 83121f539395c51ff9fec2e81e84e507c61a5af7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 08:08:37 -0500 Subject: [PATCH 0559/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 96fb424d..1f574cf3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -363,6 +363,7 @@ wait 400;sm_cvar mp_allowNPCs 1 wait 400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. wait 400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 400;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. wait 400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. From 961be7992b386d3dbdf8d7edbb34cf85b3aa76c6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 20:21:00 -0500 Subject: [PATCH 0560/2978] Update server1.cfg --- cfg/server1.cfg | 180 ++++++++++++++++++++++++------------------------ 1 file changed, 90 insertions(+), 90 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1f574cf3..950d7133 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -84,7 +84,7 @@ sv_rcon_minfailures 10 sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -cl_resend 3 // How much time to wait before resending a connection attempt to the player. +cl_resend 3.0 // How much time to wait before resending a connection attempt to the player. sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 @@ -267,7 +267,7 @@ wait 200;sm_cvar sv_rcon_maxfailures 20 wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 200;sm_cvar cl_resend 3 // How much time to wait before resending a connection attempt to the player. +wait 200;sm_cvar cl_resend 3.0 // How much time to wait before resending a connection attempt to the player. wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. @@ -450,7 +450,7 @@ wait 500;sm_cvar nb_goal_look_ahead_range 65536 wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.1 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 500;sm_cvar nb_lean_rate 3 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 150 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. @@ -678,82 +678,82 @@ wait 800;sm_cvar z_survivor_respawn_health 50 wait 800;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 900;sm_cvar director_cs_weapon_spawn_chance 0.25 // The probability that a Counter Strike weapon will spawn at any given place. -wait 900;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 900;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 900;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. -wait 900;sm_cvar ammo_grenadelauncher_max 30 // Max reserve ammo for the grenade launcher. -wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 900;sm_cvar l4d2_reload_speed_uzi 0 // Sets the regular SMG to reload at its default speed. -wait 900;sm_cvar l4d2_reload_speed_silenced_smg 0 // Sets the silenced SMG to reload at its default speed. -wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 900;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. -wait 900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. -wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 900;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 900;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 900;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. -wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. -wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. -wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 900;sm_cvar chainsaw_hit_interval 0.01 // How frequently the chainsaw deals damage. -wait 900;sm_cvar chainsaw_damage 10 // How much damage the chainsaw deals per hit. -wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 900;sm_cvar z_minigun_spread 4.0 // Spread of the mounted machine guns. -wait 900;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 900;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 900;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 900;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 900;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 900;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 900;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 900;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 900;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 900;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.01 // How often the mounted machine gun will update the direction it is firing in. -wait 900;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. -wait 900;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 900;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 900;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -wait 900;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 900;sm_cvar director_cs_weapon_spawn_chance 0.333333 // The probability that a Counter Strike weapon will spawn at any given place. +wait 900;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 900;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 900;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. +wait 900;sm_cvar ammo_grenadelauncher_max 30 // Max reserve ammo for the grenade launcher. +wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 900;sm_cvar l4d2_reload_speed_uzi 0 // Sets the regular SMG to reload at its default speed. +wait 900;sm_cvar l4d2_reload_speed_silenced_smg 0 // Sets the silenced SMG to reload at its default speed. +wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 900;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 900;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 900;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 900;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 900;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. +wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 900;sm_cvar melee_force_scalar_combat_characte 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. +wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 900;sm_cvar chainsaw_hit_interval 0.01 // How frequently the chainsaw deals damage. +wait 900;sm_cvar chainsaw_damage 10 // How much damage the chainsaw deals per hit. +wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 900;sm_cvar z_minigun_spread 4.0 // Spread of the mounted machine guns. +wait 900;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 900;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 900;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 900;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 900;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 900;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 900;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 900;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 900;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 900;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 900;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.02 // How often the mounted machine gun will update the direction it is firing in. +wait 900;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 900;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 900;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 900;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 1000;sm_cvar director_convert_pills 1 // Allows the director to convert pills into kits or defibs. -wait 1000;sm_cvar director_vs_convert_pills 1.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 1000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. wait 1000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 1000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 1000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. @@ -1003,10 +1003,10 @@ wait 1300;sm_cvar spitter_pz_claw_dmg 4 wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. wait 1300;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1300;sm_cvar tongue_los_forgiveness_time 0.5 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 1300;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. @@ -1095,7 +1095,7 @@ wait 1400;sm_cvar z_frustration_lifetime 20 wait 1400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 1400;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. wait 1400;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 1400;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 1400;sm_cvar z_tank_speed 180 // Speed of the tank. wait 1400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. wait 1400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 1400;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. @@ -1105,7 +1105,7 @@ wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 wait 1400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 1400;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 1400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 1400;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. wait 1400;sm_cvar tank_throw_allow_range 500 // A tank must be at least this far away from survivors to throw a rock. wait 1400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 1400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. @@ -1149,14 +1149,14 @@ wait 1500;sm_cvar confogl_replace_cssweapons "0" / wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 1500;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // // Confogl Cvars //confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player From 5b2f321539c39c5b190585d0e3d7e9bb6ce8b8dc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 20:34:16 -0500 Subject: [PATCH 0561/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 950d7133..6841f8dc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -790,7 +790,7 @@ wait 1000;sm_cvar vomitjar_duration_infected_bot 30 wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1000;sm_cvar z_attack_infected_it_damage 1 // Damage done by infected on other bot infected who are biled. +wait 1000;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 1000;sm_cvar z_attack_pz_it_damage 50 // Damage done by infected on player zombies who are biled. wait 1000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. wait 1000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. From 360bd5ff6967e95f9e6e614594c0706902f428ad Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 21:20:13 -0500 Subject: [PATCH 0562/2978] Update server1.cfg --- cfg/server1.cfg | 57 +++++++++++++++++++++++++------------------------ 1 file changed, 29 insertions(+), 28 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6841f8dc..5f8f05fb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1129,34 +1129,35 @@ wait 1400;sm_cvar tank_burn_duration_expert 75 wait 1400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 1400;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. // // -wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 1500;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +wait 1500;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // // Confogl Cvars //confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player From 0f1ef9f1b1c74f6c2293b7f1c19ccb467025f78d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 21:45:25 -0500 Subject: [PATCH 0563/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 337d5ec6..33f1a6ac 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -13,7 +13,7 @@ confogl_addcvar starting_item_flags 1 // [fix_engine.smx] confogl_addcvar engine_fix_flags 12 -confogl_addcvar engine_no_focus_sleep 0 +confogl_addcvar engine_no_focus_sleep 100 // [panel_text.smx] sm_addreadystring " " From 36aa7a578fc8cc311ec3d5b7a3eeb74de11e39fb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 21:45:44 -0500 Subject: [PATCH 0564/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 380a7657..071e1699 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -17,7 +17,7 @@ confogl_addcvar starting_item_flags 1 // [fix_engine.smx] confogl_addcvar engine_fix_flags 12 -confogl_addcvar engine_no_focus_sleep 0 +confogl_addcvar engine_no_focus_sleep 100 // [panel_text.smx] sm_addreadystring " " From 5010cc7459fdf14b0588ed35f221249186dff82c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 21:47:26 -0500 Subject: [PATCH 0565/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5f8f05fb..40cb2e9d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -650,11 +650,11 @@ wait 800;sm_cvar z_friendly_fire_forgiveness 1 wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 800;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. +wait 800;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. @@ -1069,7 +1069,7 @@ wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 1400;sm_cvar z_witch_speed 280 // Speed of the witch. +wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. wait 1400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 1400;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. From 106700410224cb5958796f6e59ca776a9a336eeb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 21:54:48 -0500 Subject: [PATCH 0566/2978] Update server1.cfg --- cfg/server1.cfg | 35 ++++++++++++++++++----------------- 1 file changed, 18 insertions(+), 17 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 40cb2e9d..f3689d4b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -504,7 +504,7 @@ wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 wait 600;sm_cvar sb_separation_danger_max_range 500 // The distance at which a survivor bot will begin following their teammates. wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. wait 600;sm_cvar sb_separation_range 500 // The desired distance between survivor bots. -wait 600;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . +wait 600;sm_cvar sb_neighbor_range 500 // How close survivors need to be to their teammates in order to feel . wait 600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. @@ -519,12 +519,12 @@ wait 600;sm_cvar sb_path_look_ahead_range 500 wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. wait 600;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. -wait 600;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 600;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. @@ -600,7 +600,7 @@ wait 700;sm_cvar survivor_crouch_speed 75 wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. wait 700;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 700;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. +wait 700;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor. wait 700;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. @@ -673,7 +673,7 @@ wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 800;sm_cvar rescue_min_dead_time 30 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. wait 800;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. @@ -727,7 +727,7 @@ wait 900;sm_cvar melee_force_scalar_combat_characte 25 wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 900;sm_cvar chainsaw_attack_cone 90 // Damage cone radius of a chainsaw. wait 900;sm_cvar chainsaw_hit_interval 0.01 // How frequently the chainsaw deals damage. wait 900;sm_cvar chainsaw_damage 10 // How much damage the chainsaw deals per hit. wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. @@ -959,8 +959,8 @@ wait 1200;sm_cvar z_throttle_hit_interval_hard 0.3 wait 1200;sm_cvar z_throttle_hit_interval_expert 0.6 // How often a survivor can take damage from a common infected in expert difficulty. // // wait 1300;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1300;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1300;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1300;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. wait 1300;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 1300;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. wait 1300;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. @@ -981,7 +981,7 @@ wait 1300;sm_cvar boomer_leaker_chance 0 wait 1300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 1300;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1300;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. +wait 1300;sm_cvar boomer_vomit_delay 0.95 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. @@ -1002,15 +1002,16 @@ wait 1300;sm_cvar z_spitter_max_wait_time 3600 wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1300;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1300;sm_cvar smoker_tongue_delay 1.45 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1300;sm_cvar tongue_start_pull_delay 0.05 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 1300;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1300;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 1300;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. wait 1300;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. wait 1300;sm_cvar z_hunter_speed 250 // Speed of the hunter. @@ -1021,8 +1022,8 @@ wait 1300;sm_cvar z_hunter_lunge_pitch 30 wait 1300;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1300;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 1300;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1300;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. From 164fbb1b7fa518014069eafe8762944058289477 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:18:35 -0500 Subject: [PATCH 0567/2978] Update server1.cfg --- cfg/server1.cfg | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f3689d4b..7bbf40c8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -779,8 +779,10 @@ wait 1000;sm_cvar inferno_spawn_angle 45 wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1000;sm_cvar inferno_max_range 200 // Corrected max range of spread of inferno particles. wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1000;sm_cvar z_special_burn_dmg_scale 4 // Burn damage scale for special infected. +wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. @@ -909,6 +911,7 @@ wait 1200;sm_cvar z_spawn_mobs_behind_chance 50 wait 1200;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 1200;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. wait 1200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 1200;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. wait 1200;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. wait 1200;sm_cvar sv_infected_police_tonfa_probability 0.2 // The probability that a riot zombie will drop a police baton. wait 1200;sm_cvar sv_infected_riot_control_tonfa_probability 0.2 // The probability that a police zombie will drop a police baton. @@ -923,8 +926,8 @@ wait 1200;sm_cvar z_carry_mass_max 100 wait 1200;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 1200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 1200;sm_cvar z_avoidforce 100 // How much force is applied by common infected to each other when avoiding each other. -wait 1200;sm_cvar z_avoid_min_range 0 // The farthest distance that common infected can avoid each other at. -wait 1200;sm_cvar z_avoid_max_range 0 // The shortest distance that common infected can avoid each other at. +wait 1200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 1200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 1200;sm_cvar z_run_exertion_interval 0.1 // Sets infected pathing to update at the servers tick rate. wait 1200;sm_cvar z_attack_interval 0.1 // Sets infected pathing to update at the servers tick rate. @@ -1014,7 +1017,7 @@ wait 1300;sm_cvar tongue_bullet_radius 8 wait 1300;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 1300;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. wait 1300;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 1300;sm_cvar z_hunter_speed 250 // Speed of the hunter. +wait 1300;sm_cvar z_hunter_speed 260 // Speed of the hunter. wait 1300;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. From 89a7dce6faabd183e62ea29187e97a12faa851ad Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:20:44 -0500 Subject: [PATCH 0568/2978] Update server1.cfg --- cfg/server1.cfg | 105 ++++++++++++++++++++++++------------------------ 1 file changed, 53 insertions(+), 52 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7bbf40c8..1adeb174 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1252,56 +1252,57 @@ wait 1500;sm_weapon mounted_gun range 8192 wait 1500;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 1500;sm_weapon pistol deployduration 0.45 -wait 1500;sm_weapon pistol dualdeployduration 0.55 -wait 1500;sm_weapon pistol damage 40 -wait 1500;sm_weapon pistol rangemod 0.9 -wait 1500;sm_weapon pistol_magnum deployduration 0.45 -wait 1500;sm_weapon pistol_magnum dualdeployduration 0.55 -wait 1500;sm_weapon pistol_magnum cycletime 0.28 -wait 1500;sm_weapon pistol_magnum damage 80 -wait 1500;sm_weapon pistol_magnum rangemod 0.95 -wait 1500;sm_weapon smg damage 25 -wait 1500;sm_weapon smg rangemod 0.9 -wait 1500;sm_weapon smg_silenced damage 25 -wait 1500;sm_weapon smg_silenced rangemod 0.9 -wait 1500;sm_weapon smg_mp5 damage 30 -wait 1500;sm_weapon smg_mp5 rangemod 0.95 -wait 1500;sm_weapon smg_mp5 reloadduration 2.6 -wait 1500;sm_weapon pumpshotgun rangemod 0.75 -wait 1500;sm_weapon pumpshotgun reloadduration 0.4 -wait 1500;sm_weapon shotgun_chrome rangemod 0.8 -wait 1500;sm_weapon shotgun_chrome reloadduration 0.4 -wait 1500;sm_weapon cycletime 0.085 -wait 1500;sm_weapon rifle damage 36 -wait 1500;sm_weapon rifle rangemod 0.975 -wait 1500;sm_weapon rifle_ak47 cycletime 0.133333 -wait 1500;sm_weapon rifle_ak47 damage 60 -wait 1500;sm_weapon rifle_ak47 rangemod 0.975 -wait 1500;sm_weapon rifle_desert cycletime 0.066667 -wait 1500;sm_weapon rifle_desert damage 48 -wait 1500;sm_weapon rifle_desert rangemod 1.0 -wait 1500;sm_weapon rifle_desert reloadduration 3.0 -wait 1500;sm_weapon rifle_sg552 damage 35 -wait 1500;sm_weapon rifle_sg552 rangemod 0.975 -wait 1500;sm_weapon rifle_sg552 reloadduration 2.8 -wait 1500;sm_weapon rifle_m60 damage 60 -wait 1500;sm_weapon rifle_m60 rangemod 0.975 -wait 1500;sm_weapon autoshotgun rangemod 0.75 -wait 1500;sm_weapon autoshotgun reloadduration 0.4 -wait 1500;sm_weapon shotgun_spas rangemod 0.75 -wait 1500;sm_weapon shotgun_spas reloadduration 0.4 -wait 1500;sm_weapon hunting_rifle cycletime 0.24 -wait 1500;sm_weapon hunting_rifle damage 100 -wait 1500;sm_weapon hunting_rifle reloadduration 3.0 -wait 1500;sm_weapon sniper_military cycletime 0.24 -wait 1500;sm_weapon sniper_military damage 100 -wait 1500;sm_weapon sniper_military reloadduration 3.2 -wait 1500;sm_weapon sniper_awp cycletime 0.666667 -wait 1500;sm_weapon sniper_awp damage 120 -wait 1500;sm_weapon sniper_awp reloadduration 3.4 -wait 1500;sm_weapon sniper_scout cycletime 0.666667 -wait 1500;sm_weapon sniper_scout damage 120 -wait 1500;sm_weapon sniper_scout reloadduration 2.8 -wait 1500;sm_weapon grenade_launcher cycletime 0.4 +wait 1600;sm_weapon pistol deployduration 0.45 +wait 1600;sm_weapon pistol dualdeployduration 0.55 +wait 1600;sm_weapon pistol damage 40 +wait 1600;sm_weapon pistol rangemod 0.9 +wait 1600;sm_weapon pistol_magnum deployduration 0.45 +wait 1600;sm_weapon pistol_magnum dualdeployduration 0.55 +wait 1600;sm_weapon pistol_magnum cycletime 0.28 +wait 1600;sm_weapon pistol_magnum damage 80 +wait 1600;sm_weapon pistol_magnum rangemod 0.95 +wait 1600;sm_weapon smg damage 25 +wait 1600;sm_weapon smg rangemod 0.9 +wait 1600;sm_weapon smg_silenced damage 25 +wait 1600;sm_weapon smg_silenced rangemod 0.9 +wait 1600;sm_weapon smg_mp5 damage 30 +wait 1600;sm_weapon smg_mp5 rangemod 0.95 +wait 1600;sm_weapon smg_mp5 reloadduration 2.6 +wait 1600;sm_weapon pumpshotgun rangemod 0.75 +wait 1600;sm_weapon pumpshotgun reloadduration 0.4 +wait 1600;sm_weapon shotgun_chrome rangemod 0.8 +wait 1600;sm_weapon shotgun_chrome reloadduration 0.4 +wait 1600;sm_weapon cycletime 0.085 +wait 1600;sm_weapon rifle damage 36 +wait 1600;sm_weapon rifle rangemod 0.975 +wait 1600;sm_weapon rifle_ak47 cycletime 0.133333 +wait 1600;sm_weapon rifle_ak47 damage 60 +wait 1600;sm_weapon rifle_ak47 rangemod 0.975 +wait 1600;sm_weapon rifle_desert cycletime 0.066667 +wait 1600;sm_weapon rifle_desert damage 48 +wait 1600;sm_weapon rifle_desert rangemod 1.0 +wait 1600;sm_weapon rifle_desert reloadduration 3.0 +wait 1600;sm_weapon rifle_sg552 damage 35 +wait 1600;sm_weapon rifle_sg552 rangemod 0.975 +wait 1600;sm_weapon rifle_sg552 reloadduration 2.8 +wait 1600;sm_weapon rifle_m60 damage 60 +wait 1600;sm_weapon rifle_m60 rangemod 0.975 +wait 1600;sm_weapon autoshotgun rangemod 0.75 +wait 1600;sm_weapon autoshotgun reloadduration 0.4 +wait 1600;sm_weapon shotgun_spas rangemod 0.75 +wait 1600;sm_weapon shotgun_spas reloadduration 0.4 +wait 1600;sm_weapon hunting_rifle cycletime 0.24 +wait 1600;sm_weapon hunting_rifle damage 100 +wait 1600;sm_weapon hunting_rifle reloadduration 3.0 +wait 1600;sm_weapon hunting_rifle pennumberlayers +wait 1600;sm_weapon sniper_military cycletime 0.24 +wait 1600;sm_weapon sniper_military damage 100 +wait 1600;sm_weapon sniper_military reloadduration 3.2 +wait 1600;sm_weapon sniper_awp cycletime 0.666667 +wait 1600;sm_weapon sniper_awp damage 120 +wait 1600;sm_weapon sniper_awp reloadduration 3.4 +wait 1600;sm_weapon sniper_scout cycletime 0.666667 +wait 1600;sm_weapon sniper_scout damage 120 +wait 1600;sm_weapon sniper_scout reloadduration 2.8 +wait 1600;sm_weapon grenade_launcher cycletime 0.4 // From f6ce62b1554dde0ed184529301561349effbf929 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:21:11 -0500 Subject: [PATCH 0569/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index dd287a95..922ad566 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -18,7 +18,7 @@ confogl_addcvar l4d2_antibaiter_progress 0.02 confogl_addcvar l4d2_antibaiter_bile_stop 1 // [l4d_boss_percent.smx] -confogl_addcvar l4d_global_percent 1 +confogl_addcvar l4d_global_percent 0 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 From ddbfebf6bd2681169d00aa577d3bd205bdc05cdf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:27:11 -0500 Subject: [PATCH 0570/2978] Update server1.cfg --- cfg/server1.cfg | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1adeb174..a2c3c102 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1261,21 +1261,30 @@ wait 1600;sm_weapon pistol_magnum dualdeployduration 0.55 wait 1600;sm_weapon pistol_magnum cycletime 0.28 wait 1600;sm_weapon pistol_magnum damage 80 wait 1600;sm_weapon pistol_magnum rangemod 0.95 -wait 1600;sm_weapon smg damage 25 +wait 1600;sm_weapon smg cycletime 0.0625 +wait 1600;sm_weapon smg damage 24 wait 1600;sm_weapon smg rangemod 0.9 +wait 1600;sm_weapon smg_silenced cycletime 0.0625 wait 1600;sm_weapon smg_silenced damage 25 wait 1600;sm_weapon smg_silenced rangemod 0.9 +wait 1600;sm_weapon smg_mp5 cycletime 0.075 wait 1600;sm_weapon smg_mp5 damage 30 wait 1600;sm_weapon smg_mp5 rangemod 0.95 wait 1600;sm_weapon smg_mp5 reloadduration 2.6 +wait 1600;sm_weapon pumpshotgun cycletime 0.333333 +wait 1600;sm_weapon pumpshotgun bullets 20 +wait 1600;sm_weapon pumpshotgun damage 15 wait 1600;sm_weapon pumpshotgun rangemod 0.75 wait 1600;sm_weapon pumpshotgun reloadduration 0.4 +wait 1600;sm_weapon shotgun_chrome cycletime 0.333333 +wait 1600;sm_weapon shotgun_chrome bullets 15 +wait 1600;sm_weapon shotgun_chrome damage 20 wait 1600;sm_weapon shotgun_chrome rangemod 0.8 wait 1600;sm_weapon shotgun_chrome reloadduration 0.4 wait 1600;sm_weapon cycletime 0.085 wait 1600;sm_weapon rifle damage 36 wait 1600;sm_weapon rifle rangemod 0.975 -wait 1600;sm_weapon rifle_ak47 cycletime 0.133333 +wait 1600;sm_weapon rifle_ak47 cycletime 0.125 wait 1600;sm_weapon rifle_ak47 damage 60 wait 1600;sm_weapon rifle_ak47 rangemod 0.975 wait 1600;sm_weapon rifle_desert cycletime 0.066667 @@ -1293,16 +1302,18 @@ wait 1600;sm_weapon shotgun_spas rangemod 0.75 wait 1600;sm_weapon shotgun_spas reloadduration 0.4 wait 1600;sm_weapon hunting_rifle cycletime 0.24 wait 1600;sm_weapon hunting_rifle damage 100 +wait 1600;sm_weapon hunting_rifle penetrationnumlayers 3 wait 1600;sm_weapon hunting_rifle reloadduration 3.0 -wait 1600;sm_weapon hunting_rifle pennumberlayers wait 1600;sm_weapon sniper_military cycletime 0.24 wait 1600;sm_weapon sniper_military damage 100 +wait 1600;sm_weapon sniper_military penetrationnumlayers 3 wait 1600;sm_weapon sniper_military reloadduration 3.2 wait 1600;sm_weapon sniper_awp cycletime 0.666667 wait 1600;sm_weapon sniper_awp damage 120 +wait 1600;sm_weapon sniper_awp penetrationnumlayers 3 wait 1600;sm_weapon sniper_awp reloadduration 3.4 wait 1600;sm_weapon sniper_scout cycletime 0.666667 wait 1600;sm_weapon sniper_scout damage 120 +wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 wait 1600;sm_weapon sniper_scout reloadduration 2.8 wait 1600;sm_weapon grenade_launcher cycletime 0.4 -// From 6cc59fb1d04f2c9e905495804888b469ce209070 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:27:55 -0500 Subject: [PATCH 0571/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a2c3c102..40e274fa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1317,3 +1317,4 @@ wait 1600;sm_weapon sniper_scout damage 120 wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 wait 1600;sm_weapon sniper_scout reloadduration 2.8 wait 1600;sm_weapon grenade_launcher cycletime 0.4 +// From e8456686469facd853373676b5d28ec00c1a78e9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:28:50 -0500 Subject: [PATCH 0572/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 40e274fa..a83a2a19 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -42,6 +42,7 @@ scene_showlook 0 scene_showmoveto 0 scene_showunlock 0 sys_minidumpspewlines 0 +engine_no_focus_sleep 100 // Keeps the server running even without focus. // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- From 6c9846dce9e4ceb9c51acadef9d6cfa2142019a4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:30:35 -0500 Subject: [PATCH 0573/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a83a2a19..5cbd8d4e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -444,7 +444,7 @@ wait 500;sm_cvar nb_saccade_speed 1000 wait 500;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 500;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. wait 500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 500;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. +wait 500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. wait 500;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. @@ -452,8 +452,8 @@ wait 500;sm_cvar nb_speed_look_ahead_range 500 wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.1 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 500;sm_cvar nb_lean_rate 3 // The rate at which next bots lean. -wait 500;sm_cvar nb_lean_forward_accel 150 // How much forward acceleration next bots have when leaning. +wait 500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. +wait 500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 500;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar g_Language "English" // Sets the games language to English. From e2ff0498e0609d7ad0ca6f4e1598e49d9e8cb860 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:32:09 -0500 Subject: [PATCH 0574/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5cbd8d4e..a1ec7dae 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -699,6 +699,7 @@ wait 900;sm_cvar ammo_grenadelauncher_max 30 wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 900;sm_cvar terror_ammo_multiplier 2.0 // Ammo multiplier for the terrorist team. wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. From b2430f45a730f38961ae557d43784b0cf9a6a2fa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:35:17 -0500 Subject: [PATCH 0575/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a1ec7dae..334aa016 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -211,6 +211,7 @@ wait 100;sm_cvar xbox_autothrottle 1 wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. wait 100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 100;sm_cvar host_xbox_e3_restart 0 // Disables the XBox E3 demo. wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. wait 100;sm_cvar engine_no_focus_sleep 100 // Keeps the server running even without focus. // // From 56920762cc7f92f05025b865a71144d08a2394cc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:50:50 -0500 Subject: [PATCH 0576/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 334aa016..00cb488a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -989,6 +989,7 @@ wait 1300;sm_cvar z_exploding_speed 180 wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1300;sm_cvar boomer_vomit_delay 0.95 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 1300;sm_cvar z_vomit_fatigue 2500 // Causes a boomer to be unable to move while they are vomiting. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. From 3b23ac74765cee9c5172d23de4cefad8ef0e45df Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:53:27 -0500 Subject: [PATCH 0577/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 5815a7d7..7755da41 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -59,6 +59,8 @@ sm plugins load fixes/l4d_tongue_float_fix.smx sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d2_changelevel.smx sm plugins load optional/l4d2_weaponrules.smx +sm plugins load optional/l4d2_weapon_attributes.smx +sm plugins load optional/l4d2_static_shotgun_spread.smx sm plugins load fixes/weapon_spawn_duplicate_fix.smx sm plugins load optional/l4d2_reload_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx From 27dedce14ab780e71bf1921a170c0fba8e43c6b6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 22:56:36 -0500 Subject: [PATCH 0578/2978] Update barrymod.cfg --- cfg/cfgogl/barrymod/barrymod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/barrymod.cfg b/cfg/cfgogl/barrymod/barrymod.cfg index cd23dc91..d2fe1d72 100644 --- a/cfg/cfgogl/barrymod/barrymod.cfg +++ b/cfg/cfgogl/barrymod/barrymod.cfg @@ -25,7 +25,7 @@ confogl_addcvar bhop_allow_survivor 0 // [autopause.smx] confogl_addcvar autopause_enable 1 -confogl_addcvar autopause_force 0 +confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 // [l4d2_playstats.smx + survivor_mvp] From fbaa385833460ad9c39f1cc0f85d7e134634770a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 23:50:40 -0500 Subject: [PATCH 0579/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 00cb488a..1fe3901b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -316,6 +316,9 @@ wait 300;sm_cvar allow_all_bot_survivor_team 1 wait 300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +wait 300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. @@ -983,8 +986,6 @@ wait 1300;sm_cvar z_spawn_safety_range 400 wait 1300;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 1300;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1300;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 1300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. -wait 1300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 1300;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1300;sm_cvar boomer_vomit_delay 0.95 // How long a bot boomer will wait before they vomit on a survivor. @@ -999,8 +1000,6 @@ wait 1300;sm_cvar z_exploding_outer_radius 200 wait 1300;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 1300;sm_cvar z_spitter_range 600 // How close a bot spitter will get to a survivor before spitting on them. -wait 1300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. @@ -1034,6 +1033,7 @@ wait 1300;sm_cvar z_lunge_cooldown 0.05 wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1300;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 1300;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. wait 1300;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 1300;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. From a4c3aaf4b2c481a8bc9ca5691a2905bfe019578b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 23:52:37 -0500 Subject: [PATCH 0580/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1fe3901b..b6257860 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1057,9 +1057,11 @@ wait 1300;sm_cvar z_charge_interal 12 wait 1300;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 1300;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. // // -wait 1400;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 1400;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 1400;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 1400;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. wait 1400;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 1400;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 1400;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. wait 1400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 1400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 1400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. From e5119175b5216f717d82c2d5e60cb41c0bebe00f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 23:57:07 -0500 Subject: [PATCH 0581/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b6257860..b2deacb3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -548,6 +548,7 @@ wait 600;sm_cvar sb_threat_exposure_walk 2147483647 wait 600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 600;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. wait 600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 600;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. @@ -652,6 +653,10 @@ wait 800;sm_cvar z_gun_kick 0 wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 800;sm_cvar survivor_ff_avoidance 0 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 800;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 800;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. From 78e064be513c5c17c9cfbdd0d10759e8bb2b1b7b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 30 Jan 2025 23:59:41 -0500 Subject: [PATCH 0582/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 475ee41b..b7aaf140 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 -high -preload +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_clockcorrection_msecs 100 +map c1m1_hotel +servercfgfile server$SVNUM.cfg" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 -high -preload +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg +map c1m1_hotel" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From efde57636bb1286ab7c2174d2813d75c4efdba30 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 31 Jan 2025 19:05:35 -0500 Subject: [PATCH 0583/2978] Update zonemodRealism.nut --- scripts/vscripts/zonemodRealism.nut | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/vscripts/zonemodRealism.nut b/scripts/vscripts/zonemodRealism.nut index e05144e3..9747df7e 100644 --- a/scripts/vscripts/zonemodRealism.nut +++ b/scripts/vscripts/zonemodRealism.nut @@ -8,8 +8,8 @@ cm_AllowPillConversion = 0 - ZombieGhostDelayMin = 17 - ZombieGhostDelayMax = 17 + ZombieGhostDelayMin = 14 + ZombieGhostDelayMax = 16 weaponsToRemove = { From d52b27dabd5fa761dc1bbf02827e53d632fe6543 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 31 Jan 2025 19:53:18 -0500 Subject: [PATCH 0584/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b2deacb3..3ec80587 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -2,7 +2,7 @@ // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" -sv_region 255 +sv_region 0 sv_lan 0 rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" @@ -25,7 +25,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_region 255 // Sets the region of the server to be anywhere in the world. +sv_region 0 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. @@ -137,7 +137,7 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_maxclientframes 2147483647 // System Settings -wait 100;sm_cvar sv_region 255 // Sets the region of the server to be anywhere in the world. +wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. From 5bd5d5580dcdc5c28be9255e731723e18847d06c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 31 Jan 2025 19:55:52 -0500 Subject: [PATCH 0585/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3ec80587..a61df550 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -41,6 +41,8 @@ nb_debug_history 0 scene_showlook 0 scene_showmoveto 0 scene_showunlock 0 +host_flush_threshold 0 +host_xbox_e3_restart 0 sys_minidumpspewlines 0 engine_no_focus_sleep 100 // Keeps the server running even without focus. From d71c4f9d77426c115fbf0627209b9b397e94b121 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 31 Jan 2025 22:43:43 -0500 Subject: [PATCH 0586/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a61df550..3b3b50fd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -25,7 +25,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_region 0 // Sets the region of the server to be anywhere in the world. +sv_region 0 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. @@ -139,7 +139,7 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_maxclientframes 2147483647 // System Settings -wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. @@ -662,11 +662,11 @@ wait 800;sm_cvar survivor_ff_tolerance 100 wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.4 // Friendly fire factor on expert difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 800;sm_cvar survivor_burn_factor_expert 0.8 // Burn damage factor for survivors on expert difficulty. +wait 800;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. From 73db4afdac6c6f9fc5bd95e7cfd594625c7611ad Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 05:31:54 -0500 Subject: [PATCH 0587/2978] Update server1.cfg --- cfg/server1.cfg | 94 +++++++++++++++++++++++++------------------------ 1 file changed, 48 insertions(+), 46 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3b3b50fd..b6584698 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -2,8 +2,6 @@ // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" -sv_region 0 -sv_lan 0 rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" sv_search_key "bizzymod" @@ -148,10 +146,11 @@ wait 100;sm_cvar mat_queue_report 0 wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. wait 100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. wait 100;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. @@ -506,20 +505,20 @@ wait 600;sm_cvar sb_unstick 1 wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 600;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. -wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 600;sm_cvar sb_separation_danger_max_range 500 // The distance at which a survivor bot will begin following their teammates. +wait 600;sm_cvar sb_enforce_proximity_range 2000 // The range at which a survivor bot will be teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. -wait 600;sm_cvar sb_separation_range 500 // The desired distance between survivor bots. -wait 600;sm_cvar sb_neighbor_range 500 // How close survivors need to be to their teammates in order to feel . +wait 600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 600;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . wait 600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. wait 600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. wait 600;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 600;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 600;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +wait 600;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. +wait 600;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear anything. wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. @@ -540,8 +539,8 @@ wait 600;sm_cvar sb_toughness_buffer 20 wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 600;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 600;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 600;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. +wait 600;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. +wait 600;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. wait 600;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. wait 600;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. wait 600;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. @@ -574,8 +573,8 @@ wait 700;sm_cvar sv_maxvelocity 2000 wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 700;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. -wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 700;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. +wait 700;sm_cvar still_vel_limit 15 // A player moving slower than this is considered to be still. +wait 700;sm_cvar still_view_accel_limit 1500 // A player accelerating slower than this will have a still view. wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -600,8 +599,8 @@ wait 700;sm_cvar sv_specspeed 3 wait 700;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 700;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 700;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 700;sm_cvar survivor_lean 1 // Allows survivor models to lean when they move. -wait 700;sm_cvar survivor_push 1 // Allows survivors to push each other. +wait 700;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +wait 700;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 700;sm_cvar survivor_speed 220 // Survivors running speed. wait 700;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. wait 700;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. @@ -621,7 +620,7 @@ wait 700;sm_cvar z_crouch_speed 80 // // wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 800;sm_cvar z_use_tolerance 0.75 // The minumum angle at which a player must be facing something in order to use it. +wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. @@ -739,8 +738,8 @@ wait 900;sm_cvar melee_force_scalar 25 wait 900;sm_cvar melee_force_scalar_combat_characte 25 // Force scale of melee weapons applied on special infected ragdolls. wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 900;sm_cvar chainsaw_attack_cone 90 // Damage cone radius of a chainsaw. +wait 900;sm_cvar chainsaw_attack_distance 70 // Damage range of a chainsaw. +wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 900;sm_cvar chainsaw_hit_interval 0.01 // How frequently the chainsaw deals damage. wait 900;sm_cvar chainsaw_damage 10 // How much damage the chainsaw deals per hit. wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. @@ -819,13 +818,13 @@ wait 1000;sm_cvar l4d2_temphealthmedkits_enable 0 wait 1000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1000;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. wait 1000;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 1000;sm_cvar defibrillator_use_duration 2.5 // How long it takes to use a defibrillator. +wait 1000;sm_cvar defibrillator_use_duration 2.25 // How long it takes to use a defibrillator. wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. wait 1000;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 1000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. wait 1000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 1000;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +wait 1000;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. wait 1000;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. wait 1000;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 1000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. @@ -908,14 +907,14 @@ wait 1200;sm_cvar z_vision_range_obscured 1000 wait 1200;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. wait 1200;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 1200;sm_cvar z_mob_spawn_min_interval_easy 120 // Minimum amount of time between mob spawns in easy difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_easy 240 // Maximum amount of time between mob spawns in easy difficulty. -wait 1200;sm_cvar z_mob_spawn_min_interval_normal 120 // Minimum amount of time between mob spawns in normal difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_normal 240 // Maximum amount of time between mob spawns in normal difficulty. -wait 1200;sm_cvar z_mob_spawn_min_interval_hard 120 // Minimum amount of time between mob spawns in advanced difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_hard 240 // Maximum amount of time between mob spawns in advanced difficulty. -wait 1200;sm_cvar z_mob_spawn_min_interval_expert 120 // Minimum amount of time between mob spawns in expert difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_expert 240 // Maximum amount of time between mob spawns in expert difficulty. +wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 1200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 1200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 1200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 1200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. wait 1200;sm_cvar z_mob_spawn_min_size 25 // The minimum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_max_size 25 // The maximum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_finale_size 25 // The number of common that spawn during a mob in a finale map. @@ -932,13 +931,13 @@ wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 1200;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 1200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 1200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 1200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 1200;sm_cvar z_push_force 2000 // How much force common infected push each other with. +wait 1200;sm_cvar z_pushaway_force 200 // How much force common infected push each other away with. +wait 1200;sm_cvar z_push_mass_max 200 // Max amount of mass that a common infected can push away. +wait 1200;sm_cvar z_carry_mass_max 200 // Max amount of mass that a common infected can carry. wait 1200;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 1200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. -wait 1200;sm_cvar z_avoidforce 100 // How much force is applied by common infected to each other when avoiding each other. +wait 1200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 1200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. @@ -978,8 +977,8 @@ wait 1300;sm_cvar director_special_initial_spawn_delay_min 0 wait 1300;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1300;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. wait 1300;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 1300;sm_cvar director_special_respawn_interval 20 // Respawn interval for bot special infected. -wait 1300;sm_cvar z_special_spawn_interval 20 // Respawn interval for bot special infected. +wait 1300;sm_cvar director_special_respawn_interval 15 // Respawn interval for bot special infected. +wait 1300;sm_cvar z_special_spawn_interval 15 // Respawn interval for bot special infected. wait 1300;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. wait 1300;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. wait 1300;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. @@ -995,7 +994,7 @@ wait 1300;sm_cvar z_discard_range 2000 wait 1300;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 1300;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1300;sm_cvar boomer_vomit_delay 0.95 // How long a bot boomer will wait before they vomit on a survivor. +wait 1300;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 1300;sm_cvar z_vomit_fatigue 2500 // Causes a boomer to be unable to move while they are vomiting. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. @@ -1018,7 +1017,7 @@ wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.025 wait 1300;sm_cvar smoker_tongue_delay 1.45 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1300;sm_cvar tongue_start_pull_delay 0.05 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 1300;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. @@ -1035,8 +1034,8 @@ wait 1300;sm_cvar z_hunter_lunge_pitch 30 wait 1300;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1300;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 1300;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1300;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. @@ -1057,6 +1056,8 @@ wait 1300;sm_cvar z_charge_warmup 0.5 wait 1300;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 1300;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 1300;sm_cvar z_charge_min_force 500 +wait 1300;sm_cvar z_charge_max_force 500 wait 1300;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. wait 1300;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. wait 1300;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. @@ -1085,6 +1086,7 @@ wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. + wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. wait 1400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. @@ -1115,15 +1117,15 @@ wait 1400;sm_cvar z_tank_incapacitated_decay_rate 1 wait 1400;sm_cvar z_tank_speed 180 // Speed of the tank. wait 1400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. wait 1400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 1400;sm_cvar z_tank_damage_slow_max_range 1000 // The maximum range that a tank will be slowed down from gunfire. -wait 1400;sm_cvar z_tank_damage_slow_min_range 100 // The minimum range that a tank will be slowed down from gunfire. +wait 1400;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 1400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1400;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. wait 1400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 1400;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 1400;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. -wait 1400;sm_cvar tank_throw_allow_range 500 // A tank must be at least this far away from survivors to throw a rock. +wait 1400;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 1400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 1400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 1400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. @@ -1137,7 +1139,7 @@ wait 1400;sm_cvar tank_swing_interval 1.45 wait 1400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 1400;sm_cvar tank_swing_fast_interval 1.0 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1400;sm_cvar z_tank_attack_interval 1.0 // How often a bot tank will try to swing at survivors. -wait 1400;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 1400;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. @@ -1321,11 +1323,11 @@ wait 1600;sm_weapon sniper_military cycletime 0.24 wait 1600;sm_weapon sniper_military damage 100 wait 1600;sm_weapon sniper_military penetrationnumlayers 3 wait 1600;sm_weapon sniper_military reloadduration 3.2 -wait 1600;sm_weapon sniper_awp cycletime 0.666667 +wait 1600;sm_weapon sniper_awp cycletime 0.5 wait 1600;sm_weapon sniper_awp damage 120 wait 1600;sm_weapon sniper_awp penetrationnumlayers 3 wait 1600;sm_weapon sniper_awp reloadduration 3.4 -wait 1600;sm_weapon sniper_scout cycletime 0.666667 +wait 1600;sm_weapon sniper_scout cycletime 0.5 wait 1600;sm_weapon sniper_scout damage 120 wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 wait 1600;sm_weapon sniper_scout reloadduration 2.8 From b2459f5b08c8b744e0c7fa5b6d226359c757042b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 20:24:01 -0500 Subject: [PATCH 0588/2978] Update server1.cfg --- cfg/server1.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b6584698..4d8f60f2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -457,8 +457,8 @@ wait 500;sm_cvar nb_speed_look_ahead_range 500 wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.1 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. -wait 500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. +wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 500;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar g_Language "English" // Sets the games language to English. @@ -641,13 +641,13 @@ wait 800;sm_cvar survivor_team_hit_yaw_min -5 wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_vs_min_penalty 4 // How many shoves before a survivor gets penalized. +wait 800;sm_cvar z_gun_swing_vs_min_penalty 6 // How many shoves before a survivor gets penalized. wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 800;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 1.25 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. @@ -918,7 +918,7 @@ wait 1200;sm_cvar z_mob_spawn_max_interval_expert 120 wait 1200;sm_cvar z_mob_spawn_min_size 25 // The minimum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_max_size 25 // The maximum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_finale_size 25 // The number of common that spawn during a mob in a finale map. -wait 1200;sm_cvar z_mega_mob_size 50 // The number of common infected to spawn when a panic event is triggered. +wait 1200;sm_cvar z_mega_mob_size 75 // The number of common infected to spawn when a panic event is triggered. wait 1200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 1200;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 1200;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. @@ -968,10 +968,10 @@ wait 1200;sm_cvar z_hit_incap_factor_easy 0.5 wait 1200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 1200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 1200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_easy 0.3 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_normal 0.3 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_hard 0.3 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_expert 0.6 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. // // wait 1300;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1300;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. @@ -988,7 +988,7 @@ wait 1300;sm_cvar z_ghost_duration 1 wait 1300;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 1300;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 1300;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 1300;sm_cvar z_spawn_safety_range 400 // How far away from the survivors special infected are allowed to spawn. +wait 1300;sm_cvar z_spawn_safety_range 200 // How far away from the survivors special infected are allowed to spawn. wait 1300;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 1300;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1300;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. From dd2f111c848e3c4e8e90a500650191465d97cbe7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 20:26:16 -0500 Subject: [PATCH 0589/2978] Update l4d2_boss_spawn.cfg --- cfg/sourcemod/l4d2_boss_spawn.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/sourcemod/l4d2_boss_spawn.cfg b/cfg/sourcemod/l4d2_boss_spawn.cfg index 2dbfdc82..2c6ab990 100644 --- a/cfg/sourcemod/l4d2_boss_spawn.cfg +++ b/cfg/sourcemod/l4d2_boss_spawn.cfg @@ -7,7 +7,7 @@ // Default: "1" // Minimum: "0" // Maximum: "1" -boss_spawn "1" +boss_spawn "0" // 0:Checking any Tanks spawned on map, 1:Checking only boss spawn Tanks // - @@ -92,7 +92,7 @@ boss_spawn_total_tanks "1" // Set max random value total Tanks on map, 0:Disable Random value // - // Default: "3" -boss_spawn_total_tanks_rng "0" +boss_spawn_total_tanks_rng "1" // Set total Witches to spawn on map // - @@ -102,7 +102,7 @@ boss_spawn_total_witches "1" // Set max random value total Witches on map, 0:Disable Random value // - // Default: "3" -boss_spawn_total_witches_rng "0" +boss_spawn_total_witches_rng "1" // Set Witches to spawn simultaneously // - From 60b9a534db2eed981eab27a2c09b209b9fb8af00 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 20:45:04 -0500 Subject: [PATCH 0590/2978] Update server1.cfg --- cfg/server1.cfg | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4d8f60f2..3770e627 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -55,7 +55,7 @@ sv_pure_kick_clients 0 sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. sv_pausable 0 // Prevents the server from being pausable. sv_voiceenable 1 // Enables voice chat in the server. -sv_alltalk 1 // Enables all team talk in the server. +//sv_alltalk 1 // Enables all team talk in the server. skill 3 // Sets the games skill level. sk_autoaim_mode 1 // Enables skill auto aim mode. suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. @@ -231,7 +231,7 @@ wait 200;sm_cvar sv_pure_trace 0 wait 200;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 200;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 200;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 200;sm_cvar sv_alltalk 1 // Enables all team talk in the server. +//wait 200;sm_cvar sv_alltalk 1 // Enables all team talk in the server. wait 200;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. @@ -612,6 +612,25 @@ wait 700;sm_cvar z_shove_friend_speed 220 wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 700;sm_cvar director_special_respawn_interval 15 // Respawn interval for bot special infected. +wait 700;sm_cvar z_special_spawn_interval 15 // Respawn interval for bot special infected. +wait 700;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. +wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. +wait 700;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. +wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 700;sm_cvar z_spawn_safety_range 200 // How far away from the survivors special infected are allowed to spawn. +wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. @@ -973,25 +992,6 @@ wait 1200;sm_cvar z_throttle_hit_interval_normal 0.25 wait 1200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 1200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. // // -wait 1300;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1300;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1300;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 1300;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 1300;sm_cvar director_special_respawn_interval 15 // Respawn interval for bot special infected. -wait 1300;sm_cvar z_special_spawn_interval 15 // Respawn interval for bot special infected. -wait 1300;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. -wait 1300;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. -wait 1300;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. -wait 1300;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 1300;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 1300;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 1300;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 1300;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. -wait 1300;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 1300;sm_cvar z_spawn_safety_range 200 // How far away from the survivors special infected are allowed to spawn. -wait 1300;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 1300;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 1300;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 1300;sm_cvar z_exploding_speed 180 // Speed of the boomer. wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1300;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. From f98ac83a1bd59b384327ae22afe05e66aab7fea6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 21:14:56 -0500 Subject: [PATCH 0591/2978] Update server1.cfg --- cfg/server1.cfg | 40 +++++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3770e627..2d1fd249 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -612,25 +612,25 @@ wait 700;sm_cvar z_shove_friend_speed 220 wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 700;sm_cvar director_special_respawn_interval 15 // Respawn interval for bot special infected. -wait 700;sm_cvar z_special_spawn_interval 15 // Respawn interval for bot special infected. -wait 700;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. -wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. -wait 700;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. -wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. -wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 700;sm_cvar z_spawn_safety_range 200 // How far away from the survivors special infected are allowed to spawn. -wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 700;sm_cvar director_special_respawn_interval 15 // Respawn interval for bot special infected. +wait 700;sm_cvar z_special_spawn_interval 15 // Respawn interval for bot special infected. +wait 700;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. +wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. +wait 700;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. +wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 700;sm_cvar z_spawn_safety_range 200 // How far away from the survivors special infected are allowed to spawn. +wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. @@ -1044,6 +1044,8 @@ wait 1300;sm_cvar z_pounce_stumble_radius 120 wait 1300;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 1300;sm_cvar z_jockey_control_variance 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 1300;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. wait 1300;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. From b2a90a949ad3c42981f153aa20b46a543ab31e87 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 22:38:01 -0500 Subject: [PATCH 0592/2978] Update server1.cfg --- cfg/server1.cfg | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2d1fd249..666dadf0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -820,7 +820,7 @@ wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 1000;sm_cvar vomitjar_duration_infected_pz 25 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1000;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. @@ -863,7 +863,7 @@ wait 1100;sm_cvar gascan_throw_force 100 wait 1100;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 1100;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 1100;sm_cvar gascan_spit_time 2.666667 // How long it takes for spitter spit to destroy a gas can. +wait 1100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 1100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 1100;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. @@ -919,6 +919,7 @@ wait 1200;sm_cvar cleared_wanderer_respawn_chance 0 wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 1200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 1200;sm_cvar z_speed 260 // Speed of the common infected, hunter, and charger. wait 1200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. wait 1200;sm_cvar z_vision_range 1000 // How far the infected can see. wait 1200;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. @@ -992,7 +993,7 @@ wait 1200;sm_cvar z_throttle_hit_interval_normal 0.25 wait 1200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 1200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. // // -wait 1300;sm_cvar z_exploding_speed 180 // Speed of the boomer. +wait 1300;sm_cvar z_exploding_speed 200 // Speed of the boomer. wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1300;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. @@ -1006,15 +1007,17 @@ wait 1300;sm_cvar z_exploding_outer_radius 200 wait 1300;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1300;sm_cvar z_spitter_speed 220 // Speed of the spitter. wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1300;sm_cvar smoker_tongue_delay 1.45 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1300;sm_cvar smoker_tongue_delay 1.5 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. @@ -1044,9 +1047,10 @@ wait 1300;sm_cvar z_pounce_stumble_radius 120 wait 1300;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 1300;sm_cvar z_jockey_speed 260 // Speed of the jockey. wait 1300;sm_cvar z_jockey_control_variance 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1300;sm_cvar z_jockey_ride_damage_delay 0.5 // Delay before a jockeys ride starts doing damage. +wait 1300;sm_cvar z_jockey_ride_damage_delay 0.25 // Delay before a jockeys ride starts doing damage. wait 1300;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1300;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. @@ -1088,7 +1092,15 @@ wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. - +wait 1400;sm_cvar director_threat_min_separation 4000 +wait 1400;sm_cvar director_threat_max_separation 4000 +wait 1400;sm_cvar director_threat_radius 1000 +wait 1400;sm_cvar director_threat_clear_radius 0 +wait 1400;sm_cvar vs_threat_initial_distance_min 2000 +wait 1400;sm_cvar vs_threat_initial_distance_max 8000 +wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 +wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 +wait 1400;sm_cvar vs_threat_radius 1000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. wait 1400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. From c166258b07cb6c7f4266f8ec66821ccbf8d8d381 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 22:40:26 -0500 Subject: [PATCH 0593/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 666dadf0..5553bdd8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1016,8 +1016,8 @@ wait 1300;sm_cvar z_spitter_max_wait_time 3600 wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.025 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1300;sm_cvar smoker_tongue_delay 1.5 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1300;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. @@ -1062,9 +1062,9 @@ wait 1300;sm_cvar z_charge_warmup 0.5 wait 1300;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 1300;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 1300;sm_cvar z_charge_min_force 500 -wait 1300;sm_cvar z_charge_max_force 500 -wait 1300;sm_cvar z_charger_impact_epsilon 0 // Object impact radius epsilon. +wait 1300;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 1300;sm_cvar z_charge_min_force 500 // Minimum force of a charge impact on a survivor. +wait 1300;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. wait 1300;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. wait 1300;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 1300;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. From d0f0d36a32afe230088b721c53e1ecb0373cd429 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 23:00:34 -0500 Subject: [PATCH 0594/2978] Update server1.cfg --- cfg/server1.cfg | 27 ++++++++++++++++----------- 1 file changed, 16 insertions(+), 11 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5553bdd8..a7dee81c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -349,8 +349,8 @@ wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 300;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 300;sm_cvar sv_vote_command_delay 2.5 // How long after a vote passes that the action will occur. +wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 300;sm_cvar sv_vote_command_delay 2 // How long after a vote passes that the action will occur. wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. @@ -429,7 +429,7 @@ wait 400;sm_cvar survival_charger_limit_increase 1 wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. -wait 400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. // // // Tickrate Fixes // @@ -449,7 +449,7 @@ wait 500;sm_cvar nb_saccade_speed 1000 wait 500;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 500;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. wait 500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 500;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. wait 500;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. @@ -505,7 +505,7 @@ wait 600;sm_cvar sb_unstick 1 wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 600;sm_cvar sb_enforce_proximity_range 2000 // The range at which a survivor bot will be teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. wait 600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. @@ -514,7 +514,7 @@ wait 600;sm_cvar sb_neighbor_range 400 wait 600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 600;sm_cvar sb_battlestation_human_hold_time 0.25 // How long a survivor bot will hold their battlestation before going back to their team. wait 600;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 600;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 600;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. @@ -524,7 +524,7 @@ wait 600;sm_cvar survivor_vision_range_obscured 1000 wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 600;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. +wait 600;sm_cvar sb_locomotion_wait_threshold 0.25 // How long a survivor will wait before moving to their teammates. wait 600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -567,7 +567,7 @@ wait 700;sm_cvar z_backspeed 500 wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 700;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 700;sm_cvar sv_rollangle 0.1 // The angle relative to a players speed that their view till tilt when strafing. -wait 700;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. @@ -603,7 +603,7 @@ wait 700;sm_cvar survivor_lean 0 wait 700;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 700;sm_cvar survivor_speed 220 // Survivors running speed. wait 700;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. -wait 700;sm_cvar survivor_crouch_speed 75 // Survivors crouching speed. +wait 700;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. wait 700;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. @@ -627,7 +627,10 @@ wait 700;sm_cvar z_ghost_duration 1 wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 700;sm_cvar z_spawn_safety_range 200 // How far away from the survivors special infected are allowed to spawn. +wait 700;sm_cvar z_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn. +wait 700;sm_cvar z_finale_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 700;sm_cvar z_finale_spawn_mob_safety_range 400 // How close to survivors mobs are allowed to spawn in finale maps. +wait 700;sm_cvar z_finale_spawn_tank_safety_range 400 // How close to survivors tanks are allowed to spawn in finale maps. wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. @@ -1008,6 +1011,8 @@ wait 1300;sm_cvar z_boomer_near_dist 3000 wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. wait 1300;sm_cvar z_spitter_speed 220 // Speed of the spitter. +wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. @@ -1113,7 +1118,7 @@ wait 1400;sm_cvar z_witch_personal_space 200 wait 1400;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 1400;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 1400;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1400;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 1400;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. wait 1400;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 1400;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. wait 1400;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. From b7e84bdb4d389dcb13a518edb5227173be4e6f89 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 23:03:07 -0500 Subject: [PATCH 0595/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 7755da41..ec8634a7 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -54,14 +54,14 @@ sm plugins load fixes/l4d2_shove_fix.smx sm plugins load fixes/l4d2_scripted_tank_stage_fix.smx sm plugins load fixes/l4d_fix_saferoom_ghostspawn.smx sm plugins load fixes/l4d_tongue_block_fix.smx -sm plugins load fixes/l4d2_fix_team_shuffle.smx +//sm plugins load fixes/l4d2_fix_team_shuffle.smx sm plugins load fixes/l4d_tongue_float_fix.smx sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d2_changelevel.smx sm plugins load optional/l4d2_weaponrules.smx sm plugins load optional/l4d2_weapon_attributes.smx sm plugins load optional/l4d2_static_shotgun_spread.smx -sm plugins load fixes/weapon_spawn_duplicate_fix.smx +//sm plugins load fixes/weapon_spawn_duplicate_fix.smx sm plugins load optional/l4d2_reload_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d2_null_cusercmd_fix.smx From dbabfaa09092664c4f086d9ae25bb29fb0749106 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 23:04:22 -0500 Subject: [PATCH 0596/2978] Delete addons/sourcemod/plugins/bizzymod/l4d2_melee_fix.smx --- .../plugins/bizzymod/l4d2_melee_fix.smx | Bin 4488 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_melee_fix.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_melee_fix.smx b/addons/sourcemod/plugins/bizzymod/l4d2_melee_fix.smx deleted file mode 100644 index d63f24a809a240c475a39706030dbce837c2cf20..0000000000000000000000000000000000000000 GIT binary patch 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addons/sourcemod/scripting/l4d2_antimelee.sp | 80 -------------------- 1 file changed, 80 deletions(-) delete mode 100644 addons/sourcemod/scripting/l4d2_antimelee.sp diff --git a/addons/sourcemod/scripting/l4d2_antimelee.sp b/addons/sourcemod/scripting/l4d2_antimelee.sp deleted file mode 100644 index e33f057b..00000000 --- a/addons/sourcemod/scripting/l4d2_antimelee.sp +++ /dev/null @@ -1,80 +0,0 @@ -#pragma semicolon 1 - -#include -#include -#include - -new Handle:hCvarMeleeNerfPercentage; -new bool:lateLoad; - -public Plugin:myinfo = -{ - name = "L4D2 AntiMelee", - description = "Nerfes melee damage against tanks by a set amount of %", - author = "Visor", - version = "1.0", - url = "https://github.com/Attano/L4D2-Competitive-Framework" -}; - -public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax) -{ - lateLoad = late; - return APLRes_Success; -} - -public OnPluginStart() -{ - hCvarMeleeNerfPercentage = CreateConVar("l4d2_melee_tank_nerf", "0", "Percentage of melee damage nerf against tank", FCVAR_CHEAT|FCVAR_NOTIFY, true, 0.0, true, 100.0); - if (lateLoad) - { - for (new i = 1; i <= MaxClients; i++) - { - if (IsClientInGame(i)) - { - OnClientPutInServer(i); - } - } - } -} - -public OnClientPutInServer(client) -{ - SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage); -} - -public OnClientDisconnect(client) -{ - SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage); -} - -public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damageType, &weapon, Float:damageForce[3], Float:damagePosition[3]) -{ - if (!IsSurvivor(attacker) || !IsTank(victim) || !IsMelee(weapon)) - { - return Plugin_Continue; - } - damage = damage / 100.0 * (100.0 - GetConVarFloat(hCvarMeleeNerfPercentage)); - return Plugin_Changed; -} - -bool:IsMelee(entity) -{ - if (entity > 0 && IsValidEntity(entity) && IsValidEdict(entity)) - { - decl String:strClassName[64]; - GetEdictClassname(entity, strClassName, 64); - return StrContains(strClassName, "melee", false) != -1; - } - return false; -} - -bool:IsSurvivor(client) -{ - return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2; -} - -bool:IsTank(client) -{ - return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 3 && GetEntProp(client, Prop_Send, "m_zombieClass", 4, 0) == 8; -} - From 983077f48cffc9e5625216831f9c0b076bb9f763 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 23:25:57 -0500 Subject: [PATCH 0599/2978] Add files via upload --- .../plugins/bizzymod/l4d2_melee_fix.smx | Bin 0 -> 4488 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_melee_fix.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_melee_fix.smx b/addons/sourcemod/plugins/bizzymod/l4d2_melee_fix.smx new file mode 100644 index 0000000000000000000000000000000000000000..d63f24a809a240c475a39706030dbce837c2cf20 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BC#~N%T z&hioxd1-&w{rcog54Ezc95#JtZ<3ungDx_pVTv`B#kS^_g|wx2fX6M$g6qm~Zee^N zI}5W{f2T7SrJXwXd-lf#)Hlje7eX>2gqIkNYr$;2K41GjS=lOOno9Qax=J>{Y(6;h zHTdwQOGouaVExQ@t>Ntp)B)z-aYnCrlE6;XH#GTJf>U5It#ZaRAXnrS(4On9uh*G{ zK)R1!G7PDuH=N;AbF=o!@dP*AoVy{^&@>4eY1ZV>|t z4i%OBMFQn(7Bsxtd%M=U_CT+)2vb|yNuMO2lp>Ig9ayNj8LMcu_lMIy6{+4`^V0@ zE3Y-r%LL1JxH3j0Q3KeCqu+%!Ls)B$!5h`P9nDoDbEXg=mq^@N&!R!vS5@O1sB#ff zqQJ+4g~35e)b&r%GgF=JY(EhVb;rr-(o8KJ_bz5{V%*U^sQXA};VcOn!t)xE=o9zx z<1qx)`U!^>A8;QajOVhh9L}n&UX{1nQO^m2i}r ziWh$JXE6V^IH9>la4@bY1od@(<_v^VJ-B<$Nn%IM@5_!cF3cxw1)!A}13^`8#}&lh zWyMRUbirIyLE$En+hKQ#4z>J$AiEu;ZeEwDbJL;#Vh3Dg1z|(BhK|?|xuo3<+Yb!_4lbRFp|sTI z(+Wf8^JM+-7d$A?0&3I^&@?bF6qMa^MsXg}s`g3kH{&VSIdUOd`U0OReL+0k<{6^K z(M-G<(aQGyR*L^?)8R>t|FQsGJf$qfTIL8N&U*>)fz$8GCp@-=NFTZuavw5hIK0-r zt2E-&qgbqoNAK;NObUb`0LnH}+x`o73*Q17X5L;B%UR=GFoKAEF|oPrA-`FSXT@VK zdCK-s&4g%$A}9?2TRgLukN`jb(9^n9TsZQ|_gB%yjc`-iIVyJZdp^okr`+3S3(fc? z{7HxuejKlZKM9=-<&rFL-=V@YEC3hErkx$KUSX+c4Xp*KS<@y>Xk z8Vws|1l1&9lB%A9OS*uI6s<>qoJgRVJ*aBw4}p8khpdoe_9SB-t`>UfY+6B;Mwwl}0(@$N%Pl&#t;6s?*o6yl?PHmC;mJ@KT#p6lF4gSh8>^D{U*)ve$0 z%cd=<6OPG2s6eLgnj04kM|}ZA2Ex)4+TJ6HOx@f+3q?*`4owt6xHDs9%5=ZqGqScl4X`SVUDeT@Ur#kR;RavZ`-qB}<5A3epo zpL4F8N(&`dyzFRtuRA>xA$g>`gfsnm>GdZHqjc|H-oCm);&A(* z#|CbzDc;mseY54JwVB^sQT|r@_VU Date: Sat, 1 Feb 2025 23:29:18 -0500 Subject: [PATCH 0601/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index ec8634a7..ce2c4b8d 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -50,6 +50,9 @@ sm plugins load fixes/l4d2_jockey_hitbox_fix.smx sm plugins load fixes/l4d_consistent_escaperoute.smx sm plugins load fixes/l4d2_fix_rocketjump.smx sm plugins load fixes/l4d2_charge_target_fix.smx +sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_getup_slide_fix.smx + sm plugins load fixes/l4d2_shove_fix.smx sm plugins load fixes/l4d2_scripted_tank_stage_fix.smx sm plugins load fixes/l4d_fix_saferoom_ghostspawn.smx From b2460017ac1aa8c44fa21511b8e0f2bb96287198 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 23:30:27 -0500 Subject: [PATCH 0602/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index ce2c4b8d..f9aa7732 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -52,7 +52,7 @@ sm plugins load fixes/l4d2_fix_rocketjump.smx sm plugins load fixes/l4d2_charge_target_fix.smx sm plugins load optional/l4d2_getup_fixes.smx sm plugins load optional/l4d2_getup_slide_fix.smx - +sm plugins load optional/l4d2_charger_getup_fix.smx sm plugins load fixes/l4d2_shove_fix.smx sm plugins load fixes/l4d2_scripted_tank_stage_fix.smx sm plugins load fixes/l4d_fix_saferoom_ghostspawn.smx From 681b5e99bf8c4dcd3c282e46dc3c66696f226eb5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 23:31:28 -0500 Subject: [PATCH 0603/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 17c7a316..e06ce023 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -267,7 +267,7 @@ confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar tongue_health 150 confogl_addcvar tongue_range 800 -confogl_addcvar tongue_vs_cone_start_tolerance 0.025 +confogl_addcvar tongue_vs_cone_start_tolerance 0.02 confogl_addcvar tongue_los_forgiveness_time 2 //confogl_addcvar tongue_fly_speed 1000 //confogl_addcvar tongue_bullet_radius 8 From 598aa3c54cdadeccf1080009375aa1549772368c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 1 Feb 2025 23:31:49 -0500 Subject: [PATCH 0604/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 071e1699..c31f446a 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -31,7 +31,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.5 // 54 frames / 30 fps * 0.5 = 0.9s +confogl_addcvar tank_punch_getup_scale 0.45 // 54 frames / 30 fps * 0.5 = 0.9s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From d0b463f6ea6dad4f7bbeaad7e8fa00984f68862a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 00:04:07 -0500 Subject: [PATCH 0605/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a7dee81c..24c3fa58 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -653,7 +653,7 @@ wait 800;sm_cvar z_gun_damage 0 wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. @@ -872,7 +872,7 @@ wait 1100;sm_cvar cola_bottles_use_range 90 wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1100;sm_cvar tick_door_speed 1.333333 // Scale factor for how fast doors open and close. +wait 1100;sm_cvar tick_door_speed 1.5 // Scale factor for how fast doors open and close. wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. @@ -954,13 +954,13 @@ wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 1200;sm_cvar z_push_force 2000 // How much force common infected push each other with. -wait 1200;sm_cvar z_pushaway_force 200 // How much force common infected push each other away with. -wait 1200;sm_cvar z_push_mass_max 200 // Max amount of mass that a common infected can push away. -wait 1200;sm_cvar z_carry_mass_max 200 // Max amount of mass that a common infected can carry. +wait 1200;sm_cvar z_push_force 2500 // How much force common infected push each other with. +wait 1200;sm_cvar z_pushaway_force 250 // How much force common infected push each other away with. +wait 1200;sm_cvar z_push_mass_max 250 // Max amount of mass that a common infected can push away. +wait 1200;sm_cvar z_carry_mass_max 250 // Max amount of mass that a common infected can carry. wait 1200;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 1200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. -wait 1200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 1200;sm_cvar z_avoidforce 2500 // How much force is applied by common infected to each other when avoiding each other. wait 1200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 1200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. @@ -968,7 +968,7 @@ wait 1200;sm_cvar z_run_exertion_interval 0.1 wait 1200;sm_cvar z_attack_interval 0.1 // Sets infected pathing to update at the servers tick rate. wait 1200;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 1200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 1200;sm_cvar claw_range_down 100 // Downwards swing range of the special infecteds claw attack. +wait 1200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 1200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. wait 1200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 1200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. From 34e2e86ff6ece819727fb23ea14cc880d3ac85e3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 02:17:08 -0500 Subject: [PATCH 0606/2978] Update server1.cfg --- cfg/server1.cfg | 45 +++++++++++++++++++++++++-------------------- 1 file changed, 25 insertions(+), 20 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 24c3fa58..d4ad8db6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -163,8 +163,8 @@ wait 100;sm_cvar mat_picmip -10 wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 100;sm_cvar z_added_light_max 0.0 // Maximum amount of added light. +wait 100;sm_cvar z_added_light_min 1.0 // Minimum amount of added light. +wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 100;sm_cvar r_lod 0 // Sets the highest LOD. @@ -290,7 +290,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 10 wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 200;sm_cvar sv_cycle_latch_timer 0.01 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. @@ -427,7 +427,7 @@ wait 400;sm_cvar survival_hunter_limit_increase 1 wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval_decay 15 // The tank spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. @@ -532,7 +532,7 @@ wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 600;sm_cvar sb_melee_approach_victim 1 // A survivor bot wont try to save their teammate with a melee weapon. wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. @@ -648,7 +648,7 @@ wait 800;sm_cvar l4d2_usecount 64 wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 64 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. @@ -726,8 +726,8 @@ wait 900;sm_cvar ammo_assaultrifle_max 360 wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. -wait 900;sm_cvar ammo_grenadelauncher_max 30 // Max reserve ammo for the grenade launcher. +wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. @@ -738,8 +738,8 @@ wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 wait 900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. wait 900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 900;sm_cvar l4d2_reload_speed_uzi 0 // Sets the regular SMG to reload at its default speed. -wait 900;sm_cvar l4d2_reload_speed_silenced_smg 0 // Sets the silenced SMG to reload at its default speed. +wait 900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 900;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 900;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. wait 900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. @@ -832,7 +832,7 @@ wait 1000;sm_cvar ammo_pack_use_duration 2 wait 1000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 1000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 1000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. -wait 1000;sm_cvar incendiary_ammo_burn_time 5 // How long infected shot with incendiary rounds will be on fire for. +wait 1000;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. wait 1000;sm_cvar upgrade_explosive_bullet_force 5.0 // Force amplitude of an explosive bullet. wait 1000;sm_cvar upgrade_explosive_slug_force 10.0 // Force amplitude of an explosive shotgun slug. wait 1000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. @@ -929,6 +929,8 @@ wait 1200;sm_cvar z_vision_range_daylight 2000 wait 1200;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. wait 1200;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. wait 1200;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 1200;sm_cvar z_acquire_far_range 2000 +wait 1200;sm_cvar z_acquire_near_range 500 wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. @@ -986,11 +988,11 @@ wait 1200;sm_cvar z_claw_hit_yaw_min -10 wait 1200;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. wait 1200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 1200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 1200;sm_cvar z_attack_incapacitated_damage 10 // How much damage common infected do to incappacitated survivors. -wait 1200;sm_cvar z_hit_incap_factor_easy 0.5 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 1200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 1200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 1200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1200;sm_cvar z_hit_incap_factor_expert 1.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1200;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1200;sm_cvar z_hit_incap_factor_expert 3.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 1200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. wait 1200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. wait 1200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. @@ -1014,11 +1016,12 @@ wait 1300;sm_cvar z_spitter_speed 220 wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1300;sm_cvar z_spit_spread_delay 0.15 // How long it takes before spitter spit will spread into a new patch. wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. -wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 1300;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. @@ -1039,7 +1042,7 @@ wait 1300;sm_cvar z_hunter_ground_normal 0.1 wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1300;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1300;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. wait 1300;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. @@ -1047,22 +1050,23 @@ wait 1300;sm_cvar z_lunge_cooldown 0.0 wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1300;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 1300;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. wait 1300;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. wait 1300;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 1300;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 1300;sm_cvar z_jockey_speed 260 // Speed of the jockey. -wait 1300;sm_cvar z_jockey_control_variance 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 1300;sm_cvar z_jockey_ride_damage_delay 0.25 // Delay before a jockeys ride starts doing damage. -wait 1300;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. +wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1300;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1300;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1300;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. wait 1300;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 1300;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. @@ -1143,6 +1147,7 @@ wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 wait 1400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 1400;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 1400;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 1400;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. wait 1400;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. wait 1400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. From 9964afa553017869693db46800c9f9258f911827 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 02:24:03 -0500 Subject: [PATCH 0607/2978] Update server1.cfg --- cfg/server1.cfg | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d4ad8db6..c2330a55 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -428,7 +428,9 @@ wait 400;sm_cvar survival_jockey_limit_increase 1 wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. -wait 400;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. +wait 400;sm_cvar survival_lull_time 20 // Duration of the lull period in Survival mode. +wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. +wait 400;sm_cvar survival_lull_time_max 60 // The longest possible duration of a lull period in Survival mode. wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. // // @@ -524,7 +526,7 @@ wait 600;sm_cvar survivor_vision_range_obscured 1000 wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 600;sm_cvar sb_locomotion_wait_threshold 0.25 // How long a survivor will wait before moving to their teammates. +wait 600;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. wait 600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -573,8 +575,8 @@ wait 700;sm_cvar sv_maxvelocity 2000 wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 700;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. -wait 700;sm_cvar still_vel_limit 15 // A player moving slower than this is considered to be still. -wait 700;sm_cvar still_view_accel_limit 1500 // A player accelerating slower than this will have a still view. +wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 700;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -930,7 +932,10 @@ wait 1200;sm_cvar z_vision_range_obscured 1000 wait 1200;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. wait 1200;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. wait 1200;sm_cvar z_acquire_far_range 2000 +wait 1200;sm_cvar z_acquire_far_time 2.0 wait 1200;sm_cvar z_acquire_near_range 500 +wait 1200;sm_cvar z_acquire_near_time 0.5 +wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. @@ -1023,6 +1028,7 @@ wait 1300;sm_cvar z_spit_interval 16 wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. wait 1300;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. +wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 1300;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. @@ -1078,7 +1084,7 @@ wait 1300;sm_cvar z_charge_impact_angle 0.5 wait 1300;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 1300;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 1300;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 1300;sm_cvar melee_damage_charger 0 // Sets melee weapons to do their default damages to chargers. +wait 1300;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // // wait 1400;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. wait 1400;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. From ea89b78c0b8c4bc50006a65b192dbc4b722e9c50 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 02:39:23 -0500 Subject: [PATCH 0608/2978] Update server1.cfg --- cfg/server1.cfg | 88 +++++++++++++++++++++++++++---------------------- 1 file changed, 49 insertions(+), 39 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c2330a55..b4c0e45c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -936,6 +936,8 @@ wait 1200;sm_cvar z_acquire_far_time 2.0 wait 1200;sm_cvar z_acquire_near_range 500 wait 1200;sm_cvar z_acquire_near_time 0.5 wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 +wait 1200;sm_cvar z_close_target_notice_distance 100 +wait 1200;sm_cvar z_notice_near_range 100 wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. @@ -1010,11 +1012,15 @@ wait 1300;sm_cvar z_vomit_duration 1.4 wait 1300;sm_cvar z_vomit_fatigue 2500 // Causes a boomer to be unable to move while they are vomiting. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. +wait 1300;sm_cvar z_vomit_hit_pitch_min -15 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_pitch_max 15 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 1300;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1300;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 1300;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 1300;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1300;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. wait 1300;sm_cvar z_spitter_speed 220 // Speed of the spitter. @@ -1041,12 +1047,13 @@ wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 1300;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1300;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. +wait 1300;sm_cvar smoker_escape_range 2000 // How far away from the survivors a bot smoker will try to flee. wait 1300;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. wait 1300;sm_cvar z_hunter_speed 260 // Speed of the hunter. wait 1300;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1300;sm_cvar z_lunge_power 612.5 // The force with which a hunter lunges at. wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. @@ -1063,12 +1070,14 @@ wait 1300;sm_cvar versus_shove_hunter_fov 75 wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 1300;sm_cvar z_jockey_speed 260 // Speed of the jockey. -wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1300;sm_cvar z_jockey_ride_damage_delay 0.25 // Delay before a jockeys ride starts doing damage. +wait 1300;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1300;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 1300;sm_cvar z_leap_interval 0.475 // The cooldown period before a jockey can leap again. +wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 1300;sm_cvar z_jockey_ride_damage_delay 0.25 // Delay before a jockeys ride starts doing damage. wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. @@ -1146,23 +1155,24 @@ wait 1400;sm_cvar z_tank_incapacitated_decay_rate 1 wait 1400;sm_cvar z_tank_speed 180 // Speed of the tank. wait 1400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. wait 1400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 1400;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 1400;sm_cvar z_tank_damage_slow_max_range 64 // The maximum range that a tank will be slowed down from gunfire. wait 1400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1400;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. wait 1400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 1400;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 1400;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 1400;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. -wait 1400;sm_cvar tank_throw_allow_range 400 // A tank must be at least this far away from survivors to throw a rock. +wait 1400;sm_cvar tank_throw_allow_range 400 // A bot tank must be at least this far away from survivors to throw a rock. wait 1400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 1400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 1400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 1400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 1400;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 1400;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 1400;sm_cvar z_tank_rock_radius 80 // Hitbox radius for the tanks rock to hit players. wait 1400;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. +wait 1400;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 1400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 1400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 1400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 1400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. @@ -1170,7 +1180,7 @@ wait 1400;sm_cvar tank_swing_miss_interval 1.45 wait 1400;sm_cvar tank_swing_fast_interval 1.0 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1400;sm_cvar z_tank_attack_interval 1.0 // How often a bot tank will try to swing at survivors. wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 1400;sm_cvar tank_windup_time 0.4875 // How long until the tank swing actually hits. +wait 1400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 1400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. @@ -1178,35 +1188,35 @@ wait 1400;sm_cvar tank_burn_duration_expert 75 wait 1400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 1400;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. // // -wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 1500;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +wait 1500;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1500;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // // Confogl Cvars //confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player From e26f243e9e2d87022e561ce7579d2cccfb5284b8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 02:43:33 -0500 Subject: [PATCH 0609/2978] Update server1.cfg --- cfg/server1.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b4c0e45c..1ab104c6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -417,7 +417,7 @@ wait 400;sm_cvar vs_defib_penalty 25 wait 400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 400;sm_cvar survival_horde_stage_interval_decay 5 // The horde spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_horde_stage_interval_decay 2.5 // The horde spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_special_spawn_interval 30 // The initial spawn interval for the special infected in Survival mode. wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. @@ -427,6 +427,7 @@ wait 400;sm_cvar survival_hunter_limit_increase 1 wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval 90 // The initial tank spawn interval in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_lull_time 20 // Duration of the lull period in Survival mode. wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. @@ -1083,6 +1084,8 @@ wait 1300;sm_cvar z_leap_interval_post_incap 16 wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 1300;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. wait 1300;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 1300;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. +wait 1300;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 1300;sm_cvar z_charge_duration 2.4 // How long a charger charges for. wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 1300;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. From 171e201a63d724fdf0e8f2600924a4f69838e46f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 03:17:18 -0500 Subject: [PATCH 0610/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1ab104c6..c6c85c49 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -29,7 +29,7 @@ sv_forcepreload 1 sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. -mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, best of 3. +mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. z_skip_wounds 0 // Enables low violence mode on models. @@ -433,7 +433,7 @@ wait 400;sm_cvar survival_lull_time 20 wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. wait 400;sm_cvar survival_lull_time_max 60 // The longest possible duration of a lull period in Survival mode. wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. -wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge. +wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. // // // Tickrate Fixes // wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. From c3d04df5034a50c975ff3b5744047913df32e8ef Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 04:40:12 -0500 Subject: [PATCH 0611/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c6c85c49..83ba87e8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -739,6 +739,7 @@ wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 900;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. wait 900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. wait 900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. @@ -866,12 +867,12 @@ wait 1100;sm_cvar z_tracer_spacing 1.0 wait 1100;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 1100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 1100;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. +wait 1100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 1100;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. wait 1100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 1100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1100;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 1100;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. From e448941f860254afbb430b7d98b2e765d84c1ea7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 04:41:09 -0500 Subject: [PATCH 0612/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 83ba87e8..fe85e493 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -290,7 +290,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 10 wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 200;sm_cvar sv_cycle_latch_timer 0.01 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. From da8f4b1d371355815ed8bfe16aa1245266122ca4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Feb 2025 23:18:02 -0500 Subject: [PATCH 0613/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index b7aaf140..88728b66 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 -high -preload +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_pure 0 +sv_clockcorrection_msecs 100 +servercfgfile server$SVNUM.cfg +map c1m1_hotel" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +sv_alltalk 1 +map c1m1_hotel" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 5e459ee427372c233eb994479dbf18252d7d9b78 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 00:19:05 -0500 Subject: [PATCH 0614/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 88728b66..83d646b3 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_forcepreload 1 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_clockcorrection_msecs 100 +sv_alltalk 1 +map c1m1_hotel" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_forcepreload 1 +sv_alltalk 1 +sv_clockcorrection_msecs 100 +map c1m1_hotel" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From a273e62d7c775c7abb3ab056dac1d0189b9eb02d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 01:21:31 -0500 Subject: [PATCH 0615/2978] Update server1.cfg --- cfg/server1.cfg | 54 +++++++++++++++++++++++++++++-------------------- 1 file changed, 32 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fe85e493..d161bb3e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -148,14 +148,14 @@ wait 100;sm_cvar mat_triplebuffered 0 wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. wait 100;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. wait 100;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. +wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. @@ -349,11 +349,15 @@ wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 300;sm_cvar sv_vote_command_delay 2 // How long after a vote passes that the action will occur. +wait 300;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. +wait 300;sm_cvar sv_vote_command_delay 2.5 // How long after a vote passes that the action will occur. wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 300;sm_cvar versus_round_restarttimer 10 // How long it takes to restart a Versus round. +wait 300;sm_cvar versus_round_restarttimer_finale 10 // How long it takes to restart a Versus round in a finale map. +wait 300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 300;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. @@ -407,7 +411,7 @@ wait 400;sm_cvar mp_spawnprotectiontime 0 wait 400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 400;sm_cvar versus_force_start_time 60 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. @@ -433,6 +437,9 @@ wait 400;sm_cvar survival_lull_time 20 wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. wait 400;sm_cvar survival_lull_time_max 60 // The longest possible duration of a lull period in Survival mode. wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. +wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. // // // Tickrate Fixes // @@ -574,10 +581,10 @@ wait 700;sm_cvar sv_stopspeed 80 wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 700;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 700;sm_cvar still_view_accel_limit 1000 // A player accelerating slower than this will have a still view. +wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -615,15 +622,18 @@ wait 700;sm_cvar z_shove_friend_speed 220 wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 700;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +wait 700;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 700;sm_cvar director_special_respawn_interval 15 // Respawn interval for bot special infected. wait 700;sm_cvar z_special_spawn_interval 15 // Respawn interval for bot special infected. -wait 700;sm_cvar z_ghost_spawn_interval 20 // Respawn interval for ghost special infected. -wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 20 // Respawn interval for ghost special infected during a map checkpoint. -wait 700;sm_cvar z_ghost_finale_spawn_interval 20 // Respawn interval for ghost special infected in a finale map. +wait 700;sm_cvar z_ghost_spawn_interval 15 // Respawn interval for ghost special infected. +wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 15 // Respawn interval for ghost special infected during a map checkpoint. +wait 700;sm_cvar versus_special_respawn_interval 15 // Respawn interval for bot special infected in Versus mode. +wait 700;sm_cvar z_ghost_finale_spawn_interval 15 // Respawn interval for ghost special infected in a finale map. wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. @@ -640,7 +650,7 @@ wait 700;sm_cvar z_discard_min_range 0 wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. -wait 700;sm_cvar z_walk_speed 100 // Speed of player zombies when sneaking. +wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. @@ -666,8 +676,8 @@ wait 800;sm_cvar survivor_team_hit_yaw_min -5 wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_vs_min_penalty 6 // How many shoves before a survivor gets penalized. -wait 800;sm_cvar z_gun_swing_vs_max_penalty 6 // How many shoves before a survivor gets the maximum penalty. +wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 800;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. wait 800;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. @@ -1009,7 +1019,7 @@ wait 1200;sm_cvar z_throttle_hit_interval_expert 0.5 // // wait 1300;sm_cvar z_exploding_speed 200 // Speed of the boomer. wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1300;sm_cvar boomer_vomit_delay 0.9 // How long a bot boomer will wait before they vomit on a survivor. +wait 1300;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 1300;sm_cvar z_vomit_fatigue 2500 // Causes a boomer to be unable to move while they are vomiting. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. @@ -1039,12 +1049,12 @@ wait 1300;sm_cvar z_gas_speed 220 wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1300;sm_cvar smoker_tongue_delay 1.4 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1300;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1300;sm_cvar tongue_victim_max_speed 180 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. @@ -1055,7 +1065,7 @@ wait 1300;sm_cvar z_hunter_speed 260 wait 1300;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1300;sm_cvar z_lunge_power 612.5 // The force with which a hunter lunges at. +wait 1300;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. @@ -1064,7 +1074,7 @@ wait 1300;sm_cvar z_lunge_interval 0.0 wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1300;sm_cvar z_pounce_damage_delay 0.5 // Delay before a hunters pounce starts doing damage. +wait 1300;sm_cvar z_pounce_damage_delay 0.25 // Delay before a hunters pounce starts doing damage. wait 1300;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. wait 1300;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. wait 1300;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. @@ -1079,7 +1089,7 @@ wait 1300;sm_cvar jockey_pounce_air_speed 400 wait 1300;sm_cvar z_leap_interval 0.475 // The cooldown period before a jockey can leap again. wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1300;sm_cvar z_jockey_ride_damage_delay 0.25 // Delay before a jockeys ride starts doing damage. +wait 1300;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. @@ -1091,7 +1101,7 @@ wait 1300;sm_cvar z_charge_duration 2.4 wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 1300;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 1300;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 1300;sm_cvar z_charge_min_force 500 // Minimum force of a charge impact on a survivor. +wait 1300;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 1300;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. wait 1300;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. wait 1300;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. From ed5132a1688f7279c9a895925bbad35eee341034 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 01:32:20 -0500 Subject: [PATCH 0616/2978] Update server1.cfg --- cfg/server1.cfg | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d161bb3e..9074af05 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -55,7 +55,12 @@ sv_pure_kick_clients 0 sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. sv_pausable 0 // Prevents the server from being pausable. sv_voiceenable 1 // Enables voice chat in the server. -//sv_alltalk 1 // Enables all team talk in the server. +//sv_alltalk 1 // Enables all team talk in the server. +sv_noclipaccelerate 5 // Sets noclip acceleration. +sv_noclipspeed 3 // Sets noclip speed. +sv_specnoclip 1 // Whether or not spectators can noclip. +sv_specaccelerate 5 // Sets spectate noclip acceleration. +sv_specspeed 3 // Sets spectate noclip speed. skill 3 // Sets the games skill level. sk_autoaim_mode 1 // Enables skill auto aim mode. suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. @@ -231,7 +236,7 @@ wait 200;sm_cvar sv_pure_trace 0 wait 200;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 200;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 200;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -//wait 200;sm_cvar sv_alltalk 1 // Enables all team talk in the server. +//wait 200;sm_cvar sv_alltalk 1 // Enables all team talk in the server. wait 200;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. @@ -844,8 +849,8 @@ wait 1000;sm_cvar z_attack_infected_it_damage 5 wait 1000;sm_cvar z_attack_pz_it_damage 50 // Damage done by infected on player zombies who are biled. wait 1000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. wait 1000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. -wait 1000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1000;sm_cvar upgradepack_forward_dist 0 // The forward distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgradepack_max_drop_dist 0.0 // The max drop distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgradepack_forward_dist 0.0 // The forward distance of an ammo pack when being deployed. wait 1000;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. wait 1000;sm_cvar upgrade_explosive_bullet_force 5.0 // Force amplitude of an explosive bullet. wait 1000;sm_cvar upgrade_explosive_slug_force 10.0 // Force amplitude of an explosive shotgun slug. From 3fc582967b1f2a3af10d3ce95c52987853198c0c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 03:33:05 -0500 Subject: [PATCH 0617/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9074af05..659e115b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1052,7 +1052,7 @@ wait 1300;sm_cvar z_spitter_max_wait_time 3600 wait 1300;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. -wait 1300;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1300;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 1300;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1079,7 +1079,7 @@ wait 1300;sm_cvar z_lunge_interval 0.0 wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1300;sm_cvar z_pounce_damage_delay 0.25 // Delay before a hunters pounce starts doing damage. +wait 1300;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 1300;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. wait 1300;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. wait 1300;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. From 2284cf88111131caf60177765fe6f68ec50b35af Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 03:33:41 -0500 Subject: [PATCH 0618/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 659e115b..0ee02b68 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -913,7 +913,7 @@ wait 1100;sm_cvar car_alarm_chirp_interval 1 wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 1100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. -wait 1100;sm_cvar elevator_movedelay 0.25 // How long before an elevator starts moving once it has been activated. +wait 1100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. wait 1100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 1100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 1100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. From 49c91a6eecea51cd1de87b5e763c9c28a1902991 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 04:56:28 -0500 Subject: [PATCH 0619/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 9735506a..44aa4688 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -38,6 +38,7 @@ confogl_addcvar tauntfrequency 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_duration 17.5 +confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar sv_player_stuck_tolerance 3.0 confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 From 7b14dbfd939c921a90e739dd38c5e127546e5296 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 04:58:07 -0500 Subject: [PATCH 0620/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index b6e60575..5f37350b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -154,7 +154,7 @@ confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_minion_limit 4 confogl_addcvar claw_range 60 -confogl_addcvar claw_range_down 100 +confogl_addcvar claw_range_down 80 confogl_addcvar z_crouch_speed 80 confogl_addcvar z_walk_speed 100 confogl_addcvar z_attack_movement_penalty 0.6 From 4871c62fde2bf850bbc9b0db546fae2e5f82a2f6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 08:20:31 -0500 Subject: [PATCH 0621/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0ee02b68..65e4fad1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -168,6 +168,8 @@ wait 100;sm_cvar mat_picmip -10 wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. wait 100;sm_cvar z_added_light_min 1.0 // Minimum amount of added light. wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. From 082cdfaa0556d440903f1b633e35b845c7e4c582 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 08:28:28 -0500 Subject: [PATCH 0622/2978] Update sharedplugins.cfg --- cfg/sharedplugins.cfg | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/cfg/sharedplugins.cfg b/cfg/sharedplugins.cfg index c17dca3b..14bde8cd 100644 --- a/cfg/sharedplugins.cfg +++ b/cfg/sharedplugins.cfg @@ -16,3 +16,12 @@ sm plugins load anticheat/sbpp_main.smx sm plugins load anticheat/sbpp_report.smx sm plugins load anticheat/sbpp_sleuth.smx sm plugins load anticheat/lilac.smx +sm plugins load basebans.smx +sm plugins load basecommands.smx +sm plugins load basecomm.smx +sm plugins load admin-flatfile.smx +sm plugins load adminhelp.smx +sm plugins load adminmenu.smx +sm plugins load funcommands.smx +sm plugins load playercommands.smx +sm plugins load funvotes.smx From fd17305e1e7f708170353befdd3ff87685930aba Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 08:40:51 -0500 Subject: [PATCH 0623/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 65e4fad1..289537a3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -438,7 +438,7 @@ wait 400;sm_cvar survival_hunter_limit_increase 1 wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval 90 // The initial tank spawn interval in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_lull_time 20 // Duration of the lull period in Survival mode. wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. From c59d45d3b549f524779b5e41108bbe85da903b7c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 09:22:23 -0500 Subject: [PATCH 0624/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 289537a3..3a828af8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -42,7 +42,6 @@ scene_showunlock 0 host_flush_threshold 0 host_xbox_e3_restart 0 sys_minidumpspewlines 0 -engine_no_focus_sleep 100 // Keeps the server running even without focus. // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -73,6 +72,7 @@ sv_quota_stringcmdspersecond 2147483647 xbox_autothrottle 1 // Enables Xbox auto throttle. xbox_throttlebias 100 // Xbox throttle bias. xbox_throttlespoof 200 // Xbox throttle spoof. +engine_no_focus_sleep 100 // Keeps the server running even without focus. // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- From 2a124be4b064cfde0f2b88bc0666a20a02e533db Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 11:54:03 -0500 Subject: [PATCH 0625/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3a828af8..e234c636 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -374,6 +374,7 @@ wait 300;sm_cvar sv_permawipe 0 wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 400;sm_cvar r_eyes 1 // Renders eyes on models. +wait 400;sm_cvar r_eyemove 1 // Enables eye movement. wait 400;sm_cvar r_teeth 1 // Renders teeth on models. wait 400;sm_cvar r_skin 1 // Renders skin on models. wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. @@ -448,6 +449,9 @@ wait 400;sm_cvar scavenge_round_setup_time 30 wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 400;sm_cvar tf_arena_preround_time 5 +wait 400;sm_cvar tf_escort_score_rate 1 +wait 400;sm_cvar tf_arena_max_streak 10 // // // Tickrate Fixes // wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. From 164fd72caba94f77e2af7c0002d53009d9eaacd9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 13:32:35 -0500 Subject: [PATCH 0626/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 44aa4688..38b7581f 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -14,7 +14,7 @@ confogl_addcvar l4d_ready_cfg_name "numbersmod 6.9.420" confogl_addcvar mp_gamemode "Versus" confogl_addcvar z_difficulty "Hard" confogl_addcvar sv_disable_glow_survivors 1 -confogl_addcvar sv_disable_glow_faritems 1 +confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 @@ -26,8 +26,8 @@ confogl_addcvar z_shotgun_bonus_damage_multiplier 1.0 confogl_addcvar intensity_factor 1.0 confogl_addcvar sv_backspeed 1.0 confogl_addcvar survivor_speed 220 -confogl_addcvar survivor_limp_walk_speed 90 -confogl_addcvar survivor_fumes_walk_speed 90 +confogl_addcvar survivor_limp_walk_speed 100 +confogl_addcvar survivor_fumes_walk_speed 100 confogl_addcvar player_use_radius 100 confogl_addcvar player_incap_use_radius 120 confogl_addcvar z_use_tolerance 0.8 From 659f6f207464bb1aab019f6b66d445a2a44404ae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 13:34:14 -0500 Subject: [PATCH 0627/2978] Update confogl.cfg --- cfg/cfgogl/kneemod/confogl.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/kneemod/confogl.cfg b/cfg/cfgogl/kneemod/confogl.cfg index d8211fe4..2ffeb6ab 100644 --- a/cfg/cfgogl/kneemod/confogl.cfg +++ b/cfg/cfgogl/kneemod/confogl.cfg @@ -12,7 +12,7 @@ confogl_addcvar l4d_ready_cfg_name "kneemod 2.3" // Confogl Cvars confogl_addcvar mp_gamemode "mutation12" -confogl_addcvar z_difficulty "normal" +confogl_addcvar z_difficulty "Hard" confogl_addcvar confogl_pills_limit 6 confogl_addcvar z_health 10 confogl_addcvar adrenaline_health_buffer 50 @@ -20,10 +20,10 @@ confogl_addcvar adrenaline_health_buffer 50 // kneemod 4v4 Cvars confogl_addcvar z_common_limit 50 confogl_addcvar z_mega_mob_size 75 -confogl_addcvar z_mob_spawn_min_size 28 +confogl_addcvar z_mob_spawn_min_size 30 confogl_addcvar z_mob_spawn_max_size 30 -confogl_addcvar z_mob_spawn_min_interval_normal 2000 -confogl_addcvar z_mob_spawn_max_interval_normal 2000 +confogl_addcvar z_mob_spawn_min_interval_normal 600 +confogl_addcvar z_mob_spawn_max_interval_normal 600 // kneemod FF confogl_addcvar survivor_ff_tolerance 5 @@ -76,7 +76,7 @@ confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_threat_hostile_range 750 -confogl_addcvar z_witch_threat_normal_range 450 +confogl_addcvar z_witch_threat_normal_range 500 //Stats confogl_addcvar l4d_stats_announcemotd "0" @@ -91,14 +91,14 @@ confogl_addcvar l4d_stats_adm_cleanplaytime "0" confogl_addcvar l4d_stats_ffire_mode "0" confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" -confogl_addcvar l4d_stats_insaferoom "0" +confogl_addcvar l4d_stats_insaferoom "1" confogl_addcvar l4d_stats_restart "0" -confogl_addcvar l4d_stats_fkill "100" -confogl_addcvar l4d_stats_fincap "0" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // kneemod Shared Cvars exec cfgogl/kneemod/shared_cvars.cfg // Config Cvars -exec cfgogl/kneemod/kneemod.cfg \ No newline at end of file +exec cfgogl/kneemod/kneemod.cfg From 27f294d5d00b5591b6eed0fa7e6564a63e0854b1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 13:35:30 -0500 Subject: [PATCH 0628/2978] Update shared_cvars.cfg --- cfg/cfgogl/spacemod/shared_cvars.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/spacemod/shared_cvars.cfg b/cfg/cfgogl/spacemod/shared_cvars.cfg index d068bbb8..4dfda92a 100644 --- a/cfg/cfgogl/spacemod/shared_cvars.cfg +++ b/cfg/cfgogl/spacemod/shared_cvars.cfg @@ -8,17 +8,17 @@ // ======================================================================================= // Server Cvars -sv_pure 2 +sv_pure 0 sv_alltalk 1 confogl_addcvar sv_alltalk 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 1 -confogl_addcvar sv_pure_kick_clients 1 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar vs_max_team_switches 9999 +confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 // ReadyUp Cvars @@ -84,7 +84,7 @@ confogl_addcvar director_vs_convert_pills 1 confogl_addcvar director_convert_pills 1 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar pain_pills_decay_rate 0.27 // Original is 0.27 +confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 @@ -124,10 +124,10 @@ confogl_addcvar versus_witch_chance_intro 1 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min 0.25 -confogl_addcvar tank_stuck_time_suicide 999999999 +confogl_addcvar tank_stuck_time_suicide 2147483647 confogl_addcvar director_tank_lottery_selection_time 3 -confogl_addcvar z_frustration_spawn_delay 25 -confogl_addcvar z_frustration_los_delay 1.2 +confogl_addcvar z_frustration_spawn_delay 10 +confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 5000 @@ -137,4 +137,4 @@ confogl_addcvar confogl_itemtracking_savespawns 1 confogl_addcvar confogl_itemtracking_savespawns "1" // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/spacemod \ No newline at end of file +//confogl_addcvar stripper_cfg_path cfg/stripper/spacemod From 1d72861c0b675fcd2a45bc0e4d9d9e76639a8961 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 13:37:07 -0500 Subject: [PATCH 0629/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 33f1a6ac..d5bb920f 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -101,13 +101,13 @@ spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RB confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.5 -confogl_addcvar gfc_common_extra_time 0.5 +confogl_addcvar gfc_spit_extra_time 0.25 +confogl_addcvar gfc_common_extra_time 0.25 confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.25 -confogl_addcvar gfc_long_charger_duration 0.5 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 0.75 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 @@ -135,7 +135,7 @@ confogl_addcvar hc_haybale_standing_damage 100 confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 -confogl_addcvar hc_overhit_time 1.4 +confogl_addcvar hc_overhit_time 1.5 // [l4d2_si_staggers.smx] confogl_addcvar l4d2_disable_si_friendly_staggers 2 From 253596b5391c75f629f00f0746b3ad536d2d6dbb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 13:40:13 -0500 Subject: [PATCH 0630/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5f37350b..63ae0fbd 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -101,7 +101,7 @@ confogl_addcvar first_aid_kit_max_heal 101 confogl_addcvar first_aid_kit_use_duration 4.75 confogl_addcvar defibrillator_use_duration 2.5 confogl_addcvar defibrillator_return_to_life_time 1 -confogl_addcvar pain_pills_decay_rate 0.25 // Original is 0.27 +confogl_addcvar pain_pills_decay_rate 0.2 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 confogl_addcvar z_fallen_kill_suppress_time 60 @@ -115,6 +115,7 @@ confogl_addcvar z_spitter_high_chance 50 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 +confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar survivor_incapacitated_roll 15 confogl_addcvar survivor_knockdown_roll -15 confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 @@ -159,7 +160,7 @@ confogl_addcvar z_crouch_speed 80 confogl_addcvar z_walk_speed 100 confogl_addcvar z_attack_movement_penalty 0.6 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_jockey_speed 255 +confogl_addcvar z_jockey_speed 260 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 @@ -170,7 +171,7 @@ confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar gascan_use_range 75 confogl_addcvar gascan_use_tolerance 0.0 confogl_addcvar cola_bottles_use_tolerance 0.0 -confogl_addcvar cola_bottles_use_duration 1.75 +confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 @@ -178,10 +179,10 @@ confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 -confogl_addcvar z_spitter_speed 215 +confogl_addcvar z_spitter_speed 220 confogl_addcvar inferno_acid_spawn_angle 45 confogl_addcvar z_spit_detonate_delay 0.0 -confogl_addcvar z_spit_spread_delay 0.1 +confogl_addcvar z_spit_spread_delay 0.25 confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 @@ -219,16 +220,16 @@ confogl_addcvar z_charger_impact_epsilon 0 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 86400 -confogl_addcvar z_boomer_near_dist 32768 -confogl_addcvar boomer_vomit_delay 0 +confogl_addcvar z_boomer_near_dist 2000 +confogl_addcvar boomer_vomit_delay 0.0 confogl_addcvar z_vomit_velocity 1750 confogl_addcvar z_exploding_splat 0 -confogl_addcvar smoker_tongue_delay 0 -confogl_addcvar smoker_escape_range 32768 +confogl_addcvar smoker_tongue_delay 0.0 +confogl_addcvar smoker_escape_range 2000 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 -confogl_addcvar hunter_leap_away_give_up_range 32768 +confogl_addcvar hunter_leap_away_give_up_range 2000 confogl_addcvar z_pounce_damage_interrupt 300 // Tank/Witch Cvars From 2e87d7fa01c137c12b1e3837e6ec4faaee6f982c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 13:58:38 -0500 Subject: [PATCH 0631/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 3f8e432c..966cdd21 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -14,9 +14,9 @@ { "name" "barrymod 70.0.0" } - "spacemod" + "kneemod" { - "name" "spacemod -1.0" + "name" "kneemod 2.3" } "thundermod" { @@ -36,7 +36,7 @@ } "kneemod" { - "name" "kneemod 2.3" + "name" "spacemod -1.0" } "bobbymod" { From 53a60541d94d3bdba341cf57e81c3c71a705affc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 13:59:26 -0500 Subject: [PATCH 0632/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e234c636..fc9eef90 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -948,7 +948,7 @@ wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 wait 1200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 1200;sm_cvar z_speed 260 // Speed of the common infected, hunter, and charger. -wait 1200;sm_cvar z_brawl_chance 10 // Common Infected wont randomly fight eachother. +wait 1200;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. wait 1200;sm_cvar z_vision_range 1000 // How far the infected can see. wait 1200;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. wait 1200;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. From 29ac9e45210e86eb1d05f3e7c8290862a66f7fc6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 14:02:48 -0500 Subject: [PATCH 0633/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fc9eef90..be6145d6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1075,6 +1075,9 @@ wait 1300;sm_cvar smoker_pz_claw_dmg 6 wait 1300;sm_cvar z_hunter_speed 260 // Speed of the hunter. wait 1300;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 1300;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 1300;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. +wait 1300;sm_cvar hunter_leap_away_give_up_range 2000 // The range at which a hunter will give up on trying to pounce at a survivor. wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1300;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. From 7024d5b98a1228ec19193c1ef4fa9897d5748f84 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 15:13:33 -0500 Subject: [PATCH 0634/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index be6145d6..cf4b157a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -596,8 +596,8 @@ wait 700;sm_cvar z_anim_idle_speed_max 80 wait 700;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. -wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. +wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 700;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. From 4ab5a6b3d71442765b866213b709d9e8da3a3a00 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 15:43:51 -0500 Subject: [PATCH 0635/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cf4b157a..1542601f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -374,6 +374,9 @@ wait 300;sm_cvar sv_permawipe 0 wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 400;sm_cvar r_eyes 1 // Renders eyes on models. +wait 400;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 400;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 400;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. wait 400;sm_cvar r_eyemove 1 // Enables eye movement. wait 400;sm_cvar r_teeth 1 // Renders teeth on models. wait 400;sm_cvar r_skin 1 // Renders skin on models. From 54257f544649356d54aba22eebfc22ba7632c66c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 15:50:27 -0500 Subject: [PATCH 0636/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1542601f..bf152fb1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1060,6 +1060,7 @@ wait 1300;sm_cvar z_spit_interval 16 wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. wait 1300;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. +wait 1300;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. wait 1300;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. @@ -1095,8 +1096,8 @@ wait 1300;sm_cvar z_pounce_damage_delay 0.0 wait 1300;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. wait 1300;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. wait 1300;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 1300;sm_cvar versus_shove_hunter_fov 75 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 37.5 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1300;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 1300;sm_cvar z_jockey_speed 260 // Speed of the jockey. wait 1300;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. From 1fe190d4d30db733902fb71a6fcc720c51ddcc1b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 15:54:26 -0500 Subject: [PATCH 0637/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bf152fb1..1955367c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -137,9 +137,9 @@ sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 +sm_cvar sv_maxclientframes 100 sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 -sm_cvar sv_maxclientframes 2147483647 // System Settings wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. @@ -244,6 +244,7 @@ wait 200;sm_cvar sv_minupdaterate 60 wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. +wait 200;sm_cvar sv_maxclientframes 100 // Frame rate limiter on clients. wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 200;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. From 43f3b5c8ab039d7cc63bf5bdf97c7c0df16eca4a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Feb 2025 16:56:23 -0500 Subject: [PATCH 0638/2978] Update server1.cfg --- cfg/server1.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1955367c..6f2e095b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -433,7 +433,7 @@ wait 400;sm_cvar vs_defib_penalty 25 wait 400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 400;sm_cvar survival_horde_stage_interval_decay 2.5 // The horde spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The horde spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_special_spawn_interval 30 // The initial spawn interval for the special infected in Survival mode. wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. @@ -445,6 +445,7 @@ wait 400;sm_cvar survival_charger_limit_increase 1 wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. wait 400;sm_cvar survival_lull_time 20 // Duration of the lull period in Survival mode. wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. wait 400;sm_cvar survival_lull_time_max 60 // The longest possible duration of a lull period in Survival mode. @@ -475,9 +476,9 @@ wait 500;sm_cvar nb_saccade_time 0.1 wait 500;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. wait 500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. wait 500;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. -wait 500;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. -wait 500;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. -wait 500;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. +wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. +wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. +wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.1 // Disables next bot pathing avoidance. From 022c96b76dbf040b5365d7eb7ac1c195e8912daa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Feb 2025 07:36:00 -0500 Subject: [PATCH 0639/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6f2e095b..8ab834c3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -991,13 +991,13 @@ wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -wait 1200;sm_cvar z_push_force 2500 // How much force common infected push each other with. -wait 1200;sm_cvar z_pushaway_force 250 // How much force common infected push each other away with. -wait 1200;sm_cvar z_push_mass_max 250 // Max amount of mass that a common infected can push away. -wait 1200;sm_cvar z_carry_mass_max 250 // Max amount of mass that a common infected can carry. +wait 1200;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 1200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 1200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 1200;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 1200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. -wait 1200;sm_cvar z_avoidforce 2500 // How much force is applied by common infected to each other when avoiding each other. +wait 1200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 1200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. @@ -1009,7 +1009,7 @@ wait 1200;sm_cvar claw_range_down 80 wait 1200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. wait 1200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 1200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 1200;sm_cvar claw_force 250 // The force with which a witch pushes infected out of her way. +wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. wait 1200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. From 9b7da377aa9e78b1044009091442d694beccd9b4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Feb 2025 10:57:12 -0500 Subject: [PATCH 0640/2978] Update server1.cfg --- cfg/server1.cfg | 35 ++++++++++++++++++++++------------- 1 file changed, 22 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8ab834c3..292a59b6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -298,8 +298,8 @@ wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 10 wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar sv_clockcorrection_msecs 100 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.01 // How often clock corrections are made on clients. +wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. @@ -383,7 +383,6 @@ wait 400;sm_cvar r_teeth 1 wait 400;sm_cvar r_skin 1 // Renders skin on models. wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. wait 400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. -wait 400;sm_cvar npc_vphysics 0 // Whether or not to enable Valve physics on NPCs. wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 400;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. @@ -394,8 +393,13 @@ wait 400;sm_cvar violence_hblood 2 wait 400;sm_cvar violence_hgibs 2 // Enables human gib particles. wait 400;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 400;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 400;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 400;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. wait 400;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 400;sm_cvar z_experimental_blast_damage_probability 100 +wait 400;sm_cvar z_fatal_blast_incineration_probability 25 +wait 400;sm_cvar z_fatal_blast_min_ragdolls 2 +wait 400;sm_cvar z_fatal_blast_max_ragdolls 20 wait 400;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 400;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 400;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. @@ -523,6 +527,8 @@ wait 500;sm_cvar phys_impactforcescale 1.0 wait 500;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 500;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 500;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 500;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +wait 500;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. @@ -558,7 +564,7 @@ wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 600;sm_cvar sb_melee_approach_victim 1 // A survivor bot wont try to save their teammate with a melee weapon. +wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. @@ -657,6 +663,7 @@ wait 700;sm_cvar z_ghost_cooldown 0 wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 700;sm_cvar z_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn. +wait 700;sm_cvar z_cooldown_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn during a cooldown period. wait 700;sm_cvar z_finale_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn in finale maps. wait 700;sm_cvar z_finale_spawn_mob_safety_range 400 // How close to survivors mobs are allowed to spawn in finale maps. wait 700;sm_cvar z_finale_spawn_tank_safety_range 400 // How close to survivors tanks are allowed to spawn in finale maps. @@ -677,7 +684,7 @@ wait 800;sm_cvar l4d2_usecount 64 wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 70 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. @@ -735,7 +742,7 @@ wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 800;sm_cvar rescue_min_dead_time 30 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. wait 800;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. @@ -760,7 +767,7 @@ wait 900;sm_cvar ammo_grenadelauncher_max 49 wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 900;sm_cvar terror_ammo_multiplier 2.0 // Ammo multiplier for the terrorist team. +wait 900;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -851,14 +858,14 @@ wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. +wait 1000;sm_cvar vomitjar_radius 225 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1000;sm_cvar vomitjar_duration_infected_pz 25 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1000;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 1000;sm_cvar z_attack_pz_it_damage 50 // Damage done by infected on player zombies who are biled. -wait 1000;sm_cvar ammo_pack_use_duration 2 // How long it takes to deploy an ammo pack. +wait 1000;sm_cvar ammo_pack_use_duration 2.0 // How long it takes to deploy an ammo pack. wait 1000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 1000;sm_cvar upgradepack_max_drop_dist 0.0 // The max drop distance of an ammo pack when being deployed. wait 1000;sm_cvar upgradepack_forward_dist 0.0 // The forward distance of an ammo pack when being deployed. @@ -870,7 +877,7 @@ wait 1000;sm_cvar l4d2_temphealthmedkits_enable 0 wait 1000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1000;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. wait 1000;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 1000;sm_cvar defibrillator_use_duration 2.25 // How long it takes to use a defibrillator. +wait 1000;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. wait 1000;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. @@ -984,6 +991,7 @@ wait 1200;sm_cvar spawn_behind_survivors_distance 0 wait 1200;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. wait 1200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. wait 1200;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +wait 1200;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. wait 1200;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. wait 1200;sm_cvar sv_infected_police_tonfa_probability 0.2 // The probability that a riot zombie will drop a police baton. wait 1200;sm_cvar sv_infected_riot_control_tonfa_probability 0.2 // The probability that a police zombie will drop a police baton. @@ -1072,6 +1080,7 @@ wait 1300;sm_cvar tongue_allow_voluntary_release 0 wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 1300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1300;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. @@ -1090,8 +1099,8 @@ wait 1300;sm_cvar z_hunter_lunge_pitch 30 wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1300;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. -wait 1300;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1300;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. @@ -1370,7 +1379,7 @@ wait 1600;sm_weapon shotgun_chrome bullets 15 wait 1600;sm_weapon shotgun_chrome damage 20 wait 1600;sm_weapon shotgun_chrome rangemod 0.8 wait 1600;sm_weapon shotgun_chrome reloadduration 0.4 -wait 1600;sm_weapon cycletime 0.085 +wait 1600;sm_weapon rifle cycletime 0.0875 wait 1600;sm_weapon rifle damage 36 wait 1600;sm_weapon rifle rangemod 0.975 wait 1600;sm_weapon rifle_ak47 cycletime 0.125 From 3185aaf06ebb5b111cfbaed3f6eb2b2b2de09e30 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Feb 2025 11:24:56 -0500 Subject: [PATCH 0641/2978] Update server1.cfg --- cfg/server1.cfg | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 292a59b6..a245bae2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -537,8 +537,8 @@ wait 600;sm_cvar sb_unstick 1 wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 600;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. -wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. wait 600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. wait 600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. @@ -546,7 +546,7 @@ wait 600;sm_cvar sb_neighbor_range 400 wait 600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 600;sm_cvar sb_battlestation_human_hold_time 0.25 // How long a survivor bot will hold their battlestation before going back to their team. +wait 600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. wait 600;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 600;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 600;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. @@ -556,7 +556,7 @@ wait 600;sm_cvar survivor_vision_range_obscured 1000 wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 600;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 600;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. wait 600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -599,12 +599,12 @@ wait 700;sm_cvar z_backspeed 500 wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 700;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 700;sm_cvar sv_rollangle 0.1 // The angle relative to a players speed that their view till tilt when strafing. -wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 700;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 700;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 700;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. @@ -689,7 +689,7 @@ wait 800;sm_cvar z_gun_damage 0 wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.15 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. @@ -911,7 +911,7 @@ wait 1100;sm_cvar cola_bottles_use_duration 1.5 wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. wait 1100;sm_cvar tick_door_speed 1.5 // Scale factor for how fast doors open and close. wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1100;sm_cvar z_door_retry_interval 1.0 // The amount of time a door will try to close on an object. wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 1100;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 1100;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. @@ -1110,7 +1110,7 @@ wait 1300;sm_cvar z_pounce_stumble_radius 120 wait 1300;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 1300;sm_cvar z_jockey_speed 260 // Speed of the jockey. +wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. wait 1300;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. @@ -1350,12 +1350,12 @@ wait 1500;sm_weapon mounted_gun range 8192 wait 1500;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 1600;sm_weapon pistol deployduration 0.45 -wait 1600;sm_weapon pistol dualdeployduration 0.55 +wait 1600;sm_weapon pistol deployduration 0.4 +wait 1600;sm_weapon pistol dualdeployduration 0.5 wait 1600;sm_weapon pistol damage 40 wait 1600;sm_weapon pistol rangemod 0.9 -wait 1600;sm_weapon pistol_magnum deployduration 0.45 -wait 1600;sm_weapon pistol_magnum dualdeployduration 0.55 +wait 1600;sm_weapon pistol_magnum deployduration 0.4 +wait 1600;sm_weapon pistol_magnum dualdeployduration 0.5 wait 1600;sm_weapon pistol_magnum cycletime 0.28 wait 1600;sm_weapon pistol_magnum damage 80 wait 1600;sm_weapon pistol_magnum rangemod 0.95 From 49045b2ae7e28bbe1e435cd4b341230c1fec1bb5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Feb 2025 21:53:50 -0500 Subject: [PATCH 0642/2978] Update server1.cfg --- cfg/server1.cfg | 112 +++++++++++++++++++++++++++--------------------- 1 file changed, 63 insertions(+), 49 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a245bae2..0218ce5d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -30,7 +30,7 @@ sv_allow_lobby_connect_only 0 sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. -npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +npc_height_adjust 2 // Fixes the height difference between players and next bots. sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. z_skip_wounds 0 // Enables low violence mode on models. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. @@ -86,11 +86,11 @@ sv_logflush 0 sv_rcon_log 0 // Default 0; Log info for reconnecting players. mat_spewalloc 0 // Dont need spew allocation. sys_minidumpspewlines 0 // Dont need mini dump spew. -sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -cl_resend 3.0 // How much time to wait before resending a connection attempt to the player. +cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 @@ -273,12 +273,12 @@ wait 200;sm_cvar net_paranoid 1 wait 200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 200;sm_cvar sv_rcon_minfailures 10 // The minimum number of times a player can try reconnecting. +wait 200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 200;sm_cvar cl_resend 3.0 // How much time to wait before resending a connection attempt to the player. +wait 200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. @@ -357,8 +357,8 @@ wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 300;sm_cvar sv_vote_timer_duration 12.5 // How long players will have to vote on an issue. -wait 300;sm_cvar sv_vote_command_delay 2.5 // How long after a vote passes that the action will occur. +wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 300;sm_cvar sv_vote_command_delay 2.0 // How long after a vote passes that the action will occur. wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. @@ -382,7 +382,7 @@ wait 400;sm_cvar r_eyemove 1 wait 400;sm_cvar r_teeth 1 // Renders teeth on models. wait 400;sm_cvar r_skin 1 // Renders skin on models. wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 400;sm_cvar npc_height_adjust 10 // Difference in height between the players eye level and their models hitbox. +wait 400;sm_cvar npc_height_adjust 2 // Fixes the height difference between players and next bots. wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 400;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. @@ -398,8 +398,8 @@ wait 400;sm_cvar z_gib_force_factor 10.0 wait 400;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 400;sm_cvar z_experimental_blast_damage_probability 100 wait 400;sm_cvar z_fatal_blast_incineration_probability 25 -wait 400;sm_cvar z_fatal_blast_min_ragdolls 2 -wait 400;sm_cvar z_fatal_blast_max_ragdolls 20 +wait 400;sm_cvar z_fatal_blast_min_ragdolls 1 +wait 400;sm_cvar z_fatal_blast_max_ragdolls 100 wait 400;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 400;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 400;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. @@ -424,7 +424,13 @@ wait 400;sm_cvar mp_limitteams 0 wait 400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. wait 400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. wait 400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 400;sm_cvar mp_timelimit 0 // There is no time limit in the game. +wait 400;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +wait 400;sm_cvar mp_winlimit 0 // There is no win limit in the game. +wait 400;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +wait 400;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. wait 400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. @@ -458,14 +464,14 @@ wait 400;sm_cvar scavenge_round_setup_time 30 wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 400;sm_cvar tf_arena_preround_time 5 -wait 400;sm_cvar tf_escort_score_rate 1 -wait 400;sm_cvar tf_arena_max_streak 10 +wait 400;sm_cvar tf_arena_preround_time 5 // +wait 400;sm_cvar tf_escort_score_rate 1 // +wait 400;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 500;sm_cvar nb_update_frequency 0 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 500;sm_cvar nb_update_frequency 0.02 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. wait 500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. @@ -506,9 +512,9 @@ wait 500;sm_cvar g_ragdoll_min_fps 30 wait 500;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 500;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 500;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 500;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 500;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 500;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. +wait 500;sm_cvar ragdoll_slowdown_time 4 // Max amount of time that a ragdoll will be slowed down. +wait 500;sm_cvar ragdoll_sleepaftertime 4 // How long until a ragdoll will stop moving. +wait 500;sm_cvar ragdoll_force_to_sleep_time 8 // How long until a ragdoll can no longer be moved. wait 500;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 500;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 500;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. @@ -540,9 +546,9 @@ wait 600;sm_cvar sb_max_team_melee_weapons 4 wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. wait 600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 600;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 600;sm_cvar sb_separation_danger_min_range 80 // The distance that a survivor bot will stop following their teammates. wait 600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 600;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . +wait 600;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . wait 600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. @@ -574,9 +580,9 @@ wait 600;sm_cvar sb_sidestep_for_horde 1 wait 600;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. wait 600;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. wait 600;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. -wait 600;sm_cvar sb_close_threat_range 200 // Threats at this range are too close for comfort. -wait 600;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. -wait 600;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. +wait 600;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. +wait 600;sm_cvar sb_threat_close_range 80 // Threats at this range are too close for comfort. +wait 600;sm_cvar sb_threat_very_close_range 80 // Threats at this range are too close for comfort. wait 600;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. wait 600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. @@ -611,6 +617,7 @@ wait 700;sm_cvar sv_airaccelerate 15 wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 700;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. @@ -674,7 +681,7 @@ wait 700;sm_cvar z_ghost_friction 1.5 wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. +wait 700;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. // // wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. @@ -701,16 +708,17 @@ wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. wait 800;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.75 // The penalty duration for shoving too many times in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_cooldown 0.75 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 0.75 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar z_max_stagger_duration 0.8 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 800;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 800;sm_cvar survivor_ff_avoidance 0 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 800;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. @@ -794,7 +802,7 @@ wait 900;sm_cvar grenadelauncher_ff_scale 0.1 wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 900;sm_cvar melee_force_scalar_combat_characte 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 900;sm_cvar chainsaw_attack_distance 70 // Damage range of a chainsaw. @@ -858,7 +866,7 @@ wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1000;sm_cvar vomitjar_radius 225 // The damage radius of a bile jar. +wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1000;sm_cvar vomitjar_duration_infected_pz 25 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. @@ -926,7 +934,7 @@ wait 1100;sm_cvar ladder_console_controls 0 wait 1100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 1100;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. wait 1100;sm_cvar car_alarm_distance 900 // How close a survivor must be to an alarm car for it to trigger. -wait 1100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 1100;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. wait 1100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. @@ -947,7 +955,7 @@ wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 wait 1200;sm_cvar z_chance 100 // Infected spawn chance. wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1200;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. -wait 1200;sm_cvar z_background_limit 100 // Limits the maximum number of common infected allowed in the background of the map. +wait 1200;sm_cvar z_background_limit 50 // Limits the maximum number of common infected allowed in the background of the map. wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -1009,13 +1017,13 @@ wait 1200;sm_cvar z_avoidforce 1000 wait 1200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 1200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 1200;sm_cvar z_run_exertion_interval 0.1 // Sets infected pathing to update at the servers tick rate. -wait 1200;sm_cvar z_attack_interval 0.1 // Sets infected pathing to update at the servers tick rate. +wait 1200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 1200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 1200;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 1200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 1200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 1200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. -wait 1200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. +wait 1200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. +wait 1200;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. wait 1200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. @@ -1040,9 +1048,12 @@ wait 1200;sm_cvar z_throttle_hit_interval_easy 0.25 wait 1200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. wait 1200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 1200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 1200;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // wait 1300;sm_cvar z_exploding_speed 200 // Speed of the boomer. wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1300;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. wait 1300;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. wait 1300;sm_cvar z_vomit_fatigue 2500 // Causes a boomer to be unable to move while they are vomiting. @@ -1059,7 +1070,7 @@ wait 1300;sm_cvar z_exploding_outer_radius 200 wait 1300;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 1300;sm_cvar z_spitter_speed 220 // Speed of the spitter. +wait 1300;sm_cvar z_spitter_speed 240 // Speed of the spitter. wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. @@ -1068,7 +1079,7 @@ wait 1300;sm_cvar inferno_acid_spawn_angle 45 wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. -wait 1300;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. +wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. wait 1300;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. @@ -1097,8 +1108,8 @@ wait 1300;sm_cvar z_pounce_crouch_delay 0.9 wait 1300;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. -wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 1300;sm_cvar hunter_pounce_air_speed 600 // How fast a lunging hunter will travel through the air. +wait 1300;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 1300;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. @@ -1113,8 +1124,8 @@ wait 1300;sm_cvar hunter_pz_claw_dmg 8 wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. wait 1300;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 1300;sm_cvar jockey_pounce_air_speed 400 // How fast a leaping jockey will travel through the air. +wait 1300;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 1300;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. wait 1300;sm_cvar z_leap_interval 0.475 // The cooldown period before a jockey can leap again. wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. @@ -1122,7 +1133,7 @@ wait 1300;sm_cvar z_jockey_ride_damage_delay 0.0 wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1300;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. +wait 1300;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. wait 1300;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 1300;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. wait 1300;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. @@ -1170,7 +1181,7 @@ wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 wait 1400;sm_cvar vs_threat_radius 1000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. -wait 1400;sm_cvar z_witch_speed_inured 200 // Speed of the witch while inured. +wait 1400;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 1400;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 1400;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. @@ -1201,7 +1212,10 @@ wait 1400;sm_cvar z_tank_walk_speed 120 wait 1400;sm_cvar z_tank_damage_slow_max_range 64 // The maximum range that a tank will be slowed down from gunfire. wait 1400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1400;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1400;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1400;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 1400;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 1400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 1400;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. @@ -1210,9 +1224,9 @@ wait 1400;sm_cvar tank_rock_overhead_percent 100 wait 1400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 1400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 1400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 1400;sm_cvar tank_throw_max_loft_angle 90 // Max loft angle for a tank rock throw. +wait 1400;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 1400;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 1400;sm_cvar z_tank_rock_radius 80 // Hitbox radius for the tanks rock to hit players. +wait 1400;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 1400;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. wait 1400;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 1400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. @@ -1221,7 +1235,7 @@ wait 1400;sm_cvar tank_swing_range 60 wait 1400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 1400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 1400;sm_cvar tank_swing_fast_interval 1.0 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 1400;sm_cvar z_tank_attack_interval 1.0 // How often a bot tank will try to swing at survivors. +wait 1400;sm_cvar z_tank_attack_interval 1.5 // How often a bot tank will try to swing at survivors. wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 1400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. @@ -1379,10 +1393,10 @@ wait 1600;sm_weapon shotgun_chrome bullets 15 wait 1600;sm_weapon shotgun_chrome damage 20 wait 1600;sm_weapon shotgun_chrome rangemod 0.8 wait 1600;sm_weapon shotgun_chrome reloadduration 0.4 -wait 1600;sm_weapon rifle cycletime 0.0875 +wait 1600;sm_weapon rifle cycletime 0.09 wait 1600;sm_weapon rifle damage 36 wait 1600;sm_weapon rifle rangemod 0.975 -wait 1600;sm_weapon rifle_ak47 cycletime 0.125 +wait 1600;sm_weapon rifle_ak47 cycletime 0.133333 wait 1600;sm_weapon rifle_ak47 damage 60 wait 1600;sm_weapon rifle_ak47 rangemod 0.975 wait 1600;sm_weapon rifle_desert cycletime 0.066667 @@ -1409,7 +1423,7 @@ wait 1600;sm_weapon sniper_military reloadduration 3.2 wait 1600;sm_weapon sniper_awp cycletime 0.5 wait 1600;sm_weapon sniper_awp damage 120 wait 1600;sm_weapon sniper_awp penetrationnumlayers 3 -wait 1600;sm_weapon sniper_awp reloadduration 3.4 +wait 1600;sm_weapon sniper_awp reloadduration 3.333333 wait 1600;sm_weapon sniper_scout cycletime 0.5 wait 1600;sm_weapon sniper_scout damage 120 wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 From 425760d73192cbd948ceb940a8c6334d5eb1c86e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Feb 2025 22:41:19 -0500 Subject: [PATCH 0643/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0218ce5d..674391aa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -282,8 +282,8 @@ wait 200;sm_cvar cl_resend 1.5 wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused. -wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. wait 200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. @@ -533,6 +533,7 @@ wait 500;sm_cvar phys_impactforcescale 1.0 wait 500;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 500;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 500;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 500;sm_cvar phys2_enable 0 // Disables obsolete physics engine. wait 500;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 500;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // @@ -1234,7 +1235,7 @@ wait 1400;sm_cvar tank_attack_range 60 wait 1400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 1400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 1400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 1400;sm_cvar tank_swing_fast_interval 1.0 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 1400;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1400;sm_cvar z_tank_attack_interval 1.5 // How often a bot tank will try to swing at survivors. wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 1400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. From 78f09b89eaaa4b0fc68bb7910438bb8779a2f131 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Feb 2025 22:45:13 -0500 Subject: [PATCH 0644/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 83d646b3..811941a2 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_forcepreload 1 +sv_alltalk 1 +sv_clockcorrection_msecs 100 +map c1m1_hotel" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_forcepreload 1 +sv_alltalk 1 +sv_clockcorrection_msecs 50 +map c1m1_hotel" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From b43c9fd1be28bb5e8a3b799ca47411f5685418c0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 07:17:49 -0500 Subject: [PATCH 0645/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 674391aa..373d0a0d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -490,6 +490,7 @@ wait 500;sm_cvar nb_path_draw_inc 2147483647 wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. +wait 500;sm_cvar nb_vision_notice_hidden_range 100 // How close next bots can detect hidden targets. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.1 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. @@ -536,6 +537,7 @@ wait 500;sm_cvar phys_ragdoll_force_magnitude 0.5 wait 500;sm_cvar phys2_enable 0 // Disables obsolete physics engine. wait 500;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 500;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 500;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. // // wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. From 67457a4a61e1492e7027d94a83c2f058850daef3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 09:51:07 -0500 Subject: [PATCH 0646/2978] Update server1.cfg --- cfg/server1.cfg | 30 ++++++++++++++++++------------ 1 file changed, 18 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 373d0a0d..ba87d031 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -132,7 +132,7 @@ sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_Maxplayers,Realism,Secure,Versus" +sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" // [Wait Commands] sm_cvar sv_runcmds 1 @@ -164,10 +164,11 @@ wait 100;sm_cvar mat_forceaniso 16 wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. wait 100;sm_cvar z_added_light_min 1.0 // Minimum amount of added light. @@ -214,6 +215,8 @@ wait 100;sm_cvar z_noise_level_hold_time 0.333333 wait 100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. wait 100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. wait 100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 100;sm_cvar tv_enable 0 // Disables HLTV. +wait 100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. wait 100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. wait 100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. @@ -299,7 +302,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 200;sm_cvar sv_cycle_latch_timer 0.01 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. @@ -383,6 +386,8 @@ wait 400;sm_cvar r_teeth 1 wait 400;sm_cvar r_skin 1 // Renders skin on models. wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. wait 400;sm_cvar npc_height_adjust 2 // Fixes the height difference between players and next bots. +wait 400;sm_cvar sv_infected_scale_min 1.0 // Minimum model size factor for common infected. +wait 400;sm_cvar sv_infected_scale_max 1.0 // Maximum model size factor for common infected. wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 400;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. @@ -506,7 +511,7 @@ wait 500;sm_cvar sv_ragdoll_maxcount_special 65536 wait 500;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 500;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 500;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 500;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 500;sm_cvar z_ragdoll_discard_range 65536 // Ragdolls this far away from players will be removed from the map. wait 500;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 500;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 500;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -977,13 +982,14 @@ wait 1200;sm_cvar z_vision_range_daylight 2000 wait 1200;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. wait 1200;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. wait 1200;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 1200;sm_cvar z_acquire_far_range 2000 -wait 1200;sm_cvar z_acquire_far_time 2.0 -wait 1200;sm_cvar z_acquire_near_range 500 -wait 1200;sm_cvar z_acquire_near_time 0.5 -wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 -wait 1200;sm_cvar z_close_target_notice_distance 100 -wait 1200;sm_cvar z_notice_near_range 100 +wait 1200;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +wait 1200;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 1200;sm_cvar z_acquire_near_range 500 // How far away the infected can acquire a target quickly. +wait 1200;sm_cvar z_acquire_near_time 0.5 // How long it takes the infected can acquire a target quickly. +wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 1200;sm_cvar z_close_target_notice_distance 100 // Common infected will notice survivoors who are this close to them. +wait 1200;sm_cvar z_attack_change_target_range 100 // Common infected will choose a new target if they are this close to them. +wait 1200;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. @@ -1183,6 +1189,7 @@ wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 wait 1400;sm_cvar vs_threat_radius 1000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. wait 1400;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. @@ -1432,4 +1439,3 @@ wait 1600;sm_weapon sniper_scout damage 120 wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 wait 1600;sm_weapon sniper_scout reloadduration 2.8 wait 1600;sm_weapon grenade_launcher cycletime 0.4 -// From 0cf71f9008f693145549e961d356e71d92fd6ce6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 10:02:06 -0500 Subject: [PATCH 0647/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index ae70e591..918e60d7 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -61,6 +61,9 @@ "STEAM_0:1:12383697" "99:z" //all permissions for this ip, immunity value is 99 - Perma "STEAM_0:0:638604628" "99:z" //all permissions for this ip, immunity value is 99 - Brinny Brin "STEAM_0:1:17437576" "99:z" //all permissions for this ip, immunity value is 99 - Imperial + "STEAM_0:0:26333996" "99:z" //all permissions for this ip, immunity value is 99 - Violin + "STEAM_0:1:57934025" "99:z" //all permissions for this ip, immunity value is 99 - Doomsday + "STEAM_0:0:14666472" "99:z" //all permissions for this ip, immunity value is 99 - Handsum Robot "STEAM_1:0:13393988" "99:z" //all permissions for this ip, immunity value is 99 - Crater Creator "STEAM_1:0:25129595" "99:z" //all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:21475933" "99:z" //all permissions for this ip, immunity value is 99 - Opto @@ -69,11 +72,13 @@ "STEAM_0:0:233963096" "99:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat "STEAM_0:1:516494249" "99:z" //all permissions for this ip, immunity value is 99 - Hardhat "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl + "STEAM_0:0:558067263" "99:z" //all permissions for this ip, immunity value is 99 - Dani "STEAM_0:1:232120456" "99:z" //all permissions for this ip, immunity value is 99 - Monte "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:85370100" "99:z" //all permissions for this ip, immunity value is 99 - Synergy "STEAM_0:1:709150412" "99:z" //all permissions for this ip, immunity value is 99 - Yusuke "STEAM_0:0:810380106" "99:z" //all permissions for this ip, immunity value is 99 - Sporty + "STEAM_0:1:588520413" "99:z" //all permissions for this ip, immunity value is 99 - Gucci Boi "STEAM_0:0:25613909" "99:z" //all permissions for this ip, immunity value is 99 - BRONSON "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak From d0d0db03a3b3c8d194d7ecbaf43165a85747f5c9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 12:46:35 -0500 Subject: [PATCH 0648/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 811941a2..6b4db931 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -maxplayers 32 -timeout 5 +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_forcepreload 1 +sv_alltalk 1 +sv_clockcorrection_msecs 50 +map c1m1_hotel" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -frametime 0.037 -frametime_override 0.037 -timeout 5 -maxplayers 32 -high -preload -nohltv +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_alltalk 1 +map c1m1_hotel +z_difficulty Impossible" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 2e8c766f89b644bdcfb883301515f59b4194615e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 12:56:26 -0500 Subject: [PATCH 0649/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 918e60d7..d3b9ecfc 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -52,8 +52,8 @@ "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo - "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala - "STEAM_0:1:28738054" "99:z" //all permissions for this ip, immunity value is 99 - Crown Jewel + //"STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala + //"STEAM_0:1:28738054" "99:z" //all permissions for this ip, immunity value is 99 - Crown Jewel "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster From 47df04ed7261895ad3d8dfe669bee8a2405f8491 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 14:11:45 -0500 Subject: [PATCH 0650/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index d3b9ecfc..d0fd442f 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -48,7 +48,6 @@ "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:0:18298188" "99:z" //all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_0:0:634252695" "99:z" //all permissions for this ip, immunity value is 99 - Amphibian "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo @@ -91,3 +90,5 @@ "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost "STEAM_0:0:2420630" "99:z" //all permissions for this ip, immunity value is 99 - Gravity "STEAM_0:1:59461687" "99:z" //all permissions for this ip, immunity value is 99 - JAiZ + + "STEAM_0:0:634252695" "1:a" //all permissions for this ip, immunity value is 99 - Amphibian From 7297c485992e0d22a01b2e3c60656dfcb95a3a3a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 14:39:37 -0500 Subject: [PATCH 0651/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 33 ++++++++++++++++------- 1 file changed, 24 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index d5bb920f..708d2aa0 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -107,7 +107,7 @@ confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 0.75 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 @@ -179,17 +179,32 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" // Apply binary patch //codepatch_patch sgspread +// SMG settings + +sm_weapon smg damage 24 +sm_weapon smg rangemod 0.9 +sm_weapon smg_silenced damage 25 +sm_weapon smg_silenced rangemod 0.85 + // Pump settings -//sm_weapon pumpshotgun damage 15 -//sm_weapon pumpshotgun bullets 20 -//sm_weapon pumpshotgun scatterpitch 4.25 -//sm_weapon pumpshotgun scatteryaw 4.25 +sm_weapon pumpshotgun damage 20 +sm_weapon pumpshotgun bullets 13 +sm_weapon pumpshotgun scatterpitch 6 +sm_weapon pumpshotgun scatteryaw 6 +sm_weapon pumpshotgun rangemod 0.75 // Chrome settings -//sm_weapon shotgun_chrome damage 16 -//sm_weapon shotgun_chrome bullets 16 -//sm_weapon shotgun_chrome scatterpitch 3.25 -//sm_weapon shotgun_chrome scatteryaw 3.25 +sm_weapon shotgun_chrome damage 25 +sm_weapon shotgun_chrome bullets 10 +sm_weapon shotgun_chrome scatterpitch 5 +sm_weapon shotgun_chrome scatteryaw 5 +sm_weapon shotgun_chrome rangemod 0.8 + +// Hunting rifle settings + +sm_weapon hunting_rifle cycletime 0.3 +sm_weapon hunting_rifle damage 100 +sm_weapon hunting_rifle rangemod 1.0 // First ring settings //confogl_addcvar sgspread_ring1_bullets 8 From 35acee1e5a1f09d5f7d0fe204a903d76fd406358 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 14:39:50 -0500 Subject: [PATCH 0652/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 708d2aa0..931e927d 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -26,7 +26,7 @@ confogl_addcvar crc_global 1 confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.25 +confogl_addcvar bot_kick_delay 0.5 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From 20fc6f868ec1c61c11bfaf8caa39138fe118247b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 14:43:01 -0500 Subject: [PATCH 0653/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 38b7581f..4d5f86fc 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -22,27 +22,20 @@ confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 20 -confogl_addcvar z_shotgun_bonus_damage_multiplier 1.0 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar intensity_factor 1.0 -confogl_addcvar sv_backspeed 1.0 -confogl_addcvar survivor_speed 220 confogl_addcvar survivor_limp_walk_speed 100 confogl_addcvar survivor_fumes_walk_speed 100 -confogl_addcvar player_use_radius 100 +confogl_addcvar player_use_radius 120 confogl_addcvar player_incap_use_radius 120 confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 -confogl_addcvar decalfrequency 1.5 -confogl_addcvar tauntfrequency 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar confogl_pills_limit 4 confogl_addcvar adrenaline_duration 17.5 confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 -confogl_addcvar sv_player_stuck_tolerance 3.0 -confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 -confogl_addcvar survivor_incap_hopeless_decay_rate 3 // numbermod 4v4 Cvars confogl_addcvar z_health 100 @@ -70,10 +63,12 @@ confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_attack_on_the_run_range 30 confogl_addcvar z_attack_max_range 30 -confogl_addcvar z_claw_hit_pitch_min -15 -confogl_addcvar z_claw_hit_pitch_max 15 -confogl_addcvar z_claw_hit_yaw_min -15 -confogl_addcvar z_claw_hit_yaw_max 15 +confogl_addcvar z_hit_from_behind_cosine 1.0 +confogl_addcvar z_hit_from_behind_factor 1.0 +confogl_addcvar z_claw_hit_pitch_min -12.5 +confogl_addcvar z_claw_hit_pitch_max 12.5 +confogl_addcvar z_claw_hit_yaw_min -12.5 +confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar punch_angle_decay_rate 15 confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_throttle_hit_interval_easy 0.3 From 83b7a46d32c7fe246c03c2ef60298e3d54e2e8cd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 14:47:59 -0500 Subject: [PATCH 0654/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 70 +++++++++----------------- 1 file changed, 23 insertions(+), 47 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 63ae0fbd..f436702f 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -82,8 +82,8 @@ confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_molotov_limit "2" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_vomitjar_limit "2" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 @@ -93,16 +93,19 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +confogl_addcvar director_cs_weapon_spawn_chance 0.25 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 confogl_addcvar first_aid_kit_max_heal 101 -confogl_addcvar first_aid_kit_use_duration 4.75 -confogl_addcvar defibrillator_use_duration 2.5 -confogl_addcvar defibrillator_return_to_life_time 1 +confogl_addcvar first_aid_kit_use_duration 4.5 +confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar defibrillator_use_duration 2.0 +confogl_addcvar defibrillator_return_to_life_time 1.0 +confogl_addcvar pain_pills_health_value 55 confogl_addcvar pain_pills_decay_rate 0.2 // Original is 0.27 -confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix +confogl_addcvar z_finale_spawn_safety_range 400 // Tank finale bugfix confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 @@ -111,54 +114,37 @@ confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 -confogl_addcvar z_spitter_high_chance 50 +confogl_addcvar z_spitter_high_chance 0 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar survivor_incapacitated_roll 15 confogl_addcvar survivor_knockdown_roll -15 confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_cycle_time 0.275 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.25 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 -confogl_addcvar survivor_revive_duration 4.75 +confogl_addcvar survivor_revive_duration 4.5 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 -confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 -confogl_addcvar shotgun_reload_cancel_delay 0 -confogl_addcvar melee_range 80 -confogl_addcvar melee_combo_reset_time 1.0 -confogl_addcvar melee_force_scalar 25 -confogl_addcvar melee_force_scalar_combat_character 25 -confogl_addcvar melee_collateral_shove_count 20 confogl_addcvar inferno_max_range 250 confogl_addcvar inferno_forward_reduction_factor 1.0 confogl_addcvar pipe_bomb_timer_duration 6.75 confogl_addcvar pipe_bomb_beep_interval_delta 0.0225 -confogl_addcvar vomitjar_radius 150 -confogl_addcvar vomitjar_duration_infected_pz 20 -confogl_addcvar vomitjar_duration_infected_bot 25 +confogl_addcvar vomitjar_radius 200 +confogl_addcvar vomitjar_duration_infected_pz 30 +confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_survivor 0 -confogl_addcvar ammo_pack_use_duration 2 -confogl_addcvar upgradepack_max_drop_dist 0 -confogl_addcvar upgradepack_forward_dist 0 confogl_addcvar upgrade_explosive_bullet_force 2.5 confogl_addcvar upgrade_explosive_slug_force 5 // AI Improvements confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 -confogl_addcvar z_minion_limit 4 -confogl_addcvar claw_range 60 -confogl_addcvar claw_range_down 80 -confogl_addcvar z_crouch_speed 80 -confogl_addcvar z_walk_speed 100 -confogl_addcvar z_attack_movement_penalty 0.6 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_speed 260 confogl_addcvar z_jockey_control_min 0.8 @@ -168,10 +154,6 @@ confogl_addcvar z_exploding_speed 180 confogl_addcvar z_exploding_shove_min 4 confogl_addcvar z_exploding_shove_max 5 confogl_addcvar z_exploding_inner_radius 200 -confogl_addcvar gascan_use_range 75 -confogl_addcvar gascan_use_tolerance 0.0 -confogl_addcvar cola_bottles_use_tolerance 0.0 -confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 @@ -180,10 +162,7 @@ confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar z_spitter_speed 220 -confogl_addcvar inferno_acid_spawn_angle 45 -confogl_addcvar z_spit_detonate_delay 0.0 confogl_addcvar z_spit_spread_delay 0.25 -confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_holiday_gift_drop_chance 1.0 @@ -193,30 +172,27 @@ confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_crouch_delay 0.95 confogl_addcvar z_pounce_damage_delay 0.5 confogl_addcvar z_pounce_stumble_radius 150 -confogl_addcvar versus_shove_hunter_fov 75 -confogl_addcvar versus_shove_hunter_fov_pouncing 37.5 +confogl_addcvar versus_shove_hunter_fov 90 +confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 800 confogl_addcvar tongue_health 125 confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 180 -confogl_addcvar tongue_victim_accuracy_penalty 0.125 +confogl_addcvar tongue_victim_accuracy_penalty 0.1 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_vomit_duration 1.4 confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 +confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar z_gun_swing_vs_restore_time 1.0 -confogl_addcvar z_shove_friend_speed 220 -confogl_addcvar z_max_stagger_duration 0.85 +confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 -confogl_addcvar z_discard_min_range 500 +confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 1 -confogl_addcvar z_jockey_ride_damage_delay 0.5 +confogl_addcvar z_jockey_ride_damage_delay 0.0 confogl_addcvar z_charge_warmup 0.5 -confogl_addcvar z_charger_probe_alone 16 -confogl_addcvar z_charger_probe_attack 16 -confogl_addcvar z_charger_impact_epsilon 0 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 86400 @@ -248,7 +224,7 @@ confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.35 confogl_addcvar versus_boss_flow_max_finale 0.85 confogl_addcvar versus_boss_padding_min 0.10 -confogl_addcvar versus_boss_padding_max 0.20 +confogl_addcvar versus_boss_padding_max 0.15 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 From c695ff618be948634c676c6b2480c1f657d82c91 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 14:49:03 -0500 Subject: [PATCH 0655/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ba87d031..a59baf7e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -611,7 +611,7 @@ wait 700;sm_cvar z_forwardspeed 500 wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 700;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 700;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 700;sm_cvar sv_rollangle 0.1 // The angle relative to a players speed that their view till tilt when strafing. wait 700;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. From 565dbb0260c69e3b3da33d4b4234484126074308 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 16:21:21 -0500 Subject: [PATCH 0656/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 -- 1 file changed, 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index d0fd442f..8a72a7d8 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -90,5 +90,3 @@ "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost "STEAM_0:0:2420630" "99:z" //all permissions for this ip, immunity value is 99 - Gravity "STEAM_0:1:59461687" "99:z" //all permissions for this ip, immunity value is 99 - JAiZ - - "STEAM_0:0:634252695" "1:a" //all permissions for this ip, immunity value is 99 - Amphibian From 8789fe10385bde2897a9c01845abd5651f2c6d7e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 17:05:29 -0500 Subject: [PATCH 0657/2978] Update server1.cfg --- cfg/server1.cfg | 109 ++++++++++++++++++++++++------------------------ 1 file changed, 55 insertions(+), 54 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a59baf7e..7f8bbeb8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -377,49 +377,6 @@ wait 300;sm_cvar sv_pz_endgame_vote_post_period 5 wait 300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // -wait 400;sm_cvar r_eyes 1 // Renders eyes on models. -wait 400;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 400;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 400;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 400;sm_cvar r_eyemove 1 // Enables eye movement. -wait 400;sm_cvar r_teeth 1 // Renders teeth on models. -wait 400;sm_cvar r_skin 1 // Renders skin on models. -wait 400;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 400;sm_cvar npc_height_adjust 2 // Fixes the height difference between players and next bots. -wait 400;sm_cvar sv_infected_scale_min 1.0 // Minimum model size factor for common infected. -wait 400;sm_cvar sv_infected_scale_max 1.0 // Maximum model size factor for common infected. -wait 400;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 400;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 400;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 400;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 400;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 400;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 400;sm_cvar violence_hblood 2 // Enables human blood particles. -wait 400;sm_cvar violence_hgibs 2 // Enables human gib particles. -wait 400;sm_cvar violence_ablood 2 // Enables alien blood particles. -wait 400;sm_cvar violence_agibs 2 // Enables alien gib particles. -wait 400;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 400;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. -wait 400;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. -wait 400;sm_cvar z_experimental_blast_damage_probability 100 -wait 400;sm_cvar z_fatal_blast_incineration_probability 25 -wait 400;sm_cvar z_fatal_blast_min_ragdolls 1 -wait 400;sm_cvar z_fatal_blast_max_ragdolls 100 -wait 400;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 400;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 400;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 400;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 400;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 400;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 400;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 400;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 400;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 400;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 400;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 400;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 400;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 400;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 400;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. wait 400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. wait 400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. wait 400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. @@ -457,10 +414,11 @@ wait 400;sm_cvar survival_smoker_limit_increase 1 wait 400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. -wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 400;sm_cvar survival_tank_multiple_spawn_delay 20 // The amount of time between a double tank spawn. wait 400;sm_cvar survival_lull_time 20 // Duration of the lull period in Survival mode. wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. wait 400;sm_cvar survival_lull_time_max 60 // The longest possible duration of a lull period in Survival mode. @@ -543,6 +501,49 @@ wait 500;sm_cvar phys2_enable 0 wait 500;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 500;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 500;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. +wait 500;sm_cvar r_eyes 1 // Renders eyes on models. +wait 500;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 500;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 500;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 500;sm_cvar r_eyemove 1 // Enables eye movement. +wait 500;sm_cvar r_teeth 1 // Renders teeth on models. +wait 500;sm_cvar r_skin 1 // Renders skin on models. +wait 500;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 500;sm_cvar npc_height_adjust 2 // Fixes the height difference between players and next bots. +wait 500;sm_cvar sv_infected_scale_min 1.0 // Minimum model size factor for common infected. +wait 500;sm_cvar sv_infected_scale_max 1.0 // Maximum model size factor for common infected. +wait 500;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 500;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 500;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 500;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 500;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 500;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 500;sm_cvar violence_hblood 2 // Enables human blood particles. +wait 500;sm_cvar violence_hgibs 2 // Enables human gib particles. +wait 500;sm_cvar violence_ablood 2 // Enables alien blood particles. +wait 500;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 500;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 500;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. +wait 500;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 500;sm_cvar z_experimental_blast_damage_probability 100 +wait 500;sm_cvar z_fatal_blast_incineration_probability 25 +wait 500;sm_cvar z_fatal_blast_min_ragdolls 1 +wait 500;sm_cvar z_fatal_blast_max_ragdolls 100 +wait 500;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 500;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 500;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 500;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 500;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 500;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 500;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 500;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 500;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 500;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 500;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 500;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 500;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 500;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 500;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. @@ -628,7 +629,7 @@ wait 700;sm_cvar sv_waterdist 0 wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 700;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 700;sm_cvar sv_noclipspeed 3 // Sets noclip speed. @@ -710,8 +711,8 @@ wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. wait 800;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. wait 800;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -876,7 +877,7 @@ wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1000;sm_cvar vomitjar_duration_infected_pz 25 // How long the bile jar effect will last on player zombies. +wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1000;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. @@ -948,7 +949,7 @@ wait 1100;sm_cvar car_alarm_chirp_duration 1 wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 1100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 1100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1100;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. wait 1100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 1100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 1100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. @@ -1042,10 +1043,10 @@ wait 1200;sm_cvar z_attack_max_range 30 wait 1200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 1200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 1200;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1200;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1200;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1200;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1200;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. wait 1200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 1200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 1200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -1245,7 +1246,7 @@ wait 1400;sm_cvar tank_swing_range 60 wait 1400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 1400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 1400;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 1400;sm_cvar z_tank_attack_interval 1.5 // How often a bot tank will try to swing at survivors. +wait 1400;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 1400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. From aa41f6813cd6e02fa34f642556d1a411e55d5963 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 17:39:54 -0500 Subject: [PATCH 0658/2978] Update server1.cfg --- cfg/server1.cfg | 302 +++++++++++++++++++++++++----------------------- 1 file changed, 155 insertions(+), 147 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7f8bbeb8..ba2b8312 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -83,13 +83,14 @@ sv_log_onefile 1 sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -sv_rcon_log 0 // Default 0; Log info for reconnecting players. +sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. mat_spewalloc 0 // Dont need spew allocation. sys_minidumpspewlines 0 // Dont need mini dump spew. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_rcon_log 0 // Default 0; Log info for reconnecting players. cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 @@ -153,11 +154,12 @@ wait 100;sm_cvar mat_triplebuffered 0 wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 100;sm_cvar mat_monitorgamma_tv_exp 2.2 // Brightness exponent TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 100;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. @@ -266,7 +268,7 @@ wait 200;sm_cvar net_maxroutable 1200 wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. @@ -276,6 +278,9 @@ wait 200;sm_cvar net_paranoid 1 wait 200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +wait 200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. @@ -405,8 +410,11 @@ wait 400;sm_cvar vs_defib_penalty 25 wait 400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The horde spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. +wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 400;sm_cvar survival_special_spawn_interval 30 // The initial spawn interval for the special infected in Survival mode. +wait 400;sm_cvar survival_special_spawn_interval_decay 1 // The decay rate of the special infected spawn interval in Survival mode. +wait 400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. @@ -461,149 +469,149 @@ wait 500;sm_cvar nb_lean_rate 5.0 wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 500;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 500;sm_cvar g_Language "English" // Sets the games language to English. -wait 500;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 500;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. -wait 500;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 500;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 500;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 500;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 500;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 500;sm_cvar z_ragdoll_discard_range 65536 // Ragdolls this far away from players will be removed from the map. -wait 500;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 500;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 500;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 500;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 500;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 500;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 500;sm_cvar ragdoll_slowdown_time 4 // Max amount of time that a ragdoll will be slowed down. -wait 500;sm_cvar ragdoll_sleepaftertime 4 // How long until a ragdoll will stop moving. -wait 500;sm_cvar ragdoll_force_to_sleep_time 8 // How long until a ragdoll can no longer be moved. -wait 500;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 500;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 500;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 500;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 500;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 500;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 500;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 500;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 500;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 500;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 500;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 500;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 500;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 500;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. -wait 500;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 500;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 500;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 500;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 500;sm_cvar phys2_enable 0 // Disables obsolete physics engine. -wait 500;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. -wait 500;sm_cvar sv_turbophysics 0 // Disables turbo physics. -wait 500;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. -wait 500;sm_cvar r_eyes 1 // Renders eyes on models. -wait 500;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 500;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 500;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 500;sm_cvar r_eyemove 1 // Enables eye movement. -wait 500;sm_cvar r_teeth 1 // Renders teeth on models. -wait 500;sm_cvar r_skin 1 // Renders skin on models. -wait 500;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 500;sm_cvar npc_height_adjust 2 // Fixes the height difference between players and next bots. -wait 500;sm_cvar sv_infected_scale_min 1.0 // Minimum model size factor for common infected. -wait 500;sm_cvar sv_infected_scale_max 1.0 // Maximum model size factor for common infected. -wait 500;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 500;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 500;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 500;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 500;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. -wait 500;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 500;sm_cvar violence_hblood 2 // Enables human blood particles. -wait 500;sm_cvar violence_hgibs 2 // Enables human gib particles. -wait 500;sm_cvar violence_ablood 2 // Enables alien blood particles. -wait 500;sm_cvar violence_agibs 2 // Enables alien gib particles. -wait 500;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 500;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. -wait 500;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. -wait 500;sm_cvar z_experimental_blast_damage_probability 100 -wait 500;sm_cvar z_fatal_blast_incineration_probability 25 -wait 500;sm_cvar z_fatal_blast_min_ragdolls 1 -wait 500;sm_cvar z_fatal_blast_max_ragdolls 100 -wait 500;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 500;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 500;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 500;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 500;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 500;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 500;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 500;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 500;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 500;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 500;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 500;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 500;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 500;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 500;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 500;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 500;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 500;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 500;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 500;sm_cvar sb_separation_danger_min_range 80 // The distance that a survivor bot will stop following their teammates. +wait 500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 500;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . +wait 500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 500;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 500;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. +wait 500;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear anything. +wait 500;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 500;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. +wait 500;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 500;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. +wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 500;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 500;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 500;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 500;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 500;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 500;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 500;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 500;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. +wait 500;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. +wait 500;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. +wait 500;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_close_range 80 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_very_close_range 80 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 500;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 500;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 500;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 500;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 500;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 500;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 500;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 500;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 500;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 500;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 500;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 600;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. -wait 600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 600;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -wait 600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 600;sm_cvar sb_separation_danger_min_range 80 // The distance that a survivor bot will stop following their teammates. -wait 600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 600;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . -wait 600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 600;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. -wait 600;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 600;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 600;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. -wait 600;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear anything. -wait 600;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 600;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 600;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 600;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. -wait 600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 600;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 600;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. -wait 600;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. -wait 600;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. -wait 600;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. -wait 600;sm_cvar sb_threat_close_range 80 // Threats at this range are too close for comfort. -wait 600;sm_cvar sb_threat_very_close_range 80 // Threats at this range are too close for comfort. -wait 600;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 600;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 600;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 600;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 600;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 600;sm_cvar g_Language "English" // Sets the games language to English. +wait 600;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. +wait 600;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar z_ragdoll_discard_range 65536 // Ragdolls this far away from players will be removed from the map. +wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 600;sm_cvar ragdoll_slowdown_time 4 // Max amount of time that a ragdoll will be slowed down. +wait 600;sm_cvar ragdoll_sleepaftertime 4 // How long until a ragdoll will stop moving. +wait 600;sm_cvar ragdoll_force_to_sleep_time 8 // How long until a ragdoll can no longer be moved. +wait 600;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 600;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 600;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 600;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 600;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 600;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 600;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. +wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 600;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 600;sm_cvar phys2_enable 0 // Disables obsolete physics engine. +wait 600;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +wait 600;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 600;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. +wait 600;sm_cvar r_eyes 1 // Renders eyes on models. +wait 600;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 600;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 600;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 600;sm_cvar r_eyemove 1 // Enables eye movement. +wait 600;sm_cvar r_teeth 1 // Renders teeth on models. +wait 600;sm_cvar r_skin 1 // Renders skin on models. +wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 600;sm_cvar npc_height_adjust 2 // Fixes the height difference between players and next bots. +wait 600;sm_cvar sv_infected_scale_min 1.0 // Minimum model size factor for common infected. +wait 600;sm_cvar sv_infected_scale_max 1.0 // Maximum model size factor for common infected. +wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 600;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 600;sm_cvar violence_hblood 2 // Enables human blood particles. +wait 600;sm_cvar violence_hgibs 2 // Enables human gib particles. +wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. +wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 600;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. +wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 600;sm_cvar z_experimental_blast_damage_probability 100 +wait 600;sm_cvar z_fatal_blast_incineration_probability 25 +wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 +wait 600;sm_cvar z_fatal_blast_max_ragdolls 100 +wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 600;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 600;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 600;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. From 5a6f855f49b078d692629d10fad340fe0298b49c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 17:48:14 -0500 Subject: [PATCH 0659/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 31 ++++++++++++++------------ 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f436702f..52f1d182 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -139,8 +139,8 @@ confogl_addcvar vomitjar_radius 200 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_survivor 0 -confogl_addcvar upgrade_explosive_bullet_force 2.5 -confogl_addcvar upgrade_explosive_slug_force 5 +confogl_addcvar upgrade_explosive_bullet_force 5 +confogl_addcvar upgrade_explosive_slug_force 10 // AI Improvements confogl_addcvar sb_allow_leading 1 @@ -166,23 +166,23 @@ confogl_addcvar z_spit_spread_delay 0.25 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_holiday_gift_drop_chance 1.0 -confogl_addcvar z_breakable_damage 10 +confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_pounce_crouch_delay 0.95 +confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_pounce_damage_delay 0.5 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar versus_shove_hunter_fov 90 confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 800 -confogl_addcvar tongue_health 125 +confogl_addcvar tongue_health 150 confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 180 confogl_addcvar tongue_victim_accuracy_penalty 0.1 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 -confogl_addcvar z_vomit_duration 1.4 +confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 @@ -195,11 +195,12 @@ confogl_addcvar z_jockey_ride_damage_delay 0.0 confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars -confogl_addcvar boomer_exposed_time_tolerance 86400 +confogl_addcvar boomer_exposed_time_tolerance 600 confogl_addcvar z_boomer_near_dist 2000 confogl_addcvar boomer_vomit_delay 0.0 confogl_addcvar z_vomit_velocity 1750 confogl_addcvar z_exploding_splat 0 +confogl_addcvar z_spitter_max_wait_time 600 confogl_addcvar smoker_tongue_delay 0.0 confogl_addcvar smoker_escape_range 2000 confogl_addcvar z_hunter_ground_normal 0.1 @@ -217,25 +218,27 @@ confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance_finale 1.0 confogl_addcvar versus_witch_flow_team_variation 0.0 -confogl_addcvar versus_boss_flow_min 0.25 -confogl_addcvar versus_boss_flow_max 0.80 -confogl_addcvar versus_boss_flow_min_intro 0.30 +confogl_addcvar versus_boss_flow_min 0.20 +confogl_addcvar versus_boss_flow_max 0.75 +confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 -confogl_addcvar versus_boss_flow_min_finale 0.35 +confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.85 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.15 -confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_time_suicide 600 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 +confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4666 +confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar phys_pushscale 1.125 -confogl_addcvar tank_swing_physics_prop_force 3.2 +confogl_addcvar phys_pushscale 1.0 +confogl_addcvar tank_swing_physics_prop_force 3.5 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 1224d58a4beb224abdbf719ce262bf89f4a5377b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 17:50:56 -0500 Subject: [PATCH 0660/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 4d5f86fc..ae5d5626 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -32,9 +32,11 @@ confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 confogl_addcvar l4d2_temphealthmedkits_enable 1 +confogl_addcvar first_aid_heal_percent 0.85 confogl_addcvar confogl_pills_limit 4 +confogl_addcvar pain_pills_health_value 55 confogl_addcvar adrenaline_duration 17.5 -confogl_addcvar adrenaline_run_speed 260 +confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars @@ -70,11 +72,11 @@ confogl_addcvar z_claw_hit_pitch_max 12.5 confogl_addcvar z_claw_hit_yaw_min -12.5 confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar punch_angle_decay_rate 15 -confogl_addcvar survivor_damage_speed_factor 0.3 -confogl_addcvar z_throttle_hit_interval_easy 0.3 -confogl_addcvar z_throttle_hit_interval_normal 0.3 -confogl_addcvar z_throttle_hit_interval_hard 0.3 -confogl_addcvar z_throttle_hit_interval_expert 0.6 +confogl_addcvar survivor_damage_speed_factor 0.333333 +confogl_addcvar z_throttle_hit_interval_easy 0.333333 +confogl_addcvar z_throttle_hit_interval_normal 0.333333 +confogl_addcvar z_throttle_hit_interval_hard 0.3333333 +confogl_addcvar z_throttle_hit_interval_expert 0.666667 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 764d32f7750c0a6e834073430c09fcc01bf9d3b7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 17:54:14 -0500 Subject: [PATCH 0661/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ba2b8312..5a38d47d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -730,6 +730,9 @@ wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 800;sm_cvar z_max_stagger_duration 0.8 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 800;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. +wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. From bf3c784879f33ed066368f72d7cd8d34e52a793a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 17:59:41 -0500 Subject: [PATCH 0662/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 52f1d182..117ed8d9 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -147,6 +147,7 @@ confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_speed 260 +confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 @@ -170,6 +171,7 @@ confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_crouch_delay 0.9 +confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.5 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar versus_shove_hunter_fov 90 @@ -181,7 +183,7 @@ confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 180 confogl_addcvar tongue_victim_accuracy_penalty 0.1 confogl_addcvar survivor_incap_tongued_decay_rate 15 -confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 @@ -195,6 +197,7 @@ confogl_addcvar z_jockey_ride_damage_delay 0.0 confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars +confogl_addcvar nb_friction_forward 0 confogl_addcvar boomer_exposed_time_tolerance 600 confogl_addcvar z_boomer_near_dist 2000 confogl_addcvar boomer_vomit_delay 0.0 @@ -203,6 +206,7 @@ confogl_addcvar z_exploding_splat 0 confogl_addcvar z_spitter_max_wait_time 600 confogl_addcvar smoker_tongue_delay 0.0 confogl_addcvar smoker_escape_range 2000 +confogl_addcvar z_hunter_speed 260 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 @@ -239,6 +243,7 @@ confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.5 +confogl_addcvar tank_burn_duration 70 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 5d574bfa533bb4f2f5a98562d07c2a4d554df493 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:00:26 -0500 Subject: [PATCH 0663/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index ae5d5626..11856eb7 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -40,9 +40,10 @@ confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars -confogl_addcvar z_health 100 confogl_addcvar z_chance 100 confogl_addcvar z_finale_chance 100 +confogl_addcvar z_health 100 +confogl_addcvar z_speed 250 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 From f7866b17df2ef52d9dadeffbb3ff04e05c86b168 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:01:24 -0500 Subject: [PATCH 0664/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 117ed8d9..cab26e5c 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -106,7 +106,7 @@ confogl_addcvar defibrillator_return_to_life_time 1.0 confogl_addcvar pain_pills_health_value 55 confogl_addcvar pain_pills_decay_rate 0.2 // Original is 0.27 confogl_addcvar z_finale_spawn_safety_range 400 // Tank finale bugfix -confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 +confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 From 88fcaf6326d7b67f5e7d034bf5b88388d81eccdd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:01:45 -0500 Subject: [PATCH 0665/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index cab26e5c..f9cc0867 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -152,9 +152,10 @@ confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_exploding_speed 180 -confogl_addcvar z_exploding_shove_min 4 -confogl_addcvar z_exploding_shove_max 5 +confogl_addcvar z_exploding_shove_min 3 +confogl_addcvar z_exploding_shove_max 4 confogl_addcvar z_exploding_inner_radius 200 +confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 From 4afffc8aefaa82d95b3ddfdcbdfc6acae56c63f1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:06:35 -0500 Subject: [PATCH 0666/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 24 ++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 931e927d..7d0da442 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -22,6 +22,13 @@ sm_lockstrings // [checkpoint-rage-control.smx] confogl_addcvar crc_global 1 +// [l4d2_ghost_warp.smx] +confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 'sm_warp' +confogl_addcvar l4d2_ghost_warp_delay 0 + +// [l4d_static_punch_getup.smx] +confogl_addcvar tank_punch_getup_scale 0.4 // 54 frames / 30 fps * 0.5 = 0.75s + // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 @@ -54,7 +61,7 @@ confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 210 confogl_addcvar z_tank_damage_slow_min_range 32 -confogl_addcvar z_tank_damage_slow_max_range 32 +confogl_addcvar z_tank_damage_slow_max_range 64 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 //confogl_addcvar l4d2_slowdown_water_tank 0 @@ -111,7 +118,7 @@ confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 0.75 +confogl_addcvar gfc_ff_min_time 1.0 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -179,8 +186,19 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" // Apply binary patch //codepatch_patch sgspread -// SMG settings +// Pistol settings +sm_weapon pistol deployduration 0.4 +sm_weapon pistol dualdeployduration 0.5 +sm_weapon pistol damage 40 +sm_weapon pistol rangemod 0.9 +// Magnum settings +sm_weapon pistol_magnum deployduration 0.4 +sm_weapon pistol_magnum dualdeployduration 0.5 +sm_weapon pistol_magnum damage 80 +sm_weapon pistol_magnum rangemod 0.95 + +// SMG settings sm_weapon smg damage 24 sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 25 From ad95fa84b00c780d4708d967b8faec101a819758 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:11:39 -0500 Subject: [PATCH 0667/2978] Update server1.cfg --- cfg/server1.cfg | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5a38d47d..a71123ce 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -634,6 +634,9 @@ wait 700;sm_cvar sv_airaccelerate 15 wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 700;sm_cvar l4d2_slowdown_water_tank 0 // Whether or not to slow down tank in water. +wait 700;sm_cvar l4d2_slowdown_water_survivors -1 // Whether or not to slow down the survivors in water. +wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. @@ -801,6 +804,8 @@ wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. wait 900;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 900;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 900;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. wait 900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. wait 900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. @@ -822,7 +827,7 @@ wait 900;sm_cvar grenadelauncher_ff_scale 0.1 wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 900;sm_cvar chainsaw_attack_distance 70 // Damage range of a chainsaw. @@ -1095,7 +1100,7 @@ wait 1300;sm_cvar z_spitter_speed 240 wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1300;sm_cvar z_spit_spread_delay 0.15 // How long it takes before spitter spit will spread into a new patch. +wait 1300;sm_cvar z_spit_spread_delay 0.1 // How long it takes before spitter spit will spread into a new patch. wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. @@ -1143,7 +1148,7 @@ wait 1300;sm_cvar versus_shove_hunter_fov 90 wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. -wait 1300;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. +wait 1300;sm_cvar z_leap_power 425 // The force with which a jockey leaps at. wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 1300;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. From 66f4c52f7d94e32108e4646a27a60ad4034333d0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:17:59 -0500 Subject: [PATCH 0668/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f9cc0867..1f62ca9c 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -139,8 +139,8 @@ confogl_addcvar vomitjar_radius 200 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_survivor 0 -confogl_addcvar upgrade_explosive_bullet_force 5 -confogl_addcvar upgrade_explosive_slug_force 10 +confogl_addcvar upgrade_explosive_bullet_force 5.0 +confogl_addcvar upgrade_explosive_slug_force 10.0 // AI Improvements confogl_addcvar sb_allow_leading 1 @@ -151,11 +151,13 @@ confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar z_jockey_control_variance 0.0 +confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_speed 180 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 @@ -166,7 +168,10 @@ confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar z_spitter_speed 220 confogl_addcvar z_spit_spread_delay 0.25 confogl_addcvar z_spit_interval 16 +confogl_addcvar spitter_pz_claw_dmg 4 +confogl_addcvar tongue_miss_delay 3 confogl_addcvar tongue_hit_delay 12 +confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 @@ -175,6 +180,7 @@ confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.5 confogl_addcvar z_pounce_stumble_radius 150 +confogl_addcvar hunter_pz_claw_dmg 6 confogl_addcvar versus_shove_hunter_fov 90 confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 800 @@ -193,9 +199,10 @@ confogl_addcvar z_gun_swing_vs_restore_time 1.0 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 -confogl_addcvar sb_max_team_melee_weapons 1 +confogl_addcvar sb_max_team_melee_weapons 2 confogl_addcvar z_jockey_ride_damage_delay 0.0 confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar nb_friction_forward 0 @@ -242,9 +249,10 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4666 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar tank_burn_duration 70 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.5 -confogl_addcvar tank_burn_duration 70 +confogl_addcvar car_alarm_distance 800 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From c0b48db972be81781db02f92f052ed37efb8fdef Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:22:23 -0500 Subject: [PATCH 0669/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a71123ce..f5b397c5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -145,6 +145,7 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. @@ -903,8 +904,8 @@ wait 1000;sm_cvar upgrade_pack_use_duration 1.75 wait 1000;sm_cvar upgradepack_max_drop_dist 0.0 // The max drop distance of an ammo pack when being deployed. wait 1000;sm_cvar upgradepack_forward_dist 0.0 // The forward distance of an ammo pack when being deployed. wait 1000;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 1000;sm_cvar upgrade_explosive_bullet_force 5.0 // Force amplitude of an explosive bullet. -wait 1000;sm_cvar upgrade_explosive_slug_force 10.0 // Force amplitude of an explosive shotgun slug. +wait 1000;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 1000;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. wait 1000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. wait 1000;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 1000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. @@ -965,7 +966,7 @@ wait 1100;sm_cvar car_alarm_chirp_duration 1 wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 1100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 1100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1100;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. +wait 1100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 1100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 1100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 1100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. From 9759b66fb8227e525148eaca7cb4e4b0c86c0e8f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:23:25 -0500 Subject: [PATCH 0670/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 1f62ca9c..020981e2 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -141,6 +141,7 @@ confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_survivor 0 confogl_addcvar upgrade_explosive_bullet_force 5.0 confogl_addcvar upgrade_explosive_slug_force 10.0 +confogl_addcvar fuel_barrel_health 10 // AI Improvements confogl_addcvar sb_allow_leading 1 From eff555bcfce96cd1c02f0f7adaa448a14986d528 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 18:24:18 -0500 Subject: [PATCH 0671/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index e32e16bd..f456f131 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -5,7 +5,7 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - // Default: "1.0" -sm_restart_empty_delay "1.0" +sm_restart_empty_delay "0.5" // Enable plugin (1 - On / 0 - Off) // - From ad4b614253b7ee409d9686403aec2daff65c53b4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:22:57 -0500 Subject: [PATCH 0672/2978] Update adminmenu_maplist.ini --- .../sourcemod/configs/adminmenu_maplist.ini | 207 +++++++++--------- 1 file changed, 103 insertions(+), 104 deletions(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 2c91b462..4fe9ed4a 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -15,121 +15,120 @@ c12m1_hilltop // Blood Harvest c7m1_docks // The Sacrifice c14m1_junkyard // The Last Stand // Page 3 - Dead Center -c1m1_hotel // Hotel -c1m2_streets // Streets -c1m3_mall // Mall -c1m4_atrium // Atrium - - - +//c1m1_hotel // Hotel +//c1m2_streets // Streets +//c1m3_mall // Mall +//c1m4_atrium // Atrium +// +// +// // Page 4 - The Passing -c6m1_riverbank // Riverbank -c6m2_bedlam // Underground -c6m3_port // Port - - - - +//c6m1_riverbank // Riverbank +//c6m2_bedlam // Underground +//c6m3_port // Port +// +// +// +// // Page 5 - Dark Carnival -c2m1_highway // Highway -c2m2_fairgrounds // Fairground -c2m3_coaster // Coaster -c2m4_barns // Barns -c2m5_concert // Concert - - +//c2m1_highway // Highway +//c2m2_fairgrounds // Fairground +//c2m3_coaster // Coaster +//c2m4_barns // Barns +//c2m5_concert // Concert +// +// // Page 6 - Swamp Fever -c3m1_plankcountry // Plank Country -c3m2_swamp // Swamp -c3m3_shantytown // Shanty Town -c3m4_plantation // Plantation - - - +//c3m1_plankcountry // Plank Country +//c3m2_swamp // Swamp +//c3m3_shantytown // Shanty Town +//c3m4_plantation // Plantation +// +// +// // Page 7 - Hard Hain -c4m1_milltown_a // Milltown -c4m2_sugarmill_a // Sugar Mill -c4m3_sugarmill_b // Mill Escape -c4m4_milltown_b // Return to Town -c4m5_milltown_escape // Town Escape - - +//c4m1_milltown_a // Milltown +//c4m2_sugarmill_a // Sugar Mill +//c4m3_sugarmill_b // Mill Escape +//c4m4_milltown_b // Return to Town +//c4m5_milltown_escape // Town Escape +// +// // Page 8 - The Parish -c5m1_waterfront // Waterfront -c5m2_park // Park -c5m3_cemetary // Cemetary -c5m4_quarter // Quarter -c5m5_bridge // Bridge - - +//c5m1_waterfront // Waterfront +//c5m2_park // Park +//c5m3_cemetary // Cemetary +//c5m4_quarter // Quarter +//c5m5_bridge // Bridge +// +// // Page 9 - No Mercy -c8m1_apartment // The Apartments -c8m2_subway // The Subway -c8m3_sewers // The Sewers -c8m4_interior // The Interior -c8m5_rooftop // Rooftop - - +//c8m1_apartment // The Apartments +//c8m2_subway // The Subway +//c8m3_sewers // The Sewers +//c8m4_interior // The Interior +//c8m5_rooftop // Rooftop +// +// // Page 10 - Crash Course -c9m1_alleys // The Alleys -c9m2_lots // Truck Depot - - - - - +//c9m1_alleys // The Alleys +//c9m2_lots // Truck Depot +// +// +// +// +// // Page 11 - Death Toll -c10m1_caves // The Turnpike -c10m2_drainage // The Drains -c10m3_ranchhouse // The Church -c10m4_mainstreet // The Town -c10m5_houseboat // Boathouse Finale - - +//c10m1_caves // The Turnpike +//c10m2_drainage // The Drains +//c10m3_ranchhouse // The Church +//c10m4_mainstreet // The Town +//c10m5_houseboat // Boathouse Finale +// +// // Page 12 - Dead Air -c11m1_greenhouse // The Green House -c11m2_offices // The Crane -c11m3_garage // The Construction Site -c11m4_terminal // The Terminal -c11m5_runway // Runway Finale - - +//c11m1_greenhouse // The Green House +//c11m2_offices // The Crane +//c11m3_garage // The Construction Site +//c11m4_terminal // The Terminal +//c11m5_runway // Runway Finale +// +// // Page 13 - Blood Harvest -c12m1_hilltop // The Woods -c12m2_traintunnel // The Tunnel -c12m3_bridge // The Bridge -c12m4_barn // The Train Station -c12m5_cornfield // Farmhouse Finale - - +//c12m1_hilltop // The Woods +//c12m2_traintunnel // The Tunnel +//c12m3_bridge // The Bridge +//c12m4_barn // The Train Station +//c12m5_cornfield // Farmhouse Finale +// +// // Page 14 - The Sacrifice -c7m1_docks // The Docks -c7m2_barge // The Barge -c7m3_port // Port Finale - - - - +//c7m1_docks // The Docks +//c7m2_barge // The Barge +//c7m3_port // Port Finale +// +// +// +// // Page 15 - Cold Stream -c13m1_alpinecreek // Alpine Creek -c13m2_southpinestream // South Pine Stream -c13m3_memorialbridge // Memorial Bridge -c13m4_cutthroatcreek // Cut-throat Creek - - - +//c13m1_alpinecreek // Alpine Creek +//c13m2_southpinestream // South Pine Stream +//c13m3_memorialbridge // Memorial Bridge +//c13m4_cutthroatcreek // Cut-throat Creek +// +// +// // Page 16 - The Last Stand -c14m1_junkyard // The Junkyard -c14m2_lighthouse // Lighthouse Finale - - - - - +//c14m1_junkyard // The Junkyard +//c14m2_lighthouse // Lighthouse Finale +// +// +// +// +// // Page 17 - Extras -c5m1_waterfront_sndscape // Waterfront Soundscape -curling_stadium // Curling Stadium -tutorial_standards // Tutorial Standards -tutorial_standards_vs // Tutorial Standards (Versus) -credits // Credits - +//c5m1_waterfront_sndscape // Waterfront Soundscape +//curling_stadium // Curling Stadium +//tutorial_standards // Tutorial Standards +//tutorial_standards_vs // Tutorial Standards (Versus) +//credits // Credits From 1e0215b98bfc52e6f8a104b9af03b9e17b1a1008 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:23:43 -0500 Subject: [PATCH 0673/2978] Delete addons/sourcemod/plugins/bizzymod/l4d_heal_revive_fix.smx --- .../plugins/bizzymod/l4d_heal_revive_fix.smx | Bin 4311 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/bizzymod/l4d_heal_revive_fix.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_heal_revive_fix.smx b/addons/sourcemod/plugins/bizzymod/l4d_heal_revive_fix.smx deleted file mode 100644 index e13db166cdc3b81c125a38299a92a3981146dd6f..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 4311 zcmZ9Hc_7r=|HenQqOoKjOHHEeUD>zkia{z{l6@VFVQiBTBKwjh8ruk$EZKJ^>s(W^ zFGKcaB-t5TQRw&Se((L~_s4Ud*Lk1!c|YgC;f5yXXlN$bK%hTwfLn0}0bl|r2vpAu0$l{y{R#+l18^=tIDl^hE(B-{;D>-;2Xq4p0-ex;K+*tT69It+ z09OLE3$PX7+JNqh0y6?`cVK|DlY@)2Gt&Kc(r2PuPbg*~- zuiew}H~UXlSa^6nG~?62DoR4luY}r-^;wbF5#U?i9~<>HI6rGvo8$p<}{M>}gN|yFo*O z9vEv#68z+KU4E7itXQ}>h$5uR&5D3^VlxR0U>7%nGq~wb(jk&y4H+Eu`YAsP1!EtQ 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z6M^|s9D(_owD*yD;S#wdBzI<($Qa>h8m;-E6!T8}G_~}=tc=W<(0i~}dT`5hZK9Oi z=a{;dRZ7M_DukJ*1~-Zeu13Fap?b1X_5UcreomwQo%L%k;RRpFo88sh6+f_7q*=?$ zLi99Veq&wvU?R6(W>XN};LpZ?-mxjNX3kzRAfL0h*SkdZu?g=R7wmD3LFBOpe^;VU zJbZCEqkdNAJz}H1D~hGOx^r7UrQslgiBnOnY1d{l=mu$o7{>Yb+-iiB=_+N}xcHJIiP09s3jww#BWN6j-1*h(kCSC&FkuwECv3wp* zM1_h_F5R(-ZsYP7I8vy!rp$!$Y3gtp@lolhV-Q<&^nsiJl)8RxbcE9r#vdxyjfXf2hHEOSTK)aKF%vj(!@`9K& z+)CmtsN~dd=w&8J9U*r55Md%#$NRK@qOel&QQ`lI9cK48H+4urOMKd z(CL=r!BK7X!2S`w?}(1S2cp}L*xSAlY{jPlKqVLy$VFFIe+|Lfef!#>#m0glxLX8-^I From 711999c9a7d4a2980275eb23777d14170a5754f5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:24:15 -0500 Subject: [PATCH 0674/2978] Delete addons/sourcemod/scripting/l4d_heal_revive_fix.sp --- .../scripting/l4d_heal_revive_fix.sp | 128 ------------------ 1 file changed, 128 deletions(-) delete mode 100644 addons/sourcemod/scripting/l4d_heal_revive_fix.sp diff --git a/addons/sourcemod/scripting/l4d_heal_revive_fix.sp b/addons/sourcemod/scripting/l4d_heal_revive_fix.sp deleted file mode 100644 index a47f8304..00000000 --- a/addons/sourcemod/scripting/l4d_heal_revive_fix.sp +++ /dev/null @@ -1,128 +0,0 @@ -/* -* Heal Revive Exploit Bug Fix -* Copyright (C) 2021 Silvers -* -* This program is free software: you can redistribute it and/or modify -* it under the terms of the GNU General Public License as published by -* the Free Software Foundation, either version 3 of the License, or -* (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program. If not, see . -*/ - - - -#define PLUGIN_VERSION "1.4a" - -/*======================================================================================= - Plugin Info: - -* Name : [L4D2] Heal Revive Exploit Bug Fix -* Author : SilverShot -* Descrp : Prevents survivors self healing and reviving players at the same time. -* Link : https://forums.alliedmods.net/showthread.php?t=297585 -* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers - -======================================================================================== - Change Log: - -1.4a (09-Jul-2021) - - L4D2: GameData file updated. Thanks to "Crasher_3637" for updating. - -1.4 (10-May-2020) - - Added better error log message when gamedata file is missing. - - Various changes to tidy up code. - -1.3 (26-Jun-2018) - - Fixed invalid entity error - Thanks to "midnight9" for reporting. - -1.2 (05-May-2018) - - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer. - -1.1 (28-Jun-2017) - - Converted to new syntax. - - Now only supports L4D2. - -1.0 (18-May-2017) - - Initial release. - -======================================================================================*/ - -#pragma semicolon 1 -#pragma newdecls required - -#include -#include - -#define GAMEDATA "l4d_revive_end" - -Handle g_hEndRev; - - - -// ==================================================================================================== -// PLUGIN INFO / START / END -// ==================================================================================================== -public Plugin myinfo = -{ - name = "[L4D2] Heal Revive Exploit Bug Fix", - author = "SilverShot", - description = "Prevents survivors self healing and reviving players at the same time.", - version = PLUGIN_VERSION, - url = "https://forums.alliedmods.net/showthread.php?t=297585" -} - -public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) -{ - EngineVersion test = GetEngineVersion(); - if( test != Engine_Left4Dead2 ) - { - strcopy(error, err_max, "Plugin only supports Left 4 Dead 2."); - return APLRes_SilentFailure; - } - return APLRes_Success; -} - -public void OnPluginStart() -{ - char sPath[PLATFORM_MAX_PATH]; - BuildPath(Path_SM, sPath, sizeof(sPath), "gamedata/%s.txt", GAMEDATA); - if( FileExists(sPath) == false ) SetFailState("\n==========\nMissing required file: \"%s\".\nRead installation instructions again.\n==========", sPath); - - Handle hGameData = LoadGameConfigFile(GAMEDATA); - if( hGameData == null ) SetFailState("Failed to load \"%s.txt\" gamedata.", GAMEDATA); - - StartPrepSDKCall(SDKCall_Player); - PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CTerrorPlayer::StopRevivingSomeone"); - PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); - g_hEndRev = EndPrepSDKCall(); - if( g_hEndRev == null ) SetFailState("Unable to find the \"CTerrorPlayer::StopRevivingSomeone\" signature."); - - delete hGameData; - - HookEvent("revive_begin", Event_Revive); - - CreateConVar("l4d_heal_revive_fix", PLUGIN_VERSION, "Heal Revive Exploit Bug Fix version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); -} - -public Action Event_Revive(Event event, const char[] name, bool dontBroadcast) -{ - int userid = event.GetInt("userid"); - CreateTimer(0.1, TimerBlock, userid); -} - -public Action TimerBlock(Handle timer, any client) -{ - client = GetClientOfUserId(client); - if( client && IsClientInGame(client) ) - { - int m_useActionTarget = GetEntPropEnt(client, Prop_Send, "m_useActionTarget"); - if( m_useActionTarget == client ) SDKCall(g_hEndRev, client, true); - } -} \ No newline at end of file From bb6dcd3b67158d1811180b57a3f9601e16ebd4e3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:26:39 -0500 Subject: [PATCH 0675/2978] Update confogl_plugins.cfg --- cfg/cfgogl/numbersmod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl_plugins.cfg b/cfg/cfgogl/numbersmod/confogl_plugins.cfg index f62800b7..36552991 100644 --- a/cfg/cfgogl/numbersmod/confogl_plugins.cfg +++ b/cfg/cfgogl/numbersmod/confogl_plugins.cfg @@ -20,7 +20,7 @@ sm plugins load optional/l4d2_skill_detect.smx sm plugins load optional/witch_and_tankifier.smx sm plugins load optional/l4d2_slowdown_control.smx sm plugins load optional/l4d_tank_painfade.smx -//sm plugins load optional/l4d2_reload_fix.smx +sm plugins load optional/l4d2_reload_fix.smx sm plugins load optional/l4d_witch_damage_announce.smx sm plugins load optional/survivor_mvp.smx sm plugins load optional/autopause.smx From fcb7f719ccad09275ef57c4cbfe7d1ca6c5e8fd9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:31:49 -0500 Subject: [PATCH 0676/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index 391246b0..9201da91 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -24,7 +24,7 @@ sm plugins load funvotes.smx // General Competitive Plugins //---------------------------------- sm plugins load optional/ghost_hurt.smx -//sm plugins load optional/l4d2_pickup.smx +sm plugins load optional/l4d2_pickup.smx sm plugins load optional/blockheatseekingchargers.smx sm plugins load optional/blocktrolls.smx sm plugins load optional/bossspawningfix.smx @@ -57,9 +57,9 @@ sm plugins load optional/temphealthfix.smx //---------------------- // Equilibrium Plugins //---------------------- -sm plugins load optional/l4d2_drop_secondary.smx +//sm plugins load optional/l4d2_drop_secondary.smx sm plugins load optional/l4d2_m2_control_eq.smx -sm plugins load optional/l4d2_nosecondchances.smx +//sm plugins load optional/l4d2_nosecondchances.smx sm plugins load optional/l4d2_si_staggers.smx sm plugins load optional/l4d2_spitblock.smx sm plugins load optional/l4d2_slowdown_control.smx @@ -89,7 +89,7 @@ sm plugins load optional/l4d2_static_shotgun_spread.smx // Merged FF Plugins, needs to be loaded here //--------------------------------------------- sm plugins load optional/l4d2_godframes_control_merge.smx -sm plugins load optional/l4d2_getup_fixes.smx +//sm plugins load optional/l4d2_getup_fixes.smx sm plugins load optional/l4d2_hittable_control.smx //--------------------------- From 6b0ad2fc1356d065c79409aa3957ae085ca1a052 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:36:16 -0500 Subject: [PATCH 0677/2978] Update shared_plugins.cfg --- cfg/cfgogl/pissmod/shared_plugins.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_plugins.cfg b/cfg/cfgogl/pissmod/shared_plugins.cfg index db75e24d..2ca99f00 100644 --- a/cfg/cfgogl/pissmod/shared_plugins.cfg +++ b/cfg/cfgogl/pissmod/shared_plugins.cfg @@ -40,7 +40,7 @@ sm plugins load optional/finalefix.smx sm plugins load optional/ghost_hurt.smx sm plugins load optional/infected_flow_warp.smx sm plugins load optional/l4d2_fix_deathspit.smx -sm plugins load optional/l4d2_saferoom_detect.smx +//sm plugins load optional/l4d2_saferoom_detect.smx sm plugins load optional/l4d2_setscores.smx sm plugins load optional/l4d2_spec_stays_spec.smx sm plugins load optional/l4d2_unsilent_jockey.smx @@ -50,18 +50,18 @@ sm plugins load optional/l4d_jockey_ledgehang.smx sm plugins load optional/l4d_pounceprotect.smx sm plugins load optional/l4d_stuckzombiemeleefix.smx sm plugins load optional/l4d_tank_damage_announce.smx -sm plugins load optional/lerpmonitor.smx +//sm plugins load optional/lerpmonitor.smx sm plugins load optional/pill_passer.smx -sm plugins load optional/ratemonitor.smx +//sm plugins load optional/ratemonitor.smx sm plugins load optional/rock_stumble_block.smx sm plugins load optional/smart_ai_rock.smx sm plugins load optional/starting_items.smx sm plugins load optional/tankdoorfix.smx sm plugins load optional/teamflip.smx sm plugins load optional/temphealthfix.smx -sm plugins load optional/l4d2_drop_secondary.smx -sm plugins load optional/l4d2_m2_control_eq.smx -sm plugins load optional/l4d2_nosecondchances.smx +//sm plugins load optional/l4d2_drop_secondary.smx +//sm plugins load optional/l4d2_m2_control_eq.smx +//sm plugins load optional/l4d2_nosecondchances.smx sm plugins load optional/l4d2_si_staggers.smx sm plugins load optional/l4d2_spitblock.smx sm plugins load optional/l4d_texture_manager_block.smx @@ -70,7 +70,7 @@ sm plugins load optional/checkpoint-rage-control.smx sm plugins load optional/l4d2_tank_attack_control.smx sm plugins load optional/l4d2_tank_announce.smx sm plugins load optional/l4d2_bw_rock_hit.smx -sm plugins load optional/l4d2_getupfix.smx +//sm plugins load optional/l4d2_getupfix.smx sm plugins load optional/l4d_equalise_alarm_cars.smx sm plugins load optional/nm3_ladder_damage.smx sm plugins load optional/fix_engine.smx @@ -89,10 +89,10 @@ sm plugins load optional/l4d_texture_manager_block.smx sm plugins load fixes/l4d_console_spam.smx sm plugins load fixes/l4d_votepoll_fix.smx sm plugins load fixes/l4d2_fix_team_shuffle.smx -sm plugins load optional/noteam_nudging.smx -sm plugins load optional/l4d2_getup_fixes.smx +//sm plugins load optional/noteam_nudging.smx +//sm plugins load optional/l4d2_getup_fixes.smx sm plugins load optional/l4d2_getup_slide_fix.smx -sm plugins load optional/l4d2_static_shotgun_spread.smx +//sm plugins load optional/l4d2_static_shotgun_spread.smx sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d_fix_punch_block.smx @@ -123,7 +123,7 @@ sm plugins load fixes/l4d_fix_finale_breakable.smx sm plugins load fixes/l4d_consistent_escaperoute.smx sm plugins load fixes/l4d_fix_deathfall_cam.smx sm plugins load fixes/l4d2_hltv_crash_fix.smx -sm plugins load fixes/annoyance_exploit_fixes.smx +//sm plugins load fixes/annoyance_exploit_fixes.smx // Code Patcher (Fixes Waterslowdown performance issues on Vanilla and Configs) sm plugins load optional/code_patcher.smx From e1135969ee6373eccda6a5ed705beda10c90aa79 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:36:45 -0500 Subject: [PATCH 0678/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index 9201da91..4bfa6d66 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -57,9 +57,9 @@ sm plugins load optional/temphealthfix.smx //---------------------- // Equilibrium Plugins //---------------------- -//sm plugins load optional/l4d2_drop_secondary.smx +sm plugins load optional/l4d2_drop_secondary.smx sm plugins load optional/l4d2_m2_control_eq.smx -//sm plugins load optional/l4d2_nosecondchances.smx +sm plugins load optional/l4d2_nosecondchances.smx sm plugins load optional/l4d2_si_staggers.smx sm plugins load optional/l4d2_spitblock.smx sm plugins load optional/l4d2_slowdown_control.smx @@ -89,7 +89,7 @@ sm plugins load optional/l4d2_static_shotgun_spread.smx // Merged FF Plugins, needs to be loaded here //--------------------------------------------- sm plugins load optional/l4d2_godframes_control_merge.smx -//sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_getup_fixes.smx sm plugins load optional/l4d2_hittable_control.smx //--------------------------- From a98eb0b0a12e9df12b443be26557d0a99434340d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:39:34 -0500 Subject: [PATCH 0679/2978] Update shared_plugins.cfg --- cfg/cfgogl/pissmod/shared_plugins.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_plugins.cfg b/cfg/cfgogl/pissmod/shared_plugins.cfg index 2ca99f00..23ec0705 100644 --- a/cfg/cfgogl/pissmod/shared_plugins.cfg +++ b/cfg/cfgogl/pissmod/shared_plugins.cfg @@ -70,7 +70,7 @@ sm plugins load optional/checkpoint-rage-control.smx sm plugins load optional/l4d2_tank_attack_control.smx sm plugins load optional/l4d2_tank_announce.smx sm plugins load optional/l4d2_bw_rock_hit.smx -//sm plugins load optional/l4d2_getupfix.smx +sm plugins load optional/l4d2_getupfix.smx sm plugins load optional/l4d_equalise_alarm_cars.smx sm plugins load optional/nm3_ladder_damage.smx sm plugins load optional/fix_engine.smx @@ -79,7 +79,7 @@ sm plugins load optional/l4d2_charger_getup_fix.smx sm plugins load optional/l4d2_godframes_control_merge.smx sm plugins load optional/l4d2_hittable_control.smx sm plugins load optional/l4d2_stats.smx -sm plugins load optional/l4d2_weapon_attributes.smx +//sm plugins load optional/l4d2_weapon_attributes.smx sm plugins load optional/teamflip.smx sm plugins load optional/fix_engine.smx @@ -89,11 +89,11 @@ sm plugins load optional/l4d_texture_manager_block.smx sm plugins load fixes/l4d_console_spam.smx sm plugins load fixes/l4d_votepoll_fix.smx sm plugins load fixes/l4d2_fix_team_shuffle.smx -//sm plugins load optional/noteam_nudging.smx -//sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/noteam_nudging.smx +sm plugins load optional/l4d2_getup_fixes.smx sm plugins load optional/l4d2_getup_slide_fix.smx //sm plugins load optional/l4d2_static_shotgun_spread.smx -sm plugins load fixes/l4d2_sg552_zoom_fix.smx +//sm plugins load fixes/l4d2_sg552_zoom_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d_fix_punch_block.smx sm plugins load optional/l4d2_si_staggers.smx From 59229e7cc1a18b1d51ee424456d256d3ad793de5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:41:31 -0500 Subject: [PATCH 0680/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 2405b979..9e316120 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -105,7 +105,7 @@ sm plugins load optional/l4d_common_ragdolls_be_gone.smx //---------------------- // Static shotgun spread //---------------------- -sm plugins load optional/l4d2_weapon_attributes.smx +//sm plugins load optional/l4d2_weapon_attributes.smx sm plugins load optional/l4d2_static_shotgun_spread.smx //--------------------------------------------- From 771b3c3c043e02b92fa70f322486e88e2856c5d7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:43:39 -0500 Subject: [PATCH 0681/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 2 -- 1 file changed, 2 deletions(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 9e316120..8311fbb6 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -99,8 +99,6 @@ sm plugins load optional/l4d2_tank_horde_monitor.smx sm plugins load optional/charger_incap_damage.smx sm plugins load optional/l4d2_steady_boost.smx sm plugins load optional/staggersolver.smx -sm plugins load optional/l4d2_nobackjumps.smx -sm plugins load optional/l4d_common_ragdolls_be_gone.smx //---------------------- // Static shotgun spread From 229ff82ad410ccec05da53ed26df9090ba4ae99f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:44:17 -0500 Subject: [PATCH 0682/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index b9a043e8..88cafacc 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -44,11 +44,11 @@ confogl_addcvar cssladders_allow_switch 1 // [l4d2_tank_props_glow.smx] confogl_addcvar l4d_tank_props_glow 1 confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" -confogl_addcvar l4d2_tank_prop_glow_range 32768 +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 confogl_addcvar l4d2_tank_prop_glow_range_min 0 confogl_addcvar l4d2_tank_prop_glow_only 0 confogl_addcvar l4d2_tank_prop_glow_spectators 1 -confogl_addcvar l4d2_tank_prop_dissapear_time 10 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 // [l4d2_sound_manipulation.smx] confogl_addcvar sound_flags 7 From f0a1ddf4167bcc879d4fcc7b2ff439d3d46c771d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 20:57:10 -0500 Subject: [PATCH 0683/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 8a72a7d8..a5f4cd43 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -43,7 +43,7 @@ // //////////////////////////////////////////////////////////////////////////////////////////////// - "STEAM_0:1:121253576" "99:z" //all permissions for this ip, immunity value is 99 - Moon + "STEAM_0:1:121253576" "999:z" //all permissions for this ip, immunity value is 99 - Moon "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers @@ -51,8 +51,7 @@ "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo - //"STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala - //"STEAM_0:1:28738054" "99:z" //all permissions for this ip, immunity value is 99 - Crown Jewel + "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster @@ -77,7 +76,8 @@ "STEAM_0:0:85370100" "99:z" //all permissions for this ip, immunity value is 99 - Synergy "STEAM_0:1:709150412" "99:z" //all permissions for this ip, immunity value is 99 - Yusuke "STEAM_0:0:810380106" "99:z" //all permissions for this ip, immunity value is 99 - Sporty - "STEAM_0:1:588520413" "99:z" //all permissions for this ip, immunity value is 99 - Gucci Boi + "STEAM_0:1:588520413" "99:z" //all permissions for this ip, immunity value is 99 - Gucci Boi + "STEAM_0:1:438880698" "99:z" //all permissions for this ip, immunity value is 99 - Edge "STEAM_0:0:25613909" "99:z" //all permissions for this ip, immunity value is 99 - BRONSON "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak From 687694314affb79d5ab0457bcab277029dc1604b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 21:02:23 -0500 Subject: [PATCH 0684/2978] Update slap.sp --- addons/sourcemod/scripting/playercommands/slap.sp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/addons/sourcemod/scripting/playercommands/slap.sp b/addons/sourcemod/scripting/playercommands/slap.sp index 925d3bff..7c6065a3 100644 --- a/addons/sourcemod/scripting/playercommands/slap.sp +++ b/addons/sourcemod/scripting/playercommands/slap.sp @@ -49,12 +49,12 @@ void DisplaySlapDamageMenu(int client) menu.ExitBackButton = true; menu.AddItem("0", "0"); - menu.AddItem("1", "1"); - menu.AddItem("5", "5"); - menu.AddItem("10", "10"); - menu.AddItem("20", "20"); - menu.AddItem("50", "50"); - menu.AddItem("99", "99"); +// menu.AddItem("1", "1"); +// menu.AddItem("5", "5"); +// menu.AddItem("10", "10"); +// menu.AddItem("20", "20"); +// menu.AddItem("50", "50"); +// menu.AddItem("99", "99"); menu.Display(client, MENU_TIME_FOREVER); } From 21fcf19b155d56da6552f487168e9ef47c0f6202 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 22:23:30 -0500 Subject: [PATCH 0685/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 6b4db931..c22d3e86 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -frametime 0.037 -frametime_override 0.037 -timeout 5 -maxplayers 32 -high -preload -nohltv +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_alltalk 1 +map c1m1_hotel +z_difficulty Impossible" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -timeout 5 -maxplayers 32 -high -preload -nohltv +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_alltalk 1 +map c1m1_hotel +z_difficulty Impossible" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From a0f72b8d9b112039c065439a9ded2d88843381da Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 22:55:13 -0500 Subject: [PATCH 0686/2978] Update server1.cfg --- cfg/server1.cfg | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f5b397c5..faf7b187 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -230,7 +230,7 @@ wait 100;sm_cvar force_disablex360 0 wait 100;sm_cvar engine_no_focus_sleep 100 // Keeps the server running even without focus. // // // [Networking, Rates] // -// - Rates are not forced on clients, for 90 Tick. // +// - Rates are not forced on clients, for 100 Tick. // // - When using a different Tickrate, modify settings accordingly: // // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // @@ -464,7 +464,7 @@ wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 500;sm_cvar nb_vision_notice_hidden_range 100 // How close next bots can detect hidden targets. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_avoid_interval 0.1 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. @@ -538,7 +538,7 @@ wait 600;sm_cvar sv_ragdoll_maxcount_special 65536 wait 600;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 600;sm_cvar z_ragdoll_discard_range 65536 // Ragdolls this far away from players will be removed from the map. +wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -696,7 +696,7 @@ wait 700;sm_cvar z_finale_spawn_safety_range 200 wait 700;sm_cvar z_finale_spawn_mob_safety_range 400 // How close to survivors mobs are allowed to spawn in finale maps. wait 700;sm_cvar z_finale_spawn_tank_safety_range 400 // How close to survivors tanks are allowed to spawn in finale maps. wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 700;sm_cvar z_discard_range 1500 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. @@ -831,6 +831,7 @@ wait 900;sm_cvar melee_force_scalar 25 wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 900;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 900;sm_cvar chainsaw_attack_distance 70 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 900;sm_cvar chainsaw_hit_interval 0.01 // How frequently the chainsaw deals damage. @@ -886,7 +887,7 @@ wait 1000;sm_cvar inferno_max_range 200 wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1000;sm_cvar z_special_burn_dmg_scale 4 // Burn damage scale for special infected. +wait 1000;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. @@ -1051,7 +1052,7 @@ wait 1200;sm_cvar claw_range 60 wait 1200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 1200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. wait 1200;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. -wait 1200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1200;sm_cvar claw_swing_duration 0.175 ?// The duration of a special infecteds claw attack. wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. @@ -1083,11 +1084,11 @@ wait 1300;sm_cvar z_vomit_range 250 wait 1300;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. wait 1300;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 1300;sm_cvar z_vomit_fatigue 2500 // Causes a boomer to be unable to move while they are vomiting. +wait 1300;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. -wait 1300;sm_cvar z_vomit_hit_pitch_min -15 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_pitch_max 15 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 1300;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. wait 1300;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. @@ -1132,7 +1133,7 @@ wait 1300;sm_cvar hunter_committed_attack_range 600 wait 1300;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. wait 1300;sm_cvar hunter_leap_away_give_up_range 2000 // The range at which a hunter will give up on trying to pounce at a survivor. wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1300;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +wait 1300;sm_cvar z_lunge_power 612.5 // The force with which a hunter lunges at. wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. @@ -1196,7 +1197,7 @@ wait 1400;sm_cvar versus_boss_flow_max_intro 0.9 wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 1400;sm_cvar versus_boss_padding_max 0.1 // Maximum amount of seperation between boss spawns. wait 1400;sm_cvar director_threat_min_separation 4000 wait 1400;sm_cvar director_threat_max_separation 4000 wait 1400;sm_cvar director_threat_radius 1000 From d17daa1b396d7525ab7db4bcb0f99e3cca2dc263 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:12:37 -0500 Subject: [PATCH 0687/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 11856eb7..932f683c 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -16,10 +16,10 @@ confogl_addcvar z_difficulty "Hard" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_non_head_damage_factor_easy 2.0 -confogl_addcvar z_non_head_damage_factor_normal 1.0 -confogl_addcvar z_non_head_damage_factor_hard 1.0 -confogl_addcvar z_non_head_damage_factor_expert 1.0 +confogl_addcvar z_non_head_damage_factor_easy 2.5 +confogl_addcvar z_non_head_damage_factor_normal 1.25 +confogl_addcvar z_non_head_damage_factor_hard 1.25 +confogl_addcvar z_non_head_damage_factor_expert 1.25 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 20 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 From 43b2258ee78abd7db23457bbffb1fbab77563515 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:19:57 -0500 Subject: [PATCH 0688/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index faf7b187..a5ca91f0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -46,6 +46,8 @@ sys_minidumpspewlines 0 // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +mat_queue_report 0 // Whether or not to report thread stalls. sv_alternateticks 0 // Server updates on every single tick. sv_cheats 0 // Whether cheats are allowed on the server. sv_consistency 0 // Whether the server enforces file consistency for critical files. @@ -84,14 +86,14 @@ sv_logecho 0 sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -mat_spewalloc 0 // Dont need spew allocation. -sys_minidumpspewlines 0 // Dont need mini dump spew. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_rcon_log 0 // Default 0; Log info for reconnecting players. cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +mat_spewalloc 0 // Dont need spew allocation. +sys_minidumpspewlines 0 // Dont need mini dump spew. sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_unban STEAM_0:0:121253576 sm_unban STEAM_0:1:121253576 From aacb80937c260c15415a9986ec63bc4da7d52621 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:27:25 -0500 Subject: [PATCH 0689/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 268dc299..9e58ec52 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -10,7 +10,7 @@ l4d_gear_transfer_allow "1" // How close you have to be to transfer an item. Also affects bots auto give range. // - // Default: "150" -l4d_gear_transfer_dist_give "100" +l4d_gear_transfer_dist_give "200" // How close the bots need to be for them to pick up an item. // - From b594c2806262aa303d20c69aaf2793b939d43fc5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:28:52 -0500 Subject: [PATCH 0690/2978] Update l4d_ammo_spawn.cfg --- cfg/sourcemod/l4d_ammo_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_ammo_spawn.cfg b/cfg/sourcemod/l4d_ammo_spawn.cfg index ba61a9e0..8435d94f 100644 --- a/cfg/sourcemod/l4d_ammo_spawn.cfg +++ b/cfg/sourcemod/l4d_ammo_spawn.cfg @@ -5,7 +5,7 @@ // 0=Plugin off, 1=Plugin on. // - // Default: "1" -l4d_ammo_spawn_allow "0" +l4d_ammo_spawn_allow "1" // 0=Off, Sets the max range at which the ammo pile glows. // - From 6d3a3d58502d9bff3f2be7b8c57458d9fce3474f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:38:01 -0500 Subject: [PATCH 0691/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index 78578466..8e25ca62 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -70,7 +70,7 @@ l4d_stats_boomer "10" // - // Default: "10" // Minimum: "1" -l4d_stats_boomermob "25" +l4d_stats_boomermob "30" // The number of survivors that needs to get blinded to earn Boomer Perfect Vomit Award and success points // - @@ -82,7 +82,7 @@ l4d_stats_boomerperfecthits "4" // - // Default: "30" // Minimum: "1" -l4d_stats_boomerperfectsuccess "60" +l4d_stats_boomerperfectsuccess "100" // Base score for a successfully vomiting on survivor // - @@ -106,7 +106,7 @@ l4d_stats_bulldozer "200" // - // Default: "50" // Minimum: "1" -l4d_stats_bulldozersuccess "50" +l4d_stats_bulldozersuccess "100" // Base score for Completing a Campaign // - @@ -124,7 +124,7 @@ l4d_stats_caralarm "1" // - // Default: "5" // Minimum: "1" -l4d_stats_charger "10" +l4d_stats_charger "20" // [L4D2] Base score for saving a friendly from a Charger Carry // - @@ -171,7 +171,7 @@ l4d_stats_defib "50" // - // Default: "15" // Minimum: "0" -l4d_stats_deployammoupgrade "30" +l4d_stats_deployammoupgrade "50" // Show 'Stats Disabled' messages, allow chat commands to work when stats disabled. 0 = Hide messages/disable chat, 1 = Show messages/allow chat // - @@ -281,7 +281,7 @@ l4d_stats_ffire "1" // - // Default: "10" // Minimum: "1" -l4d_stats_ffire_cooldown "10" +l4d_stats_ffire_cooldown "1" // Friendly fire cooldown mode. 0 = Disable, 1 = Player specific, 2 = General // - @@ -325,7 +325,7 @@ l4d_stats_gascanpoured "30" // - // Default: "2" // Minimum: "1" -l4d_stats_hunter "10" +l4d_stats_hunter "15" // Hunter stored damage cap // - @@ -361,7 +361,7 @@ l4d_stats_insaferoom "1" // - // Default: "5" // Minimum: "1" -l4d_stats_jockey "10" +l4d_stats_jockey "15" // [L4D2] Base score for saving a friendly from a Jockey Ride // - @@ -469,7 +469,7 @@ l4d_stats_perfectpouncedamage "20" // - // Default: "25" // Minimum: "1" -l4d_stats_perfectpouncesuccess "60" +l4d_stats_perfectpouncesuccess "80" // Base score for giving Pills to a friendly // - @@ -488,7 +488,7 @@ l4d_stats_protect "10" // Default: "1" // Minimum: "0" // Maximum: "1" -l4d_stats_rankonjoin "1" +l4d_stats_rankonjoin "0" // Time to wait people to vote // - @@ -555,7 +555,7 @@ l4d_stats_siteurl "https://bizzymod.com/" // - // Default: "3" // Minimum: "1" -l4d_stats_smoker "10" +l4d_stats_smoker "15" // Base score for saving a friendly from a Smoker Tongue Drag // - @@ -592,7 +592,7 @@ l4d_stats_survivor_incap "40" // - // Default: "25" // Minimum: "1" -l4d_stats_tank "50" +l4d_stats_tank "100" // Maximum inflicted damage done by Tank to earn Infected damagepoints // - @@ -628,7 +628,7 @@ l4d_stats_witch "40" // - // Default: "30" // Minimum: "1" -l4d_stats_witchcrowned "60" +l4d_stats_witchcrowned "80" //Final l4d_stats_announcemotd "0" From 93e3e8ad00119b7fb26706f8507b9923b466afa7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:39:17 -0500 Subject: [PATCH 0692/2978] Update l4d_ammo_spawn.cfg --- cfg/sourcemod/l4d_ammo_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_ammo_spawn.cfg b/cfg/sourcemod/l4d_ammo_spawn.cfg index 8435d94f..464bd7cc 100644 --- a/cfg/sourcemod/l4d_ammo_spawn.cfg +++ b/cfg/sourcemod/l4d_ammo_spawn.cfg @@ -10,7 +10,7 @@ l4d_ammo_spawn_allow "1" // 0=Off, Sets the max range at which the ammo pile glows. // - // Default: "0" -l4d_ammo_spawn_glow "100" +l4d_ammo_spawn_glow "150" // 0=Default glow color. Three values between 0-255 separated by spaces. RGB: Red Green Blue. // - From 0ff55b97b76936e052ee34c2008ac6225d7c0cd3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:44:20 -0500 Subject: [PATCH 0693/2978] Delete addons/sourcemod/scripting/tank_and_nowitch_ifier.sp --- .../scripting/tank_and_nowitch_ifier.sp | 201 ------------------ 1 file changed, 201 deletions(-) delete mode 100644 addons/sourcemod/scripting/tank_and_nowitch_ifier.sp diff --git a/addons/sourcemod/scripting/tank_and_nowitch_ifier.sp b/addons/sourcemod/scripting/tank_and_nowitch_ifier.sp deleted file mode 100644 index 5923dfd7..00000000 --- a/addons/sourcemod/scripting/tank_and_nowitch_ifier.sp +++ /dev/null @@ -1,201 +0,0 @@ -#pragma semicolon 1 - -#define DEBUG 0 - -#include -#include -#include -#define L4D2UTIL_STOCKS_ONLY -#include -#include - -#define MAX(%0,%1) (((%0) > (%1)) ? (%0) : (%1)) -#define MIN(%0,%1) (((%0) < (%1)) ? (%0) : (%1)) - -public Plugin:myinfo = { - name = "Tank and no Witch ifier!", - author = "CanadaRox, Sir, devilesk", - version = "2.2.2", - description = "Sets a tank spawn and removes witch spawn point on every map", - url = "https://github.com/devilesk/rl4d2l-plugins" -}; - -new Handle:g_hVsBossBuffer; -new Handle:g_hVsBossFlowMax; -new Handle:g_hVsBossFlowMin; -new Handle:hStaticTankMaps; -new Handle:g_hCvarDebug = INVALID_HANDLE; -new bool:bValidSpawn[101]; - -public OnPluginStart() { - g_hCvarDebug = CreateConVar("sm_tank_nowitch_debug", "0", "Tank and no Witch ifier debug mode", 0, true, 0.0, true, 1.0); - - g_hVsBossBuffer = FindConVar("versus_boss_buffer"); - g_hVsBossFlowMax = FindConVar("versus_boss_flow_max"); - g_hVsBossFlowMin = FindConVar("versus_boss_flow_min"); - hStaticTankMaps = CreateTrie(); - - HookEvent("round_start", RoundStartEvent, EventHookMode_PostNoCopy); - RegServerCmd("static_tank_map", StaticTank_Command); - RegServerCmd("reset_static_maps", Reset_Command); - - RegAdminCmd("sm_tank_nowitch_debug_info", Info_Cmd, ADMFLAG_KICK, "Dump spawn state info"); - -#if DEBUG - RegConsoleCmd("sm_tank_nowitch_debug_test", Test_Cmd); -#endif -} - -public Action:L4D_OnSpawnWitch(const Float:vector[3], const Float:qangle[3]) { - return Plugin_Handled; -} - -public Action:L4D_OnSpawnWitchBride(const Float:vector[3], const Float:qangle[3]) { - return Plugin_Handled; -} - -public Action:StaticTank_Command(args) { - decl String:mapname[64]; - GetCmdArg(1, mapname, sizeof(mapname)); - StrToLower(mapname); - SetTrieValue(hStaticTankMaps, mapname, true); -#if DEBUG - PrintDebug("[StaticTank_Command] Added: %s", mapname); -#endif -} - -public Action:Reset_Command(args) { - ClearTrie(hStaticTankMaps); -} - -public RoundStartEvent(Handle:event, const String:name[], bool:dontBroadcast) { - CreateTimer(0.5, AdjustBossFlow, _, TIMER_FLAG_NO_MAPCHANGE); -} - -public Action:Info_Cmd(client, args) { - PrintDebugInfoDump(); -} -#if DEBUG -public Action:Test_Cmd(client, args) { - PrintDebug("[Test_Cmd] Starting AdjustBossFlow timer..."); - CreateTimer(0.5, AdjustBossFlow, _, TIMER_FLAG_NO_MAPCHANGE); -} -#endif - -public Action:AdjustBossFlow(Handle:timer) { - if (InSecondHalfOfRound()) return; - - decl String:sCurMap[64]; - decl dummy; - GetCurrentMapLower(sCurMap, sizeof(sCurMap)); - - // javascript implementation to test algorithm: https://jsfiddle.net/4ncw70Lv/ - - if (!GetTrieValue(hStaticTankMaps, sCurMap, dummy)) { - PrintDebug("[AdjustBossFlow] Not static tank map. Flow tank enabled."); - - new iCvarMinFlow = RoundFloat(GetConVarFloat(g_hVsBossFlowMin) * 100); - new iCvarMaxFlow = RoundFloat(GetConVarFloat(g_hVsBossFlowMax) * 100); - - // mapinfo override - iCvarMinFlow = L4D2_GetMapValueInt("versus_boss_flow_min", iCvarMinFlow); - iCvarMaxFlow = L4D2_GetMapValueInt("versus_boss_flow_max", iCvarMaxFlow); - - new iMinBanFlow = L4D2_GetMapValueInt("tank_ban_flow_min", -1); - new iMaxBanFlow = L4D2_GetMapValueInt("tank_ban_flow_max", -1); - new iMinBanFlowB = L4D2_GetMapValueInt("tank_ban_flow_min_b", -1); - new iMaxBanFlowB = L4D2_GetMapValueInt("tank_ban_flow_max_b", -1); - new iMinBanFlowC = L4D2_GetMapValueInt("tank_ban_flow_min_c", -1); - new iMaxBanFlowC = L4D2_GetMapValueInt("tank_ban_flow_max_c", -1); - - PrintDebug("[AdjustBossFlow] flow: (%i, %i). ban (%i, %i). ban b (%i, %i). ban c (%i, %i)", iCvarMinFlow, iCvarMaxFlow, iMinBanFlow, iMaxBanFlow, iMinBanFlowB, iMaxBanFlowB, iMinBanFlowC, iMaxBanFlowC); - - // check each array index to see if it is within a ban range - new iValidSpawnTotal = 0; - for (new i = 0; i <= 100; i++) { - bValidSpawn[i] = (iCvarMinFlow <= i && i <= iCvarMaxFlow) && !(iMinBanFlow <= i && i <= iMaxBanFlow) && !(iMinBanFlowB <= i && i <= iMaxBanFlowB) && !(iMinBanFlowC <= i && i <= iMaxBanFlowC); - if (bValidSpawn[i]) iValidSpawnTotal++; - } - - if (iValidSpawnTotal == 0) { - L4D2Direct_SetVSTankToSpawnThisRound(0, false); - L4D2Direct_SetVSTankToSpawnThisRound(1, false); - PrintDebug("[AdjustBossFlow] Ban range covers entire flow range. Flow tank disabled."); - } - else { - new n = Math_GetRandomInt(1, iValidSpawnTotal); - - // the nth valid spawn index is the chosen tank flow % - for (new iTankFlow = 0; iTankFlow <= 100; iTankFlow++) { - if (bValidSpawn[iTankFlow]) { - n--; - if (n == 0) { - new Float:fTankFlow = iTankFlow / 100.0; - PrintDebug("[AdjustBossFlow] iTankFlow: %i, fTankFlow: %f. iValidSpawnTotal: %i", iTankFlow, fTankFlow, iValidSpawnTotal); - L4D2Direct_SetVSTankToSpawnThisRound(0, true); - L4D2Direct_SetVSTankToSpawnThisRound(1, true); - L4D2Direct_SetVSTankFlowPercent(0, fTankFlow); - L4D2Direct_SetVSTankFlowPercent(1, fTankFlow); - break; - } - } - } - } - } - else { - L4D2Direct_SetVSTankToSpawnThisRound(0, false); - L4D2Direct_SetVSTankToSpawnThisRound(1, false); - - PrintDebug("[AdjustBossFlow] Static tank map. Flow tank disabled."); - } - L4D2Direct_SetVSWitchToSpawnThisRound(0, false); - L4D2Direct_SetVSWitchToSpawnThisRound(1, false); - - PrintDebugInfoDump(); -} - -stock Float:GetTankFlow(round) { - return L4D2Direct_GetVSTankFlowPercent(round) - GetConVarFloat(g_hVsBossBuffer) / L4D2Direct_GetMapMaxFlowDistance(); -} - -stock PrintDebugInfoDump() { - if (GetConVarBool(g_hCvarDebug)) { - PrintDebug("[Round 1] tank enabled: %i, tank flow: %f, display: %f, witch enabled: %i", L4D2Direct_GetVSTankToSpawnThisRound(0), L4D2Direct_GetVSTankFlowPercent(0), GetTankFlow(0), L4D2Direct_GetVSWitchToSpawnThisRound(0)); - PrintDebug("[Round 2] tank enabled: %i, tank flow: %f, display: %f, witch enabled: %i", L4D2Direct_GetVSTankToSpawnThisRound(1), L4D2Direct_GetVSTankFlowPercent(1), GetTankFlow(1), L4D2Direct_GetVSWitchToSpawnThisRound(1)); - } -} - -stock PrintDebug(const String:Message[], any:...) { - if (GetConVarBool(g_hCvarDebug)) { - decl String:DebugBuff[256]; - VFormat(DebugBuff, sizeof(DebugBuff), Message, 2); - LogMessage(DebugBuff); -#if DEBUG - PrintToChatAll(DebugBuff); -#endif - } -} - -#define SIZE_OF_INT 2147483647 // without 0 -stock Math_GetRandomInt(min, max) -{ - new random = GetURandomInt(); - - if (random == 0) { - random++; - } - - return RoundToCeil(float(random) / (float(SIZE_OF_INT) / float(max - min + 1))) + min - 1; -} - -stock StrToLower(String:arg[]) { - for (new i = 0; i < strlen(arg); i++) { - arg[i] = CharToLower(arg[i]); - } -} - -stock GetCurrentMapLower(String:buffer[], buflen) { - new iBytesWritten = GetCurrentMap(buffer, buflen); - StrToLower(buffer); - return iBytesWritten; -} \ No newline at end of file From 154f702ad14fbd0fe62111385b75ab7c47d7ca4d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:44:59 -0500 Subject: [PATCH 0694/2978] Update l4d2_smg_reload_tweak.sp --- addons/sourcemod/scripting/l4d2_smg_reload_tweak.sp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_smg_reload_tweak.sp b/addons/sourcemod/scripting/l4d2_smg_reload_tweak.sp index 578500d6..1a8e219f 100644 --- a/addons/sourcemod/scripting/l4d2_smg_reload_tweak.sp +++ b/addons/sourcemod/scripting/l4d2_smg_reload_tweak.sp @@ -24,8 +24,8 @@ public Plugin myinfo = public void OnPluginStart() { - hCvarReloadSpeedUzi = CreateConVar("l4d2_reload_speed_uzi", "0", "Reload duration of Uzi(normal SMG)", FCVAR_CHEAT|FCVAR_NOTIFY, true, 0.0, true, 10.0); - hCvarReloadSpeedSilencedSmg = CreateConVar("l4d2_reload_speed_silenced_smg", "0", "Reload duration of Silenced SMG", FCVAR_CHEAT|FCVAR_NOTIFY, true, 0.0, true, 10.0); + hCvarReloadSpeedUzi = CreateConVar("l4d2_reload_speed_uzi", "2.2", "Reload duration of Uzi(normal SMG)", FCVAR_CHEAT|FCVAR_NOTIFY, true, 0.0, true, 10.0); + hCvarReloadSpeedSilencedSmg = CreateConVar("l4d2_reload_speed_silenced_smg", "2.2", "Reload duration of Silenced SMG", FCVAR_CHEAT|FCVAR_NOTIFY, true, 0.0, true, 10.0); HookEvent("weapon_reload", OnWeaponReload, EventHookMode_Post); } From dd1ade1bb9fae9266108c9335272e74bebdf6eda Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:48:50 -0500 Subject: [PATCH 0695/2978] Update sm_RestartEmpty.sp --- addons/sourcemod/scripting/sm_RestartEmpty.sp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/sm_RestartEmpty.sp b/addons/sourcemod/scripting/sm_RestartEmpty.sp index c7a09473..9361d40d 100644 --- a/addons/sourcemod/scripting/sm_RestartEmpty.sp +++ b/addons/sourcemod/scripting/sm_RestartEmpty.sp @@ -71,7 +71,7 @@ public void OnPluginStart() ( g_ConVarEnable = CreateConVar("sm_restart_empty_enable", "1", "Enable plugin (1 - On / 0 - Off)", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarMethod = CreateConVar("sm_restart_empty_method", "2", "When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); - ( g_ConVarDelay = CreateConVar("sm_restart_empty_delay", "10", "Grace period (in sec.) waiting for new player to join until actually decide to restart the server", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); + ( g_ConVarDelay = CreateConVar("sm_restart_empty_delay", "5", "Grace period (in sec.) waiting for new player to join until actually decide to restart the server", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarUnloadExtNum = CreateConVar("sm_restart_empty_unload_ext_num", "0", "If you have Accelerator extension, you need specify here order number of this extension in the list: sm exts list", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarMinPeriodHours = CreateConVar("sm_restart_empty_min_period", "0", "Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day)", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); ( g_ConVarLimitRebootHourStart = CreateConVar("sm_restart_empty_limit_hour_start", "0", "Allow rebooting to be started from this hour only (paired with \"*_end\" ConVar)", CVAR_FLAGS)).AddChangeHook(OnCvarChanged); From 3a8958ba0d1926744bcbf460b2033e99b44bf9e5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Feb 2025 23:50:18 -0500 Subject: [PATCH 0696/2978] Update l4d2_melee_in_the_saferoom.sp --- .../scripting/l4d2_melee_in_the_saferoom.sp | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp index f7bdd8b2..205947ad 100644 --- a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp +++ b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp @@ -210,19 +210,19 @@ public void OnPluginStart() Cvar_MapBaseAmount = CreateConVar( "l4d2_MITSR_MapBase_Amount", "1", "Number multiple if l4d2_MITSR_Spawn_Type is set to 2.", _, true, 0.0, true, 4.0); Cvar_Debug = CreateConVar( "l4d2_MITSR_Debug", "0", "0 = off, 1 = Chat message, 2 = Log to file. Check logs/meleeinthesaferoom.txt", _, true, 0.0, true, 2.0); - Cvar_Items[0] = CreateConVar( "l4d2_MITSR_BaseballBat", "1", "Number of baseball bats to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[1] = CreateConVar( "l4d2_MITSR_CricketBat", "1", "Number of cricket bats to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[2] = CreateConVar( "l4d2_MITSR_Crowbar", "1", "Number of crowbars to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[3] = CreateConVar( "l4d2_MITSR_ElecGuitar", "1", "Number of electric guitars to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[4] = CreateConVar( "l4d2_MITSR_FireAxe", "1", "Number of fireaxes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[5] = CreateConVar( "l4d2_MITSR_FryingPan", "1", "Number of frying pans to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[6] = CreateConVar( "l4d2_MITSR_GolfClub", "1", "Number of golf clubs to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[7] = CreateConVar( "l4d2_MITSR_Knife", "1", "Number of knifes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[8] = CreateConVar( "l4d2_MITSR_Katana", "1", "Number of katanas to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[9] = CreateConVar( "l4d2_MITSR_Machete", "1", "Number of machetes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[10] = CreateConVar( "l4d2_MITSR_Tonfa", "1", "Number of tonfas to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[11] = CreateConVar( "l4d2_MITSR_PitchFork", "1", "Number of pitchforks to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); - Cvar_Items[12] = CreateConVar( "l4d2_MITSR_Shovel", "1", "Number of shovels to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[0] = CreateConVar( "l4d2_MITSR_BaseballBat", "4", "Number of baseball bats to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[1] = CreateConVar( "l4d2_MITSR_CricketBat", "0", "Number of cricket bats to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[2] = CreateConVar( "l4d2_MITSR_Crowbar", "0", "Number of crowbars to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[3] = CreateConVar( "l4d2_MITSR_ElecGuitar", "0", "Number of electric guitars to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[4] = CreateConVar( "l4d2_MITSR_FireAxe", "0", "Number of fireaxes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[5] = CreateConVar( "l4d2_MITSR_FryingPan", "0", "Number of frying pans to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[6] = CreateConVar( "l4d2_MITSR_GolfClub", "0", "Number of golf clubs to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[7] = CreateConVar( "l4d2_MITSR_Knife", "0", "Number of knifes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[8] = CreateConVar( "l4d2_MITSR_Katana", "0", "Number of katanas to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[9] = CreateConVar( "l4d2_MITSR_Machete", "0", "Number of machetes to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[10] = CreateConVar( "l4d2_MITSR_Tonfa", "0", "Number of tonfas to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[11] = CreateConVar( "l4d2_MITSR_PitchFork", "0", "Number of pitchforks to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[12] = CreateConVar( "l4d2_MITSR_Shovel", "0", "Number of shovels to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); // Autocreate the config file AutoExecConfig( true, "l4d2_melee_in_the_saferoom" ); From 8c3f280fffa46474e6328f6a9be9839608c9fe8a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Feb 2025 00:06:24 -0500 Subject: [PATCH 0697/2978] Create confogl --- cfg/cfgogl/goldengun/confogl | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/confogl diff --git a/cfg/cfgogl/goldengun/confogl b/cfg/cfgogl/goldengun/confogl new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/confogl @@ -0,0 +1 @@ + From 3941e28659864bfb1c75c67d83e68b3e884ec76e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Feb 2025 21:26:29 -0500 Subject: [PATCH 0698/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a5ca91f0..dbdff0fe 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -482,7 +482,7 @@ wait 500;sm_cvar sb_max_team_melee_weapons 4 wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 500;sm_cvar sb_separation_danger_min_range 80 // The distance that a survivor bot will stop following their teammates. +wait 500;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. wait 500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. wait 500;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . wait 500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. From f5eb508db31497fd37936e135746db0fa7d89339 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Feb 2025 21:28:49 -0500 Subject: [PATCH 0699/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index f9aa7732..8e6c0248 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -68,6 +68,6 @@ sm plugins load optional/l4d2_static_shotgun_spread.smx sm plugins load optional/l4d2_reload_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d2_null_cusercmd_fix.smx -sm plugins load fixes/l4d2_tank_flying_incap.smx +//sm plugins load fixes/l4d2_tank_flying_incap.smx sm plugins load fixes/l4d2_tank_spawn_antirock_protect.smx sm plugins load fixes/ip_leak_fix.smx From 6b642a3b51ce7c20a9da731ec2b53e778cbfd1db Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Feb 2025 21:29:20 -0500 Subject: [PATCH 0700/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index c22d3e86..1d387e65 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -32,7 +32,7 @@ DAEMON="$DIR/srcds_run" # ##################################################################################################################### -# The current settings will start the Server on 90 Tick on Dead Center Map 1 - Hotel. +# The current settings will start the Server on 100 Tick on Dead Center Map 1 - Hotel. SVNUM=1 IP=1.3.3.7 PORT=27015 From b8a397ed95cac9bc9c231cda32c381a51096bd2b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Feb 2025 21:31:16 -0500 Subject: [PATCH 0701/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index a5f4cd43..f03508d4 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -37,9 +37,9 @@ //////////////////////////////////////////////////////////////////////////////////////////////// // Examples: (do not put // in front of real lines, as // means 'comment') // -// "STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID, no immunity -// "!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99 -// "BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, generic, kick +// "STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID, no immunity +// "!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99 +// "BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, generic, kick // //////////////////////////////////////////////////////////////////////////////////////////////// From 9c394f48f84b9028d24ad4a616593567fc256ab5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 08:32:50 -0500 Subject: [PATCH 0702/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 1d387e65..9524af5f 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 100 -timeout 5 -maxplayers 32 -high -preload -nohltv +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_alltalk 1 +map c1m1_hotel +z_difficulty Impossible" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -frametime 0.037 -frametime_override 0.037 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 86fc2e99bddbff3afc0e23ee9ab4419c9da5ee0d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 08:33:43 -0500 Subject: [PATCH 0703/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index f456f131..aebd0880 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -4,8 +4,8 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - -// Default: "1.0" -sm_restart_empty_delay "0.5" +// Default: "1" +sm_restart_empty_delay "1" // Enable plugin (1 - On / 0 - Off) // - From 696b16754792b4ebb6b3d9de32578450dc8be522 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 08:34:41 -0500 Subject: [PATCH 0704/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index dbdff0fe..fd1cabdc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -30,7 +30,7 @@ sv_allow_lobby_connect_only 0 sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. -npc_height_adjust 2 // Fixes the height difference between players and next bots. +npc_height_adjust 1 // Fixes the height difference between players and next bots. sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. z_skip_wounds 0 // Enables low violence mode on models. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. @@ -580,7 +580,7 @@ wait 600;sm_cvar r_eyemove 1 wait 600;sm_cvar r_teeth 1 // Renders teeth on models. wait 600;sm_cvar r_skin 1 // Renders skin on models. wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 600;sm_cvar npc_height_adjust 2 // Fixes the height difference between players and next bots. +wait 600;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. wait 600;sm_cvar sv_infected_scale_min 1.0 // Minimum model size factor for common infected. wait 600;sm_cvar sv_infected_scale_max 1.0 // Maximum model size factor for common infected. wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. From 1968b1acef26ff97e33963845605ce51dd069fa9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 08:36:16 -0500 Subject: [PATCH 0705/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fd1cabdc..da79a0d3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -148,8 +148,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 100;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. @@ -445,7 +445,7 @@ wait 400;sm_cvar tf_arena_max_streak 10 // Tickrate Fixes // wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 500;sm_cvar nb_update_frequency 0.02 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. wait 500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. From d2cef2d588135d1d650dadd005cfa56e5a82a735 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 08:37:46 -0500 Subject: [PATCH 0706/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 9524af5f..cb43a894 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -32,7 +32,7 @@ DAEMON="$DIR/srcds_run" # ##################################################################################################################### -# The current settings will start the Server on 100 Tick on Dead Center Map 1 - Hotel. +# The current settings will start the Server on 120 Tick on The Passing Map 1 - Riverbank. SVNUM=1 IP=1.3.3.7 PORT=27015 From b09dd21ca1c920e86c07ebf969750250e133278f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 10:01:25 -0500 Subject: [PATCH 0707/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index da79a0d3..374d6939 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -48,7 +48,7 @@ sys_minidumpspewlines 0 fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_queue_report 0 // Whether or not to report thread stalls. -sv_alternateticks 0 // Server updates on every single tick. +sv_alternateticks 1 // Server updates on every other tick. sv_cheats 0 // Whether cheats are allowed on the server. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. @@ -237,7 +237,7 @@ wait 100;sm_cvar engine_no_focus_sleep 100 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 200;sm_cvar sv_alternateticks 0 // Server updates on every single tick. +wait 200;sm_cvar sv_alternateticks 0 // Server updates on every other tick. wait 200;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. wait 200;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. @@ -948,7 +948,7 @@ wait 1100;sm_cvar cola_bottles_use_duration 1.5 wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. wait 1100;sm_cvar tick_door_speed 1.5 // Scale factor for how fast doors open and close. wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -wait 1100;sm_cvar z_door_retry_interval 1.0 // The amount of time a door will try to close on an object. +wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 1100;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 1100;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. From 0f72dae982b403daeaace2c20c46da7cc4f96eaa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 10:31:45 -0500 Subject: [PATCH 0708/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 7d0da442..7480d0eb 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -222,7 +222,7 @@ sm_weapon shotgun_chrome rangemod 0.8 sm_weapon hunting_rifle cycletime 0.3 sm_weapon hunting_rifle damage 100 -sm_weapon hunting_rifle rangemod 1.0 +sm_weapon hunting_rifle rangemod 0.8 // First ring settings //confogl_addcvar sgspread_ring1_bullets 8 From 95434cb245b8026630cd225d6797d3e6336c6296 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Feb 2025 12:20:30 -0500 Subject: [PATCH 0709/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 374d6939..d3dc31a5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -586,6 +586,7 @@ wait 600;sm_cvar sv_infected_scale_max 1.0 wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 600;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 600;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. @@ -1045,7 +1046,7 @@ wait 1200;sm_cvar z_avoidteammates 1 wait 1200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 1200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +wait 1200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 1200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 1200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. @@ -1054,7 +1055,7 @@ wait 1200;sm_cvar claw_range 60 wait 1200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 1200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. wait 1200;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. -wait 1200;sm_cvar claw_swing_duration 0.175 ?// The duration of a special infecteds claw attack. +wait 1200;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. From 114ea90c4b920dc07057f7e769d4bd56ce214508 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 20:46:29 -0500 Subject: [PATCH 0710/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index f0a07c4f..953e68ef 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -21,6 +21,7 @@ confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar l4d2_addons_eclipse -1 // Bandwidth Cvars exec confogl_rates.cfg From 491af7c7f28ff244dff918bbaae211b56e557a3f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 21:08:21 -0500 Subject: [PATCH 0711/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 36a5332e..0a2888cb 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -16,6 +16,7 @@ confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars +confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 20 From 359486cea387f2e0e3246ed9bda2193e28bbc1b9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 21:09:10 -0500 Subject: [PATCH 0712/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 0a2888cb..7b21a583 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -23,6 +23,7 @@ confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 +confogl_addcvar z_hit_from_behind_factor 1.0 // barrymod Shared Cvars exec cfgogl/barrymod/shared_cvars.cfg From c20d4711c680a995ab9af6b1b42af4dd0bc0d366 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 21:14:09 -0500 Subject: [PATCH 0713/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d3dc31a5..5c8f80d1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1072,9 +1072,9 @@ wait 1200;sm_cvar z_damage_screen_fade_alpha 32 wait 1200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 1200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. wait 1200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 1200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1200;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1200;sm_cvar z_hit_incap_factor_expert 3.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1200;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 1200;sm_cvar z_hit_incap_factor_hard 3.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1200;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 1200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. wait 1200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. wait 1200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. From 7dd50feed51801acaabfa97ab6d057bec803e80d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 21:20:41 -0500 Subject: [PATCH 0714/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5c8f80d1..7fbea6df 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -369,7 +369,7 @@ wait 300;sm_cvar sv_vote_issue_kick_allowed 1 wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 300;sm_cvar sv_vote_command_delay 2.0 // How long after a vote passes that the action will occur. +wait 300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. @@ -893,7 +893,7 @@ wait 1000;sm_cvar inferno_scorch_decals 1 wait 1000;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. From 602ac3e8d5cde86f6deb6e8b95cb04d2439f6ebe Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 21:22:04 -0500 Subject: [PATCH 0715/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7fbea6df..6fdf7f0a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -705,7 +705,7 @@ wait 700;sm_cvar z_ghost_friction 1.5 wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 700;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. +wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. From e94f0ba8f0c6e743abe1ed397ea1f44b413f9c05 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 21:35:01 -0500 Subject: [PATCH 0716/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 7b21a583..a60b4ca8 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -11,7 +11,7 @@ l4d_ready_cfg_name "barrymod 70.0.0" // Confogl Cvars confogl_addcvar mp_gamemode "Mutation12" -confogl_addcvar z_difficulty "Hard" +confogl_addcvar z_difficulty "Impossible" confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar confogl_pills_limit 4 From 6fcfaed6a5a49fab1b829ce27c9b543585a9cea7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 21:57:58 -0500 Subject: [PATCH 0717/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index a60b4ca8..9c21f9c4 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -17,10 +17,10 @@ confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars confogl_addcvar z_health 100 -confogl_addcvar z_common_limit 40 -confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 20 -confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_common_limit 50 +confogl_addcvar z_mega_mob_size 75 +confogl_addcvar z_mob_spawn_min_size 25 +confogl_addcvar z_mob_spawn_max_size 25 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 confogl_addcvar z_hit_from_behind_factor 1.0 From 27dd0938281023cdc064c300f9a903a1b0f2cc09 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 22:00:53 -0500 Subject: [PATCH 0718/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6fdf7f0a..5ec6cc26 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1058,7 +1058,7 @@ wait 1200;sm_cvar claw_swing_miss_interval 0.975 wait 1200;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 1200;sm_cvar z_max_survivor_damage 2147483647 // The max amount of damage that an infected can do to a survivor. +wait 1200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. wait 1200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 1200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 1200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. From 259af9cda631fef1bcfd5c017087fabd5d005f28 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 22:03:51 -0500 Subject: [PATCH 0719/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5ec6cc26..00839584 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1452,11 +1452,11 @@ wait 1600;sm_weapon sniper_military cycletime 0.24 wait 1600;sm_weapon sniper_military damage 100 wait 1600;sm_weapon sniper_military penetrationnumlayers 3 wait 1600;sm_weapon sniper_military reloadduration 3.2 -wait 1600;sm_weapon sniper_awp cycletime 0.5 +wait 1600;sm_weapon sniper_awp cycletime 0.8 wait 1600;sm_weapon sniper_awp damage 120 wait 1600;sm_weapon sniper_awp penetrationnumlayers 3 wait 1600;sm_weapon sniper_awp reloadduration 3.333333 -wait 1600;sm_weapon sniper_scout cycletime 0.5 +wait 1600;sm_weapon sniper_scout cycletime 0.8 wait 1600;sm_weapon sniper_scout damage 120 wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 wait 1600;sm_weapon sniper_scout reloadduration 2.8 From cedd6187ab188118219ef4c1d942bdc238d0ddaa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 22:05:27 -0500 Subject: [PATCH 0720/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index ac5bbaf7..342534bd 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -89,16 +89,17 @@ spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RB confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.4 -confogl_addcvar gfc_common_extra_time 0.6 +confogl_addcvar gfc_spit_extra_time 0.25 +confogl_addcvar gfc_common_extra_time 0.25 confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 0.75 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 0.8 +confogl_addcvar gfc_ff_min_time 0.75 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -108,12 +109,12 @@ confogl_addcvar l4d2_m2_jockey_penalty 4 confogl_addcvar l4d2_m2_smoker_penalty 2 // [l4d2_hittable_control.smx] -confogl_addcvar hc_bridge_car_damage 24.0 +confogl_addcvar hc_bridge_car_damage 25.0 confogl_addcvar hc_stadium_car_damage 25.0 confogl_addcvar hc_broken_forklift_standing_damage 100.0 confogl_addcvar hc_sflog_standing_damage 100.0 confogl_addcvar hc_bhlog_standing_damage 100.0 -confogl_addcvar hc_handtruck_standing_damage 8.0 +confogl_addcvar hc_handtruck_standing_damage 25.0 confogl_addcvar hc_car_standing_damage 100.0 confogl_addcvar hc_bumpercar_standing_damage 100.0 confogl_addcvar hc_forklift_standing_damage 100.0 @@ -212,4 +213,4 @@ confogl_resetclientcvars confogl_trackclientcvar "mat_hdr_level" "1" "2.0" "0" "0.0" confogl_startclientchecking -sm_killlobbyres // Removes the lobby reservation cookie \ No newline at end of file +sm_killlobbyres // Removes the lobby reservation cookie From ed7e8f1b2cc4822fc879404c00a086f947e56fc7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 22:05:41 -0500 Subject: [PATCH 0721/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 953e68ef..bc255545 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -130,7 +130,7 @@ confogl_addcvar versus_tank_chance_finale 1.0 confogl_addcvar versus_tank_chance_intro 1.0 confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar versus_boss_flow_max 0.80 +confogl_addcvar versus_boss_flow_max 0.70 confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 From 0d1b5b9a1ba7a6df24565f3984032952a7552204 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 9 Feb 2025 22:06:00 -0500 Subject: [PATCH 0722/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index bc255545..e64bf896 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -130,7 +130,7 @@ confogl_addcvar versus_tank_chance_finale 1.0 confogl_addcvar versus_tank_chance_intro 1.0 confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar versus_boss_flow_max 0.70 +confogl_addcvar versus_boss_flow_max 0.75 confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 From b0bea7f6f01c4ecd5e0957e2da60898a9a69725b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 09:04:54 -0500 Subject: [PATCH 0723/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 00839584..4d1edcb1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -122,7 +122,7 @@ sm_unsilence STEAM_1:1:121253576 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar l4d2_addons_eclipse 1 +//sm_cvar l4d2_addons_eclipse 1 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 sm_cvar steamworks_immediate_upload 1 @@ -1405,10 +1405,10 @@ wait 1600;sm_weapon pistol_magnum dualdeployduration 0.5 wait 1600;sm_weapon pistol_magnum cycletime 0.28 wait 1600;sm_weapon pistol_magnum damage 80 wait 1600;sm_weapon pistol_magnum rangemod 0.95 -wait 1600;sm_weapon smg cycletime 0.0625 +wait 1600;sm_weapon smg cycletime 0.063333 wait 1600;sm_weapon smg damage 24 wait 1600;sm_weapon smg rangemod 0.9 -wait 1600;sm_weapon smg_silenced cycletime 0.0625 +wait 1600;sm_weapon smg_silenced cycletime 0.063333 wait 1600;sm_weapon smg_silenced damage 25 wait 1600;sm_weapon smg_silenced rangemod 0.9 wait 1600;sm_weapon smg_mp5 cycletime 0.075 @@ -1425,7 +1425,7 @@ wait 1600;sm_weapon shotgun_chrome bullets 15 wait 1600;sm_weapon shotgun_chrome damage 20 wait 1600;sm_weapon shotgun_chrome rangemod 0.8 wait 1600;sm_weapon shotgun_chrome reloadduration 0.4 -wait 1600;sm_weapon rifle cycletime 0.09 +wait 1600;sm_weapon rifle cycletime 0.086667 wait 1600;sm_weapon rifle damage 36 wait 1600;sm_weapon rifle rangemod 0.975 wait 1600;sm_weapon rifle_ak47 cycletime 0.133333 From e9266b9d3c4f2763ab53876e8dc3b4d8afa10cf7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 11:32:03 -0500 Subject: [PATCH 0724/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 932f683c..1332d372 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -43,17 +43,17 @@ confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar z_chance 100 confogl_addcvar z_finale_chance 100 confogl_addcvar z_health 100 -confogl_addcvar z_speed 250 -confogl_addcvar z_common_limit 40 -confogl_addcvar z_background_limit 40 +confogl_addcvar z_speed 260 +confogl_addcvar z_common_limit 50 +confogl_addcvar z_background_limit 50 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_delay_minspawn 1 confogl_addcvar z_fog_spawn 1 -confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 10 -confogl_addcvar z_mob_spawn_max_size 20 -confogl_addcvar z_mob_spawn_finale_size 20 +confogl_addcvar z_mega_mob_size 75 +confogl_addcvar z_mob_spawn_min_size 25 +confogl_addcvar z_mob_spawn_max_size 25 +confogl_addcvar z_mob_spawn_finale_size 25 confogl_addcvar z_mob_spawn_min_interval_easy 600 confogl_addcvar z_mob_spawn_max_interval_easy 600 confogl_addcvar z_mob_spawn_min_interval_normal 600 @@ -73,11 +73,11 @@ confogl_addcvar z_claw_hit_pitch_max 12.5 confogl_addcvar z_claw_hit_yaw_min -12.5 confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar punch_angle_decay_rate 15 -confogl_addcvar survivor_damage_speed_factor 0.333333 -confogl_addcvar z_throttle_hit_interval_easy 0.333333 -confogl_addcvar z_throttle_hit_interval_normal 0.333333 -confogl_addcvar z_throttle_hit_interval_hard 0.3333333 -confogl_addcvar z_throttle_hit_interval_expert 0.666667 +confogl_addcvar survivor_damage_speed_factor 0.3 +confogl_addcvar z_throttle_hit_interval_easy 0.3 +confogl_addcvar z_throttle_hit_interval_normal 0.3 +confogl_addcvar z_throttle_hit_interval_hard 0.3 +confogl_addcvar z_throttle_hit_interval_expert 0.6 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 19ddea040724ea4c6eaa12fe5a41d495358feb46 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 11:35:05 -0500 Subject: [PATCH 0725/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 020981e2..77d1bb2e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -80,7 +80,7 @@ confogl_addcvar confogl_waterslowdown "1" // Sets whet confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value From f4338a6062e467b07b68d3feff144873065d1824 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 12:13:16 -0500 Subject: [PATCH 0726/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 1332d372..e914694e 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -44,16 +44,16 @@ confogl_addcvar z_chance 100 confogl_addcvar z_finale_chance 100 confogl_addcvar z_health 100 confogl_addcvar z_speed 260 -confogl_addcvar z_common_limit 50 -confogl_addcvar z_background_limit 50 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_background_limit 20 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_delay_minspawn 1 confogl_addcvar z_fog_spawn 1 -confogl_addcvar z_mega_mob_size 75 -confogl_addcvar z_mob_spawn_min_size 25 -confogl_addcvar z_mob_spawn_max_size 25 -confogl_addcvar z_mob_spawn_finale_size 25 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_mob_spawn_finale_size 20 confogl_addcvar z_mob_spawn_min_interval_easy 600 confogl_addcvar z_mob_spawn_max_interval_easy 600 confogl_addcvar z_mob_spawn_min_interval_normal 600 From a4ca1a23491f39918b60c68f64f344cb646db16f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 14:11:46 -0500 Subject: [PATCH 0727/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4d1edcb1..4cefb043 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -581,8 +581,8 @@ wait 600;sm_cvar r_teeth 1 wait 600;sm_cvar r_skin 1 // Renders skin on models. wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. wait 600;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. -wait 600;sm_cvar sv_infected_scale_min 1.0 // Minimum model size factor for common infected. -wait 600;sm_cvar sv_infected_scale_max 1.0 // Maximum model size factor for common infected. +wait 600;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +wait 600;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 600;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. @@ -985,7 +985,7 @@ wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 wait 1200;sm_cvar z_chance 100 // Infected spawn chance. wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1200;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. -wait 1200;sm_cvar z_background_limit 50 // Limits the maximum number of common infected allowed in the background of the map. +wait 1200;sm_cvar z_background_limit 25 // Limits the maximum number of common infected allowed in the background of the map. wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. From 0f57846202b7b979e7662ac6a5e3708763812160 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 14:59:30 -0500 Subject: [PATCH 0728/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4cefb043..6bf7d0a2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -253,7 +253,7 @@ wait 200;sm_cvar sv_maxupdaterate 100 wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. wait 200;sm_cvar sv_maxclientframes 100 // Frame rate limiter on clients. -wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 200;sm_cvar sv_minrate 120000 // Minimum value of rate. wait 200;sm_cvar sv_maxrate 120000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. @@ -271,7 +271,7 @@ wait 200;sm_cvar net_maxroutable 1200 wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. From bc024704c1d6bf1c2187a568a08588324f073627 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:07:20 -0500 Subject: [PATCH 0729/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6bf7d0a2..299b1ab1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -67,7 +67,7 @@ sk_autoaim_mode 1 suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -sv_minrate 72000 // Minimum value of rate. +sv_minrate 120000 // Minimum value of rate. sv_maxrate 120000 // Maximum value of rate. sv_allow_wait_commmand 1 // Whether or not to enable the wait command. sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. @@ -1452,11 +1452,11 @@ wait 1600;sm_weapon sniper_military cycletime 0.24 wait 1600;sm_weapon sniper_military damage 100 wait 1600;sm_weapon sniper_military penetrationnumlayers 3 wait 1600;sm_weapon sniper_military reloadduration 3.2 -wait 1600;sm_weapon sniper_awp cycletime 0.8 +wait 1600;sm_weapon sniper_awp cycletime 0.833333 wait 1600;sm_weapon sniper_awp damage 120 wait 1600;sm_weapon sniper_awp penetrationnumlayers 3 wait 1600;sm_weapon sniper_awp reloadduration 3.333333 -wait 1600;sm_weapon sniper_scout cycletime 0.8 +wait 1600;sm_weapon sniper_scout cycletime 0.833333 wait 1600;sm_weapon sniper_scout damage 120 wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 wait 1600;sm_weapon sniper_scout reloadduration 2.8 From 3bfe1a52a02a730a564395e4399c03fa77bd1312 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:07:41 -0500 Subject: [PATCH 0730/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 299b1ab1..eea3486f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -797,7 +797,7 @@ wait 900;sm_cvar ammo_assaultrifle_max 360 wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. From cf72a7c314b6dfb83bbad16b9be82bf6ac1d1466 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:24:48 -0500 Subject: [PATCH 0731/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index eea3486f..4e6a3868 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -985,7 +985,7 @@ wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 wait 1200;sm_cvar z_chance 100 // Infected spawn chance. wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1200;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. -wait 1200;sm_cvar z_background_limit 25 // Limits the maximum number of common infected allowed in the background of the map. +wait 1200;sm_cvar z_background_limit 0 // Limits the maximum number of common infected allowed in the background of the map. wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. From 809cc2f2258bda5dad6c45ab1e170c743a3c287c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:25:13 -0500 Subject: [PATCH 0732/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index e914694e..362753fd 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -45,7 +45,7 @@ confogl_addcvar z_finale_chance 100 confogl_addcvar z_health 100 confogl_addcvar z_speed 260 confogl_addcvar z_common_limit 40 -confogl_addcvar z_background_limit 20 +confogl_addcvar z_background_limit 0 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_delay_minspawn 1 From 462290984154fbbbc461bd6dbdb45e00a169ca51 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:25:47 -0500 Subject: [PATCH 0733/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 9c21f9c4..d1c5e71b 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -18,12 +18,14 @@ confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 50 +confogl_addcvar z_background_limit 0 confogl_addcvar z_mega_mob_size 75 confogl_addcvar z_mob_spawn_min_size 25 confogl_addcvar z_mob_spawn_max_size 25 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 confogl_addcvar z_hit_from_behind_factor 1.0 +confogl_addcvar cleared_wanderer_respawn_chance 0 // barrymod Shared Cvars exec cfgogl/barrymod/shared_cvars.cfg From bcf3f2496b79c43d51c2116955c56ba3179f00db Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:30:03 -0500 Subject: [PATCH 0734/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index d1c5e71b..c00ccb8b 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -12,6 +12,8 @@ l4d_ready_cfg_name "barrymod 70.0.0" // Confogl Cvars confogl_addcvar mp_gamemode "Mutation12" confogl_addcvar z_difficulty "Impossible" +confogl_addcvar sv_disable_glow_faritems 0 +confogl_addcvar z_non_headshot_damage_factor_multiplier 1.0 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar confogl_pills_limit 4 From ce7da52cbd15830966da6598571245152008cc68 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:32:42 -0500 Subject: [PATCH 0735/2978] Update confogl_plugins.cfg --- cfg/cfgogl/numbersmod/confogl_plugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl_plugins.cfg b/cfg/cfgogl/numbersmod/confogl_plugins.cfg index 36552991..34638f72 100644 --- a/cfg/cfgogl/numbersmod/confogl_plugins.cfg +++ b/cfg/cfgogl/numbersmod/confogl_plugins.cfg @@ -29,3 +29,4 @@ sm plugins load bizzymod/bizzykits.smx sm plugins load bizzymod/SpecListener.smx sm plugins load bizzymod/vscript_replacer.smx sm plugins load bizzymod/l4d_witch_damage.smx +sm plugins load bizzymod/l4d_gear_transfer.smx From 1822b1556cd58f12c490a782f8cba383eacc5ea5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:33:06 -0500 Subject: [PATCH 0736/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 8311fbb6..6895d6b3 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -38,7 +38,7 @@ sm plugins load optional/l4d2_setscores.smx sm plugins load optional/l4d2_si_ffblock.smx sm plugins load optional/l4d2_spec_stays_spec.smx sm plugins load optional/l4d2_unsilent_jockey.smx -sm plugins load optional/l4d2_weaponrules.smx +//sm plugins load optional/l4d2_weaponrules.smx sm plugins load optional/l4d_bash_kills.smx sm plugins load optional/l4d_equalise_alarm_cars.smx sm plugins load optional/l4d_jockey_ledgehang.smx From 5c85acfc7fce533181e194ff7297b76347b607be Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:34:37 -0500 Subject: [PATCH 0737/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 106ef00d..f265b19a 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -12,7 +12,7 @@ l4d_ready_cfg_name "Advanced Realism Versus v2.5" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" -confogl_addcvar z_difficulty "Hard" +confogl_addcvar z_difficulty "Impossible" confogl_addcvar confogl_pills_limit 4 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // ACV 4v4 Cvars From b890106832c16003cd36b5ea7c44be6a3d46b72e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:35:01 -0500 Subject: [PATCH 0738/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index e06ce023..0d43e4e7 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -14,7 +14,7 @@ confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Realism Confogl Cvars confogl_addcvar mp_gamemode Versus -confogl_addcvar z_difficulty Hard +confogl_addcvar z_difficulty Impossible confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 From 493e4fb952cd1188b59ba2883bac92c88091ddf8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:35:35 -0500 Subject: [PATCH 0739/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 0d43e4e7..d424ed53 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -28,7 +28,7 @@ confogl_addcvar l4d2_temphealthmedkits_enable 1 //confogl_addcvar z_chance 100 //confogl_addcvar z_finale_chance 100 //confogl_addcvar z_background_limit 80 -confogl_addcvar z_common_limit 40 +confogl_addcvar z_common_limit 50 //confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar z_attention_range_sitting_modifier 1.0 confogl_addcvar z_attention_range_lying_modifier 1.0 @@ -108,12 +108,12 @@ confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 //confogl_addcvar z_fallen_kill_suppress_time 60 //confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 -confogl_addcvar z_mob_spawn_min_size 20 -confogl_addcvar z_mob_spawn_max_size 40 -confogl_addcvar z_mob_spawn_finale_size 40 +confogl_addcvar z_mob_spawn_min_size 25 +confogl_addcvar z_mob_spawn_max_size 25 +confogl_addcvar z_mob_spawn_finale_size 25 confogl_addcvar z_mob_min_notify_count 10 confogl_addcvar z_mob_music_size 10 -confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mega_mob_size 75 //confogl_addcvar z_mob_spawn_min_interval_easy 300 //confogl_addcvar z_mob_spawn_max_interval_easy 300 confogl_addcvar z_mob_spawn_min_interval_normal 300 From ef7d093ba9fe5599a1f1079e0480e9f1c105ed02 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:39:13 -0500 Subject: [PATCH 0740/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4e6a3868..39568281 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -176,7 +176,7 @@ wait 100;sm_cvar mat_filterlightmaps 1 wait 100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 100;sm_cvar z_added_light_min 1.0 // Minimum amount of added light. +wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. @@ -752,7 +752,7 @@ wait 800;sm_cvar survivor_ff_avoidance_pitch 10 wait 800;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.1 // Friendly fire factor on normal difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.05 // Friendly fire factor on normal difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. From 53f791b9803e9615b50b55eecc94935a7c75a1f2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 15:42:57 -0500 Subject: [PATCH 0741/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index c00ccb8b..1773769c 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -19,11 +19,11 @@ confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars confogl_addcvar z_health 100 -confogl_addcvar z_common_limit 50 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_background_limit 0 -confogl_addcvar z_mega_mob_size 75 -confogl_addcvar z_mob_spawn_min_size 25 -confogl_addcvar z_mob_spawn_max_size 25 +confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 confogl_addcvar z_hit_from_behind_factor 1.0 From 0db098363e9a6b2b47764002a98ebc46719a6ec9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 16:30:07 -0500 Subject: [PATCH 0742/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 39568281..a03d88fd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -45,7 +45,7 @@ sys_minidumpspewlines 0 // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_queue_report 0 // Whether or not to report thread stalls. sv_alternateticks 1 // Server updates on every other tick. From 4acb23bb2265ec46a97513356dd19781eb0c092d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 18:48:33 -0500 Subject: [PATCH 0743/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a03d88fd..e01dcc10 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -711,7 +711,7 @@ wait 800;sm_cvar player_use_radius 120 wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 800;sm_cvar l4d2_usecount 64 // How many guns can be picked up from the source. +wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. @@ -736,7 +736,7 @@ wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 0.8 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. wait 800;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. From 1969e8263fbbe3275ac31b30ec435892fc04440b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 19:12:54 -0500 Subject: [PATCH 0744/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e01dcc10..329f7c48 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -427,12 +427,12 @@ wait 400;sm_cvar survival_jockey_limit_increase 1 wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval 60 // The initial tank spawn interval in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. -wait 400;sm_cvar survival_tank_multiple_spawn_delay 20 // The amount of time between a double tank spawn. -wait 400;sm_cvar survival_lull_time 20 // Duration of the lull period in Survival mode. -wait 400;sm_cvar survival_lull_time_increment 20 // Duration of the lull period increment in Survival mode. -wait 400;sm_cvar survival_lull_time_max 60 // The longest possible duration of a lull period in Survival mode. +wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 400;sm_cvar survival_lull_time 15 // Duration of the lull period in Survival mode. +wait 400;sm_cvar survival_lull_time_increment 15 // Duration of the lull period increment in Survival mode. +wait 400;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. @@ -480,7 +480,7 @@ wait 500;sm_cvar sb_flashlight 0 wait 500;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 500;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. wait 500;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. wait 500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. @@ -617,7 +617,7 @@ wait 600;sm_cvar mp_flashlight 1 wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // -wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 700;sm_cvar sv_gravity 740 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 700;sm_cvar sv_friction 4.0 // Sets the world friction. wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. @@ -823,7 +823,7 @@ wait 900;sm_cvar grenadelauncher_startpos_up 0.0 wait 900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. wait 900;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. wait 900;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. From aeaa4f9abc5b0262801c09bee6455d0264c76e42 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 19:29:10 -0500 Subject: [PATCH 0745/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 362753fd..afa0ecc8 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -27,7 +27,7 @@ confogl_addcvar intensity_factor 1.0 confogl_addcvar survivor_limp_walk_speed 100 confogl_addcvar survivor_fumes_walk_speed 100 confogl_addcvar player_use_radius 120 -confogl_addcvar player_incap_use_radius 120 +confogl_addcvar player_incap_use_radius 150 confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 From 34d85dee99dd47d6f3f755166758fcbd17c5feca Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 19:29:45 -0500 Subject: [PATCH 0746/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 77d1bb2e..13013a65 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -133,9 +133,7 @@ confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar inferno_max_range 250 confogl_addcvar inferno_forward_reduction_factor 1.0 -confogl_addcvar pipe_bomb_timer_duration 6.75 -confogl_addcvar pipe_bomb_beep_interval_delta 0.0225 -confogl_addcvar vomitjar_radius 200 +confogl_addcvar vomitjar_radius 225 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_survivor 0 From 319869ccdd5b8411baa43d19445808a798c9a28d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 20:38:02 -0500 Subject: [PATCH 0747/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 329f7c48..71d617dd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -634,15 +634,15 @@ wait 700;sm_cvar z_anim_idle_speed_min 15 wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. +wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 700;sm_cvar l4d2_slowdown_water_tank 0 // Whether or not to slow down tank in water. wait 700;sm_cvar l4d2_slowdown_water_survivors -1 // Whether or not to slow down the survivors in water. wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -wait 700;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. +wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. @@ -842,7 +842,7 @@ wait 900;sm_cvar chainsaw_damage 10 wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 900;sm_cvar z_minigun_spread 4.0 // Spread of the mounted machine guns. +wait 900;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. wait 900;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 900;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. wait 900;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. From cfdb91a6fcde2581e3e9136064a3c1b620b13783 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 21:59:16 -0500 Subject: [PATCH 0748/2978] Update server1.cfg --- cfg/server1.cfg | 33 +++++++++++++++++---------------- 1 file changed, 17 insertions(+), 16 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 71d617dd..61a7a891 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -534,12 +534,12 @@ wait 500;sm_cvar survivor_give_attract_timeout 15 // // wait 600;sm_cvar g_Language "English" // Sets the games language to English. wait 600;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 600;sm_cvar sv_ragdoll_maxcount 65536 // The maximum number of ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_generic 65536 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_special 65536 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_boss 65536 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_gib 65536 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 65536 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount 300 // The maximum number of ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_generic 300 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_special 300 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_boss 300 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_gib 300 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 32 // The maximum number of survivor ragdolls that can exist on the map at once. wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. @@ -823,9 +823,9 @@ wait 900;sm_cvar grenadelauncher_startpos_up 0.0 wait 900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 900;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 900;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. wait 900;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. wait 900;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. @@ -931,11 +931,11 @@ wait 1100;sm_cvar r_drawdecals 1 wait 1100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. wait 1100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. wait 1100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1100;sm_cvar r_decals 65536 // The max number of decals that can exist on the map at once. +wait 1100;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. wait 1100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 1100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1100;sm_cvar sv_tracereffects_limit_general 65536 // Limits the max number of tracer particles that can be rendered. +wait 1100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 1100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 1100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. @@ -1092,8 +1092,8 @@ wait 1300;sm_cvar z_vomit_velocity 1750 wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. wait 1300;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 1300;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 1300;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1300;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1136,7 +1136,7 @@ wait 1300;sm_cvar hunter_committed_attack_range 600 wait 1300;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. wait 1300;sm_cvar hunter_leap_away_give_up_range 2000 // The range at which a hunter will give up on trying to pounce at a survivor. wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1300;sm_cvar z_lunge_power 612.5 // The force with which a hunter lunges at. +wait 1300;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. @@ -1153,7 +1153,7 @@ wait 1300;sm_cvar versus_shove_hunter_fov 90 wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. -wait 1300;sm_cvar z_leap_power 425 // The force with which a jockey leaps at. +wait 1300;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 1300;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. @@ -1402,7 +1402,7 @@ wait 1600;sm_weapon pistol damage 40 wait 1600;sm_weapon pistol rangemod 0.9 wait 1600;sm_weapon pistol_magnum deployduration 0.4 wait 1600;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 1600;sm_weapon pistol_magnum cycletime 0.28 +wait 1600;sm_weapon pistol_magnum cycletime 0.275 wait 1600;sm_weapon pistol_magnum damage 80 wait 1600;sm_weapon pistol_magnum rangemod 0.95 wait 1600;sm_weapon smg cycletime 0.063333 @@ -1438,6 +1438,7 @@ wait 1600;sm_weapon rifle_desert reloadduration 3.0 wait 1600;sm_weapon rifle_sg552 damage 35 wait 1600;sm_weapon rifle_sg552 rangemod 0.975 wait 1600;sm_weapon rifle_sg552 reloadduration 2.8 +wait 1600;sm_weapon rifle_m60 cycletime 0.111111 wait 1600;sm_weapon rifle_m60 damage 60 wait 1600;sm_weapon rifle_m60 rangemod 0.975 wait 1600;sm_weapon autoshotgun rangemod 0.75 @@ -1448,7 +1449,7 @@ wait 1600;sm_weapon hunting_rifle cycletime 0.24 wait 1600;sm_weapon hunting_rifle damage 100 wait 1600;sm_weapon hunting_rifle penetrationnumlayers 3 wait 1600;sm_weapon hunting_rifle reloadduration 3.0 -wait 1600;sm_weapon sniper_military cycletime 0.24 +wait 1600;sm_weapon sniper_military cycletime 0.2375 wait 1600;sm_weapon sniper_military damage 100 wait 1600;sm_weapon sniper_military penetrationnumlayers 3 wait 1600;sm_weapon sniper_military reloadduration 3.2 From 8fd670fcb54fe3ee1fd270b85077702ff539aa1e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 22:02:44 -0500 Subject: [PATCH 0749/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 61a7a891..5650a2d6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -64,7 +64,7 @@ sv_specaccelerate 5 sv_specspeed 3 // Sets spectate noclip speed. skill 3 // Sets the games skill level. sk_autoaim_mode 1 // Enables skill auto aim mode. -suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sv_minrate 120000 // Minimum value of rate. @@ -208,7 +208,7 @@ wait 100;sm_cvar sys_minidumpspewlines 0 wait 100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 100;sm_cvar snd_gain_max 1.0 // Maximum sound gain. wait 100;sm_cvar snd_gain 1.0 // Sound gain level. -wait 100;sm_cvar suitvolume 1.0 // Volume level of the Half-Life 2 HEV Suit. +wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. From 86d2153fd82aeb4fef6e7ed3834afa74a134d6ae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Feb 2025 22:46:45 -0500 Subject: [PATCH 0750/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5650a2d6..16752e44 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -482,12 +482,12 @@ wait 500;sm_cvar sb_max_team_melee_weapons 4 wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 500;sm_cvar sb_separation_danger_min_range 100 // The distance that a survivor bot will stop following their teammates. +wait 500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. wait 500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. wait 500;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . wait 500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 500;sm_cvar sb_battlestation_give_up_range_from_human 500 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 500;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. @@ -619,7 +619,7 @@ wait 600;sm_cvar z_infected_decals 1 // // wait 700;sm_cvar sv_gravity 740 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 700;sm_cvar sv_friction 4.0 // Sets the world friction. +wait 700;sm_cvar sv_friction 3.9375 // Sets the world friction. wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -701,7 +701,7 @@ wait 700;sm_cvar z_finale_spawn_tank_safety_range 400 wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 700;sm_cvar z_discard_range 1500 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 700;sm_cvar z_ghost_friction 1.5625 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. @@ -716,7 +716,7 @@ wait 800;sm_cvar decalfrequency 1.5 wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 800;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 800;sm_cvar z_gun_damage 0 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. From c4f2154d79b2255d4f14b92ac1f82d0f4f50e02b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 00:17:06 -0500 Subject: [PATCH 0751/2978] Update server1.cfg --- cfg/server1.cfg | 173 +++++++++++++++++++++++++----------------------- 1 file changed, 89 insertions(+), 84 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 16752e44..86277bd0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -790,6 +790,20 @@ wait 900;sm_cvar director_magnum_spawn_density -1 wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 1000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 1000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 1000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 1000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 1000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 1000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 1000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 1000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 1000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 1000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 1000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. @@ -802,7 +816,15 @@ wait 900;sm_cvar ammo_grenadelauncher_max 49 wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 900;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. + wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -861,27 +883,7 @@ wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 900;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 900;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 1000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 1000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 1000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 1000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 1000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 1000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 1000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 1000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 1000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 1000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 1000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. + wait 1000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 1000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. @@ -902,7 +904,7 @@ wait 1000;sm_cvar vomitjar_duration_infected_pz 30 wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1000;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 1000;sm_cvar z_attack_pz_it_damage 50 // Damage done by infected on player zombies who are biled. +wait 1000;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. wait 1000;sm_cvar ammo_pack_use_duration 2.0 // How long it takes to deploy an ammo pack. wait 1000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. wait 1000;sm_cvar upgradepack_max_drop_dist 0.0 // The max drop distance of an ammo pack when being deployed. @@ -938,12 +940,12 @@ wait 1100;sm_cvar z_tracer_spacing 1.0 wait 1100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 1100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 1100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 1100;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 1100;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. wait 1100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 1100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1100;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 1100;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. @@ -1038,6 +1040,7 @@ wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. + wait 1200;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 1200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 1200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. @@ -1082,53 +1085,6 @@ wait 1200;sm_cvar z_throttle_hit_interval_expert 0.5 wait 1200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. wait 1200;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1300;sm_cvar z_exploding_speed 200 // Speed of the boomer. -wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1300;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. -wait 1300;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. -wait 1300;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. -wait 1300;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1300;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1300;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1300;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 1300;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -wait 1300;sm_cvar z_spitter_speed 240 // Speed of the spitter. -wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. -wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1300;sm_cvar z_spit_spread_delay 0.1 // How long it takes before spitter spit will spread into a new patch. -wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. -wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. -wait 1300;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. -wait 1300;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1300;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 1300;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 1300;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1300;sm_cvar smoker_escape_range 2000 // How far away from the survivors a bot smoker will try to flee. -wait 1300;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. wait 1300;sm_cvar z_hunter_speed 260 // Speed of the hunter. wait 1300;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. @@ -1152,19 +1108,44 @@ wait 1300;sm_cvar z_pounce_stumble_radius 120 wait 1300;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. -wait 1300;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. -wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1300;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 1300;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 1300;sm_cvar z_leap_interval 0.475 // The cooldown period before a jockey can leap again. -wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1300;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1300;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. +wait 1300;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. +wait 1300;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1300;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 1300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1300;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1300;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 1300;sm_cvar smoker_escape_range 2000 // How far away from the survivors a bot smoker will try to flee. +wait 1300;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 1300;sm_cvar z_exploding_speed 200 // Speed of the boomer. +wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1300;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 1300;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 1300;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. +wait 1300;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 1300;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1300;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1300;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 1300;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. + wait 1300;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 1300;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. wait 1300;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. @@ -1179,6 +1160,29 @@ wait 1300;sm_cvar z_charge_impact_radius 100 wait 1300;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 1300;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 1300;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. +wait 1300;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. +wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 1300;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 1300;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 1300;sm_cvar z_leap_interval 0.475 // The cooldown period before a jockey can leap again. +wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 1300;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 1300;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1300;sm_cvar z_spitter_speed 240 // Speed of the spitter. +wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1300;sm_cvar z_spit_spread_delay 0.1 // How long it takes before spitter spit will spread into a new patch. +wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. +wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // wait 1400;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. wait 1400;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. @@ -1212,6 +1216,7 @@ wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 wait 1400;sm_cvar vs_threat_radius 1000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. + wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. wait 1400;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. From f0d4537aa4d5b50c226e5b9172a9f65f9a1cc647 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 00:22:05 -0500 Subject: [PATCH 0752/2978] Update server1.cfg From 040311ba95490487d90aa9a0b51a02ba5fb684dd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 14:27:25 -0500 Subject: [PATCH 0753/2978] Update server1.cfg --- cfg/server1.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 86277bd0..0d33e456 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1204,16 +1204,16 @@ wait 1400;sm_cvar versus_boss_flow_max_intro 0.9 wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 1400;sm_cvar versus_boss_padding_max 0.1 // Maximum amount of seperation between boss spawns. -wait 1400;sm_cvar director_threat_min_separation 4000 -wait 1400;sm_cvar director_threat_max_separation 4000 -wait 1400;sm_cvar director_threat_radius 1000 -wait 1400;sm_cvar director_threat_clear_radius 0 -wait 1400;sm_cvar vs_threat_initial_distance_min 2000 -wait 1400;sm_cvar vs_threat_initial_distance_max 8000 -wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 -wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 -wait 1400;sm_cvar vs_threat_radius 1000 +wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +//wait 1400;sm_cvar director_threat_min_separation 4000 +//wait 1400;sm_cvar director_threat_max_separation 4000 +//wait 1400;sm_cvar director_threat_radius 1000 +//wait 1400;sm_cvar director_threat_clear_radius 0 +//wait 1400;sm_cvar vs_threat_initial_distance_min 2000 +//wait 1400;sm_cvar vs_threat_initial_distance_max 8000 +//wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 +//wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 +//wait 1400;sm_cvar vs_threat_radius 1000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. From f4b208741aa9547592eb9825ac65c35ae88e92f6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 14:31:47 -0500 Subject: [PATCH 0754/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0d33e456..d2680e16 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1214,6 +1214,7 @@ wait 1400;sm_cvar versus_boss_padding_max 0.2 //wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 //wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 //wait 1400;sm_cvar vs_threat_radius 1000 +wait 1400;sm_cvar versus_boss_buffer 2000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. From be692b79bdaa7c1fda4d3eb23eb8890f9f096aa6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 14:45:54 -0500 Subject: [PATCH 0755/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d2680e16..49640b82 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1208,12 +1208,12 @@ wait 1400;sm_cvar versus_boss_padding_max 0.2 //wait 1400;sm_cvar director_threat_min_separation 4000 //wait 1400;sm_cvar director_threat_max_separation 4000 //wait 1400;sm_cvar director_threat_radius 1000 -//wait 1400;sm_cvar director_threat_clear_radius 0 +//wait 1400;sm_cvar director_threat_clear_radius 200 //wait 1400;sm_cvar vs_threat_initial_distance_min 2000 //wait 1400;sm_cvar vs_threat_initial_distance_max 8000 //wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 //wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 -//wait 1400;sm_cvar vs_threat_radius 1000 +//wait 1400;sm_cvar vs_threat_radius 200 wait 1400;sm_cvar versus_boss_buffer 2000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. From 2506bdbf9399c7232027ce0df7f19b404c0e3fe8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 14:51:34 -0500 Subject: [PATCH 0756/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index afa0ecc8..5dfe9848 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -84,8 +84,8 @@ confogl_addcvar z_hunter_limit 1 //Mean witches confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_anger_rate 0.4 -confogl_addcvar z_witch_relax_rate 0.1 +confogl_addcvar z_witch_anger_rate 0.375 +confogl_addcvar z_witch_relax_rate 0.125 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 From 0de0147571cf31d7a3a05852431aa92f73e29c5d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 14:56:39 -0500 Subject: [PATCH 0757/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 49640b82..353b3202 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1205,15 +1205,15 @@ wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -//wait 1400;sm_cvar director_threat_min_separation 4000 -//wait 1400;sm_cvar director_threat_max_separation 4000 -//wait 1400;sm_cvar director_threat_radius 1000 -//wait 1400;sm_cvar director_threat_clear_radius 200 -//wait 1400;sm_cvar vs_threat_initial_distance_min 2000 -//wait 1400;sm_cvar vs_threat_initial_distance_max 8000 -//wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 -//wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 -//wait 1400;sm_cvar vs_threat_radius 200 +wait 1400;sm_cvar director_threat_min_separation 4000 +wait 1400;sm_cvar director_threat_max_separation 4000 +wait 1400;sm_cvar director_threat_radius 1000 +wait 1400;sm_cvar director_threat_clear_radius 500 +wait 1400;sm_cvar vs_threat_initial_distance_min 2000 +wait 1400;sm_cvar vs_threat_initial_distance_max 8000 +wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 +wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 +wait 1400;sm_cvar vs_threat_radius 500 wait 1400;sm_cvar versus_boss_buffer 2000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. From 67ac1169ea8b2ac5bdd93c7496f3a541513446ac Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:01:40 -0500 Subject: [PATCH 0758/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 353b3202..b4ac1b0b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1207,7 +1207,7 @@ wait 1400;sm_cvar versus_boss_padding_min 0.1 wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 1400;sm_cvar director_threat_min_separation 4000 wait 1400;sm_cvar director_threat_max_separation 4000 -wait 1400;sm_cvar director_threat_radius 1000 +wait 1400;sm_cvar director_threat_radius 500 wait 1400;sm_cvar director_threat_clear_radius 500 wait 1400;sm_cvar vs_threat_initial_distance_min 2000 wait 1400;sm_cvar vs_threat_initial_distance_max 8000 From 26258db9ad023158790c65d8863ec8f6fc0f546a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:02:24 -0500 Subject: [PATCH 0759/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 7480d0eb..aeaf772b 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -59,7 +59,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed_vs 210 +confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 64 confogl_addcvar l4d2_slowdown_gunfire_si 0 From cf4c80557bc206b40ba0628c7322e559056acef6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:09:41 -0500 Subject: [PATCH 0760/2978] Delete addons/sourcemod/plugins/bizzymod/tank_and_nowitch_ifier.smx --- .../plugins/bizzymod/tank_and_nowitch_ifier.smx | Bin 9781 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/bizzymod/tank_and_nowitch_ifier.smx diff --git a/addons/sourcemod/plugins/bizzymod/tank_and_nowitch_ifier.smx b/addons/sourcemod/plugins/bizzymod/tank_and_nowitch_ifier.smx deleted file mode 100644 index 527fce09a54275992e0038e88ad2b25a26a88a88..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 9781 zcmZXZ1yCGKyS5hy?g4^BaEIXT79_zTxGl1{6I=p8g9LZ?MS{D8;O;KL-F9(1`@ZM< z>ikvzRNZx7)AMxqGt)giUAuB}sv7WcaJ=*Y0J;|dfR6$P0BphZ&+(7@QUL%+FgBtA z077^G0E~aibpU`|m=nMh`~?8GgE<9E-nsxl9LyPDLem2PrceO@b{Mai0|0Wcwgg~I zWdQ&v!&nx^_LcwuD~#1)oMr{<3+9F}5m*BNWH7gdiSs`U%MI`e#{a~G!!!hAFw7HS zat8qbj4;oEDGSB`6ab+7A9e-+a9~~!QzeX}Vcr9ipbG%Ni~sBP5bu$I9JGqGvPB13CN` zK@OIV|6BOqzWS>P@m_e{H;Ee=iB?d@`~E z3ahX~v_Fv(YfU83|HMXEWK0BV>&(if{OzSQ!PuNb4;c_{XXqado zgW@qTDZ~RL{Wg7?eauv!&$O+cj%jT=@ub{ceB-ghaXqUf4LP$lpdNXNvh&uz>-IMG z{Q3GUYgLbmgd!I8!4{Duh^Z%lX>+98T;kmqWZyy{=O;b_Dq#vLVREWA9IA|{IK!AY z!>G8m$hfs1aq&gjU^=Pf=s0(|!A7~k?=(PUYM@cb$(Im2At?_bDL%aauToST?;n~Y z(f_L?M+0m@Sqj6gJw#brLRqp4IdKU&kqbF-2mv#x8P8Kt9Y@EVhR2bI$9dt_n&Z|c z;MUgR*1{r-P?j1{mQGR9tV=m;f5h2`$93RRk;cUBQUfXF20zOUj>`;=%MM!708^-e zIy69jYM>`I&`ixwS3ktgFa*pkbt4yICm&+RBjxd4DmgaJkLceUC8iR_qY@^h%J>my z7#(LA5w{i|Hzq%rPWn&U^LSJ%uwJ6#lBj_L)W8yI;663b6}Pqmw{``$cCQcD{PRC8 z^AS<45K@iE561kPiRHgBEV#89xV1j8u;TC*%@8nyR3nWP-#aSE|F%N|)HxayQ@6}J zc`SPd1nB6e(3SeuHz*j~m+e-`x~8a}&Cj6}NQUAO$SuZFtjmkMnZuO6T_}CBFTQC8 zFJn@no@oC)sC8<7)JlylgFfyp0dW@0cEwM0V$!w_GCC>6DZNu0zIqBHxa#YeIGm$x z*{Of|d}>oL&&SKJqbr^?q#g4e}tS-ljZBQ+(R0=XtzD_*uHsL- z?RKdFW-~7H@^0U>Ek$ zVJr0R_r*A4Hs#($2^syat+wsT(AoPZZGv&U;UDKO!F!!eF^}lOqAm9_uHpv0&q9@F zZcR&JPQuqX4k{ucE8N(BZ=^!>ZH!AA8a?E=bLK|5)9*7a#j4XdtSvjv*xixcJ7{Mq z78VXT9w<2Hjuk?#x!k>NH0+mC8-6X1;qJz+R$<-4YBPz050mCj>B&+!7M^n!cBFLn`ujx7YXdKP!QTH?`9x*m^Nav+YMW!?}*x>dx{I@CCB9~w!tsz)jvMlUb~oToz`Z>Fs>x%c|UQvHE_*Zc&8n{6gT+hE?jqkr*EYg z#m7dULIFM#7X$F9+2nL3c!=*j(vR_q=kSNW_7mGv5HI5@M1kP7- z)SM4bKO6Uk-d7xfPt9z8Y=^b!>94H$B(FVvQzedT^VmHj&~jvHaPRT|Rg-C@E#Ec= z2@v<3kZVqOwAT~mh&&L#9g+VczsAAww`PUn!wK?`hP=wDNLJf~cdpUecqQsXrK+o4 z-rk~y==Fm1C5aE}gI76a4COwFJsH|aw#MP1>dW!&HcdmxdztG@cd^2pgbA$?-z;v* z>0^i<$y+Kz)G3wO6-U(b0#!;+ah;H6FzZ9{g|>lDX2vqf=8YSew}pk zahmK56+hx*TuUI^1H+9_venIsN2i(CR$8amdnX3{k90Y=l3rq2QuP@B9w}dxGMco5?2+Uh$PToo-SlPsIT* zw=AY`y%8N&DvNWsK?K5{BAL2UxqwO4A2?UKm`L5e9=&?zD4%HGCFqD*$zf}Mp)M2Y zM$x!@YLFI&aHCah3WK^NFWaX5A?oE*`=N+wIDYR)2P#{8RoFeVUA? zg?T-g2l-P?WYhbxxliiVIo_Y@TCt8BIzm4+Fn|8RCWo{^EX%i>x@(E;4g8#@QG2>> z^LEPtZz2cfKHJW7o#YlY%%&VMPnX)ore^zgk~I!lWK(*R$O&EmH4|wZzVn8ZX%QK; 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public OnPluginStart() { HookEvent("spawner_give_item", Event_SpawnerGiveItem); - hCount = CreateConVar("l4d2_usecount", "64", "How many times a weapon spawn can be used before it will be removed.") + hCount = CreateConVar("l4d2_usecount", "2147483647", "How many times a weapon spawn can be used before it will be removed.") } public OnMapStart() From 934511853d9e049a4909a4f90ffa6aef75fe7b30 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:21:42 -0500 Subject: [PATCH 0763/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b4ac1b0b..8c12c5b2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -652,9 +652,9 @@ wait 700;sm_cvar sv_noclipduringpause 1 wait 700;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. wait 700;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 700;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 700;sm_cvar director_spectate_specials 1 // Allows spectators to spectate special infected bots. +wait 700;sm_cvar spec_filter_survivors "survivor" // Spectators on the survivor team can spectate anyone on both teams. +wait 700;sm_cvar spec_filter_infected "infected" // Spectators on the infected team can spectate anyone on both teams. +wait 700;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. wait 700;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 700;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 700;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -709,7 +709,7 @@ wait 700;sm_cvar z_crouch_speed 80 // // wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 800;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. @@ -987,7 +987,7 @@ wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 wait 1200;sm_cvar z_chance 100 // Infected spawn chance. wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1200;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. -wait 1200;sm_cvar z_background_limit 0 // Limits the maximum number of common infected allowed in the background of the map. +wait 1200;sm_cvar z_background_limit 50 // Limits the maximum number of common infected allowed in the background of the map. wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. From d70ac07601b2573908fb986bfc10f57e327ea8bd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:33:29 -0500 Subject: [PATCH 0764/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8c12c5b2..b11bf78b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -638,8 +638,8 @@ wait 700;sm_cvar sv_airaccelerate 20 wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 700;sm_cvar l4d2_slowdown_water_tank 0 // Whether or not to slow down tank in water. -wait 700;sm_cvar l4d2_slowdown_water_survivors -1 // Whether or not to slow down the survivors in water. +wait 700;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 700;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. From 2de80bb9205503505047a75a316138a531a6dd40 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:42:27 -0500 Subject: [PATCH 0765/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 5dfe9848..e0a9e81e 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -12,7 +12,7 @@ confogl_addcvar l4d_ready_cfg_name "numbersmod 6.9.420" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" -confogl_addcvar z_difficulty "Hard" +confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar z_head_damage_causes_wounds 1 @@ -45,7 +45,7 @@ confogl_addcvar z_finale_chance 100 confogl_addcvar z_health 100 confogl_addcvar z_speed 260 confogl_addcvar z_common_limit 40 -confogl_addcvar z_background_limit 0 +confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_delay_minspawn 1 @@ -73,11 +73,11 @@ confogl_addcvar z_claw_hit_pitch_max 12.5 confogl_addcvar z_claw_hit_yaw_min -12.5 confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar punch_angle_decay_rate 15 -confogl_addcvar survivor_damage_speed_factor 0.3 -confogl_addcvar z_throttle_hit_interval_easy 0.3 -confogl_addcvar z_throttle_hit_interval_normal 0.3 -confogl_addcvar z_throttle_hit_interval_hard 0.3 -confogl_addcvar z_throttle_hit_interval_expert 0.6 +confogl_addcvar survivor_damage_speed_factor 0.25 +confogl_addcvar z_throttle_hit_interval_easy 0.25 +confogl_addcvar z_throttle_hit_interval_normal 0.25 +confogl_addcvar z_throttle_hit_interval_hard 0.25 +confogl_addcvar z_throttle_hit_interval_expert 0.5 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 4f3bc9de9c61bc59d2bb1ca8832f59c21347a238 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:44:24 -0500 Subject: [PATCH 0766/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 13013a65..d5bfdbb5 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -54,7 +54,7 @@ confogl_match_killlobbyres "1" // Sets whet confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested // Confogl Cvars -confogl_addcvar confogl_boss_tank "1" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales @@ -195,6 +195,7 @@ confogl_addcvar z_vomit_fatigue 2500 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar z_gun_swing_vs_restore_time 1.0 +confogl_addcvar z_gun_damage 10 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 @@ -238,7 +239,7 @@ confogl_addcvar versus_boss_flow_max_finale 0.85 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.15 -confogl_addcvar tank_stuck_time_suicide 600 +confogl_addcvar tank_stuck_time_suicide 2147483647 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar z_frustration_lifetime 20 From b5312a3359fda0c1676333339a6d04ee25f03667 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:45:26 -0500 Subject: [PATCH 0767/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index d5bfdbb5..4cba8e19 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -231,13 +231,13 @@ confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance_finale 1.0 confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar versus_boss_flow_max 0.75 +confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 -confogl_addcvar versus_boss_flow_max_finale 0.85 +confogl_addcvar versus_boss_flow_max_finale 0.90 confogl_addcvar versus_boss_padding_min 0.10 -confogl_addcvar versus_boss_padding_max 0.15 +confogl_addcvar versus_boss_padding_max 0.20 confogl_addcvar tank_stuck_time_suicide 2147483647 confogl_addcvar director_tank_lottery_selection_time 4 From 2752a6d0518fd508648ea8adad09d44c1208dcf4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 15:47:18 -0500 Subject: [PATCH 0768/2978] Update server1.cfg --- cfg/server1.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b11bf78b..fd168838 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -921,7 +921,7 @@ wait 1000;sm_cvar defibrillator_use_duration 2.0 wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. wait 1000;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 1000;sm_cvar pain_pills_decay_rate 0.2 // The rate in health per second that temporary health will decay at. +wait 1000;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 1000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 1000;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. wait 1000;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. @@ -1130,7 +1130,7 @@ wait 1300;sm_cvar z_exploding_speed 200 wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1300;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. wait 1300;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 1300;sm_cvar z_vomit_duration 1.4 // How long a boomer vomits for. +wait 1300;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 1300;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. @@ -1161,6 +1161,7 @@ wait 1300;sm_cvar z_charge_interal 12 wait 1300;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 1300;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. +wait 1300;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 1300;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 1300;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. @@ -1459,11 +1460,11 @@ wait 1600;sm_weapon sniper_military cycletime 0.2375 wait 1600;sm_weapon sniper_military damage 100 wait 1600;sm_weapon sniper_military penetrationnumlayers 3 wait 1600;sm_weapon sniper_military reloadduration 3.2 -wait 1600;sm_weapon sniper_awp cycletime 0.833333 +wait 1600;sm_weapon sniper_awp cycletime 0.8 wait 1600;sm_weapon sniper_awp damage 120 wait 1600;sm_weapon sniper_awp penetrationnumlayers 3 wait 1600;sm_weapon sniper_awp reloadduration 3.333333 -wait 1600;sm_weapon sniper_scout cycletime 0.833333 +wait 1600;sm_weapon sniper_scout cycletime 0.8 wait 1600;sm_weapon sniper_scout damage 120 wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 wait 1600;sm_weapon sniper_scout reloadduration 2.8 From 3d7378766e268913e8fc2081a2c1124a5608e3ea Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 18:46:08 -0500 Subject: [PATCH 0769/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 4cba8e19..b55b5f58 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -139,6 +139,7 @@ confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_survivor 0 confogl_addcvar upgrade_explosive_bullet_force 5.0 confogl_addcvar upgrade_explosive_slug_force 10.0 +confogl_addcvar z_gun_damage 10 confogl_addcvar fuel_barrel_health 10 // AI Improvements @@ -235,7 +236,7 @@ confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 -confogl_addcvar versus_boss_flow_max_finale 0.90 +confogl_addcvar versus_boss_flow_max_finale 0.85 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 From 3f9a0ff02dcb9424ac10526a69d03d3ad4b84d0e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 18:48:18 -0500 Subject: [PATCH 0770/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index e0a9e81e..7d2e6e6a 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -28,7 +28,7 @@ confogl_addcvar survivor_limp_walk_speed 100 confogl_addcvar survivor_fumes_walk_speed 100 confogl_addcvar player_use_radius 120 confogl_addcvar player_incap_use_radius 150 -confogl_addcvar z_use_tolerance 0.8 +confogl_addcvar z_use_tolerance 0.775 confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 confogl_addcvar l4d2_temphealthmedkits_enable 1 @@ -68,16 +68,17 @@ confogl_addcvar z_attack_on_the_run_range 30 confogl_addcvar z_attack_max_range 30 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar z_claw_hit_pitch_min -12.5 -confogl_addcvar z_claw_hit_pitch_max 12.5 -confogl_addcvar z_claw_hit_yaw_min -12.5 -confogl_addcvar z_claw_hit_yaw_max 12.5 +confogl_addcvar z_claw_hit_pitch_min -10 +confogl_addcvar z_claw_hit_pitch_max 10 +confogl_addcvar z_claw_hit_yaw_min -10 +confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar punch_angle_decay_rate 15 confogl_addcvar survivor_damage_speed_factor 0.25 confogl_addcvar z_throttle_hit_interval_easy 0.25 confogl_addcvar z_throttle_hit_interval_normal 0.25 confogl_addcvar z_throttle_hit_interval_hard 0.25 confogl_addcvar z_throttle_hit_interval_expert 0.5 +confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 @@ -92,7 +93,7 @@ confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_threat_hostile_range 800 confogl_addcvar z_witch_threat_normal_range 500 confogl_addcvar z_witch_personal_space 200 -confogl_addcvar z_witch_berserk_range 300 +confogl_addcvar z_witch_berserk_range 400 confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 From 9f7bf50e446519f2d3e90f2396e3795d2f144b61 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 18:49:44 -0500 Subject: [PATCH 0771/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 1773769c..a113b90c 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -21,7 +21,7 @@ confogl_addcvar confogl_pills_limit 4 confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_background_limit 0 +confogl_addcvar z_background_limit 40 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_min_interval_normal 600 From f4d6c7047f33032ff1e8bfc5ec3692354a2ed173 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 18:52:14 -0500 Subject: [PATCH 0772/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 7d2e6e6a..64a5d575 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -73,12 +73,13 @@ confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar punch_angle_decay_rate 15 -confogl_addcvar survivor_damage_speed_factor 0.25 +confogl_addcvar z_hit_from_behind_factor 1.0 +confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_throttle_hit_interval_easy 0.25 confogl_addcvar z_throttle_hit_interval_normal 0.25 confogl_addcvar z_throttle_hit_interval_hard 0.25 confogl_addcvar z_throttle_hit_interval_expert 0.5 -confogl_addcvar survivor_damage_speed_factor 0.333333 +confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 2b7cd008e4c7522a80c6fefa0e1a3a5f9eab2d37 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 22:02:26 -0500 Subject: [PATCH 0773/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index b55b5f58..d2326c24 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -178,7 +178,7 @@ confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 -confogl_addcvar z_pounce_damage_delay 0.5 +confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 6 confogl_addcvar versus_shove_hunter_fov 90 From 1016dcc186ea0b072d931abe95046f130d9c8b4e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 22:26:39 -0500 Subject: [PATCH 0774/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index eadbc5fe..f48dad4b 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -21,8 +21,8 @@ confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 // [l4d2_nobhaps.smx] -confogl_addcvar simple_antibhop_enable 1 -confogl_addcvar bhop_allow_survivor 0 +confogl_addcvar simple_antibhop_enable 0 +confogl_addcvar bhop_allow_survivor 1 // [autopause.smx] confogl_addcvar autopause_enable 1 From 042f057a9b0d109db077346ce8f69bbbea847f16 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 22:27:16 -0500 Subject: [PATCH 0775/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fd168838..2909773d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -635,6 +635,8 @@ wait 700;sm_cvar z_anim_idle_speed_max 75 wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. +wait 700;sm_cvar simple_antibhop_enable 0 +wait 700;sm_cvar bhop_allow_survivor 1 wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. From aad3951bf84fa62a89100aa76acc64517c88d599 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 22:40:04 -0500 Subject: [PATCH 0776/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2909773d..4dcd4498 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1415,7 +1415,7 @@ wait 1600;sm_weapon pistol_magnum cycletime 0.275 wait 1600;sm_weapon pistol_magnum damage 80 wait 1600;sm_weapon pistol_magnum rangemod 0.95 wait 1600;sm_weapon smg cycletime 0.063333 -wait 1600;sm_weapon smg damage 24 +wait 1600;sm_weapon smg damage 25 wait 1600;sm_weapon smg rangemod 0.9 wait 1600;sm_weapon smg_silenced cycletime 0.063333 wait 1600;sm_weapon smg_silenced damage 25 @@ -1435,13 +1435,13 @@ wait 1600;sm_weapon shotgun_chrome damage 20 wait 1600;sm_weapon shotgun_chrome rangemod 0.8 wait 1600;sm_weapon shotgun_chrome reloadduration 0.4 wait 1600;sm_weapon rifle cycletime 0.086667 -wait 1600;sm_weapon rifle damage 36 +wait 1600;sm_weapon rifle damage 35 wait 1600;sm_weapon rifle rangemod 0.975 wait 1600;sm_weapon rifle_ak47 cycletime 0.133333 wait 1600;sm_weapon rifle_ak47 damage 60 wait 1600;sm_weapon rifle_ak47 rangemod 0.975 wait 1600;sm_weapon rifle_desert cycletime 0.066667 -wait 1600;sm_weapon rifle_desert damage 48 +wait 1600;sm_weapon rifle_desert damage 4 wait 1600;sm_weapon rifle_desert rangemod 1.0 wait 1600;sm_weapon rifle_desert reloadduration 3.0 wait 1600;sm_weapon rifle_sg552 damage 35 From a97a401f4aab3f6e59ed43e15c02f58a92c188c6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Feb 2025 22:44:06 -0500 Subject: [PATCH 0777/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4dcd4498..7719d8e2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1427,7 +1427,7 @@ wait 1600;sm_weapon smg_mp5 reloadduration 2.6 wait 1600;sm_weapon pumpshotgun cycletime 0.333333 wait 1600;sm_weapon pumpshotgun bullets 20 wait 1600;sm_weapon pumpshotgun damage 15 -wait 1600;sm_weapon pumpshotgun rangemod 0.75 +wait 1600;sm_weapon pumpshotgun rangemod 0.8 wait 1600;sm_weapon pumpshotgun reloadduration 0.4 wait 1600;sm_weapon shotgun_chrome cycletime 0.333333 wait 1600;sm_weapon shotgun_chrome bullets 15 @@ -1450,9 +1450,9 @@ wait 1600;sm_weapon rifle_sg552 reloadduration 2.8 wait 1600;sm_weapon rifle_m60 cycletime 0.111111 wait 1600;sm_weapon rifle_m60 damage 60 wait 1600;sm_weapon rifle_m60 rangemod 0.975 -wait 1600;sm_weapon autoshotgun rangemod 0.75 +wait 1600;sm_weapon autoshotgun rangemod 0.8 wait 1600;sm_weapon autoshotgun reloadduration 0.4 -wait 1600;sm_weapon shotgun_spas rangemod 0.75 +wait 1600;sm_weapon shotgun_spas rangemod 0.8 wait 1600;sm_weapon shotgun_spas reloadduration 0.4 wait 1600;sm_weapon hunting_rifle cycletime 0.24 wait 1600;sm_weapon hunting_rifle damage 100 From df0416a672407b897f08e69cf9cccd7913af5e4c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 16:49:52 -0500 Subject: [PATCH 0778/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7719d8e2..4a9cbe4f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1099,8 +1099,8 @@ wait 1300;sm_cvar z_hunter_lunge_pitch 30 wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 1300;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 1300;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1300;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. @@ -1180,7 +1180,7 @@ wait 1300;sm_cvar z_spitter_speed 240 wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1300;sm_cvar z_spit_spread_delay 0.1 // How long it takes before spitter spit will spread into a new patch. +wait 1300;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. From 852d56e6cd79a714a59b7f7a6c4beeccb192d6eb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 16:56:14 -0500 Subject: [PATCH 0779/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index e7fba351..ac977756 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -27,7 +27,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.4 // 54 frames / 30 fps * 0.5 = 0.75s +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.75s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From 7c6cf902a3b689567a73eed26e04abb20a913753 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 16:59:36 -0500 Subject: [PATCH 0780/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4a9cbe4f..2f74ffbe 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1099,8 +1099,8 @@ wait 1300;sm_cvar z_hunter_lunge_pitch 30 wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. wait 1300;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 1300;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 1300;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 1300;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1300;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. From c87fcafd3e35e942060882885fd3cc6d80471699 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:12:30 -0500 Subject: [PATCH 0781/2978] Update server1.cfg --- cfg/server1.cfg | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2f74ffbe..92dc5395 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1093,11 +1093,11 @@ wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 wait 1300;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 1300;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. wait 1300;sm_cvar hunter_leap_away_give_up_range 2000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1300;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1300;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1300;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 1300;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 1300;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. -wait 1300;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1300;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. @@ -1123,6 +1123,8 @@ wait 1300;sm_cvar tongue_victim_acceleration 10 wait 1300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. wait 1300;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1300;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 1300;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 1300;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. From b14f234fd9cf975cd0a620d445681ba0b3f102dd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:14:31 -0500 Subject: [PATCH 0782/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 23 +++-------------------- 1 file changed, 3 insertions(+), 20 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 64a5d575..857c3443 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -23,33 +23,22 @@ confogl_addcvar z_non_head_damage_factor_expert 1.25 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 20 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 -confogl_addcvar intensity_factor 1.0 -confogl_addcvar survivor_limp_walk_speed 100 -confogl_addcvar survivor_fumes_walk_speed 100 -confogl_addcvar player_use_radius 120 -confogl_addcvar player_incap_use_radius 150 -confogl_addcvar z_use_tolerance 0.775 -confogl_addcvar z_use_belt_item_tolerance 0.0 confogl_addcvar player_throwforce 2250 +confogl_addcvar z_gun_damage 10 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_heal_percent 0.85 confogl_addcvar confogl_pills_limit 4 confogl_addcvar pain_pills_health_value 55 -confogl_addcvar adrenaline_duration 17.5 +confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars -confogl_addcvar z_chance 100 -confogl_addcvar z_finale_chance 100 confogl_addcvar z_health 100 -confogl_addcvar z_speed 260 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 -confogl_addcvar z_ghost_delay_minspawn 1 -confogl_addcvar z_fog_spawn 1 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 @@ -64,8 +53,6 @@ confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 -confogl_addcvar z_attack_on_the_run_range 30 -confogl_addcvar z_attack_max_range 30 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar z_claw_hit_pitch_min -10 @@ -74,11 +61,7 @@ confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar punch_angle_decay_rate 15 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar survivor_damage_speed_factor 0.333333 -confogl_addcvar z_throttle_hit_interval_easy 0.25 -confogl_addcvar z_throttle_hit_interval_normal 0.25 -confogl_addcvar z_throttle_hit_interval_hard 0.25 -confogl_addcvar z_throttle_hit_interval_expert 0.5 +confogl_addcvar survivor_damage_speed_factor 0.35 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 7db39ad07c7ca341f74599e941c650f4f1408a18 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:15:34 -0500 Subject: [PATCH 0783/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index ac977756..db08304b 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -64,9 +64,9 @@ confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 64 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 -//confogl_addcvar l4d2_slowdown_water_tank 0 -//confogl_addcvar l4d2_slowdown_water_survivors -1 -//confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 +confogl_addcvar l4d2_slowdown_water_tank 180 +confogl_addcvar l4d2_slowdown_water_survivors 180 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 // [l4d2_tank_props_glow.smx] confogl_addcvar l4d_tank_props_glow 1 From 495724e910e4a461f363b9a81bbce86ee4cc7571 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:20:30 -0500 Subject: [PATCH 0784/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 65 ++------------------------ 1 file changed, 4 insertions(+), 61 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index d2326c24..7997c56a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,32 +8,15 @@ // ======================================================================================= // Server Cvars -sv_pure 0 -sv_voiceenable 1 sv_alltalk 1 -confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 -confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 0 -confogl_addcvar sv_pure_kick_clients 0 -confogl_addcvar sv_log_onefile 1 -confogl_addcvar sv_logbans 1 -confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar vs_max_team_switches 2147483647 -confogl_addcvar vs_survivor_damage_reduction 1.0 -confogl_addcvar vs_score_pp_health 1.0 -confogl_addcvar vs_score_pp_healthbuffer 1.0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar versus_marker_num 0 -confogl_addcvar changelevel_pause_interval 10 -confogl_addcvar sv_vote_plr_map_limit 2147483647 -confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 -confogl_addcvar elevator_movedelay 0 confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars @@ -98,59 +81,39 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar first_aid_kit_max_heal 101 -confogl_addcvar first_aid_kit_use_duration 4.5 confogl_addcvar first_aid_heal_percent 0.85 -confogl_addcvar defibrillator_use_duration 2.0 -confogl_addcvar defibrillator_return_to_life_time 1.0 confogl_addcvar pain_pills_health_value 55 -confogl_addcvar pain_pills_decay_rate 0.2 // Original is 0.27 -confogl_addcvar z_finale_spawn_safety_range 400 // Tank finale bugfix +confogl_addcvar pain_pills_decay_rate 0.2 confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 confogl_addcvar sv_force_time_of_day 0 -confogl_addcvar z_brawl_chance 0 -confogl_addcvar z_female_boomer_spawn_chance 50 -confogl_addcvar z_spitter_high_chance 0 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -confogl_addcvar survivor_incapacitated_roll 15 -confogl_addcvar survivor_knockdown_roll -15 -confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 -confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_cycle_time 0.275 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 -confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 -confogl_addcvar survivor_revive_duration 4.5 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar inferno_max_range 250 -confogl_addcvar inferno_forward_reduction_factor 1.0 confogl_addcvar vomitjar_radius 225 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar vomitjar_duration_survivor 0 confogl_addcvar upgrade_explosive_bullet_force 5.0 confogl_addcvar upgrade_explosive_slug_force 10.0 -confogl_addcvar z_gun_damage 10 -confogl_addcvar fuel_barrel_health 10 // AI Improvements confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_jockey_speed 260 confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 -confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_speed 180 confogl_addcvar z_exploding_shove_min 3 @@ -159,15 +122,11 @@ confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 -confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 -confogl_addcvar z_spitter_speed 220 -confogl_addcvar z_spit_spread_delay 0.25 -confogl_addcvar z_spit_interval 16 confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar tongue_miss_delay 3 confogl_addcvar tongue_hit_delay 12 @@ -176,7 +135,7 @@ confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_pounce_crouch_delay 0.9 +confogl_addcvar z_pounce_crouch_delay 0.8 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 @@ -185,42 +144,26 @@ confogl_addcvar versus_shove_hunter_fov 90 confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 800 confogl_addcvar tongue_health 150 -confogl_addcvar tongue_break_from_damage_amount 300 confogl_addcvar tongue_victim_acceleration 10 -confogl_addcvar tongue_victim_max_speed 180 +confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.1 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2500 -confogl_addcvar z_gun_swing_vs_min_penalty 4 -confogl_addcvar z_gun_swing_vs_max_penalty 6 -confogl_addcvar z_gun_swing_vs_restore_time 1.0 -confogl_addcvar z_gun_damage 10 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 2 -confogl_addcvar z_jockey_ride_damage_delay 0.0 -confogl_addcvar z_charge_warmup 0.5 -confogl_addcvar charger_pz_claw_dmg 8 +confogl_addcvar charger_pz_claw_dmg 10 // AI Improvement Cvars confogl_addcvar nb_friction_forward 0 -confogl_addcvar boomer_exposed_time_tolerance 600 -confogl_addcvar z_boomer_near_dist 2000 -confogl_addcvar boomer_vomit_delay 0.0 confogl_addcvar z_vomit_velocity 1750 -confogl_addcvar z_exploding_splat 0 -confogl_addcvar z_spitter_max_wait_time 600 -confogl_addcvar smoker_tongue_delay 0.0 -confogl_addcvar smoker_escape_range 2000 -confogl_addcvar z_hunter_speed 260 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 1000 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 -confogl_addcvar z_pounce_damage_interrupt 300 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 From f595a36bf9f042be061773fa4d35a86d5b9750b6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:20:45 -0500 Subject: [PATCH 0785/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 857c3443..ad04ba79 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -25,6 +25,7 @@ confogl_addcvar z_shotgun_bonus_damage_range 20 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar player_throwforce 2250 confogl_addcvar z_gun_damage 10 +confogl_addcvar fuel_barrel_health 10 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_heal_percent 0.85 confogl_addcvar confogl_pills_limit 4 From 0ebdb54a8c315da992cd0e8df764676023b58a49 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:21:01 -0500 Subject: [PATCH 0786/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index ad04ba79..d9436870 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -96,7 +96,7 @@ confogl_addcvar l4d_stats_ffire_mode "0" confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" confogl_addcvar l4d_stats_insaferoom "1" -confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_restart "1" confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" From fef4e940bba699fda825a0a0284afc80980ebd10 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:21:23 -0500 Subject: [PATCH 0787/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index db08304b..ae1333c8 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -13,7 +13,6 @@ confogl_addcvar starting_item_flags 1 // [fix_engine.smx] confogl_addcvar engine_fix_flags 12 -confogl_addcvar engine_no_focus_sleep 100 // [panel_text.smx] sm_addreadystring " " From 18b12f2b0ee02999225d1272c5b7f08e99333611 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:23:32 -0500 Subject: [PATCH 0788/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 92dc5395..e4be5f02 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -229,7 +229,7 @@ wait 100;sm_cvar xbox_throttlespoof 200 wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. wait 100;sm_cvar host_xbox_e3_restart 0 // Disables the XBox E3 demo. wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 100;sm_cvar engine_no_focus_sleep 100 // Keeps the server running even without focus. +wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 100 Tick. // @@ -1282,6 +1282,7 @@ wait 1400;sm_cvar z_tank_attack_interval 1.45 wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 1400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 1400;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 1400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 1400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 1400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. From 112cdedbfa2711e909b52fcf6b52fcbe2d09172a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:33:41 -0500 Subject: [PATCH 0789/2978] Update server1.cfg --- cfg/server1.cfg | 73 ++++++++++++++++++++++++------------------------- 1 file changed, 35 insertions(+), 38 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e4be5f02..d302d234 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -56,7 +56,6 @@ sv_pure_kick_clients 0 sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. sv_pausable 0 // Prevents the server from being pausable. sv_voiceenable 1 // Enables voice chat in the server. -//sv_alltalk 1 // Enables all team talk in the server. sv_noclipaccelerate 5 // Sets noclip acceleration. sv_noclipspeed 3 // Sets noclip speed. sv_specnoclip 1 // Whether or not spectators can noclip. @@ -74,7 +73,7 @@ sv_quota_stringcmdspersecond 2147483647 xbox_autothrottle 1 // Enables Xbox auto throttle. xbox_throttlebias 100 // Xbox throttle bias. xbox_throttlespoof 200 // Xbox throttle spoof. -engine_no_focus_sleep 100 // Keeps the server running even without focus. +engine_no_focus_sleep 0 // Keeps the server running even without focus. // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -95,25 +94,25 @@ cl_resend 1.5 mat_spewalloc 0 // Dont need spew allocation. sys_minidumpspewlines 0 // Dont need mini dump spew. sv_reservation_timeout 5 // How long before a lobby reservation expires. -sm_unban STEAM_0:0:121253576 -sm_unban STEAM_0:1:121253576 -sm_unban STEAM_1:0:121253576 -sm_unban STEAM_1:1:121253576 -sm_ungag Moon -sm_ungag STEAM_0:0:121253576 -sm_ungag STEAM_0:1:121253576 -sm_ungag STEAM_1:0:121253576 -sm_ungag STEAM_1:1:121253576 -sm_unmute Moon -sm_unmute STEAM_0:0:121253576 -sm_unmute STEAM_0:1:121253576 -sm_unmute STEAM_1:0:121253576 -sm_unmute STEAM_1:1:121253576 -sm_unsilence Moon -sm_unsilence STEAM_0:0:121253576 -sm_unsilence STEAM_0:1:121253576 -sm_unsilence STEAM_1:0:121253576 -sm_unsilence STEAM_1:1:121253576 +sm_unban "STEAM_0:0:121253576" +sm_unban "STEAM_0:1:121253576" +sm_unban "STEAM_1:0:121253576" +sm_unban "STEAM_1:1:121253576" +sm_ungag "Moon" +sm_ungag "STEAM_0:0:121253576" +sm_ungag "STEAM_0:1:121253576" +sm_ungag "STEAM_1:0:121253576" +sm_ungag "STEAM_1:1:121253576" +sm_unmute "Moon" +sm_unmute "STEAM_0:0:121253576" +sm_unmute "STEAM_0:1:121253576" +sm_unmute "STEAM_1:0:121253576" +sm_unmute "STEAM_1:1:121253576" +sm_unsilence "Moon" +sm_unsilence "STEAM_0:0:121253576" +sm_unsilence "STEAM_0:1:121253576" +sm_unsilence "STEAM_1:0:121253576" +sm_unsilence "STEAM_1:1:121253576" // [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -246,7 +245,6 @@ wait 200;sm_cvar sv_pure_trace 0 wait 200;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 200;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 200;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -//wait 200;sm_cvar sv_alltalk 1 // Enables all team talk in the server. wait 200;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. @@ -539,7 +537,7 @@ wait 600;sm_cvar sv_ragdoll_maxcount_generic 300 wait 600;sm_cvar sv_ragdoll_maxcount_special 300 // The maximum number of special infected ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_boss 300 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_gib 300 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 32 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 300 // The maximum number of survivor ragdolls that can exist on the map at once. wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. @@ -550,7 +548,7 @@ wait 600;sm_cvar ragdoll_slowdown 1 wait 600;sm_cvar ragdoll_slowdown_time 4 // Max amount of time that a ragdoll will be slowed down. wait 600;sm_cvar ragdoll_sleepaftertime 4 // How long until a ragdoll will stop moving. wait 600;sm_cvar ragdoll_force_to_sleep_time 8 // How long until a ragdoll can no longer be moved. -wait 600;sm_cvar ragdoll_door_uncollide_time 1.0 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 600;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 600;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. @@ -619,13 +617,13 @@ wait 600;sm_cvar z_infected_decals 1 // // wait 700;sm_cvar sv_gravity 740 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 700;sm_cvar sv_friction 3.9375 // Sets the world friction. +wait 700;sm_cvar sv_friction 3.875 // Sets the world friction. wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 700;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 700;sm_cvar sv_rollangle 0.1 // The angle relative to a players speed that their view till tilt when strafing. +wait 700;sm_cvar sv_rollangle 0.10 // The angle relative to a players speed that their view till tilt when strafing. wait 700;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. @@ -635,13 +633,13 @@ wait 700;sm_cvar z_anim_idle_speed_max 75 wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. -wait 700;sm_cvar simple_antibhop_enable 0 -wait 700;sm_cvar bhop_allow_survivor 1 +wait 700;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 700;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 700;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 700;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 700;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. @@ -667,7 +665,7 @@ wait 700;sm_cvar sv_spectatoridletime 5 wait 700;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. wait 700;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 700;sm_cvar survivor_speed 220 // Survivors running speed. -wait 700;sm_cvar survivor_unstoppable_speed 175 // Survivors unstoppable speed. +wait 700;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. wait 700;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. @@ -703,7 +701,7 @@ wait 700;sm_cvar z_finale_spawn_tank_safety_range 400 wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 700;sm_cvar z_discard_range 1500 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_ghost_friction 1.5625 // Friction factor applied to ghost player zombies. +wait 700;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. @@ -734,9 +732,9 @@ wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. wait 800;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.0 // The penalty duration for shoving too many times in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_cooldown 0.0 // How long it takes for the shove penalty to wear off in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 0.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. @@ -885,7 +883,6 @@ wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 900;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 900;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // - wait 1000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 1000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. @@ -1042,7 +1039,7 @@ wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. - +// // wait 1200;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 1200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 1200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. @@ -1149,7 +1146,7 @@ wait 1300;sm_cvar z_exploding_outer_radius 200 wait 1300;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. - +// // wait 1300;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 1300;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. wait 1300;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. @@ -1222,7 +1219,7 @@ wait 1400;sm_cvar vs_threat_radius 500 wait 1400;sm_cvar versus_boss_buffer 2000 wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. - +// // wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. wait 1400;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. From b1ee1c8f866b3f87f8a14e95f1fd609abaf7f4a3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:37:00 -0500 Subject: [PATCH 0790/2978] Update server1.cfg --- cfg/server1.cfg | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d302d234..d9e1dcbc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -595,10 +595,10 @@ wait 600;sm_cvar violence_agibs 2 wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 600;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. -wait 600;sm_cvar z_experimental_blast_damage_probability 100 -wait 600;sm_cvar z_fatal_blast_incineration_probability 25 -wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 -wait 600;sm_cvar z_fatal_blast_max_ragdolls 100 +wait 600;sm_cvar z_experimental_blast_damage_probability 100 // +wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // +wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 600;sm_cvar z_fatal_blast_max_ragdolls 50 // wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 600;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 600;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. @@ -824,7 +824,7 @@ wait 1000;sm_cvar ammo_firstaid_max 1 wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. wait 1000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 900;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. - +// // wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -1207,16 +1207,16 @@ wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 1400;sm_cvar director_threat_min_separation 4000 -wait 1400;sm_cvar director_threat_max_separation 4000 -wait 1400;sm_cvar director_threat_radius 500 -wait 1400;sm_cvar director_threat_clear_radius 500 -wait 1400;sm_cvar vs_threat_initial_distance_min 2000 -wait 1400;sm_cvar vs_threat_initial_distance_max 8000 -wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 -wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 -wait 1400;sm_cvar vs_threat_radius 500 -wait 1400;sm_cvar versus_boss_buffer 2000 +wait 1400;sm_cvar director_threat_min_separation 4000 // +wait 1400;sm_cvar director_threat_max_separation 4000 // +wait 1400;sm_cvar director_threat_radius 500 // +wait 1400;sm_cvar director_threat_clear_radius 500 // +wait 1400;sm_cvar vs_threat_initial_distance_min 2000 // +wait 1400;sm_cvar vs_threat_initial_distance_max 8000 // +wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 // +wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // +wait 1400;sm_cvar vs_threat_radius 500 // +wait 1400;sm_cvar versus_boss_buffer 2000 // wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. // // From 160d452c9f216e68badbd8db9dfb07010513a2a6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:39:04 -0500 Subject: [PATCH 0791/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d9e1dcbc..ed392d5c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -94,6 +94,7 @@ cl_resend 1.5 mat_spewalloc 0 // Dont need spew allocation. sys_minidumpspewlines 0 // Dont need mini dump spew. sv_reservation_timeout 5 // How long before a lobby reservation expires. +sm_unban "Moon" sm_unban "STEAM_0:0:121253576" sm_unban "STEAM_0:1:121253576" sm_unban "STEAM_1:0:121253576" From ed3de9c19633596d5cd7fd9916c41cfe05d8e9aa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:42:00 -0500 Subject: [PATCH 0792/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ed392d5c..74a777c1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -232,7 +232,7 @@ wait 100;sm_cvar force_disablex360 0 wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // -// - Rates are not forced on clients, for 100 Tick. // +// - Rates are not forced on clients, for 100 Tick. // // - When using a different Tickrate, modify settings accordingly: // // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // From 9c11a1d1fd63d5758057a29615b58cb9507ae3eb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:47:17 -0500 Subject: [PATCH 0793/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 74a777c1..7f7f5f98 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -616,7 +616,7 @@ wait 600;sm_cvar mp_flashlight 1 wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // -wait 700;sm_cvar sv_gravity 740 // Sets the world gravity. +wait 700;sm_cvar sv_gravity 735 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 700;sm_cvar sv_friction 3.875 // Sets the world friction. wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. From 9ec8913370e4c7d7296f079cf0c479bf3113a414 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:50:58 -0500 Subject: [PATCH 0794/2978] Create confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/confogl.cfg diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -0,0 +1 @@ + From c87217d78a96f798fd09d7c10f9edb3115249c31 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:51:19 -0500 Subject: [PATCH 0795/2978] Create confogl_off.cfg --- cfg/cfgogl/surfmod/confogl_off.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/confogl_off.cfg diff --git a/cfg/cfgogl/surfmod/confogl_off.cfg b/cfg/cfgogl/surfmod/confogl_off.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/confogl_off.cfg @@ -0,0 +1 @@ + From 95342e3a6ea9754cd76294efce5584f6b3b92efd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:51:44 -0500 Subject: [PATCH 0796/2978] Create confogl_plugins.cfg --- cfg/cfgogl/surfmod/confogl_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/confogl_plugins.cfg diff --git a/cfg/cfgogl/surfmod/confogl_plugins.cfg b/cfg/cfgogl/surfmod/confogl_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/confogl_plugins.cfg @@ -0,0 +1 @@ + From c2660462e4bd350944bec8add66a2376da156990 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:53:17 -0500 Subject: [PATCH 0797/2978] Create mapinfoold.txt --- cfg/cfgogl/surfmod/mapinfoold.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/mapinfoold.txt diff --git a/cfg/cfgogl/surfmod/mapinfoold.txt b/cfg/cfgogl/surfmod/mapinfoold.txt new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/mapinfoold.txt @@ -0,0 +1 @@ + From 8ca70bb58d45b9ba36e4ae002f2d7b30079c1c4e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:53:31 -0500 Subject: [PATCH 0798/2978] Create notes.txt --- cfg/cfgogl/surfmod/notes.txt | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/notes.txt diff --git a/cfg/cfgogl/surfmod/notes.txt b/cfg/cfgogl/surfmod/notes.txt new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/notes.txt @@ -0,0 +1 @@ + From 1c0627102683a4610e8986dbeee7b3c1dad974d2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:54:27 -0500 Subject: [PATCH 0799/2978] Create shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/shared_cvars.cfg diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -0,0 +1 @@ + From 5c0e471b907371809645dd7698d2f06ba9ca52bc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:54:40 -0500 Subject: [PATCH 0800/2978] Create shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/shared_plugins.cfg diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -0,0 +1 @@ + From d5120ed2bd44208420bcbb924afc4f354cc87702 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:55:14 -0500 Subject: [PATCH 0801/2978] Create shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/shared_settings.cfg diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -0,0 +1 @@ + From cf0312e8e30923a96b5772afd02cb31abc060e4b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:55:35 -0500 Subject: [PATCH 0802/2978] Update mapinfoold.txt --- cfg/cfgogl/surfmod/mapinfoold.txt | 1632 ++++++++++++++++++++++++++++- 1 file changed, 1631 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/mapinfoold.txt b/cfg/cfgogl/surfmod/mapinfoold.txt index 8b137891..7c2f3e7a 100644 --- a/cfg/cfgogl/surfmod/mapinfoold.txt +++ b/cfg/cfgogl/surfmod/mapinfoold.txt @@ -1 +1,1631 @@ - +"MapInfo" +{ + "c1m1_hotel" + { + "start_point" "427.606232 5739.467773 2926.982178" + "end_point" "2045.685913 4429.264160 1246.031250" + "start_dist" "100.000000" + "start_extra_dist" "0.000000" + "end_dist" "200.000000" + "tank_z_fix" "1" + "max_tank_z" "1200.000000" + "tank_warpto" "2168.357666 5803.427734 2464.031250" + "tank_ban_flow_min" "28" + "tank_ban_flow_max" "82" + "max_distance" "400" + } + "c1m2_streets" + { + "start_point" "2395.007813 4964.173340 522.224670" + "end_point" "-7688.886230 -4694.720703 463.251282" + "start_dist" "50.000000" + "start_extra_dist" "250.000000" + "end_dist" "200.000000" + "horde_limit" "120" + } + "c1m3_mall" + { + "start_point" "6520.577148 -1477.425659 103.001579" + "end_point" "-2182.585938 -4630.097168 615.226501" + "start_dist" "50.000000" + "start_extra_dist" "150.000000" + "end_dist" "200.000000" + "tank_ban_flow_min" "64" + "tank_ban_flow_max" "68" + "max_distance" "600" + "horde_limit" "180" + } + "c1m4_atrium" + { + "start_point" "-2207.119141 -4694.244141 615.226318" + "end_point" "-4467.291016 -4060.759277 88.031250" + "start_dist" "50.000000" + "start_extra_dist" "150.000000" + "end_dist" "150.000000" + "max_distance" "700" + "ItemLimits" + { + "pain_pills" "0" + } + "horde_tank" "1" + } + "c2m1_highway" + { + "start_point" "10678.891602 7860.774414 -496.546509" + "end_point" "-820.387512 -2532.216064 -1004.767700" + "start_dist" "50.000000" + "start_extra_dist" "0.000000" + "end_dist" "150.000000" + } + "c2m2_fairgrounds" + { + "start_point" "1718.106934 2897.631592 83.232269" + "end_point" "-4797.248047 -5396.388184 15.232277" + "start_dist" "50.000000" + "start_extra_dist" "0.000000" + "end_dist" "150.000000" + "max_distance" "500" + "horde_limit" "120" + } + "c2m3_coaster" + { + "start_point" "4106.046387 2151.258301 15.232275" + "end_point" "-5442.394043 1928.548462 66.031250" + "start_dist" "50.000000" + "start_extra_dist" "200.000000" + "end_dist" "150.000000" + "max_distance" "600" + "horde_limit" "240" + "tank_ban_flow_min" "56" + "tank_ban_flow_max" "100" + } + "c2m4_barns" + { + "start_point" "2918.205078 3847.128174 -125.968750" + "end_point" "-772.226257 2221.974365 -193.969513" + "start_dist" "100.000000" + "start_extra_dist" "150.000000" + "end_dist" "250.000000" + "max_distance" "500" + "horde_limit" "150" + } + "c2m5_concert" + { + "start_point" "-648.774109 2223.472168 -176.998734" + "end_point" "-2209.094238 3460.875244 -99.968750" + "start_dist" "100.000000" + "start_extra_dist" "300.000000" + "end_dist" "150.000000" + "ItemLimits" + { + "pain_pills" "0" + } + } + "c3m1_plankcountry" + { + "start_point" "-12468.835938 10519.109375 319.434265" + "end_point" "-2710.059326 483.648499 131.811050" + "start_dist" "100.000000" + "start_extra_dist" "0.000000" + "end_dist" "200.000000" + "max_distance" "500" + "tank_ban_flow_min" "45" + "tank_ban_flow_max" "60" + } + "c3m2_swamp" + { + "start_point" "-8213.404297 7624.283203 88.810654" + "end_point" "7550.402344 -1061.843262 215.226273" + "start_dist" "100.000000" + "start_extra_dist" "200.000000" + "end_dist" "200.000000" + "max_distance" "500" + } + "c3m3_shantytown" + { + "start_point" "-5705.945801 2006.518921 215.226288" + "end_point" "5025.185059 -3697.070557 427.435242" + "start_dist" "50.000000" + "start_extra_dist" "200.000000" + "end_dist" "200.000000" + "max_distance" "500" + } + "c3m4_plantation" + { + "start_point" "-5023.209473 -1574.434448 -20.564751" + "end_point" "1056.862549 806.977112 208.031250" + "start_dist" "50.000000" + "start_extra_dist" "200.000000" + "end_dist" "200.000000" + "ItemLimits" + { + "pain_pills" "0" + } + } + "c4m1_milltown_a" + { + "start_point" "-6008.747070 7381.954590 192.909424" + "end_point" "3993.458008 -1598.952271 294.281250" + "start_dist" "100.000000" + "start_extra_dist" "500.000000" + "end_dist" "275.000000" + "max_distance" "400" + } + "c4m2_sugarmill_a" + { + "start_point" "3780.781250 -1684.738770 306.723663" + "end_point" "-1790.401970 -13713.732422 174.281250" + "start_dist" "100.000000" + "start_extra_dist" "250.000000" + "end_dist" "150.000000" + "max_distance" "600" + "tank_ban_flow_min" "80" + "tank_ban_flow_max" "100" + } + "c4m3_sugarmill_b" + { + "start_point" "-1804.696167 -13811.134766 186.994522" + "end_point" "3729.135010 -1578.550781 294.281250" + "start_dist" "50.000000" + "start_extra_dist" "200.000000" + "end_dist" "300.000000" + "max_distance" "500" + "tank_ban_flow_min" "20" + "tank_ban_flow_max" "35" + } + "c4m4_milltown_b" + { + "start_point" "4037.589355 -1547.009277 306.473663" + "end_point" "-3241.400879 7849.852539 182.031250" + "start_dist" "50.000000" + "start_extra_dist" "275.000000" + "end_dist" "200.000000" + "max_distance" "400" + } + "c4m5_milltown_escape" + { + "start_point" "-3378.816895 7770.011230 182.031250" + "end_point" "-6006.484375 7381.770508 192.909409" + "start_dist" "50.000000" + "start_extra_dist" "350.000000" + "end_dist" "100.000000" + "max_distance" "400" + "ItemLimits" + { + "pain_pills" "0" + } + } + "c5m1_waterfront" + { + "start_point" "735.921692 730.683960 -437.968750" + "end_point" "-4386.030273 -1280.031250 -281.968750" + "start_dist" "75.000000" + "start_extra_dist" "0.000000" + "end_dist" "250.000000" + "max_distance" "300" + "tank_ban_flow_min" "0" + "tank_ban_flow_max" "38" + } + "c5m2_park" + { + "start_point" "-4331.246094 -1133.826660 -299.968750" + "end_point" "-9787.088867 -8134.997559 -193.968750" + "start_dist" "50.000000" + "start_extra_dist" "0.000000" + "end_dist" "250.000000" + "tank_ban_flow_min" "49" + "tank_ban_flow_max" "54" + "horde_limit" "240" + } + "c5m3_cemetery" + { + "start_point" "6292.211426 8216.120117 79.232285" + "end_point" "7424.436035 -9671.151367 183.226273" + "start_dist" "50.000000" + "start_extra_dist" "200.000000" + "end_dist" "250.000000" + "tank_ban_flow_min" "50" + "tank_ban_flow_max" "70" + } + "c5m4_quarter" + { + "start_point" "-3065.877686 4776.646484 147.226166" + "end_point" "1475.194214 -3489.227295 297.716370" + "start_dist" "50.000000" + "start_extra_dist" "200.000000" + "end_dist" "350.000000" + "tank_ban_flow_min" "80" + "tank_ban_flow_max" "100" + } + "c5m5_bridge" + { + "start_point" "-11921.506836 5976.045410 547.226318" + "start_dist" "70.112122" + "start_extra_dist" "264.157257" + "end_point" "3001.944092 6272.879395 494.284149" + "end_dist" "130.807541" + "max_distance" "600" + } + "c6m1_riverbank" + { + "start_point" "930.36016 3843.36181 94.029960" + "end_point" "-4140.35009 1483.70129 765.001281" + "start_dist" "50.000000" + "start_extra_dist" "0.000000" + "end_dist" "50.000000" + "max_distance" "500" + } + "c6m2_bedlam" + { + "start_point" "3062.55200 -1122.89624 -258.998718" + "end_point" "11405.46093 4912.65869 -590.962768" + "start_dist" "50.000000" + "start_extra_dist" "0.000000" + "end_dist" "50.000000" + "max_distance" "500" + "horde_limit" "150" + "tank_ban_flow_min" "70" + "tank_ban_flow_max" "100" + } + "c6m3_port" + { + "start_point" "-2259.96948 -606.96893 -214.962753" + "end_point" "-283.08215 -823.07836 37.001598" + "start_dist" "50.000000" + "start_extra_dist" "0.000000" + "end_dist" "50.000000" + "max_distance" "700" + "ItemLimits" + { + "pain_pills" "0" + } + } + "c7m1_docks" + { + "start_point" "13552.489258 2207.394043 5.524101" + "end_point" "1975.615234 2353.251465 270.336121" + "start_dist" "75.000000" + "start_extra_dist" "0.000000" + "end_dist" "50.000000" + "max_distance" "500" + } + "c7m2_barge" + { + "start_point" "10743.761719 2343.008789 270.807251" + "end_point" "-11288.833008 3128.797363 270.430115" + "start_dist" "75.000000" + "start_extra_dist" "0.000000" + "end_dist" "50.000000" + "max_distance" "500" + } + "c7m3_port" + { + "start_point" "960.031250 3247.345459 262.430115" + "end_point" "-272.031250 -834.873291 97.001595" + "start_dist" "75.000000" + "start_extra_dist" "0.000000" + "end_dist" "75.000000" + "max_distance" "700" + "ItemLimits" + { + "pain_pills" "0" + } + } + "c8m1_apartment" + { + "start_point" "1888.341675 917.455017 476.342407" + "start_dist" "267.108032" + "start_extra_dist" "605.247620" + "end_point" "2883.220703 2962.613037 -204.742737" + "end_dist" "336.442200" + "max_distance" "300" + } + "c8m2_subway" + { + "start_point" "2882.260986 2977.796387 51.257275" + "start_dist" "164.919525" + "start_extra_dist" "323.406708" + "end_point" "11008.688477 4657.793945 49.151138" + "end_dist" "180.738693" + } + "c8m3_sewers" + { + "start_point" "10936.943359 4650.031250 90.761696" + "end_point" "12288.031250 12235.729492 78.031250" + "start_dist" "50.000000" + "start_extra_dist" "0.000000" + "end_dist" "75.000000" + "max_distance" "600" + "tank_ban_flow_min" "55" + "tank_ban_flow_max" "80" + } + "c8m4_interior" + { + "start_point" "12297.031250 12247.379883 16.031250" + "start_dist" "165.464249" + "start_extra_dist" "409.338440" + "end_point" "11459.563477 15087.968750 5565.974609" + "end_dist" "332.486664" + "tank_z_fix" "1" + "max_tank_z" "4000.000000" + "tank_warpto" "13428.627930 15072.313477 486.031250" + "max_distance" "500" + } + "c8m5_rooftop" + { + "start_point" "5287.943848 8467.129883 5536.031250" + "start_dist" "149.711517" + "start_extra_dist" "421.803650" + "end_point" "5675.121582 8443.446289 6142.031250" + "end_dist" "100.000000" + "tank_ban_flow_min" "0" + "tank_ban_flow_max" "55" + "ItemLimits" + { + "pain_pills" "0" + } + } + "c9m1_alleys" + { + "start_point" "-9862.552734 -8714.114258 -5.783222" + "start_dist" "138.332581" + "start_extra_dist" "1502.202637" + "end_point" "153.076584 -1426.919556 -139.968750" + "end_dist" "210.283035" + } + "c9m2_lots" + { + "start_point" "150.086899 -1372.455322 -139.968750" + "start_dist" "90.983040" + "start_extra_dist" "301.270020" + "end_point" "7095.529297 6474.146484 45.645901" + "end_dist" "1387.183838" + "max_distance" "800" + "ItemLimits" + { + "pain_pills" "2" + } + } + "c10m1_caves" + { + "start_point" 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"start_extra_dist" "300.000000" + "end_dist" "75.000000" + "tank_ban_flow_min" "0" + "tank_ban_flow_max" "25" + "max_distance" "700" + } + "l4d_tbm_5" + { + "start_point" "436.830170 -4734.862793 1026.031250" + "end_point" "7580.302734 4824.854004 381.113770" + "start_dist" "75.000000" + "start_extra_dist" "250.000000" + "end_dist" "100.000000" + "tank_ban_flow_min" "50" + "tank_ban_flow_max" "100" + "max_distance" "600" + } + "l4d2_fallindeath01" + { + "start_point" "214.333710 -1407.492676 222.812622" + "end_point" "-4109.611328 4095.184082 374.066864" + "start_dist" "100.000000" + "start_extra_dist" "150.000000" + "end_dist" "100.000000" + "max_distance" "500" + "max_distance" "500" + } + + "l4d2_fallindeath02" + { + "start_point" "-4109.611328 342.256897 382.066864" + "end_point" "11485.612305 7981.953613 506.440613" + "start_dist" "100.000000" + "start_extra_dist" "175.000000" + "end_dist" "50.000000" + "max_distance" "500" + } + "l4d2_fallindeath03" + { + "start_point" "-4568.857910 116.963791 59.737034" + "end_point" "5344.410645 -3423.376465 1587.031250" + "start_dist" "50.000000" + "start_extra_dist" "350.000000" + "end_dist" "50.000000" + "max_distance" "600" + } + "l4d2_fallindeath04" + { + "start_point" "-642.819702 -1240.376587 -960.968750" + "end_point" "-99.351852 922.977234 326.031250" + "start_dist" "50.000000" + "start_extra_dist" "325.000000" + "end_dist" "50.000000" + "max_distance" "800" + "tank_ban_flow_min" "0" + "tank_ban_flow_max" "40" + } + "l4d2_daybreak01_hotel" + { + "start_point" "90.343987 0.308769 62.031250" + "end point" "7032.421875 11570.696289 -700.968750" + "start_dist" "50.000000" + "start_extra_dist" "250.000000" + "end_dist" "250.000000" + "max_distance" "500" + } + "l4d2_daybreak02_coastline" + { + "start_point" "-12713.225586 -11746.325195 235.031250" + "end point" "-1623.365356 3938.154541 454.031250" + "start_dist" "50.000000" + "start_extra_dist" "250.000000" + "end_dist" "50.000000" + } + "l4d2_daybreak03_bridge" + { + "start_point" "-9400.212891 381.715149 -6131.968750" + "end point" "7837.872559 -1757.597534 -5001.968750" + "start_dist" "50.000000" + "start_extra_dist" "150.000000" + "end_dist" "250.000000" + } + "l4d2_daybreak04_cruise" + { + "start_point" "-7698.556152 -4633.521484 -5001.968750" + "end point" "1737.531982 -8322.154297 -6465.968750" + "start_dist" "50.000000" + "start_extra_dist" "250.000000" + "end_dist" "50.000000" + "tank_ban_flow_min" "35" + "tank_ban_flow_max" "60" + "max_distance" "600" + } + "l4d2_daybreak05_rescue" + { + "start_point" "7626.222656 12266.819336 -6465.968750" + "end point" "5934.712891 6175.033203 -4417.968750" + "start_dist" "50.000000" + "start_extra_dist" "250.000000" + "end_dist" "150.000000" + "max_distance" "800" + } + "l4d2_ff04_plant" + { + "tank_ban_flow_min" "56" + "tank_ban_flow_max" "99" + "horde_limit" "200" + } + "c14m1_junkyard" + { + "start_point" "-4255.190918 -10576.644531 -267.087708" + "start_dist" "50.000000" + "start_extra_dist" "500.000000" + "end_point" "-2992.162842 10403.122070 -92.863403" + "end_dist" "350.000000" + } + "c14m2_lighthouse" + { + "start_point" "2369.292969 -986.074829 483.136597" + "start_dist" "50.000000" + "start_extra_dist" "350.000000" + "end_point" "-4318.968750 3638.318115 872.031250" + "end_dist" "500.000000" + "tank_ban_flow_min" "0" + "tank_ban_flow_max" "40" + } +} From add9c32565abecc5bf752d8632a2e3049286c2db Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:55:53 -0500 Subject: [PATCH 0803/2978] Update notes.txt --- cfg/cfgogl/surfmod/notes.txt | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/notes.txt b/cfg/cfgogl/surfmod/notes.txt index 8b137891..6bab4750 100644 --- a/cfg/cfgogl/surfmod/notes.txt +++ b/cfg/cfgogl/surfmod/notes.txt @@ -1 +1,14 @@ - +// [l4d2_playstats.smx] +confogl_addcvar sm_survivor_mvp_brevity 0 +confogl_addcvar sm_survivor_mvp_brevity_latest 111 +confogl_addcvar sm_stats_autoprint_vs_round 8372 +//AUTO_MVPCHAT_ROUND 1 // chat: mvp for this round +//AUTO_MVPCON_ROUND 4 // console table: mvp this round +//AUTO_MVPCON_TANK 16 // console table: tankfight stats (this round) +//AUTO_FFCON_ROUND 32 // friendly fire +//AUTO_SKILLCON_ROUND 128 // special 'skill' stats: skeets, crowns, etc +//AUTO_ACCCON_ROUND 512 // accuracy general stats +//AUTO_ACCCON_MORE_ROUND 2048 // accuracy stats on SI / tank hits +//AUTO_FUNFACT_ROUND 8192 // fun fact, relevant to the round +//AUTO_MVPCON_MORE_ROUND 32768 // console table: more mvp stats, time alive, etc +//AUTO_INFCON_ROUND 131072 // console table: infected team stats From 6eee98b289e6e483fd8a1091f66bbd11b069d745 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:57:40 -0500 Subject: [PATCH 0804/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 107 +++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 8b137891..8ef7d917 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -1 +1,108 @@ +// ======================================================================================= +// surfmod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// ReadyUp Cvars +confogl_addcvar l4d_ready_cfg_name "surfmod 0.0" + +// Confogl Cvars +confogl_addcvar mp_gamemode "Versus" +confogl_addcvar z_difficulty "Impossible" +confogl_addcvar sv_disable_glow_survivors 1 +confogl_addcvar sv_disable_glow_faritems 0 +confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_non_head_damage_factor_easy 2.5 +confogl_addcvar z_non_head_damage_factor_normal 1.25 +confogl_addcvar z_non_head_damage_factor_hard 1.25 +confogl_addcvar z_non_head_damage_factor_expert 1.25 +confogl_addcvar z_non_head_damage_factor_multiplier 1.0 +confogl_addcvar z_shotgun_bonus_damage_range 20 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar player_throwforce 2250 +confogl_addcvar z_gun_damage 10 +confogl_addcvar fuel_barrel_health 10 +confogl_addcvar l4d2_temphealthmedkits_enable 1 +confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar confogl_pills_limit 4 +confogl_addcvar pain_pills_health_value 55 +confogl_addcvar adrenaline_duration 20 +confogl_addcvar adrenaline_run_speed 280 +confogl_addcvar adrenaline_health_buffer 30 + +// numbermod 4v4 Cvars +confogl_addcvar z_health 100 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_background_limit 40 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_mob_spawn_finale_size 20 +confogl_addcvar z_mob_spawn_min_interval_easy 600 +confogl_addcvar z_mob_spawn_max_interval_easy 600 +confogl_addcvar z_mob_spawn_min_interval_normal 600 +confogl_addcvar z_mob_spawn_max_interval_normal 600 +confogl_addcvar z_mob_spawn_min_interval_hard 600 +confogl_addcvar z_mob_spawn_max_interval_hard 600 +confogl_addcvar z_mob_spawn_min_interval_expert 600 +confogl_addcvar z_mob_spawn_max_interval_expert 600 +confogl_addcvar z_spawn_mobs_behind_chance 50 +confogl_addcvar cleared_wanderer_respawn_chance 0 +confogl_addcvar z_hit_from_behind_cosine 1.0 +confogl_addcvar z_hit_from_behind_factor 1.0 +confogl_addcvar z_claw_hit_pitch_min -10 +confogl_addcvar z_claw_hit_pitch_max 10 +confogl_addcvar z_claw_hit_yaw_min -10 +confogl_addcvar z_claw_hit_yaw_max 10 +confogl_addcvar punch_angle_decay_rate 15 +confogl_addcvar z_hit_from_behind_factor 1.0 +confogl_addcvar survivor_damage_speed_factor 0.35 +confogl_addcvar cleared_wanderer_respawn_chance 0 +confogl_addcvar z_smoker_limit 1 +confogl_addcvar z_hunter_limit 1 + +//Mean witches +confogl_addcvar sv_force_time_of_day 0 +confogl_addcvar z_witch_health 2000 +confogl_addcvar z_witch_anger_rate 0.375 +confogl_addcvar z_witch_relax_rate 0.125 +confogl_addcvar z_witch_flashlight_range 600 +confogl_addcvar z_witch_max_threat_time 6 +confogl_addcvar z_witch_min_threat_time 4 +confogl_addcvar z_witch_threat_hostile_range 800 +confogl_addcvar z_witch_threat_normal_range 500 +confogl_addcvar z_witch_personal_space 200 +confogl_addcvar z_witch_berserk_range 400 +confogl_addcvar z_witch_damage 100 +confogl_addcvar z_witch_damage_per_kill_hit 25 + +//Stats +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" +confogl_addcvar l4d_stats_announceplayerjoined "0" +confogl_addcvar l4d_stats_announcespecial "0" +confogl_addcvar l4d_stats_announcemode "0" +confogl_addcvar l4d_stats_announcerank "0" +confogl_addcvar l4d_stats_rankonjoin "0" +confogl_addcvar l4d_stats_soundsenabled "1" +confogl_addcvar l4d_stats_adm_cleanoldplayers "0" +confogl_addcvar l4d_stats_adm_cleanplaytime "0" +confogl_addcvar l4d_stats_ffire_mode "0" +confogl_addcvar l4d_stats_silencechat "1" +confogl_addcvar l4d_stats_disabledmessages "0" +confogl_addcvar l4d_stats_insaferoom "1" +confogl_addcvar l4d_stats_restart "1" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" +confogl_addcvar l4d_stats_ffire "1" + +// numbersmod Shared Cvars +exec cfgogl/numbersmod/shared_cvars.cfg + +// Config Cvars +exec cfgogl/numbersmod/numbersmod.cfg From 8a8035e86a02e4723101fcfc020109e5caf6e946 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:58:13 -0500 Subject: [PATCH 0805/2978] Update confogl_plugins.cfg --- cfg/cfgogl/surfmod/confogl_plugins.cfg | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/cfg/cfgogl/surfmod/confogl_plugins.cfg b/cfg/cfgogl/surfmod/confogl_plugins.cfg index 8b137891..2dc47064 100644 --- a/cfg/cfgogl/surfmod/confogl_plugins.cfg +++ b/cfg/cfgogl/surfmod/confogl_plugins.cfg @@ -1 +1,20 @@ +// ======================================================================================= +// surfmod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Disable ReadyUp +l4d_ready_enabled 0 + +// Reset Default Common Limit, Static Spawns, and String Count +reset_static_maps +sm_resetstringcount + +// Unlock Plugins and reload defaults +confogl_resetclientcvars +confogl_resetcvars +pred_unload_plugins From ce5c99745d2d04d458019385c113871686225c6b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:58:41 -0500 Subject: [PATCH 0806/2978] Create surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/surfmod/surfmod.cfg diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -0,0 +1 @@ + From 1c0dfa4237b90ffa35fc793a12d6b7609088ef7d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:59:14 -0500 Subject: [PATCH 0807/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 8ef7d917..c49f634d 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -8,7 +8,7 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "surfmod 0.0" +confogl_addcvar l4d_ready_cfg_name "surfmod 6.9.420" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" From 89211a76e4d146002cad12475087339539fcda38 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:59:45 -0500 Subject: [PATCH 0808/2978] Update confogl_off.cfg --- cfg/cfgogl/surfmod/confogl_off.cfg | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/cfg/cfgogl/surfmod/confogl_off.cfg b/cfg/cfgogl/surfmod/confogl_off.cfg index 8b137891..2dc47064 100644 --- a/cfg/cfgogl/surfmod/confogl_off.cfg +++ b/cfg/cfgogl/surfmod/confogl_off.cfg @@ -1 +1,20 @@ +// ======================================================================================= +// surfmod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Disable ReadyUp +l4d_ready_enabled 0 + +// Reset Default Common Limit, Static Spawns, and String Count +reset_static_maps +sm_resetstringcount + +// Unlock Plugins and reload defaults +confogl_resetclientcvars +confogl_resetcvars +pred_unload_plugins From 5ba47f6bc84679a0b7a830e6ea21a5745a784c07 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:00:10 -0500 Subject: [PATCH 0809/2978] Update confogl_plugins.cfg --- cfg/cfgogl/surfmod/confogl_plugins.cfg | 30 ++++++++++++++++++-------- 1 file changed, 21 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl_plugins.cfg b/cfg/cfgogl/surfmod/confogl_plugins.cfg index 2dc47064..9634b7f3 100644 --- a/cfg/cfgogl/surfmod/confogl_plugins.cfg +++ b/cfg/cfgogl/surfmod/confogl_plugins.cfg @@ -7,14 +7,26 @@ // https://github.com/draxios/bizzymod // ======================================================================================= -// Disable ReadyUp -l4d_ready_enabled 0 +//------------------------------------------- +// shared plugins +//------------------------------------------- +exec cfgogl/numbersmod/shared_plugins.cfg -// Reset Default Common Limit, Static Spawns, and String Count -reset_static_maps -sm_resetstringcount +//------------------------------------------- +// numbersmod 4v4 +//------------------------------------------- +sm plugins load optional/l4d2_playstats.smx +sm plugins load optional/l4d2_skill_detect.smx +sm plugins load optional/witch_and_tankifier.smx +sm plugins load optional/l4d2_slowdown_control.smx +sm plugins load optional/l4d_tank_painfade.smx +sm plugins load optional/l4d2_reload_fix.smx +sm plugins load optional/l4d_witch_damage_announce.smx +sm plugins load optional/survivor_mvp.smx +sm plugins load optional/autopause.smx -// Unlock Plugins and reload defaults -confogl_resetclientcvars -confogl_resetcvars -pred_unload_plugins +sm plugins load bizzymod/bizzykits.smx +sm plugins load bizzymod/SpecListener.smx +sm plugins load bizzymod/vscript_replacer.smx +sm plugins load bizzymod/l4d_witch_damage.smx +sm plugins load bizzymod/l4d_gear_transfer.smx From c2c4d06706226c203eeb0e644715491edbddf031 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:00:44 -0500 Subject: [PATCH 0810/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index c49f634d..11670953 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -101,8 +101,8 @@ confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" -// numbersmod Shared Cvars -exec cfgogl/numbersmod/shared_cvars.cfg +// surfmod Shared Cvars +exec cfgogl/surfmod/shared_cvars.cfg // Config Cvars -exec cfgogl/numbersmod/numbersmod.cfg +exec cfgogl/surfmod/surfmod.cfg From 4bf1f03814e7be36f885867e9c2c74e80c0c55cc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:01:24 -0500 Subject: [PATCH 0811/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 201 ++++++++++++++++++++++++++++ 1 file changed, 201 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 8b137891..7997c56a 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -1 +1,202 @@ +// ======================================================================================= +// numbersmod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Server Cvars +sv_alltalk 1 +confogl_addcvar sv_alltalk 1 +confogl_addcvar vs_survival_bonus 25 +confogl_addcvar vs_incap_bonus 25 +confogl_addcvar vs_defib_penalty 0 +confogl_addcvar vs_tiebreak_bonus 25 +confogl_addcvar versus_marker_num 0 +confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar l4d2_addons_eclipse -1 + +// ReadyUp Cvars +l4d_ready_enabled 1 + +confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_enable_sound 1 +confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar coinflip_delay -1 +confogl_addcvar teamflip_delay -1 + +// Config Cvars +confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. +confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. +confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun +confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested + +// Confogl Cvars +confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed +confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales +confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play +confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time +confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) +confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws +confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators +confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers +confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles +confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades +confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) +confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs +confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs +confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons +confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills +confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% +confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +confogl_addcvar confogl_replace_tier2 0 +confogl_addcvar confogl_replace_tier2_finale 0 +confogl_addcvar confogl_replace_tier2_all 0 +confogl_addcvar confogl_limit_tier2 0 +confogl_addcvar confogl_limit_tier2_saferoom 0 + +// Balancing Cvars +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +confogl_addcvar director_cs_weapon_spawn_chance 0.25 +confogl_addcvar director_convert_pills 1 +confogl_addcvar director_vs_convert_pills 1.0 +confogl_addcvar director_convert_pills_critical_health 0 +confogl_addcvar director_convert_pills_to_defib_health 0 +confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar pain_pills_health_value 55 +confogl_addcvar pain_pills_decay_rate 0.2 +confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 +confogl_addcvar z_fallen_kill_suppress_time 60 +confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +confogl_addcvar sv_infected_police_tonfa_probability 0.25 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 +confogl_addcvar sv_force_time_of_day 0 +confogl_addcvar director_always_allow_wanderers 1 +confogl_addcvar nav_lying_down_percent 0 +confogl_addcvar z_must_wander 1 +confogl_addcvar survivor_incapacitated_cycle_time 0.275 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 + +// Competitive Cvars +confogl_addcvar ammo_shotgun_max 90 +confogl_addcvar ammo_smg_max 800 +confogl_addcvar ammo_huntingrifle_max 45 +confogl_addcvar inferno_max_range 250 +confogl_addcvar vomitjar_radius 225 +confogl_addcvar vomitjar_duration_infected_pz 30 +confogl_addcvar vomitjar_duration_infected_bot 30 +confogl_addcvar upgrade_explosive_bullet_force 5.0 +confogl_addcvar upgrade_explosive_slug_force 10.0 + +// AI Improvements +confogl_addcvar sb_allow_leading 1 +confogl_addcvar director_allow_infected_bots 0 +confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_leap_power 400 +confogl_addcvar z_jockey_control_min 0.8 +confogl_addcvar z_jockey_control_max 0.9 +confogl_addcvar jockey_pz_claw_dmg 4 +confogl_addcvar z_exploding_speed 180 +confogl_addcvar z_exploding_shove_min 3 +confogl_addcvar z_exploding_shove_max 4 +confogl_addcvar z_exploding_inner_radius 200 +confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar boomer_pz_claw_dmg 6 +confogl_addcvar action_progress_reset_interval 1.5 +confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar ai_talk_idle_enabled 0 +confogl_addcvar z_cough_cloud_radius 150 +confogl_addcvar z_cough_cloud_initial_cough_delay 0 +confogl_addcvar z_cough_cloud_expire 6 +confogl_addcvar spitter_pz_claw_dmg 4 +confogl_addcvar tongue_miss_delay 3 +confogl_addcvar tongue_hit_delay 12 +confogl_addcvar smoker_pz_claw_dmg 6 +confogl_addcvar z_holiday_gift_drop_chance 1.0 +confogl_addcvar z_breakable_damage 25 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_pounce_crouch_delay 0.8 +confogl_addcvar z_lunge_power 600 +confogl_addcvar z_pounce_damage_delay 0.0 +confogl_addcvar z_pounce_stumble_radius 150 +confogl_addcvar hunter_pz_claw_dmg 6 +confogl_addcvar versus_shove_hunter_fov 90 +confogl_addcvar versus_shove_hunter_fov_pouncing 45 +confogl_addcvar tongue_range 800 +confogl_addcvar tongue_health 150 +confogl_addcvar tongue_victim_acceleration 10 +confogl_addcvar tongue_victim_max_speed 200 +confogl_addcvar tongue_victim_accuracy_penalty 0.1 +confogl_addcvar survivor_incap_tongued_decay_rate 15 +confogl_addcvar tongue_release_fatigue_penalty 2000 +confogl_addcvar z_vomit_duration 1.25 +confogl_addcvar z_vomit_fatigue 2500 +confogl_addcvar z_max_stagger_duration 0.8 +confogl_addcvar z_discard_range 2000 +confogl_addcvar z_discard_min_range 0 +confogl_addcvar sb_max_team_melee_weapons 2 +confogl_addcvar charger_pz_claw_dmg 10 + +// AI Improvement Cvars +confogl_addcvar nb_friction_forward 0 +confogl_addcvar z_vomit_velocity 1750 +confogl_addcvar z_hunter_ground_normal 0.1 +confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_committed_attack_range 600 +confogl_addcvar hunter_leap_away_give_up_range 2000 + +// Tank/Witch Cvars +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_boss_flow_min 0.20 +confogl_addcvar versus_boss_flow_max 0.80 +confogl_addcvar versus_boss_flow_min_intro 0.25 +confogl_addcvar versus_boss_flow_max_intro 0.80 +confogl_addcvar versus_boss_flow_min_finale 0.30 +confogl_addcvar versus_boss_flow_max_finale 0.85 +confogl_addcvar versus_boss_padding_min 0.10 +confogl_addcvar versus_boss_padding_max 0.20 + +confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar director_tank_lottery_selection_time 4 +confogl_addcvar z_frustration_spawn_delay 10 +confogl_addcvar z_frustration_lifetime 20 +confogl_addcvar z_frustration_los_delay 0.5 +confogl_addcvar tankcontrol_print_all 1 +confogl_addcvar tank_ground_pound_duration 0.1 +confogl_addcvar z_tank_health 4666 +confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar tank_burn_duration 70 +confogl_addcvar phys_pushscale 1.0 +confogl_addcvar tank_swing_physics_prop_force 3.5 +confogl_addcvar car_alarm_distance 800 + +// Stripper Path +//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 29bbe317cc356720920d6f5b6abe0a2673c9f7eb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:03:00 -0500 Subject: [PATCH 0812/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 7997c56a..ff4c4b26 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// numbersmod +// surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) @@ -37,8 +37,8 @@ confogl_match_killlobbyres "1" // Sets whet confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested // Confogl Cvars -confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed +confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play @@ -190,7 +190,7 @@ confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 -confogl_addcvar z_tank_health 4666 +confogl_addcvar z_tank_health 4000 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 70 From ed8a6f1d43fd52e6a98422512f868d1c8c7254be Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:03:47 -0500 Subject: [PATCH 0813/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 112 ++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index 8b137891..356facae 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -1 +1,113 @@ +// ======================================================================================= +// surfmod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +//------------------------ +// Sourcemod Basic Plugins +//------------------------ +sm plugins load basebans.smx +sm plugins load basecommands.smx +sm plugins load basecomm.smx +sm plugins load admin-flatfile.smx +sm plugins load adminhelp.smx +sm plugins load adminmenu.smx +sm plugins load funcommands.smx +sm plugins load playercommands.smx +sm plugins load funvotes.smx + +//---------------------------------- +// General Competitive Plugins +//---------------------------------- +sm plugins load optional/ghost_hurt.smx +sm plugins load optional/l4d2_pickup.smx +sm plugins load optional/blockheatseekingchargers.smx +sm plugins load optional/blocktrolls.smx +sm plugins load optional/bossspawningfix.smx +sm plugins load optional/coinflip.smx +sm plugins load optional/8ball.smx +sm plugins load optional/current.smx +sm plugins load optional/finalefix.smx +sm plugins load optional/l4d2_nobhaps.smx +sm plugins load optional/l4d2_saferoom_detect.smx +sm plugins load optional/l4d2_setscores.smx +sm plugins load optional/l4d2_spec_stays_spec.smx +sm plugins load optional/l4d2_unsilent_jockey.smx +sm plugins load optional/l4d2_weaponrules.smx +sm plugins load optional/l4d_bash_kills.smx +sm plugins load optional/l4d_jockey_ledgehang.smx +sm plugins load optional/l4d_pounceprotect.smx +sm plugins load optional/l4d_stuckzombiemeleefix.smx +sm plugins load optional/l4d_tank_damage_announce.smx +sm plugins load optional/l4d_weapon_limits.smx +sm plugins load optional/lerpmonitor.smx +sm plugins load optional/nosaferoomkits.smx +sm plugins load optional/pill_passer.smx +sm plugins load optional/ratemonitor.smx +sm plugins load optional/rock_stumble_block.smx +sm plugins load optional/smart_ai_rock.smx +sm plugins load optional/starting_items.smx +sm plugins load optional/teamflip.smx +sm plugins load optional/temphealthfix.smx + +//---------------------- +// Equilibrium Plugins +//---------------------- +sm plugins load optional/l4d2_drop_secondary.smx +sm plugins load optional/l4d2_m2_control_eq.smx +sm plugins load optional/l4d2_nosecondchances.smx +sm plugins load optional/l4d2_si_staggers.smx +sm plugins load optional/l4d2_spitblock.smx +sm plugins load optional/l4d2_slowdown_control.smx +sm plugins load optional/l4d_tank_painfade.smx +sm plugins load optional/l4d_texture_manager_block.smx + +//---------------------- +// EQ3 / Acemod / ZoneMod +//---------------------- +sm plugins load optional/l4d_tankpunchstuckfix.smx +sm plugins load optional/checkpoint-rage-control.smx +sm plugins load optional/l4d2_tank_attack_control.smx +sm plugins load optional/l4d2_tank_announce.smx +sm plugins load optional/l4d2_bw_rock_hit.smx +sm plugins load optional/l4d2_tank_damage_cvars.smx +sm plugins load optional/fix_engine.smx +sm plugins load optional/l4d2_collision_adjustments.smx +sm plugins load optional/l4d2_stats.smx + +//---------------------- +// Static shotgun spread +//---------------------- +sm plugins load optional/l4d2_weapon_attributes.smx +sm plugins load optional/l4d2_static_shotgun_spread.smx + +//--------------------------------------------- +// Merged FF Plugins, needs to be loaded here +//--------------------------------------------- +sm plugins load optional/l4d2_godframes_control_merge.smx +sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_hittable_control.smx + +//--------------------------- +// Matchmaking Plugins +//--------------------------- +sm plugins load optional/readyup.smx +sm plugins load optional/l4d_tank_control_eq.smx +sm plugins load optional/cfg_motd.smx +sm plugins load optional/l4d_boss_percent.smx +sm plugins load optional/l4d_boss_vote.smx +sm plugins load optional/caster_system.smx +sm plugins load optional/caster_assister.smx +sm plugins load optional/pause.smx +sm plugins load optional/panel_text.smx +sm plugins load optional/spechud.smx +sm plugins load optional/slots_vote.smx +sm plugins load optional/witch_and_tankifier.smx + +// Letzzzz go. +sm plugins load confoglcompmod.smx +sm plugins load match_vote.smx From 0258122398afa3d19c78b2bbc686bce939cdc3bc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:04:36 -0500 Subject: [PATCH 0814/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index ae1333c8..39975c02 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -26,7 +26,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.75s +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.45s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From be8dc681a695e48caa88d4195e714a8641e8ddb5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:10:32 -0500 Subject: [PATCH 0815/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 286 +++++++++++++++++++++++++ 1 file changed, 286 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 8b137891..169b5dcd 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -1 +1,287 @@ +// ======================================================================================= +// surfmod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= + +// [starting_items.smx] +//give adren? (1: Kit, 2: Defib, 4: Pills, 8: Adren, 16: Pipebomb, 32: Molotov, 64: Bile +confogl_addcvar starting_item_flags 1 + +// [fix_engine.smx] +confogl_addcvar engine_fix_flags 12 + +// [panel_text.smx] +sm_addreadystring " " +sm_lockstrings + +// [checkpoint-rage-control.smx] +confogl_addcvar crc_global 1 + +// [l4d2_ghost_warp.smx] +confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 'sm_warp' +confogl_addcvar l4d2_ghost_warp_delay 0 + +// [l4d_static_punch_getup.smx] +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.75s + +// [ghost_hurt.smx] +confogl_addcvar ghost_hurt_type 1 + +// [l4d2_nosecondchances.smx] +confogl_addcvar bot_kick_delay 0.5 + +// [bossspawningfix.smx] +confogl_addcvar l4d_obey_boss_spawn_cvars 1 +confogl_addcvar l4d_obey_boss_spawn_except_static 1 + +// [l4d_bash_kills.smx] +confogl_addcvar l4d_no_bash_kills 1 + +// [l4d_jockey_ledgehang.smx] +confogl_addcvar z_leap_interval_post_ledge_hang 12 + +// [l4d_tank_damage_announce.smx] +confogl_addcvar l4d_tankdamage_enabled 1 + +// [l4d2_tank_attack_control.smx] +confogl_addcvar l4d2_block_punch_rock 1 +confogl_addcvar l4d2_block_jump_rock 1 +confogl_addcvar tank_overhand_only 0 + +// [l4d_tank_painfade.smx] +confogl_addcvar l4d_tank_painfade 1 +confogl_addcvar l4d_tank_painfade_duration 300 +confogl_addcvar l4d_tank_painfade_flags 8 + +// [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_damage_slow_max_range 64 +confogl_addcvar l4d2_slowdown_gunfire_si 0 +confogl_addcvar l4d2_slowdown_gunfire_tank 0 +confogl_addcvar l4d2_slowdown_water_tank 180 +confogl_addcvar l4d2_slowdown_water_survivors 180 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 + +// [l4d2_tank_props_glow.smx] +confogl_addcvar l4d_tank_props_glow 1 +confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 +confogl_addcvar l4d2_tank_prop_glow_range_min 0 +confogl_addcvar l4d2_tank_prop_glow_only 0 +confogl_addcvar l4d2_tank_prop_glow_spectators 1 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 +confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" + +// [l4d2_pickup.smx] +confogl_addcvar l4d2_usecount 2147483647 +confogl_addcvar pickup_switch_flags 2 +confogl_addcvar pickup_incap_flags 2 + +// [l4d2_spitblock.smx] +// Official Campaigns +spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator +spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator +spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer + +//Custom Campaigns +spit_block_square l4d_dbd2dc_clean_up -4232 3608 -4432 3544 // In the vent +spit_block_square l4d_dbd2dc_undead_center -6902.102539 8809.659180 -7872.751953 8522.269531 +spit_block_square l4d2_fallindeath03 4562.987793 -1769.313721 4446.680664 -1623.422729 +spit_block_square l4d2_fallindeath04 1656.737061 -325.227692 1531.636108 -187.895630 +spit_block_square cdta_03warehouse 6311.086 -13217.889 6192.448 -13347.204 // At the final ladder in the sewer +spit_block_square downpour_sugarmill_a -1444.891235 -9514.031250 -1514.214478 -9575.968750 +spit_block_square downpour_sugarmill_b -1434.379028 -9517.581055 -1514.214478 -9575.968750 +spit_block_square l4d2_darkblood02_engine 2515 5610 2664 5770 +spit_block_square x1m2_path 6303 10742 6522 10893 +spit_block_square cotd03_mall 8713 3405 8890 3115 +spit_block_square l4d2_daybreak03_bridge -7365.97 -1889.97 -7294.03 -1754 +spit_block_square l4d2_daybreak04_cruise 8064.77 -6594.97 8141 -6525 +spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RBT 6 Hotfix) + +// [l4d2_godframes_control.smx] +confogl_addcvar gfc_hittable_override 1 +confogl_addcvar gfc_hittable_rage_override 1 +confogl_addcvar gfc_rock_rage_override 1 +confogl_addcvar gfc_spit_extra_time 0.25 +confogl_addcvar gfc_common_extra_time 0.25 +confogl_addcvar gfc_hunter_duration 0 +confogl_addcvar gfc_jockey_duration 0 +confogl_addcvar gfc_smoker_duration 0 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_common_zc_flags 9 +confogl_addcvar gfc_spit_zc_flags 6 +confogl_addcvar gfc_godframe_glows 1 +confogl_addcvar gfc_ff_min_time 1.0 +confogl_addcvar gfc_witch_override 1 + +// [l4d2_m2_control.smx] +confogl_addcvar z_max_hunter_pounce_stagger_duration 1 +confogl_addcvar l4d2_m2_hunter_penalty 4 +confogl_addcvar l4d2_m2_jockey_penalty 4 +confogl_addcvar l4d2_m2_smoker_penalty 2 + +// [l4d2_hittable_control.smx] +confogl_addcvar hc_bridge_car_damage 25 +confogl_addcvar hc_stadium_car_damage 25 +confogl_addcvar hc_broken_forklift_standing_damage 100 +confogl_addcvar hc_sflog_standing_damage 100 +confogl_addcvar hc_bhlog_standing_damage 100 +confogl_addcvar hc_handtruck_standing_damage 10 +confogl_addcvar hc_car_standing_damage 100 +confogl_addcvar hc_bumpercar_standing_damage 100 +confogl_addcvar hc_forklift_standing_damage 100 +confogl_addcvar hc_dumpster_standing_damage 100 +confogl_addcvar hc_haybale_standing_damage 100 +confogl_addcvar hc_baggage_standing_damage 100 +confogl_addcvar hc_incap_standard_damage -2 +confogl_addcvar hc_disable_self_damage 1 +confogl_addcvar hc_overhit_time 1.5 + +// [l4d2_si_staggers.smx] +confogl_addcvar l4d2_disable_si_friendly_staggers 2 + +// [l4d2_unsilent_jockey.smx] +confogl_addcvar sm_unsilentjockey_enabled 1 +confogl_addcvar sm_unsilentjockey_always 1 +confogl_addcvar sm_unsilentjockey_time 0.1 + +// [l4d2_weaponrules.smx] +l4d2_addweaponrule rifle smg +l4d2_addweaponrule rifle_desert smg_mp5 +l4d2_addweaponrule rifle_ak47 smg_silenced +l4d2_addweaponrule rifle_sg552 smg +l4d2_addweaponrule autoshotgun pumpshotgun +l4d2_addweaponrule shotgun_spas shotgun_chrome +l4d2_addweaponrule hunting_rifle pumpshotgun +l4d2_addweaponrule sniper_military shotgun_chrome +l4d2_addweaponrule sniper_awp smg_silenced +l4d2_addweaponrule sniper_scout smg +l4d2_addweaponrule grenade_launcher smg_mp5 +l4d2_addweaponrule rifle_m60 smg_mp5 + +// [l4d2_collision_adjustments.smx] +confogl_addcvar collision_tankrock_common 1 +confogl_addcvar collision_smoker_common 1 +confogl_addcvar collision_tankrock_incap 1 + +// [l4d_stuckpunchfix] +confogl_addcvar sm_punchstuckfix_unstucktime 0.5 +confogl_addcvar tpsf_debug_print 0 + +// [cfg_motd.smx] +confogl_addcvar sm_cfgmotd_title "surfmod 6.9.420" +confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" + +///////////////////////////// +// [Static shotgun spread] // +///////////////////////////// + +// Apply binary patch +//codepatch_patch sgspread + +// Pistol settings +sm_weapon pistol deployduration 0.4 +sm_weapon pistol dualdeployduration 0.5 +sm_weapon pistol damage 40 +sm_weapon pistol rangemod 0.9 + +// Magnum settings +sm_weapon pistol_magnum deployduration 0.4 +sm_weapon pistol_magnum dualdeployduration 0.5 +sm_weapon pistol_magnum damage 80 +sm_weapon pistol_magnum rangemod 0.95 + +// SMG settings +sm_weapon smg damage 24 +sm_weapon smg rangemod 0.9 +sm_weapon smg_silenced damage 25 +sm_weapon smg_silenced rangemod 0.85 + +// Pump settings +sm_weapon pumpshotgun damage 20 +sm_weapon pumpshotgun bullets 13 +sm_weapon pumpshotgun scatterpitch 6 +sm_weapon pumpshotgun scatteryaw 6 +sm_weapon pumpshotgun rangemod 0.75 + +// Chrome settings +sm_weapon shotgun_chrome damage 25 +sm_weapon shotgun_chrome bullets 10 +sm_weapon shotgun_chrome scatterpitch 5 +sm_weapon shotgun_chrome scatteryaw 5 +sm_weapon shotgun_chrome rangemod 0.8 + +// Hunting rifle settings + +sm_weapon hunting_rifle cycletime 0.3 +sm_weapon hunting_rifle damage 100 +sm_weapon hunting_rifle rangemod 0.8 + +// First ring settings +//confogl_addcvar sgspread_ring1_bullets 8 +//confogl_addcvar sgspread_ring1_factor 3 +//confogl_addcvar sgspread_center_pellet 0 + +// Common damage settings +//confogl_addcvar z_shotgun_bonus_damage_range 60 +//confogl_addcvar z_shotgun_bonus_damage_multiplier 7 + +/////////////////// +// [Boss tweaks] // +/////////////////// + +// Static Tank maps / flow Tank disabled +static_tank_map c1m4_atrium +static_tank_map c4m5_milltown_escape +static_tank_map c5m5_bridge +static_tank_map c6m3_port +static_tank_map c7m1_docks +static_tank_map c7m3_port +static_tank_map c8m5_rooftop +static_tank_map c9m2_alleys +static_tank_map c11m5_runway +static_tank_map c13m2_southpinestream +static_tank_map c13m14_cutthroatcreek +static_tank_map l4d2_darkblood04_extraction +static_tank_map x1m5_salvation +static_tank_map uf4_airfield +static_tank_map dprm5_milltown_escape +static_tank_map l4d2_diescraper4_top_361 +static_tank_map dkr_m1_motel +static_tank_map dkr_m2_carnival +static_tank_map dkr_m3_tunneloflove +static_tank_map dkr_m4_ferris +static_tank_map dkr_m5_stadium +static_tank_map c14m2_lighthouse +static_tank_map c9m2_lots + +// Static Witch Maps +static_witch_map c4m5_milltown_escape +static_witch_map c5m5_bridge +static_witch_map c6m1_riverbank +static_witch_map c6m3_port +static_witch_map c7m3_port +static_witch_map c13m4_cutthroatcreek + +// Finales with a single first event Tank +tank_map_only_first_event c5m5_bridge + +// Personalized settings +exec confogl_personalize.cfg + +// Confogl Additional +confogl_setcvars +confogl_resetclientcvars + +// Client Cvar Tracking +confogl_trackclientcvar "mat_hdr_level" "0" "0" "0" "2" +confogl_startclientchecking + +sm_killlobbyres // Removes the lobby reservation cookie From cc73658857ca99ded5f23326e1d7810f5b5e40e4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:11:23 -0500 Subject: [PATCH 0816/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 44 ++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index 8b137891..5e5d691d 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -1 +1,45 @@ +// ======================================================================================= +// surfmod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// [lerpmonitor.smx] +confogl_addcvar sm_allowed_lerp_changes 20 +confogl_addcvar sm_lerp_change_spec 1 +confogl_addcvar sm_readyup_lerp_changes 1 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 + +// [l4d_boss_percent.smx] +confogl_addcvar l4d_global_percent 0 +confogl_addcvar l4d_tank_percent 1 +confogl_addcvar l4d_witch_percent 1 +confogl_addcvar l4d_boss_vote 1 + +// [l4d2_nobhaps.smx] +confogl_addcvar simple_antibhop_enable 0 +confogl_addcvar bhop_allow_survivor 1 + +// [autopause.smx] +confogl_addcvar autopause_enable 1 +confogl_addcvar autopause_force 1 +confogl_addcvar autopause_apdebug 0 + +// [l4d2_melee_shenanigans.smx] +confogl_addcvar l4d2_melee_drop_method 0 +confogl_addcvar l4d2_melee_tank_nerf 0 + +// [l4d2_playstats.smx + survivor_mvp] +confogl_addcvar sm_survivor_mvp_brevity 0 +confogl_addcvar sm_survivor_mvp_brevity_latest 111 +confogl_addcvar sm_stats_autoprint_vs_round 8372 + +// [l4d2_skill_detect.smx] +confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +exec cfgogl/surfmod/shared_settings.cfg From 04d0a5e4864e0fd3aece6f6f011dd47719512eea Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:11:44 -0500 Subject: [PATCH 0817/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index 356facae..0a8ec2b5 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -43,7 +43,6 @@ sm plugins load optional/l4d_jockey_ledgehang.smx sm plugins load optional/l4d_pounceprotect.smx sm plugins load optional/l4d_stuckzombiemeleefix.smx sm plugins load optional/l4d_tank_damage_announce.smx -sm plugins load optional/l4d_weapon_limits.smx sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx sm plugins load optional/pill_passer.smx From 3c9a42008fac004392cc60d533e0494dd67aafb2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:12:55 -0500 Subject: [PATCH 0818/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 966cdd21..7f02aae3 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -6,9 +6,13 @@ { "name" "numbersmod 6.9.420" } + "surfmod" + { + "name" "surfmod 6.9.420" + } "pissmod" { - "name" "pissmod 0.0" + "name" "pissmod 6.9.420" } "barrymod" { From f4f2553ae46cd7b9ef5f289bb887d6a61f3577f9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:19:18 -0500 Subject: [PATCH 0819/2978] Update srcds1 --- guide/srcds1 | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/guide/srcds1 b/guide/srcds1 index cb43a894..dfd75a09 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -14,8 +14,8 @@ DAEMON="$DIR/srcds_run" ############################################## TICKRATE INFO ######################################################## # -# Only 128 Tickrate and up will need modifications to the frametime and frametime_override, 100 tick and below do not need these parameters. -# 128 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 +# Only 120 Tickrate and up will need modifications to the frametime and frametime_override, 100 tick and below do not need these parameters. +# 120 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 # ##################################################################################################################### From b5da9334f0acd310f31aa1881d0e251bf69cacf9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:25:17 -0500 Subject: [PATCH 0820/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index c31f446a..ec1ff640 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -3,12 +3,12 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 0.5 +// Version 1.0 // https://github.com/draxios/bizzymod // ======================================================================================= // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "Pissmod 0.5" +confogl_addcvar sm_cfgmotd_title "Pissmod " confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // [starting_items.smx] @@ -17,7 +17,7 @@ confogl_addcvar starting_item_flags 1 // [fix_engine.smx] confogl_addcvar engine_fix_flags 12 -confogl_addcvar engine_no_focus_sleep 100 +confogl_addcvar engine_no_focus_sleep 0 // [panel_text.smx] sm_addreadystring " " From 6f7a9328739257d725858fa1b16ff4299a1a6fe2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:28:15 -0500 Subject: [PATCH 0821/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index ec1ff640..8244a080 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -31,7 +31,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.45 // 54 frames / 30 fps * 0.5 = 0.9s +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.9s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From fad49abe18fbf96e76d050ea96ec84f650a428c8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:31:35 -0500 Subject: [PATCH 0822/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7f7f5f98..83523493 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1280,6 +1280,9 @@ wait 1400;sm_cvar z_tank_attack_interval 1.45 wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 1400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 1400;sm_cvar vs_tank_damage 24 +wait 1400;sm_cvar vs_tank_rock_damage 24 +wait 1400;sm_cvar vs_tank_pound_damage 30 wait 1400;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 1400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 1400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From 9fe5ae1c4813d0ebd5a9b2dd07cd410e80407e13 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 02:41:42 -0500 Subject: [PATCH 0823/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 83523493..5a03028c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1166,9 +1166,10 @@ wait 1300;sm_cvar z_jockey_speed 280 wait 1300;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 1300;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1300;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1300;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 1300;sm_cvar z_leap_interval 0.475 // The cooldown period before a jockey can leap again. +wait 1300;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 1300;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 1300;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. From a44aff1e5539139eb3410740706584720ca49faa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 08:22:37 -0500 Subject: [PATCH 0824/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5a03028c..e9f44e33 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -895,7 +895,7 @@ wait 1000;sm_cvar inferno_scorch_decals 1 wait 1000;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. +wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. From 6c5cbbc5fbe8791cacc615e3fc362ee652ca3cb0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 10:46:42 -0500 Subject: [PATCH 0825/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e9f44e33..a7880e2f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -888,7 +888,7 @@ wait 1000;sm_cvar inferno_flame_lifetime 15 wait 1000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1000;sm_cvar inferno_max_range 200 // Corrected max range of spread of inferno particles. +wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. From ea0feaf6dd6f9775377f221d22f8e56a5cc63dbf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 10:47:19 -0500 Subject: [PATCH 0826/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a7880e2f..75a3a9a5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -885,7 +885,7 @@ wait 900;sm_cvar mounted_gun_cooldown_time 0.1 wait 900;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // wait 1000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1000;sm_cvar inferno_initial_spawn_delay 0.0 // How long inferno particles take to detonate. +wait 1000;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. From f7816c6246636ad781c5d2238fc502020fbba86c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 10:55:30 -0500 Subject: [PATCH 0827/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index dfd75a09..32bb0aac 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -frametime 0.037 -frametime_override 0.037 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -frametime 0.037 -frametime_override 0.037 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_alltalk 1 +map c6m1" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 258b7175283093f9982002d0d58f3d5ea3a8ec72 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 10:57:34 -0500 Subject: [PATCH 0828/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 23 ++++++++++------------- 1 file changed, 10 insertions(+), 13 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index d9436870..0c90c72b 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -15,17 +15,6 @@ confogl_addcvar mp_gamemode "Versus" confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 -confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_non_head_damage_factor_easy 2.5 -confogl_addcvar z_non_head_damage_factor_normal 1.25 -confogl_addcvar z_non_head_damage_factor_hard 1.25 -confogl_addcvar z_non_head_damage_factor_expert 1.25 -confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 20 -confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 -confogl_addcvar player_throwforce 2250 -confogl_addcvar z_gun_damage 10 -confogl_addcvar fuel_barrel_health 10 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_heal_percent 0.85 confogl_addcvar confogl_pills_limit 4 @@ -36,6 +25,14 @@ confogl_addcvar adrenaline_health_buffer 30 // numbermod 4v4 Cvars confogl_addcvar z_health 100 +confogl_addcvar z_non_head_damage_factor_easy 2.5 +confogl_addcvar z_non_head_damage_factor_normal 1.25 +confogl_addcvar z_non_head_damage_factor_hard 1.25 +confogl_addcvar z_non_head_damage_factor_expert 1.25 +confogl_addcvar z_non_head_damage_factor_multiplier 1.0 +confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_shotgun_bonus_damage_range 20 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 @@ -70,8 +67,8 @@ confogl_addcvar z_hunter_limit 1 //Mean witches confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_anger_rate 0.375 -confogl_addcvar z_witch_relax_rate 0.125 +confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.1 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 From 9b5ccf73891791f3c5e3d2a5521b1b39acccfd9c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 12:34:04 -0500 Subject: [PATCH 0829/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 7997c56a..0be568ca 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -100,12 +100,14 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 -confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 225 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar upgrade_explosive_bullet_force 5.0 confogl_addcvar upgrade_explosive_slug_force 10.0 +confogl_addcvar z_gun_damage 10 +confogl_addcvar fuel_barrel_health 10 +confogl_addcvar player_throwforce 2250 // AI Improvements confogl_addcvar sb_allow_leading 1 @@ -115,7 +117,6 @@ confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar jockey_pz_claw_dmg 4 -confogl_addcvar z_exploding_speed 180 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 confogl_addcvar z_exploding_inner_radius 200 From f252b1d31e422a386f8c2c325bc56245d953d118 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 12:35:08 -0500 Subject: [PATCH 0830/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 75a3a9a5..ad5b4680 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1233,7 +1233,7 @@ wait 1400;sm_cvar z_witch_personal_space 200 wait 1400;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 1400;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 1400;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1400;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. +wait 1400;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. wait 1400;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 1400;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. wait 1400;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. @@ -1248,7 +1248,7 @@ wait 1400;sm_cvar z_frustration_lifetime 20 wait 1400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 1400;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. wait 1400;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 1400;sm_cvar z_tank_speed 180 // Speed of the tank. +wait 1400;sm_cvar z_tank_speed 200 // Speed of the tank. wait 1400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. wait 1400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 1400;sm_cvar z_tank_damage_slow_max_range 64 // The maximum range that a tank will be slowed down from gunfire. From ae964d9f6084b8c6f06fafd1da12f8111ee33f9d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 20:43:34 -0500 Subject: [PATCH 0831/2978] Update server1.cfg --- cfg/server1.cfg | 783 ++++++++++++++++++++++++------------------------ 1 file changed, 392 insertions(+), 391 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ad5b4680..3274b165 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -205,7 +205,7 @@ wait 100;sm_cvar sv_stats 0 wait 100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 100;sm_cvar snd_gain_min 0.0 // Minimum sound gain. wait 100;sm_cvar snd_gain_max 1.0 // Maximum sound gain. wait 100;sm_cvar snd_gain 1.0 // Sound gain level. wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. @@ -276,6 +276,7 @@ wait 200;sm_cvar net_compresspackets_minsize 1200 wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. wait 200;sm_cvar net_maxcleartime 0.01 // The max amount of time to wait before the next packets are sent. wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. wait 200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. @@ -309,7 +310,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.01 // How often clock corrections are made on clients. +wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. @@ -533,12 +534,12 @@ wait 500;sm_cvar survivor_give_attract_timeout 15 // // wait 600;sm_cvar g_Language "English" // Sets the games language to English. wait 600;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 600;sm_cvar sv_ragdoll_maxcount 300 // The maximum number of ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_generic 300 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_special 300 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_boss 300 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_gib 300 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 300 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_special 32767 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_boss 32767 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 32767 // The maximum number of survivor ragdolls that can exist on the map at once. wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. @@ -1041,285 +1042,285 @@ wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 1200;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 1200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 1200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 1200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 1200;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. -wait 1200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 1200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 1200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 1200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 1200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 1200;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 1200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 1200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. -wait 1200;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. -wait 1200;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. -wait 1200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 1200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 1200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 1200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 1200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 1200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 1200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 1200;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 1200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 1200;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. -wait 1200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 1200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 1200;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1200;sm_cvar z_hit_incap_factor_hard 3.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1200;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 1200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -wait 1200;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +wait 1300;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1300;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 1300;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 1300;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 1300;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 1300;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +wait 1300;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 1300;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 1300;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +wait 1300;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 1300;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 1300;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 1300;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 1300;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 1300;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 1300;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. +wait 1300;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. +wait 1300;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. +wait 1300;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 1300;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 1300;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 1300;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1300;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 1300;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 1300;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 1300;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 1300;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 1300;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 1300;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 1300;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 1300;sm_cvar z_hit_incap_factor_hard 3.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1300;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1300;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1300;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1300;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1300;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1300;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 1300;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1300;sm_cvar z_hunter_speed 260 // Speed of the hunter. -wait 1300;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 1300;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 1300;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 1300;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. -wait 1300;sm_cvar hunter_leap_away_give_up_range 2000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1300;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1300;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 1300;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1300;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. -wait 1300;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 1300;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 1300;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1300;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1300;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. -wait 1300;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1300;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 1300;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 1300;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. -wait 1300;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 1300;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1300;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 1300;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 1300;sm_cvar z_gas_speed 220 // Speed of the smoker. -wait 1300;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 1300;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. -wait 1300;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1300;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 1300;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 1300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 1300;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 1300;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 1300;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 1300;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1300;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. -wait 1300;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 1300;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1300;sm_cvar smoker_escape_range 2000 // How far away from the survivors a bot smoker will try to flee. -wait 1300;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 1300;sm_cvar z_exploding_speed 200 // Speed of the boomer. -wait 1300;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1300;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. -wait 1300;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 1300;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 1300;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1300;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1300;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. -wait 1300;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 1300;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1300;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1300;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1300;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 1300;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 1300;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 1300;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1400;sm_cvar z_hunter_speed 260 // Speed of the hunter. +wait 1400;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 1400;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. +wait 1400;sm_cvar hunter_leap_away_give_up_range 2000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +wait 1400;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. +wait 1400;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. +wait 1400;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1400;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 1400;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 1400;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 1400;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 1400;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. +wait 1400;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 1400;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1400;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1400;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 1400;sm_cvar z_gas_speed 220 // Speed of the smoker. +wait 1400;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 1400;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. +wait 1400;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1400;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1400;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1400;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1400;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 1400;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1400;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 1400;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1400;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 1400;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1400;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 1400;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 1400;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 1400;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 1400;sm_cvar smoker_escape_range 2000 // How far away from the survivors a bot smoker will try to flee. +wait 1400;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 1400;sm_cvar z_exploding_speed 200 // Speed of the boomer. +wait 1400;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1400;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 1400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1400;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. +wait 1400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 1400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 1400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 1400;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 1400;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 1400;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1400;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1400;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 1400;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1400;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 1400;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 1300;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 1300;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. -wait 1300;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 1300;sm_cvar z_charge_duration 2.4 // How long a charger charges for. -wait 1300;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 1300;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. -wait 1300;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 1300;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 1300;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. -wait 1300;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. -wait 1300;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 1300;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 1300;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 1300;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -wait 1300;sm_cvar z_jockey_speed 280 // Speed of the jockey. -wait 1300;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 1300;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. -wait 1300;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1300;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 1300;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 1300;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 1300;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 1300;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 1300;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1300;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 1300;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 1300;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 1300;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1300;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -wait 1300;sm_cvar z_spitter_speed 240 // Speed of the spitter. -wait 1300;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 1300;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. -wait 1300;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1300;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 1300;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1300;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 1300;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1300;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. -wait 1300;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 1500;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 1500;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. +wait 1500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 1500;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 1500;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. +wait 1500;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 1500;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. +wait 1500;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. +wait 1500;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 1500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 1500;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 1500;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 1500;sm_cvar z_jockey_speed 280 // Speed of the jockey. +wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 1500;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. +wait 1500;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 1500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 1500;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 1500;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 1500;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1500;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 1500;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 1500;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1500;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 1500;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 1500;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1500;sm_cvar z_spitter_speed 240 // Speed of the spitter. +wait 1500;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 1500;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 1500;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1500;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 1500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1500;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 1500;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1500;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. +wait 1500;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 1400;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 1400;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 1400;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 1400;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 1400;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 1400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 1400;sm_cvar versus_boss_flow_max 0.9 // Maximum boss spawn flow in Versus mode. -wait 1400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 1400;sm_cvar versus_boss_flow_max_intro 0.9 // Maximum boss spawn flow in intro maps Versus mode. -wait 1400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 1400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. -wait 1400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 1400;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 1400;sm_cvar director_threat_min_separation 4000 // -wait 1400;sm_cvar director_threat_max_separation 4000 // -wait 1400;sm_cvar director_threat_radius 500 // -wait 1400;sm_cvar director_threat_clear_radius 500 // -wait 1400;sm_cvar vs_threat_initial_distance_min 2000 // -wait 1400;sm_cvar vs_threat_initial_distance_max 8000 // -wait 1400;sm_cvar vs_threat_initial_distance_first_map_min 2000 // -wait 1400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // -wait 1400;sm_cvar vs_threat_radius 500 // -wait 1400;sm_cvar versus_boss_buffer 2000 // -wait 1400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 1400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 1600;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 1600;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 1600;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 1600;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 1600;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 1600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1600;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 1600;sm_cvar versus_boss_flow_max 0.9 // Maximum boss spawn flow in Versus mode. +wait 1600;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 1600;sm_cvar versus_boss_flow_max_intro 0.9 // Maximum boss spawn flow in intro maps Versus mode. +wait 1600;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 1600;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. +wait 1600;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 1600;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 1600;sm_cvar director_threat_min_separation 4000 // +wait 1600;sm_cvar director_threat_max_separation 4000 // +wait 1600;sm_cvar director_threat_radius 500 // +wait 1600;sm_cvar director_threat_clear_radius 500 // +wait 1600;sm_cvar vs_threat_initial_distance_min 2000 // +wait 1600;sm_cvar vs_threat_initial_distance_max 8000 // +wait 1600;sm_cvar vs_threat_initial_distance_first_map_min 2000 // +wait 1600;sm_cvar vs_threat_initial_distance_first_map_max 8000 // +wait 1600;sm_cvar vs_threat_radius 500 // +wait 1600;sm_cvar versus_boss_buffer 2000 // +wait 1600;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 1600;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. // // -wait 1400;sm_cvar z_witch_speed 300 // Speed of the witch. -wait 1400;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. -wait 1400;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 1400;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 1400;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 1400;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 1400;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 1400;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. -wait 1400;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. -wait 1400;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 1400;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1400;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -wait 1400;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 1400;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 1400;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 1400;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 1400;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 1400;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 1400;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 1400;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -wait 1400;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 1400;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 1400;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 1400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 1400;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. -wait 1400;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 1400;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 1400;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. -wait 1400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 1400;sm_cvar z_tank_damage_slow_max_range 64 // The maximum range that a tank will be slowed down from gunfire. -wait 1400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1400;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1400;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 1400;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 1400;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 1400;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. -wait 1400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 1400;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 1400;sm_cvar tank_throw_allow_range 400 // A bot tank must be at least this far away from survivors to throw a rock. -wait 1400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 1400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 1400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 1400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 1400;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -wait 1400;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 1400;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 1400;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. -wait 1400;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 1400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 1400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 1400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 1400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 1400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 1400;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 1400;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 1400;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 1400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. -wait 1400;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 1400;sm_cvar vs_tank_damage 24 -wait 1400;sm_cvar vs_tank_rock_damage 24 -wait 1400;sm_cvar vs_tank_pound_damage 30 -wait 1400;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 1400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 1400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 1400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 1400;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1400;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1700;sm_cvar z_witch_speed 300 // Speed of the witch. +wait 1700;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. +wait 1700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 1700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 1700;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 1700;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 1700;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 1700;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. +wait 1700;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 1700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 1700;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 1700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 1700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 1700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 1700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 1700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 1700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 1700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 1700;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 1700;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 1700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 1700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 1700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 1700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 1700;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 1700;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 1700;sm_cvar z_tank_speed 200 // Speed of the tank. +wait 1700;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 1700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 1700;sm_cvar z_tank_damage_slow_max_range 64 // The maximum range that a tank will be slowed down from gunfire. +wait 1700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1700;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 1700;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 1700;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +wait 1700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 1700;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 1700;sm_cvar tank_throw_allow_range 400 // A bot tank must be at least this far away from survivors to throw a rock. +wait 1700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 1700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 1700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 1700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +wait 1700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 1700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 1700;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. +wait 1700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 1700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 1700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 1700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 1700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 1700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 1700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 1700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 1700;sm_cvar vs_tank_damage 24 +wait 1700;sm_cvar vs_tank_rock_damage 24 +wait 1700;sm_cvar vs_tank_pound_damage 30 +wait 1700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 1700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 1700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 1700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 1700;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. // // -wait 1500;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 1500;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 1500;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 1500;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 1500;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 1500;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 1500;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 1500;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 1500;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 1500;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 1500;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 1500;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 1500;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 1500;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 1500;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 1500;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 1500;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 1500;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 1500;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 1500;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 1500;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1500;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 1800;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 1800;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 1800;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 1800;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 1800;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 1800;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 1800;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 1800;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 1800;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 1800;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 1800;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 1800;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 1800;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 1800;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 1800;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 1800;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 1800;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 1800;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 1800;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +wait 1800;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1800;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // // Confogl Cvars //confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player @@ -1363,116 +1364,116 @@ wait 1500;sm_cvar confogl_vomitjar_limit "8" //confogl_addcvar confogl_limit_tier2_saferoom 0 // // Weapon Rules -wait 1500;l4d2_addweaponrule ammo_coffee ammo -wait 1500;l4d2_addweaponrule knife baseball_bat -//wait 1500;l4d2_addweaponrule smg smg -//wait 1500;l4d2_addweaponrule smg_silenced smg_silenced -//wait 1500;l4d2_addweaponrule smg_mp5 smg_mp5 -//wait 1500;l4d2_addweaponrule pumpshotgun pumpshotgun -//wait 1500;l4d2_addweaponrule shotgun_chrome shotgun_chrome -//wait 1500;l4d2_addweaponrule rifle smg -//wait 1500;l4d2_addweaponrule rifle_ak47 smg_silenced -//wait 1500;l4d2_addweaponrule rifle_desert smg_mp5 -//wait 1500;l4d2_addweaponrule rifle_sg552 smg_mp5 -//wait 1500;l4d2_addweaponrule autoshotgun pumpshotgun -//wait 1500;l4d2_addweaponrule shotgun_spas shotgun_chrome -//wait 1500;l4d2_addweaponrule hunting_rifle smg -//wait 1500;l4d2_addweaponrule sniper_military smg_silenced -//wait 1500;l4d2_addweaponrule sniper_awp pumpshotgun -//wait 1500;l4d2_addweaponrule sniper_scout shotgun_chrome -//wait 1500;l4d2_addweaponrule grenade_launcher grenade_launcher -//wait 1500;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 1500;l4d2_addweaponrule chainsaw chainsaw -//wait 1500;l4d2_addweaponrule defibrillator first_aid_kit +wait 1800;l4d2_addweaponrule ammo_coffee ammo +wait 1800;l4d2_addweaponrule knife baseball_bat +//wait 1800;l4d2_addweaponrule smg smg +//wait 1800;l4d2_addweaponrule smg_silenced smg_silenced +//wait 1800;l4d2_addweaponrule smg_mp5 smg_mp5 +//wait 1800;l4d2_addweaponrule pumpshotgun pumpshotgun +//wait 1800;l4d2_addweaponrule shotgun_chrome shotgun_chrome +//wait 1800;l4d2_addweaponrule rifle smg +//wait 1800;l4d2_addweaponrule rifle_ak47 smg_silenced +//wait 1800;l4d2_addweaponrule rifle_desert smg_mp5 +//wait 1800;l4d2_addweaponrule rifle_sg552 smg_mp5 +//wait 1800;l4d2_addweaponrule autoshotgun pumpshotgun +//wait 1800;l4d2_addweaponrule shotgun_spas shotgun_chrome +//wait 1800;l4d2_addweaponrule hunting_rifle smg +//wait 1800;l4d2_addweaponrule sniper_military smg_silenced +//wait 1800;l4d2_addweaponrule sniper_awp pumpshotgun +//wait 1800;l4d2_addweaponrule sniper_scout shotgun_chrome +//wait 1800;l4d2_addweaponrule grenade_launcher grenade_launcher +//wait 1800;l4d2_addweaponrule rifle_m60 rifle_m60 +//wait 1800;l4d2_addweaponrule chainsaw chainsaw +//wait 1800;l4d2_addweaponrule defibrillator first_aid_kit // // Max Range For All Weapons -wait 1500;sm_weapon pistol range 8192 -wait 1500;sm_weapon pistol_magnum range 8192 -wait 1500;sm_weapon smg range 8192 -wait 1500;sm_weapon smg_silenced range 8192 -wait 1500;sm_weapon smg_mp5 range 8192 -wait 1500;sm_weapon rifle range 8192 -wait 1500;sm_weapon rifle_ak47 range 8192 -wait 1500;sm_weapon rifle_desert range 8192 -wait 1500;sm_weapon rifle_sg552 range 8192 -wait 1500;sm_weapon rifle_m60 range 8192 -wait 1500;sm_weapon pumpshotgun range 8192 -wait 1500;sm_weapon shotgun_chrome range 8192 -wait 1500;sm_weapon autoshotgun range 8192 -wait 1500;sm_weapon shotgun_spas range 8192 -wait 1500;sm_weapon hunting_rifle range 8192 -wait 1500;sm_weapon sniper_military range 8192 -wait 1500;sm_weapon sniper_awp range 8192 -wait 1500;sm_weapon sniper_scout range 8192 -wait 1500;sm_weapon grenade_launcher range 8192 -wait 1500;sm_weapon minigun range 8192 -wait 1500;sm_weapon mounted_gun range 8192 -wait 1500;sm_weapon mounted_machine_gun range 8192 +wait 1800;sm_weapon pistol range 8192 +wait 1800;sm_weapon pistol_magnum range 8192 +wait 1800;sm_weapon smg range 8192 +wait 1800;sm_weapon smg_silenced range 8192 +wait 1800;sm_weapon smg_mp5 range 8192 +wait 1800;sm_weapon rifle range 8192 +wait 1800;sm_weapon rifle_ak47 range 8192 +wait 1800;sm_weapon rifle_desert range 8192 +wait 1800;sm_weapon rifle_sg552 range 8192 +wait 1800;sm_weapon rifle_m60 range 8192 +wait 1800;sm_weapon pumpshotgun range 8192 +wait 1800;sm_weapon shotgun_chrome range 8192 +wait 1800;sm_weapon autoshotgun range 8192 +wait 1800;sm_weapon shotgun_spas range 8192 +wait 1800;sm_weapon hunting_rifle range 8192 +wait 1800;sm_weapon sniper_military range 8192 +wait 1800;sm_weapon sniper_awp range 8192 +wait 1800;sm_weapon sniper_scout range 8192 +wait 1800;sm_weapon grenade_launcher range 8192 +wait 1800;sm_weapon minigun range 8192 +wait 1800;sm_weapon mounted_gun range 8192 +wait 1800;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 1600;sm_weapon pistol deployduration 0.4 -wait 1600;sm_weapon pistol dualdeployduration 0.5 -wait 1600;sm_weapon pistol damage 40 -wait 1600;sm_weapon pistol rangemod 0.9 -wait 1600;sm_weapon pistol_magnum deployduration 0.4 -wait 1600;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 1600;sm_weapon pistol_magnum cycletime 0.275 -wait 1600;sm_weapon pistol_magnum damage 80 -wait 1600;sm_weapon pistol_magnum rangemod 0.95 -wait 1600;sm_weapon smg cycletime 0.063333 -wait 1600;sm_weapon smg damage 25 -wait 1600;sm_weapon smg rangemod 0.9 -wait 1600;sm_weapon smg_silenced cycletime 0.063333 -wait 1600;sm_weapon smg_silenced damage 25 -wait 1600;sm_weapon smg_silenced rangemod 0.9 -wait 1600;sm_weapon smg_mp5 cycletime 0.075 -wait 1600;sm_weapon smg_mp5 damage 30 -wait 1600;sm_weapon smg_mp5 rangemod 0.95 -wait 1600;sm_weapon smg_mp5 reloadduration 2.6 -wait 1600;sm_weapon pumpshotgun cycletime 0.333333 -wait 1600;sm_weapon pumpshotgun bullets 20 -wait 1600;sm_weapon pumpshotgun damage 15 -wait 1600;sm_weapon pumpshotgun rangemod 0.8 -wait 1600;sm_weapon pumpshotgun reloadduration 0.4 -wait 1600;sm_weapon shotgun_chrome cycletime 0.333333 -wait 1600;sm_weapon shotgun_chrome bullets 15 -wait 1600;sm_weapon shotgun_chrome damage 20 -wait 1600;sm_weapon shotgun_chrome rangemod 0.8 -wait 1600;sm_weapon shotgun_chrome reloadduration 0.4 -wait 1600;sm_weapon rifle cycletime 0.086667 -wait 1600;sm_weapon rifle damage 35 -wait 1600;sm_weapon rifle rangemod 0.975 -wait 1600;sm_weapon rifle_ak47 cycletime 0.133333 -wait 1600;sm_weapon rifle_ak47 damage 60 -wait 1600;sm_weapon rifle_ak47 rangemod 0.975 -wait 1600;sm_weapon rifle_desert cycletime 0.066667 -wait 1600;sm_weapon rifle_desert damage 4 -wait 1600;sm_weapon rifle_desert rangemod 1.0 -wait 1600;sm_weapon rifle_desert reloadduration 3.0 -wait 1600;sm_weapon rifle_sg552 damage 35 -wait 1600;sm_weapon rifle_sg552 rangemod 0.975 -wait 1600;sm_weapon rifle_sg552 reloadduration 2.8 -wait 1600;sm_weapon rifle_m60 cycletime 0.111111 -wait 1600;sm_weapon rifle_m60 damage 60 -wait 1600;sm_weapon rifle_m60 rangemod 0.975 -wait 1600;sm_weapon autoshotgun rangemod 0.8 -wait 1600;sm_weapon autoshotgun reloadduration 0.4 -wait 1600;sm_weapon shotgun_spas rangemod 0.8 -wait 1600;sm_weapon shotgun_spas reloadduration 0.4 -wait 1600;sm_weapon hunting_rifle cycletime 0.24 -wait 1600;sm_weapon hunting_rifle damage 100 -wait 1600;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 1600;sm_weapon hunting_rifle reloadduration 3.0 -wait 1600;sm_weapon sniper_military cycletime 0.2375 -wait 1600;sm_weapon sniper_military damage 100 -wait 1600;sm_weapon sniper_military penetrationnumlayers 3 -wait 1600;sm_weapon sniper_military reloadduration 3.2 -wait 1600;sm_weapon sniper_awp cycletime 0.8 -wait 1600;sm_weapon sniper_awp damage 120 -wait 1600;sm_weapon sniper_awp penetrationnumlayers 3 -wait 1600;sm_weapon sniper_awp reloadduration 3.333333 -wait 1600;sm_weapon sniper_scout cycletime 0.8 -wait 1600;sm_weapon sniper_scout damage 120 -wait 1600;sm_weapon sniper_scout penetrationnumlayers 3 -wait 1600;sm_weapon sniper_scout reloadduration 2.8 -wait 1600;sm_weapon grenade_launcher cycletime 0.4 +wait 1900;sm_weapon pistol deployduration 0.4 +wait 1900;sm_weapon pistol dualdeployduration 0.5 +wait 1900;sm_weapon pistol damage 40 +wait 1900;sm_weapon pistol rangemod 0.9 +wait 1900;sm_weapon pistol_magnum deployduration 0.4 +wait 1900;sm_weapon pistol_magnum dualdeployduration 0.5 +wait 1900;sm_weapon pistol_magnum cycletime 0.275 +wait 1900;sm_weapon pistol_magnum damage 80 +wait 1900;sm_weapon pistol_magnum rangemod 0.95 +wait 1900;sm_weapon smg cycletime 0.063333 +wait 1900;sm_weapon smg damage 25 +wait 1900;sm_weapon smg rangemod 0.9 +wait 1900;sm_weapon smg_silenced cycletime 0.063333 +wait 1900;sm_weapon smg_silenced damage 25 +wait 1900;sm_weapon smg_silenced rangemod 0.9 +wait 1900;sm_weapon smg_mp5 cycletime 0.075 +wait 1900;sm_weapon smg_mp5 damage 30 +wait 1900;sm_weapon smg_mp5 rangemod 0.95 +wait 1900;sm_weapon smg_mp5 reloadduration 2.6 +wait 1900;sm_weapon pumpshotgun cycletime 0.333333 +wait 1900;sm_weapon pumpshotgun bullets 20 +wait 1900;sm_weapon pumpshotgun damage 15 +wait 1900;sm_weapon pumpshotgun rangemod 0.8 +wait 1900;sm_weapon pumpshotgun reloadduration 0.4 +wait 1900;sm_weapon shotgun_chrome cycletime 0.333333 +wait 1900;sm_weapon shotgun_chrome bullets 15 +wait 1900;sm_weapon shotgun_chrome damage 20 +wait 1900;sm_weapon shotgun_chrome rangemod 0.8 +wait 1900;sm_weapon shotgun_chrome reloadduration 0.4 +wait 1900;sm_weapon rifle cycletime 0.086667 +wait 1900;sm_weapon rifle damage 35 +wait 1900;sm_weapon rifle rangemod 0.975 +wait 1900;sm_weapon rifle_ak47 cycletime 0.133333 +wait 1900;sm_weapon rifle_ak47 damage 60 +wait 1900;sm_weapon rifle_ak47 rangemod 0.975 +wait 1900;sm_weapon rifle_desert cycletime 0.066667 +wait 1900;sm_weapon rifle_desert damage 4 +wait 1900;sm_weapon rifle_desert rangemod 1.0 +wait 1900;sm_weapon rifle_desert reloadduration 3.0 +wait 1900;sm_weapon rifle_sg552 damage 35 +wait 1900;sm_weapon rifle_sg552 rangemod 0.975 +wait 1900;sm_weapon rifle_sg552 reloadduration 2.8 +wait 1900;sm_weapon rifle_m60 cycletime 0.111111 +wait 1900;sm_weapon rifle_m60 damage 60 +wait 1900;sm_weapon rifle_m60 rangemod 0.975 +wait 1900;sm_weapon autoshotgun rangemod 0.8 +wait 1900;sm_weapon autoshotgun reloadduration 0.4 +wait 1900;sm_weapon shotgun_spas rangemod 0.8 +wait 1900;sm_weapon shotgun_spas reloadduration 0.4 +wait 1900;sm_weapon hunting_rifle cycletime 0.24 +wait 1900;sm_weapon hunting_rifle damage 100 +wait 1900;sm_weapon hunting_rifle penetrationnumlayers 3 +wait 1900;sm_weapon hunting_rifle reloadduration 3.0 +wait 1900;sm_weapon sniper_military cycletime 0.2375 +wait 1900;sm_weapon sniper_military damage 100 +wait 1900;sm_weapon sniper_military penetrationnumlayers 3 +wait 1900;sm_weapon sniper_military reloadduration 3.2 +wait 1900;sm_weapon sniper_awp cycletime 0.8 +wait 1900;sm_weapon sniper_awp damage 120 +wait 1900;sm_weapon sniper_awp penetrationnumlayers 3 +wait 1900;sm_weapon sniper_awp reloadduration 3.333333 +wait 1900;sm_weapon sniper_scout cycletime 0.8 +wait 1900;sm_weapon sniper_scout damage 120 +wait 1900;sm_weapon sniper_scout penetrationnumlayers 3 +wait 1900;sm_weapon sniper_scout reloadduration 2.8 +wait 1900;sm_weapon grenade_launcher cycletime 0.4 From a5c033b0df22c12b365b1be0872714935cd7d3a3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Feb 2025 20:46:30 -0500 Subject: [PATCH 0832/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3274b165..ebdad6d6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -68,6 +68,10 @@ sv_mincmdrate 60 sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sv_minrate 120000 // Minimum value of rate. sv_maxrate 120000 // Maximum value of rate. +net_maxroutable 1200 // Maximum allowed packet size before packets are split. +net_splitrate 1 // Maximum number of fragments that can be sent per frame. +net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. +net_allow_multicast 1 // Enables network multicasting. sv_allow_wait_commmand 1 // Whether or not to enable the wait command. sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. xbox_autothrottle 1 // Enables Xbox auto throttle. From a3088c30e7e27662ac5801513c9032608575e652 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Feb 2025 17:12:57 -0500 Subject: [PATCH 0833/2978] Update server1.cfg --- cfg/server1.cfg | 104 ++++++++++++++++++++++++------------------------ 1 file changed, 53 insertions(+), 51 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ebdad6d6..dbdd26df 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -475,7 +475,7 @@ wait 500;sm_cvar nb_chase_lead_time 0.0 wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 500;sm_cvar nb_ladder_align_range 128 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. @@ -496,13 +496,13 @@ wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 500;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. -wait 500;sm_cvar sb_near_hearing_range 1000 // How far away a survivor can hear anything. +wait 500;sm_cvar sb_near_hearing_range 1500 // How far away a survivor can hear anything. wait 500;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar survivor_vision_range_obscured 500 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 500;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. wait 500;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. -wait 500;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. +wait 500;sm_cvar sb_locomotion_wait_threshold 1.0 // How long a survivor will wait before moving to their teammates. wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 500;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -512,7 +512,7 @@ wait 500;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 wait 500;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 500;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 500;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 500;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 500;sm_cvar sb_temp_health_consider_factor 0.833333 // The factor that survivor bots will apply to temp health when considering who to heal. wait 500;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 500;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. @@ -532,7 +532,7 @@ wait 500;sm_cvar sb_reachability_cache_lifetime 10 wait 500;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 500;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 500;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 500;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 500;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 500;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 500;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // @@ -599,7 +599,7 @@ wait 600;sm_cvar violence_hgibs 2 wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 600;sm_cvar z_gib_force_factor 10.0 // Force factor applied on infected gibs. +wait 600;sm_cvar z_gib_force_factor 7.5 // Force factor applied on infected gibs. wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 600;sm_cvar z_experimental_blast_damage_probability 100 // wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // @@ -687,12 +687,12 @@ wait 700;sm_cvar director_special_initial_spawn_delay_min 0 wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 700;sm_cvar director_special_respawn_interval 15 // Respawn interval for bot special infected. -wait 700;sm_cvar z_special_spawn_interval 15 // Respawn interval for bot special infected. -wait 700;sm_cvar z_ghost_spawn_interval 15 // Respawn interval for ghost special infected. -wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 15 // Respawn interval for ghost special infected during a map checkpoint. -wait 700;sm_cvar versus_special_respawn_interval 15 // Respawn interval for bot special infected in Versus mode. -wait 700;sm_cvar z_ghost_finale_spawn_interval 15 // Respawn interval for ghost special infected in a finale map. +wait 700;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 700;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 700;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 700;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 700;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. @@ -705,7 +705,7 @@ wait 700;sm_cvar z_finale_spawn_safety_range 200 wait 700;sm_cvar z_finale_spawn_mob_safety_range 400 // How close to survivors mobs are allowed to spawn in finale maps. wait 700;sm_cvar z_finale_spawn_tank_safety_range 400 // How close to survivors tanks are allowed to spawn in finale maps. wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 700;sm_cvar z_discard_range 1500 // How far a player zombie has to be from the survivors to become a ghost. +wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. @@ -726,14 +726,14 @@ wait 800;sm_cvar z_gun_damage 5 wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.15 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -855,8 +855,8 @@ wait 900;sm_cvar grenadelauncher_damage 500 wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. wait 900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. wait 900;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. -wait 900;sm_cvar grenadelauncher_ff_scale 0.1 // Grenade launcher friendly fire factor applied on teammates. -wait 900;sm_cvar grenadelauncher_ff_scale_self 0.1 // Grenade launcher friendly fire factor applied on yourself. +wait 900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. @@ -865,8 +865,8 @@ wait 900;sm_cvar melee_combo_reset_time 1.0 wait 900;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 900;sm_cvar chainsaw_attack_distance 70 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 900;sm_cvar chainsaw_hit_interval 0.01 // How frequently the chainsaw deals damage. -wait 900;sm_cvar chainsaw_damage 10 // How much damage the chainsaw deals per hit. +wait 900;sm_cvar chainsaw_hit_interval 0.02 // How frequently the chainsaw deals damage. +wait 900;sm_cvar chainsaw_damage 20 // How much damage the chainsaw deals per hit. wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. @@ -903,15 +903,15 @@ wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1000;sm_cvar vomitjar_radius 200 // The damage radius of a bile jar. +wait 1000;sm_cvar vomitjar_radius 225 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1000;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 1000;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 1000;sm_cvar ammo_pack_use_duration 2.0 // How long it takes to deploy an ammo pack. -wait 1000;sm_cvar upgrade_pack_use_duration 1.75 // How long it takes to deploy an ammo upgrade pack. +wait 1000;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 1000;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. wait 1000;sm_cvar upgradepack_max_drop_dist 0.0 // The max drop distance of an ammo pack when being deployed. wait 1000;sm_cvar upgradepack_forward_dist 0.0 // The forward distance of an ammo pack when being deployed. wait 1000;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. @@ -944,7 +944,7 @@ wait 1100;sm_cvar z_tracer_particles 1 wait 1100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 1100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 1100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 1100;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 1100;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 1100;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. @@ -1063,7 +1063,7 @@ wait 1300;sm_cvar claw_range 60 wait 1300;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 1300;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. wait 1300;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. -wait 1300;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. +wait 1300;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 1300;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1300;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1300;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. @@ -1072,10 +1072,10 @@ wait 1300;sm_cvar z_attack_max_range 30 wait 1300;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 1300;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 1300;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1300;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. wait 1300;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 1300;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -1095,7 +1095,7 @@ wait 1400;sm_cvar z_hunter_ground_normal 0.1 wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. -wait 1400;sm_cvar hunter_leap_away_give_up_range 2000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. @@ -1116,7 +1116,7 @@ wait 1400;sm_cvar hunter_pz_claw_dmg 8 wait 1400;sm_cvar z_gas_speed 220 // Speed of the smoker. wait 1400;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 1400;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. -wait 1400;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1400;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1400;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 1400;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1400;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1131,7 +1131,7 @@ wait 1400;sm_cvar tongue_choke_damage_amount 6 wait 1400;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. wait 1400;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1400;sm_cvar smoker_escape_range 2000 // How far away from the survivors a bot smoker will try to flee. +wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. wait 1400;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. wait 1400;sm_cvar z_exploding_speed 200 // Speed of the boomer. wait 1400;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. @@ -1149,8 +1149,8 @@ wait 1400;sm_cvar z_vomit_interval 20 wait 1400;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1400;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 1400;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 1400;sm_cvar z_boomer_near_dist 2000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 1400;sm_cvar boomer_exposed_time_tolerance 3600 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 1400;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1400;sm_cvar boomer_exposed_time_tolerance 2147483647 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1400;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // wait 1500;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. @@ -1190,7 +1190,7 @@ wait 1500;sm_cvar z_spit_spread_delay 0.0 wait 1500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 1500;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 1500;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1500;sm_cvar z_spitter_max_wait_time 3600 // Max time that a spitter can wait after spitting. +wait 1500;sm_cvar z_spitter_max_wait_time 2147483647 // Max time that a spitter can wait after spitting. wait 1500;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // wait 1600;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. @@ -1238,7 +1238,7 @@ wait 1700;sm_cvar z_witch_personal_space 200 wait 1700;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 1700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 1700;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1700;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +wait 1700;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. wait 1700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 1700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. wait 1700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. @@ -1274,7 +1274,7 @@ wait 1700;sm_cvar tank_throw_loft_rate 0.015 wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 1700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 1700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -wait 1700;sm_cvar z_tank_throw_health 40 // How much health a tank rock has. +wait 1700;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. wait 1700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 1700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 1700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. @@ -1288,7 +1288,7 @@ wait 1700;sm_cvar tank_windup_time 0.475 wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1700;sm_cvar vs_tank_damage 24 wait 1700;sm_cvar vs_tank_rock_damage 24 -wait 1700;sm_cvar vs_tank_pound_damage 30 +wait 1700;sm_cvar vs_tank_pound_damage 30 wait 1700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 1700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. @@ -1418,18 +1418,20 @@ wait 1800;sm_weapon mounted_machine_gun range 8192 wait 1900;sm_weapon pistol deployduration 0.4 wait 1900;sm_weapon pistol dualdeployduration 0.5 wait 1900;sm_weapon pistol damage 40 -wait 1900;sm_weapon pistol rangemod 0.9 +wait 1900;sm_weapon pistol rangemod 0.95 wait 1900;sm_weapon pistol_magnum deployduration 0.4 wait 1900;sm_weapon pistol_magnum dualdeployduration 0.5 wait 1900;sm_weapon pistol_magnum cycletime 0.275 wait 1900;sm_weapon pistol_magnum damage 80 -wait 1900;sm_weapon pistol_magnum rangemod 0.95 +wait 1900;sm_weapon pistol_magnum rangemod 0.975 wait 1900;sm_weapon smg cycletime 0.063333 wait 1900;sm_weapon smg damage 25 wait 1900;sm_weapon smg rangemod 0.9 +wait 1900;sm_weapon smg reloadduration 2.2 wait 1900;sm_weapon smg_silenced cycletime 0.063333 wait 1900;sm_weapon smg_silenced damage 25 wait 1900;sm_weapon smg_silenced rangemod 0.9 +wait 1900;sm_weapon smg_silenced reloadduration 2.2 wait 1900;sm_weapon smg_mp5 cycletime 0.075 wait 1900;sm_weapon smg_mp5 damage 30 wait 1900;sm_weapon smg_mp5 rangemod 0.95 @@ -1437,25 +1439,25 @@ wait 1900;sm_weapon smg_mp5 reloadduration 2.6 wait 1900;sm_weapon pumpshotgun cycletime 0.333333 wait 1900;sm_weapon pumpshotgun bullets 20 wait 1900;sm_weapon pumpshotgun damage 15 -wait 1900;sm_weapon pumpshotgun rangemod 0.8 +wait 1900;sm_weapon pumpshotgun rangemod 0.85 wait 1900;sm_weapon pumpshotgun reloadduration 0.4 wait 1900;sm_weapon shotgun_chrome cycletime 0.333333 wait 1900;sm_weapon shotgun_chrome bullets 15 wait 1900;sm_weapon shotgun_chrome damage 20 -wait 1900;sm_weapon shotgun_chrome rangemod 0.8 +wait 1900;sm_weapon shotgun_chrome rangemod 0.85 wait 1900;sm_weapon shotgun_chrome reloadduration 0.4 wait 1900;sm_weapon rifle cycletime 0.086667 wait 1900;sm_weapon rifle damage 35 -wait 1900;sm_weapon rifle rangemod 0.975 +wait 1900;sm_weapon rifle rangemod 0.9875 wait 1900;sm_weapon rifle_ak47 cycletime 0.133333 wait 1900;sm_weapon rifle_ak47 damage 60 wait 1900;sm_weapon rifle_ak47 rangemod 0.975 wait 1900;sm_weapon rifle_desert cycletime 0.066667 -wait 1900;sm_weapon rifle_desert damage 4 +wait 1900;sm_weapon rifle_desert damage 50 wait 1900;sm_weapon rifle_desert rangemod 1.0 wait 1900;sm_weapon rifle_desert reloadduration 3.0 wait 1900;sm_weapon rifle_sg552 damage 35 -wait 1900;sm_weapon rifle_sg552 rangemod 0.975 +wait 1900;sm_weapon rifle_sg552 rangemod 0.9875 wait 1900;sm_weapon rifle_sg552 reloadduration 2.8 wait 1900;sm_weapon rifle_m60 cycletime 0.111111 wait 1900;sm_weapon rifle_m60 damage 60 @@ -1464,7 +1466,7 @@ wait 1900;sm_weapon autoshotgun rangemod 0.8 wait 1900;sm_weapon autoshotgun reloadduration 0.4 wait 1900;sm_weapon shotgun_spas rangemod 0.8 wait 1900;sm_weapon shotgun_spas reloadduration 0.4 -wait 1900;sm_weapon hunting_rifle cycletime 0.24 +wait 1900;sm_weapon hunting_rifle cycletime 0.2375 wait 1900;sm_weapon hunting_rifle damage 100 wait 1900;sm_weapon hunting_rifle penetrationnumlayers 3 wait 1900;sm_weapon hunting_rifle reloadduration 3.0 @@ -1472,11 +1474,11 @@ wait 1900;sm_weapon sniper_military cycletime 0.2375 wait 1900;sm_weapon sniper_military damage 100 wait 1900;sm_weapon sniper_military penetrationnumlayers 3 wait 1900;sm_weapon sniper_military reloadduration 3.2 -wait 1900;sm_weapon sniper_awp cycletime 0.8 +wait 1900;sm_weapon sniper_awp cycletime 0.833333 wait 1900;sm_weapon sniper_awp damage 120 wait 1900;sm_weapon sniper_awp penetrationnumlayers 3 wait 1900;sm_weapon sniper_awp reloadduration 3.333333 -wait 1900;sm_weapon sniper_scout cycletime 0.8 +wait 1900;sm_weapon sniper_scout cycletime 0.833333 wait 1900;sm_weapon sniper_scout damage 120 wait 1900;sm_weapon sniper_scout penetrationnumlayers 3 wait 1900;sm_weapon sniper_scout reloadduration 2.8 From dbf25a830f61450982d020cf4a31bce0b5be1aca Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Feb 2025 17:17:13 -0500 Subject: [PATCH 0834/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index dbdd26df..9a571238 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -432,10 +432,10 @@ wait 400;sm_cvar survival_charger_limit_increase 1 wait 400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_tank_stage_interval 60 // The initial tank spawn interval in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval_decay 20 // The tank spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 400;sm_cvar survival_lull_time 15 // Duration of the lull period in Survival mode. -wait 400;sm_cvar survival_lull_time_increment 15 // Duration of the lull period increment in Survival mode. +wait 400;sm_cvar survival_lull_time 10 // Duration of the lull period in Survival mode. +wait 400;sm_cvar survival_lull_time_increment 10 // Duration of the lull period increment in Survival mode. wait 400;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. @@ -459,9 +459,9 @@ wait 500;sm_cvar nb_gravity 1500 wait 500;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. wait 500;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 500;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 500;sm_cvar nb_saccade_speed 1000 // How fast the next bots look at their target. +wait 500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. wait 500;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 500;sm_cvar nb_head_aim_steady_max_rate 1000 // How fast next bots focus on their targets head. +wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. wait 500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. wait 500;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. @@ -500,8 +500,8 @@ wait 500;sm_cvar sb_near_hearing_range 1500 wait 500;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar survivor_vision_range_obscured 500 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 500;sm_cvar sb_normal_saccade_speed 1000 // How fast survivor bots look at a teammate. -wait 500;sm_cvar sb_combat_saccade_speed 1000 // How fast survivor bots look at an infected. +wait 500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 500;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. wait 500;sm_cvar sb_locomotion_wait_threshold 1.0 // How long a survivor will wait before moving to their teammates. wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. @@ -854,7 +854,7 @@ wait 900;sm_cvar grenadelauncher_vel_variance 0.0 wait 900;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. wait 900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 900;sm_cvar grenadelauncher_force_kill 1000 // How much force from a grenade launcher is enough to kill infected. +wait 900;sm_cvar grenadelauncher_force_kill 500 // How much force from a grenade launcher is enough to kill infected. wait 900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. From e9233bec8c3f156b82c1bd0af049778dd1daf129 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Feb 2025 17:42:35 -0500 Subject: [PATCH 0835/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9a571238..58f72999 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -991,8 +991,8 @@ wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 // // wait 1200;sm_cvar z_chance 100 // Infected spawn chance. wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1200;sm_cvar z_common_limit 50 // Limits the maximum number of common infected allowed on the map. -wait 1200;sm_cvar z_background_limit 50 // Limits the maximum number of common infected allowed in the background of the map. +wait 1200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 1200;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -1028,10 +1028,10 @@ wait 1200;sm_cvar z_mob_spawn_min_interval_hard 60 wait 1200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. wait 1200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 1200;sm_cvar z_mob_spawn_min_size 25 // The minimum number of common that spawn during a mob. -wait 1200;sm_cvar z_mob_spawn_max_size 25 // The maximum number of common that spawn during a mob. -wait 1200;sm_cvar z_mob_spawn_finale_size 25 // The number of common that spawn during a mob in a finale map. -wait 1200;sm_cvar z_mega_mob_size 75 // The number of common infected to spawn when a panic event is triggered. +wait 1200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 1200;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. +wait 1200;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. +wait 1200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 1200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 1200;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 1200;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. @@ -1099,7 +1099,7 @@ wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1400;sm_cvar hunter_pounce_loft_rate 0.025 // A hunters vertical loft rate when lunging. +wait 1400;sm_cvar hunter_pounce_loft_rate 0.0275 // A hunters vertical loft rate when lunging. wait 1400;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. @@ -1170,7 +1170,7 @@ wait 1500;sm_cvar melee_damage_charger 400 wait 1500;sm_cvar z_jockey_speed 280 // Speed of the jockey. wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 1500;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. -wait 1500;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 1500;sm_cvar jockey_pounce_loft_rate 0.0325 // A jockeys vertical loft rate when leaping. wait 1500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. wait 1500;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. @@ -1270,7 +1270,7 @@ wait 1700;sm_cvar tank_throw_allow_range 400 wait 1700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 1700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 1700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 1700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 1700;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 1700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 1700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. From 9389c847d6d0e81657db25e7ba336041d8b9100b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Feb 2025 17:57:00 -0500 Subject: [PATCH 0836/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58f72999..3f6945f7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1028,7 +1028,7 @@ wait 1200;sm_cvar z_mob_spawn_min_interval_hard 60 wait 1200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. wait 1200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 1200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 1200;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. wait 1200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. From 0c6538dcfba54f5af440d25943ee1fc88daf7f54 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Feb 2025 18:07:02 -0500 Subject: [PATCH 0837/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3f6945f7..e62279b7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -726,7 +726,7 @@ wait 800;sm_cvar z_gun_damage 5 wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.15 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. @@ -1283,7 +1283,7 @@ wait 1700;sm_cvar tank_swing_interval 1.45 wait 1700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 1700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 1700;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. wait 1700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1700;sm_cvar vs_tank_damage 24 From 017df2b476d3b471bd3cfabad5bf9d53abb9eddf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Feb 2025 18:47:55 -0500 Subject: [PATCH 0838/2978] Update server1.cfg --- cfg/server1.cfg | 74 +++++++++++++++++++++++++------------------------ 1 file changed, 38 insertions(+), 36 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e62279b7..61a27272 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -675,14 +675,14 @@ wait 700;sm_cvar survivor_unstoppable_speed 180 wait 700;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -wait 700;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 700;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor. +wait 700;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. +wait 700;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. wait 700;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 700;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -wait 700;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +wait 700;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. +wait 700;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. @@ -699,11 +699,11 @@ wait 700;sm_cvar z_ghost_duration 1 wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 700;sm_cvar z_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn. -wait 700;sm_cvar z_cooldown_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 700;sm_cvar z_finale_spawn_safety_range 200 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 700;sm_cvar z_finale_spawn_mob_safety_range 400 // How close to survivors mobs are allowed to spawn in finale maps. -wait 700;sm_cvar z_finale_spawn_tank_safety_range 400 // How close to survivors tanks are allowed to spawn in finale maps. +wait 700;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 700;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 700;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 700;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 700;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. @@ -713,8 +713,8 @@ wait 700;sm_cvar z_spawn_speed 450 wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // -wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. -wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 800;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 800;sm_cvar player_incap_use_radius 175 // Range at which players can revive their teammates. wait 800;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. @@ -730,10 +730,10 @@ wait 800;sm_cvar z_gun_swing_duration 0.15 wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -778,18 +778,18 @@ wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 800;sm_cvar survivor_incap_max_fall_damage 300 // A survivor who takes this much fall damage will be killed instead of incapped. wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -wait 800;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. +wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 900;sm_cvar director_cs_weapon_spawn_chance 0.333333 // The probability that a Counter Strike weapon will spawn at any given place. +wait 900;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. wait 900;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. wait 900;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. wait 900;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. @@ -842,8 +842,8 @@ wait 900;sm_cvar z_head_damage_causes_wounds 1 wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. wait 900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. wait 900;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. -wait 900;sm_cvar z_shotgun_bonus_damage_range 200 // The range at which the shotgun damage multiplier will be applied. +wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 900;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. wait 900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. wait 900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. @@ -970,8 +970,8 @@ wait 1100;sm_cvar ladder_autocenter 1 wait 1100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 1100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 1100;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. -wait 1100;sm_cvar car_alarm_distance 900 // How close a survivor must be to an alarm car for it to trigger. -wait 1100;sm_cvar car_alarm_chirp_distance 400 // An alarm car will will play a chirp when survivors are this close to it. +wait 1100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 1100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 1100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. @@ -1016,8 +1016,8 @@ wait 1200;sm_cvar z_acquire_far_time 2.0 wait 1200;sm_cvar z_acquire_near_range 500 // How far away the infected can acquire a target quickly. wait 1200;sm_cvar z_acquire_near_time 0.5 // How long it takes the infected can acquire a target quickly. wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 1200;sm_cvar z_close_target_notice_distance 100 // Common infected will notice survivoors who are this close to them. -wait 1200;sm_cvar z_attack_change_target_range 100 // Common infected will choose a new target if they are this close to them. +wait 1200;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. +wait 1200;sm_cvar z_attack_change_target_range 60 // Common infected will choose a new target if they are this close to them. wait 1200;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. @@ -1063,7 +1063,7 @@ wait 1300;sm_cvar claw_range 60 wait 1300;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 1300;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. wait 1300;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. -wait 1300;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1300;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. wait 1300;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1300;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1300;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. @@ -1077,7 +1077,7 @@ wait 1300;sm_cvar z_claw_hit_pitch_max 10 wait 1300;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. wait 1300;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. wait 1300;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 1300;sm_cvar z_damage_screen_fade_duration 0.333333 // How long the damage screen takes to fade away. +wait 1300;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. wait 1300;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 1300;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. @@ -1094,17 +1094,17 @@ wait 1400;sm_cvar z_hunter_speed 260 wait 1400;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 1400;sm_cvar hunter_pounce_ready_range 1000 // The range at which a hunter will pounce a survivor at. +wait 1400;sm_cvar hunter_pounce_ready_range 1200 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 1400;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. +wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1400;sm_cvar hunter_pounce_loft_rate 0.0275 // A hunters vertical loft rate when lunging. wait 1400;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 1400;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1400;sm_cvar z_pounce_damage_interrupt 300 // How much damage a hunter must take for him to leap away. +wait 1400;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. wait 1400;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1400;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. @@ -1128,7 +1128,7 @@ wait 1400;sm_cvar tongue_gravity_force 1000 wait 1400;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 1400;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 1400;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1400;sm_cvar tongue_break_from_damage_amount 300 // How much damage a smoker must take for his tongue to break. +wait 1400;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. wait 1400;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. @@ -1173,12 +1173,14 @@ wait 1500;sm_cvar z_leap_power 400 wait 1500;sm_cvar jockey_pounce_loft_rate 0.0325 // A jockeys vertical loft rate when leaping. wait 1500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 1500;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 1500;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. wait 1500;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 1500;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 1500;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 1500;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 1500;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1500;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 1500;sm_cvar z_leap_interval_post_ride 5 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 1500;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 1500;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 1500;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. @@ -1218,9 +1220,9 @@ wait 1600;sm_cvar director_threat_min_separation 4000 wait 1600;sm_cvar director_threat_max_separation 4000 // wait 1600;sm_cvar director_threat_radius 500 // wait 1600;sm_cvar director_threat_clear_radius 500 // -wait 1600;sm_cvar vs_threat_initial_distance_min 2000 // +wait 1600;sm_cvar vs_threat_initial_distance_min 1000 // wait 1600;sm_cvar vs_threat_initial_distance_max 8000 // -wait 1600;sm_cvar vs_threat_initial_distance_first_map_min 2000 // +wait 1600;sm_cvar vs_threat_initial_distance_first_map_min 1000 // wait 1600;sm_cvar vs_threat_initial_distance_first_map_max 8000 // wait 1600;sm_cvar vs_threat_radius 500 // wait 1600;sm_cvar versus_boss_buffer 2000 // @@ -1276,19 +1278,19 @@ wait 1700;sm_cvar z_tank_throw_force 825 wait 1700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 1700;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. wait 1700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 1700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 1700;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. wait 1700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 1700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 1700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 1700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 1700;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. wait 1700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +wait 1700;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1700;sm_cvar vs_tank_damage 24 wait 1700;sm_cvar vs_tank_rock_damage 24 -wait 1700;sm_cvar vs_tank_pound_damage 30 +wait 1700;sm_cvar vs_tank_pound_damage 36 wait 1700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 1700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From c18f752ae62ba3b7d2cdf639ced76d1398813a9c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Feb 2025 22:31:37 -0500 Subject: [PATCH 0839/2978] Update server1.cfg --- cfg/server1.cfg | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 61a27272..e09e8e89 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -517,8 +517,8 @@ wait 500;sm_cvar sb_toughness_buffer 20 wait 500;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 500;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 500;sm_cvar sb_threat_very_far_range 2000 // Even multiple threats are too far for survivor bots at this range. -wait 500;sm_cvar sb_threat_far_range 1500 // Individual threats are too far for survivor bots at this range. +wait 500;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. +wait 500;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. wait 500;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. wait 500;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. wait 500;sm_cvar sb_threat_close_range 80 // Threats at this range are too close for comfort. @@ -538,12 +538,12 @@ wait 500;sm_cvar survivor_give_attract_timeout 15 // // wait 600;sm_cvar g_Language "English" // Sets the games language to English. wait 600;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 600;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_special 32767 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_boss 32767 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 32767 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount 300 // The maximum number of ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_generic 300 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_gib 200 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_special 200 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_boss 100 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 100 // The maximum number of survivor ragdolls that can exist on the map at once. wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. @@ -551,9 +551,9 @@ wait 600;sm_cvar g_ragdoll_min_fps 30 wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 600;sm_cvar ragdoll_slowdown_time 4 // Max amount of time that a ragdoll will be slowed down. -wait 600;sm_cvar ragdoll_sleepaftertime 4 // How long until a ragdoll will stop moving. -wait 600;sm_cvar ragdoll_force_to_sleep_time 8 // How long until a ragdoll can no longer be moved. +wait 600;sm_cvar ragdoll_slowdown_time 5 // Max amount of time that a ragdoll will be slowed down. +wait 600;sm_cvar ragdoll_sleepaftertime 5 // How long until a ragdoll will stop moving. +wait 600;sm_cvar ragdoll_force_to_sleep_time 10 // How long until a ragdoll can no longer be moved. wait 600;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. @@ -713,8 +713,8 @@ wait 700;sm_cvar z_spawn_speed 450 wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // -wait 800;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 800;sm_cvar player_incap_use_radius 175 // Range at which players can revive their teammates. +wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. +wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 800;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. @@ -863,7 +863,7 @@ wait 900;sm_cvar melee_force_scalar_combat_character 25 wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 900;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 900;sm_cvar chainsaw_attack_distance 70 // Damage range of a chainsaw. +wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 900;sm_cvar chainsaw_hit_interval 0.02 // How frequently the chainsaw deals damage. wait 900;sm_cvar chainsaw_damage 20 // How much damage the chainsaw deals per hit. @@ -947,7 +947,7 @@ wait 1100;sm_cvar player_throwforce 2500 wait 1100;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 1100;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1100;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 1100;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 1100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 1100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 1100;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. @@ -1072,10 +1072,10 @@ wait 1300;sm_cvar z_attack_max_range 30 wait 1300;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 1300;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 1300;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1300;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. wait 1300;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 1300;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -1099,7 +1099,7 @@ wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1400;sm_cvar hunter_pounce_loft_rate 0.0275 // A hunters vertical loft rate when lunging. +wait 1400;sm_cvar hunter_pounce_loft_rate 0.0325 // A hunters vertical loft rate when lunging. wait 1400;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. @@ -1156,7 +1156,7 @@ wait 1400;sm_cvar boomer_pz_claw_dmg 6 wait 1500;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 1500;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. wait 1500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 1500;sm_cvar z_charge_duration 2.4 // How long a charger charges for. +wait 1500;sm_cvar z_charge_duration 2.375 // How long a charger charges for. wait 1500;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. wait 1500;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. @@ -1170,7 +1170,7 @@ wait 1500;sm_cvar melee_damage_charger 400 wait 1500;sm_cvar z_jockey_speed 280 // Speed of the jockey. wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 1500;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. -wait 1500;sm_cvar jockey_pounce_loft_rate 0.0325 // A jockeys vertical loft rate when leaping. +wait 1500;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. wait 1500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. wait 1500;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. From 4de1647693da5f1e7672971d8945360ff8b9abee Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 10:24:48 -0500 Subject: [PATCH 0840/2978] Update server1.cfg --- cfg/server1.cfg | 43 ++++++++++++++++++++++--------------------- 1 file changed, 22 insertions(+), 21 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e09e8e89..cf59f3b2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -98,26 +98,6 @@ cl_resend 1.5 mat_spewalloc 0 // Dont need spew allocation. sys_minidumpspewlines 0 // Dont need mini dump spew. sv_reservation_timeout 5 // How long before a lobby reservation expires. -sm_unban "Moon" -sm_unban "STEAM_0:0:121253576" -sm_unban "STEAM_0:1:121253576" -sm_unban "STEAM_1:0:121253576" -sm_unban "STEAM_1:1:121253576" -sm_ungag "Moon" -sm_ungag "STEAM_0:0:121253576" -sm_ungag "STEAM_0:1:121253576" -sm_ungag "STEAM_1:0:121253576" -sm_ungag "STEAM_1:1:121253576" -sm_unmute "Moon" -sm_unmute "STEAM_0:0:121253576" -sm_unmute "STEAM_0:1:121253576" -sm_unmute "STEAM_1:0:121253576" -sm_unmute "STEAM_1:1:121253576" -sm_unsilence "Moon" -sm_unsilence "STEAM_0:0:121253576" -sm_unsilence "STEAM_0:1:121253576" -sm_unsilence "STEAM_1:0:121253576" -sm_unsilence "STEAM_1:1:121253576" // [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -126,7 +106,6 @@ sm_unsilence "STEAM_1:1:121253576" // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -//sm_cvar l4d2_addons_eclipse 1 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 sm_cvar steamworks_immediate_upload 1 @@ -1485,3 +1464,25 @@ wait 1900;sm_weapon sniper_scout damage 120 wait 1900;sm_weapon sniper_scout penetrationnumlayers 3 wait 1900;sm_weapon sniper_scout reloadduration 2.8 wait 1900;sm_weapon grenade_launcher cycletime 0.4 + +wait 2000;sm_unban "Moon" +wait 2000;sm_unban "STEAM_0:0:121253576" +wait 2000;sm_unban "STEAM_0:1:121253576" +wait 2000;sm_unban "STEAM_1:0:121253576" +wait 2000;sm_unban "STEAM_1:1:121253576" +wait 2000;sm_ungag "Moon" +wait 2000;sm_ungag "STEAM_0:0:121253576" +wait 2000;sm_ungag "STEAM_0:1:121253576" +wait 2000;sm_ungag "STEAM_1:0:121253576" +wait 2000;sm_ungag "STEAM_1:1:121253576" +wait 2000;sm_unmute "Moon" +wait 2000;sm_unmute "STEAM_0:0:121253576" +wait 2000;sm_unmute "STEAM_0:1:121253576" +wait 2000;sm_unmute "STEAM_1:0:121253576" +wait 2000;sm_unmute "STEAM_1:1:121253576" +wait 2000;sm_unsilence "Moon" +wait 2000;sm_unsilence "STEAM_0:0:121253576" +wait 2000;sm_unsilence "STEAM_0:1:121253576" +wait 2000;sm_unsilence "STEAM_1:0:121253576" +wait 2000;sm_unsilence "STEAM_1:1:121253576" +wait 2000;sm_flood_time 0 From 5326d2ce751ac6245ad786d3dc65b065d112c755 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 10:55:14 -0500 Subject: [PATCH 0841/2978] Update server1.cfg --- cfg/server1.cfg | 47 +++++++++++++++++++++++------------------------ 1 file changed, 23 insertions(+), 24 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cf59f3b2..a5357536 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -34,20 +34,18 @@ npc_height_adjust 1 sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. z_skip_wounds 0 // Enables low violence mode on models. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -nb_stuck_dump_threshold -1 -nb_debug_history 0 -scene_showlook 0 -scene_showmoveto 0 -scene_showunlock 0 -host_flush_threshold 0 -host_xbox_e3_restart 0 -sys_minidumpspewlines 0 +//nb_stuck_dump_threshold -1 +//nb_debug_history 0 +//scene_showlook 0 +//scene_showmoveto 0 +//scene_showunlock 0 +//host_flush_threshold 0 +//host_xbox_e3_restart 0 // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -mat_queue_report 0 // Whether or not to report thread stalls. +sv_allow_wait_commmand 1 // Whether or not to enable the wait command. +sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. sv_alternateticks 1 // Server updates on every other tick. sv_cheats 0 // Whether cheats are allowed on the server. sv_consistency 0 // Whether the server enforces file consistency for critical files. @@ -68,16 +66,17 @@ sv_mincmdrate 60 sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sv_minrate 120000 // Minimum value of rate. sv_maxrate 120000 // Maximum value of rate. -net_maxroutable 1200 // Maximum allowed packet size before packets are split. -net_splitrate 1 // Maximum number of fragments that can be sent per frame. -net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. -net_allow_multicast 1 // Enables network multicasting. -sv_allow_wait_commmand 1 // Whether or not to enable the wait command. -sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. -xbox_autothrottle 1 // Enables Xbox auto throttle. -xbox_throttlebias 100 // Xbox throttle bias. -xbox_throttlespoof 200 // Xbox throttle spoof. -engine_no_focus_sleep 0 // Keeps the server running even without focus. +//fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +//mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +//mat_queue_report 0 // Whether or not to report thread stalls. +//net_maxroutable 1200 // Maximum allowed packet size before packets are split. +//net_splitrate 1 // Maximum number of fragments that can be sent per frame. +//net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. +//net_allow_multicast 1 // Enables network multicasting. +//xbox_autothrottle 1 // Enables Xbox auto throttle. +//xbox_throttlebias 100 // Xbox throttle bias. +//xbox_throttlespoof 200 // Xbox throttle spoof. +//engine_no_focus_sleep 0 // Keeps the server running even without focus. // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -94,10 +93,10 @@ sv_rcon_maxfailures 20 sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_rcon_log 0 // Default 0; Log info for reconnecting players. -cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -mat_spewalloc 0 // Dont need spew allocation. -sys_minidumpspewlines 0 // Dont need mini dump spew. sv_reservation_timeout 5 // How long before a lobby reservation expires. +//cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +//mat_spewalloc 0 // Dont need spew allocation. +//sys_minidumpspewlines 0 // Dont need mini dump spew. // [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- From f9f1c05a2d476f743c7ef6041add73dfb2f66ec6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 10:56:47 -0500 Subject: [PATCH 0842/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a5357536..879e44c0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -34,6 +34,9 @@ npc_height_adjust 1 sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. z_skip_wounds 0 // Enables low violence mode on models. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +//skill 3 // Sets the games skill level. +//sk_autoaim_mode 1 // Enables skill auto aim mode. //nb_stuck_dump_threshold -1 //nb_debug_history 0 //scene_showlook 0 @@ -59,9 +62,6 @@ sv_noclipspeed 3 sv_specnoclip 1 // Whether or not spectators can noclip. sv_specaccelerate 5 // Sets spectate noclip acceleration. sv_specspeed 3 // Sets spectate noclip speed. -skill 3 // Sets the games skill level. -sk_autoaim_mode 1 // Enables skill auto aim mode. -suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 100 // Maximum value of cl_cmdrate. sv_minrate 120000 // Minimum value of rate. From 6d67db1f7b246a6215fbce88f83a6922ff0e06ab Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 11:34:38 -0500 Subject: [PATCH 0843/2978] Update server1.cfg --- cfg/server1.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 879e44c0..44b602e9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1463,7 +1463,11 @@ wait 1900;sm_weapon sniper_scout damage 120 wait 1900;sm_weapon sniper_scout penetrationnumlayers 3 wait 1900;sm_weapon sniper_scout reloadduration 2.8 wait 1900;sm_weapon grenade_launcher cycletime 0.4 - +// +// Admin Stuff +wait 2000;sm_flood_time 0 +wait 2000;sm_vote_delay 0 +wait 2000;sm_show_activity 16 wait 2000;sm_unban "Moon" wait 2000;sm_unban "STEAM_0:0:121253576" wait 2000;sm_unban "STEAM_0:1:121253576" @@ -1484,4 +1488,3 @@ wait 2000;sm_unsilence "STEAM_0:0:121253576" wait 2000;sm_unsilence "STEAM_0:1:121253576" wait 2000;sm_unsilence "STEAM_1:0:121253576" wait 2000;sm_unsilence "STEAM_1:1:121253576" -wait 2000;sm_flood_time 0 From 8081db8a798ef9f56ebcb43d77bd759589e0e4fe Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 20:32:29 -0500 Subject: [PATCH 0844/2978] Update server1.cfg --- cfg/server1.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 44b602e9..35bf967e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -480,7 +480,7 @@ wait 500;sm_cvar survivor_vision_range_obscured 500 wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 500;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 500;sm_cvar sb_locomotion_wait_threshold 1.0 // How long a survivor will wait before moving to their teammates. +wait 500;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 500;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -546,10 +546,10 @@ wait 600;sm_cvar physx_valve_dll 1 wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 600;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. -wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 600;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 600;sm_cvar phys_impactforcescale 0.8 // Impact force scale applied on physics objects. +wait 600;sm_cvar phys_upimpactforcescale 0.4 // Upward impact force scale applied on physics objects. +wait 600;sm_cvar phys_explosion_force 4.0 // Force scale of explosions applied on physics objects. +wait 600;sm_cvar phys_ragdoll_force_magnitude 0.4 // Force magnitude scale applied on ragdolls. wait 600;sm_cvar phys2_enable 0 // Disables obsolete physics engine. wait 600;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 600;sm_cvar sv_turbophysics 0 // Disables turbo physics. @@ -577,12 +577,12 @@ wait 600;sm_cvar violence_hgibs 2 wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 600;sm_cvar z_gib_force_factor 7.5 // Force factor applied on infected gibs. +wait 600;sm_cvar z_gib_force_factor 8.0 // Force factor applied on infected gibs. wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 600;sm_cvar z_experimental_blast_damage_probability 100 // -wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // +wait 600;sm_cvar z_fatal_blast_incineration_probability 25 // wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 600;sm_cvar z_fatal_blast_max_ragdolls 50 // +wait 600;sm_cvar z_fatal_blast_max_ragdolls 20 // wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 600;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 600;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. @@ -890,7 +890,7 @@ wait 1000;sm_cvar z_attack_infected_it_damage 5 wait 1000;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. wait 1000;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. wait 1000;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1000;sm_cvar upgradepack_max_drop_dist 0.0 // The max drop distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgradepack_max_drop_dist -2.0 // The max drop distance of an ammo pack when being deployed. wait 1000;sm_cvar upgradepack_forward_dist 0.0 // The forward distance of an ammo pack when being deployed. wait 1000;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. wait 1000;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. @@ -1017,9 +1017,9 @@ wait 1200;sm_cvar director_panic_wave_pause_max 5 wait 1200;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. wait 1200;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. wait 1200;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. -wait 1200;sm_cvar sv_infected_police_tonfa_probability 0.2 // The probability that a riot zombie will drop a police baton. -wait 1200;sm_cvar sv_infected_riot_control_tonfa_probability 0.2 // The probability that a police zombie will drop a police baton. -wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.1 // The probability that a CEDA zombie will drop a bile jar. +wait 1200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 1200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. From 490dfdc8167901d7bbdd767ebaf78006dd3eb382 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 23:40:23 -0500 Subject: [PATCH 0845/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 35bf967e..ce508720 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -932,7 +932,7 @@ wait 1100;sm_cvar cola_bottles_use_range 100 wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1100;sm_cvar tick_door_speed 1.5 // Scale factor for how fast doors open and close. +wait 1100;sm_cvar tick_door_speed 1.666667 // Scale factor for how fast doors open and close. wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. From 795de1ce8a7a3e66532de9eb043fcbf6de8186a1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 23:52:13 -0500 Subject: [PATCH 0846/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 7f02aae3..4c452bca 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -89,6 +89,10 @@ { "name" "numbersmod 6.9.420" } + "surfmod" + { + "name" "surfmod 6.9.420" + } "pissmod" { "name" "pissmod 0.0" From 8bb87ecd9e96703f3a59d6a62fd8433b1295d559 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 23:53:59 -0500 Subject: [PATCH 0847/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index ff4c4b26..d163a178 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -76,7 +76,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -confogl_addcvar director_cs_weapon_spawn_chance 0.25 +confogl_addcvar director_cs_weapon_spawn_chance 0.333333 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 @@ -97,9 +97,8 @@ confogl_addcvar survivor_incapacitated_cycle_time 0.275 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 // Competitive Cvars -confogl_addcvar ammo_shotgun_max 90 -confogl_addcvar ammo_smg_max 800 -confogl_addcvar ammo_huntingrifle_max 45 +confogl_addcvar ammo_shotgun_max 112 +confogl_addcvar ammo_smg_max 850 confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 225 confogl_addcvar vomitjar_duration_infected_pz 30 @@ -150,11 +149,11 @@ confogl_addcvar tongue_victim_accuracy_penalty 0.1 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 -confogl_addcvar z_vomit_fatigue 2500 +confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 -confogl_addcvar sb_max_team_melee_weapons 2 +confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar charger_pz_claw_dmg 10 // AI Improvement Cvars From e6f79ee906b7261f640d12f120e504a95ab94690 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Feb 2025 23:58:03 -0500 Subject: [PATCH 0848/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ce508720..ee1ba61d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -219,7 +219,7 @@ wait 100;sm_cvar engine_no_focus_sleep 0 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 200;sm_cvar sv_alternateticks 0 // Server updates on every other tick. +wait 200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. wait 200;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. wait 200;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. From f59cfcf61ba36cb40c34bc0e3252589dfbfdd6c9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 17:24:17 -0500 Subject: [PATCH 0849/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ee1ba61d..da6175bd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1147,7 +1147,7 @@ wait 1500;sm_cvar charger_pz_claw_dmg 10 wait 1500;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. wait 1500;sm_cvar z_jockey_speed 280 // Speed of the jockey. wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 1500;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. +wait 1500;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. wait 1500;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. wait 1500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. @@ -1246,7 +1246,7 @@ wait 1700;sm_cvar z_tank_grenade_slowdown 0 wait 1700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 1700;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 1700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 1700;sm_cvar tank_throw_allow_range 400 // A bot tank must be at least this far away from survivors to throw a rock. +wait 1700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. wait 1700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 1700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 1700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. @@ -1256,14 +1256,14 @@ wait 1700;sm_cvar z_tank_throw_force 825 wait 1700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. wait 1700;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. wait 1700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 1700;sm_cvar tank_throw_min_interval 6 // Minimum interval between bot tank rock throws. +wait 1700;sm_cvar tank_throw_min_interval 7.5 // Minimum interval between bot tank rock throws. wait 1700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 1700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 1700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 1700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 1700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +wait 1700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. wait 1700;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1700;sm_cvar vs_tank_damage 24 From 07537fe05620973aec9dba276c5af88696304634 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 18:43:49 -0500 Subject: [PATCH 0850/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index da6175bd..9b17f3d4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -122,7 +122,7 @@ sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 -sm_cvar sv_maxclientframes 100 +sm_cvar sv_maxclientframes 120 sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 @@ -130,8 +130,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 100;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. @@ -455,7 +455,7 @@ wait 500;sm_cvar nb_lean_forward_accel 250 wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +//wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 500;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 500;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. @@ -881,7 +881,7 @@ wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1000;sm_cvar vomitjar_radius 225 // The damage radius of a bile jar. +wait 1000;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. @@ -932,7 +932,7 @@ wait 1100;sm_cvar cola_bottles_use_range 100 wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1100;sm_cvar tick_door_speed 1.666667 // Scale factor for how fast doors open and close. +wait 1100;sm_cvar tick_door_speed 1.75 // Scale factor for how fast doors open and close. wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. @@ -1006,7 +1006,7 @@ wait 1200;sm_cvar z_mob_spawn_min_interval_hard 60 wait 1200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. wait 1200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. wait 1200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 1200;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. +wait 1200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. wait 1200;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. wait 1200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. From d398540dbd9d83ab9bf72d5673b65a4b1c8273cf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 18:44:29 -0500 Subject: [PATCH 0851/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 0c90c72b..343ac452 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -38,7 +38,7 @@ confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_finale_size 20 confogl_addcvar z_mob_spawn_min_interval_easy 600 @@ -67,8 +67,8 @@ confogl_addcvar z_hunter_limit 1 //Mean witches confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_anger_rate 0.4 -confogl_addcvar z_witch_relax_rate 0.1 +confogl_addcvar z_witch_anger_rate 0.375 +confogl_addcvar z_witch_relax_rate 0.125 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 From 7432abf9ad1fba6a763f5c48f0ed5a7ce3d8c1cd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 18:46:44 -0500 Subject: [PATCH 0852/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 0be568ca..7a9a5411 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,7 +8,10 @@ // ======================================================================================= // Server Cvars +sv_pure 0 +sv_voiceenable 1 sv_alltalk 1 +confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 @@ -94,20 +97,19 @@ confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_cycle_time 0.275 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 -confogl_addcvar vomitjar_radius 225 +confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar upgrade_explosive_bullet_force 5.0 confogl_addcvar upgrade_explosive_slug_force 10.0 confogl_addcvar z_gun_damage 10 confogl_addcvar fuel_barrel_health 10 -confogl_addcvar player_throwforce 2250 // AI Improvements confogl_addcvar sb_allow_leading 1 @@ -180,7 +182,7 @@ confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 -confogl_addcvar versus_boss_flow_max_finale 0.85 +confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 From 737fe108710ec396348ddcc6270ec42714b87db6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 18:49:18 -0500 Subject: [PATCH 0853/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 39975c02..ca5c881e 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -32,7 +32,7 @@ confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.45s confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.5 +confogl_addcvar bot_kick_delay 1.0 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 @@ -164,6 +164,8 @@ l4d2_addweaponrule sniper_awp pumpshotgun l4d2_addweaponrule sniper_scout shotgun_chrome l4d2_addweaponrule grenade_launcher hunting_rifle l4d2_addweaponrule rifle_m60 hunting_rifle +l4d2_addweaponrule knife baseball_bat +l4d2_addweaponrule defibrillator pain_pills // [l4d2_collision_adjustments.smx] confogl_addcvar collision_tankrock_common 1 @@ -189,7 +191,7 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" sm_weapon pistol deployduration 0.4 sm_weapon pistol dualdeployduration 0.5 sm_weapon pistol damage 40 -sm_weapon pistol rangemod 0.9 +sm_weapon pistol rangemod 0.95 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 @@ -204,15 +206,15 @@ sm_weapon smg_silenced damage 25 sm_weapon smg_silenced rangemod 0.85 // Pump settings -sm_weapon pumpshotgun damage 20 -sm_weapon pumpshotgun bullets 13 +sm_weapon pumpshotgun damage 15 +sm_weapon pumpshotgun bullets 20 sm_weapon pumpshotgun scatterpitch 6 sm_weapon pumpshotgun scatteryaw 6 sm_weapon pumpshotgun rangemod 0.75 // Chrome settings -sm_weapon shotgun_chrome damage 25 -sm_weapon shotgun_chrome bullets 10 +sm_weapon shotgun_chrome damage 20 +sm_weapon shotgun_chrome bullets 15 sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome rangemod 0.8 @@ -279,8 +281,4 @@ exec confogl_personalize.cfg confogl_setcvars confogl_resetclientcvars -// Client Cvar Tracking -confogl_trackclientcvar "mat_hdr_level" "0" "0" "0" "2" -confogl_startclientchecking - sm_killlobbyres // Removes the lobby reservation cookie From 43cdf5da1685e626e2194a4f3f379c402272a294 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 19:47:50 -0500 Subject: [PATCH 0854/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index ca5c881e..0b9a2c5c 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -26,7 +26,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.45s +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From d27aa2457104613d722feb4ba82a198d77b32bb1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 21:38:11 -0500 Subject: [PATCH 0855/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index 6d35f466..e46c72a8 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -256,14 +256,14 @@ confogl_addcvar pipe_bomb_beep_min_interval 0.1 confogl_addcvar pipe_bomb_beep_interval_delta 0.02 confogl_addcvar pipe_bomb_shake_radius 1000 confogl_addcvar pipe_bomb_shake_amplitude 100 -confogl_addcvar vomitjar_radius 200 +confogl_addcvar vomitjar_radius 250 //confogl_addcvar vomitjar_radius_survivors 0 confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar vomitjar_duration_infected_pz 25 +confogl_addcvar vomitjar_duration_infected_pz 30 //confogl_addcvar vomitjar_duration_survivor 0 confogl_addcvar z_attack_infected_it_damage 1 confogl_addcvar z_attack_pz_it_damage 50 -confogl_addcvar fuel_barrel_health 100 +confogl_addcvar fuel_barrel_health 10 confogl_addcvar fuel_barrel_damage_radius 400 confogl_addcvar fuel_barrel_damage_amount 25 confogl_addcvar fuel_barrel_screen_shake_radius 1200 @@ -273,7 +273,7 @@ confogl_addcvar fuel_barrel_screen_shake_duration 1.5 //confogl_addcvar fuel_barrel_flame_instances 8 //confogl_addcvar first_aid_kit_max_heal 101 -confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar first_aid_heal_percent 0.9 confogl_addcvar first_aid_kit_use_duration 4.5 //confogl_addcvar defibrillator_use_duration 2.5 //confogl_addcvar defibrillator_return_to_life_time 1 @@ -284,7 +284,7 @@ confogl_addcvar pain_pills_health_value 60 confogl_addcvar pain_pills_decay_rate 0.2 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_health_buffer 30 -confogl_addcvar adrenaline_run_speed 260 +confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_revive_speedup 0.5 confogl_addcvar adrenaline_backpack_speedup 0.5 //confogl_addcvar sv_healing_gnome_replenish_rate 2.0 From 4f2e563a1b6ac0166adbaa8f47a7583c79852897 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Feb 2025 21:39:54 -0500 Subject: [PATCH 0856/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index d424ed53..594fe555 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -207,14 +207,14 @@ confogl_addcvar z_spitter_high_chance 100 //confogl_addcvar z_hunter_health 250 //confogl_addcvar z_jockey_health 325 //confogl_addcvar z_charger_health 600 -//confogl_addcvar z_speed 250 -confogl_addcvar z_exploding_speed 190 -confogl_addcvar z_spitter_speed 220 -//confogl_addcvar z_gas_speed 210 +confogl_addcvar z_speed 260 +confogl_addcvar z_exploding_speed 200 +confogl_addcvar z_spitter_speed 240 +//confogl_addcvar z_gas_speed 220 confogl_addcvar z_hunter_speed 260 -confogl_addcvar z_jockey_speed 260 +confogl_addcvar z_jockey_speed 280 confogl_addcvar claw_range 60 -confogl_addcvar claw_range_down 100 +confogl_addcvar claw_range_down 80 //confogl_addcvar claw_force 100 confogl_addcvar claw_swing_interval 0.966667 confogl_addcvar claw_swing_miss_interval 0.966667 From 5e7cf485a81bfc08bbe80d1e41bd6a94327fc271 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:01:58 -0500 Subject: [PATCH 0857/2978] Update server1.cfg --- cfg/server1.cfg | 56 ++++++++++++++++++++++++------------------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9b17f3d4..c3cf7e05 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -63,15 +63,15 @@ sv_specnoclip 1 sv_specaccelerate 5 // Sets spectate noclip acceleration. sv_specspeed 3 // Sets spectate noclip speed. sv_mincmdrate 60 // Minimum value of cl_cmdrate. -sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -sv_minrate 120000 // Minimum value of rate. +sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +sv_minrate 72000 // Minimum value of rate. sv_maxrate 120000 // Maximum value of rate. //fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. //mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //mat_queue_report 0 // Whether or not to report thread stalls. //net_maxroutable 1200 // Maximum allowed packet size before packets are split. //net_splitrate 1 // Maximum number of fragments that can be sent per frame. -//net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. +//net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. //net_allow_multicast 1 // Enables network multicasting. //xbox_autothrottle 1 // Enables Xbox auto throttle. //xbox_throttlebias 100 // Xbox throttle bias. @@ -130,8 +130,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 100;sm_cvar fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 120 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 100;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. @@ -230,12 +230,12 @@ wait 200;sm_cvar sv_forcepreload 1 wait 200;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 200;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 200;sm_cvar sv_maxupdaterate 100 // Maximum value of cl_updaterate. +wait 200;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 200;sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate. -wait 200;sm_cvar sv_maxclientframes 100 // Frame rate limiter on clients. -wait 200;sm_cvar sv_minrate 120000 // Minimum value of rate. -wait 200;sm_cvar sv_maxrate 120000 // Maximum value of rate. +wait 200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +wait 200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. @@ -252,11 +252,11 @@ wait 200;sm_cvar net_maxroutable 1200 wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 120000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 200;sm_cvar net_maxcleartime 0.01 // The max amount of time to wait before the next packets are sent. +wait 200;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. @@ -435,12 +435,12 @@ wait 500;sm_cvar nb_allow_climbing 1 wait 500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 500;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. wait 500;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. -wait 500;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 500;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. +wait 500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. wait 500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 500;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 500;sm_cvar nb_saccade_time 0.166667 // How long it takes for the next bots to look at their target. wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 500;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 500;sm_cvar nb_head_aim_settle_duration 0.166667 // How long it takes next bots to focus on their targets head. wait 500;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. @@ -455,7 +455,7 @@ wait 500;sm_cvar nb_lean_forward_accel 250 wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -//wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +//wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 500;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 500;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. @@ -601,7 +601,7 @@ wait 600;sm_cvar z_infected_decals 1 // // wait 700;sm_cvar sv_gravity 735 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 700;sm_cvar sv_friction 3.875 // Sets the world friction. +wait 700;sm_cvar sv_friction 4.0 // Sets the world friction. wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -685,7 +685,7 @@ wait 700;sm_cvar z_finale_spawn_tank_safety_range 300 wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. +wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. @@ -703,15 +703,15 @@ wait 800;sm_cvar z_gun_range 80 wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. -wait 800;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 800;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 800;sm_cvar z_gun_swing_duration 0.15 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -1039,9 +1039,9 @@ wait 1300;sm_cvar z_attack_interval 0.333333 wait 1300;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 1300;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 1300;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 1300;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. -wait 1300;sm_cvar claw_swing_miss_interval 0.975 // How long before a witch who misses a swing can swing again. -wait 1300;sm_cvar claw_swing_duration 0.175 // The duration of a special infecteds claw attack. +wait 1300;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 1300;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 1300;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 1300;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1300;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1300;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. @@ -1250,7 +1250,7 @@ wait 1700;sm_cvar tank_throw_allow_range 500 wait 1700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 1700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 1700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 1700;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. +wait 1700;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 1700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 1700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. From 188181cb339c063c1b44c6edc0a6af269254f232 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:19:29 -0500 Subject: [PATCH 0858/2978] Update server1.cfg --- cfg/server1.cfg | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c3cf7e05..cdac6ac0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -473,14 +473,14 @@ wait 500;sm_cvar sb_battlestation_give_up_range_from_human 400 wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 500;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. -wait 500;sm_cvar sb_near_hearing_range 1500 // How far away a survivor can hear anything. -wait 500;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -wait 500;sm_cvar survivor_vision_range_obscured 500 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 500;sm_cvar sb_near_hearing_range 200 // How far away a survivor can hear anything. +wait 500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 500;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 500;sm_cvar sb_locomotion_wait_threshold 0.5 // How long a survivor will wait before moving to their teammates. +wait 500;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 500;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -726,8 +726,8 @@ wait 800;sm_cvar z_exploding_shove_max 5 wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 800;sm_cvar punch_angle_decay_rate 10 // The rate at which a players screen will return to normal. wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. -wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 800;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. @@ -984,7 +984,7 @@ wait 1200;sm_cvar z_wandering_density 0.03 wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 1200;sm_cvar z_speed 260 // Speed of the common infected, hunter, and charger. wait 1200;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. -wait 1200;sm_cvar z_vision_range 1000 // How far the infected can see. +wait 1200;sm_cvar z_vision_range 2000 // How far the infected can see. wait 1200;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. wait 1200;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. wait 1200;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. @@ -1050,10 +1050,10 @@ wait 1300;sm_cvar z_attack_max_range 30 wait 1300;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 1300;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 1300;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1300;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. wait 1300;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 1300;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -1077,8 +1077,8 @@ wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1400;sm_cvar hunter_pounce_loft_rate 0.0325 // A hunters vertical loft rate when lunging. -wait 1400;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 1400;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 1400;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 1400;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. @@ -1149,7 +1149,7 @@ wait 1500;sm_cvar z_jockey_speed 280 wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 1500;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. wait 1500;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. -wait 1500;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 1500;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. wait 1500;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 1500;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. @@ -1236,7 +1236,7 @@ wait 1700;sm_cvar z_tank_incapacitated_decay_rate 1 wait 1700;sm_cvar z_tank_speed 200 // Speed of the tank. wait 1700;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. wait 1700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 1700;sm_cvar z_tank_damage_slow_max_range 64 // The maximum range that a tank will be slowed down from gunfire. +wait 1700;sm_cvar z_tank_damage_slow_max_range 96 // The maximum range that a tank will be slowed down from gunfire. wait 1700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1700;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. @@ -1274,7 +1274,7 @@ wait 1700;sm_cvar tank_burn_duration 60 wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 1700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 1700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1700;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1700;sm_cvar tank_swing_physics_prop_force 2.8 // Force scale of a tanks punch or throw on a hittable physics object. // // wait 1800;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 1800;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. From 9ea1172368f86089465b063a49f0b544e25149a6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:21:19 -0500 Subject: [PATCH 0859/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cdac6ac0..35ccb610 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -691,9 +691,9 @@ wait 700;sm_cvar z_spawn_speed 450 wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // -wait 800;sm_cvar player_use_radius 120 // Range at which players can pick up items. -wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 800;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. +wait 800;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 800;sm_cvar player_incap_use_radius 175 // Range at which players can revive their teammates. +wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. @@ -750,7 +750,7 @@ wait 800;sm_cvar survivor_incapacitated_roll 15 wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.15 // Accuracy penalty for survivors while they are incapacitated. +wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. @@ -1074,7 +1074,7 @@ wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_pounce_ready_range 1200 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1400;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1400;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. From 141832637a2cc86d4842b9596589163b4b147356 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:46:43 -0500 Subject: [PATCH 0860/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 35ccb610..6ba3a826 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -237,8 +237,8 @@ wait 200;sm_cvar sv_maxclientframes 120 wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_min_interp_ratio -1 // Minimum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_max_interp_ratio -1 // Maximum value of cl_interp_ratio. wait 200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. wait 200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. wait 200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. @@ -580,7 +580,7 @@ wait 600;sm_cvar z_splatterdistance 300 wait 600;sm_cvar z_gib_force_factor 8.0 // Force factor applied on infected gibs. wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 600;sm_cvar z_experimental_blast_damage_probability 100 // -wait 600;sm_cvar z_fatal_blast_incineration_probability 25 // +wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 600;sm_cvar z_fatal_blast_max_ragdolls 20 // wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. @@ -599,7 +599,7 @@ wait 600;sm_cvar mp_flashlight 1 wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // -wait 700;sm_cvar sv_gravity 735 // Sets the world gravity. +wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 700;sm_cvar sv_friction 4.0 // Sets the world friction. wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. @@ -1087,7 +1087,7 @@ wait 1400;sm_cvar z_pounce_delay 0.0 wait 1400;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. wait 1400;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. -wait 1400;sm_cvar z_pounce_stumble_radius 120 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 1400;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 1400;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. wait 1400;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1400;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. @@ -1141,7 +1141,7 @@ wait 1500;sm_cvar z_charger_impact_epsilon 0 wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. -wait 1500;sm_cvar z_charge_impact_radius 100 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 1500;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 1500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 1500;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 1500;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. From f1a04faa6a3c1084da8c65c01361e9df754ad3fa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:47:55 -0500 Subject: [PATCH 0861/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 88cafacc..1535e7bb 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -377,6 +377,7 @@ sm_weapon shotgun_chrome range 8192 sm_weapon pistol deployduration 0.4 sm_weapon pistol dualdeployduration 0.5 sm_weapon pistol clipsize 15 +sm_weapon pistol cycletime 0.1 sm_weapon pistol verticalpunch 1.5 Sm_weapon pistol spreadpershot 1.0 sm_weapon pistol minstandingspread 0.5 @@ -390,6 +391,7 @@ sm_weapon pistol rangemod 0.85 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum clipsize 8 +sm_weapon pistol_magnum cycletime 0.275 sm_weapon pistol_magnum verticalpunch 2.0 Sm_weapon pistol_magnum spreadpershot 1.0 sm_weapon pistol_magnum minstandingspread 1.0 @@ -470,9 +472,4 @@ exec confogl_personalize.cfg // Confogl Additional confogl_setcvars confogl_resetclientcvars - -// Client Cvar Tracking -confogl_trackclientcvar "mat_hdr_level" "0" "0" "0" "2" -confogl_startclientchecking - sm_killlobbyres // Removes the lobby reservation cookie From be49aa041af65de33dd65c18435772cebed8d89e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:48:41 -0500 Subject: [PATCH 0862/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 169b5dcd..72e92e99 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -27,7 +27,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.75s +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 @@ -279,9 +279,4 @@ exec confogl_personalize.cfg // Confogl Additional confogl_setcvars confogl_resetclientcvars - -// Client Cvar Tracking -confogl_trackclientcvar "mat_hdr_level" "0" "0" "0" "2" -confogl_startclientchecking - sm_killlobbyres // Removes the lobby reservation cookie From 87958645287fc61c701e60609d92dd3da65077b1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:49:37 -0500 Subject: [PATCH 0863/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 27 +++++++++++++------------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index 8244a080..ff56cea5 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -432,18 +432,17 @@ confogl_resetclientcvars sv_force_unreserved 1 sm_cvar sv_force_unreserved 1 sm_cvar l4d2_addons_eclipse -1 - -// Client Cvar Tracking -confogl_trackclientcvar "host_timescale" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "mat_hdr_level" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "mat_disable_bloom" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "fog_override" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "fog_enable" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "rate" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "cl_updaterate" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "cl_cmdrate" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "cl_interp_ratio" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "cl_interp" "0" "-2147483648" "0" "2147483647" -confogl_trackclientcvar "c_thirdpersonshoulder" "0" "-2147483648" "0" "2147483647" - sm_killlobbyres // Removes the lobby reservation cookie + +// Client Cvar Tracking +//confogl_trackclientcvar "host_timescale" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "mat_hdr_level" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "mat_disable_bloom" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "fog_override" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "fog_enable" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "rate" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "cl_updaterate" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "cl_cmdrate" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "cl_interp_ratio" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "cl_interp" "0" "-2147483648" "0" "2147483647" +//confogl_trackclientcvar "c_thirdpersonshoulder" "0" "-2147483648" "0" "2147483647" From 7ab31616e042ec28e2364a3fe9ea86242bc37fc9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:49:51 -0500 Subject: [PATCH 0864/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 0b9a2c5c..b14df214 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -280,5 +280,4 @@ exec confogl_personalize.cfg // Confogl Additional confogl_setcvars confogl_resetclientcvars - sm_killlobbyres // Removes the lobby reservation cookie From 6348101ee2ea1e123c7822394c4d4921ad1965e7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:51:50 -0500 Subject: [PATCH 0865/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 6895d6b3..79593957 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -22,7 +22,7 @@ sm plugins load playercommands.smx //---------------------------------- // General Competitive Plugins //---------------------------------- -sm plugins load optional/l4d2_pickup.smx +//sm plugins load optional/l4d2_pickup.smx sm plugins load optional/blockheatseekingchargers.smx sm plugins load optional/blocktrolls.smx sm plugins load optional/bossspawningfix.smx @@ -60,9 +60,9 @@ sm plugins load optional/temphealthfix.smx // Equilibrium Plugins //---------------------- sm plugins load optional/eq_finale_tanks.smx -sm plugins load optional/l4d2_drop_secondary.smx -sm plugins load optional/l4d2_m2_control_eq.smx -sm plugins load optional/l4d2_nosecondchances.smx +//sm plugins load optional/l4d2_drop_secondary.smx +//sm plugins load optional/l4d2_m2_control_eq.smx +//sm plugins load optional/l4d2_nosecondchances.smx sm plugins load optional/l4d2_si_staggers.smx sm plugins load optional/l4d2_slowdown_control.smx sm plugins load optional/l4d2_spitblock.smx @@ -76,7 +76,7 @@ sm plugins load optional/l4d_texture_manager_block.smx sm plugins load optional/l4d_tankpunchstuckfix.smx sm plugins load optional/despawn_health.smx sm plugins load optional/checkpoint-rage-control.smx -sm plugins load optional/l4d2_profitless_ai_tank.smx +//sm plugins load optional/l4d2_profitless_ai_tank.smx sm plugins load optional/l4d2_hunter_no_deadstops.smx sm plugins load optional/l4d2_tank_attack_control.smx sm plugins load optional/l4d2_tank_announce.smx @@ -85,10 +85,9 @@ sm plugins load optional/l4d2_bw_rock_hit.smx sm plugins load optional/l4d2_tank_damage_cvars.smx sm plugins load optional/l4d2_getup_slide_fix.smx sm plugins load optional/l4d2_hybrid_scoremod_zone.smx -sm plugins load optional/fix_engine.smx +//sm plugins load optional/fix_engine.smx sm plugins load optional/l4d2_collision_adjustments.smx sm plugins load optional/l4d2_stats.smx -sm plugins load optional/specrates.smx sm plugins load optional/l4d2_dominatorscontrol.smx sm plugins load optional/l4d2_fix_spawn_order.smx sm plugins load optional/l4dhots.smx @@ -104,7 +103,7 @@ sm plugins load optional/staggersolver.smx // Static shotgun spread //---------------------- //sm plugins load optional/l4d2_weapon_attributes.smx -sm plugins load optional/l4d2_static_shotgun_spread.smx +//sm plugins load optional/l4d2_static_shotgun_spread.smx //--------------------------------------------- // Merged FF Plugins, needs to be loaded here From 76062ce882ebb4cb16ba344189039c431c83ea9e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:56:31 -0500 Subject: [PATCH 0866/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 42 ++++++++++++------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 4c452bca..9c970d45 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -18,29 +18,17 @@ { "name" "barrymod 70.0.0" } - "kneemod" - { - "name" "kneemod 2.3" - } - "thundermod" - { - "name" "ThunderMod 0.5" - } - "acv" - { - "name" "Advanced Versus 2.0" - } "bizzymod" { "name" "bizzymod 0.8" } - "zonereal" + "kneemod" { - "name" "zonemod realism 6.9" + "name" "kneemod 2.3" } - "kneemod" + "busmod" { - "name" "spacemod -1.0" + "name" "busmod 69.69.69" } "bobbymod" { @@ -50,14 +38,14 @@ { "name" "seltzermod 4.20" } - "busmod" - { - "name" "busmod 69.69.69" - } "bananamod" { "name" "bananamod 0.7" } + "spacemod" + { + "name" "spacemod -1.0" + } "heizemod" { "name" "heizemod 1.0" @@ -111,7 +99,7 @@ } "acv" { - "name" "Advanced Versus 2.0" + "name" "Advanced Versus 2.5" } "bizzymod" { @@ -168,6 +156,18 @@ } "ZoneMod Configs" { + "thundermod" + { + "name" "ThunderMod 1.0" + } + "acv" + { + "name" "Advanced Versus 2.5" + } + "zonereal" + { + "name" "zonemod realism 6.9" + } "zonemod" { "name" "ZoneMod" From 99657be2ee2483ec48cae03e1533464b1fd14124 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 01:58:01 -0500 Subject: [PATCH 0867/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 50 ++++++++++--------------- 1 file changed, 19 insertions(+), 31 deletions(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 9c970d45..59d561cf 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -6,25 +6,25 @@ { "name" "numbersmod 6.9.420" } - "surfmod" + "Surfmod" { - "name" "surfmod 6.9.420" + "name" "Surfmod 6.9.420" } - "pissmod" + "Pissmod" { "name" "pissmod 6.9.420" } - "barrymod" + "Barrymod" { - "name" "barrymod 70.0.0" + "name" "Barrymod 70.0.0" } - "bizzymod" + "Bizzymod" { - "name" "bizzymod 0.8" + "name" "Bizzymod 1.0" } - "kneemod" + "Kneemod" { - "name" "kneemod 2.3" + "name" "Kneemod 2.5" } "busmod" { @@ -40,7 +40,7 @@ } "bananamod" { - "name" "bananamod 0.7" + "name" "bananamod 0.75" } "spacemod" { @@ -83,36 +83,24 @@ } "pissmod" { - "name" "pissmod 0.0" + "name" "pissmod 6.9.420" } "barrymod" { "name" "barrymod 70.0.0" } - "spacemod" - { - "name" "spacemod -1.0" - } - "thundermod" - { - "name" "ThunderMod 0.5" - } - "acv" - { - "name" "Advanced Versus 2.5" - } "bizzymod" { "name" "bizzymod 0.8" } - "zonereal" - { - "name" "zonemod realism 6.9" - } "kneemod" { "name" "kneemod 2.3" } + "busmod" + { + "name" "busmod 69.69.69" + } "bobbymod" { "name" "bobbymod 0.5" @@ -121,14 +109,14 @@ { "name" "seltzermod 4.20" } - "busmod" - { - "name" "busmod 69.69.69" - } "bananamod" { "name" "bananamod 0.7" } + "spacemod" + { + "name" "spacemod -1.0" + } "heizemod" { "name" "heizemod 1.0" From eae9dfa25ad24ef9586b0b65047a96a45f20f5ba Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 02:04:30 -0500 Subject: [PATCH 0868/2978] Update server1.cfg --- cfg/server1.cfg | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6ba3a826..282e5628 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -397,8 +397,8 @@ wait 400;sm_cvar vs_tiebreak_bonus 25 wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. wait 400;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 400;sm_cvar survival_special_spawn_interval 30 // The initial spawn interval for the special infected in Survival mode. -wait 400;sm_cvar survival_special_spawn_interval_decay 1 // The decay rate of the special infected spawn interval in Survival mode. +wait 400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 400;sm_cvar survival_special_spawn_interval_decay 0 // The decay rate of the special infected spawn interval in Survival mode. wait 400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. @@ -460,7 +460,7 @@ wait 500;sm_cvar sb_escort 0 wait 500;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 500;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 500;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 500;sm_cvar sb_max_team_melee_weapons 4 // The number of survivor bots that are allowed to have a melee weapon. +wait 500;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. @@ -515,23 +515,23 @@ wait 500;sm_cvar sb_l4d1_survivor_behavior 0 wait 500;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 600;sm_cvar g_Language "English" // Sets the games language to English. -wait 600;sm_cvar ai_force_serverside_ragdoll 1 // Forces ragdolls to spawn server side. -wait 600;sm_cvar sv_ragdoll_maxcount 300 // The maximum number of ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_generic 300 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_gib 200 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_special 200 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_boss 100 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 100 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 600;sm_cvar z_ragdoll_discard_range 3000 // Ragdolls this far away from players will be removed from the map. +wait 600;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +wait 600;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar z_ragdoll_discard_range 2000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 600;sm_cvar ragdoll_slowdown_time 5 // Max amount of time that a ragdoll will be slowed down. -wait 600;sm_cvar ragdoll_sleepaftertime 5 // How long until a ragdoll will stop moving. -wait 600;sm_cvar ragdoll_force_to_sleep_time 10 // How long until a ragdoll can no longer be moved. +wait 600;sm_cvar ragdoll_slowdown_time 4 // Max amount of time that a ragdoll will be slowed down. +wait 600;sm_cvar ragdoll_sleepaftertime 4 // How long until a ragdoll will stop moving. +wait 600;sm_cvar ragdoll_force_to_sleep_time 8 // How long until a ragdoll can no longer be moved. wait 600;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. @@ -577,7 +577,7 @@ wait 600;sm_cvar violence_hgibs 2 wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 600;sm_cvar z_gib_force_factor 8.0 // Force factor applied on infected gibs. +wait 600;sm_cvar z_gib_force_factor 4.0 // Force factor applied on infected gibs. wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 600;sm_cvar z_experimental_blast_damage_probability 100 // wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // @@ -627,7 +627,7 @@ wait 700;sm_cvar l4d2_slowdown_water_survivors 180 wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. -wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 700;sm_cvar fall_speed_fatal 800 // A survivor who falls this speed to the ground will be killed. wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. @@ -879,7 +879,7 @@ wait 1000;sm_cvar z_special_burn_dmg_scale 5 wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. -wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1000;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. @@ -980,7 +980,7 @@ wait 1200;sm_cvar z_attention_range_sitting_modifier 1.0 wait 1200;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. wait 1200;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 1200;sm_cvar z_wandering_density 0.0333333 // Population density of wandering zombies. wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 1200;sm_cvar z_speed 260 // Speed of the common infected, hunter, and charger. wait 1200;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. @@ -1059,7 +1059,7 @@ wait 1300;sm_cvar z_damage_screen_fade_duration 0.666667 wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. wait 1300;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. wait 1300;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1300;sm_cvar z_hit_incap_factor_hard 3.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1300;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 1300;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 1300;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. wait 1300;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. @@ -1135,8 +1135,8 @@ wait 1500;sm_cvar z_charge_warmup 0.5 wait 1500;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. wait 1500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 1500;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 1500;sm_cvar z_charger_probe_alone 16 // Object impact radius of a charger without a survivor. -wait 1500;sm_cvar z_charger_probe_attack 16 // Object impact radius of a charger with a survivor. +wait 1500;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 1500;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. @@ -1218,7 +1218,7 @@ wait 1700;sm_cvar z_witch_personal_space 200 wait 1700;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 1700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 1700;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1700;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. +wait 1700;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. wait 1700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 1700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. wait 1700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. From 093dd4bea1f80bff820a4181118e7f727d6653cb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 07:26:16 -0500 Subject: [PATCH 0869/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 282e5628..405055db 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -409,12 +409,12 @@ wait 400;sm_cvar survival_jockey_limit_increase 1 wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval 60 // The initial tank spawn interval in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 400;sm_cvar survival_lull_time 10 // Duration of the lull period in Survival mode. -wait 400;sm_cvar survival_lull_time_increment 10 // Duration of the lull period increment in Survival mode. -wait 400;sm_cvar survival_lull_time_max 30 // The longest possible duration of a lull period in Survival mode. +wait 400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. @@ -1248,7 +1248,7 @@ wait 1700;sm_cvar z_tanks_block_molotovs 1 wait 1700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 1700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. wait 1700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 1700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 1700;sm_cvar tank_throw_lead_time_factor 0.333333 // How far in advanced will the tank aim his rock throw at survivors. wait 1700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 1700;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. From 96e19094abf580edcea554659b85e0f8236f0651 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 09:39:08 -0500 Subject: [PATCH 0870/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 405055db..7ad4b7d8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1117,8 +1117,8 @@ wait 1400;sm_cvar z_puking_eye_height 50 wait 1400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1400;sm_cvar z_vomit_drag 0.9 // Air resistance applied to boomer vomit particles. +wait 1400;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 1400;sm_cvar z_vomit_drag 0.8 // Air resistance applied to boomer vomit particles. wait 1400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. @@ -1187,11 +1187,11 @@ wait 1600;sm_cvar versus_witch_chance_intro 1.0 wait 1600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 1600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 1600;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 1600;sm_cvar versus_boss_flow_max 0.9 // Maximum boss spawn flow in Versus mode. +wait 1600;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. wait 1600;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 1600;sm_cvar versus_boss_flow_max_intro 0.9 // Maximum boss spawn flow in intro maps Versus mode. +wait 1600;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. wait 1600;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 1600;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. +wait 1600;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. wait 1600;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 1600;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 1600;sm_cvar director_threat_min_separation 4000 // From b9b8d66c17d03f65cd34c37151cf78283b784479 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 09:50:25 -0500 Subject: [PATCH 0871/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7ad4b7d8..d18a2b32 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1112,13 +1112,13 @@ wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. wait 1400;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. wait 1400;sm_cvar z_exploding_speed 200 // Speed of the boomer. -wait 1400;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1400;sm_cvar z_vomit_range 200 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1400;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. wait 1400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1400;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 1400;sm_cvar z_vomit_drag 0.8 // Air resistance applied to boomer vomit particles. +wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. wait 1400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. From ee6df14a5a543b8e365cb63091e3a4939f21353e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:22:07 -0500 Subject: [PATCH 0872/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index b14df214..5acd251e 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -58,9 +58,9 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_speed_vs 210 confogl_addcvar z_tank_damage_slow_min_range 32 -confogl_addcvar z_tank_damage_slow_max_range 64 +confogl_addcvar z_tank_damage_slow_max_range 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 From fd0d53486136e24a2e0185b9045d862d6687a5e4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:23:23 -0500 Subject: [PATCH 0873/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index d163a178..00656ad5 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -100,7 +100,7 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_smg_max 850 confogl_addcvar inferno_max_range 250 -confogl_addcvar vomitjar_radius 225 +confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar upgrade_explosive_bullet_force 5.0 @@ -114,7 +114,6 @@ confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar jockey_pz_claw_dmg 4 -confogl_addcvar z_exploding_speed 180 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 confogl_addcvar z_exploding_inner_radius 200 @@ -178,7 +177,7 @@ confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 -confogl_addcvar versus_boss_flow_max_finale 0.85 +confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 From d1ffbd58fa367dbccde813dc277e662ee513847b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:29:32 -0500 Subject: [PATCH 0874/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 79593957..1844de49 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -31,7 +31,7 @@ sm plugins load optional/coinflip.smx sm plugins load optional/current.smx sm plugins load optional/finalefix.smx sm plugins load optional/l4d2_blind_infected.smx -sm plugins load optional/l4d2_nobhaps.smx +//sm plugins load optional/l4d2_nobhaps.smx sm plugins load optional/l4d2_nospitterduringtank.smx sm plugins load optional/l4d2_saferoom_detect.smx sm plugins load optional/l4d2_setscores.smx From 791b841a2564ad7a8947814d17dfebbe64d4a4a3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:30:07 -0500 Subject: [PATCH 0875/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index 0a8ec2b5..273bc105 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -33,6 +33,7 @@ sm plugins load optional/8ball.smx sm plugins load optional/current.smx sm plugins load optional/finalefix.smx sm plugins load optional/l4d2_nobhaps.smx +sm plugins load optional/l4d2_nospitterduringtank.smx sm plugins load optional/l4d2_saferoom_detect.smx sm plugins load optional/l4d2_setscores.smx sm plugins load optional/l4d2_spec_stays_spec.smx From 8da591313cb1402ed7f77966e05baa876d021111 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:36:25 -0500 Subject: [PATCH 0876/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 110 ++++++++++++++++----------------- 1 file changed, 55 insertions(+), 55 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 594fe555..cd7484f7 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -32,9 +32,9 @@ confogl_addcvar z_common_limit 50 //confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar z_attention_range_sitting_modifier 1.0 confogl_addcvar z_attention_range_lying_modifier 1.0 -//confogl_addcvar nav_lying_down_percent 0 +confogl_addcvar nav_lying_down_percent 0 //confogl_addcvar z_reserved_wanderers 0 -//confogl_addcvar z_must_wander 0 +confogl_addcvar z_must_wander 1 confogl_addcvar z_health 100 //confogl_addcvar z_puking_eye_height 50 //confogl_addcvar z_vision_range 1000 @@ -56,8 +56,8 @@ confogl_addcvar z_health 100 //confogl_addcvar z_notice_it_range 2000 //confogl_addcvar z_close_target_notice_distance 100 //confogl_addcvar z_attack_change_target_range 100 -confogl_addcvar z_attack_on_the_run_range 30 -confogl_addcvar z_attack_max_range 30 +//confogl_addcvar z_attack_on_the_run_range 30 +//confogl_addcvar z_attack_max_range 30 //confogl_addcvar z_attack_min_range 10 //confogl_addcvar z_run_exertion_interval 0 //confogl_addcvar z_attack_interval 0 @@ -72,7 +72,7 @@ confogl_addcvar z_attack_max_range 30 //confogl_addcvar z_avoid_max_range 100 //confogl_addcvar z_avoid_min_range 20 //confogl_addcvar z_max_neighbor_range 100 -confogl_addcvar z_brawl_chance 10 +//confogl_addcvar z_brawl_chance 10 //confogl_addcvar z_zombie_lunge_push 0 //confogl_addcvar z_zombie_knockoff_death 0 //confogl_addcvar sv_zombie_touch_trigger_delay 0.5 @@ -85,18 +85,18 @@ confogl_addcvar z_hit_from_behind_factor 1.0 //confogl_addcvar z_hit_incap_factor_hard 1.0 //confogl_addcvar z_hit_incap_factor_expert 1.0 //confogl_addcvar z_attack_incapacitated_damage 10 -confogl_addcvar z_claw_hit_pitch_min -15 -confogl_addcvar z_claw_hit_pitch_max 15 -confogl_addcvar z_claw_hit_yaw_min -15 -confogl_addcvar z_claw_hit_yaw_max 15 +//confogl_addcvar z_claw_hit_pitch_min -10 +//confogl_addcvar z_claw_hit_pitch_max 10 +//confogl_addcvar z_claw_hit_yaw_min -10 +//confogl_addcvar z_claw_hit_yaw_max 10 //confogl_addcvar z_stomp_always 0 //confogl_addcvar mp_slammoveyaw 0 //confogl_addcvar z_damage_screen_fade_alpha 32 -//confogl_addcvar z_damage_screen_fade_duration 0.333333 -//confogl_addcvar z_throttle_hit_interval_easy 0.3 -confogl_addcvar z_throttle_hit_interval_normal 0.3 -confogl_addcvar z_throttle_hit_interval_hard 0.3 -//confogl_addcvar z_throttle_hit_interval_expert 0.6 +//confogl_addcvar z_damage_screen_fade_duration 0.666667 +//confogl_addcvar z_throttle_hit_interval_easy 0.25 +//confogl_addcvar z_throttle_hit_interval_normal 0.25 +//confogl_addcvar z_throttle_hit_interval_hard 0.25 +//confogl_addcvar z_throttle_hit_interval_expert 0.5 confogl_addcvar survivor_damage_speed_factor 0.3 //confogl_addcvar vs_survivor_damage_reduction 1.0 //confogl_addcvar common_dps_window 0 @@ -105,8 +105,8 @@ confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 //confogl_addcvar z_fallen_max_count 1 -//confogl_addcvar z_fallen_kill_suppress_time 60 -//confogl_addcvar sv_fallen_survivor_health_multiplier 10.0 +confogl_addcvar z_fallen_kill_suppress_time 60 +confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_mob_spawn_min_size 25 confogl_addcvar z_mob_spawn_max_size 25 @@ -114,16 +114,16 @@ confogl_addcvar z_mob_spawn_finale_size 25 confogl_addcvar z_mob_min_notify_count 10 confogl_addcvar z_mob_music_size 10 confogl_addcvar z_mega_mob_size 75 -//confogl_addcvar z_mob_spawn_min_interval_easy 300 -//confogl_addcvar z_mob_spawn_max_interval_easy 300 +confogl_addcvar z_mob_spawn_min_interval_easy 300 +confogl_addcvar z_mob_spawn_max_interval_easy 300 confogl_addcvar z_mob_spawn_min_interval_normal 300 confogl_addcvar z_mob_spawn_max_interval_normal 300 confogl_addcvar z_mob_spawn_min_interval_hard 300 confogl_addcvar z_mob_spawn_max_interval_hard 300 -//confogl_addcvar z_mob_spawn_min_interval_expert 300 -//confogl_addcvar z_mob_spawn_max_interval_expert 300 -//confogl_addcvar z_mega_mob_spawn_min_interval 300 -//confogl_addcvar z_mega_mob_spawn_max_interval 300 +confogl_addcvar z_mob_spawn_min_interval_expert 300 +confogl_addcvar z_mob_spawn_max_interval_expert 300 +confogl_addcvar z_mega_mob_spawn_min_interval 300 +confogl_addcvar z_mega_mob_spawn_max_interval 300 //confogl_addcvar z_spawn_mobs_behind_chance 0 //confogl_addcvar spawn_behind_survivors_distance 0 //confogl_addcvar z_scout_mob_spawn_range 1500 @@ -181,15 +181,15 @@ confogl_addcvar z_ghost_delay_minspawn 1 //confogl_addcvar z_scrimmage_creep_delay 20 //confogl_addcvar z_scrimmage_creep_rate 100 confogl_addcvar z_discard_range 1500 -confogl_addcvar z_discard_min_range 32 +confogl_addcvar z_discard_min_range 0 //confogl_addcvar z_award_debug 1 //confogl_addcvar z_holiday_gift_drop_chance 1.0 // Special Infected Cvars //confogl_addcvar z_boomer_limit 1 //confogl_addcvar z_spitter_limit 1 -//confogl_addcvar z_smoker_limit 1 -//confogl_addcvar z_hunter_limit 1 +confogl_addcvar z_smoker_limit 1 +confogl_addcvar z_hunter_limit 1 //confogl_addcvar z_jockey_limit 1 //confogl_addcvar z_charger_limit 1 //confogl_addcvar z_versus_boomer_limit 1 @@ -216,9 +216,9 @@ confogl_addcvar z_jockey_speed 280 confogl_addcvar claw_range 60 confogl_addcvar claw_range_down 80 //confogl_addcvar claw_force 100 -confogl_addcvar claw_swing_interval 0.966667 -confogl_addcvar claw_swing_miss_interval 0.966667 -confogl_addcvar claw_swing_duration 0.166667 +//confogl_addcvar claw_swing_interval 0.966667 +//confogl_addcvar claw_swing_miss_interval 0.966667 +//confogl_addcvar claw_swing_duration 0.166667 confogl_addcvar boomer_pz_claw_dmg 6 //confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar smoker_pz_claw_dmg 6 @@ -226,20 +226,20 @@ confogl_addcvar hunter_pz_claw_dmg 6 //confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar charger_pz_claw_dmg 10 confogl_addcvar z_attack_movement_penalty 0.6 -confogl_addcvar z_max_survivor_damage 2147483647 +//confogl_addcvar z_max_survivor_damage 2147483647 -confogl_addcvar z_vomit_duration 1.333333 -confogl_addcvar z_vomit_velocity 2000 +//confogl_addcvar z_vomit_duration 1.333333 +//confogl_addcvar z_vomit_velocity 2000 //confogl_addcvar z_vomit_drag 1.0 //confogl_addcvar z_vomit_float -100 //confogl_addcvar z_vomit_boxsize 2.0 //confogl_addcvar z_vomit_maxdamagedist 400 -confogl_addcvar z_vomit_fatigue 2250 -confogl_addcvar z_vomit_interval 20 -confogl_addcvar z_vomit_hit_pitch_min -10 -confogl_addcvar z_vomit_hit_pitch_max 10 -confogl_addcvar z_vomit_hit_yaw_min -15 -confogl_addcvar z_vomit_hit_yaw_max 15 +//confogl_addcvar z_vomit_fatigue 2250 +//confogl_addcvar z_vomit_interval 20 +//confogl_addcvar z_vomit_hit_pitch_min -10 +//confogl_addcvar z_vomit_hit_pitch_max 10 +//confogl_addcvar z_vomit_hit_yaw_min -10 +//confogl_addcvar z_vomit_hit_yaw_max 10 //confogl_addcvar survivor_it_duration 20 confogl_addcvar z_exploding_shove_min 4 confogl_addcvar z_exploding_shove_max 5 @@ -255,35 +255,35 @@ confogl_addcvar z_exploding_shove_interval 7.5 //confogl_addcvar z_splat_survivor_yaw_max 15 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 -confogl_addcvar z_exploding_force 10000 +confogl_addcvar z_exploding_force 5000 confogl_addcvar z_spit_range 925 confogl_addcvar z_spit_velocity 925 -confogl_addcvar z_spit_latency 0.266667 -confogl_addcvar z_spit_spread_delay 0 +confogl_addcvar z_spit_latency 0.25 +confogl_addcvar z_spit_spread_delay 0.0 confogl_addcvar z_spit_interval 16 //confogl_addcvar inferno_acid_spawn_angle 45 -confogl_addcvar spit_scaling_min_scale 1.0 +//confogl_addcvar spit_scaling_min_scale 1.0 confogl_addcvar tongue_health 150 confogl_addcvar tongue_range 800 confogl_addcvar tongue_vs_cone_start_tolerance 0.02 -confogl_addcvar tongue_los_forgiveness_time 2 +confogl_addcvar tongue_los_forgiveness_time 2.0 //confogl_addcvar tongue_fly_speed 1000 //confogl_addcvar tongue_bullet_radius 8 //confogl_addcvar tongue_bend_point_deflection 4 //confogl_addcvar tongue_bend_point_needs_LOS 0 //confogl_addcvar tongue_allow_voluntary_release 0 -confogl_addcvar tongue_start_pull_delay 0 +confogl_addcvar tongue_start_pull_delay 0.0 confogl_addcvar tongue_victim_acceleration 10 -confogl_addcvar tongue_victim_max_speed 180 +confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.1 confogl_addcvar tongue_drag_damage_amount 4 confogl_addcvar tongue_choke_damage_amount 6 confogl_addcvar tongue_choke_damage_interval 0.75 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar survivor_hanging_from_tongue_eye_height 60 -confogl_addcvar tongue_release_fatigue_penalty 2500 +//confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar tongue_miss_delay 2.9 confogl_addcvar tongue_hit_delay 12 //confogl_addcvar tongue_vertical_choke_height 64 @@ -292,12 +292,12 @@ confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar z_pounce_silence_range 400 //confogl_addcvar z_pounce_allow_partial_hidden 1 -confogl_addcvar z_pounce_crouch_delay 0.9 +confogl_addcvar z_pounce_crouch_delay 0.8 //confogl_addcvar z_lunge_power 600 confogl_addcvar z_player_lunge_up 125 //confogl_addcvar z_lunge_reflect 1 -confogl_addcvar z_lunge_interval 0 -confogl_addcvar z_lunge_cooldown 0 +//confogl_addcvar z_lunge_interval 0 +//confogl_addcvar z_lunge_cooldown 0 //confogl_addcvar z_pounce_delay 0 confogl_addcvar z_player_zombie_land_delay 0.4 confogl_addcvar z_pounce_damage_delay 0.0 @@ -310,7 +310,7 @@ confogl_addcvar survivor_pounce_victim_eye_height 30 //confogl_addcvar z_hunter_max_pounce_bonus_damage 24 confogl_addcvar z_leap_power 425 -confogl_addcvar z_leap_interval 0.475 +confogl_addcvar z_leap_interval 0.45 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 @@ -324,12 +324,12 @@ confogl_addcvar z_leap_interval_post_incap 16 //confogl_addcvar z_charger_allow_shove 0 //confogl_addcvar z_charge_tooshort 0 -confogl_addcvar z_charge_warmup 0.5 +//confogl_addcvar z_charge_warmup 0.5 //confogl_addcvar z_charge_start_speed 300 confogl_addcvar z_charge_min_force 600 confogl_addcvar z_charge_max_force 800 -confogl_addcvar z_charge_duration 2.4 -confogl_addcvar z_charge_impact_radius 120 +confogl_addcvar z_charge_duration 2.375 +confogl_addcvar z_charge_impact_radius 125 //confogl_addcvar z_charge_impact_angle 0.6 //confogl_addcvar z_charger_impact_epsilon 0 //confogl_addcvar z_charger_probe_alone 16 @@ -342,13 +342,13 @@ confogl_addcvar director_allow_infected_bots 1 //confogl_addcvar z_minion_aim_tolerance 1.0 //confogl_addcvar boomer_exposed_time_tolerance 600 //confogl_addcvar z_boomer_near_dist 65536 -confogl_addcvar boomer_vomit_delay 0 +//confogl_addcvar boomer_vomit_delay 0.0 confogl_addcvar z_spitter_range 1000 //confogl_addcvar z_spit_detonate_delay 0 //confogl_addcvar z_spitter_max_wait_time 600 -confogl_addcvar tongue_cone_start_tolerance 1.0 -confogl_addcvar smoker_tongue_delay 0 +//confogl_addcvar tongue_cone_start_tolerance 1.0 +//confogl_addcvar smoker_tongue_delay 0.0 confogl_addcvar tongue_dropping_to_ground_time 0.5 confogl_addcvar tongue_player_dropping_to_ground_time 0.5 //confogl_addcvar tongue_break_from_damage_amount 300 From f273a096c123bc6dd703b40ef4f50850652b4a77 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:39:19 -0500 Subject: [PATCH 0877/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index cd7484f7..d2f5643d 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -360,16 +360,16 @@ confogl_addcvar hunter_committed_attack_range 800 //confogl_addcvar z_hunter_lunge_pitch 45 //confogl_addcvar hunter_pounce_air_speed 750 //confogl_addcvar z_pounce_damage_interrupt 300 -confogl_addcvar hunter_pounce_loft_rate 0.025 +//confogl_addcvar hunter_pounce_loft_rate 0.03 //confogl_addcvar hunter_pounce_max_loft_angle 90 //confogl_addcvar hunter_leap_away_give_up_range 65536 -confogl_addcvar versus_shove_hunter_fov 60 -confogl_addcvar versus_shove_hunter_fov_pouncing 30 +//confogl_addcvar versus_shove_hunter_fov 60 +//confogl_addcvar versus_shove_hunter_fov_pouncing 30 -confogl_addcvar z_jockey_leap_time 0.466667 +confogl_addcvar z_jockey_leap_time 0.45 //confogl_addcvar z_jockey_leap_range 250 //confogl_addcvar z_leap_max_distance 300 -confogl_addcvar jockey_pounce_loft_rate 0.03 +//confogl_addcvar jockey_pounce_loft_rate 0.03 //confogl_addcvar jockey_pounce_max_loft_angle 90 //confogl_addcvar jockey_pounce_air_speed 500 //confogl_addcvar z_leap_attach_distance 40 @@ -481,9 +481,9 @@ confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 600 //confogl_addcvar tank_rock_overhead_percent 100 //confogl_addcvar tank_throw_aim_error 0 -confogl_addcvar tank_throw_lead_time_factor 0.25 -confogl_addcvar tank_throw_loft_rate 0.015 -//confogl_addcvar tank_throw_max_loft_angle 90 +confogl_addcvar tank_throw_lead_time_factor 0.333333 +confogl_addcvar tank_throw_loft_rate 0.01 +//confogl_addcvar tank_throw_max_loft_angle 45 confogl_addcvar tank_throw_min_interval 4 //confogl_addcvar z_tank_throw_fail_interval 0 //confogl_addcvar vs_tank_damage 24 @@ -524,7 +524,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // Pissmod Shared Cvars -wait 1000;exec cfgogl/pissmod/shared_cvars.cfg +exec cfgogl/pissmod/shared_cvars.cfg // Config Cvars -wait 2000;exec cfgogl/pissmod/pissmod.cfg +exec cfgogl/pissmod/pissmod.cfg From e7967185fc934e56d5821d7e7366b75c2ad5fe22 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:44:05 -0500 Subject: [PATCH 0878/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index d2f5643d..b11cc1de 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -455,7 +455,7 @@ confogl_addcvar director_tank_lottery_selection_time 4 //confogl_addcvar z_frustration 1 confogl_addcvar z_frustration_spawn_delay 20 //confogl_addcvar z_frustration_lifetime 20 -confogl_addcvar z_frustration_los_delay 0 +confogl_addcvar z_frustration_los_delay 0.0 //confogl_addcvar tank_run_spawn_delay 10 //confogl_addcvar tank_pz_forward -0.25 confogl_addcvar z_tank_health 4667 @@ -467,14 +467,14 @@ confogl_addcvar z_tank_walk_speed 120 confogl_addcvar tank_attack_range 60 confogl_addcvar tank_swing_range 60 confogl_addcvar tank_fist_radius 20 -confogl_addcvar tank_windup_time 0.48 -confogl_addcvar tank_swing_interval 1.466667 -confogl_addcvar tank_swing_duration 0.166667 +confogl_addcvar tank_windup_time 0.45 +confogl_addcvar tank_swing_interval 1.45 +confogl_addcvar tank_swing_duration 0.15 confogl_addcvar z_tank_attack_interval 0.75 confogl_addcvar tank_swing_miss_interval 0.75 //confogl_addcvar tank_swing_fast_interval 0 confogl_addcvar tank_swing_yaw 120 -//confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_throw_interval 4.666667 confogl_addcvar z_tank_rock_radius 96 @@ -483,7 +483,7 @@ confogl_addcvar tank_throw_allow_range 600 //confogl_addcvar tank_throw_aim_error 0 confogl_addcvar tank_throw_lead_time_factor 0.333333 confogl_addcvar tank_throw_loft_rate 0.01 -//confogl_addcvar tank_throw_max_loft_angle 45 +confogl_addcvar tank_throw_max_loft_angle 45 confogl_addcvar tank_throw_min_interval 4 //confogl_addcvar z_tank_throw_fail_interval 0 //confogl_addcvar vs_tank_damage 24 @@ -518,7 +518,7 @@ confogl_addcvar l4d_stats_ffire_mode "0" confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" confogl_addcvar l4d_stats_insaferoom "1" -confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_restart "1" confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" From aceaf1fef3571be55fa254758030eb89881a485a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:45:49 -0500 Subject: [PATCH 0879/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index fbce7c5a..c4ab3d51 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -31,7 +31,7 @@ confogl_addcvar sv_force_time_of_day -1 //confogl_addcvar decalfrequency 1.5 //confogl_addcvar tauntfrequency 0 //confogl_addcvar intensity_lock -1 -confogl_addcvar intensity_factor 10.0 +//confogl_addcvar intensity_factor 10.0 //confogl_addcvar intensity_decay_time 20 //confogl_addcvar intensity_enemy_death_near_range 250 //confogl_addcvar director_build_up_min_interval 10 @@ -136,14 +136,14 @@ confogl_addcvar z_walk_speed 120 confogl_addcvar z_crouch_speed 80 confogl_addcvar sv_gravity 740 confogl_addcvar sv_airaccelerate 20 -confogl_addcvar sv_bounce 0.2 +//confogl_addcvar sv_bounce 0.25 //confogl_addcvar fall_speed_safe 550 //confogl_addcvar fall_speed_fatal 750 confogl_addcvar z_falling_land_speed 400 confogl_addcvar z_falling_land_hard_speed 400 confogl_addcvar z_falling_land_forward_speed 400 //confogl_addcvar sv_player_stuck_tolerance 3 -confogl_addcvar sv_wateraccelerate 30 +//confogl_addcvar sv_wateraccelerate 30 //confogl_addcvar sv_waterfriction 0 //confogl_addcvar sv_noclipaccelerate 5 //confogl_addcvar sv_noclipfriction 4 @@ -192,7 +192,7 @@ confogl_addcvar survivor_revive_duration 4.5 //confogl_addcvar survivor_revive_health 30 //confogl_addcvar survivor_max_incapacitated_count 2 confogl_addcvar survivor_hanging_eye_height 100 -confogl_addcvar survivor_incap_max_fall_damage 250 +//confogl_addcvar survivor_incap_max_fall_damage 300 //confogl_addcvar z_grab_force 0 //confogl_addcvar z_grab_ledges_solo 0 //confogl_addcvar survivor_ledge_grab_health 300 @@ -202,7 +202,7 @@ confogl_addcvar survivor_incap_max_fall_damage 250 //confogl_addcvar survivor_helping_hand_inhibit_duration 0 confogl_addcvar z_gun_range 80 -confogl_addcvar z_gun_damage 20 +confogl_addcvar z_gun_damage 10 confogl_addcvar z_gun_force 250 confogl_addcvar z_gun_physics_force 25 //confogl_addcvar z_gun_stun_duration 1.0 @@ -211,18 +211,18 @@ confogl_addcvar z_gun_swing_interval 0.666667 confogl_addcvar z_gun_swing_duration 0.15 //confogl_addcvar z_gun_swing_coop_min_penalty 2147483647 //confogl_addcvar z_gun_swing_coop_max_penalty 2147483647 -confogl_addcvar z_gun_swing_vs_min_penalty 6 -confogl_addcvar z_gun_swing_vs_max_penalty 8 -confogl_addcvar z_gun_swing_vs_cooldown 0.75 -confogl_addcvar z_gun_swing_vs_amt_penalty 0.75 -confogl_addcvar z_gun_swing_vs_restore_time 1.0 +confogl_addcvar z_gun_swing_vs_min_penalty 2147483647 +confogl_addcvar z_gun_swing_vs_max_penalty 2147483647 +confogl_addcvar z_gun_swing_vs_cooldown 0.0 +confogl_addcvar z_gun_swing_vs_amt_penalty 0.0 +confogl_addcvar z_gun_swing_vs_restore_time 0.0 confogl_addcvar z_gun_survivor_friend_push 1 -confogl_addcvar z_gun_survivor_shove_dot 1.0 -//confogl_addcvar survivor_team_hit_pitch_min -10 -//confogl_addcvar survivor_team_hit_pitch_max 10 +//confogl_addcvar z_gun_survivor_shove_dot 1.0 +//confogl_addcvar survivor_team_hit_pitch_min -5 +//confogl_addcvar survivor_team_hit_pitch_max 5 //confogl_addcvar survivor_team_hit_yaw_min -5 //confogl_addcvar survivor_team_hit_yaw_max 5 -confogl_addcvar z_shove_friend_speed 220 +//confogl_addcvar z_shove_friend_speed 220 //confogl_addcvar survivor_stun_immunity_duration 1 // Bot Cvars @@ -332,8 +332,8 @@ confogl_addcvar sb_threat_very_close_range 200 //confogl_addcvar player_old_armor 1 //confogl_addcvar old_radiusdamage 0.0 //confogl_addcvar survivor_model_selection -1 -confogl_addcvar sv_infected_scale_min 1.025 -confogl_addcvar sv_infected_scale_max 1.025 +//confogl_addcvar sv_infected_scale_min 1.025 +//confogl_addcvar sv_infected_scale_max 1.025 //confogl_addcvar sv_pvsskipanimation 1 //confogl_addcvar z_forcezombiemodel 0 //confogl_addcvar z_forcezombiemodelname "common_male01" From f3b67a413d22f49d4442c1216cdc999b79b67311 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:46:21 -0500 Subject: [PATCH 0880/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index ff56cea5..f5d2aaec 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -17,7 +17,6 @@ confogl_addcvar starting_item_flags 1 // [fix_engine.smx] confogl_addcvar engine_fix_flags 12 -confogl_addcvar engine_no_focus_sleep 0 // [panel_text.smx] sm_addreadystring " " @@ -109,7 +108,7 @@ l4d_witch_damage_damage 100 l4d_witch_damage_incapped 25 // [l4d2_tank_damage_cvars.smx] -confogl_addcvar vs_tank_pound_damage 30 +confogl_addcvar vs_tank_pound_damage 36 confogl_addcvar vs_tank_rock_damage 24 // [l4d2_slowdown_control.smx] From c01161135bb2c756fd88f1b081087ad6b01fc52d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:49:53 -0500 Subject: [PATCH 0881/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 72e92e99..0ba52e5d 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -33,7 +33,7 @@ confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45 confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.5 +confogl_addcvar bot_kick_delay 1.0 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 @@ -59,9 +59,9 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_speed_vs 210 confogl_addcvar z_tank_damage_slow_min_range 32 -confogl_addcvar z_tank_damage_slow_max_range 64 +confogl_addcvar z_tank_damage_slow_max_range 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 From 1d2fafd7d95297e11e932224676a09cf0566e98d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 12:53:47 -0500 Subject: [PATCH 0882/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 32bb0aac..ce040a6e 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -frametime 0.037 -frametime_override 0.037 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_alltalk 1 +map c6m1" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From f300eb4092a09b3796b7ad8855de155b391cee03 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 17:58:22 -0500 Subject: [PATCH 0883/2978] Update server1.cfg --- cfg/server1.cfg | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d18a2b32..a818873c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -292,7 +292,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 200;sm_cvar sv_cycle_latch_timer 0.083333 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. @@ -789,15 +789,15 @@ wait 1000;sm_cvar director_gas_can_density 4 wait 1000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. wait 1000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. -wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +//wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +//wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +//wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +//wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +//wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +//wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +//wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. +//wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +//wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. @@ -980,7 +980,7 @@ wait 1200;sm_cvar z_attention_range_sitting_modifier 1.0 wait 1200;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. wait 1200;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1200;sm_cvar z_wandering_density 0.0333333 // Population density of wandering zombies. +wait 1200;sm_cvar z_wandering_density 0.033333 // Population density of wandering zombies. wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 1200;sm_cvar z_speed 260 // Speed of the common infected, hunter, and charger. wait 1200;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. @@ -991,8 +991,8 @@ wait 1200;sm_cvar z_vision_range_alert 2000 wait 1200;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. wait 1200;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. wait 1200;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. -wait 1200;sm_cvar z_acquire_near_range 500 // How far away the infected can acquire a target quickly. -wait 1200;sm_cvar z_acquire_near_time 0.5 // How long it takes the infected can acquire a target quickly. +wait 1200;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. +wait 1200;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. wait 1200;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. wait 1200;sm_cvar z_attack_change_target_range 60 // Common infected will choose a new target if they are this close to them. @@ -1148,7 +1148,7 @@ wait 1500;sm_cvar melee_damage_charger 400 wait 1500;sm_cvar z_jockey_speed 280 // Speed of the jockey. wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 1500;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. -wait 1500;sm_cvar jockey_pounce_loft_rate 0.035 // A jockeys vertical loft rate when leaping. +wait 1500;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 1500;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. wait 1500;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. From 2835c50ccf5774d4805ac729cae3717e41346218 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 17:59:37 -0500 Subject: [PATCH 0884/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a818873c..25277a69 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -829,7 +829,7 @@ wait 900;sm_cvar grenadelauncher_startpos_up 0.0 wait 900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_damage 500 // Grenade launcher damage per bullet. +wait 900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. wait 900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. wait 900;sm_cvar grenadelauncher_force_kill 500 // How much force from a grenade launcher is enough to kill infected. @@ -843,8 +843,8 @@ wait 900;sm_cvar melee_combo_reset_time 1.0 wait 900;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 900;sm_cvar chainsaw_hit_interval 0.02 // How frequently the chainsaw deals damage. -wait 900;sm_cvar chainsaw_damage 20 // How much damage the chainsaw deals per hit. +wait 900;sm_cvar chainsaw_hit_interval 0.025 // How frequently the chainsaw deals damage. +wait 900;sm_cvar chainsaw_damage 25 // How much damage the chainsaw deals per hit. wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. From 394686f5c81c66681cf24e126f012b1b676c99ed Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 18:09:19 -0500 Subject: [PATCH 0885/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 25277a69..03c90ede 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -273,6 +273,7 @@ wait 200;sm_cvar sv_rcon_banpenalty 0 wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 200;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. From 52ce8c064778570cb465374584e6ef3330662f48 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 18:16:25 -0500 Subject: [PATCH 0886/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 03c90ede..7eec45b7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -861,8 +861,8 @@ wait 900;sm_cvar z_minigun_cooldown_time 0.1 wait 900;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 900;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 900;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.02 // How often the mounted machine gun will update the direction it is firing in. -wait 900;sm_cvar mounted_gun_rate_of_fire 12 // The mounted machine guns rate of fire in bullets per second. +wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. +wait 900;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. wait 900;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 900;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. From aa98a8c45a27d9d92e31e5fa19ed54242429e5ae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 18:24:33 -0500 Subject: [PATCH 0887/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 343ac452..408bd615 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -22,6 +22,7 @@ confogl_addcvar pain_pills_health_value 55 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar l4d_gear_transfer_method 2 // numbermod 4v4 Cvars confogl_addcvar z_health 100 From 7cf590cfe54676667153b08c457b356eba0c8fa1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 18:25:44 -0500 Subject: [PATCH 0888/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 9e58ec52..1e7116b4 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -10,12 +10,12 @@ l4d_gear_transfer_allow "1" // How close you have to be to transfer an item. Also affects bots auto give range. // - // Default: "150" -l4d_gear_transfer_dist_give "200" +l4d_gear_transfer_dist_give "300" // How close the bots need to be for them to pick up an item. // - // Default: "200" -l4d_gear_transfer_dist_grab "200" +l4d_gear_transfer_dist_grab "300" // 0=Off. 1=Shove only, 2=Reload key only, 3=Shove and Reload key to transfer items. // - From 25cf24fb4032bae0748da5764508c3b97aaaa965 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 18:26:11 -0500 Subject: [PATCH 0889/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index b11cc1de..0d6d4532 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -23,6 +23,7 @@ confogl_addcvar z_health 100 confogl_addcvar z_witch_health 2000 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar l4d2_temphealthmedkits_enable 1 +confogl_addcvar l4d_gear_transfer_method 2 // Pissmod 4v4 Cvars //confogl_addcvar z_chance 100 From 628cc579b6a08633a6eb1c994fe55626b08cccd0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 18:26:52 -0500 Subject: [PATCH 0890/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 11670953..ea13f1f7 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -33,6 +33,7 @@ confogl_addcvar pain_pills_health_value 55 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar l4d_gear_transfer_method 2 // numbermod 4v4 Cvars confogl_addcvar z_health 100 From f8c8820d0462b8e833eb6cbd1437f3fdcc02d412 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:27:35 -0500 Subject: [PATCH 0891/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7eec45b7..f49ecea4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -288,7 +288,7 @@ wait 200;sm_cvar sv_maxunlag 1.0 wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. @@ -1073,7 +1073,7 @@ wait 1400;sm_cvar z_hunter_speed 260 wait 1400;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 1400;sm_cvar hunter_pounce_ready_range 1200 // The range at which a hunter will pounce a survivor at. +wait 1400;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 1400;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. @@ -1210,10 +1210,10 @@ wait 1600;sm_cvar director_tank_lottery_selection_time 4 // // wait 1700;sm_cvar z_witch_speed 300 // Speed of the witch. wait 1700;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. -wait 1700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 1700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 1700;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. +wait 1700;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. wait 1700;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 1700;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 1700;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 1700;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 1700;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. wait 1700;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. @@ -1249,7 +1249,7 @@ wait 1700;sm_cvar z_tanks_block_molotovs 1 wait 1700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 1700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. wait 1700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 1700;sm_cvar tank_throw_lead_time_factor 0.333333 // How far in advanced will the tank aim his rock throw at survivors. +wait 1700;sm_cvar tank_throw_lead_time_factor 0.666667 // How far in advanced will the tank aim his rock throw at survivors. wait 1700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 1700;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. From 0e0d40a939976dad343d635d553902af0e0a54cf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:30:46 -0500 Subject: [PATCH 0892/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 7a9a5411..2627b949 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -84,9 +84,9 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar first_aid_heal_percent 0.85 -confogl_addcvar pain_pills_health_value 55 -confogl_addcvar pain_pills_decay_rate 0.2 +confogl_addcvar first_aid_heal_percent 0.833333 +confogl_addcvar pain_pills_health_value 50 +confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 @@ -106,9 +106,7 @@ confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar upgrade_explosive_bullet_force 5.0 -confogl_addcvar upgrade_explosive_slug_force 10.0 -confogl_addcvar z_gun_damage 10 +confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 // AI Improvements @@ -153,7 +151,7 @@ confogl_addcvar tongue_victim_accuracy_penalty 0.1 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 -confogl_addcvar z_vomit_fatigue 2500 +confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 @@ -164,7 +162,7 @@ confogl_addcvar charger_pz_claw_dmg 10 confogl_addcvar nb_friction_forward 0 confogl_addcvar z_vomit_velocity 1750 confogl_addcvar z_hunter_ground_normal 0.1 -confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 @@ -196,7 +194,7 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4666 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar tank_burn_duration 70 +confogl_addcvar tank_burn_duration 60 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.5 confogl_addcvar car_alarm_distance 800 From 8ae34538648b43c189d766d9db0c83958261e88b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:32:27 -0500 Subject: [PATCH 0893/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 00656ad5..9f94033e 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -81,9 +81,9 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar first_aid_heal_percent 0.85 -confogl_addcvar pain_pills_health_value 55 -confogl_addcvar pain_pills_decay_rate 0.2 +confogl_addcvar first_aid_heal_percent 0.8 +confogl_addcvar pain_pills_health_value 50 +confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 @@ -94,7 +94,7 @@ confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_cycle_time 0.275 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.2 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars confogl_addcvar ammo_shotgun_max 112 @@ -103,8 +103,6 @@ confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar upgrade_explosive_bullet_force 5.0 -confogl_addcvar upgrade_explosive_slug_force 10.0 // AI Improvements confogl_addcvar sb_allow_leading 1 @@ -156,10 +154,9 @@ confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar charger_pz_claw_dmg 10 // AI Improvement Cvars -confogl_addcvar nb_friction_forward 0 confogl_addcvar z_vomit_velocity 1750 confogl_addcvar z_hunter_ground_normal 0.1 -confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 @@ -191,7 +188,7 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4000 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar tank_burn_duration 70 +confogl_addcvar tank_burn_duration 60 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.5 confogl_addcvar car_alarm_distance 800 From 57c1ef99790ad9ccd9fcc6eb3d691cc381efd5cf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:33:09 -0500 Subject: [PATCH 0894/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2627b949..2b8fa3bd 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -155,11 +155,10 @@ confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 -confogl_addcvar sb_max_team_melee_weapons 2 +confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar charger_pz_claw_dmg 10 // AI Improvement Cvars -confogl_addcvar nb_friction_forward 0 confogl_addcvar z_vomit_velocity 1750 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 From 4ef1f810548388fe04c066f97e15e628c589a961 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:35:31 -0500 Subject: [PATCH 0895/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 5acd251e..50e94bf8 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -197,24 +197,24 @@ sm_weapon pistol rangemod 0.95 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 80 -sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum rangemod 0.975 // SMG settings -sm_weapon smg damage 24 +sm_weapon smg damage 25 sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 25 -sm_weapon smg_silenced rangemod 0.85 +sm_weapon smg_silenced rangemod 0.9 // Pump settings -sm_weapon pumpshotgun damage 15 -sm_weapon pumpshotgun bullets 20 +sm_weapon pumpshotgun damage 20 +sm_weapon pumpshotgun bullets 15 sm_weapon pumpshotgun scatterpitch 6 sm_weapon pumpshotgun scatteryaw 6 -sm_weapon pumpshotgun rangemod 0.75 +sm_weapon pumpshotgun rangemod 0.8 // Chrome settings -sm_weapon shotgun_chrome damage 20 -sm_weapon shotgun_chrome bullets 15 +sm_weapon shotgun_chrome damage 30 +sm_weapon shotgun_chrome bullets 10 sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome rangemod 0.8 @@ -231,8 +231,8 @@ sm_weapon hunting_rifle rangemod 0.8 //confogl_addcvar sgspread_center_pellet 0 // Common damage settings -//confogl_addcvar z_shotgun_bonus_damage_range 60 -//confogl_addcvar z_shotgun_bonus_damage_multiplier 7 +//confogl_addcvar z_shotgun_bonus_damage_range 40 +//confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 /////////////////// // [Boss tweaks] // From e6ff888bfd33d717ac1a6587fe4841a441be428e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:42:57 -0500 Subject: [PATCH 0896/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index 8e25ca62..31d4c9a9 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -112,7 +112,7 @@ l4d_stats_bulldozersuccess "100" // - // Default: "5" // Minimum: "1" -l4d_stats_campaign "100" +l4d_stats_campaign "50" // [L4D2] Base score for a Triggering Car Alarm // - @@ -130,13 +130,13 @@ l4d_stats_charger "20" // - // Default: "15" // Minimum: "1" -l4d_stats_chargercarry "30" +l4d_stats_chargercarry "40" // [L4D2] Base score for saving a friendly from a Charger Plummel // - // Default: "10" // Minimum: "1" -l4d_stats_chargerplummel "20" +l4d_stats_chargerplummel "30" // The number of impacts on survivors to earn Scattering Ram Award and success points // - @@ -148,13 +148,13 @@ l4d_stats_chargerramhits "4" // - // Default: "40" // Minimum: "1" -l4d_stats_chargerramsuccess "100" +l4d_stats_chargerramsuccess "200" // Base score for saving a friendly from a Hunter Pounce / Smoker Choke // - // Default: "10" // Minimum: "1" -l4d_stats_chokepounce "20" +l4d_stats_chokepounce "30" // Prefix for your stats tables // - @@ -165,7 +165,7 @@ l4d_stats_dbprefix "" // - // Default: "20" // Minimum: "1" -l4d_stats_defib "50" +l4d_stats_defib "60" // [L4D2] Base score for deploying ammo upgrade pack // - @@ -367,7 +367,7 @@ l4d_stats_jockey "15" // - // Default: "10" // Minimum: "1" -l4d_stats_jockeyride "20" +l4d_stats_jockeyride "30" // Base score for causing a survivor to grap a ledge // - @@ -519,7 +519,7 @@ l4d_stats_realismvsmultiplier_s "1.5" // - // Default: "15" // Minimum: "1" -l4d_stats_rescue "50" +l4d_stats_rescue "60" // Base score for a Round Restart // - @@ -531,7 +531,7 @@ l4d_stats_restart "1" // - // Default: "15" // Minimum: "1" -l4d_stats_revive "30" +l4d_stats_revive "40" // Base score for reaching a Safe House // - @@ -580,13 +580,13 @@ l4d_stats_spitter "10" // - // Default: "40" // Minimum: "1" -l4d_stats_survivor_death "80" +l4d_stats_survivor_death "100" // Base score for incapacitating a Survivor // - // Default: "15" // Minimum: "1" -l4d_stats_survivor_incap "40" +l4d_stats_survivor_incap "50" // Base team score for killing a Tank // - @@ -604,7 +604,7 @@ l4d_stats_tankdmgcap "1000" // - // Default: "5" // Minimum: "0" -l4d_stats_tankthrowrocksuccess "20" +l4d_stats_tankthrowrocksuccess "30" // Minimum playtime (minutes) to show in top10 ppm list // - @@ -622,7 +622,7 @@ l4d_stats_updaterate "30" // - // Default: "10" // Minimum: "1" -l4d_stats_witch "40" +l4d_stats_witch "60" // Base score for Crowning a Witch // - From 31df44b5d234c0f0cbef3c91b2be8bdd88c62e1e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:48:54 -0500 Subject: [PATCH 0897/2978] Update readyuplite.sp --- addons/sourcemod/scripting/readyuplite.sp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/addons/sourcemod/scripting/readyuplite.sp b/addons/sourcemod/scripting/readyuplite.sp index 2f18a7c7..a07935c8 100644 --- a/addons/sourcemod/scripting/readyuplite.sp +++ b/addons/sourcemod/scripting/readyuplite.sp @@ -1,4 +1,4 @@ -#pragma semicolon 1 +#pragma semicolon 1 #pragma newdecls required #include @@ -202,10 +202,10 @@ public void OnPluginStart() l4d_ready_cfg_name = CreateConVar("l4d_ready_cfg_name", "", "Configname to display on the ready-up panel", FCVAR_NOTIFY|FCVAR_PRINTABLEONLY); l4d_ready_server_cvar = CreateConVar("l4d_ready_server_cvar", "sn_main_name", "ConVar to retrieve the server name for displaying on the ready-up panel", FCVAR_NOTIFY|FCVAR_PRINTABLEONLY); l4d_ready_disable_spawns = CreateConVar("l4d_ready_disable_spawns", "0", "Prevent SI from having spawns during ready-up", FCVAR_NOTIFY, true, 0.0, true, 1.0); - l4d_ready_survivor_freeze = CreateConVar("l4d_ready_survivor_freeze", "1", "Freeze the survivors during ready-up. When unfrozen they are unable to leave the saferoom but can move freely inside", FCVAR_NOTIFY, true, 0.0, true, 1.0); - l4d_ready_max_players = CreateConVar("l4d_ready_max_players", "32", "Maximum number of players to show on the ready-up panel.", FCVAR_NOTIFY, true, 0.0, true, MAXPLAYERS+1.0); + l4d_ready_survivor_freeze = CreateConVar("l4d_ready_survivor_freeze", "0", "Freeze the survivors during ready-up. When unfrozen they are unable to leave the saferoom but can move freely inside", FCVAR_NOTIFY, true, 0.0, true, 1.0); + l4d_ready_max_players = CreateConVar("l4d_ready_max_players", "33", "Maximum number of players to show on the ready-up panel.", FCVAR_NOTIFY, true, 0.0, true, MAXPLAYERS+1.0); l4d_ready_delay = CreateConVar("l4d_ready_delay", "3", "Number of seconds to count down before the round goes live.", FCVAR_NOTIFY, true, 0.0); - l4d_ready_force_extra = CreateConVar("l4d_ready_force_extra", "2", "Number of seconds added to the duration of live count down.", FCVAR_NOTIFY, true, 0.0); + l4d_ready_force_extra = CreateConVar("l4d_ready_force_extra", "0", "Number of seconds added to the duration of live count down.", FCVAR_NOTIFY, true, 0.0); l4d_ready_autostart_delay = CreateConVar("l4d_ready_autostart_delay", "3", "Number of seconds to count down before auto-start kicks in.", FCVAR_NOTIFY, true, 0.0); l4d_ready_autostart_wait = CreateConVar("l4d_ready_autostart_wait", "15", "Number of seconds to wait for connecting players before auto-start is forced.", FCVAR_NOTIFY, true, 0.0); l4d_ready_enable_sound = CreateConVar("l4d_ready_enable_sound", "1", "Enable sound during autostart & countdown & on live", FCVAR_NOTIFY, true, 0.0, true, 1.0); From 28ecbaf41f055ac8bc367145ded5cdef9ef12ee1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:54:08 -0500 Subject: [PATCH 0898/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2b8fa3bd..2444535a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -24,12 +24,17 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 - +confogl_addcvar l4d_ready_enabled 1 +confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_secret 1 confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar l4d_ready_unbalanced_start 1 +confogl_addcvar l4d_ready_unbalanced_min 3 confogl_addcvar coinflip_delay -1 confogl_addcvar teamflip_delay -1 From cc4b1181408656b8aa389ac56cefce0988671d54 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:55:41 -0500 Subject: [PATCH 0899/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9f94033e..9ca55263 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -21,12 +21,17 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 - +confogl_addcvar l4d_ready_enabled 1 +confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_secret 1 confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar l4d_ready_unbalanced_start 1 +confogl_addcvar l4d_ready_unbalanced_min 3 confogl_addcvar coinflip_delay -1 confogl_addcvar teamflip_delay -1 From 77bf94c92180c6a0f6d010db12da4fd2742a4247 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:56:16 -0500 Subject: [PATCH 0900/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index e46c72a8..5ee6affc 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -9,11 +9,17 @@ // ReadyUp Cvars l4d_ready_enabled 1 +confogl_addcvar l4d_ready_enabled 1 +confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_secret 1 confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar l4d_ready_unbalanced_start 1 +confogl_addcvar l4d_ready_unbalanced_min 3 confogl_addcvar coinflip_delay -1 confogl_addcvar teamflip_delay -1 From 57775b98bbccf55b77d5c0a656eff0b240cd8c84 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Feb 2025 23:58:25 -0500 Subject: [PATCH 0901/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index 922ad566..a03b5a7a 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -61,7 +61,7 @@ confogl_addcvar l4d2_melee_drop_method 0 // [l4d2_playstats.smx + survivor_mvp] confogl_addcvar sm_survivor_mvp_brevity 0 confogl_addcvar sm_survivor_mvp_brevity_latest 111 -confogl_addcvar sm_stats_autoprint_vs_round 8372 +confogl_addcvar sm_stats_autoprint_vs_round 174773 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 From a5e7f024d86f21b1fea926d5e7f6072b8b3f74c0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:03:16 -0500 Subject: [PATCH 0902/2978] Update l4d_ammo_spawn.cfg --- cfg/sourcemod/l4d_ammo_spawn.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_ammo_spawn.cfg b/cfg/sourcemod/l4d_ammo_spawn.cfg index 464bd7cc..321cb626 100644 --- a/cfg/sourcemod/l4d_ammo_spawn.cfg +++ b/cfg/sourcemod/l4d_ammo_spawn.cfg @@ -10,7 +10,7 @@ l4d_ammo_spawn_allow "1" // 0=Off, Sets the max range at which the ammo pile glows. // - // Default: "0" -l4d_ammo_spawn_glow "150" +l4d_ammo_spawn_glow "300" // 0=Default glow color. Three values between 0-255 separated by spaces. RGB: Red Green Blue. // - From c7a3d2e40cb84d02d9f6081bee765af74bb1788f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:04:17 -0500 Subject: [PATCH 0903/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2444535a..16366de5 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -25,6 +25,7 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 confogl_addcvar l4d_ready_enabled 1 +confogl_addcvar l4d_ready_max_players 33 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_delay 3 From 2c1f36ca67129766e5a39f9a79e4f70aae5eb7e1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:06:03 -0500 Subject: [PATCH 0904/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 16366de5..c4556deb 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -25,9 +25,9 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 confogl_addcvar l4d_ready_enabled 1 -confogl_addcvar l4d_ready_max_players 33 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_max_players 33 confogl_addcvar l4d_ready_delay 3 confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 From 58ef7e2ee78dd05d745cff6f06a64c8cd7189a94 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:06:42 -0500 Subject: [PATCH 0905/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index 5ee6affc..d00ded11 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -12,6 +12,7 @@ l4d_ready_enabled 1 confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_max_players 33 confogl_addcvar l4d_ready_delay 3 confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 From debb960cc9454ec3529bb048137542870be6717d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:07:13 -0500 Subject: [PATCH 0906/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9ca55263..67c32670 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -24,6 +24,7 @@ l4d_ready_enabled 1 confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_max_players 33 confogl_addcvar l4d_ready_delay 3 confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 From 91e2745fe41141d3f83ad9c825cae34a23191565 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:08:13 -0500 Subject: [PATCH 0907/2978] Update thundermod.cfg --- cfg/cfgogl/thundermod/thundermod.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/thundermod/thundermod.cfg b/cfg/cfgogl/thundermod/thundermod.cfg index 7d8a5e11..d26a0768 100644 --- a/cfg/cfgogl/thundermod/thundermod.cfg +++ b/cfg/cfgogl/thundermod/thundermod.cfg @@ -9,7 +9,7 @@ // [witch_and_tankifier.smx] confogl_addcvar sm_tank_can_spawn 1 -confogl_addcvar sm_witch_can_spawn 0 +confogl_addcvar sm_witch_can_spawn 1 // [l4d2_antibaiter.smx] confogl_addcvar l4d2_antibaiter_delay 15 @@ -33,7 +33,7 @@ confogl_addcvar bhop_except_si_flags 16 // only jockey // [autopause.smx] confogl_addcvar autopause_enable 1 -confogl_addcvar autopause_force 0 +confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 // [l4d_weapon_limits.smx] @@ -45,7 +45,7 @@ l4d_wlimits_add 0 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp l4d_wlimits_lock // [l4d2_melee_shenanigans.smx] -confogl_addcvar l4d2_melee_drop_method 2 +confogl_addcvar l4d2_melee_drop_method 0 // [l4d2_playstats.smx + survivor_mvp] confogl_addcvar sm_survivor_mvp_brevity 0 From 166feeb706e0b91de66a41cdd85fb21de4600a6a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:12:16 -0500 Subject: [PATCH 0908/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 27 +++++++++++--------------- 1 file changed, 11 insertions(+), 16 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 0ba52e5d..76698a35 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -60,8 +60,8 @@ confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 96 +confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 @@ -190,48 +190,42 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" sm_weapon pistol deployduration 0.4 sm_weapon pistol dualdeployduration 0.5 sm_weapon pistol damage 40 -sm_weapon pistol rangemod 0.9 +sm_weapon pistol rangemod 0.95 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 80 -sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum rangemod 0.975 // SMG settings -sm_weapon smg damage 24 +sm_weapon smg damage 25 sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 25 -sm_weapon smg_silenced rangemod 0.85 +sm_weapon smg_silenced rangemod 0.9 // Pump settings sm_weapon pumpshotgun damage 20 -sm_weapon pumpshotgun bullets 13 +sm_weapon pumpshotgun bullets 15 sm_weapon pumpshotgun scatterpitch 6 sm_weapon pumpshotgun scatteryaw 6 -sm_weapon pumpshotgun rangemod 0.75 +sm_weapon pumpshotgun rangemod 0.8 // Chrome settings -sm_weapon shotgun_chrome damage 25 +sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome rangemod 0.8 -// Hunting rifle settings - -sm_weapon hunting_rifle cycletime 0.3 -sm_weapon hunting_rifle damage 100 -sm_weapon hunting_rifle rangemod 0.8 - // First ring settings //confogl_addcvar sgspread_ring1_bullets 8 //confogl_addcvar sgspread_ring1_factor 3 //confogl_addcvar sgspread_center_pellet 0 // Common damage settings -//confogl_addcvar z_shotgun_bonus_damage_range 60 -//confogl_addcvar z_shotgun_bonus_damage_multiplier 7 +//confogl_addcvar z_shotgun_bonus_damage_range 40 +//confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 /////////////////// // [Boss tweaks] // @@ -272,6 +266,7 @@ static_witch_map c13m4_cutthroatcreek // Finales with a single first event Tank tank_map_only_first_event c5m5_bridge +tank_map_only_first_event c13m4_cutthroatcreek // Personalized settings exec confogl_personalize.cfg From b55dca3dc9dd549064a8b2ff558bc0069c621cf4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:13:40 -0500 Subject: [PATCH 0909/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 50e94bf8..307eb844 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -246,10 +246,11 @@ static_tank_map c6m3_port static_tank_map c7m1_docks static_tank_map c7m3_port static_tank_map c8m5_rooftop -static_tank_map c9m2_alleys +static_tank_map c9m2_lots static_tank_map c11m5_runway static_tank_map c13m2_southpinestream static_tank_map c13m14_cutthroatcreek +static_tank_map c14m2_lighthouse static_tank_map l4d2_darkblood04_extraction static_tank_map x1m5_salvation static_tank_map uf4_airfield @@ -260,8 +261,6 @@ static_tank_map dkr_m2_carnival static_tank_map dkr_m3_tunneloflove static_tank_map dkr_m4_ferris static_tank_map dkr_m5_stadium -static_tank_map c14m2_lighthouse -static_tank_map c9m2_lots // Static Witch Maps static_witch_map c4m5_milltown_escape @@ -273,6 +272,7 @@ static_witch_map c13m4_cutthroatcreek // Finales with a single first event Tank tank_map_only_first_event c5m5_bridge +tank_map_only_first_event c13m4_cutthroatcreek // Personalized settings exec confogl_personalize.cfg From c7d5c8bbc00c59543ceb0453a5dc3f65e858ed5f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:14:26 -0500 Subject: [PATCH 0910/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 76698a35..62774d0b 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -239,10 +239,11 @@ static_tank_map c6m3_port static_tank_map c7m1_docks static_tank_map c7m3_port static_tank_map c8m5_rooftop -static_tank_map c9m2_alleys +static_tank_map c9m2_lots static_tank_map c11m5_runway static_tank_map c13m2_southpinestream static_tank_map c13m14_cutthroatcreek +static_tank_map c14m2_lighthouse static_tank_map l4d2_darkblood04_extraction static_tank_map x1m5_salvation static_tank_map uf4_airfield @@ -253,8 +254,6 @@ static_tank_map dkr_m2_carnival static_tank_map dkr_m3_tunneloflove static_tank_map dkr_m4_ferris static_tank_map dkr_m5_stadium -static_tank_map c14m2_lighthouse -static_tank_map c9m2_lots // Static Witch Maps static_witch_map c4m5_milltown_escape From c69b3758e86dc443f1c6579628a36e3933a22d17 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:16:21 -0500 Subject: [PATCH 0911/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 62774d0b..8c9d14a2 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -164,7 +164,9 @@ l4d2_addweaponrule sniper_military shotgun_chrome l4d2_addweaponrule sniper_awp smg_silenced l4d2_addweaponrule sniper_scout smg l4d2_addweaponrule grenade_launcher smg_mp5 -l4d2_addweaponrule rifle_m60 smg_mp5 +l4d2_addweaponrule rifle_m60 smg_mp5 +l4d2_addweaponrule knife baseball_bat +l4d2_addweaponrule defibrillator pain_pills // [l4d2_collision_adjustments.smx] confogl_addcvar collision_tankrock_common 1 From 65026e76b7dca5ff86d54ce00c920ab6c2bb08fb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 00:27:28 -0500 Subject: [PATCH 0912/2978] Update server1.cfg --- cfg/server1.cfg | 64 ++++++++++++++++++++++++------------------------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f49ecea4..8fb76c50 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -400,7 +400,7 @@ wait 400;sm_cvar survival_horde_stage_interval 60 wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 400;sm_cvar survival_special_spawn_interval_decay 0 // The decay rate of the special infected spawn interval in Survival mode. -wait 400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. +wait 400;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. @@ -442,7 +442,7 @@ wait 500;sm_cvar nb_saccade_speed 1500 wait 500;sm_cvar nb_saccade_time 0.166667 // How long it takes for the next bots to look at their target. wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. wait 500;sm_cvar nb_head_aim_settle_duration 0.166667 // How long it takes next bots to focus on their targets head. -wait 500;sm_cvar nb_yaw_rate 250 // The rate at which next bots rotate their view. +wait 500;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. @@ -454,7 +454,7 @@ wait 500;sm_cvar nb_chase_lead_time 0.0 wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. //wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. @@ -579,11 +579,11 @@ wait 600;sm_cvar violence_ablood 2 wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 600;sm_cvar z_gib_force_factor 4.0 // Force factor applied on infected gibs. -wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 600;sm_cvar z_gib_explosion_force_factor 0.08 // Explosion force factor applied on infected gibs. wait 600;sm_cvar z_experimental_blast_damage_probability 100 // wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 600;sm_cvar z_fatal_blast_max_ragdolls 20 // +wait 600;sm_cvar z_fatal_blast_max_ragdolls 40 // wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 600;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 600;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. @@ -617,10 +617,10 @@ wait 700;sm_cvar z_anim_idle_speed_min 15 wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 700;sm_cvar sv_airaccelerate 20 // Sets the air acceleration. +wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 700;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 700;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 700;sm_cvar sv_wateraccelerate 30 // Sets the water acceleration. +wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. wait 700;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. @@ -628,7 +628,7 @@ wait 700;sm_cvar l4d2_slowdown_water_survivors 180 wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. -wait 700;sm_cvar fall_speed_fatal 800 // A survivor who falls this speed to the ground will be killed. +wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. @@ -637,8 +637,8 @@ wait 700;sm_cvar sv_noclipduringpause 1 wait 700;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. wait 700;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 700;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_survivors "survivor" // Spectators on the survivor team can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_infected "infected" // Spectators on the infected team can spectate anyone on both teams. +wait 700;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 700;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. wait 700;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. wait 700;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 700;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. @@ -705,7 +705,7 @@ wait 800;sm_cvar z_gun_damage 5 wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.15 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. @@ -765,7 +765,7 @@ wait 800;sm_cvar rescue_distance 4000 wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. -wait 800;sm_cvar survivor_fog_vocalize_percent 0.5 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 900;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. @@ -801,9 +801,9 @@ wait 900;sm_cvar ammo_pistol_max -2 //wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +//wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +//wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +//wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. @@ -1075,7 +1075,7 @@ wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1400;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1400;sm_cvar z_pounce_crouch_delay 0.8. // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1400;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1083,7 +1083,7 @@ wait 1400;sm_cvar hunter_pounce_max_loft_angle 45 wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 1400;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1400;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. +wait 1400;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. wait 1400;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1400;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. @@ -1107,7 +1107,7 @@ wait 1400;sm_cvar tongue_gravity_force 1000 wait 1400;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 1400;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 1400;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1400;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. +wait 1400;sm_cvar tongue_break_from_damage_amount 2147483647 // How much damage a smoker must take for his tongue to break. wait 1400;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. @@ -1310,19 +1310,19 @@ wait 1800;sm_cvar confogl_vomitjar_limit "8" // Confogl Cvars //confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player //confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even though they normally aren not allowed -//confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -//confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales -//confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play +//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales +//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play //confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time //confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -//confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -//confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 -//confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range -//confogl_addcvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -//confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 1800;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +wait 1800;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +//wait 1800;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +wait 1800;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 1800;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage //confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. //confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -//confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators +//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators //confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers //confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles //confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades @@ -1336,11 +1336,11 @@ wait 1800;sm_cvar confogl_vomitjar_limit "8" //confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings //confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. //confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -//confogl_addcvar confogl_pills_limit "4" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +//confogl_addcvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value //confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring //confogl_addcvar confogl_replace_tier2 0 //confogl_addcvar confogl_replace_tier2_finale 0 From 31ec2d6b3e4da9a5ec84f48693c49ebfe2b45e2d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 01:23:56 -0500 Subject: [PATCH 0913/2978] Delete addons/sourcemod/scripting/l4d2_deleteweapon.sp --- .../sourcemod/scripting/l4d2_deleteweapon.sp | 71 ------------------- 1 file changed, 71 deletions(-) delete mode 100644 addons/sourcemod/scripting/l4d2_deleteweapon.sp diff --git a/addons/sourcemod/scripting/l4d2_deleteweapon.sp b/addons/sourcemod/scripting/l4d2_deleteweapon.sp deleted file mode 100644 index a2794dc2..00000000 --- a/addons/sourcemod/scripting/l4d2_deleteweapon.sp +++ /dev/null @@ -1,71 +0,0 @@ -#include -#include - -public Plugin:myinfo = -{ - name = "[L4D2] Weapon Remove", - author = "Rain_orel", - description = "Removes weapon spawn", - version = "1.0", - url = "http://www.sourcemod.net/" -}; - -new ent_table[64][2]; -new new_ent_counter = 0; -new Handle:hCount; - -public OnPluginStart() -{ - HookEvent("spawner_give_item", Event_SpawnerGiveItem); - hCount = CreateConVar("l4d2_usecount", "2147483647", "How many times a weapon spawn can be used before it will be removed.") -} - -public OnMapStart() -{ - for(new i=0;i<63;i++) - { - ent_table[i][0]=-1; - ent_table[i][1]=-1; - } - new_ent_counter = 0 -} - -public OnMapEnd(){} - -public Event_SpawnerGiveItem(Handle:event, const String:name[], bool:dontBroadcast) -{ - //decl String:item_name[32] - //GetEventString(event, "item", item_name, 32); No need yet - new entity_id = GetEventInt(event, "spawner") - - - if(GetUseCount(entity_id)==-1) - { - ent_table[new_ent_counter][0]=entity_id; - ent_table[new_ent_counter][1]=0; - new_ent_counter++; - } - - SetUseCount(entity_id); - - if(GetUseCount(entity_id)==GetConVarInt(hCount))RemoveEdict(entity_id); -} - -GetUseCount(entid) -{ - for(new i=0;i<63;i++) - { - if(ent_table[i][0]==entid)return ent_table[i][1] - } - return -1 -} - -SetUseCount(entid) -{ - for(new j=0;j<63;j++) - { - if(ent_table[j][0]==entid)ent_table[j][1]++; - } -} - - From d1be214dca51be45e9d3406ab9c6a335daffe20d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 01:24:08 -0500 Subject: [PATCH 0914/2978] Delete addons/sourcemod/scripting/l4d_passing_Tank_no_instant_respawn.sp --- .../l4d_passing_Tank_no_instant_respawn.sp | 65 ------------------- 1 file changed, 65 deletions(-) delete mode 100644 addons/sourcemod/scripting/l4d_passing_Tank_no_instant_respawn.sp diff --git a/addons/sourcemod/scripting/l4d_passing_Tank_no_instant_respawn.sp b/addons/sourcemod/scripting/l4d_passing_Tank_no_instant_respawn.sp deleted file mode 100644 index 055be28e..00000000 --- a/addons/sourcemod/scripting/l4d_passing_Tank_no_instant_respawn.sp +++ /dev/null @@ -1,65 +0,0 @@ -#pragma semicolon 1 - -#include -#include -#include - -new lastHumanTank = -1; - -public Plugin:myinfo = -{ - name = "L4D passing Tank no instant respawn", - author = "Visor, L4D1 port by Harry", - description = "Passing control to AI tank will no longer be rewarded with an instant respawn", - version = "0.3", - url = "https://github.com/Attano/Equilibrium" -}; - -public OnPluginStart() -{ - HookEvent("tank_frustrated", OnTankFrustrated, EventHookMode_Post); -} - -public OnTankFrustrated(Handle:event, const String:name[], bool:dontBroadcast) -{ - new tank = GetClientOfUserId(GetEventInt(event, "userid")); - if (!IsFakeClient(tank)) - { - lastHumanTank = tank; - CreateTimer(0.1, CheckForAITank, _, TIMER_FLAG_NO_MAPCHANGE); - } -} - -public Action:CheckForAITank(Handle:timer) -{ - for (new i = 1; i <= MaxClients; i++) - { - if (IsTank(i)) - { - if (IsInfected(lastHumanTank)&&IsFakeClient(i))//Tank is AI - { - TeleportEntity(lastHumanTank, - Float:{0.0, 0.0, 0.0}, // Teleport to map center - NULL_VECTOR, - NULL_VECTOR); - ForcePlayerSuicide(lastHumanTank); - CPrintToChat(lastHumanTank,"{default}[{olive}TS{default}] %T","No Instant Spawn",lastHumanTank); - for (new j = 1; j < MaxClients; j++) - if (IsClientInGame(j) && IsClientConnected(j) && !IsFakeClient(j) && (GetClientTeam(j) == 1 || GetClientTeam(j) == 3)) - CPrintToChat(j,"{default}[{olive}TS{default}] %N is given to AI Tank!",lastHumanTank); - } - return Plugin_Handled; - } - } - return Plugin_Handled; -} - -bool:IsTank(client) -{ - return (IsInfected(client) && GetEntProp(client, Prop_Send, "m_zombieClass") == 5); -} - -bool:IsInfected(client) -{ - return (client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 3); -} \ No newline at end of file From 3daf4c772ab5805eccc32b6fdd8e78f78abf2daf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 01:24:35 -0500 Subject: [PATCH 0915/2978] Delete addons/sourcemod/plugins/bizzymod/l4d2_deleteweapon.smx --- .../plugins/bizzymod/l4d2_deleteweapon.smx | Bin 3749 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_deleteweapon.smx diff --git 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zfh_Acw^a_k@kJ*^WzWtp0}M;U?A-bHQqCLp!PlGpKIDY@;6r*5N$9vX)JFd1h(zdy z3Z7AjTg~4zp JJZ7n^{|`4@zw-b9 From a055e8f1484625ca01a806c0533b315c777f7ab4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 02:51:26 -0500 Subject: [PATCH 0917/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8fb76c50..46fec842 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -292,7 +292,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 5 wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_clockcorrection_msecs 60 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 200;sm_cvar sv_cycle_latch_timer 0.083333 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. @@ -547,10 +547,10 @@ wait 600;sm_cvar physx_valve_dll 1 wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 600;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. -wait 600;sm_cvar phys_impactforcescale 0.8 // Impact force scale applied on physics objects. -wait 600;sm_cvar phys_upimpactforcescale 0.4 // Upward impact force scale applied on physics objects. -wait 600;sm_cvar phys_explosion_force 4.0 // Force scale of explosions applied on physics objects. -wait 600;sm_cvar phys_ragdoll_force_magnitude 0.4 // Force magnitude scale applied on ragdolls. +wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 600;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. wait 600;sm_cvar phys2_enable 0 // Disables obsolete physics engine. wait 600;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 600;sm_cvar sv_turbophysics 0 // Disables turbo physics. @@ -578,8 +578,8 @@ wait 600;sm_cvar violence_hgibs 2 wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 600;sm_cvar z_gib_force_factor 4.0 // Force factor applied on infected gibs. -wait 600;sm_cvar z_gib_explosion_force_factor 0.08 // Explosion force factor applied on infected gibs. +wait 600;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. +wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 600;sm_cvar z_experimental_blast_damage_probability 100 // wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // From 58b00dba82226d02edf5c182451244264e27e506 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 18:29:21 -0500 Subject: [PATCH 0918/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index f03508d4..e4ffa60a 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -51,7 +51,8 @@ "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo - "STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala + //"STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala + //"STEAM_0:1:28738054" "99:z" //all permissions for this ip, immunity value is 99 - Crown Jewel "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster From f91c29c002b08a5f57e855c2705ed9f0454c0bca Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 18:30:37 -0500 Subject: [PATCH 0919/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index e4ffa60a..73ebd3ee 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -46,7 +46,7 @@ "STEAM_0:1:121253576" "999:z" //all permissions for this ip, immunity value is 99 - Moon "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers - "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers + "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers Alt "STEAM_0:0:18298188" "99:z" //all permissions for this ip, immunity value is 99 - Corpiss Crispy "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer @@ -54,7 +54,7 @@ //"STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala //"STEAM_0:1:28738054" "99:z" //all permissions for this ip, immunity value is 99 - Crown Jewel "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier - "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - KneeTM "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster "STEAM_0:1:24624332" "99:z" //all permissions for this ip, immunity value is 99 - Polter "STEAM_0:1:12383697" "99:z" //all permissions for this ip, immunity value is 99 - Perma From ad2a033b61af4cef6010b686eaeb9d1190fb6cf2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 18:33:58 -0500 Subject: [PATCH 0920/2978] Create admin_levels.cfg --- addons/sourcemod/configs/admin_levels.cfg | 49 +++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 addons/sourcemod/configs/admin_levels.cfg diff --git a/addons/sourcemod/configs/admin_levels.cfg b/addons/sourcemod/configs/admin_levels.cfg new file mode 100644 index 00000000..e3a37b59 --- /dev/null +++ b/addons/sourcemod/configs/admin_levels.cfg @@ -0,0 +1,49 @@ +/** + * There is no reason to edit this file. Core uses this to map each named + * access type to a given ASCII character. The names are all pre-defined. + */ +Levels +{ + /** + * These are the default role flag mappings. + * You can assign new letters for custom purposes, however you should + * not change the default names, as SourceMod hardcodes these. + */ + Flags + { + "reservation" "a" //Reserved slots + "generic" "b" //Generic admin, required for admins + "kick" "c" //Kick other players + "ban" "d" //Banning other players + "unban" "e" //Removing bans + "slay" "f" //Slaying other players + "changemap" "g" //Changing the map + "cvars" "h" //Changing cvars + "config" "i" //Changing configs + "chat" "j" //Special chat privileges + "vote" "k" //Voting + "password" "l" //Password the server + "rcon" "m" //Remote console + "cheats" "n" //Change sv_cheats and related commands + + /** + * Custom flags can be used by plugins, but they can also be used to + * for you to expand on the previous groups, using Overrides. + */ + + "custom1" "o" + "custom2" "p" + "custom3" "q" + "custom4" "r" + "custom5" "s" + "custom6" "t" + + /** + * Root is a magic access flag that grants all permissions. + * This should only be given to trusted administrators. + * Root users can target anyone regardless of immunity, + * however, they themselves are not automatically immune. + */ + "root" "z" + } +} From 66aca2a576167856d31e38355d9b8b61867fe3c0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 19:19:11 -0500 Subject: [PATCH 0921/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 46fec842..729b1996 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -861,7 +861,7 @@ wait 900;sm_cvar z_minigun_cooldown_time 0.1 wait 900;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 900;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 900;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. +wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.066667 // How often the mounted machine gun will update the direction it is firing in. wait 900;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. wait 900;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. @@ -917,11 +917,11 @@ wait 1100;sm_cvar r_drawdecals 1 wait 1100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. wait 1100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. wait 1100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1100;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +wait 1100;sm_cvar r_decals 32767 // The max number of decals that can exist on the map at once. wait 1100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 1100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 1100;sm_cvar sv_tracereffects_limit_general 32767 // Limits the max number of tracer particles that can be rendered. wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 1100;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 1100;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. @@ -1075,7 +1075,7 @@ wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1400;sm_cvar z_pounce_crouch_delay 0.8. // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1400;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1083,7 +1083,7 @@ wait 1400;sm_cvar hunter_pounce_max_loft_angle 45 wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 1400;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1400;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. +wait 1400;sm_cvar z_pounce_damage_interrupt 32767 // How much damage a hunter must take for him to leap away. wait 1400;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1400;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. @@ -1107,7 +1107,7 @@ wait 1400;sm_cvar tongue_gravity_force 1000 wait 1400;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 1400;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 1400;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1400;sm_cvar tongue_break_from_damage_amount 2147483647 // How much damage a smoker must take for his tongue to break. +wait 1400;sm_cvar tongue_break_from_damage_amount 32767 // How much damage a smoker must take for his tongue to break. wait 1400;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. @@ -1280,11 +1280,11 @@ wait 1700;sm_cvar tank_swing_physics_prop_force 2.8 wait 1800;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 1800;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. wait 1800;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 1800;sm_cvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 1800;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. wait 1800;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. wait 1800;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. wait 1800;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 1800;sm_cvar confogl_reduce_finalespawnrange "0" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 1800;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. wait 1800;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. wait 1800;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. wait 1800;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. @@ -1317,7 +1317,7 @@ wait 1800;sm_cvar confogl_vomitjar_limit "8" //confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) wait 1800;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor wait 1800;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -//wait 1800;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +wait 1800;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range wait 1800;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps wait 1800;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage //confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. From f03edcdb910162e45cc30084d365e90579fa69fb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 19:19:54 -0500 Subject: [PATCH 0922/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index f48dad4b..eadbc5fe 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -21,8 +21,8 @@ confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 // [l4d2_nobhaps.smx] -confogl_addcvar simple_antibhop_enable 0 -confogl_addcvar bhop_allow_survivor 1 +confogl_addcvar simple_antibhop_enable 1 +confogl_addcvar bhop_allow_survivor 0 // [autopause.smx] confogl_addcvar autopause_enable 1 From 28b3bd04df258a19a86e5fe03396e759ed0e4c53 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 19:20:06 -0500 Subject: [PATCH 0923/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index 5e5d691d..9662d73d 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -21,8 +21,8 @@ confogl_addcvar l4d_witch_percent 1 confogl_addcvar l4d_boss_vote 1 // [l4d2_nobhaps.smx] -confogl_addcvar simple_antibhop_enable 0 -confogl_addcvar bhop_allow_survivor 1 +confogl_addcvar simple_antibhop_enable 1 +confogl_addcvar bhop_allow_survivor 0 // [autopause.smx] confogl_addcvar autopause_enable 1 From 9c1d5a1dfc337db08ab7acd317abbfec4c6db52a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 19:24:42 -0500 Subject: [PATCH 0924/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 729b1996..b28e34ee 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1209,7 +1209,7 @@ wait 1600;sm_cvar director_max_threat_areas 5 wait 1600;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. // // wait 1700;sm_cvar z_witch_speed 300 // Speed of the witch. -wait 1700;sm_cvar z_witch_speed_inured 220 // Speed of the witch while inured. +wait 1700;sm_cvar z_witch_speed_inured 240 // Speed of the witch while inured. wait 1700;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. wait 1700;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. wait 1700;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. From 88cfaad3c03ab98422602364e6f14337ace8bf8c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 20:46:40 -0500 Subject: [PATCH 0925/2978] Update server1.cfg --- cfg/server1.cfg | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b28e34ee..50fcd8ab 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -447,7 +447,7 @@ wait 500;sm_cvar nb_path_draw_inc 2147483647 wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. -wait 500;sm_cvar nb_vision_notice_hidden_range 100 // How close next bots can detect hidden targets. +wait 500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. @@ -474,8 +474,8 @@ wait 500;sm_cvar sb_battlestation_give_up_range_from_human 400 wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 500;sm_cvar sb_near_hearing_range 200 // How far away a survivor can hear anything. +wait 500;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. +wait 500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. wait 500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. @@ -491,7 +491,7 @@ wait 500;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 wait 500;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 500;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 500;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 500;sm_cvar sb_temp_health_consider_factor 0.833333 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 500;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 500;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 500;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. @@ -1025,12 +1025,12 @@ wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 1300;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1300;sm_cvar z_push_force 500 // How much force common infected push each other with. wait 1300;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 1300;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 1300;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 1300;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1300;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +wait 1300;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 1300;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1300;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 1300;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. @@ -1113,13 +1113,15 @@ wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. wait 1400;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. wait 1400;sm_cvar z_exploding_speed 200 // Speed of the boomer. -wait 1400;sm_cvar z_vomit_range 200 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1400;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1400;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. wait 1400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. +wait 1400;sm_cvar z_vomit_float -150 // Upwards vomit particle float factor. +wait 1400;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit particles. wait 1400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. @@ -1133,7 +1135,7 @@ wait 1400;sm_cvar boomer_exposed_time_tolerance 2147483647 wait 1400;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // wait 1500;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 1500;sm_cvar z_charge_start_speed 250 // The initial speed of a charging charger. +wait 1500;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. wait 1500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 1500;sm_cvar z_charge_duration 2.375 // How long a charger charges for. wait 1500;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. @@ -1265,7 +1267,7 @@ wait 1700;sm_cvar tank_swing_miss_interval 1.45 wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 1700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 1700;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. +wait 1700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1700;sm_cvar vs_tank_damage 24 wait 1700;sm_cvar vs_tank_rock_damage 24 From 9083a32ea95bce7726f40a00b77aab1ed80f5d22 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:13:48 -0500 Subject: [PATCH 0926/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 50fcd8ab..64f7dd59 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -954,7 +954,7 @@ wait 1100;sm_cvar car_alarm_chirp_distance 500 wait 1100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 1100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. wait 1100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. wait 1100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 1100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. @@ -1138,8 +1138,8 @@ wait 1500;sm_cvar z_charge_warmup 0.5 wait 1500;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. wait 1500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 1500;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 1500;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 1500;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 1500;sm_cvar z_charger_probe_alone 24 // Object impact radius of a charger without a survivor. +wait 1500;sm_cvar z_charger_probe_attack 24 // Object impact radius of a charger with a survivor. wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. From f955e20e2e954bdde73f77d776580ba56897f675 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:17:18 -0500 Subject: [PATCH 0927/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 64f7dd59..9345b130 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1256,7 +1256,7 @@ wait 1700;sm_cvar tank_throw_aim_error 0 wait 1700;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 1700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 1700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +wait 1700;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. wait 1700;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. wait 1700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 1700;sm_cvar tank_throw_min_interval 7.5 // Minimum interval between bot tank rock throws. From 539855b6b403d22c4ae67e847e8f334b2fa1e592 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:18:54 -0500 Subject: [PATCH 0928/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index c4556deb..cfbbe372 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -142,7 +142,7 @@ confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_pounce_crouch_delay 0.8 +confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 @@ -158,7 +158,7 @@ confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 -confogl_addcvar z_max_stagger_duration 0.8 +confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From 5ef155f805a3638b2118441e3f9c642128395586 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:20:56 -0500 Subject: [PATCH 0929/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 67c32670..cb136f61 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -137,7 +137,7 @@ confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_pounce_crouch_delay 0.8 +confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 From cd40488cf0f783db86847243fb9f917eba838abc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:21:14 -0500 Subject: [PATCH 0930/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index cfbbe372..6f7e28a5 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -158,7 +158,7 @@ confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 -confogl_addcvar z_max_stagger_duration 0.75 +confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From b423dae6ad62d08708640b59350fcc22b1a20b61 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:25:32 -0500 Subject: [PATCH 0931/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9345b130..1bef4ac5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -188,7 +188,7 @@ wait 100;sm_cvar mat_spewalloc 0 wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 100;sm_cvar snd_gain_min 0.0 // Minimum sound gain. -wait 100;sm_cvar snd_gain_max 1.0 // Maximum sound gain. +wait 100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. wait 100;sm_cvar snd_gain 1.0 // Sound gain level. wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. From 9f9716ed1dd345d62ee8f16e4f2ef90da00b011c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:26:25 -0500 Subject: [PATCH 0932/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1bef4ac5..febc91e0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -602,7 +602,7 @@ wait 600;sm_cvar z_infected_decals 1 // // wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 700;sm_cvar sv_friction 4.0 // Sets the world friction. +wait 700;sm_cvar sv_friction 4.125 // Sets the world friction. wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. From 223bb0ecda5756787a5522a17e390836f49c9863 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:28:16 -0500 Subject: [PATCH 0933/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index febc91e0..04eb1347 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -700,7 +700,7 @@ wait 800;sm_cvar l4d2_usecount 2147483647 wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. From 47cb6e20f34d1c3ebf64ebd63b7383458dba0c45 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:30:18 -0500 Subject: [PATCH 0934/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 04eb1347..0e4e436c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -717,9 +717,9 @@ wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. wait 800;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.0 // The penalty duration for shoving too many times in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_cooldown 0.0 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 0.0 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. wait 800;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. From 4552068458bb18de28edbb78d7b36a45bedd0089 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:33:20 -0500 Subject: [PATCH 0935/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index cb136f61..5d4b1ec7 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -105,6 +105,8 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_smg_max 850 +confogl_addcvar z_gun_swing_vs_min_penalty 4 +confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 From 541fe3bdb5065d48a2fbb7d33a407a6041329ff1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:34:25 -0500 Subject: [PATCH 0936/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 6f7e28a5..159fe9df 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -109,6 +109,8 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 +confogl_addcvar z_gun_swing_vs_min_penalty 4 +confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 From 00f1915e01539f11bf33f85d8e1925489cd23a95 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:34:51 -0500 Subject: [PATCH 0937/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0e4e436c..d54b4576 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1094,7 +1094,7 @@ wait 1400;sm_cvar versus_shove_hunter_fov_pouncing 45 wait 1400;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 1400;sm_cvar z_gas_speed 220 // Speed of the smoker. wait 1400;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 1400;sm_cvar tongue_range 800 // How far away a smoker can pull a survivor from. +wait 1400;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 1400;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 1400;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 1400;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. From 0b58bc2f231d6f667504a919aec9fdc61fe5fa58 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:44:59 -0500 Subject: [PATCH 0938/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d54b4576..915cd1ff 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -700,7 +700,7 @@ wait 800;sm_cvar l4d2_usecount 2147483647 wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 70 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. @@ -836,7 +836,7 @@ wait 900;sm_cvar grenadelauncher_radius_stumble 600 wait 900;sm_cvar grenadelauncher_force_kill 500 // How much force from a grenade launcher is enough to kill infected. wait 900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -wait 900;sm_cvar melee_range 80 // Sets the melee range to be equal to survivors shove range. +wait 900;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. From 06fc445f70f76bca5bae98a900bfc4b7117cc192 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:49:55 -0500 Subject: [PATCH 0939/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 5d4b1ec7..41fe7e19 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -105,6 +105,23 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_smg_max 850 +confogl_addcvar l4d2_MITSR_Enabled 1 +confogl_addcvar l4d2_MITSR_Spawn_Type 0 +confogl_addcvar l4d2_MITSR_Random_Amount 0 +confogl_addcvar l4d2_MITSR_MapBase_Amount 0 +confogl_addcvar l4d2_MITSR_BaseballBat 1 +confogl_addcvar l4d2_MITSR_CricketBat 0 +confogl_addcvar l4d2_MITSR_Crowbar 0 +confogl_addcvar l4d2_MITSR_ElecGuitar 0 +confogl_addcvar l4d2_MITSR_FireAxe 0 +confogl_addcvar l4d2_MITSR_FryingPan 0 +confogl_addcvar l4d2_MITSR_GolfClub 0 +confogl_addcvar l4d2_MITSR_Knife 0 +confogl_addcvar l4d2_MITSR_Katana 0 +confogl_addcvar l4d2_MITSR_Machete 0 +confogl_addcvar l4d2_MITSR_Tonfa 0 +confogl_addcvar l4d2_MITSR_PitchFork 0 +confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar inferno_max_range 250 From 7aa0013b576f4867f445ad746c33b7e299e21a40 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:50:06 -0500 Subject: [PATCH 0940/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 159fe9df..8f302bb4 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -109,6 +109,23 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 +confogl_addcvar l4d2_MITSR_Enabled 1 +confogl_addcvar l4d2_MITSR_Spawn_Type 0 +confogl_addcvar l4d2_MITSR_Random_Amount 0 +confogl_addcvar l4d2_MITSR_MapBase_Amount 0 +confogl_addcvar l4d2_MITSR_BaseballBat 1 +confogl_addcvar l4d2_MITSR_CricketBat 0 +confogl_addcvar l4d2_MITSR_Crowbar 0 +confogl_addcvar l4d2_MITSR_ElecGuitar 0 +confogl_addcvar l4d2_MITSR_FireAxe 0 +confogl_addcvar l4d2_MITSR_FryingPan 0 +confogl_addcvar l4d2_MITSR_GolfClub 0 +confogl_addcvar l4d2_MITSR_Knife 0 +confogl_addcvar l4d2_MITSR_Katana 0 +confogl_addcvar l4d2_MITSR_Machete 0 +confogl_addcvar l4d2_MITSR_Tonfa 0 +confogl_addcvar l4d2_MITSR_PitchFork 0 +confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar vomitjar_radius 250 From a3bb43f96068ec08942623ef7490d3da5ceec7ba Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:50:52 -0500 Subject: [PATCH 0941/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index f265b19a..66902a71 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -134,8 +134,25 @@ confogl_addcvar survivor_team_hit_pitch_max 10 confogl_addcvar survivor_team_hit_yaw_min -5 confogl_addcvar survivor_team_hit_yaw_max 5 -confogl_addcvar melee_range 80 +confogl_addcvar l4d2_MITSR_Enabled 1 +confogl_addcvar l4d2_MITSR_Spawn_Type 0 +confogl_addcvar l4d2_MITSR_Random_Amount 0 +confogl_addcvar l4d2_MITSR_MapBase_Amount 0 +confogl_addcvar l4d2_MITSR_BaseballBat 4 +confogl_addcvar l4d2_MITSR_CricketBat 0 +confogl_addcvar l4d2_MITSR_Crowbar 0 +confogl_addcvar l4d2_MITSR_ElecGuitar 0 +confogl_addcvar l4d2_MITSR_FireAxe 0 +confogl_addcvar l4d2_MITSR_FryingPan 0 +confogl_addcvar l4d2_MITSR_GolfClub 0 +confogl_addcvar l4d2_MITSR_Knife 0 +confogl_addcvar l4d2_MITSR_Katana 0 +confogl_addcvar l4d2_MITSR_Machete 0 +confogl_addcvar l4d2_MITSR_Tonfa 0 +confogl_addcvar l4d2_MITSR_PitchFork 0 +confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar sb_max_team_melee_weapons 4 +confogl_addcvar melee_range 84 confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_shotgun_max 112 From 4371a92155ae0c7238ef675aba65447f90a71e1b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:53:28 -0500 Subject: [PATCH 0942/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 66902a71..1b8572ea 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -634,7 +634,7 @@ confogl_addcvar l4d_equalise_alarm_start_disabled 1 confogl_addcvar l4d2_car_alarm_settings 3 confogl_addcvar l4d_tank_props_glow 1 -confogl_addcvar l4d2_tank_prop_glow_range 32768 +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 confogl_addcvar l4d2_tank_prop_glow_range_min 0 confogl_addcvar l4d2_tank_prop_glow_only 0 confogl_addcvar l4d2_tank_prop_glow_spectators 1 From 776edbad7332e76815d35b0ddf7f6d16f819eba2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 22:58:16 -0500 Subject: [PATCH 0943/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 408bd615..35e90e2b 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -16,9 +16,9 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 -confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar first_aid_heal_percent 0.8 confogl_addcvar confogl_pills_limit 4 -confogl_addcvar pain_pills_health_value 55 +confogl_addcvar pain_pills_health_value 50 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 From 5070b7038fa34119851ce9811d36d2a0eefcf5a7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 23:02:03 -0500 Subject: [PATCH 0944/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index ea13f1f7..f3fab504 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -23,13 +23,11 @@ confogl_addcvar z_non_head_damage_factor_expert 1.25 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 20 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 -confogl_addcvar player_throwforce 2250 -confogl_addcvar z_gun_damage 10 confogl_addcvar fuel_barrel_health 10 confogl_addcvar l4d2_temphealthmedkits_enable 1 -confogl_addcvar first_aid_heal_percent 0.85 +confogl_addcvar first_aid_heal_percent 0.80 confogl_addcvar confogl_pills_limit 4 -confogl_addcvar pain_pills_health_value 55 +confogl_addcvar pain_pills_health_value 50 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 From ab8fc040b23fb253f7927b3ebe49be8b57c874a2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 23:12:23 -0500 Subject: [PATCH 0945/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 915cd1ff..e109e9e2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -923,13 +923,13 @@ wait 1100;sm_cvar z_tracer_particles 1 wait 1100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 1100;sm_cvar sv_tracereffects_limit_general 32767 // Limits the max number of tracer particles that can be rendered. wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 1100;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 1100;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. +wait 1100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 1100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 1100;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 1100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 1100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1100;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. +wait 1100;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. From fda2861247717cd4dbc60cdcdb7365af6376b3da Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Feb 2025 23:51:25 -0500 Subject: [PATCH 0946/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 8c9d14a2..c090f76c 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -113,12 +113,12 @@ confogl_addcvar gfc_common_extra_time 0.25 confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_charger_duration 0.75 +confogl_addcvar gfc_long_charger_duration 1.25 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 1.0 +confogl_addcvar gfc_ff_min_time 2.0 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] From 403119bb6611c32c436f656339e8ffb9f1437307 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:06:26 -0500 Subject: [PATCH 0947/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index c090f76c..bcad9707 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -113,8 +113,8 @@ confogl_addcvar gfc_common_extra_time 0.25 confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.75 -confogl_addcvar gfc_long_charger_duration 1.25 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 From 691bf40dd29540a4d07ca19629d78d5802878e1e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:07:09 -0500 Subject: [PATCH 0948/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 307eb844..8484eed9 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -117,7 +117,7 @@ confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 1.0 +confogl_addcvar gfc_ff_min_time 2.0 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -196,7 +196,7 @@ sm_weapon pistol rangemod 0.95 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 -sm_weapon pistol_magnum damage 80 +sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum rangemod 0.975 // SMG settings From 1e639f1e1888a7bc5f0e226c9e237043de99d9e0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:27:38 -0500 Subject: [PATCH 0949/2978] Update server1.cfg --- cfg/server1.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e109e9e2..a97a36de 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -476,7 +476,7 @@ wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 500;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. wait 500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -wait 500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. @@ -546,7 +546,7 @@ wait 600;sm_cvar phys_enable_query_cache 1 wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 600;sm_cvar phys_pushscale 1.25 // Force scale of players applied on physics objects. +wait 600;sm_cvar phys_pushscale 1.5 // Force scale of players applied on physics objects. wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. @@ -737,7 +737,7 @@ wait 800;sm_cvar survivor_ff_avoidance_pitch 10 wait 800;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.05 // Friendly fire factor on normal difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. @@ -845,7 +845,7 @@ wait 900;sm_cvar l4d2_melee_drop_method 0 wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 900;sm_cvar chainsaw_hit_interval 0.025 // How frequently the chainsaw deals damage. -wait 900;sm_cvar chainsaw_damage 25 // How much damage the chainsaw deals per hit. +wait 900;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. @@ -882,7 +882,7 @@ wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1000;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. +wait 1000;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. @@ -891,8 +891,8 @@ wait 1000;sm_cvar z_attack_infected_it_damage 5 wait 1000;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. wait 1000;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. wait 1000;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1000;sm_cvar upgradepack_max_drop_dist -2.0 // The max drop distance of an ammo pack when being deployed. -wait 1000;sm_cvar upgradepack_forward_dist 0.0 // The forward distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1000;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. wait 1000;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. wait 1000;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. wait 1000;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. @@ -948,7 +948,7 @@ wait 1100;sm_cvar smoothstairs 1 wait 1100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 1100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 1100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 1100;sm_cvar z_min_ladder_mount_dot 0.5 // The minimum dot product required of a player to mount a ladder. +wait 1100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 1100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 1100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 1100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. @@ -1033,7 +1033,7 @@ wait 1300;sm_cvar z_avoidteammates 1 wait 1300;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 1300;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1300;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1300;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +wait 1300;sm_cvar z_avoid_max_range 80 // The shortest distance that common infected can avoid each other at. wait 1300;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. wait 1300;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 1300;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. @@ -1120,7 +1120,7 @@ wait 1400;sm_cvar z_vomit_duration 1.25 wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 1400;sm_cvar z_vomit_float -150 // Upwards vomit particle float factor. +wait 1400;sm_cvar z_vomit_float -125 // Upwards vomit particle float factor. wait 1400;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit particles. wait 1400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. @@ -1143,7 +1143,7 @@ wait 1500;sm_cvar z_charger_probe_attack 24 wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. -wait 1500;sm_cvar z_charge_impact_angle 0.5 // Minimum angle for a charger to impact a wall. +wait 1500;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 1500;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 1500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 1500;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. @@ -1267,7 +1267,7 @@ wait 1700;sm_cvar tank_swing_miss_interval 1.45 wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 1700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 1700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 1700;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1700;sm_cvar vs_tank_damage 24 wait 1700;sm_cvar vs_tank_rock_damage 24 @@ -1277,7 +1277,7 @@ wait 1700;sm_cvar tank_burn_duration 60 wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 1700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 1700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1700;sm_cvar tank_swing_physics_prop_force 2.8 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1700;sm_cvar tank_swing_physics_prop_force 2.4 // Force scale of a tanks punch or throw on a hittable physics object. // // wait 1800;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 1800;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. From 42e3550a207c59a87d6b94052449d31c71fb85fc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:28:19 -0500 Subject: [PATCH 0950/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 8f302bb4..94fa3550 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -128,7 +128,7 @@ confogl_addcvar l4d2_MITSR_PitchFork 0 confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 -confogl_addcvar vomitjar_radius 250 +confogl_addcvar vomitjar_radius 300 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar z_gun_damage 5 From 9b98e55341bcd075246dbd643b1242ae3e73d5cc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:29:20 -0500 Subject: [PATCH 0951/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 41fe7e19..09b7fa1a 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -167,7 +167,7 @@ confogl_addcvar tongue_range 800 confogl_addcvar tongue_health 150 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.1 +confogl_addcvar tongue_victim_accuracy_penalty 0.075 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 @@ -216,7 +216,7 @@ confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 60 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.5 -confogl_addcvar car_alarm_distance 800 +confogl_addcvar car_alarm_distance 900 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From c8c69d3fa1369dd04616d9444f41aeda76f35dca Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:30:46 -0500 Subject: [PATCH 0952/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 94fa3550..ae5316ae 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -172,7 +172,7 @@ confogl_addcvar tongue_range 800 confogl_addcvar tongue_health 150 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.1 +confogl_addcvar tongue_victim_accuracy_penalty 0.075 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 @@ -221,7 +221,7 @@ confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 60 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.5 -confogl_addcvar car_alarm_distance 800 +confogl_addcvar car_alarm_distance 900 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 8602e1ceac4b8fce472059fcb2b858325b7ce430 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:31:04 -0500 Subject: [PATCH 0953/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 09b7fa1a..53e8eb04 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -128,6 +128,8 @@ confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 +confogl_addcvar z_gun_damage 5 +confogl_addcvar fuel_barrel_health 10 // AI Improvements confogl_addcvar sb_allow_leading 1 From 0191a932b609c4d8bd001355ad6a494ae99a6929 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:32:12 -0500 Subject: [PATCH 0954/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index f3fab504..af058a9a 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// surfmod +// Surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) @@ -8,7 +8,7 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "surfmod 6.9.420" +confogl_addcvar l4d_ready_cfg_name "Surfmod 6.9.420" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" @@ -21,7 +21,7 @@ confogl_addcvar z_non_head_damage_factor_normal 1.25 confogl_addcvar z_non_head_damage_factor_hard 1.25 confogl_addcvar z_non_head_damage_factor_expert 1.25 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 20 +confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar fuel_barrel_health 10 confogl_addcvar l4d2_temphealthmedkits_enable 1 @@ -61,7 +61,7 @@ confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar punch_angle_decay_rate 15 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar survivor_damage_speed_factor 0.35 +confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From b4662f2870288529a28d1bd8e86e4eb0e895bd89 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:32:19 -0500 Subject: [PATCH 0955/2978] Update confogl_off.cfg --- cfg/cfgogl/surfmod/confogl_off.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl_off.cfg b/cfg/cfgogl/surfmod/confogl_off.cfg index 2dc47064..8c155d02 100644 --- a/cfg/cfgogl/surfmod/confogl_off.cfg +++ b/cfg/cfgogl/surfmod/confogl_off.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// surfmod +// Surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) From d5bbb887661eb385ef0b6dd8336687e947ef0277 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:32:29 -0500 Subject: [PATCH 0956/2978] Update confogl_plugins.cfg --- cfg/cfgogl/surfmod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl_plugins.cfg b/cfg/cfgogl/surfmod/confogl_plugins.cfg index 9634b7f3..b470f084 100644 --- a/cfg/cfgogl/surfmod/confogl_plugins.cfg +++ b/cfg/cfgogl/surfmod/confogl_plugins.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// surfmod +// Surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) From c24477e88496c04ac33df2ba401b4183b38b3b97 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:33:57 -0500 Subject: [PATCH 0957/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 53e8eb04..153973c5 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// surfmod +// Surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) @@ -87,9 +87,6 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar first_aid_heal_percent 0.8 -confogl_addcvar pain_pills_health_value 50 -confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 From 6e382eee3d6b55303dbeeeace4997aa8afc23b2d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:34:21 -0500 Subject: [PATCH 0958/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index af058a9a..ac7c4867 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -23,11 +23,11 @@ confogl_addcvar z_non_head_damage_factor_expert 1.25 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 -confogl_addcvar fuel_barrel_health 10 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_heal_percent 0.80 confogl_addcvar confogl_pills_limit 4 confogl_addcvar pain_pills_health_value 50 +confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 From 19ff03e2bb4a25625c3eeb86b7bcb05333f18436 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:34:39 -0500 Subject: [PATCH 0959/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index ac7c4867..1b6716b1 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -16,10 +16,10 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_non_head_damage_factor_easy 2.5 -confogl_addcvar z_non_head_damage_factor_normal 1.25 -confogl_addcvar z_non_head_damage_factor_hard 1.25 -confogl_addcvar z_non_head_damage_factor_expert 1.25 +confogl_addcvar z_non_head_damage_factor_easy 2.0 +confogl_addcvar z_non_head_damage_factor_normal 1.0 +confogl_addcvar z_non_head_damage_factor_hard 1.0 +confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 From 125eeaf0149778ed6f81dd91630385ea21ad7bb5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:35:17 -0500 Subject: [PATCH 0960/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 35e90e2b..aa2f7a28 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -16,9 +16,10 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 -confogl_addcvar first_aid_heal_percent 0.8 +confogl_addcvar first_aid_heal_percent 0.80 confogl_addcvar confogl_pills_limit 4 confogl_addcvar pain_pills_health_value 50 +confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 @@ -58,9 +59,8 @@ confogl_addcvar z_claw_hit_pitch_min -10 confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 -confogl_addcvar punch_angle_decay_rate 15 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar survivor_damage_speed_factor 0.35 +confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 97b2eb1b95b0bb771db658ad67199946125f6c59 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:36:22 -0500 Subject: [PATCH 0961/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 1b6716b1..7014de89 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -59,7 +59,7 @@ confogl_addcvar z_claw_hit_pitch_min -10 confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 -confogl_addcvar punch_angle_decay_rate 15 +confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar cleared_wanderer_respawn_chance 0 From 7e60dc52f3686f19deea2387c8f7eca54cce15e2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:36:45 -0500 Subject: [PATCH 0962/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index aa2f7a28..6ac0e4d4 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -59,7 +59,6 @@ confogl_addcvar z_claw_hit_pitch_min -10 confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 -confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 From 27ed5b779b4c7a8333d72cb64066f0357f40bfe3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:37:04 -0500 Subject: [PATCH 0963/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 6ac0e4d4..3206aeee 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -27,10 +27,10 @@ confogl_addcvar l4d_gear_transfer_method 2 // numbermod 4v4 Cvars confogl_addcvar z_health 100 -confogl_addcvar z_non_head_damage_factor_easy 2.5 -confogl_addcvar z_non_head_damage_factor_normal 1.25 -confogl_addcvar z_non_head_damage_factor_hard 1.25 -confogl_addcvar z_non_head_damage_factor_expert 1.25 +confogl_addcvar z_non_head_damage_factor_easy 2.0 +confogl_addcvar z_non_head_damage_factor_normal 1.0 +confogl_addcvar z_non_head_damage_factor_hard 1.0 +confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_shotgun_bonus_damage_range 20 From c598768b27f26b4b7f1698a5d1172f4b637cfb18 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:37:52 -0500 Subject: [PATCH 0964/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 7014de89..1f34d2db 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -52,15 +52,12 @@ confogl_addcvar z_mob_spawn_max_interval_hard 600 confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 confogl_addcvar z_spawn_mobs_behind_chance 50 -confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar z_claw_hit_pitch_min -10 confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 -confogl_addcvar z_hit_from_behind_cosine 1.0 -confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 @@ -75,7 +72,7 @@ confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_threat_hostile_range 800 -confogl_addcvar z_witch_threat_normal_range 500 +confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_personal_space 200 confogl_addcvar z_witch_berserk_range 400 confogl_addcvar z_witch_damage 100 From 2d575ff74ff15c5fe3a8692dd38695d26eb0b2a8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:38:16 -0500 Subject: [PATCH 0965/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 3206aeee..d655b947 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -60,7 +60,6 @@ confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar survivor_damage_speed_factor 0.333333 -confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 19453fcddb364884a3b69d07bf3e1c82a04190b3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:38:33 -0500 Subject: [PATCH 0966/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 1f34d2db..487d64e9 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -52,6 +52,7 @@ confogl_addcvar z_mob_spawn_max_interval_hard 600 confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 confogl_addcvar z_spawn_mobs_behind_chance 50 +confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar z_claw_hit_pitch_min -10 @@ -59,7 +60,6 @@ confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar survivor_damage_speed_factor 0.333333 -confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 12a9ab18e754d901476cf3bbdb71d0847669787d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:38:46 -0500 Subject: [PATCH 0967/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index d655b947..18d00008 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -33,7 +33,7 @@ confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_shotgun_bonus_damage_range 20 +confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 From 325d872c66b4e1b7c33dbff931fde0a977eb700a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:39:47 -0500 Subject: [PATCH 0968/2978] Update shared_plugins.cfg From d804e616acea73dacc3d8b525de29c9491a99cd4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:40:07 -0500 Subject: [PATCH 0969/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index 273bc105..79a2c3c9 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -24,7 +24,6 @@ sm plugins load funvotes.smx // General Competitive Plugins //---------------------------------- sm plugins load optional/ghost_hurt.smx -sm plugins load optional/l4d2_pickup.smx sm plugins load optional/blockheatseekingchargers.smx sm plugins load optional/blocktrolls.smx sm plugins load optional/bossspawningfix.smx From 4f07f63dd82cea0cbfdc224aa61fcb0a00aa1f07 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:40:20 -0500 Subject: [PATCH 0970/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index 4bfa6d66..7dce7d83 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -24,7 +24,6 @@ sm plugins load funvotes.smx // General Competitive Plugins //---------------------------------- sm plugins load optional/ghost_hurt.smx -sm plugins load optional/l4d2_pickup.smx sm plugins load optional/blockheatseekingchargers.smx sm plugins load optional/blocktrolls.smx sm plugins load optional/bossspawningfix.smx From 22c8b5aea750810fb8a8926af864f5eb438dba34 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:40:39 -0500 Subject: [PATCH 0971/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index 79a2c3c9..61ec5fee 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// surfmod +// Surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) From e0d54bc45f49dee7742e791a398fadecefdd1482 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:41:17 -0500 Subject: [PATCH 0972/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index bcad9707..80900d61 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -1,6 +1,6 @@ // ======================================================================================= -// surfmod +// Surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) From cbb2df7045e10ac49d338ad3a72ae46011c390cb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:44:38 -0500 Subject: [PATCH 0973/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 59d561cf..da424d52 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -6,25 +6,25 @@ { "name" "numbersmod 6.9.420" } - "Surfmod" + "surfmod" { - "name" "Surfmod 6.9.420" + "name" "surfmod 6.9.420" } - "Pissmod" + "pissmod" { "name" "pissmod 6.9.420" } - "Barrymod" + "barrymod" { - "name" "Barrymod 70.0.0" + "name" "barrymod 70.0.0" } - "Bizzymod" + "bizzymod" { - "name" "Bizzymod 1.0" + "name" "bizzymod 1.0" } - "Kneemod" + "kneemod" { - "name" "Kneemod 2.5" + "name" "kneemod 2.5" } "busmod" { From 0dc0911428545b571449365b5b6af8de28dec303 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:47:56 -0500 Subject: [PATCH 0974/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index ae5316ae..a4292d50 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -128,7 +128,7 @@ confogl_addcvar l4d2_MITSR_PitchFork 0 confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 -confogl_addcvar vomitjar_radius 300 +confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar z_gun_damage 5 From 107dd216c611602097d5c843551ee76cdd0706ce Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:49:15 -0500 Subject: [PATCH 0975/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index a4292d50..694d8380 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -128,6 +128,7 @@ confogl_addcvar l4d2_MITSR_PitchFork 0 confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 +confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 250 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 From a108d30979a76127953e2354dff05c51d5a12466 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:49:38 -0500 Subject: [PATCH 0976/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 694d8380..cbf0327d 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -24,7 +24,6 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 -confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_max_players 33 From 85cff5c3e083804ecc3acb3d22c62f9aea3c981c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:49:49 -0500 Subject: [PATCH 0977/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 153973c5..72011e72 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -21,7 +21,6 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 -confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_max_players 33 From d7f83cb21750e37cdde5d19f011c612d9eb26d62 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:50:50 -0500 Subject: [PATCH 0978/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 35d66aca..df7fb3ef 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -30,7 +30,7 @@ confogl_addcvar sv_mincmdrate 60 confogl_addcvar sv_maxcmdrate 100 confogl_addcvar nb_update_frequency 0 confogl_addcvar nb_update_framelimit 10 -confogl_addcvar nb_update_maxslide 1 +confogl_addcvar nb_update_maxslide 10 // Bandwidth Cvars exec confogl_rates.cfg @@ -100,7 +100,7 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // Competitive Cvars -confogl_addcvar z_pushaway_force 1000 +confogl_addcvar z_pushaway_force 500 confogl_addcvar z_gun_swing_vs_min_penalty 2147483647 confogl_addcvar z_gun_swing_vs_max_penalty 2147483647 confogl_addcvar z_leap_interval_post_incap 16 @@ -133,7 +133,7 @@ confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 2147483647 confogl_addcvar boomer_vomit_delay 0 -confogl_addcvar hunter_pounce_ready_range 1200 +confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars From d34cd8bfda056163353d4a1e5283c679f6bcdec3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:51:20 -0500 Subject: [PATCH 0979/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index df7fb3ef..2ef5fe27 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -18,16 +18,16 @@ confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 -confogl_addcvar versus_marker_num 3 +confogl_addcvar versus_marker_num 1 -confogl_addcvar sv_client_min_interp_ratio 0 -confogl_addcvar sv_client_max_interp_ratio 10 -confogl_addcvar sv_minrate 120000 -confogl_addcvar sv_maxrate 120000 +confogl_addcvar sv_client_min_interp_ratio -1 +confogl_addcvar sv_client_max_interp_ratio -1 +confogl_addcvar sv_minrate 144000 +confogl_addcvar sv_maxrate 144000 confogl_addcvar sv_minupdaterate 60 -confogl_addcvar sv_maxupdaterate 100 +confogl_addcvar sv_maxupdaterate 120 confogl_addcvar sv_mincmdrate 60 -confogl_addcvar sv_maxcmdrate 100 +confogl_addcvar sv_maxcmdrate 120 confogl_addcvar nb_update_frequency 0 confogl_addcvar nb_update_framelimit 10 confogl_addcvar nb_update_maxslide 10 From 33ff403b4d04e49575ed5439024d006c390a18fc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:53:19 -0500 Subject: [PATCH 0980/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a97a36de..d7de9d9f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1075,7 +1075,7 @@ wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1400;sm_cvar z_pounce_crouch_delay 0.8 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1400;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1400;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. From 6b97d2f641cbdb26412f1ef842422ae6af96a232 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:53:40 -0500 Subject: [PATCH 0981/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d7de9d9f..c77bbb7c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1142,7 +1142,7 @@ wait 1500;sm_cvar z_charger_probe_alone 24 wait 1500;sm_cvar z_charger_probe_attack 24 // Object impact radius of a charger with a survivor. wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 1500;sm_cvar z_charge_max_force 750 // Maximum force of a charge impact on a survivor. +wait 1500;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 1500;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 1500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. From 8abdfd90dbcafa83502391a2d5a6ea0522acf2da Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:55:49 -0500 Subject: [PATCH 0982/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c77bbb7c..8a77bfd8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -237,8 +237,8 @@ wait 200;sm_cvar sv_maxclientframes 120 wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 200;sm_cvar sv_client_min_interp_ratio -1 // Minimum value of cl_interp_ratio. -wait 200;sm_cvar sv_client_max_interp_ratio -1 // Maximum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_max_interp_ratio 12 // Maximum value of cl_interp_ratio. wait 200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. wait 200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. wait 200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. From 0bfcea5e60d33d5a6cecf9e741df631fba9fbb36 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:58:30 -0500 Subject: [PATCH 0983/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 2ef5fe27..5a0b8185 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -20,8 +20,8 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 1 -confogl_addcvar sv_client_min_interp_ratio -1 -confogl_addcvar sv_client_max_interp_ratio -1 +confogl_addcvar sv_client_min_interp_ratio 0 +confogl_addcvar sv_client_max_interp_ratio 12 confogl_addcvar sv_minrate 144000 confogl_addcvar sv_maxrate 144000 confogl_addcvar sv_minupdaterate 60 From b1efe6f3c03e9c165c73f3ff62d753b341313005 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 01:13:46 -0500 Subject: [PATCH 0984/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8a77bfd8..a58f9605 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,4 @@ -// [General] + // [General] // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" @@ -336,7 +336,7 @@ wait 300;sm_cvar z_versus_boomer_limit 1 wait 300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. wait 300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. wait 300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 300;sm_cvar z_minion_aim_tolerance 0.05 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 300;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. wait 300;sm_cvar skill 3 // Sets the games skill level. wait 300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 300;sm_cvar sv_allowupload 1 // Allows clients to upload files. @@ -757,7 +757,7 @@ wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 800;sm_cvar survivor_incap_max_fall_damage 300 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets From dbc9541a1862ace90dea18e45229e5e3f839999c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 03:20:53 -0500 Subject: [PATCH 0985/2978] Update server1.cfg --- cfg/server1.cfg | 116 ++++++++++++++++++++++++++---------------------- 1 file changed, 63 insertions(+), 53 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a58f9605..b63c1823 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,4 @@ - // [General] +// [General] // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" @@ -475,7 +475,7 @@ wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 500;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. -wait 500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +wait 500;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. wait 500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. @@ -497,11 +497,11 @@ wait 500;sm_cvar sb_allow_shoot_through_survivors 0 wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 500;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 500;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. -wait 500;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. -wait 500;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. -wait 500;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_close_range 80 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_very_close_range 80 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 500;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 500;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_close_range 500 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_very_close_range 500 // Threats at this range are too close for comfort. wait 500;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. wait 500;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 500;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. @@ -551,7 +551,6 @@ wait 600;sm_cvar phys_impactforcescale 1.0 wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. wait 600;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 600;sm_cvar phys2_enable 0 // Disables obsolete physics engine. wait 600;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 600;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 600;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. @@ -629,6 +628,10 @@ wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 700;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. +wait 700;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. +wait 700;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 700;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. @@ -744,8 +747,8 @@ wait 800;sm_cvar survivor_burn_factor_easy 0.0 wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. wait 800;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. -wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 800;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. +wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 72 // Eye level of a survivor who is being choked by a smoker. wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. @@ -754,10 +757,9 @@ wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 800;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets @@ -790,20 +792,20 @@ wait 1000;sm_cvar director_gas_can_density 4 wait 1000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. wait 1000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -//wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -//wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -//wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -//wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -//wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -//wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -//wait 900;sm_cvar ammo_m60_max 0 // Max reserve ammo for the M60. -//wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -//wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +//wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +//wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +//wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +//wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +//wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +//wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +//wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +//wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +//wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -//wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -//wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -//wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +//wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +//wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +//wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. @@ -983,7 +985,7 @@ wait 1200;sm_cvar cleared_wanderer_respawn_chance 0 wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 1200;sm_cvar z_wandering_density 0.033333 // Population density of wandering zombies. wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 1200;sm_cvar z_speed 260 // Speed of the common infected, hunter, and charger. +wait 1200;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 1200;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. wait 1200;sm_cvar z_vision_range 2000 // How far the infected can see. wait 1200;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. @@ -1038,8 +1040,8 @@ wait 1300;sm_cvar z_max_neighbor_range 100 wait 1300;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 1300;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 1300;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1300;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 1300;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 1300;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. +wait 1300;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. wait 1300;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 1300;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. wait 1300;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. @@ -1069,7 +1071,7 @@ wait 1300;sm_cvar z_throttle_hit_interval_expert 0.5 wait 1300;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. wait 1300;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1400;sm_cvar z_hunter_speed 260 // Speed of the hunter. +wait 1400;sm_cvar z_hunter_speed 260 // Base speed of the hunter. wait 1400;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. @@ -1092,7 +1094,7 @@ wait 1400;sm_cvar z_pounce_stumble_radius 150 wait 1400;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. wait 1400;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1400;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 1400;sm_cvar z_gas_speed 220 // Speed of the smoker. +wait 1400;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 1400;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 1400;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 1400;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. @@ -1112,9 +1114,9 @@ wait 1400;sm_cvar tongue_bullet_radius 8 wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. wait 1400;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 1400;sm_cvar z_exploding_speed 200 // Speed of the boomer. +wait 1400;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 1400;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1400;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 1400;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. wait 1400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. @@ -1148,7 +1150,8 @@ wait 1500;sm_cvar z_charge_impact_radius 125 wait 1500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 1500;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 1500;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -wait 1500;sm_cvar z_jockey_speed 280 // Speed of the jockey. +wait 1500;sm_cvar z_jockey_health 350 // Health of the jockey. +wait 1500;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 1500;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. wait 1500;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. @@ -1165,7 +1168,9 @@ wait 1500;sm_cvar z_leap_interval_post_ride 5 wait 1500;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 1500;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 1500;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -wait 1500;sm_cvar z_spitter_speed 240 // Speed of the spitter. +wait 1500;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 1500;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. +wait 1500;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. wait 1500;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 1500;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 1500;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. @@ -1210,15 +1215,15 @@ wait 1600;sm_cvar versus_boss_buffer 2000 wait 1600;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 1600;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. // // -wait 1700;sm_cvar z_witch_speed 300 // Speed of the witch. -wait 1700;sm_cvar z_witch_speed_inured 240 // Speed of the witch while inured. -wait 1700;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. -wait 1700;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. +wait 1700;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 1700;sm_cvar z_witch_speed_inured 240 // Base speed of the witch while inured. +wait 1700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 1700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 1700;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 1700;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 1700;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 1700;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 1700;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. -wait 1700;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 1700;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 1700;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 1700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 1700;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 1700;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. @@ -1236,8 +1241,8 @@ wait 1700;sm_cvar z_frustration_lifetime 20 wait 1700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 1700;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. wait 1700;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 1700;sm_cvar z_tank_speed 200 // Speed of the tank. -wait 1700;sm_cvar z_tank_speed_vs 220 // Speed of the tank in Versus mode. +wait 1700;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 1700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 1700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 1700;sm_cvar z_tank_damage_slow_max_range 96 // The maximum range that a tank will be slowed down from gunfire. wait 1700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. @@ -1405,26 +1410,26 @@ wait 1900;sm_weapon pistol rangemod 0.95 wait 1900;sm_weapon pistol_magnum deployduration 0.4 wait 1900;sm_weapon pistol_magnum dualdeployduration 0.5 wait 1900;sm_weapon pistol_magnum cycletime 0.275 -wait 1900;sm_weapon pistol_magnum damage 80 +wait 1900;sm_weapon pistol_magnum damage 90 wait 1900;sm_weapon pistol_magnum rangemod 0.975 wait 1900;sm_weapon smg cycletime 0.063333 wait 1900;sm_weapon smg damage 25 wait 1900;sm_weapon smg rangemod 0.9 wait 1900;sm_weapon smg reloadduration 2.2 -wait 1900;sm_weapon smg_silenced cycletime 0.063333 +wait 1900;sm_weapon smg_silenced cycletime 0.0625 wait 1900;sm_weapon smg_silenced damage 25 wait 1900;sm_weapon smg_silenced rangemod 0.9 wait 1900;sm_weapon smg_silenced reloadduration 2.2 wait 1900;sm_weapon smg_mp5 cycletime 0.075 wait 1900;sm_weapon smg_mp5 damage 30 wait 1900;sm_weapon smg_mp5 rangemod 0.95 -wait 1900;sm_weapon smg_mp5 reloadduration 2.6 -wait 1900;sm_weapon pumpshotgun cycletime 0.333333 +wait 1900;sm_weapon smg_mp5 reloadduration 2.4 +wait 1900;sm_weapon pumpshotgun cycletime 0.25 wait 1900;sm_weapon pumpshotgun bullets 20 wait 1900;sm_weapon pumpshotgun damage 15 wait 1900;sm_weapon pumpshotgun rangemod 0.85 wait 1900;sm_weapon pumpshotgun reloadduration 0.4 -wait 1900;sm_weapon shotgun_chrome cycletime 0.333333 +wait 1900;sm_weapon shotgun_chrome cycletime 0.25 wait 1900;sm_weapon shotgun_chrome bullets 15 wait 1900;sm_weapon shotgun_chrome damage 20 wait 1900;sm_weapon shotgun_chrome rangemod 0.85 @@ -1432,19 +1437,23 @@ wait 1900;sm_weapon shotgun_chrome reloadduration 0.4 wait 1900;sm_weapon rifle cycletime 0.086667 wait 1900;sm_weapon rifle damage 35 wait 1900;sm_weapon rifle rangemod 0.9875 +wait 1900;sm_weapon rifle reloadduration 2.1 wait 1900;sm_weapon rifle_ak47 cycletime 0.133333 wait 1900;sm_weapon rifle_ak47 damage 60 wait 1900;sm_weapon rifle_ak47 rangemod 0.975 +wait 1900;sm_weapon rifle_ak47 reloadduration 2.3 wait 1900;sm_weapon rifle_desert cycletime 0.066667 wait 1900;sm_weapon rifle_desert damage 50 wait 1900;sm_weapon rifle_desert rangemod 1.0 -wait 1900;sm_weapon rifle_desert reloadduration 3.0 +wait 1900;sm_weapon rifle_desert reloadduration 2.8 +wait 1900;sm_weapon rifle_sg552 cycletime 0.075 wait 1900;sm_weapon rifle_sg552 damage 35 wait 1900;sm_weapon rifle_sg552 rangemod 0.9875 -wait 1900;sm_weapon rifle_sg552 reloadduration 2.8 +wait 1900;sm_weapon rifle_sg552 reloadduration 2.6 wait 1900;sm_weapon rifle_m60 cycletime 0.111111 wait 1900;sm_weapon rifle_m60 damage 60 wait 1900;sm_weapon rifle_m60 rangemod 0.975 +wait 1900;sm_weapon rifle_m60 reloadduration 2.4 wait 1900;sm_weapon autoshotgun rangemod 0.8 wait 1900;sm_weapon autoshotgun reloadduration 0.4 wait 1900;sm_weapon shotgun_spas rangemod 0.8 @@ -1452,20 +1461,21 @@ wait 1900;sm_weapon shotgun_spas reloadduration 0.4 wait 1900;sm_weapon hunting_rifle cycletime 0.2375 wait 1900;sm_weapon hunting_rifle damage 100 wait 1900;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 1900;sm_weapon hunting_rifle reloadduration 3.0 +wait 1900;sm_weapon hunting_rifle reloadduration 2.8 wait 1900;sm_weapon sniper_military cycletime 0.2375 wait 1900;sm_weapon sniper_military damage 100 wait 1900;sm_weapon sniper_military penetrationnumlayers 3 -wait 1900;sm_weapon sniper_military reloadduration 3.2 +wait 1900;sm_weapon sniper_military reloadduration 3.0 wait 1900;sm_weapon sniper_awp cycletime 0.833333 wait 1900;sm_weapon sniper_awp damage 120 wait 1900;sm_weapon sniper_awp penetrationnumlayers 3 -wait 1900;sm_weapon sniper_awp reloadduration 3.333333 +wait 1900;sm_weapon sniper_awp reloadduration 3.2 wait 1900;sm_weapon sniper_scout cycletime 0.833333 wait 1900;sm_weapon sniper_scout damage 120 wait 1900;sm_weapon sniper_scout penetrationnumlayers 3 -wait 1900;sm_weapon sniper_scout reloadduration 2.8 +wait 1900;sm_weapon sniper_scout reloadduration 2.6 wait 1900;sm_weapon grenade_launcher cycletime 0.4 +wait 1900;sm_weapon grenade_launcher reloadduration 3.2 // // Admin Stuff wait 2000;sm_flood_time 0 From 0ce431aa56d6827a554aae99476f17f53c5036d7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:10:20 -0500 Subject: [PATCH 0986/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 8484eed9..66698515 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -59,8 +59,15 @@ confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 96 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_attack_interval 1.45 +confogl_addcvar tank_swing_interval 1.45 +confogl_addcvar tank_swing_duration 0.15 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 @@ -68,6 +75,7 @@ confogl_addcvar l4d2_slowdown_water_survivors 180 confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 // [l4d2_tank_props_glow.smx] +confogl_addcvar sv_tankpropfade 1 confogl_addcvar l4d_tank_props_glow 1 confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" confogl_addcvar l4d2_tank_prop_glow_range 2147483647 @@ -197,7 +205,7 @@ sm_weapon pistol rangemod 0.95 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 90 -sm_weapon pistol_magnum rangemod 0.975 +sm_weapon pistol_magnum rangemod 0.95 // SMG settings sm_weapon smg damage 25 @@ -226,13 +234,13 @@ sm_weapon hunting_rifle damage 100 sm_weapon hunting_rifle rangemod 0.8 // First ring settings -//confogl_addcvar sgspread_ring1_bullets 8 -//confogl_addcvar sgspread_ring1_factor 3 +//confogl_addcvar sgspread_ring1_bullets 6 +//confogl_addcvar sgspread_ring1_factor 4 //confogl_addcvar sgspread_center_pellet 0 // Common damage settings -//confogl_addcvar z_shotgun_bonus_damage_range 40 -//confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 /////////////////// // [Boss tweaks] // From 2e177fd47ab348bb9fe9e55281594940fbed077f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:11:44 -0500 Subject: [PATCH 0987/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 80900d61..5d515bd5 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -62,6 +62,13 @@ confogl_addcvar l4d_tank_painfade_flags 8 confogl_addcvar z_tank_speed_vs 210 confogl_addcvar z_tank_damage_slow_max_range 96 confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_attack_interval 1.45 +confogl_addcvar tank_swing_interval 1.45 +confogl_addcvar tank_swing_duration 0.15 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 @@ -69,6 +76,7 @@ confogl_addcvar l4d2_slowdown_water_survivors 180 confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 // [l4d2_tank_props_glow.smx] +confogl_addcvar sv_tankpropfade 1 confogl_addcvar l4d_tank_props_glow 1 confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" confogl_addcvar l4d2_tank_prop_glow_range 2147483647 @@ -197,8 +205,8 @@ sm_weapon pistol rangemod 0.95 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 -sm_weapon pistol_magnum damage 80 -sm_weapon pistol_magnum rangemod 0.975 +sm_weapon pistol_magnum damage 90 +sm_weapon pistol_magnum rangemod 0.95 // SMG settings sm_weapon smg damage 25 @@ -207,22 +215,22 @@ sm_weapon smg_silenced damage 25 sm_weapon smg_silenced rangemod 0.9 // Pump settings +sm_weapon pumpshotgun scatterpitch 6.0 +sm_weapon pumpshotgun scatteryaw 6.0 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 15 -sm_weapon pumpshotgun scatterpitch 6 -sm_weapon pumpshotgun scatteryaw 6 sm_weapon pumpshotgun rangemod 0.8 // Chrome settings +sm_weapon shotgun_chrome scatterpitch 5.0 +sm_weapon shotgun_chrome scatteryaw 5.0 sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 -sm_weapon shotgun_chrome scatterpitch 5 -sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome rangemod 0.8 // First ring settings -//confogl_addcvar sgspread_ring1_bullets 8 -//confogl_addcvar sgspread_ring1_factor 3 +//confogl_addcvar sgspread_ring1_bullets 6 +//confogl_addcvar sgspread_ring1_factor 4 //confogl_addcvar sgspread_center_pellet 0 // Common damage settings From 86315fe8eff600611e9af50e6f2fed4f990eb53c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:12:44 -0500 Subject: [PATCH 0988/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 66698515..88dc937e 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -227,12 +227,6 @@ sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome rangemod 0.8 -// Hunting rifle settings - -sm_weapon hunting_rifle cycletime 0.3 -sm_weapon hunting_rifle damage 100 -sm_weapon hunting_rifle rangemod 0.8 - // First ring settings //confogl_addcvar sgspread_ring1_bullets 6 //confogl_addcvar sgspread_ring1_factor 4 @@ -241,6 +235,12 @@ sm_weapon hunting_rifle rangemod 0.8 // Common damage settings confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 + +// Hunting rifle settings + +sm_weapon hunting_rifle cycletime 0.3 +sm_weapon hunting_rifle damage 100 +sm_weapon hunting_rifle rangemod 0.8 /////////////////// // [Boss tweaks] // From b2a636f0eead2f90a43f47a4b5b33577bd8a245a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:13:30 -0500 Subject: [PATCH 0989/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 5d515bd5..fe706660 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -234,8 +234,8 @@ sm_weapon shotgun_chrome rangemod 0.8 //confogl_addcvar sgspread_center_pellet 0 // Common damage settings -//confogl_addcvar z_shotgun_bonus_damage_range 40 -//confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 /////////////////// // [Boss tweaks] // From 82cc2136a29b18a2a92a87dbb7d5175eb2a34ca1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:14:32 -0500 Subject: [PATCH 0990/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 88dc937e..10e51806 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -214,17 +214,17 @@ sm_weapon smg_silenced damage 25 sm_weapon smg_silenced rangemod 0.9 // Pump settings +sm_weapon pumpshotgun scatterpitch 6.0 +sm_weapon pumpshotgun scatteryaw 6.0 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 15 -sm_weapon pumpshotgun scatterpitch 6 -sm_weapon pumpshotgun scatteryaw 6 sm_weapon pumpshotgun rangemod 0.8 // Chrome settings +sm_weapon shotgun_chrome scatterpitch 5.0 +sm_weapon shotgun_chrome scatteryaw 5.0 sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 -sm_weapon shotgun_chrome scatterpitch 5 -sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome rangemod 0.8 // First ring settings From 5f6bd41532415459a4dedc971e47b27b6a0354d0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:17:14 -0500 Subject: [PATCH 0991/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b63c1823..599b835b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -362,9 +362,9 @@ wait 300;sm_cvar scavenge_round_restart_delay 10 wait 300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 300;sm_cvar sv_player_stuck_tolerance 3.0 // How long before stuck players will be teleported to their nearest teammate. +wait 300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 300;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. +wait 300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // @@ -1032,7 +1032,7 @@ wait 1300;sm_cvar z_pushaway_force 100 wait 1300;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 1300;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 1300;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1300;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +wait 1300;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. wait 1300;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1300;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 1300;sm_cvar z_avoid_max_range 80 // The shortest distance that common infected can avoid each other at. @@ -1216,7 +1216,7 @@ wait 1600;sm_cvar director_max_threat_areas 5 wait 1600;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. // // wait 1700;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 1700;sm_cvar z_witch_speed_inured 240 // Base speed of the witch while inured. +wait 1700;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 1700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 1700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 1700;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. From 16bfdef1809af4740aa2dfda97701d92e299ee89 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:17:59 -0500 Subject: [PATCH 0992/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 1535e7bb..2d856a36 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -141,16 +141,16 @@ confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_override 0 confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.5 -confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 1.0 -confogl_addcvar gfc_jockey_duration 0.0 -confogl_addcvar gfc_smoker_duration 0.0 -confogl_addcvar gfc_charger_duration 1.5 // frames: 85, fps 30, length: 2.833 -confogl_addcvar gfc_long_charger_duration 2.0 // wall-slam: 3.867, ground-slam: 3.967 +confogl_addcvar gfc_common_extra_time 0.5 +confogl_addcvar gfc_hunter_duration 0.0 +confogl_addcvar gfc_jockey_duration -0.5 +confogl_addcvar gfc_smoker_duration -0.5 +confogl_addcvar gfc_charger_duration 1.0 // frames: 85, fps 30, length: 2.833 +confogl_addcvar gfc_long_charger_duration 1.5 // wall-slam: 3.867, ground-slam: 3.967 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 1.0 +confogl_addcvar gfc_ff_min_time 2.0 // [l4dhots.smx] confogl_addcvar l4d_pills_hot 0 From 2d88dadd7e879ba3f8780a30719af402f6ce9b6c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:22:41 -0500 Subject: [PATCH 0993/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 0d6d4532..efca8adb 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -8,8 +8,8 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "Pissmod 0.5" -confogl_addcvar sm_cfgmotd_title "Pissmod 0.5" +confogl_addcvar l4d_ready_cfg_name "Pissmod 6.9.420" +confogl_addcvar sm_cfgmotd_title "Pissmod 6.9.420" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Realism Confogl Cvars From 6badfcc735f3586e07464b86408814cc1f912902 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:23:11 -0500 Subject: [PATCH 0994/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 487d64e9..268e871f 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -8,7 +8,8 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "Surfmod 6.9.420" +confogl_addcvar l4d_ready_cfg_name "surfmod 6.9.420" +confogl_addcvar sm_cfgmotd_title "surfmod 6.9.420" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" From 5cc5641b1de40b0e36955d55c08e07c071d29775 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:23:34 -0500 Subject: [PATCH 0995/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 268e871f..d59dc5d8 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -10,6 +10,7 @@ // ReadyUp Cvars confogl_addcvar l4d_ready_cfg_name "surfmod 6.9.420" confogl_addcvar sm_cfgmotd_title "surfmod 6.9.420" +confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" From 54d654de46545df80400df2754f2db46be194de6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:25:02 -0500 Subject: [PATCH 0996/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index efca8adb..a3e12974 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -3,13 +3,13 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 0.5 +// Version 6.9.420 // https://github.com/draxios/bizzymod // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "Pissmod 6.9.420" -confogl_addcvar sm_cfgmotd_title "Pissmod 6.9.420" +confogl_addcvar l4d_ready_cfg_name "pissmod 6.9.420" +confogl_addcvar sm_cfgmotd_title "pissmod 6.9.420" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Realism Confogl Cvars From 38f81eaa80b5bc7456a51ffc5b0f0dad6e2f3920 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:25:18 -0500 Subject: [PATCH 0997/2978] Update confogl_off.cfg --- cfg/cfgogl/pissmod/confogl_off.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl_off.cfg b/cfg/cfgogl/pissmod/confogl_off.cfg index c72312f4..b844c62b 100644 --- a/cfg/cfgogl/pissmod/confogl_off.cfg +++ b/cfg/cfgogl/pissmod/confogl_off.cfg @@ -3,7 +3,7 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 0.5 +// Version 6.9.420 // https://github.com/draxios/bizzymod // ======================================================================================= From 88452a709dc267a37c0683bf714c9b26cfa143fa Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:25:27 -0500 Subject: [PATCH 0998/2978] Update confogl_plugins.cfg --- cfg/cfgogl/pissmod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/confogl_plugins.cfg b/cfg/cfgogl/pissmod/confogl_plugins.cfg index 3ccf0bbd..59944af2 100644 --- a/cfg/cfgogl/pissmod/confogl_plugins.cfg +++ b/cfg/cfgogl/pissmod/confogl_plugins.cfg @@ -3,7 +3,7 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 0.5 +// Version 6.9.420 // https://github.com/draxios/bizzymod // ======================================================================================= From f69a5eca514ff51372c77af68d5bb9e2846f8297 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:25:40 -0500 Subject: [PATCH 0999/2978] Update pissmod.cfg --- cfg/cfgogl/pissmod/pissmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/pissmod.cfg b/cfg/cfgogl/pissmod/pissmod.cfg index c4ab3d51..eda3dc88 100644 --- a/cfg/cfgogl/pissmod/pissmod.cfg +++ b/cfg/cfgogl/pissmod/pissmod.cfg @@ -3,7 +3,7 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 0.5 +// Version 6.9.420 // https://github.com/draxios/bizzymod // ======================================================================================= From c8a6e5abde2f438947b68ebf30ec6275e1d59d57 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:25:56 -0500 Subject: [PATCH 1000/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index d00ded11..a215bc37 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -3,7 +3,7 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 0.5 +// Version 6.9.420 // https://github.com/draxios/bizzymod // ======================================================================================= From f2158d95f6cee33493e157bad4a9bec9a8111798 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:26:10 -0500 Subject: [PATCH 1001/2978] Update shared_plugins.cfg --- cfg/cfgogl/pissmod/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/pissmod/shared_plugins.cfg b/cfg/cfgogl/pissmod/shared_plugins.cfg index 23ec0705..85e602bc 100644 --- a/cfg/cfgogl/pissmod/shared_plugins.cfg +++ b/cfg/cfgogl/pissmod/shared_plugins.cfg @@ -3,7 +3,7 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 0.5 +// Version 6.9.420 // https://github.com/draxios/bizzymod // ======================================================================================= From cc4b46a2adc74c3a81941ef518dd21d1fe905790 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:26:32 -0500 Subject: [PATCH 1002/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index f5d2aaec..fb884043 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -3,12 +3,12 @@ // Author: Corpiss Crispy & Moon // Contributions: Bizzy & numbers // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 1.0 +// Version 6.9.420 // https://github.com/draxios/bizzymod // ======================================================================================= // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "Pissmod " +confogl_addcvar sm_cfgmotd_title "pissmod 6.9.420" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // [starting_items.smx] From fb4d1df553595159dbe3d8419db5e4ad6d75a57c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:27:09 -0500 Subject: [PATCH 1003/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 72011e72..153973c5 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -21,6 +21,7 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 +confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_max_players 33 From f19fd2d84bef80e5c37b230376309c110c1e311b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:27:23 -0500 Subject: [PATCH 1004/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 153973c5..72011e72 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -21,7 +21,6 @@ confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars l4d_ready_enabled 1 -confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_max_players 33 From df3097ab01e03f9b86021b5f6bd1b46fc347da64 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:27:39 -0500 Subject: [PATCH 1005/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 5a0b8185..62bc3c99 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -37,7 +37,7 @@ exec confogl_rates.cfg // ReadyUp Cvars l4d_ready_enabled 1 - +confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_delay 3 confogl_addcvar l4d_ready_enable_sound 1 From 7ce14030af0fae4c91bd261dc74569be4d4d6ff4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 04:28:24 -0500 Subject: [PATCH 1006/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 62bc3c99..d241d56d 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -1,4 +1,4 @@ -// ======================================================================================= + // ======================================================================================= // Advanced Realism Versus - Competitive L4D2 Configuration // Author: Moon // Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m @@ -8,7 +8,11 @@ // ======================================================================================= // Server Cvars +sv_cheats 0 +sv_consistency 0 sv_pure 0 +sv_pure_kick_clients 0 +sv_voiceenable 1 sv_alltalk 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 From 7bae1f41f3d56bb69c0c8c959b8d4f5128b4a1f7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 05:27:02 -0500 Subject: [PATCH 1007/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 599b835b..bd685411 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1121,9 +1121,10 @@ wait 1400;sm_cvar boomer_vomit_delay 0.0 wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to boomer vomit particles. -wait 1400;sm_cvar z_vomit_float -125 // Upwards vomit particle float factor. -wait 1400;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit particles. +wait 1400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 1400;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. +wait 1400;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 1400;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 1400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 1400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. From c8676337867fea5cd389f3c482208110287997f4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 06:06:34 -0500 Subject: [PATCH 1008/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index ce040a6e..f99409d0 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 6aa3d1413456eaa65a944829f30cececceede0d2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 06:27:05 -0500 Subject: [PATCH 1009/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index f99409d0..b3bf8a59 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From dad5a902f475758d0e20fc4d618c037ab2c4bd35 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 06:27:15 -0500 Subject: [PATCH 1010/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index b3bf8a59..f99409d0 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 32342c6036f5418835337db6fbc65623430b0244 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 06:29:05 -0500 Subject: [PATCH 1011/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bd685411..741a2305 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -66,7 +66,7 @@ sv_mincmdrate 60 sv_maxcmdrate 120 // Maximum value of cl_cmdrate. sv_minrate 72000 // Minimum value of rate. sv_maxrate 120000 // Maximum value of rate. -//fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +//fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. //mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //mat_queue_report 0 // Whether or not to report thread stalls. //net_maxroutable 1200 // Maximum allowed packet size before packets are split. @@ -130,8 +130,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 100;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. From a3e866bf049c69031143f9c6314a97e65dd7b869 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 17:54:20 -0500 Subject: [PATCH 1012/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 741a2305..246cfb71 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -288,12 +288,12 @@ wait 200;sm_cvar sv_maxunlag 1.0 wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. -wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar sv_clockcorrection_msecs 60 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.083333 // How often clock corrections are made on clients. +wait 200;sm_cvar sv_clockcorrection_msecs 30 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. @@ -935,7 +935,7 @@ wait 1100;sm_cvar cola_bottles_use_range 96 wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1100;sm_cvar tick_door_speed 1.75 // Scale factor for how fast doors open and close. +wait 1100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. @@ -983,7 +983,7 @@ wait 1200;sm_cvar z_attention_range_sitting_modifier 1.0 wait 1200;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. wait 1200;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1200;sm_cvar z_wandering_density 0.033333 // Population density of wandering zombies. +wait 1200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 1200;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 1200;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. From b213299245c4527024e8389918cdeac84c0c2a02 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 18:05:06 -0500 Subject: [PATCH 1013/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 246cfb71..32f80806 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -546,7 +546,7 @@ wait 600;sm_cvar phys_enable_query_cache 1 wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 600;sm_cvar phys_pushscale 1.5 // Force scale of players applied on physics objects. +wait 600;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. @@ -1283,7 +1283,7 @@ wait 1700;sm_cvar tank_burn_duration 60 wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 1700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 1700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1700;sm_cvar tank_swing_physics_prop_force 2.4 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1700;sm_cvar tank_swing_physics_prop_force 3.5 // Force scale of a tanks punch or throw on a hittable physics object. // // wait 1800;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 1800;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. From 2d714724e729dd4c9511eceb0ece625fcba56e01 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 18:06:27 -0500 Subject: [PATCH 1014/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 32f80806..355d5cb1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -546,7 +546,7 @@ wait 600;sm_cvar phys_enable_query_cache 1 wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 600;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 600;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. @@ -1283,7 +1283,7 @@ wait 1700;sm_cvar tank_burn_duration 60 wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 1700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 1700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1700;sm_cvar tank_swing_physics_prop_force 3.5 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1700;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // wait 1800;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 1800;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. From 6534ad6af85c8b0fda46d21c073b35d6ce0dea83 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 18:25:11 -0500 Subject: [PATCH 1015/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 355d5cb1..2ce2ec08 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -881,9 +881,9 @@ wait 1000;sm_cvar inferno_scorch_decals 1 wait 1000;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. +wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. wait 1000;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. From ff741429911855b7bd68f2bd9e68361ebe5dd02b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 18:35:01 -0500 Subject: [PATCH 1016/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2ce2ec08..758e4373 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -427,7 +427,7 @@ wait 400;sm_cvar tf_arena_max_streak 10 // // // Tickrate Fixes // wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 500;sm_cvar cl_interpolate 2.0 // Whether or not entities are interpolated on the clients. wait 500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. @@ -708,7 +708,7 @@ wait 800;sm_cvar z_gun_damage 5 wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.166667 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.15 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. From be2f25ab9586ff0dd0b0a22329d8963746060c62 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 18:35:42 -0500 Subject: [PATCH 1017/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index cbf0327d..1f0f7341 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -159,8 +159,8 @@ confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 -confogl_addcvar z_door_pound_damage 500 -confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_door_pound_damage 1000 +confogl_addcvar z_pounce_door_damage 2000 confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 From 086ed266653d03238aab2e1ff2accfe7a986b5f4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 18:50:33 -0500 Subject: [PATCH 1018/2978] Update server1.cfg --- cfg/server1.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 758e4373..c60516be 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -64,14 +64,14 @@ sv_specaccelerate 5 sv_specspeed 3 // Sets spectate noclip speed. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -sv_minrate 72000 // Minimum value of rate. -sv_maxrate 120000 // Maximum value of rate. +sv_minrate 144000 // Minimum value of rate. +sv_maxrate 144000 // Maximum value of rate. //fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. //mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //mat_queue_report 0 // Whether or not to report thread stalls. //net_maxroutable 1200 // Maximum allowed packet size before packets are split. //net_splitrate 1 // Maximum number of fragments that can be sent per frame. -//net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +//net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. //net_allow_multicast 1 // Enables network multicasting. //xbox_autothrottle 1 // Enables Xbox auto throttle. //xbox_throttlebias 100 // Xbox throttle bias. @@ -234,7 +234,7 @@ wait 200;sm_cvar sv_maxupdaterate 120 wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. wait 200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 200;sm_cvar sv_minrate 144000 // Minimum value of rate. wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. @@ -249,10 +249,10 @@ wait 200;sm_cvar net_queued_packet_thread 1 wait 200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_minroutable 1200 // Maximum allowed packet size before packets are split. wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 200;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. @@ -439,9 +439,9 @@ wait 500;sm_Cvar nb_acceleration 500 wait 500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. wait 500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. wait 500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 500;sm_cvar nb_saccade_time 0.166667 // How long it takes for the next bots to look at their target. +wait 500;sm_cvar nb_saccade_time 0.083333 // How long it takes for the next bots to look at their target. wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 500;sm_cvar nb_head_aim_settle_duration 0.166667 // How long it takes next bots to focus on their targets head. +wait 500;sm_cvar nb_head_aim_settle_duration 0.083333 // How long it takes next bots to focus on their targets head. wait 500;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. @@ -449,7 +449,7 @@ wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_avoid_interval 0.083333 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. @@ -835,7 +835,7 @@ wait 900;sm_cvar grenadelauncher_vel_variance 0.0 wait 900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. wait 900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 900;sm_cvar grenadelauncher_force_kill 500 // How much force from a grenade launcher is enough to kill infected. +wait 900;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. wait 900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 900;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. @@ -997,8 +997,8 @@ wait 1200;sm_cvar z_acquire_far_time 2.0 wait 1200;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. wait 1200;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 1200;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. -wait 1200;sm_cvar z_attack_change_target_range 60 // Common infected will choose a new target if they are this close to them. +wait 1200;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 1200;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 1200;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. @@ -1027,7 +1027,7 @@ wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 1300;sm_cvar z_push_force 500 // How much force common infected push each other with. +wait 1300;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 1300;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 1300;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 1300;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. From 53546a3aa873024c1a7725a904d666f2841436a1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 21:39:05 -0500 Subject: [PATCH 1019/2978] Update server1.cfg --- cfg/server1.cfg | 33 +++++++++++++++++---------------- 1 file changed, 17 insertions(+), 16 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c60516be..253c5765 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -141,7 +141,7 @@ wait 100;sm_cvar mat_dxlevel 92 wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. wait 100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. wait 100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. @@ -349,7 +349,7 @@ wait 300;sm_cvar sv_vote_issue_change_map_later_allowed 1 wait 300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. wait 300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. @@ -388,7 +388,7 @@ wait 400;sm_cvar z_restrict_team_change 0 wait 400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. wait 400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. @@ -556,7 +556,7 @@ wait 600;sm_cvar sv_turbophysics 0 wait 600;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. wait 600;sm_cvar r_eyes 1 // Renders eyes on models. wait 600;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 600;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 600;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 600;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. wait 600;sm_cvar r_eyemove 1 // Enables eye movement. wait 600;sm_cvar r_teeth 1 // Renders teeth on models. @@ -589,7 +589,7 @@ wait 600;sm_cvar z_burn_max 0.0 wait 600;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. @@ -674,7 +674,7 @@ wait 700;sm_cvar z_special_spawn_interval 10 wait 700;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. wait 700;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 700;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 700;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. @@ -703,7 +703,7 @@ wait 800;sm_cvar l4d2_usecount 2147483647 wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 72 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. @@ -762,6 +762,7 @@ wait 800;sm_cvar survivor_ledge_scales_health 1 wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. +wait 800;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on death's door. wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -823,8 +824,8 @@ wait 900;sm_cvar z_head_damage_causes_wounds 1 wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. wait 900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. wait 900;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. wait 900;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. wait 900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. wait 900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. @@ -833,7 +834,7 @@ wait 900;sm_cvar grenadelauncher_velocity 1250 wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. wait 900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. wait 900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. wait 900;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. wait 900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. @@ -876,7 +877,7 @@ wait 1000;sm_cvar inferno_spawn_angle 45 wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1000;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. @@ -968,7 +969,7 @@ wait 1100;sm_cvar props_break_max_pieces -1 wait 1100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 1100;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 1100;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // wait 1200;sm_cvar z_chance 100 // Infected spawn chance. wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. @@ -1048,7 +1049,7 @@ wait 1300;sm_cvar claw_swing_duration 0.2 wait 1300;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1300;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1300;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 1300;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1300;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 1300;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 1300;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 1300;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. @@ -1088,7 +1089,7 @@ wait 1400;sm_cvar z_lunge_cooldown 0.05 wait 1400;sm_cvar z_pounce_damage_interrupt 32767 // How much damage a hunter must take for him to leap away. wait 1400;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1400;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. wait 1400;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. wait 1400;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 1400;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. @@ -1119,7 +1120,7 @@ wait 1400;sm_cvar z_vomit_range 250 wait 1400;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. wait 1400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. wait 1400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. wait 1400;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. @@ -1144,8 +1145,8 @@ wait 1500;sm_cvar z_charge_duration 2.375 wait 1500;sm_cvar z_charger_probe_alone 24 // Object impact radius of a charger without a survivor. wait 1500;sm_cvar z_charger_probe_attack 24 // Object impact radius of a charger with a survivor. wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 1500;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 1500;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 1500;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 1500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. From 710173d04520cc1f7a3ed5c3daed72c06bc8e174 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 21:55:39 -0500 Subject: [PATCH 1020/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 253c5765..1b036c40 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -256,7 +256,7 @@ wait 200;sm_cvar net_splitpacket_maxrate 144000 wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 200;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. +wait 200;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. @@ -292,7 +292,8 @@ wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 1 wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar sv_clockcorrection_msecs 30 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 200;sm_cvar sv_clockcorrection_msecs 60 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. From 825d7eb46207d81363f282d953ce930541a1f475 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 22:13:50 -0500 Subject: [PATCH 1021/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1b036c40..b1c78df7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -571,7 +571,7 @@ wait 600;sm_cvar flex_expression "" wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. wait 600;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 600;sm_cvar ai_expression_frametime 0.01 // Maximum frametime for background infected to use facial expressions. +wait 600;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 600;sm_cvar violence_hblood 2 // Enables human blood particles. wait 600;sm_cvar violence_hgibs 2 // Enables human gib particles. From 7214f57d8fbbc79a9ab4d8ff515222cbca13cdf8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 22:16:00 -0500 Subject: [PATCH 1022/2978] Delete addons/sourcemod/scripting/antiflood.sp --- addons/sourcemod/scripting/antiflood.sp | 123 ------------------------ 1 file changed, 123 deletions(-) delete mode 100644 addons/sourcemod/scripting/antiflood.sp diff --git a/addons/sourcemod/scripting/antiflood.sp b/addons/sourcemod/scripting/antiflood.sp deleted file mode 100644 index 31cb2ae0..00000000 --- a/addons/sourcemod/scripting/antiflood.sp +++ /dev/null @@ -1,123 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod Anti-Flood Plugin - * Protects against chat flooding. - * - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see . - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or . - * - * Version: $Id$ - */ - -#pragma semicolon 1 - -#include - -#pragma newdecls required - -public Plugin myinfo = -{ - name = "Anti-Flood", - author = "AlliedModders LLC", - description = "Protects against chat flooding", - version = SOURCEMOD_VERSION, - url = "http://www.sourcemod.net/" -}; - -enum struct PlayerInfo { - float lastTime; /* Last time player used say or say_team */ - int tokenCount; /* Number of flood tokens player has */ -} - -PlayerInfo playerinfo[MAXPLAYERS+1]; - -ConVar sm_flood_time; /* Handle to sm_flood_time convar */ -float max_chat; -public void OnPluginStart() -{ - sm_flood_time = CreateConVar("sm_flood_time", "0.0", "Amount of time allowed between chat messages"); -} - -public void OnClientPutInServer(int client) -{ - playerinfo[client].lastTime = 0.0; - playerinfo[client].tokenCount = 0; -} - - -public bool OnClientFloodCheck(int client) -{ - max_chat = sm_flood_time.FloatValue; - - if (max_chat <= 0.0 - || CheckCommandAccess(client, "sm_flood_access", ADMFLAG_ROOT, true)) - { - return false; - } - - if (playerinfo[client].lastTime >= GetGameTime()) - { - /* If player has 3 or more flood tokens, block their message */ - if (playerinfo[client].tokenCount >= 3) - { - return true; - } - } - - return false; -} - -public void OnClientFloodResult(int client, bool blocked) -{ - if (max_chat <= 0.0 - || CheckCommandAccess(client, "sm_flood_access", ADMFLAG_ROOT, true)) - { - return; - } - - float curTime = GetGameTime(); - float newTime = curTime + max_chat; - - if (playerinfo[client].lastTime >= curTime) - { - /* If the last message was blocked, update their time limit */ - if (blocked) - { - newTime += 3.0; - } - /* Add one flood token when player goes over chat time limit */ - else if (playerinfo[client].tokenCount < 3) - { - playerinfo[client].tokenCount++; - } - } - else if (playerinfo[client].tokenCount > 0) - { - /* Remove one flood token when player chats within time limit (slow decay) */ - playerinfo[client].tokenCount--; - } - - playerinfo[client].lastTime = newTime; -} From 7d8cde553a1ba856f831f84e78b8fb69d63c1872 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Feb 2025 23:51:12 -0500 Subject: [PATCH 1023/2978] Update confogl_plugins.cfg --- cfg/cfgogl/acv/confogl_plugins.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/acv/confogl_plugins.cfg b/cfg/cfgogl/acv/confogl_plugins.cfg index adecde90..0725ec58 100644 --- a/cfg/cfgogl/acv/confogl_plugins.cfg +++ b/cfg/cfgogl/acv/confogl_plugins.cfg @@ -25,4 +25,7 @@ sm plugins load optional/l4d2_tongue_timer.smx sm plugins load bizzymod/SpecListener.smx sm plugins load bizzymod/l4d_witch_damage.smx sm plugins load optional/l4d_witch_damage_announce.smx +sm plugins load bizzymod/l4d2_melee_in_the_saferoom.smx +sm plugins load optional/l4d2_melee_in_the_saferoom.smx sm plugins load bizzymod/l4d_gear_transfer.smx +sm plugins load optional/l4d_gear_transfer.smx From 02aeb3fc37bff97616e2a28851461cb61b9d44f5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 00:02:10 -0500 Subject: [PATCH 1024/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 9b2b7c3d..5ae972a3 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -107,7 +107,7 @@ lilac_ban_language "0" // - // Default: "0" // Minimum: "0" -lilac_ban_length "1" +lilac_ban_length "0" // Bhop detection mode (Negative values = log-only). // 0 = Disabled. From b4dfaab36b1f1e2c6a47b14fa3663fcd5da65199 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 08:49:44 -0500 Subject: [PATCH 1025/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index fe706660..9dfbdae7 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -29,6 +29,11 @@ confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s +// [l4d2_shotgun_ff.smx] +confogl_addcvar l4d2_shotgun_ff_multi 0.5 +confogl_addcvar l4d2_shotgun_ff_min 1 +confogl_addcvar l4d2_shotgun_ff_max 6 + // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From 4f7edde3eaf0b036feb85ddabc2a225e025fa2f1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 08:50:33 -0500 Subject: [PATCH 1026/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 10e51806..993acc1d 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -236,6 +236,11 @@ sm_weapon shotgun_chrome rangemod 0.8 confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +// [l4d2_shotgun_ff.smx] +confogl_addcvar l4d2_shotgun_ff_multi 0.5 +confogl_addcvar l4d2_shotgun_ff_min 1 +confogl_addcvar l4d2_shotgun_ff_max 6 + // Hunting rifle settings sm_weapon hunting_rifle cycletime 0.3 From fb83b12d7cedf4e177a3dcfd17f08cd4ee443601 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 08:51:03 -0500 Subject: [PATCH 1027/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 9dfbdae7..dbeadd7d 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -29,11 +29,6 @@ confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s -// [l4d2_shotgun_ff.smx] -confogl_addcvar l4d2_shotgun_ff_multi 0.5 -confogl_addcvar l4d2_shotgun_ff_min 1 -confogl_addcvar l4d2_shotgun_ff_max 6 - // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 @@ -241,6 +236,11 @@ sm_weapon shotgun_chrome rangemod 0.8 // Common damage settings confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 + +// [l4d2_shotgun_ff.smx] +confogl_addcvar l4d2_shotgun_ff_multi 0.5 +confogl_addcvar l4d2_shotgun_ff_min 1 +confogl_addcvar l4d2_shotgun_ff_max 6 /////////////////// // [Boss tweaks] // From 28f1a3d7a5b1f92fcd652be921e6a87d530bed3e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 10:27:34 -0500 Subject: [PATCH 1028/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b1c78df7..7f0a5ad7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -238,7 +238,7 @@ wait 200;sm_cvar sv_minrate 144000 wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 200;sm_cvar sv_client_max_interp_ratio 12 // Maximum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. wait 200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. wait 200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. wait 200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. @@ -292,8 +292,8 @@ wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 1 wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. -wait 200;sm_cvar sv_clockcorrection_msecs 60 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 0. // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. From 73c94deb782ec0db104d7ac5ef5babb15da7cfbc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 12:29:51 -0500 Subject: [PATCH 1029/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index dbeadd7d..68bc2abc 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -118,11 +118,11 @@ confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.25 confogl_addcvar gfc_common_extra_time 0.25 -confogl_addcvar gfc_hunter_duration 0 +confogl_addcvar gfc_hunter_duration 0.25 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_charger_duration 0.75 +confogl_addcvar gfc_long_charger_duration 1.25 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 From 09b25d83e7a19556307ae4038c4266790b1dcb60 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 12:30:36 -0500 Subject: [PATCH 1030/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index 9662d73d..23b2d2c8 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -24,6 +24,15 @@ confogl_addcvar l4d_boss_vote 1 confogl_addcvar simple_antibhop_enable 1 confogl_addcvar bhop_allow_survivor 0 +// [boomer_horde_equalizer_refactored.smx] +confogl_addcvar boomer_horde_equalizer 1 +confogl_addcvar boomer_horde_equalizer_events_default 1 +confogl_addcvar z_notice_it_range 1000 +boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 15 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range + // [autopause.smx] confogl_addcvar autopause_enable 1 confogl_addcvar autopause_force 1 From 0704bf16e103a817e11c440aac8e42b47263b544 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 12:31:30 -0500 Subject: [PATCH 1031/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index 61ec5fee..f774402b 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -33,6 +33,7 @@ sm plugins load optional/current.smx sm plugins load optional/finalefix.smx sm plugins load optional/l4d2_nobhaps.smx sm plugins load optional/l4d2_nospitterduringtank.smx +sm plugins load optional/boomer_horde_equalizer_refactored.smx sm plugins load optional/l4d2_saferoom_detect.smx sm plugins load optional/l4d2_setscores.smx sm plugins load optional/l4d2_spec_stays_spec.smx From ba9f8622d73f30dcfe9f11c64ee33f7024047749 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 13:47:03 -0500 Subject: [PATCH 1032/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index d59dc5d8..28c79076 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -25,15 +25,18 @@ confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar survivor_revive_duration 4.5 +confogl_addcvar survivor_revive_health 39 +confogl_addcvar l4d_gear_transfer_method 2 confogl_addcvar l4d2_temphealthmedkits_enable 1 -confogl_addcvar first_aid_heal_percent 0.80 +confogl_addcvar first_aid_kit_use_duration 4.5 +confogl_addcvar first_aid_heal_percent 0.833333 confogl_addcvar confogl_pills_limit 4 confogl_addcvar pain_pills_health_value 50 confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 -confogl_addcvar l4d_gear_transfer_method 2 // numbermod 4v4 Cvars confogl_addcvar z_health 100 From 11562e13f20e8ec751c29ff934a889243f198275 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 13:48:06 -0500 Subject: [PATCH 1033/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 28c79076..e91a6418 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -37,6 +37,8 @@ confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar z_survivor_respawn_health 100 +confogl_addcvar survivor_respawn_with_guns 2 // numbermod 4v4 Cvars confogl_addcvar z_health 100 From d22d449973b4c5b55260b9844306e04a018d8c69 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 13:50:57 -0500 Subject: [PATCH 1034/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7f0a5ad7..0063752e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -292,7 +292,7 @@ wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 1 wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 0. // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 200;sm_cvar think_limit 0 // Disables script think time check. @@ -709,7 +709,7 @@ wait 800;sm_cvar z_gun_damage 5 wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 800;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.15 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. @@ -1275,7 +1275,7 @@ wait 1700;sm_cvar tank_swing_miss_interval 1.45 wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 1700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 1700;sm_cvar tank_swing_duration 0.15 // The duration of a tanks swing attack. +wait 1700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1700;sm_cvar vs_tank_damage 24 wait 1700;sm_cvar vs_tank_rock_damage 24 From 30a0a5eb95a44a74a11ee3a1096d26423cdd85b4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 13:52:32 -0500 Subject: [PATCH 1035/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 72011e72..2dcfe0c7 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -81,7 +81,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -confogl_addcvar director_cs_weapon_spawn_chance 0.333333 +confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 From 0ebce8654bd075e078592a54bfe5b96008bde34a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 13:53:16 -0500 Subject: [PATCH 1036/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 2dcfe0c7..533140ae 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -121,7 +121,7 @@ confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar inferno_max_range 250 -confogl_addcvar vomitjar_radius 250 +confogl_addcvar vomitjar_radius 300 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar z_gun_damage 5 From 34995af2149ce9ad59e02caf76e5355b148acda8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 13:55:33 -0500 Subject: [PATCH 1037/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 533140ae..cb00ee05 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -8,6 +8,8 @@ // ======================================================================================= // Server Cvars +sv_pure 0 +sv_voiceenable 0 sv_alltalk 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 @@ -171,6 +173,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.8 +confogl_addcvar fall_speed_fatal 720 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From 8a64f9838e489fea2c8494963cd1d4f29366fded Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 13:57:46 -0500 Subject: [PATCH 1038/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0063752e..04ad82c1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -763,6 +763,7 @@ wait 800;sm_cvar survivor_ledge_scales_health 1 wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. +wait 800;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. wait 800;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on death's door. wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. @@ -1079,7 +1080,7 @@ wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1400;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1400;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 1400;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1143,8 +1144,8 @@ wait 1500;sm_cvar z_charge_warmup 0.5 wait 1500;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. wait 1500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 1500;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 1500;sm_cvar z_charger_probe_alone 24 // Object impact radius of a charger without a survivor. -wait 1500;sm_cvar z_charger_probe_attack 24 // Object impact radius of a charger with a survivor. +wait 1500;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 1500;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 1500;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. From fac02ca2389157beabc2d44bdde9d46e1ab07aa5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:01:11 -0500 Subject: [PATCH 1039/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 04ad82c1..e7bc2f24 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -440,9 +440,9 @@ wait 500;sm_Cvar nb_acceleration 500 wait 500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. wait 500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. wait 500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 500;sm_cvar nb_saccade_time 0.083333 // How long it takes for the next bots to look at their target. +wait 500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 500;sm_cvar nb_head_aim_settle_duration 0.083333 // How long it takes next bots to focus on their targets head. +wait 500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. wait 500;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. @@ -450,7 +450,7 @@ wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_avoid_interval 0.083333 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_avoid_interval 0.033333 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. @@ -607,9 +607,9 @@ wait 700;sm_cvar z_forwardspeed 500 wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 700;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 700;sm_cvar sv_rollangle 0.10 // The angle relative to a players speed that their view till tilt when strafing. -wait 700;sm_cvar sv_stopspeed 75 // Survivors will be forcefully slowed down below this speed. +wait 700;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 700;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. +wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. @@ -768,8 +768,8 @@ wait 800;sm_cvar survivor_max_incapacitated_count 2 wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +//wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +//wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. From bcadcc7e81805b0ebbec5af783d8d8597a5a68d1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:03:36 -0500 Subject: [PATCH 1040/2978] Update server1.cfg From cb8613d194d8fceddf23e946bb499e7072e0b22f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:08:55 -0500 Subject: [PATCH 1041/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index f774402b..f173cbf2 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -39,6 +39,9 @@ sm plugins load optional/l4d2_setscores.smx sm plugins load optional/l4d2_spec_stays_spec.smx sm plugins load optional/l4d2_unsilent_jockey.smx sm plugins load optional/l4d2_weaponrules.smx +sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_getup_slide_fix.smx +sm plugins load optional/l4d2_charger_getup_fix.smx sm plugins load optional/l4d_bash_kills.smx sm plugins load optional/l4d_jockey_ledgehang.smx sm plugins load optional/l4d_pounceprotect.smx From d2fde07f676dcd7bdbb5128405bdc9dbdc603c98 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:29:06 -0500 Subject: [PATCH 1042/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index e91a6418..c2731d98 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -47,7 +47,7 @@ confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_finale_size 20 confogl_addcvar z_mob_spawn_min_interval_easy 600 From 25c94e08de2c0f5bded9d539592c9767db68fad5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:29:39 -0500 Subject: [PATCH 1043/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index 23b2d2c8..28b42e39 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -27,11 +27,11 @@ confogl_addcvar bhop_allow_survivor 0 // [boomer_horde_equalizer_refactored.smx] confogl_addcvar boomer_horde_equalizer 1 confogl_addcvar boomer_horde_equalizer_events_default 1 -confogl_addcvar z_notice_it_range 1000 -boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 4 15 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range +confogl_addcvar z_notice_it_range 2000 +boomer_horde_amount 1 10 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 10 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 10 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 10 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range // [autopause.smx] confogl_addcvar autopause_enable 1 From 1a616f186c3a67e2bd0fc2cb53aae12c3643215d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:50:14 -0500 Subject: [PATCH 1044/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index f99409d0..ead56b1b 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_pure 0 +sv_alltalk 1 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_forcepreload 1 +sv_pure 0 +sv_alltalk 1 +map c6m1" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From 4432de7b10e686a053542ebbf05af951c5bef0a8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:52:52 -0500 Subject: [PATCH 1045/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e7bc2f24..8df53937 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -607,7 +607,7 @@ wait 700;sm_cvar z_forwardspeed 500 wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 700;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 700;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. wait 700;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. @@ -691,8 +691,8 @@ wait 700;sm_cvar z_safe_spawn_range 0 wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +wait 700;sm_cvar z_ghost_speed 500 // Player zombie ghost speed. +wait 700;sm_cvar z_spawn_speed 500 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // From 5c1e01feaa67e1f852bf517ed943e0ef72d768c1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:53:45 -0500 Subject: [PATCH 1046/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index c2731d98..032674a5 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -69,6 +69,8 @@ confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 +confogl_addcvar z_ghost_speed 450 +confogl_addcvar z_spawn_speed 450 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 6f0cc6c66dd87efa15952c2ffaf97596813db042 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:56:26 -0500 Subject: [PATCH 1047/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 68bc2abc..4d04ff40 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -116,8 +116,8 @@ spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RB confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.25 -confogl_addcvar gfc_common_extra_time 0.25 +confogl_addcvar gfc_spit_extra_time 0.0 +confogl_addcvar gfc_common_extra_time 0.0 confogl_addcvar gfc_hunter_duration 0.25 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 From 06c4e27f5bc4c077ba74a75777c2683b8fe31b53 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 14:57:43 -0500 Subject: [PATCH 1048/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index cb00ee05..816c0420 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -156,7 +156,7 @@ confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_pounce_crouch_delay 0.9 +confogl_addcvar z_pounce_crouch_delay 0.875 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 @@ -172,7 +172,8 @@ confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 -confogl_addcvar z_max_stagger_duration 0.8 +confogl_addcvar z_max_stagger_duration 0.75 +confogl_addcvar fall_speed_safe 500 confogl_addcvar fall_speed_fatal 720 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 From 8dfece7b21aab4661e22a6e289bc55df907c945c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 15:02:36 -0500 Subject: [PATCH 1049/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 816c0420..b41716a6 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -17,6 +17,7 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar versus_marker_num 0 +confogl_addcvar changelevel_pause_interval 10 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 confogl_addcvar l4d2_addons_eclipse -1 From 066dc6395e03718942a0edf0e917b096c643c59b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 17:09:06 -0500 Subject: [PATCH 1050/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8df53937..48f86239 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -849,8 +849,8 @@ wait 900;sm_cvar melee_combo_reset_time 1.0 wait 900;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 900;sm_cvar chainsaw_hit_interval 0.025 // How frequently the chainsaw deals damage. -wait 900;sm_cvar chainsaw_damage 50 // How much damage the chainsaw deals per hit. +wait 900;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 900;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. @@ -882,7 +882,7 @@ wait 1000;sm_cvar inferno_damage 40 wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1000;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 1000;sm_cvar z_burning_lifetime 20 // How long it takes for ignited special infected to burn to death. +wait 1000;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. From cc502069d08f8fab18fd4c63802debca58d54b3b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 17:24:25 -0500 Subject: [PATCH 1051/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index b41716a6..75c2f669 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -164,7 +164,7 @@ confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 6 confogl_addcvar versus_shove_hunter_fov 90 confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_range 800 +confogl_addcvar tongue_range 850 confogl_addcvar tongue_health 150 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 200 @@ -174,8 +174,8 @@ confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar fall_speed_safe 500 -confogl_addcvar fall_speed_fatal 720 +confogl_addcvar fall_speed_safe 500 +confogl_addcvar fall_speed_fatal 720 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From 22101fbe8ae0cbac28aec4e8c28e0f158cdb63ec Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 17:56:20 -0500 Subject: [PATCH 1052/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 48f86239..9525f5de 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -260,9 +260,9 @@ wait 200;sm_cvar net_maxcleartime 0.008333 wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. -wait 200;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 200;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 200;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 200;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. +wait 200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. +wait 200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. wait 200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. wait 200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. wait 200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. From f26e27cabd0c2d48225e7aa06732043cd9d77867 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 18:18:06 -0500 Subject: [PATCH 1053/2978] Update server1.cfg --- cfg/server1.cfg | 52 ++++++++++++++++++++++++------------------------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9525f5de..18020911 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -455,7 +455,7 @@ wait 500;sm_cvar nb_chase_lead_time 0.0 wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. //wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. @@ -713,10 +713,10 @@ wait 800;sm_cvar z_gun_swing_duration 0.175 wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -731,7 +731,7 @@ wait 800;sm_cvar z_exploding_shove_max 5 wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 800;sm_cvar punch_angle_decay_rate 10 // The rate at which a players screen will return to normal. +wait 800;sm_cvar punch_angle_decay_rate 12.5 // The rate at which a players screen will return to normal. wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 800;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. @@ -795,20 +795,20 @@ wait 1000;sm_cvar director_gas_can_density 4 wait 1000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. wait 1000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -//wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -//wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -//wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -//wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -//wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -//wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -//wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -//wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -//wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -//wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -//wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -//wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. @@ -976,7 +976,7 @@ wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 wait 1200;sm_cvar z_chance 100 // Infected spawn chance. wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1200;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 1200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -1038,8 +1038,8 @@ wait 1300;sm_cvar z_avoidteammates 1 wait 1300;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. wait 1300;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 1300;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1300;sm_cvar z_avoid_max_range 80 // The shortest distance that common infected can avoid each other at. -wait 1300;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 1300;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 1300;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. wait 1300;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 1300;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 1300;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. @@ -1056,10 +1056,10 @@ wait 1300;sm_cvar z_attack_max_range 30 wait 1300;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 1300;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 1300;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1300;sm_cvar z_claw_hit_pitch_min -10 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_pitch_max 10 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_min -10 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_max 10 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1300;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. wait 1300;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 1300;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -1074,7 +1074,7 @@ wait 1300;sm_cvar z_throttle_hit_interval_expert 0.5 wait 1300;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. wait 1300;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1400;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +wait 1400;sm_cvar z_hunter_speed 280 // Base speed of the hunter. wait 1400;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. From f2dcb2252a35057c3ac0bd279489d077fda5f3c6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 18:23:00 -0500 Subject: [PATCH 1054/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 993acc1d..39aa976c 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -63,7 +63,7 @@ confogl_addcvar z_tank_damage_slow_max_range 96 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.15 +confogl_addcvar tank_swing_duration 0.175 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 @@ -115,13 +115,13 @@ spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RB confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.25 -confogl_addcvar gfc_common_extra_time 0.25 -confogl_addcvar gfc_hunter_duration 0 +confogl_addcvar gfc_spit_extra_time 0.0 +confogl_addcvar gfc_common_extra_time 0.0 +confogl_addcvar gfc_hunter_duration 0.25 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_charger_duration 0.75 +confogl_addcvar gfc_long_charger_duration 1.25 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 From a82e0a2a979463c4a4450ab4148c21f167602229 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 18:24:56 -0500 Subject: [PATCH 1055/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 1f0f7341..117d9880 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -84,7 +84,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -confogl_addcvar director_cs_weapon_spawn_chance 0.25 +confogl_addcvar director_cs_weapon_spawn_chance 0.333333 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 @@ -128,7 +128,7 @@ confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar inferno_max_range 250 -confogl_addcvar vomitjar_radius 250 +confogl_addcvar vomitjar_radius 300 confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar z_gun_damage 5 @@ -161,7 +161,7 @@ confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 1000 confogl_addcvar z_pounce_door_damage 2000 -confogl_addcvar z_pounce_crouch_delay 0.9 +confogl_addcvar z_pounce_crouch_delay 0.875 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 @@ -177,7 +177,7 @@ confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 -confogl_addcvar z_max_stagger_duration 0.8 +confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From 2857eeb9be6128341be583ad49287621b4792372 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 18:30:06 -0500 Subject: [PATCH 1056/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 4d04ff40..d22b6c54 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -64,7 +64,7 @@ confogl_addcvar z_tank_damage_slow_max_range 96 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.15 +confogl_addcvar tank_swing_duration 0.175 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 @@ -174,6 +174,7 @@ l4d2_addweaponrule sniper_scout smg l4d2_addweaponrule grenade_launcher smg_mp5 l4d2_addweaponrule rifle_m60 smg_mp5 l4d2_addweaponrule knife baseball_bat +l4d2_addweaponrule upgradepack_explosive upgradepack_incendiary l4d2_addweaponrule defibrillator pain_pills // [l4d2_collision_adjustments.smx] From 1e0d995bd64edcf0daa8cef2cdac78dc566483b5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 18:30:27 -0500 Subject: [PATCH 1057/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index d22b6c54..c9f38efa 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -158,7 +158,7 @@ confogl_addcvar l4d2_disable_si_friendly_staggers 2 // [l4d2_unsilent_jockey.smx] confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 -confogl_addcvar sm_unsilentjockey_time 0.1 +confogl_addcvar sm_unsilentjockey_time 0.25 // [l4d2_weaponrules.smx] l4d2_addweaponrule rifle smg From 96f6a1ac9166696ac630fc9af72d4267a82db593 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 18:33:52 -0500 Subject: [PATCH 1058/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 1844de49..06039c27 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -24,7 +24,7 @@ sm plugins load playercommands.smx //---------------------------------- //sm plugins load optional/l4d2_pickup.smx sm plugins load optional/blockheatseekingchargers.smx -sm plugins load optional/blocktrolls.smx +//sm plugins load optional/blocktrolls.smx sm plugins load optional/bossspawningfix.smx sm plugins load optional/botpopstop.smx sm plugins load optional/coinflip.smx @@ -33,10 +33,10 @@ sm plugins load optional/finalefix.smx sm plugins load optional/l4d2_blind_infected.smx //sm plugins load optional/l4d2_nobhaps.smx sm plugins load optional/l4d2_nospitterduringtank.smx -sm plugins load optional/l4d2_saferoom_detect.smx +//sm plugins load optional/l4d2_saferoom_detect.smx sm plugins load optional/l4d2_setscores.smx sm plugins load optional/l4d2_si_ffblock.smx -sm plugins load optional/l4d2_spec_stays_spec.smx +//sm plugins load optional/l4d2_spec_stays_spec.smx sm plugins load optional/l4d2_unsilent_jockey.smx //sm plugins load optional/l4d2_weaponrules.smx sm plugins load optional/l4d_bash_kills.smx @@ -48,7 +48,7 @@ sm plugins load optional/l4d_tank_damage_announce.smx sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx sm plugins load optional/pill_passer.smx -sm plugins load optional/ratemonitor.smx +//sm plugins load optional/ratemonitor.smx sm plugins load optional/rock_stumble_block.smx sm plugins load optional/si_fire_immunity.smx sm plugins load optional/smart_ai_rock.smx @@ -93,7 +93,7 @@ sm plugins load optional/l4d2_fix_spawn_order.smx sm plugins load optional/l4dhots.smx sm plugins load optional/l4d_tank_rush.smx sm plugins load optional/l4d2_ladder_rambos.smx -sm plugins load optional/noteam_nudging.smx +//sm plugins load optional/noteam_nudging.smx sm plugins load optional/l4d2_tank_horde_monitor.smx sm plugins load optional/charger_incap_damage.smx sm plugins load optional/l4d2_steady_boost.smx From d03aec3608f306b143a9af7851b4a4ed8070a2de Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 22:32:59 -0500 Subject: [PATCH 1059/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 18020911..b4ddbaa4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -731,7 +731,7 @@ wait 800;sm_cvar z_exploding_shove_max 5 wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 800;sm_cvar punch_angle_decay_rate 12.5 // The rate at which a players screen will return to normal. +wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 800;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. From a441f8c93b06e05cdb495207c58488654065a6af Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 23:46:11 -0500 Subject: [PATCH 1060/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b4ddbaa4..65235f72 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -443,7 +443,7 @@ wait 500;sm_cvar nb_saccade_speed 1500 wait 500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. wait 500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 500;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. +wait 500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. @@ -452,8 +452,8 @@ wait 500;sm_cvar nb_vision_notice_hidden_range 32 wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.033333 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 500;sm_cvar nb_lean_rate 5.0 // The rate at which next bots lean. -wait 500;sm_cvar nb_lean_forward_accel 250 // How much forward acceleration next bots have when leaning. +wait 500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. +wait 500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. From 849735910bf5e83afc1913e21f317b2567d2a617 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 23:50:28 -0500 Subject: [PATCH 1061/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 75c2f669..5a6199a9 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -174,8 +174,9 @@ confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar fall_speed_safe 500 +confogl_addcvar fall_speed_safe 540 confogl_addcvar fall_speed_fatal 720 +confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From ac29a3cfec989600d653fade6d223e9464af53b3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Feb 2025 23:50:41 -0500 Subject: [PATCH 1062/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 032674a5..8853c6ce 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -26,7 +26,7 @@ confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 -confogl_addcvar survivor_revive_health 39 +confogl_addcvar survivor_revive_health 33 confogl_addcvar l4d_gear_transfer_method 2 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_kit_use_duration 4.5 From c01f9f486208f9e813df380e10bfcbbc014a4b90 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 03:29:04 -0500 Subject: [PATCH 1063/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 65235f72..1460d3f3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -606,15 +606,15 @@ wait 700;sm_cvar sv_friction 4.125 wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 700;sm_cvar sv_rollspeed 500 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 700;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 700;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 700;sm_cvar z_anim_idle_speed_min 15 // Players moving slower than this will appear IDLE. -wait 700;sm_cvar z_anim_idle_speed_max 75 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. @@ -691,8 +691,8 @@ wait 700;sm_cvar z_safe_spawn_range 0 wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 700;sm_cvar z_ghost_speed 500 // Player zombie ghost speed. -wait 700;sm_cvar z_spawn_speed 500 // Player zombie spawn speed. +wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // From bfea5a72b4548dc757662ff724b4b01e3034335a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 17:35:44 -0500 Subject: [PATCH 1064/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index c9f38efa..00bd2fdc 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -161,6 +161,12 @@ confogl_addcvar sm_unsilentjockey_always 1 confogl_addcvar sm_unsilentjockey_time 0.25 // [l4d2_weaponrules.smx] +l4d2_addweaponrule smg smg +l4d2_addweaponrule smg_silenced smg_silenced +l4d2_addweaponrule smg_mp5 smg_mp5 +l4d2_addweaponrule pumpshotgun pumpshotgun +l4d2_addweaponrule shotgun_chrome shotgun_chrome +l4d2_addweaponrule rifle smg l4d2_addweaponrule rifle smg l4d2_addweaponrule rifle_desert smg_mp5 l4d2_addweaponrule rifle_ak47 smg_silenced @@ -171,10 +177,10 @@ l4d2_addweaponrule hunting_rifle pumpshotgun l4d2_addweaponrule sniper_military shotgun_chrome l4d2_addweaponrule sniper_awp smg_silenced l4d2_addweaponrule sniper_scout smg -l4d2_addweaponrule grenade_launcher smg_mp5 -l4d2_addweaponrule rifle_m60 smg_mp5 +l4d2_addweaponrule grenade_launcher chainsaw +l4d2_addweaponrule rifle_m60 chainsaw l4d2_addweaponrule knife baseball_bat -l4d2_addweaponrule upgradepack_explosive upgradepack_incendiary +l4d2_addweaponrule upgradepack_explosive upgradepack_incendiary l4d2_addweaponrule defibrillator pain_pills // [l4d2_collision_adjustments.smx] From 8fab5ea6ac7cf5e0b7adaaeb1dff2328cc8f0a80 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 18:00:50 -0500 Subject: [PATCH 1065/2978] Update server1.cfg --- cfg/server1.cfg | 1390 +++++++++++++++++++++++------------------------ 1 file changed, 684 insertions(+), 706 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1460d3f3..7e362eb5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -637,7 +637,7 @@ wait 700;sm_cvar sv_bounce 0.25 wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 700;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 700;sm_cvar sv_noclipduringpause 1 // Allows players to noclip even while the server is paused. +wait 700;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. wait 700;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. wait 700;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 700;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. @@ -758,7 +758,10 @@ wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 800;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +wait 800;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. wait 800;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. +wait 800;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. @@ -768,8 +771,8 @@ wait 800;sm_cvar survivor_max_incapacitated_count 2 wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -//wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -//wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. wait 800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. @@ -780,728 +783,703 @@ wait 900;sm_cvar director_magnum_spawn_density -1 wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 1000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 1000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 1000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 1000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 1000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 1000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 1000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 1000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 1000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 1000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 1000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 900;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 900;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 900;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 900;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 900;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 900;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 900;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 900;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 900;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 900;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 900;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 900;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 900;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 900;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1000;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1000;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1000;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1000;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1000;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1000;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1000;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 900;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 900;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 900;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 900;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 900;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 900;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 900;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 900;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. + // // -wait 900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 900;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 900;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 900;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 900;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 900;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 900;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 900;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -wait 900;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 900;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 900;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 900;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. -wait 900;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 900;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 900;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 900;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 900;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 900;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. -wait 900;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 900;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 900;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 900;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 900;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 900;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 900;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 900;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 900;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 900;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 900;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 900;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 900;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 900;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 900;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 900;sm_cvar z_mounted_gun_fire_think_interval 0.066667 // How often the mounted machine gun will update the direction it is firing in. -wait 900;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 900;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 900;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 900;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 900;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 1000;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 1000;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 1000;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1000;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1000;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 1000;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 1000;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 1000;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 1000;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1000;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 1000;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 1000;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1000;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 1000;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 1000;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 1000;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 1000;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 1000;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 1000;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. +wait 1000;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1000;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 1000;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 1000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1000;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +wait 1000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1000;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 1000;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1000;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1000;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1000;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1000;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1000;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1000;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1000;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1000;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1000;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1000;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 1000;sm_cvar z_mounted_gun_fire_think_interval 0.066667 // How often the mounted machine gun will update the direction it is firing in. +wait 1000;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 1000;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1000;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 1000;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1000;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 1000;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1000;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1000;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1000;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1000;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1000;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1000;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 1000;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 1000;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1000;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. -wait 1000;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1000;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. -wait 1000;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 1000;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1000;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 1000;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1000;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1000;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 1000;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 1000;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 1000;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1000;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1000;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 1000;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 1000;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 1000;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 1000;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 1000;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 1000;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1000;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. -wait 1000;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 1000;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 1000;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1000;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -wait 1000;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 1000;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 1000;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 1000;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. -wait 1000;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -wait 1000;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 1000;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1000;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1100;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 1100;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1100;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1100;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 1100;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1100;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1100;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 1100;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 1100;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1100;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. +wait 1100;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1100;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 1100;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 1100;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 1100;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 1100;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1100;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1100;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 1100;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 1100;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 1100;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 1100;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1100;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 1100;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 1100;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 1100;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 1100;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 1100;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 1100;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1100;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. +wait 1100;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +wait 1100;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. +wait 1100;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1100;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +wait 1100;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 1100;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 1100;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 1100;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. +wait 1100;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +wait 1100;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 1100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 1100;sm_cvar r_drawdecals 1 // Enables all decal rendering. -wait 1100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -wait 1100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 1100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1100;sm_cvar r_decals 32767 // The max number of decals that can exist on the map at once. -wait 1100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1100;sm_cvar sv_tracereffects_limit_general 32767 // Limits the max number of tracer particles that can be rendered. -wait 1100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 1100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 1100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 1100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1100;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 1100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1100;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 1100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1100;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. -wait 1100;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 1100;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -wait 1100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1100;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1100;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1100;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. -wait 1100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1100;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. -wait 1100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 1100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 1100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 1100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 1100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 1100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. -wait 1100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 1100;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. -wait 1100;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. -wait 1100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1100;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1100;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1100;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 1200;sm_cvar r_drawdecals 1 // Enables all decal rendering. +wait 1200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +wait 1200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +wait 1200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1200;sm_cvar r_decals 32767 // The max number of decals that can exist on the map at once. +wait 1200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 1200;sm_cvar sv_tracereffects_limit_general 32767 // Limits the max number of tracer particles that can be rendered. +wait 1200;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 1200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 1200;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 1200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1200;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 1200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1200;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 1200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1200;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. +wait 1200;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 1200;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 1200;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 1200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1200;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. +wait 1200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1200;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. +wait 1200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 1200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 1200;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 1200;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 1200;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 1200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 1200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1200;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. +wait 1200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 1200;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 1200;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. +wait 1200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 1200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 1200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 1200;sm_cvar z_chance 100 // Infected spawn chance. -wait 1200;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1200;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1200;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 1200;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 1200;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 1200;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 1200;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 1200;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 1200;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. -wait 1200;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1200;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 1200;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 1200;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 1200;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. -wait 1200;sm_cvar z_vision_range 2000 // How far the infected can see. -wait 1200;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -wait 1200;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -wait 1200;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 1200;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 1200;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -wait 1200;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. -wait 1200;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. -wait 1200;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. -wait 1200;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 1200;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 1200;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 1200;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 1200;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 1200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 1200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 1200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 1200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 1200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 1200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 1200;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. -wait 1200;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. -wait 1200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 1200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 1200;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 1200;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -wait 1200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 1200;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -wait 1200;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -wait 1200;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. -wait 1200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 1200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 1200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 1200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 1200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 1200;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 1300;sm_cvar z_chance 100 // Infected spawn chance. +wait 1300;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 1300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 1300;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 1300;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 1300;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 1300;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 1300;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +wait 1300;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. +wait 1300;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 1300;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 1300;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 1300;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 1300;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. +wait 1300;sm_cvar z_vision_range 2000 // How far the infected can see. +wait 1300;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +wait 1300;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +wait 1300;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 1300;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 1300;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +wait 1300;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 1300;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. +wait 1300;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 1300;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 1300;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 1300;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 1300;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 1300;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 1300;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 1300;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 1300;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 1300;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 1300;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 1300;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. +wait 1300;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. +wait 1300;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 1300;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 1300;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 1300;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. +wait 1300;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 1300;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +wait 1300;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. +wait 1300;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +wait 1300;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 1300;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 1300;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 1300;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 1300;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 1300;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 1300;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 1300;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 1300;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 1300;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 1300;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1300;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -wait 1300;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 1300;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1300;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 1300;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. -wait 1300;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 1300;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 1300;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1300;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. -wait 1300;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. -wait 1300;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 1300;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 1300;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 1300;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 1300;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 1300;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 1300;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 1300;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 1300;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 1300;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 1300;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1300;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 1300;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 1300;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 1300;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 1300;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 1300;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1300;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1300;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1300;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1300;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1300;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1300;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 1300;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -wait 1300;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +wait 1400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 1400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 1400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 1400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 1400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +wait 1400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 1400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 1400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 1400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. +wait 1400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 1400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 1400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 1400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. +wait 1400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 1400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 1400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 1400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 1400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 1400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 1400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 1400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 1400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 1400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 1400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 1400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 1400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 1400;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 1400;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 1400;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1400;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 1400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1400;sm_cvar z_hunter_speed 280 // Base speed of the hunter. -wait 1400;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 1400;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 1400;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 1400;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 1400;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1400;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1400;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 1400;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1400;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 1400;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -wait 1400;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 1400;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1400;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1400;sm_cvar z_pounce_damage_interrupt 32767 // How much damage a hunter must take for him to leap away. -wait 1400;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1400;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 1400;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 1400;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. -wait 1400;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 1400;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1400;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 1400;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 1400;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 1400;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 1400;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. -wait 1400;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1400;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1400;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1400;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 1400;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1400;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 1400;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1400;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 1400;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 1400;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 1400;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 1400;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1400;sm_cvar tongue_break_from_damage_amount 32767 // How much damage a smoker must take for his tongue to break. -wait 1400;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 1400;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1400;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. -wait 1400;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 1400;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 1400;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1400;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. -wait 1400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 1400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 1400;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1400;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 1400;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. -wait 1400;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 1400;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 1400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 1400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 1400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 1400;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 1400;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1400;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1400;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1400;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 1400;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 1400;sm_cvar boomer_exposed_time_tolerance 2147483647 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 1400;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1500;sm_cvar z_hunter_speed 280 // Base speed of the hunter. +wait 1500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 1500;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 1500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 1500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 1500;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 1500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1500;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +wait 1500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 1500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 1500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 1500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 1500;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1500;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 1500;sm_cvar z_pounce_damage_interrupt 32767 // How much damage a hunter must take for him to leap away. +wait 1500;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 1500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 1500;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 1500;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. +wait 1500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 1500;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1500;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 1500;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 1500;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 1500;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 1500;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1500;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1500;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1500;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 1500;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1500;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 1500;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1500;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 1500;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1500;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 1500;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 1500;sm_cvar tongue_break_from_damage_amount 32767 // How much damage a smoker must take for his tongue to break. +wait 1500;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1500;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 1500;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. +wait 1500;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 1500;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 1500;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1500;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. +wait 1500;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 1500;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 1500;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 1500;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1500;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 1500;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. +wait 1500;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 1500;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 1500;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 1500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1500;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 1500;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1500;sm_cvar boomer_exposed_time_tolerance 2147483647 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 1500;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 1500;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 1500;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 1500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 1500;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 1500;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 1500;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 1500;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 1500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 1500;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. -wait 1500;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 1500;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 1500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 1500;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 1500;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -wait 1500;sm_cvar z_jockey_health 350 // Health of the jockey. -wait 1500;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 1500;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 1500;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. -wait 1500;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1500;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 1500;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 1500;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 1500;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 1500;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 1500;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 1500;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1500;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 1500;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 1500;sm_cvar z_leap_interval_post_ride 5 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 1500;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 1500;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1500;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -wait 1500;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 1500;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. -wait 1500;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. -wait 1500;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 1500;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. -wait 1500;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1500;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 1500;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1500;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 1500;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1500;sm_cvar z_spitter_max_wait_time 2147483647 // Max time that a spitter can wait after spitting. -wait 1500;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 1600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 1600;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +wait 1600;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 1600;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +wait 1600;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 1600;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 1600;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 1600;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 1600;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 1600;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 1600;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 1600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 1600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 1600;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 1600;sm_cvar z_jockey_health 350 // Health of the jockey. +wait 1600;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 1600;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 1600;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. +wait 1600;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 1600;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 1600;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 1600;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 1600;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 1600;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 1600;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1600;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 1600;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 1600;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 1600;sm_cvar z_leap_interval_post_ride 5 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 1600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 1600;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1600;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 1600;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. +wait 1600;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. +wait 1600;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 1600;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 1600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1600;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 1600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 1600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1600;sm_cvar z_spitter_max_wait_time 2147483647 // Max time that a spitter can wait after spitting. +wait 1600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 1600;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 1600;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 1600;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 1600;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 1600;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 1600;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1600;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1600;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1600;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1600;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1600;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1600;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1600;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1600;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 1600;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. -wait 1600;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 1600;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -wait 1600;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 1600;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -wait 1600;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 1600;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 1600;sm_cvar director_threat_min_separation 4000 // -wait 1600;sm_cvar director_threat_max_separation 4000 // -wait 1600;sm_cvar director_threat_radius 500 // -wait 1600;sm_cvar director_threat_clear_radius 500 // -wait 1600;sm_cvar vs_threat_initial_distance_min 1000 // -wait 1600;sm_cvar vs_threat_initial_distance_max 8000 // -wait 1600;sm_cvar vs_threat_initial_distance_first_map_min 1000 // -wait 1600;sm_cvar vs_threat_initial_distance_first_map_max 8000 // -wait 1600;sm_cvar vs_threat_radius 500 // -wait 1600;sm_cvar versus_boss_buffer 2000 // -wait 1600;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 1600;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 1700;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 1700;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 1700;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 1700;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 1700;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 1700;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1700;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1700;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1700;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1700;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1700;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1700;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1700;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1700;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 1700;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. +wait 1700;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 1700;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. +wait 1700;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 1700;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. +wait 1700;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 1700;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 1700;sm_cvar director_threat_min_separation 4000 // +wait 1700;sm_cvar director_threat_max_separation 4000 // +wait 1700;sm_cvar director_threat_radius 500 // +wait 1700;sm_cvar director_threat_clear_radius 500 // +wait 1700;sm_cvar vs_threat_initial_distance_min 1000 // +wait 1700;sm_cvar vs_threat_initial_distance_max 8000 // +wait 1700;sm_cvar vs_threat_initial_distance_first_map_min 1000 // +wait 1700;sm_cvar vs_threat_initial_distance_first_map_max 8000 // +wait 1700;sm_cvar vs_threat_radius 500 // +wait 1700;sm_cvar versus_boss_buffer 2000 // +wait 1700;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 1700;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. // // -wait 1700;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 1700;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 1700;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 1700;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 1700;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 1700;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 1700;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 1700;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 1700;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 1700;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 1700;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1700;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -wait 1700;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 1700;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 1700;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 1700;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 1700;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 1700;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 1700;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 1700;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -wait 1700;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 1700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 1700;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 1700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 1700;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. -wait 1700;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 1700;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 1700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 1700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 1700;sm_cvar z_tank_damage_slow_max_range 96 // The maximum range that a tank will be slowed down from gunfire. -wait 1700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1700;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 1700;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 1700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 1700;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. -wait 1700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 1700;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 1700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -wait 1700;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 1700;sm_cvar tank_throw_lead_time_factor 0.666667 // How far in advanced will the tank aim his rock throw at survivors. -wait 1700;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 1700;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. -wait 1700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -wait 1700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 1700;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. -wait 1700;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. -wait 1700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 1700;sm_cvar tank_throw_min_interval 7.5 // Minimum interval between bot tank rock throws. -wait 1700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 1700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 1700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 1700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 1700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 1700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 1700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 1700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 1700;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 1700;sm_cvar vs_tank_damage 24 -wait 1700;sm_cvar vs_tank_rock_damage 24 -wait 1700;sm_cvar vs_tank_pound_damage 36 -wait 1700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 1700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 1700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 1700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 1700;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1700;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1800;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 1800;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 1800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 1800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 1800;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 1800;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 1800;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 1800;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 1800;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 1800;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 1800;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 1800;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +wait 1800;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 1800;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 1800;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 1800;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 1800;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 1800;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 1800;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 1800;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 1800;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 1800;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 1800;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 1800;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 1800;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 1800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 1800;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 1800;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 1800;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 1800;sm_cvar z_tank_damage_slow_max_range 96 // The maximum range that a tank will be slowed down from gunfire. +wait 1800;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1800;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1800;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 1800;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +wait 1800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 1800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 1800;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 1800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 1800;sm_cvar tank_throw_lead_time_factor 0.666667 // How far in advanced will the tank aim his rock throw at survivors. +wait 1800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 1800;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. +wait 1800;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +wait 1800;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 1800;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. +wait 1800;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. +wait 1800;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 1800;sm_cvar tank_throw_min_interval 7.5 // Minimum interval between bot tank rock throws. +wait 1800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 1800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 1800;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 1800;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 1800;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 1800;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 1800;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 1800;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 1800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 1800;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. +wait 1800;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. +wait 1800;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 1800;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 1800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 1800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 1800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 1800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 1800;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // -wait 1800;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 1800;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 1800;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 1800;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 1800;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 1800;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 1800;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 1800;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 1800;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 1800;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 1800;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 1800;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 1800;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 1800;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 1800;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 1800;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 1800;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 1800;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 1800;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 1800;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -wait 1800;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1800;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// -// Confogl Cvars -//confogl_addcvar confogl_boss_tank "0" // Tank can not be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -//confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even though they normally aren not allowed -//confogl_addcvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -//confogl_addcvar confogl_remove_escape_tank "0" // Removes tanks which spawn as the rescue vehicle arrives on finales -//confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play -//confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time -//confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -wait 1800;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -wait 1800;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -wait 1800;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range -wait 1800;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 1800;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -//confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -//confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -//confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators -//confogl_addcvar confogl_remove_grenade "0" // Remove all grenade launchers -//confogl_addcvar confogl_remove_m60 "0" // Remove all M60 rifles -//confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades -//confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) -//confogl_addcvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs -//confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs -//confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons -//confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills -//confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills -//confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% -//confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -//confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -//confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -//confogl_addcvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -//confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring -//confogl_addcvar confogl_replace_tier2 0 -//confogl_addcvar confogl_replace_tier2_finale 0 -//confogl_addcvar confogl_replace_tier2_all 0 -//confogl_addcvar confogl_limit_tier2 0 -//confogl_addcvar confogl_limit_tier2_saferoom 0 +// Confogl Cvars // +wait 1900;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 1900;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 1900;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 1900;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 1900;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 1900;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 1900;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 1900;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +wait 1900;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +wait 1900;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 1900;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 1900;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 1900;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +wait 1900;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 1900;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 1900;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 1900;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 1900;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 1900;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 1900;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 1900;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 1900;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 1900;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 1900;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 1900;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 1900;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +//wait 1900;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +//wait 1900;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +wait 1900;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1900;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +//wait 1900;sm_cvar confogl_replace_tier2 0 +//wait 1900;sm_cvar confogl_replace_tier2_finale 0 +//wait 1900;sm_cvar confogl_replace_tier2_all 0 +//wait 1900;sm_cvar confogl_limit_tier2 0 +//wait 1900;sm_cvar confogl_limit_tier2_saferoom 0 // // Weapon Rules -wait 1800;l4d2_addweaponrule ammo_coffee ammo -wait 1800;l4d2_addweaponrule knife baseball_bat -//wait 1800;l4d2_addweaponrule smg smg -//wait 1800;l4d2_addweaponrule smg_silenced smg_silenced -//wait 1800;l4d2_addweaponrule smg_mp5 smg_mp5 -//wait 1800;l4d2_addweaponrule pumpshotgun pumpshotgun -//wait 1800;l4d2_addweaponrule shotgun_chrome shotgun_chrome -//wait 1800;l4d2_addweaponrule rifle smg -//wait 1800;l4d2_addweaponrule rifle_ak47 smg_silenced -//wait 1800;l4d2_addweaponrule rifle_desert smg_mp5 -//wait 1800;l4d2_addweaponrule rifle_sg552 smg_mp5 -//wait 1800;l4d2_addweaponrule autoshotgun pumpshotgun -//wait 1800;l4d2_addweaponrule shotgun_spas shotgun_chrome -//wait 1800;l4d2_addweaponrule hunting_rifle smg -//wait 1800;l4d2_addweaponrule sniper_military smg_silenced -//wait 1800;l4d2_addweaponrule sniper_awp pumpshotgun -//wait 1800;l4d2_addweaponrule sniper_scout shotgun_chrome -//wait 1800;l4d2_addweaponrule grenade_launcher grenade_launcher -//wait 1800;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 1800;l4d2_addweaponrule chainsaw chainsaw -//wait 1800;l4d2_addweaponrule defibrillator first_aid_kit +wait 1900;l4d2_addweaponrule ammo_coffee ammo +wait 1900;l4d2_addweaponrule knife baseball_bat +//wait 1900;l4d2_addweaponrule smg smg +//wait 1900;l4d2_addweaponrule smg_silenced smg_silenced +//wait 1900;l4d2_addweaponrule smg_mp5 smg_mp5 +//wait 1900;l4d2_addweaponrule pumpshotgun pumpshotgun +//wait 1900;l4d2_addweaponrule shotgun_chrome shotgun_chrome +//wait 1900;l4d2_addweaponrule rifle smg +//wait 1900;l4d2_addweaponrule rifle_ak47 smg_silenced +//wait 1900;l4d2_addweaponrule rifle_desert smg_mp5 +//wait 1900;l4d2_addweaponrule rifle_sg552 smg_mp5 +//wait 1900;l4d2_addweaponrule autoshotgun pumpshotgun +//wait 1900;l4d2_addweaponrule shotgun_spas shotgun_chrome +//wait 1900;l4d2_addweaponrule hunting_rifle smg +//wait 1900;l4d2_addweaponrule sniper_military smg_silenced +//wait 1900;l4d2_addweaponrule sniper_awp pumpshotgun +//wait 1900;l4d2_addweaponrule sniper_scout shotgun_chrome +//wait 1900;l4d2_addweaponrule grenade_launcher grenade_launcher +//wait 1900;l4d2_addweaponrule rifle_m60 rifle_m60 +//wait 1900;l4d2_addweaponrule chainsaw chainsaw +//wait 1900;l4d2_addweaponrule defibrillator first_aid_kit // // Max Range For All Weapons -wait 1800;sm_weapon pistol range 8192 -wait 1800;sm_weapon pistol_magnum range 8192 -wait 1800;sm_weapon smg range 8192 -wait 1800;sm_weapon smg_silenced range 8192 -wait 1800;sm_weapon smg_mp5 range 8192 -wait 1800;sm_weapon rifle range 8192 -wait 1800;sm_weapon rifle_ak47 range 8192 -wait 1800;sm_weapon rifle_desert range 8192 -wait 1800;sm_weapon rifle_sg552 range 8192 -wait 1800;sm_weapon rifle_m60 range 8192 -wait 1800;sm_weapon pumpshotgun range 8192 -wait 1800;sm_weapon shotgun_chrome range 8192 -wait 1800;sm_weapon autoshotgun range 8192 -wait 1800;sm_weapon shotgun_spas range 8192 -wait 1800;sm_weapon hunting_rifle range 8192 -wait 1800;sm_weapon sniper_military range 8192 -wait 1800;sm_weapon sniper_awp range 8192 -wait 1800;sm_weapon sniper_scout range 8192 -wait 1800;sm_weapon grenade_launcher range 8192 -wait 1800;sm_weapon minigun range 8192 -wait 1800;sm_weapon mounted_gun range 8192 -wait 1800;sm_weapon mounted_machine_gun range 8192 +wait 1900;sm_weapon pistol range 8192 +wait 1900;sm_weapon pistol_magnum range 8192 +wait 1900;sm_weapon smg range 8192 +wait 1900;sm_weapon smg_silenced range 8192 +wait 1900;sm_weapon smg_mp5 range 8192 +wait 1900;sm_weapon rifle range 8192 +wait 1900;sm_weapon rifle_ak47 range 8192 +wait 1900;sm_weapon rifle_desert range 8192 +wait 1900;sm_weapon rifle_sg552 range 8192 +wait 1900;sm_weapon rifle_m60 range 8192 +wait 1900;sm_weapon pumpshotgun range 8192 +wait 1900;sm_weapon shotgun_chrome range 8192 +wait 1900;sm_weapon autoshotgun range 8192 +wait 1900;sm_weapon shotgun_spas range 8192 +wait 1900;sm_weapon hunting_rifle range 8192 +wait 1900;sm_weapon sniper_military range 8192 +wait 1900;sm_weapon sniper_awp range 8192 +wait 1900;sm_weapon sniper_scout range 8192 +wait 1900;sm_weapon grenade_launcher range 8192 +wait 1900;sm_weapon minigun range 8192 +wait 1900;sm_weapon mounted_gun range 8192 +wait 1900;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 1900;sm_weapon pistol deployduration 0.4 -wait 1900;sm_weapon pistol dualdeployduration 0.5 -wait 1900;sm_weapon pistol damage 40 -wait 1900;sm_weapon pistol rangemod 0.95 -wait 1900;sm_weapon pistol_magnum deployduration 0.4 -wait 1900;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 1900;sm_weapon pistol_magnum cycletime 0.275 -wait 1900;sm_weapon pistol_magnum damage 90 -wait 1900;sm_weapon pistol_magnum rangemod 0.975 -wait 1900;sm_weapon smg cycletime 0.063333 -wait 1900;sm_weapon smg damage 25 -wait 1900;sm_weapon smg rangemod 0.9 -wait 1900;sm_weapon smg reloadduration 2.2 -wait 1900;sm_weapon smg_silenced cycletime 0.0625 -wait 1900;sm_weapon smg_silenced damage 25 -wait 1900;sm_weapon smg_silenced rangemod 0.9 -wait 1900;sm_weapon smg_silenced reloadduration 2.2 -wait 1900;sm_weapon smg_mp5 cycletime 0.075 -wait 1900;sm_weapon smg_mp5 damage 30 -wait 1900;sm_weapon smg_mp5 rangemod 0.95 -wait 1900;sm_weapon smg_mp5 reloadduration 2.4 -wait 1900;sm_weapon pumpshotgun cycletime 0.25 -wait 1900;sm_weapon pumpshotgun bullets 20 -wait 1900;sm_weapon pumpshotgun damage 15 -wait 1900;sm_weapon pumpshotgun rangemod 0.85 -wait 1900;sm_weapon pumpshotgun reloadduration 0.4 -wait 1900;sm_weapon shotgun_chrome cycletime 0.25 -wait 1900;sm_weapon shotgun_chrome bullets 15 -wait 1900;sm_weapon shotgun_chrome damage 20 -wait 1900;sm_weapon shotgun_chrome rangemod 0.85 -wait 1900;sm_weapon shotgun_chrome reloadduration 0.4 -wait 1900;sm_weapon rifle cycletime 0.086667 -wait 1900;sm_weapon rifle damage 35 -wait 1900;sm_weapon rifle rangemod 0.9875 -wait 1900;sm_weapon rifle reloadduration 2.1 -wait 1900;sm_weapon rifle_ak47 cycletime 0.133333 -wait 1900;sm_weapon rifle_ak47 damage 60 -wait 1900;sm_weapon rifle_ak47 rangemod 0.975 -wait 1900;sm_weapon rifle_ak47 reloadduration 2.3 -wait 1900;sm_weapon rifle_desert cycletime 0.066667 -wait 1900;sm_weapon rifle_desert damage 50 -wait 1900;sm_weapon rifle_desert rangemod 1.0 -wait 1900;sm_weapon rifle_desert reloadduration 2.8 -wait 1900;sm_weapon rifle_sg552 cycletime 0.075 -wait 1900;sm_weapon rifle_sg552 damage 35 -wait 1900;sm_weapon rifle_sg552 rangemod 0.9875 -wait 1900;sm_weapon rifle_sg552 reloadduration 2.6 -wait 1900;sm_weapon rifle_m60 cycletime 0.111111 -wait 1900;sm_weapon rifle_m60 damage 60 -wait 1900;sm_weapon rifle_m60 rangemod 0.975 -wait 1900;sm_weapon rifle_m60 reloadduration 2.4 -wait 1900;sm_weapon autoshotgun rangemod 0.8 -wait 1900;sm_weapon autoshotgun reloadduration 0.4 -wait 1900;sm_weapon shotgun_spas rangemod 0.8 -wait 1900;sm_weapon shotgun_spas reloadduration 0.4 -wait 1900;sm_weapon hunting_rifle cycletime 0.2375 -wait 1900;sm_weapon hunting_rifle damage 100 -wait 1900;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 1900;sm_weapon hunting_rifle reloadduration 2.8 -wait 1900;sm_weapon sniper_military cycletime 0.2375 -wait 1900;sm_weapon sniper_military damage 100 -wait 1900;sm_weapon sniper_military penetrationnumlayers 3 -wait 1900;sm_weapon sniper_military reloadduration 3.0 -wait 1900;sm_weapon sniper_awp cycletime 0.833333 -wait 1900;sm_weapon sniper_awp damage 120 -wait 1900;sm_weapon sniper_awp penetrationnumlayers 3 -wait 1900;sm_weapon sniper_awp reloadduration 3.2 -wait 1900;sm_weapon sniper_scout cycletime 0.833333 -wait 1900;sm_weapon sniper_scout damage 120 -wait 1900;sm_weapon sniper_scout penetrationnumlayers 3 -wait 1900;sm_weapon sniper_scout reloadduration 2.6 -wait 1900;sm_weapon grenade_launcher cycletime 0.4 -wait 1900;sm_weapon grenade_launcher reloadduration 3.2 +wait 2000;sm_weapon pistol deployduration 0.4 +wait 2000;sm_weapon pistol dualdeployduration 0.5 +wait 2000;sm_weapon pistol damage 40 +wait 2000;sm_weapon pistol rangemod 0.95 +wait 2000;sm_weapon pistol_magnum deployduration 0.4 +wait 2000;sm_weapon pistol_magnum dualdeployduration 0.5 +wait 2000;sm_weapon pistol_magnum cycletime 0.275 +wait 2000;sm_weapon pistol_magnum damage 90 +wait 2000;sm_weapon pistol_magnum rangemod 0.975 +wait 2000;sm_weapon smg cycletime 0.063333 +wait 2000;sm_weapon smg damage 25 +wait 2000;sm_weapon smg rangemod 0.9 +wait 2000;sm_weapon smg reloadduration 2.2 +wait 2000;sm_weapon smg_silenced cycletime 0.0625 +wait 2000;sm_weapon smg_silenced damage 25 +wait 2000;sm_weapon smg_silenced rangemod 0.9 +wait 2000;sm_weapon smg_silenced reloadduration 2.2 +wait 2000;sm_weapon smg_mp5 cycletime 0.075 +wait 2000;sm_weapon smg_mp5 damage 30 +wait 2000;sm_weapon smg_mp5 rangemod 0.95 +wait 2000;sm_weapon smg_mp5 reloadduration 2.4 +wait 2000;sm_weapon pumpshotgun cycletime 0.25 +wait 2000;sm_weapon pumpshotgun bullets 20 +wait 2000;sm_weapon pumpshotgun damage 15 +wait 2000;sm_weapon pumpshotgun rangemod 0.85 +wait 2000;sm_weapon pumpshotgun reloadduration 0.4 +wait 2000;sm_weapon shotgun_chrome cycletime 0.25 +wait 2000;sm_weapon shotgun_chrome bullets 15 +wait 2000;sm_weapon shotgun_chrome damage 20 +wait 2000;sm_weapon shotgun_chrome rangemod 0.85 +wait 2000;sm_weapon shotgun_chrome reloadduration 0.4 +wait 2000;sm_weapon rifle cycletime 0.086667 +wait 2000;sm_weapon rifle damage 35 +wait 2000;sm_weapon rifle rangemod 0.9875 +wait 2000;sm_weapon rifle reloadduration 2.1 +wait 2000;sm_weapon rifle_ak47 cycletime 0.133333 +wait 2000;sm_weapon rifle_ak47 damage 60 +wait 2000;sm_weapon rifle_ak47 rangemod 0.975 +wait 2000;sm_weapon rifle_ak47 reloadduration 2.3 +wait 2000;sm_weapon rifle_desert cycletime 0.066667 +wait 2000;sm_weapon rifle_desert damage 50 +wait 2000;sm_weapon rifle_desert rangemod 1.0 +wait 2000;sm_weapon rifle_desert reloadduration 2.8 +wait 2000;sm_weapon rifle_sg552 cycletime 0.075 +wait 2000;sm_weapon rifle_sg552 damage 35 +wait 2000;sm_weapon rifle_sg552 rangemod 0.9875 +wait 2000;sm_weapon rifle_sg552 reloadduration 2.6 +wait 2000;sm_weapon rifle_m60 cycletime 0.111111 +wait 2000;sm_weapon rifle_m60 damage 60 +wait 2000;sm_weapon rifle_m60 rangemod 0.975 +wait 2000;sm_weapon rifle_m60 reloadduration 2.4 +wait 2000;sm_weapon autoshotgun rangemod 0.8 +wait 2000;sm_weapon autoshotgun reloadduration 0.4 +wait 2000;sm_weapon shotgun_spas rangemod 0.8 +wait 2000;sm_weapon shotgun_spas reloadduration 0.4 +wait 2000;sm_weapon hunting_rifle cycletime 0.2375 +wait 2000;sm_weapon hunting_rifle damage 100 +wait 2000;sm_weapon hunting_rifle penetrationnumlayers 3 +wait 2000;sm_weapon hunting_rifle reloadduration 2.8 +wait 2000;sm_weapon sniper_military cycletime 0.2375 +wait 2000;sm_weapon sniper_military damage 100 +wait 2000;sm_weapon sniper_military penetrationnumlayers 3 +wait 2000;sm_weapon sniper_military reloadduration 3.0 +wait 2000;sm_weapon sniper_awp cycletime 0.833333 +wait 2000;sm_weapon sniper_awp damage 120 +wait 2000;sm_weapon sniper_awp penetrationnumlayers 3 +wait 2000;sm_weapon sniper_awp reloadduration 3.2 +wait 2000;sm_weapon sniper_scout cycletime 0.833333 +wait 2000;sm_weapon sniper_scout damage 120 +wait 2000;sm_weapon sniper_scout penetrationnumlayers 3 +wait 2000;sm_weapon sniper_scout reloadduration 2.6 +wait 2000;sm_weapon grenade_launcher cycletime 0.4 +wait 2000;sm_weapon grenade_launcher reloadduration 3.2 // // Admin Stuff -wait 2000;sm_flood_time 0 -wait 2000;sm_vote_delay 0 -wait 2000;sm_show_activity 16 -wait 2000;sm_unban "Moon" -wait 2000;sm_unban "STEAM_0:0:121253576" -wait 2000;sm_unban "STEAM_0:1:121253576" -wait 2000;sm_unban "STEAM_1:0:121253576" -wait 2000;sm_unban "STEAM_1:1:121253576" -wait 2000;sm_ungag "Moon" -wait 2000;sm_ungag "STEAM_0:0:121253576" -wait 2000;sm_ungag "STEAM_0:1:121253576" -wait 2000;sm_ungag "STEAM_1:0:121253576" -wait 2000;sm_ungag "STEAM_1:1:121253576" -wait 2000;sm_unmute "Moon" -wait 2000;sm_unmute "STEAM_0:0:121253576" -wait 2000;sm_unmute "STEAM_0:1:121253576" -wait 2000;sm_unmute "STEAM_1:0:121253576" -wait 2000;sm_unmute "STEAM_1:1:121253576" -wait 2000;sm_unsilence "Moon" -wait 2000;sm_unsilence "STEAM_0:0:121253576" -wait 2000;sm_unsilence "STEAM_0:1:121253576" -wait 2000;sm_unsilence "STEAM_1:0:121253576" -wait 2000;sm_unsilence "STEAM_1:1:121253576" +wait 2100;sm_flood_time 0 +wait 2100;sm_vote_delay 0 +wait 2100;sm_show_activity 16 +wait 2100;sm_unban "Moon" +wait 2100;sm_unban "STEAM_0:0:121253576" +wait 2100;sm_unban "STEAM_0:1:121253576" +wait 2100;sm_unban "STEAM_1:0:121253576" +wait 2100;sm_unban "STEAM_1:1:121253576" +wait 2100;sm_ungag "Moon" +wait 2100;sm_ungag "STEAM_0:0:121253576" +wait 2100;sm_ungag "STEAM_0:1:121253576" +wait 2100;sm_ungag "STEAM_1:0:121253576" +wait 2100;sm_ungag "STEAM_1:1:121253576" +wait 2100;sm_unmute "Moon" +wait 2100;sm_unmute "STEAM_0:0:121253576" +wait 2100;sm_unmute "STEAM_0:1:121253576" +wait 2100;sm_unmute "STEAM_1:0:121253576" +wait 2100;sm_unmute "STEAM_1:1:121253576" +wait 2100;sm_unsilence "Moon" +wait 2100;sm_unsilence "STEAM_0:0:121253576" +wait 2100;sm_unsilence "STEAM_0:1:121253576" +wait 2100;sm_unsilence "STEAM_1:0:121253576" +wait 2100;sm_unsilence "STEAM_1:1:121253576" From 70e7bfc8fb40676719b2daabdbfb22cf1714f3bb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 18:06:40 -0500 Subject: [PATCH 1066/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7e362eb5..25577e16 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1139,7 +1139,7 @@ wait 1500;sm_cvar z_vomit_hit_yaw_max 10 wait 1500;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 1500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1500;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 1500;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. wait 1500;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1500;sm_cvar boomer_exposed_time_tolerance 2147483647 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1500;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. From 0d5979b5f9cbd17a3f7942fd2273a63a74cc411f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 18:07:37 -0500 Subject: [PATCH 1067/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 25577e16..a8b01b0f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -524,8 +524,8 @@ wait 600;sm_cvar sv_ragdoll_maxcount_gib 40 wait 600;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 600;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 600;sm_cvar z_ragdoll_discard_range 2000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 600;sm_cvar z_ragdoll_discard_range 2000 // Ragdolls this far away from players will be removed from the map. wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. From 95131eafc050f79dc98f8fadddd34fe45b9012d3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 18:19:31 -0500 Subject: [PATCH 1068/2978] Update server1.cfg --- cfg/server1.cfg | 2668 ++++++++++++++++++++++++----------------------- 1 file changed, 1346 insertions(+), 1322 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a8b01b0f..58220577 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -127,91 +127,91 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings -wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 100;sm_cvar r_lod 0 // Sets the highest LOD. -wait 100;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -wait 100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 100;sm_cvar view_offset 0.0 // Screen view offset. -wait 100;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 100;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 100;sm_cvar sv_stats 0 // Dont need stats. -wait 100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 100;sm_cvar snd_gain_min 0.0 // Minimum sound gain. -wait 100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 100;sm_cvar snd_gain 1.0 // Sound gain level. -wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 100;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -wait 100;sm_cvar tv_enable 0 // Disables HLTV. -wait 100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -wait 100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 100;sm_cvar host_xbox_e3_restart 0 // Disables the XBox E3 demo. -wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 50;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 50;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 50;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 50;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 50;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 50;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 50;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 50;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 50;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 50;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 50;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 50;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 50;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 50;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 50;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 50;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 50;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 50;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 50;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 50;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 50;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 50;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 50;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 50;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 50;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 50;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 50;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 50;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 50;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +wait 50;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 50;sm_cvar mat_specular 1 // Enables reflective surfaces. +wait 50;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 50;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 50;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 50;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 50;sm_cvar r_lod 0 // Sets the highest LOD. +wait 50;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 50;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 50;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 50;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +wait 50;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 50;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 50;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 50;sm_cvar view_offset 0.0 // Screen view offset. +wait 50;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 50;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 50;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 50;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 50;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 50;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 50;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 50;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 50;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 50;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 50;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 50;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 50;sm_cvar sv_stats 0 // Dont need stats. +wait 50;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 50;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 50;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 50;sm_cvar snd_gain_min 0.0 // Minimum sound gain. +wait 50;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 50;sm_cvar snd_gain 1.0 // Sound gain level. +wait 50;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 50;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 50;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 50;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 50;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 50;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 50;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 50;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 50;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 50;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 50;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 50;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 50;sm_cvar tv_enable 0 // Disables HLTV. +wait 50;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +wait 50;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 50;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 50;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 50;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 50;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 50;sm_cvar host_xbox_e3_restart 0 // Disables the XBox E3 demo. +wait 50;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 50;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 100 Tick. // @@ -219,1267 +219,1291 @@ wait 100;sm_cvar engine_no_focus_sleep 0 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. -wait 200;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 200;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 200;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 200;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 200;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 200;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 200;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 200;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 200;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 200;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -wait 200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 200;sm_cvar sv_minrate 144000 // Minimum value of rate. -wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. -wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. -wait 200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. -wait 200;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -wait 200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -wait 200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. -wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 200;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. -wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 200;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. -wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. -wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. -wait 200;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. -wait 200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. -wait 200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. -wait 200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -wait 200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -wait 200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 200;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. -wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. -wait 200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 200;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. -wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 200;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. -wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -wait 200;sm_cvar think_limit 0 // Disables script think time check. -wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 100;sm_cvar sv_alternateticks 1 // Server updates on every other tick. +wait 100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +wait 100;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 100;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. +wait 100;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 100;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +wait 100;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 100;sm_cvar sv_minrate 144000 // Minimum value of rate. +wait 100;sm_cvar sv_maxrate 144000 // Maximum value of rate. +wait 100;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 100;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 100;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 100;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +wait 100;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. +wait 100;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. +wait 100;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +wait 100;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 100;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 100;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +wait 100;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +wait 100;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 100;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 100;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 100;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +wait 100;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 100;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +wait 100;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 100;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 100;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 100;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 100;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 100;sm_cvar net_allow_syslink 1 // Enables network system linkage. +wait 100;sm_cvar net_paranoid 1 // Forces network to be paranoid. +wait 100;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. +wait 100;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. +wait 100;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 100;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 100;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +wait 100;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 100;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +wait 100;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 100;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 100;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 100;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 100;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 100;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 100;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. +wait 100;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 100;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 100;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 100;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 100;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 100;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 100;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 100;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 100;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 100;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 100;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 100;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 100;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 100;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 100;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 100;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. +wait 100;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 100;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 100;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 100;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 100;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 100;sm_cvar think_limit 0 // Disables script think time check. +wait 100;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 100;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 300;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 300;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 300;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 300;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 300;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. -wait 300;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 300;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 300;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 300;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 300;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. -wait 300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -wait 300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -wait 300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -wait 300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -wait 300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -wait 300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -wait 300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -wait 300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -wait 300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -wait 300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 300;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 300;sm_cvar skill 3 // Sets the games skill level. -wait 300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 300;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 300;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 300;sm_cvar versus_round_restarttimer 10 // How long it takes to restart a Versus round. -wait 300;sm_cvar versus_round_restarttimer_finale 10 // How long it takes to restart a Versus round in a finale map. -wait 300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +wait 150;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 150;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 150;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 150;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 150;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 150;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +wait 150;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 150;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 150;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 150;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 150;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 150;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 150;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 150;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 150;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 150;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 150;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 150;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 150;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 150;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 150;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +wait 150;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 150;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 150;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 150;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 150;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 150;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 150;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +wait 150;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +wait 150;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +wait 150;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +wait 150;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +wait 150;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +wait 150;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +wait 150;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +wait 150;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +wait 150;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +wait 150;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 150;sm_cvar skill 3 // Sets the games skill level. +wait 150;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 150;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 150;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 150;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 150;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 150;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 150;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 150;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 150;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 150;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 150;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 150;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 150;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 150;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 150;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 150;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 150;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 150;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 150;sm_cvar versus_round_restarttimer 10 // How long it takes to restart a Versus round. +wait 150;sm_cvar versus_round_restarttimer_finale 10 // How long it takes to restart a Versus round in a finale map. +wait 150;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 150;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 150;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 150;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 150;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 150;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 150;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 150;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 150;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // -wait 400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. -wait 400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 400;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 400;sm_cvar mp_timelimit 0 // There is no time limit in the game. -wait 400;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -wait 400;sm_cvar mp_winlimit 0 // There is no win limit in the game. -wait 400;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -wait 400;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. -wait 400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 400;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. -wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 400;sm_cvar survival_special_spawn_interval_decay 0 // The decay rate of the special infected spawn interval in Survival mode. -wait 400;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. -wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -wait 400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -wait 400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. -wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 400;sm_cvar tf_arena_preround_time 5 // -wait 400;sm_cvar tf_escort_score_rate 1 // -wait 400;sm_cvar tf_arena_max_streak 10 // +wait 200;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 200;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 200;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 200;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 200;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 200;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 200;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 200;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 200;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 200;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 200;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 200;sm_cvar mp_timelimit 0 // There is no time limit in the game. +wait 200;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +wait 200;sm_cvar mp_winlimit 0 // There is no win limit in the game. +wait 200;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +wait 200;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. +wait 200;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 200;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 200;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 200;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 200;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 200;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 200;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 200;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 200;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 200;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 200;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 200;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 200;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. +wait 200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 200;sm_cvar survival_special_spawn_interval_decay 0 // The decay rate of the special infected spawn interval in Survival mode. +wait 200;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. +wait 200;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 200;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +wait 200;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +wait 200;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +wait 200;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 200;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +wait 200;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +wait 200;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. +wait 200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +wait 200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 200;sm_cvar tf_arena_preround_time 5 // +wait 200;sm_cvar tf_escort_score_rate 1 // +wait 200;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 500;sm_cvar cl_interpolate 2.0 // Whether or not entities are interpolated on the clients. -wait 500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 500;sm_cvar nb_gravity 1500 // Next bots experience this force of gravity. -wait 500;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. -wait 500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. -wait 500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. -wait 500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. -wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. -wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. -wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. -wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. -wait 500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. -wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_avoid_interval 0.033333 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. -wait 500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 500;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -//wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 500;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 500;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 500;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 500;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. -wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. -wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 500;sm_cvar sb_neighbor_range 1000 // How close survivors need to be to their teammates in order to feel . -wait 500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 500;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. -wait 500;sm_cvar sb_max_battlestation_range_from_human 1000 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 500;sm_cvar sb_max_scavenge_separation 1000 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 500;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. -wait 500;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. -wait 500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. -wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 500;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 500;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. -wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 500;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 500;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 500;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 500;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 500;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 500;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 500;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 500;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. -wait 500;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 500;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 500;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_close_range 500 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_very_close_range 500 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 500;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 500;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 500;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 500;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 500;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 500;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 500;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 500;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 500;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 500;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 500;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 250;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 250;sm_cvar cl_interpolate 2.0 // Whether or not entities are interpolated on the clients. +wait 250;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 250;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 250;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 250;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 250;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 250;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 250;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 250;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +wait 250;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. +wait 250;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. +wait 250;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. +wait 250;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +wait 250;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. +wait 250;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 250;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 250;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. +wait 250;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. +wait 250;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. +wait 250;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. +wait 250;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +wait 250;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 250;sm_cvar nb_avoid_interval 0.033333 // Disables next bot pathing avoidance. +wait 250;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 250;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. +wait 250;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 250;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +wait 250;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 250;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +//wait 250;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 250;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 250;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 250;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 250;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 250;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. +wait 250;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 250;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 250;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 250;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 250;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 250;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . +wait 250;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 250;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 250;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 250;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 250;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 250;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 250;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. +wait 250;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. +wait 250;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. +wait 250;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 250;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 250;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 250;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. +wait 250;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 250;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 250;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 250;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 250;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 250;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 250;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 250;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 250;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 250;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 250;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 250;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 250;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 250;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 250;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 250;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. +wait 250;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 250;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 250;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 250;sm_cvar sb_threat_close_range 500 // Threats at this range are too close for comfort. +wait 250;sm_cvar sb_threat_very_close_range 500 // Threats at this range are too close for comfort. +wait 250;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 250;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 250;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 250;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 250;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 250;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 250;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 250;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 250;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 250;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 250;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 250;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 600;sm_cvar g_Language "English" // Sets the games language to English. -wait 600;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -wait 600;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 600;sm_cvar z_ragdoll_discard_range 2000 // Ragdolls this far away from players will be removed from the map. -wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 600;sm_cvar ragdoll_slowdown_time 4 // Max amount of time that a ragdoll will be slowed down. -wait 600;sm_cvar ragdoll_sleepaftertime 4 // How long until a ragdoll will stop moving. -wait 600;sm_cvar ragdoll_force_to_sleep_time 8 // How long until a ragdoll can no longer be moved. -wait 600;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 600;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 600;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 600;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 600;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 600;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 600;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 600;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 600;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 600;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 600;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. -wait 600;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. -wait 600;sm_cvar sv_turbophysics 0 // Disables turbo physics. -wait 600;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. -wait 600;sm_cvar r_eyes 1 // Renders eyes on models. -wait 600;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 600;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 600;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 600;sm_cvar r_eyemove 1 // Enables eye movement. -wait 600;sm_cvar r_teeth 1 // Renders teeth on models. -wait 600;sm_cvar r_skin 1 // Renders skin on models. -wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 600;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. -wait 600;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -wait 600;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 600;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 600;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. -wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 600;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 600;sm_cvar violence_hblood 2 // Enables human blood particles. -wait 600;sm_cvar violence_hgibs 2 // Enables human gib particles. -wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. -wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. -wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 600;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. -wait 600;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. -wait 600;sm_cvar z_experimental_blast_damage_probability 100 // -wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // -wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 600;sm_cvar z_fatal_blast_max_ragdolls 40 // -wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 600;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 600;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 600;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 300;sm_cvar g_Language "English" // Sets the games language to English. +wait 300;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +wait 300;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 300;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 300;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 300;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 300;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 300;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 300;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 300;sm_cvar z_ragdoll_discard_range 2000 // Ragdolls this far away from players will be removed from the map. +wait 300;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 300;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 300;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 300;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 300;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 300;sm_cvar ragdoll_slowdown_time 6 // Max amount of time that a ragdoll will be slowed down. +wait 300;sm_cvar ragdoll_sleepaftertime 6 // How long until a ragdoll will stop moving. +wait 300;sm_cvar ragdoll_force_to_sleep_time 12 // How long until a ragdoll can no longer be moved. +wait 300;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 300;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 300;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 300;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 300;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 300;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 300;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 300;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 300;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 300;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 300;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 300;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 300;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 300;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. +wait 300;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 300;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 300;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. +wait 300;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 300;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +wait 300;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 300;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. +wait 300;sm_cvar r_eyes 1 // Renders eyes on models. +wait 300;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 300;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 300;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 300;sm_cvar r_eyemove 1 // Enables eye movement. +wait 300;sm_cvar r_teeth 1 // Renders teeth on models. +wait 300;sm_cvar r_skin 1 // Renders skin on models. +wait 300;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 300;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. +wait 300;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +wait 300;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +wait 300;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 300;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 300;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 300;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. +wait 300;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 300;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. +wait 300;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 300;sm_cvar violence_hblood 2 // Enables human blood particles. +wait 300;sm_cvar violence_hgibs 2 // Enables human gib particles. +wait 300;sm_cvar violence_ablood 2 // Enables alien blood particles. +wait 300;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 300;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 300;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. +wait 300;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 300;sm_cvar z_experimental_blast_damage_probability 100 // +wait 300;sm_cvar z_fatal_blast_incineration_probability 50 // +wait 300;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 300;sm_cvar z_fatal_blast_max_ragdolls 40 // +wait 300;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 300;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 300;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 300;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 300;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 300;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 300;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 300;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 300;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 300;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 300;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 300;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 300;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 300;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 300;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // -wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 700;sm_cvar sv_friction 4.125 // Sets the world friction. -wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 700;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 700;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. -wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 700;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. -wait 700;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 700;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 700;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 700;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 700;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 700;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. -wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 700;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. -wait 700;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. -wait 700;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. -wait 700;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. -wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 700;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 700;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 700;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 700;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 700;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 700;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. -wait 700;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 700;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 700;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 700;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 700;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 700;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 700;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 700;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. -wait 700;sm_cvar survivor_push 0 // Allows survivors to push each other. -wait 700;sm_cvar survivor_speed 220 // Survivors running speed. -wait 700;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 700;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -wait 700;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. -wait 700;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. -wait 700;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 700;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. -wait 700;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. -wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 700;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 700;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 700;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 700;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 700;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. -wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 700;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 700;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 700;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 700;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 700;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 700;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -wait 700;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. -wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. +wait 350;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 350;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 350;sm_cvar sv_friction 4.125 // Sets the world friction. +wait 350;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 350;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 350;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 350;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 350;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 350;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 350;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 350;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. +wait 350;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 350;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 350;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 350;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 350;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 350;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 350;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 350;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 350;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +wait 350;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 350;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 350;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 350;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 350;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 350;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 350;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +wait 350;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. +wait 350;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 350;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. +wait 350;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. +wait 350;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 350;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 350;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. +wait 350;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 350;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 350;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 350;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +wait 350;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 350;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 350;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 350;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 350;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 350;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +wait 350;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 350;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 350;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 350;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 350;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 350;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 350;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +wait 350;sm_cvar survivor_push 0 // Allows survivors to push each other. +wait 350;sm_cvar survivor_speed 220 // Survivors running speed. +wait 350;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 350;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +wait 350;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. +wait 350;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. +wait 350;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 350;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. +wait 350;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. +wait 350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +wait 350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 350;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +wait 350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +wait 350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 350;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // -wait 800;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 800;sm_cvar player_incap_use_radius 175 // Range at which players can revive their teammates. -wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 800;sm_cvar decalfrequency 1.5 // How often players can spray an image. -wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 72 // Range of the survivors shove attack. -wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. -wait 800;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 800;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 800;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 800;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. -wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. -wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. -wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 800;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 800;sm_cvar survivor_ff_avoidance 0 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 800;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 800;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 800;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 800;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 800;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. -wait 800;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. -wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 72 // Eye level of a survivor who is being choked by a smoker. -wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 800;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -wait 800;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. -wait 800;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. -wait 800;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. -wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 800;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. -wait 800;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. -wait 800;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on death's door. -wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. -wait 800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 400;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 400;sm_cvar player_incap_use_radius 175 // Range at which players can revive their teammates. +wait 400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 400;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 400;sm_cvar z_gun_range 72 // Range of the survivors shove attack. +wait 400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 400;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. +wait 400;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +wait 400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 400;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 400;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 400;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 400;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 400;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 400;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 400;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 400;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 400;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 400;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. +wait 400;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. +wait 400;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +wait 400;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 400;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 400;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +wait 400;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 400;sm_cvar survivor_ff_avoidance 0 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 400;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 400;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 400;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 400;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 400;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 400;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 400;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 400;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 400;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. +wait 400;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. +wait 400;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. +wait 400;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. +wait 400;sm_cvar survivor_hanging_from_tongue_eye_height 72 // Eye level of a survivor who is being choked by a smoker. +wait 400;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 400;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 400;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 400;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 400;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 400;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. +wait 400;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 400;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 400;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +wait 400;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. +wait 400;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. +wait 400;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. +wait 400;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 400;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 400;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 400;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. +wait 400;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. +wait 400;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on death's door. +wait 400;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 400;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 400;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 400;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +wait 400;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +wait 400;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 900;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 900;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 900;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 900;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 900;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 900;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 900;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 900;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 900;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 900;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 900;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 900;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 900;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 900;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 900;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 900;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 900;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 900;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 900;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 900;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 900;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 900;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 900;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 900;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 900;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 900;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. - -// // -wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 1000;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 1000;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 1000;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1000;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1000;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 1000;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 1000;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 1000;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 1000;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1000;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 1000;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 1000;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1000;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 1000;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 1000;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -wait 1000;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1000;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 1000;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 1000;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. -wait 1000;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1000;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 1000;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. -wait 1000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1000;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. -wait 1000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1000;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 1000;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1000;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1000;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1000;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1000;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1000;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1000;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1000;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1000;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1000;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1000;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 1000;sm_cvar z_mounted_gun_fire_think_interval 0.066667 // How often the mounted machine gun will update the direction it is firing in. -wait 1000;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 1000;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1000;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 450;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 450;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 450;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 450;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 450;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 450;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 450;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 450;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 450;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 450;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 450;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 450;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 450;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 450;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 450;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 450;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 450;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 450;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 450;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 450;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 450;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 450;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 450;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 450;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 450;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 450;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 450;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 450;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 450;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 450;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +wait 450;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +wait 450;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 450;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 450;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 450;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 450;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 450;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 450;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 450;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 450;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 450;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 450;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 450;sm_cvar mp_weapon_usp_price 0 +wait 450;sm_cvar mp_weapon_glock_price 0 +wait 450;sm_cvar mp_weapon_p228_price 0 +wait 450;sm_cvar mp_weapon_fiveseven_price 0 +wait 450;sm_cvar mp_weapon_deagle_price 0 +wait 450;sm_cvar mp_weapon_elite_price 0 +wait 450;sm_cvar mp_weapon_mac10_price 0 +wait 450;sm_cvar mp_weapon_ump45_price 0 +wait 450;sm_cvar mp_weapon_mp5navy_price 0 +wait 450;sm_cvar mp_weapon_p90_price 0 +wait 450;sm_cvar mp_weapon_m3_price 0 +wait 450;sm_cvar mp_weapon_tmp_price 0 +wait 450;sm_cvar mp_weapon_scout_price 0 +wait 450;sm_cvar mp_weapon_awp_price 0 +wait 450;sm_cvar mp_weapon_famas_price 0 +wait 450;sm_cvar mp_weapon_galil_price 0 +wait 450;sm_cvar mp_weapon_m4a1_price 0 +wait 450;sm_cvar mp_weapon_ak47_price 0 +wait 450;sm_cvar mp_weapon_aug_price 0 +wait 450;sm_cvar mp_weapon_sg550_price 0 +wait 450;sm_cvar mp_weapon_sg552_price 0 +wait 450;sm_cvar mp_weapon_xm1014_price 0 +wait 450;sm_cvar mp_weapon_g3sg1_price 0 +wait 450;sm_cvar mp_weapon_m249_price 0 +// // +wait 500;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficulty's infected damage factor. +wait 500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 500;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 500;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 500;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 500;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 500;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 500;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 500;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 500;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 500;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 500;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 500;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 500;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 500;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 500;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 500;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 500;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 500;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 500;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 500;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 500;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. +wait 500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 500;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 500;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +wait 500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 500;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 500;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 500;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 500;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 500;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 500;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 500;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 500;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 500;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 500;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 500;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 500;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 500;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 500;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 500;sm_cvar z_mounted_gun_fire_think_interval 0.066667 // How often the mounted machine gun will update the direction it is firing in. +wait 500;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 500;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 500;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 1100;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 1100;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1100;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1100;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. -wait 1100;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1100;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1100;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 1100;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 1100;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1100;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. -wait 1100;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1100;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. -wait 1100;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 1100;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1100;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 1100;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1100;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1100;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 1100;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 1100;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 1100;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1100;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1100;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 1100;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 1100;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 1100;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 1100;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 1100;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 1100;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1100;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. -wait 1100;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 1100;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 1100;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1100;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -wait 1100;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 1100;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 1100;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 1100;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. -wait 1100;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -wait 1100;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 1100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 550;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 550;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 550;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 550;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 550;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 550;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 550;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 550;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 550;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 550;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. +wait 550;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 550;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 550;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 550;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 550;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 550;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 550;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 550;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 550;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 550;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 550;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 550;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 550;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 550;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 550;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 550;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 550;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 550;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 550;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. +wait 550;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +wait 550;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. +wait 550;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 550;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +wait 550;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 550;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 550;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 550;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. +wait 550;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +wait 550;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 550;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 550;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 1200;sm_cvar r_drawdecals 1 // Enables all decal rendering. -wait 1200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -wait 1200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 1200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1200;sm_cvar r_decals 32767 // The max number of decals that can exist on the map at once. -wait 1200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1200;sm_cvar sv_tracereffects_limit_general 32767 // Limits the max number of tracer particles that can be rendered. -wait 1200;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 1200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 1200;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 1200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1200;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 1200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1200;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 1200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1200;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. -wait 1200;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1200;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 1200;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -wait 1200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1200;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. -wait 1200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1200;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. -wait 1200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 1200;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 1200;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 1200;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 1200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 1200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1200;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. -wait 1200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 1200;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. -wait 1200;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. -wait 1200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1200;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 1200;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. -wait 1200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 600;sm_cvar r_drawdecals 1 // Enables all decal rendering. +wait 600;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +wait 600;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +wait 600;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 600;sm_cvar r_decals 32767 // The max number of decals that can exist on the map at once. +wait 600;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 600;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 600;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 600;sm_cvar sv_tracereffects_limit_general 32767 // Limits the max number of tracer particles that can be rendered. +wait 600;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 600;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 600;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 600;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 600;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 600;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 600;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 600;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 600;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 600;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. +wait 600;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 600;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 600;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 600;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 600;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 600;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 600;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 600;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 600;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. +wait 600;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 600;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. +wait 600;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 600;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 600;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 600;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 600;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 600;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 600;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 600;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 600;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 600;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 600;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 600;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. +wait 600;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 600;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 600;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 600;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 600;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 600;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 600;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. +wait 600;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 600;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 600;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. +wait 600;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 600;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 1300;sm_cvar z_chance 100 // Infected spawn chance. -wait 1300;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1300;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 1300;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 1300;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 1300;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 1300;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 1300;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. -wait 1300;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1300;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 1300;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 1300;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 1300;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. -wait 1300;sm_cvar z_vision_range 2000 // How far the infected can see. -wait 1300;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -wait 1300;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -wait 1300;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 1300;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 1300;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -wait 1300;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. -wait 1300;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. -wait 1300;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. -wait 1300;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 1300;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 1300;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 1300;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 1300;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 1300;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 1300;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 1300;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 1300;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 1300;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 1300;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. -wait 1300;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. -wait 1300;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 1300;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 1300;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 1300;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -wait 1300;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 1300;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -wait 1300;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -wait 1300;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. -wait 1300;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 1300;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 1300;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 1300;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 1300;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 1300;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 650;sm_cvar z_chance 100 // Infected spawn chance. +wait 650;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 650;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 650;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 650;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 650;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 650;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 650;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +wait 650;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. +wait 650;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 650;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 650;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 650;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 650;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. +wait 650;sm_cvar z_vision_range 2000 // How far the infected can see. +wait 650;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +wait 650;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +wait 650;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 650;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 650;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +wait 650;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 650;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. +wait 650;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 650;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 650;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 650;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 650;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 650;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 650;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 650;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 650;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 650;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 650;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 650;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 650;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 650;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 650;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 650;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. +wait 650;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. +wait 650;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 650;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 650;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 650;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. +wait 650;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 650;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +wait 650;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. +wait 650;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +wait 650;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 650;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 650;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 650;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 650;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 650;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 1400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 1400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 1400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 1400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 1400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -wait 1400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 1400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 1400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. -wait 1400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 1400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 1400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. -wait 1400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. -wait 1400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 1400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 1400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 1400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 1400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 1400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 1400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 1400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 1400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 1400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 1400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 1400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 1400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 1400;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 1400;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1400;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1400;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 1400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -wait 1400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +wait 700;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 700;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 700;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 700;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 700;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 700;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +wait 700;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 700;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 700;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 700;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. +wait 700;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 700;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 700;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 700;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. +wait 700;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 700;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 700;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 700;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 700;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 700;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 700;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 700;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 700;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 700;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 700;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 700;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 700;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 700;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 700;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 700;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 700;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 700;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 700;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 700;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 700;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 700;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 700;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 700;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 700;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 700;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1500;sm_cvar z_hunter_speed 280 // Base speed of the hunter. -wait 1500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 1500;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 1500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 1500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 1500;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1500;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 1500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 1500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -wait 1500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 1500;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1500;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1500;sm_cvar z_pounce_damage_interrupt 32767 // How much damage a hunter must take for him to leap away. -wait 1500;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 1500;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 1500;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. -wait 1500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 1500;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1500;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 1500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 1500;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 1500;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 1500;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. -wait 1500;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1500;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1500;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1500;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 1500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1500;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 1500;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1500;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 1500;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 1500;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 1500;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 1500;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1500;sm_cvar tongue_break_from_damage_amount 32767 // How much damage a smoker must take for his tongue to break. -wait 1500;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 1500;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1500;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. -wait 1500;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 1500;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 1500;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1500;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. -wait 1500;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 1500;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 1500;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1500;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1500;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 1500;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. -wait 1500;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 1500;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 1500;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1500;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. -wait 1500;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 1500;sm_cvar boomer_exposed_time_tolerance 2147483647 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 1500;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 750;sm_cvar z_hunter_speed 280 // Base speed of the hunter. +wait 750;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 750;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 750;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 750;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 750;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 750;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 750;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +wait 750;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 750;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 750;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 750;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 750;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 750;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 750;sm_cvar z_pounce_damage_interrupt 32767 // How much damage a hunter must take for him to leap away. +wait 750;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 750;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 750;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 750;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. +wait 750;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 750;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +wait 750;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 750;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 750;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 750;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 750;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 750;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 750;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 750;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 750;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 750;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 750;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 750;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 750;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 750;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 750;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 750;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 750;sm_cvar tongue_break_from_damage_amount 32767 // How much damage a smoker must take for his tongue to break. +wait 750;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 750;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 750;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. +wait 750;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 750;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 750;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 750;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. +wait 750;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 750;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 750;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 750;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 750;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 750;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. +wait 750;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 750;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 750;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 750;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 750;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 750;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 750;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 750;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 750;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 750;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 750;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 750;sm_cvar boomer_exposed_time_tolerance 2147483647 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 750;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 1600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 1600;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 1600;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 1600;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 1600;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 1600;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 1600;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 1600;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 1600;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. -wait 1600;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 1600;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 1600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 1600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 1600;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -wait 1600;sm_cvar z_jockey_health 350 // Health of the jockey. -wait 1600;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 1600;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 1600;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. -wait 1600;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1600;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 1600;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 1600;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 1600;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 1600;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 1600;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 1600;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1600;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 1600;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 1600;sm_cvar z_leap_interval_post_ride 5 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 1600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 1600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1600;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -wait 1600;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 1600;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. -wait 1600;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. -wait 1600;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 1600;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. -wait 1600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1600;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 1600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 1600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1600;sm_cvar z_spitter_max_wait_time 2147483647 // Max time that a spitter can wait after spitting. -wait 1600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 800;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 800;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +wait 800;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 800;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +wait 800;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 800;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 800;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 800;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 800;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 800;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 800;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 800;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 800;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 800;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 800;sm_cvar z_jockey_health 350 // Health of the jockey. +wait 800;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 800;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 800;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. +wait 800;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 800;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 800;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 800;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 800;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 800;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 800;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 800;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 800;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 800;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 800;sm_cvar z_leap_interval_post_ride 5 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 800;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 800;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 800;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 800;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. +wait 800;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. +wait 800;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 800;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 800;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 800;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 800;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 800;sm_cvar z_spitter_max_wait_time 2147483647 // Max time that a spitter can wait after spitting. +wait 800;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 1700;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 1700;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 1700;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 1700;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 1700;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 1700;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1700;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1700;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1700;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1700;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1700;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1700;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1700;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1700;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 1700;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. -wait 1700;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 1700;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -wait 1700;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 1700;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -wait 1700;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 1700;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 1700;sm_cvar director_threat_min_separation 4000 // -wait 1700;sm_cvar director_threat_max_separation 4000 // -wait 1700;sm_cvar director_threat_radius 500 // -wait 1700;sm_cvar director_threat_clear_radius 500 // -wait 1700;sm_cvar vs_threat_initial_distance_min 1000 // -wait 1700;sm_cvar vs_threat_initial_distance_max 8000 // -wait 1700;sm_cvar vs_threat_initial_distance_first_map_min 1000 // -wait 1700;sm_cvar vs_threat_initial_distance_first_map_max 8000 // -wait 1700;sm_cvar vs_threat_radius 500 // -wait 1700;sm_cvar versus_boss_buffer 2000 // -wait 1700;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 1700;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 850;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 850;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 850;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 850;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 850;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 850;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 850;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. +wait 850;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 850;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. +wait 850;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. +wait 850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 850;sm_cvar director_threat_min_separation 4000 // +wait 850;sm_cvar director_threat_max_separation 4000 // +wait 850;sm_cvar director_threat_radius 500 // +wait 850;sm_cvar director_threat_clear_radius 500 // +wait 850;sm_cvar vs_threat_initial_distance_min 1000 // +wait 850;sm_cvar vs_threat_initial_distance_max 8000 // +wait 850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // +wait 850;sm_cvar vs_threat_initial_distance_first_map_max 8000 // +wait 850;sm_cvar vs_threat_radius 500 // +wait 850;sm_cvar versus_boss_buffer 2000 // +wait 850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. // // -wait 1800;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 1800;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 1800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 1800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 1800;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 1800;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 1800;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 1800;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 1800;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 1800;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 1800;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1800;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -wait 1800;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 1800;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 1800;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 1800;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 1800;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 1800;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 1800;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 1800;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -wait 1800;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 1800;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 1800;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 1800;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 1800;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. -wait 1800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 1800;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 1800;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 1800;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 1800;sm_cvar z_tank_damage_slow_max_range 96 // The maximum range that a tank will be slowed down from gunfire. -wait 1800;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1800;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 1800;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 1800;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. -wait 1800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 1800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 1800;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -wait 1800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 1800;sm_cvar tank_throw_lead_time_factor 0.666667 // How far in advanced will the tank aim his rock throw at survivors. -wait 1800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 1800;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. -wait 1800;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -wait 1800;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 1800;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. -wait 1800;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. -wait 1800;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 1800;sm_cvar tank_throw_min_interval 7.5 // Minimum interval between bot tank rock throws. -wait 1800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 1800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 1800;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 1800;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 1800;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 1800;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 1800;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 1800;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 1800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 1800;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. -wait 1800;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 1800;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 1800;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 1800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 1800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 1800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 1800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1800;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 900;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 900;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 900;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 900;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 900;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 900;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 900;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 900;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 900;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 900;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 900;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 900;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +wait 900;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 900;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 900;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 900;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 900;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 900;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 900;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 900;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 900;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 900;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 900;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 900;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 900;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 900;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 900;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 900;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 900;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 900;sm_cvar z_tank_damage_slow_max_range 96 // The maximum range that a tank will be slowed down from gunfire. +wait 900;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 900;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 900;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 900;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 900;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 900;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +wait 900;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 900;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 900;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 900;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 900;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 900;sm_cvar tank_throw_lead_time_factor 0.666667 // How far in advanced will the tank aim his rock throw at survivors. +wait 900;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 900;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. +wait 900;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +wait 900;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 900;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. +wait 900;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. +wait 900;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 900;sm_cvar tank_throw_min_interval 7.5 // Minimum interval between bot tank rock throws. +wait 900;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 900;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 900;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 900;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 900;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 900;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 900;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 900;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 900;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 900;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. +wait 900;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. +wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 900;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 900;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 900;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 900;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 900;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 900;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 1900;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 1900;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 1900;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 1900;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 1900;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 1900;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 1900;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 1900;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -wait 1900;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -wait 1900;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 1900;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 1900;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -wait 1900;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -wait 1900;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 1900;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 1900;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 1900;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 1900;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 1900;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 1900;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 1900;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 1900;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 1900;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 1900;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 1900;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 1900;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -//wait 1900;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -//wait 1900;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -wait 1900;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1900;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring -//wait 1900;sm_cvar confogl_replace_tier2 0 -//wait 1900;sm_cvar confogl_replace_tier2_finale 0 -//wait 1900;sm_cvar confogl_replace_tier2_all 0 -//wait 1900;sm_cvar confogl_limit_tier2 0 -//wait 1900;sm_cvar confogl_limit_tier2_saferoom 0 +wait 950;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 950;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 950;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 950;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 950;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 950;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 950;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 950;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +wait 950;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +wait 950;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 950;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 950;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 950;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +wait 950;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 950;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 950;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 950;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 950;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 950;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 950;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 950;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 950;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 950;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 950;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 950;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 950;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +//wait 950;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +//wait 950;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +wait 950;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 950;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 950;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +//wait 950;sm_cvar confogl_replace_tier2 0 +//wait 950;sm_cvar confogl_replace_tier2_finale 0 +//wait 950;sm_cvar confogl_replace_tier2_all 0 +//wait 950;sm_cvar confogl_limit_tier2 0 +//wait 950;sm_cvar confogl_limit_tier2_saferoom 0 // // Weapon Rules -wait 1900;l4d2_addweaponrule ammo_coffee ammo -wait 1900;l4d2_addweaponrule knife baseball_bat -//wait 1900;l4d2_addweaponrule smg smg -//wait 1900;l4d2_addweaponrule smg_silenced smg_silenced -//wait 1900;l4d2_addweaponrule smg_mp5 smg_mp5 -//wait 1900;l4d2_addweaponrule pumpshotgun pumpshotgun -//wait 1900;l4d2_addweaponrule shotgun_chrome shotgun_chrome -//wait 1900;l4d2_addweaponrule rifle smg -//wait 1900;l4d2_addweaponrule rifle_ak47 smg_silenced -//wait 1900;l4d2_addweaponrule rifle_desert smg_mp5 -//wait 1900;l4d2_addweaponrule rifle_sg552 smg_mp5 -//wait 1900;l4d2_addweaponrule autoshotgun pumpshotgun -//wait 1900;l4d2_addweaponrule shotgun_spas shotgun_chrome -//wait 1900;l4d2_addweaponrule hunting_rifle smg -//wait 1900;l4d2_addweaponrule sniper_military smg_silenced -//wait 1900;l4d2_addweaponrule sniper_awp pumpshotgun -//wait 1900;l4d2_addweaponrule sniper_scout shotgun_chrome -//wait 1900;l4d2_addweaponrule grenade_launcher grenade_launcher -//wait 1900;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 1900;l4d2_addweaponrule chainsaw chainsaw -//wait 1900;l4d2_addweaponrule defibrillator first_aid_kit +wait 950;l4d2_addweaponrule ammo_coffee ammo +wait 950;l4d2_addweaponrule knife baseball_bat +//wait 950;l4d2_addweaponrule smg smg +//wait 950;l4d2_addweaponrule smg_silenced smg_silenced +//wait 950;l4d2_addweaponrule smg_mp5 smg_mp5 +//wait 950;l4d2_addweaponrule pumpshotgun pumpshotgun +//wait 950;l4d2_addweaponrule shotgun_chrome shotgun_chrome +//wait 950;l4d2_addweaponrule rifle smg +//wait 950;l4d2_addweaponrule rifle_ak47 smg_silenced +//wait 950;l4d2_addweaponrule rifle_desert smg_mp5 +//wait 950;l4d2_addweaponrule rifle_sg552 smg_mp5 +//wait 950;l4d2_addweaponrule autoshotgun pumpshotgun +//wait 950;l4d2_addweaponrule shotgun_spas shotgun_chrome +//wait 950;l4d2_addweaponrule hunting_rifle smg +//wait 950;l4d2_addweaponrule sniper_military smg_silenced +//wait 950;l4d2_addweaponrule sniper_awp pumpshotgun +//wait 950;l4d2_addweaponrule sniper_scout shotgun_chrome +//wait 950;l4d2_addweaponrule grenade_launcher grenade_launcher +//wait 950;l4d2_addweaponrule rifle_m60 rifle_m60 +//wait 950;l4d2_addweaponrule chainsaw chainsaw +//wait 950;l4d2_addweaponrule defibrillator first_aid_kit // // Max Range For All Weapons -wait 1900;sm_weapon pistol range 8192 -wait 1900;sm_weapon pistol_magnum range 8192 -wait 1900;sm_weapon smg range 8192 -wait 1900;sm_weapon smg_silenced range 8192 -wait 1900;sm_weapon smg_mp5 range 8192 -wait 1900;sm_weapon rifle range 8192 -wait 1900;sm_weapon rifle_ak47 range 8192 -wait 1900;sm_weapon rifle_desert range 8192 -wait 1900;sm_weapon rifle_sg552 range 8192 -wait 1900;sm_weapon rifle_m60 range 8192 -wait 1900;sm_weapon pumpshotgun range 8192 -wait 1900;sm_weapon shotgun_chrome range 8192 -wait 1900;sm_weapon autoshotgun range 8192 -wait 1900;sm_weapon shotgun_spas range 8192 -wait 1900;sm_weapon hunting_rifle range 8192 -wait 1900;sm_weapon sniper_military range 8192 -wait 1900;sm_weapon sniper_awp range 8192 -wait 1900;sm_weapon sniper_scout range 8192 -wait 1900;sm_weapon grenade_launcher range 8192 -wait 1900;sm_weapon minigun range 8192 -wait 1900;sm_weapon mounted_gun range 8192 -wait 1900;sm_weapon mounted_machine_gun range 8192 +wait 950;sm_weapon pistol range 8192 +wait 950;sm_weapon pistol_magnum range 8192 +wait 950;sm_weapon smg range 8192 +wait 950;sm_weapon smg_silenced range 8192 +wait 950;sm_weapon smg_mp5 range 8192 +wait 950;sm_weapon rifle range 8192 +wait 950;sm_weapon rifle_ak47 range 8192 +wait 950;sm_weapon rifle_desert range 8192 +wait 950;sm_weapon rifle_sg552 range 8192 +wait 950;sm_weapon rifle_m60 range 8192 +wait 950;sm_weapon pumpshotgun range 8192 +wait 950;sm_weapon shotgun_chrome range 8192 +wait 950;sm_weapon autoshotgun range 8192 +wait 950;sm_weapon shotgun_spas range 8192 +wait 950;sm_weapon hunting_rifle range 8192 +wait 950;sm_weapon sniper_military range 8192 +wait 950;sm_weapon sniper_awp range 8192 +wait 950;sm_weapon sniper_scout range 8192 +wait 950;sm_weapon grenade_launcher range 8192 +wait 950;sm_weapon minigun range 8192 +wait 950;sm_weapon mounted_gun range 8192 +wait 950;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 2000;sm_weapon pistol deployduration 0.4 -wait 2000;sm_weapon pistol dualdeployduration 0.5 -wait 2000;sm_weapon pistol damage 40 -wait 2000;sm_weapon pistol rangemod 0.95 -wait 2000;sm_weapon pistol_magnum deployduration 0.4 -wait 2000;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 2000;sm_weapon pistol_magnum cycletime 0.275 -wait 2000;sm_weapon pistol_magnum damage 90 -wait 2000;sm_weapon pistol_magnum rangemod 0.975 -wait 2000;sm_weapon smg cycletime 0.063333 -wait 2000;sm_weapon smg damage 25 -wait 2000;sm_weapon smg rangemod 0.9 -wait 2000;sm_weapon smg reloadduration 2.2 -wait 2000;sm_weapon smg_silenced cycletime 0.0625 -wait 2000;sm_weapon smg_silenced damage 25 -wait 2000;sm_weapon smg_silenced rangemod 0.9 -wait 2000;sm_weapon smg_silenced reloadduration 2.2 -wait 2000;sm_weapon smg_mp5 cycletime 0.075 -wait 2000;sm_weapon smg_mp5 damage 30 -wait 2000;sm_weapon smg_mp5 rangemod 0.95 -wait 2000;sm_weapon smg_mp5 reloadduration 2.4 -wait 2000;sm_weapon pumpshotgun cycletime 0.25 -wait 2000;sm_weapon pumpshotgun bullets 20 -wait 2000;sm_weapon pumpshotgun damage 15 -wait 2000;sm_weapon pumpshotgun rangemod 0.85 -wait 2000;sm_weapon pumpshotgun reloadduration 0.4 -wait 2000;sm_weapon shotgun_chrome cycletime 0.25 -wait 2000;sm_weapon shotgun_chrome bullets 15 -wait 2000;sm_weapon shotgun_chrome damage 20 -wait 2000;sm_weapon shotgun_chrome rangemod 0.85 -wait 2000;sm_weapon shotgun_chrome reloadduration 0.4 -wait 2000;sm_weapon rifle cycletime 0.086667 -wait 2000;sm_weapon rifle damage 35 -wait 2000;sm_weapon rifle rangemod 0.9875 -wait 2000;sm_weapon rifle reloadduration 2.1 -wait 2000;sm_weapon rifle_ak47 cycletime 0.133333 -wait 2000;sm_weapon rifle_ak47 damage 60 -wait 2000;sm_weapon rifle_ak47 rangemod 0.975 -wait 2000;sm_weapon rifle_ak47 reloadduration 2.3 -wait 2000;sm_weapon rifle_desert cycletime 0.066667 -wait 2000;sm_weapon rifle_desert damage 50 -wait 2000;sm_weapon rifle_desert rangemod 1.0 -wait 2000;sm_weapon rifle_desert reloadduration 2.8 -wait 2000;sm_weapon rifle_sg552 cycletime 0.075 -wait 2000;sm_weapon rifle_sg552 damage 35 -wait 2000;sm_weapon rifle_sg552 rangemod 0.9875 -wait 2000;sm_weapon rifle_sg552 reloadduration 2.6 -wait 2000;sm_weapon rifle_m60 cycletime 0.111111 -wait 2000;sm_weapon rifle_m60 damage 60 -wait 2000;sm_weapon rifle_m60 rangemod 0.975 -wait 2000;sm_weapon rifle_m60 reloadduration 2.4 -wait 2000;sm_weapon autoshotgun rangemod 0.8 -wait 2000;sm_weapon autoshotgun reloadduration 0.4 -wait 2000;sm_weapon shotgun_spas rangemod 0.8 -wait 2000;sm_weapon shotgun_spas reloadduration 0.4 -wait 2000;sm_weapon hunting_rifle cycletime 0.2375 -wait 2000;sm_weapon hunting_rifle damage 100 -wait 2000;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 2000;sm_weapon hunting_rifle reloadduration 2.8 -wait 2000;sm_weapon sniper_military cycletime 0.2375 -wait 2000;sm_weapon sniper_military damage 100 -wait 2000;sm_weapon sniper_military penetrationnumlayers 3 -wait 2000;sm_weapon sniper_military reloadduration 3.0 -wait 2000;sm_weapon sniper_awp cycletime 0.833333 -wait 2000;sm_weapon sniper_awp damage 120 -wait 2000;sm_weapon sniper_awp penetrationnumlayers 3 -wait 2000;sm_weapon sniper_awp reloadduration 3.2 -wait 2000;sm_weapon sniper_scout cycletime 0.833333 -wait 2000;sm_weapon sniper_scout damage 120 -wait 2000;sm_weapon sniper_scout penetrationnumlayers 3 -wait 2000;sm_weapon sniper_scout reloadduration 2.6 -wait 2000;sm_weapon grenade_launcher cycletime 0.4 -wait 2000;sm_weapon grenade_launcher reloadduration 3.2 +wait 1000;sm_weapon pistol deployduration 0.4 +wait 1000;sm_weapon pistol dualdeployduration 0.5 +wait 1000;sm_weapon pistol damage 40 +wait 1000;sm_weapon pistol rangemod 0.95 +wait 1000;sm_weapon pistol_magnum deployduration 0.4 +wait 1000;sm_weapon pistol_magnum dualdeployduration 0.5 +wait 1000;sm_weapon pistol_magnum cycletime 0.275 +wait 1000;sm_weapon pistol_magnum damage 90 +wait 1000;sm_weapon pistol_magnum rangemod 0.975 +wait 1000;sm_weapon smg cycletime 0.063333 +wait 1000;sm_weapon smg damage 25 +wait 1000;sm_weapon smg rangemod 0.9 +wait 1000;sm_weapon smg reloadduration 2.2 +wait 1000;sm_weapon smg_silenced cycletime 0.0625 +wait 1000;sm_weapon smg_silenced damage 25 +wait 1000;sm_weapon smg_silenced rangemod 0.9 +wait 1000;sm_weapon smg_silenced reloadduration 2.2 +wait 1000;sm_weapon smg_mp5 cycletime 0.075 +wait 1000;sm_weapon smg_mp5 damage 30 +wait 1000;sm_weapon smg_mp5 rangemod 0.95 +wait 1000;sm_weapon smg_mp5 reloadduration 2.4 +wait 1000;sm_weapon pumpshotgun cycletime 0.25 +wait 1000;sm_weapon pumpshotgun bullets 20 +wait 1000;sm_weapon pumpshotgun damage 15 +wait 1000;sm_weapon pumpshotgun rangemod 0.85 +wait 1000;sm_weapon pumpshotgun reloadduration 0.4 +wait 1000;sm_weapon shotgun_chrome cycletime 0.25 +wait 1000;sm_weapon shotgun_chrome bullets 15 +wait 1000;sm_weapon shotgun_chrome damage 20 +wait 1000;sm_weapon shotgun_chrome rangemod 0.85 +wait 1000;sm_weapon shotgun_chrome reloadduration 0.4 +wait 1000;sm_weapon rifle cycletime 0.086667 +wait 1000;sm_weapon rifle damage 35 +wait 1000;sm_weapon rifle rangemod 0.9875 +wait 1000;sm_weapon rifle reloadduration 2.1 +wait 1000;sm_weapon rifle_ak47 cycletime 0.133333 +wait 1000;sm_weapon rifle_ak47 damage 60 +wait 1000;sm_weapon rifle_ak47 rangemod 0.975 +wait 1000;sm_weapon rifle_ak47 reloadduration 2.3 +wait 1000;sm_weapon rifle_desert cycletime 0.066667 +wait 1000;sm_weapon rifle_desert damage 50 +wait 1000;sm_weapon rifle_desert rangemod 1.0 +wait 1000;sm_weapon rifle_desert reloadduration 2.8 +wait 1000;sm_weapon rifle_sg552 cycletime 0.075 +wait 1000;sm_weapon rifle_sg552 damage 35 +wait 1000;sm_weapon rifle_sg552 rangemod 0.9875 +wait 1000;sm_weapon rifle_sg552 reloadduration 2.6 +wait 1000;sm_weapon rifle_m60 cycletime 0.111111 +wait 1000;sm_weapon rifle_m60 damage 60 +wait 1000;sm_weapon rifle_m60 rangemod 0.975 +wait 1000;sm_weapon rifle_m60 reloadduration 2.4 +wait 1000;sm_weapon autoshotgun rangemod 0.8 +wait 1000;sm_weapon autoshotgun reloadduration 0.4 +wait 1000;sm_weapon shotgun_spas rangemod 0.8 +wait 1000;sm_weapon shotgun_spas reloadduration 0.4 +wait 1000;sm_weapon hunting_rifle cycletime 0.2375 +wait 1000;sm_weapon hunting_rifle damage 100 +wait 1000;sm_weapon hunting_rifle penetrationnumlayers 3 +wait 1000;sm_weapon hunting_rifle reloadduration 2.8 +wait 1000;sm_weapon sniper_military cycletime 0.2375 +wait 1000;sm_weapon sniper_military damage 100 +wait 1000;sm_weapon sniper_military penetrationnumlayers 3 +wait 1000;sm_weapon sniper_military reloadduration 3.0 +wait 1000;sm_weapon sniper_awp cycletime 0.833333 +wait 1000;sm_weapon sniper_awp damage 120 +wait 1000;sm_weapon sniper_awp penetrationnumlayers 3 +wait 1000;sm_weapon sniper_awp reloadduration 3.2 +wait 1000;sm_weapon sniper_scout cycletime 0.833333 +wait 1000;sm_weapon sniper_scout damage 120 +wait 1000;sm_weapon sniper_scout penetrationnumlayers 3 +wait 1000;sm_weapon sniper_scout reloadduration 2.6 +wait 1000;sm_weapon grenade_launcher cycletime 0.4 +wait 1000;sm_weapon grenade_launcher reloadduration 3.2 // // Admin Stuff -wait 2100;sm_flood_time 0 -wait 2100;sm_vote_delay 0 -wait 2100;sm_show_activity 16 -wait 2100;sm_unban "Moon" -wait 2100;sm_unban "STEAM_0:0:121253576" -wait 2100;sm_unban "STEAM_0:1:121253576" -wait 2100;sm_unban "STEAM_1:0:121253576" -wait 2100;sm_unban "STEAM_1:1:121253576" -wait 2100;sm_ungag "Moon" -wait 2100;sm_ungag "STEAM_0:0:121253576" -wait 2100;sm_ungag "STEAM_0:1:121253576" -wait 2100;sm_ungag "STEAM_1:0:121253576" -wait 2100;sm_ungag "STEAM_1:1:121253576" -wait 2100;sm_unmute "Moon" -wait 2100;sm_unmute "STEAM_0:0:121253576" -wait 2100;sm_unmute "STEAM_0:1:121253576" -wait 2100;sm_unmute "STEAM_1:0:121253576" -wait 2100;sm_unmute "STEAM_1:1:121253576" -wait 2100;sm_unsilence "Moon" -wait 2100;sm_unsilence "STEAM_0:0:121253576" -wait 2100;sm_unsilence "STEAM_0:1:121253576" -wait 2100;sm_unsilence "STEAM_1:0:121253576" -wait 2100;sm_unsilence "STEAM_1:1:121253576" +wait 1050;sm_flood_time 0 +wait 1050;sm_vote_delay 0 +wait 1050;sm_show_activity 16 +wait 1050;sm_unban "Moon" +wait 1050;sm_unban "STEAM_0:0:121253576" +wait 1050;sm_unban "STEAM_0:1:121253576" +wait 1050;sm_unban "STEAM_1:0:121253576" +wait 1050;sm_unban "STEAM_1:1:121253576" +wait 1050;sm_ungag "Moon" +wait 1050;sm_ungag "STEAM_0:0:121253576" +wait 1050;sm_ungag "STEAM_0:1:121253576" +wait 1050;sm_ungag "STEAM_1:0:121253576" +wait 1050;sm_ungag "STEAM_1:1:121253576" +wait 1050;sm_unmute "Moon" +wait 1050;sm_unmute "STEAM_0:0:121253576" +wait 1050;sm_unmute "STEAM_0:1:121253576" +wait 1050;sm_unmute "STEAM_1:0:121253576" +wait 1050;sm_unmute "STEAM_1:1:121253576" +wait 1050;sm_unsilence "Moon" +wait 1050;sm_unsilence "STEAM_0:0:121253576" +wait 1050;sm_unsilence "STEAM_0:1:121253576" +wait 1050;sm_unsilence "STEAM_1:0:121253576" +wait 1050;sm_unsilence "STEAM_1:1:121253576" From fea41ded26cea4ff4f1a27b146bffc3f52154ba8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 18:21:14 -0500 Subject: [PATCH 1069/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 73ebd3ee..b3753084 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -71,6 +71,7 @@ "STEAM_0:0:233963096" "99:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat "STEAM_0:1:516494249" "99:z" //all permissions for this ip, immunity value is 99 - Hardhat "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl + "STEAM_0:0:5092399" "99:z" //all permissions for this ip, immunity value is 99 - Steve Jabbs "STEAM_0:0:558067263" "99:z" //all permissions for this ip, immunity value is 99 - Dani "STEAM_0:1:232120456" "99:z" //all permissions for this ip, immunity value is 99 - Monte "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft From 6a1cc57ec312b018138d8fedc2483d89563e2c67 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:01:26 -0500 Subject: [PATCH 1070/2978] Update server1.cfg --- cfg/server1.cfg | 37 ++++++++++++++++++++++--------------- 1 file changed, 22 insertions(+), 15 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58220577..cf1b8cdd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -94,9 +94,9 @@ sv_rcon_minfailuretime 30 sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_rcon_log 0 // Default 0; Log info for reconnecting players. sv_reservation_timeout 5 // How long before a lobby reservation expires. -//cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -//mat_spewalloc 0 // Dont need spew allocation. -//sys_minidumpspewlines 0 // Dont need mini dump spew. +//cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +//mat_spewalloc 0 // Dont need spew allocation. +//sys_minidumpspewlines 0 // Dont need mini dump spew. // [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -284,14 +284,14 @@ wait 100;sm_cvar sv_hibernate_ms 0 wait 100;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. wait 100;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 100;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 100;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 100;sm_cvar sv_maxunlag 0.5 // Maximum amount of seconds to "unlag", go back in time. wait 100;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. wait 100;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 100;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 100;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. wait 100;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 100;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 100;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 100;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 100;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. wait 100;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 100;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. @@ -1101,7 +1101,7 @@ wait 700;sm_cvar z_throttle_hit_interval_hard 0.25 wait 700;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 700;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. wait 700;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. -// // +// // wait 750;sm_cvar z_hunter_speed 280 // Base speed of the hunter. wait 750;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 750;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. @@ -1132,6 +1132,8 @@ wait 750;sm_cvar tongue_cone_start_tolerance 0.0 wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 750;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 750;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 750;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 750;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 750;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 750;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 750;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. @@ -1165,9 +1167,9 @@ wait 750;sm_cvar z_exploding_splat 0 wait 750;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 750;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. wait 750;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 750;sm_cvar boomer_exposed_time_tolerance 2147483647 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 750;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 750;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -// // +// // wait 800;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 800;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. wait 800;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. @@ -1210,9 +1212,9 @@ wait 800;sm_cvar z_spit_spread_delay 0.0 wait 800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 800;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 800;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 800;sm_cvar z_spitter_max_wait_time 2147483647 // Max time that a spitter can wait after spitting. +wait 800;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. wait 800;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -// // +// // wait 850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. wait 850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. wait 850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. @@ -1246,13 +1248,18 @@ wait 850;sm_cvar vs_threat_radius 500 wait 850;sm_cvar versus_boss_buffer 2000 // wait 850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -// // +wait 850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 850;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. +wait 850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +// // wait 900;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 900;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 900;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 900;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 900;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 900;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 900;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 900;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 900;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. wait 900;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. @@ -1308,15 +1315,15 @@ wait 900;sm_cvar tank_swing_duration 0.175 wait 900;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 900;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. wait 900;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 900;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 900;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 900;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 900;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 900;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 900;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. -// // -// Confogl Cvars // +// // +// Confogl Cvars // wait 950;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 950;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. wait 950;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). From ba98dcfc538842347843b11c9250336cdb6b0219 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:02:25 -0500 Subject: [PATCH 1071/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cf1b8cdd..bac256f9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1418,6 +1418,7 @@ wait 950;sm_weapon mounted_machine_gun range 8192 // Weapon Stats Tweaks wait 1000;sm_weapon pistol deployduration 0.4 wait 1000;sm_weapon pistol dualdeployduration 0.5 +wait 1000;sm_weapon pistol cycletime 0.1 wait 1000;sm_weapon pistol damage 40 wait 1000;sm_weapon pistol rangemod 0.95 wait 1000;sm_weapon pistol_magnum deployduration 0.4 @@ -1488,7 +1489,7 @@ wait 1000;sm_weapon sniper_scout damage 120 wait 1000;sm_weapon sniper_scout penetrationnumlayers 3 wait 1000;sm_weapon sniper_scout reloadduration 2.6 wait 1000;sm_weapon grenade_launcher cycletime 0.4 -wait 1000;sm_weapon grenade_launcher reloadduration 3.2 +wait 1000;sm_weapon grenade_launcher reloadduration 3.4 // // Admin Stuff wait 1050;sm_flood_time 0 From 3e45096b6005665d1fb4f5cd5a093d6ee27f3e15 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:04:24 -0500 Subject: [PATCH 1072/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bac256f9..1ea73658 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1012,7 +1012,7 @@ wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 wait 650;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 650;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 650;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 650;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. +wait 650;sm_cvar cleared_wanderer_respawn_chance 25 // Chance of respawning common infected cleared nav areas. wait 650;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 650;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 650;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. From 1315567e344748a8fa5c1d7ed6ed0b65c6e28bbd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:06:36 -0500 Subject: [PATCH 1073/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 5a6199a9..86848e34 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -137,6 +137,8 @@ confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 +confogl_addcvar claw_range 64 +confogl_addcvar claw_range_down 96 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 @@ -161,11 +163,12 @@ confogl_addcvar z_pounce_crouch_delay 0.875 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 -confogl_addcvar hunter_pz_claw_dmg 6 +confogl_addcvar hunter_pz_claw_dmg 8 confogl_addcvar versus_shove_hunter_fov 90 confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 850 confogl_addcvar tongue_health 150 +confogl_addcvar tongue_fly_speed 1000 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.075 @@ -180,7 +183,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar charger_pz_claw_dmg 10 +confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar z_vomit_velocity 1750 From 5903ba8383558a4a9f78d8289a0cc35492a3fa52 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:06:56 -0500 Subject: [PATCH 1074/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index 28b42e39..2595cdcf 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -28,10 +28,10 @@ confogl_addcvar bhop_allow_survivor 0 confogl_addcvar boomer_horde_equalizer 1 confogl_addcvar boomer_horde_equalizer_events_default 1 confogl_addcvar z_notice_it_range 2000 -boomer_horde_amount 1 10 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 2 10 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 3 10 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 4 10 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 15 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range // [autopause.smx] confogl_addcvar autopause_enable 1 From be297ca81acd515ffe6c2cb889ae4fa3bbc3058e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:38:15 -0500 Subject: [PATCH 1075/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 31 +++++++++++-------------- 1 file changed, 13 insertions(+), 18 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 342534bd..cc4cf615 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -25,7 +25,7 @@ confogl_addcvar crc_global 1 confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0 +confogl_addcvar bot_kick_delay 0.5 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 @@ -35,7 +35,7 @@ confogl_addcvar l4d_obey_boss_spawn_except_static 1 confogl_addcvar l4d_no_bash_kills 1 // [l4d_jockey_ledgehang.smx] -confogl_addcvar z_leap_interval_post_ledge_hang 5 +confogl_addcvar z_leap_interval_post_ledge_hang 12 // [l4d_tank_damage_announce.smx] confogl_addcvar l4d_tankdamage_enabled 1 @@ -56,9 +56,9 @@ confogl_addcvar z_tank_damage_slow_min_range 0 confogl_addcvar z_tank_damage_slow_max_range 0 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 -//confogl_addcvar l4d2_slowdown_water_tank 0 -//confogl_addcvar l4d2_slowdown_water_survivors -1 -//confogl_addcvar l4d2_slowdown_water_survivors_during_tank 220 +confogl_addcvar l4d2_slowdown_water_tank 180 +confogl_addcvar l4d2_slowdown_water_survivors 180 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 // [l4d2_pickup.smx] confogl_addcvar pickup_switch_flags 2 @@ -95,11 +95,11 @@ confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 0.75 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 0.75 +confogl_addcvar gfc_ff_min_time 2.0 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -156,14 +156,14 @@ codepatch_patch sgspread // Pump settings sm_weapon pumpshotgun damage 15 sm_weapon pumpshotgun bullets 20 -sm_weapon pumpshotgun scatterpitch 4.25 -sm_weapon pumpshotgun scatteryaw 4.25 +sm_weapon pumpshotgun scatterpitch 4.5 +sm_weapon pumpshotgun scatteryaw 4.5 // Chrome settings -sm_weapon shotgun_chrome damage 16 -sm_weapon shotgun_chrome bullets 16 -sm_weapon shotgun_chrome scatterpitch 3.25 -sm_weapon shotgun_chrome scatteryaw 3.25 +sm_weapon shotgun_chrome damage 20 +sm_weapon shotgun_chrome bullets 15 +sm_weapon shotgun_chrome scatterpitch 3.5 +sm_weapon shotgun_chrome scatteryaw 3.5 // First ring settings confogl_addcvar sgspread_ring1_bullets 8 @@ -208,9 +208,4 @@ exec confogl_personalize.cfg // Confogl Additional confogl_setcvars confogl_resetclientcvars - -// Client Cvar Tracking -confogl_trackclientcvar "mat_hdr_level" "1" "2.0" "0" "0.0" -confogl_startclientchecking - sm_killlobbyres // Removes the lobby reservation cookie From 43079ad05e2e64cb40677d1b602b3ab1ea5023ac Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:39:55 -0500 Subject: [PATCH 1076/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index e64bf896..fd1628c5 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -28,7 +28,6 @@ exec confogl_rates.cfg // ReadyUp Cvars l4d_ready_enabled 1 - confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_delay 3 confogl_addcvar l4d_ready_enable_sound 1 @@ -89,8 +88,8 @@ confogl_addcvar director_vs_convert_pills 1 confogl_addcvar director_convert_pills 1 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar pain_pills_decay_rate 0.27 // Original is 0.27 -confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix +confogl_addcvar pain_pills_decay_rate 0.2 // Original is 0.27 +confogl_addcvar z_finale_spawn_safety_range 300 // Tank finale bugfix confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 @@ -116,7 +115,7 @@ confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 30 confogl_addcvar boomer_vomit_delay 0.0 -confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars @@ -130,14 +129,14 @@ confogl_addcvar versus_tank_chance_finale 1.0 confogl_addcvar versus_tank_chance_intro 1.0 confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar versus_boss_flow_max 0.75 +confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 -confogl_addcvar versus_boss_flow_max_finale 0.90 +confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar tank_stuck_time_suicide 2147483647 -confogl_addcvar director_tank_lottery_selection_time 3 -confogl_addcvar z_frustration_spawn_delay 30 +confogl_addcvar director_tank_lottery_selection_time 4 +confogl_addcvar z_frustration_spawn_delay 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 From fc023c05c296365335ce9e9261d2114fa2e665dd Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 21:43:17 -0500 Subject: [PATCH 1077/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 00bd2fdc..185ff52c 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -33,7 +33,7 @@ confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45 confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 1.0 +confogl_addcvar bot_kick_delay 0.5 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 @@ -158,7 +158,7 @@ confogl_addcvar l4d2_disable_si_friendly_staggers 2 // [l4d2_unsilent_jockey.smx] confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 -confogl_addcvar sm_unsilentjockey_time 0.25 +confogl_addcvar sm_unsilentjockey_time 2.0 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg smg @@ -167,16 +167,15 @@ l4d2_addweaponrule smg_mp5 smg_mp5 l4d2_addweaponrule pumpshotgun pumpshotgun l4d2_addweaponrule shotgun_chrome shotgun_chrome l4d2_addweaponrule rifle smg -l4d2_addweaponrule rifle smg -l4d2_addweaponrule rifle_desert smg_mp5 l4d2_addweaponrule rifle_ak47 smg_silenced +l4d2_addweaponrule rifle_desert smg_mp5 l4d2_addweaponrule rifle_sg552 smg l4d2_addweaponrule autoshotgun pumpshotgun l4d2_addweaponrule shotgun_spas shotgun_chrome l4d2_addweaponrule hunting_rifle pumpshotgun l4d2_addweaponrule sniper_military shotgun_chrome l4d2_addweaponrule sniper_awp smg_silenced -l4d2_addweaponrule sniper_scout smg +l4d2_addweaponrule sniper_scout smg_mp5 l4d2_addweaponrule grenade_launcher chainsaw l4d2_addweaponrule rifle_m60 chainsaw l4d2_addweaponrule knife baseball_bat From 82717eab7beba82b2fc6da5b625272f9966e0592 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 22:17:24 -0500 Subject: [PATCH 1078/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1ea73658..78fbc4e8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -706,7 +706,7 @@ wait 400;sm_cvar tauntfrequency 0 wait 400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 400;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 400;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. +wait 400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. wait 400;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 400;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. From 89566744b1b9eb0c18ea953c66dd8cc98bfc7683 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 22:26:42 -0500 Subject: [PATCH 1079/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 78fbc4e8..b9021b9c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -251,11 +251,11 @@ wait 100;sm_cvar sv_maxroutable 1200 wait 100;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 100;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 100;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 100;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 100;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +wait 100;sm_cvar z_network_compression 1 // Enables BZ2 network compression. wait 100;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 100;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 100;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 100;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 100;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 100;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. wait 100;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 100;sm_cvar net_allow_syslink 1 // Enables network system linkage. @@ -305,7 +305,7 @@ wait 150;sm_cvar Deathmatch 1 wait 150;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 150;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 150;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 150;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +wait 150;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. wait 150;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. wait 150;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 150;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. From 7d472666e3248415e88c3c0316f5765a0cd21f02 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 22:30:25 -0500 Subject: [PATCH 1080/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b9021b9c..d36b7acd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,7 +27,7 @@ sv_region 0 sv_lan 0 // Server is not classified as a LAN server. sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 128 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. npc_height_adjust 1 // Fixes the height difference between players and next bots. From 28fba8788c3f0ab19de79f4d1298f953b52b54ee Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 22:51:41 -0500 Subject: [PATCH 1081/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index ead56b1b..30a7c706 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_forcepreload 1 +sv_pure 0 +sv_alltalk 1 +map c6m1" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +sv_alltalk 1 +map c6m1" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" From ecd63d37698db75e7e0fd3f8f5af8b3de451be08 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 21 Feb 2025 23:08:13 -0500 Subject: [PATCH 1082/2978] Update srcds1 --- guide/srcds1 | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/guide/srcds1 b/guide/srcds1 index 30a7c706..c63fc629 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -12,15 +12,15 @@ DAEMON="$DIR/srcds_run" # Change all Parameters to your needs. -############################################## TICKRATE INFO ######################################################## +########################################################## TICKRATE INFO #################################################################### # # Only 120 Tickrate and up will need modifications to the frametime and frametime_override, 100 tick and below do not need these parameters. # 120 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 # -##################################################################################################################### +############################################################################################################################################# -############################################# PARAMETERS & SERVER.CFG ############################################### +##################################################### PARAMETERS & SERVER.CFG ############################################################### # # SVNUM will come in handy for when you're hosting multiple Servers on the same Dedicated Machine. # Replace "1.3.3.7" with your Dedicated's Server IP. @@ -30,15 +30,15 @@ DAEMON="$DIR/srcds_run" # If you're hosting multiple Servers, simply copy server1.cfg, change the hostname inside and rename it to server2.cfg and so on. # Don't forget to copy and edit the file as well, the SVNUM has to match the server#.cfg and the Port has to be available. # -##################################################################################################################### +############################################################################################################################################# # The current settings will start the Server on 120 Tick on The Passing Map 1 - Riverbank. SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +sv_alltalk 1 +map c6m1" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +sv_alltalk 1 +map c6m1" ########################################### From 0282af66a44cd993d3ec802c4b6b2c18e0217d4d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:07:49 -0500 Subject: [PATCH 1083/2978] Delete cfg/cfgogl/goldengun/confogl --- cfg/cfgogl/goldengun/confogl | 1 - 1 file changed, 1 deletion(-) delete mode 100644 cfg/cfgogl/goldengun/confogl diff --git a/cfg/cfgogl/goldengun/confogl b/cfg/cfgogl/goldengun/confogl deleted file mode 100644 index 8b137891..00000000 --- a/cfg/cfgogl/goldengun/confogl +++ /dev/null @@ -1 +0,0 @@ - From 944843a8564dcb86499248149ee73e83f3f31f60 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:08:26 -0500 Subject: [PATCH 1084/2978] Create confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/confogl.cfg diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -0,0 +1 @@ + From 97995413b31470a88e01bd21b566952c9e4aae9c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:08:39 -0500 Subject: [PATCH 1085/2978] Create confogl_off.cfg --- cfg/cfgogl/goldengun/confogl_off.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/confogl_off.cfg diff --git a/cfg/cfgogl/goldengun/confogl_off.cfg b/cfg/cfgogl/goldengun/confogl_off.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/confogl_off.cfg @@ -0,0 +1 @@ + From 77401247172e6a8e2c58a42417d4b09204f008e9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:08:50 -0500 Subject: [PATCH 1086/2978] Create confogl_plugins.cfg --- cfg/cfgogl/goldengun/confogl_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/confogl_plugins.cfg diff --git a/cfg/cfgogl/goldengun/confogl_plugins.cfg b/cfg/cfgogl/goldengun/confogl_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/confogl_plugins.cfg @@ -0,0 +1 @@ + From 58092b18940377f6a7a888cd17135d1508fe61a8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:09:05 -0500 Subject: [PATCH 1087/2978] Create goldengun.cfg --- cfg/cfgogl/goldengun/goldengun.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/goldengun.cfg diff --git a/cfg/cfgogl/goldengun/goldengun.cfg b/cfg/cfgogl/goldengun/goldengun.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/goldengun.cfg @@ -0,0 +1 @@ + From 126d9a7a3189ca7524ba6f440398a952059c6d6d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:09:27 -0500 Subject: [PATCH 1088/2978] Create shared_cvars.cfg --- cfg/cfgogl/goldengun/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/shared_cvars.cfg diff --git a/cfg/cfgogl/goldengun/shared_cvars.cfg b/cfg/cfgogl/goldengun/shared_cvars.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/shared_cvars.cfg @@ -0,0 +1 @@ + From 3961f550fc4f349f7ea6f853eae380a949fb8980 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:09:49 -0500 Subject: [PATCH 1089/2978] Create shared_plugins.cfg --- cfg/cfgogl/goldengun/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/shared_plugins.cfg diff --git a/cfg/cfgogl/goldengun/shared_plugins.cfg b/cfg/cfgogl/goldengun/shared_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/shared_plugins.cfg @@ -0,0 +1 @@ + From 669d77ac4856cd6357f3ecd806cb2ca3d67c94ea Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:09:58 -0500 Subject: [PATCH 1090/2978] Create shared_settings.cfg --- cfg/cfgogl/goldengun/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/goldengun/shared_settings.cfg diff --git a/cfg/cfgogl/goldengun/shared_settings.cfg b/cfg/cfgogl/goldengun/shared_settings.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/goldengun/shared_settings.cfg @@ -0,0 +1 @@ + From 663c66e5f1a783e3f90d1c500514684a74b56020 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:15:07 -0500 Subject: [PATCH 1091/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index c63fc629..9f355b7c 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -38,7 +38,7 @@ IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +sv_alltalk 1 +map c6m1" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +sv_alltalk 1 +map c6m1" ########################################### From b3a64d0d495bd0df52df935135a25b6d5431c784 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 10:17:16 -0500 Subject: [PATCH 1092/2978] Update srcds1 --- guide/srcds1 | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/guide/srcds1 b/guide/srcds1 index 9f355b7c..139b18d1 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -38,8 +38,8 @@ IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +sv_alltalk 1 +map c6m1" - +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +map c6m1_riverbank" +///////"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////" ########################################### # # From 47ec4aabcd6e638e269f855ae9b2170a130af1ad Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 11:20:46 -0500 Subject: [PATCH 1093/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 8853c6ce..cbf8287b 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -17,6 +17,8 @@ confogl_addcvar mp_gamemode "Versus" confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 +confogl_addcvar player_use_radius 112 +confogl_addcvar player_incap_use_radius 128 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 From 5ed9f1749c4f075ce66f99699a705475c8c5b43e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 11:30:02 -0500 Subject: [PATCH 1094/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 86848e34..ed225fcd 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -133,6 +133,7 @@ confogl_addcvar fuel_barrel_health 10 // AI Improvements confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 +confogl_addcvar z_leap_interval_post_ride 6 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 From b679426293f3c22d67a91908b121f9cdb8d3bc19 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 12:16:37 -0500 Subject: [PATCH 1095/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index ed225fcd..0bbe568d 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -98,7 +98,7 @@ confogl_addcvar sv_force_time_of_day 0 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -confogl_addcvar survivor_incapacitated_cycle_time 0.275 +confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars From 9d54569d029b05d1f331abc2b844730f2d97a26a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 12:21:26 -0500 Subject: [PATCH 1096/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 0bbe568d..e650a0b1 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -93,7 +93,7 @@ confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.025 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 From bee39c440f61afa27a0899357446f43196ef2e24 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 12:23:03 -0500 Subject: [PATCH 1097/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d36b7acd..0d91f73d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -756,7 +756,7 @@ wait 400;sm_cvar survivor_incapacitated_eye_height 24 wait 400;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 400;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 400;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 400;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 400;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 400;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 400;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. wait 400;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. @@ -1423,7 +1423,7 @@ wait 1000;sm_weapon pistol damage 40 wait 1000;sm_weapon pistol rangemod 0.95 wait 1000;sm_weapon pistol_magnum deployduration 0.4 wait 1000;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 1000;sm_weapon pistol_magnum cycletime 0.275 +wait 1000;sm_weapon pistol_magnum cycletime 0.283333 wait 1000;sm_weapon pistol_magnum damage 90 wait 1000;sm_weapon pistol_magnum rangemod 0.975 wait 1000;sm_weapon smg cycletime 0.063333 From 982d492b6b36141ed7e176a6d371f405e98747b7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 12:57:11 -0500 Subject: [PATCH 1098/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index e650a0b1..6d95b4d1 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -218,7 +218,7 @@ confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 -confogl_addcvar z_tank_health 4000 +confogl_addcvar z_tank_health 4667 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 60 From dcac353fd04d9f8423c10235967753cc6b5bedd1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:03:49 -0500 Subject: [PATCH 1099/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0d91f73d..c4775e84 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1297,7 +1297,7 @@ wait 900;sm_cvar tank_throw_allow_range 500 wait 900;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 900;sm_cvar tank_throw_lead_time_factor 0.666667 // How far in advanced will the tank aim his rock throw at survivors. wait 900;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 900;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. +wait 900;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 900;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 900;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 900;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. From 1578ed0763f92fdb493d4c01e795350c5e68c78d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:07:45 -0500 Subject: [PATCH 1100/2978] Update server1.cfg --- cfg/server1.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c4775e84..5f2a767a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -455,7 +455,7 @@ wait 250;sm_cvar nb_chase_lead_time 0.0 wait 250;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. wait 250;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. wait 250;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 250;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 250;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 250;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. //wait 250;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. wait 250;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. @@ -697,7 +697,7 @@ wait 350;sm_cvar z_walk_speed 120 wait 350;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // wait 400;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 400;sm_cvar player_incap_use_radius 175 // Range at which players can revive their teammates. +wait 400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. @@ -1236,16 +1236,16 @@ wait 850;sm_cvar versus_boss_flow_min_finale 0.3 wait 850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. wait 850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 850;sm_cvar director_threat_min_separation 4000 // -wait 850;sm_cvar director_threat_max_separation 4000 // -wait 850;sm_cvar director_threat_radius 500 // -wait 850;sm_cvar director_threat_clear_radius 500 // -wait 850;sm_cvar vs_threat_initial_distance_min 1000 // -wait 850;sm_cvar vs_threat_initial_distance_max 8000 // -wait 850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // -wait 850;sm_cvar vs_threat_initial_distance_first_map_max 8000 // -wait 850;sm_cvar vs_threat_radius 500 // -wait 850;sm_cvar versus_boss_buffer 2000 // +wait 850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 850;sm_cvar director_threat_radius 500 // Fixes boss spawning. +wait 850;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. +wait 850;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 850;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 850;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 850;sm_cvar vs_threat_radius 500 // Fixes boss spawning. +wait 850;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. From 7acb8fa2a5a8a8339d2d8afe2fa406140bd648e8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:08:32 -0500 Subject: [PATCH 1101/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index cbf8287b..2c1d1c82 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -19,6 +19,7 @@ confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar player_use_radius 112 confogl_addcvar player_incap_use_radius 128 +confogl_addcvar z_use_tolerance 0.775 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 @@ -80,7 +81,7 @@ confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.375 confogl_addcvar z_witch_relax_rate 0.125 confogl_addcvar z_witch_flashlight_range 600 -confogl_addcvar z_witch_max_threat_time 6 +confogl_addcvar z_witch_max_threat_time 5 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_threat_hostile_range 800 confogl_addcvar z_witch_threat_normal_range 600 From b584711a65cd3610d9b5f291a9fe1002eb31771a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:11:24 -0500 Subject: [PATCH 1102/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 608 +++++++++++++++++++++++++++++++ 1 file changed, 608 insertions(+) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index 8b137891..7dd1af67 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -1 +1,609 @@ +// ======================================================================================= +// Golden Gun +// Author: dani & Moon +// Contributions: Bizzy +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.0 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// ReadyUp Cvars +confogl_addcvar l4d_ready_cfg_name "Golden Gun 0.0" + +// Realism Confogl Cvars +confogl_addcvar mp_gamemode "Versus" +confogl_addcvar z_difficulty "Impossible" + +// danimod 4v4 Cvars +confogl_addcvar z_common_limit 10 +confogl_addcvar z_background_limit 20 +confogl_addcvar z_mega_mob_size 20 +confogl_addcvar z_mob_spawn_min_size 3 +confogl_addcvar z_mob_spawn_max_size 3 +confogl_addcvar z_mob_spawn_finale_size 3 +confogl_addcvar z_mob_spawn_min_interval_normal 600 +confogl_addcvar z_mob_spawn_max_interval_normal 600 +confogl_addcvar z_spawn_mobs_behind_chance 0 +confogl_addcvar z_vision_range 2000 +confogl_addcvar z_vision_range_daylight 2000 +confogl_addcvar z_vision_range_alert 2000 +confogl_addcvar z_vision_range_obscured 1000 +confogl_addcvar z_vision_range_obscured_alert 1000 +confogl_addcvar z_acquire_far_range 2000 +confogl_addcvar z_acquire_far_time 1.0 +confogl_addcvar z_acquire_near_range 500 +confogl_addcvar z_acquire_time_variance_factor 0.0 +confogl_addcvar z_hear_runner_far_range 500 +confogl_addcvar z_hear_runner_near_range 250 +confogl_addcvar z_hear_gunfire_range 250 +confogl_addcvar z_force_attack_from_sound_range 500 +confogl_addcvar z_alert_dot 0.25 +confogl_addcvar z_notice_near_range 100 +confogl_addcvar z_notice_it_range 2000 +confogl_addcvar z_close_target_notice_distance 40 +confogl_addcvar z_attack_change_target_range 40 +confogl_addcvar z_attack_on_the_run_range 20 +confogl_addcvar z_hit_from_behind_cosine 1.0 +confogl_addcvar z_hit_from_behind_factor 100 +confogl_addcvar boomer_pz_claw_dmg 100 +confogl_addcvar spitter_pz_claw_dmg 100 +confogl_addcvar smoker_pz_claw_dmg 100 +confogl_addcvar hunter_pz_claw_dmg 100 +confogl_addcvar jockey_pz_claw_dmg 100 +confogl_addcvar charger_pz_claw_dmg 100 +confogl_addcvar z_claw_hit_pitch_min -10 +confogl_addcvar z_claw_hit_pitch_max 10 +confogl_addcvar z_claw_hit_yaw_min -10 +confogl_addcvar z_claw_hit_yaw_max 10 +confogl_addcvar punch_angle_decay_rate 30 +confogl_addcvar vs_survivor_damage_reduction 1.0 +confogl_addcvar survivor_damage_speed_factor 0.50 +confogl_addcvar z_throttle_hit_interval_normal 0.5 +confogl_addcvar z_falling_land_speed 500 +confogl_addcvar z_falling_land_hard_speed 500 +confogl_addcvar z_falling_land_forward_speed 500 +confogl_addcvar z_max_player_zombies 4 +confogl_addcvar claw_range 50 +confogl_addcvar claw_range_down 70 +confogl_addcvar claw_swing_duration 0.166667 +confogl_addcvar z_ghost_delay_min 20 +confogl_addcvar z_ghost_delay_max 20 +confogl_addcvar z_ghost_delay_minspawn 1 +confogl_addcvar z_ghost_spawn_interval 20 +confogl_addcvar z_ghost_checkpoint_spawn_interval 20 +confogl_addcvar z_ghost_finale_spawn_interval 20 +confogl_addcvar z_ghost_offer_spawn_safety_time 20 +confogl_addcvar z_ghost_spawn_distance 250 +confogl_addcvar z_ghost_ahead_flow 250 +confogl_addcvar z_ghost_travel_distance 500 +confogl_addcvar z_respawn_interval 30 +confogl_addcvar z_respawn_distance 250 +confogl_addcvar z_safe_spawn_range 500 +confogl_addcvar z_discard_range 2000 +confogl_addcvar z_discard_min_range 0 +confogl_addcvar z_cull_timeout 10 + +// Balancing Cvars +confogl_addcvar z_spawn_safety_range 250 +confogl_addcvar z_cooldown_spawn_safety_range 250 +confogl_addcvar z_finale_spawn_safety_range 250 +confogl_addcvar z_finale_spawn_mob_safety_range 250 +confogl_addcvar z_finale_spawn_tank_safety_range 500 +confogl_addcvar z_fallen_max_count 1 +confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 +confogl_addcvar z_fallen_kill_suppress_time 180 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.10 +confogl_addcvar sv_infected_riot_control_tonfa_probability 0.00 +confogl_addcvar sv_infected_police_tonfa_probability 0.00 +confogl_addcvar z_holiday_gift_drop_chance 1.00 +confogl_addcvar z_brawl_chance 0 +confogl_addcvar z_female_boomer_spawn_chance 50 +confogl_addcvar director_always_allow_wanderers 1 +confogl_addcvar z_must_wander 1 +confogl_addcvar nav_lying_down_percent 0 +confogl_addcvar nav_max_auto_area_size 10000 +confogl_addcvar nav_max_view_distance 1000 +confogl_addcvar survivor_limit 4 +confogl_addcvar survivor_speed 225 +confogl_addcvar survivor_upgrade_reload_duration 0.75 +confogl_addcvar z_ghost_friction 1.75 +confogl_addcvar z_walk_speed 90 +confogl_addcvar z_crouch_speed 80 +confogl_addcvar z_anim_idle_speed_max 100 +confogl_addcvar z_anim_idle_speed_min 60 +confogl_addcvar sv_footstepinterval 0.225 +confogl_addcvar mp_feetmaxyawrate 180.0 +confogl_addcvar mp_facefronttime 1.8 +confogl_addcvar sv_maxvelocity 2000.0 +confogl_addcvar sv_accelerate 5.25 +confogl_addcvar sv_friction 4 +confogl_addcvar sv_backspeed 1.00 +confogl_addcvar sv_stopspeed 70 +confogl_addcvar sv_gravity 750 +confogl_addcvar fall_speed_safe 550 +confogl_addcvar fall_speed_fatal 700 +confogl_addcvar sv_airaccelerate 15 +confogl_addcvar sv_wateraccelerate 20 +confogl_addcvar sv_waterfriction 10 +confogl_addcvar sv_noclipaccelerate 5 +confogl_addcvar sv_noclipfriction 4 +confogl_addcvar sv_noclipspeed 3 +confogl_addcvar sv_noclipduringpause 1 +confogl_addcvar sv_specaccelerate 5 +confogl_addcvar sv_specspeed 3 +confogl_addcvar sv_waterdist 18 +confogl_addcvar sv_rollspeed 100 +confogl_addcvar mp_freezetime 0 +confogl_addcvar spec_freeze_time 0 +confogl_addcvar spec_freeze_traveltime 0.01 +confogl_addcvar sv_spectatoridletime 0 +confogl_addcvar director_unfreeze_time 0 +confogl_addcvar sv_tracereffects_limit_general 30 +confogl_addcvar fuel_barrel_health 50 +confogl_addcvar fuel_barrel_damage_radius 250 +confogl_addcvar fuel_barrel_screen_shake_amplitude 25 +confogl_addcvar func_break_max_pieces 30 +confogl_addcvar props_break_max_pieces -1 +confogl_addcvar prop_active_gib_limit 2147483647 +confogl_addcvar prop_active_gib_max_fade_time 2147483647 +confogl_addcvar car_alarm_distance 900 +confogl_addcvar car_alarm_chirp_distance 300 +confogl_addcvar car_alarm_duration 10 +confogl_addcvar z_door_reopen_interval 0.25 +confogl_addcvar z_door_retry_interval 0.50 +confogl_addcvar sv_prop_door_max_close_attempts 0 +confogl_addcvar ladder_autocenter 0 +confogl_addcvar ladder_horizon -0.5 +confogl_addcvar z_min_ladder_mount_dot 0.25 +confogl_addcvar elevator_movedelay 0.0 +confogl_addcvar gascan_throw_force 50 +confogl_addcvar gascan_use_range 80 +confogl_addcvar gascan_use_tolerance 0.0 +confogl_addcvar cola_bottles_use_range 100 +confogl_addcvar cola_bottles_use_tolerance 0.0 +confogl_addcvar cola_bottles_use_duration 1.75 +confogl_addcvar player_throwforce 2500 +confogl_addcvar sv_player_stuck_tolerance 3.0 +confogl_addcvar player_use_radius 100 +confogl_addcvar player_incap_use_radius 110 +confogl_addcvar z_use_tolerance 0.80 +confogl_addcvar z_use_belt_item_tolerance 0.0 +confogl_addcvar decalfrequency 1.6 +confogl_addcvar tauntfrequency 0.2 +confogl_addcvar intensity_factor 0.5 +confogl_addcvar intensity_decay_time 20 +confogl_addcvar intensity_enemy_death_near_range 250 +confogl_addcvar director_build_up_min_interval 10 +confogl_addcvar director_sustain_peak_min_time 5 +confogl_addcvar director_sustain_peak_max_time 10 +confogl_addcvar director_relax_min_interval 20 +confogl_addcvar director_relax_max_interval 30 +confogl_addcvar director_intensity_threshold 0.5 +confogl_addcvar director_intensity_relax_threshold 0.5 +confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 +confogl_addcvar survivor_calm_intensity 0.0 +confogl_addcvar survivor_calm_deploy_delay 5 +confogl_addcvar survivor_calm_weapon_delay 10 +confogl_addcvar survivor_calm_damage_delay 10 +confogl_addcvar survivor_calm_recent_enemy_delay 10 +confogl_addcvar z_reload_chatter_intensity 0.0 +confogl_addcvar z_reload_chatter_recent_enemy 5 +confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 +confogl_addcvar shout_min_use_range 250 +confogl_addcvar shout_max_warn_range 1500 +confogl_addcvar shout_min_warn_interval 5 +confogl_addcvar shout_min_special_warn_interval 1 +confogl_addcvar shout_min_warn_interval 2 +confogl_addcvar shout_threat_range 1500 +confogl_addcvar z_vocalize_shot_interval 1 +confogl_addcvar shout_going_to_die_interval 30 +confogl_addcvar shout_make_way_interval 3 + + +// Competitive Cvars +confogl_addcvar director_pistol_density -1.0 +confogl_addcvar director_magnum_spawn_density -1.0 +confogl_addcvar director_molotov_density 6.48074069840786 +confogl_addcvar director_pipe_bomb_density 6.48074069840786 +confogl_addcvar director_vomitjar_density 6.48074069840786 +confogl_addcvar director_defibrillator_density 6.48074069840786 +confogl_addcvar director_pain_pill_density 6.48074069840786 +confogl_addcvar director_adrenaline_density 6.48074069840786 +confogl_addcvar director_gas_can_density 6.48074069840786 +confogl_addcvar director_propane_tank_density 6.48074069840786 +confogl_addcvar director_oxygen_tank_density 6.48074069840786 +confogl_addcvar director_configurable_weapon_spawn_density 0 +confogl_addcvar director_ammo_density 0 +confogl_addcvar director_melee_weapon_density 0 +confogl_addcvar director_super_weapon_density 0 +confogl_addcvar director_upgradepack_density 0 +confogl_addcvar director_cs_weapon_spawn_chance 0 +confogl_addcvar director_per_map_weapon_upgrade_chance 0 +confogl_addcvar director_convert_pills 1 +confogl_addcvar director_vs_convert_pills 1 +confogl_addcvar director_convert_pills_criticadral_health 100 +confogl_addcvar director_convert_pills_to_defib_health 0 +confogl_addcvar survivor_limp_health 25 +confogl_addcvar survivor_max_incapacitated_count 3 +confogl_addcvar survivor_revive_duration 4.5 +confogl_addcvar survivor_revive_health 50 +confogl_addcvar first_aid_kit_use_duration 4.5 +confogl_addcvar first_aid_heal_percent 1 +confogl_addcvar defibrillator_use_duration 2.5 +confogl_addcvar defibrillator_return_to_life_time 1.0 +confogl_addcvar z_survivor_respawn_health 100 +confogl_addcvar survivor_respawn_with_guns 1 +confogl_addcvar pain_pills_health_threshold 99 +confogl_addcvar pain_pills_health_value 75 +confogl_addcvar pain_pills_decay_rate 0.10 +confogl_addcvar adrenaline_duration 20 +confogl_addcvar adrenaline_health_buffer 50 +confogl_addcvar adrenaline_revive_speedup 0.475 +confogl_addcvar adrenaline_backpack_speedup 0.475 +confogl_addcvar sb_pushscale 0.0 +confogl_addcvar z_push_force 0 +confogl_addcvar z_pushaway_force 0 +confogl_addcvar z_push_mass_max 0 +confogl_addcvar z_carry_max_mass 0 +confogl_addcvar z_max_neighbor_range 40 +confogl_addcvar z_avoid_max_range 20 +confogl_addcvar z_avoid_min_range 10 +confogl_addcvar z_avoid_power 0 +confogl_addcvar z_avoidforce 0 +confogl_addcvar z_max_stagger_duration 2.0 +confogl_addcvar z_gun_stun_duration 1.0 +confogl_addcvar z_gun_swing_interval 0.666667 +confogl_addcvar z_gun_swing_duration 0.166667 +confogl_addcvar z_gun_range 60 +confogl_addcvar z_gun_damage 50 +confogl_addcvar z_gun_swing_vs_min_penalty 4 +confogl_addcvar z_gun_swing_vs_max_penalty 6 +confogl_addcvar z_gun_swing_vs_restore_time 2.0 +confogl_addcvar z_gun_survivor_friend_push 1 +confogl_addcvar z_gun_survivor_shove_dot 1.00 +confogl_addcvar z_shove_friend_speed 220 +confogl_addcvar z_jockey_control_min 1.0 +confogl_addcvar z_jockey_control_max 1.0 +confogl_addcvar z_jockey_control_variance 0.0 +confogl_addcvar z_jockey_min_mounted_speed 1.0 +confogl_addcvar z_jockey_ride_damage_delay 0.0 +confogl_addcvar z_jockey_ride_damage_interval 0.1 +confogl_addcvar z_jockey_ride_damage 100 +confogl_addcvar z_leap_interval_post_ride 8 +confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_exploding_speed 180 +confogl_addcvar z_vomit_duration 1.6 +confogl_addcvar z_vomit_velocity 2000.0 +confogl_addcvar z_vomit_drag 1.00 +confogl_addcvar z_vomit_float -100.0 +confogl_addcvar z_vomit_boxsize 2.0 +confogl_addcvar z_vomit_maxdamagedist 400.0 +confogl_addcvar z_vomit_fatigue 2500 +confogl_addcvar z_vomit_interval 20 +confogl_addcvar z_vomit_hit_pitch_min -10 +confogl_addcvar z_vomit_hit_pitch_max 10 +confogl_addcvar survivor_it_duration 25 +confogl_addcvar z_exploding_inner_radius 175 +confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_shove_min 4 +confogl_addcvar z_exploding_shove_max 4 +confogl_addcvar z_exploding_shove_interval 8 +confogl_addcvar z_exploding_splat 0 +confogl_addcvar z_exploding_splat_radius 250 +confogl_addcvar z_splat_survivor_shake_radius 300 +confogl_addcvar z_splat_survivor_shake_amplitude 100 +confogl_addcvar z_splat_survivor_shake_frequency 200 +confogl_addcvar z_splat_survivor_pitch_min -10 +confogl_addcvar z_splat_survivor_pitch_max 10 +confogl_addcvar gascan_spit_time 2.75 +confogl_addcvar scavenge_item_respawn_delay 15 +confogl_addcvar z_cough_cloud_radius 0 +confogl_addcvar z_cough_cloud_initial_cough_delay 0 +confogl_addcvar z_cough_cloud_expire 0 +confogl_addcvar survivor_fog_vocalize_percent 0.50 +confogl_addcvar z_fog_spawn 1 +confogl_addcvar z_spitter_speed 210 +confogl_addcvar z_spit_range 950 +confogl_addcvar z_spit_velocity 1000 +confogl_addcvar z_spit_latency 0.25 +confogl_addcvar z_spit_spread_delay 0.0 +confogl_addcvar spit_scaling_min_scale 1.0 +confogl_addcvar z_spit_interval 12 +confogl_addcvar inferno_acid_spawn_angle 45 +confogl_addcvar inferno_max_range 250 +confogl_addcvar inferno_flame_lifetime 12 +confogl_addcvar inferno_friendly_fire_duration 6 +confogl_addcvar z_special_burn_dmg_scale 4 +confogl_addcvar z_burning_lifetime 20 +confogl_addcvar vomitjar_radius 125 +confogl_addcvar vomitjar_duration_infected_bot 25 +confogl_addcvar vomitjar_duration_infected_pz 25 +confogl_addcvar vomitjar_duration_survivor 0 +confogl_addcvar z_attack_infected_it_damage 100 +confogl_addcvar z_attack_pz_it_damage 100 +confogl_addcvar tongue_los_forgiveness_time 0.5 +confogl_addcvar tongue_bullet_radius 8.0 +confogl_addcvar tongue_bend_point_deflection 4.0 +confogl_addcvar tongue_start_pull_delay 0.1 +confogl_addcvar tongue_victim_acceleration 10 +confogl_addcvar tongue_victim_max_speed 150 +confogl_addcvar tongue_victim_accuracy_penalty 0.1 +confogl_addcvar survivor_incap_tongued_decay_rate 15 +confogl_addcvar survivor_hanging_from_tongue_eye_height 50 +confogl_addcvar tongue_release_fatigue_penalty 0 +confogl_addcvar tongue_miss_delay 4 +confogl_addcvar tongue_hit_delay 12 +confogl_addcvar tongue_vertical_choke_height 8192 +confogl_addcvar smoker_pz_claw_dmg 6 +confogl_addcvar z_hunter_ground_normal 0.10 +confogl_addcvar z_lunge_interval 0.125 +confogl_addcvar z_lunge_cooldown 0.125 +confogl_addcvar z_hunter_max_pounce_bonus_damage 99 +confogl_addcvar z_pounce_shake_amplitude 4 +confogl_addcvar z_pounce_stumble_radius 125 +confogl_addcvar z_pounce_damage_delay 0.0 +confogl_addcvar z_pounce_damage_interval 0.1 +confogl_addcvar z_pounce_damage 100 +confogl_addcvar survivor_pounce_victim_eye_height 20 +confogl_addcvar versus_shove_hunter_fov 60 +confogl_addcvar versus_shove_hunter_fov_pouncing 0 +confogl_addcvar z_charge_duration 2.25 +confogl_addcvar z_charge_warmup 0.0 +confogl_addcvar z_charge_start_speed 250 +confogl_addcvar z_charger_impact_epsilon 4 +confogl_addcvar z_charge_impact_radius 100 +confogl_addcvar z_charge_min_force 0 +confogl_addcvar z_charge_max_force 0 +confogl_addcvar z_charger_probe_alone 12 +confogl_addcvar z_charger_probe_attack 12 +confogl_addcvar charger_pz_claw_dmg 10 +confogl_addcvar z_breakable_damage 50 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_charge_prop_damage 25 +confogl_addcvar z_charger_max_prop_force 5000 +confogl_addcvar survivor_incapacitated_eye_height 25 +confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +confogl_addcvar survivor_incapacitated_dizzy_timer 5.0 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 +confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +confogl_addcvar survivor_hanging_eye_height 100 +confogl_addcvar survivor_incap_max_fall_damage 300 +confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 +confogl_addcvar survivor_incap_hopeless_decay_rate 0 + +// AI Improvement Cvars +confogl_addcvar sb_l4d1_survivor_behavior 0 +confogl_addcvar survivor_vision_range 500 +confogl_addcvar survivor_vision_range_obscured 500 +confogl_addcvar sb_path_lookahead_range 500 +confogl_addcvar sb_far_hearing_range 2000 +confogl_addcvar sb_near_hearing_range 1000 +confogl_addcvar sb_use_button_range 500 +confogl_addcvar sb_normal_saccade_speed 1000 +confogl_addcvar sb_combat_saccade_speed 1000 +confogl_addcvar sb_separation_danger_max_range 300 +confogl_addcvar sb_separation_danger_min_range 100 +confogl_addcvar sb_separation_range 200 +confogl_addcvar sb_max_battlestation_range_from_human 300 +confogl_addcvar sb_battlestation_give_up_range_from_human 100 +confogl_addcvar sb_battlestation_human_hold_time 0.25 +confogl_addcvar sb_max_scavenge_separation 400 +confogl_addcvar sb_neighbor_range 100 +confogl_addcvar sb_locomotion_wait_threshold 0.25 +confogl_addcvar sb_enforce_proximity_range 400 +confogl_addcvar sb_enforce_proximity_lookat_timeout 0.5 +confogl_addcvar sb_debug_apoproach_wait_time 0 +confogl_addcvar sb_reachability_cache_lifetime 0 +confogl_addcvar sb_follow_stress_factor 0.0 +confogl_addcvar sb_allow_shoot_through_survivors 0 +confogl_addcvar sb_sidestep_for_horde 1 +confogl_addcvar sb_hindrance_range 100 +confogl_addcvar survivor_ff_avoidance 1 +confogl_addcvar survivor_ff_avoidance_pitch 20 +confogl_addcvar survivor_ff_avoidance_pitch 20 +confogl_addcvar survivor_ff_tolerance 0 +confogl_addcvar sb_vomit_blind_time 10 +confogl_addcvar sb_min_attention_notice_time 0.0 +confogl_addcvar sb_min_orphan_time_to_cover 0.0 +confogl_addcvar sb_friend_immobilized_reaction_time_vs 0.1 +confogl_addcvar sb_revive_friend_distance 150.0 +confogl_addcvar sb_temp_health_consider_factor 1.0 +confogl_addcvar sb_toughness_buffer 0 +confogl_addcvar survivor_give_attract_timeout 15 +confogl_addcvar sb_narrow_corridor_width 64 +confogl_addcvar sb_close_checkpoint_door_interval 0.5 +confogl_addcvar sb_rescue_vehicle_loading_range 50 +confogl_addcvar nb_update_frequency 0.01 +confogl_addcvar nb_update_framelimit 10 +confogl_addcvar nb_update_maxslide 1 +confogl_addcvar nb_player_move_direct 1 +confogl_addcvar nb_avoid 0 +confogl_addcvar nb_avoid_interval 0.01 +confogl_addcvar nb_path_draw_inc 10000 +confogl_addcvar nb_path_segment_influence_radius 10000 +confogl_addcvar nb_goal_look_ahead_range 1000 +confogl_addcvar nb_speed_look_ahead_range 300 +confogl_addcvar nb_vision_notice_hidden_range 50 +confogl_addcvar nb_saccade_speed 1000 +confogl_addcvar nb_saccade_time 0.10 +confogl_addcvar nb_head_aim_steady_max_rate 1000 +confogl_addcvar nb_head_aim_settle_duration 0.10 +confogl_addcvar nb_friction_forward 0 +confogl_addcvar nb_friction_sideways 2 +confogl_addcvar nb_lean_rate 3.0 +confogl_addcvar nb_lean_forward_accel 150 +confogl_addcvar nb_lean_max_angle 30 +confogl_addcvar nb_chase_lead_time 0.0 +confogl_addcvar nb_ladder_align_range 150 +confogl_addcvar z_minion_limit 6 +confogl_addcvar z_minion_aim_tolerance 0.10 +confogl_addcvar boomer_exposed_time_tolerance 86400 +confogl_addcvar z_boomer_near_dist 32768 +confogl_addcvar boomer_vomit_delay 0.0 +confogl_addcvar z_spitter_high_chance 100 +confogl_addcvar z_spitter_range 1000 +confogl_addcvar z_spit_detonate_delay 0.0 +confogl_addcvar z_spitter_max_wait_time 0 +confogl_addcvar tongue_cone_start_tolerance 0.5 +confogl_addcvar smoker_tongue_delay 0.5 +confogl_addcvar tongue_dropping_to_ground_time 0.1 +confogl_addcvar tongue_player_dropping_to_ground_time 0.1 +confogl_addcvar tongue_break_from_damage_amount 300 +confogl_addcvar smoker_escape_range 32768 +confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_committed_attack_range 800 +confogl_addcvar z_hunter_lunge_distance 800 +confogl_addcvar z_hunter_lunge_pitch 30 +confogl_addcvar z_pounce_damage_interrupt 300 +confogl_addcvar hunter_pounce_loft_rate 0.0325 +confogl_addcvar hunter_pounce_max_loft_angle 90 +confogl_addcvar z_jockey_leap_time 0.5 +confogl_addcvar z_jockey_leap_range 250 +confogl_addcvar z_leap_max_distance 300.0 +confogl_addcvar jockey_pounce_loft_rate 0.0375 +confogl_addcvar jockey_pounce_max_loft_angle 90 +confogl_addcvar jockey_pounce_air_speed 500 +confogl_addcvar z_jockey_ride_scan_interval 1 +confogl_addcvar z_jockey_leap_again_timer 4 + +// Tank/Witch Cvars +confogl_addcvar vs_threat_initial_distance_min 2000 +confogl_addcvar vs_threat_initial_distance_max 8000 +confogl_addcvar vs_threat_initial_distance_first_map_min 2000 +confogl_addcvar vs_threat_initial_distance_first_map_min 8000 +confogl_addcvar director_threat_radius 1000 +confogl_addcvar vs_threat_radius 1000 +confogl_addcvar director_max_threat_areas 2 +confogl_addcvar director_threat_min_separation 4000 +confogl_addcvar director_threat_max_separation 6000 +confogl_addcvar director_threat_clear_radius 0 +confogl_addcvar versus_tank_chance 1.00 +confogl_addcvar versus_tank_chance_intro 1.00 +confogl_addcvar versus_tank_chance_finale 1.00 +confogl_addcvar versus_tank_flow_team_variation 0.00 +confogl_addcvar versus_witch_chance 1.00 +confogl_addcvar versus_witch_chance_intro 1.00 +confogl_addcvar versus_witch_chance_finale 1.00 +confogl_addcvar versus_witch_flow_team_variation 0.00 +confogl_addcvar versus_boss_flow_min 0.20 +confogl_addcvar versus_boss_flow_max 0.60 +confogl_addcvar versus_boss_flow_min_intro 0.30 +confogl_addcvar versus_boss_flow_max_intro 0.70 +confogl_addcvar versus_boss_flow_min_finale 0.40 +confogl_addcvar versus_boss_flow_max_finale 0.80 +confogl_addcvar versus_boss_padding_min 0.10 +confogl_addcvar versus_boss_padding_max 0.20 +confogl_addcvar versus_boss_buffer 2000 + +//Mean Witches +confogl_addcvar director_force_witch 1 +confogl_addcvar sv_force_time_of_day 0 +confogl_addcvar z_witch_health 500 +confogl_addcvar z_witch_speed 300 +confogl_addcvar z_witch_speed_inured 240 +confogl_addcvar z_witch_always_kills 0 +confogl_addcvar z_witch_allow_change_victim 1 +confogl_addcvar z_witch_threat_hostile_range 800 +confogl_addcvar z_witch_threat_normal_range 600 +confogl_addcvar z_witch_flashlight_range 600 +confogl_addcvar z_witch_personal_space 200 +confogl_addcvar z_witch_wander_hear_radius 400 +confogl_addcvar z_witch_wander_personal_space 300 +confogl_addcvar z_witch_berserk_range 300 +confogl_addcvar z_witch_min_threat_time 4 +confogl_addcvar z_witch_max_threat_time 6 +confogl_addcvar z_witch_wander_personal_time 4 +confogl_addcvar z_witch_anger_rate 0.40 +confogl_addcvar z_witch_relax_rate 0.10 +confogl_addcvar witch_rage_ramp_duration 4 +confogl_addcvar z_witch_tongue_range 0 +confogl_addcvar z_witch_attack_range 50 +confogl_addcvar z_witch_damage_per_kill_hit 25 +confogl_addcvar z_witch_burn_time 15 +confogl_addcvar z_witch_min_retreat_range 500 +confogl_addcvar z_witch_max_retreat_range 1000 +confogl_addcvar z_witch_retreat_min_duration 5 +confogl_addcvar z_witch_retreat_exit_range 1000 +confogl_addcvar z_witch_retreat_exit_hidden_duration 5 +confogl_addcvar z_witch_discard_range 1000 + +//Mean Tanks +confogl_addcvar director_force_tank 0 +confogl_addcvar director_ai_tanks 0 +confogl_addcvar director_tank_lottery_entry_time 0.1 +confogl_addcvar director_tank_lottery_selection_time 3.5 +confogl_addcvar z_frustration_spawn_delay 30 +confogl_addcvar z_frustration_los_delay 0.0 +confogl_addcvar z_tank_health 1333.4 +confogl_addcvar z_tank_walk_speed 120 +confogl_addcvar vs_tank_damage 25 +confogl_addcvar tank_attack_range 60 +confogl_addcvar tank_swing_range 60 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar tank_windup_time 0.475 +confogl_addcvar tank_swing_duration 0.25 +confogl_addcvar tank_swing_interval 1.5 +confogl_addcvar z_tank_attack_interval 1.0 +confogl_addcvar tank_swing_miss_interval 0.75 +confogl_addcvar tank_swing_fast_interval 0.5 +confogl_addcvar tank_swing_yaw 90 +confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_interval 4.75 +confogl_addcvar z_tank_rock_radius 100 +confogl_addcvar tank_throw_allow_range 400 +confogl_addcvar tank_throw_lead_time_factor 0.25 +confogl_addcvar tank_throw_loft_rate 0.015 +confogl_addcvar tank_throw_max_loft_angle 90 +confogl_addcvar tank_throw_min_interval 5 +confogl_addcvar tank_burn_duration 60 +confogl_addcvar tankcontrol_print_all 1 +confogl_addcvar tank_ground_pound_reveal_distance 400 +confogl_addcvar tank_ground_pound_duration 1.0 +confogl_addcvar z_tank_footstep_shake_interval 0.1 +confogl_addcvar z_tank_footstep_shake_duration 1.0 +confogl_addcvar z_tank_footstep_shake_radius 600 +confogl_addcvar z_tank_footstep_shake_amplitude 4 +confogl_addcvar tank_swing_physics_prop_force 3.0 +confogl_addcvar tank_stuck_time_choose_new_target 0.1 +confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 +confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 + +//Extreme Blood, Violence, Gore, Carnage, & More +confogl_addcvar ragdoll_collide 0 +confogl_addcvar ragdoll_self_collision 0 +confogl_addcvar ragdoll_slowdown 1 +confogl_addcvar ragdoll_slowdown_time 1 +confogl_addcvar ragdoll_sleepaftertime 1 +confogl_addcvar ragdoll_force_to_sleep_time 2 +confogl_addcvar g_ragdoll_max_fps 60 +confogl_addcvar g_ragdoll_min_fps 30 +confogl_addcvar ragdoll_door_uncollide_time 0.5 +confogl_addcvar sv__ragdoll_max_remove_per_frame 2 +confogl_addcvar z_ragdoll_discard_range 1500 + +//Stats +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" +confogl_addcvar l4d_stats_announceplayerjoined "0" +confogl_addcvar l4d_stats_announcespecial "0" +confogl_addcvar l4d_stats_announcemode "0" +confogl_addcvar l4d_stats_announcerank "0" +confogl_addcvar l4d_stats_rankonjoin "0" +confogl_addcvar l4d_stats_soundsenabled "0" +confogl_addcvar l4d_stats_adm_cleanoldplayers "0" +confogl_addcvar l4d_stats_adm_cleanplaytime "0" +confogl_addcvar l4d_stats_ffire_mode "0" +confogl_addcvar l4d_stats_silencechat "1" +confogl_addcvar l4d_stats_disabledmessages "0" +confogl_addcvar l4d_stats_insaferoom "1" +confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" +confogl_addcvar l4d_stats_ffire "1" + +// danimod Shared Cvars +exec cfgogl/danimod/shared_cvars.cfg + +// Config Cvars +exec cfgogl/danimod/goldengun.cfg From c5b716ad1561ecb3885e94b29fee81dc593814d9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:11:54 -0500 Subject: [PATCH 1103/2978] Update confogl_off.cfg --- cfg/cfgogl/goldengun/confogl_off.cfg | 38 ++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/cfg/cfgogl/goldengun/confogl_off.cfg b/cfg/cfgogl/goldengun/confogl_off.cfg index 8b137891..9b22ecb5 100644 --- a/cfg/cfgogl/goldengun/confogl_off.cfg +++ b/cfg/cfgogl/goldengun/confogl_off.cfg @@ -1 +1,39 @@ +// ======================================================================================= +// Golden Gun +// Author: dani & Moon +// Contributions: Bizzy +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.0 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Disable ReadyUp +l4d_ready_enabled 0 + +// Reset Default Common Limit, Static Spawns, and String Count +reset_static_maps +sm_resetstringcount + +// Unlock Plugins and reload defaults +confogl_resetclientcvars +confogl_resetcvars +pred_unload_plugins + +//reset the stats plugin to not show up on unload +confogl_addcvar l4d_stats_announcemotd "0" +confogl_addcvar l4d_stats_announceplayerjoined "0" +confogl_addcvar l4d_stats_announcespecial "0" +confogl_addcvar l4d_stats_announcemode "0" +confogl_addcvar l4d_stats_announcerank "0" +confogl_addcvar l4d_stats_rankonjoin "0" +confogl_addcvar l4d_stats_soundsenabled "0" +confogl_addcvar l4d_stats_adm_cleanoldplayers "0" +confogl_addcvar l4d_stats_adm_cleanplaytime "0" +confogl_addcvar l4d_stats_ffire_mode "0" +confogl_addcvar l4d_stats_silencechat "1" +confogl_addcvar l4d_stats_disabledmessages "0" +confogl_addcvar l4d_stats_insaferoom "1" +confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" +confogl_addcvar l4d_stats_ffire "1" From ddc437f86f6d6505b7dcb3885c12955e11ab2c0c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:12:10 -0500 Subject: [PATCH 1104/2978] Update confogl_plugins.cfg --- cfg/cfgogl/goldengun/confogl_plugins.cfg | 36 ++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/cfg/cfgogl/goldengun/confogl_plugins.cfg b/cfg/cfgogl/goldengun/confogl_plugins.cfg index 8b137891..4fe84e2a 100644 --- a/cfg/cfgogl/goldengun/confogl_plugins.cfg +++ b/cfg/cfgogl/goldengun/confogl_plugins.cfg @@ -1 +1,37 @@ +// ======================================================================================= +// Golden Gun +// Author: dani & Moon +// Contributions: Bizzy +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.0 +// https://github.com/draxios/bizzymod +// ======================================================================================= +//------------------------------------------- +// shared plugins +//------------------------------------------- +exec cfgogl/danimod/shared_plugins.cfg + +//------------------------------------------- +// danimod 4v4 +//------------------------------------------- +sm plugins load optional/l4d2_playstats.smx +sm plugins load optional/l4d2_skill_detect.smx +sm plugins load optional/l4d2_stats.smx +sm plugins load optional/witch_and_tankifier.smx +sm plugins load bizzykits2.smx +sm plugins load bizzyvotemute.smx +sm plugins load SpecListener.smx +sm plugins load vscript_replacer.smx +sm plugins load l4d_witch_damage.smx +sm plugins load l4d2scores.smx +sm plugins load optional/l4d2_slowdown_control.smx +sm plugins load optional/l4d_tank_painfade.smx +sm plugins load optional/l4d2_reload_fix.smx +sm plugins load optional/l4d_witch_damage_announce.smx +sm plugins load optional/l4d_gear_transfer.smx + +//------------------------------------------- +// player stats +//------------------------------------------- +sm plugins load l4d_stats.smx From b6291b59522fc3efefd394014de66de64c17a1b8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:13:07 -0500 Subject: [PATCH 1105/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index 7dd1af67..b8d92d97 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -603,7 +603,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // danimod Shared Cvars -exec cfgogl/danimod/shared_cvars.cfg +exec cfgogl/goldengun/shared_cvars.cfg // Config Cvars -exec cfgogl/danimod/goldengun.cfg +exec cfgogl/goldengun/goldengun.cfg From c70c5635a651d177ed451132cca4098921615ae8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:14:35 -0500 Subject: [PATCH 1106/2978] Update goldengun.cfg --- cfg/cfgogl/goldengun/goldengun.cfg | 158 +++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) diff --git a/cfg/cfgogl/goldengun/goldengun.cfg b/cfg/cfgogl/goldengun/goldengun.cfg index 8b137891..12a5dbed 100644 --- a/cfg/cfgogl/goldengun/goldengun.cfg +++ b/cfg/cfgogl/goldengun/goldengun.cfg @@ -1 +1,159 @@ +// ======================================================================================= +// Golden Gun +// Author: dani +// Contributions: Moon & Bizzy +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.0 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Server Settings + +sv_steamgroup 38693222 +sv_steamgroup_exclusive 0 +sv_region 0 +sv_cheats 0 +sv_pure 0 +sv_allow_lobby_connect_only 0 +sv_consistency 0 +sv_pure_kick_clients 0 +sv_log_onefile 0 +sv_logbans 1 +sv_voiceenable 1 +sv_alltalk 0 +sv_allow_wait_command 1 +sv_pausable 0 +sv_forcepreload 1 +motd_enabled 0 + +// Server Cvars + +confogl_addcvar sv_steamgroup 38693222 +confogl_addcvar sv_steamgroup_exclusive 0 +confogl_addcvar sv_region 0 +confogl_addcvar sv_cheats 0 +confogl_addcvar sv_log_onefile 0 +confogl_addcvar sv_logbans 1 +confogl_addcvar sv_voiceenable 1 +confogl_addcvar sv_alltalk 0 +confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 +confogl_addcvar sv_allow_wait_command 1 +confogl_addcvar sv_forcepreload 1 +confogl_addcvar sv_pausable 0 +confogl_addcvar sv_pausable_dev 0 +confogl_addcvar motd_enabled 0 +confogl_addcvar l4d_stats_nogameplaycheck 1 +confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_multiplayer_maxtempentities 32 +confogl_addcvar sv_multiplayer_sounds 32 +confogl_addcvar sv_parallel_packentities 2 +confogl_addcvar sv_parallel_sendsnapshot 2 +confogl_addcvar precache_all_survivors 1 +confogl_addcvar director_afk_timeout 15 +confogl_addcvar allow_all_bot_survivor_team 1 +confogl_addcvar sb_all_bot_game 1 +confogl_addcvar mp_roundlimit 5 +confogl_addcvar mp_playerid 0 +confogl_addcvar mp_playerid_hold 0.5 +confogl_addcvar mp_limitteams 0 +confogl_addcvar mp_teams_unbalance_limit 0 +confogl_addcvar mp_autoteambalance 0 +confogl_addcvar z_restrict_team_change 0 +confogl_addcvar vs_max_team_switches 2147483647 +confogl_addcvar sv_vote_creation_timer 30 +confogl_addcvar sv_vote_timer_duration 12.5 +confogl_addcvar sv_vote_command_delay 1.5 +confogl_addcvar sv_vote_kick_ban_duration 0 +confogl_addcvar sv_vote_plr_map_limit 2147483647 +confogl_addcvar sv_pz_endgame_vote_period 15 +confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar mp_chattime 30 +confogl_addcvar changelevel_pause_interval 7.5 +confogl_addcvar z_round_start_attack_prevention 0 +confogl_addcvar mp_spawnprotectiontime 0 +confogl_addcvar versus_force_start_time 300 +confogl_addcvar versus_round_restarttimer 10 +confogl_addcvar versus_level_restart_delay 2 +confogl_addcvar versus_marker_num 3 +confogl_addcvar z_max_survivor_damage 2147483647 +confogl_addcvar vs_score_pp_health 1.0 +confogl_addcvar vs_score_pp_healthbuffer 1.0 +confogl_addcvar vs_survival_bonus 25 +confogl_addcvar vs_incap_bonus 25 +confogl_addcvar vs_tiebreak_bonus 25 +confogl_addcvar vs_defib_penalty 0 +confogl_addcvar director_ready_radius 250 +confogl_addcvar director_ready_duration 30 +confogl_addcvar scavenge_round_setup_time 30 +confogl_addcvar scavenge_round_initial_time 90 +confogl_addcvar scavenge_score_bonus_time 30 +confogl_addcvar scavenge_round_restart_delay_tied 10 +confogl_addcvar scavenge_wanderer_respawn_chance 100 + +// Network Cvars + +confogl_addcvar fps_max 120 +confogl_addcvar fps_max_splitscreen 120 +confogl_addcvar net_splitrate 1 +confogl_addcvar net_splitpacket_maxrate 120000 +confogl_addcvar net_maxcleartime 0.01 +confogl_addcvar net_compresspackets_minsize 1200 +confogl_addcvar net_maxfilesize 64 +confogl_addcvar sv_timeout 30 +confogl_addcvar cl_resend 1.5 +confogl_addcvar sv_unlag 1 +confogl_addcvar sv_maxunlag 1.0 +confogl_addcvar sv_lagcompensationforcerestore 1 +confogl_addcvar sv_max_queries_sec 12 +confogl_addcvar sv_max_queries_sec_global 240 +confogl_addcvar sv_max_queries_window 120 +confogl_addcvar sv_rcon_minfailuretime 30 +confogl_addcvar cl_consistencycheck_interval 2147483647 +confogl_addcvar sv_clockcorrection_msecs 50 +confogl_addcvar cl_clock_correction_adjustment_max_offset 50 +confogl_addcvar sv_minrate 72000 +confogl_addcvar sv_maxrate 120000 +confogl_addcvar sv_minupdaterate 60 +confogl_addcvar sv_maxupdaterate 100 +confogl_addcvar sv_mincmdrate 60 +confogl_addcvar sv_maxcmdrate 100 +confogl_addcvar sv_client_cmdrate_difference 0 +confogl_addcvar sv_client_min_interp_ratio 0 +confogl_addcvar sv_client_max_interp_ratio 10 +confogl_addcvar sv_client_predict 1 +confogl_addcvar think_limit 0 + +// [lerpmonitor.smx] +confogl_addcvar sm_allowed_lerp_changes 20 +confogl_addcvar sm_lerp_change_spec 1 +confogl_addcvar sm_readyup_lerp_changes 1 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 + +// [l4d_boss_percent.smx] +confogl_addcvar l4d_global_percent 0 +confogl_addcvar l4d_tank_percent 1 +confogl_addcvar l4d_witch_percent 1 +confogl_addcvar l4d_boss_vote 1 + +// [l4d2_nobhaps.smx] +confogl_addcvar simple_antibhop_enable 0 +confogl_addcvar bhop_allow_survivor 1 + +// [autopause.smx] +confogl_addcvar autopause_enable 1 +confogl_addcvar autopause_force 0 +confogl_addcvar autopause_apdebug 0 + +// [l4d2_playstats.smx + survivor_mvp] +confogl_addcvar sm_survivor_mvp_brevity 0 +confogl_addcvar sm_survivor_mvp_brevity_latest 111 +confogl_addcvar sm_stats_autoprint_vs_round 8372 + +// [l4d2_skill_detect.smx] +confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +exec cfgogl/goldengun/shared_settings.cfg From 8f170b837bec525c95021e9c4cc81468d909c23f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:15:05 -0500 Subject: [PATCH 1107/2978] Update shared_cvars.cfg --- cfg/cfgogl/goldengun/shared_cvars.cfg | 67 +++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) diff --git a/cfg/cfgogl/goldengun/shared_cvars.cfg b/cfg/cfgogl/goldengun/shared_cvars.cfg index 8b137891..b53c3bb8 100644 --- a/cfg/cfgogl/goldengun/shared_cvars.cfg +++ b/cfg/cfgogl/goldengun/shared_cvars.cfg @@ -1 +1,68 @@ +// ======================================================================================= +// Golden Gun +// Author: dani +// Contributions: Moon & Bizzy +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.0 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// ReadyUp Cvars +l4d_ready_enabled 0 + +confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_delay 0 +confogl_addcvar l4d_ready_enable_sound 1 +confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar coinflip_delay -1 +confogl_addcvar teamflip_delay -1 + +// Config Cvars +confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. +confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. +confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun +confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested + +// Confogl Cvars +confogl_addcvar confogl_boss_tank "1" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even though they normally aren't allowed +confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales +confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play +confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time +confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) +confogl_addcvar director_allow_infected_bots "1" +confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws +confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators +confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers +confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles +confogl_addcvar confogl_remove_lasersight "1" // Remove all laser sight upgrades +confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) +confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs +confogl_addcvar confogl_remove_upg_incendiary "1" // Remove all incendiary upgrade packs +confogl_addcvar confogl_replace_cssweapons "1" // Replace CSS weapons with normal L4D2 weapons +confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills +confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills +confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% +confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +confogl_addcvar confogl_pills_limit "6" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +confogl_addcvar confogl_replace_tier2 0 +confogl_addcvar confogl_replace_tier2_finale 0 +confogl_addcvar confogl_replace_tier2_all 0 +confogl_addcvar confogl_limit_tier2 0 +confogl_addcvar confogl_limit_tier2_saferoom 0 + +// Stripper Path +//confogl_addcvar stripper_cfg_path cfg/stripper/goldengun From 81cf1b529e72ab475f8af9975cf99d63ad7b3df8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:15:45 -0500 Subject: [PATCH 1108/2978] Update shared_plugins.cfg --- cfg/cfgogl/goldengun/shared_plugins.cfg | 146 ++++++++++++++++++++++++ 1 file changed, 146 insertions(+) diff --git a/cfg/cfgogl/goldengun/shared_plugins.cfg b/cfg/cfgogl/goldengun/shared_plugins.cfg index 8b137891..9674b146 100644 --- a/cfg/cfgogl/goldengun/shared_plugins.cfg +++ b/cfg/cfgogl/goldengun/shared_plugins.cfg @@ -1 +1,147 @@ +// ======================================================================================= +// Golden Gun +// Author: dani +// Contributions: Moon & Bizzy +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.0 +// https://github.com/draxios/bizzymod +// ======================================================================================= +sm plugins load basecommands.smx +sm plugins load basecomm.smx +sm plugins load basechat.smx +sm plugins load admin-flatfile.smx +sm plugins load adminhelp.smx +sm plugins load adminmenu.smx +sm plugins load funcommands.smx +sm plugins load playercommands.smx +sm plugins load funvotes.smx + +//------------------------------------------- +// Sourcebans +//------------------------------------------- +sm plugins load sbpp_admcfg.smx +sm plugins load sbpp_checker.smx +sm plugins load sbpp_comms.smx +sm plugins load sbpp_main.smx +sm plugins load sbpp_report.smx +sm plugins load sbpp_sleuth.smx + +sm plugins load optional/starting_items.smx +sm plugins load optional/nosaferoomkits.smx +sm plugins load optional/blockheatseekingchargers.smx +sm plugins load optional/blocktrolls.smx +sm plugins load optional/bossspawningfix.smx +sm plugins load optional/coinflip.smx +sm plugins load optional/8ball.smx +sm plugins load optional/changelog.smx +sm plugins load optional/current.smx +sm plugins load optional/finalefix.smx +sm plugins load optional/ghost_hurt.smx +sm plugins load optional/infected_flow_warp.smx +sm plugins load optional/l4d2_fix_deathspit.smx +sm plugins load optional/l4d2_saferoom_detect.smx +sm plugins load optional/l4d2_setscores.smx +sm plugins load optional/l4d2_spec_stays_spec.smx +sm plugins load optional/l4d2_unsilent_jockey.smx +sm plugins load optional/l4d2_weaponrules.smx +sm plugins load optional/l4d_bash_kills.smx +sm plugins load optional/l4d_jockey_ledgehang.smx +sm plugins load optional/l4d_pounceprotect.smx +sm plugins load optional/l4d_stuckzombiemeleefix.smx +sm plugins load optional/l4d_tank_damage_announce.smx +sm plugins load optional/lerpmonitor.smx +sm plugins load optional/pill_passer.smx +sm plugins load optional/ratemonitor.smx +sm plugins load optional/rock_stumble_block.smx +sm plugins load optional/smart_ai_rock.smx +sm plugins load optional/starting_items.smx +sm plugins load optional/tankdoorfix.smx +sm plugins load optional/teamflip.smx +sm plugins load optional/temphealthfix.smx +sm plugins load optional/l4d2_drop_secondary.smx +sm plugins load optional/l4d2_m2_control_eq.smx +sm plugins load optional/l4d2_nosecondchances.smx +sm plugins load optional/l4d2_si_staggers.smx +sm plugins load optional/l4d2_spitblock.smx +sm plugins load optional/l4d_texture_manager_block.smx +sm plugins load optional/l4d_tankpunchstuckfix.smx +sm plugins load optional/checkpoint-rage-control.smx +sm plugins load optional/l4d2_profitless_ai_tank.smx +sm plugins load optional/l4d2_tank_attack_control.smx +sm plugins load optional/l4d2_tank_announce.smx +sm plugins load optional/l4d2_bw_rock_hit.smx +sm plugins load optional/l4d2_getupfix.smx +sm plugins load optional/l4d_equalise_alarm_cars.smx +sm plugins load optional/nm3_ladder_damage.smx +sm plugins load optional/fix_engine.smx +sm plugins load optional/l4d2_collision_adjustments.smx +sm plugins load optional/l4d2_charger_getup_fix.smx +sm plugins load optional/l4d2_godframes_control_merge.smx +sm plugins load optional/l4d2_hittable_control.smx +sm plugins load optional/l4d2_stats.smx +sm plugins load optional/l4d2_weapon_attributes.smx +sm plugins load optional/teamflip.smx + +sm plugins load optional/fix_engine.smx +sm plugins load fixes/sv_consistency_fix.smx +sm plugins load fixes/l4d2_lagcomp_manager.smx +sm plugins load optional/l4d_texture_manager_block.smx +sm plugins load fixes/l4d_console_spam.smx +sm plugins load fixes/l4d_votepoll_fix.smx +sm plugins load fixes/l4d2_fix_team_shuffle.smx +sm plugins load optional/noteam_nudging.smx +sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_getup_slide_fix.smx +sm plugins load optional/l4d2_static_shotgun_spread.smx +sm plugins load fixes/l4d2_sg552_zoom_fix.smx +sm plugins load fixes/l4d_fix_common_shove.smx +sm plugins load fixes/l4d_fix_punch_block.smx +sm plugins load optional/l4d2_si_staggers.smx +sm plugins load optional/l4d2_si_ffblock.smx +sm plugins load optional/l4d2_godframes_control_merge.smx +sm plugins load fixes/l4d2_boomer_ladder_fix.smx +sm plugins load fixes/l4d_tongue_bend_fix.smx +sm plugins load fixes/l4d_tongue_block_fix.smx +sm plugins load fixes/l4d_tongue_float_fix.smx +sm plugins load optional/l4d2_spitblock.smx +sm plugins load optional/l4d2_uniform_spit.smx +sm plugins load fixes/l4d2_spit_spread_patch.smx +sm plugins load fixes/l4d2_spit_cooldown_frozen_fix.smx +sm plugins load fixes/l4d2_jockey_hitbox_fix.smx +sm plugins load fixes/l4d2_jockey_jumpcap_patch.smx +sm plugins load optional/charger_incap_damage.smx +sm plugins load optional/l4d2_tank_damage_cvars.smx +sm plugins load fixes/l4d_static_punch_getup.smx +sm plugins load optional/smart_ai_rock.smx +sm plugins load fixes/l4d2_rock_trace_unblock.smx +sm plugins load optional/l4d2_collision_adjustments.smx +sm plugins load fixes/l4d_checkpoint_rock_patch.smx +sm plugins load optional/l4d2_tank_props_glow.smx +sm plugins load optional/l4d2_hittable_control.smx +sm plugins load fixes/frozen_tank_fix.smx +sm plugins load fixes/l4d_fix_finale_breakable.smx +sm plugins load fixes/l4d_consistent_escaperoute.smx +sm plugins load fixes/l4d_fix_deathfall_cam.smx +sm plugins load fixes/l4d2_hltv_crash_fix.smx +sm plugins load fixes/annoyance_exploit_fixes.smx + +// Code Patcher (Fixes Waterslowdown performance issues on Vanilla and Configs) +sm plugins load optional/code_patcher.smx + +//MATCHMAKING +sm plugins load optional/autopause.smx +sm plugins load optional/readyup.smx +sm plugins load optional/l4d_tank_control_eq.smx +sm plugins load optional/survivor_mvp.smx +sm plugins load optional/cfg_motd.smx +sm plugins load optional/l4d_boss_percent.smx +sm plugins load optional/caster_addons.smx +sm plugins load optional/caster_assister.smx +sm plugins load optional/pause.smx +sm plugins load optional/panel_text.smx +sm plugins load optional/spechud.smx +sm plugins load optional/slots_vote.smx + +sm plugins load confoglcompmod.smx +sm plugins load match_vote.smx From ce7a1b206070d144ddec51b774eca9a97b348fc6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:17:09 -0500 Subject: [PATCH 1109/2978] Update shared_settings.cfg --- cfg/cfgogl/goldengun/shared_settings.cfg | 310 +++++++++++++++++++++++ 1 file changed, 310 insertions(+) diff --git a/cfg/cfgogl/goldengun/shared_settings.cfg b/cfg/cfgogl/goldengun/shared_settings.cfg index 8b137891..1d4ba9b2 100644 --- a/cfg/cfgogl/goldengun/shared_settings.cfg +++ b/cfg/cfgogl/goldengun/shared_settings.cfg @@ -1 +1,311 @@ +// ======================================================================================= +// Golden Gun +// Author: dani +// Contributions: Moon & Bizzy +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 0.0 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// [starting_items.smx] +//give adren? (1: Kit, 2: Defib, 4: Pills, 8: Adren, 16: Pipebomb, 32: Molotov, 64: Bile +confogl_addcvar starting_item_flags 1 + +// [fix_engine.smx] +confogl_addcvar engine_fix_flags 12 + +// [panel_text.smx] +sm_addreadystring " " +sm_lockstrings + +// [checkpoint-rage-control.smx] +confogl_addcvar crc_global 1 + +// [l4d2_ghost_warp.smx] +confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 'sm_warp' +confogl_addcvar l4d2_ghost_warp_delay 0 + +// [l4d_static_punch_getup.smx] +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s + +// [ghost_hurt.smx] +confogl_addcvar ghost_hurt_type 1 + +// [l4d2_nosecondchances.smx] +confogl_addcvar bot_kick_delay 86400 + +// [bossspawningfix.smx] +confogl_addcvar l4d_obey_boss_spawn_cvars 1 +confogl_addcvar l4d_obey_boss_spawn_except_static 1 + +// [l4d_bash_kills.smx] +confogl_addcvar l4d_no_bash_kills 1 + +// [l4d_jockey_ledgehang.smx] +confogl_addcvar z_leap_interval_post_ledge_hang 12 + +// [l4d_tank_damage_announce.smx] +confogl_addcvar l4d_tankdamage_enabled 1 + +// [l4d2_tank_attack_control.smx] +confogl_addcvar l4d2_block_punch_rock 1 +confogl_addcvar l4d2_block_jump_rock 1 +confogl_addcvar tank_overhand_only 0 + +// [l4d2_collision_adjustments.smx] +confogl_addcvar collision_tankrock_common 1 +confogl_addcvar collision_smoker_common 1 +confogl_addcvar collision_tankrock_incap 1 + +// [l4d2_rock_trace_unblock.smx] +confogl_addcvar l4d2_rock_trace_unblock_flag 1 +confogl_addcvar l4d2_rock_jockey_dismount 0 + +// [l4d_stuckpunchfix] +confogl_addcvar sm_punchstuckfix_unstucktime 0.5 +confogl_addcvar tpsf_debug_print 0 + +// [charger_incap_damage] +confogl_addcvar charger_dmg_incapped 20 +//confogl_addcvar melee_damage_charger 350 + +// [l4d2_spit_spread_patch.smx] +confogl_addcvar l4d2_spit_spread_saferoom 1 +confogl_addcvar l4d2_deathspit_trace_height 8192 +confogl_addcvar l4d2_spit_max_flames 16 +confogl_addcvar l4d2_spit_water_collision 1 + +// [l4d2_uniform_spit.smx] +confogl_addcvar l4d2_spit_dmg 3 +confogl_addcvar l4d2_spit_alternate_dmg 3 +confogl_addcvar l4d2_spit_max_ticks 25 +confogl_addcvar l4d2_spit_godframe_ticks 5 + +// [l4d_tank_painfade.smx] +confogl_addcvar l4d_tank_painfade 1 +confogl_addcvar l4d_tank_painfade_duration 300 +confogl_addcvar l4d_tank_painfade_flags 8 + +// [l4d2_tank_damage_cvars.smx] +confogl_addcvar vs_tank_pound_damage 36 +confogl_addcvar vs_tank_rock_damage 24 + +// [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed_vs 210 +confogl_addcvar z_tank_damage_slow_min_range 0 +confogl_addcvar z_tank_damage_slow_max_range 16 +confogl_addcvar l4d2_slowdown_gunfire_si 0 +confogl_addcvar l4d2_slowdown_gunfire_tank 0 +confogl_addcvar l4d2_slowdown_water_tank 0 +confogl_addcvar l4d2_slowdown_water_survivors -1 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 + +// [l4d2_tank_props_glow.smx] +confogl_addcvar l4d_tank_props_glow 1 +confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 +confogl_addcvar l4d2_tank_prop_glow_range_min 0 +confogl_addcvar l4d2_tank_prop_glow_only 0 +confogl_addcvar l4d2_tank_prop_glow_spectators 1 +confogl_addcvar l4d2_tank_prop_dissapear_time 5.0 + +// [l4d2_spitblock.smx] +spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 +spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 +spit_block_square l4d_dbd2dc_clean_up -4194.448242 3614.163818 -4625.936523 3539.908936 +spit_block_square l4d_dbd2dc_undead_center -6902.102539 8809.659180 -7872.751953 8522.269531 +spit_block_square l4d2_fallindeath03 4562.987793 -1769.313721 4446.680664 -1623.422729 +spit_block_square l4d2_fallindeath04 1656.737061 -325.227692 1531.636108 -187.895630 +spit_block_square cdta_03warehouse 6311.086 -13217.889 6192.448 -13347.204 +spit_block_square downpour_sugarmill_a -1444.891235 -9514.031250 -1514.214478 -9575.968750 +spit_block_square downpour_sugarmill_b -1434.379028 -9517.581055 -1514.214478 -9575.968750 +spit_block_square l4d2_darkblood02_engine 2515 5610 2664 5770 +spit_block_square x1m2_path 6303 10742 6522 10893 +spit_block_square c1m1_hotel 2087 5736 2249 5890 +spit_block_square c1m4_atrium -3960 -3324 -4120 -3483 +spit_block_square cotd03_mall 8713 3405 8890 3115 +spit_block_square l4d2_daybreak03_bridge -7365.97 -1889.97 -7294.03 -1754 +spit_block_square l4d2_daybreak04_cruise 8064.77 -6594.97 8141 -6525 + +// [l4d2_godframes_control.smx] +confogl_addcvar gfc_hittable_override 1 +confogl_addcvar gfc_hittable_rage_override 1 +confogl_addcvar gfc_rock_rage_override 1 +confogl_addcvar gfc_spit_extra_time 0.5 +confogl_addcvar gfc_common_extra_time 0.75 +confogl_addcvar gfc_hunter_duration 0.0 +confogl_addcvar gfc_jockey_duration 0.0 +confogl_addcvar gfc_smoker_duration 0.0 +confogl_addcvar gfc_charger_duration 0.25 +confogl_addcvar gfc_long_charger_duration 0.5 +confogl_addcvar gfc_common_zc_flags 9 +confogl_addcvar gfc_spit_zc_flags 6 +confogl_addcvar gfc_godframe_glows 1 +confogl_addcvar gfc_ff_min_time 1.0 +confogl_addcvar gfc_witch_override 1 + +// [l4d2_m2_control.smx] +confogl_addcvar z_max_hunter_pounce_stagger_duration 1 +confogl_addcvar l4d2_m2_hunter_penalty 4 +confogl_addcvar l4d2_m2_jockey_penalty 4 +confogl_addcvar l4d2_m2_smoker_penalty 2 + +// [l4d2_hittable_control.smx] +confogl_addcvar hc_gauntlet_finale_multiplier 1.0 +confogl_addcvar hc_bridge_car_damage 100.0 +confogl_addcvar hc_stadium_car_damage 100.0 +confogl_addcvar hc_broken_forklift_standing_damage 100.0 +confogl_addcvar hc_sflog_standing_damage 100.0 +confogl_addcvar hc_bhlog_standing_damage 100.0 +confogl_addcvar hc_handtruck_standing_damage 100.0 +confogl_addcvar hc_car_standing_damage 100.0 +confogl_addcvar hc_bumpercar_standing_damage 100.0 +confogl_addcvar hc_forklift_standing_damage 100.0 +confogl_addcvar hc_dumpster_standing_damage 100.0 +confogl_addcvar hc_haybale_standing_damage 100.0 +confogl_addcvar hc_baggage_standing_damage 100.0 +confogl_addcvar hc_incap_standard_damage -2 +confogl_addcvar hc_disable_self_damage 1 +confogl_addcvar hc_overhit_time 1.5 + +// [l4d2_si_staggers.smx] +confogl_addcvar l4d2_disable_si_friendly_staggers 2 + +// [l4d2_si_ffblock.smx] +confogl_addcvar l4d2_block_infected_ff 1 +confogl_addcvar l4d2_infected_ff_allow_tank 1 + +// [l4d2_unsilent_jockey.smx] +confogl_addcvar sm_unsilentjockey_enabled 1 +confogl_addcvar sm_unsilentjockey_always 1 +confogl_addcvar sm_unsilentjockey_time 0.25 + +// [l4d2_weaponrules.smx] + +l4d2_addweaponrule pistol pistol_magnum +l4d2_addweaponrule pistol_magnum pistol_magnum +l4d2_addweaponrule smg pistol_magnum +l4d2_addweaponrule smg_silenced pistol_magnum +l4d2_addweaponrule smg_mp5 pistol_magnum +l4d2_addweaponrule pumpshotgun pistol_magnum +l4d2_addweaponrule shotgun_chrome pistol_magnum +l4d2_addweaponrule rifle pistol_magnum +l4d2_addweaponrule rifle_ak47 pistol_magnum +l4d2_addweaponrule rifle_desert pistol_magnum +l4d2_addweaponrule rifle_sg552 pistol_magnum +l4d2_addweaponrule autoshotgun pistol_magnum +l4d2_addweaponrule shotgun_spas pistol_magnum +l4d2_addweaponrule hunting_rifle pistol_magnum +l4d2_addweaponrule sniper_military pistol_magnum +l4d2_addweaponrule sniper_scout pistol_magnum +l4d2_addweaponrule sniper_awp pistol_magnum +l4d2_addweaponrule grenade_launcher pistol_magnum +l4d2_addweaponrule rifle_m60 pistol_magnum +l4d2_addweaponrule fireaxe pistol_magnum +l4d2_addweaponrule crowbar pistol_magnum +l4d2_addweaponrule baseball_bat pistol_magnum +l4d2_addweaponrule cricket_bat pistol_magnum +l4d2_addweaponrule katana pistol_magnum +l4d2_addweaponrule golfclub pistol_magnum +l4d2_addweaponrule electric_guitar pistol_magnum +l4d2_addweaponrule frying_pan pistol_magnum +l4d2_addweaponrule machete pistol_magnum +l4d2_addweaponrule tonfa pistol_magnum +l4d2_addweaponrule shovel pistol_magnum +l4d2_addweaponrule pitchfork pistol_magnum +l4d2_addweaponrule knife pistol_magnum +l4d2_addweaponrule riotshield pistol_magnum +l4d2_addweaponrule chainsaw pistol_magnum +l4d2_addweaponrule ammo pistol_magnum +l4d2_addweaponrule ammo_coffee pistol_magnum + +// [l4d2_reload_fix.smx] +confogl_addcvar l4d2_reload_pistol_magnum 2.0 +confogl_addcvar l4d2_reload_speed_uzi 2.0 +confogl_addcvar l4d2_reload_speed_silenced_smg 2.0 +confogl_addcvar l4d2_reload_speed_smg_mp5 2.4 + +// [l4d2_shotgun_ff.smx] +confogl_addcvar l4d2_shotgun_ff_multi 0.5 +confogl_addcvar l4d2_shotgun_ff_min 2 +confogl_addcvar l4d2_shotgun_ff_max 10 + +// [cfg_motd.smx] +confogl_addcvar sm_cfgmotd_title "Pissmod 0.0" +confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" + +///////////////////////////// +// [Static shotgun spread] // +///////////////////////////// + +// Apply binary patch +//codepatch_patch sgspread + +// First ring settings +//confogl_addcvar sgspread_ring1_bullets 8 +//confogl_addcvar sgspread_ring1_factor 4 +//confogl_addcvar sgspread_center_pellet 0 + +//////////////// +// [Pistol] // +//////////////// + +sm_weapon pistol clipsize 1 +sm_weapon pistol range 8192 +sm_weapon pistol penetrationpower 100 +sm_weapon pistol penetrationnumlayers 3 +sm_weapon pistol damage 100 +sm_weapon pistol rangemod 1.0 + +//////////////// +// [Deagle] // +//////////////// + +sm_weapon pistol_magnum clipsize 1 +sm_weapon pistol_magnum damage 100 +sm_weapon pistol_magnum range 8192 +sm_weapon pistol_magnum rangemod 1.0 +sm_weapon pistol_magnum penetrationpower 100 +sm_weapon pistol_magnum penetrationnumlayers 3 + +/////////////////// +// [Boss tweaks] // +/////////////////// + +// Static Tank maps / flow Tank disabled +static_tank_map c1m4_atrium +static_tank_map c2m5_concert +static_tank_map c4m5_milltown_escape +static_tank_map c5m5_bridge +static_tank_map c7m1_docks +static_tank_map c7m3_port +static_tank_map c8m5_rooftop +static_tank_map c11m5_runway +static_tank_map c13m2_southpinestream +static_tank_map c13m4_cutthroatcreek +static_tank_map l4d2_darkblood04_extraction +static_tank_map x1m5_salvation +static_tank_map uf4_airfield +static_tank_map dprm5_milltown_escape +static_tank_map l4d2_diescraper4_top_361 +static_tank_map dkr_m1_motel +static_tank_map dkr_m2_carnival +static_tank_map dkr_m3_tunneloflove +static_tank_map dkr_m4_ferris +static_tank_map dkr_m5_stadium + +// Static Witch Maps +static_witch_map c4m5_milltown_escape +static_witch_map c5m5_bridge +static_witch_map c6m1_riverbank +static_witch_map c6m3_port +static_witch_map c7m3_port +static_witch_map c13m4_cutthroatcreek + +// Personalized settings +exec confogl_personalize.cfg + +// Confogl Additional +confogl_setcvars +confogl_resetclientcvars +sm_killlobbyres // Removes the lobby reservation cookie From f1f075e6ab82713a949ebe55263a711ec3614e94 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:20:23 -0500 Subject: [PATCH 1110/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5f2a767a..27ef7371 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -397,7 +397,7 @@ wait 200;sm_cvar vs_defib_penalty 25 wait 200;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 200;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 200;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 200;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. +wait 200;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 200;sm_cvar survival_special_spawn_interval_decay 0 // The decay rate of the special infected spawn interval in Survival mode. @@ -1012,7 +1012,7 @@ wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 wait 650;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 650;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 650;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 650;sm_cvar cleared_wanderer_respawn_chance 25 // Chance of respawning common infected cleared nav areas. +wait 650;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 650;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 650;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 650;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. @@ -1028,6 +1028,7 @@ wait 650;sm_cvar z_acquire_far_time 2.0 wait 650;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. wait 650;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. wait 650;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 650;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 650;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. wait 650;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 650;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. @@ -1198,7 +1199,7 @@ wait 800;sm_cvar z_jockey_control_max 1.0 wait 800;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 800;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. wait 800;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 800;sm_cvar z_leap_interval_post_ride 5 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 800;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 800;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 800;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. From d51a452acc62ba8b2be0d233c2818bf50632b5ed Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:20:59 -0500 Subject: [PATCH 1111/2978] Update confogl_off.cfg --- cfg/cfgogl/goldengun/confogl_off.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/goldengun/confogl_off.cfg b/cfg/cfgogl/goldengun/confogl_off.cfg index 9b22ecb5..f8587578 100644 --- a/cfg/cfgogl/goldengun/confogl_off.cfg +++ b/cfg/cfgogl/goldengun/confogl_off.cfg @@ -9,6 +9,7 @@ // Disable ReadyUp l4d_ready_enabled 0 +sv_steamgroup_exclusive 1 // Reset Default Common Limit, Static Spawns, and String Count reset_static_maps From 370ecf119b11494e0e13896e3cea59c400f65c1d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:21:10 -0500 Subject: [PATCH 1112/2978] Update confogl_off.cfg --- cfg/cfgogl/goldengun/confogl_off.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/goldengun/confogl_off.cfg b/cfg/cfgogl/goldengun/confogl_off.cfg index f8587578..9bcf9638 100644 --- a/cfg/cfgogl/goldengun/confogl_off.cfg +++ b/cfg/cfgogl/goldengun/confogl_off.cfg @@ -34,7 +34,7 @@ confogl_addcvar l4d_stats_ffire_mode "0" confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" confogl_addcvar l4d_stats_insaferoom "1" -confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_restart "1" confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" From ad79c788c22e79efa9cedc2ae467edbd9e63a4bc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:21:21 -0500 Subject: [PATCH 1113/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index b8d92d97..a274d6ba 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -597,7 +597,7 @@ confogl_addcvar l4d_stats_ffire_mode "0" confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" confogl_addcvar l4d_stats_insaferoom "1" -confogl_addcvar l4d_stats_restart "0" +confogl_addcvar l4d_stats_restart "1" confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" From 545dbe49b3132a1e52f0d98b24c21b4a40c03bc7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:22:22 -0500 Subject: [PATCH 1114/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index fd1628c5..074e8fa1 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -143,4 +143,4 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4667 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/barrymod +confogl_addcvar stripper_cfg_path cfg/stripper/acv From 7d5a6e8dd57b1f8a2eaddf2c4dd4b548cb63dfe8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 13:23:20 -0500 Subject: [PATCH 1115/2978] Update generalfixes.cfg --- cfg/generalfixes.cfg | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cfg/generalfixes.cfg b/cfg/generalfixes.cfg index 8e6c0248..12af0d02 100644 --- a/cfg/generalfixes.cfg +++ b/cfg/generalfixes.cfg @@ -31,7 +31,6 @@ sm plugins load l4d_pause_message.smx sm plugins load fixes/l4d2_boomer_shenanigans.smx sm plugins load fixes/sv_consistency_fix.smx sm plugins load fixes/l4d2_hltv_crash_fix.smx -sm plugins load optional/l4d2_map_transitions.smx sm plugins load fixes/l4d_checkpoint_rock_patch.smx sm plugins load fixes/l4d_backjump_fix.smx sm plugins load fixes/l4d2_ellis_hunter_bandaid_fix.smx @@ -64,10 +63,9 @@ sm plugins load fixes/l4d2_changelevel.smx sm plugins load optional/l4d2_weaponrules.smx sm plugins load optional/l4d2_weapon_attributes.smx sm plugins load optional/l4d2_static_shotgun_spread.smx -//sm plugins load fixes/weapon_spawn_duplicate_fix.smx +sm plugins load fixes/weapon_spawn_duplicate_fix.smx sm plugins load optional/l4d2_reload_fix.smx sm plugins load fixes/l4d_fix_common_shove.smx sm plugins load fixes/l4d2_null_cusercmd_fix.smx -//sm plugins load fixes/l4d2_tank_flying_incap.smx sm plugins load fixes/l4d2_tank_spawn_antirock_protect.smx sm plugins load fixes/ip_leak_fix.smx From de1819bcb78c1a69f129d669faed7f5c8fa2f856 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:00:01 -0500 Subject: [PATCH 1116/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 27ef7371..6f76d19e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -400,7 +400,7 @@ wait 200;sm_cvar versus_winning_team_goes_last 1 wait 200;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 200;sm_cvar survival_special_spawn_interval_decay 0 // The decay rate of the special infected spawn interval in Survival mode. +wait 200;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. wait 200;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. wait 200;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. @@ -701,7 +701,7 @@ wait 400;sm_cvar player_incap_use_radius 150 wait 400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 400;sm_cvar decalfrequency 1.5 // How often players can spray an image. +wait 400;sm_cvar decalfrequency 1.375 // How often players can spray an image. wait 400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 400;sm_cvar z_gun_range 72 // Range of the survivors shove attack. @@ -894,7 +894,7 @@ wait 500;sm_cvar z_minigun_cooldown_time 0.1 wait 500;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 500;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 500;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 500;sm_cvar z_mounted_gun_fire_think_interval 0.066667 // How often the mounted machine gun will update the direction it is firing in. +wait 500;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. wait 500;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. wait 500;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. From 2edf9c96194831bd4451aa7c6a3cd91dfc998df7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:23:12 -0500 Subject: [PATCH 1117/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6f76d19e..14517587 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -90,7 +90,7 @@ sv_logflush 0 sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +sv_rcon_minfailuretime 15 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_rcon_log 0 // Default 0; Log info for reconnecting players. sv_reservation_timeout 5 // How long before a lobby reservation expires. @@ -268,7 +268,7 @@ wait 100;sm_cvar sv_banid_dev_enabled 0 wait 100;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 100;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 100;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 100;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 100;sm_cvar sv_rcon_minfailuretime 15 // How long to wait before a reconnection try will fail. wait 100;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 100;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 100;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. From da8d8f62e764975de4a2318f4ea08febc074ace5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:23:31 -0500 Subject: [PATCH 1118/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 14517587..76e49b52 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -525,7 +525,7 @@ wait 300;sm_cvar sv_ragdoll_maxcount_special 20 wait 300;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 300;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. wait 300;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 300;sm_cvar z_ragdoll_discard_range 2000 // Ragdolls this far away from players will be removed from the map. +wait 300;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 300;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 300;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 300;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. From 0975c67e28516a7821cd9b5344c811d7f0b86007 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:24:26 -0500 Subject: [PATCH 1119/2978] Update shared_plugins.cfg --- cfg/cfgogl/barrymod/shared_plugins.cfg | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_plugins.cfg b/cfg/cfgogl/barrymod/shared_plugins.cfg index 195aae07..c3cbb4c1 100644 --- a/cfg/cfgogl/barrymod/shared_plugins.cfg +++ b/cfg/cfgogl/barrymod/shared_plugins.cfg @@ -79,8 +79,6 @@ sm plugins load optional/l4d2_tank_damage_cvars.smx sm plugins load optional/fix_engine.smx sm plugins load optional/l4d2_collision_adjustments.smx sm plugins load optional/l4d2_stats.smx -sm plugins load optional/l4d2_melee_shenanigans.smx -sm plugins load optional/specrates.smx //---------------------- // Static shotgun spread @@ -113,4 +111,4 @@ sm plugins load optional/witch_and_tankifier.smx // Letzzzz go. sm plugins load confoglcompmod.smx -sm plugins load match_vote.smx \ No newline at end of file +sm plugins load match_vote.smx From cb532b7800b23539e064174d020670df7ad792cf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:27:35 -0500 Subject: [PATCH 1120/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index cc4cf615..6f73d330 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -54,6 +54,7 @@ confogl_addcvar l4d_tank_painfade_flags 8 confogl_addcvar z_tank_speed_vs 210 confogl_addcvar z_tank_damage_slow_min_range 0 confogl_addcvar z_tank_damage_slow_max_range 0 +confogl_addcvar z_tank_autoshotgun_dmg_scale 0.8 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 From 583d2e347e586fa901d99a194fb51018695c1df9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:34:14 -0500 Subject: [PATCH 1121/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 76e49b52..10d97576 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -682,11 +682,11 @@ wait 350;sm_cvar z_ghost_duration 1 wait 350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 350;sm_cvar z_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn. +wait 350;sm_cvar z_cooldown_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 350;sm_cvar z_finale_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 350;sm_cvar z_finale_spawn_mob_safety_range 256 // How close to survivors mobs are allowed to spawn in finale maps. +wait 350;sm_cvar z_finale_spawn_tank_safety_range 256 // How close to survivors tanks are allowed to spawn in finale maps. wait 350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. From c901d1a3f7bfbd6303bc71d16aaab26aff70b6cc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:34:42 -0500 Subject: [PATCH 1122/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 185ff52c..e7839b8d 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -60,11 +60,11 @@ confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_max_range 96 +confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.175 +confogl_addcvar tank_swing_duration 0.2 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 From 554f9cbf78da5e6017b4e7fa0be86003c5bcccb3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 17:50:42 -0500 Subject: [PATCH 1123/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 6f73d330..5e9137bf 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -90,13 +90,13 @@ spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RB confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.25 -confogl_addcvar gfc_common_extra_time 0.25 -confogl_addcvar gfc_hunter_duration 0 +confogl_addcvar gfc_spit_extra_time 0.0 +confogl_addcvar gfc_common_extra_time 0.0 +confogl_addcvar gfc_hunter_duration 0.25 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_charger_duration 0.75 +confogl_addcvar gfc_long_charger_duration 1.25 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 From 17e786e5bad979d2b7b7407bf6b3c9c0061a00f2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 18:07:08 -0500 Subject: [PATCH 1124/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 5e9137bf..ebf34fb1 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -51,9 +51,9 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_min_range 0 -confogl_addcvar z_tank_damage_slow_max_range 0 +confogl_addcvar z_tank_speed_vs 220 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_autoshotgun_dmg_scale 0.8 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 @@ -172,8 +172,8 @@ confogl_addcvar sgspread_ring1_factor 3 confogl_addcvar sgspread_center_pellet 0 // Common damage settings -confogl_addcvar z_shotgun_bonus_damage_range 60 -confogl_addcvar z_shotgun_bonus_damage_multiplier 7 +confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 /////////////////// // [Boss tweaks] // From 5c2ed86912e2fca94c13e869e15e986699f404cf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 19:00:59 -0500 Subject: [PATCH 1125/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 074e8fa1..53decc43 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -102,6 +102,7 @@ confogl_addcvar ammo_smg_max 800 //confogl_addcvar ammo_sniperrifle_max 80 confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 1 From 5010f2b646062c29f5de942f51ee9e57318d0760 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Feb 2025 21:22:59 -0500 Subject: [PATCH 1126/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 10d97576..1e322091 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -745,11 +745,11 @@ wait 400;sm_cvar survivor_friendly_fire_factor_normal 0.025 wait 400;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. wait 400;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. wait 400;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 400;sm_cvar survivor_burn_factor_normal 0.2 // Burn damage factor for survivors on normal difficulty. -wait 400;sm_cvar survivor_burn_factor_hard 0.4 // Burn damage factor for survivors on advanced difficulty. -wait 400;sm_cvar survivor_burn_factor_expert 0.6 // Burn damage factor for survivors on expert difficulty. -wait 400;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. -wait 400;sm_cvar survivor_hanging_from_tongue_eye_height 72 // Eye level of a survivor who is being choked by a smoker. +wait 400;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 400;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. +wait 400;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. +wait 400;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 400;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 400;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 400;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. wait 400;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. @@ -760,7 +760,7 @@ wait 400;sm_cvar survivor_incapacitated_cycle_time 0.283333 wait 400;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 400;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. wait 400;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. -wait 400;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. +wait 400;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 400;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 400;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 400;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. @@ -906,7 +906,7 @@ wait 550;sm_cvar inferno_initial_spawn_interval 0.0 wait 550;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 550;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 550;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 550;sm_cvar inferno_damage 40 // Amount of damage done by inferno particles. +wait 550;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 550;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 550;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 550;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. From 94560ce61faf91f45ec88db826e61fb011135b82 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Feb 2025 17:49:57 -0500 Subject: [PATCH 1127/2978] Update server1.cfg --- cfg/server1.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1e322091..8359acdd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -62,7 +62,7 @@ sv_noclipspeed 3 sv_specnoclip 1 // Whether or not spectators can noclip. sv_specaccelerate 5 // Sets spectate noclip acceleration. sv_specspeed 3 // Sets spectate noclip speed. -sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sv_mincmdrate 30 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. sv_minrate 144000 // Minimum value of rate. sv_maxrate 144000 // Maximum value of rate. @@ -229,9 +229,9 @@ wait 100;sm_cvar sv_allow_lobby_connect_only 0 wait 100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 100;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 100;sm_cvar sv_minupdaterate 30 // Minimum value of cl_updaterate. wait 100;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 100;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 100;sm_cvar sv_mincmdrate 30 // Minimum value of cl_cmdrate. wait 100;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. wait 100;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. wait 100;sm_cvar sv_minrate 144000 // Minimum value of rate. @@ -482,7 +482,7 @@ wait 250;sm_cvar survivor_vision_range_obscured 1000 wait 250;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 250;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 250;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 250;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 250;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. wait 250;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 250;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 250;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -870,8 +870,8 @@ wait 500;sm_cvar grenadelauncher_force_kill 0 wait 500;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 500;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 500;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 500;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 500;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 500;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. +wait 500;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. wait 500;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 500;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. @@ -913,7 +913,7 @@ wait 550;sm_cvar z_special_burn_dmg_scale 5 wait 550;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 550;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. -wait 550;sm_cvar pipe_bomb_beep_min_interval 0.0875 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 550;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 550;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. wait 550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 550;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. @@ -1000,7 +1000,7 @@ wait 600;sm_cvar props_break_max_pieces_perframe -1 wait 600;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. wait 600;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. wait 600;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. -// // +// // wait 650;sm_cvar z_chance 100 // Infected spawn chance. wait 650;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 650;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. @@ -1161,8 +1161,8 @@ wait 750;sm_cvar z_vomit_boxsize 2.0 wait 750;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 750;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 750;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 750;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 750;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 750;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 750;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 750;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 750;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 750;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1316,7 +1316,7 @@ wait 900;sm_cvar tank_swing_duration 0.175 wait 900;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 900;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. wait 900;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 900;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 900;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 900;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From 58bd28fd1927ed546fd50dc60bb520048cd98d24 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Feb 2025 17:52:11 -0500 Subject: [PATCH 1128/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 2c1d1c82..d5c3847c 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -70,6 +70,7 @@ confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 confogl_addcvar survivor_damage_speed_factor 0.333333 +confogl_addcvar z_attack_infected_it_damage 2 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 confogl_addcvar z_ghost_speed 450 From a0f1341f8c89b2ae177497f24be939f07aff6704 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Feb 2025 20:39:02 -0500 Subject: [PATCH 1129/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8359acdd..6260e9de 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -450,7 +450,7 @@ wait 250;sm_cvar nb_goal_look_ahead_range 2147483647 wait 250;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 250;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 250;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 250;sm_cvar nb_avoid_interval 0.033333 // Disables next bot pathing avoidance. +wait 250;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. wait 250;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 250;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. wait 250;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. @@ -1130,7 +1130,7 @@ wait 750;sm_cvar z_gas_speed 220 wait 750;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 750;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 750;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. wait 750;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 750;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 750;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. From eba2a8ebe0325e6f7021f1cc0ab48852aed9aeae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 14:39:59 -0500 Subject: [PATCH 1130/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6260e9de..cd8e2fe6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -337,7 +337,7 @@ wait 150;sm_cvar z_versus_boomer_limit 1 wait 150;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. wait 150;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. wait 150;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 150;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 150;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 150;sm_cvar skill 3 // Sets the games skill level. wait 150;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 150;sm_cvar sv_allowupload 1 // Allows clients to upload files. @@ -531,9 +531,9 @@ wait 300;sm_cvar g_ragdoll_min_fps 30 wait 300;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 300;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 300;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 300;sm_cvar ragdoll_slowdown_time 6 // Max amount of time that a ragdoll will be slowed down. -wait 300;sm_cvar ragdoll_sleepaftertime 6 // How long until a ragdoll will stop moving. -wait 300;sm_cvar ragdoll_force_to_sleep_time 12 // How long until a ragdoll can no longer be moved. +wait 300;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 300;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 300;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. wait 300;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 300;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 300;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. @@ -1279,7 +1279,7 @@ wait 900;sm_cvar z_frustration 1 wait 900;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 900;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 900;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 900;sm_cvar z_tank_incapacitated_health 1000 // Health of an incapacitated tank. +wait 900;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. wait 900;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. wait 900;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 900;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. From cfcc4bdcb720fbf88585c9d4be1c7e4829e7bd1d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 14:50:06 -0500 Subject: [PATCH 1131/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cd8e2fe6..659210f0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -690,7 +690,7 @@ wait 350;sm_cvar z_finale_spawn_tank_safety_range 256 wait 350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 350;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 350;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. wait 350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. wait 350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. @@ -1109,6 +1109,7 @@ wait 750;sm_cvar z_pounce_allow_partial_hidden 1 wait 750;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 750;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 750;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 750;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 750;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 750;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 750;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. From f1b24ac4d2a36e098d75821cfd777a960d922346 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 14:50:35 -0500 Subject: [PATCH 1132/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index d5c3847c..45470ef1 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -17,9 +17,9 @@ confogl_addcvar mp_gamemode "Versus" confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 -confogl_addcvar player_use_radius 112 -confogl_addcvar player_incap_use_radius 128 -confogl_addcvar z_use_tolerance 0.775 +confogl_addcvar player_use_radius 125 +confogl_addcvar player_incap_use_radius 150 +confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 From 646ee1d594b0139e8dd7204c5ed8aa33b3288b6d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 14:53:50 -0500 Subject: [PATCH 1133/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 659210f0..36087bef 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1113,6 +1113,7 @@ wait 750;sm_cvar z_pounce_silence_range 600 wait 750;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 750;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 750;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 750;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. wait 750;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 750;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 750;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. From 8022313a3e744c64b36c3f34626cae0b2463928b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 15:17:40 -0500 Subject: [PATCH 1134/2978] Update server1.cfg --- cfg/server1.cfg | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 36087bef..4526c990 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -767,7 +767,7 @@ wait 400;sm_cvar survivor_ledge_grab_ground_check_time 1.0 wait 400;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 400;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. wait 400;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. -wait 400;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on death's door. +wait 400;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. wait 400;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 400;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 400;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -842,7 +842,7 @@ wait 450;sm_cvar mp_weapon_xm1014_price 0 wait 450;sm_cvar mp_weapon_g3sg1_price 0 wait 450;sm_cvar mp_weapon_m249_price 0 // // -wait 500;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficulty's infected damage factor. +wait 500;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. wait 500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -1132,8 +1132,9 @@ wait 750;sm_cvar z_gas_speed 220 wait 750;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 750;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 750;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. +wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 750;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 750;sm_cvar tongue_fly_speed 1050 // How fast the smoker tongue flies towards its victim. wait 750;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 750;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 750;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. @@ -1298,15 +1299,15 @@ wait 900;sm_cvar z_tanks_block_molotovs 1 wait 900;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 900;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. wait 900;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 900;sm_cvar tank_throw_lead_time_factor 0.666667 // How far in advanced will the tank aim his rock throw at survivors. +wait 900;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 900;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 900;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. +wait 900;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. wait 900;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 900;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 900;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. wait 900;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. wait 900;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 900;sm_cvar tank_throw_min_interval 7.5 // Minimum interval between bot tank rock throws. +wait 900;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 900;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 900;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 900;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. From a07e801fd97cea403d206d58524d14f347d9ca27 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 15:47:39 -0500 Subject: [PATCH 1135/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index e7839b8d..581a3143 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -212,19 +212,19 @@ sm_weapon pistol rangemod 0.95 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 90 -sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum rangemod 0.975 // SMG settings sm_weapon smg damage 25 sm_weapon smg rangemod 0.9 -sm_weapon smg_silenced damage 25 -sm_weapon smg_silenced rangemod 0.9 +sm_weapon smg_silenced damage 26 +sm_weapon smg_silenced rangemod 0.85 // Pump settings sm_weapon pumpshotgun scatterpitch 6.0 sm_weapon pumpshotgun scatteryaw 6.0 sm_weapon pumpshotgun damage 20 -sm_weapon pumpshotgun bullets 15 +sm_weapon pumpshotgun bullets 16 sm_weapon pumpshotgun rangemod 0.8 // Chrome settings @@ -232,7 +232,7 @@ sm_weapon shotgun_chrome scatterpitch 5.0 sm_weapon shotgun_chrome scatteryaw 5.0 sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 -sm_weapon shotgun_chrome rangemod 0.8 +sm_weapon shotgun_chrome rangemod 0.85 // First ring settings //confogl_addcvar sgspread_ring1_bullets 6 From 541e40138180821a911a5804086f9d7c3c071380 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:06:49 -0500 Subject: [PATCH 1136/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 45470ef1..ee2eb602 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -38,7 +38,7 @@ confogl_addcvar confogl_pills_limit 4 confogl_addcvar pain_pills_health_value 50 confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 -confogl_addcvar adrenaline_run_speed 280 +confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 2 From ccf7cecc0f8a657d094e9f42fd205c6a2d780fd4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:08:16 -0500 Subject: [PATCH 1137/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 581a3143..ed8c85a6 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -59,7 +59,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed_vs 210 +confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 From 272d85ea372fb26d304f4e03adeef1b1c014ef24 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:13:04 -0500 Subject: [PATCH 1138/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index ed8c85a6..54ae8277 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -216,9 +216,9 @@ sm_weapon pistol_magnum rangemod 0.975 // SMG settings sm_weapon smg damage 25 -sm_weapon smg rangemod 0.9 +sm_weapon smg rangemod 0.925 sm_weapon smg_silenced damage 26 -sm_weapon smg_silenced rangemod 0.85 +sm_weapon smg_silenced rangemod 0.9 // Pump settings sm_weapon pumpshotgun scatterpitch 6.0 From 376926441c1eb144abf51034256139b0f290b83a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:32:00 -0500 Subject: [PATCH 1139/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 6d95b4d1..9866a2e8 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -188,6 +188,7 @@ confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar z_vomit_velocity 1750 +confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 @@ -219,8 +220,11 @@ confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4667 +confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar tank_throw_allow_range 500 +confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 60 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.5 From 6263bfec68325159a6dc2aeaacd4776f835839f7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:55:19 -0500 Subject: [PATCH 1140/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 39aa976c..455754f6 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -140,7 +140,7 @@ confogl_addcvar hc_stadium_car_damage 25 confogl_addcvar hc_broken_forklift_standing_damage 100 confogl_addcvar hc_sflog_standing_damage 100 confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 10 +confogl_addcvar hc_handtruck_standing_damage 25 confogl_addcvar hc_car_standing_damage 100 confogl_addcvar hc_bumpercar_standing_damage 100 confogl_addcvar hc_forklift_standing_damage 100 @@ -204,6 +204,7 @@ sm_weapon pistol rangemod 0.95 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 +sm_weapon pistol_magnum cycletime 0.283333 sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum rangemod 0.95 @@ -243,7 +244,7 @@ confogl_addcvar l4d2_shotgun_ff_max 6 // Hunting rifle settings -sm_weapon hunting_rifle cycletime 0.3 +sm_weapon hunting_rifle cycletime 0.25 sm_weapon hunting_rifle damage 100 sm_weapon hunting_rifle rangemod 0.8 From 36ad461d913721c49308977d9e860c2c18203a97 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:57:39 -0500 Subject: [PATCH 1141/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 455754f6..f665f892 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -157,7 +157,7 @@ confogl_addcvar l4d2_disable_si_friendly_staggers 2 // [l4d2_unsilent_jockey.smx] confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 -confogl_addcvar sm_unsilentjockey_time 0.1 +confogl_addcvar sm_unsilentjockey_time 2.0 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg_mp5 smg_silenced From 24aed0915a9cff9754c867dd89fc32241ec50d94 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 16:59:56 -0500 Subject: [PATCH 1142/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 18d00008..0fe9d347 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -16,12 +16,12 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 -confogl_addcvar first_aid_heal_percent 0.80 +confogl_addcvar first_aid_heal_percent 0.833333 confogl_addcvar confogl_pills_limit 4 confogl_addcvar pain_pills_health_value 50 confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 -confogl_addcvar adrenaline_run_speed 280 +confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar l4d_gear_transfer_method 2 @@ -72,7 +72,7 @@ confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_threat_hostile_range 800 -confogl_addcvar z_witch_threat_normal_range 500 +confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_personal_space 200 confogl_addcvar z_witch_berserk_range 400 confogl_addcvar z_witch_damage 100 From 40a5b6ae63f9df000615e14fb4a4d7a35e43323e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 17:01:02 -0500 Subject: [PATCH 1143/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4526c990..f94969d4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -875,7 +875,7 @@ wait 500;sm_cvar melee_force_scalar_combat_character 30 wait 500;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 500;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 500;sm_cvar chainsaw_attack_distance 60 // Damage range of a chainsaw. +wait 500;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. wait 500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. wait 500;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. From 11362bc21b7b75ddf2264d5257a4e5fc82ef926b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 17:03:51 -0500 Subject: [PATCH 1144/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f94969d4..0f5671f6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -501,18 +501,18 @@ wait 250;sm_cvar sb_threat_very_far_range 2147483647 wait 250;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. wait 250;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. wait 250;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 250;sm_cvar sb_threat_close_range 500 // Threats at this range are too close for comfort. -wait 250;sm_cvar sb_threat_very_close_range 500 // Threats at this range are too close for comfort. +wait 250;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 250;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. wait 250;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. wait 250;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 250;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 250;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. wait 250;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. wait 250;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 250;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 250;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. wait 250;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 250;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 250;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 250;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 250;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 250;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // From 9c70c5c2183d5e0cee8f4fc92716a0ed09cd4228 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 17:08:34 -0500 Subject: [PATCH 1145/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0f5671f6..de4f72d3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1130,11 +1130,11 @@ wait 750;sm_cvar versus_shove_hunter_fov_pouncing 45 wait 750;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. wait 750;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 750;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 750;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 750;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. wait 750;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 750;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 750;sm_cvar tongue_fly_speed 1050 // How fast the smoker tongue flies towards its victim. +wait 750;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. wait 750;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 750;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 750;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. @@ -1169,7 +1169,7 @@ wait 750;sm_cvar z_vomit_hit_yaw_max 15 wait 750;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 750;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 750;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 750;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 750;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 750;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 750;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 750;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. @@ -1207,8 +1207,8 @@ wait 800;sm_cvar z_leap_interval_post_incap 16 wait 800;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 800;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. wait 800;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 800;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. -wait 800;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. +wait 800;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. +wait 800;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. wait 800;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 800;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. From d86f91f780a81ecd5878d60c9351b68ebe5221c8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 17:10:07 -0500 Subject: [PATCH 1146/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index de4f72d3..0445d23a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -912,7 +912,7 @@ wait 550;sm_cvar inferno_scorch_decals 1 wait 550;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 550;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 550;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. +wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.516667 // Initial beep interval of a pipe bomb when it is thrown. wait 550;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 550;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. wait 550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. From b62a6c451cad33431ef3bcab0c89b3e0c4dbd8e1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 19:55:10 -0500 Subject: [PATCH 1147/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index aebd0880..a1175399 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -55,6 +55,6 @@ sm_restart_empty_unload_ext_num "0" // If your server has incorrect time, you can set UTC correction hours here (they will be appended to a server time) // - // Default: "0" -sm_restart_empty_utc_delta "0" +sm_restart_empty_utc_delta "1" From 0f16089153adbf49c5b40d5c9fadf50baa60f82e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 21:34:39 -0500 Subject: [PATCH 1148/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0445d23a..84cf0daf 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -736,7 +736,7 @@ wait 400;sm_cvar z_gun_kick 0 wait 400;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. wait 400;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 400;sm_cvar survivor_ff_avoidance 0 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 400;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 400;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 400;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 400;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. @@ -900,7 +900,7 @@ wait 500;sm_cvar mounted_gun_overheat_time 100 wait 500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 500;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -// // +// // wait 550;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 550;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. @@ -912,7 +912,7 @@ wait 550;sm_cvar inferno_scorch_decals 1 wait 550;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 550;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 550;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.516667 // Initial beep interval of a pipe bomb when it is thrown. +wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. wait 550;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 550;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. wait 550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. @@ -1012,7 +1012,7 @@ wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 wait 650;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 650;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 650;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 650;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 650;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 650;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 650;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 650;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. @@ -1287,7 +1287,7 @@ wait 900;sm_cvar z_tank_incapacitated_decay_rate 1 wait 900;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 900;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 900;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 900;sm_cvar z_tank_damage_slow_max_range 96 // The maximum range that a tank will be slowed down from gunfire. +wait 900;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 900;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 900;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 900;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. @@ -1319,7 +1319,7 @@ wait 900;sm_cvar tank_swing_duration 0.175 wait 900;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 900;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. wait 900;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 900;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 900;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 900;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From 284c7163f6e71fd7d2ffcb94d7ff3939f29ee781 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Feb 2025 21:39:09 -0500 Subject: [PATCH 1149/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9866a2e8..e68527c6 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -167,9 +167,9 @@ confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 confogl_addcvar versus_shove_hunter_fov 90 confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_range 850 +confogl_addcvar tongue_range 825 confogl_addcvar tongue_health 150 -confogl_addcvar tongue_fly_speed 1000 +confogl_addcvar tongue_fly_speed 1025 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.075 From 2c61a0a9d61ae0a6cd063fdbe62371c2dd6c93f4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 09:34:40 -0500 Subject: [PATCH 1150/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index da424d52..26d5bd4e 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -70,6 +70,10 @@ { "name" "deadman 6.1" } + "goldengun" + { + "name" "goldengun 0.0" + } } "Bizzymod Configs" { @@ -141,6 +145,10 @@ { "name" "deadman 6.1" } + "goldengun" + { + "name" "goldengun 0.0" + } } "ZoneMod Configs" { From 8009b2ecf2ecda528cccb20db76fe36164d06223 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 11:05:46 -0500 Subject: [PATCH 1151/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 84cf0daf..5409e498 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -450,7 +450,7 @@ wait 250;sm_cvar nb_goal_look_ahead_range 2147483647 wait 250;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. wait 250;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 250;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 250;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. +wait 250;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. wait 250;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 250;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. wait 250;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. @@ -706,7 +706,7 @@ wait 400;sm_cvar tauntfrequency 0 wait 400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 400;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 400;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 400;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 400;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. @@ -1301,7 +1301,7 @@ wait 900;sm_cvar tank_throw_allow_range 500 wait 900;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 900;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 900;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 900;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. +wait 900;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 900;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. wait 900;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 900;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. From 6d8697ec598517ef6ce4a517bd209d2884a477c8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 11:09:36 -0500 Subject: [PATCH 1152/2978] Update server1.cfg --- cfg/server1.cfg | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5409e498..086eb342 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -129,6 +129,15 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings wait 50;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 50;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 50;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 50;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 50;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 50;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 50;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 50;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 50;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 50;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 50;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 50;sm_cvar con_trace 0 // Whether or not to track console log data. wait 50;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. wait 50;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. @@ -219,16 +228,8 @@ wait 50;sm_cvar engine_no_focus_sleep 0 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- +wait 100;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. wait 100;sm_cvar sv_alternateticks 1 // Server updates on every other tick. -wait 100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. wait 100;sm_cvar sv_minupdaterate 30 // Minimum value of cl_updaterate. wait 100;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. wait 100;sm_cvar sv_mincmdrate 30 // Minimum value of cl_cmdrate. From 50c0f126985743b96423a3c790dcbc4a4355b15d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 15:20:24 -0500 Subject: [PATCH 1153/2978] Update admin_levels.cfg --- addons/sourcemod/configs/admin_levels.cfg | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/addons/sourcemod/configs/admin_levels.cfg b/addons/sourcemod/configs/admin_levels.cfg index e3a37b59..bacde072 100644 --- a/addons/sourcemod/configs/admin_levels.cfg +++ b/addons/sourcemod/configs/admin_levels.cfg @@ -11,17 +11,19 @@ Levels */ Flags { - "reservation" "a" //Reserved slots + "reservation" "a" //Reserved slots "generic" "b" //Generic admin, required for admins - "kick" "c" //Kick other players - "ban" "d" //Banning other players - "unban" "e" //Removing bans - "slay" "f" //Slaying other players + "unban" "e" //Removing bans "changemap" "g" //Changing the map - "cvars" "h" //Changing cvars - "config" "i" //Changing configs "chat" "j" //Special chat privileges "vote" "k" //Voting + + "slay" "f" //Slaying other players + "kick" "c" //Kick other players + "ban" "d" //Banning other players + + "cvars" "h" //Changing cvars + "config" "i" //Changing configs "password" "l" //Password the server "rcon" "m" //Remote console "cheats" "n" //Change sv_cheats and related commands From 318f70796c85d6e941faec2b6111eec63b664676 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 15:23:06 -0500 Subject: [PATCH 1154/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index b3753084..d5905809 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -47,12 +47,9 @@ "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers Alt - "STEAM_0:0:18298188" "99:z" //all permissions for this ip, immunity value is 99 - Corpiss Crispy "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo - //"STEAM_1:0:9166582" "99:z" //all permissions for this ip, immunity value is 99 - Bobby Baccala - //"STEAM_0:1:28738054" "99:z" //all permissions for this ip, immunity value is 99 - Crown Jewel "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - KneeTM "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster @@ -92,3 +89,6 @@ "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost "STEAM_0:0:2420630" "99:z" //all permissions for this ip, immunity value is 99 - Gravity "STEAM_0:1:59461687" "99:z" //all permissions for this ip, immunity value is 99 - JAiZ + "STEAM_0:0:18298188" "99:abegjk" //all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:9166582" "99:abegjk" //all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:1:28738054" "99:abegjk" //all permissions for this ip, immunity value is 99 - Crown Jewel From 551c05f99603a6fa121a1e2268e2e527f9f9e223 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 16:34:02 -0500 Subject: [PATCH 1155/2978] Create server2.cfg --- cfg/server2.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/server2.cfg diff --git a/cfg/server2.cfg b/cfg/server2.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/server2.cfg @@ -0,0 +1 @@ + From 56c8e962560fee6309946a3a5e0bebc7255fb5c6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 16:43:19 -0500 Subject: [PATCH 1156/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 97 +++++++++++----------- 1 file changed, 48 insertions(+), 49 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index d5905809..26b61511 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -43,52 +43,51 @@ // //////////////////////////////////////////////////////////////////////////////////////////////// - "STEAM_0:1:121253576" "999:z" //all permissions for this ip, immunity value is 99 - Moon - "STEAM_1:1:5563392" "99:z" //all permissions for this ip, immunity value is 99 - Bizzy - "STEAM_1:0:59242024" "99:z" //all permissions for this ip, immunity value is 99 - Numbers - "STEAM_0:1:20035907" "99:z" //all permissions for this ip, immunity value is 99 - Numbers Alt - "STEAM_1:0:80286445" "99:z" //all permissions for this ip, immunity value is 99 - SiNsation - "STEAM_1:0:30455027" "99:z" //all permissions for this ip, immunity value is 99 - Surfer - "STEAM_0:1:29757090" "99:z" //all permissions for this ip, immunity value is 99 - PsYcHo - "STEAM_0:1:37488726" "99:z" //all permissions for this ip, immunity value is 99 - Sortscier - "STEAM_1:1:14386121" "99:z" //all permissions for this ip, immunity value is 99 - KneeTM - "STEAM_1:0:65173943" "99:z" //all permissions for this ip, immunity value is 99 - Cool Buster - "STEAM_0:1:24624332" "99:z" //all permissions for this ip, immunity value is 99 - Polter - "STEAM_0:1:12383697" "99:z" //all permissions for this ip, immunity value is 99 - Perma - "STEAM_0:0:638604628" "99:z" //all permissions for this ip, immunity value is 99 - Brinny Brin - "STEAM_0:1:17437576" "99:z" //all permissions for this ip, immunity value is 99 - Imperial - "STEAM_0:0:26333996" "99:z" //all permissions for this ip, immunity value is 99 - Violin - "STEAM_0:1:57934025" "99:z" //all permissions for this ip, immunity value is 99 - Doomsday - "STEAM_0:0:14666472" "99:z" //all permissions for this ip, immunity value is 99 - Handsum Robot - "STEAM_1:0:13393988" "99:z" //all permissions for this ip, immunity value is 99 - Crater Creator - "STEAM_1:0:25129595" "99:z" //all permissions for this ip, immunity value is 99 - Knee - "STEAM_1:0:21475933" "99:z" //all permissions for this ip, immunity value is 99 - Opto - "STEAM_1:1:246325042" "99:z" //all permissions for this ip, immunity value is 99 - Sai - "STEAM_0:0:19299397" "99:z" //all permissions for this ip, immunity value is 99 - Brometheus - "STEAM_0:0:233963096" "99:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat - "STEAM_0:1:516494249" "99:z" //all permissions for this ip, immunity value is 99 - Hardhat - "STEAM_0:1:519181265" "99:z" //all permissions for this ip, immunity value is 99 - BigManAxl - "STEAM_0:0:5092399" "99:z" //all permissions for this ip, immunity value is 99 - Steve Jabbs - "STEAM_0:0:558067263" "99:z" //all permissions for this ip, immunity value is 99 - Dani - "STEAM_0:1:232120456" "99:z" //all permissions for this ip, immunity value is 99 - Monte - "STEAM_0:0:181931352" "99:z" //all permissions for this ip, immunity value is 99 - Nurft - "STEAM_0:0:85370100" "99:z" //all permissions for this ip, immunity value is 99 - Synergy - "STEAM_0:1:709150412" "99:z" //all permissions for this ip, immunity value is 99 - Yusuke - "STEAM_0:0:810380106" "99:z" //all permissions for this ip, immunity value is 99 - Sporty - "STEAM_0:1:588520413" "99:z" //all permissions for this ip, immunity value is 99 - Gucci Boi - "STEAM_0:1:438880698" "99:z" //all permissions for this ip, immunity value is 99 - Edge - "STEAM_0:0:25613909" "99:z" //all permissions for this ip, immunity value is 99 - BRONSON - "STEAM_0:0:21577462" "99:z" //all permissions for this ip, immunity value is 99 - LarryV - "STEAM_0:0:212370939" "99:z" //all permissions for this ip, immunity value is 99 - Tak - "STEAM_0:0:145366485" "99:z" //all permissions for this ip, immunity value is 99 - Sic - "STEAM_0:0:90856252" "99:z" //all permissions for this ip, immunity value is 99 - FROZENZERO - "STEAM_0:1:766085705" "99:z" //all permissions for this ip, immunity value is 99 - American Muscle - "STEAM_0:0:133154324" "99:z" //all permissions for this ip, immunity value is 99 - Slim Charles - "STEAM_0:0:21302035" "99:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix - "STEAM_0:1:863682219" "99:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany - "STEAM_0:0:251483" "99:z" //all permissions for this ip, immunity value is 99 - Ghost - "STEAM_0:0:2420630" "99:z" //all permissions for this ip, immunity value is 99 - Gravity - "STEAM_0:1:59461687" "99:z" //all permissions for this ip, immunity value is 99 - JAiZ - "STEAM_0:0:18298188" "99:abegjk" //all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_1:0:9166582" "99:abegjk" //all permissions for this ip, immunity value is 99 - Bobby Baccala - "STEAM_0:1:28738054" "99:abegjk" //all permissions for this ip, immunity value is 99 - Crown Jewel + "STEAM_0:1:121253576" "3:z" //all permissions for this ip, immunity value is 99 - Moon + "STEAM_1:1:5563392" "3:z" //all permissions for this ip, immunity value is 99 - Bizzy + "STEAM_1:0:59242024" "2:z" //all permissions for this ip, immunity value is 99 - Numbers + "STEAM_0:1:20035907" "2:z" //all permissions for this ip, immunity value is 99 - Numbers Alt + "STEAM_1:0:80286445" "2:z" //all permissions for this ip, immunity value is 99 - SiNsation + "STEAM_1:0:30455027" "1:z" //all permissions for this ip, immunity value is 99 - Surfer + "STEAM_0:1:29757090" "1:z" //all permissions for this ip, immunity value is 99 - PsYcHo + "STEAM_0:1:37488726" "2:z" //all permissions for this ip, immunity value is 99 - Sortscier + "STEAM_1:1:14386121" "2:z" //all permissions for this ip, immunity value is 99 - KneeTM + "STEAM_1:0:65173943" "1:z" //all permissions for this ip, immunity value is 99 - Cool Buster + "STEAM_0:1:24624332" "2:z" //all permissions for this ip, immunity value is 99 - Polter + "STEAM_0:1:12383697" "1:z" //all permissions for this ip, immunity value is 99 - Perma + "STEAM_0:0:638604628" "2:z" //all permissions for this ip, immunity value is 99 - Brinny Brin + "STEAM_0:1:17437576" "2:z" //all permissions for this ip, immunity value is 99 - Imperial + "STEAM_0:0:26333996" "1:z" //all permissions for this ip, immunity value is 99 - Violin + "STEAM_0:1:57934025" "1:z" //all permissions for this ip, immunity value is 99 - Doomsday + "STEAM_0:0:14666472" "1:z" //all permissions for this ip, immunity value is 99 - Handsum Robot + "STEAM_1:0:13393988" "2:z" //all permissions for this ip, immunity value is 99 - Crater Creator + "STEAM_1:0:25129595" "2:z" //all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:0:21475933" "2:z" //all permissions for this ip, immunity value is 99 - Opto + "STEAM_1:1:246325042" "1:z" //all permissions for this ip, immunity value is 99 - Sai + "STEAM_0:0:19299397" "2:z" //all permissions for this ip, immunity value is 99 - Brometheus + "STEAM_0:0:233963096" "2:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat + "STEAM_0:1:516494249" "2:z" //all permissions for this ip, immunity value is 99 - Hardhat + "STEAM_0:1:519181265" "2:z" //all permissions for this ip, immunity value is 99 - BigManAxl + "STEAM_0:0:5092399" "2:z" //all permissions for this ip, immunity value is 99 - Steve Jabbs + "STEAM_0:0:558067263" "1:z" //all permissions for this ip, immunity value is 99 - Dani + "STEAM_0:1:232120456" "1:z" //all permissions for this ip, immunity value is 99 - Monte + "STEAM_0:0:181931352" "2:z" //all permissions for this ip, immunity value is 99 - Nurft + "STEAM_0:0:85370100" "2:z" //all permissions for this ip, immunity value is 99 - Synergy + "STEAM_0:1:709150412" "2:z" //all permissions for this ip, immunity value is 99 - Yusuke + "STEAM_0:0:810380106" "2:z" //all permissions for this ip, immunity value is 99 - Sporty + "STEAM_0:1:588520413" "2:z" //all permissions for this ip, immunity value is 99 - Gucci Boi + "STEAM_0:1:438880698" "2:z" //all permissions for this ip, immunity value is 99 - Edge + "STEAM_0:0:25613909" "2:z" //all permissions for this ip, immunity value is 99 - BRONSON + "STEAM_0:0:21577462" "2:z" //all permissions for this ip, immunity value is 99 - LarryV + "STEAM_0:0:212370939" "1:z" //all permissions for this ip, immunity value is 99 - Tak + "STEAM_0:0:145366485" "1:z" //all permissions for this ip, immunity value is 99 - Sic + "STEAM_0:0:90856252" "2:z" //all permissions for this ip, immunity value is 99 - FROZENZERO + "STEAM_0:1:766085705" "1:z" //all permissions for this ip, immunity value is 99 - American Muscle + "STEAM_0:0:133154324" "2:z" //all permissions for this ip, immunity value is 99 - Slim Charles + "STEAM_0:0:21302035" "2:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix + "STEAM_0:1:863682219" "2:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany + "STEAM_0:0:2420630" "1:z" //all permissions for this ip, immunity value is 99 - Gravity + "STEAM_0:1:59461687" "1:z" //all permissions for this ip, immunity value is 99 - JAiZ + "STEAM_0:0:18298188" "1:abegjk" //all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:9166582" "1:abegjk" //all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:1:28738054" "1:abegjk" //all permissions for this ip, immunity value is 99 - Crown Jewel From 75518448de96ea880bcd02c915c59d1fe768eee2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 19:05:04 -0500 Subject: [PATCH 1157/2978] Update server1.cfg --- cfg/server1.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 086eb342..b1ba50b4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -903,8 +903,9 @@ wait 500;sm_cvar mounted_gun_cooldown_time 0.1 wait 500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // wait 550;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 550;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 550;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +wait 550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 550;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 550;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 550;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. @@ -1017,6 +1018,7 @@ wait 650;sm_cvar cleared_wanderer_respawn_chance 100 wait 650;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 650;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 650;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 650;sm_cvar z_health 75 // Health of the common infected. wait 650;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 650;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. wait 650;sm_cvar z_vision_range 2000 // How far the infected can see. From 09417ff59d81f5b3b2ee9fa3864a7424156635e9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 19:07:09 -0500 Subject: [PATCH 1158/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index ee2eb602..69eaed56 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -53,22 +53,22 @@ confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_finale_size 20 -confogl_addcvar z_mob_spawn_min_interval_easy 600 -confogl_addcvar z_mob_spawn_max_interval_easy 600 -confogl_addcvar z_mob_spawn_min_interval_normal 600 -confogl_addcvar z_mob_spawn_max_interval_normal 600 -confogl_addcvar z_mob_spawn_min_interval_hard 600 -confogl_addcvar z_mob_spawn_max_interval_hard 600 -confogl_addcvar z_mob_spawn_min_interval_expert 600 -confogl_addcvar z_mob_spawn_max_interval_expert 600 +confogl_addcvar z_mob_spawn_min_interval_easy 300 +confogl_addcvar z_mob_spawn_max_interval_easy 300 +confogl_addcvar z_mob_spawn_min_interval_normal 300 +confogl_addcvar z_mob_spawn_max_interval_normal 300 +confogl_addcvar z_mob_spawn_min_interval_hard 300 +confogl_addcvar z_mob_spawn_max_interval_hard 300 +confogl_addcvar z_mob_spawn_min_interval_expert 300 +confogl_addcvar z_mob_spawn_max_interval_expert 300 confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar z_claw_hit_pitch_min -10 -confogl_addcvar z_claw_hit_pitch_max 10 -confogl_addcvar z_claw_hit_yaw_min -10 -confogl_addcvar z_claw_hit_yaw_max 10 +confogl_addcvar z_claw_hit_pitch_min -12.5 +confogl_addcvar z_claw_hit_pitch_max 12.5 +confogl_addcvar z_claw_hit_yaw_min -12.5 +confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_attack_infected_it_damage 2 confogl_addcvar z_smoker_limit 1 From d31c7eac9bf8e844417c6e4f68b227ef81d1a2e4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 19:10:52 -0500 Subject: [PATCH 1159/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index e68527c6..7125e8be 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -14,8 +14,8 @@ sv_alltalk 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 -confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 +confogl_addcvar vs_defib_penalty 0 confogl_addcvar versus_marker_num 0 confogl_addcvar changelevel_pause_interval 10 confogl_addcvar sv_pz_endgame_vote_period 25 @@ -143,7 +143,7 @@ confogl_addcvar claw_range_down 96 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 -confogl_addcvar z_exploding_inner_radius 200 +confogl_addcvar z_exploding_inner_radius 175 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 @@ -193,6 +193,8 @@ confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 +confogl_addcvar hunter_pounce_loft_rate 0.025 +confogl_addcvar jockey_pounce_loft_rate 0.025 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 From 486a459938607013d9ca1f257ac0145deaec0d90 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 19:11:49 -0500 Subject: [PATCH 1160/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 54ae8277..e3664ab5 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -64,7 +64,7 @@ confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.2 +confogl_addcvar tank_swing_duration 0.175 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 From ede7ba90222f8b1a8312c60009b8ac91ce2afcd3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 19:14:49 -0500 Subject: [PATCH 1161/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 2d856a36..8b3ee944 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -97,9 +97,9 @@ confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 -confogl_addcvar l4d2_slowdown_water_tank 0 -confogl_addcvar l4d2_slowdown_water_survivors -1 -confogl_addcvar l4d2_slowdown_water_survivors_during_tank 220 +confogl_addcvar l4d2_slowdown_water_tank 180 +confogl_addcvar l4d2_slowdown_water_survivors 180 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 confogl_addcvar l4d2_slowdown_crouch_speed_mod 1.2 // [l4d_tank_damage_announce.smx] @@ -123,8 +123,7 @@ confogl_addcvar vs_tank_pound_damage 50 confogl_addcvar vs_tank_rock_damage 25 // [l4d2_pickup.smx] -confogl_addcvar pickup_switch_flags 2 -confogl_addcvar pickup_incap_flags 2 +confogl_addcvar l4d2_usecount 2147483647 // [l4d2_car_alarm_hittable_fix.smx] confogl_addcvar l4d2_car_alarm_settings 3 @@ -140,8 +139,8 @@ confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_override 0 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.5 -confogl_addcvar gfc_common_extra_time 0.5 +confogl_addcvar gfc_spit_extra_time 0.0 +confogl_addcvar gfc_common_extra_time 0.0 confogl_addcvar gfc_hunter_duration 0.0 confogl_addcvar gfc_jockey_duration -0.5 confogl_addcvar gfc_smoker_duration -0.5 @@ -214,7 +213,7 @@ confogl_addcvar l4d2_undoff_blockzerodmg 7 confogl_addcvar l4d2_undoff_permdmgfrac 1.0 // [l4d2_unsilent_jockey.smx] -confogl_addcvar sm_unsilentjockey_interval 2 +confogl_addcvar sm_unsilentjockey_interval 2.0 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg smg @@ -459,9 +458,6 @@ static_witch_map dkr_m3_tunneloflove static_witch_map dkr_m4_ferris static_witch_map dkr_m5_stadium -// Map transition rules -sm_add_map_transition c6m2_bedlam c6m3_port - // Spit spread exceptions spit_spread_saferoom_except c3m1_plankcountry spit_spread_saferoom_except c5m1_waterfront From 51a41c5354347de2cf1dd5f92ff94a565a381ee2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 19:16:34 -0500 Subject: [PATCH 1162/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 06039c27..0efa71b1 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -22,7 +22,6 @@ sm plugins load playercommands.smx //---------------------------------- // General Competitive Plugins //---------------------------------- -//sm plugins load optional/l4d2_pickup.smx sm plugins load optional/blockheatseekingchargers.smx //sm plugins load optional/blocktrolls.smx sm plugins load optional/bossspawningfix.smx @@ -76,7 +75,6 @@ sm plugins load optional/l4d_texture_manager_block.smx sm plugins load optional/l4d_tankpunchstuckfix.smx sm plugins load optional/despawn_health.smx sm plugins load optional/checkpoint-rage-control.smx -//sm plugins load optional/l4d2_profitless_ai_tank.smx sm plugins load optional/l4d2_hunter_no_deadstops.smx sm plugins load optional/l4d2_tank_attack_control.smx sm plugins load optional/l4d2_tank_announce.smx @@ -85,7 +83,7 @@ sm plugins load optional/l4d2_bw_rock_hit.smx sm plugins load optional/l4d2_tank_damage_cvars.smx sm plugins load optional/l4d2_getup_slide_fix.smx sm plugins load optional/l4d2_hybrid_scoremod_zone.smx -//sm plugins load optional/fix_engine.smx +sm plugins load optional/fix_engine.smx sm plugins load optional/l4d2_collision_adjustments.smx sm plugins load optional/l4d2_stats.smx sm plugins load optional/l4d2_dominatorscontrol.smx From 64b9c9a4aefd738198e78098cd4f8605e8ac4733 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 19:16:50 -0500 Subject: [PATCH 1163/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index a03b5a7a..89344e8f 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -35,7 +35,7 @@ confogl_addcvar bhop_except_si_flags 16 // only jockey // [boomer_horde_equalizer_refactored.smx] confogl_addcvar boomer_horde_equalizer 1 confogl_addcvar boomer_horde_equalizer_events_default 1 -confogl_addcvar z_notice_it_range 1000 +confogl_addcvar z_notice_it_range 2000 boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range From 441390e66863f59feed4510e6357d465c800d4ff Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Feb 2025 23:34:32 -0500 Subject: [PATCH 1164/2978] Update server1.cfg --- cfg/server1.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b1ba50b4..60bc41ab 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -908,6 +908,7 @@ wait 550;sm_cvar inferno_surface_offset 24 wait 550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 550;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 550;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 550;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 550;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 550;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. wait 550;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. @@ -917,6 +918,8 @@ wait 550;sm_cvar pipe_bomb_timer_duration 7.5 wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. wait 550;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 550;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 550;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 550;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. wait 550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 550;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 550;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. From b9020ab13628e06f1f95984c5088a9125fc5c516 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 00:45:50 -0500 Subject: [PATCH 1165/2978] Update server1.cfg --- cfg/server1.cfg | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 60bc41ab..ffc3981c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -955,11 +955,11 @@ wait 600;sm_cvar r_drawdecals 1 wait 600;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. wait 600;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. wait 600;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 600;sm_cvar r_decals 32767 // The max number of decals that can exist on the map at once. +wait 600;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. wait 600;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 600;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 600;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 600;sm_cvar sv_tracereffects_limit_general 32767 // Limits the max number of tracer particles that can be rendered. +wait 600;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. wait 600;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 600;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 600;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. @@ -995,6 +995,9 @@ wait 600;sm_cvar car_alarm_duration 20 wait 600;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. wait 600;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. wait 600;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 600;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 600;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 600;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. wait 600;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 600;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 600;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. @@ -1002,8 +1005,8 @@ wait 600;sm_cvar func_breakdmg_club 20 wait 600;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. wait 600;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 600;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 600;sm_cvar prop_active_gib_limit 2147483647 // Max number of active gibs from props. -wait 600;sm_cvar prop_active_gib_max_fade_time 2147483647 // Max amount of time before prop gibs fade away. +wait 600;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. +wait 600;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. wait 600;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // wait 650;sm_cvar z_chance 100 // Infected spawn chance. @@ -1117,7 +1120,7 @@ wait 750;sm_cvar hunter_pounce_ready_range 800 wait 750;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 750;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 750;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 750;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +wait 750;sm_cvar z_lunge_power 615 // The force with which a hunter lunges at. wait 750;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 750;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. wait 750;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1125,7 +1128,7 @@ wait 750;sm_cvar hunter_pounce_max_loft_angle 45 wait 750;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 750;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 750;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 750;sm_cvar z_pounce_damage_interrupt 32767 // How much damage a hunter must take for him to leap away. +wait 750;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. wait 750;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 750;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 750;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. @@ -1152,7 +1155,7 @@ wait 750;sm_cvar tongue_gravity_force 1000 wait 750;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. wait 750;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 750;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 750;sm_cvar tongue_break_from_damage_amount 32767 // How much damage a smoker must take for his tongue to break. +wait 750;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. wait 750;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 750;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 750;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. @@ -1175,7 +1178,7 @@ wait 750;sm_cvar z_vomit_hit_yaw_max 15 wait 750;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 750;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 750;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 750;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 750;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. wait 750;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 750;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 750;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. @@ -1197,7 +1200,7 @@ wait 800;sm_cvar melee_damage_charger 400 wait 800;sm_cvar z_jockey_health 350 // Health of the jockey. wait 800;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 800;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 800;sm_cvar z_leap_power 412.5 // The force with which a jockey leaps at. +wait 800;sm_cvar z_leap_power 410 // The force with which a jockey leaps at. wait 800;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 800;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 800;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. From 4d7733ddeeee10e3094e273ae74ba1779e0dc9ff Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 00:49:50 -0500 Subject: [PATCH 1166/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 7125e8be..5879dc9c 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -121,6 +121,8 @@ confogl_addcvar l4d2_MITSR_Machete 0 confogl_addcvar l4d2_MITSR_Tonfa 0 confogl_addcvar l4d2_MITSR_PitchFork 0 confogl_addcvar l4d2_MITSR_Shovel 0 +confogl_addcvar z_gun_range 72 +confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 confogl_addcvar inferno_max_range 250 @@ -135,11 +137,12 @@ confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_leap_interval_post_ride 6 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_leap_power 400 +confogl_addcvar z_leap_power 405 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 0.9 confogl_addcvar claw_range 64 confogl_addcvar claw_range_down 96 +confogl_addcvar claw_swing_duration 0.2 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 @@ -161,7 +164,7 @@ confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_crouch_delay 0.875 -confogl_addcvar z_lunge_power 600 +confogl_addcvar z_lunge_power 607.5 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 @@ -178,6 +181,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 +confogl_addcvar sv_gravity 760 confogl_addcvar fall_speed_safe 540 confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 From 9fab8620bca3e7db38dffcdf7139a8f2bd6eff01 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 00:51:37 -0500 Subject: [PATCH 1167/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 69eaed56..df231c66 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -15,6 +15,7 @@ confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" confogl_addcvar z_difficulty "Impossible" +confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar player_use_radius 125 From 8ca47ad12fe5e0ebfffc26dbb6138b52fe25d0f6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 00:52:48 -0500 Subject: [PATCH 1168/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index e3664ab5..df3d2e60 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -136,12 +136,12 @@ confogl_addcvar l4d2_m2_jockey_penalty 4 confogl_addcvar l4d2_m2_smoker_penalty 2 // [l4d2_hittable_control.smx] -confogl_addcvar hc_bridge_car_damage 25 -confogl_addcvar hc_stadium_car_damage 25 +confogl_addcvar hc_bridge_car_damage 50 +confogl_addcvar hc_stadium_car_damage 50 confogl_addcvar hc_broken_forklift_standing_damage 100 confogl_addcvar hc_sflog_standing_damage 100 confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 10 +confogl_addcvar hc_handtruck_standing_damage 25 confogl_addcvar hc_car_standing_damage 100 confogl_addcvar hc_bumpercar_standing_damage 100 confogl_addcvar hc_forklift_standing_damage 100 From 6fdd1d20dd8cd836fabe893a9112455f63df48a9 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 11:04:28 -0500 Subject: [PATCH 1169/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ffc3981c..a986afcb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -358,8 +358,8 @@ wait 150;sm_cvar sv_vote_command_delay 1.5 wait 150;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 150;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 150;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 150;sm_cvar versus_round_restarttimer 10 // How long it takes to restart a Versus round. -wait 150;sm_cvar versus_round_restarttimer_finale 10 // How long it takes to restart a Versus round in a finale map. +wait 150;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 150;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. wait 150;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 150;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 150;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. From 3bf3309a9635023d662a0fe62c4cca41225640d5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 11:10:54 -0500 Subject: [PATCH 1170/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a986afcb..e3eb9f25 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -766,7 +766,7 @@ wait 400;sm_cvar survivor_ledge_grab_health 300 wait 400;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 400;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 400;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 400;sm_cvar survivor_revive_duration 4.5 // How long it takes for a survivor to revive an incapped teammate. +wait 400;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. wait 400;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. wait 400;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. wait 400;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets @@ -937,7 +937,7 @@ wait 550;sm_cvar upgrade_explosive_slug_force 20.0 wait 550;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. wait 550;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 550;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 550;sm_cvar first_aid_kit_use_duration 4.5 // How long it takes to use a first aid kit. +wait 550;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. wait 550;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 550;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 550;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. From ebd289533ba8473f799a43196e106529a06b3275 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 11:20:36 -0500 Subject: [PATCH 1171/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 5879dc9c..b40f21e4 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -232,8 +232,8 @@ confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 60 -confogl_addcvar phys_pushscale 1.0 -confogl_addcvar tank_swing_physics_prop_force 3.5 +confogl_addcvar phys_pushscale 2.0 +confogl_addcvar tank_swing_physics_prop_force 1.75 confogl_addcvar car_alarm_distance 900 // Stripper Path From 215f37e483487be5e294c0f36f07e6f2823e590f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 11:32:06 -0500 Subject: [PATCH 1172/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index df231c66..0f9b580b 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -44,7 +44,7 @@ confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 2 -// numbermod 4v4 Cvars +// Surfmod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 @@ -72,6 +72,11 @@ confogl_addcvar z_claw_hit_yaw_min -12.5 confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_attack_infected_it_damage 2 +confogl_addcvar z_spawn_safety_range 150 +confogl_addcvar z_cooldown_spawn_safety_range 150 +confogl_addcvar z_finale_spawn_safety_range 150 +confogl_addcvar z_finale_mob_spawn_safety_range 300 +confogl_addcvar z_finale_tank_spawn_safety_range 300 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 confogl_addcvar z_ghost_speed 450 From 88fe8f159caaab40e2cc1f6cd0f4d0e7cd7e8424 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 12:15:24 -0500 Subject: [PATCH 1173/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index b40f21e4..1d6b1514 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -231,7 +231,7 @@ confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 -confogl_addcvar tank_burn_duration 60 +confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 2.0 confogl_addcvar tank_swing_physics_prop_force 1.75 confogl_addcvar car_alarm_distance 900 From b979bc1f373b0501a8c4abd1488a03568cc25e2e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 13:48:19 -0500 Subject: [PATCH 1174/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e3eb9f25..a2607425 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -549,10 +549,10 @@ wait 300;sm_cvar physx_valve_dll 1 wait 300;sm_cvar PhysPMC 1 // Enables PMC physics. wait 300;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 300;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 300;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 300;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 300;sm_cvar phys_explosion_force 5.0 // Force scale of explosions applied on physics objects. -wait 300;sm_cvar phys_ragdoll_force_magnitude 0.5 // Force magnitude scale applied on ragdolls. +wait 300;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. +wait 300;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. +wait 300;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. +wait 300;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. wait 300;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 300;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 300;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. @@ -580,7 +580,7 @@ wait 300;sm_cvar violence_ablood 2 wait 300;sm_cvar violence_agibs 2 // Enables alien gib particles. wait 300;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 300;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. -wait 300;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 300;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. wait 300;sm_cvar z_experimental_blast_damage_probability 100 // wait 300;sm_cvar z_fatal_blast_incineration_probability 50 // wait 300;sm_cvar z_fatal_blast_min_ragdolls 1 // @@ -1141,7 +1141,7 @@ wait 750;sm_cvar z_gas_speed 220 wait 750;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 750;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. wait 750;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. wait 750;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 750;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. wait 750;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. From 033bef1fc9195faf4a7632a7590d9d1e240f247a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 16:04:18 -0500 Subject: [PATCH 1175/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index df3d2e60..dd2bc691 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -30,7 +30,7 @@ confogl_addcvar l4d2_ghost_warp_delay 0 confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 1 +confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] confogl_addcvar bot_kick_delay 0.5 From 3f6e437e951401bde56bc538a0fa559b8e62d36d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 16:04:34 -0500 Subject: [PATCH 1176/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index f665f892..fbc5d3f3 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -29,10 +29,10 @@ confogl_addcvar l4d2_ghost_warp_delay 0 confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 1 +confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 1.0 +confogl_addcvar bot_kick_delay 0.25 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From 2c6ddf1eeb4e664654f488933fd948b911237f9f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 16:04:48 -0500 Subject: [PATCH 1177/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index dd2bc691..4c8391db 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -33,7 +33,7 @@ confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45 confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.5 +confogl_addcvar bot_kick_delay 0.25 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From aed36ca392d5ac1dda61d98be05832e09f42c9de Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 21:26:24 -0500 Subject: [PATCH 1178/2978] Update server1.cfg From 5082200f618d61ef8f0f14f0ad004ce7e7ddff37 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 21:31:50 -0500 Subject: [PATCH 1179/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 1d6b1514..90a2a5ad 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -11,6 +11,10 @@ sv_pure 0 sv_voiceenable 0 sv_alltalk 1 +confogl_addcvar mv_maxplayers 32 +confogl_addcvar sv_maxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 @@ -18,6 +22,8 @@ confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar versus_marker_num 0 confogl_addcvar changelevel_pause_interval 10 +confogl_addcvar versus_round_restarttimer 15 +confogl_addcvar versus_round_restarttimer_finale 15 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 confogl_addcvar l4d2_addons_eclipse -1 @@ -193,6 +199,7 @@ confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar z_vomit_velocity 1750 confogl_addcvar tongue_cone_start_tolerance 1.0 +confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 From c9c0df99cc6a7dd76d68d78ec28a7948f70fcf94 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 21:54:15 -0500 Subject: [PATCH 1180/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a2607425..8f7c73c0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1507,6 +1507,7 @@ wait 1000;sm_weapon grenade_launcher reloadduration 3.4 // Admin Stuff wait 1050;sm_flood_time 0 wait 1050;sm_vote_delay 0 +wait 1050;sm_immunity_mode 2 wait 1050;sm_show_activity 16 wait 1050;sm_unban "Moon" wait 1050;sm_unban "STEAM_0:0:121253576" From 760f83d65b3b9f3ae56feae8fd383f5c6bbcacde Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:12:46 -0500 Subject: [PATCH 1181/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index fb884043..e126bd47 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -33,10 +33,10 @@ confogl_addcvar l4d2_ghost_warp_delay 0 confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.5 = 0.9s // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 1 +confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 2147483647 +confogl_addcvar bot_kick_delay 86400 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 @@ -117,8 +117,8 @@ confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 -confogl_addcvar l4d2_slowdown_water_tank 0 -confogl_addcvar l4d2_slowdown_water_survivors -1 +confogl_addcvar l4d2_slowdown_water_tank 180 +confogl_addcvar l4d2_slowdown_water_survivors 180 confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 // [l4d2_tank_props_glow.smx] @@ -137,17 +137,17 @@ confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.5 -confogl_addcvar gfc_common_extra_time 0.5 +confogl_addcvar gfc_spit_extra_time 0.25 +confogl_addcvar gfc_common_extra_time 0.25 confogl_addcvar gfc_hunter_duration 0.0 confogl_addcvar gfc_jockey_duration 0.0 confogl_addcvar gfc_smoker_duration 0.0 -confogl_addcvar gfc_charger_duration 0.25 -confogl_addcvar gfc_long_charger_duration 0.5 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 0.75 +confogl_addcvar gfc_ff_min_time 2.0 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -213,7 +213,7 @@ l4d2_addweaponrule knife baseball_bat //l4d2_addweaponrule defibrillator first_aid_kit // [l4d2_reload_fix.smx] -confogl_addcvar l4d2_reload_speed_uzi 2.4 +confogl_addcvar l4d2_reload_speed_uzi 2.2 confogl_addcvar l4d2_reload_speed_silenced_smg 2.2 // [l4d2_survivor_ff.smx] From 632676c349a46bdb85a710d764c5fbac8a7e3a92 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:13:43 -0500 Subject: [PATCH 1182/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8f7c73c0..b82a50ef 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1120,7 +1120,7 @@ wait 750;sm_cvar hunter_pounce_ready_range 800 wait 750;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 750;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 750;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 750;sm_cvar z_lunge_power 615 // The force with which a hunter lunges at. +wait 750;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. wait 750;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 750;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. wait 750;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1200,7 +1200,7 @@ wait 800;sm_cvar melee_damage_charger 400 wait 800;sm_cvar z_jockey_health 350 // Health of the jockey. wait 800;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 800;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 800;sm_cvar z_leap_power 410 // The force with which a jockey leaps at. +wait 800;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. wait 800;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 800;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 800;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. From 9903240f54049da3ec6e6853dd1ce50f418d8daf Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:14:16 -0500 Subject: [PATCH 1183/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index 2595cdcf..e86b9ff2 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// surfmod +// Surfmod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) From 0da1dde031b87db5602a9ab33f4c009cdf465e64 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:15:03 -0500 Subject: [PATCH 1184/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 4c8391db..93fe4da6 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -63,6 +63,7 @@ confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 +confogl_addcvar tank_windup_time 0.45 confogl_addcvar tank_swing_interval 1.45 confogl_addcvar tank_swing_duration 0.175 confogl_addcvar tank_fist_radius 20 From 42ad57665d5a906c3c8678591cf52dc982b3f560 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:15:59 -0500 Subject: [PATCH 1185/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 90a2a5ad..a760b04c 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -143,9 +143,9 @@ confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_leap_interval_post_ride 6 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_leap_power 405 +confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 -confogl_addcvar z_jockey_control_max 0.9 +confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar claw_range 64 confogl_addcvar claw_range_down 96 confogl_addcvar claw_swing_duration 0.2 @@ -170,7 +170,7 @@ confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_pounce_crouch_delay 0.875 -confogl_addcvar z_lunge_power 607.5 +confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 From 9fa48bfb485f21fb6f2b78f573a68788e4605f8d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:18:16 -0500 Subject: [PATCH 1186/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 0f9b580b..b983c4c9 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -75,8 +75,8 @@ confogl_addcvar z_attack_infected_it_damage 2 confogl_addcvar z_spawn_safety_range 150 confogl_addcvar z_cooldown_spawn_safety_range 150 confogl_addcvar z_finale_spawn_safety_range 150 -confogl_addcvar z_finale_mob_spawn_safety_range 300 -confogl_addcvar z_finale_tank_spawn_safety_range 300 +confogl_addcvar z_finale_spawn_mob_safety_range 300 +confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 confogl_addcvar z_ghost_speed 450 From 4424d336917966fb991cdbfd1818caef2d1c04c1 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:19:04 -0500 Subject: [PATCH 1187/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index b983c4c9..5a2c8dad 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -48,8 +48,6 @@ confogl_addcvar survivor_respawn_with_guns 2 confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 -confogl_addcvar z_ghost_delay_min 15 -confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 @@ -77,10 +75,12 @@ confogl_addcvar z_cooldown_spawn_safety_range 150 confogl_addcvar z_finale_spawn_safety_range 150 confogl_addcvar z_finale_spawn_mob_safety_range 300 confogl_addcvar z_finale_spawn_tank_safety_range 300 -confogl_addcvar z_smoker_limit 1 -confogl_addcvar z_hunter_limit 1 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_speed 450 confogl_addcvar z_spawn_speed 450 +confogl_addcvar z_smoker_limit 1 +confogl_addcvar z_hunter_limit 1 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 19a083beaae109fe430b02230684ddfb962cab8f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Feb 2025 22:20:05 -0500 Subject: [PATCH 1188/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b82a50ef..c8102251 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -6,7 +6,7 @@ rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" sv_search_key "bizzymod" sv_search_team_key "bizzymod" -sv_downloadurl "steamcommunity.com/groups/bizzymod" +sv_downloadurl "steamcommunity.com/groups/bizzymod | bizzymod.com" sv_contact "EricMizusawa02@gmail.com" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. // (Forcing the IP as a non-group member in lobby, or directly connecting always works) From 05ca6de654fdeb2e77a684e4c74c141cafdd8162 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 09:47:20 -0500 Subject: [PATCH 1189/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 139b18d1..9e78d625 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,8 +37,8 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" PARAMS="-steam -game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +map c6m1_riverbank" +DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ///////"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////" ########################################### From 40e7cc85f8cdbd06383edc246dc05cad98c9a5b4 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 09:48:56 -0500 Subject: [PATCH 1190/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c8102251..59114af4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -90,7 +90,7 @@ sv_logflush 0 sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sv_rcon_minfailuretime 15 // How long to wait before a reconnection try will fail. +sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_rcon_log 0 // Default 0; Log info for reconnecting players. sv_reservation_timeout 5 // How long before a lobby reservation expires. @@ -269,7 +269,7 @@ wait 100;sm_cvar sv_banid_dev_enabled 0 wait 100;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 100;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 100;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 100;sm_cvar sv_rcon_minfailuretime 15 // How long to wait before a reconnection try will fail. +wait 100;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 100;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. wait 100;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 100;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. @@ -285,7 +285,7 @@ wait 100;sm_cvar sv_hibernate_ms 0 wait 100;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. wait 100;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 100;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 100;sm_cvar sv_maxunlag 0.5 // Maximum amount of seconds to "unlag", go back in time. +wait 100;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. wait 100;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. wait 100;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 100;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. From f84ce4d0c0abed6f34e58788d771d378c8a1a5f0 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 09:49:24 -0500 Subject: [PATCH 1191/2978] Delete cfg/server2.cfg --- cfg/server2.cfg | 1 - 1 file changed, 1 deletion(-) delete mode 100644 cfg/server2.cfg diff --git a/cfg/server2.cfg b/cfg/server2.cfg deleted file mode 100644 index 8b137891..00000000 --- a/cfg/server2.cfg +++ /dev/null @@ -1 +0,0 @@ - From 1b2a70df7dd7623b44fe6f8b38c26fa15ddcc37b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 09:50:51 -0500 Subject: [PATCH 1192/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 59114af4..4c3a3406 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -761,7 +761,7 @@ wait 400;sm_cvar survivor_incapacitated_cycle_time 0.283333 wait 400;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 400;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. wait 400;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. -wait 400;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 400;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 400;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 400;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 400;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. @@ -950,7 +950,7 @@ wait 550;sm_cvar adrenaline_revive_speedup 0.5 wait 550;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 550;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 550;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -// // +// // wait 600;sm_cvar r_drawdecals 1 // Enables all decal rendering. wait 600;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. wait 600;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. @@ -1067,7 +1067,7 @@ wait 650;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 650;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 650;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 650;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -// // +// // wait 700;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 700;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 700;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. @@ -1439,7 +1439,7 @@ wait 1000;sm_weapon pistol_magnum dualdeployduration 0.5 wait 1000;sm_weapon pistol_magnum cycletime 0.283333 wait 1000;sm_weapon pistol_magnum damage 90 wait 1000;sm_weapon pistol_magnum rangemod 0.975 -wait 1000;sm_weapon smg cycletime 0.063333 +wait 1000;sm_weapon smg cycletime 0.0625 wait 1000;sm_weapon smg damage 25 wait 1000;sm_weapon smg rangemod 0.9 wait 1000;sm_weapon smg reloadduration 2.2 From d8b3d6f27bc98c4ef35f91e40229a51d0dae7f75 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 09:52:12 -0500 Subject: [PATCH 1193/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 9e78d625..d58827b8 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_lan 0 +sv_forcepreload 1 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_forcepreload 1 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ///////"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////" From 5d09611b1deb35f54e082b121cecdd7236bbf1e2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 10:16:53 -0500 Subject: [PATCH 1194/2978] Update server1.cfg --- cfg/server1.cfg | 2688 +++++++++++++++++++++++------------------------ 1 file changed, 1344 insertions(+), 1344 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4c3a3406..1d915584 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -62,7 +62,7 @@ sv_noclipspeed 3 sv_specnoclip 1 // Whether or not spectators can noclip. sv_specaccelerate 5 // Sets spectate noclip acceleration. sv_specspeed 3 // Sets spectate noclip speed. -sv_mincmdrate 30 // Minimum value of cl_cmdrate. +sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. sv_minrate 144000 // Minimum value of rate. sv_maxrate 144000 // Maximum value of rate. @@ -127,100 +127,100 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings -wait 50;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 50;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 50;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 50;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 50;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 50;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 50;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 50;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 50;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 50;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 50;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 50;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 50;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 50;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 50;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 50;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 50;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 50;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 50;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 50;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 50;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 50;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 50;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 50;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 50;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 50;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 50;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 50;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 50;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 50;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 50;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 50;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 50;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 50;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 50;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 50;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 50;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 50;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 50;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 50;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 50;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 50;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 50;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 50;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 50;sm_cvar r_lod 0 // Sets the highest LOD. -wait 50;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 50;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 50;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 50;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -wait 50;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 50;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 50;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 50;sm_cvar view_offset 0.0 // Screen view offset. -wait 50;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 50;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 50;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 50;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 50;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 50;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 50;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 50;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 50;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 50;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 50;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 50;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 50;sm_cvar sv_stats 0 // Dont need stats. -wait 50;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 50;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 50;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 50;sm_cvar snd_gain_min 0.0 // Minimum sound gain. -wait 50;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 50;sm_cvar snd_gain 1.0 // Sound gain level. -wait 50;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 50;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 50;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 50;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 50;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 50;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 50;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 50;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 50;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 50;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 50;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 50;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -wait 50;sm_cvar tv_enable 0 // Disables HLTV. -wait 50;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -wait 50;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 50;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 50;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 50;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 50;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 50;sm_cvar host_xbox_e3_restart 0 // Disables the XBox E3 demo. -wait 50;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 50;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. +wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 100;sm_cvar r_lod 0 // Sets the highest LOD. +wait 100;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +wait 100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 100;sm_cvar view_offset 0.0 // Screen view offset. +wait 100;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 100;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 100;sm_cvar sv_stats 0 // Dont need stats. +wait 100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 100;sm_cvar snd_gain_min 0.0 // Minimum sound gain. +wait 100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 100;sm_cvar snd_gain 1.0 // Sound gain level. +wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 100;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 100;sm_cvar tv_enable 0 // Disables HLTV. +wait 100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +wait 100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 100;sm_cvar host_xbox_e3_restart 0 // Disables the XBox E3 demo. +wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 100 Tick. // @@ -228,1281 +228,1281 @@ wait 50;sm_cvar engine_no_focus_sleep 0 // 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 100 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 100;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. -wait 100;sm_cvar sv_alternateticks 1 // Server updates on every other tick. -wait 100;sm_cvar sv_minupdaterate 30 // Minimum value of cl_updaterate. -wait 100;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 100;sm_cvar sv_mincmdrate 30 // Minimum value of cl_cmdrate. -wait 100;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -wait 100;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 100;sm_cvar sv_minrate 144000 // Minimum value of rate. -wait 100;sm_cvar sv_maxrate 144000 // Maximum value of rate. -wait 100;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 100;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 100;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 100;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 100;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. -wait 100;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. -wait 100;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -wait 100;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 100;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 100;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -wait 100;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. -wait 100;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 100;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 100;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 100;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 100;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 100;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 100;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 100;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 100;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. -wait 100;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. -wait 100;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 100;sm_cvar net_allow_syslink 1 // Enables network system linkage. -wait 100;sm_cvar net_paranoid 1 // Forces network to be paranoid. -wait 100;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. -wait 100;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. -wait 100;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. -wait 100;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -wait 100;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -wait 100;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 100;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -wait 100;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 100;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 100;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 100;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 100;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 100;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 100;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. -wait 100;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 100;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 100;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 100;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 100;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 100;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. -wait 100;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 100;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 100;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 100;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 100;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 100;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 100;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 100;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 100;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 100;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. -wait 100;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 100;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 100;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. -wait 100;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 100;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -wait 100;sm_cvar think_limit 0 // Disables script think time check. -wait 100;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 100;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 200;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. +wait 200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. +wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 200;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. +wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +wait 200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 200;sm_cvar sv_minrate 144000 // Minimum value of rate. +wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. +wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +wait 200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. +wait 200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. +wait 200;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +wait 200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +wait 200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 200;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 200;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. +wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. +wait 200;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. +wait 200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. +wait 200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +wait 200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 200;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. +wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 200;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. +wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 200;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 200;sm_cvar think_limit 0 // Disables script think time check. +wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 150;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 150;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 150;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 150;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 150;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 150;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. -wait 150;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 150;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 150;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 150;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 150;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 150;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 150;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 150;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 150;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 150;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 150;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 150;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 150;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 150;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 150;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. -wait 150;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 150;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 150;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 150;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 150;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 150;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 150;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -wait 150;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -wait 150;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -wait 150;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -wait 150;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -wait 150;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -wait 150;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -wait 150;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -wait 150;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -wait 150;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 150;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 150;sm_cvar skill 3 // Sets the games skill level. -wait 150;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 150;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 150;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 150;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 150;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 150;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 150;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 150;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 150;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 150;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 150;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 150;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 150;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 150;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 150;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 150;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 150;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 150;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 150;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 150;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -wait 150;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 150;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 150;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 150;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 150;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 150;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 150;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 150;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -wait 150;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +wait 300;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 300;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 300;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 300;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 300;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. +wait 300;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 300;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 300;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 300;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 300;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +wait 300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +wait 300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +wait 300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +wait 300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +wait 300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +wait 300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +wait 300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +wait 300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +wait 300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +wait 300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +wait 300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 300;sm_cvar skill 3 // Sets the games skill level. +wait 300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 300;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 300;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 300;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 300;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +wait 300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // -wait 200;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 200;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. -wait 200;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 200;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 200;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 200;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 200;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 200;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 200;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 200;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 200;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 200;sm_cvar mp_timelimit 0 // There is no time limit in the game. -wait 200;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -wait 200;sm_cvar mp_winlimit 0 // There is no win limit in the game. -wait 200;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -wait 200;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. -wait 200;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 200;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 200;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 200;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 200;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 200;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 200;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 200;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 200;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 200;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 200;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 200;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 200;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. -wait 200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 200;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -wait 200;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. -wait 200;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 200;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -wait 200;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -wait 200;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -wait 200;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 200;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -wait 200;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 200;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. -wait 200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 200;sm_cvar tf_arena_preround_time 5 // -wait 200;sm_cvar tf_escort_score_rate 1 // -wait 200;sm_cvar tf_arena_max_streak 10 // +wait 400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 400;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 400;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +wait 400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +wait 400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 400;sm_cvar mp_timelimit 0 // There is no time limit in the game. +wait 400;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +wait 400;sm_cvar mp_winlimit 0 // There is no win limit in the game. +wait 400;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +wait 400;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. +wait 400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 400;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +wait 400;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. +wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +wait 400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +wait 400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. +wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 400;sm_cvar tf_arena_preround_time 5 // +wait 400;sm_cvar tf_escort_score_rate 1 // +wait 400;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 250;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 250;sm_cvar cl_interpolate 2.0 // Whether or not entities are interpolated on the clients. -wait 250;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 250;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 250;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 250;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 250;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 250;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 250;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -wait 250;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. -wait 250;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. -wait 250;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. -wait 250;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 250;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. -wait 250;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 250;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 250;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 250;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. -wait 250;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. -wait 250;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. -wait 250;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. -wait 250;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. -wait 250;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 250;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. -wait 250;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 250;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. -wait 250;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 250;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 250;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 250;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -//wait 250;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 250;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 250;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 250;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 250;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 250;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. -wait 250;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 250;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. -wait 250;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 250;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 250;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 250;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . -wait 250;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 250;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 250;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 250;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. -wait 250;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 250;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 250;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. -wait 250;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. -wait 250;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. -wait 250;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 250;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 250;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 250;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 250;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 250;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 250;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 250;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 250;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 250;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 250;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 250;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 250;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 250;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 250;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 250;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 250;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 250;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 250;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 250;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. -wait 250;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 250;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 250;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 250;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 250;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. -wait 250;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 250;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 250;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 250;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 250;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 250;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 250;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. -wait 250;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 250;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 250;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 250;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 250;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 500;sm_cvar cl_interpolate 2.0 // Whether or not entities are interpolated on the clients. +wait 500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 500;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 500;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +wait 500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. +wait 500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. +wait 500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. +wait 500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. +wait 500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. +wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. +wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. +wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. +wait 500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. +wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. +wait 500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +wait 500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +//wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 500;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 500;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 500;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 500;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. +wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 500;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . +wait 500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 500;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 500;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 500;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 500;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. +wait 500;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. +wait 500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 500;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. +wait 500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 500;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 500;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 500;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 500;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 500;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 500;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 500;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 500;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 500;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. +wait 500;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 500;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 500;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 500;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 500;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 500;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 500;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 500;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 500;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 500;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. +wait 500;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 500;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 500;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 500;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 500;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 300;sm_cvar g_Language "English" // Sets the games language to English. -wait 300;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -wait 300;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 300;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 300;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 300;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 300;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 300;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 300;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 300;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 300;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 300;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 300;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 300;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 300;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 300;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 300;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 300;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. -wait 300;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 300;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 300;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 300;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 300;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 300;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 300;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 300;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 300;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 300;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 300;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 300;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 300;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 300;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 300;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. -wait 300;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. -wait 300;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. -wait 300;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -wait 300;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. -wait 300;sm_cvar sv_turbophysics 0 // Disables turbo physics. -wait 300;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. -wait 300;sm_cvar r_eyes 1 // Renders eyes on models. -wait 300;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 300;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 300;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 300;sm_cvar r_eyemove 1 // Enables eye movement. -wait 300;sm_cvar r_teeth 1 // Renders teeth on models. -wait 300;sm_cvar r_skin 1 // Renders skin on models. -wait 300;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 300;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. -wait 300;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -wait 300;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -wait 300;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 300;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 300;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 300;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. -wait 300;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 300;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -wait 300;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 300;sm_cvar violence_hblood 2 // Enables human blood particles. -wait 300;sm_cvar violence_hgibs 2 // Enables human gib particles. -wait 300;sm_cvar violence_ablood 2 // Enables alien blood particles. -wait 300;sm_cvar violence_agibs 2 // Enables alien gib particles. -wait 300;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 300;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. -wait 300;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -wait 300;sm_cvar z_experimental_blast_damage_probability 100 // -wait 300;sm_cvar z_fatal_blast_incineration_probability 50 // -wait 300;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 300;sm_cvar z_fatal_blast_max_ragdolls 40 // -wait 300;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 300;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 300;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 300;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 300;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 300;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 300;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 300;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 300;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 300;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 300;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 300;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 300;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 300;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 300;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 600;sm_cvar g_Language "English" // Sets the games language to English. +wait 600;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +wait 600;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 600;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 600;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 600;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 600;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 600;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. +wait 600;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 600;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 600;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 600;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 600;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 600;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 600;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 600;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. +wait 600;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. +wait 600;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. +wait 600;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. +wait 600;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. +wait 600;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +wait 600;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 600;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. +wait 600;sm_cvar r_eyes 1 // Renders eyes on models. +wait 600;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 600;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 600;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 600;sm_cvar r_eyemove 1 // Enables eye movement. +wait 600;sm_cvar r_teeth 1 // Renders teeth on models. +wait 600;sm_cvar r_skin 1 // Renders skin on models. +wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 600;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. +wait 600;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +wait 600;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 600;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 600;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. +wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 600;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. +wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 600;sm_cvar violence_hblood 2 // Enables human blood particles. +wait 600;sm_cvar violence_hgibs 2 // Enables human gib particles. +wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. +wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 600;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. +wait 600;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +wait 600;sm_cvar z_experimental_blast_damage_probability 100 // +wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // +wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 600;sm_cvar z_fatal_blast_max_ragdolls 40 // +wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 600;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 600;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 600;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // -wait 350;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 350;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 350;sm_cvar sv_friction 4.125 // Sets the world friction. -wait 350;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 350;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 350;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 350;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 350;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 350;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 350;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 350;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. -wait 350;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 350;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 350;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. -wait 350;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 350;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 350;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 350;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 350;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 350;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 350;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 350;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 350;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 350;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 350;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 350;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 350;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -wait 350;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. -wait 350;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 350;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. -wait 350;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. -wait 350;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. -wait 350;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 350;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. -wait 350;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 350;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 350;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 350;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 350;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 350;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 350;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 350;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 350;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 350;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. -wait 350;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 350;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 350;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 350;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 350;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 350;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 350;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. -wait 350;sm_cvar survivor_push 0 // Allows survivors to push each other. -wait 350;sm_cvar survivor_speed 220 // Survivors running speed. -wait 350;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 350;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -wait 350;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. -wait 350;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. -wait 350;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 350;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. -wait 350;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. -wait 350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. -wait 350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 350;sm_cvar z_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn. -wait 350;sm_cvar z_cooldown_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 350;sm_cvar z_finale_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 350;sm_cvar z_finale_spawn_mob_safety_range 256 // How close to survivors mobs are allowed to spawn in finale maps. -wait 350;sm_cvar z_finale_spawn_tank_safety_range 256 // How close to survivors tanks are allowed to spawn in finale maps. -wait 350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 350;sm_cvar z_ghost_friction 1.625 // Friction factor applied to ghost player zombies. -wait 350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -wait 350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. -wait 350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 350;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. +wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 700;sm_cvar sv_friction 4.125 // Sets the world friction. +wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 700;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 700;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. +wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 700;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 700;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 700;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 700;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 700;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 700;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. +wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 700;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. +wait 700;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. +wait 700;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 700;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. +wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 700;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 700;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +wait 700;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 700;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 700;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 700;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 700;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 700;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +wait 700;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 700;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 700;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 700;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 700;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 700;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 700;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 700;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +wait 700;sm_cvar survivor_push 0 // Allows survivors to push each other. +wait 700;sm_cvar survivor_speed 220 // Survivors running speed. +wait 700;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 700;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +wait 700;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. +wait 700;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. +wait 700;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 700;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. +wait 700;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. +wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 700;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 700;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 700;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 700;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 700;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 700;sm_cvar z_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn. +wait 700;sm_cvar z_cooldown_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 700;sm_cvar z_finale_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 700;sm_cvar z_finale_spawn_mob_safety_range 256 // How close to survivors mobs are allowed to spawn in finale maps. +wait 700;sm_cvar z_finale_spawn_tank_safety_range 256 // How close to survivors tanks are allowed to spawn in finale maps. +wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 700;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. +wait 700;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. +wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. // // -wait 400;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 400;sm_cvar decalfrequency 1.375 // How often players can spray an image. -wait 400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 400;sm_cvar z_gun_range 72 // Range of the survivors shove attack. -wait 400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 400;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -wait 400;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. -wait 400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 400;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 400;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 400;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 400;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 400;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 400;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 400;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 400;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 400;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 400;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. -wait 400;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. -wait 400;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -wait 400;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 400;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. -wait 400;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -wait 400;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 400;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 400;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 400;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 400;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 400;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 400;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 400;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 400;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 400;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 400;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 400;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. -wait 400;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. -wait 400;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 400;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 400;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 400;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 400;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 400;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 400;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 400;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 400;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. -wait 400;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 400;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -wait 400;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. -wait 400;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 400;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. -wait 400;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 400;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 400;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 400;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. -wait 400;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. -wait 400;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. -wait 400;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 400;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 400;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 400;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -wait 400;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. -wait 400;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 800;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 800;sm_cvar decalfrequency 1.375 // How often players can spray an image. +wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 800;sm_cvar z_gun_range 72 // Range of the survivors shove attack. +wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. +wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +wait 800;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 800;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 800;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 800;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 800;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. +wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. +wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 800;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 800;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 800;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 800;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 800;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. +wait 800;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. +wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. +wait 800;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. +wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 800;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +wait 800;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. +wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 800;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. +wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 800;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. +wait 800;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. +wait 800;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. +wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +wait 800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 450;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 450;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 450;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 450;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 450;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 450;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 450;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 450;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 450;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 450;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 450;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 450;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 450;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 450;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 450;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 450;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 450;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 450;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 450;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 450;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 450;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 450;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 450;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 450;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 450;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 450;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 450;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 450;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 450;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 450;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -wait 450;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -wait 450;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 450;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 450;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 450;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 450;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 450;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 450;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 450;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 450;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 450;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 450;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 450;sm_cvar mp_weapon_usp_price 0 -wait 450;sm_cvar mp_weapon_glock_price 0 -wait 450;sm_cvar mp_weapon_p228_price 0 -wait 450;sm_cvar mp_weapon_fiveseven_price 0 -wait 450;sm_cvar mp_weapon_deagle_price 0 -wait 450;sm_cvar mp_weapon_elite_price 0 -wait 450;sm_cvar mp_weapon_mac10_price 0 -wait 450;sm_cvar mp_weapon_ump45_price 0 -wait 450;sm_cvar mp_weapon_mp5navy_price 0 -wait 450;sm_cvar mp_weapon_p90_price 0 -wait 450;sm_cvar mp_weapon_m3_price 0 -wait 450;sm_cvar mp_weapon_tmp_price 0 -wait 450;sm_cvar mp_weapon_scout_price 0 -wait 450;sm_cvar mp_weapon_awp_price 0 -wait 450;sm_cvar mp_weapon_famas_price 0 -wait 450;sm_cvar mp_weapon_galil_price 0 -wait 450;sm_cvar mp_weapon_m4a1_price 0 -wait 450;sm_cvar mp_weapon_ak47_price 0 -wait 450;sm_cvar mp_weapon_aug_price 0 -wait 450;sm_cvar mp_weapon_sg550_price 0 -wait 450;sm_cvar mp_weapon_sg552_price 0 -wait 450;sm_cvar mp_weapon_xm1014_price 0 -wait 450;sm_cvar mp_weapon_g3sg1_price 0 -wait 450;sm_cvar mp_weapon_m249_price 0 +wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 900;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 900;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 900;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 900;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 900;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 900;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 900;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 900;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 900;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 900;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 900;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 900;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 900;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 900;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 900;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 900;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 900;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 900;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 900;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 900;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 900;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 900;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 900;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 900;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 900;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 900;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 900;sm_cvar mp_weapon_usp_price 0 +wait 900;sm_cvar mp_weapon_glock_price 0 +wait 900;sm_cvar mp_weapon_p228_price 0 +wait 900;sm_cvar mp_weapon_fiveseven_price 0 +wait 900;sm_cvar mp_weapon_deagle_price 0 +wait 900;sm_cvar mp_weapon_elite_price 0 +wait 900;sm_cvar mp_weapon_mac10_price 0 +wait 900;sm_cvar mp_weapon_ump45_price 0 +wait 900;sm_cvar mp_weapon_mp5navy_price 0 +wait 900;sm_cvar mp_weapon_p90_price 0 +wait 900;sm_cvar mp_weapon_m3_price 0 +wait 900;sm_cvar mp_weapon_tmp_price 0 +wait 900;sm_cvar mp_weapon_scout_price 0 +wait 900;sm_cvar mp_weapon_awp_price 0 +wait 900;sm_cvar mp_weapon_famas_price 0 +wait 900;sm_cvar mp_weapon_galil_price 0 +wait 900;sm_cvar mp_weapon_m4a1_price 0 +wait 900;sm_cvar mp_weapon_ak47_price 0 +wait 900;sm_cvar mp_weapon_aug_price 0 +wait 900;sm_cvar mp_weapon_sg550_price 0 +wait 900;sm_cvar mp_weapon_sg552_price 0 +wait 900;sm_cvar mp_weapon_xm1014_price 0 +wait 900;sm_cvar mp_weapon_g3sg1_price 0 +wait 900;sm_cvar mp_weapon_m249_price 0 // // -wait 500;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. -wait 500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 500;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 500;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 500;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 500;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 500;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 500;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 500;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 500;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 500;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 500;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 500;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 500;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 500;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 500;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 500;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 500;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -wait 500;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 500;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. -wait 500;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. -wait 500;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. -wait 500;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 500;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 500;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. -wait 500;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 500;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 500;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. -wait 500;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 500;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 500;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 500;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 500;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 500;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 500;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 500;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 500;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 500;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 500;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 500;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 500;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 500;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 500;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 500;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. -wait 500;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 500;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 500;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 500;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 500;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1000;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. +wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1000;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 1000;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 1000;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 1000;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1000;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1000;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 1000;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 1000;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 1000;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 1000;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1000;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1000;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 1000;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 1000;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1000;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 1000;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 1000;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 1000;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 1000;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. +wait 1000;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. +wait 1000;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. +wait 1000;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1000;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 1000;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. +wait 1000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1000;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +wait 1000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1000;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 1000;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1000;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1000;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1000;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1000;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1000;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1000;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1000;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1000;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1000;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1000;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 1000;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. +wait 1000;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 1000;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1000;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 550;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 550;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 550;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. -wait 550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 550;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 550;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 550;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 550;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 550;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 550;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 550;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 550;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 550;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 550;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. -wait 550;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 550;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. -wait 550;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 550;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 550;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 550;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 550;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 550;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 550;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 550;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 550;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 550;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 550;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 550;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 550;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 550;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 550;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 550;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 550;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 550;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 550;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. -wait 550;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 550;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 550;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 550;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -wait 550;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 550;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 550;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 550;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. -wait 550;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -wait 550;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 550;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 550;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1100;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1100;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1100;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +wait 1100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 1100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1100;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1100;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 1100;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 1100;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1100;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1100;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 1100;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 1100;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1100;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. +wait 1100;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1100;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 1100;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 1100;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 1100;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 1100;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 1100;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 1100;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1100;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1100;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 1100;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 1100;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 1100;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 1100;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1100;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 1100;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 1100;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 1100;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 1100;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 1100;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 1100;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1100;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. +wait 1100;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +wait 1100;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. +wait 1100;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1100;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +wait 1100;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 1100;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 1100;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 1100;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. +wait 1100;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +wait 1100;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 1100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 600;sm_cvar r_drawdecals 1 // Enables all decal rendering. -wait 600;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -wait 600;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 600;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 600;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. -wait 600;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 600;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 600;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 600;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. -wait 600;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 600;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 600;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 600;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 600;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 600;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 600;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 600;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 600;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 600;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. -wait 600;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 600;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 600;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -wait 600;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 600;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 600;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 600;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 600;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 600;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. -wait 600;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 600;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. -wait 600;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 600;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 600;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 600;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 600;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 600;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 600;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 600;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 600;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 600;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 600;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 600;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. -wait 600;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 600;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 600;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 600;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 600;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. -wait 600;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 600;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 600;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 600;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. -wait 600;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. -wait 600;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 600;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 600;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. -wait 600;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. -wait 600;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 1200;sm_cvar r_drawdecals 1 // Enables all decal rendering. +wait 1200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +wait 1200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +wait 1200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1200;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. +wait 1200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 1200;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. +wait 1200;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 1200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 1200;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 1200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1200;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 1200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1200;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 1200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1200;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. +wait 1200;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 1200;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 1200;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 1200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1200;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. +wait 1200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1200;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. +wait 1200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 1200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 1200;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 1200;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 1200;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 1200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 1200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1200;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. +wait 1200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1200;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 1200;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 1200;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +wait 1200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 1200;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 1200;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. +wait 1200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1200;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. +wait 1200;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. +wait 1200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 650;sm_cvar z_chance 100 // Infected spawn chance. -wait 650;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 650;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 650;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 650;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 650;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 650;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 650;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 650;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 650;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. -wait 650;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 650;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 650;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 650;sm_cvar z_health 75 // Health of the common infected. -wait 650;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 650;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. -wait 650;sm_cvar z_vision_range 2000 // How far the infected can see. -wait 650;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -wait 650;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -wait 650;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 650;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 650;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -wait 650;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. -wait 650;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. -wait 650;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. -wait 650;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 650;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 650;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 650;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 650;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 650;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 650;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 650;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 650;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 650;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 650;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 650;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 650;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 650;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 650;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 650;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. -wait 650;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. -wait 650;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 650;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 650;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 650;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -wait 650;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 650;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -wait 650;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -wait 650;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. -wait 650;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 650;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 650;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 650;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 650;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 650;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 1300;sm_cvar z_chance 100 // Infected spawn chance. +wait 1300;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 1300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 1300;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 1300;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 1300;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 1300;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 1300;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +wait 1300;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +wait 1300;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 1300;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 1300;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 1300;sm_cvar z_health 75 // Health of the common infected. +wait 1300;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 1300;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. +wait 1300;sm_cvar z_vision_range 2000 // How far the infected can see. +wait 1300;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +wait 1300;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +wait 1300;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 1300;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 1300;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +wait 1300;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 1300;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. +wait 1300;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 1300;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 1300;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 1300;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 1300;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 1300;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 1300;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 1300;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 1300;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 1300;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 1300;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 1300;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 1300;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 1300;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. +wait 1300;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. +wait 1300;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 1300;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 1300;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 1300;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. +wait 1300;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 1300;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +wait 1300;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. +wait 1300;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +wait 1300;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 1300;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 1300;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 1300;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 1300;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 1300;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 700;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 700;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 700;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 700;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 700;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 700;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -wait 700;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 700;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 700;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 700;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. -wait 700;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 700;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 700;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 700;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. -wait 700;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. -wait 700;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 700;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 700;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 700;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 700;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 700;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 700;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 700;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 700;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 700;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 700;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 700;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 700;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 700;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 700;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 700;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 700;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 700;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 700;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 700;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 700;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 700;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 700;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 700;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 700;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 700;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 700;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -wait 700;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +wait 1400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 1400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 1400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 1400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 1400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +wait 1400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 1400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 1400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 1400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. +wait 1400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 1400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 1400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 1400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. +wait 1400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 1400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 1400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 1400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 1400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 1400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 1400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 1400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 1400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 1400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 1400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 1400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 1400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 1400;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 1400;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 1400;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1400;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 1400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 750;sm_cvar z_hunter_speed 280 // Base speed of the hunter. -wait 750;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 750;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 750;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 750;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 750;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 750;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 750;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 750;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. -wait 750;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 750;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. -wait 750;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 750;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -wait 750;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 750;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 750;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 750;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. -wait 750;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 750;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 750;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 750;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. -wait 750;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 750;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -wait 750;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 750;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 750;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 750;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 750;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. -wait 750;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 750;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. -wait 750;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 750;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. -wait 750;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 750;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 750;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 750;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 750;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 750;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 750;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 750;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 750;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 750;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 750;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 750;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. -wait 750;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 750;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 750;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. -wait 750;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 750;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 750;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 750;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. -wait 750;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 750;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 750;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 750;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 750;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 750;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. -wait 750;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 750;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 750;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 750;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 750;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 750;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 750;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 750;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 750;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 750;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. -wait 750;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 750;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 750;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1500;sm_cvar z_hunter_speed 280 // Base speed of the hunter. +wait 1500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 1500;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 1500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 1500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 1500;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 1500;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 1500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1500;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. +wait 1500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 1500;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. +wait 1500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 1500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 1500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 1500;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1500;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 1500;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. +wait 1500;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 1500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 1500;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 1500;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. +wait 1500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 1500;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1500;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 1500;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 1500;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 1500;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. +wait 1500;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1500;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1500;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1500;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. +wait 1500;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1500;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 1500;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 1500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 1500;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1500;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 1500;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1500;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 1500;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1500;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 1500;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 1500;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. +wait 1500;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1500;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 1500;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. +wait 1500;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 1500;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 1500;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1500;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. +wait 1500;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 1500;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 1500;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 1500;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1500;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 1500;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. +wait 1500;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 1500;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 1500;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 1500;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 1500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1500;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 1500;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1500;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 1500;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 800;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 800;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 800;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 800;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 800;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 800;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 800;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 800;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 800;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. -wait 800;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 800;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 800;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 800;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 800;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -wait 800;sm_cvar z_jockey_health 350 // Health of the jockey. -wait 800;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 800;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 800;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. -wait 800;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 800;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 800;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 800;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 800;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 800;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 800;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 800;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 800;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 800;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 800;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 800;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 800;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -wait 800;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 800;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. -wait 800;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. -wait 800;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 800;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. -wait 800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 800;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 800;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 800;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 800;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. -wait 800;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 1600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 1600;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +wait 1600;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 1600;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +wait 1600;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 1600;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 1600;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 1600;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 1600;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 1600;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 1600;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 1600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 1600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 1600;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 1600;sm_cvar z_jockey_health 350 // Health of the jockey. +wait 1600;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 1600;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 1600;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. +wait 1600;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 1600;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 1600;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 1600;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 1600;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 1600;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 1600;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1600;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 1600;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 1600;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 1600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 1600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 1600;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1600;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 1600;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. +wait 1600;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. +wait 1600;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 1600;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 1600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1600;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 1600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 1600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1600;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. +wait 1600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 850;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 850;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 850;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 850;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 850;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 850;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 850;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. -wait 850;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 850;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -wait 850;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -wait 850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 850;sm_cvar director_threat_radius 500 // Fixes boss spawning. -wait 850;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. -wait 850;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 850;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -wait 850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 850;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 850;sm_cvar vs_threat_radius 500 // Fixes boss spawning. -wait 850;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 850;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. -wait 850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 1700;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 1700;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 1700;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 1700;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 1700;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 1700;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1700;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1700;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1700;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1700;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1700;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1700;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1700;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1700;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 1700;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. +wait 1700;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 1700;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. +wait 1700;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 1700;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. +wait 1700;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 1700;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 1700;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 1700;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 1700;sm_cvar director_threat_radius 500 // Fixes boss spawning. +wait 1700;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. +wait 1700;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 1700;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 1700;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 1700;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 1700;sm_cvar vs_threat_radius 500 // Fixes boss spawning. +wait 1700;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 1700;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 1700;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 1700;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 1700;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 1700;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 1700;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. +wait 1700;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 900;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 900;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 900;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 900;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 900;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 900;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 900;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 900;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 900;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 900;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 900;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 900;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -wait 900;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 900;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 900;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 900;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 900;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 900;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 900;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 900;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -wait 900;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 900;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 900;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 900;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 900;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -wait 900;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 900;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 900;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 900;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 900;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 900;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 900;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 900;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 900;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. -wait 900;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 900;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. -wait 900;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 900;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 900;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 900;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -wait 900;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 900;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 900;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 900;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. -wait 900;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -wait 900;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 900;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. -wait 900;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. -wait 900;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 900;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 900;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 900;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 900;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 900;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 900;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 900;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 900;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 900;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 900;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 900;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. -wait 900;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 900;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 900;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 900;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 900;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 900;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 900;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 900;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1800;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 1800;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 1800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 1800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 1800;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 1800;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 1800;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 1800;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 1800;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 1800;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 1800;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 1800;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +wait 1800;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 1800;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 1800;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 1800;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 1800;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 1800;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 1800;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 1800;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 1800;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 1800;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 1800;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 1800;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 1800;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. +wait 1800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 1800;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 1800;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 1800;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 1800;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 1800;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 1800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 1800;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1800;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 1800;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +wait 1800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 1800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 1800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 1800;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 1800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 1800;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 1800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 1800;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. +wait 1800;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +wait 1800;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 1800;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. +wait 1800;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. +wait 1800;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 1800;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 1800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 1800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 1800;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 1800;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 1800;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 1800;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 1800;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 1800;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 1800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 1800;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. +wait 1800;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. +wait 1800;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 1800;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 1800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 1800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 1800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 1800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 1800;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 950;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 950;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 950;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 950;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 950;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 950;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 950;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 950;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -wait 950;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -wait 950;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 950;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 950;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -wait 950;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -wait 950;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 950;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 950;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 950;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 950;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 950;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 950;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 950;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 950;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 950;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 950;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 950;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 950;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -//wait 950;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -//wait 950;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -wait 950;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 950;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 950;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring -//wait 950;sm_cvar confogl_replace_tier2 0 -//wait 950;sm_cvar confogl_replace_tier2_finale 0 -//wait 950;sm_cvar confogl_replace_tier2_all 0 -//wait 950;sm_cvar confogl_limit_tier2 0 -//wait 950;sm_cvar confogl_limit_tier2_saferoom 0 +wait 1900;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 1900;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 1900;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 1900;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 1900;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 1900;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 1900;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 1900;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +wait 1900;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +wait 1900;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 1900;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 1900;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 1900;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +wait 1900;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 1900;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 1900;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 1900;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 1900;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 1900;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 1900;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 1900;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 1900;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 1900;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 1900;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 1900;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 1900;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +//wait 1900;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +//wait 1900;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +wait 1900;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1900;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 1900;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +//wait 1900;sm_cvar confogl_replace_tier2 0 +//wait 1900;sm_cvar confogl_replace_tier2_finale 0 +//wait 1900;sm_cvar confogl_replace_tier2_all 0 +//wait 1900;sm_cvar confogl_limit_tier2 0 +//wait 1900;sm_cvar confogl_limit_tier2_saferoom 0 // // Weapon Rules -wait 950;l4d2_addweaponrule ammo_coffee ammo -wait 950;l4d2_addweaponrule knife baseball_bat -//wait 950;l4d2_addweaponrule smg smg -//wait 950;l4d2_addweaponrule smg_silenced smg_silenced -//wait 950;l4d2_addweaponrule smg_mp5 smg_mp5 -//wait 950;l4d2_addweaponrule pumpshotgun pumpshotgun -//wait 950;l4d2_addweaponrule shotgun_chrome shotgun_chrome -//wait 950;l4d2_addweaponrule rifle smg -//wait 950;l4d2_addweaponrule rifle_ak47 smg_silenced -//wait 950;l4d2_addweaponrule rifle_desert smg_mp5 -//wait 950;l4d2_addweaponrule rifle_sg552 smg_mp5 -//wait 950;l4d2_addweaponrule autoshotgun pumpshotgun -//wait 950;l4d2_addweaponrule shotgun_spas shotgun_chrome -//wait 950;l4d2_addweaponrule hunting_rifle smg -//wait 950;l4d2_addweaponrule sniper_military smg_silenced -//wait 950;l4d2_addweaponrule sniper_awp pumpshotgun -//wait 950;l4d2_addweaponrule sniper_scout shotgun_chrome -//wait 950;l4d2_addweaponrule grenade_launcher grenade_launcher -//wait 950;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 950;l4d2_addweaponrule chainsaw chainsaw -//wait 950;l4d2_addweaponrule defibrillator first_aid_kit +wait 1900;l4d2_addweaponrule ammo_coffee ammo +wait 1900;l4d2_addweaponrule knife baseball_bat +//wait 1900;l4d2_addweaponrule smg smg +//wait 1900;l4d2_addweaponrule smg_silenced smg_silenced +//wait 1900;l4d2_addweaponrule smg_mp5 smg_mp5 +//wait 1900;l4d2_addweaponrule pumpshotgun pumpshotgun +//wait 1900;l4d2_addweaponrule shotgun_chrome shotgun_chrome +//wait 1900;l4d2_addweaponrule rifle smg +//wait 1900;l4d2_addweaponrule rifle_ak47 smg_silenced +//wait 1900;l4d2_addweaponrule rifle_desert smg_mp5 +//wait 1900;l4d2_addweaponrule rifle_sg552 smg_mp5 +//wait 1900;l4d2_addweaponrule autoshotgun pumpshotgun +//wait 1900;l4d2_addweaponrule shotgun_spas shotgun_chrome +//wait 1900;l4d2_addweaponrule hunting_rifle smg +//wait 1900;l4d2_addweaponrule sniper_military smg_silenced +//wait 1900;l4d2_addweaponrule sniper_awp pumpshotgun +//wait 1900;l4d2_addweaponrule sniper_scout shotgun_chrome +//wait 1900;l4d2_addweaponrule grenade_launcher grenade_launcher +//wait 1900;l4d2_addweaponrule rifle_m60 rifle_m60 +//wait 1900;l4d2_addweaponrule chainsaw chainsaw +//wait 1900;l4d2_addweaponrule defibrillator first_aid_kit // // Max Range For All Weapons -wait 950;sm_weapon pistol range 8192 -wait 950;sm_weapon pistol_magnum range 8192 -wait 950;sm_weapon smg range 8192 -wait 950;sm_weapon smg_silenced range 8192 -wait 950;sm_weapon smg_mp5 range 8192 -wait 950;sm_weapon rifle range 8192 -wait 950;sm_weapon rifle_ak47 range 8192 -wait 950;sm_weapon rifle_desert range 8192 -wait 950;sm_weapon rifle_sg552 range 8192 -wait 950;sm_weapon rifle_m60 range 8192 -wait 950;sm_weapon pumpshotgun range 8192 -wait 950;sm_weapon shotgun_chrome range 8192 -wait 950;sm_weapon autoshotgun range 8192 -wait 950;sm_weapon shotgun_spas range 8192 -wait 950;sm_weapon hunting_rifle range 8192 -wait 950;sm_weapon sniper_military range 8192 -wait 950;sm_weapon sniper_awp range 8192 -wait 950;sm_weapon sniper_scout range 8192 -wait 950;sm_weapon grenade_launcher range 8192 -wait 950;sm_weapon minigun range 8192 -wait 950;sm_weapon mounted_gun range 8192 -wait 950;sm_weapon mounted_machine_gun range 8192 +wait 1900;sm_weapon pistol range 8192 +wait 1900;sm_weapon pistol_magnum range 8192 +wait 1900;sm_weapon smg range 8192 +wait 1900;sm_weapon smg_silenced range 8192 +wait 1900;sm_weapon smg_mp5 range 8192 +wait 1900;sm_weapon rifle range 8192 +wait 1900;sm_weapon rifle_ak47 range 8192 +wait 1900;sm_weapon rifle_desert range 8192 +wait 1900;sm_weapon rifle_sg552 range 8192 +wait 1900;sm_weapon rifle_m60 range 8192 +wait 1900;sm_weapon pumpshotgun range 8192 +wait 1900;sm_weapon shotgun_chrome range 8192 +wait 1900;sm_weapon autoshotgun range 8192 +wait 1900;sm_weapon shotgun_spas range 8192 +wait 1900;sm_weapon hunting_rifle range 8192 +wait 1900;sm_weapon sniper_military range 8192 +wait 1900;sm_weapon sniper_awp range 8192 +wait 1900;sm_weapon sniper_scout range 8192 +wait 1900;sm_weapon grenade_launcher range 8192 +wait 1900;sm_weapon minigun range 8192 +wait 1900;sm_weapon mounted_gun range 8192 +wait 1900;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 1000;sm_weapon pistol deployduration 0.4 -wait 1000;sm_weapon pistol dualdeployduration 0.5 -wait 1000;sm_weapon pistol cycletime 0.1 -wait 1000;sm_weapon pistol damage 40 -wait 1000;sm_weapon pistol rangemod 0.95 -wait 1000;sm_weapon pistol_magnum deployduration 0.4 -wait 1000;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 1000;sm_weapon pistol_magnum cycletime 0.283333 -wait 1000;sm_weapon pistol_magnum damage 90 -wait 1000;sm_weapon pistol_magnum rangemod 0.975 -wait 1000;sm_weapon smg cycletime 0.0625 -wait 1000;sm_weapon smg damage 25 -wait 1000;sm_weapon smg rangemod 0.9 -wait 1000;sm_weapon smg reloadduration 2.2 -wait 1000;sm_weapon smg_silenced cycletime 0.0625 -wait 1000;sm_weapon smg_silenced damage 25 -wait 1000;sm_weapon smg_silenced rangemod 0.9 -wait 1000;sm_weapon smg_silenced reloadduration 2.2 -wait 1000;sm_weapon smg_mp5 cycletime 0.075 -wait 1000;sm_weapon smg_mp5 damage 30 -wait 1000;sm_weapon smg_mp5 rangemod 0.95 -wait 1000;sm_weapon smg_mp5 reloadduration 2.4 -wait 1000;sm_weapon pumpshotgun cycletime 0.25 -wait 1000;sm_weapon pumpshotgun bullets 20 -wait 1000;sm_weapon pumpshotgun damage 15 -wait 1000;sm_weapon pumpshotgun rangemod 0.85 -wait 1000;sm_weapon pumpshotgun reloadduration 0.4 -wait 1000;sm_weapon shotgun_chrome cycletime 0.25 -wait 1000;sm_weapon shotgun_chrome bullets 15 -wait 1000;sm_weapon shotgun_chrome damage 20 -wait 1000;sm_weapon shotgun_chrome rangemod 0.85 -wait 1000;sm_weapon shotgun_chrome reloadduration 0.4 -wait 1000;sm_weapon rifle cycletime 0.086667 -wait 1000;sm_weapon rifle damage 35 -wait 1000;sm_weapon rifle rangemod 0.9875 -wait 1000;sm_weapon rifle reloadduration 2.1 -wait 1000;sm_weapon rifle_ak47 cycletime 0.133333 -wait 1000;sm_weapon rifle_ak47 damage 60 -wait 1000;sm_weapon rifle_ak47 rangemod 0.975 -wait 1000;sm_weapon rifle_ak47 reloadduration 2.3 -wait 1000;sm_weapon rifle_desert cycletime 0.066667 -wait 1000;sm_weapon rifle_desert damage 50 -wait 1000;sm_weapon rifle_desert rangemod 1.0 -wait 1000;sm_weapon rifle_desert reloadduration 2.8 -wait 1000;sm_weapon rifle_sg552 cycletime 0.075 -wait 1000;sm_weapon rifle_sg552 damage 35 -wait 1000;sm_weapon rifle_sg552 rangemod 0.9875 -wait 1000;sm_weapon rifle_sg552 reloadduration 2.6 -wait 1000;sm_weapon rifle_m60 cycletime 0.111111 -wait 1000;sm_weapon rifle_m60 damage 60 -wait 1000;sm_weapon rifle_m60 rangemod 0.975 -wait 1000;sm_weapon rifle_m60 reloadduration 2.4 -wait 1000;sm_weapon autoshotgun rangemod 0.8 -wait 1000;sm_weapon autoshotgun reloadduration 0.4 -wait 1000;sm_weapon shotgun_spas rangemod 0.8 -wait 1000;sm_weapon shotgun_spas reloadduration 0.4 -wait 1000;sm_weapon hunting_rifle cycletime 0.2375 -wait 1000;sm_weapon hunting_rifle damage 100 -wait 1000;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 1000;sm_weapon hunting_rifle reloadduration 2.8 -wait 1000;sm_weapon sniper_military cycletime 0.2375 -wait 1000;sm_weapon sniper_military damage 100 -wait 1000;sm_weapon sniper_military penetrationnumlayers 3 -wait 1000;sm_weapon sniper_military reloadduration 3.0 -wait 1000;sm_weapon sniper_awp cycletime 0.833333 -wait 1000;sm_weapon sniper_awp damage 120 -wait 1000;sm_weapon sniper_awp penetrationnumlayers 3 -wait 1000;sm_weapon sniper_awp reloadduration 3.2 -wait 1000;sm_weapon sniper_scout cycletime 0.833333 -wait 1000;sm_weapon sniper_scout damage 120 -wait 1000;sm_weapon sniper_scout penetrationnumlayers 3 -wait 1000;sm_weapon sniper_scout reloadduration 2.6 -wait 1000;sm_weapon grenade_launcher cycletime 0.4 -wait 1000;sm_weapon grenade_launcher reloadduration 3.4 +wait 2000;sm_weapon pistol deployduration 0.4 +wait 2000;sm_weapon pistol dualdeployduration 0.5 +wait 2000;sm_weapon pistol cycletime 0.1 +wait 2000;sm_weapon pistol damage 40 +wait 2000;sm_weapon pistol rangemod 0.95 +wait 2000;sm_weapon pistol_magnum deployduration 0.4 +wait 2000;sm_weapon pistol_magnum dualdeployduration 0.5 +wait 2000;sm_weapon pistol_magnum cycletime 0.283333 +wait 2000;sm_weapon pistol_magnum damage 90 +wait 2000;sm_weapon pistol_magnum rangemod 0.975 +wait 2000;sm_weapon smg cycletime 0.0625 +wait 2000;sm_weapon smg damage 25 +wait 2000;sm_weapon smg rangemod 0.9 +wait 2000;sm_weapon smg reloadduration 2.2 +wait 2000;sm_weapon smg_silenced cycletime 0.0625 +wait 2000;sm_weapon smg_silenced damage 25 +wait 2000;sm_weapon smg_silenced rangemod 0.9 +wait 2000;sm_weapon smg_silenced reloadduration 2.2 +wait 2000;sm_weapon smg_mp5 cycletime 0.075 +wait 2000;sm_weapon smg_mp5 damage 30 +wait 2000;sm_weapon smg_mp5 rangemod 0.95 +wait 2000;sm_weapon smg_mp5 reloadduration 2.4 +wait 2000;sm_weapon pumpshotgun cycletime 0.25 +wait 2000;sm_weapon pumpshotgun bullets 20 +wait 2000;sm_weapon pumpshotgun damage 15 +wait 2000;sm_weapon pumpshotgun rangemod 0.85 +wait 2000;sm_weapon pumpshotgun reloadduration 0.4 +wait 2000;sm_weapon shotgun_chrome cycletime 0.25 +wait 2000;sm_weapon shotgun_chrome bullets 15 +wait 2000;sm_weapon shotgun_chrome damage 20 +wait 2000;sm_weapon shotgun_chrome rangemod 0.85 +wait 2000;sm_weapon shotgun_chrome reloadduration 0.4 +wait 2000;sm_weapon rifle cycletime 0.086667 +wait 2000;sm_weapon rifle damage 35 +wait 2000;sm_weapon rifle rangemod 0.9875 +wait 2000;sm_weapon rifle reloadduration 2.1 +wait 2000;sm_weapon rifle_ak47 cycletime 0.133333 +wait 2000;sm_weapon rifle_ak47 damage 60 +wait 2000;sm_weapon rifle_ak47 rangemod 0.975 +wait 2000;sm_weapon rifle_ak47 reloadduration 2.3 +wait 2000;sm_weapon rifle_desert cycletime 0.066667 +wait 2000;sm_weapon rifle_desert damage 50 +wait 2000;sm_weapon rifle_desert rangemod 1.0 +wait 2000;sm_weapon rifle_desert reloadduration 2.8 +wait 2000;sm_weapon rifle_sg552 cycletime 0.075 +wait 2000;sm_weapon rifle_sg552 damage 35 +wait 2000;sm_weapon rifle_sg552 rangemod 0.9875 +wait 2000;sm_weapon rifle_sg552 reloadduration 2.6 +wait 2000;sm_weapon rifle_m60 cycletime 0.111111 +wait 2000;sm_weapon rifle_m60 damage 60 +wait 2000;sm_weapon rifle_m60 rangemod 0.975 +wait 2000;sm_weapon rifle_m60 reloadduration 2.4 +wait 2000;sm_weapon autoshotgun rangemod 0.8 +wait 2000;sm_weapon autoshotgun reloadduration 0.4 +wait 2000;sm_weapon shotgun_spas rangemod 0.8 +wait 2000;sm_weapon shotgun_spas reloadduration 0.4 +wait 2000;sm_weapon hunting_rifle cycletime 0.2375 +wait 2000;sm_weapon hunting_rifle damage 100 +wait 2000;sm_weapon hunting_rifle penetrationnumlayers 3 +wait 2000;sm_weapon hunting_rifle reloadduration 2.8 +wait 2000;sm_weapon sniper_military cycletime 0.2375 +wait 2000;sm_weapon sniper_military damage 100 +wait 2000;sm_weapon sniper_military penetrationnumlayers 3 +wait 2000;sm_weapon sniper_military reloadduration 3.0 +wait 2000;sm_weapon sniper_awp cycletime 0.833333 +wait 2000;sm_weapon sniper_awp damage 120 +wait 2000;sm_weapon sniper_awp penetrationnumlayers 3 +wait 2000;sm_weapon sniper_awp reloadduration 3.2 +wait 2000;sm_weapon sniper_scout cycletime 0.833333 +wait 2000;sm_weapon sniper_scout damage 120 +wait 2000;sm_weapon sniper_scout penetrationnumlayers 3 +wait 2000;sm_weapon sniper_scout reloadduration 2.6 +wait 2000;sm_weapon grenade_launcher cycletime 0.4 +wait 2000;sm_weapon grenade_launcher reloadduration 3.4 // // Admin Stuff wait 1050;sm_flood_time 0 From 3f8ae19e25db88fcfbfeecc29f3692062fc72c39 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 10:19:57 -0500 Subject: [PATCH 1195/2978] Update srcds1 --- guide/srcds1 | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/guide/srcds1 b/guide/srcds1 index d58827b8..b044e01a 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -14,8 +14,8 @@ DAEMON="$DIR/srcds_run" ########################################################## TICKRATE INFO #################################################################### # -# Only 120 Tickrate and up will need modifications to the frametime and frametime_override, 100 tick and below do not need these parameters. -# 120 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 +# Only 128 Tickrate and up will need modifications to the frametime and frametime_override, 100 tick and below do not need these parameters. +# 128 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 # ############################################################################################################################################# @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_forcepreload 1 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_forcepreload 1 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ///////"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////" From ed69df9d3047b5ceeda7dadb42de7ce3101fa026 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 10:50:22 -0500 Subject: [PATCH 1196/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index a760b04c..6f7294f7 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -162,7 +162,7 @@ confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 -confogl_addcvar tongue_miss_delay 3 +confogl_addcvar tongue_miss_delay 2.875 confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar z_holiday_gift_drop_chance 1.0 From 7e304aa660ed72634379036b62d5431f4ecaefeb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:12:39 -0500 Subject: [PATCH 1197/2978] Create confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/sportymod/confogl.cfg diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -0,0 +1 @@ + From 0b01914bbc44fc5b540cc3d1e34bb3c0dcb105b6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:12:49 -0500 Subject: [PATCH 1198/2978] Create confogl_off.cfg --- cfg/cfgogl/sportymod/confogl_off.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/sportymod/confogl_off.cfg diff --git a/cfg/cfgogl/sportymod/confogl_off.cfg b/cfg/cfgogl/sportymod/confogl_off.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/sportymod/confogl_off.cfg @@ -0,0 +1 @@ + From eac443ad1a621218bea396e2ad7da9b902486358 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:13:06 -0500 Subject: [PATCH 1199/2978] Create confogl_plugins.cfg --- cfg/cfgogl/sportymod/confogl_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/sportymod/confogl_plugins.cfg diff --git a/cfg/cfgogl/sportymod/confogl_plugins.cfg b/cfg/cfgogl/sportymod/confogl_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/sportymod/confogl_plugins.cfg @@ -0,0 +1 @@ + From c27a2f1a66187179e22544d84cb1f2ba48e584ba Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:13:24 -0500 Subject: [PATCH 1200/2978] Create shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/sportymod/shared_cvars.cfg diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -0,0 +1 @@ + From bdce275ee3cdcbb00e0f6b6edbf27c3a078913b2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:13:36 -0500 Subject: [PATCH 1201/2978] Create shared_plugins.cfg --- cfg/cfgogl/sportymod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/sportymod/shared_plugins.cfg diff --git a/cfg/cfgogl/sportymod/shared_plugins.cfg b/cfg/cfgogl/sportymod/shared_plugins.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/sportymod/shared_plugins.cfg @@ -0,0 +1 @@ + From 3889541cba5c5829a77ca8a17a86575d86cc9b9e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:13:47 -0500 Subject: [PATCH 1202/2978] Create shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/sportymod/shared_settings.cfg diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -0,0 +1 @@ + From 7a5f9cfa94391303774490075a6893bed88b191a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:13:57 -0500 Subject: [PATCH 1203/2978] Create sportymod.cfg --- cfg/cfgogl/sportymod/sportymod.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cfgogl/sportymod/sportymod.cfg diff --git a/cfg/cfgogl/sportymod/sportymod.cfg b/cfg/cfgogl/sportymod/sportymod.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cfgogl/sportymod/sportymod.cfg @@ -0,0 +1 @@ + From 756d4149ffd23504a45f1abca3d803e3aaa49a02 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 12:21:14 -0500 Subject: [PATCH 1204/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 122 +++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 8b137891..b0ffbb20 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -1 +1,123 @@ +// ======================================================================================= +// sportymod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// ReadyUp Cvars +confogl_addcvar l4d_ready_cfg_name "sportymod 6.9.420" +confogl_addcvar sm_cfgmotd_title "sportymod 6.9.420" +confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" + +// Confogl Cvars +confogl_addcvar mp_gamemode "Versus" +confogl_addcvar z_difficulty "Impossible" +confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar sv_disable_glow_survivors 1 +confogl_addcvar sv_disable_glow_faritems 0 +confogl_addcvar player_use_radius 125 +confogl_addcvar player_incap_use_radius 150 +confogl_addcvar z_use_tolerance 0.8 +confogl_addcvar z_head_damage_causes_wounds 1 +confogl_addcvar z_non_head_damage_factor_easy 2.0 +confogl_addcvar z_non_head_damage_factor_normal 1.0 +confogl_addcvar z_non_head_damage_factor_hard 1.0 +confogl_addcvar z_non_head_damage_factor_expert 1.0 +confogl_addcvar z_non_head_damage_factor_multiplier 1.0 +confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar survivor_revive_duration 4.5 +confogl_addcvar survivor_revive_health 30 +confogl_addcvar l4d_gear_transfer_method 2 +confogl_addcvar l4d2_temphealthmedkits_enable 1 +confogl_addcvar first_aid_kit_use_duration 4.5 +confogl_addcvar first_aid_heal_percent 0.8 +confogl_addcvar confogl_pills_limit 4 +confogl_addcvar pain_pills_health_value 50 +confogl_addcvar pain_pills_decay_rate 0.166667 +confogl_addcvar adrenaline_duration 20 +confogl_addcvar adrenaline_run_speed 260 +confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar z_survivor_respawn_health 40 +confogl_addcvar survivor_respawn_with_guns 1 + +// sportymod 4v4 Cvars +confogl_addcvar z_health 100 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_background_limit 40 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_size 10 +confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_mob_spawn_finale_size 20 +confogl_addcvar z_mob_spawn_min_interval_easy 300 +confogl_addcvar z_mob_spawn_max_interval_easy 300 +confogl_addcvar z_mob_spawn_min_interval_normal 300 +confogl_addcvar z_mob_spawn_max_interval_normal 300 +confogl_addcvar z_mob_spawn_min_interval_hard 300 +confogl_addcvar z_mob_spawn_max_interval_hard 300 +confogl_addcvar z_mob_spawn_min_interval_expert 300 +confogl_addcvar z_mob_spawn_max_interval_expert 300 +confogl_addcvar z_spawn_mobs_behind_chance 50 +confogl_addcvar cleared_wanderer_respawn_chance 0 +confogl_addcvar z_hit_from_behind_cosine 1.0 +confogl_addcvar z_hit_from_behind_factor 1.0 +confogl_addcvar z_claw_hit_pitch_min -12.5 +confogl_addcvar z_claw_hit_pitch_max 12.5 +confogl_addcvar z_claw_hit_yaw_min -12.5 +confogl_addcvar z_claw_hit_yaw_max 12.5 +confogl_addcvar survivor_damage_speed_factor 0.3 +confogl_addcvar z_attack_infected_it_damage 2 +confogl_addcvar z_spawn_safety_range 150 +confogl_addcvar z_cooldown_spawn_safety_range 150 +confogl_addcvar z_finale_spawn_safety_range 150 +confogl_addcvar z_finale_spawn_mob_safety_range 300 +confogl_addcvar z_finale_spawn_tank_safety_range 300 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 +confogl_addcvar z_ghost_speed 450 +confogl_addcvar z_spawn_speed 450 +confogl_addcvar z_smoker_limit 1 +confogl_addcvar z_hunter_limit 1 + +//Mean witches +confogl_addcvar sv_force_time_of_day 0 +confogl_addcvar z_witch_health 2000 +confogl_addcvar z_witch_anger_rate 0.375 +confogl_addcvar z_witch_relax_rate 0.125 +confogl_addcvar z_witch_flashlight_range 600 +confogl_addcvar z_witch_max_threat_time 5 +confogl_addcvar z_witch_min_threat_time 4 +confogl_addcvar z_witch_threat_hostile_range 800 +confogl_addcvar z_witch_threat_normal_range 600 +confogl_addcvar z_witch_personal_space 200 +confogl_addcvar z_witch_berserk_range 400 +confogl_addcvar z_witch_damage 100 +confogl_addcvar z_witch_damage_per_kill_hit 25 + +//Stats +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" +confogl_addcvar l4d_stats_announceplayerjoined "0" +confogl_addcvar l4d_stats_announcespecial "0" +confogl_addcvar l4d_stats_announcemode "0" +confogl_addcvar l4d_stats_announcerank "0" +confogl_addcvar l4d_stats_rankonjoin "0" +confogl_addcvar l4d_stats_soundsenabled "1" +confogl_addcvar l4d_stats_adm_cleanoldplayers "0" +confogl_addcvar l4d_stats_adm_cleanplaytime "0" +confogl_addcvar l4d_stats_ffire_mode "0" +confogl_addcvar l4d_stats_silencechat "1" +confogl_addcvar l4d_stats_disabledmessages "0" +confogl_addcvar l4d_stats_insaferoom "1" +confogl_addcvar l4d_stats_restart "1" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" +confogl_addcvar l4d_stats_ffire "1" + +// sportymod Shared Cvars +exec cfgogl/sportymod/shared_cvars.cfg + +// Config Cvars +exec cfgogl/sportymod/sportymod.cfg From 0c387705ad9e347cad88e470d716dcc08bb319ec Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 14:32:26 -0500 Subject: [PATCH 1205/2978] Update confogl_off.cfg --- cfg/cfgogl/sportymod/confogl_off.cfg | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/cfg/cfgogl/sportymod/confogl_off.cfg b/cfg/cfgogl/sportymod/confogl_off.cfg index 8b137891..44b449dd 100644 --- a/cfg/cfgogl/sportymod/confogl_off.cfg +++ b/cfg/cfgogl/sportymod/confogl_off.cfg @@ -1 +1,20 @@ +// ======================================================================================= +// Sportymod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Disable ReadyUp +l4d_ready_enabled 0 + +// Reset Default Common Limit, Static Spawns, and String Count +reset_static_maps +sm_resetstringcount + +// Unlock Plugins and reload defaults +confogl_resetclientcvars +confogl_resetcvars +pred_unload_plugins From 9b54e55d15146f74042255c7a752b1143724741d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 14:32:41 -0500 Subject: [PATCH 1206/2978] Update confogl_plugins.cfg --- cfg/cfgogl/sportymod/confogl_plugins.cfg | 31 ++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/cfg/cfgogl/sportymod/confogl_plugins.cfg b/cfg/cfgogl/sportymod/confogl_plugins.cfg index 8b137891..1a7a4aa1 100644 --- a/cfg/cfgogl/sportymod/confogl_plugins.cfg +++ b/cfg/cfgogl/sportymod/confogl_plugins.cfg @@ -1 +1,32 @@ +// ======================================================================================= +// Sportymod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +//------------------------------------------- +// shared plugins +//------------------------------------------- +exec cfgogl/numbersmod/shared_plugins.cfg + +//------------------------------------------- +// numbersmod 4v4 +//------------------------------------------- +sm plugins load optional/l4d2_playstats.smx +sm plugins load optional/l4d2_skill_detect.smx +sm plugins load optional/witch_and_tankifier.smx +sm plugins load optional/l4d2_slowdown_control.smx +sm plugins load optional/l4d_tank_painfade.smx +sm plugins load optional/l4d2_reload_fix.smx +sm plugins load optional/l4d_witch_damage_announce.smx +sm plugins load optional/survivor_mvp.smx +sm plugins load optional/autopause.smx + +sm plugins load bizzymod/bizzykits.smx +sm plugins load bizzymod/SpecListener.smx +sm plugins load bizzymod/vscript_replacer.smx +sm plugins load bizzymod/l4d_witch_damage.smx +sm plugins load bizzymod/l4d_gear_transfer.smx From 31ea0829406ff22c0a6f59818a7834bed62dae84 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 14:33:24 -0500 Subject: [PATCH 1207/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 246 ++++++++++++++++++++++++++ 1 file changed, 246 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 8b137891..f0322969 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -1 +1,247 @@ +// ======================================================================================= +// Sportymod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// Server Cvars +sv_pure 0 +sv_voiceenable 0 +sv_alltalk 1 +confogl_addcvar mv_maxplayers 32 +confogl_addcvar sv_maxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar mp_allowspectators 1 +confogl_addcvar sv_alltalk 1 +confogl_addcvar vs_survival_bonus 25 +confogl_addcvar vs_incap_bonus 25 +confogl_addcvar vs_tiebreak_bonus 25 +confogl_addcvar vs_defib_penalty 0 +confogl_addcvar versus_marker_num 0 +confogl_addcvar changelevel_pause_interval 10 +confogl_addcvar versus_round_restarttimer 15 +confogl_addcvar versus_round_restarttimer_finale 15 +confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar l4d2_addons_eclipse -1 + +// ReadyUp Cvars +l4d_ready_enabled 1 +confogl_addcvar l4d_ready_disable_spawns 0 +confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_max_players 33 +confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_force_extra 0 +confogl_addcvar l4d_ready_enable_sound 1 +confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_secret 1 +confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar l4d_ready_unbalanced_start 1 +confogl_addcvar l4d_ready_unbalanced_min 3 +confogl_addcvar coinflip_delay -1 +confogl_addcvar teamflip_delay -1 + +// Config Cvars +confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. +confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. +confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun +confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested + +// Confogl Cvars +confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed +confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales +confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play +confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time +confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) +confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws +confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators +confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers +confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles +confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades +confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) +confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs +confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs +confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons +confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills +confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% +confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +confogl_addcvar confogl_replace_tier2 0 +confogl_addcvar confogl_replace_tier2_finale 0 +confogl_addcvar confogl_replace_tier2_all 0 +confogl_addcvar confogl_limit_tier2 0 +confogl_addcvar confogl_limit_tier2_saferoom 0 + +// Balancing Cvars +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +confogl_addcvar director_cs_weapon_spawn_chance 0.5 +confogl_addcvar director_convert_pills 1 +confogl_addcvar director_vs_convert_pills 1.0 +confogl_addcvar director_convert_pills_critical_health 0 +confogl_addcvar director_convert_pills_to_defib_health 0 +confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 +confogl_addcvar z_fallen_kill_suppress_time 60 +confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +confogl_addcvar sv_infected_police_tonfa_probability 0.25 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.025 +confogl_addcvar sv_force_time_of_day 0 +confogl_addcvar director_always_allow_wanderers 1 +confogl_addcvar nav_lying_down_percent 0 +confogl_addcvar z_must_wander 1 +confogl_addcvar survivor_incapacitated_cycle_time 0.283333 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 + +// Competitive Cvars +confogl_addcvar ammo_shotgun_max 112 +confogl_addcvar ammo_smg_max 850 +confogl_addcvar l4d2_MITSR_Enabled 1 +confogl_addcvar l4d2_MITSR_Spawn_Type 0 +confogl_addcvar l4d2_MITSR_Random_Amount 0 +confogl_addcvar l4d2_MITSR_MapBase_Amount 0 +confogl_addcvar l4d2_MITSR_BaseballBat 1 +confogl_addcvar l4d2_MITSR_CricketBat 0 +confogl_addcvar l4d2_MITSR_Crowbar 0 +confogl_addcvar l4d2_MITSR_ElecGuitar 0 +confogl_addcvar l4d2_MITSR_FireAxe 0 +confogl_addcvar l4d2_MITSR_FryingPan 0 +confogl_addcvar l4d2_MITSR_GolfClub 0 +confogl_addcvar l4d2_MITSR_Knife 0 +confogl_addcvar l4d2_MITSR_Katana 0 +confogl_addcvar l4d2_MITSR_Machete 0 +confogl_addcvar l4d2_MITSR_Tonfa 0 +confogl_addcvar l4d2_MITSR_PitchFork 0 +confogl_addcvar l4d2_MITSR_Shovel 0 +confogl_addcvar z_gun_range 72 +confogl_addcvar z_gun_swing_duration 0.2 +confogl_addcvar z_gun_swing_vs_min_penalty 4 +confogl_addcvar z_gun_swing_vs_max_penalty 6 +confogl_addcvar inferno_max_range 250 +confogl_addcvar vomitjar_radius 300 +confogl_addcvar vomitjar_duration_infected_pz 30 +confogl_addcvar vomitjar_duration_infected_bot 30 +confogl_addcvar z_gun_damage 5 +confogl_addcvar fuel_barrel_health 10 + +// AI Improvements +confogl_addcvar sb_allow_leading 1 +confogl_addcvar director_allow_infected_bots 0 +confogl_addcvar z_leap_interval_post_ride 6 +confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_leap_power 400 +confogl_addcvar z_jockey_control_min 0.8 +confogl_addcvar z_jockey_control_max 1.0 +confogl_addcvar claw_range 64 +confogl_addcvar claw_range_down 96 +confogl_addcvar claw_swing_duration 0.2 +confogl_addcvar jockey_pz_claw_dmg 4 +confogl_addcvar z_exploding_shove_min 3 +confogl_addcvar z_exploding_shove_max 4 +confogl_addcvar z_exploding_inner_radius 175 +confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar boomer_pz_claw_dmg 6 +confogl_addcvar action_progress_reset_interval 1.5 +confogl_addcvar sv_gameinstructor_disable 1 +confogl_addcvar ai_talk_idle_enabled 0 +confogl_addcvar z_cough_cloud_radius 150 +confogl_addcvar z_cough_cloud_initial_cough_delay 0 +confogl_addcvar z_cough_cloud_expire 6 +confogl_addcvar spitter_pz_claw_dmg 4 +confogl_addcvar tongue_miss_delay 2.875 +confogl_addcvar tongue_hit_delay 12 +confogl_addcvar smoker_pz_claw_dmg 6 +confogl_addcvar z_holiday_gift_drop_chance 1.0 +confogl_addcvar z_breakable_damage 25 +confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_pounce_crouch_delay 0.875 +confogl_addcvar z_lunge_power 600 +confogl_addcvar z_pounce_damage_delay 0.0 +confogl_addcvar z_pounce_stumble_radius 150 +confogl_addcvar hunter_pz_claw_dmg 8 +confogl_addcvar versus_shove_hunter_fov 90 +confogl_addcvar versus_shove_hunter_fov_pouncing 45 +confogl_addcvar tongue_range 825 +confogl_addcvar tongue_health 150 +confogl_addcvar tongue_fly_speed 1025 +confogl_addcvar tongue_victim_acceleration 10 +confogl_addcvar tongue_victim_max_speed 200 +confogl_addcvar tongue_victim_accuracy_penalty 0.075 +confogl_addcvar survivor_incap_tongued_decay_rate 15 +confogl_addcvar tongue_release_fatigue_penalty 2000 +confogl_addcvar z_vomit_duration 1.25 +confogl_addcvar z_vomit_fatigue 2250 +confogl_addcvar z_max_stagger_duration 0.75 +confogl_addcvar sv_gravity 760 +confogl_addcvar fall_speed_safe 540 +confogl_addcvar fall_speed_fatal 720 +confogl_addccar survivor_incap_max_fall_damage 200 +confogl_addcvar z_discard_range 2000 +confogl_addcvar z_discard_min_range 0 +confogl_addcvar sb_max_team_melee_weapons 4 +confogl_addcvar charger_pz_claw_dmg 8 + +// AI Improvement Cvars +confogl_addcvar z_vomit_velocity 1750 +confogl_addcvar tongue_cone_start_tolerance 1.0 +confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 +confogl_addcvar z_hunter_ground_normal 0.1 +confogl_addcvar hunter_pounce_ready_range 800 +confogl_addcvar hunter_committed_attack_range 600 +confogl_addcvar hunter_leap_away_give_up_range 2000 +confogl_addcvar hunter_pounce_loft_rate 0.025 +confogl_addcvar jockey_pounce_loft_rate 0.025 + +// Tank/Witch Cvars +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_boss_flow_min 0.20 +confogl_addcvar versus_boss_flow_max 0.80 +confogl_addcvar versus_boss_flow_min_intro 0.25 +confogl_addcvar versus_boss_flow_max_intro 0.80 +confogl_addcvar versus_boss_flow_min_finale 0.30 +confogl_addcvar versus_boss_flow_max_finale 0.80 +confogl_addcvar versus_boss_padding_min 0.10 +confogl_addcvar versus_boss_padding_max 0.20 + +confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar director_tank_lottery_selection_time 4 +confogl_addcvar z_frustration_spawn_delay 10 +confogl_addcvar z_frustration_lifetime 20 +confogl_addcvar z_frustration_los_delay 0.5 +confogl_addcvar tankcontrol_print_all 1 +confogl_addcvar tank_ground_pound_duration 0.1 +confogl_addcvar z_tank_health 4667 +confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar tank_throw_allow_range 500 +confogl_addcvar tank_throw_loft_rate 0.015 +confogl_addcvar tank_burn_duration 75 +confogl_addcvar phys_pushscale 2.0 +confogl_addcvar tank_swing_physics_prop_force 1.75 +confogl_addcvar car_alarm_distance 900 + +// Stripper Path +//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 9a1aa73959d5348b9fdda1eec1a401f8e06edaef Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 14:33:33 -0500 Subject: [PATCH 1208/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index b0ffbb20..e2473a0d 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -1,5 +1,5 @@ // ======================================================================================= -// sportymod +// Sportymod // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) From b49c5f18ac23898aa7ac6ab54119940e39d1f5bc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 14:34:15 -0500 Subject: [PATCH 1209/2978] Update shared_plugins.cfg --- cfg/cfgogl/sportymod/shared_plugins.cfg | 115 ++++++++++++++++++++++++ 1 file changed, 115 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_plugins.cfg b/cfg/cfgogl/sportymod/shared_plugins.cfg index 8b137891..26fdce8c 100644 --- a/cfg/cfgogl/sportymod/shared_plugins.cfg +++ b/cfg/cfgogl/sportymod/shared_plugins.cfg @@ -1 +1,116 @@ +// ======================================================================================= +// Sportymod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +//------------------------ +// Sourcemod Basic Plugins +//------------------------ +sm plugins load basebans.smx +sm plugins load basecommands.smx +sm plugins load basecomm.smx +sm plugins load admin-flatfile.smx +sm plugins load adminhelp.smx +sm plugins load adminmenu.smx +sm plugins load funcommands.smx +sm plugins load playercommands.smx +sm plugins load funvotes.smx + +//---------------------------------- +// General Competitive Plugins +//---------------------------------- +sm plugins load optional/ghost_hurt.smx +sm plugins load optional/blockheatseekingchargers.smx +sm plugins load optional/blocktrolls.smx +sm plugins load optional/bossspawningfix.smx +sm plugins load optional/coinflip.smx +sm plugins load optional/8ball.smx +sm plugins load optional/current.smx +sm plugins load optional/finalefix.smx +sm plugins load optional/l4d2_nobhaps.smx +sm plugins load optional/l4d2_nospitterduringtank.smx +sm plugins load optional/boomer_horde_equalizer_refactored.smx +sm plugins load optional/l4d2_saferoom_detect.smx +sm plugins load optional/l4d2_setscores.smx +sm plugins load optional/l4d2_spec_stays_spec.smx +sm plugins load optional/l4d2_unsilent_jockey.smx +sm plugins load optional/l4d2_weaponrules.smx +sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_getup_slide_fix.smx +sm plugins load optional/l4d2_charger_getup_fix.smx +sm plugins load optional/l4d_bash_kills.smx +sm plugins load optional/l4d_jockey_ledgehang.smx +sm plugins load optional/l4d_pounceprotect.smx +sm plugins load optional/l4d_stuckzombiemeleefix.smx +sm plugins load optional/l4d_tank_damage_announce.smx +sm plugins load optional/lerpmonitor.smx +sm plugins load optional/nosaferoomkits.smx +sm plugins load optional/pill_passer.smx +sm plugins load optional/ratemonitor.smx +sm plugins load optional/rock_stumble_block.smx +sm plugins load optional/smart_ai_rock.smx +sm plugins load optional/starting_items.smx +sm plugins load optional/teamflip.smx +sm plugins load optional/temphealthfix.smx + +//---------------------- +// Equilibrium Plugins +//---------------------- +sm plugins load optional/l4d2_drop_secondary.smx +sm plugins load optional/l4d2_m2_control_eq.smx +sm plugins load optional/l4d2_nosecondchances.smx +sm plugins load optional/l4d2_si_staggers.smx +sm plugins load optional/l4d2_spitblock.smx +sm plugins load optional/l4d2_slowdown_control.smx +sm plugins load optional/l4d_tank_painfade.smx +sm plugins load optional/l4d_texture_manager_block.smx + +//---------------------- +// EQ3 / Acemod / ZoneMod +//---------------------- +sm plugins load optional/l4d_tankpunchstuckfix.smx +sm plugins load optional/checkpoint-rage-control.smx +sm plugins load optional/l4d2_tank_attack_control.smx +sm plugins load optional/l4d2_tank_announce.smx +sm plugins load optional/l4d2_bw_rock_hit.smx +sm plugins load optional/l4d2_tank_damage_cvars.smx +sm plugins load optional/fix_engine.smx +sm plugins load optional/l4d2_collision_adjustments.smx +sm plugins load optional/l4d2_stats.smx + +//---------------------- +// Static shotgun spread +//---------------------- +sm plugins load optional/l4d2_weapon_attributes.smx +sm plugins load optional/l4d2_static_shotgun_spread.smx + +//--------------------------------------------- +// Merged FF Plugins, needs to be loaded here +//--------------------------------------------- +sm plugins load optional/l4d2_godframes_control_merge.smx +sm plugins load optional/l4d2_getup_fixes.smx +sm plugins load optional/l4d2_hittable_control.smx + +//--------------------------- +// Matchmaking Plugins +//--------------------------- +sm plugins load optional/readyup.smx +sm plugins load optional/l4d_tank_control_eq.smx +sm plugins load optional/cfg_motd.smx +sm plugins load optional/l4d_boss_percent.smx +sm plugins load optional/l4d_boss_vote.smx +sm plugins load optional/caster_system.smx +sm plugins load optional/caster_assister.smx +sm plugins load optional/pause.smx +sm plugins load optional/panel_text.smx +sm plugins load optional/spechud.smx +sm plugins load optional/slots_vote.smx +sm plugins load optional/witch_and_tankifier.smx + +// Letzzzz go. +sm plugins load confoglcompmod.smx +sm plugins load match_vote.smx From 62035bfe2eead2519c7b0e0b010744c17ef7f8ee Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 14:34:48 -0500 Subject: [PATCH 1210/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 297 +++++++++++++++++++++++ 1 file changed, 297 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 8b137891..4e850318 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -1 +1,298 @@ +// ======================================================================================= +// Sportymod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= + +// [starting_items.smx] +//give adren? (1: Kit, 2: Defib, 4: Pills, 8: Adren, 16: Pipebomb, 32: Molotov, 64: Bile +confogl_addcvar starting_item_flags 1 + +// [fix_engine.smx] +confogl_addcvar engine_fix_flags 12 + +// [panel_text.smx] +sm_addreadystring " " +sm_lockstrings + +// [checkpoint-rage-control.smx] +confogl_addcvar crc_global 1 + +// [l4d2_ghost_warp.smx] +confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 'sm_warp' +confogl_addcvar l4d2_ghost_warp_delay 0 + +// [l4d_static_punch_getup.smx] +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s + +// [ghost_hurt.smx] +confogl_addcvar ghost_hurt_type 0 + +// [l4d2_nosecondchances.smx] +confogl_addcvar bot_kick_delay 0.25 + +// [bossspawningfix.smx] +confogl_addcvar l4d_obey_boss_spawn_cvars 1 +confogl_addcvar l4d_obey_boss_spawn_except_static 1 + +// [l4d_bash_kills.smx] +confogl_addcvar l4d_no_bash_kills 1 + +// [l4d_jockey_ledgehang.smx] +confogl_addcvar z_leap_interval_post_ledge_hang 12 + +// [l4d_tank_damage_announce.smx] +confogl_addcvar l4d_tankdamage_enabled 1 + +// [l4d2_tank_attack_control.smx] +confogl_addcvar l4d2_block_punch_rock 1 +confogl_addcvar l4d2_block_jump_rock 1 +confogl_addcvar tank_overhand_only 0 + +// [l4d_tank_painfade.smx] +confogl_addcvar l4d_tank_painfade 1 +confogl_addcvar l4d_tank_painfade_duration 300 +confogl_addcvar l4d_tank_painfade_flags 8 + +// [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_damage_slow_max_range 32 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_attack_interval 1.45 +confogl_addcvar tank_windup_time 0.45 +confogl_addcvar tank_swing_interval 1.45 +confogl_addcvar tank_swing_duration 0.175 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar l4d2_slowdown_gunfire_si 0 +confogl_addcvar l4d2_slowdown_gunfire_tank 0 +confogl_addcvar l4d2_slowdown_water_tank 180 +confogl_addcvar l4d2_slowdown_water_survivors 180 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 + +// [l4d2_tank_props_glow.smx] +confogl_addcvar sv_tankpropfade 1 +confogl_addcvar l4d_tank_props_glow 1 +confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 +confogl_addcvar l4d2_tank_prop_glow_range_min 0 +confogl_addcvar l4d2_tank_prop_glow_only 0 +confogl_addcvar l4d2_tank_prop_glow_spectators 1 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 +confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" + +// [l4d2_pickup.smx] +confogl_addcvar l4d2_usecount 2147483647 +confogl_addcvar pickup_switch_flags 2 +confogl_addcvar pickup_incap_flags 2 + +// [l4d2_spitblock.smx] +// Official Campaigns +spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator +spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator +spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer + +//Custom Campaigns +spit_block_square l4d_dbd2dc_clean_up -4232 3608 -4432 3544 // In the vent +spit_block_square l4d_dbd2dc_undead_center -6902.102539 8809.659180 -7872.751953 8522.269531 +spit_block_square l4d2_fallindeath03 4562.987793 -1769.313721 4446.680664 -1623.422729 +spit_block_square l4d2_fallindeath04 1656.737061 -325.227692 1531.636108 -187.895630 +spit_block_square cdta_03warehouse 6311.086 -13217.889 6192.448 -13347.204 // At the final ladder in the sewer +spit_block_square downpour_sugarmill_a -1444.891235 -9514.031250 -1514.214478 -9575.968750 +spit_block_square downpour_sugarmill_b -1434.379028 -9517.581055 -1514.214478 -9575.968750 +spit_block_square l4d2_darkblood02_engine 2515 5610 2664 5770 +spit_block_square x1m2_path 6303 10742 6522 10893 +spit_block_square cotd03_mall 8713 3405 8890 3115 +spit_block_square l4d2_daybreak03_bridge -7365.97 -1889.97 -7294.03 -1754 +spit_block_square l4d2_daybreak04_cruise 8064.77 -6594.97 8141 -6525 +spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RBT 6 Hotfix) + +// [l4d2_godframes_control.smx] +confogl_addcvar gfc_hittable_override 1 +confogl_addcvar gfc_hittable_rage_override 1 +confogl_addcvar gfc_rock_rage_override 1 +confogl_addcvar gfc_spit_extra_time 0.0 +confogl_addcvar gfc_common_extra_time 0.0 +confogl_addcvar gfc_hunter_duration 0.25 +confogl_addcvar gfc_jockey_duration 0 +confogl_addcvar gfc_smoker_duration 0 +confogl_addcvar gfc_charger_duration 0.75 +confogl_addcvar gfc_long_charger_duration 1.25 +confogl_addcvar gfc_common_zc_flags 9 +confogl_addcvar gfc_spit_zc_flags 6 +confogl_addcvar gfc_godframe_glows 1 +confogl_addcvar gfc_ff_min_time 2.0 +confogl_addcvar gfc_witch_override 1 + +// [l4d2_m2_control.smx] +confogl_addcvar z_max_hunter_pounce_stagger_duration 1 +confogl_addcvar l4d2_m2_hunter_penalty 4 +confogl_addcvar l4d2_m2_jockey_penalty 4 +confogl_addcvar l4d2_m2_smoker_penalty 2 + +// [l4d2_hittable_control.smx] +confogl_addcvar hc_bridge_car_damage 50 +confogl_addcvar hc_stadium_car_damage 50 +confogl_addcvar hc_broken_forklift_standing_damage 100 +confogl_addcvar hc_sflog_standing_damage 100 +confogl_addcvar hc_bhlog_standing_damage 100 +confogl_addcvar hc_handtruck_standing_damage 25 +confogl_addcvar hc_car_standing_damage 100 +confogl_addcvar hc_bumpercar_standing_damage 100 +confogl_addcvar hc_forklift_standing_damage 100 +confogl_addcvar hc_dumpster_standing_damage 100 +confogl_addcvar hc_haybale_standing_damage 100 +confogl_addcvar hc_baggage_standing_damage 100 +confogl_addcvar hc_incap_standard_damage -2 +confogl_addcvar hc_disable_self_damage 1 +confogl_addcvar hc_overhit_time 1.5 + +// [l4d2_si_staggers.smx] +confogl_addcvar l4d2_disable_si_friendly_staggers 2 + +// [l4d2_unsilent_jockey.smx] +confogl_addcvar sm_unsilentjockey_enabled 1 +confogl_addcvar sm_unsilentjockey_always 1 +confogl_addcvar sm_unsilentjockey_time 2.0 + +// [l4d2_weaponrules.smx] +l4d2_addweaponrule smg smg +l4d2_addweaponrule smg_silenced smg_silenced +l4d2_addweaponrule smg_mp5 smg_mp5 +l4d2_addweaponrule pumpshotgun pumpshotgun +l4d2_addweaponrule shotgun_chrome shotgun_chrome +l4d2_addweaponrule rifle smg +l4d2_addweaponrule rifle_ak47 smg_silenced +l4d2_addweaponrule rifle_desert smg_mp5 +l4d2_addweaponrule rifle_sg552 smg +l4d2_addweaponrule autoshotgun pumpshotgun +l4d2_addweaponrule shotgun_spas shotgun_chrome +l4d2_addweaponrule hunting_rifle pumpshotgun +l4d2_addweaponrule sniper_military shotgun_chrome +l4d2_addweaponrule sniper_awp smg_silenced +l4d2_addweaponrule sniper_scout smg_mp5 +l4d2_addweaponrule grenade_launcher chainsaw +l4d2_addweaponrule rifle_m60 chainsaw +l4d2_addweaponrule knife baseball_bat +l4d2_addweaponrule upgradepack_explosive upgradepack_incendiary +l4d2_addweaponrule defibrillator pain_pills + +// [l4d2_collision_adjustments.smx] +confogl_addcvar collision_tankrock_common 1 +confogl_addcvar collision_smoker_common 1 +confogl_addcvar collision_tankrock_incap 1 + +// [l4d_stuckpunchfix] +confogl_addcvar sm_punchstuckfix_unstucktime 0.5 +confogl_addcvar tpsf_debug_print 0 + +// [cfg_motd.smx] +confogl_addcvar sm_cfgmotd_title "sportymod 6.9.420" +confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" + +///////////////////////////// +// [Static shotgun spread] // +///////////////////////////// + +// Apply binary patch +//codepatch_patch sgspread + +// Pistol settings +sm_weapon pistol deployduration 0.4 +sm_weapon pistol dualdeployduration 0.5 +sm_weapon pistol damage 40 +sm_weapon pistol rangemod 0.95 + +// Magnum settings +sm_weapon pistol_magnum deployduration 0.4 +sm_weapon pistol_magnum dualdeployduration 0.5 +sm_weapon pistol_magnum damage 90 +sm_weapon pistol_magnum rangemod 0.975 + +// SMG settings +sm_weapon smg damage 25 +sm_weapon smg rangemod 0.925 +sm_weapon smg_silenced damage 26 +sm_weapon smg_silenced rangemod 0.9 + +// Pump settings +sm_weapon pumpshotgun scatterpitch 6.0 +sm_weapon pumpshotgun scatteryaw 6.0 +sm_weapon pumpshotgun damage 20 +sm_weapon pumpshotgun bullets 16 +sm_weapon pumpshotgun rangemod 0.8 + +// Chrome settings +sm_weapon shotgun_chrome scatterpitch 5.0 +sm_weapon shotgun_chrome scatteryaw 5.0 +sm_weapon shotgun_chrome damage 30 +sm_weapon shotgun_chrome bullets 10 +sm_weapon shotgun_chrome rangemod 0.85 + +// First ring settings +//confogl_addcvar sgspread_ring1_bullets 6 +//confogl_addcvar sgspread_ring1_factor 4 +//confogl_addcvar sgspread_center_pellet 0 + +// Common damage settings +confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 + +// [l4d2_shotgun_ff.smx] +confogl_addcvar l4d2_shotgun_ff_multi 0.5 +confogl_addcvar l4d2_shotgun_ff_min 1 +confogl_addcvar l4d2_shotgun_ff_max 6 + +/////////////////// +// [Boss tweaks] // +/////////////////// + +// Static Tank maps / flow Tank disabled +static_tank_map c1m4_atrium +static_tank_map c4m5_milltown_escape +static_tank_map c5m5_bridge +static_tank_map c6m3_port +static_tank_map c7m1_docks +static_tank_map c7m3_port +static_tank_map c8m5_rooftop +static_tank_map c9m2_lots +static_tank_map c11m5_runway +static_tank_map c13m2_southpinestream +static_tank_map c13m14_cutthroatcreek +static_tank_map c14m2_lighthouse +static_tank_map l4d2_darkblood04_extraction +static_tank_map x1m5_salvation +static_tank_map uf4_airfield +static_tank_map dprm5_milltown_escape +static_tank_map l4d2_diescraper4_top_361 +static_tank_map dkr_m1_motel +static_tank_map dkr_m2_carnival +static_tank_map dkr_m3_tunneloflove +static_tank_map dkr_m4_ferris +static_tank_map dkr_m5_stadium + +// Static Witch Maps +static_witch_map c4m5_milltown_escape +static_witch_map c5m5_bridge +static_witch_map c6m1_riverbank +static_witch_map c6m3_port +static_witch_map c7m3_port +static_witch_map c13m4_cutthroatcreek + +// Finales with a single first event Tank +tank_map_only_first_event c5m5_bridge +tank_map_only_first_event c13m4_cutthroatcreek + +// Personalized settings +exec confogl_personalize.cfg + +// Confogl Additional +confogl_setcvars +confogl_resetclientcvars +sm_killlobbyres // Removes the lobby reservation cookie From 3130b979fb6df0715b222d22dfec95c13cb0391f Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 14:35:12 -0500 Subject: [PATCH 1211/2978] Update sportymod.cfg --- cfg/cfgogl/sportymod/sportymod.cfg | 53 ++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/cfg/cfgogl/sportymod/sportymod.cfg b/cfg/cfgogl/sportymod/sportymod.cfg index 8b137891..6965d60a 100644 --- a/cfg/cfgogl/sportymod/sportymod.cfg +++ b/cfg/cfgogl/sportymod/sportymod.cfg @@ -1 +1,54 @@ +// ======================================================================================= +// Sportymod +// Author: Bizzy +// Contributions: Moon +// License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) +// Version 6.9.420 +// https://github.com/draxios/bizzymod +// ======================================================================================= +// [lerpmonitor.smx] +confogl_addcvar sm_allowed_lerp_changes 20 +confogl_addcvar sm_lerp_change_spec 1 +confogl_addcvar sm_readyup_lerp_changes 1 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 + +// [l4d_boss_percent.smx] +confogl_addcvar l4d_global_percent 0 +confogl_addcvar l4d_tank_percent 1 +confogl_addcvar l4d_witch_percent 1 +confogl_addcvar l4d_boss_vote 1 + +// [l4d2_nobhaps.smx] +confogl_addcvar simple_antibhop_enable 1 +confogl_addcvar bhop_allow_survivor 0 + +// [boomer_horde_equalizer_refactored.smx] +confogl_addcvar boomer_horde_equalizer 1 +confogl_addcvar boomer_horde_equalizer_events_default 1 +confogl_addcvar z_notice_it_range 2000 +boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 15 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range + +// [autopause.smx] +confogl_addcvar autopause_enable 1 +confogl_addcvar autopause_force 1 +confogl_addcvar autopause_apdebug 0 + +// [l4d2_melee_shenanigans.smx] +confogl_addcvar l4d2_melee_drop_method 0 +confogl_addcvar l4d2_melee_tank_nerf 0 + +// [l4d2_playstats.smx + survivor_mvp] +confogl_addcvar sm_survivor_mvp_brevity 0 +confogl_addcvar sm_survivor_mvp_brevity_latest 111 +confogl_addcvar sm_stats_autoprint_vs_round 8372 + +// [l4d2_skill_detect.smx] +confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +exec cfgogl/sportymod/shared_settings.cfg From 5a3c7572bf0632488264707bf4bf2ac7b3915045 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 17:23:55 -0500 Subject: [PATCH 1212/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index e2473a0d..ad32b157 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -46,28 +46,28 @@ confogl_addcvar survivor_respawn_with_guns 1 // sportymod 4v4 Cvars confogl_addcvar z_health 100 -confogl_addcvar z_common_limit 40 +confogl_addcvar z_common_limit 35 confogl_addcvar z_background_limit 40 -confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mega_mob_size 50 confogl_addcvar z_mob_spawn_min_size 10 -confogl_addcvar z_mob_spawn_max_size 20 -confogl_addcvar z_mob_spawn_finale_size 20 -confogl_addcvar z_mob_spawn_min_interval_easy 300 -confogl_addcvar z_mob_spawn_max_interval_easy 300 -confogl_addcvar z_mob_spawn_min_interval_normal 300 -confogl_addcvar z_mob_spawn_max_interval_normal 300 -confogl_addcvar z_mob_spawn_min_interval_hard 300 -confogl_addcvar z_mob_spawn_max_interval_hard 300 -confogl_addcvar z_mob_spawn_min_interval_expert 300 -confogl_addcvar z_mob_spawn_max_interval_expert 300 +confogl_addcvar z_mob_spawn_max_size 15 +confogl_addcvar z_mob_spawn_finale_size 15 +confogl_addcvar z_mob_spawn_min_interval_easy 240 +confogl_addcvar z_mob_spawn_max_interval_easy 240 +confogl_addcvar z_mob_spawn_min_interval_normal 240 +confogl_addcvar z_mob_spawn_max_interval_normal 240 +confogl_addcvar z_mob_spawn_min_interval_hard 240 +confogl_addcvar z_mob_spawn_max_interval_hard 240 +confogl_addcvar z_mob_spawn_min_interval_expert 240 +confogl_addcvar z_mob_spawn_max_interval_expert 240 confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar z_claw_hit_pitch_min -12.5 -confogl_addcvar z_claw_hit_pitch_max 12.5 -confogl_addcvar z_claw_hit_yaw_min -12.5 -confogl_addcvar z_claw_hit_yaw_max 12.5 +confogl_addcvar z_claw_hit_pitch_min -15 +confogl_addcvar z_claw_hit_pitch_max 15 +confogl_addcvar z_claw_hit_yaw_min -15 +confogl_addcvar z_claw_hit_yaw_max 15 confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_attack_infected_it_damage 2 confogl_addcvar z_spawn_safety_range 150 From 4c7c6e5c570649fb249ecdb789d44e80145da7ad Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 17:24:11 -0500 Subject: [PATCH 1213/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index f0322969..607a511f 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -63,7 +63,7 @@ confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators +confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades From d5814ec3fc5021ef2a26bea287ecd7bebcb592ab Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 17:24:34 -0500 Subject: [PATCH 1214/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 607a511f..1d23bd79 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -232,7 +232,7 @@ confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 -confogl_addcvar z_tank_health 4667 +confogl_addcvar z_tank_health 4000 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 From 8856fc8273207c11ce1416d1d492d0536fe60da6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 17:25:21 -0500 Subject: [PATCH 1215/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 4e850318..f0e55244 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -59,7 +59,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_speed_vs 220 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 @@ -181,7 +181,6 @@ l4d2_addweaponrule grenade_launcher chainsaw l4d2_addweaponrule rifle_m60 chainsaw l4d2_addweaponrule knife baseball_bat l4d2_addweaponrule upgradepack_explosive upgradepack_incendiary -l4d2_addweaponrule defibrillator pain_pills // [l4d2_collision_adjustments.smx] confogl_addcvar collision_tankrock_common 1 From 93f8442cccdcbaecc22f20358ba0fd6932bdf118 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 17:56:11 -0500 Subject: [PATCH 1216/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index f0e55244..94d73d7b 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -173,10 +173,10 @@ l4d2_addweaponrule rifle_desert smg_mp5 l4d2_addweaponrule rifle_sg552 smg l4d2_addweaponrule autoshotgun pumpshotgun l4d2_addweaponrule shotgun_spas shotgun_chrome -l4d2_addweaponrule hunting_rifle pumpshotgun -l4d2_addweaponrule sniper_military shotgun_chrome -l4d2_addweaponrule sniper_awp smg_silenced -l4d2_addweaponrule sniper_scout smg_mp5 +l4d2_addweaponrule hunting_rifle sniper_scout +l4d2_addweaponrule sniper_military sniper_awp +l4d2_addweaponrule sniper_scout sniper_scout +l4d2_addweaponrule sniper_awp sniper_awp l4d2_addweaponrule grenade_launcher chainsaw l4d2_addweaponrule rifle_m60 chainsaw l4d2_addweaponrule knife baseball_bat From ed397613929cd88095e407ffe8ca9388c52be1d8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 17:58:52 -0500 Subject: [PATCH 1217/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 94d73d7b..bc05c6ec 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -216,16 +216,16 @@ sm_weapon pistol_magnum rangemod 0.975 // SMG settings sm_weapon smg damage 25 -sm_weapon smg rangemod 0.925 -sm_weapon smg_silenced damage 26 -sm_weapon smg_silenced rangemod 0.9 +sm_weapon smg rangemod 0.90 +sm_weapon smg_silenced damage 28 +sm_weapon smg_silenced rangemod 0.85 // Pump settings sm_weapon pumpshotgun scatterpitch 6.0 sm_weapon pumpshotgun scatteryaw 6.0 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 16 -sm_weapon pumpshotgun rangemod 0.8 +sm_weapon pumpshotgun rangemod 0.80 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5.0 From 3b8ddd8eb5b236d24c1036ec3c85e39cc3e8a2e8 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Feb 2025 18:00:11 -0500 Subject: [PATCH 1218/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 93fe4da6..32bbaf84 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -216,17 +216,17 @@ sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum rangemod 0.975 // SMG settings -sm_weapon smg damage 25 -sm_weapon smg rangemod 0.925 -sm_weapon smg_silenced damage 26 -sm_weapon smg_silenced rangemod 0.9 +sm_weapon smg damage 26 +sm_weapon smg rangemod 0.90 +sm_weapon smg_silenced damage 28 +sm_weapon smg_silenced rangemod 0.90 // Pump settings sm_weapon pumpshotgun scatterpitch 6.0 sm_weapon pumpshotgun scatteryaw 6.0 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 16 -sm_weapon pumpshotgun rangemod 0.8 +sm_weapon pumpshotgun rangemod 0.80 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5.0 From 8070590ebbebabac9c306489fd657d8c399cc5e6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 09:54:46 -0500 Subject: [PATCH 1219/2978] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index a61a4447..dca4f9a9 100644 --- a/README.md +++ b/README.md @@ -4,10 +4,10 @@ Bizzymod was designed with simple idea that games should try to be fun and this Bizzy's development server Bizzy's Playhouse is a simple Linux dedicated L4D2 server currently residing in Chicago. Current Server: -74.91.113.130:27015 +74.91.113.130:27019 Tickrate Settings: -cl_cmdrate 100;cl_updaterate 100;rate 100000;cl_interp_ratio 0;cl_interp 0 +rate 144000;net_maxroutable 1200;net_splitrate 1;net_splitpacket_maxrate 30000;cl_cmdrate 120;cl_updaterate 120;cl_interp_ratio 0;cl_interp 0.0; # modes ## numbersmod From 726829dddee267d44262bc36eda7755353c69563 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 18:51:15 -0500 Subject: [PATCH 1220/2978] Update mapinfo.txt --- cfg/cfgogl/acv/mapinfo.txt | 26 +++++++++++++++++--------- 1 file changed, 17 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/acv/mapinfo.txt b/cfg/cfgogl/acv/mapinfo.txt index de759e6d..2bbd35cb 100644 --- a/cfg/cfgogl/acv/mapinfo.txt +++ b/cfg/cfgogl/acv/mapinfo.txt @@ -13,15 +13,15 @@ "max_distance" "400" "tank_ban_flow" { - "Before elevator exit" - { - "min" "38" - "max" "79" - } - "Early spawns" - { - "min" "0" - "max" "24" + "Before elevator exit" + { + "min" "38" + "max" "79" + } + "Early spawns" + { + "min" "0" + "max" "24" } } } @@ -423,6 +423,13 @@ "end_point" "3001.944092 6272.879395 494.284149" "end_dist" "130.807541" "max_distance" "600" + { + "Broken flow" + { + "min" "15" + "max" "100" + } + } } "c6m1_riverbank" { @@ -476,6 +483,7 @@ { "pain_pills" "0" } + } "c7m1_docks" { From f090c6d3ddba830acade73d21897c233fb98a798 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 18:51:26 -0500 Subject: [PATCH 1221/2978] Update mapinfo.txt --- cfg/cfgogl/acv/mapinfo.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/mapinfo.txt b/cfg/cfgogl/acv/mapinfo.txt index 2bbd35cb..fef298f5 100644 --- a/cfg/cfgogl/acv/mapinfo.txt +++ b/cfg/cfgogl/acv/mapinfo.txt @@ -426,7 +426,7 @@ { "Broken flow" { - "min" "15" + "min" "16" "max" "100" } } From f9c0aaba2dbe67b641ca8643060beee05f2bbf28 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 18:57:49 -0500 Subject: [PATCH 1222/2978] Update mapinfo.txt --- cfg/cfgogl/acv/mapinfo.txt | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/acv/mapinfo.txt b/cfg/cfgogl/acv/mapinfo.txt index fef298f5..7685450d 100644 --- a/cfg/cfgogl/acv/mapinfo.txt +++ b/cfg/cfgogl/acv/mapinfo.txt @@ -13,15 +13,15 @@ "max_distance" "400" "tank_ban_flow" { - "Before elevator exit" - { - "min" "38" - "max" "79" - } - "Early spawns" - { - "min" "0" - "max" "24" + "Early spawns" + { + "min" "0" + "max" "79" + } + "Before elevator exit" + { + "min" "38" + "max" "79" } } } From 16d9965385a61662edc6d272bc185db361b218a5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 19:08:07 -0500 Subject: [PATCH 1223/2978] Update mapinfo.txt --- cfg/cfgogl/acv/mapinfo.txt | 78 +++++++++++++++----------------------- 1 file changed, 31 insertions(+), 47 deletions(-) diff --git a/cfg/cfgogl/acv/mapinfo.txt b/cfg/cfgogl/acv/mapinfo.txt index 7685450d..7d74d7d3 100644 --- a/cfg/cfgogl/acv/mapinfo.txt +++ b/cfg/cfgogl/acv/mapinfo.txt @@ -3,10 +3,10 @@ "c1m1_hotel" { "start_point" "427.606232 5739.467773 2926.982178" - "end_point" "2045.685913 4429.264160 1246.031250" + "end_point" "2045.685913 4429.264160 1246.031250" "start_dist" "100.000000" "start_extra_dist" "0.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "tank_z_fix" "1" "max_tank_z" "1200.000000" "tank_warpto" "2168.357666 5803.427734 2464.031250" @@ -28,10 +28,10 @@ "c1m2_streets" { "start_point" "2395.007813 4964.173340 522.224670" - "end_point" "-7688.886230 -4694.720703 463.251282" + "end_point" "-7688.886230 -4694.720703 463.251282" "start_dist" "50.000000" "start_extra_dist" "250.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "max_distance" "700" "horde_limit" "150" "tank_ban_flow" @@ -46,10 +46,10 @@ "c1m3_mall" { "start_point" "6520.577148 -1477.425659 103.001579" - "end_point" "-2182.585938 -4630.097168 615.226501" + "end_point" "-2182.585938 -4630.097168 615.226501" "start_dist" "50.000000" "start_extra_dist" "150.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "max_distance" "700" "horde_limit" "200" "tank_ban_flow" @@ -72,24 +72,20 @@ "c1m4_atrium" { "start_point" "-2207.119141 -4694.244141 615.226318" - "end_point" "-4467.291016 -4060.759277 88.031250" + "end_point" "-4467.291016 -4060.759277 88.031250" "start_dist" "50.000000" "start_extra_dist" "150.000000" - "end_dist" "150.000000" + "end_dist" "150.000000" "max_distance" "600" - "ItemLimits" - { - "pain_pills" "0" - } "horde_tank" "1" } "c2m1_highway" { "start_point" "10678.891602 7860.774414 -496.546509" - "end_point" "-820.387512 -2532.216064 -1004.767700" + "end_point" "-820.387512 -2532.216064 -1004.767700" "start_dist" "50.000000" "start_extra_dist" "0.000000" - "end_dist" "150.000000" + "end_dist" "150.000000" "max_distance" "500" "witch_ban_flow" { @@ -103,10 +99,10 @@ "c2m2_fairgrounds" { "start_point" "1718.106934 2897.631592 83.232269" - "end_point" "-4797.248047 -5396.388184 15.232277" + "end_point" "-4797.248047 -5396.388184 15.232277" "start_dist" "50.000000" "start_extra_dist" "0.000000" - "end_dist" "150.000000" + "end_dist" "150.000000" "max_distance" "600" "horde_limit" "150" "tank_ban_flow" @@ -137,7 +133,7 @@ "end_point" "-5442.394043 1928.548462 66.031250" "start_dist" "50.000000" "start_extra_dist" "200.000000" - "end_dist" "150.000000" + "end_dist" "150.000000" "max_distance" "800" "horde_limit" "300" "tank_ban_flow" @@ -160,10 +156,10 @@ "c2m4_barns" { "start_point" "2918.205078 3847.128174 -125.968750" - "end_point" "-772.226257 2221.974365 -193.969513" + "end_point" "-772.226257 2221.974365 -193.969513" "start_dist" "100.000000" "start_extra_dist" "150.000000" - "end_dist" "250.000000" + "end_dist" "250.000000" "max_distance" "600" "horde_limit" "200" "witch_ban_flow" @@ -178,23 +174,19 @@ "c2m5_concert" { "start_point" "-648.774109 2223.472168 -176.998734" - "end_point" "-2209.094238 3460.875244 -99.968750" + "end_point" "-2209.094238 3460.875244 -99.968750" "start_dist" "100.000000" "start_extra_dist" "300.000000" - "end_dist" "150.000000" + "end_dist" "150.000000" "max_distance" "700" - "ItemLimits" - { - "pain_pills" "0" - } } "c3m1_plankcountry" { "start_point" "-12468.835938 10519.109375 319.434265" - "end_point" "-2710.059326 483.648499 131.811050" + "end_point" "-2710.059326 483.648499 131.811050" "start_dist" "100.000000" "start_extra_dist" "0.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "max_distance" "500" "tank_ban_flow" { @@ -208,33 +200,29 @@ "c3m2_swamp" { "start_point" "-8213.404297 7624.283203 88.810654" - "end_point" "7550.402344 -1061.843262 215.226273" + "end_point" "7550.402344 -1061.843262 215.226273" "start_dist" "100.000000" "start_extra_dist" "200.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "max_distance" "600" } "c3m3_shantytown" { "start_point" "-5705.945801 2006.518921 215.226288" - "end_point" "5025.185059 -3697.070557 427.435242" + "end_point" "5025.185059 -3697.070557 427.435242" "start_dist" "50.000000" "start_extra_dist" "200.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "max_distance" "600" } "c3m4_plantation" { "start_point" "-5023.209473 -1574.434448 -20.564751" - "end_point" "1056.862549 806.977112 208.031250" + "end_point" "1056.862549 806.977112 208.031250" "start_dist" "50.000000" "start_extra_dist" "200.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "max_distance" "800" - "ItemLimits" - { - "pain_pills" "0" - } } "c4m1_milltown_a" { @@ -242,7 +230,7 @@ "end_point" "3993.458008 -1598.952271 294.281250" "start_dist" "100.000000" "start_extra_dist" "500.000000" - "end_dist" "275.000000" + "end_dist" "275.000000" "max_distance" "400" "tank_ban_flow" { @@ -259,7 +247,7 @@ "end_point" "-1790.401970 -13713.732422 174.281250" "start_dist" "100.000000" "start_extra_dist" "250.000000" - "end_dist" "150.000000" + "end_dist" "150.000000" "max_distance" "600" "tank_ban_flow" { @@ -281,7 +269,7 @@ "c4m3_sugarmill_b" { "start_point" "-1804.696167 -13811.134766 186.994522" - "end_point" "3729.135010 -1578.550781 294.281250" + "end_point" "3729.135010 -1578.550781 294.281250" "start_dist" "50.000000" "start_extra_dist" "200.000000" "end_dist" "300.000000" @@ -306,10 +294,10 @@ "c4m4_milltown_b" { "start_point" "4037.589355 -1547.009277 306.473663" - "end_point" "-3241.400879 7849.852539 182.031250" + "end_point" "-3241.400879 7849.852539 182.031250" "start_dist" "50.000000" "start_extra_dist" "275.000000" - "end_dist" "200.000000" + "end_dist" "200.000000" "max_distance" "400" "witch_ban_flow" { @@ -326,12 +314,8 @@ "end_point" "-6006.484375 7381.770508 192.909409" "start_dist" "50.000000" "start_extra_dist" "350.000000" - "end_dist" "100.000000" + "end_dist" "100.000000" "max_distance" "600" - "ItemLimits" - { - "pain_pills" "0" - } } "c5m1_waterfront" { From e8294671bbe46115a1fbc5f6e01f8a3ea443f1c5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 19:10:22 -0500 Subject: [PATCH 1224/2978] Update mapinfo.txt --- cfg/cfgogl/acv/mapinfo.txt | 33 --------------------------------- 1 file changed, 33 deletions(-) diff --git a/cfg/cfgogl/acv/mapinfo.txt b/cfg/cfgogl/acv/mapinfo.txt index 7d74d7d3..57e2b599 100644 --- a/cfg/cfgogl/acv/mapinfo.txt +++ b/cfg/cfgogl/acv/mapinfo.txt @@ -463,11 +463,6 @@ "start_extra_dist" "0.000000" "end_dist" "50.000000" "max_distance" "800" - "ItemLimits" - { - "pain_pills" "0" - } - } "c7m1_docks" { @@ -503,10 +498,6 @@ "start_extra_dist" "0.000000" "end_dist" "75.000000" "max_distance" "500" - "ItemLimits" - { - "pain_pills" "0" - } } "c8m1_apartment" { @@ -589,10 +580,6 @@ "end_point" "5675.121582 8443.446289 6142.031250" "end_dist" "100.000000" "max_distance" "700" - "ItemLimits" - { - "pain_pills" "0" - } "tank_ban_flow" { "Early spawn" @@ -619,10 +606,6 @@ "end_point" "7095.529297 6474.146484 45.645901" "end_dist" "1387.183838" "max_distance" "900" - "ItemLimits" - { - "pain_pills" "0" - } } "c10m1_caves" { @@ -685,10 +668,6 @@ "end_point" "3805.135254 -4660.525391 -151.968750" "end_dist" "795.922058" "max_distance" "800" - "ItemLimits" - { - "pain_pills" "0" - } } "c11m1_greenhouse" { @@ -742,10 +721,6 @@ "end_point" "-5196.772949 9229.695312 -191.968750" "end_dist" "538.437988" "max_distance" "600" - "ItemLimits" - { - "pain_pills" "0" - } } "c12m1_hilltop" { @@ -817,10 +792,6 @@ "end_point" "6972.038086 1354.824463 274.312256" "end_dist" "183.031281" "max_distance" "800" - "ItemLimits" - { - "pain_pills" "0" - } "tank_ban_flow" { "After one way drop" @@ -908,10 +879,6 @@ "end_point" "-4318.968750 3638.318115 872.031250" "end_dist" "500.000000" "max_distance" "1000" - "ItemLimits" - { - "pain_pills" "0" - } "tank_ban_flow" { "Early spawns" From 74dca85371c617cc45a0f39dc20a8b1e34790723 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 19:11:48 -0500 Subject: [PATCH 1225/2978] Update mapinfo.txt --- cfg/cfgogl/acv/mapinfo.txt | 42 +++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/cfgogl/acv/mapinfo.txt b/cfg/cfgogl/acv/mapinfo.txt index 57e2b599..c2ea3460 100644 --- a/cfg/cfgogl/acv/mapinfo.txt +++ b/cfg/cfgogl/acv/mapinfo.txt @@ -130,7 +130,7 @@ "c2m3_coaster" { "start_point" "4106.046387 2151.258301 15.232275" - "end_point" "-5442.394043 1928.548462 66.031250" + "end_point" "-5442.394043 1928.548462 66.031250" "start_dist" "50.000000" "start_extra_dist" "200.000000" "end_dist" "150.000000" @@ -227,7 +227,7 @@ "c4m1_milltown_a" { "start_point" "-6008.747070 7381.954590 192.909424" - "end_point" "3993.458008 -1598.952271 294.281250" + "end_point" "3993.458008 -1598.952271 294.281250" "start_dist" "100.000000" "start_extra_dist" "500.000000" "end_dist" "275.000000" @@ -244,7 +244,7 @@ "c4m2_sugarmill_a" { "start_point" "3780.781250 -1684.738770 306.723663" - "end_point" "-1790.401970 -13713.732422 174.281250" + "end_point" "-1790.401970 -13713.732422 174.281250" "start_dist" "100.000000" "start_extra_dist" "250.000000" "end_dist" "150.000000" @@ -272,7 +272,7 @@ "end_point" "3729.135010 -1578.550781 294.281250" "start_dist" "50.000000" "start_extra_dist" "200.000000" - "end_dist" "300.000000" + "end_dist" "300.000000" "max_distance" "600" "tank_ban_flow" { @@ -311,7 +311,7 @@ "c4m5_milltown_escape" { "start_point" "-3378.816895 7770.011230 182.031250" - "end_point" "-6006.484375 7381.770508 192.909409" + "end_point" "-6006.484375 7381.770508 192.909409" "start_dist" "50.000000" "start_extra_dist" "350.000000" "end_dist" "100.000000" @@ -320,10 +320,10 @@ "c5m1_waterfront" { "start_point" "735.921692 730.683960 -437.968750" - "end_point" "-4386.030273 -1280.031250 -281.968750" + "end_point" "-4386.030273 -1280.031250 -281.968750" "start_dist" "75.000000" "start_extra_dist" "0.000000" - "end_dist" "250.000000" + "end_dist" "250.000000" "max_distance" "300" "tank_ban_flow" { @@ -337,10 +337,10 @@ "c5m2_park" { "start_point" "-4331.246094 -1133.826660 -299.968750" - "end_point" "-9787.088867 -8134.997559 -193.968750" + "end_point" "-9787.088867 -8134.997559 -193.968750" "start_dist" "50.000000" "start_extra_dist" "0.000000" - "end_dist" "250.000000" + "end_dist" "250.000000" "max_distance" "600" "horde_limit" "250" "tank_ban_flow" @@ -355,10 +355,10 @@ "c5m3_cemetery" { "start_point" "6292.211426 8216.120117 79.232285" - "end_point" "7424.436035 -9671.151367 183.226273" + "end_point" "7424.436035 -9671.151367 183.226273" "start_dist" "50.000000" "start_extra_dist" "200.000000" - "end_dist" "250.000000" + "end_dist" "250.000000" "max_distance" "700" "tank_ban_flow" { @@ -385,10 +385,10 @@ "c5m4_quarter" { "start_point" "-3065.877686 4776.646484 147.226166" - "end_point" "1475.194214 -3489.227295 297.716370" + "end_point" "1475.194214 -3489.227295 297.716370" "start_dist" "50.000000" "start_extra_dist" "200.000000" - "end_dist" "350.000000" + "end_dist" "350.000000" "max_distance" "700" "tank_ban_flow" { @@ -404,8 +404,8 @@ "start_point" "-11921.506836 5976.045410 547.226318" "start_dist" "70.112122" "start_extra_dist" "264.157257" - "end_point" "3001.944092 6272.879395 494.284149" - "end_dist" "130.807541" + "end_point" "3001.944092 6272.879395 494.284149" + "end_dist" "130.807541" "max_distance" "600" { "Broken flow" @@ -418,10 +418,10 @@ "c6m1_riverbank" { "start_point" "930.36016 3843.36181 94.029960" - "end_point" "-4140.35009 1483.70129 765.001281" + "end_point" "-4140.35009 1483.70129 765.001281" "start_dist" "50.000000" "start_extra_dist" "0.000000" - "end_dist" "50.000000" + "end_dist" "50.000000" "max_distance" "500" "tank_ban_flow" { @@ -435,10 +435,10 @@ "c6m2_bedlam" { "start_point" "3062.55200 -1122.89624 -258.998718" - "end_point" "11405.46093 4912.65869 -590.962768" + "end_point" "11405.46093 4912.65869 -590.962768" "start_dist" "50.000000" "start_extra_dist" "0.000000" - "end_dist" "50.000000" + "end_dist" "50.000000" "max_distance" "900" "horde_limit" "200" "tank_ban_flow" @@ -458,10 +458,10 @@ "c6m3_port" { "start_point" "-2259.96948 -606.96893 -214.962753" - "end_point" "-283.08215 -823.07836 37.001598" + "end_point" "-283.08215 -823.07836 37.001598" "start_dist" "50.000000" "start_extra_dist" "0.000000" - "end_dist" "50.000000" + "end_dist" "50.000000" "max_distance" "800" } "c7m1_docks" From 685d99981673bb8dd75e738715ec205bd40fce5d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 28 Feb 2025 19:22:22 -0500 Subject: [PATCH 1226/2978] Update mapinfo.txt --- cfg/cfgogl/acv/mapinfo.txt | 120 ++++++++++++++++++------------------- 1 file changed, 60 insertions(+), 60 deletions(-) diff --git a/cfg/cfgogl/acv/mapinfo.txt b/cfg/cfgogl/acv/mapinfo.txt index c2ea3460..a559a836 100644 --- a/cfg/cfgogl/acv/mapinfo.txt +++ b/cfg/cfgogl/acv/mapinfo.txt @@ -467,19 +467,19 @@ "c7m1_docks" { "start_point" "13552.489258 2207.394043 5.524101" - "end_point" "1975.615234 2353.251465 270.336121" + "end_point" "1975.615234 2353.251465 270.336121" "start_dist" "75.000000" "start_extra_dist" "0.000000" - "end_dist" "50.000000" + "end_dist" "50.000000" "max_distance" "700" } "c7m2_barge" { "start_point" "10743.761719 2343.008789 270.807251" - "end_point" "-11288.833008 3128.797363 270.430115" + "end_point" "-11288.833008 3128.797363 270.430115" "start_dist" "75.000000" "start_extra_dist" "0.000000" - "end_dist" "50.000000" + "end_dist" "50.000000" "max_distance" "800" "tank_ban_flow" { @@ -493,10 +493,10 @@ "c7m3_port" { "start_point" "960.031250 3247.345459 262.430115" - "end_point" "-272.031250 -834.873291 97.001595" + "end_point" "-272.031250 -834.873291 97.001595" "start_dist" "75.000000" "start_extra_dist" "0.000000" - "end_dist" "75.000000" + "end_dist" "75.000000" "max_distance" "500" } "c8m1_apartment" @@ -504,8 +504,8 @@ "start_point" "1888.341675 917.455017 476.342407" "start_dist" "267.108032" "start_extra_dist" "605.247620" - "end_point" "2883.220703 2962.613037 -204.742737" - "end_dist" "336.442200" + "end_point" "2883.220703 2962.613037 -204.742737" + "end_dist" "336.442200" "max_distance" "400" } "c8m2_subway" @@ -513,17 +513,17 @@ "start_point" "2882.260986 2977.796387 51.257275" "start_dist" "164.919525" "start_extra_dist" "323.406708" - "end_point" "11008.688477 4657.793945 49.151138" - "end_dist" "180.738693" + "end_point" "11008.688477 4657.793945 49.151138" + "end_dist" "180.738693" "max_distance" "500" } "c8m3_sewers" { "start_point" "10936.943359 4650.031250 90.761696" - "end_point" "12288.031250 12235.729492 78.031250" + "end_point" "12288.031250 12235.729492 78.031250" "start_dist" "50.000000" "start_extra_dist" "0.000000" - "end_dist" "75.000000" + "end_dist" "75.000000" "max_distance" "700" "tank_ban_flow" { @@ -557,8 +557,8 @@ "start_point" "12297.031250 12247.379883 16.031250" "start_dist" "165.464249" "start_extra_dist" "409.338440" - "end_point" "11459.563477 15087.968750 5565.974609" - "end_dist" "332.486664" + "end_point" "11459.563477 15087.968750 5565.974609" + "end_dist" "332.486664" "tank_z_fix" "1" "max_tank_z" "4000.000000" "tank_warpto" "13439 15017 450" @@ -594,8 +594,8 @@ "start_point" "-9862.552734 -8714.114258 -5.783222" "start_dist" "138.332581" "start_extra_dist" "1502.202637" - "end_point" "153.076584 -1426.919556 -139.968750" - "end_dist" "210.283035" + "end_point" "153.076584 -1426.919556 -139.968750" + "end_dist" "210.283035" "max_distance" "700" } "c9m2_lots" @@ -603,8 +603,8 @@ "start_point" "150.086899 -1372.455322 -139.968750" "start_dist" "90.983040" "start_extra_dist" "301.270020" - "end_point" "7095.529297 6474.146484 45.645901" - "end_dist" "1387.183838" + "end_point" "7095.529297 6474.146484 45.645901" + "end_dist" "1387.183838" "max_distance" "900" } "c10m1_caves" @@ -612,8 +612,8 @@ "start_point" "-11747.106445 -14618.416016 -197.777359" "start_dist" "86.396400" "start_extra_dist" "587.266541" - "end_point" "-10784.895508 -4906.771973 318.224670" - "end_dist" "403.989594" + "end_point" "-10784.895508 -4906.771973 318.224670" + "end_dist" "403.989594" "max_distance" "400" "witch_ban_flow" { @@ -629,8 +629,8 @@ "start_point" "-11079.036133 -8946.167969 -562.025330" "start_dist" "78.842514" "start_extra_dist" "399.942505" - "end_point" "-8339.282227 -5592.915039 0.031253" - "end_dist" "322.081451" + "end_point" "-8339.282227 -5592.915039 0.031253" + "end_dist" "322.081451" "max_distance" "500" } "c10m3_ranchhouse" @@ -638,8 +638,8 @@ "start_point" "-8334.761719 -5592.995117 6.031253" "start_dist" "82.983238" "start_extra_dist" "327.413300" - "end_point" "-2673.776611 107.736259 316.727081" - "end_dist" "327.768036" + "end_point" "-2673.776611 107.736259 316.727081" + "end_dist" "327.768036" "max_distance" "400" } "c10m4_mainstreet" @@ -647,8 +647,8 @@ "start_point" "-3155.918945 107.783440 328.031250" "start_dist" "99.209229" "start_extra_dist" "307.155029" - "end_point" "1309.379883 -5479.276367 -26.821182" - "end_dist" "324.451355" + "end_point" "1309.379883 -5479.276367 -26.821182" + "end_dist" "324.451355" "max_distance" "600" "horde_limit" "150" "tank_ban_flow" @@ -665,8 +665,8 @@ "start_point" "2019.751953 4538.839844 -34.821182" "start_dist" "76.933571" "start_extra_dist" "317.183868" - "end_point" "3805.135254 -4660.525391 -151.968750" - "end_dist" "795.922058" + "end_point" "3805.135254 -4660.525391 -151.968750" + "end_dist" "795.922058" "max_distance" "800" } "c11m1_greenhouse" @@ -674,8 +674,8 @@ "start_point" "6753.771484 -534.288940 804.342407" "start_dist" "65.117729" "start_extra_dist" "577.638000" - "end_point" "5274.120605 2715.548584 88.261955" - "end_dist" "314.896759" + "end_point" "5274.120605 2715.548584 88.261955" + "end_dist" "314.896759" "max_distance" "300" } "c11m2_offices" @@ -683,8 +683,8 @@ "start_point" "5295.039062 2718.428467 88.261955" "start_dist" "60.237633" "start_extra_dist" "333.408081" - "end_point" "7934.695801 6070.557617 48.318222" - "end_dist" "310.929138" + "end_point" "7934.695801 6070.557617 48.318222" + "end_dist" "310.929138" "max_distance" "600" } "c11m3_garage" @@ -692,8 +692,8 @@ "start_point" "-5393.304199 -3161.442627 48.318222" "start_dist" "56.400623" "start_extra_dist" "304.760986" - "end_point" "-343.016815 3583.830566 332.031250" - "end_dist" "187.318344" + "end_point" "-343.016815 3583.830566 332.031250" + "end_dist" "187.318344" "max_distance" "700" } "c11m4_terminal" @@ -701,8 +701,8 @@ "start_point" "-326.099091 3588.496338 277.327820" "start_dist" "63.233967" "start_extra_dist" "206.287918" - "end_point" "3276.041992 4504.324707 181.974670" - "end_dist" "343.399078" + "end_point" "3276.041992 4504.324707 181.974670" + "end_dist" "343.399078" "max_distance" "600" "witch_ban_flow" { @@ -718,8 +718,8 @@ "start_point" "-6726.473145 12007.691406 181.974670" "start_dist" "75.086731" "start_extra_dist" "344.831299" - "end_point" "-5196.772949 9229.695312 -191.968750" - "end_dist" "538.437988" + "end_point" "-5196.772949 9229.695312 -191.968750" + "end_dist" "538.437988" "max_distance" "600" } "c12m1_hilltop" @@ -727,8 +727,8 @@ "start_point" "-7888.898926 -14891.244141 337.681976" "start_dist" "88.897858" "start_extra_dist" "753.082764" - "end_point" "-6468.546387 -6767.946777 377.974670" - "end_dist" "275.937225" + "end_point" "-6468.546387 -6767.946777 377.974670" + "end_dist" "275.937225" "max_distance" "300" "tank_ban_flow" { @@ -744,8 +744,8 @@ "start_point" "-6472.856445 -6769.449707 377.974670" "start_dist" "78.032898" "start_extra_dist" "270.500549" - "end_point" "-870.702148 -10408.813477 -63.968750" - "end_dist" "261.087494" + "end_point" "-870.702148 -10408.813477 -63.968750" + "end_dist" "261.087494" "max_distance" "400" } "c12m3_bridge" @@ -753,8 +753,8 @@ "start_point" "-870.702148 -10415.481445 -63.968750" "start_dist" "71.034355" "start_extra_dist" "264.843231" - "end_point" "7754.335938 -11443.834961 440.031250" - "end_dist" "264.020966" + "end_point" "7754.335938 -11443.834961 440.031250" + "end_dist" "264.020966" "horde_limit" "150" "max_distance" "500" "tank_ban_flow" @@ -771,8 +771,8 @@ "start_point" "7755.584961 -11443.834961 440.031250" "start_dist" "85.814095" "start_extra_dist" "264.932068" - "end_point" "10398.775391 -310.353424 2.031253" - "end_dist" "316.505157" + "end_point" "10398.775391 -310.353424 2.031253" + "end_dist" "316.505157" "horde_limit" "150" "max_distance" "500" "tank_ban_flow" @@ -789,8 +789,8 @@ "start_point" "10399.091797 -312.162628 2.031253" "start_dist" "97.089050" "start_extra_dist" "315.198547" - "end_point" "6972.038086 1354.824463 274.312256" - "end_dist" "183.031281" + "end_point" "6972.038086 1354.824463 274.312256" + "end_dist" "183.031281" "max_distance" "800" "tank_ban_flow" { @@ -806,8 +806,8 @@ "start_point" "-3046.889648 -705.233765 75.031250" "start_dist" "75.765724" "start_extra_dist" "437.938110" - "end_point" "1186.061401 -1247.817627 389.251373" - "end_dist" "604.894531" + "end_point" "1186.061401 -1247.817627 389.251373" + "end_dist" "604.894531" "max_distance" "300" "tank_ban_flow" { @@ -823,8 +823,8 @@ "start_point" "8691.102539 7056.350586 533.251343" "start_dist" "80.806526" "start_extra_dist" "604.901245" - "end_point" "470.932892 8823.397461 -368.968750" - "end_dist" "324.996063" + "end_point" "470.932892 8823.397461 -368.968750" + "end_dist" "324.996063" "max_distance" "600" "horde_limit" "150" "tank_ban_flow" @@ -841,8 +841,8 @@ "start_point" "-4194.461914 -5143.972168 132.031250" "start_dist" "77.191292" "start_extra_dist" "321.877747" - "end_point" "6097.708496 -6337.365234 422.031250" - "end_dist" "356.709808" + "end_point" "6097.708496 -6337.365234 422.031250" + "end_dist" "356.709808" "max_distance" "600" "tank_ban_flow" { @@ -858,8 +858,8 @@ "start_point" "-3374.723633 -9166.667969 396.031250" "start_dist" "84.812645" "start_extra_dist" "349.184357" - "end_point" "-1823.846191 -1815.961670 -250.417389" - "end_dist" "254.989624" + "end_point" "-1823.846191 -1815.961670 -250.417389" + "end_dist" "254.989624" "max_distance" "500" } "c14m1_junkyard" @@ -867,8 +867,8 @@ "start_point" "-4255.190918 -10576.644531 -267.087708" "start_dist" "50.000000" "start_extra_dist" "500.000000" - "end_point" "-2992.162842 10403.122070 -92.863403" - "end_dist" "350.000000" + "end_point" "-2992.162842 10403.122070 -92.863403" + "end_dist" "350.000000" "max_distance" "1000" } "c14m2_lighthouse" @@ -876,8 +876,8 @@ "start_point" "2369.292969 -986.074829 483.136597" "start_dist" "50.000000" "start_extra_dist" "350.000000" - "end_point" "-4318.968750 3638.318115 872.031250" - "end_dist" "500.000000" + "end_point" "-4318.968750 3638.318115 872.031250" + "end_dist" "500.000000" "max_distance" "1000" "tank_ban_flow" { From 0031ae406ab43c9e9bc53cc2decf63650006b658 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:03:31 -0500 Subject: [PATCH 1227/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index ad32b157..38a2de9e 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -3,13 +3,13 @@ // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 6.9.420 +// Version 0.0 // https://github.com/draxios/bizzymod // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "sportymod 6.9.420" -confogl_addcvar sm_cfgmotd_title "sportymod 6.9.420" +confogl_addcvar l4d_ready_cfg_name "sportymod 0.0" +confogl_addcvar sm_cfgmotd_title "sportymod 0.0" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Confogl Cvars From ca04f2301350a2ec13a092e1ec71f3093e1ff6d2 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:03:43 -0500 Subject: [PATCH 1228/2978] Update confogl_off.cfg --- cfg/cfgogl/sportymod/confogl_off.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/confogl_off.cfg b/cfg/cfgogl/sportymod/confogl_off.cfg index 44b449dd..59e3e08e 100644 --- a/cfg/cfgogl/sportymod/confogl_off.cfg +++ b/cfg/cfgogl/sportymod/confogl_off.cfg @@ -3,7 +3,7 @@ // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 6.9.420 +// Version 0.0 // https://github.com/draxios/bizzymod // ======================================================================================= From 2433e93b03fa2d6e2fd4084af755fca7352aac77 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:03:54 -0500 Subject: [PATCH 1229/2978] Update confogl_plugins.cfg --- cfg/cfgogl/sportymod/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/confogl_plugins.cfg b/cfg/cfgogl/sportymod/confogl_plugins.cfg index 1a7a4aa1..ea394b2c 100644 --- a/cfg/cfgogl/sportymod/confogl_plugins.cfg +++ b/cfg/cfgogl/sportymod/confogl_plugins.cfg @@ -3,7 +3,7 @@ // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 6.9.420 +// Version 0.0 // https://github.com/draxios/bizzymod // ======================================================================================= From a54dd9a432b499c1c9c530c0435299c49e5397be Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:04:07 -0500 Subject: [PATCH 1230/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 1d23bd79..bc7fa380 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -3,7 +3,7 @@ // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 6.9.420 +// Version 0.0 // https://github.com/draxios/bizzymod // ======================================================================================= From a99df7bf8dcc0676ae6b4cccf2b8c3302d494fbc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:04:19 -0500 Subject: [PATCH 1231/2978] Update shared_plugins.cfg --- cfg/cfgogl/sportymod/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_plugins.cfg b/cfg/cfgogl/sportymod/shared_plugins.cfg index 26fdce8c..da9b077b 100644 --- a/cfg/cfgogl/sportymod/shared_plugins.cfg +++ b/cfg/cfgogl/sportymod/shared_plugins.cfg @@ -3,7 +3,7 @@ // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 6.9.420 +// Version 0.0 // https://github.com/draxios/bizzymod // ======================================================================================= From d7567a9e1d9b1c60687a2c6b5fb3af1232276371 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:04:32 -0500 Subject: [PATCH 1232/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index bc05c6ec..964af5dd 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -4,7 +4,7 @@ // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 6.9.420 +// Version 0.0 // https://github.com/draxios/bizzymod // ======================================================================================= @@ -192,7 +192,7 @@ confogl_addcvar sm_punchstuckfix_unstucktime 0.5 confogl_addcvar tpsf_debug_print 0 // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "sportymod 6.9.420" +confogl_addcvar sm_cfgmotd_title "sportymod 0.0" confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" ///////////////////////////// From 972b6d1f277760c62204f4cd6058d3007cd706e6 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:05:15 -0500 Subject: [PATCH 1233/2978] Update sportymod.cfg --- cfg/cfgogl/sportymod/sportymod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/sportymod.cfg b/cfg/cfgogl/sportymod/sportymod.cfg index 6965d60a..df6d17a6 100644 --- a/cfg/cfgogl/sportymod/sportymod.cfg +++ b/cfg/cfgogl/sportymod/sportymod.cfg @@ -3,7 +3,7 @@ // Author: Bizzy // Contributions: Moon // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) -// Version 6.9.420 +// Version 0.0 // https://github.com/draxios/bizzymod // ======================================================================================= From dc998d152b30d7c0e5042930ef001b34875d444e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 13:05:52 -0500 Subject: [PATCH 1234/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 26d5bd4e..5454aca6 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -6,6 +6,10 @@ { "name" "numbersmod 6.9.420" } + "sportymod" + { + "name" "sportymod 0.0" + } "surfmod" { "name" "surfmod 6.9.420" @@ -81,6 +85,10 @@ { "name" "numbersmod 6.9.420" } + "sportymod" + { + "name" "sportymod 0.0" + } "surfmod" { "name" "surfmod 6.9.420" From 06638e0ddac38ff896d58cc5c4299b03126b3116 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 15:07:02 -0500 Subject: [PATCH 1235/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1d915584..219f93c5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -431,7 +431,7 @@ wait 400;sm_cvar tf_arena_max_streak 10 // // // Tickrate Fixes // wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 500;sm_cvar cl_interpolate 2.0 // Whether or not entities are interpolated on the clients. +wait 500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. From 417c4acef8c6dacb818f0d303cfdde3ee2d95716 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 2 Mar 2025 15:16:12 -0500 Subject: [PATCH 1236/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 219f93c5..326e527d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -420,7 +420,7 @@ wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 wait 400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 400;sm_cvar survival_round_restart_delay 10 // How long after the survivor team wipes in Survival before the map restarts. +wait 400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. From e0d794f0438341572ea0b54e92e53b9a9be525ae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Mar 2025 10:10:34 -0500 Subject: [PATCH 1237/2978] Update barrymod.cfg --- cfg/cfgogl/barrymod/barrymod.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/barrymod.cfg b/cfg/cfgogl/barrymod/barrymod.cfg index d2fe1d72..cd23dc91 100644 --- a/cfg/cfgogl/barrymod/barrymod.cfg +++ b/cfg/cfgogl/barrymod/barrymod.cfg @@ -25,7 +25,7 @@ confogl_addcvar bhop_allow_survivor 0 // [autopause.smx] confogl_addcvar autopause_enable 1 -confogl_addcvar autopause_force 1 +confogl_addcvar autopause_force 0 confogl_addcvar autopause_apdebug 0 // [l4d2_playstats.smx + survivor_mvp] From ed8a6c97740e92ffb17355ea14614567f061ea3c Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Mar 2025 10:10:52 -0500 Subject: [PATCH 1238/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index ebf34fb1..b234ee90 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -22,10 +22,10 @@ sm_lockstrings confogl_addcvar crc_global 1 // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 1 +confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.5 +confogl_addcvar bot_kick_delay 0.25 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From 09b55602bd5b6bc6d99bf8a6d5ffb771bc9b0134 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Mar 2025 12:11:06 -0500 Subject: [PATCH 1239/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 26b61511..de85afea 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -57,6 +57,7 @@ "STEAM_0:1:12383697" "1:z" //all permissions for this ip, immunity value is 99 - Perma "STEAM_0:0:638604628" "2:z" //all permissions for this ip, immunity value is 99 - Brinny Brin "STEAM_0:1:17437576" "2:z" //all permissions for this ip, immunity value is 99 - Imperial + "STEAM_0:0:27040240" "2:z" //all permissions for this ip, immunity value is 99 - Powerless Electrons "STEAM_0:0:26333996" "1:z" //all permissions for this ip, immunity value is 99 - Violin "STEAM_0:1:57934025" "1:z" //all permissions for this ip, immunity value is 99 - Doomsday "STEAM_0:0:14666472" "1:z" //all permissions for this ip, immunity value is 99 - Handsum Robot From 5f70c6a53f3bad0523dc1d62697ee43ccae99670 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 3 Mar 2025 16:04:09 -0500 Subject: [PATCH 1240/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index de85afea..7510fe3b 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -57,7 +57,7 @@ "STEAM_0:1:12383697" "1:z" //all permissions for this ip, immunity value is 99 - Perma "STEAM_0:0:638604628" "2:z" //all permissions for this ip, immunity value is 99 - Brinny Brin "STEAM_0:1:17437576" "2:z" //all permissions for this ip, immunity value is 99 - Imperial - "STEAM_0:0:27040240" "2:z" //all permissions for this ip, immunity value is 99 - Powerless Electrons + "STEAM_0:0:27040240" "1:z" //all permissions for this ip, immunity value is 99 - Powerless Electrons "STEAM_0:0:26333996" "1:z" //all permissions for this ip, immunity value is 99 - Violin "STEAM_0:1:57934025" "1:z" //all permissions for this ip, immunity value is 99 - Doomsday "STEAM_0:0:14666472" "1:z" //all permissions for this ip, immunity value is 99 - Handsum Robot From 168ef3a0adc99b7c7b83f9292ba11775c6a0c67d Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 10:20:53 -0500 Subject: [PATCH 1241/2978] Update adminmenu_maplist.ini --- .../sourcemod/configs/adminmenu_maplist.ini | 148 ++---------------- 1 file changed, 14 insertions(+), 134 deletions(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 4fe9ed4a..54a5960b 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -1,134 +1,14 @@ - // Page 1 - L4D2 Campaigns -c1m1_hotel // Dead Center -c6m1_riverbank // The Passing -c2m1_highway // Dark Carnival -c3m1_plankcountry // Swamp Fever -c4m1_milltown_a // Hard Rain -c5m1_waterfront // The Parish -c13m1_alpinecreek // Cold Stream -// Page 2 - L4D2 Campaigns -c8m1_apartment // No Mercy -c9m1_alleys // Crash Course -c10m1_caves // Death Toll -c11m1_greenhouse // Dead Air -c12m1_hilltop // Blood Harvest -c7m1_docks // The Sacrifice -c14m1_junkyard // The Last Stand -// Page 3 - Dead Center -//c1m1_hotel // Hotel -//c1m2_streets // Streets -//c1m3_mall // Mall -//c1m4_atrium // Atrium -// -// -// -// Page 4 - The Passing -//c6m1_riverbank // Riverbank -//c6m2_bedlam // Underground -//c6m3_port // Port -// -// -// -// -// Page 5 - Dark Carnival -//c2m1_highway // Highway -//c2m2_fairgrounds // Fairground -//c2m3_coaster // Coaster -//c2m4_barns // Barns -//c2m5_concert // Concert -// -// -// Page 6 - Swamp Fever -//c3m1_plankcountry // Plank Country -//c3m2_swamp // Swamp -//c3m3_shantytown // Shanty Town -//c3m4_plantation // Plantation -// -// -// -// Page 7 - Hard Hain -//c4m1_milltown_a // Milltown -//c4m2_sugarmill_a // Sugar Mill -//c4m3_sugarmill_b // Mill Escape -//c4m4_milltown_b // Return to Town -//c4m5_milltown_escape // Town Escape -// -// -// Page 8 - The Parish -//c5m1_waterfront // Waterfront -//c5m2_park // Park -//c5m3_cemetary // Cemetary -//c5m4_quarter // Quarter -//c5m5_bridge // Bridge -// -// -// Page 9 - No Mercy -//c8m1_apartment // The Apartments -//c8m2_subway // The Subway -//c8m3_sewers // The Sewers -//c8m4_interior // The Interior -//c8m5_rooftop // Rooftop -// -// -// Page 10 - Crash Course -//c9m1_alleys // The Alleys -//c9m2_lots // Truck Depot -// -// -// -// -// -// Page 11 - Death Toll -//c10m1_caves // The Turnpike -//c10m2_drainage // The Drains -//c10m3_ranchhouse // The Church -//c10m4_mainstreet // The Town -//c10m5_houseboat // Boathouse Finale -// -// -// Page 12 - Dead Air -//c11m1_greenhouse // The Green House -//c11m2_offices // The Crane -//c11m3_garage // The Construction Site -//c11m4_terminal // The Terminal -//c11m5_runway // Runway Finale -// -// -// Page 13 - Blood Harvest -//c12m1_hilltop // The Woods -//c12m2_traintunnel // The Tunnel -//c12m3_bridge // The Bridge -//c12m4_barn // The Train Station -//c12m5_cornfield // Farmhouse Finale -// -// -// Page 14 - The Sacrifice -//c7m1_docks // The Docks -//c7m2_barge // The Barge -//c7m3_port // Port Finale -// -// -// -// -// Page 15 - Cold Stream -//c13m1_alpinecreek // Alpine Creek -//c13m2_southpinestream // South Pine Stream -//c13m3_memorialbridge // Memorial Bridge -//c13m4_cutthroatcreek // Cut-throat Creek -// -// -// -// Page 16 - The Last Stand -//c14m1_junkyard // The Junkyard -//c14m2_lighthouse // Lighthouse Finale -// -// -// -// -// -// Page 17 - Extras -//c5m1_waterfront_sndscape // Waterfront Soundscape -//curling_stadium // Curling Stadium -//tutorial_standards // Tutorial Standards -//tutorial_standards_vs // Tutorial Standards (Versus) -//credits // Credits +c1m1_hotel +c6m1_riverbank +c2m1_highway +c3m1_plankcountry +c4m1_milltown_a +c5m1_waterfront +c13m1_alpinecreek +c8m1_apartment +c9m1_alleys +c10m1_caves +c11m1_greenhouse +c12m1_hilltop +c7m1_docks +c14m1_junkyard From f9d17ff00cc707424b25e2a265047f75b2ec52f5 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 10:23:45 -0500 Subject: [PATCH 1242/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 326e527d..b2ef89c4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -64,8 +64,8 @@ sv_specaccelerate 5 sv_specspeed 3 // Sets spectate noclip speed. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -sv_minrate 144000 // Minimum value of rate. -sv_maxrate 144000 // Maximum value of rate. +sv_minrate 72000 // Minimum value of rate. +sv_maxrate 72000 // Maximum value of rate. //fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. //mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //mat_queue_report 0 // Whether or not to report thread stalls. @@ -223,10 +223,10 @@ wait 100;sm_cvar force_disablex360 0 wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // -// - Rates are not forced on clients, for 100 Tick. // +// - Rates are not forced on clients, for 120 Tick. // // - When using a different Tickrate, modify settings accordingly: // -// 1. Change 120000 to (Tickrate * 1200) for Rate and Splitpacket. // -// 2. Change 100 to (Tickrate) for Cmd and Update Rates. // +// 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // +// 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- wait 200;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. wait 200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. @@ -235,8 +235,8 @@ wait 200;sm_cvar sv_maxupdaterate 120 wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. wait 200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 200;sm_cvar sv_minrate 144000 // Minimum value of rate. -wait 200;sm_cvar sv_maxrate 144000 // Maximum value of rate. +wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 200;sm_cvar sv_maxrate 72000 // Maximum value of rate. wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. @@ -256,7 +256,7 @@ wait 200;sm_cvar z_network_compression 1 wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 200;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. From 48a64ca0a3782a11aa01e2d0e09b1610febdd09b Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 10:26:18 -0500 Subject: [PATCH 1243/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b2ef89c4..1dba3ae2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -697,6 +697,7 @@ wait 700;sm_cvar z_ghost_speed 440 wait 700;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. +wait 700;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // wait 800;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. @@ -1486,11 +1487,11 @@ wait 2000;sm_weapon autoshotgun reloadduration 0.4 wait 2000;sm_weapon shotgun_spas rangemod 0.8 wait 2000;sm_weapon shotgun_spas reloadduration 0.4 wait 2000;sm_weapon hunting_rifle cycletime 0.2375 -wait 2000;sm_weapon hunting_rifle damage 100 +wait 2000;sm_weapon hunting_rifle damage 80 wait 2000;sm_weapon hunting_rifle penetrationnumlayers 3 wait 2000;sm_weapon hunting_rifle reloadduration 2.8 wait 2000;sm_weapon sniper_military cycletime 0.2375 -wait 2000;sm_weapon sniper_military damage 100 +wait 2000;sm_weapon sniper_military damage 80 wait 2000;sm_weapon sniper_military penetrationnumlayers 3 wait 2000;sm_weapon sniper_military reloadduration 3.0 wait 2000;sm_weapon sniper_awp cycletime 0.833333 From 2e495b01dc1a47f0e620303d72f957bfa2edd4ed Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 10:29:32 -0500 Subject: [PATCH 1244/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 964af5dd..c6403733 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -247,6 +247,10 @@ confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar l4d2_shotgun_ff_multi 0.5 confogl_addcvar l4d2_shotgun_ff_min 1 confogl_addcvar l4d2_shotgun_ff_max 6 + +// Sniper Settings +sm_weapon sniper_scout damage 100 +sm_weapon sniper_awp damage 120 /////////////////// // [Boss tweaks] // From a66b990fd703566ae9c24b858a30b0a25e40b8ae Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 10:31:34 -0500 Subject: [PATCH 1245/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 5a2c8dad..449978ca 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -81,6 +81,7 @@ confogl_addcvar z_ghost_speed 450 confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 +confogl_addcvar z_attack_movement_penalty 0.666667 //Mean witches confogl_addcvar sv_force_time_of_day 0 From c38dcd50535572e7a681c7bbeb56c10e3fbc2fb7 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 10:34:18 -0500 Subject: [PATCH 1246/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1dba3ae2..5f4eee36 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -799,6 +799,7 @@ wait 900;sm_cvar director_adrenaline_density 4 wait 900;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. wait 900;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. wait 900;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 900;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. From 2675d21b11b19873c3ee85e0dda8773469a903dc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 11:17:15 -0500 Subject: [PATCH 1247/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 449978ca..a3bf6db3 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -41,6 +41,8 @@ confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar defibrillator_use_duration 2.5 +confogl_addcvar defibrillator_return_to_life_time 1.5 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 2 From 3e5b8f6ba64d1908b952034dac8e93768453de8a Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 11:17:58 -0500 Subject: [PATCH 1248/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 38a2de9e..634e8fc7 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -41,6 +41,8 @@ confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar defibrillator_use_duration 2.5 +confogl_addcvar defibrillator_return_to_life_time 1.5 confogl_addcvar z_survivor_respawn_health 40 confogl_addcvar survivor_respawn_with_guns 1 @@ -81,6 +83,7 @@ confogl_addcvar z_ghost_speed 450 confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 +confogl_addcvar z_attack_movement_penalty 0.6 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 68d4f91a6e98dffc11df6f820233092aaef74d6e Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 11:57:20 -0500 Subject: [PATCH 1249/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index bc7fa380..df215159 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,7 +8,12 @@ // ======================================================================================= // Server Cvars +sv_region 0 +sv_lan 0 +sv_cheats 0 +sv_consistency 0 sv_pure 0 +sv_pure_kick_clients 0 sv_voiceenable 0 sv_alltalk 1 confogl_addcvar mv_maxplayers 32 From 945a7d00e7f7e2a689ce36538bc14444629a61eb Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 21:01:14 -0500 Subject: [PATCH 1250/2978] Update server1.cfg --- cfg/server1.cfg | 80 ++++++++++++++++++++++++------------------------- 1 file changed, 40 insertions(+), 40 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5f4eee36..80e3df2f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -450,7 +450,7 @@ wait 500;sm_cvar nb_yaw_rate 200 wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. -wait 500;sm_cvar nb_speed_look_ahead_range 500 // How fast next bots are able to path towards something ahead in the map. +wait 500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 500;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. @@ -574,7 +574,7 @@ wait 600;sm_cvar flex_expression "" wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. wait 600;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 600;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. +wait 600;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 600;sm_cvar violence_hblood 2 // Enables human blood particles. wait 600;sm_cvar violence_hgibs 2 // Enables human gib particles. @@ -844,7 +844,7 @@ wait 900;sm_cvar mp_weapon_sg552_price 0 wait 900;sm_cvar mp_weapon_xm1014_price 0 wait 900;sm_cvar mp_weapon_g3sg1_price 0 wait 900;sm_cvar mp_weapon_m249_price 0 -// // +// // wait 1000;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. @@ -903,7 +903,7 @@ wait 1000;sm_cvar mounted_gun_overheat_time 100 wait 1000;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. wait 1000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -// // +// // wait 1100;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 1100;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1100;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. @@ -952,7 +952,7 @@ wait 1100;sm_cvar adrenaline_revive_speedup 0.5 wait 1100;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 1100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -// // +// // wait 1200;sm_cvar r_drawdecals 1 // Enables all decal rendering. wait 1200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. wait 1200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. @@ -1010,7 +1010,7 @@ wait 1200;sm_cvar props_break_max_pieces_perframe -1 wait 1200;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. wait 1200;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. wait 1200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. -// // +// // wait 1300;sm_cvar z_chance 100 // Infected spawn chance. wait 1300;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. @@ -1069,7 +1069,7 @@ wait 1300;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 1300;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1300;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. wait 1300;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. -// // +// // wait 1400;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 1400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 1400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. @@ -1113,7 +1113,7 @@ wait 1400;sm_cvar z_throttle_hit_interval_hard 0.25 wait 1400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 1400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. wait 1400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. -// // +// // wait 1500;sm_cvar z_hunter_speed 280 // Base speed of the hunter. wait 1500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 1500;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. @@ -1184,7 +1184,7 @@ wait 1500;sm_cvar z_exploding_outer_radius 225 wait 1500;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1500;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1500;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -// // +// // wait 1600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 1600;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. wait 1600;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. @@ -1229,7 +1229,7 @@ wait 1600;sm_cvar spit_scaling_min_scale 1.0 wait 1600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 1600;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. wait 1600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -// // +// // wait 1700;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. wait 1700;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. wait 1700;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. @@ -1268,13 +1268,13 @@ wait 1700;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 1700;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. wait 1700;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. wait 1700;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. -// // +// // wait 1800;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 1800;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 1800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 1800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 1800;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 1800;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 1800;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 1800;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 1800;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. wait 1800;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. @@ -1302,7 +1302,7 @@ wait 1800;sm_cvar z_tank_damage_slow_max_range 32 wait 1800;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 1800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 1800;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 4.0 // Damage multiplier of the grenade launcher on tanks. +wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. wait 1800;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. wait 1800;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 1800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. @@ -1330,15 +1330,15 @@ wait 1800;sm_cvar tank_swing_duration 0.175 wait 1800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 1800;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. wait 1800;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 1800;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 1800;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 1800;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 1800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 1800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 1800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. wait 1800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 1800;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. -// // -// Confogl Cvars // +// // +// Confogl Cvars // wait 1900;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 1900;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. wait 1900;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). @@ -1507,27 +1507,27 @@ wait 2000;sm_weapon grenade_launcher cycletime 0.4 wait 2000;sm_weapon grenade_launcher reloadduration 3.4 // // Admin Stuff -wait 1050;sm_flood_time 0 -wait 1050;sm_vote_delay 0 -wait 1050;sm_immunity_mode 2 -wait 1050;sm_show_activity 16 -wait 1050;sm_unban "Moon" -wait 1050;sm_unban "STEAM_0:0:121253576" -wait 1050;sm_unban "STEAM_0:1:121253576" -wait 1050;sm_unban "STEAM_1:0:121253576" -wait 1050;sm_unban "STEAM_1:1:121253576" -wait 1050;sm_ungag "Moon" -wait 1050;sm_ungag "STEAM_0:0:121253576" -wait 1050;sm_ungag "STEAM_0:1:121253576" -wait 1050;sm_ungag "STEAM_1:0:121253576" -wait 1050;sm_ungag "STEAM_1:1:121253576" -wait 1050;sm_unmute "Moon" -wait 1050;sm_unmute "STEAM_0:0:121253576" -wait 1050;sm_unmute "STEAM_0:1:121253576" -wait 1050;sm_unmute "STEAM_1:0:121253576" -wait 1050;sm_unmute "STEAM_1:1:121253576" -wait 1050;sm_unsilence "Moon" -wait 1050;sm_unsilence "STEAM_0:0:121253576" -wait 1050;sm_unsilence "STEAM_0:1:121253576" -wait 1050;sm_unsilence "STEAM_1:0:121253576" -wait 1050;sm_unsilence "STEAM_1:1:121253576" +wait 2100;sm_flood_time 0 +wait 2100;sm_vote_delay 0 +wait 2100;sm_immunity_mode 2 +wait 2100;sm_show_activity 16 +wait 2100;sm_unban "Moon" +wait 2100;sm_unban "STEAM_0:0:121253576" +wait 2100;sm_unban "STEAM_0:1:121253576" +wait 2100;sm_unban "STEAM_1:0:121253576" +wait 2100;sm_unban "STEAM_1:1:121253576" +wait 2100;sm_ungag "Moon" +wait 2100;sm_ungag "STEAM_0:0:121253576" +wait 2100;sm_ungag "STEAM_0:1:121253576" +wait 2100;sm_ungag "STEAM_1:0:121253576" +wait 2100;sm_ungag "STEAM_1:1:121253576" +wait 2100;sm_unmute "Moon" +wait 2100;sm_unmute "STEAM_0:0:121253576" +wait 2100;sm_unmute "STEAM_0:1:121253576" +wait 2100;sm_unmute "STEAM_1:0:121253576" +wait 2100;sm_unmute "STEAM_1:1:121253576" +wait 2100;sm_unsilence "Moon" +wait 2100;sm_unsilence "STEAM_0:0:121253576" +wait 2100;sm_unsilence "STEAM_0:1:121253576" +wait 2100;sm_unsilence "STEAM_1:0:121253576" +wait 2100;sm_unsilence "STEAM_1:1:121253576" From 7037a0402e8d2e33ddfdaa8d0ab30fa0f49ca3d3 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 21:08:11 -0500 Subject: [PATCH 1251/2978] Update server1.cfg --- cfg/server1.cfg | 176 ++++++++++++++++++++++++------------------------ 1 file changed, 88 insertions(+), 88 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 80e3df2f..491479c5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -43,7 +43,7 @@ suitvolume 2.0 //scene_showmoveto 0 //scene_showunlock 0 //host_flush_threshold 0 -//host_xbox_e3_restart 0 +//host_xbox_e3_restart 86400 // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -127,8 +127,8 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings -wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. wait 100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. @@ -138,89 +138,89 @@ wait 100;sm_cvar sv_allow_lobby_connect_only 0 wait 100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 100;sm_cvar r_lod 0 // Sets the highest LOD. -wait 100;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -wait 100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 100;sm_cvar view_offset 0.0 // Screen view offset. -wait 100;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 100;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 100;sm_cvar sv_stats 0 // Dont need stats. -wait 100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 100;sm_cvar snd_gain_min 0.0 // Minimum sound gain. -wait 100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 100;sm_cvar snd_gain 1.0 // Sound gain level. -wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 100;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -wait 100;sm_cvar tv_enable 0 // Disables HLTV. -wait 100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -wait 100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 100;sm_cvar host_xbox_e3_restart 0 // Disables the XBox E3 demo. -wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. +wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 100;sm_cvar r_lod 0 // Sets the highest LOD. +wait 100;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +wait 100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 100;sm_cvar view_offset 0.0 // Screen view offset. +wait 100;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 100;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 100;sm_cvar sv_stats 0 // Dont need stats. +wait 100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 100;sm_cvar snd_gain 1.0 // Sound gain level. +wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 100;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 100;sm_cvar tv_enable 0 // Disables HLTV. +wait 100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +wait 100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -311,8 +311,8 @@ wait 300;sm_cvar z_difficulty "Impossible" wait 300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 300;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 300;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 300;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 300;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +wait 300;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. wait 300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 300;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. From 39d0ea49236acdeef79c9cd9db941d729ff00e39 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 4 Mar 2025 21:15:24 -0500 Subject: [PATCH 1252/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 491479c5..c5ff92b9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -623,6 +623,7 @@ wait 700;sm_cvar still_view_accel_limit 0 wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 700;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 700;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +wait 700;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. From 923306fb5d117904dd20eed49ee71d3aaa358a32 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Mar 2025 09:51:35 -0500 Subject: [PATCH 1253/2978] Update server1.cfg --- cfg/server1.cfg | 2743 ++++++++++++++++++++++++----------------------- 1 file changed, 1373 insertions(+), 1370 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c5ff92b9..4a48b9d3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -127,100 +127,100 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings -wait 100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 100;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 100;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 100;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 100;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 100;sm_cvar r_lod 0 // Sets the highest LOD. -wait 100;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -wait 100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 100;sm_cvar view_offset 0.0 // Screen view offset. -wait 100;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 100;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 100;sm_cvar sv_stats 0 // Dont need stats. -wait 100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 100;sm_cvar snd_gain 1.0 // Sound gain level. -wait 100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 100;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 100;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -wait 100;sm_cvar tv_enable 0 // Disables HLTV. -wait 100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -wait 100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -wait 100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 0100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 0100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 0100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 0100;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 0100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 0100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 0100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 0100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 0100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 0100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +wait 0100;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 0100;sm_cvar mat_specular 1 // Enables reflective surfaces. +wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 0100;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 0100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 0100;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0100;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 0100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 0100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 0100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 0100;sm_cvar view_offset 0.0 // Screen view offset. +wait 0100;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 0100;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 0100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 0100;sm_cvar sv_stats 0 // Dont need stats. +wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 0100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 0100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0100;sm_cvar snd_gain 1.0 // Sound gain level. +wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 0100;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 0100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 0100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 0100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 0100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 0100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 0100;sm_cvar tv_enable 0 // Disables HLTV. +wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 0100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -228,1307 +228,1310 @@ wait 100;sm_cvar engine_no_focus_sleep 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 200;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. -wait 200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. -wait 200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 200;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -wait 200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 200;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 200;sm_cvar sv_maxrate 72000 // Maximum value of rate. -wait 200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. -wait 200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. -wait 200;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -wait 200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -wait 200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. -wait 200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 200;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 200;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. -wait 200;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 200;sm_cvar net_allow_syslink 1 // Enables network system linkage. -wait 200;sm_cvar net_paranoid 1 // Forces network to be paranoid. -wait 200;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. -wait 200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. -wait 200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. -wait 200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -wait 200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -wait 200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -wait 200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 200;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. -wait 200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 200;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. -wait 200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 200;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 200;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. -wait 200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 200;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 200;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. -wait 200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -wait 200;sm_cvar think_limit 0 // Disables script think time check. -wait 200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0200;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. +wait 0200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. +wait 0200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 0200;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. +wait 0200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 0200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +wait 0200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 0200;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 0200;sm_cvar sv_maxrate 72000 // Maximum value of rate. +wait 0200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 0200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 0200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +wait 0200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. +wait 0200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. +wait 0200;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +wait 0200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 0200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 0200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +wait 0200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +wait 0200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 0200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 0200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 0200;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +wait 0200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 0200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 0200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 0200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 0200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 0200;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 0200;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 0200;sm_cvar net_allow_syslink 1 // Enables network system linkage. +wait 0200;sm_cvar net_paranoid 1 // Forces network to be paranoid. +wait 0200;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. +wait 0200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. +wait 0200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 0200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 0200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +wait 0200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +wait 0200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 0200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 0200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 0200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 0200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 0200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0200;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. +wait 0200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 0200;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 0200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 0200;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 0200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 0200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 0200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 0200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 0200;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 0200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. +wait 0200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 0200;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0200;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 0200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 0200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 0200;sm_cvar think_limit 0 // Disables script think time check. +wait 0200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 0200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 300;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 300;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 300;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 300;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 300;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. -wait 300;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 300;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 300;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. -wait 300;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. -wait 300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 300;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. -wait 300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -wait 300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -wait 300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -wait 300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -wait 300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -wait 300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -wait 300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -wait 300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -wait 300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -wait 300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 300;sm_cvar skill 3 // Sets the games skill level. -wait 300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 300;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 300;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 300;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 300;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -wait 300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -wait 300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +wait 0300;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 0300;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 0300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0300;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0300;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 0300;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. +wait 0300;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 0300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 0300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 0300;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 0300;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +wait 0300;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. +wait 0300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0300;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 0300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 0300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 0300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 0300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 0300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +wait 0300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 0300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 0300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +wait 0300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +wait 0300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +wait 0300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +wait 0300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +wait 0300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +wait 0300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +wait 0300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +wait 0300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +wait 0300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +wait 0300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0300;sm_cvar skill 3 // Sets the games skill level. +wait 0300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 0300;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 0300;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 0300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 0300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 0300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 0300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 0300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 0300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 0300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 0300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 0300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 0300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 0300;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0300;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +wait 0300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 0300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 0300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 0300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // -wait 400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. -wait 400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 400;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 400;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -wait 400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -wait 400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 400;sm_cvar mp_timelimit 0 // There is no time limit in the game. -wait 400;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -wait 400;sm_cvar mp_winlimit 0 // There is no win limit in the game. -wait 400;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -wait 400;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. -wait 400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 400;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. -wait 400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -wait 400;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. -wait 400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -wait 400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -wait 400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -wait 400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -wait 400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. -wait 400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 400;sm_cvar tf_arena_preround_time 5 // -wait 400;sm_cvar tf_escort_score_rate 1 // -wait 400;sm_cvar tf_arena_max_streak 10 // +wait 0400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +wait 0400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 0400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 0400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 0400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 0400;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 0400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 0400;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +wait 0400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +wait 0400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 0400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 0400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 0400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 0400;sm_cvar mp_timelimit 0 // There is no time limit in the game. +wait 0400;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +wait 0400;sm_cvar mp_winlimit 0 // There is no win limit in the game. +wait 0400;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +wait 0400;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. +wait 0400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 0400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 0400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 0400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 0400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 0400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 0400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 0400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 0400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 0400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 0400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 0400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 0400;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 0400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 0400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 0400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +wait 0400;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. +wait 0400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 0400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 0400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +wait 0400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +wait 0400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +wait 0400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 0400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 0400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 0400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +wait 0400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 0400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 0400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 0400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +wait 0400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 0400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 0400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 0400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +wait 0400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 0400;sm_cvar tf_arena_preround_time 5 // +wait 0400;sm_cvar tf_escort_score_rate 1 // +wait 0400;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 500;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -wait 500;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. -wait 500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. -wait 500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. -wait 500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. -wait 500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. -wait 500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. -wait 500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. -wait 500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. -wait 500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. -wait 500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. -wait 500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 500;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -//wait 500;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. -wait 500;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 500;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 500;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 500;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 500;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. -wait 500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. -wait 500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 500;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . -wait 500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 500;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 500;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. -wait 500;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 500;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 500;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. -wait 500;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. -wait 500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. -wait 500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 500;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 500;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 500;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 500;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 500;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 500;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 500;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 500;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 500;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 500;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 500;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 500;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 500;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. -wait 500;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 500;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 500;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. -wait 500;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 500;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 500;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 500;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 500;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 500;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 500;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. -wait 500;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 500;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 500;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 500;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 500;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 0500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 0500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 0500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 0500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 0500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 0500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 0500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 0500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 0500;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 0500;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +wait 0500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. +wait 0500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. +wait 0500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. +wait 0500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +wait 0500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. +wait 0500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 0500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 0500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. +wait 0500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. +wait 0500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. +wait 0500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 0500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +wait 0500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 0500;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. +wait 0500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 0500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. +wait 0500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 0500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +wait 0500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +// // +wait 0600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. +//wait 0600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 0600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 0600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 0600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +wait 0600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 0600;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. +wait 0600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 0600;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 0600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 0600;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 0600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 0600;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . +wait 0600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 0600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 0600;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 0600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 0600;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 0600;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 0600;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. +wait 0600;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. +wait 0600;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. +wait 0600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 0600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 0600;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 0600;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. +wait 0600;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 0600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 0600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 0600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 0600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 0600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 0600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 0600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 0600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 0600;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 0600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 0600;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. +wait 0600;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 0600;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 0600;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 0600;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 0600;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 0600;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 0600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 0600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 0600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 0600;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 0600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 0600;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. +wait 0600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 0600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 0600;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 0600;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 600;sm_cvar g_Language "English" // Sets the games language to English. -wait 600;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -wait 600;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 600;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 600;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 600;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 600;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 600;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 600;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 600;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 600;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 600;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 600;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 600;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. -wait 600;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 600;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 600;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 600;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 600;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 600;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 600;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 600;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 600;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 600;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 600;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 600;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 600;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. -wait 600;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. -wait 600;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. -wait 600;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -wait 600;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. -wait 600;sm_cvar sv_turbophysics 0 // Disables turbo physics. -wait 600;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. -wait 600;sm_cvar r_eyes 1 // Renders eyes on models. -wait 600;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 600;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 600;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 600;sm_cvar r_eyemove 1 // Enables eye movement. -wait 600;sm_cvar r_teeth 1 // Renders teeth on models. -wait 600;sm_cvar r_skin 1 // Renders skin on models. -wait 600;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 600;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. -wait 600;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -wait 600;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -wait 600;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 600;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 600;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 600;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. -wait 600;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 600;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -wait 600;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 600;sm_cvar violence_hblood 2 // Enables human blood particles. -wait 600;sm_cvar violence_hgibs 2 // Enables human gib particles. -wait 600;sm_cvar violence_ablood 2 // Enables alien blood particles. -wait 600;sm_cvar violence_agibs 2 // Enables alien gib particles. -wait 600;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 600;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. -wait 600;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -wait 600;sm_cvar z_experimental_blast_damage_probability 100 // -wait 600;sm_cvar z_fatal_blast_incineration_probability 50 // -wait 600;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 600;sm_cvar z_fatal_blast_max_ragdolls 40 // -wait 600;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 600;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 600;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 600;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 600;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 600;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 600;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 600;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 600;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 600;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 600;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 600;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 600;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 0700;sm_cvar g_Language "English" // Sets the games language to English. +wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 0700;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 0700;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 0700;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 0700;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 0700;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 0700;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 0700;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 0700;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 0700;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. +wait 0700;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 0700;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 0700;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 0700;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 0700;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 0700;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 0700;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 0700;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 0700;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 0700;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 0700;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 0700;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 0700;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 0700;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. +wait 0700;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. +wait 0700;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. +wait 0700;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. +wait 0700;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. +wait 0700;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +wait 0700;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 0700;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. +wait 0700;sm_cvar r_eyes 1 // Renders eyes on models. +wait 0700;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 0700;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 0700;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 0700;sm_cvar r_eyemove 1 // Enables eye movement. +wait 0700;sm_cvar r_teeth 1 // Renders teeth on models. +wait 0700;sm_cvar r_skin 1 // Renders skin on models. +wait 0700;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +wait 0700;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. +wait 0700;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +wait 0700;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +wait 0700;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 0700;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 0700;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +wait 0700;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. +wait 0700;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 0700;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. +wait 0700;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +wait 0700;sm_cvar violence_hblood 2 // Enables human blood particles. +wait 0700;sm_cvar violence_hgibs 2 // Enables human gib particles. +wait 0700;sm_cvar violence_ablood 2 // Enables alien blood particles. +wait 0700;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 0700;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 0700;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. +wait 0700;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +wait 0700;sm_cvar z_experimental_blast_damage_probability 100 // +wait 0700;sm_cvar z_fatal_blast_incineration_probability 50 // +wait 0700;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 0700;sm_cvar z_fatal_blast_max_ragdolls 40 // +wait 0700;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 0700;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 0700;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 0700;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 0700;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 0700;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 0700;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 0700;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 0700;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 0700;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 0700;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 0700;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 0700;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 0700;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 0700;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // -wait 700;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 700;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 700;sm_cvar sv_friction 4.125 // Sets the world friction. -wait 700;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 700;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 700;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 700;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 700;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 700;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 700;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 700;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. -wait 700;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 700;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 700;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. -wait 700;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 700;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 700;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 700;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 700;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 700;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 700;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. -wait 700;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 700;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 700;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 700;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 700;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 700;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 700;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. -wait 700;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 700;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. -wait 700;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. -wait 700;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. -wait 700;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 700;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. -wait 700;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 700;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 700;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 700;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 700;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 700;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 700;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 700;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 700;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. -wait 700;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 700;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 700;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 700;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 700;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 700;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 700;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -wait 700;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. -wait 700;sm_cvar survivor_push 0 // Allows survivors to push each other. -wait 700;sm_cvar survivor_speed 220 // Survivors running speed. -wait 700;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 700;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 700;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 700;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -wait 700;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. -wait 700;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. -wait 700;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 700;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 700;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 700;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 700;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. -wait 700;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. -wait 700;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 700;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 700;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 700;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 700;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 700;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 700;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 700;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 700;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 700;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 700;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 700;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 700;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. -wait 700;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 700;sm_cvar z_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn. -wait 700;sm_cvar z_cooldown_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 700;sm_cvar z_finale_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 700;sm_cvar z_finale_spawn_mob_safety_range 256 // How close to survivors mobs are allowed to spawn in finale maps. -wait 700;sm_cvar z_finale_spawn_tank_safety_range 256 // How close to survivors tanks are allowed to spawn in finale maps. -wait 700;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 700;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 700;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 700;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. -wait 700;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. -wait 700;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 700;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. -wait 700;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. +wait 0800;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 0800;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 0800;sm_cvar sv_friction 4.125 // Sets the world friction. +wait 0800;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 0800;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 0800;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 0800;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 0800;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 0800;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 0800;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 0800;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. +wait 0800;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 0800;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 0800;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 0800;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 0800;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 0800;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 0800;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 0800;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 0800;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +wait 0800;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. +wait 0800;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 0800;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 0800;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 0800;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 0800;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 0800;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 0800;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. +wait 0800;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. +wait 0800;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. +wait 0800;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. +wait 0800;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 0800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 0800;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. +wait 0800;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 0800;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 0800;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +wait 0800;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +wait 0800;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 0800;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. +wait 0800;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 0800;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. +wait 0800;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +wait 0800;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 0800;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 0800;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 0800;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 0800;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 0800;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 0800;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 800;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 800;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 800;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 800;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 800;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 800;sm_cvar decalfrequency 1.375 // How often players can spray an image. -wait 800;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 800;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 800;sm_cvar z_gun_range 72 // Range of the survivors shove attack. -wait 800;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 800;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -wait 800;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. -wait 800;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 800;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. -wait 800;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 800;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 800;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 800;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 800;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 800;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 800;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 800;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 800;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 800;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 800;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 800;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 800;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. -wait 800;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. -wait 800;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -wait 800;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 800;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 800;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. -wait 800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 800;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 800;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 800;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 800;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 800;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 800;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. -wait 800;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. -wait 800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 800;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 800;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 800;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 800;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 800;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. -wait 800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 800;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -wait 800;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. -wait 800;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 800;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. -wait 800;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 800;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. -wait 800;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. -wait 800;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. -wait 800;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 800;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -wait 800;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. -wait 800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 0900;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +wait 0900;sm_cvar survivor_push 0 // Allows survivors to push each other. +wait 0900;sm_cvar survivor_speed 220 // Survivors running speed. +wait 0900;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 0900;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 0900;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 0900;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +wait 0900;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. +wait 0900;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. +wait 0900;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 0900;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 0900;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 0900;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 0900;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. +wait 0900;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. +wait 0900;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 0900;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 0900;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 0900;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 0900;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 0900;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 0900;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 0900;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 0900;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 0900;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 0900;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 0900;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 0900;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 0900;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +wait 0900;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +wait 0900;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 0900;sm_cvar z_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn. +wait 0900;sm_cvar z_cooldown_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 0900;sm_cvar z_finale_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 0900;sm_cvar z_finale_spawn_mob_safety_range 256 // How close to survivors mobs are allowed to spawn in finale maps. +wait 0900;sm_cvar z_finale_spawn_tank_safety_range 256 // How close to survivors tanks are allowed to spawn in finale maps. +wait 0900;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 0900;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 0900;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 0900;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 0900;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. +wait 0900;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. +wait 0900;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 0900;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. +wait 0900;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // -wait 900;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 900;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 900;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 900;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 900;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 900;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 900;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 900;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 900;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 900;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 900;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 900;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 900;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 900;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 900;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 900;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 900;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 900;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 900;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 900;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 900;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 900;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 900;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. -wait 900;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 900;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 900;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 900;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 900;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 900;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 900;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 900;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -wait 900;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -wait 900;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 900;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 900;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 900;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 900;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 900;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 900;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 900;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 900;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 900;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 900;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 900;sm_cvar mp_weapon_usp_price 0 -wait 900;sm_cvar mp_weapon_glock_price 0 -wait 900;sm_cvar mp_weapon_p228_price 0 -wait 900;sm_cvar mp_weapon_fiveseven_price 0 -wait 900;sm_cvar mp_weapon_deagle_price 0 -wait 900;sm_cvar mp_weapon_elite_price 0 -wait 900;sm_cvar mp_weapon_mac10_price 0 -wait 900;sm_cvar mp_weapon_ump45_price 0 -wait 900;sm_cvar mp_weapon_mp5navy_price 0 -wait 900;sm_cvar mp_weapon_p90_price 0 -wait 900;sm_cvar mp_weapon_m3_price 0 -wait 900;sm_cvar mp_weapon_tmp_price 0 -wait 900;sm_cvar mp_weapon_scout_price 0 -wait 900;sm_cvar mp_weapon_awp_price 0 -wait 900;sm_cvar mp_weapon_famas_price 0 -wait 900;sm_cvar mp_weapon_galil_price 0 -wait 900;sm_cvar mp_weapon_m4a1_price 0 -wait 900;sm_cvar mp_weapon_ak47_price 0 -wait 900;sm_cvar mp_weapon_aug_price 0 -wait 900;sm_cvar mp_weapon_sg550_price 0 -wait 900;sm_cvar mp_weapon_sg552_price 0 -wait 900;sm_cvar mp_weapon_xm1014_price 0 -wait 900;sm_cvar mp_weapon_g3sg1_price 0 -wait 900;sm_cvar mp_weapon_m249_price 0 +wait 1000;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 1000;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 1000;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1000;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 1000;sm_cvar decalfrequency 1.375 // How often players can spray an image. +wait 1000;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1000;sm_cvar z_gun_range 72 // Range of the survivors shove attack. +wait 1000;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1000;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. +wait 1000;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +wait 1000;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 1000;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1000;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1000;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1000;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 1000;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1000;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1000;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1000;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1000;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1000;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1000;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 1000;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 1000;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 1000;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1000;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1000;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1000;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 1000;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 1000;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. +wait 1000;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. +wait 1000;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +wait 1000;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 1000;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 1000;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 1000;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1000;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1000;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 1000;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 1000;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 1000;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 1000;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1000;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 1000;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1000;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 1000;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1000;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 1000;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. +wait 1000;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. +wait 1000;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1000;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1000;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1000;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1000;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 1000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 1000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 1000;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. +wait 1000;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. +wait 1000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 1000;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +wait 1000;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. +wait 1000;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 1000;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. +wait 1000;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 1000;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 1000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1000;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. +wait 1000;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. +wait 1000;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. +wait 1000;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1000;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1000;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1000;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +wait 1000;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +wait 1000;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1000;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. -wait 1000;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1000;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 1000;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 1000;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 1000;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1000;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1000;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 1000;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 1000;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 1000;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 1000;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1000;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1000;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 1000;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 1000;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1000;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 1000;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 1000;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -wait 1000;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1000;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. -wait 1000;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. -wait 1000;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. -wait 1000;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1000;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 1000;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. -wait 1000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1000;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. -wait 1000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1000;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 1000;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1000;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1000;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1000;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1000;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1000;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1000;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1000;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1000;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1000;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1000;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 1000;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. -wait 1000;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 1000;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1000;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1100;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1100;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1100;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 1100;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 1100;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 1100;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 1100;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 1100;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 1100;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 1100;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1100;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1100;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1100;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 1100;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 1100;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 1100;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 1100;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 1100;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 1100;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 1100;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 1100;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 1100;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 1100;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +wait 1100;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 1100;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +wait 1100;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +wait 1100;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +wait 1100;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +wait 1100;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +wait 1100;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +wait 1100;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +wait 1100;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +wait 1100;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 1100;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 1100;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 1100;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +wait 1100;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +wait 1100;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +wait 1100;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1100;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1100;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +wait 1100;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +wait 1100;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 1100;sm_cvar mp_weapon_usp_price 0 +wait 1100;sm_cvar mp_weapon_glock_price 0 +wait 1100;sm_cvar mp_weapon_p228_price 0 +wait 1100;sm_cvar mp_weapon_fiveseven_price 0 +wait 1100;sm_cvar mp_weapon_deagle_price 0 +wait 1100;sm_cvar mp_weapon_elite_price 0 +wait 1100;sm_cvar mp_weapon_mac10_price 0 +wait 1100;sm_cvar mp_weapon_ump45_price 0 +wait 1100;sm_cvar mp_weapon_mp5navy_price 0 +wait 1100;sm_cvar mp_weapon_p90_price 0 +wait 1100;sm_cvar mp_weapon_m3_price 0 +wait 1100;sm_cvar mp_weapon_tmp_price 0 +wait 1100;sm_cvar mp_weapon_scout_price 0 +wait 1100;sm_cvar mp_weapon_awp_price 0 +wait 1100;sm_cvar mp_weapon_famas_price 0 +wait 1100;sm_cvar mp_weapon_galil_price 0 +wait 1100;sm_cvar mp_weapon_m4a1_price 0 +wait 1100;sm_cvar mp_weapon_ak47_price 0 +wait 1100;sm_cvar mp_weapon_aug_price 0 +wait 1100;sm_cvar mp_weapon_sg550_price 0 +wait 1100;sm_cvar mp_weapon_sg552_price 0 +wait 1100;sm_cvar mp_weapon_xm1014_price 0 +wait 1100;sm_cvar mp_weapon_g3sg1_price 0 +wait 1100;sm_cvar mp_weapon_m249_price 0 // // -wait 1100;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1100;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1100;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. -wait 1100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 1100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1100;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1100;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 1100;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 1100;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1100;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1100;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 1100;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 1100;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1100;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. -wait 1100;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1100;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. -wait 1100;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 1100;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 1100;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 1100;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1100;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 1100;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1100;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1100;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 1100;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 1100;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 1100;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1100;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1100;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 1100;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 1100;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 1100;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 1100;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 1100;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 1100;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1100;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. -wait 1100;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 1100;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 1100;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1100;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -wait 1100;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 1100;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 1100;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 1100;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. -wait 1100;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -wait 1100;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 1100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1200;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. +wait 1200;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1200;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1200;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1200;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1200;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 1200;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 1200;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 1200;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1200;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 1200;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 1200;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 1200;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 1200;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1200;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1200;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1200;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1200;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1200;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 1200;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1200;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 1200;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 1200;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1200;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 1200;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 1200;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 1200;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 1200;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. +wait 1200;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. +wait 1200;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. +wait 1200;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1200;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 1200;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. +wait 1200;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1200;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1200;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +wait 1200;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1200;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1200;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1200;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 1200;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1200;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1200;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1200;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1200;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1200;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1200;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1200;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1200;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1200;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1200;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 1200;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. +wait 1200;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 1200;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1200;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1200;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1200;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 1200;sm_cvar r_drawdecals 1 // Enables all decal rendering. -wait 1200;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -wait 1200;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 1200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1200;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. -wait 1200;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1200;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1200;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. -wait 1200;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 1200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 1200;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 1200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1200;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 1200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1200;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 1200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1200;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. -wait 1200;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1200;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 1200;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -wait 1200;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1200;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1200;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1200;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. -wait 1200;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. -wait 1200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1200;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. -wait 1200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1200;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1200;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 1200;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 1200;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 1200;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 1200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 1200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1200;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. -wait 1200;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1200;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 1200;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 1200;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. -wait 1200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 1200;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. -wait 1200;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. -wait 1200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1200;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1200;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. -wait 1200;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. -wait 1200;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 1300;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1300;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1300;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +wait 1300;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 1300;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1300;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1300;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 1300;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 1300;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1300;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1300;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 1300;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 1300;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1300;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. +wait 1300;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1300;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 1300;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 1300;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 1300;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 1300;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 1300;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 1300;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1300;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1300;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 1300;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 1300;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 1300;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 1300;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1300;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 1300;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 1300;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 1300;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 1300;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 1300;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 1300;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1300;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. +wait 1300;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +wait 1300;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. +wait 1300;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1300;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +wait 1300;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 1300;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 1300;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 1300;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. +wait 1300;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +wait 1300;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 1300;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1300;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 1300;sm_cvar z_chance 100 // Infected spawn chance. -wait 1300;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1300;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. -wait 1300;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 1300;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 1300;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 1300;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 1300;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 1300;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. -wait 1300;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1300;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 1300;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 1300;sm_cvar z_health 75 // Health of the common infected. -wait 1300;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 1300;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. -wait 1300;sm_cvar z_vision_range 2000 // How far the infected can see. -wait 1300;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -wait 1300;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -wait 1300;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 1300;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 1300;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -wait 1300;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. -wait 1300;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. -wait 1300;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. -wait 1300;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 1300;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 1300;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 1300;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 1300;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 1300;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 1300;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 1300;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 1300;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 1300;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 1300;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 1300;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 1300;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. -wait 1300;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. -wait 1300;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 1300;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 1300;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 1300;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -wait 1300;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 1300;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -wait 1300;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -wait 1300;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. -wait 1300;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 1300;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 1300;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 1300;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 1300;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 1300;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 1400;sm_cvar r_drawdecals 1 // Enables all decal rendering. +wait 1400;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +wait 1400;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +wait 1400;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1400;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. +wait 1400;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 1400;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 1400;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 1400;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. +wait 1400;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 1400;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 1400;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 1400;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1400;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 1400;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1400;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1400;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 1400;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1400;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. +wait 1400;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 1400;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 1400;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 1400;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 1400;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1400;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 1400;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 1400;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1400;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. +wait 1400;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1400;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. +wait 1400;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 1400;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 1400;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 1400;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 1400;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 1400;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 1400;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1400;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1400;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. +wait 1400;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 1400;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1400;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 1400;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 1400;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +wait 1400;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1400;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1400;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 1400;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 1400;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. +wait 1400;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1400;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 1400;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. +wait 1400;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. +wait 1400;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 1400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 1400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 1400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 1400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 1400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -wait 1400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 1400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 1400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. -wait 1400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 1400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 1400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. -wait 1400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. -wait 1400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 1400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 1400;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 1400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 1400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 1400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 1400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 1400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 1400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 1400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 1400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 1400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 1400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 1400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 1400;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 1400;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1400;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1400;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 1400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -wait 1400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +wait 1500;sm_cvar z_chance 100 // Infected spawn chance. +wait 1500;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 1500;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 1500;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 1500;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 1500;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 1500;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 1500;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +wait 1500;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +wait 1500;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 1500;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 1500;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 1500;sm_cvar z_health 75 // Health of the common infected. +wait 1500;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 1500;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. +wait 1500;sm_cvar z_vision_range 2000 // How far the infected can see. +wait 1500;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +wait 1500;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +wait 1500;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 1500;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 1500;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +wait 1500;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 1500;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. +wait 1500;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 1500;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 1500;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 1500;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 1500;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 1500;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 1500;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 1500;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 1500;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 1500;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 1500;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 1500;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 1500;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 1500;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 1500;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 1500;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 1500;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. +wait 1500;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. +wait 1500;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 1500;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 1500;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 1500;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. +wait 1500;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +wait 1500;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +wait 1500;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. +wait 1500;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +wait 1500;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 1500;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 1500;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 1500;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 1500;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 1500;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 1500;sm_cvar z_hunter_speed 280 // Base speed of the hunter. -wait 1500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 1500;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 1500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 1500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 1500;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1500;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 1500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1500;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. -wait 1500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1500;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. -wait 1500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 1500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -wait 1500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 1500;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1500;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1500;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. -wait 1500;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 1500;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 1500;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. -wait 1500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 1500;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1500;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 1500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -wait 1500;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 1500;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 1500;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. -wait 1500;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1500;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1500;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1500;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. -wait 1500;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 1500;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 1500;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 1500;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1500;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 1500;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1500;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 1500;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 1500;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 1500;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 1500;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1500;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. -wait 1500;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 1500;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1500;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. -wait 1500;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -wait 1500;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 1500;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1500;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. -wait 1500;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 1500;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 1500;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1500;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1500;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 1500;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. -wait 1500;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 1500;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 1500;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 1500;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1500;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1500;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1500;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. -wait 1500;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 1500;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 1500;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 1600;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 1600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 1600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 1600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 1600;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 1600;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +wait 1600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 1600;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 1600;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 1600;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. +wait 1600;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 1600;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 1600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 1600;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. +wait 1600;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 1600;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 1600;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 1600;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1600;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 1600;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 1600;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 1600;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 1600;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 1600;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 1600;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 1600;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 1600;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 1600;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 1600;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 1600;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 1600;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 1600;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 1600;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 1600;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 1600;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 1600;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 1600;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1600;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 1600;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 1600;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 1600;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 1600;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 1600;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 1600;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 1600;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 1600;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. -wait 1600;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 1600;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 1600;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 1600;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 1600;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -wait 1600;sm_cvar z_jockey_health 350 // Health of the jockey. -wait 1600;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 1600;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 1600;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. -wait 1600;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1600;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 1600;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 1600;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 1600;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 1600;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 1600;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 1600;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1600;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 1600;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 1600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 1600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 1600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1600;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -wait 1600;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 1600;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. -wait 1600;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. -wait 1600;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 1600;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. -wait 1600;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1600;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 1600;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1600;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 1600;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1600;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. -wait 1600;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 1700;sm_cvar z_hunter_speed 280 // Base speed of the hunter. +wait 1700;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 1700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 1700;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 1700;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 1700;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 1700;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 1700;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 1700;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. +wait 1700;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 1700;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. +wait 1700;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 1700;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 1700;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 1700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 1700;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 1700;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. +wait 1700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 1700;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 1700;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 1700;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. +wait 1700;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 1700;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +wait 1700;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 1700;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 1700;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 1700;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 1700;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. +wait 1700;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 1700;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1700;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 1700;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. +wait 1700;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 1700;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 1700;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 1700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 1700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 1700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 1700;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 1700;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 1700;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 1700;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 1700;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 1700;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. +wait 1700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 1700;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 1700;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. +wait 1700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 1700;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 1700;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 1700;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. +wait 1700;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 1700;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 1700;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 1700;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 1700;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 1700;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. +wait 1700;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 1700;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 1700;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 1700;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 1700;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 1700;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 1700;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 1700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 1700;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 1700;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 1700;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 1700;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 1700;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 1700;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 1700;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 1700;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 1700;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 1700;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1700;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1700;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1700;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1700;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1700;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1700;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1700;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1700;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 1700;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. -wait 1700;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 1700;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -wait 1700;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 1700;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -wait 1700;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 1700;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 1700;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 1700;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 1700;sm_cvar director_threat_radius 500 // Fixes boss spawning. -wait 1700;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. -wait 1700;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 1700;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -wait 1700;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 1700;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 1700;sm_cvar vs_threat_radius 500 // Fixes boss spawning. -wait 1700;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 1700;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 1700;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 1700;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 1700;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 1700;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 1700;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. -wait 1700;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 1800;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 1800;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +wait 1800;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 1800;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +wait 1800;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 1800;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 1800;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 1800;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 1800;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 1800;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 1800;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 1800;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +wait 1800;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 1800;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 1800;sm_cvar z_jockey_health 350 // Health of the jockey. +wait 1800;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 1800;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 1800;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. +wait 1800;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 1800;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 1800;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 1800;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 1800;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 1800;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 1800;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 1800;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 1800;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 1800;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 1800;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 1800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 1800;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 1800;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 1800;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 1800;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. +wait 1800;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. +wait 1800;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 1800;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 1800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 1800;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 1800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 1800;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 1800;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 1800;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. +wait 1800;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 1800;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 1800;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 1800;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 1800;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 1800;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 1800;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 1800;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 1800;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 1800;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 1800;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 1800;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 1800;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -wait 1800;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 1800;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 1800;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 1800;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 1800;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 1800;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 1800;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 1800;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -wait 1800;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 1800;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 1800;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 1800;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 1800;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -wait 1800;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 1800;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 1800;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 1800;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 1800;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 1800;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 1800;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 1800;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 1800;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. -wait 1800;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 1800;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. -wait 1800;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 1800;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 1800;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 1800;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -wait 1800;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 1800;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 1800;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 1800;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. -wait 1800;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -wait 1800;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 1800;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. -wait 1800;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. -wait 1800;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 1800;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 1800;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 1800;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 1800;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 1800;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 1800;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 1800;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 1800;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 1800;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 1800;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 1800;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. -wait 1800;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 1800;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 1800;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 1800;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 1800;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 1800;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 1800;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 1800;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 1900;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 1900;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 1900;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 1900;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 1900;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 1900;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 1900;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 1900;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 1900;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 1900;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 1900;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 1900;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 1900;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 1900;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 1900;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. +wait 1900;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 1900;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. +wait 1900;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 1900;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. +wait 1900;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 1900;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 1900;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 1900;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 1900;sm_cvar director_threat_radius 500 // Fixes boss spawning. +wait 1900;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. +wait 1900;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 1900;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 1900;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 1900;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 1900;sm_cvar vs_threat_radius 500 // Fixes boss spawning. +wait 1900;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 1900;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 1900;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 1900;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 1900;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 1900;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 1900;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. +wait 1900;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +// // +wait 2000;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 2000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 2000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 2000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 2000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 2000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 2000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 2000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 2000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 2000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 2000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 2000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +wait 2000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 2000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 2000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 2000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2000;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 2000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 2000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 2000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 2000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 2000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 2000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 2000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. +wait 2000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 2000;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 2000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 2000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 2000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 2000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 2000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 2000;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 2000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. +wait 2000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 2000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +wait 2000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 2000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 2000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 2000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 2000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 2000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 2000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 2000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. +wait 2000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +wait 2000;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 2000;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. +wait 2000;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. +wait 2000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 2000;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 2000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 2000;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 2000;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 2000;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 2000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 2000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 2000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 2000;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 2000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 2000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. +wait 2000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. +wait 2000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 2000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 2000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 2000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 2000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 2000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 2000;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 1900;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 1900;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 1900;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 1900;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 1900;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 1900;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 1900;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 1900;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -wait 1900;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -wait 1900;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 1900;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 1900;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -wait 1900;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -wait 1900;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 1900;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 1900;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 1900;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 1900;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 1900;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 1900;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 1900;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 1900;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 1900;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 1900;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 1900;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 1900;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -//wait 1900;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -//wait 1900;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -wait 1900;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 1900;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 1900;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring -//wait 1900;sm_cvar confogl_replace_tier2 0 -//wait 1900;sm_cvar confogl_replace_tier2_finale 0 -//wait 1900;sm_cvar confogl_replace_tier2_all 0 -//wait 1900;sm_cvar confogl_limit_tier2 0 -//wait 1900;sm_cvar confogl_limit_tier2_saferoom 0 +wait 2100;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 2100;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 2100;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 2100;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 2100;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 2100;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 2100;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 2100;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +wait 2100;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +wait 2100;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 2100;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 2100;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 2100;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +wait 2100;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 2100;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 2100;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 2100;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 2100;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 2100;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 2100;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 2100;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 2100;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 2100;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 2100;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 2100;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 2100;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +//wait 2100;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +//wait 2100;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +wait 2100;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 2100;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +//wait 2100;sm_cvar confogl_replace_tier2 0 +//wait 2100;sm_cvar confogl_replace_tier2_finale 0 +//wait 2100;sm_cvar confogl_replace_tier2_all 0 +//wait 2100;sm_cvar confogl_limit_tier2 0 +//wait 2100;sm_cvar confogl_limit_tier2_saferoom 0 // // Weapon Rules -wait 1900;l4d2_addweaponrule ammo_coffee ammo -wait 1900;l4d2_addweaponrule knife baseball_bat -//wait 1900;l4d2_addweaponrule smg smg -//wait 1900;l4d2_addweaponrule smg_silenced smg_silenced -//wait 1900;l4d2_addweaponrule smg_mp5 smg_mp5 -//wait 1900;l4d2_addweaponrule pumpshotgun pumpshotgun -//wait 1900;l4d2_addweaponrule shotgun_chrome shotgun_chrome -//wait 1900;l4d2_addweaponrule rifle smg -//wait 1900;l4d2_addweaponrule rifle_ak47 smg_silenced -//wait 1900;l4d2_addweaponrule rifle_desert smg_mp5 -//wait 1900;l4d2_addweaponrule rifle_sg552 smg_mp5 -//wait 1900;l4d2_addweaponrule autoshotgun pumpshotgun -//wait 1900;l4d2_addweaponrule shotgun_spas shotgun_chrome -//wait 1900;l4d2_addweaponrule hunting_rifle smg -//wait 1900;l4d2_addweaponrule sniper_military smg_silenced -//wait 1900;l4d2_addweaponrule sniper_awp pumpshotgun -//wait 1900;l4d2_addweaponrule sniper_scout shotgun_chrome -//wait 1900;l4d2_addweaponrule grenade_launcher grenade_launcher -//wait 1900;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 1900;l4d2_addweaponrule chainsaw chainsaw -//wait 1900;l4d2_addweaponrule defibrillator first_aid_kit +wait 2200;l4d2_addweaponrule ammo_coffee ammo +wait 2200;l4d2_addweaponrule knife baseball_bat +//wait 2200;l4d2_addweaponrule smg smg +//wait 2200;l4d2_addweaponrule smg_silenced smg_silenced +//wait 2200;l4d2_addweaponrule smg_mp5 smg_mp5 +//wait 2200;l4d2_addweaponrule pumpshotgun pumpshotgun +//wait 2200;l4d2_addweaponrule shotgun_chrome shotgun_chrome +//wait 2200;l4d2_addweaponrule rifle smg +//wait 2200;l4d2_addweaponrule rifle_ak47 smg_silenced +//wait 2200;l4d2_addweaponrule rifle_desert smg_mp5 +//wait 2200;l4d2_addweaponrule rifle_sg552 smg_mp5 +//wait 2200;l4d2_addweaponrule autoshotgun pumpshotgun +//wait 2200;l4d2_addweaponrule shotgun_spas shotgun_chrome +//wait 2200;l4d2_addweaponrule hunting_rifle smg +//wait 2200;l4d2_addweaponrule sniper_military smg_silenced +//wait 2200;l4d2_addweaponrule sniper_awp pumpshotgun +//wait 2200;l4d2_addweaponrule sniper_scout shotgun_chrome +//wait 2200;l4d2_addweaponrule grenade_launcher grenade_launcher +//wait 2200;l4d2_addweaponrule rifle_m60 rifle_m60 +//wait 2200;l4d2_addweaponrule chainsaw chainsaw +//wait 2200;l4d2_addweaponrule defibrillator first_aid_kit // // Max Range For All Weapons -wait 1900;sm_weapon pistol range 8192 -wait 1900;sm_weapon pistol_magnum range 8192 -wait 1900;sm_weapon smg range 8192 -wait 1900;sm_weapon smg_silenced range 8192 -wait 1900;sm_weapon smg_mp5 range 8192 -wait 1900;sm_weapon rifle range 8192 -wait 1900;sm_weapon rifle_ak47 range 8192 -wait 1900;sm_weapon rifle_desert range 8192 -wait 1900;sm_weapon rifle_sg552 range 8192 -wait 1900;sm_weapon rifle_m60 range 8192 -wait 1900;sm_weapon pumpshotgun range 8192 -wait 1900;sm_weapon shotgun_chrome range 8192 -wait 1900;sm_weapon autoshotgun range 8192 -wait 1900;sm_weapon shotgun_spas range 8192 -wait 1900;sm_weapon hunting_rifle range 8192 -wait 1900;sm_weapon sniper_military range 8192 -wait 1900;sm_weapon sniper_awp range 8192 -wait 1900;sm_weapon sniper_scout range 8192 -wait 1900;sm_weapon grenade_launcher range 8192 -wait 1900;sm_weapon minigun range 8192 -wait 1900;sm_weapon mounted_gun range 8192 -wait 1900;sm_weapon mounted_machine_gun range 8192 +wait 2200;sm_weapon pistol range 8192 +wait 2200;sm_weapon pistol_magnum range 8192 +wait 2200;sm_weapon smg range 8192 +wait 2200;sm_weapon smg_silenced range 8192 +wait 2200;sm_weapon smg_mp5 range 8192 +wait 2200;sm_weapon rifle range 8192 +wait 2200;sm_weapon rifle_ak47 range 8192 +wait 2200;sm_weapon rifle_desert range 8192 +wait 2200;sm_weapon rifle_sg552 range 8192 +wait 2200;sm_weapon rifle_m60 range 8192 +wait 2200;sm_weapon pumpshotgun range 8192 +wait 2200;sm_weapon shotgun_chrome range 8192 +wait 2200;sm_weapon autoshotgun range 8192 +wait 2200;sm_weapon shotgun_spas range 8192 +wait 2200;sm_weapon hunting_rifle range 8192 +wait 2200;sm_weapon sniper_military range 8192 +wait 2200;sm_weapon sniper_awp range 8192 +wait 2200;sm_weapon sniper_scout range 8192 +wait 2200;sm_weapon grenade_launcher range 8192 +wait 2200;sm_weapon minigun range 8192 +wait 2200;sm_weapon mounted_gun range 8192 +wait 2200;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 2000;sm_weapon pistol deployduration 0.4 -wait 2000;sm_weapon pistol dualdeployduration 0.5 -wait 2000;sm_weapon pistol cycletime 0.1 -wait 2000;sm_weapon pistol damage 40 -wait 2000;sm_weapon pistol rangemod 0.95 -wait 2000;sm_weapon pistol_magnum deployduration 0.4 -wait 2000;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 2000;sm_weapon pistol_magnum cycletime 0.283333 -wait 2000;sm_weapon pistol_magnum damage 90 -wait 2000;sm_weapon pistol_magnum rangemod 0.975 -wait 2000;sm_weapon smg cycletime 0.0625 -wait 2000;sm_weapon smg damage 25 -wait 2000;sm_weapon smg rangemod 0.9 -wait 2000;sm_weapon smg reloadduration 2.2 -wait 2000;sm_weapon smg_silenced cycletime 0.0625 -wait 2000;sm_weapon smg_silenced damage 25 -wait 2000;sm_weapon smg_silenced rangemod 0.9 -wait 2000;sm_weapon smg_silenced reloadduration 2.2 -wait 2000;sm_weapon smg_mp5 cycletime 0.075 -wait 2000;sm_weapon smg_mp5 damage 30 -wait 2000;sm_weapon smg_mp5 rangemod 0.95 -wait 2000;sm_weapon smg_mp5 reloadduration 2.4 -wait 2000;sm_weapon pumpshotgun cycletime 0.25 -wait 2000;sm_weapon pumpshotgun bullets 20 -wait 2000;sm_weapon pumpshotgun damage 15 -wait 2000;sm_weapon pumpshotgun rangemod 0.85 -wait 2000;sm_weapon pumpshotgun reloadduration 0.4 -wait 2000;sm_weapon shotgun_chrome cycletime 0.25 -wait 2000;sm_weapon shotgun_chrome bullets 15 -wait 2000;sm_weapon shotgun_chrome damage 20 -wait 2000;sm_weapon shotgun_chrome rangemod 0.85 -wait 2000;sm_weapon shotgun_chrome reloadduration 0.4 -wait 2000;sm_weapon rifle cycletime 0.086667 -wait 2000;sm_weapon rifle damage 35 -wait 2000;sm_weapon rifle rangemod 0.9875 -wait 2000;sm_weapon rifle reloadduration 2.1 -wait 2000;sm_weapon rifle_ak47 cycletime 0.133333 -wait 2000;sm_weapon rifle_ak47 damage 60 -wait 2000;sm_weapon rifle_ak47 rangemod 0.975 -wait 2000;sm_weapon rifle_ak47 reloadduration 2.3 -wait 2000;sm_weapon rifle_desert cycletime 0.066667 -wait 2000;sm_weapon rifle_desert damage 50 -wait 2000;sm_weapon rifle_desert rangemod 1.0 -wait 2000;sm_weapon rifle_desert reloadduration 2.8 -wait 2000;sm_weapon rifle_sg552 cycletime 0.075 -wait 2000;sm_weapon rifle_sg552 damage 35 -wait 2000;sm_weapon rifle_sg552 rangemod 0.9875 -wait 2000;sm_weapon rifle_sg552 reloadduration 2.6 -wait 2000;sm_weapon rifle_m60 cycletime 0.111111 -wait 2000;sm_weapon rifle_m60 damage 60 -wait 2000;sm_weapon rifle_m60 rangemod 0.975 -wait 2000;sm_weapon rifle_m60 reloadduration 2.4 -wait 2000;sm_weapon autoshotgun rangemod 0.8 -wait 2000;sm_weapon autoshotgun reloadduration 0.4 -wait 2000;sm_weapon shotgun_spas rangemod 0.8 -wait 2000;sm_weapon shotgun_spas reloadduration 0.4 -wait 2000;sm_weapon hunting_rifle cycletime 0.2375 -wait 2000;sm_weapon hunting_rifle damage 80 -wait 2000;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 2000;sm_weapon hunting_rifle reloadduration 2.8 -wait 2000;sm_weapon sniper_military cycletime 0.2375 -wait 2000;sm_weapon sniper_military damage 80 -wait 2000;sm_weapon sniper_military penetrationnumlayers 3 -wait 2000;sm_weapon sniper_military reloadduration 3.0 -wait 2000;sm_weapon sniper_awp cycletime 0.833333 -wait 2000;sm_weapon sniper_awp damage 120 -wait 2000;sm_weapon sniper_awp penetrationnumlayers 3 -wait 2000;sm_weapon sniper_awp reloadduration 3.2 -wait 2000;sm_weapon sniper_scout cycletime 0.833333 -wait 2000;sm_weapon sniper_scout damage 120 -wait 2000;sm_weapon sniper_scout penetrationnumlayers 3 -wait 2000;sm_weapon sniper_scout reloadduration 2.6 -wait 2000;sm_weapon grenade_launcher cycletime 0.4 -wait 2000;sm_weapon grenade_launcher reloadduration 3.4 +wait 2300;sm_weapon pistol deployduration 0.4 +wait 2300;sm_weapon pistol dualdeployduration 0.5 +wait 2300;sm_weapon pistol cycletime 0.1 +wait 2300;sm_weapon pistol damage 40 +wait 2300;sm_weapon pistol rangemod 0.95 +wait 2300;sm_weapon pistol_magnum deployduration 0.4 +wait 2300;sm_weapon pistol_magnum dualdeployduration 0.5 +wait 2300;sm_weapon pistol_magnum cycletime 0.283333 +wait 2300;sm_weapon pistol_magnum damage 90 +wait 2300;sm_weapon pistol_magnum rangemod 0.975 +wait 2300;sm_weapon smg cycletime 0.0625 +wait 2300;sm_weapon smg damage 25 +wait 2300;sm_weapon smg rangemod 0.9 +wait 2300;sm_weapon smg reloadduration 2.2 +wait 2300;sm_weapon smg_silenced cycletime 0.0625 +wait 2300;sm_weapon smg_silenced damage 25 +wait 2300;sm_weapon smg_silenced rangemod 0.9 +wait 2300;sm_weapon smg_silenced reloadduration 2.2 +wait 2300;sm_weapon smg_mp5 cycletime 0.075 +wait 2300;sm_weapon smg_mp5 damage 30 +wait 2300;sm_weapon smg_mp5 rangemod 0.95 +wait 2300;sm_weapon smg_mp5 reloadduration 2.4 +wait 2300;sm_weapon pumpshotgun cycletime 0.25 +wait 2300;sm_weapon pumpshotgun bullets 20 +wait 2300;sm_weapon pumpshotgun damage 15 +wait 2300;sm_weapon pumpshotgun rangemod 0.85 +wait 2300;sm_weapon pumpshotgun reloadduration 0.4 +wait 2300;sm_weapon shotgun_chrome cycletime 0.25 +wait 2300;sm_weapon shotgun_chrome bullets 15 +wait 2300;sm_weapon shotgun_chrome damage 20 +wait 2300;sm_weapon shotgun_chrome rangemod 0.85 +wait 2300;sm_weapon shotgun_chrome reloadduration 0.4 + +wait 2400;sm_weapon rifle cycletime 0.086667 +wait 2400;sm_weapon rifle damage 35 +wait 2400;sm_weapon rifle rangemod 0.9875 +wait 2400;sm_weapon rifle reloadduration 2.1 +wait 2400;sm_weapon rifle_ak47 cycletime 0.133333 +wait 2400;sm_weapon rifle_ak47 damage 60 +wait 2400;sm_weapon rifle_ak47 rangemod 0.975 +wait 2400;sm_weapon rifle_ak47 reloadduration 2.3 +wait 2400;sm_weapon rifle_desert cycletime 0.066667 +wait 2400;sm_weapon rifle_desert damage 50 +wait 2400;sm_weapon rifle_desert rangemod 1.0 +wait 2400;sm_weapon rifle_desert reloadduration 2.8 +wait 2400;sm_weapon rifle_sg552 cycletime 0.075 +wait 2400;sm_weapon rifle_sg552 damage 35 +wait 2400;sm_weapon rifle_sg552 rangemod 0.9875 +wait 2400;sm_weapon rifle_sg552 reloadduration 2.6 +wait 2400;sm_weapon rifle_m60 cycletime 0.111111 +wait 2400;sm_weapon rifle_m60 damage 60 +wait 2400;sm_weapon rifle_m60 rangemod 0.975 +wait 2400;sm_weapon rifle_m60 reloadduration 2.4 +wait 2400;sm_weapon autoshotgun rangemod 0.8 +wait 2400;sm_weapon autoshotgun reloadduration 0.4 +wait 2400;sm_weapon shotgun_spas rangemod 0.8 +wait 2400;sm_weapon shotgun_spas reloadduration 0.4 +wait 2400;sm_weapon hunting_rifle cycletime 0.2375 +wait 2400;sm_weapon hunting_rifle damage 80 +wait 2400;sm_weapon hunting_rifle penetrationnumlayers 3 +wait 2400;sm_weapon hunting_rifle reloadduration 2.8 +wait 2400;sm_weapon sniper_military cycletime 0.2375 +wait 2400;sm_weapon sniper_military damage 80 +wait 2400;sm_weapon sniper_military penetrationnumlayers 3 +wait 2400;sm_weapon sniper_military reloadduration 3.0 +wait 2400;sm_weapon sniper_awp cycletime 0.833333 +wait 2400;sm_weapon sniper_awp damage 120 +wait 2400;sm_weapon sniper_awp penetrationnumlayers 3 +wait 2400;sm_weapon sniper_awp reloadduration 3.2 +wait 2400;sm_weapon sniper_scout cycletime 0.833333 +wait 2400;sm_weapon sniper_scout damage 120 +wait 2400;sm_weapon sniper_scout penetrationnumlayers 3 +wait 2400;sm_weapon sniper_scout reloadduration 2.6 +wait 2400;sm_weapon grenade_launcher cycletime 0.4 +wait 2400;sm_weapon grenade_launcher reloadduration 3.4 // // Admin Stuff -wait 2100;sm_flood_time 0 -wait 2100;sm_vote_delay 0 -wait 2100;sm_immunity_mode 2 -wait 2100;sm_show_activity 16 -wait 2100;sm_unban "Moon" -wait 2100;sm_unban "STEAM_0:0:121253576" -wait 2100;sm_unban "STEAM_0:1:121253576" -wait 2100;sm_unban "STEAM_1:0:121253576" -wait 2100;sm_unban "STEAM_1:1:121253576" -wait 2100;sm_ungag "Moon" -wait 2100;sm_ungag "STEAM_0:0:121253576" -wait 2100;sm_ungag "STEAM_0:1:121253576" -wait 2100;sm_ungag "STEAM_1:0:121253576" -wait 2100;sm_ungag "STEAM_1:1:121253576" -wait 2100;sm_unmute "Moon" -wait 2100;sm_unmute "STEAM_0:0:121253576" -wait 2100;sm_unmute "STEAM_0:1:121253576" -wait 2100;sm_unmute "STEAM_1:0:121253576" -wait 2100;sm_unmute "STEAM_1:1:121253576" -wait 2100;sm_unsilence "Moon" -wait 2100;sm_unsilence "STEAM_0:0:121253576" -wait 2100;sm_unsilence "STEAM_0:1:121253576" -wait 2100;sm_unsilence "STEAM_1:0:121253576" -wait 2100;sm_unsilence "STEAM_1:1:121253576" +wait 2500;sm_flood_time 0 +wait 2500;sm_vote_delay 0 +wait 2500;sm_immunity_mode 2 +wait 2500;sm_show_activity 16 +wait 2500;sm_unban "Moon" +wait 2500;sm_unban "STEAM_0:0:121253576" +wait 2500;sm_unban "STEAM_0:1:121253576" +wait 2500;sm_unban "STEAM_1:0:121253576" +wait 2500;sm_unban "STEAM_1:1:121253576" +wait 2500;sm_ungag "Moon" +wait 2500;sm_ungag "STEAM_0:0:121253576" +wait 2500;sm_ungag "STEAM_0:1:121253576" +wait 2500;sm_ungag "STEAM_1:0:121253576" +wait 2500;sm_ungag "STEAM_1:1:121253576" +wait 2500;sm_unmute "Moon" +wait 2500;sm_unmute "STEAM_0:0:121253576" +wait 2500;sm_unmute "STEAM_0:1:121253576" +wait 2500;sm_unmute "STEAM_1:0:121253576" +wait 2500;sm_unmute "STEAM_1:1:121253576" +wait 2500;sm_unsilence "Moon" +wait 2500;sm_unsilence "STEAM_0:0:121253576" +wait 2500;sm_unsilence "STEAM_0:1:121253576" +wait 2500;sm_unsilence "STEAM_1:0:121253576" +wait 2500;sm_unsilence "STEAM_1:1:121253576" From 66a42cfaa0093afd06f54e1f52cb70461f433e08 Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Mar 2025 10:02:47 -0500 Subject: [PATCH 1254/2978] Update server1.cfg --- cfg/server1.cfg | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4a48b9d3..851e387b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -157,7 +157,7 @@ wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0100;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. wait 0100;sm_cvar mat_loadtextures 1 // Enables texture loading. wait 0100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. wait 0100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. @@ -175,14 +175,10 @@ wait 0100;sm_cvar r_lod 0 wait 0100;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 0100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0100;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +wait 0100;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 0100;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 0100;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 0100;sm_cvar view_offset 0.0 // Screen view offset. -wait 0100;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 0100;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 0100;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 0100;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +wait 0100;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. @@ -466,7 +462,7 @@ wait 0600;sm_cvar sb_escort 0 wait 0600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 0600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. wait 0600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 0600;sm_cvar sb_max_team_melee_weapons 6 // The number of survivor bots that are allowed to have a melee weapon. +wait 0600;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 0600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 0600;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. wait 0600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. @@ -476,7 +472,7 @@ wait 0600;sm_cvar sb_neighbor_range 800 wait 0600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 0600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 0600;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 0600;sm_cvar sb_battlestation_human_hold_time 0.5 // How long a survivor bot will hold their battlestation before going back to their team. +wait 0600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 0600;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 0600;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 0600;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. @@ -519,7 +515,7 @@ wait 0600;sm_cvar sb_close_checkpoint_door_interval 5 wait 0600;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 0600;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. -// // +// // wait 0700;sm_cvar g_Language "English" // Sets the games language to English. wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. @@ -603,7 +599,7 @@ wait 0700;sm_cvar mp_facefronttime 0.333333 wait 0700;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. wait 0700;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. wait 0700;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. -// // +// // wait 0800;sm_cvar sv_gravity 760 // Sets the world gravity. wait 0800;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. wait 0800;sm_cvar sv_friction 4.125 // Sets the world friction. @@ -615,12 +611,16 @@ wait 0800;sm_cvar sv_maxvelocity 2000 wait 0800;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 0800;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 0800;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. -wait 0800;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 0800;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 0800;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 0800;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 0800;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 0800;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 0800;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 0800;sm_cvar view_offset 0.0 // Screen view offset. +wait 0800;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 0800;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 0800;sm_cvar view_offset_forward 0.0 // Screen view forward offset. wait 0800;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 0800;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 0800;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. @@ -655,7 +655,7 @@ wait 0800;sm_cvar sv_specspeed 3 wait 0800;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 0800;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 0800;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -// // +// // wait 0900;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. wait 0900;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 0900;sm_cvar survivor_speed 220 // Survivors running speed. @@ -701,7 +701,7 @@ wait 0900;sm_cvar z_spawn_speed 440 wait 0900;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 0900;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. wait 0900;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. -// // +// // wait 1000;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 1000;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 1000;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. @@ -779,7 +779,7 @@ wait 1000;sm_cvar rescue_min_dead_time 0 wait 1000;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. wait 1000;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. wait 1000;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. -// // +// // wait 1100;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1100;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. wait 1100;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. From 9b0ee25c3ffa60c6eb9e129a55e113c492e57bfc Mon Sep 17 00:00:00 2001 From: MoonL4D2 <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Mar 2025 10:03:24 -0500 Subject: [PATCH 1255/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index df215159..690981db 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -246,7 +246,7 @@ confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 2.0 confogl_addcvar tank_swing_physics_prop_force 1.75 -confogl_addcvar car_alarm_distance 900 +confogl_addcvar car_alarm_distance 1000 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From e10256c33db31803e3f9027b27ff6a1fddcc1219 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Mar 2025 11:51:49 -0500 Subject: [PATCH 1256/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 690981db..cc059477 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -157,7 +157,7 @@ confogl_addcvar claw_swing_duration 0.2 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 -confogl_addcvar z_exploding_inner_radius 175 +confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 From ecb20fcc114751be63427325f4fb9aa0ea58ad39 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Mar 2025 11:58:31 -0500 Subject: [PATCH 1257/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 851e387b..1960d12b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -354,8 +354,8 @@ wait 0300;sm_cvar sv_vote_command_delay 1.5 wait 0300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 0300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 0300;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0300;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +wait 0300;sm_cvar versus_round_restarttimer 12.5 // How long it takes to restart a Versus round. +wait 0300;sm_cvar versus_round_restarttimer_finale 12.5 // How long it takes to restart a Versus round in a finale map. wait 0300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 0300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. @@ -365,7 +365,7 @@ wait 0300;sm_cvar sv_pz_endgame_vote_period 15 wait 0300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. wait 0300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. -// // +// // wait 0400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. wait 0400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. wait 0400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. @@ -400,7 +400,7 @@ wait 0400;sm_cvar survival_horde_stage_interval 40 wait 0400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -wait 0400;sm_cvar survival_special_stage_interval 120 // The max number of special infected will increase after this amount of time. +wait 0400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. wait 0400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 0400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 0400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. @@ -408,7 +408,7 @@ wait 0400;sm_cvar survival_smoker_limit_increase 1 wait 0400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. wait 0400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 0400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 0400;sm_cvar survival_max_specials 8 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0400;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 0400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. @@ -416,7 +416,7 @@ wait 0400;sm_cvar survival_tank_multiple_spawn_delay 10 wait 0400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 0400;sm_cvar survival_round_restart_delay 12.5 // How long after the survivor team wipes in Survival before the map restarts. +wait 0400;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. wait 0400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. @@ -424,8 +424,8 @@ wait 0400;sm_cvar mp_roundlimit 5 wait 0400;sm_cvar tf_arena_preround_time 5 // wait 0400;sm_cvar tf_escort_score_rate 1 // wait 0400;sm_cvar tf_arena_max_streak 10 // -// // -// Tickrate Fixes // +// // +// Tickrate Fixes // wait 0500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 0500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 0500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) From 8c2178521befa1c8be61910c10e231cadbe86482 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Mar 2025 11:59:09 -0500 Subject: [PATCH 1258/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index c6403733..1f0a920c 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -212,7 +212,7 @@ sm_weapon pistol rangemod 0.95 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 90 -sm_weapon pistol_magnum rangemod 0.975 +sm_weapon pistol_magnum rangemod 0.95 // SMG settings sm_weapon smg damage 25 From 4a1ce074a64ce6ea983bb48e48262633b068aa81 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 5 Mar 2025 11:59:24 -0500 Subject: [PATCH 1259/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 32bbaf84..00effa86 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -213,7 +213,7 @@ sm_weapon pistol rangemod 0.95 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 90 -sm_weapon pistol_magnum rangemod 0.975 +sm_weapon pistol_magnum rangemod 0.95 // SMG settings sm_weapon smg damage 26 From 95c77daa8f64d2a9b4446d98d7f7482ffeed91fe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Mar 2025 09:31:00 -0500 Subject: [PATCH 1260/2978] Update server1.cfg --- cfg/server1.cfg | 184 ++++++++++++++++++++++++------------------------ 1 file changed, 92 insertions(+), 92 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1960d12b..9f086bbc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -127,96 +127,96 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings -wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 0100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 0100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 0100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. -wait 0100;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 0100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 0100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 0100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 0100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 0100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 0100;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 0100;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 0100;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 0100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 0100;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0100;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 0100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0100;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 0100;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -wait 0100;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 0100;sm_cvar sv_stats 0 // Dont need stats. -wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 0100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 0100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 0100;sm_cvar snd_gain 1.0 // Sound gain level. -wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 0100;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 0100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 0100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 0100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 0100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -wait 0100;sm_cvar tv_enable 0 // Disables HLTV. -wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 0100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 0100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 0100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 0100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +wait 0100;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 0100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 0100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 0100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 0100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 0100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 0100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +wait 0100;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 0100;sm_cvar mat_specular 1 // Enables reflective surfaces. +wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 0100;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 0100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 0100;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0100;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 0100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0100;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 0100;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +wait 0100;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 0100;sm_cvar sv_stats 0 // Dont need stats. +wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 0100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 0100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0100;sm_cvar snd_gain 1.0 // Sound gain level. +wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 0100;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 0100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 0100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 0100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 0100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 0100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 0100;sm_cvar tv_enable 0 // Disables HLTV. +wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 0100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -295,8 +295,8 @@ wait 0200;sm_cvar sv_cycle_latch_timer 0.008333 wait 0200;sm_cvar think_limit 0 // Disables script think time check. wait 0200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 0200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -// // -// Slots (This prevents constant resetting of sv_maxplayers on map change) // +// // +// Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0300;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0300;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 0300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. From d9699c4b6cb596aff3d310cef47add2104ef0d99 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Mar 2025 10:39:21 -0500 Subject: [PATCH 1261/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9f086bbc..b6a57182 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -33,8 +33,8 @@ mp_roundlimit 5 npc_height_adjust 1 // Fixes the height difference between players and next bots. sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. z_skip_wounds 0 // Enables low violence mode on models. -spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +//spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +//suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. //skill 3 // Sets the games skill level. //sk_autoaim_mode 1 // Enables skill auto aim mode. //nb_stuck_dump_threshold -1 @@ -209,13 +209,13 @@ wait 0100;sm_cvar z_deafen_radius_two 100 wait 0100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. wait 0100;sm_cvar tv_enable 0 // Disables HLTV. wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +//wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +//wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +//wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +//wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +//wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +//wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +//wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. wait 0100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // From 49dc8f80cf601ed4f0b6db3eaf6473bfd6bdb517 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Mar 2025 13:14:11 -0500 Subject: [PATCH 1262/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index cc059477..9d4a070f 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -113,8 +113,10 @@ confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars -confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_smg_max 850 +confogl_addcvar ammo_shotgun_max 112 +confogl_addcvar ammo_sniperrifle_max 120 +confogl_addcvar ammo_huntingrifle_max 135 confogl_addcvar l4d2_MITSR_Enabled 1 confogl_addcvar l4d2_MITSR_Spawn_Type 0 confogl_addcvar l4d2_MITSR_Random_Amount 0 From 17b6dd68f284d3ac24df1ed64adf9f86be14ab2f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Mar 2025 13:15:07 -0500 Subject: [PATCH 1263/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 634e8fc7..1e4f4782 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -72,11 +72,11 @@ confogl_addcvar z_claw_hit_yaw_min -15 confogl_addcvar z_claw_hit_yaw_max 15 confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_attack_infected_it_damage 2 -confogl_addcvar z_spawn_safety_range 150 -confogl_addcvar z_cooldown_spawn_safety_range 150 -confogl_addcvar z_finale_spawn_safety_range 150 -confogl_addcvar z_finale_spawn_mob_safety_range 300 -confogl_addcvar z_finale_spawn_tank_safety_range 300 +confogl_addcvar z_spawn_safety_range 128 +confogl_addcvar z_cooldown_spawn_safety_range 128 +confogl_addcvar z_finale_spawn_safety_range 128 +confogl_addcvar z_finale_spawn_mob_safety_range 256 +confogl_addcvar z_finale_spawn_tank_safety_range 256 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_speed 450 From 8bfc2bc3600be120350e835a9b6a8d5eaa5ec3cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Mar 2025 13:30:05 -0500 Subject: [PATCH 1264/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 9d4a070f..c19bd447 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -155,7 +155,7 @@ confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar claw_range 64 confogl_addcvar claw_range_down 96 -confogl_addcvar claw_swing_duration 0.2 +confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 From 4c30cb0ae7a91f54867c98643dd39988dc713641 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Mar 2025 13:30:39 -0500 Subject: [PATCH 1265/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 1f0a920c..a758c7bc 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -65,7 +65,7 @@ confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 confogl_addcvar tank_windup_time 0.45 confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.175 +confogl_addcvar tank_swing_duration 0.2 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 From f50708a13787b94201a79ce7f39bbcb35b4c0442 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 6 Mar 2025 14:57:26 -0500 Subject: [PATCH 1266/2978] Update server1.cfg --- cfg/server1.cfg | 196 ++++++++++++++++++++++++------------------------ 1 file changed, 98 insertions(+), 98 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b6a57182..9de6cd65 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -127,102 +127,102 @@ sm_cvar sv_max_usercmd_future_ticks 10 sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings -wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 0100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 0100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 0100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. -wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. -wait 0100;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 0100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 0100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 0100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 0100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 0100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 0100;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 0100;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 0100;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 0100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 0100;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0100;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 0100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0100;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 0100;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -wait 0100;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 0100;sm_cvar sv_stats 0 // Dont need stats. -wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 0100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 0100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 0100;sm_cvar snd_gain 1.0 // Sound gain level. -wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 0100;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 0100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 0100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 0100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 0100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -wait 0100;sm_cvar tv_enable 0 // Disables HLTV. -wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -//wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -//wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -//wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -//wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -//wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -//wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -//wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 0100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. -// // -// [Networking, Rates] // -// - Rates are not forced on clients, for 120 Tick. // -// - When using a different Tickrate, modify settings accordingly: // -// 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // -// 2. Change 120 to (Tickrate) for Cmd and Update Rates. // +wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 0100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 0100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 0100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +wait 0100;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 0100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 0100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 0100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 0100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 0100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 0100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +wait 0100;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 0100;sm_cvar mat_specular 1 // Enables reflective surfaces. +wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 0100;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 0100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 0100;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0100;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 0100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0100;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 0100;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +wait 0100;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 0100;sm_cvar sv_stats 0 // Dont need stats. +wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 0100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 0100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0100;sm_cvar snd_gain 1.0 // Sound gain level. +wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 0100;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 0100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 0100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 0100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 0100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 0100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 0100;sm_cvar tv_enable 0 // Disables HLTV. +wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +//wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +//wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +//wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +//wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +//wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +//wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +//wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 0100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +// // +// [Networking, Rates] // +// - Rates are not forced on clients, for 120 Tick. // +// - When using a different Tickrate, modify settings accordingly: // +// 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // +// 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- wait 0200;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. wait 0200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. @@ -1136,8 +1136,8 @@ wait 1700;sm_cvar z_lunge_cooldown 0.05 wait 1700;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. wait 1700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 1700;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 1700;sm_cvar z_hunter_lunge_stagger_time 1.0 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 1700;sm_cvar z_max_hunter_pounce_stagger_duration 1.0 // Duration that a hunter will stagger for when dead stopped. +wait 1700;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 1700;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. wait 1700;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 1700;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. wait 1700;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. From d8a9300864a9fab1d256997f7021939cf0f12c35 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Mar 2025 14:19:43 -0500 Subject: [PATCH 1267/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 6f7294f7..50fdd510 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -188,8 +188,8 @@ confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar sv_gravity 760 -confogl_addcvar fall_speed_safe 540 -confogl_addcvar fall_speed_fatal 720 +confogl_addcvar fall_speed_safe 550 +confogl_addcvar fall_speed_fatal 750 confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 From 1a6547e208043eeda981848c4f5444ef243d08a8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 7 Mar 2025 14:19:57 -0500 Subject: [PATCH 1268/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index c19bd447..abf2b7f7 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -195,8 +195,8 @@ confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar sv_gravity 760 -confogl_addcvar fall_speed_safe 540 -confogl_addcvar fall_speed_fatal 720 +confogl_addcvar fall_speed_safe 550 +confogl_addcvar fall_speed_fatal 750 confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 From 80020160babfbd0654714d15213c93bc81c411cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 8 Mar 2025 14:34:44 -0500 Subject: [PATCH 1269/2978] Update srcds1 --- guide/srcds1 | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/guide/srcds1 b/guide/srcds1 index b044e01a..6e611ae9 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,9 +37,10 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_forcepreload 1 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -novid -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_forcepreload 1 +map c6" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" -///////"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////" + +############################################################################################################################################################################################################################################################################# ########################################### # # From 2a43e02360e13063059583186430e19b95332e34 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 8 Mar 2025 14:54:50 -0500 Subject: [PATCH 1270/2978] Update server1.cfg --- cfg/server1.cfg | 87 ++++++++++++++++++++++++------------------------- 1 file changed, 43 insertions(+), 44 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9de6cd65..6b87f5d2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -92,7 +92,7 @@ sv_rcon_minfailures 20 sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -sv_rcon_log 0 // Default 0; Log info for reconnecting players. +//sv_rcon_log 0 // Default 0; Log info for reconnecting players. sv_reservation_timeout 5 // How long before a lobby reservation expires. //cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. //mat_spewalloc 0 // Dont need spew allocation. @@ -116,7 +116,7 @@ sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 -sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +//sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" // [Wait Commands] @@ -133,19 +133,19 @@ wait 0100;sm_cvar sv_cheats 0 wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +//wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. +//wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. wait 0100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +//wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 0100;sm_cvar mat_maxframelatency 0 // Prevents frame rate latency. +wait 0100;sm_cvar mat_maxframelatency 1 // Maximum number of frames to be delayed. wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. @@ -198,15 +198,7 @@ wait 0100;sm_cvar snd_gain 1.0 wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 0100;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 0100;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 0100;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 0100;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 0100;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0100;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0100;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0100;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +//wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. wait 0100;sm_cvar tv_enable 0 // Disables HLTV. wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. //wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. @@ -243,7 +235,7 @@ wait 0200;sm_cvar sm_min_lerp 0.000000 wait 0200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. wait 0200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -wait 0200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +//wait 0200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. wait 0200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 0200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 0200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. @@ -267,7 +259,7 @@ wait 0200;sm_cvar sv_rcon_minfailures 20 wait 0200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 0200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 0200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +//wait 0200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 0200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0200;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. @@ -367,7 +359,7 @@ wait 0300;sm_cvar sv_permawipe 0 wait 0300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 0400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 0400;sm_cvar mp_humanteam "any" // Allows players to join any team they choose. +wait 0400;sm_cvar mp_humanteam any // Allows players to join any team they choose. wait 0400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. wait 0400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. @@ -455,9 +447,16 @@ wait 0500;sm_cvar nb_lean_rate 4.0 wait 0500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. wait 0500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 0500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 0500;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 0500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 0500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 0500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 0500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 0500;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0500;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0500;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 0600;sm_cvar sb_skill "survivor" // Sets the skill type for survivor bots. -//wait 0600;sm_cvar sb_allow_leading 0 // Allows survivor bots to play through the map by themselves. +wait 0600;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. wait 0600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 0600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 0600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. @@ -516,8 +515,8 @@ wait 0600;sm_cvar sb_rescue_vehicle_loading_range 96 wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 0600;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 0700;sm_cvar g_Language "English" // Sets the games language to English. -wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +wait 0700;sm_cvar g_Language English // Sets the games language to English. +//wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. wait 0700;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. wait 0700;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. @@ -535,8 +534,8 @@ wait 0700;sm_cvar ragdoll_slowdown_time 3 wait 0700;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 0700;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. wait 0700;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 0700;sm_cvar collision_shake_freq 0.1 // Disables ragdoll collision physics. wait 0700;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 0700;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 0700;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. wait 0700;sm_cvar cl_simdbones 1 // Enables SIMD bones. wait 0700;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. @@ -631,7 +630,7 @@ wait 0800;sm_cvar sv_waterdist 0 wait 0800;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. wait 0800;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. wait 0800;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 0800;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. +wait 0800;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. wait 0800;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. wait 0800;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. wait 0800;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. @@ -641,13 +640,13 @@ wait 0800;sm_cvar sv_bounce 0.25 wait 0800;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 0800;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 0800;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +//wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. wait 0800;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -wait 0800;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 0800;sm_cvar spec_filter "any" // Spectators can spectate anyone on both teams. -wait 0800;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 0800;sm_cvar spec_filter_infected "any" // Spectators on the infected team can spectate anyone on both teams. -wait 0800;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +//wait 0800;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 0800;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. +wait 0800;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 0800;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. +//wait 0800;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. wait 0800;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 0800;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 0800;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -771,7 +770,7 @@ wait 1000;sm_cvar survivor_ledge_scales_health 1 wait 1000;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1000;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. -wait 1000;sm_cvar survivor_revive_health 39 // How much health a survivor is given once they are revived. +wait 1000;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. wait 1000;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. wait 1000;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1000;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. @@ -848,7 +847,7 @@ wait 1100;sm_cvar mp_weapon_xm1014_price 0 wait 1100;sm_cvar mp_weapon_g3sg1_price 0 wait 1100;sm_cvar mp_weapon_m249_price 0 // // -wait 1200;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. +//wait 1200;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. wait 1200;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1200;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1200;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -982,7 +981,7 @@ wait 1400;sm_cvar z_door_retry_interval 0.5 wait 1400;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 1400;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 1400;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1400;sm_cvar z_door_pound_damage 100 // How much damage the infected do when clawing a door. +wait 1400;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 1400;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. wait 1400;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 1400;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. @@ -1017,7 +1016,7 @@ wait 1400;sm_cvar sv_vehicle_autoaim_scale 10 wait 1500;sm_cvar z_chance 100 // Infected spawn chance. wait 1500;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1500;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1500;sm_cvar z_background_limit 60 // Limits the maximum number of common infected allowed in the background of the map. +wait 1500;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 1500;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -1146,7 +1145,7 @@ wait 1700;sm_cvar z_gas_speed 220 wait 1700;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 1700;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. wait 1700;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1700;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. +wait 1700;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 1700;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 1700;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. wait 1700;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1370,15 +1369,15 @@ wait 2100;sm_cvar confogl_waterslowdown "0" //wait 2100;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings //wait 2100;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. //wait 2100;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -wait 2100;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -wait 2100;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2100;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. //wait 2100;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring //wait 2100;sm_cvar confogl_replace_tier2 0 //wait 2100;sm_cvar confogl_replace_tier2_finale 0 From e1cd47f474a2ce966a2055a3a0c04c3845978293 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 8 Mar 2025 15:07:31 -0500 Subject: [PATCH 1271/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 6e611ae9..930cf03d 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -novid -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_forcepreload 1 +map c6" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_forcepreload 1 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ############################################################################################################################################################################################################################################################################# From ffcf1cf10a4be3ae7713a577118a0604f3a47744 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Mar 2025 13:37:44 -0400 Subject: [PATCH 1272/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 930cf03d..5ff79801 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_forcepreload 1 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_cheats 0 +sv_forcepreload 1 +map c6m1" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ############################################################################################################################################################################################################################################################################# From 43bcf71d9b1130d6e90625aee2ebe569bfa3580b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 10 Mar 2025 14:15:52 -0400 Subject: [PATCH 1273/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 5ff79801..e0a8a018 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_cheats 0 +sv_forcepreload 1 +map c6m1" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_cheats 0 +sv_forcepreload 1 +map c6" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ############################################################################################################################################################################################################################################################################# From 3ed446440dc03a012670fd2164bab3308800be80 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 00:24:45 -0400 Subject: [PATCH 1274/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 37 +++++++++++++++--------------- 1 file changed, 19 insertions(+), 18 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 8b3ee944..523bc628 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -144,8 +144,8 @@ confogl_addcvar gfc_common_extra_time 0.0 confogl_addcvar gfc_hunter_duration 0.0 confogl_addcvar gfc_jockey_duration -0.5 confogl_addcvar gfc_smoker_duration -0.5 -confogl_addcvar gfc_charger_duration 1.0 // frames: 85, fps 30, length: 2.833 -confogl_addcvar gfc_long_charger_duration 1.5 // wall-slam: 3.867, ground-slam: 3.967 +confogl_addcvar gfc_charger_duration 0.5 // frames: 85, fps 30, length: 2.833 +confogl_addcvar gfc_long_charger_duration 1.0 // wall-slam: 3.867, ground-slam: 3.967 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 @@ -165,7 +165,7 @@ confogl_addcvar l4d2_m2_smoker_penalty 1 // [l4d2_melee_damage_control.smx] confogl_addcvar l4d2_melee_damage_tank_nerf 0 // Percentage of melee damage nerf against tank (210 dmg) - Default damage is 300. -confogl_addcvar l4d2_melee_damage_charger 300 +confogl_addcvar l4d2_melee_damage_charger 400 // [l4d2_dominatorscontrol.smx] confogl_addcvar l4d2_dominators 0 @@ -177,11 +177,11 @@ confogl_addcvar l4d2_spit_max_ticks 25 confogl_addcvar l4d2_spit_godframe_ticks 5 // [l4d2_hittable_control.smx] -confogl_addcvar hc_gauntlet_finale_multiplier 0.5 +confogl_addcvar hc_gauntlet_finale_multiplier 1.0 confogl_addcvar hc_broken_forklift_standing_damage 100 confogl_addcvar hc_sflog_standing_damage 100 confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 50 +confogl_addcvar hc_handtruck_standing_damage 100 confogl_addcvar hc_car_standing_damage 100 confogl_addcvar hc_bumpercar_standing_damage 100 confogl_addcvar hc_forklift_standing_damage 100 @@ -259,7 +259,7 @@ confogl_addcvar sm_allowed_lerp_changes 5 confogl_addcvar sm_lerp_change_spec 1 confogl_addcvar sm_readyup_lerp_changes 1 confogl_addcvar sm_min_lerp 0.000000 -confogl_addcvar sm_max_lerp 0.100000 +confogl_addcvar sm_max_lerp 0.500000 // [starting_items.smx] confogl_addcvar starting_item_flags 4 @@ -298,7 +298,7 @@ sm_weapon smg minduckingspread 0.25 sm_weapon smg mininairspread 1.5 sm_weapon smg maxmovespread 2.0 sm_weapon smg verticalpunch 1.0 -sm_weapon smg cycletime 0.066667 +sm_weapon smg cycletime 0.065 sm_weapon smg damage 24 sm_weapon smg penetrationpower 50 sm_weapon smg range 8192 @@ -312,7 +312,7 @@ sm_weapon smg_silenced minduckingspread 0.5 sm_weapon smg_silenced mininairspread 2.0 sm_weapon smg_silenced maxmovespread 3.0 sm_weapon smg_silenced verticalpunch 1.0 -sm_weapon smg_silenced cycletime 0.066667 +sm_weapon smg_silenced cycletime 0.065 sm_weapon smg_silenced damage 26 sm_weapon smg_silenced penetrationpower 40 sm_weapon smg_silenced range 8192 @@ -326,6 +326,7 @@ sm_weapon smg_mp5 minstandingspread 0.5 sm_weapon smg_mp5 minduckingspread 0.1 sm_weapon smg_mp5 mininairspread 2.0 sm_weapon smg_mp5 maxmovespread 5.0 +sm_weapon smg_mp5 cycletime 0.07 sm_weapon smg_mp5 damage 28 sm_weapon smg_mp5 penetrationpower 50 sm_weapon smg_mp5 range 8192 @@ -346,7 +347,7 @@ sm_weapon pumpshotgun minduckingspread 0.0 sm_weapon pumpshotgun mininairspread 1.0 sm_weapon pumpshotgun maxmovespread 1.0 sm_weapon pumpshotgun verticalpunch 3.0 -sm_weapon pumpshotgun cycletime 0 +sm_weapon pumpshotgun cycletime 0.0 sm_weapon pumpshotgun bullets 15 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun penetrationpower 40 @@ -362,7 +363,7 @@ sm_weapon shotgun_chrome minduckingspread 0.0 sm_weapon shotgun_chrome mininairspread 0.5 sm_weapon shotgun_chrome maxmovespread 0.5 sm_weapon shotgun_chrome verticalpunch 3.0 -sm_weapon shotgun_chrome cycletime 0 +sm_weapon shotgun_chrome cycletime 0.0 sm_weapon shotgun_chrome bullets 10 sm_weapon shotgun_chrome damage 28 sm_weapon shotgun_chrome penetrationpower 50 @@ -373,10 +374,10 @@ sm_weapon shotgun_chrome range 8192 // [Pistol Tweaks 'n Stuff] // ///////////////////////////////// -sm_weapon pistol deployduration 0.4 -sm_weapon pistol dualdeployduration 0.5 +sm_weapon pistol deployduration 0.3 +sm_weapon pistol dualdeployduration 0.4 sm_weapon pistol clipsize 15 -sm_weapon pistol cycletime 0.1 +sm_weapon pistol cycletime 0.083333 sm_weapon pistol verticalpunch 1.5 Sm_weapon pistol spreadpershot 1.0 sm_weapon pistol minstandingspread 0.5 @@ -386,11 +387,11 @@ sm_weapon pistol maxmovespread 1.5 sm_weapon pistol damage 45 sm_weapon pistol penetrationpower 50 sm_weapon pistol range 8192 -sm_weapon pistol rangemod 0.85 -sm_weapon pistol_magnum deployduration 0.4 -sm_weapon pistol_magnum dualdeployduration 0.5 +sm_weapon pistol rangemod 0.90 +sm_weapon pistol_magnum deployduration 0.3 +sm_weapon pistol_magnum dualdeployduration 0.4 sm_weapon pistol_magnum clipsize 8 -sm_weapon pistol_magnum cycletime 0.275 +sm_weapon pistol_magnum cycletime 0.283333 sm_weapon pistol_magnum verticalpunch 2.0 Sm_weapon pistol_magnum spreadpershot 1.0 sm_weapon pistol_magnum minstandingspread 1.0 @@ -399,7 +400,7 @@ sm_weapon pistol_magnum mininairspread 1.5 sm_weapon pistol_magnum maxmovespread 2.0 sm_weapon pistol_magnum damage 80 sm_weapon pistol_magnum penetrationpower 60 -sm_weapon pistol_magnum rangemod 0.90 +sm_weapon pistol_magnum rangemod 0.95 sm_weapon pistol_magnum range 8192 /////////////////// From f0a690c77fb184c60483872f556f5e52bc88f68f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 16:32:35 -0400 Subject: [PATCH 1275/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6b87f5d2..af2ffd8f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -66,7 +66,7 @@ sv_mincmdrate 60 sv_maxcmdrate 120 // Maximum value of cl_cmdrate. sv_minrate 72000 // Minimum value of rate. sv_maxrate 72000 // Maximum value of rate. -//fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +//fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. //mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //mat_queue_report 0 // Whether or not to report thread stalls. //net_maxroutable 1200 // Maximum allowed packet size before packets are split. @@ -123,7 +123,7 @@ sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_maxclientframes 120 -sm_cvar sv_max_usercmd_future_ticks 10 +sm_cvar sv_max_usercmd_future_ticks 12 sm_cvar sv_quota_stringcmdspersecond 2147483647 // System Settings @@ -133,16 +133,16 @@ wait 0100;sm_cvar sv_cheats 0 wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -//wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +//wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -//wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 0100;sm_cvar fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0100;sm_cvar fps_max_splitscreen 1000 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +//wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 0100;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0100;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -//wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +//wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. wait 0100;sm_cvar mat_maxframelatency 1 // Maximum number of frames to be delayed. @@ -216,7 +216,7 @@ wait 0100;sm_cvar engine_no_focus_sleep 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 0200;sm_cvar host_timescale 1.0025 // Adjusts the servers clock. +wait 0200;sm_cvar host_timescale 1.003333 // Adjusts the servers clock. wait 0200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. wait 0200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0200;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. From baad77fc3e31267639a833f5dbb18082be887c19 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 18:08:46 -0400 Subject: [PATCH 1276/2978] Update server1.cfg --- cfg/server1.cfg | 41 +++++++++++++++++++++-------------------- 1 file changed, 21 insertions(+), 20 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index af2ffd8f..7c35061e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -87,17 +87,25 @@ sv_log_onefile 1 sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +//sv_rcon_log 0 // Default 0; Log info for reconnecting players. sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -//sv_rcon_log 0 // Default 0; Log info for reconnecting players. sv_reservation_timeout 5 // How long before a lobby reservation expires. //cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. //mat_spewalloc 0 // Dont need spew allocation. //sys_minidumpspewlines 0 // Dont need mini dump spew. +// [Wait Commands] +sm_cvar sv_runcmds 1 +sm_cvar sv_allow_wait_command 1 +sm_cvar sv_maxclientframes 120 +sm_cvar sv_max_usercmd_future_ticks 12 +sm_cvar sv_quota_stringcmdspersecond 2147483647 + + // [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- // This Setting will disable/enable the Serverside Addon Disabler. @@ -105,26 +113,19 @@ sv_reservation_timeout 5 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar l4d_stats_track 1 -sm_cvar l4d_stats_nogameplaycheck 1 -sm_cvar steamworks_immediate_upload 1 -sm_cvar steamworks_server_sessionid 0 -sm_cvar steamworks_show_uploads 0 -sm_cvar steamworks_stats_disable 0 -sm_cvar achievement_debug 1 -sm_cvar achievement_disable 0 -sm_cvar z_award_debug 1 -sm_cvar z_holiday_gift_drop_chance 1.0 -sm_cvar survival_generate_fake_times 0 +wait 50;sm_cvar l4d_stats_track 1 +wait 50;sm_cvar l4d_stats_nogameplaycheck 1 +wait 50;sm_cvar steamworks_immediate_upload 1 +wait 50;sm_cvar steamworks_server_sessionid 0 +wait 50;sm_cvar steamworks_show_uploads 0 +wait 50;sm_cvar steamworks_stats_disable 0 +wait 50;sm_cvar achievement_debug 1 +wait 50;sm_cvar achievement_disable 0 +wait 50;sm_cvar z_award_debug 1 +wait 50;sm_cvar z_holiday_gift_drop_chance 1.0 +wait 50;sm_cvar survival_generate_fake_times 0 //sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" - -// [Wait Commands] -sm_cvar sv_runcmds 1 -sm_cvar sv_allow_wait_command 1 -sm_cvar sv_maxclientframes 120 -sm_cvar sv_max_usercmd_future_ticks 12 -sm_cvar sv_quota_stringcmdspersecond 2147483647 +//sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" // System Settings wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. From 377e7079abcecfe28451512b6a5f2c3d39245b35 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 18:10:32 -0400 Subject: [PATCH 1277/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7c35061e..27d8a91c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -119,6 +119,7 @@ wait 50;sm_cvar steamworks_immediate_upload 1 wait 50;sm_cvar steamworks_server_sessionid 0 wait 50;sm_cvar steamworks_show_uploads 0 wait 50;sm_cvar steamworks_stats_disable 0 +wait 50;sm_cvar debug_l4dverbose 0 wait 50;sm_cvar achievement_debug 1 wait 50;sm_cvar achievement_disable 0 wait 50;sm_cvar z_award_debug 1 @@ -190,7 +191,7 @@ wait 0100;sm_cvar mem_max_heapsize_dedicated 512 wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0100;sm_cvar sv_stats 0 // Dont need stats. -wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +//wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. wait 0100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 0100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 0100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. @@ -199,7 +200,7 @@ wait 0100;sm_cvar snd_gain 1.0 wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -//wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +//wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. wait 0100;sm_cvar tv_enable 0 // Disables HLTV. wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. //wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. From 65f794e11a634867369e6a38222d1f84bd777e41 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 18:12:27 -0400 Subject: [PATCH 1278/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 27d8a91c..47481cde 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -125,8 +125,8 @@ wait 50;sm_cvar achievement_disable 0 wait 50;sm_cvar z_award_debug 1 wait 50;sm_cvar z_holiday_gift_drop_chance 1.0 wait 50;sm_cvar survival_generate_fake_times 0 +wait 50;sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" //sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -//sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" // System Settings wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. From d0d1f3c9cabdad42ccf77b9bb1e100425cc73e14 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 18:18:07 -0400 Subject: [PATCH 1279/2978] Update server1.cfg From 063f70b4c0c363e75dd413781990aa827f99c7b3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 18:28:16 -0400 Subject: [PATCH 1280/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 47481cde..863c8490 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -574,10 +574,10 @@ wait 0700;sm_cvar ai_use_visibility_cache 1 wait 0700;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 0700;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. wait 0700;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 0700;sm_cvar violence_hblood 2 // Enables human blood particles. -wait 0700;sm_cvar violence_hgibs 2 // Enables human gib particles. -wait 0700;sm_cvar violence_ablood 2 // Enables alien blood particles. -wait 0700;sm_cvar violence_agibs 2 // Enables alien gib particles. +wait 0700;sm_cvar violence_hblood 1 // Enables human blood particles. +wait 0700;sm_cvar violence_hgibs 1 // Enables human gib particles. +wait 0700;sm_cvar violence_ablood 1 // Enables alien blood particles. +wait 0700;sm_cvar violence_agibs 1 // Enables alien gib particles. wait 0700;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 0700;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. wait 0700;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. From a5efe709d1603303e9c46bdd1d6e7fe457054657 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 11 Mar 2025 18:33:03 -0400 Subject: [PATCH 1281/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 863c8490..8b76b259 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -520,11 +520,11 @@ wait 0600;sm_cvar survivor_give_attract_timeout 15 wait 0700;sm_cvar g_Language English // Sets the games language to English. //wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_survivor 16 // The maximum number of survivor ragdolls that can exist on the map at once. wait 0700;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 0700;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 0700;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. From 93bd955e9c2c3e48a3b55807155b5dc3589664b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Mar 2025 12:36:37 -0400 Subject: [PATCH 1282/2978] Update server1.cfg --- cfg/server1.cfg | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8b76b259..03ed12c9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,5 +1,6 @@ // [General] // --------------------------------------------------------------------------------------------------------------------------------------------- +con_enable 1 hostname "#{Server_Name}#" rcon_password "#{RCON_Pass}#" @@ -71,7 +72,7 @@ sv_maxrate 72000 //mat_queue_report 0 // Whether or not to report thread stalls. //net_maxroutable 1200 // Maximum allowed packet size before packets are split. //net_splitrate 1 // Maximum number of fragments that can be sent per frame. -//net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +//net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. //net_allow_multicast 1 // Enables network multicasting. //xbox_autothrottle 1 // Enables Xbox auto throttle. //xbox_throttlebias 100 // Xbox throttle bias. @@ -129,6 +130,15 @@ wait 50;sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secur //sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" // System Settings +wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0100;sm_cvar mem_min_heapsize 1024 // Minimum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize 1024 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize_dedicated 1024 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. + wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. @@ -181,14 +191,6 @@ wait 0100;sm_cvar r_shadowlodbias 0 wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 0100;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. wait 0100;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0100;sm_cvar sv_stats 0 // Dont need stats. //wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. @@ -264,7 +266,7 @@ wait 0200;sm_cvar sv_rcon_banpenalty 0 //wait 0200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 0200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0200;sm_cvar sv_reservation_grace 5 // The grace period that a players have after making reservation on the server. +wait 0200;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 0200;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. From 8a1436cad8b66089ddda10c0a1fe19fc600d8b6c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Mar 2025 12:43:00 -0400 Subject: [PATCH 1283/2978] Update server1.cfg --- cfg/server1.cfg | 41 +++++++++++++---------------------------- 1 file changed, 13 insertions(+), 28 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 03ed12c9..7ad9c2b9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -134,9 +134,9 @@ wait 0100;sm_cvar cpu_level 2 wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0100;sm_cvar mem_min_heapsize 1024 // Minimum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize 1024 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize_dedicated 1024 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. @@ -179,8 +179,7 @@ wait 0100;sm_cvar mat_filterlightmaps 1 wait 0100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. wait 0100;sm_cvar mat_phong 1 // Enables reflective surfaces. wait 0100;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. + wait 0100;sm_cvar studio_queue_mode 1 // Queues static prop loading. wait 0100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 0100;sm_cvar r_lod 0 // Sets the highest LOD. @@ -253,6 +252,7 @@ wait 0200;sm_cvar net_maxcleartime 0.008333 wait 0200;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 0200;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 0200;sm_cvar net_paranoid 1 // Forces network to be paranoid. + wait 0200;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. wait 0200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. wait 0200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. @@ -275,6 +275,7 @@ wait 0200;sm_cvar sv_hibernate_when_empty 0 wait 0200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 0200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. + wait 0200;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 0200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. @@ -392,6 +393,7 @@ wait 0400;sm_cvar vs_defib_penalty 25 wait 0400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. wait 0400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. wait 0400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. + wait 0400;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 0400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. @@ -558,6 +560,7 @@ wait 0700;sm_cvar phys_ragdoll_force_magnitude 0.25 wait 0700;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 0700;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 0700;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. + wait 0700;sm_cvar r_eyes 1 // Renders eyes on models. wait 0700;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 0700;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. @@ -624,6 +627,8 @@ wait 0800;sm_cvar view_offset 0.0 wait 0800;sm_cvar view_offset_up 0.0 // Screen view upward offset. wait 0800;sm_cvar view_offset_down 0.0 // Screen view downward offset. wait 0800;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 0800;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 0800;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 0800;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. @@ -742,6 +747,7 @@ wait 1000;sm_cvar z_gun_vertical_punch 1 wait 1000;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1000;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1000;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. + wait 1000;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1000;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. wait 1000;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. @@ -806,6 +812,7 @@ wait 1100;sm_cvar director_gas_can_density 4 wait 1100;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. wait 1100;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 1100;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. + wait 1100;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. wait 1100;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. wait 1100;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. @@ -1295,6 +1302,7 @@ wait 2000;sm_cvar z_witch_retreat_min_duration 5 wait 2000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. wait 2000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 2000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. + wait 2000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 2000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 2000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. @@ -1389,29 +1397,6 @@ wait 2100;sm_cvar confogl_waterslowdown "0" //wait 2100;sm_cvar confogl_limit_tier2 0 //wait 2100;sm_cvar confogl_limit_tier2_saferoom 0 // -// Weapon Rules -wait 2200;l4d2_addweaponrule ammo_coffee ammo -wait 2200;l4d2_addweaponrule knife baseball_bat -//wait 2200;l4d2_addweaponrule smg smg -//wait 2200;l4d2_addweaponrule smg_silenced smg_silenced -//wait 2200;l4d2_addweaponrule smg_mp5 smg_mp5 -//wait 2200;l4d2_addweaponrule pumpshotgun pumpshotgun -//wait 2200;l4d2_addweaponrule shotgun_chrome shotgun_chrome -//wait 2200;l4d2_addweaponrule rifle smg -//wait 2200;l4d2_addweaponrule rifle_ak47 smg_silenced -//wait 2200;l4d2_addweaponrule rifle_desert smg_mp5 -//wait 2200;l4d2_addweaponrule rifle_sg552 smg_mp5 -//wait 2200;l4d2_addweaponrule autoshotgun pumpshotgun -//wait 2200;l4d2_addweaponrule shotgun_spas shotgun_chrome -//wait 2200;l4d2_addweaponrule hunting_rifle smg -//wait 2200;l4d2_addweaponrule sniper_military smg_silenced -//wait 2200;l4d2_addweaponrule sniper_awp pumpshotgun -//wait 2200;l4d2_addweaponrule sniper_scout shotgun_chrome -//wait 2200;l4d2_addweaponrule grenade_launcher grenade_launcher -//wait 2200;l4d2_addweaponrule rifle_m60 rifle_m60 -//wait 2200;l4d2_addweaponrule chainsaw chainsaw -//wait 2200;l4d2_addweaponrule defibrillator first_aid_kit -// // Max Range For All Weapons wait 2200;sm_weapon pistol range 8192 wait 2200;sm_weapon pistol_magnum range 8192 From c0cf3844321c84a9a8b4d315b77eec06cc554ede Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Mar 2025 13:35:04 -0400 Subject: [PATCH 1284/2978] Update server1.cfg --- cfg/server1.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7ad9c2b9..0e187a71 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,7 +28,7 @@ sv_region 0 sv_lan 0 // Server is not classified as a LAN server. sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 128 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. npc_height_adjust 1 // Fixes the height difference between players and next bots. @@ -67,7 +67,7 @@ sv_mincmdrate 60 sv_maxcmdrate 120 // Maximum value of cl_cmdrate. sv_minrate 72000 // Minimum value of rate. sv_maxrate 72000 // Maximum value of rate. -//fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. +//fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. //mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //mat_queue_report 0 // Whether or not to report thread stalls. //net_maxroutable 1200 // Maximum allowed packet size before packets are split. @@ -138,6 +138,14 @@ wait 0100;sm_cvar mem_min_heapsize 512 wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 0100;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0100;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +//wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 0100;sm_cvar mat_maxframelatency 1 // Maximum number of frames to be delayed. +wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. @@ -151,14 +159,6 @@ wait 0100;sm_cvar sv_forcepreload 1 wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. //wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 0100;sm_cvar fps_max 144 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0100;sm_cvar fps_max_splitscreen 144 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -//wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 0100;sm_cvar mat_maxframelatency 1 // Maximum number of frames to be delayed. -wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. @@ -299,7 +299,7 @@ wait 0300;sm_cvar Deathmatch 1 wait 0300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0300;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0300;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 0300;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. +wait 0300;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. wait 0300;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. wait 0300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. From 2bf660aaf297d20858fce1bd8417c2af0fd77d55 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 12 Mar 2025 16:26:42 -0400 Subject: [PATCH 1285/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 523bc628..08dc6bcf 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -299,10 +299,10 @@ sm_weapon smg mininairspread 1.5 sm_weapon smg maxmovespread 2.0 sm_weapon smg verticalpunch 1.0 sm_weapon smg cycletime 0.065 -sm_weapon smg damage 24 +sm_weapon smg damage 26 sm_weapon smg penetrationpower 50 sm_weapon smg range 8192 -sm_weapon smg rangemod 0.85 +sm_weapon smg rangemod 0.90 sm_weapon smg reloadduration 2.4 sm_weapon smg_silenced carrycapacity 850 sm_weapon smg_silenced clipsize 50 @@ -313,10 +313,10 @@ sm_weapon smg_silenced mininairspread 2.0 sm_weapon smg_silenced maxmovespread 3.0 sm_weapon smg_silenced verticalpunch 1.0 sm_weapon smg_silenced cycletime 0.065 -sm_weapon smg_silenced damage 26 +sm_weapon smg_silenced damage 28 sm_weapon smg_silenced penetrationpower 40 sm_weapon smg_silenced range 8192 -sm_weapon smg_silenced rangemod 0.80 +sm_weapon smg_silenced rangemod 0.85 sm_weapon smg_silenced reloadduration 2.2 sm_weapon smg_mp5 carrycapacity 850 sm_weapon smg_mp5 clipsize 50 @@ -327,10 +327,10 @@ sm_weapon smg_mp5 minduckingspread 0.1 sm_weapon smg_mp5 mininairspread 2.0 sm_weapon smg_mp5 maxmovespread 5.0 sm_weapon smg_mp5 cycletime 0.07 -sm_weapon smg_mp5 damage 28 +sm_weapon smg_mp5 damage 30 sm_weapon smg_mp5 penetrationpower 50 sm_weapon smg_mp5 range 8192 -sm_weapon smg_mp5 rangemod 0.90 +sm_weapon smg_mp5 rangemod 0.95 sm_weapon smg_mp5 reloadduration 2.6 ///////////////////////////////// @@ -348,7 +348,7 @@ sm_weapon pumpshotgun mininairspread 1.0 sm_weapon pumpshotgun maxmovespread 1.0 sm_weapon pumpshotgun verticalpunch 3.0 sm_weapon pumpshotgun cycletime 0.0 -sm_weapon pumpshotgun bullets 15 +sm_weapon pumpshotgun bullets 16 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun penetrationpower 40 sm_weapon pumpshotgun rangemod 0.75 @@ -365,9 +365,9 @@ sm_weapon shotgun_chrome maxmovespread 0.5 sm_weapon shotgun_chrome verticalpunch 3.0 sm_weapon shotgun_chrome cycletime 0.0 sm_weapon shotgun_chrome bullets 10 -sm_weapon shotgun_chrome damage 28 +sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome penetrationpower 50 -sm_weapon shotgun_chrome rangemod 0.80 +sm_weapon shotgun_chrome rangemod 0.85 sm_weapon shotgun_chrome range 8192 ///////////////////////////////// @@ -387,7 +387,7 @@ sm_weapon pistol maxmovespread 1.5 sm_weapon pistol damage 45 sm_weapon pistol penetrationpower 50 sm_weapon pistol range 8192 -sm_weapon pistol rangemod 0.90 +sm_weapon pistol rangemod 0.95 sm_weapon pistol_magnum deployduration 0.3 sm_weapon pistol_magnum dualdeployduration 0.4 sm_weapon pistol_magnum clipsize 8 @@ -398,9 +398,9 @@ sm_weapon pistol_magnum minstandingspread 1.0 sm_weapon pistol_magnum minduckingspread 0.4 sm_weapon pistol_magnum mininairspread 1.5 sm_weapon pistol_magnum maxmovespread 2.0 -sm_weapon pistol_magnum damage 80 +sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum penetrationpower 60 -sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum rangemod 0.975 sm_weapon pistol_magnum range 8192 /////////////////// From 1ef8b2f32925306d0e0e5c74b3bd87390be26681 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 18:38:19 -0400 Subject: [PATCH 1286/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index abf2b7f7..2e2b0e6a 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -14,8 +14,10 @@ sv_cheats 0 sv_consistency 0 sv_pure 0 sv_pure_kick_clients 0 +sv_visiblemaxplayers 32 sv_voiceenable 0 sv_alltalk 1 +motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 From 29f94aa7e6de5c27fa52b4bc191aee4506dc30c0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 18:38:47 -0400 Subject: [PATCH 1287/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 117d9880..fa608284 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -11,6 +11,7 @@ sv_pure 0 sv_voiceenable 1 sv_alltalk 1 +motd_enabled 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 From a91b2517433b2fa0097ad5db680a159a9fd7c36a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 18:40:06 -0400 Subject: [PATCH 1288/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0e187a71..28914b54 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -703,11 +703,11 @@ wait 0900;sm_cvar z_finale_spawn_tank_safety_range 256 wait 0900;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 0900;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 0900;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 0900;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 0900;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. wait 0900;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. wait 0900;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. wait 0900;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 0900;sm_cvar z_crouch_speed 80 // Speed of player zombies when crouching. +wait 0900;sm_cvar z_crouch_speed 85 // Speed of player zombies when crouching. wait 0900;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // wait 1000;sm_cvar player_use_radius 125 // Range at which players can pick up items. From c90584771c490d77b92325e424512e74d233a3b9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 19:19:42 -0400 Subject: [PATCH 1289/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 28914b54..2f252e73 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -418,7 +418,7 @@ wait 0400;sm_cvar survival_round_restart_delay 15 wait 0400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 0400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +//wait 0400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 0400;sm_cvar tf_arena_preround_time 5 // wait 0400;sm_cvar tf_escort_score_rate 1 // wait 0400;sm_cvar tf_arena_max_streak 10 // @@ -650,7 +650,7 @@ wait 0800;sm_cvar sv_noclipaccelerate 5 wait 0800;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 0800;sm_cvar sv_noclipspeed 3 // Sets noclip speed. //wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 0800;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +//wait 0800;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. //wait 0800;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 0800;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. wait 0800;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. @@ -695,11 +695,11 @@ wait 0900;sm_cvar z_ghost_duration 1 wait 0900;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. wait 0900;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 0900;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 0900;sm_cvar z_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn. -wait 0900;sm_cvar z_cooldown_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 0900;sm_cvar z_finale_spawn_safety_range 128 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 0900;sm_cvar z_finale_spawn_mob_safety_range 256 // How close to survivors mobs are allowed to spawn in finale maps. -wait 0900;sm_cvar z_finale_spawn_tank_safety_range 256 // How close to survivors tanks are allowed to spawn in finale maps. +wait 0900;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 0900;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 0900;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 0900;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 0900;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. wait 0900;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 0900;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 0900;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. From 070e15e4fa161d6593641f1d41fc04a008d84eec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:01:08 -0400 Subject: [PATCH 1290/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2f252e73..ff7f418f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -690,6 +690,7 @@ wait 0900;sm_cvar z_ghost_checkpoint_spawn_interval 10 wait 0900;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. wait 0900;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. wait 0900;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 0900;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. wait 0900;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. wait 0900;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. wait 0900;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. From f673d0dc3ce4e24692100ddc7f89f61c58e6b348 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:15:33 -0400 Subject: [PATCH 1291/2978] Update server1.cfg --- cfg/server1.cfg | 326 ++++++++++++++++++++++++------------------------ 1 file changed, 163 insertions(+), 163 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ff7f418f..8e80e0ca 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1354,173 +1354,173 @@ wait 2000;sm_cvar sv_tankpropfade 1 wait 2000;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 2100;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 2100;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 2100;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 2100;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 2100;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 2100;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 2100;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 2100;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -wait 2100;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -wait 2100;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 2100;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 2100;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -wait 2100;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -wait 2100;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 2100;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 2100;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 2100;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 2100;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 2100;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 2100;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 2100;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 2100;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 2100;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 2100;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 2100;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 2100;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -//wait 2100;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -//wait 2100;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -//wait 2100;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2100;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring -//wait 2100;sm_cvar confogl_replace_tier2 0 -//wait 2100;sm_cvar confogl_replace_tier2_finale 0 -//wait 2100;sm_cvar confogl_replace_tier2_all 0 -//wait 2100;sm_cvar confogl_limit_tier2 0 -//wait 2100;sm_cvar confogl_limit_tier2_saferoom 0 +wait 2200;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 2200;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 2200;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 2200;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 2200;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 2200;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 2200;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 2200;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +wait 2200;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +wait 2200;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 2200;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 2200;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 2200;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +wait 2200;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +wait 2200;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +wait 2200;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +wait 2200;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +wait 2200;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +wait 2200;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +wait 2200;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +wait 2200;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +wait 2200;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +wait 2200;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +wait 2200;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +wait 2200;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 2200;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +//wait 2200;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +//wait 2200;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +//wait 2200;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +//wait 2200;sm_cvar confogl_replace_tier2 0 +//wait 2200;sm_cvar confogl_replace_tier2_finale 0 +//wait 2200;sm_cvar confogl_replace_tier2_all 0 +//wait 2200;sm_cvar confogl_limit_tier2 0 +//wait 2200;sm_cvar confogl_limit_tier2_saferoom 0 // // Max Range For All Weapons -wait 2200;sm_weapon pistol range 8192 -wait 2200;sm_weapon pistol_magnum range 8192 -wait 2200;sm_weapon smg range 8192 -wait 2200;sm_weapon smg_silenced range 8192 -wait 2200;sm_weapon smg_mp5 range 8192 -wait 2200;sm_weapon rifle range 8192 -wait 2200;sm_weapon rifle_ak47 range 8192 -wait 2200;sm_weapon rifle_desert range 8192 -wait 2200;sm_weapon rifle_sg552 range 8192 -wait 2200;sm_weapon rifle_m60 range 8192 -wait 2200;sm_weapon pumpshotgun range 8192 -wait 2200;sm_weapon shotgun_chrome range 8192 -wait 2200;sm_weapon autoshotgun range 8192 -wait 2200;sm_weapon shotgun_spas range 8192 -wait 2200;sm_weapon hunting_rifle range 8192 -wait 2200;sm_weapon sniper_military range 8192 -wait 2200;sm_weapon sniper_awp range 8192 -wait 2200;sm_weapon sniper_scout range 8192 -wait 2200;sm_weapon grenade_launcher range 8192 -wait 2200;sm_weapon minigun range 8192 -wait 2200;sm_weapon mounted_gun range 8192 -wait 2200;sm_weapon mounted_machine_gun range 8192 +wait 2400;sm_weapon pistol range 8192 +wait 2400;sm_weapon pistol_magnum range 8192 +wait 2400;sm_weapon smg range 8192 +wait 2400;sm_weapon smg_silenced range 8192 +wait 2400;sm_weapon smg_mp5 range 8192 +wait 2400;sm_weapon rifle range 8192 +wait 2400;sm_weapon rifle_ak47 range 8192 +wait 2400;sm_weapon rifle_desert range 8192 +wait 2400;sm_weapon rifle_sg552 range 8192 +wait 2400;sm_weapon rifle_m60 range 8192 +wait 2400;sm_weapon pumpshotgun range 8192 +wait 2400;sm_weapon shotgun_chrome range 8192 +wait 2400;sm_weapon autoshotgun range 8192 +wait 2400;sm_weapon shotgun_spas range 8192 +wait 2400;sm_weapon hunting_rifle range 8192 +wait 2400;sm_weapon sniper_military range 8192 +wait 2400;sm_weapon sniper_awp range 8192 +wait 2400;sm_weapon sniper_scout range 8192 +wait 2400;sm_weapon grenade_launcher range 8192 +wait 2400;sm_weapon minigun range 8192 +wait 2400;sm_weapon mounted_gun range 8192 +wait 2400;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 2300;sm_weapon pistol deployduration 0.4 -wait 2300;sm_weapon pistol dualdeployduration 0.5 -wait 2300;sm_weapon pistol cycletime 0.1 -wait 2300;sm_weapon pistol damage 40 -wait 2300;sm_weapon pistol rangemod 0.95 -wait 2300;sm_weapon pistol_magnum deployduration 0.4 -wait 2300;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 2300;sm_weapon pistol_magnum cycletime 0.283333 -wait 2300;sm_weapon pistol_magnum damage 90 -wait 2300;sm_weapon pistol_magnum rangemod 0.975 -wait 2300;sm_weapon smg cycletime 0.0625 -wait 2300;sm_weapon smg damage 25 -wait 2300;sm_weapon smg rangemod 0.9 -wait 2300;sm_weapon smg reloadduration 2.2 -wait 2300;sm_weapon smg_silenced cycletime 0.0625 -wait 2300;sm_weapon smg_silenced damage 25 -wait 2300;sm_weapon smg_silenced rangemod 0.9 -wait 2300;sm_weapon smg_silenced reloadduration 2.2 -wait 2300;sm_weapon smg_mp5 cycletime 0.075 -wait 2300;sm_weapon smg_mp5 damage 30 -wait 2300;sm_weapon smg_mp5 rangemod 0.95 -wait 2300;sm_weapon smg_mp5 reloadduration 2.4 -wait 2300;sm_weapon pumpshotgun cycletime 0.25 -wait 2300;sm_weapon pumpshotgun bullets 20 -wait 2300;sm_weapon pumpshotgun damage 15 -wait 2300;sm_weapon pumpshotgun rangemod 0.85 -wait 2300;sm_weapon pumpshotgun reloadduration 0.4 -wait 2300;sm_weapon shotgun_chrome cycletime 0.25 -wait 2300;sm_weapon shotgun_chrome bullets 15 -wait 2300;sm_weapon shotgun_chrome damage 20 -wait 2300;sm_weapon shotgun_chrome rangemod 0.85 -wait 2300;sm_weapon shotgun_chrome reloadduration 0.4 +wait 2600;sm_weapon pistol deployduration 0.4 +wait 2600;sm_weapon pistol dualdeployduration 0.5 +wait 2600;sm_weapon pistol cycletime 0.1 +wait 2600;sm_weapon pistol damage 40 +wait 2600;sm_weapon pistol rangemod 0.95 +wait 2600;sm_weapon pistol_magnum deployduration 0.4 +wait 2600;sm_weapon pistol_magnum dualdeployduration 0.5 +wait 2600;sm_weapon pistol_magnum cycletime 0.283333 +wait 2600;sm_weapon pistol_magnum damage 90 +wait 2600;sm_weapon pistol_magnum rangemod 0.975 +wait 2600;sm_weapon smg cycletime 0.0625 +wait 2600;sm_weapon smg damage 25 +wait 2600;sm_weapon smg rangemod 0.9 +wait 2600;sm_weapon smg reloadduration 2.2 +wait 2600;sm_weapon smg_silenced cycletime 0.0625 +wait 2600;sm_weapon smg_silenced damage 25 +wait 2600;sm_weapon smg_silenced rangemod 0.9 +wait 2600;sm_weapon smg_silenced reloadduration 2.2 +wait 2600;sm_weapon smg_mp5 cycletime 0.075 +wait 2600;sm_weapon smg_mp5 damage 30 +wait 2600;sm_weapon smg_mp5 rangemod 0.95 +wait 2600;sm_weapon smg_mp5 reloadduration 2.4 +wait 2600;sm_weapon pumpshotgun cycletime 0.25 +wait 2600;sm_weapon pumpshotgun bullets 20 +wait 2600;sm_weapon pumpshotgun damage 15 +wait 2600;sm_weapon pumpshotgun rangemod 0.85 +wait 2600;sm_weapon pumpshotgun reloadduration 0.4 +wait 2600;sm_weapon shotgun_chrome cycletime 0.25 +wait 2600;sm_weapon shotgun_chrome bullets 15 +wait 2600;sm_weapon shotgun_chrome damage 20 +wait 2600;sm_weapon shotgun_chrome rangemod 0.85 +wait 2600;sm_weapon shotgun_chrome reloadduration 0.4 -wait 2400;sm_weapon rifle cycletime 0.086667 -wait 2400;sm_weapon rifle damage 35 -wait 2400;sm_weapon rifle rangemod 0.9875 -wait 2400;sm_weapon rifle reloadduration 2.1 -wait 2400;sm_weapon rifle_ak47 cycletime 0.133333 -wait 2400;sm_weapon rifle_ak47 damage 60 -wait 2400;sm_weapon rifle_ak47 rangemod 0.975 -wait 2400;sm_weapon rifle_ak47 reloadduration 2.3 -wait 2400;sm_weapon rifle_desert cycletime 0.066667 -wait 2400;sm_weapon rifle_desert damage 50 -wait 2400;sm_weapon rifle_desert rangemod 1.0 -wait 2400;sm_weapon rifle_desert reloadduration 2.8 -wait 2400;sm_weapon rifle_sg552 cycletime 0.075 -wait 2400;sm_weapon rifle_sg552 damage 35 -wait 2400;sm_weapon rifle_sg552 rangemod 0.9875 -wait 2400;sm_weapon rifle_sg552 reloadduration 2.6 -wait 2400;sm_weapon rifle_m60 cycletime 0.111111 -wait 2400;sm_weapon rifle_m60 damage 60 -wait 2400;sm_weapon rifle_m60 rangemod 0.975 -wait 2400;sm_weapon rifle_m60 reloadduration 2.4 -wait 2400;sm_weapon autoshotgun rangemod 0.8 -wait 2400;sm_weapon autoshotgun reloadduration 0.4 -wait 2400;sm_weapon shotgun_spas rangemod 0.8 -wait 2400;sm_weapon shotgun_spas reloadduration 0.4 -wait 2400;sm_weapon hunting_rifle cycletime 0.2375 -wait 2400;sm_weapon hunting_rifle damage 80 -wait 2400;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 2400;sm_weapon hunting_rifle reloadduration 2.8 -wait 2400;sm_weapon sniper_military cycletime 0.2375 -wait 2400;sm_weapon sniper_military damage 80 -wait 2400;sm_weapon sniper_military penetrationnumlayers 3 -wait 2400;sm_weapon sniper_military reloadduration 3.0 -wait 2400;sm_weapon sniper_awp cycletime 0.833333 -wait 2400;sm_weapon sniper_awp damage 120 -wait 2400;sm_weapon sniper_awp penetrationnumlayers 3 -wait 2400;sm_weapon sniper_awp reloadduration 3.2 -wait 2400;sm_weapon sniper_scout cycletime 0.833333 -wait 2400;sm_weapon sniper_scout damage 120 -wait 2400;sm_weapon sniper_scout penetrationnumlayers 3 -wait 2400;sm_weapon sniper_scout reloadduration 2.6 -wait 2400;sm_weapon grenade_launcher cycletime 0.4 -wait 2400;sm_weapon grenade_launcher reloadduration 3.4 +wait 2800;sm_weapon rifle cycletime 0.086667 +wait 2800;sm_weapon rifle damage 35 +wait 2800;sm_weapon rifle rangemod 0.9875 +wait 2800;sm_weapon rifle reloadduration 2.1 +wait 2800;sm_weapon rifle_ak47 cycletime 0.133333 +wait 2800;sm_weapon rifle_ak47 damage 60 +wait 2800;sm_weapon rifle_ak47 rangemod 0.975 +wait 2800;sm_weapon rifle_ak47 reloadduration 2.3 +wait 2800;sm_weapon rifle_desert cycletime 0.066667 +wait 2800;sm_weapon rifle_desert damage 50 +wait 2800;sm_weapon rifle_desert rangemod 1.0 +wait 2800;sm_weapon rifle_desert reloadduration 2.8 +wait 2800;sm_weapon rifle_sg552 cycletime 0.075 +wait 2800;sm_weapon rifle_sg552 damage 35 +wait 2800;sm_weapon rifle_sg552 rangemod 0.9875 +wait 2800;sm_weapon rifle_sg552 reloadduration 2.6 +wait 2800;sm_weapon rifle_m60 cycletime 0.111111 +wait 2800;sm_weapon rifle_m60 damage 60 +wait 2800;sm_weapon rifle_m60 rangemod 0.975 +wait 2800;sm_weapon rifle_m60 reloadduration 2.4 +wait 2800;sm_weapon autoshotgun rangemod 0.8 +wait 2800;sm_weapon autoshotgun reloadduration 0.4 +wait 2800;sm_weapon shotgun_spas rangemod 0.8 +wait 2800;sm_weapon shotgun_spas reloadduration 0.4 +wait 2800;sm_weapon hunting_rifle cycletime 0.2375 +wait 2800;sm_weapon hunting_rifle damage 80 +wait 2800;sm_weapon hunting_rifle penetrationnumlayers 3 +wait 2800;sm_weapon hunting_rifle reloadduration 2.8 +wait 2800;sm_weapon sniper_military cycletime 0.2375 +wait 2800;sm_weapon sniper_military damage 80 +wait 2800;sm_weapon sniper_military penetrationnumlayers 3 +wait 2800;sm_weapon sniper_military reloadduration 3.0 +wait 2800;sm_weapon sniper_awp cycletime 0.833333 +wait 2800;sm_weapon sniper_awp damage 120 +wait 2800;sm_weapon sniper_awp penetrationnumlayers 3 +wait 2800;sm_weapon sniper_awp reloadduration 3.2 +wait 2800;sm_weapon sniper_scout cycletime 0.833333 +wait 2800;sm_weapon sniper_scout damage 120 +wait 2800;sm_weapon sniper_scout penetrationnumlayers 3 +wait 2800;sm_weapon sniper_scout reloadduration 2.6 +wait 2800;sm_weapon grenade_launcher cycletime 0.4 +wait 2800;sm_weapon grenade_launcher reloadduration 3.4 // // Admin Stuff -wait 2500;sm_flood_time 0 -wait 2500;sm_vote_delay 0 -wait 2500;sm_immunity_mode 2 -wait 2500;sm_show_activity 16 -wait 2500;sm_unban "Moon" -wait 2500;sm_unban "STEAM_0:0:121253576" -wait 2500;sm_unban "STEAM_0:1:121253576" -wait 2500;sm_unban "STEAM_1:0:121253576" -wait 2500;sm_unban "STEAM_1:1:121253576" -wait 2500;sm_ungag "Moon" -wait 2500;sm_ungag "STEAM_0:0:121253576" -wait 2500;sm_ungag "STEAM_0:1:121253576" -wait 2500;sm_ungag "STEAM_1:0:121253576" -wait 2500;sm_ungag "STEAM_1:1:121253576" -wait 2500;sm_unmute "Moon" -wait 2500;sm_unmute "STEAM_0:0:121253576" -wait 2500;sm_unmute "STEAM_0:1:121253576" -wait 2500;sm_unmute "STEAM_1:0:121253576" -wait 2500;sm_unmute "STEAM_1:1:121253576" -wait 2500;sm_unsilence "Moon" -wait 2500;sm_unsilence "STEAM_0:0:121253576" -wait 2500;sm_unsilence "STEAM_0:1:121253576" -wait 2500;sm_unsilence "STEAM_1:0:121253576" -wait 2500;sm_unsilence "STEAM_1:1:121253576" +wait 3000;sm_flood_time 0 +wait 3000;sm_vote_delay 0 +wait 3000;sm_immunity_mode 2 +wait 3000;sm_show_activity 16 +wait 3000;sm_unban "Moon" +wait 3000;sm_unban "STEAM_0:0:121253576" +wait 3000;sm_unban "STEAM_0:1:121253576" +wait 3000;sm_unban "STEAM_1:0:121253576" +wait 3000;sm_unban "STEAM_1:1:121253576" +wait 3000;sm_ungag "Moon" +wait 3000;sm_ungag "STEAM_0:0:121253576" +wait 3000;sm_ungag "STEAM_0:1:121253576" +wait 3000;sm_ungag "STEAM_1:0:121253576" +wait 3000;sm_ungag "STEAM_1:1:121253576" +wait 3000;sm_unmute "Moon" +wait 3000;sm_unmute "STEAM_0:0:121253576" +wait 3000;sm_unmute "STEAM_0:1:121253576" +wait 3000;sm_unmute "STEAM_1:0:121253576" +wait 3000;sm_unmute "STEAM_1:1:121253576" +wait 3000;sm_unsilence "Moon" +wait 3000;sm_unsilence "STEAM_0:0:121253576" +wait 3000;sm_unsilence "STEAM_0:1:121253576" +wait 3000;sm_unsilence "STEAM_1:0:121253576" +wait 3000;sm_unsilence "STEAM_1:1:121253576" From ecc5c5190b5aa01fffda60942aa07db7de0aab12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:41:12 -0400 Subject: [PATCH 1292/2978] Update server1.cfg --- cfg/server1.cfg | 152 +++++++++++++++++++++++++++--------------------- 1 file changed, 85 insertions(+), 67 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8e80e0ca..d471966f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -157,7 +157,7 @@ wait 0100;sm_cvar sv_pure_kick_clients 0 wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +//wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. //wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. @@ -257,13 +257,13 @@ wait 0200;sm_cvar sv_max_queries_sec 12 wait 0200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. wait 0200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. wait 0200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -wait 0200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +//wait 0200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. wait 0200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. wait 0200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -//wait 0200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +//wait 0200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 0200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0200;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. @@ -314,23 +314,23 @@ wait 0300;sm_cvar allow_all_bot_survivor_team 1 wait 0300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 0300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 0300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +//wait 0300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 0300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 0300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -wait 0300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -wait 0300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -wait 0300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -wait 0300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -wait 0300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -wait 0300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -wait 0300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -wait 0300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -wait 0300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +//wait 0300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +//wait 0300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +//wait 0300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +//wait 0300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +//wait 0300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +//wait 0300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +//wait 0300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +//wait 0300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +//wait 0300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +//wait 0300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. wait 0300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0300;sm_cvar skill 3 // Sets the games skill level. wait 0300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. @@ -398,19 +398,19 @@ wait 0400;sm_cvar survival_horde_stage_interval 40 wait 0400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -wait 0400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. +//wait 0400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. wait 0400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 0400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 0400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -wait 0400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -wait 0400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -wait 0400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +//wait 0400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +//wait 0400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +//wait 0400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +//wait 0400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 0400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 0400;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 0400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -wait 0400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +//wait 0400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. wait 0400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. @@ -521,8 +521,8 @@ wait 0600;sm_cvar sb_rescue_vehicle_loading_range 96 wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 0600;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 0700;sm_cvar g_Language English // Sets the games language to English. -//wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +wait 0700;sm_cvar g_Language English // Sets the games language to English. +//wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. wait 0700;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. wait 0700;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. @@ -540,8 +540,8 @@ wait 0700;sm_cvar ragdoll_slowdown_time 3 wait 0700;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 0700;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. wait 0700;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 0700;sm_cvar collision_shake_freq 0.1 // Disables ragdoll collision physics. wait 0700;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 0700;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 0700;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. wait 0700;sm_cvar cl_simdbones 1 // Enables SIMD bones. wait 0700;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. @@ -568,17 +568,17 @@ wait 0700;sm_cvar r_eyeshift_z 0.0 wait 0700;sm_cvar r_eyemove 1 // Enables eye movement. wait 0700;sm_cvar r_teeth 1 // Renders teeth on models. wait 0700;sm_cvar r_skin 1 // Renders skin on models. -wait 0700;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -wait 0700;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. +//wait 0700;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +//wait 0700;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. wait 0700;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 0700;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. wait 0700;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 0700;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 0700;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -wait 0700;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. +//wait 0700;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +//wait 0700;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 0700;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 0700;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -wait 0700;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +//wait 0700;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. wait 0700;sm_cvar violence_hblood 1 // Enables human blood particles. wait 0700;sm_cvar violence_hgibs 1 // Enables human gib particles. wait 0700;sm_cvar violence_ablood 1 // Enables alien blood particles. @@ -618,7 +618,7 @@ wait 0800;sm_cvar sv_backspeed 1.0 wait 0800;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 0800;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. wait 0800;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 0800;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +//wait 0800;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 0800;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 0800;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 0800;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. @@ -649,13 +649,13 @@ wait 0800;sm_cvar sv_bounce 0.25 wait 0800;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 0800;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 0800;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -//wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -//wait 0800;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -//wait 0800;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +//wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +//wait 0800;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +//wait 0800;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 0800;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. wait 0800;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 0800;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. -//wait 0800;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +wait 0800;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. +//wait 0800;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. wait 0800;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 0800;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 0800;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -664,7 +664,7 @@ wait 0800;sm_cvar spec_freeze_time 0 wait 0800;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 0800;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 0900;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +//wait 0900;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. wait 0900;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 0900;sm_cvar survivor_speed 220 // Survivors running speed. wait 0900;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. @@ -744,8 +744,8 @@ wait 1000;sm_cvar z_max_stagger_duration 1.0 wait 1000;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. wait 1000;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. wait 1000;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. -wait 1000;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -wait 1000;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +//wait 1000;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +//wait 1000;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1000;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1000;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. @@ -773,21 +773,21 @@ wait 1000;sm_cvar survivor_incapacitated_dizzy_timer 5 wait 1000;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 1000;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 1000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1000;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -wait 1000;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. +//wait 1000;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +//wait 1000;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. wait 1000;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 1000;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 1000;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1000;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1000;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. -wait 1000;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. -wait 1000;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. +//wait 1000;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. +//wait 1000;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. wait 1000;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1000;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1000;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1000;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -wait 1000;sm_cvar survivor_respawn_with_guns 2 // Survivors who are brought back to life will be given the last weapon they had. +//wait 1000;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +//wait 1000;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 1000;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1100;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. @@ -815,24 +815,24 @@ wait 1100;sm_cvar director_oxygen_tank_density 4 wait 1100;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. wait 1100;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 1100;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -wait 1100;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -wait 1100;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -wait 1100;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -wait 1100;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -wait 1100;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -wait 1100;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -wait 1100;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -wait 1100;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +//wait 1100;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +//wait 1100;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +//wait 1100;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +//wait 1100;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +//wait 1100;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +//wait 1100;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +//wait 1100;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +//wait 1100;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +//wait 1100;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 1100;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1100;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1100;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -wait 1100;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -wait 1100;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -wait 1100;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +//wait 1100;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +//wait 1100;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +//wait 1100;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +//wait 1100;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. wait 1100;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1100;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -wait 1100;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +//wait 1100;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +//wait 1100;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 1100;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. wait 1100;sm_cvar mp_weapon_usp_price 0 wait 1100;sm_cvar mp_weapon_glock_price 0 @@ -961,9 +961,9 @@ wait 1300;sm_cvar pain_pills_health_threshold 99 wait 1300;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 1300;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 1300;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 1300;sm_cvar adrenaline_run_speed 280 // How fast survivors run when under the influence of adrenaline. -wait 1300;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -wait 1300;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +//wait 1300;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +//wait 1300;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +//wait 1300;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 1300;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1300;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // @@ -998,9 +998,9 @@ wait 1400;sm_cvar z_exploding_force 5000 wait 1400;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 1400;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. wait 1400;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +//wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +//wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +//wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 1400;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 1400;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 1400;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. @@ -1033,10 +1033,10 @@ wait 1500;sm_cvar director_always_allow_wanderers 1 wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 1500;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +//wait 1500;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 1500;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 1500;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 1500;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +//wait 1500;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 1500;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 1500;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 1500;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. @@ -1149,7 +1149,11 @@ wait 1700;sm_cvar z_pounce_delay 0.0 wait 1700;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 1700;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 1700;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. +wait 1700;sm_cvar z_pounce_shake_radius 300 +wait 1700;sm_cvar z_pounce_shake_amplitude 6 +wait 1700;sm_cvar z_pounce_shake_duration 1.5 wait 1700;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 1700;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. wait 1700;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. wait 1700;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1700;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. @@ -1192,9 +1196,17 @@ wait 1700;sm_cvar z_vomit_hit_pitch_max 10 wait 1700;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. wait 1700;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 1700;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 1700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 1700;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 1700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 1700;sm_cvar z_splat_survivor_shake_radius 300 +wait 1700;sm_cvar z_splat_survivor_shake_amplitude 100 +wait 1700;sm_cvar z_splat_survivor_shake_frequency 200 +wait 1700;sm_cvar z_splat_survivor_shake_duration 1.5 +wait 1700;sm_cvar z_splat_survivor_pitch_min -20 +wait 1700;sm_cvar z_splat_survivor_pitch_max 20 +wait 1700;sm_cvar z_splat_survivor_yaw_min -20 +wait 1700;sm_cvar z_splat_survivor_yaw_max 20 wait 1700;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 1700;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 1700;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. @@ -1313,6 +1325,12 @@ wait 2000;sm_cvar z_tank_incapacitated_decay_rate 1 wait 2000;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 2000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 2000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 2000;sm_cvar z_tank_footstep_shake_radius 1000 +wait 2000;sm_cvar z_tank_footstep_shake_amplitude 5 +wait 2000;sm_cvar z_tank_footstep_shake_interval 0.1 +wait 2000;sm_cvar z_tank_footstep_shake_duration 2.0 +wait 2000;sm_cvar tank_ground_pound_reveal_distance 800 +wait 2000;sm_cvar tank_ground_pound_duration 1.5 wait 2000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 2000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 2000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. From 4dab36acb7e96bb96a4bf8a6d36e3e64d1cfd05c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:43:06 -0400 Subject: [PATCH 1293/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index fbc5d3f3..5da7319f 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -209,24 +209,24 @@ sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum rangemod 0.95 // SMG settings -sm_weapon smg damage 25 -sm_weapon smg rangemod 0.9 -sm_weapon smg_silenced damage 25 -sm_weapon smg_silenced rangemod 0.9 +sm_weapon smg damage 26 +sm_weapon smg rangemod 0.90 +sm_weapon smg_silenced damage 28 +sm_weapon smg_silenced rangemod 0.85 // Pump settings sm_weapon pumpshotgun scatterpitch 6.0 sm_weapon pumpshotgun scatteryaw 6.0 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 15 -sm_weapon pumpshotgun rangemod 0.8 +sm_weapon pumpshotgun rangemod 0.80 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5.0 sm_weapon shotgun_chrome scatteryaw 5.0 sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 -sm_weapon shotgun_chrome rangemod 0.8 +sm_weapon shotgun_chrome rangemod 0.85 // First ring settings //confogl_addcvar sgspread_ring1_bullets 6 @@ -244,9 +244,9 @@ confogl_addcvar l4d2_shotgun_ff_max 6 // Hunting rifle settings -sm_weapon hunting_rifle cycletime 0.25 +sm_weapon hunting_rifle cycletime 0.266667 sm_weapon hunting_rifle damage 100 -sm_weapon hunting_rifle rangemod 0.8 +sm_weapon hunting_rifle rangemod 0.80 /////////////////// // [Boss tweaks] // From 04fff9e81abc90ca258a39636b681e8f71163800 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:45:29 -0400 Subject: [PATCH 1294/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 5da7319f..1adf4f4a 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -160,19 +160,25 @@ confogl_addcvar sm_unsilentjockey_always 1 confogl_addcvar sm_unsilentjockey_time 2.0 // [l4d2_weaponrules.smx] +l4d2_addweaponrule smg smg +l4d2_addweaponrule smg_silenced smg_silenced l4d2_addweaponrule smg_mp5 smg_silenced +l4d2_addweaponrule pumpshotgun pumpshotgun +l4d2_addweaponrule shotgun_chrome shotgun_chrome l4d2_addweaponrule rifle smg -l4d2_addweaponrule rifle_desert smg_silenced -l4d2_addweaponrule rifle_ak47 smg_silenced l4d2_addweaponrule rifle_sg552 smg +l4d2_addweaponrule rifle_ak47 smg_silenced +l4d2_addweaponrule rifle_desert smg_silenced l4d2_addweaponrule autoshotgun pumpshotgun l4d2_addweaponrule shotgun_spas shotgun_chrome +l4d2_addweaponrule hunting_rifle hunting_rifle l4d2_addweaponrule sniper_military hunting_rifle l4d2_addweaponrule sniper_awp pumpshotgun l4d2_addweaponrule sniper_scout shotgun_chrome l4d2_addweaponrule grenade_launcher hunting_rifle l4d2_addweaponrule rifle_m60 hunting_rifle l4d2_addweaponrule knife baseball_bat +l4d2_addweaponrule upgradepack_explosive upgradepack_incendiary l4d2_addweaponrule defibrillator pain_pills // [l4d2_collision_adjustments.smx] From fc473f9620f130c09fa409505dc6caf0d26fd152 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:46:44 -0400 Subject: [PATCH 1295/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 00effa86..3fb99034 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -168,9 +168,9 @@ l4d2_addweaponrule smg_mp5 smg_mp5 l4d2_addweaponrule pumpshotgun pumpshotgun l4d2_addweaponrule shotgun_chrome shotgun_chrome l4d2_addweaponrule rifle smg +l4d2_addweaponrule rifle_sg552 smg l4d2_addweaponrule rifle_ak47 smg_silenced l4d2_addweaponrule rifle_desert smg_mp5 -l4d2_addweaponrule rifle_sg552 smg l4d2_addweaponrule autoshotgun pumpshotgun l4d2_addweaponrule shotgun_spas shotgun_chrome l4d2_addweaponrule hunting_rifle pumpshotgun From f2a7019288a8dc63f9ec59739de377cc830ac300 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:47:33 -0400 Subject: [PATCH 1296/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 08dc6bcf..ecc8a2bf 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -1,7 +1,7 @@ -d// ======================================================================================= +// ======================================================================================= // Advanced Realism Versus - Competitive L4D2 Configuration // Author: Moon -// Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m +// Contributions: Bizzy // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 2.5 // https://github.com/draxios/bizzymod @@ -19,7 +19,7 @@ confogl_addcvar l4d2_ghost_warp_flag 1 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.4 // 54 frames / 30 fps * 0.4 = 0.8s +confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [l4d2_rock_trace_unblock.smx] confogl_addcvar l4d2_rock_trace_unblock_flag 1 From c17a302537ca370e0f5ece27a12eadfad58e3f1f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:47:44 -0400 Subject: [PATCH 1297/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 0efa71b1..46bd7525 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // Advanced Realism Versus - Competitive L4D2 Configuration // Author: Moon -// Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m +// Contributions: Bizzy // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 2.5 // https://github.com/draxios/bizzymod From abf384a64fa42db0cc0d525f66a39abfe2e6909c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:47:58 -0400 Subject: [PATCH 1298/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index d241d56d..57a0a731 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -1,7 +1,7 @@ - // ======================================================================================= +// ======================================================================================= // Advanced Realism Versus - Competitive L4D2 Configuration // Author: Moon -// Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m +// Contributions: Bizzy // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 2.5 // https://github.com/draxios/bizzymod From 1ea2adf4e040a667d2e473ad266f2bd16cb0df87 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:48:11 -0400 Subject: [PATCH 1299/2978] Update confogl_plugins.cfg --- cfg/cfgogl/acv/confogl_plugins.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl_plugins.cfg b/cfg/cfgogl/acv/confogl_plugins.cfg index 0725ec58..afe10d08 100644 --- a/cfg/cfgogl/acv/confogl_plugins.cfg +++ b/cfg/cfgogl/acv/confogl_plugins.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // Advanced Realism Versus - Competitive L4D2 Configuration // Author: Moon -// Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m +// Contributions: Bizzy // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 2.5 // https://github.com/draxios/bizzymod From 7f7d801a28d11af7c16d7219ea170d2834c0aab3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:48:57 -0400 Subject: [PATCH 1300/2978] Update confogl_off.cfg --- cfg/cfgogl/acv/confogl_off.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl_off.cfg b/cfg/cfgogl/acv/confogl_off.cfg index 65b8784f..26c2597c 100644 --- a/cfg/cfgogl/acv/confogl_off.cfg +++ b/cfg/cfgogl/acv/confogl_off.cfg @@ -1,7 +1,7 @@ // ======================================================================================= // Advanced Realism Versus - Competitive L4D2 Configuration // Author: Moon -// Contributions: Bizzy, Sir, Visor, Jahze, ProdigySim, Vintik, CanadaRox, Blade, Tabun, Jacob, Forgetest, A1m +// Contributions: Bizzy // License CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/legalcode) // Version 2.5 // https://github.com/draxios/bizzymod @@ -9,6 +9,7 @@ // Disable ReadyUp l4d_ready_enabled 0 +sm_cvar l4d_ready_enabled 0 // Reset Default Common Limit, Static Spawns, and String Count reset_static_maps From b7eea9a54c4e7ffe3d9ea0e634fe9cf53155d494 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:52:44 -0400 Subject: [PATCH 1301/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 26 ++++++++++++++++++++++---- 1 file changed, 22 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 1b8572ea..ab6a4211 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -16,14 +16,32 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar confogl_pills_limit 4 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // ACV 4v4 Cvars +sv_lan 0 +sv_region 0 +sv_cheats 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_visiblemaxplayers 32 +sv_voiceenable 1 +sv_alltalk 1 +sv_pauseable 0 +mp_roundlimit 5 +motd_enabled 1 confogl_addcvar z_common_limit 40 confogl_addcvar z_ghost_delay_min 20 confogl_addcvar z_ghost_delay_max 20 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 +confogl_addcvar z_mob_spawn_min_interval_easy 60 +confogl_addcvar z_mob_spawn_max_interval_easy 120 confogl_addcvar z_mob_spawn_min_interval_normal 60 confogl_addcvar z_mob_spawn_max_interval_normal 120 +confogl_addcvar z_mob_spawn_min_interval_hard 60 +confogl_addcvar z_mob_spawn_max_interval_hard 120 +confogl_addcvar z_mob_spawn_min_interval_expert 60 +confogl_addcvar z_mob_spawn_max_interval_expert 120 confogl_addcvar z_pounce_damage 4 confogl_addcvar z_pounce_damage_interval 0.4 confogl_addcvar hunter_pz_claw_dmg 8 @@ -34,10 +52,10 @@ confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar sv_accelerate 5.25 -confogl_addcvar sv_friction 4 -confogl_addcvar sv_airaccelerate 20 -confogl_addcvar sv_gravity 720 -confogl_addcvar sv_wateraccelerate 30 +confogl_addcvar sv_friction 4.125 +confogl_addcvar sv_airaccelerate 15 +confogl_addcvar sv_gravity 760 +confogl_addcvar sv_wateraccelerate 20 confogl_addcvar sv_waterfriction 0 confogl_addcvar sv_noclipaccelerate 5 confogl_addcvar sv_noclipfriction 4 From e12efcc49e6cb97d73e79ceabd0ed216d328da78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:52:58 -0400 Subject: [PATCH 1302/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index ab6a4211..b94a78a3 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -8,7 +8,7 @@ // ======================================================================================= // ReadyUp Cvars -l4d_ready_cfg_name "Advanced Realism Versus v2.5" +l4d_ready_cfg_name "Advanced Versus 2.5" // Confogl Cvars confogl_addcvar mp_gamemode "Versus" From 94c8e1618278180f9f71b5d89d2f5c0651f03b20 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:53:47 -0400 Subject: [PATCH 1303/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index 89344e8f..955020d6 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -46,17 +46,10 @@ confogl_addcvar autopause_enable 1 confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 -// [l4d_weapon_limits.smx] -l4d_wlimits_add 8 1 weapon_uzi -l4d_wlimits_add 8 1 weapon_smg_silenced -l4d_wlimits_add 8 1 weapon_smg_mp5 -l4d_wlimits_add 8 1 weapon_pumpshotgun -l4d_wlimits_add 8 1 weapon_shotgun_chrome -l4d_wlimits_add 8 1 weapon_pistol_magnum -l4d_wlimits_add 8 1 weapon_hunting_rifle weapon_sniper_scout weapon_sniper_awp - // [l4d2_melee_shenanigans.smx] confogl_addcvar l4d2_melee_drop_method 0 +confogl_addcavr l4d2_melee_tank_nerf 0 +confogl_addcavr l4d2_tank_melee_nerf 0 // [l4d2_playstats.smx + survivor_mvp] confogl_addcvar sm_survivor_mvp_brevity 0 From b3efe161df1ca126ee071b1297e43819c243fad0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:55:07 -0400 Subject: [PATCH 1304/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index ecc8a2bf..9a106b2d 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -54,7 +54,8 @@ confogl_addcvar l4d2_tank_prop_dissapear_time 5 confogl_addcvar sound_flags 7 // [fix_engine.smx] -confogl_addcvar engine_fix_flags 28 +//confogl_addcvar engine_fix_flags 28 +confogl_addcvar engine_fix_flags 0 // [l4d_tank_rush] confogl_addcvar l4d_no_tank_rush 1 @@ -130,9 +131,6 @@ confogl_addcvar l4d2_car_alarm_settings 3 confogl_addcvar l4d2_car_alarm_touch_capped 0 // [l4d2_spitblock.smx] -// Official Campaigns - -//Custom Campaigns // [l4d2_godframes_control.smx + l4d2_getup_fixes.smx] confogl_addcvar gfc_hittable_override 1 @@ -208,12 +206,12 @@ confogl_addcvar l4d2_block_infected_ff 1 confogl_addcvar l4d2_infected_ff_allow_tank 1 // [l4d2_survivor_ff.smx] -confogl_addcvar l4d2_undoff_enable 7 -confogl_addcvar l4d2_undoff_blockzerodmg 7 -confogl_addcvar l4d2_undoff_permdmgfrac 1.0 +confogl_addcvar l4d2_undoff_enable 7 +confogl_addcvar l4d2_undoff_blockzerodmg 7 +confogl_addcvar l4d2_undoff_permdmgfrac 1.0 // [l4d2_unsilent_jockey.smx] -confogl_addcvar sm_unsilentjockey_interval 2.0 +confogl_addcvar sm_unsilentjockey_interval 10.0 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg smg From 1604b96d359a5e446a5725657c4e617d6977b434 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:56:00 -0400 Subject: [PATCH 1305/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 9a106b2d..97b881f1 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -130,8 +130,6 @@ confogl_addcvar l4d2_usecount 2147483647 confogl_addcvar l4d2_car_alarm_settings 3 confogl_addcvar l4d2_car_alarm_touch_capped 0 -// [l4d2_spitblock.smx] - // [l4d2_godframes_control.smx + l4d2_getup_fixes.smx] confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 @@ -169,10 +167,10 @@ confogl_addcvar l4d2_melee_damage_charger 400 confogl_addcvar l4d2_dominators 0 // [l4d2_uniform_spit.smx] -confogl_addcvar l4d2_spit_dmg 2 -confogl_addcvar l4d2_spit_alternate_dmg 3 -confogl_addcvar l4d2_spit_max_ticks 25 -confogl_addcvar l4d2_spit_godframe_ticks 5 +confogl_addcvar l4d2_spit_dmg 1 +confogl_addcvar l4d2_spit_alternate_dmg 1 +confogl_addcvar l4d2_spit_max_ticks 30 +confogl_addcvar l4d2_spit_godframe_ticks 0 // [l4d2_hittable_control.smx] confogl_addcvar hc_gauntlet_finale_multiplier 1.0 From 93a33ede3a5afbaecf99a97e6a82a27fabc07fb4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:57:36 -0400 Subject: [PATCH 1306/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 97b881f1..94c209f7 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -73,7 +73,7 @@ confogl_addcvar crc_global 1 confogl_addcvar infected_fire_immunity 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 2147483647 +confogl_addcvar bot_kick_delay 10.0 // [l4d2_saferoom_item_remove.smx] confogl_addcvar sm_safeitemkill_saferooms 3 @@ -125,6 +125,8 @@ confogl_addcvar vs_tank_rock_damage 25 // [l4d2_pickup.smx] confogl_addcvar l4d2_usecount 2147483647 +confogl_addcvar pickup_switch_flags 0 +confogl_addcvar pickup_incap_flags 0 // [l4d2_car_alarm_hittable_fix.smx] confogl_addcvar l4d2_car_alarm_settings 3 @@ -138,9 +140,9 @@ confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.0 confogl_addcvar gfc_common_extra_time 0.0 confogl_addcvar gfc_hunter_duration 0.0 -confogl_addcvar gfc_jockey_duration -0.5 -confogl_addcvar gfc_smoker_duration -0.5 -confogl_addcvar gfc_charger_duration 0.5 // frames: 85, fps 30, length: 2.833 +confogl_addcvar gfc_jockey_duration -1.0 +confogl_addcvar gfc_smoker_duration -1.0 +confogl_addcvar gfc_charger_duration 0.5 // frames: 85, fps 30, length: 2.833 confogl_addcvar gfc_long_charger_duration 1.0 // wall-slam: 3.867, ground-slam: 3.967 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 From aad90186f0fe5f21724a1c42dff851201a54ebd0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:57:50 -0400 Subject: [PATCH 1307/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index 955020d6..7eba9072 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -48,8 +48,8 @@ confogl_addcvar autopause_apdebug 0 // [l4d2_melee_shenanigans.smx] confogl_addcvar l4d2_melee_drop_method 0 -confogl_addcavr l4d2_melee_tank_nerf 0 -confogl_addcavr l4d2_tank_melee_nerf 0 +confogl_addcvar l4d2_melee_damage_tank_nerf 0 +confogl_addcvar l4d2_melee_damage_charger 400 // [l4d2_playstats.smx + survivor_mvp] confogl_addcvar sm_survivor_mvp_brevity 0 From a8a1f239e961356ddc1f2050fe5a2d09dd86e394 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:58:10 -0400 Subject: [PATCH 1308/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index 7eba9072..f0b94a76 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -28,9 +28,9 @@ confogl_addcvar l4d2_tongue_delay_tank 8 confogl_addcvar l4d2_tongue_delay_survivor 4 // [l4d2_nobhaps.smx] -confogl_addcvar simple_antibhop_enable 1 -confogl_addcvar bhop_allow_survivor 0 -confogl_addcvar bhop_except_si_flags 16 // only jockey +confogl_addcvar simple_antibhop_enable 0 +confogl_addcvar bhop_allow_survivor 1 +confogl_addcvar bhop_except_si_flags 0 // [boomer_horde_equalizer_refactored.smx] confogl_addcvar boomer_horde_equalizer 1 From bf09f655732c532119bd86311d748231243cb2cd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 20:59:24 -0400 Subject: [PATCH 1309/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 3fb99034..ceed20e0 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -59,6 +59,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 @@ -93,6 +94,7 @@ confogl_addcvar pickup_switch_flags 2 confogl_addcvar pickup_incap_flags 2 // [l4d2_spitblock.smx] + // Official Campaigns spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator From 89fc1ccd29a49fb1bce1aa3068740a99cc6d19cf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:08:03 -0400 Subject: [PATCH 1310/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 89 ++++++++++++++++++++++++------ 1 file changed, 71 insertions(+), 18 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 94c209f7..7089cae5 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -42,13 +42,14 @@ confogl_addcvar cssladders_allow_shotgun_reload 1 confogl_addcvar cssladders_allow_switch 1 // [l4d2_tank_props_glow.smx] -confogl_addcvar l4d_tank_props_glow 1 -confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" -confogl_addcvar l4d2_tank_prop_glow_range 2147483647 -confogl_addcvar l4d2_tank_prop_glow_range_min 0 -confogl_addcvar l4d2_tank_prop_glow_only 0 -confogl_addcvar l4d2_tank_prop_glow_spectators 1 -confogl_addcvar l4d2_tank_prop_dissapear_time 5 +confogl_addcvar l4d_tank_props_glow 1 +confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" +confogl_addcvar l4d2_tank_prop_glow_range 2147483647 +confogl_addcvar l4d2_tank_prop_glow_range_min 0 +confogl_addcvar l4d2_tank_prop_glow_only 0 +confogl_addcvar l4d2_tank_prop_glow_spectators 1 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 +confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" // [l4d2_sound_manipulation.smx] confogl_addcvar sound_flags 7 @@ -93,6 +94,7 @@ confogl_addcvar l4d_equalise_alarm_start_disabled 1 confogl_addcvar z_leap_interval_post_ledge_hang 12 // [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed 240 confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 32 @@ -101,7 +103,7 @@ confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 confogl_addcvar l4d2_slowdown_water_survivors 180 confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 -confogl_addcvar l4d2_slowdown_crouch_speed_mod 1.2 +confogl_addcvar l4d2_slowdown_crouch_speed_mod 2.0 // [l4d_tank_damage_announce.smx] confogl_addcvar l4d_tankdamage_enabled 1 @@ -162,6 +164,7 @@ confogl_addcvar l4d2_m2_jockey_penalty 1 confogl_addcvar l4d2_m2_smoker_penalty 1 // [l4d2_melee_damage_control.smx] +confogl_addcvar l4d2_melee_drop_method 0 confogl_addcvar l4d2_melee_damage_tank_nerf 0 // Percentage of melee damage nerf against tank (210 dmg) - Default damage is 300. confogl_addcvar l4d2_melee_damage_charger 400 @@ -214,6 +217,32 @@ confogl_addcvar l4d2_undoff_permdmgfrac 1.0 confogl_addcvar sm_unsilentjockey_interval 10.0 // [l4d2_weaponrules.smx] +l4d2_addweaponrule ammo ammo +l4d2_addweaponrule coffee ammo +l4d2_addweaponrule ammocoffee ammo +l4d2_addweaponrule ammo_coffee ammo +l4d2_addweaponrule ammocoffeecan ammo +l4d2_addweaponrule ammo_coffeecan ammo +l4d2_addweaponrule ammocoffee_can ammo +l4d2_addweaponrule ammo_coffee_can ammo +l4d2_addweaponrule ammo ammopile +l4d2_addweaponrule coffee ammopile +l4d2_addweaponrule ammocoffee ammopile +l4d2_addweaponrule ammo_coffee ammopile +l4d2_addweaponrule ammocoffeecan ammopile +l4d2_addweaponrule ammo_coffeecan ammopile +l4d2_addweaponrule ammocoffee_can ammopile +l4d2_addweaponrule ammo_coffee_can ammopile +l4d2_addweaponrule ammo ammo_pile +l4d2_addweaponrule coffee ammo_pile +l4d2_addweaponrule ammocoffee ammo_pile +l4d2_addweaponrule ammo_coffee ammo_pile +l4d2_addweaponrule ammocoffeecan ammo_pile +l4d2_addweaponrule ammo_coffeecan ammo_pile +l4d2_addweaponrule ammocoffee_can ammo_pile +l4d2_addweaponrule ammo_coffee_can ammo_pile +l4d2_addweaponrule pistol pistol +l4d2_addweaponrule pistol_magnum pistol_magnum l4d2_addweaponrule smg smg l4d2_addweaponrule smg_silenced smg_silenced l4d2_addweaponrule smg_mp5 smg @@ -227,13 +256,37 @@ l4d2_addweaponrule autoshotgun pumpshotgun l4d2_addweaponrule shotgun_spas shotgun_chrome l4d2_addweaponrule hunting_rifle shotgun_chrome l4d2_addweaponrule sniper_military smg -l4d2_addweaponrule sniper_scout pistol -l4d2_addweaponrule sniper_awp pistol -l4d2_addweaponrule grenade_launcher pumpshotgun -l4d2_addweaponrule rifle_m60 smg_silenced -l4d2_addweaponrule chainsaw pistol_magnum -l4d2_addweaponrule ammo ammo -l4d2_addweaponrule ammo_coffee ammo +l4d2_addweaponrule sniper_scout smg +l4d2_addweaponrule sniper_awp smg_silenced +l4d2_addweaponrule grenade_launcher baseball_bat +l4d2_addweaponrule rifle_m60 baseball_bat +l4d2_addweaponrule chainsaw baseball_bat +l4d2_addweaponrule knife baseball_bat +l4d2_addweaponrule knife baseballbat +l4d2_addweaponrule knife bat +l4d2_addweaponrule huntingknife baseball_bat +l4d2_addweaponrule huntingknife baseballbat +l4d2_addweaponrule huntingknife bat +l4d2_addweaponrule hunting_knife baseball_bat +l4d2_addweaponrule hunting_knife baseballbat +l4d2_addweaponrule hunting_knife bat +l4d2_addweaponrule upgradepack_incendiary upgradepack_explosive +l4d2_addweaponrule first_aid_kit pain_pills +l4d2_addweaponrule defibrillator pain_pills +l4d2_addweaponrule minigun minigun +l4d2_addweaponrule minigun minigun_l4d2 +l4d2_addweaponrule minigun mountedgun +l4d2_addweaponrule minigun mounted_gun +l4d2_addweaponrule minigun mountedmachinegun +l4d2_addweaponrule minigun mounted_machinegun +l4d2_addweaponrule minigun mountedmachine_gun +l4d2_addweaponrule minigun_l4d1 minigun +l4d2_addweaponrule minigun_l4d1 minigun_l4d2 +l4d2_addweaponrule minigun_l4d1 mountedgun +l4d2_addweaponrule minigun_l4d1 mounted_gun +l4d2_addweaponrule minigun_l4d1 mountedmachinegun +l4d2_addweaponrule minigun_l4d1 mounted_machinegun +l4d2_addweaponrule minigun_l4d1 mountedmachine_gun // [l4d2_collision_adjustments.smx] confogl_addcvar collision_tankrock_common 1 @@ -241,7 +294,7 @@ confogl_addcvar collision_smoker_common 0 confogl_addcvar collision_tankrock_incap 1 // [l4d_stuckpunchfix] -confogl_addcvar sm_punchstuckfix_unstucktime 0.5 +confogl_addcvar sm_punchstuckfix_unstucktime 0.0 confogl_addcvar tpsf_debug_print 0 // [l4d2_shotgun_ff.smx] @@ -273,7 +326,7 @@ confogl_addcvar sm2_pills_hp_factor 1.0 confogl_addcvar sm2_pills_max_bonus 25 // [l4d2_tank_horde_monitor.smx] -confogl_addcvar l4d2_tank_bypass_extra_flow 1500 +confogl_addcvar l4d2_tank_bypass_extra_flow 2000 ///////////////////////////// // [Static shotgun spread] // @@ -281,7 +334,7 @@ confogl_addcvar l4d2_tank_bypass_extra_flow 1500 // First ring settings confogl_addcvar sgspread_ring1_bullets 8 -confogl_addcvar sgspread_ring1_factor 2 // Does not affect the actual first ring, just the distance between ring 1 and 2 (Only affects pump) +confogl_addcvar sgspread_ring1_factor 4 // Does not affect the actual first ring, just the distance between ring 1 and 2 (Only affects pump) confogl_addcvar sgspread_center_pellet 0 ///////////////////////////// From 2d11844eea9b76fa49c36d7855a475c3557eec8d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:08:47 -0400 Subject: [PATCH 1311/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index ceed20e0..c616dc31 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -132,6 +132,10 @@ confogl_addcvar gfc_godframe_glows 1 confogl_addcvar gfc_ff_min_time 2.0 confogl_addcvar gfc_witch_override 1 +// [l4d2_uniform_spit.smx] +confogl_addcvar l4d2_spit_dmg 2 +confogl_addcvar l4d2_spit_alternate_dmg 2 + // [l4d2_m2_control.smx] confogl_addcvar z_max_hunter_pounce_stagger_duration 1 confogl_addcvar l4d2_m2_hunter_penalty 4 From 2c0a0f000aed92cd77c22c81585c7dd1d19b2c9f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:09:25 -0400 Subject: [PATCH 1312/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index a758c7bc..dd4d1a4e 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -130,6 +130,10 @@ confogl_addcvar gfc_godframe_glows 1 confogl_addcvar gfc_ff_min_time 2.0 confogl_addcvar gfc_witch_override 1 +// [l4d2_uniform_spit.smx] +confogl_addcvar l4d2_spit_dmg 2 +confogl_addcvar l4d2_spit_alternate_dmg 3 + // [l4d2_m2_control.smx] confogl_addcvar z_max_hunter_pounce_stagger_duration 1 confogl_addcvar l4d2_m2_hunter_penalty 4 From ed45a1124bf58cf141b13fe9d1f5522c2f061cea Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:24:53 -0400 Subject: [PATCH 1313/2978] Update server1.cfg --- cfg/server1.cfg | 31 +++++++++++++++++++------------ 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d471966f..814ba0dc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -954,16 +954,16 @@ wait 1300;sm_cvar upgrade_laser_sight_spread_factor 0.3 wait 1300;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 1300;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1300;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. -wait 1300;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +//wait 1300;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 1300;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 1300;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1300;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -wait 1300;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +//wait 1300;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 1300;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 1300;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -//wait 1300;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -//wait 1300;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -//wait 1300;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +//wait 1300;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +//wait 1300;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +//wait 1300;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 1300;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1300;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // @@ -974,8 +974,8 @@ wait 1400;sm_cvar r_queued_decals 1 wait 1400;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. wait 1400;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. wait 1400;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1400;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1400;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. +wait 1400;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. +wait 1400;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. wait 1400;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 1400;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 1400;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. @@ -1073,16 +1073,16 @@ wait 1500;sm_cvar z_mega_mob_size 60 wait 1500;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 1500;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 1500;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -wait 1500;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -wait 1500;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -wait 1500;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -wait 1500;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +//wait 1500;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +//wait 1500;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +//wait 1500;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. +//wait 1500;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. wait 1500;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 1500;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 1500;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. wait 1500;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 1500;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -wait 1500;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +//wait 1500;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // wait 1600;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 1600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. @@ -1157,6 +1157,7 @@ wait 1700;sm_cvar z_pounce_stumble_force 6 wait 1700;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. wait 1700;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 1700;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. + wait 1700;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 1700;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 1700;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. @@ -1180,6 +1181,7 @@ wait 1700;sm_cvar tongue_bullet_radius 8 wait 1700;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 1700;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. wait 1700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. + wait 1700;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 1700;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 1700;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. @@ -1225,6 +1227,7 @@ wait 1800;sm_cvar z_charge_impact_radius 125 wait 1800;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. wait 1800;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 1800;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. + wait 1800;sm_cvar z_jockey_health 350 // Health of the jockey. wait 1800;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 1800;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. @@ -1243,6 +1246,7 @@ wait 1800;sm_cvar z_leap_interval_post_ride 6 wait 1800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. wait 1800;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 1800;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. + wait 1800;sm_cvar z_spitter_speed 240 // Base speed of the spitter. wait 1800;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. wait 1800;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. @@ -1451,6 +1455,7 @@ wait 2600;sm_weapon pistol_magnum dualdeployduration 0.5 wait 2600;sm_weapon pistol_magnum cycletime 0.283333 wait 2600;sm_weapon pistol_magnum damage 90 wait 2600;sm_weapon pistol_magnum rangemod 0.975 +wait 2600;sm_weapon pistol_magnum penetrationnumlayers 3 wait 2600;sm_weapon smg cycletime 0.0625 wait 2600;sm_weapon smg damage 25 wait 2600;sm_weapon smg rangemod 0.9 @@ -1498,6 +1503,7 @@ wait 2800;sm_weapon autoshotgun rangemod 0.8 wait 2800;sm_weapon autoshotgun reloadduration 0.4 wait 2800;sm_weapon shotgun_spas rangemod 0.8 wait 2800;sm_weapon shotgun_spas reloadduration 0.4 + wait 2800;sm_weapon hunting_rifle cycletime 0.2375 wait 2800;sm_weapon hunting_rifle damage 80 wait 2800;sm_weapon hunting_rifle penetrationnumlayers 3 @@ -1514,6 +1520,7 @@ wait 2800;sm_weapon sniper_scout cycletime 0.833333 wait 2800;sm_weapon sniper_scout damage 120 wait 2800;sm_weapon sniper_scout penetrationnumlayers 3 wait 2800;sm_weapon sniper_scout reloadduration 2.6 + wait 2800;sm_weapon grenade_launcher cycletime 0.4 wait 2800;sm_weapon grenade_launcher reloadduration 3.4 // From f03bf0d887c44f5cd219ac29c623adcb25f14377 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:27:10 -0400 Subject: [PATCH 1314/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 814ba0dc..1f52003a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -100,6 +100,7 @@ sv_reservation_timeout 5 //sys_minidumpspewlines 0 // Dont need mini dump spew. // [Wait Commands] +sm_cvar con_enable 1 sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_maxclientframes 120 @@ -1498,6 +1499,7 @@ wait 2800;sm_weapon rifle_sg552 reloadduration 2.6 wait 2800;sm_weapon rifle_m60 cycletime 0.111111 wait 2800;sm_weapon rifle_m60 damage 60 wait 2800;sm_weapon rifle_m60 rangemod 0.975 +wait 2800;sm_weapon rifle_m60 penetrationnumlayers 3 wait 2800;sm_weapon rifle_m60 reloadduration 2.4 wait 2800;sm_weapon autoshotgun rangemod 0.8 wait 2800;sm_weapon autoshotgun reloadduration 0.4 From fdabb75b2d4d0bf96b5cbee50e836dfecd0882bc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:46:25 -0400 Subject: [PATCH 1315/2978] Update server1.cfg --- cfg/server1.cfg | 108 ++++++++++++++++++++++++------------------------ 1 file changed, 54 insertions(+), 54 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1f52003a..d6483594 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -24,8 +24,8 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_region 0 // Sets the region of the server to be anywhere in the world. sv_lan 0 // Server is not classified as a LAN server. +sv_region 0 // Sets the region of the server to be anywhere in the world. sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. @@ -239,7 +239,7 @@ wait 0200;sm_cvar sm_min_lerp 0.000000 wait 0200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. wait 0200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -//wait 0200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +//wait 0200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. wait 0200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 0200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. wait 0200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. @@ -315,23 +315,23 @@ wait 0300;sm_cvar allow_all_bot_survivor_team 1 wait 0300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. wait 0300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -//wait 0300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +//wait 0300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 0300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 0300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -//wait 0300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -//wait 0300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -//wait 0300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -//wait 0300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -//wait 0300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -//wait 0300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -//wait 0300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -//wait 0300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -//wait 0300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -//wait 0300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +//wait 0300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +//wait 0300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +//wait 0300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +//wait 0300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +//wait 0300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +//wait 0300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +//wait 0300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +//wait 0300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +//wait 0300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +//wait 0300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. wait 0300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0300;sm_cvar skill 3 // Sets the games skill level. wait 0300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. @@ -365,14 +365,14 @@ wait 0300;sm_cvar sv_permawipe 0 wait 0300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 0400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -wait 0400;sm_cvar mp_humanteam any // Allows players to join any team they choose. -wait 0400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +//wait 0400;sm_cvar mp_humanteam any // Allows players to join any team they choose. +//wait 0400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. wait 0400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 0400;sm_cvar mp_limitteams 0 // Disables check for team balancing. wait 0400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 0400;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -wait 0400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +//wait 0400;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +//wait 0400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. wait 0400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. wait 0400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. wait 0400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. @@ -709,7 +709,7 @@ wait 0900;sm_cvar z_ghost_friction 1.375 wait 0900;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. wait 0900;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. wait 0900;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 0900;sm_cvar z_crouch_speed 85 // Speed of player zombies when crouching. +wait 0900;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. wait 0900;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // wait 1000;sm_cvar player_use_radius 125 // Range at which players can pick up items. @@ -717,7 +717,7 @@ wait 1000;sm_cvar player_incap_use_radius 150 wait 1000;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 1000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1000;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 1000;sm_cvar decalfrequency 1.375 // How often players can spray an image. +wait 1000;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 1000;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 1000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 1000;sm_cvar z_gun_range 72 // Range of the survivors shove attack. @@ -725,7 +725,7 @@ wait 1000;sm_cvar z_gun_damage 5 wait 1000;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. wait 1000;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 1000;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1000;sm_cvar z_gun_swing_duration 0.175 // The duration of a survivors shove attack. +wait 1000;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. wait 1000;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1000;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 1000;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. @@ -986,10 +986,10 @@ wait 1400;sm_cvar gascan_spit_time 2.75 wait 1400;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 1400;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. wait 1400;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1400;sm_cvar cola_bottles_use_duration 1.5 // How long it takes to place the cola bottles. -wait 1400;sm_cvar action_progress_reset_interval 1.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 1400;sm_cvar cola_bottles_use_duration 1.666667 // How long it takes to place the cola bottles. +wait 1400;sm_cvar action_progress_reset_interval 0.666667 // How often a survivor pouring a gas can can be interrupted by infected damage. wait 1400;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 1400;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +wait 1400;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 1400;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 1400;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 1400;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. @@ -999,9 +999,9 @@ wait 1400;sm_cvar z_exploding_force 5000 wait 1400;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 1400;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. wait 1400;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -//wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -//wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -//wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +//wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +//wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +//wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 1400;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 1400;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 1400;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. @@ -1039,7 +1039,7 @@ wait 1500;sm_cvar z_attention_range_sitting_modifier 1.0 wait 1500;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. //wait 1500;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 1500;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1500;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +//wait 1500;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 1500;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 1500;sm_cvar z_health 75 // Health of the common infected. wait 1500;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. @@ -1072,7 +1072,7 @@ wait 1500;sm_cvar z_mob_spawn_max_size 20 wait 1500;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. wait 1500;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 1500;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 1500;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +//wait 1500;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 1500;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. //wait 1500;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. //wait 1500;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. @@ -1102,13 +1102,13 @@ wait 1600;sm_cvar claw_range 64 wait 1600;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. wait 1600;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 1600;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 1600;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 1600;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. wait 1600;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 1600;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 1600;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. wait 1600;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 1600;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 1600;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 1600;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 1600;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 1600;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. wait 1600;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. @@ -1364,7 +1364,7 @@ wait 2000;sm_cvar tank_swing_miss_interval 1.45 wait 2000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 2000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 2000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 2000;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 2000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 2000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. wait 2000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. wait 2000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. @@ -1405,15 +1405,15 @@ wait 2200;sm_cvar confogl_waterslowdown "0" //wait 2200;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings //wait 2200;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. //wait 2200;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -//wait 2200;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 2200;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. //wait 2200;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring //wait 2200;sm_cvar confogl_replace_tier2 0 //wait 2200;sm_cvar confogl_replace_tier2_finale 0 @@ -1450,20 +1450,20 @@ wait 2600;sm_weapon pistol deployduration 0.4 wait 2600;sm_weapon pistol dualdeployduration 0.5 wait 2600;sm_weapon pistol cycletime 0.1 wait 2600;sm_weapon pistol damage 40 -wait 2600;sm_weapon pistol rangemod 0.95 +wait 2600;sm_weapon pistol rangemod 0.90 wait 2600;sm_weapon pistol_magnum deployduration 0.4 wait 2600;sm_weapon pistol_magnum dualdeployduration 0.5 wait 2600;sm_weapon pistol_magnum cycletime 0.283333 wait 2600;sm_weapon pistol_magnum damage 90 -wait 2600;sm_weapon pistol_magnum rangemod 0.975 +wait 2600;sm_weapon pistol_magnum rangemod 0.95 wait 2600;sm_weapon pistol_magnum penetrationnumlayers 3 wait 2600;sm_weapon smg cycletime 0.0625 -wait 2600;sm_weapon smg damage 25 -wait 2600;sm_weapon smg rangemod 0.9 +wait 2600;sm_weapon smg damage 26 +wait 2600;sm_weapon smg rangemod 0.90 wait 2600;sm_weapon smg reloadduration 2.2 wait 2600;sm_weapon smg_silenced cycletime 0.0625 -wait 2600;sm_weapon smg_silenced damage 25 -wait 2600;sm_weapon smg_silenced rangemod 0.9 +wait 2600;sm_weapon smg_silenced damage 28 +wait 2600;sm_weapon smg_silenced rangemod 0.85 wait 2600;sm_weapon smg_silenced reloadduration 2.2 wait 2600;sm_weapon smg_mp5 cycletime 0.075 wait 2600;sm_weapon smg_mp5 damage 30 @@ -1472,7 +1472,7 @@ wait 2600;sm_weapon smg_mp5 reloadduration 2.4 wait 2600;sm_weapon pumpshotgun cycletime 0.25 wait 2600;sm_weapon pumpshotgun bullets 20 wait 2600;sm_weapon pumpshotgun damage 15 -wait 2600;sm_weapon pumpshotgun rangemod 0.85 +wait 2600;sm_weapon pumpshotgun rangemod 0.80 wait 2600;sm_weapon pumpshotgun reloadduration 0.4 wait 2600;sm_weapon shotgun_chrome cycletime 0.25 wait 2600;sm_weapon shotgun_chrome bullets 15 @@ -1482,28 +1482,28 @@ wait 2600;sm_weapon shotgun_chrome reloadduration 0.4 wait 2800;sm_weapon rifle cycletime 0.086667 wait 2800;sm_weapon rifle damage 35 -wait 2800;sm_weapon rifle rangemod 0.9875 +wait 2800;sm_weapon rifle rangemod 0.975 wait 2800;sm_weapon rifle reloadduration 2.1 wait 2800;sm_weapon rifle_ak47 cycletime 0.133333 wait 2800;sm_weapon rifle_ak47 damage 60 -wait 2800;sm_weapon rifle_ak47 rangemod 0.975 +wait 2800;sm_weapon rifle_ak47 rangemod 0.95 wait 2800;sm_weapon rifle_ak47 reloadduration 2.3 wait 2800;sm_weapon rifle_desert cycletime 0.066667 wait 2800;sm_weapon rifle_desert damage 50 -wait 2800;sm_weapon rifle_desert rangemod 1.0 +wait 2800;sm_weapon rifle_desert rangemod 0.975 wait 2800;sm_weapon rifle_desert reloadduration 2.8 wait 2800;sm_weapon rifle_sg552 cycletime 0.075 wait 2800;sm_weapon rifle_sg552 damage 35 -wait 2800;sm_weapon rifle_sg552 rangemod 0.9875 +wait 2800;sm_weapon rifle_sg552 rangemod 0.975 wait 2800;sm_weapon rifle_sg552 reloadduration 2.6 wait 2800;sm_weapon rifle_m60 cycletime 0.111111 wait 2800;sm_weapon rifle_m60 damage 60 -wait 2800;sm_weapon rifle_m60 rangemod 0.975 +wait 2800;sm_weapon rifle_m60 rangemod 0.95 wait 2800;sm_weapon rifle_m60 penetrationnumlayers 3 wait 2800;sm_weapon rifle_m60 reloadduration 2.4 -wait 2800;sm_weapon autoshotgun rangemod 0.8 +wait 2800;sm_weapon autoshotgun rangemod 0.75 wait 2800;sm_weapon autoshotgun reloadduration 0.4 -wait 2800;sm_weapon shotgun_spas rangemod 0.8 +wait 2800;sm_weapon shotgun_spas rangemod 0.80 wait 2800;sm_weapon shotgun_spas reloadduration 0.4 wait 2800;sm_weapon hunting_rifle cycletime 0.2375 From d529dfe646b0cc2c1045c4c8d83ceed0188cc2b5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:47:35 -0400 Subject: [PATCH 1316/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 50fdd510..437a18c9 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -110,6 +110,8 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_smg_max 850 +confogl_addcvar ammo_huntingrifle_max 135 +confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar l4d2_MITSR_Enabled 1 confogl_addcvar l4d2_MITSR_Spawn_Type 0 confogl_addcvar l4d2_MITSR_Random_Amount 0 From 59cac2dab2183edfb5f39ef58523b444d4cd6063 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:48:53 -0400 Subject: [PATCH 1317/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index fa608284..538cb42f 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -109,6 +109,7 @@ confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 +confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar l4d2_MITSR_Enabled 1 confogl_addcvar l4d2_MITSR_Spawn_Type 0 confogl_addcvar l4d2_MITSR_Random_Amount 0 @@ -127,7 +128,7 @@ confogl_addcvar l4d2_MITSR_Tonfa 0 confogl_addcvar l4d2_MITSR_PitchFork 0 confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 -confogl_addcvar z_gun_swing_vs_max_penalty 6 +confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 300 confogl_addcvar vomitjar_duration_infected_pz 30 @@ -141,7 +142,8 @@ confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 -confogl_addcvar z_jockey_control_max 0.9 +confogl_addcvar z_jockey_control_max 1.0 +confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 From a5cc7ffab819a2589e8a59c9cd6344255851f2ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:49:18 -0400 Subject: [PATCH 1318/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 437a18c9..03bafa1e 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -148,9 +148,10 @@ confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 +confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar claw_range 64 confogl_addcvar claw_range_down 96 -confogl_addcvar claw_swing_duration 0.2 +confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 4 From c86ca6620047c8e3e07d3494a04ea64cf8aad7ad Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:50:07 -0400 Subject: [PATCH 1319/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 2e2b0e6a..3c629587 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -155,12 +155,13 @@ confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_leap_power 400 confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 +confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar claw_range 64 confogl_addcvar claw_range_down 96 confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 -confogl_addcvar z_exploding_shove_max 4 +confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From b03c4eefb331ac286cae8be0e4fbc10edacbfa45 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:50:42 -0400 Subject: [PATCH 1320/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 03bafa1e..8888986d 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -154,7 +154,7 @@ confogl_addcvar claw_range_down 96 confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 -confogl_addcvar z_exploding_shove_max 4 +confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_inner_radius 175 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From 7517f2f630fe7d11d7af6aa5cfbe0b81d8e2dfb8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:51:09 -0400 Subject: [PATCH 1321/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 538cb42f..f67d77fa 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -146,7 +146,7 @@ confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 -confogl_addcvar z_exploding_shove_max 4 +confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From 9533a36f109410e4104014c1a880b31cee53e3e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:53:05 -0400 Subject: [PATCH 1322/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 53decc43..23c7ce5d 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -72,7 +72,7 @@ confogl_addcvar confogl_waterslowdown "1" // Sets whet confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -confogl_addcvar confogl_adrenaline_limit "3" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value @@ -97,11 +97,12 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // Competitive Cvars -confogl_addcvar ammo_shotgun_max 100 -confogl_addcvar ammo_smg_max 800 -//confogl_addcvar ammo_sniperrifle_max 80 +confogl_addcvar ammo_smg_max 850 +confogl_addcvar ammo_shotgun_max 112 +confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_jockey_control_min 1.0 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_vomit_interval 20 From 3de6ec11ed63e02c8a1e6e55e850c1a75352bc90 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:55:22 -0400 Subject: [PATCH 1323/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d6483594..373a53d9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -743,8 +743,8 @@ wait 1000;sm_cvar z_gun_swing_vs_restore_time 0.666667 wait 1000;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 1000;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. wait 1000;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 1000;sm_cvar z_exploding_shove_max 5 // Maximum number of shoves that it takes to kill a boomer. -wait 1000;sm_cvar z_exploding_shove_interval 5 // How long it takes for the shove count on a boomer to expire. +wait 1000;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. +wait 1000;sm_cvar z_exploding_shove_interval 8 // How long it takes for the shove count on a boomer to expire. //wait 1000;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. //wait 1000;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1000;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. From ad349258ecb102d407d4673172d6eec3e7a83c90 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 22:41:50 -0400 Subject: [PATCH 1324/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 373a53d9..9a494e72 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -254,9 +254,9 @@ wait 0200;sm_cvar net_allow_multicast 1 wait 0200;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 0200;sm_cvar net_paranoid 1 // Forces network to be paranoid. -wait 0200;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. -wait 0200;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. -wait 0200;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 0200;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. +wait 0200;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. +wait 0200;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. wait 0200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. //wait 0200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. wait 0200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. From 07f81926a40f972c1a6b74c596f89f2da33e6982 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 23:31:31 -0400 Subject: [PATCH 1325/2978] Update server1.cfg --- cfg/server1.cfg | 2857 +++++++++++++++++++++++------------------------ 1 file changed, 1427 insertions(+), 1430 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9a494e72..144a9b88 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,8 +1,7 @@ // [General] // --------------------------------------------------------------------------------------------------------------------------------------------- -con_enable 1 hostname "#{Server_Name}#" - +// rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" sv_search_key "bizzymod" @@ -10,18 +9,18 @@ sv_search_team_key "bizzymod" sv_downloadurl "steamcommunity.com/groups/bizzymod | bizzymod.com" sv_contact "EricMizusawa02@gmail.com" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. - // (Forcing the IP as a non-group member in lobby, or directly connecting always works) - +// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +// hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. - +// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" - +// // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" - +// // [Other Neat Stuff] // --------------------------------------------------------------------------------------------------------------------------------------------- sv_lan 0 // Server is not classified as a LAN server. @@ -31,9 +30,9 @@ sv_allow_lobby_connect_only 0 sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. -npc_height_adjust 1 // Fixes the height difference between players and next bots. -sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -z_skip_wounds 0 // Enables low violence mode on models. +//npc_height_adjust 1 // Fixes the height difference between players and next bots. +//sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +//z_skip_wounds 0 // Enables low violence mode on models. //spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. //suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. //skill 3 // Sets the games skill level. @@ -45,28 +44,28 @@ z_skip_wounds 0 //scene_showunlock 0 //host_flush_threshold 0 //host_xbox_e3_restart 86400 - +// // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- sv_allow_wait_commmand 1 // Whether or not to enable the wait command. -sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. -sv_alternateticks 1 // Server updates on every other tick. -sv_cheats 0 // Whether cheats are allowed on the server. -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -sv_pausable 0 // Prevents the server from being pausable. -sv_voiceenable 1 // Enables voice chat in the server. -sv_noclipaccelerate 5 // Sets noclip acceleration. -sv_noclipspeed 3 // Sets noclip speed. -sv_specnoclip 1 // Whether or not spectators can noclip. -sv_specaccelerate 5 // Sets spectate noclip acceleration. -sv_specspeed 3 // Sets spectate noclip speed. -sv_mincmdrate 60 // Minimum value of cl_cmdrate. -sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -sv_minrate 72000 // Minimum value of rate. -sv_maxrate 72000 // Maximum value of rate. +//sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. +//sv_alternateticks 1 // Server updates on every other tick. +//sv_cheats 0 // Whether cheats are allowed on the server. +//sv_consistency 0 // Whether the server enforces file consistency for critical files. +//sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +//sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +//sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +//sv_pausable 0 // Prevents the server from being pausable. +//sv_voiceenable 1 // Enables voice chat in the server. +//sv_noclipaccelerate 5 // Sets noclip acceleration. +//sv_noclipspeed 3 // Sets noclip speed. +//sv_specnoclip 1 // Whether or not spectators can noclip. +//sv_specaccelerate 5 // Sets spectate noclip acceleration. +//sv_specspeed 3 // Sets spectate noclip speed. +//sv_mincmdrate 60 // Minimum value of cl_cmdrate. +//sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +//sv_minrate 72000 // Minimum value of rate. +//sv_maxrate 72000 // Maximum value of rate. //fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. //mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //mat_queue_report 0 // Whether or not to report thread stalls. @@ -89,25 +88,27 @@ sv_logecho 0 sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). //sv_rcon_log 0 // Default 0; Log info for reconnecting players. -sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -sv_reservation_timeout 5 // How long before a lobby reservation expires. +//sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +//sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +//sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +//sv_rcon_minfailuretime 15 // How long to wait before a reconnection try will fail. +//sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +//sv_reservation_timeout 5 // How long before a lobby reservation expires. //cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. //mat_spewalloc 0 // Dont need spew allocation. //sys_minidumpspewlines 0 // Dont need mini dump spew. - +wait 4500;sm_flood_time 0 +wait 4500;sm_vote_delay 0 +wait 4500;sm_immunity_mode 2 +wait 4500;sm_show_activity 16 +// // [Wait Commands] -sm_cvar con_enable 1 sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_maxclientframes 120 sm_cvar sv_max_usercmd_future_ticks 12 sm_cvar sv_quota_stringcmdspersecond 2147483647 - - +// // [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- // This Setting will disable/enable the Serverside Addon Disabler. @@ -115,104 +116,104 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -wait 50;sm_cvar l4d_stats_track 1 -wait 50;sm_cvar l4d_stats_nogameplaycheck 1 -wait 50;sm_cvar steamworks_immediate_upload 1 -wait 50;sm_cvar steamworks_server_sessionid 0 -wait 50;sm_cvar steamworks_show_uploads 0 -wait 50;sm_cvar steamworks_stats_disable 0 -wait 50;sm_cvar debug_l4dverbose 0 -wait 50;sm_cvar achievement_debug 1 -wait 50;sm_cvar achievement_disable 0 -wait 50;sm_cvar z_award_debug 1 -wait 50;sm_cvar z_holiday_gift_drop_chance 1.0 -wait 50;sm_cvar survival_generate_fake_times 0 -wait 50;sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" +sm_cvar l4d_stats_track 1 +sm_cvar l4d_stats_nogameplaycheck 1 +sm_cvar steamworks_immediate_upload 1 +//sm_cvar steamworks_server_sessionid 0 +//sm_cvar steamworks_show_uploads 0 +//sm_cvar steamworks_stats_disable 0 +sm_cvar debug_l4dverbose 0 +sm_cvar achievement_debug 1 +sm_cvar achievement_disable 0 +sm_cvar z_award_debug 1 +sm_cvar z_holiday_gift_drop_chance 1.0 +sm_cvar survival_generate_fake_times 0 +//sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" //sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" // System Settings -wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0100;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 0100;sm_cvar datacachesize 512 // Size of the servers data cache in MB. -wait 0100;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0100;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -//wait 0100;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. -wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0100;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 0100;sm_cvar mat_maxframelatency 1 // Maximum number of frames to be delayed. -wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0150;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +wait 0150;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +wait 0150;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +//wait 0150;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 0150;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. +wait 0150;sm_cvar mat_maxframelatency 1 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 0100;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. -wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -//wait 0100;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 0100;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. -wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -//wait 0100;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -//wait 0100;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 0100;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. -wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. -wait 0100;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 0100;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 0100;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. -wait 0100;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0100;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 0100;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 0100;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 0100;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 0100;sm_cvar mat_specular 1 // Enables reflective surfaces. +wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 0150;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +//wait 0150;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +//wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +//wait 0150;sm_cvar con_trace 0 // Whether or not to track console log data. +wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0150;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. +wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. +wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. -wait 0100;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 0100;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. -wait 0100;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0100;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 0100;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0100;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0100;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0100;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. -wait 0100;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -wait 0100;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0100;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 0100;sm_cvar sv_stats 0 // Dont need stats. -//wait 0100;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 0100;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 0100;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0100;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0100;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 0100;sm_cvar snd_gain 1.0 // Sound gain level. -wait 0100;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 0100;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 0100;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -//wait 0100;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 0100;sm_cvar tv_enable 0 // Disables HLTV. -wait 0100;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. -//wait 0100;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -//wait 0100;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -//wait 0100;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -//wait 0100;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -//wait 0100;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -//wait 0100;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -//wait 0100;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 0100;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 0150;sm_cvar studio_queue_mode 1 // Queues static prop loading. +wait 0150;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +wait 0150;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0150;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0150;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0150;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +wait 0150;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +wait 0150;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +wait 0150;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 0150;sm_cvar sv_stats 0 // Dont need stats. +//wait 0150;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. +wait 0150;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 0150;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +//wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +wait 0150;sm_cvar tv_enable 0 // Disables HLTV. +wait 0150;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +//wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +//wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +//wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +//wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +//wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +//wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +//wait 0150;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -220,1334 +221,1330 @@ wait 0100;sm_cvar engine_no_focus_sleep 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 0200;sm_cvar host_timescale 1.003333 // Adjusts the servers clock. -wait 0200;sm_cvar sv_alternateticks 1 // Server updates on every other tick. -wait 0200;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 0200;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 0200;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 0200;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -wait 0200;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0200;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 0200;sm_cvar sv_maxrate 72000 // Maximum value of rate. -wait 0200;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 0200;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 0200;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. -wait 0200;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 0200;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. -wait 0200;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. -wait 0200;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -wait 0200;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 0200;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 0200;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -//wait 0200;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. -wait 0200;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 0200;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 0200;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 0200;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 0200;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 0200;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 0200;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0200;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 0200;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 0200;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. -wait 0200;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 0200;sm_cvar net_allow_syslink 1 // Enables network system linkage. -wait 0200;sm_cvar net_paranoid 1 // Forces network to be paranoid. +wait 0300;sm_cvar host_timescale 1.003333 // Adjusts the servers clock. +wait 0300;sm_cvar sv_alternateticks 1 // Server updates on every other tick. +wait 0300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 0300;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. +wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 0300;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +wait 0300;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 0300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 0300;sm_cvar sv_maxrate 72000 // Maximum value of rate. +wait 0300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 0300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 0300;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +wait 0300;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. +wait 0300;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. +wait 0300;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +wait 0300;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 0300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +//wait 0300;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. +wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. +wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. -wait 0200;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. -wait 0200;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. -wait 0200;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. -wait 0200;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -//wait 0200;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -wait 0200;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0200;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -wait 0200;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 0200;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 0200;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -//wait 0200;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 0200;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 0200;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0200;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0200;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 0200;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 0200;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0200;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 0200;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0200;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. -wait 0200;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0200;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 0300;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. +wait 0300;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. +wait 0300;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. +wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +//wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 0300;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +//wait 0300;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 0300;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0300;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0300;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 0300;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0300;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0300;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0300;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0300;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 0300;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0300;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 0200;sm_cvar sv_unlag 1 // Enables player lag compensation. -wait 0200;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0200;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 0200;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 0200;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. -wait 0200;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 0200;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 0200;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. -wait 0200;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 0200;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0200;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. -wait 0200;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0200;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -wait 0200;sm_cvar think_limit 0 // Disables script think time check. -wait 0200;sm_cvar sv_thinktimecheck 0 // Disables script think time check. -wait 0200;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0300;sm_cvar sv_unlag 1 // Enables player lag compensation. +wait 0300;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0300;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +wait 0300;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +wait 0300;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +wait 0300;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 0300;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. +wait 0300;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 0300;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0300;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 0300;sm_cvar think_limit 0 // Disables script think time check. +wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 0300;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 0300;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. -wait 0300;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0300;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0300;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 0300;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. -wait 0300;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 0300;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. -wait 0300;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 0300;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0300;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. -wait 0300;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. -wait 0300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0300;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. -wait 0300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 0300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0300;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 0300;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. -wait 0300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -//wait 0300;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. -wait 0300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 0300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 0300;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. -wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -//wait 0300;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -//wait 0300;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -//wait 0300;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -//wait 0300;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -//wait 0300;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -//wait 0300;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -//wait 0300;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -//wait 0300;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -//wait 0300;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -//wait 0300;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. -wait 0300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 0300;sm_cvar skill 3 // Sets the games skill level. -wait 0300;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 0300;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 0300;sm_cvar sv_allowdownload 1 // Allows clients to download files. -wait 0300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 0300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 0300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 0300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 0300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 0300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 0300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 0300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 0300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 0300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 0300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 0300;sm_cvar versus_round_restarttimer 12.5 // How long it takes to restart a Versus round. -wait 0300;sm_cvar versus_round_restarttimer_finale 12.5 // How long it takes to restart a Versus round in a finale map. -wait 0300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 0300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 0300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -wait 0300;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +wait 0450;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 0450;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 0450;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 0450;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 0450;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +wait 0450;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. +wait 0450;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +//wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +wait 0450;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +//wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +//wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +//wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +//wait 0450;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +//wait 0450;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +//wait 0450;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +//wait 0450;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +//wait 0450;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +//wait 0450;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +//wait 0450;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0450;sm_cvar skill 3 // Sets the games skill level. +wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. +wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 0450;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 0450;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 0450;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 0450;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 0450;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 0450;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 0450;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0450;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 0450;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 0450;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0450;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0450;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0450;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0450;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 0450;sm_cvar versus_round_restarttimer 12.5 // How long it takes to restart a Versus round. +wait 0450;sm_cvar versus_round_restarttimer_finale 12.5 // How long it takes to restart a Versus round in a finale map. +wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0450;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // -wait 0400;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -//wait 0400;sm_cvar mp_humanteam any // Allows players to join any team they choose. -//wait 0400;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. -wait 0400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 0400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 0400;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 0400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -//wait 0400;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -//wait 0400;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -wait 0400;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 0400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 0400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 0400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 0400;sm_cvar mp_timelimit 0 // There is no time limit in the game. -wait 0400;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -wait 0400;sm_cvar mp_winlimit 0 // There is no win limit in the game. -wait 0400;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -wait 0400;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. -wait 0400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 0400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 0400;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 0400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 0400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 0400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 0400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 0400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 0400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 0400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 0400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -wait 0400;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +//wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. +//wait 0600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +//wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +//wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. +wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. +wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. +wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 0600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +//wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. -wait 0400;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. -wait 0400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 0400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 0400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -//wait 0400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. -wait 0400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 0400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -//wait 0400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -//wait 0400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -//wait 0400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -//wait 0400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 0400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 0400;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 0400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -//wait 0400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 0400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 0400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 0400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 0400;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. -wait 0400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 0400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 0400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -//wait 0400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 0400;sm_cvar tf_arena_preround_time 5 // -wait 0400;sm_cvar tf_escort_score_rate 1 // -wait 0400;sm_cvar tf_arena_max_streak 10 // +wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 0600;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +//wait 0600;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. +wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 0600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +//wait 0600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +//wait 0600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +//wait 0600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +//wait 0600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 0600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 0600;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0600;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0600;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 0600;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +//wait 0600;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 0600;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 0600;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 0600;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +//wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. +wait 0600;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 0600;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 0600;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +//wait 0600;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 0600;sm_cvar tf_arena_preround_time 5 // +wait 0600;sm_cvar tf_escort_score_rate 1 // +wait 0600;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 0500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 0500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 0500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 0500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 0500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 0500;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 0500;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 0500;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. -wait 0500;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -wait 0500;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. -wait 0500;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. -wait 0500;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. -wait 0500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 0500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. -wait 0500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 0500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 0500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 0500;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. -wait 0500;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. -wait 0500;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. -wait 0500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 0500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. -wait 0500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 0500;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. -wait 0500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 0500;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. -wait 0500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 0500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 0500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 0500;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 0500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 0500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 0500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 0500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0500;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0500;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0500;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 0750;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 0750;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 0750;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 0750;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 0750;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 0750;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +wait 0750;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +wait 0750;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +wait 0750;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 0750;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +wait 0750;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. +wait 0750;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. +wait 0750;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. +wait 0750;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +wait 0750;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. +wait 0750;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 0750;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 0750;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. +wait 0750;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. +wait 0750;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. +wait 0750;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 0750;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +wait 0750;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 0750;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. +wait 0750;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 0750;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. +wait 0750;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 0750;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +wait 0750;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 0750;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 0750;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 0750;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 0750;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 0750;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 0750;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 0600;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. -wait 0600;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 0600;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 0600;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -wait 0600;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. -wait 0600;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -wait 0600;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 0600;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. -wait 0600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 0600;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 0600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 0600;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . -wait 0600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 0600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 0600;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 0600;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 0600;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 0600;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 0600;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. -wait 0600;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. -wait 0600;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. -wait 0600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 0600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 0600;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 0600;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 0600;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 0600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 0600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 0600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 0600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 0600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 0600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 0600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 0600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 0600;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 0600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 0600;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. -wait 0600;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 0600;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 0600;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 0600;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 0600;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. -wait 0600;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 0600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 0600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 0600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 0600;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 0600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 0600;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. -wait 0600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 0600;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 0600;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 0600;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. +wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +//wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. +wait 0900;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 0900;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 0900;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 0900;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 0900;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . +wait 0900;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 0900;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 0900;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 0900;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 0900;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 0900;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 0900;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. +wait 0900;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. +wait 0900;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. +wait 0900;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 0900;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 0900;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. +wait 0900;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 0900;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 0900;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 0900;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +//wait 0900;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 0900;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 0900;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 0900;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 0900;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 0900;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 0900;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 0900;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. +wait 0900;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 0900;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 0900;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 0900;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 0900;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +//wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 0900;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. +wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 0900;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 0900;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 0900;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 0700;sm_cvar g_Language English // Sets the games language to English. -//wait 0700;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_survivor 16 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. -wait 0700;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 0700;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 0700;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 0700;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 0700;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 0700;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 0700;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 0700;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 0700;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. -wait 0700;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 0700;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 0700;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 0700;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 0700;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 0700;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. -wait 0700;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 0700;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 0700;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 0700;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. -wait 0700;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 0700;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 0700;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 0700;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 0700;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. -wait 0700;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. -wait 0700;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. -wait 0700;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -wait 0700;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. -wait 0700;sm_cvar sv_turbophysics 0 // Disables turbo physics. -wait 0700;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. +wait 1050;sm_cvar g_Language English // Sets the games language to English. +//wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 16 // The maximum number of survivor ragdolls that can exist on the map at once. +//wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1050;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +//wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1050;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. +wait 1050;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. +wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 1050;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. +wait 1050;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. +wait 1050;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. +wait 1050;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. +wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. +wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. -wait 0700;sm_cvar r_eyes 1 // Renders eyes on models. -wait 0700;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 0700;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 0700;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 0700;sm_cvar r_eyemove 1 // Enables eye movement. -wait 0700;sm_cvar r_teeth 1 // Renders teeth on models. -wait 0700;sm_cvar r_skin 1 // Renders skin on models. -//wait 0700;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -//wait 0700;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. -wait 0700;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -wait 0700;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -wait 0700;sm_cvar z_expressions 1 // Enables infected facial expressions. -wait 0700;sm_cvar flex_expression "" // Unspecifies any specific expression. -//wait 0700;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -//wait 0700;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. -wait 0700;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 0700;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -//wait 0700;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -wait 0700;sm_cvar violence_hblood 1 // Enables human blood particles. -wait 0700;sm_cvar violence_hgibs 1 // Enables human gib particles. -wait 0700;sm_cvar violence_ablood 1 // Enables alien blood particles. -wait 0700;sm_cvar violence_agibs 1 // Enables alien gib particles. -wait 0700;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 0700;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. -wait 0700;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -wait 0700;sm_cvar z_experimental_blast_damage_probability 100 // -wait 0700;sm_cvar z_fatal_blast_incineration_probability 50 // -wait 0700;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 0700;sm_cvar z_fatal_blast_max_ragdolls 40 // -wait 0700;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 0700;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 0700;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 0700;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 0700;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 0700;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. -wait 0700;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 0700;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. -wait 0700;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 0700;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 0700;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 0700;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 0700;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 0700;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 0700;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. +wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. +wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. +wait 1050;sm_cvar r_skin 1 // Renders skin on models. +//wait 1050;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +//wait 1050;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. +wait 1050;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +wait 1050;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +//wait 1050;sm_cvar z_expressions 1 // Enables infected facial expressions. +wait 1050;sm_cvar flex_expression "" // Unspecifies any specific expression. +//wait 1050;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +//wait 1050;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. +wait 1050;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 1050;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. +//wait 1050;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +//wait 1050;sm_cvar violence_hblood 1 // Enables human blood particles. +//wait 1050;sm_cvar violence_hgibs 1 // Enables human gib particles. +//wait 1050;sm_cvar violence_ablood 1 // Enables alien blood particles. +//wait 1050;sm_cvar violence_agibs 1 // Enables alien gib particles. +wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 1050;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. +wait 1050;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +wait 1050;sm_cvar z_experimental_blast_damage_probability 100 // +wait 1050;sm_cvar z_fatal_blast_incineration_probability 50 // +wait 1050;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1050;sm_cvar z_fatal_blast_max_ragdolls 40 // +wait 1050;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 1050;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 1050;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 1050;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +wait 1050;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +wait 1050;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1050;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1050;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1050;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // -wait 0800;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 0800;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 0800;sm_cvar sv_friction 4.125 // Sets the world friction. -wait 0800;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 0800;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 0800;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 0800;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 0800;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. -wait 0800;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 0800;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 0800;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. -wait 0800;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -//wait 0800;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. -wait 0800;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. -wait 0800;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 0800;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 0800;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 0800;sm_cvar view_offset 0.0 // Screen view offset. -wait 0800;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 0800;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 0800;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 0100;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 0100;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 0800;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 0800;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 0800;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 0800;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. -wait 0800;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 0800;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 0800;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 0800;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 0800;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 0800;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 0800;sm_cvar fall_speed_safe 550 // A survivor who falls slower than this speed wont take fall damage. -wait 0800;sm_cvar fall_speed_fatal 750 // A survivor who falls this speed to the ground will be killed. -wait 0800;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. -wait 0800;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. -wait 0800;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. -wait 0800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 0800;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. -wait 0800;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 0800;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 0800;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -//wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -//wait 0800;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -//wait 0800;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 0800;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. -wait 0800;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 0800;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. -//wait 0800;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. -wait 0800;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. -wait 0800;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 0800;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 0800;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 0800;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 0800;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 0800;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 1200;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +wait 1200;sm_cvar sv_friction 4.125 // Sets the world friction. +wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1200;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1200;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. +wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +//wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 1200;sm_cvar view_offset 0.0 // Screen view offset. +wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1200;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +//wait 1200;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. +wait 1200;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1200;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1200;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 1200;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 1200;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 1200;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 1200;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. +wait 1200;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. +wait 1200;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. +wait 1200;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. +wait 1200;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 1200;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 1200;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. +wait 1200;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 1200;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 1200;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +//wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +//wait 1200;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +//wait 1200;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1200;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. +wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. +//wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +wait 1200;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 1200;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 1200;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 1200;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 1200;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 1200;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -//wait 0900;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. -wait 0900;sm_cvar survivor_push 0 // Allows survivors to push each other. -wait 0900;sm_cvar survivor_speed 220 // Survivors running speed. -wait 0900;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 0900;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 0900;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 0900;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -wait 0900;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. -wait 0900;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. -wait 0900;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 0900;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 0900;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. -wait 0900;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 0900;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. -wait 0900;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. -wait 0900;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 0900;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 0900;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 0900;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 0900;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 0900;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 0900;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 0900;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 0900;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 0900;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 0900;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 0900;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. -wait 0900;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 0900;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 0900;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -wait 0900;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. -wait 0900;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 0900;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 0900;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 0900;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 0900;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 0900;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 0900;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 0900;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 0900;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 0900;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. -wait 0900;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. -wait 0900;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. -wait 0900;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 0900;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -wait 0900;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. +//wait 1350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +wait 1350;sm_cvar survivor_push 0 // Allows survivors to push each other. +wait 1350;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1350;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 1350;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 1350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 1350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +wait 1350;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. +wait 1350;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. +wait 1350;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +//wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. +wait 1350;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. +wait 1350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 1350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 1350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 1350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 1350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 1350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 1350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 1350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 1350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. +wait 1350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +//wait 1350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +//wait 1350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +wait 1350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 1350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 1350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 1350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 1350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 1350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 1350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 1350;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. +wait 1350;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. +wait 1350;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. +wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 1350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. +wait 1350;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // -wait 1000;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 1000;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1000;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1000;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1000;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 1000;sm_cvar decalfrequency 1.333333 // How often players can spray an image. -wait 1000;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 1000;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1000;sm_cvar z_gun_range 72 // Range of the survivors shove attack. -wait 1000;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1000;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -wait 1000;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. -wait 1000;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1000;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. -wait 1000;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1000;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1000;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 1000;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1000;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1000;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1000;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1000;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1000;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1000;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 1000;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 1000;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 1000;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1000;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1000;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1000;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 1000;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 1000;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 1000;sm_cvar z_exploding_shove_interval 8 // How long it takes for the shove count on a boomer to expire. -//wait 1000;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -//wait 1000;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 1000;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 1000;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 1500;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 1500;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1500;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 1500;sm_cvar decalfrequency 1.333333 // How often players can spray an image. +wait 1500;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1500;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1500;sm_cvar z_gun_range 72 // Range of the survivors shove attack. +wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1500;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. +wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +//wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1500;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 1500;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 1500;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 1500;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1500;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1500;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1500;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. +wait 1500;sm_cvar z_exploding_shove_interval 8 // How long it takes for the shove count on a boomer to expire. +//wait 1500;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +//wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. -wait 1000;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1000;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1000;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 1000;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 1000;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 1000;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 1000;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1000;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 1000;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1000;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 1000;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1000;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 1000;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. -wait 1000;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. -wait 1000;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 1000;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1000;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1000;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1000;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. -wait 1000;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 1000;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 1000;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 1000;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. -wait 1000;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -//wait 1000;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -//wait 1000;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. -wait 1000;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 1000;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. -wait 1000;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. -wait 1000;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 1000;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1000;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. -//wait 1000;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. -//wait 1000;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. -wait 1000;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets -wait 1000;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1000;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -//wait 1000;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. -//wait 1000;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. -wait 1000;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 1500;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 1500;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 1500;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 1500;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1500;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 1500;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 1500;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1500;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 1500;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. +wait 1500;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. +wait 1500;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1500;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +wait 1500;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 1500;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. +wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. +wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +//wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +//wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. +wait 1500;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +//wait 1500;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. +wait 1500;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. +wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1500;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. +//wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. +//wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. +wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +//wait 1500;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +//wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. +wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1100;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 1100;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1100;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 1100;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 1100;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 1100;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1100;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 1100;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 1100;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 1100;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1100;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1100;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1100;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 1100;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 1100;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 1100;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 1100;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 1100;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 1100;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 1100;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 1100;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 1100;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 1100;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. - -wait 1100;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -//wait 1100;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -//wait 1100;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -//wait 1100;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -//wait 1100;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -//wait 1100;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -//wait 1100;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -//wait 1100;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -//wait 1100;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -//wait 1100;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 1100;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 1100;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -//wait 1100;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -//wait 1100;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -//wait 1100;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -//wait 1100;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. -wait 1100;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -//wait 1100;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -//wait 1100;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -wait 1100;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 1100;sm_cvar mp_weapon_usp_price 0 -wait 1100;sm_cvar mp_weapon_glock_price 0 -wait 1100;sm_cvar mp_weapon_p228_price 0 -wait 1100;sm_cvar mp_weapon_fiveseven_price 0 -wait 1100;sm_cvar mp_weapon_deagle_price 0 -wait 1100;sm_cvar mp_weapon_elite_price 0 -wait 1100;sm_cvar mp_weapon_mac10_price 0 -wait 1100;sm_cvar mp_weapon_ump45_price 0 -wait 1100;sm_cvar mp_weapon_mp5navy_price 0 -wait 1100;sm_cvar mp_weapon_p90_price 0 -wait 1100;sm_cvar mp_weapon_m3_price 0 -wait 1100;sm_cvar mp_weapon_tmp_price 0 -wait 1100;sm_cvar mp_weapon_scout_price 0 -wait 1100;sm_cvar mp_weapon_awp_price 0 -wait 1100;sm_cvar mp_weapon_famas_price 0 -wait 1100;sm_cvar mp_weapon_galil_price 0 -wait 1100;sm_cvar mp_weapon_m4a1_price 0 -wait 1100;sm_cvar mp_weapon_ak47_price 0 -wait 1100;sm_cvar mp_weapon_aug_price 0 -wait 1100;sm_cvar mp_weapon_sg550_price 0 -wait 1100;sm_cvar mp_weapon_sg552_price 0 -wait 1100;sm_cvar mp_weapon_xm1014_price 0 -wait 1100;sm_cvar mp_weapon_g3sg1_price 0 -wait 1100;sm_cvar mp_weapon_m249_price 0 +wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1650;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1650;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 1650;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 1650;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 1650;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 1650;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 1650;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 1650;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 1650;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1650;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1650;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1650;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 1650;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 1650;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 1650;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 1650;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 1650;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 1650;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 1650;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 1650;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 1650;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +// +wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +//wait 1650;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +//wait 1650;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +//wait 1650;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +//wait 1650;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +//wait 1650;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +//wait 1650;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +//wait 1650;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +//wait 1650;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +//wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 1650;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 1650;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +//wait 1650;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +//wait 1650;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +//wait 1650;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +//wait 1650;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +//wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +//wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +//wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 1650;sm_cvar mp_weapon_usp_price 0 +wait 1650;sm_cvar mp_weapon_glock_price 0 +wait 1650;sm_cvar mp_weapon_p228_price 0 +wait 1650;sm_cvar mp_weapon_fiveseven_price 0 +wait 1650;sm_cvar mp_weapon_deagle_price 0 +wait 1650;sm_cvar mp_weapon_elite_price 0 +wait 1650;sm_cvar mp_weapon_mac10_price 0 +wait 1650;sm_cvar mp_weapon_ump45_price 0 +wait 1650;sm_cvar mp_weapon_mp5navy_price 0 +wait 1650;sm_cvar mp_weapon_p90_price 0 +wait 1650;sm_cvar mp_weapon_m3_price 0 +wait 1650;sm_cvar mp_weapon_tmp_price 0 +wait 1650;sm_cvar mp_weapon_scout_price 0 +wait 1650;sm_cvar mp_weapon_awp_price 0 +wait 1650;sm_cvar mp_weapon_famas_price 0 +wait 1650;sm_cvar mp_weapon_galil_price 0 +wait 1650;sm_cvar mp_weapon_m4a1_price 0 +wait 1650;sm_cvar mp_weapon_ak47_price 0 +wait 1650;sm_cvar mp_weapon_aug_price 0 +wait 1650;sm_cvar mp_weapon_sg550_price 0 +wait 1650;sm_cvar mp_weapon_sg552_price 0 +wait 1650;sm_cvar mp_weapon_xm1014_price 0 +wait 1650;sm_cvar mp_weapon_g3sg1_price 0 +wait 1650;sm_cvar mp_weapon_m249_price 0 // // -//wait 1200;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. -wait 1200;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1200;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1200;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1200;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1200;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 1200;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 1200;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 1200;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1200;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1200;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 1200;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 1200;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 1200;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 1200;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1200;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1200;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1200;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1200;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1200;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 1200;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1200;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 1200;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 1200;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1200;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 1200;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 1200;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -wait 1200;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1200;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. -wait 1200;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. -wait 1200;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. -wait 1200;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. -wait 1200;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 1200;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. -wait 1200;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1200;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1200;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. -wait 1200;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1200;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1200;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1200;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 1200;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1200;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1200;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1200;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1200;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1200;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1200;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1200;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1200;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1200;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1200;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 1200;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. -wait 1200;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 1200;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1200;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1200;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1200;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +//wait 1800;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. +wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1800;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1800;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 1800;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 1800;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 1800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1800;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 1800;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 1800;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 1800;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 1800;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1800;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1800;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 1800;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 1800;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1800;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 1800;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 1800;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 1800;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. +wait 1800;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. +wait 1800;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. +wait 1800;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1800;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 1800;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. +wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1800;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. +wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 1300;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1300;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1300;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. -wait 1300;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 1300;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1300;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1300;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 1300;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 1300;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1300;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1300;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 1300;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 1300;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 1300;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. -wait 1300;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1300;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. -wait 1300;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 1300;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 1300;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 1300;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1300;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 1300;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. -wait 1300;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1300;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 1300;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 1300;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 1300;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1300;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1300;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 1300;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 1300;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 1300;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 1300;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 1300;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 1300;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1300;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. -//wait 1300;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. -wait 1300;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 1300;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1300;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -//wait 1300;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 1300;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 1300;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -//wait 1300;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -//wait 1300;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -//wait 1300;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 1300;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1300;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1950;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1950;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 1950;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 1950;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 1950;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. +wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1950;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 1950;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 1950;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 1950;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 1950;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +wait 1950;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1950;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 1950;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 1950;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 1950;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 1950;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1950;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 1950;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 1950;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 1950;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 1950;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 1950;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 1950;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1950;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. +//wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +wait 1950;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. +wait 1950;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +wait 1950;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +//wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 1950;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 1950;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +//wait 1950;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +//wait 1950;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +//wait 1950;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 1950;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 1400;sm_cvar r_drawdecals 1 // Enables all decal rendering. -wait 1400;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -wait 1400;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 1400;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1400;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. -wait 1400;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 1400;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. -wait 1400;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. -wait 1400;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. -wait 1400;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 1400;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 1400;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 1400;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1400;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 1400;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1400;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1400;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 1400;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1400;sm_cvar cola_bottles_use_duration 1.666667 // How long it takes to place the cola bottles. -wait 1400;sm_cvar action_progress_reset_interval 0.666667 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1400;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 1400;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -wait 1400;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 1400;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1400;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 1400;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. -wait 1400;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 1400;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. -wait 1400;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1400;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. -wait 1400;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -//wait 1400;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -//wait 1400;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -//wait 1400;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. -wait 1400;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 1400;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 1400;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 1400;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 1400;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 1400;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1400;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1400;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. -wait 1400;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -wait 1400;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1400;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 1400;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 1400;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. -wait 1400;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1400;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1400;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 1400;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. -wait 1400;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. -wait 1400;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1400;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 1400;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. -wait 1400;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. -wait 1400;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. +wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. +wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. +wait 2100;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. +wait 2100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 2100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 2100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 2100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 2100;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 2100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 2100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 2100;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 2100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 2100;sm_cvar cola_bottles_use_duration 1.666667 // How long it takes to place the cola bottles. +wait 2100;sm_cvar action_progress_reset_interval 0.666667 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 2100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. +wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. +wait 2100;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. +wait 2100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. +wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 2100;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. +wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +//wait 2100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +//wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +//wait 2100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +wait 2100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 2100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 2100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. +wait 2100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 2100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 2100;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 2100;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 2100;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +wait 2100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 2100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 2100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 2100;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 2100;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. +wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 2100;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. +wait 2100;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. +wait 2100;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 1500;sm_cvar z_chance 100 // Infected spawn chance. -wait 1500;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1500;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1500;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 1500;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 1500;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -//wait 1500;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. -wait 1500;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 1500;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -//wait 1500;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. -wait 1500;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -//wait 1500;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 1500;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 1500;sm_cvar z_health 75 // Health of the common infected. -wait 1500;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 1500;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. -wait 1500;sm_cvar z_vision_range 2000 // How far the infected can see. -wait 1500;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -wait 1500;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -wait 1500;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 1500;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 1500;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -wait 1500;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. -wait 1500;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. -wait 1500;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. -wait 1500;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 1500;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 1500;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 1500;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 1500;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 1500;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 1500;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 1500;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 1500;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 1500;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 1500;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 1500;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 1500;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 1500;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 1500;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 1500;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. -wait 1500;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. -wait 1500;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 1500;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -//wait 1500;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 1500;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -//wait 1500;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -//wait 1500;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -//wait 1500;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -//wait 1500;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. -wait 1500;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 1500;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 1500;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 1500;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 1500;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -//wait 1500;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +wait 2250;sm_cvar z_chance 100 // Infected spawn chance. +wait 2250;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2250;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2250;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 2250;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +//wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +wait 2250;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 2250;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +//wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +wait 2250;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +//wait 2250;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 2250;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2250;sm_cvar z_health 75 // Health of the common infected. +wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 2250;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. +wait 2250;sm_cvar z_vision_range 2000 // How far the infected can see. +wait 2250;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +wait 2250;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +wait 2250;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 2250;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 2250;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +wait 2250;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 2250;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. +wait 2250;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 2250;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 2250;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 2250;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 2250;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 2250;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 2250;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 2250;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 2250;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 2250;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 2250;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 2250;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 2250;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 2250;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. +wait 2250;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. +wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +//wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 2250;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. +//wait 2250;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +//wait 2250;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +//wait 2250;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. +//wait 2250;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +wait 2250;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2250;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2250;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2250;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2250;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +//wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 1600;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 1600;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 1600;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 1600;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 1600;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 1600;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -wait 1600;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 1600;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 1600;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 1600;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. -wait 1600;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 1600;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 1600;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. -wait 1600;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. -wait 1600;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. -wait 1600;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 1600;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 1600;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. -wait 1600;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 1600;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 1600;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 1600;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 1600;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 1600;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. -wait 1600;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 1600;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 1600;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 1600;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 1600;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 1600;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 1600;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 1600;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 1600;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 1600;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 1600;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 1600;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -wait 1600;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. +wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. +wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2400;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. +wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2400;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. +wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 2400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 2400;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2400;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2400;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2400;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 2400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 1700;sm_cvar z_hunter_speed 280 // Base speed of the hunter. -wait 1700;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 1700;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 1700;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 1700;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 1700;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 1700;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 1700;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 1700;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. -wait 1700;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 1700;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. -wait 1700;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 1700;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -wait 1700;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 1700;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 1700;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 1700;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. -wait 1700;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 1700;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 1700;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 1700;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. -wait 1700;sm_cvar z_pounce_shake_radius 300 -wait 1700;sm_cvar z_pounce_shake_amplitude 6 -wait 1700;sm_cvar z_pounce_shake_duration 1.5 -wait 1700;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 1700;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -wait 1700;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -wait 1700;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 1700;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. - -wait 1700;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 1700;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 1700;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. -wait 1700;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 1700;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 1700;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 1700;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. -wait 1700;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 1700;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 1700;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 1700;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. -wait 1700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 1700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 1700;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 1700;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 1700;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 1700;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 1700;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 1700;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. -wait 1700;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 1700;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 1700;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. -wait 1700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. - -wait 1700;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 1700;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 1700;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. -wait 1700;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 1700;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 1700;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 1700;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. -wait 1700;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 1700;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. -wait 1700;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 1700;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 1700;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 1700;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 1700;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 1700;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 1700;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 1700;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 1700;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. -wait 1700;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 1700;sm_cvar z_splat_survivor_shake_radius 300 -wait 1700;sm_cvar z_splat_survivor_shake_amplitude 100 -wait 1700;sm_cvar z_splat_survivor_shake_frequency 200 -wait 1700;sm_cvar z_splat_survivor_shake_duration 1.5 -wait 1700;sm_cvar z_splat_survivor_pitch_min -20 -wait 1700;sm_cvar z_splat_survivor_pitch_max 20 -wait 1700;sm_cvar z_splat_survivor_yaw_min -20 -wait 1700;sm_cvar z_splat_survivor_yaw_max 20 -wait 1700;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 1700;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 1700;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 2550;sm_cvar z_hunter_speed 280 // Base speed of the hunter. +wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 2550;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 2550;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 2550;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 2550;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 2550;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. +wait 2550;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 2550;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. +wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 2550;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 2550;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. +wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 2550;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. +wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 2550;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 2550;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. +wait 2550;sm_cvar z_pounce_shake_radius 300 +wait 2550;sm_cvar z_pounce_shake_amplitude 6 +wait 2550;sm_cvar z_pounce_shake_duration 1.5 +wait 2550;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 2550;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +// +wait 2550;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 2550;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. +wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 2550;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. +wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 2550;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2550;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 2550;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 2550;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. +wait 2550;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2550;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 2550;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. +wait 2550;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +// +wait 2550;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 2550;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 2550;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. +wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 2550;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 2550;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 2550;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. +wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2550;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 2550;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2550;sm_cvar z_splat_survivor_shake_radius 300 +wait 2550;sm_cvar z_splat_survivor_shake_amplitude 100 +wait 2550;sm_cvar z_splat_survivor_shake_frequency 200 +wait 2550;sm_cvar z_splat_survivor_shake_duration 1.5 +wait 2550;sm_cvar z_splat_survivor_pitch_min -20 +wait 2550;sm_cvar z_splat_survivor_pitch_max 20 +wait 2550;sm_cvar z_splat_survivor_yaw_min -20 +wait 2550;sm_cvar z_splat_survivor_yaw_max 20 +wait 2550;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 2550;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2550;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 1800;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 1800;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 1800;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 1800;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 1800;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 1800;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 1800;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 1800;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 1800;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. -wait 1800;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 1800;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 1800;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -wait 1800;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 1800;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. - -wait 1800;sm_cvar z_jockey_health 350 // Health of the jockey. -wait 1800;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 1800;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 1800;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. -wait 1800;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 1800;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 1800;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 1800;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 1800;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 1800;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 1800;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 1800;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 1800;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 1800;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 1800;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 1800;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 1800;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 1800;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. - -wait 1800;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 1800;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. -wait 1800;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. -wait 1800;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 1800;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. -wait 1800;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 1800;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 1800;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 1800;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 1800;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 1800;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. -wait 1800;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 2700;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +wait 2700;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 2700;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 2700;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 2700;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +////wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +// +wait 2700;sm_cvar z_jockey_health 350 // Health of the jockey. +wait 2700;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 2700;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. +wait 2700;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 2700;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 2700;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 2700;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 2700;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +//wait 2700;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 2700;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 2700;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 2700;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 2700;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +//wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +// +wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 2700;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. +wait 2700;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. +wait 2700;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 2700;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 2700;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. +wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 1900;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 1900;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 1900;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 1900;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 1900;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 1900;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 1900;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 1900;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 1900;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 1900;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 1900;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 1900;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 1900;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 1900;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 1900;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. -wait 1900;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 1900;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -wait 1900;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 1900;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -wait 1900;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 1900;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. -wait 1900;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 1900;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 1900;sm_cvar director_threat_radius 500 // Fixes boss spawning. -wait 1900;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. -wait 1900;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 1900;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -wait 1900;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 1900;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 1900;sm_cvar vs_threat_radius 500 // Fixes boss spawning. -wait 1900;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 1900;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 1900;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 1900;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 1900;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 1900;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 1900;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. -wait 1900;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +//wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +//wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +//wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +//wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +//wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 2850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2850;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2850;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2850;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2850;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2850;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2850;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 2850;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. +wait 2850;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. +wait 2850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 2850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. +wait 2850;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_radius 500 // Fixes boss spawning. +wait 2850;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 2850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 2850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 2850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 2850;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. +wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 2000;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 2000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 2000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 2000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. -wait 2000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 2000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 2000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 2000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 2000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 2000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. -wait 2000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 2000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -wait 2000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 2000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. -wait 2000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 2000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2000;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. -wait 2000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 2000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. - -wait 2000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. -wait 2000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 2000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 2000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 2000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -wait 2000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. -wait 2000;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 2000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 2000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 2000;sm_cvar z_tank_footstep_shake_radius 1000 -wait 2000;sm_cvar z_tank_footstep_shake_amplitude 5 -wait 2000;sm_cvar z_tank_footstep_shake_interval 0.1 -wait 2000;sm_cvar z_tank_footstep_shake_duration 2.0 -wait 2000;sm_cvar tank_ground_pound_reveal_distance 800 -wait 2000;sm_cvar tank_ground_pound_duration 1.5 -wait 2000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 2000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 2000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 2000;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 2000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. -wait 2000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 2000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. -wait 2000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 2000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. -wait 2000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 2000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -wait 2000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 2000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 2000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 2000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. -wait 2000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -wait 2000;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. -wait 2000;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. -wait 2000;sm_cvar z_tank_throw_health 25 // How much health a tank rock has. -wait 2000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 2000;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 2000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 2000;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 2000;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 2000;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 2000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 2000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 2000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 2000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 2000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -wait 2000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. -wait 2000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -wait 2000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 2000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 2000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 2000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 2000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 2000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 2000;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 3000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 3000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 3000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 3000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 3000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +wait 3000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 3000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. +wait 3000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 3000;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 3000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +// +wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +//wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 3000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. +wait 3000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +wait 3000;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 +wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 +wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 +wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 +wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 +wait 3000;sm_cvar tank_ground_pound_duration 1.5 +wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 3000;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. +wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 3000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. +wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +wait 3000;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 3000;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. +//wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +wait 3000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 3000;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 3000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 3000;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 3000;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 3000;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 3000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 3000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 3000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +//wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. +//wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. +//wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 3000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 3000;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 2200;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 2200;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 2200;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 2200;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 2200;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 2200;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 2200;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 2200;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -wait 2200;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -wait 2200;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 2200;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 2200;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -wait 2200;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -wait 2200;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -wait 2200;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -wait 2200;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -wait 2200;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -wait 2200;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -wait 2200;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -wait 2200;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -wait 2200;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -wait 2200;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -wait 2200;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -wait 2200;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -wait 2200;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 2200;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -//wait 2200;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -//wait 2200;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -//wait 2200;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 2200;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring -//wait 2200;sm_cvar confogl_replace_tier2 0 -//wait 2200;sm_cvar confogl_replace_tier2_finale 0 -//wait 2200;sm_cvar confogl_replace_tier2_all 0 -//wait 2200;sm_cvar confogl_limit_tier2 0 -//wait 2200;sm_cvar confogl_limit_tier2_saferoom 0 +//wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +//wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +//wait 3300;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +//wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +//wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +//wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +//wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +//wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +//wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +//wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +//wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +//wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +//wait 3300;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +//wait 3300;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +//wait 3300;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +//wait 3300;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +//wait 3300;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +//wait 3300;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +//wait 3300;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +//wait 3300;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +//wait 3300;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +//wait 3300;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +//wait 3300;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +//wait 3300;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +//wait 3300;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +//wait 3300;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +//wait 3300;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +//wait 3300;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +//wait 3300;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +//wait 3300;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +//wait 3300;sm_cvar confogl_replace_tier2 0 +//wait 3300;sm_cvar confogl_replace_tier2_finale 0 +//wait 3300;sm_cvar confogl_replace_tier2_all 0 +//wait 3300;sm_cvar confogl_limit_tier2 0 +//wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 // // Max Range For All Weapons -wait 2400;sm_weapon pistol range 8192 -wait 2400;sm_weapon pistol_magnum range 8192 -wait 2400;sm_weapon smg range 8192 -wait 2400;sm_weapon smg_silenced range 8192 -wait 2400;sm_weapon smg_mp5 range 8192 -wait 2400;sm_weapon rifle range 8192 -wait 2400;sm_weapon rifle_ak47 range 8192 -wait 2400;sm_weapon rifle_desert range 8192 -wait 2400;sm_weapon rifle_sg552 range 8192 -wait 2400;sm_weapon rifle_m60 range 8192 -wait 2400;sm_weapon pumpshotgun range 8192 -wait 2400;sm_weapon shotgun_chrome range 8192 -wait 2400;sm_weapon autoshotgun range 8192 -wait 2400;sm_weapon shotgun_spas range 8192 -wait 2400;sm_weapon hunting_rifle range 8192 -wait 2400;sm_weapon sniper_military range 8192 -wait 2400;sm_weapon sniper_awp range 8192 -wait 2400;sm_weapon sniper_scout range 8192 -wait 2400;sm_weapon grenade_launcher range 8192 -wait 2400;sm_weapon minigun range 8192 -wait 2400;sm_weapon mounted_gun range 8192 -wait 2400;sm_weapon mounted_machine_gun range 8192 +//wait 3600;sm_weapon pistol range 8192 +//wait 3600;sm_weapon pistol_magnum range 8192 +//wait 3600;sm_weapon smg range 8192 +//wait 3600;sm_weapon smg_silenced range 8192 +//wait 3600;sm_weapon smg_mp5 range 8192 +//wait 3600;sm_weapon rifle range 8192 +//wait 3600;sm_weapon rifle_ak47 range 8192 +//wait 3600;sm_weapon rifle_desert range 8192 +//wait 3600;sm_weapon rifle_sg552 range 8192 +//wait 3600;sm_weapon rifle_m60 range 8192 +//wait 3600;sm_weapon pumpshotgun range 8192 +//wait 3600;sm_weapon shotgun_chrome range 8192 +//wait 3600;sm_weapon autoshotgun range 8192 +//wait 3600;sm_weapon shotgun_spas range 8192 +//wait 3600;sm_weapon hunting_rifle range 8192 +//wait 3600;sm_weapon sniper_military range 8192 +//wait 3600;sm_weapon sniper_awp range 8192 +//wait 3600;sm_weapon sniper_scout range 8192 +//wait 3600;sm_weapon grenade_launcher range 8192 +//wait 3600;sm_weapon minigun range 8192 +//wait 3600;sm_weapon mounted_gun range 8192 +//wait 3600;sm_weapon mounted_machine_gun range 8192 // // Weapon Stats Tweaks -wait 2600;sm_weapon pistol deployduration 0.4 -wait 2600;sm_weapon pistol dualdeployduration 0.5 -wait 2600;sm_weapon pistol cycletime 0.1 -wait 2600;sm_weapon pistol damage 40 -wait 2600;sm_weapon pistol rangemod 0.90 -wait 2600;sm_weapon pistol_magnum deployduration 0.4 -wait 2600;sm_weapon pistol_magnum dualdeployduration 0.5 -wait 2600;sm_weapon pistol_magnum cycletime 0.283333 -wait 2600;sm_weapon pistol_magnum damage 90 -wait 2600;sm_weapon pistol_magnum rangemod 0.95 -wait 2600;sm_weapon pistol_magnum penetrationnumlayers 3 -wait 2600;sm_weapon smg cycletime 0.0625 -wait 2600;sm_weapon smg damage 26 -wait 2600;sm_weapon smg rangemod 0.90 -wait 2600;sm_weapon smg reloadduration 2.2 -wait 2600;sm_weapon smg_silenced cycletime 0.0625 -wait 2600;sm_weapon smg_silenced damage 28 -wait 2600;sm_weapon smg_silenced rangemod 0.85 -wait 2600;sm_weapon smg_silenced reloadduration 2.2 -wait 2600;sm_weapon smg_mp5 cycletime 0.075 -wait 2600;sm_weapon smg_mp5 damage 30 -wait 2600;sm_weapon smg_mp5 rangemod 0.95 -wait 2600;sm_weapon smg_mp5 reloadduration 2.4 -wait 2600;sm_weapon pumpshotgun cycletime 0.25 -wait 2600;sm_weapon pumpshotgun bullets 20 -wait 2600;sm_weapon pumpshotgun damage 15 -wait 2600;sm_weapon pumpshotgun rangemod 0.80 -wait 2600;sm_weapon pumpshotgun reloadduration 0.4 -wait 2600;sm_weapon shotgun_chrome cycletime 0.25 -wait 2600;sm_weapon shotgun_chrome bullets 15 -wait 2600;sm_weapon shotgun_chrome damage 20 -wait 2600;sm_weapon shotgun_chrome rangemod 0.85 -wait 2600;sm_weapon shotgun_chrome reloadduration 0.4 - -wait 2800;sm_weapon rifle cycletime 0.086667 -wait 2800;sm_weapon rifle damage 35 -wait 2800;sm_weapon rifle rangemod 0.975 -wait 2800;sm_weapon rifle reloadduration 2.1 -wait 2800;sm_weapon rifle_ak47 cycletime 0.133333 -wait 2800;sm_weapon rifle_ak47 damage 60 -wait 2800;sm_weapon rifle_ak47 rangemod 0.95 -wait 2800;sm_weapon rifle_ak47 reloadduration 2.3 -wait 2800;sm_weapon rifle_desert cycletime 0.066667 -wait 2800;sm_weapon rifle_desert damage 50 -wait 2800;sm_weapon rifle_desert rangemod 0.975 -wait 2800;sm_weapon rifle_desert reloadduration 2.8 -wait 2800;sm_weapon rifle_sg552 cycletime 0.075 -wait 2800;sm_weapon rifle_sg552 damage 35 -wait 2800;sm_weapon rifle_sg552 rangemod 0.975 -wait 2800;sm_weapon rifle_sg552 reloadduration 2.6 -wait 2800;sm_weapon rifle_m60 cycletime 0.111111 -wait 2800;sm_weapon rifle_m60 damage 60 -wait 2800;sm_weapon rifle_m60 rangemod 0.95 -wait 2800;sm_weapon rifle_m60 penetrationnumlayers 3 -wait 2800;sm_weapon rifle_m60 reloadduration 2.4 -wait 2800;sm_weapon autoshotgun rangemod 0.75 -wait 2800;sm_weapon autoshotgun reloadduration 0.4 -wait 2800;sm_weapon shotgun_spas rangemod 0.80 -wait 2800;sm_weapon shotgun_spas reloadduration 0.4 - -wait 2800;sm_weapon hunting_rifle cycletime 0.2375 -wait 2800;sm_weapon hunting_rifle damage 80 -wait 2800;sm_weapon hunting_rifle penetrationnumlayers 3 -wait 2800;sm_weapon hunting_rifle reloadduration 2.8 -wait 2800;sm_weapon sniper_military cycletime 0.2375 -wait 2800;sm_weapon sniper_military damage 80 -wait 2800;sm_weapon sniper_military penetrationnumlayers 3 -wait 2800;sm_weapon sniper_military reloadduration 3.0 -wait 2800;sm_weapon sniper_awp cycletime 0.833333 -wait 2800;sm_weapon sniper_awp damage 120 -wait 2800;sm_weapon sniper_awp penetrationnumlayers 3 -wait 2800;sm_weapon sniper_awp reloadduration 3.2 -wait 2800;sm_weapon sniper_scout cycletime 0.833333 -wait 2800;sm_weapon sniper_scout damage 120 -wait 2800;sm_weapon sniper_scout penetrationnumlayers 3 -wait 2800;sm_weapon sniper_scout reloadduration 2.6 - -wait 2800;sm_weapon grenade_launcher cycletime 0.4 -wait 2800;sm_weapon grenade_launcher reloadduration 3.4 +//wait 3900;sm_weapon pistol deployduration 0.4 +//wait 3900;sm_weapon pistol dualdeployduration 0.5 +//wait 3900;sm_weapon pistol cycletime 0.1 +//wait 3900;sm_weapon pistol damage 40 +//wait 3900;sm_weapon pistol rangemod 0.90 +//wait 3900;sm_weapon pistol_magnum deployduration 0.4 +//wait 3900;sm_weapon pistol_magnum dualdeployduration 0.5 +//wait 3900;sm_weapon pistol_magnum cycletime 0.283333 +//wait 3900;sm_weapon pistol_magnum damage 90 +//wait 3900;sm_weapon pistol_magnum rangemod 0.95 +//wait 3900;sm_weapon pistol_magnum penetrationnumlayers 3 +//wait 3900;sm_weapon smg cycletime 0.0625 +//wait 3900;sm_weapon smg damage 26 +//wait 3900;sm_weapon smg rangemod 0.90 +//wait 3900;sm_weapon smg reloadduration 2.2 +//wait 3900;sm_weapon smg_silenced cycletime 0.0625 +//wait 3900;sm_weapon smg_silenced damage 28 +//wait 3900;sm_weapon smg_silenced rangemod 0.85 +//wait 3900;sm_weapon smg_silenced reloadduration 2.2 +//wait 3900;sm_weapon smg_mp5 cycletime 0.075 +//wait 3900;sm_weapon smg_mp5 damage 30 +//wait 3900;sm_weapon smg_mp5 rangemod 0.95 +//wait 3900;sm_weapon smg_mp5 reloadduration 2.4 +//wait 3900;sm_weapon pumpshotgun cycletime 0.25 +//wait 3900;sm_weapon pumpshotgun bullets 20 +//wait 3900;sm_weapon pumpshotgun damage 15 +//wait 3900;sm_weapon pumpshotgun rangemod 0.80 +//wait 3900;sm_weapon pumpshotgun reloadduration 0.4 +//wait 3900;sm_weapon shotgun_chrome cycletime 0.25 +//wait 3900;sm_weapon shotgun_chrome bullets 15 +//wait 3900;sm_weapon shotgun_chrome damage 20 +//wait 3900;sm_weapon shotgun_chrome rangemod 0.85 +//wait 3900;sm_weapon shotgun_chrome reloadduration 0.4 +// +//wait 4200;sm_weapon rifle cycletime 0.086667 +//wait 4200;sm_weapon rifle damage 35 +//wait 4200;sm_weapon rifle rangemod 0.975 +//wait 4200;sm_weapon rifle reloadduration 2.1 +//wait 4200;sm_weapon rifle_ak47 cycletime 0.133333 +//wait 4200;sm_weapon rifle_ak47 damage 60 +//wait 4200;sm_weapon rifle_ak47 rangemod 0.95 +//wait 4200;sm_weapon rifle_ak47 reloadduration 2.3 +//wait 4200;sm_weapon rifle_desert cycletime 0.066667 +//wait 4200;sm_weapon rifle_desert damage 50 +//wait 4200;sm_weapon rifle_desert rangemod 0.975 +//wait 4200;sm_weapon rifle_desert reloadduration 2.8 +//wait 4200;sm_weapon rifle_sg552 cycletime 0.075 +//wait 4200;sm_weapon rifle_sg552 damage 35 +//wait 4200;sm_weapon rifle_sg552 rangemod 0.975 +//wait 4200;sm_weapon rifle_sg552 reloadduration 2.6 +//wait 4200;sm_weapon rifle_m60 cycletime 0.111111 +//wait 4200;sm_weapon rifle_m60 damage 60 +//wait 4200;sm_weapon rifle_m60 rangemod 0.95 +//wait 4200;sm_weapon rifle_m60 penetrationnumlayers 3 +//wait 4200;sm_weapon rifle_m60 reloadduration 2.4 +//wait 4200;sm_weapon autoshotgun rangemod 0.75 +//wait 4200;sm_weapon autoshotgun reloadduration 0.4 +//wait 4200;sm_weapon shotgun_spas rangemod 0.80 +//wait 4200;sm_weapon shotgun_spas reloadduration 0.4 +// +//wait 4200;sm_weapon hunting_rifle cycletime 0.2375 +//wait 4200;sm_weapon hunting_rifle damage 80 +//wait 4200;sm_weapon hunting_rifle penetrationnumlayers 3 +//wait 4200;sm_weapon hunting_rifle reloadduration 2.8 +//wait 4200;sm_weapon sniper_military cycletime 0.2375 +//wait 4200;sm_weapon sniper_military damage 80 +//wait 4200;sm_weapon sniper_military penetrationnumlayers 3 +//wait 4200;sm_weapon sniper_military reloadduration 3.0 +//wait 4200;sm_weapon sniper_awp cycletime 0.833333 +//wait 4200;sm_weapon sniper_awp damage 120 +//wait 4200;sm_weapon sniper_awp penetrationnumlayers 3 +//wait 4200;sm_weapon sniper_awp reloadduration 3.2 +//wait 4200;sm_weapon sniper_scout cycletime 0.833333 +//wait 4200;sm_weapon sniper_scout damage 120 +//wait 4200;sm_weapon sniper_scout penetrationnumlayers 3 +//wait 4200;sm_weapon sniper_scout reloadduration 2.6 +// +//wait 4200;sm_weapon grenade_launcher cycletime 0.4 +//wait 4200;sm_weapon grenade_launcher reloadduration 3.4 // // Admin Stuff -wait 3000;sm_flood_time 0 -wait 3000;sm_vote_delay 0 -wait 3000;sm_immunity_mode 2 -wait 3000;sm_show_activity 16 -wait 3000;sm_unban "Moon" -wait 3000;sm_unban "STEAM_0:0:121253576" -wait 3000;sm_unban "STEAM_0:1:121253576" -wait 3000;sm_unban "STEAM_1:0:121253576" -wait 3000;sm_unban "STEAM_1:1:121253576" -wait 3000;sm_ungag "Moon" -wait 3000;sm_ungag "STEAM_0:0:121253576" -wait 3000;sm_ungag "STEAM_0:1:121253576" -wait 3000;sm_ungag "STEAM_1:0:121253576" -wait 3000;sm_ungag "STEAM_1:1:121253576" -wait 3000;sm_unmute "Moon" -wait 3000;sm_unmute "STEAM_0:0:121253576" -wait 3000;sm_unmute "STEAM_0:1:121253576" -wait 3000;sm_unmute "STEAM_1:0:121253576" -wait 3000;sm_unmute "STEAM_1:1:121253576" -wait 3000;sm_unsilence "Moon" -wait 3000;sm_unsilence "STEAM_0:0:121253576" -wait 3000;sm_unsilence "STEAM_0:1:121253576" -wait 3000;sm_unsilence "STEAM_1:0:121253576" -wait 3000;sm_unsilence "STEAM_1:1:121253576" +//wait 4500;sm_unban "Moon" +//wait 4500;sm_unban "STEAM_0:0:121253576" +//wait 4500;sm_unban "STEAM_0:1:121253576" +//wait 4500;sm_unban "STEAM_1:0:121253576" +//wait 4500;sm_unban "STEAM_1:1:121253576" +//wait 4500;sm_ungag "Moon" +//wait 4500;sm_ungag "STEAM_0:0:121253576" +//wait 4500;sm_ungag "STEAM_0:1:121253576" +//wait 4500;sm_ungag "STEAM_1:0:121253576" +//wait 4500;sm_ungag "STEAM_1:1:121253576" +//wait 4500;sm_unmute "Moon" +//wait 4500;sm_unmute "STEAM_0:0:121253576" +//wait 4500;sm_unmute "STEAM_0:1:121253576" +//wait 4500;sm_unmute "STEAM_1:0:121253576" +//wait 4500;sm_unmute "STEAM_1:1:121253576" +//wait 4500;sm_unsilence "Moon" +//wait 4500;sm_unsilence "STEAM_0:0:121253576" +//wait 4500;sm_unsilence "STEAM_0:1:121253576" +//wait 4500;sm_unsilence "STEAM_1:0:121253576" +//wait 4500;sm_unsilence "STEAM_1:1:121253576" From f0b31a2c222c8f9390fc503e54ffe31d842a775f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 13 Mar 2025 23:40:17 -0400 Subject: [PATCH 1326/2978] Update server1.cfg --- cfg/server1.cfg | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 144a9b88..05acc373 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -255,12 +255,12 @@ wait 0300;sm_cvar net_allow_multicast 1 wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. -wait 0300;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. -wait 0300;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. -wait 0300;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. -wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +//wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. //wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +//wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. @@ -375,14 +375,14 @@ wait 0600;sm_cvar mp_autokick 0 //wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. //wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +//wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +//wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. -wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. -wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. +//wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. +//wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +//wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. +//wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +//wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. @@ -390,18 +390,18 @@ wait 0600;sm_cvar versus_marker_num 0 wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +//wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +//wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -//wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +//wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +//wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. //wait 0600;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. -wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +//wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 0600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. //wait 0600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. //wait 0600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. @@ -1226,8 +1226,8 @@ wait 2700;sm_cvar z_charge_min_force 600 wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -////wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +//wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +//wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // wait 2700;sm_cvar z_jockey_health 350 // Health of the jockey. @@ -1246,7 +1246,7 @@ wait 2700;sm_cvar z_jockey_ride_damage_delay 0.0 wait 2700;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -//wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +//wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. From 98ccff9aebf5c320b3c746c1c7b77c0502221a9b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 00:17:16 -0400 Subject: [PATCH 1327/2978] Update server1.cfg --- cfg/server1.cfg | 90 ++++++++++++++++++++++++------------------------- 1 file changed, 45 insertions(+), 45 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 05acc373..5c696a5a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -178,10 +178,10 @@ wait 0150;sm_cvar mat_compressedtextures 1 wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. -wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. - +//wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +//wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. +//wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. +// wait 0150;sm_cvar studio_queue_mode 1 // Queues static prop loading. wait 0150;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 0150;sm_cvar r_lod 0 // Sets the highest LOD. @@ -189,7 +189,7 @@ wait 0150;sm_cvar r_rootlod 0 wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0150;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 0150;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +//wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 0150;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. wait 0150;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0150;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. @@ -199,13 +199,13 @@ wait 0150;sm_cvar sys_minidumpexpandedspew 0 wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. +//wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. wait 0150;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0150;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. //wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. wait 0150;sm_cvar tv_enable 0 // Disables HLTV. -wait 0150;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. +wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. //wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. //wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. //wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. @@ -254,7 +254,7 @@ wait 0300;sm_cvar net_maxcleartime 0.008333 wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. - +// wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. @@ -277,7 +277,7 @@ wait 0300;sm_cvar sv_hibernate_when_empty 0 wait 0300;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 0300;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0300;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. - +// wait 0300;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 0300;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0300;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. @@ -559,10 +559,10 @@ wait 1050;sm_cvar phys_impactforcescale 0.5 wait 1050;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. wait 1050;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +//wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. - +// wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. @@ -614,7 +614,7 @@ wait 1200;sm_cvar sv_friction 4.125 wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +//wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1200;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. @@ -625,10 +625,10 @@ wait 1200;sm_cvar z_anim_idle_speed_min 20 wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 1200;sm_cvar view_offset 0.0 // Screen view offset. -wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +//wait 1200;sm_cvar view_offset 0.0 // Screen view offset. +//wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +//wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +//wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. @@ -679,8 +679,8 @@ wait 1350;sm_cvar z_shove_friend_speed 220 wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. //wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. -wait 1350;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. +//wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +//wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. wait 1350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. @@ -695,7 +695,7 @@ wait 1350;sm_cvar z_ghost_delay_max 20 wait 1350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. wait 1350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. //wait 1350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +//wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. //wait 1350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 1350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 1350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. @@ -707,8 +707,8 @@ wait 1350;sm_cvar z_safe_spawn_range 0 wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. -wait 1350;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. -wait 1350;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. +//wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +//wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 1350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. wait 1350;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. @@ -724,10 +724,10 @@ wait 1500;sm_cvar intensity_factor 1.0 wait 1500;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1500;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +//wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. -wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +//wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +//wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. //wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. @@ -750,10 +750,10 @@ wait 1500;sm_cvar z_exploding_shove_interval 8 //wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. - +// wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +//wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. @@ -769,7 +769,7 @@ wait 1500;sm_cvar survivor_pounce_victim_eye_height 30 wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 1500;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +//wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. @@ -897,10 +897,10 @@ wait 1800;sm_cvar l4d2_melee_drop_method 0 wait 1800;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +//wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +//wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. wait 1800;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. @@ -920,7 +920,7 @@ wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +//wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. @@ -941,7 +941,7 @@ wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 wait 1950;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 1950;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1950;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +//wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1950;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1950;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 1950;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. @@ -1008,7 +1008,7 @@ wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 2100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +//wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 2100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. wait 2100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. @@ -1128,7 +1128,7 @@ wait 2400;sm_cvar z_throttle_hit_interval_normal 0.25 wait 2400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 2400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -wait 2400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +//wait 2400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // wait 2550;sm_cvar z_hunter_speed 280 // Base speed of the hunter. wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. @@ -1156,8 +1156,8 @@ wait 2550;sm_cvar z_pounce_shake_amplitude 6 wait 2550;sm_cvar z_pounce_shake_duration 1.5 wait 2550;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +//wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +//wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2550;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // wait 2550;sm_cvar z_gas_speed 220 // Base speed of the smoker. @@ -1233,7 +1233,7 @@ wait 2700;sm_cvar melee_damage_charger 400 wait 2700;sm_cvar z_jockey_health 350 // Health of the jockey. wait 2700;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 2700;sm_cvar z_leap_power 405 // The force with which a jockey leaps at. +//wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 2700;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 2700;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 2700;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. @@ -1247,11 +1247,11 @@ wait 2700;sm_cvar z_jockey_ride_damage 3 wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. //wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +//wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 2700;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. -wait 2700;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. +//wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. +//wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. wait 2700;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 2700;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. @@ -1260,7 +1260,7 @@ wait 2700;sm_cvar inferno_acid_spawn_angle 45 wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. -wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +//wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // //wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. //wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. @@ -1303,7 +1303,7 @@ wait 2850;sm_cvar tank_stasis_time_suicide 86400 // // wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +//wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 3000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 3000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. @@ -1322,7 +1322,7 @@ wait 3000;sm_cvar z_witch_discard_range 1000 wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // -wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +//wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. //wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. @@ -1332,7 +1332,7 @@ wait 3000;sm_cvar z_tank_speed 200 wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 -wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 +//wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 @@ -1353,7 +1353,7 @@ wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 3000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -wait 3000;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +//wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. wait 3000;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. //wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 3000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. @@ -1365,7 +1365,7 @@ wait 3000;sm_cvar tank_swing_miss_interval 1.45 wait 3000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 3000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +//wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 3000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. //wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. //wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. From b76ed433816702fb280700111eb39d09fa365fa2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:00:25 -0400 Subject: [PATCH 1328/2978] Update server1.cfg --- cfg/server1.cfg | 186 +++++++++++++++++++++++++----------------------- 1 file changed, 95 insertions(+), 91 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5c696a5a..836af653 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -25,7 +25,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // --------------------------------------------------------------------------------------------------------------------------------------------- sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. -sv_forcepreload 1 // Forces the server to preload all of the games assets. +//sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. @@ -47,7 +47,7 @@ mp_roundlimit 5 // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_allow_wait_commmand 1 // Whether or not to enable the wait command. +//sv_allow_wait_commmand 1 // Whether or not to enable the wait command. //sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. //sv_alternateticks 1 // Server updates on every other tick. //sv_cheats 0 // Whether cheats are allowed on the server. @@ -97,10 +97,10 @@ sv_logflush 0 //cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. //mat_spewalloc 0 // Dont need spew allocation. //sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 4500;sm_flood_time 0 -wait 4500;sm_vote_delay 0 -wait 4500;sm_immunity_mode 2 -wait 4500;sm_show_activity 16 +sm_flood_time 0 +sm_vote_delay 0 +sm_immunity_mode 2 +sm_show_activity 16 // // [Wait Commands] sm_cvar sv_runcmds 1 @@ -130,7 +130,7 @@ sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 //sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" //sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" - +// // System Settings wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. @@ -139,25 +139,25 @@ wait 0150;sm_cvar mem_level 2 wait 0150;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 0150;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 0150;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +//wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. //wait 0150;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0150;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 0150;sm_cvar mat_maxframelatency 1 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. - -wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +// wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 0150;sm_cvar sv_cheats 0 // Whether cheats are allowed on the server. +wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. //wait 0150;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +//wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. //wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. //wait 0150;sm_cvar con_trace 0 // Whether or not to track console log data. @@ -168,13 +168,13 @@ wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +//wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. @@ -239,32 +239,32 @@ wait 0300;sm_cvar sm_readyup_lerp_changes 1 wait 0300;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. wait 0300;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +//wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. //wait 0300;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. -wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +//wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +//wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +//wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +//wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +//wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +//wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. -wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. -wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. -wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. +//wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. +//wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. +//wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -//wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +//wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. //wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -//wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +//wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. -wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +//wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. //wait 0300;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0300;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. @@ -303,23 +303,23 @@ wait 0450;sm_cvar sv_maxplayers 32 wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. wait 0450;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +//wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0450;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0450;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. wait 0450;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. wait 0450;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +//wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +//wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. //wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 0450;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +//wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. @@ -336,8 +336,8 @@ wait 0450;sm_cvar z_smoker_limit 1 wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0450;sm_cvar skill 3 // Sets the games skill level. wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. -wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. +//wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. +//wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. wait 0450;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. wait 0450;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. @@ -353,9 +353,9 @@ wait 0450;sm_cvar sv_vote_command_delay 1.5 wait 0450;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 0450;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0450;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 0450;sm_cvar versus_round_restarttimer 12.5 // How long it takes to restart a Versus round. -wait 0450;sm_cvar versus_round_restarttimer_finale 12.5 // How long it takes to restart a Versus round in a finale map. -wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +//wait 0450;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0450;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +//wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. @@ -374,7 +374,7 @@ wait 0600;sm_cvar mp_limitteams 0 wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. //wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. //wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +//wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. //wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. //wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. @@ -395,7 +395,7 @@ wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. //wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. //wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. - +// wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. @@ -416,7 +416,7 @@ wait 0600;sm_cvar survival_tank_stage_interval_decay 10 wait 0600;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0600;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0600;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -//wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. +//wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. wait 0600;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0600;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0600;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. @@ -436,8 +436,8 @@ wait 0750;sm_cvar nb_allow_climbing 1 wait 0750;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 0750;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. wait 0750;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. -wait 0750;sm_cvar nb_friction_forward 1.0 // Friction factor for next bots when moving forward. -wait 0750;sm_cvar nb_friction_sideways 2.0 // Friction factor for next bots when moving sideways. +wait 0750;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 0750;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 0750;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. wait 0750;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. wait 0750;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. @@ -451,7 +451,7 @@ wait 0750;sm_cvar nb_vision_notice_hidden_range 32 wait 0750;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 0750;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. wait 0750;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 0750;sm_cvar nb_lean_rate 4.0 // The rate at which next bots lean. +wait 0750;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 0750;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. wait 0750;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 0750;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. @@ -467,8 +467,8 @@ wait 0750;sm_cvar z_deafen_radius_three 150 wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -//wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +//wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +//wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 0900;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. @@ -514,7 +514,7 @@ wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -//wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +//wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 0900;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. @@ -525,19 +525,19 @@ wait 0900;sm_cvar survivor_give_attract_timeout 15 // // wait 1050;sm_cvar g_Language English // Sets the games language to English. //wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. +//wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +//wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +//wait 1050;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. +//wait 1050;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. +//wait 1050;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 16 // The maximum number of survivor ragdolls that can exist on the map at once. -//wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +//wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1050;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -//wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +//wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1050;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. @@ -545,12 +545,12 @@ wait 1050;sm_cvar ragdoll_door_uncollide_time 1 wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. -wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +//wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. +//wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +//wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +//wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +//wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. @@ -563,12 +563,12 @@ wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.25 wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. // -wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. +//wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. -wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. +//wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. +//wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. wait 1050;sm_cvar r_skin 1 // Renders skin on models. //wait 1050;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. //wait 1050;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. @@ -596,17 +596,17 @@ wait 1050;sm_cvar z_bbq_min 0.0 wait 1050;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 1050;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. wait 1050;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +//wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +//wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. wait 1050;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +//wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. wait 1050;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1050;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +//wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +//wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +//wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. wait 1200;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. @@ -629,8 +629,8 @@ wait 1200;sm_cvar still_view_accel_limit 0 //wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. //wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. //wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +//wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +//wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 1200;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. @@ -673,14 +673,14 @@ wait 1350;sm_cvar survivor_unstoppable_speed 180 wait 1350;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. wait 1350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -wait 1350;sm_cvar survivor_sprint_multiplier 1.25 // Survivor sprint multiplier. -wait 1350;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor. +//wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 1350;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor. wait 1350;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. //wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -//wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -//wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +//wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +//wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. wait 1350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. @@ -752,7 +752,7 @@ wait 1500;sm_cvar punch_angle_decay_rate 15 wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +//wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. //wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. @@ -788,7 +788,7 @@ wait 1500;sm_cvar survivor_revive_duration 4.666667 wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -//wait 1500;sm_cvar z_survivor_respawn_health 50 // Survivors who are brought back to life will have a full 100 HP. +//wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. //wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // @@ -969,13 +969,13 @@ wait 1950;sm_cvar adrenaline_duration 20 wait 1950;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. -wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +//wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. +//wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +//wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +//wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. -wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +//wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +//wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. wait 2100;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. wait 2100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. @@ -1072,7 +1072,7 @@ wait 2250;sm_cvar z_mob_spawn_min_size 10 wait 2250;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. wait 2250;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +//wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. //wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 2250;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. //wait 2250;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. @@ -1138,7 +1138,7 @@ wait 2550;sm_cvar hunter_pounce_ready_range 800 wait 2550;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 2550;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 2550;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 2550;sm_cvar z_lunge_power 607.5 // The force with which a hunter lunges at. +//wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 2550;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 2550;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1147,13 +1147,13 @@ wait 2550;sm_cvar hunter_pounce_air_speed 750 wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 2550;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. -wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +//wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 2550;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 2550;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. wait 2550;sm_cvar z_pounce_shake_radius 300 wait 2550;sm_cvar z_pounce_shake_amplitude 6 -wait 2550;sm_cvar z_pounce_shake_duration 1.5 +//wait 2550;sm_cvar z_pounce_shake_duration 1.5 wait 2550;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. //wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. @@ -1166,7 +1166,7 @@ wait 2550;sm_cvar tongue_range 825 wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2550;sm_cvar tongue_fly_speed 1025 // How fast the smoker tongue flies towards its victim. +//wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. @@ -1199,6 +1199,7 @@ wait 2550;sm_cvar z_vomit_hit_pitch_min -10 wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +//wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2550;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. @@ -1244,7 +1245,7 @@ wait 2700;sm_cvar z_jockey_control_max 1.0 wait 2700;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. wait 2700;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +//wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. //wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. //wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. @@ -1281,7 +1282,7 @@ wait 2850;sm_cvar versus_boss_flow_min_intro 0.2 wait 2850;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. wait 2850;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. wait 2850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -wait 2850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +//wait 2850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. wait 2850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. @@ -1301,7 +1302,7 @@ wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. +//wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. //wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 3000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. @@ -1313,6 +1314,9 @@ wait 3000;sm_cvar z_witch_wander_personal_space 400 wait 3000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +//wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +//wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. +wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 3000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. wait 3000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. @@ -1345,7 +1349,7 @@ wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +//wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. @@ -1374,7 +1378,7 @@ wait 3000;sm_cvar tank_punch_getup_scale 0.25 wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +//wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 3000;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // From 34f907db71644baed900ddf5f31d66ffca0ca9d1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:00:54 -0400 Subject: [PATCH 1329/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 836af653..3977b8d0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -77,7 +77,7 @@ mp_roundlimit 5 //xbox_throttlebias 100 // Xbox throttle bias. //xbox_throttlespoof 200 // Xbox throttle spoof. //engine_no_focus_sleep 0 // Keeps the server running even without focus. - +// // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- log on // Creates a logfile (on | off) From 87981b3644a3e359b530defc7e5cefc36224b669 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:06:13 -0400 Subject: [PATCH 1330/2978] Update server1.cfg --- cfg/server1.cfg | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3977b8d0..3e4bbb24 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -292,7 +292,7 @@ wait 0300;sm_cvar cl_clockdrift_max_ms_threadmode 0 wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 0300;sm_cvar think_limit 0 // Disables script think time check. -wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +//wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // @@ -363,7 +363,7 @@ wait 0450;sm_cvar sv_player_stuck_tolerance 3 wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +//wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. //wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. @@ -464,9 +464,9 @@ wait 0750;sm_cvar z_deafen_radius_one 50 wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. -wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +//wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. +//wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +//wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. //wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. //wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. @@ -619,7 +619,7 @@ wait 1200;sm_cvar sv_maxvelocity 2000 wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1200;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. -wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. //wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. @@ -920,8 +920,8 @@ wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -//wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +//wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +//wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. @@ -1132,7 +1132,7 @@ wait 2400;sm_cvar common_dps_window 0 // // wait 2550;sm_cvar z_hunter_speed 280 // Base speed of the hunter. wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +//wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. @@ -1170,7 +1170,7 @@ wait 2550;sm_cvar smoker_tongue_delay 0.0 wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +//wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. @@ -1552,3 +1552,4 @@ wait 3000;sm_cvar tank_swing_physics_prop_force 1.75 //wait 4500;sm_unsilence "STEAM_0:1:121253576" //wait 4500;sm_unsilence "STEAM_1:0:121253576" //wait 4500;sm_unsilence "STEAM_1:1:121253576" +// From e7979c65f12f524b45d77f638625635bbff43c31 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:08:48 -0400 Subject: [PATCH 1331/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3e4bbb24..3aa12a61 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1164,7 +1164,7 @@ wait 2550;sm_cvar z_gas_speed 220 wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 2550;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. //wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1283,7 +1283,7 @@ wait 2850;sm_cvar versus_boss_flow_max_intro 0.8 wait 2850;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. wait 2850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. //wait 2850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 2850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +//wait 2850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. @@ -1307,7 +1307,7 @@ wait 3000;sm_cvar z_witch_speed_inured 300 //wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 3000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 3000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 3000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 3000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. @@ -1338,16 +1338,16 @@ wait 3000;sm_cvar z_tank_walk_speed 120 wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 //wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 -wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 +//wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 -wait 3000;sm_cvar tank_ground_pound_duration 1.5 +//wait 3000;sm_cvar tank_ground_pound_duration 1.5 wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 3000;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +//wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. //wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. From 099cc78334dfb375cca75d0aa9c9861c40dc40a0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:40:01 -0400 Subject: [PATCH 1332/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3aa12a61..ba3e9855 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -973,7 +973,7 @@ wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 //wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. //wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. //wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. +//wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. //wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. //wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. From 2de3c94579acd1911ef9d4b809d9de134e7b8c45 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:42:41 -0400 Subject: [PATCH 1333/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index e0a8a018..3f56c2d8 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -tickrate 120 -timeout 10 -maxplayers 32 -preload -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server$SVNUM.cfg +sv_region 0 +sv_lan 0 +sv_pure 0 +sv_cheats 0 +sv_forcepreload 1 +map c6" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -novid -nostartupsound -nostartupmenu -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server1.cfg +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ############################################################################################################################################################################################################################################################################# From 66d58bf4c67281ddad2a94607225855e68714173 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:48:14 -0400 Subject: [PATCH 1334/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ba3e9855..07504846 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -91,7 +91,7 @@ sv_logflush 0 //sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. //sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. //sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -//sv_rcon_minfailuretime 15 // How long to wait before a reconnection try will fail. +//sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. //sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. //sv_reservation_timeout 5 // How long before a lobby reservation expires. //cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. @@ -263,7 +263,7 @@ wait 0300;sm_cvar sv_max_queries_window 60 //wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 0300;sm_cvar sv_rcon_minfailuretime 30 // How long to wait before a reconnection try will fail. +wait 0300;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. //wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. //wait 0300;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. From 36a93f6e4837b686d81d7a7013874238a385289b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 01:49:12 -0400 Subject: [PATCH 1335/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 5ae972a3..fc204e89 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -107,7 +107,7 @@ lilac_ban_language "0" // - // Default: "0" // Minimum: "0" -lilac_ban_length "0" +lilac_ban_length "1440" // Bhop detection mode (Negative values = log-only). // 0 = Disabled. From 141776a9c791abcb1b44d97234ba8a3afdeaeef3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 02:56:44 -0400 Subject: [PATCH 1336/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 3f56c2d8..8865c6b6 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -novid -nostartupsound -nostartupmenu -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server1.cfg +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -frametime 0.05 -frametime_override 0.05 -timeout 10 -maxplayers 32 -high -preload -nosteamcontroller -nogamepadui -noff -novid -nostartupsound -nostartupmenu -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server1.cfg +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ############################################################################################################################################################################################################################################################################# From 4a1e5f6ce743574714c5c6c10f12d90156cbcd32 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 02:57:58 -0400 Subject: [PATCH 1337/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 8865c6b6..0c189779 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -frametime 0.05 -frametime_override 0.05 -timeout 10 -maxplayers 32 -high -preload -nosteamcontroller -nogamepadui -noff -novid -nostartupsound -nostartupmenu -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server1.cfg +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nosteamcontroller -nogamepadui -noff -novid -nostartupsound -nostartupmenu -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server1.cfg +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +map c6m1_riverbank" DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" ############################################################################################################################################################################################################################################################################# From d7fedf11ff1c4b399485351a01e717d83737f930 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 02:58:41 -0400 Subject: [PATCH 1338/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 0c189779..b02cf619 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -38,7 +38,7 @@ IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nosteamcontroller -nogamepadui -noff -novid -nostartupsound -nostartupmenu -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server1.cfg +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +map c6m1_riverbank" -DESC="L4D2 Dedicated Server #$SVNUM on port $PORT" +DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From db7342416cd9b24ea67a5fde34c170b935d7453d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 03:04:03 -0400 Subject: [PATCH 1339/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 07504846..5881e9d4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -213,7 +213,7 @@ wait 0150;sm_cvar sv_maxreplay 15 //wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. //wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. //wait 0150;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +//wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -255,9 +255,9 @@ wait 0300;sm_cvar net_maxcleartime 0.008333 //wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. //wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // -wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +//wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +//wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +//wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. //wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. //wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. //wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. @@ -294,6 +294,7 @@ wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 wait 0300;sm_cvar think_limit 0 // Disables script think time check. //wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0300;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0450;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. @@ -1552,4 +1553,3 @@ wait 3000;sm_cvar tank_swing_physics_prop_force 1.75 //wait 4500;sm_unsilence "STEAM_0:1:121253576" //wait 4500;sm_unsilence "STEAM_1:0:121253576" //wait 4500;sm_unsilence "STEAM_1:1:121253576" -// From c8e60f039a0681bafc3887ab4bad4472f92a50fb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 11:48:05 -0400 Subject: [PATCH 1340/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 3c629587..e0d94b15 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -193,13 +193,13 @@ confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.075 confogl_addcvar survivor_incap_tongued_decay_rate 15 -confogl_addcvar tongue_release_fatigue_penalty 2000 +confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar sv_gravity 760 -confogl_addcvar fall_speed_safe 550 -confogl_addcvar fall_speed_fatal 750 +confogl_addcvar fall_speed_safe 540 +confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 From f28d4084a0f9e627e9c6d3230fd582f4d6508cd2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 12:45:27 -0400 Subject: [PATCH 1341/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 7089cae5..95e1086e 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -328,6 +328,30 @@ confogl_addcvar sm2_pills_max_bonus 25 // [l4d2_tank_horde_monitor.smx] confogl_addcvar l4d2_tank_bypass_extra_flow 2000 +// Max Range For All Weapons +sm_weapon pistol range 8192 +sm_weapon pistol_magnum range 8192 +sm_weapon smg range 8192 +sm_weapon smg_silenced range 8192 +sm_weapon smg_mp5 range 8192 +sm_weapon rifle range 8192 +sm_weapon rifle_ak47 range 8192 +sm_weapon rifle_desert range 8192 +sm_weapon rifle_sg552 range 8192 +sm_weapon rifle_m60 range 8192 +sm_weapon pumpshotgun range 8192 +sm_weapon shotgun_chrome range 8192 +sm_weapon autoshotgun range 8192 +sm_weapon shotgun_spas range 8192 +sm_weapon hunting_rifle range 8192 +sm_weapon sniper_military range 8192 +sm_weapon sniper_awp range 8192 +sm_weapon sniper_scout range 8192 +sm_weapon grenade_launcher range 8192 +sm_weapon minigun range 8192 +sm_weapon mounted_gun range 8192 +sm_weapon mounted_machine_gun range 8192 + ///////////////////////////// // [Static shotgun spread] // ///////////////////////////// From 0377ba016632e0e2ee8a66aed9b49ff43fbf8939 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:05:20 -0400 Subject: [PATCH 1342/2978] Update server1.cfg --- cfg/server1.cfg | 40 +++++++++++++++------------------------- 1 file changed, 15 insertions(+), 25 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5881e9d4..d098079e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -37,13 +37,6 @@ mp_roundlimit 5 //suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. //skill 3 // Sets the games skill level. //sk_autoaim_mode 1 // Enables skill auto aim mode. -//nb_stuck_dump_threshold -1 -//nb_debug_history 0 -//scene_showlook 0 -//scene_showmoveto 0 -//scene_showunlock 0 -//host_flush_threshold 0 -//host_xbox_e3_restart 86400 // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -94,9 +87,6 @@ sv_logflush 0 //sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. //sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. //sv_reservation_timeout 5 // How long before a lobby reservation expires. -//cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -//mat_spewalloc 0 // Dont need spew allocation. -//sys_minidumpspewlines 0 // Dont need mini dump spew. sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 @@ -119,9 +109,6 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 sm_cvar steamworks_immediate_upload 1 -//sm_cvar steamworks_server_sessionid 0 -//sm_cvar steamworks_show_uploads 0 -//sm_cvar steamworks_stats_disable 0 sm_cvar debug_l4dverbose 0 sm_cvar achievement_debug 1 sm_cvar achievement_disable 0 @@ -151,7 +138,7 @@ wait 0150;sm_cvar mat_dxlevel 92 // wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. +//wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. @@ -812,9 +799,9 @@ wait 1650;sm_cvar director_upgradepack_density 4 wait 1650;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. wait 1650;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. wait 1650;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 1650;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 1650;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 1650;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +//wait 1650;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +//wait 1650;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +//wait 1650;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. @@ -979,7 +966,7 @@ wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 //wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. wait 2100;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. -wait 2100;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 2100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 2100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. wait 2100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. @@ -1087,13 +1074,13 @@ wait 2250;sm_cvar sv_fallen_survivor_health_multiplier 10.0 wait 2250;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. //wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +//wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +//wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +//wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +//wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +//wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +//wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +//wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. @@ -1266,6 +1253,9 @@ wait 2700;sm_cvar z_spitter_max_wait_time 86400 // // //wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. //wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +//wait 2850;sm_cvar confogl_boss_tank 0 +//wait 2850;sm_cvar confogl_boss_unprohibit 0 +//wait 2850;sm_cvar confogl_lock_boss_spawns 0 //wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. //wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. //wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. From 54f30cd0f2540bf5b1066fbc0a3201d3a7bd4e2b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:10:26 -0400 Subject: [PATCH 1343/2978] Update server1.cfg --- cfg/server1.cfg | 799 +++++++++++++++++++++--------------------------- 1 file changed, 347 insertions(+), 452 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d098079e..5536cfa9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -126,11 +126,11 @@ wait 0150;sm_cvar mem_level 2 wait 0150;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 0150;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 0150;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -//wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +// wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -//wait 0150;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. +// wait 0150;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0150;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. @@ -138,16 +138,16 @@ wait 0150;sm_cvar mat_dxlevel 92 // wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -//wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. +// wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -//wait 0150;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +// wait 0150;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -//wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +// wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -//wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -//wait 0150;sm_cvar con_trace 0 // Whether or not to track console log data. +// wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +// wait 0150;sm_cvar con_trace 0 // Whether or not to track console log data. wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. @@ -161,13 +161,13 @@ wait 0150;sm_cvar mat_forceaniso 16 wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -//wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +// wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -//wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -//wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. -//wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. +// wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +// wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. +// wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. // wait 0150;sm_cvar studio_queue_mode 1 // Queues static prop loading. wait 0150;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. @@ -176,31 +176,31 @@ wait 0150;sm_cvar r_rootlod 0 wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0150;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 0150;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -//wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +// wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 0150;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. wait 0150;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0150;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0150;sm_cvar sv_stats 0 // Dont need stats. -//wait 0150;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +// wait 0150;sm_cvar mat_spewalloc 0 // Dont need spew allocation. wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -//wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. +// wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. wait 0150;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0150;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -//wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +// wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. wait 0150;sm_cvar tv_enable 0 // Disables HLTV. wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. -//wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -//wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -//wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -//wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -//wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -//wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -//wait 0150;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -//wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +// wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +// wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +// wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +// wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +// wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +// wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +// wait 0150;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +// wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -226,33 +226,33 @@ wait 0300;sm_cvar sm_readyup_lerp_changes 1 wait 0300;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. wait 0300;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -//wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -//wait 0300;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. -//wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -//wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -//wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +// wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +// wait 0300;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. +// wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +// wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -//wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -//wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +// wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +// wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -//wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +// wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. -//wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. -//wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. -//wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. +// wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. +// wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. +// wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // -//wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -//wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -//wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -//wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -//wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -//wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +// wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +// wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +// wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +// wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +// wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +// wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -//wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -//wait 0300;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. +// wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +// wait 0300;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0300;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0300;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. @@ -279,7 +279,7 @@ wait 0300;sm_cvar cl_clockdrift_max_ms_threadmode 0 wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 0300;sm_cvar think_limit 0 // Disables script think time check. -//wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +// wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0300;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. // // @@ -291,41 +291,41 @@ wait 0450;sm_cvar sv_maxplayers 32 wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. wait 0450;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -//wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +// wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0450;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0450;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. wait 0450;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. wait 0450;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -//wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +// wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -//wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +// wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -//wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +// wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 0450;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -//wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +// wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -//wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -//wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -//wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -//wait 0450;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -//wait 0450;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -//wait 0450;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -//wait 0450;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -//wait 0450;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -//wait 0450;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -//wait 0450;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +// wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +// wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +// wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +// wait 0450;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +// wait 0450;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +// wait 0450;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +// wait 0450;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +// wait 0450;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +// wait 0450;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +// wait 0450;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0450;sm_cvar skill 3 // Sets the games skill level. wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -//wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. -//wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. +// wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. +// wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. wait 0450;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. wait 0450;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. @@ -341,9 +341,9 @@ wait 0450;sm_cvar sv_vote_command_delay 1.5 wait 0450;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 0450;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0450;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -//wait 0450;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +// wait 0450;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. wait 0450;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -//wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +// wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. @@ -351,26 +351,26 @@ wait 0450;sm_cvar sv_player_stuck_tolerance 3 wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -//wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +// wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -//wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. -//wait 0600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +// wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. +// wait 0600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -//wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -//wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -//wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -//wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -//wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +// wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +// wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +// wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +// wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +// wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -//wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. -//wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -//wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. -//wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -//wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. +// wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. +// wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +// wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. +// wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +// wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. @@ -378,37 +378,37 @@ wait 0600;sm_cvar versus_marker_num 0 wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -//wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -//wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +// wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +// wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -//wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -//wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +// wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +// wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. // wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -//wait 0600;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. -//wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +// wait 0600;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. +// wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 0600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -//wait 0600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -//wait 0600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -//wait 0600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -//wait 0600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +// wait 0600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +// wait 0600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +// wait 0600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +// wait 0600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 0600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 0600;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0600;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0600;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 0600;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -//wait 0600;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +// wait 0600;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. wait 0600;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0600;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0600;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -//wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. +// wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. wait 0600;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0600;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0600;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -//wait 0600;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +// wait 0600;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 0600;sm_cvar tf_arena_preround_time 5 // wait 0600;sm_cvar tf_escort_score_rate 1 // wait 0600;sm_cvar tf_arena_max_streak 10 // @@ -452,11 +452,11 @@ wait 0750;sm_cvar z_deafen_radius_one 50 wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -//wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. -//wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -//wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -//wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -//wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +// wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. +// wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +// wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +// wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +// wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 0900;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. @@ -485,7 +485,7 @@ wait 0900;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 wait 0900;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 0900;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 0900;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -//wait 0900;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +// wait 0900;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 0900;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 0900;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 0900;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. @@ -502,7 +502,7 @@ wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -//wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +// wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 0900;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. @@ -512,20 +512,20 @@ wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 wait 0900;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1050;sm_cvar g_Language English // Sets the games language to English. -//wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -//wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -//wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -//wait 1050;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. -//wait 1050;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. -//wait 1050;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. +// wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +// wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 16 // The maximum number of survivor ragdolls that can exist on the map at once. -//wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +// wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1050;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -//wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +// wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1050;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. @@ -533,12 +533,12 @@ wait 1050;sm_cvar ragdoll_door_uncollide_time 1 wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -//wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. -//wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +// wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. +// wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -//wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -//wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -//wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +// wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +// wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +// wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. @@ -547,32 +547,32 @@ wait 1050;sm_cvar phys_impactforcescale 0.5 wait 1050;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. wait 1050;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -//wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +// wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. // -//wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. +// wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -//wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. -//wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. +// wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. +// wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. wait 1050;sm_cvar r_skin 1 // Renders skin on models. -//wait 1050;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -//wait 1050;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. +// wait 1050;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +// wait 1050;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. wait 1050;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 1050;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -//wait 1050;sm_cvar z_expressions 1 // Enables infected facial expressions. +// wait 1050;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 1050;sm_cvar flex_expression "" // Unspecifies any specific expression. -//wait 1050;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -//wait 1050;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. +// wait 1050;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +// wait 1050;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 1050;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1050;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. -//wait 1050;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -//wait 1050;sm_cvar violence_hblood 1 // Enables human blood particles. -//wait 1050;sm_cvar violence_hgibs 1 // Enables human gib particles. -//wait 1050;sm_cvar violence_ablood 1 // Enables alien blood particles. -//wait 1050;sm_cvar violence_agibs 1 // Enables alien gib particles. +// wait 1050;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +// wait 1050;sm_cvar violence_hblood 1 // Enables human blood particles. +// wait 1050;sm_cvar violence_hgibs 1 // Enables human gib particles. +// wait 1050;sm_cvar violence_ablood 1 // Enables alien blood particles. +// wait 1050;sm_cvar violence_agibs 1 // Enables alien gib particles. wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 1050;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. wait 1050;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. @@ -584,17 +584,17 @@ wait 1050;sm_cvar z_bbq_min 0.0 wait 1050;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 1050;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. wait 1050;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -//wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -//wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +// wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +// wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. wait 1050;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -//wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +// wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. wait 1050;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1050;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -//wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -//wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -//wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +// wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +// wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +// wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. wait 1200;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. @@ -602,27 +602,27 @@ wait 1200;sm_cvar sv_friction 4.125 wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -//wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +// wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1200;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1200;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -//wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +// wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -//wait 1200;sm_cvar view_offset 0.0 // Screen view offset. -//wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -//wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -//wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -//wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -//wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +// wait 1200;sm_cvar view_offset 0.0 // Screen view offset. +// wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +// wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +// wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +// wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +// wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 1200;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -//wait 1200;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. +// wait 1200;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. wait 1200;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1200;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 1200;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. @@ -639,13 +639,13 @@ wait 1200;sm_cvar sv_bounce 0.25 wait 1200;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 1200;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1200;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -//wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -//wait 1200;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -//wait 1200;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +// wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +// wait 1200;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +// wait 1200;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 1200;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. -//wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +// wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. wait 1200;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 1200;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -654,21 +654,21 @@ wait 1200;sm_cvar spec_freeze_time 0 wait 1200;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1200;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -//wait 1350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +// wait 1350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. wait 1350;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 1350;sm_cvar survivor_speed 220 // Survivors running speed. wait 1350;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. wait 1350;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. wait 1350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -//wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +// wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. wait 1350;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor. wait 1350;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -//wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +// wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -//wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -//wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +// wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. wait 1350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. @@ -682,9 +682,9 @@ wait 1350;sm_cvar z_ghost_finale_spawn_interval 10 wait 1350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 1350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. wait 1350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -//wait 1350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -//wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -//wait 1350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +// wait 1350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +// wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +// wait 1350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 1350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 1350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. wait 1350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. @@ -695,8 +695,8 @@ wait 1350;sm_cvar z_safe_spawn_range 0 wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. -//wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -//wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +// wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +// wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 1350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. wait 1350;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. @@ -712,12 +712,12 @@ wait 1500;sm_cvar intensity_factor 1.0 wait 1500;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1500;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -//wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +// wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -//wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. -//wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +// wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +// wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -//wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +// wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. wait 1500;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. wait 1500;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. @@ -734,14 +734,14 @@ wait 1500;sm_cvar z_max_stagger_duration 1.0 wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_interval 8 // How long it takes for the shove count on a boomer to expire. -//wait 1500;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -//wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +// wait 1500;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +// wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -//wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -//wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +// wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +// wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. @@ -757,73 +757,73 @@ wait 1500;sm_cvar survivor_pounce_victim_eye_height 30 wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 1500;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -//wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +// wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -//wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -//wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. +// wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +// wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. wait 1500;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -//wait 1500;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. +// wait 1500;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 1500;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1500;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. -//wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. -//wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. +// wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. +// wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -//wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -//wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. +// wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +// wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 1650;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1650;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 1650;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 1650;sm_cvar director_ammo_density 8 // Ammo pile spawn density per 100 square yards. +wait 1650;sm_cvar director_pistol_density 8 // Pistol spawn density per 100 square yards. wait 1650;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. wait 1650;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1650;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 1650;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 1650;sm_cvar director_super_weapon_density 8 // Super weapon spawn density per 100 square yards. +wait 1650;sm_cvar director_melee_weapon_density 8 // Melee weapon spawn density per 100 square yards. wait 1650;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. wait 1650;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. wait 1650;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 1650;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1650;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 1650;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 1650;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 1650;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 1650;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 1650;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 1650;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -//wait 1650;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -//wait 1650;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -//wait 1650;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 1650;sm_cvar director_molotov_density 8 // Molotov spawn density per 100 square yards. +wait 1650;sm_cvar director_pipe_bomb_density 8 // Pipe bomb spawn density per 100 square yards. +wait 1650;sm_cvar director_vomitjar_density 8 // Bile jar spawn density per 100 square yards. +wait 1650;sm_cvar director_upgradepack_density 8 // Upgrade pack spawn density per 100 square yards. +wait 1650;sm_cvar director_defibrillator_density 8 // Defibrillator spawn density per 100 square yards. +wait 1650;sm_cvar director_pain_pill_density 8 // Pain pill spawn density per 100 square yards. +wait 1650;sm_cvar director_adrenaline_density 8 // Adrenaline shot spawn density per 100 square yards. +wait 1650;sm_cvar director_gas_can_density 8 // Gas can spawn density per 100 square yards. +wait 1650;sm_cvar director_propane_tank_density 8 // Propane tank spawn density per 100 square yards. +wait 1650;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -//wait 1650;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -//wait 1650;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -//wait 1650;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -//wait 1650;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -//wait 1650;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -//wait 1650;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -//wait 1650;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -//wait 1650;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -//wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +// wait 1650;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +// wait 1650;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +// wait 1650;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +// wait 1650;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +// wait 1650;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +// wait 1650;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +// wait 1650;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +// wait 1650;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +// wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 1650;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1650;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -//wait 1650;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -//wait 1650;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -//wait 1650;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -//wait 1650;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +// wait 1650;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +// wait 1650;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +// wait 1650;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +// wait 1650;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -//wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -//wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -//wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +// wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +// wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +// wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. wait 1650;sm_cvar mp_weapon_usp_price 0 wait 1650;sm_cvar mp_weapon_glock_price 0 wait 1650;sm_cvar mp_weapon_p228_price 0 @@ -849,7 +849,7 @@ wait 1650;sm_cvar mp_weapon_xm1014_price 0 wait 1650;sm_cvar mp_weapon_g3sg1_price 0 wait 1650;sm_cvar mp_weapon_m249_price 0 // // -//wait 1800;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. +// wait 1800;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -885,10 +885,10 @@ wait 1800;sm_cvar l4d2_melee_drop_method 0 wait 1800;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -//wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +// wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -//wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +// wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. wait 1800;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. @@ -908,8 +908,8 @@ wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -//wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -//wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +// wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +// wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. @@ -929,7 +929,7 @@ wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 wait 1950;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 1950;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1950;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -//wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +// wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1950;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1950;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 1950;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. @@ -944,26 +944,26 @@ wait 1950;sm_cvar upgrade_laser_sight_spread_factor 0.3 wait 1950;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 1950;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1950;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. -//wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +// wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 1950;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 1950;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. wait 1950;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -//wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +// wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 1950;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 1950;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -//wait 1950;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -//wait 1950;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -//wait 1950;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +// wait 1950;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +// wait 1950;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +// wait 1950;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 1950;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -//wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. -//wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -//wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -//wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -//wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. -//wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -//wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +// wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. +// wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +// wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +// wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +// wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. +// wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +// wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. wait 2100;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. @@ -988,15 +988,15 @@ wait 2100;sm_cvar z_exploding_force 5000 wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 2100;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -//wait 2100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -//wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -//wait 2100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +// wait 2100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +// wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +// wait 2100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 2100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 2100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -//wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +// wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 2100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. wait 2100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. @@ -1023,12 +1023,12 @@ wait 2250;sm_cvar director_always_allow_wanderers 1 wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -//wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +// wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 2250;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 2250;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -//wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +// wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 2250;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -//wait 2250;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +// wait 2250;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2250;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 2250;sm_cvar z_health 75 // Health of the common infected. wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. @@ -1060,27 +1060,27 @@ wait 2250;sm_cvar z_mob_spawn_min_size 10 wait 2250;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. wait 2250;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -//wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -//wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +// wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +// wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. wait 2250;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -//wait 2250;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -//wait 2250;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -//wait 2250;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -//wait 2250;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +// wait 2250;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +// wait 2250;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. +// wait 2250;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. +// wait 2250;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. wait 2250;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 2250;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 2250;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. wait 2250;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2250;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -//wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +// wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -//wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -//wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -//wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -//wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -//wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -//wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -//wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +// wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +// wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +// wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +// wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +// wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +// wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. @@ -1116,17 +1116,17 @@ wait 2400;sm_cvar z_throttle_hit_interval_normal 0.25 wait 2400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 2400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -//wait 2400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +// wait 2400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // wait 2550;sm_cvar z_hunter_speed 280 // Base speed of the hunter. wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -//wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +// wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 2550;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 2550;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -//wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +// wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 2550;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 2550;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1135,17 +1135,17 @@ wait 2550;sm_cvar hunter_pounce_air_speed 750 wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 2550;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. -//wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +// wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 2550;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 2550;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. wait 2550;sm_cvar z_pounce_shake_radius 300 wait 2550;sm_cvar z_pounce_shake_amplitude 6 -//wait 2550;sm_cvar z_pounce_shake_duration 1.5 +// wait 2550;sm_cvar z_pounce_shake_duration 1.5 wait 2550;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -//wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -//wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +// wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +// wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2550;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // wait 2550;sm_cvar z_gas_speed 220 // Base speed of the smoker. @@ -1154,11 +1154,11 @@ wait 2550;sm_cvar tongue_range 825 wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -//wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. +// wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -//wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +// wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. @@ -1187,7 +1187,7 @@ wait 2550;sm_cvar z_vomit_hit_pitch_min -10 wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -//wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. +// wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2550;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. @@ -1215,32 +1215,32 @@ wait 2700;sm_cvar z_charge_min_force 600 wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -//wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -//wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +// wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +// wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // wait 2700;sm_cvar z_jockey_health 350 // Health of the jockey. wait 2700;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -//wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. +// wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 2700;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 2700;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 2700;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. wait 2700;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 2700;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -//wait 2700;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +// wait 2700;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 2700;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 2700;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. wait 2700;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -//wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +// wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -//wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -//wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +// wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +// wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -//wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. -//wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. +// wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. +// wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. wait 2700;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 2700;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. @@ -1249,16 +1249,16 @@ wait 2700;sm_cvar inferno_acid_spawn_angle 45 wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. -//wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +// wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -//wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -//wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -//wait 2850;sm_cvar confogl_boss_tank 0 -//wait 2850;sm_cvar confogl_boss_unprohibit 0 -//wait 2850;sm_cvar confogl_lock_boss_spawns 0 -//wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -//wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -//wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +// wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +// wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +// wait 2850;sm_cvar confogl_boss_tank 0 +// wait 2850;sm_cvar confogl_boss_unprohibit 0 +// wait 2850;sm_cvar confogl_lock_boss_spawns 0 +// wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +// wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +// wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. wait 2850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 2850;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. @@ -1273,8 +1273,8 @@ wait 2850;sm_cvar versus_boss_flow_min_intro 0.2 wait 2850;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. wait 2850;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. wait 2850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -//wait 2850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -//wait 2850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +// wait 2850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +// wait 2850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. @@ -1293,9 +1293,9 @@ wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -//wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. +// wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -//wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +// wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 3000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 3000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. @@ -1305,8 +1305,8 @@ wait 3000;sm_cvar z_witch_wander_personal_space 400 wait 3000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -//wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -//wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. +// wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +// wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 3000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. @@ -1317,9 +1317,9 @@ wait 3000;sm_cvar z_witch_discard_range 1000 wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // -//wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +// wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -//wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +// wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 3000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. wait 3000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. @@ -1327,20 +1327,20 @@ wait 3000;sm_cvar z_tank_speed 200 wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 -//wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 +// wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 -//wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 +// wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 -//wait 3000;sm_cvar tank_ground_pound_duration 1.5 +// wait 3000;sm_cvar tank_ground_pound_duration 1.5 wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 3000;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -//wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +// wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -//wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +// wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. @@ -1348,9 +1348,9 @@ wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 3000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -//wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. +// wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. wait 3000;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. -//wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +// wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 3000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 3000;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 3000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. @@ -1360,186 +1360,81 @@ wait 3000;sm_cvar tank_swing_miss_interval 1.45 wait 3000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 3000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -//wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +// wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 3000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -//wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. -//wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -//wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +// wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. +// wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. +// wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 3000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -//wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +// wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 3000;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -//wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -//wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -//wait 3300;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -//wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -//wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -//wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -//wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -//wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -//wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -//wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -//wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -//wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -//wait 3300;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -//wait 3300;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -//wait 3300;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -//wait 3300;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -//wait 3300;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -//wait 3300;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -//wait 3300;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -//wait 3300;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -//wait 3300;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -//wait 3300;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -//wait 3300;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -//wait 3300;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -//wait 3300;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -//wait 3300;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -//wait 3300;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -//wait 3300;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -//wait 3300;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -//wait 3300;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring -//wait 3300;sm_cvar confogl_replace_tier2 0 -//wait 3300;sm_cvar confogl_replace_tier2_finale 0 -//wait 3300;sm_cvar confogl_replace_tier2_all 0 -//wait 3300;sm_cvar confogl_limit_tier2 0 -//wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 -// -// Max Range For All Weapons -//wait 3600;sm_weapon pistol range 8192 -//wait 3600;sm_weapon pistol_magnum range 8192 -//wait 3600;sm_weapon smg range 8192 -//wait 3600;sm_weapon smg_silenced range 8192 -//wait 3600;sm_weapon smg_mp5 range 8192 -//wait 3600;sm_weapon rifle range 8192 -//wait 3600;sm_weapon rifle_ak47 range 8192 -//wait 3600;sm_weapon rifle_desert range 8192 -//wait 3600;sm_weapon rifle_sg552 range 8192 -//wait 3600;sm_weapon rifle_m60 range 8192 -//wait 3600;sm_weapon pumpshotgun range 8192 -//wait 3600;sm_weapon shotgun_chrome range 8192 -//wait 3600;sm_weapon autoshotgun range 8192 -//wait 3600;sm_weapon shotgun_spas range 8192 -//wait 3600;sm_weapon hunting_rifle range 8192 -//wait 3600;sm_weapon sniper_military range 8192 -//wait 3600;sm_weapon sniper_awp range 8192 -//wait 3600;sm_weapon sniper_scout range 8192 -//wait 3600;sm_weapon grenade_launcher range 8192 -//wait 3600;sm_weapon minigun range 8192 -//wait 3600;sm_weapon mounted_gun range 8192 -//wait 3600;sm_weapon mounted_machine_gun range 8192 -// -// Weapon Stats Tweaks -//wait 3900;sm_weapon pistol deployduration 0.4 -//wait 3900;sm_weapon pistol dualdeployduration 0.5 -//wait 3900;sm_weapon pistol cycletime 0.1 -//wait 3900;sm_weapon pistol damage 40 -//wait 3900;sm_weapon pistol rangemod 0.90 -//wait 3900;sm_weapon pistol_magnum deployduration 0.4 -//wait 3900;sm_weapon pistol_magnum dualdeployduration 0.5 -//wait 3900;sm_weapon pistol_magnum cycletime 0.283333 -//wait 3900;sm_weapon pistol_magnum damage 90 -//wait 3900;sm_weapon pistol_magnum rangemod 0.95 -//wait 3900;sm_weapon pistol_magnum penetrationnumlayers 3 -//wait 3900;sm_weapon smg cycletime 0.0625 -//wait 3900;sm_weapon smg damage 26 -//wait 3900;sm_weapon smg rangemod 0.90 -//wait 3900;sm_weapon smg reloadduration 2.2 -//wait 3900;sm_weapon smg_silenced cycletime 0.0625 -//wait 3900;sm_weapon smg_silenced damage 28 -//wait 3900;sm_weapon smg_silenced rangemod 0.85 -//wait 3900;sm_weapon smg_silenced reloadduration 2.2 -//wait 3900;sm_weapon smg_mp5 cycletime 0.075 -//wait 3900;sm_weapon smg_mp5 damage 30 -//wait 3900;sm_weapon smg_mp5 rangemod 0.95 -//wait 3900;sm_weapon smg_mp5 reloadduration 2.4 -//wait 3900;sm_weapon pumpshotgun cycletime 0.25 -//wait 3900;sm_weapon pumpshotgun bullets 20 -//wait 3900;sm_weapon pumpshotgun damage 15 -//wait 3900;sm_weapon pumpshotgun rangemod 0.80 -//wait 3900;sm_weapon pumpshotgun reloadduration 0.4 -//wait 3900;sm_weapon shotgun_chrome cycletime 0.25 -//wait 3900;sm_weapon shotgun_chrome bullets 15 -//wait 3900;sm_weapon shotgun_chrome damage 20 -//wait 3900;sm_weapon shotgun_chrome rangemod 0.85 -//wait 3900;sm_weapon shotgun_chrome reloadduration 0.4 -// -//wait 4200;sm_weapon rifle cycletime 0.086667 -//wait 4200;sm_weapon rifle damage 35 -//wait 4200;sm_weapon rifle rangemod 0.975 -//wait 4200;sm_weapon rifle reloadduration 2.1 -//wait 4200;sm_weapon rifle_ak47 cycletime 0.133333 -//wait 4200;sm_weapon rifle_ak47 damage 60 -//wait 4200;sm_weapon rifle_ak47 rangemod 0.95 -//wait 4200;sm_weapon rifle_ak47 reloadduration 2.3 -//wait 4200;sm_weapon rifle_desert cycletime 0.066667 -//wait 4200;sm_weapon rifle_desert damage 50 -//wait 4200;sm_weapon rifle_desert rangemod 0.975 -//wait 4200;sm_weapon rifle_desert reloadduration 2.8 -//wait 4200;sm_weapon rifle_sg552 cycletime 0.075 -//wait 4200;sm_weapon rifle_sg552 damage 35 -//wait 4200;sm_weapon rifle_sg552 rangemod 0.975 -//wait 4200;sm_weapon rifle_sg552 reloadduration 2.6 -//wait 4200;sm_weapon rifle_m60 cycletime 0.111111 -//wait 4200;sm_weapon rifle_m60 damage 60 -//wait 4200;sm_weapon rifle_m60 rangemod 0.95 -//wait 4200;sm_weapon rifle_m60 penetrationnumlayers 3 -//wait 4200;sm_weapon rifle_m60 reloadduration 2.4 -//wait 4200;sm_weapon autoshotgun rangemod 0.75 -//wait 4200;sm_weapon autoshotgun reloadduration 0.4 -//wait 4200;sm_weapon shotgun_spas rangemod 0.80 -//wait 4200;sm_weapon shotgun_spas reloadduration 0.4 -// -//wait 4200;sm_weapon hunting_rifle cycletime 0.2375 -//wait 4200;sm_weapon hunting_rifle damage 80 -//wait 4200;sm_weapon hunting_rifle penetrationnumlayers 3 -//wait 4200;sm_weapon hunting_rifle reloadduration 2.8 -//wait 4200;sm_weapon sniper_military cycletime 0.2375 -//wait 4200;sm_weapon sniper_military damage 80 -//wait 4200;sm_weapon sniper_military penetrationnumlayers 3 -//wait 4200;sm_weapon sniper_military reloadduration 3.0 -//wait 4200;sm_weapon sniper_awp cycletime 0.833333 -//wait 4200;sm_weapon sniper_awp damage 120 -//wait 4200;sm_weapon sniper_awp penetrationnumlayers 3 -//wait 4200;sm_weapon sniper_awp reloadduration 3.2 -//wait 4200;sm_weapon sniper_scout cycletime 0.833333 -//wait 4200;sm_weapon sniper_scout damage 120 -//wait 4200;sm_weapon sniper_scout penetrationnumlayers 3 -//wait 4200;sm_weapon sniper_scout reloadduration 2.6 -// -//wait 4200;sm_weapon grenade_launcher cycletime 0.4 -//wait 4200;sm_weapon grenade_launcher reloadduration 3.4 +// wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +// wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +// wait 3300;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +// wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +// wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +// wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +// wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +// wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +// wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +// wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +// wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +// wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +// wait 3300;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +// wait 3300;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +// wait 3300;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +// wait 3300;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +// wait 3300;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +// wait 3300;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +// wait 3300;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 3300;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +// wait 3300;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +// wait 3300;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +// wait 3300;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +// wait 3300;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +// wait 3300;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +// wait 3300;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +// wait 3300;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +// wait 3300;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 3300;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +// wait 3300;sm_cvar confogl_replace_tier2 0 +// wait 3300;sm_cvar confogl_replace_tier2_finale 0 +// wait 3300;sm_cvar confogl_replace_tier2_all 0 +// wait 3300;sm_cvar confogl_limit_tier2 0 +// wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 // // Admin Stuff -//wait 4500;sm_unban "Moon" -//wait 4500;sm_unban "STEAM_0:0:121253576" -//wait 4500;sm_unban "STEAM_0:1:121253576" -//wait 4500;sm_unban "STEAM_1:0:121253576" -//wait 4500;sm_unban "STEAM_1:1:121253576" -//wait 4500;sm_ungag "Moon" -//wait 4500;sm_ungag "STEAM_0:0:121253576" -//wait 4500;sm_ungag "STEAM_0:1:121253576" -//wait 4500;sm_ungag "STEAM_1:0:121253576" -//wait 4500;sm_ungag "STEAM_1:1:121253576" -//wait 4500;sm_unmute "Moon" -//wait 4500;sm_unmute "STEAM_0:0:121253576" -//wait 4500;sm_unmute "STEAM_0:1:121253576" -//wait 4500;sm_unmute "STEAM_1:0:121253576" -//wait 4500;sm_unmute "STEAM_1:1:121253576" -//wait 4500;sm_unsilence "Moon" -//wait 4500;sm_unsilence "STEAM_0:0:121253576" -//wait 4500;sm_unsilence "STEAM_0:1:121253576" -//wait 4500;sm_unsilence "STEAM_1:0:121253576" -//wait 4500;sm_unsilence "STEAM_1:1:121253576" +// wait 4500;sm_unban "Moon" +// wait 4500;sm_unban "STEAM_0:0:121253576" +// wait 4500;sm_unban "STEAM_0:1:121253576" +// wait 4500;sm_unban "STEAM_1:0:121253576" +// wait 4500;sm_unban "STEAM_1:1:121253576" +// wait 4500;sm_ungag "Moon" +// wait 4500;sm_ungag "STEAM_0:0:121253576" +// wait 4500;sm_ungag "STEAM_0:1:121253576" +// wait 4500;sm_ungag "STEAM_1:0:121253576" +// wait 4500;sm_ungag "STEAM_1:1:121253576" +// wait 4500;sm_unmute "Moon" +// wait 4500;sm_unmute "STEAM_0:0:121253576" +// wait 4500;sm_unmute "STEAM_0:1:121253576" +// wait 4500;sm_unmute "STEAM_1:0:121253576" +// wait 4500;sm_unmute "STEAM_1:1:121253576" +// wait 4500;sm_unsilence "Moon" +// wait 4500;sm_unsilence "STEAM_0:0:121253576" +// wait 4500;sm_unsilence "STEAM_0:1:121253576" +// wait 4500;sm_unsilence "STEAM_1:0:121253576" +// wait 4500;sm_unsilence "STEAM_1:1:121253576" From 9f006d9938e93f43f83ba25a19a64e82b68bc24a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:11:52 -0400 Subject: [PATCH 1344/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5536cfa9..0dd89ea8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -274,7 +274,7 @@ wait 0300;sm_cvar cl_clock_correction_force_server_tick 999 wait 0300;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 0300;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 0300;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0300;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0300;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. From aa29cdb36d1b47b7492b6fa403a43ac6085d2aed Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:13:30 -0400 Subject: [PATCH 1345/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 8888986d..50d234a4 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -132,7 +132,7 @@ confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_range 72 confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 -confogl_addcvar z_gun_swing_vs_max_penalty 6 +confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 300 confogl_addcvar vomitjar_duration_infected_pz 30 @@ -247,4 +247,4 @@ confogl_addcvar tank_swing_physics_prop_force 1.75 confogl_addcvar car_alarm_distance 900 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod +confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From d02e736fa112b6a39a311579556334dc48f84270 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:14:09 -0400 Subject: [PATCH 1346/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index e86b9ff2..b1cff954 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -28,10 +28,10 @@ confogl_addcvar bhop_allow_survivor 0 confogl_addcvar boomer_horde_equalizer 1 confogl_addcvar boomer_horde_equalizer_events_default 1 confogl_addcvar z_notice_it_range 2000 -boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 4 15 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 1 10 // 10 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 10 // 10 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 10 // 10 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 10 // 10 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range // [autopause.smx] confogl_addcvar autopause_enable 1 From 9f4a61f4680f7631e92938b63b85dbf8085ae996 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:14:21 -0400 Subject: [PATCH 1347/2978] Update sportymod.cfg --- cfg/cfgogl/sportymod/sportymod.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/sportymod/sportymod.cfg b/cfg/cfgogl/sportymod/sportymod.cfg index df6d17a6..325519c0 100644 --- a/cfg/cfgogl/sportymod/sportymod.cfg +++ b/cfg/cfgogl/sportymod/sportymod.cfg @@ -28,10 +28,10 @@ confogl_addcvar bhop_allow_survivor 0 confogl_addcvar boomer_horde_equalizer 1 confogl_addcvar boomer_horde_equalizer_events_default 1 confogl_addcvar z_notice_it_range 2000 -boomer_horde_amount 1 15 // 15 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 2 15 // 15 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 3 15 // 15 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range -boomer_horde_amount 4 15 // 15 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 1 10 // 10 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 10 // 10 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 10 // 10 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 10 // 10 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range // [autopause.smx] confogl_addcvar autopause_enable 1 From 0a9f9a6d5b2c33d4138ec6a956d93509029edf6e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:14:39 -0400 Subject: [PATCH 1348/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index eadbc5fe..c534c4a7 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -24,6 +24,15 @@ confogl_addcvar l4d_boss_vote 1 confogl_addcvar simple_antibhop_enable 1 confogl_addcvar bhop_allow_survivor 0 +// [boomer_horde_equalizer_refactored.smx] +confogl_addcvar boomer_horde_equalizer 1 +confogl_addcvar boomer_horde_equalizer_events_default 1 +confogl_addcvar z_notice_it_range 2000 +boomer_horde_amount 1 10 // 10 Common spawned for the 1st Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 2 10 // 10 Common spawned for the 2nd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 3 10 // 10 Common spawned for the 3rd Survivor boomed + Wandering common in z_notice_it_range +boomer_horde_amount 4 10 // 10 Common spawned for the 4th Survivor boomed + Wandering common in z_notice_it_range + // [autopause.smx] confogl_addcvar autopause_enable 1 confogl_addcvar autopause_force 1 From fba0297d3bb0a4ae46e72a2344407604cc9a98d7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:15:11 -0400 Subject: [PATCH 1349/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index e0d94b15..ad770c6f 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -254,4 +254,4 @@ confogl_addcvar tank_swing_physics_prop_force 1.75 confogl_addcvar car_alarm_distance 1000 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod +confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 9585f5d0c686ee8db57edbdd3c14dafde69a3b8e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 14 Mar 2025 13:16:27 -0400 Subject: [PATCH 1350/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0dd89ea8..33f2191a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1099,7 +1099,7 @@ wait 2400;sm_cvar z_attack_on_the_run_range 30 wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +// wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. @@ -1118,7 +1118,7 @@ wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 wait 2400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. // wait 2400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. // // -wait 2550;sm_cvar z_hunter_speed 280 // Base speed of the hunter. +wait 2550;sm_cvar z_hunter_speed 260 // Base speed of the hunter. wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. // wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. From 97d120ebca07c41a1cce1888637255dac6a35987 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 13:42:35 -0400 Subject: [PATCH 1351/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index b02cf619..f0903583 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload -nosteamcontroller -nogamepadui -noff -novid -nostartupsound -nostartupmenu -nohltv -nominidumps -nomessagebox -nocrashdialog +servercfgfile server1.cfg +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +map c6m1_riverbank" +PARAMS="-game left4dead2 -ip $IP -port $PORT +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload +map c6m1_riverbank -nohltv -nosteamcontroller -nogamepadui -noff -noforcemparms -novid -nostartupsound -nostartupmenu -nominidumps -nomessagebox -nocrashdialog +sv_allow_wait_command 1 +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From 0ecc7ff06d500ae3a9826c32707df640ff64abb5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 13:46:59 -0400 Subject: [PATCH 1352/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index f0903583..b4b27ea2 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload +map c6m1_riverbank -nohltv -nosteamcontroller -nogamepadui -noff -noforcemparms -novid -nostartupsound -nostartupmenu -nominidumps -nomessagebox -nocrashdialog +sv_allow_wait_command 1 +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5" +PARAMS="-game left4dead2 -ip $IP -port $PORT +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload +map c6m1_riverbank -nohltv -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -novid -nostartupsound -nostartupmenu -nominidumps -nomessagebox -nocrashdialog +sv_allow_wait_command 1 +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_visiblemaxplayers 32 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From 89e3c6ff840e349960354b0edb0dd22e01ae2501 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 14:19:25 -0400 Subject: [PATCH 1353/2978] Update server1.cfg --- cfg/server1.cfg | 161 ++++++++++++++++++++++++------------------------ 1 file changed, 81 insertions(+), 80 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 33f2191a..5fbb2fe1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -30,46 +30,46 @@ sv_allow_lobby_connect_only 0 sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. -//npc_height_adjust 1 // Fixes the height difference between players and next bots. -//sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -//z_skip_wounds 0 // Enables low violence mode on models. -//spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -//suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -//skill 3 // Sets the games skill level. -//sk_autoaim_mode 1 // Enables skill auto aim mode. +// npc_height_adjust 1 // Fixes the height difference between players and next bots. +// sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +// z_skip_wounds 0 // Enables low violence mode on models. +// spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +// suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +// skill 3 // Sets the games skill level. +// sk_autoaim_mode 1 // Enables skill auto aim mode. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -//sv_allow_wait_commmand 1 // Whether or not to enable the wait command. -//sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. -//sv_alternateticks 1 // Server updates on every other tick. -//sv_cheats 0 // Whether cheats are allowed on the server. -//sv_consistency 0 // Whether the server enforces file consistency for critical files. -//sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -//sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -//sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -//sv_pausable 0 // Prevents the server from being pausable. -//sv_voiceenable 1 // Enables voice chat in the server. -//sv_noclipaccelerate 5 // Sets noclip acceleration. -//sv_noclipspeed 3 // Sets noclip speed. -//sv_specnoclip 1 // Whether or not spectators can noclip. -//sv_specaccelerate 5 // Sets spectate noclip acceleration. -//sv_specspeed 3 // Sets spectate noclip speed. -//sv_mincmdrate 60 // Minimum value of cl_cmdrate. -//sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -//sv_minrate 72000 // Minimum value of rate. -//sv_maxrate 72000 // Maximum value of rate. -//fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. -//mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -//mat_queue_report 0 // Whether or not to report thread stalls. -//net_maxroutable 1200 // Maximum allowed packet size before packets are split. -//net_splitrate 1 // Maximum number of fragments that can be sent per frame. -//net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -//net_allow_multicast 1 // Enables network multicasting. -//xbox_autothrottle 1 // Enables Xbox auto throttle. -//xbox_throttlebias 100 // Xbox throttle bias. -//xbox_throttlespoof 200 // Xbox throttle spoof. -//engine_no_focus_sleep 0 // Keeps the server running even without focus. +// sv_allow_wait_commmand 1 // Whether or not to enable the wait command. +// sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. +// sv_alternateticks 1 // Server updates on every other tick. +// sv_cheats 0 // Whether cheats are allowed on the server. +// sv_consistency 0 // Whether the server enforces file consistency for critical files. +// sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +// sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +// sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +// sv_pausable 0 // Prevents the server from being pausable. +// sv_voiceenable 1 // Enables voice chat in the server. +// sv_noclipaccelerate 5 // Sets noclip acceleration. +// sv_noclipspeed 3 // Sets noclip speed. +// sv_specnoclip 1 // Whether or not spectators can noclip. +// sv_specaccelerate 5 // Sets spectate noclip acceleration. +// sv_specspeed 3 // Sets spectate noclip speed. +// sv_mincmdrate 60 // Minimum value of cl_cmdrate. +// sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +// sv_minrate 72000 // Minimum value of rate. +// sv_maxrate 72000 // Maximum value of rate. +// fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +// mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +// mat_queue_report 0 // Whether or not to report thread stalls. +// net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// net_splitrate 1 // Maximum number of fragments that can be sent per frame. +// net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +// net_allow_multicast 1 // Enables network multicasting. +// xbox_autothrottle 1 // Enables Xbox auto throttle. +// xbox_throttlebias 100 // Xbox throttle bias. +// xbox_throttlespoof 200 // Xbox throttle spoof. +// engine_no_focus_sleep 0 // Keeps the server running even without focus. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -80,13 +80,13 @@ sv_log_onefile 1 sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -//sv_rcon_log 0 // Default 0; Log info for reconnecting players. -//sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -//sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -//sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -//sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -//sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -//sv_reservation_timeout 5 // How long before a lobby reservation expires. +// sv_rcon_log 0 // Default 0; Log info for reconnecting players. +// sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +// sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +// sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +// sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +// sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +// sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 @@ -115,8 +115,8 @@ sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 -//sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" -//sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +// sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" +// sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" // // System Settings wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. @@ -237,7 +237,7 @@ wait 0300;sm_cvar net_minroutable 1200 wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 0300;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. // wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. // wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. // wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. @@ -309,8 +309,8 @@ wait 0450;sm_cvar z_female_boomer_spawn_chance 50 wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. // wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +// wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +// wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. // wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. // wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. // wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. @@ -323,7 +323,7 @@ wait 0450;sm_cvar z_smoker_limit 1 // wait 0450;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0450;sm_cvar skill 3 // Sets the games skill level. -wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +// wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. // wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. // wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. @@ -419,9 +419,9 @@ wait 0750;sm_cvar cl_interpolate 1 wait 0750;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 0750;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 0750;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 0750;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -wait 0750;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -wait 0750;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +// wait 0750;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +// wait 0750;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +// wait 0750;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 0750;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. wait 0750;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. wait 0750;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. @@ -515,10 +515,10 @@ wait 1050;sm_cvar g_Language English // wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. // wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. // wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 16 // The maximum number of survivor ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. // wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. @@ -567,7 +567,7 @@ wait 1050;sm_cvar flex_expression "" // wait 1050;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. // wait 1050;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 1050;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1050;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. +wait 1050;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. // wait 1050;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. // wait 1050;sm_cvar violence_hblood 1 // Enables human blood particles. // wait 1050;sm_cvar violence_hgibs 1 // Enables human gib particles. @@ -611,8 +611,8 @@ wait 1200;sm_cvar sv_stopspeed 80 // wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +// wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +// wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. // wait 1200;sm_cvar view_offset 0.0 // Screen view offset. // wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. // wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. @@ -631,9 +631,9 @@ wait 1200;sm_cvar l4d2_slowdown_water_survivors 180 wait 1200;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 1200;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. wait 1200;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. -wait 1200;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. -wait 1200;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. -wait 1200;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 1200;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 1200;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 1200;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. wait 1200;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 1200;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. wait 1200;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. @@ -703,7 +703,7 @@ wait 1350;sm_cvar ghost_hurt_type 0 // // wait 1500;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 1500;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1500;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1500;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 1500;sm_cvar decalfrequency 1.333333 // How often players can spray an image. @@ -894,7 +894,7 @@ wait 1800;sm_cvar z_minigun_spin_up_speed 20 wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1800;sm_cvar z_minigun_damage_rate 90000 // The miniguns damage rate in damage per minute. wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. @@ -947,7 +947,7 @@ wait 1950;sm_cvar first_aid_kit_use_duration 4.666667 // wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 1950;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 1950;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -wait 1950;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +// wait 1950;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. // wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 1950;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 1950;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. @@ -965,7 +965,7 @@ wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. // wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. -wait 2100;sm_cvar sv_tracereffects_limit_general 65535 // Limits the max number of tracer particles that can be rendered. +wait 2100;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 2100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 2100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. @@ -982,7 +982,7 @@ wait 2100;sm_cvar z_door_reopen_interval 0.083333 wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. -wait 2100;sm_cvar z_breakable_damage 10 // How much damage the infected deal to breakable objects. +wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 2100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. @@ -1043,6 +1043,7 @@ wait 2250;sm_cvar z_acquire_far_time 2.0 wait 2250;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. wait 2250;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 2250;sm_cvar z_alert_range 2000 // The range at which common infected can be alerted by survivors. wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 2250;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. @@ -1062,11 +1063,11 @@ wait 2250;sm_cvar z_mob_spawn_finale_size 20 wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. // wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. // wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -wait 2250;sm_cvar director_panic_wave_pause_min 5 // Minimum amount of downtime during a panic event. -// wait 2250;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -// wait 2250;sm_cvar director_finale_stage_delay 5 // How long it takes for the next finale wave to start after one ends. -// wait 2250;sm_cvar z_mob_sacrifice_timeout 5 // How long until a mob will sacrifice itself. -// wait 2250;sm_cvar z_cull_timeout 5 // How long before out of range infected will be culled by the director. +// wait 2250;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 2250;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. +// wait 2250;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +// wait 2250;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +// wait 2250;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. wait 2250;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 2250;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 2250;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. @@ -1156,8 +1157,8 @@ wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.0175 wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. // wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 2550;sm_cvar tongue_dropping_to_ground_time 0.25 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.25 // How much time a player smoker needs to wait before pulling his tongue back. // wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. @@ -1190,12 +1191,12 @@ wait 2550;sm_cvar z_vomit_hit_yaw_max 15 // wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2550;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 2550;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 2550;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 2550;sm_cvar z_splat_survivor_shake_radius 300 wait 2550;sm_cvar z_splat_survivor_shake_amplitude 100 wait 2550;sm_cvar z_splat_survivor_shake_frequency 200 -wait 2550;sm_cvar z_splat_survivor_shake_duration 1.5 +// wait 2550;sm_cvar z_splat_survivor_shake_duration 1.5 wait 2550;sm_cvar z_splat_survivor_pitch_min -20 wait 2550;sm_cvar z_splat_survivor_pitch_max 20 wait 2550;sm_cvar z_splat_survivor_yaw_min -20 @@ -1253,7 +1254,7 @@ wait 2700;sm_cvar z_spitter_max_wait_time 86400 // // // wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. // wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -// wait 2850;sm_cvar confogl_boss_tank 0 +wait 2850;sm_cvar confogl_boss_tank 0 // wait 2850;sm_cvar confogl_boss_unprohibit 0 // wait 2850;sm_cvar confogl_lock_boss_spawns 0 // wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. @@ -1290,7 +1291,7 @@ wait 2850;sm_cvar director_tank_lottery_selection_time 4 wait 2850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. wait 2850;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. +// wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // // wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. @@ -1370,7 +1371,7 @@ wait 3000;sm_cvar tank_burn_duration 60 wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. // wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 3000;sm_cvar tank_swing_physics_prop_force 1.75 // Force scale of a tanks punch or throw on a hittable physics object. +wait 3000;sm_cvar tank_swing_physics_prop_force 1.666667 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // // wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. From a0742c90fbccb205ed2cda653ccdebd8c19edab0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 14:50:04 -0400 Subject: [PATCH 1354/2978] Update server1.cfg --- cfg/server1.cfg | 172 +++++++++++++++++++++++------------------------- 1 file changed, 83 insertions(+), 89 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5fbb2fe1..7743e6fb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -130,7 +130,6 @@ wait 0150;sm_cvar mem_max_heapsize_dedicated 512 wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -// wait 0150;sm_cvar mat_queue_report 0 // Whether or not to report thread stalls. wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0150;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. @@ -142,13 +141,11 @@ wait 0150;sm_cvar sv_region 0 wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -// wait 0150;sm_cvar sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. // wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. // wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -// wait 0150;sm_cvar con_trace 0 // Whether or not to track console log data. -wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +// wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. @@ -159,48 +156,48 @@ wait 0150;sm_cvar mat_aaquality 0 wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. -wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. -wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -// wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. +// wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. +// wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +// wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -// wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. -// wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. -// wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. +// wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +// wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +// wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. +// wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. +// wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. // -wait 0150;sm_cvar studio_queue_mode 1 // Queues static prop loading. -wait 0150;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. +// wait 0150;sm_cvar studio_queue_mode 1 // Queues static prop loading. +// wait 0150;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 0150;sm_cvar r_lod 0 // Sets the highest LOD. wait 0150;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0150;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 0150;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -// wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. +// wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 0150;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. wait 0150;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0150;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0150;sm_cvar sv_stats 0 // Dont need stats. -// wait 0150;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +// wait 0150;sm_cvar mat_spewalloc 0 // Dont need spew allocation. +// wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -// wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. +// wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. wait 0150;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0150;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -// wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. -wait 0150;sm_cvar tv_enable 0 // Disables HLTV. -wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. -// wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -// wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -// wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -// wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -// wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -// wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -// wait 0150;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -// wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +// wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. +// wait 0150;sm_cvar tv_enable 0 // Disables HLTV. +// wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. +// wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. +// wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. +// wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. +// wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. +// wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. +// wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +// wait 0150;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. +// wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -225,35 +222,33 @@ wait 0300;sm_cvar sm_lerp_change_spec 1 wait 0300;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. wait 0300;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. wait 0300;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 0300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -// wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. -// wait 0300;sm_cvar net_queue_trace 0 // Whether or not to report network thread stalls. -// wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -// wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -// wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +// wait 0300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. +// wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. +// wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +// wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -// wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -// wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. +// wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. +// wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -// wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +// wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. -// wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. -// wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. -// wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. +// wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. +// wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. +// wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // -// wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -// wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -// wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -// wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -// wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -// wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +// wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +// wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +// wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +// wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +// wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. +// wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -// wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -// wait 0300;sm_cvar sv_rcon_log 0 // Whether or not to log players reconnecting. -wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +// wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +// wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0300;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0300;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0300;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. @@ -265,11 +260,11 @@ wait 0300;sm_cvar sv_hibernate_postgame_delay 0 wait 0300;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0300;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // -wait 0300;sm_cvar sv_unlag 1 // Enables player lag compensation. +// wait 0300;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 0300;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0300;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -wait 0300;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -wait 0300;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. +// wait 0300;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. +// wait 0300;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 0300;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 0300;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. @@ -289,7 +284,7 @@ wait 0450;sm_cvar Deathmatch 1 wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 0450;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +// wait 0450;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. // wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. @@ -301,7 +296,7 @@ wait 0450;sm_cvar sb_all_bot_game 1 wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +// wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. // wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. // wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. @@ -345,7 +340,7 @@ wait 0450;sm_cvar changelevel_pause_interval 10 wait 0450;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. // wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +// wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 0450;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. @@ -773,7 +768,7 @@ wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 wait 1500;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. // wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. // wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. -wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +// wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. // wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. @@ -910,14 +905,14 @@ wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // // // wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. // wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +// wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +// wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1950;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1950;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 1950;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 1950;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +// wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 1950;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. @@ -980,7 +975,7 @@ wait 2100;sm_cvar action_progress_reset_interval 0.666667 wait 2100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +// wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. @@ -1008,12 +1003,12 @@ wait 2100;sm_cvar func_break_max_pieces 30 wait 2100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 2100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. wait 2100;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. -wait 2100;sm_cvar func_breakdmg_explosive 15 // Damage factor for explosions on physics objects. +wait 2100;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 2100;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. wait 2100;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. -wait 2100;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // wait 2250;sm_cvar z_chance 100 // Infected spawn chance. wait 2250;sm_cvar z_finale_chance 100 // Infected finale spawn chance. @@ -1045,7 +1040,7 @@ wait 2250;sm_cvar z_acquire_near_time 1.0 wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. wait 2250;sm_cvar z_alert_range 2000 // The range at which common infected can be alerted by survivors. wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 2250;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 2250;sm_cvar z_close_target_notice_distance 500 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 2250;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. @@ -1087,7 +1082,7 @@ wait 2400;sm_cvar z_avoid_max_range 40 wait 2400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +// wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. @@ -1116,27 +1111,26 @@ wait 2400;sm_cvar z_throttle_hit_interval_easy 0.25 wait 2400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. wait 2400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 2400;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -// wait 2400;sm_cvar common_dps_spew 0 // Disables spew info for common infected DPS on survivors. +wait 2400;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. // // wait 2550;sm_cvar z_hunter_speed 260 // Base speed of the hunter. wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -// wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. +// wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. wait 2550;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 2550;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -// wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +// wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 2550;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 2550;sm_cvar z_player_lunge_up 125 // Upwards velocity factor of player hunters when they lunge. +wait 2550;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 2550;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 2550;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 2550;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. -// wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +// wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 2550;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 2550;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. @@ -1145,13 +1139,13 @@ wait 2550;sm_cvar z_pounce_shake_amplitude 6 // wait 2550;sm_cvar z_pounce_shake_duration 1.5 wait 2550;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -// wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -// wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +// wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +// wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2550;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // wait 2550;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 2550;sm_cvar tongue_range 825 // How far away a smoker can pull a survivor from. +wait 2550;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. @@ -1164,7 +1158,7 @@ wait 2550;sm_cvar tongue_start_pull_delay 0.0 wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. wait 2550;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.1 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.05 // Accuracy penalty applied to a survivor being pulled by tongued. wait 2550;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 2550;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 2550;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. @@ -1186,8 +1180,8 @@ wait 2550;sm_cvar z_vomit_boxsize 2.0 wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. // wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1213,7 +1207,7 @@ wait 2700;sm_cvar z_charger_probe_alone 20 wait 2700;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 2700;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 2700;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +// wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. // wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. @@ -1268,14 +1262,14 @@ wait 2850;sm_cvar versus_witch_chance 1.0 wait 2850;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 2850;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2850;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 2850;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. -wait 2850;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_max_finale 0.8 // Maximum boss spawn flow in finale maps Versus mode. -// wait 2850;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -// wait 2850;sm_cvar versus_boss_padding_max 0.2 // Maximum amount of seperation between boss spawns. +wait 2850;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 2850;sm_cvar versus_boss_flow_max 0.80 // Maximum boss spawn flow in Versus mode. +wait 2850;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_max_finale 0.80 // Maximum boss spawn flow in finale maps Versus mode. +// wait 2850;sm_cvar versus_boss_padding_min 0.10 // Minimum amount of seperation between boss spawns. +// wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. @@ -1323,7 +1317,7 @@ wait 3000;sm_cvar z_frustration_spawn_delay 10 // wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 3000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -wait 3000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +// wait 3000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. wait 3000;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. @@ -1344,9 +1338,9 @@ wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +// wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +// wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 3000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. // wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. From d4d52bcfe15b5f27ae769537dbb4fb99e1938b12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 14:56:44 -0400 Subject: [PATCH 1355/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 50d234a4..8eed4c03 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -181,18 +181,18 @@ confogl_addcvar versus_shove_hunter_fov 90 confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 825 confogl_addcvar tongue_health 150 -confogl_addcvar tongue_fly_speed 1025 +confogl_addcvar tongue_fly_speed 1000 confogl_addcvar tongue_victim_acceleration 10 confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.075 +confogl_addcvar tongue_victim_accuracy_penalty 0.05 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 confogl_addcvar z_vomit_duration 1.25 confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar sv_gravity 760 -confogl_addcvar fall_speed_safe 550 -confogl_addcvar fall_speed_fatal 750 +confogl_addcvar fall_speed_safe 540 +confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 From e609ba4f7f26e2381cafeb2a2136cf9e7f2c3bbf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 15:00:14 -0400 Subject: [PATCH 1356/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 8eed4c03..521b9161 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -8,9 +8,17 @@ // ======================================================================================= // Server Cvars +sv_lan 0 +sv_region 0 +sv_cheats 0 +sv_consistency 0 sv_pure 0 +sv_pure_kick_clients 0 +sv_visiblemaxplayers 32 sv_voiceenable 0 sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 @@ -234,7 +242,7 @@ confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_duration 0.1 +confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4667 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_throw_health 50 @@ -243,7 +251,7 @@ confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 2.0 -confogl_addcvar tank_swing_physics_prop_force 1.75 +confogl_addcvar tank_swing_physics_prop_force 1.666667 confogl_addcvar car_alarm_distance 900 // Stripper Path From cdb24361047ee6d5d2b13804f132c89ea2270c42 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 15:01:14 -0400 Subject: [PATCH 1357/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index ad770c6f..5cecc0e5 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -17,6 +17,7 @@ sv_pure_kick_clients 0 sv_visiblemaxplayers 32 sv_voiceenable 0 sv_alltalk 1 +mp_roundlimit 5 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 From 0b2c49ce5b158814d7140c1f2cfd763ea9021de5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 15:04:29 -0400 Subject: [PATCH 1358/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 57a0a731..29ca1890 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -25,8 +25,8 @@ confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 1 confogl_addcvar sv_client_min_interp_ratio 0 -confogl_addcvar sv_client_max_interp_ratio 12 -confogl_addcvar sv_minrate 144000 +confogl_addcvar sv_client_max_interp_ratio 10 +confogl_addcvar sv_minrate 72000 confogl_addcvar sv_maxrate 144000 confogl_addcvar sv_minupdaterate 60 confogl_addcvar sv_maxupdaterate 120 @@ -94,7 +94,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_vs_convert_pills 1 -confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix +confogl_addcvar z_finale_spawn_safety_range 300 // Tank finale bugfix confogl_addcvar z_fallen_max_count 1 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 confogl_addcvar sv_force_time_of_day 0 @@ -141,9 +141,22 @@ confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 confogl_addcvar versus_tank_flow_team_variation 0.0 -confogl_addcvar versus_boss_flow_max 0.75 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.15 +confogl_addcvar versus_boss_flow_max 0.75 +confogl_addcvar versus_boss_flow_min_intro 0.25 +confogl_addcvar versus_boss_flow_max_intro 0.80 +confogl_addcvar versus_boss_flow_min_intro 0.30 +confogl_addcvar versus_boss_flow_max_intro 0.80 +confogl_addcvar versus_boss_padding_min 0.0 +confogl_addcvar versus_boss_padding_max 0.0 confogl_addcvar tank_stuck_time_suicide 2147483647 confogl_addcvar director_tank_lottery_selection_time 3 confogl_addcvar z_frustration_spawn_delay 15 From eff8b39edfde6bd8245ca41f90c5c6204881d041 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 15:05:28 -0400 Subject: [PATCH 1359/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 29ca1890..21167915 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -8,16 +8,23 @@ // ======================================================================================= // Server Cvars +sv_lan 0 +sv_region 0 sv_cheats 0 sv_consistency 0 sv_pure 0 sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 sv_voiceenable 1 sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_voiceenable 1 +confogl_addcvar sv_alltalk 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 From 62b285d665a73b99f3d081d7e8fdc67ea9863bca Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 15:16:08 -0400 Subject: [PATCH 1360/2978] Update server1.cfg --- cfg/server1.cfg | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7743e6fb..b747d0fa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -525,9 +525,9 @@ wait 1050;sm_cvar ragdoll_slowdown_time 3 wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1050;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. wait 1050;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +// wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +// wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +// wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. // wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. // wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. @@ -702,21 +702,21 @@ wait 1500;sm_cvar z_use_tolerance 0.775 wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1500;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 1500;sm_cvar decalfrequency 1.333333 // How often players can spray an image. -wait 1500;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 1500;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. wait 1500;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 1500;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1500;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -// wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +// wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -// wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. -// wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +// wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +// wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -// wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +// wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +// wait 1500;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +// wait 1500;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +// wait 1500;sm_cvar survivor_team_hit_yaw_min -10 // Max leftward yaw applied to survivors who get shoved by their teammates. +// wait 1500;sm_cvar survivor_team_hit_yaw_max 10 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1500;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -994,7 +994,7 @@ wait 2100;sm_cvar car_alarm_chirp_interval 1 // wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 2100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. -wait 2100;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 2100;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. wait 2100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 2100;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. wait 2100;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. @@ -1096,10 +1096,10 @@ wait 2400;sm_cvar z_attack_max_range 30 wait 2400;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. // wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 2400;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 2400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 2400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -1201,7 +1201,7 @@ wait 2550;sm_cvar boomer_pz_claw_dmg 6 // // wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +// wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 2700;sm_cvar z_charge_duration 2.375 // How long a charger charges for. wait 2700;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 2700;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. @@ -1243,7 +1243,7 @@ wait 2700;sm_cvar z_spit_spread_delay 0.0 wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. +// wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. // wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // // wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. From 10b9c778490f56804918696b9c70b8d891fb8ab0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 15:39:24 -0400 Subject: [PATCH 1361/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b747d0fa..84217350 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,7 +27,7 @@ sv_lan 0 sv_region 0 // Sets the region of the server to be anywhere in the world. //sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 64 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 16 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. // npc_height_adjust 1 // Fixes the height difference between players and next bots. @@ -284,7 +284,7 @@ wait 0450;sm_cvar Deathmatch 1 wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -// wait 0450;sm_cvar sv_unlockedchapters 64 // The number of unlocked chapters available to players on the server. +// wait 0450;sm_cvar sv_unlockedchapters 16 // The number of unlocked chapters available to players on the server. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. // wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. From b015738fb47e56e886b49ac37be877a57036bcd4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 17:47:21 -0400 Subject: [PATCH 1362/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 5cecc0e5..a9e4bef6 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -140,7 +140,7 @@ confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_range 72 confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 -confogl_addcvar z_gun_swing_vs_max_penalty 6 +confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar inferno_max_range 250 confogl_addcvar vomitjar_radius 300 confogl_addcvar vomitjar_duration_infected_pz 30 From 1da98c2d2a42295e8e0b12b575367b2fa64d0ebb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 17:51:43 -0400 Subject: [PATCH 1363/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index a9e4bef6..0fa1628a 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -163,6 +163,7 @@ confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 +confogl_addcvar z_exploding_shove_interval 6 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From 53c6b36d6590436d8bb600c26b0aea731a4395fd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 17:51:57 -0400 Subject: [PATCH 1364/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 521b9161..0cc71034 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -163,6 +163,7 @@ confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 +confogl_addcvar z_exploding_shove_interval 6 confogl_addcvar z_exploding_inner_radius 175 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From 3fed94d7a0bb1730ab07d7d7947fa6466cd5be89 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 17:52:14 -0400 Subject: [PATCH 1365/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f67d77fa..8b414016 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -147,6 +147,7 @@ confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 +confogl_addcvar z_exploding_shove_interval 6 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From 8dc7ed7e8d3b7e5e9e9cab95b6f0ce3eee42602f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 18:14:20 -0400 Subject: [PATCH 1366/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 84217350..936850c2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1123,6 +1123,7 @@ wait 2550;sm_cvar z_pounce_silence_range 600 wait 2550;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. // wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 2550;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 2550;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 2550;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 2550;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. From ef4ff6a4183a46862a474da7d311c1fe58ada755 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 18:15:07 -0400 Subject: [PATCH 1367/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 8b414016..c48377dd 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -218,13 +218,13 @@ confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_duration 0.1 +confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4666 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar tank_burn_duration 60 -confogl_addcvar phys_pushscale 1.0 -confogl_addcvar tank_swing_physics_prop_force 3.5 +confogl_addcvar tank_burn_duration 75 +confogl_addcvar phys_pushscale 2.0 +confogl_addcvar tank_swing_physics_prop_force 1.666667 confogl_addcvar car_alarm_distance 900 // Stripper Path From fac18ccddb9dc111e5454f094f8849d09c04794c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 18:21:33 -0400 Subject: [PATCH 1368/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 936850c2..ecd201c6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1174,7 +1174,7 @@ wait 2550;sm_cvar z_puking_eye_height 48 wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 2550;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 2550;sm_cvar z_vomit_velocity 1750 // Velocity of boomer vomit particles. +wait 2550;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. wait 2550;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. From a7a80782c964492b2b6c35e18db4c794aabf4667 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 18:25:28 -0400 Subject: [PATCH 1369/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ecd201c6..2528cb21 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1169,14 +1169,14 @@ wait 2550;sm_cvar smoker_escape_range 2147483647 wait 2550;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // wait 2550;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 2550;sm_cvar z_vomit_range 250 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 2550;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 2550;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 2550;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 2550;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 2550;sm_cvar z_vomit_float -125 // Upwards vomit damage particle float factor. +wait 2550;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. From b222dcc4ad55a9150355fa44a41ecdabaa9637fd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 18:31:56 -0400 Subject: [PATCH 1370/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2528cb21..bc526bae 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1174,10 +1174,11 @@ wait 2550;sm_cvar z_puking_eye_height 48 wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 2550;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. -wait 2550;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. wait 2550;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 2550;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 2250;sm_cvar z_vomit_lifetime 0.25 // How long before boomer vomit particles despawn. wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. From 614dcccb095510e397feaf558bb661170d536b5a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 18:34:56 -0400 Subject: [PATCH 1371/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bc526bae..e6fbf545 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1152,8 +1152,8 @@ wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.0175 wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. // wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 2550;sm_cvar tongue_dropping_to_ground_time 0.25 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.25 // How much time a player smoker needs to wait before pulling his tongue back. +wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. // wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. From 16c7d4459d91c5c6663b6021f087b4bae720c8c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 19:36:21 -0400 Subject: [PATCH 1372/2978] Update server1.cfg --- cfg/server1.cfg | 30 ++++++------------------------ 1 file changed, 6 insertions(+), 24 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e6fbf545..2737a7eb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -30,13 +30,6 @@ sv_allow_lobby_connect_only 0 sv_unlockedchapters 16 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. -// npc_height_adjust 1 // Fixes the height difference between players and next bots. -// sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -// z_skip_wounds 0 // Enables low violence mode on models. -// spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -// suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -// skill 3 // Sets the games skill level. -// sk_autoaim_mode 1 // Enables skill auto aim mode. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -59,17 +52,6 @@ mp_roundlimit 5 // sv_maxcmdrate 120 // Maximum value of cl_cmdrate. // sv_minrate 72000 // Minimum value of rate. // sv_maxrate 72000 // Maximum value of rate. -// fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. -// mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -// mat_queue_report 0 // Whether or not to report thread stalls. -// net_maxroutable 1200 // Maximum allowed packet size before packets are split. -// net_splitrate 1 // Maximum number of fragments that can be sent per frame. -// net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -// net_allow_multicast 1 // Enables network multicasting. -// xbox_autothrottle 1 // Enables Xbox auto throttle. -// xbox_throttlebias 100 // Xbox throttle bias. -// xbox_throttlespoof 200 // Xbox throttle spoof. -// engine_no_focus_sleep 0 // Keeps the server running even without focus. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -296,7 +278,7 @@ wait 0450;sm_cvar sb_all_bot_game 1 wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -// wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. // wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. // wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. @@ -443,9 +425,9 @@ wait 0750;sm_cvar z_noise_level_footstep 150 wait 0750;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. wait 0750;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. wait 0750;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0750;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +// wait 0750;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +// wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +// wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // // wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. // wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. @@ -501,7 +483,7 @@ wait 0900;sm_cvar sb_use_button_range 500 wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 0900;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 0900;sm_cvar sb_close_checkpoint_door_interval 5 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 0900;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. wait 0900;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 0900;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. @@ -1173,7 +1155,7 @@ wait 2550;sm_cvar z_vomit_range 300 wait 2550;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 2550;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 2550;sm_cvar z_vomit_fatigue 2100 // Causes a boomer to be unable to move while they are vomiting. wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. wait 2550;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. From 34529b61482722dbdb6ceeec25dcc829c9121be3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 19:54:29 -0400 Subject: [PATCH 1373/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 23c7ce5d..9eba377a 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -145,4 +145,4 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4667 // Stripper Path -confogl_addcvar stripper_cfg_path cfg/stripper/acv +// confogl_addcvar stripper_cfg_path cfg/stripper/acv From bf59cca6e1fb42559be59bcabdcb339be7f8a253 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 19:54:47 -0400 Subject: [PATCH 1374/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 21167915..270d436e 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -172,4 +172,4 @@ confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 // Stripper Path -confogl_addcvar stripper_cfg_path cfg/stripper/acv +// confogl_addcvar stripper_cfg_path cfg/stripper/acv From b8257bf8e5cf29c8e026dbf32cd883d0998f30cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:09:46 -0400 Subject: [PATCH 1375/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index c48377dd..6d8edcc8 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -228,4 +228,4 @@ confogl_addcvar tank_swing_physics_prop_force 1.666667 confogl_addcvar car_alarm_distance 900 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod +// confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 286b96398695b8f08bf3cd8461b827d5e6d87d9b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:10:16 -0400 Subject: [PATCH 1376/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 0cc71034..6404138b 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -256,4 +256,4 @@ confogl_addcvar tank_swing_physics_prop_force 1.666667 confogl_addcvar car_alarm_distance 900 // Stripper Path -confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod +// confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 8b812e5d4d41e2154318e72d94dc153af4a2bcf4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:11:05 -0400 Subject: [PATCH 1377/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 0fa1628a..c8139be2 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -256,4 +256,4 @@ confogl_addcvar tank_swing_physics_prop_force 1.75 confogl_addcvar car_alarm_distance 1000 // Stripper Path -confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod +// confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 99443113267770fd188cd1665db30850f170c0fa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:12:21 -0400 Subject: [PATCH 1378/2978] Update server1.cfg --- cfg/server1.cfg | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2737a7eb..085d5a9f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -88,6 +88,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +sm_cvar sv_forcepreload 1 +sm_cvar precache_all_survivors 1 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 sm_cvar steamworks_immediate_upload 1 @@ -278,7 +280,7 @@ wait 0450;sm_cvar sb_all_bot_game 1 wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +// wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. // wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. // wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. @@ -619,9 +621,9 @@ wait 1200;sm_cvar sv_noclipspeed 3 // wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. // wait 1200;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. // wait 1200;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1200;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. +// wait 1200;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. +// wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. // wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. wait 1200;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. From 6284b61a9e3e184f3ebef8275e68049f3b97633d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:27:57 -0400 Subject: [PATCH 1379/2978] Update server1.cfg --- cfg/server1.cfg | 199 ++++++++++++++++++++++++------------------------ 1 file changed, 100 insertions(+), 99 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 085d5a9f..c59d91ea 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -90,6 +90,7 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 +sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 sm_cvar steamworks_immediate_upload 1 @@ -268,43 +269,43 @@ wait 0450;sm_cvar Deathmatch 1 wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -// wait 0450;sm_cvar sv_unlockedchapters 16 // The number of unlocked chapters available to players on the server. +// wait 0450;sm_cvar sv_unlockedchapters 16 // The number of unlocked chapters available to players on the server. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -// wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. +// wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0450;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0450;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. wait 0450;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. wait 0450;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -// wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. +// wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -// wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. -// wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. +// wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. +// wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -// wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. +// wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 0450;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -// wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. +// wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -// wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -// wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -// wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -// wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -// wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -// wait 0450;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -// wait 0450;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -// wait 0450;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -// wait 0450;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -// wait 0450;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -// wait 0450;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -// wait 0450;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. +// wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +// wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +// wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. +// wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. +// wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. +// wait 0450;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. +// wait 0450;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. +// wait 0450;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. +// wait 0450;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. +// wait 0450;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. +// wait 0450;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. +// wait 0450;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0450;sm_cvar skill 3 // Sets the games skill level. -// wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -// wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. -// wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. +// wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +// wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. +// wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. wait 0450;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. wait 0450;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. @@ -320,36 +321,36 @@ wait 0450;sm_cvar sv_vote_command_delay 1.5 wait 0450;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 0450;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0450;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0450;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +// wait 0450;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. wait 0450;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +// wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -// wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +// wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 0450;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -// wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. +// wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -// wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. -// wait 0600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. +// wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. +// wait 0600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -// wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -// wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -// wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -// wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -// wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +// wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +// wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +// wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +// wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +// wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -// wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. -// wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -// wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. -// wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -// wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. +// wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. +// wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. +// wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. +// wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. +// wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. @@ -1040,33 +1041,33 @@ wait 2250;sm_cvar z_mob_spawn_min_size 10 wait 2250;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. wait 2250;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -// wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -// wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. -// wait 2250;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 2250;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. -// wait 2250;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -// wait 2250;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -// wait 2250;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +// wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +// wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 2250;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 2250;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. +wait 2250;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +wait 2250;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +wait 2250;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. wait 2250;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 2250;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 2250;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. wait 2250;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2250;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -// wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. +// wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -// wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -// wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -// wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -// wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -// wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. -// wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. +wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +// wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 2400;sm_cvar z_avoid_min_range 16 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 64 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_max_neighbor_range 96 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -// wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. +// wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. @@ -1168,7 +1169,7 @@ wait 2550;sm_cvar z_vomit_hit_pitch_min -10 wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -// wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. +// wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2550;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. @@ -1187,23 +1188,23 @@ wait 2550;sm_cvar boomer_pz_claw_dmg 6 // // wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +// wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 2700;sm_cvar z_charge_duration 2.375 // How long a charger charges for. wait 2700;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 2700;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 2700;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 2700;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -// wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +// wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -// wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -// wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +// wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +// wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // wait 2700;sm_cvar z_jockey_health 350 // Health of the jockey. wait 2700;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -// wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. +// wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 2700;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 2700;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 2700;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. @@ -1220,8 +1221,8 @@ wait 2700;sm_cvar z_leap_interval_post_incap 16 // wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -// wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. -// wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. +// wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. +// wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. wait 2700;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. wait 2700;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. @@ -1229,17 +1230,17 @@ wait 2700;sm_cvar z_spit_spread_delay 0.0 wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -// wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. -// wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +// wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. +// wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -// wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -// wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +// wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +// wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. wait 2850;sm_cvar confogl_boss_tank 0 // wait 2850;sm_cvar confogl_boss_unprohibit 0 // wait 2850;sm_cvar confogl_lock_boss_spawns 0 -// wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -// wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -// wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +// wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +// wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +// wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. wait 2850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 2850;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. @@ -1248,14 +1249,14 @@ wait 2850;sm_cvar versus_witch_chance 1.0 wait 2850;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 2850;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2850;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 2850;sm_cvar versus_boss_flow_max 0.80 // Maximum boss spawn flow in Versus mode. -wait 2850;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_max_finale 0.80 // Maximum boss spawn flow in finale maps Versus mode. -// wait 2850;sm_cvar versus_boss_padding_min 0.10 // Minimum amount of seperation between boss spawns. -// wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. +wait 2850;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 2850;sm_cvar versus_boss_flow_max 0.80 // Maximum boss spawn flow in Versus mode. +wait 2850;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +wait 2850;sm_cvar versus_boss_flow_max_finale 0.80 // Maximum boss spawn flow in finale maps Versus mode. +// wait 2850;sm_cvar versus_boss_padding_min 0.10 // Minimum amount of seperation between boss spawns. +// wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. @@ -1274,9 +1275,9 @@ wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -// wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. +// wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -// wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +// wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 3000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. wait 3000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. @@ -1286,8 +1287,8 @@ wait 3000;sm_cvar z_witch_wander_personal_space 400 wait 3000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -// wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -// wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. +// wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +// wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 3000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. @@ -1298,12 +1299,12 @@ wait 3000;sm_cvar z_witch_discard_range 1000 wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // -// wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. +// wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -// wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +// wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 3000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -// wait 3000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. +// wait 3000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. wait 3000;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. @@ -1319,19 +1320,19 @@ wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 wait 3000;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -// wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. +// wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -// wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. +// wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -// wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +// wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -// wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +// wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 3000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -// wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. +// wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. wait 3000;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. -// wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +// wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 3000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 3000;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 3000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. @@ -1341,17 +1342,17 @@ wait 3000;sm_cvar tank_swing_miss_interval 1.45 wait 3000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 3000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -// wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +// wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 3000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. -// wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. -// wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -// wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +// wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. +// wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. +// wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 3000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -// wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 3000;sm_cvar tank_swing_physics_prop_force 1.666667 // Force scale of a tanks punch or throw on a hittable physics object. +// wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. +wait 3000;sm_cvar tank_swing_physics_prop_force 1.666667 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // // wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. From bfd5e4dcbc51d997cc5b8ad55af7c8534b71f3dd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:41:03 -0400 Subject: [PATCH 1380/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c59d91ea..9651ffc2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1284,7 +1284,7 @@ wait 3000;sm_cvar z_witch_threat_normal_range 600 wait 3000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 3000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 3000;sm_cvar z_witch_wander_personal_time 5 // A witch will chase a survivor who is too close to her for this long. +wait 3000;sm_cvar z_witch_wander_personal_time 4 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. // wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. From 942704168bf2e648c4d6402eff730ebdc215e309 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:44:10 -0400 Subject: [PATCH 1381/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index b94a78a3..0e007362 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -28,9 +28,18 @@ sv_alltalk 1 sv_pauseable 0 mp_roundlimit 5 motd_enabled 1 -confogl_addcvar z_common_limit 40 +confogl_addcvar z_chance 100 +confogl_addcvar z_finale_chance 100 +confogl_addcvar z_ghost_spawn_in_start 1 +confogl_addcvar z_fog_spawn 1 +confogl_addcvar z_ghost_group_spawn 0 +confogl_addcvar z_finale_ghost_player_spawn_on_survivor 0 confogl_addcvar z_ghost_delay_min 20 confogl_addcvar z_ghost_delay_max 20 +confogl_addcvar z_respawn_distance 0 +confogl_addcvar z_respawn_interval 0 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 From dd03502b8744ed2d852d0785a04e82198882275e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:46:29 -0400 Subject: [PATCH 1382/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 9eba377a..25609cc9 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -20,7 +20,10 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 confogl_addcvar sv_vote_kick_ban_duration 0 -confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar sv_vote_plr_map_limit 2147483647 +confogl_addcvar changelevel_pause_interval 10 +confogl_addcvar sv_pz_endgame_vote_period 15 +confogl_addcvar sv_pz_endgame_vote_post_period 3 confogl_addcvar l4d2_addons_eclipse -1 // Bandwidth Cvars @@ -100,7 +103,8 @@ confogl_addcvar z_must_wander 1 confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_chainsaw_max 30 - +confogl_addcvar ammo_m60_max 0 +confogl_addcvar z_leap_interval_post_ride 6 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_min 1.0 confogl_addcvar z_jockey_control_max 1.0 @@ -121,7 +125,8 @@ confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars -confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_anger_rate 0.375 +confogl_addcvar z_witch_relax_rate 0.125 confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_finale 1.0 confogl_addcvar versus_witch_chance_intro 1.0 @@ -145,4 +150,4 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4667 // Stripper Path -// confogl_addcvar stripper_cfg_path cfg/stripper/acv +// confogl_addcvar stripper_cfg_path cfg/stripper/barrymod From 0291c26d3f03dfa98c12e60c636c080f57137c8c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:56:36 -0400 Subject: [PATCH 1383/2978] Update server1.cfg --- cfg/server1.cfg | 115 +++++++++++++++++++++++++----------------------- 1 file changed, 59 insertions(+), 56 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9651ffc2..9fb1ff3f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -641,14 +641,14 @@ wait 1350;sm_cvar survivor_unstoppable_speed 180 wait 1350;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. wait 1350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +// wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. wait 1350;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor. wait 1350;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -// wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. +// wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +// wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. wait 1350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 1350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. @@ -662,9 +662,9 @@ wait 1350;sm_cvar z_ghost_finale_spawn_interval 10 wait 1350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 1350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. wait 1350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -// wait 1350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -// wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -// wait 1350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. +// wait 1350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. +// wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. +// wait 1350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 1350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 1350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. wait 1350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. @@ -675,8 +675,8 @@ wait 1350;sm_cvar z_safe_spawn_range 0 wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. -// wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -// wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +// wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +// wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 1350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. wait 1350;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. @@ -714,8 +714,8 @@ wait 1500;sm_cvar z_max_stagger_duration 1.0 wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_interval 8 // How long it takes for the shove count on a boomer to expire. -// wait 1500;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. -// wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +// wait 1500;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. +// wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // @@ -865,10 +865,10 @@ wait 1800;sm_cvar l4d2_melee_drop_method 0 wait 1800;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -// wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +// wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -// wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +// wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. wait 1800;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. @@ -888,16 +888,16 @@ wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -// wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -// wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -// wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +// wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +// wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +// wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -// wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +// wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1950;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1950;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 1950;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 1950;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -// wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +// wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 1950;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. @@ -909,7 +909,7 @@ wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 wait 1950;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 1950;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1950;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -// wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. +// wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1950;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1950;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 1950;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. @@ -924,28 +924,28 @@ wait 1950;sm_cvar upgrade_laser_sight_spread_factor 0.3 wait 1950;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 1950;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1950;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. -// wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. +// wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 1950;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 1950;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -// wait 1950;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. -// wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +// wait 1950;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. +// wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 1950;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 1950;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -// wait 1950;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -// wait 1950;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -// wait 1950;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +// wait 1950;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +// wait 1950;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +// wait 1950;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 1950;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -// wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. -// wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -// wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -// wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -// wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. -// wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -// wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +// wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. +// wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. +// wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. +// wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +// wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. +// wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. +// wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. -wait 2100;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. +wait 2100;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 2100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 2100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. @@ -960,7 +960,7 @@ wait 2100;sm_cvar action_progress_reset_interval 0.666667 wait 2100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. -// wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +// wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. @@ -968,15 +968,15 @@ wait 2100;sm_cvar z_exploding_force 5000 wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 2100;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -// wait 2100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. -// wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -// wait 2100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. +// wait 2100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. +// wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +// wait 2100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 2100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 2100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -// wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +// wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 2100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. wait 2100;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. @@ -1003,12 +1003,12 @@ wait 2250;sm_cvar director_always_allow_wanderers 1 wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -// wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. +// wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 2250;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 2250;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +// wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 2250;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -// wait 2250;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +// wait 2250;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2250;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 2250;sm_cvar z_health 75 // Health of the common infected. wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. @@ -1055,10 +1055,10 @@ wait 2250;sm_cvar sv_fallen_survivor_health_multiplier 10.0 wait 2250;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // -wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. // wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. // wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. @@ -1080,11 +1080,11 @@ wait 2400;sm_cvar z_attack_on_the_run_range 30 wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -// wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 2400;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +// wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 2400;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2400;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 2400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 2400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -1135,11 +1135,11 @@ wait 2550;sm_cvar tongue_range 850 wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -// wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. +// wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -// wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. +// wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. @@ -1210,15 +1210,15 @@ wait 2700;sm_cvar jockey_pounce_max_loft_angle 60 wait 2700;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. wait 2700;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 2700;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -// wait 2700;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +// wait 2700;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 2700;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 2700;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. wait 2700;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -// wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +// wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -// wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -// wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +// wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +// wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. // wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. @@ -1283,6 +1283,9 @@ wait 3000;sm_cvar z_witch_threat_hostile_range 800 wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 3000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 3000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 3000;sm_cvar z_witch_min_threat_time 4 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 3000;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 3000;sm_cvar witch_rage_ramp_duration 4 wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 3000;sm_cvar z_witch_wander_personal_time 4 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. From 4a8dd7e544f2202202a3d8802e09a63e0bd56e5a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:57:22 -0400 Subject: [PATCH 1384/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 6d8edcc8..5eed989b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -21,6 +21,7 @@ confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar versus_marker_num 0 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars From 7c226c1d76d50a8fdb6b3078e3cbe40e2a2962d4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:57:32 -0400 Subject: [PATCH 1385/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index c8139be2..b002e90d 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -34,6 +34,7 @@ confogl_addcvar versus_round_restarttimer 15 confogl_addcvar versus_round_restarttimer_finale 15 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars From 4b68fb7bd7d825f77575f17657b667590987fb00 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 20:58:02 -0400 Subject: [PATCH 1386/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 6404138b..052a0e27 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -34,6 +34,7 @@ confogl_addcvar versus_round_restarttimer 15 confogl_addcvar versus_round_restarttimer_finale 15 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 // ReadyUp Cvars From a650646e4af6ce7359a2f4b7939468d16cf00f73 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:02:25 -0400 Subject: [PATCH 1387/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 270d436e..75af492f 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -29,7 +29,10 @@ confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 +confogl_addcvar sv_vote_kick_ban_duration 0 +confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar versus_marker_num 1 +confogl_addcvar sv_noclipduringpause 0 confogl_addcvar sv_client_min_interp_ratio 0 confogl_addcvar sv_client_max_interp_ratio 10 From 3c58de36bcc3fa151da01612faa298993dc42045 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:13:19 -0400 Subject: [PATCH 1388/2978] Update server1.cfg --- cfg/server1.cfg | 83 +++++++++++++++++++++++-------------------------- 1 file changed, 39 insertions(+), 44 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9fb1ff3f..79b7feca 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -346,11 +346,6 @@ wait 0600;sm_cvar mp_autokick 0 // wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. // wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -// wait 0600;sm_cvar mp_timelimit 0 // There is no time limit in the game. -// wait 0600;sm_cvar mp_fraglimit 0 // There is no frag limit in the game. -// wait 0600;sm_cvar mp_winlimit 0 // There is no win limit in the game. -// wait 0600;sm_cvar mp_maxrounds 0 // Disables having a maximum number of playable rounds. -// wait 0600;sm_cvar mp_stalemate_enable 0 // Disables rounds from ending in a stalemate for both teams. wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. @@ -1334,7 +1329,7 @@ wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 wait 3000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. // wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. -wait 3000;sm_cvar z_tank_rock_radius 84 // Hitbox radius for the tanks rock to hit players. +wait 3000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. // wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 3000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 3000;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. @@ -1358,44 +1353,44 @@ wait 3000;sm_cvar tank_burn_duration_expert 75 wait 3000;sm_cvar tank_swing_physics_prop_force 1.666667 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -// wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -// wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -// wait 3300;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -// wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -// wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -// wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -// wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -// wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -// wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -// wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -// wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -// wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -// wait 3300;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -// wait 3300;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -// wait 3300;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -// wait 3300;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -// wait 3300;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -// wait 3300;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -// wait 3300;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 3300;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -// wait 3300;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -// wait 3300;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -// wait 3300;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -// wait 3300;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -// wait 3300;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -// wait 3300;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -// wait 3300;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -// wait 3300;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 3300;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring +// wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +// wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +// wait 3300;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +// wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +// wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +// wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +// wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +// wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +// wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +// wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +// wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +// wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +// wait 3300;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. +// wait 3300;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. +// wait 3300;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. +// wait 3300;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. +// wait 3300;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. +// wait 3300;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +// wait 3300;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 3300;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. +// wait 3300;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +// wait 3300;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +// wait 3300;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +// wait 3300;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +// wait 3300;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. +// wait 3300;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +// wait 3300;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +// wait 3300;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 3300;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring. // wait 3300;sm_cvar confogl_replace_tier2 0 // wait 3300;sm_cvar confogl_replace_tier2_finale 0 // wait 3300;sm_cvar confogl_replace_tier2_all 0 From 368ef46bc106efba76bcb68cb6c4a4c2e0bc2d26 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:22:28 -0400 Subject: [PATCH 1389/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 38 +++++++++++++++--------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index 95e1086e..f4288b12 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -174,31 +174,31 @@ confogl_addcvar l4d2_dominators 0 // [l4d2_uniform_spit.smx] confogl_addcvar l4d2_spit_dmg 1 confogl_addcvar l4d2_spit_alternate_dmg 1 -confogl_addcvar l4d2_spit_max_ticks 30 +confogl_addcvar l4d2_spit_max_ticks 0 confogl_addcvar l4d2_spit_godframe_ticks 0 // [l4d2_hittable_control.smx] confogl_addcvar hc_gauntlet_finale_multiplier 1.0 -confogl_addcvar hc_broken_forklift_standing_damage 100 -confogl_addcvar hc_sflog_standing_damage 100 -confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 100 -confogl_addcvar hc_car_standing_damage 100 -confogl_addcvar hc_bumpercar_standing_damage 100 -confogl_addcvar hc_forklift_standing_damage 100 -confogl_addcvar hc_dumpster_standing_damage 100 -confogl_addcvar hc_haybale_standing_damage 100 -confogl_addcvar hc_baggage_standing_damage 100 -confogl_addcvar hc_generator_trailer_standing_damage 100 -confogl_addcvar hc_militia_rock_standing_damage 100 -confogl_addcvar hc_sofa_chair_standing_damage 100 -confogl_addcvar hc_atlas_ball_standing_damage 100 -confogl_addcvar hc_ibeam_standing_damage 50 -confogl_addcvar hc_diescraper_ball_standing_damage 100 -confogl_addcvar hc_van_standing_damage 100 +confogl_addcvar hc_broken_forklift_standing_damage 1000 +confogl_addcvar hc_sflog_standing_damage 1000 +confogl_addcvar hc_bhlog_standing_damage 1000 +confogl_addcvar hc_handtruck_standing_damage 1000 +confogl_addcvar hc_car_standing_damage 1000 +confogl_addcvar hc_bumpercar_standing_damage 1000 +confogl_addcvar hc_forklift_standing_damage 1000 +confogl_addcvar hc_dumpster_standing_damage 1000 +confogl_addcvar hc_haybale_standing_damage 1000 +confogl_addcvar hc_baggage_standing_damage 1000 +confogl_addcvar hc_generator_trailer_standing_damage 1000 +confogl_addcvar hc_militia_rock_standing_damage 1000 +confogl_addcvar hc_sofa_chair_standing_damage 1000 +confogl_addcvar hc_atlas_ball_standing_damage 1000 +confogl_addcvar hc_ibeam_standing_damage 1000 +confogl_addcvar hc_diescraper_ball_standing_damage 1000 +confogl_addcvar hc_van_standing_damage 1000 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 -confogl_addcvar hc_overhit_time 1.5 +confogl_addcvar hc_overhit_time 0.0 confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] From f82a27128940ebd5a44073a898da943c63601316 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:22:43 -0400 Subject: [PATCH 1390/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 1adf4f4a..11b102cc 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -150,6 +150,7 @@ confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 confogl_addcvar hc_overhit_time 1.5 +confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] confogl_addcvar l4d2_disable_si_friendly_staggers 2 From 6bbdecc5a159e4edd6d89317359d642be3e230b3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:23:08 -0400 Subject: [PATCH 1391/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index dd4d1a4e..898ad186 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -156,6 +156,7 @@ confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 confogl_addcvar hc_overhit_time 1.5 +confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] confogl_addcvar l4d2_disable_si_friendly_staggers 2 From 539e4207a0b1280c24b7e91b4b0d5abdea6924a7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:23:41 -0400 Subject: [PATCH 1392/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index c616dc31..36b29b62 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -158,6 +158,7 @@ confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 confogl_addcvar hc_overhit_time 1.5 +confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] confogl_addcvar l4d2_disable_si_friendly_staggers 2 From c554ca38a4265881ca08c672bc7aa36d6a64ddf8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:42:00 -0400 Subject: [PATCH 1393/2978] Update server1.cfg --- cfg/server1.cfg | 290 ++++++++++++++++++++++++------------------------ 1 file changed, 145 insertions(+), 145 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 79b7feca..89add1d5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -33,25 +33,25 @@ mp_roundlimit 5 // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -// sv_allow_wait_commmand 1 // Whether or not to enable the wait command. -// sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. -// sv_alternateticks 1 // Server updates on every other tick. -// sv_cheats 0 // Whether cheats are allowed on the server. -// sv_consistency 0 // Whether the server enforces file consistency for critical files. -// sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -// sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -// sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -// sv_pausable 0 // Prevents the server from being pausable. -// sv_voiceenable 1 // Enables voice chat in the server. -// sv_noclipaccelerate 5 // Sets noclip acceleration. -// sv_noclipspeed 3 // Sets noclip speed. -// sv_specnoclip 1 // Whether or not spectators can noclip. -// sv_specaccelerate 5 // Sets spectate noclip acceleration. -// sv_specspeed 3 // Sets spectate noclip speed. -// sv_mincmdrate 60 // Minimum value of cl_cmdrate. -// sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -// sv_minrate 72000 // Minimum value of rate. -// sv_maxrate 72000 // Maximum value of rate. +// sv_allow_wait_commmand 1 // Whether or not to enable the wait command. +// sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. +// sv_alternateticks 1 // Server updates on every other tick. +// sv_cheats 0 // Whether cheats are allowed on the server. +// sv_consistency 0 // Whether the server enforces file consistency for critical files. +// sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +// sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +// sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +// sv_pausable 0 // Prevents the server from being pausable. +// sv_voiceenable 1 // Enables voice chat in the server. +// sv_noclipaccelerate 5 // Sets noclip acceleration. +// sv_noclipspeed 3 // Sets noclip speed. +// sv_specnoclip 1 // Whether or not spectators can noclip. +// sv_specaccelerate 5 // Sets spectate noclip acceleration. +// sv_specspeed 3 // Sets spectate noclip speed. +// sv_mincmdrate 60 // Minimum value of cl_cmdrate. +// sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +// sv_minrate 72000 // Minimum value of rate. +// sv_maxrate 72000 // Maximum value of rate. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -62,13 +62,13 @@ sv_log_onefile 1 sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -// sv_rcon_log 0 // Default 0; Log info for reconnecting players. -// sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -// sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -// sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -// sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -// sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -// sv_reservation_timeout 5 // How long before a lobby reservation expires. +// sv_rcon_log 0 // Default 0; Log info for reconnecting players. +// sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +// sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +// sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +// sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +// sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +// sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 @@ -111,7 +111,7 @@ wait 0150;sm_cvar mem_level 2 wait 0150;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. wait 0150;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. wait 0150;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. -// wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. +// wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. @@ -122,15 +122,15 @@ wait 0150;sm_cvar mat_dxlevel 92 // wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -// wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. +// wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -// wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. +// wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -// wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -// wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. +// wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +// wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. @@ -141,12 +141,12 @@ wait 0150;sm_cvar mat_aaquality 0 wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. -// wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. -// wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. +// wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. +// wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. // wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -// wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. +// wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. +// wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. // wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. // wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. // wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. @@ -353,37 +353,37 @@ wait 0600;sm_cvar versus_marker_num 0 wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -// wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -// wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +// wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +// wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -// wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -// wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. +// wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +// wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. // wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -// wait 0600;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. -// wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +// wait 0600;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. +// wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 0600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -// wait 0600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -// wait 0600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -// wait 0600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -// wait 0600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +// wait 0600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +// wait 0600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +// wait 0600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +// wait 0600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 0600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 0600;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0600;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0600;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 0600;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -// wait 0600;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +// wait 0600;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. wait 0600;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0600;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0600;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -// wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. +// wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. wait 0600;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0600;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0600;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -// wait 0600;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +// wait 0600;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 0600;sm_cvar tf_arena_preround_time 5 // wait 0600;sm_cvar tf_escort_score_rate 1 // wait 0600;sm_cvar tf_arena_max_streak 10 // @@ -394,9 +394,9 @@ wait 0750;sm_cvar cl_interpolate 1 wait 0750;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 0750;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 0750;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -// wait 0750;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -// wait 0750;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -// wait 0750;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. +// wait 0750;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. +// wait 0750;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. +// wait 0750;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 0750;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. wait 0750;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. wait 0750;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. @@ -416,7 +416,7 @@ wait 0750;sm_cvar nb_avoid_interval 0.333333 wait 0750;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 0750;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 0750;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 0750;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +// wait 0750;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 0750;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 0750;sm_cvar z_noise_level_max 150 // Maximum noise level. wait 0750;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. @@ -427,11 +427,11 @@ wait 0750;sm_cvar z_noise_level_hold_time 0.333333 // wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. // wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -// wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. -// wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -// wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -// wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -// wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +// wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. +// wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +// wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +// wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. +// wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 0900;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. @@ -460,7 +460,7 @@ wait 0900;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 wait 0900;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 0900;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 0900;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -// wait 0900;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +// wait 0900;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 0900;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 0900;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 0900;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. @@ -477,7 +477,7 @@ wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -// wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +// wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 0900;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. @@ -487,67 +487,67 @@ wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 wait 0900;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1050;sm_cvar g_Language English // Sets the games language to English. -// wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -// wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. +// wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. +// wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. +// wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. +// wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1050;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -// wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +// wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1050;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. wait 1050;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -// wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -// wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -// wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -// wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. -// wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +// wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +// wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +// wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +// wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. +// wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -// wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -// wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -// wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. +// wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. +// wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. +// wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 1050;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 1050;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. -wait 1050;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. -wait 1050;sm_cvar phys_explosion_force 2.5 // Force scale of explosions applied on physics objects. -wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -// wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. +wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. +wait 1050;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. +wait 1050;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. +wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.1 // Force magnitude scale applied on ragdolls. +// wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. // -// wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. +// wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -// wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. -// wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. +// wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. +// wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. wait 1050;sm_cvar r_skin 1 // Renders skin on models. -// wait 1050;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -// wait 1050;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. +// wait 1050;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. +// wait 1050;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. wait 1050;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 1050;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -// wait 1050;sm_cvar z_expressions 1 // Enables infected facial expressions. +// wait 1050;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 1050;sm_cvar flex_expression "" // Unspecifies any specific expression. -// wait 1050;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -// wait 1050;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. +// wait 1050;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. +// wait 1050;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 1050;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1050;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -// wait 1050;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -// wait 1050;sm_cvar violence_hblood 1 // Enables human blood particles. -// wait 1050;sm_cvar violence_hgibs 1 // Enables human gib particles. -// wait 1050;sm_cvar violence_ablood 1 // Enables alien blood particles. -// wait 1050;sm_cvar violence_agibs 1 // Enables alien gib particles. +// wait 1050;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. +// wait 1050;sm_cvar violence_hblood 1 // Enables human blood particles. +// wait 1050;sm_cvar violence_hgibs 1 // Enables human gib particles. +// wait 1050;sm_cvar violence_ablood 1 // Enables alien blood particles. +// wait 1050;sm_cvar violence_agibs 1 // Enables alien gib particles. wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 1050;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. wait 1050;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. @@ -559,17 +559,17 @@ wait 1050;sm_cvar z_bbq_min 0.0 wait 1050;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 1050;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. wait 1050;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -// wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -// wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. +// wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. +// wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. wait 1050;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -// wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. +// wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. wait 1050;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1050;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -// wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -// wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -// wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. +// wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. +// wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. +// wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. wait 1200;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. @@ -577,27 +577,27 @@ wait 1200;sm_cvar sv_friction 4.125 wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -// wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +// wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1200;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1200;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -// wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +// wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. // wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. // wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -// wait 1200;sm_cvar view_offset 0.0 // Screen view offset. -// wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -// wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -// wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -// wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -// wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +// wait 1200;sm_cvar view_offset 0.0 // Screen view offset. +// wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +// wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +// wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +// wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. +// wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 1200;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -// wait 1200;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. +// wait 1200;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. wait 1200;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1200;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 1200;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. @@ -614,13 +614,13 @@ wait 1200;sm_cvar sv_bounce 0.25 wait 1200;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 1200;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1200;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -// wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -// wait 1200;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -// wait 1200;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -// wait 1200;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. +// wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +// wait 1200;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. +// wait 1200;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +// wait 1200;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -// wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. -// wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. +// wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. +// wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. wait 1200;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 1200;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -629,7 +629,7 @@ wait 1200;sm_cvar spec_freeze_time 0 wait 1200;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1200;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -// wait 1350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. +// wait 1350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. wait 1350;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 1350;sm_cvar survivor_speed 220 // Survivors running speed. wait 1350;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. @@ -715,8 +715,8 @@ wait 1500;sm_cvar punch_angle_decay_rate 15 wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -// wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. -// wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +// wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. +// wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. @@ -732,27 +732,27 @@ wait 1500;sm_cvar survivor_pounce_victim_eye_height 30 wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 1500;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -// wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. +// wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -// wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -// wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. +// wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. +// wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. wait 1500;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -// wait 1500;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. +// wait 1500;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 1500;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1500;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. -// wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. -// wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. -// wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets +// wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. +// wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. +// wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -// wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -// wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. +// wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +// wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. @@ -780,25 +780,25 @@ wait 1650;sm_cvar director_oxygen_tank_density 8 wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -// wait 1650;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -// wait 1650;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -// wait 1650;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -// wait 1650;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -// wait 1650;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -// wait 1650;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -// wait 1650;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -// wait 1650;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -// wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +// wait 1650;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. +// wait 1650;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. +// wait 1650;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. +// wait 1650;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. +// wait 1650;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. +// wait 1650;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. +// wait 1650;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. +// wait 1650;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. +// wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 1650;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1650;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -// wait 1650;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -// wait 1650;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -// wait 1650;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -// wait 1650;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. +// wait 1650;sm_cvar ammo_molotov_max 1 // Max number of molotovs. +// wait 1650;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. +// wait 1650;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. +// wait 1650;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -// wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -// wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -// wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +// wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. +// wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. +// wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. wait 1650;sm_cvar mp_weapon_usp_price 0 wait 1650;sm_cvar mp_weapon_glock_price 0 wait 1650;sm_cvar mp_weapon_p228_price 0 @@ -824,7 +824,7 @@ wait 1650;sm_cvar mp_weapon_xm1014_price 0 wait 1650;sm_cvar mp_weapon_g3sg1_price 0 wait 1650;sm_cvar mp_weapon_m249_price 0 // // -// wait 1800;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. +// wait 1800;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -1350,7 +1350,7 @@ wait 3000;sm_cvar tank_burn_duration 60 wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. // wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. -wait 3000;sm_cvar tank_swing_physics_prop_force 1.666667 // Force scale of a tanks punch or throw on a hittable physics object. +wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // // wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. From 1d2e762b65896e2c9b0a1e25a1cd38d37409effb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:45:53 -0400 Subject: [PATCH 1394/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 32 ++++++++++++++++++++++++++------ 1 file changed, 26 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 75af492f..2fe7c48d 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -74,7 +74,6 @@ confogl_addcvar confogl_remove_escape_tank "1" // Removes t confogl_addcvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play confogl_addcvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -confogl_addcvar director_allow_infected_bots "0" confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators @@ -103,10 +102,20 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars +confogl_addcvar director_molotov_density 2 +confogl_addcvar director_pipe_bomb_density 2 +confogl_addcvar director_vomitjar_density 2 +confogl_addcvar director_upgradepack_density 2 +confogl_addcvar director_defibrillator_density 0 +confogl_addcvar director_pain_pill_density 2 // Pain pill spawn density per 100 square yards. +confogl_addcvar director_adrenaline_density 2 // Adrenaline shot spawn density per 100 square yards. +confogl_addcvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +confogl_addcvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +confogl_addcvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. confogl_addcvar director_vs_convert_pills 1 -confogl_addcvar z_finale_spawn_safety_range 300 // Tank finale bugfix +confogl_addcvar z_finale_spawn_safety_range 300 confogl_addcvar z_fallen_max_count 1 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0625 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 10 confogl_addcvar z_female_boomer_spawn_chance 100 @@ -114,14 +123,24 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // Competitive Cvars -confogl_addcvar z_pushaway_force 500 +confogl_addcvar z_push_force 0 +confogl_addcvar z_pushaway_force 0 +confogl_addcvar z_push_mass_max 0 +confogl_addcvar z_carry_max_mass 0 +confogl_addcvar z_avoidpower 0 +confogl_addcvar z_avoidforce 0 +confogl_addcvar z_avoid_min_range 20 +confogl_addcvar z_avoid_max_range 40 +confogl_addcvar z_max_neighbor_range 40 confogl_addcvar z_gun_swing_vs_min_penalty 2147483647 confogl_addcvar z_gun_swing_vs_max_penalty 2147483647 +confogl_addcvar z_leap_interval_post_ride 5 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_exploding_shove_min 3 -confogl_addcvar z_exploding_shove_max 4 -confogl_addcvar gascan_spit_time 2.4 +confogl_addcvar z_exploding_shove_max 3 +confogl_addcvar z_exploding_shove_interval 4 +confogl_addcvar gascan_spit_time 2.5 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 0 confogl_addcvar z_cough_cloud_radius 150 @@ -145,6 +164,7 @@ confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 // AI Improvement Cvars +confogl_addcvar director_allow_infected_bots 0 confogl_addcvar boomer_exposed_time_tolerance 2147483647 confogl_addcvar boomer_vomit_delay 0 confogl_addcvar hunter_pounce_ready_range 800 From 7f428e68d6f48f78d1cfa750628408c31b8964a5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:46:26 -0400 Subject: [PATCH 1395/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 25609cc9..b29929b2 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -53,7 +53,6 @@ confogl_addcvar confogl_remove_escape_tank "0" // Removes t confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -confogl_addcvar director_allow_infected_bots "0" confogl_addcvar confogl_ghost_warp "1" // Sets whether infected ghosts can right click for warp to next survivor confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range @@ -119,6 +118,8 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars +confogl_addcvar director_allow_infected_bots 0 +confogl_addcvar z_minion_limit 4 confogl_addcvar boomer_exposed_time_tolerance 30 confogl_addcvar boomer_vomit_delay 0.0 confogl_addcvar hunter_pounce_ready_range 800 From 339a8ca38c7ef7764717e514b4574c6f3a277d8d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:46:57 -0400 Subject: [PATCH 1396/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5eed989b..4234b4d1 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -189,7 +189,9 @@ confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar charger_pz_claw_dmg 10 // AI Improvement Cvars -confogl_addcvar z_vomit_velocity 1750 +confogl_addcvar director_allow_infected_bots 0 +confogl_addcvar z_minion_limit 4 +confogl_addcvar z_vomit_velocity 2000 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 From 5220813d39970dbd1013c815c001040e757e3de9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:47:21 -0400 Subject: [PATCH 1397/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 052a0e27..cb59dd77 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -210,7 +210,9 @@ confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars -confogl_addcvar z_vomit_velocity 1750 +confogl_addcvar director_allow_infected_bots 0 +confogl_addcvar z_minion_limit 4 +confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 confogl_addcvar z_hunter_ground_normal 0.1 From 16e1182453411b46d65de103ceff387944d7a65a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:49:01 -0400 Subject: [PATCH 1398/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index b002e90d..8280b128 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -15,7 +15,8 @@ sv_consistency 0 sv_pure 0 sv_pure_kick_clients 0 sv_visiblemaxplayers 32 -sv_voiceenable 0 +sv_pauseable 0 +sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 motd_enabled 1 @@ -210,7 +211,9 @@ confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars -confogl_addcvar z_vomit_velocity 1750 +confogl_addcvar director_allow_infected_bots 0 +confogl_addcvar z_minion_limit 4 +confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 confogl_addcvar z_hunter_ground_normal 0.1 @@ -246,7 +249,7 @@ confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 4000 -confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 From 8077160cefd95b97d5ee45c3035b162add1ff186 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:49:21 -0400 Subject: [PATCH 1399/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index cb59dd77..e557f732 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -15,7 +15,8 @@ sv_consistency 0 sv_pure 0 sv_pure_kick_clients 0 sv_visiblemaxplayers 32 -sv_voiceenable 0 +sv_pauseable 0 +sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 motd_enabled 1 From f5c6e88db864b793428d31c332bb7d19f6337ffa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:50:20 -0400 Subject: [PATCH 1400/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 4234b4d1..9591990a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,10 +8,20 @@ // ======================================================================================= // Server Cvars +sv_lan 0 +sv_region 0 +sv_cheats 0 +sv_consistency 0 sv_pure 0 +sv_pure_kick_clients 0 +sv_visiblemaxplayers 32 +sv_pauseable 0 sv_voiceenable 1 sv_alltalk 1 motd_enabled 1 +confogl_addcvar mv_maxplayers 32 +confogl_addcvar sv_maxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 From 8de1e88f7a3c23744920fd9606fa87d521042d31 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:51:12 -0400 Subject: [PATCH 1401/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 9591990a..2b0ac7da 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -14,10 +14,12 @@ sv_cheats 0 sv_consistency 0 sv_pure 0 sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 sv_pauseable 0 sv_voiceenable 1 sv_alltalk 1 +mp_roundlimit 5 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 From 4feba5514cfaa63c9163b16bf660f7d455a9f4af Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:51:59 -0400 Subject: [PATCH 1402/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index e557f732..c7ec9402 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -14,6 +14,7 @@ sv_cheats 0 sv_consistency 0 sv_pure 0 sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 sv_pauseable 0 sv_voiceenable 1 From 71bdd1f5e57defc1e0421d785f43c47e30c8f99b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:52:30 -0400 Subject: [PATCH 1403/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 8280b128..9d24d3d4 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -14,6 +14,7 @@ sv_cheats 0 sv_consistency 0 sv_pure 0 sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 sv_pauseable 0 sv_voiceenable 1 @@ -24,6 +25,7 @@ confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 +confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 From bca3e1dd939e2e0ae39ce86008e0551ae8476c5e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:53:45 -0400 Subject: [PATCH 1404/2978] Update sportymod.cfg --- cfg/cfgogl/sportymod/sportymod.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/sportymod.cfg b/cfg/cfgogl/sportymod/sportymod.cfg index 325519c0..c8976cbc 100644 --- a/cfg/cfgogl/sportymod/sportymod.cfg +++ b/cfg/cfgogl/sportymod/sportymod.cfg @@ -15,6 +15,8 @@ confogl_addcvar sm_min_lerp 0.000000 confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] +confogl_addcvar sm_tank_can_spawn 1 +confogl_addcvar sm_witch_can_spawn 1 confogl_addcvar l4d_global_percent 0 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 From e4e1594ff7ef75d07509a33288cfc56b4acc5c03 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:54:18 -0400 Subject: [PATCH 1405/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index b1cff954..a5160e4a 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -15,6 +15,8 @@ confogl_addcvar sm_min_lerp 0.000000 confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] +confogl_addcvar sm_tank_can_spawn 1 +confogl_addcvar sm_witch_can_spawn 1 confogl_addcvar l4d_global_percent 0 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 From af41a555b212f4e4644fe9e69624066b8b1e7b22 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:54:33 -0400 Subject: [PATCH 1406/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index c534c4a7..6dd1dc76 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -15,6 +15,8 @@ confogl_addcvar sm_min_lerp 0.000000 confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] +confogl_addcvar sm_tank_can_spawn 1 +confogl_addcvar sm_witch_can_spawn 1 confogl_addcvar l4d_global_percent 0 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 From dc53757db7db64c0a7b4e859986db14b3d33f90e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:54:48 -0400 Subject: [PATCH 1407/2978] Update barrymod.cfg --- cfg/cfgogl/barrymod/barrymod.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/barrymod/barrymod.cfg b/cfg/cfgogl/barrymod/barrymod.cfg index cd23dc91..3e95f2fd 100644 --- a/cfg/cfgogl/barrymod/barrymod.cfg +++ b/cfg/cfgogl/barrymod/barrymod.cfg @@ -14,6 +14,8 @@ confogl_addcvar sm_min_lerp 0.000000 confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] +confogl_addcvar sm_tank_can_spawn 1 +confogl_addcvar sm_witch_can_spawn 1 confogl_addcvar l4d_global_percent 0 confogl_addcvar l4d_tank_percent 1 confogl_addcvar l4d_witch_percent 1 From 3a549b2bd4aa40c3b38558ef0f4b8e6eae10fd4b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:55:51 -0400 Subject: [PATCH 1408/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index b29929b2..5cac0968 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -31,11 +31,17 @@ exec confogl_rates.cfg // ReadyUp Cvars l4d_ready_enabled 1 +confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 +confogl_addcvar l4d_ready_max_players 33 confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 -confogl_addcvar l4d_ready_chuckle 0 +confogl_addcvar l4d_ready_chuckle 1 +confogl_addcvar l4d_ready_secret 1 confogl_addcvar l4d_ready_live_sound "ui/survival_medal.wav" +confogl_addcvar l4d_ready_unbalanced_start 1 +confogl_addcvar l4d_ready_unbalanced_min 3 confogl_addcvar coinflip_delay -1 confogl_addcvar teamflip_delay -1 From 97e8f0efa4a81072e13b04f29cee15bdcf6d44d4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 21:58:36 -0400 Subject: [PATCH 1409/2978] Update server1.cfg --- cfg/server1.cfg | 33 ++++++++++++++++++--------------- 1 file changed, 18 insertions(+), 15 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 89add1d5..a31d284f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1246,12 +1246,13 @@ wait 2850;sm_cvar versus_witch_chance_finale 1.0 wait 2850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 2850;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. wait 2850;sm_cvar versus_boss_flow_max 0.80 // Maximum boss spawn flow in Versus mode. -wait 2850;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -wait 2850;sm_cvar versus_boss_flow_max_finale 0.80 // Maximum boss spawn flow in finale maps Versus mode. +// wait 2850;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +// wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +// wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +// wait 2850;sm_cvar versus_boss_flow_max_finale 0.80 // Maximum boss spawn flow in finale maps Versus mode. // wait 2850;sm_cvar versus_boss_padding_min 0.10 // Minimum amount of seperation between boss spawns. // wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. +wait 2850;sm_cvar wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. @@ -1311,7 +1312,7 @@ wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 // wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 -// wait 3000;sm_cvar tank_ground_pound_duration 1.5 +// wait 3000;sm_cvar tank_ground_pound_duration 2.0 wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. @@ -1355,7 +1356,7 @@ wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // Confogl Cvars // // wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. // wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -// wait 3300;sm_cvar confogl_lock_boss_spawns "0" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +// wait 3300;sm_cvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). // wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. // wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. // wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. @@ -1381,15 +1382,17 @@ wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // wait 3300;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings // wait 3300;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. // wait 3300;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 3300;sm_cvar confogl_kits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaid_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaidkits_limit "4" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_defib_limit "4" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pills_limit "8" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_adrenaline_limit "8" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pipebomb_limit "8" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_molotov_limit "8" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_vomitjar_limit "8" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_kit_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaidkit_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaidkits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 3300;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring. // wait 3300;sm_cvar confogl_replace_tier2 0 // wait 3300;sm_cvar confogl_replace_tier2_finale 0 From 62317b6ca32b8af8685c38861d6b172c26ce9c0b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:00:10 -0400 Subject: [PATCH 1410/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a31d284f..fc535ad7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1236,6 +1236,8 @@ wait 2850;sm_cvar confogl_boss_tank 0 // wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. // wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. // wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 2850;sm_cvar confogl_addcvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 2850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 2850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 2850;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. @@ -1252,7 +1254,6 @@ wait 2850;sm_cvar versus_boss_flow_max 0.80 // wait 2850;sm_cvar versus_boss_flow_max_finale 0.80 // Maximum boss spawn flow in finale maps Versus mode. // wait 2850;sm_cvar versus_boss_padding_min 0.10 // Minimum amount of seperation between boss spawns. // wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. -wait 2850;sm_cvar wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. @@ -1264,7 +1265,6 @@ wait 2850;sm_cvar vs_threat_initial_distance_first_map_max 8000 wait 2850;sm_cvar vs_threat_radius 500 // Fixes boss spawning. wait 2850;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 2850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 2850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 2850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. wait 2850;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. From 3a14cb11829bda86f03daf9ef22a7191fb160d94 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:08:02 -0400 Subject: [PATCH 1411/2978] Update server1.cfg --- cfg/server1.cfg | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fc535ad7..b2c0d5a3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -957,11 +957,11 @@ wait 2100;sm_cvar z_door_reopen_interval 0.083333 wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. // wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. -wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. +wait 2100;sm_cvar z_breakable_damage 20 // How much damage the infected deal to breakable objects. wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 2100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 2100;sm_cvar z_charge_prop_damage 100 // How much damage a charge impact does to a physics object. +wait 2100;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. +// wait 2100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. // wait 2100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. // wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. @@ -985,7 +985,7 @@ wait 2100;sm_cvar func_breakdmg_bullet 10 wait 2100;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. wait 2100;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +// wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 2100;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. wait 2100;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. @@ -1007,7 +1007,7 @@ wait 2250;sm_cvar scavenge_wanderer_respawn_chance 100 wait 2250;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 2250;sm_cvar z_health 75 // Health of the common infected. wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 2250;sm_cvar z_brawl_chance 0 // Common Infected wont randomly fight eachother. +wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 2250;sm_cvar z_vision_range 2000 // How far the infected can see. wait 2250;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. wait 2250;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. @@ -1060,8 +1060,8 @@ wait 2400;sm_cvar z_avoidforce 1000 wait 2400;sm_cvar z_avoid_min_range 16 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_max_range 64 // The shortest distance that common infected can avoid each other at. wait 2400;sm_cvar z_max_neighbor_range 96 // Max range for calculating common infected avoidance. -wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. // wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. @@ -1192,6 +1192,7 @@ wait 2700;sm_cvar z_charge_min_force 600 // wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +// wait 2700;sm_cvar charger_dmg_incapped 15 // How much damage per slam a charger deals to incapacitated survivors. // wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. // wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. @@ -1286,6 +1287,7 @@ wait 3000;sm_cvar z_witch_wander_personal_space 400 wait 3000;sm_cvar z_witch_wander_personal_time 4 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +// wait 3000;sm_cvar z_witch_allow_change_victim 1 // Allows the witch to change targets if another survivor gets in her way for too long. // wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. // wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. From 9c370f4fecb255dc0d5f26b86ebe0959f137dc7f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:19:38 -0400 Subject: [PATCH 1412/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index b4b27ea2..d2bad71d 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-game left4dead2 -ip $IP -port $PORT +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -full -preload +map c6m1_riverbank -nohltv -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -novid -nostartupsound -nostartupmenu -nominidumps -nomessagebox -nocrashdialog +sv_allow_wait_command 1 +sv_lan 0 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_visiblemaxplayers 32 +sv_cheats 0 +sv_forcepreload 1 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_allow_wait_command 1 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_clockcorrection_msecs 50" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From cce4b90b035c6a73f8ae018905b2b0f040f3bc24 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:45:19 -0400 Subject: [PATCH 1413/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b2c0d5a3..6a229226 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -957,7 +957,7 @@ wait 2100;sm_cvar z_door_reopen_interval 0.083333 wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. // wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. -wait 2100;sm_cvar z_breakable_damage 20 // How much damage the infected deal to breakable objects. +wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 2100;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. From 311903b3e3097446018376da8270c8b5ad901e0e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:46:27 -0400 Subject: [PATCH 1414/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2b0ac7da..8739a5a4 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -165,6 +165,8 @@ confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 +confogl_addcvar gascan_spit_time 2.75 +confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 From 924efd27804fdb040e9a326f6f17fe136c6121c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:47:05 -0400 Subject: [PATCH 1415/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 9d24d3d4..f7664925 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -171,7 +171,9 @@ confogl_addcvar z_exploding_shove_interval 6 confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 -confogl_addcvar action_progress_reset_interval 1.5 +confogl_addcvar action_progress_reset_interval 1.0 +confogl_addcvar gascan_spit_time 2.75 +confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 From 6289ac289f6d8c8f24b99d8261d9db0a28f0a0b7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:47:28 -0400 Subject: [PATCH 1416/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index c7ec9402..8919ca68 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -171,6 +171,8 @@ confogl_addcvar z_exploding_inner_radius 175 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 +confogl_addcvar gascan_spit_time 2.75 +confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 From ce39c55f0fbc6964ec1cfa5fd137b03ef1e65e37 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:48:12 -0400 Subject: [PATCH 1417/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 2fe7c48d..88190046 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -140,7 +140,10 @@ confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 +confogl_addcvar action_progress_reset_interval 0.666667 +confogl_addcvar gas_can_use_duration 1.75 confogl_addcvar gascan_spit_time 2.5 +confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 0 confogl_addcvar z_cough_cloud_radius 150 From 0e39bbf55280ae9cbf9c8f46b42d4f98d9156eef Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:57:21 -0400 Subject: [PATCH 1418/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 8919ca68..74833832 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -252,7 +252,7 @@ confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4667 -confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 From 23fedf5b32c156972159ef24bf3625abe0706a02 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:59:01 -0400 Subject: [PATCH 1419/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index f7664925..f934a4a9 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -185,8 +185,9 @@ confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 -confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_door_pound_damage 1000 confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_charge_prop_damage 1000 confogl_addcvar z_pounce_crouch_delay 0.875 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 @@ -212,6 +213,8 @@ confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 +confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charge_max_speed 500 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars From 7a361b12efcf6585c71edc9ddc68bc1011093362 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 22:59:26 -0400 Subject: [PATCH 1420/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 74833832..e421c47c 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -211,6 +211,8 @@ confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 +confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charge_max_speed 500 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars From 94a88490914dc29ff27aaa6d5abe54e6d3e4de45 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:00:15 -0400 Subject: [PATCH 1421/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 11b102cc..3397dd75 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -58,15 +58,15 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_max_range 96 +confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_attack_interval 1.45 confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.175 +confogl_addcvar tank_swing_duration 0.2 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 From 729048dd4b91d22ca2551fb029b990afb6683b86 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:01:02 -0400 Subject: [PATCH 1422/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 898ad186..4f574b7e 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -68,7 +68,7 @@ confogl_addcvar tank_swing_interval 1.45 confogl_addcvar tank_swing_duration 0.2 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 From 60ca4f48edb9e1b4442152bb06967888082bf74f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:01:24 -0400 Subject: [PATCH 1423/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 36b29b62..0ee04b9d 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -69,7 +69,7 @@ confogl_addcvar tank_swing_interval 1.45 confogl_addcvar tank_swing_duration 0.175 confogl_addcvar tank_fist_radius 20 confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 From b5efa8640d8d96b6e47a1ebe4406b7b61b6e3eff Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:01:46 -0400 Subject: [PATCH 1424/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 4f574b7e..c040257e 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -59,6 +59,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 220 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 From c347ee03ad443442817108b071a78731c10e7945 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:02:15 -0400 Subject: [PATCH 1425/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index e421c47c..03ec2331 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -186,6 +186,7 @@ confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 500 confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar z_charge_prop_damage 1000 confogl_addcvar z_pounce_crouch_delay 0.875 confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 From 1cbfa53cff4a9956cb889d3617a1d3879bb37801 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:02:58 -0400 Subject: [PATCH 1426/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 3397dd75..7dce36fd 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -58,6 +58,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 From 9ee193436c27f1ec1725c0632de798be3083edca Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:04:19 -0400 Subject: [PATCH 1427/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 8739a5a4..ff912288 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -16,7 +16,7 @@ sv_pure 0 sv_pure_kick_clients 0 sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 -sv_pauseable 0 +sv_pauseable 1 sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 @@ -24,6 +24,11 @@ motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_cheats 0 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 +confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_pauseable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 @@ -200,6 +205,8 @@ confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar z_discard_range 2000 confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 +confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charge_max_speed 500 confogl_addcvar charger_pz_claw_dmg 10 // AI Improvement Cvars From 6862f24d1fb32ba8b32deb7ebbce902ca9724bbf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:04:40 -0400 Subject: [PATCH 1428/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index f934a4a9..28464829 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -25,6 +25,11 @@ confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 +confogl_addcvar sv_cheats 0 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 +confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_pauseable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 From 551b29f1c465d1417142ef4fab375029a03139e5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:05:18 -0400 Subject: [PATCH 1429/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 03ec2331..d04a7167 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -25,6 +25,12 @@ confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 +confogl_addcvar sv_cheats 0 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 +confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_pauseable 1 +confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 From 2442b0378abed67f391cdc48f7cc0291ffaa304e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:06:03 -0400 Subject: [PATCH 1430/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 28464829..f7cd72cb 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,8 +8,8 @@ // ======================================================================================= // Server Cvars -sv_region 0 sv_lan 0 +sv_region 0 sv_cheats 0 sv_consistency 0 sv_pure 0 From 1dee59e6caea555e95543d396538a34344add378 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:06:30 -0400 Subject: [PATCH 1431/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index ff912288..1819ee5a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -24,6 +24,7 @@ motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 From 37a48a449fbe65640bc190293640592876b8aa45 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:08:01 -0400 Subject: [PATCH 1432/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 88190046..8d3efee3 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -16,13 +16,20 @@ sv_pure 0 sv_pure_kick_clients 0 sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 +sv_pauseable 1 sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 motd_enabled 1 +confogl_addcvar mv_maxplayers 32 +confogl_addcvar sv_maxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 +confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_pauseable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar sv_log_onefile 0 From 658c9265954cc1511a1cd9068b5274d7ab4cf380 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:10:20 -0400 Subject: [PATCH 1433/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 8d3efee3..74a95727 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -150,27 +150,32 @@ confogl_addcvar z_exploding_shove_interval 4 confogl_addcvar action_progress_reset_interval 0.666667 confogl_addcvar gas_can_use_duration 1.75 confogl_addcvar gascan_spit_time 2.5 -confogl_addcvar scavenge_item_respawn_delay 15 +confogl_addcvar scavenge_item_respawn_delay 14 confogl_addcvar z_vomit_interval 20 confogl_addcvar sv_gameinstructor_disable 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_spit_interval 16 confogl_addcvar tongue_hit_delay 12 confogl_addcvar z_pounce_silence_range 400 +confogl_addcvar versus_shove_hunter_fov 60 +confogl_addcvar versus_shove_hunter_fov_leaping 30 confogl_addcvar versus_shove_jockey_fov_leaping 30 confogl_addcvar z_holiday_gift_drop_chance 1.0 -confogl_addcvar z_door_pound_damage 500 +confogl_addcvar z_breakable_damage 100 +confogl_addcvar z_door_pound_damage 1000 confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar tongue_release_fatigue_penalty 2000 +confogl_addcvar z_charge_prop_damage 1000 +confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_gun_survivor_friend_push 1 -confogl_addcvar z_respawn_interval 5 +confogl_addcvar z_respawn_distance 0 +confogl_addcvar z_respawn_interval 0 confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar z_charge_warmup 0.5 confogl_addcvar charger_pz_claw_dmg 10 confogl_addcvar tongue_vertical_choke_height 8192 confogl_addcvar z_hit_from_behind_factor 1.0 -// Unintended "unledge" fix. +// Unintended "unledge" fix confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 // AI Improvement Cvars From f41030b505b9a16ee291caace08e02a6a8c63be3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:30:38 -0400 Subject: [PATCH 1434/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index d2bad71d..f2089424 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_allow_wait_command 1 +sv_region 0 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_clockcorrection_msecs 50" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 -tickrate 120 +sv_alternateticks 1 +fps_max 128 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_clockcorrection_msecs 50" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From cfba6c23045e0d7220ef91297ba4c9921509b019 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 00:55:45 -0400 Subject: [PATCH 1435/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index f2089424..fb68cba4 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 -tickrate 120 +sv_alternateticks 1 +fps_max 128 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_clockcorrection_msecs 50" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 -tickrate 120 +sv_alternateticks 1 +fps_max 128 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From e0f6306be5c8c821a68b1f0298c688a4e29be672 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 00:57:10 -0400 Subject: [PATCH 1436/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 1819ee5a..75922a84 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -16,7 +16,7 @@ sv_pure 0 sv_pure_kick_clients 0 sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 -sv_pauseable 1 +sv_pausable 1 sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 @@ -29,7 +29,7 @@ confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar sv_pauseable 1 +confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 @@ -154,6 +154,7 @@ confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 +confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 From 34099be181755c42dea174a8302f3ee4205ef80e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 00:58:14 -0400 Subject: [PATCH 1437/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index f7cd72cb..0fc1a712 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -16,7 +16,7 @@ sv_pure 0 sv_pure_kick_clients 0 sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 -sv_pauseable 0 +sv_pausable 0 sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 @@ -29,7 +29,7 @@ confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar sv_pauseable 1 +confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 @@ -156,6 +156,7 @@ confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 +confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 From 4412106e1688b058c13c101a489384c26a51d835 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 00:59:55 -0400 Subject: [PATCH 1438/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index d04a7167..c476a401 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -16,7 +16,7 @@ sv_pure 0 sv_pure_kick_clients 0 sv_allow_lobby_connect_only 0 sv_visiblemaxplayers 32 -sv_pauseable 0 +sv_pausable 0 sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 @@ -29,7 +29,7 @@ confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar sv_pauseable 1 +confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar vs_survival_bonus 25 @@ -156,6 +156,7 @@ confogl_addcvar vomitjar_duration_infected_pz 30 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 +confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 From f371677e3db007b53b224a676dce54f54a54d5b4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:07:41 -0400 Subject: [PATCH 1439/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6a229226..a8469d80 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -2,6 +2,8 @@ // --------------------------------------------------------------------------------------------------------------------------------------------- hostname "#{Server_Name}#" // +password "" +sv_password "" rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" sv_search_key "bizzymod" From 9985b12be5589ac2d6bd8fe8e8df1d8213078380 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:10:30 -0400 Subject: [PATCH 1440/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index fb68cba4..0226c4e1 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 -tickrate 120 +sv_alternateticks 1 +fps_max 128 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 +fps_max 128 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +mat_aaquality 0 +mat_antialias 8 +mat_forceaniso 16 +mat_picmip -10 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From 9c1e6cca6ca66d051e8d8a3e4f60d41d367ded53 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:14:01 -0400 Subject: [PATCH 1441/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a8469d80..0b1b0375 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -757,7 +757,7 @@ wait 1500;sm_cvar rescue_min_dead_time 0 // wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. wait 1650;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. wait 1650;sm_cvar director_ammo_density 8 // Ammo pile spawn density per 100 square yards. wait 1650;sm_cvar director_pistol_density 8 // Pistol spawn density per 100 square yards. From cedef2c8732ba554c6bb02c14869a26a5c6719f5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:14:37 -0400 Subject: [PATCH 1442/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 75922a84..2687f6e9 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -103,8 +103,8 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -confogl_addcvar director_cs_weapon_spawn_chance 0.333333 +confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 +confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 From a0f2770b928650c90e2c5d4d46180a8b1897c791 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:14:52 -0400 Subject: [PATCH 1443/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index c476a401..e66ec705 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -106,7 +106,7 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 From 64fa189df70df60c31e2952898f3faed66c83f7b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:15:03 -0400 Subject: [PATCH 1444/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 0fc1a712..d5347f6a 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -106,7 +106,7 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 +confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 From d160e2c24c4eb1e2521ae5767bb1e55f7170b6a0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:22:28 -0400 Subject: [PATCH 1445/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0b1b0375..4110b515 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -981,6 +981,7 @@ wait 2100;sm_cvar fuel_barrel_health 50 wait 2100;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. wait 2100;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. wait 2100;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +wait 2100;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. wait 2100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 2100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 2100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. From 4772aae3df8c552bf56af5024f520a3b4b7d77fd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 01:31:02 -0400 Subject: [PATCH 1446/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4110b515..24b62db7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1022,6 +1022,7 @@ wait 2250;sm_cvar z_acquire_near_range 1000 wait 2250;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. wait 2250;sm_cvar z_alert_range 2000 // The range at which common infected can be alerted by survivors. +// wait 2250;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 2250;sm_cvar z_close_target_notice_distance 500 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. @@ -1114,6 +1115,7 @@ wait 2550;sm_cvar hunter_pounce_air_speed 750 wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. wait 2550;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. +wait 2550;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. // wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 2550;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. @@ -1207,6 +1209,9 @@ wait 2700;sm_cvar z_jockey_leap_range 250 wait 2700;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 2700;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 2700;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. +wait 2700;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. +wait 2700;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 2700;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 2700;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 2700;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 2700;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. From 363b56bfac1eae07cd2a234859ceff2228539d32 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 14:25:23 -0400 Subject: [PATCH 1447/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 24b62db7..d7e98c98 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -937,7 +937,7 @@ wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. // wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. // wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -// wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. // wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. // wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. From 46bcb69cb5af07cb7c6a77c19b83a742fe0b40ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 17:24:15 -0400 Subject: [PATCH 1448/2978] Update server1.cfg --- cfg/server1.cfg | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d7e98c98..3b8a6324 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -176,6 +176,8 @@ wait 0150;sm_cvar closecaption 1 wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. // wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. // wait 0150;sm_cvar tv_enable 0 // Disables HLTV. +wait 0150;sm_cvar tv_name "" +wait 0150;sm_cvar tv_title "" // wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. // wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. // wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. @@ -510,7 +512,7 @@ wait 1050;sm_cvar ragdoll_door_uncollide_time 1 // wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. // wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. // wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -// wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. // wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. // wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. @@ -1182,8 +1184,8 @@ wait 2550;sm_cvar z_splat_survivor_pitch_min -20 wait 2550;sm_cvar z_splat_survivor_pitch_max 20 wait 2550;sm_cvar z_splat_survivor_yaw_min -20 wait 2550;sm_cvar z_splat_survivor_yaw_max 20 -wait 2550;sm_cvar z_boomer_near_dist 2147483647 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 2550;sm_cvar boomer_exposed_time_tolerance 86400 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2550;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 2550;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 2550;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. @@ -1197,7 +1199,7 @@ wait 2700;sm_cvar z_charge_min_force 600 // wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -// wait 2700;sm_cvar charger_dmg_incapped 15 // How much damage per slam a charger deals to incapacitated survivors. +wait 2700;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. // wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. // wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. @@ -1234,7 +1236,7 @@ wait 2700;sm_cvar z_spit_spread_delay 0.0 wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -// wait 2700;sm_cvar z_spitter_max_wait_time 86400 // Max time that a spitter can wait after spitting. +wait 2700;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // // wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. From 42e8ed25af9b242e38222066dd1eb9a1c2def47a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:10:33 -0400 Subject: [PATCH 1449/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2687f6e9..2c09e96e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -32,11 +32,12 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 +confogl_addcvar versus_force_start_time 180 +confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 -confogl_addcvar versus_marker_num 0 confogl_addcvar sv_pz_endgame_vote_period 25 confogl_addcvar sv_pz_endgame_vote_post_period 5 confogl_addcvar sv_noclipduringpause 0 From 15c9fee7f68522b3ec7c89b7477a95d6b7e08b63 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:11:17 -0400 Subject: [PATCH 1450/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index e66ec705..1138bd99 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -32,11 +32,12 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 +confogl_addcvar versus_force_start_time 180 +confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 -confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar vs_defib_penalty 0 -confogl_addcvar versus_marker_num 0 +confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 10 confogl_addcvar versus_round_restarttimer 15 confogl_addcvar versus_round_restarttimer_finale 15 From 8bbf7457ee0d460ddba83b04a5da5c87c669aaa1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:12:17 -0400 Subject: [PATCH 1451/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 74a95727..e78fd57a 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -38,7 +38,12 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_vote_plr_map_limit 2147483647 -confogl_addcvar versus_marker_num 1 +confogl_addcvar versus_force_start_time 0 +confogl_addcvar versus_marker_num 0 +confogl_addcvar vs_survival_bonus 25 +confogl_addcvar vs_incap_bonus 25 +confogl_addcvar vs_defib_penalty 0 +confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar sv_client_min_interp_ratio 0 From 1d5f1c73951e539d9b472917a058f9738f86fb10 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:12:58 -0400 Subject: [PATCH 1452/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2c09e96e..ccb95c84 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -32,7 +32,7 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 -confogl_addcvar versus_force_start_time 180 +confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 From be86d075dfee397b0aa074b35dce50604f5815fd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:13:16 -0400 Subject: [PATCH 1453/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index d5347f6a..0d0be067 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -32,11 +32,12 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 +confogl_addcvar versus_force_start_time 600 +confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 -confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar vs_defib_penalty 0 -confogl_addcvar versus_marker_num 0 +confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 10 confogl_addcvar versus_round_restarttimer 15 confogl_addcvar versus_round_restarttimer_finale 15 From cc9690a32ce58b8e33e262e1ac9bf1d9e6833e63 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:13:37 -0400 Subject: [PATCH 1454/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 1138bd99..cef53542 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -32,7 +32,7 @@ confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 -confogl_addcvar versus_force_start_time 180 +confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 From 73cb9a95b38c7fa869102adadd0503af712d6922 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:14:26 -0400 Subject: [PATCH 1455/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index ccb95c84..62c472de 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -175,6 +175,7 @@ confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 +confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 From e9b50ae7670ea3874f1b840ca5972bd5f6ec40f0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:14:52 -0400 Subject: [PATCH 1456/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index cef53542..19fe7db7 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -181,6 +181,7 @@ confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 +confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 From fa117d3ba108c2f6e2ed0426ff3d46aae98e1189 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:15:36 -0400 Subject: [PATCH 1457/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 0d0be067..7690fc90 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -181,6 +181,7 @@ confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.0 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 +confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 From 903a9e59e01685d9669f735e1dc31e22b5b5b9a0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:17:28 -0400 Subject: [PATCH 1458/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 62c472de..2baaebbf 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,6 +8,8 @@ // ======================================================================================= // Server Cvars +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 sv_lan 0 sv_region 0 sv_cheats 0 From b98c712ec0c8b24f1e5e6a19cbe328769b0fb88d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:17:47 -0400 Subject: [PATCH 1459/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index e78fd57a..ec0d7794 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -8,6 +8,8 @@ // ======================================================================================= // Server Cvars +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 sv_lan 0 sv_region 0 sv_cheats 0 From 7c9f661817f7ebc285d55e912e155107b413779f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:17:59 -0400 Subject: [PATCH 1460/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 7690fc90..e8625050 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,6 +8,8 @@ // ======================================================================================= // Server Cvars +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 sv_lan 0 sv_region 0 sv_cheats 0 From d9c42dda97527abd21e4f6afae60100ec404aefb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 18:18:12 -0400 Subject: [PATCH 1461/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 19fe7db7..fa209e47 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -8,6 +8,8 @@ // ======================================================================================= // Server Cvars +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 sv_lan 0 sv_region 0 sv_cheats 0 From fa0daaee8b73d1b3348c2daf8b09ee450a8b835f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 19:32:32 -0400 Subject: [PATCH 1462/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 0226c4e1..bdf50978 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -37,7 +37,7 @@ SVNUM=1 IP=1.3.3.7 PORT=27015 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 +fps_max 128 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +mat_aaquality 0 +mat_antialias 8 +mat_forceaniso 16 +mat_picmip -10 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +fps_max 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +mat_aaquality 0 +mat_antialias 8 +mat_forceaniso 16 +mat_picmip -10 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From 822600716df40d0d205683dd368d5a0b8cf6d1dc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 19:35:48 -0400 Subject: [PATCH 1463/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3b8a6324..a63854ed 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -227,9 +227,10 @@ wait 0300;sm_cvar net_maxcleartime 0.016667 // wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. // wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // -// wait 0300;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -// wait 0300;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -// wait 0300;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 0300;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. +wait 0300;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. +wait 0300;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. // wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. // wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. // wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. @@ -237,7 +238,6 @@ wait 0300;sm_cvar sv_rcon_minfailures 20 wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. // wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -// wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0300;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0300;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0300;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. @@ -1063,9 +1063,9 @@ wait 2400;sm_cvar z_carry_mass_max 100 // wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. // wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 16 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 64 // The shortest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_max_neighbor_range 96 // Max range for calculating common infected avoidance. +wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. // wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. From 56bb6ec15f3e6799c151926243934433f40bbc2f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 19:41:11 -0400 Subject: [PATCH 1464/2978] Update server1.cfg --- cfg/server1.cfg | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a63854ed..94a08b34 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -125,6 +125,7 @@ wait 0150;sm_cvar mat_dxlevel 92 wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. // wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. + wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. @@ -227,17 +228,17 @@ wait 0300;sm_cvar net_maxcleartime 0.016667 // wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. // wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // -wait 0300;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. -wait 0300;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. -wait 0300;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. -wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. // wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. // wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. // wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -// wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 0300;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. +wait 0300;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. +wait 0300;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0300;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0300;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0300;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. From 1bd3a88a036395a401560dd687ff47a09f9d14cf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:11:58 -0400 Subject: [PATCH 1465/2978] Update srcds1 --- guide/srcds1 | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/guide/srcds1 b/guide/srcds1 index bdf50978..2ca4fc39 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -23,7 +23,7 @@ DAEMON="$DIR/srcds_run" ##################################################### PARAMETERS & SERVER.CFG ############################################################### # # SVNUM will come in handy for when you're hosting multiple Servers on the same Dedicated Machine. -# Replace "1.3.3.7" with your Dedicated's Server IP. +# Replace "0.0.0.0" with your Dedicated's Server IP. # Replace 27015 with the Port this L4D2 Server will be hosted on. # # Rename your Server.cfg files accordingly, if you're hosting just one server, you'll only need server1.cfg @@ -34,10 +34,10 @@ DAEMON="$DIR/srcds_run" # The current settings will start the Server on 120 Tick on The Passing Map 1 - Riverbank. SVNUM=1 -IP=1.3.3.7 -PORT=27015 +IP=0.0.0.0 +PORT=27019 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +fps_max 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +mat_aaquality 0 +mat_antialias 8 +mat_forceaniso 16 +mat_picmip -10 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +fps_max 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +mat_aaquality 0 +mat_antialias 8 +mat_forceaniso 16 +mat_picmip -10 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50 +host_flush_threshold 0 +sys_minidumpspewlines 0" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From 91d352059b3c11195a8b0a1a39fbed9ced2ba770 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:16:54 -0400 Subject: [PATCH 1466/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 2ca4fc39..76bae20a 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -34,7 +34,7 @@ DAEMON="$DIR/srcds_run" # The current settings will start the Server on 120 Tick on The Passing Map 1 - Riverbank. SVNUM=1 -IP=0.0.0.0 +IP=74.91.113.130 PORT=27019 NAME=L4D2_Server$SVNUM PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +fps_max 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +mat_aaquality 0 +mat_antialias 8 +mat_forceaniso 16 +mat_picmip -10 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50 +host_flush_threshold 0 +sys_minidumpspewlines 0" From 268ce289683988011ed330d6dfbcf518ba48d9a4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:17:57 -0400 Subject: [PATCH 1467/2978] Update srcds1 --- guide/srcds1 | 1 + 1 file changed, 1 insertion(+) diff --git a/guide/srcds1 b/guide/srcds1 index 76bae20a..c5ec0b8c 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -16,6 +16,7 @@ DAEMON="$DIR/srcds_run" # # Only 128 Tickrate and up will need modifications to the frametime and frametime_override, 100 tick and below do not need these parameters. # 128 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 +# You should not use 128 Tickrate because 128 is not a whole multiple of 30. # ############################################################################################################################################# From dc3a0c27e12240c04fd0de73940d750ee792262b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:22:29 -0400 Subject: [PATCH 1468/2978] Update README.md --- README.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index dca4f9a9..e3b009af 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,19 @@ # bizzymod Bizzymod was designed with simple idea that games should try to be fun and this is the spirit behind Bizzy's L4D2 servers and their playmodes. -Bizzy's development server Bizzy's Playhouse is a simple Linux dedicated L4D2 server currently residing in Chicago. +Bizzy's best server, Bizzy's Moon Mod, is quite possibly the greatest Linux dedicated L4D2 server in existance, currently residing in Chicago (US-East). + +Moon Mod was designed with the simple idea that people shouldn't ever have to play shit mod. Current Server: 74.91.113.130:27019 Tickrate Settings: -rate 144000;net_maxroutable 1200;net_splitrate 1;net_splitpacket_maxrate 30000;cl_cmdrate 120;cl_updaterate 120;cl_interp_ratio 0;cl_interp 0.0; +;rate 144000;net_maxroutable 1200;net_splitrate 1;net_splitpacket_maxrate 30000;cl_cmdrate 120;cl_updaterate 120;cl_interp_ratio 0;cl_interp 0.0; -# modes -## numbersmod -numbersmod is Bizzy's creation for numbers the numblers. It's played a lot more cause he's famous. +# About +## Moon Mod +Moon Mod is Bizzy's creation for numbers the numblers. It's played a lot more cause he's famous. * realism * tier 1 only, plus 1 allowed hunting rifle From 2539ece865fc43b2ab1cf5119019823049ca7d3e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:25:34 -0400 Subject: [PATCH 1469/2978] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index e3b009af..110b34f9 100644 --- a/README.md +++ b/README.md @@ -5,15 +5,15 @@ Bizzy's best server, Bizzy's Moon Mod, is quite possibly the greatest Linux dedi Moon Mod was designed with the simple idea that people shouldn't ever have to play shit mod. -Current Server: -74.91.113.130:27019 +Current Server IP: +connect 74.91.113.130:27019 Tickrate Settings: ;rate 144000;net_maxroutable 1200;net_splitrate 1;net_splitpacket_maxrate 30000;cl_cmdrate 120;cl_updaterate 120;cl_interp_ratio 0;cl_interp 0.0; # About ## Moon Mod -Moon Mod is Bizzy's creation for numbers the numblers. It's played a lot more cause he's famous. +Moon Mod is Bizzy's creation for Moon so that Moon can fix Left 4 Dead 2 in ways that its retarded developers didn't get right somehow. It's very underappreciated because most people are idiots and don't know what quality gameplay is (their brains have been corrupted by years of playing shit mod). * realism * tier 1 only, plus 1 allowed hunting rifle From 12b5c5da039e86e405e8112c7460f6b01803b78d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:26:35 -0400 Subject: [PATCH 1470/2978] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 110b34f9..94e5af5e 100644 --- a/README.md +++ b/README.md @@ -15,6 +15,9 @@ Tickrate Settings: ## Moon Mod Moon Mod is Bizzy's creation for Moon so that Moon can fix Left 4 Dead 2 in ways that its retarded developers didn't get right somehow. It's very underappreciated because most people are idiots and don't know what quality gameplay is (their brains have been corrupted by years of playing shit mod). +## numbersmod +numbersmod is Bizzy's creation for numbers + * realism * tier 1 only, plus 1 allowed hunting rifle * 7k tank From 746009239dce4d726959e6ee6b79103e88880fbd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:28:30 -0400 Subject: [PATCH 1471/2978] Update README.md --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 94e5af5e..26dcad18 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ Tickrate Settings: Moon Mod is Bizzy's creation for Moon so that Moon can fix Left 4 Dead 2 in ways that its retarded developers didn't get right somehow. It's very underappreciated because most people are idiots and don't know what quality gameplay is (their brains have been corrupted by years of playing shit mod). ## numbersmod -numbersmod is Bizzy's creation for numbers +numbersmod is Bizzy's creation for numbers the numblers. It's played a lot more because his job is being a famous twitch streamer. His mod includes: * realism * tier 1 only, plus 1 allowed hunting rifle @@ -33,7 +33,8 @@ numbersmod is Bizzy's creation for numbers * various fixes and balancing touches ## bizzymod -bizzymod is Bizzy's wild and crazy realism mod, which isn't wild and crazy as much as it is hard and painful. +bizzymod is Bizzy's wild and crazy realism mod, which isn't wild and crazy as much as it is hard and painful. His mod includes: + * crazy horde * realism * hidden and sparse tier 2 From 219a66b5bab7759fdd0f8fd74a6e680c940d36db Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 16 Mar 2025 20:29:16 -0400 Subject: [PATCH 1472/2978] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 26dcad18..2e69b831 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Tickrate Settings: # About ## Moon Mod -Moon Mod is Bizzy's creation for Moon so that Moon can fix Left 4 Dead 2 in ways that its retarded developers didn't get right somehow. It's very underappreciated because most people are idiots and don't know what quality gameplay is (their brains have been corrupted by years of playing shit mod). +Moon Mod is Bizzy's creation for Moon so that Moon can fix Left 4 Dead 2 in ways that its retarded developers didn't get right somehow. It's very underappreciated because most people are idiots and don't know what quality gameplay is (their brains have been corrupted by years of shit mod). ## numbersmod numbersmod is Bizzy's creation for numbers the numblers. It's played a lot more because his job is being a famous twitch streamer. His mod includes: From a86606e503067aa55831535198250a7fff752df5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 12:33:29 -0400 Subject: [PATCH 1473/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 94a08b34..fcd8df94 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -577,8 +577,9 @@ wait 1050;sm_cvar mp_facefronttime 0.333333 // wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1200;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -wait 1200;sm_cvar sv_friction 4.125 // Sets the world friction. +wait 1200;sm_cvar sv_accelerate 5.333333 // Sets the world acceleration. +wait 1200;sm_cvar sv_friction 4.166667 // Sets the world friction. +wait 1350;sm_cvar z_ghost_friction 1.333333 // Friction factor applied to ghost player zombies. wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -674,7 +675,6 @@ wait 1350;sm_cvar z_finale_spawn_tank_safety_range 300 wait 1350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 1350;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. // wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. // wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. From 1477aa1e8183fe737d177df741f740a8e5aceb08 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 12:50:48 -0400 Subject: [PATCH 1474/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fcd8df94..68cc8085 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -643,8 +643,6 @@ wait 1350;sm_cvar survivor_crouch_speed 80 wait 1350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 1350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. // wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 1350;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor. -wait 1350;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. // wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. @@ -696,8 +694,10 @@ wait 1500;sm_cvar z_gun_force 250 wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. // wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. // wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. // wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1500;sm_cvar z_gun_survivor_force 250 // How much force survivors shove their teammates with. +wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. // wait 1500;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. // wait 1500;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. // wait 1500;sm_cvar survivor_team_hit_yaw_min -10 // Max leftward yaw applied to survivors who get shoved by their teammates. @@ -1020,12 +1020,12 @@ wait 2250;sm_cvar z_vision_range_obscured 1000 wait 2250;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. wait 2250;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. wait 2250;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -wait 2250;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 2250;sm_cvar z_acquire_far_time 1.0 // How long it takes the infected can acquire a target. wait 2250;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. -wait 2250;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 2250;sm_cvar z_acquire_near_time 0.5 // How long it takes the infected can acquire a target quickly. wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. wait 2250;sm_cvar z_alert_range 2000 // The range at which common infected can be alerted by survivors. -// wait 2250;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +wait 2250;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 2250;sm_cvar z_close_target_notice_distance 500 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. From d32ae9b38e5adc81a50471e995243af68c0f12ce Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 13:03:23 -0400 Subject: [PATCH 1475/2978] Update server1.cfg --- cfg/server1.cfg | 54 ++++++++++++++++++------------------------------- 1 file changed, 20 insertions(+), 34 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 68cc8085..3b8b05d8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,7 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // --------------------------------------------------------------------------------------------------------------------------------------------- sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. -//sv_forcepreload 1 // Forces the server to preload all of the games assets. +// sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 16 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. @@ -45,12 +45,6 @@ mp_roundlimit 5 // sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. // sv_pausable 0 // Prevents the server from being pausable. // sv_voiceenable 1 // Enables voice chat in the server. -// sv_noclipaccelerate 5 // Sets noclip acceleration. -// sv_noclipspeed 3 // Sets noclip speed. -// sv_specnoclip 1 // Whether or not spectators can noclip. -// sv_specaccelerate 5 // Sets spectate noclip acceleration. -// sv_specspeed 3 // Sets spectate noclip speed. -// sv_mincmdrate 60 // Minimum value of cl_cmdrate. // sv_maxcmdrate 120 // Maximum value of cl_cmdrate. // sv_minrate 72000 // Minimum value of rate. // sv_maxrate 72000 // Maximum value of rate. @@ -90,8 +84,13 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +sm_cvar mem_min_heapsize 512 +sm_cvar mem_max_heapsize 512 +sm_cvar mem_max_heapsize_dedicated 512 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 +sm_cvar host_timescale 1.006667 +sm_cvar sv_alternateticks 1 sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 @@ -110,9 +109,9 @@ wait 0150;sm_cvar cpu_level 2 wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0150;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -wait 0150;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -wait 0150;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +// wait 0150;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. +// wait 0150;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. +// wait 0150;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. // wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. @@ -125,12 +124,10 @@ wait 0150;sm_cvar mat_dxlevel 92 wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. // wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. - wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -// wait 0150;sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients. wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. // wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. @@ -185,9 +182,9 @@ wait 0150;sm_cvar tv_title "" // wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. // wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. // wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -// wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. -// wait 0150;sm_cvar force_disablex360 0 // Whether or not to forcefully disable XBox 360 support. -// wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +wait 0150;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -195,8 +192,8 @@ wait 0150;sm_cvar tv_title "" // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 0300;sm_cvar host_timescale 1.003333 // Adjusts the servers clock. -wait 0300;sm_cvar sv_alternateticks 1 // Server updates on every other tick. +// wait 0300;sm_cvar host_timescale 1.008333 // Adjusts the servers clock. +// wait 0300;sm_cvar sv_alternateticks 1 // Server updates on every other tick. wait 0300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0300;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. @@ -344,18 +341,7 @@ wait 0600;sm_cvar mp_teamoverride 1 wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -// wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -// wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -// wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -// wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -// wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 0600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 0600;sm_cvar mp_autu // Point scale for permanent health. wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. // wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. @@ -1064,11 +1050,11 @@ wait 2400;sm_cvar z_carry_mass_max 100 // wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. // wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_max_neighbor_range 80 // Max range for calculating common infected avoidance. -wait 2400;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_avoid_min_range 16 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 32 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_max_neighbor_range 64 // Max range for calculating common infected avoidance. +wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. // wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. From 917e871e830f7a7a7ff335c133127b71fa81cb41 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 13:03:55 -0400 Subject: [PATCH 1476/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3b8b05d8..bb82f54e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -5,9 +5,9 @@ hostname "#{Server_Name}#" password "" sv_password "" rcon_password "#{RCON_Pass}#" -sv_steamgroup "38693222" -sv_search_key "bizzymod" -sv_search_team_key "bizzymod" +sv_steamgroup 38693222 +sv_search_key bizzymod +sv_search_team_key bizzymod sv_downloadurl "steamcommunity.com/groups/bizzymod | bizzymod.com" sv_contact "EricMizusawa02@gmail.com" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. From 0b70e1d3e9bdf4119e80426fb35c241d648aa8fa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 13:20:01 -0400 Subject: [PATCH 1477/2978] Update server1.cfg --- cfg/server1.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bb82f54e..0afa5afd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,7 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // --------------------------------------------------------------------------------------------------------------------------------------------- sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. -// sv_forcepreload 1 // Forces the server to preload all of the games assets. +// sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 16 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. @@ -1026,8 +1026,8 @@ wait 2250;sm_cvar z_mob_spawn_max_interval_hard 120 wait 2250;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. wait 2250;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. wait 2250;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 2250;sm_cvar z_mob_spawn_max_size 20 // The maximum number of common that spawn during a mob. -wait 2250;sm_cvar z_mob_spawn_finale_size 20 // The number of common that spawn during a mob in a finale map. +wait 2250;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 2250;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. // wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. // wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. @@ -1099,7 +1099,7 @@ wait 2550;sm_cvar z_hunter_lunge_pitch 30 wait 2550;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 2550;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 2550;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 2550;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 2550;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. @@ -1175,7 +1175,7 @@ wait 2550;sm_cvar z_boomer_near_dist 3000 wait 2550;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 2550;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +// wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. // wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 2700;sm_cvar z_charge_duration 2.375 // How long a charger charges for. @@ -1196,9 +1196,9 @@ wait 2700;sm_cvar z_jockey_speed 280 wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. // wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 2700;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 2700;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 2700;sm_cvar jockey_pounce_air_speed 500 // How fast a leaping jockey will travel through the air. -wait 2700;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. +wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2700;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +// wait 2700;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. wait 2700;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. wait 2700;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 2700;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. @@ -1315,14 +1315,14 @@ wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 3000;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 3000;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. // wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. // wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 3000;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. // wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. // wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. From 66f782e31ab68a5c3fd0c9e005604345630cb9a2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 14:20:02 -0400 Subject: [PATCH 1478/2978] Update adminmenu_maplist.ini --- .../sourcemod/configs/adminmenu_maplist.ini | 95 ++++++++++++++++++- 1 file changed, 94 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/adminmenu_maplist.ini b/addons/sourcemod/configs/adminmenu_maplist.ini index 54a5960b..e1ed7029 100644 --- a/addons/sourcemod/configs/adminmenu_maplist.ini +++ b/addons/sourcemod/configs/adminmenu_maplist.ini @@ -2,7 +2,7 @@ c1m1_hotel c6m1_riverbank c2m1_highway c3m1_plankcountry -c4m1_milltown_a +c4m1_milltown_a c5m1_waterfront c13m1_alpinecreek c8m1_apartment @@ -12,3 +12,96 @@ c11m1_greenhouse c12m1_hilltop c7m1_docks c14m1_junkyard +c1m1_hotel +c1m2_streets +c1m3_mall +c1m4_atrium + + + +c6m1_riverbank +c6m2_bedlam +c6m3_port + + + + +c2m1_highway +c2m2_fairgrounds +c2m3_coaster +c2m4_barns +c2m5_concert + + +c3m1_plankcountry +c3m2_swamp +c3m3_shantytown +c3m4_plantation + + + +c4m1_milltown_a +c4m2_sugarmill_a +c4m3_sugarmill_b +c4m4_milltown_b +c4m5_milltown_escape + + +c5m1_waterfront +c5m2_park +c5m3_cemetary +c5m4_quarter +c5m5_bridge + + +c8m1_apartment +c8m2_subway +c8m3_sewers +c8m4_interior +c8m5_rooftop + + +c9m1_alleys +c9m2_lots + + + + + +c10m1_caves +c10m2_drainage +c10m3_ranchhouse +c10m4_mainstreet +c10m5_houseboat + + +c11m1_greenhouse +c11m2_offices +c11m3_garage +c11m4_terminal +c11m5_runway + + +c12m1_hilltop +c12m2_traintunnel +c12m3_bridge +c12m4_barn +c12m5_cornfield + + +c7m1_docks +c7m2_barge +c7m3_port + + + + +c13m1_alpinecreek +c13m2_southpinestream +c13m3_memorialbridge +c13m4_cutthroatcreek + + + +c14m1_junkyard +c14m2_lighthouse From ba1dc9dc30b05ba5bbfb3c3652b93931c916993c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 14:21:46 -0400 Subject: [PATCH 1479/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 112 ++++++++++----------- 1 file changed, 56 insertions(+), 56 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 7510fe3b..7e87db27 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -16,8 +16,8 @@ // "@Full Admins" // // You can also specify immunity values. Two examples: -// "83:abcdefgh" //Immunity is 83, flags are abcdefgh -// "6:@Full Admins" //Immunity is 6, group is "Full Admins" +// "83:abcdefgh" // Immunity is 83, flags are abcdefgh +// "6:@Full Admins" // Immunity is 6, group is "Full Admins" // // Immunity values can be any number. An admin cannot target an admin with // a higher access value (see sm_immunity_mode to tweak the rules). Default @@ -34,61 +34,61 @@ // changing names or connecting. Otherwise, SourceMod will automatically detect // the password being set. // -//////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Examples: (do not put // in front of real lines, as // means 'comment') // -// "STEAM_0:1:16" "bce" //generic, kick, unban for this steam ID, no immunity -// "!127.0.0.1" "99:z" //all permissions for this ip, immunity value is 99 -// "BAILOPAN" "abc" "Gab3n" //name BAILOPAN, password "Gab3n": gets reservation, generic, kick +// "STEAM_0:1:16" "bce" // generic, kick, unban for this steam ID, no immunity +// "!127.0.0.1" "99:z" // all permissions for this ip, immunity value is 99 +// "BAILOPAN" "abc" "Gab3n" // name BAILOPAN, password "Gab3n": gets reservation, generic, kick // -//////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////// - "STEAM_0:1:121253576" "3:z" //all permissions for this ip, immunity value is 99 - Moon - "STEAM_1:1:5563392" "3:z" //all permissions for this ip, immunity value is 99 - Bizzy - "STEAM_1:0:59242024" "2:z" //all permissions for this ip, immunity value is 99 - Numbers - "STEAM_0:1:20035907" "2:z" //all permissions for this ip, immunity value is 99 - Numbers Alt - "STEAM_1:0:80286445" "2:z" //all permissions for this ip, immunity value is 99 - SiNsation - "STEAM_1:0:30455027" "1:z" //all permissions for this ip, immunity value is 99 - Surfer - "STEAM_0:1:29757090" "1:z" //all permissions for this ip, immunity value is 99 - PsYcHo - "STEAM_0:1:37488726" "2:z" //all permissions for this ip, immunity value is 99 - Sortscier - "STEAM_1:1:14386121" "2:z" //all permissions for this ip, immunity value is 99 - KneeTM - "STEAM_1:0:65173943" "1:z" //all permissions for this ip, immunity value is 99 - Cool Buster - "STEAM_0:1:24624332" "2:z" //all permissions for this ip, immunity value is 99 - Polter - "STEAM_0:1:12383697" "1:z" //all permissions for this ip, immunity value is 99 - Perma - "STEAM_0:0:638604628" "2:z" //all permissions for this ip, immunity value is 99 - Brinny Brin - "STEAM_0:1:17437576" "2:z" //all permissions for this ip, immunity value is 99 - Imperial - "STEAM_0:0:27040240" "1:z" //all permissions for this ip, immunity value is 99 - Powerless Electrons - "STEAM_0:0:26333996" "1:z" //all permissions for this ip, immunity value is 99 - Violin - "STEAM_0:1:57934025" "1:z" //all permissions for this ip, immunity value is 99 - Doomsday - "STEAM_0:0:14666472" "1:z" //all permissions for this ip, immunity value is 99 - Handsum Robot - "STEAM_1:0:13393988" "2:z" //all permissions for this ip, immunity value is 99 - Crater Creator - "STEAM_1:0:25129595" "2:z" //all permissions for this ip, immunity value is 99 - Knee - "STEAM_1:0:21475933" "2:z" //all permissions for this ip, immunity value is 99 - Opto - "STEAM_1:1:246325042" "1:z" //all permissions for this ip, immunity value is 99 - Sai - "STEAM_0:0:19299397" "2:z" //all permissions for this ip, immunity value is 99 - Brometheus - "STEAM_0:0:233963096" "2:z" //all permissions for this ip, immunity value is 99 - Strange Diplomat - "STEAM_0:1:516494249" "2:z" //all permissions for this ip, immunity value is 99 - Hardhat - "STEAM_0:1:519181265" "2:z" //all permissions for this ip, immunity value is 99 - BigManAxl - "STEAM_0:0:5092399" "2:z" //all permissions for this ip, immunity value is 99 - Steve Jabbs - "STEAM_0:0:558067263" "1:z" //all permissions for this ip, immunity value is 99 - Dani - "STEAM_0:1:232120456" "1:z" //all permissions for this ip, immunity value is 99 - Monte - "STEAM_0:0:181931352" "2:z" //all permissions for this ip, immunity value is 99 - Nurft - "STEAM_0:0:85370100" "2:z" //all permissions for this ip, immunity value is 99 - Synergy - "STEAM_0:1:709150412" "2:z" //all permissions for this ip, immunity value is 99 - Yusuke - "STEAM_0:0:810380106" "2:z" //all permissions for this ip, immunity value is 99 - Sporty - "STEAM_0:1:588520413" "2:z" //all permissions for this ip, immunity value is 99 - Gucci Boi - "STEAM_0:1:438880698" "2:z" //all permissions for this ip, immunity value is 99 - Edge - "STEAM_0:0:25613909" "2:z" //all permissions for this ip, immunity value is 99 - BRONSON - "STEAM_0:0:21577462" "2:z" //all permissions for this ip, immunity value is 99 - LarryV - "STEAM_0:0:212370939" "1:z" //all permissions for this ip, immunity value is 99 - Tak - "STEAM_0:0:145366485" "1:z" //all permissions for this ip, immunity value is 99 - Sic - "STEAM_0:0:90856252" "2:z" //all permissions for this ip, immunity value is 99 - FROZENZERO - "STEAM_0:1:766085705" "1:z" //all permissions for this ip, immunity value is 99 - American Muscle - "STEAM_0:0:133154324" "2:z" //all permissions for this ip, immunity value is 99 - Slim Charles - "STEAM_0:0:21302035" "2:z" //all permissions for this ip, immunity value is 99 - Mr. Mistix - "STEAM_0:1:863682219" "2:z" //all permissions for this ip, immunity value is 99 - Ms. Tiffany - "STEAM_0:0:2420630" "1:z" //all permissions for this ip, immunity value is 99 - Gravity - "STEAM_0:1:59461687" "1:z" //all permissions for this ip, immunity value is 99 - JAiZ - "STEAM_0:0:18298188" "1:abegjk" //all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_1:0:9166582" "1:abegjk" //all permissions for this ip, immunity value is 99 - Bobby Baccala - "STEAM_0:1:28738054" "1:abegjk" //all permissions for this ip, immunity value is 99 - Crown Jewel + "STEAM_0:1:121253576" "3:z" // all permissions for this ip, immunity value is 99 - Moon + "STEAM_1:1:5563392" "3:z" // all permissions for this ip, immunity value is 99 - Bizzy + "STEAM_1:0:59242024" "2:z" // all permissions for this ip, immunity value is 99 - Numbers + "STEAM_0:1:20035907" "2:z" // all permissions for this ip, immunity value is 99 - Numbers Alt + "STEAM_1:0:80286445" "2:z" // all permissions for this ip, immunity value is 99 - SiNsation + "STEAM_1:0:30455027" "1:z" // all permissions for this ip, immunity value is 99 - Surfer + "STEAM_0:1:29757090" "1:z" // all permissions for this ip, immunity value is 99 - PsYcHo + "STEAM_0:1:37488726" "2:z" // all permissions for this ip, immunity value is 99 - Sortscier + "STEAM_1:1:14386121" "2:z" // all permissions for this ip, immunity value is 99 - KneeTM + "STEAM_1:0:65173943" "1:z" // all permissions for this ip, immunity value is 99 - Cool Buster + "STEAM_0:1:24624332" "2:z" // all permissions for this ip, immunity value is 99 - Polter + "STEAM_0:1:12383697" "1:z" // all permissions for this ip, immunity value is 99 - Perma + "STEAM_0:0:638604628" "2:z" // all permissions for this ip, immunity value is 99 - Brinny Brin + "STEAM_0:1:17437576" "2:z" // all permissions for this ip, immunity value is 99 - Imperial + "STEAM_0:0:27040240" "1:z" // all permissions for this ip, immunity value is 99 - Powerless Electrons + "STEAM_0:0:26333996" "1:z" // all permissions for this ip, immunity value is 99 - Violin + "STEAM_0:1:57934025" "1:z" // all permissions for this ip, immunity value is 99 - Doomsday + "STEAM_0:0:14666472" "1:z" // all permissions for this ip, immunity value is 99 - Handsum Robot + "STEAM_1:0:13393988" "3:z" // all permissions for this ip, immunity value is 99 - Crater Creator + "STEAM_1:0:25129595" "2:z" // all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:0:21475933" "2:z" // all permissions for this ip, immunity value is 99 - Opto + "STEAM_1:1:246325042" "1:z" // all permissions for this ip, immunity value is 99 - Sai + "STEAM_0:0:19299397" "2:z" // all permissions for this ip, immunity value is 99 - Brometheus + "STEAM_0:0:233963096" "2:z" // all permissions for this ip, immunity value is 99 - Strange Diplomat + "STEAM_0:1:516494249" "2:z" // all permissions for this ip, immunity value is 99 - Hardhat + "STEAM_0:1:519181265" "2:z" // all permissions for this ip, immunity value is 99 - BigManAxl + "STEAM_0:0:5092399" "2:z" // all permissions for this ip, immunity value is 99 - Steve Jabbs + "STEAM_0:0:558067263" "1:z" // all permissions for this ip, immunity value is 99 - Dani + "STEAM_0:1:232120456" "1:z" // all permissions for this ip, immunity value is 99 - Monte + "STEAM_0:0:181931352" "2:z" // all permissions for this ip, immunity value is 99 - Nurft + "STEAM_0:0:85370100" "2:z" // all permissions for this ip, immunity value is 99 - Synergy + "STEAM_0:1:709150412" "2:z" // all permissions for this ip, immunity value is 99 - Yusuke + "STEAM_0:0:810380106" "2:z" // all permissions for this ip, immunity value is 99 - Sporty + "STEAM_0:1:588520413" "2:z" // all permissions for this ip, immunity value is 99 - Gucci Boi + "STEAM_0:1:438880698" "2:z" // all permissions for this ip, immunity value is 99 - Edge + "STEAM_0:0:25613909" "2:z" // all permissions for this ip, immunity value is 99 - BRONSON + "STEAM_0:0:21577462" "2:z" // all permissions for this ip, immunity value is 99 - LarryV + "STEAM_0:0:212370939" "1:z" // all permissions for this ip, immunity value is 99 - Tak + "STEAM_0:0:145366485" "1:z" // all permissions for this ip, immunity value is 99 - Sic + "STEAM_0:0:90856252" "2:z" // all permissions for this ip, immunity value is 99 - FROZENZERO + "STEAM_0:1:766085705" "1:z" // all permissions for this ip, immunity value is 99 - American Muscle + "STEAM_0:0:133154324" "2:z" // all permissions for this ip, immunity value is 99 - Slim Charles + "STEAM_0:0:21302035" "2:z" // all permissions for this ip, immunity value is 99 - Mr. Mistix + "STEAM_0:1:863682219" "2:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany + "STEAM_0:0:2420630" "1:z" // all permissions for this ip, immunity value is 99 - Gravity + "STEAM_0:1:59461687" "1:z" // all permissions for this ip, immunity value is 99 - JAiZ + "STEAM_0:0:18298188" "1:abegjk" // all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:9166582" "1:abegjk" // all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel From 6244a6ebf70e8b7584d60d591ad2c2ff599e79b7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 14:26:47 -0400 Subject: [PATCH 1480/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index c5ec0b8c..72813adb 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -38,7 +38,7 @@ SVNUM=1 IP=74.91.113.130 PORT=27019 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -full -w 2560 -h 1440 -freq 144 +fps_max 144 +mat_vsync 0 +mat_triplebuffered 0 +mat_queue_mode 2 +mat_aaquality 0 +mat_antialias 8 +mat_forceaniso 16 +mat_picmip -10 +cpu_level 2 +gpu_level 3 +gpu_mem_level 2 +mem_level 2 +engine_no_focus_sleep 0 -nohltv -novid -nostartupsound -nostartupmenu -nosteamcontroller -nogamepadui -noff -noforcemparms -noforcemaccel -noforcemspd -nominidumps -nomessagebox -nocrashdialog +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_consistency 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_unlockedchapters 16 +sv_cheats 0 +sv_voiceenable 1 +sv_alltalk 1 +mp_roundlimit 5 +motd_enabled 1 +sv_pausable 0 +sv_clockcorrection_msecs 50 +host_flush_threshold 0 +sys_minidumpspewlines 0" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -nohltv -nominidumps -nomessagebox -nocrashdialog" DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" ############################################################################################################################################################################################################################################################################# From e5ac8a40a8b5e351f70d6a73acf6de657b12678b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 14:37:26 -0400 Subject: [PATCH 1481/2978] Update server1.cfg --- cfg/server1.cfg | 39 +++++++++++++++++++-------------------- 1 file changed, 19 insertions(+), 20 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0afa5afd..92941539 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -397,9 +397,9 @@ wait 0750;sm_cvar nb_saccade_time 0.066667 wait 0750;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. wait 0750;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. wait 0750;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 0750;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. -wait 0750;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. -wait 0750;sm_cvar nb_goal_look_ahead_range 2147483647 // How far ahead in the map next bots can path towards something. +wait 0750;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. +wait 0750;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. +wait 0750;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. wait 0750;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 0750;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 0750;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. @@ -578,14 +578,14 @@ wait 1200;sm_cvar sv_stopspeed 80 // wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -// wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -// wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -// wait 1200;sm_cvar view_offset 0.0 // Screen view offset. -// wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -// wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -// wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -// wait 0150;sm_cvar z_added_light_min 0.0 // Minimum amount of added light. -// wait 0150;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 1200;sm_cvar view_offset 0.0 // Screen view offset. +wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 1200;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. +wait 1200;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 1200;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. @@ -926,7 +926,7 @@ wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. // wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. // wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. -wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. // wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. // wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. @@ -1013,7 +1013,7 @@ wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 wait 2250;sm_cvar z_alert_range 2000 // The range at which common infected can be alerted by survivors. wait 2250;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 2250;sm_cvar z_close_target_notice_distance 500 // Common infected will notice survivoors who are this close to them. +wait 2250;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 2250;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. @@ -1029,8 +1029,7 @@ wait 2250;sm_cvar z_mob_spawn_min_size 10 wait 2250;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. wait 2250;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -// wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -// wait 2250;sm_cvar spawn_behind_survivors_distance 0 // How far behind the survivors infected are allowed to spawn. +wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 2250;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. wait 2250;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. wait 2250;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. @@ -1047,8 +1046,8 @@ wait 2400;sm_cvar z_push_force 1000 wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. -// wait 2400;sm_cvar z_avoid_power 5.0 // Factor by which common infected avoid each other. +wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. +wait 2400;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 16 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_max_range 32 // The shortest distance that common infected can avoid each other at. @@ -1064,9 +1063,9 @@ wait 2400;sm_cvar claw_swing_duration 0.225 wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2400;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. +wait 2400;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2400;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. +wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. // wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. wait 2400;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. From 2cce3567bbc6839801068c64198b7884a6d4aac4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:22:19 -0400 Subject: [PATCH 1482/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 143 +++++++++++--------------- 1 file changed, 62 insertions(+), 81 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index e8625050..f4ab9584 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,29 +8,28 @@ // ======================================================================================= // Server Cvars -sv_steamgroup 38693222 -sv_steamgroup_exclusive 1 -sv_lan 0 -sv_region 0 -sv_cheats 0 -sv_consistency 0 -sv_pure 0 -sv_pure_kick_clients 0 -sv_allow_lobby_connect_only 0 -sv_visiblemaxplayers 32 -sv_pausable 0 +// sv_steamgroup 38693222 +// sv_steamgroup_exclusive 1 +// sv_lan 0 +// sv_region 0 +// sv_cheats 0 +// sv_consistency 0 +// sv_pure 0 +// sv_pure_kick_clients 0 +// sv_allow_lobby_connect_only 0 +// sv_visiblemaxplayers 32 +sv_pausable 1 sv_voiceenable 1 sv_alltalk 1 -mp_roundlimit 5 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 +// confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 -confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 0 -confogl_addcvar sv_pure_kick_clients 0 -confogl_addcvar sv_allow_lobby_connect_only 0 +// confogl_addcvar sv_cheats 0 +// confogl_addcvar sv_consistency 0 +// confogl_addcvar sv_pure_kick_clients 0 +// confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 @@ -121,7 +120,7 @@ confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.025 confogl_addcvar sv_force_time_of_day 0 -confogl_addcvar director_always_allow_wanderers 1 +// confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 @@ -132,52 +131,34 @@ confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_sniperrifle_max 120 confogl_addcvar ammo_huntingrifle_max 135 -confogl_addcvar l4d2_MITSR_Enabled 1 -confogl_addcvar l4d2_MITSR_Spawn_Type 0 -confogl_addcvar l4d2_MITSR_Random_Amount 0 -confogl_addcvar l4d2_MITSR_MapBase_Amount 0 -confogl_addcvar l4d2_MITSR_BaseballBat 1 -confogl_addcvar l4d2_MITSR_CricketBat 0 -confogl_addcvar l4d2_MITSR_Crowbar 0 -confogl_addcvar l4d2_MITSR_ElecGuitar 0 -confogl_addcvar l4d2_MITSR_FireAxe 0 -confogl_addcvar l4d2_MITSR_FryingPan 0 -confogl_addcvar l4d2_MITSR_GolfClub 0 -confogl_addcvar l4d2_MITSR_Knife 0 -confogl_addcvar l4d2_MITSR_Katana 0 -confogl_addcvar l4d2_MITSR_Machete 0 -confogl_addcvar l4d2_MITSR_Tonfa 0 -confogl_addcvar l4d2_MITSR_PitchFork 0 -confogl_addcvar l4d2_MITSR_Shovel 0 -confogl_addcvar z_gun_range 72 +// confogl_addcvar z_gun_range 72 confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar inferno_max_range 250 -confogl_addcvar vomitjar_radius 300 -confogl_addcvar vomitjar_duration_infected_pz 30 -confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar z_gun_damage 5 +// confogl_addcvar vomitjar_radius 300 +// confogl_addcvar vomitjar_duration_infected_pz 30 +// confogl_addcvar vomitjar_duration_infected_bot 30 +// confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 -confogl_addcvar director_allow_infected_bots 0 -confogl_addcvar z_leap_interval_post_ride 6 -confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_leap_power 400 -confogl_addcvar z_jockey_control_min 0.8 +// confogl_addcvar z_leap_interval_post_ride 6 +// confogl_addcvar z_leap_interval_post_incap 16 +// confogl_addcvar z_leap_power 400 +// confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 -confogl_addcvar z_jockey_control_variance 0.0 +// confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar claw_range 64 confogl_addcvar claw_range_down 96 confogl_addcvar claw_swing_duration 0.225 -confogl_addcvar jockey_pz_claw_dmg 4 +// confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 6 -confogl_addcvar z_exploding_inner_radius 200 +// confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar action_progress_reset_interval 1.0 @@ -190,41 +171,41 @@ confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 -confogl_addcvar tongue_miss_delay 2.875 -confogl_addcvar tongue_hit_delay 12 +// confogl_addcvar tongue_miss_delay 3 +// confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar z_holiday_gift_drop_chance 1.0 confogl_addcvar z_breakable_damage 25 confogl_addcvar z_door_pound_damage 1000 confogl_addcvar z_pounce_door_damage 1000 confogl_addcvar z_charge_prop_damage 1000 -confogl_addcvar z_pounce_crouch_delay 0.875 -confogl_addcvar z_lunge_power 600 -confogl_addcvar z_pounce_damage_delay 0.0 -confogl_addcvar z_pounce_stumble_radius 150 +// confogl_addcvar z_pounce_crouch_delay 0.875 +// confogl_addcvar z_lunge_power 600 +// confogl_addcvar z_pounce_damage_delay 0.0 +// confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 -confogl_addcvar versus_shove_hunter_fov 90 -confogl_addcvar versus_shove_hunter_fov_pouncing 45 +// confogl_addcvar versus_shove_hunter_fov 90 +// confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 825 -confogl_addcvar tongue_health 150 -confogl_addcvar tongue_fly_speed 1025 -confogl_addcvar tongue_victim_acceleration 10 -confogl_addcvar tongue_victim_max_speed 200 +// onfogl_addcvar tongue_health 150 +// confogl_addcvar tongue_fly_speed 1000 +// confogl_addcvar tongue_victim_acceleration 10 +// confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.075 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 -confogl_addcvar z_vomit_duration 1.25 -confogl_addcvar z_vomit_fatigue 2250 +// confogl_addcvar z_vomit_duration 1.25 +// confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar sv_gravity 760 -confogl_addcvar fall_speed_safe 540 -confogl_addcvar fall_speed_fatal 720 +// confogl_addcvar sv_gravity 760 +// confogl_addcvar fall_speed_safe 540 +// confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 -confogl_addcvar z_discard_range 2000 -confogl_addcvar z_discard_min_range 0 +// confogl_addcvar z_discard_range 2000 +// confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar z_charge_warmup 0.5 -confogl_addcvar z_charge_max_speed 500 +// confogl_addcvar z_charge_max_speed 500 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars @@ -241,14 +222,14 @@ confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 // Tank/Witch Cvars -confogl_addcvar versus_tank_chance 1.0 -confogl_addcvar versus_tank_chance_intro 1.0 -confogl_addcvar versus_tank_chance_finale 1.0 -confogl_addcvar versus_tank_flow_team_variation 0.0 -confogl_addcvar versus_witch_chance 1.0 -confogl_addcvar versus_witch_chance_intro 1.0 -confogl_addcvar versus_witch_chance_finale 1.0 -confogl_addcvar versus_witch_flow_team_variation 0.0 +// confogl_addcvar versus_tank_chance 1.0 +// confogl_addcvar versus_tank_chance_intro 1.0 +// confogl_addcvar versus_tank_chance_finale 1.0 +// confogl_addcvar versus_tank_flow_team_variation 0.0 +// confogl_addcvar versus_witch_chance 1.0 +// confogl_addcvar versus_witch_chance_intro 1.0 +// confogl_addcvar versus_witch_chance_finale 1.0 +// confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 @@ -258,23 +239,23 @@ confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 -confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 -confogl_addcvar z_frustration_lifetime 20 +// confogl_addcvar z_frustration_lifetime 20 confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_duration 0.1 +confogl_addcvar tank_ground_pound_duration 2.0 confogl_addcvar z_tank_health 4000 confogl_addcvar z_tank_throw_force 820 -confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 2.0 confogl_addcvar tank_swing_physics_prop_force 1.75 -confogl_addcvar car_alarm_distance 1000 +// confogl_addcvar car_alarm_distance 1000 // Stripper Path // confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 9ccf89e66e9388e41ca39cd0359c224d350ba8e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:23:05 -0400 Subject: [PATCH 1483/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 8 -------- 1 file changed, 8 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index c040257e..0d7ceafc 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -63,14 +63,6 @@ confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 220 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 -confogl_addcvar z_tank_attack_interval 1.45 -confogl_addcvar tank_windup_time 0.45 -confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.2 -confogl_addcvar tank_fist_radius 20 -confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 820 -confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 From eea311ce85c06d2ba183d5641c6803a6ba72f640 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:24:11 -0400 Subject: [PATCH 1484/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index f4ab9584..829b8031 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -210,13 +210,13 @@ confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar director_allow_infected_bots 0 -confogl_addcvar z_minion_limit 4 -confogl_addcvar z_vomit_velocity 2000 +// confogl_addcvar z_minion_limit 4 +// confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 -confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 -confogl_addcvar z_hunter_ground_normal 0.1 -confogl_addcvar hunter_pounce_ready_range 800 -confogl_addcvar hunter_committed_attack_range 600 +// confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 +// confogl_addcvar z_hunter_ground_normal 0.1 +// confogl_addcvar hunter_pounce_ready_range 800 +// confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 @@ -252,6 +252,7 @@ confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 +confogl_addcvar tank_fist_radius 20 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 2.0 confogl_addcvar tank_swing_physics_prop_force 1.75 From d8c225d43cef1be814cbbca756916d8269a300eb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:24:41 -0400 Subject: [PATCH 1485/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index fa209e47..cfad0396 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -132,23 +132,6 @@ confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_huntingrifle_max 135 confogl_addcvar ammo_chainsaw_max 30 -confogl_addcvar l4d2_MITSR_Enabled 1 -confogl_addcvar l4d2_MITSR_Spawn_Type 0 -confogl_addcvar l4d2_MITSR_Random_Amount 0 -confogl_addcvar l4d2_MITSR_MapBase_Amount 0 -confogl_addcvar l4d2_MITSR_BaseballBat 1 -confogl_addcvar l4d2_MITSR_CricketBat 0 -confogl_addcvar l4d2_MITSR_Crowbar 0 -confogl_addcvar l4d2_MITSR_ElecGuitar 0 -confogl_addcvar l4d2_MITSR_FireAxe 0 -confogl_addcvar l4d2_MITSR_FryingPan 0 -confogl_addcvar l4d2_MITSR_GolfClub 0 -confogl_addcvar l4d2_MITSR_Knife 0 -confogl_addcvar l4d2_MITSR_Katana 0 -confogl_addcvar l4d2_MITSR_Machete 0 -confogl_addcvar l4d2_MITSR_Tonfa 0 -confogl_addcvar l4d2_MITSR_PitchFork 0 -confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_range 72 confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 From 4c3a6050a5008dea79026ede96a2a03c633e902d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:25:05 -0400 Subject: [PATCH 1486/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2baaebbf..3fd253bc 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -132,23 +132,6 @@ confogl_addcvar ammo_shotgun_max 90 confogl_addcvar ammo_smg_max 800 confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar ammo_chainsaw_max 30 -confogl_addcvar l4d2_MITSR_Enabled 1 -confogl_addcvar l4d2_MITSR_Spawn_Type 0 -confogl_addcvar l4d2_MITSR_Random_Amount 0 -confogl_addcvar l4d2_MITSR_MapBase_Amount 0 -confogl_addcvar l4d2_MITSR_BaseballBat 1 -confogl_addcvar l4d2_MITSR_CricketBat 0 -confogl_addcvar l4d2_MITSR_Crowbar 0 -confogl_addcvar l4d2_MITSR_ElecGuitar 0 -confogl_addcvar l4d2_MITSR_FireAxe 0 -confogl_addcvar l4d2_MITSR_FryingPan 0 -confogl_addcvar l4d2_MITSR_GolfClub 0 -confogl_addcvar l4d2_MITSR_Knife 0 -confogl_addcvar l4d2_MITSR_Katana 0 -confogl_addcvar l4d2_MITSR_Machete 0 -confogl_addcvar l4d2_MITSR_Tonfa 0 -confogl_addcvar l4d2_MITSR_PitchFork 0 -confogl_addcvar l4d2_MITSR_Shovel 0 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar inferno_max_range 250 From d8306a9fde0fb367b04ce36c9b48a72c33ea798d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:35:34 -0400 Subject: [PATCH 1487/2978] Update server1.cfg --- cfg/server1.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 92941539..efdeb3e7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -573,7 +573,7 @@ wait 1200;sm_cvar z_backspeed 500 wait 1200;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1200;sm_cvar sv_rollangle 0.15 // The angle relative to a players speed that their view till tilt when strafing. +wait 1200;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. // wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. @@ -886,10 +886,10 @@ wait 1950;sm_cvar inferno_friendly_fire_duration 15 // wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 1950;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 1950;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1950;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 1950;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1950;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. wait 1950;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. @@ -947,7 +947,7 @@ wait 2100;sm_cvar tick_door_speed 2.0 wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. // wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. +wait 2100;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. @@ -1000,11 +1000,11 @@ wait 2250;sm_cvar versus_wandering_zombie_density 0.03 wait 2250;sm_cvar z_health 75 // Health of the common infected. wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. -wait 2250;sm_cvar z_vision_range 2000 // How far the infected can see. -wait 2250;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -wait 2250;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -wait 2250;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 2250;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 2250;sm_cvar z_vision_range 3000 // How far the infected can see. +wait 2250;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. +wait 2250;sm_cvar z_vision_range_obscured 2000 // How far the infected can see in obscured areas. +wait 2250;sm_cvar z_vision_range_alert 3000 // How far the infected can see when alert. +wait 2250;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. wait 2250;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. wait 2250;sm_cvar z_acquire_far_time 1.0 // How long it takes the infected can acquire a target. wait 2250;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. @@ -1228,8 +1228,8 @@ wait 2700;sm_cvar z_spitter_max_wait_time 30 // wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. // wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. wait 2850;sm_cvar confogl_boss_tank 0 -// wait 2850;sm_cvar confogl_boss_unprohibit 0 -// wait 2850;sm_cvar confogl_lock_boss_spawns 0 +wait 2850;sm_cvar confogl_boss_unprohibit 0 +wait 2850;sm_cvar confogl_lock_boss_spawns 0 // wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. // wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. // wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. @@ -1321,7 +1321,7 @@ wait 3000;sm_cvar z_tank_grenade_roll -15 wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. // wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 3000;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. +wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. // wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. // wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. From c6b50872e28f8e1fe0087033c281cd4bd0479347 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:40:22 -0400 Subject: [PATCH 1488/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 1e4f4782..5dbc536c 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -34,12 +34,12 @@ confogl_addcvar survivor_revive_health 30 confogl_addcvar l4d_gear_transfer_method 2 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_kit_use_duration 4.5 -confogl_addcvar first_aid_heal_percent 0.8 +// confogl_addcvar first_aid_heal_percent 0.8 confogl_addcvar confogl_pills_limit 4 confogl_addcvar pain_pills_health_value 50 confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar adrenaline_duration 20 -confogl_addcvar adrenaline_run_speed 260 +// confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar defibrillator_use_duration 2.5 confogl_addcvar defibrillator_return_to_life_time 1.5 @@ -49,7 +49,7 @@ confogl_addcvar survivor_respawn_with_guns 1 // sportymod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 35 -confogl_addcvar z_background_limit 40 +confogl_addcvar z_background_limit 0 confogl_addcvar z_mega_mob_size 50 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 15 @@ -70,20 +70,20 @@ confogl_addcvar z_claw_hit_pitch_min -15 confogl_addcvar z_claw_hit_pitch_max 15 confogl_addcvar z_claw_hit_yaw_min -15 confogl_addcvar z_claw_hit_yaw_max 15 -confogl_addcvar survivor_damage_speed_factor 0.3 +// confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_attack_infected_it_damage 2 -confogl_addcvar z_spawn_safety_range 128 -confogl_addcvar z_cooldown_spawn_safety_range 128 -confogl_addcvar z_finale_spawn_safety_range 128 -confogl_addcvar z_finale_spawn_mob_safety_range 256 -confogl_addcvar z_finale_spawn_tank_safety_range 256 +confogl_addcvar z_spawn_safety_range 150 +// confogl_addcvar z_cooldown_spawn_safety_range 150 +// confogl_addcvar z_finale_spawn_safety_range 150 +// confogl_addcvar z_finale_spawn_mob_safety_range 300 +confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_speed 450 confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 -confogl_addcvar z_attack_movement_penalty 0.6 +// confogl_addcvar z_attack_movement_penalty 0.6 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 3bdad1524076d47ba01b4046871646459f442d5d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:45:04 -0400 Subject: [PATCH 1489/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 5dbc536c..2602b5db 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -76,7 +76,7 @@ confogl_addcvar z_spawn_safety_range 150 // confogl_addcvar z_cooldown_spawn_safety_range 150 // confogl_addcvar z_finale_spawn_safety_range 150 // confogl_addcvar z_finale_spawn_mob_safety_range 300 -confogl_addcvar z_finale_spawn_tank_safety_range 300 +// confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_speed 450 @@ -91,13 +91,13 @@ confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.375 confogl_addcvar z_witch_relax_rate 0.125 confogl_addcvar z_witch_flashlight_range 600 -confogl_addcvar z_witch_max_threat_time 5 +confogl_addcvar z_witch_max_threat_time 4 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_threat_hostile_range 800 confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_personal_space 200 confogl_addcvar z_witch_berserk_range 400 -confogl_addcvar z_witch_damage 100 +// confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 //Stats From 107cf90d82cc779014cd81d2960bfbd8cff23824 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:45:43 -0400 Subject: [PATCH 1490/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 2602b5db..7bd0b3ec 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -18,9 +18,9 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 -confogl_addcvar player_use_radius 125 -confogl_addcvar player_incap_use_radius 150 -confogl_addcvar z_use_tolerance 0.8 +// confogl_addcvar player_use_radius 125 +// confogl_addcvar player_incap_use_radius 150 +// confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 @@ -30,7 +30,7 @@ confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 40 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 -confogl_addcvar survivor_revive_health 30 +// confogl_addcvar survivor_revive_health 30 confogl_addcvar l4d_gear_transfer_method 2 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_kit_use_duration 4.5 From 8dd494b2f14c77800760e235170d8c7f7561aafe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:52:03 -0400 Subject: [PATCH 1491/2978] Update server1.cfg --- cfg/server1.cfg | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index efdeb3e7..01424c4e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -45,9 +45,6 @@ mp_roundlimit 5 // sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. // sv_pausable 0 // Prevents the server from being pausable. // sv_voiceenable 1 // Enables voice chat in the server. -// sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -// sv_minrate 72000 // Minimum value of rate. -// sv_maxrate 72000 // Maximum value of rate. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -147,7 +144,6 @@ wait 0150;sm_cvar mat_motion_blur_enabled 0 wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. // wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. // wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -// wait 0150;sm_cvar mat_parallaxmap 1 // Enables parallax mapping. // wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. // wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. // @@ -174,6 +170,7 @@ wait 0150;sm_cvar closecaption 1 wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. // wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. // wait 0150;sm_cvar tv_enable 0 // Disables HLTV. +wait 0150;sm_cvar tv_maxrate 0 // Max rate for HLTV. wait 0150;sm_cvar tv_name "" wait 0150;sm_cvar tv_title "" // wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. @@ -249,19 +246,19 @@ wait 0300;sm_cvar sv_hibernate_ms_vgui 0 // // wait 0300;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 0300;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0300;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. +// wait 0300;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. // wait 0300;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. // wait 0300;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 0300;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 0300;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 0300;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 0300;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0300;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. +wait 0300;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +// wait 0300;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 0300;sm_cvar think_limit 0 // Disables script think time check. -// wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. +// wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0300;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. // // @@ -341,7 +338,7 @@ wait 0600;sm_cvar mp_teamoverride 1 wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 0600;sm_cvar mp_autu // Point scale for permanent health. +wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for temp health. wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. // wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. From 74feb4674d018a3a35b31e6a7f71149aa38a83d2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:54:33 -0400 Subject: [PATCH 1492/2978] Update server1.cfg --- cfg/server1.cfg | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 01424c4e..bc816435 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -338,7 +338,18 @@ wait 0600;sm_cvar mp_teamoverride 1 wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for temp health. +wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +// wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. +// wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. +// wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. +// wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +// wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 0600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. // wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. @@ -400,7 +411,7 @@ wait 0750;sm_cvar nb_goal_look_ahead_range 65536 wait 0750;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 0750;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 0750;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 0750;sm_cvar nb_avoid_interval 0.333333 // Disables next bot pathing avoidance. +wait 0750;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. wait 0750;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 0750;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 0750;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. @@ -433,8 +444,8 @@ wait 0900;sm_cvar sb_battlestation_give_up_range_from_human 400 wait 0900;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 0900;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 0900;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 0900;sm_cvar sb_far_hearing_range 2147483647 // How far away a survivor can hear an infected. -wait 0900;sm_cvar sb_near_hearing_range 3000 // How far away a survivor can hear anything. +wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. wait 0900;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. wait 0900;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. From 1a3810731f15932140343aad3bd98368ffda83aa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:55:06 -0400 Subject: [PATCH 1493/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bc816435..5ab63466 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -621,7 +621,7 @@ wait 1200;sm_cvar sv_noclipspeed 3 wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. // wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. // wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. -wait 1200;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. +// wait 1200;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 1200;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. wait 1200;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. From 36fb740932995c25499ebacf1b549799c2896fec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 15:57:03 -0400 Subject: [PATCH 1494/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5ab63466..0829a92f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -514,9 +514,10 @@ wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. // wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. -wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +// wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. +// wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. +wait 1050;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. wait 1050;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. wait 1050;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. From f588f6b97e203ec7fe383324d660ff3f6697fe26 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 16:42:22 -0400 Subject: [PATCH 1495/2978] Update server1.cfg --- cfg/server1.cfg | 91 ++++++++++++++++++++++++------------------------- 1 file changed, 45 insertions(+), 46 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0829a92f..56ec55a4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -106,9 +106,9 @@ wait 0150;sm_cvar cpu_level 2 wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -// wait 0150;sm_cvar mem_min_heapsize 512 // Minimum amount of memory in MB that is available for the server. -// wait 0150;sm_cvar mem_max_heapsize 512 // Maximum amount of memory in MB that is available for the server. -// wait 0150;sm_cvar mem_max_heapsize_dedicated 512 // Maximum amount of memory in MB that is available for the server. +// wait 0150;sm_cvar mem_min_heapsize 1024 // Minimum amount of memory in MB that is available for the server. +// wait 0150;sm_cvar mem_max_heapsize 1024 // Maximum amount of memory in MB that is available for the server. +// wait 0150;sm_cvar mem_max_heapsize_dedicated 1024 // Maximum amount of memory in MB that is available for the server. // wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. @@ -288,8 +288,8 @@ wait 0450;sm_cvar z_female_boomer_spawn_chance 50 wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. // wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -// wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -// wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. // wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. // wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. // wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. @@ -358,7 +358,7 @@ wait 0600;sm_cvar vs_incap_bonus 25 // wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. // wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. // -wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 0600;sm_cvar survival_horde_stage_interval 30 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. @@ -483,16 +483,16 @@ wait 0900;sm_cvar sb_narrow_corridor_width 64 wait 0900;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. wait 0900;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 0900;sm_cvar survivor_give_attract_timeout 15 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 0900;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1050;sm_cvar g_Language English // Sets the games language to English. // wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. -// wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 8 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. // wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. @@ -503,11 +503,11 @@ wait 1050;sm_cvar ragdoll_self_collision 0 wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1050;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. -wait 1050;sm_cvar ragdoll_door_uncollide_time 1 // How long it takes for a ragdoll that is stuck in a door to lose collision. -// wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -// wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -// wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. +wait 1050;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. // wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. // wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. @@ -549,10 +549,10 @@ wait 1050;sm_cvar ai_expression_frametime 0.016667 // wait 1050;sm_cvar violence_ablood 1 // Enables alien blood particles. // wait 1050;sm_cvar violence_agibs 1 // Enables alien gib particles. wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 1050;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. -wait 1050;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +wait 1050;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. +wait 1050;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. wait 1050;sm_cvar z_experimental_blast_damage_probability 100 // -wait 1050;sm_cvar z_fatal_blast_incineration_probability 50 // +wait 1050;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1050;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1050;sm_cvar z_fatal_blast_max_ragdolls 40 // wait 1050;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. @@ -639,7 +639,6 @@ wait 1350;sm_cvar survivor_limp_walk_speed 100 wait 1350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. // wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -// wait 1350;sm_cvar survivor_allow_crawling 0 // Whether survivors should be allowed to crawl while incapped. wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. // wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. // wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. @@ -684,14 +683,14 @@ wait 1500;sm_cvar tauntfrequency 0.0 wait 1500;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 1500;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1500;sm_cvar z_gun_force 250 // How much force a shove applies on physics objects. -// wait 1500;sm_cvar z_gun_physics_force 25 // How much force a shove applies on physics objects that arent doors or players. +wait 1500;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +// wait 1500;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. // wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. // wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. // wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1500;sm_cvar z_gun_survivor_force 250 // How much force survivors shove their teammates with. +wait 1500;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. // wait 1500;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. // wait 1500;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. @@ -708,7 +707,7 @@ wait 1500;sm_cvar z_gun_stun_duration 1.0 wait 1500;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 1500;sm_cvar z_exploding_shove_interval 8 // How long it takes for the shove count on a boomer to expire. +wait 1500;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. // wait 1500;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. // wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. @@ -728,7 +727,7 @@ wait 1500;sm_cvar survivor_burn_factor_easy 0.0 wait 1500;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. wait 1500;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. wait 1500;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. -wait 1500;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1500;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 1500;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. @@ -740,7 +739,7 @@ wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.283333 wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. // wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. // wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. -wait 1500;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 1500;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. // wait 1500;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 1500;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. @@ -798,7 +797,7 @@ wait 1650;sm_cvar ammo_turret_max 2147483647 wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. // wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. // wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. -// wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. wait 1650;sm_cvar mp_weapon_usp_price 0 wait 1650;sm_cvar mp_weapon_glock_price 0 wait 1650;sm_cvar mp_weapon_p228_price 0 @@ -852,8 +851,8 @@ wait 1800;sm_cvar grenadelauncher_force_kill 0 wait 1800;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 1800;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1800;sm_cvar melee_force_scalar 30 // Force scale of melee weapons applied on common infected ragdolls. -wait 1800;sm_cvar melee_force_scalar_combat_character 30 // Force scale of melee weapons applied on special infected ragdolls. +wait 1800;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. +wait 1800;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. wait 1800;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 1800;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1800;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. @@ -876,7 +875,7 @@ wait 1800;sm_cvar z_minigun_cooldown_time 0.1 wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. wait 1800;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. @@ -973,7 +972,7 @@ wait 2100;sm_cvar car_alarm_chirp_distance 500 wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. // wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 2100;sm_cvar hack_elevator_z_offset 16 // How far above an elevators surface will survivors be placed. +wait 2100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. wait 2100;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. wait 2100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 2100;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. @@ -986,9 +985,9 @@ wait 2100;sm_cvar func_breakdmg_bullet 10 wait 2100;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. wait 2100;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -// wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. -wait 2100;sm_cvar prop_active_gib_limit 65535 // Max number of active gibs from props. -wait 2100;sm_cvar prop_active_gib_max_fade_time 86400 // Max amount of time before prop gibs fade away. +wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +wait 2100;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. +wait 2100;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // wait 2250;sm_cvar z_chance 100 // Infected spawn chance. @@ -1058,9 +1057,9 @@ wait 2400;sm_cvar z_carry_mass_max 100 wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 2400;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 16 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 32 // The shortest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_max_neighbor_range 64 // Max range for calculating common infected avoidance. +wait 2400;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. +wait 2400;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. // wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. @@ -1085,9 +1084,9 @@ wait 2400;sm_cvar z_damage_screen_fade_alpha 32 wait 2400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 2400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. wait 2400;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2400;sm_cvar z_hit_incap_factor_normal 2.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2400;sm_cvar z_hit_incap_factor_hard 2.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2400;sm_cvar z_hit_incap_factor_expert 4.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2400;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2400;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2400;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 2400;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. wait 2400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. wait 2400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. @@ -1285,11 +1284,11 @@ wait 3000;sm_cvar z_witch_threat_hostile_range 800 wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 3000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 3000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 3000;sm_cvar z_witch_min_threat_time 4 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 3000;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. wait 3000;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. wait 3000;sm_cvar witch_rage_ramp_duration 4 wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 3000;sm_cvar z_witch_wander_personal_time 4 // A witch will chase a survivor who is too close to her for this long. +wait 3000;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. // wait 3000;sm_cvar z_witch_allow_change_victim 1 // Allows the witch to change targets if another survivor gets in her way for too long. @@ -1297,10 +1296,10 @@ wait 3000;sm_cvar z_witch_tongue_range 32 // wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 3000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. -wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 5 // A witch will exit after this amount of time when outside of exit range. +wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. wait 3000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. wait 3000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 3000;sm_cvar z_witch_retreat_min_duration 5 // A witch can retreat for this long before she is despawned. +wait 3000;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. wait 3000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. From 530a00d9a268f9334109d8b704729276b9db1a34 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 17:21:38 -0400 Subject: [PATCH 1496/2978] Update server1.cfg --- cfg/server1.cfg | 67 ++++++++++++++++++++++++------------------------- 1 file changed, 33 insertions(+), 34 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 56ec55a4..9f938c78 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -115,7 +115,7 @@ wait 0150;sm_cvar fps_max_splitscreen 128 wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0150;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. -wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. @@ -330,7 +330,6 @@ wait 0450;sm_cvar sv_player_stuck_tolerance 3 wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -// wait 0450;sm_cvar sv_bonus_challenge 0 // There are no bonus challenges used in this game. // // wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. // wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. @@ -347,7 +346,7 @@ wait 0600;sm_cvar mp_autokick 0 wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 0600;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 0600;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 0600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. @@ -466,7 +465,7 @@ wait 0900;sm_cvar sb_toughness_buffer 20 wait 0900;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 0900;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 0900;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 0900;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. +wait 0900;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. wait 0900;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. wait 0900;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. wait 0900;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. @@ -502,7 +501,7 @@ wait 1050;sm_cvar ragdoll_self_collision 0 // wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1050;sm_cvar ragdoll_force_to_sleep_time 6 // How long until a ragdoll can no longer be moved. +wait 1050;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. wait 1050;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. @@ -524,7 +523,7 @@ wait 1050;sm_cvar phys_explosion_force 1.0 wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.1 // Force magnitude scale applied on ragdolls. // wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. -wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. +// wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. // // wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. @@ -572,9 +571,9 @@ wait 1050;sm_cvar mp_facefronttime 0.333333 // wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1200;sm_cvar sv_accelerate 5.333333 // Sets the world acceleration. -wait 1200;sm_cvar sv_friction 4.166667 // Sets the world friction. -wait 1350;sm_cvar z_ghost_friction 1.333333 // Friction factor applied to ghost player zombies. +wait 1200;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 1200;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 1350;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -716,8 +715,8 @@ wait 1500;sm_cvar z_gun_kick 0 wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. // wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. // wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 1500;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 1500;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 1500;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 1500;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. wait 1500;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 1500;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. @@ -895,8 +894,8 @@ wait 1950;sm_cvar inferno_friendly_fire_duration 15 wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 1950;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. -wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. +wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1950;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1950;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. @@ -1065,14 +1064,14 @@ wait 2400;sm_cvar z_attack_interval 0.333333 // wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. -wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. +wait 2400;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 2400;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2400;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. +wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. // wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. @@ -1087,22 +1086,22 @@ wait 2400;sm_cvar z_hit_incap_factor_easy 1.0 wait 2400;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. wait 2400;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 2400;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_expert 0.333333 // How often a survivor can take damage from a common infected in expert difficulty. wait 2400;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. // // wait 2550;sm_cvar z_hunter_speed 260 // Base speed of the hunter. wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. // wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. -wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 2550;sm_cvar hunter_leap_away_give_up_range 2147483647 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 2550;sm_cvar z_pounce_silence_range 600 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 2550;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 2550;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 2550;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. // wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 2550;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 2550;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. wait 2550;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 2550;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. @@ -1110,7 +1109,7 @@ wait 2550;sm_cvar hunter_pounce_max_loft_angle 90 wait 2550;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. -wait 2550;sm_cvar z_pounce_damage_interrupt 65535 // How much damage a hunter must take for him to leap away. +wait 2550;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. wait 2550;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. // wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. @@ -1129,7 +1128,7 @@ wait 2550;sm_cvar z_gas_speed 220 wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 2550;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.0175 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. // wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1143,10 +1142,10 @@ wait 2550;sm_cvar tongue_gravity_force 1000 wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.05 // Accuracy penalty applied to a survivor being pulled by tongued. wait 2550;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 2550;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 2550;sm_cvar tongue_break_from_damage_amount 65535 // How much damage a smoker must take for his tongue to break. +wait 2550;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. wait 2550;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 2550;sm_cvar tongue_release_fatigue_penalty 2000 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 2550;sm_cvar smoker_escape_range 2147483647 // How far away from the survivors a bot smoker will try to flee. +wait 2550;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 2550;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. wait 2550;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // wait 2550;sm_cvar z_exploding_speed 200 // Base speed of the boomer. @@ -1154,7 +1153,7 @@ wait 2550;sm_cvar z_vomit_range 300 wait 2550;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 2550;sm_cvar z_vomit_fatigue 2100 // Causes a boomer to be unable to move while they are vomiting. +wait 2550;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. wait 2550;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. @@ -1252,11 +1251,11 @@ wait 2850;sm_cvar versus_witch_chance_intro 1.0 wait 2850;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 2850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 2850;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 2850;sm_cvar versus_boss_flow_max 0.80 // Maximum boss spawn flow in Versus mode. +wait 2850;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. // wait 2850;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. // wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. // wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -// wait 2850;sm_cvar versus_boss_flow_max_finale 0.80 // Maximum boss spawn flow in finale maps Versus mode. +// wait 2850;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. // wait 2850;sm_cvar versus_boss_padding_min 0.10 // Minimum amount of seperation between boss spawns. // wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. @@ -1333,7 +1332,7 @@ wait 3000;sm_cvar tank_throw_allow_range 500 // wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. // wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 3000;sm_cvar tank_throw_loft_rate 0.0125 // A tank rocks vertical loft rate when it gets released. +wait 3000;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. // wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. wait 3000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. From 943e045232e32a1f0d4b42ea3daae24ff7d790a8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 17:45:23 -0400 Subject: [PATCH 1497/2978] Update server1.cfg --- cfg/server1.cfg | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9f938c78..a27016b5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -170,16 +170,18 @@ wait 0150;sm_cvar closecaption 1 wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. // wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. // wait 0150;sm_cvar tv_enable 0 // Disables HLTV. +wait 0150;sm_cvar tv_name "" // HLTV name. +wait 0150;sm_cvar tv_title "" // HLTV title. +wait 0150;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. wait 0150;sm_cvar tv_maxrate 0 // Max rate for HLTV. -wait 0150;sm_cvar tv_name "" -wait 0150;sm_cvar tv_title "" +wait 0150;sm_cvar tv_delay 0 // Delay period for HLTV. // wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. // wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. // wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. // wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. // wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. // wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. -wait 0150;sm_cvar host_xbox_e3_restart 86400 // Disables the XBox E3 demo. +wait 0150;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. wait 0150;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // @@ -550,7 +552,7 @@ wait 1050;sm_cvar ai_expression_frametime 0.016667 wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 1050;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1050;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. -wait 1050;sm_cvar z_experimental_blast_damage_probability 100 // +// wait 1050;sm_cvar z_experimental_blast_damage_probability 100 // wait 1050;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1050;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1050;sm_cvar z_fatal_blast_max_ragdolls 40 // @@ -577,7 +579,7 @@ wait 1350;sm_cvar z_ghost_friction 1.25 wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -// wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 1200;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. From 57c535f44348bdc1307d80ae26b25c96f7e0f840 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 18:20:29 -0400 Subject: [PATCH 1498/2978] Update srcds1 --- guide/srcds1 | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/guide/srcds1 b/guide/srcds1 index 72813adb..fddbd348 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -16,7 +16,8 @@ DAEMON="$DIR/srcds_run" # # Only 128 Tickrate and up will need modifications to the frametime and frametime_override, 100 tick and below do not need these parameters. # 128 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 -# You should not use 128 Tickrate because 128 is not a whole multiple of 30. +# You should not use 100 OR 128 Tickrate because 128 is not a whole multiple of 30. +# Instead you should use 120 because it is the optimal tick rate. # ############################################################################################################################################# @@ -39,7 +40,7 @@ IP=74.91.113.130 PORT=27019 NAME=L4D2_Server$SVNUM PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -nohltv -nominidumps -nomessagebox -nocrashdialog" -DESC="Left 4 Dead 2 Dedicated Server #$SVNUM on host port $PORT" +DESC="Left 4 Dead 2 Dedicated Server Hosted with IP 74.91.113.130 on Host Port 27019" ############################################################################################################################################################################################################################################################################# From 235b013281d4deb4f1f616cec59d8bbf57d3d027 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 18:23:09 -0400 Subject: [PATCH 1499/2978] Update srcds1 --- guide/srcds1 | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index fddbd348..a221aacb 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -18,6 +18,7 @@ DAEMON="$DIR/srcds_run" # 128 Tickrate needs the follows params added: -frametime 0.037 -frametime_override 0.037 # You should not use 100 OR 128 Tickrate because 128 is not a whole multiple of 30. # Instead you should use 120 because it is the optimal tick rate. +# The safest option is 60 Tickrate. # ############################################################################################################################################# @@ -39,7 +40,7 @@ SVNUM=1 IP=74.91.113.130 PORT=27019 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -nohltv -nominidumps -nomessagebox -nocrashdialog" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -nohltv -nominidumps -nomessagebox -nocrashdialog +sys_minidumpspewlines 0" DESC="Left 4 Dead 2 Dedicated Server Hosted with IP 74.91.113.130 on Host Port 27019" ############################################################################################################################################################################################################################################################################# From 9f9d6bbca5bb39bd5b8506cafb70281b8dd629db Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 18:31:06 -0400 Subject: [PATCH 1500/2978] Update server1.cfg --- cfg/server1.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a27016b5..6abe575d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,10 +1,10 @@ // [General] // --------------------------------------------------------------------------------------------------------------------------------------------- -hostname "#{Server_Name}#" +hostname "Bizzy's Moonmod" // password "" sv_password "" -rcon_password "#{RCON_Pass}#" +rcon_password BigBizzy101 sv_steamgroup 38693222 sv_search_key bizzymod sv_search_team_key bizzymod @@ -81,9 +81,11 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar mem_min_heapsize 512 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_min_heapsize 512 +sm_cvar datacachesize 512 +sm_cvar engine_no_focus_sleep 0 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 sm_cvar host_timescale 1.006667 @@ -154,13 +156,11 @@ wait 0150;sm_cvar r_rootlod 0 wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0150;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 0150;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -// wait 0150;sm_cvar r_dynamic 1 // Enables dynamic shadows and lighting. wait 0150;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. wait 0150;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0150;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0150;sm_cvar sv_stats 0 // Dont need stats. -// wait 0150;sm_cvar mat_spewalloc 0 // Dont need spew allocation. -// wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. @@ -224,9 +224,9 @@ wait 0300;sm_cvar net_maxcleartime 0.016667 // wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. // wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // -// wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. // wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. -// wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. @@ -1130,7 +1130,7 @@ wait 2550;sm_cvar z_gas_speed 220 wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 2550;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. // wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1334,7 +1334,7 @@ wait 3000;sm_cvar tank_throw_allow_range 500 // wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. // wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 3000;sm_cvar tank_throw_loft_rate 0.01 // A tank rocks vertical loft rate when it gets released. +wait 3000;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. // wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. wait 3000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. @@ -1352,7 +1352,7 @@ wait 3000;sm_cvar tank_windup_time 0.45 wait 3000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. // wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. // wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. -// wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 3000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. From 74ded7422818b33033774d88f3ef887dfd6998e2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:15:00 -0400 Subject: [PATCH 1501/2978] Update server1.cfg --- cfg/server1.cfg | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6abe575d..db38bb97 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -35,12 +35,7 @@ mp_roundlimit 5 // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -// sv_allow_wait_commmand 1 // Whether or not to enable the wait command. -// sv_quota_stringcmdspersecond 2147483647 // Prevents clients from being kicked for executing too many commands. -// sv_alternateticks 1 // Server updates on every other tick. -// sv_cheats 0 // Whether cheats are allowed on the server. -// sv_consistency 0 // Whether the server enforces file consistency for critical files. -// sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. // sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. // sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. // sv_pausable 0 // Prevents the server from being pausable. From 7415ed0c3ef4231566b8b1752a5db6ea7d5c3d18 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:17:12 -0400 Subject: [PATCH 1502/2978] Update sharedplugins.cfg --- cfg/sharedplugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/sharedplugins.cfg b/cfg/sharedplugins.cfg index 14bde8cd..636e5208 100644 --- a/cfg/sharedplugins.cfg +++ b/cfg/sharedplugins.cfg @@ -1,6 +1,7 @@ //------------------------------------------- // Bizzymod //------------------------------------------- +sm plugins load bizzymod/SpecListener.smx sm plugins load bizzymod/l4d_stats.smx sm plugins load bizzymod/l4d2scores.smx sm plugins load bizzymod/l4d2_mix.smx From fda8cd147c30fa8ca665a4bc6871be6c2a71fa35 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:20:46 -0400 Subject: [PATCH 1503/2978] Update l4d2_melee_in_the_saferoom.sp --- addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp index 205947ad..21d52d7a 100644 --- a/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp +++ b/addons/sourcemod/scripting/l4d2_melee_in_the_saferoom.sp @@ -204,13 +204,13 @@ public void OnPluginStart() { // Create Convars CreateConVar( "l4d2_MITSR_Version", VERSION, "The version of Melee In The Saferoom"); - Cvar_Enabled = CreateConVar( "l4d2_MITSR_Enabled", "1", "Should the plugin be enabled", _, true, 0.0, true, 1.0); - Cvar_WeaponSpawnType = CreateConVar( "l4d2_MITSR_Spawn_Type", "2", "0 = Custom list, 1 = Random Weapon and 2 = Map based weapons.", _, true, 0.0, true, 2.0); - Cvar_WeaponRandomAmount = CreateConVar( "l4d2_MITSR_Random_Amount", "10","Number of weapons to spawn if l4d2_MITSR_Spawn_Type is set to 1.", _, true, 0.0, true, 10.0); + Cvar_Enabled = CreateConVar( "l4d2_MITSR_Enabled", "0", "Should the plugin be enabled", _, true, 0.0, true, 1.0); + Cvar_WeaponSpawnType = CreateConVar( "l4d2_MITSR_Spawn_Type", "1", "0 = Custom list, 1 = Random Weapon and 2 = Map based weapons.", _, true, 0.0, true, 2.0); + Cvar_WeaponRandomAmount = CreateConVar( "l4d2_MITSR_Random_Amount", "1","Number of weapons to spawn if l4d2_MITSR_Spawn_Type is set to 1.", _, true, 0.0, true, 10.0); Cvar_MapBaseAmount = CreateConVar( "l4d2_MITSR_MapBase_Amount", "1", "Number multiple if l4d2_MITSR_Spawn_Type is set to 2.", _, true, 0.0, true, 4.0); Cvar_Debug = CreateConVar( "l4d2_MITSR_Debug", "0", "0 = off, 1 = Chat message, 2 = Log to file. Check logs/meleeinthesaferoom.txt", _, true, 0.0, true, 2.0); - Cvar_Items[0] = CreateConVar( "l4d2_MITSR_BaseballBat", "4", "Number of baseball bats to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); + Cvar_Items[0] = CreateConVar( "l4d2_MITSR_BaseballBat", "1", "Number of baseball bats to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[1] = CreateConVar( "l4d2_MITSR_CricketBat", "0", "Number of cricket bats to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[2] = CreateConVar( "l4d2_MITSR_Crowbar", "0", "Number of crowbars to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); Cvar_Items[3] = CreateConVar( "l4d2_MITSR_ElecGuitar", "0", "Number of electric guitars to spawn (l4d2_MITSR_Spawn_Type must be 0)", _, true, 0.0, true, 10.0); From 77b8a6c8a9aab2a3f1eb41323aafbf97092c49de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:36:18 -0400 Subject: [PATCH 1504/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index db38bb97..bc011114 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -188,12 +188,12 @@ wait 0150;sm_cvar engine_no_focus_sleep 0 // ---------------------------------------------------------------------------------------------------------------------------------------------- // wait 0300;sm_cvar host_timescale 1.008333 // Adjusts the servers clock. // wait 0300;sm_cvar sv_alternateticks 1 // Server updates on every other tick. -wait 0300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 0300;sm_cvar sv_minupdaterate 30 // Minimum value of cl_updaterate. wait 0300;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 0300;sm_cvar sv_mincmdrate 30 // Minimum value of cl_cmdrate. wait 0300;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. wait 0300;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 0300;sm_cvar sv_minrate 36000 // Minimum value of rate. wait 0300;sm_cvar sv_maxrate 72000 // Maximum value of rate. wait 0300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. From 87ea36879a598f14c2eebea57fb389b6b06343a2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:39:41 -0400 Subject: [PATCH 1505/2978] Update numbersmod.cfg From e57e1df67a94fcd5999de11dafececd36d564535 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:44:29 -0400 Subject: [PATCH 1506/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 109 ++++++++++++------------- 1 file changed, 51 insertions(+), 58 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 3fd253bc..507c402d 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,20 +8,13 @@ // ======================================================================================= // Server Cvars -sv_steamgroup 38693222 -sv_steamgroup_exclusive 1 -sv_lan 0 -sv_region 0 -sv_cheats 0 -sv_consistency 0 -sv_pure 0 -sv_pure_kick_clients 0 -sv_allow_lobby_connect_only 0 -sv_visiblemaxplayers 32 +// sv_cheats 0 +// sv_consistency 0 +// sv_pure 0 +// sv_pure_kick_clients 0 sv_pausable 1 sv_voiceenable 1 sv_alltalk 1 -mp_roundlimit 5 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 @@ -134,11 +127,11 @@ confogl_addcvar ammo_huntingrifle_max 45 confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 -confogl_addcvar inferno_max_range 250 -confogl_addcvar vomitjar_radius 300 -confogl_addcvar vomitjar_duration_infected_pz 30 -confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar z_gun_damage 5 +// confogl_addcvar inferno_max_range 250 +// confogl_addcvar vomitjar_radius 300 +// confogl_addcvar vomitjar_duration_infected_pz 30 +// confogl_addcvar vomitjar_duration_infected_bot 30 +// confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 @@ -146,76 +139,76 @@ confogl_addcvar ladder_autocenter 0 confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_leap_power 400 -confogl_addcvar z_jockey_control_min 0.8 +// confogl_addcvar z_leap_power 400 +// confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 6 -confogl_addcvar z_exploding_inner_radius 200 -confogl_addcvar z_exploding_outer_radius 200 +// confogl_addcvar z_exploding_inner_radius 200 +// confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 +confogl_addcvar gas_can_use_duration 1.75 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar cola_bottles_use_duration 1.5 -confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 -confogl_addcvar spitter_pz_claw_dmg 4 -confogl_addcvar tongue_miss_delay 3 -confogl_addcvar tongue_hit_delay 12 +// confogl_addcvar spitter_pz_claw_dmg 4 +// confogl_addcvar tongue_miss_delay 3 +// confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 -confogl_addcvar z_holiday_gift_drop_chance 1.0 -confogl_addcvar z_breakable_damage 25 -confogl_addcvar z_door_pound_damage 1000 -confogl_addcvar z_pounce_door_damage 2000 -confogl_addcvar z_pounce_crouch_delay 0.875 -confogl_addcvar z_lunge_power 600 +// confogl_addcvar z_holiday_gift_drop_chance 1.0 +// confogl_addcvar z_breakable_damage 25 +// confogl_addcvar z_door_pound_damage 1000 +// confogl_addcvar z_pounce_door_damage 2000 +// confogl_addcvar z_pounce_crouch_delay 0.875 +// confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 6 -confogl_addcvar versus_shove_hunter_fov 90 -confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_range 800 +// confogl_addcvar versus_shove_hunter_fov 90 +// onfogl_addcvar versus_shove_hunter_fov_pouncing 45 +confogl_addcvar tongue_range 825 confogl_addcvar tongue_health 150 -confogl_addcvar tongue_victim_acceleration 10 -confogl_addcvar tongue_victim_max_speed 200 +// confogl_addcvar tongue_victim_acceleration 10 +// confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.075 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 -confogl_addcvar z_vomit_duration 1.25 -confogl_addcvar z_vomit_fatigue 2250 +// confogl_addcvar z_vomit_duration 1.25 +// confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar z_discard_range 2000 -confogl_addcvar z_discard_min_range 0 +// confogl_addcvar z_discard_range 2000 +// confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar z_charge_warmup 0.5 -confogl_addcvar z_charge_max_speed 500 +// confogl_addcvar z_charge_warmup 0.5 +// confogl_addcvar z_charge_max_speed 500 confogl_addcvar charger_pz_claw_dmg 10 // AI Improvement Cvars confogl_addcvar director_allow_infected_bots 0 -confogl_addcvar z_minion_limit 4 -confogl_addcvar z_vomit_velocity 2000 -confogl_addcvar z_hunter_ground_normal 0.1 -confogl_addcvar hunter_pounce_ready_range 800 -confogl_addcvar hunter_committed_attack_range 600 +// confogl_addcvar z_minion_limit 4 +// confogl_addcvar z_vomit_velocity 2000 +// confogl_addcvar z_hunter_ground_normal 0.1 +// confogl_addcvar hunter_pounce_ready_range 800 +// confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 // Tank/Witch Cvars -confogl_addcvar versus_tank_chance 1.0 -confogl_addcvar versus_tank_chance_intro 1.0 -confogl_addcvar versus_tank_chance_finale 1.0 -confogl_addcvar versus_tank_flow_team_variation 0.0 -confogl_addcvar versus_witch_chance 1.0 -confogl_addcvar versus_witch_chance_intro 1.0 -confogl_addcvar versus_witch_chance_finale 1.0 -confogl_addcvar versus_witch_flow_team_variation 0.0 +// confogl_addcvar versus_tank_chance 1.0 +// confogl_addcvar versus_tank_chance_intro 1.0 +// confogl_addcvar versus_tank_chance_finale 1.0 +// confogl_addcvar versus_tank_flow_team_variation 0.0 +// confogl_addcvar versus_witch_chance 1.0 +// confogl_addcvar versus_witch_chance_intro 1.0 +// confogl_addcvar versus_witch_chance_finale 1.0 +// confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 @@ -225,15 +218,15 @@ confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 -confogl_addcvar tank_stuck_time_suicide 2147483647 +// confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 -confogl_addcvar z_frustration_lifetime 20 -confogl_addcvar z_frustration_los_delay 0.5 +// confogl_addcvar z_frustration_lifetime 20 +// confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4666 -confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 2.0 From b199d6982ad3dbf03832d6c280beb4daff32a392 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:48:04 -0400 Subject: [PATCH 1507/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 104 +++++++++++++--------------- 1 file changed, 47 insertions(+), 57 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index cfad0396..e8099db7 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -8,20 +8,9 @@ // ======================================================================================= // Server Cvars -sv_steamgroup 38693222 -sv_steamgroup_exclusive 1 -sv_lan 0 -sv_region 0 -sv_cheats 0 -sv_consistency 0 sv_pure 0 -sv_pure_kick_clients 0 -sv_allow_lobby_connect_only 0 -sv_visiblemaxplayers 32 -sv_pausable 0 sv_voiceenable 1 sv_alltalk 1 -mp_roundlimit 5 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 @@ -133,24 +122,24 @@ confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_huntingrifle_max 135 confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar z_gun_range 72 -confogl_addcvar z_gun_swing_duration 0.2 +// confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 -confogl_addcvar inferno_max_range 250 -confogl_addcvar vomitjar_radius 300 -confogl_addcvar vomitjar_duration_infected_pz 30 -confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar z_gun_damage 5 +// confogl_addcvar inferno_max_range 250 +// confogl_addcvar vomitjar_radius 300 +// confogl_addcvar vomitjar_duration_infected_pz 30 +// confogl_addcvar vomitjar_duration_infected_bot 30 +// confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 -confogl_addcvar z_leap_interval_post_ride 6 -confogl_addcvar z_leap_interval_post_incap 16 +// confogl_addcvar z_leap_interval_post_ride 6 +// confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_leap_power 400 -confogl_addcvar z_jockey_control_min 0.8 +// confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar claw_range 64 @@ -160,9 +149,10 @@ confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 6 -confogl_addcvar z_exploding_inner_radius 175 +// confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 +confogl_addcvar gas_can_use_duration 1.75 confogl_addcvar action_progress_reset_interval 1.5 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 @@ -172,47 +162,47 @@ confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 -confogl_addcvar spitter_pz_claw_dmg 4 -confogl_addcvar tongue_miss_delay 2.875 -confogl_addcvar tongue_hit_delay 12 +// confogl_addcvar spitter_pz_claw_dmg 4 +// confogl_addcvar tongue_miss_delay 3 +// confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 -confogl_addcvar z_holiday_gift_drop_chance 1.0 -confogl_addcvar z_breakable_damage 25 -confogl_addcvar z_door_pound_damage 500 -confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_charge_prop_damage 1000 -confogl_addcvar z_pounce_crouch_delay 0.875 -confogl_addcvar z_lunge_power 600 -confogl_addcvar z_pounce_damage_delay 0.0 +// confogl_addcvar z_holiday_gift_drop_chance 1.0 +// confogl_addcvar z_breakable_damage 25 +// confogl_addcvar z_door_pound_damage 1000 +// confogl_addcvar z_pounce_door_damage 1000 +// confogl_addcvar z_charge_prop_damage 1000 +// confogl_addcvar z_pounce_crouch_delay 0.875 +// confogl_addcvar z_lunge_power 600 +// confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 -confogl_addcvar versus_shove_hunter_fov 90 -confogl_addcvar versus_shove_hunter_fov_pouncing 45 +// confogl_addcvar versus_shove_hunter_fov 90 +// confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 825 confogl_addcvar tongue_health 150 confogl_addcvar tongue_fly_speed 1000 -confogl_addcvar tongue_victim_acceleration 10 -confogl_addcvar tongue_victim_max_speed 200 +// confogl_addcvar tongue_victim_acceleration 10 +// confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.05 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 -confogl_addcvar z_vomit_duration 1.25 -confogl_addcvar z_vomit_fatigue 2250 +// confogl_addcvar z_vomit_duration 1.25 +// confogl_addcvar z_vomit_fatigue 2250 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar sv_gravity 760 +// confogl_addcvar sv_gravity 760 confogl_addcvar fall_speed_safe 540 confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 -confogl_addcvar z_discard_range 2000 -confogl_addcvar z_discard_min_range 0 +// confogl_addcvar z_discard_range 2000 +// confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar z_charge_warmup 0.5 -confogl_addcvar z_charge_max_speed 500 +// confogl_addcvar z_charge_warmup 0.5 +// confogl_addcvar z_charge_max_speed 500 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar director_allow_infected_bots 0 -confogl_addcvar z_minion_limit 4 +// confogl_addcvar z_minion_limit 4 confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 @@ -224,14 +214,14 @@ confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 // Tank/Witch Cvars -confogl_addcvar versus_tank_chance 1.0 -confogl_addcvar versus_tank_chance_intro 1.0 -confogl_addcvar versus_tank_chance_finale 1.0 -confogl_addcvar versus_tank_flow_team_variation 0.0 -confogl_addcvar versus_witch_chance 1.0 -confogl_addcvar versus_witch_chance_intro 1.0 -confogl_addcvar versus_witch_chance_finale 1.0 -confogl_addcvar versus_witch_flow_team_variation 0.0 +// confogl_addcvar versus_tank_chance 1.0 +// confogl_addcvar versus_tank_chance_intro 1.0 +// confogl_addcvar versus_tank_chance_finale 1.0 +// confogl_addcvar versus_tank_flow_team_variation 0.0 +// confogl_addcvar versus_witch_chance 1.0 +// confogl_addcvar versus_witch_chance_intro 1.0 +// confogl_addcvar versus_witch_chance_finale 1.0 +// confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 @@ -241,16 +231,16 @@ confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 -confogl_addcvar tank_stuck_time_suicide 2147483647 -confogl_addcvar director_tank_lottery_selection_time 4 +// confogl_addcvar tank_stuck_time_suicide 86400 +// confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 -confogl_addcvar z_frustration_lifetime 20 -confogl_addcvar z_frustration_los_delay 0.5 +// confogl_addcvar z_frustration_lifetime 20 +// confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4667 confogl_addcvar z_tank_throw_force 820 -confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 From 2ee01fd746e8d20113d6c8461c8390fea070cd67 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:48:24 -0400 Subject: [PATCH 1508/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 829b8031..16e190f2 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -161,6 +161,7 @@ confogl_addcvar z_exploding_shove_interval 6 // confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 +confogl_addcvar gas_can_use_duration 1.75 confogl_addcvar action_progress_reset_interval 1.0 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 From c4b56d886e455acea31873bdd47a6508c9ca4035 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:49:01 -0400 Subject: [PATCH 1509/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 507c402d..40d59cbb 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -198,7 +198,7 @@ confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_hunter_ground_normal 0.1 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 -confogl_addcvar hunter_leap_away_give_up_range 2000 +// confogl_addcvar hunter_leap_away_give_up_range 2000 // Tank/Witch Cvars // confogl_addcvar versus_tank_chance 1.0 @@ -219,7 +219,7 @@ confogl_addcvar versus_boss_padding_min 0.10 confogl_addcvar versus_boss_padding_max 0.20 // confogl_addcvar tank_stuck_time_suicide 86400 -confogl_addcvar director_tank_lottery_selection_time 4 +// confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 // confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 From 03c983ad9a594cc7831add23b837c2d76baf5a1a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:52:33 -0400 Subject: [PATCH 1510/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 40d59cbb..78885cfa 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,22 +8,21 @@ // ======================================================================================= // Server Cvars -// sv_cheats 0 -// sv_consistency 0 -// sv_pure 0 -// sv_pure_kick_clients 0 -sv_pausable 1 +sv_pure 0 sv_voiceenable 1 sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 +// confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_minupdaterate 30 +confogl_addcvar sv_mincmdrate 30 +confogl_addcvar sv_minrate 36000 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 From 65a1e3da110ed3d5c74ba299823ba5d743d4d1c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:53:07 -0400 Subject: [PATCH 1511/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 78885cfa..859a1a6d 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -14,7 +14,6 @@ sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 -// confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 From a6d9754ebeb81336ee85a62744b4d4c942c81721 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 19:53:36 -0400 Subject: [PATCH 1512/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index e8099db7..317f914b 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -14,12 +14,14 @@ sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_minupdaterate 30 +confogl_addcvar sv_mincmdrate 30 +confogl_addcvar sv_minrate 36000 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 From 71cbc97ff67e37817a6408fd4b65e985cb1c9bd7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 20:01:01 -0400 Subject: [PATCH 1513/2978] Update server1.cfg --- cfg/server1.cfg | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bc011114..f38b07ff 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -117,7 +117,6 @@ wait 0150;sm_cvar mat_dxlevel 92 // wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -// wait 0150;sm_cvar sv_cheats 0 // Whether or not cheats are allowed on the server. wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. @@ -188,12 +187,12 @@ wait 0150;sm_cvar engine_no_focus_sleep 0 // ---------------------------------------------------------------------------------------------------------------------------------------------- // wait 0300;sm_cvar host_timescale 1.008333 // Adjusts the servers clock. // wait 0300;sm_cvar sv_alternateticks 1 // Server updates on every other tick. -wait 0300;sm_cvar sv_minupdaterate 30 // Minimum value of cl_updaterate. +wait 0300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0300;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 0300;sm_cvar sv_mincmdrate 30 // Minimum value of cl_cmdrate. +wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 0300;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. wait 0300;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0300;sm_cvar sv_minrate 36000 // Minimum value of rate. +wait 0300;sm_cvar sv_minrate 72000 // Minimum value of rate. wait 0300;sm_cvar sv_maxrate 72000 // Maximum value of rate. wait 0300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. @@ -418,9 +417,9 @@ wait 0750;sm_cvar z_noise_level_footstep 150 wait 0750;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. wait 0750;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. wait 0750;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -// wait 0750;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -// wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -// wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 0750;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // // wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. // wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. @@ -568,9 +567,9 @@ wait 1050;sm_cvar mp_facefronttime 0.333333 // wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1200;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 1200;sm_cvar sv_friction 4.25 // Sets the world friction. -wait 1350;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +wait 1200;sm_cvar sv_accelerate 5.333333 // Sets the world acceleration. +wait 1200;sm_cvar sv_friction 4.166667 // Sets the world friction. +wait 1350;sm_cvar z_ghost_friction 1.333333 // Friction factor applied to ghost player zombies. wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. From 11ae0ce1ddd480f0964b540fd14b39b1b23c9772 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 23:02:58 -0400 Subject: [PATCH 1514/2978] Update server1.cfg --- cfg/server1.cfg | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f38b07ff..84069f1d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -4,11 +4,11 @@ hostname "Bizzy's Moonmod" // password "" sv_password "" -rcon_password BigBizzy101 -sv_steamgroup 38693222 -sv_search_key bizzymod -sv_search_team_key bizzymod -sv_downloadurl "steamcommunity.com/groups/bizzymod | bizzymod.com" +rcon_password "BigBizzy101" +sv_steamgroup "38693222" +sv_search_key "bizzymod" +sv_search_team_key "bizzymod" +sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com |" sv_contact "EricMizusawa02@gmail.com" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. // // (Forcing the IP as a non-group member in lobby, or directly connecting always works) @@ -27,7 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // --------------------------------------------------------------------------------------------------------------------------------------------- sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. -// sv_forcepreload 1 // Forces the server to preload all of the games assets. +sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_unlockedchapters 16 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. @@ -35,11 +35,11 @@ mp_roundlimit 5 // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -// sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -// sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -// sv_pausable 0 // Prevents the server from being pausable. -// sv_voiceenable 1 // Enables voice chat in the server. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_voiceenable 1 // Enables voice chat in the server. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -851,7 +851,7 @@ wait 1800;sm_cvar melee_force_scalar_combat_character 40 wait 1800;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. wait 1800;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. wait 1800;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 1800;sm_cvar chainsaw_attack_distance 64 // Damage range of a chainsaw. +wait 1800;sm_cvar chainsaw_attack_distance 72 // Damage range of a chainsaw. wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. // wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. @@ -862,8 +862,8 @@ wait 1800;sm_cvar z_minigun_spread 3.0 wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1800;sm_cvar z_minigun_rate_of_fire 3000 // The miniguns rate of fire in bullets per minute. -wait 1800;sm_cvar z_minigun_damage_rate 90000 // The miniguns damage rate in damage per minute. +wait 1800;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. +wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. From 26ae3a6300dc1b599cbad1ba2176f3b4fdf74e14 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 17 Mar 2025 23:04:14 -0400 Subject: [PATCH 1515/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 84069f1d..e126e7d3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,5 +1,5 @@ // [General] -// --------------------------------------------------------------------------------------------------------------------------------------------- +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "Bizzy's Moonmod" // password "" @@ -9,7 +9,7 @@ sv_steamgroup "38693222" sv_search_key "bizzymod" sv_search_team_key "bizzymod" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com |" -sv_contact "EricMizusawa02@gmail.com" +sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. // // (Forcing the IP as a non-group member in lobby, or directly connecting always works) // @@ -24,7 +24,7 @@ sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" // // [Other Neat Stuff] -// --------------------------------------------------------------------------------------------------------------------------------------------- +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. sv_forcepreload 1 // Forces the server to preload all of the games assets. From 98bcb3cbace5a120c38fb09c1229f8ffa4f2893f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 10:38:39 -0400 Subject: [PATCH 1516/2978] Update server1.cfg --- cfg/server1.cfg | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e126e7d3..bb63d228 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -934,7 +934,7 @@ wait 2100;sm_cvar r_queued_decals 1 // wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. // wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. -wait 2100;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. +wait 2100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 2100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 2100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. @@ -950,7 +950,7 @@ wait 2100;sm_cvar tick_door_speed 2.0 wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. // wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 2100;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. +wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. @@ -1402,23 +1402,23 @@ wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 // // Admin Stuff -// wait 4500;sm_unban "Moon" -// wait 4500;sm_unban "STEAM_0:0:121253576" -// wait 4500;sm_unban "STEAM_0:1:121253576" -// wait 4500;sm_unban "STEAM_1:0:121253576" -// wait 4500;sm_unban "STEAM_1:1:121253576" -// wait 4500;sm_ungag "Moon" -// wait 4500;sm_ungag "STEAM_0:0:121253576" -// wait 4500;sm_ungag "STEAM_0:1:121253576" -// wait 4500;sm_ungag "STEAM_1:0:121253576" -// wait 4500;sm_ungag "STEAM_1:1:121253576" -// wait 4500;sm_unmute "Moon" -// wait 4500;sm_unmute "STEAM_0:0:121253576" -// wait 4500;sm_unmute "STEAM_0:1:121253576" -// wait 4500;sm_unmute "STEAM_1:0:121253576" -// wait 4500;sm_unmute "STEAM_1:1:121253576" -// wait 4500;sm_unsilence "Moon" -// wait 4500;sm_unsilence "STEAM_0:0:121253576" -// wait 4500;sm_unsilence "STEAM_0:1:121253576" -// wait 4500;sm_unsilence "STEAM_1:0:121253576" -// wait 4500;sm_unsilence "STEAM_1:1:121253576" +// wait 3600;sm_unban "Moon" +// wait 3600;sm_unban "STEAM_0:0:121253576" +// wait 3600;sm_unban "STEAM_0:1:121253576" +// wait 3600;sm_unban "STEAM_1:0:121253576" +// wait 3600;sm_unban "STEAM_1:1:121253576" +// wait 3600;sm_ungag "Moon" +// wait 3600;sm_ungag "STEAM_0:0:121253576" +// wait 3600;sm_ungag "STEAM_0:1:121253576" +// wait 3600;sm_ungag "STEAM_1:0:121253576" +// wait 3600;sm_ungag "STEAM_1:1:121253576" +// wait 3600;sm_unmute "Moon" +// wait 3600;sm_unmute "STEAM_0:0:121253576" +// wait 3600;sm_unmute "STEAM_0:1:121253576" +// wait 3600;sm_unmute "STEAM_1:0:121253576" +// wait 3600;sm_unmute "STEAM_1:1:121253576" +// wait 3600;sm_unsilence "Moon" +// wait 3600;sm_unsilence "STEAM_0:0:121253576" +// wait 3600;sm_unsilence "STEAM_0:1:121253576" +// wait 3600;sm_unsilence "STEAM_1:0:121253576" +// wait 3600;sm_unsilence "STEAM_1:1:121253576" From 47b8d8f080d007f24b498f196b282d4dd76ddf2c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:09:06 -0400 Subject: [PATCH 1517/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 0fe9d347..49a5305e 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -18,10 +18,10 @@ confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_heal_percent 0.833333 confogl_addcvar confogl_pills_limit 4 -confogl_addcvar pain_pills_health_value 50 -confogl_addcvar pain_pills_decay_rate 0.166667 -confogl_addcvar adrenaline_duration 20 -confogl_addcvar adrenaline_run_speed 260 +// confogl_addcvar pain_pills_health_value 50 +// confogl_addcvar pain_pills_decay_rate 0.166667 +// confogl_addcvar adrenaline_duration 20 +// confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar l4d_gear_transfer_method 2 @@ -75,7 +75,7 @@ confogl_addcvar z_witch_threat_hostile_range 800 confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_personal_space 200 confogl_addcvar z_witch_berserk_range 400 -confogl_addcvar z_witch_damage 100 +// confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 //Stats From 396c6daa13d79999a8a62aa67e06109c3d0e4594 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:12:18 -0400 Subject: [PATCH 1518/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 34 +++++++++++++------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 859a1a6d..c00b29e0 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -18,7 +18,6 @@ confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 -confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 @@ -31,8 +30,9 @@ confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 -confogl_addcvar sv_pz_endgame_vote_period 25 -confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar changelevel_pause_interval 12 +confogl_addcvar sv_pz_endgame_vote_period 30 +confogl_addcvar sv_pz_endgame_vote_post_period 3 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 @@ -101,21 +101,21 @@ confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 -confogl_addcvar director_convert_pills_critical_health 0 -confogl_addcvar director_convert_pills_to_defib_health 0 +// confogl_addcvar director_convert_pills_critical_health 0 +// confogl_addcvar director_convert_pills_to_defib_health 0 confogl_addcvar first_aid_heal_percent 0.833333 -confogl_addcvar pain_pills_health_value 50 -confogl_addcvar pain_pills_decay_rate 0.166667 +// confogl_addcvar pain_pills_health_value 50 +// confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 -confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 -confogl_addcvar sv_infected_police_tonfa_probability 0.25 +// confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +// confogl_addcvar sv_infected_police_tonfa_probability 0.25 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 confogl_addcvar sv_force_time_of_day 0 -confogl_addcvar director_always_allow_wanderers 1 +// confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -confogl_addcvar survivor_incapacitated_cycle_time 0.275 +// confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars @@ -136,12 +136,12 @@ confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 -confogl_addcvar z_leap_interval_post_incap 16 +// confogl_addcvar z_leap_interval_post_incap 16 // confogl_addcvar z_leap_power 400 // confogl_addcvar z_jockey_control_min 0.8 confogl_addcvar z_jockey_control_max 1.0 -confogl_addcvar z_jockey_control_variance 0.0 -confogl_addcvar jockey_pz_claw_dmg 4 +// confogl_addcvar z_jockey_control_variance 0.0 +// confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 6 @@ -169,7 +169,7 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 confogl_addcvar z_pounce_stumble_radius 150 -confogl_addcvar hunter_pz_claw_dmg 6 +confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // onfogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_range 825 @@ -177,7 +177,7 @@ confogl_addcvar tongue_health 150 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.075 -confogl_addcvar survivor_incap_tongued_decay_rate 15 +// confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2250 @@ -187,7 +187,7 @@ confogl_addcvar z_max_stagger_duration 0.75 confogl_addcvar sb_max_team_melee_weapons 4 // confogl_addcvar z_charge_warmup 0.5 // confogl_addcvar z_charge_max_speed 500 -confogl_addcvar charger_pz_claw_dmg 10 +confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar director_allow_infected_bots 0 From fb389b81b726d10ccb807c138fc843057b27779a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:13:35 -0400 Subject: [PATCH 1519/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 49a5305e..5a3603b4 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -98,7 +98,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // numbersmod Shared Cvars -exec cfgogl/numbersmod/shared_cvars.cfg +wait 300;exec cfgogl/numbersmod/shared_cvars.cfg // Config Cvars -exec cfgogl/numbersmod/numbersmod.cfg +wait 600;exec cfgogl/numbersmod/numbersmod.cfg From d8ef3342cfc015f7402dcab22df6a4a7f1c470ec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:15:50 -0400 Subject: [PATCH 1520/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 3 --- 1 file changed, 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index 6dd1dc76..6b9a1363 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -55,6 +55,3 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 - -// Shared Settings -exec cfgogl/numbersmod/shared_settings.cfg From c7bf481cd40c4d0f21bb75e8cbc5d9b29f480027 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:16:16 -0400 Subject: [PATCH 1521/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 5a3603b4..767f5918 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -100,5 +100,8 @@ confogl_addcvar l4d_stats_ffire "1" // numbersmod Shared Cvars wait 300;exec cfgogl/numbersmod/shared_cvars.cfg +// Shared Settings +wait 600;exec cfgogl/numbersmod/shared_settings.cfg + // Config Cvars -wait 600;exec cfgogl/numbersmod/numbersmod.cfg +wait 900;exec cfgogl/numbersmod/numbersmod.cfg From d1801a2738d3e3498a50549435153dd39af770af Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:17:00 -0400 Subject: [PATCH 1522/2978] Update sportymod.cfg --- cfg/cfgogl/sportymod/sportymod.cfg | 3 --- 1 file changed, 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/sportymod.cfg b/cfg/cfgogl/sportymod/sportymod.cfg index c8976cbc..52332837 100644 --- a/cfg/cfgogl/sportymod/sportymod.cfg +++ b/cfg/cfgogl/sportymod/sportymod.cfg @@ -51,6 +51,3 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 - -// Shared Settings -exec cfgogl/sportymod/shared_settings.cfg From 39e1760f71dd580a8af69145604e0eb27e47ce40 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:18:00 -0400 Subject: [PATCH 1523/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 7bd0b3ec..11bd5029 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -120,7 +120,10 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // sportymod Shared Cvars -exec cfgogl/sportymod/shared_cvars.cfg +wait 300;exec cfgogl/sportymod/shared_cvars.cfg + +// Shared Settings +wait 600;exec cfgogl/sportymod/shared_settings.cfg // Config Cvars -exec cfgogl/sportymod/sportymod.cfg +wait 900;exec cfgogl/sportymod/sportymod.cfg From d1aa493daa928fe131b432411413fb8a7a21c5c0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:18:28 -0400 Subject: [PATCH 1524/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 16e190f2..8099645f 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -39,11 +39,11 @@ confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 -confogl_addcvar changelevel_pause_interval 10 +confogl_addcvar changelevel_pause_interval 12 confogl_addcvar versus_round_restarttimer 15 confogl_addcvar versus_round_restarttimer_finale 15 -confogl_addcvar sv_pz_endgame_vote_period 25 -confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar sv_pz_endgame_vote_period 30 +confogl_addcvar sv_pz_endgame_vote_post_period 3 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From e3f5c8607cf99f9b9d40600d6dcf1c2bae077eb0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:18:58 -0400 Subject: [PATCH 1525/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 317f914b..35df9e09 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -18,7 +18,6 @@ confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 -confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 @@ -31,10 +30,10 @@ confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 -confogl_addcvar changelevel_pause_interval 10 +confogl_addcvar changelevel_pause_interval 12 confogl_addcvar versus_round_restarttimer 15 confogl_addcvar versus_round_restarttimer_finale 15 -confogl_addcvar sv_pz_endgame_vote_period 25 +confogl_addcvar sv_pz_endgame_vote_period 30 confogl_addcvar sv_pz_endgame_vote_post_period 5 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From 7b5741450237b0fc0faa3c76c94d5d8925d1a0f6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:19:47 -0400 Subject: [PATCH 1526/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 21 +++++---------------- 1 file changed, 5 insertions(+), 16 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 8099645f..986664c2 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,28 +8,17 @@ // ======================================================================================= // Server Cvars -// sv_steamgroup 38693222 -// sv_steamgroup_exclusive 1 -// sv_lan 0 -// sv_region 0 -// sv_cheats 0 -// sv_consistency 0 -// sv_pure 0 -// sv_pure_kick_clients 0 -// sv_allow_lobby_connect_only 0 -// sv_visiblemaxplayers 32 -sv_pausable 1 +sv_pure 0 sv_voiceenable 1 sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 -// confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 -// confogl_addcvar sv_cheats 0 -// confogl_addcvar sv_consistency 0 -// confogl_addcvar sv_pure_kick_clients 0 -// confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar sv_cheats 0 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 From 0fae09b407907e5b5b241778ed4a35908239791d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:20:23 -0400 Subject: [PATCH 1527/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 35df9e09..882ac1de 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -34,7 +34,7 @@ confogl_addcvar changelevel_pause_interval 12 confogl_addcvar versus_round_restarttimer 15 confogl_addcvar versus_round_restarttimer_finale 15 confogl_addcvar sv_pz_endgame_vote_period 30 -confogl_addcvar sv_pz_endgame_vote_post_period 5 +confogl_addcvar sv_pz_endgame_vote_post_period 3 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From d6bc7eafb63b89742fba182876a28367d97bfd4d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:20:38 -0400 Subject: [PATCH 1528/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 3 --- 1 file changed, 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index a5160e4a..ffd9a8ba 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -51,6 +51,3 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 - -// Shared Settings -exec cfgogl/surfmod/shared_settings.cfg From 582bf3e43f01c99ec18cbc474256a8af0d729118 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:22:13 -0400 Subject: [PATCH 1529/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 39 ++++++++++++++++++---------------- 1 file changed, 21 insertions(+), 18 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index a3bf6db3..c182fceb 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -18,9 +18,9 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 -confogl_addcvar player_use_radius 125 -confogl_addcvar player_incap_use_radius 150 -confogl_addcvar z_use_tolerance 0.8 +// confogl_addcvar player_use_radius 125 +// confogl_addcvar player_incap_use_radius 150 +// confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 @@ -36,13 +36,13 @@ confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_kit_use_duration 4.5 confogl_addcvar first_aid_heal_percent 0.833333 confogl_addcvar confogl_pills_limit 4 -confogl_addcvar pain_pills_health_value 50 -confogl_addcvar pain_pills_decay_rate 0.166667 -confogl_addcvar adrenaline_duration 20 -confogl_addcvar adrenaline_run_speed 260 -confogl_addcvar adrenaline_health_buffer 30 -confogl_addcvar defibrillator_use_duration 2.5 -confogl_addcvar defibrillator_return_to_life_time 1.5 +// confogl_addcvar pain_pills_health_value 50 +// confogl_addcvar pain_pills_decay_rate 0.166667 +// confogl_addcvar adrenaline_duration 20 +// confogl_addcvar adrenaline_run_speed 260 +//confogl_addcvar adrenaline_health_buffer 30 +// confogl_addcvar defibrillator_use_duration 2.0 +confogl_addcvar defibrillator_return_to_life_time 1.0 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 2 @@ -72,11 +72,11 @@ confogl_addcvar z_claw_hit_yaw_min -12.5 confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_attack_infected_it_damage 2 -confogl_addcvar z_spawn_safety_range 150 -confogl_addcvar z_cooldown_spawn_safety_range 150 -confogl_addcvar z_finale_spawn_safety_range 150 -confogl_addcvar z_finale_spawn_mob_safety_range 300 -confogl_addcvar z_finale_spawn_tank_safety_range 300 +// confogl_addcvar z_spawn_safety_range 150 +// confogl_addcvar z_cooldown_spawn_safety_range 150 +// confogl_addcvar z_finale_spawn_safety_range 150 +// confogl_addcvar z_finale_spawn_mob_safety_range 300 +// confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_ghost_speed 450 @@ -97,7 +97,7 @@ confogl_addcvar z_witch_threat_hostile_range 800 confogl_addcvar z_witch_threat_normal_range 600 confogl_addcvar z_witch_personal_space 200 confogl_addcvar z_witch_berserk_range 400 -confogl_addcvar z_witch_damage 100 +// confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 //Stats @@ -120,7 +120,10 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // surfmod Shared Cvars -exec cfgogl/surfmod/shared_cvars.cfg +wait 300;exec cfgogl/surfmod/shared_cvars.cfg + +// Shared Settings +wait 600;exec cfgogl/surfmod/shared_settings.cfg // Config Cvars -exec cfgogl/surfmod/surfmod.cfg +wait 900;exec cfgogl/surfmod/surfmod.cfg From ea22c2d3c575ba97c6eb44391263b61885d22a85 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:23:27 -0400 Subject: [PATCH 1530/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 11bd5029..213e6412 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -36,9 +36,9 @@ confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_kit_use_duration 4.5 // confogl_addcvar first_aid_heal_percent 0.8 confogl_addcvar confogl_pills_limit 4 -confogl_addcvar pain_pills_health_value 50 -confogl_addcvar pain_pills_decay_rate 0.166667 -confogl_addcvar adrenaline_duration 20 +// confogl_addcvar pain_pills_health_value 50 +// confogl_addcvar pain_pills_decay_rate 0.166667 +// confogl_addcvar adrenaline_duration 20 // confogl_addcvar adrenaline_run_speed 260 confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar defibrillator_use_duration 2.5 @@ -49,7 +49,7 @@ confogl_addcvar survivor_respawn_with_guns 1 // sportymod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 35 -confogl_addcvar z_background_limit 0 +// confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 50 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 15 @@ -72,7 +72,7 @@ confogl_addcvar z_claw_hit_yaw_min -15 confogl_addcvar z_claw_hit_yaw_max 15 // confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_attack_infected_it_damage 2 -confogl_addcvar z_spawn_safety_range 150 +// confogl_addcvar z_spawn_safety_range 150 // confogl_addcvar z_cooldown_spawn_safety_range 150 // confogl_addcvar z_finale_spawn_safety_range 150 // confogl_addcvar z_finale_spawn_mob_safety_range 300 From 79e26f7a661cb58a31687ad0b2436be909d3d6a3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:37:11 -0400 Subject: [PATCH 1531/2978] Update server1.cfg --- cfg/server1.cfg | 64 ++++++++++++++++++++++++------------------------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bb63d228..b749b38b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1355,18 +1355,18 @@ wait 3000;sm_cvar tank_burn_duration_expert 75 wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -// wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -// wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -// wait 3300;sm_cvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -// wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -// wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -// wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -// wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -// wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -// wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -// wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -// wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -// wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 3300;sm_cvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. +wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. +wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor +wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. +wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage // wait 3300;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. // wait 3300;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. // wait 3300;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. @@ -1402,23 +1402,23 @@ wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 // // Admin Stuff -// wait 3600;sm_unban "Moon" -// wait 3600;sm_unban "STEAM_0:0:121253576" -// wait 3600;sm_unban "STEAM_0:1:121253576" -// wait 3600;sm_unban "STEAM_1:0:121253576" -// wait 3600;sm_unban "STEAM_1:1:121253576" -// wait 3600;sm_ungag "Moon" -// wait 3600;sm_ungag "STEAM_0:0:121253576" -// wait 3600;sm_ungag "STEAM_0:1:121253576" -// wait 3600;sm_ungag "STEAM_1:0:121253576" -// wait 3600;sm_ungag "STEAM_1:1:121253576" -// wait 3600;sm_unmute "Moon" -// wait 3600;sm_unmute "STEAM_0:0:121253576" -// wait 3600;sm_unmute "STEAM_0:1:121253576" -// wait 3600;sm_unmute "STEAM_1:0:121253576" -// wait 3600;sm_unmute "STEAM_1:1:121253576" -// wait 3600;sm_unsilence "Moon" -// wait 3600;sm_unsilence "STEAM_0:0:121253576" -// wait 3600;sm_unsilence "STEAM_0:1:121253576" -// wait 3600;sm_unsilence "STEAM_1:0:121253576" -// wait 3600;sm_unsilence "STEAM_1:1:121253576" +wait 3600;sm_unban "Moon" +wait 3600;sm_unban "STEAM_0:0:121253576" +wait 3600;sm_unban "STEAM_0:1:121253576" +wait 3600;sm_unban "STEAM_1:0:121253576" +wait 3600;sm_unban "STEAM_1:1:121253576" +wait 3600;sm_ungag "Moon" +wait 3600;sm_ungag "STEAM_0:0:121253576" +wait 3600;sm_ungag "STEAM_0:1:121253576" +wait 3600;sm_ungag "STEAM_1:0:121253576" +wait 3600;sm_ungag "STEAM_1:1:121253576" +wait 3600;sm_unmute "Moon" +wait 3600;sm_unmute "STEAM_0:0:121253576" +wait 3600;sm_unmute "STEAM_0:1:121253576" +wait 3600;sm_unmute "STEAM_1:0:121253576" +wait 3600;sm_unmute "STEAM_1:1:121253576" +wait 3600;sm_unsilence "Moon" +wait 3600;sm_unsilence "STEAM_0:0:121253576" +wait 3600;sm_unsilence "STEAM_0:1:121253576" +wait 3600;sm_unsilence "STEAM_1:0:121253576" +wait 3600;sm_unsilence "STEAM_1:1:121253576" From c371801603926784e3b42d15b3858a9cfd2af878 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 11:59:51 -0400 Subject: [PATCH 1532/2978] Update server1.cfg --- cfg/server1.cfg | 111 ++++++++++++++++++++++++------------------------ 1 file changed, 56 insertions(+), 55 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b749b38b..e90b04d6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -35,11 +35,11 @@ mp_roundlimit 5 // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. -sv_voiceenable 1 // Enables voice chat in the server. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_voiceenable 1 // Enables voice chat in the server. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -1149,7 +1149,7 @@ wait 2550;sm_cvar z_vomit_range 300 wait 2550;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 2550;sm_cvar z_vomit_fatigue 2250 // Causes a boomer to be unable to move while they are vomiting. +wait 2550;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. wait 2550;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. @@ -1228,15 +1228,6 @@ wait 2700;sm_cvar z_spit_interval 16 wait 2700;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -// wait 2850;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -// wait 2850;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 2850;sm_cvar confogl_boss_tank 0 -wait 2850;sm_cvar confogl_boss_unprohibit 0 -wait 2850;sm_cvar confogl_lock_boss_spawns 0 -// wait 2850;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -// wait 2850;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -// wait 2850;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 2850;sm_cvar confogl_addcvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. wait 2850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 2850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. @@ -1355,46 +1346,52 @@ wait 3000;sm_cvar tank_burn_duration_expert 75 wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 3300;sm_cvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 3300;sm_cvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 3300;sm_cvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 3300;sm_cvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 3300;sm_cvar confogl_disable_tank_hordes "0" // Disables natural hordes while tanks are in play. -wait 3300;sm_cvar confogl_block_punch_rock "0" // Block tanks from punching and throwing a rock at the same time. -wait 3300;sm_cvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 3300;sm_cvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -wait 3300;sm_cvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 -wait 3300;sm_cvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. -wait 3300;sm_cvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage -// wait 3300;sm_cvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -// wait 3300;sm_cvar confogl_remove_chainsaw "0" // Remove all chainsaws. -// wait 3300;sm_cvar confogl_remove_defib "0" // Remove all defibrillators. -// wait 3300;sm_cvar confogl_remove_grenade "0" // Remove all grenade launchers. -// wait 3300;sm_cvar confogl_remove_m60 "0" // Remove all M60 rifles. -// wait 3300;sm_cvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. -// wait 3300;sm_cvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 3300;sm_cvar confogl_remove_upg_explosive "0" // Remove all explosive upgrade packs. -// wait 3300;sm_cvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. -// wait 3300;sm_cvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. -// wait 3300;sm_cvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -// wait 3300;sm_cvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. -// wait 3300;sm_cvar confogl_waterslowdown "0" // Sets whether water will slowdown the survivors by another 10%. -// wait 3300;sm_cvar confogl_enable_itemtracking "0" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -// wait 3300;sm_cvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -// wait 3300;sm_cvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 3300;sm_cvar confogl_kit_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_kits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaid_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaidkit_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaidkits_limit "-1" // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_defib_limit "-1" // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pills_limit "-1" // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_adrenaline_limit "-1" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pipebomb_limit "-1" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_molotov_limit "-1" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_vomitjar_limit "-1" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_SM_enable "0" // Enable the health bonus style scoring. +wait 3300;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 3300;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 3300;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 3300;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 3300;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 3300;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 3300;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 3300;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 3300;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 3300;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +wait 3300;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +wait 3300;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 3300;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor +wait 3300;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1 +wait 3300;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 3300;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps +wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +// wait 3300;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. +// wait 3300;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. +// wait 3300;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. +// wait 3300;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. +// wait 3300;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. +// wait 3300;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. +// wait 3300;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 3300;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. +// wait 3300;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. +// wait 3300;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 3300;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 3300;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 3300;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 3300;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings +// wait 3300;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +// wait 3300;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 3300;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3300;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. // wait 3300;sm_cvar confogl_replace_tier2 0 // wait 3300;sm_cvar confogl_replace_tier2_finale 0 // wait 3300;sm_cvar confogl_replace_tier2_all 0 @@ -1402,21 +1399,25 @@ wait 3300;sm_cvar confogl_remove_c5m4_hurts "1" // wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 // // Admin Stuff +// Unbans Moon wait 3600;sm_unban "Moon" wait 3600;sm_unban "STEAM_0:0:121253576" wait 3600;sm_unban "STEAM_0:1:121253576" wait 3600;sm_unban "STEAM_1:0:121253576" wait 3600;sm_unban "STEAM_1:1:121253576" +// Ungags Moon wait 3600;sm_ungag "Moon" wait 3600;sm_ungag "STEAM_0:0:121253576" wait 3600;sm_ungag "STEAM_0:1:121253576" wait 3600;sm_ungag "STEAM_1:0:121253576" wait 3600;sm_ungag "STEAM_1:1:121253576" +// Unmutes Moon wait 3600;sm_unmute "Moon" wait 3600;sm_unmute "STEAM_0:0:121253576" wait 3600;sm_unmute "STEAM_0:1:121253576" wait 3600;sm_unmute "STEAM_1:0:121253576" wait 3600;sm_unmute "STEAM_1:1:121253576" +// Unsilences Moon wait 3600;sm_unsilence "Moon" wait 3600;sm_unsilence "STEAM_0:0:121253576" wait 3600;sm_unsilence "STEAM_0:1:121253576" From 666563d021459f920a89c7d20cc6a63af906f297 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 12:55:39 -0400 Subject: [PATCH 1533/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index a1175399..f1fa0a3f 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -55,6 +55,4 @@ sm_restart_empty_unload_ext_num "0" // If your server has incorrect time, you can set UTC correction hours here (they will be appended to a server time) // - // Default: "0" -sm_restart_empty_utc_delta "1" - - +sm_restart_empty_utc_delta "0" From 5f239c19520481b74783fbf951c879b62f1fa0c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 12:56:01 -0400 Subject: [PATCH 1534/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index f1fa0a3f..c57261c3 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -55,4 +55,4 @@ sm_restart_empty_unload_ext_num "0" // If your server has incorrect time, you can set UTC correction hours here (they will be appended to a server time) // - // Default: "0" -sm_restart_empty_utc_delta "0" +sm_restart_empty_utc_delta "0.5" From 874a7c73965b2ca33744ee30eee6419f9f792831 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 13:19:21 -0400 Subject: [PATCH 1535/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e90b04d6..b8786eaf 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -29,7 +29,7 @@ sv_lan 0 sv_region 0 // Sets the region of the server to be anywhere in the world. sv_forcepreload 1 // Forces the server to preload all of the games assets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 16 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 128 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. // @@ -264,7 +264,7 @@ wait 0450;sm_cvar Deathmatch 1 wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -// wait 0450;sm_cvar sv_unlockedchapters 16 // The number of unlocked chapters available to players on the server. +// wait 0450;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. // wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. From f753696ef9d8aca0ef5fb27eefeaec90b0628345 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 18 Mar 2025 15:09:27 -0400 Subject: [PATCH 1536/2978] Update server1.cfg --- cfg/server1.cfg | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b8786eaf..314534a8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,8 +28,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. sv_forcepreload 1 // Forces the server to preload all of the games assets. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_unlockedchapters 128 // 57 Total chapters between 14 different campaigns and 5 extra bonus maps that are not in the regular campaigns. +sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. // @@ -38,7 +37,7 @@ mp_roundlimit 5 sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_pure_trace 0 // Whether or not to report when a client is verifying a CRC for a file. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. sv_voiceenable 1 // Enables voice chat in the server. // // [Logging] @@ -264,7 +263,7 @@ wait 0450;sm_cvar Deathmatch 1 wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -// wait 0450;sm_cvar sv_unlockedchapters 128 // The number of unlocked chapters available to players on the server. +// wait 0450;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. // wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. From dbead16148e76ebfb524a4fdd6e13aecc1adc4bd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 18:45:34 -0400 Subject: [PATCH 1537/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index c00b29e0..357018d2 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -21,7 +21,6 @@ confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 From dfb1362b96db15ff48a205082efa4384cfa3b9f5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 18:45:55 -0400 Subject: [PATCH 1538/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 882ac1de..2a9d30a0 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -21,7 +21,6 @@ confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_pausable 1 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 From ede4331507967a61c86571140d8661bc7d9dbd12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 18:47:12 -0400 Subject: [PATCH 1539/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 ----- 1 file changed, 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 986664c2..151bda62 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -9,7 +9,6 @@ // Server Cvars sv_pure 0 -sv_voiceenable 1 sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 @@ -17,10 +16,6 @@ confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 0 -confogl_addcvar sv_pure_kick_clients 0 -confogl_addcvar sv_pausable 1 -confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 From 5262abef2582a2614bcf4cd6a83bcbf51c6d6792 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 18:47:43 -0400 Subject: [PATCH 1540/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ---- 1 file changed, 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 2a9d30a0..325c4c38 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -9,19 +9,15 @@ // Server Cvars sv_pure 0 -sv_voiceenable 1 sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 0 -confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 From 75c814c42f9e1c266528f83da131320a3cb89f0e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 18:48:45 -0400 Subject: [PATCH 1541/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ---- 1 file changed, 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 357018d2..5fa25a5b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -9,19 +9,15 @@ // Server Cvars sv_pure 0 -sv_voiceenable 1 sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 0 -confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 From 584d873b68119f16e190d3a967c8b12b42265d31 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 19:04:59 -0400 Subject: [PATCH 1542/2978] Update server1.cfg --- cfg/server1.cfg | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 314534a8..8ad44fe5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,10 +1,10 @@ // [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -hostname "Bizzy's Moonmod" +hostname "Bizzy's Moonmod" // password "" sv_password "" -rcon_password "BigBizzy101" +rcon_password "MoonMod" sv_steamgroup "38693222" sv_search_key "bizzymod" sv_search_team_key "bizzymod" @@ -75,8 +75,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar mem_max_heapsize 512 -sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_max_heapsize 1024 +sm_cvar mem_max_heapsize_dedicated 1024 sm_cvar mem_min_heapsize 512 sm_cvar datacachesize 512 sm_cvar engine_no_focus_sleep 0 @@ -209,7 +209,7 @@ wait 0300;sm_cvar sm_max_lerp 0.500000 wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. // wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. // wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. -wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +// wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. @@ -218,7 +218,6 @@ wait 0300;sm_cvar net_maxcleartime 0.016667 // wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -// wait 0300;sm_cvar sv_banid_dev_enabled 0 // Whether or not the server keeps tracked of banned players IDs in developer mode. wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. @@ -336,7 +335,7 @@ wait 0600;sm_cvar mp_autokick 0 // wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. // wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. // wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. -// wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. // wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams @@ -1008,9 +1007,9 @@ wait 2250;sm_cvar z_vision_range_obscured 2000 wait 2250;sm_cvar z_vision_range_alert 3000 // How far the infected can see when alert. wait 2250;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. wait 2250;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -wait 2250;sm_cvar z_acquire_far_time 1.0 // How long it takes the infected can acquire a target. -wait 2250;sm_cvar z_acquire_near_range 1000 // How far away the infected can acquire a target quickly. -wait 2250;sm_cvar z_acquire_near_time 0.5 // How long it takes the infected can acquire a target quickly. +wait 2250;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 2250;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. +wait 2250;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. wait 2250;sm_cvar z_alert_range 2000 // The range at which common infected can be alerted by survivors. wait 2250;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. From 1cc6b2681c38cf435191115e1a916e8cd49a1ace Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 19:32:41 -0400 Subject: [PATCH 1543/2978] Update server1.cfg --- cfg/server1.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8ad44fe5..788ed207 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -510,11 +510,11 @@ wait 1050;sm_cvar physx_valve_dll 1 // wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. // wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 1050;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. +wait 1050;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. wait 1050;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. wait 1050;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.1 // Force magnitude scale applied on ragdolls. +wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. // wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. // wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. @@ -844,10 +844,10 @@ wait 1800;sm_cvar grenadelauncher_force_kill 0 wait 1800;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 1800;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1800;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. +wait 1800;sm_cvar melee_force_scalar 10 // Force scale of melee weapons applied on common infected ragdolls. wait 1800;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. wait 1800;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. -wait 1800;sm_cvar melee_combo_reset_time 1.0 // How long after a melee weapon is used to reset the swing combo. +wait 1800;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. wait 1800;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 1800;sm_cvar chainsaw_attack_distance 72 // Damage range of a chainsaw. wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. @@ -888,7 +888,7 @@ wait 1950;sm_cvar inferno_friendly_fire_duration 15 wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 1950;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.55 // Initial beep interval of a pipe bomb when it is thrown. +wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1950;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1950;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. @@ -928,7 +928,7 @@ wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. // wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -// wait 2100;sm_cvar r_decals 65535 // The max number of decals that can exist on the map at once. +// wait 2100;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. // wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. // wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. @@ -1003,15 +1003,15 @@ wait 2250;sm_cvar z_speed 260 wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 2250;sm_cvar z_vision_range 3000 // How far the infected can see. wait 2250;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. -wait 2250;sm_cvar z_vision_range_obscured 2000 // How far the infected can see in obscured areas. -wait 2250;sm_cvar z_vision_range_alert 3000 // How far the infected can see when alert. +wait 2250;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. +wait 2250;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. wait 2250;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. -wait 2250;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +wait 2250;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. wait 2250;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. wait 2250;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. wait 2250;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 2250;sm_cvar z_alert_range 2000 // The range at which common infected can be alerted by survivors. +wait 2250;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. wait 2250;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 2250;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. From 01791b9472474e70b15f22e0cf3e01fecf32527d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 23:28:20 -0400 Subject: [PATCH 1544/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 788ed207..6ca7272b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -577,7 +577,7 @@ wait 1200;sm_cvar sv_backspeed 1.0 wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1200;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -// wait 1200;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +// wait 1200;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. From 4162d004aa900f6e7d80da8a28f90a7e716a469f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 19 Mar 2025 23:39:56 -0400 Subject: [PATCH 1545/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6ca7272b..e1abeb43 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -604,7 +604,7 @@ wait 1200;sm_cvar z_falling_land_speed 400 wait 1200;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. wait 1200;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. wait 1200;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 1200;sm_cvar sv_bounce 0.25 // Bounce factor when players collide with certain physics objects. +wait 1200;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. wait 1200;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 1200;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1200;sm_cvar sv_noclipspeed 3 // Sets noclip speed. From 2fdd3d134ea42e93f83f82625d7dc672324591c5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 00:10:44 -0400 Subject: [PATCH 1546/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e1abeb43..940c5f8d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -791,6 +791,7 @@ wait 1650;sm_cvar ammo_firstaid_max 1 // wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. // wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 1650;sm_cvar mp_startmoney 99999 wait 1650;sm_cvar mp_weapon_usp_price 0 wait 1650;sm_cvar mp_weapon_glock_price 0 wait 1650;sm_cvar mp_weapon_p228_price 0 From 419f68028fd866d5e12a0e0f8aecfd6fafb8d2cc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 09:10:47 -0400 Subject: [PATCH 1547/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index f4288b12..d56257ab 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -463,6 +463,7 @@ sm_weapon pistol damage 45 sm_weapon pistol penetrationpower 50 sm_weapon pistol range 8192 sm_weapon pistol rangemod 0.95 +sm_weapon pistol reloadduration 1 sm_weapon pistol_magnum deployduration 0.3 sm_weapon pistol_magnum dualdeployduration 0.4 sm_weapon pistol_magnum clipsize 8 @@ -477,6 +478,7 @@ sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum penetrationpower 60 sm_weapon pistol_magnum rangemod 0.975 sm_weapon pistol_magnum range 8192 +sm_weapon pistol_magnum reloadduration 1 /////////////////// // [Boss tweaks] // From 02bb11c373f023ea7303bde6de9816f3f28cf811 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 09:39:06 -0400 Subject: [PATCH 1548/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 940c5f8d..895770a9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -191,7 +191,7 @@ wait 0300;sm_cvar sv_maxupdaterate 120 wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 0300;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. wait 0300;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 0300;sm_cvar sv_minrate 60000 // Minimum value of rate. wait 0300;sm_cvar sv_maxrate 72000 // Maximum value of rate. wait 0300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. From eca3f8c0d20e56be0534f37a57aa4a7e8cc5466b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 09:56:34 -0400 Subject: [PATCH 1549/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 895770a9..86600fe4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -195,7 +195,7 @@ wait 0300;sm_cvar sv_minrate 60000 wait 0300;sm_cvar sv_maxrate 72000 // Maximum value of rate. wait 0300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 0300;sm_cvar sv_client_max_interp_ratio 10 // Maximum value of cl_interp_ratio. +wait 0300;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. wait 0300;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. wait 0300;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. wait 0300;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. @@ -577,7 +577,7 @@ wait 1200;sm_cvar sv_backspeed 1.0 wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1200;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -// wait 1200;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +wait 1200;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. @@ -728,7 +728,7 @@ wait 1500;sm_cvar survivor_incapacitated_roll 15 wait 1500;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. +wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. // wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. // wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. From 9eea0bb22565fc5b4d20861da88bec7abc6305b5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 09:57:18 -0400 Subject: [PATCH 1550/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5fa25a5b..aeee0582 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -110,7 +110,7 @@ confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -// confogl_addcvar survivor_incapacitated_cycle_time 0.283333 +confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 // Competitive Cvars From a23fd8abcdad924a69b66f6d10274b026732396f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 10:48:08 -0400 Subject: [PATCH 1551/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 86600fe4..2c24961f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -572,7 +572,7 @@ wait 1200;sm_cvar z_forwardspeed 500 wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1200;sm_cvar sv_maxvelocity 2000 // Players are unable to travel faster than this velocity. +wait 1200;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 1200;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. From 2b2802a4fa2ef4070bf20b16a0d87a3a64636b7a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 10:49:53 -0400 Subject: [PATCH 1552/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index aeee0582..2587465e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -26,8 +26,10 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 -confogl_addcvar sv_pz_endgame_vote_period 30 -confogl_addcvar sv_pz_endgame_vote_post_period 3 +confogl_addcvar versus_round_restarttimer 18 +confogl_addcvar versus_round_restarttimer_finale 18 +confogl_addcvar sv_pz_endgame_vote_period 24 +confogl_addcvar sv_pz_endgame_vote_post_period 6 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From e8e52899f47f7f5ee640ab10145e647379713afa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 10:50:17 -0400 Subject: [PATCH 1553/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 325c4c38..abd6500a 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -26,10 +26,10 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 -confogl_addcvar versus_round_restarttimer 15 -confogl_addcvar versus_round_restarttimer_finale 15 -confogl_addcvar sv_pz_endgame_vote_period 30 -confogl_addcvar sv_pz_endgame_vote_post_period 3 +confogl_addcvar versus_round_restarttimer 18 +confogl_addcvar versus_round_restarttimer_finale 18 +confogl_addcvar sv_pz_endgame_vote_period 24 +confogl_addcvar sv_pz_endgame_vote_post_period 6 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From 525716c199881a18e27d1760aa97543d9f9fdbff Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 10:56:48 -0400 Subject: [PATCH 1554/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2c24961f..c48de4d7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -17,7 +17,7 @@ hostfile "myhost.txt" motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // -sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" +sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other,All" sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" // // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; From 9a742b330fbce92ff581166b542b71d958f7f166 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 20 Mar 2025 11:26:52 -0400 Subject: [PATCH 1555/2978] Update server1.cfg --- cfg/server1.cfg | 2 -- 1 file changed, 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c48de4d7..05e370bc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -139,8 +139,6 @@ wait 0150;sm_cvar mat_motion_blur_enabled 0 wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. // wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. // wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -// wait 0150;sm_cvar mat_phong 1 // Enables reflective surfaces. -// wait 0150;sm_cvar mat_specular 1 // Enables reflective surfaces. // // wait 0150;sm_cvar studio_queue_mode 1 // Queues static prop loading. // wait 0150;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. From eeba5cb8817b6f2d1f7920e33b6f37ba7f3de0de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 03:08:59 -0400 Subject: [PATCH 1556/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 05e370bc..c0767454 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -735,7 +735,7 @@ wait 1500;sm_cvar survivor_hanging_eye_height 108 wait 1500;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1500;sm_cvar survivor_revive_duration 4.666667 // How long it takes for a survivor to revive an incapped teammate. +wait 1500;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. // wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. // wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. // wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets @@ -909,7 +909,7 @@ wait 1950;sm_cvar upgrade_explosive_slug_force 20.0 wait 1950;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. wait 1950;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 1950;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1950;sm_cvar first_aid_kit_use_duration 4.666667 // How long it takes to use a first aid kit. +wait 1950;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. // wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 1950;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 1950;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. @@ -974,7 +974,7 @@ wait 2100;sm_cvar fire_dmgbase 1 wait 2100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 2100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 2100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 2100;sm_cvar func_breakdmg_club 20 // Damage factor for melee swings on physics objects. +wait 2100;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. wait 2100;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. @@ -1082,7 +1082,7 @@ wait 2400;sm_cvar z_hit_incap_factor_expert 2.0 wait 2400;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. wait 2400;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. wait 2400;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_expert 0.333333 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 2400;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. // // wait 2550;sm_cvar z_hunter_speed 260 // Base speed of the hunter. From 0ecb57aeb80b86dd64c1f87aba7013f94b81d462 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 16:24:26 -0400 Subject: [PATCH 1557/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c0767454..126ba920 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -887,8 +887,8 @@ wait 1950;sm_cvar inferno_friendly_fire_duration 15 wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 1950;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. -wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.1 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. +wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 1950;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 1950;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. From 44f94313f021d0a90d5ced52bbba054782f191eb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 16:25:03 -0400 Subject: [PATCH 1558/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 7 ------- 1 file changed, 7 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 7dce36fd..6278eb94 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -62,13 +62,6 @@ confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 -confogl_addcvar z_tank_attack_interval 1.45 -confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.2 -confogl_addcvar tank_fist_radius 20 -confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 820 -confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 From 4a2e00bb497689f7d422d726d831b07ec614439e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 16:26:11 -0400 Subject: [PATCH 1559/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2587465e..a2524596 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -221,7 +221,12 @@ confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4666 -// confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar z_tank_attack_interval 1.45 +// confogl_addcvar tank_swing_interval 1.45 +confogl_addcvar tank_swing_duration 0.2 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar z_tank_throw_health 50 +confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 2.0 From 05f9df42d90e0b2a41e379b66c34b4f9fb9d4740 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 16:26:43 -0400 Subject: [PATCH 1560/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 151bda62..4a4d7000 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -232,8 +232,12 @@ confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2.0 confogl_addcvar z_tank_health 4000 +//confogl_addcvar z_tank_attack_interval 1.45 +//confogl_addcvar tank_swing_interval 1.45 +confogl_addcvar tank_swing_duration 0.2 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 820 -// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 From 4e979a353c2aa2ca630b2fe0fd81f26bb1529569 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 16:27:15 -0400 Subject: [PATCH 1561/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 8 -------- 1 file changed, 8 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 0ee04b9d..5409793d 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -63,14 +63,6 @@ confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 -confogl_addcvar z_tank_attack_interval 1.45 -confogl_addcvar tank_windup_time 0.45 -confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.175 -confogl_addcvar tank_fist_radius 20 -confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 820 -confogl_addcvar z_tank_rock_radius 96 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 180 From 7b34359316101241c451781443c805038b1d671f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 16:28:01 -0400 Subject: [PATCH 1562/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index abd6500a..88627b7d 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -235,8 +235,12 @@ confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4667 +// confogl_addcvar z_tank_attack_interval 1.45 +// confogl_addcvar tank_swing_interval 1.45 +confogl_addcvar tank_swing_duration 0.2 +confogl_addcvar tank_fist_radius 20 +confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 820 -// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 From 3630a00f1cc2e8514c38539f00498cbe433eb44c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 16:31:09 -0400 Subject: [PATCH 1563/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 126ba920..7b132fcf 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1278,12 +1278,12 @@ wait 3000;sm_cvar z_witch_tongue_range 32 // wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. // wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 3000;sm_cvar z_witch_retreat_exit_range 500 // A witch will attempt to exit this range from the survivors. +wait 3000;sm_cvar z_witch_retreat_exit_range 400 // A witch will attempt to exit this range from the survivors. wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 3000;sm_cvar z_witch_min_retreat_range 500 // A witch will try to retreat at least this far away. -wait 3000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 3000;sm_cvar z_witch_min_retreat_range 400 // A witch will try to retreat at least this far away. +wait 3000;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. wait 3000;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 3000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 3000;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // @@ -1331,7 +1331,7 @@ wait 3000;sm_cvar tank_swing_fast_interval 1.45 wait 3000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. // wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 3000;sm_cvar tank_fist_radius 0 // Radius of a tanks fist while punching. +wait 3000;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. // wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. // wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. From 3e6e83be0e522cb4b3a359c6f59ee3a1eb9d32c0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 18:04:40 -0400 Subject: [PATCH 1564/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 27 +++++++++++----------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 7e87db27..41a83c72 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -58,19 +58,19 @@ "STEAM_0:0:638604628" "2:z" // all permissions for this ip, immunity value is 99 - Brinny Brin "STEAM_0:1:17437576" "2:z" // all permissions for this ip, immunity value is 99 - Imperial "STEAM_0:0:27040240" "1:z" // all permissions for this ip, immunity value is 99 - Powerless Electrons - "STEAM_0:0:26333996" "1:z" // all permissions for this ip, immunity value is 99 - Violin - "STEAM_0:1:57934025" "1:z" // all permissions for this ip, immunity value is 99 - Doomsday + "STEAM_0:0:26333996" "2:z" // all permissions for this ip, immunity value is 99 - Violin + "STEAM_0:1:57934025" "2:z" // all permissions for this ip, immunity value is 99 - Doomsday "STEAM_0:0:14666472" "1:z" // all permissions for this ip, immunity value is 99 - Handsum Robot "STEAM_1:0:13393988" "3:z" // all permissions for this ip, immunity value is 99 - Crater Creator - "STEAM_1:0:25129595" "2:z" // all permissions for this ip, immunity value is 99 - Knee - "STEAM_1:0:21475933" "2:z" // all permissions for this ip, immunity value is 99 - Opto + "STEAM_1:0:25129595" "3:z" // all permissions for this ip, immunity value is 99 - Knee + "STEAM_1:0:21475933" "3:z" // all permissions for this ip, immunity value is 99 - Opto "STEAM_1:1:246325042" "1:z" // all permissions for this ip, immunity value is 99 - Sai - "STEAM_0:0:19299397" "2:z" // all permissions for this ip, immunity value is 99 - Brometheus - "STEAM_0:0:233963096" "2:z" // all permissions for this ip, immunity value is 99 - Strange Diplomat - "STEAM_0:1:516494249" "2:z" // all permissions for this ip, immunity value is 99 - Hardhat - "STEAM_0:1:519181265" "2:z" // all permissions for this ip, immunity value is 99 - BigManAxl - "STEAM_0:0:5092399" "2:z" // all permissions for this ip, immunity value is 99 - Steve Jabbs - "STEAM_0:0:558067263" "1:z" // all permissions for this ip, immunity value is 99 - Dani + "STEAM_0:0:19299397" "3:z" // all permissions for this ip, immunity value is 99 - Brometheus + "STEAM_0:0:233963096" "3:z" // all permissions for this ip, immunity value is 99 - Strange Diplomat + "STEAM_0:1:516494249" "3:z" // all permissions for this ip, immunity value is 99 - Hardhat + "STEAM_0:1:519181265" "3:z" // all permissions for this ip, immunity value is 99 - BigManAxl + "STEAM_0:0:5092399" "3:z" // all permissions for this ip, immunity value is 99 - Steve Jabbs + "STEAM_0:0:558067263" "2:z" // all permissions for this ip, immunity value is 99 - Dani "STEAM_0:1:232120456" "1:z" // all permissions for this ip, immunity value is 99 - Monte "STEAM_0:0:181931352" "2:z" // all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:85370100" "2:z" // all permissions for this ip, immunity value is 99 - Synergy @@ -87,8 +87,9 @@ "STEAM_0:0:133154324" "2:z" // all permissions for this ip, immunity value is 99 - Slim Charles "STEAM_0:0:21302035" "2:z" // all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "2:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany - "STEAM_0:0:2420630" "1:z" // all permissions for this ip, immunity value is 99 - Gravity - "STEAM_0:1:59461687" "1:z" // all permissions for this ip, immunity value is 99 - JAiZ - "STEAM_0:0:18298188" "1:abegjk" // all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_0:0:2420630" "2:z" // all permissions for this ip, immunity value is 99 - Gravity + "STEAM_0:1:59461687" "2:z" // all permissions for this ip, immunity value is 99 - JAiZ + "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead + "STEAM_0:0:18298188" "2:abegjk" // all permissions for this ip, immunity value is 99 - Corpiss Crispy "STEAM_1:0:9166582" "1:abegjk" // all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel From ce3808501e63bf176ee96bee8004c5997c8a509a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 18:05:03 -0400 Subject: [PATCH 1565/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 41a83c72..a79696ce 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -55,8 +55,8 @@ "STEAM_1:0:65173943" "1:z" // all permissions for this ip, immunity value is 99 - Cool Buster "STEAM_0:1:24624332" "2:z" // all permissions for this ip, immunity value is 99 - Polter "STEAM_0:1:12383697" "1:z" // all permissions for this ip, immunity value is 99 - Perma - "STEAM_0:0:638604628" "2:z" // all permissions for this ip, immunity value is 99 - Brinny Brin - "STEAM_0:1:17437576" "2:z" // all permissions for this ip, immunity value is 99 - Imperial + "STEAM_0:0:638604628" "3:z" // all permissions for this ip, immunity value is 99 - Brinny Brin + "STEAM_0:1:17437576" "3:z" // all permissions for this ip, immunity value is 99 - Imperial "STEAM_0:0:27040240" "1:z" // all permissions for this ip, immunity value is 99 - Powerless Electrons "STEAM_0:0:26333996" "2:z" // all permissions for this ip, immunity value is 99 - Violin "STEAM_0:1:57934025" "2:z" // all permissions for this ip, immunity value is 99 - Doomsday From e4b1a5d0bcc015b2043cabd84b90d356281debad Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 22 Mar 2025 23:22:41 -0400 Subject: [PATCH 1566/2978] Update server1.cfg --- cfg/server1.cfg | 121 +++++++----------------------------------------- 1 file changed, 16 insertions(+), 105 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7b132fcf..948e8305 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -102,10 +102,6 @@ wait 0150;sm_cvar cpu_level 2 wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -// wait 0150;sm_cvar mem_min_heapsize 1024 // Minimum amount of memory in MB that is available for the server. -// wait 0150;sm_cvar mem_max_heapsize 1024 // Maximum amount of memory in MB that is available for the server. -// wait 0150;sm_cvar mem_max_heapsize_dedicated 1024 // Maximum amount of memory in MB that is available for the server. -// wait 0150;sm_cvar datacachesize 512 // Size of the servers data cache in MB. wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. @@ -121,7 +117,6 @@ wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -// wait 0150;sm_cvar motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. @@ -167,11 +162,6 @@ wait 0150;sm_cvar tv_maxclients 0 wait 0150;sm_cvar tv_maxrate 0 // Max rate for HLTV. wait 0150;sm_cvar tv_delay 0 // Delay period for HLTV. // wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. -// wait 0150;sm_cvar steam_controller_haptics 1 // Enables haptics on the Steam Controller. -// wait 0150;sm_cvar xbox_autothrottle 1 // Enables Xbox auto throttle. -// wait 0150;sm_cvar xbox_throttlebias 100 // Xbox throttle bias. -// wait 0150;sm_cvar xbox_throttlespoof 200 // Xbox throttle spoof. -// wait 0150;sm_cvar xbox_steering_deadzone 0.0 // Xbox steering dead zone. wait 0150;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. wait 0150;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. @@ -199,8 +189,6 @@ wait 0300;sm_cvar sm_lerp_change_spec 1 wait 0300;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. wait 0300;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. wait 0300;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -// wait 0300;sm_cvar sv_instancebaselines 1 // Enables instance baselines. -// wait 0300;sm_cvar net_queued_packet_thread 1 // Uses queued network packet threads. // wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. @@ -262,17 +250,14 @@ wait 0450;sm_cvar sv_maxplayers 32 wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. // wait 0450;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -// wait 0450;sm_cvar sv_cacheencodedents 1 // Enables an optimization to cache coded entities. wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0450;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0450;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. wait 0450;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. wait 0450;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -// wait 0450;sm_cvar director_min_start_players 1 // How many players are required to be in the server before it unfreezes. wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -// wait 0450;sm_cvar precache_all_survivors 1 // Forces pre-loading on all the survivors. // wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. // wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. @@ -316,14 +301,14 @@ wait 0450;sm_cvar changelevel_pause_interval 10 wait 0450;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. // wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -// wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 0450;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // -wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. +// wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. // wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. // wait 0600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. @@ -369,7 +354,7 @@ wait 0600;sm_cvar survival_tank_stage_interval_decay 10 wait 0600;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0600;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0600;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -// wait 0600;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. +// wait 0600;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. wait 0600;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0600;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0600;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. @@ -384,9 +369,6 @@ wait 0750;sm_cvar cl_interpolate 1 wait 0750;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 0750;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 0750;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -// wait 0750;sm_cvar nb_allow_avoiding 1 // Allows next bots to use path avoidance. -// wait 0750;sm_cvar nb_allow_climbing 1 // Allows next bots to climb ladders and walls. -// wait 0750;sm_cvar nb_allow_gap_jumping 1 // Allows next bots to jump accross gaps. wait 0750;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. wait 0750;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. wait 0750;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. @@ -417,9 +399,8 @@ wait 0750;sm_cvar z_deafen_radius_one 50 wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -// wait 0900;sm_cvar sb_skill survivor // Sets the skill type for survivor bots. -// wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -// wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. +wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. +wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. // wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. // wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. @@ -477,14 +458,12 @@ wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 wait 0900;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1050;sm_cvar g_Language English // Sets the games language to English. -// wait 1050;sm_cvar ai_force_serverside_ragdoll 0 // Forces ragdolls to spawn server side. wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. -// wait 1050;sm_cvar sv__ragdoll_max_remove_per_frame 1 // The maximum number of ragdolls that can be removed each frame. wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -498,12 +477,8 @@ wait 1050;sm_cvar ragdoll_door_uncollide_time 2 wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar cl_simdbones 1 // Enables SIMD bones. -// wait 1050;sm_cvar cl_use_simd_bones 1 // Enables the use of SIMD bones. +wait 1050;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -// wait 1050;sm_cvar phys_enable_simd_optimizations 1 // Enables additional SIMD optimizations. -// wait 1050;sm_cvar phys_enable_PIX_counters 1 // Enables physics PIX counters. -// wait 1050;sm_cvar phys_enable_query_cache 1 // Enables physics query cache. wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. // wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. // wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. @@ -521,28 +496,17 @@ wait 1050;sm_cvar sv_turbophysics 0 wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -// wait 1050;sm_cvar r_eyemove 1 // Enables eye movement. +// wait 1050;sm_cvar r_eyemove 0 // Enables eye movement. // wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. wait 1050;sm_cvar r_skin 1 // Renders skin on models. -// wait 1050;sm_cvar mp_allowNPCs 1 // Allows NPCs on the server. -// wait 1050;sm_cvar npc_height_adjust 1 // Fixes the height difference between players and next bots. wait 1050;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 1050;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -// wait 1050;sm_cvar z_expressions 1 // Enables infected facial expressions. wait 1050;sm_cvar flex_expression "" // Unspecifies any specific expression. -// wait 1050;sm_cvar sv_pvsskipanimation 1 // Skips bone setup outside of players visibility. -// wait 1050;sm_cvar ai_use_visibility_cache 1 // Enables player visibility mode which tracks if infected can be seen. wait 1050;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1050;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -// wait 1050;sm_cvar z_skip_wounds 0 // Enables low violence mode on models. -// wait 1050;sm_cvar violence_hblood 1 // Enables human blood particles. -// wait 1050;sm_cvar violence_hgibs 1 // Enables human gib particles. -// wait 1050;sm_cvar violence_ablood 1 // Enables alien blood particles. -// wait 1050;sm_cvar violence_agibs 1 // Enables alien gib particles. wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 1050;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1050;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. -// wait 1050;sm_cvar z_experimental_blast_damage_probability 100 // wait 1050;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1050;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1050;sm_cvar z_fatal_blast_max_ragdolls 40 // @@ -550,17 +514,11 @@ wait 1050;sm_cvar z_bbq_min 0.0 wait 1050;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 1050;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. wait 1050;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -// wait 1050;sm_cvar sv_footsteps 1 // Enables sound effects for footsteps. -// wait 1050;sm_cvar mp_footsteps 1 // Enables sound effects for footsteps. wait 1050;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -// wait 1050;sm_cvar sv_optimizedmovement 1 // Optimizes players walking movements. wait 1050;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. wait 1050;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1050;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -// wait 1050;sm_cvar mp_flashlight 1 // Enables players to use their flashlights. -// wait 1050;sm_cvar z_infected_flashlight 1 // Enables the infected team to use their flashlight. -// wait 1050;sm_cvar z_infected_decals 1 // Allows the infected team to spray decals. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. wait 1200;sm_cvar sv_accelerate 5.333333 // Sets the world acceleration. @@ -589,7 +547,6 @@ wait 1200;sm_cvar z_added_light_max 1.0 wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 1200;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -// wait 1200;sm_cvar fog_enable_water_fog 1 // Enables water texture rendering. wait 1200;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1200;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 1200;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. @@ -607,13 +564,8 @@ wait 1200;sm_cvar sv_noclipaccelerate 5 wait 1200;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1200;sm_cvar sv_noclipspeed 3 // Sets noclip speed. // wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -// wait 1200;sm_cvar noclip_fixup 1 // Fixes vertical movement view while nocliping. -// wait 1200;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -// wait 1200;sm_cvar spec_filter any // Spectators can spectate anyone on both teams. +// wait 1200;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -// wait 1200;sm_cvar spec_filter_infected any // Spectators on the infected team can spectate anyone on both teams. -// wait 1200;sm_cvar director_spectate_specials 0 // Allows spectators to spectate special infected bots. -// wait 1200;sm_cvar z_spec_nightvision 1 // Enables nightvision on spectators. wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 1200;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. wait 1200;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. @@ -621,7 +573,6 @@ wait 1200;sm_cvar spec_freeze_time 0 wait 1200;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1200;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -// wait 1350;sm_cvar survivor_lean 0 // Allows survivor models to lean when they move. wait 1350;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 1350;sm_cvar survivor_speed 220 // Survivors running speed. wait 1350;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. @@ -658,8 +609,8 @@ wait 1350;sm_cvar z_finale_spawn_tank_safety_range 300 wait 1350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -// wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -// wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +// wait 1350;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. +// wait 1350;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 1350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. wait 1350;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. @@ -675,7 +626,7 @@ wait 1500;sm_cvar intensity_factor 1.0 wait 1500;sm_cvar z_gun_range 72 // Range of the survivors shove attack. wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1500;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -// wait 1500;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 1500;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. // wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. // wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. @@ -722,23 +673,16 @@ wait 1500;sm_cvar survivor_pounce_victim_eye_height 36 wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 1500;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -// wait 1500;sm_cvar survivor_incapacitated_eye_height 24 // Eye level of a survivor who is incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. wait 1500;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -// wait 1500;sm_cvar survivor_incap_health 300 // How much health survivors have when incapacitated. -// wait 1500;sm_cvar survivor_incap_decay_rate 3 // Amount of health lost per second from incapped survivors. wait 1500;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. -// wait 1500;sm_cvar survivor_ledge_grab_health 300 // How much health survivors have when hanging on a ledge. wait 1500;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1500;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -// wait 1500;sm_cvar survivor_revive_health 30 // How much health a survivor is given once they are revived. -// wait 1500;sm_cvar survivor_max_incapacitated_count 2 // How many incapacitations before a survivor will be on deaths door. -// wait 1500;sm_cvar sv_rescue_disabled 0 // Whether or not to disable dead survivors respawning inside of rescue closets wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. // wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. @@ -770,24 +714,10 @@ wait 1650;sm_cvar director_oxygen_tank_density 8 wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -// wait 1650;sm_cvar ammo_smg_max 650 // Max reserve ammo for the SMGs. -// wait 1650;sm_cvar ammo_shotgun_max 72 // Max reserve ammo for the pump shotguns. -// wait 1650;sm_cvar ammo_assaultrifle_max 360 // Max reserve ammo for the assault rifles. -// wait 1650;sm_cvar ammo_autoshotgun_max 90 // Max reserve ammo for the auto shotguns. -// wait 1650;sm_cvar ammo_huntingrifle_max 150 // Max reserve ammo for the hunting rifle. -// wait 1650;sm_cvar ammo_sniperrifle_max 180 // Max reserve ammo for the sniper rifles. -// wait 1650;sm_cvar ammo_m60_max 150 // Max reserve ammo for the M60. -// wait 1650;sm_cvar ammo_grenadelauncher_max 49 // Max reserve ammo for the grenade launcher. -// wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +// wait 1650;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. wait 1650;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1650;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -// wait 1650;sm_cvar ammo_molotov_max 1 // Max number of molotovs. -// wait 1650;sm_cvar ammo_pipebomb_max 1 // Max number of pipe bombs. -// wait 1650;sm_cvar ammo_vomitjar_max 1 // Max number of bile jars. -// wait 1650;sm_cvar ammo_ammo_pack_max 1 // Max number of ammo upgrade packs. wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -// wait 1650;sm_cvar ammo_painpills_max 1 // Max number of pain pills. -// wait 1650;sm_cvar ammo_adrenaline_max 1 // Max number of adrenaline shots. wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. wait 1650;sm_cvar mp_startmoney 99999 wait 1650;sm_cvar mp_weapon_usp_price 0 @@ -815,7 +745,6 @@ wait 1650;sm_cvar mp_weapon_xm1014_price 0 wait 1650;sm_cvar mp_weapon_g3sg1_price 0 wait 1650;sm_cvar mp_weapon_m249_price 0 // // -// wait 1800;sm_cvar z_use_next_difficulty_damage_factor 0 // Whether or not to use the next highest difficultys infected damage factor. wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -883,7 +812,7 @@ wait 1950;sm_cvar inferno_max_range 250 wait 1950;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 1950;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 1950;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -// wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 1950;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. @@ -910,10 +839,8 @@ wait 1950;sm_cvar upgrade_laser_sight_spread_factor 0.3 wait 1950;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 1950;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 1950;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -// wait 1950;sm_cvar first_aid_heal_percent 0.8 // Proportion of missing health that a first aid kit will replenish. wait 1950;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. wait 1950;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -// wait 1950;sm_cvar pain_pills_health_threshold 99 // Players are allowed to take pain pills if they have less than 100 HP. // wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. wait 1950;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 1950;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. @@ -923,13 +850,8 @@ wait 1950;sm_cvar adrenaline_duration 20 wait 1950;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -// wait 2100;sm_cvar r_drawdecals 1 // Enables all decal rendering. -// wait 2100;sm_cvar r_drawmodeldecals 1 // Enables model decal rendering. -// wait 2100;sm_cvar r_decalstaticprops 1 // Enables static prop decal rendering. wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -// wait 2100;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. -// wait 2100;sm_cvar z_do_tracers 1 // Enables tracer particle rendering. -// wait 2100;sm_cvar z_tracer_particles 1 // Enables tracer particle rendering. +wait 2100;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. wait 2100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. @@ -954,9 +876,7 @@ wait 2100;sm_cvar z_pounce_door_damage 1000 wait 2100;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. // wait 2100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -// wait 2100;sm_cvar smoothstairs 1 // Smooths a players view when walking up stairs. // wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -// wait 2100;sm_cvar ladder_console_controls 0 // Whether or not to use absolute controls when climbing a ladder. wait 2100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. @@ -1054,7 +974,6 @@ wait 2400;sm_cvar z_avoid_max_range 50 wait 2400;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -// wait 2400;sm_cvar z_prevent_burrowing 1 // Prevents zombies from burrying. wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. @@ -1087,7 +1006,6 @@ wait 2400;sm_cvar common_dps_window 0.0 // // wait 2550;sm_cvar z_hunter_speed 260 // Base speed of the hunter. wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -// wait 2550;sm_cvar z_pounce_allow_partial_hidden 1 // Allows a bot hunter to pounce even when partially hidden. wait 2550;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 2550;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. @@ -1174,7 +1092,7 @@ wait 2550;sm_cvar z_boomer_near_dist 3000 wait 2550;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 2550;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -// wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. // wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 2700;sm_cvar z_charge_duration 2.375 // How long a charger charges for. @@ -1274,8 +1192,7 @@ wait 3000;sm_cvar z_witch_wander_personal_space 400 wait 3000;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. -// wait 3000;sm_cvar z_witch_allow_change_victim 1 // Allows the witch to change targets if another survivor gets in her way for too long. -// wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. // wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 3000;sm_cvar z_witch_retreat_exit_range 400 // A witch will attempt to exit this range from the survivors. @@ -1287,12 +1204,10 @@ wait 3000;sm_cvar z_witch_discard_range 800 wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // -// wait 3000;sm_cvar z_frustration 1 // Enables the tank rage meter player tanks in Versus mode. wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. // wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 3000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -// wait 3000;sm_cvar z_tank_incapacitated_decay_rate 1 // Decay rate of tank health when incapacitated. wait 3000;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. @@ -1308,9 +1223,7 @@ wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 wait 3000;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -// wait 3000;sm_cvar z_tank_grenade_slowdown 0 // Slowdown speed factor applied to tanks when hit by a grenade. wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -// wait 3000;sm_cvar z_tanks_block_molotovs 1 // Whether molotovs should bounce off of or go through tanks. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. // wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. @@ -1332,14 +1245,12 @@ wait 3000;sm_cvar z_tank_attack_interval 1.45 wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. // wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 3000;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. -// wait 3000;sm_cvar vs_tank_damage 24 // How much damage a tank does in Versus mode. // wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 3000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -// wait 3000;sm_cvar sv_tankpropfade 1 // Enables hittable objects used by the tank to dissapear shortly after the tank dies. wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // From 0700df93021f1a8fc6cf5da3375c24103f03486b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 15:48:37 -0400 Subject: [PATCH 1567/2978] Update server1.cfg --- cfg/server1.cfg | 89 ++++++++++--------------------------------------- 1 file changed, 17 insertions(+), 72 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 948e8305..3f6f4a52 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -49,13 +49,6 @@ sv_log_onefile 1 sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -// sv_rcon_log 0 // Default 0; Log info for reconnecting players. -// sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -// sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -// sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -// sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -// sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -// sv_reservation_timeout 5 // How long before a lobby reservation expires. sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 @@ -94,9 +87,7 @@ sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 -// sm_cvar sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" -// sm_cvar sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other" -// + // System Settings wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. @@ -106,7 +97,6 @@ wait 0150;sm_cvar fps_max 128 wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0150;sm_cvar mat_triplebuffered 0 // Disables vertical sync triple buffering. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // @@ -117,7 +107,6 @@ wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -// wait 0150;sm_cvar mat_hdr_level 2 // Sets the highest level of high definition rendering. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. @@ -128,15 +117,8 @@ wait 0150;sm_cvar mat_aaquality 0 wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. -// wait 0150;sm_cvar mat_loadtextures 1 // Enables texture loading. -// wait 0150;sm_cvar mat_mipmaptextures 1 // Enables mip map texture loading. -// wait 0150;sm_cvar mat_compressedtextures 1 // Enables texture quality compression. + wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0150;sm_cvar mat_filtertextures 1 // Enables texture quality filtering. -// wait 0150;sm_cvar mat_filterlightmaps 1 // Enables light map filtering. -// -// wait 0150;sm_cvar studio_queue_mode 1 // Queues static prop loading. -// wait 0150;sm_cvar pipeline_static_props 1 // Pipelines static prop spawning. wait 0150;sm_cvar r_lod 0 // Sets the highest LOD. wait 0150;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. @@ -148,20 +130,19 @@ wait 0150;sm_cvar host_flush_threshold 0 wait 0150;sm_cvar sv_stats 0 // Dont need stats. wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0150;sm_cvar snd_gain_min 0.1 // Minimum sound gain. wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. // wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. wait 0150;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0150;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -// wait 0150;sm_cvar cc_showmissing 0 // Whether or not to display missing captions to the player. // wait 0150;sm_cvar tv_enable 0 // Disables HLTV. wait 0150;sm_cvar tv_name "" // HLTV name. wait 0150;sm_cvar tv_title "" // HLTV title. wait 0150;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. wait 0150;sm_cvar tv_maxrate 0 // Max rate for HLTV. wait 0150;sm_cvar tv_delay 0 // Delay period for HLTV. -// wait 0150;sm_cvar sv_maxreplay 15 // Max clip duration for HLTV. +// wait 0150;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. wait 0150;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. wait 0150;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. @@ -172,8 +153,6 @@ wait 0150;sm_cvar engine_no_focus_sleep 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -// wait 0300;sm_cvar host_timescale 1.008333 // Adjusts the servers clock. -// wait 0300;sm_cvar sv_alternateticks 1 // Server updates on every other tick. wait 0300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0300;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. @@ -193,15 +172,10 @@ wait 0300;sm_cvar sm_max_lerp 0.500000 // wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -// wait 0300;sm_cvar z_network_compression 1 // Enables BZ2 network compression. -// wait 0300;sm_cvar net_commpresspackets 1 // Compresses packets that exceed the max packet size. // wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. -// wait 0300;sm_cvar net_allow_multicast 1 // Enables network multicasting. -// wait 0300;sm_cvar net_allow_syslink 1 // Enables network system linkage. -// wait 0300;sm_cvar net_paranoid 1 // Forces network to be paranoid. // wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. @@ -234,17 +208,15 @@ wait 0300;sm_cvar cl_clock_correction_adjustment_min_offset 1 wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. wait 0300;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 0300;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -// wait 0300;sm_cvar cl_clockdrift_max_ms_threadmode 0 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers in threaded packet mode. wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 0300;sm_cvar think_limit 0 // Disables script think time check. -// wait 0300;sm_cvar sv_thinktimecheck 0 // Disables script think time check. wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0300;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0450;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 0450;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. +// wait 0450;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. @@ -258,28 +230,16 @@ wait 0450;sm_cvar sb_all_bot_game 1 wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -// wait 0450;sm_cvar survivor_limit 4 // Limits the maximum number of players on the survivor team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. // wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 0450;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -// wait 0450;sm_cvar z_max_player_zombies 4 // Limits the maximum number of players on the infected team. wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -// wait 0450;sm_cvar z_boomer_limit 1 // Limits the maximum number of bot boomers allowed to spawn. -// wait 0450;sm_cvar z_jockey_limit 1 // Limits the maximum number of bot jockeys allowed to spawn. -// wait 0450;sm_cvar z_charger_limit 1 // Limits the maximum number of bot chargers allowed to spawn. -// wait 0450;sm_cvar z_spitter_limit 1 // Limits the maximum number of bot spitters allowed to spawn. -// wait 0450;sm_cvar z_versus_hunter_limit 1 // Limits the maximum number of player hunters allowed to spawn. -// wait 0450;sm_cvar z_versus_smoker_limit 1 // Limits the maximum number of player smokers allowed to spawn. -// wait 0450;sm_cvar z_versus_boomer_limit 1 // Limits the maximum number of player boomers allowed to spawn. -// wait 0450;sm_cvar z_versus_jockey_limit 1 // Limits the maximum number of player jockeys allowed to spawn. -// wait 0450;sm_cvar z_versus_charger_limit 1 // Limits the maximum number of player chargers allowed to spawn. -// wait 0450;sm_cvar z_versus_spitter_limit 1 // Limits the maximum number of player spitters allowed to spawn. wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0450;sm_cvar skill 3 // Sets the games skill level. -// wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. // wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. // wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. @@ -291,7 +251,7 @@ wait 0450;sm_cvar sv_vote_issue_restart_game_allowed 1 wait 0450;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. wait 0450;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 0450;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 0450;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +// wait 0450;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. wait 0450;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. wait 0450;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 0450;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. @@ -309,17 +269,12 @@ wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. -// wait 0600;sm_cvar mp_humanteam any // Allows players to join any team they choose. -// wait 0600;sm_cvar mp_defaultteam 0 // The team that players are assigned to when they join. wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -// wait 0600;sm_cvar mp_falldamage 0 // Fall damage is enabled in the game. -// wait 0600;sm_cvar mp_friendlyfire 1 // Friendly fire is enabled in the game. -// wait 0600;sm_cvar mp_tkpunish 0 // Disables punishing players who team kill. wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -// wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. @@ -332,7 +287,6 @@ wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. // wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -// wait 0600;sm_cvar versus_winning_team_goes_last 1 // The winning team at the end of a chapter will play survivors first in the next chapter. // wait 0600;sm_cvar survival_horde_stage_interval 30 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. @@ -354,13 +308,13 @@ wait 0600;sm_cvar survival_tank_stage_interval_decay 10 wait 0600;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0600;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0600;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -// wait 0600;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. +wait 0600;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. wait 0600;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0600;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0600;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. // wait 0600;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 0600;sm_cvar tf_arena_preround_time 5 // -wait 0600;sm_cvar tf_escort_score_rate 1 // +// wait 0600;sm_cvar tf_escort_score_rate 1 // wait 0600;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // @@ -399,10 +353,7 @@ wait 0750;sm_cvar z_deafen_radius_one 50 wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 0900;sm_cvar sb_escort 0 // Whether or not survivor bots need to be escorted going place to place. -wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. -// wait 0900;sm_cvar sb_flashlight 0 // Whether or not to force the survivor bots flashlights to be on or off. -// wait 0900;sm_cvar sb_use_upgrades 1 // Allows survivor bots to use weapon upgrades. +// wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 0900;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. @@ -448,7 +399,7 @@ wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -// wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 0900;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. @@ -483,21 +434,17 @@ wait 1050;sm_cvar physx_valve_dll 1 // wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. // wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 1050;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. +wait 1050;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. wait 1050;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. wait 1050;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. -// wait 1050;sm_cvar npc_vphysics 0 // Disables Valve NPC physics. wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. -// wait 1050;sm_cvar sv_turbophysics_shadow 0 // Disables turbo physics shadow rendering. // -// wait 1050;sm_cvar r_eyes 1 // Renders eyes on models. wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -// wait 1050;sm_cvar r_eyemove 0 // Enables eye movement. -// wait 1050;sm_cvar r_teeth 1 // Renders teeth on models. +wait 1050;sm_cvar r_eyemove 0 // Enables eye movement. wait 1050;sm_cvar r_skin 1 // Renders skin on models. wait 1050;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 1050;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. @@ -506,7 +453,7 @@ wait 1050;sm_cvar ai_expression_optimization 1 wait 1050;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. wait 1050;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. -wait 1050;sm_cvar z_gib_explosion_force_factor 0.1 // Explosion force factor applied on infected gibs. +wait 1050;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. wait 1050;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1050;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1050;sm_cvar z_fatal_blast_max_ragdolls 40 // @@ -714,7 +661,7 @@ wait 1650;sm_cvar director_oxygen_tank_density 8 wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -// wait 1650;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. +wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 1650;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1650;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. @@ -897,7 +844,7 @@ wait 2100;sm_cvar func_breakdmg_bullet 10 wait 2100;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. wait 2100;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. +// wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 2100;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. wait 2100;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. @@ -966,7 +913,6 @@ wait 2400;sm_cvar z_push_force 1000 wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 2400;sm_cvar z_avoidteammates 1 // Disables solid player collision. wait 2400;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. @@ -1045,7 +991,6 @@ wait 2550;sm_cvar smoker_tongue_delay 0.0 wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -// wait 2550;sm_cvar tongue_allow_voluntary_release 0 // Whether or not a player smoker can release a pulled survivor. wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. From 5481e11e436fe4c51c72956e88aa49a849f2de07 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 15:50:55 -0400 Subject: [PATCH 1568/2978] Update server1.cfg --- cfg/server1.cfg | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3f6f4a52..47c99091 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -849,21 +849,23 @@ wait 2100;sm_cvar prop_active_gib_limit 60 wait 2100;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // +wait 2250;sm_cvar nav_max_auto_area_size 8192 // Max size for auto-generated nav areas. +wait 2250;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. wait 2250;sm_cvar z_chance 100 // Infected spawn chance. wait 2250;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2250;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 2250;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 2250;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -// wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 2250;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 2250;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. // wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 2250;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. // wait 2250;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 2250;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2250;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +// wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 2250;sm_cvar z_health 75 // Health of the common infected. wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. From 7ddf601c08fbb4b1c20557af3fb37bb12fdab1e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 16:01:10 -0400 Subject: [PATCH 1569/2978] Update server1.cfg --- cfg/server1.cfg | 174 ++++++++++++++++++++++++------------------------ 1 file changed, 87 insertions(+), 87 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 47c99091..d56e1d86 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -10,12 +10,12 @@ sv_search_key "bizzymod" sv_search_team_key "bizzymod" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. -// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. +// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) // -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other,All" sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" @@ -25,30 +25,30 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // // [Other Neat Stuff] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_lan 0 // Server is not classified as a LAN server. -sv_region 0 // Sets the region of the server to be anywhere in the world. -sv_forcepreload 1 // Forces the server to preload all of the games assets. -sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. -mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. +sv_lan 0 // Server is not classified as a LAN server. +sv_region 0 // Sets the region of the server to be anywhere in the world. +sv_forcepreload 1 // Forces the server to preload all of the games assets. +sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. +mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_voiceenable 1 // Enables voice chat in the server. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_voiceenable 1 // Enables voice chat in the server. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- -log on // Creates a logfile (on | off) -sv_logsdir logs // Folder in the game directory where server logs will be stored. -sv_logfile 1 // Default 1; Log server information in the log file. -sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 0 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0; Log server bans in the server logs. -sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +log on // Creates a logfile (on | off) +sv_logsdir logs // Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 0 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0; Log server bans in the server logs. +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 @@ -99,7 +99,7 @@ wait 0150;sm_cvar mat_queue_mode 2 wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -// +// // wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. @@ -117,7 +117,7 @@ wait 0150;sm_cvar mat_aaquality 0 wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. - +// // wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 0150;sm_cvar r_lod 0 // Sets the highest LOD. wait 0150;sm_cvar r_rootlod 0 // Sets the highest root LOD. @@ -176,7 +176,7 @@ wait 0300;sm_cvar net_minroutable 1200 // wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. -// +// // wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. @@ -197,7 +197,7 @@ wait 0300;sm_cvar sv_hibernate_when_empty 0 wait 0300;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 0300;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0300;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -// +// // // wait 0300;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 0300;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. // wait 0300;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. @@ -287,7 +287,7 @@ wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. // wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. -// +// // wait 0600;sm_cvar survival_horde_stage_interval 30 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. @@ -440,7 +440,7 @@ wait 1050;sm_cvar phys_upimpactforcescale 0.1 wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. -// +// // wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. @@ -601,7 +601,7 @@ wait 1500;sm_cvar z_exploding_shove_interval 6 // wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. -// +// // wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. // wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. // wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. @@ -659,39 +659,39 @@ wait 1650;sm_cvar director_gas_can_density 8 wait 1650;sm_cvar director_propane_tank_density 8 // Propane tank spawn density per 100 square yards. wait 1650;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. -// +// // wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 1650;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1650;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 1650;sm_cvar mp_startmoney 99999 -wait 1650;sm_cvar mp_weapon_usp_price 0 -wait 1650;sm_cvar mp_weapon_glock_price 0 -wait 1650;sm_cvar mp_weapon_p228_price 0 -wait 1650;sm_cvar mp_weapon_fiveseven_price 0 -wait 1650;sm_cvar mp_weapon_deagle_price 0 -wait 1650;sm_cvar mp_weapon_elite_price 0 -wait 1650;sm_cvar mp_weapon_mac10_price 0 -wait 1650;sm_cvar mp_weapon_ump45_price 0 -wait 1650;sm_cvar mp_weapon_mp5navy_price 0 -wait 1650;sm_cvar mp_weapon_p90_price 0 -wait 1650;sm_cvar mp_weapon_m3_price 0 -wait 1650;sm_cvar mp_weapon_tmp_price 0 -wait 1650;sm_cvar mp_weapon_scout_price 0 -wait 1650;sm_cvar mp_weapon_awp_price 0 -wait 1650;sm_cvar mp_weapon_famas_price 0 -wait 1650;sm_cvar mp_weapon_galil_price 0 -wait 1650;sm_cvar mp_weapon_m4a1_price 0 -wait 1650;sm_cvar mp_weapon_ak47_price 0 -wait 1650;sm_cvar mp_weapon_aug_price 0 -wait 1650;sm_cvar mp_weapon_sg550_price 0 -wait 1650;sm_cvar mp_weapon_sg552_price 0 -wait 1650;sm_cvar mp_weapon_xm1014_price 0 -wait 1650;sm_cvar mp_weapon_g3sg1_price 0 -wait 1650;sm_cvar mp_weapon_m249_price 0 -// // +wait 1650;sm_cvar mp_startmoney 99999 // +wait 1650;sm_cvar mp_weapon_usp_price 0 // +wait 1650;sm_cvar mp_weapon_glock_price 0 // +wait 1650;sm_cvar mp_weapon_p228_price 0 // +wait 1650;sm_cvar mp_weapon_fiveseven_price 0 // +wait 1650;sm_cvar mp_weapon_deagle_price 0 // +wait 1650;sm_cvar mp_weapon_elite_price 0 // +wait 1650;sm_cvar mp_weapon_mac10_price 0 // +wait 1650;sm_cvar mp_weapon_ump45_price 0 // +wait 1650;sm_cvar mp_weapon_mp5navy_price 0 // +wait 1650;sm_cvar mp_weapon_p90_price 0 // +wait 1650;sm_cvar mp_weapon_m3_price 0 // +wait 1650;sm_cvar mp_weapon_tmp_price 0 // +wait 1650;sm_cvar mp_weapon_scout_price 0 // +wait 1650;sm_cvar mp_weapon_awp_price 0 // +wait 1650;sm_cvar mp_weapon_famas_price 0 // +wait 1650;sm_cvar mp_weapon_galil_price 0 // +wait 1650;sm_cvar mp_weapon_m4a1_price 0 // +wait 1650;sm_cvar mp_weapon_ak47_price 0 // +wait 1650;sm_cvar mp_weapon_aug_price 0 // +wait 1650;sm_cvar mp_weapon_sg550_price 0 // +wait 1650;sm_cvar mp_weapon_sg552_price 0 // +wait 1650;sm_cvar mp_weapon_xm1014_price 0 // +wait 1650;sm_cvar mp_weapon_g3sg1_price 0 // +wait 1650;sm_cvar mp_weapon_m249_price 0 // +// // wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -974,15 +974,15 @@ wait 2550;sm_cvar z_player_zombie_land_delay 0.4 wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 2550;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 2550;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. -wait 2550;sm_cvar z_pounce_shake_radius 300 -wait 2550;sm_cvar z_pounce_shake_amplitude 6 -// wait 2550;sm_cvar z_pounce_shake_duration 1.5 +wait 2550;sm_cvar z_pounce_shake_radius 300 // +wait 2550;sm_cvar z_pounce_shake_amplitude 6 // +// wait 2550;sm_cvar z_pounce_shake_duration 1.5 // wait 2550;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. // wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. // wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. wait 2550;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -// +// // wait 2550;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 2550;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. @@ -1005,7 +1005,7 @@ wait 2550;sm_cvar tongue_bullet_radius 8 wait 2550;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 2550;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. wait 2550;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -// +// // wait 2550;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 2550;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 2550;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. @@ -1027,14 +1027,14 @@ wait 2550;sm_cvar z_vomit_interval 20 wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. wait 2550;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 2550;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2550;sm_cvar z_splat_survivor_shake_radius 300 -wait 2550;sm_cvar z_splat_survivor_shake_amplitude 100 -wait 2550;sm_cvar z_splat_survivor_shake_frequency 200 -// wait 2550;sm_cvar z_splat_survivor_shake_duration 1.5 -wait 2550;sm_cvar z_splat_survivor_pitch_min -20 -wait 2550;sm_cvar z_splat_survivor_pitch_max 20 -wait 2550;sm_cvar z_splat_survivor_yaw_min -20 -wait 2550;sm_cvar z_splat_survivor_yaw_max 20 +wait 2550;sm_cvar z_splat_survivor_shake_radius 300 // +wait 2550;sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 2550;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 2550;sm_cvar z_splat_survivor_shake_duration 1.5 // +wait 2550;sm_cvar z_splat_survivor_pitch_min -20 // +wait 2550;sm_cvar z_splat_survivor_pitch_max 20 // +wait 2550;sm_cvar z_splat_survivor_yaw_min -20 // +wait 2550;sm_cvar z_splat_survivor_yaw_max 20 // wait 2550;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 2550;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 2550;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. @@ -1054,7 +1054,7 @@ wait 2700;sm_cvar charger_dmg_incapped 20 // wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. // wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -// +// // wait 2700;sm_cvar z_jockey_health 350 // Health of the jockey. wait 2700;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. @@ -1076,7 +1076,7 @@ wait 2700;sm_cvar z_jockey_ride_damage 3 wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. // wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. // wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -// +// // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. // wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. // wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. @@ -1126,15 +1126,15 @@ wait 2850;sm_cvar tank_stasis_time_suicide 86400 // // // wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -// wait 3000;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 3000;sm_cvar z_witch_relax_rate 0.1 // The rate at which a witch will calm down. +wait 3000;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. +wait 3000;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. wait 3000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 3000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 3000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. wait 3000;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. wait 3000;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 3000;sm_cvar witch_rage_ramp_duration 4 +wait 3000;sm_cvar witch_rage_ramp_duration 4 // wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 3000;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. @@ -1150,7 +1150,7 @@ wait 3000;sm_cvar z_witch_retreat_min_duration 4 wait 3000;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -// +// // wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. // wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. @@ -1158,12 +1158,12 @@ wait 3000;sm_cvar z_tank_incapacitated_health 2000 wait 3000;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 -// wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 -wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 -// wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 -wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 -// wait 3000;sm_cvar tank_ground_pound_duration 2.0 +wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 // +// wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 // +wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 // +// wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 // +// wait 3000;sm_cvar tank_ground_pound_duration 2.0 // wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. @@ -1247,11 +1247,11 @@ wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // wait 3300;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 3300;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 3300;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. -// wait 3300;sm_cvar confogl_replace_tier2 0 -// wait 3300;sm_cvar confogl_replace_tier2_finale 0 -// wait 3300;sm_cvar confogl_replace_tier2_all 0 -// wait 3300;sm_cvar confogl_limit_tier2 0 -// wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 +// wait 3300;sm_cvar confogl_replace_tier2 0 // +// wait 3300;sm_cvar confogl_replace_tier2_finale 0 // +// wait 3300;sm_cvar confogl_replace_tier2_all 0 // +// wait 3300;sm_cvar confogl_limit_tier2 0 // +// wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 // // // Admin Stuff // Unbans Moon From b6f481fb31339331e7c8e3d7a6818e96517fe09c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 16:04:49 -0400 Subject: [PATCH 1570/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index a274d6ba..196f7ed3 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -8,7 +8,7 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "Golden Gun 0.0" +confogl_addcvar l4d_ready_cfg_name "goldengun 0.0" // Realism Confogl Cvars confogl_addcvar mp_gamemode "Versus" @@ -603,7 +603,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // danimod Shared Cvars -exec cfgogl/goldengun/shared_cvars.cfg +wait 1000;exec cfgogl/goldengun/shared_cvars.cfg // Config Cvars exec cfgogl/goldengun/goldengun.cfg From 711371cd2d11d38e14bee5494ecb330d639861c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 16:05:14 -0400 Subject: [PATCH 1571/2978] Update shared_cvars.cfg --- cfg/cfgogl/goldengun/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/goldengun/shared_cvars.cfg b/cfg/cfgogl/goldengun/shared_cvars.cfg index b53c3bb8..9e81ea6f 100644 --- a/cfg/cfgogl/goldengun/shared_cvars.cfg +++ b/cfg/cfgogl/goldengun/shared_cvars.cfg @@ -65,4 +65,4 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/goldengun +// confogl_addcvar stripper_cfg_path cfg/stripper/goldengun From f0827d9e7d2a8fbb55f5f829ba8608ab6a7c8443 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 16:06:17 -0400 Subject: [PATCH 1572/2978] Update goldengun.cfg --- cfg/cfgogl/goldengun/goldengun.cfg | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/goldengun/goldengun.cfg b/cfg/cfgogl/goldengun/goldengun.cfg index 12a5dbed..7c934c48 100644 --- a/cfg/cfgogl/goldengun/goldengun.cfg +++ b/cfg/cfgogl/goldengun/goldengun.cfg @@ -94,11 +94,11 @@ confogl_addcvar scavenge_wanderer_respawn_chance 100 // Network Cvars -confogl_addcvar fps_max 120 -confogl_addcvar fps_max_splitscreen 120 +confogl_addcvar fps_max 128 +confogl_addcvar fps_max_splitscreen 128 confogl_addcvar net_splitrate 1 -confogl_addcvar net_splitpacket_maxrate 120000 -confogl_addcvar net_maxcleartime 0.01 +confogl_addcvar net_splitpacket_maxrate 72000 +confogl_addcvar net_maxcleartime 0.016667 confogl_addcvar net_compresspackets_minsize 1200 confogl_addcvar net_maxfilesize 64 confogl_addcvar sv_timeout 30 @@ -114,11 +114,11 @@ confogl_addcvar cl_consistencycheck_interval 2147483647 confogl_addcvar sv_clockcorrection_msecs 50 confogl_addcvar cl_clock_correction_adjustment_max_offset 50 confogl_addcvar sv_minrate 72000 -confogl_addcvar sv_maxrate 120000 +confogl_addcvar sv_maxrate 72000 confogl_addcvar sv_minupdaterate 60 -confogl_addcvar sv_maxupdaterate 100 +confogl_addcvar sv_maxupdaterate 120 confogl_addcvar sv_mincmdrate 60 -confogl_addcvar sv_maxcmdrate 100 +confogl_addcvar sv_maxcmdrate 120 confogl_addcvar sv_client_cmdrate_difference 0 confogl_addcvar sv_client_min_interp_ratio 0 confogl_addcvar sv_client_max_interp_ratio 10 @@ -154,6 +154,3 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 - -// Shared Settings -exec cfgogl/goldengun/shared_settings.cfg From 76d566ea2206ad4da291f4897023377dceb837c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 16:07:01 -0400 Subject: [PATCH 1573/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index 196f7ed3..00287ee8 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -602,8 +602,11 @@ confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" +// Config Cvars +wait 1000;exec cfgogl/goldengun/goldengun.cfg + // danimod Shared Cvars -wait 1000;exec cfgogl/goldengun/shared_cvars.cfg +wait 2000;exec cfgogl/goldengun/shared_cvars.cfg -// Config Cvars -exec cfgogl/goldengun/goldengun.cfg +// Shared Settings +wait 3000;exec cfgogl/goldengun/shared_settings.cfg From 2c75880a364c6546f8326e080dca6e8cca87bce1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 16:07:43 -0400 Subject: [PATCH 1574/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index 00287ee8..97f60b8b 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -602,11 +602,11 @@ confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" -// Config Cvars -wait 1000;exec cfgogl/goldengun/goldengun.cfg - // danimod Shared Cvars -wait 2000;exec cfgogl/goldengun/shared_cvars.cfg +wait 1000;exec cfgogl/goldengun/shared_cvars.cfg // Shared Settings -wait 3000;exec cfgogl/goldengun/shared_settings.cfg +wait 2000;exec cfgogl/goldengun/shared_settings.cfg + +// Config Cvars +wait 3000;exec cfgogl/goldengun/goldengun.cfg From 51a4dec4ca6fb8f37371e00e439dacfc2e69d592 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 16:19:36 -0400 Subject: [PATCH 1575/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 23 +++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index a79696ce..f262dfa2 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -55,8 +55,8 @@ "STEAM_1:0:65173943" "1:z" // all permissions for this ip, immunity value is 99 - Cool Buster "STEAM_0:1:24624332" "2:z" // all permissions for this ip, immunity value is 99 - Polter "STEAM_0:1:12383697" "1:z" // all permissions for this ip, immunity value is 99 - Perma - "STEAM_0:0:638604628" "3:z" // all permissions for this ip, immunity value is 99 - Brinny Brin - "STEAM_0:1:17437576" "3:z" // all permissions for this ip, immunity value is 99 - Imperial + "STEAM_0:0:638604628" "2:z" // all permissions for this ip, immunity value is 99 - Brinny Brin + "STEAM_0:1:17437576" "2:z" // all permissions for this ip, immunity value is 99 - Imperial "STEAM_0:0:27040240" "1:z" // all permissions for this ip, immunity value is 99 - Powerless Electrons "STEAM_0:0:26333996" "2:z" // all permissions for this ip, immunity value is 99 - Violin "STEAM_0:1:57934025" "2:z" // all permissions for this ip, immunity value is 99 - Doomsday @@ -64,7 +64,8 @@ "STEAM_1:0:13393988" "3:z" // all permissions for this ip, immunity value is 99 - Crater Creator "STEAM_1:0:25129595" "3:z" // all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:21475933" "3:z" // all permissions for this ip, immunity value is 99 - Opto - "STEAM_1:1:246325042" "1:z" // all permissions for this ip, immunity value is 99 - Sai + "STEAM_1:1:246325042" "2:z" // all permissions for this ip, immunity value is 99 - Sai + "STEAM_0:0:6344615" "2:z" // all permissions for this ip, immunity value is 99 - Implication "STEAM_0:0:19299397" "3:z" // all permissions for this ip, immunity value is 99 - Brometheus "STEAM_0:0:233963096" "3:z" // all permissions for this ip, immunity value is 99 - Strange Diplomat "STEAM_0:1:516494249" "3:z" // all permissions for this ip, immunity value is 99 - Hardhat @@ -79,17 +80,17 @@ "STEAM_0:1:588520413" "2:z" // all permissions for this ip, immunity value is 99 - Gucci Boi "STEAM_0:1:438880698" "2:z" // all permissions for this ip, immunity value is 99 - Edge "STEAM_0:0:25613909" "2:z" // all permissions for this ip, immunity value is 99 - BRONSON - "STEAM_0:0:21577462" "2:z" // all permissions for this ip, immunity value is 99 - LarryV + "STEAM_0:0:21577462" "3:z" // all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "1:z" // all permissions for this ip, immunity value is 99 - Tak "STEAM_0:0:145366485" "1:z" // all permissions for this ip, immunity value is 99 - Sic "STEAM_0:0:90856252" "2:z" // all permissions for this ip, immunity value is 99 - FROZENZERO "STEAM_0:1:766085705" "1:z" // all permissions for this ip, immunity value is 99 - American Muscle "STEAM_0:0:133154324" "2:z" // all permissions for this ip, immunity value is 99 - Slim Charles - "STEAM_0:0:21302035" "2:z" // all permissions for this ip, immunity value is 99 - Mr. Mistix - "STEAM_0:1:863682219" "2:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany - "STEAM_0:0:2420630" "2:z" // all permissions for this ip, immunity value is 99 - Gravity - "STEAM_0:1:59461687" "2:z" // all permissions for this ip, immunity value is 99 - JAiZ + "STEAM_0:0:21302035" "3:z" // all permissions for this ip, immunity value is 99 - Mr. Mistix + "STEAM_0:1:863682219" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany + "STEAM_0:0:2420630" "3:z" // all permissions for this ip, immunity value is 99 - Gravity + "STEAM_0:1:59461687" "3:z" // all permissions for this ip, immunity value is 99 - JAiZ "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead - "STEAM_0:0:18298188" "2:abegjk" // all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_1:0:9166582" "1:abegjk" // all permissions for this ip, immunity value is 99 - Bobby Baccala - "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel + "STEAM_0:0:18298188" "2:abegjk" // all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:9166582" "1:abegjk" // all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel From f668ebfe2e1c11ac1e58cdceb7754fa110efa578 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 17:18:06 -0400 Subject: [PATCH 1576/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d56e1d86..6c06b64e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -810,8 +810,8 @@ wait 2100;sm_cvar gascan_spit_time 2.75 wait 2100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 2100;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. wait 2100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 2100;sm_cvar cola_bottles_use_duration 1.666667 // How long it takes to place the cola bottles. -wait 2100;sm_cvar action_progress_reset_interval 0.666667 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 2100;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 2100;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. wait 2100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. @@ -865,7 +865,6 @@ wait 2250;sm_cvar director_always_allow_wanderers 1 wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -// wait 2250;sm_cvar z_must_wander 0 // Whether or not common infected will be forced to wander around the map. wait 2250;sm_cvar z_health 75 // Health of the common infected. wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. @@ -1055,7 +1054,7 @@ wait 2700;sm_cvar charger_dmg_incapped 20 // wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // // -wait 2700;sm_cvar z_jockey_health 350 // Health of the jockey. +wait 2700;sm_cvar z_jockey_health 350 // Base health of the jockey. wait 2700;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. // wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. @@ -1124,6 +1123,7 @@ wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // +wait 3000;sm_cvar z_witch_health 1500 // Base health of the witch. // wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 3000;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. From e7541f7602bbacb6d9c138aee6ec9973440fe1ba Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 18:18:14 -0400 Subject: [PATCH 1577/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6c06b64e..b628bc15 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -75,7 +75,7 @@ sm_cvar datacachesize 512 sm_cvar engine_no_focus_sleep 0 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 -sm_cvar host_timescale 1.006667 +sm_cvar host_timescale 1.008333 sm_cvar sv_alternateticks 1 sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 @@ -468,9 +468,9 @@ wait 1050;sm_cvar mp_feetyawrate_max 180 wait 1050;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1200;sm_cvar sv_accelerate 5.333333 // Sets the world acceleration. -wait 1200;sm_cvar sv_friction 4.166667 // Sets the world friction. -wait 1350;sm_cvar z_ghost_friction 1.333333 // Friction factor applied to ghost player zombies. +wait 1200;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 1200;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 1350;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -836,7 +836,7 @@ wait 2100;sm_cvar elevator_movedelay 0.0 wait 2100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 2100;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. wait 2100;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 2100;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +wait 2100;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. wait 2100;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. wait 2100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 2100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. @@ -1166,7 +1166,7 @@ wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 // wait 3000;sm_cvar tank_ground_pound_duration 2.0 // wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 1.0 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 3000;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. From 9abc4523e788ea979e34f6a6bbf02de227990cfb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 21:18:33 -0400 Subject: [PATCH 1578/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b628bc15..8e3cbd55 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -175,7 +175,7 @@ wait 0300;sm_cvar net_minroutable 1200 // wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -wait 0300;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. +wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. @@ -389,7 +389,7 @@ wait 0900;sm_cvar sb_toughness_buffer 20 wait 0900;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 0900;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 0900;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 0900;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 0900;sm_cvar sb_threat_very_far_range 4000 // Even multiple threats are too far for survivor bots at this range. wait 0900;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. wait 0900;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. wait 0900;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. @@ -446,8 +446,8 @@ wait 1050;sm_cvar r_eyeshift_y 0.0 wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. wait 1050;sm_cvar r_eyemove 0 // Enables eye movement. wait 1050;sm_cvar r_skin 1 // Renders skin on models. -wait 1050;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -wait 1050;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +wait 1050;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. +wait 1050;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. wait 1050;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 1050;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1050;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. @@ -799,7 +799,7 @@ wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // // wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. wait 2100;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. -wait 2100;sm_cvar z_tracer_spacing 0.999999 // Minimum distance between tracer particles. +wait 2100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 2100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 2100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. @@ -814,7 +814,7 @@ wait 2100;sm_cvar cola_bottles_use_duration 1.75 wait 2100;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. wait 2100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -wait 2100;sm_cvar z_door_retry_interval 0.5 // The amount of time a door will try to close on an object. +wait 2100;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. // wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. @@ -825,7 +825,7 @@ wait 2100;sm_cvar z_charge_prop_damage 1000 wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. // wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 2100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 2100;sm_cvar z_min_ladder_mount_dot 0.7 // The minimum dot product required of a player to mount a ladder. wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 2100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. @@ -1041,10 +1041,10 @@ wait 2550;sm_cvar boomer_pz_claw_dmg 6 wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. // wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 2700;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +wait 2700;sm_cvar z_charge_duration 2.5 // How long a charger charges for. wait 2700;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 2700;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 2700;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 2700;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. wait 2700;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. // wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. From e622ee14a01b9c6f2e8fda1f468ce5393eb05d15 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 21:19:10 -0400 Subject: [PATCH 1579/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index a2524596..ef5c6add 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -182,8 +182,9 @@ confogl_addcvar z_max_stagger_duration 0.75 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -// confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charge_warmup 0.5 // confogl_addcvar z_charge_max_speed 500 +confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars From 46b1afedc8464706b20f3cad2d66628eb223f317 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 21:19:41 -0400 Subject: [PATCH 1580/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 4a4d7000..366afc5b 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -191,6 +191,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar sb_max_team_melee_weapons 4 confogl_addcvar z_charge_warmup 0.5 // confogl_addcvar z_charge_max_speed 500 +confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars @@ -198,7 +199,7 @@ confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_minion_limit 4 // confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 -// confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 +// confogl_addcvar tongue_vs_cone_start_tolerance 0.02 // confogl_addcvar z_hunter_ground_normal 0.1 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 From 03f928df0476921d902e11728a8b6eb4fcdb9fe6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 23 Mar 2025 21:20:32 -0400 Subject: [PATCH 1581/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 88627b7d..ffe9a3f4 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -192,8 +192,9 @@ confogl_addccar survivor_incap_max_fall_damage 200 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -// confogl_addcvar z_charge_warmup 0.5 +confogl_addcvar z_charge_warmup 0.5 // confogl_addcvar z_charge_max_speed 500 +confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars @@ -201,11 +202,11 @@ confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_minion_limit 4 confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 -confogl_addcvar tongue_vs_cone_start_tolerance 0.0175 +// confogl_addcvar tongue_vs_cone_start_tolerance 0.02 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 -confogl_addcvar hunter_leap_away_give_up_range 2000 +confogl_addcvar hunter_leap_away_give_up_range 3000 confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 From 95b5810d89dcfe4b0473415d0b3e9e7b5367c92e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 00:49:06 -0400 Subject: [PATCH 1582/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8e3cbd55..98bc0c5e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -719,9 +719,9 @@ wait 1800;sm_cvar grenadelauncher_force_kill 0 wait 1800;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 1800;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1800;sm_cvar melee_force_scalar 10 // Force scale of melee weapons applied on common infected ragdolls. +wait 1800;sm_cvar melee_force_scalar 20 // Force scale of melee weapons applied on common infected ragdolls. wait 1800;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. -wait 1800;sm_cvar melee_collateral_shove_count 30 // A collateral melee swing will shove up to this many infected at once. +wait 1800;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. wait 1800;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. wait 1800;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 1800;sm_cvar chainsaw_attack_distance 72 // Damage range of a chainsaw. @@ -914,7 +914,7 @@ wait 2400;sm_cvar z_push_force 1000 wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 2400;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +// wait 2400;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2400;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. wait 2400;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. @@ -1066,7 +1066,7 @@ wait 2700;sm_cvar z_leap_force_attach_distance 60 wait 2700;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 2700;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 2700;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -// wait 2700;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +// wait 2700;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 2700;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 2700;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 2700;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. @@ -1142,12 +1142,12 @@ wait 3000;sm_cvar z_witch_tongue_range 32 wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. // wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 3000;sm_cvar z_witch_retreat_exit_range 400 // A witch will attempt to exit this range from the survivors. -wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 3000;sm_cvar z_witch_min_retreat_range 400 // A witch will try to retreat at least this far away. -wait 3000;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. +wait 3000;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. +wait 3000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. wait 3000;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 3000;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. +wait 3000;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. +wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. +wait 3000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // From 91f54591269eb055dbdef2b7e128fc1e9d7965ae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 01:11:40 -0400 Subject: [PATCH 1583/2978] Update server1.cfg --- cfg/server1.cfg | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 98bc0c5e..44956474 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -355,18 +355,6 @@ wait 0750;sm_cvar z_deafen_radius_three 150 // // // wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -wait 0900;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. -wait 0900;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 0900;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 0900;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 0900;sm_cvar sb_neighbor_range 800 // How close survivors need to be to their teammates in order to feel . -wait 0900;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 0900;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 0900;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 0900;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 0900;sm_cvar sb_max_battlestation_range_from_human 800 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 0900;sm_cvar sb_max_scavenge_separation 800 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. wait 0900;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. @@ -374,7 +362,19 @@ wait 0900;sm_cvar survivor_vision_range_obscured 1000 wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 0900;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 0900;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 0900;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 0900;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 0900;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 0900;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 0900;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 0900;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . +wait 0900;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 0900;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 0900;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 0900;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. +wait 0900;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 0900;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 0900;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. +wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 2 // How long a survivor bot must be out of range before being teleported back to their team. wait 0900;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 0900;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 0900;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -859,8 +859,8 @@ wait 2250;sm_cvar z_attention_range_sitting_modifier 1.0 wait 2250;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. // wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 2250;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -// wait 2250;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 2250;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 2250;sm_cvar z_wandering_density 0.035 // Population density of wandering zombies. +wait 2250;sm_cvar versus_wandering_zombie_density 0.035 // Population density of wandering zombies in Versus mode. wait 2250;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -1019,8 +1019,8 @@ wait 2250;sm_cvar z_vomit_lifetime 0.25 wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. // wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1108,13 +1108,13 @@ wait 2850;sm_cvar versus_boss_flow_max 0.70 // wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 2850;sm_cvar director_threat_radius 500 // Fixes boss spawning. -wait 2850;sm_cvar director_threat_clear_radius 500 // Fixes boss spawning. +wait 2850;sm_cvar director_threat_radius 400 // Fixes boss spawning. +wait 2850;sm_cvar director_threat_clear_radius 400 // Fixes boss spawning. wait 2850;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. wait 2850;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. wait 2850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. wait 2850;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_radius 500 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_radius 400 // Fixes boss spawning. wait 2850;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 2850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 2850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. @@ -1172,7 +1172,7 @@ wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 3000;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 3000;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. // wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. // wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. From a256e629ae30f558b0cbe9484b54292d01522e4a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 02:17:29 -0400 Subject: [PATCH 1584/2978] Update admins_simple.ini From 4827bf5652310243bcf2a52d6d29c024e9c67608 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 02:19:45 -0400 Subject: [PATCH 1585/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index 31d4c9a9..2848f248 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -112,7 +112,7 @@ l4d_stats_bulldozersuccess "100" // - // Default: "5" // Minimum: "1" -l4d_stats_campaign "50" +l4d_stats_campaign "100" // [L4D2] Base score for a Triggering Car Alarm // - From 3cf358c4b53c6dc259161a3afe486761286d3d0f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 09:59:57 -0400 Subject: [PATCH 1586/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index ef5c6add..a5737c3b 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -56,8 +56,8 @@ confogl_match_killlobbyres "1" // Sets whet confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested // Confogl Cvars -confogl_addcvar confogl_boss_tank "0" // Tank can't be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally aren't allowed +confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play @@ -146,7 +146,7 @@ confogl_addcvar z_exploding_shove_interval 6 // confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 -confogl_addcvar action_progress_reset_interval 1.5 +confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar cola_bottles_use_duration 1.5 @@ -161,7 +161,8 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 // confogl_addcvar z_breakable_damage 25 // confogl_addcvar z_door_pound_damage 1000 -// confogl_addcvar z_pounce_door_damage 2000 +// confogl_addcvar z_pounce_door_damage 1000 +// confogl_addcvar z_charge_prop_damage 1000 // confogl_addcvar z_pounce_crouch_delay 0.875 // confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 @@ -177,7 +178,7 @@ confogl_addcvar tongue_victim_accuracy_penalty 0.075 // confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 -// confogl_addcvar z_vomit_fatigue 2250 +// confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 @@ -230,8 +231,8 @@ confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 2.0 -confogl_addcvar tank_swing_physics_prop_force 1.666667 +confogl_addcvar phys_pushscale 5.0 +confogl_addcvar tank_swing_physics_prop_force 0.666667 confogl_addcvar car_alarm_distance 900 // Stripper Path From 0e69b228862e26e0deeaf8b9a70184df8e6351f9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 10:04:08 -0400 Subject: [PATCH 1587/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 366afc5b..ade4c879 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -24,10 +24,10 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 -confogl_addcvar versus_round_restarttimer 15 -confogl_addcvar versus_round_restarttimer_finale 15 -confogl_addcvar sv_pz_endgame_vote_period 30 -confogl_addcvar sv_pz_endgame_vote_post_period 3 +confogl_addcvar versus_round_restarttimer 18 +confogl_addcvar versus_round_restarttimer_finale 18 +confogl_addcvar sv_pz_endgame_vote_period 24 +confogl_addcvar sv_pz_endgame_vote_post_period 6 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 @@ -145,8 +145,8 @@ confogl_addcvar z_exploding_shove_interval 6 // confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 -confogl_addcvar gas_can_use_duration 1.75 -confogl_addcvar action_progress_reset_interval 1.0 +confogl_addcvar gas_can_use_duration 1.875 +confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar cola_bottles_use_duration 1.5 @@ -171,7 +171,7 @@ confogl_addcvar z_charge_prop_damage 1000 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_range 825 +confogl_addcvar tongue_range 850 // onfogl_addcvar tongue_health 150 // confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 @@ -180,7 +180,7 @@ confogl_addcvar tongue_victim_accuracy_penalty 0.075 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 -// confogl_addcvar z_vomit_fatigue 2250 +// confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 // confogl_addcvar sv_gravity 760 // confogl_addcvar fall_speed_safe 540 @@ -244,8 +244,8 @@ confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_fist_radius 20 confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 2.0 -confogl_addcvar tank_swing_physics_prop_force 1.75 +confogl_addcvar phys_pushscale 5.0 +confogl_addcvar tank_swing_physics_prop_force 0.7 // confogl_addcvar car_alarm_distance 1000 // Stripper Path From 2be689e4feed4ac2e816b11bd72f4464d93a7bd5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 10:05:07 -0400 Subject: [PATCH 1588/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index ffe9a3f4..835567d9 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -149,7 +149,7 @@ confogl_addcvar z_exploding_shove_interval 6 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 -confogl_addcvar action_progress_reset_interval 1.5 +confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 confogl_addcvar scavenge_item_respawn_delay 15 confogl_addcvar cola_bottles_use_duration 1.5 @@ -183,7 +183,7 @@ confogl_addcvar tongue_victim_accuracy_penalty 0.05 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 -// confogl_addcvar z_vomit_fatigue 2250 +// confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 // confogl_addcvar sv_gravity 760 confogl_addcvar fall_speed_safe 540 @@ -246,8 +246,8 @@ confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 2.0 -confogl_addcvar tank_swing_physics_prop_force 1.666667 +confogl_addcvar phys_pushscale 5.0 +confogl_addcvar tank_swing_physics_prop_force 0.666667 confogl_addcvar car_alarm_distance 900 // Stripper Path From 0827bc3d178e9054a2feb65c6321c32165a601f7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 10:11:04 -0400 Subject: [PATCH 1589/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index ade4c879..a67070d6 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -115,6 +115,7 @@ confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_sniperrifle_max 120 confogl_addcvar ammo_huntingrifle_max 135 +confogl_addcvar ammo_chainsaw_max 30 // confogl_addcvar z_gun_range 72 confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 From 9b720bc573659ec56cb1decf1f0afef93c4202be Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 11:53:56 -0400 Subject: [PATCH 1590/2978] Update server1.cfg --- cfg/server1.cfg | 80 ++++++++++++++++++------------------------------- 1 file changed, 29 insertions(+), 51 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 44956474..58884d36 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -89,6 +89,14 @@ sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 // System Settings +// // +wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. @@ -99,14 +107,6 @@ wait 0150;sm_cvar mat_queue_mode 2 wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -// // -wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. @@ -119,8 +119,8 @@ wait 0150;sm_cvar mat_forceaniso 16 wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +// wait 0150;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 0150;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0150;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0150;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 0150;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. @@ -142,7 +142,6 @@ wait 0150;sm_cvar tv_title "" wait 0150;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. wait 0150;sm_cvar tv_maxrate 0 // Max rate for HLTV. wait 0150;sm_cvar tv_delay 0 // Delay period for HLTV. -// wait 0150;sm_cvar sv_maxreplay 0 // Max clip duration for HLTV. wait 0150;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. wait 0150;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. @@ -198,11 +197,7 @@ wait 0300;sm_cvar sv_hibernate_postgame_delay 0 wait 0300;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0300;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // -// wait 0300;sm_cvar sv_unlag 1 // Enables player lag compensation. wait 0300;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -// wait 0300;sm_cvar sv_maxunlag 1.0 // Maximum amount of seconds to "unlag", go back in time. -// wait 0300;sm_cvar sv_lagcompensationforcerestore 1 // Lag compensation is performed without checking for validity. -// wait 0300;sm_cvar cl_clock_correction 1 // Enables clock correction on the clients. wait 0300;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 0300;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. @@ -216,7 +211,6 @@ wait 0300;sm_cvar sv_benchmark_numticks 0 // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0450;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -// wait 0450;sm_cvar Deathmatch 1 // Enables Deathmatch mode to be playable on the server. wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. @@ -231,7 +225,6 @@ wait 0450;sm_cvar director_unfreeze_time 0 wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -// wait 0450;sm_cvar boomer_leaker_chance 0 // Percent chance that a boomer will spawn as a leaker. wait 0450;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. @@ -239,9 +232,7 @@ wait 0450;sm_cvar z_hunter_limit 1 wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0450;sm_cvar skill 3 // Sets the games skill level. -wait 0450;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. -// wait 0450;sm_cvar sv_allowupload 1 // Allows clients to upload files. -// wait 0450;sm_cvar sv_allowdownload 1 // Allows clients to download files. +wait 0450;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. wait 0450;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. wait 0450;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. @@ -261,17 +252,16 @@ wait 0450;sm_cvar changelevel_pause_interval 10 wait 0450;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. // wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +// wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 0450;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // -// wait 0600;sm_cvar mp_teamoverride 1 // Allows the team rosters to be overridden. wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 0600;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 0600;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 0600;sm_cvar mp_teams_unbalance_limit 1 // Disables check for team balancing. +wait 0600;sm_cvar mp_limitteams 1 // Disables check for team balancing. wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. @@ -288,7 +278,7 @@ wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. // wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. // // -wait 0600;sm_cvar survival_horde_stage_interval 30 // The initial horde spawn interval in Survival mode. +wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0600;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. @@ -418,7 +408,7 @@ wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 80 wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1050;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +// wait 1050;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. // wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. @@ -457,7 +447,7 @@ wait 1050;sm_cvar z_gib_explosion_force_factor 0.05 wait 1050;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1050;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1050;sm_cvar z_fatal_blast_max_ragdolls 40 // -wait 1050;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +// wait 1050;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 1050;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 1050;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. wait 1050;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. @@ -481,7 +471,7 @@ wait 1200;sm_cvar sv_rollspeed 440 wait 1200;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 1200;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +// wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. @@ -496,12 +486,12 @@ wait 1200;sm_cvar simple_antibhop_enable 0 wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. wait 1200;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1200;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1200;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 1200;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. wait 1200;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. wait 1200;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. wait 1200;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 1200;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -wait 1200;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. +// wait 1200;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. wait 1200;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. wait 1200;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. wait 1200;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. @@ -544,9 +534,6 @@ wait 1350;sm_cvar z_ghost_finale_spawn_interval 10 wait 1350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 1350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. wait 1350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -// wait 1350;sm_cvar z_ghost_duration 1 // How much time to wait after spawning as a special infected before you can use your ability. -// wait 1350;sm_cvar z_ghost_cooldown 0 // The additional cooldown period that a player must wait before becoming a ghost again. -// wait 1350;sm_cvar z_ghost_group_spawn 1 // Enables all special infected to spawn at once rather than a set time after death. wait 1350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 1350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. wait 1350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. @@ -597,13 +584,11 @@ wait 1500;sm_cvar z_max_stagger_duration 1.0 wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. -// wait 1500;sm_cvar z_gun_vertical_punch 1 // Enables vertical screen punch for firing weapons. // wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // // wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -// wait 1500;sm_cvar z_friendly_fire_forgiveness 1 // Survivors dont take damage from unintentional friendly fire. // wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 1500;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. @@ -626,14 +611,12 @@ wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 1500;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. -wait 1500;sm_cvar survivor_ledge_scales_health 1 // Survivors lose permanant health proportionally to their health decaying while ledged. wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1500;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. // wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -// wait 1500;sm_cvar survivor_respawn_with_guns 1 // Survivors who are brought back to life will be given the last weapon they had. wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. @@ -719,7 +702,7 @@ wait 1800;sm_cvar grenadelauncher_force_kill 0 wait 1800;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. wait 1800;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1800;sm_cvar melee_force_scalar 20 // Force scale of melee weapons applied on common infected ragdolls. +wait 1800;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. wait 1800;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. wait 1800;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. wait 1800;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. @@ -754,7 +737,7 @@ wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. // wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -// wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 1950;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 1950;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 1950;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. @@ -771,7 +754,6 @@ wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 wait 1950;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 1950;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 1950;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -// wait 1950;sm_cvar vomitjar_radius_survivors 0 // The damage radius of a bile jar on survivors. wait 1950;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 1950;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 1950;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. @@ -831,7 +813,7 @@ wait 2100;sm_cvar car_alarm_chirp_distance 500 wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. // wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 2100;sm_cvar hack_elevator_z_offset 12 // How far above an elevators surface will survivors be placed. +wait 2100;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. wait 2100;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. wait 2100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. wait 2100;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. @@ -844,7 +826,6 @@ wait 2100;sm_cvar func_breakdmg_bullet 10 wait 2100;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. wait 2100;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -// wait 2100;sm_cvar props_break_max_pieces_perframe -1 // The maximum number of pieces that can break from a prop per frame. wait 2100;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. wait 2100;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. @@ -908,7 +889,6 @@ wait 2250;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 wait 2250;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. wait 2250;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 2250;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -// wait 2250;sm_cvar z_fallen_max_count 1 // Limits the maximum number of fallen survivor zombies allowed in the map. // // wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. @@ -996,7 +976,7 @@ wait 2550;sm_cvar tongue_start_pull_delay 0.0 wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. wait 2550;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.05 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 2550;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 2550;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 2550;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. @@ -1007,7 +987,7 @@ wait 2550;sm_cvar smoker_pz_claw_dmg 6 // // wait 2550;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 2550;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 2550;sm_cvar z_puking_eye_height 48 // The height where boomer vomit originates from. +wait 2550;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 2550;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. @@ -1019,8 +999,8 @@ wait 2250;sm_cvar z_vomit_lifetime 0.25 wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_min -15 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_max 15 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. // wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1111,16 +1091,15 @@ wait 2850;sm_cvar director_threat_max_separation 4000 wait 2850;sm_cvar director_threat_radius 400 // Fixes boss spawning. wait 2850;sm_cvar director_threat_clear_radius 400 // Fixes boss spawning. wait 2850;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_initial_distance_max 6000 // Fixes boss spawning. wait 2850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 2850;sm_cvar vs_threat_initial_distance_first_map_max 6000 // Fixes boss spawning. wait 2850;sm_cvar vs_threat_radius 400 // Fixes boss spawning. wait 2850;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 2850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 2850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. wait 2850;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -// wait 2850;sm_cvar tank_stuck_failsafe 1 // Enables fail safe for a bot taking becoming stuck. wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // wait 3000;sm_cvar z_witch_health 1500 // Base health of the witch. @@ -1138,7 +1117,7 @@ wait 3000;sm_cvar witch_rage_ramp_duration 4 wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 3000;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 3000;sm_cvar z_witch_tongue_range 32 // How close will a witch snap a smokers tongue. +wait 3000;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. // wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. @@ -1192,7 +1171,6 @@ wait 3000;sm_cvar z_tank_attack_interval 1.45 wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. // wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 3000;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. -// wait 3000;sm_cvar vs_tank_rock_damage 24 // How much damage a tank rock does in Versus mode. wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 3000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. From 4308a36513c9a8925884ba00e734e7f9ce8d274e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 12:08:55 -0400 Subject: [PATCH 1591/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58884d36..2b865032 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -87,7 +87,7 @@ sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 - +// // System Settings // // wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. @@ -130,7 +130,7 @@ wait 0150;sm_cvar host_flush_threshold 0 wait 0150;sm_cvar sv_stats 0 // Dont need stats. wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0150;sm_cvar snd_gain_min 0.1 // Minimum sound gain. +wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. // wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. wait 0150;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. From 938bc0ef578c3e5a5ac5898b0d8af5530beffba5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 13:23:09 -0400 Subject: [PATCH 1592/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index a5737c3b..2134d354 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -212,8 +212,8 @@ confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar versus_boss_padding_min 0.10 -confogl_addcvar versus_boss_padding_max 0.20 +confogl_addcvar versus_boss_padding_min 0.09 +confogl_addcvar versus_boss_padding_max 0.19 // confogl_addcvar tank_stuck_time_suicide 86400 // confogl_addcvar director_tank_lottery_selection_time 4 From bd02470643d111eb0632918906d0cb84ef96ee49 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 13:47:51 -0400 Subject: [PATCH 1593/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index a67070d6..eb1ef1e5 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -177,7 +177,7 @@ confogl_addcvar tongue_range 850 // confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.075 +confogl_addcvar tongue_victim_accuracy_penalty 0.05 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 @@ -223,8 +223,8 @@ confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar versus_boss_padding_min 0.10 -confogl_addcvar versus_boss_padding_max 0.20 +confogl_addcvar versus_boss_padding_min 0.09 +confogl_addcvar versus_boss_padding_max 0.19 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 From 7676bb23b53f217bc768955d0cfccfb91d9b3355 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 13:49:50 -0400 Subject: [PATCH 1594/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2134d354..0f26d423 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -174,7 +174,7 @@ confogl_addcvar tongue_range 825 confogl_addcvar tongue_health 150 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.075 +confogl_addcvar tongue_victim_accuracy_penalty 0.05 // confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 From 98e91043efdf19e3a4f1b381d035efbfaa2ab028 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 13:52:17 -0400 Subject: [PATCH 1595/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index eb1ef1e5..70b58201 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -120,7 +120,7 @@ confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 -confogl_addcvar inferno_max_range 250 +// confogl_addcvar inferno_max_range 250 // confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 From d16a3e77fcebcd8373b12e8b8f66151f01b33cda Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 13:54:15 -0400 Subject: [PATCH 1596/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 835567d9..a71a40c6 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -225,8 +225,8 @@ confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar versus_boss_padding_min 0.10 -confogl_addcvar versus_boss_padding_max 0.20 +confogl_addcvar versus_boss_padding_min 0.09 +confogl_addcvar versus_boss_padding_max 0.19 // confogl_addcvar tank_stuck_time_suicide 86400 // confogl_addcvar director_tank_lottery_selection_time 4 From 58eacd4ee0877cafa2daaae224d9c21f51b166a7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 14:10:11 -0400 Subject: [PATCH 1597/2978] Update server1.cfg --- cfg/server1.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2b865032..ce81ec9c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -540,6 +540,7 @@ wait 1350;sm_cvar z_cooldown_spawn_safety_range 150 wait 1350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. wait 1350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. wait 1350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 1350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. wait 1350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. @@ -901,8 +902,8 @@ wait 2400;sm_cvar z_avoid_max_range 50 wait 2400;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. -wait 2400;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2400;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. wait 2400;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. @@ -1084,8 +1085,8 @@ wait 2850;sm_cvar versus_boss_flow_max 0.70 // wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. // wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. // wait 2850;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. -// wait 2850;sm_cvar versus_boss_padding_min 0.10 // Minimum amount of seperation between boss spawns. -// wait 2850;sm_cvar versus_boss_padding_max 0.20 // Maximum amount of seperation between boss spawns. +// wait 2850;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. +// wait 2850;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 2850;sm_cvar director_threat_radius 400 // Fixes boss spawning. From 84f95917fe7e5ed59a9be7142316d099846f36b4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 14:16:14 -0400 Subject: [PATCH 1598/2978] Update shared_plugins.cfg --- cfg/cfgogl/sportymod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_plugins.cfg b/cfg/cfgogl/sportymod/shared_plugins.cfg index da9b077b..20248b0a 100644 --- a/cfg/cfgogl/sportymod/shared_plugins.cfg +++ b/cfg/cfgogl/sportymod/shared_plugins.cfg @@ -81,6 +81,7 @@ sm plugins load optional/l4d2_tank_damage_cvars.smx sm plugins load optional/fix_engine.smx sm plugins load optional/l4d2_collision_adjustments.smx sm plugins load optional/l4d2_stats.smx +sm plugins load optional/l4d_tank_rush.smx //---------------------- // Static shotgun spread From bcee58ae35a1f6d72973b29cc0440f9dfd3559e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 14:18:24 -0400 Subject: [PATCH 1599/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 0d7ceafc..15d69f35 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -15,6 +15,10 @@ confogl_addcvar starting_item_flags 1 // [fix_engine.smx] confogl_addcvar engine_fix_flags 12 +// [l4d_tank_rush] +confogl_addcvar l4d_no_tank_rush 1 +confogl_addcvar l4d_no_tank_rush_unfreeze_saferoom 1 + // [panel_text.smx] sm_addreadystring " " sm_lockstrings From fcd8db5ea5620adf63b84f3121e88f538807d1fb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 14:20:53 -0400 Subject: [PATCH 1600/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 70b58201..10d6b927 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -62,7 +62,7 @@ confogl_addcvar confogl_disable_tank_hordes "1" // Disables confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws From 1b4209ea0cc250448c85fe26c9c16fed76ec8973 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 14:21:34 -0400 Subject: [PATCH 1601/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index a71a40c6..83d76787 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -64,7 +64,7 @@ confogl_addcvar confogl_disable_tank_hordes "1" // Disables confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws From b279b5a4c2fc07230c4839bfc879bea9f7de9482 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 14:22:50 -0400 Subject: [PATCH 1602/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 0f26d423..342ea817 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -64,7 +64,7 @@ confogl_addcvar confogl_disable_tank_hordes "1" // Disables confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws From 7ad57cdab77d4dd244c0b99a9d47ac41df0a34d3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:01:36 -0400 Subject: [PATCH 1603/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 83d76787..a71a40c6 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -64,7 +64,7 @@ confogl_addcvar confogl_disable_tank_hordes "1" // Disables confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws From 7c886c3c47915ebbe71fb9f23c25fb073c3de064 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:04:19 -0400 Subject: [PATCH 1604/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 10d6b927..70b58201 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -62,7 +62,7 @@ confogl_addcvar confogl_disable_tank_hordes "1" // Disables confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws From ea54875016ba54031650db982713ca057e44946d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:04:58 -0400 Subject: [PATCH 1605/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 342ea817..0f26d423 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -64,7 +64,7 @@ confogl_addcvar confogl_disable_tank_hordes "1" // Disables confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "0" // Prevents ghost infected from dying when falling into water or off c1m1 +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws From 3f4ef7c1883aee1920da319a3b5c9b23fc51cd0c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:07:42 -0400 Subject: [PATCH 1606/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ce81ec9c..0a315b08 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1193,11 +1193,11 @@ wait 3300;sm_cvar confogl_remove_escape_tank 1 wait 3300;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. wait 3300;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. wait 3300;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 3300;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor -wait 3300;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1 +wait 3300;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 3300;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1. wait 3300;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 3300;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps -wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage +wait 3300;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage. // wait 3300;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. // wait 3300;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. // wait 3300;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. From f2b1dd3bd6415c74931a790887da050c233f9fdf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:13:50 -0400 Subject: [PATCH 1607/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 66 ++++++++++++++------------- 1 file changed, 34 insertions(+), 32 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 70b58201..18b594b9 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -50,41 +50,43 @@ confogl_addcvar teamflip_delay -1 // Config Cvars confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. -confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun -confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested +confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun. +confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested. // Confogl Cvars -confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed -confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales -confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play -confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time -confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 -confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play. +confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time. +confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor. +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +confogl_addcvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage. +confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators -confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers -confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles -confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades -confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) -confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs -confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs -confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons -confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills -confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills -confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% -confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. +confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. +confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers. +confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles. +confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs. +confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. +confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 confogl_addcvar confogl_replace_tier2_all 0 From 7637b4b560bdbeafff4c7eefc115ca10937785db Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:14:44 -0400 Subject: [PATCH 1608/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 66 +++++++++++++++-------------- 1 file changed, 34 insertions(+), 32 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index a71a40c6..a0f28512 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -52,41 +52,43 @@ confogl_addcvar teamflip_delay -1 // Config Cvars confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. -confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun -confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested +confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun. +confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested. // Confogl Cvars -confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed -confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales -confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play -confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time -confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 -confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play. +confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time. +confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor. +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +confogl_addcvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators -confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers -confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles -confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades -confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) -confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs -confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs -confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons -confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills -confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills -confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% -confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. +confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. +confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers. +confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles. +confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs. +confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. +confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 confogl_addcvar confogl_replace_tier2_all 0 From b2ec1b067b0f3ce542488e41e1081f7579af9fc1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:15:30 -0400 Subject: [PATCH 1609/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 18b594b9..d6a7ae0b 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -64,7 +64,7 @@ confogl_addcvar confogl_blockinfectedbots "0" // Blocks in confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor. confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1_hotel. confogl_addcvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage. +confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. From 2656df6330aa5fa70f4646378f6a40ebf3003f95 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:16:01 -0400 Subject: [PATCH 1610/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 66 +++++++++++++------------- 1 file changed, 34 insertions(+), 32 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 0f26d423..4977820a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -52,41 +52,43 @@ confogl_addcvar teamflip_delay -1 // Config Cvars confogl_match_execcfg_off "confogl_off.cfg" // Execute this config file upon match mode ends. confogl_match_execcfg_on "confogl.cfg" // Execute this config file upon match mode starts. -confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun -confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested +confogl_match_killlobbyres "1" // Sets whether the plugin will clear lobby reservation once a match have begun. +confogl_match_restart "1" // Sets whether the plugin will restart the map upon match mode being forced or requested. // Confogl Cvars -confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player -confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed -confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales) -confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales -confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play -confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time -confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank) -confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor -confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1 -confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range +confogl_addcvar confogl_boss_tank "0" // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +confogl_addcvar confogl_boss_unprohibit "0" // Enable bosses spawning on all maps, even through they normally arent allowed. +confogl_addcvar confogl_lock_boss_spawns "1" // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +confogl_addcvar confogl_remove_escape_tank "1" // Removes tanks which spawn as the rescue vehicle arrives on finales. +confogl_addcvar confogl_disable_tank_hordes "1" // Disables natural hordes while tanks are in play. +confogl_addcvar confogl_block_punch_rock "1" // Block tanks from punching and throwing a rock at the same time. +confogl_addcvar confogl_blockinfectedbots "0" // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +confogl_addcvar confogl_ghost_warp "0" // Sets whether infected ghosts can right click for warp to next survivor. +confogl_addcvar confogl_disable_ghost_hurt "1" // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +confogl_addcvar confogl_remove_inf_clips "1" // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +confogl_addcvar confogl_remove_c5m4_hurts "1" // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +confogl_addcvar confogl_reduce_finalespawnrange "1" // Adjust the spawn range on finales for infected, to normal spawning range. confogl_addcvar confogl_remove_parachutist "0" // Removes the parachutist (and his items) from c3m2_swamp. -confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws -confogl_addcvar confogl_remove_defib "1" // Remove all defibrillators -confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers -confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles -confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades -confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits) -confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs -confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs -confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons -confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills -confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills -confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10% -confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. -confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring +confogl_addcvar confogl_remove_chainsaw "0" // Remove all chainsaws. +confogl_addcvar confogl_remove_defib "0" // Remove all defibrillators. +confogl_addcvar confogl_remove_grenade "1" // Remove all grenade launchers. +confogl_addcvar confogl_remove_m60 "1" // Remove all M60 rifles. +confogl_addcvar confogl_remove_lasersight "0" // Remove all laser sight upgrades. +confogl_addcvar confogl_remove_saferoomitems "0" // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +confogl_addcvar confogl_remove_upg_explosive "1" // Remove all explosive upgrade packs. +confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. +confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. +confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. +confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 confogl_addcvar confogl_replace_tier2_all 0 From 0c415899ceca74eda8ef101e91fcb2bd4a7f52f0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:22:16 -0400 Subject: [PATCH 1611/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0a315b08..59ad1562 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1194,10 +1194,10 @@ wait 3300;sm_cvar confogl_disable_tank_hordes 0 wait 3300;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. wait 3300;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). wait 3300;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 3300;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1. +wait 3300;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. wait 3300;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. wait 3300;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4, including some for up to 50 damage. +wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. // wait 3300;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. // wait 3300;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. // wait 3300;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. @@ -1211,8 +1211,8 @@ wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // wait 3300;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. // wait 3300;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. // wait 3300;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 3300;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings -// wait 3300;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. +// wait 3300;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +// wait 3300;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. // wait 3300;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits // wait 3300;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 3300;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. From e19bab3ed69cb89e945734a6ff82fb6ffafcd6e9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:52:18 -0400 Subject: [PATCH 1612/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 59ad1562..2607c722 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -343,7 +343,6 @@ wait 0750;sm_cvar z_deafen_radius_one 50 wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -// wait 0900;sm_cvar sb_unstick 1 // Allows the survivor bots to be repositioned when they are stuck on something. wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. @@ -422,6 +421,7 @@ wait 1050;sm_cvar cl_simdbones 1 wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. // wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. +// wait 1050;sm_cvar prop_use 1 // Enables prop pick-up physics. // wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. wait 1050;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. From 47435ab9997321d4ce835aafdce86d1fa5012e72 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:52:48 -0400 Subject: [PATCH 1613/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 3 --- 1 file changed, 3 deletions(-) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index f0b94a76..df3796cf 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -58,6 +58,3 @@ confogl_addcvar sm_stats_autoprint_vs_round 174773 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 - -// Shared Settings -exec cfgogl/acv/shared_settings.cfg From d3c06bad5ddf274ac144e275a62364f2c5bb5c37 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 15:53:29 -0400 Subject: [PATCH 1614/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 0e007362..99c96d39 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -705,7 +705,10 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // ACV Shared Cvars -exec cfgogl/acv/shared_cvars.cfg +wait 1000;exec cfgogl/acv/shared_cvars.cfg + +// Shared Settings +wait 2000;exec cfgogl/acv/shared_settings.cfg // Config Cvars -exec cfgogl/acv/acv.cfg +wait 3000;exec cfgogl/acv/acv.cfg From 40cccc0e0f42f3eac7fdbc0dad2afa056b9e59c9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 16:14:54 -0400 Subject: [PATCH 1615/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2607c722..be65e612 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -808,7 +808,7 @@ wait 2100;sm_cvar z_charge_prop_damage 1000 wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. // wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 2100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 2100;sm_cvar z_min_ladder_mount_dot 0.7 // The minimum dot product required of a player to mount a ladder. +wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 2100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. From 6f1841e282165f32540dff26a0bcff3340ee9434 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 16:15:44 -0400 Subject: [PATCH 1616/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 767f5918..0d816862 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -33,7 +33,7 @@ confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_range 60 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 From fc28cf38f448c4019654847a84d3634a387aa902 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 16:16:12 -0400 Subject: [PATCH 1617/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index c182fceb..22824859 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -27,7 +27,7 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_range 60 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 confogl_addcvar survivor_revive_health 33 From 23ba9033860769e934545aa6af9fe54d959dbaeb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 16:16:34 -0400 Subject: [PATCH 1618/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 213e6412..a6ee2b90 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -27,7 +27,7 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 40 +confogl_addcvar z_shotgun_bonus_damage_range 60 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 // confogl_addcvar survivor_revive_health 30 From da03625d8b23bd35297f2618d09c75f993ed45cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 17:40:04 -0400 Subject: [PATCH 1619/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index be65e612..4defde9d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -322,9 +322,9 @@ wait 0750;sm_cvar nb_saccade_time 0.066667 wait 0750;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. wait 0750;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. wait 0750;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 0750;sm_cvar nb_path_draw_inc 65536 // How far out next bots can begin drawing a path. -wait 0750;sm_cvar nb_path_segment_influence_radius 65536 // How close objects need to be to influence next bot pathing. -wait 0750;sm_cvar nb_goal_look_ahead_range 65536 // How far ahead in the map next bots can path towards something. +wait 0750;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. +wait 0750;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. +wait 0750;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. wait 0750;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 0750;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 0750;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. @@ -346,8 +346,8 @@ wait 0750;sm_cvar z_deafen_radius_three 150 wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -wait 0900;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. -wait 0900;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +// wait 0900;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. +// wait 0900;sm_cvar survivor_vision_range_obscured 750 // How far survivor bots can see infected when their vision is obscured. wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 0900;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 0900;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. @@ -600,8 +600,8 @@ wait 1500;sm_cvar survivor_friendly_fire_factor_hard 0.2 wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. wait 1500;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. wait 1500;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 1500;sm_cvar survivor_burn_factor_hard 0.2 // Burn damage factor for survivors on advanced difficulty. -wait 1500;sm_cvar survivor_burn_factor_expert 0.3 // Burn damage factor for survivors on expert difficulty. +wait 1500;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. +wait 1500;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. wait 1500;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. @@ -831,7 +831,7 @@ wait 2100;sm_cvar prop_active_gib_limit 60 wait 2100;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // -wait 2250;sm_cvar nav_max_auto_area_size 8192 // Max size for auto-generated nav areas. +wait 2250;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 2250;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. wait 2250;sm_cvar z_chance 100 // Infected spawn chance. wait 2250;sm_cvar z_finale_chance 100 // Infected finale spawn chance. From 3ce6cc371a1837127b2eb6f85789ec1a80962ce8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 19:35:47 -0400 Subject: [PATCH 1620/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4defde9d..ab6d6145 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -13,8 +13,8 @@ sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. // // (Forcing the IP as a non-group member in lobby, or directly connecting always works) // -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other,All" From f53eb0a898c3ce4fb0b5247bf96e1a7d19345a1f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 20:42:38 -0400 Subject: [PATCH 1621/2978] Update server1.cfg --- cfg/server1.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ab6d6145..bdf5d04c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -378,7 +378,7 @@ wait 0900;sm_cvar sb_toughness_buffer 20 wait 0900;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. wait 0900;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 0900;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 0900;sm_cvar sb_threat_very_far_range 4000 // Even multiple threats are too far for survivor bots at this range. +wait 0900;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. wait 0900;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. wait 0900;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. wait 0900;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. @@ -880,6 +880,7 @@ wait 2250;sm_cvar z_mob_spawn_max_size 40 wait 2250;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +waot 2250;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. wait 2250;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. wait 2250;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. wait 2250;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. @@ -1002,6 +1003,8 @@ wait 2550;sm_cvar z_vomit_hit_pitch_min -10 wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 2550;sm_cvar z_vomit_fade_start 4 +wait 2550;sm_cvar z_vomit_fade_duration 4 // wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. From a45ff5fc9fc87c4fbeb61dbbbfde4343b4201ced Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 24 Mar 2025 20:45:59 -0400 Subject: [PATCH 1622/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bdf5d04c..1d0854a9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -347,7 +347,7 @@ wait 0900;sm_cvar sb_max_team_melee_weapons 8 wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. // wait 0900;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -// wait 0900;sm_cvar survivor_vision_range_obscured 750 // How far survivor bots can see infected when their vision is obscured. +// wait 0900;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 0900;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 0900;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. From 8ae27d94e73d2270a6bbe8f3f303aa2b00660b56 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 11:38:19 -0400 Subject: [PATCH 1623/2978] Update server1.cfg --- cfg/server1.cfg | 58 +++++++++++++++++++++++++++++++++---------------- 1 file changed, 39 insertions(+), 19 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1d0854a9..8042a9fb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -157,8 +157,8 @@ wait 0300;sm_cvar sv_maxupdaterate 120 wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. wait 0300;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. wait 0300;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0300;sm_cvar sv_minrate 60000 // Minimum value of rate. -wait 0300;sm_cvar sv_maxrate 72000 // Maximum value of rate. +wait 0300;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 0300;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 0300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 0300;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. @@ -173,7 +173,7 @@ wait 0300;sm_cvar sm_max_lerp 0.500000 wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. // wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 0300;sm_cvar net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +wait 0300;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. @@ -204,10 +204,11 @@ wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 wait 0300;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 0300;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0300;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 0300;sm_cvar sv_cycle_latch_timer 0.0 // How often clock corrections are made on clients. wait 0300;sm_cvar think_limit 0 // Disables script think time check. wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0300;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0300;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0450;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. @@ -544,8 +545,8 @@ wait 1350;sm_cvar nav_obscure_range 300 wait 1350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -// wait 1350;sm_cvar z_ghost_speed 440 // Player zombie ghost speed. -// wait 1350;sm_cvar z_spawn_speed 440 // Player zombie spawn speed. +// wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +// wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 1350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. wait 1350;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. @@ -615,9 +616,14 @@ wait 1500;sm_cvar survivor_hanging_eye_height 108 wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1500;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 1500;sm_cvar rescue_interval 1.0 wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1500;sm_cvar rescue_yell_delay 3 +wait 1500;sm_cvar rescue_yell_interval 10 // wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 1500;sm_cvar z_cough_cloud_expire 6 +wait 1500;sm_cvar z_cough_cloud_radius 150 wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. @@ -727,7 +733,7 @@ wait 1800;sm_cvar z_minigun_cooldown_time 0.1 wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. +wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. wait 1800;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. @@ -821,6 +827,11 @@ wait 2100;sm_cvar fuel_barrel_damage_amount 25 wait 2100;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. wait 2100;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. wait 2100;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +wait 2100;sm_cvar fire_heatscale 0.1 +wait 2100;sm_cvar fire_absorbrate 100 +wait 2100;sm_cvar fire_maxabsorb 100 +wait 2100;sm_cvar fire_extscale 100 +wait 2100;sm_cvar fire_extabsorb 100 wait 2100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 2100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 2100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. @@ -849,7 +860,6 @@ wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. wait 2250;sm_cvar z_health 75 // Health of the common infected. wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 2250;sm_cvar z_vision_range 3000 // How far the infected can see. wait 2250;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. wait 2250;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. @@ -867,6 +877,15 @@ wait 2250;sm_cvar z_close_target_notice_distance 40 wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 2250;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. wait 2250;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. +wait 2250;sm_cvar z_skirmish_spawn_min_interval 30 +wait 2250;sm_cvar z_skirmish_spawn_max_interval 60 +// wait 2250;sm_cvar z_skirmish_spawn_max_size 1 +wait 2250;sm_cvar z_skirmish_spawn_max_size 2 +// +wait 2250;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 2250;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 2250;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 2250;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 2250;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. wait 2250;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. @@ -875,12 +894,11 @@ wait 2250;sm_cvar z_mob_spawn_min_interval_hard 60 wait 2250;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. wait 2250;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. wait 2250;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 2250;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 2250;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 2250;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. waot 2250;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. +wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2250;sm_cvar z_mega_mob_spawn_min_interval 450 +wait 2250;sm_cvar z_mega_mob_spawn_max_interval 450 wait 2250;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. wait 2250;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. wait 2250;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. @@ -905,8 +923,8 @@ wait 2400;sm_cvar z_run_exertion_interval 0.166667 wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 2400;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 2400;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. -wait 2400;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. +wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. wait 2400;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. @@ -947,8 +965,8 @@ wait 2550;sm_cvar z_player_lunge_up 100 wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. wait 2550;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. wait 2550;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 2550;sm_cvar z_lunge_interval 0.05 // How often a hunter can use his lunge ability. -wait 2550;sm_cvar z_lunge_cooldown 0.05 // Cooldown period for the hunters lunge ability. +wait 2550;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 2550;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 2550;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. wait 2550;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. // wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. @@ -982,7 +1000,7 @@ wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.0 wait 2550;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 2550;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 2550;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. -wait 2550;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 2550;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. wait 2550;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 2550;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. wait 2550;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. @@ -997,7 +1015,7 @@ wait 2550;sm_cvar z_vomit_drag 1.0 wait 2550;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. wait 2550;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 2250;sm_cvar z_vomit_lifetime 0.25 // How long before boomer vomit particles despawn. +wait 2250;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. @@ -1073,6 +1091,8 @@ wait 2700;sm_cvar z_spit_interval 16 wait 2700;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // +wait 2850;sm_cvar director_tank_min_interval 300 +wait 2850;sm_cvar director_tank_max_interval 300 wait 2850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 2850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 2850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. @@ -1180,7 +1200,7 @@ wait 3000;sm_cvar tank_punch_getup_scale 0.25 wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 3000;sm_cvar tank_swing_physics_prop_force 0.666667 // Force scale of a tanks punch or throw on a hittable physics object. +wait 3000;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // wait 3300;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. From 63c2672fd64642cd333e6d26af19830a01670abc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 11:42:30 -0400 Subject: [PATCH 1624/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 4977820a..893fcda7 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -86,8 +86,8 @@ confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 From 5b437ec2228186a128e23aff8b492114deee3336 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 11:55:48 -0400 Subject: [PATCH 1625/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 893fcda7..96e349db 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -17,7 +17,13 @@ confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 +// confogl_addcvar sv_maxroutable 1200 +// confogl_addcvar net_maxroutable 1200 +// confogl_addcvar net_maxfragments 1200 +// confogl_addcvar net_compressedpackets_minsize 1200 confogl_addcvar sv_minrate 36000 +confogl_addcvar sv_maxrate 72000 +confogl_addcvar net_splitpacket_maxrate 72000 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 From a371bf19f08dda80ec588ef867cd9413876f55f6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:03:09 -0400 Subject: [PATCH 1626/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index d6a7ae0b..799f22ff 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -84,8 +84,8 @@ confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 From f81a92bbaf599554eb05cf35413abcd5c11cb7cf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:08:16 -0400 Subject: [PATCH 1627/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index a0f28512..2bd95211 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -8,6 +8,7 @@ // ======================================================================================= // Server Cvars +sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 @@ -18,6 +19,9 @@ confogl_addcvar sv_cheats 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 +confogl_addcvar sv_maxrate 72000 +confogl_addcvar net_splitpacket_maxrate 72000 +confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 From 6bc3a7f0187a716fecd54254d30f636fa50a8099 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:08:35 -0400 Subject: [PATCH 1628/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 799f22ff..68061177 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,6 +8,7 @@ // ======================================================================================= // Server Cvars +sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 From bd3350c951d3720f400fdee684a058541bbe4983 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:22:12 -0400 Subject: [PATCH 1629/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 96e349db..5b1ad0eb 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,6 +8,7 @@ // ======================================================================================= // Server Cvars +sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 From 363efe5b1fb9ecf3605f6ab1ea1285f25be87ce1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:22:23 -0400 Subject: [PATCH 1630/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5b1ad0eb..addc381e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -183,7 +183,7 @@ confogl_addcvar tongue_range 825 confogl_addcvar tongue_health 150 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.05 +confogl_addcvar tongue_victim_accuracy_penalty 0.0 // confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 From b551860c29a1a5090bd9472d04e65a8ec271f49e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:25:39 -0400 Subject: [PATCH 1631/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index addc381e..2d526c46 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -14,6 +14,7 @@ sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 + confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_minupdaterate 30 @@ -25,6 +26,7 @@ confogl_addcvar sv_mincmdrate 30 confogl_addcvar sv_minrate 36000 confogl_addcvar sv_maxrate 72000 confogl_addcvar net_splitpacket_maxrate 72000 +confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 From 69cbcb63149e61aa4a95c29b047a475ad0e6504f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:26:24 -0400 Subject: [PATCH 1632/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2d526c46..adb3186e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -14,7 +14,7 @@ sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 - +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_minupdaterate 30 From 6b852a4ed0ad04a9618952aad4b840e3bc4c2fe5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 12:29:25 -0400 Subject: [PATCH 1633/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 2bd95211..2cc770f1 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -14,10 +14,15 @@ sv_alltalk 1 motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 +// confogl_addcvar sv_maxroutable 1200 +// confogl_addcvar net_maxroutable 1200 +// confogl_addcvar net_maxfragments 1200 +// confogl_addcvar net_compressedpackets_minsize 1200 confogl_addcvar sv_minrate 36000 confogl_addcvar sv_maxrate 72000 confogl_addcvar net_splitpacket_maxrate 72000 From 9a73b1184632121f0847b47ee95f71ca908985c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 13:48:08 -0400 Subject: [PATCH 1634/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8042a9fb..5bcffd09 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -502,7 +502,7 @@ wait 1200;sm_cvar sv_noclipaccelerate 5 wait 1200;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1200;sm_cvar sv_noclipspeed 3 // Sets noclip speed. // wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -// wait 1200;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. +wait 1200;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 1200;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -714,7 +714,7 @@ wait 1800;sm_cvar melee_force_scalar_combat_character 40 wait 1800;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. wait 1800;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. wait 1800;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 1800;sm_cvar chainsaw_attack_distance 72 // Damage range of a chainsaw. +wait 1800;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. // wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. From bb309f3940db981a0a1e3ecb9ea407b05992f976 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 13:52:37 -0400 Subject: [PATCH 1635/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5bcffd09..d89cc13e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -980,7 +980,7 @@ wait 2550;sm_cvar z_pounce_stumble_radius 150 wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. // wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. // wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 2550;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 2550;sm_cvar hunter_pz_claw_dmg 10 // Damage done by a player hunters claw attack. // // wait 2550;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. @@ -1003,7 +1003,7 @@ wait 2550;sm_cvar tongue_break_from_damage_amount 65536 wait 2550;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. wait 2550;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 2550;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. -wait 2550;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 2550;sm_cvar smoker_pz_claw_dmg 8 // Damage done by a player smokers claw attack. // // wait 2550;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 2550;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. @@ -1038,7 +1038,7 @@ wait 2550;sm_cvar z_splat_survivor_yaw_min -20 wait 2550;sm_cvar z_splat_survivor_yaw_max 20 // wait 2550;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 2550;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 2550;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 2550;sm_cvar boomer_pz_claw_dmg 8 // Damage done by a player boomers claw attack. // // wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. @@ -1076,7 +1076,7 @@ wait 2700;sm_cvar z_jockey_ride_damage 3 // wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. // wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -// wait 2700;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 2700;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. // // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. // wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. @@ -1089,7 +1089,7 @@ wait 2700;sm_cvar inferno_acid_spawn_angle 45 wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 2700;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -// wait 2700;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 2700;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. // // wait 2850;sm_cvar director_tank_min_interval 300 wait 2850;sm_cvar director_tank_max_interval 300 From b851ef9974727bf48b457fe1b389f15b82141f3b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 13:53:25 -0400 Subject: [PATCH 1636/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 2cc770f1..f6d3b66e 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -169,7 +169,7 @@ confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 confogl_addcvar z_cough_cloud_initial_cough_delay 0 confogl_addcvar z_cough_cloud_expire 6 -// confogl_addcvar spitter_pz_claw_dmg 4 +confogl_addcvar spitter_pz_claw_dmg 4 // confogl_addcvar tongue_miss_delay 3 // confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 From 93b23835db7502c7669bbfd1dc2fcfd994475f43 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 25 Mar 2025 15:02:22 -0400 Subject: [PATCH 1637/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 22824859..cf1b5f10 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -120,10 +120,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // surfmod Shared Cvars -wait 300;exec cfgogl/surfmod/shared_cvars.cfg - -// Shared Settings -wait 600;exec cfgogl/surfmod/shared_settings.cfg +exec cfgogl/surfmod/shared_cvars.cfg // Config Cvars -wait 900;exec cfgogl/surfmod/surfmod.cfg +exec cfgogl/surfmod/surfmod.cfg From 1d21392913295d704e2258a674a00b0662f87071 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 10:30:26 -0400 Subject: [PATCH 1638/2978] Update server1.cfg --- cfg/server1.cfg | 893 ++++++++++++++++++++++++------------------------ 1 file changed, 447 insertions(+), 446 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d89cc13e..d808e6e8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -90,61 +90,61 @@ sm_cvar survival_generate_fake_times 0 // // System Settings // // -wait 0150;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 0150;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 0150;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 0150;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 0150;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 0150;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. -wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. -wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0150;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. +wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. +wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. +wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. +wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. +wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0100;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0100;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 0100;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. +wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // -wait 0150;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0150;sm_cvar r_rootlod 0 // Sets the highest root LOD. -wait 0150;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0150;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0150;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0150;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0150;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -wait 0150;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0150;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 0150;sm_cvar sv_stats 0 // Dont need stats. -wait 0150;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 0150;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0150;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0150;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -// wait 0150;sm_cvar snd_gain 1.0 // Sound gain level. -wait 0150;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 0150;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 0150;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -// wait 0150;sm_cvar tv_enable 0 // Disables HLTV. -wait 0150;sm_cvar tv_name "" // HLTV name. -wait 0150;sm_cvar tv_title "" // HLTV title. -wait 0150;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. -wait 0150;sm_cvar tv_maxrate 0 // Max rate for HLTV. -wait 0150;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0150;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. -wait 0150;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. -wait 0150;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. +wait 0200;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +// wait 0200;sm_cvar r_rootlod 0 // Sets the highest root LOD. +wait 0200;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0200;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0200;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +wait 0200;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +wait 0200;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +wait 0200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 0200;sm_cvar sv_stats 0 // Dont need stats. +wait 0200;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0200;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 0200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0200;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +// wait 0200;sm_cvar snd_gain 1.0 // Sound gain level. +wait 0200;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 0200;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 0200;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +// wait 0200;sm_cvar tv_enable 0 // Disables HLTV. +wait 0200;sm_cvar tv_name "" // HLTV name. +wait 0200;sm_cvar tv_title "" // HLTV title. +wait 0200;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. +wait 0200;sm_cvar tv_maxrate 0 // Max rate for HLTV. +wait 0200;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0200;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. +wait 0200;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -176,340 +176,340 @@ wait 0300;sm_cvar net_minroutable 1200 wait 0300;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // -wait 0300;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -wait 0300;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0300;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -wait 0300;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 0300;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -wait 0300;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 0300;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. -wait 0300;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. -wait 0300;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. -wait 0300;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 0300;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0300;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0300;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 0300;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 0300;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0300;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 0300;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0300;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. -wait 0300;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0300;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 0400;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 0400;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0400;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +wait 0400;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 0400;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +wait 0400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 0400;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. +wait 0400;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. +wait 0400;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 0400;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 0400;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0400;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0400;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 0400;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0400;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0400;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0400;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 0400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // -wait 0300;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0300;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 0300;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 0300;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. -wait 0300;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 0300;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0300;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0300;sm_cvar sv_cycle_latch_timer 0.0 // How often clock corrections are made on clients. -wait 0300;sm_cvar think_limit 0 // Disables script think time check. -wait 0300;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0300;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0300;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. +wait 0500;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0500;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 0500;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 0500;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. +wait 0500;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 0500;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0500;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 0500;sm_cvar sv_cycle_latch_timer 0.0 // How often clock corrections are made on clients. +wait 0500;sm_cvar think_limit 0 // Disables script think time check. +wait 0500;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0500;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0500;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 0450;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 0450;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0450;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0450;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -// wait 0450;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -wait 0450;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 0450;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 0450;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0450;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. -wait 0450;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. -wait 0450;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0450;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 0450;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0450;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0450;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 0450;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 0450;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 0450;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0450;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 0450;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0450;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 0450;sm_cvar skill 3 // Sets the games skill level. -wait 0450;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. -wait 0450;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 0450;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 0450;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 0450;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 0450;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 0450;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 0450;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 0450;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0450;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -// wait 0450;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 0450;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0450;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0450;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 0450;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0450;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0450;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0450;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0450;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0450;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -// wait 0450;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 0450;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0450;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0450;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0450;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0450;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 0600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 0600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +// wait 0600;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +wait 0600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 0600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 0600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 0600;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +wait 0600;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. +wait 0300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 0300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 0300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 0300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. +// +wait 0300;sm_cvar skill 3 // Sets the games skill level. +wait 0300;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. +wait 0300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 0300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 0300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 0300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 0300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 0300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 0300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 0300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +// wait 0300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 0300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +// wait 0300;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0300;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +// wait 0300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +// wait 0300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 0300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // -wait 0600;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 0600;sm_cvar mp_teams_unbalance_limit 1 // Disables check for team balancing. -wait 0600;sm_cvar mp_limitteams 1 // Disables check for team balancing. -wait 0600;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 0600;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 0600;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 0600;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 0600;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 0600;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 0600;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 0600;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 0600;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 0600;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 0600;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -// wait 0600;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -// wait 0600;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 0600;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -// wait 0600;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 0400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 0400;sm_cvar mp_teams_unbalance_limit 1 // Disables check for team balancing. +wait 0400;sm_cvar mp_limitteams 1 // Disables check for team balancing. +wait 0400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 0400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 0400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 0400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 0400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 0400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 0400;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 0400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 0400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 0400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 0400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +// wait 0400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +// wait 0400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 0400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +// wait 0400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. // // -wait 0600;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. -wait 0600;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 0600;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 0600;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -// wait 0600;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. -// wait 0600;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 0600;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -// wait 0600;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -// wait 0600;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -// wait 0600;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -// wait 0600;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 0600;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 0600;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0600;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0600;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 0600;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -// wait 0600;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 0600;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 0600;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 0600;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 0600;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. -wait 0600;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 0600;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 0600;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -// wait 0600;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 0600;sm_cvar tf_arena_preround_time 5 // -// wait 0600;sm_cvar tf_escort_score_rate 1 // -wait 0600;sm_cvar tf_arena_max_streak 10 // +wait 0400;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 0400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 0400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 0400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +// wait 0400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. +// wait 0400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 0400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +// wait 0400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +// wait 0400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +// wait 0400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +// wait 0400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 0400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 0400;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 0400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +// wait 0400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 0400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 0400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 0400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +wait 0400;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. +wait 0400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 0400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 0400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +// wait 0400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 0400;sm_cvar tf_arena_preround_time 5 // +wait 0400;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 0750;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 0750;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 0750;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 0750;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 0750;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 0750;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -wait 0750;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. -wait 0750;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 0750;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 0750;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 0750;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. -wait 0750;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 0750;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 0750;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 0750;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. -wait 0750;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. -wait 0750;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. -wait 0750;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 0750;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. -wait 0750;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 0750;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. -wait 0750;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 0750;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. -wait 0750;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -// wait 0750;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 0750;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 0750;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 0750;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 0750;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 0750;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 0750;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0750;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0750;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0750;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 0500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 0500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 0500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 0500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 0500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 0500;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 0500;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +wait 0500;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 0500;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 0500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. +wait 0500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +wait 0500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. +wait 0500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 0500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 0500;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. +wait 0500;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. +wait 0500;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. +wait 0500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 0500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +wait 0500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 0500;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. +wait 0500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 0500;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. +wait 0500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +// wait 0500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +wait 0500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 0500;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 0500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 0500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 0500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 0500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 0500;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0500;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0500;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -// wait 0900;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -// wait 0900;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 0900;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 0900;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. -wait 0900;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. -wait 0900;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 0900;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 0900;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 0900;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . -wait 0900;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 0900;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 0900;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 0900;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. -wait 0900;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 0900;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 0900;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. -wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 2 // How long a survivor bot must be out of range before being teleported back to their team. -wait 0900;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 0900;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 0900;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -// wait 0900;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 0900;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 0900;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 0900;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 0900;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 0900;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 0900;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 0900;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 0900;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 0900;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 0900;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 0900;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 0900;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. -wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 0900;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. -wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 0900;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 0900;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 0900;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 0600;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. +wait 0600;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 0600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 0600;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. +// wait 0600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 0600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 0600;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 0600;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. +wait 0600;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 0600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 0600;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 0600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 0600;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . +wait 0600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 0600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 0600;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 0600;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. +wait 0600;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 0600;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 0600;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. +wait 0600;sm_cvar sb_enforce_proximity_lookat_timeout 2 // How long a survivor bot must be out of range before being teleported back to their team. +wait 0600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 0600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 0600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 0600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +// wait 0600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 0600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 0600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 0600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 0600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 0600;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 0600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 0600;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 0600;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 0600;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 0600;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 0600;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 0600;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 0600;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 0600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 0600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 0600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 0600;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 0600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 0600;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. +wait 0600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 0600;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 0600;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 0600;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 1050;sm_cvar g_Language English // Sets the games language to English. -wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -// wait 1050;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -// wait 1050;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1050;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. -wait 1050;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -// wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. -// wait 1050;sm_cvar prop_use 1 // Enables prop pick-up physics. -// wait 1050;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 1050;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. -wait 1050;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. -wait 1050;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. -wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. -wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 0700;sm_cvar g_Language English // Sets the games language to English. +wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 0700;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 0700;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 0700;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 0700;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +// wait 0700;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 0700;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +// wait 0700;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 0700;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 0700;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 0700;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. +wait 0700;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 0700;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 0700;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 0700;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 0700;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. +wait 0700;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 0700;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +// wait 0700;sm_cvar PhysPMC 1 // Enables PMC physics. +// wait 0700;sm_cvar prop_use 1 // Enables prop pick-up physics. +// wait 0700;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 0700;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. +wait 0700;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. +wait 0700;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. +wait 0700;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +wait 0700;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. +wait 0700;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. +wait 0700;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // -wait 1050;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 1050;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 1050;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 1050;sm_cvar r_eyemove 0 // Enables eye movement. -wait 1050;sm_cvar r_skin 1 // Renders skin on models. -wait 1050;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. -wait 1050;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. -wait 1050;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 1050;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1050;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -wait 1050;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 1050;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. -wait 1050;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -wait 1050;sm_cvar z_fatal_blast_incineration_probability 100 // -wait 1050;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1050;sm_cvar z_fatal_blast_max_ragdolls 40 // -// wait 1050;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 1050;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 1050;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 1050;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 1050;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1050;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 1050;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 1050;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1050;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 0800;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 0800;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 0800;sm_cvar view_offset 0.0 // Screen view offset. +wait 0800;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 0800;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 0800;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 0800;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. +wait 0800;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 0800;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 0800;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 0800;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 0800;sm_cvar r_eyemove 0 // Enables eye movement. +wait 0800;sm_cvar r_skin 1 // Renders skin on models. +wait 0800;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. +wait 0800;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. +wait 0800;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 0800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 0800;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. +wait 0800;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 0800;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. +wait 0800;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +wait 0800;sm_cvar z_fatal_blast_incineration_probability 100 // +wait 0800;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 0800;sm_cvar z_fatal_blast_max_ragdolls 40 // +// wait 0800;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 0800;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 0800;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 0800;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 0800;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 0800;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 0800;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 0800;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 0800;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // -wait 1200;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1200;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 1200;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 0900;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 0900;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 0900;sm_cvar sv_friction 4.25 // Sets the world friction. wait 1350;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. -wait 1200;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 1200;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 1200;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1200;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1200;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. -wait 1200;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1200;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1200;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. -wait 1200;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 1200;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -// wait 1200;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. -wait 1200;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 1200;sm_cvar view_offset 0.0 // Screen view offset. -wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 1200;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. -wait 1200;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 1200;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1200;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 1200;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 1200;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1200;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1200;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. -wait 1200;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 1200;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 1200;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 1200;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -// wait 1200;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. -wait 1200;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 1200;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 1200;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -wait 1200;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 1200;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -wait 1200;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 1200;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 1200;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -// wait 1200;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 1200;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. -wait 1200;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 1200;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 1200;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 1200;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1200;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 1200;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1200;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 0800;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 0800;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 0800;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 0800;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 0800;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. +wait 0800;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 0800;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 0800;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. +wait 0800;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 0800;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +// wait 0800;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 0800;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 0800;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 0800;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 0800;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +wait 0800;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 0800;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 0800;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. +wait 0800;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 0800;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 0800;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 0800;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. +// wait 0800;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. +wait 0800;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 0800;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 0800;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +wait 0800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 0800;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +wait 0800;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 0800;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 0800;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +// wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +wait 0800;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. +wait 0800;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 0800;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 0800;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 0800;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 0800;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 0800;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 0800;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // wait 1350;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 1350;sm_cvar survivor_speed 220 // Survivors running speed. @@ -708,6 +708,7 @@ wait 1800;sm_cvar grenadelauncher_radius_stumble 600 wait 1800;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. wait 1800;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +// wait 1800;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. wait 1800;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. wait 1800;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. @@ -1203,80 +1204,80 @@ wait 3000;sm_cvar tank_burn_duration_expert 75 wait 3000;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 3300;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 3300;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 3300;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 3300;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 3300;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 3300;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 2900;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 2900;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 2900;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 2900;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 2900;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 2900;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 3300;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 3300;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 3300;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 3300;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -wait 3300;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -wait 3300;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 3300;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 3300;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. -wait 3300;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 3300;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 3300;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 3300;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. -// wait 3300;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. -// wait 3300;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. -// wait 3300;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. -// wait 3300;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. -// wait 3300;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. -// wait 3300;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 3300;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. -// wait 3300;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. -// wait 3300;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. -// wait 3300;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. -// wait 3300;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. -// wait 3300;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 3300;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. -// wait 3300;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. -// wait 3300;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 3300;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3300;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. -// wait 3300;sm_cvar confogl_replace_tier2 0 // -// wait 3300;sm_cvar confogl_replace_tier2_finale 0 // -// wait 3300;sm_cvar confogl_replace_tier2_all 0 // -// wait 3300;sm_cvar confogl_limit_tier2 0 // -// wait 3300;sm_cvar confogl_limit_tier2_saferoom 0 // +wait 2900;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 2900;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 2900;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 2900;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +wait 2900;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +wait 2900;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 2900;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 2900;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +wait 2900;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 2900;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 2900;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +// wait 2900;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. +// wait 2900;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. +// wait 2900;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. +// wait 2900;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. +// wait 2900;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. +// wait 2900;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. +// wait 2900;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 2900;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. +// wait 2900;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. +// wait 2900;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 2900;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 2900;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 2900;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 2900;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +// wait 2900;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +// wait 2900;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 2900;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 2900;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. +// wait 2900;sm_cvar confogl_replace_tier2 0 // +// wait 2900;sm_cvar confogl_replace_tier2_finale 0 // +// wait 2900;sm_cvar confogl_replace_tier2_all 0 // +// wait 2900;sm_cvar confogl_limit_tier2 0 // +// wait 2900;sm_cvar confogl_limit_tier2_saferoom 0 // // // Admin Stuff // Unbans Moon -wait 3600;sm_unban "Moon" -wait 3600;sm_unban "STEAM_0:0:121253576" -wait 3600;sm_unban "STEAM_0:1:121253576" -wait 3600;sm_unban "STEAM_1:0:121253576" -wait 3600;sm_unban "STEAM_1:1:121253576" +wait 4500;sm_unban "Moon" +wait 4500;sm_unban "STEAM_0:0:121253576" +wait 4500;sm_unban "STEAM_0:1:121253576" +wait 4500;sm_unban "STEAM_1:0:121253576" +wait 4500;sm_unban "STEAM_1:1:121253576" // Ungags Moon -wait 3600;sm_ungag "Moon" -wait 3600;sm_ungag "STEAM_0:0:121253576" -wait 3600;sm_ungag "STEAM_0:1:121253576" -wait 3600;sm_ungag "STEAM_1:0:121253576" -wait 3600;sm_ungag "STEAM_1:1:121253576" +wait 4500;sm_ungag "Moon" +wait 4500;sm_ungag "STEAM_0:0:121253576" +wait 4500;sm_ungag "STEAM_0:1:121253576" +wait 4500;sm_ungag "STEAM_1:0:121253576" +wait 4500;sm_ungag "STEAM_1:1:121253576" // Unmutes Moon -wait 3600;sm_unmute "Moon" -wait 3600;sm_unmute "STEAM_0:0:121253576" -wait 3600;sm_unmute "STEAM_0:1:121253576" -wait 3600;sm_unmute "STEAM_1:0:121253576" -wait 3600;sm_unmute "STEAM_1:1:121253576" +wait 4500;sm_unmute "Moon" +wait 4500;sm_unmute "STEAM_0:0:121253576" +wait 4500;sm_unmute "STEAM_0:1:121253576" +wait 4500;sm_unmute "STEAM_1:0:121253576" +wait 4500;sm_unmute "STEAM_1:1:121253576" // Unsilences Moon -wait 3600;sm_unsilence "Moon" -wait 3600;sm_unsilence "STEAM_0:0:121253576" -wait 3600;sm_unsilence "STEAM_0:1:121253576" -wait 3600;sm_unsilence "STEAM_1:0:121253576" -wait 3600;sm_unsilence "STEAM_1:1:121253576" +wait 4500;sm_unsilence "Moon" +wait 4500;sm_unsilence "STEAM_0:0:121253576" +wait 4500;sm_unsilence "STEAM_0:1:121253576" +wait 4500;sm_unsilence "STEAM_1:0:121253576" +wait 4500;sm_unsilence "STEAM_1:1:121253576" From 33212c048a5625d6ca4ad7573e37339fb5d87d41 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 10:35:41 -0400 Subject: [PATCH 1639/2978] Update server1.cfg --- cfg/server1.cfg | 88 ++++++++++++++++++++++++------------------------- 1 file changed, 44 insertions(+), 44 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d808e6e8..2541a1a1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -182,9 +182,9 @@ wait 0400;sm_cvar sv_rcon_minfailures 20 wait 0400;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. wait 0400;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. wait 0400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 0400;sm_cvar sv_max_queries_sec 12 // Maximum queries per second to respond to from a single IP address. -wait 0400;sm_cvar sv_max_queries_sec_global 240 // Maximum queries per second to respond to from anywhere. -wait 0400;sm_cvar sv_max_queries_window 120 // The window for averaging queries per second. +wait 0400;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 0400;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. wait 0400;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0400;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0400;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. @@ -469,47 +469,47 @@ wait 0800;sm_cvar mp_facefronttime 0.333333 wait 0900;sm_cvar sv_gravity 760 // Sets the world gravity. wait 0900;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. wait 0900;sm_cvar sv_friction 4.25 // Sets the world friction. -wait 1350;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. -wait 0800;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 0800;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 0800;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 0800;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 0800;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. -wait 0800;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 0800;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 0800;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. -wait 0800;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 0800;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -// wait 0800;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. -wait 0800;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 0800;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 0800;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 0800;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 0800;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 0800;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 0800;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. -wait 0800;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 0800;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 0800;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 0800;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -// wait 0800;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. -wait 0800;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 0800;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 0800;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -wait 0800;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 0800;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -wait 0800;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 0800;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 0800;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -// wait 0800;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 0800;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. -wait 0800;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 0800;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 0800;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 0800;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 0800;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 0800;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 0800;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 0900;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +wait 0900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 0900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 0900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 0900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 0900;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. +wait 0900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 0900;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 0900;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. +wait 0900;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 0900;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +// wait 0900;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 0900;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 0900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 0900;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 0900;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +wait 0900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 0900;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 0900;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. +wait 0900;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 0900;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 0900;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 0900;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. +// wait 0900;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. +wait 0900;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 0900;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 0900;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +wait 0900;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 0900;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +wait 0900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 0900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 0900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +// wait 0900;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +wait 0900;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. +wait 0900;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 0900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 0900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 0900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 0900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 0900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 0900;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // wait 1350;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 1350;sm_cvar survivor_speed 220 // Survivors running speed. From 2978a7e740ddc9916ae74db715b25bade8fab5b9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 12:23:06 -0400 Subject: [PATCH 1640/2978] Update server1.cfg --- cfg/server1.cfg | 1364 +++++++++++++++++++++++------------------------ 1 file changed, 682 insertions(+), 682 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2541a1a1..1ea61fb4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -511,573 +511,573 @@ wait 0900;sm_cvar spec_freeze_time 0 wait 0900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 0900;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 1350;sm_cvar survivor_push 0 // Allows survivors to push each other. -wait 1350;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1350;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 1350;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 1350;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 1350;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 1350;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 1350;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1350;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 1350;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 1350;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. -wait 1350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 1350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 1350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 1350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 1350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 1350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 1350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 1350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 1350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 1350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. -wait 1350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 1350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 1350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 1350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 1350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 1350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 1350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 1350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. -wait 1350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 1350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 1350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -// wait 1350;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -// wait 1350;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. -wait 1350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 1350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -wait 1350;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. +wait 1000;sm_cvar survivor_push 0 // Allows survivors to push each other. +wait 1000;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1000;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 1000;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 1000;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 1000;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +// wait 1000;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 1000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +// wait 1000;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 1000;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +wait 1000;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1000;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1000;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1000;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 1000;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 1000;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 1000;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 1000;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 1000;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 1000;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 1000;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 1000;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. +wait 1000;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 1000;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 1000;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 1000;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 1000;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 1000;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 1000;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 1000;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 1000;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 1000;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 1000;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +// wait 1000;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +// wait 1000;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +wait 1000;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 1000;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. +wait 1000;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // -wait 1500;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 1500;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1500;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. -wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1500;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 1500;sm_cvar decalfrequency 1.333333 // How often players can spray an image. -wait 1500;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. -wait 1500;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1500;sm_cvar z_gun_range 72 // Range of the survivors shove attack. -wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1500;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -wait 1500;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -// wait 1500;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. -// wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -// wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1500;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. -wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -// wait 1500;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -// wait 1500;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -// wait 1500;sm_cvar survivor_team_hit_yaw_min -10 // Max leftward yaw applied to survivors who get shoved by their teammates. -// wait 1500;sm_cvar survivor_team_hit_yaw_max 10 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1500;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 1500;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 1500;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 1500;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1500;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1500;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1500;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 1500;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. -// wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 1100;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 1100;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 1100;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. +wait 1100;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1100;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 1100;sm_cvar decalfrequency 1.333333 // How often players can spray an image. +wait 1100;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. +wait 1100;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1100;sm_cvar z_gun_range 72 // Range of the survivors shove attack. +wait 1100;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1100;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 1100;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 1100;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +// wait 1100;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +// wait 1100;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +// wait 1100;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 1100;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1100;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +wait 1100;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +// wait 1100;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. +// wait 1100;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. +// wait 1100;sm_cvar survivor_team_hit_yaw_min -10 // Max leftward yaw applied to survivors who get shoved by their teammates. +// wait 1100;sm_cvar survivor_team_hit_yaw_max 10 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1100;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1100;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1100;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 1100;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 1100;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 1100;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1100;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1100;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1100;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 1100;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 1100;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. +wait 1100;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. +// wait 1100;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 1100;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 1100;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // // -wait 1500;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -// wait 1500;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 1500;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 1500;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 1500;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 1500;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1500;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 1500;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1500;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 1500;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1500;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 1500;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. -wait 1500;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. -wait 1500;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. -wait 1500;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1500;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1500;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1500;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 1500;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 1500;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 1500;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 1500;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1500;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. -wait 1500;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 1500;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1500;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -wait 1500;sm_cvar rescue_interval 1.0 -wait 1500;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1500;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1500;sm_cvar rescue_yell_delay 3 -wait 1500;sm_cvar rescue_yell_interval 10 -// wait 1500;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 1500;sm_cvar z_cough_cloud_expire 6 -wait 1500;sm_cvar z_cough_cloud_radius 150 -wait 1500;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +// wait 1200;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 1200;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 1200;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 1200;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1200;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 1200;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. +wait 1200;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. +wait 1200;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. +wait 1200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. +wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 1200;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. +wait 1200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 1200;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. +wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 1200;sm_cvar rescue_interval 1.0 +wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1200;sm_cvar rescue_yell_delay 3 +wait 1200;sm_cvar rescue_yell_interval 10 +// wait 1200;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 1200;sm_cvar z_cough_cloud_expire 6 +wait 1200;sm_cvar z_cough_cloud_radius 150 +wait 1200;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1650;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. -wait 1650;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1650;sm_cvar director_ammo_density 8 // Ammo pile spawn density per 100 square yards. -wait 1650;sm_cvar director_pistol_density 8 // Pistol spawn density per 100 square yards. -wait 1650;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 1650;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1650;sm_cvar director_super_weapon_density 8 // Super weapon spawn density per 100 square yards. -wait 1650;sm_cvar director_melee_weapon_density 8 // Melee weapon spawn density per 100 square yards. -wait 1650;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 1650;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1650;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1650;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1650;sm_cvar director_molotov_density 8 // Molotov spawn density per 100 square yards. -wait 1650;sm_cvar director_pipe_bomb_density 8 // Pipe bomb spawn density per 100 square yards. -wait 1650;sm_cvar director_vomitjar_density 8 // Bile jar spawn density per 100 square yards. -wait 1650;sm_cvar director_upgradepack_density 8 // Upgrade pack spawn density per 100 square yards. -wait 1650;sm_cvar director_defibrillator_density 8 // Defibrillator spawn density per 100 square yards. -wait 1650;sm_cvar director_pain_pill_density 8 // Pain pill spawn density per 100 square yards. -wait 1650;sm_cvar director_adrenaline_density 8 // Adrenaline shot spawn density per 100 square yards. -wait 1650;sm_cvar director_gas_can_density 8 // Gas can spawn density per 100 square yards. -wait 1650;sm_cvar director_propane_tank_density 8 // Propane tank spawn density per 100 square yards. -wait 1650;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. -wait 1650;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +wait 1300;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. +wait 1300;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1300;sm_cvar director_ammo_density 8 // Ammo pile spawn density per 100 square yards. +wait 1300;sm_cvar director_pistol_density 8 // Pistol spawn density per 100 square yards. +wait 1300;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 1300;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 1300;sm_cvar director_super_weapon_density 8 // Super weapon spawn density per 100 square yards. +wait 1300;sm_cvar director_melee_weapon_density 8 // Melee weapon spawn density per 100 square yards. +wait 1300;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 1300;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1300;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1300;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1300;sm_cvar director_molotov_density 8 // Molotov spawn density per 100 square yards. +wait 1300;sm_cvar director_pipe_bomb_density 8 // Pipe bomb spawn density per 100 square yards. +wait 1300;sm_cvar director_vomitjar_density 8 // Bile jar spawn density per 100 square yards. +wait 1300;sm_cvar director_upgradepack_density 8 // Upgrade pack spawn density per 100 square yards. +wait 1300;sm_cvar director_defibrillator_density 8 // Defibrillator spawn density per 100 square yards. +wait 1300;sm_cvar director_pain_pill_density 8 // Pain pill spawn density per 100 square yards. +wait 1300;sm_cvar director_adrenaline_density 8 // Adrenaline shot spawn density per 100 square yards. +wait 1300;sm_cvar director_gas_can_density 8 // Gas can spawn density per 100 square yards. +wait 1300;sm_cvar director_propane_tank_density 8 // Propane tank spawn density per 100 square yards. +wait 1300;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. +wait 1300;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // -wait 1650;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 1650;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 1650;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 1650;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1650;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1650;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 1650;sm_cvar mp_startmoney 99999 // -wait 1650;sm_cvar mp_weapon_usp_price 0 // -wait 1650;sm_cvar mp_weapon_glock_price 0 // -wait 1650;sm_cvar mp_weapon_p228_price 0 // -wait 1650;sm_cvar mp_weapon_fiveseven_price 0 // -wait 1650;sm_cvar mp_weapon_deagle_price 0 // -wait 1650;sm_cvar mp_weapon_elite_price 0 // -wait 1650;sm_cvar mp_weapon_mac10_price 0 // -wait 1650;sm_cvar mp_weapon_ump45_price 0 // -wait 1650;sm_cvar mp_weapon_mp5navy_price 0 // -wait 1650;sm_cvar mp_weapon_p90_price 0 // -wait 1650;sm_cvar mp_weapon_m3_price 0 // -wait 1650;sm_cvar mp_weapon_tmp_price 0 // -wait 1650;sm_cvar mp_weapon_scout_price 0 // -wait 1650;sm_cvar mp_weapon_awp_price 0 // -wait 1650;sm_cvar mp_weapon_famas_price 0 // -wait 1650;sm_cvar mp_weapon_galil_price 0 // -wait 1650;sm_cvar mp_weapon_m4a1_price 0 // -wait 1650;sm_cvar mp_weapon_ak47_price 0 // -wait 1650;sm_cvar mp_weapon_aug_price 0 // -wait 1650;sm_cvar mp_weapon_sg550_price 0 // -wait 1650;sm_cvar mp_weapon_sg552_price 0 // -wait 1650;sm_cvar mp_weapon_xm1014_price 0 // -wait 1650;sm_cvar mp_weapon_g3sg1_price 0 // -wait 1650;sm_cvar mp_weapon_m249_price 0 // +wait 1400;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 1400;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 1400;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 1400;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1400;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 1400;sm_cvar mp_startmoney 99999 // +wait 1400;sm_cvar mp_weapon_usp_price 0 // +wait 1400;sm_cvar mp_weapon_glock_price 0 // +wait 1400;sm_cvar mp_weapon_p228_price 0 // +wait 1400;sm_cvar mp_weapon_fiveseven_price 0 // +wait 1400;sm_cvar mp_weapon_deagle_price 0 // +wait 1400;sm_cvar mp_weapon_elite_price 0 // +wait 1400;sm_cvar mp_weapon_mac10_price 0 // +wait 1400;sm_cvar mp_weapon_ump45_price 0 // +wait 1400;sm_cvar mp_weapon_mp5navy_price 0 // +wait 1400;sm_cvar mp_weapon_p90_price 0 // +wait 1400;sm_cvar mp_weapon_m3_price 0 // +wait 1400;sm_cvar mp_weapon_tmp_price 0 // +wait 1400;sm_cvar mp_weapon_scout_price 0 // +wait 1400;sm_cvar mp_weapon_awp_price 0 // +wait 1400;sm_cvar mp_weapon_famas_price 0 // +wait 1400;sm_cvar mp_weapon_galil_price 0 // +wait 1400;sm_cvar mp_weapon_m4a1_price 0 // +wait 1400;sm_cvar mp_weapon_ak47_price 0 // +wait 1400;sm_cvar mp_weapon_aug_price 0 // +wait 1400;sm_cvar mp_weapon_sg550_price 0 // +wait 1400;sm_cvar mp_weapon_sg552_price 0 // +wait 1400;sm_cvar mp_weapon_xm1014_price 0 // +wait 1400;sm_cvar mp_weapon_g3sg1_price 0 // +wait 1400;sm_cvar mp_weapon_m249_price 0 // // // -wait 1800;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1800;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1800;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1800;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1800;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 1800;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 1800;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 1800;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1800;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1800;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 1800;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 1800;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 1800;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 1800;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1800;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1800;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 1800;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 1800;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1800;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 1800;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 1800;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1500;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 1500;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 1500;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 1500;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1500;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1500;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 1500;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 1500;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 1500;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 1500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1500;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 1500;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 1500;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1500;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 1500;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 1500;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // -wait 1800;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1800;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. -wait 1800;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. -wait 1800;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. -wait 1800;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -wait 1800;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 1800;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. -wait 1800;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1800;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -// wait 1800;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. -wait 1800;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1800;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -// wait 1800;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1800;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 1800;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1800;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1800;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1800;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. -wait 1800;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1800;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1800;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1800;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1800;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1800;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 1800;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. -wait 1800;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 1800;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1800;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1800;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1800;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 1600;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 1600;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. +wait 1600;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. +wait 1600;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. +wait 1600;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. +wait 1600;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 1600;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. +wait 1600;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 1600;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +// wait 1600;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +wait 1600;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 1600;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +// wait 1600;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 1600;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 1600;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 1600;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 1600;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 1600;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. +wait 1600;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 1600;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 1600;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 1600;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 1600;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 1600;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 1600;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 1600;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. +wait 1600;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 1600;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 1600;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 1600;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 1600;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -// wait 1950;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -// wait 1950;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -// wait 1950;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. -wait 1950;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 1950;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1950;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1950;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 1950;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 1950;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1950;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1950;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 1950;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 1950;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 1950;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. -wait 1950;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1950;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1950;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 1950;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 1950;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 1950;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1950;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 1950;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1950;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 1950;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 1950;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 1950;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1950;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1950;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 1950;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 1950;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 1950;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 1950;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 1950;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 1950;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1950;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 1950;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 1950;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -// wait 1950;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 1950;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 1950;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -// wait 1950;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -// wait 1950;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -// wait 1950;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 1950;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1950;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +// wait 1700;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +// wait 1700;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +// wait 1700;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +wait 1700;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 1700;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 1700;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 1700;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 1700;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 1700;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 1700;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 1700;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 1700;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 1700;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. +wait 1700;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. +wait 1700;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 1700;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 1700;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 1700;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 1700;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 1700;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 1700;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 1700;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 1700;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 1700;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 1700;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 1700;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 1700;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 1700;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 1700;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 1700;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 1700;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 1700;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 1700;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 1700;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 1700;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 1700;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. +wait 1700;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +// wait 1700;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 1700;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 1700;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +// wait 1700;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +// wait 1700;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +// wait 1700;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 1700;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 1700;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 2100;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 2100;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. -wait 2100;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 2100;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -wait 2100;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 2100;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 2100;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 2100;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 2100;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 2100;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 2100;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 2100;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 2100;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 2100;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 2100;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 2100;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 2100;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -wait 2100;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. -// wait 2100;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 2100;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. -wait 2100;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. -wait 2100;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 2100;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 2100;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -// wait 2100;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. -wait 2100;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -// wait 2100;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 2100;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 2100;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 2100;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 2100;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 2100;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -// wait 2100;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 2100;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 2100;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. -wait 2100;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. -wait 2100;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 2100;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 2100;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 2100;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. -wait 2100;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. -wait 2100;sm_cvar fire_heatscale 0.1 -wait 2100;sm_cvar fire_absorbrate 100 -wait 2100;sm_cvar fire_maxabsorb 100 -wait 2100;sm_cvar fire_extscale 100 -wait 2100;sm_cvar fire_extabsorb 100 -wait 2100;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 2100;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 2100;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 2100;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. -wait 2100;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. -wait 2100;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 2100;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. -wait 2100;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. -wait 2100;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. +wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 1800;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. +wait 1800;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 1800;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 1800;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 1800;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 1800;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 1800;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 1800;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 1800;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 1800;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 1800;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 1800;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 1800;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 1800;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. +wait 1800;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. +// wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 1800;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. +wait 1800;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. +wait 1800;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. +wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 1800;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. +// wait 1800;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. +wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +// wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 1800;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 1800;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 1800;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 1800;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 1800;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +// wait 1800;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 1800;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. +wait 1800;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. +wait 1800;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 1800;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 1800;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 1800;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. +wait 1800;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +wait 1800;sm_cvar fire_heatscale 0.1 +wait 1800;sm_cvar fire_absorbrate 100 +wait 1800;sm_cvar fire_maxabsorb 100 +wait 1800;sm_cvar fire_extscale 100 +wait 1800;sm_cvar fire_extabsorb 100 +wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 1800;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 1800;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. +wait 1800;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. +wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 1800;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. +wait 1800;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. +wait 1800;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // -wait 2250;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 2250;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. -wait 2250;sm_cvar z_chance 100 // Infected spawn chance. -wait 2250;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 2250;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2250;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 2250;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 2250;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 2250;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. -wait 2250;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2250;sm_cvar z_wandering_density 0.035 // Population density of wandering zombies. -wait 2250;sm_cvar versus_wandering_zombie_density 0.035 // Population density of wandering zombies in Versus mode. -wait 2250;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2250;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 2250;sm_cvar z_health 75 // Health of the common infected. -wait 2250;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 2250;sm_cvar z_vision_range 3000 // How far the infected can see. -wait 2250;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. -wait 2250;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. -wait 2250;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 2250;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. -wait 2250;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -wait 2250;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. -wait 2250;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. -wait 2250;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. -wait 2250;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 2250;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -wait 2250;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. -wait 2250;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 2250;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 2250;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 2250;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 2250;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 2250;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. -wait 2250;sm_cvar z_skirmish_spawn_min_interval 30 -wait 2250;sm_cvar z_skirmish_spawn_max_interval 60 -// wait 2250;sm_cvar z_skirmish_spawn_max_size 1 -wait 2250;sm_cvar z_skirmish_spawn_max_size 2 +wait 1900;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. +wait 1900;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 1900;sm_cvar z_chance 100 // Infected spawn chance. +wait 1900;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 1900;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 1900;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 1900;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 1900;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +// wait 1900;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +wait 1900;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 1900;sm_cvar z_wandering_density 0.035 // Population density of wandering zombies. +wait 1900;sm_cvar versus_wandering_zombie_density 0.035 // Population density of wandering zombies in Versus mode. +wait 1900;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 1900;sm_cvar z_health 75 // Health of the common infected. +wait 1900;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 1900;sm_cvar z_vision_range 3000 // How far the infected can see. +wait 1900;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. +wait 1900;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. +wait 1900;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 1900;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. +wait 1900;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. +wait 1900;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 1900;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. +wait 1900;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 1900;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 1900;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. +wait 1900;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +wait 1900;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 1900;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 1900;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 1900;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 1900;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 1900;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. +wait 1900;sm_cvar z_skirmish_spawn_min_interval 30 +wait 1900;sm_cvar z_skirmish_spawn_max_interval 60 +// wait 1900;sm_cvar z_skirmish_spawn_max_size 1 +wait 1900;sm_cvar z_skirmish_spawn_max_size 2 // -wait 2250;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 2250;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 2250;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 2250;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 2250;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 2250;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 2250;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 2250;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 2250;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 2250;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 2250;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 2250;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -waot 2250;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. -wait 2250;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2250;sm_cvar z_mega_mob_spawn_min_interval 450 -wait 2250;sm_cvar z_mega_mob_spawn_max_interval 450 -wait 2250;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 2250;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. -wait 2250;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -wait 2250;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -wait 2250;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. -wait 2250;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2250;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2250;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2250;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2250;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2000;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 2000;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 2000;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 2000;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 2000;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 2000;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 2000;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 2000;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 2000;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 2000;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 2000;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 2000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2000;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. +wait 2000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2000;sm_cvar z_mega_mob_spawn_min_interval 450 +wait 2000;sm_cvar z_mega_mob_spawn_max_interval 450 +wait 2000;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 2000;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. +wait 2000;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +wait 2000;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +wait 2000;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +wait 2000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2000;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // -wait 2400;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2400;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2400;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2400;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 2400;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. -wait 2400;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2400;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. -wait 2400;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. -wait 2400;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 2400;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2400;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 2400;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2400;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2400;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. -wait 2400;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 2400;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2400;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 2400;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2400;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2400;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2400;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -// wait 2400;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 2400;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2400;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2400;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 2400;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 2400;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2400;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2400;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2400;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2400;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 2400;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +wait 2100;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 2100;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2100;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 2100;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 2100;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +wait 2100;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 2100;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. +wait 2100;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. +wait 2100;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. +wait 2100;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 2100;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 2100;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2100;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 2100;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2100;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2100;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. +wait 2100;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 2100;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2100;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 2100;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2100;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2100;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 2100;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +// wait 2100;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 2100;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2100;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2100;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2100;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2100;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2100;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 2100;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 2100;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2100;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2100;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2100;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2100;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2100;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2100;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2100;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2100;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. // // -wait 2550;sm_cvar z_hunter_speed 260 // Base speed of the hunter. -wait 2550;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2550;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 2550;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 2550;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 2550;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 2550;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -// wait 2550;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 2550;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. -wait 2550;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. -wait 2550;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -wait 2550;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 2550;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2550;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 2550;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 2550;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. -wait 2550;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. -wait 2550;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. -// wait 2550;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 2550;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 2550;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 2550;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. -wait 2550;sm_cvar z_pounce_shake_radius 300 // -wait 2550;sm_cvar z_pounce_shake_amplitude 6 // -// wait 2550;sm_cvar z_pounce_shake_duration 1.5 // -wait 2550;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 2550;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -// wait 2550;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -// wait 2550;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 2550;sm_cvar hunter_pz_claw_dmg 10 // Damage done by a player hunters claw attack. +wait 2200;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +wait 2200;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 2200;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 2200;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 2200;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 2200;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 2200;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +// wait 2200;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +wait 2200;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. +wait 2200;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. +wait 2200;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. +wait 2200;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 2200;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2200;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 2200;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 2200;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 2200;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. +wait 2200;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. +// wait 2200;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 2200;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 2200;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 2200;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. +wait 2200;sm_cvar z_pounce_shake_radius 300 // +wait 2200;sm_cvar z_pounce_shake_amplitude 6 // +// wait 2200;sm_cvar z_pounce_shake_duration 1.5 // +wait 2200;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 2200;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +// wait 2200;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +// wait 2200;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 2200;sm_cvar hunter_pz_claw_dmg 10 // Damage done by a player hunters claw attack. // // -wait 2550;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 2550;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 2550;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. -wait 2550;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2550;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2550;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -// wait 2550;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. -wait 2550;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 2550;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 2550;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 2550;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 2550;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 2550;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 2550;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 2550;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 2550;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 2550;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 2550;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. -wait 2550;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. -wait 2550;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 2550;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. -wait 2550;sm_cvar smoker_pz_claw_dmg 8 // Damage done by a player smokers claw attack. +wait 2300;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 2300;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 2300;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 2300;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2300;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +// wait 2300;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. +wait 2300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 2300;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 2300;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 2300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 2300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 2300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 2300;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 2300;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2300;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 2300;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 2300;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. +wait 2300;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. +wait 2300;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 2300;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. +wait 2300;sm_cvar smoker_pz_claw_dmg 8 // Damage done by a player smokers claw attack. // // -wait 2550;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 2550;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 2550;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. -wait 2550;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 2550;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 2550;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. -wait 2550;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 2550;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. -wait 2550;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 2550;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 2250;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. -wait 2550;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 2550;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 2550;sm_cvar z_vomit_fade_start 4 -wait 2550;sm_cvar z_vomit_fade_duration 4 -// wait 2550;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. -wait 2550;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2550;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2550;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 2550;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2550;sm_cvar z_splat_survivor_shake_radius 300 // -wait 2550;sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 2550;sm_cvar z_splat_survivor_shake_frequency 200 // -// wait 2550;sm_cvar z_splat_survivor_shake_duration 1.5 // -wait 2550;sm_cvar z_splat_survivor_pitch_min -20 // -wait 2550;sm_cvar z_splat_survivor_pitch_max 20 // -wait 2550;sm_cvar z_splat_survivor_yaw_min -20 // -wait 2550;sm_cvar z_splat_survivor_yaw_max 20 // -wait 2550;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 2550;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 2550;sm_cvar boomer_pz_claw_dmg 8 // Damage done by a player boomers claw attack. +wait 2400;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 2400;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 2400;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. +wait 2400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 2400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 2400;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. +wait 2400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 2400;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. +wait 2400;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 2400;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 2500;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. +wait 2400;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 2400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 2400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 2400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 2400;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 2400;sm_cvar z_vomit_fade_start 4 +wait 2400;sm_cvar z_vomit_fade_duration 4 +// wait 2400;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. +wait 2400;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2400;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2400;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 2400;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2400;sm_cvar z_splat_survivor_shake_radius 300 // +wait 2400;sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 2400;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 2400;sm_cvar z_splat_survivor_shake_duration 1.5 // +wait 2400;sm_cvar z_splat_survivor_pitch_min -20 // +wait 2400;sm_cvar z_splat_survivor_pitch_max 20 // +wait 2400;sm_cvar z_splat_survivor_yaw_min -20 // +wait 2400;sm_cvar z_splat_survivor_yaw_max 20 // +wait 2400;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 2400;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2400;sm_cvar boomer_pz_claw_dmg 8 // Damage done by a player boomers claw attack. // // -wait 2700;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 2700;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 2700;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 2700;sm_cvar z_charge_duration 2.5 // How long a charger charges for. -wait 2700;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 2700;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 2700;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. -wait 2700;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -// wait 2700;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. -wait 2700;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 2700;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 2700;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. -// wait 2700;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -// wait 2700;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 2700;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 2500;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 2500;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +// wait 2500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 2500;sm_cvar z_charge_duration 2.5 // How long a charger charges for. +wait 2500;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 2500;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 2500;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. +wait 2500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +// wait 2500;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 2500;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 2500;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 2500;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. +// wait 2500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +// wait 2500;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 2500;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // // -wait 2700;sm_cvar z_jockey_health 350 // Base health of the jockey. -wait 2700;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 2700;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -// wait 2700;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. -wait 2700;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 2700;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2700;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -// wait 2700;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. -wait 2700;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 2700;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. -wait 2700;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 2700;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -// wait 2700;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 2700;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 2700;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 2700;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 2700;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -// wait 2700;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 2700;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -// wait 2700;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 2700;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. +wait 2600;sm_cvar z_jockey_health 350 // Base health of the jockey. +wait 2600;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 2600;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +// wait 2600;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. +wait 2600;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 2600;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 2600;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +// wait 2600;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. +wait 2600;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 2600;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 2600;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 2600;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +// wait 2600;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 2600;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 2600;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 2600;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 2600;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +// wait 2600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 2600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +// wait 2600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 2600;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. // // wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. // wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. @@ -1092,68 +1092,68 @@ wait 2700;sm_cvar z_spit_interval 16 wait 2700;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. wait 2700;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. // // -wait 2850;sm_cvar director_tank_min_interval 300 -wait 2850;sm_cvar director_tank_max_interval 300 -wait 2850;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 2850;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2850;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2850;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2850;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2850;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2850;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2850;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2850;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2850;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 2850;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. -// wait 2850;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -// wait 2850;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -// wait 2850;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -// wait 2850;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. -// wait 2850;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. -// wait 2850;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. -wait 2850;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 2850;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 2850;sm_cvar director_threat_radius 400 // Fixes boss spawning. -wait 2850;sm_cvar director_threat_clear_radius 400 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_initial_distance_max 6000 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_initial_distance_first_map_max 6000 // Fixes boss spawning. -wait 2850;sm_cvar vs_threat_radius 400 // Fixes boss spawning. -wait 2850;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 2850;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 2850;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 2850;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 2850;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 2850;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 2800;sm_cvar director_tank_min_interval 300 +wait 2800;sm_cvar director_tank_max_interval 300 +wait 2800;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 2800;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 2800;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 2800;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 2800;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 2800;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 2800;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 2800;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 2800;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. +// wait 2800;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +// wait 2800;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +// wait 2800;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +// wait 2800;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. +// wait 2800;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. +// wait 2800;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. +wait 2800;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 2800;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 2800;sm_cvar director_threat_radius 400 // Fixes boss spawning. +wait 2800;sm_cvar director_threat_clear_radius 400 // Fixes boss spawning. +wait 2800;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 2800;sm_cvar vs_threat_initial_distance_max 6000 // Fixes boss spawning. +wait 2800;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 2800;sm_cvar vs_threat_initial_distance_first_map_max 6000 // Fixes boss spawning. +wait 2800;sm_cvar vs_threat_radius 400 // Fixes boss spawning. +wait 2800;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 2800;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 2800;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 2800;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 2800;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 3000;sm_cvar z_witch_health 1500 // Base health of the witch. -// wait 3000;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 3000;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 3000;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. -wait 3000;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. -wait 3000;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 3000;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 3000;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 3000;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 3000;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 3000;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 3000;sm_cvar witch_rage_ramp_duration 4 // -wait 3000;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 3000;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 3000;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 3000;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. -wait 3000;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -// wait 3000;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. -wait 3000;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 3000;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. -wait 3000;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 3000;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 3000;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. -wait 3000;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 3000;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 3000;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 3000;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 2900;sm_cvar z_witch_health 1500 // Base health of the witch. +// wait 2900;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 2900;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 2900;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. +wait 2900;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. +wait 2900;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 2900;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 2900;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 2900;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 2900;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 2900;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 2900;sm_cvar witch_rage_ramp_duration 4 // +wait 2900;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 2900;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. +wait 2900;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 2900;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. +wait 2900;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +// wait 2900;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. +wait 2900;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. +wait 2900;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. +wait 2900;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 2900;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. +wait 2900;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. +wait 2900;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. +wait 2900;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 2900;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 2900;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. // wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. @@ -1204,80 +1204,80 @@ wait 3000;sm_cvar tank_burn_duration_expert 75 wait 3000;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 2900;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 2900;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 2900;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 2900;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 2900;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 2900;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 3100;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 3100;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 3100;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 3100;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 3100;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 3100;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 2900;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 2900;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 2900;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 2900;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -wait 2900;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -wait 2900;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 2900;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 2900;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. -wait 2900;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 2900;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 2900;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 2900;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. -// wait 2900;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. -// wait 2900;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. -// wait 2900;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. -// wait 2900;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. -// wait 2900;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. -// wait 2900;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 2900;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. -// wait 2900;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. -// wait 2900;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. -// wait 2900;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. -// wait 2900;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. -// wait 2900;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 2900;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. -// wait 2900;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. -// wait 2900;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 2900;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 2900;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. -// wait 2900;sm_cvar confogl_replace_tier2 0 // -// wait 2900;sm_cvar confogl_replace_tier2_finale 0 // -// wait 2900;sm_cvar confogl_replace_tier2_all 0 // -// wait 2900;sm_cvar confogl_limit_tier2 0 // -// wait 2900;sm_cvar confogl_limit_tier2_saferoom 0 // +wait 3100;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 3100;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 3100;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 3100;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +wait 3100;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +wait 3100;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 3100;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 3100;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +wait 3100;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 3100;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 3100;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +// wait 3100;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. +// wait 3100;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. +// wait 3100;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. +// wait 3100;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. +// wait 3100;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. +// wait 3100;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. +// wait 3100;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 3100;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. +// wait 3100;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. +// wait 3100;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 3100;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 3100;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 3100;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 3100;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +// wait 3100;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +// wait 3100;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 3100;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3100;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. +// wait 3100;sm_cvar confogl_replace_tier2 0 // +// wait 3100;sm_cvar confogl_replace_tier2_finale 0 // +// wait 3100;sm_cvar confogl_replace_tier2_all 0 // +// wait 3100;sm_cvar confogl_limit_tier2 0 // +// wait 3100;sm_cvar confogl_limit_tier2_saferoom 0 // // // Admin Stuff // Unbans Moon -wait 4500;sm_unban "Moon" -wait 4500;sm_unban "STEAM_0:0:121253576" -wait 4500;sm_unban "STEAM_0:1:121253576" -wait 4500;sm_unban "STEAM_1:0:121253576" -wait 4500;sm_unban "STEAM_1:1:121253576" +wait 3200;sm_unban "Moon" +wait 3200;sm_unban "STEAM_0:0:121253576" +wait 3200;sm_unban "STEAM_0:1:121253576" +wait 3200;sm_unban "STEAM_1:0:121253576" +wait 3200;sm_unban "STEAM_1:1:121253576" // Ungags Moon -wait 4500;sm_ungag "Moon" -wait 4500;sm_ungag "STEAM_0:0:121253576" -wait 4500;sm_ungag "STEAM_0:1:121253576" -wait 4500;sm_ungag "STEAM_1:0:121253576" -wait 4500;sm_ungag "STEAM_1:1:121253576" +wait 3200;sm_ungag "Moon" +wait 3200;sm_ungag "STEAM_0:0:121253576" +wait 3200;sm_ungag "STEAM_0:1:121253576" +wait 3200;sm_ungag "STEAM_1:0:121253576" +wait 3200;sm_ungag "STEAM_1:1:121253576" // Unmutes Moon -wait 4500;sm_unmute "Moon" -wait 4500;sm_unmute "STEAM_0:0:121253576" -wait 4500;sm_unmute "STEAM_0:1:121253576" -wait 4500;sm_unmute "STEAM_1:0:121253576" -wait 4500;sm_unmute "STEAM_1:1:121253576" +wait 3200;sm_unmute "Moon" +wait 3200;sm_unmute "STEAM_0:0:121253576" +wait 3200;sm_unmute "STEAM_0:1:121253576" +wait 3200;sm_unmute "STEAM_1:0:121253576" +wait 3200;sm_unmute "STEAM_1:1:121253576" // Unsilences Moon -wait 4500;sm_unsilence "Moon" -wait 4500;sm_unsilence "STEAM_0:0:121253576" -wait 4500;sm_unsilence "STEAM_0:1:121253576" -wait 4500;sm_unsilence "STEAM_1:0:121253576" -wait 4500;sm_unsilence "STEAM_1:1:121253576" +wait 3200;sm_unsilence "Moon" +wait 3200;sm_unsilence "STEAM_0:0:121253576" +wait 3200;sm_unsilence "STEAM_0:1:121253576" +wait 3200;sm_unsilence "STEAM_1:0:121253576" +wait 3200;sm_unsilence "STEAM_1:1:121253576" From 77d1a1ae525907249ca6ee1eb5fb894df5664f33 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 12:52:03 -0400 Subject: [PATCH 1641/2978] Update server1.cfg --- cfg/server1.cfg | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1ea61fb4..4f223af8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -318,8 +318,8 @@ wait 0500;sm_cvar nb_gravity 2000 wait 0500;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. wait 0500;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 0500;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 0500;sm_cvar nb_saccade_speed 1500 // How fast the next bots look at their target. -wait 0500;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +wait 0500;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. +wait 0500;sm_cvar nb_saccade_time 0.033333 // How long it takes for the next bots to look at their target. wait 0500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. wait 0500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. wait 0500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. @@ -351,7 +351,7 @@ wait 0600;sm_cvar sb_near_hearing_range 2000 // wait 0600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 0600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 0600;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 0600;sm_cvar sb_combat_saccade_speed 1500 // How fast survivor bots look at an infected. +wait 0600;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. wait 0600;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. wait 0600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. wait 0600;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. @@ -391,10 +391,10 @@ wait 0600;sm_cvar sb_vomit_blind_time 0 wait 0600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. wait 0600;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. wait 0600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 0600;sm_cvar sb_minigun_distance 48 // From how far away a survivor bot can use a mounted machine gun. +wait 0600;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 0600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 0600;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 0600;sm_cvar sb_rescue_vehicle_loading_range 96 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 0600;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. wait 0600;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // @@ -559,21 +559,21 @@ wait 1100;sm_cvar l4d2_usecount 2147483647 wait 1100;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 1100;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. wait 1100;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1100;sm_cvar z_gun_range 72 // Range of the survivors shove attack. +wait 1100;sm_cvar z_gun_range 64 // Range of the survivors shove attack. wait 1100;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 1100;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. wait 1100;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 1100;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -// wait 1100;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +wait 1100;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 1100;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. // wait 1100;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. wait 1100;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 1100;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 1100;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -// wait 1100;sm_cvar survivor_team_hit_pitch_min -10 // Max upward pitch applied to survivors who get shoved by their teammates. -// wait 1100;sm_cvar survivor_team_hit_pitch_max 10 // Max downward pitch applied to survivors who get shoved by their teammates. -// wait 1100;sm_cvar survivor_team_hit_yaw_min -10 // Max leftward yaw applied to survivors who get shoved by their teammates. -// wait 1100;sm_cvar survivor_team_hit_yaw_max 10 // Max rightward yaw applied to survivors who get shoved by their teammates. +// wait 1100;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +// wait 1100;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +// wait 1100;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +// wait 1100;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 1100;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1100;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1100;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -591,7 +591,7 @@ wait 1100;sm_cvar punch_angle_decay_rate 15 wait 1100;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // // wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -// wait 1200;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 1200;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 1200;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 1200;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 1200;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. @@ -603,16 +603,16 @@ wait 1200;sm_cvar survivor_burn_factor_easy 0.0 wait 1200;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. wait 1200;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. wait 1200;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. -wait 1200;sm_cvar survivor_pounce_victim_eye_height 36 // Eye level of a survivor who is pounced by a hunter. +wait 1200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. wait 1200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 1200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 1200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 1.0 // The rate at which a survivors screen moves when incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. +wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. wait 1200;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. wait 1200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1200;sm_cvar survivor_hanging_eye_height 108 // Eye level of a survivor who is hanging on a ledge. +wait 1200;sm_cvar survivor_hanging_eye_height 90 // Eye level of a survivor who is hanging on a ledge. wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. @@ -853,13 +853,13 @@ wait 1900;sm_cvar z_attention_range_sitting_modifier 1.0 wait 1900;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. // wait 1900;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 1900;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1900;sm_cvar z_wandering_density 0.035 // Population density of wandering zombies. -wait 1900;sm_cvar versus_wandering_zombie_density 0.035 // Population density of wandering zombies in Versus mode. +wait 1900;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. +wait 1900;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. wait 1900;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 1900;sm_cvar z_health 75 // Health of the common infected. +wait 1900;sm_cvar z_health 100 // Health of the common infected. wait 1900;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 1900;sm_cvar z_vision_range 3000 // How far the infected can see. wait 1900;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. @@ -1083,7 +1083,7 @@ wait 2700;sm_cvar z_spitter_speed 240 // wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. // wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. wait 2700;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 2700;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 2700;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 2700;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. From 575c0b2684578a3052f50e306963d511712ce6a6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 12:59:24 -0400 Subject: [PATCH 1642/2978] Update server1.cfg --- cfg/server1.cfg | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4f223af8..ccfd37f8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -502,7 +502,7 @@ wait 0900;sm_cvar sv_noclipaccelerate 5 wait 0900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 0900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. // wait 0900;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 0900;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. +wait 0900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 0900;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. wait 0900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. wait 0900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -887,6 +887,7 @@ wait 1900;sm_cvar z_skirmish_spawn_max_size 2 wait 2000;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. wait 2000;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. wait 2000;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 2000;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. wait 2000;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. wait 2000;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. wait 2000;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. @@ -897,6 +898,7 @@ wait 2000;sm_cvar z_mob_spawn_min_interval_expert 60 wait 2000;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. wait 2000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 2000;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. +wait 2000;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. wait 2000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. wait 2000;sm_cvar z_mega_mob_spawn_min_interval 450 wait 2000;sm_cvar z_mega_mob_spawn_max_interval 450 @@ -917,16 +919,16 @@ wait 2100;sm_cvar z_push_mass_max 100 wait 2100;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. // wait 2100;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 2100;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2100;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. -wait 2100;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. -wait 2100;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. +wait 2100;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 2100;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 2100;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. wait 2100;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 2100;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 2100;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 2100;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 2100;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 2100;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2100;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. +wait 2100;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. wait 2100;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 2100;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 2100;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. @@ -1008,7 +1010,7 @@ wait 2300;sm_cvar smoker_pz_claw_dmg 8 // // wait 2400;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 2400;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 2400;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. +wait 2400;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. wait 2400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 2400;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. @@ -1113,13 +1115,13 @@ wait 2800;sm_cvar versus_boss_flow_max 0.70 // wait 2800;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. wait 2800;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 2800;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 2800;sm_cvar director_threat_radius 400 // Fixes boss spawning. -wait 2800;sm_cvar director_threat_clear_radius 400 // Fixes boss spawning. +wait 2800;sm_cvar director_threat_radius 300 // Fixes boss spawning. +wait 2800;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. wait 2800;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. wait 2800;sm_cvar vs_threat_initial_distance_max 6000 // Fixes boss spawning. wait 2800;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. wait 2800;sm_cvar vs_threat_initial_distance_first_map_max 6000 // Fixes boss spawning. -wait 2800;sm_cvar vs_threat_radius 400 // Fixes boss spawning. +wait 2800;sm_cvar vs_threat_radius 300 // Fixes boss spawning. wait 2800;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 2800;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. @@ -1146,10 +1148,10 @@ wait 2900;sm_cvar z_witch_tongue_range 20 wait 2900;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. // wait 2900;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 2900;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 2900;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. +wait 2900;sm_cvar z_witch_min_retreat_range 800 // A witch will try to retreat at least this far away. wait 2900;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. wait 2900;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 2900;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. +wait 2900;sm_cvar z_witch_retreat_exit_range 800 // A witch will attempt to exit this range from the survivors. wait 2900;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. wait 2900;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. wait 2900;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. @@ -1193,7 +1195,7 @@ wait 3000;sm_cvar tank_swing_interval 1.45 wait 3000;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 3000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 3000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 3000;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 3000;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 3000;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. From f8b872f57e10060f5cc60237cbece8d9a55558e8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:03:12 -0400 Subject: [PATCH 1643/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ccfd37f8..e010e11d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -844,7 +844,8 @@ wait 1800;sm_cvar prop_active_gib_max_fade_time 60 wait 1800;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // wait 1900;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 1900;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 1900;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 1900;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 1900;sm_cvar z_chance 100 // Infected spawn chance. wait 1900;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 1900;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. From 0b4295c52cb44719b910dff0b65d315ad487b33d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:05:53 -0400 Subject: [PATCH 1644/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 15d69f35..ea7ea10d 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -69,9 +69,9 @@ confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 -confogl_addcvar l4d2_slowdown_water_tank 180 +confogl_addcvar l4d2_slowdown_water_tank 200 confogl_addcvar l4d2_slowdown_water_survivors 180 -confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 +confogl_addcvar l4d2_slowdown_water_survivors_during_tank 200 // [l4d2_tank_props_glow.smx] confogl_addcvar sv_tankpropfade 1 @@ -91,9 +91,9 @@ confogl_addcvar pickup_incap_flags 2 // [l4d2_spitblock.smx] // Official Campaigns -spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer +spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator. +spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator. +spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer. //Custom Campaigns spit_block_square l4d_dbd2dc_clean_up -4232 3608 -4432 3544 // In the vent From 264d414a3b6eac6a6555fdc3ab60d43dcec7f94b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:06:14 -0400 Subject: [PATCH 1645/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 21 +++------------------ 1 file changed, 3 insertions(+), 18 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 6278eb94..aee45765 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -86,24 +86,9 @@ confogl_addcvar pickup_incap_flags 2 // [l4d2_spitblock.smx] // Official Campaigns -spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer - -//Custom Campaigns -spit_block_square l4d_dbd2dc_clean_up -4232 3608 -4432 3544 // In the vent -spit_block_square l4d_dbd2dc_undead_center -6902.102539 8809.659180 -7872.751953 8522.269531 -spit_block_square l4d2_fallindeath03 4562.987793 -1769.313721 4446.680664 -1623.422729 -spit_block_square l4d2_fallindeath04 1656.737061 -325.227692 1531.636108 -187.895630 -spit_block_square cdta_03warehouse 6311.086 -13217.889 6192.448 -13347.204 // At the final ladder in the sewer -spit_block_square downpour_sugarmill_a -1444.891235 -9514.031250 -1514.214478 -9575.968750 -spit_block_square downpour_sugarmill_b -1434.379028 -9517.581055 -1514.214478 -9575.968750 -spit_block_square l4d2_darkblood02_engine 2515 5610 2664 5770 -spit_block_square x1m2_path 6303 10742 6522 10893 -spit_block_square cotd03_mall 8713 3405 8890 3115 -spit_block_square l4d2_daybreak03_bridge -7365.97 -1889.97 -7294.03 -1754 -spit_block_square l4d2_daybreak04_cruise 8064.77 -6594.97 8141 -6525 -spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RBT 6 Hotfix) +spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator. +spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator. +spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer. // [l4d2_godframes_control.smx] confogl_addcvar gfc_hittable_override 1 From a2f6341d87c6106c0192fe66c94a0cadb579b254 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:15:37 -0400 Subject: [PATCH 1646/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 21 +++------------------ 1 file changed, 3 insertions(+), 18 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 5409793d..7b094f56 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -88,24 +88,9 @@ confogl_addcvar pickup_incap_flags 2 // [l4d2_spitblock.smx] // Official Campaigns -spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator -spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer - -//Custom Campaigns -spit_block_square l4d_dbd2dc_clean_up -4232 3608 -4432 3544 // In the vent -spit_block_square l4d_dbd2dc_undead_center -6902.102539 8809.659180 -7872.751953 8522.269531 -spit_block_square l4d2_fallindeath03 4562.987793 -1769.313721 4446.680664 -1623.422729 -spit_block_square l4d2_fallindeath04 1656.737061 -325.227692 1531.636108 -187.895630 -spit_block_square cdta_03warehouse 6311.086 -13217.889 6192.448 -13347.204 // At the final ladder in the sewer -spit_block_square downpour_sugarmill_a -1444.891235 -9514.031250 -1514.214478 -9575.968750 -spit_block_square downpour_sugarmill_b -1434.379028 -9517.581055 -1514.214478 -9575.968750 -spit_block_square l4d2_darkblood02_engine 2515 5610 2664 5770 -spit_block_square x1m2_path 6303 10742 6522 10893 -spit_block_square cotd03_mall 8713 3405 8890 3115 -spit_block_square l4d2_daybreak03_bridge -7365.97 -1889.97 -7294.03 -1754 -spit_block_square l4d2_daybreak04_cruise 8064.77 -6594.97 8141 -6525 -spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RBT 6 Hotfix) +spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator. +spit_block_square c4m3_sugarmill_b -1411.940430 -9491.997070 -1545.875244 -9602.097656 // In the elevator. +spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the sewer. // [l4d2_godframes_control.smx] confogl_addcvar gfc_hittable_override 1 From db6626e7c363afd61288d2fda4f10b4261494cda Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:17:04 -0400 Subject: [PATCH 1647/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e010e11d..f76ff881 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -219,8 +219,8 @@ wait 0600;sm_cvar sv_visiblemaxplayers 32 wait 0600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. wait 0600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0600;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. -wait 0600;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. +wait 0600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 0600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. wait 0300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 0300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. @@ -231,7 +231,7 @@ wait 0300;sm_cvar z_spitter_high_chance 0 wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0300;sm_cvar z_minion_aim_tolerance 0.01 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0300;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0300;sm_cvar skill 3 // Sets the games skill level. wait 0300;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. From c6f54b747826bfa8ea0c355a659e7a773650e33c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:21:51 -0400 Subject: [PATCH 1648/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 0d816862..b3101ae8 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -41,8 +41,8 @@ confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 -confogl_addcvar z_mob_spawn_max_size 20 -confogl_addcvar z_mob_spawn_finale_size 20 +confogl_addcvar z_mob_spawn_max_size 40 +confogl_addcvar z_mob_spawn_finale_size 40 confogl_addcvar z_mob_spawn_min_interval_easy 600 confogl_addcvar z_mob_spawn_max_interval_easy 600 confogl_addcvar z_mob_spawn_min_interval_normal 600 @@ -51,14 +51,14 @@ confogl_addcvar z_mob_spawn_min_interval_hard 600 confogl_addcvar z_mob_spawn_max_interval_hard 600 confogl_addcvar z_mob_spawn_min_interval_expert 600 confogl_addcvar z_mob_spawn_max_interval_expert 600 -confogl_addcvar z_spawn_mobs_behind_chance 50 +// confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 -confogl_addcvar z_hit_from_behind_cosine 1.0 +// confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar z_claw_hit_pitch_min -10 -confogl_addcvar z_claw_hit_pitch_max 10 -confogl_addcvar z_claw_hit_yaw_min -10 -confogl_addcvar z_claw_hit_yaw_max 10 +// confogl_addcvar z_claw_hit_pitch_min -15 +// confogl_addcvar z_claw_hit_pitch_max 15 +// confogl_addcvar z_claw_hit_yaw_min -15 +// confogl_addcvar z_claw_hit_yaw_max 15 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 1ed2c6d9e1097c5e2731c09c68f128a8c45b78cf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:22:53 -0400 Subject: [PATCH 1649/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index adb3186e..2714b0cf 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -17,15 +17,18 @@ confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 +confogl_addcvar sv_max_queries_sec 3 +confogl_addcvar sv_max_queries_sec_global 60 +confogl_addcvar sv_max_queries_window 30 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 -// confogl_addcvar sv_maxroutable 1200 -// confogl_addcvar net_maxroutable 1200 -// confogl_addcvar net_maxfragments 1200 -// confogl_addcvar net_compressedpackets_minsize 1200 -confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_maxrate 72000 -confogl_addcvar net_splitpacket_maxrate 72000 +// confogl_addcvar sv_maxroutable 1000 +// confogl_addcvar net_maxroutable 1000 +// confogl_addcvar net_maxfragments 1000 +// confogl_addcvar net_compressedpackets_minsize 1000 +confogl_addcvar sv_minrate 30000 +confogl_addcvar sv_maxrate 60000 +confogl_addcvar net_splitpacket_maxrate 60000 confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 From 42d462a7be45c7c26e68b53bf3239f6b2567c4c2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:23:40 -0400 Subject: [PATCH 1650/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index f6d3b66e..9c60b339 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -17,15 +17,18 @@ confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 +confogl_addcvar sv_max_queries_sec 3 +confogl_addcvar sv_max_queries_sec_global 60 +confogl_addcvar sv_max_queries_window 30 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 -// confogl_addcvar sv_maxroutable 1200 -// confogl_addcvar net_maxroutable 1200 -// confogl_addcvar net_maxfragments 1200 -// confogl_addcvar net_compressedpackets_minsize 1200 -confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_maxrate 72000 -confogl_addcvar net_splitpacket_maxrate 72000 +// confogl_addcvar sv_maxroutable 1000 +// confogl_addcvar net_maxroutable 1000 +// confogl_addcvar net_maxfragments 1000 +// confogl_addcvar net_compressedpackets_minsize 1000 +confogl_addcvar sv_minrate 30000 +confogl_addcvar sv_maxrate 60000 +confogl_addcvar net_splitpacket_maxrate 60000 confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_alltalk 1 confogl_addcvar versus_force_start_time 600 From 6b794411fe01913d2236574cdddab3e89fd92394 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:49:33 -0400 Subject: [PATCH 1651/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f76ff881..42b45227 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -215,6 +215,7 @@ wait 0600;sm_cvar Coop 1 wait 0600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 0600;sm_cvar director_min_start_players 1 // Prevents the game from freezing when switched into Versus mode. // wait 0600;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. wait 0600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. wait 0600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. @@ -868,9 +869,9 @@ wait 1900;sm_cvar z_vision_range_obscured 3000 wait 1900;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. wait 1900;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. wait 1900;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -wait 1900;sm_cvar z_acquire_far_time 2.0 // How long it takes the infected can acquire a target. +wait 1900;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. wait 1900;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. -wait 1900;sm_cvar z_acquire_near_time 1.0 // How long it takes the infected can acquire a target quickly. +wait 1900;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. wait 1900;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. wait 1900;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. wait 1900;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. From ae7647915777d240e82a74eaff42d048329db778 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:50:37 -0400 Subject: [PATCH 1652/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 42b45227..e631e33e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -263,8 +263,8 @@ wait 0300;sm_cvar sv_pz_endgame_vote_post_period 3 wait 0300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // wait 0400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 0400;sm_cvar mp_teams_unbalance_limit 1 // Disables check for team balancing. -wait 0400;sm_cvar mp_limitteams 1 // Disables check for team balancing. +wait 0400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 0400;sm_cvar mp_limitteams 0 // Disables check for team balancing. wait 0400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. wait 0400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. wait 0400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. From 7ee68ad762452f199c238ae46870f0e71833469a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:51:31 -0400 Subject: [PATCH 1653/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e631e33e..df461cd0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -232,7 +232,7 @@ wait 0300;sm_cvar z_spitter_high_chance 0 wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0300;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0300;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0300;sm_cvar skill 3 // Sets the games skill level. wait 0300;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. From b159102037699a70efa2ac5e031d13f87cb713f5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:54:11 -0400 Subject: [PATCH 1654/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2714b0cf..f0a79219 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -15,6 +15,7 @@ motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_max_queries_sec 3 From 6d54bb06b911bdd3bc9ac9af6454fae9dda6333f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:54:28 -0400 Subject: [PATCH 1655/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index ec0d7794..6deff736 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -27,6 +27,7 @@ confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 +confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 From e9ea411c98a928b46f879edd7bbbbc96da415c88 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:55:19 -0400 Subject: [PATCH 1656/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 68061177..a8cf79d2 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -15,6 +15,7 @@ motd_enabled 1 confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_alltalk 1 From 6b1e0c6795cd83f7ca51d8ca6327fb564d7cb953 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 13:55:32 -0400 Subject: [PATCH 1657/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9c60b339..e6f08083 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -16,6 +16,7 @@ confogl_addcvar mv_maxplayers 32 confogl_addcvar sv_maxplayers 32 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 +confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_max_queries_sec 3 confogl_addcvar sv_max_queries_sec_global 60 From fefef1e972078c7b7ac804ceae83a2babab36e91 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:27:15 -0400 Subject: [PATCH 1658/2978] Update confogl.cfg --- cfg/cfgogl/acv/confogl.cfg | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/cfg/cfgogl/acv/confogl.cfg b/cfg/cfgogl/acv/confogl.cfg index 99c96d39..24928f80 100644 --- a/cfg/cfgogl/acv/confogl.cfg +++ b/cfg/cfgogl/acv/confogl.cfg @@ -707,8 +707,5 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // ACV Shared Cvars wait 1000;exec cfgogl/acv/shared_cvars.cfg -// Shared Settings -wait 2000;exec cfgogl/acv/shared_settings.cfg - // Config Cvars -wait 3000;exec cfgogl/acv/acv.cfg +wait 2000;exec cfgogl/acv/acv.cfg From 0b7c3627747c073d59a3c4040ad5982a449ec216 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:27:32 -0400 Subject: [PATCH 1659/2978] Update acv.cfg --- cfg/cfgogl/acv/acv.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/acv/acv.cfg b/cfg/cfgogl/acv/acv.cfg index df3796cf..8d99e07e 100644 --- a/cfg/cfgogl/acv/acv.cfg +++ b/cfg/cfgogl/acv/acv.cfg @@ -58,3 +58,6 @@ confogl_addcvar sm_stats_autoprint_vs_round 174773 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +wait 1000;exec cfgogl/acv/shared_settings.cfg From 91eb3a543ec78cf1ffe3715495b27b31ccfc9bfd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:32:05 -0400 Subject: [PATCH 1660/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index c57261c3..f1fa0a3f 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -55,4 +55,4 @@ sm_restart_empty_unload_ext_num "0" // If your server has incorrect time, you can set UTC correction hours here (they will be appended to a server time) // - // Default: "0" -sm_restart_empty_utc_delta "0.5" +sm_restart_empty_utc_delta "0" From 5f09bcfef3348df05b2c3bc99cf8fa859e4e5887 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:35:08 -0400 Subject: [PATCH 1661/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index df461cd0..d4a7ff57 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -75,7 +75,7 @@ sm_cvar datacachesize 512 sm_cvar engine_no_focus_sleep 0 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 -sm_cvar host_timescale 1.008333 +sm_cvar director_min_start_players 1 sm_cvar sv_alternateticks 1 sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 From ec73c3bc90637fa5eb55e628cad94acd6a5bfac9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:48:03 -0400 Subject: [PATCH 1662/2978] Update server1.cfg --- cfg/server1.cfg | 2075 +++++++++++++++++++++++------------------------ 1 file changed, 1037 insertions(+), 1038 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d4a7ff57..20c517e9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -68,8 +68,8 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar mem_max_heapsize 1024 -sm_cvar mem_max_heapsize_dedicated 1024 +sm_cvar mem_max_heapsize 512 +sm_cvar mem_max_heapsize_dedicated 512 sm_cvar mem_min_heapsize 512 sm_cvar datacachesize 512 sm_cvar engine_no_focus_sleep 0 @@ -196,7 +196,6 @@ wait 0400;sm_cvar sv_hibernate_when_empty 0 wait 0400;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 0400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -// // wait 0500;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0500;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 0500;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. @@ -211,1077 +210,1077 @@ wait 0500;sm_cvar sv_benchmark_numticks 0 wait 0500;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 0600;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 0600;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0600;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0600;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 0600;sm_cvar director_min_start_players 1 // Prevents the game from freezing when switched into Versus mode. -// wait 0600;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -wait 0600;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 0600;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 0600;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0600;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 0600;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 0300;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0300;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 0300;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0300;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0300;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 0300;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 0300;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 0300;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 0300;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0300;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 0500;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0500;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0500;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 0500;sm_cvar director_min_start_players 1 // Prevents the game from freezing when switched into Versus mode. +// wait 0500;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +wait 0500;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 0500;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 0500;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 0500;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 0500;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 0500;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0500;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0500;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 0500;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0500;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 0500;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 0500;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 0500;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 0500;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 0500;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0500;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. // -wait 0300;sm_cvar skill 3 // Sets the games skill level. -wait 0300;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. -wait 0300;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 0300;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 0300;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 0300;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 0300;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 0300;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 0300;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 0300;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0300;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -// wait 0300;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. -wait 0300;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0300;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0300;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 0300;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0300;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0300;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0300;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0300;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0300;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -// wait 0300;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. -wait 0300;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0300;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0300;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0300;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0300;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 0600;sm_cvar skill 3 // Sets the games skill level. +wait 0600;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. +wait 0600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 0600;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 0600;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 0600;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 0600;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 0600;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 0600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 0600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +// wait 0600;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. +wait 0600;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0600;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +// wait 0600;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0600;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +// wait 0600;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0600;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +// wait 0600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. +wait 0600;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0600;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0600;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0600;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // -wait 0400;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 0400;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 0400;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 0400;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 0400;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 0400;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 0400;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 0400;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams -wait 0400;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 0400;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 0400;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 0400;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 0400;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 0400;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -// wait 0400;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -// wait 0400;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. -wait 0400;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -// wait 0400;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 0700;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 0700;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 0700;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 0700;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 0700;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 0700;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 0700;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 0700;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 0700;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 0700;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 0700;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 0700;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 0700;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 0700;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +// wait 0700;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +// wait 0700;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 0700;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +// wait 0700;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. // // -wait 0400;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. -wait 0400;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 0400;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 0400;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -// wait 0400;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. -// wait 0400;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 0400;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -// wait 0400;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -// wait 0400;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -// wait 0400;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -// wait 0400;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. -wait 0400;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 0400;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0400;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0400;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 0400;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -// wait 0400;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. -wait 0400;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 0400;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 0400;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 0400;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. -wait 0400;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 0400;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 0400;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -// wait 0400;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 0400;sm_cvar tf_arena_preround_time 5 // -wait 0400;sm_cvar tf_arena_max_streak 10 // +wait 0800;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 0800;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 0800;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 0800;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +// wait 0800;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. +// wait 0800;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 0800;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +// wait 0800;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. +// wait 0800;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. +// wait 0800;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. +// wait 0800;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. +wait 0800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 0800;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 0800;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 0800;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +// wait 0800;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. +wait 0800;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 0800;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 0800;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +wait 0800;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. +wait 0800;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 0800;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 0800;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +// wait 0800;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 0800;sm_cvar tf_arena_preround_time 5 // +wait 0800;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 0500;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 0500;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 0500;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 0500;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 0500;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 0500;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -wait 0500;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. -wait 0500;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 0500;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 0500;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. -wait 0500;sm_cvar nb_saccade_time 0.033333 // How long it takes for the next bots to look at their target. -wait 0500;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 0500;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 0500;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 0500;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. -wait 0500;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. -wait 0500;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. -wait 0500;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 0500;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. -wait 0500;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 0500;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. -wait 0500;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 0500;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. -wait 0500;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -// wait 0500;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. -wait 0500;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 0500;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 0500;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 0500;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 0500;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 0500;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0500;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0500;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0500;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 0900;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 0900;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 0900;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 0900;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 0900;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 0900;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 0900;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +wait 0900;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 0900;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 0900;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. +wait 0900;sm_cvar nb_saccade_time 0.033333 // How long it takes for the next bots to look at their target. +wait 0900;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. +wait 0900;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 0900;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 0900;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. +wait 0900;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. +wait 0900;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. +wait 0900;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 0900;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +wait 0900;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 0900;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. +wait 0900;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 0900;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. +wait 0900;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +// wait 0900;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. +wait 0900;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 0900;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 0900;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 0900;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 0900;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 0900;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 0900;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 0900;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 0900;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 0600;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -wait 0600;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 0600;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -// wait 0600;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -// wait 0600;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 0600;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 0600;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 0600;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. -wait 0600;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. -wait 0600;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 0600;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 0600;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 0600;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . -wait 0600;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 0600;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 0600;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 0600;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. -wait 0600;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 0600;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 0600;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. -wait 0600;sm_cvar sb_enforce_proximity_lookat_timeout 2 // How long a survivor bot must be out of range before being teleported back to their team. -wait 0600;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 0600;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 0600;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 0600;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -// wait 0600;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. -wait 0600;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 0600;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 0600;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 0600;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 0600;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 0600;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 0600;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 0600;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 0600;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 0600;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 0600;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 0600;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. -wait 0600;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 0600;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 0600;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 0600;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 0600;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 0600;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 0600;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 0600;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 0600;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 0600;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 0600;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 0600;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 1000;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. +wait 1000;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 1000;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 1000;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. +// wait 1000;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1000;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 1000;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 1000;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. +wait 1000;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 1000;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 1000;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 1000;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 1000;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . +wait 1000;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 1000;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 1000;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1000;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1000;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 1000;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 1000;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. +wait 1000;sm_cvar sb_enforce_proximity_lookat_timeout 2 // How long a survivor bot must be out of range before being teleported back to their team. +wait 1000;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 1000;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1000;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 1000;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +// wait 1000;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. +wait 1000;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 1000;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1000;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1000;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 1000;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1000;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 1000;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 1000;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 1000;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 1000;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 1000;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 1000;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 1000;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1000;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1000;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1000;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 1000;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 1000;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 1000;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 1000;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 1000;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1000;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1000;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 1000;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 0700;sm_cvar g_Language English // Sets the games language to English. -wait 0700;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 0700;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 0700;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 0700;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 0700;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -// wait 0700;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. -wait 0700;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -// wait 0700;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. -wait 0700;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 0700;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 0700;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. -wait 0700;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 0700;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 0700;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 0700;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 0700;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 0700;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 0700;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -// wait 0700;sm_cvar PhysPMC 1 // Enables PMC physics. -// wait 0700;sm_cvar prop_use 1 // Enables prop pick-up physics. -// wait 0700;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. -wait 0700;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 0700;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. -wait 0700;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. -wait 0700;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. -wait 0700;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 0700;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. -wait 0700;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 1100;sm_cvar g_Language English // Sets the games language to English. +wait 1100;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 1100;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1100;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1100;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1100;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1100;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1100;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 1100;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1100;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +// wait 1100;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. +wait 1100;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +// wait 1100;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. +wait 1100;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1100;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1100;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. +wait 1100;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1100;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1100;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1100;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1100;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. +wait 1100;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1100;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +// wait 1100;sm_cvar PhysPMC 1 // Enables PMC physics. +// wait 1100;sm_cvar prop_use 1 // Enables prop pick-up physics. +// wait 1100;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. +wait 1100;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. +wait 1100;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. +wait 1100;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. +wait 1100;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +wait 1100;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. +wait 1100;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. +wait 1100;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // -wait 0800;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 0800;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 0800;sm_cvar view_offset 0.0 // Screen view offset. -wait 0800;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 0800;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 0800;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 0800;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. -wait 0800;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 0800;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 0800;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 0800;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 0800;sm_cvar r_eyemove 0 // Enables eye movement. -wait 0800;sm_cvar r_skin 1 // Renders skin on models. -wait 0800;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. -wait 0800;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. -wait 0800;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 0800;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 0800;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -wait 0800;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 0800;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. -wait 0800;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -wait 0800;sm_cvar z_fatal_blast_incineration_probability 100 // -wait 0800;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 0800;sm_cvar z_fatal_blast_max_ragdolls 40 // -// wait 0800;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. -wait 0800;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 0800;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 0800;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 0800;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 0800;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 0800;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 0800;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 0800;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 1200;sm_cvar view_offset 0.0 // Screen view offset. +wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 1200;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. +wait 1200;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 1200;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +wait 1200;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 1200;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 1200;sm_cvar r_eyemove 0 // Enables eye movement. +wait 1200;sm_cvar r_skin 1 // Renders skin on models. +wait 1200;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. +wait 1200;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. +wait 1200;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 1200;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 1200;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. +wait 1200;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 1200;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. +wait 1200;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +wait 1200;sm_cvar z_fatal_blast_incineration_probability 100 // +wait 1200;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1200;sm_cvar z_fatal_blast_max_ragdolls 40 // +// wait 1200;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. +wait 1200;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 1200;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 1200;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 1200;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1200;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1200;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1200;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1200;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // -wait 0900;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 0900;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 0900;sm_cvar sv_friction 4.25 // Sets the world friction. -wait 0900;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. -wait 0900;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 0900;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 0900;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 0900;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 0900;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. -wait 0900;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 0900;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 0900;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. -wait 0900;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 0900;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -// wait 0900;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. -wait 0900;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 0900;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 0900;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 0900;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. -wait 0900;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 0900;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 0900;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. -wait 0900;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 0900;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 0900;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 0900;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -// wait 0900;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. -wait 0900;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 0900;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 0900;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -wait 0900;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 0900;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -wait 0900;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 0900;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 0900;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -// wait 0900;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. -wait 0900;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 0900;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 0900;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 0900;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 0900;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 0900;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 0900;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 0900;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 1300;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 1300;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 1300;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 1300;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +wait 1300;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 1300;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 1300;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 1300;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1300;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. +wait 1300;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 1300;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1300;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. +wait 1300;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 1300;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +// wait 1300;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. +wait 1300;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 1300;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1300;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. +wait 1300;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. +wait 1300;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1300;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1300;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. +wait 1300;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 1300;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 1300;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 1300;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. +// wait 1300;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. +wait 1300;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 1300;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 1300;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +wait 1300;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 1300;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +wait 1300;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 1300;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 1300;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +// wait 1300;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. +wait 1300;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1300;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 1300;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 1300;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 1300;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 1300;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 1300;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 1300;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 1000;sm_cvar survivor_push 0 // Allows survivors to push each other. -wait 1000;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1000;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 1000;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 1000;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 1000;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 1000;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 1000;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1000;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 1000;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 1000;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. -wait 1000;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1000;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1000;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 1000;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 1000;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 1000;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 1000;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 1000;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 1000;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 1000;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 1000;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 1000;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. -wait 1000;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 1000;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 1000;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 1000;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 1000;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 1000;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 1000;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 1000;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. -wait 1000;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 1000;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 1000;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -// wait 1000;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -// wait 1000;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. -wait 1000;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 1000;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -wait 1000;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. +wait 1400;sm_cvar survivor_push 0 // Allows survivors to push each other. +wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1400;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 1400;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +// wait 1400;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 1400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +// wait 1400;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 1400;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +wait 1400;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1400;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1400;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1400;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 1400;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 1400;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 1400;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 1400;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 1400;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 1400;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 1400;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 1400;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. +wait 1400;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 1400;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 1400;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 1400;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 1400;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 1400;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 1400;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 1400;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 1400;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 1400;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 1400;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +// wait 1400;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. +// wait 1400;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. +wait 1400;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 1400;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. +wait 1400;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // -wait 1100;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 1100;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1100;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. -wait 1100;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1100;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 1100;sm_cvar decalfrequency 1.333333 // How often players can spray an image. -wait 1100;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. -wait 1100;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1100;sm_cvar z_gun_range 64 // Range of the survivors shove attack. -wait 1100;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1100;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -wait 1100;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 1100;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1100;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. -// wait 1100;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. -// wait 1100;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 1100;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1100;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. -wait 1100;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -// wait 1100;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -// wait 1100;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -// wait 1100;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -// wait 1100;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1100;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1100;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1100;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 1100;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 1100;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 1100;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1100;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1100;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1100;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 1100;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 1100;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 1100;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. -// wait 1100;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. -wait 1100;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 1100;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. +wait 1500;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 1500;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 1500;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. +wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1500;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 1500;sm_cvar decalfrequency 1.333333 // How often players can spray an image. +wait 1500;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. +wait 1500;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1500;sm_cvar z_gun_range 64 // Range of the survivors shove attack. +wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1500;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 1500;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 1500;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +// wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. +// wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1500;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +// wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +// wait 1500;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +// wait 1500;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +// wait 1500;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1500;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 1500;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 1500;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 1500;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1500;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1500;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1500;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. +wait 1500;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. +// wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. +wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // // -wait 1200;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1200;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 1200;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 1200;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 1200;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 1200;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1200;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 1200;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1200;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 1200;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. -wait 1200;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. -wait 1200;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 1200;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1200;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1200;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. -wait 1200;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. -wait 1200;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. -wait 1200;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 1200;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1200;sm_cvar survivor_hanging_eye_height 90 // Eye level of a survivor who is hanging on a ledge. -wait 1200;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 1200;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1200;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -wait 1200;sm_cvar rescue_interval 1.0 -wait 1200;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1200;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1200;sm_cvar rescue_yell_delay 3 -wait 1200;sm_cvar rescue_yell_interval 10 -// wait 1200;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 1200;sm_cvar z_cough_cloud_expire 6 -wait 1200;sm_cvar z_cough_cloud_radius 150 -wait 1200;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1600;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 1600;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 1600;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 1600;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 1600;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1600;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 1600;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1600;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 1600;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1600;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 1600;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. +wait 1600;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. +wait 1600;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1600;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1600;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1600;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1600;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. +wait 1600;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. +wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. +wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 1600;sm_cvar survivor_hanging_eye_height 90 // Eye level of a survivor who is hanging on a ledge. +wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1600;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 1600;sm_cvar rescue_interval 1.0 +wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1600;sm_cvar rescue_yell_delay 3 +wait 1600;sm_cvar rescue_yell_interval 10 +// wait 1600;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 1600;sm_cvar z_cough_cloud_expire 6 +wait 1600;sm_cvar z_cough_cloud_radius 150 +wait 1600;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1300;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. -wait 1300;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1300;sm_cvar director_ammo_density 8 // Ammo pile spawn density per 100 square yards. -wait 1300;sm_cvar director_pistol_density 8 // Pistol spawn density per 100 square yards. -wait 1300;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 1300;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1300;sm_cvar director_super_weapon_density 8 // Super weapon spawn density per 100 square yards. -wait 1300;sm_cvar director_melee_weapon_density 8 // Melee weapon spawn density per 100 square yards. -wait 1300;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 1300;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1300;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1300;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1300;sm_cvar director_molotov_density 8 // Molotov spawn density per 100 square yards. -wait 1300;sm_cvar director_pipe_bomb_density 8 // Pipe bomb spawn density per 100 square yards. -wait 1300;sm_cvar director_vomitjar_density 8 // Bile jar spawn density per 100 square yards. -wait 1300;sm_cvar director_upgradepack_density 8 // Upgrade pack spawn density per 100 square yards. -wait 1300;sm_cvar director_defibrillator_density 8 // Defibrillator spawn density per 100 square yards. -wait 1300;sm_cvar director_pain_pill_density 8 // Pain pill spawn density per 100 square yards. -wait 1300;sm_cvar director_adrenaline_density 8 // Adrenaline shot spawn density per 100 square yards. -wait 1300;sm_cvar director_gas_can_density 8 // Gas can spawn density per 100 square yards. -wait 1300;sm_cvar director_propane_tank_density 8 // Propane tank spawn density per 100 square yards. -wait 1300;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. -wait 1300;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +wait 1700;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. +wait 1700;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1700;sm_cvar director_ammo_density 8 // Ammo pile spawn density per 100 square yards. +wait 1700;sm_cvar director_pistol_density 8 // Pistol spawn density per 100 square yards. +wait 1700;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 1700;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 1700;sm_cvar director_super_weapon_density 8 // Super weapon spawn density per 100 square yards. +wait 1700;sm_cvar director_melee_weapon_density 8 // Melee weapon spawn density per 100 square yards. +wait 1700;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 1700;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1700;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1700;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1700;sm_cvar director_molotov_density 8 // Molotov spawn density per 100 square yards. +wait 1700;sm_cvar director_pipe_bomb_density 8 // Pipe bomb spawn density per 100 square yards. +wait 1700;sm_cvar director_vomitjar_density 8 // Bile jar spawn density per 100 square yards. +wait 1700;sm_cvar director_upgradepack_density 8 // Upgrade pack spawn density per 100 square yards. +wait 1700;sm_cvar director_defibrillator_density 8 // Defibrillator spawn density per 100 square yards. +wait 1700;sm_cvar director_pain_pill_density 8 // Pain pill spawn density per 100 square yards. +wait 1700;sm_cvar director_adrenaline_density 8 // Adrenaline shot spawn density per 100 square yards. +wait 1700;sm_cvar director_gas_can_density 8 // Gas can spawn density per 100 square yards. +wait 1700;sm_cvar director_propane_tank_density 8 // Propane tank spawn density per 100 square yards. +wait 1700;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. +wait 1700;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // -wait 1400;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. -wait 1400;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 1400;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 1400;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1400;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1400;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 1400;sm_cvar mp_startmoney 99999 // -wait 1400;sm_cvar mp_weapon_usp_price 0 // -wait 1400;sm_cvar mp_weapon_glock_price 0 // -wait 1400;sm_cvar mp_weapon_p228_price 0 // -wait 1400;sm_cvar mp_weapon_fiveseven_price 0 // -wait 1400;sm_cvar mp_weapon_deagle_price 0 // -wait 1400;sm_cvar mp_weapon_elite_price 0 // -wait 1400;sm_cvar mp_weapon_mac10_price 0 // -wait 1400;sm_cvar mp_weapon_ump45_price 0 // -wait 1400;sm_cvar mp_weapon_mp5navy_price 0 // -wait 1400;sm_cvar mp_weapon_p90_price 0 // -wait 1400;sm_cvar mp_weapon_m3_price 0 // -wait 1400;sm_cvar mp_weapon_tmp_price 0 // -wait 1400;sm_cvar mp_weapon_scout_price 0 // -wait 1400;sm_cvar mp_weapon_awp_price 0 // -wait 1400;sm_cvar mp_weapon_famas_price 0 // -wait 1400;sm_cvar mp_weapon_galil_price 0 // -wait 1400;sm_cvar mp_weapon_m4a1_price 0 // -wait 1400;sm_cvar mp_weapon_ak47_price 0 // -wait 1400;sm_cvar mp_weapon_aug_price 0 // -wait 1400;sm_cvar mp_weapon_sg550_price 0 // -wait 1400;sm_cvar mp_weapon_sg552_price 0 // -wait 1400;sm_cvar mp_weapon_xm1014_price 0 // -wait 1400;sm_cvar mp_weapon_g3sg1_price 0 // -wait 1400;sm_cvar mp_weapon_m249_price 0 // +wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. +wait 1800;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 1800;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 1800;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 1800;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 1800;sm_cvar mp_startmoney 99999 // +wait 1800;sm_cvar mp_weapon_usp_price 0 // +wait 1800;sm_cvar mp_weapon_glock_price 0 // +wait 1800;sm_cvar mp_weapon_p228_price 0 // +wait 1800;sm_cvar mp_weapon_fiveseven_price 0 // +wait 1800;sm_cvar mp_weapon_deagle_price 0 // +wait 1800;sm_cvar mp_weapon_elite_price 0 // +wait 1800;sm_cvar mp_weapon_mac10_price 0 // +wait 1800;sm_cvar mp_weapon_ump45_price 0 // +wait 1800;sm_cvar mp_weapon_mp5navy_price 0 // +wait 1800;sm_cvar mp_weapon_p90_price 0 // +wait 1800;sm_cvar mp_weapon_m3_price 0 // +wait 1800;sm_cvar mp_weapon_tmp_price 0 // +wait 1800;sm_cvar mp_weapon_scout_price 0 // +wait 1800;sm_cvar mp_weapon_awp_price 0 // +wait 1800;sm_cvar mp_weapon_famas_price 0 // +wait 1800;sm_cvar mp_weapon_galil_price 0 // +wait 1800;sm_cvar mp_weapon_m4a1_price 0 // +wait 1800;sm_cvar mp_weapon_ak47_price 0 // +wait 1800;sm_cvar mp_weapon_aug_price 0 // +wait 1800;sm_cvar mp_weapon_sg550_price 0 // +wait 1800;sm_cvar mp_weapon_sg552_price 0 // +wait 1800;sm_cvar mp_weapon_xm1014_price 0 // +wait 1800;sm_cvar mp_weapon_g3sg1_price 0 // +wait 1800;sm_cvar mp_weapon_m249_price 0 // // // -wait 1500;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1500;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 1500;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 1500;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 1500;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1500;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. -wait 1500;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 1500;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 1500;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 1500;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 1500;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1500;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1500;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 1500;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 1500;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1500;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 1500;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 1500;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 1900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 1900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 1900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 1900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 1900;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 1900;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 1900;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 1900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 1900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. +wait 1900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 1900;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 1900;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 1900;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 1900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 1900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 1900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 1900;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 1900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 1900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 1900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 1900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 1900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 1900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 1900;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 1900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 1900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // -wait 1600;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 1600;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. -wait 1600;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. -wait 1600;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. -wait 1600;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -wait 1600;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 1600;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. -wait 1600;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 1600;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -// wait 1600;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. -wait 1600;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 1600;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -// wait 1600;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. -wait 1600;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 1600;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 1600;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 1600;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 1600;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. -wait 1600;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 1600;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 1600;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 1600;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 1600;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 1600;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 1600;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 1600;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. -wait 1600;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 1600;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 1600;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 1600;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 1600;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 2000;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 2000;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. +wait 2000;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. +wait 2000;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. +wait 2000;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. +wait 2000;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 2000;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. +wait 2000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 2000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +// wait 2000;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. +wait 2000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 2000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +// wait 2000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. +wait 2000;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 2000;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 2000;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 2000;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 2000;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. +wait 2000;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 2000;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 2000;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 2000;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 2000;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 2000;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 2000;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 2000;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. +wait 2000;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 2000;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 2000;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 2000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 2000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -// wait 1700;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -// wait 1700;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. -// wait 1700;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. -wait 1700;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 1700;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 1700;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 1700;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 1700;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 1700;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 1700;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 1700;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 1700;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 1700;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 1700;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. -wait 1700;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 1700;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 1700;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 1700;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 1700;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 1700;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 1700;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 1700;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 1700;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 1700;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 1700;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 1700;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 1700;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 1700;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 1700;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 1700;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 1700;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 1700;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 1700;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 1700;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 1700;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 1700;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 1700;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -// wait 1700;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. -wait 1700;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 1700;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -// wait 1700;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -// wait 1700;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -// wait 1700;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. -wait 1700;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 1700;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +// wait 2100;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. +// wait 2100;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. +// wait 2100;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +wait 2100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 2100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 2100;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 2100;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 2100;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 2100;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 2100;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 2100;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 2100;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 2100;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. +wait 2100;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. +wait 2100;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 2100;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 2100;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 2100;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 2100;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 2100;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 2100;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 2100;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 2100;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 2100;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 2100;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 2100;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 2100;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 2100;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 2100;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 2100;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 2100;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 2100;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +wait 2100;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 2100;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 2100;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 2100;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. +wait 2100;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. +// wait 2100;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 2100;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 2100;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +// wait 2100;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. +// wait 2100;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. +// wait 2100;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. +wait 2100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 2100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 1800;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 1800;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. -wait 1800;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 1800;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -wait 1800;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 1800;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 1800;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 1800;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 1800;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 1800;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 1800;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 1800;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 1800;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 1800;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 1800;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 1800;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 1800;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -wait 1800;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. -// wait 1800;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 1800;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. -wait 1800;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. -wait 1800;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 1800;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 1800;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -// wait 1800;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. -wait 1800;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -// wait 1800;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. -wait 1800;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 1800;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 1800;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 1800;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 1800;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -// wait 1800;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. -wait 1800;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 1800;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. -wait 1800;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. -wait 1800;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 1800;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 1800;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 1800;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. -wait 1800;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. -wait 1800;sm_cvar fire_heatscale 0.1 -wait 1800;sm_cvar fire_absorbrate 100 -wait 1800;sm_cvar fire_maxabsorb 100 -wait 1800;sm_cvar fire_extscale 100 -wait 1800;sm_cvar fire_extabsorb 100 -wait 1800;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 1800;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 1800;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 1800;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. -wait 1800;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. -wait 1800;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 1800;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. -wait 1800;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. -wait 1800;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. +wait 2200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 2200;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. +wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 2200;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 2200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 2200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 2200;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 2200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 2200;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 2200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 2200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 2200;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 2200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 2200;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +wait 2200;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 2200;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. +wait 2200;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. +// wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 2200;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. +wait 2200;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. +wait 2200;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. +wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 2200;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. +// wait 2200;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. +wait 2200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +// wait 2200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. +wait 2200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 2200;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 2200;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 2200;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 2200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +// wait 2200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. +wait 2200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 2200;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. +wait 2200;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. +wait 2200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 2200;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 2200;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 2200;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. +wait 2200;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +wait 2200;sm_cvar fire_heatscale 0.1 +wait 2200;sm_cvar fire_absorbrate 100 +wait 2200;sm_cvar fire_maxabsorb 100 +wait 2200;sm_cvar fire_extscale 100 +wait 2200;sm_cvar fire_extabsorb 100 +wait 2200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 2200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 2200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 2200;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. +wait 2200;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. +wait 2200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 2200;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. +wait 2200;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. +wait 2200;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // -wait 1900;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 1900;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. -wait 1900;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. -wait 1900;sm_cvar z_chance 100 // Infected spawn chance. -wait 1900;sm_cvar z_finale_chance 100 // Infected finale spawn chance. -wait 1900;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 1900;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 1900;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 1900;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 1900;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. -wait 1900;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 1900;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. -wait 1900;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. -wait 1900;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 1900;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 1900;sm_cvar z_health 100 // Health of the common infected. -wait 1900;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 1900;sm_cvar z_vision_range 3000 // How far the infected can see. -wait 1900;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. -wait 1900;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. -wait 1900;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 1900;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. -wait 1900;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -wait 1900;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. -wait 1900;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. -wait 1900;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -wait 1900;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 1900;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -wait 1900;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. -wait 1900;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 1900;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 1900;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 1900;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 1900;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 1900;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. -wait 1900;sm_cvar z_skirmish_spawn_min_interval 30 -wait 1900;sm_cvar z_skirmish_spawn_max_interval 60 -// wait 1900;sm_cvar z_skirmish_spawn_max_size 1 -wait 1900;sm_cvar z_skirmish_spawn_max_size 2 +wait 2300;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. +wait 2300;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 2300;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. +wait 2300;sm_cvar z_chance 100 // Infected spawn chance. +wait 2300;sm_cvar z_finale_chance 100 // Infected finale spawn chance. +wait 2300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 2300;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 2300;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 2300;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +// wait 2300;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +wait 2300;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 2300;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. +wait 2300;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. +wait 2300;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 2300;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 2300;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 2300;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 2300;sm_cvar z_health 100 // Health of the common infected. +wait 2300;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 2300;sm_cvar z_vision_range 3000 // How far the infected can see. +wait 2300;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. +wait 2300;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. +wait 2300;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 2300;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. +wait 2300;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. +wait 2300;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. +wait 2300;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. +wait 2300;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +wait 2300;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 2300;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. +wait 2300;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +wait 2300;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 2300;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 2300;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 2300;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 2300;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 2300;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. +wait 2300;sm_cvar z_skirmish_spawn_min_interval 30 +wait 2300;sm_cvar z_skirmish_spawn_max_interval 60 +// wait 2300;sm_cvar z_skirmish_spawn_max_size 1 +wait 2300;sm_cvar z_skirmish_spawn_max_size 2 // -wait 2000;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 2000;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 2000;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 2000;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. -wait 2000;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 2000;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 2000;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 2000;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 2000;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 2000;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 2000;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 2000;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 2000;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2000;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. -wait 2000;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. -wait 2000;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2000;sm_cvar z_mega_mob_spawn_min_interval 450 -wait 2000;sm_cvar z_mega_mob_spawn_max_interval 450 -wait 2000;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 2000;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. -wait 2000;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -wait 2000;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -wait 2000;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. -wait 2000;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2000;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2000;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2000;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2000;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 2400;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 2400;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 2400;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. +wait 2400;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 2400;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 2400;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 2400;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. +wait 2400;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. +wait 2400;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 2400;sm_cvar z_mega_mob_spawn_min_interval 450 +wait 2400;sm_cvar z_mega_mob_spawn_max_interval 450 +wait 2400;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 2400;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. +wait 2400;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +wait 2400;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +wait 2400;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 2400;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // -wait 2100;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2100;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2100;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2100;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 2100;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. -wait 2100;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2100;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 2100;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 2100;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. -wait 2100;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 2100;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 2100;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2100;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 2100;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2100;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2100;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. -wait 2100;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 2100;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2100;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 2100;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2100;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2100;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2100;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -// wait 2100;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. -wait 2100;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2100;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2100;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2100;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2100;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2100;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 2100;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 2100;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2100;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2100;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2100;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2100;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2100;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2100;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2100;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 2100;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +wait 2500;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 2500;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 2500;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 2500;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 2500;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +wait 2500;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 2500;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 2500;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 2500;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. +wait 2500;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 2500;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 2500;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 2500;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 2500;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 2500;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 2500;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. +wait 2500;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 2500;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 2500;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 2500;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 2500;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 2500;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 2500;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +// wait 2500;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. +wait 2500;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 2500;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 2500;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 2500;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 2500;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 2500;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 2500;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 2500;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. +wait 2500;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. +wait 2500;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 2500;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 2500;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. // // -wait 2200;sm_cvar z_hunter_speed 260 // Base speed of the hunter. -wait 2200;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2200;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 2200;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 2200;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 2200;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 2200;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -// wait 2200;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. -wait 2200;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. -wait 2200;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. -wait 2200;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -wait 2200;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 2200;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2200;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 2200;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 2200;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. -wait 2200;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. -wait 2200;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. -// wait 2200;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. -wait 2200;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 2200;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 2200;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. -wait 2200;sm_cvar z_pounce_shake_radius 300 // -wait 2200;sm_cvar z_pounce_shake_amplitude 6 // -// wait 2200;sm_cvar z_pounce_shake_duration 1.5 // -wait 2200;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 2200;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -// wait 2200;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -// wait 2200;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 2200;sm_cvar hunter_pz_claw_dmg 10 // Damage done by a player hunters claw attack. +wait 2600;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 2600;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 2600;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 2600;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 2600;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 2600;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +// wait 2600;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. +wait 2600;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. +wait 2600;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. +wait 2600;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. +wait 2600;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 2600;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 2600;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 2600;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 2600;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. +wait 2600;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. +// wait 2600;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. +wait 2600;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 2600;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 2600;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. +wait 2600;sm_cvar z_pounce_shake_radius 300 // +wait 2600;sm_cvar z_pounce_shake_amplitude 6 // +// wait 2600;sm_cvar z_pounce_shake_duration 1.5 // +wait 2600;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 2600;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +// wait 2600;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. +// wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. +wait 2600;sm_cvar hunter_pz_claw_dmg 10 // Damage done by a player hunters claw attack. // // -wait 2300;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 2300;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 2300;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. -wait 2300;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2300;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2300;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -// wait 2300;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. -wait 2300;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 2300;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 2300;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 2300;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 2300;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 2300;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 2300;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 2300;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 2300;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 2300;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 2300;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. -wait 2300;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. -wait 2300;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 2300;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. -wait 2300;sm_cvar smoker_pz_claw_dmg 8 // Damage done by a player smokers claw attack. +wait 2700;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 2700;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 2700;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 2700;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 2700;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +// wait 2700;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. +wait 2700;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 2700;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 2700;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 2700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 2700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 2700;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 2700;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 2700;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 2700;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 2700;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 2700;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. +wait 2700;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. +wait 2700;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 2700;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. +wait 2700;sm_cvar smoker_pz_claw_dmg 8 // Damage done by a player smokers claw attack. // // -wait 2400;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 2400;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 2400;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. -wait 2400;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 2400;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 2400;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. -wait 2400;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 2400;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. -wait 2400;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 2400;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 2500;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. -wait 2400;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 2400;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 2400;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 2400;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 2400;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 2400;sm_cvar z_vomit_fade_start 4 -wait 2400;sm_cvar z_vomit_fade_duration 4 -// wait 2400;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. -wait 2400;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2400;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2400;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 2400;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2400;sm_cvar z_splat_survivor_shake_radius 300 // -wait 2400;sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 2400;sm_cvar z_splat_survivor_shake_frequency 200 // -// wait 2400;sm_cvar z_splat_survivor_shake_duration 1.5 // -wait 2400;sm_cvar z_splat_survivor_pitch_min -20 // -wait 2400;sm_cvar z_splat_survivor_pitch_max 20 // -wait 2400;sm_cvar z_splat_survivor_yaw_min -20 // -wait 2400;sm_cvar z_splat_survivor_yaw_max 20 // -wait 2400;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 2400;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 2400;sm_cvar boomer_pz_claw_dmg 8 // Damage done by a player boomers claw attack. +wait 2800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 2800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 2800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 2800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 2800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 2800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. +wait 2800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 2800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. +wait 2800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 2800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 2900;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. +wait 2800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 2800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 2800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 2800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 2800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 2800;sm_cvar z_vomit_fade_start 4 +wait 2800;sm_cvar z_vomit_fade_duration 4 +// wait 2800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. +wait 2800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 2800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 2800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 2800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 2800;sm_cvar z_splat_survivor_shake_radius 300 // +wait 2800;sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 2800;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 2800;sm_cvar z_splat_survivor_shake_duration 1.5 // +wait 2800;sm_cvar z_splat_survivor_pitch_min -20 // +wait 2800;sm_cvar z_splat_survivor_pitch_max 20 // +wait 2800;sm_cvar z_splat_survivor_yaw_min -20 // +wait 2800;sm_cvar z_splat_survivor_yaw_max 20 // +wait 2800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 2800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 2800;sm_cvar boomer_pz_claw_dmg 8 // Damage done by a player boomers claw attack. // // -wait 2500;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. -wait 2500;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 2500;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. -wait 2500;sm_cvar z_charge_duration 2.5 // How long a charger charges for. -wait 2500;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 2500;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 2500;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. -wait 2500;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -// wait 2500;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. -wait 2500;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 2500;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 2500;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. -// wait 2500;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -// wait 2500;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. -wait 2500;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 2900;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. +wait 2900;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +// wait 2900;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. +wait 2900;sm_cvar z_charge_duration 2.5 // How long a charger charges for. +wait 2900;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 2900;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 2900;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. +wait 2900;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +// wait 2900;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. +wait 2900;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 2900;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 2900;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. +// wait 2900;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. +// wait 2900;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. +wait 2900;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // // -wait 2600;sm_cvar z_jockey_health 350 // Base health of the jockey. -wait 2600;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 2600;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -// wait 2600;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. -wait 2600;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 2600;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 2600;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -// wait 2600;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. -wait 2600;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 2600;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. -wait 2600;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 2600;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -// wait 2600;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 2600;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 2600;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 2600;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 2600;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -// wait 2600;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 2600;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -// wait 2600;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 2600;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. +wait 3000;sm_cvar z_jockey_health 350 // Base health of the jockey. +wait 3000;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 3000;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +// wait 3000;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. +wait 3000;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 3000;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 3000;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +// wait 3000;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. +wait 3000;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 3000;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 3000;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 3000;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +// wait 3000;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 3000;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 3000;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 3000;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 3000;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +// wait 3000;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 3000;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +// wait 3000;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. +wait 3000;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. // // -wait 2700;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -// wait 2700;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. -// wait 2700;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. -wait 2700;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 2700;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. -wait 2700;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 2700;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 2700;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 2700;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 2700;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 2700;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -wait 2700;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. +wait 3100;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +// wait 3100;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. +// wait 3100;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. +wait 3100;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 3100;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. +wait 3100;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 3100;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 3100;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 3100;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 3100;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 3100;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. +wait 3100;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. // // -wait 2800;sm_cvar director_tank_min_interval 300 -wait 2800;sm_cvar director_tank_max_interval 300 -wait 2800;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 2800;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 2800;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 2800;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 2800;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 2800;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 2800;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 2800;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 2800;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 2800;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 2800;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. -// wait 2800;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -// wait 2800;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -// wait 2800;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -// wait 2800;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. -// wait 2800;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. -// wait 2800;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. -wait 2800;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 2800;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 2800;sm_cvar director_threat_radius 300 // Fixes boss spawning. -wait 2800;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. -wait 2800;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 2800;sm_cvar vs_threat_initial_distance_max 6000 // Fixes boss spawning. -wait 2800;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 2800;sm_cvar vs_threat_initial_distance_first_map_max 6000 // Fixes boss spawning. -wait 2800;sm_cvar vs_threat_radius 300 // Fixes boss spawning. -wait 2800;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 2800;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 2800;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 2800;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 2800;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 2800;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 3200;sm_cvar director_tank_min_interval 300 +wait 3200;sm_cvar director_tank_max_interval 300 +wait 3200;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 3200;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 3200;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 3200;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 3200;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 3200;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 3200;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 3200;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 3200;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 3200;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 3200;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. +// wait 3200;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +// wait 3200;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +// wait 3200;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +// wait 3200;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. +// wait 3200;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. +// wait 3200;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. +wait 3200;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 3200;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 3200;sm_cvar director_threat_radius 300 // Fixes boss spawning. +wait 3200;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. +wait 3200;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 3200;sm_cvar vs_threat_initial_distance_max 6000 // Fixes boss spawning. +wait 3200;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 3200;sm_cvar vs_threat_initial_distance_first_map_max 6000 // Fixes boss spawning. +wait 3200;sm_cvar vs_threat_radius 300 // Fixes boss spawning. +wait 3200;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 3200;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 3200;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 3200;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 3200;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 3200;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 2900;sm_cvar z_witch_health 1500 // Base health of the witch. -// wait 2900;sm_cvar z_witch_speed 300 // Base speed of the witch. -wait 2900;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 2900;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. -wait 2900;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. -wait 2900;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 2900;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 2900;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 2900;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 2900;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 2900;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 2900;sm_cvar witch_rage_ramp_duration 4 // -wait 2900;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 2900;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 2900;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 2900;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. -wait 2900;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -// wait 2900;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. -wait 2900;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 2900;sm_cvar z_witch_min_retreat_range 800 // A witch will try to retreat at least this far away. -wait 2900;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 2900;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 2900;sm_cvar z_witch_retreat_exit_range 800 // A witch will attempt to exit this range from the survivors. -wait 2900;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 2900;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 2900;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 2900;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 3300;sm_cvar z_witch_health 1500 // Base health of the witch. +// wait 3300;sm_cvar z_witch_speed 300 // Base speed of the witch. +wait 3300;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 3300;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. +wait 3300;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. +wait 3300;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 3300;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 3300;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 3300;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 3300;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 3300;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 3300;sm_cvar witch_rage_ramp_duration 4 // +wait 3300;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 3300;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. +wait 3300;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 3300;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. +wait 3300;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +// wait 3300;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. +wait 3300;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. +wait 3300;sm_cvar z_witch_min_retreat_range 800 // A witch will try to retreat at least this far away. +wait 3300;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 3300;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. +wait 3300;sm_cvar z_witch_retreat_exit_range 800 // A witch will attempt to exit this range from the survivors. +wait 3300;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. +wait 3300;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 3300;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 3300;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // -wait 3000;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -// wait 3000;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. -wait 3000;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 3000;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -wait 3000;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 3000;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 3000;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 3000;sm_cvar z_tank_footstep_shake_radius 1000 // -// wait 3000;sm_cvar z_tank_footstep_shake_amplitude 5 // -wait 3000;sm_cvar z_tank_footstep_shake_interval 0.1 // -// wait 3000;sm_cvar z_tank_footstep_shake_duration 2.0 // -wait 3000;sm_cvar tank_ground_pound_reveal_distance 800 // -// wait 3000;sm_cvar tank_ground_pound_duration 2.0 // -wait 3000;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 3000;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 3000;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 3000;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. -wait 3000;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. -wait 3000;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 3000;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 3000;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 3000;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. -// wait 3000;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. -wait 3000;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -// wait 3000;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. -wait 3000;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 3000;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -// wait 3000;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. -wait 3000;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -// wait 3000;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. -wait 3000;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 3000;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 3000;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 3000;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 3000;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 3000;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 3000;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 3000;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 3000;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. -// wait 3000;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 3000;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. -wait 3000;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 3000;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 3000;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 3000;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 3000;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 3000;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. +wait 3400;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +// wait 3400;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. +wait 3400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 3400;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. +wait 3400;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 3400;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 3400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 3400;sm_cvar z_tank_footstep_shake_radius 1000 // +// wait 3400;sm_cvar z_tank_footstep_shake_amplitude 5 // +wait 3400;sm_cvar z_tank_footstep_shake_interval 0.1 // +// wait 3400;sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 3400;sm_cvar tank_ground_pound_reveal_distance 800 // +// wait 3400;sm_cvar tank_ground_pound_duration 2.0 // +wait 3400;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 3400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 3400;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 3400;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. +wait 3400;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. +wait 3400;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 3400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 3400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 3400;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. +// wait 3400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. +wait 3400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +// wait 3400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. +wait 3400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 3400;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +// wait 3400;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. +wait 3400;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +// wait 3400;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +wait 3400;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 3400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 3400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 3400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 3400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 3400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 3400;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 3400;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 3400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +// wait 3400;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 3400;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. +wait 3400;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 3400;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 3400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 3400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 3400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 3400;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 3100;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 3100;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 3100;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 3100;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 3100;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. -wait 3100;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 3500;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. +wait 3500;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. +wait 3500;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. +wait 3500;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. +wait 3500;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. +wait 3500;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 3100;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 3100;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 3100;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 3100;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -wait 3100;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -wait 3100;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 3100;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 3100;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. -wait 3100;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 3100;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 3100;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 3100;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. -// wait 3100;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. -// wait 3100;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. -// wait 3100;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. -// wait 3100;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. -// wait 3100;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. -// wait 3100;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 3100;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. -// wait 3100;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. -// wait 3100;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. -// wait 3100;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. -// wait 3100;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. -// wait 3100;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 3100;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. -// wait 3100;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. -// wait 3100;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 3100;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3100;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. -// wait 3100;sm_cvar confogl_replace_tier2 0 // -// wait 3100;sm_cvar confogl_replace_tier2_finale 0 // -// wait 3100;sm_cvar confogl_replace_tier2_all 0 // -// wait 3100;sm_cvar confogl_limit_tier2 0 // -// wait 3100;sm_cvar confogl_limit_tier2_saferoom 0 // +wait 3500;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 3500;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 3500;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 3500;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +wait 3500;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +wait 3500;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 3500;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 3500;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +wait 3500;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 3500;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 3500;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +// wait 3500;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. +// wait 3500;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. +// wait 3500;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. +// wait 3500;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. +// wait 3500;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. +// wait 3500;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. +// wait 3500;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 3500;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. +// wait 3500;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. +// wait 3500;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 3500;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 3500;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 3500;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 3500;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +// wait 3500;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +// wait 3500;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 3500;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 3500;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. +// wait 3500;sm_cvar confogl_replace_tier2 0 // +// wait 3500;sm_cvar confogl_replace_tier2_finale 0 // +// wait 3500;sm_cvar confogl_replace_tier2_all 0 // +// wait 3500;sm_cvar confogl_limit_tier2 0 // +// wait 3500;sm_cvar confogl_limit_tier2_saferoom 0 // // // Admin Stuff // Unbans Moon -wait 3200;sm_unban "Moon" -wait 3200;sm_unban "STEAM_0:0:121253576" -wait 3200;sm_unban "STEAM_0:1:121253576" -wait 3200;sm_unban "STEAM_1:0:121253576" -wait 3200;sm_unban "STEAM_1:1:121253576" +wait 3600;sm_unban "Moon" +wait 3600;sm_unban "STEAM_0:0:121253576" +wait 3600;sm_unban "STEAM_0:1:121253576" +wait 3600;sm_unban "STEAM_1:0:121253576" +wait 3600;sm_unban "STEAM_1:1:121253576" // Ungags Moon -wait 3200;sm_ungag "Moon" -wait 3200;sm_ungag "STEAM_0:0:121253576" -wait 3200;sm_ungag "STEAM_0:1:121253576" -wait 3200;sm_ungag "STEAM_1:0:121253576" -wait 3200;sm_ungag "STEAM_1:1:121253576" +wait 3600;sm_ungag "Moon" +wait 3600;sm_ungag "STEAM_0:0:121253576" +wait 3600;sm_ungag "STEAM_0:1:121253576" +wait 3600;sm_ungag "STEAM_1:0:121253576" +wait 3600;sm_ungag "STEAM_1:1:121253576" // Unmutes Moon -wait 3200;sm_unmute "Moon" -wait 3200;sm_unmute "STEAM_0:0:121253576" -wait 3200;sm_unmute "STEAM_0:1:121253576" -wait 3200;sm_unmute "STEAM_1:0:121253576" -wait 3200;sm_unmute "STEAM_1:1:121253576" +wait 3600;sm_unmute "Moon" +wait 3600;sm_unmute "STEAM_0:0:121253576" +wait 3600;sm_unmute "STEAM_0:1:121253576" +wait 3600;sm_unmute "STEAM_1:0:121253576" +wait 3600;sm_unmute "STEAM_1:1:121253576" // Unsilences Moon -wait 3200;sm_unsilence "Moon" -wait 3200;sm_unsilence "STEAM_0:0:121253576" -wait 3200;sm_unsilence "STEAM_0:1:121253576" -wait 3200;sm_unsilence "STEAM_1:0:121253576" -wait 3200;sm_unsilence "STEAM_1:1:121253576" +wait 3600;sm_unsilence "Moon" +wait 3600;sm_unsilence "STEAM_0:0:121253576" +wait 3600;sm_unsilence "STEAM_0:1:121253576" +wait 3600;sm_unsilence "STEAM_1:0:121253576" +wait 3600;sm_unsilence "STEAM_1:1:121253576" From 49057e9c054336fb19951b64b78e352c492e4494 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:48:28 -0400 Subject: [PATCH 1663/2978] Update server1.cfg --- cfg/server1.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 20c517e9..f9e6fb98 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -196,18 +196,18 @@ wait 0400;sm_cvar sv_hibernate_when_empty 0 wait 0400;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 0400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 0500;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0500;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 0500;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 0500;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. -wait 0500;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 0500;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0500;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0500;sm_cvar sv_cycle_latch_timer 0.0 // How often clock corrections are made on clients. -wait 0500;sm_cvar think_limit 0 // Disables script think time check. -wait 0500;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0500;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0500;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. +wait 0400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0400;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. +wait 0400;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 0400;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. +wait 0400;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 0400;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0400;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 0400;sm_cvar sv_cycle_latch_timer 0.0 // How often clock corrections are made on clients. +wait 0400;sm_cvar think_limit 0 // Disables script think time check. +wait 0400;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0400;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0400;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. From 5a895e6d1317f8e0c3189c888941c806b5fdb319 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:50:55 -0400 Subject: [PATCH 1664/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index a6ee2b90..7a81b2c0 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -120,10 +120,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // sportymod Shared Cvars -wait 300;exec cfgogl/sportymod/shared_cvars.cfg - -// Shared Settings -wait 600;exec cfgogl/sportymod/shared_settings.cfg +wait 0000;exec cfgogl/sportymod/shared_cvars.cfg // Config Cvars -wait 900;exec cfgogl/sportymod/sportymod.cfg +wait 0000;exec cfgogl/sportymod/sportymod.cfg From bd4774518e048f897726c09b2640b3d889d41b2a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:51:11 -0400 Subject: [PATCH 1665/2978] Update sportymod.cfg --- cfg/cfgogl/sportymod/sportymod.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/sportymod/sportymod.cfg b/cfg/cfgogl/sportymod/sportymod.cfg index 52332837..cc8a7a77 100644 --- a/cfg/cfgogl/sportymod/sportymod.cfg +++ b/cfg/cfgogl/sportymod/sportymod.cfg @@ -51,3 +51,6 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +wait 0000;exec cfgogl/sportymod/shared_settings.cfg From a694f36515ef62186e6971a8ba326065064293c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:52:08 -0400 Subject: [PATCH 1666/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index b3101ae8..6395950b 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -100,8 +100,5 @@ confogl_addcvar l4d_stats_ffire "1" // numbersmod Shared Cvars wait 300;exec cfgogl/numbersmod/shared_cvars.cfg -// Shared Settings -wait 600;exec cfgogl/numbersmod/shared_settings.cfg - // Config Cvars -wait 900;exec cfgogl/numbersmod/numbersmod.cfg +wait 600;exec cfgogl/numbersmod/numbersmod.cfg From 9921256d33b591e7445bf689417ad422f7fbef9a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:52:16 -0400 Subject: [PATCH 1667/2978] Update numbersmod.cfg --- cfg/cfgogl/numbersmod/numbersmod.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/numbersmod/numbersmod.cfg b/cfg/cfgogl/numbersmod/numbersmod.cfg index 6b9a1363..f70a3159 100644 --- a/cfg/cfgogl/numbersmod/numbersmod.cfg +++ b/cfg/cfgogl/numbersmod/numbersmod.cfg @@ -55,3 +55,6 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +wait 300;exec cfgogl/numbersmod/shared_settings.cfg From a9daf21d2807f33ad279eb10aa4a1bf07b05b983 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:52:58 -0400 Subject: [PATCH 1668/2978] Update surfmod.cfg --- cfg/cfgogl/surfmod/surfmod.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/surfmod/surfmod.cfg b/cfg/cfgogl/surfmod/surfmod.cfg index ffd9a8ba..9eb1c855 100644 --- a/cfg/cfgogl/surfmod/surfmod.cfg +++ b/cfg/cfgogl/surfmod/surfmod.cfg @@ -51,3 +51,6 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 // [l4d2_skill_detect.smx] confogl_addcvar sm_skill_report_enable 1 + +// Shared Settings +wait 300;exec cfgogl/surfmod/shared_settings.cfg From 139d3bec1661da03d85dc347182134cbc6ac230c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:53:14 -0400 Subject: [PATCH 1669/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index cf1b5f10..a59a7d89 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -120,7 +120,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // surfmod Shared Cvars -exec cfgogl/surfmod/shared_cvars.cfg +wait 300;exec cfgogl/surfmod/shared_cvars.cfg // Config Cvars -exec cfgogl/surfmod/surfmod.cfg +wait 600;exec cfgogl/surfmod/surfmod.cfg From d195861b1c4c365a7ccea120dd69204ed828f296 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 26 Mar 2025 16:53:40 -0400 Subject: [PATCH 1670/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index a59a7d89..e59111e4 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -66,10 +66,10 @@ confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -confogl_addcvar z_claw_hit_pitch_min -12.5 -confogl_addcvar z_claw_hit_pitch_max 12.5 -confogl_addcvar z_claw_hit_yaw_min -12.5 -confogl_addcvar z_claw_hit_yaw_max 12.5 +confogl_addcvar z_claw_hit_pitch_min -15 +confogl_addcvar z_claw_hit_pitch_max 15 +confogl_addcvar z_claw_hit_yaw_min -15 +confogl_addcvar z_claw_hit_yaw_max 15 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_attack_infected_it_damage 2 // confogl_addcvar z_spawn_safety_range 150 From f8247a37e21dbb0335dfe3b5a57b0f20a18c5837 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Mar 2025 12:04:14 -0400 Subject: [PATCH 1671/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f9e6fb98..c993445a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -193,7 +193,7 @@ wait 0400;sm_cvar sv_pausable 0 wait 0400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. wait 0400;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0400;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0400;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 0400;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. wait 0400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. wait 0400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. From e3ce0c555d9dd05dbbecee4937436bedf666527e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Mar 2025 12:13:30 -0400 Subject: [PATCH 1672/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index f1fa0a3f..fd9ece53 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -5,7 +5,7 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - // Default: "1" -sm_restart_empty_delay "1" +sm_restart_empty_delay "10" // Enable plugin (1 - On / 0 - Off) // - @@ -35,7 +35,7 @@ sm_restart_empty_limit_hour_start "0" // When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map // - // Default: "2" -sm_restart_empty_method "2" +sm_restart_empty_method "1" // Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day) // - From 3aac3cd63eadb35dd49fdde1b474aaaecb6c12b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Mar 2025 12:15:54 -0400 Subject: [PATCH 1673/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c993445a..fff7016f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -203,7 +203,7 @@ wait 0400;sm_cvar cl_clock_correction_adjustment_max_offset 10 wait 0400;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 0400;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0400;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0400;sm_cvar sv_cycle_latch_timer 0.0 // How often clock corrections are made on clients. +wait 0400;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 0400;sm_cvar think_limit 0 // Disables script think time check. wait 0400;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0400;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. From 168739bd2ed58234b30949f2dc2aec0c8fb20106 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Mar 2025 12:49:41 -0400 Subject: [PATCH 1674/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fff7016f..4f523c04 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -198,8 +198,8 @@ wait 0400;sm_cvar sv_hibernate_ms 0 wait 0400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. wait 0400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0400;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. -wait 0400;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 0400;sm_cvar cl_clock_correction_adjustment_max_offset 10 // The maximum clock offset at which clock corrections will be applied. +wait 0400;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. +wait 0400;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0400;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. wait 0400;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0400;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) From 10b69c29232ca946e10736c5769f2c69bcef852f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 27 Mar 2025 14:29:44 -0400 Subject: [PATCH 1675/2978] Update server1.cfg --- cfg/server1.cfg | 156 +++++++++++------------------------------------- 1 file changed, 35 insertions(+), 121 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4f523c04..c949c5d0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -2,8 +2,8 @@ // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "Bizzy's Moonmod" // -password "" -sv_password "" +// password "" +// sv_password "" rcon_password "MoonMod" sv_steamgroup "38693222" sv_search_key "bizzymod" @@ -15,9 +15,9 @@ sv_steamgroup_exclusive 1 // hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +// motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // -sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Other,All" +sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" // // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; @@ -27,10 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. -sv_forcepreload 1 // Forces the server to preload all of the games assets. -sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -sv_visiblemaxplayers 32 // Maximum number of players reported to the clients on the server, equals the servers max player count of 32. -mp_roundlimit 5 // Maximum number of rounds that can be played during a Scavenge map, first to 3 wins. +sv_voiceenable 1 // Enables voice chat in the server. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -38,7 +35,6 @@ sv_consistency 0 sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_voiceenable 1 // Enables voice chat in the server. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -71,7 +67,6 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 sm_cvar mem_min_heapsize 512 -sm_cvar datacachesize 512 sm_cvar engine_no_focus_sleep 0 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 @@ -87,16 +82,10 @@ sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 +cl_consistencycheck_interval 2147483647 // // System Settings -// // -wait 0100;sm_cvar sv_lan 0 // Server is not classified as a LAN server. -wait 0100;sm_cvar sv_region 0 // Sets the region of the server to be anywhere in the world. -wait 0100;sm_cvar sv_consistency 0 // Whether the server enforces file consistency for critical files. -wait 0100;sm_cvar cl_consistencycheck_interval 2147483647 // How often the server performs a consistency check on the clients. -wait 0100;sm_cvar sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -wait 0100;sm_cvar sv_allow_lobby_connect_only 0 // Allows players to join the server while a game is in progress. -wait 0100;sm_cvar sv_voiceenable 1 // Enables voice chat in the server. +// wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. @@ -105,7 +94,7 @@ wait 0100;sm_cvar fps_max 128 wait 0100;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0100;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. +wait 0100;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. @@ -113,13 +102,11 @@ wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0100;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // wait 0200;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0200;sm_cvar r_rootlod 0 // Sets the highest root LOD. wait 0200;sm_cvar r_lod 0 // Sets the highest LOD. wait 0200;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. @@ -132,11 +119,9 @@ wait 0200;sm_cvar sys_minidumpexpandedspew 0 wait 0200;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 0200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0200;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -// wait 0200;sm_cvar snd_gain 1.0 // Sound gain level. wait 0200;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0200;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0200;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -// wait 0200;sm_cvar tv_enable 0 // Disables HLTV. wait 0200;sm_cvar tv_name "" // HLTV name. wait 0200;sm_cvar tv_title "" // HLTV title. wait 0200;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. @@ -144,7 +129,6 @@ wait 0200;sm_cvar tv_maxrate 0 wait 0200;sm_cvar tv_delay 0 // Delay period for HLTV. wait 0200;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. wait 0200;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. -wait 0200;sm_cvar engine_no_focus_sleep 0 // Keeps the server running even without focus. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -163,8 +147,6 @@ wait 0300;sm_cvar sv_client_cmdrate_difference 0 wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 0300;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. wait 0300;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 0300;sm_cvar sm_lerp_change_spec 1 // Allows spectators to change their lerps. -wait 0300;sm_cvar sm_readyup_lerp_changes 1 // Allows clients to change their lerps during the readyyup period. wait 0300;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. wait 0300;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. // wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. @@ -197,7 +179,6 @@ wait 0400;sm_cvar sv_hibernate_postgame_delay 10 wait 0400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. wait 0400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0400;sm_cvar cl_clock_correction_force_server_tick 999 // Forces clock correction to run at the servers tick rate. wait 0400;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. wait 0400;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0400;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. @@ -212,10 +193,8 @@ wait 0400;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0500;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0500;sm_cvar sv_maxplayers 32 // Maximum number of players allowed on the server. wait 0500;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 0500;sm_cvar director_min_start_players 1 // Prevents the game from freezing when switched into Versus mode. -// wait 0500;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +wait 0500;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. wait 0500;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. wait 0500;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0500;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. @@ -244,7 +223,6 @@ wait 0600;sm_cvar sv_vote_issue_restart_game_allowed 1 wait 0600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. wait 0600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 0600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -// wait 0600;sm_cvar sv_vote_failure_timer 0 // Cooldown period for a vote that fails to pass. wait 0600;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. wait 0600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 0600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. @@ -254,7 +232,6 @@ wait 0600;sm_cvar changelevel_pause_interval 10 wait 0600;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. // wait 0600;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0600;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -// wait 0600;sm_cvar sv_gameinstructor_disable 0 // Whether or not to disable players from receiving hints from the game. wait 0600;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 0600;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. @@ -268,7 +245,7 @@ wait 0700;sm_cvar mp_autokick 0 wait 0700;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. wait 0700;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 0700;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 0700;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams +wait 0700;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. wait 0700;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 0700;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 0700;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. @@ -276,27 +253,21 @@ wait 0700;sm_cvar vs_score_pp_health 1.0 wait 0700;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0700;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. // wait 0700;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. -// wait 0700;sm_cvar vs_defib_penalty 25 // Point penalty for bringing a dead survivor back to life. +wait 0700;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. wait 0700;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -// wait 0700;sm_cvar vs_tiebreak_bonus 25 // Point bonus for winning the tie breaker at the end of a versus chapter. +// wait 0700;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. // // wait 0800;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. wait 0800;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 0800;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 0800;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -// wait 0800;sm_cvar survival_special_stage_interval 60 // The max number of special infected will increase after this amount of time. -// wait 0800;sm_cvar survival_special_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 0800;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. wait 0800;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -// wait 0800;sm_cvar survival_spitter_limit_increase 1 // Allows the max number of spitters to increase in Survival mode. -// wait 0800;sm_cvar survival_smoker_limit_increase 1 // Allows the max number of smokers to increase in Survival mode. -// wait 0800;sm_cvar survival_hunter_limit_increase 1 // Allows the max number of hunters to increase in Survival mode. -// wait 0800;sm_cvar survival_jockey_limit_increase 1 // Allows the max number of jockeys to increase in Survival mode. wait 0800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 0800;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 0800;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 0800;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -// wait 0800;sm_cvar survival_tank_multiple_spawn_delay 10 // The amount of time between a double tank spawn. wait 0800;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 0800;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 0800;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. @@ -304,7 +275,7 @@ wait 0800;sm_cvar survival_round_restart_delay 12 wait 0800;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 0800;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 0800;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -// wait 0800;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 0800;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 0800;sm_cvar tf_arena_preround_time 5 // wait 0800;sm_cvar tf_arena_max_streak 10 // // // @@ -333,7 +304,6 @@ wait 0900;sm_cvar nb_avoid_interval 0.166667 wait 0900;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 0900;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 0900;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -// wait 0900;sm_cvar nb_lean_max_angle 30 // The highest angle that next bots can reach when leaning. wait 0900;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 0900;sm_cvar z_noise_level_max 150 // Maximum noise level. wait 0900;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. @@ -364,7 +334,7 @@ wait 1000;sm_cvar sb_battlestation_human_hold_time 0 wait 1000;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 1000;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 1000;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. -wait 1000;sm_cvar sb_enforce_proximity_lookat_timeout 2 // How long a survivor bot must be out of range before being teleported back to their team. +wait 1000;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. wait 1000;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 1000;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 1000;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -372,7 +342,6 @@ wait 1000;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 wait 1000;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 1000;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. wait 1000;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -// wait 1000;sm_cvar sb_melee_approach_victim 0 // A survivor bot wont try to save their teammate with a melee weapon. wait 1000;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 1000;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1000;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. @@ -408,9 +377,7 @@ wait 1100;sm_cvar sv_ragdoll_maxcount_survivor 80 wait 1100;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1100;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1100;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -// wait 1100;sm_cvar ragdoll_collide 0 // Whether or not ragdolls will collide with each other. wait 1100;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -// wait 1100;sm_cvar ragdoll_slowdown 1 // Whether ragdoll physics becomes slowed. wait 1100;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1100;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1100;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. @@ -423,7 +390,6 @@ wait 1100;sm_cvar phys_enable_experimental_optimizations 1 wait 1100;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. // wait 1100;sm_cvar PhysPMC 1 // Enables PMC physics. // wait 1100;sm_cvar prop_use 1 // Enables prop pick-up physics. -// wait 1100;sm_cvar phys_timescale 1.0 // Time scale applied on physics objects. wait 1100;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. wait 1100;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. wait 1100;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. @@ -456,7 +422,6 @@ wait 1200;sm_cvar z_gib_explosion_force_factor 0.05 wait 1200;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1200;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1200;sm_cvar z_fatal_blast_max_ragdolls 40 // -// wait 1200;sm_cvar z_bbq_min 0.0 // Minimum amount for the BBQ effect. wait 1200;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. wait 1200;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. wait 1200;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. @@ -480,11 +445,8 @@ wait 1300;sm_cvar sv_rollspeed 440 wait 1300;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 1300;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 1300;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -// wait 1300;sm_cvar z_anim_idle_speed_min 20 // Players moving slower than this will appear IDLE. wait 1300;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 1300;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1300;sm_cvar simple_antibhop_enable 0 // Allows bhopping on the server. -wait 1300;sm_cvar bhop_allow_survivor 1 // Allows bhopping on the server. wait 1300;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 1300;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 1300;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. @@ -492,7 +454,6 @@ wait 1300;sm_cvar l4d2_slowdown_water_tank 180 wait 1300;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. wait 1300;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 1300;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -// wait 1300;sm_cvar fall_speed_fatal 720 // A survivor who falls this speed to the ground will be killed. wait 1300;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. wait 1300;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. wait 1300;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. @@ -501,7 +462,6 @@ wait 1300;sm_cvar sv_bounce 0.2 wait 1300;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 1300;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 1300;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -// wait 1300;sm_cvar sv_noclipduringpause 0 // Allows players to noclip even while the server is paused. wait 1300;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 1300;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. wait 1300;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. @@ -511,7 +471,6 @@ wait 1300;sm_cvar spec_freeze_time 0 wait 1300;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1300;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 1400;sm_cvar survivor_push 0 // Allows survivors to push each other. wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. wait 1400;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. wait 1400;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. @@ -545,11 +504,8 @@ wait 1400;sm_cvar nav_obscure_range 300 wait 1400;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 1400;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 1400;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -// wait 1400;sm_cvar z_ghost_speed 450 // Player zombie ghost speed. -// wait 1400;sm_cvar z_spawn_speed 450 // Player zombie spawn speed. wait 1400;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 1400;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -wait 1400;sm_cvar ghost_hurt_type 0 // Prevents ghost infected from suiciding to cycle for another infected. // // wait 1500;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 1500;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. @@ -565,7 +521,6 @@ wait 1500;sm_cvar z_gun_force 100 wait 1500;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 1500;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. -// wait 1500;sm_cvar z_gun_survivor_friend_push 1 // Allows survivors to nudge friends with a shove. // wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 1500;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. @@ -586,7 +541,6 @@ wait 1500;sm_cvar z_max_stagger_duration 1.0 wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. -// wait 1500;sm_cvar z_gun_horiz_punch 0 // Enables horizontal screen punch for firing weapons. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // // @@ -650,7 +604,6 @@ wait 1700;sm_cvar director_propane_tank_density 8 wait 1700;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. wait 1700;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // -wait 1800;sm_cvar ammo_pistol_max -2 // Pistols have unlimited reserve ammo. wait 1800;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 1800;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. @@ -690,7 +643,6 @@ wait 1900;sm_cvar z_non_head_damage_factor_multiplier 1.0 wait 1900;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. wait 1900;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. wait 1900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1900;sm_cvar bullet_ff_through_walls 0 // Whether or not bullets can friendly fire teammates through walls. wait 1900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. wait 1900;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 1900;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. @@ -709,19 +661,17 @@ wait 1900;sm_cvar grenadelauncher_force_kill 0 wait 1900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 1900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // -wait 2000;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. -wait 2000;sm_cvar melee_force_scalar 40 // Force scale of melee weapons applied on common infected ragdolls. -wait 2000;sm_cvar melee_force_scalar_combat_character 40 // Force scale of melee weapons applied on special infected ragdolls. +wait 2000;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. +wait 2000;sm_cvar melee_force_scalar 50 // Force scale of melee weapons applied on common infected ragdolls. +wait 2000;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. wait 2000;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. wait 2000;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. wait 2000;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 2000;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. wait 2000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 2000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -// wait 2000;sm_cvar chainsaw_damage 100 // How much damage the chainsaw deals per hit. wait 2000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 2000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -// wait 2000;sm_cvar z_hit_chainsawer_factor 0.5 // The damage reduction factor to someone who gets hit while using a chainsaw. wait 2000;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. wait 2000;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 2000;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. @@ -741,8 +691,6 @@ wait 2000;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 2000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 2000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -// wait 2100;sm_cvar inferno_flame_lifetime 15 // How long before inferno particles fade away. -// wait 2100;sm_cvar inferno_spawn_angle 45 // Initial spawn angle of inferno particles. // wait 2100;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. wait 2100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 2100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. @@ -776,14 +724,10 @@ wait 2100;sm_cvar upgrade_laser_sight_spread_factor 0.3 wait 2100;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 2100;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. wait 2100;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 2100;sm_cvar defibrillator_use_duration 2.0 // How long it takes to use a defibrillator. -wait 2100;sm_cvar defibrillator_return_to_life_time 1.0 // How long it takes for a defibrillated player to stand up. -// wait 2100;sm_cvar pain_pills_health_value 50 // The amount of temporary HP that pain pills adds to a survivors health. +wait 2100;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. +wait 2100;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. wait 2100;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 2100;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -// wait 2100;sm_cvar adrenaline_run_speed 260 // How fast survivors run when under the influence of adrenaline. -// wait 2100;sm_cvar adrenaline_revive_speedup 0.5 // Survivor revive duration factor while under the influence of adrenaline. -// wait 2100;sm_cvar adrenaline_backpack_speedup 0.5 // Item use duration factor while under the influence of adrenaline. wait 2100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 2100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // @@ -805,21 +749,18 @@ wait 2200;sm_cvar action_progress_reset_interval 0.5 wait 2200;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 2200;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 2200;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. -// wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 2200;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. wait 2200;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2200;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 2200;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -// wait 2200;sm_cvar z_exploding_force 5000 // How much force is applied to physics objects from a boomer explosion. wait 2200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -// wait 2200;sm_cvar ladder_autocenter 1 // Whether or not players should be auto-centered when climbing on ladders. wait 2200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 2200;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 2200;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 2200;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 2200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -// wait 2200;sm_cvar car_alarm_chirp_duration 1 // How long the chirp sound effect from a car alarm lasts. wait 2200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 2200;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. wait 2200;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. @@ -828,11 +769,11 @@ wait 2200;sm_cvar fuel_barrel_damage_amount 25 wait 2200;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. wait 2200;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. wait 2200;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. -wait 2200;sm_cvar fire_heatscale 0.1 -wait 2200;sm_cvar fire_absorbrate 100 -wait 2200;sm_cvar fire_maxabsorb 100 -wait 2200;sm_cvar fire_extscale 100 -wait 2200;sm_cvar fire_extabsorb 100 +// wait 2200;sm_cvar fire_heatscale 0.1 +// wait 2200;sm_cvar fire_absorbrate 100 +// wait 2200;sm_cvar fire_maxabsorb 100 +// wait 2200;sm_cvar fire_extscale 100 +// wait 2200;sm_cvar fire_extabsorb 100 wait 2200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 2200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 2200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. @@ -847,12 +788,11 @@ wait 2300;sm_cvar nav_max_auto_area_size 8000 wait 2300;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. wait 2300;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 2300;sm_cvar z_chance 100 // Infected spawn chance. -wait 2300;sm_cvar z_finale_chance 100 // Infected finale spawn chance. wait 2300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 2300;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 2300;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 2300;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 2300;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +// wait 2300;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 2300;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 2300;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. wait 2300;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. @@ -882,7 +822,6 @@ wait 2300;sm_cvar z_notice_it_range 2000 wait 2300;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 2300;sm_cvar z_skirmish_spawn_min_interval 30 wait 2300;sm_cvar z_skirmish_spawn_max_interval 60 -// wait 2300;sm_cvar z_skirmish_spawn_max_size 1 wait 2300;sm_cvar z_skirmish_spawn_max_size 2 // wait 2400;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. @@ -918,7 +857,7 @@ wait 2500;sm_cvar z_push_force 1000 wait 2500;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. wait 2500;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 2500;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 2500;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +// wait 2500;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. wait 2500;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 2500;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 2500;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. @@ -937,7 +876,6 @@ wait 2500;sm_cvar z_attack_on_the_run_range 30 wait 2500;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2500;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 2500;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -// wait 2500;sm_cvar z_hit_from_behind_factor 0.5 // Damage multiplier of common infected hits to the survivors back. wait 2500;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. wait 2500;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. wait 2500;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. @@ -962,7 +900,6 @@ wait 2600;sm_cvar hunter_committed_attack_range 600 wait 2600;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. wait 2600;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 2600;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -// wait 2600;sm_cvar z_lunge_power 600 // The force with which a hunter lunges at. wait 2600;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. wait 2600;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 2600;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. @@ -973,7 +910,6 @@ wait 2600;sm_cvar z_lunge_interval 0.0 wait 2600;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 2600;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. wait 2600;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. -// wait 2600;sm_cvar z_pounce_delay 0.0 // Period of delay before a hunters pounce will successfully latch onto a survivor. wait 2600;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 2600;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 2600;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. @@ -982,9 +918,7 @@ wait 2600;sm_cvar z_pounce_shake_amplitude 6 // wait 2600;sm_cvar z_pounce_shake_duration 1.5 // wait 2600;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 2600;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -// wait 2600;sm_cvar versus_shove_hunter_fov 90 // The angle at which a survivor can shove a hunter in Versus mode. -// wait 2600;sm_cvar versus_shove_hunter_fov_pouncing 45 // The angle at which a survivor can shove a pouncing hunter in Versus mode. -wait 2600;sm_cvar hunter_pz_claw_dmg 10 // Damage done by a player hunters claw attack. +wait 2600;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // // wait 2700;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 2700;sm_cvar tongue_health 150 // Health of the smokers tongue. @@ -992,7 +926,6 @@ wait 2700;sm_cvar tongue_range 850 wait 2700;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 2700;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -// wait 2700;sm_cvar tongue_fly_speed 1000 // How fast the smoker tongue flies towards its victim. wait 2700;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 2700;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 2700;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. @@ -1007,7 +940,7 @@ wait 2700;sm_cvar tongue_break_from_damage_amount 65536 wait 2700;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. wait 2700;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 2700;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. -wait 2700;sm_cvar smoker_pz_claw_dmg 8 // Damage done by a player smokers claw attack. +wait 2700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // // wait 2800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 2800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. @@ -1042,45 +975,36 @@ wait 2800;sm_cvar z_splat_survivor_yaw_min -20 wait 2800;sm_cvar z_splat_survivor_yaw_max 20 // wait 2800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 2800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 2800;sm_cvar boomer_pz_claw_dmg 8 // Damage done by a player boomers claw attack. +wait 2800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 2900;sm_cvar z_charge_warmup 0.5 // How long it takes the charger to reach full speed once he begins charging. wait 2900;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 2900;sm_cvar z_charge_max_speed 500 // The highest speed reached by a charging charger. wait 2900;sm_cvar z_charge_duration 2.5 // How long a charger charges for. wait 2900;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 2900;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 2900;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. wait 2900;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -// wait 2900;sm_cvar z_charge_max_force 800 // Maximum force of a charge impact on a survivor. wait 2900;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 2900;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 2900;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. -// wait 2900;sm_cvar z_charge_interal 12 // Cooldown of the chargers charge ability. -// wait 2900;sm_cvar charger_pz_claw_dmg 10 // Damage done by a player chargers claw attack. wait 2900;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // // wait 3000;sm_cvar z_jockey_health 350 // Base health of the jockey. wait 3000;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 3000;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -// wait 3000;sm_cvar z_leap_power 400 // The force with which a jockey leaps at. wait 3000;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 3000;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. wait 3000;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -// wait 3000;sm_cvar z_leap_attach_distance 60 // The distance at which a jockey will attach to a survivor. wait 3000;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. wait 3000;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 3000;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 3000;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -// wait 3000;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 3000;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 3000;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 3000;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. wait 3000;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. // wait 3000;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 3000;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -// wait 3000;sm_cvar versus_shove_jockey_fov_leaping 45 // The angle at which a survivor can shove a leaping jockey in Versus mode. -wait 3000;sm_cvar jockey_pz_claw_dmg 6 // Damage done by a player jockeys claw attack. +wait 3000;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // wait 3100;sm_cvar z_spitter_speed 240 // Base speed of the spitter. // wait 3100;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. @@ -1093,7 +1017,7 @@ wait 3100;sm_cvar inferno_acid_spawn_angle 45 wait 3100;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 3100;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 3100;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -wait 3100;sm_cvar spitter_pz_claw_dmg 6 // Damage done by a player spitters claw attack. +wait 3100;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // wait 3200;sm_cvar director_tank_min_interval 300 wait 3200;sm_cvar director_tank_max_interval 300 @@ -1119,9 +1043,9 @@ wait 3200;sm_cvar director_threat_max_separation 4000 wait 3200;sm_cvar director_threat_radius 300 // Fixes boss spawning. wait 3200;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. wait 3200;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 3200;sm_cvar vs_threat_initial_distance_max 6000 // Fixes boss spawning. +wait 3200;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. wait 3200;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 3200;sm_cvar vs_threat_initial_distance_first_map_max 6000 // Fixes boss spawning. +wait 3200;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. wait 3200;sm_cvar vs_threat_radius 300 // Fixes boss spawning. wait 3200;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 3200;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. @@ -1131,7 +1055,6 @@ wait 3200;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 3200;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // wait 3300;sm_cvar z_witch_health 1500 // Base health of the witch. -// wait 3300;sm_cvar z_witch_speed 300 // Base speed of the witch. wait 3300;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 3300;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. wait 3300;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. @@ -1147,7 +1070,6 @@ wait 3300;sm_cvar z_witch_wander_personal_time 3 wait 3300;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 3300;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. wait 3300;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -// wait 3300;sm_cvar z_witch_damage 100 // How much damage the witch does to survivors who are not incapacitated. wait 3300;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 3300;sm_cvar z_witch_min_retreat_range 800 // A witch will try to retreat at least this far away. wait 3300;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. @@ -1159,7 +1081,6 @@ wait 3300;sm_cvar z_witch_wander_music_min_dist 2147483647 wait 3300;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // wait 3400;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -// wait 3400;sm_cvar z_frustration_lifetime 20 // The duration that it takes for the tanks rage meter to run out. wait 3400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 3400;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. wait 3400;sm_cvar z_tank_speed 200 // Base speed of the tank. @@ -1180,9 +1101,7 @@ wait 3400;sm_cvar z_tank_grenade_roll -15 wait 3400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 3400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. wait 3400;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. -// wait 3400;sm_cvar tank_rock_overhead_percent 100 // Makes sure that the tank only uses standard rock throw variations. wait 3400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -// wait 3400;sm_cvar tank_throw_aim_error 0 // Makes the tanks actually aim rocks at players in easy difficulty. wait 3400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. wait 3400;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. // wait 3400;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. @@ -1207,11 +1126,6 @@ wait 3400;sm_cvar tank_burn_duration_expert 75 wait 3400;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 3500;sm_cvar sm_tank_can_spawn 1 // Enables tank spawning in the game. -wait 3500;sm_cvar sm_witch_can_spawn 1 // Enables witch spawning in the game. -wait 3500;sm_cvar l4d_witch_percent 0 // Enables players to see the witches spawn flows. -wait 3500;sm_cvar l4d_tank_percent 0 // Enables players to see the tanks spawn flows. -wait 3500;sm_cvar l4d_global_percent 0 // Enables players to see the bosses spawn flows. wait 3500;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 3500;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. From 0d41d42a57eaecb5a4bbf7b6ed4aee4ad2a129b7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 10:16:07 -0400 Subject: [PATCH 1676/2978] Update server1.cfg --- cfg/server1.cfg | 81 ++++++++++++++++++++++++------------------------- 1 file changed, 40 insertions(+), 41 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c949c5d0..e688fe4b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -82,7 +82,7 @@ sm_cvar achievement_disable 0 sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 -cl_consistencycheck_interval 2147483647 +sm_cvar cl_consistencycheck_interval 2147483647 // // System Settings // @@ -252,7 +252,7 @@ wait 0700;sm_cvar versus_marker_num 0 wait 0700;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 0700;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 0700;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -// wait 0700;sm_cvar vs_survival_bonus 25 // Point bonus for every survivor who survives in the saferoom. +// wait 0700;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. wait 0700;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. wait 0700;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. // wait 0700;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. @@ -509,7 +509,7 @@ wait 1400;sm_cvar z_crouch_speed 90 // // wait 1500;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 1500;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1500;sm_cvar z_use_tolerance 0.775 // The minumum angle at which a player must be facing something in order to use it. +wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 1500;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 1500;sm_cvar decalfrequency 1.333333 // How often players can spray an image. @@ -525,10 +525,10 @@ wait 1500;sm_cvar z_gun_swing_duration 0.225 wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 1500;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -// wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -// wait 1500;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -// wait 1500;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -// wait 1500;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1500;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 1500;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. @@ -542,7 +542,6 @@ wait 1500;sm_cvar z_exploding_shove_min 4 wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 1500;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -wait 1500;sm_cvar z_gun_kick 0 // Factor by which to jerk a players screen when they fire a weapon. // // wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1600;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. @@ -563,10 +562,10 @@ wait 1600;sm_cvar survivor_knockdown_roll -15 wait 1600;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. wait 1600;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. wait 1600;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. -wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.1 // Accuracy penalty for survivors while they are incapacitated. +wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1600;sm_cvar survivor_hanging_eye_height 90 // Eye level of a survivor who is hanging on a ledge. +wait 1600;sm_cvar survivor_hanging_eye_height 96 // Eye level of a survivor who is hanging on a ledge. wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 1600;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. @@ -575,33 +574,33 @@ wait 1600;sm_cvar rescue_distance 4000 wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 1600;sm_cvar rescue_yell_delay 3 wait 1600;sm_cvar rescue_yell_interval 10 -// wait 1600;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 1600;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. wait 1600;sm_cvar z_cough_cloud_expire 6 wait 1600;sm_cvar z_cough_cloud_radius 150 wait 1600;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 1700;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. wait 1700;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1700;sm_cvar director_ammo_density 8 // Ammo pile spawn density per 100 square yards. -wait 1700;sm_cvar director_pistol_density 8 // Pistol spawn density per 100 square yards. +wait 1700;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 1700;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. wait 1700;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. wait 1700;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1700;sm_cvar director_super_weapon_density 8 // Super weapon spawn density per 100 square yards. -wait 1700;sm_cvar director_melee_weapon_density 8 // Melee weapon spawn density per 100 square yards. +wait 1700;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 1700;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. wait 1700;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. wait 1700;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. wait 1700;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 1700;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1700;sm_cvar director_molotov_density 8 // Molotov spawn density per 100 square yards. -wait 1700;sm_cvar director_pipe_bomb_density 8 // Pipe bomb spawn density per 100 square yards. -wait 1700;sm_cvar director_vomitjar_density 8 // Bile jar spawn density per 100 square yards. -wait 1700;sm_cvar director_upgradepack_density 8 // Upgrade pack spawn density per 100 square yards. -wait 1700;sm_cvar director_defibrillator_density 8 // Defibrillator spawn density per 100 square yards. -wait 1700;sm_cvar director_pain_pill_density 8 // Pain pill spawn density per 100 square yards. -wait 1700;sm_cvar director_adrenaline_density 8 // Adrenaline shot spawn density per 100 square yards. -wait 1700;sm_cvar director_gas_can_density 8 // Gas can spawn density per 100 square yards. -wait 1700;sm_cvar director_propane_tank_density 8 // Propane tank spawn density per 100 square yards. -wait 1700;sm_cvar director_oxygen_tank_density 8 // Oxygen tank spawn density per 100 square yards. +wait 1700;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 1700;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 1700;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 1700;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 1700;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 1700;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 1700;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 1700;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 1700;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 1700;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 1700;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // wait 1800;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. @@ -691,7 +690,7 @@ wait 2000;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 2000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 2000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -// wait 2100;sm_cvar inferno_surface_offset 24 // Offset of inferno particles from the ground. +// wait 2100;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. wait 2100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 2100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 2100;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. @@ -702,8 +701,8 @@ wait 2100;sm_cvar inferno_scorch_decals 1 wait 2100;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 2100;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 2100;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 2100;sm_cvar pipe_bomb_initial_beep_interval 0.533333 // Initial beep interval of a pipe bomb when it is thrown. -wait 2100;sm_cvar pipe_bomb_beep_min_interval 0.083333 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 2100;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. +wait 2100;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 2100;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 2100;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. wait 2100;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. @@ -713,8 +712,8 @@ wait 2100;sm_cvar vomitjar_duration_infected_pz 30 wait 2100;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 2100;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 2100;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 2100;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 2100;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 2100;sm_cvar ammo_pack_use_duration 1.25 // How long it takes to deploy an ammo pack. +wait 2100;sm_cvar upgrade_pack_use_duration 1.25 // How long it takes to deploy an ammo upgrade pack. wait 2100;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 2100;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. wait 2100;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. @@ -732,7 +731,7 @@ wait 2100;sm_cvar adrenaline_health_buffer 30 wait 2100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // wait 2200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 2200;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. +wait 2200;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 2200;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 2200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. @@ -750,7 +749,7 @@ wait 2200;sm_cvar tick_door_speed 2.0 wait 2200;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. wait 2200;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 2200;sm_cvar sv_prop_door_max_close_attempts 12 // How many attempts a door will try to close on an object before opening back up. +wait 2200;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. wait 2200;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 2200;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. @@ -876,10 +875,10 @@ wait 2500;sm_cvar z_attack_on_the_run_range 30 wait 2500;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 2500;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 2500;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 2500;sm_cvar z_claw_hit_pitch_min -15 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2500;sm_cvar z_claw_hit_pitch_max 15 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2500;sm_cvar z_claw_hit_yaw_min -15 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2500;sm_cvar z_claw_hit_yaw_max 15 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 2500;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. wait 2500;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 2500;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 2500;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. @@ -944,7 +943,7 @@ wait 2700;sm_cvar smoker_pz_claw_dmg 6 // // wait 2800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. wait 2800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 2800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 2800;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. wait 2800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 2800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 2800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. @@ -969,10 +968,10 @@ wait 2800;sm_cvar z_splat_survivor_shake_radius 300 wait 2800;sm_cvar z_splat_survivor_shake_amplitude 100 // wait 2800;sm_cvar z_splat_survivor_shake_frequency 200 // // wait 2800;sm_cvar z_splat_survivor_shake_duration 1.5 // -wait 2800;sm_cvar z_splat_survivor_pitch_min -20 // -wait 2800;sm_cvar z_splat_survivor_pitch_max 20 // -wait 2800;sm_cvar z_splat_survivor_yaw_min -20 // -wait 2800;sm_cvar z_splat_survivor_yaw_max 20 // +wait 2800;sm_cvar z_splat_survivor_pitch_min -15 // +wait 2800;sm_cvar z_splat_survivor_pitch_max 15 // +wait 2800;sm_cvar z_splat_survivor_yaw_min -15 // +wait 2800;sm_cvar z_splat_survivor_yaw_max 15 // wait 2800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 2800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 2800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. From 9df7618969b22f7698a4bfd919172a9cd3f77cc8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 10:19:12 -0400 Subject: [PATCH 1677/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e688fe4b..7a1657e6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -15,7 +15,7 @@ sv_steamgroup_exclusive 1 // hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -// motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +motd_enabled 0 // Enables the MOTD being shown to clients when on the server. // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" From 59f5418e746a598248d7a3f7cb1487c6744cb165 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 10:20:17 -0400 Subject: [PATCH 1678/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index f0a79219..e34576fe 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -12,9 +12,7 @@ sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 -confogl_addcvar mv_maxplayers 32 -confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_visiblemaxplayers 33 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 @@ -128,7 +126,7 @@ confogl_addcvar sv_force_time_of_day 0 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 From 0be9c95bb2ec7154d1d3784b98055001c32e5abd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 10:21:00 -0400 Subject: [PATCH 1679/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index a8cf79d2..17fe11a1 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -12,9 +12,7 @@ sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 -confogl_addcvar mv_maxplayers 32 -confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_visiblemaxplayers 33 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 @@ -112,7 +110,7 @@ confogl_addcvar sv_force_time_of_day 0 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 // Competitive Cvars confogl_addcvar ammo_smg_max 850 @@ -146,7 +144,7 @@ confogl_addcvar claw_swing_duration 0.225 // confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 -confogl_addcvar z_exploding_shove_interval 6 +confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From fd6e6d374e15117d9ed26dbee2c0cf36450ba139 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 10:21:17 -0400 Subject: [PATCH 1680/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index e34576fe..44f1ee45 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -154,7 +154,7 @@ confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 -confogl_addcvar z_exploding_shove_interval 6 +confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 // confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 From d34612625955b545b248f0b67f8db7c9bc13c900 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 10:22:13 -0400 Subject: [PATCH 1681/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index e6f08083..a92a9509 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -12,9 +12,7 @@ sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 -confogl_addcvar mv_maxplayers 32 -confogl_addcvar sv_maxplayers 32 -confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar sv_visiblemaxplayers 33 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 @@ -159,9 +157,9 @@ confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 -confogl_addcvar z_exploding_shove_interval 6 +confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 -confogl_addcvar z_exploding_outer_radius 200 +// confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 confogl_addcvar action_progress_reset_interval 0.5 From ccbd3856e55ccc4cb58deeb265b8c8f7b37e94b8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 10:41:27 -0400 Subject: [PATCH 1682/2978] Update server1.cfg --- cfg/server1.cfg | 1643 ++++++++++++++++++++++++----------------------- 1 file changed, 824 insertions(+), 819 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7a1657e6..2dbc90a5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -222,7 +222,7 @@ wait 0600;sm_cvar sv_vote_issue_change_map_later_allowed 1 wait 0600;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. wait 0600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. wait 0600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0600;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 0600;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. wait 0600;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. wait 0600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 0600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. @@ -314,89 +314,90 @@ wait 0900;sm_cvar z_deafen_radius_one 50 wait 0900;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. wait 0900;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 1000;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -wait 1000;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 1000;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -// wait 1000;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -// wait 1000;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1000;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 1000;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 1000;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. -wait 1000;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. -wait 1000;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 1000;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 1000;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 1000;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . -wait 1000;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 1000;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 1000;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1000;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1000;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 1000;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 1000;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. -wait 1000;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. -wait 1000;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 1000;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1000;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 1000;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1000;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 1000;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 1000;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 1000;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1000;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 1000;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1000;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 1000;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 1000;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 1000;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 1000;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 1000;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. -wait 1000;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1000;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 1000;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 1000;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 1000;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 1000;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 1000;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 1000;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1000;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1000;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 1000;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 1000;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. +wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 0900;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. +// wait 0900;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 0900;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 0900;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. +wait 0900;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 0900;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 0900;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 0900;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 0900;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . +wait 0900;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 0900;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 0900;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 0900;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. +wait 0900;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 0900;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 0900;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. +wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +// +wait 0900;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 0900;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 0900;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 0900;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 0900;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 0900;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 0900;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 0900;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 0900;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 0900;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 0900;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 0900;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 0900;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 0900;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 0900;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 0900;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 0900;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 0900;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 0900;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 0900;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 1100;sm_cvar g_Language English // Sets the games language to English. -wait 1100;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 1100;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1100;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1100;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1100;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1100;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1100;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 1100;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1100;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1100;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 1100;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1100;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1100;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. -wait 1100;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1100;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1100;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1100;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1100;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1100;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1100;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -// wait 1100;sm_cvar PhysPMC 1 // Enables PMC physics. -// wait 1100;sm_cvar prop_use 1 // Enables prop pick-up physics. -wait 1100;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 1100;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. -wait 1100;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. -wait 1100;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. -wait 1100;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1100;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. -wait 1100;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 1050;sm_cvar g_Language English // Sets the games language to English. +wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1050;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. +wait 1050;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1050;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. +wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +// wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. +// wait 1050;sm_cvar prop_use 1 // Enables prop pick-up physics. +wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. +wait 1050;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. +wait 1050;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. +wait 1050;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. +wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. +wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. @@ -431,769 +432,773 @@ wait 1200;sm_cvar mp_feetyawrate 120 wait 1200;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1200;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // -wait 1300;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1300;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 1300;sm_cvar sv_friction 4.25 // Sets the world friction. -wait 1300;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. -wait 1300;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 1300;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 1300;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1300;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1300;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. -wait 1300;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1300;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1300;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. -wait 1300;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 1300;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -wait 1300;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 1300;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1300;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1300;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1300;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. -wait 1300;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 1300;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 1300;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 1300;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -wait 1300;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 1300;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 1300;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -wait 1300;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 1300;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -wait 1300;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 1300;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 1300;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 1300;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1300;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 1300;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 1300;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 1300;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1300;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 1300;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1300;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 1350;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 1350;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 1350;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 1350;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +wait 1350;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 1350;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 1350;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 1350;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 1350;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. +wait 1350;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 1350;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 1350;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. +wait 1350;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 1350;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +wait 1350;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 1350;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 1350;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 1350;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 1350;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. +wait 1350;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 1350;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 1350;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 1350;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. +wait 1350;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 1350;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 1350;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +wait 1350;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 1350;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +// +wait 1350;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 1350;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 1350;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 1350;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 1350;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 1350;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 1350;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 1350;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 1350;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 1350;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 1350;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 1400;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1400;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 1400;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 1400;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 1400;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 1400;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 1400;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1400;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 1400;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 1400;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. -wait 1400;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1400;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1400;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 1400;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 1400;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 1400;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 1400;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 1400;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 1400;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 1400;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 1400;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 1400;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. -wait 1400;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 1400;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 1400;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 1400;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 1400;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 1400;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 1400;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 1400;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. -wait 1400;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 1400;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 1400;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 1400;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 1400;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. +wait 1500;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1500;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 1500;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 1500;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 1500;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +// wait 1500;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 1500;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1500;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +// wait 1500;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 1500;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +wait 1500;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1500;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 1500;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 1500;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 1500;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 1500;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 1500;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 1500;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 1500;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 1500;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 1500;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 1500;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. +wait 1500;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 1500;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 1500;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 1500;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 1500;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 1500;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 1500;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 1500;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 1500;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 1500;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 1500;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 1500;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 1500;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. // // -wait 1500;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 1500;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1500;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1500;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1500;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 1500;sm_cvar decalfrequency 1.333333 // How often players can spray an image. -wait 1500;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. -wait 1500;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1500;sm_cvar z_gun_range 64 // Range of the survivors shove attack. -wait 1500;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1500;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -wait 1500;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 1500;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1500;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. -// wait 1500;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 1500;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1500;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. -wait 1500;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 1500;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1500;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1500;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1500;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 1500;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 1500;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 1500;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1500;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1500;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1500;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 1500;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 1500;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 1500;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. -wait 1500;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 1650;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 1650;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 1650;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 1650;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 1650;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 1650;sm_cvar decalfrequency 1.333333 // How often players can spray an image. +wait 1650;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. +wait 1650;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 1650;sm_cvar z_gun_range 64 // Range of the survivors shove attack. +wait 1650;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 1650;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 1650;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 1650;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 1650;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +// wait 1650;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 1650;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 1650;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +wait 1650;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 1650;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 1650;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 1650;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 1650;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 1650;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1650;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 1650;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 1650;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 1650;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 1650;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 1650;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 1650;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 1650;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 1650;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 1650;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. +wait 1650;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. +wait 1650;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. // // -wait 1600;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1600;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 1600;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 1600;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 1600;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 1600;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1600;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 1600;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1600;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 1600;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1600;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 1600;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. -wait 1600;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. -wait 1600;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 1600;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1600;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1600;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1600;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. -wait 1600;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. -wait 1600;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. -wait 1600;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 1600;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1600;sm_cvar survivor_hanging_eye_height 96 // Eye level of a survivor who is hanging on a ledge. -wait 1600;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 1600;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1600;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -wait 1600;sm_cvar rescue_interval 1.0 -wait 1600;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1600;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1600;sm_cvar rescue_yell_delay 3 -wait 1600;sm_cvar rescue_yell_interval 10 -wait 1600;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 1600;sm_cvar z_cough_cloud_expire 6 -wait 1600;sm_cvar z_cough_cloud_radius 150 -wait 1600;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 1800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 1800;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 1800;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 1800;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 1800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 1800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 1800;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 1800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 1800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 1800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 1800;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 1800;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. +wait 1800;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. +wait 1800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 1800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 1800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 1800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 1800;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. +wait 1800;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. +wait 1800;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. +wait 1800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 1800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 1800;sm_cvar survivor_hanging_eye_height 96 // Eye level of a survivor who is hanging on a ledge. +wait 1800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 1800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 1800;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +// +wait 1800;sm_cvar rescue_interval 1.0 +wait 1800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 1800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 1800;sm_cvar rescue_yell_delay 3 +wait 1800;sm_cvar rescue_yell_interval 10 +wait 1800;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 1800;sm_cvar z_cough_cloud_expire 6 +wait 1800;sm_cvar z_cough_cloud_radius 150 +wait 1800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1700;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. -wait 1700;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1700;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 1700;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 1700;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 1700;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1700;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 1700;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 1700;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 1700;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1700;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1700;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1700;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 1700;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 1700;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 1700;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 1700;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 1700;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 1700;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 1700;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 1700;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 1700;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 1700;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +wait 1950;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. +wait 1950;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 1950;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 1950;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 1950;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 1950;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 1950;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 1950;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 1950;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 1950;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 1950;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 1950;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 1950;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 1950;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 1950;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 1950;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 1950;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 1950;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 1950;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 1950;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 1950;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 1950;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 1950;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // -wait 1800;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 1800;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 1800;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 1800;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 1800;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 1800;sm_cvar mp_startmoney 99999 // -wait 1800;sm_cvar mp_weapon_usp_price 0 // -wait 1800;sm_cvar mp_weapon_glock_price 0 // -wait 1800;sm_cvar mp_weapon_p228_price 0 // -wait 1800;sm_cvar mp_weapon_fiveseven_price 0 // -wait 1800;sm_cvar mp_weapon_deagle_price 0 // -wait 1800;sm_cvar mp_weapon_elite_price 0 // -wait 1800;sm_cvar mp_weapon_mac10_price 0 // -wait 1800;sm_cvar mp_weapon_ump45_price 0 // -wait 1800;sm_cvar mp_weapon_mp5navy_price 0 // -wait 1800;sm_cvar mp_weapon_p90_price 0 // -wait 1800;sm_cvar mp_weapon_m3_price 0 // -wait 1800;sm_cvar mp_weapon_tmp_price 0 // -wait 1800;sm_cvar mp_weapon_scout_price 0 // -wait 1800;sm_cvar mp_weapon_awp_price 0 // -wait 1800;sm_cvar mp_weapon_famas_price 0 // -wait 1800;sm_cvar mp_weapon_galil_price 0 // -wait 1800;sm_cvar mp_weapon_m4a1_price 0 // -wait 1800;sm_cvar mp_weapon_ak47_price 0 // -wait 1800;sm_cvar mp_weapon_aug_price 0 // -wait 1800;sm_cvar mp_weapon_sg550_price 0 // -wait 1800;sm_cvar mp_weapon_sg552_price 0 // -wait 1800;sm_cvar mp_weapon_xm1014_price 0 // -wait 1800;sm_cvar mp_weapon_g3sg1_price 0 // -wait 1800;sm_cvar mp_weapon_m249_price 0 // +wait 2100;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 2100;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 2100;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 2100;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 2100;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 2100;sm_cvar mp_startmoney 99999 // +wait 2100;sm_cvar mp_weapon_usp_price 0 // +wait 2100;sm_cvar mp_weapon_glock_price 0 // +wait 2100;sm_cvar mp_weapon_p228_price 0 // +wait 2100;sm_cvar mp_weapon_fiveseven_price 0 // +wait 2100;sm_cvar mp_weapon_deagle_price 0 // +wait 2100;sm_cvar mp_weapon_elite_price 0 // +wait 2100;sm_cvar mp_weapon_mac10_price 0 // +wait 2100;sm_cvar mp_weapon_ump45_price 0 // +wait 2100;sm_cvar mp_weapon_mp5navy_price 0 // +wait 2100;sm_cvar mp_weapon_p90_price 0 // +wait 2100;sm_cvar mp_weapon_m3_price 0 // +wait 2100;sm_cvar mp_weapon_tmp_price 0 // +wait 2100;sm_cvar mp_weapon_scout_price 0 // +wait 2100;sm_cvar mp_weapon_awp_price 0 // +wait 2100;sm_cvar mp_weapon_famas_price 0 // +wait 2100;sm_cvar mp_weapon_galil_price 0 // +wait 2100;sm_cvar mp_weapon_m4a1_price 0 // +wait 2100;sm_cvar mp_weapon_ak47_price 0 // +wait 2100;sm_cvar mp_weapon_aug_price 0 // +wait 2100;sm_cvar mp_weapon_sg550_price 0 // +wait 2100;sm_cvar mp_weapon_sg552_price 0 // +wait 2100;sm_cvar mp_weapon_xm1014_price 0 // +wait 2100;sm_cvar mp_weapon_g3sg1_price 0 // +wait 2100;sm_cvar mp_weapon_m249_price 0 // // // -wait 1900;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 1900;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 1900;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 1900;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 1900;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 1900;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 1900;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 1900;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 1900;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 1900;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 1900;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 1900;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 1900;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 1900;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 1900;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 1900;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 1900;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 1900;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 1900;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 1900;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 1900;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 1900;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 1900;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 1900;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 1900;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +wait 2250;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 2250;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 2250;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 2250;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 2250;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 2250;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 2250;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 2250;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 2250;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 2250;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 2250;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 2250;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 2250;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 2250;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 2250;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 2250;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 2250;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 2250;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 2250;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 2250;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. +wait 2250;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 2250;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 2250;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 2250;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 2250;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // -wait 2000;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -wait 2000;sm_cvar melee_force_scalar 50 // Force scale of melee weapons applied on common infected ragdolls. -wait 2000;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. -wait 2000;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. -wait 2000;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -wait 2000;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 2000;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. -wait 2000;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 2000;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 2000;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 2000;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 2000;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 2000;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 2000;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 2000;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 2000;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. -wait 2000;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 2000;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 2000;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 2000;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 2000;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 2000;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 2000;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 2000;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. -wait 2000;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 2000;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 2000;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 2000;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 2000;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 2400;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. +wait 2400;sm_cvar melee_force_scalar 50 // Force scale of melee weapons applied on common infected ragdolls. +wait 2400;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. +wait 2400;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. +wait 2400;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. +wait 2400;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 2400;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. +wait 2400;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 2400;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 2400;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 2400;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +wait 2400;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 2400;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 2400;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 2400;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 2400;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. +wait 2400;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 2400;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 2400;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 2400;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 2400;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 2400;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 2400;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 2400;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. +wait 2400;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 2400;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 2400;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 2400;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 2400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -// wait 2100;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. -wait 2100;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 2100;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 2100;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 2100;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 2100;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 2100;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 2100;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 2100;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 2100;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 2100;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 2100;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. -wait 2100;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 2100;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 2100;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 2100;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 2100;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 2100;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 2100;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 2100;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 2100;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 2100;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 2100;sm_cvar ammo_pack_use_duration 1.25 // How long it takes to deploy an ammo pack. -wait 2100;sm_cvar upgrade_pack_use_duration 1.25 // How long it takes to deploy an ammo upgrade pack. -wait 2100;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 2100;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 2100;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 2100;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 2100;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 2100;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -wait 2100;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 2100;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 2100;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 2100;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. -wait 2100;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. -wait 2100;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 2100;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 2100;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 2100;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +// wait 2550;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. +wait 2550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 2550;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 2550;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 2550;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 2550;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 2550;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 2550;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 2550;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 2550;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 2550;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. +wait 2550;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. +wait 2550;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 2550;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 2550;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 2550;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 2550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 2550;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 2550;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 2550;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 2550;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 2550;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +wait 2550;sm_cvar ammo_pack_use_duration 1.25 // How long it takes to deploy an ammo pack. +wait 2550;sm_cvar upgrade_pack_use_duration 1.25 // How long it takes to deploy an ammo upgrade pack. +wait 2550;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 2550;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 2550;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 2550;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 2550;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 2550;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +// +wait 2550;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 2550;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 2550;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 2550;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. +wait 2550;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. +wait 2550;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 2550;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 2550;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 2550;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 2200;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 2200;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -wait 2200;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 2200;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -wait 2200;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 2200;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 2200;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 2200;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 2200;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 2200;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 2200;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 2200;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 2200;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 2200;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 2200;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -wait 2200;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 2200;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -wait 2200;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. -wait 2200;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 2200;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. -wait 2200;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. -wait 2200;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 2200;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 2200;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -wait 2200;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 2200;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 2200;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 2200;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 2200;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 2200;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 2200;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 2200;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. -wait 2200;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. -wait 2200;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 2200;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 2200;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 2200;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. -wait 2200;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. -// wait 2200;sm_cvar fire_heatscale 0.1 -// wait 2200;sm_cvar fire_absorbrate 100 -// wait 2200;sm_cvar fire_maxabsorb 100 -// wait 2200;sm_cvar fire_extscale 100 -// wait 2200;sm_cvar fire_extabsorb 100 -wait 2200;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 2200;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 2200;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 2200;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. -wait 2200;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. -wait 2200;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 2200;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. -wait 2200;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. -wait 2200;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. +wait 3900;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 3900;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +wait 3900;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 3900;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 3900;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 3900;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 3900;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +// +wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 3900;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. +wait 3900;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. +wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 3900;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. +wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. +wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. +wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. +wait 3900;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. +wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. +wait 3900;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. +wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +// wait 3900;sm_cvar fire_heatscale 0.1 +// wait 3900;sm_cvar fire_absorbrate 100 +// wait 3900;sm_cvar fire_maxabsorb 100 +// wait 3900;sm_cvar fire_extscale 100 +// wait 3900;sm_cvar fire_extabsorb 100 +wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. +wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. +wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 3900;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. +wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. +wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // -wait 2300;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 2300;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. -wait 2300;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. -wait 2300;sm_cvar z_chance 100 // Infected spawn chance. -wait 2300;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 2300;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 2300;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 2300;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 2300;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 2300;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 2300;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. -wait 2300;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. -wait 2300;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 2300;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 2300;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 2300;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 2300;sm_cvar z_health 100 // Health of the common infected. -wait 2300;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 2300;sm_cvar z_vision_range 3000 // How far the infected can see. -wait 2300;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. -wait 2300;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. -wait 2300;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 2300;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. -wait 2300;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -wait 2300;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. -wait 2300;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. -wait 2300;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -wait 2300;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 2300;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -wait 2300;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. -wait 2300;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 2300;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 2300;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 2300;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 2300;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 2300;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. -wait 2300;sm_cvar z_skirmish_spawn_min_interval 30 -wait 2300;sm_cvar z_skirmish_spawn_max_interval 60 -wait 2300;sm_cvar z_skirmish_spawn_max_size 2 +wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. +wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. +wait 4050;sm_cvar z_chance 100 // Infected spawn chance. +wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +// wait 4050;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. +wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. +wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 4050;sm_cvar z_health 100 // Health of the common infected. +wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 4050;sm_cvar z_vision_range 3000 // How far the infected can see. +wait 4050;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. +wait 4050;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. +wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 4050;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. +wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. +wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. +wait 4050;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. +wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. +wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 4050;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. +wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 +wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 +wait 4050;sm_cvar z_skirmish_spawn_max_size 2 // -wait 2400;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 2400;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 2400;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. -wait 2400;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 2400;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 2400;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 2400;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 2400;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. -wait 2400;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. -wait 2400;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 2400;sm_cvar z_mega_mob_spawn_min_interval 450 -wait 2400;sm_cvar z_mega_mob_spawn_max_interval 450 -wait 2400;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 2400;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. -wait 2400;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -wait 2400;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -wait 2400;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. -wait 2400;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 2400;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 2400;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 2400;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 2400;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. +wait 4200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 4200;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. +wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. +wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 +wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 +wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. +wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // -wait 2500;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 2500;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 2500;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 2500;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 2500;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. -wait 2500;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 2500;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 2500;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 2500;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. -wait 2500;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 2500;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 2500;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 2500;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 2500;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 2500;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 2500;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. -wait 2500;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 2500;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 2500;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 2500;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 2500;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 2500;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 2500;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 2500;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 2500;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 2500;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 2500;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 2500;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 2500;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 2500;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 2500;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 2500;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 2500;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 2500;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 2500;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. -wait 2500;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. -wait 2500;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 2500;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 2500;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +wait 4350;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 4350;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 4350;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 4350;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 4350;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +wait 4350;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 4350;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 4350;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 4350;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. +wait 4350;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 4350;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 4350;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 4350;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 4350;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 4350;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 4350;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. +wait 4350;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 4350;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 4350;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 4350;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4350;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 4350;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 4350;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 4350;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 4350;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 4350;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 4350;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 4350;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 4350;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 4350;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 4350;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 4350;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 4350;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 4350;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 4350;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. +wait 4350;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. +wait 4350;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 4350;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 4350;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. // // -wait 2600;sm_cvar z_hunter_speed 260 // Base speed of the hunter. -wait 2600;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 2600;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 2600;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 2600;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 2600;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 2600;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 2600;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. -wait 2600;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. -wait 2600;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -wait 2600;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 2600;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 2600;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 2600;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 2600;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. -wait 2600;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. -wait 2600;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. -wait 2600;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 2600;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 2600;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. -wait 2600;sm_cvar z_pounce_shake_radius 300 // -wait 2600;sm_cvar z_pounce_shake_amplitude 6 // -// wait 2600;sm_cvar z_pounce_shake_duration 1.5 // -wait 2600;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 2600;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -wait 2600;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 4500;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. +wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. +wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. +wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 4500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 4500;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. +wait 4500;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. +wait 4500;sm_cvar z_pounce_shake_radius 300 // +wait 4500;sm_cvar z_pounce_shake_amplitude 6 // +// wait 4500;sm_cvar z_pounce_shake_duration 1.5 // +wait 4500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // // -wait 2700;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 2700;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 2700;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. -wait 2700;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 2700;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 2700;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 2700;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 2700;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 2700;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 2700;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 2700;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 2700;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 2700;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 2700;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 2700;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 2700;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 2700;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. -wait 2700;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. -wait 2700;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 2700;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. -wait 2700;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 4650;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 4650;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 4650;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 4650;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. +wait 4650;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. +wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 4650;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. +wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // // -wait 2800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 2800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 2800;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. -wait 2800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 2800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 2800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. -wait 2800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 2800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. -wait 2800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 2800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 2900;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. -wait 2800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 2800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 2800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 2800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 2800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 2800;sm_cvar z_vomit_fade_start 4 -wait 2800;sm_cvar z_vomit_fade_duration 4 -// wait 2800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. -wait 2800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 2800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 2800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 2800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 2800;sm_cvar z_splat_survivor_shake_radius 300 // -wait 2800;sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 2800;sm_cvar z_splat_survivor_shake_frequency 200 // -// wait 2800;sm_cvar z_splat_survivor_shake_duration 1.5 // -wait 2800;sm_cvar z_splat_survivor_pitch_min -15 // -wait 2800;sm_cvar z_splat_survivor_pitch_max 15 // -wait 2800;sm_cvar z_splat_survivor_yaw_min -15 // -wait 2800;sm_cvar z_splat_survivor_yaw_max 15 // -wait 2800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 2800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 2800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 4800;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. +wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. +wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. +wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 4800;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. +wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_fade_start 4 +wait 4800;sm_cvar z_vomit_fade_duration 4 +// wait 4800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. +wait 4800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // +wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 4800;sm_cvar z_splat_survivor_shake_duration 1.5 // +wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // +wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // +wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // +wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // +wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 2900;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 2900;sm_cvar z_charge_duration 2.5 // How long a charger charges for. -wait 2900;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 2900;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 2900;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. -wait 2900;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 2900;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 2900;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 2900;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. -wait 2900;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. +wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. +wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 4950;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. +wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // // -wait 3000;sm_cvar z_jockey_health 350 // Base health of the jockey. -wait 3000;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 3000;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 3000;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 3000;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 3000;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -wait 3000;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 3000;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. -wait 3000;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 3000;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 3000;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 3000;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 3000;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 3000;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -// wait 3000;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 3000;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 3000;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. +wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 5100;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +// wait 5100;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 5100;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // -wait 3100;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -// wait 3100;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. -// wait 3100;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. -wait 3100;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 3100;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. -wait 3100;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 3100;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 3100;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 3100;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 3100;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 3100;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -wait 3100;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +// wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. +// wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. +wait 5250;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. +wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 3200;sm_cvar director_tank_min_interval 300 -wait 3200;sm_cvar director_tank_max_interval 300 -wait 3200;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 3200;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 3200;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 3200;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 3200;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 3200;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 3200;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 3200;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 3200;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 3200;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 3200;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. -// wait 3200;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -// wait 3200;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -// wait 3200;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -// wait 3200;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. -// wait 3200;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. -// wait 3200;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. -wait 3200;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 3200;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 3200;sm_cvar director_threat_radius 300 // Fixes boss spawning. -wait 3200;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. -wait 3200;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 3200;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -wait 3200;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 3200;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 3200;sm_cvar vs_threat_radius 300 // Fixes boss spawning. -wait 3200;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 3200;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 3200;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 3200;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 3200;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 3200;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 5400;sm_cvar director_tank_min_interval 300 +wait 5400;sm_cvar director_tank_max_interval 300 +wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 5400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 5400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 5400;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. +// wait 5400;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. +// wait 5400;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. +// wait 5400;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. +wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 3300;sm_cvar z_witch_health 1500 // Base health of the witch. -wait 3300;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 3300;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. -wait 3300;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. -wait 3300;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 3300;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 3300;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 3300;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 3300;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 3300;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 3300;sm_cvar witch_rage_ramp_duration 4 // -wait 3300;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 3300;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 3300;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 3300;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. -wait 3300;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -wait 3300;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 3300;sm_cvar z_witch_min_retreat_range 800 // A witch will try to retreat at least this far away. -wait 3300;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. -wait 3300;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 3300;sm_cvar z_witch_retreat_exit_range 800 // A witch will attempt to exit this range from the survivors. -wait 3300;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 3300;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. -wait 3300;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 3300;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. +wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 5550;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. +wait 5550;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. +wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar witch_rage_ramp_duration 4 // +wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. +wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. +wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. +wait 5550;sm_cvar z_witch_min_retreat_range 800 // A witch will try to retreat at least this far away. +wait 5550;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. +wait 5550;sm_cvar z_witch_retreat_exit_range 800 // A witch will attempt to exit this range from the survivors. +wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. +wait 5550;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // -wait 3400;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 3400;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 3400;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -wait 3400;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 3400;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 3400;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 3400;sm_cvar z_tank_footstep_shake_radius 1000 // -// wait 3400;sm_cvar z_tank_footstep_shake_amplitude 5 // -wait 3400;sm_cvar z_tank_footstep_shake_interval 0.1 // -// wait 3400;sm_cvar z_tank_footstep_shake_duration 2.0 // -wait 3400;sm_cvar tank_ground_pound_reveal_distance 800 // -// wait 3400;sm_cvar tank_ground_pound_duration 2.0 // -wait 3400;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 3400;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 3400;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 3400;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. -wait 3400;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. -wait 3400;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 3400;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 3400;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 3400;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. -wait 3400;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 3400;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 3400;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -// wait 3400;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. -wait 3400;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -// wait 3400;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. -wait 3400;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 3400;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 3400;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 3400;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 3400;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 3400;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 3400;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 3400;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 3400;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. -// wait 3400;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 3400;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. -wait 3400;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 3400;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 3400;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 3400;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 3400;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 3400;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. +wait 5700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 5700;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. +wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // +// wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // +wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // +// wait 5700;sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // +// wait 5700;sm_cvar tank_ground_pound_duration 2.0 // +wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 5700;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. +wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. +wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 5700;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. +wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 5700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +// wait 5700;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. +wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +// wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. +wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 5700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 5700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 5700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 5700;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // -wait 3500;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 3500;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 3500;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 3500;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 3500;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -wait 3500;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -wait 3500;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 3500;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 3500;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. -wait 3500;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 3500;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 3500;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 3500;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. -// wait 3500;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. -// wait 3500;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. -// wait 3500;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. -// wait 3500;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. -// wait 3500;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. -// wait 3500;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 3500;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. -// wait 3500;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. -// wait 3500;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. -// wait 3500;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. -// wait 3500;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. -// wait 3500;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 3500;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. -// wait 3500;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. -// wait 3500;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 3500;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 3500;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. -// wait 3500;sm_cvar confogl_replace_tier2 0 // -// wait 3500;sm_cvar confogl_replace_tier2_finale 0 // -// wait 3500;sm_cvar confogl_replace_tier2_all 0 // -// wait 3500;sm_cvar confogl_limit_tier2 0 // -// wait 3500;sm_cvar confogl_limit_tier2_saferoom 0 // +wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +// wait 5850;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. +// wait 5850;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. +// wait 5850;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. +// wait 5850;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. +// wait 5850;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. +// wait 5850;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. +// wait 5850;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 5850;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. +// wait 5850;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. +// wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 5850;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +// wait 5850;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +// wait 5850;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 5850;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. +// wait 5850;sm_cvar confogl_replace_tier2 0 // +// wait 5850;sm_cvar confogl_replace_tier2_finale 0 // +// wait 5850;sm_cvar confogl_replace_tier2_all 0 // +// wait 5850;sm_cvar confogl_limit_tier2 0 // +// wait 5850;sm_cvar confogl_limit_tier2_saferoom 0 // // // Admin Stuff // Unbans Moon -wait 3600;sm_unban "Moon" -wait 3600;sm_unban "STEAM_0:0:121253576" -wait 3600;sm_unban "STEAM_0:1:121253576" -wait 3600;sm_unban "STEAM_1:0:121253576" -wait 3600;sm_unban "STEAM_1:1:121253576" +wait 6000;sm_unban "Moon" +wait 6000;sm_unban "STEAM_0:0:121253576" +wait 6000;sm_unban "STEAM_0:1:121253576" +wait 6000;sm_unban "STEAM_1:0:121253576" +wait 6000;sm_unban "STEAM_1:1:121253576" // Ungags Moon -wait 3600;sm_ungag "Moon" -wait 3600;sm_ungag "STEAM_0:0:121253576" -wait 3600;sm_ungag "STEAM_0:1:121253576" -wait 3600;sm_ungag "STEAM_1:0:121253576" -wait 3600;sm_ungag "STEAM_1:1:121253576" +wait 6000;sm_ungag "Moon" +wait 6000;sm_ungag "STEAM_0:0:121253576" +wait 6000;sm_ungag "STEAM_0:1:121253576" +wait 6000;sm_ungag "STEAM_1:0:121253576" +wait 6000;sm_ungag "STEAM_1:1:121253576" // Unmutes Moon -wait 3600;sm_unmute "Moon" -wait 3600;sm_unmute "STEAM_0:0:121253576" -wait 3600;sm_unmute "STEAM_0:1:121253576" -wait 3600;sm_unmute "STEAM_1:0:121253576" -wait 3600;sm_unmute "STEAM_1:1:121253576" +wait 6000;sm_unmute "Moon" +wait 6000;sm_unmute "STEAM_0:0:121253576" +wait 6000;sm_unmute "STEAM_0:1:121253576" +wait 6000;sm_unmute "STEAM_1:0:121253576" +wait 6000;sm_unmute "STEAM_1:1:121253576" // Unsilences Moon -wait 3600;sm_unsilence "Moon" -wait 3600;sm_unsilence "STEAM_0:0:121253576" -wait 3600;sm_unsilence "STEAM_0:1:121253576" -wait 3600;sm_unsilence "STEAM_1:0:121253576" -wait 3600;sm_unsilence "STEAM_1:1:121253576" +wait 6000;sm_unsilence "Moon" +wait 6000;sm_unsilence "STEAM_0:0:121253576" +wait 6000;sm_unsilence "STEAM_0:1:121253576" +wait 6000;sm_unsilence "STEAM_1:0:121253576" +wait 6000;sm_unsilence "STEAM_1:1:121253576" From d81ef61e1b71d904fff233fcbcc7ea52f1fee906 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 31 Mar 2025 14:46:48 -0400 Subject: [PATCH 1683/2978] Update server1.cfg --- cfg/server1.cfg | 519 ++++++++++++++++++++++++------------------------ 1 file changed, 260 insertions(+), 259 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2dbc90a5..f598142b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -86,49 +86,49 @@ sm_cvar cl_consistencycheck_interval 2147483647 // // System Settings // -wait 0100;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 0100;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0100;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0100;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0100;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0100;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 0100;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 0100;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0100;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. -wait 0100;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0100;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 0100;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 0100;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 0100;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 0100;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0100;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0100;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0100;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. +wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // -wait 0200;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0200;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0200;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0200;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0200;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0200;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -wait 0200;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0200;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 0200;sm_cvar sv_stats 0 // Dont need stats. -wait 0200;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 0200;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0200;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0200;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 0200;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 0200;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 0200;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0200;sm_cvar tv_name "" // HLTV name. -wait 0200;sm_cvar tv_title "" // HLTV title. -wait 0200;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. -wait 0200;sm_cvar tv_maxrate 0 // Max rate for HLTV. -wait 0200;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0200;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. -wait 0200;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0450;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 0450;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0450;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0450;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0450;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +wait 0450;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +wait 0450;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +wait 0450;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 0450;sm_cvar sv_stats 0 // Dont need stats. +wait 0450;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0450;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 0450;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0450;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0450;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 0450;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 0450;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0450;sm_cvar tv_name "" // HLTV name. +wait 0450;sm_cvar tv_title "" // HLTV title. +wait 0450;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. +wait 0450;sm_cvar tv_maxrate 0 // Max rate for HLTV. +wait 0450;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0450;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. +wait 0450;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -136,148 +136,148 @@ wait 0200;sm_cvar force_disablex360 1 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 0300;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 0300;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 0300;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 0300;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -wait 0300;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0300;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 0300;sm_cvar sv_maxrate 144000 // Maximum value of rate. -wait 0300;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 0300;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 0300;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. -wait 0300;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 0300;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -wait 0300;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -// wait 0300;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -// wait 0300;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. -// wait 0300;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. -wait 0300;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -// wait 0300;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -// wait 0300;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 0300;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. -wait 0300;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 0450;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. +wait 0450;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +wait 0450;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 0450;sm_cvar sv_minrate 72000 // Minimum value of rate. +wait 0450;sm_cvar sv_maxrate 144000 // Maximum value of rate. +wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. +wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +// wait 0450;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. +// wait 0450;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// wait 0450;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. +wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +// wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +// wait 0450;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. +wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // -wait 0400;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -wait 0400;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0400;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -wait 0400;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 0400;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -wait 0400;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 0400;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0400;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 0400;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0400;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 0400;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0400;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0400;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 0400;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 0400;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0400;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 0400;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0400;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 0400;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0400;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 0400;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0400;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. -wait 0400;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 0400;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 0400;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0400;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0400;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -wait 0400;sm_cvar think_limit 0 // Disables script think time check. -wait 0400;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0400;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0400;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. +wait 0900;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +wait 0900;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0900;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +wait 0900;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +wait 0900;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +wait 0900;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +wait 0900;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0900;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 0900;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 0900;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 0900;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0900;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0900;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 0900;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0900;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0900;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0900;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0900;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 0900;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0900;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 0900;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0900;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. +wait 0900;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 0900;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 0900;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0900;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 0900;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 0900;sm_cvar think_limit 0 // Disables script think time check. +wait 0900;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0900;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0900;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 0500;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 0500;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0500;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 0500;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -wait 0500;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 0500;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 0500;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0500;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 0500;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 0500;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0500;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 0500;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0500;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0500;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 0500;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 0500;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 0500;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0500;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 0500;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0500;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0750;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 0750;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0750;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 0750;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +wait 0750;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 0750;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 0750;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 0750;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 0750;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 0750;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0750;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0750;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 0750;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0750;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 0750;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 0750;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 0750;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 0750;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 0750;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0750;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. // -wait 0600;sm_cvar skill 3 // Sets the games skill level. -wait 0600;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. -wait 0600;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 0600;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 0600;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 0600;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 0600;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 0600;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 0600;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 0600;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0600;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. -wait 0600;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0600;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0600;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 0600;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0600;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0600;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0600;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0600;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0600;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 0600;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0600;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0600;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0600;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0600;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 0900;sm_cvar skill 3 // Sets the games skill level. +wait 0900;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. +wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +wait 0900;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 0900;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 0900;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 0900;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 0900;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 0900;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 0900;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0900;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. +wait 0900;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0900;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0900;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0900;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0900;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +// wait 0900;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0900;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +// wait 0900;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0900;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 0900;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0900;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0900;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0900;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0900;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // -wait 0700;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 0700;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 0700;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 0700;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 0700;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 0700;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 0700;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 0700;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. -wait 0700;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 0700;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 0700;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 0700;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 0700;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 0700;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -// wait 0700;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. -wait 0700;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. -wait 0700;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -// wait 0700;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. +wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. +wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 1050;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +// wait 1050;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. +wait 1050;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. +wait 1050;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +// wait 1050;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. // // -wait 0800;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. -wait 0800;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 0800;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 0800;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -wait 0800;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. -wait 0800;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 0800;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 0800;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0800;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 0800;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 0800;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -wait 0800;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 0800;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 0800;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -wait 0800;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. -wait 0800;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 0800;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 0800;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 0800;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 0800;sm_cvar tf_arena_preround_time 5 // -wait 0800;sm_cvar tf_arena_max_streak 10 // +wait 1200;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 1200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. +wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +wait 1200;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. +wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 1200;sm_cvar tf_arena_preround_time 5 // +wait 1200;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // wait 0900;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. @@ -473,42 +473,6 @@ wait 1350;sm_cvar spec_freeze_time 0 wait 1350;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 1350;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 1500;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1500;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 1500;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 1500;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 1500;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 1500;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 1500;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1500;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 1500;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 1500;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. -wait 1500;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1500;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 1500;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 1500;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 1500;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 1500;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 1500;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 1500;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 1500;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 1500;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 1500;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 1500;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. -wait 1500;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 1500;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 1500;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 1500;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 1500;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 1500;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 1500;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 1500;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. -wait 1500;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 1500;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 1500;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 1500;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 1500;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -// // wait 1650;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 1650;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 1650;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. @@ -545,6 +509,17 @@ wait 1650;sm_cvar z_exploding_shove_max 4 wait 1650;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. wait 1650;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. // // +wait 1500;sm_cvar survivor_speed 220 // Survivors running speed. +wait 1500;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 1500;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 1500;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 1500;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +// wait 1500;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 1500;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 1500;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +// wait 1500;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 1500;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +// // wait 1800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 1800;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 1800;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. @@ -857,45 +832,71 @@ wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // -wait 4350;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 4350;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 4350;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 4350;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 4350;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. -wait 4350;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 4350;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 4350;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 4350;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. -wait 4350;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 4350;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 4350;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 4350;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 4350;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 4350;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 4350;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. -wait 4350;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 4350;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 4350;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 4350;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 4350;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 4350;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 4350;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 4350;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 4350;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 4350;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 4350;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 4350;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 4350;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 4350;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 4350;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 4350;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 4350;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 4350;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 4350;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. -wait 4350;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. -wait 4350;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 4350;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 4350;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. +wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 4200;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +// +wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 4350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 4350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 4350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 4350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 4350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 4350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 4350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 4350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. +wait 4350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 4350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 4350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 4350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. // // wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. @@ -1067,20 +1068,20 @@ wait 5550;sm_cvar z_witch_threat_normal_range 600 wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar witch_rage_ramp_duration 4 // +wait 5550;sm_cvar z_witch_max_threat_time 3 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar witch_rage_ramp_duration 3 // wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 5550;sm_cvar z_witch_min_retreat_range 800 // A witch will try to retreat at least this far away. -wait 5550;sm_cvar z_witch_max_retreat_range 1000 // A witch will try to retreat up to this far away. +wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. +wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 5550;sm_cvar z_witch_retreat_exit_range 800 // A witch will attempt to exit this range from the survivors. +wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 5550;sm_cvar z_witch_discard_range 1000 // A retreating witch outside of this range will be forcefully despawned. +wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // From 870b50cb8d7c2647d7ef0d0649e8d686d88d2f47 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 1 Apr 2025 09:30:40 -0400 Subject: [PATCH 1684/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index f262dfa2..4e645d5b 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -91,6 +91,7 @@ "STEAM_0:0:2420630" "3:z" // all permissions for this ip, immunity value is 99 - Gravity "STEAM_0:1:59461687" "3:z" // all permissions for this ip, immunity value is 99 - JAiZ "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead + "STEAM_0:1:83944706" "3:z" // all permissions for this ip, immunity value is 99 - Babylumpkins "STEAM_0:0:18298188" "2:abegjk" // all permissions for this ip, immunity value is 99 - Corpiss Crispy "STEAM_1:0:9166582" "1:abegjk" // all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel From aad375b9d1ef943776b949a5a5e3f86a07c50fcc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 1 Apr 2025 09:31:33 -0400 Subject: [PATCH 1685/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 4e645d5b..40f15777 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -65,7 +65,7 @@ "STEAM_1:0:25129595" "3:z" // all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:21475933" "3:z" // all permissions for this ip, immunity value is 99 - Opto "STEAM_1:1:246325042" "2:z" // all permissions for this ip, immunity value is 99 - Sai - "STEAM_0:0:6344615" "2:z" // all permissions for this ip, immunity value is 99 - Implication + "STEAM_0:0:6344615" "2:z" // all permissions for this ip, immunity value is 99 - Implication "STEAM_0:0:19299397" "3:z" // all permissions for this ip, immunity value is 99 - Brometheus "STEAM_0:0:233963096" "3:z" // all permissions for this ip, immunity value is 99 - Strange Diplomat "STEAM_0:1:516494249" "3:z" // all permissions for this ip, immunity value is 99 - Hardhat From defa2bd56901820a86cc75e28ec3fa2a34fd77d1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 1 Apr 2025 20:33:57 -0400 Subject: [PATCH 1686/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index 2848f248..76bc3b40 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -112,7 +112,7 @@ l4d_stats_bulldozersuccess "100" // - // Default: "5" // Minimum: "1" -l4d_stats_campaign "100" +l4d_stats_campaign "200" // [L4D2] Base score for a Triggering Car Alarm // - From 5ba455b563ee06fbbef04f736137f89b86e07d05 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 1 Apr 2025 20:36:32 -0400 Subject: [PATCH 1687/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index fc204e89..7be7533d 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -9,14 +9,14 @@ // - // Default: "5" // Minimum: "0" -lilac_aimbot "1" +lilac_aimbot "10" // Detect Autoshoot. // - // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_aimbot_autoshoot "0" +lilac_aimbot_autoshoot "1" // Detect Aimlock. // 0 = Disabled. @@ -25,7 +25,7 @@ lilac_aimbot_autoshoot "0" // - // Default: "10" // Minimum: "0" -lilac_aimlock "1" +lilac_aimlock "10" // Only process at most 5 suspicious players for aimlock. // DO NOT DISABLE THIS UNLESS YOUR SERVER CAN HANDLE IT! @@ -92,7 +92,7 @@ lilac_backtrack_tolerance "0" // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_ban "0" +lilac_ban "1" // Ban reason language. // 0 = Use server's language. From a279be5e049016cdc594cba88957fe3ac322bea6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 11:23:43 -0400 Subject: [PATCH 1688/2978] Update server1.cfg --- cfg/server1.cfg | 1893 ++++++++++++++++++++++++----------------------- 1 file changed, 949 insertions(+), 944 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f598142b..8ea41d05 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -10,13 +10,13 @@ sv_search_key "bizzymod" sv_search_team_key "bizzymod" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. -// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. +// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) // -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 0 // Enables the MOTD being shown to clients when on the server. -// +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +motd_enabled 0 // Enables the MOTD being shown to clients when on the server. +// // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" // @@ -25,26 +25,32 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // // [Other Neat Stuff] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_lan 0 // Server is not classified as a LAN server. -sv_region 0 // Sets the region of the server to be anywhere in the world. -sv_voiceenable 1 // Enables voice chat in the server. +sv_lan 0 // Server is not classified as a LAN server. +sv_region 0 // Sets the region of the server to be anywhere in the world. +sv_voiceenable 1 // Enables voice chat in the server. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- -log on // Creates a logfile (on | off) -sv_logsdir logs // Folder in the game directory where server logs will be stored. -sv_logfile 1 // Default 1; Log server information in the log file. -sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 0 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0; Log server bans in the server logs. -sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +log on // Creates a logfile (on | off) +sv_logsdir logs // Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 0 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0; Log server bans in the server logs. +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +sv_filterban 1 // Enables the server to filter out banned players from being able to join. +sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 @@ -106,29 +112,29 @@ wait 0150;sm_cvar mat_antialias 8 wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // -wait 0450;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0450;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0450;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0450;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0450;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0450;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -wait 0450;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0450;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 0450;sm_cvar sv_stats 0 // Dont need stats. -wait 0450;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 0450;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0450;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0450;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 0450;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 0450;sm_cvar closecaption 1 // Enables close-captioning being displayed. -wait 0450;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0450;sm_cvar tv_name "" // HLTV name. -wait 0450;sm_cvar tv_title "" // HLTV title. -wait 0450;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. -wait 0450;sm_cvar tv_maxrate 0 // Max rate for HLTV. -wait 0450;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0450;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. -wait 0450;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +wait 0300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +wait 0300;sm_cvar sv_stats 0 // Dont need stats. +wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0300;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +wait 0300;sm_cvar closecaption 1 // Enables close-captioning being displayed. +wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0300;sm_cvar tv_name "" // HLTV name. +wait 0300;sm_cvar tv_title "" // HLTV title. +wait 0300;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. +wait 0300;sm_cvar tv_maxrate 0 // Max rate for HLTV. +wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. +wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -158,37 +164,55 @@ wait 0450;sm_cvar net_minroutable 1200 wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // -wait 0900;sm_cvar sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -wait 0900;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0900;sm_cvar sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -wait 0900;sm_cvar sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -wait 0900;sm_cvar sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -wait 0900;sm_cvar sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -wait 0900;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0900;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 0900;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0900;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 0900;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0900;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0900;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 0900;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 0900;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0900;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 0900;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0900;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 0900;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0900;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -wait 0900;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0900;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. -wait 0900;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 0900;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. -wait 0900;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0900;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0900;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -wait 0900;sm_cvar think_limit 0 // Disables script think time check. -wait 0900;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0900;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0900;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. +wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 0600;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0600;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +// +wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. +wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 0600;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 0600;sm_cvar think_limit 0 // Disables script think time check. +wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. +// +wait 0900;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 0900;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 0900;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 0900;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 0900;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 0900;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 0900;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0900;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. +wait 0900;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0900;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0900;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0900;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0900;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +// wait 0900;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0900;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +// wait 0900;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0900;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 0900;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0900;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0900;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0900;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0900;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // wait 0750;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. @@ -211,32 +235,9 @@ wait 0750;sm_cvar z_minion_limit 4 wait 0750;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0750;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0750;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. -// wait 0900;sm_cvar skill 3 // Sets the games skill level. wait 0900;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -wait 0900;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 0900;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 0900;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 0900;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 0900;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 0900;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 0900;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0900;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. -wait 0900;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0900;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0900;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 0900;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0900;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0900;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0900;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0900;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0900;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 0900;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0900;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0900;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0900;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0900;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. @@ -271,6 +272,7 @@ wait 1200;sm_cvar survival_tank_stage_interval_decay 10 wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. +// wait 1200;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. @@ -280,598 +282,601 @@ wait 1200;sm_cvar tf_arena_preround_time 5 wait 1200;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 0900;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 0900;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -wait 0900;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 0900;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 0900;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 0900;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -wait 0900;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. -wait 0900;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 0900;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 0900;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. -wait 0900;sm_cvar nb_saccade_time 0.033333 // How long it takes for the next bots to look at their target. -wait 0900;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 0900;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 0900;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 0900;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. -wait 0900;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. -wait 0900;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. -wait 0900;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 0900;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. -wait 0900;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 0900;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. -wait 0900;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. -wait 0900;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. -wait 0900;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 0900;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 0900;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 0900;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 0900;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 0900;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 0900;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 0900;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 0900;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 0900;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 1350;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 1350;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 1350;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. +wait 1350;sm_cvar nb_saccade_time 0.033333 // How long it takes for the next bots to look at their target. +wait 1350;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. +wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 1350;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 1350;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. +wait 1350;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. +wait 1350;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. +wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 1350;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 1350;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. +wait 1350;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. +wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 1350;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1350;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 1350;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 1350;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // -wait 0900;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -wait 0900;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 0900;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -// wait 0900;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -// wait 0900;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 0900;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 0900;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. -wait 0900;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. -wait 0900;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. -wait 0900;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 0900;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 0900;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 0900;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . -wait 0900;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 0900;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 0900;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 0900;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. -wait 0900;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 0900;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 0900;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. -wait 0900;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. +wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 1500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 1500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. +wait 1500;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 1500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 1500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. +wait 1500;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . +wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 1500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1500;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 1500;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. +wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. // -wait 0900;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 0900;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 0900;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 0900;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 0900;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. -wait 0900;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 0900;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 0900;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 0900;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 0900;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 0900;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 0900;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 0900;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 0900;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 0900;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 0900;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. -wait 0900;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 0900;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 0900;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 0900;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 0900;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 0900;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 0900;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 0900;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 0900;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 0900;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 0900;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 0900;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +wait 1650;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 1650;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 1650;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 1650;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 1650;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. +wait 1650;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1650;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +wait 1650;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 1650;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 1650;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 1650;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1650;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 1050;sm_cvar g_Language English // Sets the games language to English. -wait 1050;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1050;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1050;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 1050;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1050;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1050;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 1050;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1050;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1050;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. -wait 1050;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1050;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1050;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1050;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1050;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -// wait 1050;sm_cvar PhysPMC 1 // Enables PMC physics. -// wait 1050;sm_cvar prop_use 1 // Enables prop pick-up physics. -wait 1050;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 1050;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. -wait 1050;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. -wait 1050;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. -wait 1050;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1050;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. -wait 1050;sm_cvar sv_turbophysics 0 // Disables turbo physics. +wait 1800;sm_cvar g_Language English // Sets the games language to English. +wait 1800;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1800;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 1800;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1800;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. +wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. +wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +// wait 1800;sm_cvar PhysPMC 1 // Enables PMC physics. +// wait 1800;sm_cvar prop_use 1 // Enables prop pick-up physics. +wait 1800;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. +wait 1800;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. +wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. +wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. +wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. +wait 1800;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // -wait 1200;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 1200;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 1200;sm_cvar view_offset 0.0 // Screen view offset. -wait 1200;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 1200;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 1200;sm_cvar view_offset_forward 0.0 // Screen view forward offset. -wait 1200;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. -wait 1200;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 1200;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -wait 1200;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 1200;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 1200;sm_cvar r_eyemove 0 // Enables eye movement. -wait 1200;sm_cvar r_skin 1 // Renders skin on models. -wait 1200;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. -wait 1200;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. -wait 1200;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 1200;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1200;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -wait 1200;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. -wait 1200;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. -wait 1200;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -wait 1200;sm_cvar z_fatal_blast_incineration_probability 100 // -wait 1200;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1200;sm_cvar z_fatal_blast_max_ragdolls 40 // -wait 1200;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 1200;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 1200;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 1200;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1200;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 1200;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 1200;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1200;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 1950;sm_cvar view_offset 0.0 // Screen view offset. +wait 1950;sm_cvar view_offset_up 0.0 // Screen view upward offset. +wait 1950;sm_cvar view_offset_down 0.0 // Screen view downward offset. +wait 1950;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. +wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 1950;sm_cvar r_shift_x 0.0 // Eye position x-offset. +wait 1950;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +wait 1950;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +wait 1950;sm_cvar r_eyemove 0 // Enables eye movement. +wait 1950;sm_cvar r_skin 1 // Renders skin on models. +wait 1950;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. +wait 1950;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. +wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. +wait 1950;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. +wait 1950;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. +wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // +wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1950;sm_cvar z_fatal_blast_max_ragdolls 40 // +wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +wait 1950;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +wait 1950;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // -wait 1350;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 1350;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 1350;sm_cvar sv_friction 4.25 // Sets the world friction. -wait 1350;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. -wait 1350;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 1350;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 1350;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 1350;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 1350;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. -wait 1350;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 1350;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 1350;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. -wait 1350;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 1350;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -wait 1350;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 1350;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 1350;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 1350;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 1350;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. -wait 1350;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 1350;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 1350;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 1350;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -wait 1350;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 1350;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 1350;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -wait 1350;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 1350;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 2100;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 2100;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 2100;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. +wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 2100;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. +wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 2100;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 2100;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. +wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. +wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // -wait 1350;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 1350;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 1350;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 1350;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 1350;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 1350;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 1350;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 1350;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. -wait 1350;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 1350;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 1350;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 2250;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +wait 2250;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +wait 2250;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 1650;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 1650;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 1650;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 1650;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 1650;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 1650;sm_cvar decalfrequency 1.333333 // How often players can spray an image. -wait 1650;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. -wait 1650;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 1650;sm_cvar z_gun_range 64 // Range of the survivors shove attack. -wait 1650;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 1650;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -wait 1650;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 1650;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 1650;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. -// wait 1650;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -wait 1650;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 1650;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. -wait 1650;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 1650;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 1650;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 1650;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 1650;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 1650;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1650;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 1650;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 1650;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 1650;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 1650;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 1650;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 1650;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 1650;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 1650;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. -wait 1650;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 1650;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. -wait 1650;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. +wait 2400;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. +wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2400;sm_cvar z_gun_range 64 // Range of the survivors shove attack. +wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +// wait 2400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 2400;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 2400;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. +wait 2400;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 2400;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. +wait 2400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. // // -wait 1500;sm_cvar survivor_speed 220 // Survivors running speed. -wait 1500;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 1500;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 1500;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 1500;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 1500;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 1500;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 1500;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 1500;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 1500;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. +wait 2550;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 2550;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 2550;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 2550;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +// wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +// wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. // // -wait 1800;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 1800;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 1800;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 1800;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 1800;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 1800;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 1800;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 1800;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 1800;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 1800;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 1800;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 1800;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. -wait 1800;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. -wait 1800;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 1800;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 1800;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 1800;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 1800;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. -wait 1800;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. -wait 1800;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. -wait 1800;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. -wait 1800;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 1800;sm_cvar survivor_hanging_eye_height 96 // Eye level of a survivor who is hanging on a ledge. -wait 1800;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. -wait 1800;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. -wait 1800;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +wait 2700;sm_cvar z_round_start_attack_prevention 0.0 // Removes the delay that survivors are not able to use their weapons for. +wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +wait 2700;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +wait 2700;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 2700;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 2700;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 2700;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. +wait 2700;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. +wait 2700;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. +wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. +wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. +wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. // -wait 1800;sm_cvar rescue_interval 1.0 -wait 1800;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 1800;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 1800;sm_cvar rescue_yell_delay 3 -wait 1800;sm_cvar rescue_yell_interval 10 -wait 1800;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 1800;sm_cvar z_cough_cloud_expire 6 -wait 1800;sm_cvar z_cough_cloud_radius 150 -wait 1800;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +wait 2850;sm_cvar rescue_interval 1.0 +wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 2850;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 2850;sm_cvar rescue_yell_delay 3 +wait 2850;sm_cvar rescue_yell_interval 10 +wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 2850;sm_cvar z_cough_cloud_expire 6 +wait 2850;sm_cvar z_cough_cloud_radius 150 +wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 1950;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. -wait 1950;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 1950;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 1950;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 1950;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 1950;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 1950;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 1950;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 1950;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 1950;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 1950;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 1950;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 1950;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 1950;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 1950;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 1950;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 1950;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 1950;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 1950;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 1950;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 1950;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 1950;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 1950;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. +wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 3000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // -wait 2100;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 2100;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 2100;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. -wait 2100;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 2100;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 2100;sm_cvar mp_startmoney 99999 // -wait 2100;sm_cvar mp_weapon_usp_price 0 // -wait 2100;sm_cvar mp_weapon_glock_price 0 // -wait 2100;sm_cvar mp_weapon_p228_price 0 // -wait 2100;sm_cvar mp_weapon_fiveseven_price 0 // -wait 2100;sm_cvar mp_weapon_deagle_price 0 // -wait 2100;sm_cvar mp_weapon_elite_price 0 // -wait 2100;sm_cvar mp_weapon_mac10_price 0 // -wait 2100;sm_cvar mp_weapon_ump45_price 0 // -wait 2100;sm_cvar mp_weapon_mp5navy_price 0 // -wait 2100;sm_cvar mp_weapon_p90_price 0 // -wait 2100;sm_cvar mp_weapon_m3_price 0 // -wait 2100;sm_cvar mp_weapon_tmp_price 0 // -wait 2100;sm_cvar mp_weapon_scout_price 0 // -wait 2100;sm_cvar mp_weapon_awp_price 0 // -wait 2100;sm_cvar mp_weapon_famas_price 0 // -wait 2100;sm_cvar mp_weapon_galil_price 0 // -wait 2100;sm_cvar mp_weapon_m4a1_price 0 // -wait 2100;sm_cvar mp_weapon_ak47_price 0 // -wait 2100;sm_cvar mp_weapon_aug_price 0 // -wait 2100;sm_cvar mp_weapon_sg550_price 0 // -wait 2100;sm_cvar mp_weapon_sg552_price 0 // -wait 2100;sm_cvar mp_weapon_xm1014_price 0 // -wait 2100;sm_cvar mp_weapon_g3sg1_price 0 // -wait 2100;sm_cvar mp_weapon_m249_price 0 // +wait 3150;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 3150;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. +wait 3150;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 3150;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +wait 3150;sm_cvar mp_startmoney 99999 // +wait 3150;sm_cvar mp_weapon_usp_price 0 // +wait 3150;sm_cvar mp_weapon_glock_price 0 // +wait 3150;sm_cvar mp_weapon_p228_price 0 // +wait 3150;sm_cvar mp_weapon_fiveseven_price 0 // +wait 3150;sm_cvar mp_weapon_deagle_price 0 // +wait 3150;sm_cvar mp_weapon_elite_price 0 // +wait 3150;sm_cvar mp_weapon_mac10_price 0 // +wait 3150;sm_cvar mp_weapon_ump45_price 0 // +wait 3150;sm_cvar mp_weapon_mp5navy_price 0 // +wait 3150;sm_cvar mp_weapon_p90_price 0 // +wait 3150;sm_cvar mp_weapon_m3_price 0 // +wait 3150;sm_cvar mp_weapon_tmp_price 0 // +wait 3150;sm_cvar mp_weapon_scout_price 0 // +wait 3150;sm_cvar mp_weapon_awp_price 0 // +wait 3150;sm_cvar mp_weapon_famas_price 0 // +wait 3150;sm_cvar mp_weapon_galil_price 0 // +wait 3150;sm_cvar mp_weapon_m4a1_price 0 // +wait 3150;sm_cvar mp_weapon_ak47_price 0 // +wait 3150;sm_cvar mp_weapon_aug_price 0 // +wait 3150;sm_cvar mp_weapon_sg550_price 0 // +wait 3150;sm_cvar mp_weapon_sg552_price 0 // +wait 3150;sm_cvar mp_weapon_xm1014_price 0 // +wait 3150;sm_cvar mp_weapon_g3sg1_price 0 // +wait 3150;sm_cvar mp_weapon_m249_price 0 // // // -wait 2250;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 2250;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 2250;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 2250;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 2250;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 2250;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 2250;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 2250;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 2250;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 2250;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 2250;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 2250;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 2250;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 2250;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 2250;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 2250;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. -wait 2250;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 2250;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. -wait 2250;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. -wait 2250;sm_cvar grenadelauncher_damage 600 // Grenade launcher damage per bullet. -wait 2250;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 2250;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 2250;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 2250;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 2250;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -// -wait 2400;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -wait 2400;sm_cvar melee_force_scalar 50 // Force scale of melee weapons applied on common infected ragdolls. -wait 2400;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. -wait 2400;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. -wait 2400;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -wait 2400;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 2400;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. -wait 2400;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 2400;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 2400;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 2400;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -wait 2400;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 2400;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 2400;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 2400;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 2400;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. -wait 2400;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 2400;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 2400;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 2400;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 2400;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 2400;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 2400;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 2400;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. -wait 2400;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 2400;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 2400;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 2400;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 2400;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -// // -// wait 2550;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. -wait 2550;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 2550;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 2550;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 2550;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 2550;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 2550;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 2550;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 2550;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 2550;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 2550;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. -wait 2550;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. -wait 2550;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 2550;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 2550;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 2550;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 2550;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 2550;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 2550;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 2550;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. -wait 2550;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 2550;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -wait 2550;sm_cvar ammo_pack_use_duration 1.25 // How long it takes to deploy an ammo pack. -wait 2550;sm_cvar upgrade_pack_use_duration 1.25 // How long it takes to deploy an ammo upgrade pack. -wait 2550;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 2550;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 2550;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 2550;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 2550;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. -wait 2550;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. -// -wait 2550;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 2550;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 2550;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 2550;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. -wait 2550;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. -wait 2550;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 2550;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 2550;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 2550;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -// // -wait 3900;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 3900;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -wait 3900;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 3900;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 3900;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. -wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 3900;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 3900;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. -wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -// -wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 3900;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -wait 3900;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. -wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 3900;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. -wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. -wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -wait 3900;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. -wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. -wait 3900;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. -wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +wait 3300;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +wait 3300;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 3300;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 3300;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 3300;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 3300;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 3300;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 3300;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 3300;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. +wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 3300;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 3300;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +// // +wait 3450;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 3450;sm_cvar melee_force_scalar 50 // Force scale of melee weapons applied on common infected ragdolls. +wait 3450;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. +wait 3450;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. +wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. +wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. +wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 3450;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +// // +wait 3450;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 3450;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 3450;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 3450;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. +wait 3450;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 3450;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 3450;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 3450;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 3450;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 3450;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. +wait 3450;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +// // +// wait 3600;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. +wait 3600;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 3600;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. +wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. +wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +wait 3600;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +// // +wait 3750;sm_cvar ammo_pack_use_duration 1.25 // How long it takes to deploy an ammo pack. +wait 3750;sm_cvar upgrade_pack_use_duration 1.25 // How long it takes to deploy an ammo upgrade pack. +wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 3750;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. +wait 3750;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +// // +wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 3750;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 3750;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 3750;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. +wait 3750;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. +wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +// // +wait 3900;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 3900;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +wait 3900;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 3900;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 3900;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 3900;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 3900;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +// // +wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 3900;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. +wait 3900;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. +wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 3900;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. +wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. +wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. +wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. +wait 3900;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. +wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. +// // +wait 3900;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. +wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. +wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. // wait 3900;sm_cvar fire_heatscale 0.1 // wait 3900;sm_cvar fire_absorbrate 100 // wait 3900;sm_cvar fire_maxabsorb 100 // wait 3900;sm_cvar fire_extscale 100 // wait 3900;sm_cvar fire_extabsorb 100 -wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. -wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. -wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 3900;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. -wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. -wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. -// // -wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. -wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. -wait 4050;sm_cvar z_chance 100 // Infected spawn chance. -wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 4050;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. -wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. -wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. -wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 4050;sm_cvar z_health 100 // Health of the common infected. -wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 4050;sm_cvar z_vision_range 3000 // How far the infected can see. -wait 4050;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. -wait 4050;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. -wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 4050;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. -wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. -wait 4050;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. -wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. -wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 4050;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. +wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. +wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. +wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 3900;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. +wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. +wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. +// // +wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. +wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. +wait 4050;sm_cvar z_chance 100 // Infected spawn chance. +wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +// wait 4050;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. +wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. +wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 4050;sm_cvar z_health 100 // Health of the common infected. +wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 4050;sm_cvar z_vision_range 3000 // How far the infected can see. +wait 4050;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. +wait 4050;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. +wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +wait 4050;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. +wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. +wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. +wait 4050;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. +wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. +wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 4050;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 wait 4050;sm_cvar z_skirmish_spawn_max_size 2 -// -wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. -wait 4200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 4200;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. -wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. -wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 -wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 -wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. -wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. -wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. -wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -// // -wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. -wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. -wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. -wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. -wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. -wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 4200;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. -// +// // +wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. +wait 4200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 4200;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. +wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. +wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 // Minimum amount of time allowed between natural mega mob spawns. +wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 // Maximum amount of time allowed between natural mega mob spawns. +wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. +wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +// // +wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. +wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. +wait 4200;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 4200;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +// // wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. @@ -897,286 +902,286 @@ wait 4350;sm_cvar z_discard_range 2000 wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -// // -wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. -wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 4500;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 4500;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. -wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. -wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 4500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. -wait 4500;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. -wait 4500;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. -wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. -wait 4500;sm_cvar z_pounce_shake_radius 300 // -wait 4500;sm_cvar z_pounce_shake_amplitude 6 // -// wait 4500;sm_cvar z_pounce_shake_duration 1.5 // -wait 4500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -// // -wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 4650;sm_cvar tongue_health 150 // Health of the smokers tongue. -wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. -wait 4650;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 4650;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 4650;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 4650;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. -wait 4650;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. -wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 4650;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. -wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -// // -wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 4800;sm_cvar z_puking_eye_height 54 // The height where boomer vomit originates from. -wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. -wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. -wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 4800;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. -wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +// // +wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 4500;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. +wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. +wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. +wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 4500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. +wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 4500;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. +wait 4500;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. +wait 4500;sm_cvar z_pounce_shake_radius 300 // +wait 4500;sm_cvar z_pounce_shake_amplitude 6 // +// wait 4500;sm_cvar z_pounce_shake_duration 1.5 // +wait 4500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +// // +wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 4650;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 4650;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 4650;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 4650;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. +wait 4650;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. +wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 4650;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. +wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +// // +wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. +wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. +wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 4800;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. +wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 4800;sm_cvar z_vomit_fade_start 4 wait 4800;sm_cvar z_vomit_fade_duration 4 -// wait 4800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. -wait 4800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. -wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. -wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // -wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // -// wait 4800;sm_cvar z_splat_survivor_shake_duration 1.5 // -wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // -wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // -wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // -wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // -wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -// // -wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. -wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. -wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 4950;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. -wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -// // -wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. -wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 5100;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. -wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -// wait 5100;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 5100;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -// // -wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -// wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. -// wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. -wait 5250;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. -wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. -wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -// // +// wait 4800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. +wait 4800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +// wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // +wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 4800;sm_cvar z_splat_survivor_shake_duration 1.5 // +wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // +wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // +wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // +wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // +wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +// // +wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. +wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. +wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 4950;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. +wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +// // +wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. +wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 5100;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. +wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +// wait 5100;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 5100;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +// // +wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +// wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. +// wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. +wait 5250;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. +wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +// // wait 5400;sm_cvar director_tank_min_interval 300 wait 5400;sm_cvar director_tank_max_interval 300 -wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 5400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 5400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 5400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. -wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 5400;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. -// wait 5400;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. -// wait 5400;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. -// wait 5400;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. -wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_radius 300 // Fixes boss spawning. -wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. -// // -wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. -wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 5550;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. -wait 5550;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. -wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar z_witch_max_threat_time 3 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar witch_rage_ramp_duration 3 // -wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. -wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. -wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. -wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. -wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. -wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. -wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -// // -wait 5700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 5700;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. -wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // -// wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // -wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // -// wait 5700;sm_cvar z_tank_footstep_shake_duration 2.0 // -wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // -// wait 5700;sm_cvar tank_ground_pound_duration 2.0 // -wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 5700;sm_cvar z_tank_grenade_damage 2000 // How much damage grenades do to tanks. -wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 3.0 // Damage multiplier of the grenade launcher on tanks. -wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 5700;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. -wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 5700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. -// wait 5700;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. -wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -// wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. -wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. -// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. -wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 5700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. -wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 5700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 5700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 5700;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. -// // -// Confogl Cvars // -wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. -wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. -wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 5850;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. -// wait 5850;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. -// wait 5850;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. -// wait 5850;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. -// wait 5850;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. -// wait 5850;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. -// wait 5850;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 5850;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. -// wait 5850;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. -// wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. -// wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. -// wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. -// wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 5850;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. -// wait 5850;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. -// wait 5850;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits -// wait 5850;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. -// wait 5850;sm_cvar confogl_replace_tier2 0 // -// wait 5850;sm_cvar confogl_replace_tier2_finale 0 // -// wait 5850;sm_cvar confogl_replace_tier2_all 0 // -// wait 5850;sm_cvar confogl_limit_tier2 0 // -// wait 5850;sm_cvar confogl_limit_tier2_saferoom 0 // +wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 5400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. +wait 5400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 5400;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. +// wait 5400;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. +// wait 5400;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. +// wait 5400;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. +wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +// // +wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. +wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 5550;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. +wait 5550;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. +wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar z_witch_max_threat_time 3 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar witch_rage_ramp_duration 3 // +wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. +wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. +wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. +wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. +wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. +wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. +wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. +wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. +wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. +wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +// // +wait 5700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 5700;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. +wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // +// wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // +wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // +// wait 5700;sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // +// wait 5700;sm_cvar tank_ground_pound_duration 2.0 // +wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // Damage multiplier of the grenade launcher on tanks. +wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 5700;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. +wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +wait 5700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +// wait 5700;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. +wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +// wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 5700;sm_cvar tank_attack_range 64 // The range at which a bot tank will swing at a survivor. +wait 5700;sm_cvar tank_swing_range 64 // The range of a tanks swing attack. +wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 5700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. +wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 5700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 5700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. +wait 5700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 5700;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. +// // +// Confogl Cvars // +wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +// wait 5850;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. +// wait 5850;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. +// wait 5850;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. +// wait 5850;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. +// wait 5850;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. +// wait 5850;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. +// wait 5850;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). +// wait 5850;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. +// wait 5850;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. +// wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 5850;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. +// wait 5850;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. +// wait 5850;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits +// wait 5850;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. +// wait 5850;sm_cvar confogl_replace_tier2 0 // +// wait 5850;sm_cvar confogl_replace_tier2_finale 0 // +// wait 5850;sm_cvar confogl_replace_tier2_all 0 // +// wait 5850;sm_cvar confogl_limit_tier2 0 // +// wait 5850;sm_cvar confogl_limit_tier2_saferoom 0 // // // Admin Stuff // Unbans Moon From d259488a807c91981d71393efb7c21e604866684 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 11:32:37 -0400 Subject: [PATCH 1689/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 44f1ee45..151985bf 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -21,10 +21,10 @@ confogl_addcvar sv_max_queries_sec_global 60 confogl_addcvar sv_max_queries_window 30 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 -// confogl_addcvar sv_maxroutable 1000 -// confogl_addcvar net_maxroutable 1000 -// confogl_addcvar net_maxfragments 1000 -// confogl_addcvar net_compressedpackets_minsize 1000 +confogl_addcvar sv_maxroutable 1000 +confogl_addcvar net_maxroutable 1000 +confogl_addcvar net_maxfragments 1000 +confogl_addcvar net_compressedpackets_minsize 1000 confogl_addcvar sv_minrate 30000 confogl_addcvar sv_maxrate 60000 confogl_addcvar net_splitpacket_maxrate 60000 From f8c0d3ffb68323b1b3f0adb95e317177377cd348 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 11:33:45 -0400 Subject: [PATCH 1690/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 6395950b..0c5d27cb 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -27,13 +27,13 @@ confogl_addcvar l4d_gear_transfer_method 2 // numbermod 4v4 Cvars confogl_addcvar z_health 100 -confogl_addcvar z_non_head_damage_factor_easy 2.0 +// confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 -confogl_addcvar z_non_head_damage_factor_hard 1.0 -confogl_addcvar z_non_head_damage_factor_expert 1.0 +// confogl_addcvar z_non_head_damage_factor_hard 1.0 +// confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_shotgun_bonus_damage_range 60 +confogl_addcvar z_shotgun_bonus_damage_range 100 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 @@ -43,14 +43,14 @@ confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 confogl_addcvar z_mob_spawn_finale_size 40 -confogl_addcvar z_mob_spawn_min_interval_easy 600 -confogl_addcvar z_mob_spawn_max_interval_easy 600 +// confogl_addcvar z_mob_spawn_min_interval_easy 600 +// confogl_addcvar z_mob_spawn_max_interval_easy 600 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 -confogl_addcvar z_mob_spawn_min_interval_hard 600 -confogl_addcvar z_mob_spawn_max_interval_hard 600 -confogl_addcvar z_mob_spawn_min_interval_expert 600 -confogl_addcvar z_mob_spawn_max_interval_expert 600 +// confogl_addcvar z_mob_spawn_min_interval_hard 600 +// confogl_addcvar z_mob_spawn_max_interval_hard 600 +// confogl_addcvar z_mob_spawn_min_interval_expert 600 +// confogl_addcvar z_mob_spawn_max_interval_expert 600 // confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 // confogl_addcvar z_hit_from_behind_cosine 1.0 @@ -67,9 +67,9 @@ confogl_addcvar z_hunter_limit 1 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.375 -confogl_addcvar z_witch_relax_rate 0.125 +// confogl_addcvar z_witch_relax_rate 0.125 confogl_addcvar z_witch_flashlight_range 600 -confogl_addcvar z_witch_max_threat_time 6 +confogl_addcvar z_witch_max_threat_time 4 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_threat_hostile_range 800 confogl_addcvar z_witch_threat_normal_range 600 From 5a8fab73612e1842520c0bd94557f1d5a691db5f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 11:35:07 -0400 Subject: [PATCH 1691/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 7a81b2c0..748f02aa 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -22,12 +22,12 @@ confogl_addcvar sv_disable_glow_faritems 0 // confogl_addcvar player_incap_use_radius 150 // confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_non_head_damage_factor_easy 2.0 +// confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 -confogl_addcvar z_non_head_damage_factor_hard 1.0 -confogl_addcvar z_non_head_damage_factor_expert 1.0 +// confogl_addcvar z_non_head_damage_factor_hard 1.0 +// confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 60 +confogl_addcvar z_shotgun_bonus_damage_range 100 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 // confogl_addcvar survivor_revive_health 30 @@ -54,14 +54,14 @@ confogl_addcvar z_mega_mob_size 50 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 15 confogl_addcvar z_mob_spawn_finale_size 15 -confogl_addcvar z_mob_spawn_min_interval_easy 240 -confogl_addcvar z_mob_spawn_max_interval_easy 240 +// confogl_addcvar z_mob_spawn_min_interval_easy 240 +// confogl_addcvar z_mob_spawn_max_interval_easy 240 confogl_addcvar z_mob_spawn_min_interval_normal 240 confogl_addcvar z_mob_spawn_max_interval_normal 240 -confogl_addcvar z_mob_spawn_min_interval_hard 240 -confogl_addcvar z_mob_spawn_max_interval_hard 240 -confogl_addcvar z_mob_spawn_min_interval_expert 240 -confogl_addcvar z_mob_spawn_max_interval_expert 240 +// confogl_addcvar z_mob_spawn_min_interval_hard 240 +// confogl_addcvar z_mob_spawn_max_interval_hard 240 +// confogl_addcvar z_mob_spawn_min_interval_expert 240 +// confogl_addcvar z_mob_spawn_max_interval_expert 240 confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 @@ -79,8 +79,8 @@ confogl_addcvar z_attack_infected_it_damage 2 // confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 -confogl_addcvar z_ghost_speed 450 -confogl_addcvar z_spawn_speed 450 +// confogl_addcvar z_ghost_speed 450 +// confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 // confogl_addcvar z_attack_movement_penalty 0.6 @@ -89,7 +89,7 @@ confogl_addcvar z_hunter_limit 1 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.375 -confogl_addcvar z_witch_relax_rate 0.125 +// confogl_addcvar z_witch_relax_rate 0.125 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 4 confogl_addcvar z_witch_min_threat_time 4 From 686334398633f611b6102985f82c7251a09a165f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 11:36:47 -0400 Subject: [PATCH 1692/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 0c5d27cb..dd4d2e57 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -43,22 +43,22 @@ confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 confogl_addcvar z_mob_spawn_finale_size 40 -// confogl_addcvar z_mob_spawn_min_interval_easy 600 -// confogl_addcvar z_mob_spawn_max_interval_easy 600 -confogl_addcvar z_mob_spawn_min_interval_normal 600 -confogl_addcvar z_mob_spawn_max_interval_normal 600 -// confogl_addcvar z_mob_spawn_min_interval_hard 600 -// confogl_addcvar z_mob_spawn_max_interval_hard 600 -// confogl_addcvar z_mob_spawn_min_interval_expert 600 -// confogl_addcvar z_mob_spawn_max_interval_expert 600 +// confogl_addcvar z_mob_spawn_min_interval_easy 300 +// confogl_addcvar z_mob_spawn_max_interval_easy 300 +confogl_addcvar z_mob_spawn_min_interval_normal 300 +confogl_addcvar z_mob_spawn_max_interval_normal 300 +// confogl_addcvar z_mob_spawn_min_interval_hard 300 +// confogl_addcvar z_mob_spawn_max_interval_hard 300 +// confogl_addcvar z_mob_spawn_min_interval_expert 300 +// confogl_addcvar z_mob_spawn_max_interval_expert 300 // confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 // confogl_addcvar z_hit_from_behind_cosine 1.0 confogl_addcvar z_hit_from_behind_factor 1.0 -// confogl_addcvar z_claw_hit_pitch_min -15 -// confogl_addcvar z_claw_hit_pitch_max 15 -// confogl_addcvar z_claw_hit_yaw_min -15 -// confogl_addcvar z_claw_hit_yaw_max 15 +// confogl_addcvar z_claw_hit_pitch_min -12.5 +// confogl_addcvar z_claw_hit_pitch_max 12.5 +// confogl_addcvar z_claw_hit_yaw_min -12.5 +// confogl_addcvar z_claw_hit_yaw_max 12.5 confogl_addcvar survivor_damage_speed_factor 0.333333 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 95e8a44538aebd862d219b5b142da5ea48fef9a3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 11:38:12 -0400 Subject: [PATCH 1693/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index a92a9509..de5e019d 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -21,10 +21,10 @@ confogl_addcvar sv_max_queries_sec_global 60 confogl_addcvar sv_max_queries_window 30 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 -// confogl_addcvar sv_maxroutable 1000 -// confogl_addcvar net_maxroutable 1000 -// confogl_addcvar net_maxfragments 1000 -// confogl_addcvar net_compressedpackets_minsize 1000 +confogl_addcvar sv_maxroutable 1000 +confogl_addcvar net_maxroutable 1000 +confogl_addcvar net_maxfragments 1000 +confogl_addcvar net_compressedpackets_minsize 1000 confogl_addcvar sv_minrate 30000 confogl_addcvar sv_maxrate 60000 confogl_addcvar net_splitpacket_maxrate 60000 From 21f1c23bd6dd6f114b64e2653848a6ae7ec20772 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 11:38:42 -0400 Subject: [PATCH 1694/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8ea41d05..48dc407a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -15,7 +15,7 @@ sv_steamgroup_exclusive 1 // hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 0 // Enables the MOTD being shown to clients when on the server. +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" From 531a0e01e72653cca97ffaf3e1af65313d41a8a0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 12:38:12 -0400 Subject: [PATCH 1695/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 48dc407a..344ae05f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -320,19 +320,19 @@ wait 1500;sm_cvar sb_max_team_melee_weapons 8 wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. // wait 1500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 1500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. -wait 1500;sm_cvar sb_locomotion_wait_threshold 0 // How long a survivor will wait before moving to their teammates. +wait 1500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. wait 1500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. -wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +// wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. wait 1500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. wait 1500;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 1500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 400 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1500;sm_cvar sb_battlestation_human_hold_time 0 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 1500;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. @@ -1053,7 +1053,7 @@ wait 5400;sm_cvar director_threat_max_separation 4000 wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. wait 5400;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_radius 300 // Fixes boss spawning. From 6793d995114402189db94a33b03b65e622a696cc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 17:06:26 -0400 Subject: [PATCH 1696/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index e59111e4..0be6dd80 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -27,7 +27,7 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 60 +confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 confogl_addcvar survivor_revive_health 33 From d64141cc8461b73798df94ba71b0d4f5de3b7da4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 17:06:53 -0400 Subject: [PATCH 1697/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index dd4d2e57..ab3e0531 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -33,7 +33,7 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 // confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_shotgun_bonus_damage_range 100 +confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 From d37685a18e21818ed6683e6826a0828c581718d1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 2 Apr 2025 17:07:24 -0400 Subject: [PATCH 1698/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 748f02aa..17b348f4 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -27,7 +27,7 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 // confogl_addcvar z_non_head_damage_factor_hard 1.0 // confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 100 +confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 // confogl_addcvar survivor_revive_health 30 From 9a89acdc126e950edc26b3961c76ffb6ef8bca34 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 10:17:58 -0400 Subject: [PATCH 1699/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 151985bf..26cdd8d7 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -41,6 +41,7 @@ confogl_addcvar versus_round_restarttimer 18 confogl_addcvar versus_round_restarttimer_finale 18 confogl_addcvar sv_pz_endgame_vote_period 24 confogl_addcvar sv_pz_endgame_vote_post_period 6 +confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From 035310003399ff53b978fc939e11355cf01b0c08 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 10:18:14 -0400 Subject: [PATCH 1700/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 17fe11a1..e57a04e4 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -12,7 +12,6 @@ sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 -confogl_addcvar sv_visiblemaxplayers 33 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 @@ -28,6 +27,7 @@ confogl_addcvar versus_round_restarttimer 18 confogl_addcvar versus_round_restarttimer_finale 18 confogl_addcvar sv_pz_endgame_vote_period 24 confogl_addcvar sv_pz_endgame_vote_post_period 6 +confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From 4bceeb0242a82fb233cb55fae206e8235d58eba3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 10:18:34 -0400 Subject: [PATCH 1701/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 26cdd8d7..251fcbe1 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -12,7 +12,6 @@ sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 -confogl_addcvar sv_visiblemaxplayers 33 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 From 766979f387ffdaaa8973360f18f102ecd489e551 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 10:19:21 -0400 Subject: [PATCH 1702/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index de5e019d..74844451 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -12,7 +12,6 @@ sv_cheats 0 sv_pure 0 sv_alltalk 1 motd_enabled 1 -confogl_addcvar sv_visiblemaxplayers 33 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 @@ -41,6 +40,7 @@ confogl_addcvar versus_round_restarttimer 18 confogl_addcvar versus_round_restarttimer_finale 18 confogl_addcvar sv_pz_endgame_vote_period 24 confogl_addcvar sv_pz_endgame_vote_post_period 6 +confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From 967b629dce69310a5019f73e801124f83f0a973f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 10:20:21 -0400 Subject: [PATCH 1703/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 5cac0968..b8822475 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -10,6 +10,7 @@ sv_pure 0 sv_voiceenable 1 sv_alltalk 0 +motd_enabled 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 @@ -24,6 +25,7 @@ confogl_addcvar sv_vote_plr_map_limit 2147483647 confogl_addcvar changelevel_pause_interval 10 confogl_addcvar sv_pz_endgame_vote_period 15 confogl_addcvar sv_pz_endgame_vote_post_period 3 +confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar l4d2_addons_eclipse -1 // Bandwidth Cvars From 50aee2ffaec7be08debba2b1538c59e9e5b723bf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 10:23:18 -0400 Subject: [PATCH 1704/2978] Update server1.cfg --- cfg/server1.cfg | 84 ++++++++++++++++++++++++------------------------- 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 344ae05f..8f5e8b6c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -191,50 +191,50 @@ wait 0600;sm_cvar tp_schedule_post_think 0 wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. // -wait 0900;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 0900;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 0900;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 0900;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 0900;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 0900;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 0900;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0900;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. -wait 0900;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0900;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0900;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. -wait 0900;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0900;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0900;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0900;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0900;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0900;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 0900;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0900;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0900;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0900;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0900;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +wait 0750;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +wait 0750;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +wait 0750;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. +wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0750;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +// wait 0750;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0750;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +// wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 0750;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. -wait 0750;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0750;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. -wait 0750;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -wait 0750;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -wait 0750;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 0750;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0750;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 0750;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 0750;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0750;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 0750;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0750;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0750;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 0750;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 0750;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 0750;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0750;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 0750;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0750;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0900;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +wait 0900;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 0900;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 0900;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0900;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0900;sm_cvar skill 3 // Sets the games skill level. wait 0900;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. From 3cea368d4387fceaf46c637e4165224c7dc83033 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 10:26:20 -0400 Subject: [PATCH 1705/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8f5e8b6c..d0e3b46a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -234,7 +234,7 @@ wait 0900;sm_cvar z_spitter_high_chance 0 wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0900;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0900;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0900;sm_cvar skill 3 // Sets the games skill level. wait 0900;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. From 80d6e5e87a2a3016a26c89221801aa83bccccdb2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 11:03:54 -0400 Subject: [PATCH 1706/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 251fcbe1..fd30c162 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -176,6 +176,8 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_door_pound_damage 1000 // confogl_addcvar z_pounce_door_damage 1000 // confogl_addcvar z_charge_prop_damage 1000 +confogl_addcvar z_exploding_force 1000 +confogl_addcvar z_charger_max_prop_force 1000 // confogl_addcvar z_pounce_crouch_delay 0.875 // confogl_addcvar z_lunge_power 600 confogl_addcvar z_pounce_damage_delay 0.0 From 182b030626d2d11315a414740f8c9e10219abbc8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 11:09:02 -0400 Subject: [PATCH 1707/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 74844451..9f3c1c25 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -160,6 +160,8 @@ confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 // confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_force 1000 +confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 confogl_addcvar action_progress_reset_interval 0.5 From 898cbddd6bcbd834da9b176faa10ef6a39805c74 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 11:09:27 -0400 Subject: [PATCH 1708/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index e57a04e4..56b46de5 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -147,6 +147,8 @@ confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_force 1000 +confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.875 confogl_addcvar action_progress_reset_interval 0.5 From 2a470367d367cd2de5e80d698ce061d6ec3f8b25 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 11:12:40 -0400 Subject: [PATCH 1709/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d0e3b46a..6ebc84ae 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -738,7 +738,7 @@ wait 3900;sm_cvar z_breakable_damage 25 wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -wait 3900;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 3900;sm_cvar z_charger_max_prop_force 2000 // How much force is applied to physics objects from a charge impact. wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. @@ -974,6 +974,7 @@ wait 4800;sm_cvar z_vomit_fade_duration 4 wait 4800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. // wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // From 3d9b86588a46aaceddf2f0d4390e35ddc2d1ae38 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 14:23:17 -0400 Subject: [PATCH 1710/2978] Update server1.cfg --- cfg/server1.cfg | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6ebc84ae..55b67eec 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -483,7 +483,7 @@ wait 2400;sm_cvar l4d2_usecount 2147483647 wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2400;sm_cvar z_gun_range 64 // Range of the survivors shove attack. +wait 2400;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. @@ -523,6 +523,7 @@ wait 2550;sm_cvar survivor_crawl_speed 100 // wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. // // wait 2700;sm_cvar z_round_start_attack_prevention 0.0 // Removes the delay that survivors are not able to use their weapons for. +wait 2700;sm_cvar z_round_start_replacement_time 10 wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 2700;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. @@ -539,6 +540,7 @@ wait 2700;sm_cvar survivor_pounce_victim_eye_height 30 wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. @@ -640,7 +642,7 @@ wait 3300;sm_cvar grenadelauncher_force_kill 0 wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // // -wait 3450;sm_cvar melee_range 84 // Sets the melee range to be equal to survivors shove range. +wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. wait 3450;sm_cvar melee_force_scalar 50 // Force scale of melee weapons applied on common infected ragdolls. wait 3450;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. wait 3450;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. @@ -719,12 +721,12 @@ wait 3900;sm_cvar z_tracer_spacing 1.0 wait 3900;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 3900;sm_cvar gascan_use_range 72 // The range at which you can start pouring a gas can. +wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 3900;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 3900;sm_cvar cola_bottles_use_range 96 // The range at which you can begin placing the cola bottles. +wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. @@ -970,6 +972,10 @@ wait 4800;sm_cvar z_vomit_hit_yaw_min -10 wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 4800;sm_cvar z_vomit_fade_start 4 wait 4800;sm_cvar z_vomit_fade_duration 4 +wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 +wait 4800;sm_cvar z_vomit_velocityfadeend 0.4 +wait 4800;sm_cvar z_vomit_slide_mult 0.25 +wait 4800;sm_cvar z_vomit_slide_rate 0.05 // wait 4800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 4800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. From c8d9d9333d238087db30697750c123199aec7844 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 14:24:20 -0400 Subject: [PATCH 1711/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 55b67eec..19cdd15f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -18,7 +18,8 @@ motdfile "mymotd.txt" motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" -sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" +// sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" +sv_tags "Coop,Realism,Secure,Versus" // // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" From 618fb21eb0064d85987892f52c07618764bab908 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 14:35:07 -0400 Subject: [PATCH 1712/2978] Update server1.cfg --- cfg/server1.cfg | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 19cdd15f..dd828670 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -47,7 +47,6 @@ sv_logecho 0 sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -sv_filterban 1 // Enables the server to filter out banned players from being able to join. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. @@ -179,8 +178,10 @@ wait 0600;sm_cvar sv_hibernate_when_empty 0 wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -// +// // +// wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. @@ -191,7 +192,7 @@ wait 0600;sm_cvar think_limit 0 wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. -// +// // wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. wait 0750;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. @@ -263,7 +264,7 @@ wait 1200;sm_cvar survival_horde_stage_interval 40 wait 1200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. wait 1200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. wait 1200;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. +wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. @@ -272,13 +273,13 @@ wait 1200;sm_cvar survival_tank_stage_interval 80 wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode. -// +wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode wait 1200;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. +// // wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 1200;sm_cvar tf_arena_preround_time 5 // wait 1200;sm_cvar tf_arena_max_streak 10 // // // @@ -338,7 +339,7 @@ wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. wait 1500;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. -// +// // wait 1650;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 1650;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. @@ -463,7 +464,7 @@ wait 2100;sm_cvar z_falling_land_hard_speed 400 wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -// +// // wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. @@ -520,11 +521,12 @@ wait 2550;sm_cvar survivor_fumes_walk_speed 100 // wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 2550;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor from an upgrade. // wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. // wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. // // wait 2700;sm_cvar z_round_start_attack_prevention 0.0 // Removes the delay that survivors are not able to use their weapons for. -wait 2700;sm_cvar z_round_start_replacement_time 10 +wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 2700;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. From d5955c29bfa53b313f2a5f98e19894b3ac50e87b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 14:50:24 -0400 Subject: [PATCH 1713/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index dd828670..27c67d10 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -853,8 +853,8 @@ wait 4200;sm_cvar z_avoid_max_range 40 wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar claw_range 64 // Swing range of a special infecteds claw attack. -wait 4200;sm_cvar claw_range_down 96 // Downwards swing range of the special infecteds claw attack. +wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. @@ -1129,8 +1129,8 @@ wait 5700;sm_cvar z_tank_rock_radius 96 // wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 5700;sm_cvar tank_attack_range 64 // The range at which a bot tank will swing at a survivor. -wait 5700;sm_cvar tank_swing_range 64 // The range of a tanks swing attack. +wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. From 0d07106eaeb2032563307dcc2ef145a216795c63 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 3 Apr 2025 16:34:57 -0400 Subject: [PATCH 1714/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 27c67d10..fe9b9706 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -60,7 +60,7 @@ sm_show_activity 16 sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_maxclientframes 120 -sm_cvar sv_max_usercmd_future_ticks 12 +sm_cvar sv_max_usercmd_future_ticks 16 sm_cvar sv_quota_stringcmdspersecond 2147483647 // // [Addon Enabler] @@ -385,7 +385,7 @@ wait 1800;sm_cvar g_ragdoll_min_fps 30 wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 1800;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1800;sm_cvar ragdoll_force_to_sleep_time 5 // How long until a ragdoll can no longer be moved. +wait 1800;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. From d16d614034f215609c41168752dad996304825dd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 10:14:27 -0400 Subject: [PATCH 1715/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fe9b9706..61da43ee 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -202,7 +202,7 @@ wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0750;sm_cvar sv_vote_command_delay 1.75 // How long after a vote passes that the action will occur. wait 0750;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. From 73f0be65c6c8da96b20f3732d33a12503b7aba10 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 10:37:28 -0400 Subject: [PATCH 1716/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 61da43ee..a0f80e10 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -17,7 +17,7 @@ hostfile "myhost.txt" motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // -sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" +// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" // sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" sv_tags "Coop,Realism,Secure,Versus" // @@ -314,9 +314,9 @@ wait 1350;sm_cvar z_noise_level_footstep 150 wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. wait 1350;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +// wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +// wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +// wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. From 710fb979d7f70645ecb8fb37b2b2283728c870ca Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 10:38:11 -0400 Subject: [PATCH 1717/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a0f80e10..fab5eb57 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1147,7 +1147,7 @@ wait 5700;sm_cvar tank_swing_physics_prop_force 0.7 // // // Confogl Cvars // wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. -wait 3330;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +wait 5850;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. From cad109b82c5235ef41745e2b080fb264998834a3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 17:31:56 -0400 Subject: [PATCH 1718/2978] Update server1.cfg --- cfg/server1.cfg | 35 +++++++++++++++++------------------ 1 file changed, 17 insertions(+), 18 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fab5eb57..65ac705e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -59,7 +59,6 @@ sm_show_activity 16 // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 -sm_cvar sv_maxclientframes 120 sm_cvar sv_max_usercmd_future_ticks 16 sm_cvar sv_quota_stringcmdspersecond 2147483647 // @@ -238,7 +237,7 @@ wait 0900;sm_cvar z_hunter_limit 1 wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0900;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0900;sm_cvar skill 3 // Sets the games skill level. -wait 0900;sm_cvar sk_autoaim_mode 3 // Enables skill auto aim mode. +// wait 0900;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. @@ -289,7 +288,7 @@ wait 1350;sm_cvar cl_interpolate 1 wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +wait 1350;sm_cvar nb_gravity 800 // Next bots experience this force of gravity. wait 1350;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. @@ -411,7 +410,7 @@ wait 1950;sm_cvar view_offset_down 0.0 wait 1950;sm_cvar view_offset_forward 0.0 // Screen view forward offset. wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 1950;sm_cvar r_shift_x 0.0 // Eye position x-offset. +wait 1950;sm_cvar r_shift_x 0.0 // Eye position x-offset. wait 1950;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. wait 1950;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. wait 1950;sm_cvar r_eyemove 0 // Enables eye movement. @@ -421,7 +420,7 @@ wait 1950;sm_cvar sv_infected_scale_max 1.03 wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -wait 1950;sm_cvar z_splatterdistance 300 // Distance that blood splatters travel. +wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // @@ -508,7 +507,7 @@ wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 2400;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. wait 2400;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. -wait 2400;sm_cvar z_exploding_shove_min 4 // Minimum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. wait 2400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. @@ -531,7 +530,7 @@ wait 2700;sm_cvar survivor_ff_avoidance 1 wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. wait 2700;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. wait 2700;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. -wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +// wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. @@ -567,7 +566,7 @@ wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +// wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. @@ -754,7 +753,7 @@ wait 3900;sm_cvar hack_elevator_z_offset 0 wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. // // wait 3900;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. -wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +// wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. @@ -806,14 +805,14 @@ wait 4050;sm_cvar z_alert_dot 0.0 wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 4050;sm_cvar z_notice_near_range 100 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 wait 4050;sm_cvar z_skirmish_spawn_max_size 2 // // -wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +// wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. @@ -839,7 +838,7 @@ wait 4200;sm_cvar z_cull_timeout 4 wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 10.0 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 5.0 // Health multiplier of the fallen survivor zombie. wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. @@ -863,7 +862,7 @@ wait 4200;sm_cvar z_attack_movement_penalty 0.6 wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +// wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. @@ -873,14 +872,14 @@ wait 4200;sm_cvar z_damage_screen_fade_alpha 32 wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 4200;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +// wait 4200;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. // // wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. @@ -1024,7 +1023,7 @@ wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. // wait 5100;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 5100;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. -wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +// wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. // wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. @@ -1037,7 +1036,7 @@ wait 5250;sm_cvar inferno_acid_spawn_angle 45 wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +// wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // wait 5400;sm_cvar director_tank_min_interval 300 wait 5400;sm_cvar director_tank_max_interval 300 From acaec4663c73dae374e68d9a29ebc47c7947c021 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 18:04:26 -0400 Subject: [PATCH 1719/2978] Update server1.cfg --- cfg/server1.cfg | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 65ac705e..6e889d2d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -2,8 +2,6 @@ // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "Bizzy's Moonmod" // -// password "" -// sv_password "" rcon_password "MoonMod" sv_steamgroup "38693222" sv_search_key "bizzymod" @@ -92,7 +90,7 @@ sm_cvar cl_consistencycheck_interval 2147483647 // System Settings // wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +// wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. @@ -220,7 +218,7 @@ wait 0900;sm_cvar Coop 1 wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0900;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -wait 0900;sm_cvar z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. @@ -395,7 +393,7 @@ wait 1800;sm_cvar physx_valve_dll 1 // wait 1800;sm_cvar PhysPMC 1 // Enables PMC physics. // wait 1800;sm_cvar prop_use 1 // Enables prop pick-up physics. wait 1800;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 1800;sm_cvar phys_stressbodyweights 1.0 // Body weight scale of physics objects and ragdolls. +// wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. @@ -556,11 +554,11 @@ wait 2700;sm_cvar survivor_revive_duration 4.75 wait 2850;sm_cvar rescue_interval 1.0 wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 2850;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 2850;sm_cvar rescue_yell_delay 3 -wait 2850;sm_cvar rescue_yell_interval 10 +wait 2850;sm_cvar rescue_yell_delay 3 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. +wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 2850;sm_cvar z_cough_cloud_expire 6 -wait 2850;sm_cvar z_cough_cloud_radius 150 +wait 2850;sm_cvar z_cough_cloud_expire 6 // How long until survivors stop coughing from a smoker cloud. +wait 2850;sm_cvar z_cough_cloud_radius 150 // The radius within a smoker cloud that will cause survivors to cough. wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. @@ -619,7 +617,7 @@ wait 3150;sm_cvar mp_weapon_g3sg1_price 0 wait 3150;sm_cvar mp_weapon_m249_price 0 // // // wait 3300;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -wait 3300;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +// wait 3300;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 3300;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 3300;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. wait 3300;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. From 50566846611e4f7f07d0cfbcc4da2dcbae2cdc33 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:04:28 -0400 Subject: [PATCH 1720/2978] Update server1.cfg --- cfg/server1.cfg | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6e889d2d..8847da24 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -107,9 +107,9 @@ wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // -wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. @@ -181,7 +181,7 @@ wait 0600;sm_cvar sv_unlag_fixstuck 1 wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The minimum number of milliseconds that can be used to correct a clients clock. +wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. wait 0600;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. @@ -199,7 +199,7 @@ wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0750;sm_cvar sv_vote_command_delay 1.75 // How long after a vote passes that the action will occur. +// wait 0750;sm_cvar sv_vote_command_delay 2 // How long after a vote passes that the action will occur. wait 0750;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. @@ -224,9 +224,9 @@ wait 0900;sm_cvar sv_parallel_sendsnapshot 2 wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. wait 0900;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0900;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. @@ -406,6 +406,7 @@ wait 1950;sm_cvar view_offset 0.0 wait 1950;sm_cvar view_offset_up 0.0 // Screen view upward offset. wait 1950;sm_cvar view_offset_down 0.0 // Screen view downward offset. wait 1950;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. wait 1950;sm_cvar r_shift_x 0.0 // Eye position x-offset. @@ -616,6 +617,10 @@ wait 3150;sm_cvar mp_weapon_xm1014_price 0 wait 3150;sm_cvar mp_weapon_g3sg1_price 0 // wait 3150;sm_cvar mp_weapon_m249_price 0 // // // +wait 3300;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 3300;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 3300;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 3300;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. wait 3300;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. // wait 3300;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 3300;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. @@ -630,8 +635,8 @@ wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. wait 3300;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. @@ -715,10 +720,6 @@ wait 3750;sm_cvar adrenaline_duration 20 wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 3900;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 3900;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -wait 3900;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 3900;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. @@ -968,8 +969,8 @@ wait 4800;sm_cvar z_vomit_lifetime 0.2 wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +// wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +// wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. wait 4800;sm_cvar z_vomit_fade_start 4 wait 4800;sm_cvar z_vomit_fade_duration 4 wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 @@ -994,6 +995,7 @@ wait 4800;sm_cvar z_boomer_near_dist 3000 wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // +wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. From f531f14eee9250880e6d136820df58cd845773aa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:06:09 -0400 Subject: [PATCH 1721/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index fd30c162..8d2ff6fb 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -116,11 +116,11 @@ confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar first_aid_heal_percent 0.833333 // confogl_addcvar pain_pills_health_value 50 // confogl_addcvar pain_pills_decay_rate 0.166667 -confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 +confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 confogl_addcvar z_fallen_kill_suppress_time 60 // confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 // confogl_addcvar sv_infected_police_tonfa_probability 0.25 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.0 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 @@ -198,7 +198,7 @@ confogl_addcvar z_max_stagger_duration 0.75 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar z_charge_warmup 0.5 +// confogl_addcvar z_charge_warmup 0.5 // confogl_addcvar z_charge_max_speed 500 confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 From 39bba0b6dfd01ca21638aaebfe0cf457bc701cb3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:06:48 -0400 Subject: [PATCH 1722/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9f3c1c25..43cfdc94 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -97,8 +97,8 @@ confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_molotov_limit "3" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_vomitjar_limit "3" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 @@ -117,13 +117,13 @@ confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.025 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.15 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 // Competitive Cvars confogl_addcvar ammo_shotgun_max 112 @@ -207,7 +207,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar z_charge_warmup 0.5 +// confogl_addcvar z_charge_warmup 0.5 // confogl_addcvar z_charge_max_speed 500 confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 From 18d5daf14dcf7af3f19a513b87e895be854a560c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:08:13 -0400 Subject: [PATCH 1723/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 56b46de5..ab3e8c18 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -100,11 +100,11 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 +confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.025 +confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 @@ -194,7 +194,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 -confogl_addcvar z_charge_warmup 0.5 +// confogl_addcvar z_charge_warmup 0.5 // confogl_addcvar z_charge_max_speed 500 confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 @@ -238,16 +238,16 @@ confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2.0 confogl_addcvar z_tank_health 4000 -//confogl_addcvar z_tank_attack_interval 1.45 -//confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.2 -confogl_addcvar tank_fist_radius 20 -confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar z_tank_attack_interval 1.45 +// confogl_addcvar tank_swing_interval 1.45 +// confogl_addcvar tank_swing_duration 0.2 +// confogl_addcvar tank_fist_radius 20 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 -confogl_addcvar tank_fist_radius 20 +// confogl_addcvar tank_fist_radius 20 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 confogl_addcvar tank_swing_physics_prop_force 0.7 From bc2758afe988cc165395f5070ce25f687487e117 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:08:49 -0400 Subject: [PATCH 1724/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 43cfdc94..11364904 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -113,7 +113,7 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar sv_fallen_survivor_health_multiplier 5.0 +confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 confogl_addcvar z_fallen_kill_suppress_time 60 confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 confogl_addcvar sv_infected_police_tonfa_probability 0.25 @@ -253,9 +253,9 @@ confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4667 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.2 -confogl_addcvar tank_fist_radius 20 -confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar tank_swing_duration 0.2 +// confogl_addcvar tank_fist_radius 20 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 From 3a5760f8968d7a40395cb3543dfcc5f468548fda Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:09:06 -0400 Subject: [PATCH 1725/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index ab3e8c18..58fa94cb 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -242,12 +242,12 @@ confogl_addcvar z_tank_health 4000 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 +// confogl_addcvar tank_fist_radius 20 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 -// confogl_addcvar tank_fist_radius 20 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 confogl_addcvar tank_swing_physics_prop_force 0.7 From cbb15de09674407a53e84d23f185af22c4aea328 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:09:28 -0400 Subject: [PATCH 1726/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 8d2ff6fb..a3e77009 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -240,9 +240,9 @@ confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4666 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 -confogl_addcvar tank_swing_duration 0.2 -confogl_addcvar tank_fist_radius 20 -confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar tank_swing_duration 0.2 +// confogl_addcvar tank_fist_radius 20 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 820 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 From 8809d2875dafc61f9286dcda5930fe5fdc73dbee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:33:15 -0400 Subject: [PATCH 1727/2978] Update server1.cfg --- cfg/server1.cfg | 108 +++++++++++++++++++++++++----------------------- 1 file changed, 56 insertions(+), 52 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8847da24..1f0a0f57 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -2,10 +2,10 @@ // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "Bizzy's Moonmod" // -rcon_password "MoonMod" +rcon_password "BigBizzy101!" sv_steamgroup "38693222" -sv_search_key "bizzymod" -sv_search_team_key "bizzymod" +sv_search_key "" +sv_search_team_key "" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. @@ -15,7 +15,8 @@ hostfile "myhost.txt" motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // -// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,Shootzones,Holdout,TankRun,RocketDude,Wave,Other,All" +// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave,Other,All" +sv_gametypes "Coop,Realism,Survival,Versus,Scavenge,Dash,ShootZones,Holdout,Wave" // sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" sv_tags "Coop,Realism,Secure,Versus" // @@ -34,6 +35,7 @@ sv_consistency 0 sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -125,13 +127,13 @@ wait 0300;sm_cvar snd_gain_max 2.0 wait 0300;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. wait 0300;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0300;sm_cvar tv_name "" // HLTV name. -wait 0300;sm_cvar tv_title "" // HLTV title. -wait 0300;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. -wait 0300;sm_cvar tv_maxrate 0 // Max rate for HLTV. -wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. -wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +// wait 0300;sm_cvar tv_name "" // HLTV name. +// wait 0300;sm_cvar tv_title "" // HLTV title. +// wait 0300;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. +// wait 0300;sm_cvar tv_maxrate 0 // Max rate for HLTV. +// wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. +// wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. +// wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -150,13 +152,13 @@ wait 0450;sm_cvar sv_client_cmdrate_difference 0 wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +// wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. // wait 0450;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0450;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0450;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -// wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0450;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. @@ -164,7 +166,7 @@ wait 0450;sm_cvar net_maxcleartime 0.008333 wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0600;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +wait 0600;sm_cvar cl_resend 3 // How much time to wait before resending a connection attempt to the player. wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. @@ -214,7 +216,7 @@ wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +// wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0900;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. @@ -238,13 +240,13 @@ wait 0900;sm_cvar skill 3 // wait 0900;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // -wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +// wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +// wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +// wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. +// wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +// wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +// wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +// wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. @@ -276,7 +278,7 @@ wait 1200;sm_cvar survival_round_restart_delay 12 wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +// wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 1200;sm_cvar tf_arena_preround_time 5 // wait 1200;sm_cvar tf_arena_max_streak 10 // // // @@ -490,6 +492,7 @@ wait 2400;sm_cvar z_gun_physics_force 10 wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. +// wait 2400;confogl_addcvar z_gun_survivor_friend_push 1 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. @@ -523,7 +526,7 @@ wait 2550;sm_cvar survivor_speed_boost_factor 1.5 // wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. // wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. // // -wait 2700;sm_cvar z_round_start_attack_prevention 0.0 // Removes the delay that survivors are not able to use their weapons for. +wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. @@ -590,32 +593,32 @@ wait 3150;sm_cvar ammo_chainsaw_max 30 wait 3150;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 3150;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 3150;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -wait 3150;sm_cvar mp_startmoney 99999 // -wait 3150;sm_cvar mp_weapon_usp_price 0 // -wait 3150;sm_cvar mp_weapon_glock_price 0 // -wait 3150;sm_cvar mp_weapon_p228_price 0 // -wait 3150;sm_cvar mp_weapon_fiveseven_price 0 // -wait 3150;sm_cvar mp_weapon_deagle_price 0 // -wait 3150;sm_cvar mp_weapon_elite_price 0 // -wait 3150;sm_cvar mp_weapon_mac10_price 0 // -wait 3150;sm_cvar mp_weapon_ump45_price 0 // -wait 3150;sm_cvar mp_weapon_mp5navy_price 0 // -wait 3150;sm_cvar mp_weapon_p90_price 0 // -wait 3150;sm_cvar mp_weapon_m3_price 0 // -wait 3150;sm_cvar mp_weapon_tmp_price 0 // -wait 3150;sm_cvar mp_weapon_scout_price 0 // -wait 3150;sm_cvar mp_weapon_awp_price 0 // -wait 3150;sm_cvar mp_weapon_famas_price 0 // -wait 3150;sm_cvar mp_weapon_galil_price 0 // -wait 3150;sm_cvar mp_weapon_m4a1_price 0 // -wait 3150;sm_cvar mp_weapon_ak47_price 0 // -wait 3150;sm_cvar mp_weapon_aug_price 0 // -wait 3150;sm_cvar mp_weapon_sg550_price 0 // -wait 3150;sm_cvar mp_weapon_sg552_price 0 // -wait 3150;sm_cvar mp_weapon_xm1014_price 0 // -wait 3150;sm_cvar mp_weapon_g3sg1_price 0 // -wait 3150;sm_cvar mp_weapon_m249_price 0 // +// wait 3150;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. +// wait 3150;sm_cvar mp_startmoney 99999 // +// wait 3150;sm_cvar mp_weapon_usp_price 0 // +// wait 3150;sm_cvar mp_weapon_glock_price 0 // +// wait 3150;sm_cvar mp_weapon_p228_price 0 // +// wait 3150;sm_cvar mp_weapon_fiveseven_price 0 // +// wait 3150;sm_cvar mp_weapon_deagle_price 0 // +// wait 3150;sm_cvar mp_weapon_elite_price 0 // +// wait 3150;sm_cvar mp_weapon_mac10_price 0 // +// wait 3150;sm_cvar mp_weapon_ump45_price 0 // +// wait 3150;sm_cvar mp_weapon_mp5navy_price 0 // +// wait 3150;sm_cvar mp_weapon_p90_price 0 // +// wait 3150;sm_cvar mp_weapon_m3_price 0 // +// wait 3150;sm_cvar mp_weapon_tmp_price 0 // +// wait 3150;sm_cvar mp_weapon_scout_price 0 // +// wait 3150;sm_cvar mp_weapon_awp_price 0 // +// wait 3150;sm_cvar mp_weapon_famas_price 0 // +// wait 3150;sm_cvar mp_weapon_galil_price 0 // +// wait 3150;sm_cvar mp_weapon_m4a1_price 0 // +// wait 3150;sm_cvar mp_weapon_ak47_price 0 // +// wait 3150;sm_cvar mp_weapon_aug_price 0 // +// wait 3150;sm_cvar mp_weapon_sg550_price 0 // +// wait 3150;sm_cvar mp_weapon_sg552_price 0 // +// wait 3150;sm_cvar mp_weapon_xm1014_price 0 // +// wait 3150;sm_cvar mp_weapon_g3sg1_price 0 // +// wait 3150;sm_cvar mp_weapon_m249_price 0 // // // wait 3300;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 3300;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. @@ -715,6 +718,7 @@ wait 3750;sm_cvar first_aid_kit_max_heal 101 wait 3750;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. wait 3750;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. wait 3750;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. +wait 3750;sm_cvar pain_pills_health_value 50 // How much temp health survivors receive from taking pain pills. wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. @@ -921,7 +925,7 @@ wait 4500;sm_cvar hunter_pounce_max_loft_angle 90 wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. -wait 4500;sm_cvar z_pounce_damage_interrupt 65536 // How much damage a hunter must take for him to leap away. +wait 4500;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. wait 4500;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. @@ -949,7 +953,7 @@ wait 4650;sm_cvar tongue_gravity_force 1000 wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 4650;sm_cvar tongue_break_from_damage_amount 65536 // How much damage a smoker must take for his tongue to break. +wait 4650;sm_cvar tongue_break_from_damage_amount 2147483647 // How much damage a smoker must take for his tongue to break. wait 4650;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 4650;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. From 98d7e145488fbea3ca7265f6aa074a0bff44c858 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 19:34:38 -0400 Subject: [PATCH 1728/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1f0a0f57..cfe3f8cf 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -6,7 +6,7 @@ rcon_password "BigBizzy101!" sv_steamgroup "38693222" sv_search_key "" sv_search_team_key "" -sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com |" +sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com | bizzymod.com/l4d_stats |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. // // (Forcing the IP as a non-group member in lobby, or directly connecting always works) From 0bb8aee011faa79c7d61efc329c83239eae10137 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 20:15:18 -0400 Subject: [PATCH 1729/2978] Update server1.cfg --- cfg/server1.cfg | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cfe3f8cf..ca8d2453 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,8 +1,8 @@ // [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -hostname "Bizzy's Moonmod" +hostname "#{Server_Name}#" // -rcon_password "BigBizzy101!" +rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" sv_search_key "" sv_search_team_key "" @@ -27,15 +27,20 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. +sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. +sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- +sv_forcepreload 1 // Enables server-side pre-loading. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +sv_pausable 0 // Prevents the server from being paused. mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +z_difficulty Impossible // Sets the difficulty of the game to be expert by default. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -51,6 +56,10 @@ sv_rcon_minfailures 20 sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +host_flush_threshold 0 // Dont flush memory caches between server instances. +host_xbox_e3_restart 1440 // Disables the XBox E3 demo. +sys_minidumpspewlines 0 // Dont need mini dump spew. +engine_no_focus_sleep 0 sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 @@ -218,9 +227,9 @@ wait 0750;sm_cvar sv_permawipe 0 // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0900;sm_cvar sv_visiblemaxplayers 32 // Maximum number of players that the server reports to the client. +wait 0900;sm_cvar sv_visiblemaxplayers 32 // Lverrides the maximum number of players that the server reports to the client. wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. +// wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. @@ -276,7 +285,7 @@ wait 1200;sm_cvar survival_lull_time_max 0 wait 1200;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. // // wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +// wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. // wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. wait 1200;sm_cvar tf_arena_preround_time 5 // From 04096ed42f2ad4626f97eef180ef44ff5495c0a3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 20:38:25 -0400 Subject: [PATCH 1730/2978] Update server1.cfg --- cfg/server1.cfg | 86 +++++++++++++++++++++++++++++++------------------ 1 file changed, 55 insertions(+), 31 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ca8d2453..e0845fc6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -30,32 +30,56 @@ sv_region 0 sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. +sv_noclipspeed 3 // Sets noclip speed. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- +sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. sv_forcepreload 1 // Enables server-side pre-loading. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +// sv_allow_wait_command 1 // Enables the wait command to be useable on the server. +sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. +sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +// net_maxroutable 1200 // Maximum allowed packet size before packets are split. +sv_minrate 72000 // Minimum value of rate. +sv_maxrate 144000 // Maximum value of rate. +net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -sv_pausable 0 // Prevents the server from being paused. +cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +// sv_pausable 0 // Prevents the server from being paused. mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. z_difficulty Impossible // Sets the difficulty of the game to be expert by default. +skill 3 // Sets the games skill level. +suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +closecaption 1 // Enables close-captioning being displayed. + +spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +func_break_max_pieces 30 // Max number of pieces from a broken object. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- +fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +mat_monitorgamma 1.6 // Sets the highest level of brightness. +mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. log on // Creates a logfile (on | off) sv_logsdir logs // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. sv_log_onefile 1 // Default 0; Log server information to only one file. sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. -sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +// sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +think_limit 0 // Disables script think time check. sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +sv_rcon_log 0 // Disables remote console logging. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_reservation_timeout 5 // How long before a lobby reservation expires. host_flush_threshold 0 // Dont flush memory caches between server instances. host_xbox_e3_restart 1440 // Disables the XBox E3 demo. sys_minidumpspewlines 0 // Dont need mini dump spew. @@ -69,7 +93,7 @@ sm_show_activity 16 sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_max_usercmd_future_ticks 16 -sm_cvar sv_quota_stringcmdspersecond 2147483647 +// sm_cvar sv_quota_stringcmdspersecond 2147483647 // // [Addon Enabler] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -78,14 +102,10 @@ sm_cvar sv_quota_stringcmdspersecond 2147483647 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar mem_max_heapsize 512 -sm_cvar mem_max_heapsize_dedicated 512 -sm_cvar mem_min_heapsize 512 -sm_cvar engine_no_focus_sleep 0 -sm_cvar sv_forcepreload 1 +// sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 sm_cvar director_min_start_players 1 -sm_cvar sv_alternateticks 1 +// sm_cvar sv_alternateticks 1 sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 @@ -97,6 +117,10 @@ sm_cvar z_award_debug 1 sm_cvar z_holiday_gift_drop_chance 1.0 sm_cvar survival_generate_fake_times 0 sm_cvar cl_consistencycheck_interval 2147483647 +sm_cvar mem_max_heapsize 512 +sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_min_heapsize 512 +// sm_cvar engine_no_focus_sleep 0 // // System Settings // @@ -104,15 +128,15 @@ wait 0150;sm_cvar cpu_level 2 // wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +// wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. -wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +// wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +// wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. +// wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. @@ -127,14 +151,14 @@ wait 0300;sm_cvar r_shadowlod 0 wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. +// wait 0300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0300;sm_cvar sv_stats 0 // Dont need stats. wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. +// wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -wait 0300;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -wait 0300;sm_cvar closecaption 1 // Enables close-captioning being displayed. +// wait 0300;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +// wait 0300;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. // wait 0300;sm_cvar tv_name "" // HLTV name. // wait 0300;sm_cvar tv_title "" // HLTV title. @@ -150,13 +174,13 @@ wait 0300;sm_cvar cc_norepeat 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- +wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0450;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -wait 0450;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -wait 0450;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0450;sm_cvar sv_minrate 72000 // Minimum value of rate. -wait 0450;sm_cvar sv_maxrate 144000 // Maximum value of rate. +// wait 0450;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. +// wait 0450;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +// wait 0450;sm_cvar sv_minrate 72000 // Minimum value of rate. +// wait 0450;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. @@ -169,16 +193,16 @@ wait 0450;sm_cvar sm_max_lerp 0.500000 wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0450;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +// wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0600;sm_cvar cl_resend 3 // How much time to wait before resending a connection attempt to the player. +// wait 0600;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0600;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. +// wait 0600;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. @@ -227,8 +251,8 @@ wait 0750;sm_cvar sv_permawipe 0 // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0900;sm_cvar sv_visiblemaxplayers 32 // Lverrides the maximum number of players that the server reports to the client. -wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +// wait 0900;sm_cvar sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. +// wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. // wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. @@ -245,7 +269,7 @@ wait 0900;sm_cvar z_minion_limit 4 wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0900;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 0900;sm_cvar skill 3 // Sets the games skill level. +// wait 0900;sm_cvar skill 3 // Sets the games skill level. // wait 0900;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // @@ -476,7 +500,7 @@ wait 2100;sm_cvar sv_bounce 0.2 // // wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. +// wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. wait 2250;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. @@ -774,7 +798,7 @@ wait 3900;sm_cvar fire_dmgbase 1 // wait 3900;sm_cvar fire_maxabsorb 100 // wait 3900;sm_cvar fire_extscale 100 // wait 3900;sm_cvar fire_extabsorb 100 -wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +// wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. @@ -1046,7 +1070,7 @@ wait 5250;sm_cvar z_spit_latency 0.35 wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +// wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. From 448c1cbee063fda06845a2fa3e05f7aae22dc0c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 20:43:19 -0400 Subject: [PATCH 1731/2978] Update server1.cfg --- cfg/server1.cfg | 53 ++++++++++++++++++++++++++----------------------- 1 file changed, 28 insertions(+), 25 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e0845fc6..d77a1185 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -55,7 +55,10 @@ z_difficulty Impossible skill 3 // Sets the games skill level. suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. closecaption 1 // Enables close-captioning being displayed. - +r_eyeshift_x 0.0 // Eye position x-offset. +r_eyeshift_y 0.0 // Eye position y-offset. +r_eyeshift_z 0.0 // Eye position z-offset. +r_eyemove 0 // Enables eye movement. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. func_break_max_pieces 30 // Max number of pieces from a broken object. // @@ -444,10 +447,10 @@ wait 1950;sm_cvar view_offset_forward 0.0 wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -wait 1950;sm_cvar r_shift_x 0.0 // Eye position x-offset. -wait 1950;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -wait 1950;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -wait 1950;sm_cvar r_eyemove 0 // Enables eye movement. +// wait 1950;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. +// wait 1950;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. +// wait 1950;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. +// wait 1950;sm_cvar r_eyemove 0 // Enables eye movement. wait 1950;sm_cvar r_skin 1 // Renders skin on models. wait 1950;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. wait 1950;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. @@ -1231,26 +1234,26 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // // Admin Stuff // Unbans Moon -wait 6000;sm_unban "Moon" -wait 6000;sm_unban "STEAM_0:0:121253576" -wait 6000;sm_unban "STEAM_0:1:121253576" -wait 6000;sm_unban "STEAM_1:0:121253576" -wait 6000;sm_unban "STEAM_1:1:121253576" +// wait 6000;sm_unban "Moon" +// wait 6000;sm_unban "STEAM_0:0:121253576" +// wait 6000;sm_unban "STEAM_0:1:121253576" +// wait 6000;sm_unban "STEAM_1:0:121253576" +// wait 6000;sm_unban "STEAM_1:1:121253576" // Ungags Moon -wait 6000;sm_ungag "Moon" -wait 6000;sm_ungag "STEAM_0:0:121253576" -wait 6000;sm_ungag "STEAM_0:1:121253576" -wait 6000;sm_ungag "STEAM_1:0:121253576" -wait 6000;sm_ungag "STEAM_1:1:121253576" +// wait 6000;sm_ungag "Moon" +// wait 6000;sm_ungag "STEAM_0:0:121253576" +// wait 6000;sm_ungag "STEAM_0:1:121253576" +// wait 6000;sm_ungag "STEAM_1:0:121253576" +// wait 6000;sm_ungag "STEAM_1:1:121253576" // Unmutes Moon -wait 6000;sm_unmute "Moon" -wait 6000;sm_unmute "STEAM_0:0:121253576" -wait 6000;sm_unmute "STEAM_0:1:121253576" -wait 6000;sm_unmute "STEAM_1:0:121253576" -wait 6000;sm_unmute "STEAM_1:1:121253576" +// wait 6000;sm_unmute "Moon" +// wait 6000;sm_unmute "STEAM_0:0:121253576" +// wait 6000;sm_unmute "STEAM_0:1:121253576" +// wait 6000;sm_unmute "STEAM_1:0:121253576" +// wait 6000;sm_unmute "STEAM_1:1:121253576" // Unsilences Moon -wait 6000;sm_unsilence "Moon" -wait 6000;sm_unsilence "STEAM_0:0:121253576" -wait 6000;sm_unsilence "STEAM_0:1:121253576" -wait 6000;sm_unsilence "STEAM_1:0:121253576" -wait 6000;sm_unsilence "STEAM_1:1:121253576" +// wait 6000;sm_unsilence "Moon" +// wait 6000;sm_unsilence "STEAM_0:0:121253576" +// wait 6000;sm_unsilence "STEAM_0:1:121253576" +// wait 6000;sm_unsilence "STEAM_1:0:121253576" +// wait 6000;sm_unsilence "STEAM_1:1:121253576" From 84a1e8c8a5db6dde708afaa7067d1b34a7879f33 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 20:45:32 -0400 Subject: [PATCH 1732/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d77a1185..1eaf8657 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -53,6 +53,7 @@ cl_resend 1.5 mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. z_difficulty Impossible // Sets the difficulty of the game to be expert by default. skill 3 // Sets the games skill level. +sk_autoaim_mode 3 // Sets the games skill auto aim mode. suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. closecaption 1 // Enables close-captioning being displayed. r_eyeshift_x 0.0 // Eye position x-offset. @@ -273,7 +274,7 @@ wait 0900;sm_cvar z_hunter_limit 1 wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0900;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0900;sm_cvar skill 3 // Sets the games skill level. -// wait 0900;sm_cvar sk_autoaim_mode 1 // Enables skill auto aim mode. +// wait 0900;sm_cvar sk_autoaim_mode 3 // Sets the games skill auto aim mode. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // // wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. From 371d98c7f7ac5107e6c0ca7d51598cda4503ca04 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 22:09:10 -0400 Subject: [PATCH 1733/2978] Update server1.cfg --- cfg/server1.cfg | 489 ++++++++++++++++++++++++------------------------ 1 file changed, 248 insertions(+), 241 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1eaf8657..4774270e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -4,8 +4,8 @@ hostname "#{Server_Name}#" // rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" -sv_search_key "" -sv_search_team_key "" +sv_search_key "bizzymod" +sv_search_team_key "bizzymod" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com | bizzymod.com/l4d_stats |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. @@ -49,7 +49,7 @@ sv_maxrate 144000 net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -// sv_pausable 0 // Prevents the server from being paused. +sv_pausable 0 // Prevents the server from being paused. mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. z_difficulty Impossible // Sets the difficulty of the game to be expert by default. skill 3 // Sets the games skill level. @@ -69,6 +69,8 @@ fps_max 128 mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +r_drawmodelstatsoverlaymin 1 +r_drawmodelstatsoverlaymax 10 log on // Creates a logfile (on | off) sv_logsdir logs // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. @@ -84,6 +86,8 @@ sv_rcon_maxfailures 20 sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_reservation_timeout 5 // How long before a lobby reservation expires. +net_chan_stats_lru 0 +net_chan_stats_dump_top_msgs 0 host_flush_threshold 0 // Dont flush memory caches between server instances. host_xbox_e3_restart 1440 // Disables the XBox E3 demo. sys_minidumpspewlines 0 // Dont need mini dump spew. @@ -110,6 +114,8 @@ sm_cvar sv_max_usercmd_future_ticks 16 sm_cvar precache_all_survivors 1 sm_cvar director_min_start_players 1 // sm_cvar sv_alternateticks 1 +// sm_cvar fps_max 128 +sm_cvar fps_max_splitscreen 128 sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 @@ -128,44 +134,42 @@ sm_cvar mem_min_heapsize 512 // // System Settings // -wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +// wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. // wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -// wait 0150;sm_cvar fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. -wait 0150;sm_cvar fps_max_splitscreen 128 // Forces the maximum amount of FPS the CPU has available for the Server in split screen mode. +// wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +// wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. // wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. -wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. -wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +// wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. +// wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. +// wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +// wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. // wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. // wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +// wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +// wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +// wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +// wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +// wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +// wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +// wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // -wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +// wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. +// wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +// wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +// wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +// wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +// wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. // wait 0300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0300;sm_cvar sv_stats 0 // Dont need stats. wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. // wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. -wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +// wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +// wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. // wait 0300;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. // wait 0300;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -// wait 0300;sm_cvar tv_name "" // HLTV name. -// wait 0300;sm_cvar tv_title "" // HLTV title. +wait 0300;sm_cvar tv_name "" // HLTV name. +wait 0300;sm_cvar tv_title "" // HLTV title. // wait 0300;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. // wait 0300;sm_cvar tv_maxrate 0 // Max rate for HLTV. // wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. @@ -190,12 +194,12 @@ wait 0450;sm_cvar sv_client_min_interp_ratio 0 wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. // wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +// wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. // wait 0450;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0450;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0450;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +// wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0450;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. // wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. @@ -205,11 +209,11 @@ wait 0600;sm_cvar sv_max_queries_sec_global 120 wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. // wait 0600;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -// wait 0600;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. -wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. +// wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +// wait 0600;sm_cvar sv_reservation_timeout 10 // How long before a lobby reservation expires. +// wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +// wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. @@ -224,18 +228,18 @@ wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 wait 0600;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -wait 0600;sm_cvar think_limit 0 // Disables script think time check. -wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. +// wait 0600;sm_cvar think_limit 0 // Disables script think time check. +// wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +// wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +// wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. // // -wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -wait 0750;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -wait 0750;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -wait 0750;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +// wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +// wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +// wait 0750;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +// wait 0750;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +// wait 0750;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +// wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +// wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. // wait 0750;sm_cvar sv_vote_command_delay 2 // How long after a vote passes that the action will occur. @@ -250,7 +254,7 @@ wait 0750;sm_cvar sv_disable_glow_faritems 0 wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +// wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. @@ -264,18 +268,19 @@ wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 wait 0900;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0900;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +// wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +// wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0900;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0900;sm_cvar skill 3 // Sets the games skill level. // wait 0900;sm_cvar sk_autoaim_mode 3 // Sets the games skill auto aim mode. -wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +// wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // // wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. // wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. @@ -284,9 +289,9 @@ wait 0900;sm_cvar net_maxfilesize 64 // wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. // wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. // wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. +// wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 1050;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. @@ -316,12 +321,12 @@ wait 1200;sm_cvar scavenge_round_setup_time 30 // wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. // wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -wait 1200;sm_cvar tf_arena_preround_time 5 // -wait 1200;sm_cvar tf_arena_max_streak 10 // +// wait 1200;sm_cvar tf_arena_preround_time 5 // +// wait 1200;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // wait 1350;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 1350;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +// wait 1350;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. @@ -338,13 +343,13 @@ wait 1350;sm_cvar nb_path_draw_inc 10000 wait 1350;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. wait 1350;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 1350;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +// wait 1350;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1350;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. wait 1350;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 1350;sm_cvar nb_ladder_align_range 96 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1350;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. wait 1350;sm_cvar z_noise_level_max 150 // Maximum noise level. wait 1350;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. @@ -358,23 +363,23 @@ wait 1500;sm_cvar sb_max_team_melee_weapons 8 wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. // wait 1500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 1500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. wait 1500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 1500;sm_cvar sb_separation_danger_max_range 400 // The distance at which a survivor bot will begin following their teammates. +wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. // wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 1500;sm_cvar sb_separation_range 400 // The desired distance between survivor bots. -wait 1500;sm_cvar sb_neighbor_range 400 // How close survivors need to be to their teammates in order to feel . +wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +// wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 1500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 1500;sm_cvar sb_enforce_proximity_range 800 // The range at which a survivor bot will be teleported back to their team. -wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 1 // How long a survivor bot must be out of range before being teleported back to their team. +wait 1500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. // // wait 1650;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. wait 1650;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. @@ -382,7 +387,7 @@ wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +// wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 1650;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. @@ -390,23 +395,23 @@ wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 wait 1650;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 1650;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 1650;sm_cvar sb_threat_far_range 3000 // Individual threats are too far for survivor bots at this range. -wait 1650;sm_cvar sb_threat_medium_range 2000 // Threats will get the survivor bots attention at this range. -wait 1650;sm_cvar sb_close_threat_range 1000 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_close_range 1000 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_very_close_range 1000 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. +wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. wait 1650;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. wait 1650;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -wait 1650;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +// wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +// wait 1650;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. wait 1650;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 1650;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 1650;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1650;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1650;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +// wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1800;sm_cvar g_Language English // Sets the games language to English. wait 1800;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. @@ -426,25 +431,26 @@ wait 1800;sm_cvar ragdoll_door_uncollide_time 2 wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +// wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +// wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +// wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. // wait 1800;sm_cvar PhysPMC 1 // Enables PMC physics. // wait 1800;sm_cvar prop_use 1 // Enables prop pick-up physics. wait 1800;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -// wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. -wait 1800;sm_cvar sv_turbophysics 0 // Disables turbo physics. +// wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. +// wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. +// wait 1800;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // -wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 1950;sm_cvar view_offset 0.0 // Screen view offset. -wait 1950;sm_cvar view_offset_up 0.0 // Screen view upward offset. -wait 1950;sm_cvar view_offset_down 0.0 // Screen view downward offset. -wait 1950;sm_cvar view_offset_forward 0.0 // Screen view forward offset. +// wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +// wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +// wait 1950;sm_cvar view_offset 0.0 // Screen view offset. +// wait 1950;sm_cvar view_offset_up 0.0 // Screen view upward offset. +// wait 1950;sm_cvar view_offset_down 0.0 // Screen view downward offset. +// wait 1950;sm_cvar view_offset_forward 0.0 // Screen view forward offset. wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. @@ -452,21 +458,21 @@ wait 1950;sm_cvar z_added_light_max 1.0 // wait 1950;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. // wait 1950;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. // wait 1950;sm_cvar r_eyemove 0 // Enables eye movement. -wait 1950;sm_cvar r_skin 1 // Renders skin on models. +// wait 1950;sm_cvar r_skin 1 // Renders skin on models. wait 1950;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. wait 1950;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. -wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. +// wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // +// wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1950;sm_cvar z_fatal_blast_max_ragdolls 40 // -wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -wait 1950;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -wait 1950;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // +// wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +// wait 1950;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. +// wait 1950;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. @@ -492,9 +498,9 @@ wait 2100;sm_cvar sv_airaccelerate 15 wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 2100;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. -wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +// wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +// wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +// wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. @@ -502,14 +508,14 @@ wait 2100;sm_cvar z_falling_land_forward_speed 400 wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // -wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. -wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +// wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. +// wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. // wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 2250;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -wait 2250;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -wait 2250;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. +// wait 2250;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. +// wait 2250;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. +// wait 2250;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. @@ -520,14 +526,14 @@ wait 2400;sm_cvar z_use_tolerance 0.8 wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. -wait 2400;sm_cvar tauntfrequency 0.0 // How often players can use a taunt voice line. +wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 2400;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +// wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. // wait 2400;confogl_addcvar z_gun_survivor_friend_push 1 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -544,8 +550,8 @@ wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 2400;sm_cvar z_gun_stun_duration 1.0 // How long an infected will be stunned when shoved by a survivor. -wait 2400;sm_cvar z_max_stagger_duration 1.0 // The max amount of time that a survivor or infected can stagger for. +wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. +wait 2400;sm_cvar z_max_stagger_duration 1 // The max amount of time that a survivor or infected can stagger for. wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. @@ -559,16 +565,16 @@ wait 2550;sm_cvar survivor_fumes_walk_speed 100 // wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 2550;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor from an upgrade. +// wait 2550;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor from an upgrade. // wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. // wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. // // wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. -wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -wait 2700;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -wait 2700;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +// wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. // wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. @@ -604,26 +610,26 @@ wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // // wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +// wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. // wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +// wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +// wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +// wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +// wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. wait 3000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +// wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +// wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +// wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +// wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +// wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +// wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +// wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +// wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +// wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +// wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // wait 3150;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. @@ -659,26 +665,26 @@ wait 3150;sm_cvar ammo_firstaid_max 1 // // wait 3300;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 3300;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -wait 3300;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 3300;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -wait 3300;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +// wait 3300;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +// wait 3300;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +// wait 3300;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. // wait 3300;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. wait 3300;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. wait 3300;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. wait 3300;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 3300;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 3300;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +// wait 3300;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +// wait 3300;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. wait 3300;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +// wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +// wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +// wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. wait 3300;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_vel_up 150 // Upward velocity of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. @@ -692,9 +698,9 @@ wait 3450;sm_cvar melee_force_scalar 50 wait 3450;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. wait 3450;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +// wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. -wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +// wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. wait 3450;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. @@ -722,22 +728,22 @@ wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 wait 3600;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +// wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +// wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 3600;sm_cvar pipe_bomb_timer_duration 8 // Timer duration of a thrown pipe bomb. +wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +// wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -wait 3600;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +// wait 3600;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. // // @@ -759,15 +765,15 @@ wait 3750;sm_cvar pain_pills_health_value 50 wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +// wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +// wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 3900;sm_cvar scavenge_item_respawn_delay 15 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. @@ -775,8 +781,8 @@ wait 3900;sm_cvar action_progress_reset_interval 0.5 // // wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 3900;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -wait 3900;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. -wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +// wait 3900;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. +// wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 3900;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. @@ -787,30 +793,30 @@ wait 3900;sm_cvar ladder_horizon -0.4 wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +// wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. -wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. +wait 3900;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +// wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. // // wait 3900;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. // wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1250 // The radius around a fuel barrel explosion that shakes the player. -wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 100 // THe magnitude that a fuel barrel explosion will shake a player. -wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +// wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. +wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +// wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. // wait 3900;sm_cvar fire_heatscale 0.1 // wait 3900;sm_cvar fire_absorbrate 100 // wait 3900;sm_cvar fire_maxabsorb 100 // wait 3900;sm_cvar fire_extscale 100 // wait 3900;sm_cvar fire_extabsorb 100 // wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. -wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. +// wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +// wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +// wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. +// wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 3900;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. -wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. +// wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. @@ -820,7 +826,7 @@ wait 4050;sm_cvar z_common_limit 40 wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 4050;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +// wait 4050;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. @@ -830,21 +836,21 @@ wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. wait 4050;sm_cvar z_health 100 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 4050;sm_cvar z_vision_range 3000 // How far the infected can see. -wait 4050;sm_cvar z_vision_range_daylight 3000 // How far the infected can see in daylight. -wait 4050;sm_cvar z_vision_range_obscured 3000 // How far the infected can see in obscured areas. -wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -wait 4050;sm_cvar z_vision_range_obscured_alert 2000 // How far the infected can see when alert in obscured areas. -wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. -wait 4050;sm_cvar z_acquire_near_range 30 // How far away the infected can acquire a target quickly. -wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. -wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +// wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. +// wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +// wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +// wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +// wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +// wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. +// wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. +// wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. +// wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +// wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +// wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. +// wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +// wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +// wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 60 // Common infected will choose a new target if they are this close to them. wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. @@ -866,10 +872,10 @@ wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 4200;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. -wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. +// wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 // Minimum amount of time allowed between natural mega mob spawns. -wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 // Maximum amount of time allowed between natural mega mob spawns. +// wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 // Minimum amount of time allowed between natural mega mob spawns. +// wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 // Maximum amount of time allowed between natural mega mob spawns. wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. @@ -878,25 +884,25 @@ wait 4200;sm_cvar z_cull_timeout 4 wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 5.0 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 2.0 // Health multiplier of the fallen survivor zombie. wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +// wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. +// wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +// wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. // wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. -wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +// wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +// wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. +// wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. @@ -908,10 +914,10 @@ wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +// wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. // wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. // wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. @@ -940,7 +946,7 @@ wait 4350;sm_cvar z_cooldown_spawn_safety_range 150 wait 4350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +// wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. @@ -954,16 +960,16 @@ wait 4500;sm_cvar hunter_committed_attack_range 600 wait 4500;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 4500;sm_cvar z_hunter_lunge_pitch 45 // The angle that a bot hunter will lunge at when trying to pounce. +wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -wait 4500;sm_cvar hunter_pounce_max_loft_angle 90 // Max loft angle for a hunter lunge. -wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +// wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +// wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. -wait 4500;sm_cvar z_player_zombie_land_delay 0.4 // Delay before a pouncing player hunter attach to a survivor. +// wait 4500;sm_cvar z_player_zombie_land_delay 0.0 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. @@ -971,16 +977,16 @@ wait 4500;sm_cvar z_pounce_shake_radius 300 wait 4500;sm_cvar z_pounce_shake_amplitude 6 // // wait 4500;sm_cvar z_pounce_shake_duration 1.5 // wait 4500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +// wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // // wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 4650;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 4650;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 4650;sm_cvar tongue_los_forgiveness_time 2.0 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. @@ -991,8 +997,8 @@ wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 4650;sm_cvar tongue_break_from_damage_amount 2147483647 // How much damage a smoker must take for his tongue to break. -wait 4650;sm_cvar tongue_bullet_radius 8.0 // The width of the smoker tongues hitbox. -wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +// wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 4650;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // // @@ -1024,21 +1030,21 @@ wait 4800;sm_cvar z_exploding_inner_radius 200 // wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // -wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // +// wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // +// wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // // wait 4800;sm_cvar z_splat_survivor_shake_duration 1.5 // -wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // -wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // -wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // -wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // +// wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // +// wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // +// wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // +// wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // -wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. -wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. +// wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. +// wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +// wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. @@ -1052,12 +1058,13 @@ wait 5100;sm_cvar z_jockey_health 350 wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 5100;sm_cvar jockey_pounce_max_loft_angle 90 // Max loft angle for a jockey leap. -wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. -wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +// wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. +// wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +// wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +// wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. +// wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +// wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 5100;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. @@ -1070,8 +1077,8 @@ wait 5250;sm_cvar z_spitter_speed 240 // wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. // wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. -wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. -wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +// wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. +// wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. // wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. @@ -1079,8 +1086,8 @@ wait 5250;sm_cvar z_spit_interval 16 wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -wait 5400;sm_cvar director_tank_min_interval 300 -wait 5400;sm_cvar director_tank_max_interval 300 +// wait 5400;sm_cvar director_tank_min_interval 300 +// wait 5400;sm_cvar director_tank_max_interval 300 wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. @@ -1098,21 +1105,21 @@ wait 5400;sm_cvar versus_boss_flow_max 0.70 // wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. // wait 5400;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. // wait 5400;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. -wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. +// wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +// wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +// wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. wait 5400;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_radius 300 // Fixes boss spawning. wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +// wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +// wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +// wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +// wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +// wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. @@ -1123,13 +1130,13 @@ wait 5550;sm_cvar z_witch_threat_normal_range 600 wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar z_witch_max_threat_time 3 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar witch_rage_ramp_duration 3 // +wait 5550;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar witch_rage_ramp_duration 4 // wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. -wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +// wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. @@ -1137,8 +1144,8 @@ wait 5550;sm_cvar z_witch_retreat_min_duration 4 wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. -wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +// wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +// wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // wait 5700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. @@ -1155,27 +1162,27 @@ wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +// wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // Damage multiplier of the grenade launcher on tanks. -wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +// wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +// wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 5700;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. +wait 5700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -wait 5700;sm_cvar tank_throw_max_loft_angle 45 // Max loft angle for a tank rock throw. +// wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. // wait 5700;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. // wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +// wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 5700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. @@ -1188,12 +1195,12 @@ wait 5700;sm_cvar tank_swing_physics_prop_force 0.7 // Confogl Cvars // wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. wait 5850;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +// wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +// wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +// wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +// wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +// wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. From 8e0d5904c0da89ba79f7fc5dcef7384f01290bde Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 4 Apr 2025 22:26:01 -0400 Subject: [PATCH 1734/2978] Update server1.cfg --- cfg/server1.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4774270e..60db5a47 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -119,7 +119,6 @@ sm_cvar fps_max_splitscreen 128 sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 -sm_cvar steamworks_immediate_upload 1 sm_cvar debug_l4dverbose 0 sm_cvar achievement_debug 1 sm_cvar achievement_disable 0 From 663ee414504310010e5fd60e980434f608b1af51 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 5 Apr 2025 18:38:53 -0400 Subject: [PATCH 1735/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 60db5a47..d0c5e5ec 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -203,9 +203,9 @@ wait 0450;sm_cvar net_minroutable 1200 // wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // -wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +// wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +// wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +// wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. // wait 0600;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. From 0c360e99d2e653bb8e4193aaaf9e8327f69c7a88 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 6 Apr 2025 20:58:32 -0400 Subject: [PATCH 1736/2978] Update server1.cfg From 17e025a4753d8b90edd22b6c9f5ac3c3939be90d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 7 Apr 2025 10:57:18 -0400 Subject: [PATCH 1737/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 7b094f56..31999768 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -59,7 +59,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed 220 +confogl_addcvar z_tank_speed 200 confogl_addcvar z_tank_speed_vs 200 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 From fb562e036ad9fcfe9ac1a627d07b9ab02b52c105 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 7 Apr 2025 12:15:46 -0400 Subject: [PATCH 1738/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index ab3e0531..63cccb67 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -66,8 +66,8 @@ confogl_addcvar z_hunter_limit 1 //Mean witches confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_anger_rate 0.375 -// confogl_addcvar z_witch_relax_rate 0.125 +confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.2 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 4 confogl_addcvar z_witch_min_threat_time 4 From 35b9ccef650739e1b91c153d9b000a0c2d775262 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 7 Apr 2025 12:16:15 -0400 Subject: [PATCH 1739/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 17b348f4..45f4d397 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -88,8 +88,8 @@ confogl_addcvar z_hunter_limit 1 //Mean witches confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_anger_rate 0.375 -// confogl_addcvar z_witch_relax_rate 0.125 +confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.2 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 4 confogl_addcvar z_witch_min_threat_time 4 From a39ea3375992f29be924bedeaaea8c50ef7e6f1a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 7 Apr 2025 15:12:07 -0400 Subject: [PATCH 1740/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d0c5e5ec..fb230726 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -119,6 +119,7 @@ sm_cvar fps_max_splitscreen 128 sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 +sm_cvar steamworks_stats_disable 0 sm_cvar debug_l4dverbose 0 sm_cvar achievement_debug 1 sm_cvar achievement_disable 0 From 387db04ba5fb5b472fae48081d74a389edddb029 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 7 Apr 2025 18:00:18 -0400 Subject: [PATCH 1741/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fb230726..c542ec33 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -431,7 +431,7 @@ wait 1800;sm_cvar ragdoll_door_uncollide_time 2 wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -// wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. // wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. // wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. // wait 1800;sm_cvar PhysPMC 1 // Enables PMC physics. From dd7559a0e3a5638722d351877ca81d270c733a28 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 8 Apr 2025 10:49:56 -0400 Subject: [PATCH 1742/2978] Update server1.cfg --- cfg/server1.cfg | 109 +++++++++++++++++------------------------------- 1 file changed, 39 insertions(+), 70 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c542ec33..598f9ce6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -120,17 +120,17 @@ sm_cvar sv_clockcorrection_msecs 50 sm_cvar l4d_stats_track 1 sm_cvar l4d_stats_nogameplaycheck 1 sm_cvar steamworks_stats_disable 0 -sm_cvar debug_l4dverbose 0 -sm_cvar achievement_debug 1 -sm_cvar achievement_disable 0 -sm_cvar z_award_debug 1 -sm_cvar z_holiday_gift_drop_chance 1.0 -sm_cvar survival_generate_fake_times 0 -sm_cvar cl_consistencycheck_interval 2147483647 -sm_cvar mem_max_heapsize 512 -sm_cvar mem_max_heapsize_dedicated 512 -sm_cvar mem_min_heapsize 512 -// sm_cvar engine_no_focus_sleep 0 +wait 0150;sm_cvar sm_cvar debug_l4dverbose 0 +wait 0150;sm_cvar sm_cvar achievement_debug 1 +wait 0150;sm_cvar sm_cvar achievement_disable 0 +wait 0150;sm_cvar sm_cvar z_award_debug 1 +wait 0150;sm_cvar sm_cvar z_holiday_gift_drop_chance 1.0 +wait 0150;sm_cvar sm_cvar survival_generate_fake_times 0 +wait 0150;sm_cvar sm_cvar cl_consistencycheck_interval 2147483647 +wait 0150;sm_cvar sm_cvar mem_max_heapsize 512 +wait 0150;sm_cvar sm_cvar mem_max_heapsize_dedicated 512 +wait 0150;sm_cvar sm_cvar mem_min_heapsize 512 +// wait 0150;sm_cvar sm_cvar engine_no_focus_sleep 0 // // System Settings // @@ -161,7 +161,7 @@ sm_cvar mem_min_heapsize 512 // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. // wait 0300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. wait 0300;sm_cvar sv_stats 0 // Dont need stats. -wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +// wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. // wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. // wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. // wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. @@ -182,7 +182,7 @@ wait 0300;sm_cvar tv_title "" // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +// wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0450;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. // wait 0450;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. @@ -192,7 +192,7 @@ wait 0450;sm_cvar sv_maxupdaterate 120 wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. -wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +// wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. // wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. // wait 0450;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. @@ -201,7 +201,7 @@ wait 0450;sm_cvar sm_allowed_lerp_changes 20 wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. // wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0450;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -// wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. @@ -215,9 +215,9 @@ wait 0600;sm_cvar sv_timeout 30 wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. // wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +// wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +// wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +// wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // // wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. @@ -243,7 +243,7 @@ wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. // wait 0750;sm_cvar sv_vote_command_delay 2 // How long after a vote passes that the action will occur. -wait 0750;sm_cvar sv_vote_kick_ban_duration 0 // Duration in minutes that a player will be banned for after being kicked. +wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. // wait 0750;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. @@ -416,10 +416,10 @@ wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 wait 1800;sm_cvar g_Language English // Sets the games language to English. wait 1800;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_gib 80 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_special 80 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_boss 80 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 80 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 10 // The maximum number of survivor ragdolls that can exist on the map at once. wait 1800;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -437,10 +437,10 @@ wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // wait 1800;sm_cvar PhysPMC 1 // Enables PMC physics. // wait 1800;sm_cvar prop_use 1 // Enables prop pick-up physics. wait 1800;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. -wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +// wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. +// wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. +// wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. // wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. // wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. // wait 1800;sm_cvar sv_turbophysics 0 // Disables turbo physics. @@ -497,7 +497,7 @@ wait 2100;sm_cvar z_anim_idle_speed_max 80 wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 2100;sm_cvar sv_waterdist 0.0 // Disables vertical view fixup when eyes are near a water plane. +wait 2100;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. // wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. // wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. // wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. @@ -636,45 +636,19 @@ wait 3150;sm_cvar ammo_chainsaw_max 30 wait 3150;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 3150;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -// wait 3150;sm_cvar terror_ammo_multiplier 1.0 // Ammo multiplier for the terrorist team. -// wait 3150;sm_cvar mp_startmoney 99999 // -// wait 3150;sm_cvar mp_weapon_usp_price 0 // -// wait 3150;sm_cvar mp_weapon_glock_price 0 // -// wait 3150;sm_cvar mp_weapon_p228_price 0 // -// wait 3150;sm_cvar mp_weapon_fiveseven_price 0 // -// wait 3150;sm_cvar mp_weapon_deagle_price 0 // -// wait 3150;sm_cvar mp_weapon_elite_price 0 // -// wait 3150;sm_cvar mp_weapon_mac10_price 0 // -// wait 3150;sm_cvar mp_weapon_ump45_price 0 // -// wait 3150;sm_cvar mp_weapon_mp5navy_price 0 // -// wait 3150;sm_cvar mp_weapon_p90_price 0 // -// wait 3150;sm_cvar mp_weapon_m3_price 0 // -// wait 3150;sm_cvar mp_weapon_tmp_price 0 // -// wait 3150;sm_cvar mp_weapon_scout_price 0 // -// wait 3150;sm_cvar mp_weapon_awp_price 0 // -// wait 3150;sm_cvar mp_weapon_famas_price 0 // -// wait 3150;sm_cvar mp_weapon_galil_price 0 // -// wait 3150;sm_cvar mp_weapon_m4a1_price 0 // -// wait 3150;sm_cvar mp_weapon_ak47_price 0 // -// wait 3150;sm_cvar mp_weapon_aug_price 0 // -// wait 3150;sm_cvar mp_weapon_sg550_price 0 // -// wait 3150;sm_cvar mp_weapon_sg552_price 0 // -// wait 3150;sm_cvar mp_weapon_xm1014_price 0 // -// wait 3150;sm_cvar mp_weapon_g3sg1_price 0 // -// wait 3150;sm_cvar mp_weapon_m249_price 0 // +wait 3150;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +// wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +// wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +// wait 3150;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +// wait 3150;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +// wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +// wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. // // -wait 3300;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. -wait 3300;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -// wait 3300;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -// wait 3300;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -// wait 3300;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -// wait 3300;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 3300;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 3300;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 3300;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -// wait 3300;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -// wait 3300;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 3300;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. // wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. @@ -1234,11 +1208,6 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. -// wait 5850;sm_cvar confogl_replace_tier2 0 // -// wait 5850;sm_cvar confogl_replace_tier2_finale 0 // -// wait 5850;sm_cvar confogl_replace_tier2_all 0 // -// wait 5850;sm_cvar confogl_limit_tier2 0 // -// wait 5850;sm_cvar confogl_limit_tier2_saferoom 0 // // // Admin Stuff // Unbans Moon From d06fa05c12789a629950442c255a35903a676781 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 10:26:48 -0400 Subject: [PATCH 1743/2978] Update server1.cfg --- cfg/server1.cfg | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 598f9ce6..da833910 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -293,8 +293,8 @@ wait 0900;sm_cvar z_minion_aim_tolerance 0.025 wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 1050;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +// wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +// wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 1050;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. // wait 1050;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. wait 1050;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. @@ -502,16 +502,16 @@ wait 2100;sm_cvar sv_waterdist 0 // wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. // wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +// wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +// wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +// wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // // wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. // wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. // wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +// wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. // wait 2250;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. // wait 2250;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -522,7 +522,7 @@ wait 2250;sm_cvar sv_spectatoridletime 5 // // wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 2400;sm_cvar z_use_tolerance 0.75 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. @@ -594,7 +594,7 @@ wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // How long before a survivor who ledges over safe ground will be revived. +wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. // @@ -654,9 +654,9 @@ wait 3150;sm_cvar z_head_damage_causes_wounds 1 wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. // wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 3300;sm_cvar grenadelauncher_startpos_forward 8.0 // Forward start position of a grenade launcher bullet. -// wait 3300;sm_cvar grenadelauncher_startpos_right 4.0 // Rightward start position of a grenade launcher bullet. -// wait 3300;sm_cvar grenadelauncher_startpos_up 0.0 // Upward start position of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_startpos_forward 8 // Forward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. @@ -867,9 +867,9 @@ wait 4200;sm_cvar z_push_force 1000 // wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. // wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. +wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. // wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. // wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. @@ -889,7 +889,7 @@ wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. // wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +// wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. // wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. // wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. @@ -932,12 +932,12 @@ wait 4500;sm_cvar z_hunter_ground_normal 0.1 wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 4500;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +// wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +// wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. // wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. // wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. @@ -960,13 +960,13 @@ wait 4650;sm_cvar tongue_range 850 wait 4650;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. // wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +// wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 4650;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +// wait 4650;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. @@ -1012,7 +1012,7 @@ wait 4800;sm_cvar z_exploding_splat 0 // wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // // wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // // wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // -wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 4800;sm_cvar z_boomer_near_dist 10000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // @@ -1031,7 +1031,7 @@ wait 4950;sm_cvar melee_damage_charger 400 wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +// wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. // wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. // wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. // wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. @@ -1050,7 +1050,7 @@ wait 5100;sm_cvar z_leap_interval_post_incap 16 wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. // wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. // wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. -wait 5250;sm_cvar z_spitter_range 600 // How close to survivors bot spitters must get before they can spit on them. +wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. // wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. // wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. From a5b9e8275e5309a0bd136494189f38456331d2f8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 10:27:43 -0400 Subject: [PATCH 1744/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index da833910..53e986a9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -39,11 +39,11 @@ sv_forcepreload 1 sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -// sv_allow_wait_command 1 // Enables the wait command to be useable on the server. +sv_allow_wait_command 1 // Enables the wait command to be useable on the server. sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -// net_maxroutable 1200 // Maximum allowed packet size before packets are split. +net_maxroutable 1200 // Maximum allowed packet size before packets are split. sv_minrate 72000 // Minimum value of rate. sv_maxrate 144000 // Maximum value of rate. net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. From 495de60c9535c6f8d918669188fd5adc0645cf9c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 10:28:42 -0400 Subject: [PATCH 1745/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 53e986a9..eb252203 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -360,8 +360,8 @@ wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +// wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. // wait 1500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. // wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. From 7d9cb40ca1430a7cdef9ea72c1009ba08b00e48b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 14:06:18 -0400 Subject: [PATCH 1746/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index eb252203..476e57f2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -201,7 +201,7 @@ wait 0450;sm_cvar sv_client_max_interp_ratio 30 wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. // wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. // wait 0450;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +// wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. From bfa415bbef0b2b34cb1f601e600bb4a9836e9819 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 14:07:16 -0400 Subject: [PATCH 1747/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 476e57f2..0abbfb86 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -914,14 +914,14 @@ wait 4350;sm_cvar z_ghost_finale_spawn_interval 10 wait 4350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. wait 4350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. wait 4350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 4350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. wait 4350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. wait 4350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -// wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +// wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. From 8811067a297db60aed6ce29acff5a2d5d33f1329 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 18:12:55 -0400 Subject: [PATCH 1748/2978] Update admin_levels.cfg --- addons/sourcemod/configs/admin_levels.cfg | 28 +++++++++++------------ 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/addons/sourcemod/configs/admin_levels.cfg b/addons/sourcemod/configs/admin_levels.cfg index bacde072..e250ef7d 100644 --- a/addons/sourcemod/configs/admin_levels.cfg +++ b/addons/sourcemod/configs/admin_levels.cfg @@ -11,22 +11,22 @@ Levels */ Flags { - "reservation" "a" //Reserved slots - "generic" "b" //Generic admin, required for admins - "unban" "e" //Removing bans - "changemap" "g" //Changing the map - "chat" "j" //Special chat privileges - "vote" "k" //Voting + "reservation" "a" // Reserved slots + "generic" "b" // Generic admin, required for admins + "unban" "e" // Removing bans + "changemap" "g" // Changing the map + "chat" "j" // Special chat privileges + "vote" "k" // Voting - "slay" "f" //Slaying other players - "kick" "c" //Kick other players - "ban" "d" //Banning other players + "slay" "f" // Slaying other players + "kick" "c" // Kick other players + "ban" "d" // Banning other players - "cvars" "h" //Changing cvars - "config" "i" //Changing configs - "password" "l" //Password the server - "rcon" "m" //Remote console - "cheats" "n" //Change sv_cheats and related commands + "cvars" "h" // Changing cvars + "config" "i" // Changing configs + "password" "l" // Password the server + "rcon" "m" // Remote console + "cheats" "n" // Change sv_cheats and related commands /** * Custom flags can be used by plugins, but they can also be used to From 7d890577682f94ddc59be5c47d04f19440c83e80 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 18:45:32 -0400 Subject: [PATCH 1749/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 7be7533d..e1fa44fa 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -101,7 +101,7 @@ lilac_ban "1" // Default: "1" // Minimum: "0" // Maximum: "1" -lilac_ban_language "0" +lilac_ban_language "1" // How long bans should last in minutes (0 = forever). // - @@ -273,7 +273,7 @@ lilac_max_lerp "510" // Default: "0" // Minimum: "100" // Maximum: "1000" -lilac_max_ping "0" +lilac_max_ping "1000" // Move players with a high ping to spectator and warn them after this many seconds (Minimum possible is 30). // - From 3b5e8a48247810269a60c2eed2dc6d4006c088d3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 10 Apr 2025 18:55:38 -0400 Subject: [PATCH 1750/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0abbfb86..c2f53109 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -30,7 +30,6 @@ sv_region 0 sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. -sv_noclipspeed 3 // Sets noclip speed. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- @@ -54,6 +53,7 @@ mp_roundlimit 5 z_difficulty Impossible // Sets the difficulty of the game to be expert by default. skill 3 // Sets the games skill level. sk_autoaim_mode 3 // Sets the games skill auto aim mode. +sv_noclipspeed 3 // Sets noclip speed. suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. closecaption 1 // Enables close-captioning being displayed. r_eyeshift_x 0.0 // Eye position x-offset. @@ -937,9 +937,9 @@ wait 4500;sm_cvar z_pounce_crouch_delay 0.875 wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -// wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. // wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -// wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. @@ -1031,9 +1031,9 @@ wait 4950;sm_cvar melee_damage_charger 400 wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -// wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. // wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. -// wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. // wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. // wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. // wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. @@ -1052,7 +1052,7 @@ wait 5250;sm_cvar z_spitter_speed 240 // wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. // wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. -// wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. // wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. From 7ccf078e59cb714ed764800d7d6f4f5373036a3b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 11:41:53 -0400 Subject: [PATCH 1751/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 26 ++++++++++++-------------- 1 file changed, 12 insertions(+), 14 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index a3e77009..0e79b1a5 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -8,27 +8,25 @@ // ======================================================================================= // Server Cvars -sv_cheats 0 sv_pure 0 -sv_alltalk 1 -motd_enabled 1 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 -confogl_addcvar sv_cheats 0 -confogl_addcvar sv_max_queries_sec 3 -confogl_addcvar sv_max_queries_sec_global 60 -confogl_addcvar sv_max_queries_window 30 +// confogl_addcvar sv_cheats 0 +// confogl_addcvar sv_max_queries_sec 3 +// confogl_addcvar sv_max_queries_sec_global 60 +// confogl_addcvar sv_max_queries_window 30 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 -confogl_addcvar sv_maxroutable 1000 -confogl_addcvar net_maxroutable 1000 -confogl_addcvar net_maxfragments 1000 -confogl_addcvar net_compressedpackets_minsize 1000 -confogl_addcvar sv_minrate 30000 -confogl_addcvar sv_maxrate 60000 -confogl_addcvar net_splitpacket_maxrate 60000 +// confogl_addcvar sv_maxroutable 1200 +// confogl_addcvar net_maxroutable 1200 +// confogl_addcvar net_maxfragments 1200 +// confogl_addcvar net_compressedpackets_minsize 1200 +confogl_addcvar sv_minrate 36000 +confogl_addcvar sv_maxrate 72000 +confogl_addcvar net_splitpacket_maxrate 72000 confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_alltalk 1 +confogl_addcvar motd_enabled 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 From 910177a263e60a629a0fe266924ba86d5dfdc91b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 11:43:49 -0400 Subject: [PATCH 1752/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 11364904..f0a538ca 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -8,27 +8,25 @@ // ======================================================================================= // Server Cvars -sv_cheats 0 sv_pure 0 -sv_alltalk 1 -motd_enabled 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_max_queries_sec 3 -confogl_addcvar sv_max_queries_sec_global 60 -confogl_addcvar sv_max_queries_window 30 +// confogl_addcvar sv_max_queries_sec 3 +// confogl_addcvar sv_max_queries_sec_global 60 +// confogl_addcvar sv_max_queries_window 30 confogl_addcvar sv_minupdaterate 30 confogl_addcvar sv_mincmdrate 30 -confogl_addcvar sv_maxroutable 1000 -confogl_addcvar net_maxroutable 1000 -confogl_addcvar net_maxfragments 1000 -confogl_addcvar net_compressedpackets_minsize 1000 -confogl_addcvar sv_minrate 30000 -confogl_addcvar sv_maxrate 60000 -confogl_addcvar net_splitpacket_maxrate 60000 +// confogl_addcvar sv_maxroutable 1200 +// confogl_addcvar net_maxroutable 1200 +// confogl_addcvar net_maxfragments 1200 +// confogl_addcvar net_compressedpackets_minsize 1200 +confogl_addcvar sv_minrate 36000 +confogl_addcvar sv_maxrate 72000 +confogl_addcvar net_splitpacket_maxrate 72000 confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_alltalk 1 +confogl_addcvar motd_enabled 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 From 5d81a6126db71ecfe7f10dda387c2432f1c522c5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 11:44:10 -0400 Subject: [PATCH 1753/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 0e79b1a5..2d72ba12 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -11,7 +11,7 @@ sv_pure 0 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 -// confogl_addcvar sv_cheats 0 +confogl_addcvar sv_cheats 0 // confogl_addcvar sv_max_queries_sec 3 // confogl_addcvar sv_max_queries_sec_global 60 // confogl_addcvar sv_max_queries_window 30 From e0e52aea82e300e0a57e1c32c35bd773565908fe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 11:44:45 -0400 Subject: [PATCH 1754/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2d72ba12..710f4ba6 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -25,6 +25,7 @@ confogl_addcvar sv_minrate 36000 confogl_addcvar sv_maxrate 72000 confogl_addcvar net_splitpacket_maxrate 72000 confogl_addcvar sv_client_max_interp_ratio 15 +confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar motd_enabled 1 confogl_addcvar versus_force_start_time 600 From 987c3e8621898de505f3dc5bbe343914e816f4fa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 11:44:57 -0400 Subject: [PATCH 1755/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index f0a538ca..7335aa4e 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -25,6 +25,7 @@ confogl_addcvar sv_minrate 36000 confogl_addcvar sv_maxrate 72000 confogl_addcvar net_splitpacket_maxrate 72000 confogl_addcvar sv_client_max_interp_ratio 15 +confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar motd_enabled 1 confogl_addcvar versus_force_start_time 600 From eb89432dd24a02eb1c5fbc0bb05405b0c4807925 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 11:52:08 -0400 Subject: [PATCH 1756/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c2f53109..d3428e20 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -533,7 +533,7 @@ wait 2400;sm_cvar z_gun_damage 5 wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -// wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. // wait 2400;confogl_addcvar z_gun_survivor_friend_push 1 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -876,7 +876,7 @@ wait 4200;sm_cvar claw_range 60 wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -// wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. From 5f08a68c9f7fe06198aa51c9ded777336d3fba81 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 12:14:13 -0400 Subject: [PATCH 1757/2978] Update server1.cfg --- cfg/server1.cfg | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d3428e20..26b0f02f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -597,8 +597,8 @@ wait 2700;sm_cvar survivor_hanging_eye_height 100 wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -// -wait 2850;sm_cvar rescue_interval 1.0 +// // +wait 2850;sm_cvar rescue_interval 1 // wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 2850;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 2850;sm_cvar rescue_yell_delay 3 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. @@ -777,11 +777,11 @@ wait 3900;sm_cvar fuel_barrel_health 50 // wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. // wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. -// wait 3900;sm_cvar fire_heatscale 0.1 -// wait 3900;sm_cvar fire_absorbrate 100 -// wait 3900;sm_cvar fire_maxabsorb 100 -// wait 3900;sm_cvar fire_extscale 100 -// wait 3900;sm_cvar fire_extabsorb 100 +// wait 3900;sm_cvar fire_heatscale 0.1 // +// wait 3900;sm_cvar fire_absorbrate 100 // +// wait 3900;sm_cvar fire_maxabsorb 100 // +// wait 3900;sm_cvar fire_extscale 100 // +// wait 3900;sm_cvar fire_extabsorb 100 // // wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. // wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. // wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. @@ -828,9 +828,9 @@ wait 4050;sm_cvar z_attack_change_target_range 60 wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. -wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 -wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 -wait 4050;sm_cvar z_skirmish_spawn_max_size 2 +wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // +wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // +wait 4050;sm_cvar z_skirmish_spawn_max_size 2 // // // // wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. @@ -992,12 +992,12 @@ wait 4800;sm_cvar z_vomit_hit_pitch_min -10 wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. // wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. // wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_fade_start 4 -wait 4800;sm_cvar z_vomit_fade_duration 4 -wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 -wait 4800;sm_cvar z_vomit_velocityfadeend 0.4 -wait 4800;sm_cvar z_vomit_slide_mult 0.25 -wait 4800;sm_cvar z_vomit_slide_rate 0.05 +wait 4800;sm_cvar z_vomit_fade_start 4 // +wait 4800;sm_cvar z_vomit_fade_duration 4 // +wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 // +wait 4800;sm_cvar z_vomit_velocityfadeend 0.4 // +wait 4800;sm_cvar z_vomit_slide_mult 0.25 // +wait 4800;sm_cvar z_vomit_slide_rate 0.05 // // wait 4800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. wait 4800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1060,8 +1060,8 @@ wait 5250;sm_cvar z_spit_interval 16 wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // -// wait 5400;sm_cvar director_tank_min_interval 300 -// wait 5400;sm_cvar director_tank_max_interval 300 +// wait 5400;sm_cvar director_tank_min_interval 300 // +// wait 5400;sm_cvar director_tank_max_interval 300 // wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. From d0b0b2290c972f5512c219b63d313bfd3929b04a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 12:37:01 -0400 Subject: [PATCH 1758/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 26b0f02f..f1daf90a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -522,7 +522,7 @@ wait 2250;sm_cvar sv_spectatoridletime 5 // // wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 2400;sm_cvar z_use_tolerance 0.75 // The minumum angle at which a player must be facing something in order to use it. +wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. @@ -721,8 +721,8 @@ wait 3600;sm_cvar vomitjar_duration_infected_pz 30 wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. // // -wait 3750;sm_cvar ammo_pack_use_duration 1.25 // How long it takes to deploy an ammo pack. -wait 3750;sm_cvar upgrade_pack_use_duration 1.25 // How long it takes to deploy an ammo upgrade pack. +wait 3750;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 3750;sm_cvar upgrade_pack_use_duration 1.375 // How long it takes to deploy an ammo upgrade pack. wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. From 68b449ebc0d6ef41fbd22642f292772e50221ecb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 12:52:25 -0400 Subject: [PATCH 1759/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f1daf90a..565d8deb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -794,7 +794,7 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. -wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. +// wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. From eb78ce27629be8a9a5a39fde0f2819fa0464094a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 12:59:38 -0400 Subject: [PATCH 1760/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 565d8deb..60087a97 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -793,7 +793,7 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. // wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. From e0856b2f09af37d296177e77a135ee7f344096aa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 13:07:40 -0400 Subject: [PATCH 1761/2978] Update server1.cfg --- cfg/server1.cfg | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 60087a97..0da849dc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -792,9 +792,11 @@ wait 3900;sm_cvar prop_active_gib_limit 60 wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // +wait 4050;sm_cvar nav_flow_max_survivor_drop_height 256 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 128 // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. -// wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. +// wait 4050;sm_cvar nav_max_vis_delta_list_length 64 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. @@ -1193,9 +1195,6 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. // wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. // wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 5850;sm_cvar confogl_enable_itemtracking 0 // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. -// wait 5850;sm_cvar confogl_itemtracking_savespawns 1 // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. -// wait 5850;sm_cvar confogl_itemtracking_mapspecific 3 // Allow ConVar limits to be overridden by mapinfo.txt limits // wait 5850;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. @@ -1207,7 +1206,6 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_SM_enable 0 // Enable the health bonus style scoring. // // Admin Stuff // Unbans Moon From b74adcba3facaa360242b03e19a0d316e489c3b1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 13:13:09 -0400 Subject: [PATCH 1762/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0da849dc..671f58f7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -511,7 +511,7 @@ wait 2100;sm_cvar sv_bounce 0.2 // wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. // wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. // wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. -// wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 2250;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. // wait 2250;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. // wait 2250;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. @@ -792,11 +792,11 @@ wait 3900;sm_cvar prop_active_gib_limit 60 wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // -wait 4050;sm_cvar nav_flow_max_survivor_drop_height 256 // -wait 4050;sm_cvar nav_flow_max_survivor_climb_height 128 // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. -// wait 4050;sm_cvar nav_max_vis_delta_list_length 64 // Max visibility delta range for auto-generated nav areas. +// wait 4050;sm_cvar nav_max_vis_delta_list_length 64 // Max visibility delta range for auto-generated nav areas. +wait 4050;sm_cvar nav_flow_max_survivor_drop_height 256 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 128 // wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. From 6f304148438b95d8079b943cdd4f889656915f20 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 13:19:46 -0400 Subject: [PATCH 1763/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 671f58f7..4b836513 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1053,7 +1053,7 @@ wait 5250;sm_cvar z_spitter_speed 240 // wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. // wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. -// wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. From 6c7819fbe10971d5e197d9862e440c1359bdd85f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 13:34:02 -0400 Subject: [PATCH 1764/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4b836513..92d1bb32 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -160,9 +160,6 @@ wait 0150;sm_cvar sm_cvar mem_min_heapsize 512 // wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. // wait 0300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. -wait 0300;sm_cvar sv_stats 0 // Dont need stats. -// wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -// wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. // wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. // wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. // wait 0300;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. @@ -175,6 +172,9 @@ wait 0300;sm_cvar tv_title "" // wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. // wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. // wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0300;sm_cvar sv_stats 0 // Dont need stats. +// wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +// wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -1158,7 +1158,7 @@ wait 5700;sm_cvar tank_swing_interval 1.45 wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +wait 5700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. From cff95a57161af339b92ed11e41e1d7d10ee41a78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 13:54:52 -0400 Subject: [PATCH 1765/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 92d1bb32..bb02bf96 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -743,12 +743,12 @@ wait 3750;sm_cvar adrenaline_health_buffer 30 // // wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. // wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. +wait 3900;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. +wait 3900;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. From 2707e9fe909c29df02ee262607b02b0ef72ad646 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 14:51:10 -0400 Subject: [PATCH 1766/2978] Update server1.cfg --- cfg/server1.cfg | 64 +++++++++++++++++++++++++------------------------ 1 file changed, 33 insertions(+), 31 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bb02bf96..4b0be07f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -415,11 +415,11 @@ wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // // wait 1800;sm_cvar g_Language English // Sets the games language to English. wait 1800;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_generic 80 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_gib 60 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_special 40 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_boss 20 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 10 // The maximum number of survivor ragdolls that can exist on the map at once. +// wait 1800;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. +// wait 1800;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. +// wait 1800;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. +// wait 1800;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. +// wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 4 // The maximum number of survivor ragdolls that can exist on the map at once. wait 1800;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -464,7 +464,7 @@ wait 1950;sm_cvar sv_infected_scale_max 1.03 // wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. +// wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. // wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // @@ -493,7 +493,7 @@ wait 2100;sm_cvar sv_rollspeed 440 wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 2100;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. -wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +// wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -530,14 +530,14 @@ wait 2400;sm_cvar tauntfrequency 0 wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 2400;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +// wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +// wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. // wait 2400;confogl_addcvar z_gun_survivor_friend_push 1 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +// wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 2400;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. wait 2400;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. @@ -636,7 +636,7 @@ wait 3150;sm_cvar ammo_chainsaw_max 30 wait 3150;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 3150;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 3150;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +// wait 3150;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. // wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. @@ -702,6 +702,7 @@ wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 wait 3600;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +// wait 3600;sm_cvar inferno_max_flames 30 // The max number of inferno flames that can spawn from a molotov or spit. // wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. @@ -712,7 +713,7 @@ wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +// wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. // wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. @@ -722,7 +723,7 @@ wait 3600;sm_cvar z_attack_infected_it_damage 5 wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. // // wait 3750;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 3750;sm_cvar upgrade_pack_use_duration 1.375 // How long it takes to deploy an ammo upgrade pack. +wait 3750;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. @@ -767,7 +768,7 @@ wait 3900;sm_cvar ladder_horizon -0.4 wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -// wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 3900;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. // wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. @@ -788,8 +789,8 @@ wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. // wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 3900;sm_cvar prop_active_gib_limit 60 // Max number of active gibs from props. -wait 3900;sm_cvar prop_active_gib_max_fade_time 60 // Max amount of time before prop gibs fade away. +wait 3900;sm_cvar prop_active_gib_limit 30 // Max number of active gibs from props. +wait 3900;sm_cvar prop_active_gib_max_fade_time 30 // Max amount of time before prop gibs fade away. // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. @@ -872,8 +873,8 @@ wait 4200;sm_cvar z_avoidforce 1000 wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 4200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -// wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -// wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. @@ -901,7 +902,7 @@ wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -// wait 4200;sm_cvar common_dps_window 0.0 // The time window for which common infected DPS is recorded. +// wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. // // wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. @@ -929,7 +930,7 @@ wait 4350;sm_cvar z_discard_min_range 0 wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. // // -wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +// wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. @@ -979,7 +980,7 @@ wait 4650;sm_cvar smoker_escape_range 10000 wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // // wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. +// wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. @@ -1040,7 +1041,7 @@ wait 5100;sm_cvar jockey_pounce_air_speed 750 // wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. // wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. // wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -wait 5100;sm_cvar z_jockey_control_max 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +// wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. @@ -1050,8 +1051,8 @@ wait 5100;sm_cvar z_leap_interval_post_incap 16 // wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -// wait 5250;sm_cvar z_spit_range 900 // The distance that spitter spit can travel. -// wait 5250;sm_cvar z_spit_velocity 900 // The speed which spitter spit travels at when spat. +// wait 5250;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. +// wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. @@ -1073,12 +1074,12 @@ wait 5400;sm_cvar versus_witch_chance 1.0 wait 5400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. wait 5400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 5400;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. -// wait 5400;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.7 // Maximum boss spawn flow in Versus mode. +// wait 5400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +// wait 5400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. // wait 5400;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. // wait 5400;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. // wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. @@ -1113,6 +1114,7 @@ wait 5550;sm_cvar z_witch_wander_personal_time 3 wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. @@ -1147,7 +1149,7 @@ wait 5700;sm_cvar tank_throw_allow_range 500 wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. // wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. -// wait 5700;sm_cvar z_tank_throw_force 800 // The force with which a tank will throw a rock at. +// wait 5700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. // wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. From e6709b0bc4d40e146092a4b8142ebbbacdcb9744 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 14:55:56 -0400 Subject: [PATCH 1767/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4b0be07f..2d755de7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -528,6 +528,8 @@ wait 2400;sm_cvar l4d2_usecount 2147483647 wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2400;sm_cvar director_intensity_relax_threshold 0.5 +wait 2400;sm_cvar director_intensity_threshold 0.5 wait 2400;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. @@ -811,6 +813,8 @@ wait 4050;sm_cvar director_always_allow_wanderers 1 wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 4050;sm_cvar director_relax_min_interval 15 // +wait 4050;sm_cvar director_relax_min_interval 30 // wait 4050;sm_cvar z_health 100 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. // wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. From b7f8a898fdbf28a0b084dc8dcf2c4437031d8138 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 15:12:08 -0400 Subject: [PATCH 1768/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2d755de7..c009290d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -69,8 +69,8 @@ fps_max 128 mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -r_drawmodelstatsoverlaymin 1 -r_drawmodelstatsoverlaymax 10 +r_drawmodelstatsoverlaymin 1 // +r_drawmodelstatsoverlaymax 10 // log on // Creates a logfile (on | off) sv_logsdir logs // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. @@ -86,8 +86,8 @@ sv_rcon_maxfailures 20 sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. sv_reservation_timeout 5 // How long before a lobby reservation expires. -net_chan_stats_lru 0 -net_chan_stats_dump_top_msgs 0 +net_chan_stats_lru 0 // +net_chan_stats_dump_top_msgs 0 // host_flush_threshold 0 // Dont flush memory caches between server instances. host_xbox_e3_restart 1440 // Disables the XBox E3 demo. sys_minidumpspewlines 0 // Dont need mini dump spew. @@ -528,8 +528,8 @@ wait 2400;sm_cvar l4d2_usecount 2147483647 wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2400;sm_cvar director_intensity_relax_threshold 0.5 -wait 2400;sm_cvar director_intensity_threshold 0.5 +wait 2400;sm_cvar director_intensity_relax_threshold 0.5 // +wait 2400;sm_cvar director_intensity_threshold 0.5 // wait 2400;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. From f2bddcf91f710b47c60d7e8f0f7428cc2bb4f35b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 15:16:53 -0400 Subject: [PATCH 1769/2978] Update server1.cfg --- cfg/server1.cfg | 132 ++++++++++++++++++++++++------------------------ 1 file changed, 66 insertions(+), 66 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c009290d..0ce45e49 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -8,13 +8,13 @@ sv_search_key "bizzymod" sv_search_team_key "bizzymod" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com | bizzymod.com/l4d_stats |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. -// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. +// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) // -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -// // +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +// // // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave,Other,All" sv_gametypes "Coop,Realism,Survival,Versus,Scavenge,Dash,ShootZones,Holdout,Wave" // sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" @@ -25,72 +25,72 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // // [Other Neat Stuff] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_lan 0 // Server is not classified as a LAN server. -sv_region 0 // Sets the region of the server to be anywhere in the world. -sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. -sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -sv_voiceenable 1 // Enables voice chat in the server. +sv_lan 0 // Server is not classified as a LAN server. +sv_region 0 // Sets the region of the server to be anywhere in the world. +sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. +sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +sv_voiceenable 1 // Enables voice chat in the server. // // [File Consistency] // --------------------------------------------------------------------------------------------------------------------------------------------- -sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. -sv_forcepreload 1 // Enables server-side pre-loading. -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_allow_wait_command 1 // Enables the wait command to be useable on the server. -sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. -sv_mincmdrate 60 // Minimum value of cl_cmdrate. -sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -net_maxroutable 1200 // Maximum allowed packet size before packets are split. -sv_minrate 72000 // Minimum value of rate. -sv_maxrate 144000 // Maximum value of rate. -net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -sv_pausable 0 // Prevents the server from being paused. -mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -z_difficulty Impossible // Sets the difficulty of the game to be expert by default. -skill 3 // Sets the games skill level. -sk_autoaim_mode 3 // Sets the games skill auto aim mode. -sv_noclipspeed 3 // Sets noclip speed. -suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -closecaption 1 // Enables close-captioning being displayed. -r_eyeshift_x 0.0 // Eye position x-offset. -r_eyeshift_y 0.0 // Eye position y-offset. -r_eyeshift_z 0.0 // Eye position z-offset. -r_eyemove 0 // Enables eye movement. -spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -func_break_max_pieces 30 // Max number of pieces from a broken object. +sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. +sv_forcepreload 1 // Enables server-side pre-loading. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_allow_wait_command 1 // Enables the wait command to be useable on the server. +sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. +sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +net_maxroutable 1200 // Maximum allowed packet size before packets are split. +sv_minrate 72000 // Minimum value of rate. +sv_maxrate 144000 // Maximum value of rate. +net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +sv_pausable 0 // Prevents the server from being paused. +mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +z_difficulty Impossible // Sets the difficulty of the game to be expert by default. +skill 3 // Sets the games skill level. +sk_autoaim_mode 3 // Sets the games skill auto aim mode. +sv_noclipspeed 3 // Sets noclip speed. +suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +closecaption 1 // Enables close-captioning being displayed. +r_eyeshift_x 0.0 // Eye position x-offset. +r_eyeshift_y 0.0 // Eye position y-offset. +r_eyeshift_z 0.0 // Eye position z-offset. +r_eyemove 0 // Enables eye movement. +spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +func_break_max_pieces 30 // Max number of pieces from a broken object. // // [Logging] // --------------------------------------------------------------------------------------------------------------------------------------------- -fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. -mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -mat_monitorgamma 1.6 // Sets the highest level of brightness. -mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -r_drawmodelstatsoverlaymin 1 // -r_drawmodelstatsoverlaymax 10 // -log on // Creates a logfile (on | off) -sv_logsdir logs // Folder in the game directory where server logs will be stored. -sv_logfile 1 // Default 1; Log server information in the log file. -sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 0 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0; Log server bans in the server logs. -// sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -think_limit 0 // Disables script think time check. -sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -sv_rcon_log 0 // Disables remote console logging. -sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -sv_reservation_timeout 5 // How long before a lobby reservation expires. -net_chan_stats_lru 0 // -net_chan_stats_dump_top_msgs 0 // -host_flush_threshold 0 // Dont flush memory caches between server instances. -host_xbox_e3_restart 1440 // Disables the XBox E3 demo. -sys_minidumpspewlines 0 // Dont need mini dump spew. +fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +mat_monitorgamma 1.6 // Sets the highest level of brightness. +mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +r_drawmodelstatsoverlaymin 1 // +r_drawmodelstatsoverlaymax 10 // +log on // Creates a logfile (on | off) +sv_logsdir logs // Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 0 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0; Log server bans in the server logs. +// sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +think_limit 0 // Disables script think time check. +sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +sv_rcon_log 0 // Disables remote console logging. +sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_reservation_timeout 5 // How long before a lobby reservation expires. +net_chan_stats_lru 0 // +net_chan_stats_dump_top_msgs 0 // +host_flush_threshold 0 // Dont flush memory caches between server instances. +host_xbox_e3_restart 1440 // Disables the XBox E3 demo. +sys_minidumpspewlines 0 // Dont need mini dump spew. engine_no_focus_sleep 0 sm_flood_time 0 sm_vote_delay 0 From 87fa7d8096116be4ba96fcbd521ea55f03663115 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 15:23:11 -0400 Subject: [PATCH 1770/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0ce45e49..a49a1b04 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -190,8 +190,10 @@ wait 0450;sm_cvar sv_maxupdaterate 120 // wait 0450;sm_cvar sv_minrate 72000 // Minimum value of rate. // wait 0450;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. +// wait 0450;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. // wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. // wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. @@ -325,8 +327,6 @@ wait 1200;sm_cvar scavenge_score_bonus_time 15 // wait 1200;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // -wait 1350;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -// wait 1350;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. @@ -445,12 +445,12 @@ wait 1800;sm_cvar phys_explosion_force 1.0 // wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. // wait 1800;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // +// wait 1950;sm_cvar view_offset 0 // Screen view offset. +// wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. +// wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. +// wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. // wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. // wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -// wait 1950;sm_cvar view_offset 0.0 // Screen view offset. -// wait 1950;sm_cvar view_offset_up 0.0 // Screen view upward offset. -// wait 1950;sm_cvar view_offset_down 0.0 // Screen view downward offset. -// wait 1950;sm_cvar view_offset_forward 0.0 // Screen view forward offset. wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. From 399965c341271bd310323d413c20dc163aba5b14 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 15:47:15 -0400 Subject: [PATCH 1771/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a49a1b04..080d3054 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -77,7 +77,7 @@ sv_logfile 1 sv_log_onefile 1 // Default 0; Log server information to only one file. sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. -// sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). think_limit 0 // Disables script think time check. sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_rcon_log 0 // Disables remote console logging. From 2452dbc29ffab59ec0dc672602bf34dd507bff00 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 17:40:48 -0400 Subject: [PATCH 1772/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 080d3054..217ac7bd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1055,8 +1055,8 @@ wait 5100;sm_cvar z_leap_interval_post_incap 16 // wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -// wait 5250;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. -// wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. +wait 5250;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. +wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. From d3e18fc3cf499d6dce64f0c5be4e8ab0a86175e2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:17:59 -0400 Subject: [PATCH 1773/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 217ac7bd..ab8aee2b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -173,7 +173,7 @@ wait 0300;sm_cvar tv_title "" // wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. // wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. -// wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. // wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. // // // [Networking, Rates] // @@ -217,9 +217,9 @@ wait 0600;sm_cvar sv_timeout 30 wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. // wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -// wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -// wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -// wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +// wait 0600;sm_cvar sv_hibernate_postgame_delay 1 // How long after the last player leaves before the server will begin hibernation. +wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // // wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. @@ -346,7 +346,7 @@ wait 1350;sm_cvar nb_speed_look_ahead_range 300 // wait 1350;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1350;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. -wait 1350;sm_cvar nb_chase_lead_time 0.0 // How long a next bot will lead a chase before another takes over. +wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. wait 1350;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. @@ -830,9 +830,9 @@ wait 4050;sm_cvar z_speed 260 // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. // wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. // wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -// wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_attack_change_target_range 60 // Common infected will choose a new target if they are this close to them. -wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_close_target_notice_distance 30 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 30 // Common infected will choose a new target if they are this close to them. +wait 4050;sm_cvar z_notice_near_range 30 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // @@ -1117,9 +1117,9 @@ wait 5550;sm_cvar z_witch_wander_personal_space 400 wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. -// wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. +// wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. From 6d009149107e760e72c63b921d9dfe28f4e4c3b4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:23:08 -0400 Subject: [PATCH 1774/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 710f4ba6..5abcbc92 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -148,7 +148,7 @@ confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_leap_interval_post_incap 16 // confogl_addcvar z_leap_power 400 // confogl_addcvar z_jockey_control_min 0.8 -confogl_addcvar z_jockey_control_max 1.0 +// confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar z_jockey_control_variance 0.0 // confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 @@ -158,9 +158,9 @@ confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 -confogl_addcvar action_progress_reset_interval 0.5 +// confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 -confogl_addcvar scavenge_item_respawn_delay 15 +// confogl_addcvar scavenge_item_respawn_delay 14 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar z_cough_cloud_radius 150 @@ -179,12 +179,12 @@ confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 // confogl_addcvar z_pounce_crouch_delay 0.875 // confogl_addcvar z_lunge_power 600 -confogl_addcvar z_pounce_damage_delay 0.0 -confogl_addcvar z_pounce_stumble_radius 150 +// confogl_addcvar z_pounce_damage_delay 0.0 +// confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // onfogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_range 825 +// confogl_addcvar tongue_range 850 confogl_addcvar tongue_health 150 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 From bf3532f6f8a41c0b04f919754bdd036e82e58c5c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:23:34 -0400 Subject: [PATCH 1775/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index aee45765..09dd3ad3 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -59,7 +59,7 @@ confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed 220 -confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_speed_vs 220 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 From d5807aa113c3f56e0311c31603934566eb9f3bdf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:25:28 -0400 Subject: [PATCH 1776/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 34 ++++++++++++++--------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 7335aa4e..2ef0463b 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -146,13 +146,13 @@ confogl_addcvar sb_allow_leading 1 confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_leap_interval_post_ride 6 // confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_leap_power 400 +// confogl_addcvar z_leap_power 400 // confogl_addcvar z_jockey_control_min 0.8 -confogl_addcvar z_jockey_control_max 1.0 -confogl_addcvar z_jockey_control_variance 0.0 -confogl_addcvar claw_range 64 -confogl_addcvar claw_range_down 96 -confogl_addcvar claw_swing_duration 0.225 +// confogl_addcvar z_jockey_control_max 1.0 +// confogl_addcvar z_jockey_control_variance 0.0 +// confogl_addcvar claw_range 64 +// confogl_addcvar claw_range_down 96 +// confogl_addcvar claw_swing_duration 0.225 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 @@ -163,15 +163,15 @@ confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 -confogl_addcvar action_progress_reset_interval 0.5 +// confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 -confogl_addcvar scavenge_item_respawn_delay 15 +// confogl_addcvar scavenge_item_respawn_delay 14 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 -confogl_addcvar z_cough_cloud_radius 150 -confogl_addcvar z_cough_cloud_initial_cough_delay 0 -confogl_addcvar z_cough_cloud_expire 6 +// confogl_addcvar z_cough_cloud_radius 150 +// confogl_addcvar z_cough_cloud_initial_cough_delay 0 +// confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 // confogl_addcvar tongue_miss_delay 3 // confogl_addcvar tongue_hit_delay 12 @@ -184,24 +184,24 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_pounce_crouch_delay 0.875 // confogl_addcvar z_lunge_power 600 // confogl_addcvar z_pounce_damage_delay 0.0 -confogl_addcvar z_pounce_stumble_radius 150 +// confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_range 825 +confogl_addcvar tongue_range 850 confogl_addcvar tongue_health 150 -confogl_addcvar tongue_fly_speed 1000 +// confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.05 +confogl_addcvar tongue_victim_accuracy_penalty 0.0 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 // confogl_addcvar sv_gravity 760 -confogl_addcvar fall_speed_safe 540 -confogl_addcvar fall_speed_fatal 720 +// confogl_addcvar fall_speed_safe 540 +// confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 From cf9862d50456969994a9e0b1fa868a7b1cc6c01a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:26:09 -0400 Subject: [PATCH 1777/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 31999768..babe41e3 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -59,8 +59,8 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] -confogl_addcvar z_tank_speed 200 -confogl_addcvar z_tank_speed_vs 200 +confogl_addcvar z_tank_speed 220 +confogl_addcvar z_tank_speed_vs 220 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 From 8a95874b5aac905d86fabf6fb580cd8a8bf06e44 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:27:26 -0400 Subject: [PATCH 1778/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5abcbc92..9fd71cef 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -163,9 +163,9 @@ confogl_addcvar gascan_spit_time 2.75 // confogl_addcvar scavenge_item_respawn_delay 14 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar ai_talk_idle_enabled 0 -confogl_addcvar z_cough_cloud_radius 150 -confogl_addcvar z_cough_cloud_initial_cough_delay 0 -confogl_addcvar z_cough_cloud_expire 6 +// confogl_addcvar z_cough_cloud_radius 150 +// confogl_addcvar z_cough_cloud_initial_cough_delay 0 +// confogl_addcvar z_cough_cloud_expire 6 // confogl_addcvar spitter_pz_claw_dmg 4 // confogl_addcvar tongue_miss_delay 3 // confogl_addcvar tongue_hit_delay 12 @@ -188,7 +188,7 @@ confogl_addcvar hunter_pz_claw_dmg 8 confogl_addcvar tongue_health 150 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.0 +// confogl_addcvar tongue_victim_accuracy_penalty 0.0 // confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 @@ -242,7 +242,7 @@ confogl_addcvar z_tank_health 4666 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 // confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 820 +confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 From 59b0e3bc0cd56dfaef2303c05927884a77bc5943 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:27:59 -0400 Subject: [PATCH 1779/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 2ef0463b..446a1b3d 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -255,7 +255,7 @@ confogl_addcvar z_tank_health 4667 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 // confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 820 +// confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 From 3c2f60d3fd201a5ffb1bfa864ef81abeb816ce12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:28:16 -0400 Subject: [PATCH 1780/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 9fd71cef..fc184719 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -242,6 +242,8 @@ confogl_addcvar z_tank_health 4666 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 // confogl_addcvar z_tank_throw_health 50 +confogl_addcvar tank_throw_allow_range 500 +confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 From 346369d49d669e88f2448db5704a178daafe7abd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:28:34 -0400 Subject: [PATCH 1781/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 58fa94cb..6e4dde07 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -244,7 +244,7 @@ confogl_addcvar z_tank_health 4000 // confogl_addcvar tank_fist_radius 20 // confogl_addcvar tank_fist_radius 20 // confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 820 +// confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 From 02a3c21eca902e99573563c21cd7d3ad063583fa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:29:02 -0400 Subject: [PATCH 1782/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ab8aee2b..edeb24f1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1153,7 +1153,7 @@ wait 5700;sm_cvar tank_throw_allow_range 500 wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. // wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. -// wait 5700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 5700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. // wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. From e3d4075f702a59bad59c5c7e0cd97fe4a84e7d68 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:31:00 -0400 Subject: [PATCH 1783/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 446a1b3d..734c0b5a 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -110,15 +110,15 @@ confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 -confogl_addcvar director_convert_pills_critical_health 0 -confogl_addcvar director_convert_pills_to_defib_health 0 +// confogl_addcvar director_convert_pills_critical_health 0 +// confogl_addcvar director_convert_pills_to_defib_health 0 confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 confogl_addcvar z_fallen_kill_suppress_time 60 -confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 -confogl_addcvar sv_infected_police_tonfa_probability 0.25 +// confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +// confogl_addcvar sv_infected_police_tonfa_probability 0.25 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 confogl_addcvar sv_force_time_of_day 0 -confogl_addcvar director_always_allow_wanderers 1 +// confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 @@ -255,10 +255,10 @@ confogl_addcvar z_tank_health 4667 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 // confogl_addcvar z_tank_throw_health 50 -// confogl_addcvar z_tank_throw_force 825 -confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 +confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 confogl_addcvar tank_swing_physics_prop_force 0.666667 From 8ff2b8fabe607f6c035888464745995bdc30d425 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:32:44 -0400 Subject: [PATCH 1784/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 47 +++++++++++++-------------- 1 file changed, 23 insertions(+), 24 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 6e4dde07..7f4c49e2 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -98,12 +98,12 @@ confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 -confogl_addcvar director_convert_pills_critical_health 0 -confogl_addcvar director_convert_pills_to_defib_health 0 +// confogl_addcvar director_convert_pills_critical_health 0 +// confogl_addcvar director_convert_pills_to_defib_health 0 confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 confogl_addcvar z_fallen_kill_suppress_time 60 -confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 -confogl_addcvar sv_infected_police_tonfa_probability 0.25 +// confogl_addcvar sv_infected_riot_control_tonfa_probability 0.25 +// confogl_addcvar sv_infected_police_tonfa_probability 0.25 confogl_addcvar sv_infected_ceda_vomitjar_probability 0.05 confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 @@ -136,39 +136,39 @@ confogl_addcvar sb_allow_leading 1 // confogl_addcvar z_leap_interval_post_incap 16 // confogl_addcvar z_leap_power 400 // confogl_addcvar z_jockey_control_min 0.8 -confogl_addcvar z_jockey_control_max 1.0 +// confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar z_jockey_control_variance 0.0 -confogl_addcvar claw_range 64 -confogl_addcvar claw_range_down 96 -confogl_addcvar claw_swing_duration 0.225 +// confogl_addcvar claw_range 64 +// confogl_addcvar claw_range_down 96 +// confogl_addcvar claw_swing_duration 0.225 // confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 -confogl_addcvar z_exploding_outer_radius 200 +// confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.875 -confogl_addcvar action_progress_reset_interval 0.5 +// confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 -confogl_addcvar scavenge_item_respawn_delay 15 +// confogl_addcvar scavenge_item_respawn_delay 14 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 -confogl_addcvar z_cough_cloud_radius 150 -confogl_addcvar z_cough_cloud_initial_cough_delay 0 -confogl_addcvar z_cough_cloud_expire 6 +// confogl_addcvar z_cough_cloud_radius 150 +// confogl_addcvar z_cough_cloud_initial_cough_delay 0 +// confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 // confogl_addcvar tongue_miss_delay 3 // confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 -confogl_addcvar z_holiday_gift_drop_chance 1.0 -confogl_addcvar z_breakable_damage 25 -confogl_addcvar z_door_pound_damage 1000 -confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_charge_prop_damage 1000 +// confogl_addcvar z_holiday_gift_drop_chance 1.0 +// confogl_addcvar z_breakable_damage 25 +// confogl_addcvar z_door_pound_damage 1000 +// confogl_addcvar z_pounce_door_damage 1000 +// confogl_addcvar z_charge_prop_damage 1000 // confogl_addcvar z_pounce_crouch_delay 0.875 // confogl_addcvar z_lunge_power 600 // confogl_addcvar z_pounce_damage_delay 0.0 @@ -181,7 +181,7 @@ confogl_addcvar tongue_range 850 // confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.05 +// confogl_addcvar tongue_victim_accuracy_penalty 0.0 confogl_addcvar survivor_incap_tongued_decay_rate 15 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 @@ -234,17 +234,16 @@ confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 // confogl_addcvar z_frustration_lifetime 20 -confogl_addcvar z_frustration_los_delay 0.5 +// confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_duration 2.0 +confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4000 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 -// confogl_addcvar tank_fist_radius 20 // confogl_addcvar z_tank_throw_health 50 -// confogl_addcvar z_tank_throw_force 825 +confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 From 9aea0c12193e985a9729a61082146ce61c0b1f85 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:33:42 -0400 Subject: [PATCH 1785/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 734c0b5a..871976e6 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -143,7 +143,6 @@ confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 -confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_leap_interval_post_ride 6 // confogl_addcvar z_leap_interval_post_incap 16 // confogl_addcvar z_leap_power 400 From e031375697c351f48baf83933b2862543ebff367 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:34:34 -0400 Subject: [PATCH 1786/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index fc184719..b17810bb 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -106,7 +106,7 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 +// confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 From 0bfe2e5b9ebee0dd188db36369133cd70504c50c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:34:46 -0400 Subject: [PATCH 1787/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 871976e6..20c8d646 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -106,7 +106,7 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 +// confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 From 0003ccd82515d68544b92265b8b566c120b0bcd8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:35:00 -0400 Subject: [PATCH 1788/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 7f4c49e2..5ccb2645 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -94,7 +94,7 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 +// confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 From 11e2fba64260dea0899deb991c76142687422fbb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:36:19 -0400 Subject: [PATCH 1789/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index b17810bb..846c9d55 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -107,7 +107,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars // confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 -confogl_addcvar director_cs_weapon_spawn_chance 0.5 +// confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 @@ -144,7 +144,6 @@ confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 -confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_leap_interval_post_incap 16 // confogl_addcvar z_leap_power 400 // confogl_addcvar z_jockey_control_min 0.8 @@ -209,7 +208,7 @@ confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_hunter_ground_normal 0.1 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 -// confogl_addcvar hunter_leap_away_give_up_range 2000 +confogl_addcvar hunter_leap_away_give_up_range 2000 // Tank/Witch Cvars // confogl_addcvar versus_tank_chance 1.0 From a2ad926fefddaf68da94bab190acaaadfaea69e8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:36:49 -0400 Subject: [PATCH 1790/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 5ccb2645..b8e91a4b 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -95,7 +95,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars // confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 -confogl_addcvar director_cs_weapon_spawn_chance 0.5 +// confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 @@ -250,7 +250,7 @@ confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 confogl_addcvar tank_swing_physics_prop_force 0.7 -// confogl_addcvar car_alarm_distance 1000 +confogl_addcvar car_alarm_distance 1000 // Stripper Path // confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From f335f89ea2e35877c0bdc15df89b8a4d001000e4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:37:17 -0400 Subject: [PATCH 1791/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 20c8d646..cd516ad4 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -107,7 +107,7 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars // confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 -confogl_addcvar director_cs_weapon_spawn_chance 0.5 +// confogl_addcvar director_cs_weapon_spawn_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 @@ -219,7 +219,7 @@ confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 -confogl_addcvar hunter_leap_away_give_up_range 3000 +confogl_addcvar hunter_leap_away_give_up_range 2000 confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 From 6538a2e0f975b584a75c720535fd22f92555b2f9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:38:01 -0400 Subject: [PATCH 1792/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 846c9d55..a365ce92 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -209,6 +209,8 @@ confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 +confogl_addcvar hunter_pounce_loft_rate 0.025 +confogl_addcvar jockey_pounce_loft_rate 0.025 // Tank/Witch Cvars // confogl_addcvar versus_tank_chance 1.0 From 745275916470946885dc721a86ff249eb4f7fb47 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:39:09 -0400 Subject: [PATCH 1793/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index a365ce92..7d1829d6 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -124,6 +124,8 @@ confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 +// confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +// confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 From 2d09c40abd8b559957ac4049bec2e17bdda0aaa2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:39:19 -0400 Subject: [PATCH 1794/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index b8e91a4b..311a9db1 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -109,6 +109,8 @@ confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 +// confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +// confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 From 2bd055e25d6fc947ee815bd564717c5e9ee622a1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:39:59 -0400 Subject: [PATCH 1795/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 7d1829d6..058c2db6 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -126,8 +126,8 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 +confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 From f6f6b7a1db0f1f4aa3f7952ab82a15b5fba23cf6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:40:40 -0400 Subject: [PATCH 1796/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 311a9db1..06b745af 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -111,8 +111,8 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_cycle_time 0.283333 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 +confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars confogl_addcvar ammo_smg_max 850 @@ -244,11 +244,11 @@ confogl_addcvar z_tank_health 4000 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 +confogl_addcvar tank_throw_allow_range 500 +confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar tank_throw_allow_range 500 -confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 confogl_addcvar tank_swing_physics_prop_force 0.7 From 251e81f6818492bb0e697f7e97666a323beac3e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:40:53 -0400 Subject: [PATCH 1797/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 058c2db6..fea545f5 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -244,9 +244,9 @@ confogl_addcvar z_tank_health 4666 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 -// confogl_addcvar z_tank_throw_health 50 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 From d27c722b43cdc6599c73474c980a807a72f06627 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:41:08 -0400 Subject: [PATCH 1798/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index cd516ad4..0cbac913 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -253,9 +253,9 @@ confogl_addcvar z_tank_health 4667 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 20 -// confogl_addcvar z_tank_throw_health 50 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 +// confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 From cb82d17695a6c11b3f29eb9278196910da953f77 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:41:35 -0400 Subject: [PATCH 1799/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 0cbac913..f0cc5ce1 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -121,8 +121,10 @@ confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -confogl_addcvar survivor_incapacitated_cycle_time 0.283333 +// confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +// confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 +confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars confogl_addcvar ammo_shotgun_max 112 From a7514ed71f8395e571350b3a51f28c49a418dc1c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:42:36 -0400 Subject: [PATCH 1800/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 06b745af..1a1dddbd 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,14 +8,13 @@ // ======================================================================================= // Server Cvars -sv_cheats 0 sv_pure 0 -sv_alltalk 1 -motd_enabled 1 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 +confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 +confogl_addcvar motd_enabled 1 confogl_addcvar versus_force_start_time 600 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 From 26f035ad56b5d99cf48550b01a3d769ee8aa55a7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:42:50 -0400 Subject: [PATCH 1801/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 1a1dddbd..663148c9 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -9,6 +9,7 @@ // Server Cvars sv_pure 0 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 From e0dead86b380ada942a6a0db07535fde3771b06e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:42:59 -0400 Subject: [PATCH 1802/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index f0cc5ce1..266bc372 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -9,6 +9,7 @@ // Server Cvars sv_pure 0 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 From bdddb86a2c791e1a65f4f2da2dc35e06810c0649 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:43:10 -0400 Subject: [PATCH 1803/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index fea545f5..b5dd16f7 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -9,6 +9,7 @@ // Server Cvars sv_pure 0 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 From 293b7b9a4c6863bddf3046c5ceacd7f1621da849 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:51:29 -0400 Subject: [PATCH 1804/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index edeb24f1..3d16de3d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -167,9 +167,9 @@ wait 0150;sm_cvar sm_cvar mem_min_heapsize 512 wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. -// wait 0300;sm_cvar tv_maxclients 0 // Max number of HLTV viewers. -// wait 0300;sm_cvar tv_maxrate 0 // Max rate for HLTV. -// wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. +wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. // wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. // wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. @@ -223,7 +223,7 @@ wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // // // wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. +wait 0600;sm_cvar sv_maxunlag 0.25 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. From 77f9af73e9aa0b635fbb4160e2ad1c8911ad67ae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:53:05 -0400 Subject: [PATCH 1805/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3d16de3d..ceb674fa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -168,8 +168,8 @@ wait 0300;sm_cvar cc_norepeat 0 wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. -wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. +wait 0300;sm_cvar tv_maxrate 36000 // Max rate for HLTV. +wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. // wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. // wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. From 4e8c80180caa48cd346d71c43739dc5d0d48a1c9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:55:35 -0400 Subject: [PATCH 1806/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index b5dd16f7..da814d3e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -141,6 +141,8 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 +confogl_addcvar ammo_pack_use_duration 1.375 +confogl_addcvar upgrade_pack_use_duration 1.375 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From 2aed283eb6aa42a6c77cd9e0df7e31186690ff48 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:55:51 -0400 Subject: [PATCH 1807/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 663148c9..21dc9cb5 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -128,6 +128,8 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 +confogl_addcvar ammo_pack_use_duration 1.375 +confogl_addcvar upgrade_pack_use_duration 1.375 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From 9a54803944bf3ee6d9e513e24c2e5cfa62fd236f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 11 Apr 2025 23:56:06 -0400 Subject: [PATCH 1808/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 266bc372..dc42b2bd 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -140,6 +140,8 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 +confogl_addcvar ammo_pack_use_duration 1.375 +confogl_addcvar upgrade_pack_use_duration 1.375 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From b1df6096a144e6edd7c1ab52fb268586c0a153b5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 00:29:36 -0400 Subject: [PATCH 1809/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ceb674fa..3f0d039f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -279,7 +279,7 @@ wait 0900;sm_cvar z_spitter_high_chance 0 wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. // wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. // wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0900;sm_cvar z_minion_aim_tolerance 0.025 // The minimum vision tolerance required for a special infected to attack a survivor. +// wait 0900;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0900;sm_cvar skill 3 // Sets the games skill level. // wait 0900;sm_cvar sk_autoaim_mode 3 // Sets the games skill auto aim mode. // wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. @@ -524,7 +524,7 @@ wait 2400;sm_cvar player_use_radius 125 wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +// wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. @@ -964,16 +964,16 @@ wait 4500;sm_cvar hunter_pz_claw_dmg 8 wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 4650;sm_cvar tongue_health 150 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. -wait 4650;sm_cvar tongue_cone_start_tolerance 0.0 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. // wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_dropping_to_ground_time 1 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 4650;sm_cvar tongue_victim_acceleration 50 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -// wait 4650;sm_cvar tongue_gravity_force 1000 // The force of gravity applied to survivors who are being pulled by a tongue. +// wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. @@ -1025,7 +1025,7 @@ wait 4800;sm_cvar boomer_pz_claw_dmg 6 // // // wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. // wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. +// wait 4950;sm_cvar z_charge_duration 2.375 // How long a charger charges for. wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. From 594251185f98d315bfc2fdcfa9308a8434f417a2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 01:49:52 -0400 Subject: [PATCH 1810/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3f0d039f..cc9a2802 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -993,7 +993,7 @@ wait 4800;sm_cvar z_vomit_drag 1.0 wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 4800;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. +wait 4800;sm_cvar z_vomit_lifetime 0.25 // How long before boomer vomit particles despawn. wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. From dd81aed6c906ead75295cf46ba7ab4309f2c6c28 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 14:04:16 -0400 Subject: [PATCH 1811/2978] Update server1.cfg --- cfg/server1.cfg | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cc9a2802..81f5c92a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,6 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. +maxplayers 33 // Sets the maximum number of players allowed on the server. sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. @@ -110,6 +111,7 @@ sm_cvar sv_max_usercmd_future_ticks 16 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +sm_cvar host_timescale 1.008333 // sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 sm_cvar director_min_start_players 1 @@ -502,9 +504,9 @@ wait 2100;sm_cvar sv_waterdist 0 // wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. // wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -// wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -// wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -// wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +// wait 2100;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. +// wait 2100;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. +// wait 2100;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // From d321e8464badf9eab95f9c214c99a4cca4632bfe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 15:50:11 -0400 Subject: [PATCH 1812/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 81f5c92a..f44cafea 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -212,14 +212,14 @@ wait 0450;sm_cvar net_maxcleartime 0.008333 // wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. // wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. // wait 0600;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_timeout 20 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -// wait 0600;sm_cvar sv_reservation_timeout 10 // How long before a lobby reservation expires. +// wait 0600;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. // wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. // wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -// wait 0600;sm_cvar sv_hibernate_postgame_delay 1 // How long after the last player leaves before the server will begin hibernation. +wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // From ebcfc112ab190f07db2f9adf8ae5c4e00a8f9062 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 15:57:19 -0400 Subject: [PATCH 1813/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f44cafea..fd79efa2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -273,7 +273,7 @@ wait 0900;sm_cvar sv_multiplayer_sounds 64 wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. -wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0900;sm_cvar director_unfreeze_time 30 // How long after the first player connects before the teams will become unfrozen. wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. From f1046d55082a691f2cbd645f0fd0976a4fccc7e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 16:00:26 -0400 Subject: [PATCH 1814/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fd79efa2..4eb41752 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -263,7 +263,7 @@ wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -// wait 0900;sm_cvar sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. +// wait 0900;sm_cvar sv_visiblemaxplayers 33 // Overrides the maximum number of players that the server reports to the client. // wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. // wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. From f89ec5de3cb62b9ba59f930acea8a805699dd425 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 16:15:42 -0400 Subject: [PATCH 1815/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4eb41752..a2b7022b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1131,7 +1131,7 @@ wait 5550;sm_cvar z_witch_discard_range 800 // wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. // wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // -wait 5700;sm_cvar z_frustration_spawn_delay 10 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. wait 5700;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. From 323532057ca738a972dfe54832811c98bababb9a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 16:25:08 -0400 Subject: [PATCH 1816/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a2b7022b..56980383 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -931,6 +931,8 @@ wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. // wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. +wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. From e767176164f431b444d9870c4285a7133b1ec084 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 20:54:23 -0400 Subject: [PATCH 1817/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index a221aacb..ac04f8dc 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -40,7 +40,7 @@ SVNUM=1 IP=74.91.113.130 PORT=27019 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 32 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -nohltv -nominidumps -nomessagebox -nocrashdialog +sys_minidumpspewlines 0" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 33 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -nohltv -nominidumps -nomessagebox -nocrashdialog +sys_minidumpspewlines 0" DESC="Left 4 Dead 2 Dedicated Server Hosted with IP 74.91.113.130 on Host Port 27019" ############################################################################################################################################################################################################################################################################# From 4a8113944676c19007986386c5a9364cde7ab4c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 21:10:06 -0400 Subject: [PATCH 1818/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 56980383..7e3d283a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,7 +28,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. maxplayers 33 // Sets the maximum number of players allowed on the server. -sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. +sv_visiblemaxplayers 33 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. // From 4885a369701cce1fa93320eb26e47a7364a03f8b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 23:10:44 -0400 Subject: [PATCH 1819/2978] Update server1.cfg --- cfg/server1.cfg | 87 +++++++++++++++++++++++++------------------------ 1 file changed, 44 insertions(+), 43 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7e3d283a..b76f6e56 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -375,7 +375,7 @@ wait 1500;sm_cvar sb_separation_danger_max_range 300 wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. // wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 1500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 1500;sm_cvar sb_pushscale 0 // The force with which survivor bots will push each other with. wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. @@ -430,9 +430,9 @@ wait 1800;sm_cvar ragdoll_slowdown_time 3 wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1800;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_amp 0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_time 0 // Disables ragdoll collision physics. wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. // wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. // wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. @@ -529,9 +529,6 @@ wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2400;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2400;sm_cvar director_intensity_relax_threshold 0.5 // -wait 2400;sm_cvar director_intensity_threshold 0.5 // wait 2400;sm_cvar z_gun_range 70 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. @@ -602,6 +599,12 @@ wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. // // +wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2850;sm_cvar director_intensity_relax_threshold 0.5 // +wait 2850;sm_cvar director_intensity_threshold 0.5 // +wait 2850;sm_cvar director_relax_min_interval 15 // +wait 2850;sm_cvar director_relax_min_interval 30 // + wait 2850;sm_cvar rescue_interval 1 // wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 2850;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -644,11 +647,11 @@ wait 3150;sm_cvar ammo_firstaid_max 1 wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. // wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -// wait 3150;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -// wait 3150;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +// wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. +// wait 3150;sm_cvar z_non_head_damage_factor_normal 1 // Removes the damage nerf to common infected in normal difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_hard 1 // Removes the damage nerf to common infected in advanced difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_expert 1 // Removes the damage nerf to common infected in expert difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1 // Removes the damage nerf to common infected in Realism mode. // wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. // wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. @@ -657,13 +660,13 @@ wait 3150;sm_cvar z_head_damage_causes_wounds 1 // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. // wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. -wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. wait 3300;sm_cvar grenadelauncher_startpos_forward 8 // Forward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_vel_variance 0.0 // Velocity variance of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_variance 0 // Velocity variance of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. wait 3300;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. @@ -680,7 +683,7 @@ wait 3450;sm_cvar melee_combo_reset_time 0.975 wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. // wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 3450;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 3450;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. // // wait 3450;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. @@ -689,7 +692,7 @@ wait 3450;sm_cvar z_minigun_firing_speed 20 wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. wait 3450;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. wait 3450;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 3450;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 3450;sm_cvar z_minigun_fire_think_interval 0 // How often the minigun will update the direction it is firing in. wait 3450;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. wait 3450;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. @@ -703,7 +706,7 @@ wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // // wait 3600;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. -wait 3600;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. // wait 3600;sm_cvar inferno_max_flames 30 // The max number of inferno flames that can spawn from a molotov or spit. @@ -731,8 +734,8 @@ wait 3750;sm_cvar upgrade_pack_use_duration 1.5 wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 3750;sm_cvar upgrade_explosive_bullet_force 10.0 // Force amplitude of an explosive bullet. -wait 3750;sm_cvar upgrade_explosive_slug_force 20.0 // Force amplitude of an explosive shotgun slug. +wait 3750;sm_cvar upgrade_explosive_bullet_force 10 // Force amplitude of an explosive bullet. +wait 3750;sm_cvar upgrade_explosive_slug_force 20 // Force amplitude of an explosive shotgun slug. wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. // // wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. @@ -744,17 +747,17 @@ wait 3750;sm_cvar pain_pills_health_value 50 wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -// wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +// wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2 // Health replenish rate of the gnome in the Healing Gnome mutation. // // wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. // wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. -wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 3900;sm_cvar gascan_use_tolerance 0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 3900;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. -wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 3900;sm_cvar cola_bottles_use_tolerance 0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. // // @@ -795,7 +798,7 @@ wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 3900;sm_cvar prop_active_gib_limit 30 // Max number of active gibs from props. wait 3900;sm_cvar prop_active_gib_max_fade_time 30 // Max amount of time before prop gibs fade away. -// wait 3900;sm_cvar sv_vehicle_autoaim_scale 10.0 // Autoaim scale while driving a vehicle. +// wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. @@ -815,8 +818,6 @@ wait 4050;sm_cvar director_always_allow_wanderers 1 wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 4050;sm_cvar director_relax_min_interval 15 // -wait 4050;sm_cvar director_relax_min_interval 30 // wait 4050;sm_cvar z_health 100 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. // wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. @@ -867,7 +868,7 @@ wait 4200;sm_cvar z_cull_timeout 4 wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 2.0 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 2 // Health multiplier of the fallen survivor zombie. wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. @@ -891,7 +892,7 @@ wait 4200;sm_cvar z_attack_movement_penalty 0.6 wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -// wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +// wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. @@ -900,10 +901,10 @@ wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. // wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -// wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_easy 1 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_normal 1 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_hard 1 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 4200;sm_cvar z_hit_incap_factor_expert 2 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. @@ -951,11 +952,11 @@ wait 4500;sm_cvar z_player_lunge_up 100 wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. // wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. +wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. -// wait 4500;sm_cvar z_player_zombie_land_delay 0.0 // Delay before a pouncing player hunter attach to a survivor. -wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +// wait 4500;sm_cvar z_player_zombie_land_delay 0 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. wait 4500;sm_cvar z_pounce_shake_radius 300 // @@ -970,15 +971,15 @@ wait 4650;sm_cvar tongue_health 150 wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. // wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. -wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 1 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 4650;sm_cvar tongue_victim_acceleration 50 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. // wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 4650;sm_cvar tongue_break_from_damage_amount 2147483647 // How much damage a smoker must take for his tongue to break. @@ -990,7 +991,7 @@ wait 4650;sm_cvar smoker_pz_claw_dmg 6 wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. // wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. -wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 4800;sm_cvar boomer_vomit_delay 0 // How long a bot boomer will wait before they vomit on a survivor. wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. @@ -1062,9 +1063,9 @@ wait 5250;sm_cvar z_spitter_speed 240 wait 5250;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. -wait 5250;sm_cvar z_spit_latency 0.35 // The delay period for spit to spawna after a spitter has spat. -wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 5250;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. +wait 5250;sm_cvar z_spit_spread_delay 0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. // wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. @@ -1149,7 +1150,7 @@ wait 5700;sm_cvar z_tank_damage_slow_max_range 32 wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. // wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // Damage multiplier of the grenade launcher on tanks. +wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. // wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. // wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. From b24dddf760e9dee511abf37c2b74979bbd6ff797 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 23:13:29 -0400 Subject: [PATCH 1820/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b76f6e56..4e157d0d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -235,7 +235,7 @@ wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // wait 0600;sm_cvar think_limit 0 // Disables script think time check. // wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -// wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1.0 // Throttles the time between infected trigger tests. +// wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1 // Throttles the time between infected trigger tests. // // // wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. // wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. @@ -383,12 +383,12 @@ wait 1500;sm_cvar sb_max_scavenge_separation 600 wait 1500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. // // -wait 1650;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 1650;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 1650;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 1650;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. // wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 1650;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. From 4605b40a1e00ce270d2bac504b90a5bc0ed60e81 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 23:27:35 -0400 Subject: [PATCH 1821/2978] Update server1.cfg --- cfg/server1.cfg | 28 ++++++++++++++++++++-------- 1 file changed, 20 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4e157d0d..789dad6e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -170,7 +170,7 @@ wait 0300;sm_cvar cc_norepeat 0 wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0300;sm_cvar tv_maxrate 36000 // Max rate for HLTV. +wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. // wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. // wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. @@ -495,6 +495,7 @@ wait 2100;sm_cvar sv_rollspeed 440 wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 2100;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +// wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. // wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. @@ -525,7 +526,7 @@ wait 2250;sm_cvar sv_spectatoridletime 5 wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. @@ -535,8 +536,8 @@ wait 2400;sm_cvar z_gun_damage 5 // wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. -// wait 2400;sm_cvar survivor_shove_teammates 1 // Whether survivors should be able to pus their teammates around. -// wait 2400;confogl_addcvar z_gun_survivor_friend_push 1 // Enables survivors being able to shove their teammates. +// wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. // wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. @@ -604,7 +605,18 @@ wait 2850;sm_cvar director_intensity_relax_threshold 0.5 wait 2850;sm_cvar director_intensity_threshold 0.5 // wait 2850;sm_cvar director_relax_min_interval 15 // wait 2850;sm_cvar director_relax_min_interval 30 // - +wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 +wait 2850;sm_cvar z_reload_chatter_intensity 0.1 +wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 +wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 +wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 +wait 2850;sm_cvar shout_min_use_range 500 +wait 2850;sm_cvar shout_min_warn_interval 1 +wait 2850;sm_cvar shout_min_special_warn_interval 1 +wait 2850;sm_cvar shout_threat_range 2000 +wait 2850;sm_cvar shout_max_warn_range 3000 +wait 2850;sm_cvar shout_going_to_die_interval 10 +wait 2850;sm_cvar shout_make_way_interval 1 wait 2850;sm_cvar rescue_interval 1 // wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 2850;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -624,7 +636,7 @@ wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. // wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 3000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 3000;sm_cvar director_vs_convert_pills 0 // Disables pills from being converted into kits or defibs in versus mode. wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. // wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. @@ -643,7 +655,7 @@ wait 3150;sm_cvar ammo_chainsaw_max 30 wait 3150;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. wait 3150;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -// wait 3150;sm_cvar z_tracer_spacing 1.0 // Minimum distance between tracer particles. +// wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. // wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. @@ -659,7 +671,7 @@ wait 3150;sm_cvar z_head_damage_causes_wounds 1 // wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. -// wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5.0 // Shotgun damage multiplier on witch and common infected. +// wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. wait 3300;sm_cvar grenadelauncher_startpos_forward 8 // Forward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. From e8f1b2b68db6b77a3280053e00258f6cf38aaef6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 12 Apr 2025 23:30:08 -0400 Subject: [PATCH 1822/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 789dad6e..3840634d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -719,7 +719,7 @@ wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // // // wait 3600;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. -wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 3600;sm_cvar inferno_forward_reduction_factor 1 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. // wait 3600;sm_cvar inferno_max_flames 30 // The max number of inferno flames that can spawn from a molotov or spit. // wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. From 8fee6bbe27b7b5b70ab9677184b562279d2d2e8d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 13 Apr 2025 21:57:08 -0400 Subject: [PATCH 1823/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3840634d..903cc027 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -830,7 +830,7 @@ wait 4050;sm_cvar director_always_allow_wanderers 1 wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 4050;sm_cvar z_health 100 // Health of the common infected. +wait 4050;sm_cvar z_health 75 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. // wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. // wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. @@ -889,9 +889,9 @@ wait 4200;sm_cvar z_push_force 1000 // wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. // wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. -wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 4200;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. From b576a60b0913a81cae5434afcacc7222a67a97bd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 10:10:55 -0400 Subject: [PATCH 1824/2978] Update server1.cfg --- cfg/server1.cfg | 26 +++----------------------- 1 file changed, 3 insertions(+), 23 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 903cc027..56e78434 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -132,7 +132,6 @@ wait 0150;sm_cvar sm_cvar cl_consistencycheck_interval 2147483647 wait 0150;sm_cvar sm_cvar mem_max_heapsize 512 wait 0150;sm_cvar sm_cvar mem_max_heapsize_dedicated 512 wait 0150;sm_cvar sm_cvar mem_min_heapsize 512 -// wait 0150;sm_cvar sm_cvar engine_no_focus_sleep 0 // // System Settings // @@ -140,13 +139,10 @@ wait 0150;sm_cvar sm_cvar mem_min_heapsize 512 // wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. // wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. // wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -// wait 0150;sm_cvar mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. // wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. // wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. // wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -// wait 0150;sm_cvar mat_monitorgamma 1.6 // Sets the highest level of brightness. -// wait 0150;sm_cvar mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. // wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. @@ -172,11 +168,9 @@ wait 0300;sm_cvar tv_title "" wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. -// wait 0300;sm_cvar host_xbox_e3_restart 1440 // Disables the XBox E3 demo. // wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -// wait 0300;sm_cvar sys_minidumpspewlines 0 // Dont need mini dump spew. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -187,10 +181,6 @@ wait 0300;sm_cvar sys_minidumpexpandedspew 0 // wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0450;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. -// wait 0450;sm_cvar sv_mincmdrate 60 // Minimum value of cl_cmdrate. -// wait 0450;sm_cvar sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -// wait 0450;sm_cvar sv_minrate 72000 // Minimum value of rate. -// wait 0450;sm_cvar sv_maxrate 144000 // Maximum value of rate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. @@ -200,7 +190,6 @@ wait 0450;sm_cvar sv_client_max_interp_ratio 30 // wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. // wait 0450;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -// wait 0450;sm_cvar net_maxroutable 1200 // Maximum allowed packet size before packets are split. // wait 0450;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. // wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. @@ -211,10 +200,8 @@ wait 0450;sm_cvar net_maxcleartime 0.008333 // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. // wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. // wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -// wait 0600;sm_cvar cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -wait 0600;sm_cvar sv_timeout 20 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -// wait 0600;sm_cvar sv_reservation_timeout 5 // How long before a lobby reservation expires. // wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. // wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. @@ -232,7 +219,7 @@ wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 wait 0600;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. -// wait 0600;sm_cvar think_limit 0 // Disables script think time check. +wait 0600;sm_cvar think_limit 0 // Disables script think time check. // wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. // wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1 // Throttles the time between infected trigger tests. @@ -263,9 +250,7 @@ wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -// wait 0900;sm_cvar sv_visiblemaxplayers 33 // Overrides the maximum number of players that the server reports to the client. -// wait 0900;sm_cvar sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -// wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. +wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. @@ -282,8 +267,6 @@ wait 0900;sm_cvar z_minion_limit 4 // wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. // wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. // wait 0900;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. -// wait 0900;sm_cvar skill 3 // Sets the games skill level. -// wait 0900;sm_cvar sk_autoaim_mode 3 // Sets the games skill auto aim mode. // wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // // wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. @@ -324,7 +307,6 @@ wait 1200;sm_cvar survival_round_restart_delay 12 wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. // wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -// wait 1200;sm_cvar mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. // wait 1200;sm_cvar tf_arena_preround_time 5 // // wait 1200;sm_cvar tf_arena_max_streak 10 // // // @@ -445,7 +427,6 @@ wait 1800;sm_cvar phys_explosion_force 1.0 // wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. // wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. // wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. -// wait 1800;sm_cvar sv_turbophysics 0 // Disables turbo physics. // // // wait 1950;sm_cvar view_offset 0 // Screen view offset. // wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. @@ -1079,7 +1060,6 @@ wait 5250;sm_cvar z_spit_latency 0.25 wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -// wait 5250;sm_cvar spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. From 721b6f92eed81114d32ea193171c84cbf8096e5f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 10:13:40 -0400 Subject: [PATCH 1825/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 56e78434..f812e99f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -202,7 +202,7 @@ wait 0450;sm_cvar net_maxcleartime 0.008333 // wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. wait 0600;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -// wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. // wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. @@ -783,7 +783,7 @@ wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // wait 3900;sm_cvar fire_maxabsorb 100 // // wait 3900;sm_cvar fire_extscale 100 // // wait 3900;sm_cvar fire_extabsorb 100 // -// wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. // wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. // wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. // wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. @@ -826,10 +826,10 @@ wait 4050;sm_cvar z_speed 260 // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. // wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. // wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 4050;sm_cvar z_close_target_notice_distance 30 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_attack_change_target_range 30 // Common infected will choose a new target if they are this close to them. -wait 4050;sm_cvar z_notice_near_range 30 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 30 // Common infected will choose a new target if they are this close to them. wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // From dfa887dbae6544bf826f9e1e6963a518e66c2ffb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 10:15:48 -0400 Subject: [PATCH 1826/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f812e99f..8fe833e2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -178,7 +178,7 @@ wait 0300;sm_cvar sys_minidumpexpandedspew 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ---------------------------------------------------------------------------------------------------------------------------------------------- -// wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0450;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. @@ -200,7 +200,7 @@ wait 0450;sm_cvar net_maxcleartime 0.008333 // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. // wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. // wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0600;sm_cvar sv_timeout 60 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_timeout 3600 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. @@ -437,10 +437,6 @@ wait 1800;sm_cvar phys_explosion_force 1.0 wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. -// wait 1950;sm_cvar r_eyeshift_x 0.0 // Eye position x-offset. -// wait 1950;sm_cvar r_eyeshift_y 0.0 // Eye position y-offset. -// wait 1950;sm_cvar r_eyeshift_z 0.0 // Eye position z-offset. -// wait 1950;sm_cvar r_eyemove 0 // Enables eye movement. // wait 1950;sm_cvar r_skin 1 // Renders skin on models. wait 1950;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. wait 1950;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. From c45ed00b9d94db53cc33470d2e6810a0ddb24467 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 10:25:05 -0400 Subject: [PATCH 1827/2978] Update server1.cfg --- cfg/server1.cfg | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8fe833e2..1f73894d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,4 @@ -// [General] + // [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "#{Server_Name}#" // @@ -197,9 +197,9 @@ wait 0450;sm_cvar net_minroutable 1200 // wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // -// wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -// wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -// wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +// wait 0600;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. +// wait 0600;sm_cvar sv_max_queries_sec_global 30 // Maximum queries per second to respond to from anywhere. +// wait 0600;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. wait 0600;sm_cvar sv_timeout 3600 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. @@ -211,14 +211,14 @@ wait 0600;sm_cvar sv_hibernate_ms 0 wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // // wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0600;sm_cvar sv_maxunlag 0.25 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. wait 0600;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0600;sm_cvar sv_maxunlag 0.25 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar think_limit 0 // Disables script think time check. // wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. @@ -233,7 +233,7 @@ wait 0600;sm_cvar think_limit 0 // wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -// wait 0750;sm_cvar sv_vote_command_delay 2 // How long after a vote passes that the action will occur. +// wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. @@ -675,7 +675,7 @@ wait 3450;sm_cvar chainsaw_hit_interval 0.05 wait 3450;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. // // -wait 3450;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 3450;sm_cvar z_minigun_spread 3 // Spread of the mounted machine guns. wait 3450;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 3450;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. @@ -698,8 +698,8 @@ wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -// wait 3600;sm_cvar inferno_max_flames 30 // The max number of inferno flames that can spawn from a molotov or spit. -// wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 3600;sm_cvar inferno_max_flames 30 // The max number of inferno flames that can spawn from a molotov or spit. +wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. // wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. @@ -752,7 +752,7 @@ wait 3900;sm_cvar action_progress_reset_interval 0.5 // // wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. wait 3900;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. -// wait 3900;sm_cvar z_door_retry_interval 0.666667 // The amount of time a door will try to close on an object. +// wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. // wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 3900;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. @@ -773,7 +773,7 @@ wait 3900;sm_cvar fuel_barrel_health 50 // wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. // wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. -// wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. // wait 3900;sm_cvar fire_heatscale 0.1 // // wait 3900;sm_cvar fire_absorbrate 100 // // wait 3900;sm_cvar fire_maxabsorb 100 // @@ -804,9 +804,9 @@ wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. wait 4050;sm_cvar z_health 75 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. // wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. @@ -826,10 +826,10 @@ wait 4050;sm_cvar z_notice_it_range 2000 wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_attack_change_target_range 30 // Common infected will choose a new target if they are this close to them. -wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // wait 4050;sm_cvar z_skirmish_spawn_max_size 2 // +wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. // // // wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. @@ -1131,7 +1131,7 @@ wait 5700;sm_cvar z_tank_walk_speed 120 wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // // wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // -// wait 5700;sm_cvar z_tank_footstep_shake_duration 2.0 // +// wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // // wait 5700;sm_cvar tank_ground_pound_duration 2.0 // wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. From 6fe65cc96e4affe726bb0f7214976c8b3b429eda Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 10:30:21 -0400 Subject: [PATCH 1828/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1f73894d..5ae24875 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -790,7 +790,7 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 30 // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_view_distance 1000 // Max range for auto-generated nav area visibility. // wait 4050;sm_cvar nav_max_vis_delta_list_length 64 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar nav_flow_max_survivor_drop_height 256 // wait 4050;sm_cvar nav_flow_max_survivor_climb_height 128 // From 1636da7be9ae14c4de59fe6a14862742bcf106b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 10:43:41 -0400 Subject: [PATCH 1829/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5ae24875..e62835f8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -964,8 +964,8 @@ wait 4650;sm_cvar smoker_tongue_delay 0 // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 1 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 4650;sm_cvar tongue_victim_acceleration 50 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 4650;sm_cvar tongue_start_pull_delay 0.05 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. // wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. From af62d6448f07bba3ea37ffd21809d25506acdb1b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 11:26:39 -0400 Subject: [PATCH 1830/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e62835f8..7909b166 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -200,7 +200,7 @@ wait 0450;sm_cvar net_maxcleartime 0.008333 // wait 0600;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. // wait 0600;sm_cvar sv_max_queries_sec_global 30 // Maximum queries per second to respond to from anywhere. // wait 0600;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. -wait 0600;sm_cvar sv_timeout 3600 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. From a2d388f337abfe5b22c04e0f0d20bf29d1a638f9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 12:01:49 -0400 Subject: [PATCH 1831/2978] Update server1.cfg --- cfg/server1.cfg | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7909b166..ba35dbe4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -269,9 +269,9 @@ wait 0900;sm_cvar z_minion_limit 4 // wait 0900;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // -// wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -// wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -// wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. // wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. // wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. // wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. @@ -323,13 +323,13 @@ wait 1350;sm_cvar nb_saccade_time 0.033333 wait 1350;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. wait 1350;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. -wait 1350;sm_cvar nb_path_draw_inc 10000 // How far out next bots can begin drawing a path. -wait 1350;sm_cvar nb_path_segment_influence_radius 10000 // How close objects need to be to influence next bot pathing. -wait 1350;sm_cvar nb_goal_look_ahead_range 10000 // How far ahead in the map next bots can path towards something. +wait 1350;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 1350;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 1350;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -// wait 1350;sm_cvar nb_vision_notice_hidden_range 32 // How close next bots can detect hidden targets. +// wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1350;sm_cvar nb_avoid_interval 0.166667 // Disables next bot pathing avoidance. +wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. @@ -344,10 +344,10 @@ wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -// wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -// wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -// wait 1500;sm_cvar survivor_vision_range 1500 // How far survivor bots can see infected when their vision is obscured. -// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. +// wait 1500;sm_cvar sb_near_hearing_range 1500 // How far away a survivor can hear anything. +// wait 1500;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar survivor_vision_range_obscured 500 // How far survivor bots can see infected when their vision is obscured. wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 1500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. @@ -507,12 +507,12 @@ wait 2400;sm_cvar z_use_belt_item_tolerance 0 // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2400;sm_cvar z_gun_range 70 // Range of the survivors shove attack. +wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. // wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +// wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -817,7 +817,7 @@ wait 4050;sm_cvar z_speed 260 // wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. // wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. // wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. -// wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. // wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. // wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. @@ -932,7 +932,7 @@ wait 4350;sm_cvar z_crouch_speed 90 wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 4500;sm_cvar hunter_leap_away_give_up_range 10000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 // The range at which a hunter will give up on trying to pounce at a survivor. // wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. @@ -974,7 +974,7 @@ wait 4650;sm_cvar tongue_choke_damage_amount 6 wait 4650;sm_cvar tongue_break_from_damage_amount 2147483647 // How much damage a smoker must take for his tongue to break. wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. // wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 4650;sm_cvar smoker_escape_range 10000 // How far away from the survivors a bot smoker will try to flee. +wait 4650;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // // wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. @@ -1013,7 +1013,7 @@ wait 4800;sm_cvar z_exploding_splat 0 // wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // // wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // // wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // -wait 4800;sm_cvar z_boomer_near_dist 10000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. // // From e9e44ef139d6688666fb8dfaccb8e3bc2a27f120 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 12:15:32 -0400 Subject: [PATCH 1832/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index fd9ece53..45678822 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -5,7 +5,7 @@ // Grace period (in sec.) waiting for new player to join until actually decide to restart the server // - // Default: "1" -sm_restart_empty_delay "10" +sm_restart_empty_delay "1" // Enable plugin (1 - On / 0 - Off) // - From 5db06c4ef099f714b41250f9a53202b5370c6aa3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 12:15:45 -0400 Subject: [PATCH 1833/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index 45678822..f1fa0a3f 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -35,7 +35,7 @@ sm_restart_empty_limit_hour_start "0" // When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map // - // Default: "2" -sm_restart_empty_method "1" +sm_restart_empty_method "2" // Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day) // - From d940ce9d5761abc75cc7d968bdeb65b90540e622 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 12:16:03 -0400 Subject: [PATCH 1834/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index f1fa0a3f..45678822 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -35,7 +35,7 @@ sm_restart_empty_limit_hour_start "0" // When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map // - // Default: "2" -sm_restart_empty_method "2" +sm_restart_empty_method "1" // Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day) // - From 736580c3eb88aec991cf36af0a4f0576251ddca7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 12:17:51 -0400 Subject: [PATCH 1835/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ba35dbe4..24b51399 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -708,7 +708,7 @@ wait 3600;sm_cvar z_burning_lifetime 15 wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. // wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. // wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. From e883e4eba33a964edf1b29029c3b4a254b5264d6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 12:56:25 -0400 Subject: [PATCH 1836/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 40f15777..d933ddf7 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -92,6 +92,6 @@ "STEAM_0:1:59461687" "3:z" // all permissions for this ip, immunity value is 99 - JAiZ "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead "STEAM_0:1:83944706" "3:z" // all permissions for this ip, immunity value is 99 - Babylumpkins - "STEAM_0:0:18298188" "2:abegjk" // all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_1:0:9166582" "1:abegjk" // all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:0:18298188" "2:z" // all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:9166582" "1:z" // all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel From 4196ec2adce211fac425477493325a80df4e55b5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 12:59:56 -0400 Subject: [PATCH 1837/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index d933ddf7..0e5522ca 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -92,6 +92,6 @@ "STEAM_0:1:59461687" "3:z" // all permissions for this ip, immunity value is 99 - JAiZ "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead "STEAM_0:1:83944706" "3:z" // all permissions for this ip, immunity value is 99 - Babylumpkins - "STEAM_0:0:18298188" "2:z" // all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_1:0:9166582" "1:z" // all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:0:18298188" "2:z" // all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:9166582" "1:z" // all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel From 9a4acc7afad3c1c31ba919e473fd8ab15681d3ed Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 13:02:29 -0400 Subject: [PATCH 1838/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 24b51399..4ec87035 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1090,10 +1090,10 @@ wait 5400;sm_cvar director_threat_clear_radius 300 wait 5400;sm_cvar vs_threat_radius 300 // Fixes boss spawning. wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. // wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -// wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -// wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -// wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -// wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. From 2e21cebba7372cf5a1e5f3739c480ef747a31266 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 13:07:08 -0400 Subject: [PATCH 1839/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index da814d3e..b9eaf42a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -235,7 +235,8 @@ confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.09 confogl_addcvar versus_boss_padding_max 0.19 -// confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 // confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 // confogl_addcvar z_frustration_lifetime 20 @@ -254,7 +255,7 @@ confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 -confogl_addcvar tank_swing_physics_prop_force 0.666667 +confogl_addcvar tank_swing_physics_prop_force 0.6 confogl_addcvar car_alarm_distance 900 // Stripper Path From 66ccf6a8e5b9f4191c9a98866016ef43dffdcbb0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 13:10:14 -0400 Subject: [PATCH 1840/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 21dc9cb5..79fb8e08 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -235,6 +235,7 @@ confogl_addcvar versus_boss_padding_min 0.09 confogl_addcvar versus_boss_padding_max 0.19 confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 // confogl_addcvar z_frustration_lifetime 20 @@ -253,7 +254,7 @@ confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 -confogl_addcvar tank_swing_physics_prop_force 0.7 +confogl_addcvar tank_swing_physics_prop_force 0.6 confogl_addcvar car_alarm_distance 1000 // Stripper Path From 1202fd5c807dbc0fc195d2bdd0a0f378473a0a4f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 13:10:48 -0400 Subject: [PATCH 1841/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index dc42b2bd..9c0bfc7f 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -246,7 +246,8 @@ confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.09 confogl_addcvar versus_boss_padding_max 0.19 -// confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 // confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 // confogl_addcvar z_frustration_lifetime 20 @@ -265,7 +266,7 @@ confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 confogl_addcvar phys_pushscale 5.0 -confogl_addcvar tank_swing_physics_prop_force 0.666667 +confogl_addcvar tank_swing_physics_prop_force 0.6 confogl_addcvar car_alarm_distance 900 // Stripper Path From dbfd5ba5b3090937e3e4ada8ab005be485a4ac6b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 13:11:38 -0400 Subject: [PATCH 1842/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index b8822475..20658fcb 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -150,7 +150,8 @@ confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar tank_stuck_time_suicide 2147483647 +confogl_addcvar tank_stuck_time_suicide 86400 +confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 20 confogl_addcvar z_frustration_los_delay 0.5 From 4b3abaec5f7637df8a0189ab0becca8f89701d0e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 13:12:17 -0400 Subject: [PATCH 1843/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4ec87035..9f1cd480 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -218,7 +218,7 @@ wait 0600;sm_cvar cl_clockdrift_max_ms 50 wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0600;sm_cvar sv_maxunlag 0.25 // Maximum amount of time that a player can "unlag" or travel back in time. +wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar think_limit 0 // Disables script think time check. // wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. // wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. From 61bad8d1a09d68fdae0f52bc32f67b146e0b890c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 13:12:50 -0400 Subject: [PATCH 1844/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9f1cd480..4dfaf8b0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1158,14 +1158,14 @@ wait 5700;sm_cvar tank_swing_miss_interval 1.45 wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. -// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +// wait 5700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 5700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 5700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 5700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. -wait 5700;sm_cvar tank_swing_physics_prop_force 0.7 // Force scale of a tanks punch or throw on a hittable physics object. +wait 5700;sm_cvar tank_swing_physics_prop_force 0.6 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. From 8f6e3e12327186cf5816a20ffcdf08c3f619aa2c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 14:08:51 -0400 Subject: [PATCH 1845/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4dfaf8b0..1557d93a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -211,12 +211,12 @@ wait 0600;sm_cvar sv_hibernate_ms 0 wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // // wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 5 // The minimum clock offset at which clock corrections will be applied. +// wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. -wait 0600;sm_cvar cl_clockdrift_max_ms 50 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0600;sm_cvar sv_cycle_latch_timer 0.008333 // How often clock corrections are made on clients. +wait 0600;sm_cvar sv_cycle_latch_timer 0 // How often clock corrections are made on clients. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar think_limit 0 // Disables script think time check. From ea56e0099a017fbd673a18c3d876a580eb44b9d7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 15:14:58 -0400 Subject: [PATCH 1846/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1557d93a..5427c418 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -962,7 +962,7 @@ wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 4650;sm_cvar tongue_dropping_to_ground_time 1 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_start_pull_delay 0.05 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. From d53a1bc58fc1b30d62885bf3e0252b457f2660aa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 15:15:44 -0400 Subject: [PATCH 1847/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 63cccb67..e33ccdb5 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -33,8 +33,8 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 // confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_shotgun_bonus_damage_range 200 -confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar z_shotgun_bonus_damage_range 300 +confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 From f7025d96517517e3d9fbb3ee99b9cef52b9c2bc2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 15:16:08 -0400 Subject: [PATCH 1848/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 45f4d397..7c70ffed 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -27,8 +27,8 @@ confogl_addcvar z_non_head_damage_factor_normal 1.0 // confogl_addcvar z_non_head_damage_factor_hard 1.0 // confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 -confogl_addcvar z_shotgun_bonus_damage_range 200 -confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar z_shotgun_bonus_damage_range 300 +confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 confogl_addcvar survivor_revive_duration 4.5 // confogl_addcvar survivor_revive_health 30 confogl_addcvar l4d_gear_transfer_method 2 From 7eeb018af2416b63dcb141c2a5c9c45691830cd4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 16:10:38 -0400 Subject: [PATCH 1849/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5427c418..cda8df7a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -471,7 +471,7 @@ wait 2100;sm_cvar sv_backspeed 1.0 wait 2100;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 2100;sm_cvar sv_stepsize 16 // The height that players can walk onto objects. +// wait 2100;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. // wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. // wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. @@ -512,7 +512,7 @@ wait 2400;sm_cvar z_gun_damage 5 // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. // wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -// wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +// wait 2400;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -568,8 +568,8 @@ wait 2700;sm_cvar survivor_knockdown_roll -15 wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. -wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 10 // How often a survivors screen changes the direction it moves in. -wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. +wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // Accuracy penalty for survivors while they are incapacitated. wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. From 967cb763ac2bc83b53bc61167c3eca48ffee782d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 21:25:04 -0400 Subject: [PATCH 1850/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cda8df7a..5f75c79c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -198,7 +198,7 @@ wait 0450;sm_cvar net_minroutable 1200 wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // // wait 0600;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. -// wait 0600;sm_cvar sv_max_queries_sec_global 30 // Maximum queries per second to respond to from anywhere. +wait 0600;sm_cvar sv_max_queries_sec_global 30 // Maximum queries per second to respond to from anywhere. // wait 0600;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. // wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. @@ -216,7 +216,7 @@ wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. wait 0600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) -wait 0600;sm_cvar sv_cycle_latch_timer 0 // How often clock corrections are made on clients. +wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar think_limit 0 // Disables script think time check. From 042f9f748dff6fda8a217e738baa78e7a9f4026a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:27:37 -0400 Subject: [PATCH 1851/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 0e5522ca..b07d9079 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -48,6 +48,9 @@ "STEAM_1:0:59242024" "2:z" // all permissions for this ip, immunity value is 99 - Numbers "STEAM_0:1:20035907" "2:z" // all permissions for this ip, immunity value is 99 - Numbers Alt "STEAM_1:0:80286445" "2:z" // all permissions for this ip, immunity value is 99 - SiNsation + "STEAM_0:0:18298188" "2:z" // all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_1:0:9166582" "1:z" // all permissions for this ip, immunity value is 99 - Bobby Baccala + "STEAM_0:1:28738054" "1:z" // all permissions for this ip, immunity value is 99 - Crown Jewel "STEAM_1:0:30455027" "1:z" // all permissions for this ip, immunity value is 99 - Surfer "STEAM_0:1:29757090" "1:z" // all permissions for this ip, immunity value is 99 - PsYcHo "STEAM_0:1:37488726" "2:z" // all permissions for this ip, immunity value is 99 - Sortscier @@ -76,10 +79,11 @@ "STEAM_0:0:181931352" "2:z" // all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:85370100" "2:z" // all permissions for this ip, immunity value is 99 - Synergy "STEAM_0:1:709150412" "2:z" // all permissions for this ip, immunity value is 99 - Yusuke - "STEAM_0:0:810380106" "2:z" // all permissions for this ip, immunity value is 99 - Sporty "STEAM_0:1:588520413" "2:z" // all permissions for this ip, immunity value is 99 - Gucci Boi - "STEAM_0:1:438880698" "2:z" // all permissions for this ip, immunity value is 99 - Edge + "STEAM_0:0:810380106" "2:z" // all permissions for this ip, immunity value is 99 - Sporty "STEAM_0:0:25613909" "2:z" // all permissions for this ip, immunity value is 99 - BRONSON + "STEAM_0:1:438880698" "2:z" // all permissions for this ip, immunity value is 99 - Edge + "STEAM_0:0:624136466" "2:z" // all permissions for this ip, immunity value is 99 - Fire Head Elite "STEAM_0:0:21577462" "3:z" // all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "1:z" // all permissions for this ip, immunity value is 99 - Tak "STEAM_0:0:145366485" "1:z" // all permissions for this ip, immunity value is 99 - Sic @@ -92,6 +96,4 @@ "STEAM_0:1:59461687" "3:z" // all permissions for this ip, immunity value is 99 - JAiZ "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead "STEAM_0:1:83944706" "3:z" // all permissions for this ip, immunity value is 99 - Babylumpkins - "STEAM_0:0:18298188" "2:z" // all permissions for this ip, immunity value is 99 - Corpiss Crispy - "STEAM_1:0:9166582" "1:z" // all permissions for this ip, immunity value is 99 - Bobby Baccala - "STEAM_0:1:28738054" "1:abegjk" // all permissions for this ip, immunity value is 99 - Crown Jewel + "STEAM_0:1:609857316" "3:z" // all permissions for this ip, immunity value is 99 - Kataklysm From 936d9bb2b0c6ab11d3fbfadcc4dd0b561afa69cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:33:43 -0400 Subject: [PATCH 1852/2978] Update server1.cfg --- cfg/server1.cfg | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5f75c79c..de279d69 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -961,6 +961,7 @@ wait 4650;sm_cvar tongue_range 850 wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. // wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar tongue_fly_speed 950 // How fast the smokers tongue will fly towards its target. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. @@ -1035,10 +1036,11 @@ wait 5100;sm_cvar z_jockey_leap_range 250 wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. // wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +wait 5100;sm_cvar z_leap_power 425 // The force with which a jockey will leap towards its target. // wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. // wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. -// wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -// wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. @@ -1133,7 +1135,7 @@ wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // // wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // -// wait 5700;sm_cvar tank_ground_pound_duration 2.0 // +// wait 5700;sm_cvar tank_ground_pound_duration 2 // wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. From 5d2b34ba5e161d14ce9047a907ee700af066646d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:38:10 -0400 Subject: [PATCH 1853/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index de279d69..55640456 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -951,7 +951,7 @@ wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 wait 4500;sm_cvar z_pounce_shake_radius 300 // wait 4500;sm_cvar z_pounce_shake_amplitude 6 // // wait 4500;sm_cvar z_pounce_shake_duration 1.5 // -wait 4500;sm_cvar z_pounce_stumble_radius 150 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 4500;sm_cvar z_pounce_stumble_radius 175 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. // wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // // @@ -1026,7 +1026,7 @@ wait 4950;sm_cvar z_charger_probe_attack 20 wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 4950;sm_cvar z_charge_impact_radius 125 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 4950;sm_cvar z_charge_impact_radius 150 // The radius around a charger when he impacts a wall that survivors will be stumbled. wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. // // @@ -1044,7 +1044,7 @@ wait 5100;sm_cvar z_leap_interval 0.45 // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. // wait 5100;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 5100;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. @@ -1099,8 +1099,8 @@ wait 5400;sm_cvar tank_stasis_time_suicide 86400 // // wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 5550;sm_cvar z_witch_anger_rate 0.25 // The rate at which a witch will become angry. -wait 5550;sm_cvar z_witch_relax_rate 0.125 // The rate at which a witch will calm down. +wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. +wait 5550;sm_cvar z_witch_relax_rate 0.15 // The rate at which a witch will calm down. wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. @@ -1148,7 +1148,7 @@ wait 5700;sm_cvar tank_throw_allow_range 500 wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. // wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. -wait 5700;sm_cvar z_tank_throw_force 825 // The force with which a tank will throw a rock at. +wait 5700;sm_cvar z_tank_throw_force 850 // The force with which a tank will throw a rock at. wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. // wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. @@ -1159,7 +1159,7 @@ wait 5700;sm_cvar tank_swing_interval 1.45 wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 5700;sm_cvar tank_windup_time 0.45 // How long until the tank swing actually hits. +wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. From 038c16c997e6e4410067e6fc4497ee13352ff098 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:46:10 -0400 Subject: [PATCH 1854/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 55640456..70f38752 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,7 +28,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. maxplayers 33 // Sets the maximum number of players allowed on the server. -sv_visiblemaxplayers 33 // Overrides the maximum number of players that the server reports to the client. +sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. // From ba05c16259cdedc76377377a99382f5d377ebaa2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:48:05 -0400 Subject: [PATCH 1855/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 20658fcb..7b6cd1f5 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -8,14 +8,13 @@ // Server Cvars sv_pure 0 -sv_voiceenable 1 -sv_alltalk 0 -motd_enabled 1 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_voiceenable 1 -confogl_addcvar sv_log_onefile 0 +confogl_addcvar motd_enabled 1 +confogl_addcvar sv_log_onefile 1 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 From 7d4880d41f98ea96cf9f41f8777fa8758001a234 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:48:23 -0400 Subject: [PATCH 1856/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 70f38752..0370eaff 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,7 +28,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. maxplayers 33 // Sets the maximum number of players allowed on the server. -sv_visiblemaxplayers 32 // Overrides the maximum number of players that the server reports to the client. +sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. // From 461c2fafb84a861d4b84c9d553a4c21bb6e23048 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:53:39 -0400 Subject: [PATCH 1857/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0370eaff..ccf0dad0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -233,7 +233,7 @@ wait 0600;sm_cvar think_limit 0 // wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -// wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. @@ -633,9 +633,9 @@ wait 3150;sm_cvar ammo_minigun_max 2147483647 wait 3150;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. // wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 3150;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. // wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -// wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +// wait 3150;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. // wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. // wait 3150;sm_cvar z_non_head_damage_factor_normal 1 // Removes the damage nerf to common infected in normal difficulty. wait 3150;sm_cvar z_non_head_damage_factor_hard 1 // Removes the damage nerf to common infected in advanced difficulty. From 6d344566fdf08eba921df17a92b3d31a3d2e4377 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:56:08 -0400 Subject: [PATCH 1858/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index e33ccdb5..5f5c55c3 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -16,7 +16,7 @@ confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 -confogl_addcvar first_aid_heal_percent 0.833333 +confogl_addcvar first_aid_heal_percent 0.85 confogl_addcvar confogl_pills_limit 4 // confogl_addcvar pain_pills_health_value 50 // confogl_addcvar pain_pills_decay_rate 0.166667 From e3ff26ff2cb1d1265c918b236d13ce14910b2360 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:56:48 -0400 Subject: [PATCH 1859/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 0be6dd80..b95f03ed 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -30,11 +30,11 @@ confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 confogl_addcvar survivor_revive_duration 4.5 -confogl_addcvar survivor_revive_health 33 +// confogl_addcvar survivor_revive_health 30 confogl_addcvar l4d_gear_transfer_method 2 confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar first_aid_kit_use_duration 4.5 -confogl_addcvar first_aid_heal_percent 0.833333 +confogl_addcvar first_aid_heal_percent 0.85 confogl_addcvar confogl_pills_limit 4 // confogl_addcvar pain_pills_health_value 50 // confogl_addcvar pain_pills_decay_rate 0.166667 From 661fbdb514a2499d25c217592d947cfc6514cd19 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:57:08 -0400 Subject: [PATCH 1860/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index b95f03ed..4bb1f514 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -88,8 +88,8 @@ confogl_addcvar z_attack_movement_penalty 0.666667 //Mean witches confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 -confogl_addcvar z_witch_anger_rate 0.375 -confogl_addcvar z_witch_relax_rate 0.125 +confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.2 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 5 confogl_addcvar z_witch_min_threat_time 4 From 637b3ec81dd3c3967552dcfa719dff28b92028bf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:58:01 -0400 Subject: [PATCH 1861/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 5f5c55c3..7dbb6b8c 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -27,11 +27,11 @@ confogl_addcvar l4d_gear_transfer_method 2 // numbermod 4v4 Cvars confogl_addcvar z_health 100 -// confogl_addcvar z_non_head_damage_factor_easy 2.0 -confogl_addcvar z_non_head_damage_factor_normal 1.0 -// confogl_addcvar z_non_head_damage_factor_hard 1.0 -// confogl_addcvar z_non_head_damage_factor_expert 1.0 -confogl_addcvar z_non_head_damage_factor_multiplier 1.0 +// confogl_addcvar z_non_head_damage_factor_easy 2 +confogl_addcvar z_non_head_damage_factor_normal 1 +// confogl_addcvar z_non_head_damage_factor_hard 1 +// confogl_addcvar z_non_head_damage_factor_expert 1 +confogl_addcvar z_non_head_damage_factor_multiplier 1 confogl_addcvar z_head_damage_causes_wounds 1 confogl_addcvar z_shotgun_bonus_damage_range 300 confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 From eacda931c9052d43889bf83b51a876ae0b925587 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 14 Apr 2025 23:58:27 -0400 Subject: [PATCH 1862/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 4bb1f514..685132cb 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -22,13 +22,13 @@ confogl_addcvar sv_disable_glow_faritems 0 // confogl_addcvar player_incap_use_radius 150 // confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_non_head_damage_factor_easy 2.0 -confogl_addcvar z_non_head_damage_factor_normal 1.0 -confogl_addcvar z_non_head_damage_factor_hard 1.0 -confogl_addcvar z_non_head_damage_factor_expert 1.0 -confogl_addcvar z_non_head_damage_factor_multiplier 1.0 +confogl_addcvar z_non_head_damage_factor_easy 2 +confogl_addcvar z_non_head_damage_factor_normal 1 +confogl_addcvar z_non_head_damage_factor_hard 1 +confogl_addcvar z_non_head_damage_factor_expert 1 +confogl_addcvar z_non_head_damage_factor_multiplier 1 confogl_addcvar z_shotgun_bonus_damage_range 200 -confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 +confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 confogl_addcvar survivor_revive_duration 4.5 // confogl_addcvar survivor_revive_health 30 confogl_addcvar l4d_gear_transfer_method 2 @@ -41,8 +41,8 @@ confogl_addcvar confogl_pills_limit 4 // confogl_addcvar adrenaline_duration 20 // confogl_addcvar adrenaline_run_speed 260 //confogl_addcvar adrenaline_health_buffer 30 -// confogl_addcvar defibrillator_use_duration 2.0 -confogl_addcvar defibrillator_return_to_life_time 1.0 +// confogl_addcvar defibrillator_use_duration 2 +confogl_addcvar defibrillator_return_to_life_time 1 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 2 From 6eb32efb0ec3a6737a530b0c20cc7888f71965c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:00:02 -0400 Subject: [PATCH 1863/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 685132cb..a7599175 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -13,8 +13,8 @@ confogl_addcvar sm_cfgmotd_title "surfmod 6.9.420" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Confogl Cvars -confogl_addcvar mp_gamemode "Versus" -confogl_addcvar z_difficulty "Impossible" +confogl_addcvar mp_gamemode Versus +confogl_addcvar z_difficulty Impossible confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 From 3863c50098342742b9ce904273556509f711c94c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:00:31 -0400 Subject: [PATCH 1864/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 7b6cd1f5..7e1bb02e 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -9,6 +9,7 @@ // Server Cvars sv_pure 0 confogl_addcvar sv_visiblemaxplayers 32 +confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 From ee5b82293b78b85cb7c15840bb32e84e171fc32e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:03:13 -0400 Subject: [PATCH 1865/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 7dbb6b8c..a9b523e0 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -11,8 +11,8 @@ confogl_addcvar l4d_ready_cfg_name "numbersmod 6.9.420" // Confogl Cvars -confogl_addcvar mp_gamemode "Versus" -confogl_addcvar z_difficulty "Impossible" +confogl_addcvar mp_gamemode Versus +confogl_addcvar z_difficulty Impossible confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar l4d2_temphealthmedkits_enable 1 From 635ee5a575d2b59f19d7db8f33e0faefab2abf97 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:03:50 -0400 Subject: [PATCH 1866/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 7c70ffed..6e508fea 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -13,8 +13,8 @@ confogl_addcvar sm_cfgmotd_title "sportymod 0.0" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Confogl Cvars -confogl_addcvar mp_gamemode "Versus" -confogl_addcvar z_difficulty "Impossible" +confogl_addcvar mp_gamemode Versus +confogl_addcvar z_difficulty Impossible confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar sv_disable_glow_survivors 1 confogl_addcvar sv_disable_glow_faritems 0 @@ -22,11 +22,11 @@ confogl_addcvar sv_disable_glow_faritems 0 // confogl_addcvar player_incap_use_radius 150 // confogl_addcvar z_use_tolerance 0.8 confogl_addcvar z_head_damage_causes_wounds 1 -// confogl_addcvar z_non_head_damage_factor_easy 2.0 -confogl_addcvar z_non_head_damage_factor_normal 1.0 -// confogl_addcvar z_non_head_damage_factor_hard 1.0 -// confogl_addcvar z_non_head_damage_factor_expert 1.0 -confogl_addcvar z_non_head_damage_factor_multiplier 1.0 +// confogl_addcvar z_non_head_damage_factor_easy 2 +confogl_addcvar z_non_head_damage_factor_normal 1 +// confogl_addcvar z_non_head_damage_factor_hard 1 +// confogl_addcvar z_non_head_damage_factor_expert 1 +confogl_addcvar z_non_head_damage_factor_multiplier 1 confogl_addcvar z_shotgun_bonus_damage_range 300 confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 confogl_addcvar survivor_revive_duration 4.5 From 72855f0873b61927220f037c311b494bc353d0ae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:09:04 -0400 Subject: [PATCH 1867/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 79fb8e08..5af798cd 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -253,7 +253,7 @@ confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 5.0 +confogl_addcvar phys_pushscale 5 confogl_addcvar tank_swing_physics_prop_force 0.6 confogl_addcvar car_alarm_distance 1000 From 3393062a67fb89e13864b15181bffd6c12d09890 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:09:27 -0400 Subject: [PATCH 1868/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 5af798cd..79fb8e08 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -253,7 +253,7 @@ confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 5 +confogl_addcvar phys_pushscale 5.0 confogl_addcvar tank_swing_physics_prop_force 0.6 confogl_addcvar car_alarm_distance 1000 From a14bf497ea7d8c66b93327b0da8dfa3f236efa78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:12:50 -0400 Subject: [PATCH 1869/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ccf0dad0..001e3c27 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -664,9 +664,9 @@ wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // // wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -wait 3450;sm_cvar melee_force_scalar 50 // Force scale of melee weapons applied on common infected ragdolls. -wait 3450;sm_cvar melee_force_scalar_combat_character 50 // Force scale of melee weapons applied on special infected ragdolls. -wait 3450;sm_cvar melee_collateral_shove_count 40 // A collateral melee swing will shove up to this many infected at once. +wait 3450;sm_cvar melee_force_scalar 10 // Force scale of melee weapons applied on common infected ragdolls. +wait 3450;sm_cvar melee_force_scalar_combat_character 10 // Force scale of melee weapons applied on special infected ragdolls. +wait 3450;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. // wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. From e35d0a12c283379a65722d515310b8603c0ec213 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:13:07 -0400 Subject: [PATCH 1870/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 001e3c27..9fef3418 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1054,7 +1054,7 @@ wait 5250;sm_cvar z_spitter_speed 240 wait 5250;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. -wait 5250;sm_cvar z_spit_latency 0.25 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_latency 0.275 // The delay period for spit to spawna after a spitter has spat. wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. From 591428c396eb332ade40f8179ae12631451198cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 10:08:12 -0400 Subject: [PATCH 1871/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9fef3418..a692fd85 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -410,10 +410,10 @@ wait 1800;sm_cvar g_ragdoll_min_fps 30 wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. wait 1800;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1800;sm_cvar ragdoll_force_to_sleep_time 4 // How long until a ragdoll can no longer be moved. +wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1800;sm_cvar collision_shake_amp 0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_freq 0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0.1 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_time 0 // Disables ragdoll collision physics. wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. // wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. @@ -435,8 +435,8 @@ wait 1800;sm_cvar phys_explosion_force 1.0 // wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. // wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. -wait 1950;sm_cvar z_added_light_min 0.1 // Minimum amount of added light. -wait 1950;sm_cvar z_added_light_max 1.0 // Maximum amount of added light. +wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. +wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. // wait 1950;sm_cvar r_skin 1 // Renders skin on models. wait 1950;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. wait 1950;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. @@ -647,7 +647,7 @@ wait 3150;sm_cvar z_head_damage_causes_wounds 1 // // // wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 3300;sm_cvar z_shotgun_bonus_damage_range 300 // The range at which the shotgun damage multiplier will be applied. +wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. // wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. wait 3300;sm_cvar grenadelauncher_startpos_forward 8 // Forward start position of a grenade launcher bullet. @@ -1132,7 +1132,7 @@ wait 5700;sm_cvar z_tank_speed_vs 220 wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // // wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // -wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // +wait 5700;sm_cvar z_tank_footstep_shake_interval 0.25 // // wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // // wait 5700;sm_cvar tank_ground_pound_duration 2 // From 21b002231e5f6535b0e18c42ba7a599dc07dfe15 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 10:24:07 -0400 Subject: [PATCH 1872/2978] Update server1.cfg --- cfg/server1.cfg | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a692fd85..cb3581e9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -111,27 +111,26 @@ sm_cvar sv_max_usercmd_future_ticks 16 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -sm_cvar host_timescale 1.008333 -// sm_cvar sv_forcepreload 1 -sm_cvar precache_all_survivors 1 -sm_cvar director_min_start_players 1 -// sm_cvar sv_alternateticks 1 -// sm_cvar fps_max 128 -sm_cvar fps_max_splitscreen 128 -sm_cvar sv_clockcorrection_msecs 50 -sm_cvar l4d_stats_track 1 -sm_cvar l4d_stats_nogameplaycheck 1 -sm_cvar steamworks_stats_disable 0 -wait 0150;sm_cvar sm_cvar debug_l4dverbose 0 -wait 0150;sm_cvar sm_cvar achievement_debug 1 -wait 0150;sm_cvar sm_cvar achievement_disable 0 -wait 0150;sm_cvar sm_cvar z_award_debug 1 -wait 0150;sm_cvar sm_cvar z_holiday_gift_drop_chance 1.0 -wait 0150;sm_cvar sm_cvar survival_generate_fake_times 0 -wait 0150;sm_cvar sm_cvar cl_consistencycheck_interval 2147483647 -wait 0150;sm_cvar sm_cvar mem_max_heapsize 512 -wait 0150;sm_cvar sm_cvar mem_max_heapsize_dedicated 512 -wait 0150;sm_cvar sm_cvar mem_min_heapsize 512 +wait 0150;sm_cvar host_timescale 1.008333 +// wait 0150;sm_cvar sv_forcepreload 1 +wait 0150;sm_cvar precache_all_survivors 1 +wait 0150;sm_cvar director_min_start_players 1 +// wait 0150;sm_cvar sv_alternateticks 1 +// wait 0150;sm_cvar fps_max 128 +wait 0150;sm_cvar fps_max_splitscreen 128 +wait 0150;sm_cvar l4d_stats_track 1 +wait 0150;sm_cvar l4d_stats_nogameplaycheck 1 +wait 0150;sm_cvar steamworks_stats_disable 0 +wait 0150;sm_cvar debug_l4dverbose 0 +wait 0150;sm_cvar achievement_debug 1 +wait 0150;sm_cvar achievement_disable 0 +wait 0150;sm_cvar z_award_debug 1 +wait 0150;sm_cvar z_holiday_gift_drop_chance 1.0 +wait 0150;sm_cvar survival_generate_fake_times 0 +wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 +wait 0150;sm_cvar mem_max_heapsize 512 +wait 0150;sm_cvar mem_max_heapsize_dedicated 512 +wait 0150;sm_cvar mem_min_heapsize 512 // // System Settings // @@ -941,6 +940,7 @@ wait 4500;sm_cvar z_player_lunge_up 100 wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. // wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +// wait 4500;sm_cvar z_lunge_power 600 // The force with which a hunter will leap towards its target. wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. From aef554fd7fe7babd1716cc15887ce82b3c823804 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 10:36:58 -0400 Subject: [PATCH 1873/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cb3581e9..8a078593 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -877,7 +877,7 @@ wait 4200;sm_cvar claw_swing_miss_interval 0.966667 wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 4200;sm_cvar z_max_survivor_damage 32767 // The max amount of damage that an infected can do to a survivor. +wait 4200;sm_cvar z_max_survivor_damage 1000 // The max amount of damage that an infected can do to a survivor. wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. // wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. @@ -943,7 +943,7 @@ wait 4500;sm_cvar hunter_pounce_air_speed 750 // wait 4500;sm_cvar z_lunge_power 600 // The force with which a hunter will leap towards its target. wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. -wait 4500;sm_cvar z_pounce_damage_interrupt 2147483647 // How much damage a hunter must take for him to leap away. +wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. // wait 4500;sm_cvar z_player_zombie_land_delay 0 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. @@ -972,7 +972,7 @@ wait 4650;sm_cvar tongue_victim_max_speed 200 wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 4650;sm_cvar tongue_break_from_damage_amount 2147483647 // How much damage a smoker must take for his tongue to break. +wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. // wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 4650;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. From a9ce4983c4b99e392cdef7a80b15d3c62d91a613 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 10:50:19 -0400 Subject: [PATCH 1874/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8a078593..5e58da68 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -665,7 +665,7 @@ wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. wait 3450;sm_cvar melee_force_scalar 10 // Force scale of melee weapons applied on common infected ragdolls. wait 3450;sm_cvar melee_force_scalar_combat_character 10 // Force scale of melee weapons applied on special infected ragdolls. -wait 3450;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. +wait 3450;sm_cvar melee_collateral_shove_count 50 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. // wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. @@ -701,7 +701,7 @@ wait 3600;sm_cvar inferno_max_flames 30 wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -// wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. From a616f4922e430d31ec270e6f283237e3fc8fe273 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 11:18:45 -0400 Subject: [PATCH 1875/2978] Update server1.cfg --- cfg/server1.cfg | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5e58da68..f7cda31f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -156,11 +156,8 @@ wait 0150;sm_cvar mem_min_heapsize 512 // wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. // wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -// wait 0300;sm_cvar host_flush_threshold 0 // Dont flush memory caches between server instances. // wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. // wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. -// wait 0300;sm_cvar suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -// wait 0300;sm_cvar closecaption 1 // Enables close-captioning being displayed. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. @@ -868,8 +865,8 @@ wait 4200;sm_cvar z_avoidforce 1000 wait 4200;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. wait 4200;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. -wait 4200;sm_cvar z_run_exertion_interval 0.166667 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar z_attack_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. @@ -1043,7 +1040,7 @@ wait 5100;sm_cvar z_jockey_leap_time 0.9 wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 5100;sm_cvar z_jockey_control_variance 0 // Removes the control variation that occurs while a jockey is riding someone. wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. // wait 5100;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. From b3e689954a51a5f96a38e74effe009639e79d837 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 11:30:23 -0400 Subject: [PATCH 1876/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 48 +++++++++++++------------------- 1 file changed, 20 insertions(+), 28 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 6e508fea..39decb9a 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -21,11 +21,7 @@ confogl_addcvar sv_disable_glow_faritems 0 // confogl_addcvar player_use_radius 125 // confogl_addcvar player_incap_use_radius 150 // confogl_addcvar z_use_tolerance 0.8 -confogl_addcvar z_head_damage_causes_wounds 1 -// confogl_addcvar z_non_head_damage_factor_easy 2 confogl_addcvar z_non_head_damage_factor_normal 1 -// confogl_addcvar z_non_head_damage_factor_hard 1 -// confogl_addcvar z_non_head_damage_factor_expert 1 confogl_addcvar z_non_head_damage_factor_multiplier 1 confogl_addcvar z_shotgun_bonus_damage_range 300 confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 @@ -50,18 +46,14 @@ confogl_addcvar survivor_respawn_with_guns 1 confogl_addcvar z_health 100 confogl_addcvar z_common_limit 35 // confogl_addcvar z_background_limit 40 +confogl_addcvar z_wandering_density 0.035 +confogl_addcvar versus_wandering_density 0.035 confogl_addcvar z_mega_mob_size 50 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 15 confogl_addcvar z_mob_spawn_finale_size 15 -// confogl_addcvar z_mob_spawn_min_interval_easy 240 -// confogl_addcvar z_mob_spawn_max_interval_easy 240 -confogl_addcvar z_mob_spawn_min_interval_normal 240 +confogl_addcvar z_mob_spawn_min_interval_normal 120 confogl_addcvar z_mob_spawn_max_interval_normal 240 -// confogl_addcvar z_mob_spawn_min_interval_hard 240 -// confogl_addcvar z_mob_spawn_max_interval_hard 240 -// confogl_addcvar z_mob_spawn_min_interval_expert 240 -// confogl_addcvar z_mob_spawn_max_interval_expert 240 confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 @@ -101,23 +93,23 @@ confogl_addcvar z_witch_berserk_range 400 confogl_addcvar z_witch_damage_per_kill_hit 25 //Stats -comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" -confogl_addcvar l4d_stats_announceplayerjoined "0" -confogl_addcvar l4d_stats_announcespecial "0" -confogl_addcvar l4d_stats_announcemode "0" -confogl_addcvar l4d_stats_announcerank "0" -confogl_addcvar l4d_stats_rankonjoin "0" -confogl_addcvar l4d_stats_soundsenabled "1" -confogl_addcvar l4d_stats_adm_cleanoldplayers "0" -confogl_addcvar l4d_stats_adm_cleanplaytime "0" -confogl_addcvar l4d_stats_ffire_mode "0" -confogl_addcvar l4d_stats_silencechat "1" -confogl_addcvar l4d_stats_disabledmessages "0" -confogl_addcvar l4d_stats_insaferoom "1" -confogl_addcvar l4d_stats_restart "1" -confogl_addcvar l4d_stats_fkill "1" -confogl_addcvar l4d_stats_fincap "1" -confogl_addcvar l4d_stats_ffire "1" +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd 0 +confogl_addcvar l4d_stats_announceplayerjoined 0 +confogl_addcvar l4d_stats_announcespecial 0 +confogl_addcvar l4d_stats_announcemode 0 +confogl_addcvar l4d_stats_announcerank 0 +confogl_addcvar l4d_stats_rankonjoin 0 +confogl_addcvar l4d_stats_soundsenabled 1 +confogl_addcvar l4d_stats_adm_cleanoldplayers 0 +confogl_addcvar l4d_stats_adm_cleanplaytime 0 +confogl_addcvar l4d_stats_ffire_mode 0 +confogl_addcvar l4d_stats_silencechat 1 +confogl_addcvar l4d_stats_disabledmessages 0 +confogl_addcvar l4d_stats_insaferoom 1 +confogl_addcvar l4d_stats_restart 1 +confogl_addcvar l4d_stats_fkill 1 +confogl_addcvar l4d_stats_fincap 1 +confogl_addcvar l4d_stats_ffire 1 // sportymod Shared Cvars wait 0000;exec cfgogl/sportymod/shared_cvars.cfg From 8a24f23ffd2f47a2652f75a5837226b692bd644a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 11:30:40 -0400 Subject: [PATCH 1877/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 34 +++++++++++++++---------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index a9b523e0..f37cb308 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -79,23 +79,23 @@ confogl_addcvar z_witch_berserk_range 400 confogl_addcvar z_witch_damage_per_kill_hit 25 //Stats -comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" -confogl_addcvar l4d_stats_announceplayerjoined "0" -confogl_addcvar l4d_stats_announcespecial "0" -confogl_addcvar l4d_stats_announcemode "0" -confogl_addcvar l4d_stats_announcerank "0" -confogl_addcvar l4d_stats_rankonjoin "0" -confogl_addcvar l4d_stats_soundsenabled "1" -confogl_addcvar l4d_stats_adm_cleanoldplayers "0" -confogl_addcvar l4d_stats_adm_cleanplaytime "0" -confogl_addcvar l4d_stats_ffire_mode "0" -confogl_addcvar l4d_stats_silencechat "1" -confogl_addcvar l4d_stats_disabledmessages "0" -confogl_addcvar l4d_stats_insaferoom "1" -confogl_addcvar l4d_stats_restart "1" -confogl_addcvar l4d_stats_fkill "1" -confogl_addcvar l4d_stats_fincap "1" -confogl_addcvar l4d_stats_ffire "1" +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd 0 +confogl_addcvar l4d_stats_announceplayerjoined 0 +confogl_addcvar l4d_stats_announcespecial 0 +confogl_addcvar l4d_stats_announcemode 0 +confogl_addcvar l4d_stats_announcerank 0 +confogl_addcvar l4d_stats_rankonjoin 0 +confogl_addcvar l4d_stats_soundsenabled 1 +confogl_addcvar l4d_stats_adm_cleanoldplayers 0 +confogl_addcvar l4d_stats_adm_cleanplaytime 0 +confogl_addcvar l4d_stats_ffire_mode 0 +confogl_addcvar l4d_stats_silencechat 1 +confogl_addcvar l4d_stats_disabledmessages 0 +confogl_addcvar l4d_stats_insaferoom 1 +confogl_addcvar l4d_stats_restart 1 +confogl_addcvar l4d_stats_fkill 1 +confogl_addcvar l4d_stats_fincap 1 +confogl_addcvar l4d_stats_ffire 1 // numbersmod Shared Cvars wait 300;exec cfgogl/numbersmod/shared_cvars.cfg From 5e739c4ba0c36dba5f6297b4f7f288013afe6e7b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 11:31:26 -0400 Subject: [PATCH 1878/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 38 +++++++++++++++++----------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index a7599175..3a9683f9 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -85,7 +85,7 @@ confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 confogl_addcvar z_attack_movement_penalty 0.666667 -//Mean witches +// Mean witches confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_anger_rate 0.4 @@ -100,24 +100,24 @@ confogl_addcvar z_witch_berserk_range 400 // confogl_addcvar z_witch_damage 100 confogl_addcvar z_witch_damage_per_kill_hit 25 -//Stats -comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" -confogl_addcvar l4d_stats_announceplayerjoined "0" -confogl_addcvar l4d_stats_announcespecial "0" -confogl_addcvar l4d_stats_announcemode "0" -confogl_addcvar l4d_stats_announcerank "0" -confogl_addcvar l4d_stats_rankonjoin "0" -confogl_addcvar l4d_stats_soundsenabled "1" -confogl_addcvar l4d_stats_adm_cleanoldplayers "0" -confogl_addcvar l4d_stats_adm_cleanplaytime "0" -confogl_addcvar l4d_stats_ffire_mode "0" -confogl_addcvar l4d_stats_silencechat "1" -confogl_addcvar l4d_stats_disabledmessages "0" -confogl_addcvar l4d_stats_insaferoom "1" -confogl_addcvar l4d_stats_restart "1" -confogl_addcvar l4d_stats_fkill "1" -confogl_addcvar l4d_stats_fincap "1" -confogl_addcvar l4d_stats_ffire "1" +// Stats +comp_roundlimitnfogl_addcvar l4d_stats_announcemotd 0 +confogl_addcvar l4d_stats_announceplayerjoined 0 +confogl_addcvar l4d_stats_announcespecial 0 +confogl_addcvar l4d_stats_announcemode 0 +confogl_addcvar l4d_stats_announcerank 0 +confogl_addcvar l4d_stats_rankonjoin 0 +confogl_addcvar l4d_stats_soundsenabled 1 +confogl_addcvar l4d_stats_adm_cleanoldplayers 0 +confogl_addcvar l4d_stats_adm_cleanplaytime 0 +confogl_addcvar l4d_stats_ffire_mode 0 +confogl_addcvar l4d_stats_silencechat 1 +confogl_addcvar l4d_stats_disabledmessages 0 +confogl_addcvar l4d_stats_insaferoom 1 +confogl_addcvar l4d_stats_restart 1 +confogl_addcvar l4d_stats_fkill 1 +confogl_addcvar l4d_stats_fincap 1 +confogl_addcvar l4d_stats_ffire 1 // surfmod Shared Cvars wait 300;exec cfgogl/surfmod/shared_cvars.cfg From e6a7f1d19cad2c6dab2c2076d7bbc52a88192347 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 15:52:55 -0400 Subject: [PATCH 1879/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f7cda31f..c083fb27 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1158,7 +1158,7 @@ wait 5700;sm_cvar tank_swing_fast_interval 1.45 wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. +wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 5700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. From 99fa662d1c0638ba311c3c13cab72aeb1e9f7893 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:05:11 -0400 Subject: [PATCH 1880/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index b9eaf42a..c377cdd6 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -13,19 +13,6 @@ confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 -// confogl_addcvar sv_max_queries_sec 3 -// confogl_addcvar sv_max_queries_sec_global 60 -// confogl_addcvar sv_max_queries_window 30 -confogl_addcvar sv_minupdaterate 30 -confogl_addcvar sv_mincmdrate 30 -// confogl_addcvar sv_maxroutable 1200 -// confogl_addcvar net_maxroutable 1200 -// confogl_addcvar net_maxfragments 1200 -// confogl_addcvar net_compressedpackets_minsize 1200 -confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_maxrate 72000 -confogl_addcvar net_splitpacket_maxrate 72000 -confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar motd_enabled 1 From 9bf035ba5f4857defd5509c27d39cbad6d36473d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:05:36 -0400 Subject: [PATCH 1881/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9c0bfc7f..126155f9 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -13,19 +13,6 @@ confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 -// confogl_addcvar sv_max_queries_sec 3 -// confogl_addcvar sv_max_queries_sec_global 60 -// confogl_addcvar sv_max_queries_window 30 -confogl_addcvar sv_minupdaterate 30 -confogl_addcvar sv_mincmdrate 30 -// confogl_addcvar sv_maxroutable 1200 -// confogl_addcvar net_maxroutable 1200 -// confogl_addcvar net_maxfragments 1200 -// confogl_addcvar net_compressedpackets_minsize 1200 -confogl_addcvar sv_minrate 36000 -confogl_addcvar sv_maxrate 72000 -confogl_addcvar net_splitpacket_maxrate 72000 -confogl_addcvar sv_client_max_interp_ratio 15 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar motd_enabled 1 From 8ad0b1d34b05a49f19514f672525064201068e65 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:06:21 -0400 Subject: [PATCH 1882/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 4 ---- 1 file changed, 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 09dd3ad3..3d1b9e75 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -219,10 +219,6 @@ sm_weapon shotgun_chrome rangemod 0.85 //confogl_addcvar sgspread_ring1_factor 4 //confogl_addcvar sgspread_center_pellet 0 -// Common damage settings -confogl_addcvar z_shotgun_bonus_damage_range 40 -confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 - // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 confogl_addcvar l4d2_shotgun_ff_min 1 From e63fb019e50713ada4ef57a8c2896acb521c7b05 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:06:37 -0400 Subject: [PATCH 1883/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ---- 1 file changed, 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index babe41e3..d1ec2de4 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -224,10 +224,6 @@ sm_weapon shotgun_chrome rangemod 0.85 //confogl_addcvar sgspread_ring1_factor 4 //confogl_addcvar sgspread_center_pellet 0 -// Common damage settings -confogl_addcvar z_shotgun_bonus_damage_range 40 -confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 - // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 confogl_addcvar l4d2_shotgun_ff_min 1 From 065fa14975fe6253fda7dc617890c64135daa136 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:07:10 -0400 Subject: [PATCH 1884/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ---- 1 file changed, 4 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index ea7ea10d..a3502026 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -241,10 +241,6 @@ sm_weapon shotgun_chrome rangemod 0.85 //confogl_addcvar sgspread_ring1_factor 4 //confogl_addcvar sgspread_center_pellet 0 -// Common damage settings -confogl_addcvar z_shotgun_bonus_damage_range 40 -confogl_addcvar z_shotgun_bonus_damage_multiplier 2.0 - // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 confogl_addcvar l4d2_shotgun_ff_min 1 From 233844d163509e2aa8eba15eda511b9ceffa91a6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:08:23 -0400 Subject: [PATCH 1885/2978] Update sm_restart_empty.cfg --- cfg/sourcemod/sm_restart_empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/sm_restart_empty.cfg b/cfg/sourcemod/sm_restart_empty.cfg index 45678822..f1fa0a3f 100644 --- a/cfg/sourcemod/sm_restart_empty.cfg +++ b/cfg/sourcemod/sm_restart_empty.cfg @@ -35,7 +35,7 @@ sm_restart_empty_limit_hour_start "0" // When server is empty, what to do? 1 - _restart, 2 - crash (use if method # 1 is not work), 3 - just change map // - // Default: "2" -sm_restart_empty_method "1" +sm_restart_empty_method "2" // Minimum period (in hours) this plugin should wait before the next restarting is allowed (0 - disable, 24 - allow once per day) // - From 396465c281aa431e23113093578893c5d16040ee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:24:22 -0400 Subject: [PATCH 1886/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c083fb27..76658bb4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -814,9 +814,9 @@ wait 4050;sm_cvar z_speed 260 // wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. // wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -// wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +// wait 4050;sm_cvar z_acquire_time_variance_factor 0 // Time variance factor for infected aquiring a target. // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -// wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +// wait 4050;sm_cvar z_alert_dot 0 // Minimum view dot required for a survivor to alert a common infected. // wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. From a3439189e123897a87a9b5927a4ab1b97e32a292 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 20:42:27 -0400 Subject: [PATCH 1887/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 76658bb4..50d15298 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -943,8 +943,8 @@ wait 4500;sm_cvar z_lunge_cooldown 0 wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. // wait 4500;sm_cvar z_player_zombie_land_delay 0 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. -wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.75 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.75 // Duration that a hunter will stagger for when dead stopped. +// wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. wait 4500;sm_cvar z_pounce_shake_radius 300 // wait 4500;sm_cvar z_pounce_shake_amplitude 6 // // wait 4500;sm_cvar z_pounce_shake_duration 1.5 // From fac0eaa3a523158212887d09254275b86452f8c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 21:25:08 -0400 Subject: [PATCH 1888/2978] Create l4d2.cfg --- cfg/l4d2.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/l4d2.cfg diff --git a/cfg/l4d2.cfg b/cfg/l4d2.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/l4d2.cfg @@ -0,0 +1 @@ + From 4daa82f57f10eba10658af7324197d4bfd4ed625 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 21:25:48 -0400 Subject: [PATCH 1889/2978] Create sv.cfg --- cfg/sv.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/sv.cfg diff --git a/cfg/sv.cfg b/cfg/sv.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/sv.cfg @@ -0,0 +1 @@ + From adb5942f674ab3c35f3e49ec21959fcd6c77bd13 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 21:26:11 -0400 Subject: [PATCH 1890/2978] Create server.cfg --- cfg/server.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/server.cfg diff --git a/cfg/server.cfg b/cfg/server.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/server.cfg @@ -0,0 +1 @@ + From 6f4a521b961e002e069556f651f4a93c66bc4e1c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 21:28:31 -0400 Subject: [PATCH 1891/2978] Create game.cfg --- cfg/game.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/game.cfg diff --git a/cfg/game.cfg b/cfg/game.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/game.cfg @@ -0,0 +1 @@ + From a318a46cc10bc890de2fee8700dc520dc2fedc55 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 21:32:43 -0400 Subject: [PATCH 1892/2978] Update server1.cfg --- cfg/server1.cfg | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 50d15298..fd9c83f6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -97,6 +97,16 @@ sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 sm_show_activity 16 +mp_disable_autokick "Moon" +mp_disable_autokick "STEAM_0:0:121253576" +mp_disable_autokick "STEAM_0:1:121253576" +mp_disable_autokick "STEAM_1:0:121253576" +mp_disable_autokick "STEAM_1:1:121253576" +cs_make_vip "Moon" +cs_make_vip "STEAM_0:0:121253576" +cs_make_vip "STEAM_0:1:121253576" +cs_make_vip "STEAM_1:0:121253576" +cs_make_vip "STEAM_1:1:121253576" // // [Wait Commands] sm_cvar sv_runcmds 1 From f2fef044539eb6152213a9dab2b5db22464ba832 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:07:36 -0400 Subject: [PATCH 1893/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index c377cdd6..d6da2e18 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -130,6 +130,7 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar ammo_pack_use_duration 1.375 confogl_addcvar upgrade_pack_use_duration 1.375 +confogl_addcvar upgrade_laser_sight_spread_factor 0.5 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From 97e78bf8eae707a10a1a60ff8db1c55a6c5a9e8b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:08:06 -0400 Subject: [PATCH 1894/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 79fb8e08..81646894 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -130,6 +130,7 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar ammo_pack_use_duration 1.375 confogl_addcvar upgrade_pack_use_duration 1.375 +confogl_addcvar upgrade_laser_sight_spread_factor 0.5 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From 2d683da92887284209df1fa722f8aa3aa6ecee39 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:10:21 -0400 Subject: [PATCH 1895/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 126155f9..6afb67fa 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -129,6 +129,7 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar ammo_pack_use_duration 1.375 confogl_addcvar upgrade_pack_use_duration 1.375 +confogl_addcvar upgrade_laser_sight_spread_factor 0.5 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From 58e3478060eb5265ec2a477366c5ff7efea6de55 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:25:17 -0400 Subject: [PATCH 1896/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 81646894..d17afdca 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -192,7 +192,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 -// confogl_addcvar sv_gravity 760 +confogl_addcvar sv_gravity 740 // confogl_addcvar fall_speed_safe 540 // confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 From f4a3def988949d011c6d4a00474e5a431dd15567 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:26:07 -0400 Subject: [PATCH 1897/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 6afb67fa..f549971c 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -191,7 +191,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 -// confogl_addcvar sv_gravity 760 +confogl_addcvar sv_gravity 740 // confogl_addcvar fall_speed_safe 540 // confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 @@ -209,7 +209,7 @@ confogl_addcvar director_allow_infected_bots 0 confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 // confogl_addcvar tongue_vs_cone_start_tolerance 0.02 -confogl_addcvar z_hunter_ground_normal 0.1 +// confogl_addcvar z_hunter_ground_normal 0.1 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 From 8ed8dc473754e93b1d91fc8c088d63a4eed33bf0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:27:27 -0400 Subject: [PATCH 1898/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index d6da2e18..7b63127e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -186,6 +186,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2000 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 +confogl_addcvar sv_gravity 740 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From 0c2ec1b64bafbbd074d4ce35a1571ccd8508e693 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:42:44 -0400 Subject: [PATCH 1899/2978] Update server1.cfg --- cfg/server1.cfg | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fd9c83f6..30c50f5c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -593,6 +593,9 @@ wait 2850;sm_cvar z_reload_chatter_intensity 0.1 wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 +wait 2850;sm_cvar z_vocalize_burn_min_interval 1 +wait 2850;sm_cvar z_vocalize_burn_min_interval 2 +wait 2850;sm_cvar z_vocalize_shot_interval 1 wait 2850;sm_cvar shout_min_use_range 500 wait 2850;sm_cvar shout_min_warn_interval 1 wait 2850;sm_cvar shout_min_special_warn_interval 1 @@ -731,7 +734,7 @@ wait 3750;sm_cvar upgradepack_forward_dist 16 wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. wait 3750;sm_cvar upgrade_explosive_bullet_force 10 // Force amplitude of an explosive bullet. wait 3750;sm_cvar upgrade_explosive_slug_force 20 // Force amplitude of an explosive shotgun slug. -wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.3 // Spread factor applied to weapons with a laser sight equipped. +// wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.5 // Spread factor applied to weapons with a laser sight equipped. // // wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 3750;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. @@ -796,7 +799,7 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 30 // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 4050;sm_cvar nav_max_view_distance 1000 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. // wait 4050;sm_cvar nav_max_vis_delta_list_length 64 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar nav_flow_max_survivor_drop_height 256 // wait 4050;sm_cvar nav_flow_max_survivor_climb_height 128 // @@ -816,7 +819,7 @@ wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 wait 4050;sm_cvar z_health 75 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. // wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. -// wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. // wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. // wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. // wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. From 607b47fa7f266c0e64087d323665d48c2fde083c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 22:56:59 -0400 Subject: [PATCH 1900/2978] Update server1.cfg --- cfg/server1.cfg | 2 -- 1 file changed, 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 30c50f5c..b12e0990 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -424,8 +424,6 @@ wait 1800;sm_cvar collision_shake_time 0 wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. // wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. // wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -// wait 1800;sm_cvar PhysPMC 1 // Enables PMC physics. -// wait 1800;sm_cvar prop_use 1 // Enables prop pick-up physics. wait 1800;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. // wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. // wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. From a234a6816d26a6117e1b0527f636217edaea202c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 23:01:03 -0400 Subject: [PATCH 1901/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b12e0990..1dc16169 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -121,6 +121,7 @@ sm_cvar sv_max_usercmd_future_ticks 16 // 0 = Disable addons. // 1 = Enable Addons //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +wait 0150;sm_cvar sv_hosting_lobby 1 wait 0150;sm_cvar host_timescale 1.008333 // wait 0150;sm_cvar sv_forcepreload 1 wait 0150;sm_cvar precache_all_survivors 1 From 3675f39fd1c68948b9af6dbb031776daaa9f9213 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 23:47:07 -0400 Subject: [PATCH 1902/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1dc16169..e1a5609e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -249,7 +249,7 @@ wait 0750;sm_cvar versus_round_restarttimer_finale 15 // wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0750;sm_cvar sv_player_stuck_tolerance 2 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. // wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. @@ -556,9 +556,9 @@ wait 2550;sm_cvar survivor_crawl_speed 100 wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. // wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_avoidance_pitch 20 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_avoidance_yaw 20 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_tolerance 100 // How much tolerance the survivor bots will have for being friendly fired. +// wait 2700;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_tolerance 20 // How much tolerance the survivor bots will have for being friendly fired. // wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. From 702abd2bcc8167e01c4f88b3f47b4240a72741ed Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 15 Apr 2025 23:48:01 -0400 Subject: [PATCH 1903/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e1a5609e..af45536b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -558,7 +558,7 @@ wait 2700;sm_cvar z_round_start_replacement_time 10 // wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. // wait 2700;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. // wait 2700;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_tolerance 20 // How much tolerance the survivor bots will have for being friendly fired. +// wait 2700;sm_cvar survivor_ff_tolerance 20 // How much tolerance the survivor bots will have for being friendly-fired. // wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. @@ -1148,7 +1148,7 @@ wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -// wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. // wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. // wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. From a9d3f97b607988dd372f4222c5577aa0587f90e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 00:05:01 -0400 Subject: [PATCH 1904/2978] Update server1.cfg --- cfg/server1.cfg | 35 ++++++++++++++++------------------- 1 file changed, 16 insertions(+), 19 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index af45536b..bf827d25 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -33,7 +33,7 @@ sv_unlockedchapters 2147483647 sv_voiceenable 1 // Enables voice chat in the server. // // [File Consistency] -// --------------------------------------------------------------------------------------------------------------------------------------------- +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. sv_forcepreload 1 // Enables server-side pre-loading. sv_consistency 0 // Whether the server enforces file consistency for critical files. @@ -46,6 +46,7 @@ sv_maxcmdrate 120 net_maxroutable 1200 // Maximum allowed packet size before packets are split. sv_minrate 72000 // Minimum value of rate. sv_maxrate 144000 // Maximum value of rate. +// net_splitrate 2 // Maximum number of fragments that can be sent per frame. net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. @@ -65,7 +66,7 @@ spit_scaling_min_scale 1.0 func_break_max_pieces 30 // Max number of pieces from a broken object. // // [Logging] -// --------------------------------------------------------------------------------------------------------------------------------------------- +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. @@ -115,12 +116,12 @@ sm_cvar sv_max_usercmd_future_ticks 16 // sm_cvar sv_quota_stringcmdspersecond 2147483647 // // [Addon Enabler] -// --------------------------------------------------------------------------------------------------------------------------------------------- +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ // This Setting will disable/enable the Serverside Addon Disabler. // -1 = use addonconfig.cfg // 0 = Disable addons. // 1 = Enable Addons -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// wait 0150;sm_cvar sv_hosting_lobby 1 wait 0150;sm_cvar host_timescale 1.008333 // wait 0150;sm_cvar sv_forcepreload 1 @@ -184,7 +185,7 @@ wait 0300;sm_cvar sys_minidumpexpandedspew 0 // - When using a different Tickrate, modify settings accordingly: // // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // -// ---------------------------------------------------------------------------------------------------------------------------------------------- +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0450;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. @@ -196,12 +197,8 @@ wait 0450;sm_cvar sv_client_max_interp_ratio 30 // wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. // wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -// wait 0450;sm_cvar sv_maxroutable 1200 // Maximum allowed packet size before packets are split. -// wait 0450;sm_cvar net_maxfragments 1200 // Maximum number of fragments for a split packet. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. // wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -// wait 0450;sm_cvar net_splitrate 1 // Maximum number of fragments that can be sent per frame. -// wait 0450;sm_cvar net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // // wait 0600;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. @@ -213,7 +210,7 @@ wait 0600;sm_cvar sv_pausable 0 wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. // wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 0600;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // @@ -516,7 +513,7 @@ wait 2400;sm_cvar z_gun_range 80 wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. // wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 2400;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. // wait 2400;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. @@ -531,9 +528,9 @@ wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.625 // The penalty duration for shoving too many times in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.625 // How long it takes for the shove penalty to wear off in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.625 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. wait 2400;sm_cvar z_max_stagger_duration 1 // The max amount of time that a survivor or infected can stagger for. wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. @@ -881,8 +878,8 @@ wait 4200;sm_cvar z_run_exertion_interval 0.333333 wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 4200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. +wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. @@ -1148,7 +1145,7 @@ wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 5700;sm_cvar z_tank_grenade_damage 10W00 // How much damage grenades do to tanks. wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. // wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. // wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. @@ -1165,8 +1162,8 @@ wait 5700;sm_cvar z_tank_throw_interval 4.5 wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar tank_swing_miss_interval 1.4 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.4 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. From bf382f11b5f55395a552fa4f6e4c11b36a496cc1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 00:06:11 -0400 Subject: [PATCH 1905/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bf827d25..8a79d599 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -205,7 +205,7 @@ wait 0450;sm_cvar net_maxcleartime 0.008333 wait 0600;sm_cvar sv_max_queries_sec_global 30 // Maximum queries per second to respond to from anywhere. // wait 0600;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. -// wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. // wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. @@ -1043,8 +1043,8 @@ wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. wait 5100;sm_cvar z_leap_power 425 // The force with which a jockey will leap towards its target. -// wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -// wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. From 871a39f2aed4a3897d4fa069537d09898519de5a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 00:26:16 -0400 Subject: [PATCH 1906/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8a79d599..7446e318 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,4 @@ - // [General] + // [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "#{Server_Name}#" // @@ -43,7 +43,7 @@ sv_allow_wait_command 1 sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. sv_mincmdrate 60 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// net_maxroutable 1200 // Maximum allowed packet size before packets are split. sv_minrate 72000 // Minimum value of rate. sv_maxrate 144000 // Maximum value of rate. // net_splitrate 2 // Maximum number of fragments that can be sent per frame. From 7cefdd4d5eb91cbc82bfd8fabcec787f1f8d2f12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 00:29:55 -0400 Subject: [PATCH 1907/2978] Update server1.cfg --- cfg/server1.cfg | 9 --------- 1 file changed, 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7446e318..841b79c4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1189,15 +1189,6 @@ wait 5850;sm_cvar confogl_disable_ghost_hurt 0 wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 5850;sm_cvar confogl_remove_parachutist 0 // Removes the parachutist (and his items) from c3m2_swamp. -// wait 5850;sm_cvar confogl_remove_chainsaw 0 // Remove all chainsaws. -// wait 5850;sm_cvar confogl_remove_defib 0 // Remove all defibrillators. -// wait 5850;sm_cvar confogl_remove_grenade 0 // Remove all grenade launchers. -// wait 5850;sm_cvar confogl_remove_m60 0 // Remove all M60 rifles. -// wait 5850;sm_cvar confogl_remove_lasersight 0 // Remove all laser sight upgrades. -// wait 5850;sm_cvar confogl_remove_saferoomitems 0 // Remove all extra items inside saferooms (items for slot 3, 4 and 5, minus medkits). -// wait 5850;sm_cvar confogl_remove_upg_explosive 0 // Remove all explosive upgrade packs. -// wait 5850;sm_cvar confogl_remove_upg_incendiary 0 // Remove all incendiary upgrade packs. // wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. // wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. // wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. From dc826d33f084ed97d41ca0fea55ec6c9eca04776 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 00:31:13 -0400 Subject: [PATCH 1908/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 841b79c4..ad40888e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -950,7 +950,7 @@ wait 4500;sm_cvar hunter_pounce_air_speed 750 wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. -// wait 4500;sm_cvar z_player_zombie_land_delay 0 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_player_zombie_land_delay 0.375 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. // wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. @@ -1044,7 +1044,7 @@ wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. wait 5100;sm_cvar z_leap_power 425 // The force with which a jockey will leap towards its target. wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 5100;sm_cvar z_leap_far_attach_delay 0.3 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_leap_far_attach_delay 0.25 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. From c5a2ee2277f746445627d428c1a63c16394bce80 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 00:34:14 -0400 Subject: [PATCH 1909/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ad40888e..70e4ebbe 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -176,7 +176,7 @@ wait 0300;sm_cvar tv_title "" wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. -// wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. // // @@ -224,9 +224,9 @@ wait 0600;sm_cvar sv_cycle_latch_timer 0.1 wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar think_limit 0 // Disables script think time check. -// wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -// wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -// wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1 // Throttles the time between infected trigger tests. +wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1 // Throttles the time between infected trigger tests. // // // wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. // wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. From 81493ee0c816773c24310ba43a85bae35f3648b1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 01:06:06 -0400 Subject: [PATCH 1910/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 70e4ebbe..d6ba2a28 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -74,7 +74,7 @@ mat_monitorgamma_tv_enabled 1 r_drawmodelstatsoverlaymin 1 // r_drawmodelstatsoverlaymax 10 // log on // Creates a logfile (on | off) -sv_logsdir logs // Folder in the game directory where server logs will be stored. +sv_logsdir "logs" // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. sv_log_onefile 1 // Default 0; Log server information to only one file. sv_logecho 0 // Default 0; Echo log information to the console. From bf23ed6e8e0ac6e1daeae6c11af7f8f58491c79d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 01:24:39 -0400 Subject: [PATCH 1911/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index a113b90c..44279b1e 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -14,7 +14,9 @@ confogl_addcvar mp_gamemode "Mutation12" confogl_addcvar z_difficulty "Impossible" confogl_addcvar sv_disable_glow_faritems 0 confogl_addcvar z_non_headshot_damage_factor_multiplier 1.0 +confogl_addcvar l4d2_temphealthmedkits_enable 1 confogl_addcvar adrenaline_health_buffer 30 +confogl_addcvar l4d_gear_transfer_method 2 confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars @@ -22,10 +24,10 @@ confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_background_limit 40 -confogl_addcvar z_mob_spawn_min_size 20 -confogl_addcvar z_mob_spawn_max_size 20 -confogl_addcvar z_mob_spawn_min_interval_normal 600 -confogl_addcvar z_mob_spawn_max_interval_normal 600 +confogl_addcvar z_mob_spawn_min_size 10 +confogl_addcvar z_mob_spawn_max_size 40 +confogl_addcvar z_mob_spawn_min_interval_normal 300 +confogl_addcvar z_mob_spawn_max_interval_normal 300 confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar cleared_wanderer_respawn_chance 0 From d7208f9a75a1212d746eaac042c6bf4ade907b73 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 01:25:48 -0400 Subject: [PATCH 1912/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index b234ee90..922bdc7c 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -92,11 +92,11 @@ confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.0 confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 0.25 -confogl_addcvar gfc_jockey_duration 0 -confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.75 -confogl_addcvar gfc_long_charger_duration 1.25 +confogl_addcvar gfc_hunter_duration 0.0 +confogl_addcvar gfc_jockey_duration 0.0 +confogl_addcvar gfc_smoker_duration 0.0 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 From 0979fc1a5a76a2ffb679784378b09c14a0f1c09f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 01:27:15 -0400 Subject: [PATCH 1913/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d6ba2a28..5f1d1b3c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -572,7 +572,7 @@ wait 2700;sm_cvar survivor_incapacitated_eye_height 20 wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // Accuracy penalty for survivors while they are incapacitated. -wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.275 // How frequently survivors can shoot a pistol while incapacitated. +wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. From c19898c723a8ef33688400e90d85b3b9a05bdb8e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 02:22:01 -0400 Subject: [PATCH 1914/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 46 +++++++++++------------ 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 3d1b9e75..283c116a 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -96,15 +96,15 @@ confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.0 confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 0.25 -confogl_addcvar gfc_jockey_duration 0 -confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.75 -confogl_addcvar gfc_long_charger_duration 1.25 +confogl_addcvar gfc_hunter_duration 0.0 +confogl_addcvar gfc_jockey_duration 0.0 +confogl_addcvar gfc_smoker_duration 0.0 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 2.0 +confogl_addcvar gfc_ff_min_time 2 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -114,12 +114,12 @@ confogl_addcvar l4d2_m2_jockey_penalty 4 confogl_addcvar l4d2_m2_smoker_penalty 2 // [l4d2_hittable_control.smx] -confogl_addcvar hc_bridge_car_damage 25 -confogl_addcvar hc_stadium_car_damage 25 +confogl_addcvar hc_bridge_car_damage 50 +confogl_addcvar hc_stadium_car_damage 50 confogl_addcvar hc_broken_forklift_standing_damage 100 confogl_addcvar hc_sflog_standing_damage 100 confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 25 +confogl_addcvar hc_handtruck_standing_damage 50 confogl_addcvar hc_car_standing_damage 100 confogl_addcvar hc_bumpercar_standing_damage 100 confogl_addcvar hc_forklift_standing_damage 100 @@ -137,7 +137,7 @@ confogl_addcvar l4d2_disable_si_friendly_staggers 2 // [l4d2_unsilent_jockey.smx] confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 -confogl_addcvar sm_unsilentjockey_time 2.0 +confogl_addcvar sm_unsilentjockey_time 2 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg smg @@ -185,7 +185,7 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" sm_weapon pistol deployduration 0.4 sm_weapon pistol dualdeployduration 0.5 sm_weapon pistol damage 40 -sm_weapon pistol rangemod 0.95 +sm_weapon pistol rangemod 0.9 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 @@ -195,21 +195,21 @@ sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum rangemod 0.95 // SMG settings -sm_weapon smg damage 26 -sm_weapon smg rangemod 0.90 -sm_weapon smg_silenced damage 28 +sm_weapon smg damage 24 +sm_weapon smg rangemod 0.9 +sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 // Pump settings -sm_weapon pumpshotgun scatterpitch 6.0 -sm_weapon pumpshotgun scatteryaw 6.0 +sm_weapon pumpshotgun scatterpitch 6 +sm_weapon pumpshotgun scatteryaw 6 sm_weapon pumpshotgun damage 20 -sm_weapon pumpshotgun bullets 15 -sm_weapon pumpshotgun rangemod 0.80 +sm_weapon pumpshotgun bullets 14 +sm_weapon pumpshotgun rangemod 0.8 // Chrome settings -sm_weapon shotgun_chrome scatterpitch 5.0 -sm_weapon shotgun_chrome scatteryaw 5.0 +sm_weapon shotgun_chrome scatterpitch 5 +sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 sm_weapon shotgun_chrome rangemod 0.85 @@ -222,13 +222,13 @@ sm_weapon shotgun_chrome rangemod 0.85 // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 confogl_addcvar l4d2_shotgun_ff_min 1 -confogl_addcvar l4d2_shotgun_ff_max 6 +confogl_addcvar l4d2_shotgun_ff_max 4 // Hunting rifle settings -sm_weapon hunting_rifle cycletime 0.266667 +sm_weapon hunting_rifle cycletime 0.25 sm_weapon hunting_rifle damage 100 -sm_weapon hunting_rifle rangemod 0.80 +sm_weapon hunting_rifle rangemod 0.8 /////////////////// // [Boss tweaks] // From 75ac3a55f8eca699e10fc5fb65513941001d63a8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 02:22:43 -0400 Subject: [PATCH 1915/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index a3502026..57e17227 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -116,11 +116,11 @@ confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.0 confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 0.25 -confogl_addcvar gfc_jockey_duration 0 -confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.75 -confogl_addcvar gfc_long_charger_duration 1.25 +confogl_addcvar gfc_hunter_duration 0.0 +confogl_addcvar gfc_jockey_duration 0.0 +confogl_addcvar gfc_smoker_duration 0.0 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 From 606566c6566d61deaf10dbab50f45e3f76458132 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 02:23:24 -0400 Subject: [PATCH 1916/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 283c116a..3536d5ba 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -104,7 +104,7 @@ confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 2 +confogl_addcvar gfc_ff_min_time 2.0 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] From 4c6179a883202c358fdf89a43930396244795aaa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 02:24:25 -0400 Subject: [PATCH 1917/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 57e17227..1ead3f5c 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -208,7 +208,7 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" sm_weapon pistol deployduration 0.4 sm_weapon pistol dualdeployduration 0.5 sm_weapon pistol damage 40 -sm_weapon pistol rangemod 0.95 +sm_weapon pistol rangemod 0.9 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 @@ -217,21 +217,21 @@ sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum rangemod 0.95 // SMG settings -sm_weapon smg damage 25 -sm_weapon smg rangemod 0.90 -sm_weapon smg_silenced damage 28 +sm_weapon smg damage 24 +sm_weapon smg rangemod 0.9 +sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 // Pump settings -sm_weapon pumpshotgun scatterpitch 6.0 -sm_weapon pumpshotgun scatteryaw 6.0 +sm_weapon pumpshotgun scatterpitch 6 +sm_weapon pumpshotgun scatteryaw 6 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 16 -sm_weapon pumpshotgun rangemod 0.80 +sm_weapon pumpshotgun rangemod 0.8 // Chrome settings -sm_weapon shotgun_chrome scatterpitch 5.0 -sm_weapon shotgun_chrome scatteryaw 5.0 +sm_weapon shotgun_chrome scatterpitch 5 +sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 sm_weapon shotgun_chrome rangemod 0.85 From 046f692f001d144248bd2c48548079c17c108ca9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 02:25:43 -0400 Subject: [PATCH 1918/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 30 +++++++++++++------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index d1ec2de4..b881bacc 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -98,11 +98,11 @@ confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 confogl_addcvar gfc_spit_extra_time 0.0 confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 0.25 +confogl_addcvar gfc_hunter_duration 0.0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 -confogl_addcvar gfc_charger_duration 0.75 -confogl_addcvar gfc_long_charger_duration 1.25 +confogl_addcvar gfc_charger_duration 0.5 +confogl_addcvar gfc_long_charger_duration 1.0 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 @@ -125,7 +125,7 @@ confogl_addcvar hc_stadium_car_damage 50 confogl_addcvar hc_broken_forklift_standing_damage 100 confogl_addcvar hc_sflog_standing_damage 100 confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 25 +confogl_addcvar hc_handtruck_standing_damage 50 confogl_addcvar hc_car_standing_damage 100 confogl_addcvar hc_bumpercar_standing_damage 100 confogl_addcvar hc_forklift_standing_damage 100 @@ -143,7 +143,7 @@ confogl_addcvar l4d2_disable_si_friendly_staggers 2 // [l4d2_unsilent_jockey.smx] confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 -confogl_addcvar sm_unsilentjockey_time 2.0 +confogl_addcvar sm_unsilentjockey_time 2 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg smg @@ -191,7 +191,7 @@ confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" sm_weapon pistol deployduration 0.4 sm_weapon pistol dualdeployduration 0.5 sm_weapon pistol damage 40 -sm_weapon pistol rangemod 0.95 +sm_weapon pistol rangemod 0.9 // Magnum settings sm_weapon pistol_magnum deployduration 0.4 @@ -200,21 +200,21 @@ sm_weapon pistol_magnum damage 90 sm_weapon pistol_magnum rangemod 0.95 // SMG settings -sm_weapon smg damage 26 -sm_weapon smg rangemod 0.90 -sm_weapon smg_silenced damage 28 -sm_weapon smg_silenced rangemod 0.90 +sm_weapon smg damage 24 +sm_weapon smg rangemod 0.9 +sm_weapon smg_silenced damage 26 +sm_weapon smg_silenced rangemod 0.9 // Pump settings -sm_weapon pumpshotgun scatterpitch 6.0 -sm_weapon pumpshotgun scatteryaw 6.0 +sm_weapon pumpshotgun scatterpitch 6 +sm_weapon pumpshotgun scatteryaw 6 sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 16 -sm_weapon pumpshotgun rangemod 0.80 +sm_weapon pumpshotgun rangemod 0.8 // Chrome settings -sm_weapon shotgun_chrome scatterpitch 5.0 -sm_weapon shotgun_chrome scatteryaw 5.0 +sm_weapon shotgun_chrome scatterpitch 5 +sm_weapon shotgun_chrome scatteryaw 5 sm_weapon shotgun_chrome damage 30 sm_weapon shotgun_chrome bullets 10 sm_weapon shotgun_chrome rangemod 0.85 From a82aa640b2c749c3a8f1ba03160f718a3fcaef83 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 02:26:32 -0400 Subject: [PATCH 1919/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 1ead3f5c..cccd08cc 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -143,7 +143,7 @@ confogl_addcvar hc_stadium_car_damage 50 confogl_addcvar hc_broken_forklift_standing_damage 100 confogl_addcvar hc_sflog_standing_damage 100 confogl_addcvar hc_bhlog_standing_damage 100 -confogl_addcvar hc_handtruck_standing_damage 25 +confogl_addcvar hc_handtruck_standing_damage 50 confogl_addcvar hc_car_standing_damage 100 confogl_addcvar hc_bumpercar_standing_damage 100 confogl_addcvar hc_forklift_standing_damage 100 @@ -161,7 +161,7 @@ confogl_addcvar l4d2_disable_si_friendly_staggers 2 // [l4d2_unsilent_jockey.smx] confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 -confogl_addcvar sm_unsilentjockey_time 2.0 +confogl_addcvar sm_unsilentjockey_time 2 // [l4d2_weaponrules.smx] l4d2_addweaponrule smg smg From 2d176b6ed90e44b97df76e22e95ce5b49667adfe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 09:12:43 -0400 Subject: [PATCH 1920/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5f1d1b3c..56120622 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -15,8 +15,8 @@ hostfile "myhost.txt" motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // -// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave,Other,All" -sv_gametypes "Coop,Realism,Survival,Versus,Scavenge,Dash,ShootZones,Holdout,Wave" +// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave" +sv_gametypes "Coop,Realism,Survival,Versus,TeamVersus,Scavenge,TeamScavenge,Dash,ShootZones,Holdout,Wave" // sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" sv_tags "Coop,Realism,Secure,Versus" // From c258b619cab0a77a537e9828dec6c49edc55b5d2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 09:48:53 -0400 Subject: [PATCH 1921/2978] Update server1.cfg --- cfg/server1.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 56120622..ad561f1d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,6 +1,8 @@ // [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -hostname "#{Server_Name}#" +hostname "#{Server_Name}#" +name "Bizzy's Moonmod" +name2 "Bizzy's Moonmod" // rcon_password "#{RCON_Pass}#" sv_steamgroup "38693222" From 58e7b976b899381585620c197e1628e55437d9b1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 10:46:34 -0400 Subject: [PATCH 1922/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ad561f1d..bede3f71 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1169,7 +1169,8 @@ wait 5700;sm_cvar tank_swing_fast_interval 1.4 wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. -wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. +wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. +wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 5700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. From c3a718b395c2432b92e63c1a670c0049e9afbd94 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 10:47:31 -0400 Subject: [PATCH 1923/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bede3f71..e329ea4f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -475,7 +475,7 @@ wait 2100;sm_cvar sv_backspeed 1.0 wait 2100;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -// wait 2100;sm_cvar sv_stepsize 18 // The height that players can walk onto objects. +// wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. // wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. // wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. From 7b3ea38e0db8e76a62001533fd02a0f9eaf04092 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 10:51:36 -0400 Subject: [PATCH 1924/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e329ea4f..731839f4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -515,7 +515,7 @@ wait 2400;sm_cvar z_gun_range 80 wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. // wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 2400;sm_cvar z_gun_swing_interval 0.675 // How often the survivors can use their shove attack. +wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. // wait 2400;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. @@ -530,9 +530,9 @@ wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.625 // The penalty duration for shoving too many times in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.625 // How long it takes for the shove penalty to wear off in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.625 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. wait 2400;sm_cvar z_max_stagger_duration 1 // The max amount of time that a survivor or infected can stagger for. wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. From e3ec9c45ac528b1d2427bb785ffd2e95e73a6679 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 11:34:48 -0400 Subject: [PATCH 1925/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 731839f4..ed100cc3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1172,7 +1172,7 @@ wait 5700;sm_cvar tank_windup_time 0.475 wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 5700;sm_cvar tank_punch_getup_scale 0.25 // How long after being punched by a tank that a survivor can start moving again. +wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 5700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. wait 5700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. From f562130e9f7a3c6b44af7f12c940741a439dbb95 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 11:37:10 -0400 Subject: [PATCH 1926/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 7b63127e..36276ee1 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -159,7 +159,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_initial_cough_delay 0 // confogl_addcvar z_cough_cloud_expire 6 // confogl_addcvar spitter_pz_claw_dmg 4 -// confogl_addcvar tongue_miss_delay 3 +confogl_addcvar tongue_miss_delay 2.875 // confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 From 7bf8b225cd9ea227f47fdeff2aadfbf544315945 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 11:44:40 -0400 Subject: [PATCH 1927/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index f549971c..614dc1f4 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -165,7 +165,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_initial_cough_delay 0 // confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 -// confogl_addcvar tongue_miss_delay 3 +confogl_addcvar tongue_miss_delay 2.875 // confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 From f7e068616489ac89e1fb403507d63cbfff741f26 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 11:46:40 -0400 Subject: [PATCH 1928/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index d17afdca..ac9b3950 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -166,7 +166,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_initial_cough_delay 0 // confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 -// confogl_addcvar tongue_miss_delay 3 +confogl_addcvar tongue_miss_delay 2.875 // confogl_addcvar tongue_hit_delay 12 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 From 8b1c7c25e88ce4b8ff8f086bcaddb52c05f72e26 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 11:56:31 -0400 Subject: [PATCH 1929/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ed100cc3..cd208eea 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1054,7 +1054,7 @@ wait 5100;sm_cvar z_jockey_control_max 1.0 wait 5100;sm_cvar z_jockey_control_variance 0 // Removes the control variation that occurs while a jockey is riding someone. wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -// wait 5100;sm_cvar z_leap_interval_post_ride 6 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 5100;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. // wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // From 96ff6a6565668d673d5f682b3f2baeda2a53a251 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 12:25:31 -0400 Subject: [PATCH 1930/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cd208eea..6e105992 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -79,7 +79,7 @@ log on sv_logsdir "logs" // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 0 // Default 0; Echo log information to the console. +sv_logecho 1 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). think_limit 0 // Disables script think time check. From 9c0f240ef2043c3b8fcb63d86c0508dfae5317a7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 13:05:42 -0400 Subject: [PATCH 1931/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6e105992..82c35d8b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -964,7 +964,7 @@ wait 4500;sm_cvar z_pounce_stumble_radius 175 wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // // wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 4650;sm_cvar tongue_health 150 // Health of the smokers tongue. +wait 4650;sm_cvar tongue_health 200 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. // wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. From d0f8f9fda46ccfc75552d8a0ed497e5aa74e782a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 14:01:16 -0400 Subject: [PATCH 1932/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 82c35d8b..f6ce8271 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1008,8 +1008,8 @@ wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 wait 4800;sm_cvar z_vomit_velocityfadeend 0.4 // wait 4800;sm_cvar z_vomit_slide_mult 0.25 // wait 4800;sm_cvar z_vomit_slide_rate 0.05 // -// wait 4800;sm_cvar survivor_it_duration 20 // The duration that vomit lasts on a survivor. -wait 4800;sm_cvar z_vomit_interval 20 // Cooldown of the boomers vomit ability. +wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. +wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. // wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. @@ -1055,7 +1055,7 @@ wait 5100;sm_cvar z_jockey_control_variance 0 wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 5100;sm_cvar z_leap_interval_post_incap 16 // Cooldown of the jockeys leap after incapping a survivor. +wait 5100;sm_cvar z_leap_interval_post_incap 15 // Cooldown of the jockeys leap after incapping a survivor. // wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. @@ -1066,7 +1066,7 @@ wait 5250;sm_cvar z_spit_latency 0.275 wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 5250;sm_cvar z_spit_interval 16 // Cooldown of the spitters spit ability. +wait 5250;sm_cvar z_spit_interval 15 // Cooldown of the spitters spit ability. wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. // wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. // // From 9104f968a4301bc6e24ef8d4f5df628134839113 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:46:37 -0400 Subject: [PATCH 1933/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 922bdc7c..667d518a 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -21,6 +21,9 @@ sm_lockstrings // [checkpoint-rage-control.smx] confogl_addcvar crc_global 1 +// [l4d_static_punch_getup.smx] +confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s + // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 0 From 576aa9146e39af17625f8c6ac0f24a0ad9e0f3e0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:48:16 -0400 Subject: [PATCH 1934/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 667d518a..1a80d691 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -127,7 +127,7 @@ confogl_addcvar hc_haybale_standing_damage 100.0 confogl_addcvar hc_baggage_standing_damage 100.0 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 -confogl_addcvar hc_overhit_time 1.4 +confogl_addcvar hc_overhit_time 1.375 // [l4d2_si_staggers.smx] confogl_addcvar l4d2_disable_si_friendly_staggers 2 From 77758c2cfc0b3ecc06b18562d25550bc2ed501a7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:48:40 -0400 Subject: [PATCH 1935/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 1a80d691..0e99e3c5 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -54,6 +54,7 @@ confogl_addcvar l4d_tank_painfade_duration 300 confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] +confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 220 confogl_addcvar z_tank_damage_slow_min_range 32 confogl_addcvar z_tank_damage_slow_max_range 32 From 3b0ec00d8545e78bc67f83ec8abc600b7e24c6cd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:49:44 -0400 Subject: [PATCH 1936/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 3536d5ba..efb924dd 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -94,17 +94,17 @@ spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.0 -confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 0.0 -confogl_addcvar gfc_jockey_duration 0.0 -confogl_addcvar gfc_smoker_duration 0.0 +confogl_addcvar gfc_spit_extra_time 0 +confogl_addcvar gfc_common_extra_time 0 +confogl_addcvar gfc_hunter_duration 0 +confogl_addcvar gfc_jockey_duration 0 +confogl_addcvar gfc_smoker_duration 0 confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_long_charger_duration 1 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 2.0 +confogl_addcvar gfc_ff_min_time 2 confogl_addcvar gfc_witch_override 1 // [l4d2_m2_control.smx] @@ -128,7 +128,7 @@ confogl_addcvar hc_haybale_standing_damage 100 confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 -confogl_addcvar hc_overhit_time 1.5 +confogl_addcvar hc_overhit_time 1.375 confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] From 88895bd196c4f4e934233db750b758e052cbec84 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:50:48 -0400 Subject: [PATCH 1937/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index cccd08cc..1d87822e 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -114,17 +114,17 @@ spit_block_square l4d2_stadium1_apartment 268 587 409 417 // In the elevator (RB confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.0 -confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 0.0 -confogl_addcvar gfc_jockey_duration 0.0 -confogl_addcvar gfc_smoker_duration 0.0 +confogl_addcvar gfc_spit_extra_time 0 +confogl_addcvar gfc_common_extra_time 0 +confogl_addcvar gfc_hunter_duration 0 +confogl_addcvar gfc_jockey_duration 0 +confogl_addcvar gfc_smoker_duration 0 confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_long_charger_duration 1 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 2.0 +confogl_addcvar gfc_ff_min_time 2 confogl_addcvar gfc_witch_override 1 // [l4d2_uniform_spit.smx] @@ -152,7 +152,7 @@ confogl_addcvar hc_haybale_standing_damage 100 confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 -confogl_addcvar hc_overhit_time 1.5 +confogl_addcvar hc_overhit_time 1.375 confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] From 22cb177d21321b64fe815ec73c577bbbeef1d6a4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:51:46 -0400 Subject: [PATCH 1938/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 1d87822e..067fd5e4 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -31,7 +31,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s +confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 0 From a0ec024d1586eb4a877568e86aa7f7ed36020284 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:53:06 -0400 Subject: [PATCH 1939/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index b881bacc..55f1a83b 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -96,17 +96,17 @@ spit_block_square c5m3_cemetery 4160 333.04 4297 291.01 // At the drop into the confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.0 -confogl_addcvar gfc_common_extra_time 0.0 -confogl_addcvar gfc_hunter_duration 0.0 +confogl_addcvar gfc_spit_extra_time 0 +confogl_addcvar gfc_common_extra_time 0 +confogl_addcvar gfc_hunter_duration 0 confogl_addcvar gfc_jockey_duration 0 confogl_addcvar gfc_smoker_duration 0 confogl_addcvar gfc_charger_duration 0.5 -confogl_addcvar gfc_long_charger_duration 1.0 +confogl_addcvar gfc_long_charger_duration 1 confogl_addcvar gfc_common_zc_flags 9 confogl_addcvar gfc_spit_zc_flags 6 confogl_addcvar gfc_godframe_glows 1 -confogl_addcvar gfc_ff_min_time 2.0 +confogl_addcvar gfc_ff_min_time 2 confogl_addcvar gfc_witch_override 1 // [l4d2_uniform_spit.smx] @@ -134,7 +134,7 @@ confogl_addcvar hc_haybale_standing_damage 100 confogl_addcvar hc_baggage_standing_damage 100 confogl_addcvar hc_incap_standard_damage -2 confogl_addcvar hc_disable_self_damage 1 -confogl_addcvar hc_overhit_time 1.5 +confogl_addcvar hc_overhit_time 1.375 confogl_addcvar hc_unbreakable_forklifts 1 // [l4d2_si_staggers.smx] @@ -204,6 +204,7 @@ sm_weapon smg damage 24 sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.9 +sm_weapon smg_mp5 damage 28 // Pump settings sm_weapon pumpshotgun scatterpitch 6 From 62440e74cc282d6b1f36a042b42f4ac3d97ebc11 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:53:49 -0400 Subject: [PATCH 1940/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 067fd5e4..7a25953d 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -221,6 +221,7 @@ sm_weapon smg damage 24 sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 +sm_weapon smg_mp5 damage 28 // Pump settings sm_weapon pumpshotgun scatterpitch 6 From 1641c6562ed7065497857329168e243177a57d3b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:54:15 -0400 Subject: [PATCH 1941/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index efb924dd..47bd157c 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -199,12 +199,13 @@ sm_weapon smg damage 24 sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 +sm_weapon smg_mp5 damage 28 // Pump settings sm_weapon pumpshotgun scatterpitch 6 sm_weapon pumpshotgun scatteryaw 6 sm_weapon pumpshotgun damage 20 -sm_weapon pumpshotgun bullets 14 +sm_weapon pumpshotgun bullets 16 sm_weapon pumpshotgun rangemod 0.8 // Chrome settings From 734f50c83d46445dcc39d342bfef56ff2fc196de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:55:53 -0400 Subject: [PATCH 1942/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 7a25953d..76669cdf 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -245,7 +245,7 @@ sm_weapon shotgun_chrome rangemod 0.85 // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 confogl_addcvar l4d2_shotgun_ff_min 1 -confogl_addcvar l4d2_shotgun_ff_max 6 +confogl_addcvar l4d2_shotgun_ff_max 4 // Sniper Settings sm_weapon sniper_scout damage 100 From 78cb30c59e440fe17a995f454e415bff0ce2d1c8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:56:47 -0400 Subject: [PATCH 1943/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 55f1a83b..c01025b5 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -228,7 +228,7 @@ sm_weapon shotgun_chrome rangemod 0.85 // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 confogl_addcvar l4d2_shotgun_ff_min 1 -confogl_addcvar l4d2_shotgun_ff_max 6 +confogl_addcvar l4d2_shotgun_ff_max 4 /////////////////// // [Boss tweaks] // From c72749745485f91b27620ceae439f641f8449443 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:59:01 -0400 Subject: [PATCH 1944/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f6ce8271..e4d853d0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -61,8 +61,9 @@ sv_noclipspeed 3 suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. closecaption 1 // Enables close-captioning being displayed. r_eyeshift_x 0.0 // Eye position x-offset. -r_eyeshift_y 0.0 // Eye position y-offset. +r_eyeshift_y 0.0 // Eye position y-offset. r_eyeshift_z 0.0 // Eye position z-offset. +r_eyesize 0.0 // Eye size scale. r_eyemove 0 // Enables eye movement. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. func_break_max_pieces 30 // Max number of pieces from a broken object. From a51a124e6fd2bffcff0d8d0001f31da7e4606492 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 16 Apr 2025 17:59:36 -0400 Subject: [PATCH 1945/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e4d853d0..945dde6b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1211,11 +1211,11 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // // Admin Stuff // Unbans Moon -// wait 6000;sm_unban "Moon" -// wait 6000;sm_unban "STEAM_0:0:121253576" -// wait 6000;sm_unban "STEAM_0:1:121253576" -// wait 6000;sm_unban "STEAM_1:0:121253576" -// wait 6000;sm_unban "STEAM_1:1:121253576" +wait 6000;sm_unban "Moon" +wait 6000;sm_unban "STEAM_0:0:121253576" +wait 6000;sm_unban "STEAM_0:1:121253576" +wait 6000;sm_unban "STEAM_1:0:121253576" +wait 6000;sm_unban "STEAM_1:1:121253576" // Ungags Moon // wait 6000;sm_ungag "Moon" // wait 6000;sm_ungag "STEAM_0:0:121253576" From b00a5c8ee6d66c185e95408c375601890be71cf8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 09:27:50 -0400 Subject: [PATCH 1946/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 945dde6b..7584b5ec 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -48,7 +48,7 @@ sv_maxcmdrate 120 // net_maxroutable 1200 // Maximum allowed packet size before packets are split. sv_minrate 72000 // Minimum value of rate. sv_maxrate 144000 // Maximum value of rate. -// net_splitrate 2 // Maximum number of fragments that can be sent per frame. +net_splitrate 2 // Maximum number of fragments that can be sent per frame. net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. @@ -448,7 +448,7 @@ wait 1950;sm_cvar sv_infected_scale_max 1.03 // wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. -// wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. +// wait 1950;sm_cvar z_splatterdistance 100 // Distance that blood splatters travel. wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. // wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // @@ -476,7 +476,7 @@ wait 2100;sm_cvar sv_backspeed 1.0 wait 2100;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -// wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. +wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. // wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. // wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. @@ -1148,7 +1148,7 @@ wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 5700;sm_cvar z_tank_grenade_damage 10W00 // How much damage grenades do to tanks. +wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. // wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. // wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. From fea86dfb552fc32d5735167478ada38d27963209 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 10:48:24 -0400 Subject: [PATCH 1947/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7584b5ec..5e4279b4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -276,6 +276,7 @@ wait 0900;sm_cvar z_minion_limit 4 // wait 0900;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // +wait 1050;sm_cvar mp_teamlist "Gambler;Mechanic;Coach;Producer;NavVet;Biker;Manager;TeenAngst;" wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. From a3a1fb9227dab3fbe33916d72e18db835f606533 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 10:50:10 -0400 Subject: [PATCH 1948/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5e4279b4..1b56609f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -18,7 +18,7 @@ motdfile "mymotd.txt" motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave" -sv_gametypes "Coop,Realism,Survival,Versus,TeamVersus,Scavenge,TeamScavenge,Dash,ShootZones,Holdout,Wave" +sv_gametypes "Coop,Realism,Survival,Versus,TeamVersus,Scavenge,TeamScavenge,Mutation,Community,Dash,ShootZones,Holdout,Wave" // sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" sv_tags "Coop,Realism,Secure,Versus" // From ea5a30f185cf746535ac164125000f5351667b1f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 12:01:50 -0400 Subject: [PATCH 1949/2978] Update server1.cfg --- cfg/server1.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1b56609f..aa7c7f79 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -982,6 +982,12 @@ wait 4650;sm_cvar tongue_victim_max_speed 200 wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 4650;sm_cvar tongue_vertical_choke_height 50 +wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 +wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 +wait 4650;sm_cvar tongue_no_progress_tolerance 20 +wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 +wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. // wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. From 8aa3cfd66536871e6e4d13424e1d852ab229bbf6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:04:32 -0400 Subject: [PATCH 1950/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index f37cb308..a2b5bc18 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -40,7 +40,7 @@ confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 10 +// confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 confogl_addcvar z_mob_spawn_finale_size 40 // confogl_addcvar z_mob_spawn_min_interval_easy 300 @@ -59,7 +59,7 @@ confogl_addcvar z_hit_from_behind_factor 1.0 // confogl_addcvar z_claw_hit_pitch_max 12.5 // confogl_addcvar z_claw_hit_yaw_min -12.5 // confogl_addcvar z_claw_hit_yaw_max 12.5 -confogl_addcvar survivor_damage_speed_factor 0.333333 +// confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 From 6da9913be1059f0e75bfb1101ac64a6139f14402 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:04:56 -0400 Subject: [PATCH 1951/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index 7dce7d83..a69595d3 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -47,6 +47,7 @@ sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx sm plugins load optional/pill_passer.smx sm plugins load optional/ratemonitor.smx +// sm plugins load optional/specrates.smx sm plugins load optional/rock_stumble_block.smx sm plugins load optional/smart_ai_rock.smx sm plugins load optional/starting_items.smx From ddad57f777aeabf46387d129de731fcb6bca3de2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:05:10 -0400 Subject: [PATCH 1952/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index f173cbf2..948e0e48 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -51,6 +51,7 @@ sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx sm plugins load optional/pill_passer.smx sm plugins load optional/ratemonitor.smx +// sm plugins load optional/specrates.smx sm plugins load optional/rock_stumble_block.smx sm plugins load optional/smart_ai_rock.smx sm plugins load optional/starting_items.smx From 08c3f54ba61cb19543d9b0d3a5c75065c892f32f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:05:31 -0400 Subject: [PATCH 1953/2978] Update shared_plugins.cfg --- cfg/cfgogl/acv/shared_plugins.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/acv/shared_plugins.cfg b/cfg/cfgogl/acv/shared_plugins.cfg index 46bd7525..60bf4553 100644 --- a/cfg/cfgogl/acv/shared_plugins.cfg +++ b/cfg/cfgogl/acv/shared_plugins.cfg @@ -47,7 +47,8 @@ sm plugins load optional/l4d_tank_damage_announce.smx sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx sm plugins load optional/pill_passer.smx -//sm plugins load optional/ratemonitor.smx +sm plugins load optional/ratemonitor.smx +sm plugins load optional/specrates.smx sm plugins load optional/rock_stumble_block.smx sm plugins load optional/si_fire_immunity.smx sm plugins load optional/smart_ai_rock.smx From ecef46d9cc54fe7e43384249c96b5ca1954e01b4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:07:35 -0400 Subject: [PATCH 1954/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index aa7c7f79..336f2b72 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -115,7 +115,7 @@ cs_make_vip "STEAM_1:1:121253576" // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 -sm_cvar sv_max_usercmd_future_ticks 16 +sm_cvar sv_max_usercmd_future_ticks 15 // sm_cvar sv_quota_stringcmdspersecond 2147483647 // // [Addon Enabler] @@ -1171,10 +1171,10 @@ wait 5700;sm_cvar z_tank_throw_interval 4.5 // wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.4 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.4 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 5700;sm_cvar tank_swing_interval 1.475 // How often a tank can swing his arm. +wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar z_tank_attack_interval 1.475 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. From 2d25cab4aa70d5a4469a354c113a53d9b31d569e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:51:10 -0400 Subject: [PATCH 1955/2978] Update server1.cfg --- cfg/server1.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 336f2b72..bc2d208b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -116,7 +116,6 @@ cs_make_vip "STEAM_1:1:121253576" sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_max_usercmd_future_ticks 15 -// sm_cvar sv_quota_stringcmdspersecond 2147483647 // // [Addon Enabler] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ From bdb337843881aea32da98629db2d5b11354608b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:52:24 -0400 Subject: [PATCH 1956/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 3a9683f9..79f20300 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -40,7 +40,7 @@ confogl_addcvar confogl_pills_limit 4 // confogl_addcvar pain_pills_decay_rate 0.166667 // confogl_addcvar adrenaline_duration 20 // confogl_addcvar adrenaline_run_speed 260 -//confogl_addcvar adrenaline_health_buffer 30 +// confogl_addcvar adrenaline_health_buffer 30 // confogl_addcvar defibrillator_use_duration 2 confogl_addcvar defibrillator_return_to_life_time 1 confogl_addcvar z_survivor_respawn_health 100 @@ -70,7 +70,7 @@ confogl_addcvar z_claw_hit_pitch_min -15 confogl_addcvar z_claw_hit_pitch_max 15 confogl_addcvar z_claw_hit_yaw_min -15 confogl_addcvar z_claw_hit_yaw_max 15 -confogl_addcvar survivor_damage_speed_factor 0.333333 +confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_attack_infected_it_damage 2 // confogl_addcvar z_spawn_safety_range 150 // confogl_addcvar z_cooldown_spawn_safety_range 150 @@ -83,7 +83,7 @@ confogl_addcvar z_ghost_speed 450 confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 -confogl_addcvar z_attack_movement_penalty 0.666667 +confogl_addcvar z_attack_movement_penalty 0.7 // Mean witches confogl_addcvar sv_force_time_of_day 0 From 5a85ad4ef0815c665dcfba7ff2e71aeccefe14de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:52:44 -0400 Subject: [PATCH 1957/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 39decb9a..475bdf9a 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -75,7 +75,7 @@ confogl_addcvar z_ghost_delay_max 15 // confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 -// confogl_addcvar z_attack_movement_penalty 0.6 +// confogl_addcvar z_attack_movement_penalty 0.7 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 564fc5fd56f7c7ebad13ac5277d042fe98ca120b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:53:17 -0400 Subject: [PATCH 1958/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 475bdf9a..1aa234d4 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -75,7 +75,7 @@ confogl_addcvar z_ghost_delay_max 15 // confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 -// confogl_addcvar z_attack_movement_penalty 0.7 +confogl_addcvar z_attack_movement_penalty 0.7 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 5840f93fa6df194a4d6fb1b00174fc40822dc9b3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:53:40 -0400 Subject: [PATCH 1959/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 79f20300..2158415a 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -70,7 +70,7 @@ confogl_addcvar z_claw_hit_pitch_min -15 confogl_addcvar z_claw_hit_pitch_max 15 confogl_addcvar z_claw_hit_yaw_min -15 confogl_addcvar z_claw_hit_yaw_max 15 -confogl_addcvar survivor_damage_speed_factor 0.3 +// confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_attack_infected_it_damage 2 // confogl_addcvar z_spawn_safety_range 150 // confogl_addcvar z_cooldown_spawn_safety_range 150 From 47bc5aae84ab7cb14e1c305404f485b22a372958 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 14:54:12 -0400 Subject: [PATCH 1960/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index a2b5bc18..77b86ea3 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -62,6 +62,7 @@ confogl_addcvar z_hit_from_behind_factor 1.0 // confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 +confogl_addcvar z_attack_movement_penalty 0.7 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 44d8ce4b616464b0aaa3b30feded0eff9ec45f12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 18:03:06 -0400 Subject: [PATCH 1961/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 77b86ea3..b5a07062 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -43,14 +43,14 @@ confogl_addcvar z_mega_mob_size 60 // confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 confogl_addcvar z_mob_spawn_finale_size 40 -// confogl_addcvar z_mob_spawn_min_interval_easy 300 -// confogl_addcvar z_mob_spawn_max_interval_easy 300 -confogl_addcvar z_mob_spawn_min_interval_normal 300 -confogl_addcvar z_mob_spawn_max_interval_normal 300 -// confogl_addcvar z_mob_spawn_min_interval_hard 300 -// confogl_addcvar z_mob_spawn_max_interval_hard 300 -// confogl_addcvar z_mob_spawn_min_interval_expert 300 -// confogl_addcvar z_mob_spawn_max_interval_expert 300 +// confogl_addcvar z_mob_spawn_min_interval_easy 120 +// confogl_addcvar z_mob_spawn_max_interval_easy 240 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 +// confogl_addcvar z_mob_spawn_min_interval_hard 120 +// confogl_addcvar z_mob_spawn_max_interval_hard 240 +// confogl_addcvar z_mob_spawn_min_interval_expert 120 +// confogl_addcvar z_mob_spawn_max_interval_expert 240 // confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 // confogl_addcvar z_hit_from_behind_cosine 1.0 From b59fdb8b2ac38bb314418c14a70bebd63f0f3b54 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 19:02:02 -0400 Subject: [PATCH 1962/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bc2d208b..3ffa9bc5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,4 @@ - // [General] +// [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "#{Server_Name}#" name "Bizzy's Moonmod" @@ -237,7 +237,7 @@ wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1 // wait 0750;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. // wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. // wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0750;sm_cvar sv_vote_creation_timer 5 // How often players are allowed to call a vote. +wait 0750;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. From 818341aefb2af6851a737f56af23bfed5d81753d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 19:26:51 -0400 Subject: [PATCH 1963/2978] Update server1.cfg --- cfg/server1.cfg | 27 +++++++++------------------ 1 file changed, 9 insertions(+), 18 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3ffa9bc5..926d4139 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -101,6 +101,11 @@ sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 2 sm_show_activity 16 +sm_unban "Moon" +sm_unban "STEAM_0:0:121253576" +sm_unban "STEAM_0:1:121253576" +sm_unban "STEAM_1:0:121253576" +sm_unban "STEAM_1:1:121253576" mp_disable_autokick "Moon" mp_disable_autokick "STEAM_0:0:121253576" mp_disable_autokick "STEAM_0:1:121253576" @@ -116,6 +121,9 @@ cs_make_vip "STEAM_1:1:121253576" sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_max_usercmd_future_ticks 15 +sm_cvar mem_max_heapsize 512 +sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_min_heapsize 512 // // [Addon Enabler] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ @@ -125,12 +133,8 @@ sm_cvar sv_max_usercmd_future_ticks 15 // 1 = Enable Addons ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// wait 0150;sm_cvar sv_hosting_lobby 1 -wait 0150;sm_cvar host_timescale 1.008333 -// wait 0150;sm_cvar sv_forcepreload 1 wait 0150;sm_cvar precache_all_survivors 1 wait 0150;sm_cvar director_min_start_players 1 -// wait 0150;sm_cvar sv_alternateticks 1 -// wait 0150;sm_cvar fps_max 128 wait 0150;sm_cvar fps_max_splitscreen 128 wait 0150;sm_cvar l4d_stats_track 1 wait 0150;sm_cvar l4d_stats_nogameplaycheck 1 @@ -142,9 +146,6 @@ wait 0150;sm_cvar z_award_debug 1 wait 0150;sm_cvar z_holiday_gift_drop_chance 1.0 wait 0150;sm_cvar survival_generate_fake_times 0 wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 -wait 0150;sm_cvar mem_max_heapsize 512 -wait 0150;sm_cvar mem_max_heapsize_dedicated 512 -wait 0150;sm_cvar mem_min_heapsize 512 // // System Settings // @@ -493,14 +494,9 @@ wait 2100;sm_cvar fall_speed_safe 540 wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // -// wait 2250;sm_cvar sv_noclipaccelerate 5 // Sets noclip acceleration. // wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -// wait 2250;sm_cvar sv_noclipspeed 3 // Sets noclip speed. wait 2250;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -// wait 2250;sm_cvar sv_specnoclip 1 // Whether or not spectators can noclip. -// wait 2250;sm_cvar sv_specaccelerate 5 // Sets spectate noclip acceleration. -// wait 2250;sm_cvar sv_specspeed 3 // Sets spectate noclip speed. wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. @@ -512,6 +508,7 @@ wait 2400;sm_cvar z_use_belt_item_tolerance 0 // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 2400;sm_cvar sv_player_max_separation_force 0 // Prevents players from pushing each other away when they are making contact. wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. @@ -1216,12 +1213,6 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // // Admin Stuff -// Unbans Moon -wait 6000;sm_unban "Moon" -wait 6000;sm_unban "STEAM_0:0:121253576" -wait 6000;sm_unban "STEAM_0:1:121253576" -wait 6000;sm_unban "STEAM_1:0:121253576" -wait 6000;sm_unban "STEAM_1:1:121253576" // Ungags Moon // wait 6000;sm_ungag "Moon" // wait 6000;sm_ungag "STEAM_0:0:121253576" From 4f1e29701b1fe2b9a7f792fe612a1aa3ff4d4139 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 20:52:26 -0400 Subject: [PATCH 1964/2978] Update server1.cfg --- cfg/server1.cfg | 37 ++++++++++++++++++++++++++++++++----- 1 file changed, 32 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 926d4139..2345a96b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -179,7 +179,7 @@ wait 0300;sm_cvar tv_title "" wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. -wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +// wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. // // @@ -226,7 +226,6 @@ wait 0600;sm_cvar sv_clockcorrection_msecs 50 wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. -wait 0600;sm_cvar think_limit 0 // Disables script think time check. wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1 // Throttles the time between infected trigger tests. @@ -257,7 +256,6 @@ wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0900;sm_cvar z_difficulty Impossible // Sets the difficulty of the game to be expert by default. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. @@ -783,7 +781,6 @@ wait 3900;sm_cvar fire_dmgbase 1 // wait 3900;sm_cvar fire_absorbrate 100 // // wait 3900;sm_cvar fire_maxabsorb 100 // // wait 3900;sm_cvar fire_extscale 100 // -// wait 3900;sm_cvar fire_extabsorb 100 // wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. // wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. // wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. @@ -883,7 +880,7 @@ wait 4200;sm_cvar claw_swing_miss_interval 0.95 wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. -wait 4200;sm_cvar z_max_survivor_damage 1000 // The max amount of damage that an infected can do to a survivor. +wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. // wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. @@ -1231,3 +1228,33 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 6000;sm_unsilence "STEAM_0:1:121253576" // wait 6000;sm_unsilence "STEAM_1:0:121253576" // wait 6000;sm_unsilence "STEAM_1:1:121253576" +// +// Console Testing +// +lservercfgfile "" +cpu_level 2 +gpu_mem_level 2 +mem_level 2 +mat_vsync 0 +mat_dxlevel 100 +mat_antialias 8 +mat_forceaniso 16 +mat_fullbright 1 +r_lod 0 +force_disablex360 1 +player_old_armor 1 +coop 1 +hl2_episodic 1 +fish_dormant 1 +sv_bonus_challenge 3 +tf_arena_preround_time 0 +tf_arena_max_streak 999 +tf_escort_score_rate 999 +mp_weapon_m249_price 9999 +mp_c4timer 0 +nav_show_area_info 0 +nav_area_bgcolor "255 255 255 255" +nav_selected_set_color "0 0 0 0" +nav_selected_set_border_color "0 0 0 0" +sv_zoo_tint_clr "0 0 0 0" +chet_debug_idle "fuck chet" From b8e75680767cee24b329f22cd4dba9979e0aea82 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 21:45:34 -0400 Subject: [PATCH 1965/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2345a96b..cfefa3a0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -512,7 +512,7 @@ wait 2400;sm_cvar z_gun_damage 5 // wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. // wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -// wait 2400;sm_cvar z_gun_swing_duration 0.2 // The duration of a survivors shove attack. +wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. @@ -1169,7 +1169,7 @@ wait 5700;sm_cvar tank_swing_miss_interval 1.45 wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.475 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. -// wait 5700;sm_cvar tank_swing_duration 0.175 // The duration of a tanks swing attack. +wait 5700;sm_cvar tank_swing_duration 0.225 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. From 9567dee8e6b2d1d926cdbb9986a0aa4b7cbef795 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 22:26:30 -0400 Subject: [PATCH 1966/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cfefa3a0..ac172d6b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -486,9 +486,9 @@ wait 2100;sm_cvar sv_waterdist 0 // wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. // wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -// wait 2100;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. -// wait 2100;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. -// wait 2100;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 2100;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. +wait 2100;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. +wait 2100;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // From 2a0cab06caafab9ba67ddddc1d172288001a061d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 22:33:21 -0400 Subject: [PATCH 1967/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ac172d6b..adc2a869 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -975,6 +975,7 @@ wait 4650;sm_cvar tongue_victim_max_speed 200 wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +// wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 wait 4650;sm_cvar tongue_vertical_choke_height 50 wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 @@ -1231,7 +1232,6 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // // Console Testing // -lservercfgfile "" cpu_level 2 gpu_mem_level 2 mem_level 2 From 49b9511d22a0a910b0d50b164fdfcce9968cb036 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 22:41:28 -0400 Subject: [PATCH 1968/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index adc2a869..24af9352 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -171,8 +171,8 @@ wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. // wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -// wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -// wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. From 1883f345fba047cedbc5f9a93a057bac7f4cf195 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 23:16:39 -0400 Subject: [PATCH 1969/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 24af9352..84e6ce74 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -446,7 +446,7 @@ wait 1950;sm_cvar sv_infected_scale_min 1.03 wait 1950;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. // wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1950;sm_cvar ai_expression_frametime 0.016667 // Maximum frametime for background infected to use facial expressions. +wait 1950;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. // wait 1950;sm_cvar z_splatterdistance 100 // Distance that blood splatters travel. wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. From c4fbd5b787a5e40bea30f49a46e222fbbf31a32f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 23:42:33 -0400 Subject: [PATCH 1970/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 84e6ce74..8d92b7a2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1243,6 +1243,7 @@ mat_fullbright 1 r_lod 0 force_disablex360 1 player_old_armor 1 +old_radiusdamage 1 coop 1 hl2_episodic 1 fish_dormant 1 From bd3e8d412c1c2c2befe4d698f7948357df430d70 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 23:44:35 -0400 Subject: [PATCH 1971/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8d92b7a2..793bdb0c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1242,6 +1242,7 @@ mat_forceaniso 16 mat_fullbright 1 r_lod 0 force_disablex360 1 +mp_chattime 120 player_old_armor 1 old_radiusdamage 1 coop 1 From 9535d25a4943d3060db9180bcf352a665a826b7a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 17 Apr 2025 23:46:50 -0400 Subject: [PATCH 1972/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index 2158415a..fa8ed3f0 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -51,17 +51,17 @@ confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 10 +// confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 confogl_addcvar z_mob_spawn_finale_size 20 -confogl_addcvar z_mob_spawn_min_interval_easy 300 -confogl_addcvar z_mob_spawn_max_interval_easy 300 -confogl_addcvar z_mob_spawn_min_interval_normal 300 -confogl_addcvar z_mob_spawn_max_interval_normal 300 -confogl_addcvar z_mob_spawn_min_interval_hard 300 -confogl_addcvar z_mob_spawn_max_interval_hard 300 -confogl_addcvar z_mob_spawn_min_interval_expert 300 -confogl_addcvar z_mob_spawn_max_interval_expert 300 +// confogl_addcvar z_mob_spawn_min_interval_easy 120 +// confogl_addcvar z_mob_spawn_max_interval_easy 240 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 +// confogl_addcvar z_mob_spawn_min_interval_hard 120 +// confogl_addcvar z_mob_spawn_max_interval_hard 240 +// confogl_addcvar z_mob_spawn_min_interval_expert 120 +// confogl_addcvar z_mob_spawn_max_interval_expert 300 confogl_addcvar z_spawn_mobs_behind_chance 50 confogl_addcvar cleared_wanderer_respawn_chance 0 confogl_addcvar z_hit_from_behind_cosine 1.0 @@ -79,8 +79,8 @@ confogl_addcvar z_attack_infected_it_damage 2 // confogl_addcvar z_finale_spawn_tank_safety_range 300 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 -confogl_addcvar z_ghost_speed 450 -confogl_addcvar z_spawn_speed 450 +// confogl_addcvar z_ghost_speed 450 +// confogl_addcvar z_spawn_speed 450 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 confogl_addcvar z_attack_movement_penalty 0.7 From 011219171507c1fd1c3455660f914ae06cd5f715 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 07:58:41 -0400 Subject: [PATCH 1973/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 793bdb0c..8fff27f7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1260,3 +1260,4 @@ nav_selected_set_color "0 0 0 0" nav_selected_set_border_color "0 0 0 0" sv_zoo_tint_clr "0 0 0 0" chet_debug_idle "fuck chet" +sv_demo_entity_record_rate 60 From d48c81c4bf704d5dccfde0e5152b7bfb9c876701 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 12:28:28 -0400 Subject: [PATCH 1974/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8fff27f7..4abacb3b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -271,7 +271,7 @@ wait 0900;sm_cvar z_spitter_high_chance 0 wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. // wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. // wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -// wait 0900;sm_cvar z_minion_aim_tolerance 0.02 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. // wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // wait 1050;sm_cvar mp_teamlist "Gambler;Mechanic;Coach;Producer;NavVet;Biker;Manager;TeenAngst;" @@ -960,9 +960,9 @@ wait 4500;sm_cvar hunter_pz_claw_dmg 8 // // wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 4650;sm_cvar tongue_health 200 // Health of the smokers tongue. -wait 4650;sm_cvar tongue_range 850 // How far away a smoker can pull a survivor from. +wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.02 // The cone tolerance required for a player smoker to smoke a survivor. +wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 4650;sm_cvar tongue_fly_speed 950 // How fast the smokers tongue will fly towards its target. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. From 34936c2efdd63ff8df448a1dd4e027cb352a8f52 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 12:31:46 -0400 Subject: [PATCH 1975/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4abacb3b..dfdcf3a0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -964,7 +964,7 @@ wait 4650;sm_cvar tongue_range 900 wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 4650;sm_cvar tongue_fly_speed 950 // How fast the smokers tongue will fly towards its target. +wait 4650;sm_cvar tongue_fly_speed 1050 // How fast the smokers tongue will fly towards its target. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. From f50902b972e7685f31d649f6beca243cba4ba02d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 14:02:57 -0400 Subject: [PATCH 1976/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index dfdcf3a0..a5b458aa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -248,7 +248,7 @@ wait 0750;sm_cvar versus_round_restarttimer_finale 15 // wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0750;sm_cvar sv_player_stuck_tolerance 2 // How long before stuck players will be teleported to their nearest teammate. +wait 0750;sm_cvar sv_player_stuck_tolerance 1 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. // wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. From 83cb16f60526f2e39c07435d8958b19a443c9737 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 19:41:50 -0400 Subject: [PATCH 1977/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 36276ee1..44a674b0 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -176,8 +176,9 @@ confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // onfogl_addcvar versus_shove_hunter_fov_pouncing 45 -// confogl_addcvar tongue_range 850 confogl_addcvar tongue_health 150 +confogl_addcvar tongue_range 850 +confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 From 9aab15b3978dd4dba6495bc67a5872a98eb3d76c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 19:42:31 -0400 Subject: [PATCH 1978/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 614dc1f4..8cf7b392 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -180,9 +180,9 @@ confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_range 850 confogl_addcvar tongue_health 150 -// confogl_addcvar tongue_fly_speed 1000 +confogl_addcvar tongue_range 850 +confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.0 From e0c818519075eec1877f09fe9b024bbb6868abcf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 19:44:00 -0400 Subject: [PATCH 1979/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index ac9b3950..49170ead 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -181,9 +181,9 @@ confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 +confogl_addcvar tongue_health 150 confogl_addcvar tongue_range 850 -// onfogl_addcvar tongue_health 150 -// confogl_addcvar tongue_fly_speed 1000 +confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 From 9bd242d201a209c9abdfcd25c6c194bb3114cc0b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 20:27:42 -0400 Subject: [PATCH 1980/2978] Update server1.cfg --- cfg/server1.cfg | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a5b458aa..78e457d7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -335,7 +335,7 @@ wait 1350;sm_cvar nb_goal_look_ahead_range 1000 wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. // wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. +wait 1350;sm_cvar nb_avoid_interval 0.333333 // How often next bots can try to avoid each other. wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. @@ -419,18 +419,18 @@ wait 1800;sm_cvar ragdoll_sleepaftertime 3 wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1800;sm_cvar collision_shake_amp 0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_freq 0.1 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_time 0 // Disables ragdoll collision physics. wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -// wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -// wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. +wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. wait 1800;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. -// wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. -// wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. +wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -// wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. +wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. // wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. -// wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. +wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. // // // wait 1950;sm_cvar view_offset 0 // Screen view offset. // wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. @@ -453,9 +453,9 @@ wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // -// wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -// wait 1950;sm_cvar z_burn_max 0.0 // Maximum amount for the burn effect. -// wait 1950;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +// wait 1950;sm_cvar z_bbq_rate 0 // Rate that the BBQ effect grows on players. +// wait 1950;sm_cvar z_burn_max 0 // Maximum amount for the burn effect. +// wait 1950;sm_cvar z_burn_rate 0 // Rate that the burn effect grows on players. wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. @@ -504,7 +504,7 @@ wait 2400;sm_cvar player_incap_use_radius 150 wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 2400;sm_cvar decalfrequency 1.333333 // How often players can spray an image. +wait 2400;sm_cvar decalfrequency 1.25 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. wait 2400;sm_cvar sv_player_max_separation_force 0 // Prevents players from pushing each other away when they are making contact. wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. @@ -632,8 +632,8 @@ wait 3000;sm_cvar director_convert_pills_to_defib_health 0 wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // wait 3150;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 3150;sm_cvar ammo_minigun_max 2147483647 // Max reserve ammo for the minigun. -wait 3150;sm_cvar ammo_turret_max 2147483647 // Max reserve ammo for the turret. +wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. +wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. // wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 3150;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. @@ -699,7 +699,7 @@ wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // // // wait 3600;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. -wait 3600;sm_cvar inferno_forward_reduction_factor 1 // The rate at which inferno flames spread from the source point. +wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 3600;sm_cvar inferno_max_flames 30 // The max number of inferno flames that can spawn from a molotov or spit. wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. @@ -866,7 +866,7 @@ wait 4200;sm_cvar z_push_force 1000 // wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. // wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. // wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +// wait 4200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 4200;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. @@ -883,14 +883,14 @@ wait 4200;sm_cvar z_attack_movement_penalty 0.6 wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -// wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -// wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -// wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. // wait 4200;sm_cvar z_hit_incap_factor_easy 1 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. // wait 4200;sm_cvar z_hit_incap_factor_normal 1 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. @@ -900,7 +900,7 @@ wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -// wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. // // wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. @@ -955,7 +955,7 @@ wait 4500;sm_cvar z_pounce_shake_radius 300 wait 4500;sm_cvar z_pounce_shake_amplitude 6 // // wait 4500;sm_cvar z_pounce_shake_duration 1.5 // wait 4500;sm_cvar z_pounce_stumble_radius 175 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -// wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // // wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. @@ -1079,9 +1079,9 @@ wait 5400;sm_cvar versus_tank_chance 1.0 wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 5400;sm_cvar versus_witch_chance 1.0 // Forces witches to spawn in versus mode. -wait 5400;sm_cvar versus_witch_chance_intro 1.0 // Forces witches to spawn in intro maps in versus mode. -wait 5400;sm_cvar versus_witch_chance_finale 1.0 // Forces witches to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_witch_chance 0.0 // Forces witches to spawn in versus mode. +wait 5400;sm_cvar versus_witch_chance_intro 0.0 // Forces witches to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 5400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. wait 5400;sm_cvar versus_boss_flow_max 0.7 // Maximum boss spawn flow in Versus mode. From 2d8e6e4a273b41508b29712a81d413347ab1e2d7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 18 Apr 2025 20:30:30 -0400 Subject: [PATCH 1981/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 78e457d7..9141dea5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1259,5 +1259,5 @@ nav_area_bgcolor "255 255 255 255" nav_selected_set_color "0 0 0 0" nav_selected_set_border_color "0 0 0 0" sv_zoo_tint_clr "0 0 0 0" -chet_debug_idle "fuck chet" +chet_debug_idle no sv_demo_entity_record_rate 60 From de7c55a1ccefd0c577601e7b0eadc3e57a587453 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 24 Apr 2025 21:10:53 -0400 Subject: [PATCH 1982/2978] Update server1.cfg --- cfg/server1.cfg | 53 ++++++++++++++++++++++++++----------------------- 1 file changed, 28 insertions(+), 25 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9141dea5..2e0db545 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -149,23 +149,23 @@ wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 // // System Settings // -// wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. // wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -// wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -// wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -// wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. -// wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. -// wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. +// wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. // wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. -// wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -// wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -// wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. // wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // -// wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. // wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. // wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. // wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. @@ -179,7 +179,7 @@ wait 0300;sm_cvar tv_title "" wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. -// wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. // // @@ -211,7 +211,7 @@ wait 0600;sm_cvar sv_timeout 86400 wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -// wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. wait 0600;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. @@ -333,7 +333,7 @@ wait 1350;sm_cvar nb_path_draw_inc 1000 wait 1350;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. wait 1350;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -// wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. +wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1350;sm_cvar nb_avoid_interval 0.333333 // How often next bots can try to avoid each other. wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. @@ -368,7 +368,7 @@ wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 1500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 1500;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. // // wait 1650;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. @@ -378,7 +378,7 @@ wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0 wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. // wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1650;sm_cvar sb_revive_friend_distance 200 // How far away a survivor bot can revive their incapped teammate. +wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. @@ -432,12 +432,12 @@ wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. // // -// wait 1950;sm_cvar view_offset 0 // Screen view offset. -// wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. -// wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. -// wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. -// wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -// wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 1950;sm_cvar view_offset 0 // Screen view offset. +wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. +wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. +wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. +wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. @@ -743,12 +743,12 @@ wait 3750;sm_cvar adrenaline_health_buffer 30 // // wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. // wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 3900;sm_cvar gascan_use_range 70 // The range at which you can start pouring a gas can. +wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 3900;sm_cvar cola_bottles_use_range 90 // The range at which you can begin placing the cola bottles. +wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. wait 3900;sm_cvar cola_bottles_use_tolerance 0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. @@ -793,7 +793,7 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 30 // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. -// wait 4050;sm_cvar nav_max_vis_delta_list_length 64 // Max visibility delta range for auto-generated nav areas. +wait 4050;sm_cvar nav_max_vis_delta_list_length 75 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar nav_flow_max_survivor_drop_height 256 // wait 4050;sm_cvar nav_flow_max_survivor_climb_height 128 // wait 4050;sm_cvar z_chance 100 // Infected spawn chance. @@ -1110,7 +1110,7 @@ wait 5400;sm_cvar tank_stasis_time_suicide 86400 wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. -wait 5550;sm_cvar z_witch_relax_rate 0.15 // The rate at which a witch will calm down. +wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. @@ -1261,3 +1261,6 @@ nav_selected_set_border_color "0 0 0 0" sv_zoo_tint_clr "0 0 0 0" chet_debug_idle no sv_demo_entity_record_rate 60 +l4d2_slowdown_water_tank 180 +l4d2_slowdown_water_survivors 180 +l4d2_slowdown_water_survivors_during_tank 180 From 2b8e3367af2ee0632e1a97074ff64861d8769b0d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 00:02:03 -0400 Subject: [PATCH 1983/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index ac04f8dc..0879c261 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -40,7 +40,7 @@ SVNUM=1 IP=74.91.113.130 PORT=27019 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 33 -high -preload +sv_forcepreload 1 +map c6m1_riverbank -nohltv -nominidumps -nomessagebox -nocrashdialog +sys_minidumpspewlines 0" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 33 -high -preload +sv_forcepreload 1 +map c6m1_riverbank +mp_gamemode Coop +z_difficulty Impossible +sv_alltalk 1 -nohltv -nominidumps -nomessagebox -nocrashdialog +sys_minidumpspewlines 0" DESC="Left 4 Dead 2 Dedicated Server Hosted with IP 74.91.113.130 on Host Port 27019" ############################################################################################################################################################################################################################################################################# From 5d1deb798e1703e81ee9907e7dc87653ae35f165 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 00:17:32 -0400 Subject: [PATCH 1984/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2e0db545..3be5723c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -968,7 +968,7 @@ wait 4650;sm_cvar tongue_fly_speed 1050 // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_start_pull_delay 0.05 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. // wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. @@ -1084,13 +1084,13 @@ wait 5400;sm_cvar versus_witch_chance_intro 0.0 wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 5400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_max 0.7 // Maximum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. // wait 5400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. -// wait 5400;sm_cvar versus_boss_padding_min 0.09 // Minimum amount of seperation between boss spawns. -// wait 5400;sm_cvar versus_boss_padding_max 0.19 // Maximum amount of seperation between boss spawns. +// wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. +// wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. // wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. // wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. // wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. @@ -1142,7 +1142,7 @@ wait 5700;sm_cvar z_tank_speed_vs 220 wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // // wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // -wait 5700;sm_cvar z_tank_footstep_shake_interval 0.25 // +wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // // wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // // wait 5700;sm_cvar tank_ground_pound_duration 2 // From 08baffa10dd0be2fec9a8a77c2fb452f0e985822 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 00:26:24 -0400 Subject: [PATCH 1985/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3be5723c..2bcaa15c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -272,7 +272,7 @@ wait 0900;sm_cvar z_minion_limit 4 // wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. // wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. -// wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +// wait 0900;sm_cvar net_maxfilesize 0 // Maximum allowed file upload size in MB. // // wait 1050;sm_cvar mp_teamlist "Gambler;Mechanic;Coach;Producer;NavVet;Biker;Manager;TeenAngst;" wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. From 45e8f2541e96e7dc08b6394c9467360aed12df44 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:02:38 -0400 Subject: [PATCH 1986/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2bcaa15c..d6267da9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -476,8 +476,8 @@ wait 2100;sm_cvar sv_rollspeed 440 wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. -// wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. -// wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 2100;sm_cvar z_anim_idle_speed_min 80 // Players moving slower than this will appear IDLE. +wait 2100;sm_cvar z_anim_idle_speed_max 120 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -509,14 +509,14 @@ wait 2400;sm_cvar tauntfrequency 0 wait 2400;sm_cvar sv_player_max_separation_force 0 // Prevents players from pushing each other away when they are making contact. wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -// wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -// wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -// wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. wait 2400;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. wait 2400;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. @@ -801,7 +801,7 @@ wait 4050;sm_cvar z_common_limit 40 wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 4050;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. +wait 4050;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. From b1bed7d149b207ddaf5be7e90adfe687a4a3aa36 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:09:46 -0400 Subject: [PATCH 1987/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index e1fa44fa..434d3619 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -107,7 +107,7 @@ lilac_ban_language "1" // - // Default: "0" // Minimum: "0" -lilac_ban_length "1440" +lilac_ban_length "0" // Bhop detection mode (Negative values = log-only). // 0 = Disabled. @@ -280,7 +280,7 @@ lilac_max_ping "1000" // Default: "0" // Minimum: "30" // Maximum: "90" -lilac_max_ping_spec "0" +lilac_max_ping_spec "30" // TF2 Only, detect infinite noisemaker spam. STILL IN BETA, DOES NOT BAN, ONLY LOGS! MAY HAVE SOME ISSUES! // -1 = Log only. From eb302e46a3bd6469d9626b60c9886af7b0c7c564 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:35:57 -0400 Subject: [PATCH 1988/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 44a674b0..ff7b31b6 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -160,7 +160,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_expire 6 // confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar tongue_miss_delay 2.875 -// confogl_addcvar tongue_hit_delay 12 +confogl_addcvar tongue_hit_delay 11 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 // confogl_addcvar z_breakable_damage 25 From 79eb65d9fbf3d741c4525a3dccd718e097e49a0a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:37:14 -0400 Subject: [PATCH 1989/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 49170ead..157c7b3e 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -167,7 +167,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar tongue_miss_delay 2.875 -// confogl_addcvar tongue_hit_delay 12 +confogl_addcvar tongue_hit_delay 11 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 // confogl_addcvar z_breakable_damage 25 From b3f3f854163eb95cfa37a1e4ddd2f2b6b0895f05 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:37:42 -0400 Subject: [PATCH 1990/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 8cf7b392..c545508b 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -166,7 +166,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar tongue_miss_delay 2.875 -// confogl_addcvar tongue_hit_delay 12 +confogl_addcvar tongue_hit_delay 11 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 // confogl_addcvar z_breakable_damage 25 From 1029ebcd7f3d57a56ec3fca1e7eb24f1cc7ccd7a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:40:44 -0400 Subject: [PATCH 1991/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d6267da9..f051260d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -651,7 +651,7 @@ wait 3150;sm_cvar z_head_damage_causes_wounds 1 // wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. -// wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 5 // Shotgun damage multiplier on witch and common infected. +wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. wait 3300;sm_cvar grenadelauncher_startpos_forward 8 // Forward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. @@ -1107,7 +1107,7 @@ wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 5550;sm_cvar z_witch_health 1500 // Base health of the witch. +wait 5550;sm_cvar z_witch_health 2000 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. From 3958e0fd0f3e3495561935097c406fe04b7f2fcf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:42:18 -0400 Subject: [PATCH 1992/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f051260d..3ad6fde3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -530,7 +530,7 @@ wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. -wait 2400;sm_cvar z_max_stagger_duration 1 // The max amount of time that a survivor or infected can stagger for. +wait 2400;sm_cvar z_max_stagger_duration 0.75 // The max amount of time that a survivor or infected can stagger for. wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. From 0d9fd5fad11b70e4c403c50867f108ef4f9ec947 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:43:55 -0400 Subject: [PATCH 1993/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3ad6fde3..e71828fb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1013,7 +1013,7 @@ wait 4800;sm_cvar z_vomit_slide_rate 0.05 wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -// wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +// wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. // wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // From b2d980268fd767ae107df7c59a37219cb1175a49 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 21:28:44 -0400 Subject: [PATCH 1994/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index ff7b31b6..bf29bc98 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -212,9 +212,9 @@ confogl_addcvar jockey_pounce_loft_rate 0.025 // confogl_addcvar versus_tank_chance_intro 1.0 // confogl_addcvar versus_tank_chance_finale 1.0 // confogl_addcvar versus_tank_flow_team_variation 0.0 -// confogl_addcvar versus_witch_chance 1.0 -// confogl_addcvar versus_witch_chance_intro 1.0 -// confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 // confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 From 050134a03b17cf27643340b89f99257cd9174c8d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 21:40:01 -0400 Subject: [PATCH 1995/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 157c7b3e..d5f61aaa 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -222,9 +222,9 @@ confogl_addcvar jockey_pounce_loft_rate 0.025 // confogl_addcvar versus_tank_chance_intro 1.0 // confogl_addcvar versus_tank_chance_finale 1.0 // confogl_addcvar versus_tank_flow_team_variation 0.0 -// confogl_addcvar versus_witch_chance 1.0 -// confogl_addcvar versus_witch_chance_intro 1.0 -// confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 // confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 From 1ba3c6409ca3d77c514ce46ad1ef5fbf22121c7c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 25 Apr 2025 21:40:16 -0400 Subject: [PATCH 1996/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index c545508b..eec3c92a 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -221,9 +221,9 @@ confogl_addcvar jockey_pounce_loft_rate 0.025 // confogl_addcvar versus_tank_chance_intro 1.0 // confogl_addcvar versus_tank_chance_finale 1.0 // confogl_addcvar versus_tank_flow_team_variation 0.0 -// confogl_addcvar versus_witch_chance 1.0 -// confogl_addcvar versus_witch_chance_intro 1.0 -// confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 // confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 From ebd7a91597ae7096e4193d4e33e1dd0264871bb8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 00:17:19 -0400 Subject: [PATCH 1997/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e71828fb..a13cb21e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -166,8 +166,8 @@ wait 0300;sm_cvar mat_picmip -10 // wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. -// wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -// wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. // wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. // wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. From 67250774dfee06e0cbd7620d5ea2954a9d74c497 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 01:14:54 -0400 Subject: [PATCH 1998/2978] Update server1.cfg --- cfg/server1.cfg | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a13cb21e..b3144a16 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -29,7 +29,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. -maxplayers 33 // Sets the maximum number of players allowed on the server. +maxplayers 32 // Sets the maximum number of players allowed on the server. sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. @@ -201,7 +201,7 @@ wait 0450;sm_cvar sv_client_max_interp_ratio 30 // wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -// wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // // wait 0600;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. @@ -272,7 +272,7 @@ wait 0900;sm_cvar z_minion_limit 4 // wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. // wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. -// wait 0900;sm_cvar net_maxfilesize 0 // Maximum allowed file upload size in MB. +wait 0900;sm_cvar net_maxfilesize 0 // Maximum allowed file upload size in MB. // // wait 1050;sm_cvar mp_teamlist "Gambler;Mechanic;Coach;Producer;NavVet;Biker;Manager;TeenAngst;" wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. @@ -281,13 +281,13 @@ wait 1050;sm_cvar mp_limitteams 0 // wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. // wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. // wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -// wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -// wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. +wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. wait 1050;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -// wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -// wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. wait 1050;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. // wait 1050;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. wait 1050;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. @@ -631,12 +631,12 @@ wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // -wait 3150;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 3150;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. // wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 3150;sm_cvar sv_tracereffects_limit_general 60 // Limits the max number of tracer particles that can be rendered. +wait 3150;sm_cvar sv_tracereffects_limit_general 64 // Limits the max number of tracer particles that can be rendered. // wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 3150;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. // wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. @@ -788,14 +788,14 @@ wait 3900;sm_cvar func_break_max_pieces 30 // wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. wait 3900;sm_cvar prop_active_gib_limit 30 // Max number of active gibs from props. -wait 3900;sm_cvar prop_active_gib_max_fade_time 30 // Max amount of time before prop gibs fade away. +wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // Max amount of time before prop gibs fade away. // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. wait 4050;sm_cvar nav_max_vis_delta_list_length 75 // Max visibility delta range for auto-generated nav areas. -wait 4050;sm_cvar nav_flow_max_survivor_drop_height 256 // -wait 4050;sm_cvar nav_flow_max_survivor_climb_height 128 // +wait 4050;sm_cvar nav_flow_max_survivor_drop_height 300 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 150 // wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. @@ -943,7 +943,7 @@ wait 4500;sm_cvar z_player_lunge_up 100 wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. // wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -// wait 4500;sm_cvar z_lunge_power 600 // The force with which a hunter will leap towards its target. +// wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. @@ -961,7 +961,7 @@ wait 4500;sm_cvar hunter_pz_claw_dmg 8 wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 4650;sm_cvar tongue_health 200 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. -wait 4650;sm_cvar tongue_cone_start_tolerance 0.05 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 4650;sm_cvar tongue_fly_speed 1050 // How fast the smokers tongue will fly towards its target. @@ -975,7 +975,7 @@ wait 4650;sm_cvar tongue_victim_max_speed 200 wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -// wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 +wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 wait 4650;sm_cvar tongue_vertical_choke_height 50 wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 @@ -1146,8 +1146,8 @@ wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // // wait 5700;sm_cvar tank_ground_pound_duration 2 // -wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_max_range 0 // The maximum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_min_range 0 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. From fd582d7d8a2f3ddcb0674674fb3ed01ed7bb67a1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 13:07:34 -0400 Subject: [PATCH 1999/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index bf29bc98..110b271f 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -83,7 +83,7 @@ confogl_addcvar confogl_enable_itemtracking "1" // Enable th confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. @@ -147,7 +147,7 @@ confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 -// confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 // confogl_addcvar action_progress_reset_interval 0.5 From 036cea7ee19110254ecf5507301fcc10c14fa1f8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 13:08:18 -0400 Subject: [PATCH 2000/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index d5f61aaa..5b974c00 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -83,7 +83,7 @@ confogl_addcvar confogl_enable_itemtracking "1" // Enable th confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. @@ -151,7 +151,7 @@ confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 -// confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar boomer_pz_claw_dmg 6 From f83250e0409aa2393c4deb4c75dae7c1058da697 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 13:08:48 -0400 Subject: [PATCH 2001/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index eec3c92a..fbbd5ea8 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -83,7 +83,7 @@ confogl_addcvar confogl_enable_itemtracking "1" // Enable th confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits. confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -confogl_addcvar confogl_pipebomb_limit "4" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring. @@ -150,7 +150,7 @@ confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 -// confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar boomer_pz_claw_dmg 6 From 7dcb1b1d625fe25283da753606db5b8bf2a64ee9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 15:50:45 -0400 Subject: [PATCH 2002/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b3144a16..2964edd0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -326,8 +326,8 @@ wait 1350;sm_cvar nb_friction_forward 1 wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. wait 1350;sm_cvar nb_saccade_time 0.033333 // How long it takes for the next bots to look at their target. -wait 1350;sm_cvar nb_head_aim_steady_max_rate 1500 // How fast next bots focus on their targets head. -wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. +wait 1350;sm_cvar nb_head_aim_settle_duration 0.033333 // How long it takes next bots to focus on their targets head. wait 1350;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. wait 1350;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. wait 1350;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. @@ -355,7 +355,7 @@ wait 1500;sm_cvar sb_max_team_melee_weapons 8 // wait 1500;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. // wait 1500;sm_cvar survivor_vision_range_obscured 500 // How far survivor bots can see infected when their vision is obscured. wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 1500;sm_cvar sb_normal_saccade_speed 1500 // How fast survivor bots look at a teammate. +wait 1500;sm_cvar sb_normal_saccade_speed 3000 // How fast survivor bots look at a teammate. wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. wait 1500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. @@ -754,10 +754,10 @@ wait 3900;sm_cvar cola_bottles_use_duration 1.75 wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. // // wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 3900;sm_cvar z_door_reopen_interval 0.083333 // The amount of time before a closed door can be reopened. +wait 3900;sm_cvar z_door_reopen_interval 0.066667 // The amount of time before a closed door can be reopened. // wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. // wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 3900;sm_cvar sv_prop_door_max_close_attempts 16 // How many attempts a door will try to close on an object before opening back up. +wait 3900;sm_cvar sv_prop_door_max_close_attempts 20 // How many attempts a door will try to close on an object before opening back up. wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. @@ -833,7 +833,7 @@ wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 wait 4050;sm_cvar z_skirmish_spawn_max_size 2 // wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. // // -// wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. @@ -859,7 +859,7 @@ wait 4200;sm_cvar z_cull_timeout 4 wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 2 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1 // Health multiplier of the fallen survivor zombie. wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. @@ -922,7 +922,7 @@ wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -// wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. From d53e3ff559d4a367b76ace8df6da7b4e989ec137 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 15:56:04 -0400 Subject: [PATCH 2003/2978] Update confogl.cfg --- cfg/cfgogl/kneemod/confogl.cfg | 31 +++++++++++++++---------------- 1 file changed, 15 insertions(+), 16 deletions(-) diff --git a/cfg/cfgogl/kneemod/confogl.cfg b/cfg/cfgogl/kneemod/confogl.cfg index 2ffeb6ab..ccf0ff1c 100644 --- a/cfg/cfgogl/kneemod/confogl.cfg +++ b/cfg/cfgogl/kneemod/confogl.cfg @@ -12,45 +12,44 @@ confogl_addcvar l4d_ready_cfg_name "kneemod 2.3" // Confogl Cvars confogl_addcvar mp_gamemode "mutation12" -confogl_addcvar z_difficulty "Hard" +confogl_addcvar z_difficulty "Impossible" confogl_addcvar confogl_pills_limit 6 -confogl_addcvar z_health 10 +confogl_addcvar z_health 25 confogl_addcvar adrenaline_health_buffer 50 // kneemod 4v4 Cvars confogl_addcvar z_common_limit 50 confogl_addcvar z_mega_mob_size 75 -confogl_addcvar z_mob_spawn_min_size 30 -confogl_addcvar z_mob_spawn_max_size 30 -confogl_addcvar z_mob_spawn_min_interval_normal 600 -confogl_addcvar z_mob_spawn_max_interval_normal 600 +confogl_addcvar z_mob_spawn_min_size 25 +confogl_addcvar z_mob_spawn_max_size 50 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 // kneemod FF confogl_addcvar survivor_ff_tolerance 5 -confogl_addcvar survivor_friendly_fire_factor_normal 1.75 +confogl_addcvar survivor_friendly_fire_factor_normal 1.0 confogl_addcvar grenadelauncher_ff_scale 0.5 confogl_addcvar grenadelauncher_ff_scale_self 0.5 -confogl_addcvar inferno_friendly_fire_duration 10 +confogl_addcvar inferno_friendly_fire_duration 15 confogl_addcvar z_friendly_fire_forgiveness 0 confogl_addcvar inferno_damage 50 -confogl_addcvar inferno_fire 10 -confogl_addcvar inferno_flame_spacing 60 // tank stuffz confogl_addcvar z_tank_speed_vs 225 // m2 control -confogl_addcvar z_gun_swing_vs_max_penalty 4 -confogl_addcvar z_gun_swing_vs_min_penalty 2 +confogl_addcvar z_gun_swing_vs_max_penalty 6 +confogl_addcvar z_gun_swing_vs_min_penalty 4 // crawling -confogl_addcvar l4d2_crawling "1" +confogl_addcvar survivor_allow_crawling 1 +confogl_addcvar l4d2_crawling 1 // give'em weakness -confogl_addcvar z_jockey_health 280 -confogl_addcvar z_hunter_health 225 +confogl_addcvar z_jockey_health 300 +confogl_addcvar z_hunter_health 250 confogl_addcvar z_charger_health 500 -confogl_addcvar z_spitter_health 90 +confogl_addcvar z_spitter_health 100 // give'em power confogl_addcvar hunter_pz_claw_dmg 12 From 76ba6ff33adc113634a50c45dac8704ded21396c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 15:57:11 -0400 Subject: [PATCH 2004/2978] Update confogl.cfg --- cfg/cfgogl/kneemod/confogl.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/kneemod/confogl.cfg b/cfg/cfgogl/kneemod/confogl.cfg index ccf0ff1c..8b602c3b 100644 --- a/cfg/cfgogl/kneemod/confogl.cfg +++ b/cfg/cfgogl/kneemod/confogl.cfg @@ -8,14 +8,15 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "kneemod 2.3" +confogl_addcvar l4d_ready_cfg_name "kneemod 2.5" // Confogl Cvars confogl_addcvar mp_gamemode "mutation12" confogl_addcvar z_difficulty "Impossible" confogl_addcvar confogl_pills_limit 6 confogl_addcvar z_health 25 -confogl_addcvar adrenaline_health_buffer 50 +confogl_addcvar adrenaline_health_buffer 40 +confogl_addcvar pain_pills_health_value 60 // kneemod 4v4 Cvars confogl_addcvar z_common_limit 50 @@ -26,7 +27,7 @@ confogl_addcvar z_mob_spawn_min_interval_normal 120 confogl_addcvar z_mob_spawn_max_interval_normal 240 // kneemod FF -confogl_addcvar survivor_ff_tolerance 5 +confogl_addcvar survivor_ff_tolerance 0 confogl_addcvar survivor_friendly_fire_factor_normal 1.0 confogl_addcvar grenadelauncher_ff_scale 0.5 confogl_addcvar grenadelauncher_ff_scale_self 0.5 From 2554d9dddf08fa4df474a48085b935e50555a409 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 15:58:37 -0400 Subject: [PATCH 2005/2978] Update busmod.cfg --- cfg/cfgogl/busmod/busmod.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/busmod/busmod.cfg b/cfg/cfgogl/busmod/busmod.cfg index 4f0109e9..2d42a10c 100644 --- a/cfg/cfgogl/busmod/busmod.cfg +++ b/cfg/cfgogl/busmod/busmod.cfg @@ -8,11 +8,11 @@ // ======================================================================================= // These are the settings for the lerp monitor -confogl_addcvar sm_allowed_lerp_changes 3 +confogl_addcvar sm_allowed_lerp_changes 20 confogl_addcvar sm_lerp_change_spec 1 confogl_addcvar sm_readyup_lerp_changes 1 -confogl_addcvar sm_min_lerp 0.0000 -confogl_addcvar sm_max_lerp 0.1000 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 // Displays the % for the users confogl_addcvar l4d_global_percent 0 @@ -25,20 +25,20 @@ confogl_addcvar bhop_allow_survivor 0 // autopause settings confogl_addcvar autopause_enable 1 -confogl_addcvar autopause_force 0 +confogl_addcvar autopause_force 1 confogl_addcvar autopause_apdebug 0 // crawling -confogl_addcvar l4d2_crawling "1" +confogl_addcvar l4d2_crawling 1 /big pounce -//confogl_addcvar l4d2_pounce_damage_allow "1" +//confogl_addcvar l4d2_pounce_damage_allow 1 //vscript debug -//confogl_addcvar vscript_replacer_debug "7" +//confogl_addcvar vscript_replacer_debug 7 //once use weapons -confogl_addcvar l4d2_usecount 1 +confogl_addcvar l4d2_usecount 2147483647 // [l4d2_weaponrules.smx] l4d2_addweaponrule rifle rifle_ak47 @@ -69,4 +69,4 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 confogl_addcvar sm_skill_report_enable 1 // Shared Settings -exec cfgogl/busmod/shared_settings.cfg \ No newline at end of file +exec cfgogl/busmod/shared_settings.cfg From 29b0077d75ee2492d7591e1b9a218171c1bb1cd9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 15:59:26 -0400 Subject: [PATCH 2006/2978] Update shared_cvars.cfg --- cfg/cfgogl/kneemod/shared_cvars.cfg | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/kneemod/shared_cvars.cfg b/cfg/cfgogl/kneemod/shared_cvars.cfg index 7b4c0e6a..077fc890 100644 --- a/cfg/cfgogl/kneemod/shared_cvars.cfg +++ b/cfg/cfgogl/kneemod/shared_cvars.cfg @@ -8,17 +8,16 @@ // ======================================================================================= // Server Cvars -sv_pure 2 -sv_alltalk 1 +sv_pure 0 confogl_addcvar sv_alltalk 1 confogl_addcvar sv_cheats 0 -confogl_addcvar sv_consistency 1 -confogl_addcvar sv_pure_kick_clients 1 +confogl_addcvar sv_consistency 0 +confogl_addcvar sv_pure_kick_clients 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar vs_max_team_switches 9999 +confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 // ReadyUp Cvars @@ -138,4 +137,4 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 3333 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod \ No newline at end of file +//confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From 92bc8a00e90ed9f04063cef966df3e358263668b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 15:59:46 -0400 Subject: [PATCH 2007/2978] Update kneemod.cfg --- cfg/cfgogl/kneemod/kneemod.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/kneemod/kneemod.cfg b/cfg/cfgogl/kneemod/kneemod.cfg index 70deb752..862daafd 100644 --- a/cfg/cfgogl/kneemod/kneemod.cfg +++ b/cfg/cfgogl/kneemod/kneemod.cfg @@ -8,11 +8,11 @@ // ======================================================================================= // [lerpmonitor.smx] -confogl_addcvar sm_allowed_lerp_changes 3 +confogl_addcvar sm_allowed_lerp_changes 20 confogl_addcvar sm_lerp_change_spec 1 confogl_addcvar sm_readyup_lerp_changes 1 -confogl_addcvar sm_min_lerp 0.0000 -confogl_addcvar sm_max_lerp 0.1000 +confogl_addcvar sm_min_lerp 0.000000 +confogl_addcvar sm_max_lerp 0.500000 // [l4d_boss_percent.smx] confogl_addcvar l4d_global_percent 0 @@ -37,4 +37,4 @@ confogl_addcvar sm_stats_autoprint_vs_round 8372 confogl_addcvar sm_skill_report_enable 1 // Shared Settings -exec cfgogl/kneemod/shared_settings.cfg \ No newline at end of file +exec cfgogl/kneemod/shared_settings.cfg From 1557cf106aa72aa4885f1f4a6af7188909de51bb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 16:07:14 -0400 Subject: [PATCH 2008/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2964edd0..7be1de4a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -599,7 +599,7 @@ wait 2850;sm_cvar shout_going_to_die_interval 10 wait 2850;sm_cvar shout_make_way_interval 1 wait 2850;sm_cvar rescue_interval 1 // wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 2850;sm_cvar rescue_min_dead_time 0 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 2850;sm_cvar rescue_min_dead_time 5 // The minimum amount of time before a dead survivor will be able to respawn in a closet. wait 2850;sm_cvar rescue_yell_delay 3 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. From a933658f7a681f62ed0acf63d7b1098c364fa8e0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 16:26:30 -0400 Subject: [PATCH 2009/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7be1de4a..2bdcec64 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -263,14 +263,14 @@ wait 0900;sm_cvar sv_multiplayer_sounds 64 wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. -wait 0900;sm_cvar director_unfreeze_time 30 // How long after the first player connects before the teams will become unfrozen. +wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. wait 0900;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. // wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. // wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0900;sm_cvar net_maxfilesize 0 // Maximum allowed file upload size in MB. // // From 0e160a537dfbae1b99b4670b0673df0be344084d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 18:58:52 -0400 Subject: [PATCH 2010/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2bdcec64..2b2bdd20 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -263,7 +263,7 @@ wait 0900;sm_cvar sv_multiplayer_sounds 64 wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. -wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0900;sm_cvar director_unfreeze_time 10 // How long after the first player connects before the teams will become unfrozen. wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. From 74ab00f6e169ed457de682fb50e24b90c5b032b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 20:17:12 -0400 Subject: [PATCH 2011/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2b2bdd20..4f345cdd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -728,7 +728,7 @@ wait 3750;sm_cvar upgradepack_forward_dist 16 wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. wait 3750;sm_cvar upgrade_explosive_bullet_force 10 // Force amplitude of an explosive bullet. wait 3750;sm_cvar upgrade_explosive_slug_force 20 // Force amplitude of an explosive shotgun slug. -// wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.5 // Spread factor applied to weapons with a laser sight equipped. +wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.5 // Spread factor applied to weapons with a laser sight equipped. // // wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. wait 3750;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. From 1a6399f825bcd6b55b1d3ec1a105971e1ef21af5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 20:20:24 -0400 Subject: [PATCH 2012/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4f345cdd..31aee162 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -163,7 +163,7 @@ wait 0150;sm_cvar mat_dxlevel 92 wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. // // wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. @@ -463,9 +463,9 @@ wait 1950;sm_cvar mp_feetyawrate_max 180 wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 2100;sm_cvar sv_accelerate 5.375 // Sets the world acceleration. wait 2100;sm_cvar sv_friction 4.25 // Sets the world friction. -wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +wait 2100;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. From f83fe52a361051d655f524cda5d0d26847795f7f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 20:24:47 -0400 Subject: [PATCH 2013/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 31aee162..d51a513a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -463,9 +463,9 @@ wait 1950;sm_cvar mp_feetyawrate_max 180 wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 2100;sm_cvar sv_accelerate 5.375 // Sets the world acceleration. -wait 2100;sm_cvar sv_friction 4.25 // Sets the world friction. -wait 2100;sm_cvar z_ghost_friction 1.375 // Friction factor applied to ghost player zombies. +wait 2100;sm_cvar sv_accelerate 5.333333 // Sets the world acceleration. +wait 2100;sm_cvar sv_friction 4.166667 // Sets the world friction. +wait 2100;sm_cvar z_ghost_friction 1.333333 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. From 417b8314ec30cac57d57e1fd1f5485b0d08f2cd1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 20:56:26 -0400 Subject: [PATCH 2014/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d51a513a..84e5acd0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1074,7 +1074,7 @@ wait 5250;sm_cvar z_spitter_max_wait_time 30 // // // wait 5400;sm_cvar director_tank_min_interval 300 // // wait 5400;sm_cvar director_tank_max_interval 300 // -wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 5400;sm_cvar director_tank_lottery_selection_time 3 // The delay period before a player becomes a tank when selected. wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. From 7c6e04ba302ea4bf100d3777025ec1effd6b0934 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 21:16:29 -0400 Subject: [PATCH 2015/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 84e5acd0..1ab1c4a8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -827,7 +827,7 @@ wait 4050;sm_cvar z_acquire_near_time 1 wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_attack_change_target_range 30 // Common infected will choose a new target if they are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // wait 4050;sm_cvar z_skirmish_spawn_max_size 2 // @@ -879,10 +879,10 @@ wait 4200;sm_cvar claw_swing_interval 0.975 wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 4200;sm_cvar z_attack_movement_penalty 0.6 // Speed factor of a special infected who claws a survivor. +wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. -wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. From 50da231ed5b96119f3bb012b326fb94d15699b3f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 26 Apr 2025 21:49:59 -0400 Subject: [PATCH 2016/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1ab1c4a8..cb11b8f5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -442,8 +442,8 @@ wait 1950;sm_cvar z_stumble_max_curve_rate 5 wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. // wait 1950;sm_cvar r_skin 1 // Renders skin on models. -wait 1950;sm_cvar sv_infected_scale_min 1.03 // Minimum model size factor for common infected. -wait 1950;sm_cvar sv_infected_scale_max 1.03 // Maximum model size factor for common infected. +wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. // wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. From 512852afa413bb03e282ec8056b52c5ff354b78f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 10:46:00 -0400 Subject: [PATCH 2017/2978] Update server1.cfg --- cfg/server1.cfg | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cb11b8f5..c69005d7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -154,7 +154,7 @@ wait 0150;sm_cvar cpu_level 2 wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. -// wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. +// wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. // wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. @@ -345,9 +345,9 @@ wait 1350;sm_cvar z_noise_level_footstep 150 wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. wait 1350;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -// wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -// wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -// wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. // wait 1500;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. @@ -463,9 +463,9 @@ wait 1950;sm_cvar mp_feetyawrate_max 180 wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. -wait 2100;sm_cvar sv_accelerate 5.333333 // Sets the world acceleration. -wait 2100;sm_cvar sv_friction 4.166667 // Sets the world friction. -wait 2100;sm_cvar z_ghost_friction 1.333333 // Friction factor applied to ghost player zombies. +wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 2100;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -667,8 +667,8 @@ wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // // wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -wait 3450;sm_cvar melee_force_scalar 10 // Force scale of melee weapons applied on common infected ragdolls. -wait 3450;sm_cvar melee_force_scalar_combat_character 10 // Force scale of melee weapons applied on special infected ragdolls. +wait 3450;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 3450;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. wait 3450;sm_cvar melee_collateral_shove_count 50 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. // wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. @@ -1236,6 +1236,7 @@ cpu_level 2 gpu_mem_level 2 mem_level 2 mat_vsync 0 +mat_triplebuffered 1 mat_dxlevel 100 mat_antialias 8 mat_forceaniso 16 From 045abae7157b3c604e7e67d2fba56b032aa1b8aa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 10:47:18 -0400 Subject: [PATCH 2018/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c69005d7..197ee450 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -76,13 +76,13 @@ mat_monitorgamma 1.6 mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. r_drawmodelstatsoverlaymin 1 // r_drawmodelstatsoverlaymax 10 // -log on // Creates a logfile (on | off) sv_logsdir "logs" // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 1 // Default 0; Echo log information to the console. +sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +log on // Creates a logfile (on | off) think_limit 0 // Disables script think time check. sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_rcon_log 0 // Disables remote console logging. From 33a24f188520af8b64d4269d63c4b0687d224501 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 11:46:58 -0400 Subject: [PATCH 2019/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 197ee450..a20de724 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -636,7 +636,7 @@ wait 3150;sm_cvar ammo_minigun_max -2 wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. // wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 3150;sm_cvar sv_tracereffects_limit_general 64 // Limits the max number of tracer particles that can be rendered. +wait 3150;sm_cvar sv_tracereffects_limit_general 128 // Limits the max number of tracer particles that can be rendered. // wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 3150;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. // wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. From 94aa3a7d029f5aa68158c9e339b4e444d148f692 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 11:51:01 -0400 Subject: [PATCH 2020/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a20de724..94a9c0e6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1165,10 +1165,10 @@ wait 5700;sm_cvar z_tank_throw_interval 4.5 // wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 5700;sm_cvar tank_swing_interval 1.475 // How often a tank can swing his arm. +wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 5700;sm_cvar z_tank_attack_interval 1.475 // How often a bot tank will try to swing at survivors. +wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 5700;sm_cvar tank_swing_duration 0.225 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. From fc6169e3020859d1256382684425ce5d8632f9bd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 11:55:29 -0400 Subject: [PATCH 2021/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 1e7116b4..449c0e71 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -63,7 +63,7 @@ l4d_gear_transfer_timeout "1" // Default: "1" // Minimum: "0" // Maximum: "10" -l4d_gear_transfer_timer_give "0.5" +l4d_gear_transfer_timer_give "0.25" // 0.0=Off. How often to check survivor bot positions to item positions for auto grab. // - From e7e5f2c7bc838409631e001e47ccdadf400b55be Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 12:44:35 -0400 Subject: [PATCH 2022/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 110b271f..5f5344a4 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -16,7 +16,7 @@ confogl_addcvar sv_cheats 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar motd_enabled 1 -confogl_addcvar versus_force_start_time 600 +confogl_addcvar versus_force_start_time 10 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 From 0cc36b96ce912fd866dfe360aa5326cac4149201 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 12:44:48 -0400 Subject: [PATCH 2023/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 5b974c00..34168c38 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -16,7 +16,7 @@ confogl_addcvar sv_cheats 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar motd_enabled 1 -confogl_addcvar versus_force_start_time 600 +confogl_addcvar versus_force_start_time 10 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 From 9bdd7c8443d9fe71a0824a3d95e09fa2fde2fd21 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 12:45:02 -0400 Subject: [PATCH 2024/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index fbbd5ea8..4f84df12 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -16,7 +16,7 @@ confogl_addcvar sv_cheats 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 confogl_addcvar motd_enabled 1 -confogl_addcvar versus_force_start_time 600 +confogl_addcvar versus_force_start_time 10 confogl_addcvar versus_marker_num 0 confogl_addcvar vs_survival_bonus 25 confogl_addcvar vs_incap_bonus 25 From 25d97c7c1f23567d8c569b805aa82cb5123b81ec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 12:47:09 -0400 Subject: [PATCH 2025/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 34168c38..acf1badb 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -10,8 +10,8 @@ // Server Cvars sv_pure 0 confogl_addcvar sv_visiblemaxplayers 32 -confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 +confogl_addcvar director_min_start_players 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_alltalk 1 From c4a4db9f926d0d11c6ce8cc27faf02bcdbc67045 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 12:51:46 -0400 Subject: [PATCH 2026/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 94a9c0e6..4675fb8b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -567,9 +567,9 @@ wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. -wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.5 // The rate at which a survivors screen moves when incapacitated. +wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0 // The rate at which a survivors screen moves when incapacitated. wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // Accuracy penalty for survivors while they are incapacitated. +wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. @@ -742,7 +742,7 @@ wait 3750;sm_cvar adrenaline_health_buffer 30 // wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2 // Health replenish rate of the gnome in the Healing Gnome mutation. // // wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -// wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. @@ -866,7 +866,7 @@ wait 4200;sm_cvar z_push_force 1000 // wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. // wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. // wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -// wait 4200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +wait 4200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 4200;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. From f881c88526ae6b3905960a0b1919e26362625c70 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 12:55:45 -0400 Subject: [PATCH 2027/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4675fb8b..ee4d694d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -464,7 +464,7 @@ wait 1950;sm_cvar mp_facefronttime 0.333333 // // wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 2100;sm_cvar sv_friction 4.25 // Sets the world friction. +wait 2100;sm_cvar sv_friction 4 // Sets the world friction. wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. From d83a7a6847fcbaef77eb1d2293f4e0c811edd518 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 13:20:53 -0400 Subject: [PATCH 2028/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ee4d694d..52991373 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -464,7 +464,7 @@ wait 1950;sm_cvar mp_facefronttime 0.333333 // // wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 2100;sm_cvar sv_friction 4 // Sets the world friction. +wait 2100;sm_cvar sv_friction 4.0 // Sets the world friction. wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. @@ -754,7 +754,7 @@ wait 3900;sm_cvar cola_bottles_use_duration 1.75 wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. // // wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 3900;sm_cvar z_door_reopen_interval 0.066667 // The amount of time before a closed door can be reopened. +wait 3900;sm_cvar z_door_reopen_interval 0.05 // The amount of time before a closed door can be reopened. // wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. // wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 3900;sm_cvar sv_prop_door_max_close_attempts 20 // How many attempts a door will try to close on an object before opening back up. @@ -863,9 +863,9 @@ wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1 wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. -// wait 4200;sm_cvar z_pushaway_force 100 // How much force common infected push each other away with. -// wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -// wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. +wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 4200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. wait 4200;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. From e416132d53159af638db33d4c0132a1bb7be6dd1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 14:34:14 -0400 Subject: [PATCH 2029/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 52991373..cc250ca4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -284,7 +284,7 @@ wait 1050;sm_cvar mp_limitteams 0 wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 1050;sm_cvar versus_force_start_time 120 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. @@ -1166,8 +1166,8 @@ wait 5700;sm_cvar z_tank_throw_interval 4.5 wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar tank_swing_miss_interval 1.4 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.4 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 5700;sm_cvar tank_swing_duration 0.225 // The duration of a tanks swing attack. From 101e212e3db95808057d7017b0831a618c995d8f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 15:21:03 -0400 Subject: [PATCH 2030/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 47bd157c..1df45c2c 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -32,7 +32,7 @@ confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45 confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.25 +confogl_addcvar bot_kick_delay 0 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From 308097aef6882845630231b814a9843b47fc46e3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 15:21:46 -0400 Subject: [PATCH 2031/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 76669cdf..a917d09c 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -37,7 +37,7 @@ confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.25 +confogl_addcvar bot_kick_delay 0 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From 0c1fff19c8c30762b99104b87583486e146f9690 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 15:22:10 -0400 Subject: [PATCH 2032/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index c01025b5..3b0f0fa8 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -33,7 +33,7 @@ confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45 confogl_addcvar ghost_hurt_type 0 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.25 +confogl_addcvar bot_kick_delay 0 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From a79c64461379b6ae2df3e20c47eb1659f9cf05fb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 15:23:03 -0400 Subject: [PATCH 2033/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index cc250ca4..61e1cd15 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1182,6 +1182,7 @@ wait 5700;sm_cvar tank_swing_physics_prop_force 0.6 // // // Confogl Cvars // wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 5850;sm_cvar l4d_tankdamage_enabled 0 // Prevents tank damage from survivors from being printed to chat. wait 5850;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. // wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. // wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). From db66903db278da6d7b8990cf617bcb7c1565b91c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 15:24:03 -0400 Subject: [PATCH 2034/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 61e1cd15..4fb45575 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -36,8 +36,8 @@ sv_voiceenable 1 // // [File Consistency] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. sv_forcepreload 1 // Enables server-side pre-loading. +sv_alternateticks 0 // Sets the server to update entitities on alternating ticks. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. From 31da6c5b465981668fa7d09547aad0e696866920 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 27 Apr 2025 22:01:08 -0400 Subject: [PATCH 2035/2978] Update server1.cfg --- cfg/server1.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4fb45575..4bfc69b0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1238,7 +1238,6 @@ gpu_mem_level 2 mem_level 2 mat_vsync 0 mat_triplebuffered 1 -mat_dxlevel 100 mat_antialias 8 mat_forceaniso 16 mat_fullbright 1 From ca6b4fee116145da6d556cf93192cada2906212f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 29 Apr 2025 21:18:12 -0400 Subject: [PATCH 2036/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4bfc69b0..e15673f9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -172,7 +172,7 @@ wait 0300;sm_cvar r_shadowlod 0 // wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0300;sm_cvar snd_gain_max 2.0 // Maximum sound gain. +wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. @@ -486,9 +486,9 @@ wait 2100;sm_cvar sv_waterdist 0 // wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. // wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. -wait 2100;sm_cvar z_falling_land_speed 500 // How fast a zombie needs to fall to have a landing animation. -wait 2100;sm_cvar z_falling_land_hard_speed 500 // How fast a zombie needs to fall to have a hard landing animation. -wait 2100;sm_cvar z_falling_land_forward_speed 500 // How fast a zombie needs to fall to have a forward landing animation. +wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // From c28f2d3b219348d191476b50390ee504851c176a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 May 2025 09:40:47 -0400 Subject: [PATCH 2037/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e15673f9..8384f578 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -65,6 +65,7 @@ r_eyeshift_y 0.0 r_eyeshift_z 0.0 // Eye position z-offset. r_eyesize 0.0 // Eye size scale. r_eyemove 0 // Enables eye movement. +sv_pvsskipanimation 0 // Skips NPC bone setup when outside players visibility. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. func_break_max_pieces 30 // Max number of pieces from a broken object. // @@ -636,7 +637,7 @@ wait 3150;sm_cvar ammo_minigun_max -2 wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. // wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. -wait 3150;sm_cvar sv_tracereffects_limit_general 128 // Limits the max number of tracer particles that can be rendered. +wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. // wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. // wait 3150;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. // wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. From 9d33952bf610f9c5bc6cfd85cd07e6bc2499c760 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 14:37:40 -0400 Subject: [PATCH 2038/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8384f578..f8796cda 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -174,6 +174,7 @@ wait 0300;sm_cvar r_shadowlod 0 // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. +wait 0300;sm_cvar sv_voicecodec vaudio_celt // Improves clients microphone quality. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. From 6c4e2bca544e00636f7ccbb8b6cad8013c5d102d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 16:31:10 -0400 Subject: [PATCH 2039/2978] Update server.cfg --- cfg/server.cfg | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/cfg/server.cfg b/cfg/server.cfg index 8b137891..e18d6b5c 100644 --- a/cfg/server.cfg +++ b/cfg/server.cfg @@ -1 +1,5 @@ - +// sv_allow_wait_command 1 +// sv_quota_stringcmdspersecond 2147483647 +// sm_cvar sv_runcmds 1 +// sm_cvar sv_allow_wait_command 1 +// sm_cvar sv_quota_stringcmdspersecond 2147483647 From 3ed896eda97ce015386aca7ce4e44bc8a02e496f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 16:32:28 -0400 Subject: [PATCH 2040/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5f5344a4..2b1c1582 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -183,7 +183,7 @@ confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 // confogl_addcvar survivor_incap_tongued_decay_rate 15 -confogl_addcvar tongue_release_fatigue_penalty 2000 +confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 From fe00fb806f7344f71a1dad088d44afbbe9709e5f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 16:33:28 -0400 Subject: [PATCH 2041/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 4f84df12..916103e3 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -187,7 +187,7 @@ confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_max_speed 200 confogl_addcvar tongue_victim_accuracy_penalty 0.0 confogl_addcvar survivor_incap_tongued_decay_rate 15 -confogl_addcvar tongue_release_fatigue_penalty 2000 +confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 From 8caff093ab22cd012c4eb385948e8857d4bf121b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 16:34:12 -0400 Subject: [PATCH 2042/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f8796cda..15a3406a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1125,7 +1125,7 @@ wait 5550;sm_cvar z_witch_wander_personal_time 3 wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. -wait 5550;sm_cvar z_witch_damage_per_kill_hit 20 // How much damage the witch does to survivors who are incapacitated. +wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. From e6dad7ccabff0a551ee37b79a3a881d86f0affe1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:10:42 -0400 Subject: [PATCH 2043/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 15a3406a..8054a047 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1095,7 +1095,7 @@ wait 5400;sm_cvar versus_boss_flow_max 0.8 // wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. // wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. // wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -// wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. wait 5400;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. From 677cce87ad5c9b1fe36ec97401dceb69f4720258 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:12:42 -0400 Subject: [PATCH 2044/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8054a047..8c744b4f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -501,7 +501,7 @@ wait 2250;sm_cvar spec_freeze_time 0 wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 2400;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. From 4d792410f086e8ada15c42854c214a8195f687cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:13:44 -0400 Subject: [PATCH 2045/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8c744b4f..1c1c8882 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1095,13 +1095,13 @@ wait 5400;sm_cvar versus_boss_flow_max 0.8 // wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. // wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. // wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_clear_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 500 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_clear_radius 250 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_radius 250 // Fixes boss spawning. wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. // wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. @@ -1174,7 +1174,7 @@ wait 5700;sm_cvar z_tank_attack_interval 1.45 wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. wait 5700;sm_cvar tank_swing_duration 0.225 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. -wait 5700;sm_cvar tank_fist_radius 20 // Radius of a tanks fist while punching. +wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. From 44255d2895e09b67424f575c8fff9654c1770c42 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:19:30 -0400 Subject: [PATCH 2046/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1c1c8882..befb25bd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -576,7 +576,7 @@ wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 3 // The rate at which the survivors health will decay after all survivors become incapped. +wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 6 // The rate at which the survivors health will decay after all survivors become incapped. wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. // // wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. From 58c1bdac44da0076f8196206dc1b65ee64cd6c90 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:19:59 -0400 Subject: [PATCH 2047/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index befb25bd..c73d6a58 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -986,7 +986,7 @@ wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -// wait 4650;sm_cvar tongue_release_fatigue_penalty 2500 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 4650;sm_cvar tongue_release_fatigue_penalty 2750 // The fatigue penalty given to survivors who are released from a smokers tongue. wait 4650;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. // // From 72299ed625ccaca0e40a7cf51bfd393e020f18b0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:44:11 -0400 Subject: [PATCH 2048/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index b07d9079..d6d32fef 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -75,6 +75,7 @@ "STEAM_0:1:519181265" "3:z" // all permissions for this ip, immunity value is 99 - BigManAxl "STEAM_0:0:5092399" "3:z" // all permissions for this ip, immunity value is 99 - Steve Jabbs "STEAM_0:0:558067263" "2:z" // all permissions for this ip, immunity value is 99 - Dani + "STEAM_0:1:42301277" "2:Z" // all permissions for this ip, immunity value is 99 - DanBan "STEAM_0:1:232120456" "1:z" // all permissions for this ip, immunity value is 99 - Monte "STEAM_0:0:181931352" "2:z" // all permissions for this ip, immunity value is 99 - Nurft "STEAM_0:0:85370100" "2:z" // all permissions for this ip, immunity value is 99 - Synergy From b7ef990f8407fd920ff969b294ed5972a9c5618c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:57:40 -0400 Subject: [PATCH 2049/2978] Update server1.cfg --- cfg/server1.cfg | 54 +++++++++---------------------------------------- 1 file changed, 10 insertions(+), 44 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c73d6a58..28e38879 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -484,9 +484,9 @@ wait 2100;sm_cvar sv_airaccelerate 15 wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. wait 2100;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -// wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -// wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -// wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. @@ -971,12 +971,6 @@ wait 4650;sm_cvar tongue_fly_speed 1050 wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -// wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 wait 4650;sm_cvar tongue_vertical_choke_height 50 wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 @@ -984,6 +978,13 @@ wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 wait 4650;sm_cvar tongue_no_progress_tolerance 20 wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 +wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +// wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. wait 4650;sm_cvar tongue_release_fatigue_penalty 2750 // The fatigue penalty given to survivors who are released from a smokers tongue. @@ -1232,38 +1233,3 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 6000;sm_unsilence "STEAM_0:1:121253576" // wait 6000;sm_unsilence "STEAM_1:0:121253576" // wait 6000;sm_unsilence "STEAM_1:1:121253576" -// -// Console Testing -// -cpu_level 2 -gpu_mem_level 2 -mem_level 2 -mat_vsync 0 -mat_triplebuffered 1 -mat_antialias 8 -mat_forceaniso 16 -mat_fullbright 1 -r_lod 0 -force_disablex360 1 -mp_chattime 120 -player_old_armor 1 -old_radiusdamage 1 -coop 1 -hl2_episodic 1 -fish_dormant 1 -sv_bonus_challenge 3 -tf_arena_preround_time 0 -tf_arena_max_streak 999 -tf_escort_score_rate 999 -mp_weapon_m249_price 9999 -mp_c4timer 0 -nav_show_area_info 0 -nav_area_bgcolor "255 255 255 255" -nav_selected_set_color "0 0 0 0" -nav_selected_set_border_color "0 0 0 0" -sv_zoo_tint_clr "0 0 0 0" -chet_debug_idle no -sv_demo_entity_record_rate 60 -l4d2_slowdown_water_tank 180 -l4d2_slowdown_water_survivors 180 -l4d2_slowdown_water_survivors_during_tank 180 From f196bc41287753fa116b99ae64d465935ad24632 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:58:11 -0400 Subject: [PATCH 2050/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2b1c1582..61f22214 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -182,7 +182,7 @@ confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 -// confogl_addcvar survivor_incap_tongued_decay_rate 15 +// confogl_addcvar survivor_incap_tongued_decay_rate 20 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 From abd0028405d28c303c4c6d1bc001d391bfd860f5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:58:40 -0400 Subject: [PATCH 2051/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 916103e3..977887dc 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -185,8 +185,8 @@ confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -confogl_addcvar tongue_victim_accuracy_penalty 0.0 -confogl_addcvar survivor_incap_tongued_decay_rate 15 +// confogl_addcvar tongue_victim_accuracy_penalty 0.0 +// confogl_addcvar survivor_incap_tongued_decay_rate 20 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 From 81f063cb7b8ddc9e172c0a85a7cd076dc26fb899 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 17:59:14 -0400 Subject: [PATCH 2052/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index acf1badb..75d6aaeb 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -186,8 +186,8 @@ confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1000 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -// confogl_addcvar tongue_victim_accuracy_penalty 0.0 -confogl_addcvar survivor_incap_tongued_decay_rate 15 +// confogl_addcvar tongue_victim_accuracy_penalty 0.05 +// confogl_addcvar survivor_incap_tongued_decay_rate 20 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 From 797f3ecad8027d3e7119516f5544cb6868998c17 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:07:52 -0400 Subject: [PATCH 2053/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 28e38879..fd348a1d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -322,8 +322,8 @@ wait 1200;sm_cvar scavenge_score_bonus_time 15 wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 1350;sm_cvar nb_gravity 800 // Next bots experience this force of gravity. -wait 1350;sm_Cvar nb_acceleration 400 // Rate of acceleration for next bots movement. +// wait 1350;sm_cvar nb_gravity 1000 // Next bots experience this force of gravity. +// wait 1350;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. From 78920fbe0f9832a07053baf6f935714dfedba35a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:16:25 -0400 Subject: [PATCH 2054/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fd348a1d..28adffec 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -883,8 +883,8 @@ wait 4200;sm_cvar claw_swing_duration 0.25 wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. -wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. -wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. From 45d2087b9c5b4a87f2dd15dae10f764fcf6d0678 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:17:45 -0400 Subject: [PATCH 2055/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 28adffec..9fc2f2bd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -865,11 +865,11 @@ wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1 wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. wait 4200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. -wait 4200;sm_cvar z_avoidforce 1000 // How much force is applied by common infected to each other when avoiding each other. +wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. wait 4200;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. wait 4200;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. From 4b9f3cf74dbf62f49532c932f224312beb1b543a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:23:44 -0400 Subject: [PATCH 2056/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9fc2f2bd..c353c1fe 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -811,6 +811,8 @@ wait 4050;sm_cvar director_always_allow_wanderers 1 wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 4050;sm_cvar nav_lying_down_percent 0 // Prevents wandering zombies from being spawned sitting or lying down. +wait 4050;sm_cvar z_must_wander 1 // Forces all zombies to be spawned as wanderers. wait 4050;sm_cvar z_health 75 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. // wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. From a76f91cdf54fd6a19e450f5c513e10019d3962f0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:29:36 -0400 Subject: [PATCH 2057/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c353c1fe..15d566da 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -703,11 +703,11 @@ wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 3600;sm_cvar inferno_max_flames 30 // The max number of inferno flames that can spawn from a molotov or spit. +wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +// wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. From ee22f6779dc22e59dee50351cd3051e6c0637e31 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:33:29 -0400 Subject: [PATCH 2058/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 15d566da..1d1da028 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -885,9 +885,9 @@ wait 4200;sm_cvar claw_swing_duration 0.25 wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. -wait 4200;sm_cvar z_attack_on_the_run_range 30 // How close a common infected has to be to a survivor to attempt clawing them. -wait 4200;sm_cvar z_attack_max_range 30 // Max range of a common infecteds claw attack. -wait 4200;sm_cvar z_attack_min_range 0 // Min range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. From ff0687945e573ef01e58ff74ece0221588400797 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:37:29 -0400 Subject: [PATCH 2059/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1d1da028..91f0fcc7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -699,7 +699,7 @@ wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -// wait 3600;sm_cvar inferno_surface_offset 16 // Offset of inferno particles from the ground. +wait 3600;sm_cvar inferno_surface_offset 0 // Offset of inferno particles from the ground. wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. From e55ac24486a2a20b69e70b3d82c9b98189a977f2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:43:56 -0400 Subject: [PATCH 2060/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 91f0fcc7..0ec71188 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -154,8 +154,9 @@ wait 0150;sm_cvar cpu_level 2 // wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0150;sm_cvar mat_vsync 0 // Disables vertical sync. -// wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_vsync 1 // Enables vertical sync. +wait 0150;sm_cvar mat_triplebuffered 1 // Triple buffers vertical sync. +// wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. // wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. From d321da4bf5195e47f45b314e487ca36cf140489d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:54:13 -0400 Subject: [PATCH 2061/2978] Create sourcemod.cfg --- cfg/sourcemod/sourcemod.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/sourcemod/sourcemod.cfg diff --git a/cfg/sourcemod/sourcemod.cfg b/cfg/sourcemod/sourcemod.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/sourcemod/sourcemod.cfg @@ -0,0 +1 @@ + From 8eaf9319f4c89c5319b0c54d0c22808f381d33e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:56:34 -0400 Subject: [PATCH 2062/2978] Update sourcemod.cfg --- cfg/sourcemod/sourcemod.cfg | 137 ++++++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) diff --git a/cfg/sourcemod/sourcemod.cfg b/cfg/sourcemod/sourcemod.cfg index 8b137891..e2b52b00 100644 --- a/cfg/sourcemod/sourcemod.cfg +++ b/cfg/sourcemod/sourcemod.cfg @@ -1 +1,138 @@ +// SourceMod Configuration File +// This file is automatically executed by SourceMod every mapchange. + +// Specifies how admin activity should be relayed to users. Add up the values +// below to get the functionality you want. +// 1: Show admin activity to non-admins anonymously. +// 2: If 1 is specified, admin names will be shown. +// 4: Show admin activity to admins anonymously. +// 8: If 4 is specified, admin names will be shown. +// 16: Always show admin names to root users. +// -- +// Default: 13 (1+4+8) +sm_show_activity 16 + +// Specifies whether menu sounds are enabled for menus created by SourceMod. +// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg. +// -- +// Default: 1 +sm_menu_sounds 1 + +// Specifies how long of a delay, in seconds, should be used in between votes +// that are "public" or can be spammed. Whether or not this delay is obeyed +// is dependent on the menu/command. +// -- +// Default: 30 +sm_vote_delay 0 + +// Default datetime formatting rules when displaying to clients. +// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html +// -- +// Default: %m/%d/%Y - %H:%M:%S +// 12 hour format: %m/%d/%Y - %I:%M:%S %p +sm_datetime_format "%m/%d/%Y - %H:%M:%S" + +// Sets how SourceMod should check immunity levels when administrators target +// each other. +// 0: Ignore immunity levels (except for specific group immunities). +// 1: Protect from admins of lower access only. +// 2: Protect from admins of equal to or lower access. +// 3: Same as 2, except admins with no immunity can affect each other. +// -- +// Default: 1 +sm_immunity_mode 3 + +// Sets how many seconds SourceMod should adjust time values for incorrect +// server clocks. This can be positive or negative and will affect every +// system time in SourceMod, including logging stamps. +// -- +// Default: 0 +sm_time_adjustment 0 + +// Specifies the amount of time that is allowed between chat messages. This +// includes the say and say_team commands. If a client sends a message faster +// than this time, they receive a flood token. When the client has accumulated +// 3 or more tokens, a warning message is shown instead of the chat message. +// -- +// Requires: antiflood.smx +// Default: 0.75 +sm_flood_time 0 + +// Specifies how the reserved slots plugin operates. Valid values are: +// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots. +// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and +// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved +// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is +// if the server is full with reserve slot access clients. +// 2 : The same as sm_reserve_type 1 except once a certain number of admins have been reached, the reserve slot +// stops kicking people and anyone can join to fill the server. You can use this to simulate having a large +// number of reserved slots with sm_reserve_type 0 but with only need to have 1 slot unavailable when there are +// less admins connected. +// -- +// Requires: reservedslots.smx +// Default: 0 +sm_reserve_type 0 + +// Specifies the number of reserved player slots. Users with the reservation +// admin flag set will be able to join the server when there are no public slots +// remaining. If someone does not have this flag, they will be kicked. +// (Public slots are defined as: maxplayers - number of reserved slots) +// -- +// Requires: reservedslots.smx +// Default: 0 +sm_reserved_slots 0 + +// Specifies whether or not reserved slots will be hidden (subtracted from max +// slot count). Valid values are 0 (Visible) or 1 (Hidden). +// -- +// Requires: reservedslots.smx +// Default: 0 +sm_hide_slots 0 + +// Specifies whether or not non-admins can send messages to admins using +// say_team @. Valid values are 0 (Disabled) or 1 (Enabled) +// -- +// Requires: basechat.smx +// Default: 1 +sm_chat_mode 1 + +// Specifies whether or not "timeleft" will automatically be triggered every +// x seconds. Valid values are 0 (Disabled) to 1800 seconds. +// -- +// Requires: basetriggers.smx +// Default: 0 +sm_timeleft_interval 0 + +// Specifies whether or not chat triggers are broadcast to the server or just +// the player who requested the info trigger. Valid values are 0 (Disabled) or +// 1 (Enabled) +// -- +// Requires: basetriggers.smx +// Default: 0 +sm_trigger_show 0 + +// Specifies whether or not to display vote progress to clients in the +// "hint" box (near the bottom of the screen in most games). +// Valid values are 0 (Disabled) or 1 (Enabled). +// -- +// Default: 0 +sm_vote_progress_hintbox 0 + +// Specifies whether or not to display vote progress to clients in the +// chat area. Valid values are 0 (Disabled) or 1 (Enabled). +// -- +// Default: 0 +sm_vote_progress_chat 0 + +// Specifies whether or not to display vote progress in the server console. +// Valid values are 0 (Disabled) or 1 (Enabled). +// -- +// Default: 0 +sm_vote_progress_console 0 + +// Specifies whether or not to display vote progress to clients in the +// client console. Valid values are 0 (Disabled) or 1 (Enabled). +// -- +// Default: 0 +sm_vote_progress_client_console 0 From bfc98c3e1d07558f80ec5a33e1a70f7edfaa6097 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 18:56:51 -0400 Subject: [PATCH 2063/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0ec71188..813b9fe7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -100,7 +100,7 @@ sys_minidumpspewlines 0 engine_no_focus_sleep 0 sm_flood_time 0 sm_vote_delay 0 -sm_immunity_mode 2 +sm_immunity_mode 3 sm_show_activity 16 sm_unban "Moon" sm_unban "STEAM_0:0:121253576" From 91c78c0701591fe1911ef2351f050fbbee1568c1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 19:01:55 -0400 Subject: [PATCH 2064/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 813b9fe7..144182c1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -328,17 +328,17 @@ wait 1350;sm_cvar nb_update_maxslide 10 wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. -wait 1350;sm_cvar nb_saccade_time 0.033333 // How long it takes for the next bots to look at their target. +wait 1350;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. -wait 1350;sm_cvar nb_head_aim_settle_duration 0.033333 // How long it takes next bots to focus on their targets head. -wait 1350;sm_cvar nb_yaw_rate 200 // The rate at which next bots rotate their view. +wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. wait 1350;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. wait 1350;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. wait 1350;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1350;sm_cvar nb_avoid_interval 0.333333 // How often next bots can try to avoid each other. +wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. @@ -515,7 +515,7 @@ wait 2400;sm_cvar z_gun_damage 5 wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 2400;sm_cvar z_gun_swing_duration 0.225 // The duration of a survivors shove attack. +wait 2400;sm_cvar z_gun_swing_duration 0.183333 // The duration of a survivors shove attack. // wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. From 8ed7617257f0f9b94e9aa3731357358e40963ae8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 19:20:27 -0400 Subject: [PATCH 2065/2978] Update server.cfg --- cfg/server.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server.cfg b/cfg/server.cfg index e18d6b5c..2d056653 100644 --- a/cfg/server.cfg +++ b/cfg/server.cfg @@ -3,3 +3,4 @@ // sm_cvar sv_runcmds 1 // sm_cvar sv_allow_wait_command 1 // sm_cvar sv_quota_stringcmdspersecond 2147483647 +// From ed503a0edbd112990bc24f706333e73edc70888d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 22:19:23 -0400 Subject: [PATCH 2066/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 144182c1..75d03515 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -71,7 +71,7 @@ func_break_max_pieces 30 // // [Logging] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -fps_max 128 // Forces the maximum amount of FPS the CPU has available for the Server. +fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. @@ -136,7 +136,7 @@ sm_cvar mem_min_heapsize 512 wait 0150;sm_cvar sv_hosting_lobby 1 wait 0150;sm_cvar precache_all_survivors 1 wait 0150;sm_cvar director_min_start_players 1 -wait 0150;sm_cvar fps_max_splitscreen 128 +wait 0150;sm_cvar fps_max_splitscreen 1000 wait 0150;sm_cvar l4d_stats_track 1 wait 0150;sm_cvar l4d_stats_nogameplaycheck 1 wait 0150;sm_cvar steamworks_stats_disable 0 From 1ab73ddf9d1e11f61e42f5339695d960fc0b3fcc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 May 2025 23:58:07 -0400 Subject: [PATCH 2067/2978] Update server.cfg --- cfg/server.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server.cfg b/cfg/server.cfg index 2d056653..bf6e475e 100644 --- a/cfg/server.cfg +++ b/cfg/server.cfg @@ -3,4 +3,4 @@ // sm_cvar sv_runcmds 1 // sm_cvar sv_allow_wait_command 1 // sm_cvar sv_quota_stringcmdspersecond 2147483647 -// +// From b62efa15008f3539664dc8094821ed8f0e97666d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 00:11:34 -0400 Subject: [PATCH 2068/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 75d03515..8ca4faf2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1236,3 +1236,7 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 6000;sm_unsilence "STEAM_0:1:121253576" // wait 6000;sm_unsilence "STEAM_1:0:121253576" // wait 6000;sm_unsilence "STEAM_1:1:121253576" +// +// Test Executing Other Files +exec server.cfg +exec game.cfg From 781616514a373a87ed6bcdd982545ea36c297f4a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 01:06:42 -0400 Subject: [PATCH 2069/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8ca4faf2..000fc797 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -154,8 +154,8 @@ wait 0150;sm_cvar cpu_level 2 // wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0150;sm_cvar mat_vsync 1 // Enables vertical sync. -wait 0150;sm_cvar mat_triplebuffered 1 // Triple buffers vertical sync. +wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. +// wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. // wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. From ed25eb379a7eb98af6a606fea4546ec779f1546b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 01:22:56 -0400 Subject: [PATCH 2070/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 000fc797..f0dc3006 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -257,7 +257,8 @@ wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -// wait 0900;sm_cvar Coop 1 // Enables Coop mode to be playable on the server. +// wait 0900;sm_cvar Coop 0 // Makes the server a Coop server. +wait 0900;sm_cvar Deathmatch 0 // Makes the server a Deathmatch server. wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. From 8fa1e4548340fb06949911548ef9a5ed2bd98811 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 17:37:21 -0400 Subject: [PATCH 2071/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f0dc3006..257689d4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -476,8 +476,8 @@ wait 2100;sm_cvar z_backspeed 500 wait 2100;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. wait 2100;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 2100;sm_cvar sv_rollspeed 440 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 2100;sm_cvar sv_rollangle 0.2 // The angle relative to a players speed that their view till tilt when strafing. +wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. wait 2100;sm_cvar z_anim_idle_speed_min 80 // Players moving slower than this will appear IDLE. @@ -931,7 +931,7 @@ wait 4350;sm_cvar z_fog_spawn 1 wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. -wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_discard_range 1500 // How far a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. From c5f4d5c2755a4ab60526a264ccdc98164cfe7071 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 17:43:49 -0400 Subject: [PATCH 2072/2978] Create console.cfg --- cfg/console.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/console.cfg diff --git a/cfg/console.cfg b/cfg/console.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/console.cfg @@ -0,0 +1 @@ + From b8116c3d3c0b58d7d89a870163b1fe2b57479fbf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 18:33:13 -0400 Subject: [PATCH 2073/2978] Update console.cfg --- cfg/console.cfg | 123 +++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 122 insertions(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 8b137891..0e9eb58e 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -1 +1,122 @@ - +cl_resend 1.5 +// clientport 27005 +closecaption 1 +engine_no_focus_sleep 0 +fps_max 1000 +func_break_max_pieces 30 +host_flush_threshold 0 +host_framerate 0 +// host_map "" +host_xbox_e3_restart 1440 +hostfile "myhost.txt. +// hostip +hostname +// hostport +// ip +mat_monitorgamma 1.6 +mat_monitorgamma_tv_enabled 1 +mat_queue_mode 2 +// mat_queue_report 0 +// mat_spewalloc 0 +maxplayers 32 +// mm_server_search_lan_ports +motd_enabled 1 +motdfile "mymotd.txt" +mp_roundlimit 5 +name "Bizzy's Moonmod" +name2 "Bizzy's Moonmod" +nb_debug_history 0 +nb_stuck_dump_threshold -1 +net_allow_multicast 1 +// net_chan_limit_disabled 0 +// net_chan_limit_in_debug_session 0 +// net_chan_limit_msec 0 +// net_chan_stats_dump 0 +net_chan_stats_dump_top_msgs 0 +net_chan_stats_lru 0 +net_maxroutable 1200 +// net_public_adr "" +// net_showsplits 0 +// net_showudp 0 +// net_showudp_remoteonly 0 +net_splitpacket_maxrate 144000 +net_splitrate 2 +npc_height_adjust 1 +// password "" +r_drawmodelstatsoverlaymax 10 +r_drawmodelstatsoverlaymin 1 +r_dynamic 1 +r_eyemove 1 +r_eyeshift_x 0.0 +r_eyeshift_y 0.0 +r_eyeshift_z 0.0 +r_eyesize 0.0 +rcon_password "" +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 +sk_autoaim_mode 3 +skill 3 +spit_scaling_min_scale 1.0 +steam_controller_haptics 1 +suitvolume 2.0 +sv_allow_lobby_connect_only 0 +sv_allow_wait_command 1 +// sv_alltalk 1 +sv_alternateticks 0 +sv_banid_enabled 1 +// sv_cheats 0 +sv_consistency 0 +sv_contact "" +sv_downloadurl "" +sv_forcepreload 1 +sv_gametypes "" +sv_lan 0 +sv_log_onefile 1 +sv_logbans 1 +sv_logecho 0 +sv_logfile 1 +sv_logflush 0 +sv_logsdir "logs" +sv_maxcmdrate 120 +sv_maxrate 144000 +sv_mincmdrate 60 +sv_minrate 72000 +sv_noclipaccelerate 5 +sv_noclipspeed 3 +sv_password "" +sv_pausable 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_pure_trace 0 +sv_pvsskipanimation 0 +sv_quota_stringcmdspersecond 2147483647 +sv_rcon_banpenalty 0 +sv_rcon_log 0 +sv_rcon_maxfailures 20 +sv_rcon_minfailures 20 +sv_rcon_minfailuretime 1 +sv_region 0 +sv_reservation_timeout 5 +sv_search_key "bizzymod" +sv_search_team_key "bizzymod" +// sv_skyname "" +sv_specaccelerate 5 +sv_specnoclip 1 +sv_specspeed 3 +sv_steamgroup "" +sv_steamgroup_exclusive 1 +sv_tags "" +sv_unlockedchapters 2147483647 +sv_visiblemaxplayers 8 +sv_voiceenable 1 +sys_minidumpspewlines 0 +think_limit 0 +// tv_port 27020 +// voice_inputfromfile 0 +// voice_recordtofile 0 +// xbox_autothrottle 1 +// xbox_throttlebias 100 +// xbox_throttlespoof 200 +z_difficulty Impossible +z_skip_wounds 0 From 37ed4dd9be73b6c90e2cb5ebcf6927da31958437 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 18:35:06 -0400 Subject: [PATCH 2074/2978] Update console.cfg --- cfg/console.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 0e9eb58e..5e7f3911 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -8,9 +8,9 @@ host_flush_threshold 0 host_framerate 0 // host_map "" host_xbox_e3_restart 1440 -hostfile "myhost.txt. +hostfile "myhost.txt" // hostip -hostname +hostname "#{Server_Name}#" // hostport // ip mat_monitorgamma 1.6 @@ -19,7 +19,7 @@ mat_queue_mode 2 // mat_queue_report 0 // mat_spewalloc 0 maxplayers 32 -// mm_server_search_lan_ports +// mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" motd_enabled 1 motdfile "mymotd.txt" mp_roundlimit 5 From ed0a5f4b79dcbb70e51e8129d4e22588d3fccb5d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 18:36:18 -0400 Subject: [PATCH 2075/2978] Update console.cfg --- cfg/console.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 5e7f3911..009c30ce 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -9,10 +9,10 @@ host_framerate 0 // host_map "" host_xbox_e3_restart 1440 hostfile "myhost.txt" -// hostip +// hostip "" hostname "#{Server_Name}#" -// hostport -// ip +// hostport 27019 +// ip 74.91.113.130 mat_monitorgamma 1.6 mat_monitorgamma_tv_enabled 1 mat_queue_mode 2 @@ -51,7 +51,7 @@ r_eyeshift_x 0.0 r_eyeshift_y 0.0 r_eyeshift_z 0.0 r_eyesize 0.0 -rcon_password "" +rcon_password "#{RCON_Pass}#" scene_showlook 0 scene_showmoveto 0 scene_showunlock 0 @@ -104,9 +104,9 @@ sv_search_team_key "bizzymod" sv_specaccelerate 5 sv_specnoclip 1 sv_specspeed 3 -sv_steamgroup "" +sv_steamgroup sv_steamgroup_exclusive 1 -sv_tags "" +sv_tags sv_unlockedchapters 2147483647 sv_visiblemaxplayers 8 sv_voiceenable 1 From 3d9c27f7a72f65e9f407753fc084b225dfcd9f07 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 18:37:58 -0400 Subject: [PATCH 2076/2978] Update console.cfg --- cfg/console.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 009c30ce..5d42733a 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -70,7 +70,7 @@ sv_consistency 0 sv_contact "" sv_downloadurl "" sv_forcepreload 1 -sv_gametypes "" +sv_gametypes "Coop,Realism,Survival,Versus,TeamVersus,Scavenge,TeamScavenge,Mutation,Community,Dash,ShootZones,Holdout,Wave" sv_lan 0 sv_log_onefile 1 sv_logbans 1 @@ -104,9 +104,9 @@ sv_search_team_key "bizzymod" sv_specaccelerate 5 sv_specnoclip 1 sv_specspeed 3 -sv_steamgroup +sv_steamgroup "38693222" sv_steamgroup_exclusive 1 -sv_tags +sv_tags "Coop,Realism,Secure,Versus" sv_unlockedchapters 2147483647 sv_visiblemaxplayers 8 sv_voiceenable 1 From c4f46fd651848dc0e1b54608d7ba31a35155ffb2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 18:46:58 -0400 Subject: [PATCH 2077/2978] Create launcher --- guide/launcher | 1 + 1 file changed, 1 insertion(+) create mode 100644 guide/launcher diff --git a/guide/launcher b/guide/launcher new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/guide/launcher @@ -0,0 +1 @@ + From a413b0fd26c7ffe4ab18fad8d599e8a7cbc67284 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 19:09:13 -0400 Subject: [PATCH 2078/2978] Create launcher.cfg --- cfg/launcher.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/launcher.cfg diff --git a/cfg/launcher.cfg b/cfg/launcher.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/launcher.cfg @@ -0,0 +1 @@ + From 7c5c364134e94068d39bce905a4e6d2a349a81c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 20:38:28 -0400 Subject: [PATCH 2079/2978] Update launcher --- guide/launcher | 322 ++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 321 insertions(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index 8b137891..0e6b3d0c 100644 --- a/guide/launcher +++ b/guide/launcher @@ -1 +1,321 @@ - + Command ++ ai_debug_ragdoll_magnets ++ ai_debug_speech ++ ai_expression_frametime ++ ai_expression_optimization ++ ai_force_serverside_ragdoll ++ ai_LOS_mode ++ ai_post_frame_navigation ++ ai_sequence_debug ++ ai_setupbones_debug ++ ai_show_hull_attacks ++ ai_use_visibility_cache ++ allow_all_bot_survivor_team ++ autoaim_max_deflect ++ autoaim_max_dist ++ autoaim_viewing_client ++ breakable_disable_gib_limit ++ breakable_multiplayer ++ car_alarm_chirp_distance ++ car_alarm_chirp_duration ++ car_alarm_chirp_interval ++ car_alarm_distance ++ car_alarm_duration ++ cc_norepeat ++ collision_shake_amp ++ collision_shake_freq ++ collision_shake_time ++ commentary_available ++ common_dps_spew ++ common_dps_window ++ debug_l4dverbose ++ debug_materialmodifycontrol ++ debug_overlay_fullposition ++ debug_physimpact ++ debug_touchlinks ++ decalfrequency ++ director_afk_timeout ++ director_allow_infected_bots ++ director_min_start_players ++ director_report_screen_delay ++ director_survival_setup_time ++ director_vs_convert_pills ++ dispcoll_drawplane ++ displaysoundlist ++ elevator_movedelay ++ ent_debugkeys ++ ent_show_contexts ++ ent_steadystate_batchsize ++ ent_steadystate_cooldown ++ ent_steadystate_delay ++ ent_steadystate_enable ++ ent_steadystate_interval ++ fall_speed_fatal ++ fall_speed_safe ++ fidget_max_interval ++ fidget_min_interval ++ fire_absorbrate ++ fire_dmgbase ++ fire_dmginterval ++ fire_dmgscale ++ fire_extabsorb ++ fire_extscale ++ fire_growthrate ++ fire_heatscale ++ fire_incomingheatscale ++ fire_maxabsorb ++ flex_expression ++ flex_talk ++ func_break_reduction_factor ++ func_breakdmg_bullet ++ func_breakdmg_club ++ func_breakdmg_explosive ++ g_debug_doors ++ g_debug_npc_vehicle_roles ++ g_debug_transitions ++ grenadelauncher_startpos_forward ++ grenadelauncher_startpos_right ++ grenadelauncher_startpos_up ++ grenadelauncher_vel_up ++ grenadelauncher_vel_variance ++ inferno_max_trace_per_tick ++ l4d1_survivor_give_item ++ l4d_show_incapupdate ++ l4d_show_weaponequip ++ l4d_stats_nogameplaycheck ++ l4d_stats_track ++ lservercfgfile ++ mapcyclefile ++ mp_allowNPCs ++ mp_autocrosshair ++ mp_autokick ++ mp_autoteambalance ++ mp_c4timer ++ mp_clan_ready_signal ++ mp_clan_readyrestart ++ mp_defaultteam ++ mp_enableroundwaittime ++ mp_falldamage ++ mp_flashlight ++ mp_footsteps ++ mp_forcerespawn ++ mp_fraglimit ++ mp_freezetime ++ mp_humanteam ++ mp_limitteams ++ mp_logdetail ++ mp_restartgame ++ mp_roundtime ++ mp_spawnprotectiontime ++ mp_stalemate_at_timelimit ++ mp_stalemate_enable ++ mp_stalemate_timelimit ++ mp_startmoney ++ mp_teamlist ++ mp_teamoverride ++ mp_teamplay ++ mp_tkpunish ++ mp_waitingforplayers_cancel ++ mp_waitingforplayers_restart ++ mp_waitingforplayers_time ++ mp_weaponstay ++ music_bank_max_duration ++ music_bank_min_duration ++ nav_drag_selection_volume_zmax_offset ++ nav_drag_selection_volume_zmin_offset ++ nav_save_history ++ nb_avoid ++ nb_avoid_interval ++ nb_player_move_direct ++ nextlevel ++ npc_vphysics ++ phys2_shoot_speed ++ phys_impactforcescale ++ phys_penetration_error_time ++ phys_shoot_torque ++ phys_speeds ++ phys_stressbodyweights ++ phys_timescale ++ phys_upimpactforcescale ++ physicsshadowupdate_render ++ pipe_bomb_beep_interval_delta ++ pipe_bomb_beep_min_interval ++ pipe_bomb_initial_beep_interval ++ pipe_bomb_shake_amplitude ++ pipe_bomb_shake_radius ++ pipe_bomb_timer_duration ++ player_old_armor ++ prop_active_gib_limit ++ prop_active_gib_max_fade_time ++ rr_debugplayer ++ rr_debugresponseconcept ++ rr_debugresponses ++ rr_debugrule ++ rr_dumpresponses ++ sb_allow_leading ++ sb_melee_approach_victim ++ sb_reachable_cache_paranoia ++ sb_skill ++ sb_temp_health_consider_factor ++ sb_toughness_buffer ++ sb_transition ++ scene_async_prefetch_spew ++ scene_clientplayback ++ scene_forcecombined ++ scene_maxcaptionradius ++ script_attach_debugger_at_startup ++ script_break_in_native_debugger_on_error ++ servercfgfile ++ sk_player_arm ++ sk_player_chest ++ sk_player_head ++ sk_player_leg ++ sk_player_stomach ++ spec_filter ++ spec_filter_infected ++ spec_filter_survivors ++ step_spline ++ survivor_death_anims ++ survivor_incap_hopeless_decay_rate ++ survivor_incap_max_fall_damage ++ survivor_incap_tongued_decay_rate ++ survivor_limit ++ survivor_model_selection ++ survivor_respawn_with_guns ++ sv__ragdoll_max_remove_per_frame ++ sv_allow_votes ++ sv_benchmark_autovprofrecord ++ sv_benchmark_numticks ++ sv_bonus_challenge ++ sv_clockcorrection_msecs ++ sv_debug_entity ++ sv_infected_scale_max ++ sv_infected_scale_min ++ sv_lagflushbonecache ++ sv_lagpushticks ++ sv_massreport ++ sv_max_usercmd_future_ticks ++ sv_maxunlag ++ sv_music_debug ++ sv_player_max_separation_force ++ sv_playerperfhistorycount ++ sv_pz_endgame_vote_period ++ sv_pz_endgame_vote_post_period ++ sv_ragdoll_maxcount ++ sv_ragdoll_maxcount_boss ++ sv_ragdoll_maxcount_generic ++ sv_ragdoll_maxcount_gib ++ sv_ragdoll_maxcount_special ++ sv_ragdoll_maxcount_survivor ++ sv_ragdoll_version ++ sv_regeneration_wait_time ++ sv_rescue_disabled ++ sv_runcmds ++ sv_script_think_interval ++ sv_showladders ++ sv_strict_notarget ++ sv_teststepsimulation ++ sv_thinktimecheck ++ sv_threaded_init ++ sv_unlag ++ sv_unlag_debug ++ sv_unlag_fixstuck ++ sv_vehicle_autoaim_scale ++ sv_vote_command_delay ++ sv_vote_failure_timer ++ sv_vote_issue_change_difficulty_allowed ++ sv_vote_issue_change_map_later_allowed ++ sv_vote_issue_change_map_now_allowed ++ sv_vote_issue_change_mission_allowed ++ sv_vote_issue_kick_allowed ++ sv_vote_issue_restart_game_allowed ++ sv_vote_kick_ban_duration ++ sv_vote_timer_duration ++ sv_zoo_model_filter ++ sv_zoo_spacing ++ sv_zoo_spacing_rows ++ sv_zoo_spacing_wrap ++ sv_zoo_tint_clr ++ sv_zoo_tint_loop ++ sv_zoo_wrap_skin ++ tank_rock_overhead_percent ++ target_scan_use_query_cache ++ tauntfrequency ++ template_debug ++ tongue_bullet_radius ++ trace_report ++ tutor ++ tv_allow_camera_man ++ tv_allow_static_shots ++ tv_delay ++ tv_delaymapchange ++ versus_force_start_time ++ versus_marker_num ++ versus_round_restarttimer ++ versus_round_restarttimer_finale ++ voice_serverdebug ++ vprof_scope_entity_gamephys ++ vprof_scope_entity_thinks ++ vprof_think_limit ++ vs_score_pp_health ++ vs_score_pp_healthbuffer ++ weapon_showproficiency ++ witch_rage_ramp_duration ++ xbox_steering_deadzone ++ xc_crouch_debounce ++ z_attack_change_target_range ++ z_attack_interval ++ z_attack_max_range ++ z_attack_min_range ++ z_attack_movement_penalty ++ z_attack_on_the_run_range ++ z_bbq_min ++ z_bbq_rate ++ z_burn_max ++ z_burn_rate ++ z_checkpoint_debug ++ z_damage_screen_fade_alpha ++ z_damage_screen_fade_duration ++ z_debug_infected_server_anim ++ z_debug_stuck ++ z_door_pound_damage ++ z_exploding_force ++ z_exploding_inner_radius ++ z_exploding_outer_radius ++ z_fatal_blast_incineration_probability ++ z_fatal_blast_max_ragdolls ++ z_fatal_blast_min_ragdolls ++ z_finale_spawn_safety_range_override ++ z_ghost_cooldown ++ z_ghost_delay_minspawn ++ z_ghost_duration ++ z_ghost_group_spawn ++ z_ghost_line_of_scrimmage_far ++ z_ghost_line_of_scrimmage_near ++ z_ghost_line_of_scrimmage_safety ++ z_ghost_line_of_scrimmage_threat_bonus ++ z_ghost_los_expected_progress ++ z_ghost_offer_acceptance_time ++ z_ghost_offer_spawn_safety_time ++ z_ghost_spawn_distance ++ z_head_damage_causes_wounds ++ z_hunter_lunge_distance ++ z_hunter_lunge_pitch ++ z_max_survivor_damage ++ z_minigun_atomize ++ z_non_head_damage_factor_multiplier ++ z_population ++ z_pounce_shake_amplitude ++ z_pounce_shake_duration ++ z_pounce_shake_radius ++ z_pounce_stumble_radius ++ z_ragdoll_discard_range ++ z_scrimmage_sphere ++ z_survivor_respawn_health ++ z_tank_footstep_shake_amplitude ++ z_tank_footstep_shake_duration ++ z_tank_footstep_shake_interval ++ z_tank_footstep_shake_radius ++ z_use_next_difficulty_damage_factor ++ z_witch_always_kills ++ z_witch_tongue_range From 74589cd7b2dba30020f26607f46419c84cef4c21 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 20:39:50 -0400 Subject: [PATCH 2080/2978] Update launcher --- guide/launcher | 641 ++++++++++++++++++++++++------------------------- 1 file changed, 320 insertions(+), 321 deletions(-) diff --git a/guide/launcher b/guide/launcher index 0e6b3d0c..183477f2 100644 --- a/guide/launcher +++ b/guide/launcher @@ -1,321 +1,320 @@ - Command -+ ai_debug_ragdoll_magnets -+ ai_debug_speech -+ ai_expression_frametime -+ ai_expression_optimization -+ ai_force_serverside_ragdoll -+ ai_LOS_mode -+ ai_post_frame_navigation -+ ai_sequence_debug -+ ai_setupbones_debug -+ ai_show_hull_attacks -+ ai_use_visibility_cache -+ allow_all_bot_survivor_team -+ autoaim_max_deflect -+ autoaim_max_dist -+ autoaim_viewing_client -+ breakable_disable_gib_limit -+ breakable_multiplayer -+ car_alarm_chirp_distance -+ car_alarm_chirp_duration -+ car_alarm_chirp_interval -+ car_alarm_distance -+ car_alarm_duration -+ cc_norepeat -+ collision_shake_amp -+ collision_shake_freq -+ collision_shake_time -+ commentary_available -+ common_dps_spew -+ common_dps_window -+ debug_l4dverbose -+ debug_materialmodifycontrol -+ debug_overlay_fullposition -+ debug_physimpact -+ debug_touchlinks -+ decalfrequency -+ director_afk_timeout -+ director_allow_infected_bots -+ director_min_start_players -+ director_report_screen_delay -+ director_survival_setup_time -+ director_vs_convert_pills -+ dispcoll_drawplane -+ displaysoundlist -+ elevator_movedelay -+ ent_debugkeys -+ ent_show_contexts -+ ent_steadystate_batchsize -+ ent_steadystate_cooldown -+ ent_steadystate_delay -+ ent_steadystate_enable -+ ent_steadystate_interval -+ fall_speed_fatal -+ fall_speed_safe -+ fidget_max_interval -+ fidget_min_interval -+ fire_absorbrate -+ fire_dmgbase -+ fire_dmginterval -+ fire_dmgscale -+ fire_extabsorb -+ fire_extscale -+ fire_growthrate -+ fire_heatscale -+ fire_incomingheatscale -+ fire_maxabsorb -+ flex_expression -+ flex_talk -+ func_break_reduction_factor -+ func_breakdmg_bullet -+ func_breakdmg_club -+ func_breakdmg_explosive -+ g_debug_doors -+ g_debug_npc_vehicle_roles -+ g_debug_transitions -+ grenadelauncher_startpos_forward -+ grenadelauncher_startpos_right -+ grenadelauncher_startpos_up -+ grenadelauncher_vel_up -+ grenadelauncher_vel_variance -+ inferno_max_trace_per_tick -+ l4d1_survivor_give_item -+ l4d_show_incapupdate -+ l4d_show_weaponequip -+ l4d_stats_nogameplaycheck -+ l4d_stats_track -+ lservercfgfile -+ mapcyclefile -+ mp_allowNPCs -+ mp_autocrosshair -+ mp_autokick -+ mp_autoteambalance -+ mp_c4timer -+ mp_clan_ready_signal -+ mp_clan_readyrestart -+ mp_defaultteam -+ mp_enableroundwaittime -+ mp_falldamage -+ mp_flashlight -+ mp_footsteps -+ mp_forcerespawn -+ mp_fraglimit -+ mp_freezetime -+ mp_humanteam -+ mp_limitteams -+ mp_logdetail -+ mp_restartgame -+ mp_roundtime -+ mp_spawnprotectiontime -+ mp_stalemate_at_timelimit -+ mp_stalemate_enable -+ mp_stalemate_timelimit -+ mp_startmoney -+ mp_teamlist -+ mp_teamoverride -+ mp_teamplay -+ mp_tkpunish -+ mp_waitingforplayers_cancel -+ mp_waitingforplayers_restart -+ mp_waitingforplayers_time -+ mp_weaponstay -+ music_bank_max_duration -+ music_bank_min_duration -+ nav_drag_selection_volume_zmax_offset -+ nav_drag_selection_volume_zmin_offset -+ nav_save_history -+ nb_avoid -+ nb_avoid_interval -+ nb_player_move_direct -+ nextlevel -+ npc_vphysics -+ phys2_shoot_speed -+ phys_impactforcescale -+ phys_penetration_error_time -+ phys_shoot_torque -+ phys_speeds -+ phys_stressbodyweights -+ phys_timescale -+ phys_upimpactforcescale -+ physicsshadowupdate_render -+ pipe_bomb_beep_interval_delta -+ pipe_bomb_beep_min_interval -+ pipe_bomb_initial_beep_interval -+ pipe_bomb_shake_amplitude -+ pipe_bomb_shake_radius -+ pipe_bomb_timer_duration -+ player_old_armor -+ prop_active_gib_limit -+ prop_active_gib_max_fade_time -+ rr_debugplayer -+ rr_debugresponseconcept -+ rr_debugresponses -+ rr_debugrule -+ rr_dumpresponses -+ sb_allow_leading -+ sb_melee_approach_victim -+ sb_reachable_cache_paranoia -+ sb_skill -+ sb_temp_health_consider_factor -+ sb_toughness_buffer -+ sb_transition -+ scene_async_prefetch_spew -+ scene_clientplayback -+ scene_forcecombined -+ scene_maxcaptionradius -+ script_attach_debugger_at_startup -+ script_break_in_native_debugger_on_error -+ servercfgfile -+ sk_player_arm -+ sk_player_chest -+ sk_player_head -+ sk_player_leg -+ sk_player_stomach -+ spec_filter -+ spec_filter_infected -+ spec_filter_survivors -+ step_spline -+ survivor_death_anims -+ survivor_incap_hopeless_decay_rate -+ survivor_incap_max_fall_damage -+ survivor_incap_tongued_decay_rate -+ survivor_limit -+ survivor_model_selection -+ survivor_respawn_with_guns -+ sv__ragdoll_max_remove_per_frame -+ sv_allow_votes -+ sv_benchmark_autovprofrecord -+ sv_benchmark_numticks -+ sv_bonus_challenge -+ sv_clockcorrection_msecs -+ sv_debug_entity -+ sv_infected_scale_max -+ sv_infected_scale_min -+ sv_lagflushbonecache -+ sv_lagpushticks -+ sv_massreport -+ sv_max_usercmd_future_ticks -+ sv_maxunlag -+ sv_music_debug -+ sv_player_max_separation_force -+ sv_playerperfhistorycount -+ sv_pz_endgame_vote_period -+ sv_pz_endgame_vote_post_period -+ sv_ragdoll_maxcount -+ sv_ragdoll_maxcount_boss -+ sv_ragdoll_maxcount_generic -+ sv_ragdoll_maxcount_gib -+ sv_ragdoll_maxcount_special -+ sv_ragdoll_maxcount_survivor -+ sv_ragdoll_version -+ sv_regeneration_wait_time -+ sv_rescue_disabled -+ sv_runcmds -+ sv_script_think_interval -+ sv_showladders -+ sv_strict_notarget -+ sv_teststepsimulation -+ sv_thinktimecheck -+ sv_threaded_init -+ sv_unlag -+ sv_unlag_debug -+ sv_unlag_fixstuck -+ sv_vehicle_autoaim_scale -+ sv_vote_command_delay -+ sv_vote_failure_timer -+ sv_vote_issue_change_difficulty_allowed -+ sv_vote_issue_change_map_later_allowed -+ sv_vote_issue_change_map_now_allowed -+ sv_vote_issue_change_mission_allowed -+ sv_vote_issue_kick_allowed -+ sv_vote_issue_restart_game_allowed -+ sv_vote_kick_ban_duration -+ sv_vote_timer_duration -+ sv_zoo_model_filter -+ sv_zoo_spacing -+ sv_zoo_spacing_rows -+ sv_zoo_spacing_wrap -+ sv_zoo_tint_clr -+ sv_zoo_tint_loop -+ sv_zoo_wrap_skin -+ tank_rock_overhead_percent -+ target_scan_use_query_cache -+ tauntfrequency -+ template_debug -+ tongue_bullet_radius -+ trace_report -+ tutor -+ tv_allow_camera_man -+ tv_allow_static_shots -+ tv_delay -+ tv_delaymapchange -+ versus_force_start_time -+ versus_marker_num -+ versus_round_restarttimer -+ versus_round_restarttimer_finale -+ voice_serverdebug -+ vprof_scope_entity_gamephys -+ vprof_scope_entity_thinks -+ vprof_think_limit -+ vs_score_pp_health -+ vs_score_pp_healthbuffer -+ weapon_showproficiency -+ witch_rage_ramp_duration -+ xbox_steering_deadzone -+ xc_crouch_debounce -+ z_attack_change_target_range -+ z_attack_interval -+ z_attack_max_range -+ z_attack_min_range -+ z_attack_movement_penalty -+ z_attack_on_the_run_range -+ z_bbq_min -+ z_bbq_rate -+ z_burn_max -+ z_burn_rate -+ z_checkpoint_debug -+ z_damage_screen_fade_alpha -+ z_damage_screen_fade_duration -+ z_debug_infected_server_anim -+ z_debug_stuck -+ z_door_pound_damage -+ z_exploding_force -+ z_exploding_inner_radius -+ z_exploding_outer_radius -+ z_fatal_blast_incineration_probability -+ z_fatal_blast_max_ragdolls -+ z_fatal_blast_min_ragdolls -+ z_finale_spawn_safety_range_override -+ z_ghost_cooldown -+ z_ghost_delay_minspawn -+ z_ghost_duration -+ z_ghost_group_spawn -+ z_ghost_line_of_scrimmage_far -+ z_ghost_line_of_scrimmage_near -+ z_ghost_line_of_scrimmage_safety -+ z_ghost_line_of_scrimmage_threat_bonus -+ z_ghost_los_expected_progress -+ z_ghost_offer_acceptance_time -+ z_ghost_offer_spawn_safety_time -+ z_ghost_spawn_distance -+ z_head_damage_causes_wounds -+ z_hunter_lunge_distance -+ z_hunter_lunge_pitch -+ z_max_survivor_damage -+ z_minigun_atomize -+ z_non_head_damage_factor_multiplier -+ z_population -+ z_pounce_shake_amplitude -+ z_pounce_shake_duration -+ z_pounce_shake_radius -+ z_pounce_stumble_radius -+ z_ragdoll_discard_range -+ z_scrimmage_sphere -+ z_survivor_respawn_health -+ z_tank_footstep_shake_amplitude -+ z_tank_footstep_shake_duration -+ z_tank_footstep_shake_interval -+ z_tank_footstep_shake_radius -+ z_use_next_difficulty_damage_factor -+ z_witch_always_kills -+ z_witch_tongue_range ++ai_debug_ragdoll_magnets ++ai_debug_speech ++ai_expression_frametime ++ai_expression_optimization ++ai_force_serverside_ragdoll ++ai_LOS_mode ++ai_post_frame_navigation ++ai_sequence_debug ++ai_setupbones_debug ++ai_show_hull_attacks ++ai_use_visibility_cache ++allow_all_bot_survivor_team ++autoaim_max_deflect ++autoaim_max_dist ++autoaim_viewing_client ++breakable_disable_gib_limit ++breakable_multiplayer ++car_alarm_chirp_distance ++car_alarm_chirp_duration ++car_alarm_chirp_interval ++car_alarm_distance ++car_alarm_duration ++cc_norepeat ++collision_shake_amp ++collision_shake_freq ++collision_shake_time ++commentary_available ++common_dps_spew ++common_dps_window ++debug_l4dverbose ++debug_materialmodifycontrol ++debug_overlay_fullposition ++debug_physimpact ++debug_touchlinks ++decalfrequency ++director_afk_timeout ++director_allow_infected_bots ++director_min_start_players ++director_report_screen_delay ++director_survival_setup_time ++director_vs_convert_pills ++dispcoll_drawplane ++displaysoundlist ++elevator_movedelay ++ent_debugkeys ++ent_show_contexts ++ent_steadystate_batchsize ++ent_steadystate_cooldown ++ent_steadystate_delay ++ent_steadystate_enable ++ent_steadystate_interval ++fall_speed_fatal ++fall_speed_safe ++fidget_max_interval ++fidget_min_interval ++fire_absorbrate ++fire_dmgbase ++fire_dmginterval ++fire_dmgscale ++fire_extabsorb ++fire_extscale ++fire_growthrate ++fire_heatscale ++fire_incomingheatscale ++fire_maxabsorb ++flex_expression ++flex_talk ++func_break_reduction_factor ++func_breakdmg_bullet ++func_breakdmg_club ++func_breakdmg_explosive ++g_debug_doors ++g_debug_npc_vehicle_roles ++g_debug_transitions ++grenadelauncher_startpos_forward ++grenadelauncher_startpos_right ++grenadelauncher_startpos_up ++grenadelauncher_vel_up ++grenadelauncher_vel_variance ++inferno_max_trace_per_tick ++l4d1_survivor_give_item ++l4d_show_incapupdate ++l4d_show_weaponequip ++l4d_stats_nogameplaycheck ++l4d_stats_track ++lservercfgfile ++mapcyclefile ++mp_allowNPCs ++mp_autocrosshair ++mp_autokick ++mp_autoteambalance ++mp_c4timer ++mp_clan_ready_signal ++mp_clan_readyrestart ++mp_defaultteam ++mp_enableroundwaittime ++mp_falldamage ++mp_flashlight ++mp_footsteps ++mp_forcerespawn ++mp_fraglimit ++mp_freezetime ++mp_humanteam ++mp_limitteams ++mp_logdetail ++mp_restartgame ++mp_roundtime ++mp_spawnprotectiontime ++mp_stalemate_at_timelimit ++mp_stalemate_enable ++mp_stalemate_timelimit ++mp_startmoney ++mp_teamlist ++mp_teamoverride ++mp_teamplay ++mp_tkpunish ++mp_waitingforplayers_cancel ++mp_waitingforplayers_restart ++mp_waitingforplayers_time ++mp_weaponstay ++music_bank_max_duration ++music_bank_min_duration ++nav_drag_selection_volume_zmax_offset ++nav_drag_selection_volume_zmin_offset ++nav_save_history ++nb_avoid ++nb_avoid_interval ++nb_player_move_direct ++nextlevel ++npc_vphysics ++phys2_shoot_speed ++phys_impactforcescale ++phys_penetration_error_time ++phys_shoot_torque ++phys_speeds ++phys_stressbodyweights ++phys_timescale ++phys_upimpactforcescale ++physicsshadowupdate_render ++pipe_bomb_beep_interval_delta ++pipe_bomb_beep_min_interval ++pipe_bomb_initial_beep_interval ++pipe_bomb_shake_amplitude ++pipe_bomb_shake_radius ++pipe_bomb_timer_duration ++player_old_armor ++prop_active_gib_limit ++prop_active_gib_max_fade_time ++rr_debugplayer ++rr_debugresponseconcept ++rr_debugresponses ++rr_debugrule ++rr_dumpresponses ++sb_allow_leading ++sb_melee_approach_victim ++sb_reachable_cache_paranoia ++sb_skill ++sb_temp_health_consider_factor ++sb_toughness_buffer ++sb_transition ++scene_async_prefetch_spew ++scene_clientplayback ++scene_forcecombined ++scene_maxcaptionradius ++script_attach_debugger_at_startup ++script_break_in_native_debugger_on_error ++servercfgfile ++sk_player_arm ++sk_player_chest ++sk_player_head ++sk_player_leg ++sk_player_stomach ++spec_filter ++spec_filter_infected ++spec_filter_survivors ++step_spline ++survivor_death_anims ++survivor_incap_hopeless_decay_rate ++survivor_incap_max_fall_damage ++survivor_incap_tongued_decay_rate ++survivor_limit ++survivor_model_selection ++survivor_respawn_with_guns ++sv__ragdoll_max_remove_per_frame ++sv_allow_votes ++sv_benchmark_autovprofrecord ++sv_benchmark_numticks ++sv_bonus_challenge ++sv_clockcorrection_msecs ++sv_debug_entity ++sv_infected_scale_max ++sv_infected_scale_min ++sv_lagflushbonecache ++sv_lagpushticks ++sv_massreport ++sv_max_usercmd_future_ticks ++sv_maxunlag ++sv_music_debug ++sv_player_max_separation_force ++sv_playerperfhistorycount ++sv_pz_endgame_vote_period ++sv_pz_endgame_vote_post_period ++sv_ragdoll_maxcount ++sv_ragdoll_maxcount_boss ++sv_ragdoll_maxcount_generic ++sv_ragdoll_maxcount_gib ++sv_ragdoll_maxcount_special ++sv_ragdoll_maxcount_survivor ++sv_ragdoll_version ++sv_regeneration_wait_time ++sv_rescue_disabled ++sv_runcmds ++sv_script_think_interval ++sv_showladders ++sv_strict_notarget ++sv_teststepsimulation ++sv_thinktimecheck ++sv_threaded_init ++sv_unlag ++sv_unlag_debug ++sv_unlag_fixstuck ++sv_vehicle_autoaim_scale ++sv_vote_command_delay ++sv_vote_failure_timer ++sv_vote_issue_change_difficulty_allowed ++sv_vote_issue_change_map_later_allowed ++sv_vote_issue_change_map_now_allowed ++sv_vote_issue_change_mission_allowed ++sv_vote_issue_kick_allowed ++sv_vote_issue_restart_game_allowed ++sv_vote_kick_ban_duration ++sv_vote_timer_duration ++sv_zoo_model_filter ++sv_zoo_spacing ++sv_zoo_spacing_rows ++sv_zoo_spacing_wrap ++sv_zoo_tint_clr ++sv_zoo_tint_loop ++sv_zoo_wrap_skin ++tank_rock_overhead_percent ++target_scan_use_query_cache ++tauntfrequency ++template_debug ++tongue_bullet_radius ++trace_report ++tutor ++tv_allow_camera_man ++tv_allow_static_shots ++tv_delay ++tv_delaymapchange ++versus_force_start_time ++versus_marker_num ++versus_round_restarttimer ++versus_round_restarttimer_finale ++voice_serverdebug ++vprof_scope_entity_gamephys ++vprof_scope_entity_thinks ++vprof_think_limit ++vs_score_pp_health ++vs_score_pp_healthbuffer ++weapon_showproficiency ++witch_rage_ramp_duration ++xbox_steering_deadzone ++xc_crouch_debounce ++z_attack_change_target_range ++z_attack_interval ++z_attack_max_range ++z_attack_min_range ++z_attack_movement_penalty ++z_attack_on_the_run_range ++z_bbq_min ++z_bbq_rate ++z_burn_max ++z_burn_rate ++z_checkpoint_debug ++z_damage_screen_fade_alpha ++z_damage_screen_fade_duration ++z_debug_infected_server_anim ++z_debug_stuck ++z_door_pound_damage ++z_exploding_force ++z_exploding_inner_radius ++z_exploding_outer_radius ++z_fatal_blast_incineration_probability ++z_fatal_blast_max_ragdolls ++z_fatal_blast_min_ragdolls ++z_finale_spawn_safety_range_override ++z_ghost_cooldown ++z_ghost_delay_minspawn ++z_ghost_duration ++z_ghost_group_spawn ++z_ghost_line_of_scrimmage_far ++z_ghost_line_of_scrimmage_near ++z_ghost_line_of_scrimmage_safety ++z_ghost_line_of_scrimmage_threat_bonus ++z_ghost_los_expected_progress ++z_ghost_offer_acceptance_time ++z_ghost_offer_spawn_safety_time ++z_ghost_spawn_distance ++z_head_damage_causes_wounds ++z_hunter_lunge_distance ++z_hunter_lunge_pitch ++z_max_survivor_damage ++z_minigun_atomize ++z_non_head_damage_factor_multiplier ++z_population ++z_pounce_shake_amplitude ++z_pounce_shake_duration ++z_pounce_shake_radius ++z_pounce_stumble_radius ++z_ragdoll_discard_range ++z_scrimmage_sphere ++z_survivor_respawn_health ++z_tank_footstep_shake_amplitude ++z_tank_footstep_shake_duration ++z_tank_footstep_shake_interval ++z_tank_footstep_shake_radius ++z_use_next_difficulty_damage_factor ++z_witch_always_kills ++z_witch_tongue_range From a6792c00f69ca57ea3c5182ad900be76f773e1e4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 22:04:09 -0400 Subject: [PATCH 2081/2978] Update launcher --- guide/launcher | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/guide/launcher b/guide/launcher index 183477f2..fed7f190 100644 --- a/guide/launcher +++ b/guide/launcher @@ -1,15 +1,17 @@ -+ai_debug_ragdoll_magnets -+ai_debug_speech -+ai_expression_frametime -+ai_expression_optimization -+ai_force_serverside_ragdoll -+ai_LOS_mode -+ai_post_frame_navigation -+ai_sequence_debug -+ai_setupbones_debug -+ai_show_hull_attacks -+ai_use_visibility_cache -+allow_all_bot_survivor_team ++exec console.cfg ++servercfgfile "server1.cfg" ++ai_debug_ragdoll_magnets 0 ++ai_debug_speech 0 ++ai_expression_frametime ++ai_expression_optimization 0 ++ai_force_serverside_ragdoll 0 ++ai_LOS_mode 0 ++ai_post_frame_navigation 1 ++ai_sequence_debug 0 ++ai_setupbones_debug 0 ++ai_show_hull_attacks 0 ++ai_use_visibility_cache 1 ++allow_all_bot_survivor_team 1 +autoaim_max_deflect +autoaim_max_dist +autoaim_viewing_client @@ -164,7 +166,6 @@ +scene_maxcaptionradius +script_attach_debugger_at_startup +script_break_in_native_debugger_on_error -+servercfgfile +sk_player_arm +sk_player_chest +sk_player_head From 560fef27c38f150f232e18ea3afaedbd5541d39b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 22:23:42 -0400 Subject: [PATCH 2082/2978] Update launcher --- guide/launcher | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/guide/launcher b/guide/launcher index fed7f190..b1d210c5 100644 --- a/guide/launcher +++ b/guide/launcher @@ -12,24 +12,24 @@ +ai_show_hull_attacks 0 +ai_use_visibility_cache 1 +allow_all_bot_survivor_team 1 -+autoaim_max_deflect -+autoaim_max_dist ++autoaim_max_deflect 1.0 ++autoaim_max_dist 0 +autoaim_viewing_client -+breakable_disable_gib_limit -+breakable_multiplayer -+car_alarm_chirp_distance -+car_alarm_chirp_duration -+car_alarm_chirp_interval -+car_alarm_distance -+car_alarm_duration -+cc_norepeat -+collision_shake_amp -+collision_shake_freq -+collision_shake_time -+commentary_available -+common_dps_spew -+common_dps_window -+debug_l4dverbose ++breakable_disable_gib_limit 0 ++breakable_multiplayer 1 ++car_alarm_chirp_distance 500 ++car_alarm_chirp_duration 1 ++car_alarm_chirp_interval 1 ++car_alarm_distance 1000 ++car_alarm_duration 20 ++cc_norepeat 0 ++collision_shake_amp 0 ++collision_shake_freq 0 ++collision_shake_time 0 ++commentary_available 1 ++common_dps_spew 0 ++common_dps_window 0 ++debug_l4dverbose 0 +debug_materialmodifycontrol +debug_overlay_fullposition +debug_physimpact From 5d27aaa84b24925d69ae8f5313ee5689035fb807 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 May 2025 22:25:05 -0400 Subject: [PATCH 2083/2978] Update launcher --- guide/launcher | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/guide/launcher b/guide/launcher index b1d210c5..0acd4804 100644 --- a/guide/launcher +++ b/guide/launcher @@ -34,16 +34,16 @@ +debug_overlay_fullposition +debug_physimpact +debug_touchlinks -+decalfrequency -+director_afk_timeout -+director_allow_infected_bots -+director_min_start_players -+director_report_screen_delay -+director_survival_setup_time -+director_vs_convert_pills -+dispcoll_drawplane -+displaysoundlist -+elevator_movedelay ++decalfrequency 1.25 ++director_afk_timeout 20 ++director_allow_infected_bots 1 ++director_min_start_players 1 ++director_report_screen_delay 10 ++director_survival_setup_time 0 ++director_vs_convert_pills 0 ++dispcoll_drawplane 0 ++displaysoundlist 0 ++elevator_movedelay 0 +ent_debugkeys +ent_show_contexts +ent_steadystate_batchsize From 13e160fa9ae4c362418284fdd1142477ee52ed17 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 09:56:16 -0400 Subject: [PATCH 2084/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 257689d4..e2e95a41 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -891,6 +891,7 @@ wait 4200;sm_cvar z_attack_on_the_run_range 40 wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 4200;sm_cvar z_hit_from_behind_factor 1.0 // The damage factor for common infected hits on survivors. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. From f74bcef42fa02984d5241b4b2150ca981c44853f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 09:57:32 -0400 Subject: [PATCH 2085/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e2e95a41..a7bbb2cb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -657,7 +657,7 @@ wait 3150;sm_cvar z_head_damage_causes_wounds 1 wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -wait 3300;sm_cvar grenadelauncher_startpos_forward 8 // Forward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_forward 16 // Forward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. @@ -665,7 +665,7 @@ wait 3300;sm_cvar grenadelauncher_vel_up 125 wait 3300;sm_cvar grenadelauncher_vel_variance 0 // Velocity variance of a grenade launcher bullet. wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 3300;sm_cvar grenadelauncher_radius_stumble 600 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 3300;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. wait 3300;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. @@ -1183,9 +1183,9 @@ wait 5700;sm_cvar tank_swing_yaw 90 wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. -wait 5700;sm_cvar tank_burn_duration 60 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 5700;sm_cvar tank_burn_duration_hard 75 // How long it takes for a tank to burn to death in advanced difficulty. -wait 5700;sm_cvar tank_burn_duration_expert 75 // How long it takes for a tank to burn to death in expert difficulty. +wait 5700;sm_cvar tank_burn_duration 75 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 5700;sm_cvar tank_burn_duration_hard 90 // How long it takes for a tank to burn to death in advanced difficulty. +wait 5700;sm_cvar tank_burn_duration_expert 90 // How long it takes for a tank to burn to death in expert difficulty. wait 5700;sm_cvar tank_swing_physics_prop_force 0.6 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // From 1d5049d6a024228e352d630ea5c08d41b41c97b6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 10:02:09 -0400 Subject: [PATCH 2086/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a7bbb2cb..9cc9b177 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -586,7 +586,7 @@ wait 2850;sm_cvar director_intensity_relax_threshold 0.5 wait 2850;sm_cvar director_intensity_threshold 0.5 // wait 2850;sm_cvar director_relax_min_interval 15 // wait 2850;sm_cvar director_relax_min_interval 30 // -wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 +// wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 wait 2850;sm_cvar z_reload_chatter_intensity 0.1 wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 From a2f9a210ce5075a3284466a0831e76bbe0f3d00a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 10:07:41 -0400 Subject: [PATCH 2087/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9cc9b177..7b654964 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1109,7 +1109,7 @@ wait 5400;sm_cvar director_threat_clear_radius 250 // wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_radius 250 // Fixes boss spawning. wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -// wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. From e9d69235fbc3acc682c69f558833191925941180 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 10:40:07 -0400 Subject: [PATCH 2088/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7b654964..b75341f3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -251,7 +251,7 @@ wait 0750;sm_cvar versus_round_restarttimer_finale 15 // wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0750;sm_cvar sv_player_stuck_tolerance 1 // How long before stuck players will be teleported to their nearest teammate. +wait 0750;sm_cvar sv_player_stuck_tolerance 2 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. // wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. From be00b01c71e4be0eb16f343d98cca623795c8a90 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 10:40:48 -0400 Subject: [PATCH 2089/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b75341f3..6b65e199 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -718,7 +718,7 @@ wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. // wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. // wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 3600;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. // wait 3600;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. From 5c102dcd8235b57b9d3edc83393d386c779cc58e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 10:57:14 -0400 Subject: [PATCH 2090/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6b65e199..ac2dcca6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -836,7 +836,7 @@ wait 4050;sm_cvar z_notice_near_range 60 wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // -wait 4050;sm_cvar z_skirmish_spawn_max_size 2 // +wait 4050;sm_cvar z_skirmish_spawn_max_size 10 // wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. // // wait 4200;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. From 8394dce1dadda0b0c8066a22550440a17c5b2b99 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 11:14:07 -0400 Subject: [PATCH 2091/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ac2dcca6..fd7ca134 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -942,7 +942,7 @@ wait 4500;sm_cvar z_hunter_ground_normal 0.1 wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 // The range at which a hunter will give up on trying to pounce at a survivor. -// wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. From 6b7018cba57a45bfa8d5e2312906f1b910665f67 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 May 2025 11:37:20 -0400 Subject: [PATCH 2092/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fd7ca134..8016c5b1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -468,7 +468,7 @@ wait 1950;sm_cvar mp_facefronttime 0.333333 // // wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 2100;sm_cvar sv_friction 4.0 // Sets the world friction. +wait 2100;sm_cvar sv_friction 4 // Sets the world friction. wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. From 3649376763ac6977ee331926a456de9464b889c3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 May 2025 16:25:25 -0400 Subject: [PATCH 2093/2978] Update launcher --- guide/launcher | 321 +++++++++++++++++++++++++------------------------ 1 file changed, 164 insertions(+), 157 deletions(-) diff --git a/guide/launcher b/guide/launcher index 0acd4804..bff0e7b6 100644 --- a/guide/launcher +++ b/guide/launcher @@ -1,3 +1,7 @@ +-game left4dead2 +-ip $IP +-port -$PORT +- +exec console.cfg +servercfgfile "server1.cfg" +ai_debug_ragdoll_magnets 0 @@ -23,9 +27,9 @@ +car_alarm_distance 1000 +car_alarm_duration 20 +cc_norepeat 0 -+collision_shake_amp 0 -+collision_shake_freq 0 -+collision_shake_time 0 ++collision_shake_amp 0.0 ++collision_shake_freq 0.0 ++collision_shake_time 0.0 +commentary_available 1 +common_dps_spew 0 +common_dps_window 0 @@ -51,115 +55,117 @@ +ent_steadystate_delay +ent_steadystate_enable +ent_steadystate_interval -+fall_speed_fatal -+fall_speed_safe -+fidget_max_interval -+fidget_min_interval ++fall_speed_fatal 720 ++fall_speed_safe 540 ++fidget_max_interval 30 ++fidget_min_interval 15 +fire_absorbrate -+fire_dmgbase -+fire_dmginterval -+fire_dmgscale ++fire_dmgbase 1 ++fire_dmginterval 1 ++fire_dmgscale 0.1 +fire_extabsorb +fire_extscale +fire_growthrate +fire_heatscale +fire_incomingheatscale +fire_maxabsorb -+flex_expression -+flex_talk -+func_break_reduction_factor -+func_breakdmg_bullet -+func_breakdmg_club -+func_breakdmg_explosive -+g_debug_doors -+g_debug_npc_vehicle_roles -+g_debug_transitions -+grenadelauncher_startpos_forward -+grenadelauncher_startpos_right -+grenadelauncher_startpos_up -+grenadelauncher_vel_up -+grenadelauncher_vel_variance -+inferno_max_trace_per_tick -+l4d1_survivor_give_item -+l4d_show_incapupdate -+l4d_show_weaponequip -+l4d_stats_nogameplaycheck -+l4d_stats_track -+lservercfgfile -+mapcyclefile -+mp_allowNPCs -+mp_autocrosshair -+mp_autokick -+mp_autoteambalance -+mp_c4timer ++flex_expression "" ++flex_talk ++func_break_reduction_factor 1.0 ++func_breakdmg_bullet 10 ++func_breakdmg_club 30 ++func_breakdmg_explosive 20 ++g_debug_doors 0 ++g_debug_npc_vehicle_roles 0 ++g_debug_transitions 0 ++grenadelauncher_startpos_forward 16 ++grenadelauncher_startpos_right 4 ++grenadelauncher_startpos_up 0 ++grenadelauncher_vel_up 125 ++grenadelauncher_vel_variance 0 ++hostmap ++hostname ++inferno_max_trace_per_tick 16 ++l4d1_survivor_give_item 0 ++l4d_show_incapupdate 0 ++l4d_show_weaponequip 0 ++l4d_stats_nogameplaycheck 1 ++l4d_stats_track 1 ++lservercfgfile "" ++mapcyclefile "" ++mp_allowNPCs 0 ++mp_autocrosshair 1 ++mp_autokick 0 ++mp_autoteambalance 0 ++mp_c4timer 10 +mp_clan_ready_signal +mp_clan_readyrestart -+mp_defaultteam ++mp_defaultteam 0 +mp_enableroundwaittime -+mp_falldamage -+mp_flashlight -+mp_footsteps -+mp_forcerespawn -+mp_fraglimit -+mp_freezetime -+mp_humanteam -+mp_limitteams -+mp_logdetail -+mp_restartgame -+mp_roundtime -+mp_spawnprotectiontime -+mp_stalemate_at_timelimit -+mp_stalemate_enable -+mp_stalemate_timelimit -+mp_startmoney -+mp_teamlist -+mp_teamoverride -+mp_teamplay -+mp_tkpunish -+mp_waitingforplayers_cancel -+mp_waitingforplayers_restart -+mp_waitingforplayers_time -+mp_weaponstay -+music_bank_max_duration -+music_bank_min_duration ++mp_falldamage 0 ++mp_flashlight 1 ++mp_footsteps 1 ++mp_forcerespawn 1 ++mp_fraglimit 0 ++mp_freezetime 0 ++mp_humanteam any ++mp_limitteams 0 ++mp_logdetail 0 ++mp_restartgame 0 ++mp_roundtime 9 ++mp_spawnprotectiontime 0 ++mp_stalemate_at_timelimit 0 ++mp_stalemate_enable 0 ++mp_stalemate_timelimit 0 ++mp_startmoney 99999 ++mp_teamlist "" ++mp_teamoverride 1 ++mp_teamplay 0 ++mp_tkpunish 0 ++mp_waitingforplayers_cancel 0 ++mp_waitingforplayers_restart 0 ++mp_waitingforplayers_time 0 ++mp_weaponstay 0 ++music_bank_max_duration 600 ++music_bank_min_duration 600 +nav_drag_selection_volume_zmax_offset +nav_drag_selection_volume_zmin_offset -+nav_save_history -+nb_avoid -+nb_avoid_interval -+nb_player_move_direct ++nav_save_history 0 ++nb_avoid 0 ++nb_avoid_interval 1 ++nb_player_move_direct 0 +nextlevel -+npc_vphysics -+phys2_shoot_speed -+phys_impactforcescale -+phys_penetration_error_time -+phys_shoot_torque -+phys_speeds -+phys_stressbodyweights -+phys_timescale -+phys_upimpactforcescale -+physicsshadowupdate_render -+pipe_bomb_beep_interval_delta -+pipe_bomb_beep_min_interval -+pipe_bomb_initial_beep_interval -+pipe_bomb_shake_amplitude -+pipe_bomb_shake_radius -+pipe_bomb_timer_duration -+player_old_armor -+prop_active_gib_limit -+prop_active_gib_max_fade_time ++npc_vphysics 0 ++phys2_shoot_speed 0 ++phys_impactforcescale 0.1 ++phys_penetration_error_time 5 ++phys_shoot_torque 1000000 ++phys_speeds 0 ++phys_stressbodyweights 5.0 ++phys_timescale 1.0 ++phys_upimpactforcescale 0.2 ++physicsshadowupdate_render 0 ++pipe_bomb_beep_interval_delta 0.0225 ++pipe_bomb_beep_min_interval 0.075 ++pipe_bomb_initial_beep_interval 0.525 ++pipe_bomb_shake_amplitude 100 ++pipe_bomb_shake_radius 1000 ++pipe_bomb_timer_duration 7.5 ++player_old_armor 0 ++prop_active_gib_limit 30 ++prop_active_gib_max_fade_time 10 +rr_debugplayer +rr_debugresponseconcept +rr_debugresponses +rr_debugrule +rr_dumpresponses -+sb_allow_leading -+sb_melee_approach_victim -+sb_reachable_cache_paranoia -+sb_skill -+sb_temp_health_consider_factor -+sb_toughness_buffer -+sb_transition ++sb_allow_leading 0 ++sb_melee_approach_victim 0 ++sb_reachable_cache_paranoia 1 ++sb_skill survivor ++sb_temp_health_consider_factor 0.8 ++sb_toughness_buffer 20 ++sb_transition 1 +scene_async_prefetch_spew +scene_clientplayback +scene_forcecombined @@ -171,71 +177,72 @@ +sk_player_head +sk_player_leg +sk_player_stomach -+spec_filter -+spec_filter_infected -+spec_filter_survivors -+step_spline -+survivor_death_anims -+survivor_incap_hopeless_decay_rate -+survivor_incap_max_fall_damage -+survivor_incap_tongued_decay_rate -+survivor_limit -+survivor_model_selection -+survivor_respawn_with_guns -+sv__ragdoll_max_remove_per_frame -+sv_allow_votes -+sv_benchmark_autovprofrecord -+sv_benchmark_numticks -+sv_bonus_challenge -+sv_clockcorrection_msecs ++spec_filter any ++spec_filter_infected any ++spec_filter_survivors any ++step_spline 0 ++survivor_death_anims 0 ++survivor_incap_hopeless_decay_rate 6 ++survivor_incap_max_fall_damage 250 ++survivor_incap_tongued_decay_rate 20 ++survivor_limit 4 ++survivor_model_selection -1 ++survivor_respawn_with_guns 2 ++sv__ragdoll_max_remove_per_frame 1 ++sv_allow_votes 1 ++sv_alltalk 1 ++sv_benchmark_autovprofrecord 0 ++sv_benchmark_numticks 0 ++sv_bonus_challenge 0 ++sv_clockcorrection_msecs 50 +sv_debug_entity -+sv_infected_scale_max -+sv_infected_scale_min -+sv_lagflushbonecache -+sv_lagpushticks -+sv_massreport -+sv_max_usercmd_future_ticks -+sv_maxunlag -+sv_music_debug -+sv_player_max_separation_force -+sv_playerperfhistorycount -+sv_pz_endgame_vote_period -+sv_pz_endgame_vote_post_period -+sv_ragdoll_maxcount -+sv_ragdoll_maxcount_boss -+sv_ragdoll_maxcount_generic -+sv_ragdoll_maxcount_gib -+sv_ragdoll_maxcount_special -+sv_ragdoll_maxcount_survivor -+sv_ragdoll_version -+sv_regeneration_wait_time -+sv_rescue_disabled -+sv_runcmds -+sv_script_think_interval -+sv_showladders -+sv_strict_notarget -+sv_teststepsimulation ++sv_infected_scale_max 1.025 ++sv_infected_scale_min 1.025 ++sv_lagflushbonecache 0 ++sv_lagpushticks 0 ++sv_massreport 0 ++sv_max_usercmd_future_ticks 15 ++sv_maxunlag 0.5 ++sv_music_debug 0 ++sv_player_max_separation_force 0 ++sv_playerperfhistorycount 0 ++sv_pz_endgame_vote_period 15 ++sv_pz_endgame_vote_post_period 3 ++sv_ragdoll_maxcount 80 ++sv_ragdoll_maxcount_boss 80 ++sv_ragdoll_maxcount_generic 80 ++sv_ragdoll_maxcount_gib 80 ++sv_ragdoll_maxcount_special 80 ++sv_ragdoll_maxcount_survivor 4 ++sv_ragdoll_version ++sv_regeneration_wait_time 0 ++sv_rescue_disabled 0 ++sv_runcmds 1 ++sv_script_think_interval ++sv_showladders 0 ++sv_strict_notarget 0 ++sv_teststepsimulation 0 +sv_thinktimecheck -+sv_threaded_init -+sv_unlag -+sv_unlag_debug -+sv_unlag_fixstuck -+sv_vehicle_autoaim_scale -+sv_vote_command_delay -+sv_vote_failure_timer -+sv_vote_issue_change_difficulty_allowed -+sv_vote_issue_change_map_later_allowed -+sv_vote_issue_change_map_now_allowed -+sv_vote_issue_change_mission_allowed -+sv_vote_issue_kick_allowed -+sv_vote_issue_restart_game_allowed -+sv_vote_kick_ban_duration -+sv_vote_timer_duration -+sv_zoo_model_filter -+sv_zoo_spacing -+sv_zoo_spacing_rows -+sv_zoo_spacing_wrap -+sv_zoo_tint_clr ++sv_threaded_init ++sv_unlag 1 ++sv_unlag_debug 0 ++sv_unlag_fixstuck 1 ++sv_vehicle_autoaim_scale 10 ++sv_vote_command_delay 1.5 ++sv_vote_failure_timer 0 ++sv_vote_issue_change_difficulty_allowed 1 ++sv_vote_issue_change_map_later_allowed 1 ++sv_vote_issue_change_map_now_allowed 1 ++sv_vote_issue_change_mission_allowed 1 ++sv_vote_issue_kick_allowed 1 ++sv_vote_issue_restart_game_allowed 1 ++sv_vote_kick_ban_duration 1 ++sv_vote_timer_duration 12 ++sv_zoo_model_filter ++sv_zoo_spacing ++sv_zoo_spacing_rows ++sv_zoo_spacing_wrap ++sv_zoo_tint_clr +sv_zoo_tint_loop +sv_zoo_wrap_skin +tank_rock_overhead_percent From 983da835bee3fa938b6df22c18d7917c31c28717 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 May 2025 16:37:34 -0400 Subject: [PATCH 2094/2978] Update launcher --- guide/launcher | 136 ++++++++++++++++++++++++++----------------------- 1 file changed, 73 insertions(+), 63 deletions(-) diff --git a/guide/launcher b/guide/launcher index bff0e7b6..a86b53b1 100644 --- a/guide/launcher +++ b/guide/launcher @@ -1,12 +1,15 @@ +-steam -game left4dead2 -ip $IP -port -$PORT -- +-tickrate 120 +-maxplayers 32 +-timeout 10 +exec console.cfg +servercfgfile "server1.cfg" +ai_debug_ragdoll_magnets 0 +ai_debug_speech 0 -+ai_expression_frametime ++ai_expression_frametime 0.0 +ai_expression_optimization 0 +ai_force_serverside_ragdoll 0 +ai_LOS_mode 0 @@ -83,8 +86,8 @@ +grenadelauncher_startpos_up 0 +grenadelauncher_vel_up 125 +grenadelauncher_vel_variance 0 -+hostmap -+hostname ++hostmap ++hostname +inferno_max_trace_per_tick 16 +l4d1_survivor_give_item 0 +l4d_show_incapupdate 0 @@ -93,6 +96,9 @@ +l4d_stats_track 1 +lservercfgfile "" +mapcyclefile "" ++maxplayers 32 ++motdenabled 1 ++motdfile "mymotd.txt" +mp_allowNPCs 0 +mp_autocrosshair 1 +mp_autokick 0 @@ -112,6 +118,7 @@ +mp_limitteams 0 +mp_logdetail 0 +mp_restartgame 0 ++mp_roundlimit 5 +mp_roundtime 9 +mp_spawnprotectiontime 0 +mp_stalemate_at_timelimit 0 @@ -134,7 +141,7 @@ +nb_avoid 0 +nb_avoid_interval 1 +nb_player_move_direct 0 -+nextlevel ++nextlevel +npc_vphysics 0 +phys2_shoot_speed 0 +phys_impactforcescale 0.1 @@ -190,7 +197,9 @@ +survivor_respawn_with_guns 2 +sv__ragdoll_max_remove_per_frame 1 +sv_allow_votes 1 ++sv_allow_wait_command 1 +sv_alltalk 1 ++sv_alternateticks 0 +sv_benchmark_autovprofrecord 0 +sv_benchmark_numticks 0 +sv_bonus_challenge 0 @@ -245,58 +254,59 @@ +sv_zoo_tint_clr +sv_zoo_tint_loop +sv_zoo_wrap_skin -+tank_rock_overhead_percent -+target_scan_use_query_cache -+tauntfrequency -+template_debug -+tongue_bullet_radius -+trace_report -+tutor -+tv_allow_camera_man -+tv_allow_static_shots -+tv_delay ++tank_rock_overhead_percent 100 ++target_scan_use_query_cache ++tauntfrequency 0 ++template_debug 0 ++tongue_bullet_radius 8 ++trace_report 0 ++tutor 0 ++tv_allow_camera_man 1 ++tv_allow_static_shots 1 ++tv_delay 0 +tv_delaymapchange +versus_force_start_time -+versus_marker_num -+versus_round_restarttimer -+versus_round_restarttimer_finale -+voice_serverdebug ++versus_marker_num 0 ++versus_round_restarttimer 15 ++versus_round_restarttimer_finale 15 ++voice_serverdebug 0 +vprof_scope_entity_gamephys +vprof_scope_entity_thinks +vprof_think_limit -+vs_score_pp_health -+vs_score_pp_healthbuffer -+weapon_showproficiency -+witch_rage_ramp_duration -+xbox_steering_deadzone -+xc_crouch_debounce -+z_attack_change_target_range -+z_attack_interval -+z_attack_max_range -+z_attack_min_range -+z_attack_movement_penalty -+z_attack_on_the_run_range -+z_bbq_min -+z_bbq_rate -+z_burn_max -+z_burn_rate ++vs_score_pp_health 1.0 ++vs_score_pp_healthbuffer 1.0 ++weapon_showproficiency 0 ++witch_rage_ramp_duration 3 ++xbox_steering_deadzone 0.0 ++xc_crouch_debounce 0 ++z_attack_change_target_range 40 ++z_attack_interval 0.333333 ++z_attack_max_range 40 ++z_attack_min_range 20 ++z_attack_movement_penalty 0.7 ++z_attack_on_the_run_range 40 ++z_bbq_min 0.0 ++z_bbq_rate 0.0 ++z_burn_max 0.0 ++z_burn_rate 0.0 +z_checkpoint_debug -+z_damage_screen_fade_alpha -+z_damage_screen_fade_duration -+z_debug_infected_server_anim -+z_debug_stuck ++z_damage_screen_fade_alpha 32 ++z_damage_screen_fade_duration 0.666667 ++z_debug_infected_server_anim 0 ++z_debug_stuck 0 ++z_difficulty Impossible +z_door_pound_damage +z_exploding_force -+z_exploding_inner_radius -+z_exploding_outer_radius ++z_exploding_inner_radius 200 ++z_exploding_outer_radius 200 +z_fatal_blast_incineration_probability +z_fatal_blast_max_ragdolls +z_fatal_blast_min_ragdolls +z_finale_spawn_safety_range_override -+z_ghost_cooldown -+z_ghost_delay_minspawn -+z_ghost_duration -+z_ghost_group_spawn ++z_ghost_cooldown 0 ++z_ghost_delay_minspawn 1 ++z_ghost_duration 1 ++z_ghost_group_spawn 0 +z_ghost_line_of_scrimmage_far +z_ghost_line_of_scrimmage_near +z_ghost_line_of_scrimmage_safety @@ -305,24 +315,24 @@ +z_ghost_offer_acceptance_time +z_ghost_offer_spawn_safety_time +z_ghost_spawn_distance -+z_head_damage_causes_wounds ++z_head_damage_causes_wounds 1 +z_hunter_lunge_distance -+z_hunter_lunge_pitch -+z_max_survivor_damage -+z_minigun_atomize -+z_non_head_damage_factor_multiplier ++z_hunter_lunge_pitch 30 ++z_max_survivor_damage 500 ++z_minigun_atomize 1 ++z_non_head_damage_factor_multiplier 1.0 +z_population -+z_pounce_shake_amplitude -+z_pounce_shake_duration -+z_pounce_shake_radius -+z_pounce_stumble_radius -+z_ragdoll_discard_range -+z_scrimmage_sphere -+z_survivor_respawn_health ++z_pounce_shake_amplitude 6 ++z_pounce_shake_duration 2 ++z_pounce_shake_radius 300 ++z_pounce_stumble_radius 175 ++z_ragdoll_discard_range 2147483647 ++z_scrimmage_sphere 1 ++z_survivor_respawn_health 40 +z_tank_footstep_shake_amplitude -+z_tank_footstep_shake_duration -+z_tank_footstep_shake_interval -+z_tank_footstep_shake_radius -+z_use_next_difficulty_damage_factor -+z_witch_always_kills -+z_witch_tongue_range ++z_tank_footstep_shake_duration 2 ++z_tank_footstep_shake_interval 0.1 ++z_tank_footstep_shake_radius 1000 ++z_use_next_difficulty_damage_factor 0 ++z_witch_always_kills 0 ++z_witch_tongue_range 20 From 38f5bbee4c6b44e7d14b3fea202217de5f82792d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 May 2025 19:43:45 -0400 Subject: [PATCH 2095/2978] Update launcher --- guide/launcher | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index a86b53b1..9e000eff 100644 --- a/guide/launcher +++ b/guide/launcher @@ -5,6 +5,12 @@ -tickrate 120 -maxplayers 32 -timeout 10 +-high +-preload +-nohltv +-nominidumps +-nomessagebox +-nocrashdialog +exec console.cfg +servercfgfile "server1.cfg" +ai_debug_ragdoll_magnets 0 @@ -86,6 +92,8 @@ +grenadelauncher_startpos_up 0 +grenadelauncher_vel_up 125 +grenadelauncher_vel_variance 0 ++host_flush_threshold 0 ++host_xbox_e3_restart 1440 +hostmap +hostname +inferno_max_trace_per_tick 16 @@ -194,7 +202,7 @@ +survivor_incap_tongued_decay_rate 20 +survivor_limit 4 +survivor_model_selection -1 -+survivor_respawn_with_guns 2 ++survivor_respawn_with_guns 1 +sv__ragdoll_max_remove_per_frame 1 +sv_allow_votes 1 +sv_allow_wait_command 1 @@ -203,8 +211,10 @@ +sv_benchmark_autovprofrecord 0 +sv_benchmark_numticks 0 +sv_bonus_challenge 0 ++sv_cheats 0 +sv_clockcorrection_msecs 50 +sv_debug_entity ++sv_forcepreload 1 +sv_infected_scale_max 1.025 +sv_infected_scale_min 1.025 +sv_lagflushbonecache 0 @@ -254,6 +264,7 @@ +sv_zoo_tint_clr +sv_zoo_tint_loop +sv_zoo_wrap_skin ++sys_minidumpspewlines 0 +tank_rock_overhead_percent 100 +target_scan_use_query_cache +tauntfrequency 0 From 83ad1e98392226604aacea84ba980ac161460cd4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 May 2025 19:45:53 -0400 Subject: [PATCH 2096/2978] Update launcher --- guide/launcher | 3 +++ 1 file changed, 3 insertions(+) diff --git a/guide/launcher b/guide/launcher index 9e000eff..f84067e3 100644 --- a/guide/launcher +++ b/guide/launcher @@ -2,6 +2,7 @@ -game left4dead2 -ip $IP -port -$PORT +-heapsize 1572864 -tickrate 120 -maxplayers 32 -timeout 10 @@ -93,7 +94,9 @@ +grenadelauncher_vel_up 125 +grenadelauncher_vel_variance 0 +host_flush_threshold 0 ++host_framerate 0 +host_xbox_e3_restart 1440 ++hostfile "myhost.txt" +hostmap +hostname +inferno_max_trace_per_tick 16 From 552417a087edb3791328457992916f39482eb742 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 May 2025 19:55:53 -0400 Subject: [PATCH 2097/2978] Update launcher --- guide/launcher | 31 ++++++++++++++++++++++++++++--- 1 file changed, 28 insertions(+), 3 deletions(-) diff --git a/guide/launcher b/guide/launcher index f84067e3..27284ca8 100644 --- a/guide/launcher +++ b/guide/launcher @@ -43,6 +43,7 @@ +commentary_available 1 +common_dps_spew 0 +common_dps_window 0 ++cpu_level 2 +debug_l4dverbose 0 +debug_materialmodifycontrol +debug_overlay_fullposition @@ -81,6 +82,7 @@ +fire_maxabsorb +flex_expression "" +flex_talk ++fps_max 1000 +func_break_reduction_factor 1.0 +func_breakdmg_bullet 10 +func_breakdmg_club 30 @@ -88,6 +90,8 @@ +g_debug_doors 0 +g_debug_npc_vehicle_roles 0 +g_debug_transitions 0 ++gpu_level 3 ++gpu_mem_level 2 +grenadelauncher_startpos_forward 16 +grenadelauncher_startpos_right 4 +grenadelauncher_startpos_up 0 @@ -107,7 +111,18 @@ +l4d_stats_track 1 +lservercfgfile "" +mapcyclefile "" ++mat_dxlevel 92 ++mat_hdr_level 2 ++mat_monitorgamma 1.6 ++mat_monitorgamma_tv_enabled 1 ++mat_picmip -10 ++mat_queue_mode 2 ++mat_queue_report 0 ++mat_spewalloc 0 ++mat_triplebuffered 0 ++mat_vsync 0 +maxplayers 32 ++mem_level 2 +motdenabled 1 +motdfile "mymotd.txt" +mp_allowNPCs 0 @@ -116,9 +131,9 @@ +mp_autoteambalance 0 +mp_c4timer 10 +mp_clan_ready_signal -+mp_clan_readyrestart ++mp_clan_readyrestart 0 +mp_defaultteam 0 -+mp_enableroundwaittime ++mp_enableroundwaittime 0 +mp_falldamage 0 +mp_flashlight 1 +mp_footsteps 1 @@ -172,6 +187,8 @@ +player_old_armor 0 +prop_active_gib_limit 30 +prop_active_gib_max_fade_time 10 ++r_dynamic 1 ++r_shadowrendertotexture 1 +rr_debugplayer +rr_debugresponseconcept +rr_debugresponses @@ -190,11 +207,13 @@ +scene_maxcaptionradius +script_attach_debugger_at_startup +script_break_in_native_debugger_on_error ++sk_autoaim_mode 3 +sk_player_arm +sk_player_chest +sk_player_head +sk_player_leg +sk_player_stomach ++skill 3 +spec_filter any +spec_filter_infected any +spec_filter_survivors any @@ -228,6 +247,9 @@ +sv_music_debug 0 +sv_player_max_separation_force 0 +sv_playerperfhistorycount 0 ++sv_pure 0 ++sv_pure_kick_clients 0 ++sv_pure_trace 0 +sv_pz_endgame_vote_period 15 +sv_pz_endgame_vote_post_period 3 +sv_ragdoll_maxcount 80 @@ -244,12 +266,14 @@ +sv_showladders 0 +sv_strict_notarget 0 +sv_teststepsimulation 0 -+sv_thinktimecheck ++sv_thinktimecheck +sv_threaded_init +sv_unlag 1 +sv_unlag_debug 0 +sv_unlag_fixstuck 1 ++sv_unlockedchapters 2147483647 +sv_vehicle_autoaim_scale 10 ++sv_visiblemaxplayers 8 +sv_vote_command_delay 1.5 +sv_vote_failure_timer 0 +sv_vote_issue_change_difficulty_allowed 1 @@ -350,3 +374,4 @@ +z_use_next_difficulty_damage_factor 0 +z_witch_always_kills 0 +z_witch_tongue_range 20 ++map c6m1_riverbank From 7f45fbc8de3d51bea93c5d5990107a35818a7cd4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 May 2025 19:58:04 -0400 Subject: [PATCH 2098/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 44279b1e..47468850 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -22,12 +22,14 @@ confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 -confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_background_limit 40 +confogl_addcvar z_wandering_density 0.035 +confogl_addcvar versus_wandering_density 0.035 +confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 -confogl_addcvar z_mob_spawn_min_interval_normal 300 -confogl_addcvar z_mob_spawn_max_interval_normal 300 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 confogl_addcvar z_hit_from_behind_factor 1.0 confogl_addcvar cleared_wanderer_respawn_chance 0 From 5cc2eccea61f4756c3a1b7d04fe0d0763399bf6a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 May 2025 20:02:11 -0400 Subject: [PATCH 2099/2978] Update launcher --- guide/launcher | 3 +++ 1 file changed, 3 insertions(+) diff --git a/guide/launcher b/guide/launcher index 27284ca8..f464eeb7 100644 --- a/guide/launcher +++ b/guide/launcher @@ -226,6 +226,7 @@ +survivor_model_selection -1 +survivor_respawn_with_guns 1 +sv__ragdoll_max_remove_per_frame 1 ++sv_allow_lobby_connect_only 0 +sv_allow_votes 1 +sv_allow_wait_command 1 +sv_alltalk 1 @@ -235,6 +236,7 @@ +sv_bonus_challenge 0 +sv_cheats 0 +sv_clockcorrection_msecs 50 ++sv_consistency 0 +sv_debug_entity +sv_forcepreload 1 +sv_infected_scale_max 1.025 @@ -274,6 +276,7 @@ +sv_unlockedchapters 2147483647 +sv_vehicle_autoaim_scale 10 +sv_visiblemaxplayers 8 ++sv_voiceenable 1 +sv_vote_command_delay 1.5 +sv_vote_failure_timer 0 +sv_vote_issue_change_difficulty_allowed 1 From 3151640a9b10c9f81bdb1d799e7d6e4b9c5f02d6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 10:06:13 -0400 Subject: [PATCH 2100/2978] Update server1.cfg --- cfg/server1.cfg | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8016c5b1..c3d47d2b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -231,7 +231,6 @@ wait 0600;sm_cvar sv_unlag_fixstuck 1 wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0600;sm_cvar sv_zombie_touch_trigger_delay 1 // Throttles the time between infected trigger tests. // // // wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. // wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. @@ -480,8 +479,8 @@ wait 2100;sm_cvar sv_rollspeed 450 wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. -wait 2100;sm_cvar z_anim_idle_speed_min 80 // Players moving slower than this will appear IDLE. -wait 2100;sm_cvar z_anim_idle_speed_max 120 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. +wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. From 84d05a11560aba15be4ed19d9f747e44bd0a3645 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 11:01:01 -0400 Subject: [PATCH 2101/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index d6d32fef..1b0a726c 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -93,6 +93,7 @@ "STEAM_0:0:133154324" "2:z" // all permissions for this ip, immunity value is 99 - Slim Charles "STEAM_0:0:21302035" "3:z" // all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany + "STEAM_0:0:553225951" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:2420630" "3:z" // all permissions for this ip, immunity value is 99 - Gravity "STEAM_0:1:59461687" "3:z" // all permissions for this ip, immunity value is 99 - JAiZ "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead From ba51ec72388c2b039e28e4adb53838993e7dac4b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 12:06:38 -0400 Subject: [PATCH 2102/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c3d47d2b..0a42fc97 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -970,7 +970,7 @@ wait 4650;sm_cvar tongue_range 900 wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 4650;sm_cvar tongue_fly_speed 1050 // How fast the smokers tongue will fly towards its target. +wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. From 2ab671c34910528a6ce6f6fc549336d81be3f336 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 12:13:35 -0400 Subject: [PATCH 2103/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0a42fc97..e7fdb42c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,4 @@ -// [General] + // [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "#{Server_Name}#" name "Bizzy's Moonmod" @@ -985,7 +985,7 @@ wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. // wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.15 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. From ae54899c0e56d3df30626503e403ab1d91efa4d7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 12:33:15 -0400 Subject: [PATCH 2104/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e7fdb42c..7a16cf39 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -572,7 +572,7 @@ wait 2700;sm_cvar survivor_incapacitated_roll 15 wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0 // The rate at which a survivors screen moves when incapacitated. wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.05 // Accuracy penalty for survivors while they are incapacitated. +wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0 // Accuracy penalty for survivors while they are incapacitated. wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. @@ -965,7 +965,7 @@ wait 4500;sm_cvar z_pounce_stumble_force 6 wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. // // wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 4650;sm_cvar tongue_health 200 // Health of the smokers tongue. +wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. From 229da3c6865a17a8fa7a08d63052098753273029 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 12:44:00 -0400 Subject: [PATCH 2105/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7a16cf39..de93a675 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -364,9 +364,11 @@ wait 1500;sm_cvar sb_locomotion_wait_threshold 2 wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. // wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 1500;sm_cvar sv_player_max_separation_force 0 // wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. wait 1500;sm_cvar sb_pushscale 0 // The force with which survivor bots will push each other with. +wait 1500;sm_cvar sv_pushaway_max_force 0 wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. From bc8778417de2bcb09a7818276eea30d10e7722f1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 15:34:02 -0400 Subject: [PATCH 2106/2978] Update server1.cfg --- cfg/server1.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index de93a675..8fdfae26 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -853,7 +853,7 @@ wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 4200;sm_cvar z_scout_mob_spawn_range 1500 // Spawn range for scouting mobs. +wait 4200;sm_cvar z_scout_mob_spawn_range 2000 // Spawn range for scouting mobs. // wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. // wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 // Minimum amount of time allowed between natural mega mob spawns. @@ -875,7 +875,7 @@ wait 4200;sm_cvar z_carry_mass_max 100 wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. wait 4200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. -wait 4200;sm_cvar z_avoid_min_range 10 // The farthest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. wait 4200;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. @@ -970,7 +970,7 @@ wait 4650;sm_cvar z_gas_speed 220 wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. +// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. // wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1022,7 +1022,7 @@ wait 4800;sm_cvar z_vomit_slide_rate 0.05 wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -// wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. // wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // @@ -1098,17 +1098,17 @@ wait 5400;sm_cvar versus_boss_flow_max 0.8 // wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. -// wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. -// wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. -// wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -// wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_radius 500 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_clear_radius 250 // Fixes boss spawning. +// wait 5400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. +wait 5400;sm_cvar versus_boss_padding_max 0.1 // Maximum amount of seperation between boss spawns. +wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_clear_radius 150 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_radius 250 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_radius 150 // Fixes boss spawning. wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. @@ -1120,7 +1120,7 @@ wait 5550;sm_cvar z_witch_health 2000 wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. -wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 5550;sm_cvar z_witch_threat_hostile_range 900 // The range at which gunfire will agitate the witch. wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. @@ -1130,7 +1130,7 @@ wait 5550;sm_cvar witch_rage_ramp_duration 4 wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 5550;sm_cvar z_witch_tongue_range 20 // How close will a witch snap a smokers tongue. +wait 5550;sm_cvar z_witch_tongue_range 50 // How close will a witch snap a smokers tongue. wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. From 8d32eff8c37ec4f325724d2eda85aaba5ffc5fe9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 16:26:45 -0400 Subject: [PATCH 2107/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8fdfae26..368bc252 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -48,8 +48,8 @@ sv_maxcmdrate 120 // net_maxroutable 1200 // Maximum allowed packet size before packets are split. sv_minrate 72000 // Minimum value of rate. sv_maxrate 144000 // Maximum value of rate. -net_splitrate 2 // Maximum number of fragments that can be sent per frame. -net_splitpacket_maxrate 144000 // Maximum rate that can be used for split packets. +net_splitrate 1 // Maximum number of fragments that can be sent per frame. +// net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. sv_pausable 0 // Prevents the server from being paused. From 18a10ed6d6ec4f50d88a1bf1ef5760402bd905c1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 16:39:49 -0400 Subject: [PATCH 2108/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 368bc252..e7f27b9a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -37,17 +37,17 @@ sv_voiceenable 1 // [File Consistency] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_forcepreload 1 // Enables server-side pre-loading. -sv_alternateticks 0 // Sets the server to update entitities on alternating ticks. +sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_allow_wait_command 1 // Enables the wait command to be useable on the server. sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. -sv_mincmdrate 60 // Minimum value of cl_cmdrate. +sv_mincmdrate 120 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. // net_maxroutable 1200 // Maximum allowed packet size before packets are split. sv_minrate 72000 // Minimum value of rate. -sv_maxrate 144000 // Maximum value of rate. +sv_maxrate 72000 // Maximum value of rate. net_splitrate 1 // Maximum number of fragments that can be sent per frame. // net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. @@ -64,7 +64,7 @@ r_eyeshift_x 0.0 r_eyeshift_y 0.0 // Eye position y-offset. r_eyeshift_z 0.0 // Eye position z-offset. r_eyesize 0.0 // Eye size scale. -r_eyemove 0 // Enables eye movement. +// r_eyemove 1 // Enables eye movement. sv_pvsskipanimation 0 // Skips NPC bone setup when outside players visibility. spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. func_break_max_pieces 30 // Max number of pieces from a broken object. @@ -95,7 +95,7 @@ sv_reservation_timeout 5 net_chan_stats_lru 0 // net_chan_stats_dump_top_msgs 0 // host_flush_threshold 0 // Dont flush memory caches between server instances. -host_xbox_e3_restart 1440 // Disables the XBox E3 demo. +host_xbox_e3_restart 0 // Disables the XBox E3 demo. sys_minidumpspewlines 0 // Dont need mini dump spew. engine_no_focus_sleep 0 sm_flood_time 0 @@ -192,9 +192,9 @@ wait 0300;sm_cvar sys_minidumpexpandedspew 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 0450;sm_cvar sv_maxclientframes 60 // Frame rate limiter on clients. wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 0450;sm_cvar sv_maxupdaterate 120 // Maximum value of cl_updaterate. +// wait 0450;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. From 05014f55e32174b868ab0bd2adbe189974471b2e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 17:14:17 -0400 Subject: [PATCH 2109/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e7f27b9a..fbea1967 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -933,7 +933,7 @@ wait 4350;sm_cvar z_fog_spawn 1 wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. -wait 4350;sm_cvar z_discard_range 1500 // How far a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. From 94d20c9ac122657c7b36c2b2fc661c23030411a9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 17:17:02 -0400 Subject: [PATCH 2110/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fbea1967..167c4e60 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1129,8 +1129,9 @@ wait 5550;sm_cvar z_witch_max_threat_time 4 wait 5550;sm_cvar witch_rage_ramp_duration 4 // wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. +wait 5550;z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 5550;sm_cvar z_witch_tongue_range 50 // How close will a witch snap a smokers tongue. +wait 5550;sm_cvar z_witch_tongue_range 40 // How close will a witch snap a smokers tongue. wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. From 962839aa53f0ab032d79e2e0c19b77dce7e203b0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 17:25:57 -0400 Subject: [PATCH 2111/2978] Update server1.cfg --- cfg/server1.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 167c4e60..352a6bdf 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -38,6 +38,7 @@ sv_voiceenable 1 // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_forcepreload 1 // Enables server-side pre-loading. sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. +sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. @@ -45,11 +46,11 @@ sv_allow_wait_command 1 sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. sv_mincmdrate 120 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -// net_maxroutable 1200 // Maximum allowed packet size before packets are split. sv_minrate 72000 // Minimum value of rate. sv_maxrate 72000 // Maximum value of rate. -net_splitrate 1 // Maximum number of fragments that can be sent per frame. -// net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +// net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// net_splitrate 1 // Maximum number of fragments that can be sent per frame. +net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. sv_pausable 0 // Prevents the server from being paused. @@ -77,15 +78,13 @@ mat_monitorgamma 1.6 mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. r_drawmodelstatsoverlaymin 1 // r_drawmodelstatsoverlaymax 10 // +log on // Creates a logfile (on | off) sv_logsdir "logs" // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. sv_log_onefile 1 // Default 0; Log server information to only one file. sv_logecho 0 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -log on // Creates a logfile (on | off) -think_limit 0 // Disables script think time check. -sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_rcon_log 0 // Disables remote console logging. sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. @@ -94,6 +93,7 @@ sv_rcon_banpenalty 0 sv_reservation_timeout 5 // How long before a lobby reservation expires. net_chan_stats_lru 0 // net_chan_stats_dump_top_msgs 0 // +think_limit 0 // Disables script think time check. host_flush_threshold 0 // Dont flush memory caches between server instances. host_xbox_e3_restart 0 // Disables the XBox E3 demo. sys_minidumpspewlines 0 // Dont need mini dump spew. From fbf3de2901faa9f18cff1e9f8547dc2a74d10e99 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 17:27:35 -0400 Subject: [PATCH 2112/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 352a6bdf..ceda106d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -884,7 +884,7 @@ wait 4200;sm_cvar claw_range 60 wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. -wait 4200;sm_cvar claw_swing_duration 0.25 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. @@ -1180,7 +1180,7 @@ wait 5700;sm_cvar tank_swing_miss_interval 1.4 wait 5700;sm_cvar tank_swing_fast_interval 1.4 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. -wait 5700;sm_cvar tank_swing_duration 0.225 // The duration of a tanks swing attack. +// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. From 6c81c55a9c86185307b9b43475c63874c3603db5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 17:29:58 -0400 Subject: [PATCH 2113/2978] Update launcher --- guide/launcher | 3 +++ 1 file changed, 3 insertions(+) diff --git a/guide/launcher b/guide/launcher index f464eeb7..6e84a047 100644 --- a/guide/launcher +++ b/guide/launcher @@ -111,7 +111,10 @@ +l4d_stats_track 1 +lservercfgfile "" +mapcyclefile "" ++mat_aaquality 0 ++mat_antialias 8 +mat_dxlevel 92 ++mat_forceaniso 16 +mat_hdr_level 2 +mat_monitorgamma 1.6 +mat_monitorgamma_tv_enabled 1 From 47e0fdf12830972a482d1ca0b6e6057e14388f60 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 19:11:05 -0400 Subject: [PATCH 2114/2978] Update launcher --- guide/launcher | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/guide/launcher b/guide/launcher index 6e84a047..f3876c27 100644 --- a/guide/launcher +++ b/guide/launcher @@ -37,6 +37,9 @@ +car_alarm_distance 1000 +car_alarm_duration 20 +cc_norepeat 0 ++cl_resend 1.5 ++clientport 27005 ++closecaption 1 +collision_shake_amp 0.0 +collision_shake_freq 0.0 +collision_shake_time 0.0 @@ -59,6 +62,7 @@ +dispcoll_drawplane 0 +displaysoundlist 0 +elevator_movedelay 0 ++engine_no_focus_sleep 0 +ent_debugkeys +ent_show_contexts +ent_steadystate_batchsize @@ -83,6 +87,7 @@ +flex_expression "" +flex_talk +fps_max 1000 ++func_break_max_pieces 30 +func_break_reduction_factor 1.0 +func_breakdmg_bullet 10 +func_breakdmg_club 30 @@ -99,11 +104,14 @@ +grenadelauncher_vel_variance 0 +host_flush_threshold 0 +host_framerate 0 ++host_map "c6m1_riverbank.bsp" +host_xbox_e3_restart 1440 +hostfile "myhost.txt" -+hostmap -+hostname ++hostip ++hostname "Bizzy's Moonmod" ++hostport 27019 +inferno_max_trace_per_tick 16 ++ip "74.91.113.130" +l4d1_survivor_give_item 0 +l4d_show_incapupdate 0 +l4d_show_weaponequip 0 From 1158e6359d6f899c07b07167b5bb6f336a088bea Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 19:35:46 -0400 Subject: [PATCH 2115/2978] Update launcher --- guide/launcher | 85 +++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 81 insertions(+), 4 deletions(-) diff --git a/guide/launcher b/guide/launcher index f3876c27..7771fc9e 100644 --- a/guide/launcher +++ b/guide/launcher @@ -38,6 +38,7 @@ +car_alarm_duration 20 +cc_norepeat 0 +cl_resend 1.5 ++clear_debug_overlays +clientport 27005 +closecaption 1 +collision_shake_amp 0.0 @@ -117,6 +118,7 @@ +l4d_show_weaponequip 0 +l4d_stats_nogameplaycheck 1 +l4d_stats_track 1 ++log on +lservercfgfile "" +mapcyclefile "" +mat_aaquality 0 @@ -134,6 +136,7 @@ +mat_vsync 0 +maxplayers 32 +mem_level 2 ++mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +motdenabled 1 +motdfile "mymotd.txt" +mp_allowNPCs 0 @@ -177,9 +180,27 @@ +nav_save_history 0 +nb_avoid 0 +nb_avoid_interval 1 ++nb_debug_history 0 +nb_player_move_direct 0 -+nextlevel ++nb_stuck_dump_threshold -1 ++net_allow_multicast 1 ++net_chan_limit_disabled 0 ++net_chan_limit_in_debug_session 0 ++net_chan_limit_msec 0 ++net_chan_stats_dump 0 ++net_chan_stats_dump_top_msgs 0 ++net_chan_stats_lru 0 ++net_maxroutable 1200 ++net_public_adr "" ++net_showsplits 0 ++net_showudp 0 ++net_showudp_remoteonly 0 ++net_splitpacket_maxrate 144000 ++net_splitrate 2 ++nextlevel "" ++npc_height_adjust 1 +npc_vphysics 0 ++password "" +phys2_shoot_speed 0 +phys_impactforcescale 0.1 +phys_penetration_error_time 5 @@ -198,7 +219,14 @@ +player_old_armor 0 +prop_active_gib_limit 30 +prop_active_gib_max_fade_time 10 ++r_drawmodelstatsoverlaymax 10 ++r_drawmodelstatsoverlaymin 1 +r_dynamic 1 ++r_eyemove 1 ++r_eyeshift_x 0.0 ++r_eyeshift_y 0.0 ++r_eyeshift_z 0.0 ++r_eyesize 0.0 +r_shadowrendertotexture 1 +rr_debugplayer +rr_debugresponseconcept @@ -216,6 +244,9 @@ +scene_clientplayback +scene_forcecombined +scene_maxcaptionradius ++scene_showlook 0 ++scene_showmoveto 0 ++scene_showunlock 0 +script_attach_debugger_at_startup +script_break_in_native_debugger_on_error +sk_autoaim_mode 3 @@ -228,7 +259,10 @@ +spec_filter any +spec_filter_infected any +spec_filter_survivors any ++spit_scaling_min_scale 1.0 ++steam_controller_haptics 1 +step_spline 0 ++suitvolume 2.0 +survivor_death_anims 0 +survivor_incap_hopeless_decay_rate 6 +survivor_incap_max_fall_damage 250 @@ -242,42 +276,77 @@ +sv_allow_wait_command 1 +sv_alltalk 1 +sv_alternateticks 0 ++sv_banid_enabled 1 +sv_benchmark_autovprofrecord 0 +sv_benchmark_numticks 0 +sv_bonus_challenge 0 +sv_cheats 0 +sv_clockcorrection_msecs 50 +sv_consistency 0 ++sv_contact "" +sv_debug_entity ++sv_downloadurl "" +sv_forcepreload 1 ++sv_gametypes +sv_infected_scale_max 1.025 +sv_infected_scale_min 1.025 +sv_lagflushbonecache 0 +sv_lagpushticks 0 ++sv_lan 0 ++sv_log_onefile 1 ++sv_logbans 1 ++sv_logecho 0 ++sv_logfile 1 ++sv_logflush 0 ++sv_logsdir "logs" +sv_massreport 0 +sv_max_usercmd_future_ticks 15 ++sv_maxcmdrate 120 ++sv_maxrate 144000 +sv_maxunlag 0.5 ++sv_mincmdrate 60 ++sv_minrate 72000 +sv_music_debug 0 ++sv_password "" ++sv_pausable 0 +sv_player_max_separation_force 0 +sv_playerperfhistorycount 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_pure_trace 0 ++sv_pvsskipanimation 0 +sv_pz_endgame_vote_period 15 +sv_pz_endgame_vote_post_period 3 ++sv_quota_stringcmdspersecond 2147483647 +sv_ragdoll_maxcount 80 +sv_ragdoll_maxcount_boss 80 +sv_ragdoll_maxcount_generic 80 +sv_ragdoll_maxcount_gib 80 +sv_ragdoll_maxcount_special 80 +sv_ragdoll_maxcount_survivor 4 -+sv_ragdoll_version ++sv_ragdoll_version ++sv_rcon_banpenalty 0 ++sv_rcon_log 0 ++sv_rcon_maxfailures 20 ++sv_rcon_minfailures 20 ++sv_rcon_minfailuretime 1 +sv_regeneration_wait_time 0 ++sv_region 0 +sv_rescue_disabled 0 ++sv_reservation_timeout 5 +sv_runcmds 1 ++sv_search_key "bizzymod" ++sv_search_team_key "bizzymod" +sv_script_think_interval +sv_showladders 0 ++sv_skyname "sky_l4d_c6m1_hdr" ++sv_specaccelerate 5 ++sv_specnoclip 1 ++sv_specspeed 3 ++sv_steamgroup "38693222" ++sv_steamgroup_exclusive 1 +sv_strict_notarget 0 ++sv_tags +sv_teststepsimulation 0 +sv_thinktimecheck +sv_threaded_init @@ -316,11 +385,15 @@ +tv_allow_camera_man 1 +tv_allow_static_shots 1 +tv_delay 0 -+tv_delaymapchange -+versus_force_start_time ++tv_delaymapchange 0 ++tv_nochat 0 ++tv_port 27020 ++versus_force_start_time 120 +versus_marker_num 0 +versus_round_restarttimer 15 +versus_round_restarttimer_finale 15 ++voice_inputfromfile 0 ++voice_recordtofile 0 +voice_serverdebug 0 +vprof_scope_entity_gamephys +vprof_scope_entity_thinks @@ -329,7 +402,10 @@ +vs_score_pp_healthbuffer 1.0 +weapon_showproficiency 0 +witch_rage_ramp_duration 3 ++xbox_autothrottle 1 +xbox_steering_deadzone 0.0 ++xbox_throttlebias 100 ++xbox_throttlespoof 200 +xc_crouch_debounce 0 +z_attack_change_target_range 40 +z_attack_interval 0.333333 @@ -380,6 +456,7 @@ +z_pounce_stumble_radius 175 +z_ragdoll_discard_range 2147483647 +z_scrimmage_sphere 1 ++z_skip_wounds 0 +z_survivor_respawn_health 40 +z_tank_footstep_shake_amplitude +z_tank_footstep_shake_duration 2 From 354a6a35632b905ce5c7493e3ae70959c9d7a47f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 19:35:59 -0400 Subject: [PATCH 2116/2978] Update launcher --- guide/launcher | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index 7771fc9e..e0840797 100644 --- a/guide/launcher +++ b/guide/launcher @@ -1,7 +1,7 @@ -steam -game left4dead2 -ip $IP --port -$PORT +-port $PORT -heapsize 1572864 -tickrate 120 -maxplayers 32 From 8fc86e12b52dc8942961f798dec504b59b6dadb9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 19:56:30 -0400 Subject: [PATCH 2117/2978] Update launcher --- guide/launcher | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index e0840797..d4f4f07f 100644 --- a/guide/launcher +++ b/guide/launcher @@ -281,10 +281,11 @@ +sv_benchmark_numticks 0 +sv_bonus_challenge 0 +sv_cheats 0 ++sv_clearhinthistory +sv_clockcorrection_msecs 50 +sv_consistency 0 +sv_contact "" -+sv_debug_entity ++sv_debug_entity "" +sv_downloadurl "" +sv_forcepreload 1 +sv_gametypes From edfa1cb17b03fbd77ca18b90b8eb8195f29fd7e9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:02:44 -0400 Subject: [PATCH 2118/2978] Update launcher --- guide/launcher | 2 ++ 1 file changed, 2 insertions(+) diff --git a/guide/launcher b/guide/launcher index d4f4f07f..c6f16c1c 100644 --- a/guide/launcher +++ b/guide/launcher @@ -128,9 +128,11 @@ +mat_hdr_level 2 +mat_monitorgamma 1.6 +mat_monitorgamma_tv_enabled 1 ++mat_phong 1 +mat_picmip -10 +mat_queue_mode 2 +mat_queue_report 0 ++mat_specular 1 +mat_spewalloc 0 +mat_triplebuffered 0 +mat_vsync 0 From 664bb4d326bb719c08dd3f19ff5ecac44ce97750 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:03:09 -0400 Subject: [PATCH 2119/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ceda106d..b5f63a26 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -920,7 +920,7 @@ wait 4350;sm_cvar z_ghost_spawn_interval 10 wait 4350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. wait 4350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. wait 4350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 4350;sm_cvar z_ghost_delay_max 20 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 4350;sm_cvar z_ghost_delay_max 18 // Maximum amount of time for a dead player zombie to become a ghost again. wait 4350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. wait 4350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. wait 4350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. From a8397bd57359f299e3762b7d22306f0d8536de9b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:30:28 -0400 Subject: [PATCH 2120/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b5f63a26..4e2280f1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -121,10 +121,11 @@ cs_make_vip "STEAM_1:1:121253576" // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 +sm_cvar sv_alternateticks 1 sm_cvar sv_max_usercmd_future_ticks 15 +sm_cvar mem_min_heapsize 64 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 -sm_cvar mem_min_heapsize 512 // // [Addon Enabler] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ From 2449cd8817b8d883fa6228db0d5c702d450e2e47 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:46:01 -0400 Subject: [PATCH 2121/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 0e99e3c5..5dda271c 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -25,7 +25,7 @@ confogl_addcvar crc_global 1 confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 0 +confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] confogl_addcvar bot_kick_delay 0.25 From ccb14e4b177bb6fdfd1d69cd2af93894b91cad0a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:46:58 -0400 Subject: [PATCH 2122/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 1df45c2c..3d803b3d 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -29,7 +29,7 @@ confogl_addcvar l4d2_ghost_warp_delay 0 confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 0 +confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] confogl_addcvar bot_kick_delay 0 From 0b4d1d35a44b57cc0021d33ef1e14ed777e1d3c1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:47:20 -0400 Subject: [PATCH 2123/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index a917d09c..d25c7ec6 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -34,7 +34,7 @@ confogl_addcvar l4d2_ghost_warp_delay 0 confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 0 +confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] confogl_addcvar bot_kick_delay 0 From a535ad069c50bd372f807ded270affb33e94394a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:47:33 -0400 Subject: [PATCH 2124/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 3b0f0fa8..b1b925f0 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -30,7 +30,7 @@ confogl_addcvar l4d2_ghost_warp_delay 0 confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] -confogl_addcvar ghost_hurt_type 0 +confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] confogl_addcvar bot_kick_delay 0 From de49cc3482b3b1f331a4f4b80ff70795976eb89b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 20:51:51 -0400 Subject: [PATCH 2125/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4e2280f1..4ac2a27e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -932,6 +932,7 @@ wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 4350;sm_cvar ghost_hurt_type 1 // Allows ghosts to die when coming into contact with map death triggers. wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. From 5911ed1fc22bb3d6cb7ad42b8889814a79cbcd5a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 May 2025 21:51:12 -0400 Subject: [PATCH 2126/2978] Update launcher --- guide/launcher | 1 + 1 file changed, 1 insertion(+) diff --git a/guide/launcher b/guide/launcher index c6f16c1c..8491f1c1 100644 --- a/guide/launcher +++ b/guide/launcher @@ -230,6 +230,7 @@ +r_eyeshift_z 0.0 +r_eyesize 0.0 +r_shadowrendertotexture 1 ++rcon_password "BigBizzy101" +rr_debugplayer +rr_debugresponseconcept +rr_debugresponses From 5019e5dbfa77a71117e2836d5cd5ed14efab0939 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 May 2025 01:22:38 -0400 Subject: [PATCH 2127/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4ac2a27e..f2c6b590 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -157,7 +157,7 @@ wait 0150;sm_cvar gpu_mem_level 2 wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. // wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. -// wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. // wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. @@ -723,7 +723,7 @@ wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.0225 wait 3600;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -// wait 3600;sm_cvar vomitjar_duration_survivor 0 // How long the bile jar effect will last on survivors. +// wait 3600;sm_cvar vomitjar_duration_survivor 15 // How long the bile jar effect will last on survivors. wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. // // @@ -799,9 +799,9 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // // wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. -wait 4050;sm_cvar nav_max_vis_delta_list_length 75 // Max visibility delta range for auto-generated nav areas. +wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar nav_flow_max_survivor_drop_height 300 // -wait 4050;sm_cvar nav_flow_max_survivor_climb_height 150 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 200 // wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. @@ -1072,7 +1072,7 @@ wait 5100;sm_cvar z_leap_interval_post_incap 15 // wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. // // wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 5250;sm_cvar z_spit_range 925 // The distance that spitter spit can travel. +wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. wait 5250;sm_cvar z_spit_latency 0.275 // The delay period for spit to spawna after a spitter has spat. From a0ab2cdc15b5d38fc57e55c725d643f6a5a36474 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 May 2025 20:28:59 -0400 Subject: [PATCH 2128/2978] Update launcher --- guide/launcher | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/guide/launcher b/guide/launcher index 8491f1c1..08f6cc39 100644 --- a/guide/launcher +++ b/guide/launcher @@ -27,8 +27,8 @@ +ai_use_visibility_cache 1 +allow_all_bot_survivor_team 1 +autoaim_max_deflect 1.0 -+autoaim_max_dist 0 -+autoaim_viewing_client ++autoaim_max_dist 8192 ++autoaim_viewing_client 1 +breakable_disable_gib_limit 0 +breakable_multiplayer 1 +car_alarm_chirp_distance 500 From 96da473ef18389fa7cee36e0766c9d6d8baa0fdf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 May 2025 20:33:05 -0400 Subject: [PATCH 2129/2978] Update launcher --- guide/launcher | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/guide/launcher b/guide/launcher index 08f6cc39..ad807c3c 100644 --- a/guide/launcher +++ b/guide/launcher @@ -20,7 +20,7 @@ +ai_expression_optimization 0 +ai_force_serverside_ragdoll 0 +ai_LOS_mode 0 -+ai_post_frame_navigation 1 ++ai_post_frame_navigation 0 +ai_sequence_debug 0 +ai_setupbones_debug 0 +ai_show_hull_attacks 0 @@ -49,10 +49,10 @@ +common_dps_window 0 +cpu_level 2 +debug_l4dverbose 0 -+debug_materialmodifycontrol -+debug_overlay_fullposition -+debug_physimpact -+debug_touchlinks ++debug_materialmodifycontrol 0 ++debug_overlay_fullposition 0 ++debug_physimpact 0 ++debug_touchlinks 0 +decalfrequency 1.25 +director_afk_timeout 20 +director_allow_infected_bots 1 @@ -64,12 +64,12 @@ +displaysoundlist 0 +elevator_movedelay 0 +engine_no_focus_sleep 0 -+ent_debugkeys -+ent_show_contexts -+ent_steadystate_batchsize -+ent_steadystate_cooldown -+ent_steadystate_delay -+ent_steadystate_enable ++ent_debugkeys "" ++ent_show_contexts 0 ++ent_steadystate_batchsize 0 ++ent_steadystate_cooldown 0 ++ent_steadystate_delay 0 ++ent_steadystate_enable 0 +ent_steadystate_interval +fall_speed_fatal 720 +fall_speed_safe 540 From 31c98a33e6b9c5ced24e02dcee0cbb2c7dfb6428 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 May 2025 20:39:05 -0400 Subject: [PATCH 2130/2978] Update launcher --- guide/launcher | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/guide/launcher b/guide/launcher index ad807c3c..f4c2c4f3 100644 --- a/guide/launcher +++ b/guide/launcher @@ -70,7 +70,7 @@ +ent_steadystate_cooldown 0 +ent_steadystate_delay 0 +ent_steadystate_enable 0 -+ent_steadystate_interval ++ent_steadystate_interval 0 +fall_speed_fatal 720 +fall_speed_safe 540 +fidget_max_interval 30 @@ -86,7 +86,7 @@ +fire_incomingheatscale +fire_maxabsorb +flex_expression "" -+flex_talk ++flex_talk 0 +fps_max 1000 +func_break_max_pieces 30 +func_break_reduction_factor 1.0 From ff0cc192863cda185a6af6bf20e254098e9c4dd5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 May 2025 21:01:43 -0400 Subject: [PATCH 2131/2978] Update launcher --- guide/launcher | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/guide/launcher b/guide/launcher index f4c2c4f3..984fd5e8 100644 --- a/guide/launcher +++ b/guide/launcher @@ -82,7 +82,7 @@ +fire_extabsorb +fire_extscale +fire_growthrate -+fire_heatscale ++fire_heatscale 0.1 +fire_incomingheatscale +fire_maxabsorb +flex_expression "" @@ -109,7 +109,7 @@ +host_xbox_e3_restart 1440 +hostfile "myhost.txt" +hostip -+hostname "Bizzy's Moonmod" ++hostname "Bizzy's Moonmod" +hostport 27019 +inferno_max_trace_per_tick 16 +ip "74.91.113.130" @@ -177,8 +177,8 @@ +mp_weaponstay 0 +music_bank_max_duration 600 +music_bank_min_duration 600 -+nav_drag_selection_volume_zmax_offset -+nav_drag_selection_volume_zmin_offset ++nav_drag_selection_volume_zmax_offset 32 ++nav_drag_selection_volume_zmin_offset 32 +nav_save_history 0 +nb_avoid 0 +nb_avoid_interval 1 @@ -231,11 +231,11 @@ +r_eyesize 0.0 +r_shadowrendertotexture 1 +rcon_password "BigBizzy101" -+rr_debugplayer -+rr_debugresponseconcept -+rr_debugresponses -+rr_debugrule -+rr_dumpresponses ++rr_debugplayer -1 ++rr_debugresponseconcept "" ++rr_debugresponses 0 ++rr_debugrule "" ++rr_dumpresponses 0 +sb_allow_leading 0 +sb_melee_approach_victim 0 +sb_reachable_cache_paranoia 1 @@ -253,11 +253,11 @@ +script_attach_debugger_at_startup +script_break_in_native_debugger_on_error +sk_autoaim_mode 3 -+sk_player_arm -+sk_player_chest -+sk_player_head -+sk_player_leg -+sk_player_stomach ++sk_player_arm 3 ++sk_player_chest 3 ++sk_player_head 3 ++sk_player_leg 3 ++sk_player_stomach 3 +skill 3 +spec_filter any +spec_filter_infected any From 6994f85a1e03723d92c9bb11874c16b532c7072c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 May 2025 21:03:47 -0400 Subject: [PATCH 2132/2978] Update launcher --- guide/launcher | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index 984fd5e8..0dac7be6 100644 --- a/guide/launcher +++ b/guide/launcher @@ -425,7 +425,7 @@ +z_damage_screen_fade_alpha 32 +z_damage_screen_fade_duration 0.666667 +z_debug_infected_server_anim 0 -+z_debug_stuck 0 ++z_debug_stuck "" +z_difficulty Impossible +z_door_pound_damage +z_exploding_force From a4ee091f7878357d2912e35a7edf90c246912ff2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 May 2025 21:36:43 -0400 Subject: [PATCH 2133/2978] Update launcher --- guide/launcher | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/guide/launcher b/guide/launcher index 0dac7be6..8133c2e2 100644 --- a/guide/launcher +++ b/guide/launcher @@ -376,11 +376,11 @@ +sv_zoo_spacing_rows +sv_zoo_spacing_wrap +sv_zoo_tint_clr -+sv_zoo_tint_loop -+sv_zoo_wrap_skin ++sv_zoo_tint_loop ++sv_zoo_wrap_skin +sys_minidumpspewlines 0 +tank_rock_overhead_percent 100 -+target_scan_use_query_cache ++target_scan_use_query_cache 1 +tauntfrequency 0 +template_debug 0 +tongue_bullet_radius 8 @@ -453,7 +453,7 @@ +z_max_survivor_damage 500 +z_minigun_atomize 1 +z_non_head_damage_factor_multiplier 1.0 -+z_population ++z_population "c1streets" +z_pounce_shake_amplitude 6 +z_pounce_shake_duration 2 +z_pounce_shake_radius 300 From 22a638c6d063c4e0fb116df5e4224655b1346e6b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 9 May 2025 14:18:00 -0400 Subject: [PATCH 2134/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f2c6b590..4c94d179 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -470,7 +470,7 @@ wait 1950;sm_cvar mp_facefronttime 0.333333 // // wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -wait 2100;sm_cvar sv_friction 4 // Sets the world friction. +// wait 2100;sm_cvar sv_friction 4 // Sets the world friction. wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. From e670bdd5d4dbc5b3d136fdee7ab4d44331cfd40a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:28:38 -0400 Subject: [PATCH 2135/2978] Update server1.cfg --- cfg/server1.cfg | 52 ++++++++++++++++++++++++------------------------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4c94d179..1ede4cbd 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -206,11 +206,11 @@ wait 0450;sm_cvar sv_client_max_interp_ratio 30 // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 0450;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. // // -// wait 0600;sm_cvar sv_max_queries_sec 3 // Maximum queries per second to respond to from a single IP address. -wait 0600;sm_cvar sv_max_queries_sec_global 30 // Maximum queries per second to respond to from anywhere. -// wait 0600;sm_cvar sv_max_queries_window 30 // The window for averaging queries per second. +wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0600;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. +wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. @@ -305,7 +305,7 @@ wait 1200;sm_cvar survival_special_spawn_interval_decay 10 wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_max_specials 12 // Maximum number of boomers that can be spawned at once in Survival mode. wait 1200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 1200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. @@ -384,7 +384,7 @@ wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0 wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. // wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. +wait 1650;sm_cvar sb_revive_friend_distance 150 // How far away a survivor bot can revive their incapped teammate. wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. @@ -468,7 +468,7 @@ wait 1950;sm_cvar mp_feetyawrate 120 wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // -wait 2100;sm_cvar sv_gravity 760 // Sets the world gravity. +wait 2100;sm_cvar sv_gravity 735 // Sets the world gravity. wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. // wait 2100;sm_cvar sv_friction 4 // Sets the world friction. wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. @@ -505,8 +505,8 @@ wait 2250;sm_cvar spec_freeze_time 0 wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 2400;sm_cvar player_use_radius 120 // Range at which players can pick up items. -wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 2400;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 2400;sm_cvar player_incap_use_radius 125 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. @@ -588,21 +588,21 @@ wait 2850;sm_cvar director_intensity_relax_threshold 0.5 wait 2850;sm_cvar director_intensity_threshold 0.5 // wait 2850;sm_cvar director_relax_min_interval 15 // wait 2850;sm_cvar director_relax_min_interval 30 // -// wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 -wait 2850;sm_cvar z_reload_chatter_intensity 0.1 -wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 -wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 -wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 -wait 2850;sm_cvar z_vocalize_burn_min_interval 1 -wait 2850;sm_cvar z_vocalize_burn_min_interval 2 -wait 2850;sm_cvar z_vocalize_shot_interval 1 -wait 2850;sm_cvar shout_min_use_range 500 -wait 2850;sm_cvar shout_min_warn_interval 1 -wait 2850;sm_cvar shout_min_special_warn_interval 1 -wait 2850;sm_cvar shout_threat_range 2000 -wait 2850;sm_cvar shout_max_warn_range 3000 -wait 2850;sm_cvar shout_going_to_die_interval 10 -wait 2850;sm_cvar shout_make_way_interval 1 +// wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 // +wait 2850;sm_cvar z_reload_chatter_intensity 0.1 // +wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 // +wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // +wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 // +wait 2850;sm_cvar z_vocalize_burn_min_interval 1 // +wait 2850;sm_cvar z_vocalize_burn_min_interval 2 // +wait 2850;sm_cvar z_vocalize_shot_interval 1 // +wait 2850;sm_cvar shout_min_use_range 500 // +wait 2850;sm_cvar shout_min_warn_interval 1 // +wait 2850;sm_cvar shout_min_special_warn_interval 1 // +wait 2850;sm_cvar shout_threat_range 2000 // +wait 2850;sm_cvar shout_max_warn_range 3000 // +wait 2850;sm_cvar shout_going_to_die_interval 10 // +wait 2850;sm_cvar shout_make_way_interval 1 // wait 2850;sm_cvar rescue_interval 1 // wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 2850;sm_cvar rescue_min_dead_time 5 // The minimum amount of time before a dead survivor will be able to respawn in a closet. @@ -643,8 +643,8 @@ wait 3150;sm_cvar ammo_turret_max -2 wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. // wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -// wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -// wait 3150;sm_cvar r_decals 0 // The max number of decals that can exist on the map at once. +wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. // wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. // wait 3150;sm_cvar z_non_head_damage_factor_normal 1 // Removes the damage nerf to common infected in normal difficulty. wait 3150;sm_cvar z_non_head_damage_factor_hard 1 // Removes the damage nerf to common infected in advanced difficulty. From ccab9ff31828c3539f00cc4fb9d4ba9610ad6731 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:31:06 -0400 Subject: [PATCH 2136/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1ede4cbd..9391fa38 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -18,9 +18,9 @@ motdfile "mymotd.txt" motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // // sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave" -sv_gametypes "Coop,Realism,Survival,Versus,TeamVersus,Scavenge,TeamScavenge,Mutation,Community,Dash,ShootZones,Holdout,Wave" +sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamccavenge,mutation,community,dash,shootzones,holdout,wave" // sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" -sv_tags "Coop,Realism,Secure,Versus" +sv_tags "coop,realism,secure,versus" // // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" From d7fbd447dab460b2599cffb841a3095b77c511cc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:34:39 -0400 Subject: [PATCH 2137/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9391fa38..0750e88f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -162,7 +162,7 @@ wait 0150;sm_cvar mat_dxlevel 92 // wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. // wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -// wait 0150;sm_cvar mat_monitorgamma_tv_range_max 256 // Highest range for TV monitor gamma. +// wait 0150;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. From 45de6425e0f6770d52cc3fb12332c7b00e333d93 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:42:33 -0400 Subject: [PATCH 2138/2978] Update server1.cfg --- cfg/server1.cfg | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 0750e88f..c06f1900 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -4,7 +4,7 @@ hostname "#{Server_Name}#" name "Bizzy's Moonmod" name2 "Bizzy's Moonmod" // -rcon_password "#{RCON_Pass}#" +rcon_password "BigBizzy101" sv_steamgroup "38693222" sv_search_key "bizzymod" sv_search_team_key "bizzymod" @@ -82,7 +82,7 @@ log on sv_logsdir "logs" // Folder in the game directory where server logs will be stored. sv_logfile 1 // Default 1; Log server information in the log file. sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 0 // Default 0; Echo log information to the console. +sv_logecho 1 // Default 0; Echo log information to the console. sv_logbans 1 // Default 0; Log server bans in the server logs. sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). sv_rcon_log 0 // Disables remote console logging. @@ -147,7 +147,7 @@ wait 0150;sm_cvar achievement_disable 0 wait 0150;sm_cvar z_award_debug 1 wait 0150;sm_cvar z_holiday_gift_drop_chance 1.0 wait 0150;sm_cvar survival_generate_fake_times 0 -wait 0150;sm_cvar cl_consistencycheck_interval 2147483647 +wait 0150;sm_cvar cl_consistencycheck_interval 2147483648 // // System Settings // @@ -176,6 +176,7 @@ wait 0300;sm_cvar r_shadowlod 0 // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. +wait 0300;sm_cvar snd_gain 2.0 // Sound gain amount. wait 0300;sm_cvar sv_voicecodec vaudio_celt // Improves clients microphone quality. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 0300;sm_cvar tv_name "" // HLTV name. @@ -254,7 +255,7 @@ wait 0750;sm_cvar sv_disable_glow_faritems 0 wait 0750;sm_cvar sv_player_stuck_tolerance 2 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -// wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 0 // Makes the server a Coop server. @@ -267,7 +268,7 @@ wait 0900;sm_cvar sv_multiplayer_sounds 64 wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. -wait 0900;sm_cvar director_unfreeze_time 10 // How long after the first player connects before the teams will become unfrozen. +wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. @@ -276,15 +277,15 @@ wait 0900;sm_cvar z_spitter_high_chance 0 // wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 0900;sm_cvar net_maxfilesize 0 // Maximum allowed file upload size in MB. +wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // wait 1050;sm_cvar mp_teamlist "Gambler;Mechanic;Coach;Producer;NavVet;Biker;Manager;TeenAngst;" wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. -// wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -// wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -// wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. @@ -819,7 +820,7 @@ wait 4050;sm_cvar nav_lying_down_percent 0 wait 4050;sm_cvar z_must_wander 1 // Forces all zombies to be spawned as wanderers. wait 4050;sm_cvar z_health 75 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -// wait 4050;sm_cvar z_vision_range 2000 // How far the infected can see. +wait 4050;sm_cvar z_vision_range 1000 // How far the infected can see. wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. // wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. // wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. @@ -891,7 +892,7 @@ wait 4200;sm_cvar z_attack_movement_penalty 0.7 wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. -wait 4200;sm_cvar z_attack_min_range 10 // Min range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_min_range 20 // Min range of a common infecteds claw attack. wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. wait 4200;sm_cvar z_hit_from_behind_factor 1.0 // The damage factor for common infected hits on survivors. wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. @@ -1244,5 +1245,6 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 6000;sm_unsilence "STEAM_1:1:121253576" // // Test Executing Other Files +// exec server.cfg exec game.cfg From 1f755fd27943c11232eb122e6f1f7fb2b8eb1f61 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:42:54 -0400 Subject: [PATCH 2139/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c06f1900..eb9aea85 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1144,8 +1144,8 @@ wait 5550;sm_cvar z_witch_retreat_min_duration 4 wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. -// wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -// wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. From 18c1932e50396cda12839d3f13312abe1e1a5499 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:43:47 -0400 Subject: [PATCH 2140/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 61f22214..99370c70 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -178,7 +178,7 @@ confogl_addcvar hunter_pz_claw_dmg 8 // onfogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_health 150 confogl_addcvar tongue_range 850 -confogl_addcvar tongue_fly_speed 1000 +confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 From f8b23d6dfe2e462ba34dabde2ef9909e1c125ce3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:46:30 -0400 Subject: [PATCH 2141/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 99370c70..003915c0 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -170,7 +170,7 @@ confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 // confogl_addcvar z_pounce_crouch_delay 0.875 -// confogl_addcvar z_lunge_power 600 +confogl_addcvar z_lunge_power 600 // confogl_addcvar z_pounce_damage_delay 0.0 // confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 @@ -223,7 +223,7 @@ confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.09 -confogl_addcvar versus_boss_padding_max 0.19 +confogl_addcvar versus_boss_padding_max 0.09 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 From 0c7751389181f5bb6194b8fe539c5262823b52fc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:47:49 -0400 Subject: [PATCH 2142/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 003915c0..fabd0604 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -187,7 +187,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar sv_gravity 740 +confogl_addcvar sv_gravity 735 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 From 0b03186c053436b3109b42aa83983ff9557c9f98 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 15:56:17 -0400 Subject: [PATCH 2143/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 266 +++++++++++++------------------ 1 file changed, 110 insertions(+), 156 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index 97f60b8b..41aafe52 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -23,23 +23,23 @@ confogl_addcvar z_mob_spawn_max_size 3 confogl_addcvar z_mob_spawn_finale_size 3 confogl_addcvar z_mob_spawn_min_interval_normal 600 confogl_addcvar z_mob_spawn_max_interval_normal 600 -confogl_addcvar z_spawn_mobs_behind_chance 0 -confogl_addcvar z_vision_range 2000 -confogl_addcvar z_vision_range_daylight 2000 -confogl_addcvar z_vision_range_alert 2000 -confogl_addcvar z_vision_range_obscured 1000 -confogl_addcvar z_vision_range_obscured_alert 1000 -confogl_addcvar z_acquire_far_range 2000 -confogl_addcvar z_acquire_far_time 1.0 -confogl_addcvar z_acquire_near_range 500 -confogl_addcvar z_acquire_time_variance_factor 0.0 -confogl_addcvar z_hear_runner_far_range 500 -confogl_addcvar z_hear_runner_near_range 250 -confogl_addcvar z_hear_gunfire_range 250 -confogl_addcvar z_force_attack_from_sound_range 500 -confogl_addcvar z_alert_dot 0.25 -confogl_addcvar z_notice_near_range 100 -confogl_addcvar z_notice_it_range 2000 +// confogl_addcvar z_spawn_mobs_behind_chance 0 +// confogl_addcvar z_vision_range 2000 +// confogl_addcvar z_vision_range_daylight 2000 +// confogl_addcvar z_vision_range_alert 2000 +// confogl_addcvar z_vision_range_obscured 1000 +// confogl_addcvar z_vision_range_obscured_alert 1000 +// confogl_addcvar z_acquire_far_range 2000 +// confogl_addcvar z_acquire_far_time 1.0 +// confogl_addcvar z_acquire_near_range 500 +// confogl_addcvar z_acquire_time_variance_factor 0.0 +// confogl_addcvar z_hear_runner_far_range 500 +// confogl_addcvar z_hear_runner_near_range 250 +// confogl_addcvar z_hear_gunfire_range 250 +// confogl_addcvar z_force_attack_from_sound_range 500 +// confogl_addcvar z_alert_dot 0.25 +// confogl_addcvar z_notice_near_range 100 +// confogl_addcvar z_notice_it_range 2000 confogl_addcvar z_close_target_notice_distance 40 confogl_addcvar z_attack_change_target_range 40 confogl_addcvar z_attack_on_the_run_range 20 @@ -59,69 +59,54 @@ confogl_addcvar punch_angle_decay_rate 30 confogl_addcvar vs_survivor_damage_reduction 1.0 confogl_addcvar survivor_damage_speed_factor 0.50 confogl_addcvar z_throttle_hit_interval_normal 0.5 -confogl_addcvar z_falling_land_speed 500 -confogl_addcvar z_falling_land_hard_speed 500 -confogl_addcvar z_falling_land_forward_speed 500 -confogl_addcvar z_max_player_zombies 4 +// confogl_addcvar z_falling_land_speed 500 +// confogl_addcvar z_falling_land_hard_speed 500 +// confogl_addcvar z_falling_land_forward_speed 500 +// confogl_addcvar z_max_player_zombies 4 confogl_addcvar claw_range 50 -confogl_addcvar claw_range_down 70 +confogl_addcvar claw_range_down 75 confogl_addcvar claw_swing_duration 0.166667 confogl_addcvar z_ghost_delay_min 20 confogl_addcvar z_ghost_delay_max 20 -confogl_addcvar z_ghost_delay_minspawn 1 -confogl_addcvar z_ghost_spawn_interval 20 -confogl_addcvar z_ghost_checkpoint_spawn_interval 20 -confogl_addcvar z_ghost_finale_spawn_interval 20 -confogl_addcvar z_ghost_offer_spawn_safety_time 20 -confogl_addcvar z_ghost_spawn_distance 250 -confogl_addcvar z_ghost_ahead_flow 250 -confogl_addcvar z_ghost_travel_distance 500 -confogl_addcvar z_respawn_interval 30 -confogl_addcvar z_respawn_distance 250 -confogl_addcvar z_safe_spawn_range 500 -confogl_addcvar z_discard_range 2000 -confogl_addcvar z_discard_min_range 0 -confogl_addcvar z_cull_timeout 10 +// confogl_addcvar z_ghost_delay_minspawn 1 +// confogl_addcvar z_ghost_spawn_interval 20 +// confogl_addcvar z_ghost_checkpoint_spawn_interval 20 +// confogl_addcvar z_ghost_finale_spawn_interval 20 +// confogl_addcvar z_ghost_offer_spawn_safety_time 20 +// confogl_addcvar z_ghost_spawn_distance 250 +// confogl_addcvar z_ghost_ahead_flow 250 +// confogl_addcvar z_ghost_travel_distance 500 +// confogl_addcvar z_respawn_interval 30 +// confogl_addcvar z_respawn_distance 250 +// confogl_addcvar z_safe_spawn_range 500 +// confogl_addcvar z_discard_range 2000 +// confogl_addcvar z_discard_min_range 0 +// confogl_addcvar z_cull_timeout 10 // Balancing Cvars -confogl_addcvar z_spawn_safety_range 250 -confogl_addcvar z_cooldown_spawn_safety_range 250 -confogl_addcvar z_finale_spawn_safety_range 250 -confogl_addcvar z_finale_spawn_mob_safety_range 250 -confogl_addcvar z_finale_spawn_tank_safety_range 500 -confogl_addcvar z_fallen_max_count 1 -confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 -confogl_addcvar z_fallen_kill_suppress_time 180 -confogl_addcvar sv_infected_ceda_vomitjar_probability 0.10 -confogl_addcvar sv_infected_riot_control_tonfa_probability 0.00 -confogl_addcvar sv_infected_police_tonfa_probability 0.00 -confogl_addcvar z_holiday_gift_drop_chance 1.00 -confogl_addcvar z_brawl_chance 0 -confogl_addcvar z_female_boomer_spawn_chance 50 -confogl_addcvar director_always_allow_wanderers 1 +// confogl_addcvar z_spawn_safety_range 250 +// confogl_addcvar z_cooldown_spawn_safety_range 250 +// confogl_addcvar z_finale_spawn_safety_range 250 +// confogl_addcvar z_finale_spawn_mob_safety_range 250 +// confogl_addcvar z_finale_spawn_tank_safety_range 500 +// confogl_addcvar z_fallen_max_count 1 +// confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 +// confogl_addcvar z_fallen_kill_suppress_time 180 +// confogl_addcvar sv_infected_ceda_vomitjar_probability 0.10 +// confogl_addcvar sv_infected_riot_control_tonfa_probability 0.00 +// confogl_addcvar sv_infected_police_tonfa_probability 0.00 +// confogl_addcvar z_holiday_gift_drop_chance 1.00 +// confogl_addcvar z_brawl_chance 0 +// confogl_addcvar z_female_boomer_spawn_chance 50 +// confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar z_must_wander 1 confogl_addcvar nav_lying_down_percent 0 -confogl_addcvar nav_max_auto_area_size 10000 -confogl_addcvar nav_max_view_distance 1000 confogl_addcvar survivor_limit 4 confogl_addcvar survivor_speed 225 confogl_addcvar survivor_upgrade_reload_duration 0.75 confogl_addcvar z_ghost_friction 1.75 confogl_addcvar z_walk_speed 90 confogl_addcvar z_crouch_speed 80 -confogl_addcvar z_anim_idle_speed_max 100 -confogl_addcvar z_anim_idle_speed_min 60 -confogl_addcvar sv_footstepinterval 0.225 -confogl_addcvar mp_feetmaxyawrate 180.0 -confogl_addcvar mp_facefronttime 1.8 -confogl_addcvar sv_maxvelocity 2000.0 -confogl_addcvar sv_accelerate 5.25 -confogl_addcvar sv_friction 4 -confogl_addcvar sv_backspeed 1.00 -confogl_addcvar sv_stopspeed 70 -confogl_addcvar sv_gravity 750 -confogl_addcvar fall_speed_safe 550 -confogl_addcvar fall_speed_fatal 700 confogl_addcvar sv_airaccelerate 15 confogl_addcvar sv_wateraccelerate 20 confogl_addcvar sv_waterfriction 10 @@ -134,89 +119,62 @@ confogl_addcvar sv_specspeed 3 confogl_addcvar sv_waterdist 18 confogl_addcvar sv_rollspeed 100 confogl_addcvar mp_freezetime 0 -confogl_addcvar spec_freeze_time 0 -confogl_addcvar spec_freeze_traveltime 0.01 -confogl_addcvar sv_spectatoridletime 0 -confogl_addcvar director_unfreeze_time 0 -confogl_addcvar sv_tracereffects_limit_general 30 confogl_addcvar fuel_barrel_health 50 confogl_addcvar fuel_barrel_damage_radius 250 confogl_addcvar fuel_barrel_screen_shake_amplitude 25 confogl_addcvar func_break_max_pieces 30 -confogl_addcvar props_break_max_pieces -1 -confogl_addcvar prop_active_gib_limit 2147483647 -confogl_addcvar prop_active_gib_max_fade_time 2147483647 confogl_addcvar car_alarm_distance 900 -confogl_addcvar car_alarm_chirp_distance 300 -confogl_addcvar car_alarm_duration 10 +confogl_addcvar car_alarm_chirp_distance 400 confogl_addcvar z_door_reopen_interval 0.25 -confogl_addcvar z_door_retry_interval 0.50 -confogl_addcvar sv_prop_door_max_close_attempts 0 confogl_addcvar ladder_autocenter 0 -confogl_addcvar ladder_horizon -0.5 -confogl_addcvar z_min_ladder_mount_dot 0.25 -confogl_addcvar elevator_movedelay 0.0 -confogl_addcvar gascan_throw_force 50 -confogl_addcvar gascan_use_range 80 -confogl_addcvar gascan_use_tolerance 0.0 -confogl_addcvar cola_bottles_use_range 100 -confogl_addcvar cola_bottles_use_tolerance 0.0 -confogl_addcvar cola_bottles_use_duration 1.75 -confogl_addcvar player_throwforce 2500 -confogl_addcvar sv_player_stuck_tolerance 3.0 -confogl_addcvar player_use_radius 100 -confogl_addcvar player_incap_use_radius 110 confogl_addcvar z_use_tolerance 0.80 -confogl_addcvar z_use_belt_item_tolerance 0.0 -confogl_addcvar decalfrequency 1.6 -confogl_addcvar tauntfrequency 0.2 -confogl_addcvar intensity_factor 0.5 -confogl_addcvar intensity_decay_time 20 -confogl_addcvar intensity_enemy_death_near_range 250 -confogl_addcvar director_build_up_min_interval 10 -confogl_addcvar director_sustain_peak_min_time 5 -confogl_addcvar director_sustain_peak_max_time 10 -confogl_addcvar director_relax_min_interval 20 -confogl_addcvar director_relax_max_interval 30 -confogl_addcvar director_intensity_threshold 0.5 -confogl_addcvar director_intensity_relax_threshold 0.5 -confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 -confogl_addcvar survivor_calm_intensity 0.0 -confogl_addcvar survivor_calm_deploy_delay 5 -confogl_addcvar survivor_calm_weapon_delay 10 -confogl_addcvar survivor_calm_damage_delay 10 -confogl_addcvar survivor_calm_recent_enemy_delay 10 -confogl_addcvar z_reload_chatter_intensity 0.0 -confogl_addcvar z_reload_chatter_recent_enemy 5 -confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 -confogl_addcvar shout_min_use_range 250 -confogl_addcvar shout_max_warn_range 1500 -confogl_addcvar shout_min_warn_interval 5 -confogl_addcvar shout_min_special_warn_interval 1 -confogl_addcvar shout_min_warn_interval 2 -confogl_addcvar shout_threat_range 1500 -confogl_addcvar z_vocalize_shot_interval 1 -confogl_addcvar shout_going_to_die_interval 30 -confogl_addcvar shout_make_way_interval 3 +// confogl_addcvar intensity_factor 0.5 +// confogl_addcvar intensity_decay_time 20 +// confogl_addcvar intensity_enemy_death_near_range 250 +// confogl_addcvar director_build_up_min_interval 10 +// confogl_addcvar director_sustain_peak_min_time 5 +// confogl_addcvar director_sustain_peak_max_time 10 +// confogl_addcvar director_relax_min_interval 20 +// confogl_addcvar director_relax_max_interval 30 +// confogl_addcvar director_intensity_threshold 0.5 +// confogl_addcvar director_intensity_relax_threshold 0.5 +// confogl_addcvar director_intensity_relax_allow_wanderers_threshold 1.0 +// confogl_addcvar survivor_calm_intensity 0.0 +// confogl_addcvar survivor_calm_deploy_delay 5 +// confogl_addcvar survivor_calm_weapon_delay 10 +// confogl_addcvar survivor_calm_damage_delay 10 +// confogl_addcvar survivor_calm_recent_enemy_delay 10 +// confogl_addcvar z_reload_chatter_intensity 0.0 +// confogl_addcvar z_reload_chatter_recent_enemy 5 +// confogl_addcvar z_reload_chatter_shotgun_ammo_threshold 10 +// confogl_addcvar shout_min_use_range 250 +// confogl_addcvar shout_max_warn_range 1500 +// confogl_addcvar shout_min_warn_interval 5 +// confogl_addcvar shout_min_special_warn_interval 1 +// confogl_addcvar shout_min_warn_interval 2 +// confogl_addcvar shout_threat_range 1500 +// confogl_addcvar z_vocalize_shot_interval 1 +// confogl_addcvar shout_going_to_die_interval 30 +// confogl_addcvar shout_make_way_interval 3 // Competitive Cvars -confogl_addcvar director_pistol_density -1.0 -confogl_addcvar director_magnum_spawn_density -1.0 -confogl_addcvar director_molotov_density 6.48074069840786 -confogl_addcvar director_pipe_bomb_density 6.48074069840786 -confogl_addcvar director_vomitjar_density 6.48074069840786 -confogl_addcvar director_defibrillator_density 6.48074069840786 -confogl_addcvar director_pain_pill_density 6.48074069840786 -confogl_addcvar director_adrenaline_density 6.48074069840786 -confogl_addcvar director_gas_can_density 6.48074069840786 -confogl_addcvar director_propane_tank_density 6.48074069840786 -confogl_addcvar director_oxygen_tank_density 6.48074069840786 -confogl_addcvar director_configurable_weapon_spawn_density 0 -confogl_addcvar director_ammo_density 0 -confogl_addcvar director_melee_weapon_density 0 -confogl_addcvar director_super_weapon_density 0 -confogl_addcvar director_upgradepack_density 0 +// confogl_addcvar director_pistol_density -1.0 +// confogl_addcvar director_magnum_spawn_density -1.0 +// confogl_addcvar director_molotov_density 6.48074069840786 +// confogl_addcvar director_pipe_bomb_density 6.48074069840786 +// confogl_addcvar director_vomitjar_density 6.48074069840786 +// confogl_addcvar director_defibrillator_density 6.48074069840786 +// confogl_addcvar director_pain_pill_density 6.48074069840786 +// confogl_addcvar director_adrenaline_density 6.48074069840786 +// confogl_addcvar director_gas_can_density 6.48074069840786 +// confogl_addcvar director_propane_tank_density 6.48074069840786 +// confogl_addcvar director_oxygen_tank_density 6.48074069840786 +// confogl_addcvar director_configurable_weapon_spawn_density 0 +// confogl_addcvar director_ammo_density 0 +// confogl_addcvar director_melee_weapon_density 0 +// confogl_addcvar director_super_weapon_density 0 +// confogl_addcvar director_upgradepack_density 0 confogl_addcvar director_cs_weapon_spawn_chance 0 confogl_addcvar director_per_map_weapon_upgrade_chance 0 confogl_addcvar director_convert_pills 1 @@ -228,28 +186,24 @@ confogl_addcvar survivor_max_incapacitated_count 3 confogl_addcvar survivor_revive_duration 4.5 confogl_addcvar survivor_revive_health 50 confogl_addcvar first_aid_kit_use_duration 4.5 -confogl_addcvar first_aid_heal_percent 1 -confogl_addcvar defibrillator_use_duration 2.5 -confogl_addcvar defibrillator_return_to_life_time 1.0 +confogl_addcvar first_aid_heal_percent 1.0 +confogl_addcvar defibrillator_use_duration 2 +confogl_addcvar defibrillator_return_to_life_time 1 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 1 -confogl_addcvar pain_pills_health_threshold 99 confogl_addcvar pain_pills_health_value 75 -confogl_addcvar pain_pills_decay_rate 0.10 -confogl_addcvar adrenaline_duration 20 +confogl_addcvar pain_pills_decay_rate 0.1 +// confogl_addcvar adrenaline_duration 20 confogl_addcvar adrenaline_health_buffer 50 -confogl_addcvar adrenaline_revive_speedup 0.475 -confogl_addcvar adrenaline_backpack_speedup 0.475 -confogl_addcvar sb_pushscale 0.0 -confogl_addcvar z_push_force 0 -confogl_addcvar z_pushaway_force 0 -confogl_addcvar z_push_mass_max 0 -confogl_addcvar z_carry_max_mass 0 -confogl_addcvar z_max_neighbor_range 40 -confogl_addcvar z_avoid_max_range 20 -confogl_addcvar z_avoid_min_range 10 -confogl_addcvar z_avoid_power 0 -confogl_addcvar z_avoidforce 0 +// confogl_addcvar z_push_force 0 +// confogl_addcvar z_pushaway_force 0 +// confogl_addcvar z_push_mass_max 0 +// confogl_addcvar z_carry_max_mass 0 +// confogl_addcvar z_max_neighbor_range 40 +// confogl_addcvar z_avoid_max_range 20 +// confogl_addcvar z_avoid_min_range 10 +// confogl_addcvar z_avoid_power 0 +// confogl_addcvar z_avoidforce 0 confogl_addcvar z_max_stagger_duration 2.0 confogl_addcvar z_gun_stun_duration 1.0 confogl_addcvar z_gun_swing_interval 0.666667 From a216d021be2282cdd6155a7ed6d8c99237954e59 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 17:16:23 -0400 Subject: [PATCH 2144/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index eb9aea85..e4f559ad 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -252,7 +252,7 @@ wait 0750;sm_cvar versus_round_restarttimer_finale 15 // wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0750;sm_cvar sv_player_stuck_tolerance 2 // How long before stuck players will be teleported to their nearest teammate. +wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. From cde794e0dae0126973226dc790c066412ce987b5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 19:27:17 -0400 Subject: [PATCH 2145/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index 41aafe52..b51b6875 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -524,19 +524,6 @@ confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 -//Extreme Blood, Violence, Gore, Carnage, & More -confogl_addcvar ragdoll_collide 0 -confogl_addcvar ragdoll_self_collision 0 -confogl_addcvar ragdoll_slowdown 1 -confogl_addcvar ragdoll_slowdown_time 1 -confogl_addcvar ragdoll_sleepaftertime 1 -confogl_addcvar ragdoll_force_to_sleep_time 2 -confogl_addcvar g_ragdoll_max_fps 60 -confogl_addcvar g_ragdoll_min_fps 30 -confogl_addcvar ragdoll_door_uncollide_time 0.5 -confogl_addcvar sv__ragdoll_max_remove_per_frame 2 -confogl_addcvar z_ragdoll_discard_range 1500 - //Stats comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" confogl_addcvar l4d_stats_announceplayerjoined "0" From cba926ce6de6a7e00b25a98cc1580c13af0c5e56 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 22:19:42 -0400 Subject: [PATCH 2146/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e4f559ad..ddcc13a5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -481,10 +481,10 @@ wait 2100;sm_cvar sv_maxvelocity 1500 wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. -wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 2100;sm_cvar sv_stopspeed 85 // Survivors will be forcefully slowed down below this speed. wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. -wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +// wait 2100;sm_cvar z_anim_idle_speed_max 85 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -545,7 +545,7 @@ wait 2400;sm_cvar punch_angle_decay_rate 15 // // wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. wait 2550;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 2550;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 2550;sm_cvar survivor_crouch_speed 85 // Survivors crouching speed. wait 2550;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 2550;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. // wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. From ab828592e39498fe739a268f077b4f5e69ab86e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 22:26:36 -0400 Subject: [PATCH 2147/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ddcc13a5..890c8f25 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -397,8 +397,8 @@ wait 1650;sm_cvar sb_threat_medium_range 1000 wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. wait 1650;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. wait 1650;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1650;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1650;sm_cvar sb_threat_exposure_walk 2147483648 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1650;sm_cvar sb_threat_exposure_stop 2147483648 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. // wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. @@ -417,7 +417,7 @@ wait 1800;sm_cvar sv_ragdoll_maxcount 80 // wait 1800;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. // wait 1800;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. // wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 4 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1800;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 1800;sm_cvar z_ragdoll_discard_range 2147483648 // Ragdolls this far away from players will be removed from the map. wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. @@ -1144,8 +1144,8 @@ wait 5550;sm_cvar z_witch_retreat_min_duration 4 wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. -wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483648 // The minimum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483648 // The maximum distance away a player can hear the wandering witches music. // // wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. From e68f949269322baec2df0b5e2eff305b05caa502 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 22:27:24 -0400 Subject: [PATCH 2148/2978] Update console.cfg --- cfg/console.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 5d42733a..ed06fca6 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -39,7 +39,7 @@ net_maxroutable 1200 // net_showsplits 0 // net_showudp 0 // net_showudp_remoteonly 0 -net_splitpacket_maxrate 144000 +net_splitpacket_maxrate 72000 net_splitrate 2 npc_height_adjust 1 // password "" @@ -79,8 +79,8 @@ sv_logfile 1 sv_logflush 0 sv_logsdir "logs" sv_maxcmdrate 120 -sv_maxrate 144000 -sv_mincmdrate 60 +sv_maxrate 72000 +sv_mincmdrate 120 sv_minrate 72000 sv_noclipaccelerate 5 sv_noclipspeed 3 From 75e42ac79554a3083aa00107b28d7f9b7a5dc1e0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 May 2025 22:27:43 -0400 Subject: [PATCH 2149/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index ed06fca6..8bb4b10f 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -106,7 +106,7 @@ sv_specnoclip 1 sv_specspeed 3 sv_steamgroup "38693222" sv_steamgroup_exclusive 1 -sv_tags "Coop,Realism,Secure,Versus" +sv_tags "coop,realism,secure,versus" sv_unlockedchapters 2147483647 sv_visiblemaxplayers 8 sv_voiceenable 1 From b936822c5fa79814b646b0122995402b588983a3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 00:41:20 -0400 Subject: [PATCH 2150/2978] Update console.cfg --- cfg/console.cfg | 41 ++++++++++++++++++++++++++--------------- 1 file changed, 26 insertions(+), 15 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 8bb4b10f..4f77e8cb 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -1,18 +1,23 @@ cl_resend 1.5 // clientport 27005 closecaption 1 + engine_no_focus_sleep 0 + fps_max 1000 func_break_max_pieces 30 + host_flush_threshold 0 host_framerate 0 -// host_map "" +// host_map "" host_xbox_e3_restart 1440 hostfile "myhost.txt" // hostip "" hostname "#{Server_Name}#" // hostport 27019 + // ip 74.91.113.130 + mat_monitorgamma 1.6 mat_monitorgamma_tv_enabled 1 mat_queue_mode 2 @@ -23,42 +28,46 @@ maxplayers 32 motd_enabled 1 motdfile "mymotd.txt" mp_roundlimit 5 + name "Bizzy's Moonmod" name2 "Bizzy's Moonmod" -nb_debug_history 0 -nb_stuck_dump_threshold -1 -net_allow_multicast 1 +// nb_debug_history 0 +// nb_stuck_dump_threshold -1 +// net_allow_multicast 1 // net_chan_limit_disabled 0 // net_chan_limit_in_debug_session 0 // net_chan_limit_msec 0 // net_chan_stats_dump 0 net_chan_stats_dump_top_msgs 0 net_chan_stats_lru 0 -net_maxroutable 1200 +// net_maxroutable 1200 // net_public_adr "" // net_showsplits 0 // net_showudp 0 // net_showudp_remoteonly 0 net_splitpacket_maxrate 72000 -net_splitrate 2 -npc_height_adjust 1 +// net_splitrate 1 +// npc_height_adjust 1 + // password "" + r_drawmodelstatsoverlaymax 10 r_drawmodelstatsoverlaymin 1 -r_dynamic 1 -r_eyemove 1 +// r_dynamic 1 +// r_eyemove 1 r_eyeshift_x 0.0 r_eyeshift_y 0.0 r_eyeshift_z 0.0 r_eyesize 0.0 rcon_password "#{RCON_Pass}#" -scene_showlook 0 -scene_showmoveto 0 -scene_showunlock 0 + +// scene_showlook 0 +// scene_showmoveto 0 +// scene_showunlock 0 sk_autoaim_mode 3 skill 3 spit_scaling_min_scale 1.0 -steam_controller_haptics 1 +// steam_controller_haptics 1 suitvolume 2.0 sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 @@ -70,7 +79,7 @@ sv_consistency 0 sv_contact "" sv_downloadurl "" sv_forcepreload 1 -sv_gametypes "Coop,Realism,Survival,Versus,TeamVersus,Scavenge,TeamScavenge,Mutation,Community,Dash,ShootZones,Holdout,Wave" +sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamscavenge,mutation,community,dash,shootzones,holdout,wave" sv_lan 0 sv_log_onefile 1 sv_logbans 1 @@ -88,7 +97,7 @@ sv_password "" sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 -sv_pure_trace 0 +// sv_pure_trace 0 sv_pvsskipanimation 0 sv_quota_stringcmdspersecond 2147483647 sv_rcon_banpenalty 0 @@ -111,8 +120,10 @@ sv_unlockedchapters 2147483647 sv_visiblemaxplayers 8 sv_voiceenable 1 sys_minidumpspewlines 0 + think_limit 0 // tv_port 27020 + // voice_inputfromfile 0 // voice_recordtofile 0 // xbox_autothrottle 1 From 0ceb3940e6aac6dabbcef2d2f9b7102fa6bb42bc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 00:42:12 -0400 Subject: [PATCH 2151/2978] Update shared_plugins.cfg --- cfg/cfgogl/numbersmod/shared_plugins.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_plugins.cfg b/cfg/cfgogl/numbersmod/shared_plugins.cfg index a69595d3..7dce7d83 100644 --- a/cfg/cfgogl/numbersmod/shared_plugins.cfg +++ b/cfg/cfgogl/numbersmod/shared_plugins.cfg @@ -47,7 +47,6 @@ sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx sm plugins load optional/pill_passer.smx sm plugins load optional/ratemonitor.smx -// sm plugins load optional/specrates.smx sm plugins load optional/rock_stumble_block.smx sm plugins load optional/smart_ai_rock.smx sm plugins load optional/starting_items.smx From 051aa7c26c203ad200f0366cf0fa7ec52669b5fe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 00:42:45 -0400 Subject: [PATCH 2152/2978] Update shared_plugins.cfg --- cfg/cfgogl/surfmod/shared_plugins.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_plugins.cfg b/cfg/cfgogl/surfmod/shared_plugins.cfg index 948e0e48..f173cbf2 100644 --- a/cfg/cfgogl/surfmod/shared_plugins.cfg +++ b/cfg/cfgogl/surfmod/shared_plugins.cfg @@ -51,7 +51,6 @@ sm plugins load optional/lerpmonitor.smx sm plugins load optional/nosaferoomkits.smx sm plugins load optional/pill_passer.smx sm plugins load optional/ratemonitor.smx -// sm plugins load optional/specrates.smx sm plugins load optional/rock_stumble_block.smx sm plugins load optional/smart_ai_rock.smx sm plugins load optional/starting_items.smx From 33fe90c7069823d55b9e7357bd56d9a4ee9d9ede Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 00:54:54 -0400 Subject: [PATCH 2153/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 890c8f25..52b90810 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -144,7 +144,7 @@ wait 0150;sm_cvar steamworks_stats_disable 0 wait 0150;sm_cvar debug_l4dverbose 0 wait 0150;sm_cvar achievement_debug 1 wait 0150;sm_cvar achievement_disable 0 -wait 0150;sm_cvar z_award_debug 1 +// wait 0150;sm_cvar z_award_debug 0 wait 0150;sm_cvar z_holiday_gift_drop_chance 1.0 wait 0150;sm_cvar survival_generate_fake_times 0 wait 0150;sm_cvar cl_consistencycheck_interval 2147483648 @@ -507,7 +507,7 @@ wait 2250;sm_cvar spec_freeze_traveltime 0.01 wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // wait 2400;sm_cvar player_use_radius 100 // Range at which players can pick up items. -wait 2400;sm_cvar player_incap_use_radius 125 // Range at which players can revive their teammates. +wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. @@ -886,7 +886,7 @@ wait 4200;sm_cvar claw_range 60 wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. -wait 4200;sm_cvar claw_swing_duration 0.225 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_swing_duration 0.216667 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. From 3982b68580d018c50c14c6e257215fa2ff769e78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 00:55:21 -0400 Subject: [PATCH 2154/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 52b90810..365292ba 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -194,7 +194,7 @@ wait 0300;sm_cvar sys_minidumpexpandedspew 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -wait 0450;sm_cvar sv_maxclientframes 60 // Frame rate limiter on clients. +wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. // wait 0450;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. From b1cecdaa36fd0db1f50d9e5dd559320dd4aab925 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 01:32:37 -0400 Subject: [PATCH 2155/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 365292ba..2a47e0d3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -126,6 +126,10 @@ sm_cvar sv_max_usercmd_future_ticks 15 sm_cvar mem_min_heapsize 64 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar precache_all_survivors 1 +sm_cvar director_min_start_players 1 +sm_cvar sv_extra_client_connect_time 30 +sm_cvar sv_hosting_lobby 1 // // [Addon Enabler] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ @@ -134,9 +138,6 @@ sm_cvar mem_max_heapsize_dedicated 512 // 0 = Disable addons. // 1 = Enable Addons ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -wait 0150;sm_cvar sv_hosting_lobby 1 -wait 0150;sm_cvar precache_all_survivors 1 -wait 0150;sm_cvar director_min_start_players 1 wait 0150;sm_cvar fps_max_splitscreen 1000 wait 0150;sm_cvar l4d_stats_track 1 wait 0150;sm_cvar l4d_stats_nogameplaycheck 1 @@ -1247,4 +1248,3 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Test Executing Other Files // exec server.cfg -exec game.cfg From 4e3d3693444e9d1bb1a5368f8ac39a85dfbe3ac7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 01:32:51 -0400 Subject: [PATCH 2156/2978] Update server.cfg --- cfg/server.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server.cfg b/cfg/server.cfg index bf6e475e..0ea696e6 100644 --- a/cfg/server.cfg +++ b/cfg/server.cfg @@ -4,3 +4,4 @@ // sm_cvar sv_allow_wait_command 1 // sm_cvar sv_quota_stringcmdspersecond 2147483647 // +echo TEST From 67c0d43e0e5ff39087c000076ecec1682c46b086 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 02:00:24 -0400 Subject: [PATCH 2157/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2a47e0d3..bf1bf93d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -234,6 +234,7 @@ wait 0600;sm_cvar sv_unlag_fixstuck 1 wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0600;sm_cvar sv_teststepsimulation 0 // Disables test step simulation. // // // wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. // wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. From 12fa18356d9855316b80e581531b9bf67bfddd94 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 02:02:03 -0400 Subject: [PATCH 2158/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bf1bf93d..55738290 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,4 +1,4 @@ - // [General] +// [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "#{Server_Name}#" name "Bizzy's Moonmod" From 261bff9fa5aa8490eda3c889cdf31fa6aefffe22 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 10:32:26 -0400 Subject: [PATCH 2159/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 55738290..acd28962 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -387,7 +387,7 @@ wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0 wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. // wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1650;sm_cvar sb_revive_friend_distance 150 // How far away a survivor bot can revive their incapped teammate. +wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. From c8ee009f4631f90d749ad4c192929010090d2104 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 12:39:15 -0400 Subject: [PATCH 2160/2978] Update server1.cfg --- cfg/server1.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index acd28962..17f7e3a6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -494,7 +494,8 @@ wait 2100;sm_cvar sv_waterdist 0 wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 2100;sm_cvar fall_speed_safe 540 // A survivor who falls slower than this speed wont take fall damage. +wait 2100;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. +wait 2100;sm_cvar fall_speed_fatal 700 // A survivor who faster than this speed will be incapped or die. wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. @@ -1190,7 +1191,7 @@ wait 5700;sm_cvar tank_swing_yaw 90 wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. -wait 5700;sm_cvar tank_burn_duration 75 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 5700;sm_cvar tank_burn_duration 90 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 5700;sm_cvar tank_burn_duration_hard 90 // How long it takes for a tank to burn to death in advanced difficulty. wait 5700;sm_cvar tank_burn_duration_expert 90 // How long it takes for a tank to burn to death in expert difficulty. wait 5700;sm_cvar tank_swing_physics_prop_force 0.6 // Force scale of a tanks punch or throw on a hittable physics object. From 4a4a51c8488ed2ec8f0841895241984f1bb68afe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 14:19:18 -0400 Subject: [PATCH 2161/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 17f7e3a6..01ad1af6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -961,7 +961,7 @@ wait 4500;sm_cvar hunter_pounce_air_speed 750 wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. -wait 4500;sm_cvar z_player_zombie_land_delay 0.375 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_player_zombie_land_delay 0.25 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. // wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. From 90f671994d7b1b44ca28d8dc878a516ec52f52dd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 15:49:53 -0400 Subject: [PATCH 2162/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 01ad1af6..41238218 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -707,7 +707,7 @@ wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0.1 wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. // // -wait 3600;sm_cvar inferno_surface_offset 0 // Offset of inferno particles from the ground. +wait 3600;sm_cvar inferno_surface_offset 10 // Offset of inferno particles from the ground. wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. From bd388c40b715e5e7271ec52405ebb78cda0e6439 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 13 May 2025 18:01:06 -0400 Subject: [PATCH 2163/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 41238218..58166513 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -587,6 +587,7 @@ wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 6 // The rate at which the survivors health will decay after all survivors become incapped. wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. // // +wait 2850;sm_cvar ai_idle_talk_enabled 0 // Whether or not survivors should use voice lines in an IDLE state. wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 2850;sm_cvar director_intensity_relax_threshold 0.5 // wait 2850;sm_cvar director_intensity_threshold 0.5 // From 1ec4c16d8db18684163a0801e73e0c96a76879cc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 13:06:47 -0400 Subject: [PATCH 2164/2978] Update server1.cfg --- cfg/server1.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58166513..a532e377 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -7,7 +7,6 @@ name2 "Bizzy's Moonmod" rcon_password "BigBizzy101" sv_steamgroup "38693222" sv_search_key "bizzymod" -sv_search_team_key "bizzymod" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com | bizzymod.com/l4d_stats |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. From a3bb568a52335e893141d707f3a1ac686f98ba27 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 13:22:45 -0400 Subject: [PATCH 2165/2978] Update console.cfg --- cfg/console.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 4f77e8cb..b8d13c78 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -108,7 +108,6 @@ sv_rcon_minfailuretime 1 sv_region 0 sv_reservation_timeout 5 sv_search_key "bizzymod" -sv_search_team_key "bizzymod" // sv_skyname "" sv_specaccelerate 5 sv_specnoclip 1 From 2fa1cce1354749b426b0dd948b9e26cbd7ff03cf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 13:24:02 -0400 Subject: [PATCH 2166/2978] Update launcher --- guide/launcher | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index 8133c2e2..99ef6182 100644 --- a/guide/launcher +++ b/guide/launcher @@ -12,8 +12,10 @@ -nominidumps -nomessagebox -nocrashdialog + +exec console.cfg +servercfgfile "server1.cfg" + +ai_debug_ragdoll_magnets 0 +ai_debug_speech 0 +ai_expression_frametime 0.0 @@ -340,7 +342,6 @@ +sv_reservation_timeout 5 +sv_runcmds 1 +sv_search_key "bizzymod" -+sv_search_team_key "bizzymod" +sv_script_think_interval +sv_showladders 0 +sv_skyname "sky_l4d_c6m1_hdr" From 15b97988bb951534a39f47bb7f575a0605031f86 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 14:22:47 -0400 Subject: [PATCH 2167/2978] Update launcher --- guide/launcher | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index 99ef6182..ac25b6a8 100644 --- a/guide/launcher +++ b/guide/launcher @@ -29,7 +29,7 @@ +ai_use_visibility_cache 1 +allow_all_bot_survivor_team 1 +autoaim_max_deflect 1.0 -+autoaim_max_dist 8192 ++autoaim_max_dist 0 +autoaim_viewing_client 1 +breakable_disable_gib_limit 0 +breakable_multiplayer 1 From 877d9ac3135a7a52ac11534c4abdd5d4fa889298 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 14:24:02 -0400 Subject: [PATCH 2168/2978] Update launcher --- guide/launcher | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index ac25b6a8..beb16f5c 100644 --- a/guide/launcher +++ b/guide/launcher @@ -31,8 +31,10 @@ +autoaim_max_deflect 1.0 +autoaim_max_dist 0 +autoaim_viewing_client 1 + +breakable_disable_gib_limit 0 +breakable_multiplayer 1 + +car_alarm_chirp_distance 500 +car_alarm_chirp_duration 1 +car_alarm_chirp_interval 1 @@ -50,6 +52,7 @@ +common_dps_spew 0 +common_dps_window 0 +cpu_level 2 + +debug_l4dverbose 0 +debug_materialmodifycontrol 0 +debug_overlay_fullposition 0 @@ -64,6 +67,7 @@ +director_vs_convert_pills 0 +dispcoll_drawplane 0 +displaysoundlist 0 + +elevator_movedelay 0 +engine_no_focus_sleep 0 +ent_debugkeys "" @@ -73,6 +77,7 @@ +ent_steadystate_delay 0 +ent_steadystate_enable 0 +ent_steadystate_interval 0 + +fall_speed_fatal 720 +fall_speed_safe 540 +fidget_max_interval 30 @@ -95,6 +100,7 @@ +func_breakdmg_bullet 10 +func_breakdmg_club 30 +func_breakdmg_explosive 20 + +g_debug_doors 0 +g_debug_npc_vehicle_roles 0 +g_debug_transitions 0 @@ -105,6 +111,7 @@ +grenadelauncher_startpos_up 0 +grenadelauncher_vel_up 125 +grenadelauncher_vel_variance 0 + +host_flush_threshold 0 +host_framerate 0 +host_map "c6m1_riverbank.bsp" @@ -168,7 +175,7 @@ +mp_stalemate_at_timelimit 0 +mp_stalemate_enable 0 +mp_stalemate_timelimit 0 -+mp_startmoney 99999 ++mp_startmoney 16000 +mp_teamlist "" +mp_teamoverride 1 +mp_teamplay 0 From ff48595e137d35c7e0d15813c14f8f7f678d7988 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 16:48:20 -0400 Subject: [PATCH 2169/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a532e377..bd9ca405 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -453,8 +453,8 @@ wait 1950;sm_cvar z_added_light_max 0.5 wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. // wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 1950;sm_cvar ai_expression_optimization 1 // Skips infected facial expressions when outside of players visibility. -wait 1950;sm_cvar ai_expression_frametime 0.033333 // Maximum frametime for background infected to use facial expressions. +wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. +wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. // wait 1950;sm_cvar z_splatterdistance 100 // Distance that blood splatters travel. wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. From dfc860b791bdd75dd4c4827be5c24452f549d27f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 16:51:05 -0400 Subject: [PATCH 2170/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bd9ca405..af0c62b6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -508,7 +508,7 @@ wait 2250;sm_cvar spec_freeze_time 0 wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 2400;sm_cvar player_use_radius 100 // Range at which players can pick up items. +wait 2400;sm_cvar player_use_radius 120 // Range at which players can pick up items. wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. From 6c6be6baa41e7b530af315003f675efe31cdf414 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 16:52:13 -0400 Subject: [PATCH 2171/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index af0c62b6..6cb5263a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -314,7 +314,7 @@ wait 1200;sm_cvar survival_tank_stage_interval_decay 10 wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode -wait 1200;sm_cvar survival_round_restart_delay 12 // How long after the survivor team wipes in Survival before the map restarts. +// wait 1200;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. // // wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. // wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. From 1fb59e15aab85b515145cb7484d8dc9db6571af5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 16:55:17 -0400 Subject: [PATCH 2172/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index fabd0604..16eb4a6a 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -125,7 +125,7 @@ confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar inferno_max_range 250 -// confogl_addcvar vomitjar_radius 300 +confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar ammo_pack_use_duration 1.375 From bc55fdb09e7c836b9b89790f03da429535890b57 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 16:55:30 -0400 Subject: [PATCH 2173/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 977887dc..148a3dcb 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -124,7 +124,7 @@ confogl_addcvar z_gun_range 72 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar inferno_max_range 250 -// confogl_addcvar vomitjar_radius 300 +confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar ammo_pack_use_duration 1.375 From da44647d13c7fb11a1f82fc1f11442ed3d6307db Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 17:04:35 -0400 Subject: [PATCH 2174/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6cb5263a..3102df80 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -307,7 +307,7 @@ wait 1200;sm_cvar survival_special_spawn_interval_decay 10 wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 1200;sm_cvar survival_max_specials 12 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. wait 1200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. wait 1200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. From 74195c34d773689475252d5e36566c69f764bd70 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 17:07:58 -0400 Subject: [PATCH 2175/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3102df80..d0a64b67 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -782,7 +782,7 @@ wait 3900;sm_cvar car_alarm_duration 20 wait 3900;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. // wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. // // -wait 3900;sm_cvar fuel_barrel_health 50 // Health value of the explosive barrels. +wait 3900;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. // wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. // wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. From c11fa3bf85c1d687bfe1b35c10e124307ea76bb6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 17:52:19 -0400 Subject: [PATCH 2176/2978] Update server1.cfg --- cfg/server1.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d0a64b67..3b7b27d6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -256,6 +256,7 @@ wait 0750;sm_cvar sv_disable_glow_faritems 0 wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0750;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // From ff704f1b3700959bd3e7a5d2963b3d910db0ae51 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 17:53:46 -0400 Subject: [PATCH 2177/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3b7b27d6..5680d21e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -984,13 +984,13 @@ wait 4650;sm_cvar tongue_fly_speed 1100 wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 -wait 4650;sm_cvar tongue_vertical_choke_height 50 -wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 -wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 -wait 4650;sm_cvar tongue_no_progress_tolerance 20 -wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 -wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 +wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 // +wait 4650;sm_cvar tongue_vertical_choke_height 50 // +wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 // +wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 // +wait 4650;sm_cvar tongue_no_progress_tolerance 20 // +wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 // +wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 // wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. // wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. From f444079bc42474ad3a61f5ae620d796f951c6ec4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 19 May 2025 17:56:16 -0400 Subject: [PATCH 2178/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5680d21e..7d279324 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -281,7 +281,7 @@ wait 0900;sm_cvar z_minion_limit 4 wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // -wait 1050;sm_cvar mp_teamlist "Gambler;Mechanic;Coach;Producer;NavVet;Biker;Manager;TeenAngst;" +wait 1050;sm_cvar mp_teamlist "Gambler,Mechanic,Coach,Producer,NavVet,Biker,Manager,TeenAngst," wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. From ca96096a7bb89d035fd4237fb0a3b1a6ab5bb0dd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:12:54 -0400 Subject: [PATCH 2179/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 16eb4a6a..4e530e94 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -242,10 +242,10 @@ confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 -confogl_addcvar z_tank_rock_radius 96 +// confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 5.0 -confogl_addcvar tank_swing_physics_prop_force 0.6 +confogl_addcvar phys_pushscale 1.0 +confogl_addcvar tank_swing_physics_prop_force 3.0 confogl_addcvar car_alarm_distance 900 // Stripper Path From 353fccd70f2c905c5bbfb573d99bbbbbd1ad103c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:13:19 -0400 Subject: [PATCH 2180/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index b1b925f0..2748d0f5 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -27,7 +27,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s +confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From 4e9755a4a285a799160d3be57f2d13fb40d5f8de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:13:31 -0400 Subject: [PATCH 2181/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 148a3dcb..ba8db65f 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -253,8 +253,8 @@ confogl_addcvar tank_throw_loft_rate 0.015 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 5.0 -confogl_addcvar tank_swing_physics_prop_force 0.6 +confogl_addcvar phys_pushscale 1.0 +confogl_addcvar tank_swing_physics_prop_force 3.0 confogl_addcvar car_alarm_distance 900 // Stripper Path From 5a1605a1f47e91abadf6abbbcb1302ae5c984dd5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:14:03 -0400 Subject: [PATCH 2182/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index ba8db65f..bc04cb7f 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -23,9 +23,9 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 -confogl_addcvar versus_round_restarttimer 18 -confogl_addcvar versus_round_restarttimer_finale 18 -confogl_addcvar sv_pz_endgame_vote_period 24 +confogl_addcvar versus_round_restarttimer 20 +confogl_addcvar versus_round_restarttimer_finale 20 +confogl_addcvar sv_pz_endgame_vote_period 30 confogl_addcvar sv_pz_endgame_vote_post_period 6 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 From 25d9a9e4a1ef82c6c036bf27b348d21b59b8dcff Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:14:32 -0400 Subject: [PATCH 2183/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 75d6aaeb..060f0230 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -253,9 +253,9 @@ confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar tank_burn_duration 75 -confogl_addcvar phys_pushscale 5.0 -confogl_addcvar tank_swing_physics_prop_force 0.6 +confogl_addcvar tank_burn_duration 90 +confogl_addcvar phys_pushscale 1.0 +confogl_addcvar tank_swing_physics_prop_force 3.0 confogl_addcvar car_alarm_distance 1000 // Stripper Path From 63e1bb5b729744f52b9cfcb613417be8d8b16a8c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:14:49 -0400 Subject: [PATCH 2184/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 060f0230..46c4dc1d 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -233,7 +233,7 @@ confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.09 -confogl_addcvar versus_boss_padding_max 0.19 +confogl_addcvar versus_boss_padding_max 0.09 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 From bd62ba91b0de54c9cf4d957f5fc2e2ebf2b6b5b0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:15:27 -0400 Subject: [PATCH 2185/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index bc04cb7f..f9f6fae8 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -232,7 +232,7 @@ confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.09 -confogl_addcvar versus_boss_padding_max 0.19 +confogl_addcvar versus_boss_padding_max 0.09 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 From 33860eda0036d37e25a4e11d20f50259c0a0ce10 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:23:51 -0400 Subject: [PATCH 2186/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 603 +++++++++++++++---------------- 1 file changed, 301 insertions(+), 302 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index b51b6875..acdaf830 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -101,33 +101,33 @@ confogl_addcvar z_ghost_delay_max 20 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar z_must_wander 1 confogl_addcvar nav_lying_down_percent 0 -confogl_addcvar survivor_limit 4 -confogl_addcvar survivor_speed 225 -confogl_addcvar survivor_upgrade_reload_duration 0.75 -confogl_addcvar z_ghost_friction 1.75 -confogl_addcvar z_walk_speed 90 -confogl_addcvar z_crouch_speed 80 -confogl_addcvar sv_airaccelerate 15 -confogl_addcvar sv_wateraccelerate 20 -confogl_addcvar sv_waterfriction 10 -confogl_addcvar sv_noclipaccelerate 5 -confogl_addcvar sv_noclipfriction 4 -confogl_addcvar sv_noclipspeed 3 -confogl_addcvar sv_noclipduringpause 1 -confogl_addcvar sv_specaccelerate 5 -confogl_addcvar sv_specspeed 3 -confogl_addcvar sv_waterdist 18 -confogl_addcvar sv_rollspeed 100 -confogl_addcvar mp_freezetime 0 +// confogl_addcvar survivor_limit 4 +// confogl_addcvar survivor_speed 220 +// confogl_addcvar survivor_upgrade_reload_duration 0.75 +// confogl_addcvar z_ghost_friction 1.75 +// confogl_addcvar z_walk_speed 90 +// confogl_addcvar z_crouch_speed 80 +// confogl_addcvar sv_airaccelerate 15 +// confogl_addcvar sv_wateraccelerate 20 +// confogl_addcvar sv_waterfriction 10 +// confogl_addcvar sv_noclipaccelerate 5 +// confogl_addcvar sv_noclipfriction 4 +// confogl_addcvar sv_noclipspeed 3 +// confogl_addcvar sv_noclipduringpause 1 +// confogl_addcvar sv_specaccelerate 5 +// confogl_addcvar sv_specspeed 3 +// confogl_addcvar sv_waterdist 0 +// confogl_addcvar sv_rollspeed 100 +// confogl_addcvar mp_freezetime 0 confogl_addcvar fuel_barrel_health 50 confogl_addcvar fuel_barrel_damage_radius 250 confogl_addcvar fuel_barrel_screen_shake_amplitude 25 -confogl_addcvar func_break_max_pieces 30 -confogl_addcvar car_alarm_distance 900 -confogl_addcvar car_alarm_chirp_distance 400 -confogl_addcvar z_door_reopen_interval 0.25 +// confogl_addcvar func_break_max_pieces 30 +// confogl_addcvar car_alarm_distance 900 +// confogl_addcvar car_alarm_chirp_distance 400 +// confogl_addcvar z_door_reopen_interval 0.25 confogl_addcvar ladder_autocenter 0 -confogl_addcvar z_use_tolerance 0.80 +// confogl_addcvar z_use_tolerance 0.8 // confogl_addcvar intensity_factor 0.5 // confogl_addcvar intensity_decay_time 20 // confogl_addcvar intensity_enemy_death_near_range 250 @@ -204,254 +204,252 @@ confogl_addcvar adrenaline_health_buffer 50 // confogl_addcvar z_avoid_min_range 10 // confogl_addcvar z_avoid_power 0 // confogl_addcvar z_avoidforce 0 -confogl_addcvar z_max_stagger_duration 2.0 -confogl_addcvar z_gun_stun_duration 1.0 -confogl_addcvar z_gun_swing_interval 0.666667 -confogl_addcvar z_gun_swing_duration 0.166667 -confogl_addcvar z_gun_range 60 -confogl_addcvar z_gun_damage 50 +confogl_addcvar z_max_stagger_duration 2 +// confogl_addcvar z_gun_stun_duration 1 +// confogl_addcvar z_gun_swing_interval 0.666667 +// confogl_addcvar z_gun_swing_duration 0.166667 +// confogl_addcvar z_gun_range 60 +// confogl_addcvar z_gun_damage 50 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 6 -confogl_addcvar z_gun_swing_vs_restore_time 2.0 +confogl_addcvar z_gun_swing_vs_restore_time 1 confogl_addcvar z_gun_survivor_friend_push 1 -confogl_addcvar z_gun_survivor_shove_dot 1.00 -confogl_addcvar z_shove_friend_speed 220 +// confogl_addcvar z_gun_survivor_shove_dot 1.0 +// confogl_addcvar z_shove_friend_speed 220 confogl_addcvar z_jockey_control_min 1.0 -confogl_addcvar z_jockey_control_max 1.0 -confogl_addcvar z_jockey_control_variance 0.0 +// confogl_addcvar z_jockey_control_max 1.0 +// confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_jockey_min_mounted_speed 1.0 -confogl_addcvar z_jockey_ride_damage_delay 0.0 +// confogl_addcvar z_jockey_ride_damage_delay 0.0 confogl_addcvar z_jockey_ride_damage_interval 0.1 confogl_addcvar z_jockey_ride_damage 100 confogl_addcvar z_leap_interval_post_ride 8 confogl_addcvar z_leap_interval_post_incap 16 -confogl_addcvar z_exploding_speed 180 -confogl_addcvar z_vomit_duration 1.6 -confogl_addcvar z_vomit_velocity 2000.0 -confogl_addcvar z_vomit_drag 1.00 -confogl_addcvar z_vomit_float -100.0 -confogl_addcvar z_vomit_boxsize 2.0 -confogl_addcvar z_vomit_maxdamagedist 400.0 -confogl_addcvar z_vomit_fatigue 2500 -confogl_addcvar z_vomit_interval 20 -confogl_addcvar z_vomit_hit_pitch_min -10 -confogl_addcvar z_vomit_hit_pitch_max 10 -confogl_addcvar survivor_it_duration 25 -confogl_addcvar z_exploding_inner_radius 175 -confogl_addcvar z_exploding_outer_radius 200 -confogl_addcvar z_exploding_shove_min 4 -confogl_addcvar z_exploding_shove_max 4 -confogl_addcvar z_exploding_shove_interval 8 -confogl_addcvar z_exploding_splat 0 -confogl_addcvar z_exploding_splat_radius 250 -confogl_addcvar z_splat_survivor_shake_radius 300 -confogl_addcvar z_splat_survivor_shake_amplitude 100 -confogl_addcvar z_splat_survivor_shake_frequency 200 -confogl_addcvar z_splat_survivor_pitch_min -10 -confogl_addcvar z_splat_survivor_pitch_max 10 -confogl_addcvar gascan_spit_time 2.75 -confogl_addcvar scavenge_item_respawn_delay 15 -confogl_addcvar z_cough_cloud_radius 0 -confogl_addcvar z_cough_cloud_initial_cough_delay 0 -confogl_addcvar z_cough_cloud_expire 0 -confogl_addcvar survivor_fog_vocalize_percent 0.50 -confogl_addcvar z_fog_spawn 1 -confogl_addcvar z_spitter_speed 210 -confogl_addcvar z_spit_range 950 -confogl_addcvar z_spit_velocity 1000 -confogl_addcvar z_spit_latency 0.25 -confogl_addcvar z_spit_spread_delay 0.0 -confogl_addcvar spit_scaling_min_scale 1.0 -confogl_addcvar z_spit_interval 12 -confogl_addcvar inferno_acid_spawn_angle 45 -confogl_addcvar inferno_max_range 250 -confogl_addcvar inferno_flame_lifetime 12 -confogl_addcvar inferno_friendly_fire_duration 6 -confogl_addcvar z_special_burn_dmg_scale 4 -confogl_addcvar z_burning_lifetime 20 -confogl_addcvar vomitjar_radius 125 -confogl_addcvar vomitjar_duration_infected_bot 25 -confogl_addcvar vomitjar_duration_infected_pz 25 -confogl_addcvar vomitjar_duration_survivor 0 -confogl_addcvar z_attack_infected_it_damage 100 -confogl_addcvar z_attack_pz_it_damage 100 -confogl_addcvar tongue_los_forgiveness_time 0.5 -confogl_addcvar tongue_bullet_radius 8.0 -confogl_addcvar tongue_bend_point_deflection 4.0 -confogl_addcvar tongue_start_pull_delay 0.1 -confogl_addcvar tongue_victim_acceleration 10 -confogl_addcvar tongue_victim_max_speed 150 -confogl_addcvar tongue_victim_accuracy_penalty 0.1 -confogl_addcvar survivor_incap_tongued_decay_rate 15 -confogl_addcvar survivor_hanging_from_tongue_eye_height 50 -confogl_addcvar tongue_release_fatigue_penalty 0 -confogl_addcvar tongue_miss_delay 4 -confogl_addcvar tongue_hit_delay 12 -confogl_addcvar tongue_vertical_choke_height 8192 -confogl_addcvar smoker_pz_claw_dmg 6 -confogl_addcvar z_hunter_ground_normal 0.10 -confogl_addcvar z_lunge_interval 0.125 -confogl_addcvar z_lunge_cooldown 0.125 +// confogl_addcvar z_exploding_speed 180 +// confogl_addcvar z_vomit_duration 1.25 +// confogl_addcvar z_vomit_velocity 2000.0 +// confogl_addcvar z_vomit_drag 1.0 +// confogl_addcvar z_vomit_float -100.0 +// confogl_addcvar z_vomit_boxsize 2.0 +// confogl_addcvar z_vomit_maxdamagedist 400.0 +// confogl_addcvar z_vomit_fatigue 2500 +// confogl_addcvar z_vomit_interval 20 +// confogl_addcvar z_vomit_hit_pitch_min -10 +// confogl_addcvar z_vomit_hit_pitch_max 10 +// confogl_addcvar survivor_it_duration 25 +// confogl_addcvar z_exploding_inner_radius 175 +// confogl_addcvar z_exploding_outer_radius 200 +confogl_addcvar z_exploding_shove_min 3 +confogl_addcvar z_exploding_shove_max 3 +confogl_addcvar z_exploding_shove_interval 4 +// confogl_addcvar z_exploding_splat 0 +// confogl_addcvar z_exploding_splat_radius 250 +// confogl_addcvar z_splat_survivor_shake_radius 300 +// confogl_addcvar z_splat_survivor_shake_amplitude 100 +// confogl_addcvar z_splat_survivor_shake_frequency 200 +// confogl_addcvar z_splat_survivor_pitch_min -10 +// confogl_addcvar z_splat_survivor_pitch_max 10 +// confogl_addcvar gascan_spit_time 2.75 +// confogl_addcvar scavenge_item_respawn_delay 15 +// confogl_addcvar z_cough_cloud_radius 150 +// confogl_addcvar z_cough_cloud_initial_cough_delay 0 +// confogl_addcvar z_cough_cloud_expire 6 +// confogl_addcvar survivor_fog_vocalize_percent 1.0 +// confogl_addcvar z_fog_spawn 1 +// confogl_addcvar z_spitter_speed 210 +// confogl_addcvar z_spit_range 950 +// confogl_addcvar z_spit_velocity 1000 +// confogl_addcvar z_spit_latency 0.25 +// confogl_addcvar z_spit_spread_delay 0.0 +// confogl_addcvar spit_scaling_min_scale 1.0 +// confogl_addcvar z_spit_interval 12 +// confogl_addcvar inferno_acid_spawn_angle 45 +// confogl_addcvar inferno_max_range 250 +// confogl_addcvar inferno_flame_lifetime 12 +// confogl_addcvar inferno_friendly_fire_duration 12 +// confogl_addcvar z_special_burn_dmg_scale 4 +// confogl_addcvar z_burning_lifetime 20 +// confogl_addcvar vomitjar_radius 125 +// confogl_addcvar vomitjar_duration_infected_bot 25 +// confogl_addcvar vomitjar_duration_infected_pz 25 +// confogl_addcvar vomitjar_duration_survivor 0 +// confogl_addcvar z_attack_infected_it_damage 100 +// confogl_addcvar z_attack_pz_it_damage 100 +// confogl_addcvar tongue_los_forgiveness_time 0.5 +// confogl_addcvar tongue_bullet_radius 8.0 +// confogl_addcvar tongue_bend_point_deflection 4.0 +// confogl_addcvar tongue_start_pull_delay 0.1 +// confogl_addcvar tongue_victim_acceleration 10 +// confogl_addcvar tongue_victim_max_speed 150 +// confogl_addcvar tongue_victim_accuracy_penalty 0.1 +// confogl_addcvar survivor_incap_tongued_decay_rate 15 +// confogl_addcvar survivor_hanging_from_tongue_eye_height 50 +// confogl_addcvar tongue_release_fatigue_penalty 0 +// confogl_addcvar tongue_miss_delay 4 +// confogl_addcvar tongue_hit_delay 12 +// confogl_addcvar tongue_vertical_choke_height 8192 +// confogl_addcvar z_hunter_ground_normal 0.1 +// confogl_addcvar z_lunge_interval 0 +// confogl_addcvar z_lunge_cooldown 0 confogl_addcvar z_hunter_max_pounce_bonus_damage 99 -confogl_addcvar z_pounce_shake_amplitude 4 -confogl_addcvar z_pounce_stumble_radius 125 -confogl_addcvar z_pounce_damage_delay 0.0 -confogl_addcvar z_pounce_damage_interval 0.1 -confogl_addcvar z_pounce_damage 100 -confogl_addcvar survivor_pounce_victim_eye_height 20 -confogl_addcvar versus_shove_hunter_fov 60 -confogl_addcvar versus_shove_hunter_fov_pouncing 0 -confogl_addcvar z_charge_duration 2.25 -confogl_addcvar z_charge_warmup 0.0 -confogl_addcvar z_charge_start_speed 250 -confogl_addcvar z_charger_impact_epsilon 4 -confogl_addcvar z_charge_impact_radius 100 -confogl_addcvar z_charge_min_force 0 -confogl_addcvar z_charge_max_force 0 -confogl_addcvar z_charger_probe_alone 12 -confogl_addcvar z_charger_probe_attack 12 -confogl_addcvar charger_pz_claw_dmg 10 -confogl_addcvar z_breakable_damage 50 -confogl_addcvar z_door_pound_damage 500 -confogl_addcvar z_pounce_door_damage 1000 -confogl_addcvar z_charge_prop_damage 25 -confogl_addcvar z_charger_max_prop_force 5000 -confogl_addcvar survivor_incapacitated_eye_height 25 -confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 -confogl_addcvar survivor_incapacitated_dizzy_timer 5.0 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 -confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 -confogl_addcvar survivor_hanging_eye_height 100 -confogl_addcvar survivor_incap_max_fall_damage 300 -confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 -confogl_addcvar survivor_incap_hopeless_decay_rate 0 +// confogl_addcvar z_pounce_shake_amplitude 4 +// confogl_addcvar z_pounce_stumble_radius 125 +// confogl_addcvar z_pounce_damage_delay 0.0 +// confogl_addcvar z_pounce_damage_interval 0.1 +// // confogl_addcvar z_pounce_damage 100 +// confogl_addcvar survivor_pounce_victim_eye_height 20 +// confogl_addcvar versus_shove_hunter_fov 60 +// confogl_addcvar versus_shove_hunter_fov_pouncing 0 +// confogl_addcvar z_charge_duration 2.25 +// confogl_addcvar z_charge_warmup 0.0 +// confogl_addcvar z_charge_start_speed 250 +// confogl_addcvar z_charger_impact_epsilon 4 +// confogl_addcvar z_charge_impact_radius 100 +// confogl_addcvar z_charge_min_force 0 +// confogl_addcvar z_charge_max_force 0 +// confogl_addcvar z_charger_probe_alone 12 +// confogl_addcvar z_charger_probe_attack 12 +// confogl_addcvar z_breakable_damage 50 +// confogl_addcvar z_door_pound_damage 500 +// confogl_addcvar z_pounce_door_damage 1000 +// confogl_addcvar z_charge_prop_damage 25 +// confogl_addcvar z_charger_max_prop_force 5000 +// confogl_addcvar survivor_incapacitated_eye_height 25 +// confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +// confogl_addcvar survivor_incapacitated_dizzy_timer 5.0 +// confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 +// confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 +// confogl_addcvar survivor_hanging_eye_height 100 +// confogl_addcvar survivor_incap_max_fall_damage 300 +// confogl_addcvar survivor_ledge_grab_ground_check_time 1.0 +// confogl_addcvar survivor_incap_hopeless_decay_rate 0 // AI Improvement Cvars -confogl_addcvar sb_l4d1_survivor_behavior 0 -confogl_addcvar survivor_vision_range 500 -confogl_addcvar survivor_vision_range_obscured 500 -confogl_addcvar sb_path_lookahead_range 500 -confogl_addcvar sb_far_hearing_range 2000 -confogl_addcvar sb_near_hearing_range 1000 -confogl_addcvar sb_use_button_range 500 -confogl_addcvar sb_normal_saccade_speed 1000 -confogl_addcvar sb_combat_saccade_speed 1000 -confogl_addcvar sb_separation_danger_max_range 300 -confogl_addcvar sb_separation_danger_min_range 100 -confogl_addcvar sb_separation_range 200 -confogl_addcvar sb_max_battlestation_range_from_human 300 -confogl_addcvar sb_battlestation_give_up_range_from_human 100 -confogl_addcvar sb_battlestation_human_hold_time 0.25 -confogl_addcvar sb_max_scavenge_separation 400 -confogl_addcvar sb_neighbor_range 100 -confogl_addcvar sb_locomotion_wait_threshold 0.25 -confogl_addcvar sb_enforce_proximity_range 400 -confogl_addcvar sb_enforce_proximity_lookat_timeout 0.5 -confogl_addcvar sb_debug_apoproach_wait_time 0 -confogl_addcvar sb_reachability_cache_lifetime 0 -confogl_addcvar sb_follow_stress_factor 0.0 -confogl_addcvar sb_allow_shoot_through_survivors 0 -confogl_addcvar sb_sidestep_for_horde 1 -confogl_addcvar sb_hindrance_range 100 -confogl_addcvar survivor_ff_avoidance 1 -confogl_addcvar survivor_ff_avoidance_pitch 20 -confogl_addcvar survivor_ff_avoidance_pitch 20 -confogl_addcvar survivor_ff_tolerance 0 -confogl_addcvar sb_vomit_blind_time 10 -confogl_addcvar sb_min_attention_notice_time 0.0 -confogl_addcvar sb_min_orphan_time_to_cover 0.0 -confogl_addcvar sb_friend_immobilized_reaction_time_vs 0.1 -confogl_addcvar sb_revive_friend_distance 150.0 -confogl_addcvar sb_temp_health_consider_factor 1.0 -confogl_addcvar sb_toughness_buffer 0 -confogl_addcvar survivor_give_attract_timeout 15 -confogl_addcvar sb_narrow_corridor_width 64 -confogl_addcvar sb_close_checkpoint_door_interval 0.5 -confogl_addcvar sb_rescue_vehicle_loading_range 50 -confogl_addcvar nb_update_frequency 0.01 -confogl_addcvar nb_update_framelimit 10 -confogl_addcvar nb_update_maxslide 1 -confogl_addcvar nb_player_move_direct 1 -confogl_addcvar nb_avoid 0 -confogl_addcvar nb_avoid_interval 0.01 -confogl_addcvar nb_path_draw_inc 10000 -confogl_addcvar nb_path_segment_influence_radius 10000 -confogl_addcvar nb_goal_look_ahead_range 1000 -confogl_addcvar nb_speed_look_ahead_range 300 -confogl_addcvar nb_vision_notice_hidden_range 50 -confogl_addcvar nb_saccade_speed 1000 -confogl_addcvar nb_saccade_time 0.10 -confogl_addcvar nb_head_aim_steady_max_rate 1000 -confogl_addcvar nb_head_aim_settle_duration 0.10 -confogl_addcvar nb_friction_forward 0 -confogl_addcvar nb_friction_sideways 2 -confogl_addcvar nb_lean_rate 3.0 -confogl_addcvar nb_lean_forward_accel 150 -confogl_addcvar nb_lean_max_angle 30 -confogl_addcvar nb_chase_lead_time 0.0 -confogl_addcvar nb_ladder_align_range 150 -confogl_addcvar z_minion_limit 6 -confogl_addcvar z_minion_aim_tolerance 0.10 -confogl_addcvar boomer_exposed_time_tolerance 86400 -confogl_addcvar z_boomer_near_dist 32768 -confogl_addcvar boomer_vomit_delay 0.0 -confogl_addcvar z_spitter_high_chance 100 -confogl_addcvar z_spitter_range 1000 -confogl_addcvar z_spit_detonate_delay 0.0 -confogl_addcvar z_spitter_max_wait_time 0 -confogl_addcvar tongue_cone_start_tolerance 0.5 -confogl_addcvar smoker_tongue_delay 0.5 -confogl_addcvar tongue_dropping_to_ground_time 0.1 -confogl_addcvar tongue_player_dropping_to_ground_time 0.1 -confogl_addcvar tongue_break_from_damage_amount 300 -confogl_addcvar smoker_escape_range 32768 -confogl_addcvar hunter_pounce_ready_range 1000 -confogl_addcvar hunter_committed_attack_range 800 -confogl_addcvar z_hunter_lunge_distance 800 -confogl_addcvar z_hunter_lunge_pitch 30 -confogl_addcvar z_pounce_damage_interrupt 300 -confogl_addcvar hunter_pounce_loft_rate 0.0325 -confogl_addcvar hunter_pounce_max_loft_angle 90 -confogl_addcvar z_jockey_leap_time 0.5 -confogl_addcvar z_jockey_leap_range 250 -confogl_addcvar z_leap_max_distance 300.0 -confogl_addcvar jockey_pounce_loft_rate 0.0375 -confogl_addcvar jockey_pounce_max_loft_angle 90 -confogl_addcvar jockey_pounce_air_speed 500 -confogl_addcvar z_jockey_ride_scan_interval 1 -confogl_addcvar z_jockey_leap_again_timer 4 +// confogl_addcvar sb_l4d1_survivor_behavior 0 +// confogl_addcvar survivor_vision_range 500 +// confogl_addcvar survivor_vision_range_obscured 500 +// confogl_addcvar sb_path_lookahead_range 500 +// confogl_addcvar sb_far_hearing_range 2000 +// confogl_addcvar sb_near_hearing_range 1000 +// confogl_addcvar sb_use_button_range 500 +// confogl_addcvar sb_normal_saccade_speed 1000 +// confogl_addcvar sb_combat_saccade_speed 1000 +// confogl_addcvar sb_separation_danger_max_range 300 +// confogl_addcvar sb_separation_danger_min_range 100 +// confogl_addcvar sb_separation_range 200 +// confogl_addcvar sb_max_battlestation_range_from_human 300 +// confogl_addcvar sb_battlestation_give_up_range_from_human 100 +// confogl_addcvar sb_battlestation_human_hold_time 0.25 +// confogl_addcvar sb_max_scavenge_separation 400 +// confogl_addcvar sb_neighbor_range 100 +// confogl_addcvar sb_locomotion_wait_threshold 0.25 +// confogl_addcvar sb_enforce_proximity_range 400 +// confogl_addcvar sb_enforce_proximity_lookat_timeout 0.5 +// confogl_addcvar sb_debug_apoproach_wait_time 0 +// confogl_addcvar sb_reachability_cache_lifetime 0 +// confogl_addcvar sb_follow_stress_factor 0.0 +// confogl_addcvar sb_allow_shoot_through_survivors 0 +// confogl_addcvar sb_sidestep_for_horde 1 +// confogl_addcvar sb_hindrance_range 100 +// confogl_addcvar survivor_ff_avoidance 1 +// confogl_addcvar survivor_ff_avoidance_pitch 20 +// confogl_addcvar survivor_ff_avoidance_pitch 20 +// confogl_addcvar survivor_ff_tolerance 0 +// confogl_addcvar sb_vomit_blind_time 10 +// confogl_addcvar sb_min_attention_notice_time 0.0 +// confogl_addcvar sb_min_orphan_time_to_cover 0.0 +// confogl_addcvar sb_friend_immobilized_reaction_time_vs 0.1 +// confogl_addcvar sb_revive_friend_distance 150.0 +// confogl_addcvar sb_temp_health_consider_factor 1.0 +// confogl_addcvar sb_toughness_buffer 0 +// confogl_addcvar survivor_give_attract_timeout 15 +// confogl_addcvar sb_narrow_corridor_width 64 +// confogl_addcvar sb_close_checkpoint_door_interval 0.5 +// confogl_addcvar sb_rescue_vehicle_loading_range 50 +// confogl_addcvar nb_update_frequency 0.01 +// confogl_addcvar nb_update_framelimit 10 +// confogl_addcvar nb_update_maxslide 1 +// confogl_addcvar nb_player_move_direct 1 +// confogl_addcvar nb_avoid 0 +// confogl_addcvar nb_avoid_interval 0.01 +// confogl_addcvar nb_path_draw_inc 10000 +// confogl_addcvar nb_path_segment_influence_radius 10000 +// confogl_addcvar nb_goal_look_ahead_range 1000 +// confogl_addcvar nb_speed_look_ahead_range 300 +// confogl_addcvar nb_vision_notice_hidden_range 50 +// confogl_addcvar nb_saccade_speed 1000 +// confogl_addcvar nb_saccade_time 0.10 +// confogl_addcvar nb_head_aim_steady_max_rate 1000 +// confogl_addcvar nb_head_aim_settle_duration 0.10 +// confogl_addcvar nb_friction_forward 0 +// confogl_addcvar nb_friction_sideways 2 +// confogl_addcvar nb_lean_rate 3.0 +// confogl_addcvar nb_lean_forward_accel 150 +// confogl_addcvar nb_lean_max_angle 30 +// confogl_addcvar nb_chase_lead_time 0.0 +// confogl_addcvar nb_ladder_align_range 150 +// confogl_addcvar z_minion_limit 6 +// confogl_addcvar z_minion_aim_tolerance 0.10 +// confogl_addcvar boomer_exposed_time_tolerance 86400 +// confogl_addcvar z_boomer_near_dist 32768 +// confogl_addcvar boomer_vomit_delay 0.0 +// confogl_addcvar z_spitter_high_chance 100 +// confogl_addcvar z_spitter_range 1000 +// confogl_addcvar z_spit_detonate_delay 0.0 +// confogl_addcvar z_spitter_max_wait_time 0 +// confogl_addcvar tongue_cone_start_tolerance 0.5 +// confogl_addcvar smoker_tongue_delay 0.5 +// confogl_addcvar tongue_dropping_to_ground_time 0.1 +// confogl_addcvar tongue_player_dropping_to_ground_time 0.1 +// confogl_addcvar tongue_break_from_damage_amount 300 +// confogl_addcvar smoker_escape_range 32768 +// confogl_addcvar hunter_pounce_ready_range 1000 +// confogl_addcvar hunter_committed_attack_range 800 +// confogl_addcvar z_hunter_lunge_distance 800 +// confogl_addcvar z_hunter_lunge_pitch 30 +// confogl_addcvar z_pounce_damage_interrupt 300 +// confogl_addcvar hunter_pounce_loft_rate 0.0325 +// confogl_addcvar hunter_pounce_max_loft_angle 90 +// confogl_addcvar z_jockey_leap_time 0.5 +// confogl_addcvar z_jockey_leap_range 250 +// confogl_addcvar z_leap_max_distance 300.0 +// confogl_addcvar jockey_pounce_loft_rate 0.0375 +// confogl_addcvar jockey_pounce_max_loft_angle 90 +// confogl_addcvar jockey_pounce_air_speed 500 +// confogl_addcvar z_jockey_ride_scan_interval 1 +// confogl_addcvar z_jockey_leap_again_timer 4 // Tank/Witch Cvars -confogl_addcvar vs_threat_initial_distance_min 2000 -confogl_addcvar vs_threat_initial_distance_max 8000 -confogl_addcvar vs_threat_initial_distance_first_map_min 2000 -confogl_addcvar vs_threat_initial_distance_first_map_min 8000 -confogl_addcvar director_threat_radius 1000 -confogl_addcvar vs_threat_radius 1000 -confogl_addcvar director_max_threat_areas 2 -confogl_addcvar director_threat_min_separation 4000 -confogl_addcvar director_threat_max_separation 6000 -confogl_addcvar director_threat_clear_radius 0 -confogl_addcvar versus_tank_chance 1.00 -confogl_addcvar versus_tank_chance_intro 1.00 -confogl_addcvar versus_tank_chance_finale 1.00 -confogl_addcvar versus_tank_flow_team_variation 0.00 -confogl_addcvar versus_witch_chance 1.00 -confogl_addcvar versus_witch_chance_intro 1.00 -confogl_addcvar versus_witch_chance_finale 1.00 -confogl_addcvar versus_witch_flow_team_variation 0.00 -confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar versus_boss_flow_max 0.60 -confogl_addcvar versus_boss_flow_min_intro 0.30 -confogl_addcvar versus_boss_flow_max_intro 0.70 -confogl_addcvar versus_boss_flow_min_finale 0.40 -confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar versus_boss_padding_min 0.10 -confogl_addcvar versus_boss_padding_max 0.20 -confogl_addcvar versus_boss_buffer 2000 +// confogl_addcvar vs_threat_initial_distance_min 2000 +// confogl_addcvar vs_threat_initial_distance_max 8000 +// confogl_addcvar vs_threat_initial_distance_first_map_min 2000 +// confogl_addcvar vs_threat_initial_distance_first_map_min 8000 +// confogl_addcvar director_threat_radius 1000 +// confogl_addcvar vs_threat_radius 1000 +// confogl_addcvar director_max_threat_areas 2 +// confogl_addcvar director_threat_min_separation 4000 +// confogl_addcvar director_threat_max_separation 6000 +// confogl_addcvar director_threat_clear_radius 0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_boss_flow_min 0.2 +confogl_addcvar versus_boss_flow_max 0.6 +confogl_addcvar versus_boss_flow_min_intro 0.3 +confogl_addcvar versus_boss_flow_max_intro 0.7 +confogl_addcvar versus_boss_flow_min_finale 0.4 +confogl_addcvar versus_boss_flow_max_finale 0.8 +confogl_addcvar versus_boss_padding_min 0.1 +confogl_addcvar versus_boss_padding_max 0.2 +// confogl_addcvar versus_boss_buffer 2000 //Mean Witches -confogl_addcvar director_force_witch 1 +// confogl_addcvar director_force_witch 1 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 500 confogl_addcvar z_witch_speed 300 @@ -468,61 +466,62 @@ confogl_addcvar z_witch_berserk_range 300 confogl_addcvar z_witch_min_threat_time 4 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_wander_personal_time 4 -confogl_addcvar z_witch_anger_rate 0.40 -confogl_addcvar z_witch_relax_rate 0.10 -confogl_addcvar witch_rage_ramp_duration 4 -confogl_addcvar z_witch_tongue_range 0 +confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.2 +// confogl_addcvar witch_rage_ramp_duration 4 +// confogl_addcvar z_witch_tongue_range 0 confogl_addcvar z_witch_attack_range 50 -confogl_addcvar z_witch_damage_per_kill_hit 25 -confogl_addcvar z_witch_burn_time 15 -confogl_addcvar z_witch_min_retreat_range 500 -confogl_addcvar z_witch_max_retreat_range 1000 -confogl_addcvar z_witch_retreat_min_duration 5 -confogl_addcvar z_witch_retreat_exit_range 1000 -confogl_addcvar z_witch_retreat_exit_hidden_duration 5 -confogl_addcvar z_witch_discard_range 1000 +confogl_addcvar z_witch_damage_per_kill_hit 30 +// confogl_addcvar z_witch_burn_time 15 +// confogl_addcvar z_witch_min_retreat_range 500 +// confogl_addcvar z_witch_max_retreat_range 1000 +// confogl_addcvar z_witch_retreat_min_duration 5 +// confogl_addcvar z_witch_retreat_exit_range 1000 +// confogl_addcvar z_witch_retreat_exit_hidden_duration 5 +// confogl_addcvar z_witch_discard_range 1000 //Mean Tanks -confogl_addcvar director_force_tank 0 -confogl_addcvar director_ai_tanks 0 -confogl_addcvar director_tank_lottery_entry_time 0.1 -confogl_addcvar director_tank_lottery_selection_time 3.5 +// confogl_addcvar director_force_tank 0 +// confogl_addcvar director_ai_tanks 0 +// confogl_addcvar director_tank_lottery_entry_time 0.1 +confogl_addcvar director_tank_lottery_selection_time 3 confogl_addcvar z_frustration_spawn_delay 30 -confogl_addcvar z_frustration_los_delay 0.0 +confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar z_tank_health 1333.4 -confogl_addcvar z_tank_walk_speed 120 +// confogl_addcvar z_tank_walk_speed 120 confogl_addcvar vs_tank_damage 25 -confogl_addcvar tank_attack_range 60 -confogl_addcvar tank_swing_range 60 -confogl_addcvar tank_fist_radius 20 -confogl_addcvar tank_windup_time 0.475 -confogl_addcvar tank_swing_duration 0.25 -confogl_addcvar tank_swing_interval 1.5 -confogl_addcvar z_tank_attack_interval 1.0 -confogl_addcvar tank_swing_miss_interval 0.75 -confogl_addcvar tank_swing_fast_interval 0.5 -confogl_addcvar tank_swing_yaw 90 -confogl_addcvar z_tank_throw_force 825 -confogl_addcvar z_tank_throw_interval 4.75 -confogl_addcvar z_tank_rock_radius 100 -confogl_addcvar tank_throw_allow_range 400 -confogl_addcvar tank_throw_lead_time_factor 0.25 -confogl_addcvar tank_throw_loft_rate 0.015 -confogl_addcvar tank_throw_max_loft_angle 90 -confogl_addcvar tank_throw_min_interval 5 +// confogl_addcvar tank_attack_range 60 +// confogl_addcvar tank_swing_range 60 +// confogl_addcvar tank_fist_radius 20 +// confogl_addcvar tank_windup_time 0.475 +// confogl_addcvar tank_swing_duration 0.25 +// confogl_addcvar tank_swing_interval 1.5 +// confogl_addcvar z_tank_attack_interval 1.0 +// confogl_addcvar tank_swing_miss_interval 0.75 +// confogl_addcvar tank_swing_fast_interval 0.5 +// confogl_addcvar tank_swing_yaw 90 +// confogl_addcvar z_tank_throw_force 825 +// confogl_addcvar z_tank_throw_interval 4.75 +// confogl_addcvar z_tank_rock_radius 96 +// confogl_addcvar tank_throw_allow_range 400 +// confogl_addcvar tank_throw_lead_time_factor 0.25 +// confogl_addcvar tank_throw_loft_rate 0.015 +// confogl_addcvar tank_throw_max_loft_angle 90 +// confogl_addcvar tank_throw_min_interval 5 confogl_addcvar tank_burn_duration 60 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_reveal_distance 400 -confogl_addcvar tank_ground_pound_duration 1.0 -confogl_addcvar z_tank_footstep_shake_interval 0.1 -confogl_addcvar z_tank_footstep_shake_duration 1.0 -confogl_addcvar z_tank_footstep_shake_radius 600 -confogl_addcvar z_tank_footstep_shake_amplitude 4 -confogl_addcvar tank_swing_physics_prop_force 3.0 -confogl_addcvar tank_stuck_time_choose_new_target 0.1 -confogl_addcvar tank_stuck_time_suicide 86400 -confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 -confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 +// confogl_addcvar tank_ground_pound_reveal_distance 400 +// confogl_addcvar tank_ground_pound_duration 1.0 +// confogl_addcvar z_tank_footstep_shake_interval 0.1 +// confogl_addcvar z_tank_footstep_shake_duration 1.0 +// confogl_addcvar z_tank_footstep_shake_radius 600 +// confogl_addcvar z_tank_footstep_shake_amplitude 4 +// confogl_addcvar z_tank_footstep_shake_amplitude 4 +// confogl_addcvar tank_swing_physics_prop_force 3.0 +// confogl_addcvar tank_stuck_time_choose_new_target 0.1 +// confogl_addcvar tank_stuck_time_suicide 86400 +// confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 +// confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 //Stats comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" From bf53e4c6c29f5a42c3162652b226e928ffbcf1de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:24:41 -0400 Subject: [PATCH 2187/2978] Update goldengun.cfg --- cfg/cfgogl/goldengun/goldengun.cfg | 60 +++++++++++++++--------------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/cfg/cfgogl/goldengun/goldengun.cfg b/cfg/cfgogl/goldengun/goldengun.cfg index 7c934c48..49bfe9a6 100644 --- a/cfg/cfgogl/goldengun/goldengun.cfg +++ b/cfg/cfgogl/goldengun/goldengun.cfg @@ -94,36 +94,36 @@ confogl_addcvar scavenge_wanderer_respawn_chance 100 // Network Cvars -confogl_addcvar fps_max 128 -confogl_addcvar fps_max_splitscreen 128 -confogl_addcvar net_splitrate 1 -confogl_addcvar net_splitpacket_maxrate 72000 -confogl_addcvar net_maxcleartime 0.016667 -confogl_addcvar net_compresspackets_minsize 1200 -confogl_addcvar net_maxfilesize 64 -confogl_addcvar sv_timeout 30 -confogl_addcvar cl_resend 1.5 -confogl_addcvar sv_unlag 1 -confogl_addcvar sv_maxunlag 1.0 -confogl_addcvar sv_lagcompensationforcerestore 1 -confogl_addcvar sv_max_queries_sec 12 -confogl_addcvar sv_max_queries_sec_global 240 -confogl_addcvar sv_max_queries_window 120 -confogl_addcvar sv_rcon_minfailuretime 30 -confogl_addcvar cl_consistencycheck_interval 2147483647 -confogl_addcvar sv_clockcorrection_msecs 50 -confogl_addcvar cl_clock_correction_adjustment_max_offset 50 -confogl_addcvar sv_minrate 72000 -confogl_addcvar sv_maxrate 72000 -confogl_addcvar sv_minupdaterate 60 -confogl_addcvar sv_maxupdaterate 120 -confogl_addcvar sv_mincmdrate 60 -confogl_addcvar sv_maxcmdrate 120 -confogl_addcvar sv_client_cmdrate_difference 0 -confogl_addcvar sv_client_min_interp_ratio 0 -confogl_addcvar sv_client_max_interp_ratio 10 -confogl_addcvar sv_client_predict 1 -confogl_addcvar think_limit 0 +// confogl_addcvar fps_max 128 +// confogl_addcvar fps_max_splitscreen 128 +// confogl_addcvar net_splitrate 1 +// confogl_addcvar net_splitpacket_maxrate 72000 +// confogl_addcvar net_maxcleartime 0.016667 +// confogl_addcvar net_compresspackets_minsize 1200 +// confogl_addcvar net_maxfilesize 64 +// confogl_addcvar sv_timeout 30 +// confogl_addcvar cl_resend 1.5 +// confogl_addcvar sv_unlag 1 +// confogl_addcvar sv_maxunlag 1.0 +// confogl_addcvar sv_lagcompensationforcerestore 1 +// confogl_addcvar sv_max_queries_sec 12 +// confogl_addcvar sv_max_queries_sec_global 240 +// confogl_addcvar sv_max_queries_window 120 +// confogl_addcvar sv_rcon_minfailuretime 30 +// confogl_addcvar cl_consistencycheck_interval 2147483647 +// confogl_addcvar sv_clockcorrection_msecs 50 +// confogl_addcvar cl_clock_correction_adjustment_max_offset 50 +// confogl_addcvar sv_minrate 72000 +// confogl_addcvar sv_maxrate 72000 +// confogl_addcvar sv_minupdaterate 60 +// confogl_addcvar sv_maxupdaterate 120 +// confogl_addcvar sv_mincmdrate 60 +// confogl_addcvar sv_maxcmdrate 120 +// confogl_addcvar sv_client_cmdrate_difference 0 +// confogl_addcvar sv_client_min_interp_ratio 0 +// confogl_addcvar sv_client_max_interp_ratio 10 +// confogl_addcvar sv_client_predict 1 +// confogl_addcvar think_limit 0 // [lerpmonitor.smx] confogl_addcvar sm_allowed_lerp_changes 20 From dcff653572534c490253c0d894dfd2c698b8c6f6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:28:51 -0400 Subject: [PATCH 2188/2978] Update server1.cfg --- cfg/server1.cfg | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7d279324..a11f2d06 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -433,7 +433,7 @@ wait 1800;sm_cvar collision_shake_time 0 wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1800;sm_cvar phys_pushscale 5.0 // Force scale of players applied on physics objects. +wait 1800;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. @@ -483,10 +483,10 @@ wait 2100;sm_cvar sv_maxvelocity 1500 wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. -wait 2100;sm_cvar sv_stopspeed 85 // Survivors will be forcefully slowed down below this speed. +wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. -// wait 2100;sm_cvar z_anim_idle_speed_max 85 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. @@ -548,7 +548,7 @@ wait 2400;sm_cvar punch_angle_decay_rate 15 // // wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. wait 2550;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 2550;sm_cvar survivor_crouch_speed 85 // Survivors crouching speed. +wait 2550;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. wait 2550;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. wait 2550;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. // wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. @@ -980,7 +980,7 @@ wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. -// wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. @@ -1105,8 +1105,8 @@ wait 5400;sm_cvar versus_boss_flow_max 0.8 // wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. -// wait 5400;sm_cvar versus_boss_padding_min 0.1 // Minimum amount of seperation between boss spawns. -wait 5400;sm_cvar versus_boss_padding_max 0.1 // Maximum amount of seperation between boss spawns. +wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. +wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. @@ -1153,7 +1153,8 @@ wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483648 // // wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 5700;sm_cvar z_tank_incapacitated_health 2000 // Health of an incapacitated tank. +wait 5700;sm_cvar z_tank_health 5000 // Health of the tank in normal difficulty. +wait 5700;sm_cvar z_tank_incapacitated_health 2500 // Health of an incapacitated tank. wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. @@ -1195,7 +1196,7 @@ wait 5700;sm_cvar tank_punch_getup_scale 0.333333 wait 5700;sm_cvar tank_burn_duration 90 // How long it takes for a tank to burn to death in easy and normal difficulty. wait 5700;sm_cvar tank_burn_duration_hard 90 // How long it takes for a tank to burn to death in advanced difficulty. wait 5700;sm_cvar tank_burn_duration_expert 90 // How long it takes for a tank to burn to death in expert difficulty. -wait 5700;sm_cvar tank_swing_physics_prop_force 0.6 // Force scale of a tanks punch or throw on a hittable physics object. +wait 5700;sm_cvar tank_swing_physics_prop_force 1.5 // Force scale of a tanks punch or throw on a hittable physics object. // // // Confogl Cvars // wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. @@ -1251,3 +1252,4 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Test Executing Other Files // exec server.cfg +exec game.cfg From 7439959a2ce6cc99b6ef9d0d53dac610deb52c6a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:36:28 -0400 Subject: [PATCH 2189/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a11f2d06..9a634451 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -223,7 +223,7 @@ wait 0600;sm_cvar sv_hibernate_ms 0 wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // // wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -// wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 10 // The minimum clock offset at which clock corrections will be applied. +wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 0 // The minimum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. wait 0600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. @@ -231,6 +231,7 @@ wait 0600;sm_cvar sv_clockcorrection_msecs 50 wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. +wait 0600;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. wait 0600;sm_cvar sv_teststepsimulation 0 // Disables test step simulation. From 41aa06649f4ec4e35c2359adcd666f7c7d935a01 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:42:42 -0400 Subject: [PATCH 2190/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9a634451..681724c8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -435,10 +435,10 @@ wait 1800;sm_cvar phys_enable_experimental_optimizations 1 wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. wait 1800;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 1800;sm_cvar phys_impactforcescale 0.2 // Impact force scale applied on physics objects. -wait 1800;sm_cvar phys_upimpactforcescale 0.1 // Upward impact force scale applied on physics objects. +wait 1800;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. +wait 1800;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.05 // Force magnitude scale applied on ragdolls. +wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.125 // Force magnitude scale applied on ragdolls. // wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. // // @@ -702,7 +702,7 @@ wait 3450;sm_cvar z_minigun_cooldown_time 0.1 wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 3450;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 3450;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. +wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. wait 3450;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. From 37d47f142cc69b754cc4671768d85d57f9a4e3b7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 11:45:29 -0400 Subject: [PATCH 2191/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 681724c8..8e7bbb4f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -328,7 +328,7 @@ wait 1200;sm_cvar scavenge_score_bonus_time 15 wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -// wait 1350;sm_cvar nb_gravity 1000 // Next bots experience this force of gravity. +wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. // wait 1350;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. From 6efc966e400d8866da702739230d18e740f33d43 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:10:45 -0400 Subject: [PATCH 2192/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8e7bbb4f..1f911fd2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -880,11 +880,11 @@ wait 4200;sm_cvar z_push_force 1000 wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. -wait 4200;sm_cvar z_avoid_power 5 // Factor by which common infected avoid each other. +// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. +wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_max_range 50 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_max_neighbor_range 50 // Max range for calculating common infected avoidance. wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. From 723286036502c7ba773567c52d96ea83173386e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:11:29 -0400 Subject: [PATCH 2193/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 3d803b3d..9faabd02 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -211,8 +211,8 @@ sm_weapon pumpshotgun rangemod 0.8 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 -sm_weapon shotgun_chrome damage 30 -sm_weapon shotgun_chrome bullets 10 +sm_weapon shotgun_chrome damage 25 +sm_weapon shotgun_chrome bullets 12 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings From 77ec6cefd7ce50fa9c6cac2eb52f8b6b36bbf923 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:12:44 -0400 Subject: [PATCH 2194/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 2748d0f5..360c7bbc 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -216,8 +216,8 @@ sm_weapon pumpshotgun rangemod 0.8 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 -sm_weapon shotgun_chrome damage 30 -sm_weapon shotgun_chrome bullets 10 +sm_weapon shotgun_chrome damage 25 +sm_weapon shotgun_chrome bullets 12 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings From 495bcd0c5f7bd594199c6bdbfa1fe57630e204d1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:13:08 -0400 Subject: [PATCH 2195/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index d25c7ec6..00beb60e 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -233,8 +233,8 @@ sm_weapon pumpshotgun rangemod 0.8 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 -sm_weapon shotgun_chrome damage 30 -sm_weapon shotgun_chrome bullets 10 +sm_weapon shotgun_chrome damage 25 +sm_weapon shotgun_chrome bullets 12 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings From a7781645f9661245d004982609f6c4dbe770f65e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:13:22 -0400 Subject: [PATCH 2196/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 9faabd02..974af74a 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -26,7 +26,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s +confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From cb056f954fc14c3559bf3648416043a2d0ad8f80 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:13:33 -0400 Subject: [PATCH 2197/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 360c7bbc..ef10b09e 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -27,7 +27,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.45s +confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From 897c67761a1a4bef9314513ee60af7acfbb7f190 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:14:15 -0400 Subject: [PATCH 2198/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 00beb60e..5aa084c8 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -31,7 +31,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s +confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = 0.6s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 From 489ace7874b8628c26f1f4533ded7e2d9500d482 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:14:28 -0400 Subject: [PATCH 2199/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index 5aa084c8..dd1a4792 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -65,8 +65,8 @@ confogl_addcvar l4d_tank_painfade_flags 8 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed 220 confogl_addcvar z_tank_speed_vs 220 -confogl_addcvar z_tank_damage_slow_max_range 32 -confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_damage_slow_max_range 0 +confogl_addcvar z_tank_damage_slow_min_range 0 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 200 From 29ed2c2e581c5eb136be78aec64124c4f57439b5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:17:48 -0400 Subject: [PATCH 2200/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1f911fd2..9ec60219 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -753,7 +753,7 @@ wait 3750;sm_cvar adrenaline_duration 20 wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. // wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 3900;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0 // The minimum angle for which you must be facing in order to pour a gas can. From 1b87656e3d21519160aae250c58ef54a26517a9a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:18:10 -0400 Subject: [PATCH 2201/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 4e530e94..32a7cf54 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -131,6 +131,7 @@ confogl_addcvar vomitjar_radius 300 confogl_addcvar ammo_pack_use_duration 1.375 confogl_addcvar upgrade_pack_use_duration 1.375 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 +confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From 21d2e0d09d7b57f43f1db3592a76438768a04802 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:18:38 -0400 Subject: [PATCH 2202/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 46c4dc1d..e83de809 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -131,6 +131,7 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar ammo_pack_use_duration 1.375 confogl_addcvar upgrade_pack_use_duration 1.375 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 +confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From e21da3214eea3ad819d0161946edd38310b5c706 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:19:26 -0400 Subject: [PATCH 2203/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index f9f6fae8..9672e131 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -130,6 +130,7 @@ confogl_addcvar vomitjar_radius 300 confogl_addcvar ammo_pack_use_duration 1.375 confogl_addcvar upgrade_pack_use_duration 1.375 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 +confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 confogl_addcvar ladder_autocenter 0 From 22a33b30448321a2a3b491f9908a7d0bf0a74ff8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:20:31 -0400 Subject: [PATCH 2204/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index e83de809..ae6eb19b 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -23,9 +23,9 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 -confogl_addcvar versus_round_restarttimer 18 -confogl_addcvar versus_round_restarttimer_finale 18 -confogl_addcvar sv_pz_endgame_vote_period 24 +confogl_addcvar versus_round_restarttimer 20 +confogl_addcvar versus_round_restarttimer_finale 20 +confogl_addcvar sv_pz_endgame_vote_period 30 confogl_addcvar sv_pz_endgame_vote_post_period 6 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 From e26f4f1eaf27c06ac59e78a7af5b17375f92f343 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 12:20:41 -0400 Subject: [PATCH 2205/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 32a7cf54..1eaa972d 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -23,9 +23,9 @@ confogl_addcvar vs_incap_bonus 25 confogl_addcvar vs_defib_penalty 0 confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 -confogl_addcvar versus_round_restarttimer 18 -confogl_addcvar versus_round_restarttimer_finale 18 -confogl_addcvar sv_pz_endgame_vote_period 24 +confogl_addcvar versus_round_restarttimer 20 +confogl_addcvar versus_round_restarttimer_finale 20 +confogl_addcvar sv_pz_endgame_vote_period 30 confogl_addcvar sv_pz_endgame_vote_post_period 6 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 From 1b54849c79e8917a9ee8491ddc764993bec1e976 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 13:28:55 -0400 Subject: [PATCH 2206/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9ec60219..c3a6de40 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -995,7 +995,7 @@ wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. // wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.15 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. @@ -1079,7 +1079,7 @@ wait 5100;sm_cvar z_leap_interval_post_incap 15 // // wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. -wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. +wait 5250;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. wait 5250;sm_cvar z_spit_latency 0.275 // The delay period for spit to spawna after a spitter has spat. wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. From 4ea856620a09891fe6a8e51dfe70ac30f4f860ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 13:52:09 -0400 Subject: [PATCH 2207/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c3a6de40..c87a506b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -510,7 +510,7 @@ wait 2250;sm_cvar spec_freeze_time 0 wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. // // -wait 2400;sm_cvar player_use_radius 120 // Range at which players can pick up items. +wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. From 4837c35c2ecf5d34016e371a65dc5661d9cf3c1c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 13:52:56 -0400 Subject: [PATCH 2208/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c87a506b..6ea95888 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -959,7 +959,7 @@ wait 4500;sm_cvar z_player_lunge_up 100 wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. // wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -// wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. +wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. @@ -1063,7 +1063,7 @@ wait 5100;sm_cvar z_jockey_leap_range 250 wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. // wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -wait 5100;sm_cvar z_leap_power 425 // The force with which a jockey will leap towards its target. +wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. wait 5100;sm_cvar z_leap_far_attach_delay 0.25 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. From 5dd9d3dbe44213ef1159f310ad95cd168e5905d3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 13:56:33 -0400 Subject: [PATCH 2209/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 1eaa972d..2de77d8f 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -139,7 +139,7 @@ confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 // confogl_addcvar z_leap_interval_post_incap 16 -// confogl_addcvar z_leap_power 400 +confogl_addcvar z_leap_power 425 // confogl_addcvar z_jockey_control_min 0.8 // confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar z_jockey_control_variance 0.0 From 3d184a2b748a8b8f62f631d968e02b013cbcf12b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 13:56:51 -0400 Subject: [PATCH 2210/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9672e131..77613086 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -139,7 +139,7 @@ confogl_addcvar ladder_autocenter 0 confogl_addcvar sb_allow_leading 1 // confogl_addcvar z_leap_interval_post_ride 6 // confogl_addcvar z_leap_interval_post_incap 16 -// confogl_addcvar z_leap_power 400 +confogl_addcvar z_leap_power 425 // confogl_addcvar z_jockey_control_min 0.8 // confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar z_jockey_control_variance 0.0 @@ -175,7 +175,7 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_pounce_door_damage 1000 // confogl_addcvar z_charge_prop_damage 1000 // confogl_addcvar z_pounce_crouch_delay 0.875 -// confogl_addcvar z_lunge_power 600 +confogl_addcvar z_lunge_power 600 // confogl_addcvar z_pounce_damage_delay 0.0 // confogl_addcvar z_pounce_stumble_radius 150 confogl_addcvar hunter_pz_claw_dmg 8 From 7b1904aed2640a7c982824df36889763575fe059 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 14:09:48 -0400 Subject: [PATCH 2211/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 77613086..05118bae 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -166,7 +166,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_initial_cough_delay 0 // confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 -confogl_addcvar tongue_miss_delay 2.875 +confogl_addcvar tongue_miss_delay 2.75 confogl_addcvar tongue_hit_delay 11 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 From 41530c86038c5f0e624fa14cb3fa9419b9600d7b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 14:19:38 -0400 Subject: [PATCH 2212/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 05118bae..5878410b 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -183,7 +183,7 @@ confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_health 150 confogl_addcvar tongue_range 850 -confogl_addcvar tongue_fly_speed 1000 +confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 From f7022a9638e741bff2b3e70515c38eb1d98427c8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 14:19:48 -0400 Subject: [PATCH 2213/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index ae6eb19b..bb406570 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -184,7 +184,7 @@ confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 confogl_addcvar tongue_health 150 confogl_addcvar tongue_range 850 -confogl_addcvar tongue_fly_speed 1000 +confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.05 From 519a0d93f431ea7363e66c1b9c18b1850dfcc8bd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 16:37:22 -0400 Subject: [PATCH 2214/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6ea95888..ad42529a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1124,7 +1124,7 @@ wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // -wait 5550;sm_cvar z_witch_health 2000 // Base health of the witch. +wait 5550;sm_cvar z_witch_health 2500 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. From 8d7647ddc9f4b7058b251421d8523b2ca75cde84 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 20 May 2025 16:39:22 -0400 Subject: [PATCH 2215/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ad42529a..e39dba60 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -529,10 +529,10 @@ wait 2400;sm_cvar z_gun_survivor_friend_push 0 wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 2400;sm_cvar survivor_team_hit_pitch_min -7.5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_pitch_max 7.5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_yaw_min -7.5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_yaw_max 7.5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. From 8fb94249e2183e9842c25bbdd18364403500ffc8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 14:57:49 -0400 Subject: [PATCH 2216/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 2de77d8f..9c68c530 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -77,7 +77,7 @@ confogl_addcvar confogl_remove_upg_explosive "1" // Remove al confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. From 38367c3c4988a9f1233c1fd97cf4bac88dbd6f0e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:00:54 -0400 Subject: [PATCH 2217/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 9c68c530..5a908d70 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -94,8 +94,8 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -// confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 // confogl_addcvar director_cs_weapon_spawn_chance 0.5 +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 From 57bcc4a372ad2fb2c988a78ac247fbbbde46f8ef Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:01:14 -0400 Subject: [PATCH 2218/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 5878410b..eba64dd2 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -77,7 +77,7 @@ confogl_addcvar confogl_remove_upg_explosive "1" // Remove al confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. @@ -94,8 +94,8 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -// confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 // confogl_addcvar director_cs_weapon_spawn_chance 0.5 +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 From dff4b589f5685045b5b90ebb7d3f3a309386eaae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:02:01 -0400 Subject: [PATCH 2219/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index bb406570..aafaaf0b 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -77,7 +77,7 @@ confogl_addcvar confogl_remove_upg_explosive "1" // Remove al confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. @@ -94,8 +94,8 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars -// confogl_addcvar director_per_map_weapon_upgrade_chance 1.0 // confogl_addcvar director_cs_weapon_spawn_chance 0.5 +confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 From 20d2c2569f7f30c734478c5f9d8fd7156c68a5f7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:06:59 -0400 Subject: [PATCH 2220/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index dd1a4792..bd7bf1a3 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -226,15 +226,15 @@ sm_weapon smg_mp5 damage 28 // Pump settings sm_weapon pumpshotgun scatterpitch 6 sm_weapon pumpshotgun scatteryaw 6 -sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 16 +sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun rangemod 0.8 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 -sm_weapon shotgun_chrome damage 25 sm_weapon shotgun_chrome bullets 12 +sm_weapon shotgun_chrome damage 25 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings From 31d174f3fb8897d86926f6718d37cb05be878856 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:08:49 -0400 Subject: [PATCH 2221/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index aafaaf0b..39c9a178 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -134,7 +134,7 @@ confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 -confogl_addcvar ladder_autocenter 0 +// confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 From d98b0c47a5bd5c210655900e4da7313d2df9b6b3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:09:34 -0400 Subject: [PATCH 2222/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index eba64dd2..a9974611 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -133,7 +133,7 @@ confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 -confogl_addcvar ladder_autocenter 0 +// confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 From 6bf51b16b3738c4d52df28714dec06a0b9880c25 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:11:33 -0400 Subject: [PATCH 2223/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 5a908d70..3d1be350 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -134,7 +134,7 @@ confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 -confogl_addcvar ladder_autocenter 0 +// confogl_addcvar ladder_autocenter 0 // AI Improvements confogl_addcvar sb_allow_leading 1 From d50caf4a27104e0fd51684d563336b4fd465f025 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:13:35 -0400 Subject: [PATCH 2224/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e39dba60..68c1c59d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -889,8 +889,8 @@ wait 4200;sm_cvar z_run_exertion_interval 0.333333 wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 4200;sm_cvar claw_swing_interval 0.975 // How often a special infected can use their claw attack. -wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. +wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. +wait 4200;sm_cvar claw_swing_miss_interval 0.9 // How long before a witch who misses a swing can swing again. wait 4200;sm_cvar claw_swing_duration 0.216667 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. From 8c34902995349a5912cdaa4d0c10ae534f48107e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 15:54:03 -0400 Subject: [PATCH 2225/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 974af74a..3297b815 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -204,15 +204,15 @@ sm_weapon smg_mp5 damage 28 // Pump settings sm_weapon pumpshotgun scatterpitch 6 sm_weapon pumpshotgun scatteryaw 6 -sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun bullets 16 +sm_weapon pumpshotgun damage 20 sm_weapon pumpshotgun rangemod 0.8 // Chrome settings sm_weapon shotgun_chrome scatterpitch 5 sm_weapon shotgun_chrome scatteryaw 5 -sm_weapon shotgun_chrome damage 25 sm_weapon shotgun_chrome bullets 12 +sm_weapon shotgun_chrome damage 25 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings From 519906c957073969ce17835eb16f3209c7641703 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 16:10:50 -0400 Subject: [PATCH 2226/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index a9974611..77ebe44c 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -77,7 +77,7 @@ confogl_addcvar confogl_remove_upg_explosive "1" // Remove al confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. From 887d3536e6f674042db0c6757dbaeee9c279c9bb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 16:11:10 -0400 Subject: [PATCH 2227/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 39c9a178..9470fbb8 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -77,7 +77,7 @@ confogl_addcvar confogl_remove_upg_explosive "1" // Remove al confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. From 482a64f0ad332f87a8dc4acd7ab85a099175cd06 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 16:11:36 -0400 Subject: [PATCH 2228/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 3d1be350..6e67f0c2 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -77,7 +77,7 @@ confogl_addcvar confogl_remove_upg_explosive "1" // Remove al confogl_addcvar confogl_remove_upg_incendiary "0" // Remove all incendiary upgrade packs. confogl_addcvar confogl_replace_cssweapons "0" // Replace CSS weapons with normal L4D2 weapons. confogl_addcvar confogl_replace_startkits "0" // Replace medkits at mission start with pain pills. -confogl_addcvar confogl_replace_finalekits "0" // Replace medkits during finale with pain pills. +confogl_addcvar confogl_replace_finalekits "1" // Replace medkits during finale with pain pills. confogl_addcvar confogl_waterslowdown "1" // Sets whether water will slowdown the survivors by another 10%. confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings. confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round 2. From 8c3af3490a72f221174247443b0282414211ef4b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 16:41:12 -0400 Subject: [PATCH 2229/2978] Update launcher --- guide/launcher | 80 +++++++++++++++++++++++++++++++++++++------------- 1 file changed, 60 insertions(+), 20 deletions(-) diff --git a/guide/launcher b/guide/launcher index beb16f5c..e1fc41cf 100644 --- a/guide/launcher +++ b/guide/launcher @@ -59,12 +59,14 @@ +debug_physimpact 0 +debug_touchlinks 0 +decalfrequency 1.25 + +director_afk_timeout 20 +director_allow_infected_bots 1 +director_min_start_players 1 +director_report_screen_delay 10 +director_survival_setup_time 0 +director_vs_convert_pills 0 + +dispcoll_drawplane 0 +displaysoundlist 0 @@ -82,16 +84,16 @@ +fall_speed_safe 540 +fidget_max_interval 30 +fidget_min_interval 15 -+fire_absorbrate ++fire_absorbrate 100 +fire_dmgbase 1 +fire_dmginterval 1 +fire_dmgscale 0.1 -+fire_extabsorb -+fire_extscale -+fire_growthrate -+fire_heatscale 0.1 -+fire_incomingheatscale -+fire_maxabsorb ++fire_extabsorb 100 ++fire_extscale 10 ++fire_growthrate 1.0 ++fire_heatscale 1.0 ++fire_incomingheatscale 0.1 ++fire_maxabsorb 100 +flex_expression "" +flex_talk 0 +fps_max 1000 @@ -120,8 +122,10 @@ +hostip +hostname "Bizzy's Moonmod" +hostport 27019 + +inferno_max_trace_per_tick 16 +ip "74.91.113.130" + +l4d1_survivor_give_item 0 +l4d_show_incapupdate 0 +l4d_show_weaponequip 0 @@ -129,7 +133,9 @@ +l4d_stats_track 1 +log on +lservercfgfile "" + +mapcyclefile "" + +mat_aaquality 0 +mat_antialias 8 +mat_dxlevel 92 @@ -145,11 +151,13 @@ +mat_spewalloc 0 +mat_triplebuffered 0 +mat_vsync 0 + +maxplayers 32 +mem_level 2 +mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +motdenabled 1 +motdfile "mymotd.txt" + +mp_allowNPCs 0 +mp_autocrosshair 1 +mp_autokick 0 @@ -184,16 +192,20 @@ +mp_waitingforplayers_restart 0 +mp_waitingforplayers_time 0 +mp_weaponstay 0 + +music_bank_max_duration 600 +music_bank_min_duration 600 + +nav_drag_selection_volume_zmax_offset 32 +nav_drag_selection_volume_zmin_offset 32 +nav_save_history 0 + +nb_avoid 0 +nb_avoid_interval 1 +nb_debug_history 0 +nb_player_move_direct 0 +nb_stuck_dump_threshold -1 + +net_allow_multicast 1 +net_chan_limit_disabled 0 +net_chan_limit_in_debug_session 0 @@ -206,12 +218,16 @@ +net_showsplits 0 +net_showudp 0 +net_showudp_remoteonly 0 -+net_splitpacket_maxrate 144000 -+net_splitrate 2 ++net_splitpacket_maxrate 72000 ++net_splitrate 1 + +nextlevel "" + +npc_height_adjust 1 +npc_vphysics 0 + +password "" + +phys2_shoot_speed 0 +phys_impactforcescale 0.1 +phys_penetration_error_time 5 @@ -221,15 +237,19 @@ +phys_timescale 1.0 +phys_upimpactforcescale 0.2 +physicsshadowupdate_render 0 + +pipe_bomb_beep_interval_delta 0.0225 +pipe_bomb_beep_min_interval 0.075 +pipe_bomb_initial_beep_interval 0.525 +pipe_bomb_shake_amplitude 100 +pipe_bomb_shake_radius 1000 +pipe_bomb_timer_duration 7.5 + +player_old_armor 0 + +prop_active_gib_limit 30 +prop_active_gib_max_fade_time 10 + +r_drawmodelstatsoverlaymax 10 +r_drawmodelstatsoverlaymin 1 +r_dynamic 1 @@ -239,28 +259,34 @@ +r_eyeshift_z 0.0 +r_eyesize 0.0 +r_shadowrendertotexture 1 + +rcon_password "BigBizzy101" + +rr_debugplayer -1 +rr_debugresponseconcept "" +rr_debugresponses 0 +rr_debugrule "" +rr_dumpresponses 0 + +sb_allow_leading 0 +sb_melee_approach_victim 0 +sb_reachable_cache_paranoia 1 -+sb_skill survivor ++sb_skill "survivor" +sb_temp_health_consider_factor 0.8 +sb_toughness_buffer 20 +sb_transition 1 + +scene_async_prefetch_spew -+scene_clientplayback -+scene_forcecombined -+scene_maxcaptionradius ++scene_clientplayback 1 ++scene_forcecombined 0 ++scene_maxcaptionradius 1500 +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 + +script_attach_debugger_at_startup +script_break_in_native_debugger_on_error + +sk_autoaim_mode 3 +sk_player_arm 3 +sk_player_chest 3 @@ -268,13 +294,17 @@ +sk_player_leg 3 +sk_player_stomach 3 +skill 3 + +spec_filter any +spec_filter_infected any +spec_filter_survivors any + +spit_scaling_min_scale 1.0 +steam_controller_haptics 1 + +step_spline 0 +suitvolume 2.0 + +survivor_death_anims 0 +survivor_incap_hopeless_decay_rate 6 +survivor_incap_max_fall_damage 250 @@ -331,13 +361,13 @@ +sv_pz_endgame_vote_period 15 +sv_pz_endgame_vote_post_period 3 +sv_quota_stringcmdspersecond 2147483647 -+sv_ragdoll_maxcount 80 -+sv_ragdoll_maxcount_boss 80 -+sv_ragdoll_maxcount_generic 80 -+sv_ragdoll_maxcount_gib 80 -+sv_ragdoll_maxcount_special 80 -+sv_ragdoll_maxcount_survivor 4 -+sv_ragdoll_version ++sv_ragdoll_maxcount 32767 ++sv_ragdoll_maxcount_boss 32767 ++sv_ragdoll_maxcount_generic 32767 ++sv_ragdoll_maxcount_gib 32767 ++sv_ragdoll_maxcount_special 32767 ++sv_ragdoll_maxcount_survivor 32767 ++sv_ragdoll_version 1 +sv_rcon_banpenalty 0 +sv_rcon_log 0 +sv_rcon_maxfailures 20 @@ -386,7 +416,9 @@ +sv_zoo_tint_clr +sv_zoo_tint_loop +sv_zoo_wrap_skin + +sys_minidumpspewlines 0 + +tank_rock_overhead_percent 100 +target_scan_use_query_cache 1 +tauntfrequency 0 @@ -400,25 +432,32 @@ +tv_delaymapchange 0 +tv_nochat 0 +tv_port 27020 + +versus_force_start_time 120 +versus_marker_num 0 +versus_round_restarttimer 15 +versus_round_restarttimer_finale 15 + +voice_inputfromfile 0 +voice_recordtofile 0 +voice_serverdebug 0 + +vprof_scope_entity_gamephys +vprof_scope_entity_thinks +vprof_think_limit + +vs_score_pp_health 1.0 +vs_score_pp_healthbuffer 1.0 + +weapon_showproficiency 0 +witch_rage_ramp_duration 3 + +xbox_autothrottle 1 +xbox_steering_deadzone 0.0 +xbox_throttlebias 100 +xbox_throttlespoof 200 +xc_crouch_debounce 0 + +z_attack_change_target_range 40 +z_attack_interval 0.333333 +z_attack_max_range 40 @@ -477,4 +516,5 @@ +z_use_next_difficulty_damage_factor 0 +z_witch_always_kills 0 +z_witch_tongue_range 20 + +map c6m1_riverbank From f867df6c14414b066b00f1c280468242e25eff12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:00:00 -0400 Subject: [PATCH 2230/2978] Update server1.cfg --- cfg/server1.cfg | 49 ++++++++++++++++++++++++------------------------- 1 file changed, 24 insertions(+), 25 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 68c1c59d..b568705b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -16,9 +16,9 @@ hostfile "myhost.txt" motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] motd_enabled 1 // Enables the MOTD being shown to clients when on the server. // // -// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave" -sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamccavenge,mutation,community,dash,shootzones,holdout,wave" -// sv_tags "Confogl,Coop,Gravity,Increased_MaxPlayers,Realism,Secure,Versus" +// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave," +sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamccavenge,mutation,community,dash,shootzones,holdout,wave," +// sv_tags "confogl,coop,gravity,increased_maxplayers,realism,secure,versus" sv_tags "coop,realism,secure,versus" // // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; @@ -227,7 +227,7 @@ wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 0 wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. wait 0600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery) +wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60 msec, lowering it below 15 will make some players appear stuttery) wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. @@ -282,7 +282,7 @@ wait 0900;sm_cvar z_minion_limit 4 wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // -wait 1050;sm_cvar mp_teamlist "Gambler,Mechanic,Coach,Producer,NavVet,Biker,Manager,TeenAngst," +wait 1050;sm_cvar mp_teamlist "Survivor,Nick,Gambler,Ellis,Mechanic,Coach,Rochelle,Producer,Bill,NavVet,Francis,Biker,LouisManager,Zoey,TeenAngst,Infected,Common,Minion,Hunter,Smoker,Gas,Boomer,Exploding,Jockey,Charger,Spitter,Witch,Tank" wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. @@ -358,10 +358,10 @@ wait 1350;sm_cvar z_deafen_radius_two 100 wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. // // wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -// wait 1500;sm_cvar sb_far_hearing_range 2000 // How far away a survivor can hear an infected. -// wait 1500;sm_cvar sb_near_hearing_range 1500 // How far away a survivor can hear anything. -// wait 1500;sm_cvar survivor_vision_range 1000 // How far survivor bots can see infected when their vision is obscured. -// wait 1500;sm_cvar survivor_vision_range_obscured 500 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +// wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 1500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 1500;sm_cvar sb_normal_saccade_speed 3000 // How fast survivor bots look at a teammate. wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. @@ -414,12 +414,12 @@ wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1800;sm_cvar g_Language English // Sets the games language to English. -wait 1800;sm_cvar sv_ragdoll_maxcount 80 // The maximum number of ragdolls that can exist on the map at once. -// wait 1800;sm_cvar sv_ragdoll_maxcount_generic 60 // The maximum number of common infected ragdolls that can exist on the map at once. -// wait 1800;sm_cvar sv_ragdoll_maxcount_gib 40 // The maximum number of gibbed ragdolls that can exist on the map at once. -// wait 1800;sm_cvar sv_ragdoll_maxcount_special 20 // The maximum number of special infected ragdolls that can exist on the map at once. -// wait 1800;sm_cvar sv_ragdoll_maxcount_boss 10 // The maximum number of tank and witch ragdolls that can exist on the map at once. -// wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 4 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_special 32767 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_boss 32767 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 32767 // The maximum number of survivor ragdolls that can exist on the map at once. wait 1800;sm_cvar z_ragdoll_discard_range 2147483648 // Ragdolls this far away from players will be removed from the map. wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -434,11 +434,11 @@ wait 1800;sm_cvar collision_shake_time 0 wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1800;sm_cvar phys_pushscale 2.0 // Force scale of players applied on physics objects. -wait 1800;sm_cvar phys_impactforcescale 0.5 // Impact force scale applied on physics objects. -wait 1800;sm_cvar phys_upimpactforcescale 0.25 // Upward impact force scale applied on physics objects. +wait 1800;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 1800;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 1800;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.125 // Force magnitude scale applied on ragdolls. +wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. // wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. // // @@ -643,11 +643,10 @@ wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. // // -wait 3150;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. +wait 3150;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -// wait 3150;sm_cvar z_tracer_spacing 1 // Minimum distance between tracer particles. wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. @@ -766,7 +765,7 @@ wait 3900;sm_cvar cola_bottles_use_duration 1.75 wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. // // wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 3900;sm_cvar z_door_reopen_interval 0.05 // The amount of time before a closed door can be reopened. +wait 3900;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. // wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. // wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. wait 3900;sm_cvar sv_prop_door_max_close_attempts 20 // How many attempts a door will try to close on an object before opening back up. @@ -891,7 +890,7 @@ wait 4200;sm_cvar claw_range 60 wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. wait 4200;sm_cvar claw_swing_miss_interval 0.9 // How long before a witch who misses a swing can swing again. -wait 4200;sm_cvar claw_swing_duration 0.216667 // The duration of a special infecteds claw attack. +// wait 4200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. @@ -1101,7 +1100,7 @@ wait 5400;sm_cvar versus_witch_chance_intro 0.0 wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. wait 5400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_max 0.8 // Maximum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.7 // Maximum boss spawn flow in Versus mode. // wait 5400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. // wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. @@ -1190,7 +1189,7 @@ wait 5700;sm_cvar tank_swing_fast_interval 1.4 wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 5700;sm_cvar tank_swing_yaw 90 // Hitbox yaw offset of a tank swing. +wait 5700;sm_cvar tank_swing_yaw 100 // Hitbox yaw offset of a tank swing. wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. From c5e43668a85e6efbc6007c77ec85b634ebe4bb27 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:01:52 -0400 Subject: [PATCH 2231/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b568705b..de72af1e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -157,16 +157,16 @@ wait 0150;sm_cvar gpu_mem_level 2 wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. // wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. -wait 0150;sm_cvar mat_maxframelatency 3 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -// wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -// wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -// wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -wait 0150;sm_cvar mat_motion_blur_enabled 0 // Enables screen motion blur. +// wait 0150;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. // // wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. From cc558e6f1d39e10a95ee012255bd0bf980643f2b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:02:14 -0400 Subject: [PATCH 2232/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index de72af1e..bdc160aa 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -157,7 +157,7 @@ wait 0150;sm_cvar gpu_mem_level 2 wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. // wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. -wait 0150;sm_cvar mat_maxframelatency 6 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. From cc342737e294d00abfd795534b936f31b60ee5a9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:17:55 -0400 Subject: [PATCH 2233/2978] Update server1.cfg --- cfg/server1.cfg | 2292 +++++++++++++++++++++++------------------------ 1 file changed, 1146 insertions(+), 1146 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bdc160aa..01c18eb6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -9,14 +9,14 @@ sv_steamgroup "38693222" sv_search_key "bizzymod" sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com | bizzymod.com/l4d_stats |" sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. -// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. +// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) // -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -// // -// sv_gametypes "Coop,L4D1Coop,Realism,Versus,TeamVersus,L4D1VS,RealismVersus,TeamRealismVersus,Survival,L4D1Survival,VersusSurvival,TeamVersusSurvival,Scavenge,TeamScavenge,Mutation,Community,Custom,GunBrain,Dash,ShootZones,Holdout,TankRun,RocketDude,Wave," +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +// // +// sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamccavenge,mutation,community,dash,shootzones,holdout,wave," // sv_tags "confogl,coop,gravity,increased_maxplayers,realism,secure,versus" sv_tags "coop,realism,secure,versus" @@ -26,76 +26,76 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // // [Other Neat Stuff] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_lan 0 // Server is not classified as a LAN server. -sv_region 0 // Sets the region of the server to be anywhere in the world. -maxplayers 32 // Sets the maximum number of players allowed on the server. -sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. -sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -sv_voiceenable 1 // Enables voice chat in the server. +sv_lan 0 // Server is not classified as a LAN server. +sv_region 0 // Sets the region of the server to be anywhere in the world. +maxplayers 32 // Sets the maximum number of players allowed on the server. +sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. +sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +sv_voiceenable 1 // Enables voice chat in the server. // // [File Consistency] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_forcepreload 1 // Enables server-side pre-loading. -sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. -sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_allow_wait_command 1 // Enables the wait command to be useable on the server. -sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. -sv_mincmdrate 120 // Minimum value of cl_cmdrate. -sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -sv_minrate 72000 // Minimum value of rate. -sv_maxrate 72000 // Maximum value of rate. -// net_maxroutable 1200 // Maximum allowed packet size before packets are split. -// net_splitrate 1 // Maximum number of fragments that can be sent per frame. -net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -sv_pausable 0 // Prevents the server from being paused. -mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -z_difficulty Impossible // Sets the difficulty of the game to be expert by default. -skill 3 // Sets the games skill level. -sk_autoaim_mode 3 // Sets the games skill auto aim mode. -sv_noclipspeed 3 // Sets noclip speed. -suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -closecaption 1 // Enables close-captioning being displayed. -r_eyeshift_x 0.0 // Eye position x-offset. -r_eyeshift_y 0.0 // Eye position y-offset. -r_eyeshift_z 0.0 // Eye position z-offset. -r_eyesize 0.0 // Eye size scale. -// r_eyemove 1 // Enables eye movement. -sv_pvsskipanimation 0 // Skips NPC bone setup when outside players visibility. -spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -func_break_max_pieces 30 // Max number of pieces from a broken object. +sv_forcepreload 1 // Enables server-side pre-loading. +sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. +sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_allow_wait_command 1 // Enables the wait command to be useable on the server. +sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. +sv_mincmdrate 120 // Minimum value of cl_cmdrate. +sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +sv_minrate 72000 // Minimum value of rate. +sv_maxrate 72000 // Maximum value of rate. +// net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// net_splitrate 1 // Maximum number of fragments that can be sent per frame. +net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +sv_pausable 0 // Prevents the server from being paused. +mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +z_difficulty Impossible // Sets the difficulty of the game to be expert by default. +skill 3 // Sets the games skill level. +sk_autoaim_mode 3 // Sets the games skill auto aim mode. +sv_noclipspeed 3 // Sets noclip speed. +suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +closecaption 1 // Enables close-captioning being displayed. +r_eyeshift_x 0.0 // Eye position x-offset. +r_eyeshift_y 0.0 // Eye position y-offset. +r_eyeshift_z 0.0 // Eye position z-offset. +r_eyesize 0.0 // Eye size scale. +// r_eyemove 1 // Enables eye movement. +sv_pvsskipanimation 0 // Skips NPC bone setup when outside players visibility. +spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +func_break_max_pieces 30 // Max number of pieces from a broken object. // // [Logging] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. -mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -mat_monitorgamma 1.6 // Sets the highest level of brightness. -mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -r_drawmodelstatsoverlaymin 1 // -r_drawmodelstatsoverlaymax 10 // -log on // Creates a logfile (on | off) -sv_logsdir "logs" // Folder in the game directory where server logs will be stored. -sv_logfile 1 // Default 1; Log server information in the log file. -sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 1 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0; Log server bans in the server logs. -sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -sv_rcon_log 0 // Disables remote console logging. -sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -sv_reservation_timeout 5 // How long before a lobby reservation expires. -net_chan_stats_lru 0 // -net_chan_stats_dump_top_msgs 0 // -think_limit 0 // Disables script think time check. -host_flush_threshold 0 // Dont flush memory caches between server instances. -host_xbox_e3_restart 0 // Disables the XBox E3 demo. -sys_minidumpspewlines 0 // Dont need mini dump spew. +fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +mat_monitorgamma 1.6 // Sets the highest level of brightness. +mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +r_drawmodelstatsoverlaymin 1 // +r_drawmodelstatsoverlaymax 2 // +log on // Creates a logfile (on | off) +sv_logsdir "logs" // Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 1 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0; Log server bans in the server logs. +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +sv_rcon_log 0 // Disables remote console logging. +sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_reservation_timeout 5 // How long before a lobby reservation expires. +net_chan_stats_lru 0 // +net_chan_stats_dump_top_msgs 0 // +think_limit 0 // Disables script think time check. +host_flush_threshold 0 // Dont flush memory caches between server instances. +host_xbox_e3_restart 0 // Disables the XBox E3 demo. +sys_minidumpspewlines 0 // Dont need mini dump spew. engine_no_focus_sleep 0 sm_flood_time 0 sm_vote_delay 0 @@ -151,1083 +151,1083 @@ wait 0150;sm_cvar cl_consistencycheck_interval 2147483648 // // System Settings // -wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -// wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. -// wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. -wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. -wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. -wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -// wait 0150;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. -wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0150;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -// // -wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -// wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. -// wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -// wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. -wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. -wait 0300;sm_cvar snd_gain 2.0 // Sound gain amount. -wait 0300;sm_cvar sv_voicecodec vaudio_celt // Improves clients microphone quality. -wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0300;sm_cvar tv_name "" // HLTV name. -wait 0300;sm_cvar tv_title "" // HLTV title. -wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. -wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. -wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. -wait 0300;sm_cvar sv_stats 0 // Dont need stats. -wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -// // -// [Networking, Rates] // -// - Rates are not forced on clients, for 120 Tick. // -// - When using a different Tickrate, modify settings accordingly: // -// 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // -// 2. Change 120 to (Tickrate) for Cmd and Update Rates. // +wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +// wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. +// wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. +wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. +wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +// wait 0150;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. +wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +// wait 0150;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +// // +wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +// wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +// wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. +// wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. +wait 0300;sm_cvar snd_gain 2.0 // Sound gain amount. +wait 0300;sm_cvar sv_voicecodec vaudio_celt // Improves clients microphone quality. +wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0300;sm_cvar tv_name "" // HLTV name. +wait 0300;sm_cvar tv_title "" // HLTV title. +wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. +wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. +wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0300;sm_cvar sv_stats 0 // Dont need stats. +wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +// // +// [Networking, Rates] // +// - Rates are not forced on clients, for 120 Tick. // +// - When using a different Tickrate, modify settings accordingly: // +// 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // +// 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -// wait 0450;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. -wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. -// wait 0450;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -// wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -// wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -// wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0450;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. -// // -wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0600;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. -wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. -wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0600;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. -wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -// // -// wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 0 // The minimum clock offset at which clock corrections will be applied. -wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. -wait 0600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60 msec, lowering it below 15 will make some players appear stuttery) -wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. -wait 0600;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. -wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0600;sm_cvar sv_teststepsimulation 0 // Disables test step simulation. -// // -// wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -// wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -// wait 0750;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -// wait 0750;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -// wait 0750;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -// wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -// wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0750;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. -wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0750;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0750;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. -wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. -wait 0750;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. -wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -// // -// Slots (This prevents constant resetting of sv_maxplayers on map change) // -// wait 0900;sm_cvar Coop 0 // Makes the server a Coop server. -wait 0900;sm_cvar Deathmatch 0 // Makes the server a Deathmatch server. -wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 0900;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. -wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. -wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 0900;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -// wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -// wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -// // +wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +// wait 0450;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. +wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. +// wait 0450;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +// wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +// wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +// wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 0450;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. +// // +wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0600;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. +wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0600;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +// // +// wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 0 // The minimum clock offset at which clock corrections will be applied. +wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. +wait 0600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60 msec, lowering it below 15 will make some players appear stuttery) +wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. +wait 0600;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. +wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0600;sm_cvar sv_teststepsimulation 0 // Disables test step simulation. +// // +// wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +// wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +// wait 0750;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +// wait 0750;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +// wait 0750;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +// wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +// wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0750;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. +wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +// wait 0750;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. +wait 0750;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. +// wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. +wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +wait 0750;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. +wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +// // +// Slots (This prevents constant resetting of sv_maxplayers on map change) // +// wait 0900;sm_cvar Coop 0 // Makes the server a Coop server. +wait 0900;sm_cvar Deathmatch 0 // Makes the server a Deathmatch server. +wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. +wait 0900;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. +wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 0900;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +// wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +// wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +// // wait 1050;sm_cvar mp_teamlist "Survivor,Nick,Gambler,Ellis,Mechanic,Coach,Rochelle,Producer,Bill,NavVet,Francis,Biker,LouisManager,Zoey,TeenAngst,Infected,Common,Minion,Hunter,Smoker,Gas,Boomer,Exploding,Jockey,Charger,Spitter,Witch,Tank" -wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. -wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 1050;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -// wait 1050;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. -wait 1050;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. -wait 1050;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -// wait 1050;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. -// // -wait 1200;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. -wait 1200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 1200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 1200;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. -wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. -wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 1200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 1200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode -// wait 1200;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. -// // -wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -// wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -// wait 1200;sm_cvar tf_arena_preround_time 5 // -// wait 1200;sm_cvar tf_arena_max_streak 10 // -// // -// Tickrate Fixes // -wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -// wait 1350;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. -wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. -wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. -wait 1350;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. -wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. -wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. -wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. -wait 1350;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 1350;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 1350;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. -wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. -wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. -wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. -wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. -wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 1350;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 1350;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 1350;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 1350;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -// // -wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -// wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -// wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -// wait 1500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. -// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 1500;sm_cvar sb_normal_saccade_speed 3000 // How fast survivor bots look at a teammate. -wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. -wait 1500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. -wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -// wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 1500;sm_cvar sv_player_max_separation_force 0 -// wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . -wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 1500;sm_cvar sb_pushscale 0 // The force with which survivor bots will push each other with. -wait 1500;sm_cvar sv_pushaway_max_force 0 -wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 1500;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. -wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -// // -wait 1650;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 1650;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -// wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. -wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1650;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1650;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. -wait 1650;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. -wait 1650;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. -wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_exposure_walk 2147483648 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1650;sm_cvar sb_threat_exposure_stop 2147483648 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -// wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -// wait 1650;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 1650;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 1650;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1650;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1650;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -// wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. -// // -wait 1800;sm_cvar g_Language English // Sets the games language to English. -wait 1800;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_special 32767 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_boss 32767 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 32767 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1800;sm_cvar z_ragdoll_discard_range 2147483648 // Ragdolls this far away from players will be removed from the map. -wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 1800;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. -wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1800;sm_cvar collision_shake_amp 0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_freq 0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_time 0 // Disables ragdoll collision physics. -wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1800;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. -wait 1800;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 1800;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -// wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. -wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. -// // -wait 1950;sm_cvar view_offset 0 // Screen view offset. -wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. -wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. -wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. -wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. -wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. -wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. -// wait 1950;sm_cvar r_skin 1 // Renders skin on models. -wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -// wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. -wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. -// wait 1950;sm_cvar z_splatterdistance 100 // Distance that blood splatters travel. -wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. -wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -// wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // -wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // -// wait 1950;sm_cvar z_bbq_rate 0 // Rate that the BBQ effect grows on players. -// wait 1950;sm_cvar z_burn_max 0 // Maximum amount for the burn effect. -// wait 1950;sm_cvar z_burn_rate 0 // Rate that the burn effect grows on players. -wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -// // -wait 2100;sm_cvar sv_gravity 735 // Sets the world gravity. -wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. -// wait 2100;sm_cvar sv_friction 4 // Sets the world friction. -wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. -wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 2100;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 2100;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. -wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. -wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. -wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. -wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 2100;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 2100;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. -wait 2100;sm_cvar fall_speed_fatal 700 // A survivor who faster than this speed will be incapped or die. -wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -// // -// wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 2250;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. -wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. -wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -// // -wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. -// wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 2400;sm_cvar decalfrequency 1.25 // How often players can spray an image. -wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2400;sm_cvar sv_player_max_separation_force 0 // Prevents players from pushing each other away when they are making contact. -wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 2400;sm_cvar z_gun_swing_duration 0.183333 // The duration of a survivors shove attack. -// wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. -wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. -wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. -wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 2400;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. -wait 2400;sm_cvar z_max_stagger_duration 0.75 // The max amount of time that a survivor or infected can stagger for. -wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. -wait 2400;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 2400;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. -wait 2400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -// // -wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. -wait 2550;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 2550;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 2550;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 2550;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 2550;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor from an upgrade. -// wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. -// // -wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. -// wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_tolerance 20 // How much tolerance the survivor bots will have for being friendly-fired. -// wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 2700;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 2700;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 2700;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 2700;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. -wait 2700;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. -wait 2700;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. -wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0 // The rate at which a survivors screen moves when incapacitated. -wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0 // Accuracy penalty for survivors while they are incapacitated. -wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. -wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 6 // The rate at which the survivors health will decay after all survivors become incapped. -wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -// // -wait 2850;sm_cvar ai_idle_talk_enabled 0 // Whether or not survivors should use voice lines in an IDLE state. -wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2850;sm_cvar director_intensity_relax_threshold 0.5 // -wait 2850;sm_cvar director_intensity_threshold 0.5 // -wait 2850;sm_cvar director_relax_min_interval 15 // -wait 2850;sm_cvar director_relax_min_interval 30 // -// wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 // -wait 2850;sm_cvar z_reload_chatter_intensity 0.1 // -wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 // -wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // -wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 // -wait 2850;sm_cvar z_vocalize_burn_min_interval 1 // -wait 2850;sm_cvar z_vocalize_burn_min_interval 2 // -wait 2850;sm_cvar z_vocalize_shot_interval 1 // -wait 2850;sm_cvar shout_min_use_range 500 // -wait 2850;sm_cvar shout_min_warn_interval 1 // -wait 2850;sm_cvar shout_min_special_warn_interval 1 // -wait 2850;sm_cvar shout_threat_range 2000 // -wait 2850;sm_cvar shout_max_warn_range 3000 // -wait 2850;sm_cvar shout_going_to_die_interval 10 // -wait 2850;sm_cvar shout_make_way_interval 1 // -wait 2850;sm_cvar rescue_interval 1 // -wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 2850;sm_cvar rescue_min_dead_time 5 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 2850;sm_cvar rescue_yell_delay 3 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. -wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. -wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 2850;sm_cvar z_cough_cloud_expire 6 // How long until survivors stop coughing from a smoker cloud. -wait 2850;sm_cvar z_cough_cloud_radius 150 // The radius within a smoker cloud that will cause survivors to cough. -wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. -// // -wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. -wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -// wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -// wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -// wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -// wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -// wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -// wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 3000;sm_cvar director_vs_convert_pills 0 // Disables pills from being converted into kits or defibs in versus mode. -wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -// wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -// wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -// wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -// wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -// wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -// wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -// wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -// wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -// wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -// wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. -// // -wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. -wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. -wait 3150;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. -wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -// wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. -// wait 3150;sm_cvar z_non_head_damage_factor_normal 1 // Removes the damage nerf to common infected in normal difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_hard 1 // Removes the damage nerf to common infected in advanced difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_expert 1 // Removes the damage nerf to common infected in expert difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1 // Removes the damage nerf to common infected in Realism mode. -// wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -// wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -// // -// wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -// wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. -wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10 // Shotgun damage multiplier on witch and common infected. -wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. -// wait 3300;sm_cvar grenadelauncher_startpos_forward 16 // Forward start position of a grenade launcher bullet. -// wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. -// wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_vel_variance 0 // Velocity variance of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. -wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 3300;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 3300;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -// // -wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -wait 3450;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 3450;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 3450;sm_cvar melee_collateral_shove_count 50 // A collateral melee swing will shove up to this many infected at once. -wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -// wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. -// wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 3450;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. -wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -// // -wait 3450;sm_cvar z_minigun_spread 3 // Spread of the mounted machine guns. -wait 3450;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 3450;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 3450;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. -wait 3450;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 3450;sm_cvar z_minigun_fire_think_interval 0 // How often the minigun will update the direction it is firing in. -wait 3450;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 3450;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 3450;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 3450;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. -wait 3450;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. -wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. -// // -wait 3600;sm_cvar inferno_surface_offset 10 // Offset of inferno particles from the ground. -wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. -wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. -wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -// wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. -wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. -// wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -// wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 3600;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. -wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -// wait 3600;sm_cvar vomitjar_duration_survivor 15 // How long the bile jar effect will last on survivors. -wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -// // -wait 3750;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 3750;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 3750;sm_cvar upgrade_explosive_bullet_force 10 // Force amplitude of an explosive bullet. -wait 3750;sm_cvar upgrade_explosive_slug_force 20 // Force amplitude of an explosive shotgun slug. -wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.5 // Spread factor applied to weapons with a laser sight equipped. -// // -wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 3750;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 3750;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 3750;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. -wait 3750;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. -wait 3750;sm_cvar pain_pills_health_value 50 // How much temp health survivors receive from taking pain pills. -wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -// wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2 // Health replenish rate of the gnome in the Healing Gnome mutation. -// // -wait 3900;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. -wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. -wait 3900;sm_cvar gascan_use_tolerance 0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. -wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. -wait 3900;sm_cvar cola_bottles_use_tolerance 0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -// // -wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 3900;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -// wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. -// wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 3900;sm_cvar sv_prop_door_max_close_attempts 20 // How many attempts a door will try to close on an object before opening back up. -wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. -wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -wait 3900;sm_cvar z_charger_max_prop_force 2000 // How much force is applied to physics objects from a charge impact. -wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 3900;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. -// wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. -// // -wait 3900;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. -// wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -// wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. -wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. -wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. -// wait 3900;sm_cvar fire_heatscale 0.1 // -// wait 3900;sm_cvar fire_absorbrate 100 // -// wait 3900;sm_cvar fire_maxabsorb 100 // -// wait 3900;sm_cvar fire_extscale 100 // -wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -// wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -// wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -// wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. -// wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. -wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 3900;sm_cvar prop_active_gib_limit 30 // Max number of active gibs from props. -wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // Max amount of time before prop gibs fade away. -// wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. -// // -wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. -wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. -wait 4050;sm_cvar nav_flow_max_survivor_drop_height 300 // -wait 4050;sm_cvar nav_flow_max_survivor_climb_height 200 // -wait 4050;sm_cvar z_chance 100 // Infected spawn chance. -wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 4050;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. -wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. -wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. -wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 4050;sm_cvar nav_lying_down_percent 0 // Prevents wandering zombies from being spawned sitting or lying down. -wait 4050;sm_cvar z_must_wander 1 // Forces all zombies to be spawned as wanderers. -wait 4050;sm_cvar z_health 75 // Health of the common infected. -wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 4050;sm_cvar z_vision_range 1000 // How far the infected can see. -wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -// wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -// wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -// wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -// wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -// wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. -// wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. -wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -// wait 4050;sm_cvar z_acquire_time_variance_factor 0 // Time variance factor for infected aquiring a target. -// wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -// wait 4050;sm_cvar z_alert_dot 0 // Minimum view dot required for a survivor to alert a common infected. -// wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. -wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // -wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // -wait 4050;sm_cvar z_skirmish_spawn_max_size 10 // -wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. -// // -wait 4200;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. -wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. -wait 4200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 4200;sm_cvar z_scout_mob_spawn_range 2000 // Spawn range for scouting mobs. -// wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. -wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -// wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 // Minimum amount of time allowed between natural mega mob spawns. -// wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 // Maximum amount of time allowed between natural mega mob spawns. -wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. -wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. -wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1 // Health multiplier of the fallen survivor zombie. -wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -// // -wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. -wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. -// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. -wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. -wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. -wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. -wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. -wait 4200;sm_cvar claw_swing_miss_interval 0.9 // How long before a witch who misses a swing can swing again. -// wait 4200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. -wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. -wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. -wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. -wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. -wait 4200;sm_cvar z_attack_min_range 20 // Min range of a common infecteds claw attack. -wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 4200;sm_cvar z_hit_from_behind_factor 1.0 // The damage factor for common infected hits on survivors. -wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -// wait 4200;sm_cvar z_hit_incap_factor_easy 1 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_normal 1 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_hard 1 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 4200;sm_cvar z_hit_incap_factor_expert 2 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -// // -wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 4350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 4350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 4350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 4350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 4350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 4350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 4350;sm_cvar z_ghost_delay_max 18 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 4350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. -wait 4350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 4350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 4350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 4350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. -wait 4350;sm_cvar ghost_hurt_type 1 // Allows ghosts to die when coming into contact with map death triggers. -wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. -wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. -wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -// // -// wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. -wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. -wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -// wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. -wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. -wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. -wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. -wait 4500;sm_cvar z_player_zombie_land_delay 0.25 // Delay before a pouncing player hunter attach to a survivor. -wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. -// wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. -wait 4500;sm_cvar z_pounce_shake_radius 300 // -wait 4500;sm_cvar z_pounce_shake_amplitude 6 // -// wait 4500;sm_cvar z_pounce_shake_duration 1.5 // -wait 4500;sm_cvar z_pounce_stumble_radius 175 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -// // -wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. -wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. -wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. -wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. -wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 // -wait 4650;sm_cvar tongue_vertical_choke_height 50 // -wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 // -wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 // -wait 4650;sm_cvar tongue_no_progress_tolerance 20 // -wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 // -wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 // -wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -// wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. -wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. -wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 4650;sm_cvar tongue_release_fatigue_penalty 2750 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 4650;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. -wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -// // -wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -// wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. -wait 4800;sm_cvar boomer_vomit_delay 0 // How long a bot boomer will wait before they vomit on a survivor. -wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. -wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. -wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 4800;sm_cvar z_vomit_lifetime 0.25 // How long before boomer vomit particles despawn. -wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -// wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -// wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_fade_start 4 // -wait 4800;sm_cvar z_vomit_fade_duration 4 // -wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 // -wait 4800;sm_cvar z_vomit_velocityfadeend 0.4 // -wait 4800;sm_cvar z_vomit_slide_mult 0.25 // -wait 4800;sm_cvar z_vomit_slide_rate 0.05 // -wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. -wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. -wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. -wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. -wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -// wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // -// wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // -// wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // -// wait 4800;sm_cvar z_splat_survivor_shake_duration 1.5 // -// wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // -// wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // -// wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // -// wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // -wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -// // -// wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. -// wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 4950;sm_cvar z_charge_duration 2.375 // How long a charger charges for. -wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. -wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 4950;sm_cvar z_charge_impact_radius 150 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. -wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -// // -wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. -wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -// wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. -wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. -wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 5100;sm_cvar z_leap_far_attach_delay 0.25 // The delay before a jockey latches onto a survivor when leaping at them from far away. -wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -// wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 5100;sm_cvar z_jockey_control_variance 0 // Removes the control variation that occurs while a jockey is riding someone. -wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. -wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 5100;sm_cvar z_leap_interval_post_incap 15 // Cooldown of the jockeys leap after incapping a survivor. -// wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -// // -wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. -wait 5250;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. -wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. -wait 5250;sm_cvar z_spit_latency 0.275 // The delay period for spit to spawna after a spitter has spat. -wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. -wait 5250;sm_cvar z_spit_spread_delay 0 // How long it takes before spitter spit will spread into a new patch. -wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 5250;sm_cvar z_spit_interval 15 // Cooldown of the spitters spit ability. -wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -// wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -// // -// wait 5400;sm_cvar director_tank_min_interval 300 // -// wait 5400;sm_cvar director_tank_max_interval 300 // -wait 5400;sm_cvar director_tank_lottery_selection_time 3 // The delay period before a player becomes a tank when selected. -wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 5400;sm_cvar versus_witch_chance 0.0 // Forces witches to spawn in versus mode. -wait 5400;sm_cvar versus_witch_chance_intro 0.0 // Forces witches to spawn in intro maps in versus mode. -wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. -wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 5400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_max 0.7 // Maximum boss spawn flow in Versus mode. -// wait 5400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -// wait 5400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. -wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. -wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. -wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_clear_radius 150 // Fixes boss spawning. -// wait 5400;sm_cvar vs_threat_initial_distance_min 1000 // Fixes boss spawning. -// wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -// wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 1000 // Fixes boss spawning. -// wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_radius 150 // Fixes boss spawning. -wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. -wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. -// // -wait 5550;sm_cvar z_witch_health 2500 // Base health of the witch. -wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. -wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. -wait 5550;sm_cvar z_witch_threat_hostile_range 900 // The range at which gunfire will agitate the witch. -wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. -wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar witch_rage_ramp_duration 4 // -wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. -wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 5550;z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. -wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 5550;sm_cvar z_witch_tongue_range 40 // How close will a witch snap a smokers tongue. -wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. -wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. -// wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. -wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. -wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. -wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. -wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. -wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483648 // The minimum distance away a player can hear the wandering witches music. -wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483648 // The maximum distance away a player can hear the wandering witches music. -// // -wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 5700;sm_cvar z_tank_health 5000 // Health of the tank in normal difficulty. -wait 5700;sm_cvar z_tank_incapacitated_health 2500 // Health of an incapacitated tank. -wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // -// wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // -wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // -// wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // -wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // -// wait 5700;sm_cvar tank_ground_pound_duration 2 // -wait 5700;sm_cvar z_tank_damage_slow_max_range 0 // The maximum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_damage_slow_min_range 0 // The minimum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. -// wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -// wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 5700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. -wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -// wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. -wait 5700;sm_cvar z_tank_throw_force 850 // The force with which a tank will throw a rock at. -wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -// wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. -wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -// wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.4 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.4 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. -// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 5700;sm_cvar tank_swing_yaw 100 // Hitbox yaw offset of a tank swing. -wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. -wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. -wait 5700;sm_cvar tank_burn_duration 90 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 5700;sm_cvar tank_burn_duration_hard 90 // How long it takes for a tank to burn to death in advanced difficulty. -wait 5700;sm_cvar tank_burn_duration_expert 90 // How long it takes for a tank to burn to death in expert difficulty. -wait 5700;sm_cvar tank_swing_physics_prop_force 1.5 // Force scale of a tanks punch or throw on a hittable physics object. -// // -// Confogl Cvars // -wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. -wait 5850;sm_cvar l4d_tankdamage_enabled 0 // Prevents tank damage from survivors from being printed to chat. -wait 5850;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -// wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -// wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -// wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -// wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -// wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. -wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. -// wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. -// wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. -// wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 5850;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. +wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 1050;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +// wait 1050;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. +wait 1050;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. +wait 1050;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +// wait 1050;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. +// // +wait 1200;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 1200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. +wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode +// wait 1200;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. +// // +wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +// wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +// wait 1200;sm_cvar tf_arena_preround_time 5 // +// wait 1200;sm_cvar tf_arena_max_streak 10 // +// // +// Tickrate Fixes // +wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +// wait 1350;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. +wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. +wait 1350;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. +wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. +wait 1350;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. +wait 1350;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. +wait 1350;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. +wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. +wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. +wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 1350;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1350;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 1350;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 1350;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +// // +wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. +// wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +// wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 1500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 1500;sm_cvar sb_normal_saccade_speed 3000 // How fast survivor bots look at a teammate. +wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. +wait 1500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +// wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 1500;sm_cvar sv_player_max_separation_force 0 // +// wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . +wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 1500;sm_cvar sb_pushscale 0 // The force with which survivor bots will push each other with. +wait 1500;sm_cvar sv_pushaway_max_force 0 // +wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 1500;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. +wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +// // +wait 1650;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. +wait 1650;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +// wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. +wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 1650;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 1650;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. +wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_exposure_walk 2147483648 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1650;sm_cvar sb_threat_exposure_stop 2147483648 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +// wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +// wait 1650;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 1650;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 1650;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 1650;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1650;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +// wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +// // +wait 1800;sm_cvar g_Language English // Sets the games language to English. +wait 1800;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_special 32767 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_boss 32767 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 32767 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1800;sm_cvar z_ragdoll_discard_range 2147483648 // Ragdolls this far away from players will be removed from the map. +wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 1800;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. +wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1800;sm_cvar collision_shake_amp 0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_time 0 // Disables ragdoll collision physics. +wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. +wait 1800;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 1800;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 1800;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. +wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. +// wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. +wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. +// // +wait 1950;sm_cvar view_offset 0 // Screen view offset. +wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. +wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. +wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. +wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. +wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. +wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. +// wait 1950;sm_cvar r_skin 1 // Renders skin on models. +wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +// wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. +wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. +// wait 1950;sm_cvar z_splatterdistance 100 // Distance that blood splatters travel. +wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. +wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +// wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // +wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // +// wait 1950;sm_cvar z_bbq_rate 0 // Rate that the BBQ effect grows on players. +// wait 1950;sm_cvar z_burn_max 0 // Maximum amount for the burn effect. +// wait 1950;sm_cvar z_burn_rate 0 // Rate that the burn effect grows on players. +wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +// // +wait 2100;sm_cvar sv_gravity 735 // Sets the world gravity. +wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +// wait 2100;sm_cvar sv_friction 4 // Sets the world friction. +wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 2100;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 2100;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. +wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. +wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. +wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. +wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 2100;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 2100;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. +wait 2100;sm_cvar fall_speed_fatal 700 // A survivor who faster than this speed will be incapped or die. +wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +// // +// wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 2250;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. +wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +// // +wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. +// wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 2400;sm_cvar decalfrequency 1.25 // How often players can spray an image. +wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 2400;sm_cvar sv_player_max_separation_force 0 // Prevents players from pushing each other away when they are making contact. +wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 2400;sm_cvar z_gun_swing_duration 0.183333 // The duration of a survivors shove attack. +// wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. +wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 2400;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. +wait 2400;sm_cvar z_max_stagger_duration 0.75 // The max amount of time that a survivor or infected can stagger for. +wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. +wait 2400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +// // +wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. +wait 2550;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 2550;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 2550;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 2550;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +// wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +// wait 2550;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor from an upgrade. +// wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. +// wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +// // +wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. +// wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_tolerance 20 // How much tolerance the survivor bots will have for being friendly-fired. +// wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 2700;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 2700;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 2700;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. +wait 2700;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. +wait 2700;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. +wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0 // The rate at which a survivors screen moves when incapacitated. +wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0 // Accuracy penalty for survivors while they are incapacitated. +wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. +wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 6 // The rate at which the survivors health will decay after all survivors become incapped. +wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +// // +wait 2850;sm_cvar ai_idle_talk_enabled 0 // Whether or not survivors should use voice lines in an IDLE state. +wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2850;sm_cvar director_intensity_relax_threshold 0.5 // +wait 2850;sm_cvar director_intensity_threshold 0.5 // +wait 2850;sm_cvar director_relax_min_interval 15 // +wait 2850;sm_cvar director_relax_min_interval 30 // +// wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 // +wait 2850;sm_cvar z_reload_chatter_intensity 0.1 // +wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 // +wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // +wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 // +wait 2850;sm_cvar z_vocalize_burn_min_interval 1 // +wait 2850;sm_cvar z_vocalize_burn_min_interval 2 // +wait 2850;sm_cvar z_vocalize_shot_interval 1 // +wait 2850;sm_cvar shout_min_use_range 500 // +wait 2850;sm_cvar shout_min_warn_interval 1 // +wait 2850;sm_cvar shout_min_special_warn_interval 1 // +wait 2850;sm_cvar shout_threat_range 2000 // +wait 2850;sm_cvar shout_max_warn_range 3000 // +wait 2850;sm_cvar shout_going_to_die_interval 10 // +wait 2850;sm_cvar shout_make_way_interval 1 // +wait 2850;sm_cvar rescue_interval 1 // +wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 2850;sm_cvar rescue_min_dead_time 5 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 2850;sm_cvar rescue_yell_delay 3 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. +wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. +wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 2850;sm_cvar z_cough_cloud_expire 6 // How long until survivors stop coughing from a smoker cloud. +wait 2850;sm_cvar z_cough_cloud_radius 150 // The radius within a smoker cloud that will cause survivors to cough. +wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +// // +wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. +wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +// wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +// wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +// wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +// wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +// wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +// wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +// wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +// wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +// wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +// wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +// wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +// wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +// wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +// wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +// wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +// wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 3000;sm_cvar director_vs_convert_pills 0 // Disables pills from being converted into kits or defibs in versus mode. +wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +// // +wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. +wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. +wait 3150;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. +wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +// wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. +// wait 3150;sm_cvar z_non_head_damage_factor_normal 1 // Removes the damage nerf to common infected in normal difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_hard 1 // Removes the damage nerf to common infected in advanced difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_expert 1 // Removes the damage nerf to common infected in expert difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1 // Removes the damage nerf to common infected in Realism mode. +// wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +// wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +// // +// wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +// wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. +wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10 // Shotgun damage multiplier on witch and common infected. +wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +// wait 3300;sm_cvar grenadelauncher_startpos_forward 16 // Forward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_variance 0 // Velocity variance of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. +wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 3300;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 3300;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +// // +wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. +wait 3450;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. +wait 3450;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 3450;sm_cvar melee_collateral_shove_count 50 // A collateral melee swing will shove up to this many infected at once. +wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. +// wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. +// wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 3450;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. +wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +// // +wait 3450;sm_cvar z_minigun_spread 3 // Spread of the mounted machine guns. +wait 3450;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 3450;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 3450;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. +wait 3450;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 3450;sm_cvar z_minigun_fire_think_interval 0 // How often the minigun will update the direction it is firing in. +wait 3450;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 3450;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 3450;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 3450;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. +wait 3450;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +// // +wait 3600;sm_cvar inferno_surface_offset 10 // Offset of inferno particles from the ground. +wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. +wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. +wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +// wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. +wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +// wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +// wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 3600;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. +wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +// wait 3600;sm_cvar vomitjar_duration_survivor 15 // How long the bile jar effect will last on survivors. +wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +// // +wait 3750;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 3750;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 3750;sm_cvar upgrade_explosive_bullet_force 10 // Force amplitude of an explosive bullet. +wait 3750;sm_cvar upgrade_explosive_slug_force 20 // Force amplitude of an explosive shotgun slug. +wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.5 // Spread factor applied to weapons with a laser sight equipped. +// // +wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 3750;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 3750;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 3750;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. +wait 3750;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. +wait 3750;sm_cvar pain_pills_health_value 50 // How much temp health survivors receive from taking pain pills. +wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +// wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2 // Health replenish rate of the gnome in the Healing Gnome mutation. +// // +wait 3900;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. +wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. +wait 3900;sm_cvar gascan_use_tolerance 0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. +wait 3900;sm_cvar cola_bottles_use_tolerance 0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +// // +wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 3900;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +// wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. +// wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 3900;sm_cvar sv_prop_door_max_close_attempts 20 // How many attempts a door will try to close on an object before opening back up. +wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. +wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. +wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. +wait 3900;sm_cvar z_charger_max_prop_force 2000 // How much force is applied to physics objects from a charge impact. +wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 3900;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +// wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. +// // +wait 3900;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. +// wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +// wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. +wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +// wait 3900;sm_cvar fire_heatscale 0.1 // +// wait 3900;sm_cvar fire_absorbrate 100 // +// wait 3900;sm_cvar fire_maxabsorb 100 // +// wait 3900;sm_cvar fire_extscale 100 // +wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +// wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +// wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +// wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. +// wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. +wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 3900;sm_cvar prop_active_gib_limit 30 // Max number of active gibs from props. +wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // Max amount of time before prop gibs fade away. +// wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +// // +wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. +wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. +wait 4050;sm_cvar nav_flow_max_survivor_drop_height 300 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 200 // +wait 4050;sm_cvar z_chance 100 // Infected spawn chance. +wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +wait 4050;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. +wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. +wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 4050;sm_cvar nav_lying_down_percent 0 // Prevents wandering zombies from being spawned sitting or lying down. +wait 4050;sm_cvar z_must_wander 1 // Forces all zombies to be spawned as wanderers. +wait 4050;sm_cvar z_health 75 // Health of the common infected. +wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 4050;sm_cvar z_vision_range 1000 // How far the infected can see. +wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +// wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +// wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +// wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +// wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. +// wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. +// wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. +wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +// wait 4050;sm_cvar z_acquire_time_variance_factor 0 // Time variance factor for infected aquiring a target. +// wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. +// wait 4050;sm_cvar z_alert_dot 0 // Minimum view dot required for a survivor to alert a common infected. +// wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // +wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // +wait 4050;sm_cvar z_skirmish_spawn_max_size 10 // +wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. +// // +wait 4200;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. +wait 4200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 4200;sm_cvar z_scout_mob_spawn_range 2000 // Spawn range for scouting mobs. +// wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. +wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +// wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 // Minimum amount of time allowed between natural mega mob spawns. +// wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 // Maximum amount of time allowed between natural mega mob spawns. +wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. +wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +// // +wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. +// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. +wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. +wait 4200;sm_cvar claw_swing_miss_interval 0.9 // How long before a witch who misses a swing can swing again. +// wait 4200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. +wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. +wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_min_range 20 // Min range of a common infecteds claw attack. +wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 4200;sm_cvar z_hit_from_behind_factor 1.0 // The damage factor for common infected hits on survivors. +wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +// wait 4200;sm_cvar z_hit_incap_factor_easy 1 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_normal 1 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_hard 1 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 4200;sm_cvar z_hit_incap_factor_expert 2 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +// // +wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 4350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 4350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 4350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 4350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 4350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 4350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 4350;sm_cvar z_ghost_delay_max 18 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 4350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. +wait 4350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 4350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 4350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 4350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 4350;sm_cvar ghost_hurt_type 1 // Allows ghosts to die when coming into contact with map death triggers. +wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. +wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. +wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. +// // +// wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. +wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. +wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +// wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. +wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. +wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. +wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. +wait 4500;sm_cvar z_player_zombie_land_delay 0.25 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. +// wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. +wait 4500;sm_cvar z_pounce_shake_radius 300 // +wait 4500;sm_cvar z_pounce_shake_amplitude 6 // +// wait 4500;sm_cvar z_pounce_shake_duration 1.5 // +wait 4500;sm_cvar z_pounce_stumble_radius 175 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +// // +wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. +wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. +wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. +wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. +wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 // +wait 4650;sm_cvar tongue_vertical_choke_height 50 // +wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 // +wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 // +wait 4650;sm_cvar tongue_no_progress_tolerance 20 // +wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 // +wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 // +wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +// wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. +wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. +wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 4650;sm_cvar tongue_release_fatigue_penalty 2750 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 4650;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. +wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +// // +wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +// wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 4800;sm_cvar boomer_vomit_delay 0 // How long a bot boomer will wait before they vomit on a survivor. +wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. +wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. +wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 4800;sm_cvar z_vomit_lifetime 0.25 // How long before boomer vomit particles despawn. +wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +// wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +// wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_fade_start 4 // +wait 4800;sm_cvar z_vomit_fade_duration 4 // +wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 // +wait 4800;sm_cvar z_vomit_velocityfadeend 0.4 // +wait 4800;sm_cvar z_vomit_slide_mult 0.25 // +wait 4800;sm_cvar z_vomit_slide_rate 0.05 // +wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. +wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. +wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. +wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +// wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // +// wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // +// wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 4800;sm_cvar z_splat_survivor_shake_duration 1.5 // +// wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // +// wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // +// wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // +// wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // +wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +// // +// wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. +// wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +// wait 4950;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. +wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 4950;sm_cvar z_charge_impact_radius 150 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. +wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +// // +wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. +wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +// wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. +wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. +wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 5100;sm_cvar z_leap_far_attach_delay 0.25 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +// wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 5100;sm_cvar z_jockey_control_variance 0 // Removes the control variation that occurs while a jockey is riding someone. +wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. +wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 5100;sm_cvar z_leap_interval_post_incap 15 // Cooldown of the jockeys leap after incapping a survivor. +// wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +// // +wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. +wait 5250;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. +wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. +wait 5250;sm_cvar z_spit_latency 0.275 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. +wait 5250;sm_cvar z_spit_spread_delay 0 // How long it takes before spitter spit will spread into a new patch. +wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 5250;sm_cvar z_spit_interval 15 // Cooldown of the spitters spit ability. +wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. +// wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +// // +// wait 5400;sm_cvar director_tank_min_interval 300 // +// wait 5400;sm_cvar director_tank_max_interval 300 // +wait 5400;sm_cvar director_tank_lottery_selection_time 3 // The delay period before a player becomes a tank when selected. +wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 5400;sm_cvar versus_witch_chance 0.0 // Forces witches to spawn in versus mode. +wait 5400;sm_cvar versus_witch_chance_intro 0.0 // Forces witches to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 5400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.7 // Maximum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. +wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. +wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. +wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_clear_radius 150 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_min 2000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 4000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_radius 150 // Fixes boss spawning. +wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +// // +wait 5550;sm_cvar z_witch_health 2500 // Base health of the witch. +wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. +wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. +wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar witch_rage_ramp_duration 4 // +wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. +wait 5550;z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. +wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 5550;sm_cvar z_witch_tongue_range 40 // How close will a witch snap a smokers tongue. +wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. +wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. +// wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. +wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. +wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. +wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. +wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. +wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. +wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483648 // The minimum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483648 // The maximum distance away a player can hear the wandering witches music. +// // +wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 5700;sm_cvar z_tank_health 5000 // Health of the tank in normal difficulty. +wait 5700;sm_cvar z_tank_incapacitated_health 2500 // Health of an incapacitated tank. +wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // +// wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // +wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // +// wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // +wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // +// wait 5700;sm_cvar tank_ground_pound_duration 2 // +wait 5700;sm_cvar z_tank_damage_slow_max_range 0 // The maximum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_min_range 0 // The minimum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. +// wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +// wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 5700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +// wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. +wait 5700;sm_cvar z_tank_throw_force 850 // The force with which a tank will throw a rock at. +wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +// wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +// wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. +wait 5700;sm_cvar tank_swing_miss_interval 1.4 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.4 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. +wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 5700;sm_cvar tank_swing_yaw 100 // Hitbox yaw offset of a tank swing. +wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. +wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. +wait 5700;sm_cvar tank_burn_duration 90 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 5700;sm_cvar tank_burn_duration_hard 90 // How long it takes for a tank to burn to death in advanced difficulty. +wait 5700;sm_cvar tank_burn_duration_expert 90 // How long it takes for a tank to burn to death in expert difficulty. +wait 5700;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. +// // +// Confogl Cvars // +wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 5850;sm_cvar l4d_tankdamage_enabled 0 // Prevents tank damage from survivors from being printed to chat. +wait 5850;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +// wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +// wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +// wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +// wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +// wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +// wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 5850;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // // Admin Stuff // Ungags Moon From 3bb7c248273a471901afe4527c750331761e3172 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:19:17 -0400 Subject: [PATCH 2234/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 6e67f0c2..197071e5 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -160,7 +160,7 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_initial_cough_delay 0 // confogl_addcvar z_cough_cloud_expire 6 // confogl_addcvar spitter_pz_claw_dmg 4 -confogl_addcvar tongue_miss_delay 2.875 +confogl_addcvar tongue_miss_delay 2.75 confogl_addcvar tongue_hit_delay 11 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 @@ -209,14 +209,14 @@ confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 // Tank/Witch Cvars -// confogl_addcvar versus_tank_chance 1.0 -// confogl_addcvar versus_tank_chance_intro 1.0 -// confogl_addcvar versus_tank_chance_finale 1.0 -// confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance_finale 1.0 -// confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 From f582eb2351c809dc32b2488e61983ab223858bbc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:20:31 -0400 Subject: [PATCH 2235/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 9470fbb8..150559a7 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -167,8 +167,8 @@ confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_initial_cough_delay 0 // confogl_addcvar z_cough_cloud_expire 6 confogl_addcvar spitter_pz_claw_dmg 4 -confogl_addcvar tongue_miss_delay 2.875 -confogl_addcvar tongue_hit_delay 11 +confogl_addcvar tongue_miss_delay 2.75 +confogl_addcvar tongue_hit_delay 10 confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_holiday_gift_drop_chance 1.0 // confogl_addcvar z_breakable_damage 25 @@ -219,14 +219,14 @@ confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 // Tank/Witch Cvars -// confogl_addcvar versus_tank_chance 1.0 -// confogl_addcvar versus_tank_chance_intro 1.0 -// confogl_addcvar versus_tank_chance_finale 1.0 -// confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance_finale 1.0 -// confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 From e0bb322f112edfd1cfff87e81961868906b10ec8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:21:32 -0400 Subject: [PATCH 2236/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 77ebe44c..045f8aef 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -192,7 +192,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar sv_gravity 740 +confogl_addcvar sv_gravity 735 // confogl_addcvar fall_speed_safe 540 // confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 @@ -218,14 +218,14 @@ confogl_addcvar hunter_pounce_loft_rate 0.025 confogl_addcvar jockey_pounce_loft_rate 0.025 // Tank/Witch Cvars -// confogl_addcvar versus_tank_chance 1.0 -// confogl_addcvar versus_tank_chance_intro 1.0 -// confogl_addcvar versus_tank_chance_finale 1.0 -// confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance_finale 1.0 -// confogl_addcvar versus_witch_flow_team_variation 0.0 +confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.20 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min_intro 0.25 From 2355f01b593b0e02c6746e8f85b3d06c3a2cf7ae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:22:53 -0400 Subject: [PATCH 2237/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index ef10b09e..26858cdf 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -197,14 +197,15 @@ sm_weapon pistol rangemod 0.9 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 90 -sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum rangemod 0.9 // SMG settings sm_weapon smg damage 24 sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 26 -sm_weapon smg_silenced rangemod 0.9 +sm_weapon smg_silenced rangemod 0.85 sm_weapon smg_mp5 damage 28 +sm_weapon smg_mp5 rangemod 0.9 // Pump settings sm_weapon pumpshotgun scatterpitch 6 @@ -221,9 +222,9 @@ sm_weapon shotgun_chrome bullets 12 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings -//confogl_addcvar sgspread_ring1_bullets 6 -//confogl_addcvar sgspread_ring1_factor 4 -//confogl_addcvar sgspread_center_pellet 0 +// confogl_addcvar sgspread_ring1_bullets 6 +// confogl_addcvar sgspread_ring1_factor 4 +// confogl_addcvar sgspread_center_pellet 0 // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 From 26371c3e04576e8ace56c1bee49361519293342c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:23:58 -0400 Subject: [PATCH 2238/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index bd7bf1a3..e83b62bb 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -214,7 +214,7 @@ sm_weapon pistol rangemod 0.9 sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum damage 90 -sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum rangemod 0.9 // SMG settings sm_weapon smg damage 24 @@ -223,6 +223,7 @@ sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 sm_weapon smg_mp5 damage 28 + // Pump settings sm_weapon pumpshotgun scatterpitch 6 sm_weapon pumpshotgun scatteryaw 6 @@ -238,9 +239,9 @@ sm_weapon shotgun_chrome damage 25 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings -//confogl_addcvar sgspread_ring1_bullets 6 -//confogl_addcvar sgspread_ring1_factor 4 -//confogl_addcvar sgspread_center_pellet 0 +// confogl_addcvar sgspread_ring1_bullets 6 +// confogl_addcvar sgspread_ring1_factor 4 +// confogl_addcvar sgspread_center_pellet 0 // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 From d913f302412877c637f4f2350ab1da687dee2828 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:24:54 -0400 Subject: [PATCH 2239/2978] Update shared_settings.cfg --- cfg/cfgogl/sportymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_settings.cfg b/cfg/cfgogl/sportymod/shared_settings.cfg index e83b62bb..7895aceb 100644 --- a/cfg/cfgogl/sportymod/shared_settings.cfg +++ b/cfg/cfgogl/sportymod/shared_settings.cfg @@ -222,7 +222,7 @@ sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 sm_weapon smg_mp5 damage 28 - +sm_weapon smg_mp5 rangemod 0.9 // Pump settings sm_weapon pumpshotgun scatterpitch 6 From f97f36e2bd593d3b3e30c5bad1c3cdddf6371ced Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:25:56 -0400 Subject: [PATCH 2240/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 150559a7..371da67e 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -146,7 +146,7 @@ confogl_addcvar sb_allow_leading 1 // confogl_addcvar z_jockey_control_variance 0.0 // confogl_addcvar claw_range 64 // confogl_addcvar claw_range_down 96 -// confogl_addcvar claw_swing_duration 0.225 +// confogl_addcvar claw_swing_duration 0.2 // confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 @@ -193,7 +193,7 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 confogl_addcvar z_max_stagger_duration 0.75 -confogl_addcvar sv_gravity 740 +confogl_addcvar sv_gravity 735 // confogl_addcvar fall_speed_safe 540 // confogl_addcvar fall_speed_fatal 720 confogl_addccar survivor_incap_max_fall_damage 200 From ed9da24776039ee2938491973d45fa5f31a48778 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:26:35 -0400 Subject: [PATCH 2241/2978] Update shared_settings.cfg --- cfg/cfgogl/numbersmod/shared_settings.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_settings.cfg b/cfg/cfgogl/numbersmod/shared_settings.cfg index 3297b815..7263d017 100644 --- a/cfg/cfgogl/numbersmod/shared_settings.cfg +++ b/cfg/cfgogl/numbersmod/shared_settings.cfg @@ -192,7 +192,7 @@ sm_weapon pistol_magnum deployduration 0.4 sm_weapon pistol_magnum dualdeployduration 0.5 sm_weapon pistol_magnum cycletime 0.283333 sm_weapon pistol_magnum damage 90 -sm_weapon pistol_magnum rangemod 0.95 +sm_weapon pistol_magnum rangemod 0.9 // SMG settings sm_weapon smg damage 24 @@ -200,6 +200,7 @@ sm_weapon smg rangemod 0.9 sm_weapon smg_silenced damage 26 sm_weapon smg_silenced rangemod 0.85 sm_weapon smg_mp5 damage 28 +sm_weapon smg_mp5 rangemod 0.9 // Pump settings sm_weapon pumpshotgun scatterpitch 6 @@ -216,9 +217,9 @@ sm_weapon shotgun_chrome damage 25 sm_weapon shotgun_chrome rangemod 0.85 // First ring settings -//confogl_addcvar sgspread_ring1_bullets 6 -//confogl_addcvar sgspread_ring1_factor 4 -//confogl_addcvar sgspread_center_pellet 0 +// confogl_addcvar sgspread_ring1_bullets 6 +// confogl_addcvar sgspread_ring1_factor 4 +// confogl_addcvar sgspread_center_pellet 0 // [l4d2_shotgun_ff.smx] confogl_addcvar l4d2_shotgun_ff_multi 0.5 From b418907c018718205fae70bd2ba916ddd40ac4f6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:49:34 -0400 Subject: [PATCH 2242/2978] Update server1.cfg --- cfg/server1.cfg | 61 +++++++++++++++++++++++++------------------------ 1 file changed, 31 insertions(+), 30 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 01c18eb6..8b2da0e9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -455,7 +455,7 @@ wait 1950;sm_cvar z_added_light_max 0.5 wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. // wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. -wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. +// wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. // wait 1950;sm_cvar z_splatterdistance 100 // Distance that blood splatters travel. wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. @@ -464,7 +464,7 @@ wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // // wait 1950;sm_cvar z_bbq_rate 0 // Rate that the BBQ effect grows on players. -// wait 1950;sm_cvar z_burn_max 0 // Maximum amount for the burn effect. +// wait 1950;sm_cvar z_burn_max 1 // Maximum amount for the burn effect. // wait 1950;sm_cvar z_burn_rate 0 // Rate that the burn effect grows on players. wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. @@ -500,7 +500,7 @@ wait 2100;sm_cvar fall_speed_fatal 700 wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -wait 2100;sm_cvar survivor_incap_max_fall_damage 250 // A survivor who takes this much fall damage will be killed instead of incapped. +// wait 2100;sm_cvar survivor_incap_max_fall_damage 200 // A survivor who takes this much fall damage will be killed instead of incapped. wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // // wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. @@ -621,22 +621,22 @@ wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // // wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -// wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -// wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. // wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. // wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -// wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -// wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -// wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -// wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -// wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -// wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -// wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -// wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -// wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -// wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -// wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -// wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. wait 3000;sm_cvar director_vs_convert_pills 0 // Disables pills from being converted into kits or defibs in versus mode. wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. @@ -659,6 +659,7 @@ wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1 // wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. // // +// wait 3300;sm_cvar l4d2_usecount 2147483648 // Unlimits the number of times a survivor can use an individual weapon. // wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. @@ -750,7 +751,7 @@ wait 3750;sm_cvar pain_pills_health_value 50 wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -// wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2 // Health replenish rate of the gnome in the Healing Gnome mutation. +wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // wait 3900;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. @@ -790,7 +791,7 @@ wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. // wait 3900;sm_cvar fire_heatscale 0.1 // // wait 3900;sm_cvar fire_absorbrate 100 // -// wait 3900;sm_cvar fire_maxabsorb 100 // +wait 3900;sm_cvar fire_maxabsorb 100 // // wait 3900;sm_cvar fire_extscale 100 // wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. // wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. @@ -802,11 +803,11 @@ wait 3900;sm_cvar prop_active_gib_limit 30 wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // Max amount of time before prop gibs fade away. // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. +wait 4050;sm_cvar nav_max_auto_area_size 65536 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar nav_flow_max_survivor_drop_height 300 // -wait 4050;sm_cvar nav_flow_max_survivor_climb_height 200 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 100 // wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. @@ -862,8 +863,8 @@ wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 wait 4200;sm_cvar z_scout_mob_spawn_range 2000 // Spawn range for scouting mobs. // wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -// wait 4200;sm_cvar z_mega_mob_spawn_min_interval 450 // Minimum amount of time allowed between natural mega mob spawns. -// wait 4200;sm_cvar z_mega_mob_spawn_max_interval 450 // Maximum amount of time allowed between natural mega mob spawns. +// wait 4200;sm_cvar z_mega_mob_spawn_min_interval 300 // Minimum amount of time allowed between natural mega mob spawns. +// wait 4200;sm_cvar z_mega_mob_spawn_max_interval 300 // Maximum amount of time allowed between natural mega mob spawns. wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. @@ -962,9 +963,9 @@ wait 4500;sm_cvar z_lunge_power 625 wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. -wait 4500;sm_cvar z_player_zombie_land_delay 0.25 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_player_zombie_land_delay 0 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. -// wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. +wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. wait 4500;sm_cvar z_pounce_shake_radius 300 // wait 4500;sm_cvar z_pounce_shake_amplitude 6 // @@ -1049,7 +1050,7 @@ wait 4800;sm_cvar boomer_pz_claw_dmg 6 // wait 4950;sm_cvar z_charge_duration 2.375 // How long a charger charges for. wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 4950;sm_cvar z_charger_impact_epsilon 4 // Charger object impact radius epsilon. +wait 4950;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. wait 4950;sm_cvar z_charge_impact_radius 150 // The radius around a charger when he impacts a wall that survivors will be stumbled. @@ -1064,7 +1065,7 @@ wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 5100;sm_cvar z_leap_far_attach_delay 0.25 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_leap_far_attach_delay 0 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. @@ -1114,12 +1115,12 @@ wait 5400;sm_cvar director_threat_clear_radius 150 wait 5400;sm_cvar vs_threat_initial_distance_min 2000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 4000 // Fixes boss spawning. -// wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 10000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_radius 150 // Fixes boss spawning. wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 1 // How much time before a bot tank will try to find a new target when their old target is no longer visible. wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. // // @@ -1172,7 +1173,7 @@ wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. // wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 5700;sm_cvar tank_throw_allow_range 500 // A bot tank must be at least this far away from survivors to throw a rock. +wait 5700;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. // wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. From 01342d82f0ad2c625018fa70ff8f4de70df25e22 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:49:55 -0400 Subject: [PATCH 2243/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 8b2da0e9..ee2abc97 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -543,8 +543,8 @@ wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. wait 2400;sm_cvar z_max_stagger_duration 0.75 // The max amount of time that a survivor or infected can stagger for. wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. -wait 2400;sm_cvar z_exploding_shove_max 4 // Maximum number of shoves that it takes to kill a boomer. -wait 2400;sm_cvar z_exploding_shove_interval 6 // How long it takes for the shove count on a boomer to expire. +wait 2400;sm_cvar z_exploding_shove_max 3 // Maximum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_interval 4 // How long it takes for the shove count on a boomer to expire. wait 2400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. // // wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. From 101c14477aeca748d0adca03ff29bace89d2c958 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:51:04 -0400 Subject: [PATCH 2244/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 197071e5..1f0b6d6e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -100,7 +100,7 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 // confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar first_aid_heal_percent 0.833333 +confogl_addcvar first_aid_heal_percent 0.85 // confogl_addcvar pain_pills_health_value 50 // confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 @@ -112,9 +112,9 @@ confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -// confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +// confogl_addcvar survivor_incapacitated_dizzy_severity 0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars @@ -193,7 +193,7 @@ confogl_addcvar sv_gravity 735 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 // confogl_addcvar z_charge_warmup 0.5 -// confogl_addcvar z_charge_max_speed 500 +confogl_addcvar z_charge_max_speed 500 confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 From 5fe39384c62cc9c2d9f3e476bb4ba92429793c98 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:52:16 -0400 Subject: [PATCH 2245/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 045f8aef..9c2798b0 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -109,9 +109,9 @@ confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -// confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +// confogl_addcvar survivor_incapacitated_dizzy_severity 0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars @@ -137,7 +137,7 @@ confogl_addcvar fuel_barrel_health 10 // AI Improvements confogl_addcvar sb_allow_leading 1 -// confogl_addcvar z_leap_interval_post_ride 6 +// confogl_addcvar z_leap_interval_post_ride 5.75 // confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_leap_power 425 // confogl_addcvar z_jockey_control_min 0.8 @@ -200,7 +200,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 // confogl_addcvar z_charge_warmup 0.5 -// confogl_addcvar z_charge_max_speed 500 +confogl_addcvar z_charge_max_speed 500 confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 From 840cf4d09f049f4c35b59bbda6b04c5181fac8ec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:56:27 -0400 Subject: [PATCH 2246/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 371da67e..46df2564 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -109,9 +109,9 @@ confogl_addcvar sv_force_time_of_day 0 // confogl_addcvar director_always_allow_wanderers 1 confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 -// confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 +// confogl_addcvar survivor_incapacitated_dizzy_severity 0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.1 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars @@ -121,7 +121,7 @@ confogl_addcvar ammo_sniperrifle_max 120 confogl_addcvar ammo_huntingrifle_max 135 confogl_addcvar ammo_chainsaw_max 30 // confogl_addcvar z_gun_range 72 -confogl_addcvar z_gun_swing_duration 0.2 +// confogl_addcvar z_gun_swing_duration 0.2 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar inferno_max_range 250 @@ -170,7 +170,6 @@ confogl_addcvar spitter_pz_claw_dmg 4 confogl_addcvar tongue_miss_delay 2.75 confogl_addcvar tongue_hit_delay 10 confogl_addcvar smoker_pz_claw_dmg 6 -// confogl_addcvar z_holiday_gift_drop_chance 1.0 // confogl_addcvar z_breakable_damage 25 // confogl_addcvar z_door_pound_damage 1000 // confogl_addcvar z_pounce_door_damage 1000 @@ -201,7 +200,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 // confogl_addcvar z_charge_warmup 0.5 -// confogl_addcvar z_charge_max_speed 500 +confogl_addcvar z_charge_max_speed 500 confogl_addcvar z_charge_duration 2.375 confogl_addcvar charger_pz_claw_dmg 8 From e448690686caa9da620029720202df7dbb112ed1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:57:28 -0400 Subject: [PATCH 2247/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 1f0b6d6e..e7afedcb 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -163,7 +163,6 @@ confogl_addcvar ai_talk_idle_enabled 0 confogl_addcvar tongue_miss_delay 2.75 confogl_addcvar tongue_hit_delay 11 confogl_addcvar smoker_pz_claw_dmg 6 -// confogl_addcvar z_holiday_gift_drop_chance 1.0 // confogl_addcvar z_breakable_damage 25 // confogl_addcvar z_door_pound_damage 1000 // confogl_addcvar z_pounce_door_damage 1000 From 9c17482f925e01409b984fbebf0a10ce6722b96e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:58:24 -0400 Subject: [PATCH 2248/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index e7afedcb..76a61857 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -229,7 +229,7 @@ confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 // confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 -// confogl_addcvar z_frustration_lifetime 20 +confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 @@ -243,7 +243,7 @@ confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 // confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar tank_burn_duration 75 +confogl_addcvar tank_burn_duration 90 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.0 confogl_addcvar car_alarm_distance 900 From a538e9c9e4fe26d3e6124e96c2e74856b249b802 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:59:07 -0400 Subject: [PATCH 2249/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 46df2564..cb6f9560 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -239,7 +239,7 @@ confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 -// confogl_addcvar z_frustration_lifetime 20 +confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 From 60cc00a2baac83c4f94477e414499ea1716cf713 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 17:59:47 -0400 Subject: [PATCH 2250/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9c2798b0..abc1617b 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -239,7 +239,7 @@ confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 // confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 -// confogl_addcvar z_frustration_lifetime 20 +confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 @@ -247,7 +247,7 @@ confogl_addcvar z_tank_health 4667 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 -// confogl_addcvar tank_fist_radius 20 +// confogl_addcvar tank_fist_radius 16 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 From dc92aa37ee9e77f7d6bba0963b8574018ab49291 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:00:48 -0400 Subject: [PATCH 2251/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index cb6f9560..ddf1728d 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -247,7 +247,7 @@ confogl_addcvar z_tank_health 4000 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 -// confogl_addcvar tank_fist_radius 20 +// confogl_addcvar tank_fist_radius 16 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 From 0fd78a1019d0c97c8afcb42d675e964aa07aeb9b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:01:20 -0400 Subject: [PATCH 2252/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 76a61857..855c4adc 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -237,7 +237,7 @@ confogl_addcvar z_tank_health 4666 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 -// confogl_addcvar tank_fist_radius 20 +confogl_addcvar tank_fist_radius 16 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 From 6a4f96296edc595c736befc75f12ada5d99a2ec8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:05:06 -0400 Subject: [PATCH 2253/2978] Update shared_cvars.cfg --- cfg/cfgogl/kneemod/shared_cvars.cfg | 39 +++++++++++++++-------------- 1 file changed, 20 insertions(+), 19 deletions(-) diff --git a/cfg/cfgogl/kneemod/shared_cvars.cfg b/cfg/cfgogl/kneemod/shared_cvars.cfg index 077fc890..8934ddec 100644 --- a/cfg/cfgogl/kneemod/shared_cvars.cfg +++ b/cfg/cfgogl/kneemod/shared_cvars.cfg @@ -9,14 +9,15 @@ // Server Cvars sv_pure 0 -confogl_addcvar sv_alltalk 1 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 +confogl_addcvar sv_allow_lobby_connect_only 0 +confogl_addcvar motd_enabled 1 confogl_addcvar sv_voiceenable 1 +confogl_addcvar sv_alltalk 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 -confogl_addcvar sv_allow_lobby_connect_only 0 confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 @@ -67,10 +68,10 @@ confogl_addcvar confogl_waterslowdown "0" // Sets whet confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_pipebomb_limit "3" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_molotov_limit "2" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value -confogl_addcvar confogl_vomitjar_limit "2" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_SM_enable "0" // Enable the health bonus style scoring confogl_addcvar confogl_replace_tier2 0 confogl_addcvar confogl_replace_tier2_finale 0 @@ -102,14 +103,14 @@ confogl_addcvar ammo_huntingrifle_max 60 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 -confogl_addcvar z_vomit_interval 21 +confogl_addcvar z_vomit_interval 18 confogl_addcvar sv_gameinstructor_disable 1 -confogl_addcvar z_spit_interval 17 -confogl_addcvar tongue_hit_delay 12 -confogl_addcvar z_door_pound_damage 160 -confogl_addcvar z_pounce_door_damage 500 -confogl_addcvar tongue_release_fatigue_penalty 0 -confogl_addcvar z_charge_warmup 0 +confogl_addcvar z_spit_interval 15 +confogl_addcvar tongue_hit_delay 10 +confogl_addcvar z_door_pound_damage 1000 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars confogl_addcvar boomer_exposed_time_tolerance 0 @@ -125,16 +126,16 @@ confogl_addcvar versus_tank_chance_intro 1 confogl_addcvar versus_witch_chance 1 confogl_addcvar versus_witch_chance_finale 1 confogl_addcvar versus_witch_chance_intro 1 -//confogl_addcvar versus_boss_flow_max 0.80 -//confogl_addcvar versus_boss_flow_min 0.25 +confogl_addcvar versus_boss_flow_max 0.80 +confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar tank_stuck_time_suicide 999999999 +confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 3 -confogl_addcvar z_frustration_spawn_delay 25 -confogl_addcvar z_frustration_los_delay 1.2 +confogl_addcvar z_frustration_spawn_delay 20 +confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 -confogl_addcvar z_tank_health 3333 +confogl_addcvar z_tank_health 4000 // Stripper Path //confogl_addcvar stripper_cfg_path cfg/stripper/numbersmod From f33549c5cbffa4f36676ee2a0e110fd1a205804b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:05:36 -0400 Subject: [PATCH 2254/2978] Update confogl.cfg --- cfg/cfgogl/kneemod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/kneemod/confogl.cfg b/cfg/cfgogl/kneemod/confogl.cfg index 8b602c3b..b67311a8 100644 --- a/cfg/cfgogl/kneemod/confogl.cfg +++ b/cfg/cfgogl/kneemod/confogl.cfg @@ -14,7 +14,7 @@ confogl_addcvar l4d_ready_cfg_name "kneemod 2.5" confogl_addcvar mp_gamemode "mutation12" confogl_addcvar z_difficulty "Impossible" confogl_addcvar confogl_pills_limit 6 -confogl_addcvar z_health 25 +confogl_addcvar z_health 50 confogl_addcvar adrenaline_health_buffer 40 confogl_addcvar pain_pills_health_value 60 From 348546b97c06157979d660eedb022236f2b48d11 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:06:34 -0400 Subject: [PATCH 2255/2978] Update shared_cvars.cfg --- cfg/cfgogl/kneemod/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/kneemod/shared_cvars.cfg b/cfg/cfgogl/kneemod/shared_cvars.cfg index 8934ddec..f03cb7a4 100644 --- a/cfg/cfgogl/kneemod/shared_cvars.cfg +++ b/cfg/cfgogl/kneemod/shared_cvars.cfg @@ -68,7 +68,7 @@ confogl_addcvar confogl_waterslowdown "0" // Sets whet confogl_addcvar confogl_enable_itemtracking "1" // Enable the itemtracking module, which controls and limits item spawns. Item Limits will be read from Cvars and mapinfo.txt, with preferences to mapinfo settings confogl_addcvar confogl_itemtracking_savespawns "1" // Keep item spawns the same on both rounds. Item spawns will be remembered from round1 and reproduced on round2. confogl_addcvar confogl_itemtracking_mapspecific "3" // Allow ConVar limits to be overridden by mapinfo.txt limits -confogl_addcvar confogl_adrenaline_limit "4" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_adrenaline_limit "6" // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_pipebomb_limit "6" // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_molotov_limit "4" // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value confogl_addcvar confogl_vomitjar_limit "4" // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value @@ -82,10 +82,10 @@ confogl_addcvar confogl_limit_tier2_saferoom 0 // Balancing Cvars confogl_addcvar director_vs_convert_pills 1 confogl_addcvar director_convert_pills 1 -confogl_addcvar director_convert_pills_critical_health 1 +confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar pain_pills_decay_rate 0.675 // Original is 0.27 -confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix +confogl_addcvar pain_pills_decay_rate 0.333333 // Original is 0.27 +confogl_addcvar z_finale_spawn_safety_range 300 // Tank finale bugfix confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 @@ -101,7 +101,7 @@ confogl_addcvar ammo_autoshotgun_max 40 confogl_addcvar ammo_chainsaw_max 50 confogl_addcvar ammo_huntingrifle_max 60 -confogl_addcvar z_leap_interval_post_incap 16 +confogl_addcvar z_leap_interval_post_incap 15 confogl_addcvar z_jockey_control_variance 0.0 confogl_addcvar z_vomit_interval 18 confogl_addcvar sv_gameinstructor_disable 1 From 984fef88ad0ed4f2524e406b7c178064bb8d5d44 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:08:17 -0400 Subject: [PATCH 2256/2978] Update confogl.cfg --- cfg/cfgogl/bobbymod/confogl.cfg | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/cfg/cfgogl/bobbymod/confogl.cfg b/cfg/cfgogl/bobbymod/confogl.cfg index 526dc765..5cc593a3 100644 --- a/cfg/cfgogl/bobbymod/confogl.cfg +++ b/cfg/cfgogl/bobbymod/confogl.cfg @@ -11,27 +11,27 @@ confogl_addcvar l4d_ready_cfg_name "bobbymod 0.5" // Confogl Cvars -confogl_addcvar mp_gamemode "versus" -confogl_addcvar z_difficulty "normal" -confogl_addcvar confogl_pills_limit 5 +confogl_addcvar mp_gamemode "Mutation12" +confogl_addcvar z_difficulty "Impossible" +confogl_addcvar confogl_pills_limit 6 // bobbymod 4v4 Cvars -confogl_addcvar z_common_limit 30 -confogl_addcvar z_ghost_delay_min 11 +confogl_addcvar z_common_limit 50 +confogl_addcvar z_ghost_delay_min 12 confogl_addcvar z_ghost_delay_max 12 confogl_addcvar z_mega_mob_size 75 confogl_addcvar z_mob_spawn_min_size 20 confogl_addcvar z_mob_spawn_max_size 20 -confogl_addcvar z_mob_spawn_min_interval_normal 500 -confogl_addcvar z_mob_spawn_max_interval_normal 1000 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 //Mean witches confogl_addcvar z_witch_anger_rate 0.4 confogl_addcvar z_witch_flashlight_range 600 confogl_addcvar z_witch_max_threat_time 6 confogl_addcvar z_witch_min_threat_time 4 -confogl_addcvar z_witch_threat_hostile_range 750 -confogl_addcvar z_witch_threat_normal_range 450 +confogl_addcvar z_witch_threat_hostile_range 800 +confogl_addcvar z_witch_threat_normal_range 600 // BOBBY! confogl_addcvar z_cough_cloud_radius 1000 @@ -42,7 +42,6 @@ confogl_addcvar z_vomit_range 1200 confogl_addcvar tongue_range 1600 confogl_addcvar boomer_pz_claw_dmg 10 -confogl_addcvar z_versus_boomer_limit 2 confogl_addcvar z_versus_charger_limit 2 confogl_addcvar z_versus_hunter_limit 2 confogl_addcvar z_versus_jockey_limit 2 @@ -53,7 +52,7 @@ confogl_addcvar z_gun_swing_vs_restore_time 1 confogl_addcvar z_witch_health 2000 confogl_addcvar z_witch_always_kills 1 -//Stats - confogl +// Stats - confogl confogl_addcvar l4d_stats_announcemotd "0" confogl_addcvar l4d_stats_announceplayerjoined "0" confogl_addcvar l4d_stats_announcespecial "0" @@ -67,13 +66,13 @@ confogl_addcvar l4d_stats_ffire_mode "0" confogl_addcvar l4d_stats_silencechat "1" confogl_addcvar l4d_stats_disabledmessages "0" confogl_addcvar l4d_stats_insaferoom "0" -confogl_addcvar l4d_stats_restart "0" -confogl_addcvar l4d_stats_fkill "100" -confogl_addcvar l4d_stats_fincap "0" +confogl_addcvar l4d_stats_restart "1" +confogl_addcvar l4d_stats_fkill "1" +confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // ZoneMod Shared Cvars exec cfgogl/bobbymod/shared_cvars.cfg // Config Cvars -exec cfgogl/bobbymod/bobbymod.cfg \ No newline at end of file +exec cfgogl/bobbymod/bobbymod.cfg From 6f61ffe8fd54e365c3da868591e728ac485dc89d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:09:37 -0400 Subject: [PATCH 2257/2978] Update confogl.cfg --- cfg/cfgogl/zonemodX/confogl.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/cfgogl/zonemodX/confogl.cfg b/cfg/cfgogl/zonemodX/confogl.cfg index d2a6dce6..2ab8b3f4 100644 --- a/cfg/cfgogl/zonemodX/confogl.cfg +++ b/cfg/cfgogl/zonemodX/confogl.cfg @@ -13,17 +13,17 @@ l4d_ready_cfg_name "ZoneMod v2.5.1" // Confogl Cvars confogl_addcvar mp_gamemode "versus" // Force Versus for the config. confogl_addcvar z_difficulty "normal" // Force normal Difficulty to prevent co-op difficulty impacting the config. -confogl_addcvar confogl_pills_limit 2 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar confogl_pills_limit 3 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // ZoneMod 4v4 Cvars -confogl_addcvar z_common_limit 30 -confogl_addcvar z_ghost_delay_min 16 -confogl_addcvar z_ghost_delay_max 16 -confogl_addcvar z_mega_mob_size 50 -confogl_addcvar z_mob_spawn_min_size 15 -confogl_addcvar z_mob_spawn_max_size 15 -confogl_addcvar z_mob_spawn_min_interval_normal 3600 -confogl_addcvar z_mob_spawn_max_interval_normal 3600 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_size 10 +confogl_addcvar z_mob_spawn_max_size 40 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 confogl_addcvar z_jockey_ride_damage 1 confogl_addcvar z_jockey_ride_damage_interval 0.25 confogl_addcvar z_pounce_damage 2 @@ -31,13 +31,13 @@ confogl_addcvar z_pounce_damage_interval 0.2 confogl_addcvar hunter_pz_claw_dmg 6 confogl_addcvar tongue_drag_damage_amount 1 confogl_addcvar tongue_choke_damage_amount 1 -confogl_addcvar tongue_drag_first_damage_interval 1.0 -confogl_addcvar tongue_drag_first_damage 3.0 -confogl_addcvar tongue_drag_damage_interval 0.23 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] +confogl_addcvar tongue_drag_first_damage_interval 0 +confogl_addcvar tongue_drag_first_damage 4 +confogl_addcvar tongue_drag_damage_interval 0.2 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] confogl_addcvar tongue_choke_damage_interval 0.2 // ZoneMod Shared Cvars exec cfgogl/zonemodX/shared_cvars.cfg // Config Cvars -exec cfgogl/zonemodX/zonemod.cfg \ No newline at end of file +exec cfgogl/zonemodX/zonemod.cfg From 0a4bb42edcafd5984ffb5ca2e19ea7284144da01 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:09:55 -0400 Subject: [PATCH 2258/2978] Update confogl.cfg --- cfg/cfgogl/zonemodX/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/zonemodX/confogl.cfg b/cfg/cfgogl/zonemodX/confogl.cfg index 2ab8b3f4..0b3014b5 100644 --- a/cfg/cfgogl/zonemodX/confogl.cfg +++ b/cfg/cfgogl/zonemodX/confogl.cfg @@ -11,9 +11,9 @@ l4d_ready_cfg_name "ZoneMod v2.5.1" // Confogl Cvars -confogl_addcvar mp_gamemode "versus" // Force Versus for the config. -confogl_addcvar z_difficulty "normal" // Force normal Difficulty to prevent co-op difficulty impacting the config. -confogl_addcvar confogl_pills_limit 3 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar mp_gamemode "Versus" // Force Versus for the config. +confogl_addcvar z_difficulty "Impossible" // Force normal Difficulty to prevent co-op difficulty impacting the config. +confogl_addcvar confogl_pills_limit 4 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // ZoneMod 4v4 Cvars confogl_addcvar z_common_limit 40 From 7e93177c90f0bd644b07262282ed81dd5de6f453 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:11:01 -0400 Subject: [PATCH 2259/2978] Update confogl.cfg --- cfg/cfgogl/zonemodXX/confogl.cfg | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/cfg/cfgogl/zonemodXX/confogl.cfg b/cfg/cfgogl/zonemodXX/confogl.cfg index cf9dbaa4..d92e559c 100644 --- a/cfg/cfgogl/zonemodXX/confogl.cfg +++ b/cfg/cfgogl/zonemodXX/confogl.cfg @@ -11,33 +11,33 @@ l4d_ready_cfg_name "ZoneMod v2.6.7" // Confogl Cvars -confogl_addcvar mp_gamemode "versus" // Force Versus for the config. -confogl_addcvar z_difficulty "normal" // Force normal Difficulty to prevent co-op difficulty impacting the config. -confogl_addcvar confogl_pills_limit 2 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value +confogl_addcvar mp_gamemode "Versus" // Force Versus for the config. +confogl_addcvar z_difficulty "Normal" // Force normal Difficulty to prevent co-op difficulty impacting the config. +confogl_addcvar confogl_pills_limit 4 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // ZoneMod 4v4 Cvars -confogl_addcvar z_common_limit 30 -confogl_addcvar z_ghost_delay_min 17 -confogl_addcvar z_ghost_delay_max 17 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 50 -confogl_addcvar z_mob_spawn_min_size 15 -confogl_addcvar z_mob_spawn_max_size 15 -confogl_addcvar z_mob_spawn_min_interval_normal 3600 -confogl_addcvar z_mob_spawn_max_interval_normal 3600 +confogl_addcvar z_mob_spawn_min_size 10 +confogl_addcvar z_mob_spawn_max_size 40 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 confogl_addcvar z_jockey_ride_damage 1 -confogl_addcvar z_jockey_ride_damage_interval 0.25 +confogl_addcvar z_jockey_ride_damage_interval 0.2 confogl_addcvar z_pounce_damage 2 confogl_addcvar z_pounce_damage_interval 0.2 confogl_addcvar hunter_pz_claw_dmg 6 confogl_addcvar tongue_drag_damage_amount 1 confogl_addcvar tongue_choke_damage_amount 1 -confogl_addcvar tongue_drag_first_damage_interval 1.0 -confogl_addcvar tongue_drag_first_damage 3.0 -confogl_addcvar tongue_drag_damage_interval 0.23 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] +confogl_addcvar tongue_drag_first_damage_interval 0 +confogl_addcvar tongue_drag_first_damage 4 +confogl_addcvar tongue_drag_damage_interval 0.2 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] confogl_addcvar tongue_choke_damage_interval 0.2 // ZoneMod Shared Cvars exec cfgogl/zonemodXX/shared_cvars.cfg // Config Cvars -exec cfgogl/zonemodXX/zonemod.cfg \ No newline at end of file +exec cfgogl/zonemodXX/zonemod.cfg From 7b15695fea329e5be6197a598dbb6a04d6fb9667 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:11:48 -0400 Subject: [PATCH 2260/2978] Update confogl.cfg --- cfg/cfgogl/zonemodold/confogl.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/cfgogl/zonemodold/confogl.cfg b/cfg/cfgogl/zonemodold/confogl.cfg index 2af5dca2..c25feb7b 100644 --- a/cfg/cfgogl/zonemodold/confogl.cfg +++ b/cfg/cfgogl/zonemodold/confogl.cfg @@ -11,33 +11,33 @@ l4d_ready_cfg_name "Zonemod v1.9.16" // Confogl Cvars -confogl_addcvar mp_gamemode "versus" // Force Versus for the config. -confogl_addcvar z_difficulty "normal" // Force normal Difficulty to prevent co-op difficulty impacting the config. +confogl_addcvar mp_gamemode "Versus" // Force Versus for the config. +confogl_addcvar z_difficulty "Impossible" // Force normal Difficulty to prevent co-op difficulty impacting the config. confogl_addcvar confogl_pills_limit 2 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value // ZoneMod 4v4 Cvars -confogl_addcvar z_common_limit 30 +confogl_addcvar z_common_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 -confogl_addcvar z_mega_mob_size 50 -confogl_addcvar z_mob_spawn_min_size 15 -confogl_addcvar z_mob_spawn_max_size 15 -confogl_addcvar z_mob_spawn_min_interval_normal 3600 -confogl_addcvar z_mob_spawn_max_interval_normal 3600 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_size 10 +confogl_addcvar z_mob_spawn_max_size 30 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 confogl_addcvar z_jockey_ride_damage 1 -confogl_addcvar z_jockey_ride_damage_interval 0.25 +confogl_addcvar z_jockey_ride_damage_interval 0.2 confogl_addcvar z_pounce_damage 2 confogl_addcvar z_pounce_damage_interval 0.2 confogl_addcvar hunter_pz_claw_dmg 6 confogl_addcvar tongue_drag_damage_amount 1 confogl_addcvar tongue_choke_damage_amount 1 -confogl_addcvar tongue_drag_first_damage_interval 1.0 -confogl_addcvar tongue_drag_first_damage 3.0 -confogl_addcvar tongue_drag_damage_interval 0.23 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] +confogl_addcvar tongue_drag_first_damage_interval 0 +confogl_addcvar tongue_drag_first_damage 4 +confogl_addcvar tongue_drag_damage_interval 0.2 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] confogl_addcvar tongue_choke_damage_interval 0.2 // ZoneMod Shared Cvars exec cfgogl/zonemodold/shared_cvars.cfg // Config Cvars -exec cfgogl/zonemodold/zonemod.cfg \ No newline at end of file +exec cfgogl/zonemodold/zonemod.cfg From 277f321a26d574ada3d653173f6ff1e6f89d9404 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:12:42 -0400 Subject: [PATCH 2261/2978] Update confogl.cfg --- cfg/cfgogl/zonereal/confogl.cfg | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/cfg/cfgogl/zonereal/confogl.cfg b/cfg/cfgogl/zonereal/confogl.cfg index 5f2d8deb..b7b64f95 100644 --- a/cfg/cfgogl/zonereal/confogl.cfg +++ b/cfg/cfgogl/zonereal/confogl.cfg @@ -11,33 +11,33 @@ l4d_ready_cfg_name "ZoneMod Realism 69.0" // Confogl Cvars -confogl_addcvar mp_gamemode "mutation12" -confogl_addcvar z_difficulty "normal" -confogl_addcvar confogl_pills_limit 2 +confogl_addcvar mp_gamemode "Mutation12" +confogl_addcvar z_difficulty "Normal" +confogl_addcvar confogl_pills_limit 4 // ZoneMod 4v4 Cvars -confogl_addcvar z_common_limit 30 -confogl_addcvar z_ghost_delay_min 16 -confogl_addcvar z_ghost_delay_max 16 -confogl_addcvar z_mega_mob_size 50 -confogl_addcvar z_mob_spawn_min_size 15 -confogl_addcvar z_mob_spawn_max_size 15 -confogl_addcvar z_mob_spawn_min_interval_normal 3600 -confogl_addcvar z_mob_spawn_max_interval_normal 3600 +confogl_addcvar z_common_limit 40 +confogl_addcvar z_ghost_delay_min 15 +confogl_addcvar z_ghost_delay_max 15 +confogl_addcvar z_mega_mob_size 60 +confogl_addcvar z_mob_spawn_min_size 10 +confogl_addcvar z_mob_spawn_max_size 40 +confogl_addcvar z_mob_spawn_min_interval_normal 120 +confogl_addcvar z_mob_spawn_max_interval_normal 240 confogl_addcvar z_jockey_ride_damage 1 -confogl_addcvar z_jockey_ride_damage_interval 0.25 +confogl_addcvar z_jockey_ride_damage_interval 0.2 confogl_addcvar z_pounce_damage 2 confogl_addcvar z_pounce_damage_interval 0.2 confogl_addcvar hunter_pz_claw_dmg 6 confogl_addcvar tongue_drag_damage_amount 1 confogl_addcvar tongue_choke_damage_amount 1 -confogl_addcvar tongue_drag_first_damage_interval 1.0 -confogl_addcvar tongue_drag_first_damage 3.0 -confogl_addcvar tongue_drag_damage_interval 0.23 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] +confogl_addcvar tongue_drag_first_damage_interval 0 +confogl_addcvar tongue_drag_first_damage 4 +confogl_addcvar tongue_drag_damage_interval 0.2 // 3 dps (same as vanilla) [l4d2_smoker_drag_damage_interval.smx] confogl_addcvar tongue_choke_damage_interval 0.2 // ZoneMod Shared Cvars exec cfgogl/zonereal/shared_cvars.cfg // Config Cvars -exec cfgogl/zonereal/zonereal.cfg \ No newline at end of file +exec cfgogl/zonereal/zonereal.cfg From 7eb1f2de1cd2c7e27959147355f57f9e8cb99071 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:14:31 -0400 Subject: [PATCH 2262/2978] Update shared_cvars.cfg --- cfg/cfgogl/busmod/shared_cvars.cfg | 42 +++++++++++++++--------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/cfgogl/busmod/shared_cvars.cfg b/cfg/cfgogl/busmod/shared_cvars.cfg index 53657a93..f76fcefb 100644 --- a/cfg/cfgogl/busmod/shared_cvars.cfg +++ b/cfg/cfgogl/busmod/shared_cvars.cfg @@ -8,7 +8,7 @@ // ======================================================================================= // Server Cvars -sv_pure 2 +sv_pure 0 sv_alltalk 1 confogl_addcvar sv_alltalk 1 confogl_addcvar sv_cheats 0 @@ -18,7 +18,7 @@ confogl_addcvar sv_voiceenable 1 confogl_addcvar sv_log_onefile 0 confogl_addcvar sv_logbans 1 confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar vs_max_team_switches 9999 +confogl_addcvar vs_max_team_switches 2147483647 confogl_addcvar versus_marker_num 0 // ReadyUp Cvars @@ -84,8 +84,8 @@ confogl_addcvar director_vs_convert_pills 1 confogl_addcvar director_convert_pills 1 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 1 -confogl_addcvar pain_pills_decay_rate 0.27 // Original is 0.27 -confogl_addcvar z_finale_spawn_safety_range 600 // Tank finale bugfix +confogl_addcvar pain_pills_decay_rate 0.166667 // Original is 0.27 +confogl_addcvar z_finale_spawn_safety_range 300 // Tank finale bugfix confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_brawl_chance 0 confogl_addcvar z_female_boomer_spawn_chance 50 @@ -100,39 +100,39 @@ confogl_addcvar ammo_assaultrifle_max 360 confogl_addcvar z_leap_interval_post_incap 16 confogl_addcvar z_jockey_control_variance 0.0 -confogl_addcvar z_vomit_interval 20 +confogl_addcvar z_vomit_interval 18 confogl_addcvar sv_gameinstructor_disable 1 -confogl_addcvar z_spit_interval 16 -confogl_addcvar tongue_hit_delay 12 -confogl_addcvar z_door_pound_damage 160 -confogl_addcvar z_pounce_door_damage 500 -confogl_addcvar tongue_release_fatigue_penalty 0 -confogl_addcvar z_charge_warmup 0 +confogl_addcvar z_spit_interval 15 +confogl_addcvar tongue_hit_delay 10 +confogl_addcvar z_door_pound_damage 1000 +confogl_addcvar z_pounce_door_damage 1000 +confogl_addcvar tongue_release_fatigue_penalty 2500 +confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars -confogl_addcvar boomer_exposed_time_tolerance 0.2 +confogl_addcvar boomer_exposed_time_tolerance 30 confogl_addcvar boomer_vomit_delay 0 -confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars -confogl_addcvar versus_tank_flow_team_variation 0 +confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_tank_chance 1 confogl_addcvar versus_tank_chance_finale 1 confogl_addcvar versus_tank_chance_intro 1 confogl_addcvar versus_witch_chance 1 confogl_addcvar versus_witch_chance_finale 1 confogl_addcvar versus_witch_chance_intro 1 -confogl_addcvar versus_boss_flow_max 0.85 -confogl_addcvar versus_boss_flow_min 0.25 +confogl_addcvar versus_boss_flow_max 0.80 +confogl_addcvar versus_boss_flow_min 0.20 -confogl_addcvar tank_stuck_time_suicide 999999999 +confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar director_tank_lottery_selection_time 3 -confogl_addcvar z_frustration_spawn_delay 25 -confogl_addcvar z_frustration_los_delay 1.2 +confogl_addcvar z_frustration_spawn_delay 20 +confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 0.1 -confogl_addcvar z_tank_health 4666 +confogl_addcvar z_tank_health 4667 // Stripper Path -confogl_addcvar stripper_cfg_path cfg/stripper/busmod \ No newline at end of file +confogl_addcvar stripper_cfg_path cfg/stripper/busmod From 6774c7ebbd33809fd6006ad47631856ab79c3c1f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:15:17 -0400 Subject: [PATCH 2263/2978] Update shared_cvars.cfg --- cfg/cfgogl/kneemod/shared_cvars.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cfgogl/kneemod/shared_cvars.cfg b/cfg/cfgogl/kneemod/shared_cvars.cfg index f03cb7a4..42738be0 100644 --- a/cfg/cfgogl/kneemod/shared_cvars.cfg +++ b/cfg/cfgogl/kneemod/shared_cvars.cfg @@ -113,19 +113,19 @@ confogl_addcvar tongue_release_fatigue_penalty 2500 confogl_addcvar z_charge_warmup 0.5 // AI Improvement Cvars -confogl_addcvar boomer_exposed_time_tolerance 0 +confogl_addcvar boomer_exposed_time_tolerance 30 confogl_addcvar boomer_vomit_delay 0 -confogl_addcvar hunter_pounce_ready_range 1000 +confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars -confogl_addcvar versus_tank_flow_team_variation 0 -confogl_addcvar versus_tank_chance 1 -confogl_addcvar versus_tank_chance_finale 1 -confogl_addcvar versus_tank_chance_intro 1 -confogl_addcvar versus_witch_chance 1 -confogl_addcvar versus_witch_chance_finale 1 -confogl_addcvar versus_witch_chance_intro 1 +confogl_addcvar versus_tank_flow_team_variation 0.0 +confogl_addcvar versus_tank_chance 1.0 +confogl_addcvar versus_tank_chance_finale 1.0 +confogl_addcvar versus_tank_chance_intro 1.0 +confogl_addcvar versus_witch_chance 1.0 +confogl_addcvar versus_witch_chance_finale 1.0 +confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_boss_flow_max 0.80 confogl_addcvar versus_boss_flow_min 0.20 From 37d00914d76a9709b78e73116a45d981ba964b4d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:57:30 -0400 Subject: [PATCH 2264/2978] Update server1.cfg --- cfg/server1.cfg | 103 +++++++++++++++++++++++++----------------------- 1 file changed, 53 insertions(+), 50 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ee2abc97..7a5ccbf8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -54,7 +54,7 @@ sv_allow_lobby_connect_only 0 cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. sv_pausable 0 // Prevents the server from being paused. mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -z_difficulty Impossible // Sets the difficulty of the game to be expert by default. +z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. skill 3 // Sets the games skill level. sk_autoaim_mode 3 // Sets the games skill auto aim mode. sv_noclipspeed 3 // Sets noclip speed. @@ -121,10 +121,10 @@ cs_make_vip "STEAM_1:1:121253576" sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_alternateticks 1 -sm_cvar sv_max_usercmd_future_ticks 15 sm_cvar mem_min_heapsize 64 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 sm_cvar director_min_start_players 1 sm_cvar sv_extra_client_connect_time 30 @@ -171,13 +171,13 @@ wait 0300;sm_cvar mat_picmip -10 wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -// wait 0300;sm_cvar r_shadowlodbias 0 // How many shadow layers to render. +wait 0300;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. // wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. // wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. wait 0300;sm_cvar snd_gain 2.0 // Sound gain amount. -wait 0300;sm_cvar sv_voicecodec vaudio_celt // Improves clients microphone quality. +wait 0300;sm_cvar sv_voicecodec "vaudio_celt" // Improves clients microphone quality. wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. @@ -198,6 +198,7 @@ wait 0450;sm_cvar sv_maxclientframes 120 wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. // wait 0450;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0450;sm_cvar sv_max_usercmd_future_ticks 15 // Maximum number of ticks in the future that a client user command can activate. wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. @@ -249,10 +250,10 @@ wait 0750;sm_cvar sv_vote_command_delay 1.5 wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -// wait 0750;sm_cvar versus_round_restarttimer 15 // How long it takes to restart a Versus round. -wait 0750;sm_cvar versus_round_restarttimer_finale 15 // How long it takes to restart a Versus round in a finale map. -// wait 0750;sm_cvar scavenge_round_restart_delay 10 // How long it takes to restart a Scavenge round. -wait 0750;sm_cvar scavenge_round_restart_delay_tied 10 // How long it takes to restart a Scavenge round when the score is tied. +wait 0750;sm_cvar versus_round_restarttimer 18 // How long it takes to restart a Versus round. +wait 0750;sm_cvar versus_round_restarttimer_finale 18 // How long it takes to restart a Versus round in a finale map. +wait 0750;sm_cvar scavenge_round_restart_delay 12 // How long it takes to restart a Scavenge round. +wait 0750;sm_cvar scavenge_round_restart_delay_tied 12 // How long it takes to restart a Scavenge round when the score is tied. wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. @@ -282,7 +283,7 @@ wait 0900;sm_cvar z_minion_limit 4 wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // -wait 1050;sm_cvar mp_teamlist "Survivor,Nick,Gambler,Ellis,Mechanic,Coach,Rochelle,Producer,Bill,NavVet,Francis,Biker,LouisManager,Zoey,TeenAngst,Infected,Common,Minion,Hunter,Smoker,Gas,Boomer,Exploding,Jockey,Charger,Spitter,Witch,Tank" +wait 1050;sm_cvar mp_teamlist "Spectator,Survivor,Nick,Gambler,Ellis,Mechanic,Coach,Rochelle,Producer,Bill,NavVet,Francis,Biker,LouisManager,Zoey,TeenAngst,Infected,Zombie,Common,Minion,Hunter,Smoker,Gas,Boomer,Exploding,Jockey,Charger,Spitter,Witch,Tank" wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. @@ -321,8 +322,8 @@ wait 1200;sm_cvar survival_lull_time_max 0 wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. // wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -// wait 1200;sm_cvar tf_arena_preround_time 5 // -// wait 1200;sm_cvar tf_arena_max_streak 10 // +wait 1200;sm_cvar tf_arena_preround_time 5 // +wait 1200;sm_cvar tf_arena_max_streak 10 // // // // Tickrate Fixes // wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) @@ -378,7 +379,7 @@ wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 1500;sm_cvar sb_enforce_proximity_range 1500 // The range at which a survivor bot will be teleported back to their team. +wait 1500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. // // wait 1650;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. @@ -409,7 +410,7 @@ wait 1650;sm_cvar sb_use_button_range 500 wait 1650;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. wait 1650;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. wait 1650;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1650;sm_cvar sb_rescue_vehicle_loading_range 100 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1650;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. // wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // @@ -428,9 +429,9 @@ wait 1800;sm_cvar ragdoll_slowdown_time 3 wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1800;sm_cvar collision_shake_amp 0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_freq 0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_time 0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. @@ -472,7 +473,7 @@ wait 1950;sm_cvar mp_feetyawrate 120 wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // -wait 2100;sm_cvar sv_gravity 735 // Sets the world gravity. +wait 2100;sm_cvar sv_gravity 720 // Sets the world gravity. wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. // wait 2100;sm_cvar sv_friction 4 // Sets the world friction. wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. @@ -513,7 +514,7 @@ wait 2250;sm_cvar sv_spectatoridletime 5 wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 2400;sm_cvar z_use_belt_item_tolerance 0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.25 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. @@ -555,9 +556,9 @@ wait 2550;sm_cvar survivor_fumes_walk_speed 100 // wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -// wait 2550;sm_cvar survivor_speed_boost_factor 1.5 // Survivor speed boost factor from an upgrade. -// wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.5 // Accuracy factor for a survivor who is upgraded. -// wait 2550;sm_cvar survivor_upgrade_reload_duration 0.5 // Reload duration factor for a survivor who is upgraded. +wait 2550;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor from an upgrade. +wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. +wait 2550;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. // // wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. @@ -612,7 +613,7 @@ wait 2850;sm_cvar shout_make_way_interval 1 wait 2850;sm_cvar rescue_interval 1 // wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. wait 2850;sm_cvar rescue_min_dead_time 5 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 2850;sm_cvar rescue_yell_delay 3 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. +wait 2850;sm_cvar rescue_yell_delay 2 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. wait 2850;sm_cvar z_cough_cloud_expire 6 // How long until survivors stop coughing from a smoker cloud. @@ -683,7 +684,7 @@ wait 3450;sm_cvar melee_force_scalar 25 wait 3450;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. wait 3450;sm_cvar melee_collateral_shove_count 50 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -// wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. // wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. @@ -756,12 +757,12 @@ wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 wait 3900;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. -wait 3900;sm_cvar gascan_use_tolerance 0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. -wait 3900;sm_cvar cola_bottles_use_tolerance 0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. // // @@ -815,8 +816,8 @@ wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. wait 4050;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -wait 4050;sm_cvar z_wandering_density 0.04 // Population density of wandering zombies. -wait 4050;sm_cvar versus_wandering_zombie_density 0.04 // Population density of wandering zombies in Versus mode. +// wait 4050;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 4050;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -834,9 +835,9 @@ wait 4050;sm_cvar z_vision_range_daylight 2000 // wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. // wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -// wait 4050;sm_cvar z_acquire_time_variance_factor 0 // Time variance factor for infected aquiring a target. +// wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -// wait 4050;sm_cvar z_alert_dot 0 // Minimum view dot required for a survivor to alert a common infected. +// wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. // wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. @@ -966,10 +967,10 @@ wait 4500;sm_cvar z_pounce_damage_interrupt 1000 wait 4500;sm_cvar z_player_zombie_land_delay 0 // Delay before a pouncing player hunter attach to a survivor. wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. -wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. +// wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. wait 4500;sm_cvar z_pounce_shake_radius 300 // wait 4500;sm_cvar z_pounce_shake_amplitude 6 // -// wait 4500;sm_cvar z_pounce_shake_duration 1.5 // +wait 4500;sm_cvar z_pounce_shake_duration 2 // wait 4500;sm_cvar z_pounce_stumble_radius 175 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. @@ -978,7 +979,7 @@ wait 4650;sm_cvar z_gas_speed 220 wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. +wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. @@ -1021,12 +1022,12 @@ wait 4800;sm_cvar z_vomit_hit_pitch_min -10 wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. // wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. // wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_fade_start 4 // -wait 4800;sm_cvar z_vomit_fade_duration 4 // -wait 4800;sm_cvar z_vomit_velocityfadestart 0.2 // -wait 4800;sm_cvar z_vomit_velocityfadeend 0.4 // -wait 4800;sm_cvar z_vomit_slide_mult 0.25 // -wait 4800;sm_cvar z_vomit_slide_rate 0.05 // +wait 4800;sm_cvar z_vomit_fade_start 6 // +wait 4800;sm_cvar z_vomit_fade_duration 6 // +wait 4800;sm_cvar z_vomit_velocityfadestart 0.25 // +// wait 4800;sm_cvar z_vomit_velocityfadeend 0.5 // +// wait 4800;sm_cvar z_vomit_slide_mult 0.5 // +// wait 4800;sm_cvar z_vomit_slide_rate 0.1 // wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. @@ -1036,7 +1037,7 @@ wait 4800;sm_cvar z_exploding_splat 0 // wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // // wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // // wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // -// wait 4800;sm_cvar z_splat_survivor_shake_duration 1.5 // +// wait 4800;sm_cvar z_splat_survivor_shake_duration 2 // // wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // // wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // // wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // @@ -1061,7 +1062,7 @@ wait 5100;sm_cvar z_jockey_health 350 wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -// wait 5100;sm_cvar jockey_pounce_max_loft_angle 45 // Max loft angle for a jockey leap. +wait 5100;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. @@ -1070,7 +1071,7 @@ wait 5100;sm_cvar z_jockey_leap_time 0.9 wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 5100;sm_cvar z_jockey_control_variance 0 // Removes the control variation that occurs while a jockey is riding someone. +wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. @@ -1100,12 +1101,12 @@ wait 5400;sm_cvar versus_witch_chance 0.0 wait 5400;sm_cvar versus_witch_chance_intro 0.0 // Forces witches to spawn in intro maps in versus mode. wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 5400;sm_cvar versus_boss_flow_min 0.1 // Minimum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_max 0.7 // Maximum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_min_intro 0.2 // Minimum boss spawn flow in intro maps Versus mode. -wait 5400;sm_cvar versus_boss_flow_max_intro 0.8 // Maximum boss spawn flow in intro maps Versus mode. -wait 5400;sm_cvar versus_boss_flow_min_finale 0.3 // Minimum boss spawn flow in finale maps Versus mode. -wait 5400;sm_cvar versus_boss_flow_max_finale 0.9 // Maximum boss spawn flow in finale maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. @@ -1122,7 +1123,9 @@ wait 5400;sm_cvar director_max_threat_areas 5 wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 1 // How much time before a bot tank will try to find a new target when their old target is no longer visible. wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 5400;sm_cvar tank_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 5400;sm_cvar tank_stuck_time_suicide 86400 // How much time before a stuck bot tank is killed when stuck. // // wait 5550;sm_cvar z_witch_health 2500 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. @@ -1139,7 +1142,7 @@ wait 5550;sm_cvar z_witch_wander_personal_space 400 wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 5550;z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 5550;sm_cvar z_witch_tongue_range 40 // How close will a witch snap a smokers tongue. +wait 5550;sm_cvar z_witch_tongue_range 50 // How close will a witch snap a smokers tongue. wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. @@ -1162,9 +1165,9 @@ wait 5700;sm_cvar z_tank_walk_speed 120 wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // // wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // -// wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // +wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // -// wait 5700;sm_cvar tank_ground_pound_duration 2 // +wait 5700;sm_cvar tank_ground_pound_duration 2 // wait 5700;sm_cvar z_tank_damage_slow_max_range 0 // The maximum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_damage_slow_min_range 0 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. From 729e52862c9a672db657e401d26cbd13ed2d0755 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 18:58:37 -0400 Subject: [PATCH 2265/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index b5a07062..0803658c 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -33,10 +33,10 @@ confogl_addcvar z_non_head_damage_factor_normal 1 // confogl_addcvar z_non_head_damage_factor_expert 1 confogl_addcvar z_non_head_damage_factor_multiplier 1 confogl_addcvar z_head_damage_causes_wounds 1 -confogl_addcvar z_shotgun_bonus_damage_range 300 +confogl_addcvar z_shotgun_bonus_damage_range 100 confogl_addcvar z_shotgun_bonus_damage_multiplier 1.5 confogl_addcvar z_common_limit 40 -confogl_addcvar z_background_limit 40 +// confogl_addcvar z_background_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 60 @@ -62,7 +62,7 @@ confogl_addcvar z_hit_from_behind_factor 1.0 // confogl_addcvar survivor_damage_speed_factor 0.3 confogl_addcvar z_smoker_limit 1 confogl_addcvar z_hunter_limit 1 -confogl_addcvar z_attack_movement_penalty 0.7 +// confogl_addcvar z_attack_movement_penalty 0.7 //Mean witches confogl_addcvar sv_force_time_of_day 0 From 851edb219225656d6418a4298ed2d0e3b7bc6f05 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:00:22 -0400 Subject: [PATCH 2266/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 855c4adc..ed65b7c6 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -100,7 +100,7 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 // confogl_addcvar director_convert_pills_to_defib_health 0 -confogl_addcvar first_aid_heal_percent 0.85 +// confogl_addcvar first_aid_heal_percent 0.85 // confogl_addcvar pain_pills_health_value 50 // confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 @@ -115,7 +115,7 @@ confogl_addcvar z_must_wander 1 // confogl_addcvar survivor_incapacitated_dizzy_severity 0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 -confogl_addcvar survivor_incapacitated_cycle_time 0.283333 +// confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars confogl_addcvar ammo_shotgun_max 90 @@ -138,13 +138,13 @@ confogl_addcvar fuel_barrel_health 10 // AI Improvements confogl_addcvar sb_allow_leading 1 -// confogl_addcvar z_leap_interval_post_incap 16 +// confogl_addcvar z_leap_interval_post_incap 15 confogl_addcvar z_leap_power 425 // confogl_addcvar z_jockey_control_min 0.8 // confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar z_jockey_control_variance 0.0 // confogl_addcvar jockey_pz_claw_dmg 4 -confogl_addcvar z_exploding_shove_min 3 +// confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_inner_radius 200 @@ -237,7 +237,7 @@ confogl_addcvar z_tank_health 4666 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 -confogl_addcvar tank_fist_radius 16 +// confogl_addcvar tank_fist_radius 16 confogl_addcvar tank_throw_allow_range 500 confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 From 23dbadb819ede764c547859dcb657c5f98e13428 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:01:18 -0400 Subject: [PATCH 2267/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index abc1617b..ab1ea708 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -112,7 +112,7 @@ confogl_addcvar z_must_wander 1 // confogl_addcvar survivor_incapacitated_dizzy_severity 0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 -confogl_addcvar survivor_incapacitated_cycle_time 0.283333 +// confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars confogl_addcvar ammo_shotgun_max 112 From 2afb6792c07a9ac4ce99a45180140bc0574bf057 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:01:51 -0400 Subject: [PATCH 2268/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index ddf1728d..d3dfa7f4 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -112,7 +112,7 @@ confogl_addcvar z_must_wander 1 // confogl_addcvar survivor_incapacitated_dizzy_severity 0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 -confogl_addcvar survivor_incapacitated_cycle_time 0.283333 +// confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars confogl_addcvar ammo_smg_max 850 From 10a5faf781dade38d821d156a96f0640460126eb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:02:31 -0400 Subject: [PATCH 2269/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index ab1ea708..9f68cdc5 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -187,6 +187,8 @@ confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 +confogl_addcvar tongue_drag_first_damage_interval 0 +confogl_addcvar tongue_drag_first_damage 4 // confogl_addcvar survivor_incap_tongued_decay_rate 20 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 From aa9bab63757be0288ab534f1e88e4352f7d09f36 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:03:07 -0400 Subject: [PATCH 2270/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index d3dfa7f4..92bff86c 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -187,6 +187,8 @@ confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.05 +confogl_addcvar tongue_drag_first_damage_interval 0 +confogl_addcvar tongue_drag_first_damage 4 // confogl_addcvar survivor_incap_tongued_decay_rate 20 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 From 1393b5afea8c758ec10e2200e85cb1848674f8ea Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:03:29 -0400 Subject: [PATCH 2271/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index ed65b7c6..fc076d88 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -182,6 +182,8 @@ confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 // confogl_addcvar tongue_victim_accuracy_penalty 0.0 +confogl_addcvar tongue_drag_first_damage_interval 0 +confogl_addcvar tongue_drag_first_damage 4 // confogl_addcvar survivor_incap_tongued_decay_rate 20 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 From 3312b34b321b7cf1b2695da07ecc80e9adf64d11 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:04:06 -0400 Subject: [PATCH 2272/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index fc076d88..678f2756 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -181,7 +181,7 @@ confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -// confogl_addcvar tongue_victim_accuracy_penalty 0.0 +// confogl_addcvar tongue_victim_accuracy_penalty 0 confogl_addcvar tongue_drag_first_damage_interval 0 confogl_addcvar tongue_drag_first_damage 4 // confogl_addcvar survivor_incap_tongued_decay_rate 20 From 4704694cc32f91575e9e1b239134c70162624c69 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:04:30 -0400 Subject: [PATCH 2273/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9f68cdc5..c19e5896 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -186,7 +186,7 @@ confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -// confogl_addcvar tongue_victim_accuracy_penalty 0.0 +// confogl_addcvar tongue_victim_accuracy_penalty 0 confogl_addcvar tongue_drag_first_damage_interval 0 confogl_addcvar tongue_drag_first_damage 4 // confogl_addcvar survivor_incap_tongued_decay_rate 20 From fceb79d225b38a440c9b9dce5396d9380a9d1cba Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:05:54 -0400 Subject: [PATCH 2274/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index c19e5896..9fb61eea 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -120,7 +120,7 @@ confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_huntingrifle_max 135 confogl_addcvar ammo_chainsaw_max 30 confogl_addcvar z_gun_range 72 -// confogl_addcvar z_gun_swing_duration 0.2 +// confogl_addcvar z_gun_swing_duration 0.183333 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar inferno_max_range 250 From c0da89c10362c1eaeec46f95747aca71cc8d89dc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:06:08 -0400 Subject: [PATCH 2275/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 92bff86c..acc20622 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -186,7 +186,7 @@ confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 // confogl_addcvar tongue_victim_max_speed 200 -// confogl_addcvar tongue_victim_accuracy_penalty 0.05 +// confogl_addcvar tongue_victim_accuracy_penalty 0.0 confogl_addcvar tongue_drag_first_damage_interval 0 confogl_addcvar tongue_drag_first_damage 4 // confogl_addcvar survivor_incap_tongued_decay_rate 20 From 74341d75ea2b0b082cddf2d0fb11a2af5873d19e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:06:59 -0400 Subject: [PATCH 2276/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index acc20622..b286d91e 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -120,8 +120,8 @@ confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_sniperrifle_max 120 confogl_addcvar ammo_huntingrifle_max 135 confogl_addcvar ammo_chainsaw_max 30 -// confogl_addcvar z_gun_range 72 -// confogl_addcvar z_gun_swing_duration 0.2 +// confogl_addcvar z_gun_range 80 +// confogl_addcvar z_gun_swing_duration 0.183333 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar inferno_max_range 250 From 193621caa5b884a243987783a4e9f09e0eb8b548 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 19:07:32 -0400 Subject: [PATCH 2277/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 9fb61eea..59e22220 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -119,7 +119,7 @@ confogl_addcvar ammo_shotgun_max 112 confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_huntingrifle_max 135 confogl_addcvar ammo_chainsaw_max 30 -confogl_addcvar z_gun_range 72 +// confogl_addcvar z_gun_range 80 // confogl_addcvar z_gun_swing_duration 0.183333 confogl_addcvar z_gun_swing_vs_min_penalty 4 confogl_addcvar z_gun_swing_vs_max_penalty 8 @@ -138,7 +138,7 @@ confogl_addcvar fuel_barrel_health 10 // AI Improvements confogl_addcvar sb_allow_leading 1 // confogl_addcvar z_leap_interval_post_ride 5.75 -// confogl_addcvar z_leap_interval_post_incap 16 +// confogl_addcvar z_leap_interval_post_incap 15 confogl_addcvar z_leap_power 425 // confogl_addcvar z_jockey_control_min 0.8 // confogl_addcvar z_jockey_control_max 1.0 From e3530c46e9ac61a0672a47ccb5506f013f1dbd7e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 20:01:27 -0400 Subject: [PATCH 2278/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index fa8ed3f0..e951e045 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -49,7 +49,7 @@ confogl_addcvar survivor_respawn_with_guns 2 // Surfmod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 -confogl_addcvar z_background_limit 40 +// confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 // confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 20 From 476c4df107b9ce2e93e8e8a62cc2427903c98045 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 20:02:08 -0400 Subject: [PATCH 2279/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index e951e045..fc2cca7f 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -51,9 +51,9 @@ confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 // confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 -// confogl_addcvar z_mob_spawn_min_size 10 -confogl_addcvar z_mob_spawn_max_size 20 -confogl_addcvar z_mob_spawn_finale_size 20 +confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_max_size 40 +confogl_addcvar z_mob_spawn_finale_size 40 // confogl_addcvar z_mob_spawn_min_interval_easy 120 // confogl_addcvar z_mob_spawn_max_interval_easy 240 confogl_addcvar z_mob_spawn_min_interval_normal 120 From b5ca6d14254b595e6004d7983469fce2c6479a78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 20:02:31 -0400 Subject: [PATCH 2280/2978] Update confogl.cfg --- cfg/cfgogl/sportymod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/confogl.cfg b/cfg/cfgogl/sportymod/confogl.cfg index 1aa234d4..3f04e2e0 100644 --- a/cfg/cfgogl/sportymod/confogl.cfg +++ b/cfg/cfgogl/sportymod/confogl.cfg @@ -50,8 +50,8 @@ confogl_addcvar z_wandering_density 0.035 confogl_addcvar versus_wandering_density 0.035 confogl_addcvar z_mega_mob_size 50 confogl_addcvar z_mob_spawn_min_size 10 -confogl_addcvar z_mob_spawn_max_size 15 -confogl_addcvar z_mob_spawn_finale_size 15 +confogl_addcvar z_mob_spawn_max_size 30 +confogl_addcvar z_mob_spawn_finale_size 30 confogl_addcvar z_mob_spawn_min_interval_normal 120 confogl_addcvar z_mob_spawn_max_interval_normal 240 confogl_addcvar z_spawn_mobs_behind_chance 50 From 5c2ad00d6d082674826d416b019d4c4c56af63ec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 20:02:54 -0400 Subject: [PATCH 2281/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 0803658c..64cd42fe 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -40,7 +40,7 @@ confogl_addcvar z_common_limit 40 confogl_addcvar z_ghost_delay_min 15 confogl_addcvar z_ghost_delay_max 15 confogl_addcvar z_mega_mob_size 60 -// confogl_addcvar z_mob_spawn_min_size 10 +confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 confogl_addcvar z_mob_spawn_finale_size 40 // confogl_addcvar z_mob_spawn_min_interval_easy 120 From 190ad436f2207fc384a606de5f0197a54cdc4898 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 20:03:15 -0400 Subject: [PATCH 2282/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index fc2cca7f..ce96b148 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -51,7 +51,7 @@ confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 // confogl_addcvar z_background_limit 40 confogl_addcvar z_mega_mob_size 60 -confogl_addcvar z_mob_spawn_min_size 20 +confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 confogl_addcvar z_mob_spawn_finale_size 40 // confogl_addcvar z_mob_spawn_min_interval_easy 120 From 9fc722e03a3715f3e4530b42d1f14839ef8bc0ec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 21:00:52 -0400 Subject: [PATCH 2283/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 59e22220..aeade6e2 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -143,9 +143,9 @@ confogl_addcvar z_leap_power 425 // confogl_addcvar z_jockey_control_min 0.8 // confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar z_jockey_control_variance 0.0 -// confogl_addcvar claw_range 64 -// confogl_addcvar claw_range_down 96 -// confogl_addcvar claw_swing_duration 0.225 +// confogl_addcvar claw_range 60 +// confogl_addcvar claw_range_down 80 +// confogl_addcvar claw_swing_duration 0.216667 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 From 877966c93aad00739059fb65ed2f620f0d0c7ff3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 21:01:15 -0400 Subject: [PATCH 2284/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index b286d91e..da807923 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -144,9 +144,9 @@ confogl_addcvar sb_allow_leading 1 // confogl_addcvar z_jockey_control_min 0.8 // confogl_addcvar z_jockey_control_max 1.0 // confogl_addcvar z_jockey_control_variance 0.0 -// confogl_addcvar claw_range 64 -// confogl_addcvar claw_range_down 96 -// confogl_addcvar claw_swing_duration 0.2 +// confogl_addcvar claw_range 60 +// confogl_addcvar claw_range_down 80 +// confogl_addcvar claw_swing_duration 0.216667 // confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 From 4bd6ab7b7c413880e500b18afc4eedde41917212 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 21:09:25 -0400 Subject: [PATCH 2285/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 678f2756..dff0a4c7 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -153,7 +153,7 @@ confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 // confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 -// confogl_addcvar scavenge_item_respawn_delay 14 +// confogl_addcvar scavenge_item_respawn_delay 10 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar ai_talk_idle_enabled 0 // confogl_addcvar z_cough_cloud_radius 150 From c9b3b5ad43efe5d0322d24528b2f5a5e4c8d75a2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 21:09:43 -0400 Subject: [PATCH 2286/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index da807923..024ec8be 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -159,7 +159,7 @@ confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.875 // confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 -// confogl_addcvar scavenge_item_respawn_delay 14 +// confogl_addcvar scavenge_item_respawn_delay 10 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 From 23f15007d92fdd0a12e9d7c17f8dd921b02b0e84 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 21:10:09 -0400 Subject: [PATCH 2287/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index aeade6e2..3bdc4bb2 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -158,7 +158,7 @@ confogl_addcvar boomer_pz_claw_dmg 6 confogl_addcvar gas_can_use_duration 1.75 // confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 -// confogl_addcvar scavenge_item_respawn_delay 14 +// confogl_addcvar scavenge_item_respawn_delay 10 confogl_addcvar cola_bottles_use_duration 1.5 confogl_addcvar sv_gameinstructor_disable 1 confogl_addcvar ai_talk_idle_enabled 0 From 779841e0a877616d2790a6daa3056adc41b443fb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 21:14:56 -0400 Subject: [PATCH 2288/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7a5ccbf8..bf41395b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -760,7 +760,7 @@ wait 3900;sm_cvar gascan_use_range 80 wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 3900;sm_cvar scavenge_item_respawn_delay 14 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 3900;sm_cvar scavenge_item_respawn_delay 12 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. From bd66a8f36f27e773c0901d20c72bcfc0ea4bf92e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 23:15:03 -0400 Subject: [PATCH 2289/2978] Create wait.cfg --- cfg/wait.cfg | 3333 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3333 insertions(+) create mode 100644 cfg/wait.cfg diff --git a/cfg/wait.cfg b/cfg/wait.cfg new file mode 100644 index 00000000..30120481 --- /dev/null +++ b/cfg/wait.cfg @@ -0,0 +1,3333 @@ +// wait 0003; sm_cvar achievement_debug 0 +// wait 0006; sm_cvar achievement_disable 0 +// wait 0009; sm_cvar action_progress_reset_interval 1 +// wait 0012; sm_cvar adrenaline_backpack_speedup 0.5 +// wait 0015; sm_cvar adrenaline_duration 15.0f +// wait 0018; sm_cvar adrenaline_health_buffer 25 +// wait 0021; sm_cvar adrenaline_revive_speedup 0.5 +// wait 0024; sm_cvar adrenaline_run_speed 260 +// wait 0027; sm_cvar ai_debug_los 0 +// wait 0030; sm_cvar ai_debug_ragdoll_magnets 0 +// wait 0033; sm_cvar ai_debug_shoot_positions 0 +// wait 0036; sm_cvar ai_debug_speech 0 +// wait 0039; sm_cvar ai_expression_frametime 0.05 +// wait 0042; sm_cvar ai_expression_optimization 0 +// wait 0045; sm_cvar ai_force_serverside_ragdoll 0 +// wait 0048; sm_cvar ai_LOS_mode 0 +// wait 0051; sm_cvar ai_post_frame_navigation 0 +// wait 0054; sm_cvar ai_sequence_debug 0 +// wait 0057; sm_cvar ai_setupbones_debug 0 +// wait 0060; sm_cvar ai_shot_bias_max 1 +// wait 0063; sm_cvar ai_shot_bias_min -1 +// wait 0066; sm_cvar ai_show_hull_attacks 0 +// wait 0069; sm_cvar ai_talk_idle_enabled 1 +// wait 0072; sm_cvar ai_use_visibility_cache 1 +// wait 0075; sm_cvar allow_all_bot_survivor_team 0 +// wait 0078; sm_cvar allow_weapon_fire_to_use 0 +// wait 0081; sm_cvar ammo_adrenaline_max 1 +// wait 0084; sm_cvar ammo_ammo_pack_max 1 +// wait 0087; sm_cvar ammo_assaultrifle_max 360 +// wait 0090; sm_cvar ammo_autoshotgun_max 90 +// wait 0093; sm_cvar ammo_chainsaw_max 20 +// wait 0096; sm_cvar ammo_firstaid_max -1 +// wait 0099; sm_cvar ammo_grenadelauncher_max 30 +// wait 0102; sm_cvar ammo_huntingrifle_max 150 +// wait 0105; sm_cvar ammo_m60_max 0 +// wait 0108; sm_cvar ammo_minigun_max 800 +// wait 0111; sm_cvar ammo_molotov_max 1 +// wait 0114; sm_cvar ammo_pack_use_duration 3 +// wait 0117; sm_cvar ammo_painpills_max 1 +// wait 0120; sm_cvar ammo_pipebomb_max 1 +// wait 0123; sm_cvar ammo_pistol_max -2 +// wait 0126; sm_cvar ammo_shotgun_max 72 +// wait 0129; sm_cvar ammo_smg_max 650 +// wait 0132; sm_cvar ammo_sniperrifle_max 180 +// wait 0135; sm_cvar ammo_turret_infected_damage 15 +// wait 0138; sm_cvar ammo_turret_max 300 +// wait 0141; sm_cvar ammo_turret_pz_damage 8 +// wait 0144; sm_cvar ammo_turret_survivor_damage 1 +// wait 0147; sm_cvar ammo_turret_tank_damage 40 +// wait 0150; sm_cvar ammo_turret_witch_damage 16 +// wait 0153; sm_cvar ammo_vomitjar_max 1 +// wait 0156; sm_cvar anim_3wayblend 1 +// wait 0159; sm_cvar anim_showstate -1 +// wait 0162; sm_cvar anim_showstatelog 0 +// wait 0165; sm_cvar async_allow_held_files 1 +// wait 0168; sm_cvar async_mode 0 +// wait 0171; sm_cvar async_serialize 0 +// wait 0174; sm_cvar async_simulate_delay 0 +// wait 0177; sm_cvar autoaim_max_deflect 0.99 +// wait 0180; sm_cvar autoaim_max_dist 2160 +// wait 0183; sm_cvar autoaim_viewing_client 1 +// wait 0186; sm_cvar blackbox +// wait 0189; sm_cvar BlendBonesMode 2 +// wait 0192; sm_cvar boomer_exposed_time_tolerance 1 +// wait 0195; sm_cvar boomer_leaker_chance 0 +// wait 0198; sm_cvar boomer_pz_claw_dmg 4 +// wait 0201; sm_cvar boomer_vomit_delay 1 +// wait 0204; sm_cvar bot_crouch 0 +// wait 0207; sm_cvar bot_freeze 0 +// wait 0210; sm_cvar bot_mimic 0 +// wait 0213; sm_cvar bot_mimic_yaw_offset 180 +// wait 0216; sm_cvar breakable_disable_gib_limit 0 +// wait 0219; sm_cvar breakable_multiplayer 1 +// wait 0222; sm_cvar buddha 0 +// wait 0225; sm_cvar bullet_ff_through_walls 0 +// wait 0228; sm_cvar car_alarm_chirp_distance 350 +// wait 0231; sm_cvar car_alarm_chirp_duration 1 +// wait 0234; sm_cvar car_alarm_chirp_interval 3 +// wait 0237; sm_cvar car_alarm_distance 750 +// wait 0240; sm_cvar car_alarm_duration 15 +// wait 0243; sm_cvar cc_norepeat 5 +// wait 0246; sm_cvar cc_showmissing 0 +// wait 0249; sm_cvar chainsaw_attack_cone 30 +// wait 0252; sm_cvar chainsaw_attack_distance 50 +// wait 0255; sm_cvar chainsaw_attack_force 400 +// wait 0258; sm_cvar chainsaw_attract_distance 500 +// wait 0261; sm_cvar chainsaw_damage 100 +// wait 0264; sm_cvar chainsaw_debug 0 +// wait 0267; sm_cvar chainsaw_hit_interval 0.1 +// wait 0270; sm_cvar chainsaw_startup_fadeout_time 0.1 +// wait 0273; sm_cvar changelevel_inhibit 0 +// wait 0276; sm_cvar changelevel_pause_interval 8 +// wait 0279; sm_cvar charger_pz_claw_dmg 10 +// wait 0282; sm_cvar chet_debug_idle 0 +// wait 0285; sm_cvar cl_clock_correction 1 +// wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 200 +// wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 90 +// wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 10 +// wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 +// wait 0300; sm_cvar cl_clock_showdebuginfo 0 +// wait 0303; sm_cvar cl_clockdrift_max_ms 150 +// wait 0306; sm_cvar cl_clockdrift_max_ms_threadmode 0 +// wait 0309; sm_cvar cl_consistencycheck_interval 180 +// wait 0312; sm_cvar cl_failremoteconnections 0 +// wait 0315; sm_cvar cl_interpolate 1 +// wait 0318; sm_cvar cl_resend 6 +// wait 0321; sm_cvar cl_simdbones 0 +// wait 0324; sm_cvar cl_skipslowpath 0 +// wait 0327; sm_cvar cl_use_simd_bones 1 +// wait 0330; sm_cvar claw_force 240 +// wait 0333; sm_cvar claw_range 52 +// wait 0336; sm_cvar claw_range_down 70 +// wait 0339; sm_cvar claw_swing_duration 0.2 +// wait 0342; sm_cvar claw_swing_interval 1 +// wait 0345; sm_cvar claw_swing_miss_interval 0.5 +// wait 0348; sm_cvar cleared_wanderer_respawn_chance 0 +// wait 0351; sm_cvar clientport 27005 +// wait 0354; sm_cvar closecaption 0 +// wait 0357; sm_cvar cola_bottles_use_duration 1.95 +// wait 0360; sm_cvar cola_bottles_use_range 75 +// wait 0363; sm_cvar cola_bottles_use_tolerance 0.1 +// wait 0366; sm_cvar collision_shake_amp 0.2 +// wait 0369; sm_cvar collision_shake_freq 0.5 +// wait 0372; sm_cvar collision_shake_time 0.5 +// wait 0375; sm_cvar commentary_available 1 +// wait 0378; sm_cvar common_dps_spew 0 +// wait 0381; sm_cvar common_dps_window 2.0f +// wait 0384; sm_cvar con_logfile +// wait 0387; sm_cvar con_timestamp 0 +// wait 0390; sm_cvar coop 0 +// wait 0393; sm_cvar cpu_level 2 +// wait 0396; sm_cvar cs_ShowStateTransitions -2 +// wait 0399; sm_cvar datacachesize 32 +// wait 0402; sm_cvar deathmatch 1 +// wait 0405; sm_cvar debug_l4dverbose 1 +// wait 0408; sm_cvar debug_materialmodifycontrol 0 +// wait 0411; sm_cvar debug_overlay_fullposition 0 +// wait 0414; sm_cvar debug_physimpact 0 +// wait 0417; sm_cvar debug_touchlinks 0 +// wait 0420; sm_cvar debug_visibility_monitor 0 +// wait 0423; sm_cvar decalfrequency 10 +// wait 0426; sm_cvar defibrillator_return_to_life_time 3 +// wait 0429; sm_cvar defibrillator_use_duration 3 +// wait 0432; sm_cvar developer 0 +// wait 0435; sm_cvar director_adrenaline_density 6.48 +// wait 0438; sm_cvar director_afk_timeout 45 +// wait 0441; sm_cvar director_ai_tanks 0 +// wait 0444; sm_cvar director_allow_infected_bots 1 +// wait 0447; sm_cvar director_always_allow_wanderers 0 +// wait 0450; sm_cvar director_ammo_density 6.48 +// wait 0453; sm_cvar director_build_up_min_interval 15 +// wait 0456; sm_cvar director_clear_count 2 +// wait 0459; sm_cvar director_clear_timeout 10 +// wait 0462; sm_cvar director_configurable_weapon_spawn_density -1 +// wait 0465; sm_cvar director_convert_pills 1 +// wait 0468; sm_cvar director_convert_pills_critical_health 50 +// wait 0471; sm_cvar director_convert_pills_to_defib_health 25 +// wait 0474; sm_cvar director_cs_weapon_spawn_chance 0.25 +// wait 0477; sm_cvar director_custom_finale_tank_spacing 10 +// wait 0480; sm_cvar director_debug 0 +// wait 0483; sm_cvar director_debug_revisit 0 +// wait 0486; sm_cvar director_debug_scavenge_items 0 +// wait 0489; sm_cvar director_debug_threat_placement 0 +// wait 0492; sm_cvar director_defibrillator_density 6.48 +// wait 0495; sm_cvar director_finale_item_cluster_count 3 +// wait 0498; sm_cvar director_finale_panic_waves 2 +// wait 0501; sm_cvar director_finale_stage_delay 5 +// wait 0504; sm_cvar director_force_background 0 +// wait 0507; sm_cvar director_force_tank 0 +// wait 0510; sm_cvar director_force_witch 0 +// wait 0513; sm_cvar director_gas_can_density 6.48 +// wait 0516; sm_cvar director_gauntlet_movement_bonus 5 +// wait 0519; sm_cvar director_gauntlet_movement_bonus_max 30 +// wait 0522; sm_cvar director_gauntlet_movement_threshold 500 +// wait 0525; sm_cvar director_gauntlet_movement_timer_length 10 +// wait 0528; sm_cvar director_gauntlet_tank_kite_distance 3000 +// wait 0531; sm_cvar director_ingress_range 3000 +// wait 0534; sm_cvar director_intensity_relax_allow_wanderers_threshold 0.3 +// wait 0537; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 0.8 +// wait 0540; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 0.5 +// wait 0543; sm_cvar director_intensity_relax_threshold 0.9 +// wait 0546; sm_cvar director_intensity_threshold 0.9 +// wait 0549; sm_cvar director_item_cluster_range 50 +// wait 0552; sm_cvar director_item_placement_method 1 +// wait 0555; sm_cvar director_item_placement_spew 0 +// wait 0558; sm_cvar director_magnum_spawn_density -1 +// wait 0561; sm_cvar director_max_threat_areas 4 +// wait 0564; sm_cvar director_melee_weapon_density 6.48 +// wait 0567; sm_cvar director_min_start_players 1 +// wait 0570; sm_cvar director_molotov_density 6.48 +// wait 0573; sm_cvar director_music_dynamic_mob_size 25 +// wait 0576; sm_cvar director_music_dynamic_mobstop_size 8 +// wait 0579; sm_cvar director_music_dynamic_scanmobstop_size 3 +// wait 0582; sm_cvar director_must_create_all_scavenge_items 0 +// wait 0585; sm_cvar director_no_bosses 0 +// wait 0588; sm_cvar director_no_death_check 0 +// wait 0591; sm_cvar director_no_mobs 0 +// wait 0594; sm_cvar director_no_specials 0 +// wait 0597; sm_cvar director_no_survivor_bots 0 +// wait 0600; sm_cvar director_num_reserved_wanderers 0 +// wait 0603; sm_cvar director_output_population_visit 0 +// wait 0606; sm_cvar director_oxygen_tank_density 6.48 +// wait 0609; sm_cvar director_pain_pill_density 6.48 +// wait 0612; sm_cvar director_panic_forever 0 +// wait 0615; sm_cvar director_panic_wave_pause_max 7 +// wait 0618; sm_cvar director_panic_wave_pause_min 5 +// wait 0621; sm_cvar director_per_map_weapon_upgrade_chance 0.25 +// wait 0624; sm_cvar director_pipe_bomb_density 6.48 +// wait 0627; sm_cvar director_pistol_density 4 +// wait 0630; sm_cvar director_propane_tank_density 6.48 +// wait 0633; sm_cvar director_ready_duration 60 +// wait 0636; sm_cvar director_ready_radius 300 +// wait 0639; sm_cvar director_relax_max_flow_travel 3000 +// wait 0642; sm_cvar director_relax_max_interval 45 +// wait 0645; sm_cvar director_relax_min_interval 30 +// wait 0648; sm_cvar director_report_screen_delay 10 +// wait 0651; sm_cvar director_scavenge_item_override 0 +// wait 0654; sm_cvar director_short_finale 0 +// wait 0657; sm_cvar director_special_battlefield_respawn_interval 10 +// wait 0660; sm_cvar director_special_finale_offer_length 10 +// wait 0663; sm_cvar director_special_initial_spawn_delay_max 60 +// wait 0666; sm_cvar director_special_initial_spawn_delay_max_extra 180 +// wait 0669; sm_cvar director_special_initial_spawn_delay_min 30 +// wait 0672; sm_cvar director_special_original_offer_length 30 +// wait 0675; sm_cvar director_special_respawn_interval 45 +// wait 0678; sm_cvar director_spectate_specials 0 +// wait 0681; sm_cvar director_super_weapon_density 6.48 +// wait 0684; sm_cvar director_survival_setup_time 0 +// wait 0687; sm_cvar director_survivor_movement_window 10 +// wait 0690; sm_cvar director_sustain_peak_max_time 5 +// wait 0693; sm_cvar director_sustain_peak_min_time 3 +// wait 0696; sm_cvar director_tank_bypass_max_flow_travel 1500 +// wait 0699; sm_cvar director_tank_checkpoint_interval 15 +// wait 0702; sm_cvar director_tank_force_offer 0 +// wait 0705; sm_cvar director_tank_lottery_entry_time 0.1 +// wait 0708; sm_cvar director_tank_lottery_selection_time 4 +// wait 0711; sm_cvar director_tank_max_interval 500 +// wait 0714; sm_cvar director_tank_min_interval 350 +// wait 0717; sm_cvar director_tank_offer_debug 0 +// wait 0720; sm_cvar director_test_loop 0 +// wait 0723; sm_cvar director_test_loop_restarts_before_rotate 4 +// wait 0726; sm_cvar director_test_loop_rotate_maps 1 +// wait 0729; sm_cvar director_test_loop_time 3 +// wait 0732; sm_cvar director_threat_clear_radius 500 +// wait 0735; sm_cvar director_threat_max_separation 5000 +// wait 0738; sm_cvar director_threat_min_separation 5000 +// wait 0741; sm_cvar director_threat_radius 1000 +// wait 0744; sm_cvar director_transition_timeout 120 +// wait 0747; sm_cvar director_unfreeze_time 55 +// wait 0750; sm_cvar director_upgradepack_density 6.48 +// wait 0753; sm_cvar director_vomitjar_density 6.48 +// wait 0756; sm_cvar director_vs_convert_pills 0.5 +// wait 0759; sm_cvar director_weapon_cluster_range 100 +// wait 0762; sm_cvar disable_dynamic_prop_loading 0 +// wait 0765; sm_cvar disable_static_prop_loading 0 +// wait 0768; sm_cvar disp_dynamic 0 +// wait 0771; sm_cvar dispcoll_drawplane 0 +// wait 0774; sm_cvar display_game_events 0 +// wait 0777; sm_cvar displaysoundlist 0 +// wait 0780; sm_cvar dt_ShowPartialChangeEnts 0 +// wait 0783; sm_cvar dt_UsePartialChangeEnts 1 +// wait 0786; sm_cvar dtwarning 0 +// wait 0789; sm_cvar dtwatchclass +// wait 0792; sm_cvar dtwatchent -1 +// wait 0795; sm_cvar dtwatchvar +// wait 0798; sm_cvar elevator_movedelay 0.75 +// wait 0801; sm_cvar engine_no_focus_sleep 50 +// wait 0804; sm_cvar ent_debugkeys +// wait 0807; sm_cvar ent_messages_draw 0 +// wait 0810; sm_cvar ent_show_contexts 0 +// wait 0813; sm_cvar ent_steadystate_batchsize 20 +// wait 0816; sm_cvar ent_steadystate_cooldown 5 +// wait 0819; sm_cvar ent_steadystate_delay 5 +// wait 0822; sm_cvar ent_steadystate_enable 1 +// wait 0825; sm_cvar ent_steadystate_interval 0.1 +// wait 0828; sm_cvar ent_text_allow_script 0 +// wait 0831; sm_cvar fade_immediately 0 +// wait 0834; sm_cvar fall_speed_fatal 720 +// wait 0837; sm_cvar fall_speed_safe 560 +// wait 0840; sm_cvar fidget_max_interval 20 +// wait 0843; sm_cvar fidget_min_interval 10 +// wait 0846; sm_cvar filesystem_buffer_size 0 +// wait 0849; sm_cvar filesystem_max_stdio_read 16 +// wait 0852; sm_cvar filesystem_native 1 +// wait 0855; sm_cvar filesystem_report_buffered_io 0 +// wait 0858; sm_cvar filesystem_unbuffered_io 1 +// wait 0861; sm_cvar fire_absorbrate 3 +// wait 0864; sm_cvar fire_dmgbase 3 +// wait 0867; sm_cvar fire_dmginterval 1 +// wait 0870; sm_cvar fire_dmgscale 0.1 +// wait 0873; sm_cvar fire_extabsorb 5 +// wait 0876; sm_cvar fire_extscale 12 +// wait 0879; sm_cvar fire_growthrate 1 +// wait 0882; sm_cvar fire_heatscale 1 +// wait 0885; sm_cvar fire_incomingheatscale 0.1 +// wait 0888; sm_cvar fire_maxabsorb 50 +// wait 0891; sm_cvar first_aid_heal_percent 0.8 +// wait 0894; sm_cvar first_aid_kit_max_heal 100 +// wait 0897; sm_cvar first_aid_kit_use_duration 5 +// wait 0900; sm_cvar fish_dormant 0 +// wait 0903; sm_cvar flex_expression - +// wait 0906; sm_cvar flex_talk 0 +// wait 0909; sm_cvar fog_enable_water_fog 1 +// wait 0912; sm_cvar force_disablex360 0 +// wait 0915; sm_cvar fps_max 300 +// wait 0918; sm_cvar fps_max_splitscreen 300 +// wait 0921; sm_cvar fs_monitor_read_from_pack 0 +// wait 0924; sm_cvar fs_report_sync_opens 0 +// wait 0927; sm_cvar fs_warning_mode 0 +// wait 0930; sm_cvar fuel_barrel_damage_amount 25 +// wait 0933; sm_cvar fuel_barrel_damage_radius 400 +// wait 0936; sm_cvar fuel_barrel_debug 0 +// wait 0939; sm_cvar fuel_barrel_flame_instances 8 +// wait 0942; sm_cvar fuel_barrel_health 20 +// wait 0945; sm_cvar fuel_barrel_screen_shake_amplitude 20 +// wait 0948; sm_cvar fuel_barrel_screen_shake_duration 1.5 +// wait 0951; sm_cvar fuel_barrel_screen_shake_frequency 2.5 +// wait 0954; sm_cvar fuel_barrel_screen_shake_radius 1000 +// wait 0957; sm_cvar func_break_max_pieces 15 +// wait 0960; sm_cvar func_break_reduction_factor 0.5 +// wait 0963; sm_cvar func_breakdmg_bullet 0.5 +// wait 0966; sm_cvar func_breakdmg_club 1.5 +// wait 0969; sm_cvar func_breakdmg_explosive 1.25 +// wait 0972; sm_cvar g_cv_phys2_freeze_ragdolls 0 +// wait 0975; sm_cvar g_debug_constraint_sounds 0 +// wait 0978; sm_cvar g_debug_doors 0 +// wait 0981; sm_cvar g_debug_npc_vehicle_roles 0 +// wait 0984; sm_cvar g_debug_physcannon 0 +// wait 0987; sm_cvar g_debug_ragdoll_removal 0 +// wait 0990; sm_cvar g_debug_transitions 0 +// wait 0993; sm_cvar g_debug_vehiclebase 0 +// wait 0996; sm_cvar g_debug_vehicleexit 0 +// wait 0999; sm_cvar g_debug_vehiclesound 0 +// wait 1002; sm_cvar g_Language 0 +// wait 1005; sm_cvar g_ragdoll_max_fps 30 +// wait 1008; sm_cvar g_ragdoll_min_fps 10 +// wait 1011; sm_cvar gas_can_use_duration 2 +// wait 1014; sm_cvar gascan_spit_time 2.9 +// wait 1017; sm_cvar gascan_throw_force 32 +// wait 1020; sm_cvar gascan_use_range 65 +// wait 1023; sm_cvar gascan_use_tolerance 0.1 +// wait 1026; sm_cvar god 0 +// wait 1029; sm_cvar gpu_level 1 +// wait 1032; sm_cvar gpu_mem_level 2 +// wait 1035; sm_cvar grenadelauncher_damage 400 +// wait 1038; sm_cvar grenadelauncher_ff_scale 0.12 +// wait 1041; sm_cvar grenadelauncher_ff_scale_self 0.12 +// wait 1044; sm_cvar grenadelauncher_force_kill 2000 +// wait 1047; sm_cvar grenadelauncher_radius_kill 180 +// wait 1050; sm_cvar grenadelauncher_radius_stumble 250 +// wait 1053; sm_cvar grenadelauncher_show_radius 0 +// wait 1056; sm_cvar grenadelauncher_startpos_forward 16 +// wait 1059; sm_cvar grenadelauncher_startpos_right 4 +// wait 1062; sm_cvar grenadelauncher_startpos_up 0 +// wait 1065; sm_cvar grenadelauncher_vel_up 100.0f +// wait 1068; sm_cvar grenadelauncher_vel_variance 10 +// wait 1071; sm_cvar grenadelauncher_velocity 1200 +// wait 1074; sm_cvar hack_elevator_z_offset 10 +// wait 1077; sm_cvar helping_hand_debug 0 +// wait 1080; sm_cvar hl2_episodic 0 +// wait 1083; sm_cvar host_flush_threshold 14 +// wait 1086; sm_cvar host_framerate 0 +// wait 1089; sm_cvar host_limitlocal 0 +// wait 1092; sm_cvar host_map c1m1_hotel.bsp +// wait 1095; sm_cvar host_profile 0 +// wait 1098; sm_cvar host_showcachemiss 0 +// wait 1101; sm_cvar host_ShowIPCCallCount 0 +// wait 1104; sm_cvar host_sleep 0 +// wait 1107; sm_cvar host_speeds 0 +// wait 1110; sm_cvar host_syncfps 0 +// wait 1113; sm_cvar host_thread_mode 0 +// wait 1116; sm_cvar host_threaded_sound 0 +// wait 1119; sm_cvar host_timescale 1 +// wait 1122; sm_cvar host_xbox_e3_restart 15 +// wait 1125; sm_cvar hostfile host.txt +// wait 1128; sm_cvar hostip -1062731518 +// wait 1131; sm_cvar hostname step +// wait 1134; sm_cvar hostport 27015 +// wait 1137; sm_cvar hunk_track_allocation_types 0 +// wait 1140; sm_cvar hunter_committed_attack_range 75 +// wait 1143; sm_cvar hunter_leap_away_give_up_range 1000 +// wait 1146; sm_cvar hunter_pounce_air_speed 700 +// wait 1149; sm_cvar hunter_pounce_loft_rate 0.035 +// wait 1152; sm_cvar hunter_pounce_max_loft_angle 45 +// wait 1155; sm_cvar hunter_pounce_ready_range 500 +// wait 1158; sm_cvar hunter_pz_claw_dmg 6 +// wait 1161; sm_cvar in_forceuser 0 +// wait 1164; sm_cvar incendiary_ammo_burn_time 4 +// wait 1167; sm_cvar inferno_acid_spawn_angle 120 +// wait 1170; sm_cvar inferno_child_spawn_interval_multiplier 1 +// wait 1173; sm_cvar inferno_child_spawn_max_depth 4 +// wait 1176; sm_cvar inferno_damage 40 +// wait 1179; sm_cvar inferno_debug 0 +// wait 1182; sm_cvar inferno_flame_lifetime 15 +// wait 1185; sm_cvar inferno_flame_spacing 50 +// wait 1188; sm_cvar inferno_forward_reduction_factor 0.9 +// wait 1191; sm_cvar inferno_friendly_fire_duration 6 +// wait 1194; sm_cvar inferno_initial_spawn_interval 0.05 +// wait 1197; sm_cvar inferno_max_child_spawn_interval 1 +// wait 1200; sm_cvar inferno_max_flames 32 +// wait 1203; sm_cvar inferno_max_range 500 +// wait 1206; sm_cvar inferno_max_trace_per_tick 16 +// wait 1209; sm_cvar inferno_per_flame_spawn_duration 5 +// wait 1212; sm_cvar inferno_scorch_decals 0 +// wait 1215; sm_cvar inferno_spawn_angle 45 +// wait 1218; sm_cvar inferno_surface_offset 20 +// wait 1221; sm_cvar inferno_velocity_decay_factor 0.2 +// wait 1224; sm_cvar inferno_velocity_factor 0.003 +// wait 1227; sm_cvar inferno_velocity_normal_factor 0 +// wait 1230; sm_cvar intensity_averaged_following_decay 20 +// wait 1233; sm_cvar intensity_decay_time 30 +// wait 1236; sm_cvar intensity_enemy_death_far_range 500 +// wait 1239; sm_cvar intensity_enemy_death_near_range 150 +// wait 1242; sm_cvar intensity_factor 0.25 +// wait 1245; sm_cvar intensity_lock -1 +// wait 1248; sm_cvar ip localhost +// wait 1251; sm_cvar jockey_pounce_air_speed 700 +// wait 1254; sm_cvar jockey_pounce_loft_rate 0.035 +// wait 1257; sm_cvar jockey_pounce_max_loft_angle 45 +// wait 1260; sm_cvar jockey_pz_claw_dmg 4 +// wait 1263; sm_cvar l4d1_survivor_give_item 0 +// wait 1266; sm_cvar l4d_show_incapupdate 0 +// wait 1269; sm_cvar l4d_show_weaponequip 0 +// wait 1272; sm_cvar l4d_stats_nogameplaycheck 0 +// wait 1275; sm_cvar l4d_stats_track 1 +// wait 1278; sm_cvar ladder_autocenter 1 +// wait 1281; sm_cvar ladder_console_controls 0 +// wait 1284; sm_cvar ladder_horizon -0.3 +// wait 1287; sm_cvar lservercfgfile listenserver.cfg +// wait 1290; sm_cvar map_noareas 0 +// wait 1293; sm_cvar mapcyclefile mapcycle.txt +// wait 1296; sm_cvar mat_360_aa_override 0 +// wait 1299; sm_cvar mat_aaquality 2 +// wait 1302; sm_cvar mat_antialias 4 +// wait 1305; sm_cvar mat_bufferprimitives 1 +// wait 1308; sm_cvar mat_bumpbasis 0 +// wait 1311; sm_cvar mat_bumpmap 0 +// wait 1314; sm_cvar mat_compressedtextures 1 +// wait 1317; sm_cvar mat_debugalttab 0 +// wait 1320; sm_cvar mat_debugdepth 0 +// wait 1323; sm_cvar mat_depthbias_normal 0.0f +// wait 1326; sm_cvar mat_diffuse 1 +// wait 1329; sm_cvar mat_drawflat 0 +// wait 1332; sm_cvar mat_dxlevel 100 +// wait 1335; sm_cvar mat_dynamiclightmaps 0 +// wait 1338; sm_cvar mat_envmapsize 128 +// wait 1341; sm_cvar mat_envmaptgasize 32 +// wait 1344; sm_cvar mat_excludetextures 0 +// wait 1347; sm_cvar mat_fastnobump 0 +// wait 1350; sm_cvar mat_fastspecular 1 +// wait 1353; sm_cvar mat_fillrate 0 +// wait 1356; sm_cvar mat_filtertextures 1 +// wait 1359; sm_cvar mat_force_vertexfog 1 +// wait 1362; sm_cvar mat_forceaniso 8 +// wait 1365; sm_cvar mat_forcedynamic 0 +// wait 1368; sm_cvar mat_forcehardwaresync 1 +// wait 1371; sm_cvar mat_forcemanagedtextureintohardware 0 +// wait 1374; sm_cvar mat_fullbright 0 +// wait 1377; sm_cvar mat_hdr_level 2 +// wait 1380; sm_cvar mat_hdr_tonemapscale 1 +// wait 1383; sm_cvar mat_levelflush 1 +// wait 1386; sm_cvar mat_lightmap_pfms 0 +// wait 1389; sm_cvar mat_loadtextures 1 +// wait 1392; sm_cvar mat_luxels 0 +// wait 1395; sm_cvar mat_maxframelatency 1 +// wait 1398; sm_cvar mat_measurefillrate 0 +// wait 1401; sm_cvar mat_mipmaptextures 1 +// wait 1404; sm_cvar mat_monitorgamma 1.8 +// wait 1407; sm_cvar mat_monitorgamma_tv_enabled 0 +// wait 1410; sm_cvar mat_monitorgamma_tv_exp 2.5 +// wait 1413; sm_cvar mat_monitorgamma_tv_range_max 255 +// wait 1416; sm_cvar mat_monitorgamma_tv_range_min 16 +// wait 1419; sm_cvar mat_morphstats 0 +// wait 1422; sm_cvar mat_motion_blur_enabled 0 +// wait 1425; sm_cvar mat_norendering 0 +// wait 1428; sm_cvar mat_normalmaps 0 +// wait 1431; sm_cvar mat_normals 0 +// wait 1434; sm_cvar mat_parallaxmap 1 +// wait 1437; sm_cvar mat_phong 0 +// wait 1440; sm_cvar mat_picmip -1 +// wait 1443; sm_cvar mat_proxy 0 +// wait 1446; sm_cvar mat_queue_mode -1 +// wait 1449; sm_cvar mat_queue_report 0 +// wait 1452; sm_cvar mat_reducefillrate 0 +// wait 1455; sm_cvar mat_reduceparticles 0 +// wait 1458; sm_cvar mat_report_queue_status 0 +// wait 1461; sm_cvar mat_reversedepth 0 +// wait 1464; sm_cvar mat_shadowstate 1 +// wait 1467; sm_cvar mat_showenvmapmask 0 +// wait 1470; sm_cvar mat_showlowresimage 0 +// wait 1473; sm_cvar mat_showmiplevels 0 +// wait 1476; sm_cvar mat_softwarelighting 0 +// wait 1479; sm_cvar mat_softwareskin 0 +// wait 1482; sm_cvar mat_specular 0 +// wait 1485; sm_cvar mat_spewalloc 0 +// wait 1488; sm_cvar mat_supportflashlight 1 +// wait 1491; sm_cvar mat_tessellation_accgeometrytangents 0 +// wait 1494; sm_cvar mat_tessellation_cornertangents 1 +// wait 1497; sm_cvar mat_tessellation_update_buffers 1 +// wait 1500; sm_cvar mat_tessellationmode 1 +// wait 1503; sm_cvar mat_tonemapping_occlusion_use_stencil 0 +// wait 1506; sm_cvar mat_triplebuffered 1 +// wait 1509; sm_cvar mat_vsync 1 +// wait 1512; sm_cvar mat_wireframe 0 +// wait 1515; sm_cvar melee_collateral_shove_count 16 +// wait 1518; sm_cvar melee_combo_reset_time 1.2 +// wait 1521; sm_cvar melee_force_scalar 20 +// wait 1524; sm_cvar melee_force_scalar_combat_character 5 +// wait 1527; sm_cvar melee_range 70 +// wait 1530; sm_cvar melee_show_swing 0 +// wait 1533; sm_cvar mem_dumpstats 0 +// wait 1536; sm_cvar mem_force_flush 0 +// wait 1539; sm_cvar mem_force_flush_section +// wait 1542; sm_cvar mem_incremental_compact_rate 0.5 +// wait 1545; sm_cvar mem_level 2 +// wait 1548; sm_cvar mem_max_heapsize 256 +// wait 1551; sm_cvar mem_max_heapsize_dedicated 64 +// wait 1554; sm_cvar mem_min_heapsize 48 +// wait 1557; sm_cvar mem_periodicdumps 0 +// wait 1560; sm_cvar mem_test_each_frame 0 +// wait 1563; sm_cvar mem_test_every_n_seconds 0 +// wait 1566; sm_cvar mem_test_quiet 0 +// wait 1569; sm_cvar mix_dynamic_cull_max_CI_emitters 0 +// wait 1572; sm_cvar mix_dynamic_debug_CI 0 +// wait 1575; sm_cvar mix_dynamic_max_CI_emitters 30 +// wait 1578; sm_cvar mix_dynamic_num_attack_vox_CI 2 +// wait 1581; sm_cvar mm_datacenter_delay_mount_frames 6 +// wait 1584; sm_cvar mm_datacenter_query_delay 5 +// wait 1587; sm_cvar mm_datacenter_report_version 5 +// wait 1590; sm_cvar mm_datacenter_retry_infochunks_attempts 3 +// wait 1593; sm_cvar mm_datacenter_retry_interval 75 +// wait 1596; sm_cvar mm_datacenter_update_interval 3600 +// wait 1599; sm_cvar mm_heartbeat_seconds 300 +// wait 1602; sm_cvar mm_heartbeat_seconds_xlsp 60 +// wait 1605; sm_cvar mm_heartbeat_timeout 10 +// wait 1608; sm_cvar mm_heartbeat_timeout_legacy 15 +// wait 1611; sm_cvar mm_matchmaking_dlcsquery 2 +// wait 1614; sm_cvar mm_matchmaking_version 10 +// wait 1617; sm_cvar mm_server_search_inet_ping_interval 1 +// wait 1620; sm_cvar mm_server_search_inet_ping_refresh 15 +// wait 1623; sm_cvar mm_server_search_inet_ping_timeout 3 +// wait 1626; sm_cvar mm_server_search_inet_ping_window 10 +// wait 1629; sm_cvar mm_server_search_lan_ping_duration 1 +// wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.4 +// wait 1635; sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020 +// wait 1638; sm_cvar mm_server_search_server_lifetime 180 +// wait 1641; sm_cvar mm_server_search_update_interval 60 +// wait 1644; sm_cvar mod_check_vcollide 0 +// wait 1647; sm_cvar mod_dont_load_vertices 0 +// wait 1650; sm_cvar mod_forcedata 1 +// wait 1653; sm_cvar mod_forcetouchdata 1 +// wait 1656; sm_cvar mod_load_anims_async 0 +// wait 1659; sm_cvar mod_load_fakestall 0 +// wait 1662; sm_cvar mod_load_mesh_async 0 +// wait 1665; sm_cvar mod_load_showstall 0 +// wait 1668; sm_cvar mod_load_vcollide_async 0 +// wait 1671; sm_cvar mod_lock_mdls_on_load 1 +// wait 1674; sm_cvar mod_lock_meshes_on_load 1 +// wait 1677; sm_cvar mod_test_mesh_not_available 0 +// wait 1680; sm_cvar mod_test_not_available 0 +// wait 1683; sm_cvar mod_test_verts_not_available 0 +// wait 1686; sm_cvar mod_touchalldata 1 +// wait 1689; sm_cvar mod_trace_load 0 +// wait 1692; sm_cvar morph_debug 0 +// wait 1695; sm_cvar morph_path 7 +// wait 1698; sm_cvar motd_enabled 1 +// wait 1701; sm_cvar motdfile motd.txt +// wait 1704; sm_cvar mounted_gun_cooldown_time 60 +// wait 1707; sm_cvar mounted_gun_mount_cooldown_time 0.5 +// wait 1710; sm_cvar mounted_gun_overheat_penalty_time 60 +// wait 1713; sm_cvar mounted_gun_overheat_time 15 +// wait 1716; sm_cvar mounted_gun_rate_of_fire 8 +// wait 1719; sm_cvar mp_allowNPCs 1 +// wait 1722; sm_cvar mp_allowspectators 1 +// wait 1725; sm_cvar mp_autocrosshair 1 +// wait 1728; sm_cvar mp_autokick 0 +// wait 1731; sm_cvar mp_autoteambalance 1 +// wait 1734; sm_cvar mp_blockstyle 1 +// wait 1737; sm_cvar mp_bonusroundtime 15 +// wait 1740; sm_cvar mp_buytime 1.5 +// wait 1743; sm_cvar mp_c4timer 45 +// wait 1746; sm_cvar mp_capdeteriorate_time 90 +// wait 1749; sm_cvar mp_capstyle 1 +// wait 1752; sm_cvar mp_chattime 10 +// wait 1755; sm_cvar mp_clan_ready_signal ready +// wait 1758; sm_cvar mp_clan_readyrestart 0 +// wait 1761; sm_cvar mp_defaultteam 0 +// wait 1764; sm_cvar mp_disable_respawn_times 0 +// wait 1767; sm_cvar mp_enableroundwaittime 1 +// wait 1770; sm_cvar mp_facefronttime 2 +// wait 1773; sm_cvar mp_fadetoblack 0 +// wait 1776; sm_cvar mp_falldamage 0 +// wait 1779; sm_cvar mp_feetmaxyawrate 100 +// wait 1782; sm_cvar mp_feetyawrate 180 +// wait 1785; sm_cvar mp_feetyawrate_max 360 +// wait 1788; sm_cvar mp_flashlight 1 +// wait 1791; sm_cvar mp_footsteps 1 +// wait 1794; sm_cvar mp_forcecamera 0 +// wait 1797; sm_cvar mp_forcerespawn 1 +// wait 1800; sm_cvar mp_fraglimit 0 +// wait 1803; sm_cvar mp_freezetime 6 +// wait 1806; sm_cvar mp_friendlyfire 1 +// wait 1809; sm_cvar mp_gamemode coop +// wait 1812; sm_cvar mp_humanteam any +// wait 1815; sm_cvar mp_ik 1 +// wait 1818; sm_cvar mp_limitteams 2 +// wait 1821; sm_cvar mp_logdetail 0 +// wait 1824; sm_cvar mp_maxrounds 0 +// wait 1827; sm_cvar mp_playerid 1 +// wait 1830; sm_cvar mp_playerid_delay 0 +// wait 1833; sm_cvar mp_playerid_hold 0.25 +// wait 1836; sm_cvar mp_restartgame 0 +// wait 1839; sm_cvar mp_roundlimit 3 +// wait 1842; sm_cvar mp_roundtime 5 +// wait 1845; sm_cvar mp_showcleanedupents 0 +// wait 1848; sm_cvar mp_showgestureslots 0 +// wait 1851; sm_cvar mp_showroundtransitions 0 +// wait 1854; sm_cvar mp_slammoveyaw 0 +// wait 1857; sm_cvar mp_spawnprotectiontime 5 +// wait 1860; sm_cvar mp_stalemate_at_timelimit 0 +// wait 1863; sm_cvar mp_stalemate_enable 0 +// wait 1866; sm_cvar mp_stalemate_timelimit 240 +// wait 1869; sm_cvar mp_startmoney 800 +// wait 1872; sm_cvar mp_teamlist hgrunt;scientist +// wait 1875; sm_cvar mp_teamoverride 1 +// wait 1878; sm_cvar mp_teamplay 0 +// wait 1881; sm_cvar mp_teams_unbalance_limit 1 +// wait 1884; sm_cvar mp_timelimit 0 +// wait 1887; sm_cvar mp_tkpunish 0 +// wait 1890; sm_cvar mp_tournament 0 +// wait 1893; sm_cvar mp_waitingforplayers_cancel 0 +// wait 1896; sm_cvar mp_waitingforplayers_restart 0 +// wait 1899; sm_cvar mp_waitingforplayers_time 0 +// wait 1902; sm_cvar mp_weapon_ak47_price 2500 +// wait 1905; sm_cvar mp_weapon_aug_price 3500 +// wait 1908; sm_cvar mp_weapon_awp_price 4750 +// wait 1911; sm_cvar mp_weapon_deagle_price 650 +// wait 1914; sm_cvar mp_weapon_elite_price 800 +// wait 1917; sm_cvar mp_weapon_famas_price 2250 +// wait 1920; sm_cvar mp_weapon_fiveseven_price 750 +// wait 1923; sm_cvar mp_weapon_g3sg1_price 5000 +// wait 1926; sm_cvar mp_weapon_galil_price 2000 +// wait 1929; sm_cvar mp_weapon_glock_price 400 +// wait 1932; sm_cvar mp_weapon_m249_price 5750 +// wait 1935; sm_cvar mp_weapon_m3_price 1700 +// wait 1938; sm_cvar mp_weapon_m4a1_price 3100 +// wait 1941; sm_cvar mp_weapon_mac10_price 1400 +// wait 1944; sm_cvar mp_weapon_mp5navy_price 1500 +// wait 1947; sm_cvar mp_weapon_p228_price 600 +// wait 1950; sm_cvar mp_weapon_p90_price 2350 +// wait 1953; sm_cvar mp_weapon_scout_price 2750 +// wait 1956; sm_cvar mp_weapon_sg550_price 4200 +// wait 1959; sm_cvar mp_weapon_sg552_price 3500 +// wait 1962; sm_cvar mp_weapon_tmp_price 1250 +// wait 1965; sm_cvar mp_weapon_ump45_price 1700 +// wait 1968; sm_cvar mp_weapon_usp_price 500 +// wait 1971; sm_cvar mp_weapon_xm1014_price 3000 +// wait 1974; sm_cvar mp_weaponstay 0 +// wait 1977; sm_cvar mp_winlimit 0 +// wait 1980; sm_cvar music_bank_max_duration 900 +// wait 1983; sm_cvar music_bank_min_duration 900 +// wait 1986; sm_cvar music_calm_min_interval 45 +// wait 1989; sm_cvar music_dynamic_action_decay 10 +// wait 1992; sm_cvar music_dynamic_ambient_decay 7 +// wait 1995; sm_cvar music_dynamic_ambient_in_max 0.8 +// wait 1998; sm_cvar music_dynamic_ambient_in_min 0.5 +// wait 2001; sm_cvar music_dynamic_ambient_out_max 1 +// wait 2004; sm_cvar music_dynamic_ambient_out_min 0 +// wait 2007; sm_cvar music_dynamic_ambient_vol_min_alert 0.4 +// wait 2010; sm_cvar music_dynamic_attack_CI_close_decay 0.2 +// wait 2013; sm_cvar music_dynamic_attack_CI_close_distmax 600 +// wait 2016; sm_cvar music_dynamic_attack_CI_distmax 2400 +// wait 2019; sm_cvar music_dynamic_attack_CI_near_decay 0.2 +// wait 2022; sm_cvar music_dynamic_attack_CI_near_distmax 300 +// wait 2025; sm_cvar music_dynamic_attack_CI_num 30 +// wait 2028; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 +// wait 2031; sm_cvar music_dynamic_attack_CI_veryclose_distmax 94 +// wait 2034; sm_cvar music_dynamic_calm_decay 15 +// wait 2037; sm_cvar music_dynamic_CI_sight_decay 8 +// wait 2040; sm_cvar music_dynamic_damage_decay 10 +// wait 2043; sm_cvar music_dynamic_damage_duck_damage_max 1 +// wait 2046; sm_cvar music_dynamic_damage_duck_damage_min 0.5 +// wait 2049; sm_cvar music_dynamic_damage_duck_max 0.37 +// wait 2052; sm_cvar music_dynamic_damage_duck_min 0 +// wait 2055; sm_cvar music_dynamic_damage_increment 0.1 +// wait 2058; sm_cvar music_dynamic_debug 0 +// wait 2061; sm_cvar music_dynamic_dodamage_decay 4 +// wait 2064; sm_cvar music_dynamic_dodamage_increment 0.02 +// wait 2067; sm_cvar music_dynamic_gunfire_decay 1 +// wait 2070; sm_cvar music_dynamic_gunfire_increment 0.4 +// wait 2073; sm_cvar music_dynamic_gunfireslow_decay 3 +// wait 2076; sm_cvar music_dynamic_gunfireslow_increment 0.3 +// wait 2079; sm_cvar music_dynamic_mob_action_close_max 0.42 +// wait 2082; sm_cvar music_dynamic_mob_action_close_min 0 +// wait 2085; sm_cvar music_dynamic_mob_action_decay 15 +// wait 2088; sm_cvar music_dynamic_mob_action_increment 0.1 +// wait 2091; sm_cvar music_dynamic_mob_action_max 1 +// wait 2094; sm_cvar music_dynamic_mob_action_min 0 +// wait 2097; sm_cvar music_dynamic_mob_choir_BPM 90 +// wait 2100; sm_cvar music_dynamic_mob_choir_interval_beats 16 +// wait 2103; sm_cvar music_dynamic_mob_choir_interval_randmultmax 3 +// wait 2106; sm_cvar music_dynamic_mob_damage_max 1 +// wait 2109; sm_cvar music_dynamic_mob_damage_min 0.6 +// wait 2112; sm_cvar music_dynamic_mob_decay 15 +// wait 2115; sm_cvar music_dynamic_mob_increment 0.1 +// wait 2118; sm_cvar music_dynamic_mob_large 49 +// wait 2121; sm_cvar music_dynamic_mob_max 1 +// wait 2124; sm_cvar music_dynamic_mob_med 29 +// wait 2127; sm_cvar music_dynamic_mob_min 0.5 +// wait 2130; sm_cvar music_dynamic_mob_small 20 +// wait 2133; sm_cvar music_dynamic_on 1 +// wait 2136; sm_cvar music_dynamic_PZ_BPM 80 +// wait 2139; sm_cvar music_dynamic_PZ_interval_randmultmax 5 +// wait 2142; sm_cvar music_dynamic_scavenge_beat 1 +// wait 2145; sm_cvar music_dynamic_SI_close_distmax 1200 +// wait 2148; sm_cvar music_dynamic_SI_far_distmin 1800 +// wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2400 +// wait 2154; sm_cvar music_dynamic_solosuccess_damagemin 0.3 +// wait 2157; sm_cvar music_dynamic_solosuccess_decay 4 +// wait 2160; sm_cvar music_dynamic_solosuccess_increment 1 +// wait 2163; sm_cvar music_dynamic_specials_interval_beats 5 +// wait 2166; sm_cvar music_dynamic_threat_decay 6 +// wait 2169; sm_cvar music_dynamic_update_interval 0.1 +// wait 2172; sm_cvar music_dynamic_witch_alert_interval 37 +// wait 2175; sm_cvar music_dynamic_witch_near_max 1800 +// wait 2178; sm_cvar music_dynamic_witch_near_min 360 +// wait 2181; sm_cvar music_intensity_override -1 +// wait 2184; sm_cvar music_intensity_threshold 0.3 +// wait 2187; sm_cvar music_large_area_reveal_repeat_threshold 60 +// wait 2190; sm_cvar music_large_area_reveal_threshold 500000 +// wait 2193; sm_cvar music_manager 1 +// wait 2196; sm_cvar music_min_pending_threat_time 10 +// wait 2199; sm_cvar music_min_safe_time 3 +// wait 2202; sm_cvar music_moment_of_silence_repeat_interval 600 +// wait 2205; sm_cvar music_moment_of_silence_start_delay 60 +// wait 2208; sm_cvar mv_maxplayers 32 +// wait 2211; sm_cvar name step +// wait 2214; sm_cvar name2 unnamed +// wait 2217; sm_cvar nav_area_bgcolor 0 0 0 30 +// wait 2220; sm_cvar nav_area_max_size 50 +// wait 2223; sm_cvar nav_blockers_can_affect_flow 1 +// wait 2226; sm_cvar nav_coplanar_slope_limit 0.99 +// wait 2229; sm_cvar nav_coplanar_slope_limit_displacement 0.7 +// wait 2232; sm_cvar nav_corner_adjust_adjacent 18 +// wait 2235; sm_cvar nav_create_area_at_feet 0 +// wait 2238; sm_cvar nav_create_place_on_ground 0 +// wait 2241; sm_cvar nav_debug_blocked 0 +// wait 2244; sm_cvar nav_debug_finale_area 0 +// wait 2247; sm_cvar nav_displacement_test 10000 +// wait 2250; sm_cvar nav_drag_selection_volume_zmax_offset 32 +// wait 2253; sm_cvar nav_drag_selection_volume_zmin_offset 32 +// wait 2256; sm_cvar nav_draw_limit 500 +// wait 2259; sm_cvar nav_edit 0 +// wait 2262; sm_cvar nav_flood_select_tolerance 0 +// wait 2265; sm_cvar nav_flow_max_survivor_climb_height 66 +// wait 2268; sm_cvar nav_flow_max_survivor_drop_height 240 +// wait 2271; sm_cvar nav_fog_edit 0 +// wait 2274; sm_cvar nav_generate_fencetops 1 +// wait 2277; sm_cvar nav_generate_fixup_jump_areas 1 +// wait 2280; sm_cvar nav_generate_incremental_range 2000 +// wait 2283; sm_cvar nav_generate_incremental_tolerance 0 +// wait 2286; sm_cvar nav_gui_rebuild 0 +// wait 2289; sm_cvar nav_lying_down_percent 50 +// wait 2292; sm_cvar nav_max_auto_area_size 16384 +// wait 2295; sm_cvar nav_max_view_distance 1800 +// wait 2298; sm_cvar nav_max_vis_delta_list_length 64 +// wait 2301; sm_cvar nav_obscure_range 400 +// wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.98 +// wait 2307; sm_cvar nav_quicksave 1 +// wait 2310; sm_cvar nav_recompute_flow_optimization 1 +// wait 2313; sm_cvar nav_save_history 10 +// wait 2316; sm_cvar nav_selected_set_border_color 100 100 0 255 +// wait 2319; sm_cvar nav_selected_set_color 255 255 200 96 +// wait 2322; sm_cvar nav_show_approach_points 0 +// wait 2325; sm_cvar nav_show_area_info 0.5 +// wait 2328; sm_cvar nav_show_compass 0 +// wait 2331; sm_cvar nav_show_connectionblockers 0 +// wait 2334; sm_cvar nav_show_danger 0 +// wait 2337; sm_cvar nav_show_light_intensity 0 +// wait 2340; sm_cvar nav_show_node_grid 0 +// wait 2343; sm_cvar nav_show_node_id 0 +// wait 2346; sm_cvar nav_show_nodes 0 +// wait 2349; sm_cvar nav_show_player_area 0 +// wait 2352; sm_cvar nav_show_player_counts 0 +// wait 2355; sm_cvar nav_slope_limit 0.7 +// wait 2358; sm_cvar nav_slope_tolerance 0.1 +// wait 2361; sm_cvar nav_snap_to_grid 0 +// wait 2364; sm_cvar nav_solid_props 0 +// wait 2367; sm_cvar nav_split_place_on_ground 0 +// wait 2370; sm_cvar nav_test_node 0 +// wait 2373; sm_cvar nav_test_node_crouch 0 +// wait 2376; sm_cvar nav_test_node_crouch_dir 4 +// wait 2379; sm_cvar nav_trouble_test_area 0 +// wait 2382; sm_cvar nav_trouble_test_debug_duration 10 +// wait 2385; sm_cvar nav_trouble_walkable_backtrace 0 +// wait 2388; sm_cvar nav_update_visibility_on_edit 0 +// wait 2391; sm_cvar nb_acceleration 500 +// wait 2394; sm_cvar nb_allow_avoiding 1 +// wait 2397; sm_cvar nb_allow_climbing 1 +// wait 2400; sm_cvar nb_allow_gap_jumping 1 +// wait 2403; sm_cvar nb_avoid 2 +// wait 2406; sm_cvar nb_avoid_interval 0.5 +// wait 2409; sm_cvar nb_blind 0 +// wait 2412; sm_cvar nb_chase_lead_time 2 +// wait 2415; sm_cvar nb_debug_climbing 0 +// wait 2418; sm_cvar nb_debug_history 0 +// wait 2421; sm_cvar nb_direct_chase_nav_check 1 +// wait 2424; sm_cvar nb_friction_forward 0 +// wait 2427; sm_cvar nb_friction_sideways 3 +// wait 2430; sm_cvar nb_goal_look_ahead_range 50 +// wait 2433; sm_cvar nb_gravity 1000 +// wait 2436; sm_cvar nb_head_aim_settle_duration 0.3 +// wait 2439; sm_cvar nb_head_aim_steady_max_rate 100 +// wait 2442; sm_cvar nb_ladder_align_range 50 +// wait 2445; sm_cvar nb_lean_forward_accel 100 +// wait 2448; sm_cvar nb_lean_max_angle 30 +// wait 2451; sm_cvar nb_lean_rate 3 +// wait 2454; sm_cvar nb_path_draw_inc 100 +// wait 2457; sm_cvar nb_path_segment_influence_radius 100 +// wait 2460; sm_cvar nb_player_crouch 0 +// wait 2463; sm_cvar nb_player_move 1 +// wait 2466; sm_cvar nb_player_move_direct 0 +// wait 2469; sm_cvar nb_player_stop 0 +// wait 2472; sm_cvar nb_player_walk 0 +// wait 2475; sm_cvar nb_saccade_speed 1000 +// wait 2478; sm_cvar nb_saccade_time 0.1 +// wait 2481; sm_cvar nb_speed_look_ahead_range 150 +// wait 2484; sm_cvar nb_stop 0 +// wait 2487; sm_cvar nb_stuck_dump_filter_entindex 0 +// wait 2490; sm_cvar nb_stuck_dump_filter_identifier +// wait 2493; sm_cvar nb_stuck_dump_filter_min_duration 0 +// wait 2496; sm_cvar nb_stuck_dump_filter_time_end 99999 +// wait 2499; sm_cvar nb_stuck_dump_filter_time_start 0 +// wait 2502; sm_cvar nb_stuck_dump_show_details 0 +// wait 2505; sm_cvar nb_stuck_dump_threshold -1 +// wait 2508; sm_cvar nb_update_debug 0 +// wait 2511; sm_cvar nb_update_framelimit 15 +// wait 2514; sm_cvar nb_update_frequency 0.1 +// wait 2517; sm_cvar nb_update_maxslide 2 +// wait 2520; sm_cvar nb_vision_ignore_survivors 0 +// wait 2523; sm_cvar nb_vision_notice_hidden_range 50 +// wait 2526; sm_cvar nb_yaw_rate 250 +// wait 2529; sm_cvar net_allow_multicast 1 +// wait 2532; sm_cvar net_allow_syslink 1 +// wait 2535; sm_cvar net_blockmsg 0 +// wait 2538; sm_cvar net_chan_limit_disabled 0 +// wait 2541; sm_cvar net_chan_limit_in_debug_session 0 +// wait 2544; sm_cvar net_chan_limit_msec 0 +// wait 2547; sm_cvar net_chan_stats_dump 0 +// wait 2550; sm_cvar net_chan_stats_dump_top_msgs 5 +// wait 2553; sm_cvar net_chan_stats_lru 3 +// wait 2556; sm_cvar net_chokeloop 0 +// wait 2559; sm_cvar net_compresspackets 1 +// wait 2562; sm_cvar net_compresspackets_minsize 1000 +// wait 2565; sm_cvar net_compressvoice 0 +// wait 2568; sm_cvar net_drawslider 0 +// wait 2571; sm_cvar net_droppackets 0 +// wait 2574; sm_cvar net_dumptest 0 +// wait 2577; sm_cvar net_fakejitter 0 +// wait 2580; sm_cvar net_fakelag 0 +// wait 2583; sm_cvar net_fakeloss 0 +// wait 2586; sm_cvar net_maxcleartime 4 +// wait 2589; sm_cvar net_maxfilesize 16 +// wait 2592; sm_cvar net_maxfragments 1200 +// wait 2595; sm_cvar net_maxroutable 1200 +// wait 2598; sm_cvar net_megasnapshot 1 +// wait 2601; sm_cvar net_minroutable 16 +// wait 2604; sm_cvar net_paranoid 1 +// wait 2607; sm_cvar net_public_adr +// wait 2610; sm_cvar net_queue_trace 0 +// wait 2613; sm_cvar net_queued_packet_thread 1 +// wait 2616; sm_cvar net_showdrop 0 +// wait 2619; sm_cvar net_showeventlisteners 0 +// wait 2622; sm_cvar net_showevents 0 +// wait 2625; sm_cvar net_showfragments 0 +// wait 2628; sm_cvar net_showmsg 0 +// wait 2631; sm_cvar net_showpeaks 0 +// wait 2634; sm_cvar net_showreliablesounds 0 +// wait 2637; sm_cvar net_showsplits 0 +// wait 2640; sm_cvar net_showtcp 0 +// wait 2643; sm_cvar net_showudp 0 +// wait 2646; sm_cvar net_showudp_remoteonly 0 +// wait 2649; sm_cvar net_splitpacket_maxrate 15000 +// wait 2652; sm_cvar net_splitrate 1 +// wait 2655; sm_cvar net_usesocketsforloopback 0 +// wait 2658; sm_cvar next 0 +// wait 2661; sm_cvar nextlevel +// wait 2664; sm_cvar noclip_fixup 1 +// wait 2667; sm_cvar npc_height_adjust 1 +// wait 2670; sm_cvar npc_vphysics 0 +// wait 2673; sm_cvar old_radiusdamage 0 +// wait 2676; sm_cvar pain_pills_decay_rate 0.27 +// wait 2679; sm_cvar pain_pills_health_threshold 99 +// wait 2682; sm_cvar pain_pills_health_value 50 +// wait 2685; sm_cvar particle_test_attach_attachment 0 +// wait 2688; sm_cvar particle_test_attach_mode follow_attachment +// wait 2691; sm_cvar particle_test_file +// wait 2694; sm_cvar password +// wait 2697; sm_cvar perf_fire_bullet_firstpredictedonly 1 +// wait 2700; sm_cvar perf_fire_bullet_single 0 +// wait 2703; sm_cvar phys2_ccd_epsilon 0.01 +// wait 2706; sm_cvar phys2_cmodels 1 +// wait 2709; sm_cvar phys2_continuous_cd 1 +// wait 2712; sm_cvar phys2_debug_dump_entities 0 +// wait 2715; sm_cvar phys2_debug_traceray 0 +// wait 2718; sm_cvar phys2_debug_wakeup 0 +// wait 2721; sm_cvar phys2_dedicated_thread_pool 0 +// wait 2724; sm_cvar phys2_dump_exclude_list 0 +// wait 2727; sm_cvar phys2_dump_runtime_sizes 0 +// wait 2730; sm_cvar phys2_hack_ignore_models 0 +// wait 2733; sm_cvar phys2_hack_replace_bboxes 0 +// wait 2736; sm_cvar phys2_merge_static_props 1 +// wait 2739; sm_cvar phys2_num_threads 4 +// wait 2742; sm_cvar phys2_preload_models 1 +// wait 2745; sm_cvar phys2_ragdoll_clamp_angular_velocity 30 +// wait 2748; sm_cvar phys2_ragdoll_clamp_linear_velocity 600 +// wait 2751; sm_cvar phys2_ragdoll_create_constraints 1 +// wait 2754; sm_cvar phys2_ragdoll_force_magnitude 5 +// wait 2757; sm_cvar phys2_ragdoll_log 0 +// wait 2760; sm_cvar phys2_ragdoll_torque_magnitude 0.03 +// wait 2763; sm_cvar phys2_ragdoll_velocity 1 +// wait 2766; sm_cvar phys2_report_asserts 1 +// wait 2769; sm_cvar phys2_report_errors 1 +// wait 2772; sm_cvar phys2_report_messages 0 +// wait 2775; sm_cvar phys2_report_warnings 1 +// wait 2778; sm_cvar phys2_shoot_speed 250 +// wait 2781; sm_cvar phys2_vdb 0 +// wait 2784; sm_cvar phys2_vdb_host localhost +// wait 2787; sm_cvar phys2_version Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21 +// wait 2790; sm_cvar phys2_visualize 0 +// wait 2793; sm_cvar phys_enable_experimental_optimizations 0 +// wait 2796; sm_cvar phys_enable_PIX_counters 1 +// wait 2799; sm_cvar phys_enable_query_cache 1 +// wait 2802; sm_cvar phys_enable_simd_optimizations 1 +// wait 2805; sm_cvar phys_explosion_force 7 +// wait 2808; sm_cvar phys_impactforcescale 1 +// wait 2811; sm_cvar phys_penetration_error_time 10 +// wait 2814; sm_cvar phys_pushscale 1 +// wait 2817; sm_cvar phys_ragdoll_force_magnitude 0.3 +// wait 2820; sm_cvar phys_shoot_torque 100000000 +// wait 2823; sm_cvar phys_speeds 0 +// wait 2826; sm_cvar phys_stressbodyweights 5 +// wait 2829; sm_cvar phys_timescale 1 +// wait 2832; sm_cvar phys_upimpactforcescale 0.375 +// wait 2835; sm_cvar physicsshadowupdate_render 0 +// wait 2838; sm_cvar PhysPMC 0 +// wait 2841; sm_cvar physx_debug_dll 0 +// wait 2844; sm_cvar physx_subdir +// wait 2847; sm_cvar physx_valve_dll 0 +// wait 2850; sm_cvar pipe_bomb_beep_interval_delta 0.025 +// wait 2853; sm_cvar pipe_bomb_beep_min_interval 0.1 +// wait 2856; sm_cvar pipe_bomb_initial_beep_interval 0.5 +// wait 2859; sm_cvar pipe_bomb_shake_amplitude 50 +// wait 2862; sm_cvar pipe_bomb_shake_radius 750 +// wait 2865; sm_cvar pipe_bomb_timer_duration 6 +// wait 2868; sm_cvar pipeline_static_props 1 +// wait 2871; sm_cvar player_debug_print_damage 0 +// wait 2874; sm_cvar player_incap_use_radius 96 +// wait 2877; sm_cvar player_old_armor 0 +// wait 2880; sm_cvar player_throwforce 2000 +// wait 2883; sm_cvar player_use_radius 96 +// wait 2886; sm_cvar precache_all_survivors 0 +// wait 2889; sm_cvar prop_active_gib_limit 999999 +// wait 2892; sm_cvar prop_active_gib_max_fade_time 999999 +// wait 2895; sm_cvar prop_use 0 +// wait 2898; sm_cvar props_break_max_pieces 50 +// wait 2901; sm_cvar props_break_max_pieces_perframe -1 +// wait 2904; sm_cvar punch_angle_decay_rate 20 +// wait 2907; sm_cvar r_AirboatViewDampenDamp 1 +// wait 2910; sm_cvar r_AirboatViewDampenFreq 7 +// wait 2913; sm_cvar r_AirboatViewZHeight 0 +// wait 2916; sm_cvar r_ambientboost 1 +// wait 2919; sm_cvar r_ambientfactor 5 +// wait 2922; sm_cvar r_ambientfraction 0.2 +// wait 2925; sm_cvar r_ambientmin 0.3 +// wait 2928; sm_cvar r_colorstaticprops 0 +// wait 2931; sm_cvar r_debugrandomstaticlighting 0 +// wait 2934; sm_cvar r_decal_cover_count 4 +// wait 2937; sm_cvar r_decal_overlap_area 0.4 +// wait 2940; sm_cvar r_decal_overlap_count 1 +// wait 2943; sm_cvar r_decals 512 +// wait 2946; sm_cvar r_decalstaticprops 1 +// wait 2949; sm_cvar r_DispBuildable 0 +// wait 2952; sm_cvar r_DispWalkable 0 +// wait 2955; sm_cvar r_drawbatchdecals 1 +// wait 2958; sm_cvar r_drawbrushmodels 1 +// wait 2961; sm_cvar r_drawdecals 1 +// wait 2964; sm_cvar r_DrawDisp 1 +// wait 2967; sm_cvar r_drawentities 1 +// wait 2970; sm_cvar r_drawfuncdetail 1 +// wait 2973; sm_cvar r_drawleaf -1 +// wait 2976; sm_cvar r_drawlightcache 0 +// wait 2979; sm_cvar r_drawmodeldecals 1 +// wait 2982; sm_cvar r_DrawModelLightOrigin 0 +// wait 2985; sm_cvar r_drawmodelstatsoverlay 0 +// wait 2988; sm_cvar r_drawmodelstatsoverlaydistance 500 +// wait 2991; sm_cvar r_drawmodelstatsoverlaymax 1.5 +// wait 2994; sm_cvar r_drawmodelstatsoverlaymin 0.1 +// wait 2997; sm_cvar r_DrawSpecificStaticProp -1 +// wait 3000; sm_cvar r_drawstaticprops 1 +// wait 3003; sm_cvar r_drawtranslucentworld 1 +// wait 3006; sm_cvar r_drawworld 1 +// wait 3009; sm_cvar r_dscale_basefov 90 +// wait 3012; sm_cvar r_dscale_fardist 2000 +// wait 3015; sm_cvar r_dscale_farscale 4 +// wait 3018; sm_cvar r_dscale_neardist 100 +// wait 3021; sm_cvar r_dscale_nearscale 1 +// wait 3024; sm_cvar r_dynamic 1 +// wait 3027; sm_cvar r_entity -1 +// wait 3030; sm_cvar r_eyeglintlodpixels 20 +// wait 3033; sm_cvar r_eyemove 1 +// wait 3036; sm_cvar r_eyes 1 +// wait 3039; sm_cvar r_eyeshift_x 0 +// wait 3042; sm_cvar r_eyeshift_y 0 +// wait 3045; sm_cvar r_eyeshift_z 0 +// wait 3048; sm_cvar r_eyesize 0 +// wait 3051; sm_cvar r_fastzreject 0 +// wait 3054; sm_cvar r_fastzrejectdisp 0 +// wait 3057; sm_cvar r_flashlightdepthtexture 0 +// wait 3060; sm_cvar r_flashlightscissor 1 +// wait 3063; sm_cvar r_flex 1 +// wait 3066; sm_cvar r_ForceRestore 0 +// wait 3069; sm_cvar r_glint_alwaysdraw 0 +// wait 3072; sm_cvar r_glint_procedural 0 +// wait 3075; sm_cvar r_hunkalloclightmaps 1 +// wait 3078; sm_cvar r_hwmorph 0 +// wait 3081; sm_cvar r_itemblinkmax 0.3 +// wait 3084; sm_cvar r_itemblinkrate 4.5 +// wait 3087; sm_cvar r_JeepFOV 90 +// wait 3090; sm_cvar r_JeepViewDampenDamp 1 +// wait 3093; sm_cvar r_JeepViewDampenFreq 7 +// wait 3096; sm_cvar r_JeepViewZHeight 10 +// wait 3099; sm_cvar r_lightaverage 1 +// wait 3102; sm_cvar r_lightcachemodel -1 +// wait 3105; sm_cvar r_lightinterp 5 +// wait 3108; sm_cvar r_lightmap -1 +// wait 3111; sm_cvar r_lightstyle -1 +// wait 3114; sm_cvar r_lockpvs 0 +// wait 3117; sm_cvar r_lod -1 +// wait 3120; sm_cvar r_maxmodeldecal 50 +// wait 3123; sm_cvar r_modelwireframedecal 0 +// wait 3126; sm_cvar r_nohw 0 +// wait 3129; sm_cvar r_norefresh 0 +// wait 3132; sm_cvar r_nosw 0 +// wait 3135; sm_cvar r_novis 0 +// wait 3138; sm_cvar r_occludeemaxarea 0 +// wait 3141; sm_cvar r_occluderminarea 0 +// wait 3144; sm_cvar r_occludermincount 0 +// wait 3147; sm_cvar r_occlusion 1 +// wait 3150; sm_cvar r_occlusionspew 0 +// wait 3153; sm_cvar r_overlayfadeenable 0 +// wait 3156; sm_cvar r_overlayfademax 2000 +// wait 3159; sm_cvar r_overlayfademin 1750 +// wait 3162; sm_cvar r_overlaywireframe 0 +// wait 3165; sm_cvar r_partition_level -1 +// wait 3168; sm_cvar r_proplightingfromdisk 1 +// wait 3171; sm_cvar r_proplightingpooling -1 +// wait 3174; sm_cvar r_queued_decals 0 +// wait 3177; sm_cvar r_randomflex 0 +// wait 3180; sm_cvar r_renderoverlayfragment 1 +// wait 3183; sm_cvar r_rootlod 0 +// wait 3186; sm_cvar r_shadowlod -1 +// wait 3189; sm_cvar r_shadowlodbias 2 +// wait 3192; sm_cvar r_shadowrendertotexture 1 +// wait 3195; sm_cvar r_showenvcubemap 0 +// wait 3198; sm_cvar r_skin 0 +// wait 3201; sm_cvar r_slowpathwireframe 0 +// wait 3204; sm_cvar r_spray_lifetime 10 +// wait 3207; sm_cvar r_staticlight_streams 1 +// wait 3210; sm_cvar r_staticprop_lod -1 +// wait 3213; sm_cvar r_staticpropinfo 0 +// wait 3216; sm_cvar r_teeth 1 +// wait 3219; sm_cvar r_unloadlightmaps 0 +// wait 3222; sm_cvar r_vehicleBrakeRate 1.5 +// wait 3225; sm_cvar r_VehicleViewDampen 1 +// wait 3228; sm_cvar r_visocclusion 0 +// wait 3231; sm_cvar r_visualizetraces 0 +// wait 3234; sm_cvar radius_damage_show_hits 0 +// wait 3237; sm_cvar ragdoll_collide 0 +// wait 3240; sm_cvar ragdoll_door_uncollide_time 4 +// wait 3243; sm_cvar ragdoll_force_to_sleep_time 10 +// wait 3246; sm_cvar ragdoll_self_collision 1 +// wait 3249; sm_cvar ragdoll_sleepaftertime 5 +// wait 3252; sm_cvar ragdoll_slowdown 1 +// wait 3255; sm_cvar ragdoll_slowdown_time 5 +// wait 3258; sm_cvar rcon_password +// wait 3261; sm_cvar res_restrict_access 0 +// wait 3264; sm_cvar rescue_distance 4500 +// wait 3267; sm_cvar rescue_finale_ignore_distance 4000 +// wait 3270; sm_cvar rescue_finale_spawn_range 4000 +// wait 3273; sm_cvar rescue_ignore_distance 2000 +// wait 3276; sm_cvar rescue_interval 2.5 +// wait 3279; sm_cvar rescue_min_dead_time 60 +// wait 3282; sm_cvar rescue_range 1000 +// wait 3285; sm_cvar rescue_spawn_flow 400 +// wait 3288; sm_cvar rescue_spawn_range 2000 +// wait 3291; sm_cvar rescue_yell_delay 1 +// wait 3294; sm_cvar rescue_yell_interval 6 +// wait 3297; sm_cvar rpt_vprof_time 0.25 +// wait 3300; sm_cvar rr_debugplayer -1 +// wait 3303; sm_cvar rr_debugresponseconcept +// wait 3306; sm_cvar rr_debugresponses 0 +// wait 3309; sm_cvar rr_debugrule +// wait 3312; sm_cvar rr_dumpresponses 0 +// wait 3315; sm_cvar rr_followup_maxdist 1800 +// wait 3318; sm_cvar rr_remarkable_maxdist 1500 +// wait 3321; sm_cvar rr_remarkable_world_entities_replay_limit 1 +// wait 3324; sm_cvar rr_thenany_score_slop 0 +// wait 3327; sm_cvar sb_all_bot_game 0 +// wait 3330; sm_cvar sb_allow_leading 0 +// wait 3333; sm_cvar sb_allow_shoot_through_survivors 1 +// wait 3336; sm_cvar sb_battlestation_give_up_range_from_human 1500 +// wait 3339; sm_cvar sb_battlestation_human_hold_time 4 +// wait 3342; sm_cvar sb_close_checkpoint_door_interval 2 +// wait 3345; sm_cvar sb_close_threat_range 200 +// wait 3348; sm_cvar sb_combat_saccade_speed 1000 +// wait 3351; sm_cvar sb_crouch 0 +// wait 3354; sm_cvar sb_debug_apoproach_wait_time 5 +// wait 3357; sm_cvar sb_debug_buddy 0 +// wait 3360; sm_cvar sb_debug_locomotion 0 +// wait 3363; sm_cvar sb_debug_retreat 0 +// wait 3366; sm_cvar sb_debug_team_avoidance 0 +// wait 3369; sm_cvar sb_dont_bash 0 +// wait 3372; sm_cvar sb_dont_shoot 0 +// wait 3375; sm_cvar sb_enforce_proximity_lookat_timeout 10 +// wait 3378; sm_cvar sb_enforce_proximity_range 1500 +// wait 3381; sm_cvar sb_escort 0 +// wait 3384; sm_cvar sb_far_hearing_range 1500 +// wait 3387; sm_cvar sb_flashlight 0 +// wait 3390; sm_cvar sb_follow_stress_factor 0.5 +// wait 3393; sm_cvar sb_friend_immobilized_reaction_time_expert 0.5 +// wait 3396; sm_cvar sb_friend_immobilized_reaction_time_hard 1 +// wait 3399; sm_cvar sb_friend_immobilized_reaction_time_normal 2 +// wait 3402; sm_cvar sb_friend_immobilized_reaction_time_vs 0.5 +// wait 3405; sm_cvar sb_friendlyfire 0 +// wait 3408; sm_cvar sb_hindrance_range 150 +// wait 3411; sm_cvar sb_hold_position 0 +// wait 3414; sm_cvar sb_l4d1_survivor_behavior 1 +// wait 3417; sm_cvar sb_locomotion_wait_threshold 10 +// wait 3420; sm_cvar sb_max_battlestation_range_from_human 750 +// wait 3423; sm_cvar sb_max_scavenge_separation 750 +// wait 3426; sm_cvar sb_max_team_melee_weapons 0 +// wait 3429; sm_cvar sb_melee_approach_victim 0 +// wait 3432; sm_cvar sb_min_attention_notice_time 0.5 +// wait 3435; sm_cvar sb_min_orphan_time_to_cover 1 +// wait 3438; sm_cvar sb_minigun_distance 30 +// wait 3441; sm_cvar sb_move 1 +// wait 3444; sm_cvar sb_narrow_corridor_width 100 +// wait 3447; sm_cvar sb_near_hearing_range 500 +// wait 3450; sm_cvar sb_neighbor_range 300 +// wait 3453; sm_cvar sb_normal_saccade_speed 350 +// wait 3456; sm_cvar sb_open_fire 0 +// wait 3459; sm_cvar sb_path_lookahead_range 200 +// wait 3462; sm_cvar sb_perf_crawl 0 +// wait 3465; sm_cvar sb_perf_crawl_ang 5 +// wait 3468; sm_cvar sb_perf_crawl_dist 128 +// wait 3471; sm_cvar sb_perf_crawl_time 1 +// wait 3474; sm_cvar sb_perf_dump 0 +// wait 3477; sm_cvar sb_perf_dump_bots +// wait 3480; sm_cvar sb_pushscale 1 +// wait 3483; sm_cvar sb_reachability_cache_lifetime 3 +// wait 3486; sm_cvar sb_reachable_cache_paranoia 0 +// wait 3489; sm_cvar sb_replacement_interval 0 +// wait 3492; sm_cvar sb_rescue_vehicle_loading_range 300 +// wait 3495; sm_cvar sb_revive_friend_distance 125 +// wait 3498; sm_cvar sb_separation_danger_max_range 600 +// wait 3501; sm_cvar sb_separation_danger_min_range 200 +// wait 3504; sm_cvar sb_separation_range 200 +// wait 3507; sm_cvar sb_show_threat_areas 0 +// wait 3510; sm_cvar sb_sidestep_for_horde 0 +// wait 3513; sm_cvar sb_skill survivor +// wait 3516; sm_cvar sb_stop 0 +// wait 3519; sm_cvar sb_temp_health_consider_factor 0.5 +// wait 3522; sm_cvar sb_threat_close_range 150 +// wait 3525; sm_cvar sb_threat_exposure_stop 200000 +// wait 3528; sm_cvar sb_threat_exposure_walk 50000 +// wait 3531; sm_cvar sb_threat_far_range 600 +// wait 3534; sm_cvar sb_threat_medium_range 300 +// wait 3537; sm_cvar sb_threat_very_close_range 150 +// wait 3540; sm_cvar sb_threat_very_far_range 1500 +// wait 3543; sm_cvar sb_toughness_buffer 15 +// wait 3546; sm_cvar sb_transition 1 +// wait 3549; sm_cvar sb_unstick 1 +// wait 3552; sm_cvar sb_use_button_range 1000 +// wait 3555; sm_cvar sb_use_upgrades 1 +// wait 3558; sm_cvar sb_vomit_blind_time 5 +// wait 3561; sm_cvar scavenge_cluster_bonus_time 15 +// wait 3564; sm_cvar scavenge_cluster_range_squared 100000 +// wait 3567; sm_cvar scavenge_cluster_remove_on_pour 1 +// wait 3570; sm_cvar scavenge_item_respawn_delay 20 +// wait 3573; sm_cvar scavenge_match_finished_delay 5 +// wait 3576; sm_cvar scavenge_overtime_grace_time 1 +// wait 3579; sm_cvar scavenge_round_initial_time 90 +// wait 3582; sm_cvar scavenge_round_restart_delay 10 +// wait 3585; sm_cvar scavenge_round_restart_delay_tied 15 +// wait 3588; sm_cvar scavenge_round_setup_time 45 +// wait 3591; sm_cvar scavenge_score_bonus_time 20 +// wait 3594; sm_cvar scavenge_wanderer_respawn_chance 3 +// wait 3597; sm_cvar scene_async_prefetch_spew 0 +// wait 3600; sm_cvar scene_clientflex 1 +// wait 3603; sm_cvar scene_clientplayback 1 +// wait 3606; sm_cvar scene_forcecombined 0 +// wait 3609; sm_cvar scene_maxcaptionradius 1200 +// wait 3612; sm_cvar scene_print 0 +// wait 3615; sm_cvar scene_showlook 0 +// wait 3618; sm_cvar scene_showmoveto 0 +// wait 3621; sm_cvar scene_showunlock 0 +// wait 3624; sm_cvar script_attach_debugger_at_startup 0 +// wait 3627; sm_cvar script_break_in_native_debugger_on_error 0 +// wait 3630; sm_cvar servercfgfile server.cfg +// wait 3633; sm_cvar shotgun_reload_cancel_delay 0.5 +// wait 3636; sm_cvar shout_going_to_die_interval 20 +// wait 3639; sm_cvar shout_make_way_interval 2 +// wait 3642; sm_cvar shout_max_warn_range 2000 +// wait 3645; sm_cvar shout_min_special_warn_interval 5 +// wait 3648; sm_cvar shout_min_use_range 200 +// wait 3651; sm_cvar shout_min_warn_interval 10 +// wait 3654; sm_cvar shout_threat_range 500 +// wait 3657; sm_cvar shout_view_motion_threshold 0.01 +// wait 3660; sm_cvar shout_view_target_threahold 0.01 +// wait 3663; sm_cvar showtriggers 0 +// wait 3666; sm_cvar singlestep 0 +// wait 3669; sm_cvar sk_autoaim_mode 1 +// wait 3672; sm_cvar sk_player_arm 1 +// wait 3675; sm_cvar sk_player_chest 1 +// wait 3678; sm_cvar sk_player_head 2 +// wait 3681; sm_cvar sk_player_leg 1 +// wait 3684; sm_cvar sk_player_stomach 1 +// wait 3687; sm_cvar skill 1 +// wait 3690; sm_cvar Smoker_escape_range 750 +// wait 3693; sm_cvar smoker_pz_claw_dmg 4 +// wait 3696; sm_cvar smoker_tongue_delay 1.5 +// wait 3699; sm_cvar smoothstairs 1 +// wait 3702; sm_cvar snd_foliage_db_loss 4 +// wait 3705; sm_cvar snd_gain 1 +// wait 3708; sm_cvar snd_gain_max 1 +// wait 3711; sm_cvar snd_gain_min 0.01 +// wait 3714; sm_cvar snd_refdb 60 +// wait 3717; sm_cvar snd_refdist 36 +// wait 3720; sm_cvar snd_vox_captiontrace 0 +// wait 3723; sm_cvar snd_vox_globaltimeout 300 +// wait 3726; sm_cvar snd_vox_sectimetout 300 +// wait 3729; sm_cvar snd_vox_seqtimetout 300 +// wait 3732; sm_cvar soundpatch_captionlength 2 +// wait 3735; sm_cvar soundscape_debug 0 +// wait 3738; sm_cvar spawn_behind_survivors_distance 0 +// wait 3741; sm_cvar spec_filter any +// wait 3744; sm_cvar spec_filter_infected any +// wait 3747; sm_cvar spec_filter_survivors survivor +// wait 3750; sm_cvar spec_freeze_time 4 +// wait 3753; sm_cvar spec_freeze_traveltime 0.4 +// wait 3756; sm_cvar spew_consolelog_to_debugstring 0 +// wait 3759; sm_cvar spit_scaling_min_scale 0.35 +// wait 3762; sm_cvar spitter_pz_claw_dmg 4 +// wait 3765; sm_cvar ss_voice_hearpartner 0 +// wait 3768; sm_cvar steam_controller_haptics 1 +// wait 3771; sm_cvar steamworks_immediate_upload 1 +// wait 3774; sm_cvar steamworks_server_sessionid 0 +// wait 3777; sm_cvar steamworks_show_uploads 0 +// wait 3780; sm_cvar steamworks_stats_disable 0 +// wait 3783; sm_cvar step_spline 0 +// wait 3786; sm_cvar still_vel_limit 5 +// wait 3789; sm_cvar still_view_accel_limit 1500 +// wait 3792; sm_cvar stringtable_alwaysrebuilddictionaries 0 +// wait 3795; sm_cvar stringtable_usedictionaries 1 +// wait 3798; sm_cvar studio_queue_mode 1 +// wait 3801; sm_cvar suitvolume 0.25 +// wait 3804; sm_cvar survival_boomer_limit_increase 0 +// wait 3807; sm_cvar survival_charger_limit_increase 0 +// wait 3810; sm_cvar survival_generate_fake_times 1 +// wait 3813; sm_cvar survival_horde_stage_interval 60 +// wait 3816; sm_cvar survival_horde_stage_interval_decay 2 +// wait 3819; sm_cvar survival_hunter_limit_increase 1 +// wait 3822; sm_cvar survival_jockey_limit_increase 1 +// wait 3825; sm_cvar survival_lull_time 15 +// wait 3828; sm_cvar survival_lull_time_increment 15 +// wait 3831; sm_cvar survival_lull_time_max 60 +// wait 3834; sm_cvar survival_max_boomers 2 +// wait 3837; sm_cvar survival_max_chargers 2 +// wait 3840; sm_cvar survival_max_hunters 3 +// wait 3843; sm_cvar survival_max_jockeys 2 +// wait 3846; sm_cvar survival_max_smokers 4 +// wait 3849; sm_cvar survival_max_specials 8 +// wait 3852; sm_cvar survival_max_spitters 3 +// wait 3855; sm_cvar survival_round_restart_delay 15 +// wait 3858; sm_cvar survival_smoker_limit_increase 1 +// wait 3861; sm_cvar survival_special_limit_increase 1 +// wait 3864; sm_cvar survival_special_spawn_interval 20 +// wait 3867; sm_cvar survival_special_spawn_interval_decay 1 +// wait 3870; sm_cvar survival_special_stage_interval 60 +// wait 3873; sm_cvar survival_spitter_limit_increase 1 +// wait 3876; sm_cvar survival_tank_multiple_spawn_delay 10 +// wait 3879; sm_cvar survival_tank_stage_interval 80 +// wait 3882; sm_cvar survival_tank_stage_interval_decay 20 +// wait 3885; sm_cvar survivor_accuracy_upgrade_factor 0.5 +// wait 3888; sm_cvar survivor_allow_crawling 0 +// wait 3891; sm_cvar survivor_burn_factor_easy 0.2 +// wait 3894; sm_cvar survivor_burn_factor_expert 1 +// wait 3897; sm_cvar survivor_burn_factor_hard 0.4 +// wait 3900; sm_cvar survivor_burn_factor_normal 0.2 +// wait 3903; sm_cvar survivor_calm_damage_delay 5 +// wait 3906; sm_cvar survivor_calm_deploy_delay 2 +// wait 3909; sm_cvar survivor_calm_intensity 0.25 +// wait 3912; sm_cvar survivor_calm_no_flashlight 1 +// wait 3915; sm_cvar survivor_calm_recent_enemy_delay 5 +// wait 3918; sm_cvar survivor_calm_weapon_delay 5 +// wait 3921; sm_cvar survivor_crawl_speed 15 +// wait 3924; sm_cvar survivor_crouch_speed 75 +// wait 3927; sm_cvar survivor_damage_speed_factor 0.25f +// wait 3930; sm_cvar survivor_death_anims 0 +// wait 3933; sm_cvar survivor_debug_active_area_set 0 +// wait 3936; sm_cvar survivor_debug_in_combat 0 +// wait 3939; sm_cvar survivor_debug_visibility 0 +// wait 3942; sm_cvar survivor_drag_continuous_fire 1 +// wait 3945; sm_cvar survivor_drag_speed_multiplier 0.5 +// wait 3948; sm_cvar survivor_drag_type 0 +// wait 3951; sm_cvar survivor_ff_avoidance 0 +// wait 3954; sm_cvar survivor_ff_avoidance_pitch 20 +// wait 3957; sm_cvar survivor_ff_avoidance_yaw 10 +// wait 3960; sm_cvar survivor_ff_tolerance 26 +// wait 3963; sm_cvar survivor_fog_vocalize_percent 0.23 +// wait 3966; sm_cvar survivor_friendly_fire_factor_easy 0 +// wait 3969; sm_cvar survivor_friendly_fire_factor_expert 0.5 +// wait 3972; sm_cvar survivor_friendly_fire_factor_hard 0.3 +// wait 3975; sm_cvar survivor_friendly_fire_factor_normal 0.1 +// wait 3978; sm_cvar survivor_fumes_walk_speed 85 +// wait 3981; sm_cvar survivor_give_attract_timeout 12 +// wait 3984; sm_cvar survivor_hanging_eye_height 85 +// wait 3987; sm_cvar survivor_hanging_from_tongue_eye_height 40 +// wait 3990; sm_cvar survivor_helping_hand_inhibit_duration 1 +// wait 3993; sm_cvar survivor_hitsound_interval_timer 0.1 +// wait 3996; sm_cvar survivor_incap_decay_rate 3 +// wait 3999; sm_cvar survivor_incap_health 300 +// wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 12 +// wait 4005; sm_cvar survivor_incap_max_fall_damage 200 +// wait 4008; sm_cvar survivor_incap_tongued_decay_rate 12 +// wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0.4 +// wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.3 +// wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 2 +// wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 2.5 +// wait 4023; sm_cvar survivor_incapacitated_eye_height 24 +// wait 4026; sm_cvar survivor_incapacitated_reload_multiplier 1.25 +// wait 4029; sm_cvar survivor_incapacitated_roll 20 +// wait 4032; sm_cvar survivor_intensity_decay_threat_range 750 +// wait 4035; sm_cvar survivor_intensity_recent_enemy_duration 5 +// wait 4038; sm_cvar survivor_it_duration 20 +// wait 4041; sm_cvar survivor_knockdown_roll -20 +// wait 4044; sm_cvar survivor_lazy_active_set 1 +// wait 4047; sm_cvar survivor_lean 0 +// wait 4050; sm_cvar survivor_ledge_grab_ground_check_time 3 +// wait 4053; sm_cvar survivor_ledge_grab_health 300 +// wait 4056; sm_cvar survivor_ledge_scales_health 1 +// wait 4059; sm_cvar survivor_limit 4 +// wait 4062; sm_cvar survivor_limp_health 40 +// wait 4065; sm_cvar survivor_limp_walk_speed 85 +// wait 4068; sm_cvar survivor_max_incapacitated_count 2 +// wait 4071; sm_cvar survivor_max_lunge_stagger_distance 30 +// wait 4074; sm_cvar survivor_max_lunge_stagger_speed 220 +// wait 4077; sm_cvar survivor_max_tongue_stagger_distance 200 +// wait 4080; sm_cvar survivor_max_tongue_stagger_duration 1.5 +// wait 4083; sm_cvar survivor_max_tug_distance 300 +// wait 4086; sm_cvar survivor_max_tug_duration 1.5 +// wait 4089; sm_cvar survivor_min_lunge_stagger_speed 50 +// wait 4092; sm_cvar survivor_model_selection -1 +// wait 4095; sm_cvar survivor_no_pounce_or_hang 0 +// wait 4098; sm_cvar survivor_pounce_victim_eye_height 12 +// wait 4101; sm_cvar survivor_push 0 +// wait 4104; sm_cvar survivor_respawn_with_guns 1 +// wait 4107; sm_cvar survivor_revive_after_drag 0 +// wait 4110; sm_cvar survivor_revive_continuous_fire 1 +// wait 4113; sm_cvar survivor_revive_duration 5 +// wait 4116; sm_cvar survivor_revive_health 30 +// wait 4119; sm_cvar survivor_shove_teammates 0 +// wait 4122; sm_cvar survivor_speed 210 +// wait 4125; sm_cvar survivor_speed_boost_factor 1.2 +// wait 4128; sm_cvar survivor_sprint_multiplier 1.5 +// wait 4131; sm_cvar survivor_stun_immunity_duration 0 +// wait 4134; sm_cvar survivor_team_hit_pitch_max 10 +// wait 4137; sm_cvar survivor_team_hit_pitch_min -10 +// wait 4140; sm_cvar survivor_team_hit_yaw_max 10 +// wait 4143; sm_cvar survivor_team_hit_yaw_min -10 +// wait 4146; sm_cvar survivor_teammatefocus_enabled 0 +// wait 4149; sm_cvar survivor_teammatefocus_speed 10 +// wait 4152; sm_cvar survivor_teammatefocus_stickyness 5 +// wait 4155; sm_cvar survivor_unstoppable_speed 150 +// wait 4158; sm_cvar survivor_upgrade_reload_duration 0.5 +// wait 4161; sm_cvar survivor_vision_range 1500 +// wait 4164; sm_cvar survivor_vision_range_obscured 750 +// wait 4167; sm_cvar sv__ragdoll_max_remove_per_frame 1 +// wait 4170; sm_cvar sv_accelerate 5 +// wait 4173; sm_cvar sv_airaccelerate 10 +// wait 4176; sm_cvar sv_allow_lobby_connect_only 1 +// wait 4179; sm_cvar sv_allow_votes 1 +// wait 4182; sm_cvar sv_allow_wait_command 1 +// wait 4185; sm_cvar sv_allowdownload 1 +// wait 4188; sm_cvar sv_allowupload 1 +// wait 4191; sm_cvar sv_alltalk 0 +// wait 4194; sm_cvar sv_alternateticks 0 +// wait 4197; sm_cvar sv_always_full_flush 0 +// wait 4200; sm_cvar sv_autosave 1 +// wait 4203; sm_cvar sv_backspeed 0.6 +// wait 4206; sm_cvar sv_banid_dev_enabled 0 +// wait 4209; sm_cvar sv_banid_enabled 1 +// wait 4212; sm_cvar sv_benchmark_autovprofrecord 0 +// wait 4215; sm_cvar sv_benchmark_numticks 3300 +// wait 4218; sm_cvar sv_bonus_challenge 0 +// wait 4221; sm_cvar sv_bounce 0 +// wait 4224; sm_cvar sv_cacheencodedents 1 +// wait 4227; sm_cvar sv_cheats 0 +// wait 4230; sm_cvar sv_client_cmdrate_difference 20 +// wait 4233; sm_cvar sv_client_max_interp_ratio 5 +// wait 4236; sm_cvar sv_client_min_interp_ratio 1 +// wait 4239; sm_cvar sv_client_predict -1 +// wait 4242; sm_cvar sv_clockcorrection_msecs 60 +// wait 4245; sm_cvar sv_consistency 1 +// wait 4248; sm_cvar sv_contact +// wait 4251; sm_cvar sv_creationtickcheck 1 +// wait 4254; sm_cvar sv_cycle_latch_timer 0.2 +// wait 4257; sm_cvar sv_debug_entity +// wait 4260; sm_cvar sv_debug_player_use 0 +// wait 4263; sm_cvar sv_debugmanualmode 0 +// wait 4266; sm_cvar sv_debugtempentities 0 +// wait 4269; sm_cvar sv_deltaprint 0 +// wait 4272; sm_cvar sv_deltatime 0 +// wait 4275; sm_cvar sv_demo_entity_record_rate 30 +// wait 4278; sm_cvar sv_disable_glow_faritems 0 +// wait 4281; sm_cvar sv_disable_glow_survivors 0 +// wait 4284; sm_cvar sv_disable_querycache 0 +// wait 4287; sm_cvar sv_doors_push_players 0 +// wait 4290; sm_cvar sv_downloadurl +// wait 4293; sm_cvar sv_dumpstringtables 0 +// wait 4296; sm_cvar sv_enableoldqueries 0 +// wait 4299; sm_cvar sv_extra_client_connect_time 15 +// wait 4302; sm_cvar sv_fallen_survivor_health_multiplier 20 +// wait 4305; sm_cvar sv_filterban 1 +// wait 4308; sm_cvar sv_footstepinterval 0.22 +// wait 4311; sm_cvar sv_footsteps 1 +// wait 4314; sm_cvar sv_force_time_of_day -1 +// wait 4317; sm_cvar sv_force_transmit_ents 0 +// wait 4320; sm_cvar sv_forcepreload 0 +// wait 4323; sm_cvar sv_friction 4 +// wait 4326; sm_cvar sv_gameinstructor_disable 0 +// wait 4329; sm_cvar sv_gametypes coop,realism,survival,versus,scavenge,dash,holdout,shootzones +// wait 4332; sm_cvar sv_gravity 800 +// wait 4335; sm_cvar sv_healing_gnome_replenish_rate 1.5 +// wait 4338; sm_cvar sv_hibernate_ms 20 +// wait 4341; sm_cvar sv_hibernate_ms_vgui 20 +// wait 4344; sm_cvar sv_hibernate_postgame_delay 5 +// wait 4347; sm_cvar sv_hibernate_when_empty 1 +// wait 4350; sm_cvar sv_hosting_lobby 0 +// wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.1 +// wait 4356; sm_cvar sv_infected_police_tonfa_probability 0.03 +// wait 4359; sm_cvar sv_infected_riot_control_tonfa_probability 0.15 +// wait 4362; sm_cvar sv_infected_scale_max 1 +// wait 4365; sm_cvar sv_infected_scale_min 1 +// wait 4368; sm_cvar sv_infinite_ammo 0 +// wait 4371; sm_cvar sv_infinite_primary_ammo 0 +// wait 4374; sm_cvar sv_instancebaselines 1 +// wait 4377; sm_cvar sv_lagcompensationforcerestore 1 +// wait 4380; sm_cvar sv_lagflushbonecache 1 +// wait 4383; sm_cvar sv_lagpushticks 0 +// wait 4386; sm_cvar sv_lan 0 +// wait 4389; sm_cvar sv_log_onefile 0 +// wait 4392; sm_cvar sv_logbans 0 +// wait 4395; sm_cvar sv_logblocks 0 +// wait 4398; sm_cvar sv_logdownloadlist 0 +// wait 4401; sm_cvar sv_logecho 1 +// wait 4404; sm_cvar sv_logfile 1 +// wait 4407; sm_cvar sv_logflush 0 +// wait 4410; sm_cvar sv_logsdir logs +// wait 4413; sm_cvar sv_massreport 0 +// wait 4416; sm_cvar sv_master_legacy_mode 0 +// wait 4419; sm_cvar sv_master_share_game_socket 1 +// wait 4422; sm_cvar sv_max_queries_sec 3 +// wait 4425; sm_cvar sv_max_queries_sec_global 60 +// wait 4428; sm_cvar sv_max_queries_window 30 +// wait 4431; sm_cvar sv_max_usercmd_future_ticks 8 +// wait 4434; sm_cvar sv_maxclientframes 128 +// wait 4437; sm_cvar sv_maxcmdrate 40 +// wait 4440; sm_cvar sv_maxplayers 32 +// wait 4443; sm_cvar sv_maxrate 0 +// wait 4446; sm_cvar sv_maxreplay 0 +// wait 4449; sm_cvar sv_maxroutable 1200 +// wait 4452; sm_cvar sv_maxspeed 1000 +// wait 4455; sm_cvar sv_maxunlag 1 +// wait 4458; sm_cvar sv_maxupdaterate 60 +// wait 4461; sm_cvar sv_maxvelocity 3500 +// wait 4464; sm_cvar sv_memlimit 0 +// wait 4467; sm_cvar sv_mincmdrate 0 +// wait 4470; sm_cvar sv_minrate 5000 +// wait 4473; sm_cvar sv_minupdaterate 10 +// wait 4476; sm_cvar sv_multiplayer_maxtempentities 32 +// wait 4479; sm_cvar sv_multiplayer_sounds 20 +// wait 4482; sm_cvar sv_music_debug 0 +// wait 4485; sm_cvar sv_netvisdist 10000 +// wait 4488; sm_cvar sv_new_delta_bits 1 +// wait 4491; sm_cvar sv_no_navmesh 0 +// wait 4494; sm_cvar sv_noclipaccelerate 5 +// wait 4497; sm_cvar sv_noclipduringpause 0 +// wait 4500; sm_cvar sv_noclipfriction 4 +// wait 4503; sm_cvar sv_noclipspeed 5 +// wait 4506; sm_cvar sv_optimizedmovement 1 +// wait 4509; sm_cvar sv_parallel_packentities 1 +// wait 4512; sm_cvar sv_parallel_sendsnapshot 1 +// wait 4515; sm_cvar sv_password +// wait 4518; sm_cvar sv_pausable 0 +// wait 4521; sm_cvar sv_pausable_dev 1 +// wait 4524; sm_cvar sv_pausable_dev_ds 0 +// wait 4527; sm_cvar sv_permawipe 0 +// wait 4530; sm_cvar sv_player_max_separation_force 500 +// wait 4533; sm_cvar sv_player_stuck_tolerance 10 +// wait 4536; sm_cvar sv_playerperfhistorycount 20 +// wait 4539; sm_cvar sv_prop_door_max_close_attempts 8 +// wait 4542; sm_cvar sv_pure_kick_clients 1 +// wait 4545; sm_cvar sv_pure_trace 0 +// wait 4548; sm_cvar sv_pushaway_clientside 0 +// wait 4551; sm_cvar sv_pushaway_clientside_size 15 +// wait 4554; sm_cvar sv_pushaway_force 300000 +// wait 4557; sm_cvar sv_pushaway_max_force 2000 +// wait 4560; sm_cvar sv_pushaway_max_player_force 10000 +// wait 4563; sm_cvar sv_pushaway_min_force 500 +// wait 4566; sm_cvar sv_pushaway_min_player_speed 75 +// wait 4569; sm_cvar sv_pushaway_player_force 200000 +// wait 4572; sm_cvar sv_pvsskipanimation 1 +// wait 4575; sm_cvar sv_pz_endgame_vote_period 12 +// wait 4578; sm_cvar sv_pz_endgame_vote_post_period 5 +// wait 4581; sm_cvar sv_quota_stringcmdspersecond 800 +// wait 4584; sm_cvar sv_ragdoll_maxcount 75 +// wait 4587; sm_cvar sv_ragdoll_maxcount_boss 3 +// wait 4590; sm_cvar sv_ragdoll_maxcount_generic 60 +// wait 4593; sm_cvar sv_ragdoll_maxcount_gib 30 +// wait 4596; sm_cvar sv_ragdoll_maxcount_special 12 +// wait 4599; sm_cvar sv_ragdoll_maxcount_survivor 3 +// wait 4602; sm_cvar sv_ragdoll_version 1 +// wait 4605; sm_cvar sv_rcon_banpenalty 0 +// wait 4608; sm_cvar sv_rcon_log 1 +// wait 4611; sm_cvar sv_rcon_maxfailures 10 +// wait 4614; sm_cvar sv_rcon_minfailures 5 +// wait 4617; sm_cvar sv_rcon_minfailuretime 30 +// wait 4620; sm_cvar sv_regeneration_force_on 0 +// wait 4623; sm_cvar sv_regeneration_wait_time 1 +// wait 4626; sm_cvar sv_region -1 +// wait 4629; sm_cvar sv_rescue_disabled 0 +// wait 4632; sm_cvar sv_reservation_grace 5 +// wait 4635; sm_cvar sv_reservation_timeout 120 +// wait 4638; sm_cvar sv_rollangle 0 +// wait 4641; sm_cvar sv_rollspeed 200 +// wait 4644; sm_cvar sv_runcmds 1 +// wait 4647; sm_cvar sv_script_think_interval 0.1 +// wait 4650; sm_cvar sv_search_key +// wait 4653; sm_cvar sv_sendtables 0 +// wait 4656; sm_cvar sv_show_whitelist_msg 0 +// wait 4659; sm_cvar sv_showanimstate -1 +// wait 4662; sm_cvar sv_showanimstate_activities 1 +// wait 4665; sm_cvar sv_showanimstate_log 0 +// wait 4668; sm_cvar sv_showdamage 0 +// wait 4671; sm_cvar sv_showdebugtracers 0 +// wait 4674; sm_cvar sv_showfootsteps 0 +// wait 4677; sm_cvar sv_showhitboxes -1 +// wait 4680; sm_cvar sv_showimpacts 0 +// wait 4683; sm_cvar sv_showladders 0 +// wait 4686; sm_cvar sv_showlagcompensation 0 +// wait 4689; sm_cvar sv_showonlyhitbox -1 +// wait 4692; sm_cvar sv_showplayerhitboxes 0 +// wait 4695; sm_cvar sv_showprecachedsounds 0 +// wait 4698; sm_cvar sv_skyname sky_l4d_c1_1_hdr +// wait 4701; sm_cvar sv_sound_discardextraunreliable 1 +// wait 4704; sm_cvar sv_soundemitter_trace -1 +// wait 4707; sm_cvar sv_specaccelerate 5 +// wait 4710; sm_cvar sv_specnoclip 1 +// wait 4713; sm_cvar sv_specspeed 3 +// wait 4716; sm_cvar sv_spectatoridletime 3 +// wait 4719; sm_cvar sv_stats 1 +// wait 4722; sm_cvar sv_steamgroup +// wait 4725; sm_cvar sv_steamgroup_exclusive 0 +// wait 4728; sm_cvar sv_stepsize 18 +// wait 4731; sm_cvar sv_stopspeed 75 +// wait 4734; sm_cvar sv_stressbots 0 +// wait 4737; sm_cvar sv_strict_notarget 0 +// wait 4740; sm_cvar sv_suppress_viewpunch 0 +// wait 4743; sm_cvar sv_sync_anims_spawn 0 +// wait 4746; sm_cvar sv_sync_client_updates 0 +// wait 4749; sm_cvar sv_tags +// wait 4752; sm_cvar sv_tankpropfade 1 +// wait 4755; sm_cvar sv_teststepsimulation 1 +// wait 4758; sm_cvar sv_thinktimecheck 0 +// wait 4761; sm_cvar sv_threaded_init 0 +// wait 4764; sm_cvar sv_timeout 65 +// wait 4767; sm_cvar sv_tracereffects_limit_general 15 +// wait 4770; sm_cvar sv_turbophysics 1 +// wait 4773; sm_cvar sv_turbophysics_shadow 0 +// wait 4776; sm_cvar sv_unlag 1 +// wait 4779; sm_cvar sv_unlag_debug 0 +// wait 4782; sm_cvar sv_unlag_fixstuck 0 +// wait 4785; sm_cvar sv_unlockedchapters 1 +// wait 4788; sm_cvar sv_useexplicitdelete 1 +// wait 4791; sm_cvar sv_vehicle_autoaim_scale 8 +// wait 4794; sm_cvar sv_visiblemaxplayers -1 +// wait 4797; sm_cvar sv_voicecodec vaudio_speex +// wait 4800; sm_cvar sv_voiceenable 1 +// wait 4803; sm_cvar sv_vote_command_delay 2 +// wait 4806; sm_cvar sv_vote_creation_timer 180 +// wait 4809; sm_cvar sv_vote_failure_timer 0 +// wait 4812; sm_cvar sv_vote_issue_change_difficulty_allowed 1 +// wait 4815; sm_cvar sv_vote_issue_change_map_later_allowed 1 +// wait 4818; sm_cvar sv_vote_issue_change_map_now_allowed 1 +// wait 4821; sm_cvar sv_vote_issue_change_mission_allowed 1 +// wait 4824; sm_cvar sv_vote_issue_kick_allowed 1 +// wait 4827; sm_cvar sv_vote_issue_restart_game_allowed 1 +// wait 4830; sm_cvar sv_vote_kick_ban_duration 5 +// wait 4833; sm_cvar sv_vote_plr_map_limit 3 +// wait 4836; sm_cvar sv_vote_show_caller 1 +// wait 4839; sm_cvar sv_vote_timer_duration 15 +// wait 4842; sm_cvar sv_wateraccelerate 10 +// wait 4845; sm_cvar sv_waterdist 12 +// wait 4848; sm_cvar sv_waterfriction 1 +// wait 4851; sm_cvar sv_zombie_touch_trigger_delay 0.5 +// wait 4854; sm_cvar sv_zoo_model_filter +// wait 4857; sm_cvar sv_zoo_spacing 64 +// wait 4860; sm_cvar sv_zoo_spacing_rows 192 +// wait 4863; sm_cvar sv_zoo_spacing_wrap 80 +// wait 4866; sm_cvar sv_zoo_tint_clr 153 153 153 255 +// wait 4869; sm_cvar sv_zoo_tint_loop 1 +// wait 4872; sm_cvar sv_zoo_wrap_skin 1 +// wait 4875; sm_cvar sys_minidumpexpandedspew 1 +// wait 4878; sm_cvar sys_minidumpspewlines 500 +// wait 4881; sm_cvar tank_attack_range 50 +// wait 4884; sm_cvar tank_auto_swing 0 +// wait 4887; sm_cvar tank_burn_duration 75 +// wait 4890; sm_cvar tank_burn_duration_expert 85 +// wait 4893; sm_cvar tank_burn_duration_hard 80 +// wait 4896; sm_cvar tank_fist_radius 15 +// wait 4899; sm_cvar tank_ground_pound_duration 1.5 +// wait 4902; sm_cvar tank_ground_pound_reveal_distance 500 +// wait 4905; sm_cvar tank_pz_forward -0.5 +// wait 4908; sm_cvar tank_raffle_debug 0 +// wait 4911; sm_cvar tank_rock_overhead_percent 100 +// wait 4914; sm_cvar tank_run_spawn_delay 15 +// wait 4917; sm_cvar tank_stasis_time_suicide 30 +// wait 4920; sm_cvar tank_stuck_failsafe 1 +// wait 4923; sm_cvar tank_stuck_time_choose_new_target 2 +// wait 4926; sm_cvar tank_stuck_time_suicide 10 +// wait 4929; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 5 +// wait 4932; sm_cvar tank_stuck_visibility_tolerance_suicide 15 +// wait 4935; sm_cvar tank_swing_arc 180 +// wait 4938; sm_cvar tank_swing_duration 0.2 +// wait 4941; sm_cvar tank_swing_fast_interval 0.6 +// wait 4944; sm_cvar tank_swing_interval 1.5 +// wait 4947; sm_cvar tank_swing_miss_interval 1 +// wait 4950; sm_cvar tank_swing_physics_prop_force 4 +// wait 4953; sm_cvar tank_swing_range 56 +// wait 4956; sm_cvar tank_swing_yaw 80 +// wait 4959; sm_cvar tank_throw_aim_error 100 +// wait 4962; sm_cvar tank_throw_allow_range 250 +// wait 4965; sm_cvar tank_throw_lead_time_factor 0.5 +// wait 4968; sm_cvar tank_throw_loft_rate 0.01 +// wait 4971; sm_cvar tank_throw_max_loft_angle 30 +// wait 4974; sm_cvar tank_throw_min_interval 8 +// wait 4977; sm_cvar tank_visibility_tolerance_suicide 60 +// wait 4980; sm_cvar tank_windup_time 0.5 +// wait 4983; sm_cvar target_scan_use_query_cache 1 +// wait 4986; sm_cvar tauntfrequency 1 +// wait 4989; sm_cvar telemetry_demoend 0 +// wait 4992; sm_cvar telemetry_demostart 0 +// wait 4995; sm_cvar telemetry_filtervalue 500 +// wait 4998; sm_cvar telemetry_framecount 0 +// wait 5001; sm_cvar telemetry_level 0 +// wait 5004; sm_cvar telemetry_pause 0 +// wait 5007; sm_cvar telemetry_resume 0 +// wait 5010; sm_cvar telemetry_server localhost +// wait 5013; sm_cvar template_debug 0 +// wait 5016; sm_cvar terror_ammo_multiplier 2 +// wait 5019; sm_cvar testscript_debug 0 +// wait 5022; sm_cvar tf_arena_max_streak 5 +// wait 5025; sm_cvar tf_arena_preround_time 10 +// wait 5028; sm_cvar tf_arena_round_time 0 +// wait 5031; sm_cvar tf_escort_score_rate 1 +// wait 5034; sm_cvar think_limit 0 +// wait 5037; sm_cvar threadpool_affinity 1 +// wait 5040; sm_cvar threadpool_reserve 0 +// wait 5043; sm_cvar tongue_allow_voluntary_release 0 +// wait 5046; sm_cvar tongue_bend_point_deflection 5 +// wait 5049; sm_cvar tongue_bend_point_needs_LOS 0 +// wait 5052; sm_cvar tongue_break_from_damage_amount 50 +// wait 5055; sm_cvar tongue_bullet_radius 6 +// wait 5058; sm_cvar tongue_choke_damage_amount 10 +// wait 5061; sm_cvar tongue_choke_damage_interval 1 +// wait 5064; sm_cvar tongue_cone_start_tolerance 0.1 +// wait 5067; sm_cvar tongue_debug 0 +// wait 5070; sm_cvar tongue_drag_damage_amount 3 +// wait 5073; sm_cvar tongue_dropping_to_ground_time 2 +// wait 5076; sm_cvar tongue_fly_speed 1000 +// wait 5079; sm_cvar tongue_force_break 0 +// wait 5082; sm_cvar tongue_gravity_force 4000 +// wait 5085; sm_cvar tongue_health 100 +// wait 5088; sm_cvar tongue_hit_delay 20 +// wait 5091; sm_cvar tongue_los_forgiveness_time 1 +// wait 5094; sm_cvar tongue_miss_delay 15 +// wait 5097; sm_cvar tongue_no_progress_break_interval 10 +// wait 5100; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 +// wait 5103; sm_cvar tongue_no_progress_choke_early_delay 1.5 +// wait 5106; sm_cvar tongue_no_progress_choke_time 0.5 +// wait 5109; sm_cvar tongue_no_progress_damage_interval 0.5 +// wait 5112; sm_cvar tongue_no_progress_tolerance 25 +// wait 5115; sm_cvar tongue_player_dropping_to_ground_time 1 +// wait 5118; sm_cvar tongue_range 750 +// wait 5121; sm_cvar tongue_release_fatigue_penalty 2500 +// wait 5124; sm_cvar tongue_start_pull_delay 0.1 +// wait 5127; sm_cvar tongue_unbend 1 +// wait 5130; sm_cvar tongue_vertical_choke_dot 0 +// wait 5133; sm_cvar tongue_vertical_choke_height 40 +// wait 5136; sm_cvar tongue_vertical_choke_time_off_ground 0.5 +// wait 5139; sm_cvar tongue_victim_acceleration 30 +// wait 5142; sm_cvar tongue_victim_accuracy_penalty 0.133 +// wait 5145; sm_cvar tongue_victim_max_speed 175 +// wait 5148; sm_cvar tongue_vs_cone_start_tolerance 0.015 +// wait 5151; sm_cvar tp_schedule_post_think 1 +// wait 5154; sm_cvar trace_report 0 +// wait 5157; sm_cvar tutor 0 +// wait 5160; sm_cvar tv_allow_camera_man 1 +// wait 5163; sm_cvar tv_allow_static_shots 1 +// wait 5166; sm_cvar tv_autorecord 0 +// wait 5169; sm_cvar tv_autoretry 1 +// wait 5172; sm_cvar tv_chatgroupsize 0 +// wait 5175; sm_cvar tv_chattimelimit 8 +// wait 5178; sm_cvar tv_debug 0 +// wait 5181; sm_cvar tv_delay 30 +// wait 5184; sm_cvar tv_delaymapchange 0 +// wait 5187; sm_cvar tv_deltacache 2 +// wait 5190; sm_cvar tv_dispatchmode 1 +// wait 5193; sm_cvar tv_enable 0 +// wait 5196; sm_cvar tv_maxclients 128 +// wait 5199; sm_cvar tv_maxrate 8000 +// wait 5202; sm_cvar tv_name SourceTV +// wait 5205; sm_cvar tv_overridemaster 0 +// wait 5208; sm_cvar tv_password +// wait 5211; sm_cvar tv_port 27020 +// wait 5214; sm_cvar tv_relaypassword +// wait 5217; sm_cvar tv_relayvoice 1 +// wait 5220; sm_cvar tv_snapshotrate 16 +// wait 5223; sm_cvar tv_timeout 30 +// wait 5226; sm_cvar tv_title SourceTV +// wait 5229; sm_cvar tv_transmitall 0 +// wait 5232; sm_cvar upgrade_explosive_bullet_force 2 +// wait 5235; sm_cvar upgrade_explosive_slug_force 4 +// wait 5238; sm_cvar upgrade_laser_sight_spread_factor 0.4 +// wait 5241; sm_cvar upgrade_pack_use_duration 1.9 +// wait 5244; sm_cvar upgrade_show_explosive_ammo_radius 0 +// wait 5247; sm_cvar upgradepack_forward_dist 30 +// wait 5250; sm_cvar upgradepack_max_drop_dist 30 +// wait 5253; sm_cvar vcr_verbose 0 +// wait 5256; sm_cvar versus_boss_buffer 2200 +// wait 5259; sm_cvar versus_boss_debug 0 +// wait 5262; sm_cvar versus_boss_flow_max 0.9 +// wait 5265; sm_cvar versus_boss_flow_max_finale 0.6 +// wait 5268; sm_cvar versus_boss_flow_max_intro 0.75 +// wait 5271; sm_cvar versus_boss_flow_min 0.25 +// wait 5274; sm_cvar versus_boss_flow_min_finale 0.25 +// wait 5277; sm_cvar versus_boss_flow_min_intro 0.5 +// wait 5280; sm_cvar versus_boss_padding_max 0.3 +// wait 5283; sm_cvar versus_boss_padding_min 0.1 +// wait 5286; sm_cvar versus_force_start_time 90 +// wait 5289; sm_cvar versus_level_restart_delay 4 +// wait 5292; sm_cvar versus_marker_num 3 +// wait 5295; sm_cvar versus_round_restarttimer 15 +// wait 5298; sm_cvar versus_round_restarttimer_finale 10 +// wait 5301; sm_cvar versus_shove_hunter_fov 90 +// wait 5304; sm_cvar versus_shove_hunter_fov_pouncing 45 +// wait 5307; sm_cvar versus_shove_jockey_fov_leaping 45 +// wait 5310; sm_cvar versus_special_respawn_interval 20 +// wait 5313; sm_cvar versus_tank_chance 0.75 +// wait 5316; sm_cvar versus_tank_chance_finale 0.1 +// wait 5319; sm_cvar versus_tank_chance_intro 0.3 +// wait 5322; sm_cvar versus_tank_flow_team_variation 0.1 +// wait 5325; sm_cvar versus_wandering_zombie_density 0.027 +// wait 5328; sm_cvar versus_winning_team_goes_last 1 +// wait 5331; sm_cvar versus_witch_chance 0.75 +// wait 5334; sm_cvar versus_witch_chance_finale 0.1 +// wait 5337; sm_cvar versus_witch_chance_intro 0.3 +// wait 5340; sm_cvar versus_witch_flow_team_variation 0 +// wait 5343; sm_cvar view_offset 0 +// wait 5346; sm_cvar view_offset_down 16 +// wait 5349; sm_cvar view_offset_forward 8 +// wait 5352; sm_cvar view_offset_up -16 +// wait 5355; sm_cvar violence_ablood 1 +// wait 5358; sm_cvar violence_agibs 1 +// wait 5361; sm_cvar violence_hblood 1 +// wait 5364; sm_cvar violence_hgibs 1 +// wait 5367; sm_cvar vis_debug 0 +// wait 5370; sm_cvar vis_force 0 +// wait 5373; sm_cvar vismon_poll_frequency 0.5 +// wait 5376; sm_cvar vismon_trace_limit 12 +// wait 5379; sm_cvar voice_inputfromfile 0 +// wait 5382; sm_cvar voice_recordtofile 0 +// wait 5385; sm_cvar voice_serverdebug 0 +// wait 5388; sm_cvar voice_xsend_debug 0 +// wait 5391; sm_cvar vomitjar_duration_infected_bot 20 +// wait 5394; sm_cvar vomitjar_duration_infected_pz 20 +// wait 5397; sm_cvar vomitjar_duration_survivor 5 +// wait 5400; sm_cvar vomitjar_radius 110 +// wait 5403; sm_cvar vomitjar_radius_survivors 0 +// wait 5406; sm_cvar vprof_counters 0 +// wait 5409; sm_cvar vprof_counters_show_minmax 0 +// wait 5412; sm_cvar vprof_dump_oninterval 0 +// wait 5415; sm_cvar vprof_dump_spikes 0 +// wait 5418; sm_cvar vprof_dump_spikes_budget_group +// wait 5421; sm_cvar vprof_dump_spikes_hiearchy 0 +// wait 5424; sm_cvar vprof_dump_spikes_node +// wait 5427; sm_cvar vprof_dump_spikes_terse 0 +// wait 5430; sm_cvar vprof_scope_entity_gamephys 0 +// wait 5433; sm_cvar vprof_scope_entity_thinks 0 +// wait 5436; sm_cvar vprof_server_spike_threshold 999 +// wait 5439; sm_cvar vprof_server_thread 0 +// wait 5442; sm_cvar vprof_think_limit 0 +// wait 5445; sm_cvar vs_defib_penalty 25 +// wait 5448; sm_cvar vs_incap_bonus 10 +// wait 5451; sm_cvar vs_max_team_switches 1 +// wait 5454; sm_cvar vs_score_pp_health 0.5 +// wait 5457; sm_cvar vs_score_pp_healthbuffer 0.25 +// wait 5460; sm_cvar vs_survival_bonus 25 +// wait 5463; sm_cvar vs_survivor_damage_reduction 0.8 +// wait 5466; sm_cvar vs_tank_damage 24 +// wait 5469; sm_cvar vs_threat_initial_distance_first_map_max 12000 +// wait 5472; sm_cvar vs_threat_initial_distance_first_map_min 8000 +// wait 5475; sm_cvar vs_threat_initial_distance_max 8000 +// wait 5478; sm_cvar vs_threat_initial_distance_min 3000 +// wait 5481; sm_cvar vs_threat_radius 200 +// wait 5484; sm_cvar vs_tiebreak_bonus 25 +// wait 5487; sm_cvar weapon_showproficiency 0 +// wait 5490; sm_cvar witch_force_wander 0 +// wait 5493; sm_cvar witch_rage_ramp_duration 5 +// wait 5496; sm_cvar workshop_filter_items_by_history 0 +// wait 5499; sm_cvar xbox_autothrottle 1 +// wait 5502; sm_cvar xbox_steering_deadzone 0 +// wait 5505; sm_cvar xbox_throttlebias 100 +// wait 5508; sm_cvar xbox_throttlespoof 200 +// wait 5511; sm_cvar xc_crouch_debounce 0 +// wait 5514; sm_cvar z_acquire_far_range 2500 +// wait 5517; sm_cvar z_acquire_far_time 5 +// wait 5520; sm_cvar z_acquire_near_range 200 +// wait 5523; sm_cvar z_acquire_near_time 0.5 +// wait 5526; sm_cvar z_acquire_time_variance_factor 0.25 +// wait 5529; sm_cvar z_added_light_max 0.25 +// wait 5532; sm_cvar z_added_light_min 0.025 +// wait 5535; sm_cvar z_alert_dot 0.3 +// wait 5538; sm_cvar z_alert_range 1000 +// wait 5541; sm_cvar z_allow_ai_to_use_abilities 1 +// wait 5544; sm_cvar z_anim_idle_speed_max 85 +// wait 5547; sm_cvar z_anim_idle_speed_min 20 +// wait 5550; sm_cvar z_attack_change_target_range 100 +// wait 5553; sm_cvar z_attack_flow_range 1500 +// wait 5556; sm_cvar z_attack_incapacitated_damage 10 +// wait 5559; sm_cvar z_attack_infected_it_damage 10 +// wait 5562; sm_cvar z_attack_interval 1 +// wait 5565; sm_cvar z_attack_max_range 20 +// wait 5568; sm_cvar z_attack_min_range 10 +// wait 5571; sm_cvar z_attack_movement_penalty 0.5 +// wait 5574; sm_cvar z_attack_on_the_run_range 35 +// wait 5577; sm_cvar z_attack_pz_it_damage 20 +// wait 5580; sm_cvar z_attention_range_lying_modifier 0.15 +// wait 5583; sm_cvar z_attention_range_sitting_modifier 0.35 +// wait 5586; sm_cvar z_avoid_max_range 100 +// wait 5589; sm_cvar z_avoid_min_range 30 +// wait 5592; sm_cvar z_avoid_power 10 +// wait 5595; sm_cvar z_avoidforce 2500 +// wait 5598; sm_cvar z_avoidteammates 1 +// wait 5601; sm_cvar z_award_debug 0 +// wait 5604; sm_cvar z_background_limit 20 +// wait 5607; sm_cvar z_backspeed 450 +// wait 5610; sm_cvar z_bbq_min 0 +// wait 5613; sm_cvar z_bbq_rate 0.005 +// wait 5616; sm_cvar z_boomer_limit 1 +// wait 5619; sm_cvar z_boomer_near_dist 180 +// wait 5622; sm_cvar z_boss_crouch 0 +// wait 5625; sm_cvar z_boundary_clear_type 1 +// wait 5628; sm_cvar z_boundary_max_range 5000 +// wait 5631; sm_cvar z_boundary_spread_speed 200 +// wait 5634; sm_cvar z_brawl_chance 2 +// wait 5637; sm_cvar z_breakable_damage 4 +// wait 5640; sm_cvar z_burn_max 0.85 +// wait 5643; sm_cvar z_burn_rate 0.01 +// wait 5646; sm_cvar z_burning_lifetime 30 +// wait 5649; sm_cvar z_carry_max_mass 250 +// wait 5652; sm_cvar z_chance 60 +// wait 5655; sm_cvar z_charge_duration 2.5 +// wait 5658; sm_cvar z_charge_impact_angle 0.7 +// wait 5661; sm_cvar z_charge_impact_radius 120 +// wait 5664; sm_cvar z_charge_interval 12 +// wait 5667; sm_cvar z_charge_max_damage 10 +// wait 5670; sm_cvar z_charge_max_force 800 +// wait 5673; sm_cvar z_charge_max_speed 500 +// wait 5676; sm_cvar z_charge_min_force 550 +// wait 5679; sm_cvar z_charge_prop_damage 20 +// wait 5682; sm_cvar z_charge_start_speed 250 +// wait 5685; sm_cvar z_charge_tooshort 0 +// wait 5688; sm_cvar z_charge_warmup 0.5 +// wait 5691; sm_cvar z_charger_allow_shove 0 +// wait 5694; sm_cvar z_charger_health 600 +// wait 5697; sm_cvar z_charger_impact_epsilon 8 +// wait 5700; sm_cvar z_charger_limit 1 +// wait 5703; sm_cvar z_charger_max_prop_force 3000 +// wait 5706; sm_cvar z_charger_pound_dmg 15 +// wait 5709; sm_cvar z_charger_probe_alone 6 +// wait 5712; sm_cvar z_charger_probe_attack 24 +// wait 5715; sm_cvar z_checkpoint_debug 0 +// wait 5718; sm_cvar z_claw_hit_pitch_max 20 +// wait 5721; sm_cvar z_claw_hit_pitch_min -20 +// wait 5724; sm_cvar z_claw_hit_yaw_max 20 +// wait 5727; sm_cvar z_claw_hit_yaw_min -20 +// wait 5730; sm_cvar z_clear_area_range 300 +// wait 5733; sm_cvar z_clear_max_time 5 +// wait 5736; sm_cvar z_clear_min_time 0.2 +// wait 5739; sm_cvar z_clear_min_time_range 300 +// wait 5742; sm_cvar z_clear_range 750 +// wait 5745; sm_cvar z_close_target_notice_distance 60 +// wait 5748; sm_cvar z_common_limit 30 +// wait 5751; sm_cvar z_cooldown_spawn_safety_range 1000 +// wait 5754; sm_cvar z_cough_cloud_expire 14 +// wait 5757; sm_cvar z_cough_cloud_initial_cough_delay 0 +// wait 5760; sm_cvar z_cough_cloud_radius 175 +// wait 5763; sm_cvar z_credits_interval 0 +// wait 5766; sm_cvar z_crouch_speed 75 +// wait 5769; sm_cvar z_cull_timeout 5 +// wait 5772; sm_cvar z_damage_screen_fade_alpha 30 +// wait 5775; sm_cvar z_damage_screen_fade_duration 0.5 +// wait 5778; sm_cvar z_deafen_radius_one 100 +// wait 5781; sm_cvar z_deafen_radius_three 200 +// wait 5784; sm_cvar z_deafen_radius_two 150 +// wait 5787; sm_cvar z_debug 0 +// wait 5790; sm_cvar z_debug_avoid 0 +// wait 5793; sm_cvar z_debug_breakables 0 +// wait 5796; sm_cvar z_debug_climb 0 +// wait 5799; sm_cvar z_debug_cull +// wait 5802; sm_cvar z_debug_escape_route 0 +// wait 5805; sm_cvar z_debug_escape_scan 0 +// wait 5808; sm_cvar z_debug_falling_damage 0 +// wait 5811; sm_cvar z_debug_fog 0 +// wait 5814; sm_cvar z_debug_infected_server_anim 0 +// wait 5817; sm_cvar z_debug_ledges 0 +// wait 5820; sm_cvar z_debug_mob_spawn 0 +// wait 5823; sm_cvar z_debug_neighbors 0 +// wait 5826; sm_cvar z_debug_population 0 +// wait 5829; sm_cvar z_debug_shared_random 0 +// wait 5832; sm_cvar z_debug_spawn_ahead 0 +// wait 5835; sm_cvar z_debug_spawn_set -1 +// wait 5838; sm_cvar z_debug_spawnable_areas 0 +// wait 5841; sm_cvar z_debug_stuck +// wait 5844; sm_cvar z_debug_tank_spawn 1 +// wait 5847; sm_cvar z_density_region_length 1500 +// wait 5850; sm_cvar z_destroy_on_attack 0 +// wait 5853; sm_cvar z_difficulty Normal +// wait 5856; sm_cvar z_director_special_spawn_delay 10 +// wait 5859; sm_cvar z_discard_min_range 1000 +// wait 5862; sm_cvar z_discard_range 2500 +// wait 5865; sm_cvar z_do_tracers 1 +// wait 5868; sm_cvar z_dont_clear 0 +// wait 5871; sm_cvar z_door_pound_damage 60 +// wait 5874; sm_cvar z_door_reopen_interval 0.5 +// wait 5877; sm_cvar z_door_retry_interval 1 +// wait 5880; sm_cvar z_experimental_blast_damage_probability 100 +// wait 5883; sm_cvar z_exploding_force 5000 +// wait 5886; sm_cvar z_exploding_health 50 +// wait 5889; sm_cvar z_exploding_inner_radius 130 +// wait 5892; sm_cvar z_exploding_outer_radius 200 +// wait 5895; sm_cvar z_exploding_shove_interval 10 +// wait 5898; sm_cvar z_exploding_shove_max 5 +// wait 5901; sm_cvar z_exploding_shove_min 4 +// wait 5904; sm_cvar z_exploding_speed 175 +// wait 5907; sm_cvar z_exploding_splat 50 +// wait 5910; sm_cvar z_exploding_splat_radius 200 +// wait 5913; sm_cvar z_expressions 1 +// wait 5916; sm_cvar z_fallen_kill_suppress_time 300 +// wait 5919; sm_cvar z_fallen_max_count 1 +// wait 5922; sm_cvar z_falling_land_forward_speed 200 +// wait 5925; sm_cvar z_falling_land_hard_speed 200 +// wait 5928; sm_cvar z_falling_land_speed 200 +// wait 5931; sm_cvar z_fatal_blast_incineration_probability 0 +// wait 5934; sm_cvar z_fatal_blast_max_ragdolls 16 +// wait 5937; sm_cvar z_female_boomer_spawn_chance 25 +// wait 5940; sm_cvar z_finale_chance 100 +// wait 5943; sm_cvar z_finale_ghost_player_spawn_on_survivor 1 +// wait 5946; sm_cvar z_finale_spawn_mob_safety_range 600 +// wait 5949; sm_cvar z_finale_spawn_safety_range 300 +// wait 5952; sm_cvar z_finale_spawn_safety_range_override 0 +// wait 5955; sm_cvar z_finale_spawn_tank_safety_range 600 +// wait 5958; sm_cvar z_fog_spawn 0 +// wait 5961; sm_cvar z_force_attack_from_sound_range 750 +// wait 5964; sm_cvar z_forcezombiemodel 0 +// wait 5967; sm_cvar z_forcezombiemodelname common_male01 +// wait 5970; sm_cvar z_forwardspeed 450 +// wait 5973; sm_cvar z_friendly_fire_forgiveness 1 +// wait 5976; sm_cvar z_frustration 1 +// wait 5979; sm_cvar z_frustration_lifetime 20 +// wait 5982; sm_cvar z_frustration_los_delay 2 +// wait 5985; sm_cvar z_frustration_spawn_delay 10 +// wait 5988; sm_cvar z_gas_health 250 +// wait 5991; sm_cvar z_gas_speed 210 +// wait 5994; sm_cvar z_ghost_ahead_flow 500 +// wait 5997; sm_cvar z_ghost_checkpoint_spawn_interval 30 +// wait 6000; sm_cvar z_ghost_cooldown 0 +// wait 6003; sm_cvar z_ghost_delay_max 30 +// wait 6006; sm_cvar z_ghost_delay_min 20 +// wait 6009; sm_cvar z_ghost_delay_minspawn 3 +// wait 6012; sm_cvar z_ghost_duration 1 +// wait 6015; sm_cvar z_ghost_finale_spawn_interval 20 +// wait 6018; sm_cvar z_ghost_friction 1.5 +// wait 6021; sm_cvar z_ghost_group_spawn 1 +// wait 6024; sm_cvar z_ghost_line_of_scrimmage_far 2000 +// wait 6027; sm_cvar z_ghost_line_of_scrimmage_near 1000 +// wait 6030; sm_cvar z_ghost_line_of_scrimmage_safety 10 +// wait 6033; sm_cvar z_ghost_line_of_scrimmage_threat_bonus 1000 +// wait 6036; sm_cvar z_ghost_los_expected_progress 1500 +// wait 6039; sm_cvar z_ghost_offer_acceptance_time 0 +// wait 6042; sm_cvar z_ghost_offer_spawn_safety_time 20 +// wait 6045; sm_cvar z_ghost_runner_spawn_multiplier 0.5 +// wait 6048; sm_cvar z_ghost_runner_spawn_multiplier_dist 3000 +// wait 6051; sm_cvar z_ghost_spawn_distance 300 +// wait 6054; sm_cvar z_ghost_spawn_in_start 0 +// wait 6057; sm_cvar z_ghost_spawn_interval 60 +// wait 6060; sm_cvar z_ghost_speed 450 +// wait 6063; sm_cvar z_ghost_travel_distance 1000 +// wait 6066; sm_cvar z_gib_explosion_force_factor 0.1 +// wait 6069; sm_cvar z_gib_force_factor 10 +// wait 6072; sm_cvar z_grab_force 0 +// wait 6075; sm_cvar z_grab_ledges_solo 0 +// wait 6078; sm_cvar z_gun_damage 10 +// wait 6081; sm_cvar z_gun_debug_player_index 0 +// wait 6084; sm_cvar z_gun_debug_spread 0 +// wait 6087; sm_cvar z_gun_force 300 +// wait 6090; sm_cvar z_gun_horiz_punch 0 +// wait 6093; sm_cvar z_gun_kick 0 +// wait 6096; sm_cvar z_gun_physics_force 25 +// wait 6099; sm_cvar z_gun_range 75 +// wait 6102; sm_cvar z_gun_stun_duration 1.25 +// wait 6105; sm_cvar z_gun_survivor_force 200 +// wait 6108; sm_cvar z_gun_survivor_friend_push 1 +// wait 6111; sm_cvar z_gun_survivor_shove_dot 0.95 +// wait 6114; sm_cvar z_gun_swing_coop_max_penalty 8 +// wait 6117; sm_cvar z_gun_swing_coop_min_penalty 5 +// wait 6120; sm_cvar z_gun_swing_duration 0.2 +// wait 6123; sm_cvar z_gun_swing_interval 0.7 +// wait 6126; sm_cvar z_gun_swing_vs_amt_penalty 1 +// wait 6129; sm_cvar z_gun_swing_vs_cooldown 1 +// wait 6132; sm_cvar z_gun_swing_vs_max_penalty 6 +// wait 6135; sm_cvar z_gun_swing_vs_min_penalty 3 +// wait 6138; sm_cvar z_gun_swing_vs_restore_time 4 +// wait 6141; sm_cvar z_gun_vertical_punch 1 +// wait 6144; sm_cvar z_head_damage_causes_wounds 0 +// wait 6147; sm_cvar z_health 50 +// wait 6150; sm_cvar z_hear_gunfire_range 200 +// wait 6153; sm_cvar z_hear_runner_far_range 750 +// wait 6156; sm_cvar z_hear_runner_near_range 500 +// wait 6159; sm_cvar z_hit_chainsawer_factor 0.5 +// wait 6162; sm_cvar z_hit_from_behind_cosine 0 +// wait 6165; sm_cvar z_hit_from_behind_factor 0.5 +// wait 6168; sm_cvar z_hit_incap_factor_easy 0.1 +// wait 6171; sm_cvar z_hit_incap_factor_expert 1 +// wait 6174; sm_cvar z_hit_incap_factor_hard 1 +// wait 6177; sm_cvar z_hit_incap_factor_normal 1 +// wait 6180; sm_cvar z_holiday_gift_drop_chance 0.3 +// wait 6183; sm_cvar z_hunter_ground_normal 0.2 +// wait 6186; sm_cvar z_hunter_health 250 +// wait 6189; sm_cvar z_hunter_limit 1 +// wait 6192; sm_cvar z_hunter_lunge_distance 750 +// wait 6195; sm_cvar z_hunter_lunge_pitch 25 +// wait 6198; sm_cvar z_hunter_lunge_stagger_time 1 +// wait 6201; sm_cvar z_hunter_max_pounce_bonus_damage 24 +// wait 6204; sm_cvar z_hunter_speed 300 +// wait 6207; sm_cvar z_infected_damage_cutouts 1 +// wait 6210; sm_cvar z_Infected_debug 0 +// wait 6213; sm_cvar z_infected_flashlight 1 +// wait 6216; sm_cvar z_infected_invuln 0 +// wait 6219; sm_cvar z_infected_move 1 +// wait 6222; sm_cvar z_infected_tinting 1 +// wait 6225; sm_cvar z_jockey_area_current_factor 1 +// wait 6228; sm_cvar z_jockey_area_hazard_bonus 3000 +// wait 6231; sm_cvar z_jockey_area_range_factor 2 +// wait 6234; sm_cvar z_jockey_area_visibility_factor 500 +// wait 6237; sm_cvar z_jockey_blend_rate 1 +// wait 6240; sm_cvar z_jockey_control_max 0.8 +// wait 6243; sm_cvar z_jockey_control_min 0.8 +// wait 6246; sm_cvar z_jockey_control_variance 0.7 +// wait 6249; sm_cvar z_jockey_debug 0 +// wait 6252; sm_cvar z_jockey_health 325 +// wait 6255; sm_cvar z_jockey_leap_again_timer 5 +// wait 6258; sm_cvar z_jockey_leap_range 200 +// wait 6261; sm_cvar z_jockey_leap_time 1 +// wait 6264; sm_cvar z_jockey_limit 1 +// wait 6267; sm_cvar z_jockey_lookahead 400 +// wait 6270; sm_cvar z_jockey_min_ledge_distance 200.0f +// wait 6273; sm_cvar z_jockey_min_mounted_speed 0.6 +// wait 6276; sm_cvar z_jockey_pounced_surv_bark 1 +// wait 6279; sm_cvar z_jockey_ride_damage 4 +// wait 6282; sm_cvar z_jockey_ride_damage_delay 1 +// wait 6285; sm_cvar z_jockey_ride_damage_interval 1 +// wait 6288; sm_cvar z_jockey_ride_hazard_scan_distance 500 +// wait 6291; sm_cvar z_jockey_ride_scan_distance 800 +// wait 6294; sm_cvar z_jockey_ride_scan_interval 3 +// wait 6297; sm_cvar z_jockey_speed 250 +// wait 6300; sm_cvar z_jockey_speed_blend 2 +// wait 6303; sm_cvar z_jockey_stagger_amount 0 +// wait 6306; sm_cvar z_jockey_stagger_speed 2 +// wait 6309; sm_cvar z_large_volume_mob_too_far_xy 1600 +// wait 6312; sm_cvar z_large_volume_mob_too_far_z 128 +// wait 6315; sm_cvar z_last_area_update_tolerance 4 +// wait 6318; sm_cvar z_last_man_run_interval 3 +// wait 6321; sm_cvar z_lean_wall_align_speed 300 +// wait 6324; sm_cvar z_leap_attach_distance 60 +// wait 6327; sm_cvar z_leap_cooldown 0 +// wait 6330; sm_cvar z_leap_far_attach_delay 0.4 +// wait 6333; sm_cvar z_leap_force_attach_distance 40 +// wait 6336; sm_cvar z_leap_interval 0.5 +// wait 6339; sm_cvar z_leap_interval_post_incap 30 +// wait 6342; sm_cvar z_leap_interval_post_ride 6 +// wait 6345; sm_cvar z_leap_max_distance 200 +// wait 6348; sm_cvar z_leap_power 400 +// wait 6351; sm_cvar z_look_at_local_player 0 +// wait 6354; sm_cvar z_lunge_cooldown 0.1 +// wait 6357; sm_cvar z_lunge_interval 0.1 +// wait 6360; sm_cvar z_lunge_power 600 +// wait 6363; sm_cvar z_lunge_reflect 0 +// wait 6366; sm_cvar z_lunge_up 200 +// wait 6369; sm_cvar z_max_hunter_pounce_stagger_duration 0.5 +// wait 6372; sm_cvar z_max_neighbor_range 200 +// wait 6375; sm_cvar z_max_path_length 5000 +// wait 6378; sm_cvar z_max_player_zombies 4 +// wait 6381; sm_cvar z_max_stagger_duration 6 +// wait 6384; sm_cvar z_max_survivor_damage 300 +// wait 6387; sm_cvar z_mega_mob_size 50 +// wait 6390; sm_cvar z_mega_mob_spawn_max_interval 900 +// wait 6393; sm_cvar z_mega_mob_spawn_min_interval 420 +// wait 6396; sm_cvar z_min_ladder_mount_dot 0.5 +// wait 6399; sm_cvar z_minigun_atomize 0 +// wait 6402; sm_cvar z_minigun_cooldown_time 3 +// wait 6405; sm_cvar z_minigun_damage_rate 48000 +// wait 6408; sm_cvar z_minigun_debug 0 +// wait 6411; sm_cvar z_minigun_fire_anim_speed 1 +// wait 6414; sm_cvar z_minigun_fire_think_interval 0.2 +// wait 6417; sm_cvar z_minigun_firing_speed 15 +// wait 6420; sm_cvar z_minigun_overheat_time 20 +// wait 6423; sm_cvar z_minigun_rate_of_fire 1500 +// wait 6426; sm_cvar z_minigun_spin_down_speed 4 +// wait 6429; sm_cvar z_minigun_spin_up_speed 15 +// wait 6432; sm_cvar z_minigun_spread 7 +// wait 6435; sm_cvar z_minigun_stand_distance 36 +// wait 6438; sm_cvar z_minion_aim_tolerance 0.05 +// wait 6441; sm_cvar z_minion_limit 3 +// wait 6444; sm_cvar z_mob_min_notify_count 10 +// wait 6447; sm_cvar z_mob_music_size 2 +// wait 6450; sm_cvar z_mob_population_density 0.0064 +// wait 6453; sm_cvar z_mob_recharge_rate 0.0025 +// wait 6456; sm_cvar z_mob_sacrifice_timeout 5 +// wait 6459; sm_cvar z_mob_spawn_finale_size 20 +// wait 6462; sm_cvar z_mob_spawn_max_interval_easy 240 +// wait 6465; sm_cvar z_mob_spawn_max_interval_expert 180 +// wait 6468; sm_cvar z_mob_spawn_max_interval_hard 180 +// wait 6471; sm_cvar z_mob_spawn_max_interval_normal 180 +// wait 6474; sm_cvar sv_max_queries_sec 30 +// wait 6477; sm_cvar z_mob_spawn_min_interval_easy 120 +// wait 6480; sm_cvar z_mob_spawn_min_interval_expert 90 +// wait 6483; sm_cvar z_mob_spawn_min_interval_hard 90 +// wait 6486; sm_cvar z_mob_spawn_min_interval_normal 90 +// wait 6489; sm_cvar z_mob_spawn_min_size 10 +// wait 6492; sm_cvar z_mounted_gun_fire_think_interval 0.05 +// wait 6495; sm_cvar z_must_wander 0 +// wait 6498; sm_cvar z_mute_infected 0 +// wait 6501; sm_cvar z_nav_debug 0 +// wait 6504; sm_cvar z_network_compression 1 +// wait 6507; sm_cvar z_no_cull 0 +// wait 6510; sm_cvar z_noise_level_display 0 +// wait 6513; sm_cvar z_noise_level_fade_rate 40 +// wait 6516; sm_cvar z_noise_level_footstep 135 +// wait 6519; sm_cvar z_noise_level_hold_time 0.5 +// wait 6522; sm_cvar z_noise_level_max 135 +// wait 6525; sm_cvar z_noise_level_vocalize 135 +// wait 6528; sm_cvar z_non_head_damage_factor_easy 2 +// wait 6531; sm_cvar z_non_head_damage_factor_expert 0.5 +// wait 6534; sm_cvar z_non_head_damage_factor_hard 0.75 +// wait 6537; sm_cvar z_non_head_damage_factor_multiplier 1 +// wait 6540; sm_cvar z_non_head_damage_factor_normal 1 +// wait 6543; sm_cvar z_notice_it_range 1500 +// wait 6546; sm_cvar z_notice_near_range 100 +// wait 6549; sm_cvar z_player_lunge_up 150 +// wait 6552; sm_cvar z_player_zombie_debug 0 +// wait 6555; sm_cvar z_player_zombie_land_delay 0.5 +// wait 6558; sm_cvar z_population c1streets +// wait 6561; sm_cvar z_pounce_allow_partial_hidden 1 +// wait 6564; sm_cvar z_pounce_crouch_delay 1 +// wait 6567; sm_cvar z_pounce_damage 5 +// wait 6570; sm_cvar z_pounce_damage_delay 1 +// wait 6573; sm_cvar z_pounce_damage_interrupt 50 +// wait 6576; sm_cvar z_pounce_damage_interval 0.5 +// wait 6579; sm_cvar z_pounce_delay 0 +// wait 6582; sm_cvar z_pounce_door_damage 500 +// wait 6585; sm_cvar z_pounce_shake_amplitude 4 +// wait 6588; sm_cvar z_pounce_shake_duration 1.5 +// wait 6591; sm_cvar z_pounce_shake_radius 250 +// wait 6594; sm_cvar z_pounce_silence_range 500 +// wait 6597; sm_cvar z_pounce_stumble_force 5 +// wait 6600; sm_cvar z_pounce_stumble_radius 0 +// wait 6603; sm_cvar z_prevent_burrowing 1 +// wait 6606; sm_cvar z_puking_eye_height 44 +// wait 6609; sm_cvar z_push_force 2000 +// wait 6612; sm_cvar z_push_mass_max 200 +// wait 6615; sm_cvar z_pushaway_force 100 +// wait 6618; sm_cvar z_ragdoll_discard_range 2000 +// wait 6621; sm_cvar z_randombodygroups 1 +// wait 6624; sm_cvar z_randomskins 1 +// wait 6627; sm_cvar z_reload_chatter_debug 0 +// wait 6630; sm_cvar z_reload_chatter_intensity 0.25 +// wait 6633; sm_cvar z_reload_chatter_nearby_friend_range 600 +// wait 6636; sm_cvar z_reload_chatter_recent_enemy 1.5 +// wait 6639; sm_cvar z_reload_chatter_shotgun_ammo_threshold 6 +// wait 6642; sm_cvar z_reload_chatter_shotgun_interval 10 +// wait 6645; sm_cvar z_reserved_wanderers 0 +// wait 6648; sm_cvar z_respawn_distance 100 +// wait 6651; sm_cvar z_respawn_interval 10 +// wait 6654; sm_cvar z_restrict_team_change 0 +// wait 6657; sm_cvar z_round_start_attack_prevention 1 +// wait 6660; sm_cvar z_round_start_replacement_time 30 +// wait 6663; sm_cvar z_run_exertion_interval 1 +// wait 6666; sm_cvar z_safe_spawn_range 250 +// wait 6669; sm_cvar z_scout_mob_spawn_range 3000 +// wait 6672; sm_cvar z_scrimmage_creep_delay 30 +// wait 6675; sm_cvar z_scrimmage_creep_rate 50 +// wait 6678; sm_cvar z_scrimmage_sphere 1 +// wait 6681; sm_cvar z_shotgun_bonus_damage_multiplier 5 +// wait 6684; sm_cvar z_shotgun_bonus_damage_range 100 +// wait 6687; sm_cvar z_shove_friend_speed 130 +// wait 6690; sm_cvar z_show_bottlenecks 0 +// wait 6693; sm_cvar z_show_clear 0 +// wait 6696; sm_cvar z_show_completely_visible_to_survivor_team 0 +// wait 6699; sm_cvar z_show_damaging 0 +// wait 6702; sm_cvar z_show_escape_route 0 +// wait 6705; sm_cvar z_show_flow_delta 0 +// wait 6708; sm_cvar z_show_flow_distance 0 +// wait 6711; sm_cvar z_show_infected 0 +// wait 6714; sm_cvar z_show_last_area 0 +// wait 6717; sm_cvar z_show_mutually_visible_set 0 +// wait 6720; sm_cvar z_show_population_density 0 +// wait 6723; sm_cvar z_show_potentially_visible 0 +// wait 6726; sm_cvar z_show_potentially_visible_to_survivor_team 0 +// wait 6729; sm_cvar z_show_swings 0 +// wait 6732; sm_cvar z_show_traffic 0 +// wait 6735; sm_cvar z_sidespeed 450 +// wait 6738; sm_cvar z_skip_wounds 0 +// wait 6741; sm_cvar z_skirmish_spawn_max_interval 90 +// wait 6744; sm_cvar z_skirmish_spawn_max_size 4 +// wait 6747; sm_cvar z_skirmish_spawn_min_interval 45 +// wait 6750; sm_cvar z_skirmish_spawn_min_size 1 +// wait 6753; sm_cvar z_smoker_limit 1 +// wait 6756; sm_cvar z_spawn_const_distance -1 +// wait 6759; sm_cvar z_spawn_flow_limit 1500 +// wait 6762; sm_cvar z_spawn_health 0 +// wait 6765; sm_cvar z_spawn_height 12 +// wait 6768; sm_cvar z_spawn_mobs_behind_chance 75 +// wait 6771; sm_cvar z_spawn_mobs_from_selected_set 0 +// wait 6774; sm_cvar z_spawn_range 1500 +// wait 6777; sm_cvar z_spawn_safety_range 550 +// wait 6780; sm_cvar z_spawn_speed 450 +// wait 6783; sm_cvar z_spec_nightvision 1 +// wait 6786; sm_cvar z_special_burn_dmg_scale 3 +// wait 6789; sm_cvar z_special_spawn_interval 45 +// wait 6792; sm_cvar z_speed 250 +// wait 6795; sm_cvar z_spew_areas 0 +// wait 6798; sm_cvar z_spit_detonate_delay 0.1 +// wait 6801; sm_cvar z_spit_interval 20 +// wait 6804; sm_cvar z_spit_latency 0.3 +// wait 6807; sm_cvar z_spit_range 900 +// wait 6810; sm_cvar z_spit_spread_delay 0.2 +// wait 6813; sm_cvar z_spit_velocity 900 +// wait 6816; sm_cvar z_spitter_health 100 +// wait 6819; sm_cvar z_spitter_high_chance 10 +// wait 6822; sm_cvar z_spitter_limit 1 +// wait 6825; sm_cvar z_spitter_max_wait_time 30 +// wait 6828; sm_cvar z_spitter_range 850 +// wait 6831; sm_cvar z_spitter_speed 210 +// wait 6834; sm_cvar z_splat_survivor_pitch_max 25 +// wait 6837; sm_cvar z_splat_survivor_pitch_min 15 +// wait 6840; sm_cvar z_splat_survivor_shake_amplitude 50 +// wait 6843; sm_cvar z_splat_survivor_shake_duration 1 +// wait 6846; sm_cvar z_splat_survivor_shake_frequency 150 +// wait 6849; sm_cvar z_splat_survivor_shake_radius 10 +// wait 6852; sm_cvar z_splat_survivor_yaw_max 10 +// wait 6855; sm_cvar z_splat_survivor_yaw_min -10 +// wait 6858; sm_cvar z_splatterdistance 100 +// wait 6861; sm_cvar z_stand_still 0 +// wait 6864; sm_cvar z_state_debug 0 +// wait 6867; sm_cvar z_stomp_always 0 +// wait 6870; sm_cvar z_stumble_max_curve_accel 5 +// wait 6873; sm_cvar z_stumble_max_curve_rate 10 +// wait 6876; sm_cvar z_survivor_respawn_health 50 +// wait 6879; sm_cvar z_tank_attack_interval 1.5 +// wait 6882; sm_cvar z_tank_autoshotgun_dmg_scale 0.85 +// wait 6885; sm_cvar z_tank_damage_slow_max_range 400 +// wait 6888; sm_cvar z_tank_damage_slow_min_range 200 +// wait 6891; sm_cvar z_tank_footstep_shake_amplitude 5 +// wait 6894; sm_cvar z_tank_footstep_shake_duration 2 +// wait 6897; sm_cvar z_tank_footstep_shake_interval 0.4 +// wait 6900; sm_cvar z_tank_footstep_shake_radius 750 +// wait 6903; sm_cvar z_tank_grenade_damage 750 +// wait 6906; sm_cvar z_tank_grenade_launcher_dmg_scale 3 +// wait 6909; sm_cvar z_tank_grenade_roll -10 +// wait 6912; sm_cvar z_tank_grenade_slowdown 0 +// wait 6915; sm_cvar z_tank_has_special_blood 0 +// wait 6918; sm_cvar z_tank_health 4000 +// wait 6921; sm_cvar z_tank_incapacitated_decay_rate 1 +// wait 6924; sm_cvar z_tank_incapacitated_health 5000 +// wait 6927; sm_cvar z_tank_max_stagger_distance 400 +// wait 6930; sm_cvar z_tank_max_stagger_duration 6 +// wait 6933; sm_cvar z_tank_max_stagger_fade_duration 6 +// wait 6936; sm_cvar z_tank_rock_debug 0 +// wait 6939; sm_cvar z_tank_rock_radius 100 +// wait 6942; sm_cvar z_tank_speed 210 +// wait 6945; sm_cvar z_tank_speed_vs 210 +// wait 6948; sm_cvar z_tank_stagger_fade_alpha 192 +// wait 6951; sm_cvar z_tank_stagger_fade_duration 3 +// wait 6954; sm_cvar z_tank_throw_fail_interval 0 +// wait 6957; sm_cvar z_tank_throw_force 800 +// wait 6960; sm_cvar z_tank_throw_health 50 +// wait 6963; sm_cvar z_tank_throw_interval 5 +// wait 6966; sm_cvar z_tank_walk_speed 100 +// wait 6969; sm_cvar z_tanks_block_molotovs 1 +// wait 6972; sm_cvar z_throttle_hit_interval_easy 0.5 +// wait 6975; sm_cvar z_throttle_hit_interval_expert 1 +// wait 6978; sm_cvar z_throttle_hit_interval_hard 0.5 +// wait 6981; sm_cvar z_throttle_hit_interval_normal 0.33 +// wait 6984; sm_cvar z_tracer_particles 1 +// wait 6987; sm_cvar z_tracer_spacing 1 +// wait 6990; sm_cvar z_transitioning_players_remove 1 +// wait 6993; sm_cvar z_use_belt_item_tolerance 0.98 +// wait 6996; sm_cvar z_use_next_difficulty_damage_factor 0 +// wait 6999; sm_cvar z_use_tolerance 0.82 +// wait 7002; sm_cvar z_versus_boomer_limit 1 +// wait 7005; sm_cvar z_versus_charger_limit 1 +// wait 7008; sm_cvar z_versus_hunter_limit 1 +// wait 7011; sm_cvar z_versus_jockey_limit 1 +// wait 7014; sm_cvar z_versus_smoker_limit 1 +// wait 7017; sm_cvar z_versus_spitter_limit 1 +// wait 7020; sm_cvar z_vision_range 500 +// wait 7023; sm_cvar z_vision_range_alert 1500 +// wait 7026; sm_cvar z_vision_range_daylight 2400 +// wait 7029; sm_cvar z_vision_range_obscured 500 +// wait 7032; sm_cvar z_vision_range_obscured_alert 750 +// wait 7035; sm_cvar z_vocalize_burn_max_interval 3 +// wait 7038; sm_cvar z_vocalize_burn_min_interval 2 +// wait 7041; sm_cvar z_vocalize_shot_interval 0.5 +// wait 7044; sm_cvar z_vomit 1 +// wait 7047; sm_cvar z_vomit_boxsize 1 +// wait 7050; sm_cvar z_vomit_debug 0 +// wait 7053; sm_cvar z_vomit_drag 0.89 +// wait 7056; sm_cvar z_vomit_duration 1.5 +// wait 7059; sm_cvar z_vomit_fade_duration 5 +// wait 7062; sm_cvar z_vomit_fade_start 5 +// wait 7065; sm_cvar z_vomit_fatigue 3000 +// wait 7068; sm_cvar z_vomit_float -130 +// wait 7071; sm_cvar z_vomit_hit_pitch_max 15 +// wait 7074; sm_cvar z_vomit_hit_pitch_min -15 +// wait 7077; sm_cvar z_vomit_hit_yaw_max 10 +// wait 7080; sm_cvar z_vomit_hit_yaw_min -10 +// wait 7083; sm_cvar z_vomit_interval 30 +// wait 7086; sm_cvar z_vomit_lifetime 0.5 +// wait 7089; sm_cvar z_vomit_maxdamagedist 350 +// wait 7092; sm_cvar z_vomit_range 300 +// wait 7095; sm_cvar z_vomit_slide_mult 0.5 +// wait 7098; sm_cvar z_vomit_slide_rate 0.1 +// wait 7101; sm_cvar z_vomit_vecrand 0.05 +// wait 7104; sm_cvar z_vomit_velocity 1700 +// wait 7107; sm_cvar z_vomit_velocityfadeend 0.5 +// wait 7110; sm_cvar z_vomit_velocityfadestart 0.3 +// wait 7113; sm_cvar z_walk_speed 85 +// wait 7116; sm_cvar z_wandering_density 0.03 +// wait 7119; sm_cvar z_witch_allow_change_victim 1 +// wait 7122; sm_cvar z_witch_always_kills 0 +// wait 7125; sm_cvar z_witch_anger_rate 0.2 +// wait 7128; sm_cvar z_witch_attack_range 60 +// wait 7131; sm_cvar z_witch_berserk_range 200 +// wait 7134; sm_cvar z_witch_burn_time 15 +// wait 7137; sm_cvar z_witch_damage 100 +// wait 7140; sm_cvar z_witch_damage_per_kill_hit 30 +// wait 7143; sm_cvar z_witch_discard_range 2000 +// wait 7146; sm_cvar z_witch_flashlight_range 400 +// wait 7149; sm_cvar z_witch_health 1000 +// wait 7152; sm_cvar z_witch_hostile_at_me_anger 2 +// wait 7155; sm_cvar z_witch_max_retreat_range 2000 +// wait 7158; sm_cvar z_witch_max_threat_time 7 +// wait 7161; sm_cvar z_witch_min_retreat_range 750 +// wait 7164; sm_cvar z_witch_min_threat_time 5 +// wait 7167; sm_cvar z_witch_personal_space 100 +// wait 7170; sm_cvar z_witch_relax_rate 0.05 +// wait 7173; sm_cvar z_witch_retreat_exit_hidden_duration 10 +// wait 7176; sm_cvar z_witch_retreat_exit_range 1000 +// wait 7179; sm_cvar z_witch_retreat_min_duration 10 +// wait 7182; sm_cvar z_witch_speed 300 +// wait 7185; sm_cvar z_witch_speed_inured 200 +// wait 7188; sm_cvar z_witch_threat_hostile_range 600 +// wait 7191; sm_cvar z_witch_threat_normal_range 300 +// wait 7194; sm_cvar z_witch_tongue_range 100 +// wait 7197; sm_cvar z_witch_wander_hear_radius 72 +// wait 7200; sm_cvar z_witch_wander_music_max_dist 2000000 +// wait 7203; sm_cvar z_witch_wander_music_max_interval 20 +// wait 7206; sm_cvar z_witch_wander_music_min_dist 90000 +// wait 7209; sm_cvar z_witch_wander_music_min_interval 3 +// wait 7212; sm_cvar z_witch_wander_personal_space 240 +// wait 7215; sm_cvar z_witch_wander_personal_time 10 +// wait 7218; sm_cvar z_zombie_knockoff_death 0 +// wait 7221; sm_cvar z_zombie_lunge_push 0 +// wait 7224; sm_cvar +// wait 7227; sm_cvar +// wait 7230; sm_cvar +// wait 7233; sm_cvar +// wait 7236; sm_cvar +// wait 7239; sm_cvar +// wait 7242; sm_cvar +// wait 7245; sm_cvar +// wait 7248; sm_cvar +// wait 7251; sm_cvar +// wait 7254; sm_cvar +// wait 7257; sm_cvar +// wait 7260; sm_cvar +// wait 7263; sm_cvar +// wait 7266; sm_cvar +// wait 7269; sm_cvar +// wait 7272; sm_cvar +// wait 7275; sm_cvar +// wait 7278; sm_cvar +// wait 7281; sm_cvar +// wait 7284; sm_cvar +// wait 7287; sm_cvar +// wait 7290; sm_cvar +// wait 7293; sm_cvar +// wait 7296; sm_cvar +// wait 7299; sm_cvar +// wait 7302; sm_cvar +// wait 7305; sm_cvar +// wait 7308; sm_cvar +// wait 7311; sm_cvar +// wait 7314; sm_cvar +// wait 7317; sm_cvar +// wait 7320; sm_cvar +// wait 7323; sm_cvar +// wait 7326; sm_cvar +// wait 7329; sm_cvar +// wait 7332; sm_cvar +// wait 7335; sm_cvar +// wait 7338; sm_cvar +// wait 7341; sm_cvar +// wait 7344; sm_cvar +// wait 7347; sm_cvar +// wait 7350; sm_cvar +// wait 7353; sm_cvar +// wait 7356; sm_cvar +// wait 7359; sm_cvar +// wait 7362; sm_cvar +// wait 7365; sm_cvar +// wait 7368; sm_cvar +// wait 7371; sm_cvar +// wait 7374; sm_cvar +// wait 7377; sm_cvar +// wait 7380; sm_cvar +// wait 7383; sm_cvar +// wait 7386; sm_cvar +// wait 7389; sm_cvar +// wait 7392; sm_cvar +// wait 7395; sm_cvar +// wait 7398; sm_cvar +// wait 7401; sm_cvar +// wait 7404; sm_cvar +// wait 7407; sm_cvar +// wait 7410; sm_cvar +// wait 7413; sm_cvar +// wait 7416; sm_cvar +// wait 7419; sm_cvar +// wait 7422; sm_cvar +// wait 7425; sm_cvar +// wait 7428; sm_cvar +// wait 7431; sm_cvar +// wait 7434; sm_cvar +// wait 7437; sm_cvar +// wait 7440; sm_cvar +// wait 7443; sm_cvar +// wait 7446; sm_cvar +// wait 7449; sm_cvar +// wait 7452; sm_cvar +// wait 7455; sm_cvar +// wait 7458; sm_cvar +// wait 7461; sm_cvar +// wait 7464; sm_cvar +// wait 7467; sm_cvar +// wait 7470; sm_cvar +// wait 7473; sm_cvar +// wait 7476; sm_cvar +// wait 7479; sm_cvar +// wait 7482; sm_cvar +// wait 7485; sm_cvar +// wait 7488; sm_cvar +// wait 7491; sm_cvar +// wait 7494; sm_cvar +// wait 7497; sm_cvar +// wait 7500; sm_cvar +// wait 7503; sm_cvar +// wait 7506; sm_cvar +// wait 7509; sm_cvar +// wait 7512; sm_cvar +// wait 7515; sm_cvar +// wait 7518; sm_cvar +// wait 7521; sm_cvar +// wait 7524; sm_cvar +// wait 7527; sm_cvar +// wait 7530; sm_cvar +// wait 7533; sm_cvar +// wait 7536; sm_cvar +// wait 7539; sm_cvar +// wait 7542; sm_cvar +// wait 7545; sm_cvar +// wait 7548; sm_cvar +// wait 7551; sm_cvar +// wait 7554; sm_cvar +// wait 7557; sm_cvar +// wait 7560; sm_cvar +// wait 7563; sm_cvar +// wait 7566; sm_cvar +// wait 7569; sm_cvar +// wait 7572; sm_cvar +// wait 7575; sm_cvar +// wait 7578; sm_cvar +// wait 7581; sm_cvar +// wait 7584; sm_cvar +// wait 7587; sm_cvar +// wait 7590; sm_cvar +// wait 7593; sm_cvar +// wait 7596; sm_cvar +// wait 7599; sm_cvar +// wait 7602; sm_cvar +// wait 7605; sm_cvar +// wait 7608; sm_cvar +// wait 7611; sm_cvar +// wait 7614; sm_cvar +// wait 7617; sm_cvar +// wait 7620; sm_cvar +// wait 7623; sm_cvar +// wait 7626; sm_cvar +// wait 7629; sm_cvar +// wait 7632; sm_cvar +// wait 7635; sm_cvar +// wait 7638; sm_cvar +// wait 7641; sm_cvar +// wait 7644; sm_cvar +// wait 7647; sm_cvar +// wait 7650; sm_cvar +// wait 7653; sm_cvar +// wait 7656; sm_cvar +// wait 7659; sm_cvar +// wait 7662; sm_cvar +// wait 7665; sm_cvar +// wait 7668; sm_cvar +// wait 7671; sm_cvar +// wait 7674; sm_cvar +// wait 7677; sm_cvar +// wait 7680; sm_cvar +// wait 7683; sm_cvar +// wait 7686; sm_cvar +// wait 7689; sm_cvar +// wait 7692; sm_cvar +// wait 7695; sm_cvar +// wait 7698; sm_cvar +// wait 7701; sm_cvar +// wait 7704; sm_cvar +// wait 7707; sm_cvar +// wait 7710; sm_cvar +// wait 7713; sm_cvar +// wait 7716; sm_cvar +// wait 7719; sm_cvar +// wait 7722; sm_cvar +// wait 7725; sm_cvar +// wait 7728; sm_cvar +// wait 7731; sm_cvar +// wait 7734; sm_cvar +// wait 7737; sm_cvar +// wait 7740; sm_cvar +// wait 7743; sm_cvar +// wait 7746; sm_cvar +// wait 7749; sm_cvar +// wait 7752; sm_cvar +// wait 7755; sm_cvar +// wait 7758; sm_cvar +// wait 7761; sm_cvar +// wait 7764; sm_cvar +// wait 7767; sm_cvar +// wait 7770; sm_cvar +// wait 7773; sm_cvar +// wait 7776; sm_cvar +// wait 7779; sm_cvar +// wait 7782; sm_cvar +// wait 7785; sm_cvar +// wait 7788; sm_cvar +// wait 7791; sm_cvar +// wait 7794; sm_cvar +// wait 7797; sm_cvar +// wait 7800; sm_cvar +// wait 7803; sm_cvar +// wait 7806; sm_cvar +// wait 7809; sm_cvar +// wait 7812; sm_cvar +// wait 7815; sm_cvar +// wait 7818; sm_cvar +// wait 7821; sm_cvar +// wait 7824; sm_cvar +// wait 7827; sm_cvar +// wait 7830; sm_cvar +// wait 7833; sm_cvar +// wait 7836; sm_cvar +// wait 7839; sm_cvar +// wait 7842; sm_cvar +// wait 7845; sm_cvar +// wait 7848; sm_cvar +// wait 7851; sm_cvar +// wait 7854; sm_cvar +// wait 7857; sm_cvar +// wait 7860; sm_cvar +// wait 7863; sm_cvar +// wait 7866; sm_cvar +// wait 7869; sm_cvar +// wait 7872; sm_cvar +// wait 7875; sm_cvar +// wait 7878; sm_cvar +// wait 7881; sm_cvar +// wait 7884; sm_cvar +// wait 7887; sm_cvar +// wait 7890; sm_cvar +// wait 7893; sm_cvar +// wait 7896; sm_cvar +// wait 7899; sm_cvar +// wait 7902; sm_cvar +// wait 7905; sm_cvar +// wait 7908; sm_cvar +// wait 7911; sm_cvar +// wait 7914; sm_cvar +// wait 7917; sm_cvar +// wait 7920; sm_cvar +// wait 7923; sm_cvar +// wait 7926; sm_cvar +// wait 7929; sm_cvar +// wait 7932; sm_cvar +// wait 7935; sm_cvar +// wait 7938; sm_cvar +// wait 7941; sm_cvar +// wait 7944; sm_cvar +// wait 7947; sm_cvar +// wait 7950; sm_cvar +// wait 7953; sm_cvar +// wait 7956; sm_cvar +// wait 7959; sm_cvar +// wait 7962; sm_cvar +// wait 7965; sm_cvar +// wait 7968; sm_cvar +// wait 7971; sm_cvar +// wait 7974; sm_cvar +// wait 7977; sm_cvar +// wait 7980; sm_cvar +// wait 7983; sm_cvar +// wait 7986; sm_cvar +// wait 7989; sm_cvar +// wait 7992; sm_cvar +// wait 7995; sm_cvar +// wait 7998; sm_cvar +// wait 8001; sm_cvar +// wait 8004; sm_cvar +// wait 8007; sm_cvar +// wait 8010; sm_cvar +// wait 8013; sm_cvar +// wait 8016; sm_cvar +// wait 8019; sm_cvar +// wait 8022; sm_cvar +// wait 8025; sm_cvar +// wait 8028; sm_cvar +// wait 8031; sm_cvar +// wait 8034; sm_cvar +// wait 8037; sm_cvar +// wait 8040; sm_cvar +// wait 8043; sm_cvar +// wait 8046; sm_cvar +// wait 8049; sm_cvar +// wait 8052; sm_cvar +// wait 8055; sm_cvar +// wait 8058; sm_cvar +// wait 8061; sm_cvar +// wait 8064; sm_cvar +// wait 8067; sm_cvar +// wait 8070; sm_cvar +// wait 8073; sm_cvar +// wait 8076; sm_cvar +// wait 8079; sm_cvar +// wait 8082; sm_cvar +// wait 8085; sm_cvar +// wait 8088; sm_cvar +// wait 8091; sm_cvar +// wait 8094; sm_cvar +// wait 8097; sm_cvar +// wait 8100; sm_cvar +// wait 8103; sm_cvar +// wait 8106; sm_cvar +// wait 8109; sm_cvar +// wait 8112; sm_cvar +// wait 8115; sm_cvar +// wait 8118; sm_cvar +// wait 8121; sm_cvar +// wait 8124; sm_cvar +// wait 8127; sm_cvar +// wait 8130; sm_cvar +// wait 8133; sm_cvar +// wait 8136; sm_cvar +// wait 8139; sm_cvar +// wait 8142; sm_cvar +// wait 8145; sm_cvar +// wait 8148; sm_cvar +// wait 8151; sm_cvar +// wait 8154; sm_cvar +// wait 8157; sm_cvar +// wait 8160; sm_cvar +// wait 8163; sm_cvar +// wait 8166; sm_cvar +// wait 8169; sm_cvar +// wait 8172; sm_cvar +// wait 8175; sm_cvar +// wait 8178; sm_cvar +// wait 8181; sm_cvar +// wait 8184; sm_cvar +// wait 8187; sm_cvar +// wait 8190; sm_cvar +// wait 8193; sm_cvar +// wait 8196; sm_cvar +// wait 8199; sm_cvar +// wait 8202; sm_cvar +// wait 8205; sm_cvar +// wait 8208; sm_cvar +// wait 8211; sm_cvar +// wait 8214; sm_cvar +// wait 8217; sm_cvar +// wait 8220; sm_cvar +// wait 8223; sm_cvar +// wait 8226; sm_cvar +// wait 8229; sm_cvar +// wait 8232; sm_cvar +// wait 8235; sm_cvar +// wait 8238; sm_cvar +// wait 8241; sm_cvar +// wait 8244; sm_cvar +// wait 8247; sm_cvar +// wait 8250; sm_cvar +// wait 8253; sm_cvar +// wait 8256; sm_cvar +// wait 8259; sm_cvar +// wait 8262; sm_cvar +// wait 8265; sm_cvar +// wait 8268; sm_cvar +// wait 8271; sm_cvar +// wait 8274; sm_cvar +// wait 8277; sm_cvar +// wait 8280; sm_cvar +// wait 8283; sm_cvar +// wait 8286; sm_cvar +// wait 8289; sm_cvar +// wait 8292; sm_cvar +// wait 8295; sm_cvar +// wait 8298; sm_cvar +// wait 8301; sm_cvar +// wait 8304; sm_cvar +// wait 8307; sm_cvar +// wait 8310; sm_cvar +// wait 8313; sm_cvar +// wait 8316; sm_cvar +// wait 8319; sm_cvar +// wait 8322; sm_cvar +// wait 8325; sm_cvar +// wait 8328; sm_cvar +// wait 8331; sm_cvar +// wait 8334; sm_cvar +// wait 8337; sm_cvar +// wait 8340; sm_cvar +// wait 8343; sm_cvar +// wait 8346; sm_cvar +// wait 8349; sm_cvar +// wait 8352; sm_cvar +// wait 8355; sm_cvar +// wait 8358; sm_cvar +// wait 8361; sm_cvar +// wait 8364; sm_cvar +// wait 8367; sm_cvar +// wait 8370; sm_cvar +// wait 8373; sm_cvar +// wait 8376; sm_cvar +// wait 8379; sm_cvar +// wait 8382; sm_cvar +// wait 8385; sm_cvar +// wait 8388; sm_cvar +// wait 8391; sm_cvar +// wait 8394; sm_cvar +// wait 8397; sm_cvar +// wait 8400; sm_cvar +// wait 8403; sm_cvar +// wait 8406; sm_cvar +// wait 8409; sm_cvar +// wait 8412; sm_cvar +// wait 8415; sm_cvar +// wait 8418; sm_cvar +// wait 8421; sm_cvar +// wait 8424; sm_cvar +// wait 8427; sm_cvar +// wait 8430; sm_cvar +// wait 8433; sm_cvar +// wait 8436; sm_cvar +// wait 8439; sm_cvar +// wait 8442; sm_cvar +// wait 8445; sm_cvar +// wait 8448; sm_cvar +// wait 8451; sm_cvar +// wait 8454; sm_cvar +// wait 8457; sm_cvar +// wait 8460; sm_cvar +// wait 8463; sm_cvar +// wait 8466; sm_cvar +// wait 8469; sm_cvar +// wait 8472; sm_cvar +// wait 8475; sm_cvar +// wait 8478; sm_cvar +// wait 8481; sm_cvar +// wait 8484; sm_cvar +// wait 8487; sm_cvar +// wait 8490; sm_cvar +// wait 8493; sm_cvar +// wait 8496; sm_cvar +// wait 8499; sm_cvar +// wait 8502; sm_cvar +// wait 8505; sm_cvar +// wait 8508; sm_cvar +// wait 8511; sm_cvar +// wait 8514; sm_cvar +// wait 8517; sm_cvar +// wait 8520; sm_cvar +// wait 8523; sm_cvar +// wait 8526; sm_cvar +// wait 8529; sm_cvar +// wait 8532; sm_cvar +// wait 8535; sm_cvar +// wait 8538; sm_cvar +// wait 8541; sm_cvar +// wait 8544; sm_cvar +// wait 8547; sm_cvar +// wait 8550; sm_cvar +// wait 8553; sm_cvar +// wait 8556; sm_cvar +// wait 8559; sm_cvar +// wait 8562; sm_cvar +// wait 8565; sm_cvar +// wait 8568; sm_cvar +// wait 8571; sm_cvar +// wait 8574; sm_cvar +// wait 8577; sm_cvar +// wait 8580; sm_cvar +// wait 8583; sm_cvar +// wait 8586; sm_cvar +// wait 8589; sm_cvar +// wait 8592; sm_cvar +// wait 8595; sm_cvar +// wait 8598; sm_cvar +// wait 8601; sm_cvar +// wait 8604; sm_cvar +// wait 8607; sm_cvar +// wait 8610; sm_cvar +// wait 8613; sm_cvar +// wait 8616; sm_cvar +// wait 8619; sm_cvar +// wait 8622; sm_cvar +// wait 8625; sm_cvar +// wait 8628; sm_cvar +// wait 8631; sm_cvar +// wait 8634; sm_cvar +// wait 8637; sm_cvar +// wait 8640; sm_cvar +// wait 8643; sm_cvar +// wait 8646; sm_cvar +// wait 8649; sm_cvar +// wait 8652; sm_cvar +// wait 8655; sm_cvar +// wait 8658; sm_cvar +// wait 8661; sm_cvar +// wait 8664; sm_cvar +// wait 8667; sm_cvar +// wait 8670; sm_cvar +// wait 8673; sm_cvar +// wait 8676; sm_cvar +// wait 8679; sm_cvar +// wait 8682; sm_cvar +// wait 8685; sm_cvar +// wait 8688; sm_cvar +// wait 8691; sm_cvar +// wait 8694; sm_cvar +// wait 8697; sm_cvar +// wait 8700; sm_cvar +// wait 8703; sm_cvar +// wait 8706; sm_cvar +// wait 8709; sm_cvar +// wait 8712; sm_cvar +// wait 8715; sm_cvar +// wait 8718; sm_cvar +// wait 8721; sm_cvar +// wait 8724; sm_cvar +// wait 8727; sm_cvar +// wait 8730; sm_cvar +// wait 8733; sm_cvar +// wait 8736; sm_cvar +// wait 8739; sm_cvar +// wait 8742; sm_cvar +// wait 8745; sm_cvar +// wait 8748; sm_cvar +// wait 8751; sm_cvar +// wait 8754; sm_cvar +// wait 8757; sm_cvar +// wait 8760; sm_cvar +// wait 8763; sm_cvar +// wait 8766; sm_cvar +// wait 8769; sm_cvar +// wait 8772; sm_cvar +// wait 8775; sm_cvar +// wait 8778; sm_cvar +// wait 8781; sm_cvar +// wait 8784; sm_cvar +// wait 8787; sm_cvar +// wait 8790; sm_cvar +// wait 8793; sm_cvar +// wait 8796; sm_cvar +// wait 8799; sm_cvar +// wait 8802; sm_cvar +// wait 8805; sm_cvar +// wait 8808; sm_cvar +// wait 8811; sm_cvar +// wait 8814; sm_cvar +// wait 8817; sm_cvar +// wait 8820; sm_cvar +// wait 8823; sm_cvar +// wait 8826; sm_cvar +// wait 8829; sm_cvar +// wait 8832; sm_cvar +// wait 8835; sm_cvar +// wait 8838; sm_cvar +// wait 8841; sm_cvar +// wait 8844; sm_cvar +// wait 8847; sm_cvar +// wait 8850; sm_cvar +// wait 8853; sm_cvar +// wait 8856; sm_cvar +// wait 8859; sm_cvar +// wait 8862; sm_cvar +// wait 8865; sm_cvar +// wait 8868; sm_cvar +// wait 8871; sm_cvar +// wait 8874; sm_cvar +// wait 8877; sm_cvar +// wait 8880; sm_cvar +// wait 8883; sm_cvar +// wait 8886; sm_cvar +// wait 8889; sm_cvar +// wait 8892; sm_cvar +// wait 8895; sm_cvar +// wait 8898; sm_cvar +// wait 8901; sm_cvar +// wait 8904; sm_cvar +// wait 8907; sm_cvar +// wait 8910; sm_cvar +// wait 8913; sm_cvar +// wait 8916; sm_cvar +// wait 8919; sm_cvar +// wait 8922; sm_cvar +// wait 8925; sm_cvar +// wait 8928; sm_cvar +// wait 8931; sm_cvar +// wait 8934; sm_cvar +// wait 8937; sm_cvar +// wait 8940; sm_cvar +// wait 8943; sm_cvar +// wait 8946; sm_cvar +// wait 8949; sm_cvar +// wait 8952; sm_cvar +// wait 8955; sm_cvar +// wait 8958; sm_cvar +// wait 8961; sm_cvar +// wait 8964; sm_cvar +// wait 8967; sm_cvar +// wait 8970; sm_cvar +// wait 8973; sm_cvar +// wait 8976; sm_cvar +// wait 8979; sm_cvar +// wait 8982; sm_cvar +// wait 8985; sm_cvar +// wait 8988; sm_cvar +// wait 8991; sm_cvar +// wait 8994; sm_cvar +// wait 8997; sm_cvar +// wait 9000; sm_cvar +// wait 9003; sm_cvar +// wait 9006; sm_cvar +// wait 9009; sm_cvar +// wait 9012; sm_cvar +// wait 9015; sm_cvar +// wait 9018; sm_cvar +// wait 9021; sm_cvar +// wait 9024; sm_cvar +// wait 9027; sm_cvar +// wait 9030; sm_cvar +// wait 9033; sm_cvar +// wait 9036; sm_cvar +// wait 9039; sm_cvar +// wait 9042; sm_cvar +// wait 9045; sm_cvar +// wait 9048; sm_cvar +// wait 9051; sm_cvar +// wait 9054; sm_cvar +// wait 9057; sm_cvar +// wait 9060; sm_cvar +// wait 9063; sm_cvar +// wait 9066; sm_cvar +// wait 9069; sm_cvar +// wait 9072; sm_cvar +// wait 9075; sm_cvar +// wait 9078; sm_cvar +// wait 9081; sm_cvar +// wait 9084; sm_cvar +// wait 9087; sm_cvar +// wait 9090; sm_cvar +// wait 9093; sm_cvar +// wait 9096; sm_cvar +// wait 9099; sm_cvar +// wait 9102; sm_cvar +// wait 9105; sm_cvar +// wait 9108; sm_cvar +// wait 9111; sm_cvar +// wait 9114; sm_cvar +// wait 9117; sm_cvar +// wait 9120; sm_cvar +// wait 9123; sm_cvar +// wait 9126; sm_cvar +// wait 9129; sm_cvar +// wait 9132; sm_cvar +// wait 9135; sm_cvar +// wait 9138; sm_cvar +// wait 9141; sm_cvar +// wait 9144; sm_cvar +// wait 9147; sm_cvar +// wait 9150; sm_cvar +// wait 9153; sm_cvar +// wait 9156; sm_cvar +// wait 9159; sm_cvar +// wait 9162; sm_cvar +// wait 9165; sm_cvar +// wait 9168; sm_cvar +// wait 9171; sm_cvar +// wait 9174; sm_cvar +// wait 9177; sm_cvar +// wait 9180; sm_cvar +// wait 9183; sm_cvar +// wait 9186; sm_cvar +// wait 9189; sm_cvar +// wait 9192; sm_cvar +// wait 9195; sm_cvar +// wait 9198; sm_cvar +// wait 9201; sm_cvar +// wait 9204; sm_cvar +// wait 9207; sm_cvar +// wait 9210; sm_cvar +// wait 9213; sm_cvar +// wait 9216; sm_cvar +// wait 9219; sm_cvar +// wait 9222; sm_cvar +// wait 9225; sm_cvar +// wait 9228; sm_cvar +// wait 9231; sm_cvar +// wait 9234; sm_cvar +// wait 9237; sm_cvar +// wait 9240; sm_cvar +// wait 9243; sm_cvar +// wait 9246; sm_cvar +// wait 9249; sm_cvar +// wait 9252; sm_cvar +// wait 9255; sm_cvar +// wait 9258; sm_cvar +// wait 9261; sm_cvar +// wait 9264; sm_cvar +// wait 9267; sm_cvar +// wait 9270; sm_cvar +// wait 9273; sm_cvar +// wait 9276; sm_cvar +// wait 9279; sm_cvar +// wait 9282; sm_cvar +// wait 9285; sm_cvar +// wait 9288; sm_cvar +// wait 9291; sm_cvar +// wait 9294; sm_cvar +// wait 9297; sm_cvar +// wait 9300; sm_cvar +// wait 9303; sm_cvar +// wait 9306; sm_cvar +// wait 9309; sm_cvar +// wait 9312; sm_cvar +// wait 9315; sm_cvar +// wait 9318; sm_cvar +// wait 9321; sm_cvar +// wait 9324; sm_cvar +// wait 9327; sm_cvar +// wait 9330; sm_cvar +// wait 9333; sm_cvar +// wait 9336; sm_cvar +// wait 9339; sm_cvar +// wait 9342; sm_cvar +// wait 9345; sm_cvar +// wait 9348; sm_cvar +// wait 9351; sm_cvar +// wait 9354; sm_cvar +// wait 9357; sm_cvar +// wait 9360; sm_cvar +// wait 9363; sm_cvar +// wait 9366; sm_cvar +// wait 9369; sm_cvar +// wait 9372; sm_cvar +// wait 9375; sm_cvar +// wait 9378; sm_cvar +// wait 9381; sm_cvar +// wait 9384; sm_cvar +// wait 9387; sm_cvar +// wait 9390; sm_cvar +// wait 9393; sm_cvar +// wait 9396; sm_cvar +// wait 9399; sm_cvar +// wait 9402; sm_cvar +// wait 9405; sm_cvar +// wait 9408; sm_cvar +// wait 9411; sm_cvar +// wait 9414; sm_cvar +// wait 9417; sm_cvar +// wait 9420; sm_cvar +// wait 9423; sm_cvar +// wait 9426; sm_cvar +// wait 9429; sm_cvar +// wait 9432; sm_cvar +// wait 9435; sm_cvar +// wait 9438; sm_cvar +// wait 9441; sm_cvar +// wait 9444; sm_cvar +// wait 9447; sm_cvar +// wait 9450; sm_cvar +// wait 9453; sm_cvar +// wait 9456; sm_cvar +// wait 9459; sm_cvar +// wait 9462; sm_cvar +// wait 9465; sm_cvar +// wait 9468; sm_cvar +// wait 9471; sm_cvar +// wait 9474; sm_cvar +// wait 9477; sm_cvar +// wait 9480; sm_cvar +// wait 9483; sm_cvar +// wait 9486; sm_cvar +// wait 9489; sm_cvar +// wait 9492; sm_cvar +// wait 9495; sm_cvar +// wait 9498; sm_cvar +// wait 9501; sm_cvar +// wait 9504; sm_cvar +// wait 9507; sm_cvar +// wait 9510; sm_cvar +// wait 9513; sm_cvar +// wait 9516; sm_cvar +// wait 9519; sm_cvar +// wait 9522; sm_cvar +// wait 9525; sm_cvar +// wait 9528; sm_cvar +// wait 9531; sm_cvar +// wait 9534; sm_cvar +// wait 9537; sm_cvar +// wait 9540; sm_cvar +// wait 9543; sm_cvar +// wait 9546; sm_cvar +// wait 9549; sm_cvar +// wait 9552; sm_cvar +// wait 9555; sm_cvar +// wait 9558; sm_cvar +// wait 9561; sm_cvar +// wait 9564; sm_cvar +// wait 9567; sm_cvar +// wait 9570; sm_cvar +// wait 9573; sm_cvar +// wait 9576; sm_cvar +// wait 9579; sm_cvar +// wait 9582; sm_cvar +// wait 9585; sm_cvar +// wait 9588; sm_cvar +// wait 9591; sm_cvar +// wait 9594; sm_cvar +// wait 9597; sm_cvar +// wait 9600; sm_cvar +// wait 9603; sm_cvar +// wait 9606; sm_cvar +// wait 9609; sm_cvar +// wait 9612; sm_cvar +// wait 9615; sm_cvar +// wait 9618; sm_cvar +// wait 9621; sm_cvar +// wait 9624; sm_cvar +// wait 9627; sm_cvar +// wait 9630; sm_cvar +// wait 9633; sm_cvar +// wait 9636; sm_cvar +// wait 9639; sm_cvar +// wait 9642; sm_cvar +// wait 9645; sm_cvar +// wait 9648; sm_cvar +// wait 9651; sm_cvar +// wait 9654; sm_cvar +// wait 9657; sm_cvar +// wait 9660; sm_cvar +// wait 9663; sm_cvar +// wait 9666; sm_cvar +// wait 9669; sm_cvar +// wait 9672; sm_cvar +// wait 9675; sm_cvar +// wait 9678; sm_cvar +// wait 9681; sm_cvar +// wait 9684; sm_cvar +// wait 9687; sm_cvar +// wait 9690; sm_cvar +// wait 9693; sm_cvar +// wait 9696; sm_cvar +// wait 9699; sm_cvar +// wait 9702; sm_cvar +// wait 9705; sm_cvar +// wait 9708; sm_cvar +// wait 9711; sm_cvar +// wait 9714; sm_cvar +// wait 9717; sm_cvar +// wait 9720; sm_cvar +// wait 9723; sm_cvar +// wait 9726; sm_cvar +// wait 9729; sm_cvar +// wait 9732; sm_cvar +// wait 9735; sm_cvar +// wait 9738; sm_cvar +// wait 9741; sm_cvar +// wait 9744; sm_cvar +// wait 9747; sm_cvar +// wait 9750; sm_cvar +// wait 9753; sm_cvar +// wait 9756; sm_cvar +// wait 9759; sm_cvar +// wait 9762; sm_cvar +// wait 9765; sm_cvar +// wait 9768; sm_cvar +// wait 9771; sm_cvar +// wait 9774; sm_cvar +// wait 9777; sm_cvar +// wait 9780; sm_cvar +// wait 9783; sm_cvar +// wait 9786; sm_cvar +// wait 9789; sm_cvar +// wait 9792; sm_cvar +// wait 9795; sm_cvar +// wait 9798; sm_cvar +// wait 9801; sm_cvar +// wait 9804; sm_cvar +// wait 9807; sm_cvar +// wait 9810; sm_cvar +// wait 9813; sm_cvar +// wait 9816; sm_cvar +// wait 9819; sm_cvar +// wait 9822; sm_cvar +// wait 9825; sm_cvar +// wait 9828; sm_cvar +// wait 9831; sm_cvar +// wait 9834; sm_cvar +// wait 9837; sm_cvar +// wait 9840; sm_cvar +// wait 9843; sm_cvar +// wait 9846; sm_cvar +// wait 9849; sm_cvar +// wait 9852; sm_cvar +// wait 9855; sm_cvar +// wait 9858; sm_cvar +// wait 9861; sm_cvar +// wait 9864; sm_cvar +// wait 9867; sm_cvar +// wait 9870; sm_cvar +// wait 9873; sm_cvar +// wait 9876; sm_cvar +// wait 9879; sm_cvar +// wait 9882; sm_cvar +// wait 9885; sm_cvar +// wait 9888; sm_cvar +// wait 9891; sm_cvar +// wait 9894; sm_cvar +// wait 9897; sm_cvar +// wait 9900; sm_cvar +// wait 9903; sm_cvar +// wait 9906; sm_cvar +// wait 9909; sm_cvar +// wait 9912; sm_cvar +// wait 9915; sm_cvar +// wait 9918; sm_cvar +// wait 9921; sm_cvar +// wait 9924; sm_cvar +// wait 9927; sm_cvar +// wait 9930; sm_cvar +// wait 9933; sm_cvar +// wait 9936; sm_cvar +// wait 9939; sm_cvar +// wait 9942; sm_cvar +// wait 9945; sm_cvar +// wait 9948; sm_cvar +// wait 9951; sm_cvar +// wait 9954; sm_cvar +// wait 9957; sm_cvar +// wait 9960; sm_cvar +// wait 9963; sm_cvar +// wait 9966; sm_cvar +// wait 9969; sm_cvar +// wait 9972; sm_cvar +// wait 9975; sm_cvar +// wait 9978; sm_cvar +// wait 9981; sm_cvar +// wait 9984; sm_cvar +// wait 9987; sm_cvar +// wait 9990; sm_cvar +// wait 9993; sm_cvar +// wait 9996; sm_cvar +// wait 9999; sm_cvar From 77993624b6c7ebc97f45a7413b86b66323c4aae4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 21 May 2025 23:59:08 -0400 Subject: [PATCH 2290/2978] Update wait.cfg --- cfg/wait.cfg | 442 +++++++++++++++++++++++++-------------------------- 1 file changed, 221 insertions(+), 221 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 30120481..39d99b07 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -1,53 +1,53 @@ -// wait 0003; sm_cvar achievement_debug 0 +// wait 0003; sm_cvar achievement_debug 1 // wait 0006; sm_cvar achievement_disable 0 -// wait 0009; sm_cvar action_progress_reset_interval 1 +// wait 0009; sm_cvar action_progress_reset_interval 0.5 // wait 0012; sm_cvar adrenaline_backpack_speedup 0.5 -// wait 0015; sm_cvar adrenaline_duration 15.0f -// wait 0018; sm_cvar adrenaline_health_buffer 25 +// wait 0015; sm_cvar adrenaline_duration 20 +// wait 0018; sm_cvar adrenaline_health_buffer 30 // wait 0021; sm_cvar adrenaline_revive_speedup 0.5 // wait 0024; sm_cvar adrenaline_run_speed 260 // wait 0027; sm_cvar ai_debug_los 0 // wait 0030; sm_cvar ai_debug_ragdoll_magnets 0 // wait 0033; sm_cvar ai_debug_shoot_positions 0 // wait 0036; sm_cvar ai_debug_speech 0 -// wait 0039; sm_cvar ai_expression_frametime 0.05 +// wait 0039; sm_cvar ai_expression_frametime 0.1 // wait 0042; sm_cvar ai_expression_optimization 0 // wait 0045; sm_cvar ai_force_serverside_ragdoll 0 // wait 0048; sm_cvar ai_LOS_mode 0 // wait 0051; sm_cvar ai_post_frame_navigation 0 // wait 0054; sm_cvar ai_sequence_debug 0 // wait 0057; sm_cvar ai_setupbones_debug 0 -// wait 0060; sm_cvar ai_shot_bias_max 1 -// wait 0063; sm_cvar ai_shot_bias_min -1 +// wait 0060; sm_cvar ai_shot_bias_max 1.0 +// wait 0063; sm_cvar ai_shot_bias_min -1.0 // wait 0066; sm_cvar ai_show_hull_attacks 0 -// wait 0069; sm_cvar ai_talk_idle_enabled 1 +// wait 0069; sm_cvar ai_talk_idle_enabled 0 // wait 0072; sm_cvar ai_use_visibility_cache 1 -// wait 0075; sm_cvar allow_all_bot_survivor_team 0 +// wait 0075; sm_cvar allow_all_bot_survivor_team 1 // wait 0078; sm_cvar allow_weapon_fire_to_use 0 // wait 0081; sm_cvar ammo_adrenaline_max 1 // wait 0084; sm_cvar ammo_ammo_pack_max 1 // wait 0087; sm_cvar ammo_assaultrifle_max 360 // wait 0090; sm_cvar ammo_autoshotgun_max 90 -// wait 0093; sm_cvar ammo_chainsaw_max 20 -// wait 0096; sm_cvar ammo_firstaid_max -1 +// wait 0093; sm_cvar ammo_chainsaw_max 30 +// wait 0096; sm_cvar ammo_firstaid_max 1 // wait 0099; sm_cvar ammo_grenadelauncher_max 30 // wait 0102; sm_cvar ammo_huntingrifle_max 150 // wait 0105; sm_cvar ammo_m60_max 0 -// wait 0108; sm_cvar ammo_minigun_max 800 +// wait 0108; sm_cvar ammo_minigun_max -2 // wait 0111; sm_cvar ammo_molotov_max 1 -// wait 0114; sm_cvar ammo_pack_use_duration 3 +// wait 0114; sm_cvar ammo_pack_use_duration 1.5 // wait 0117; sm_cvar ammo_painpills_max 1 // wait 0120; sm_cvar ammo_pipebomb_max 1 // wait 0123; sm_cvar ammo_pistol_max -2 // wait 0126; sm_cvar ammo_shotgun_max 72 // wait 0129; sm_cvar ammo_smg_max 650 // wait 0132; sm_cvar ammo_sniperrifle_max 180 -// wait 0135; sm_cvar ammo_turret_infected_damage 15 -// wait 0138; sm_cvar ammo_turret_max 300 -// wait 0141; sm_cvar ammo_turret_pz_damage 8 -// wait 0144; sm_cvar ammo_turret_survivor_damage 1 -// wait 0147; sm_cvar ammo_turret_tank_damage 40 -// wait 0150; sm_cvar ammo_turret_witch_damage 16 +// wait 0135; sm_cvar ammo_turret_infected_damage 25 +// wait 0138; sm_cvar ammo_turret_max -2 +// wait 0141; sm_cvar ammo_turret_pz_damage 10 +// wait 0144; sm_cvar ammo_turret_survivor_damage 0 +// wait 0147; sm_cvar ammo_turret_tank_damage 50 +// wait 0150; sm_cvar ammo_turret_witch_damage 25 // wait 0153; sm_cvar ammo_vomitjar_max 1 // wait 0156; sm_cvar anim_3wayblend 1 // wait 0159; sm_cvar anim_showstate -1 @@ -56,15 +56,15 @@ // wait 0168; sm_cvar async_mode 0 // wait 0171; sm_cvar async_serialize 0 // wait 0174; sm_cvar async_simulate_delay 0 -// wait 0177; sm_cvar autoaim_max_deflect 0.99 -// wait 0180; sm_cvar autoaim_max_dist 2160 +// wait 0177; sm_cvar autoaim_max_deflect 1.0 +// wait 0180; sm_cvar autoaim_max_dist 8192 // wait 0183; sm_cvar autoaim_viewing_client 1 -// wait 0186; sm_cvar blackbox +// wait 0186; sm_cvar blackbox "" // wait 0189; sm_cvar BlendBonesMode 2 -// wait 0192; sm_cvar boomer_exposed_time_tolerance 1 +// wait 0192; sm_cvar boomer_exposed_time_tolerance 30 // wait 0195; sm_cvar boomer_leaker_chance 0 -// wait 0198; sm_cvar boomer_pz_claw_dmg 4 -// wait 0201; sm_cvar boomer_vomit_delay 1 +// wait 0198; sm_cvar boomer_pz_claw_dmg 6 +// wait 0201; sm_cvar boomer_vomit_delay 0 // wait 0204; sm_cvar bot_crouch 0 // wait 0207; sm_cvar bot_freeze 0 // wait 0210; sm_cvar bot_mimic 0 @@ -73,124 +73,124 @@ // wait 0219; sm_cvar breakable_multiplayer 1 // wait 0222; sm_cvar buddha 0 // wait 0225; sm_cvar bullet_ff_through_walls 0 -// wait 0228; sm_cvar car_alarm_chirp_distance 350 +// wait 0228; sm_cvar car_alarm_chirp_distance 500 // wait 0231; sm_cvar car_alarm_chirp_duration 1 -// wait 0234; sm_cvar car_alarm_chirp_interval 3 -// wait 0237; sm_cvar car_alarm_distance 750 -// wait 0240; sm_cvar car_alarm_duration 15 -// wait 0243; sm_cvar cc_norepeat 5 +// wait 0234; sm_cvar car_alarm_chirp_interval 1 +// wait 0237; sm_cvar car_alarm_distance 1000 +// wait 0240; sm_cvar car_alarm_duration 20 +// wait 0243; sm_cvar cc_norepeat 0 // wait 0246; sm_cvar cc_showmissing 0 // wait 0249; sm_cvar chainsaw_attack_cone 30 -// wait 0252; sm_cvar chainsaw_attack_distance 50 -// wait 0255; sm_cvar chainsaw_attack_force 400 -// wait 0258; sm_cvar chainsaw_attract_distance 500 +// wait 0252; sm_cvar chainsaw_attack_distance 80 +// wait 0255; sm_cvar chainsaw_attack_force 10000 +// wait 0258; sm_cvar chainsaw_attract_distance 1000 // wait 0261; sm_cvar chainsaw_damage 100 // wait 0264; sm_cvar chainsaw_debug 0 -// wait 0267; sm_cvar chainsaw_hit_interval 0.1 -// wait 0270; sm_cvar chainsaw_startup_fadeout_time 0.1 +// wait 0267; sm_cvar chainsaw_hit_interval 0.05 +// wait 0270; sm_cvar chainsaw_startup_fadeout_time 0.0 // wait 0273; sm_cvar changelevel_inhibit 0 -// wait 0276; sm_cvar changelevel_pause_interval 8 +// wait 0276; sm_cvar changelevel_pause_interval 10 // wait 0279; sm_cvar charger_pz_claw_dmg 10 // wait 0282; sm_cvar chet_debug_idle 0 // wait 0285; sm_cvar cl_clock_correction 1 -// wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 200 -// wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 90 -// wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 10 +// wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 100 +// wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 50 +// wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 0 // wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 // wait 0300; sm_cvar cl_clock_showdebuginfo 0 -// wait 0303; sm_cvar cl_clockdrift_max_ms 150 +// wait 0303; sm_cvar cl_clockdrift_max_ms 100 // wait 0306; sm_cvar cl_clockdrift_max_ms_threadmode 0 -// wait 0309; sm_cvar cl_consistencycheck_interval 180 +// wait 0309; sm_cvar cl_consistencycheck_interval 86400 // wait 0312; sm_cvar cl_failremoteconnections 0 // wait 0315; sm_cvar cl_interpolate 1 -// wait 0318; sm_cvar cl_resend 6 -// wait 0321; sm_cvar cl_simdbones 0 +// wait 0318; sm_cvar cl_resend 1.5 +// wait 0321; sm_cvar cl_simdbones 1 // wait 0324; sm_cvar cl_skipslowpath 0 // wait 0327; sm_cvar cl_use_simd_bones 1 -// wait 0330; sm_cvar claw_force 240 -// wait 0333; sm_cvar claw_range 52 -// wait 0336; sm_cvar claw_range_down 70 +// wait 0330; sm_cvar claw_force 100 +// wait 0333; sm_cvar claw_range 60 +// wait 0336; sm_cvar claw_range_down 80 // wait 0339; sm_cvar claw_swing_duration 0.2 -// wait 0342; sm_cvar claw_swing_interval 1 -// wait 0345; sm_cvar claw_swing_miss_interval 0.5 -// wait 0348; sm_cvar cleared_wanderer_respawn_chance 0 -// wait 0351; sm_cvar clientport 27005 +// wait 0342; sm_cvar claw_swing_interval 0.95 +// wait 0345; sm_cvar claw_swing_miss_interval 0.95 +// wait 0348; sm_cvar cleared_wanderer_respawn_chance 100 +// wait 0351; sm_cvar clientport 0 // wait 0354; sm_cvar closecaption 0 -// wait 0357; sm_cvar cola_bottles_use_duration 1.95 -// wait 0360; sm_cvar cola_bottles_use_range 75 -// wait 0363; sm_cvar cola_bottles_use_tolerance 0.1 -// wait 0366; sm_cvar collision_shake_amp 0.2 -// wait 0369; sm_cvar collision_shake_freq 0.5 -// wait 0372; sm_cvar collision_shake_time 0.5 +// wait 0357; sm_cvar cola_bottles_use_duration 1.75 +// wait 0360; sm_cvar cola_bottles_use_range 100 +// wait 0363; sm_cvar cola_bottles_use_tolerance 0.0 +// wait 0366; sm_cvar collision_shake_amp 0.0 +// wait 0369; sm_cvar collision_shake_freq 0.1 +// wait 0372; sm_cvar collision_shake_time 0.0 // wait 0375; sm_cvar commentary_available 1 // wait 0378; sm_cvar common_dps_spew 0 -// wait 0381; sm_cvar common_dps_window 2.0f -// wait 0384; sm_cvar con_logfile +// wait 0381; sm_cvar common_dps_window 0 +// wait 0384; sm_cvar con_logfile "" // wait 0387; sm_cvar con_timestamp 0 // wait 0390; sm_cvar coop 0 // wait 0393; sm_cvar cpu_level 2 // wait 0396; sm_cvar cs_ShowStateTransitions -2 -// wait 0399; sm_cvar datacachesize 32 -// wait 0402; sm_cvar deathmatch 1 -// wait 0405; sm_cvar debug_l4dverbose 1 +// wait 0399; sm_cvar datacachesize 512 +// wait 0402; sm_cvar deathmatch 0 +// wait 0405; sm_cvar debug_l4dverbose 0 // wait 0408; sm_cvar debug_materialmodifycontrol 0 // wait 0411; sm_cvar debug_overlay_fullposition 0 // wait 0414; sm_cvar debug_physimpact 0 // wait 0417; sm_cvar debug_touchlinks 0 // wait 0420; sm_cvar debug_visibility_monitor 0 -// wait 0423; sm_cvar decalfrequency 10 -// wait 0426; sm_cvar defibrillator_return_to_life_time 3 -// wait 0429; sm_cvar defibrillator_use_duration 3 +// wait 0423; sm_cvar decalfrequency 1.25 +// wait 0426; sm_cvar defibrillator_return_to_life_time 1 +// wait 0429; sm_cvar defibrillator_use_duration 2 // wait 0432; sm_cvar developer 0 -// wait 0435; sm_cvar director_adrenaline_density 6.48 -// wait 0438; sm_cvar director_afk_timeout 45 +// wait 0435; sm_cvar director_adrenaline_density 4 +// wait 0438; sm_cvar director_afk_timeout 20 // wait 0441; sm_cvar director_ai_tanks 0 // wait 0444; sm_cvar director_allow_infected_bots 1 // wait 0447; sm_cvar director_always_allow_wanderers 0 -// wait 0450; sm_cvar director_ammo_density 6.48 +// wait 0450; sm_cvar director_ammo_density 4 // wait 0453; sm_cvar director_build_up_min_interval 15 // wait 0456; sm_cvar director_clear_count 2 // wait 0459; sm_cvar director_clear_timeout 10 // wait 0462; sm_cvar director_configurable_weapon_spawn_density -1 -// wait 0465; sm_cvar director_convert_pills 1 -// wait 0468; sm_cvar director_convert_pills_critical_health 50 -// wait 0471; sm_cvar director_convert_pills_to_defib_health 25 -// wait 0474; sm_cvar director_cs_weapon_spawn_chance 0.25 +// wait 0465; sm_cvar director_convert_pills 0 +// wait 0468; sm_cvar director_convert_pills_critical_health 0 +// wait 0471; sm_cvar director_convert_pills_to_defib_health 0 +// wait 0474; sm_cvar director_cs_weapon_spawn_chance 0.5 // wait 0477; sm_cvar director_custom_finale_tank_spacing 10 // wait 0480; sm_cvar director_debug 0 // wait 0483; sm_cvar director_debug_revisit 0 // wait 0486; sm_cvar director_debug_scavenge_items 0 // wait 0489; sm_cvar director_debug_threat_placement 0 -// wait 0492; sm_cvar director_defibrillator_density 6.48 -// wait 0495; sm_cvar director_finale_item_cluster_count 3 +// wait 0492; sm_cvar director_defibrillator_density 4 +// wait 0495; sm_cvar director_finale_item_cluster_count 2 // wait 0498; sm_cvar director_finale_panic_waves 2 -// wait 0501; sm_cvar director_finale_stage_delay 5 +// wait 0501; sm_cvar director_finale_stage_delay 4 // wait 0504; sm_cvar director_force_background 0 // wait 0507; sm_cvar director_force_tank 0 // wait 0510; sm_cvar director_force_witch 0 -// wait 0513; sm_cvar director_gas_can_density 6.48 +// wait 0513; sm_cvar director_gas_can_density 4 // wait 0516; sm_cvar director_gauntlet_movement_bonus 5 // wait 0519; sm_cvar director_gauntlet_movement_bonus_max 30 // wait 0522; sm_cvar director_gauntlet_movement_threshold 500 // wait 0525; sm_cvar director_gauntlet_movement_timer_length 10 // wait 0528; sm_cvar director_gauntlet_tank_kite_distance 3000 // wait 0531; sm_cvar director_ingress_range 3000 -// wait 0534; sm_cvar director_intensity_relax_allow_wanderers_threshold 0.3 -// wait 0537; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 0.8 -// wait 0540; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 0.5 -// wait 0543; sm_cvar director_intensity_relax_threshold 0.9 -// wait 0546; sm_cvar director_intensity_threshold 0.9 +// wait 0534; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 +// wait 0537; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +// wait 0540; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +// wait 0543; sm_cvar director_intensity_relax_threshold 0.5 +// wait 0546; sm_cvar director_intensity_threshold 0.5 // wait 0549; sm_cvar director_item_cluster_range 50 // wait 0552; sm_cvar director_item_placement_method 1 // wait 0555; sm_cvar director_item_placement_spew 0 // wait 0558; sm_cvar director_magnum_spawn_density -1 -// wait 0561; sm_cvar director_max_threat_areas 4 -// wait 0564; sm_cvar director_melee_weapon_density 6.48 +// wait 0561; sm_cvar director_max_threat_areas 5 +// wait 0564; sm_cvar director_melee_weapon_density 4 // wait 0567; sm_cvar director_min_start_players 1 -// wait 0570; sm_cvar director_molotov_density 6.48 -// wait 0573; sm_cvar director_music_dynamic_mob_size 25 -// wait 0576; sm_cvar director_music_dynamic_mobstop_size 8 -// wait 0579; sm_cvar director_music_dynamic_scanmobstop_size 3 +// wait 0570; sm_cvar director_molotov_density 4 +// wait 0573; sm_cvar director_music_dynamic_mob_size 20 +// wait 0576; sm_cvar director_music_dynamic_mobstop_size 10 +// wait 0579; sm_cvar director_music_dynamic_scanmobstop_size 5 // wait 0582; sm_cvar director_must_create_all_scavenge_items 0 // wait 0585; sm_cvar director_no_bosses 0 // wait 0588; sm_cvar director_no_death_check 0 @@ -199,57 +199,57 @@ // wait 0597; sm_cvar director_no_survivor_bots 0 // wait 0600; sm_cvar director_num_reserved_wanderers 0 // wait 0603; sm_cvar director_output_population_visit 0 -// wait 0606; sm_cvar director_oxygen_tank_density 6.48 -// wait 0609; sm_cvar director_pain_pill_density 6.48 +// wait 0606; sm_cvar director_oxygen_tank_density 4 +// wait 0609; sm_cvar director_pain_pill_density 4 // wait 0612; sm_cvar director_panic_forever 0 -// wait 0615; sm_cvar director_panic_wave_pause_max 7 -// wait 0618; sm_cvar director_panic_wave_pause_min 5 -// wait 0621; sm_cvar director_per_map_weapon_upgrade_chance 0.25 -// wait 0624; sm_cvar director_pipe_bomb_density 6.48 +// wait 0615; sm_cvar director_panic_wave_pause_max 4 +// wait 0618; sm_cvar director_panic_wave_pause_min 4 +// wait 0621; sm_cvar director_per_map_weapon_upgrade_chance 1.0 +// wait 0624; sm_cvar director_pipe_bomb_density 4 // wait 0627; sm_cvar director_pistol_density 4 -// wait 0630; sm_cvar director_propane_tank_density 6.48 -// wait 0633; sm_cvar director_ready_duration 60 +// wait 0630; sm_cvar director_propane_tank_density 4 +// wait 0633; sm_cvar director_ready_duration 30 // wait 0636; sm_cvar director_ready_radius 300 // wait 0639; sm_cvar director_relax_max_flow_travel 3000 -// wait 0642; sm_cvar director_relax_max_interval 45 -// wait 0645; sm_cvar director_relax_min_interval 30 +// wait 0642; sm_cvar director_relax_max_interval 30 +// wait 0645; sm_cvar director_relax_min_interval 20 // wait 0648; sm_cvar director_report_screen_delay 10 // wait 0651; sm_cvar director_scavenge_item_override 0 // wait 0654; sm_cvar director_short_finale 0 // wait 0657; sm_cvar director_special_battlefield_respawn_interval 10 // wait 0660; sm_cvar director_special_finale_offer_length 10 -// wait 0663; sm_cvar director_special_initial_spawn_delay_max 60 -// wait 0666; sm_cvar director_special_initial_spawn_delay_max_extra 180 -// wait 0669; sm_cvar director_special_initial_spawn_delay_min 30 -// wait 0672; sm_cvar director_special_original_offer_length 30 -// wait 0675; sm_cvar director_special_respawn_interval 45 +// wait 0663; sm_cvar director_special_initial_spawn_delay_max 0 +// wait 0666; sm_cvar director_special_initial_spawn_delay_max_extra 0 +// wait 0669; sm_cvar director_special_initial_spawn_delay_min 0 +// wait 0672; sm_cvar director_special_original_offer_length 20 +// wait 0675; sm_cvar director_special_respawn_interval 10 // wait 0678; sm_cvar director_spectate_specials 0 -// wait 0681; sm_cvar director_super_weapon_density 6.48 +// wait 0681; sm_cvar director_super_weapon_density 4 // wait 0684; sm_cvar director_survival_setup_time 0 // wait 0687; sm_cvar director_survivor_movement_window 10 -// wait 0690; sm_cvar director_sustain_peak_max_time 5 -// wait 0693; sm_cvar director_sustain_peak_min_time 3 +// wait 0690; sm_cvar director_sustain_peak_max_time 4 +// wait 0693; sm_cvar director_sustain_peak_min_time 2 // wait 0696; sm_cvar director_tank_bypass_max_flow_travel 1500 -// wait 0699; sm_cvar director_tank_checkpoint_interval 15 +// wait 0699; sm_cvar director_tank_checkpoint_interval 10 // wait 0702; sm_cvar director_tank_force_offer 0 // wait 0705; sm_cvar director_tank_lottery_entry_time 0.1 -// wait 0708; sm_cvar director_tank_lottery_selection_time 4 -// wait 0711; sm_cvar director_tank_max_interval 500 -// wait 0714; sm_cvar director_tank_min_interval 350 +// wait 0708; sm_cvar director_tank_lottery_selection_time 3 +// wait 0711; sm_cvar director_tank_max_interval 300 +// wait 0714; sm_cvar director_tank_min_interval 300 // wait 0717; sm_cvar director_tank_offer_debug 0 // wait 0720; sm_cvar director_test_loop 0 // wait 0723; sm_cvar director_test_loop_restarts_before_rotate 4 // wait 0726; sm_cvar director_test_loop_rotate_maps 1 // wait 0729; sm_cvar director_test_loop_time 3 -// wait 0732; sm_cvar director_threat_clear_radius 500 -// wait 0735; sm_cvar director_threat_max_separation 5000 -// wait 0738; sm_cvar director_threat_min_separation 5000 -// wait 0741; sm_cvar director_threat_radius 1000 -// wait 0744; sm_cvar director_transition_timeout 120 -// wait 0747; sm_cvar director_unfreeze_time 55 -// wait 0750; sm_cvar director_upgradepack_density 6.48 -// wait 0753; sm_cvar director_vomitjar_density 6.48 -// wait 0756; sm_cvar director_vs_convert_pills 0.5 +// wait 0732; sm_cvar director_threat_clear_radius 150 +// wait 0735; sm_cvar director_threat_max_separation 4000 +// wait 0738; sm_cvar director_threat_min_separation 4000 +// wait 0741; sm_cvar director_threat_radius 300 +// wait 0744; sm_cvar director_transition_timeout 60 +// wait 0747; sm_cvar director_unfreeze_time 0 +// wait 0750; sm_cvar director_upgradepack_density 4 +// wait 0753; sm_cvar director_vomitjar_density 4 +// wait 0756; sm_cvar director_vs_convert_pills 0.0 // wait 0759; sm_cvar director_weapon_cluster_range 100 // wait 0762; sm_cvar disable_dynamic_prop_loading 0 // wait 0765; sm_cvar disable_static_prop_loading 0 @@ -260,12 +260,12 @@ // wait 0780; sm_cvar dt_ShowPartialChangeEnts 0 // wait 0783; sm_cvar dt_UsePartialChangeEnts 1 // wait 0786; sm_cvar dtwarning 0 -// wait 0789; sm_cvar dtwatchclass +// wait 0789; sm_cvar dtwatchclass "" // wait 0792; sm_cvar dtwatchent -1 -// wait 0795; sm_cvar dtwatchvar -// wait 0798; sm_cvar elevator_movedelay 0.75 -// wait 0801; sm_cvar engine_no_focus_sleep 50 -// wait 0804; sm_cvar ent_debugkeys +// wait 0795; sm_cvar dtwatchvar "" +// wait 0798; sm_cvar elevator_movedelay 0 +// wait 0801; sm_cvar engine_no_focus_sleep 0 +// wait 0804; sm_cvar ent_debugkeys "" // wait 0807; sm_cvar ent_messages_draw 0 // wait 0810; sm_cvar ent_show_contexts 0 // wait 0813; sm_cvar ent_steadystate_batchsize 20 @@ -275,8 +275,8 @@ // wait 0825; sm_cvar ent_steadystate_interval 0.1 // wait 0828; sm_cvar ent_text_allow_script 0 // wait 0831; sm_cvar fade_immediately 0 -// wait 0834; sm_cvar fall_speed_fatal 720 -// wait 0837; sm_cvar fall_speed_safe 560 +// wait 0834; sm_cvar fall_speed_fatal 700 +// wait 0837; sm_cvar fall_speed_safe 500 // wait 0840; sm_cvar fidget_max_interval 20 // wait 0843; sm_cvar fidget_min_interval 10 // wait 0846; sm_cvar filesystem_buffer_size 0 @@ -284,43 +284,43 @@ // wait 0852; sm_cvar filesystem_native 1 // wait 0855; sm_cvar filesystem_report_buffered_io 0 // wait 0858; sm_cvar filesystem_unbuffered_io 1 -// wait 0861; sm_cvar fire_absorbrate 3 -// wait 0864; sm_cvar fire_dmgbase 3 +// wait 0861; sm_cvar fire_absorbrate 10 +// wait 0864; sm_cvar fire_dmgbase 1 // wait 0867; sm_cvar fire_dmginterval 1 // wait 0870; sm_cvar fire_dmgscale 0.1 -// wait 0873; sm_cvar fire_extabsorb 5 -// wait 0876; sm_cvar fire_extscale 12 -// wait 0879; sm_cvar fire_growthrate 1 -// wait 0882; sm_cvar fire_heatscale 1 +// wait 0873; sm_cvar fire_extabsorb 10 +// wait 0876; sm_cvar fire_extscale 20 +// wait 0879; sm_cvar fire_growthrate 1.0 +// wait 0882; sm_cvar fire_heatscale 1.0 // wait 0885; sm_cvar fire_incomingheatscale 0.1 -// wait 0888; sm_cvar fire_maxabsorb 50 +// wait 0888; sm_cvar fire_maxabsorb 100 // wait 0891; sm_cvar first_aid_heal_percent 0.8 -// wait 0894; sm_cvar first_aid_kit_max_heal 100 -// wait 0897; sm_cvar first_aid_kit_use_duration 5 +// wait 0894; sm_cvar first_aid_kit_max_heal 101 +// wait 0897; sm_cvar first_aid_kit_use_duration 4.75 // wait 0900; sm_cvar fish_dormant 0 -// wait 0903; sm_cvar flex_expression - +// wait 0903; sm_cvar flex_expression "" // wait 0906; sm_cvar flex_talk 0 // wait 0909; sm_cvar fog_enable_water_fog 1 -// wait 0912; sm_cvar force_disablex360 0 -// wait 0915; sm_cvar fps_max 300 -// wait 0918; sm_cvar fps_max_splitscreen 300 +// wait 0912; sm_cvar force_disablex360 1 +// wait 0915; sm_cvar fps_max 1000 +// wait 0918; sm_cvar fps_max_splitscreen 1000 // wait 0921; sm_cvar fs_monitor_read_from_pack 0 // wait 0924; sm_cvar fs_report_sync_opens 0 // wait 0927; sm_cvar fs_warning_mode 0 // wait 0930; sm_cvar fuel_barrel_damage_amount 25 // wait 0933; sm_cvar fuel_barrel_damage_radius 400 // wait 0936; sm_cvar fuel_barrel_debug 0 -// wait 0939; sm_cvar fuel_barrel_flame_instances 8 -// wait 0942; sm_cvar fuel_barrel_health 20 -// wait 0945; sm_cvar fuel_barrel_screen_shake_amplitude 20 -// wait 0948; sm_cvar fuel_barrel_screen_shake_duration 1.5 -// wait 0951; sm_cvar fuel_barrel_screen_shake_frequency 2.5 +// wait 0939; sm_cvar fuel_barrel_flame_instances 10 +// wait 0942; sm_cvar fuel_barrel_health 10 +// wait 0945; sm_cvar fuel_barrel_screen_shake_amplitude 50 +// wait 0948; sm_cvar fuel_barrel_screen_shake_duration 2 +// wait 0951; sm_cvar fuel_barrel_screen_shake_frequency 2 // wait 0954; sm_cvar fuel_barrel_screen_shake_radius 1000 -// wait 0957; sm_cvar func_break_max_pieces 15 -// wait 0960; sm_cvar func_break_reduction_factor 0.5 -// wait 0963; sm_cvar func_breakdmg_bullet 0.5 -// wait 0966; sm_cvar func_breakdmg_club 1.5 -// wait 0969; sm_cvar func_breakdmg_explosive 1.25 +// wait 0957; sm_cvar func_break_max_pieces 30 +// wait 0960; sm_cvar func_break_reduction_factor 1.0 +// wait 0963; sm_cvar func_breakdmg_bullet 1.0 +// wait 0966; sm_cvar func_breakdmg_club 3.0 +// wait 0969; sm_cvar func_breakdmg_explosive 2.0 // wait 0972; sm_cvar g_cv_phys2_freeze_ragdolls 0 // wait 0975; sm_cvar g_debug_constraint_sounds 0 // wait 0978; sm_cvar g_debug_doors 0 @@ -331,37 +331,37 @@ // wait 0993; sm_cvar g_debug_vehiclebase 0 // wait 0996; sm_cvar g_debug_vehicleexit 0 // wait 0999; sm_cvar g_debug_vehiclesound 0 -// wait 1002; sm_cvar g_Language 0 -// wait 1005; sm_cvar g_ragdoll_max_fps 30 -// wait 1008; sm_cvar g_ragdoll_min_fps 10 -// wait 1011; sm_cvar gas_can_use_duration 2 -// wait 1014; sm_cvar gascan_spit_time 2.9 -// wait 1017; sm_cvar gascan_throw_force 32 -// wait 1020; sm_cvar gascan_use_range 65 -// wait 1023; sm_cvar gascan_use_tolerance 0.1 +// wait 1002; sm_cvar g_Language English +// wait 1005; sm_cvar g_ragdoll_max_fps 60 +// wait 1008; sm_cvar g_ragdoll_min_fps 30 +// wait 1011; sm_cvar gas_can_use_duration 1.875 +// wait 1014; sm_cvar gascan_spit_time 2.75 +// wait 1017; sm_cvar gascan_throw_force 100 +// wait 1020; sm_cvar gascan_use_range 80 +// wait 1023; sm_cvar gascan_use_tolerance 0.0 // wait 1026; sm_cvar god 0 -// wait 1029; sm_cvar gpu_level 1 +// wait 1029; sm_cvar gpu_level 3 // wait 1032; sm_cvar gpu_mem_level 2 -// wait 1035; sm_cvar grenadelauncher_damage 400 -// wait 1038; sm_cvar grenadelauncher_ff_scale 0.12 -// wait 1041; sm_cvar grenadelauncher_ff_scale_self 0.12 -// wait 1044; sm_cvar grenadelauncher_force_kill 2000 -// wait 1047; sm_cvar grenadelauncher_radius_kill 180 -// wait 1050; sm_cvar grenadelauncher_radius_stumble 250 +// wait 1035; sm_cvar grenadelauncher_damage 750 +// wait 1038; sm_cvar grenadelauncher_ff_scale 0.05 +// wait 1041; sm_cvar grenadelauncher_ff_scale_self 0.05 +// wait 1044; sm_cvar grenadelauncher_force_kill 0 +// wait 1047; sm_cvar grenadelauncher_radius_kill 300 +// wait 1050; sm_cvar grenadelauncher_radius_stumble 500 // wait 1053; sm_cvar grenadelauncher_show_radius 0 // wait 1056; sm_cvar grenadelauncher_startpos_forward 16 // wait 1059; sm_cvar grenadelauncher_startpos_right 4 // wait 1062; sm_cvar grenadelauncher_startpos_up 0 -// wait 1065; sm_cvar grenadelauncher_vel_up 100.0f -// wait 1068; sm_cvar grenadelauncher_vel_variance 10 -// wait 1071; sm_cvar grenadelauncher_velocity 1200 -// wait 1074; sm_cvar hack_elevator_z_offset 10 +// wait 1065; sm_cvar grenadelauncher_vel_up 125 +// wait 1068; sm_cvar grenadelauncher_vel_variance 0 +// wait 1071; sm_cvar grenadelauncher_velocity 1250 +// wait 1074; sm_cvar hack_elevator_z_offset 0 // wait 1077; sm_cvar helping_hand_debug 0 // wait 1080; sm_cvar hl2_episodic 0 -// wait 1083; sm_cvar host_flush_threshold 14 +// wait 1083; sm_cvar host_flush_threshold 0 // wait 1086; sm_cvar host_framerate 0 // wait 1089; sm_cvar host_limitlocal 0 -// wait 1092; sm_cvar host_map c1m1_hotel.bsp +// wait 1092; sm_cvar host_map "c1m1_hotel.bsp" // wait 1095; sm_cvar host_profile 0 // wait 1098; sm_cvar host_showcachemiss 0 // wait 1101; sm_cvar host_ShowIPCCallCount 0 @@ -370,52 +370,52 @@ // wait 1110; sm_cvar host_syncfps 0 // wait 1113; sm_cvar host_thread_mode 0 // wait 1116; sm_cvar host_threaded_sound 0 -// wait 1119; sm_cvar host_timescale 1 -// wait 1122; sm_cvar host_xbox_e3_restart 15 -// wait 1125; sm_cvar hostfile host.txt +// wait 1119; sm_cvar host_timescale 1.0 +// wait 1122; sm_cvar host_xbox_e3_restart 0 +// wait 1125; sm_cvar hostfile "host.txt" // wait 1128; sm_cvar hostip -1062731518 -// wait 1131; sm_cvar hostname step -// wait 1134; sm_cvar hostport 27015 +// wait 1131; sm_cvar hostname "Bizzy's Moonmod" +// wait 1134; sm_cvar hostport 27019 // wait 1137; sm_cvar hunk_track_allocation_types 0 -// wait 1140; sm_cvar hunter_committed_attack_range 75 +// wait 1140; sm_cvar hunter_committed_attack_range 600 // wait 1143; sm_cvar hunter_leap_away_give_up_range 1000 -// wait 1146; sm_cvar hunter_pounce_air_speed 700 -// wait 1149; sm_cvar hunter_pounce_loft_rate 0.035 +// wait 1146; sm_cvar hunter_pounce_air_speed 750 +// wait 1149; sm_cvar hunter_pounce_loft_rate 0.03 // wait 1152; sm_cvar hunter_pounce_max_loft_angle 45 -// wait 1155; sm_cvar hunter_pounce_ready_range 500 -// wait 1158; sm_cvar hunter_pz_claw_dmg 6 +// wait 1155; sm_cvar hunter_pounce_ready_range 800 +// wait 1158; sm_cvar hunter_pz_claw_dmg 8 // wait 1161; sm_cvar in_forceuser 0 -// wait 1164; sm_cvar incendiary_ammo_burn_time 4 -// wait 1167; sm_cvar inferno_acid_spawn_angle 120 -// wait 1170; sm_cvar inferno_child_spawn_interval_multiplier 1 -// wait 1173; sm_cvar inferno_child_spawn_max_depth 4 -// wait 1176; sm_cvar inferno_damage 40 +// wait 1164; sm_cvar incendiary_ammo_burn_time 6 +// wait 1167; sm_cvar inferno_acid_spawn_angle 45 +// wait 1170; sm_cvar inferno_child_spawn_interval_multiplier 1.0 +// wait 1173; sm_cvar inferno_child_spawn_max_depth 5 +// wait 1176; sm_cvar inferno_damage 50 // wait 1179; sm_cvar inferno_debug 0 // wait 1182; sm_cvar inferno_flame_lifetime 15 // wait 1185; sm_cvar inferno_flame_spacing 50 -// wait 1188; sm_cvar inferno_forward_reduction_factor 0.9 +// wait 1188; sm_cvar inferno_forward_reduction_factor 1.0 // wait 1191; sm_cvar inferno_friendly_fire_duration 6 -// wait 1194; sm_cvar inferno_initial_spawn_interval 0.05 +// wait 1194; sm_cvar inferno_initial_spawn_interval 0 // wait 1197; sm_cvar inferno_max_child_spawn_interval 1 -// wait 1200; sm_cvar inferno_max_flames 32 -// wait 1203; sm_cvar inferno_max_range 500 -// wait 1206; sm_cvar inferno_max_trace_per_tick 16 +// wait 1200; sm_cvar inferno_max_flames 50 +// wait 1203; sm_cvar inferno_max_range 250 +// wait 1206; sm_cvar inferno_max_trace_per_tick 25 // wait 1209; sm_cvar inferno_per_flame_spawn_duration 5 // wait 1212; sm_cvar inferno_scorch_decals 0 // wait 1215; sm_cvar inferno_spawn_angle 45 -// wait 1218; sm_cvar inferno_surface_offset 20 -// wait 1221; sm_cvar inferno_velocity_decay_factor 0.2 -// wait 1224; sm_cvar inferno_velocity_factor 0.003 -// wait 1227; sm_cvar inferno_velocity_normal_factor 0 +// wait 1218; sm_cvar inferno_surface_offset 30 +// wait 1221; sm_cvar inferno_velocity_decay_factor 0.1 +// wait 1224; sm_cvar inferno_velocity_factor 0.001 +// wait 1227; sm_cvar inferno_velocity_normal_factor 0.0 // wait 1230; sm_cvar intensity_averaged_following_decay 20 // wait 1233; sm_cvar intensity_decay_time 30 // wait 1236; sm_cvar intensity_enemy_death_far_range 500 -// wait 1239; sm_cvar intensity_enemy_death_near_range 150 -// wait 1242; sm_cvar intensity_factor 0.25 +// wait 1239; sm_cvar intensity_enemy_death_near_range 250 +// wait 1242; sm_cvar intensity_factor 1.0 // wait 1245; sm_cvar intensity_lock -1 -// wait 1248; sm_cvar ip localhost -// wait 1251; sm_cvar jockey_pounce_air_speed 700 -// wait 1254; sm_cvar jockey_pounce_loft_rate 0.035 +// wait 1248; sm_cvar ip 74.91.113.130 +// wait 1251; sm_cvar jockey_pounce_air_speed 750 +// wait 1254; sm_cvar jockey_pounce_loft_rate 0.03 // wait 1257; sm_cvar jockey_pounce_max_loft_angle 45 // wait 1260; sm_cvar jockey_pz_claw_dmg 4 // wait 1263; sm_cvar l4d1_survivor_give_item 0 @@ -425,23 +425,23 @@ // wait 1275; sm_cvar l4d_stats_track 1 // wait 1278; sm_cvar ladder_autocenter 1 // wait 1281; sm_cvar ladder_console_controls 0 -// wait 1284; sm_cvar ladder_horizon -0.3 -// wait 1287; sm_cvar lservercfgfile listenserver.cfg +// wait 1284; sm_cvar ladder_horizon -0.4 +// wait 1287; sm_cvar lservercfgfile "listenserver.cfg" // wait 1290; sm_cvar map_noareas 0 -// wait 1293; sm_cvar mapcyclefile mapcycle.txt +// wait 1293; sm_cvar mapcyclefile "mapcycle.txt" // wait 1296; sm_cvar mat_360_aa_override 0 -// wait 1299; sm_cvar mat_aaquality 2 -// wait 1302; sm_cvar mat_antialias 4 +// wait 1299; sm_cvar mat_aaquality 0 +// wait 1302; sm_cvar mat_antialias 8 // wait 1305; sm_cvar mat_bufferprimitives 1 // wait 1308; sm_cvar mat_bumpbasis 0 // wait 1311; sm_cvar mat_bumpmap 0 // wait 1314; sm_cvar mat_compressedtextures 1 // wait 1317; sm_cvar mat_debugalttab 0 // wait 1320; sm_cvar mat_debugdepth 0 -// wait 1323; sm_cvar mat_depthbias_normal 0.0f +// wait 1323; sm_cvar mat_depthbias_normal 0.0 // wait 1326; sm_cvar mat_diffuse 1 // wait 1329; sm_cvar mat_drawflat 0 -// wait 1332; sm_cvar mat_dxlevel 100 +// wait 1332; sm_cvar mat_dxlevel 92 // wait 1335; sm_cvar mat_dynamiclightmaps 0 // wait 1338; sm_cvar mat_envmapsize 128 // wait 1341; sm_cvar mat_envmaptgasize 32 @@ -457,29 +457,29 @@ // wait 1371; sm_cvar mat_forcemanagedtextureintohardware 0 // wait 1374; sm_cvar mat_fullbright 0 // wait 1377; sm_cvar mat_hdr_level 2 -// wait 1380; sm_cvar mat_hdr_tonemapscale 1 +// wait 1380; sm_cvar mat_hdr_tonemapscale 16 // wait 1383; sm_cvar mat_levelflush 1 // wait 1386; sm_cvar mat_lightmap_pfms 0 // wait 1389; sm_cvar mat_loadtextures 1 // wait 1392; sm_cvar mat_luxels 0 -// wait 1395; sm_cvar mat_maxframelatency 1 +// wait 1395; sm_cvar mat_maxframelatency 0 // wait 1398; sm_cvar mat_measurefillrate 0 // wait 1401; sm_cvar mat_mipmaptextures 1 -// wait 1404; sm_cvar mat_monitorgamma 1.8 -// wait 1407; sm_cvar mat_monitorgamma_tv_enabled 0 -// wait 1410; sm_cvar mat_monitorgamma_tv_exp 2.5 +// wait 1404; sm_cvar mat_monitorgamma 1.6 +// wait 1407; sm_cvar mat_monitorgamma_tv_enabled 1 +// wait 1410; sm_cvar mat_monitorgamma_tv_exp 4.0 // wait 1413; sm_cvar mat_monitorgamma_tv_range_max 255 -// wait 1416; sm_cvar mat_monitorgamma_tv_range_min 16 +// wait 1416; sm_cvar mat_monitorgamma_tv_range_min 0 // wait 1419; sm_cvar mat_morphstats 0 -// wait 1422; sm_cvar mat_motion_blur_enabled 0 +// wait 1422; sm_cvar mat_motion_blur_enabled 1 // wait 1425; sm_cvar mat_norendering 0 // wait 1428; sm_cvar mat_normalmaps 0 // wait 1431; sm_cvar mat_normals 0 // wait 1434; sm_cvar mat_parallaxmap 1 -// wait 1437; sm_cvar mat_phong 0 -// wait 1440; sm_cvar mat_picmip -1 +// wait 1437; sm_cvar mat_phong 1 +// wait 1440; sm_cvar mat_picmip -10 // wait 1443; sm_cvar mat_proxy 0 -// wait 1446; sm_cvar mat_queue_mode -1 +// wait 1446; sm_cvar mat_queue_mode 2 // wait 1449; sm_cvar mat_queue_report 0 // wait 1452; sm_cvar mat_reducefillrate 0 // wait 1455; sm_cvar mat_reduceparticles 0 @@ -499,14 +499,14 @@ // wait 1497; sm_cvar mat_tessellation_update_buffers 1 // wait 1500; sm_cvar mat_tessellationmode 1 // wait 1503; sm_cvar mat_tonemapping_occlusion_use_stencil 0 -// wait 1506; sm_cvar mat_triplebuffered 1 -// wait 1509; sm_cvar mat_vsync 1 +// wait 1506; sm_cvar mat_triplebuffered 0 +// wait 1509; sm_cvar mat_vsync 0 // wait 1512; sm_cvar mat_wireframe 0 -// wait 1515; sm_cvar melee_collateral_shove_count 16 -// wait 1518; sm_cvar melee_combo_reset_time 1.2 -// wait 1521; sm_cvar melee_force_scalar 20 -// wait 1524; sm_cvar melee_force_scalar_combat_character 5 -// wait 1527; sm_cvar melee_range 70 +// wait 1515; sm_cvar melee_collateral_shove_count 50 +// wait 1518; sm_cvar melee_combo_reset_time 0.975 +// wait 1521; sm_cvar melee_force_scalar 25 +// wait 1524; sm_cvar melee_force_scalar_combat_character 25 +// wait 1527; sm_cvar melee_range 90 // wait 1530; sm_cvar melee_show_swing 0 // wait 1533; sm_cvar mem_dumpstats 0 // wait 1536; sm_cvar mem_force_flush 0 From b3616bd7f1999c83a104d0107fd0d3be36a32bfc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 00:00:29 -0400 Subject: [PATCH 2291/2978] Update server1.cfg --- cfg/server1.cfg | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index bf41395b..6d80e74c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -156,13 +156,14 @@ wait 0150;sm_cvar cpu_level 2 wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. -// wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. +wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. +wait 0150;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. @@ -172,8 +173,8 @@ wait 0300;sm_cvar r_lod 0 wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 0300;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -// wait 0300;sm_cvar r_shadowrendertotexture 0 // Enables dynamic model shadows. -// wait 0300;sm_cvar r_flashlightdepthtexture 0 // Enables dynamic flashlight shadows. +// wait 0300;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +// wait 0300;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. wait 0300;sm_cvar snd_gain 2.0 // Sound gain amount. From bcd08b8ef4169f4453a1d74aea59b0a12e5eb0e8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 00:07:09 -0400 Subject: [PATCH 2292/2978] Create cvarlist --- guide/cvarlist | 2487 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2487 insertions(+) create mode 100644 guide/cvarlist diff --git a/guide/cvarlist b/guide/cvarlist new file mode 100644 index 00000000..19f7f3fc --- /dev/null +++ b/guide/cvarlist @@ -0,0 +1,2487 @@ +A) . . . + +achievement_debug 0 +achievement_disable 0 +action_progress_reset_interval 1 +adrenaline_backpack_speedup 0.5 +adrenaline_duration 15.0f +adrenaline_health_buffer 25 +adrenaline_revive_speedup 0.5 +adrenaline_run_speed 260 +ai_debug_los 0 +ai_debug_ragdoll_magnets 0 +ai_debug_shoot_positions 0 +ai_debug_speech 0 +ai_expression_frametime 0.05 +ai_expression_optimization 0 +ai_force_serverside_ragdoll 0 +ai_LOS_mode 0 +ai_post_frame_navigation 0 +ai_sequence_debug 0 +ai_setupbones_debug 0 +ai_shot_bias_max 1 +ai_shot_bias_min -1 +ai_show_hull_attacks 0 +ai_talk_idle_enabled 1 +ai_use_visibility_cache 1 +allow_all_bot_survivor_team 0 +allow_weapon_fire_to_use 0 +ammo_adrenaline_max 1 +ammo_ammo_pack_max 1 +ammo_assaultrifle_max 360 +ammo_autoshotgun_max 90 +ammo_chainsaw_max 20 +ammo_firstaid_max -1 +ammo_grenadelauncher_max 30 +ammo_huntingrifle_max 150 +ammo_m60_max 0 +ammo_minigun_max 800 +ammo_molotov_max 1 +ammo_pack_use_duration 3 +ammo_painpills_max 1 +ammo_pipebomb_max 1 +ammo_pistol_max -2 +ammo_shotgun_max 72 +ammo_smg_max 650 +ammo_sniperrifle_max 180 +ammo_turret_infected_damage 15 +ammo_turret_max 300 +ammo_turret_pz_damage 8 +ammo_turret_survivor_damage 1 +ammo_turret_tank_damage 40 +ammo_turret_witch_damage 16 +ammo_vomitjar_max 1 +anim_3wayblend 1 +anim_showstate -1 +anim_showstatelog 0 +async_allow_held_files 1 +async_mode 0 +async_serialize 0 +async_simulate_delay 0 +autoaim_max_deflect 0.99 +autoaim_max_dist 2160 +autoaim_viewing_client 1 + +B) . . . + +blackbox +BlendBonesMode 2 +boomer_exposed_time_tolerance 1 +boomer_leaker_chance 0 +boomer_pz_claw_dmg 4 +boomer_vomit_delay 1 +bot_crouch 0 +bot_freeze 0 +bot_mimic 0 +bot_mimic_yaw_offset 180 +breakable_disable_gib_limit 0 +breakable_multiplayer 1 +buddha 0 +bullet_ff_through_walls 0 + +C) . . . + +car_alarm_chirp_distance 350 +car_alarm_chirp_duration 1 +car_alarm_chirp_interval 3 +car_alarm_distance 750 +car_alarm_duration 15 +cc_norepeat 5 +cc_showmissing 0 +chainsaw_attack_cone 30 +chainsaw_attack_distance 50 +chainsaw_attack_force 400 +chainsaw_attract_distance 500 +chainsaw_damage 100 +chainsaw_debug 0 +chainsaw_hit_interval 0.1 +chainsaw_startup_fadeout_time 0.1 +changelevel_inhibit 0 +changelevel_pause_interval 8 +charger_pz_claw_dmg 10 +chet_debug_idle 0 +cl_clock_correction 1 +cl_clock_correction_adjustment_max_amount 200 +cl_clock_correction_adjustment_max_offset 90 +cl_clock_correction_adjustment_min_offset 10 +cl_clock_correction_force_server_tick 999 +cl_clock_showdebuginfo 0 +cl_clockdrift_max_ms 150 +cl_clockdrift_max_ms_threadmode 0 +cl_consistencycheck_interval 180 +cl_failremoteconnections 0 +cl_interpolate 1 +cl_resend 6 +cl_simdbones 0 +cl_skipslowpath 0 +cl_use_simd_bones 1 +claw_force 240 +claw_range 52 +claw_range_down 70 +claw_swing_duration 0.2 +claw_swing_interval 1 +claw_swing_miss_interval 0.5 +cleared_wanderer_respawn_chance 0 +clientport 27005 +closecaption 0 +cola_bottles_use_duration 1.95 +cola_bottles_use_range 75 +cola_bottles_use_tolerance 0.1 +collision_shake_amp 0.2 +collision_shake_freq 0.5 +collision_shake_time 0.5 +commentary_available 1 +common_dps_spew 0 +common_dps_window 2.0f +con_logfile +con_timestamp 0 +coop 0 +cpu_level 2 +cs_ShowStateTransitions -2 + +D) . . . + +datacachesize 32 +deathmatch 1 +debug_l4dverbose 1 +debug_materialmodifycontrol 0 +debug_overlay_fullposition 0 +debug_physimpact 0 +debug_touchlinks 0 +debug_visibility_monitor 0 +decalfrequency 10 +defibrillator_return_to_life_time 3 +defibrillator_use_duration 3 +developer 0 +director_adrenaline_density 6.48 +director_afk_timeout 45 +director_ai_tanks 0 +director_allow_infected_bots 1 +director_always_allow_wanderers 0 +director_ammo_density 6.48 +director_build_up_min_interval 15 +director_clear_count 2 +director_clear_timeout 10 +director_configurable_weapon_spawn_density -1 +director_convert_pills 1 +director_convert_pills_critical_health 50 +director_convert_pills_to_defib_health 25 +director_cs_weapon_spawn_chance 0.25 +director_custom_finale_tank_spacing 10 +director_debug 0 +director_debug_revisit 0 +director_debug_scavenge_items 0 +director_debug_threat_placement 0 +director_defibrillator_density 6.48 +director_finale_item_cluster_count 3 +director_finale_panic_waves 2 +director_finale_stage_delay 5 +director_force_background 0 +director_force_tank 0 +director_force_witch 0 +director_gas_can_density 6.48 +director_gauntlet_movement_bonus 5 +director_gauntlet_movement_bonus_max 30 +director_gauntlet_movement_threshold 500 +director_gauntlet_movement_timer_length 10 +director_gauntlet_tank_kite_distance 3000 +director_ingress_range 3000 +director_intensity_relax_allow_wanderers_threshold 0.3 +director_intensity_relax_allow_wanderers_threshold_expert 0.8 +director_intensity_relax_allow_wanderers_threshold_hard 0.5 +director_intensity_relax_threshold 0.9 +director_intensity_threshold 0.9 +director_item_cluster_range 50 +director_item_placement_method 1 +director_item_placement_spew 0 +director_magnum_spawn_density -1 +director_max_threat_areas 4 +director_melee_weapon_density 6.48 +director_min_start_players 1 +director_molotov_density 6.48 +director_music_dynamic_mob_size 25 +director_music_dynamic_mobstop_size 8 +director_music_dynamic_scanmobstop_size 3 +director_must_create_all_scavenge_items 0 +director_no_bosses 0 +director_no_death_check 0 +director_no_mobs 0 +director_no_specials 0 +director_no_survivor_bots 0 +director_num_reserved_wanderers 0 +director_output_population_visit 0 +director_oxygen_tank_density 6.48 +director_pain_pill_density 6.48 +director_panic_forever 0 +director_panic_wave_pause_max 7 +director_panic_wave_pause_min 5 +director_per_map_weapon_upgrade_chance 0.25 +director_pipe_bomb_density 6.48 +director_pistol_density 4 +director_propane_tank_density 6.48 +director_ready_duration 60 +director_ready_radius 300 +director_relax_max_flow_travel 3000 +director_relax_max_interval 45 +director_relax_min_interval 30 +director_report_screen_delay 10 +director_scavenge_item_override 0 +director_short_finale 0 +director_special_battlefield_respawn_interval 10 +director_special_finale_offer_length 10 +director_special_initial_spawn_delay_max 60 +director_special_initial_spawn_delay_max_extra 180 +director_special_initial_spawn_delay_min 30 +director_special_original_offer_length 30 +director_special_respawn_interval 45 +director_spectate_specials 0 +director_super_weapon_density 6.48 +director_survival_setup_time 0 +director_survivor_movement_window 10 +director_sustain_peak_max_time 5 +director_sustain_peak_min_time 3 +director_tank_bypass_max_flow_travel 1500 +director_tank_checkpoint_interval 15 +director_tank_force_offer 0 +director_tank_lottery_entry_time 0.1 +director_tank_lottery_selection_time 4 +director_tank_max_interval 500 +director_tank_min_interval 350 +director_tank_offer_debug 0 +director_test_loop 0 +director_test_loop_restarts_before_rotate 4 +director_test_loop_rotate_maps 1 +director_test_loop_time 3 +director_threat_clear_radius 500 +director_threat_max_separation 5000 +director_threat_min_separation 5000 +director_threat_radius 1000 +director_transition_timeout 120 +director_unfreeze_time 55 +director_upgradepack_density 6.48 +director_vomitjar_density 6.48 +director_vs_convert_pills 0.5 +director_weapon_cluster_range 100 +disable_dynamic_prop_loading 0 +disable_static_prop_loading 0 +disp_dynamic 0 +dispcoll_drawplane 0 +display_game_events 0 +displaysoundlist 0 +dt_ShowPartialChangeEnts 0 +dt_UsePartialChangeEnts 1 +dtwarning 0 +dtwatchclass +dtwatchent -1 +dtwatchvar + +E) . . . + +elevator_movedelay 0.75 +engine_no_focus_sleep 50 +ent_debugkeys +ent_messages_draw 0 +ent_show_contexts 0 +ent_steadystate_batchsize 20 +ent_steadystate_cooldown 5 +ent_steadystate_delay 5 +ent_steadystate_enable 1 +ent_steadystate_interval 0.1 +ent_text_allow_script 0 + +F) . . . + +fade_immediately 0 +fall_speed_fatal 720 +fall_speed_safe 560 +fidget_max_interval 20 +fidget_min_interval 10 +filesystem_buffer_size 0 +filesystem_max_stdio_read 16 +filesystem_native 1 +filesystem_report_buffered_io 0 +filesystem_unbuffered_io 1 +fire_absorbrate 3 +fire_dmgbase 3 +fire_dmginterval 1 +fire_dmgscale 0.1 +fire_extabsorb 5 +fire_extscale 12 +fire_growthrate 1 +fire_heatscale 1 +fire_incomingheatscale 0.1 +fire_maxabsorb 50 +first_aid_heal_percent 0.8 +first_aid_kit_max_heal 100 +first_aid_kit_use_duration 5 +fish_dormant 0 +flex_expression - +flex_talk 0 +fog_enable_water_fog 1 +force_disablex360 0 +fps_max 300 +fps_max_splitscreen 300 +fs_monitor_read_from_pack 0 +fs_report_sync_opens 0 +fs_warning_mode 0 +fuel_barrel_damage_amount 25 +fuel_barrel_damage_radius 400 +fuel_barrel_debug 0 +fuel_barrel_flame_instances 8 +fuel_barrel_health 20 +fuel_barrel_screen_shake_amplitude 20 +fuel_barrel_screen_shake_duration 1.5 +fuel_barrel_screen_shake_frequency 2.5 +fuel_barrel_screen_shake_radius 1000 +func_break_max_pieces 15 +func_break_reduction_factor 0.5 +func_breakdmg_bullet 0.5 +func_breakdmg_club 1.5 +func_breakdmg_explosive 1.25 + +G) . . . + +g_cv_phys2_freeze_ragdolls 0 +g_debug_constraint_sounds 0 +g_debug_doors 0 +g_debug_npc_vehicle_roles 0 +g_debug_physcannon 0 +g_debug_ragdoll_removal 0 +g_debug_transitions 0 +g_debug_vehiclebase 0 +g_debug_vehicleexit 0 +g_debug_vehiclesound 0 +g_Language 0 +g_ragdoll_max_fps 30 +g_ragdoll_min_fps 10 +gas_can_use_duration 2 +gascan_spit_time 2.9 +gascan_throw_force 32 +gascan_use_range 65 +gascan_use_tolerance 0.1 +god 0 +gpu_level 1 +gpu_mem_level 2 +grenadelauncher_damage 400 +grenadelauncher_ff_scale 0.12 +grenadelauncher_ff_scale_self 0.12 +grenadelauncher_force_kill 2000 +grenadelauncher_radius_kill 180 +grenadelauncher_radius_stumble 250 +grenadelauncher_show_radius 0 +grenadelauncher_startpos_forward 16 +grenadelauncher_startpos_right 4 +grenadelauncher_startpos_up 0 +grenadelauncher_vel_up 100.0f +grenadelauncher_vel_variance 10 +grenadelauncher_velocity 1200 + +H) . . . + +hack_elevator_z_offset 10 +helping_hand_debug 0 +hl2_episodic 0 +host_flush_threshold 14 +host_framerate 0 +host_limitlocal 0 +host_map c1m1_hotel.bsp +host_profile 0 +host_showcachemiss 0 +host_ShowIPCCallCount 0 +host_sleep 0 +host_speeds 0 +host_syncfps 0 +host_thread_mode 0 +host_threaded_sound 0 +host_timescale 1 +host_xbox_e3_restart 15 +hostfile host.txt +hostip -1062731518 +hostname step +hostport 27015 +hunk_track_allocation_types 0 +hunter_committed_attack_range 75 +hunter_leap_away_give_up_range 1000 +hunter_pounce_air_speed 700 +hunter_pounce_loft_rate 0.035 +hunter_pounce_max_loft_angle 45 +hunter_pounce_ready_range 500 +hunter_pz_claw_dmg 6 + +I) . . . + +in_forceuser 0 +incendiary_ammo_burn_time 4 +inferno_acid_spawn_angle 120 +inferno_child_spawn_interval_multiplier 1 +inferno_child_spawn_max_depth 4 +inferno_damage 40 +inferno_debug 0 +inferno_flame_lifetime 15 +inferno_flame_spacing 50 +inferno_forward_reduction_factor 0.9 +inferno_friendly_fire_duration 6 +inferno_initial_spawn_interval 0.05 +inferno_max_child_spawn_interval 1 +inferno_max_flames 32 +inferno_max_range 500 +inferno_max_trace_per_tick 16 +inferno_per_flame_spawn_duration 5 +inferno_scorch_decals 0 +inferno_spawn_angle 45 +inferno_surface_offset 20 +inferno_velocity_decay_factor 0.2 +inferno_velocity_factor 0.003 +inferno_velocity_normal_factor 0 +intensity_averaged_following_decay 20 +intensity_decay_time 30 +intensity_enemy_death_far_range 500 +intensity_enemy_death_near_range 150 +intensity_factor 0.25 +intensity_lock -1 +ip localhost + +J) . . . + +jockey_pounce_air_speed 700 +jockey_pounce_loft_rate 0.035 +jockey_pounce_max_loft_angle 45 +jockey_pz_claw_dmg 4 + +K) . . . + +None + +L) . . . + +l4d1_survivor_give_item 0 +l4d_show_incapupdate 0 +l4d_show_weaponequip 0 +l4d_stats_nogameplaycheck 0 +l4d_stats_track 1 +ladder_autocenter 1 +ladder_console_controls 0 +ladder_horizon -0.3 +lservercfgfile listenserver.cfg + +M) . . . + +map_noareas 0 +mapcyclefile mapcycle.txt +mat_360_aa_override 0 +mat_aaquality 2 +mat_antialias 4 +mat_bufferprimitives 1 +mat_bumpbasis 0 +mat_bumpmap 0 +mat_compressedtextures 1 +mat_debugalttab 0 +mat_debugdepth 0 +mat_depthbias_normal 0.0f +mat_diffuse 1 +mat_drawflat 0 +mat_dxlevel 100 +mat_dynamiclightmaps 0 +mat_envmapsize 128 +mat_envmaptgasize 32 +mat_excludetextures 0 +mat_fastnobump 0 +mat_fastspecular 1 +mat_fillrate 0 +mat_filtertextures 1 +mat_force_vertexfog 1 +mat_forceaniso 8 +mat_forcedynamic 0 +mat_forcehardwaresync 1 +mat_forcemanagedtextureintohardware 0 +mat_fullbright 0 +mat_hdr_level 2 +mat_hdr_tonemapscale 1 +mat_levelflush 1 +mat_lightmap_pfms 0 +mat_loadtextures 1 +mat_luxels 0 +mat_maxframelatency 1 +mat_measurefillrate 0 +mat_mipmaptextures 1 +mat_monitorgamma 1.8 +mat_monitorgamma_tv_enabled 0 +mat_monitorgamma_tv_exp 2.5 +mat_monitorgamma_tv_range_max 255 +mat_monitorgamma_tv_range_min 16 +mat_morphstats 0 +mat_motion_blur_enabled 0 +mat_norendering 0 +mat_normalmaps 0 +mat_normals 0 +mat_parallaxmap 1 +mat_phong 0 +mat_picmip -1 +mat_proxy 0 +mat_queue_mode -1 +mat_queue_report 0 +mat_reducefillrate 0 +mat_reduceparticles 0 +mat_report_queue_status 0 +mat_reversedepth 0 +mat_shadowstate 1 +mat_showenvmapmask 0 +mat_showlowresimage 0 +mat_showmiplevels 0 +mat_softwarelighting 0 +mat_softwareskin 0 +mat_specular 0 +mat_spewalloc 0 +mat_supportflashlight 1 +mat_tessellation_accgeometrytangents 0 +mat_tessellation_cornertangents 1 +mat_tessellation_update_buffers 1 +mat_tessellationmode 1 +mat_tonemapping_occlusion_use_stencil 0 +mat_triplebuffered 1 +mat_vsync 1 +mat_wireframe 0 +melee_collateral_shove_count 16 +melee_combo_reset_time 1.2 +melee_force_scalar 20 +melee_force_scalar_combat_character 5 +melee_range 70 +melee_show_swing 0 +mem_dumpstats 0 +mem_force_flush 0 +mem_force_flush_section +mem_incremental_compact_rate 0.5 +mem_level 2 +mem_max_heapsize 256 +mem_max_heapsize_dedicated 64 +mem_min_heapsize 48 +mem_periodicdumps 0 +mem_test_each_frame 0 +mem_test_every_n_seconds 0 +mem_test_quiet 0 +mix_dynamic_cull_max_CI_emitters 0 +mix_dynamic_debug_CI 0 +mix_dynamic_max_CI_emitters 30 +mix_dynamic_num_attack_vox_CI 2 +mm_datacenter_delay_mount_frames 6 +mm_datacenter_query_delay 5 +mm_datacenter_report_version 5 +mm_datacenter_retry_infochunks_attempts 3 +mm_datacenter_retry_interval 75 +mm_datacenter_update_interval 3600 +mm_heartbeat_seconds 300 +mm_heartbeat_seconds_xlsp 60 +mm_heartbeat_timeout 10 +mm_heartbeat_timeout_legacy 15 +mm_matchmaking_dlcsquery 2 +mm_matchmaking_version 10 +mm_server_search_inet_ping_interval 1 +mm_server_search_inet_ping_refresh 15 +mm_server_search_inet_ping_timeout 3 +mm_server_search_inet_ping_window 10 +mm_server_search_lan_ping_duration 1 +mm_server_search_lan_ping_interval 0.4 +mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020 +mm_server_search_server_lifetime 180 +mm_server_search_update_interval 60 +mod_check_vcollide 0 +mod_dont_load_vertices 0 +mod_forcedata 1 +mod_forcetouchdata 1 +mod_load_anims_async 0 +mod_load_fakestall 0 +mod_load_mesh_async 0 +mod_load_showstall 0 +mod_load_vcollide_async 0 +mod_lock_mdls_on_load 1 +mod_lock_meshes_on_load 1 +mod_test_mesh_not_available 0 +mod_test_not_available 0 +mod_test_verts_not_available 0 +mod_touchalldata 1 +mod_trace_load 0 +morph_debug 0 +morph_path 7 +motd_enabled 1 +motdfile motd.txt +mounted_gun_cooldown_time 60 +mounted_gun_mount_cooldown_time 0.5 +mounted_gun_overheat_penalty_time 60 +mounted_gun_overheat_time 15 +mounted_gun_rate_of_fire 8 +mp_allowNPCs 1 +mp_allowspectators 1 +mp_autocrosshair 1 +mp_autokick 0 +mp_autoteambalance 1 +mp_blockstyle 1 +mp_bonusroundtime 15 +mp_buytime 1.5 +mp_c4timer 45 +mp_capdeteriorate_time 90 +mp_capstyle 1 +mp_chattime 10 +mp_clan_ready_signal ready +mp_clan_readyrestart 0 +mp_defaultteam 0 +mp_disable_respawn_times 0 +mp_enableroundwaittime 1 +mp_facefronttime 2 +mp_fadetoblack 0 +mp_falldamage 0 +mp_feetmaxyawrate 100 +mp_feetyawrate 180 +mp_feetyawrate_max 360 +mp_flashlight 1 +mp_footsteps 1 +mp_forcecamera 0 +mp_forcerespawn 1 +mp_fraglimit 0 +mp_freezetime 6 +mp_friendlyfire 1 +mp_gamemode coop +mp_humanteam any +mp_ik 1 +mp_limitteams 2 +mp_logdetail 0 +mp_maxrounds 0 +mp_playerid 1 +mp_playerid_delay 0 +mp_playerid_hold 0.25 +mp_restartgame 0 +mp_roundlimit 3 +mp_roundtime 5 +mp_showcleanedupents 0 +mp_showgestureslots 0 +mp_showroundtransitions 0 +mp_slammoveyaw 0 +mp_spawnprotectiontime 5 +mp_stalemate_at_timelimit 0 +mp_stalemate_enable 0 +mp_stalemate_timelimit 240 +mp_startmoney 800 +mp_teamlist hgrunt;scientist +mp_teamoverride 1 +mp_teamplay 0 +mp_teams_unbalance_limit 1 +mp_timelimit 0 +mp_tkpunish 0 +mp_tournament 0 +mp_waitingforplayers_cancel 0 +mp_waitingforplayers_restart 0 +mp_waitingforplayers_time 0 +mp_weapon_ak47_price 2500 +mp_weapon_aug_price 3500 +mp_weapon_awp_price 4750 +mp_weapon_deagle_price 650 +mp_weapon_elite_price 800 +mp_weapon_famas_price 2250 +mp_weapon_fiveseven_price 750 +mp_weapon_g3sg1_price 5000 +mp_weapon_galil_price 2000 +mp_weapon_glock_price 400 +mp_weapon_m249_price 5750 +mp_weapon_m3_price 1700 +mp_weapon_m4a1_price 3100 +mp_weapon_mac10_price 1400 +mp_weapon_mp5navy_price 1500 +mp_weapon_p228_price 600 +mp_weapon_p90_price 2350 +mp_weapon_scout_price 2750 +mp_weapon_sg550_price 4200 +mp_weapon_sg552_price 3500 +mp_weapon_tmp_price 1250 +mp_weapon_ump45_price 1700 +mp_weapon_usp_price 500 +mp_weapon_xm1014_price 3000 +mp_weaponstay 0 +mp_winlimit 0 +music_bank_max_duration 900 +music_bank_min_duration 900 +music_calm_min_interval 45 +music_dynamic_action_decay 10 +music_dynamic_ambient_decay 7 +music_dynamic_ambient_in_max 0.8 +music_dynamic_ambient_in_min 0.5 +music_dynamic_ambient_out_max 1 +music_dynamic_ambient_out_min 0 +music_dynamic_ambient_vol_min_alert 0.4 +music_dynamic_attack_CI_close_decay 0.2 +music_dynamic_attack_CI_close_distmax 600 +music_dynamic_attack_CI_distmax 2400 +music_dynamic_attack_CI_near_decay 0.2 +music_dynamic_attack_CI_near_distmax 300 +music_dynamic_attack_CI_num 30 +music_dynamic_attack_CI_veryclose_decay 0.2 +music_dynamic_attack_CI_veryclose_distmax 94 +music_dynamic_calm_decay 15 +music_dynamic_CI_sight_decay 8 +music_dynamic_damage_decay 10 +music_dynamic_damage_duck_damage_max 1 +music_dynamic_damage_duck_damage_min 0.5 +music_dynamic_damage_duck_max 0.37 +music_dynamic_damage_duck_min 0 +music_dynamic_damage_increment 0.1 +music_dynamic_debug 0 +music_dynamic_dodamage_decay 4 +music_dynamic_dodamage_increment 0.02 +music_dynamic_gunfire_decay 1 +music_dynamic_gunfire_increment 0.4 +music_dynamic_gunfireslow_decay 3 +music_dynamic_gunfireslow_increment 0.3 +music_dynamic_mob_action_close_max 0.42 +music_dynamic_mob_action_close_min 0 +music_dynamic_mob_action_decay 15 +music_dynamic_mob_action_increment 0.1 +music_dynamic_mob_action_max 1 +music_dynamic_mob_action_min 0 +music_dynamic_mob_choir_BPM 90 +music_dynamic_mob_choir_interval_beats 16 +music_dynamic_mob_choir_interval_randmultmax 3 +music_dynamic_mob_damage_max 1 +music_dynamic_mob_damage_min 0.6 +music_dynamic_mob_decay 15 +music_dynamic_mob_increment 0.1 +music_dynamic_mob_large 49 +music_dynamic_mob_max 1 +music_dynamic_mob_med 29 +music_dynamic_mob_min 0.5 +music_dynamic_mob_small 20 +music_dynamic_on 1 +music_dynamic_PZ_BPM 80 +music_dynamic_PZ_interval_randmultmax 5 +music_dynamic_scavenge_beat 1 +music_dynamic_SI_close_distmax 1200 +music_dynamic_SI_far_distmin 1800 +music_dynamic_SI_inrange_distmax 2400 +music_dynamic_solosuccess_damagemin 0.3 +music_dynamic_solosuccess_decay 4 +music_dynamic_solosuccess_increment 1 +music_dynamic_specials_interval_beats 5 +music_dynamic_threat_decay 6 +music_dynamic_update_interval 0.1 +music_dynamic_witch_alert_interval 37 +music_dynamic_witch_near_max 1800 +music_dynamic_witch_near_min 360 +music_intensity_override -1 +music_intensity_threshold 0.3 +music_large_area_reveal_repeat_threshold 60 +music_large_area_reveal_threshold 500000 +music_manager 1 +music_min_pending_threat_time 10 +music_min_safe_time 3 +music_moment_of_silence_repeat_interval 600 +music_moment_of_silence_start_delay 60 +mv_maxplayers 32 + +N) . . . + +name step +name2 unnamed +nav_area_bgcolor 0 0 0 30 +nav_area_max_size 50 +nav_blockers_can_affect_flow 1 +nav_coplanar_slope_limit 0.99 +nav_coplanar_slope_limit_displacement 0.7 +nav_corner_adjust_adjacent 18 +nav_create_area_at_feet 0 +nav_create_place_on_ground 0 +nav_debug_blocked 0 +nav_debug_finale_area 0 +nav_displacement_test 10000 +nav_drag_selection_volume_zmax_offset 32 +nav_drag_selection_volume_zmin_offset 32 +nav_draw_limit 500 +nav_edit 0 +nav_flood_select_tolerance 0 +nav_flow_max_survivor_climb_height 66 +nav_flow_max_survivor_drop_height 240 +nav_fog_edit 0 +nav_generate_fencetops 1 +nav_generate_fixup_jump_areas 1 +nav_generate_incremental_range 2000 +nav_generate_incremental_tolerance 0 +nav_gui_rebuild 0 +nav_lying_down_percent 50 +nav_max_auto_area_size 16384 +nav_max_view_distance 1800 +nav_max_vis_delta_list_length 64 +nav_obscure_range 400 +nav_potentially_visible_dot_tolerance 0.98 +nav_quicksave 1 +nav_recompute_flow_optimization 1 +nav_save_history 10 +nav_selected_set_border_color 100 100 0 255 +nav_selected_set_color 255 255 200 96 +nav_show_approach_points 0 +nav_show_area_info 0.5 +nav_show_compass 0 +nav_show_connectionblockers 0 +nav_show_danger 0 +nav_show_light_intensity 0 +nav_show_node_grid 0 +nav_show_node_id 0 +nav_show_nodes 0 +nav_show_player_area 0 +nav_show_player_counts 0 +nav_slope_limit 0.7 +nav_slope_tolerance 0.1 +nav_snap_to_grid 0 +nav_solid_props 0 +nav_split_place_on_ground 0 +nav_test_node 0 +nav_test_node_crouch 0 +nav_test_node_crouch_dir 4 +nav_trouble_test_area 0 +nav_trouble_test_debug_duration 10 +nav_trouble_walkable_backtrace 0 +nav_update_visibility_on_edit 0 +nb_acceleration 500 +nb_allow_avoiding 1 +nb_allow_climbing 1 +nb_allow_gap_jumping 1 +nb_avoid 2 +nb_avoid_interval 0.5 +nb_blind 0 +nb_chase_lead_time 2 +nb_debug_climbing 0 +nb_debug_history 0 +nb_direct_chase_nav_check 1 +nb_friction_forward 0 +nb_friction_sideways 3 +nb_goal_look_ahead_range 50 +nb_gravity 1000 +nb_head_aim_settle_duration 0.3 +nb_head_aim_steady_max_rate 100 +nb_ladder_align_range 50 +nb_lean_forward_accel 100 +nb_lean_max_angle 30 +nb_lean_rate 3 +nb_path_draw_inc 100 +nb_path_segment_influence_radius 100 +nb_player_crouch 0 +nb_player_move 1 +nb_player_move_direct 0 +nb_player_stop 0 +nb_player_walk 0 +nb_saccade_speed 1000 +nb_saccade_time 0.1 +nb_speed_look_ahead_range 150 +nb_stop 0 +nb_stuck_dump_filter_entindex 0 +nb_stuck_dump_filter_identifier +nb_stuck_dump_filter_min_duration 0 +nb_stuck_dump_filter_time_end 99999 +nb_stuck_dump_filter_time_start 0 +nb_stuck_dump_show_details 0 +nb_stuck_dump_threshold -1 +nb_update_debug 0 +nb_update_framelimit 15 +nb_update_frequency 0.1 +nb_update_maxslide 2 +nb_vision_ignore_survivors 0 +nb_vision_notice_hidden_range 50 +nb_yaw_rate 250 +net_allow_multicast 1 +net_allow_syslink 1 +net_blockmsg 0 +net_chan_limit_disabled 0 +net_chan_limit_in_debug_session 0 +net_chan_limit_msec 0 +net_chan_stats_dump 0 +net_chan_stats_dump_top_msgs 5 +net_chan_stats_lru 3 +net_chokeloop 0 +net_compresspackets 1 +net_compresspackets_minsize 1000 +net_compressvoice 0 +net_drawslider 0 +net_droppackets 0 +net_dumptest 0 +net_fakejitter 0 +net_fakelag 0 +net_fakeloss 0 +net_maxcleartime 4 +net_maxfilesize 16 +net_maxfragments 1200 +net_maxroutable 1200 +net_megasnapshot 1 +net_minroutable 16 +net_paranoid 1 +net_public_adr +net_queue_trace 0 +net_queued_packet_thread 1 +net_showdrop 0 +net_showeventlisteners 0 +net_showevents 0 +net_showfragments 0 +net_showmsg 0 +net_showpeaks 0 +net_showreliablesounds 0 +net_showsplits 0 +net_showtcp 0 +net_showudp 0 +net_showudp_remoteonly 0 +net_splitpacket_maxrate 15000 +net_splitrate 1 +net_usesocketsforloopback 0 +next 0 +nextlevel +noclip_fixup 1 +npc_height_adjust 1 +npc_vphysics 0 + +O) . . . + +old_radiusdamage 0 + +P) . . . + +pain_pills_decay_rate 0.27 +pain_pills_health_threshold 99 +pain_pills_health_value 50 +particle_test_attach_attachment 0 +particle_test_attach_mode follow_attachment +particle_test_file +password +perf_fire_bullet_firstpredictedonly 1 +perf_fire_bullet_single 0 +phys2_ccd_epsilon 0.01 +phys2_cmodels 1 +phys2_continuous_cd 1 +phys2_debug_dump_entities 0 +phys2_debug_traceray 0 +phys2_debug_wakeup 0 +phys2_dedicated_thread_pool 0 +phys2_dump_exclude_list 0 +phys2_dump_runtime_sizes 0 +phys2_hack_ignore_models 0 +phys2_hack_replace_bboxes 0 +phys2_merge_static_props 1 +phys2_num_threads 4 +phys2_preload_models 1 +phys2_ragdoll_clamp_angular_velocity 30 +phys2_ragdoll_clamp_linear_velocity 600 +phys2_ragdoll_create_constraints 1 +phys2_ragdoll_force_magnitude 5 +phys2_ragdoll_log 0 +phys2_ragdoll_torque_magnitude 0.03 +phys2_ragdoll_velocity 1 +phys2_report_asserts 1 +phys2_report_errors 1 +phys2_report_messages 0 +phys2_report_warnings 1 +phys2_shoot_speed 250 +phys2_vdb 0 +phys2_vdb_host localhost +phys2_version Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21 +phys2_visualize 0 +phys_enable_experimental_optimizations 0 +phys_enable_PIX_counters 1 +phys_enable_query_cache 1 +phys_enable_simd_optimizations 1 +phys_explosion_force 7 +phys_impactforcescale 1 +phys_penetration_error_time 10 +phys_pushscale 1 +phys_ragdoll_force_magnitude 0.3 +phys_shoot_torque 100000000 +phys_speeds 0 +phys_stressbodyweights 5 +phys_timescale 1 +phys_upimpactforcescale 0.375 +physicsshadowupdate_render 0 +PhysPMC 0 +physx_debug_dll 0 +physx_subdir +physx_valve_dll 0 +pipe_bomb_beep_interval_delta 0.025 +pipe_bomb_beep_min_interval 0.1 +pipe_bomb_initial_beep_interval 0.5 +pipe_bomb_shake_amplitude 50 +pipe_bomb_shake_radius 750 +pipe_bomb_timer_duration 6 +pipeline_static_props 1 +player_debug_print_damage 0 +player_incap_use_radius 96 +player_old_armor 0 +player_throwforce 2000 +player_use_radius 96 +precache_all_survivors 0 +prop_active_gib_limit 999999 +prop_active_gib_max_fade_time 999999 +prop_use 0 +props_break_max_pieces 50 +props_break_max_pieces_perframe -1 +punch_angle_decay_rate 20 + +Q) . . . + +None + +R) . . . + +r_AirboatViewDampenDamp 1 +r_AirboatViewDampenFreq 7 +r_AirboatViewZHeight 0 +r_ambientboost 1 +r_ambientfactor 5 +r_ambientfraction 0.2 +r_ambientmin 0.3 +r_colorstaticprops 0 +r_debugrandomstaticlighting 0 +r_decal_cover_count 4 +r_decal_overlap_area 0.4 +r_decal_overlap_count 1 +r_decals 512 +r_decalstaticprops 1 +r_DispBuildable 0 +r_DispWalkable 0 +r_drawbatchdecals 1 +r_drawbrushmodels 1 +r_drawdecals 1 +r_DrawDisp 1 +r_drawentities 1 +r_drawfuncdetail 1 +r_drawleaf -1 +r_drawlightcache 0 +r_drawmodeldecals 1 +r_DrawModelLightOrigin 0 +r_drawmodelstatsoverlay 0 +r_drawmodelstatsoverlaydistance 500 +r_drawmodelstatsoverlaymax 1.5 +r_drawmodelstatsoverlaymin 0.1 +r_DrawSpecificStaticProp -1 +r_drawstaticprops 1 +r_drawtranslucentworld 1 +r_drawworld 1 +r_dscale_basefov 90 +r_dscale_fardist 2000 +r_dscale_farscale 4 +r_dscale_neardist 100 +r_dscale_nearscale 1 +r_dynamic 1 +r_entity -1 +r_eyeglintlodpixels 20 +r_eyemove 1 +r_eyes 1 +r_eyeshift_x 0 +r_eyeshift_y 0 +r_eyeshift_z 0 +r_eyesize 0 +r_fastzreject 0 +r_fastzrejectdisp 0 +r_flashlightdepthtexture 0 +r_flashlightscissor 1 +r_flex 1 +r_ForceRestore 0 +r_glint_alwaysdraw 0 +r_glint_procedural 0 +r_hunkalloclightmaps 1 +r_hwmorph 0 +r_itemblinkmax 0.3 +r_itemblinkrate 4.5 +r_JeepFOV 90 +r_JeepViewDampenDamp 1 +r_JeepViewDampenFreq 7 +r_JeepViewZHeight 10 +r_lightaverage 1 +r_lightcachemodel -1 +r_lightinterp 5 +r_lightmap -1 +r_lightstyle -1 +r_lockpvs 0 +r_lod -1 +r_maxmodeldecal 50 +r_modelwireframedecal 0 +r_nohw 0 +r_norefresh 0 +r_nosw 0 +r_novis 0 +r_occludeemaxarea 0 +r_occluderminarea 0 +r_occludermincount 0 +r_occlusion 1 +r_occlusionspew 0 +r_overlayfadeenable 0 +r_overlayfademax 2000 +r_overlayfademin 1750 +r_overlaywireframe 0 +r_partition_level -1 +r_proplightingfromdisk 1 +r_proplightingpooling -1 +r_queued_decals 0 +r_randomflex 0 +r_renderoverlayfragment 1 +r_rootlod 0 +r_shadowlod -1 +r_shadowlodbias 2 +r_shadowrendertotexture 1 +r_showenvcubemap 0 +r_skin 0 +r_slowpathwireframe 0 +r_spray_lifetime 10 +r_staticlight_streams 1 +r_staticprop_lod -1 +r_staticpropinfo 0 +r_teeth 1 +r_unloadlightmaps 0 +r_vehicleBrakeRate 1.5 +r_VehicleViewDampen 1 +r_visocclusion 0 +r_visualizetraces 0 +radius_damage_show_hits 0 +ragdoll_collide 0 +ragdoll_door_uncollide_time 4 +ragdoll_force_to_sleep_time 10 +ragdoll_self_collision 1 +ragdoll_sleepaftertime 5 +ragdoll_slowdown 1 +ragdoll_slowdown_time 5 +rcon_password +res_restrict_access 0 +rescue_distance 4500 +rescue_finale_ignore_distance 4000 +rescue_finale_spawn_range 4000 +rescue_ignore_distance 2000 +rescue_interval 2.5 +rescue_min_dead_time 60 +rescue_range 1000 +rescue_spawn_flow 400 +rescue_spawn_range 2000 +rescue_yell_delay 1 +rescue_yell_interval 6 +rpt_vprof_time 0.25 +rr_debugplayer -1 +rr_debugresponseconcept +rr_debugresponses 0 +rr_debugrule +rr_dumpresponses 0 +rr_followup_maxdist 1800 +rr_remarkable_maxdist 1500 +rr_remarkable_world_entities_replay_limit 1 +rr_thenany_score_slop 0 + +S) . . . + +sb_all_bot_game 0 +sb_allow_leading 0 +sb_allow_shoot_through_survivors 1 +sb_battlestation_give_up_range_from_human 1500 +sb_battlestation_human_hold_time 4 +sb_close_checkpoint_door_interval 2 +sb_close_threat_range 200 +sb_combat_saccade_speed 1000 +sb_crouch 0 +sb_debug_apoproach_wait_time 5 +sb_debug_buddy 0 +sb_debug_locomotion 0 +sb_debug_retreat 0 +sb_debug_team_avoidance 0 +sb_dont_bash 0 +sb_dont_shoot 0 +sb_enforce_proximity_lookat_timeout 10 +sb_enforce_proximity_range 1500 +sb_escort 0 +sb_far_hearing_range 1500 +sb_flashlight 0 +sb_follow_stress_factor 0.5 +sb_friend_immobilized_reaction_time_expert 0.5 +sb_friend_immobilized_reaction_time_hard 1 +sb_friend_immobilized_reaction_time_normal 2 +sb_friend_immobilized_reaction_time_vs 0.5 +sb_friendlyfire 0 +sb_hindrance_range 150 +sb_hold_position 0 +sb_l4d1_survivor_behavior 1 +sb_locomotion_wait_threshold 10 +sb_max_battlestation_range_from_human 750 +sb_max_scavenge_separation 750 +sb_max_team_melee_weapons 0 +sb_melee_approach_victim 0 +sb_min_attention_notice_time 0.5 +sb_min_orphan_time_to_cover 1 +sb_minigun_distance 30 +sb_move 1 +sb_narrow_corridor_width 100 +sb_near_hearing_range 500 +sb_neighbor_range 300 +sb_normal_saccade_speed 350 +sb_open_fire 0 +sb_path_lookahead_range 200 +sb_perf_crawl 0 +sb_perf_crawl_ang 5 +sb_perf_crawl_dist 128 +sb_perf_crawl_time 1 +sb_perf_dump 0 +sb_perf_dump_bots +sb_pushscale 1 +sb_reachability_cache_lifetime 3 +sb_reachable_cache_paranoia 0 +sb_replacement_interval 0 +sb_rescue_vehicle_loading_range 300 +sb_revive_friend_distance 125 +sb_separation_danger_max_range 600 +sb_separation_danger_min_range 200 +sb_separation_range 200 +sb_show_threat_areas 0 +sb_sidestep_for_horde 0 +sb_skill survivor +sb_stop 0 +sb_temp_health_consider_factor 0.5 +sb_threat_close_range 150 +sb_threat_exposure_stop 200000 +sb_threat_exposure_walk 50000 +sb_threat_far_range 600 +sb_threat_medium_range 300 +sb_threat_very_close_range 150 +sb_threat_very_far_range 1500 +sb_toughness_buffer 15 +sb_transition 1 +sb_unstick 1 +sb_use_button_range 1000 +sb_use_upgrades 1 +sb_vomit_blind_time 5 +scavenge_cluster_bonus_time 15 +scavenge_cluster_range_squared 100000 +scavenge_cluster_remove_on_pour 1 +scavenge_item_respawn_delay 20 +scavenge_match_finished_delay 5 +scavenge_overtime_grace_time 1 +scavenge_round_initial_time 90 +scavenge_round_restart_delay 10 +scavenge_round_restart_delay_tied 15 +scavenge_round_setup_time 45 +scavenge_score_bonus_time 20 +scavenge_wanderer_respawn_chance 3 +scene_async_prefetch_spew 0 +scene_clientflex 1 +scene_clientplayback 1 +scene_forcecombined 0 +scene_maxcaptionradius 1200 +scene_print 0 +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 +script_attach_debugger_at_startup 0 +script_break_in_native_debugger_on_error 0 +servercfgfile server.cfg +shotgun_reload_cancel_delay 0.5 +shout_going_to_die_interval 20 +shout_make_way_interval 2 +shout_max_warn_range 2000 +shout_min_special_warn_interval 5 +shout_min_use_range 200 +shout_min_warn_interval 10 +shout_threat_range 500 +shout_view_motion_threshold 0.01 +shout_view_target_threahold 0.01 +showtriggers 0 +singlestep 0 +sk_autoaim_mode 1 +sk_player_arm 1 +sk_player_chest 1 +sk_player_head 2 +sk_player_leg 1 +sk_player_stomach 1 +skill 1 +Smoker_escape_range 750 +smoker_pz_claw_dmg 4 +smoker_tongue_delay 1.5 +smoothstairs 1 +snd_foliage_db_loss 4 +snd_gain 1 +snd_gain_max 1 +snd_gain_min 0.01 +snd_refdb 60 +snd_refdist 36 +snd_vox_captiontrace 0 +snd_vox_globaltimeout 300 +snd_vox_sectimetout 300 +snd_vox_seqtimetout 300 +soundpatch_captionlength 2 +soundscape_debug 0 +spawn_behind_survivors_distance 0 +spec_filter any +spec_filter_infected any +spec_filter_survivors survivor +spec_freeze_time 4 +spec_freeze_traveltime 0.4 +spew_consolelog_to_debugstring 0 +spit_scaling_min_scale 0.35 +spitter_pz_claw_dmg 4 +ss_voice_hearpartner 0 +steam_controller_haptics 1 +steamworks_immediate_upload 1 +steamworks_server_sessionid 0 +steamworks_show_uploads 0 +steamworks_stats_disable 0 +step_spline 0 +still_vel_limit 5 +still_view_accel_limit 1500 +stringtable_alwaysrebuilddictionaries 0 +stringtable_usedictionaries 1 +studio_queue_mode 1 +suitvolume 0.25 +survival_boomer_limit_increase 0 +survival_charger_limit_increase 0 +survival_generate_fake_times 1 +survival_horde_stage_interval 60 +survival_horde_stage_interval_decay 2 +survival_hunter_limit_increase 1 +survival_jockey_limit_increase 1 +survival_lull_time 15 +survival_lull_time_increment 15 +survival_lull_time_max 60 +survival_max_boomers 2 +survival_max_chargers 2 +survival_max_hunters 3 +survival_max_jockeys 2 +survival_max_smokers 4 +survival_max_specials 8 +survival_max_spitters 3 +survival_round_restart_delay 15 +survival_smoker_limit_increase 1 +survival_special_limit_increase 1 +survival_special_spawn_interval 20 +survival_special_spawn_interval_decay 1 +survival_special_stage_interval 60 +survival_spitter_limit_increase 1 +survival_tank_multiple_spawn_delay 10 +survival_tank_stage_interval 80 +survival_tank_stage_interval_decay 20 +survivor_accuracy_upgrade_factor 0.5 +survivor_allow_crawling 0 +survivor_burn_factor_easy 0.2 +survivor_burn_factor_expert 1 +survivor_burn_factor_hard 0.4 +survivor_burn_factor_normal 0.2 +survivor_calm_damage_delay 5 +survivor_calm_deploy_delay 2 +survivor_calm_intensity 0.25 +survivor_calm_no_flashlight 1 +survivor_calm_recent_enemy_delay 5 +survivor_calm_weapon_delay 5 +survivor_crawl_speed 15 +survivor_crouch_speed 75 +survivor_damage_speed_factor 0.25f +survivor_death_anims 0 +survivor_debug_active_area_set 0 +survivor_debug_in_combat 0 +survivor_debug_visibility 0 +survivor_drag_continuous_fire 1 +survivor_drag_speed_multiplier 0.5 +survivor_drag_type 0 +survivor_ff_avoidance 0 +survivor_ff_avoidance_pitch 20 +survivor_ff_avoidance_yaw 10 +survivor_ff_tolerance 26 +survivor_fog_vocalize_percent 0.23 +survivor_friendly_fire_factor_easy 0 +survivor_friendly_fire_factor_expert 0.5 +survivor_friendly_fire_factor_hard 0.3 +survivor_friendly_fire_factor_normal 0.1 +survivor_fumes_walk_speed 85 +survivor_give_attract_timeout 12 +survivor_hanging_eye_height 85 +survivor_hanging_from_tongue_eye_height 40 +survivor_helping_hand_inhibit_duration 1 +survivor_hitsound_interval_timer 0.1 +survivor_incap_decay_rate 3 +survivor_incap_health 300 +survivor_incap_hopeless_decay_rate 12 +survivor_incap_max_fall_damage 200 +survivor_incap_tongued_decay_rate 12 +survivor_incapacitated_accuracy_penalty 0.4 +survivor_incapacitated_cycle_time 0.3 +survivor_incapacitated_dizzy_severity 2 +survivor_incapacitated_dizzy_timer 2.5 +survivor_incapacitated_eye_height 24 +survivor_incapacitated_reload_multiplier 1.25 +survivor_incapacitated_roll 20 +survivor_intensity_decay_threat_range 750 +survivor_intensity_recent_enemy_duration 5 +survivor_it_duration 20 +survivor_knockdown_roll -20 +survivor_lazy_active_set 1 +survivor_lean 0 +survivor_ledge_grab_ground_check_time 3 +survivor_ledge_grab_health 300 +survivor_ledge_scales_health 1 +survivor_limit 4 +survivor_limp_health 40 +survivor_limp_walk_speed 85 +survivor_max_incapacitated_count 2 +survivor_max_lunge_stagger_distance 30 +survivor_max_lunge_stagger_speed 220 +survivor_max_tongue_stagger_distance 200 +survivor_max_tongue_stagger_duration 1.5 +survivor_max_tug_distance 300 +survivor_max_tug_duration 1.5 +survivor_min_lunge_stagger_speed 50 +survivor_model_selection -1 +survivor_no_pounce_or_hang 0 +survivor_pounce_victim_eye_height 12 +survivor_push 0 +survivor_respawn_with_guns 1 +survivor_revive_after_drag 0 +survivor_revive_continuous_fire 1 +survivor_revive_duration 5 +survivor_revive_health 30 +survivor_shove_teammates 0 +survivor_speed 210 +survivor_speed_boost_factor 1.2 +survivor_sprint_multiplier 1.5 +survivor_stun_immunity_duration 0 +survivor_team_hit_pitch_max 10 +survivor_team_hit_pitch_min -10 +survivor_team_hit_yaw_max 10 +survivor_team_hit_yaw_min -10 +survivor_teammatefocus_enabled 0 +survivor_teammatefocus_speed 10 +survivor_teammatefocus_stickyness 5 +survivor_unstoppable_speed 150 +survivor_upgrade_reload_duration 0.5 +survivor_vision_range 1500 +survivor_vision_range_obscured 750 +sv__ragdoll_max_remove_per_frame 1 +sv_accelerate 5 +sv_airaccelerate 10 +sv_allow_lobby_connect_only 1 +sv_allow_votes 1 +sv_allow_wait_command 1 +sv_allowdownload 1 +sv_allowupload 1 +sv_alltalk 0 +sv_alternateticks 0 +sv_always_full_flush 0 +sv_autosave 1 +sv_backspeed 0.6 +sv_banid_dev_enabled 0 +sv_banid_enabled 1 +sv_benchmark_autovprofrecord 0 +sv_benchmark_numticks 3300 +sv_bonus_challenge 0 +sv_bounce 0 +sv_cacheencodedents 1 +sv_cheats 0 +sv_client_cmdrate_difference 20 +sv_client_max_interp_ratio 5 +sv_client_min_interp_ratio 1 +sv_client_predict -1 +sv_clockcorrection_msecs 60 +sv_consistency 1 +sv_contact +sv_creationtickcheck 1 +sv_cycle_latch_timer 0.2 +sv_debug_entity +sv_debug_player_use 0 +sv_debugmanualmode 0 +sv_debugtempentities 0 +sv_deltaprint 0 +sv_deltatime 0 +sv_demo_entity_record_rate 30 +sv_disable_glow_faritems 0 +sv_disable_glow_survivors 0 +sv_disable_querycache 0 +sv_doors_push_players 0 +sv_downloadurl +sv_dumpstringtables 0 +sv_enableoldqueries 0 +sv_extra_client_connect_time 15 +sv_fallen_survivor_health_multiplier 20 +sv_filterban 1 +sv_footstepinterval 0.22 +sv_footsteps 1 +sv_force_time_of_day -1 +sv_force_transmit_ents 0 +sv_forcepreload 0 +sv_friction 4 +sv_gameinstructor_disable 0 +sv_gametypes coop,realism,survival,versus,scavenge,dash,holdout,shootzones +sv_gravity 800 +sv_healing_gnome_replenish_rate 1.5 +sv_hibernate_ms 20 +sv_hibernate_ms_vgui 20 +sv_hibernate_postgame_delay 5 +sv_hibernate_when_empty 1 +sv_hosting_lobby 0 +sv_infected_ceda_vomitjar_probability 0.1 +sv_infected_police_tonfa_probability 0.03 +sv_infected_riot_control_tonfa_probability 0.15 +sv_infected_scale_max 1 +sv_infected_scale_min 1 +sv_infinite_ammo 0 +sv_infinite_primary_ammo 0 +sv_instancebaselines 1 +sv_lagcompensationforcerestore 1 +sv_lagflushbonecache 1 +sv_lagpushticks 0 +sv_lan 0 +sv_log_onefile 0 +sv_logbans 0 +sv_logblocks 0 +sv_logdownloadlist 0 +sv_logecho 1 +sv_logfile 1 +sv_logflush 0 +sv_logsdir logs +sv_massreport 0 +sv_master_legacy_mode 0 +sv_master_share_game_socket 1 +sv_max_queries_sec 3 +sv_max_queries_sec_global 60 +sv_max_queries_window 30 +sv_max_usercmd_future_ticks 8 +sv_maxclientframes 128 +sv_maxcmdrate 40 +sv_maxplayers 32 +sv_maxrate 0 +sv_maxreplay 0 +sv_maxroutable 1200 +sv_maxspeed 1000 +sv_maxunlag 1 +sv_maxupdaterate 60 +sv_maxvelocity 3500 +sv_memlimit 0 +sv_mincmdrate 0 +sv_minrate 5000 +sv_minupdaterate 10 +sv_multiplayer_maxtempentities 32 +sv_multiplayer_sounds 20 +sv_music_debug 0 +sv_netvisdist 10000 +sv_new_delta_bits 1 +sv_no_navmesh 0 +sv_noclipaccelerate 5 +sv_noclipduringpause 0 +sv_noclipfriction 4 +sv_noclipspeed 5 +sv_optimizedmovement 1 +sv_parallel_packentities 1 +sv_parallel_sendsnapshot 1 +sv_password +sv_pausable 0 +sv_pausable_dev 1 +sv_pausable_dev_ds 0 +sv_permawipe 0 +sv_player_max_separation_force 500 +sv_player_stuck_tolerance 10 +sv_playerperfhistorycount 20 +sv_prop_door_max_close_attempts 8 +sv_pure_kick_clients 1 +sv_pure_trace 0 +sv_pushaway_clientside 0 +sv_pushaway_clientside_size 15 +sv_pushaway_force 300000 +sv_pushaway_max_force 2000 +sv_pushaway_max_player_force 10000 +sv_pushaway_min_force 500 +sv_pushaway_min_player_speed 75 +sv_pushaway_player_force 200000 +sv_pvsskipanimation 1 +sv_pz_endgame_vote_period 12 +sv_pz_endgame_vote_post_period 5 +sv_quota_stringcmdspersecond 800 +sv_ragdoll_maxcount 75 +sv_ragdoll_maxcount_boss 3 +sv_ragdoll_maxcount_generic 60 +sv_ragdoll_maxcount_gib 30 +sv_ragdoll_maxcount_special 12 +sv_ragdoll_maxcount_survivor 3 +sv_ragdoll_version 1 +sv_rcon_banpenalty 0 +sv_rcon_log 1 +sv_rcon_maxfailures 10 +sv_rcon_minfailures 5 +sv_rcon_minfailuretime 30 +sv_regeneration_force_on 0 +sv_regeneration_wait_time 1 +sv_region -1 +sv_rescue_disabled 0 +sv_reservation_grace 5 +sv_reservation_timeout 120 +sv_rollangle 0 +sv_rollspeed 200 +sv_runcmds 1 +sv_script_think_interval 0.1 +sv_search_key +sv_sendtables 0 +sv_show_whitelist_msg 0 +sv_showanimstate -1 +sv_showanimstate_activities 1 +sv_showanimstate_log 0 +sv_showdamage 0 +sv_showdebugtracers 0 +sv_showfootsteps 0 +sv_showhitboxes -1 +sv_showimpacts 0 +sv_showladders 0 +sv_showlagcompensation 0 +sv_showonlyhitbox -1 +sv_showplayerhitboxes 0 +sv_showprecachedsounds 0 +sv_skyname sky_l4d_c1_1_hdr +sv_sound_discardextraunreliable 1 +sv_soundemitter_trace -1 +sv_specaccelerate 5 +sv_specnoclip 1 +sv_specspeed 3 +sv_spectatoridletime 3 +sv_stats 1 +sv_steamgroup +sv_steamgroup_exclusive 0 +sv_stepsize 18 +sv_stopspeed 75 +sv_stressbots 0 +sv_strict_notarget 0 +sv_suppress_viewpunch 0 +sv_sync_anims_spawn 0 +sv_sync_client_updates 0 +sv_tags +sv_tankpropfade 1 +sv_teststepsimulation 1 +sv_thinktimecheck 0 +sv_threaded_init 0 +sv_timeout 65 +sv_tracereffects_limit_general 15 +sv_turbophysics 1 +sv_turbophysics_shadow 0 +sv_unlag 1 +sv_unlag_debug 0 +sv_unlag_fixstuck 0 +sv_unlockedchapters 1 +sv_useexplicitdelete 1 +sv_vehicle_autoaim_scale 8 +sv_visiblemaxplayers -1 +sv_voicecodec vaudio_speex +sv_voiceenable 1 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+z_pounce_shake_radius 250 +z_pounce_silence_range 500 +z_pounce_stumble_force 5 +z_pounce_stumble_radius 0 +z_prevent_burrowing 1 +z_puking_eye_height 44 +z_push_force 2000 +z_push_mass_max 200 +z_pushaway_force 100 +z_ragdoll_discard_range 2000 +z_randombodygroups 1 +z_randomskins 1 +z_reload_chatter_debug 0 +z_reload_chatter_intensity 0.25 +z_reload_chatter_nearby_friend_range 600 +z_reload_chatter_recent_enemy 1.5 +z_reload_chatter_shotgun_ammo_threshold 6 +z_reload_chatter_shotgun_interval 10 +z_reserved_wanderers 0 +z_respawn_distance 100 +z_respawn_interval 10 +z_restrict_team_change 0 +z_round_start_attack_prevention 1 +z_round_start_replacement_time 30 +z_run_exertion_interval 1 +z_safe_spawn_range 250 +z_scout_mob_spawn_range 3000 +z_scrimmage_creep_delay 30 +z_scrimmage_creep_rate 50 +z_scrimmage_sphere 1 +z_shotgun_bonus_damage_multiplier 5 +z_shotgun_bonus_damage_range 100 +z_shove_friend_speed 130 +z_show_bottlenecks 0 +z_show_clear 0 +z_show_completely_visible_to_survivor_team 0 +z_show_damaging 0 +z_show_escape_route 0 +z_show_flow_delta 0 +z_show_flow_distance 0 +z_show_infected 0 +z_show_last_area 0 +z_show_mutually_visible_set 0 +z_show_population_density 0 +z_show_potentially_visible 0 +z_show_potentially_visible_to_survivor_team 0 +z_show_swings 0 +z_show_traffic 0 +z_sidespeed 450 +z_skip_wounds 0 +z_skirmish_spawn_max_interval 90 +z_skirmish_spawn_max_size 4 +z_skirmish_spawn_min_interval 45 +z_skirmish_spawn_min_size 1 +z_smoker_limit 1 +z_spawn_const_distance -1 +z_spawn_flow_limit 1500 +z_spawn_health 0 +z_spawn_height 12 +z_spawn_mobs_behind_chance 75 +z_spawn_mobs_from_selected_set 0 +z_spawn_range 1500 +z_spawn_safety_range 550 +z_spawn_speed 450 +z_spec_nightvision 1 +z_special_burn_dmg_scale 3 +z_special_spawn_interval 45 +z_speed 250 +z_spew_areas 0 +z_spit_detonate_delay 0.1 +z_spit_interval 20 +z_spit_latency 0.3 +z_spit_range 900 +z_spit_spread_delay 0.2 +z_spit_velocity 900 +z_spitter_health 100 +z_spitter_high_chance 10 +z_spitter_limit 1 +z_spitter_max_wait_time 30 +z_spitter_range 850 +z_spitter_speed 210 +z_splat_survivor_pitch_max 25 +z_splat_survivor_pitch_min 15 +z_splat_survivor_shake_amplitude 50 +z_splat_survivor_shake_duration 1 +z_splat_survivor_shake_frequency 150 +z_splat_survivor_shake_radius 10 +z_splat_survivor_yaw_max 10 +z_splat_survivor_yaw_min -10 +z_splatterdistance 100 +z_stand_still 0 +z_state_debug 0 +z_stomp_always 0 +z_stumble_max_curve_accel 5 +z_stumble_max_curve_rate 10 +z_survivor_respawn_health 50 +z_tank_attack_interval 1.5 +z_tank_autoshotgun_dmg_scale 0.85 +z_tank_damage_slow_max_range 400 +z_tank_damage_slow_min_range 200 +z_tank_footstep_shake_amplitude 5 +z_tank_footstep_shake_duration 2 +z_tank_footstep_shake_interval 0.4 +z_tank_footstep_shake_radius 750 +z_tank_grenade_damage 750 +z_tank_grenade_launcher_dmg_scale 3 +z_tank_grenade_roll -10 +z_tank_grenade_slowdown 0 +z_tank_has_special_blood 0 +z_tank_health 4000 +z_tank_incapacitated_decay_rate 1 +z_tank_incapacitated_health 5000 +z_tank_max_stagger_distance 400 +z_tank_max_stagger_duration 6 +z_tank_max_stagger_fade_duration 6 +z_tank_rock_debug 0 +z_tank_rock_radius 100 +z_tank_speed 210 +z_tank_speed_vs 210 +z_tank_stagger_fade_alpha 192 +z_tank_stagger_fade_duration 3 +z_tank_throw_fail_interval 0 +z_tank_throw_force 800 +z_tank_throw_health 50 +z_tank_throw_interval 5 +z_tank_walk_speed 100 +z_tanks_block_molotovs 1 +z_throttle_hit_interval_easy 0.5 +z_throttle_hit_interval_expert 1 +z_throttle_hit_interval_hard 0.5 +z_throttle_hit_interval_normal 0.33 +z_tracer_particles 1 +z_tracer_spacing 1 +z_transitioning_players_remove 1 +z_use_belt_item_tolerance 0.98 +z_use_next_difficulty_damage_factor 0 +z_use_tolerance 0.82 +z_versus_boomer_limit 1 +z_versus_charger_limit 1 +z_versus_hunter_limit 1 +z_versus_jockey_limit 1 +z_versus_smoker_limit 1 +z_versus_spitter_limit 1 +z_vision_range 500 +z_vision_range_alert 1500 +z_vision_range_daylight 2400 +z_vision_range_obscured 500 +z_vision_range_obscured_alert 750 +z_vocalize_burn_max_interval 3 +z_vocalize_burn_min_interval 2 +z_vocalize_shot_interval 0.5 +z_vomit 1 +z_vomit_boxsize 1 +z_vomit_debug 0 +z_vomit_drag 0.89 +z_vomit_duration 1.5 +z_vomit_fade_duration 5 +z_vomit_fade_start 5 +z_vomit_fatigue 3000 +z_vomit_float -130 +z_vomit_hit_pitch_max 15 +z_vomit_hit_pitch_min -15 +z_vomit_hit_yaw_max 10 +z_vomit_hit_yaw_min -10 +z_vomit_interval 30 +z_vomit_lifetime 0.5 +z_vomit_maxdamagedist 350 +z_vomit_range 300 +z_vomit_slide_mult 0.5 +z_vomit_slide_rate 0.1 +z_vomit_vecrand 0.05 +z_vomit_velocity 1700 +z_vomit_velocityfadeend 0.5 +z_vomit_velocityfadestart 0.3 +z_walk_speed 85 +z_wandering_density 0.03 +z_witch_allow_change_victim 1 +z_witch_always_kills 0 +z_witch_anger_rate 0.2 +z_witch_attack_range 60 +z_witch_berserk_range 200 +z_witch_burn_time 15 +z_witch_damage 100 +z_witch_damage_per_kill_hit 30 +z_witch_discard_range 2000 +z_witch_flashlight_range 400 +z_witch_health 1000 +z_witch_hostile_at_me_anger 2 +z_witch_max_retreat_range 2000 +z_witch_max_threat_time 7 +z_witch_min_retreat_range 750 +z_witch_min_threat_time 5 +z_witch_personal_space 100 +z_witch_relax_rate 0.05 +z_witch_retreat_exit_hidden_duration 10 +z_witch_retreat_exit_range 1000 +z_witch_retreat_min_duration 10 +z_witch_speed 300 +z_witch_speed_inured 200 +z_witch_threat_hostile_range 600 +z_witch_threat_normal_range 300 +z_witch_tongue_range 100 +z_witch_wander_hear_radius 72 +z_witch_wander_music_max_dist 2000000 +z_witch_wander_music_max_interval 20 +z_witch_wander_music_min_dist 90000 +z_witch_wander_music_min_interval 3 +z_witch_wander_personal_space 240 +z_witch_wander_personal_time 10 +z_zombie_knockoff_death 0 +z_zombie_lunge_push 0 From 24928823e9a75a29bc49ecfe7deddb4d2a1c8920 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 00:23:54 -0400 Subject: [PATCH 2293/2978] Update wait.cfg --- cfg/wait.cfg | 444 +++++++++++++++++++++++++-------------------------- 1 file changed, 222 insertions(+), 222 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 39d99b07..fd1d8550 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -513,9 +513,9 @@ // wait 1539; sm_cvar mem_force_flush_section // wait 1542; sm_cvar mem_incremental_compact_rate 0.5 // wait 1545; sm_cvar mem_level 2 -// wait 1548; sm_cvar mem_max_heapsize 256 -// wait 1551; sm_cvar mem_max_heapsize_dedicated 64 -// wait 1554; sm_cvar mem_min_heapsize 48 +// wait 1548; sm_cvar mem_max_heapsize 512 +// wait 1551; sm_cvar mem_max_heapsize_dedicated 512 +// wait 1554; sm_cvar mem_min_heapsize 512 // wait 1557; sm_cvar mem_periodicdumps 0 // wait 1560; sm_cvar mem_test_each_frame 0 // wait 1563; sm_cvar mem_test_every_n_seconds 0 @@ -542,8 +542,8 @@ // wait 1626; sm_cvar mm_server_search_inet_ping_window 10 // wait 1629; sm_cvar mm_server_search_lan_ping_duration 1 // wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.4 -// wait 1635; sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020 -// wait 1638; sm_cvar mm_server_search_server_lifetime 180 +// wait 1635; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020" +// wait 1638; sm_cvar mm_server_search_server_lifetime 120 // wait 1641; sm_cvar mm_server_search_update_interval 60 // wait 1644; sm_cvar mod_check_vcollide 0 // wait 1647; sm_cvar mod_dont_load_vertices 0 @@ -562,104 +562,104 @@ // wait 1686; sm_cvar mod_touchalldata 1 // wait 1689; sm_cvar mod_trace_load 0 // wait 1692; sm_cvar morph_debug 0 -// wait 1695; sm_cvar morph_path 7 +// wait 1695; sm_cvar morph_path 0 // wait 1698; sm_cvar motd_enabled 1 -// wait 1701; sm_cvar motdfile motd.txt -// wait 1704; sm_cvar mounted_gun_cooldown_time 60 -// wait 1707; sm_cvar mounted_gun_mount_cooldown_time 0.5 -// wait 1710; sm_cvar mounted_gun_overheat_penalty_time 60 -// wait 1713; sm_cvar mounted_gun_overheat_time 15 -// wait 1716; sm_cvar mounted_gun_rate_of_fire 8 +// wait 1701; sm_cvar motdfile "motd.txt" +// wait 1704; sm_cvar mounted_gun_cooldown_time 0.1 +// wait 1707; sm_cvar mounted_gun_mount_cooldown_time 0 +// wait 1710; sm_cvar mounted_gun_overheat_penalty_time 0 +// wait 1713; sm_cvar mounted_gun_overheat_time 100 +// wait 1716; sm_cvar mounted_gun_rate_of_fire 15 // wait 1719; sm_cvar mp_allowNPCs 1 // wait 1722; sm_cvar mp_allowspectators 1 // wait 1725; sm_cvar mp_autocrosshair 1 // wait 1728; sm_cvar mp_autokick 0 -// wait 1731; sm_cvar mp_autoteambalance 1 +// wait 1731; sm_cvar mp_autoteambalance 0 // wait 1734; sm_cvar mp_blockstyle 1 -// wait 1737; sm_cvar mp_bonusroundtime 15 -// wait 1740; sm_cvar mp_buytime 1.5 -// wait 1743; sm_cvar mp_c4timer 45 +// wait 1737; sm_cvar mp_bonusroundtime 30 +// wait 1740; sm_cvar mp_buytime 86400 +// wait 1743; sm_cvar mp_c4timer 90 // wait 1746; sm_cvar mp_capdeteriorate_time 90 // wait 1749; sm_cvar mp_capstyle 1 -// wait 1752; sm_cvar mp_chattime 10 -// wait 1755; sm_cvar mp_clan_ready_signal ready +// wait 1752; sm_cvar mp_chattime 120 +// wait 1755; sm_cvar mp_clan_ready_signal "ready" // wait 1758; sm_cvar mp_clan_readyrestart 0 // wait 1761; sm_cvar mp_defaultteam 0 // wait 1764; sm_cvar mp_disable_respawn_times 0 // wait 1767; sm_cvar mp_enableroundwaittime 1 -// wait 1770; sm_cvar mp_facefronttime 2 +// wait 1770; sm_cvar mp_facefronttime 0.333333 // wait 1773; sm_cvar mp_fadetoblack 0 // wait 1776; sm_cvar mp_falldamage 0 -// wait 1779; sm_cvar mp_feetmaxyawrate 100 -// wait 1782; sm_cvar mp_feetyawrate 180 -// wait 1785; sm_cvar mp_feetyawrate_max 360 +// wait 1779; sm_cvar mp_feetmaxyawrate 90 +// wait 1782; sm_cvar mp_feetyawrate 120 +// wait 1785; sm_cvar mp_feetyawrate_max 180 // wait 1788; sm_cvar mp_flashlight 1 // wait 1791; sm_cvar mp_footsteps 1 // wait 1794; sm_cvar mp_forcecamera 0 // wait 1797; sm_cvar mp_forcerespawn 1 // wait 1800; sm_cvar mp_fraglimit 0 -// wait 1803; sm_cvar mp_freezetime 6 +// wait 1803; sm_cvar mp_freezetime 0 // wait 1806; sm_cvar mp_friendlyfire 1 -// wait 1809; sm_cvar mp_gamemode coop +// wait 1809; sm_cvar mp_gamemode "coop" // wait 1812; sm_cvar mp_humanteam any // wait 1815; sm_cvar mp_ik 1 -// wait 1818; sm_cvar mp_limitteams 2 +// wait 1818; sm_cvar mp_limitteams 0 // wait 1821; sm_cvar mp_logdetail 0 // wait 1824; sm_cvar mp_maxrounds 0 // wait 1827; sm_cvar mp_playerid 1 // wait 1830; sm_cvar mp_playerid_delay 0 // wait 1833; sm_cvar mp_playerid_hold 0.25 // wait 1836; sm_cvar mp_restartgame 0 -// wait 1839; sm_cvar mp_roundlimit 3 -// wait 1842; sm_cvar mp_roundtime 5 +// wait 1839; sm_cvar mp_roundlimit 5 +// wait 1842; sm_cvar mp_roundtime 9 // wait 1845; sm_cvar mp_showcleanedupents 0 // wait 1848; sm_cvar mp_showgestureslots 0 // wait 1851; sm_cvar mp_showroundtransitions 0 // wait 1854; sm_cvar mp_slammoveyaw 0 -// wait 1857; sm_cvar mp_spawnprotectiontime 5 +// wait 1857; sm_cvar mp_spawnprotectiontime 0 // wait 1860; sm_cvar mp_stalemate_at_timelimit 0 // wait 1863; sm_cvar mp_stalemate_enable 0 -// wait 1866; sm_cvar mp_stalemate_timelimit 240 -// wait 1869; sm_cvar mp_startmoney 800 -// wait 1872; sm_cvar mp_teamlist hgrunt;scientist +// wait 1866; sm_cvar mp_stalemate_timelimit 0 +// wait 1869; sm_cvar mp_startmoney 16000 +// wait 1872; sm_cvar mp_teamlist "hgrunt;scientist" // wait 1875; sm_cvar mp_teamoverride 1 // wait 1878; sm_cvar mp_teamplay 0 -// wait 1881; sm_cvar mp_teams_unbalance_limit 1 +// wait 1881; sm_cvar mp_teams_unbalance_limit 0 // wait 1884; sm_cvar mp_timelimit 0 // wait 1887; sm_cvar mp_tkpunish 0 // wait 1890; sm_cvar mp_tournament 0 // wait 1893; sm_cvar mp_waitingforplayers_cancel 0 // wait 1896; sm_cvar mp_waitingforplayers_restart 0 // wait 1899; sm_cvar mp_waitingforplayers_time 0 -// wait 1902; sm_cvar mp_weapon_ak47_price 2500 -// wait 1905; sm_cvar mp_weapon_aug_price 3500 -// wait 1908; sm_cvar mp_weapon_awp_price 4750 -// wait 1911; sm_cvar mp_weapon_deagle_price 650 -// wait 1914; sm_cvar mp_weapon_elite_price 800 -// wait 1917; sm_cvar mp_weapon_famas_price 2250 -// wait 1920; sm_cvar mp_weapon_fiveseven_price 750 -// wait 1923; sm_cvar mp_weapon_g3sg1_price 5000 -// wait 1926; sm_cvar mp_weapon_galil_price 2000 -// wait 1929; sm_cvar mp_weapon_glock_price 400 -// wait 1932; sm_cvar mp_weapon_m249_price 5750 -// wait 1935; sm_cvar mp_weapon_m3_price 1700 -// wait 1938; sm_cvar mp_weapon_m4a1_price 3100 -// wait 1941; sm_cvar mp_weapon_mac10_price 1400 -// wait 1944; sm_cvar mp_weapon_mp5navy_price 1500 -// wait 1947; sm_cvar mp_weapon_p228_price 600 -// wait 1950; sm_cvar mp_weapon_p90_price 2350 -// wait 1953; sm_cvar mp_weapon_scout_price 2750 -// wait 1956; sm_cvar mp_weapon_sg550_price 4200 -// wait 1959; sm_cvar mp_weapon_sg552_price 3500 -// wait 1962; sm_cvar mp_weapon_tmp_price 1250 -// wait 1965; sm_cvar mp_weapon_ump45_price 1700 -// wait 1968; sm_cvar mp_weapon_usp_price 500 -// wait 1971; sm_cvar mp_weapon_xm1014_price 3000 +// wait 1902; sm_cvar mp_weapon_ak47_price 0 +// wait 1905; sm_cvar mp_weapon_aug_price 0 +// wait 1908; sm_cvar mp_weapon_awp_price 0 +// wait 1911; sm_cvar mp_weapon_deagle_price 0 +// wait 1914; sm_cvar mp_weapon_elite_price 0 +// wait 1917; sm_cvar mp_weapon_famas_price 0 +// wait 1920; sm_cvar mp_weapon_fiveseven_price 0 +// wait 1923; sm_cvar mp_weapon_g3sg1_price 0 +// wait 1926; sm_cvar mp_weapon_galil_price 0 +// wait 1929; sm_cvar mp_weapon_glock_price 0 +// wait 1932; sm_cvar mp_weapon_m249_price 0 +// wait 1935; sm_cvar mp_weapon_m3_price 0 +// wait 1938; sm_cvar mp_weapon_m4a1_price 0 +// wait 1941; sm_cvar mp_weapon_mac10_price 0 +// wait 1944; sm_cvar mp_weapon_mp5navy_price 0 +// wait 1947; sm_cvar mp_weapon_p228_price 0 +// wait 1950; sm_cvar mp_weapon_p90_price 0 +// wait 1953; sm_cvar mp_weapon_scout_price 0 +// wait 1956; sm_cvar mp_weapon_sg550_price 0 +// wait 1959; sm_cvar mp_weapon_sg552_price 0 +// wait 1962; sm_cvar mp_weapon_tmp_price 0 +// wait 1965; sm_cvar mp_weapon_ump45_price 0 +// wait 1968; sm_cvar mp_weapon_usp_price 0 +// wait 1971; sm_cvar mp_weapon_xm1014_price 0 // wait 1974; sm_cvar mp_weaponstay 0 // wait 1977; sm_cvar mp_winlimit 0 -// wait 1980; sm_cvar music_bank_max_duration 900 -// wait 1983; sm_cvar music_bank_min_duration 900 -// wait 1986; sm_cvar music_calm_min_interval 45 +// wait 1980; sm_cvar music_bank_max_duration 600 +// wait 1983; sm_cvar music_bank_min_duration 600 +// wait 1986; sm_cvar music_calm_min_interval 30 // wait 1989; sm_cvar music_dynamic_action_decay 10 // wait 1992; sm_cvar music_dynamic_ambient_decay 7 // wait 1995; sm_cvar music_dynamic_ambient_in_max 0.8 @@ -668,13 +668,13 @@ // wait 2004; sm_cvar music_dynamic_ambient_out_min 0 // wait 2007; sm_cvar music_dynamic_ambient_vol_min_alert 0.4 // wait 2010; sm_cvar music_dynamic_attack_CI_close_decay 0.2 -// wait 2013; sm_cvar music_dynamic_attack_CI_close_distmax 600 -// wait 2016; sm_cvar music_dynamic_attack_CI_distmax 2400 +// wait 2013; sm_cvar music_dynamic_attack_CI_close_distmax 1000 +// wait 2016; sm_cvar music_dynamic_attack_CI_distmax 3000 // wait 2019; sm_cvar music_dynamic_attack_CI_near_decay 0.2 -// wait 2022; sm_cvar music_dynamic_attack_CI_near_distmax 300 +// wait 2022; sm_cvar music_dynamic_attack_CI_near_distmax 500 // wait 2025; sm_cvar music_dynamic_attack_CI_num 30 // wait 2028; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 -// wait 2031; sm_cvar music_dynamic_attack_CI_veryclose_distmax 94 +// wait 2031; sm_cvar music_dynamic_attack_CI_veryclose_distmax 100 // wait 2034; sm_cvar music_dynamic_calm_decay 15 // wait 2037; sm_cvar music_dynamic_CI_sight_decay 8 // wait 2040; sm_cvar music_dynamic_damage_decay 10 @@ -712,9 +712,9 @@ // wait 2136; sm_cvar music_dynamic_PZ_BPM 80 // wait 2139; sm_cvar music_dynamic_PZ_interval_randmultmax 5 // wait 2142; sm_cvar music_dynamic_scavenge_beat 1 -// wait 2145; sm_cvar music_dynamic_SI_close_distmax 1200 -// wait 2148; sm_cvar music_dynamic_SI_far_distmin 1800 -// wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2400 +// wait 2145; sm_cvar music_dynamic_SI_close_distmax 1500 +// wait 2148; sm_cvar music_dynamic_SI_far_distmin 2000 +// wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 // wait 2154; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // wait 2157; sm_cvar music_dynamic_solosuccess_decay 4 // wait 2160; sm_cvar music_dynamic_solosuccess_increment 1 @@ -734,12 +734,12 @@ // wait 2202; sm_cvar music_moment_of_silence_repeat_interval 600 // wait 2205; sm_cvar music_moment_of_silence_start_delay 60 // wait 2208; sm_cvar mv_maxplayers 32 -// wait 2211; sm_cvar name step -// wait 2214; sm_cvar name2 unnamed -// wait 2217; sm_cvar nav_area_bgcolor 0 0 0 30 -// wait 2220; sm_cvar nav_area_max_size 50 +// wait 2211; sm_cvar name "Bizzy" +// wait 2214; sm_cvar name2 "Moon" +// wait 2217; sm_cvar nav_area_bgcolor 0 0 0 255 +// wait 2220; sm_cvar nav_area_max_size 100 // wait 2223; sm_cvar nav_blockers_can_affect_flow 1 -// wait 2226; sm_cvar nav_coplanar_slope_limit 0.99 +// wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 // wait 2229; sm_cvar nav_coplanar_slope_limit_displacement 0.7 // wait 2232; sm_cvar nav_corner_adjust_adjacent 18 // wait 2235; sm_cvar nav_create_area_at_feet 0 @@ -752,27 +752,27 @@ // wait 2256; sm_cvar nav_draw_limit 500 // wait 2259; sm_cvar nav_edit 0 // wait 2262; sm_cvar nav_flood_select_tolerance 0 -// wait 2265; sm_cvar nav_flow_max_survivor_climb_height 66 -// wait 2268; sm_cvar nav_flow_max_survivor_drop_height 240 +// wait 2265; sm_cvar nav_flow_max_survivor_climb_height 200 +// wait 2268; sm_cvar nav_flow_max_survivor_drop_height 300 // wait 2271; sm_cvar nav_fog_edit 0 // wait 2274; sm_cvar nav_generate_fencetops 1 // wait 2277; sm_cvar nav_generate_fixup_jump_areas 1 // wait 2280; sm_cvar nav_generate_incremental_range 2000 // wait 2283; sm_cvar nav_generate_incremental_tolerance 0 // wait 2286; sm_cvar nav_gui_rebuild 0 -// wait 2289; sm_cvar nav_lying_down_percent 50 -// wait 2292; sm_cvar nav_max_auto_area_size 16384 -// wait 2295; sm_cvar nav_max_view_distance 1800 -// wait 2298; sm_cvar nav_max_vis_delta_list_length 64 -// wait 2301; sm_cvar nav_obscure_range 400 -// wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.98 +// wait 2289; sm_cvar nav_lying_down_percent 0 +// wait 2292; sm_cvar nav_max_auto_area_size 8000 +// wait 2295; sm_cvar nav_max_view_distance 2000 +// wait 2298; sm_cvar nav_max_vis_delta_list_length 50 +// wait 2301; sm_cvar nav_obscure_range 300 +// wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.99 // wait 2307; sm_cvar nav_quicksave 1 // wait 2310; sm_cvar nav_recompute_flow_optimization 1 // wait 2313; sm_cvar nav_save_history 10 // wait 2316; sm_cvar nav_selected_set_border_color 100 100 0 255 -// wait 2319; sm_cvar nav_selected_set_color 255 255 200 96 +// wait 2319; sm_cvar nav_selected_set_color 255 255 200 255 // wait 2322; sm_cvar nav_show_approach_points 0 -// wait 2325; sm_cvar nav_show_area_info 0.5 +// wait 2325; sm_cvar nav_show_area_info 0.25 // wait 2328; sm_cvar nav_show_compass 0 // wait 2331; sm_cvar nav_show_connectionblockers 0 // wait 2334; sm_cvar nav_show_danger 0 @@ -782,8 +782,8 @@ // wait 2346; sm_cvar nav_show_nodes 0 // wait 2349; sm_cvar nav_show_player_area 0 // wait 2352; sm_cvar nav_show_player_counts 0 -// wait 2355; sm_cvar nav_slope_limit 0.7 -// wait 2358; sm_cvar nav_slope_tolerance 0.1 +// wait 2355; sm_cvar nav_slope_limit 1.0 +// wait 2358; sm_cvar nav_slope_tolerance 0.0 // wait 2361; sm_cvar nav_snap_to_grid 0 // wait 2364; sm_cvar nav_solid_props 0 // wait 2367; sm_cvar nav_split_place_on_ground 0 @@ -798,48 +798,48 @@ // wait 2394; sm_cvar nb_allow_avoiding 1 // wait 2397; sm_cvar nb_allow_climbing 1 // wait 2400; sm_cvar nb_allow_gap_jumping 1 -// wait 2403; sm_cvar nb_avoid 2 -// wait 2406; sm_cvar nb_avoid_interval 0.5 +// wait 2403; sm_cvar nb_avoid 0 +// wait 2406; sm_cvar nb_avoid_interval 1 // wait 2409; sm_cvar nb_blind 0 -// wait 2412; sm_cvar nb_chase_lead_time 2 +// wait 2412; sm_cvar nb_chase_lead_time 0 // wait 2415; sm_cvar nb_debug_climbing 0 // wait 2418; sm_cvar nb_debug_history 0 // wait 2421; sm_cvar nb_direct_chase_nav_check 1 -// wait 2424; sm_cvar nb_friction_forward 0 -// wait 2427; sm_cvar nb_friction_sideways 3 -// wait 2430; sm_cvar nb_goal_look_ahead_range 50 -// wait 2433; sm_cvar nb_gravity 1000 -// wait 2436; sm_cvar nb_head_aim_settle_duration 0.3 -// wait 2439; sm_cvar nb_head_aim_steady_max_rate 100 -// wait 2442; sm_cvar nb_ladder_align_range 50 -// wait 2445; sm_cvar nb_lean_forward_accel 100 +// wait 2424; sm_cvar nb_friction_forward 1 +// wait 2427; sm_cvar nb_friction_sideways 2 +// wait 2430; sm_cvar nb_goal_look_ahead_range 2147483648 +// wait 2433; sm_cvar nb_gravity 2000 +// wait 2436; sm_cvar nb_head_aim_settle_duration 0.1 +// wait 2439; sm_cvar nb_head_aim_steady_max_rate 1500 +// wait 2442; sm_cvar nb_ladder_align_range 100 +// wait 2445; sm_cvar nb_lean_forward_accel 200 // wait 2448; sm_cvar nb_lean_max_angle 30 -// wait 2451; sm_cvar nb_lean_rate 3 -// wait 2454; sm_cvar nb_path_draw_inc 100 -// wait 2457; sm_cvar nb_path_segment_influence_radius 100 +// wait 2451; sm_cvar nb_lean_rate 5 +// wait 2454; sm_cvar nb_path_draw_inc 2147483648 +// wait 2457; sm_cvar nb_path_segment_influence_radius 2147483648 // wait 2460; sm_cvar nb_player_crouch 0 // wait 2463; sm_cvar nb_player_move 1 // wait 2466; sm_cvar nb_player_move_direct 0 // wait 2469; sm_cvar nb_player_stop 0 // wait 2472; sm_cvar nb_player_walk 0 -// wait 2475; sm_cvar nb_saccade_speed 1000 +// wait 2475; sm_cvar nb_saccade_speed 3000 // wait 2478; sm_cvar nb_saccade_time 0.1 -// wait 2481; sm_cvar nb_speed_look_ahead_range 150 +// wait 2481; sm_cvar nb_speed_look_ahead_range 300 // wait 2484; sm_cvar nb_stop 0 // wait 2487; sm_cvar nb_stuck_dump_filter_entindex 0 // wait 2490; sm_cvar nb_stuck_dump_filter_identifier // wait 2493; sm_cvar nb_stuck_dump_filter_min_duration 0 -// wait 2496; sm_cvar nb_stuck_dump_filter_time_end 99999 +// wait 2496; sm_cvar nb_stuck_dump_filter_time_end 86400 // wait 2499; sm_cvar nb_stuck_dump_filter_time_start 0 // wait 2502; sm_cvar nb_stuck_dump_show_details 0 // wait 2505; sm_cvar nb_stuck_dump_threshold -1 // wait 2508; sm_cvar nb_update_debug 0 -// wait 2511; sm_cvar nb_update_framelimit 15 -// wait 2514; sm_cvar nb_update_frequency 0.1 -// wait 2517; sm_cvar nb_update_maxslide 2 +// wait 2511; sm_cvar nb_update_framelimit 10 +// wait 2514; sm_cvar nb_update_frequency 0.016667 +// wait 2517; sm_cvar nb_update_maxslide 10 // wait 2520; sm_cvar nb_vision_ignore_survivors 0 -// wait 2523; sm_cvar nb_vision_notice_hidden_range 50 -// wait 2526; sm_cvar nb_yaw_rate 250 +// wait 2523; sm_cvar nb_vision_notice_hidden_range 0 +// wait 2526; sm_cvar nb_yaw_rate 300 // wait 2529; sm_cvar net_allow_multicast 1 // wait 2532; sm_cvar net_allow_syslink 1 // wait 2535; sm_cvar net_blockmsg 0 @@ -847,11 +847,11 @@ // wait 2541; sm_cvar net_chan_limit_in_debug_session 0 // wait 2544; sm_cvar net_chan_limit_msec 0 // wait 2547; sm_cvar net_chan_stats_dump 0 -// wait 2550; sm_cvar net_chan_stats_dump_top_msgs 5 -// wait 2553; sm_cvar net_chan_stats_lru 3 +// wait 2550; sm_cvar net_chan_stats_dump_top_msgs 0 +// wait 2553; sm_cvar net_chan_stats_lru 0 // wait 2556; sm_cvar net_chokeloop 0 // wait 2559; sm_cvar net_compresspackets 1 -// wait 2562; sm_cvar net_compresspackets_minsize 1000 +// wait 2562; sm_cvar net_compresspackets_minsize 1200 // wait 2565; sm_cvar net_compressvoice 0 // wait 2568; sm_cvar net_drawslider 0 // wait 2571; sm_cvar net_droppackets 0 @@ -859,14 +859,14 @@ // wait 2577; sm_cvar net_fakejitter 0 // wait 2580; sm_cvar net_fakelag 0 // wait 2583; sm_cvar net_fakeloss 0 -// wait 2586; sm_cvar net_maxcleartime 4 -// wait 2589; sm_cvar net_maxfilesize 16 +// wait 2586; sm_cvar net_maxcleartime 0.016667 +// wait 2589; sm_cvar net_maxfilesize 64 // wait 2592; sm_cvar net_maxfragments 1200 // wait 2595; sm_cvar net_maxroutable 1200 // wait 2598; sm_cvar net_megasnapshot 1 -// wait 2601; sm_cvar net_minroutable 16 +// wait 2601; sm_cvar net_minroutable 1200 // wait 2604; sm_cvar net_paranoid 1 -// wait 2607; sm_cvar net_public_adr +// wait 2607; sm_cvar net_public_adr "" // wait 2610; sm_cvar net_queue_trace 0 // wait 2613; sm_cvar net_queued_packet_thread 1 // wait 2616; sm_cvar net_showdrop 0 @@ -880,22 +880,22 @@ // wait 2640; sm_cvar net_showtcp 0 // wait 2643; sm_cvar net_showudp 0 // wait 2646; sm_cvar net_showudp_remoteonly 0 -// wait 2649; sm_cvar net_splitpacket_maxrate 15000 +// wait 2649; sm_cvar net_splitpacket_maxrate 72000 // wait 2652; sm_cvar net_splitrate 1 // wait 2655; sm_cvar net_usesocketsforloopback 0 // wait 2658; sm_cvar next 0 -// wait 2661; sm_cvar nextlevel +// wait 2661; sm_cvar nextlevel "" // wait 2664; sm_cvar noclip_fixup 1 // wait 2667; sm_cvar npc_height_adjust 1 // wait 2670; sm_cvar npc_vphysics 0 // wait 2673; sm_cvar old_radiusdamage 0 -// wait 2676; sm_cvar pain_pills_decay_rate 0.27 +// wait 2676; sm_cvar pain_pills_decay_rate 0.166667 // wait 2679; sm_cvar pain_pills_health_threshold 99 // wait 2682; sm_cvar pain_pills_health_value 50 // wait 2685; sm_cvar particle_test_attach_attachment 0 -// wait 2688; sm_cvar particle_test_attach_mode follow_attachment -// wait 2691; sm_cvar particle_test_file -// wait 2694; sm_cvar password +// wait 2688; sm_cvar particle_test_attach_mode "follow_attachment" +// wait 2691; sm_cvar particle_test_file "" +// wait 2694; sm_cvar password "" // wait 2697; sm_cvar perf_fire_bullet_firstpredictedonly 1 // wait 2700; sm_cvar perf_fire_bullet_single 0 // wait 2703; sm_cvar phys2_ccd_epsilon 0.01 @@ -926,59 +926,59 @@ // wait 2778; sm_cvar phys2_shoot_speed 250 // wait 2781; sm_cvar phys2_vdb 0 // wait 2784; sm_cvar phys2_vdb_host localhost -// wait 2787; sm_cvar phys2_version Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21 +// wait 2787; sm_cvar phys2_version obsolete // wait 2790; sm_cvar phys2_visualize 0 // wait 2793; sm_cvar phys_enable_experimental_optimizations 0 // wait 2796; sm_cvar phys_enable_PIX_counters 1 // wait 2799; sm_cvar phys_enable_query_cache 1 // wait 2802; sm_cvar phys_enable_simd_optimizations 1 -// wait 2805; sm_cvar phys_explosion_force 7 -// wait 2808; sm_cvar phys_impactforcescale 1 -// wait 2811; sm_cvar phys_penetration_error_time 10 -// wait 2814; sm_cvar phys_pushscale 1 -// wait 2817; sm_cvar phys_ragdoll_force_magnitude 0.3 -// wait 2820; sm_cvar phys_shoot_torque 100000000 +// wait 2805; sm_cvar phys_explosion_force 1.0 +// wait 2808; sm_cvar phys_impactforcescale 1.0 +// wait 2811; sm_cvar phys_penetration_error_time 5 +// wait 2814; sm_cvar phys_pushscale 1.0 +// wait 2817; sm_cvar phys_ragdoll_force_magnitude 0.25 +// wait 2820; sm_cvar phys_shoot_torque 1000000 // wait 2823; sm_cvar phys_speeds 0 -// wait 2826; sm_cvar phys_stressbodyweights 5 +// wait 2826; sm_cvar phys_stressbodyweights 5.0 // wait 2829; sm_cvar phys_timescale 1 -// wait 2832; sm_cvar phys_upimpactforcescale 0.375 +// wait 2832; sm_cvar phys_upimpactforcescale 0.5 // wait 2835; sm_cvar physicsshadowupdate_render 0 -// wait 2838; sm_cvar PhysPMC 0 +// wait 2838; sm_cvar PhysPMC 1 // wait 2841; sm_cvar physx_debug_dll 0 -// wait 2844; sm_cvar physx_subdir -// wait 2847; sm_cvar physx_valve_dll 0 -// wait 2850; sm_cvar pipe_bomb_beep_interval_delta 0.025 -// wait 2853; sm_cvar pipe_bomb_beep_min_interval 0.1 -// wait 2856; sm_cvar pipe_bomb_initial_beep_interval 0.5 +// wait 2844; sm_cvar physx_subdir "" +// wait 2847; sm_cvar physx_valve_dll 1 +// wait 2850; sm_cvar pipe_bomb_beep_interval_delta 0.0225 +// wait 2853; sm_cvar pipe_bomb_beep_min_interval 0.075 +// wait 2856; sm_cvar pipe_bomb_initial_beep_interval 0.525 // wait 2859; sm_cvar pipe_bomb_shake_amplitude 50 -// wait 2862; sm_cvar pipe_bomb_shake_radius 750 -// wait 2865; sm_cvar pipe_bomb_timer_duration 6 +// wait 2862; sm_cvar pipe_bomb_shake_radius 1000 +// wait 2865; sm_cvar pipe_bomb_timer_duration 7.5 // wait 2868; sm_cvar pipeline_static_props 1 // wait 2871; sm_cvar player_debug_print_damage 0 -// wait 2874; sm_cvar player_incap_use_radius 96 +// wait 2874; sm_cvar player_incap_use_radius 150 // wait 2877; sm_cvar player_old_armor 0 -// wait 2880; sm_cvar player_throwforce 2000 -// wait 2883; sm_cvar player_use_radius 96 -// wait 2886; sm_cvar precache_all_survivors 0 -// wait 2889; sm_cvar prop_active_gib_limit 999999 -// wait 2892; sm_cvar prop_active_gib_max_fade_time 999999 +// wait 2880; sm_cvar player_throwforce 2500 +// wait 2883; sm_cvar player_use_radius 125 +// wait 2886; sm_cvar precache_all_survivors 1 +// wait 2889; sm_cvar prop_active_gib_limit 30 +// wait 2892; sm_cvar prop_active_gib_max_fade_time 10 // wait 2895; sm_cvar prop_use 0 -// wait 2898; sm_cvar props_break_max_pieces 50 +// wait 2898; sm_cvar props_break_max_pieces -1 // wait 2901; sm_cvar props_break_max_pieces_perframe -1 -// wait 2904; sm_cvar punch_angle_decay_rate 20 +// wait 2904; sm_cvar punch_angle_decay_rate 15 // wait 2907; sm_cvar r_AirboatViewDampenDamp 1 // wait 2910; sm_cvar r_AirboatViewDampenFreq 7 // wait 2913; sm_cvar r_AirboatViewZHeight 0 // wait 2916; sm_cvar r_ambientboost 1 // wait 2919; sm_cvar r_ambientfactor 5 -// wait 2922; sm_cvar r_ambientfraction 0.2 -// wait 2925; sm_cvar r_ambientmin 0.3 +// wait 2922; sm_cvar r_ambientfraction 0.25 +// wait 2925; sm_cvar r_ambientmin 0.5 // wait 2928; sm_cvar r_colorstaticprops 0 // wait 2931; sm_cvar r_debugrandomstaticlighting 0 -// wait 2934; sm_cvar r_decal_cover_count 4 -// wait 2937; sm_cvar r_decal_overlap_area 0.4 +// wait 2934; sm_cvar r_decal_cover_count 2147483647 +// wait 2937; sm_cvar r_decal_overlap_area 0.0 // wait 2940; sm_cvar r_decal_overlap_count 1 -// wait 2943; sm_cvar r_decals 512 +// wait 2943; sm_cvar r_decals 2147483647 // wait 2946; sm_cvar r_decalstaticprops 1 // wait 2949; sm_cvar r_DispBuildable 0 // wait 2952; sm_cvar r_DispWalkable 0 @@ -994,8 +994,8 @@ // wait 2982; sm_cvar r_DrawModelLightOrigin 0 // wait 2985; sm_cvar r_drawmodelstatsoverlay 0 // wait 2988; sm_cvar r_drawmodelstatsoverlaydistance 500 -// wait 2991; sm_cvar r_drawmodelstatsoverlaymax 1.5 -// wait 2994; sm_cvar r_drawmodelstatsoverlaymin 0.1 +// wait 2991; sm_cvar r_drawmodelstatsoverlaymax 2 +// wait 2994; sm_cvar r_drawmodelstatsoverlaymin 1 // wait 2997; sm_cvar r_DrawSpecificStaticProp -1 // wait 3000; sm_cvar r_drawstaticprops 1 // wait 3003; sm_cvar r_drawtranslucentworld 1 @@ -1010,10 +1010,10 @@ // wait 3030; sm_cvar r_eyeglintlodpixels 20 // wait 3033; sm_cvar r_eyemove 1 // wait 3036; sm_cvar r_eyes 1 -// wait 3039; sm_cvar r_eyeshift_x 0 -// wait 3042; sm_cvar r_eyeshift_y 0 -// wait 3045; sm_cvar r_eyeshift_z 0 -// wait 3048; sm_cvar r_eyesize 0 +// wait 3039; sm_cvar r_eyeshift_x 0.0 +// wait 3042; sm_cvar r_eyeshift_y 0.0 +// wait 3045; sm_cvar r_eyeshift_z 0.0 +// wait 3048; sm_cvar r_eyesize 0.0 // wait 3051; sm_cvar r_fastzreject 0 // wait 3054; sm_cvar r_fastzrejectdisp 0 // wait 3057; sm_cvar r_flashlightdepthtexture 0 @@ -1036,8 +1036,8 @@ // wait 3108; sm_cvar r_lightmap -1 // wait 3111; sm_cvar r_lightstyle -1 // wait 3114; sm_cvar r_lockpvs 0 -// wait 3117; sm_cvar r_lod -1 -// wait 3120; sm_cvar r_maxmodeldecal 50 +// wait 3117; sm_cvar r_lod 0 +// wait 3120; sm_cvar r_maxmodeldecal 2147483647 // wait 3123; sm_cvar r_modelwireframedecal 0 // wait 3126; sm_cvar r_nohw 0 // wait 3129; sm_cvar r_norefresh 0 @@ -1049,141 +1049,141 @@ // wait 3147; sm_cvar r_occlusion 1 // wait 3150; sm_cvar r_occlusionspew 0 // wait 3153; sm_cvar r_overlayfadeenable 0 -// wait 3156; sm_cvar r_overlayfademax 2000 -// wait 3159; sm_cvar r_overlayfademin 1750 +// wait 3156; sm_cvar r_overlayfademax 2147483648 +// wait 3159; sm_cvar r_overlayfademin 2147483648 // wait 3162; sm_cvar r_overlaywireframe 0 // wait 3165; sm_cvar r_partition_level -1 // wait 3168; sm_cvar r_proplightingfromdisk 1 // wait 3171; sm_cvar r_proplightingpooling -1 -// wait 3174; sm_cvar r_queued_decals 0 +// wait 3174; sm_cvar r_queued_decals 1 // wait 3177; sm_cvar r_randomflex 0 // wait 3180; sm_cvar r_renderoverlayfragment 1 // wait 3183; sm_cvar r_rootlod 0 -// wait 3186; sm_cvar r_shadowlod -1 -// wait 3189; sm_cvar r_shadowlodbias 2 +// wait 3186; sm_cvar r_shadowlod 0 +// wait 3189; sm_cvar r_shadowlodbias 3 // wait 3192; sm_cvar r_shadowrendertotexture 1 // wait 3195; sm_cvar r_showenvcubemap 0 // wait 3198; sm_cvar r_skin 0 // wait 3201; sm_cvar r_slowpathwireframe 0 // wait 3204; sm_cvar r_spray_lifetime 10 // wait 3207; sm_cvar r_staticlight_streams 1 -// wait 3210; sm_cvar r_staticprop_lod -1 +// wait 3210; sm_cvar r_staticprop_lod 0 // wait 3213; sm_cvar r_staticpropinfo 0 // wait 3216; sm_cvar r_teeth 1 // wait 3219; sm_cvar r_unloadlightmaps 0 -// wait 3222; sm_cvar r_vehicleBrakeRate 1.5 +// wait 3222; sm_cvar r_vehicleBrakeRate 2.0 // wait 3225; sm_cvar r_VehicleViewDampen 1 // wait 3228; sm_cvar r_visocclusion 0 // wait 3231; sm_cvar r_visualizetraces 0 // wait 3234; sm_cvar radius_damage_show_hits 0 // wait 3237; sm_cvar ragdoll_collide 0 -// wait 3240; sm_cvar ragdoll_door_uncollide_time 4 -// wait 3243; sm_cvar ragdoll_force_to_sleep_time 10 -// wait 3246; sm_cvar ragdoll_self_collision 1 -// wait 3249; sm_cvar ragdoll_sleepaftertime 5 +// wait 3240; sm_cvar ragdoll_door_uncollide_time 2 +// wait 3243; sm_cvar ragdoll_force_to_sleep_time 3 +// wait 3246; sm_cvar ragdoll_self_collision 0 +// wait 3249; sm_cvar ragdoll_sleepaftertime 3 // wait 3252; sm_cvar ragdoll_slowdown 1 -// wait 3255; sm_cvar ragdoll_slowdown_time 5 -// wait 3258; sm_cvar rcon_password +// wait 3255; sm_cvar ragdoll_slowdown_time 3 +// wait 3258; sm_cvar rcon_password "BigBizzy101" // wait 3261; sm_cvar res_restrict_access 0 -// wait 3264; sm_cvar rescue_distance 4500 +// wait 3264; sm_cvar rescue_distance 4000 // wait 3267; sm_cvar rescue_finale_ignore_distance 4000 // wait 3270; sm_cvar rescue_finale_spawn_range 4000 // wait 3273; sm_cvar rescue_ignore_distance 2000 -// wait 3276; sm_cvar rescue_interval 2.5 -// wait 3279; sm_cvar rescue_min_dead_time 60 +// wait 3276; sm_cvar rescue_interval 1 +// wait 3279; sm_cvar rescue_min_dead_time 5 // wait 3282; sm_cvar rescue_range 1000 // wait 3285; sm_cvar rescue_spawn_flow 400 // wait 3288; sm_cvar rescue_spawn_range 2000 // wait 3291; sm_cvar rescue_yell_delay 1 // wait 3294; sm_cvar rescue_yell_interval 6 -// wait 3297; sm_cvar rpt_vprof_time 0.25 +// wait 3297; sm_cvar rpt_vprof_time 0 // wait 3300; sm_cvar rr_debugplayer -1 -// wait 3303; sm_cvar rr_debugresponseconcept +// wait 3303; sm_cvar rr_debugresponseconcept "" // wait 3306; sm_cvar rr_debugresponses 0 -// wait 3309; sm_cvar rr_debugrule +// wait 3309; sm_cvar rr_debugrule "" // wait 3312; sm_cvar rr_dumpresponses 0 -// wait 3315; sm_cvar rr_followup_maxdist 1800 +// wait 3315; sm_cvar rr_followup_maxdist 2000 // wait 3318; sm_cvar rr_remarkable_maxdist 1500 // wait 3321; sm_cvar rr_remarkable_world_entities_replay_limit 1 // wait 3324; sm_cvar rr_thenany_score_slop 0 -// wait 3327; sm_cvar sb_all_bot_game 0 +// wait 3327; sm_cvar sb_all_bot_game 1 // wait 3330; sm_cvar sb_allow_leading 0 -// wait 3333; sm_cvar sb_allow_shoot_through_survivors 1 -// wait 3336; sm_cvar sb_battlestation_give_up_range_from_human 1500 -// wait 3339; sm_cvar sb_battlestation_human_hold_time 4 -// wait 3342; sm_cvar sb_close_checkpoint_door_interval 2 -// wait 3345; sm_cvar sb_close_threat_range 200 -// wait 3348; sm_cvar sb_combat_saccade_speed 1000 +// wait 3333; sm_cvar sb_allow_shoot_through_survivors 0 +// wait 3336; sm_cvar sb_battlestation_give_up_range_from_human 500 +// wait 3339; sm_cvar sb_battlestation_human_hold_time 1 +// wait 3342; sm_cvar sb_close_checkpoint_door_interval 4 +// wait 3345; sm_cvar sb_close_threat_range 100 +// wait 3348; sm_cvar sb_combat_saccade_speed 3000 // wait 3351; sm_cvar sb_crouch 0 -// wait 3354; sm_cvar sb_debug_apoproach_wait_time 5 +// wait 3354; sm_cvar sb_debug_apoproach_wait_time 0 // wait 3357; sm_cvar sb_debug_buddy 0 // wait 3360; sm_cvar sb_debug_locomotion 0 // wait 3363; sm_cvar sb_debug_retreat 0 // wait 3366; sm_cvar sb_debug_team_avoidance 0 // wait 3369; sm_cvar sb_dont_bash 0 // wait 3372; sm_cvar sb_dont_shoot 0 -// wait 3375; sm_cvar sb_enforce_proximity_lookat_timeout 10 -// wait 3378; sm_cvar sb_enforce_proximity_range 1500 +// wait 3375; sm_cvar sb_enforce_proximity_lookat_timeout 5 +// wait 3378; sm_cvar sb_enforce_proximity_range 1000 // wait 3381; sm_cvar sb_escort 0 -// wait 3384; sm_cvar sb_far_hearing_range 1500 +// wait 3384; sm_cvar sb_far_hearing_range 2147483648 // wait 3387; sm_cvar sb_flashlight 0 -// wait 3390; sm_cvar sb_follow_stress_factor 0.5 -// wait 3393; sm_cvar sb_friend_immobilized_reaction_time_expert 0.5 -// wait 3396; sm_cvar sb_friend_immobilized_reaction_time_hard 1 -// wait 3399; sm_cvar sb_friend_immobilized_reaction_time_normal 2 -// wait 3402; sm_cvar sb_friend_immobilized_reaction_time_vs 0.5 +// wait 3390; sm_cvar sb_follow_stress_factor 0.0 +// wait 3393; sm_cvar sb_friend_immobilized_reaction_time_expert 0 +// wait 3396; sm_cvar sb_friend_immobilized_reaction_time_hard 0 +// wait 3399; sm_cvar sb_friend_immobilized_reaction_time_normal 0 +// wait 3402; sm_cvar sb_friend_immobilized_reaction_time_vs 0 // wait 3405; sm_cvar sb_friendlyfire 0 -// wait 3408; sm_cvar sb_hindrance_range 150 +// wait 3408; sm_cvar sb_hindrance_range 32 // wait 3411; sm_cvar sb_hold_position 0 // wait 3414; sm_cvar sb_l4d1_survivor_behavior 1 -// wait 3417; sm_cvar sb_locomotion_wait_threshold 10 -// wait 3420; sm_cvar sb_max_battlestation_range_from_human 750 -// wait 3423; sm_cvar sb_max_scavenge_separation 750 -// wait 3426; sm_cvar sb_max_team_melee_weapons 0 +// wait 3417; sm_cvar sb_locomotion_wait_threshold 4 +// wait 3420; sm_cvar sb_max_battlestation_range_from_human 500 +// wait 3423; sm_cvar sb_max_scavenge_separation 500 +// wait 3426; sm_cvar sb_max_team_melee_weapons 4 // wait 3429; sm_cvar sb_melee_approach_victim 0 -// wait 3432; sm_cvar sb_min_attention_notice_time 0.5 -// wait 3435; sm_cvar sb_min_orphan_time_to_cover 1 -// wait 3438; sm_cvar sb_minigun_distance 30 +// wait 3432; sm_cvar sb_min_attention_notice_time 0 +// wait 3435; sm_cvar sb_min_orphan_time_to_cover 0 +// wait 3438; sm_cvar sb_minigun_distance 50 // wait 3441; sm_cvar sb_move 1 -// wait 3444; sm_cvar sb_narrow_corridor_width 100 -// wait 3447; sm_cvar sb_near_hearing_range 500 +// wait 3444; sm_cvar sb_narrow_corridor_width 64 +// wait 3447; sm_cvar sb_near_hearing_range 2000 // wait 3450; sm_cvar sb_neighbor_range 300 -// wait 3453; sm_cvar sb_normal_saccade_speed 350 +// wait 3453; sm_cvar sb_normal_saccade_speed 3000 // wait 3456; sm_cvar sb_open_fire 0 -// wait 3459; sm_cvar sb_path_lookahead_range 200 +// wait 3459; sm_cvar sb_path_lookahead_range 500 // wait 3462; sm_cvar sb_perf_crawl 0 // wait 3465; sm_cvar sb_perf_crawl_ang 5 // wait 3468; sm_cvar sb_perf_crawl_dist 128 // wait 3471; sm_cvar sb_perf_crawl_time 1 // wait 3474; sm_cvar sb_perf_dump 0 -// wait 3477; sm_cvar sb_perf_dump_bots -// wait 3480; sm_cvar sb_pushscale 1 +// wait 3477; sm_cvar sb_perf_dump_bots "" +// wait 3480; sm_cvar sb_pushscale 0.0 // wait 3483; sm_cvar sb_reachability_cache_lifetime 3 // wait 3486; sm_cvar sb_reachable_cache_paranoia 0 // wait 3489; sm_cvar sb_replacement_interval 0 -// wait 3492; sm_cvar sb_rescue_vehicle_loading_range 300 -// wait 3495; sm_cvar sb_revive_friend_distance 125 -// wait 3498; sm_cvar sb_separation_danger_max_range 600 +// wait 3492; sm_cvar sb_rescue_vehicle_loading_range 50 +// wait 3495; sm_cvar sb_revive_friend_distance 150 +// wait 3498; sm_cvar sb_separation_danger_max_range 300 // wait 3501; sm_cvar sb_separation_danger_min_range 200 -// wait 3504; sm_cvar sb_separation_range 200 +// wait 3504; sm_cvar sb_separation_range 300 // wait 3507; sm_cvar sb_show_threat_areas 0 // wait 3510; sm_cvar sb_sidestep_for_horde 0 -// wait 3513; sm_cvar sb_skill survivor +// wait 3513; sm_cvar sb_skill "survivor" // wait 3516; sm_cvar sb_stop 0 -// wait 3519; sm_cvar sb_temp_health_consider_factor 0.5 -// wait 3522; sm_cvar sb_threat_close_range 150 -// wait 3525; sm_cvar sb_threat_exposure_stop 200000 -// wait 3528; sm_cvar sb_threat_exposure_walk 50000 -// wait 3531; sm_cvar sb_threat_far_range 600 -// wait 3534; sm_cvar sb_threat_medium_range 300 -// wait 3537; sm_cvar sb_threat_very_close_range 150 -// wait 3540; sm_cvar sb_threat_very_far_range 1500 -// wait 3543; sm_cvar sb_toughness_buffer 15 +// wait 3519; sm_cvar sb_temp_health_consider_factor 0.8 +// wait 3522; sm_cvar sb_threat_close_range 50 +// wait 3525; sm_cvar sb_threat_exposure_stop 2147483648 +// wait 3528; sm_cvar sb_threat_exposure_walk 2147483648 +// wait 3531; sm_cvar sb_threat_far_range 3000 +// wait 3534; sm_cvar sb_threat_medium_range 2000 +// wait 3537; sm_cvar sb_threat_very_close_range 50 +// wait 3540; sm_cvar sb_threat_very_far_range 2147483648 +// wait 3543; sm_cvar sb_toughness_buffer 20 // wait 3546; sm_cvar sb_transition 1 // wait 3549; sm_cvar sb_unstick 1 -// wait 3552; sm_cvar sb_use_button_range 1000 +// wait 3552; sm_cvar sb_use_button_range 500 // wait 3555; sm_cvar sb_use_upgrades 1 -// wait 3558; sm_cvar sb_vomit_blind_time 5 +// wait 3558; sm_cvar sb_vomit_blind_time 0 // wait 3561; sm_cvar scavenge_cluster_bonus_time 15 // wait 3564; sm_cvar scavenge_cluster_range_squared 100000 // wait 3567; sm_cvar scavenge_cluster_remove_on_pour 1 From 4524d9c58d8a3a06c5dc84f45aab443e736f0182 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 00:24:50 -0400 Subject: [PATCH 2294/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6d80e74c..417da059 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -374,7 +374,7 @@ wait 1500;sm_cvar sb_separation_range 300 wait 1500;sm_cvar sv_player_max_separation_force 0 // // wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 1500;sm_cvar sb_pushscale 0 // The force with which survivor bots will push each other with. +wait 1500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. wait 1500;sm_cvar sv_pushaway_max_force 0 // wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. @@ -465,9 +465,9 @@ wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // -// wait 1950;sm_cvar z_bbq_rate 0 // Rate that the BBQ effect grows on players. -// wait 1950;sm_cvar z_burn_max 1 // Maximum amount for the burn effect. -// wait 1950;sm_cvar z_burn_rate 0 // Rate that the burn effect grows on players. +// wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +// wait 1950;sm_cvar z_burn_max 1.0 // Maximum amount for the burn effect. +// wait 1950;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. From 488f2146fa9378b1a15a1a3ba8b257ce2648ae5e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 00:36:51 -0400 Subject: [PATCH 2295/2978] Update wait.cfg --- cfg/wait.cfg | 384 +++++++++++++++++++++++++-------------------------- 1 file changed, 192 insertions(+), 192 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index fd1d8550..5e153e61 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -458,7 +458,7 @@ // wait 1374; sm_cvar mat_fullbright 0 // wait 1377; sm_cvar mat_hdr_level 2 // wait 1380; sm_cvar mat_hdr_tonemapscale 16 -// wait 1383; sm_cvar mat_levelflush 1 +// wait 1383; sm_cvar mat_levelflush 0 // wait 1386; sm_cvar mat_lightmap_pfms 0 // wait 1389; sm_cvar mat_loadtextures 1 // wait 1392; sm_cvar mat_luxels 0 @@ -1187,56 +1187,56 @@ // wait 3561; sm_cvar scavenge_cluster_bonus_time 15 // wait 3564; sm_cvar scavenge_cluster_range_squared 100000 // wait 3567; sm_cvar scavenge_cluster_remove_on_pour 1 -// wait 3570; sm_cvar scavenge_item_respawn_delay 20 +// wait 3570; sm_cvar scavenge_item_respawn_delay 12 // wait 3573; sm_cvar scavenge_match_finished_delay 5 // wait 3576; sm_cvar scavenge_overtime_grace_time 1 // wait 3579; sm_cvar scavenge_round_initial_time 90 -// wait 3582; sm_cvar scavenge_round_restart_delay 10 +// wait 3582; sm_cvar scavenge_round_restart_delay 15 // wait 3585; sm_cvar scavenge_round_restart_delay_tied 15 -// wait 3588; sm_cvar scavenge_round_setup_time 45 -// wait 3591; sm_cvar scavenge_score_bonus_time 20 -// wait 3594; sm_cvar scavenge_wanderer_respawn_chance 3 +// wait 3588; sm_cvar scavenge_round_setup_time 30 +// wait 3591; sm_cvar scavenge_score_bonus_time 15 +// wait 3594; sm_cvar scavenge_wanderer_respawn_chance 100 // wait 3597; sm_cvar scene_async_prefetch_spew 0 // wait 3600; sm_cvar scene_clientflex 1 // wait 3603; sm_cvar scene_clientplayback 1 // wait 3606; sm_cvar scene_forcecombined 0 -// wait 3609; sm_cvar scene_maxcaptionradius 1200 +// wait 3609; sm_cvar scene_maxcaptionradius 2147483648 // wait 3612; sm_cvar scene_print 0 // wait 3615; sm_cvar scene_showlook 0 // wait 3618; sm_cvar scene_showmoveto 0 // wait 3621; sm_cvar scene_showunlock 0 // wait 3624; sm_cvar script_attach_debugger_at_startup 0 // wait 3627; sm_cvar script_break_in_native_debugger_on_error 0 -// wait 3630; sm_cvar servercfgfile server.cfg -// wait 3633; sm_cvar shotgun_reload_cancel_delay 0.5 -// wait 3636; sm_cvar shout_going_to_die_interval 20 -// wait 3639; sm_cvar shout_make_way_interval 2 -// wait 3642; sm_cvar shout_max_warn_range 2000 -// wait 3645; sm_cvar shout_min_special_warn_interval 5 -// wait 3648; sm_cvar shout_min_use_range 200 -// wait 3651; sm_cvar shout_min_warn_interval 10 -// wait 3654; sm_cvar shout_threat_range 500 +// wait 3630; sm_cvar servercfgfile "server1.cfg" +// wait 3633; sm_cvar shotgun_reload_cancel_delay 0 +// wait 3636; sm_cvar shout_going_to_die_interval 10 +// wait 3639; sm_cvar shout_make_way_interval 1 +// wait 3642; sm_cvar shout_max_warn_range 3000 +// wait 3645; sm_cvar shout_min_special_warn_interval 1 +// wait 3648; sm_cvar shout_min_use_range 500 +// wait 3651; sm_cvar shout_min_warn_interval 1 +// wait 3654; sm_cvar shout_threat_range 3000 // wait 3657; sm_cvar shout_view_motion_threshold 0.01 // wait 3660; sm_cvar shout_view_target_threahold 0.01 // wait 3663; sm_cvar showtriggers 0 // wait 3666; sm_cvar singlestep 0 -// wait 3669; sm_cvar sk_autoaim_mode 1 -// wait 3672; sm_cvar sk_player_arm 1 -// wait 3675; sm_cvar sk_player_chest 1 -// wait 3678; sm_cvar sk_player_head 2 -// wait 3681; sm_cvar sk_player_leg 1 -// wait 3684; sm_cvar sk_player_stomach 1 -// wait 3687; sm_cvar skill 1 -// wait 3690; sm_cvar Smoker_escape_range 750 -// wait 3693; sm_cvar smoker_pz_claw_dmg 4 -// wait 3696; sm_cvar smoker_tongue_delay 1.5 +// wait 3669; sm_cvar sk_autoaim_mode 3 +// wait 3672; sm_cvar sk_player_arm 3 +// wait 3675; sm_cvar sk_player_chest 3 +// wait 3678; sm_cvar sk_player_head 3 +// wait 3681; sm_cvar sk_player_leg 3 +// wait 3684; sm_cvar sk_player_stomach 3 +// wait 3687; sm_cvar skill 3 +// wait 3690; sm_cvar Smoker_escape_range 10000 +// wait 3693; sm_cvar smoker_pz_claw_dmg 6 +// wait 3696; sm_cvar smoker_tongue_delay 0 // wait 3699; sm_cvar smoothstairs 1 -// wait 3702; sm_cvar snd_foliage_db_loss 4 -// wait 3705; sm_cvar snd_gain 1 -// wait 3708; sm_cvar snd_gain_max 1 -// wait 3711; sm_cvar snd_gain_min 0.01 -// wait 3714; sm_cvar snd_refdb 60 -// wait 3717; sm_cvar snd_refdist 36 +// wait 3702; sm_cvar snd_foliage_db_loss 5 +// wait 3705; sm_cvar snd_gain 2.0 +// wait 3708; sm_cvar snd_gain_max 10.0 +// wait 3711; sm_cvar snd_gain_min 1.0 +// wait 3714; sm_cvar snd_refdb 75 +// wait 3717; sm_cvar snd_refdist 50 // wait 3720; sm_cvar snd_vox_captiontrace 0 // wait 3723; sm_cvar snd_vox_globaltimeout 300 // wait 3726; sm_cvar snd_vox_sectimetout 300 @@ -1246,113 +1246,113 @@ // wait 3738; sm_cvar spawn_behind_survivors_distance 0 // wait 3741; sm_cvar spec_filter any // wait 3744; sm_cvar spec_filter_infected any -// wait 3747; sm_cvar spec_filter_survivors survivor -// wait 3750; sm_cvar spec_freeze_time 4 -// wait 3753; sm_cvar spec_freeze_traveltime 0.4 +// wait 3747; sm_cvar spec_filter_survivors any +// wait 3750; sm_cvar spec_freeze_time 0 +// wait 3753; sm_cvar spec_freeze_traveltime 0.01 // wait 3756; sm_cvar spew_consolelog_to_debugstring 0 -// wait 3759; sm_cvar spit_scaling_min_scale 0.35 +// wait 3759; sm_cvar spit_scaling_min_scale 1.0 // wait 3762; sm_cvar spitter_pz_claw_dmg 4 -// wait 3765; sm_cvar ss_voice_hearpartner 0 +// wait 3765; sm_cvar ss_voice_hearpartner 1 // wait 3768; sm_cvar steam_controller_haptics 1 // wait 3771; sm_cvar steamworks_immediate_upload 1 // wait 3774; sm_cvar steamworks_server_sessionid 0 // wait 3777; sm_cvar steamworks_show_uploads 0 // wait 3780; sm_cvar steamworks_stats_disable 0 // wait 3783; sm_cvar step_spline 0 -// wait 3786; sm_cvar still_vel_limit 5 -// wait 3789; sm_cvar still_view_accel_limit 1500 +// wait 3786; sm_cvar still_vel_limit 0 +// wait 3789; sm_cvar still_view_accel_limit 0 // wait 3792; sm_cvar stringtable_alwaysrebuilddictionaries 0 // wait 3795; sm_cvar stringtable_usedictionaries 1 // wait 3798; sm_cvar studio_queue_mode 1 -// wait 3801; sm_cvar suitvolume 0.25 -// wait 3804; sm_cvar survival_boomer_limit_increase 0 -// wait 3807; sm_cvar survival_charger_limit_increase 0 -// wait 3810; sm_cvar survival_generate_fake_times 1 -// wait 3813; sm_cvar survival_horde_stage_interval 60 -// wait 3816; sm_cvar survival_horde_stage_interval_decay 2 +// wait 3801; sm_cvar suitvolume 2.0 +// wait 3804; sm_cvar survival_boomer_limit_increase 1 +// wait 3807; sm_cvar survival_charger_limit_increase 1 +// wait 3810; sm_cvar survival_generate_fake_times 0 +// wait 3813; sm_cvar survival_horde_stage_interval 40 +// wait 3816; sm_cvar survival_horde_stage_interval_decay 1 // wait 3819; sm_cvar survival_hunter_limit_increase 1 // wait 3822; sm_cvar survival_jockey_limit_increase 1 -// wait 3825; sm_cvar survival_lull_time 15 -// wait 3828; sm_cvar survival_lull_time_increment 15 -// wait 3831; sm_cvar survival_lull_time_max 60 -// wait 3834; sm_cvar survival_max_boomers 2 +// wait 3825; sm_cvar survival_lull_time 0 +// wait 3828; sm_cvar survival_lull_time_increment 0 +// wait 3831; sm_cvar survival_lull_time_max 0 +// wait 3834; sm_cvar survival_max_boomers 3 // wait 3837; sm_cvar survival_max_chargers 2 // wait 3840; sm_cvar survival_max_hunters 3 // wait 3843; sm_cvar survival_max_jockeys 2 // wait 3846; sm_cvar survival_max_smokers 4 -// wait 3849; sm_cvar survival_max_specials 8 +// wait 3849; sm_cvar survival_max_specials 10 // wait 3852; sm_cvar survival_max_spitters 3 // wait 3855; sm_cvar survival_round_restart_delay 15 // wait 3858; sm_cvar survival_smoker_limit_increase 1 // wait 3861; sm_cvar survival_special_limit_increase 1 -// wait 3864; sm_cvar survival_special_spawn_interval 20 -// wait 3867; sm_cvar survival_special_spawn_interval_decay 1 -// wait 3870; sm_cvar survival_special_stage_interval 60 +// wait 3864; sm_cvar survival_special_spawn_interval 10 +// wait 3867; sm_cvar survival_special_spawn_interval_decay 0 +// wait 3870; sm_cvar survival_special_stage_interval 10 // wait 3873; sm_cvar survival_spitter_limit_increase 1 // wait 3876; sm_cvar survival_tank_multiple_spawn_delay 10 // wait 3879; sm_cvar survival_tank_stage_interval 80 -// wait 3882; sm_cvar survival_tank_stage_interval_decay 20 -// wait 3885; sm_cvar survivor_accuracy_upgrade_factor 0.5 +// wait 3882; sm_cvar survival_tank_stage_interval_decay 10 +// wait 3885; sm_cvar survivor_accuracy_upgrade_factor 0.75 // wait 3888; sm_cvar survivor_allow_crawling 0 -// wait 3891; sm_cvar survivor_burn_factor_easy 0.2 -// wait 3894; sm_cvar survivor_burn_factor_expert 1 -// wait 3897; sm_cvar survivor_burn_factor_hard 0.4 -// wait 3900; sm_cvar survivor_burn_factor_normal 0.2 +// wait 3891; sm_cvar survivor_burn_factor_easy 0.0 +// wait 3894; sm_cvar survivor_burn_factor_expert 0.3 +// wait 3897; sm_cvar survivor_burn_factor_hard 0.2 +// wait 3900; sm_cvar survivor_burn_factor_normal 0.1 // wait 3903; sm_cvar survivor_calm_damage_delay 5 // wait 3906; sm_cvar survivor_calm_deploy_delay 2 -// wait 3909; sm_cvar survivor_calm_intensity 0.25 +// wait 3909; sm_cvar survivor_calm_intensity 0.1 // wait 3912; sm_cvar survivor_calm_no_flashlight 1 // wait 3915; sm_cvar survivor_calm_recent_enemy_delay 5 // wait 3918; sm_cvar survivor_calm_weapon_delay 5 -// wait 3921; sm_cvar survivor_crawl_speed 15 -// wait 3924; sm_cvar survivor_crouch_speed 75 -// wait 3927; sm_cvar survivor_damage_speed_factor 0.25f +// wait 3921; sm_cvar survivor_crawl_speed 100 +// wait 3924; sm_cvar survivor_crouch_speed 80 +// wait 3927; sm_cvar survivor_damage_speed_factor 0.3 // wait 3930; sm_cvar survivor_death_anims 0 // wait 3933; sm_cvar survivor_debug_active_area_set 0 // wait 3936; sm_cvar survivor_debug_in_combat 0 // wait 3939; sm_cvar survivor_debug_visibility 0 // wait 3942; sm_cvar survivor_drag_continuous_fire 1 -// wait 3945; sm_cvar survivor_drag_speed_multiplier 0.5 +// wait 3945; sm_cvar survivor_drag_speed_multiplier 0.75 // wait 3948; sm_cvar survivor_drag_type 0 // wait 3951; sm_cvar survivor_ff_avoidance 0 -// wait 3954; sm_cvar survivor_ff_avoidance_pitch 20 +// wait 3954; sm_cvar survivor_ff_avoidance_pitch 10 // wait 3957; sm_cvar survivor_ff_avoidance_yaw 10 -// wait 3960; sm_cvar survivor_ff_tolerance 26 -// wait 3963; sm_cvar survivor_fog_vocalize_percent 0.23 -// wait 3966; sm_cvar survivor_friendly_fire_factor_easy 0 -// wait 3969; sm_cvar survivor_friendly_fire_factor_expert 0.5 -// wait 3972; sm_cvar survivor_friendly_fire_factor_hard 0.3 -// wait 3975; sm_cvar survivor_friendly_fire_factor_normal 0.1 -// wait 3978; sm_cvar survivor_fumes_walk_speed 85 -// wait 3981; sm_cvar survivor_give_attract_timeout 12 -// wait 3984; sm_cvar survivor_hanging_eye_height 85 -// wait 3987; sm_cvar survivor_hanging_from_tongue_eye_height 40 -// wait 3990; sm_cvar survivor_helping_hand_inhibit_duration 1 +// wait 3960; sm_cvar survivor_ff_tolerance 100 +// wait 3963; sm_cvar survivor_fog_vocalize_percent 1.0 +// wait 3966; sm_cvar survivor_friendly_fire_factor_easy 0.0 +// wait 3969; sm_cvar survivor_friendly_fire_factor_expert 0.3 +// wait 3972; sm_cvar survivor_friendly_fire_factor_hard 0.2 +// wait 3975; sm_cvar survivor_friendly_fire_factor_normal 0.025 +// wait 3978; sm_cvar survivor_fumes_walk_speed 100 +// wait 3981; sm_cvar survivor_give_attract_timeout 15 +// wait 3984; sm_cvar survivor_hanging_eye_height 100 +// wait 3987; sm_cvar survivor_hanging_from_tongue_eye_height 60 +// wait 3990; sm_cvar survivor_helping_hand_inhibit_duration 0 // wait 3993; sm_cvar survivor_hitsound_interval_timer 0.1 // wait 3996; sm_cvar survivor_incap_decay_rate 3 // wait 3999; sm_cvar survivor_incap_health 300 -// wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 12 +// wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 6 // wait 4005; sm_cvar survivor_incap_max_fall_damage 200 -// wait 4008; sm_cvar survivor_incap_tongued_decay_rate 12 -// wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0.4 -// wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.3 -// wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 2 -// wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 2.5 -// wait 4023; sm_cvar survivor_incapacitated_eye_height 24 -// wait 4026; sm_cvar survivor_incapacitated_reload_multiplier 1.25 -// wait 4029; sm_cvar survivor_incapacitated_roll 20 -// wait 4032; sm_cvar survivor_intensity_decay_threat_range 750 +// wait 4008; sm_cvar survivor_incap_tongued_decay_rate 20 +// wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0 +// wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.283333 +// wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 0 +// wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 5 +// wait 4023; sm_cvar survivor_incapacitated_eye_height 20 +// wait 4026; sm_cvar survivor_incapacitated_reload_multiplier 1.0 +// wait 4029; sm_cvar survivor_incapacitated_roll 15 +// wait 4032; sm_cvar survivor_intensity_decay_threat_range 1000 // wait 4035; sm_cvar survivor_intensity_recent_enemy_duration 5 -// wait 4038; sm_cvar survivor_it_duration 20 -// wait 4041; sm_cvar survivor_knockdown_roll -20 +// wait 4038; sm_cvar survivor_it_duration 18 +// wait 4041; sm_cvar survivor_knockdown_roll -15 // wait 4044; sm_cvar survivor_lazy_active_set 1 // wait 4047; sm_cvar survivor_lean 0 -// wait 4050; sm_cvar survivor_ledge_grab_ground_check_time 3 +// wait 4050; sm_cvar survivor_ledge_grab_ground_check_time 1 // wait 4053; sm_cvar survivor_ledge_grab_health 300 // wait 4056; sm_cvar survivor_ledge_scales_health 1 // wait 4059; sm_cvar survivor_limit 4 // wait 4062; sm_cvar survivor_limp_health 40 -// wait 4065; sm_cvar survivor_limp_walk_speed 85 +// wait 4065; sm_cvar survivor_limp_walk_speed 100 // wait 4068; sm_cvar survivor_max_incapacitated_count 2 // wait 4071; sm_cvar survivor_max_lunge_stagger_distance 30 // wait 4074; sm_cvar survivor_max_lunge_stagger_speed 220 @@ -1363,96 +1363,96 @@ // wait 4089; sm_cvar survivor_min_lunge_stagger_speed 50 // wait 4092; sm_cvar survivor_model_selection -1 // wait 4095; sm_cvar survivor_no_pounce_or_hang 0 -// wait 4098; sm_cvar survivor_pounce_victim_eye_height 12 +// wait 4098; sm_cvar survivor_pounce_victim_eye_height 30 // wait 4101; sm_cvar survivor_push 0 // wait 4104; sm_cvar survivor_respawn_with_guns 1 // wait 4107; sm_cvar survivor_revive_after_drag 0 // wait 4110; sm_cvar survivor_revive_continuous_fire 1 -// wait 4113; sm_cvar survivor_revive_duration 5 +// wait 4113; sm_cvar survivor_revive_duration 4.75 // wait 4116; sm_cvar survivor_revive_health 30 // wait 4119; sm_cvar survivor_shove_teammates 0 -// wait 4122; sm_cvar survivor_speed 210 -// wait 4125; sm_cvar survivor_speed_boost_factor 1.2 +// wait 4122; sm_cvar survivor_speed 220 +// wait 4125; sm_cvar survivor_speed_boost_factor 1.25 // wait 4128; sm_cvar survivor_sprint_multiplier 1.5 // wait 4131; sm_cvar survivor_stun_immunity_duration 0 -// wait 4134; sm_cvar survivor_team_hit_pitch_max 10 -// wait 4137; sm_cvar survivor_team_hit_pitch_min -10 -// wait 4140; sm_cvar survivor_team_hit_yaw_max 10 -// wait 4143; sm_cvar survivor_team_hit_yaw_min -10 +// wait 4134; sm_cvar survivor_team_hit_pitch_max 5 +// wait 4137; sm_cvar survivor_team_hit_pitch_min -5 +// wait 4140; sm_cvar survivor_team_hit_yaw_max 5 +// wait 4143; sm_cvar survivor_team_hit_yaw_min -5 // wait 4146; sm_cvar survivor_teammatefocus_enabled 0 // wait 4149; sm_cvar survivor_teammatefocus_speed 10 // wait 4152; sm_cvar survivor_teammatefocus_stickyness 5 -// wait 4155; sm_cvar survivor_unstoppable_speed 150 -// wait 4158; sm_cvar survivor_upgrade_reload_duration 0.5 -// wait 4161; sm_cvar survivor_vision_range 1500 -// wait 4164; sm_cvar survivor_vision_range_obscured 750 +// wait 4155; sm_cvar survivor_unstoppable_speed 180 +// wait 4158; sm_cvar survivor_upgrade_reload_duration 0.75 +// wait 4161; sm_cvar survivor_vision_range 2000 +// wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 4167; sm_cvar sv__ragdoll_max_remove_per_frame 1 -// wait 4170; sm_cvar sv_accelerate 5 -// wait 4173; sm_cvar sv_airaccelerate 10 -// wait 4176; sm_cvar sv_allow_lobby_connect_only 1 +// wait 4170; sm_cvar sv_accelerate 5.5 +// wait 4173; sm_cvar sv_airaccelerate 15 +// wait 4176; sm_cvar sv_allow_lobby_connect_only 0 // wait 4179; sm_cvar sv_allow_votes 1 // wait 4182; sm_cvar sv_allow_wait_command 1 // wait 4185; sm_cvar sv_allowdownload 1 // wait 4188; sm_cvar sv_allowupload 1 // wait 4191; sm_cvar sv_alltalk 0 -// wait 4194; sm_cvar sv_alternateticks 0 +// wait 4194; sm_cvar sv_alternateticks 1 // wait 4197; sm_cvar sv_always_full_flush 0 // wait 4200; sm_cvar sv_autosave 1 -// wait 4203; sm_cvar sv_backspeed 0.6 +// wait 4203; sm_cvar sv_backspeed 1.0 // wait 4206; sm_cvar sv_banid_dev_enabled 0 // wait 4209; sm_cvar sv_banid_enabled 1 // wait 4212; sm_cvar sv_benchmark_autovprofrecord 0 -// wait 4215; sm_cvar sv_benchmark_numticks 3300 +// wait 4215; sm_cvar sv_benchmark_numticks 0 // wait 4218; sm_cvar sv_bonus_challenge 0 -// wait 4221; sm_cvar sv_bounce 0 +// wait 4221; sm_cvar sv_bounce 0.2 // wait 4224; sm_cvar sv_cacheencodedents 1 // wait 4227; sm_cvar sv_cheats 0 -// wait 4230; sm_cvar sv_client_cmdrate_difference 20 -// wait 4233; sm_cvar sv_client_max_interp_ratio 5 -// wait 4236; sm_cvar sv_client_min_interp_ratio 1 -// wait 4239; sm_cvar sv_client_predict -1 -// wait 4242; sm_cvar sv_clockcorrection_msecs 60 -// wait 4245; sm_cvar sv_consistency 1 -// wait 4248; sm_cvar sv_contact +// wait 4230; sm_cvar sv_client_cmdrate_difference 0 +// wait 4233; sm_cvar sv_client_max_interp_ratio 30 +// wait 4236; sm_cvar sv_client_min_interp_ratio 0 +// wait 4239; sm_cvar sv_client_predict 1 +// wait 4242; sm_cvar sv_clockcorrection_msecs 50 +// wait 4245; sm_cvar sv_consistency 0 +// wait 4248; sm_cvar sv_contact "" // wait 4251; sm_cvar sv_creationtickcheck 1 -// wait 4254; sm_cvar sv_cycle_latch_timer 0.2 -// wait 4257; sm_cvar sv_debug_entity +// wait 4254; sm_cvar sv_cycle_latch_timer 0.1 +// wait 4257; sm_cvar sv_debug_entity "" // wait 4260; sm_cvar sv_debug_player_use 0 // wait 4263; sm_cvar sv_debugmanualmode 0 // wait 4266; sm_cvar sv_debugtempentities 0 // wait 4269; sm_cvar sv_deltaprint 0 // wait 4272; sm_cvar sv_deltatime 0 -// wait 4275; sm_cvar sv_demo_entity_record_rate 30 +// wait 4275; sm_cvar sv_demo_entity_record_rate 60 // wait 4278; sm_cvar sv_disable_glow_faritems 0 // wait 4281; sm_cvar sv_disable_glow_survivors 0 // wait 4284; sm_cvar sv_disable_querycache 0 // wait 4287; sm_cvar sv_doors_push_players 0 -// wait 4290; sm_cvar sv_downloadurl +// wait 4290; sm_cvar sv_downloadurl "" // wait 4293; sm_cvar sv_dumpstringtables 0 // wait 4296; sm_cvar sv_enableoldqueries 0 -// wait 4299; sm_cvar sv_extra_client_connect_time 15 -// wait 4302; sm_cvar sv_fallen_survivor_health_multiplier 20 +// wait 4299; sm_cvar sv_extra_client_connect_time 30 +// wait 4302; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // wait 4305; sm_cvar sv_filterban 1 -// wait 4308; sm_cvar sv_footstepinterval 0.22 +// wait 4308; sm_cvar sv_footstepinterval 0.166667 // wait 4311; sm_cvar sv_footsteps 1 // wait 4314; sm_cvar sv_force_time_of_day -1 // wait 4317; sm_cvar sv_force_transmit_ents 0 // wait 4320; sm_cvar sv_forcepreload 0 // wait 4323; sm_cvar sv_friction 4 -// wait 4326; sm_cvar sv_gameinstructor_disable 0 -// wait 4329; sm_cvar sv_gametypes coop,realism,survival,versus,scavenge,dash,holdout,shootzones -// wait 4332; sm_cvar sv_gravity 800 -// wait 4335; sm_cvar sv_healing_gnome_replenish_rate 1.5 -// wait 4338; sm_cvar sv_hibernate_ms 20 -// wait 4341; sm_cvar sv_hibernate_ms_vgui 20 -// wait 4344; sm_cvar sv_hibernate_postgame_delay 5 -// wait 4347; sm_cvar sv_hibernate_when_empty 1 -// wait 4350; sm_cvar sv_hosting_lobby 0 -// wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.1 -// wait 4356; sm_cvar sv_infected_police_tonfa_probability 0.03 -// wait 4359; sm_cvar sv_infected_riot_control_tonfa_probability 0.15 -// wait 4362; sm_cvar sv_infected_scale_max 1 -// wait 4365; sm_cvar sv_infected_scale_min 1 +// wait 4326; sm_cvar sv_gameinstructor_disable 1 +// wait 4329; sm_cvar sv_gametypes "coop,realism,survival,versus,scavenge,dash,holdout,shootzones" +// wait 4332; sm_cvar sv_gravity 720 +// wait 4335; sm_cvar sv_healing_gnome_replenish_rate 2.0 +// wait 4338; sm_cvar sv_hibernate_ms 0 +// wait 4341; sm_cvar sv_hibernate_ms_vgui 0 +// wait 4344; sm_cvar sv_hibernate_postgame_delay 0 +// wait 4347; sm_cvar sv_hibernate_when_empty 0 +// wait 4350; sm_cvar sv_hosting_lobby 1 +// wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 +// wait 4356; sm_cvar sv_infected_police_tonfa_probability 0.25 +// wait 4359; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 +// wait 4362; sm_cvar sv_infected_scale_max 1.025 +// wait 4365; sm_cvar sv_infected_scale_min 1.025 // wait 4368; sm_cvar sv_infinite_ammo 0 // wait 4371; sm_cvar sv_infinite_primary_ammo 0 // wait 4374; sm_cvar sv_instancebaselines 1 @@ -1460,94 +1460,94 @@ // wait 4380; sm_cvar sv_lagflushbonecache 1 // wait 4383; sm_cvar sv_lagpushticks 0 // wait 4386; sm_cvar sv_lan 0 -// wait 4389; sm_cvar sv_log_onefile 0 +// wait 4389; sm_cvar sv_log_onefile 1 // wait 4392; sm_cvar sv_logbans 0 // wait 4395; sm_cvar sv_logblocks 0 // wait 4398; sm_cvar sv_logdownloadlist 0 // wait 4401; sm_cvar sv_logecho 1 // wait 4404; sm_cvar sv_logfile 1 // wait 4407; sm_cvar sv_logflush 0 -// wait 4410; sm_cvar sv_logsdir logs +// wait 4410; sm_cvar sv_logsdir "logs" // wait 4413; sm_cvar sv_massreport 0 // wait 4416; sm_cvar sv_master_legacy_mode 0 // wait 4419; sm_cvar sv_master_share_game_socket 1 -// wait 4422; sm_cvar sv_max_queries_sec 3 +// wait 4422; sm_cvar sv_max_queries_sec 6 // wait 4425; sm_cvar sv_max_queries_sec_global 60 -// wait 4428; sm_cvar sv_max_queries_window 30 -// wait 4431; sm_cvar sv_max_usercmd_future_ticks 8 -// wait 4434; sm_cvar sv_maxclientframes 128 -// wait 4437; sm_cvar sv_maxcmdrate 40 +// wait 4428; sm_cvar sv_max_queries_window 60 +// wait 4431; sm_cvar sv_max_usercmd_future_ticks 15 +// wait 4434; sm_cvar sv_maxclientframes 120 +// wait 4437; sm_cvar sv_maxcmdrate 120 // wait 4440; sm_cvar sv_maxplayers 32 -// wait 4443; sm_cvar sv_maxrate 0 +// wait 4443; sm_cvar sv_maxrate 72000 // wait 4446; sm_cvar sv_maxreplay 0 // wait 4449; sm_cvar sv_maxroutable 1200 // wait 4452; sm_cvar sv_maxspeed 1000 -// wait 4455; sm_cvar sv_maxunlag 1 +// wait 4455; sm_cvar sv_maxunlag 0.5 // wait 4458; sm_cvar sv_maxupdaterate 60 -// wait 4461; sm_cvar sv_maxvelocity 3500 +// wait 4461; sm_cvar sv_maxvelocity 1500 // wait 4464; sm_cvar sv_memlimit 0 // wait 4467; sm_cvar sv_mincmdrate 0 -// wait 4470; sm_cvar sv_minrate 5000 -// wait 4473; sm_cvar sv_minupdaterate 10 -// wait 4476; sm_cvar sv_multiplayer_maxtempentities 32 -// wait 4479; sm_cvar sv_multiplayer_sounds 20 +// wait 4470; sm_cvar sv_minrate 72000 +// wait 4473; sm_cvar sv_minupdaterate 60 +// wait 4476; sm_cvar sv_multiplayer_maxtempentities 64 +// wait 4479; sm_cvar sv_multiplayer_sounds 64 // wait 4482; sm_cvar sv_music_debug 0 -// wait 4485; sm_cvar sv_netvisdist 10000 +// wait 4485; sm_cvar sv_netvisdist 100000 // wait 4488; sm_cvar sv_new_delta_bits 1 // wait 4491; sm_cvar sv_no_navmesh 0 // wait 4494; sm_cvar sv_noclipaccelerate 5 // wait 4497; sm_cvar sv_noclipduringpause 0 // wait 4500; sm_cvar sv_noclipfriction 4 -// wait 4503; sm_cvar sv_noclipspeed 5 +// wait 4503; sm_cvar sv_noclipspeed 3 // wait 4506; sm_cvar sv_optimizedmovement 1 -// wait 4509; sm_cvar sv_parallel_packentities 1 -// wait 4512; sm_cvar sv_parallel_sendsnapshot 1 -// wait 4515; sm_cvar sv_password +// wait 4509; sm_cvar sv_parallel_packentities 2 +// wait 4512; sm_cvar sv_parallel_sendsnapshot 2 +// wait 4515; sm_cvar sv_password "" // wait 4518; sm_cvar sv_pausable 0 -// wait 4521; sm_cvar sv_pausable_dev 1 +// wait 4521; sm_cvar sv_pausable_dev 0 // wait 4524; sm_cvar sv_pausable_dev_ds 0 // wait 4527; sm_cvar sv_permawipe 0 -// wait 4530; sm_cvar sv_player_max_separation_force 500 -// wait 4533; sm_cvar sv_player_stuck_tolerance 10 -// wait 4536; sm_cvar sv_playerperfhistorycount 20 -// wait 4539; sm_cvar sv_prop_door_max_close_attempts 8 -// wait 4542; sm_cvar sv_pure_kick_clients 1 +// wait 4530; sm_cvar sv_player_max_separation_force 0 +// wait 4533; sm_cvar sv_player_stuck_tolerance 3 +// wait 4536; sm_cvar sv_playerperfhistorycount 0 +// wait 4539; sm_cvar sv_prop_door_max_close_attempts 20 +// wait 4542; sm_cvar sv_pure_kick_clients 0 // wait 4545; sm_cvar sv_pure_trace 0 -// wait 4548; sm_cvar sv_pushaway_clientside 0 -// wait 4551; sm_cvar sv_pushaway_clientside_size 15 +// wait 4548; sm_cvar sv_pushaway_clientside 2 +// wait 4551; sm_cvar sv_pushaway_clientside_size 10 // wait 4554; sm_cvar sv_pushaway_force 300000 // wait 4557; sm_cvar sv_pushaway_max_force 2000 // wait 4560; sm_cvar sv_pushaway_max_player_force 10000 // wait 4563; sm_cvar sv_pushaway_min_force 500 -// wait 4566; sm_cvar sv_pushaway_min_player_speed 75 +// wait 4566; sm_cvar sv_pushaway_min_player_speed 80 // wait 4569; sm_cvar sv_pushaway_player_force 200000 // wait 4572; sm_cvar sv_pvsskipanimation 1 -// wait 4575; sm_cvar sv_pz_endgame_vote_period 12 -// wait 4578; sm_cvar sv_pz_endgame_vote_post_period 5 -// wait 4581; sm_cvar sv_quota_stringcmdspersecond 800 -// wait 4584; sm_cvar sv_ragdoll_maxcount 75 -// wait 4587; sm_cvar sv_ragdoll_maxcount_boss 3 -// wait 4590; sm_cvar sv_ragdoll_maxcount_generic 60 -// wait 4593; sm_cvar sv_ragdoll_maxcount_gib 30 -// wait 4596; sm_cvar sv_ragdoll_maxcount_special 12 -// wait 4599; sm_cvar sv_ragdoll_maxcount_survivor 3 +// wait 4575; sm_cvar sv_pz_endgame_vote_period 15 +// wait 4578; sm_cvar sv_pz_endgame_vote_post_period 3 +// wait 4581; sm_cvar sv_quota_stringcmdspersecond 2147483647 +// wait 4584; sm_cvar sv_ragdoll_maxcount 32767 +// wait 4587; sm_cvar sv_ragdoll_maxcount_boss 32767 +// wait 4590; sm_cvar sv_ragdoll_maxcount_generic 32767 +// wait 4593; sm_cvar sv_ragdoll_maxcount_gib 32767 +// wait 4596; sm_cvar sv_ragdoll_maxcount_special 32767 +// wait 4599; sm_cvar sv_ragdoll_maxcount_survivor 32767 // wait 4602; sm_cvar sv_ragdoll_version 1 // wait 4605; sm_cvar sv_rcon_banpenalty 0 -// wait 4608; sm_cvar sv_rcon_log 1 -// wait 4611; sm_cvar sv_rcon_maxfailures 10 -// wait 4614; sm_cvar sv_rcon_minfailures 5 -// wait 4617; sm_cvar sv_rcon_minfailuretime 30 +// wait 4608; sm_cvar sv_rcon_log 0 +// wait 4611; sm_cvar sv_rcon_maxfailures 20 +// wait 4614; sm_cvar sv_rcon_minfailures 20 +// wait 4617; sm_cvar sv_rcon_minfailuretime 1 // wait 4620; sm_cvar sv_regeneration_force_on 0 -// wait 4623; sm_cvar sv_regeneration_wait_time 1 -// wait 4626; sm_cvar sv_region -1 +// wait 4623; sm_cvar sv_regeneration_wait_time 0 +// wait 4626; sm_cvar sv_region 0 // wait 4629; sm_cvar sv_rescue_disabled 0 -// wait 4632; sm_cvar sv_reservation_grace 5 -// wait 4635; sm_cvar sv_reservation_timeout 120 -// wait 4638; sm_cvar sv_rollangle 0 -// wait 4641; sm_cvar sv_rollspeed 200 +// wait 4632; sm_cvar sv_reservation_grace 3 +// wait 4635; sm_cvar sv_reservation_timeout 5 +// wait 4638; sm_cvar sv_rollangle 0.3 +// wait 4641; sm_cvar sv_rollspeed 450 // wait 4644; sm_cvar sv_runcmds 1 -// wait 4647; sm_cvar sv_script_think_interval 0.1 -// wait 4650; sm_cvar sv_search_key +// wait 4647; sm_cvar sv_script_think_interval 0 +// wait 4650; sm_cvar sv_search_key "bizzymod" // wait 4653; sm_cvar sv_sendtables 0 // wait 4656; sm_cvar sv_show_whitelist_msg 0 // wait 4659; sm_cvar sv_showanimstate -1 @@ -1563,17 +1563,17 @@ // wait 4689; sm_cvar sv_showonlyhitbox -1 // wait 4692; sm_cvar sv_showplayerhitboxes 0 // wait 4695; sm_cvar sv_showprecachedsounds 0 -// wait 4698; sm_cvar sv_skyname sky_l4d_c1_1_hdr +// wait 4698; sm_cvar sv_skyname "sky_l4d_c1_1_hdr" // wait 4701; sm_cvar sv_sound_discardextraunreliable 1 // wait 4704; sm_cvar sv_soundemitter_trace -1 // wait 4707; sm_cvar sv_specaccelerate 5 // wait 4710; sm_cvar sv_specnoclip 1 // wait 4713; sm_cvar sv_specspeed 3 -// wait 4716; sm_cvar sv_spectatoridletime 3 -// wait 4719; sm_cvar sv_stats 1 -// wait 4722; sm_cvar sv_steamgroup -// wait 4725; sm_cvar sv_steamgroup_exclusive 0 -// wait 4728; sm_cvar sv_stepsize 18 +// wait 4716; sm_cvar sv_spectatoridletime 5 +// wait 4719; sm_cvar sv_stats 0 +// wait 4722; sm_cvar sv_steamgroup "38693222" +// wait 4725; sm_cvar sv_steamgroup_exclusive 1 +// wait 4728; sm_cvar sv_stepsize 17 // wait 4731; sm_cvar sv_stopspeed 75 // wait 4734; sm_cvar sv_stressbots 0 // wait 4737; sm_cvar sv_strict_notarget 0 From 4b894f8ea09eb9ac9264bbd4aac7c4e7b147a276 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 01:23:39 -0400 Subject: [PATCH 2296/2978] Update wait.cfg --- cfg/wait.cfg | 998 +++++++++++++++++++++++++-------------------------- 1 file changed, 499 insertions(+), 499 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 5e153e61..25b7b5f8 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -925,8 +925,8 @@ // wait 2775; sm_cvar phys2_report_warnings 1 // wait 2778; sm_cvar phys2_shoot_speed 250 // wait 2781; sm_cvar phys2_vdb 0 -// wait 2784; sm_cvar phys2_vdb_host localhost -// wait 2787; sm_cvar phys2_version obsolete +// wait 2784; sm_cvar phys2_vdb_host "localhost" +// wait 2787; sm_cvar phys2_version "obsolete" // wait 2790; sm_cvar phys2_visualize 0 // wait 2793; sm_cvar phys_enable_experimental_optimizations 0 // wait 2796; sm_cvar phys_enable_PIX_counters 1 @@ -1334,7 +1334,7 @@ // wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 6 // wait 4005; sm_cvar survivor_incap_max_fall_damage 200 // wait 4008; sm_cvar survivor_incap_tongued_decay_rate 20 -// wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0 +// wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.283333 // wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 0 // wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 5 @@ -1574,32 +1574,32 @@ // wait 4722; sm_cvar sv_steamgroup "38693222" // wait 4725; sm_cvar sv_steamgroup_exclusive 1 // wait 4728; sm_cvar sv_stepsize 17 -// wait 4731; sm_cvar sv_stopspeed 75 +// wait 4731; sm_cvar sv_stopspeed 80 // wait 4734; sm_cvar sv_stressbots 0 // wait 4737; sm_cvar sv_strict_notarget 0 // wait 4740; sm_cvar sv_suppress_viewpunch 0 // wait 4743; sm_cvar sv_sync_anims_spawn 0 // wait 4746; sm_cvar sv_sync_client_updates 0 -// wait 4749; sm_cvar sv_tags +// wait 4749; sm_cvar sv_tags "coop,realism,secure,versus" // wait 4752; sm_cvar sv_tankpropfade 1 // wait 4755; sm_cvar sv_teststepsimulation 1 // wait 4758; sm_cvar sv_thinktimecheck 0 // wait 4761; sm_cvar sv_threaded_init 0 -// wait 4764; sm_cvar sv_timeout 65 -// wait 4767; sm_cvar sv_tracereffects_limit_general 15 +// wait 4764; sm_cvar sv_timeout 86400 +// wait 4767; sm_cvar sv_tracereffects_limit_general 2147483647 // wait 4770; sm_cvar sv_turbophysics 1 // wait 4773; sm_cvar sv_turbophysics_shadow 0 // wait 4776; sm_cvar sv_unlag 1 // wait 4779; sm_cvar sv_unlag_debug 0 -// wait 4782; sm_cvar sv_unlag_fixstuck 0 -// wait 4785; sm_cvar sv_unlockedchapters 1 +// wait 4782; sm_cvar sv_unlag_fixstuck 1 +// wait 4785; sm_cvar sv_unlockedchapters 2147483647 // wait 4788; sm_cvar sv_useexplicitdelete 1 -// wait 4791; sm_cvar sv_vehicle_autoaim_scale 8 -// wait 4794; sm_cvar sv_visiblemaxplayers -1 -// wait 4797; sm_cvar sv_voicecodec vaudio_speex +// wait 4791; sm_cvar sv_vehicle_autoaim_scale 10 +// wait 4794; sm_cvar sv_visiblemaxplayers 8 +// wait 4797; sm_cvar sv_voicecodec "vaudio_celt" // wait 4800; sm_cvar sv_voiceenable 1 -// wait 4803; sm_cvar sv_vote_command_delay 2 -// wait 4806; sm_cvar sv_vote_creation_timer 180 +// wait 4803; sm_cvar sv_vote_command_delay 1.5 +// wait 4806; sm_cvar sv_vote_creation_timer 0 // wait 4809; sm_cvar sv_vote_failure_timer 0 // wait 4812; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // wait 4815; sm_cvar sv_vote_issue_change_map_later_allowed 1 @@ -1607,59 +1607,59 @@ // wait 4821; sm_cvar sv_vote_issue_change_mission_allowed 1 // wait 4824; sm_cvar sv_vote_issue_kick_allowed 1 // wait 4827; sm_cvar sv_vote_issue_restart_game_allowed 1 -// wait 4830; sm_cvar sv_vote_kick_ban_duration 5 -// wait 4833; sm_cvar sv_vote_plr_map_limit 3 +// wait 4830; sm_cvar sv_vote_kick_ban_duration 1 +// wait 4833; sm_cvar sv_vote_plr_map_limit 2147483647 // wait 4836; sm_cvar sv_vote_show_caller 1 -// wait 4839; sm_cvar sv_vote_timer_duration 15 -// wait 4842; sm_cvar sv_wateraccelerate 10 -// wait 4845; sm_cvar sv_waterdist 12 -// wait 4848; sm_cvar sv_waterfriction 1 +// wait 4839; sm_cvar sv_vote_timer_duration 12 +// wait 4842; sm_cvar sv_wateraccelerate 20 +// wait 4845; sm_cvar sv_waterdist 0 +// wait 4848; sm_cvar sv_waterfriction 0 // wait 4851; sm_cvar sv_zombie_touch_trigger_delay 0.5 -// wait 4854; sm_cvar sv_zoo_model_filter +// wait 4854; sm_cvar sv_zoo_model_filter "" // wait 4857; sm_cvar sv_zoo_spacing 64 // wait 4860; sm_cvar sv_zoo_spacing_rows 192 // wait 4863; sm_cvar sv_zoo_spacing_wrap 80 // wait 4866; sm_cvar sv_zoo_tint_clr 153 153 153 255 // wait 4869; sm_cvar sv_zoo_tint_loop 1 // wait 4872; sm_cvar sv_zoo_wrap_skin 1 -// wait 4875; sm_cvar sys_minidumpexpandedspew 1 -// wait 4878; sm_cvar sys_minidumpspewlines 500 -// wait 4881; sm_cvar tank_attack_range 50 +// wait 4875; sm_cvar sys_minidumpexpandedspew 0 +// wait 4878; sm_cvar sys_minidumpspewlines 0 +// wait 4881; sm_cvar tank_attack_range 60 // wait 4884; sm_cvar tank_auto_swing 0 -// wait 4887; sm_cvar tank_burn_duration 75 -// wait 4890; sm_cvar tank_burn_duration_expert 85 -// wait 4893; sm_cvar tank_burn_duration_hard 80 -// wait 4896; sm_cvar tank_fist_radius 15 -// wait 4899; sm_cvar tank_ground_pound_duration 1.5 -// wait 4902; sm_cvar tank_ground_pound_reveal_distance 500 -// wait 4905; sm_cvar tank_pz_forward -0.5 +// wait 4887; sm_cvar tank_burn_duration 90 +// wait 4890; sm_cvar tank_burn_duration_expert 90 +// wait 4893; sm_cvar tank_burn_duration_hard 90 +// wait 4896; sm_cvar tank_fist_radius 16 +// wait 4899; sm_cvar tank_ground_pound_duration 2 +// wait 4902; sm_cvar tank_ground_pound_reveal_distance 800 +// wait 4905; sm_cvar tank_pz_forward 0.0 // wait 4908; sm_cvar tank_raffle_debug 0 // wait 4911; sm_cvar tank_rock_overhead_percent 100 -// wait 4914; sm_cvar tank_run_spawn_delay 15 -// wait 4917; sm_cvar tank_stasis_time_suicide 30 +// wait 4914; sm_cvar tank_run_spawn_delay 10 +// wait 4917; sm_cvar tank_stasis_time_suicide 86400 // wait 4920; sm_cvar tank_stuck_failsafe 1 -// wait 4923; sm_cvar tank_stuck_time_choose_new_target 2 -// wait 4926; sm_cvar tank_stuck_time_suicide 10 -// wait 4929; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 5 -// wait 4932; sm_cvar tank_stuck_visibility_tolerance_suicide 15 +// wait 4923; sm_cvar tank_stuck_time_choose_new_target 0.5 +// wait 4926; sm_cvar tank_stuck_time_suicide 86400 +// wait 4929; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 +// wait 4932; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // wait 4935; sm_cvar tank_swing_arc 180 // wait 4938; sm_cvar tank_swing_duration 0.2 -// wait 4941; sm_cvar tank_swing_fast_interval 0.6 -// wait 4944; sm_cvar tank_swing_interval 1.5 -// wait 4947; sm_cvar tank_swing_miss_interval 1 -// wait 4950; sm_cvar tank_swing_physics_prop_force 4 -// wait 4953; sm_cvar tank_swing_range 56 +// wait 4941; sm_cvar tank_swing_fast_interval 1.4 +// wait 4944; sm_cvar tank_swing_interval 1.45 +// wait 4947; sm_cvar tank_swing_miss_interval 1.4 +// wait 4950; sm_cvar tank_swing_physics_prop_force 3.0 +// wait 4953; sm_cvar tank_swing_range 60 // wait 4956; sm_cvar tank_swing_yaw 80 -// wait 4959; sm_cvar tank_throw_aim_error 100 -// wait 4962; sm_cvar tank_throw_allow_range 250 -// wait 4965; sm_cvar tank_throw_lead_time_factor 0.5 -// wait 4968; sm_cvar tank_throw_loft_rate 0.01 +// wait 4959; sm_cvar tank_throw_aim_error 0 +// wait 4962; sm_cvar tank_throw_allow_range 600 +// wait 4965; sm_cvar tank_throw_lead_time_factor 0.25 +// wait 4968; sm_cvar tank_throw_loft_rate 0.015 // wait 4971; sm_cvar tank_throw_max_loft_angle 30 // wait 4974; sm_cvar tank_throw_min_interval 8 -// wait 4977; sm_cvar tank_visibility_tolerance_suicide 60 -// wait 4980; sm_cvar tank_windup_time 0.5 +// wait 4977; sm_cvar tank_visibility_tolerance_suicide 86400 +// wait 4980; sm_cvar tank_windup_time 0.475 // wait 4983; sm_cvar target_scan_use_query_cache 1 -// wait 4986; sm_cvar tauntfrequency 1 +// wait 4986; sm_cvar tauntfrequency 0 // wait 4989; sm_cvar telemetry_demoend 0 // wait 4992; sm_cvar telemetry_demostart 0 // wait 4995; sm_cvar telemetry_filtervalue 500 @@ -1667,54 +1667,54 @@ // wait 5001; sm_cvar telemetry_level 0 // wait 5004; sm_cvar telemetry_pause 0 // wait 5007; sm_cvar telemetry_resume 0 -// wait 5010; sm_cvar telemetry_server localhost +// wait 5010; sm_cvar telemetry_server "localhost" // wait 5013; sm_cvar template_debug 0 -// wait 5016; sm_cvar terror_ammo_multiplier 2 +// wait 5016; sm_cvar terror_ammo_multiplier 1.0 // wait 5019; sm_cvar testscript_debug 0 -// wait 5022; sm_cvar tf_arena_max_streak 5 -// wait 5025; sm_cvar tf_arena_preround_time 10 +// wait 5022; sm_cvar tf_arena_max_streak 10 +// wait 5025; sm_cvar tf_arena_preround_time 5 // wait 5028; sm_cvar tf_arena_round_time 0 // wait 5031; sm_cvar tf_escort_score_rate 1 // wait 5034; sm_cvar think_limit 0 // wait 5037; sm_cvar threadpool_affinity 1 // wait 5040; sm_cvar threadpool_reserve 0 // wait 5043; sm_cvar tongue_allow_voluntary_release 0 -// wait 5046; sm_cvar tongue_bend_point_deflection 5 +// wait 5046; sm_cvar tongue_bend_point_deflection 4 // wait 5049; sm_cvar tongue_bend_point_needs_LOS 0 -// wait 5052; sm_cvar tongue_break_from_damage_amount 50 -// wait 5055; sm_cvar tongue_bullet_radius 6 -// wait 5058; sm_cvar tongue_choke_damage_amount 10 -// wait 5061; sm_cvar tongue_choke_damage_interval 1 +// wait 5052; sm_cvar tongue_break_from_damage_amount 1000 +// wait 5055; sm_cvar tongue_bullet_radius 8 +// wait 5058; sm_cvar tongue_choke_damage_amount 6 +// wait 5061; sm_cvar tongue_choke_damage_interval 0.5 // wait 5064; sm_cvar tongue_cone_start_tolerance 0.1 // wait 5067; sm_cvar tongue_debug 0 -// wait 5070; sm_cvar tongue_drag_damage_amount 3 -// wait 5073; sm_cvar tongue_dropping_to_ground_time 2 -// wait 5076; sm_cvar tongue_fly_speed 1000 +// wait 5070; sm_cvar tongue_drag_damage_amount 4 +// wait 5073; sm_cvar tongue_dropping_to_ground_time 0.5 +// wait 5076; sm_cvar tongue_fly_speed 1100 // wait 5079; sm_cvar tongue_force_break 0 -// wait 5082; sm_cvar tongue_gravity_force 4000 -// wait 5085; sm_cvar tongue_health 100 -// wait 5088; sm_cvar tongue_hit_delay 20 -// wait 5091; sm_cvar tongue_los_forgiveness_time 1 -// wait 5094; sm_cvar tongue_miss_delay 15 +// wait 5082; sm_cvar tongue_gravity_force 1000 +// wait 5085; sm_cvar tongue_health 250 +// wait 5088; sm_cvar tongue_hit_delay 10 +// wait 5091; sm_cvar tongue_los_forgiveness_time 2 +// wait 5094; sm_cvar tongue_miss_delay 2.5 // wait 5097; sm_cvar tongue_no_progress_break_interval 10 // wait 5100; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 -// wait 5103; sm_cvar tongue_no_progress_choke_early_delay 1.5 -// wait 5106; sm_cvar tongue_no_progress_choke_time 0.5 -// wait 5109; sm_cvar tongue_no_progress_damage_interval 0.5 -// wait 5112; sm_cvar tongue_no_progress_tolerance 25 -// wait 5115; sm_cvar tongue_player_dropping_to_ground_time 1 -// wait 5118; sm_cvar tongue_range 750 -// wait 5121; sm_cvar tongue_release_fatigue_penalty 2500 -// wait 5124; sm_cvar tongue_start_pull_delay 0.1 +// wait 5103; sm_cvar tongue_no_progress_choke_early_delay 0.5 +// wait 5106; sm_cvar tongue_no_progress_choke_time 0.25 +// wait 5109; sm_cvar tongue_no_progress_damage_interval 0.25 +// wait 5112; sm_cvar tongue_no_progress_tolerance 10 +// wait 5115; sm_cvar tongue_player_dropping_to_ground_time 0.5 +// wait 5118; sm_cvar tongue_range 900 +// wait 5121; sm_cvar tongue_release_fatigue_penalty 2750 +// wait 5124; sm_cvar tongue_start_pull_delay 0 // wait 5127; sm_cvar tongue_unbend 1 -// wait 5130; sm_cvar tongue_vertical_choke_dot 0 -// wait 5133; sm_cvar tongue_vertical_choke_height 40 -// wait 5136; sm_cvar tongue_vertical_choke_time_off_ground 0.5 -// wait 5139; sm_cvar tongue_victim_acceleration 30 -// wait 5142; sm_cvar tongue_victim_accuracy_penalty 0.133 -// wait 5145; sm_cvar tongue_victim_max_speed 175 -// wait 5148; sm_cvar tongue_vs_cone_start_tolerance 0.015 -// wait 5151; sm_cvar tp_schedule_post_think 1 +// wait 5130; sm_cvar tongue_vertical_choke_dot 0.0 +// wait 5133; sm_cvar tongue_vertical_choke_height 50 +// wait 5136; sm_cvar tongue_vertical_choke_time_off_ground 0.375 +// wait 5139; sm_cvar tongue_victim_acceleration 10 +// wait 5142; sm_cvar tongue_victim_accuracy_penalty 0.0 +// wait 5145; sm_cvar tongue_victim_max_speed 200 +// wait 5148; sm_cvar tongue_vs_cone_start_tolerance 0.01 +// wait 5151; sm_cvar tp_schedule_post_think 0 // wait 5154; sm_cvar trace_report 0 // wait 5157; sm_cvar tutor 0 // wait 5160; sm_cvar tv_allow_camera_man 1 @@ -1722,66 +1722,66 @@ // wait 5166; sm_cvar tv_autorecord 0 // wait 5169; sm_cvar tv_autoretry 1 // wait 5172; sm_cvar tv_chatgroupsize 0 -// wait 5175; sm_cvar tv_chattimelimit 8 +// wait 5175; sm_cvar tv_chattimelimit 10 // wait 5178; sm_cvar tv_debug 0 -// wait 5181; sm_cvar tv_delay 30 +// wait 5181; sm_cvar tv_delay 0 // wait 5184; sm_cvar tv_delaymapchange 0 // wait 5187; sm_cvar tv_deltacache 2 // wait 5190; sm_cvar tv_dispatchmode 1 // wait 5193; sm_cvar tv_enable 0 -// wait 5196; sm_cvar tv_maxclients 128 -// wait 5199; sm_cvar tv_maxrate 8000 -// wait 5202; sm_cvar tv_name SourceTV +// wait 5196; sm_cvar tv_maxclients 32 +// wait 5199; sm_cvar tv_maxrate 36000 +// wait 5202; sm_cvar tv_name "" // wait 5205; sm_cvar tv_overridemaster 0 -// wait 5208; sm_cvar tv_password +// wait 5208; sm_cvar tv_password "" // wait 5211; sm_cvar tv_port 27020 -// wait 5214; sm_cvar tv_relaypassword +// wait 5214; sm_cvar tv_relaypassword "" // wait 5217; sm_cvar tv_relayvoice 1 // wait 5220; sm_cvar tv_snapshotrate 16 -// wait 5223; sm_cvar tv_timeout 30 -// wait 5226; sm_cvar tv_title SourceTV +// wait 5223; sm_cvar tv_timeout 0 +// wait 5226; sm_cvar tv_title "" // wait 5229; sm_cvar tv_transmitall 0 -// wait 5232; sm_cvar upgrade_explosive_bullet_force 2 -// wait 5235; sm_cvar upgrade_explosive_slug_force 4 -// wait 5238; sm_cvar upgrade_laser_sight_spread_factor 0.4 -// wait 5241; sm_cvar upgrade_pack_use_duration 1.9 +// wait 5232; sm_cvar upgrade_explosive_bullet_force 10 +// wait 5235; sm_cvar upgrade_explosive_slug_force 20 +// wait 5238; sm_cvar upgrade_laser_sight_spread_factor 0.5 +// wait 5241; sm_cvar upgrade_pack_use_duration 1.5 // wait 5244; sm_cvar upgrade_show_explosive_ammo_radius 0 -// wait 5247; sm_cvar upgradepack_forward_dist 30 -// wait 5250; sm_cvar upgradepack_max_drop_dist 30 +// wait 5247; sm_cvar upgradepack_forward_dist 16 +// wait 5250; sm_cvar upgradepack_max_drop_dist 0 // wait 5253; sm_cvar vcr_verbose 0 -// wait 5256; sm_cvar versus_boss_buffer 2200 +// wait 5256; sm_cvar versus_boss_buffer 2000 // wait 5259; sm_cvar versus_boss_debug 0 -// wait 5262; sm_cvar versus_boss_flow_max 0.9 -// wait 5265; sm_cvar versus_boss_flow_max_finale 0.6 -// wait 5268; sm_cvar versus_boss_flow_max_intro 0.75 -// wait 5271; sm_cvar versus_boss_flow_min 0.25 -// wait 5274; sm_cvar versus_boss_flow_min_finale 0.25 -// wait 5277; sm_cvar versus_boss_flow_min_intro 0.5 -// wait 5280; sm_cvar versus_boss_padding_max 0.3 -// wait 5283; sm_cvar versus_boss_padding_min 0.1 -// wait 5286; sm_cvar versus_force_start_time 90 -// wait 5289; sm_cvar versus_level_restart_delay 4 -// wait 5292; sm_cvar versus_marker_num 3 -// wait 5295; sm_cvar versus_round_restarttimer 15 -// wait 5298; sm_cvar versus_round_restarttimer_finale 10 +// wait 5262; sm_cvar versus_boss_flow_max 0.7 +// wait 5265; sm_cvar versus_boss_flow_max_finale 0.9 +// wait 5268; sm_cvar versus_boss_flow_max_intro 0.8 +// wait 5271; sm_cvar versus_boss_flow_min 0.1 +// wait 5274; sm_cvar versus_boss_flow_min_finale 0.3 +// wait 5277; sm_cvar versus_boss_flow_min_intro 0.2 +// wait 5280; sm_cvar versus_boss_padding_max 0.0 +// wait 5283; sm_cvar versus_boss_padding_min 0.0 +// wait 5286; sm_cvar versus_force_start_time 180 +// wait 5289; sm_cvar versus_level_restart_delay 5 +// wait 5292; sm_cvar versus_marker_num 0 +// wait 5295; sm_cvar versus_round_restarttimer 20 +// wait 5298; sm_cvar versus_round_restarttimer_finale 20 // wait 5301; sm_cvar versus_shove_hunter_fov 90 // wait 5304; sm_cvar versus_shove_hunter_fov_pouncing 45 // wait 5307; sm_cvar versus_shove_jockey_fov_leaping 45 // wait 5310; sm_cvar versus_special_respawn_interval 20 -// wait 5313; sm_cvar versus_tank_chance 0.75 -// wait 5316; sm_cvar versus_tank_chance_finale 0.1 -// wait 5319; sm_cvar versus_tank_chance_intro 0.3 -// wait 5322; sm_cvar versus_tank_flow_team_variation 0.1 -// wait 5325; sm_cvar versus_wandering_zombie_density 0.027 +// wait 5313; sm_cvar versus_tank_chance 1.0 +// wait 5316; sm_cvar versus_tank_chance_finale 1.0 +// wait 5319; sm_cvar versus_tank_chance_intro 1.0 +// wait 5322; sm_cvar versus_tank_flow_team_variation 0.0 +// wait 5325; sm_cvar versus_wandering_zombie_density 0.03 // wait 5328; sm_cvar versus_winning_team_goes_last 1 -// wait 5331; sm_cvar versus_witch_chance 0.75 -// wait 5334; sm_cvar versus_witch_chance_finale 0.1 -// wait 5337; sm_cvar versus_witch_chance_intro 0.3 -// wait 5340; sm_cvar versus_witch_flow_team_variation 0 +// wait 5331; sm_cvar versus_witch_chance 0.0 +// wait 5334; sm_cvar versus_witch_chance_finale 0.0 +// wait 5337; sm_cvar versus_witch_chance_intro 0.0 +// wait 5340; sm_cvar versus_witch_flow_team_variation 0.0 // wait 5343; sm_cvar view_offset 0 -// wait 5346; sm_cvar view_offset_down 16 -// wait 5349; sm_cvar view_offset_forward 8 -// wait 5352; sm_cvar view_offset_up -16 +// wait 5346; sm_cvar view_offset_down 0 +// wait 5349; sm_cvar view_offset_forward 0 +// wait 5352; sm_cvar view_offset_up 0 // wait 5355; sm_cvar violence_ablood 1 // wait 5358; sm_cvar violence_agibs 1 // wait 5361; sm_cvar violence_hblood 1 @@ -1794,143 +1794,143 @@ // wait 5382; sm_cvar voice_recordtofile 0 // wait 5385; sm_cvar voice_serverdebug 0 // wait 5388; sm_cvar voice_xsend_debug 0 -// wait 5391; sm_cvar vomitjar_duration_infected_bot 20 -// wait 5394; sm_cvar vomitjar_duration_infected_pz 20 -// wait 5397; sm_cvar vomitjar_duration_survivor 5 -// wait 5400; sm_cvar vomitjar_radius 110 +// wait 5391; sm_cvar vomitjar_duration_infected_bot 30 +// wait 5394; sm_cvar vomitjar_duration_infected_pz 30 +// wait 5397; sm_cvar vomitjar_duration_survivor 15 +// wait 5400; sm_cvar vomitjar_radius 250 // wait 5403; sm_cvar vomitjar_radius_survivors 0 // wait 5406; sm_cvar vprof_counters 0 // wait 5409; sm_cvar vprof_counters_show_minmax 0 // wait 5412; sm_cvar vprof_dump_oninterval 0 // wait 5415; sm_cvar vprof_dump_spikes 0 -// wait 5418; sm_cvar vprof_dump_spikes_budget_group +// wait 5418; sm_cvar vprof_dump_spikes_budget_group "" // wait 5421; sm_cvar vprof_dump_spikes_hiearchy 0 -// wait 5424; sm_cvar vprof_dump_spikes_node +// wait 5424; sm_cvar vprof_dump_spikes_node "" // wait 5427; sm_cvar vprof_dump_spikes_terse 0 // wait 5430; sm_cvar vprof_scope_entity_gamephys 0 // wait 5433; sm_cvar vprof_scope_entity_thinks 0 // wait 5436; sm_cvar vprof_server_spike_threshold 999 // wait 5439; sm_cvar vprof_server_thread 0 // wait 5442; sm_cvar vprof_think_limit 0 -// wait 5445; sm_cvar vs_defib_penalty 25 -// wait 5448; sm_cvar vs_incap_bonus 10 +// wait 5445; sm_cvar vs_defib_penalty 0 +// wait 5448; sm_cvar vs_incap_bonus 25 // wait 5451; sm_cvar vs_max_team_switches 1 -// wait 5454; sm_cvar vs_score_pp_health 0.5 -// wait 5457; sm_cvar vs_score_pp_healthbuffer 0.25 +// wait 5454; sm_cvar vs_score_pp_health 1.0 +// wait 5457; sm_cvar vs_score_pp_healthbuffer 1.0 // wait 5460; sm_cvar vs_survival_bonus 25 -// wait 5463; sm_cvar vs_survivor_damage_reduction 0.8 -// wait 5466; sm_cvar vs_tank_damage 24 -// wait 5469; sm_cvar vs_threat_initial_distance_first_map_max 12000 -// wait 5472; sm_cvar vs_threat_initial_distance_first_map_min 8000 +// wait 5463; sm_cvar vs_survivor_damage_reduction 1.0 +// wait 5466; sm_cvar vs_tank_damage 25 +// wait 5469; sm_cvar vs_threat_initial_distance_first_map_max 8000 +// wait 5472; sm_cvar vs_threat_initial_distance_first_map_min 2000 // wait 5475; sm_cvar vs_threat_initial_distance_max 8000 -// wait 5478; sm_cvar vs_threat_initial_distance_min 3000 -// wait 5481; sm_cvar vs_threat_radius 200 -// wait 5484; sm_cvar vs_tiebreak_bonus 25 +// wait 5478; sm_cvar vs_threat_initial_distance_min 2000 +// wait 5481; sm_cvar vs_threat_radius 150 +// wait 5484; sm_cvar vs_tiebreak_bonus 0 // wait 5487; sm_cvar weapon_showproficiency 0 // wait 5490; sm_cvar witch_force_wander 0 -// wait 5493; sm_cvar witch_rage_ramp_duration 5 +// wait 5493; sm_cvar witch_rage_ramp_duration 4 // wait 5496; sm_cvar workshop_filter_items_by_history 0 // wait 5499; sm_cvar xbox_autothrottle 1 -// wait 5502; sm_cvar xbox_steering_deadzone 0 +// wait 5502; sm_cvar xbox_steering_deadzone 0.0 // wait 5505; sm_cvar xbox_throttlebias 100 // wait 5508; sm_cvar xbox_throttlespoof 200 // wait 5511; sm_cvar xc_crouch_debounce 0 -// wait 5514; sm_cvar z_acquire_far_range 2500 -// wait 5517; sm_cvar z_acquire_far_time 5 -// wait 5520; sm_cvar z_acquire_near_range 200 +// wait 5514; sm_cvar z_acquire_far_range 2000 +// wait 5517; sm_cvar z_acquire_far_time 1 +// wait 5520; sm_cvar z_acquire_near_range 100 // wait 5523; sm_cvar z_acquire_near_time 0.5 -// wait 5526; sm_cvar z_acquire_time_variance_factor 0.25 -// wait 5529; sm_cvar z_added_light_max 0.25 -// wait 5532; sm_cvar z_added_light_min 0.025 -// wait 5535; sm_cvar z_alert_dot 0.3 +// wait 5526; sm_cvar z_acquire_time_variance_factor 0.0 +// wait 5529; sm_cvar z_added_light_max 0.5 +// wait 5532; sm_cvar z_added_light_min 0.05 +// wait 5535; sm_cvar z_alert_dot 0.0 // wait 5538; sm_cvar z_alert_range 1000 // wait 5541; sm_cvar z_allow_ai_to_use_abilities 1 -// wait 5544; sm_cvar z_anim_idle_speed_max 85 -// wait 5547; sm_cvar z_anim_idle_speed_min 20 -// wait 5550; sm_cvar z_attack_change_target_range 100 -// wait 5553; sm_cvar z_attack_flow_range 1500 -// wait 5556; sm_cvar z_attack_incapacitated_damage 10 -// wait 5559; sm_cvar z_attack_infected_it_damage 10 -// wait 5562; sm_cvar z_attack_interval 1 -// wait 5565; sm_cvar z_attack_max_range 20 -// wait 5568; sm_cvar z_attack_min_range 10 -// wait 5571; sm_cvar z_attack_movement_penalty 0.5 -// wait 5574; sm_cvar z_attack_on_the_run_range 35 -// wait 5577; sm_cvar z_attack_pz_it_damage 20 -// wait 5580; sm_cvar z_attention_range_lying_modifier 0.15 -// wait 5583; sm_cvar z_attention_range_sitting_modifier 0.35 -// wait 5586; sm_cvar z_avoid_max_range 100 -// wait 5589; sm_cvar z_avoid_min_range 30 -// wait 5592; sm_cvar z_avoid_power 10 -// wait 5595; sm_cvar z_avoidforce 2500 +// wait 5544; sm_cvar z_anim_idle_speed_max 80 +// wait 5547; sm_cvar z_anim_idle_speed_min 0 +// wait 5550; sm_cvar z_attack_change_target_range 40 +// wait 5553; sm_cvar z_attack_flow_range 2000 +// wait 5556; sm_cvar z_attack_incapacitated_damage 3 +// wait 5559; sm_cvar z_attack_infected_it_damage 5 +// wait 5562; sm_cvar z_attack_interval 0.666667 +// wait 5565; sm_cvar z_attack_max_range 40 +// wait 5568; sm_cvar z_attack_min_range 20 +// wait 5571; sm_cvar z_attack_movement_penalty 0.7 +// wait 5574; sm_cvar z_attack_on_the_run_range 40 +// wait 5577; sm_cvar z_attack_pz_it_damage 100 +// wait 5580; sm_cvar z_attention_range_lying_modifier 1.0 +// wait 5583; sm_cvar z_attention_range_sitting_modifier 1.0 +// wait 5586; sm_cvar z_avoid_max_range 40 +// wait 5589; sm_cvar z_avoid_min_range 20 +// wait 5592; sm_cvar z_avoid_power 20 +// wait 5595; sm_cvar z_avoidforce 0 // wait 5598; sm_cvar z_avoidteammates 1 // wait 5601; sm_cvar z_award_debug 0 -// wait 5604; sm_cvar z_background_limit 20 -// wait 5607; sm_cvar z_backspeed 450 -// wait 5610; sm_cvar z_bbq_min 0 -// wait 5613; sm_cvar z_bbq_rate 0.005 +// wait 5604; sm_cvar z_background_limit 40 +// wait 5607; sm_cvar z_backspeed 500 +// wait 5610; sm_cvar z_bbq_min 0.0 +// wait 5613; sm_cvar z_bbq_rate 0.0 // wait 5616; sm_cvar z_boomer_limit 1 -// wait 5619; sm_cvar z_boomer_near_dist 180 +// wait 5619; sm_cvar z_boomer_near_dist 10000 // wait 5622; sm_cvar z_boss_crouch 0 // wait 5625; sm_cvar z_boundary_clear_type 1 -// wait 5628; sm_cvar z_boundary_max_range 5000 -// wait 5631; sm_cvar z_boundary_spread_speed 200 -// wait 5634; sm_cvar z_brawl_chance 2 -// wait 5637; sm_cvar z_breakable_damage 4 -// wait 5640; sm_cvar z_burn_max 0.85 -// wait 5643; sm_cvar z_burn_rate 0.01 -// wait 5646; sm_cvar z_burning_lifetime 30 -// wait 5649; sm_cvar z_carry_max_mass 250 -// wait 5652; sm_cvar z_chance 60 +// wait 5628; sm_cvar z_boundary_max_range 10000 +// wait 5631; sm_cvar z_boundary_spread_speed 1000 +// wait 5634; sm_cvar z_brawl_chance 0 +// wait 5637; sm_cvar z_breakable_damage 25 +// wait 5640; sm_cvar z_burn_max 0.0 +// wait 5643; sm_cvar z_burn_rate 0.0 +// wait 5646; sm_cvar z_burning_lifetime 15 +// wait 5649; sm_cvar z_carry_max_mass 100 +// wait 5652; sm_cvar z_chance 100 // wait 5655; sm_cvar z_charge_duration 2.5 -// wait 5658; sm_cvar z_charge_impact_angle 0.7 -// wait 5661; sm_cvar z_charge_impact_radius 120 +// wait 5658; sm_cvar z_charge_impact_angle 0.4 +// wait 5661; sm_cvar z_charge_impact_radius 150 // wait 5664; sm_cvar z_charge_interval 12 // wait 5667; sm_cvar z_charge_max_damage 10 // wait 5670; sm_cvar z_charge_max_force 800 // wait 5673; sm_cvar z_charge_max_speed 500 -// wait 5676; sm_cvar z_charge_min_force 550 -// wait 5679; sm_cvar z_charge_prop_damage 20 -// wait 5682; sm_cvar z_charge_start_speed 250 +// wait 5676; sm_cvar z_charge_min_force 600 +// wait 5679; sm_cvar z_charge_prop_damage 1000 +// wait 5682; sm_cvar z_charge_start_speed 300 // wait 5685; sm_cvar z_charge_tooshort 0 // wait 5688; sm_cvar z_charge_warmup 0.5 // wait 5691; sm_cvar z_charger_allow_shove 0 // wait 5694; sm_cvar z_charger_health 600 -// wait 5697; sm_cvar z_charger_impact_epsilon 8 +// wait 5697; sm_cvar z_charger_impact_epsilon 0 // wait 5700; sm_cvar z_charger_limit 1 -// wait 5703; sm_cvar z_charger_max_prop_force 3000 +// wait 5703; sm_cvar z_charger_max_prop_force 1000 // wait 5706; sm_cvar z_charger_pound_dmg 15 -// wait 5709; sm_cvar z_charger_probe_alone 6 -// wait 5712; sm_cvar z_charger_probe_attack 24 +// wait 5709; sm_cvar z_charger_probe_alone 20 +// wait 5712; sm_cvar z_charger_probe_attack 20 // wait 5715; sm_cvar z_checkpoint_debug 0 -// wait 5718; sm_cvar z_claw_hit_pitch_max 20 -// wait 5721; sm_cvar z_claw_hit_pitch_min -20 -// wait 5724; sm_cvar z_claw_hit_yaw_max 20 -// wait 5727; sm_cvar z_claw_hit_yaw_min -20 -// wait 5730; sm_cvar z_clear_area_range 300 -// wait 5733; sm_cvar z_clear_max_time 5 -// wait 5736; sm_cvar z_clear_min_time 0.2 -// wait 5739; sm_cvar z_clear_min_time_range 300 -// wait 5742; sm_cvar z_clear_range 750 -// wait 5745; sm_cvar z_close_target_notice_distance 60 -// wait 5748; sm_cvar z_common_limit 30 -// wait 5751; sm_cvar z_cooldown_spawn_safety_range 1000 -// wait 5754; sm_cvar z_cough_cloud_expire 14 +// wait 5718; sm_cvar z_claw_hit_pitch_max 12.5 +// wait 5721; sm_cvar z_claw_hit_pitch_min -12.5 +// wait 5724; sm_cvar z_claw_hit_yaw_max 12.5 +// wait 5727; sm_cvar z_claw_hit_yaw_min -12.5 +// wait 5730; sm_cvar z_clear_area_range 500 +// wait 5733; sm_cvar z_clear_max_time 1 +// wait 5736; sm_cvar z_clear_min_time 0.1 +// wait 5739; sm_cvar z_clear_min_time_range 500 +// wait 5742; sm_cvar z_clear_range 1000 +// wait 5745; sm_cvar z_close_target_notice_distance 40 +// wait 5748; sm_cvar z_common_limit 40 +// wait 5751; sm_cvar z_cooldown_spawn_safety_range 150 +// wait 5754; sm_cvar z_cough_cloud_expire 6 // wait 5757; sm_cvar z_cough_cloud_initial_cough_delay 0 -// wait 5760; sm_cvar z_cough_cloud_radius 175 +// wait 5760; sm_cvar z_cough_cloud_radius 150 // wait 5763; sm_cvar z_credits_interval 0 -// wait 5766; sm_cvar z_crouch_speed 75 -// wait 5769; sm_cvar z_cull_timeout 5 -// wait 5772; sm_cvar z_damage_screen_fade_alpha 30 -// wait 5775; sm_cvar z_damage_screen_fade_duration 0.5 -// wait 5778; sm_cvar z_deafen_radius_one 100 -// wait 5781; sm_cvar z_deafen_radius_three 200 -// wait 5784; sm_cvar z_deafen_radius_two 150 +// wait 5766; sm_cvar z_crouch_speed 90 +// wait 5769; sm_cvar z_cull_timeout 4 +// wait 5772; sm_cvar z_damage_screen_fade_alpha 32 +// wait 5775; sm_cvar z_damage_screen_fade_duration 0.666667 +// wait 5778; sm_cvar z_deafen_radius_one 50 +// wait 5781; sm_cvar z_deafen_radius_three 150 +// wait 5784; sm_cvar z_deafen_radius_two 100 // wait 5787; sm_cvar z_debug 0 // wait 5790; sm_cvar z_debug_avoid 0 // wait 5793; sm_cvar z_debug_breakables 0 // wait 5796; sm_cvar z_debug_climb 0 -// wait 5799; sm_cvar z_debug_cull +// wait 5799; sm_cvar z_debug_cull "" // wait 5802; sm_cvar z_debug_escape_route 0 // wait 5805; sm_cvar z_debug_escape_scan 0 // wait 5808; sm_cvar z_debug_falling_damage 0 @@ -1944,66 +1944,66 @@ // wait 5832; sm_cvar z_debug_spawn_ahead 0 // wait 5835; sm_cvar z_debug_spawn_set -1 // wait 5838; sm_cvar z_debug_spawnable_areas 0 -// wait 5841; sm_cvar z_debug_stuck +// wait 5841; sm_cvar z_debug_stuck "" // wait 5844; sm_cvar z_debug_tank_spawn 1 // wait 5847; sm_cvar z_density_region_length 1500 // wait 5850; sm_cvar z_destroy_on_attack 0 -// wait 5853; sm_cvar z_difficulty Normal -// wait 5856; sm_cvar z_director_special_spawn_delay 10 -// wait 5859; sm_cvar z_discard_min_range 1000 -// wait 5862; sm_cvar z_discard_range 2500 +// wait 5853; sm_cvar z_difficulty "Impossible" +// wait 5856; sm_cvar z_director_special_spawn_delay 0 +// wait 5859; sm_cvar z_discard_min_range 0 +// wait 5862; sm_cvar z_discard_range 2000 // wait 5865; sm_cvar z_do_tracers 1 // wait 5868; sm_cvar z_dont_clear 0 -// wait 5871; sm_cvar z_door_pound_damage 60 -// wait 5874; sm_cvar z_door_reopen_interval 0.5 +// wait 5871; sm_cvar z_door_pound_damage 1000 +// wait 5874; sm_cvar z_door_reopen_interval 0.1 // wait 5877; sm_cvar z_door_retry_interval 1 // wait 5880; sm_cvar z_experimental_blast_damage_probability 100 -// wait 5883; sm_cvar z_exploding_force 5000 +// wait 5883; sm_cvar z_exploding_force 1000 // wait 5886; sm_cvar z_exploding_health 50 -// wait 5889; sm_cvar z_exploding_inner_radius 130 -// wait 5892; sm_cvar z_exploding_outer_radius 200 -// wait 5895; sm_cvar z_exploding_shove_interval 10 -// wait 5898; sm_cvar z_exploding_shove_max 5 -// wait 5901; sm_cvar z_exploding_shove_min 4 -// wait 5904; sm_cvar z_exploding_speed 175 -// wait 5907; sm_cvar z_exploding_splat 50 -// wait 5910; sm_cvar z_exploding_splat_radius 200 +// wait 5889; sm_cvar z_exploding_inner_radius 200 +// wait 5892; sm_cvar z_exploding_outer_radius 225 +// wait 5895; sm_cvar z_exploding_shove_interval 4 +// wait 5898; sm_cvar z_exploding_shove_max 3 +// wait 5901; sm_cvar z_exploding_shove_min 3 +// wait 5904; sm_cvar z_exploding_speed 200 +// wait 5907; sm_cvar z_exploding_splat 0 +// wait 5910; sm_cvar z_exploding_splat_radius 300 // wait 5913; sm_cvar z_expressions 1 -// wait 5916; sm_cvar z_fallen_kill_suppress_time 300 +// wait 5916; sm_cvar z_fallen_kill_suppress_time 120 // wait 5919; sm_cvar z_fallen_max_count 1 -// wait 5922; sm_cvar z_falling_land_forward_speed 200 -// wait 5925; sm_cvar z_falling_land_hard_speed 200 -// wait 5928; sm_cvar z_falling_land_speed 200 +// wait 5922; sm_cvar z_falling_land_forward_speed 400 +// wait 5925; sm_cvar z_falling_land_hard_speed 400 +// wait 5928; sm_cvar z_falling_land_speed 400 // wait 5931; sm_cvar z_fatal_blast_incineration_probability 0 -// wait 5934; sm_cvar z_fatal_blast_max_ragdolls 16 -// wait 5937; sm_cvar z_female_boomer_spawn_chance 25 +// wait 5934; sm_cvar z_fatal_blast_max_ragdolls 40 +// wait 5937; sm_cvar z_female_boomer_spawn_chance 50 // wait 5940; sm_cvar z_finale_chance 100 // wait 5943; sm_cvar z_finale_ghost_player_spawn_on_survivor 1 -// wait 5946; sm_cvar z_finale_spawn_mob_safety_range 600 -// wait 5949; sm_cvar z_finale_spawn_safety_range 300 +// wait 5946; sm_cvar z_finale_spawn_mob_safety_range 300 +// wait 5949; sm_cvar z_finale_spawn_safety_range 150 // wait 5952; sm_cvar z_finale_spawn_safety_range_override 0 -// wait 5955; sm_cvar z_finale_spawn_tank_safety_range 600 -// wait 5958; sm_cvar z_fog_spawn 0 -// wait 5961; sm_cvar z_force_attack_from_sound_range 750 +// wait 5955; sm_cvar z_finale_spawn_tank_safety_range 300 +// wait 5958; sm_cvar z_fog_spawn 1 +// wait 5961; sm_cvar z_force_attack_from_sound_range 1000 // wait 5964; sm_cvar z_forcezombiemodel 0 -// wait 5967; sm_cvar z_forcezombiemodelname common_male01 -// wait 5970; sm_cvar z_forwardspeed 450 +// wait 5967; sm_cvar z_forcezombiemodelname "common_male01" +// wait 5970; sm_cvar z_forwardspeed 500 // wait 5973; sm_cvar z_friendly_fire_forgiveness 1 // wait 5976; sm_cvar z_frustration 1 // wait 5979; sm_cvar z_frustration_lifetime 20 -// wait 5982; sm_cvar z_frustration_los_delay 2 -// wait 5985; sm_cvar z_frustration_spawn_delay 10 +// wait 5982; sm_cvar z_frustration_los_delay 0.5 +// wait 5985; sm_cvar z_frustration_spawn_delay 20 // wait 5988; sm_cvar z_gas_health 250 -// wait 5991; sm_cvar z_gas_speed 210 +// wait 5991; sm_cvar z_gas_speed 220 // wait 5994; sm_cvar z_ghost_ahead_flow 500 // wait 5997; sm_cvar z_ghost_checkpoint_spawn_interval 30 // wait 6000; sm_cvar z_ghost_cooldown 0 -// wait 6003; sm_cvar z_ghost_delay_max 30 -// wait 6006; sm_cvar z_ghost_delay_min 20 -// wait 6009; sm_cvar z_ghost_delay_minspawn 3 +// wait 6003; sm_cvar z_ghost_delay_max 18 +// wait 6006; sm_cvar z_ghost_delay_min 18 +// wait 6009; sm_cvar z_ghost_delay_minspawn 1 // wait 6012; sm_cvar z_ghost_duration 1 -// wait 6015; sm_cvar z_ghost_finale_spawn_interval 20 -// wait 6018; sm_cvar z_ghost_friction 1.5 +// wait 6015; sm_cvar z_ghost_finale_spawn_interval 10 +// wait 6018; sm_cvar z_ghost_friction 1.25 // wait 6021; sm_cvar z_ghost_group_spawn 1 // wait 6024; sm_cvar z_ghost_line_of_scrimmage_far 2000 // wait 6027; sm_cvar z_ghost_line_of_scrimmage_near 1000 @@ -2016,56 +2016,56 @@ // wait 6048; sm_cvar z_ghost_runner_spawn_multiplier_dist 3000 // wait 6051; sm_cvar z_ghost_spawn_distance 300 // wait 6054; sm_cvar z_ghost_spawn_in_start 0 -// wait 6057; sm_cvar z_ghost_spawn_interval 60 +// wait 6057; sm_cvar z_ghost_spawn_interval 10 // wait 6060; sm_cvar z_ghost_speed 450 // wait 6063; sm_cvar z_ghost_travel_distance 1000 -// wait 6066; sm_cvar z_gib_explosion_force_factor 0.1 -// wait 6069; sm_cvar z_gib_force_factor 10 +// wait 6066; sm_cvar z_gib_explosion_force_factor 0.05 +// wait 6069; sm_cvar z_gib_force_factor 5.0 // wait 6072; sm_cvar z_grab_force 0 // wait 6075; sm_cvar z_grab_ledges_solo 0 -// wait 6078; sm_cvar z_gun_damage 10 +// wait 6078; sm_cvar z_gun_damage 5 // wait 6081; sm_cvar z_gun_debug_player_index 0 // wait 6084; sm_cvar z_gun_debug_spread 0 -// wait 6087; sm_cvar z_gun_force 300 +// wait 6087; sm_cvar z_gun_force 100 // wait 6090; sm_cvar z_gun_horiz_punch 0 // wait 6093; sm_cvar z_gun_kick 0 -// wait 6096; sm_cvar z_gun_physics_force 25 -// wait 6099; sm_cvar z_gun_range 75 -// wait 6102; sm_cvar z_gun_stun_duration 1.25 -// wait 6105; sm_cvar z_gun_survivor_force 200 -// wait 6108; sm_cvar z_gun_survivor_friend_push 1 -// wait 6111; sm_cvar z_gun_survivor_shove_dot 0.95 -// wait 6114; sm_cvar z_gun_swing_coop_max_penalty 8 -// wait 6117; sm_cvar z_gun_swing_coop_min_penalty 5 -// wait 6120; sm_cvar z_gun_swing_duration 0.2 -// wait 6123; sm_cvar z_gun_swing_interval 0.7 -// wait 6126; sm_cvar z_gun_swing_vs_amt_penalty 1 -// wait 6129; sm_cvar z_gun_swing_vs_cooldown 1 -// wait 6132; sm_cvar z_gun_swing_vs_max_penalty 6 -// wait 6135; sm_cvar z_gun_swing_vs_min_penalty 3 -// wait 6138; sm_cvar z_gun_swing_vs_restore_time 4 +// wait 6096; sm_cvar z_gun_physics_force 10 +// wait 6099; sm_cvar z_gun_range 80 +// wait 6102; sm_cvar z_gun_stun_duration 1 +// wait 6105; sm_cvar z_gun_survivor_force 100 +// wait 6108; sm_cvar z_gun_survivor_friend_push 0 +// wait 6111; sm_cvar z_gun_survivor_shove_dot 1.0 +// wait 6114; sm_cvar z_gun_swing_coop_max_penalty 2147483647 +// wait 6117; sm_cvar z_gun_swing_coop_min_penalty 2147483647 +// wait 6120; sm_cvar z_gun_swing_duration 0.183333 +// wait 6123; sm_cvar z_gun_swing_interval 0.666667 +// wait 6126; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 +// wait 6129; sm_cvar z_gun_swing_vs_cooldown 0.666667 +// wait 6132; sm_cvar z_gun_swing_vs_max_penalty 2147483647 +// wait 6135; sm_cvar z_gun_swing_vs_min_penalty 2147483647 +// wait 6138; sm_cvar z_gun_swing_vs_restore_time 0.666667 // wait 6141; sm_cvar z_gun_vertical_punch 1 -// wait 6144; sm_cvar z_head_damage_causes_wounds 0 -// wait 6147; sm_cvar z_health 50 -// wait 6150; sm_cvar z_hear_gunfire_range 200 -// wait 6153; sm_cvar z_hear_runner_far_range 750 +// wait 6144; sm_cvar z_head_damage_causes_wounds 1 +// wait 6147; sm_cvar z_health 75 +// wait 6150; sm_cvar z_hear_gunfire_range 250 +// wait 6153; sm_cvar z_hear_runner_far_range 1000 // wait 6156; sm_cvar z_hear_runner_near_range 500 // wait 6159; sm_cvar z_hit_chainsawer_factor 0.5 -// wait 6162; sm_cvar z_hit_from_behind_cosine 0 -// wait 6165; sm_cvar z_hit_from_behind_factor 0.5 -// wait 6168; sm_cvar z_hit_incap_factor_easy 0.1 -// wait 6171; sm_cvar z_hit_incap_factor_expert 1 -// wait 6174; sm_cvar z_hit_incap_factor_hard 1 -// wait 6177; sm_cvar z_hit_incap_factor_normal 1 -// wait 6180; sm_cvar z_holiday_gift_drop_chance 0.3 -// wait 6183; sm_cvar z_hunter_ground_normal 0.2 +// wait 6162; sm_cvar z_hit_from_behind_cosine 1.0 +// wait 6165; sm_cvar z_hit_from_behind_factor 1.0 +// wait 6168; sm_cvar z_hit_incap_factor_easy 1.0 +// wait 6171; sm_cvar z_hit_incap_factor_expert 2.0 +// wait 6174; sm_cvar z_hit_incap_factor_hard 1.0 +// wait 6177; sm_cvar z_hit_incap_factor_normal 1.0 +// wait 6180; sm_cvar z_holiday_gift_drop_chance 1.0 +// wait 6183; sm_cvar z_hunter_ground_normal 0.1 // wait 6186; sm_cvar z_hunter_health 250 // wait 6189; sm_cvar z_hunter_limit 1 // wait 6192; sm_cvar z_hunter_lunge_distance 750 -// wait 6195; sm_cvar z_hunter_lunge_pitch 25 -// wait 6198; sm_cvar z_hunter_lunge_stagger_time 1 +// wait 6195; sm_cvar z_hunter_lunge_pitch 30 +// wait 6198; sm_cvar z_hunter_lunge_stagger_time 0.5 // wait 6201; sm_cvar z_hunter_max_pounce_bonus_damage 24 -// wait 6204; sm_cvar z_hunter_speed 300 +// wait 6204; sm_cvar z_hunter_speed 260 // wait 6207; sm_cvar z_infected_damage_cutouts 1 // wait 6210; sm_cvar z_Infected_debug 0 // wait 6213; sm_cvar z_infected_flashlight 1 @@ -2076,157 +2076,157 @@ // wait 6228; sm_cvar z_jockey_area_hazard_bonus 3000 // wait 6231; sm_cvar z_jockey_area_range_factor 2 // wait 6234; sm_cvar z_jockey_area_visibility_factor 500 -// wait 6237; sm_cvar z_jockey_blend_rate 1 -// wait 6240; sm_cvar z_jockey_control_max 0.8 +// wait 6237; sm_cvar z_jockey_blend_rate 1.0 +// wait 6240; sm_cvar z_jockey_control_max 1.0 // wait 6243; sm_cvar z_jockey_control_min 0.8 -// wait 6246; sm_cvar z_jockey_control_variance 0.7 +// wait 6246; sm_cvar z_jockey_control_variance 0.0 // wait 6249; sm_cvar z_jockey_debug 0 -// wait 6252; sm_cvar z_jockey_health 325 -// wait 6255; sm_cvar z_jockey_leap_again_timer 5 -// wait 6258; sm_cvar z_jockey_leap_range 200 -// wait 6261; sm_cvar z_jockey_leap_time 1 +// wait 6252; sm_cvar z_jockey_health 350 +// wait 6255; sm_cvar z_jockey_leap_again_timer 4 +// wait 6258; sm_cvar z_jockey_leap_range 250 +// wait 6261; sm_cvar z_jockey_leap_time 0.9 // wait 6264; sm_cvar z_jockey_limit 1 -// wait 6267; sm_cvar z_jockey_lookahead 400 -// wait 6270; sm_cvar z_jockey_min_ledge_distance 200.0f +// wait 6267; sm_cvar z_jockey_lookahead 500 +// wait 6270; sm_cvar z_jockey_min_ledge_distance 250 // wait 6273; sm_cvar z_jockey_min_mounted_speed 0.6 // wait 6276; sm_cvar z_jockey_pounced_surv_bark 1 -// wait 6279; sm_cvar z_jockey_ride_damage 4 -// wait 6282; sm_cvar z_jockey_ride_damage_delay 1 -// wait 6285; sm_cvar z_jockey_ride_damage_interval 1 +// wait 6279; sm_cvar z_jockey_ride_damage 2 +// wait 6282; sm_cvar z_jockey_ride_damage_delay 0 +// wait 6285; sm_cvar z_jockey_ride_damage_interval 0.5 // wait 6288; sm_cvar z_jockey_ride_hazard_scan_distance 500 -// wait 6291; sm_cvar z_jockey_ride_scan_distance 800 -// wait 6294; sm_cvar z_jockey_ride_scan_interval 3 -// wait 6297; sm_cvar z_jockey_speed 250 -// wait 6300; sm_cvar z_jockey_speed_blend 2 +// wait 6291; sm_cvar z_jockey_ride_scan_distance 1000 +// wait 6294; sm_cvar z_jockey_ride_scan_interval 1 +// wait 6297; sm_cvar z_jockey_speed 280 +// wait 6300; sm_cvar z_jockey_speed_blend 2.0 // wait 6303; sm_cvar z_jockey_stagger_amount 0 // wait 6306; sm_cvar z_jockey_stagger_speed 2 -// wait 6309; sm_cvar z_large_volume_mob_too_far_xy 1600 -// wait 6312; sm_cvar z_large_volume_mob_too_far_z 128 -// wait 6315; sm_cvar z_last_area_update_tolerance 4 -// wait 6318; sm_cvar z_last_man_run_interval 3 +// wait 6309; sm_cvar z_large_volume_mob_too_far_xy 2000 +// wait 6312; sm_cvar z_large_volume_mob_too_far_z 100 +// wait 6315; sm_cvar z_last_area_update_tolerance 2 +// wait 6318; sm_cvar z_last_man_run_interval 1 // wait 6321; sm_cvar z_lean_wall_align_speed 300 // wait 6324; sm_cvar z_leap_attach_distance 60 // wait 6327; sm_cvar z_leap_cooldown 0 -// wait 6330; sm_cvar z_leap_far_attach_delay 0.4 -// wait 6333; sm_cvar z_leap_force_attach_distance 40 -// wait 6336; sm_cvar z_leap_interval 0.5 -// wait 6339; sm_cvar z_leap_interval_post_incap 30 -// wait 6342; sm_cvar z_leap_interval_post_ride 6 -// wait 6345; sm_cvar z_leap_max_distance 200 -// wait 6348; sm_cvar z_leap_power 400 +// wait 6330; sm_cvar z_leap_far_attach_delay 0 +// wait 6333; sm_cvar z_leap_force_attach_distance 60 +// wait 6336; sm_cvar z_leap_interval 0.45 +// wait 6339; sm_cvar z_leap_interval_post_incap 15 +// wait 6342; sm_cvar z_leap_interval_post_ride 5.5 +// wait 6345; sm_cvar z_leap_max_distance 300 +// wait 6348; sm_cvar z_leap_power 450 // wait 6351; sm_cvar z_look_at_local_player 0 -// wait 6354; sm_cvar z_lunge_cooldown 0.1 -// wait 6357; sm_cvar z_lunge_interval 0.1 -// wait 6360; sm_cvar z_lunge_power 600 +// wait 6354; sm_cvar z_lunge_cooldown 0 +// wait 6357; sm_cvar z_lunge_interval 0 +// wait 6360; sm_cvar z_lunge_power 625 // wait 6363; sm_cvar z_lunge_reflect 0 -// wait 6366; sm_cvar z_lunge_up 200 +// wait 6366; sm_cvar z_lunge_up 150 // wait 6369; sm_cvar z_max_hunter_pounce_stagger_duration 0.5 -// wait 6372; sm_cvar z_max_neighbor_range 200 -// wait 6375; sm_cvar z_max_path_length 5000 +// wait 6372; sm_cvar z_max_neighbor_range 40 +// wait 6375; sm_cvar z_max_path_length 10000 // wait 6378; sm_cvar z_max_player_zombies 4 -// wait 6381; sm_cvar z_max_stagger_duration 6 -// wait 6384; sm_cvar z_max_survivor_damage 300 -// wait 6387; sm_cvar z_mega_mob_size 50 -// wait 6390; sm_cvar z_mega_mob_spawn_max_interval 900 -// wait 6393; sm_cvar z_mega_mob_spawn_min_interval 420 -// wait 6396; sm_cvar z_min_ladder_mount_dot 0.5 +// wait 6381; sm_cvar z_max_stagger_duration 0.75 +// wait 6384; sm_cvar z_max_survivor_damage 500 +// wait 6387; sm_cvar z_mega_mob_size 60 +// wait 6390; sm_cvar z_mega_mob_spawn_max_interval 300 +// wait 6393; sm_cvar z_mega_mob_spawn_min_interval 300 +// wait 6396; sm_cvar z_min_ladder_mount_dot 0.6 // wait 6399; sm_cvar z_minigun_atomize 0 -// wait 6402; sm_cvar z_minigun_cooldown_time 3 -// wait 6405; sm_cvar z_minigun_damage_rate 48000 +// wait 6402; sm_cvar z_minigun_cooldown_time 0.1 +// wait 6405; sm_cvar z_minigun_damage_rate 60000 // wait 6408; sm_cvar z_minigun_debug 0 // wait 6411; sm_cvar z_minigun_fire_anim_speed 1 -// wait 6414; sm_cvar z_minigun_fire_think_interval 0.2 -// wait 6417; sm_cvar z_minigun_firing_speed 15 -// wait 6420; sm_cvar z_minigun_overheat_time 20 -// wait 6423; sm_cvar z_minigun_rate_of_fire 1500 -// wait 6426; sm_cvar z_minigun_spin_down_speed 4 -// wait 6429; sm_cvar z_minigun_spin_up_speed 15 -// wait 6432; sm_cvar z_minigun_spread 7 -// wait 6435; sm_cvar z_minigun_stand_distance 36 -// wait 6438; sm_cvar z_minion_aim_tolerance 0.05 -// wait 6441; sm_cvar z_minion_limit 3 +// wait 6414; sm_cvar z_minigun_fire_think_interval 0 +// wait 6417; sm_cvar z_minigun_firing_speed 20 +// wait 6420; sm_cvar z_minigun_overheat_time 0.1 +// wait 6423; sm_cvar z_minigun_rate_of_fire 1800 +// wait 6426; sm_cvar z_minigun_spin_down_speed 10 +// wait 6429; sm_cvar z_minigun_spin_up_speed 20 +// wait 6432; sm_cvar z_minigun_spread 3.0 +// wait 6435; sm_cvar z_minigun_stand_distance 40 +// wait 6438; sm_cvar z_minion_aim_tolerance 0.075 +// wait 6441; sm_cvar z_minion_limit 4 // wait 6444; sm_cvar z_mob_min_notify_count 10 -// wait 6447; sm_cvar z_mob_music_size 2 -// wait 6450; sm_cvar z_mob_population_density 0.0064 -// wait 6453; sm_cvar z_mob_recharge_rate 0.0025 -// wait 6456; sm_cvar z_mob_sacrifice_timeout 5 -// wait 6459; sm_cvar z_mob_spawn_finale_size 20 -// wait 6462; sm_cvar z_mob_spawn_max_interval_easy 240 -// wait 6465; sm_cvar z_mob_spawn_max_interval_expert 180 -// wait 6468; sm_cvar z_mob_spawn_max_interval_hard 180 -// wait 6471; sm_cvar z_mob_spawn_max_interval_normal 180 -// wait 6474; sm_cvar sv_max_queries_sec 30 -// wait 6477; sm_cvar z_mob_spawn_min_interval_easy 120 -// wait 6480; sm_cvar z_mob_spawn_min_interval_expert 90 -// wait 6483; sm_cvar z_mob_spawn_min_interval_hard 90 -// wait 6486; sm_cvar z_mob_spawn_min_interval_normal 90 +// wait 6447; sm_cvar z_mob_music_size 10 +// wait 6450; sm_cvar z_mob_population_density 0.01 +// wait 6453; sm_cvar z_mob_recharge_rate 0.005 +// wait 6456; sm_cvar z_mob_sacrifice_timeout 4 +// wait 6459; sm_cvar z_mob_spawn_finale_size 40 +// wait 6462; sm_cvar z_mob_spawn_max_interval_easy 120 +// wait 6465; sm_cvar z_mob_spawn_max_interval_expert 210 +// wait 6468; sm_cvar z_mob_spawn_max_interval_hard 120 +// wait 6471; sm_cvar z_mob_spawn_max_interval_normal 120 +// wait 6474; sm_cvar sv_max_queries_sec 60 +// wait 6477; sm_cvar z_mob_spawn_min_interval_easy 60 +// wait 6480; sm_cvar z_mob_spawn_min_interval_expert 60 +// wait 6483; sm_cvar z_mob_spawn_min_interval_hard 60 +// wait 6486; sm_cvar z_mob_spawn_min_interval_normal 60 // wait 6489; sm_cvar z_mob_spawn_min_size 10 -// wait 6492; sm_cvar z_mounted_gun_fire_think_interval 0.05 +// wait 6492; sm_cvar z_mounted_gun_fire_think_interval 0.008333 // wait 6495; sm_cvar z_must_wander 0 // wait 6498; sm_cvar z_mute_infected 0 // wait 6501; sm_cvar z_nav_debug 0 // wait 6504; sm_cvar z_network_compression 1 // wait 6507; sm_cvar z_no_cull 0 // wait 6510; sm_cvar z_noise_level_display 0 -// wait 6513; sm_cvar z_noise_level_fade_rate 40 -// wait 6516; sm_cvar z_noise_level_footstep 135 -// wait 6519; sm_cvar z_noise_level_hold_time 0.5 -// wait 6522; sm_cvar z_noise_level_max 135 -// wait 6525; sm_cvar z_noise_level_vocalize 135 -// wait 6528; sm_cvar z_non_head_damage_factor_easy 2 -// wait 6531; sm_cvar z_non_head_damage_factor_expert 0.5 -// wait 6534; sm_cvar z_non_head_damage_factor_hard 0.75 -// wait 6537; sm_cvar z_non_head_damage_factor_multiplier 1 -// wait 6540; sm_cvar z_non_head_damage_factor_normal 1 -// wait 6543; sm_cvar z_notice_it_range 1500 -// wait 6546; sm_cvar z_notice_near_range 100 -// wait 6549; sm_cvar z_player_lunge_up 150 +// wait 6513; sm_cvar z_noise_level_fade_rate 50 +// wait 6516; sm_cvar z_noise_level_footstep 150 +// wait 6519; sm_cvar z_noise_level_hold_time 0.333333 +// wait 6522; sm_cvar z_noise_level_max 150 +// wait 6525; sm_cvar z_noise_level_vocalize 150 +// wait 6528; sm_cvar z_non_head_damage_factor_easy 2.0 +// wait 6531; sm_cvar z_non_head_damage_factor_expert 1.0 +// wait 6534; sm_cvar z_non_head_damage_factor_hard 1.0 +// wait 6537; sm_cvar z_non_head_damage_factor_multiplier 1.0 +// wait 6540; sm_cvar z_non_head_damage_factor_normal 1.0 +// wait 6543; sm_cvar z_notice_it_range 2000 +// wait 6546; sm_cvar z_notice_near_range 40 +// wait 6549; sm_cvar z_player_lunge_up 100 // wait 6552; sm_cvar z_player_zombie_debug 0 -// wait 6555; sm_cvar z_player_zombie_land_delay 0.5 -// wait 6558; sm_cvar z_population c1streets +// wait 6555; sm_cvar z_player_zombie_land_delay 0 +// wait 6558; sm_cvar z_population "c1streets" // wait 6561; sm_cvar z_pounce_allow_partial_hidden 1 -// wait 6564; sm_cvar z_pounce_crouch_delay 1 +// wait 6564; sm_cvar z_pounce_crouch_delay 0.875 // wait 6567; sm_cvar z_pounce_damage 5 -// wait 6570; sm_cvar z_pounce_damage_delay 1 -// wait 6573; sm_cvar z_pounce_damage_interrupt 50 +// wait 6570; sm_cvar z_pounce_damage_delay 0 +// wait 6573; sm_cvar z_pounce_damage_interrupt 1000 // wait 6576; sm_cvar z_pounce_damage_interval 0.5 // wait 6579; sm_cvar z_pounce_delay 0 -// wait 6582; sm_cvar z_pounce_door_damage 500 -// wait 6585; sm_cvar z_pounce_shake_amplitude 4 -// wait 6588; sm_cvar z_pounce_shake_duration 1.5 +// wait 6582; sm_cvar z_pounce_door_damage 1000 +// wait 6585; sm_cvar z_pounce_shake_amplitude 6 +// wait 6588; sm_cvar z_pounce_shake_duration 2 // wait 6591; sm_cvar z_pounce_shake_radius 250 // wait 6594; sm_cvar z_pounce_silence_range 500 -// wait 6597; sm_cvar z_pounce_stumble_force 5 -// wait 6600; sm_cvar z_pounce_stumble_radius 0 +// wait 6597; sm_cvar z_pounce_stumble_force 6 +// wait 6600; sm_cvar z_pounce_stumble_radius 175 // wait 6603; sm_cvar z_prevent_burrowing 1 -// wait 6606; sm_cvar z_puking_eye_height 44 -// wait 6609; sm_cvar z_push_force 2000 -// wait 6612; sm_cvar z_push_mass_max 200 -// wait 6615; sm_cvar z_pushaway_force 100 -// wait 6618; sm_cvar z_ragdoll_discard_range 2000 +// wait 6606; sm_cvar z_puking_eye_height 50 +// wait 6609; sm_cvar z_push_force 1000 +// wait 6612; sm_cvar z_push_mass_max 100 +// wait 6615; sm_cvar z_pushaway_force 0 +// wait 6618; sm_cvar z_ragdoll_discard_range 2147483648 // wait 6621; sm_cvar z_randombodygroups 1 // wait 6624; sm_cvar z_randomskins 1 // wait 6627; sm_cvar z_reload_chatter_debug 0 -// wait 6630; sm_cvar z_reload_chatter_intensity 0.25 -// wait 6633; sm_cvar z_reload_chatter_nearby_friend_range 600 -// wait 6636; sm_cvar z_reload_chatter_recent_enemy 1.5 -// wait 6639; sm_cvar z_reload_chatter_shotgun_ammo_threshold 6 -// wait 6642; sm_cvar z_reload_chatter_shotgun_interval 10 +// wait 6630; sm_cvar z_reload_chatter_intensity 0.0 +// wait 6633; sm_cvar z_reload_chatter_nearby_friend_range 1000 +// wait 6636; sm_cvar z_reload_chatter_recent_enemy 5 +// wait 6639; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 +// wait 6642; sm_cvar z_reload_chatter_shotgun_interval 1 // wait 6645; sm_cvar z_reserved_wanderers 0 -// wait 6648; sm_cvar z_respawn_distance 100 -// wait 6651; sm_cvar z_respawn_interval 10 +// wait 6648; sm_cvar z_respawn_distance 0 +// wait 6651; sm_cvar z_respawn_interval 0 // wait 6654; sm_cvar z_restrict_team_change 0 -// wait 6657; sm_cvar z_round_start_attack_prevention 1 -// wait 6660; sm_cvar z_round_start_replacement_time 30 -// wait 6663; sm_cvar z_run_exertion_interval 1 -// wait 6666; sm_cvar z_safe_spawn_range 250 +// wait 6657; sm_cvar z_round_start_attack_prevention 0 +// wait 6660; sm_cvar z_round_start_replacement_time 0 +// wait 6663; sm_cvar z_run_exertion_interval 0.333333 +// wait 6666; sm_cvar z_safe_spawn_range 0 // wait 6669; sm_cvar z_scout_mob_spawn_range 3000 -// wait 6672; sm_cvar z_scrimmage_creep_delay 30 -// wait 6675; sm_cvar z_scrimmage_creep_rate 50 +// wait 6672; sm_cvar z_scrimmage_creep_delay 20 +// wait 6675; sm_cvar z_scrimmage_creep_rate 100 // wait 6678; sm_cvar z_scrimmage_sphere 1 // wait 6681; sm_cvar z_shotgun_bonus_damage_multiplier 5 -// wait 6684; sm_cvar z_shotgun_bonus_damage_range 100 -// wait 6687; sm_cvar z_shove_friend_speed 130 +// wait 6684; sm_cvar z_shotgun_bonus_damage_range 60 +// wait 6687; sm_cvar z_shove_friend_speed 220 // wait 6690; sm_cvar z_show_bottlenecks 0 // wait 6693; sm_cvar z_show_clear 0 // wait 6696; sm_cvar z_show_completely_visible_to_survivor_team 0 @@ -2242,167 +2242,167 @@ // wait 6726; sm_cvar z_show_potentially_visible_to_survivor_team 0 // wait 6729; sm_cvar z_show_swings 0 // wait 6732; sm_cvar z_show_traffic 0 -// wait 6735; sm_cvar z_sidespeed 450 +// wait 6735; sm_cvar z_sidespeed 500 // wait 6738; sm_cvar z_skip_wounds 0 -// wait 6741; sm_cvar z_skirmish_spawn_max_interval 90 -// wait 6744; sm_cvar z_skirmish_spawn_max_size 4 -// wait 6747; sm_cvar z_skirmish_spawn_min_interval 45 +// wait 6741; sm_cvar z_skirmish_spawn_max_interval 60 +// wait 6744; sm_cvar z_skirmish_spawn_max_size 10 +// wait 6747; sm_cvar z_skirmish_spawn_min_interval 30 // wait 6750; sm_cvar z_skirmish_spawn_min_size 1 // wait 6753; sm_cvar z_smoker_limit 1 // wait 6756; sm_cvar z_spawn_const_distance -1 -// wait 6759; sm_cvar z_spawn_flow_limit 1500 +// wait 6759; sm_cvar z_spawn_flow_limit 3000 // wait 6762; sm_cvar z_spawn_health 0 -// wait 6765; sm_cvar z_spawn_height 12 -// wait 6768; sm_cvar z_spawn_mobs_behind_chance 75 +// wait 6765; sm_cvar z_spawn_height 16 +// wait 6768; sm_cvar z_spawn_mobs_behind_chance 50 // wait 6771; sm_cvar z_spawn_mobs_from_selected_set 0 -// wait 6774; sm_cvar z_spawn_range 1500 -// wait 6777; sm_cvar z_spawn_safety_range 550 -// wait 6780; sm_cvar z_spawn_speed 450 +// wait 6774; sm_cvar z_spawn_range 3000 +// wait 6777; sm_cvar z_spawn_safety_range 150 +// wait 6780; sm_cvar z_spawn_speed 500 // wait 6783; sm_cvar z_spec_nightvision 1 -// wait 6786; sm_cvar z_special_burn_dmg_scale 3 -// wait 6789; sm_cvar z_special_spawn_interval 45 +// wait 6786; sm_cvar z_special_burn_dmg_scale 5 +// wait 6789; sm_cvar z_special_spawn_interval 10 // wait 6792; sm_cvar z_speed 250 // wait 6795; sm_cvar z_spew_areas 0 -// wait 6798; sm_cvar z_spit_detonate_delay 0.1 -// wait 6801; sm_cvar z_spit_interval 20 -// wait 6804; sm_cvar z_spit_latency 0.3 -// wait 6807; sm_cvar z_spit_range 900 -// wait 6810; sm_cvar z_spit_spread_delay 0.2 -// wait 6813; sm_cvar z_spit_velocity 900 +// wait 6798; sm_cvar z_spit_detonate_delay 0 +// wait 6801; sm_cvar z_spit_interval 15 +// wait 6804; sm_cvar z_spit_latency 0.275 +// wait 6807; sm_cvar z_spit_range 950 +// wait 6810; sm_cvar z_spit_spread_delay 0 +// wait 6813; sm_cvar z_spit_velocity 950 // wait 6816; sm_cvar z_spitter_health 100 -// wait 6819; sm_cvar z_spitter_high_chance 10 +// wait 6819; sm_cvar z_spitter_high_chance 0 // wait 6822; sm_cvar z_spitter_limit 1 // wait 6825; sm_cvar z_spitter_max_wait_time 30 -// wait 6828; sm_cvar z_spitter_range 850 -// wait 6831; sm_cvar z_spitter_speed 210 -// wait 6834; sm_cvar z_splat_survivor_pitch_max 25 -// wait 6837; sm_cvar z_splat_survivor_pitch_min 15 -// wait 6840; sm_cvar z_splat_survivor_shake_amplitude 50 -// wait 6843; sm_cvar z_splat_survivor_shake_duration 1 -// wait 6846; sm_cvar z_splat_survivor_shake_frequency 150 -// wait 6849; sm_cvar z_splat_survivor_shake_radius 10 -// wait 6852; sm_cvar z_splat_survivor_yaw_max 10 -// wait 6855; sm_cvar z_splat_survivor_yaw_min -10 +// wait 6828; sm_cvar z_spitter_range 900 +// wait 6831; sm_cvar z_spitter_speed 240 +// wait 6834; sm_cvar z_splat_survivor_pitch_max 20 +// wait 6837; sm_cvar z_splat_survivor_pitch_min -20 +// wait 6840; sm_cvar z_splat_survivor_shake_amplitude 100 +// wait 6843; sm_cvar z_splat_survivor_shake_duration 2 +// wait 6846; sm_cvar z_splat_survivor_shake_frequency 100 +// wait 6849; sm_cvar z_splat_survivor_shake_radius 300 +// wait 6852; sm_cvar z_splat_survivor_yaw_max 20 +// wait 6855; sm_cvar z_splat_survivor_yaw_min -20 // wait 6858; sm_cvar z_splatterdistance 100 // wait 6861; sm_cvar z_stand_still 0 // wait 6864; sm_cvar z_state_debug 0 // wait 6867; sm_cvar z_stomp_always 0 // wait 6870; sm_cvar z_stumble_max_curve_accel 5 -// wait 6873; sm_cvar z_stumble_max_curve_rate 10 -// wait 6876; sm_cvar z_survivor_respawn_health 50 -// wait 6879; sm_cvar z_tank_attack_interval 1.5 -// wait 6882; sm_cvar z_tank_autoshotgun_dmg_scale 0.85 -// wait 6885; sm_cvar z_tank_damage_slow_max_range 400 -// wait 6888; sm_cvar z_tank_damage_slow_min_range 200 +// wait 6873; sm_cvar z_stumble_max_curve_rate 5 +// wait 6876; sm_cvar z_survivor_respawn_health 40 +// wait 6879; sm_cvar z_tank_attack_interval 1.45 +// wait 6882; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 +// wait 6885; sm_cvar z_tank_damage_slow_max_range 64 +// wait 6888; sm_cvar z_tank_damage_slow_min_range 32 // wait 6891; sm_cvar z_tank_footstep_shake_amplitude 5 // wait 6894; sm_cvar z_tank_footstep_shake_duration 2 -// wait 6897; sm_cvar z_tank_footstep_shake_interval 0.4 -// wait 6900; sm_cvar z_tank_footstep_shake_radius 750 -// wait 6903; sm_cvar z_tank_grenade_damage 750 -// wait 6906; sm_cvar z_tank_grenade_launcher_dmg_scale 3 -// wait 6909; sm_cvar z_tank_grenade_roll -10 +// wait 6897; sm_cvar z_tank_footstep_shake_interval 0.1 +// wait 6900; sm_cvar z_tank_footstep_shake_radius 1000 +// wait 6903; sm_cvar z_tank_grenade_damage 1000 +// wait 6906; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 +// wait 6909; sm_cvar z_tank_grenade_roll -15 // wait 6912; sm_cvar z_tank_grenade_slowdown 0 -// wait 6915; sm_cvar z_tank_has_special_blood 0 -// wait 6918; sm_cvar z_tank_health 4000 +// wait 6915; sm_cvar z_tank_has_special_blood 1 +// wait 6918; sm_cvar z_tank_health 5000 // wait 6921; sm_cvar z_tank_incapacitated_decay_rate 1 -// wait 6924; sm_cvar z_tank_incapacitated_health 5000 -// wait 6927; sm_cvar z_tank_max_stagger_distance 400 -// wait 6930; sm_cvar z_tank_max_stagger_duration 6 -// wait 6933; sm_cvar z_tank_max_stagger_fade_duration 6 +// wait 6924; sm_cvar z_tank_incapacitated_health 2500 +// wait 6927; sm_cvar z_tank_max_stagger_distance 300 +// wait 6930; sm_cvar z_tank_max_stagger_duration 4 +// wait 6933; sm_cvar z_tank_max_stagger_fade_duration 4 // wait 6936; sm_cvar z_tank_rock_debug 0 -// wait 6939; sm_cvar z_tank_rock_radius 100 -// wait 6942; sm_cvar z_tank_speed 210 -// wait 6945; sm_cvar z_tank_speed_vs 210 -// wait 6948; sm_cvar z_tank_stagger_fade_alpha 192 -// wait 6951; sm_cvar z_tank_stagger_fade_duration 3 +// wait 6939; sm_cvar z_tank_rock_radius 96 +// wait 6942; sm_cvar z_tank_speed 200 +// wait 6945; sm_cvar z_tank_speed_vs 220 +// wait 6948; sm_cvar z_tank_stagger_fade_alpha 128 +// wait 6951; sm_cvar z_tank_stagger_fade_duration 2 // wait 6954; sm_cvar z_tank_throw_fail_interval 0 -// wait 6957; sm_cvar z_tank_throw_force 800 +// wait 6957; sm_cvar z_tank_throw_force 850 // wait 6960; sm_cvar z_tank_throw_health 50 -// wait 6963; sm_cvar z_tank_throw_interval 5 -// wait 6966; sm_cvar z_tank_walk_speed 100 +// wait 6963; sm_cvar z_tank_throw_interval 4.5 +// wait 6966; sm_cvar z_tank_walk_speed 120 // wait 6969; sm_cvar z_tanks_block_molotovs 1 -// wait 6972; sm_cvar z_throttle_hit_interval_easy 0.5 -// wait 6975; sm_cvar z_throttle_hit_interval_expert 1 -// wait 6978; sm_cvar z_throttle_hit_interval_hard 0.5 -// wait 6981; sm_cvar z_throttle_hit_interval_normal 0.33 +// wait 6972; sm_cvar z_throttle_hit_interval_easy 0.166667 +// wait 6975; sm_cvar z_throttle_hit_interval_expert 0.5 +// wait 6978; sm_cvar z_throttle_hit_interval_hard 0.166667 +// wait 6981; sm_cvar z_throttle_hit_interval_normal 0.166667 // wait 6984; sm_cvar z_tracer_particles 1 // wait 6987; sm_cvar z_tracer_spacing 1 // wait 6990; sm_cvar z_transitioning_players_remove 1 -// wait 6993; sm_cvar z_use_belt_item_tolerance 0.98 +// wait 6993; sm_cvar z_use_belt_item_tolerance 0.0 // wait 6996; sm_cvar z_use_next_difficulty_damage_factor 0 -// wait 6999; sm_cvar z_use_tolerance 0.82 +// wait 6999; sm_cvar z_use_tolerance 0.8 // wait 7002; sm_cvar z_versus_boomer_limit 1 // wait 7005; sm_cvar z_versus_charger_limit 1 // wait 7008; sm_cvar z_versus_hunter_limit 1 // wait 7011; sm_cvar z_versus_jockey_limit 1 // wait 7014; sm_cvar z_versus_smoker_limit 1 // wait 7017; sm_cvar z_versus_spitter_limit 1 -// wait 7020; sm_cvar z_vision_range 500 -// wait 7023; sm_cvar z_vision_range_alert 1500 -// wait 7026; sm_cvar z_vision_range_daylight 2400 -// wait 7029; sm_cvar z_vision_range_obscured 500 -// wait 7032; sm_cvar z_vision_range_obscured_alert 750 -// wait 7035; sm_cvar z_vocalize_burn_max_interval 3 -// wait 7038; sm_cvar z_vocalize_burn_min_interval 2 +// wait 7020; sm_cvar z_vision_range 3000 +// wait 7023; sm_cvar z_vision_range_alert 3000 +// wait 7026; sm_cvar z_vision_range_daylight 3000 +// wait 7029; sm_cvar z_vision_range_obscured 3000 +// wait 7032; sm_cvar z_vision_range_obscured_alert 3000 +// wait 7035; sm_cvar z_vocalize_burn_max_interval 1 +// wait 7038; sm_cvar z_vocalize_burn_min_interval 0.5 // wait 7041; sm_cvar z_vocalize_shot_interval 0.5 // wait 7044; sm_cvar z_vomit 1 -// wait 7047; sm_cvar z_vomit_boxsize 1 +// wait 7047; sm_cvar z_vomit_boxsize 2.0 // wait 7050; sm_cvar z_vomit_debug 0 -// wait 7053; sm_cvar z_vomit_drag 0.89 -// wait 7056; sm_cvar z_vomit_duration 1.5 -// wait 7059; sm_cvar z_vomit_fade_duration 5 -// wait 7062; sm_cvar z_vomit_fade_start 5 -// wait 7065; sm_cvar z_vomit_fatigue 3000 -// wait 7068; sm_cvar z_vomit_float -130 -// wait 7071; sm_cvar z_vomit_hit_pitch_max 15 -// wait 7074; sm_cvar z_vomit_hit_pitch_min -15 +// wait 7053; sm_cvar z_vomit_drag 1.0 +// wait 7056; sm_cvar z_vomit_duration 1.25 +// wait 7059; sm_cvar z_vomit_fade_duration 6 +// wait 7062; sm_cvar z_vomit_fade_start 6 +// wait 7065; sm_cvar z_vomit_fatigue 2001 +// wait 7068; sm_cvar z_vomit_float -100 +// wait 7071; sm_cvar z_vomit_hit_pitch_max 10 +// wait 7074; sm_cvar z_vomit_hit_pitch_min -10 // wait 7077; sm_cvar z_vomit_hit_yaw_max 10 // wait 7080; sm_cvar z_vomit_hit_yaw_min -10 -// wait 7083; sm_cvar z_vomit_interval 30 -// wait 7086; sm_cvar z_vomit_lifetime 0.5 +// wait 7083; sm_cvar z_vomit_interval 18 +// wait 7086; sm_cvar z_vomit_lifetime 0.25 // wait 7089; sm_cvar z_vomit_maxdamagedist 350 // wait 7092; sm_cvar z_vomit_range 300 // wait 7095; sm_cvar z_vomit_slide_mult 0.5 // wait 7098; sm_cvar z_vomit_slide_rate 0.1 // wait 7101; sm_cvar z_vomit_vecrand 0.05 -// wait 7104; sm_cvar z_vomit_velocity 1700 +// wait 7104; sm_cvar z_vomit_velocity 2000 // wait 7107; sm_cvar z_vomit_velocityfadeend 0.5 -// wait 7110; sm_cvar z_vomit_velocityfadestart 0.3 -// wait 7113; sm_cvar z_walk_speed 85 +// wait 7110; sm_cvar z_vomit_velocityfadestart 0.25 +// wait 7113; sm_cvar z_walk_speed 120 // wait 7116; sm_cvar z_wandering_density 0.03 // wait 7119; sm_cvar z_witch_allow_change_victim 1 // wait 7122; sm_cvar z_witch_always_kills 0 -// wait 7125; sm_cvar z_witch_anger_rate 0.2 +// wait 7125; sm_cvar z_witch_anger_rate 0.3 // wait 7128; sm_cvar z_witch_attack_range 60 -// wait 7131; sm_cvar z_witch_berserk_range 200 -// wait 7134; sm_cvar z_witch_burn_time 15 +// wait 7131; sm_cvar z_witch_berserk_range 400 +// wait 7134; sm_cvar z_witch_burn_time 20 // wait 7137; sm_cvar z_witch_damage 100 // wait 7140; sm_cvar z_witch_damage_per_kill_hit 30 -// wait 7143; sm_cvar z_witch_discard_range 2000 -// wait 7146; sm_cvar z_witch_flashlight_range 400 -// wait 7149; sm_cvar z_witch_health 1000 +// wait 7143; sm_cvar z_witch_discard_range 800 +// wait 7146; sm_cvar z_witch_flashlight_range 600 +// wait 7149; sm_cvar z_witch_health 2500 // wait 7152; sm_cvar z_witch_hostile_at_me_anger 2 -// wait 7155; sm_cvar z_witch_max_retreat_range 2000 -// wait 7158; sm_cvar z_witch_max_threat_time 7 -// wait 7161; sm_cvar z_witch_min_retreat_range 750 -// wait 7164; sm_cvar z_witch_min_threat_time 5 -// wait 7167; sm_cvar z_witch_personal_space 100 -// wait 7170; sm_cvar z_witch_relax_rate 0.05 -// wait 7173; sm_cvar z_witch_retreat_exit_hidden_duration 10 -// wait 7176; sm_cvar z_witch_retreat_exit_range 1000 -// wait 7179; sm_cvar z_witch_retreat_min_duration 10 +// wait 7155; sm_cvar z_witch_max_retreat_range 800 +// wait 7158; sm_cvar z_witch_max_threat_time 3 +// wait 7161; sm_cvar z_witch_min_retreat_range 600 +// wait 7164; sm_cvar z_witch_min_threat_time 3 +// wait 7167; sm_cvar z_witch_personal_space 200 +// wait 7170; sm_cvar z_witch_relax_rate 0.2 +// wait 7173; sm_cvar z_witch_retreat_exit_hidden_duration 4 +// wait 7176; sm_cvar z_witch_retreat_exit_range 800 +// wait 7179; sm_cvar z_witch_retreat_min_duration 4 // wait 7182; sm_cvar z_witch_speed 300 -// wait 7185; sm_cvar z_witch_speed_inured 200 -// wait 7188; sm_cvar z_witch_threat_hostile_range 600 -// wait 7191; sm_cvar z_witch_threat_normal_range 300 -// wait 7194; sm_cvar z_witch_tongue_range 100 -// wait 7197; sm_cvar z_witch_wander_hear_radius 72 -// wait 7200; sm_cvar z_witch_wander_music_max_dist 2000000 -// wait 7203; sm_cvar z_witch_wander_music_max_interval 20 -// wait 7206; sm_cvar z_witch_wander_music_min_dist 90000 +// wait 7185; sm_cvar z_witch_speed_inured 300 +// wait 7188; sm_cvar z_witch_threat_hostile_range 800 +// wait 7191; sm_cvar z_witch_threat_normal_range 600 +// wait 7194; sm_cvar z_witch_tongue_range 50 +// wait 7197; sm_cvar z_witch_wander_hear_radius 300 +// wait 7200; sm_cvar z_witch_wander_music_max_dist 2147483648 +// wait 7203; sm_cvar z_witch_wander_music_max_interval 30 +// wait 7206; sm_cvar z_witch_wander_music_min_dist 2147483648 // wait 7209; sm_cvar z_witch_wander_music_min_interval 3 -// wait 7212; sm_cvar z_witch_wander_personal_space 240 -// wait 7215; sm_cvar z_witch_wander_personal_time 10 +// wait 7212; sm_cvar z_witch_wander_personal_space 300 +// wait 7215; sm_cvar z_witch_wander_personal_time 3 // wait 7218; sm_cvar z_zombie_knockoff_death 0 // wait 7221; sm_cvar z_zombie_lunge_push 0 // wait 7224; sm_cvar From 298a6bb35bc170d01ae10f686f13c258b879cef9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 02:44:29 -0400 Subject: [PATCH 2297/2978] Create categories --- guide/categories | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 guide/categories diff --git a/guide/categories b/guide/categories new file mode 100644 index 00000000..a1597e32 --- /dev/null +++ b/guide/categories @@ -0,0 +1,12 @@ +System +Server +Replicated +Game +Modes +Map +Items +Director +Population +Specials +Extra +Other From 6478bc48db1c298f1dd53bfd5bb033b6ce5c079f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 03:40:55 -0400 Subject: [PATCH 2298/2978] Update wait.cfg --- cfg/wait.cfg | 1100 +++++++++++++++++++++++++------------------------- 1 file changed, 550 insertions(+), 550 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 25b7b5f8..e51c081b 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -1,53 +1,53 @@ -// wait 0003; sm_cvar achievement_debug 1 -// wait 0006; sm_cvar achievement_disable 0 -// wait 0009; sm_cvar action_progress_reset_interval 0.5 +wait 0003; sm_cvar achievement_debug 1 +wait 0006; sm_cvar achievement_disable 0 +wait 0009; sm_cvar action_progress_reset_interval 0.5 // wait 0012; sm_cvar adrenaline_backpack_speedup 0.5 -// wait 0015; sm_cvar adrenaline_duration 20 -// wait 0018; sm_cvar adrenaline_health_buffer 30 +wait 0015; sm_cvar adrenaline_duration 20 +wait 0018; sm_cvar adrenaline_health_buffer 30 // wait 0021; sm_cvar adrenaline_revive_speedup 0.5 // wait 0024; sm_cvar adrenaline_run_speed 260 // wait 0027; sm_cvar ai_debug_los 0 // wait 0030; sm_cvar ai_debug_ragdoll_magnets 0 // wait 0033; sm_cvar ai_debug_shoot_positions 0 // wait 0036; sm_cvar ai_debug_speech 0 -// wait 0039; sm_cvar ai_expression_frametime 0.1 +wait 0039; sm_cvar ai_expression_frametime 0.1 // wait 0042; sm_cvar ai_expression_optimization 0 // wait 0045; sm_cvar ai_force_serverside_ragdoll 0 // wait 0048; sm_cvar ai_LOS_mode 0 // wait 0051; sm_cvar ai_post_frame_navigation 0 // wait 0054; sm_cvar ai_sequence_debug 0 // wait 0057; sm_cvar ai_setupbones_debug 0 -// wait 0060; sm_cvar ai_shot_bias_max 1.0 -// wait 0063; sm_cvar ai_shot_bias_min -1.0 +wait 0060; sm_cvar ai_shot_bias_max 1.0 +wait 0063; sm_cvar ai_shot_bias_min -1.0 // wait 0066; sm_cvar ai_show_hull_attacks 0 -// wait 0069; sm_cvar ai_talk_idle_enabled 0 +wait 0069; sm_cvar ai_talk_idle_enabled 0 // wait 0072; sm_cvar ai_use_visibility_cache 1 -// wait 0075; sm_cvar allow_all_bot_survivor_team 1 +wait 0075; sm_cvar allow_all_bot_survivor_team 1 // wait 0078; sm_cvar allow_weapon_fire_to_use 0 // wait 0081; sm_cvar ammo_adrenaline_max 1 // wait 0084; sm_cvar ammo_ammo_pack_max 1 // wait 0087; sm_cvar ammo_assaultrifle_max 360 // wait 0090; sm_cvar ammo_autoshotgun_max 90 -// wait 0093; sm_cvar ammo_chainsaw_max 30 -// wait 0096; sm_cvar ammo_firstaid_max 1 -// wait 0099; sm_cvar ammo_grenadelauncher_max 30 +wait 0093; sm_cvar ammo_chainsaw_max 30 +wait 0096; sm_cvar ammo_firstaid_max 1 +// wait 0099; sm_cvar ammo_grenadelauncher_max 29 // wait 0102; sm_cvar ammo_huntingrifle_max 150 // wait 0105; sm_cvar ammo_m60_max 0 -// wait 0108; sm_cvar ammo_minigun_max -2 +wait 0108; sm_cvar ammo_minigun_max -2 // wait 0111; sm_cvar ammo_molotov_max 1 -// wait 0114; sm_cvar ammo_pack_use_duration 1.5 +wait 0114; sm_cvar ammo_pack_use_duration 1.5 // wait 0117; sm_cvar ammo_painpills_max 1 // wait 0120; sm_cvar ammo_pipebomb_max 1 -// wait 0123; sm_cvar ammo_pistol_max -2 +wait 0123; sm_cvar ammo_pistol_max -2 // wait 0126; sm_cvar ammo_shotgun_max 72 // wait 0129; sm_cvar ammo_smg_max 650 // wait 0132; sm_cvar ammo_sniperrifle_max 180 // wait 0135; sm_cvar ammo_turret_infected_damage 25 -// wait 0138; sm_cvar ammo_turret_max -2 -// wait 0141; sm_cvar ammo_turret_pz_damage 10 -// wait 0144; sm_cvar ammo_turret_survivor_damage 0 -// wait 0147; sm_cvar ammo_turret_tank_damage 50 -// wait 0150; sm_cvar ammo_turret_witch_damage 25 +wait 0138; sm_cvar ammo_turret_max -2 +wait 0141; sm_cvar ammo_turret_pz_damage 10 +wait 0144; sm_cvar ammo_turret_survivor_damage 0 +wait 0147; sm_cvar ammo_turret_tank_damage 50 +wait 0150; sm_cvar ammo_turret_witch_damage 25 // wait 0153; sm_cvar ammo_vomitjar_max 1 // wait 0156; sm_cvar anim_3wayblend 1 // wait 0159; sm_cvar anim_showstate -1 @@ -56,15 +56,15 @@ // wait 0168; sm_cvar async_mode 0 // wait 0171; sm_cvar async_serialize 0 // wait 0174; sm_cvar async_simulate_delay 0 -// wait 0177; sm_cvar autoaim_max_deflect 1.0 -// wait 0180; sm_cvar autoaim_max_dist 8192 +wait 0177; sm_cvar autoaim_max_deflect 1.0 +wait 0180; sm_cvar autoaim_max_dist 8192 // wait 0183; sm_cvar autoaim_viewing_client 1 // wait 0186; sm_cvar blackbox "" // wait 0189; sm_cvar BlendBonesMode 2 -// wait 0192; sm_cvar boomer_exposed_time_tolerance 30 +wait 0192; sm_cvar boomer_exposed_time_tolerance 30 // wait 0195; sm_cvar boomer_leaker_chance 0 -// wait 0198; sm_cvar boomer_pz_claw_dmg 6 -// wait 0201; sm_cvar boomer_vomit_delay 0 +wait 0198; sm_cvar boomer_pz_claw_dmg 6 +wait 0201; sm_cvar boomer_vomit_delay 0 // wait 0204; sm_cvar bot_crouch 0 // wait 0207; sm_cvar bot_freeze 0 // wait 0210; sm_cvar bot_mimic 0 @@ -73,121 +73,121 @@ // wait 0219; sm_cvar breakable_multiplayer 1 // wait 0222; sm_cvar buddha 0 // wait 0225; sm_cvar bullet_ff_through_walls 0 -// wait 0228; sm_cvar car_alarm_chirp_distance 500 +wait 0228; sm_cvar car_alarm_chirp_distance 500 // wait 0231; sm_cvar car_alarm_chirp_duration 1 -// wait 0234; sm_cvar car_alarm_chirp_interval 1 -// wait 0237; sm_cvar car_alarm_distance 1000 +wait 0234; sm_cvar car_alarm_chirp_interval 1 +wait 0237; sm_cvar car_alarm_distance 1000 // wait 0240; sm_cvar car_alarm_duration 20 -// wait 0243; sm_cvar cc_norepeat 0 -// wait 0246; sm_cvar cc_showmissing 0 +wait 0243; sm_cvar cc_norepeat 0 +wait 0246; sm_cvar cc_showmissing 0 // wait 0249; sm_cvar chainsaw_attack_cone 30 -// wait 0252; sm_cvar chainsaw_attack_distance 80 -// wait 0255; sm_cvar chainsaw_attack_force 10000 -// wait 0258; sm_cvar chainsaw_attract_distance 1000 +wait 0252; sm_cvar chainsaw_attack_distance 80 +wait 0255; sm_cvar chainsaw_attack_force 10000 +wait 0258; sm_cvar chainsaw_attract_distance 1000 // wait 0261; sm_cvar chainsaw_damage 100 // wait 0264; sm_cvar chainsaw_debug 0 -// wait 0267; sm_cvar chainsaw_hit_interval 0.05 -// wait 0270; sm_cvar chainsaw_startup_fadeout_time 0.0 +wait 0267; sm_cvar chainsaw_hit_interval 0.05 +wait 0270; sm_cvar chainsaw_startup_fadeout_time 0 // wait 0273; sm_cvar changelevel_inhibit 0 // wait 0276; sm_cvar changelevel_pause_interval 10 // wait 0279; sm_cvar charger_pz_claw_dmg 10 // wait 0282; sm_cvar chet_debug_idle 0 // wait 0285; sm_cvar cl_clock_correction 1 -// wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 100 -// wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 50 -// wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 0 -// wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 +wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 100 +wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 50 +wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 0 +wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 // wait 0300; sm_cvar cl_clock_showdebuginfo 0 -// wait 0303; sm_cvar cl_clockdrift_max_ms 100 +wait 0303; sm_cvar cl_clockdrift_max_ms 100 // wait 0306; sm_cvar cl_clockdrift_max_ms_threadmode 0 // wait 0309; sm_cvar cl_consistencycheck_interval 86400 // wait 0312; sm_cvar cl_failremoteconnections 0 -// wait 0315; sm_cvar cl_interpolate 1 -// wait 0318; sm_cvar cl_resend 1.5 -// wait 0321; sm_cvar cl_simdbones 1 +wait 0315; sm_cvar cl_interpolate 1 +wait 0318; sm_cvar cl_resend 1.5 +wait 0321; sm_cvar cl_simdbones 1 // wait 0324; sm_cvar cl_skipslowpath 0 // wait 0327; sm_cvar cl_use_simd_bones 1 -// wait 0330; sm_cvar claw_force 100 -// wait 0333; sm_cvar claw_range 60 -// wait 0336; sm_cvar claw_range_down 80 +wait 0330; sm_cvar claw_force 100 +wait 0333; sm_cvar claw_range 60 +wait 0336; sm_cvar claw_range_down 80 // wait 0339; sm_cvar claw_swing_duration 0.2 -// wait 0342; sm_cvar claw_swing_interval 0.95 -// wait 0345; sm_cvar claw_swing_miss_interval 0.95 -// wait 0348; sm_cvar cleared_wanderer_respawn_chance 100 -// wait 0351; sm_cvar clientport 0 -// wait 0354; sm_cvar closecaption 0 -// wait 0357; sm_cvar cola_bottles_use_duration 1.75 -// wait 0360; sm_cvar cola_bottles_use_range 100 -// wait 0363; sm_cvar cola_bottles_use_tolerance 0.0 -// wait 0366; sm_cvar collision_shake_amp 0.0 -// wait 0369; sm_cvar collision_shake_freq 0.1 -// wait 0372; sm_cvar collision_shake_time 0.0 +wait 0342; sm_cvar claw_swing_interval 0.95 +wait 0345; sm_cvar claw_swing_miss_interval 0.9 +wait 0348; sm_cvar cleared_wanderer_respawn_chance 100 +wait 0351; sm_cvar clientport 0 +wait 0354; sm_cvar closecaption 1 +wait 0357; sm_cvar cola_bottles_use_duration 1.75 +wait 0360; sm_cvar cola_bottles_use_range 100 +wait 0363; sm_cvar cola_bottles_use_tolerance 0.0 +wait 0366; sm_cvar collision_shake_amp 0.0 +wait 0369; sm_cvar collision_shake_freq 0.1 +wait 0372; sm_cvar collision_shake_time 0.0 // wait 0375; sm_cvar commentary_available 1 // wait 0378; sm_cvar common_dps_spew 0 -// wait 0381; sm_cvar common_dps_window 0 +wait 0381; sm_cvar common_dps_window 0 // wait 0384; sm_cvar con_logfile "" // wait 0387; sm_cvar con_timestamp 0 // wait 0390; sm_cvar coop 0 -// wait 0393; sm_cvar cpu_level 2 +wait 0393; sm_cvar cpu_level 2 // wait 0396; sm_cvar cs_ShowStateTransitions -2 -// wait 0399; sm_cvar datacachesize 512 -// wait 0402; sm_cvar deathmatch 0 -// wait 0405; sm_cvar debug_l4dverbose 0 +wait 0399; sm_cvar datacachesize 512 +wait 0402; sm_cvar deathmatch 0 +wait 0405; sm_cvar debug_l4dverbose 0 // wait 0408; sm_cvar debug_materialmodifycontrol 0 // wait 0411; sm_cvar debug_overlay_fullposition 0 // wait 0414; sm_cvar debug_physimpact 0 // wait 0417; sm_cvar debug_touchlinks 0 // wait 0420; sm_cvar debug_visibility_monitor 0 -// wait 0423; sm_cvar decalfrequency 1.25 -// wait 0426; sm_cvar defibrillator_return_to_life_time 1 -// wait 0429; sm_cvar defibrillator_use_duration 2 +wait 0423; sm_cvar decalfrequency 1.25 +wait 0426; sm_cvar defibrillator_return_to_life_time 1 +wait 0429; sm_cvar defibrillator_use_duration 2 // wait 0432; sm_cvar developer 0 -// wait 0435; sm_cvar director_adrenaline_density 4 -// wait 0438; sm_cvar director_afk_timeout 20 +wait 0435; sm_cvar director_adrenaline_density 4 +wait 0438; sm_cvar director_afk_timeout 20 // wait 0441; sm_cvar director_ai_tanks 0 -// wait 0444; sm_cvar director_allow_infected_bots 1 -// wait 0447; sm_cvar director_always_allow_wanderers 0 -// wait 0450; sm_cvar director_ammo_density 4 -// wait 0453; sm_cvar director_build_up_min_interval 15 -// wait 0456; sm_cvar director_clear_count 2 -// wait 0459; sm_cvar director_clear_timeout 10 +wait 0444; sm_cvar director_allow_infected_bots 1 +wait 0447; sm_cvar director_always_allow_wanderers 1 +wait 0450; sm_cvar director_ammo_density 4 +wait 0453; sm_cvar director_build_up_min_interval 10 +// wait 0456; sm_cvar director_clear_count 1 +// wait 0459; sm_cvar director_clear_timeout 5 // wait 0462; sm_cvar director_configurable_weapon_spawn_density -1 -// wait 0465; sm_cvar director_convert_pills 0 -// wait 0468; sm_cvar director_convert_pills_critical_health 0 -// wait 0471; sm_cvar director_convert_pills_to_defib_health 0 -// wait 0474; sm_cvar director_cs_weapon_spawn_chance 0.5 +wait 0465; sm_cvar director_convert_pills 0 +wait 0468; sm_cvar director_convert_pills_critical_health 0 +wait 0471; sm_cvar director_convert_pills_to_defib_health 0 +wait 0474; sm_cvar director_cs_weapon_spawn_chance 0.5 // wait 0477; sm_cvar director_custom_finale_tank_spacing 10 // wait 0480; sm_cvar director_debug 0 // wait 0483; sm_cvar director_debug_revisit 0 // wait 0486; sm_cvar director_debug_scavenge_items 0 // wait 0489; sm_cvar director_debug_threat_placement 0 -// wait 0492; sm_cvar director_defibrillator_density 4 -// wait 0495; sm_cvar director_finale_item_cluster_count 2 +wait 0492; sm_cvar director_defibrillator_density 4 +wait 0495; sm_cvar director_finale_item_cluster_count 2 // wait 0498; sm_cvar director_finale_panic_waves 2 -// wait 0501; sm_cvar director_finale_stage_delay 4 +wait 0501; sm_cvar director_finale_stage_delay 4 // wait 0504; sm_cvar director_force_background 0 // wait 0507; sm_cvar director_force_tank 0 // wait 0510; sm_cvar director_force_witch 0 -// wait 0513; sm_cvar director_gas_can_density 4 +wait 0513; sm_cvar director_gas_can_density 4 // wait 0516; sm_cvar director_gauntlet_movement_bonus 5 // wait 0519; sm_cvar director_gauntlet_movement_bonus_max 30 // wait 0522; sm_cvar director_gauntlet_movement_threshold 500 // wait 0525; sm_cvar director_gauntlet_movement_timer_length 10 // wait 0528; sm_cvar director_gauntlet_tank_kite_distance 3000 // wait 0531; sm_cvar director_ingress_range 3000 -// wait 0534; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 -// wait 0537; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 -// wait 0540; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 -// wait 0543; sm_cvar director_intensity_relax_threshold 0.5 -// wait 0546; sm_cvar director_intensity_threshold 0.5 +wait 0534; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 +wait 0537; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +wait 0540; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +wait 0543; sm_cvar director_intensity_relax_threshold 0.5 +wait 0546; sm_cvar director_intensity_threshold 0.5 // wait 0549; sm_cvar director_item_cluster_range 50 // wait 0552; sm_cvar director_item_placement_method 1 // wait 0555; sm_cvar director_item_placement_spew 0 // wait 0558; sm_cvar director_magnum_spawn_density -1 -// wait 0561; sm_cvar director_max_threat_areas 5 -// wait 0564; sm_cvar director_melee_weapon_density 4 -// wait 0567; sm_cvar director_min_start_players 1 -// wait 0570; sm_cvar director_molotov_density 4 +wait 0561; sm_cvar director_max_threat_areas 5 +wait 0564; sm_cvar director_melee_weapon_density 4 +wait 0567; sm_cvar director_min_start_players 1 +wait 0570; sm_cvar director_molotov_density 4 // wait 0573; sm_cvar director_music_dynamic_mob_size 20 // wait 0576; sm_cvar director_music_dynamic_mobstop_size 10 // wait 0579; sm_cvar director_music_dynamic_scanmobstop_size 5 @@ -199,57 +199,57 @@ // wait 0597; sm_cvar director_no_survivor_bots 0 // wait 0600; sm_cvar director_num_reserved_wanderers 0 // wait 0603; sm_cvar director_output_population_visit 0 -// wait 0606; sm_cvar director_oxygen_tank_density 4 -// wait 0609; sm_cvar director_pain_pill_density 4 +wait 0606; sm_cvar director_oxygen_tank_density 4 +wait 0609; sm_cvar director_pain_pill_density 4 // wait 0612; sm_cvar director_panic_forever 0 -// wait 0615; sm_cvar director_panic_wave_pause_max 4 -// wait 0618; sm_cvar director_panic_wave_pause_min 4 -// wait 0621; sm_cvar director_per_map_weapon_upgrade_chance 1.0 -// wait 0624; sm_cvar director_pipe_bomb_density 4 -// wait 0627; sm_cvar director_pistol_density 4 -// wait 0630; sm_cvar director_propane_tank_density 4 -// wait 0633; sm_cvar director_ready_duration 30 +wait 0615; sm_cvar director_panic_wave_pause_max 4 +wait 0618; sm_cvar director_panic_wave_pause_min 4 +wait 0621; sm_cvar director_per_map_weapon_upgrade_chance 1.0 +wait 0624; sm_cvar director_pipe_bomb_density 4 +wait 0627; sm_cvar director_pistol_density 4 +wait 0630; sm_cvar director_propane_tank_density 4 +wait 0633; sm_cvar director_ready_duration 30 // wait 0636; sm_cvar director_ready_radius 300 // wait 0639; sm_cvar director_relax_max_flow_travel 3000 -// wait 0642; sm_cvar director_relax_max_interval 30 -// wait 0645; sm_cvar director_relax_min_interval 20 +wait 0642; sm_cvar director_relax_max_interval 30 +wait 0645; sm_cvar director_relax_min_interval 20 // wait 0648; sm_cvar director_report_screen_delay 10 // wait 0651; sm_cvar director_scavenge_item_override 0 // wait 0654; sm_cvar director_short_finale 0 // wait 0657; sm_cvar director_special_battlefield_respawn_interval 10 -// wait 0660; sm_cvar director_special_finale_offer_length 10 -// wait 0663; sm_cvar director_special_initial_spawn_delay_max 0 -// wait 0666; sm_cvar director_special_initial_spawn_delay_max_extra 0 -// wait 0669; sm_cvar director_special_initial_spawn_delay_min 0 +wait 0660; sm_cvar director_special_finale_offer_length 10 +wait 0663; sm_cvar director_special_initial_spawn_delay_max 0 +wait 0666; sm_cvar director_special_initial_spawn_delay_max_extra 0 +wait 0669; sm_cvar director_special_initial_spawn_delay_min 0 // wait 0672; sm_cvar director_special_original_offer_length 20 -// wait 0675; sm_cvar director_special_respawn_interval 10 +wait 0675; sm_cvar director_special_respawn_interval 10 // wait 0678; sm_cvar director_spectate_specials 0 -// wait 0681; sm_cvar director_super_weapon_density 4 +wait 0681; sm_cvar director_super_weapon_density 4 // wait 0684; sm_cvar director_survival_setup_time 0 // wait 0687; sm_cvar director_survivor_movement_window 10 -// wait 0690; sm_cvar director_sustain_peak_max_time 4 -// wait 0693; sm_cvar director_sustain_peak_min_time 2 +// wait 0690; sm_cvar director_sustain_peak_max_time 5 +wait 0693; sm_cvar director_sustain_peak_min_time 1 // wait 0696; sm_cvar director_tank_bypass_max_flow_travel 1500 -// wait 0699; sm_cvar director_tank_checkpoint_interval 10 +wait 0699; sm_cvar director_tank_checkpoint_interval 10 // wait 0702; sm_cvar director_tank_force_offer 0 // wait 0705; sm_cvar director_tank_lottery_entry_time 0.1 -// wait 0708; sm_cvar director_tank_lottery_selection_time 3 -// wait 0711; sm_cvar director_tank_max_interval 300 -// wait 0714; sm_cvar director_tank_min_interval 300 +wait 0708; sm_cvar director_tank_lottery_selection_time 3 +wait 0711; sm_cvar director_tank_max_interval 300 +wait 0714; sm_cvar director_tank_min_interval 300 // wait 0717; sm_cvar director_tank_offer_debug 0 // wait 0720; sm_cvar director_test_loop 0 -// wait 0723; sm_cvar director_test_loop_restarts_before_rotate 4 +// wait 0723; sm_cvar director_test_loop_restarts_before_rotate 5 // wait 0726; sm_cvar director_test_loop_rotate_maps 1 -// wait 0729; sm_cvar director_test_loop_time 3 -// wait 0732; sm_cvar director_threat_clear_radius 150 -// wait 0735; sm_cvar director_threat_max_separation 4000 -// wait 0738; sm_cvar director_threat_min_separation 4000 -// wait 0741; sm_cvar director_threat_radius 300 -// wait 0744; sm_cvar director_transition_timeout 60 -// wait 0747; sm_cvar director_unfreeze_time 0 -// wait 0750; sm_cvar director_upgradepack_density 4 -// wait 0753; sm_cvar director_vomitjar_density 4 -// wait 0756; sm_cvar director_vs_convert_pills 0.0 +// wait 0729; sm_cvar director_test_loop_time 10 +wait 0732; sm_cvar director_threat_clear_radius 150 +wait 0735; sm_cvar director_threat_max_separation 4000 +wait 0738; sm_cvar director_threat_min_separation 4000 +wait 0741; sm_cvar director_threat_radius 300 +wait 0744; sm_cvar director_transition_timeout 60 +wait 0747; sm_cvar director_unfreeze_time 0 +wait 0750; sm_cvar director_upgradepack_density 4 +wait 0753; sm_cvar director_vomitjar_density 4 +wait 0756; sm_cvar director_vs_convert_pills 0.0 // wait 0759; sm_cvar director_weapon_cluster_range 100 // wait 0762; sm_cvar disable_dynamic_prop_loading 0 // wait 0765; sm_cvar disable_static_prop_loading 0 @@ -263,8 +263,8 @@ // wait 0789; sm_cvar dtwatchclass "" // wait 0792; sm_cvar dtwatchent -1 // wait 0795; sm_cvar dtwatchvar "" -// wait 0798; sm_cvar elevator_movedelay 0 -// wait 0801; sm_cvar engine_no_focus_sleep 0 +wait 0798; sm_cvar elevator_movedelay 0 +wait 0801; sm_cvar engine_no_focus_sleep 0 // wait 0804; sm_cvar ent_debugkeys "" // wait 0807; sm_cvar ent_messages_draw 0 // wait 0810; sm_cvar ent_show_contexts 0 @@ -275,8 +275,8 @@ // wait 0825; sm_cvar ent_steadystate_interval 0.1 // wait 0828; sm_cvar ent_text_allow_script 0 // wait 0831; sm_cvar fade_immediately 0 -// wait 0834; sm_cvar fall_speed_fatal 700 -// wait 0837; sm_cvar fall_speed_safe 500 +wait 0834; sm_cvar fall_speed_fatal 700 +wait 0837; sm_cvar fall_speed_safe 500 // wait 0840; sm_cvar fidget_max_interval 20 // wait 0843; sm_cvar fidget_min_interval 10 // wait 0846; sm_cvar filesystem_buffer_size 0 @@ -285,42 +285,42 @@ // wait 0855; sm_cvar filesystem_report_buffered_io 0 // wait 0858; sm_cvar filesystem_unbuffered_io 1 // wait 0861; sm_cvar fire_absorbrate 10 -// wait 0864; sm_cvar fire_dmgbase 1 +wait 0864; sm_cvar fire_dmgbase 1 // wait 0867; sm_cvar fire_dmginterval 1 // wait 0870; sm_cvar fire_dmgscale 0.1 -// wait 0873; sm_cvar fire_extabsorb 10 -// wait 0876; sm_cvar fire_extscale 20 +wait 0873; sm_cvar fire_extabsorb 100 +wait 0876; sm_cvar fire_extscale 100 // wait 0879; sm_cvar fire_growthrate 1.0 // wait 0882; sm_cvar fire_heatscale 1.0 // wait 0885; sm_cvar fire_incomingheatscale 0.1 -// wait 0888; sm_cvar fire_maxabsorb 100 +wait 0888; sm_cvar fire_maxabsorb 100 // wait 0891; sm_cvar first_aid_heal_percent 0.8 -// wait 0894; sm_cvar first_aid_kit_max_heal 101 -// wait 0897; sm_cvar first_aid_kit_use_duration 4.75 +wait 0894; sm_cvar first_aid_kit_max_heal 101 +wait 0897; sm_cvar first_aid_kit_use_duration 4.75 // wait 0900; sm_cvar fish_dormant 0 -// wait 0903; sm_cvar flex_expression "" +wait 0903; sm_cvar flex_expression "" // wait 0906; sm_cvar flex_talk 0 // wait 0909; sm_cvar fog_enable_water_fog 1 -// wait 0912; sm_cvar force_disablex360 1 -// wait 0915; sm_cvar fps_max 1000 -// wait 0918; sm_cvar fps_max_splitscreen 1000 +wait 0912; sm_cvar force_disablex360 1 +wait 0915; sm_cvar fps_max 1000 +wait 0918; sm_cvar fps_max_splitscreen 1000 // wait 0921; sm_cvar fs_monitor_read_from_pack 0 // wait 0924; sm_cvar fs_report_sync_opens 0 // wait 0927; sm_cvar fs_warning_mode 0 // wait 0930; sm_cvar fuel_barrel_damage_amount 25 // wait 0933; sm_cvar fuel_barrel_damage_radius 400 // wait 0936; sm_cvar fuel_barrel_debug 0 -// wait 0939; sm_cvar fuel_barrel_flame_instances 10 -// wait 0942; sm_cvar fuel_barrel_health 10 -// wait 0945; sm_cvar fuel_barrel_screen_shake_amplitude 50 -// wait 0948; sm_cvar fuel_barrel_screen_shake_duration 2 -// wait 0951; sm_cvar fuel_barrel_screen_shake_frequency 2 +wait 0939; sm_cvar fuel_barrel_flame_instances 10 +wait 0942; sm_cvar fuel_barrel_health 10 +wait 0945; sm_cvar fuel_barrel_screen_shake_amplitude 25 +wait 0948; sm_cvar fuel_barrel_screen_shake_duration 2 +wait 0951; sm_cvar fuel_barrel_screen_shake_frequency 2 // wait 0954; sm_cvar fuel_barrel_screen_shake_radius 1000 -// wait 0957; sm_cvar func_break_max_pieces 30 -// wait 0960; sm_cvar func_break_reduction_factor 1.0 -// wait 0963; sm_cvar func_breakdmg_bullet 1.0 -// wait 0966; sm_cvar func_breakdmg_club 3.0 -// wait 0969; sm_cvar func_breakdmg_explosive 2.0 +wait 0957; sm_cvar func_break_max_pieces 30 +wait 0960; sm_cvar func_break_reduction_factor 1.0 +wait 0963; sm_cvar func_breakdmg_bullet 1.0 +wait 0966; sm_cvar func_breakdmg_club 3.0 +wait 0969; sm_cvar func_breakdmg_explosive 2.0 // wait 0972; sm_cvar g_cv_phys2_freeze_ragdolls 0 // wait 0975; sm_cvar g_debug_constraint_sounds 0 // wait 0978; sm_cvar g_debug_doors 0 @@ -331,35 +331,35 @@ // wait 0993; sm_cvar g_debug_vehiclebase 0 // wait 0996; sm_cvar g_debug_vehicleexit 0 // wait 0999; sm_cvar g_debug_vehiclesound 0 -// wait 1002; sm_cvar g_Language English -// wait 1005; sm_cvar g_ragdoll_max_fps 60 -// wait 1008; sm_cvar g_ragdoll_min_fps 30 -// wait 1011; sm_cvar gas_can_use_duration 1.875 -// wait 1014; sm_cvar gascan_spit_time 2.75 -// wait 1017; sm_cvar gascan_throw_force 100 -// wait 1020; sm_cvar gascan_use_range 80 -// wait 1023; sm_cvar gascan_use_tolerance 0.0 +wait 1002; sm_cvar g_Language English +wait 1005; sm_cvar g_ragdoll_max_fps 60 +wait 1008; sm_cvar g_ragdoll_min_fps 30 +wait 1011; sm_cvar gas_can_use_duration 1.875 +wait 1014; sm_cvar gascan_spit_time 2.75 +wait 1017; sm_cvar gascan_throw_force 100 +wait 1020; sm_cvar gascan_use_range 80 +wait 1023; sm_cvar gascan_use_tolerance 0.0 // wait 1026; sm_cvar god 0 -// wait 1029; sm_cvar gpu_level 3 -// wait 1032; sm_cvar gpu_mem_level 2 -// wait 1035; sm_cvar grenadelauncher_damage 750 -// wait 1038; sm_cvar grenadelauncher_ff_scale 0.05 -// wait 1041; sm_cvar grenadelauncher_ff_scale_self 0.05 -// wait 1044; sm_cvar grenadelauncher_force_kill 0 -// wait 1047; sm_cvar grenadelauncher_radius_kill 300 -// wait 1050; sm_cvar grenadelauncher_radius_stumble 500 +wait 1029; sm_cvar gpu_level 3 +wait 1032; sm_cvar gpu_mem_level 2 +wait 1035; sm_cvar grenadelauncher_damage 750 +wait 1038; sm_cvar grenadelauncher_ff_scale 0.05 +wait 1041; sm_cvar grenadelauncher_ff_scale_self 0.05 +wait 1044; sm_cvar grenadelauncher_force_kill 0 +wait 1047; sm_cvar grenadelauncher_radius_kill 300 +wait 1050; sm_cvar grenadelauncher_radius_stumble 500 // wait 1053; sm_cvar grenadelauncher_show_radius 0 // wait 1056; sm_cvar grenadelauncher_startpos_forward 16 // wait 1059; sm_cvar grenadelauncher_startpos_right 4 // wait 1062; sm_cvar grenadelauncher_startpos_up 0 -// wait 1065; sm_cvar grenadelauncher_vel_up 125 -// wait 1068; sm_cvar grenadelauncher_vel_variance 0 -// wait 1071; sm_cvar grenadelauncher_velocity 1250 -// wait 1074; sm_cvar hack_elevator_z_offset 0 +wait 1065; sm_cvar grenadelauncher_vel_up 125 +wait 1068; sm_cvar grenadelauncher_vel_variance 0 +wait 1071; sm_cvar grenadelauncher_velocity 1250 +wait 1074; sm_cvar hack_elevator_z_offset 0 // wait 1077; sm_cvar helping_hand_debug 0 // wait 1080; sm_cvar hl2_episodic 0 -// wait 1083; sm_cvar host_flush_threshold 0 -// wait 1086; sm_cvar host_framerate 0 +wait 1083; sm_cvar host_flush_threshold 0 +wait 1086; sm_cvar host_framerate 0 // wait 1089; sm_cvar host_limitlocal 0 // wait 1092; sm_cvar host_map "c1m1_hotel.bsp" // wait 1095; sm_cvar host_profile 0 @@ -371,67 +371,67 @@ // wait 1113; sm_cvar host_thread_mode 0 // wait 1116; sm_cvar host_threaded_sound 0 // wait 1119; sm_cvar host_timescale 1.0 -// wait 1122; sm_cvar host_xbox_e3_restart 0 -// wait 1125; sm_cvar hostfile "host.txt" +wait 1122; sm_cvar host_xbox_e3_restart 0 +wait 1125; sm_cvar hostfile "host.txt" // wait 1128; sm_cvar hostip -1062731518 -// wait 1131; sm_cvar hostname "Bizzy's Moonmod" -// wait 1134; sm_cvar hostport 27019 +wait 1131; sm_cvar hostname "Bizzy's Moonmod" +wait 1134; sm_cvar hostport 27019 // wait 1137; sm_cvar hunk_track_allocation_types 0 -// wait 1140; sm_cvar hunter_committed_attack_range 600 -// wait 1143; sm_cvar hunter_leap_away_give_up_range 1000 -// wait 1146; sm_cvar hunter_pounce_air_speed 750 -// wait 1149; sm_cvar hunter_pounce_loft_rate 0.03 -// wait 1152; sm_cvar hunter_pounce_max_loft_angle 45 -// wait 1155; sm_cvar hunter_pounce_ready_range 800 -// wait 1158; sm_cvar hunter_pz_claw_dmg 8 +wait 1140; sm_cvar hunter_committed_attack_range 600 +wait 1143; sm_cvar hunter_leap_away_give_up_range 1000 +wait 1146; sm_cvar hunter_pounce_air_speed 750 +wait 1149; sm_cvar hunter_pounce_loft_rate 0.03 +wait 1152; sm_cvar hunter_pounce_max_loft_angle 45 +wait 1155; sm_cvar hunter_pounce_ready_range 800 +wait 1158; sm_cvar hunter_pz_claw_dmg 8 // wait 1161; sm_cvar in_forceuser 0 -// wait 1164; sm_cvar incendiary_ammo_burn_time 6 -// wait 1167; sm_cvar inferno_acid_spawn_angle 45 +wait 1164; sm_cvar incendiary_ammo_burn_time 6 +wait 1167; sm_cvar inferno_acid_spawn_angle 45 // wait 1170; sm_cvar inferno_child_spawn_interval_multiplier 1.0 -// wait 1173; sm_cvar inferno_child_spawn_max_depth 5 -// wait 1176; sm_cvar inferno_damage 50 +wait 1173; sm_cvar inferno_child_spawn_max_depth 5 +wait 1176; sm_cvar inferno_damage 50 // wait 1179; sm_cvar inferno_debug 0 // wait 1182; sm_cvar inferno_flame_lifetime 15 // wait 1185; sm_cvar inferno_flame_spacing 50 -// wait 1188; sm_cvar inferno_forward_reduction_factor 1.0 -// wait 1191; sm_cvar inferno_friendly_fire_duration 6 -// wait 1194; sm_cvar inferno_initial_spawn_interval 0 +wait 1188; sm_cvar inferno_forward_reduction_factor 1.0 +wait 1191; sm_cvar inferno_friendly_fire_duration 15 +wait 1194; sm_cvar inferno_initial_spawn_interval 0 // wait 1197; sm_cvar inferno_max_child_spawn_interval 1 -// wait 1200; sm_cvar inferno_max_flames 50 -// wait 1203; sm_cvar inferno_max_range 250 -// wait 1206; sm_cvar inferno_max_trace_per_tick 25 +wait 1200; sm_cvar inferno_max_flames 50 +wait 1203; sm_cvar inferno_max_range 250 +wait 1206; sm_cvar inferno_max_trace_per_tick 25 // wait 1209; sm_cvar inferno_per_flame_spawn_duration 5 // wait 1212; sm_cvar inferno_scorch_decals 0 // wait 1215; sm_cvar inferno_spawn_angle 45 -// wait 1218; sm_cvar inferno_surface_offset 30 -// wait 1221; sm_cvar inferno_velocity_decay_factor 0.1 -// wait 1224; sm_cvar inferno_velocity_factor 0.001 +wait 1218; sm_cvar inferno_surface_offset 30 +// wait 1221; sm_cvar inferno_velocity_decay_factor 0.2 +wait 1224; sm_cvar inferno_velocity_factor 0.002 // wait 1227; sm_cvar inferno_velocity_normal_factor 0.0 // wait 1230; sm_cvar intensity_averaged_following_decay 20 // wait 1233; sm_cvar intensity_decay_time 30 // wait 1236; sm_cvar intensity_enemy_death_far_range 500 // wait 1239; sm_cvar intensity_enemy_death_near_range 250 -// wait 1242; sm_cvar intensity_factor 1.0 +wait 1242; sm_cvar intensity_factor 1.0 // wait 1245; sm_cvar intensity_lock -1 -// wait 1248; sm_cvar ip 74.91.113.130 -// wait 1251; sm_cvar jockey_pounce_air_speed 750 -// wait 1254; sm_cvar jockey_pounce_loft_rate 0.03 -// wait 1257; sm_cvar jockey_pounce_max_loft_angle 45 +wait 1248; sm_cvar ip 74.91.113.130 +wait 1251; sm_cvar jockey_pounce_air_speed 750 +wait 1254; sm_cvar jockey_pounce_loft_rate 0.03 +wait 1257; sm_cvar jockey_pounce_max_loft_angle 60 // wait 1260; sm_cvar jockey_pz_claw_dmg 4 // wait 1263; sm_cvar l4d1_survivor_give_item 0 // wait 1266; sm_cvar l4d_show_incapupdate 0 // wait 1269; sm_cvar l4d_show_weaponequip 0 -// wait 1272; sm_cvar l4d_stats_nogameplaycheck 0 -// wait 1275; sm_cvar l4d_stats_track 1 +wait 1272; sm_cvar l4d_stats_nogameplaycheck 1 +wait 1275; sm_cvar l4d_stats_track 1 // wait 1278; sm_cvar ladder_autocenter 1 // wait 1281; sm_cvar ladder_console_controls 0 -// wait 1284; sm_cvar ladder_horizon -0.4 +wait 1284; sm_cvar ladder_horizon -0.4 // wait 1287; sm_cvar lservercfgfile "listenserver.cfg" // wait 1290; sm_cvar map_noareas 0 // wait 1293; sm_cvar mapcyclefile "mapcycle.txt" // wait 1296; sm_cvar mat_360_aa_override 0 -// wait 1299; sm_cvar mat_aaquality 0 -// wait 1302; sm_cvar mat_antialias 8 +wait 1299; sm_cvar mat_aaquality 0 +wait 1302; sm_cvar mat_antialias 8 // wait 1305; sm_cvar mat_bufferprimitives 1 // wait 1308; sm_cvar mat_bumpbasis 0 // wait 1311; sm_cvar mat_bumpmap 0 @@ -441,7 +441,7 @@ // wait 1323; sm_cvar mat_depthbias_normal 0.0 // wait 1326; sm_cvar mat_diffuse 1 // wait 1329; sm_cvar mat_drawflat 0 -// wait 1332; sm_cvar mat_dxlevel 92 +wait 1332; sm_cvar mat_dxlevel 92 // wait 1335; sm_cvar mat_dynamiclightmaps 0 // wait 1338; sm_cvar mat_envmapsize 128 // wait 1341; sm_cvar mat_envmaptgasize 32 @@ -451,35 +451,35 @@ // wait 1353; sm_cvar mat_fillrate 0 // wait 1356; sm_cvar mat_filtertextures 1 // wait 1359; sm_cvar mat_force_vertexfog 1 -// wait 1362; sm_cvar mat_forceaniso 8 +wait 1362; sm_cvar mat_forceaniso 16 // wait 1365; sm_cvar mat_forcedynamic 0 // wait 1368; sm_cvar mat_forcehardwaresync 1 // wait 1371; sm_cvar mat_forcemanagedtextureintohardware 0 // wait 1374; sm_cvar mat_fullbright 0 // wait 1377; sm_cvar mat_hdr_level 2 -// wait 1380; sm_cvar mat_hdr_tonemapscale 16 -// wait 1383; sm_cvar mat_levelflush 0 +wait 1380; sm_cvar mat_hdr_tonemapscale 16 +wait 1383; sm_cvar mat_levelflush 0 // wait 1386; sm_cvar mat_lightmap_pfms 0 // wait 1389; sm_cvar mat_loadtextures 1 // wait 1392; sm_cvar mat_luxels 0 -// wait 1395; sm_cvar mat_maxframelatency 0 +wait 1395; sm_cvar mat_maxframelatency 0 // wait 1398; sm_cvar mat_measurefillrate 0 // wait 1401; sm_cvar mat_mipmaptextures 1 -// wait 1404; sm_cvar mat_monitorgamma 1.6 -// wait 1407; sm_cvar mat_monitorgamma_tv_enabled 1 -// wait 1410; sm_cvar mat_monitorgamma_tv_exp 4.0 +wait 1404; sm_cvar mat_monitorgamma 1.6 +wait 1407; sm_cvar mat_monitorgamma_tv_enabled 1 +wait 1410; sm_cvar mat_monitorgamma_tv_exp 4.0 // wait 1413; sm_cvar mat_monitorgamma_tv_range_max 255 -// wait 1416; sm_cvar mat_monitorgamma_tv_range_min 0 +wait 1416; sm_cvar mat_monitorgamma_tv_range_min 0 // wait 1419; sm_cvar mat_morphstats 0 // wait 1422; sm_cvar mat_motion_blur_enabled 1 // wait 1425; sm_cvar mat_norendering 0 // wait 1428; sm_cvar mat_normalmaps 0 // wait 1431; sm_cvar mat_normals 0 // wait 1434; sm_cvar mat_parallaxmap 1 -// wait 1437; sm_cvar mat_phong 1 -// wait 1440; sm_cvar mat_picmip -10 +wait 1437; sm_cvar mat_phong 1 +wait 1440; sm_cvar mat_picmip -10 // wait 1443; sm_cvar mat_proxy 0 -// wait 1446; sm_cvar mat_queue_mode 2 +wait 1446; sm_cvar mat_queue_mode 2 // wait 1449; sm_cvar mat_queue_report 0 // wait 1452; sm_cvar mat_reducefillrate 0 // wait 1455; sm_cvar mat_reduceparticles 0 @@ -491,7 +491,7 @@ // wait 1473; sm_cvar mat_showmiplevels 0 // wait 1476; sm_cvar mat_softwarelighting 0 // wait 1479; sm_cvar mat_softwareskin 0 -// wait 1482; sm_cvar mat_specular 0 +wait 1482; sm_cvar mat_specular 0 // wait 1485; sm_cvar mat_spewalloc 0 // wait 1488; sm_cvar mat_supportflashlight 1 // wait 1491; sm_cvar mat_tessellation_accgeometrytangents 0 @@ -499,23 +499,23 @@ // wait 1497; sm_cvar mat_tessellation_update_buffers 1 // wait 1500; sm_cvar mat_tessellationmode 1 // wait 1503; sm_cvar mat_tonemapping_occlusion_use_stencil 0 -// wait 1506; sm_cvar mat_triplebuffered 0 -// wait 1509; sm_cvar mat_vsync 0 +wait 1506; sm_cvar mat_triplebuffered 0 +wait 1509; sm_cvar mat_vsync 0 // wait 1512; sm_cvar mat_wireframe 0 -// wait 1515; sm_cvar melee_collateral_shove_count 50 -// wait 1518; sm_cvar melee_combo_reset_time 0.975 -// wait 1521; sm_cvar melee_force_scalar 25 -// wait 1524; sm_cvar melee_force_scalar_combat_character 25 -// wait 1527; sm_cvar melee_range 90 +wait 1515; sm_cvar melee_collateral_shove_count 50 +wait 1518; sm_cvar melee_combo_reset_time 0.975 +wait 1521; sm_cvar melee_force_scalar 25 +wait 1524; sm_cvar melee_force_scalar_combat_character 25 +wait 1527; sm_cvar melee_range 90 // wait 1530; sm_cvar melee_show_swing 0 // wait 1533; sm_cvar mem_dumpstats 0 // wait 1536; sm_cvar mem_force_flush 0 // wait 1539; sm_cvar mem_force_flush_section // wait 1542; sm_cvar mem_incremental_compact_rate 0.5 -// wait 1545; sm_cvar mem_level 2 -// wait 1548; sm_cvar mem_max_heapsize 512 -// wait 1551; sm_cvar mem_max_heapsize_dedicated 512 -// wait 1554; sm_cvar mem_min_heapsize 512 +wait 1545; sm_cvar mem_level 2 +wait 1548; sm_cvar mem_max_heapsize 512 +wait 1551; sm_cvar mem_max_heapsize_dedicated 512 +wait 1554; sm_cvar mem_min_heapsize 512 // wait 1557; sm_cvar mem_periodicdumps 0 // wait 1560; sm_cvar mem_test_each_frame 0 // wait 1563; sm_cvar mem_test_every_n_seconds 0 @@ -541,9 +541,9 @@ // wait 1623; sm_cvar mm_server_search_inet_ping_timeout 3 // wait 1626; sm_cvar mm_server_search_inet_ping_window 10 // wait 1629; sm_cvar mm_server_search_lan_ping_duration 1 -// wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.4 -// wait 1635; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020" -// wait 1638; sm_cvar mm_server_search_server_lifetime 120 +// wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.25 +wait 1635; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +wait 1638; sm_cvar mm_server_search_server_lifetime 120 // wait 1641; sm_cvar mm_server_search_update_interval 60 // wait 1644; sm_cvar mod_check_vcollide 0 // wait 1647; sm_cvar mod_dont_load_vertices 0 @@ -563,36 +563,36 @@ // wait 1689; sm_cvar mod_trace_load 0 // wait 1692; sm_cvar morph_debug 0 // wait 1695; sm_cvar morph_path 0 -// wait 1698; sm_cvar motd_enabled 1 -// wait 1701; sm_cvar motdfile "motd.txt" -// wait 1704; sm_cvar mounted_gun_cooldown_time 0.1 -// wait 1707; sm_cvar mounted_gun_mount_cooldown_time 0 -// wait 1710; sm_cvar mounted_gun_overheat_penalty_time 0 -// wait 1713; sm_cvar mounted_gun_overheat_time 100 -// wait 1716; sm_cvar mounted_gun_rate_of_fire 15 +wait 1698; sm_cvar motd_enabled 1 +wait 1701; sm_cvar motdfile "motd.txt" +wait 1704; sm_cvar mounted_gun_cooldown_time 0.1 +wait 1707; sm_cvar mounted_gun_mount_cooldown_time 0 +wait 1710; sm_cvar mounted_gun_overheat_penalty_time 0 +wait 1713; sm_cvar mounted_gun_overheat_time 100 +wait 1716; sm_cvar mounted_gun_rate_of_fire 15 // wait 1719; sm_cvar mp_allowNPCs 1 -// wait 1722; sm_cvar mp_allowspectators 1 +wait 1722; sm_cvar mp_allowspectators 0 // wait 1725; sm_cvar mp_autocrosshair 1 -// wait 1728; sm_cvar mp_autokick 0 -// wait 1731; sm_cvar mp_autoteambalance 0 +wait 1728; sm_cvar mp_autokick 0 +wait 1731; sm_cvar mp_autoteambalance 0 // wait 1734; sm_cvar mp_blockstyle 1 // wait 1737; sm_cvar mp_bonusroundtime 30 -// wait 1740; sm_cvar mp_buytime 86400 -// wait 1743; sm_cvar mp_c4timer 90 +wait 1740; sm_cvar mp_buytime 86400 +wait 1743; sm_cvar mp_c4timer 90 // wait 1746; sm_cvar mp_capdeteriorate_time 90 // wait 1749; sm_cvar mp_capstyle 1 -// wait 1752; sm_cvar mp_chattime 120 +wait 1752; sm_cvar mp_chattime 120 // wait 1755; sm_cvar mp_clan_ready_signal "ready" // wait 1758; sm_cvar mp_clan_readyrestart 0 // wait 1761; sm_cvar mp_defaultteam 0 // wait 1764; sm_cvar mp_disable_respawn_times 0 -// wait 1767; sm_cvar mp_enableroundwaittime 1 -// wait 1770; sm_cvar mp_facefronttime 0.333333 +wait 1767; sm_cvar mp_enableroundwaittime 0 +wait 1770; sm_cvar mp_facefronttime 0.333333 // wait 1773; sm_cvar mp_fadetoblack 0 // wait 1776; sm_cvar mp_falldamage 0 -// wait 1779; sm_cvar mp_feetmaxyawrate 90 -// wait 1782; sm_cvar mp_feetyawrate 120 -// wait 1785; sm_cvar mp_feetyawrate_max 180 +wait 1779; sm_cvar mp_feetmaxyawrate 90 +wait 1782; sm_cvar mp_feetyawrate 120 +wait 1785; sm_cvar mp_feetyawrate_max 180 // wait 1788; sm_cvar mp_flashlight 1 // wait 1791; sm_cvar mp_footsteps 1 // wait 1794; sm_cvar mp_forcecamera 0 @@ -603,66 +603,66 @@ // wait 1809; sm_cvar mp_gamemode "coop" // wait 1812; sm_cvar mp_humanteam any // wait 1815; sm_cvar mp_ik 1 -// wait 1818; sm_cvar mp_limitteams 0 +wait 1818; sm_cvar mp_limitteams 0 // wait 1821; sm_cvar mp_logdetail 0 // wait 1824; sm_cvar mp_maxrounds 0 // wait 1827; sm_cvar mp_playerid 1 // wait 1830; sm_cvar mp_playerid_delay 0 // wait 1833; sm_cvar mp_playerid_hold 0.25 // wait 1836; sm_cvar mp_restartgame 0 -// wait 1839; sm_cvar mp_roundlimit 5 -// wait 1842; sm_cvar mp_roundtime 9 +wait 1839; sm_cvar mp_roundlimit 5 +wait 1842; sm_cvar mp_roundtime 9 // wait 1845; sm_cvar mp_showcleanedupents 0 // wait 1848; sm_cvar mp_showgestureslots 0 // wait 1851; sm_cvar mp_showroundtransitions 0 // wait 1854; sm_cvar mp_slammoveyaw 0 -// wait 1857; sm_cvar mp_spawnprotectiontime 0 +wait 1857; sm_cvar mp_spawnprotectiontime 0 // wait 1860; sm_cvar mp_stalemate_at_timelimit 0 // wait 1863; sm_cvar mp_stalemate_enable 0 -// wait 1866; sm_cvar mp_stalemate_timelimit 0 -// wait 1869; sm_cvar mp_startmoney 16000 +wait 1866; sm_cvar mp_stalemate_timelimit 0 +wait 1869; sm_cvar mp_startmoney 16000 // wait 1872; sm_cvar mp_teamlist "hgrunt;scientist" // wait 1875; sm_cvar mp_teamoverride 1 // wait 1878; sm_cvar mp_teamplay 0 -// wait 1881; sm_cvar mp_teams_unbalance_limit 0 +wait 1881; sm_cvar mp_teams_unbalance_limit 0 // wait 1884; sm_cvar mp_timelimit 0 -// wait 1887; sm_cvar mp_tkpunish 0 +wait 1887; sm_cvar mp_tkpunish 0 // wait 1890; sm_cvar mp_tournament 0 // wait 1893; sm_cvar mp_waitingforplayers_cancel 0 // wait 1896; sm_cvar mp_waitingforplayers_restart 0 // wait 1899; sm_cvar mp_waitingforplayers_time 0 -// wait 1902; sm_cvar mp_weapon_ak47_price 0 -// wait 1905; sm_cvar mp_weapon_aug_price 0 -// wait 1908; sm_cvar mp_weapon_awp_price 0 -// wait 1911; sm_cvar mp_weapon_deagle_price 0 -// wait 1914; sm_cvar mp_weapon_elite_price 0 -// wait 1917; sm_cvar mp_weapon_famas_price 0 -// wait 1920; sm_cvar mp_weapon_fiveseven_price 0 -// wait 1923; sm_cvar mp_weapon_g3sg1_price 0 -// wait 1926; sm_cvar mp_weapon_galil_price 0 -// wait 1929; sm_cvar mp_weapon_glock_price 0 -// wait 1932; sm_cvar mp_weapon_m249_price 0 -// wait 1935; sm_cvar mp_weapon_m3_price 0 -// wait 1938; sm_cvar mp_weapon_m4a1_price 0 -// wait 1941; sm_cvar mp_weapon_mac10_price 0 -// wait 1944; sm_cvar mp_weapon_mp5navy_price 0 -// wait 1947; sm_cvar mp_weapon_p228_price 0 -// wait 1950; sm_cvar mp_weapon_p90_price 0 -// wait 1953; sm_cvar mp_weapon_scout_price 0 -// wait 1956; sm_cvar mp_weapon_sg550_price 0 -// wait 1959; sm_cvar mp_weapon_sg552_price 0 -// wait 1962; sm_cvar mp_weapon_tmp_price 0 -// wait 1965; sm_cvar mp_weapon_ump45_price 0 -// wait 1968; sm_cvar mp_weapon_usp_price 0 -// wait 1971; sm_cvar mp_weapon_xm1014_price 0 +wait 1902; sm_cvar mp_weapon_ak47_price 0 +wait 1905; sm_cvar mp_weapon_aug_price 0 +wait 1908; sm_cvar mp_weapon_awp_price 0 +wait 1911; sm_cvar mp_weapon_deagle_price 0 +wait 1914; sm_cvar mp_weapon_elite_price 0 +wait 1917; sm_cvar mp_weapon_famas_price 0 +wait 1920; sm_cvar mp_weapon_fiveseven_price 0 +wait 1923; sm_cvar mp_weapon_g3sg1_price 0 +wait 1926; sm_cvar mp_weapon_galil_price 0 +wait 1929; sm_cvar mp_weapon_glock_price 0 +wait 1932; sm_cvar mp_weapon_m249_price 0 +wait 1935; sm_cvar mp_weapon_m3_price 0 +wait 1938; sm_cvar mp_weapon_m4a1_price 0 +wait 1941; sm_cvar mp_weapon_mac10_price 0 +wait 1944; sm_cvar mp_weapon_mp5navy_price 0 +wait 1947; sm_cvar mp_weapon_p228_price 0 +wait 1950; sm_cvar mp_weapon_p90_price 0 +wait 1953; sm_cvar mp_weapon_scout_price 0 +wait 1956; sm_cvar mp_weapon_sg550_price 0 +wait 1959; sm_cvar mp_weapon_sg552_price 0 +wait 1962; sm_cvar mp_weapon_tmp_price 0 +wait 1965; sm_cvar mp_weapon_ump45_price 0 +wait 1968; sm_cvar mp_weapon_usp_price 0 +wait 1971; sm_cvar mp_weapon_xm1014_price 0 // wait 1974; sm_cvar mp_weaponstay 0 // wait 1977; sm_cvar mp_winlimit 0 -// wait 1980; sm_cvar music_bank_max_duration 600 -// wait 1983; sm_cvar music_bank_min_duration 600 +wait 1980; sm_cvar music_bank_max_duration 600 +wait 1983; sm_cvar music_bank_min_duration 600 // wait 1986; sm_cvar music_calm_min_interval 30 // wait 1989; sm_cvar music_dynamic_action_decay 10 // wait 1992; sm_cvar music_dynamic_ambient_decay 7 -// wait 1995; sm_cvar music_dynamic_ambient_in_max 0.8 +// wait 1995; sm_cvar music_dynamic_ambient_in_max 0.75 // wait 1998; sm_cvar music_dynamic_ambient_in_min 0.5 // wait 2001; sm_cvar music_dynamic_ambient_out_max 1 // wait 2004; sm_cvar music_dynamic_ambient_out_min 0 @@ -712,9 +712,9 @@ // wait 2136; sm_cvar music_dynamic_PZ_BPM 80 // wait 2139; sm_cvar music_dynamic_PZ_interval_randmultmax 5 // wait 2142; sm_cvar music_dynamic_scavenge_beat 1 -// wait 2145; sm_cvar music_dynamic_SI_close_distmax 1500 -// wait 2148; sm_cvar music_dynamic_SI_far_distmin 2000 -// wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 +wait 2145; sm_cvar music_dynamic_SI_close_distmax 1500 +wait 2148; sm_cvar music_dynamic_SI_far_distmin 2000 +wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 // wait 2154; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // wait 2157; sm_cvar music_dynamic_solosuccess_decay 4 // wait 2160; sm_cvar music_dynamic_solosuccess_increment 1 @@ -734,12 +734,12 @@ // wait 2202; sm_cvar music_moment_of_silence_repeat_interval 600 // wait 2205; sm_cvar music_moment_of_silence_start_delay 60 // wait 2208; sm_cvar mv_maxplayers 32 -// wait 2211; sm_cvar name "Bizzy" -// wait 2214; sm_cvar name2 "Moon" +wait 2211; sm_cvar name "Bizzy" +wait 2214; sm_cvar name2 "Moon" // wait 2217; sm_cvar nav_area_bgcolor 0 0 0 255 -// wait 2220; sm_cvar nav_area_max_size 100 +wait 2220; sm_cvar nav_area_max_size 100 // wait 2223; sm_cvar nav_blockers_can_affect_flow 1 -// wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 +wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 // wait 2229; sm_cvar nav_coplanar_slope_limit_displacement 0.7 // wait 2232; sm_cvar nav_corner_adjust_adjacent 18 // wait 2235; sm_cvar nav_create_area_at_feet 0 @@ -752,27 +752,27 @@ // wait 2256; sm_cvar nav_draw_limit 500 // wait 2259; sm_cvar nav_edit 0 // wait 2262; sm_cvar nav_flood_select_tolerance 0 -// wait 2265; sm_cvar nav_flow_max_survivor_climb_height 200 -// wait 2268; sm_cvar nav_flow_max_survivor_drop_height 300 +wait 2265; sm_cvar nav_flow_max_survivor_climb_height 200 +wait 2268; sm_cvar nav_flow_max_survivor_drop_height 300 // wait 2271; sm_cvar nav_fog_edit 0 // wait 2274; sm_cvar nav_generate_fencetops 1 // wait 2277; sm_cvar nav_generate_fixup_jump_areas 1 // wait 2280; sm_cvar nav_generate_incremental_range 2000 // wait 2283; sm_cvar nav_generate_incremental_tolerance 0 // wait 2286; sm_cvar nav_gui_rebuild 0 -// wait 2289; sm_cvar nav_lying_down_percent 0 -// wait 2292; sm_cvar nav_max_auto_area_size 8000 +wait 2289; sm_cvar nav_lying_down_percent 0 +wait 2292; sm_cvar nav_max_auto_area_size 8000 // wait 2295; sm_cvar nav_max_view_distance 2000 // wait 2298; sm_cvar nav_max_vis_delta_list_length 50 -// wait 2301; sm_cvar nav_obscure_range 300 -// wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.99 +wait 2301; sm_cvar nav_obscure_range 300 +wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.99 // wait 2307; sm_cvar nav_quicksave 1 // wait 2310; sm_cvar nav_recompute_flow_optimization 1 // wait 2313; sm_cvar nav_save_history 10 // wait 2316; sm_cvar nav_selected_set_border_color 100 100 0 255 // wait 2319; sm_cvar nav_selected_set_color 255 255 200 255 // wait 2322; sm_cvar nav_show_approach_points 0 -// wait 2325; sm_cvar nav_show_area_info 0.25 +wait 2325; sm_cvar nav_show_area_info 0.25 // wait 2328; sm_cvar nav_show_compass 0 // wait 2331; sm_cvar nav_show_connectionblockers 0 // wait 2334; sm_cvar nav_show_danger 0 @@ -782,8 +782,8 @@ // wait 2346; sm_cvar nav_show_nodes 0 // wait 2349; sm_cvar nav_show_player_area 0 // wait 2352; sm_cvar nav_show_player_counts 0 -// wait 2355; sm_cvar nav_slope_limit 1.0 -// wait 2358; sm_cvar nav_slope_tolerance 0.0 +wait 2355; sm_cvar nav_slope_limit 1.0 +wait 2358; sm_cvar nav_slope_tolerance 0.0 // wait 2361; sm_cvar nav_snap_to_grid 0 // wait 2364; sm_cvar nav_solid_props 0 // wait 2367; sm_cvar nav_split_place_on_ground 0 @@ -798,48 +798,48 @@ // wait 2394; sm_cvar nb_allow_avoiding 1 // wait 2397; sm_cvar nb_allow_climbing 1 // wait 2400; sm_cvar nb_allow_gap_jumping 1 -// wait 2403; sm_cvar nb_avoid 0 -// wait 2406; sm_cvar nb_avoid_interval 1 +wait 2403; sm_cvar nb_avoid 0 +wait 2406; sm_cvar nb_avoid_interval 1 // wait 2409; sm_cvar nb_blind 0 -// wait 2412; sm_cvar nb_chase_lead_time 0 +wait 2412; sm_cvar nb_chase_lead_time 0 // wait 2415; sm_cvar nb_debug_climbing 0 // wait 2418; sm_cvar nb_debug_history 0 // wait 2421; sm_cvar nb_direct_chase_nav_check 1 // wait 2424; sm_cvar nb_friction_forward 1 // wait 2427; sm_cvar nb_friction_sideways 2 -// wait 2430; sm_cvar nb_goal_look_ahead_range 2147483648 -// wait 2433; sm_cvar nb_gravity 2000 +wait 2430; sm_cvar nb_goal_look_ahead_range 2147483648 +wait 2433; sm_cvar nb_gravity 2000 // wait 2436; sm_cvar nb_head_aim_settle_duration 0.1 -// wait 2439; sm_cvar nb_head_aim_steady_max_rate 1500 -// wait 2442; sm_cvar nb_ladder_align_range 100 -// wait 2445; sm_cvar nb_lean_forward_accel 200 +// wait 2439; sm_cvar nb_head_aim_steady_max_rate 3000 +wait 2442; sm_cvar nb_ladder_align_range 100 +wait 2445; sm_cvar nb_lean_forward_accel 200 // wait 2448; sm_cvar nb_lean_max_angle 30 -// wait 2451; sm_cvar nb_lean_rate 5 -// wait 2454; sm_cvar nb_path_draw_inc 2147483648 -// wait 2457; sm_cvar nb_path_segment_influence_radius 2147483648 +wait 2451; sm_cvar nb_lean_rate 4 +wait 2454; sm_cvar nb_path_draw_inc 2147483648 +wait 2457; sm_cvar nb_path_segment_influence_radius 2147483648 // wait 2460; sm_cvar nb_player_crouch 0 // wait 2463; sm_cvar nb_player_move 1 // wait 2466; sm_cvar nb_player_move_direct 0 // wait 2469; sm_cvar nb_player_stop 0 // wait 2472; sm_cvar nb_player_walk 0 -// wait 2475; sm_cvar nb_saccade_speed 3000 -// wait 2478; sm_cvar nb_saccade_time 0.1 -// wait 2481; sm_cvar nb_speed_look_ahead_range 300 +wait 2475; sm_cvar nb_saccade_speed 3000 +wait 2478; sm_cvar nb_saccade_time 0.1 +wait 2481; sm_cvar nb_speed_look_ahead_range 300 // wait 2484; sm_cvar nb_stop 0 // wait 2487; sm_cvar nb_stuck_dump_filter_entindex 0 // wait 2490; sm_cvar nb_stuck_dump_filter_identifier // wait 2493; sm_cvar nb_stuck_dump_filter_min_duration 0 -// wait 2496; sm_cvar nb_stuck_dump_filter_time_end 86400 +wait 2496; sm_cvar nb_stuck_dump_filter_time_end 86400 // wait 2499; sm_cvar nb_stuck_dump_filter_time_start 0 // wait 2502; sm_cvar nb_stuck_dump_show_details 0 // wait 2505; sm_cvar nb_stuck_dump_threshold -1 // wait 2508; sm_cvar nb_update_debug 0 -// wait 2511; sm_cvar nb_update_framelimit 10 -// wait 2514; sm_cvar nb_update_frequency 0.016667 -// wait 2517; sm_cvar nb_update_maxslide 10 +wait 2511; sm_cvar nb_update_framelimit 10 +wait 2514; sm_cvar nb_update_frequency 0.016667 +wait 2517; sm_cvar nb_update_maxslide 10 // wait 2520; sm_cvar nb_vision_ignore_survivors 0 // wait 2523; sm_cvar nb_vision_notice_hidden_range 0 -// wait 2526; sm_cvar nb_yaw_rate 300 +wait 2526; sm_cvar nb_yaw_rate 300 // wait 2529; sm_cvar net_allow_multicast 1 // wait 2532; sm_cvar net_allow_syslink 1 // wait 2535; sm_cvar net_blockmsg 0 @@ -847,11 +847,11 @@ // wait 2541; sm_cvar net_chan_limit_in_debug_session 0 // wait 2544; sm_cvar net_chan_limit_msec 0 // wait 2547; sm_cvar net_chan_stats_dump 0 -// wait 2550; sm_cvar net_chan_stats_dump_top_msgs 0 -// wait 2553; sm_cvar net_chan_stats_lru 0 +wait 2550; sm_cvar net_chan_stats_dump_top_msgs 0 +wait 2553; sm_cvar net_chan_stats_lru 0 // wait 2556; sm_cvar net_chokeloop 0 // wait 2559; sm_cvar net_compresspackets 1 -// wait 2562; sm_cvar net_compresspackets_minsize 1200 +wait 2562; sm_cvar net_compresspackets_minsize 1200 // wait 2565; sm_cvar net_compressvoice 0 // wait 2568; sm_cvar net_drawslider 0 // wait 2571; sm_cvar net_droppackets 0 @@ -859,12 +859,12 @@ // wait 2577; sm_cvar net_fakejitter 0 // wait 2580; sm_cvar net_fakelag 0 // wait 2583; sm_cvar net_fakeloss 0 -// wait 2586; sm_cvar net_maxcleartime 0.016667 -// wait 2589; sm_cvar net_maxfilesize 64 +wait 2586; sm_cvar net_maxcleartime 0.016667 +wait 2589; sm_cvar net_maxfilesize 64 // wait 2592; sm_cvar net_maxfragments 1200 // wait 2595; sm_cvar net_maxroutable 1200 // wait 2598; sm_cvar net_megasnapshot 1 -// wait 2601; sm_cvar net_minroutable 1200 +wait 2601; sm_cvar net_minroutable 1200 // wait 2604; sm_cvar net_paranoid 1 // wait 2607; sm_cvar net_public_adr "" // wait 2610; sm_cvar net_queue_trace 0 @@ -880,7 +880,7 @@ // wait 2640; sm_cvar net_showtcp 0 // wait 2643; sm_cvar net_showudp 0 // wait 2646; sm_cvar net_showudp_remoteonly 0 -// wait 2649; sm_cvar net_splitpacket_maxrate 72000 +wait 2649; sm_cvar net_splitpacket_maxrate 72000 // wait 2652; sm_cvar net_splitrate 1 // wait 2655; sm_cvar net_usesocketsforloopback 0 // wait 2658; sm_cvar next 0 @@ -889,7 +889,7 @@ // wait 2667; sm_cvar npc_height_adjust 1 // wait 2670; sm_cvar npc_vphysics 0 // wait 2673; sm_cvar old_radiusdamage 0 -// wait 2676; sm_cvar pain_pills_decay_rate 0.166667 +wait 2676; sm_cvar pain_pills_decay_rate 0.166667 // wait 2679; sm_cvar pain_pills_health_threshold 99 // wait 2682; sm_cvar pain_pills_health_value 50 // wait 2685; sm_cvar particle_test_attach_attachment 0 @@ -925,60 +925,60 @@ // wait 2775; sm_cvar phys2_report_warnings 1 // wait 2778; sm_cvar phys2_shoot_speed 250 // wait 2781; sm_cvar phys2_vdb 0 -// wait 2784; sm_cvar phys2_vdb_host "localhost" +// wait 2784; sm_cvar phys2_vdb_host "74.91.113.130" // wait 2787; sm_cvar phys2_version "obsolete" // wait 2790; sm_cvar phys2_visualize 0 -// wait 2793; sm_cvar phys_enable_experimental_optimizations 0 +wait 2793; sm_cvar phys_enable_experimental_optimizations 1 // wait 2796; sm_cvar phys_enable_PIX_counters 1 // wait 2799; sm_cvar phys_enable_query_cache 1 // wait 2802; sm_cvar phys_enable_simd_optimizations 1 -// wait 2805; sm_cvar phys_explosion_force 1.0 +wait 2805; sm_cvar phys_explosion_force 1.0 // wait 2808; sm_cvar phys_impactforcescale 1.0 -// wait 2811; sm_cvar phys_penetration_error_time 5 +wait 2811; sm_cvar phys_penetration_error_time 5 // wait 2814; sm_cvar phys_pushscale 1.0 -// wait 2817; sm_cvar phys_ragdoll_force_magnitude 0.25 -// wait 2820; sm_cvar phys_shoot_torque 1000000 +wait 2817; sm_cvar phys_ragdoll_force_magnitude 0.5 +wait 2820; sm_cvar phys_shoot_torque 1000000 // wait 2823; sm_cvar phys_speeds 0 // wait 2826; sm_cvar phys_stressbodyweights 5.0 -// wait 2829; sm_cvar phys_timescale 1 -// wait 2832; sm_cvar phys_upimpactforcescale 0.5 +// wait 2829; sm_cvar phys_timescale 1.0 +wait 2832; sm_cvar phys_upimpactforcescale 0.5 // wait 2835; sm_cvar physicsshadowupdate_render 0 // wait 2838; sm_cvar PhysPMC 1 // wait 2841; sm_cvar physx_debug_dll 0 // wait 2844; sm_cvar physx_subdir "" -// wait 2847; sm_cvar physx_valve_dll 1 -// wait 2850; sm_cvar pipe_bomb_beep_interval_delta 0.0225 -// wait 2853; sm_cvar pipe_bomb_beep_min_interval 0.075 -// wait 2856; sm_cvar pipe_bomb_initial_beep_interval 0.525 +wait 2847; sm_cvar physx_valve_dll 1 +wait 2850; sm_cvar pipe_bomb_beep_interval_delta 0.0225 +wait 2853; sm_cvar pipe_bomb_beep_min_interval 0.075 +wait 2856; sm_cvar pipe_bomb_initial_beep_interval 0.525 // wait 2859; sm_cvar pipe_bomb_shake_amplitude 50 -// wait 2862; sm_cvar pipe_bomb_shake_radius 1000 -// wait 2865; sm_cvar pipe_bomb_timer_duration 7.5 +wait 2862; sm_cvar pipe_bomb_shake_radius 1000 +wait 2865; sm_cvar pipe_bomb_timer_duration 7.5 // wait 2868; sm_cvar pipeline_static_props 1 // wait 2871; sm_cvar player_debug_print_damage 0 -// wait 2874; sm_cvar player_incap_use_radius 150 +wait 2874; sm_cvar player_incap_use_radius 150 // wait 2877; sm_cvar player_old_armor 0 -// wait 2880; sm_cvar player_throwforce 2500 -// wait 2883; sm_cvar player_use_radius 125 -// wait 2886; sm_cvar precache_all_survivors 1 -// wait 2889; sm_cvar prop_active_gib_limit 30 -// wait 2892; sm_cvar prop_active_gib_max_fade_time 10 +wait 2880; sm_cvar player_throwforce 2500 +wait 2883; sm_cvar player_use_radius 125 +wait 2886; sm_cvar precache_all_survivors 1 +wait 2889; sm_cvar prop_active_gib_limit 30 +wait 2892; sm_cvar prop_active_gib_max_fade_time 10 // wait 2895; sm_cvar prop_use 0 -// wait 2898; sm_cvar props_break_max_pieces -1 +wait 2898; sm_cvar props_break_max_pieces -1 // wait 2901; sm_cvar props_break_max_pieces_perframe -1 -// wait 2904; sm_cvar punch_angle_decay_rate 15 +wait 2904; sm_cvar punch_angle_decay_rate 15 // wait 2907; sm_cvar r_AirboatViewDampenDamp 1 -// wait 2910; sm_cvar r_AirboatViewDampenFreq 7 +// wait 2910; sm_cvar r_AirboatViewDampenFreq 10 // wait 2913; sm_cvar r_AirboatViewZHeight 0 // wait 2916; sm_cvar r_ambientboost 1 -// wait 2919; sm_cvar r_ambientfactor 5 +// wait 2919; sm_cvar r_ambientfactor 10 // wait 2922; sm_cvar r_ambientfraction 0.25 // wait 2925; sm_cvar r_ambientmin 0.5 // wait 2928; sm_cvar r_colorstaticprops 0 // wait 2931; sm_cvar r_debugrandomstaticlighting 0 // wait 2934; sm_cvar r_decal_cover_count 2147483647 -// wait 2937; sm_cvar r_decal_overlap_area 0.0 +wait 2937; sm_cvar r_decal_overlap_area 0.0 // wait 2940; sm_cvar r_decal_overlap_count 1 -// wait 2943; sm_cvar r_decals 2147483647 +wait 2943; sm_cvar r_decals 2147483647 // wait 2946; sm_cvar r_decalstaticprops 1 // wait 2949; sm_cvar r_DispBuildable 0 // wait 2952; sm_cvar r_DispWalkable 0 @@ -993,9 +993,9 @@ // wait 2979; sm_cvar r_drawmodeldecals 1 // wait 2982; sm_cvar r_DrawModelLightOrigin 0 // wait 2985; sm_cvar r_drawmodelstatsoverlay 0 -// wait 2988; sm_cvar r_drawmodelstatsoverlaydistance 500 -// wait 2991; sm_cvar r_drawmodelstatsoverlaymax 2 -// wait 2994; sm_cvar r_drawmodelstatsoverlaymin 1 +// wait 2988; sm_cvar r_drawmodelstatsoverlaydistance 1000 +wait 2991; sm_cvar r_drawmodelstatsoverlaymax 2 +wait 2994; sm_cvar r_drawmodelstatsoverlaymin 1 // wait 2997; sm_cvar r_DrawSpecificStaticProp -1 // wait 3000; sm_cvar r_drawstaticprops 1 // wait 3003; sm_cvar r_drawtranslucentworld 1 @@ -1010,34 +1010,34 @@ // wait 3030; sm_cvar r_eyeglintlodpixels 20 // wait 3033; sm_cvar r_eyemove 1 // wait 3036; sm_cvar r_eyes 1 -// wait 3039; sm_cvar r_eyeshift_x 0.0 -// wait 3042; sm_cvar r_eyeshift_y 0.0 -// wait 3045; sm_cvar r_eyeshift_z 0.0 -// wait 3048; sm_cvar r_eyesize 0.0 +wait 3039; sm_cvar r_eyeshift_x 0.0 +wait 3042; sm_cvar r_eyeshift_y 0.0 +wait 3045; sm_cvar r_eyeshift_z 0.0 +wait 3048; sm_cvar r_eyesize 0.0 // wait 3051; sm_cvar r_fastzreject 0 // wait 3054; sm_cvar r_fastzrejectdisp 0 -// wait 3057; sm_cvar r_flashlightdepthtexture 0 +wait 3057; sm_cvar r_flashlightdepthtexture 1 // wait 3060; sm_cvar r_flashlightscissor 1 // wait 3063; sm_cvar r_flex 1 // wait 3066; sm_cvar r_ForceRestore 0 // wait 3069; sm_cvar r_glint_alwaysdraw 0 // wait 3072; sm_cvar r_glint_procedural 0 // wait 3075; sm_cvar r_hunkalloclightmaps 1 -// wait 3078; sm_cvar r_hwmorph 0 +wait 3078; sm_cvar r_hwmorph 1 // wait 3081; sm_cvar r_itemblinkmax 0.3 // wait 3084; sm_cvar r_itemblinkrate 4.5 // wait 3087; sm_cvar r_JeepFOV 90 // wait 3090; sm_cvar r_JeepViewDampenDamp 1 -// wait 3093; sm_cvar r_JeepViewDampenFreq 7 +// wait 3093; sm_cvar r_JeepViewDampenFreq 10 // wait 3096; sm_cvar r_JeepViewZHeight 10 // wait 3099; sm_cvar r_lightaverage 1 // wait 3102; sm_cvar r_lightcachemodel -1 -// wait 3105; sm_cvar r_lightinterp 5 +// wait 3105; sm_cvar r_lightinterp 10 // wait 3108; sm_cvar r_lightmap -1 // wait 3111; sm_cvar r_lightstyle -1 // wait 3114; sm_cvar r_lockpvs 0 -// wait 3117; sm_cvar r_lod 0 -// wait 3120; sm_cvar r_maxmodeldecal 2147483647 +wait 3117; sm_cvar r_lod 0 +wait 3120; sm_cvar r_maxmodeldecal 2147483647 // wait 3123; sm_cvar r_modelwireframedecal 0 // wait 3126; sm_cvar r_nohw 0 // wait 3129; sm_cvar r_norefresh 0 @@ -1055,19 +1055,19 @@ // wait 3165; sm_cvar r_partition_level -1 // wait 3168; sm_cvar r_proplightingfromdisk 1 // wait 3171; sm_cvar r_proplightingpooling -1 -// wait 3174; sm_cvar r_queued_decals 1 +wait 3174; sm_cvar r_queued_decals 1 // wait 3177; sm_cvar r_randomflex 0 // wait 3180; sm_cvar r_renderoverlayfragment 1 // wait 3183; sm_cvar r_rootlod 0 -// wait 3186; sm_cvar r_shadowlod 0 -// wait 3189; sm_cvar r_shadowlodbias 3 +wait 3186; sm_cvar r_shadowlod 0 +wait 3189; sm_cvar r_shadowlodbias 3 // wait 3192; sm_cvar r_shadowrendertotexture 1 // wait 3195; sm_cvar r_showenvcubemap 0 -// wait 3198; sm_cvar r_skin 0 +wait 3198; sm_cvar r_skin 1 // wait 3201; sm_cvar r_slowpathwireframe 0 -// wait 3204; sm_cvar r_spray_lifetime 10 +wait 3204; sm_cvar r_spray_lifetime 2147483647 // wait 3207; sm_cvar r_staticlight_streams 1 -// wait 3210; sm_cvar r_staticprop_lod 0 +wait 3210; sm_cvar r_staticprop_lod 0 // wait 3213; sm_cvar r_staticpropinfo 0 // wait 3216; sm_cvar r_teeth 1 // wait 3219; sm_cvar r_unloadlightmaps 0 @@ -1077,26 +1077,26 @@ // wait 3231; sm_cvar r_visualizetraces 0 // wait 3234; sm_cvar radius_damage_show_hits 0 // wait 3237; sm_cvar ragdoll_collide 0 -// wait 3240; sm_cvar ragdoll_door_uncollide_time 2 -// wait 3243; sm_cvar ragdoll_force_to_sleep_time 3 -// wait 3246; sm_cvar ragdoll_self_collision 0 -// wait 3249; sm_cvar ragdoll_sleepaftertime 3 +wait 3240; sm_cvar ragdoll_door_uncollide_time 2 +wait 3243; sm_cvar ragdoll_force_to_sleep_time 3 +wait 3246; sm_cvar ragdoll_self_collision 0 +wait 3249; sm_cvar ragdoll_sleepaftertime 3 // wait 3252; sm_cvar ragdoll_slowdown 1 -// wait 3255; sm_cvar ragdoll_slowdown_time 3 -// wait 3258; sm_cvar rcon_password "BigBizzy101" +wait 3255; sm_cvar ragdoll_slowdown_time 3 +wait 3258; sm_cvar rcon_password "BigBizzy101" // wait 3261; sm_cvar res_restrict_access 0 -// wait 3264; sm_cvar rescue_distance 4000 +wait 3264; sm_cvar rescue_distance 4000 // wait 3267; sm_cvar rescue_finale_ignore_distance 4000 // wait 3270; sm_cvar rescue_finale_spawn_range 4000 // wait 3273; sm_cvar rescue_ignore_distance 2000 -// wait 3276; sm_cvar rescue_interval 1 -// wait 3279; sm_cvar rescue_min_dead_time 5 +wait 3276; sm_cvar rescue_interval 1 +wait 3279; sm_cvar rescue_min_dead_time 5 // wait 3282; sm_cvar rescue_range 1000 -// wait 3285; sm_cvar rescue_spawn_flow 400 +// wait 3285; sm_cvar rescue_spawn_flow 500 // wait 3288; sm_cvar rescue_spawn_range 2000 // wait 3291; sm_cvar rescue_yell_delay 1 -// wait 3294; sm_cvar rescue_yell_interval 6 -// wait 3297; sm_cvar rpt_vprof_time 0 +wait 3294; sm_cvar rescue_yell_interval 10 +wait 3297; sm_cvar rpt_vprof_time 0 // wait 3300; sm_cvar rr_debugplayer -1 // wait 3303; sm_cvar rr_debugresponseconcept "" // wait 3306; sm_cvar rr_debugresponses 0 @@ -1106,101 +1106,101 @@ // wait 3318; sm_cvar rr_remarkable_maxdist 1500 // wait 3321; sm_cvar rr_remarkable_world_entities_replay_limit 1 // wait 3324; sm_cvar rr_thenany_score_slop 0 -// wait 3327; sm_cvar sb_all_bot_game 1 +wait 3327; sm_cvar sb_all_bot_game 1 // wait 3330; sm_cvar sb_allow_leading 0 -// wait 3333; sm_cvar sb_allow_shoot_through_survivors 0 -// wait 3336; sm_cvar sb_battlestation_give_up_range_from_human 500 -// wait 3339; sm_cvar sb_battlestation_human_hold_time 1 -// wait 3342; sm_cvar sb_close_checkpoint_door_interval 4 -// wait 3345; sm_cvar sb_close_threat_range 100 -// wait 3348; sm_cvar sb_combat_saccade_speed 3000 +wait 3333; sm_cvar sb_allow_shoot_through_survivors 0 +wait 3336; sm_cvar sb_battlestation_give_up_range_from_human 500 +wait 3339; sm_cvar sb_battlestation_human_hold_time 1 +wait 3342; sm_cvar sb_close_checkpoint_door_interval 4 +wait 3345; sm_cvar sb_close_threat_range 100 +wait 3348; sm_cvar sb_combat_saccade_speed 3000 // wait 3351; sm_cvar sb_crouch 0 -// wait 3354; sm_cvar sb_debug_apoproach_wait_time 0 +wait 3354; sm_cvar sb_debug_apoproach_wait_time 0 // wait 3357; sm_cvar sb_debug_buddy 0 // wait 3360; sm_cvar sb_debug_locomotion 0 // wait 3363; sm_cvar sb_debug_retreat 0 // wait 3366; sm_cvar sb_debug_team_avoidance 0 // wait 3369; sm_cvar sb_dont_bash 0 // wait 3372; sm_cvar sb_dont_shoot 0 -// wait 3375; sm_cvar sb_enforce_proximity_lookat_timeout 5 -// wait 3378; sm_cvar sb_enforce_proximity_range 1000 +wait 3375; sm_cvar sb_enforce_proximity_lookat_timeout 5 +wait 3378; sm_cvar sb_enforce_proximity_range 1000 // wait 3381; sm_cvar sb_escort 0 -// wait 3384; sm_cvar sb_far_hearing_range 2147483648 +wait 3384; sm_cvar sb_far_hearing_range 3000 // wait 3387; sm_cvar sb_flashlight 0 -// wait 3390; sm_cvar sb_follow_stress_factor 0.0 -// wait 3393; sm_cvar sb_friend_immobilized_reaction_time_expert 0 -// wait 3396; sm_cvar sb_friend_immobilized_reaction_time_hard 0 -// wait 3399; sm_cvar sb_friend_immobilized_reaction_time_normal 0 -// wait 3402; sm_cvar sb_friend_immobilized_reaction_time_vs 0 +wait 3390; sm_cvar sb_follow_stress_factor 0.0 +wait 3393; sm_cvar sb_friend_immobilized_reaction_time_expert 0 +wait 3396; sm_cvar sb_friend_immobilized_reaction_time_hard 0 +wait 3399; sm_cvar sb_friend_immobilized_reaction_time_normal 0 +wait 3402; sm_cvar sb_friend_immobilized_reaction_time_vs 0 // wait 3405; sm_cvar sb_friendlyfire 0 -// wait 3408; sm_cvar sb_hindrance_range 32 +wait 3408; sm_cvar sb_hindrance_range 32 // wait 3411; sm_cvar sb_hold_position 0 -// wait 3414; sm_cvar sb_l4d1_survivor_behavior 1 -// wait 3417; sm_cvar sb_locomotion_wait_threshold 4 -// wait 3420; sm_cvar sb_max_battlestation_range_from_human 500 -// wait 3423; sm_cvar sb_max_scavenge_separation 500 -// wait 3426; sm_cvar sb_max_team_melee_weapons 4 +wait 3414; sm_cvar sb_l4d1_survivor_behavior 0 +wait 3417; sm_cvar sb_locomotion_wait_threshold 4 +wait 3420; sm_cvar sb_max_battlestation_range_from_human 500 +wait 3423; sm_cvar sb_max_scavenge_separation 500 +wait 3426; sm_cvar sb_max_team_melee_weapons 4 // wait 3429; sm_cvar sb_melee_approach_victim 0 -// wait 3432; sm_cvar sb_min_attention_notice_time 0 -// wait 3435; sm_cvar sb_min_orphan_time_to_cover 0 -// wait 3438; sm_cvar sb_minigun_distance 50 +wait 3432; sm_cvar sb_min_attention_notice_time 0 +wait 3435; sm_cvar sb_min_orphan_time_to_cover 0 +wait 3438; sm_cvar sb_minigun_distance 50 // wait 3441; sm_cvar sb_move 1 -// wait 3444; sm_cvar sb_narrow_corridor_width 64 -// wait 3447; sm_cvar sb_near_hearing_range 2000 +wait 3444; sm_cvar sb_narrow_corridor_width 64 +wait 3447; sm_cvar sb_near_hearing_range 2000 // wait 3450; sm_cvar sb_neighbor_range 300 -// wait 3453; sm_cvar sb_normal_saccade_speed 3000 +wait 3453; sm_cvar sb_normal_saccade_speed 3000 // wait 3456; sm_cvar sb_open_fire 0 -// wait 3459; sm_cvar sb_path_lookahead_range 500 +wait 3459; sm_cvar sb_path_lookahead_range 500 // wait 3462; sm_cvar sb_perf_crawl 0 -// wait 3465; sm_cvar sb_perf_crawl_ang 5 -// wait 3468; sm_cvar sb_perf_crawl_dist 128 -// wait 3471; sm_cvar sb_perf_crawl_time 1 +// wait 3465; sm_cvar sb_perf_crawl_ang 0 +// wait 3468; sm_cvar sb_perf_crawl_dist 0 +// wait 3471; sm_cvar sb_perf_crawl_time 0 // wait 3474; sm_cvar sb_perf_dump 0 // wait 3477; sm_cvar sb_perf_dump_bots "" -// wait 3480; sm_cvar sb_pushscale 0.0 -// wait 3483; sm_cvar sb_reachability_cache_lifetime 3 -// wait 3486; sm_cvar sb_reachable_cache_paranoia 0 +wait 3480; sm_cvar sb_pushscale 0.0 +wait 3483; sm_cvar sb_reachability_cache_lifetime 10 +wait 3486; sm_cvar sb_reachable_cache_paranoia 1 // wait 3489; sm_cvar sb_replacement_interval 0 -// wait 3492; sm_cvar sb_rescue_vehicle_loading_range 50 -// wait 3495; sm_cvar sb_revive_friend_distance 150 -// wait 3498; sm_cvar sb_separation_danger_max_range 300 +wait 3492; sm_cvar sb_rescue_vehicle_loading_range 50 +wait 3495; sm_cvar sb_revive_friend_distance 175 +wait 3498; sm_cvar sb_separation_danger_max_range 300 // wait 3501; sm_cvar sb_separation_danger_min_range 200 -// wait 3504; sm_cvar sb_separation_range 300 +wait 3504; sm_cvar sb_separation_range 300 // wait 3507; sm_cvar sb_show_threat_areas 0 -// wait 3510; sm_cvar sb_sidestep_for_horde 0 +wait 3510; sm_cvar sb_sidestep_for_horde 1 // wait 3513; sm_cvar sb_skill "survivor" // wait 3516; sm_cvar sb_stop 0 -// wait 3519; sm_cvar sb_temp_health_consider_factor 0.8 -// wait 3522; sm_cvar sb_threat_close_range 50 -// wait 3525; sm_cvar sb_threat_exposure_stop 2147483648 -// wait 3528; sm_cvar sb_threat_exposure_walk 2147483648 -// wait 3531; sm_cvar sb_threat_far_range 3000 -// wait 3534; sm_cvar sb_threat_medium_range 2000 -// wait 3537; sm_cvar sb_threat_very_close_range 50 -// wait 3540; sm_cvar sb_threat_very_far_range 2147483648 -// wait 3543; sm_cvar sb_toughness_buffer 20 +wait 3519; sm_cvar sb_temp_health_consider_factor 0.8 +wait 3522; sm_cvar sb_threat_close_range 100 +wait 3525; sm_cvar sb_threat_exposure_stop 2147483648 +wait 3528; sm_cvar sb_threat_exposure_walk 2147483648 +wait 3531; sm_cvar sb_threat_far_range 2000 +wait 3534; sm_cvar sb_threat_medium_range 1000 +wait 3537; sm_cvar sb_threat_very_close_range 50 +wait 3540; sm_cvar sb_threat_very_far_range 3000 +wait 3543; sm_cvar sb_toughness_buffer 20 // wait 3546; sm_cvar sb_transition 1 // wait 3549; sm_cvar sb_unstick 1 -// wait 3552; sm_cvar sb_use_button_range 500 +wait 3552; sm_cvar sb_use_button_range 500 // wait 3555; sm_cvar sb_use_upgrades 1 -// wait 3558; sm_cvar sb_vomit_blind_time 0 +wait 3558; sm_cvar sb_vomit_blind_time 0 // wait 3561; sm_cvar scavenge_cluster_bonus_time 15 // wait 3564; sm_cvar scavenge_cluster_range_squared 100000 // wait 3567; sm_cvar scavenge_cluster_remove_on_pour 1 -// wait 3570; sm_cvar scavenge_item_respawn_delay 12 +wait 3570; sm_cvar scavenge_item_respawn_delay 12 // wait 3573; sm_cvar scavenge_match_finished_delay 5 // wait 3576; sm_cvar scavenge_overtime_grace_time 1 // wait 3579; sm_cvar scavenge_round_initial_time 90 -// wait 3582; sm_cvar scavenge_round_restart_delay 15 +wait 3582; sm_cvar scavenge_round_restart_delay 15 // wait 3585; sm_cvar scavenge_round_restart_delay_tied 15 -// wait 3588; sm_cvar scavenge_round_setup_time 30 -// wait 3591; sm_cvar scavenge_score_bonus_time 15 -// wait 3594; sm_cvar scavenge_wanderer_respawn_chance 100 +wait 3588; sm_cvar scavenge_round_setup_time 30 +wait 3591; sm_cvar scavenge_score_bonus_time 15 +wait 3594; sm_cvar scavenge_wanderer_respawn_chance 100 // wait 3597; sm_cvar scene_async_prefetch_spew 0 // wait 3600; sm_cvar scene_clientflex 1 // wait 3603; sm_cvar scene_clientplayback 1 // wait 3606; sm_cvar scene_forcecombined 0 -// wait 3609; sm_cvar scene_maxcaptionradius 2147483648 +// wait 3609; sm_cvar scene_maxcaptionradius 1500 // wait 3612; sm_cvar scene_print 0 // wait 3615; sm_cvar scene_showlook 0 // wait 3618; sm_cvar scene_showmoveto 0 @@ -1208,184 +1208,184 @@ // wait 3624; sm_cvar script_attach_debugger_at_startup 0 // wait 3627; sm_cvar script_break_in_native_debugger_on_error 0 // wait 3630; sm_cvar servercfgfile "server1.cfg" -// wait 3633; sm_cvar shotgun_reload_cancel_delay 0 -// wait 3636; sm_cvar shout_going_to_die_interval 10 -// wait 3639; sm_cvar shout_make_way_interval 1 -// wait 3642; sm_cvar shout_max_warn_range 3000 -// wait 3645; sm_cvar shout_min_special_warn_interval 1 -// wait 3648; sm_cvar shout_min_use_range 500 -// wait 3651; sm_cvar shout_min_warn_interval 1 -// wait 3654; sm_cvar shout_threat_range 3000 +wait 3633; sm_cvar shotgun_reload_cancel_delay 0 +wait 3636; sm_cvar shout_going_to_die_interval 10 +wait 3639; sm_cvar shout_make_way_interval 1 +wait 3642; sm_cvar shout_max_warn_range 3000 +wait 3645; sm_cvar shout_min_special_warn_interval 1 +wait 3648; sm_cvar shout_min_use_range 500 +wait 3651; sm_cvar shout_min_warn_interval 1 +wait 3654; sm_cvar shout_threat_range 3000 // wait 3657; sm_cvar shout_view_motion_threshold 0.01 // wait 3660; sm_cvar shout_view_target_threahold 0.01 // wait 3663; sm_cvar showtriggers 0 -// wait 3666; sm_cvar singlestep 0 -// wait 3669; sm_cvar sk_autoaim_mode 3 -// wait 3672; sm_cvar sk_player_arm 3 -// wait 3675; sm_cvar sk_player_chest 3 -// wait 3678; sm_cvar sk_player_head 3 -// wait 3681; sm_cvar sk_player_leg 3 -// wait 3684; sm_cvar sk_player_stomach 3 -// wait 3687; sm_cvar skill 3 -// wait 3690; sm_cvar Smoker_escape_range 10000 -// wait 3693; sm_cvar smoker_pz_claw_dmg 6 -// wait 3696; sm_cvar smoker_tongue_delay 0 +wait 3666; sm_cvar singlestep 0 +wait 3669; sm_cvar sk_autoaim_mode 1 +wait 3672; sm_cvar sk_player_arm 1 +wait 3675; sm_cvar sk_player_chest 1 +wait 3678; sm_cvar sk_player_head 1 +wait 3681; sm_cvar sk_player_leg 1 +wait 3684; sm_cvar sk_player_stomach 1 +wait 3687; sm_cvar skill 3 +wait 3690; sm_cvar Smoker_escape_range 10000 +wait 3693; sm_cvar smoker_pz_claw_dmg 6 +wait 3696; sm_cvar smoker_tongue_delay 0 // wait 3699; sm_cvar smoothstairs 1 -// wait 3702; sm_cvar snd_foliage_db_loss 5 -// wait 3705; sm_cvar snd_gain 2.0 -// wait 3708; sm_cvar snd_gain_max 10.0 -// wait 3711; sm_cvar snd_gain_min 1.0 -// wait 3714; sm_cvar snd_refdb 75 -// wait 3717; sm_cvar snd_refdist 50 +wait 3702; sm_cvar snd_foliage_db_loss 3 +wait 3705; sm_cvar snd_gain 2.0 +wait 3708; sm_cvar snd_gain_max 10.0 +wait 3711; sm_cvar snd_gain_min 1.0 +wait 3714; sm_cvar snd_refdb 75 +wait 3717; sm_cvar snd_refdist 50 // wait 3720; sm_cvar snd_vox_captiontrace 0 // wait 3723; sm_cvar snd_vox_globaltimeout 300 // wait 3726; sm_cvar snd_vox_sectimetout 300 // wait 3729; sm_cvar snd_vox_seqtimetout 300 -// wait 3732; sm_cvar soundpatch_captionlength 2 +// wait 3732; sm_cvar soundpatch_captionlength 3 // wait 3735; sm_cvar soundscape_debug 0 // wait 3738; sm_cvar spawn_behind_survivors_distance 0 // wait 3741; sm_cvar spec_filter any // wait 3744; sm_cvar spec_filter_infected any -// wait 3747; sm_cvar spec_filter_survivors any -// wait 3750; sm_cvar spec_freeze_time 0 -// wait 3753; sm_cvar spec_freeze_traveltime 0.01 +wait 3747; sm_cvar spec_filter_survivors any +wait 3750; sm_cvar spec_freeze_time 0 +wait 3753; sm_cvar spec_freeze_traveltime 0.01 // wait 3756; sm_cvar spew_consolelog_to_debugstring 0 -// wait 3759; sm_cvar spit_scaling_min_scale 1.0 +wait 3759; sm_cvar spit_scaling_min_scale 1.0 // wait 3762; sm_cvar spitter_pz_claw_dmg 4 -// wait 3765; sm_cvar ss_voice_hearpartner 1 +wait 3765; sm_cvar ss_voice_hearpartner 1 // wait 3768; sm_cvar steam_controller_haptics 1 -// wait 3771; sm_cvar steamworks_immediate_upload 1 +wait 3771; sm_cvar steamworks_immediate_upload 1 // wait 3774; sm_cvar steamworks_server_sessionid 0 // wait 3777; sm_cvar steamworks_show_uploads 0 -// wait 3780; sm_cvar steamworks_stats_disable 0 +wait 3780; sm_cvar steamworks_stats_disable 0 // wait 3783; sm_cvar step_spline 0 -// wait 3786; sm_cvar still_vel_limit 0 -// wait 3789; sm_cvar still_view_accel_limit 0 +wait 3786; sm_cvar still_vel_limit 0 +wait 3789; sm_cvar still_view_accel_limit 0 // wait 3792; sm_cvar stringtable_alwaysrebuilddictionaries 0 // wait 3795; sm_cvar stringtable_usedictionaries 1 // wait 3798; sm_cvar studio_queue_mode 1 -// wait 3801; sm_cvar suitvolume 2.0 -// wait 3804; sm_cvar survival_boomer_limit_increase 1 -// wait 3807; sm_cvar survival_charger_limit_increase 1 -// wait 3810; sm_cvar survival_generate_fake_times 0 -// wait 3813; sm_cvar survival_horde_stage_interval 40 -// wait 3816; sm_cvar survival_horde_stage_interval_decay 1 +wait 3801; sm_cvar suitvolume 2.0 +wait 3804; sm_cvar survival_boomer_limit_increase 1 +wait 3807; sm_cvar survival_charger_limit_increase 1 +wait 3810; sm_cvar survival_generate_fake_times 0 +wait 3813; sm_cvar survival_horde_stage_interval 40 +wait 3816; sm_cvar survival_horde_stage_interval_decay 1 // wait 3819; sm_cvar survival_hunter_limit_increase 1 // wait 3822; sm_cvar survival_jockey_limit_increase 1 -// wait 3825; sm_cvar survival_lull_time 0 -// wait 3828; sm_cvar survival_lull_time_increment 0 -// wait 3831; sm_cvar survival_lull_time_max 0 -// wait 3834; sm_cvar survival_max_boomers 3 +wait 3825; sm_cvar survival_lull_time 0 +wait 3828; sm_cvar survival_lull_time_increment 0 +wait 3831; sm_cvar survival_lull_time_max 0 +wait 3834; sm_cvar survival_max_boomers 3 // wait 3837; sm_cvar survival_max_chargers 2 // wait 3840; sm_cvar survival_max_hunters 3 // wait 3843; sm_cvar survival_max_jockeys 2 // wait 3846; sm_cvar survival_max_smokers 4 -// wait 3849; sm_cvar survival_max_specials 10 +wait 3849; sm_cvar survival_max_specials 10 // wait 3852; sm_cvar survival_max_spitters 3 // wait 3855; sm_cvar survival_round_restart_delay 15 // wait 3858; sm_cvar survival_smoker_limit_increase 1 // wait 3861; sm_cvar survival_special_limit_increase 1 -// wait 3864; sm_cvar survival_special_spawn_interval 10 -// wait 3867; sm_cvar survival_special_spawn_interval_decay 0 -// wait 3870; sm_cvar survival_special_stage_interval 10 +wait 3864; sm_cvar survival_special_spawn_interval 10 +wait 3867; sm_cvar survival_special_spawn_interval_decay 0 +wait 3870; sm_cvar survival_special_stage_interval 120 // wait 3873; sm_cvar survival_spitter_limit_increase 1 // wait 3876; sm_cvar survival_tank_multiple_spawn_delay 10 // wait 3879; sm_cvar survival_tank_stage_interval 80 -// wait 3882; sm_cvar survival_tank_stage_interval_decay 10 -// wait 3885; sm_cvar survivor_accuracy_upgrade_factor 0.75 +wait 3882; sm_cvar survival_tank_stage_interval_decay 10 +wait 3885; sm_cvar survivor_accuracy_upgrade_factor 0.75 // wait 3888; sm_cvar survivor_allow_crawling 0 -// wait 3891; sm_cvar survivor_burn_factor_easy 0.0 -// wait 3894; sm_cvar survivor_burn_factor_expert 0.3 -// wait 3897; sm_cvar survivor_burn_factor_hard 0.2 -// wait 3900; sm_cvar survivor_burn_factor_normal 0.1 -// wait 3903; sm_cvar survivor_calm_damage_delay 5 -// wait 3906; sm_cvar survivor_calm_deploy_delay 2 -// wait 3909; sm_cvar survivor_calm_intensity 0.1 +wait 3891; sm_cvar survivor_burn_factor_easy 0.0 +wait 3894; sm_cvar survivor_burn_factor_expert 0.3 +wait 3897; sm_cvar survivor_burn_factor_hard 0.2 +wait 3900; sm_cvar survivor_burn_factor_normal 0.1 +wait 3903; sm_cvar survivor_calm_damage_delay 10 +wait 3906; sm_cvar survivor_calm_deploy_delay 5 +wait 3909; sm_cvar survivor_calm_intensity 0.1 // wait 3912; sm_cvar survivor_calm_no_flashlight 1 -// wait 3915; sm_cvar survivor_calm_recent_enemy_delay 5 -// wait 3918; sm_cvar survivor_calm_weapon_delay 5 -// wait 3921; sm_cvar survivor_crawl_speed 100 -// wait 3924; sm_cvar survivor_crouch_speed 80 -// wait 3927; sm_cvar survivor_damage_speed_factor 0.3 +wait 3915; sm_cvar survivor_calm_recent_enemy_delay 10 +wait 3918; sm_cvar survivor_calm_weapon_delay 10 +wait 3921; sm_cvar survivor_crawl_speed 100 +wait 3924; sm_cvar survivor_crouch_speed 80 +wait 3927; sm_cvar survivor_damage_speed_factor 0.3 // wait 3930; sm_cvar survivor_death_anims 0 // wait 3933; sm_cvar survivor_debug_active_area_set 0 // wait 3936; sm_cvar survivor_debug_in_combat 0 // wait 3939; sm_cvar survivor_debug_visibility 0 // wait 3942; sm_cvar survivor_drag_continuous_fire 1 -// wait 3945; sm_cvar survivor_drag_speed_multiplier 0.75 +wait 3945; sm_cvar survivor_drag_speed_multiplier 0.75 // wait 3948; sm_cvar survivor_drag_type 0 // wait 3951; sm_cvar survivor_ff_avoidance 0 -// wait 3954; sm_cvar survivor_ff_avoidance_pitch 10 -// wait 3957; sm_cvar survivor_ff_avoidance_yaw 10 -// wait 3960; sm_cvar survivor_ff_tolerance 100 -// wait 3963; sm_cvar survivor_fog_vocalize_percent 1.0 -// wait 3966; sm_cvar survivor_friendly_fire_factor_easy 0.0 -// wait 3969; sm_cvar survivor_friendly_fire_factor_expert 0.3 -// wait 3972; sm_cvar survivor_friendly_fire_factor_hard 0.2 -// wait 3975; sm_cvar survivor_friendly_fire_factor_normal 0.025 -// wait 3978; sm_cvar survivor_fumes_walk_speed 100 -// wait 3981; sm_cvar survivor_give_attract_timeout 15 -// wait 3984; sm_cvar survivor_hanging_eye_height 100 -// wait 3987; sm_cvar survivor_hanging_from_tongue_eye_height 60 -// wait 3990; sm_cvar survivor_helping_hand_inhibit_duration 0 +wait 3954; sm_cvar survivor_ff_avoidance_pitch 10 +wait 3957; sm_cvar survivor_ff_avoidance_yaw 10 +wait 3960; sm_cvar survivor_ff_tolerance 100 +wait 3963; sm_cvar survivor_fog_vocalize_percent 1.0 +/ 3966; sm_cvar survivor_friendly_fire_factor_easy 0.0 +wait 3969; sm_cvar survivor_friendly_fire_factor_expert 0.3 +wait 3972; sm_cvar survivor_friendly_fire_factor_hard 0.2 +wait 3975; sm_cvar survivor_friendly_fire_factor_normal 0.025 +wait 3978; sm_cvar survivor_fumes_walk_speed 100 +wait 3981; sm_cvar survivor_give_attract_timeout 15 +wait 3984; sm_cvar survivor_hanging_eye_height 100 +wait 3987; sm_cvar survivor_hanging_from_tongue_eye_height 60 +wait 3990; sm_cvar survivor_helping_hand_inhibit_duration 0 // wait 3993; sm_cvar survivor_hitsound_interval_timer 0.1 // wait 3996; sm_cvar survivor_incap_decay_rate 3 // wait 3999; sm_cvar survivor_incap_health 300 -// wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 6 +wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 6 // wait 4005; sm_cvar survivor_incap_max_fall_damage 200 -// wait 4008; sm_cvar survivor_incap_tongued_decay_rate 20 -// wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 -// wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.283333 -// wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 0 -// wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 5 -// wait 4023; sm_cvar survivor_incapacitated_eye_height 20 -// wait 4026; sm_cvar survivor_incapacitated_reload_multiplier 1.0 -// wait 4029; sm_cvar survivor_incapacitated_roll 15 -// wait 4032; sm_cvar survivor_intensity_decay_threat_range 1000 -// wait 4035; sm_cvar survivor_intensity_recent_enemy_duration 5 -// wait 4038; sm_cvar survivor_it_duration 18 -// wait 4041; sm_cvar survivor_knockdown_roll -15 +wait 4008; sm_cvar survivor_incap_tongued_decay_rate 20 +wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 +wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.283333 +wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 0.0 +wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 5 +wait 4023; sm_cvar survivor_incapacitated_eye_height 20 +wait 4026; sm_cvar survivor_incapacitated_reload_multiplier 1.0 +wait 4029; sm_cvar survivor_incapacitated_roll 15 +wait 4032; sm_cvar survivor_intensity_decay_threat_range 1000 +wait 4035; sm_cvar survivor_intensity_recent_enemy_duration 10 +wait 4038; sm_cvar survivor_it_duration 18 +wait 4041; sm_cvar survivor_knockdown_roll -15 // wait 4044; sm_cvar survivor_lazy_active_set 1 // wait 4047; sm_cvar survivor_lean 0 -// wait 4050; sm_cvar survivor_ledge_grab_ground_check_time 1 +wait 4050; sm_cvar survivor_ledge_grab_ground_check_time 1 // wait 4053; sm_cvar survivor_ledge_grab_health 300 // wait 4056; sm_cvar survivor_ledge_scales_health 1 // wait 4059; sm_cvar survivor_limit 4 // wait 4062; sm_cvar survivor_limp_health 40 -// wait 4065; sm_cvar survivor_limp_walk_speed 100 +wait 4065; sm_cvar survivor_limp_walk_speed 100 // wait 4068; sm_cvar survivor_max_incapacitated_count 2 -// wait 4071; sm_cvar survivor_max_lunge_stagger_distance 30 +// wait 4071; sm_cvar survivor_max_lunge_stagger_distance 50 // wait 4074; sm_cvar survivor_max_lunge_stagger_speed 220 // wait 4077; sm_cvar survivor_max_tongue_stagger_distance 200 -// wait 4080; sm_cvar survivor_max_tongue_stagger_duration 1.5 +wait 4080; sm_cvar survivor_max_tongue_stagger_duration 1 // wait 4083; sm_cvar survivor_max_tug_distance 300 // wait 4086; sm_cvar survivor_max_tug_duration 1.5 // wait 4089; sm_cvar survivor_min_lunge_stagger_speed 50 // wait 4092; sm_cvar survivor_model_selection -1 // wait 4095; sm_cvar survivor_no_pounce_or_hang 0 -// wait 4098; sm_cvar survivor_pounce_victim_eye_height 30 -// wait 4101; sm_cvar survivor_push 0 +wait 4098; sm_cvar survivor_pounce_victim_eye_height 30 +wait 4101; sm_cvar survivor_push 0 // wait 4104; sm_cvar survivor_respawn_with_guns 1 -// wait 4107; sm_cvar survivor_revive_after_drag 0 +wait 4107; sm_cvar survivor_revive_after_drag 1 // wait 4110; sm_cvar survivor_revive_continuous_fire 1 -// wait 4113; sm_cvar survivor_revive_duration 4.75 +wait 4113; sm_cvar survivor_revive_duration 4.75 // wait 4116; sm_cvar survivor_revive_health 30 // wait 4119; sm_cvar survivor_shove_teammates 0 -// wait 4122; sm_cvar survivor_speed 220 -// wait 4125; sm_cvar survivor_speed_boost_factor 1.25 +wait 4122; sm_cvar survivor_speed 220 +wait 4125; sm_cvar survivor_speed_boost_factor 1.25 // wait 4128; sm_cvar survivor_sprint_multiplier 1.5 // wait 4131; sm_cvar survivor_stun_immunity_duration 0 -// wait 4134; sm_cvar survivor_team_hit_pitch_max 5 -// wait 4137; sm_cvar survivor_team_hit_pitch_min -5 -// wait 4140; sm_cvar survivor_team_hit_yaw_max 5 -// wait 4143; sm_cvar survivor_team_hit_yaw_min -5 +wait 4134; sm_cvar survivor_team_hit_pitch_max 7.5 +wait 4137; sm_cvar survivor_team_hit_pitch_min -7.5 +wait 4140; sm_cvar survivor_team_hit_yaw_max 7.5 +wait 4143; sm_cvar survivor_team_hit_yaw_min -7.5 // wait 4146; sm_cvar survivor_teammatefocus_enabled 0 // wait 4149; sm_cvar survivor_teammatefocus_speed 10 // wait 4152; sm_cvar survivor_teammatefocus_stickyness 5 -// wait 4155; sm_cvar survivor_unstoppable_speed 180 -// wait 4158; sm_cvar survivor_upgrade_reload_duration 0.75 -// wait 4161; sm_cvar survivor_vision_range 2000 -// wait 4164; sm_cvar survivor_vision_range_obscured 1000 +wait 4155; sm_cvar survivor_unstoppable_speed 180 +wait 4158; sm_cvar survivor_upgrade_reload_duration 0.75 +wait 4161; sm_cvar survivor_vision_range 2000 +wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 4167; sm_cvar sv__ragdoll_max_remove_per_frame 1 // wait 4170; sm_cvar sv_accelerate 5.5 // wait 4173; sm_cvar sv_airaccelerate 15 From 29d4c631f0601bd6b016d258e381814e9db675c5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 14:07:08 -0400 Subject: [PATCH 2299/2978] Update wait.cfg --- cfg/wait.cfg | 554 +++++++++++++++++++++++++-------------------------- 1 file changed, 277 insertions(+), 277 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index e51c081b..34054538 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -1387,110 +1387,110 @@ wait 4158; sm_cvar survivor_upgrade_reload_duration 0.75 wait 4161; sm_cvar survivor_vision_range 2000 wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 4167; sm_cvar sv__ragdoll_max_remove_per_frame 1 -// wait 4170; sm_cvar sv_accelerate 5.5 -// wait 4173; sm_cvar sv_airaccelerate 15 -// wait 4176; sm_cvar sv_allow_lobby_connect_only 0 -// wait 4179; sm_cvar sv_allow_votes 1 -// wait 4182; sm_cvar sv_allow_wait_command 1 -// wait 4185; sm_cvar sv_allowdownload 1 -// wait 4188; sm_cvar sv_allowupload 1 -// wait 4191; sm_cvar sv_alltalk 0 -// wait 4194; sm_cvar sv_alternateticks 1 +wait 4170; sm_cvar sv_accelerate 5.5 +wait 4173; sm_cvar sv_airaccelerate 15 +wait 4176; sm_cvar sv_allow_lobby_connect_only 0 +wait 4179; sm_cvar sv_allow_votes 1 +wait 4182; sm_cvar sv_allow_wait_command 1 +wait 4185; sm_cvar sv_allowdownload 1 +wait 4188; sm_cvar sv_allowupload 1 +// wait 4191; sm_cvar sv_alltalk 1 +wait 4194; sm_cvar sv_alternateticks 1 // wait 4197; sm_cvar sv_always_full_flush 0 // wait 4200; sm_cvar sv_autosave 1 -// wait 4203; sm_cvar sv_backspeed 1.0 +wait 4203; sm_cvar sv_backspeed 1.0 // wait 4206; sm_cvar sv_banid_dev_enabled 0 -// wait 4209; sm_cvar sv_banid_enabled 1 +wait 4209; sm_cvar sv_banid_enabled 1 // wait 4212; sm_cvar sv_benchmark_autovprofrecord 0 -// wait 4215; sm_cvar sv_benchmark_numticks 0 +wait 4215; sm_cvar sv_benchmark_numticks 0 // wait 4218; sm_cvar sv_bonus_challenge 0 -// wait 4221; sm_cvar sv_bounce 0.2 +wait 4221; sm_cvar sv_bounce 0.2 // wait 4224; sm_cvar sv_cacheencodedents 1 // wait 4227; sm_cvar sv_cheats 0 -// wait 4230; sm_cvar sv_client_cmdrate_difference 0 -// wait 4233; sm_cvar sv_client_max_interp_ratio 30 -// wait 4236; sm_cvar sv_client_min_interp_ratio 0 -// wait 4239; sm_cvar sv_client_predict 1 -// wait 4242; sm_cvar sv_clockcorrection_msecs 50 -// wait 4245; sm_cvar sv_consistency 0 -// wait 4248; sm_cvar sv_contact "" +wait 4230; sm_cvar sv_client_cmdrate_difference 0 +wait 4233; sm_cvar sv_client_max_interp_ratio 30 +wait 4236; sm_cvar sv_client_min_interp_ratio 0 +wait 4239; sm_cvar sv_client_predict 1 +wait 4242; sm_cvar sv_clockcorrection_msecs 50 +wait 4245; sm_cvar sv_consistency 0 +wait 4248; sm_cvar sv_contact "EricMizusawa02@gmail.com" // wait 4251; sm_cvar sv_creationtickcheck 1 -// wait 4254; sm_cvar sv_cycle_latch_timer 0.1 +wait 4254; sm_cvar sv_cycle_latch_timer 0.1 // wait 4257; sm_cvar sv_debug_entity "" // wait 4260; sm_cvar sv_debug_player_use 0 // wait 4263; sm_cvar sv_debugmanualmode 0 // wait 4266; sm_cvar sv_debugtempentities 0 // wait 4269; sm_cvar sv_deltaprint 0 // wait 4272; sm_cvar sv_deltatime 0 -// wait 4275; sm_cvar sv_demo_entity_record_rate 60 -// wait 4278; sm_cvar sv_disable_glow_faritems 0 +wait 4275; sm_cvar sv_demo_entity_record_rate 60 +wait 4278; sm_cvar sv_disable_glow_faritems 0 // wait 4281; sm_cvar sv_disable_glow_survivors 0 // wait 4284; sm_cvar sv_disable_querycache 0 // wait 4287; sm_cvar sv_doors_push_players 0 -// wait 4290; sm_cvar sv_downloadurl "" +wait 4290; sm_cvar sv_downloadurl "" // wait 4293; sm_cvar sv_dumpstringtables 0 // wait 4296; sm_cvar sv_enableoldqueries 0 -// wait 4299; sm_cvar sv_extra_client_connect_time 30 -// wait 4302; sm_cvar sv_fallen_survivor_health_multiplier 1.0 -// wait 4305; sm_cvar sv_filterban 1 -// wait 4308; sm_cvar sv_footstepinterval 0.166667 +wait 4299; sm_cvar sv_extra_client_connect_time 30 +wait 4302; sm_cvar sv_fallen_survivor_health_multiplier 1.0 +wait 4305; sm_cvar sv_filterban 1 +wait 4308; sm_cvar sv_footstepinterval 0.166667 // wait 4311; sm_cvar sv_footsteps 1 // wait 4314; sm_cvar sv_force_time_of_day -1 // wait 4317; sm_cvar sv_force_transmit_ents 0 -// wait 4320; sm_cvar sv_forcepreload 0 +wait 4320; sm_cvar sv_forcepreload 1 // wait 4323; sm_cvar sv_friction 4 -// wait 4326; sm_cvar sv_gameinstructor_disable 1 -// wait 4329; sm_cvar sv_gametypes "coop,realism,survival,versus,scavenge,dash,holdout,shootzones" -// wait 4332; sm_cvar sv_gravity 720 -// wait 4335; sm_cvar sv_healing_gnome_replenish_rate 2.0 -// wait 4338; sm_cvar sv_hibernate_ms 0 -// wait 4341; sm_cvar sv_hibernate_ms_vgui 0 -// wait 4344; sm_cvar sv_hibernate_postgame_delay 0 -// wait 4347; sm_cvar sv_hibernate_when_empty 0 -// wait 4350; sm_cvar sv_hosting_lobby 1 -// wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 -// wait 4356; sm_cvar sv_infected_police_tonfa_probability 0.25 -// wait 4359; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 -// wait 4362; sm_cvar sv_infected_scale_max 1.025 -// wait 4365; sm_cvar sv_infected_scale_min 1.025 +wait 4326; sm_cvar sv_gameinstructor_disable 1 +wait 4329; sm_cvar sv_gametypes "coop,realism,survival,versus,scavenge,dash,holdout,shootzones" +wait 4332; sm_cvar sv_gravity 720 +wait 4335; sm_cvar sv_healing_gnome_replenish_rate 2.0 +wait 4338; sm_cvar sv_hibernate_ms 0 +wait 4341; sm_cvar sv_hibernate_ms_vgui 0 +wait 4344; sm_cvar sv_hibernate_postgame_delay 0 +wait 4347; sm_cvar sv_hibernate_when_empty 0 +wait 4350; sm_cvar sv_hosting_lobby 1 +wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 +wait 4356; sm_cvar sv_infected_police_tonfa_probability 0.25 +wait 4359; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 +wait 4362; sm_cvar sv_infected_scale_max 1.025 +wait 4365; sm_cvar sv_infected_scale_min 1.025 // wait 4368; sm_cvar sv_infinite_ammo 0 // wait 4371; sm_cvar sv_infinite_primary_ammo 0 // wait 4374; sm_cvar sv_instancebaselines 1 // wait 4377; sm_cvar sv_lagcompensationforcerestore 1 -// wait 4380; sm_cvar sv_lagflushbonecache 1 +wait 4380; sm_cvar sv_lagflushbonecache 0 // wait 4383; sm_cvar sv_lagpushticks 0 -// wait 4386; sm_cvar sv_lan 0 -// wait 4389; sm_cvar sv_log_onefile 1 -// wait 4392; sm_cvar sv_logbans 0 +wait 4386; sm_cvar sv_lan 0 +wait 4389; sm_cvar sv_log_onefile 1 +wait 4392; sm_cvar sv_logbans 1 // wait 4395; sm_cvar sv_logblocks 0 // wait 4398; sm_cvar sv_logdownloadlist 0 -// wait 4401; sm_cvar sv_logecho 1 -// wait 4404; sm_cvar sv_logfile 1 +wait 4401; sm_cvar sv_logecho 1 +wait 4404; sm_cvar sv_logfile 1 // wait 4407; sm_cvar sv_logflush 0 -// wait 4410; sm_cvar sv_logsdir "logs" +wait 4410; sm_cvar sv_logsdir "logs" // wait 4413; sm_cvar sv_massreport 0 // wait 4416; sm_cvar sv_master_legacy_mode 0 // wait 4419; sm_cvar sv_master_share_game_socket 1 -// wait 4422; sm_cvar sv_max_queries_sec 6 -// wait 4425; sm_cvar sv_max_queries_sec_global 60 -// wait 4428; sm_cvar sv_max_queries_window 60 -// wait 4431; sm_cvar sv_max_usercmd_future_ticks 15 -// wait 4434; sm_cvar sv_maxclientframes 120 -// wait 4437; sm_cvar sv_maxcmdrate 120 +wait 4422; sm_cvar sv_max_queries_sec 6 +wait 4425; sm_cvar sv_max_queries_sec_global 120 +wait 4428; sm_cvar sv_max_queries_window 60 +wait 4431; sm_cvar sv_max_usercmd_future_ticks 15 +wait 4434; sm_cvar sv_maxclientframes 120 +wait 4437; sm_cvar sv_maxcmdrate 120 // wait 4440; sm_cvar sv_maxplayers 32 -// wait 4443; sm_cvar sv_maxrate 72000 +wait 4443; sm_cvar sv_maxrate 72000 // wait 4446; sm_cvar sv_maxreplay 0 // wait 4449; sm_cvar sv_maxroutable 1200 -// wait 4452; sm_cvar sv_maxspeed 1000 -// wait 4455; sm_cvar sv_maxunlag 0.5 +wait 4452; sm_cvar sv_maxspeed 1000 +wait 4455; sm_cvar sv_maxunlag 0.5 // wait 4458; sm_cvar sv_maxupdaterate 60 -// wait 4461; sm_cvar sv_maxvelocity 1500 -// wait 4464; sm_cvar sv_memlimit 0 -// wait 4467; sm_cvar sv_mincmdrate 0 -// wait 4470; sm_cvar sv_minrate 72000 -// wait 4473; sm_cvar sv_minupdaterate 60 -// wait 4476; sm_cvar sv_multiplayer_maxtempentities 64 -// wait 4479; sm_cvar sv_multiplayer_sounds 64 +wait 4461; sm_cvar sv_maxvelocity 1500 +wait 4464; sm_cvar sv_memlimit 0 +wait 4467; sm_cvar sv_mincmdrate 120 +wait 4470; sm_cvar sv_minrate 72000 +wait 4473; sm_cvar sv_minupdaterate 60 +wait 4476; sm_cvar sv_multiplayer_maxtempentities 64 +wait 4479; sm_cvar sv_multiplayer_sounds 64 // wait 4482; sm_cvar sv_music_debug 0 // wait 4485; sm_cvar sv_netvisdist 100000 // wait 4488; sm_cvar sv_new_delta_bits 1 @@ -1498,56 +1498,56 @@ wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 4494; sm_cvar sv_noclipaccelerate 5 // wait 4497; sm_cvar sv_noclipduringpause 0 // wait 4500; sm_cvar sv_noclipfriction 4 -// wait 4503; sm_cvar sv_noclipspeed 3 +wait 4503; sm_cvar sv_noclipspeed 3 // wait 4506; sm_cvar sv_optimizedmovement 1 -// wait 4509; sm_cvar sv_parallel_packentities 2 -// wait 4512; sm_cvar sv_parallel_sendsnapshot 2 -// wait 4515; sm_cvar sv_password "" -// wait 4518; sm_cvar sv_pausable 0 -// wait 4521; sm_cvar sv_pausable_dev 0 -// wait 4524; sm_cvar sv_pausable_dev_ds 0 -// wait 4527; sm_cvar sv_permawipe 0 -// wait 4530; sm_cvar sv_player_max_separation_force 0 -// wait 4533; sm_cvar sv_player_stuck_tolerance 3 -// wait 4536; sm_cvar sv_playerperfhistorycount 0 -// wait 4539; sm_cvar sv_prop_door_max_close_attempts 20 -// wait 4542; sm_cvar sv_pure_kick_clients 0 +wait 4509; sm_cvar sv_parallel_packentities 2 +wait 4512; sm_cvar sv_parallel_sendsnapshot 2 +wait 4515; sm_cvar sv_password "" +wait 4518; sm_cvar sv_pausable 0 +wait 4521; sm_cvar sv_pausable_dev 0 +wait 4524; sm_cvar sv_pausable_dev_ds 0 +wait 4527; sm_cvar sv_permawipe 0 +wait 4530; sm_cvar sv_player_max_separation_force 0 +wait 4533; sm_cvar sv_player_stuck_tolerance 3 +wait 4536; sm_cvar sv_playerperfhistorycount 0 +wait 4539; sm_cvar sv_prop_door_max_close_attempts 20 +wait 4542; sm_cvar sv_pure_kick_clients 0 // wait 4545; sm_cvar sv_pure_trace 0 -// wait 4548; sm_cvar sv_pushaway_clientside 2 -// wait 4551; sm_cvar sv_pushaway_clientside_size 10 +wait 4548; sm_cvar sv_pushaway_clientside 2 +wait 4551; sm_cvar sv_pushaway_clientside_size 10 // wait 4554; sm_cvar sv_pushaway_force 300000 // wait 4557; sm_cvar sv_pushaway_max_force 2000 // wait 4560; sm_cvar sv_pushaway_max_player_force 10000 // wait 4563; sm_cvar sv_pushaway_min_force 500 -// wait 4566; sm_cvar sv_pushaway_min_player_speed 80 +wait 4566; sm_cvar sv_pushaway_min_player_speed 80 // wait 4569; sm_cvar sv_pushaway_player_force 200000 -// wait 4572; sm_cvar sv_pvsskipanimation 1 -// wait 4575; sm_cvar sv_pz_endgame_vote_period 15 -// wait 4578; sm_cvar sv_pz_endgame_vote_post_period 3 -// wait 4581; sm_cvar sv_quota_stringcmdspersecond 2147483647 -// wait 4584; sm_cvar sv_ragdoll_maxcount 32767 -// wait 4587; sm_cvar sv_ragdoll_maxcount_boss 32767 -// wait 4590; sm_cvar sv_ragdoll_maxcount_generic 32767 -// wait 4593; sm_cvar sv_ragdoll_maxcount_gib 32767 -// wait 4596; sm_cvar sv_ragdoll_maxcount_special 32767 -// wait 4599; sm_cvar sv_ragdoll_maxcount_survivor 32767 +wait 4572; sm_cvar sv_pvsskipanimation 0 +wait 4575; sm_cvar sv_pz_endgame_vote_period 15 +wait 4578; sm_cvar sv_pz_endgame_vote_post_period 3 +wait 4581; sm_cvar sv_quota_stringcmdspersecond 2147483647 +wait 4584; sm_cvar sv_ragdoll_maxcount 32767 +wait 4587; sm_cvar sv_ragdoll_maxcount_boss 32767 +wait 4590; sm_cvar sv_ragdoll_maxcount_generic 32767 +wait 4593; sm_cvar sv_ragdoll_maxcount_gib 32767 +wait 4596; sm_cvar sv_ragdoll_maxcount_special 32767 +wait 4599; sm_cvar sv_ragdoll_maxcount_survivor 32767 // wait 4602; sm_cvar sv_ragdoll_version 1 -// wait 4605; sm_cvar sv_rcon_banpenalty 0 -// wait 4608; sm_cvar sv_rcon_log 0 -// wait 4611; sm_cvar sv_rcon_maxfailures 20 -// wait 4614; sm_cvar sv_rcon_minfailures 20 -// wait 4617; sm_cvar sv_rcon_minfailuretime 1 +wait 4605; sm_cvar sv_rcon_banpenalty 0 +wait 4608; sm_cvar sv_rcon_log 0 +wait 4611; sm_cvar sv_rcon_maxfailures 20 +wait 4614; sm_cvar sv_rcon_minfailures 20 +wait 4617; sm_cvar sv_rcon_minfailuretime 1 // wait 4620; sm_cvar sv_regeneration_force_on 0 -// wait 4623; sm_cvar sv_regeneration_wait_time 0 -// wait 4626; sm_cvar sv_region 0 +wait 4623; sm_cvar sv_regeneration_wait_time 0 +wait 4626; sm_cvar sv_region 0 // wait 4629; sm_cvar sv_rescue_disabled 0 -// wait 4632; sm_cvar sv_reservation_grace 3 -// wait 4635; sm_cvar sv_reservation_timeout 5 -// wait 4638; sm_cvar sv_rollangle 0.3 -// wait 4641; sm_cvar sv_rollspeed 450 -// wait 4644; sm_cvar sv_runcmds 1 -// wait 4647; sm_cvar sv_script_think_interval 0 -// wait 4650; sm_cvar sv_search_key "bizzymod" +wait 4632; sm_cvar sv_reservation_grace 3 +wait 4635; sm_cvar sv_reservation_timeout 5 +wait 4638; sm_cvar sv_rollangle 0.3 +wait 4641; sm_cvar sv_rollspeed 450 +wait 4644; sm_cvar sv_runcmds 1 +wait 4647; sm_cvar sv_script_think_interval 0 +wait 4650; sm_cvar sv_search_key "bizzymod" // wait 4653; sm_cvar sv_sendtables 0 // wait 4656; sm_cvar sv_show_whitelist_msg 0 // wait 4659; sm_cvar sv_showanimstate -1 @@ -1569,97 +1569,97 @@ wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 4707; sm_cvar sv_specaccelerate 5 // wait 4710; sm_cvar sv_specnoclip 1 // wait 4713; sm_cvar sv_specspeed 3 -// wait 4716; sm_cvar sv_spectatoridletime 5 -// wait 4719; sm_cvar sv_stats 0 -// wait 4722; sm_cvar sv_steamgroup "38693222" -// wait 4725; sm_cvar sv_steamgroup_exclusive 1 -// wait 4728; sm_cvar sv_stepsize 17 -// wait 4731; sm_cvar sv_stopspeed 80 +wait 4716; sm_cvar sv_spectatoridletime 5 +wait 4719; sm_cvar sv_stats 0 +wait 4722; sm_cvar sv_steamgroup "38693222" +wait 4725; sm_cvar sv_steamgroup_exclusive 1 +wait 4728; sm_cvar sv_stepsize 17 +wait 4731; sm_cvar sv_stopspeed 80 // wait 4734; sm_cvar sv_stressbots 0 // wait 4737; sm_cvar sv_strict_notarget 0 // wait 4740; sm_cvar sv_suppress_viewpunch 0 // wait 4743; sm_cvar sv_sync_anims_spawn 0 // wait 4746; sm_cvar sv_sync_client_updates 0 -// wait 4749; sm_cvar sv_tags "coop,realism,secure,versus" +wait 4749; sm_cvar sv_tags "coop,realism,secure,versus" // wait 4752; sm_cvar sv_tankpropfade 1 -// wait 4755; sm_cvar sv_teststepsimulation 1 +wait 4755; sm_cvar sv_teststepsimulation 0 // wait 4758; sm_cvar sv_thinktimecheck 0 // wait 4761; sm_cvar sv_threaded_init 0 -// wait 4764; sm_cvar sv_timeout 86400 -// wait 4767; sm_cvar sv_tracereffects_limit_general 2147483647 +wait 4764; sm_cvar sv_timeout 86400 +wait 4767; sm_cvar sv_tracereffects_limit_general 2147483647 // wait 4770; sm_cvar sv_turbophysics 1 // wait 4773; sm_cvar sv_turbophysics_shadow 0 // wait 4776; sm_cvar sv_unlag 1 // wait 4779; sm_cvar sv_unlag_debug 0 -// wait 4782; sm_cvar sv_unlag_fixstuck 1 -// wait 4785; sm_cvar sv_unlockedchapters 2147483647 +wait 4782; sm_cvar sv_unlag_fixstuck 1 +wait 4785; sm_cvar sv_unlockedchapters 2147483647 // wait 4788; sm_cvar sv_useexplicitdelete 1 -// wait 4791; sm_cvar sv_vehicle_autoaim_scale 10 -// wait 4794; sm_cvar sv_visiblemaxplayers 8 -// wait 4797; sm_cvar sv_voicecodec "vaudio_celt" -// wait 4800; sm_cvar sv_voiceenable 1 -// wait 4803; sm_cvar sv_vote_command_delay 1.5 -// wait 4806; sm_cvar sv_vote_creation_timer 0 +wait 4791; sm_cvar sv_vehicle_autoaim_scale 10 +wait 4794; sm_cvar sv_visiblemaxplayers 8 +wait 4797; sm_cvar sv_voicecodec "vaudio_celt" +wait 4800; sm_cvar sv_voiceenable 1 +wait 4803; sm_cvar sv_vote_command_delay 1.5 +wait 4806; sm_cvar sv_vote_creation_timer 0 // wait 4809; sm_cvar sv_vote_failure_timer 0 -// wait 4812; sm_cvar sv_vote_issue_change_difficulty_allowed 1 -// wait 4815; sm_cvar sv_vote_issue_change_map_later_allowed 1 -// wait 4818; sm_cvar sv_vote_issue_change_map_now_allowed 1 -// wait 4821; sm_cvar sv_vote_issue_change_mission_allowed 1 -// wait 4824; sm_cvar sv_vote_issue_kick_allowed 1 -// wait 4827; sm_cvar sv_vote_issue_restart_game_allowed 1 -// wait 4830; sm_cvar sv_vote_kick_ban_duration 1 -// wait 4833; sm_cvar sv_vote_plr_map_limit 2147483647 +wait 4812; sm_cvar sv_vote_issue_change_difficulty_allowed 1 +wait 4815; sm_cvar sv_vote_issue_change_map_later_allowed 1 +wait 4818; sm_cvar sv_vote_issue_change_map_now_allowed 1 +wait 4821; sm_cvar sv_vote_issue_change_mission_allowed 1 +wait 4824; sm_cvar sv_vote_issue_kick_allowed 1 +wait 4827; sm_cvar sv_vote_issue_restart_game_allowed 1 +wait 4830; sm_cvar sv_vote_kick_ban_duration 1 +wait 4833; sm_cvar sv_vote_plr_map_limit 2147483647 // wait 4836; sm_cvar sv_vote_show_caller 1 -// wait 4839; sm_cvar sv_vote_timer_duration 12 -// wait 4842; sm_cvar sv_wateraccelerate 20 -// wait 4845; sm_cvar sv_waterdist 0 -// wait 4848; sm_cvar sv_waterfriction 0 +wait 4839; sm_cvar sv_vote_timer_duration 12 +wait 4842; sm_cvar sv_wateraccelerate 20 + wait 4845; sm_cvar sv_waterdist 0 +wait 4848; sm_cvar sv_waterfriction 0 // wait 4851; sm_cvar sv_zombie_touch_trigger_delay 0.5 // wait 4854; sm_cvar sv_zoo_model_filter "" // wait 4857; sm_cvar sv_zoo_spacing 64 // wait 4860; sm_cvar sv_zoo_spacing_rows 192 // wait 4863; sm_cvar sv_zoo_spacing_wrap 80 -// wait 4866; sm_cvar sv_zoo_tint_clr 153 153 153 255 +// wait 4866; sm_cvar sv_zoo_tint_clr "153 153 153 255" // wait 4869; sm_cvar sv_zoo_tint_loop 1 // wait 4872; sm_cvar sv_zoo_wrap_skin 1 -// wait 4875; sm_cvar sys_minidumpexpandedspew 0 -// wait 4878; sm_cvar sys_minidumpspewlines 0 -// wait 4881; sm_cvar tank_attack_range 60 +wait 4875; sm_cvar sys_minidumpexpandedspew 0 +wait 4878; sm_cvar sys_minidumpspewlines 0 +wait 4881; sm_cvar tank_attack_range 60 // wait 4884; sm_cvar tank_auto_swing 0 -// wait 4887; sm_cvar tank_burn_duration 90 -// wait 4890; sm_cvar tank_burn_duration_expert 90 -// wait 4893; sm_cvar tank_burn_duration_hard 90 -// wait 4896; sm_cvar tank_fist_radius 16 -// wait 4899; sm_cvar tank_ground_pound_duration 2 -// wait 4902; sm_cvar tank_ground_pound_reveal_distance 800 -// wait 4905; sm_cvar tank_pz_forward 0.0 +wait 4887; sm_cvar tank_burn_duration 90 +wait 4890; sm_cvar tank_burn_duration_expert 90 +wait 4893; sm_cvar tank_burn_duration_hard 90 +wait 4896; sm_cvar tank_fist_radius 16 +wait 4899; sm_cvar tank_ground_pound_duration 2 +wait 4902; sm_cvar tank_ground_pound_reveal_distance 800 +wait 4905; sm_cvar tank_pz_forward 0.0 // wait 4908; sm_cvar tank_raffle_debug 0 -// wait 4911; sm_cvar tank_rock_overhead_percent 100 -// wait 4914; sm_cvar tank_run_spawn_delay 10 -// wait 4917; sm_cvar tank_stasis_time_suicide 86400 +wait 4911; sm_cvar tank_rock_overhead_percent 100 +wait 4914; sm_cvar tank_run_spawn_delay 10 +wait 4917; sm_cvar tank_stasis_time_suicide 86400 // wait 4920; sm_cvar tank_stuck_failsafe 1 -// wait 4923; sm_cvar tank_stuck_time_choose_new_target 0.5 -// wait 4926; sm_cvar tank_stuck_time_suicide 86400 -// wait 4929; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 -// wait 4932; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 +wait 4923; sm_cvar tank_stuck_time_choose_new_target 0.5 +wait 4926; sm_cvar tank_stuck_time_suicide 86400 +wait 4929; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 +wait 4932; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // wait 4935; sm_cvar tank_swing_arc 180 // wait 4938; sm_cvar tank_swing_duration 0.2 -// wait 4941; sm_cvar tank_swing_fast_interval 1.4 -// wait 4944; sm_cvar tank_swing_interval 1.45 -// wait 4947; sm_cvar tank_swing_miss_interval 1.4 -// wait 4950; sm_cvar tank_swing_physics_prop_force 3.0 -// wait 4953; sm_cvar tank_swing_range 60 -// wait 4956; sm_cvar tank_swing_yaw 80 -// wait 4959; sm_cvar tank_throw_aim_error 0 -// wait 4962; sm_cvar tank_throw_allow_range 600 -// wait 4965; sm_cvar tank_throw_lead_time_factor 0.25 -// wait 4968; sm_cvar tank_throw_loft_rate 0.015 +wait 4941; sm_cvar tank_swing_fast_interval 1.4 +wait 4944; sm_cvar tank_swing_interval 1.45 +wait 4947; sm_cvar tank_swing_miss_interval 1.4 +wait 4950; sm_cvar tank_swing_physics_prop_force 3.0 +wait 4953; sm_cvar tank_swing_range 60 +wait 4956; sm_cvar tank_swing_yaw 100 +wait 4959; sm_cvar tank_throw_aim_error 0 +wait 4962; sm_cvar tank_throw_allow_range 600 +wait 4965; sm_cvar tank_throw_lead_time_factor 0.25 +wait 4968; sm_cvar tank_throw_loft_rate 0.015 // wait 4971; sm_cvar tank_throw_max_loft_angle 30 // wait 4974; sm_cvar tank_throw_min_interval 8 -// wait 4977; sm_cvar tank_visibility_tolerance_suicide 86400 -// wait 4980; sm_cvar tank_windup_time 0.475 +wait 4977; sm_cvar tank_visibility_tolerance_suicide 86400 +wait 4980; sm_cvar tank_windup_time 0.475 // wait 4983; sm_cvar target_scan_use_query_cache 1 -// wait 4986; sm_cvar tauntfrequency 0 +wait 4986; sm_cvar tauntfrequency 0 // wait 4989; sm_cvar telemetry_demoend 0 // wait 4992; sm_cvar telemetry_demostart 0 // wait 4995; sm_cvar telemetry_filtervalue 500 @@ -1667,121 +1667,121 @@ wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 5001; sm_cvar telemetry_level 0 // wait 5004; sm_cvar telemetry_pause 0 // wait 5007; sm_cvar telemetry_resume 0 -// wait 5010; sm_cvar telemetry_server "localhost" +// wait 5010; sm_cvar telemetry_server "74.91.113.130" // wait 5013; sm_cvar template_debug 0 -// wait 5016; sm_cvar terror_ammo_multiplier 1.0 +wait 5016; sm_cvar terror_ammo_multiplier 1.0 // wait 5019; sm_cvar testscript_debug 0 -// wait 5022; sm_cvar tf_arena_max_streak 10 -// wait 5025; sm_cvar tf_arena_preround_time 5 +wait 5022; sm_cvar tf_arena_max_streak 10 +wait 5025; sm_cvar tf_arena_preround_time 5 // wait 5028; sm_cvar tf_arena_round_time 0 // wait 5031; sm_cvar tf_escort_score_rate 1 -// wait 5034; sm_cvar think_limit 0 +wait 5034; sm_cvar think_limit 0 // wait 5037; sm_cvar threadpool_affinity 1 // wait 5040; sm_cvar threadpool_reserve 0 // wait 5043; sm_cvar tongue_allow_voluntary_release 0 -// wait 5046; sm_cvar tongue_bend_point_deflection 4 +wait 5046; sm_cvar tongue_bend_point_deflection 4 // wait 5049; sm_cvar tongue_bend_point_needs_LOS 0 -// wait 5052; sm_cvar tongue_break_from_damage_amount 1000 -// wait 5055; sm_cvar tongue_bullet_radius 8 -// wait 5058; sm_cvar tongue_choke_damage_amount 6 -// wait 5061; sm_cvar tongue_choke_damage_interval 0.5 +wait 5052; sm_cvar tongue_break_from_damage_amount 1000 +wait 5055; sm_cvar tongue_bullet_radius 8 +wait 5058; sm_cvar tongue_choke_damage_amount 6 +wait 5061; sm_cvar tongue_choke_damage_interval 0.5 // wait 5064; sm_cvar tongue_cone_start_tolerance 0.1 // wait 5067; sm_cvar tongue_debug 0 -// wait 5070; sm_cvar tongue_drag_damage_amount 4 -// wait 5073; sm_cvar tongue_dropping_to_ground_time 0.5 -// wait 5076; sm_cvar tongue_fly_speed 1100 +wait 5070; sm_cvar tongue_drag_damage_amount 4 +wait 5073; sm_cvar tongue_dropping_to_ground_time 0.5 +wait 5076; sm_cvar tongue_fly_speed 1100 // wait 5079; sm_cvar tongue_force_break 0 -// wait 5082; sm_cvar tongue_gravity_force 1000 -// wait 5085; sm_cvar tongue_health 250 -// wait 5088; sm_cvar tongue_hit_delay 10 -// wait 5091; sm_cvar tongue_los_forgiveness_time 2 -// wait 5094; sm_cvar tongue_miss_delay 2.5 +wait 5082; sm_cvar tongue_gravity_force 5000 +wait 5085; sm_cvar tongue_health 250 +wait 5088; sm_cvar tongue_hit_delay 10 +wait 5091; sm_cvar tongue_los_forgiveness_time 2 +wait 5094; sm_cvar tongue_miss_delay 2.5 // wait 5097; sm_cvar tongue_no_progress_break_interval 10 -// wait 5100; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 -// wait 5103; sm_cvar tongue_no_progress_choke_early_delay 0.5 -// wait 5106; sm_cvar tongue_no_progress_choke_time 0.25 -// wait 5109; sm_cvar tongue_no_progress_damage_interval 0.25 -// wait 5112; sm_cvar tongue_no_progress_tolerance 10 -// wait 5115; sm_cvar tongue_player_dropping_to_ground_time 0.5 -// wait 5118; sm_cvar tongue_range 900 -// wait 5121; sm_cvar tongue_release_fatigue_penalty 2750 -// wait 5124; sm_cvar tongue_start_pull_delay 0 +wait 5100; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 +wait 5103; sm_cvar tongue_no_progress_choke_early_delay 0.5 +wait 5106; sm_cvar tongue_no_progress_choke_time 0.25 +wait 5109; sm_cvar tongue_no_progress_damage_interval 0.25 +wait 5112; sm_cvar tongue_no_progress_tolerance 10 +wait 5115; sm_cvar tongue_player_dropping_to_ground_time 0.5 +wait 5118; sm_cvar tongue_range 900 +wait 5121; sm_cvar tongue_release_fatigue_penalty 2750 +wait 5124; sm_cvar tongue_start_pull_delay 0 // wait 5127; sm_cvar tongue_unbend 1 -// wait 5130; sm_cvar tongue_vertical_choke_dot 0.0 -// wait 5133; sm_cvar tongue_vertical_choke_height 50 -// wait 5136; sm_cvar tongue_vertical_choke_time_off_ground 0.375 -// wait 5139; sm_cvar tongue_victim_acceleration 10 -// wait 5142; sm_cvar tongue_victim_accuracy_penalty 0.0 -// wait 5145; sm_cvar tongue_victim_max_speed 200 -// wait 5148; sm_cvar tongue_vs_cone_start_tolerance 0.01 -// wait 5151; sm_cvar tp_schedule_post_think 0 +wait 5130; sm_cvar tongue_vertical_choke_dot 0.0 +wait 5133; sm_cvar tongue_vertical_choke_height 50 +wait 5136; sm_cvar tongue_vertical_choke_time_off_ground 0.375 +wait 5139; sm_cvar tongue_victim_acceleration 10 +wait 5142; sm_cvar tongue_victim_accuracy_penalty 0.0 +wait 5145; sm_cvar tongue_victim_max_speed 200 +wait 5148; sm_cvar tongue_vs_cone_start_tolerance 0.01 +wait 5151; sm_cvar tp_schedule_post_think 0 // wait 5154; sm_cvar trace_report 0 // wait 5157; sm_cvar tutor 0 // wait 5160; sm_cvar tv_allow_camera_man 1 // wait 5163; sm_cvar tv_allow_static_shots 1 // wait 5166; sm_cvar tv_autorecord 0 -// wait 5169; sm_cvar tv_autoretry 1 +wait 5169; sm_cvar tv_autoretry 0 // wait 5172; sm_cvar tv_chatgroupsize 0 -// wait 5175; sm_cvar tv_chattimelimit 10 +wait 5175; sm_cvar tv_chattimelimit 0 // wait 5178; sm_cvar tv_debug 0 -// wait 5181; sm_cvar tv_delay 0 +wait 5181; sm_cvar tv_delay 0 // wait 5184; sm_cvar tv_delaymapchange 0 // wait 5187; sm_cvar tv_deltacache 2 // wait 5190; sm_cvar tv_dispatchmode 1 // wait 5193; sm_cvar tv_enable 0 -// wait 5196; sm_cvar tv_maxclients 32 -// wait 5199; sm_cvar tv_maxrate 36000 -// wait 5202; sm_cvar tv_name "" +wait 5196; sm_cvar tv_maxclients 32 +wait 5199; sm_cvar tv_maxrate 36000 +wait 5202; sm_cvar tv_name "" // wait 5205; sm_cvar tv_overridemaster 0 -// wait 5208; sm_cvar tv_password "" +wait 5208; sm_cvar tv_password "" // wait 5211; sm_cvar tv_port 27020 -// wait 5214; sm_cvar tv_relaypassword "" +wait 5214; sm_cvar tv_relaypassword "" // wait 5217; sm_cvar tv_relayvoice 1 -// wait 5220; sm_cvar tv_snapshotrate 16 -// wait 5223; sm_cvar tv_timeout 0 -// wait 5226; sm_cvar tv_title "" +wait 5220; sm_cvar tv_snapshotrate 10 +wait 5223; sm_cvar tv_timeout 0 +wait 5226; sm_cvar tv_title "" // wait 5229; sm_cvar tv_transmitall 0 -// wait 5232; sm_cvar upgrade_explosive_bullet_force 10 -// wait 5235; sm_cvar upgrade_explosive_slug_force 20 -// wait 5238; sm_cvar upgrade_laser_sight_spread_factor 0.5 -// wait 5241; sm_cvar upgrade_pack_use_duration 1.5 +wait 5232; sm_cvar upgrade_explosive_bullet_force 10 +wait 5235; sm_cvar upgrade_explosive_slug_force 20 +wait 5238; sm_cvar upgrade_laser_sight_spread_factor 0.5 +wait 5241; sm_cvar upgrade_pack_use_duration 1.5 // wait 5244; sm_cvar upgrade_show_explosive_ammo_radius 0 -// wait 5247; sm_cvar upgradepack_forward_dist 16 -// wait 5250; sm_cvar upgradepack_max_drop_dist 0 +wait 5247; sm_cvar upgradepack_forward_dist 16 +wait 5250; sm_cvar upgradepack_max_drop_dist 0 // wait 5253; sm_cvar vcr_verbose 0 -// wait 5256; sm_cvar versus_boss_buffer 2000 +wait 5256; sm_cvar versus_boss_buffer 2000 // wait 5259; sm_cvar versus_boss_debug 0 -// wait 5262; sm_cvar versus_boss_flow_max 0.7 -// wait 5265; sm_cvar versus_boss_flow_max_finale 0.9 -// wait 5268; sm_cvar versus_boss_flow_max_intro 0.8 -// wait 5271; sm_cvar versus_boss_flow_min 0.1 -// wait 5274; sm_cvar versus_boss_flow_min_finale 0.3 -// wait 5277; sm_cvar versus_boss_flow_min_intro 0.2 -// wait 5280; sm_cvar versus_boss_padding_max 0.0 -// wait 5283; sm_cvar versus_boss_padding_min 0.0 -// wait 5286; sm_cvar versus_force_start_time 180 -// wait 5289; sm_cvar versus_level_restart_delay 5 -// wait 5292; sm_cvar versus_marker_num 0 -// wait 5295; sm_cvar versus_round_restarttimer 20 -// wait 5298; sm_cvar versus_round_restarttimer_finale 20 +wait 5262; sm_cvar versus_boss_flow_max 0.7 +wait 5265; sm_cvar versus_boss_flow_max_finale 0.9 +wait 5268; sm_cvar versus_boss_flow_max_intro 0.8 +wait 5271; sm_cvar versus_boss_flow_min 0.1 +wait 5274; sm_cvar versus_boss_flow_min_finale 0.3 +wait 5277; sm_cvar versus_boss_flow_min_intro 0.2 +wait 5280; sm_cvar versus_boss_padding_max 0.0 +wait 5283; sm_cvar versus_boss_padding_min 0.0 +wait 5286; sm_cvar versus_force_start_time 180 +wait 5289; sm_cvar versus_level_restart_delay 5 +wait 5292; sm_cvar versus_marker_num 0 +wait 5295; sm_cvar versus_round_restarttimer 20 +wait 5298; sm_cvar versus_round_restarttimer_finale 20 // wait 5301; sm_cvar versus_shove_hunter_fov 90 // wait 5304; sm_cvar versus_shove_hunter_fov_pouncing 45 // wait 5307; sm_cvar versus_shove_jockey_fov_leaping 45 // wait 5310; sm_cvar versus_special_respawn_interval 20 -// wait 5313; sm_cvar versus_tank_chance 1.0 -// wait 5316; sm_cvar versus_tank_chance_finale 1.0 -// wait 5319; sm_cvar versus_tank_chance_intro 1.0 -// wait 5322; sm_cvar versus_tank_flow_team_variation 0.0 -// wait 5325; sm_cvar versus_wandering_zombie_density 0.03 +wait 5313; sm_cvar versus_tank_chance 1.0 +wait 5316; sm_cvar versus_tank_chance_finale 1.0 +wait 5319; sm_cvar versus_tank_chance_intro 1.0 +wait 5322; sm_cvar versus_tank_flow_team_variation 0.0 +wait 5325; sm_cvar versus_wandering_zombie_density 0.03 // wait 5328; sm_cvar versus_winning_team_goes_last 1 -// wait 5331; sm_cvar versus_witch_chance 0.0 -// wait 5334; sm_cvar versus_witch_chance_finale 0.0 -// wait 5337; sm_cvar versus_witch_chance_intro 0.0 -// wait 5340; sm_cvar versus_witch_flow_team_variation 0.0 -// wait 5343; sm_cvar view_offset 0 -// wait 5346; sm_cvar view_offset_down 0 -// wait 5349; sm_cvar view_offset_forward 0 -// wait 5352; sm_cvar view_offset_up 0 +wait 5331; sm_cvar versus_witch_chance 0.0 +wait 5334; sm_cvar versus_witch_chance_finale 0.0 +wait 5337; sm_cvar versus_witch_chance_intro 0.0 +wait 5340; sm_cvar versus_witch_flow_team_variation 0.0 +wait 5343; sm_cvar view_offset 0 +wait 5346; sm_cvar view_offset_down 0 +wait 5349; sm_cvar view_offset_forward 0 +wait 5352; sm_cvar view_offset_up 0 // wait 5355; sm_cvar violence_ablood 1 // wait 5358; sm_cvar violence_agibs 1 // wait 5361; sm_cvar violence_hblood 1 @@ -1789,15 +1789,15 @@ wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 5367; sm_cvar vis_debug 0 // wait 5370; sm_cvar vis_force 0 // wait 5373; sm_cvar vismon_poll_frequency 0.5 -// wait 5376; sm_cvar vismon_trace_limit 12 +// wait 5376; sm_cvar vismon_trace_limit 10 // wait 5379; sm_cvar voice_inputfromfile 0 // wait 5382; sm_cvar voice_recordtofile 0 // wait 5385; sm_cvar voice_serverdebug 0 // wait 5388; sm_cvar voice_xsend_debug 0 -// wait 5391; sm_cvar vomitjar_duration_infected_bot 30 -// wait 5394; sm_cvar vomitjar_duration_infected_pz 30 -// wait 5397; sm_cvar vomitjar_duration_survivor 15 -// wait 5400; sm_cvar vomitjar_radius 250 +wait 5391; sm_cvar vomitjar_duration_infected_bot 30 +wait 5394; sm_cvar vomitjar_duration_infected_pz 30 +wait 5397; sm_cvar vomitjar_duration_survivor 15 +wait 5400; sm_cvar vomitjar_radius 250 // wait 5403; sm_cvar vomitjar_radius_survivors 0 // wait 5406; sm_cvar vprof_counters 0 // wait 5409; sm_cvar vprof_counters_show_minmax 0 @@ -1809,46 +1809,46 @@ wait 4164; sm_cvar survivor_vision_range_obscured 1000 // wait 5427; sm_cvar vprof_dump_spikes_terse 0 // wait 5430; sm_cvar vprof_scope_entity_gamephys 0 // wait 5433; sm_cvar vprof_scope_entity_thinks 0 -// wait 5436; sm_cvar vprof_server_spike_threshold 999 +wait 5436; sm_cvar vprof_server_spike_threshold 999 // wait 5439; sm_cvar vprof_server_thread 0 // wait 5442; sm_cvar vprof_think_limit 0 -// wait 5445; sm_cvar vs_defib_penalty 0 -// wait 5448; sm_cvar vs_incap_bonus 25 -// wait 5451; sm_cvar vs_max_team_switches 1 -// wait 5454; sm_cvar vs_score_pp_health 1.0 -// wait 5457; sm_cvar vs_score_pp_healthbuffer 1.0 +wait 5445; sm_cvar vs_defib_penalty 0 +wait 5448; sm_cvar vs_incap_bonus 25 +wait 5451; sm_cvar vs_max_team_switches 2147483647 +wait 5454; sm_cvar vs_score_pp_health 1.0 +wait 5457; sm_cvar vs_score_pp_healthbuffer 1.0 // wait 5460; sm_cvar vs_survival_bonus 25 -// wait 5463; sm_cvar vs_survivor_damage_reduction 1.0 -// wait 5466; sm_cvar vs_tank_damage 25 -// wait 5469; sm_cvar vs_threat_initial_distance_first_map_max 8000 -// wait 5472; sm_cvar vs_threat_initial_distance_first_map_min 2000 +wait 5463; sm_cvar vs_survivor_damage_reduction 1.0 +// wait 5466; sm_cvar vs_tank_damage 24 +wait 5469; sm_cvar vs_threat_initial_distance_first_map_max 8000 +wait 5472; sm_cvar vs_threat_initial_distance_first_map_min 2000 // wait 5475; sm_cvar vs_threat_initial_distance_max 8000 -// wait 5478; sm_cvar vs_threat_initial_distance_min 2000 -// wait 5481; sm_cvar vs_threat_radius 150 -// wait 5484; sm_cvar vs_tiebreak_bonus 0 +wait 5478; sm_cvar vs_threat_initial_distance_min 2000 +wait 5481; sm_cvar vs_threat_radius 150 +wait 5484; sm_cvar vs_tiebreak_bonus 0 // wait 5487; sm_cvar weapon_showproficiency 0 // wait 5490; sm_cvar witch_force_wander 0 -// wait 5493; sm_cvar witch_rage_ramp_duration 4 +wait 5493; sm_cvar witch_rage_ramp_duration 3 // wait 5496; sm_cvar workshop_filter_items_by_history 0 // wait 5499; sm_cvar xbox_autothrottle 1 // wait 5502; sm_cvar xbox_steering_deadzone 0.0 // wait 5505; sm_cvar xbox_throttlebias 100 // wait 5508; sm_cvar xbox_throttlespoof 200 // wait 5511; sm_cvar xc_crouch_debounce 0 -// wait 5514; sm_cvar z_acquire_far_range 2000 -// wait 5517; sm_cvar z_acquire_far_time 1 -// wait 5520; sm_cvar z_acquire_near_range 100 -// wait 5523; sm_cvar z_acquire_near_time 0.5 -// wait 5526; sm_cvar z_acquire_time_variance_factor 0.0 -// wait 5529; sm_cvar z_added_light_max 0.5 -// wait 5532; sm_cvar z_added_light_min 0.05 -// wait 5535; sm_cvar z_alert_dot 0.0 +wait 5514; sm_cvar z_acquire_far_range 2000 +wait 5517; sm_cvar z_acquire_far_time 1 +wait 5520; sm_cvar z_acquire_near_range 100 +wait 5523; sm_cvar z_acquire_near_time 0.5 +wait 5526; sm_cvar z_acquire_time_variance_factor 0.0 +wait 5529; sm_cvar z_added_light_max 0.5 +wait 5532; sm_cvar z_added_light_min 0.05 +wait 5535; sm_cvar z_alert_dot 0.0 // wait 5538; sm_cvar z_alert_range 1000 // wait 5541; sm_cvar z_allow_ai_to_use_abilities 1 -// wait 5544; sm_cvar z_anim_idle_speed_max 80 -// wait 5547; sm_cvar z_anim_idle_speed_min 0 -// wait 5550; sm_cvar z_attack_change_target_range 40 -// wait 5553; sm_cvar z_attack_flow_range 2000 +wait 5544; sm_cvar z_anim_idle_speed_max 80 +wait 5547; sm_cvar z_anim_idle_speed_min 0 +wait 5550; sm_cvar z_attack_change_target_range 40 +wait 5553; sm_cvar z_attack_flow_range 2000 // wait 5556; sm_cvar z_attack_incapacitated_damage 3 // wait 5559; sm_cvar z_attack_infected_it_damage 5 // wait 5562; sm_cvar z_attack_interval 0.666667 From 6a3efa711353a29b451b8d17d3b15ba11353ae25 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 16:01:51 -0400 Subject: [PATCH 2300/2978] Update wait.cfg --- cfg/wait.cfg | 755 ++++++++++++++++++++++++++------------------------- 1 file changed, 378 insertions(+), 377 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 34054538..0a905619 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -38,7 +38,7 @@ wait 0108; sm_cvar ammo_minigun_max -2 wait 0114; sm_cvar ammo_pack_use_duration 1.5 // wait 0117; sm_cvar ammo_painpills_max 1 // wait 0120; sm_cvar ammo_pipebomb_max 1 -wait 0123; sm_cvar ammo_pistol_max -2 +// wait 0123; sm_cvar ammo_pistol_max -2 // wait 0126; sm_cvar ammo_shotgun_max 72 // wait 0129; sm_cvar ammo_smg_max 650 // wait 0132; sm_cvar ammo_sniperrifle_max 180 @@ -61,7 +61,7 @@ wait 0180; sm_cvar autoaim_max_dist 8192 // wait 0183; sm_cvar autoaim_viewing_client 1 // wait 0186; sm_cvar blackbox "" // wait 0189; sm_cvar BlendBonesMode 2 -wait 0192; sm_cvar boomer_exposed_time_tolerance 30 +wait 0192; sm_cvar boomer_exposed_time_tolerance 20 // wait 0195; sm_cvar boomer_leaker_chance 0 wait 0198; sm_cvar boomer_pz_claw_dmg 6 wait 0201; sm_cvar boomer_vomit_delay 0 @@ -807,7 +807,7 @@ wait 2412; sm_cvar nb_chase_lead_time 0 // wait 2421; sm_cvar nb_direct_chase_nav_check 1 // wait 2424; sm_cvar nb_friction_forward 1 // wait 2427; sm_cvar nb_friction_sideways 2 -wait 2430; sm_cvar nb_goal_look_ahead_range 2147483648 +wait 2430; sm_cvar nb_goal_look_ahead_range 1000 wait 2433; sm_cvar nb_gravity 2000 // wait 2436; sm_cvar nb_head_aim_settle_duration 0.1 // wait 2439; sm_cvar nb_head_aim_steady_max_rate 3000 @@ -815,8 +815,8 @@ wait 2442; sm_cvar nb_ladder_align_range 100 wait 2445; sm_cvar nb_lean_forward_accel 200 // wait 2448; sm_cvar nb_lean_max_angle 30 wait 2451; sm_cvar nb_lean_rate 4 -wait 2454; sm_cvar nb_path_draw_inc 2147483648 -wait 2457; sm_cvar nb_path_segment_influence_radius 2147483648 +wait 2454; sm_cvar nb_path_draw_inc 1000 +wait 2457; sm_cvar nb_path_segment_influence_radius 1000 // wait 2460; sm_cvar nb_player_crouch 0 // wait 2463; sm_cvar nb_player_move 1 // wait 2466; sm_cvar nb_player_move_direct 0 @@ -1208,7 +1208,7 @@ wait 3594; sm_cvar scavenge_wanderer_respawn_chance 100 // wait 3624; sm_cvar script_attach_debugger_at_startup 0 // wait 3627; sm_cvar script_break_in_native_debugger_on_error 0 // wait 3630; sm_cvar servercfgfile "server1.cfg" -wait 3633; sm_cvar shotgun_reload_cancel_delay 0 +wait 3633; sm_cvar shotgun_reload_cancel_delay 0.0 wait 3636; sm_cvar shout_going_to_die_interval 10 wait 3639; sm_cvar shout_make_way_interval 1 wait 3642; sm_cvar shout_max_warn_range 3000 @@ -1364,7 +1364,7 @@ wait 4080; sm_cvar survivor_max_tongue_stagger_duration 1 // wait 4092; sm_cvar survivor_model_selection -1 // wait 4095; sm_cvar survivor_no_pounce_or_hang 0 wait 4098; sm_cvar survivor_pounce_victim_eye_height 30 -wait 4101; sm_cvar survivor_push 0 +// wait 4101; sm_cvar survivor_push 0 // wait 4104; sm_cvar survivor_respawn_with_guns 1 wait 4107; sm_cvar survivor_revive_after_drag 1 // wait 4110; sm_cvar survivor_revive_continuous_fire 1 @@ -1594,7 +1594,7 @@ wait 4767; sm_cvar sv_tracereffects_limit_general 2147483647 wait 4782; sm_cvar sv_unlag_fixstuck 1 wait 4785; sm_cvar sv_unlockedchapters 2147483647 // wait 4788; sm_cvar sv_useexplicitdelete 1 -wait 4791; sm_cvar sv_vehicle_autoaim_scale 10 +wait 4791; sm_cvar sv_vehicle_autoaim_scale 10.0 wait 4794; sm_cvar sv_visiblemaxplayers 8 wait 4797; sm_cvar sv_voicecodec "vaudio_celt" wait 4800; sm_cvar sv_voiceenable 1 @@ -1849,83 +1849,83 @@ wait 5544; sm_cvar z_anim_idle_speed_max 80 wait 5547; sm_cvar z_anim_idle_speed_min 0 wait 5550; sm_cvar z_attack_change_target_range 40 wait 5553; sm_cvar z_attack_flow_range 2000 -// wait 5556; sm_cvar z_attack_incapacitated_damage 3 -// wait 5559; sm_cvar z_attack_infected_it_damage 5 -// wait 5562; sm_cvar z_attack_interval 0.666667 -// wait 5565; sm_cvar z_attack_max_range 40 -// wait 5568; sm_cvar z_attack_min_range 20 -// wait 5571; sm_cvar z_attack_movement_penalty 0.7 -// wait 5574; sm_cvar z_attack_on_the_run_range 40 -// wait 5577; sm_cvar z_attack_pz_it_damage 100 -// wait 5580; sm_cvar z_attention_range_lying_modifier 1.0 -// wait 5583; sm_cvar z_attention_range_sitting_modifier 1.0 -// wait 5586; sm_cvar z_avoid_max_range 40 -// wait 5589; sm_cvar z_avoid_min_range 20 -// wait 5592; sm_cvar z_avoid_power 20 -// wait 5595; sm_cvar z_avoidforce 0 +wait 5556; sm_cvar z_attack_incapacitated_damage 3 +wait 5559; sm_cvar z_attack_infected_it_damage 5 +wait 5562; sm_cvar z_attack_interval 0.666667 +wait 5565; sm_cvar z_attack_max_range 40 +wait 5568; sm_cvar z_attack_min_range 20 +wait 5571; sm_cvar z_attack_movement_penalty 0.7 +wait 5574; sm_cvar z_attack_on_the_run_range 40 +wait 5577; sm_cvar z_attack_pz_it_damage 100 +wait 5580; sm_cvar z_attention_range_lying_modifier 1.0 +wait 5583; sm_cvar z_attention_range_sitting_modifier 1.0 +wait 5586; sm_cvar z_avoid_max_range 40 +wait 5589; sm_cvar z_avoid_min_range 20 +wait 5592; sm_cvar z_avoid_power 20 +wait 5595; sm_cvar z_avoidforce 0 // wait 5598; sm_cvar z_avoidteammates 1 // wait 5601; sm_cvar z_award_debug 0 -// wait 5604; sm_cvar z_background_limit 40 -// wait 5607; sm_cvar z_backspeed 500 +wait 5604; sm_cvar z_background_limit 40 +wait 5607; sm_cvar z_backspeed 500 // wait 5610; sm_cvar z_bbq_min 0.0 -// wait 5613; sm_cvar z_bbq_rate 0.0 +wait 5613; sm_cvar z_bbq_rate 0.0 // wait 5616; sm_cvar z_boomer_limit 1 -// wait 5619; sm_cvar z_boomer_near_dist 10000 +wait 5619; sm_cvar z_boomer_near_dist 10000 // wait 5622; sm_cvar z_boss_crouch 0 // wait 5625; sm_cvar z_boundary_clear_type 1 -// wait 5628; sm_cvar z_boundary_max_range 10000 -// wait 5631; sm_cvar z_boundary_spread_speed 1000 -// wait 5634; sm_cvar z_brawl_chance 0 -// wait 5637; sm_cvar z_breakable_damage 25 -// wait 5640; sm_cvar z_burn_max 0.0 -// wait 5643; sm_cvar z_burn_rate 0.0 -// wait 5646; sm_cvar z_burning_lifetime 15 -// wait 5649; sm_cvar z_carry_max_mass 100 -// wait 5652; sm_cvar z_chance 100 +wait 5628; sm_cvar z_boundary_max_range 10000 +wait 5631; sm_cvar z_boundary_spread_speed 1000 +wait 5634; sm_cvar z_brawl_chance 0 +wait 5637; sm_cvar z_breakable_damage 25 +wait 5640; sm_cvar z_burn_max 0.0 +wait 5643; sm_cvar z_burn_rate 0.0 +wait 5646; sm_cvar z_burning_lifetime 15 +wait 5649; sm_cvar z_carry_max_mass 100 +wait 5652; sm_cvar z_chance 100 // wait 5655; sm_cvar z_charge_duration 2.5 -// wait 5658; sm_cvar z_charge_impact_angle 0.4 -// wait 5661; sm_cvar z_charge_impact_radius 150 +wait 5658; sm_cvar z_charge_impact_angle 0.4 +wait 5661; sm_cvar z_charge_impact_radius 150 // wait 5664; sm_cvar z_charge_interval 12 // wait 5667; sm_cvar z_charge_max_damage 10 // wait 5670; sm_cvar z_charge_max_force 800 // wait 5673; sm_cvar z_charge_max_speed 500 -// wait 5676; sm_cvar z_charge_min_force 600 -// wait 5679; sm_cvar z_charge_prop_damage 1000 -// wait 5682; sm_cvar z_charge_start_speed 300 +wait 5676; sm_cvar z_charge_min_force 600 +wait 5679; sm_cvar z_charge_prop_damage 1000 +wait 5682; sm_cvar z_charge_start_speed 300 // wait 5685; sm_cvar z_charge_tooshort 0 // wait 5688; sm_cvar z_charge_warmup 0.5 // wait 5691; sm_cvar z_charger_allow_shove 0 // wait 5694; sm_cvar z_charger_health 600 -// wait 5697; sm_cvar z_charger_impact_epsilon 0 +wait 5697; sm_cvar z_charger_impact_epsilon 0 // wait 5700; sm_cvar z_charger_limit 1 -// wait 5703; sm_cvar z_charger_max_prop_force 1000 +wait 5703; sm_cvar z_charger_max_prop_force 1000 // wait 5706; sm_cvar z_charger_pound_dmg 15 -// wait 5709; sm_cvar z_charger_probe_alone 20 -// wait 5712; sm_cvar z_charger_probe_attack 20 +wait 5709; sm_cvar z_charger_probe_alone 20 +wait 5712; sm_cvar z_charger_probe_attack 20 // wait 5715; sm_cvar z_checkpoint_debug 0 -// wait 5718; sm_cvar z_claw_hit_pitch_max 12.5 -// wait 5721; sm_cvar z_claw_hit_pitch_min -12.5 -// wait 5724; sm_cvar z_claw_hit_yaw_max 12.5 -// wait 5727; sm_cvar z_claw_hit_yaw_min -12.5 -// wait 5730; sm_cvar z_clear_area_range 500 -// wait 5733; sm_cvar z_clear_max_time 1 -// wait 5736; sm_cvar z_clear_min_time 0.1 -// wait 5739; sm_cvar z_clear_min_time_range 500 -// wait 5742; sm_cvar z_clear_range 1000 -// wait 5745; sm_cvar z_close_target_notice_distance 40 -// wait 5748; sm_cvar z_common_limit 40 -// wait 5751; sm_cvar z_cooldown_spawn_safety_range 150 -// wait 5754; sm_cvar z_cough_cloud_expire 6 +wait 5718; sm_cvar z_claw_hit_pitch_max 12.5 +wait 5721; sm_cvar z_claw_hit_pitch_min -12.5 +wait 5724; sm_cvar z_claw_hit_yaw_max 12.5 +wait 5727; sm_cvar z_claw_hit_yaw_min -12.5 +wait 5730; sm_cvar z_clear_area_range 500 +wait 5733; sm_cvar z_clear_max_time 1 +wait 5736; sm_cvar z_clear_min_time 0.1 +wait 5739; sm_cvar z_clear_min_time_range 500 +wait 5742; sm_cvar z_clear_range 1000 +wait 5745; sm_cvar z_close_target_notice_distance 40 +wait 5748; sm_cvar z_common_limit 40 +wait 5751; sm_cvar z_cooldown_spawn_safety_range 150 +wait 5754; sm_cvar z_cough_cloud_expire 6 // wait 5757; sm_cvar z_cough_cloud_initial_cough_delay 0 -// wait 5760; sm_cvar z_cough_cloud_radius 150 +wait 5760; sm_cvar z_cough_cloud_radius 150 // wait 5763; sm_cvar z_credits_interval 0 -// wait 5766; sm_cvar z_crouch_speed 90 -// wait 5769; sm_cvar z_cull_timeout 4 -// wait 5772; sm_cvar z_damage_screen_fade_alpha 32 -// wait 5775; sm_cvar z_damage_screen_fade_duration 0.666667 -// wait 5778; sm_cvar z_deafen_radius_one 50 -// wait 5781; sm_cvar z_deafen_radius_three 150 -// wait 5784; sm_cvar z_deafen_radius_two 100 +wait 5766; sm_cvar z_crouch_speed 90 +wait 5769; sm_cvar z_cull_timeout 4 +wait 5772; sm_cvar z_damage_screen_fade_alpha 32 +wait 5775; sm_cvar z_damage_screen_fade_duration 0.666667 +wait 5778; sm_cvar z_deafen_radius_one 50 +wait 5781; sm_cvar z_deafen_radius_three 150 +wait 5784; sm_cvar z_deafen_radius_two 100 // wait 5787; sm_cvar z_debug 0 // wait 5790; sm_cvar z_debug_avoid 0 // wait 5793; sm_cvar z_debug_breakables 0 @@ -1946,287 +1946,288 @@ wait 5553; sm_cvar z_attack_flow_range 2000 // wait 5838; sm_cvar z_debug_spawnable_areas 0 // wait 5841; sm_cvar z_debug_stuck "" // wait 5844; sm_cvar z_debug_tank_spawn 1 -// wait 5847; sm_cvar z_density_region_length 1500 +wait 5847; sm_cvar z_density_region_length 2000 // wait 5850; sm_cvar z_destroy_on_attack 0 -// wait 5853; sm_cvar z_difficulty "Impossible" -// wait 5856; sm_cvar z_director_special_spawn_delay 0 -// wait 5859; sm_cvar z_discard_min_range 0 -// wait 5862; sm_cvar z_discard_range 2000 +wait 5853; sm_cvar z_difficulty "Impossible" +wait 5856; sm_cvar z_director_special_spawn_delay 0 +wait 5859; sm_cvar z_discard_min_range 0 +wait 5862; sm_cvar z_discard_range 2000 // wait 5865; sm_cvar z_do_tracers 1 // wait 5868; sm_cvar z_dont_clear 0 -// wait 5871; sm_cvar z_door_pound_damage 1000 -// wait 5874; sm_cvar z_door_reopen_interval 0.1 +wait 5871; sm_cvar z_door_pound_damage 1000 +wait 5874; sm_cvar z_door_reopen_interval 0.1 // wait 5877; sm_cvar z_door_retry_interval 1 // wait 5880; sm_cvar z_experimental_blast_damage_probability 100 -// wait 5883; sm_cvar z_exploding_force 1000 +wait 5883; sm_cvar z_exploding_force 1000 // wait 5886; sm_cvar z_exploding_health 50 -// wait 5889; sm_cvar z_exploding_inner_radius 200 -// wait 5892; sm_cvar z_exploding_outer_radius 225 -// wait 5895; sm_cvar z_exploding_shove_interval 4 -// wait 5898; sm_cvar z_exploding_shove_max 3 -// wait 5901; sm_cvar z_exploding_shove_min 3 -// wait 5904; sm_cvar z_exploding_speed 200 -// wait 5907; sm_cvar z_exploding_splat 0 -// wait 5910; sm_cvar z_exploding_splat_radius 300 +wait 5889; sm_cvar z_exploding_inner_radius 200 +wait 5892; sm_cvar z_exploding_outer_radius 225 +wait 5895; sm_cvar z_exploding_shove_interval 4 +wait 5898; sm_cvar z_exploding_shove_max 3 +wait 5901; sm_cvar z_exploding_shove_min 3 +wait 5904; sm_cvar z_exploding_speed 200 +wait 5907; sm_cvar z_exploding_splat 0 +wait 5910; sm_cvar z_exploding_splat_radius 300 // wait 5913; sm_cvar z_expressions 1 -// wait 5916; sm_cvar z_fallen_kill_suppress_time 120 +wait 5916; sm_cvar z_fallen_kill_suppress_time 120 // wait 5919; sm_cvar z_fallen_max_count 1 -// wait 5922; sm_cvar z_falling_land_forward_speed 400 -// wait 5925; sm_cvar z_falling_land_hard_speed 400 -// wait 5928; sm_cvar z_falling_land_speed 400 +wait 5922; sm_cvar z_falling_land_forward_speed 400 +wait 5925; sm_cvar z_falling_land_hard_speed 400 +wait 5928; sm_cvar z_falling_land_speed 400 // wait 5931; sm_cvar z_fatal_blast_incineration_probability 0 -// wait 5934; sm_cvar z_fatal_blast_max_ragdolls 40 -// wait 5937; sm_cvar z_female_boomer_spawn_chance 50 +wait 5934; sm_cvar z_fatal_blast_max_ragdolls 40 +wait 5934; sm_cvar z_fatal_blast_max_ragdolls 1 +wait 5937; sm_cvar z_female_boomer_spawn_chance 50 // wait 5940; sm_cvar z_finale_chance 100 // wait 5943; sm_cvar z_finale_ghost_player_spawn_on_survivor 1 -// wait 5946; sm_cvar z_finale_spawn_mob_safety_range 300 -// wait 5949; sm_cvar z_finale_spawn_safety_range 150 -// wait 5952; sm_cvar z_finale_spawn_safety_range_override 0 -// wait 5955; sm_cvar z_finale_spawn_tank_safety_range 300 -// wait 5958; sm_cvar z_fog_spawn 1 -// wait 5961; sm_cvar z_force_attack_from_sound_range 1000 +wait 5946; sm_cvar z_finale_spawn_mob_safety_range 300 +wait 5949; sm_cvar z_finale_spawn_safety_range 150 +// wait 5952; sm_cvar z_finale_spawn_safety_range_overrid 0 +wait 5955; sm_cvar z_finale_spawn_tank_safety_range 300 +wait 5958; sm_cvar z_fog_spawn 1 +wait 5961; sm_cvar z_force_attack_from_sound_range 1000 // wait 5964; sm_cvar z_forcezombiemodel 0 // wait 5967; sm_cvar z_forcezombiemodelname "common_male01" -// wait 5970; sm_cvar z_forwardspeed 500 +wait 5970; sm_cvar z_forwardspeed 500 // wait 5973; sm_cvar z_friendly_fire_forgiveness 1 // wait 5976; sm_cvar z_frustration 1 // wait 5979; sm_cvar z_frustration_lifetime 20 -// wait 5982; sm_cvar z_frustration_los_delay 0.5 -// wait 5985; sm_cvar z_frustration_spawn_delay 20 +wait 5982; sm_cvar z_frustration_los_delay 0.5 +wait 5985; sm_cvar z_frustration_spawn_delay 20 // wait 5988; sm_cvar z_gas_health 250 -// wait 5991; sm_cvar z_gas_speed 220 +wait 5991; sm_cvar z_gas_speed 220 // wait 5994; sm_cvar z_ghost_ahead_flow 500 -// wait 5997; sm_cvar z_ghost_checkpoint_spawn_interval 30 +wait 5997; sm_cvar z_ghost_checkpoint_spawn_interval 10 // wait 6000; sm_cvar z_ghost_cooldown 0 -// wait 6003; sm_cvar z_ghost_delay_max 18 -// wait 6006; sm_cvar z_ghost_delay_min 18 -// wait 6009; sm_cvar z_ghost_delay_minspawn 1 +wait 6003; sm_cvar z_ghost_delay_max 18 +wait 6006; sm_cvar z_ghost_delay_min 18 +wait 6009; sm_cvar z_ghost_delay_minspawn 1 // wait 6012; sm_cvar z_ghost_duration 1 -// wait 6015; sm_cvar z_ghost_finale_spawn_interval 10 -// wait 6018; sm_cvar z_ghost_friction 1.25 +wait 6015; sm_cvar z_ghost_finale_spawn_interval 10 +wait 6018; sm_cvar z_ghost_friction 1.25 // wait 6021; sm_cvar z_ghost_group_spawn 1 // wait 6024; sm_cvar z_ghost_line_of_scrimmage_far 2000 // wait 6027; sm_cvar z_ghost_line_of_scrimmage_near 1000 // wait 6030; sm_cvar z_ghost_line_of_scrimmage_safety 10 // wait 6033; sm_cvar z_ghost_line_of_scrimmage_threat_bonus 1000 -// wait 6036; sm_cvar z_ghost_los_expected_progress 1500 +// wait 6036; sm_cvar z_ghost_los_expected_progress 1000 // wait 6039; sm_cvar z_ghost_offer_acceptance_time 0 -// wait 6042; sm_cvar z_ghost_offer_spawn_safety_time 20 +wait 6042; sm_cvar z_ghost_offer_spawn_safety_time 10 // wait 6045; sm_cvar z_ghost_runner_spawn_multiplier 0.5 // wait 6048; sm_cvar z_ghost_runner_spawn_multiplier_dist 3000 // wait 6051; sm_cvar z_ghost_spawn_distance 300 // wait 6054; sm_cvar z_ghost_spawn_in_start 0 -// wait 6057; sm_cvar z_ghost_spawn_interval 10 +wait 6057; sm_cvar z_ghost_spawn_interval 10 // wait 6060; sm_cvar z_ghost_speed 450 -// wait 6063; sm_cvar z_ghost_travel_distance 1000 -// wait 6066; sm_cvar z_gib_explosion_force_factor 0.05 -// wait 6069; sm_cvar z_gib_force_factor 5.0 +wait 6063; sm_cvar z_ghost_travel_distance 0 +wait 6066; sm_cvar z_gib_explosion_force_factor 0.05 +wait 6069; sm_cvar z_gib_force_factor 5.0 // wait 6072; sm_cvar z_grab_force 0 // wait 6075; sm_cvar z_grab_ledges_solo 0 -// wait 6078; sm_cvar z_gun_damage 5 +wait 6078; sm_cvar z_gun_damage 5 // wait 6081; sm_cvar z_gun_debug_player_index 0 // wait 6084; sm_cvar z_gun_debug_spread 0 -// wait 6087; sm_cvar z_gun_force 100 +wait 6087; sm_cvar z_gun_force 100 // wait 6090; sm_cvar z_gun_horiz_punch 0 // wait 6093; sm_cvar z_gun_kick 0 -// wait 6096; sm_cvar z_gun_physics_force 10 -// wait 6099; sm_cvar z_gun_range 80 -// wait 6102; sm_cvar z_gun_stun_duration 1 -// wait 6105; sm_cvar z_gun_survivor_force 100 -// wait 6108; sm_cvar z_gun_survivor_friend_push 0 -// wait 6111; sm_cvar z_gun_survivor_shove_dot 1.0 -// wait 6114; sm_cvar z_gun_swing_coop_max_penalty 2147483647 -// wait 6117; sm_cvar z_gun_swing_coop_min_penalty 2147483647 -// wait 6120; sm_cvar z_gun_swing_duration 0.183333 -// wait 6123; sm_cvar z_gun_swing_interval 0.666667 -// wait 6126; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 -// wait 6129; sm_cvar z_gun_swing_vs_cooldown 0.666667 -// wait 6132; sm_cvar z_gun_swing_vs_max_penalty 2147483647 -// wait 6135; sm_cvar z_gun_swing_vs_min_penalty 2147483647 -// wait 6138; sm_cvar z_gun_swing_vs_restore_time 0.666667 +wait 6096; sm_cvar z_gun_physics_force 10 +wait 6099; sm_cvar z_gun_range 80 +wait 6102; sm_cvar z_gun_stun_duration 1 +wait 6105; sm_cvar z_gun_survivor_force 100 +wait 6108; sm_cvar z_gun_survivor_friend_push 0 +wait 6111; sm_cvar z_gun_survivor_shove_dot 1.0 +wait 6114; sm_cvar z_gun_swing_coop_max_penalty 2147483647 +wait 6117; sm_cvar z_gun_swing_coop_min_penalty 2147483647 +wait 6120; sm_cvar z_gun_swing_duration 0.183333 +wait 6123; sm_cvar z_gun_swing_interval 0.666667 +wait 6126; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 +wait 6129; sm_cvar z_gun_swing_vs_cooldown 0.666667 +wait 6132; sm_cvar z_gun_swing_vs_max_penalty 2147483647 +wait 6135; sm_cvar z_gun_swing_vs_min_penalty 2147483647 +wait 6138; sm_cvar z_gun_swing_vs_restore_time 0.666667 // wait 6141; sm_cvar z_gun_vertical_punch 1 -// wait 6144; sm_cvar z_head_damage_causes_wounds 1 -// wait 6147; sm_cvar z_health 75 -// wait 6150; sm_cvar z_hear_gunfire_range 250 -// wait 6153; sm_cvar z_hear_runner_far_range 1000 +wait 6144; sm_cvar z_head_damage_causes_wounds 1 +wait 6147; sm_cvar z_health 75 +wait 6150; sm_cvar z_hear_gunfire_range 500 +wait 6153; sm_cvar z_hear_runner_far_range 1000 // wait 6156; sm_cvar z_hear_runner_near_range 500 // wait 6159; sm_cvar z_hit_chainsawer_factor 0.5 -// wait 6162; sm_cvar z_hit_from_behind_cosine 1.0 -// wait 6165; sm_cvar z_hit_from_behind_factor 1.0 -// wait 6168; sm_cvar z_hit_incap_factor_easy 1.0 -// wait 6171; sm_cvar z_hit_incap_factor_expert 2.0 +wait 6162; sm_cvar z_hit_from_behind_cosine 1.0 +wait 6165; sm_cvar z_hit_from_behind_factor 1.0 +wait 6168; sm_cvar z_hit_incap_factor_easy 1.0 +wait 6171; sm_cvar z_hit_incap_factor_expert 2.0 // wait 6174; sm_cvar z_hit_incap_factor_hard 1.0 // wait 6177; sm_cvar z_hit_incap_factor_normal 1.0 -// wait 6180; sm_cvar z_holiday_gift_drop_chance 1.0 -// wait 6183; sm_cvar z_hunter_ground_normal 0.1 +wait 6180; sm_cvar z_holiday_gift_drop_chance 1.0 +wait 6183; sm_cvar z_hunter_ground_normal 0.1 // wait 6186; sm_cvar z_hunter_health 250 // wait 6189; sm_cvar z_hunter_limit 1 -// wait 6192; sm_cvar z_hunter_lunge_distance 750 -// wait 6195; sm_cvar z_hunter_lunge_pitch 30 -// wait 6198; sm_cvar z_hunter_lunge_stagger_time 0.5 +wait 6192; sm_cvar z_hunter_lunge_distance 800 +wait 6195; sm_cvar z_hunter_lunge_pitch 30 +wait 6198; sm_cvar z_hunter_lunge_stagger_time 0.5 // wait 6201; sm_cvar z_hunter_max_pounce_bonus_damage 24 -// wait 6204; sm_cvar z_hunter_speed 260 +wait 6204; sm_cvar z_hunter_speed 280 // wait 6207; sm_cvar z_infected_damage_cutouts 1 // wait 6210; sm_cvar z_Infected_debug 0 // wait 6213; sm_cvar z_infected_flashlight 1 // wait 6216; sm_cvar z_infected_invuln 0 // wait 6219; sm_cvar z_infected_move 1 // wait 6222; sm_cvar z_infected_tinting 1 -// wait 6225; sm_cvar z_jockey_area_current_factor 1 -// wait 6228; sm_cvar z_jockey_area_hazard_bonus 3000 -// wait 6231; sm_cvar z_jockey_area_range_factor 2 -// wait 6234; sm_cvar z_jockey_area_visibility_factor 500 +// wait 6225; sm_cvar z_jockey_area_current_factor 1.0 +wait 6228; sm_cvar z_jockey_area_hazard_bonus 3000 +// wait 6231; sm_cvar z_jockey_area_range_factor 2.0 +wait 6234; sm_cvar z_jockey_area_visibility_factor 500 // wait 6237; sm_cvar z_jockey_blend_rate 1.0 -// wait 6240; sm_cvar z_jockey_control_max 1.0 +wait 6240; sm_cvar z_jockey_control_max 1.0 // wait 6243; sm_cvar z_jockey_control_min 0.8 -// wait 6246; sm_cvar z_jockey_control_variance 0.0 +wait 6246; sm_cvar z_jockey_control_variance 0.0 // wait 6249; sm_cvar z_jockey_debug 0 -// wait 6252; sm_cvar z_jockey_health 350 -// wait 6255; sm_cvar z_jockey_leap_again_timer 4 -// wait 6258; sm_cvar z_jockey_leap_range 250 -// wait 6261; sm_cvar z_jockey_leap_time 0.9 +wait 6252; sm_cvar z_jockey_health 350 +wait 6255; sm_cvar z_jockey_leap_again_timer 4 +wait 6258; sm_cvar z_jockey_leap_range 250 +wait 6261; sm_cvar z_jockey_leap_time 0.9 // wait 6264; sm_cvar z_jockey_limit 1 -// wait 6267; sm_cvar z_jockey_lookahead 500 -// wait 6270; sm_cvar z_jockey_min_ledge_distance 250 +wait 6267; sm_cvar z_jockey_lookahead 500 +wait 6270; sm_cvar z_jockey_min_ledge_distance 250 // wait 6273; sm_cvar z_jockey_min_mounted_speed 0.6 // wait 6276; sm_cvar z_jockey_pounced_surv_bark 1 -// wait 6279; sm_cvar z_jockey_ride_damage 2 -// wait 6282; sm_cvar z_jockey_ride_damage_delay 0 +wait 6279; sm_cvar z_jockey_ride_damage 3 +wait 6282; sm_cvar z_jockey_ride_damage_delay 0.0 // wait 6285; sm_cvar z_jockey_ride_damage_interval 0.5 -// wait 6288; sm_cvar z_jockey_ride_hazard_scan_distance 500 -// wait 6291; sm_cvar z_jockey_ride_scan_distance 1000 -// wait 6294; sm_cvar z_jockey_ride_scan_interval 1 -// wait 6297; sm_cvar z_jockey_speed 280 +wait 6288; sm_cvar z_jockey_ride_hazard_scan_distance 500 +wait 6291; sm_cvar z_jockey_ride_scan_distance 1000 +wait 6294; sm_cvar z_jockey_ride_scan_interval 1 +wait 6297; sm_cvar z_jockey_speed 280 // wait 6300; sm_cvar z_jockey_speed_blend 2.0 -// wait 6303; sm_cvar z_jockey_stagger_amount 0 -// wait 6306; sm_cvar z_jockey_stagger_speed 2 -// wait 6309; sm_cvar z_large_volume_mob_too_far_xy 2000 -// wait 6312; sm_cvar z_large_volume_mob_too_far_z 100 -// wait 6315; sm_cvar z_last_area_update_tolerance 2 -// wait 6318; sm_cvar z_last_man_run_interval 1 +// wait 6303; sm_cvar z_jockey_stagger_amount 0.0 +// wait 6306; sm_cvar z_jockey_stagger_speed 2.0 +wait 6309; sm_cvar z_large_volume_mob_too_far_xy 2000 +wait 6312; sm_cvar z_large_volume_mob_too_far_z 200 +wait 6315; sm_cvar z_last_area_update_tolerance 2 +wait 6318; sm_cvar z_last_man_run_interval 1 // wait 6321; sm_cvar z_lean_wall_align_speed 300 -// wait 6324; sm_cvar z_leap_attach_distance 60 +wait 6324; sm_cvar z_leap_attach_distance 60 // wait 6327; sm_cvar z_leap_cooldown 0 -// wait 6330; sm_cvar z_leap_far_attach_delay 0 -// wait 6333; sm_cvar z_leap_force_attach_distance 60 -// wait 6336; sm_cvar z_leap_interval 0.45 -// wait 6339; sm_cvar z_leap_interval_post_incap 15 -// wait 6342; sm_cvar z_leap_interval_post_ride 5.5 -// wait 6345; sm_cvar z_leap_max_distance 300 -// wait 6348; sm_cvar z_leap_power 450 +wait 6330; sm_cvar z_leap_far_attach_delay 0.0 +wait 6333; sm_cvar z_leap_force_attach_distance 60 +wait 6336; sm_cvar z_leap_interval 0.45 +wait 6339; sm_cvar z_leap_interval_post_incap 15 +wait 6342; sm_cvar z_leap_interval_post_ride 5.5 +wait 6345; sm_cvar z_leap_max_distance 300 +wait 6348; sm_cvar z_leap_power 450 // wait 6351; sm_cvar z_look_at_local_player 0 -// wait 6354; sm_cvar z_lunge_cooldown 0 -// wait 6357; sm_cvar z_lunge_interval 0 -// wait 6360; sm_cvar z_lunge_power 625 +wait 6354; sm_cvar z_lunge_cooldown 0 +wait 6357; sm_cvar z_lunge_interval 0 +wait 6360; sm_cvar z_lunge_power 625 // wait 6363; sm_cvar z_lunge_reflect 0 -// wait 6366; sm_cvar z_lunge_up 150 +wait 6366; sm_cvar z_lunge_up 150 // wait 6369; sm_cvar z_max_hunter_pounce_stagger_duration 0.5 -// wait 6372; sm_cvar z_max_neighbor_range 40 -// wait 6375; sm_cvar z_max_path_length 10000 +wait 6372; sm_cvar z_max_neighbor_range 40 +wait 6375; sm_cvar z_max_path_length 10000 // wait 6378; sm_cvar z_max_player_zombies 4 -// wait 6381; sm_cvar z_max_stagger_duration 0.75 -// wait 6384; sm_cvar z_max_survivor_damage 500 -// wait 6387; sm_cvar z_mega_mob_size 60 -// wait 6390; sm_cvar z_mega_mob_spawn_max_interval 300 -// wait 6393; sm_cvar z_mega_mob_spawn_min_interval 300 -// wait 6396; sm_cvar z_min_ladder_mount_dot 0.6 -// wait 6399; sm_cvar z_minigun_atomize 0 -// wait 6402; sm_cvar z_minigun_cooldown_time 0.1 -// wait 6405; sm_cvar z_minigun_damage_rate 60000 +wait 6381; sm_cvar z_max_stagger_duration 0.75 +wait 6384; sm_cvar z_max_survivor_damage 500 +wait 6387; sm_cvar z_mega_mob_size 60 +wait 6390; sm_cvar z_mega_mob_spawn_max_interval 300 +wait 6393; sm_cvar z_mega_mob_spawn_min_interval 300 +wait 6396; sm_cvar z_min_ladder_mount_dot 0.6 +wait 6399; sm_cvar z_minigun_atomize 1 +wait 6402; sm_cvar z_minigun_cooldown_time 0.1 +wait 6405; sm_cvar z_minigun_damage_rate 60000 // wait 6408; sm_cvar z_minigun_debug 0 -// wait 6411; sm_cvar z_minigun_fire_anim_speed 1 +// wait 6411; sm_cvar z_minigun_fire_anim_speed 1.0 // wait 6414; sm_cvar z_minigun_fire_think_interval 0 -// wait 6417; sm_cvar z_minigun_firing_speed 20 -// wait 6420; sm_cvar z_minigun_overheat_time 0.1 -// wait 6423; sm_cvar z_minigun_rate_of_fire 1800 -// wait 6426; sm_cvar z_minigun_spin_down_speed 10 -// wait 6429; sm_cvar z_minigun_spin_up_speed 20 -// wait 6432; sm_cvar z_minigun_spread 3.0 -// wait 6435; sm_cvar z_minigun_stand_distance 40 -// wait 6438; sm_cvar z_minion_aim_tolerance 0.075 -// wait 6441; sm_cvar z_minion_limit 4 +wait 6417; sm_cvar z_minigun_firing_speed 20 +wait 6420; sm_cvar z_minigun_overheat_time 0.1 +wait 6423; sm_cvar z_minigun_rate_of_fire 1800 +wait 6426; sm_cvar z_minigun_spin_down_speed 10 +wait 6429; sm_cvar z_minigun_spin_up_speed 20 +wait 6432; sm_cvar z_minigun_spread 3.0 +wait 6435; sm_cvar z_minigun_stand_distance 40 +wait 6438; sm_cvar z_minion_aim_tolerance 0.075 +wait 6441; sm_cvar z_minion_limit 4 // wait 6444; sm_cvar z_mob_min_notify_count 10 -// wait 6447; sm_cvar z_mob_music_size 10 -// wait 6450; sm_cvar z_mob_population_density 0.01 -// wait 6453; sm_cvar z_mob_recharge_rate 0.005 -// wait 6456; sm_cvar z_mob_sacrifice_timeout 4 -// wait 6459; sm_cvar z_mob_spawn_finale_size 40 -// wait 6462; sm_cvar z_mob_spawn_max_interval_easy 120 -// wait 6465; sm_cvar z_mob_spawn_max_interval_expert 210 -// wait 6468; sm_cvar z_mob_spawn_max_interval_hard 120 -// wait 6471; sm_cvar z_mob_spawn_max_interval_normal 120 -// wait 6474; sm_cvar sv_max_queries_sec 60 -// wait 6477; sm_cvar z_mob_spawn_min_interval_easy 60 -// wait 6480; sm_cvar z_mob_spawn_min_interval_expert 60 -// wait 6483; sm_cvar z_mob_spawn_min_interval_hard 60 -// wait 6486; sm_cvar z_mob_spawn_min_interval_normal 60 -// wait 6489; sm_cvar z_mob_spawn_min_size 10 -// wait 6492; sm_cvar z_mounted_gun_fire_think_interval 0.008333 -// wait 6495; sm_cvar z_must_wander 0 +wait 6447; sm_cvar z_mob_music_size 10 +wait 6450; sm_cvar z_mob_population_density 0.005 +// wait 6453; sm_cvar z_mob_recharge_rate 0.0025 +wait 6456; sm_cvar z_mob_sacrifice_timeout 4 +wait 6459; sm_cvar z_mob_spawn_finale_size 40 +wait 6462; sm_cvar z_mob_spawn_max_interval_easy 120 +wait 6465; sm_cvar z_mob_spawn_max_interval_expert 210 +wait 6468; sm_cvar z_mob_spawn_max_interval_hard 120 +wait 6471; sm_cvar z_mob_spawn_max_interval_normal 120 +wait 6489; sm_cvar z_mob_spawn_max_size 40 +wait 6477; sm_cvar z_mob_spawn_min_interval_easy 60 +wait 6480; sm_cvar z_mob_spawn_min_interval_expert 60 +wait 6483; sm_cvar z_mob_spawn_min_interval_hard 60 +wait 6486; sm_cvar z_mob_spawn_min_interval_normal 60 +wait 6489; sm_cvar z_mob_spawn_min_size 20 +wait 6492; sm_cvar z_mounted_gun_fire_think_interval 0.008333 +wait 6495; sm_cvar z_must_wander 1 // wait 6498; sm_cvar z_mute_infected 0 // wait 6501; sm_cvar z_nav_debug 0 // wait 6504; sm_cvar z_network_compression 1 // wait 6507; sm_cvar z_no_cull 0 // wait 6510; sm_cvar z_noise_level_display 0 -// wait 6513; sm_cvar z_noise_level_fade_rate 50 -// wait 6516; sm_cvar z_noise_level_footstep 150 -// wait 6519; sm_cvar z_noise_level_hold_time 0.333333 -// wait 6522; sm_cvar z_noise_level_max 150 -// wait 6525; sm_cvar z_noise_level_vocalize 150 -// wait 6528; sm_cvar z_non_head_damage_factor_easy 2.0 -// wait 6531; sm_cvar z_non_head_damage_factor_expert 1.0 -// wait 6534; sm_cvar z_non_head_damage_factor_hard 1.0 -// wait 6537; sm_cvar z_non_head_damage_factor_multiplier 1.0 +wait 6513; sm_cvar z_noise_level_fade_rate 50 +wait 6516; sm_cvar z_noise_level_footstep 150 +wait 6519; sm_cvar z_noise_level_hold_time 0.333333 +wait 6522; sm_cvar z_noise_level_max 150 +wait 6525; sm_cvar z_noise_level_vocalize 150 +wait 6528; sm_cvar z_non_head_damage_factor_easy 2.0 +wait 6531; sm_cvar z_non_head_damage_factor_expert 1.0 +wait 6534; sm_cvar z_non_head_damage_factor_hard 1.0 +wait 6537; sm_cvar z_non_head_damage_factor_multiplier 1.0 // wait 6540; sm_cvar z_non_head_damage_factor_normal 1.0 -// wait 6543; sm_cvar z_notice_it_range 2000 -// wait 6546; sm_cvar z_notice_near_range 40 -// wait 6549; sm_cvar z_player_lunge_up 100 +wait 6543; sm_cvar z_notice_it_range 2000 +wait 6546; sm_cvar z_notice_near_range 40 +wait 6549; sm_cvar z_player_lunge_up 100 // wait 6552; sm_cvar z_player_zombie_debug 0 -// wait 6555; sm_cvar z_player_zombie_land_delay 0 +wait 6555; sm_cvar z_player_zombie_land_delay 0.0 // wait 6558; sm_cvar z_population "c1streets" // wait 6561; sm_cvar z_pounce_allow_partial_hidden 1 -// wait 6564; sm_cvar z_pounce_crouch_delay 0.875 +wait 6564; sm_cvar z_pounce_crouch_delay 0.875 // wait 6567; sm_cvar z_pounce_damage 5 -// wait 6570; sm_cvar z_pounce_damage_delay 0 -// wait 6573; sm_cvar z_pounce_damage_interrupt 1000 +wait 6570; sm_cvar z_pounce_damage_delay 0.0 +wait 6573; sm_cvar z_pounce_damage_interrupt 1000 // wait 6576; sm_cvar z_pounce_damage_interval 0.5 -// wait 6579; sm_cvar z_pounce_delay 0 -// wait 6582; sm_cvar z_pounce_door_damage 1000 -// wait 6585; sm_cvar z_pounce_shake_amplitude 6 -// wait 6588; sm_cvar z_pounce_shake_duration 2 -// wait 6591; sm_cvar z_pounce_shake_radius 250 -// wait 6594; sm_cvar z_pounce_silence_range 500 -// wait 6597; sm_cvar z_pounce_stumble_force 6 -// wait 6600; sm_cvar z_pounce_stumble_radius 175 +wait 6579; sm_cvar z_pounce_delay 0.0 +wait 6582; sm_cvar z_pounce_door_damage 1000 +wait 6585; sm_cvar z_pounce_shake_amplitude 6 +wait 6588; sm_cvar z_pounce_shake_duration 2 +wait 6591; sm_cvar z_pounce_shake_radius 300 +wait 6594; sm_cvar z_pounce_silence_range 400 +wait 6597; sm_cvar z_pounce_stumble_force 6 +wait 6600; sm_cvar z_pounce_stumble_radius 175 // wait 6603; sm_cvar z_prevent_burrowing 1 -// wait 6606; sm_cvar z_puking_eye_height 50 -// wait 6609; sm_cvar z_push_force 1000 -// wait 6612; sm_cvar z_push_mass_max 100 -// wait 6615; sm_cvar z_pushaway_force 0 -// wait 6618; sm_cvar z_ragdoll_discard_range 2147483648 +wait 6606; sm_cvar z_puking_eye_height 50 +wait 6609; sm_cvar z_push_force 1000 +wait 6612; sm_cvar z_push_mass_max 100 +wait 6615; sm_cvar z_pushaway_force 0 +wait 6618; sm_cvar z_ragdoll_discard_range 2147483648 // wait 6621; sm_cvar z_randombodygroups 1 // wait 6624; sm_cvar z_randomskins 1 // wait 6627; sm_cvar z_reload_chatter_debug 0 -// wait 6630; sm_cvar z_reload_chatter_intensity 0.0 -// wait 6633; sm_cvar z_reload_chatter_nearby_friend_range 1000 -// wait 6636; sm_cvar z_reload_chatter_recent_enemy 5 -// wait 6639; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 -// wait 6642; sm_cvar z_reload_chatter_shotgun_interval 1 +wait 6630; sm_cvar z_reload_chatter_intensity 0.1 +wait 6633; sm_cvar z_reload_chatter_nearby_friend_range 1000 +wait 6636; sm_cvar z_reload_chatter_recent_enemy 5 +wait 6639; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 +wait 6642; sm_cvar z_reload_chatter_shotgun_interval 1 // wait 6645; sm_cvar z_reserved_wanderers 0 -// wait 6648; sm_cvar z_respawn_distance 0 -// wait 6651; sm_cvar z_respawn_interval 0 -// wait 6654; sm_cvar z_restrict_team_change 0 -// wait 6657; sm_cvar z_round_start_attack_prevention 0 -// wait 6660; sm_cvar z_round_start_replacement_time 0 -// wait 6663; sm_cvar z_run_exertion_interval 0.333333 +wait 6648; sm_cvar z_respawn_distance 0 +wait 6651; sm_cvar z_respawn_interval 0 +wait 6654; sm_cvar z_restrict_team_change 0 +wait 6657; sm_cvar z_round_start_attack_prevention 0 +wait 6660; sm_cvar z_round_start_replacement_time 0 +wait 6663; sm_cvar z_run_exertion_interval 0.333333 // wait 6666; sm_cvar z_safe_spawn_range 0 -// wait 6669; sm_cvar z_scout_mob_spawn_range 3000 -// wait 6672; sm_cvar z_scrimmage_creep_delay 20 -// wait 6675; sm_cvar z_scrimmage_creep_rate 100 +wait 6669; sm_cvar z_scout_mob_spawn_range 2000 +wait 6672; sm_cvar z_scrimmage_creep_delay 10 +wait 6675; sm_cvar z_scrimmage_creep_rate 100 // wait 6678; sm_cvar z_scrimmage_sphere 1 -// wait 6681; sm_cvar z_shotgun_bonus_damage_multiplier 5 -// wait 6684; sm_cvar z_shotgun_bonus_damage_range 60 -// wait 6687; sm_cvar z_shove_friend_speed 220 +wait 6681; sm_cvar z_shotgun_bonus_damage_multiplier 10.0 +wait 6684; sm_cvar z_shotgun_bonus_damage_range 60 +wait 6687; sm_cvar z_shove_friend_speed 220 // wait 6690; sm_cvar z_show_bottlenecks 0 // wait 6693; sm_cvar z_show_clear 0 // wait 6696; sm_cvar z_show_completely_visible_to_survivor_team 0 @@ -2242,167 +2243,167 @@ wait 5553; sm_cvar z_attack_flow_range 2000 // wait 6726; sm_cvar z_show_potentially_visible_to_survivor_team 0 // wait 6729; sm_cvar z_show_swings 0 // wait 6732; sm_cvar z_show_traffic 0 -// wait 6735; sm_cvar z_sidespeed 500 +wait 6735; sm_cvar z_sidespeed 500 // wait 6738; sm_cvar z_skip_wounds 0 -// wait 6741; sm_cvar z_skirmish_spawn_max_interval 60 -// wait 6744; sm_cvar z_skirmish_spawn_max_size 10 -// wait 6747; sm_cvar z_skirmish_spawn_min_interval 30 -// wait 6750; sm_cvar z_skirmish_spawn_min_size 1 +wait 6741; sm_cvar z_skirmish_spawn_max_interval 60 +wait 6744; sm_cvar z_skirmish_spawn_max_size 5 +wait 6747; sm_cvar z_skirmish_spawn_min_interval 30 +wait 6750; sm_cvar z_skirmish_spawn_min_size 1 // wait 6753; sm_cvar z_smoker_limit 1 // wait 6756; sm_cvar z_spawn_const_distance -1 -// wait 6759; sm_cvar z_spawn_flow_limit 3000 +wait 6759; sm_cvar z_spawn_flow_limit 3000 // wait 6762; sm_cvar z_spawn_health 0 -// wait 6765; sm_cvar z_spawn_height 16 -// wait 6768; sm_cvar z_spawn_mobs_behind_chance 50 +// wait 6765; sm_cvar z_spawn_height 12 +wait 6768; sm_cvar z_spawn_mobs_behind_chance 50 // wait 6771; sm_cvar z_spawn_mobs_from_selected_set 0 -// wait 6774; sm_cvar z_spawn_range 3000 -// wait 6777; sm_cvar z_spawn_safety_range 150 -// wait 6780; sm_cvar z_spawn_speed 500 +wait 6774; sm_cvar z_spawn_range 3000 +wait 6777; sm_cvar z_spawn_safety_range 150 +wait 6780; sm_cvar z_spawn_speed 500 // wait 6783; sm_cvar z_spec_nightvision 1 -// wait 6786; sm_cvar z_special_burn_dmg_scale 5 -// wait 6789; sm_cvar z_special_spawn_interval 10 -// wait 6792; sm_cvar z_speed 250 +wait 6786; sm_cvar z_special_burn_dmg_scale 5 +wait 6789; sm_cvar z_special_spawn_interval 10 +wait 6792; sm_cvar z_speed 260 // wait 6795; sm_cvar z_spew_areas 0 -// wait 6798; sm_cvar z_spit_detonate_delay 0 -// wait 6801; sm_cvar z_spit_interval 15 -// wait 6804; sm_cvar z_spit_latency 0.275 -// wait 6807; sm_cvar z_spit_range 950 -// wait 6810; sm_cvar z_spit_spread_delay 0 -// wait 6813; sm_cvar z_spit_velocity 950 +wait 6798; sm_cvar z_spit_detonate_delay 0.0 +wait 6801; sm_cvar z_spit_interval 15 +wait 6804; sm_cvar z_spit_latency 0.275 +wait 6807; sm_cvar z_spit_range 950 +wait 6810; sm_cvar z_spit_spread_delay 0.0 +wait 6813; sm_cvar z_spit_velocity 950 // wait 6816; sm_cvar z_spitter_health 100 -// wait 6819; sm_cvar z_spitter_high_chance 0 +wait 6819; sm_cvar z_spitter_high_chance 0 // wait 6822; sm_cvar z_spitter_limit 1 -// wait 6825; sm_cvar z_spitter_max_wait_time 30 -// wait 6828; sm_cvar z_spitter_range 900 -// wait 6831; sm_cvar z_spitter_speed 240 -// wait 6834; sm_cvar z_splat_survivor_pitch_max 20 -// wait 6837; sm_cvar z_splat_survivor_pitch_min -20 -// wait 6840; sm_cvar z_splat_survivor_shake_amplitude 100 -// wait 6843; sm_cvar z_splat_survivor_shake_duration 2 -// wait 6846; sm_cvar z_splat_survivor_shake_frequency 100 -// wait 6849; sm_cvar z_splat_survivor_shake_radius 300 -// wait 6852; sm_cvar z_splat_survivor_yaw_max 20 -// wait 6855; sm_cvar z_splat_survivor_yaw_min -20 +wait 6825; sm_cvar z_spitter_max_wait_time 20 +wait 6828; sm_cvar z_spitter_range 900 +wait 6831; sm_cvar z_spitter_speed 240 +wait 6834; sm_cvar z_splat_survivor_pitch_max 20 +wait 6837; sm_cvar z_splat_survivor_pitch_min -20 +wait 6840; sm_cvar z_splat_survivor_shake_amplitude 100 +wait 6843; sm_cvar z_splat_survivor_shake_duration 2 +wait 6846; sm_cvar z_splat_survivor_shake_frequency 100 +wait 6849; sm_cvar z_splat_survivor_shake_radius 300 +wait 6852; sm_cvar z_splat_survivor_yaw_max 20 +wait 6855; sm_cvar z_splat_survivor_yaw_min -20 // wait 6858; sm_cvar z_splatterdistance 100 // wait 6861; sm_cvar z_stand_still 0 // wait 6864; sm_cvar z_state_debug 0 // wait 6867; sm_cvar z_stomp_always 0 // wait 6870; sm_cvar z_stumble_max_curve_accel 5 -// wait 6873; sm_cvar z_stumble_max_curve_rate 5 -// wait 6876; sm_cvar z_survivor_respawn_health 40 -// wait 6879; sm_cvar z_tank_attack_interval 1.45 -// wait 6882; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 -// wait 6885; sm_cvar z_tank_damage_slow_max_range 64 -// wait 6888; sm_cvar z_tank_damage_slow_min_range 32 -// wait 6891; sm_cvar z_tank_footstep_shake_amplitude 5 -// wait 6894; sm_cvar z_tank_footstep_shake_duration 2 -// wait 6897; sm_cvar z_tank_footstep_shake_interval 0.1 -// wait 6900; sm_cvar z_tank_footstep_shake_radius 1000 -// wait 6903; sm_cvar z_tank_grenade_damage 1000 -// wait 6906; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 -// wait 6909; sm_cvar z_tank_grenade_roll -15 +wait 6873; sm_cvar z_stumble_max_curve_rate 5 +wait 6876; sm_cvar z_survivor_respawn_health 40 +wait 6879; sm_cvar z_tank_attack_interval 1.45 +wait 6882; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 +wait 6885; sm_cvar z_tank_damage_slow_max_range 0 +wait 6888; sm_cvar z_tank_damage_slow_min_range 0 +wait 6891; sm_cvar z_tank_footstep_shake_amplitude 5 +wait 6894; sm_cvar z_tank_footstep_shake_duration 2 +wait 6897; sm_cvar z_tank_footstep_shake_interval 0.1 +wait 6900; sm_cvar z_tank_footstep_shake_radius 1000 +wait 6903; sm_cvar z_tank_grenade_damage 1000 +wait 6906; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 +wait 6909; sm_cvar z_tank_grenade_roll -15 // wait 6912; sm_cvar z_tank_grenade_slowdown 0 -// wait 6915; sm_cvar z_tank_has_special_blood 1 -// wait 6918; sm_cvar z_tank_health 5000 +wait 6915; sm_cvar z_tank_has_special_blood 1 +wait 6918; sm_cvar z_tank_health 5000 // wait 6921; sm_cvar z_tank_incapacitated_decay_rate 1 -// wait 6924; sm_cvar z_tank_incapacitated_health 2500 -// wait 6927; sm_cvar z_tank_max_stagger_distance 300 -// wait 6930; sm_cvar z_tank_max_stagger_duration 4 -// wait 6933; sm_cvar z_tank_max_stagger_fade_duration 4 +wait 6924; sm_cvar z_tank_incapacitated_health 2500 +wait 6927; sm_cvar z_tank_max_stagger_distance 300 +wait 6930; sm_cvar z_tank_max_stagger_duration 4 +wait 6933; sm_cvar z_tank_max_stagger_fade_duration 4 // wait 6936; sm_cvar z_tank_rock_debug 0 -// wait 6939; sm_cvar z_tank_rock_radius 96 -// wait 6942; sm_cvar z_tank_speed 200 -// wait 6945; sm_cvar z_tank_speed_vs 220 -// wait 6948; sm_cvar z_tank_stagger_fade_alpha 128 -// wait 6951; sm_cvar z_tank_stagger_fade_duration 2 +wait 6939; sm_cvar z_tank_rock_radius 96 +wait 6942; sm_cvar z_tank_speed 200 +wait 6945; sm_cvar z_tank_speed_vs 220 +wait 6948; sm_cvar z_tank_stagger_fade_alpha 128 +wait 6951; sm_cvar z_tank_stagger_fade_duration 2 // wait 6954; sm_cvar z_tank_throw_fail_interval 0 -// wait 6957; sm_cvar z_tank_throw_force 850 +wait 6957; sm_cvar z_tank_throw_force 850 // wait 6960; sm_cvar z_tank_throw_health 50 -// wait 6963; sm_cvar z_tank_throw_interval 4.5 -// wait 6966; sm_cvar z_tank_walk_speed 120 +wait 6963; sm_cvar z_tank_throw_interval 4.5 +wait 6966; sm_cvar z_tank_walk_speed 120 // wait 6969; sm_cvar z_tanks_block_molotovs 1 -// wait 6972; sm_cvar z_throttle_hit_interval_easy 0.166667 -// wait 6975; sm_cvar z_throttle_hit_interval_expert 0.5 -// wait 6978; sm_cvar z_throttle_hit_interval_hard 0.166667 -// wait 6981; sm_cvar z_throttle_hit_interval_normal 0.166667 +wait 6972; sm_cvar z_throttle_hit_interval_easy 0.166667 +wait 6975; sm_cvar z_throttle_hit_interval_expert 0.5 +wait 6978; sm_cvar z_throttle_hit_interval_hard 0.166667 +wait 6981; sm_cvar z_throttle_hit_interval_normal 0.166667 // wait 6984; sm_cvar z_tracer_particles 1 // wait 6987; sm_cvar z_tracer_spacing 1 // wait 6990; sm_cvar z_transitioning_players_remove 1 -// wait 6993; sm_cvar z_use_belt_item_tolerance 0.0 +wait 6993; sm_cvar z_use_belt_item_tolerance 0.0 // wait 6996; sm_cvar z_use_next_difficulty_damage_factor 0 -// wait 6999; sm_cvar z_use_tolerance 0.8 +wait 6999; sm_cvar z_use_tolerance 0.8 // wait 7002; sm_cvar z_versus_boomer_limit 1 // wait 7005; sm_cvar z_versus_charger_limit 1 // wait 7008; sm_cvar z_versus_hunter_limit 1 // wait 7011; sm_cvar z_versus_jockey_limit 1 // wait 7014; sm_cvar z_versus_smoker_limit 1 // wait 7017; sm_cvar z_versus_spitter_limit 1 -// wait 7020; sm_cvar z_vision_range 3000 -// wait 7023; sm_cvar z_vision_range_alert 3000 -// wait 7026; sm_cvar z_vision_range_daylight 3000 -// wait 7029; sm_cvar z_vision_range_obscured 3000 -// wait 7032; sm_cvar z_vision_range_obscured_alert 3000 -// wait 7035; sm_cvar z_vocalize_burn_max_interval 1 -// wait 7038; sm_cvar z_vocalize_burn_min_interval 0.5 +wait 7020; sm_cvar z_vision_range 3000 +wait 7023; sm_cvar z_vision_range_alert 3000 +wait 7026; sm_cvar z_vision_range_daylight 3000 +wait 7029; sm_cvar z_vision_range_obscured 3000 +wait 7032; sm_cvar z_vision_range_obscured_alert 3000 +wait 7035; sm_cvar z_vocalize_burn_max_interval 1 +wait 7038; sm_cvar z_vocalize_burn_min_interval 0.5 // wait 7041; sm_cvar z_vocalize_shot_interval 0.5 // wait 7044; sm_cvar z_vomit 1 -// wait 7047; sm_cvar z_vomit_boxsize 2.0 +wait 7047; sm_cvar z_vomit_boxsize 2.0 // wait 7050; sm_cvar z_vomit_debug 0 -// wait 7053; sm_cvar z_vomit_drag 1.0 -// wait 7056; sm_cvar z_vomit_duration 1.25 -// wait 7059; sm_cvar z_vomit_fade_duration 6 -// wait 7062; sm_cvar z_vomit_fade_start 6 -// wait 7065; sm_cvar z_vomit_fatigue 2001 -// wait 7068; sm_cvar z_vomit_float -100 -// wait 7071; sm_cvar z_vomit_hit_pitch_max 10 -// wait 7074; sm_cvar z_vomit_hit_pitch_min -10 -// wait 7077; sm_cvar z_vomit_hit_yaw_max 10 -// wait 7080; sm_cvar z_vomit_hit_yaw_min -10 -// wait 7083; sm_cvar z_vomit_interval 18 -// wait 7086; sm_cvar z_vomit_lifetime 0.25 -// wait 7089; sm_cvar z_vomit_maxdamagedist 350 -// wait 7092; sm_cvar z_vomit_range 300 +wait 7053; sm_cvar z_vomit_drag 1.0 +wait 7056; sm_cvar z_vomit_duration 1.25 +wait 7059; sm_cvar z_vomit_fade_duration 6 +wait 7062; sm_cvar z_vomit_fade_start 6 +wait 7065; sm_cvar z_vomit_fatigue 2001 +wait 7068; sm_cvar z_vomit_float -100 +wait 7071; sm_cvar z_vomit_hit_pitch_max 10 +wait 7074; sm_cvar z_vomit_hit_pitch_min -10 +wait 7077; sm_cvar z_vomit_hit_yaw_max 10 +wait 7080; sm_cvar z_vomit_hit_yaw_min -10 +wait 7083; sm_cvar z_vomit_interval 18 +wait 7086; sm_cvar z_vomit_lifetime 0.25 +wait 7089; sm_cvar z_vomit_maxdamagedist 400 +wait 7092; sm_cvar z_vomit_range 300 // wait 7095; sm_cvar z_vomit_slide_mult 0.5 // wait 7098; sm_cvar z_vomit_slide_rate 0.1 // wait 7101; sm_cvar z_vomit_vecrand 0.05 -// wait 7104; sm_cvar z_vomit_velocity 2000 +wait 7104; sm_cvar z_vomit_velocity 2000 // wait 7107; sm_cvar z_vomit_velocityfadeend 0.5 -// wait 7110; sm_cvar z_vomit_velocityfadestart 0.25 -// wait 7113; sm_cvar z_walk_speed 120 +wait 7110; sm_cvar z_vomit_velocityfadestart 0.25 +wait 7113; sm_cvar z_walk_speed 120 // wait 7116; sm_cvar z_wandering_density 0.03 // wait 7119; sm_cvar z_witch_allow_change_victim 1 // wait 7122; sm_cvar z_witch_always_kills 0 -// wait 7125; sm_cvar z_witch_anger_rate 0.3 +wait 7125; sm_cvar z_witch_anger_rate 0.3 // wait 7128; sm_cvar z_witch_attack_range 60 -// wait 7131; sm_cvar z_witch_berserk_range 400 -// wait 7134; sm_cvar z_witch_burn_time 20 +wait 7131; sm_cvar z_witch_berserk_range 400 +wait 7134; sm_cvar z_witch_burn_time 20 // wait 7137; sm_cvar z_witch_damage 100 -// wait 7140; sm_cvar z_witch_damage_per_kill_hit 30 -// wait 7143; sm_cvar z_witch_discard_range 800 -// wait 7146; sm_cvar z_witch_flashlight_range 600 -// wait 7149; sm_cvar z_witch_health 2500 +wait 7140; sm_cvar z_witch_damage_per_kill_hit 30 +wait 7143; sm_cvar z_witch_discard_range 800 +wait 7146; sm_cvar z_witch_flashlight_range 600 +wait 7149; sm_cvar z_witch_health 2500 // wait 7152; sm_cvar z_witch_hostile_at_me_anger 2 -// wait 7155; sm_cvar z_witch_max_retreat_range 800 -// wait 7158; sm_cvar z_witch_max_threat_time 3 -// wait 7161; sm_cvar z_witch_min_retreat_range 600 -// wait 7164; sm_cvar z_witch_min_threat_time 3 -// wait 7167; sm_cvar z_witch_personal_space 200 -// wait 7170; sm_cvar z_witch_relax_rate 0.2 -// wait 7173; sm_cvar z_witch_retreat_exit_hidden_duration 4 -// wait 7176; sm_cvar z_witch_retreat_exit_range 800 -// wait 7179; sm_cvar z_witch_retreat_min_duration 4 +wait 7155; sm_cvar z_witch_max_retreat_range 800 +wait 7158; sm_cvar z_witch_max_threat_time 3 +wait 7161; sm_cvar z_witch_min_retreat_range 600 +wait 7164; sm_cvar z_witch_min_threat_time 3 +wait 7167; sm_cvar z_witch_personal_space 200 +wait 7170; sm_cvar z_witch_relax_rate 0.2 +wait 7173; sm_cvar z_witch_retreat_exit_hidden_duration 4 +wait 7176; sm_cvar z_witch_retreat_exit_range 800 +wait 7179; sm_cvar z_witch_retreat_min_duration 3 // wait 7182; sm_cvar z_witch_speed 300 -// wait 7185; sm_cvar z_witch_speed_inured 300 -// wait 7188; sm_cvar z_witch_threat_hostile_range 800 -// wait 7191; sm_cvar z_witch_threat_normal_range 600 -// wait 7194; sm_cvar z_witch_tongue_range 50 -// wait 7197; sm_cvar z_witch_wander_hear_radius 300 -// wait 7200; sm_cvar z_witch_wander_music_max_dist 2147483648 -// wait 7203; sm_cvar z_witch_wander_music_max_interval 30 -// wait 7206; sm_cvar z_witch_wander_music_min_dist 2147483648 -// wait 7209; sm_cvar z_witch_wander_music_min_interval 3 -// wait 7212; sm_cvar z_witch_wander_personal_space 300 -// wait 7215; sm_cvar z_witch_wander_personal_time 3 +wait 7185; sm_cvar z_witch_speed_inured 300 +wait 7188; sm_cvar z_witch_threat_hostile_range 800 +wait 7191; sm_cvar z_witch_threat_normal_range 600 +wait 7194; sm_cvar z_witch_tongue_range 20 +wait 7197; sm_cvar z_witch_wander_hear_radius 300 +wait 7200; sm_cvar z_witch_wander_music_max_dist 2147483648 +wait 7203; sm_cvar z_witch_wander_music_max_interval 30 +wait 7206; sm_cvar z_witch_wander_music_min_dist 2147483648 +wait 7209; sm_cvar z_witch_wander_music_min_interval 3 +wait 7212; sm_cvar z_witch_wander_personal_space 300 +wait 7215; sm_cvar z_witch_wander_personal_time 3 // wait 7218; sm_cvar z_zombie_knockoff_death 0 // wait 7221; sm_cvar z_zombie_lunge_push 0 // wait 7224; sm_cvar From d246793bdb8ec8a6f1df55629c76fa12ef3bdb34 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 16:08:26 -0400 Subject: [PATCH 2301/2978] Update wait.cfg --- cfg/wait.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 0a905619..39ae4d6c 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -576,7 +576,7 @@ wait 1722; sm_cvar mp_allowspectators 0 wait 1728; sm_cvar mp_autokick 0 wait 1731; sm_cvar mp_autoteambalance 0 // wait 1734; sm_cvar mp_blockstyle 1 -// wait 1737; sm_cvar mp_bonusroundtime 30 +// wait 1737; sm_cvar mp_bonusroundtime 15 wait 1740; sm_cvar mp_buytime 86400 wait 1743; sm_cvar mp_c4timer 90 // wait 1746; sm_cvar mp_capdeteriorate_time 90 From 010804dbdae5134ef2d7ee73d2da5b2ff5dc9da2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 16:21:56 -0400 Subject: [PATCH 2302/2978] Update wait.cfg --- cfg/wait.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 39ae4d6c..172d7a24 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -17,8 +17,8 @@ wait 0039; sm_cvar ai_expression_frametime 0.1 // wait 0051; sm_cvar ai_post_frame_navigation 0 // wait 0054; sm_cvar ai_sequence_debug 0 // wait 0057; sm_cvar ai_setupbones_debug 0 -wait 0060; sm_cvar ai_shot_bias_max 1.0 -wait 0063; sm_cvar ai_shot_bias_min -1.0 +// wait 0060; sm_cvar ai_shot_bias_max 1.0 +// wait 0063; sm_cvar ai_shot_bias_min -1.0 // wait 0066; sm_cvar ai_show_hull_attacks 0 wait 0069; sm_cvar ai_talk_idle_enabled 0 // wait 0072; sm_cvar ai_use_visibility_cache 1 @@ -26,11 +26,11 @@ wait 0075; sm_cvar allow_all_bot_survivor_team 1 // wait 0078; sm_cvar allow_weapon_fire_to_use 0 // wait 0081; sm_cvar ammo_adrenaline_max 1 // wait 0084; sm_cvar ammo_ammo_pack_max 1 -// wait 0087; sm_cvar ammo_assaultrifle_max 360 +// wait 0087; sm_cvar ammo_assaultrifle_max 450 // wait 0090; sm_cvar ammo_autoshotgun_max 90 wait 0093; sm_cvar ammo_chainsaw_max 30 wait 0096; sm_cvar ammo_firstaid_max 1 -// wait 0099; sm_cvar ammo_grenadelauncher_max 29 +// wait 0099; sm_cvar ammo_grenadelauncher_max 49 // wait 0102; sm_cvar ammo_huntingrifle_max 150 // wait 0105; sm_cvar ammo_m60_max 0 wait 0108; sm_cvar ammo_minigun_max -2 From 6a5c4ca518fd4e146e78b60210e4b089b14db32e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 16:23:39 -0400 Subject: [PATCH 2303/2978] Update server1.cfg --- cfg/server1.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 417da059..6e38b1b7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -32,12 +32,12 @@ maxplayers 32 sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. +sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +sv_forcepreload 1 // Enables server-side pre-loading. +// sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. // // [File Consistency] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_forcepreload 1 // Enables server-side pre-loading. -sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. -sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_consistency 0 // Whether the server enforces file consistency for critical files. sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. @@ -120,7 +120,6 @@ cs_make_vip "STEAM_1:1:121253576" // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 -sm_cvar sv_alternateticks 1 sm_cvar mem_min_heapsize 64 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 @@ -129,6 +128,7 @@ sm_cvar precache_all_survivors 1 sm_cvar director_min_start_players 1 sm_cvar sv_extra_client_connect_time 30 sm_cvar sv_hosting_lobby 1 +// sm_cvar sv_alternateticks 1 // // [Addon Enabler] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ @@ -1135,13 +1135,13 @@ wait 5550;sm_cvar z_witch_relax_rate 0.2 wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 5550;sm_cvar z_witch_personal_space 300 // Being this close to a sitting witch will force her to become angry. +wait 5550;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar z_witch_max_threat_time 4 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar witch_rage_ramp_duration 4 // -wait 5550;sm_cvar z_witch_wander_personal_space 400 // Being this close to a wandering witch will force her to become angry. +wait 5550;sm_cvar z_witch_max_threat_time 3 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar witch_rage_ramp_duration 3 // +wait 5550;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 5550;z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. +wait 5550;z_witch_wander_hear_radius 300 // The range at which a wandering witch can hear survivors. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 50 // How close will a witch snap a smokers tongue. wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. @@ -1149,7 +1149,7 @@ wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. -wait 5550;sm_cvar z_witch_retreat_min_duration 4 // A witch can retreat for this long before she is despawned. +wait 5550;sm_cvar z_witch_retreat_min_duration 3 // A witch can retreat for this long before she is despawned. wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. From 8a07ff667a0984bf970b82b72fca11f2bb9828fb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 18:00:05 -0400 Subject: [PATCH 2304/2978] Update console.cfg --- cfg/console.cfg | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index b8d13c78..8104c0bf 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -1,6 +1,7 @@ cl_resend 1.5 // clientport 27005 closecaption 1 +cs_make_vip Moon engine_no_focus_sleep 0 @@ -10,7 +11,7 @@ func_break_max_pieces 30 host_flush_threshold 0 host_framerate 0 // host_map "" -host_xbox_e3_restart 1440 +host_xbox_e3_restart 0 hostfile "myhost.txt" // hostip "" hostname "#{Server_Name}#" @@ -24,13 +25,14 @@ mat_queue_mode 2 // mat_queue_report 0 // mat_spewalloc 0 maxplayers 32 -// mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" motd_enabled 1 motdfile "mymotd.txt" +mp_disable_autokick Moon mp_roundlimit 5 -name "Bizzy's Moonmod" -name2 "Bizzy's Moonmod" +name "Bizzy" +name2 "Moon" // nb_debug_history 0 // nb_stuck_dump_threshold -1 // net_allow_multicast 1 @@ -51,7 +53,7 @@ net_splitpacket_maxrate 72000 // password "" -r_drawmodelstatsoverlaymax 10 +r_drawmodelstatsoverlaymax 2 r_drawmodelstatsoverlaymin 1 // r_dynamic 1 // r_eyemove 1 @@ -83,7 +85,7 @@ sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamscavenge,muta sv_lan 0 sv_log_onefile 1 sv_logbans 1 -sv_logecho 0 +sv_logecho 1 sv_logfile 1 sv_logflush 0 sv_logsdir "logs" From faa68c406d0f24f5004ac3cb33c8e83fa8cc167d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 18:10:35 -0400 Subject: [PATCH 2305/2978] Update server1.cfg --- cfg/server1.cfg | 33 ++++++++++++++++++++------------- 1 file changed, 20 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 6e38b1b7..e877bd3a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,8 +1,8 @@ // [General] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ hostname "#{Server_Name}#" -name "Bizzy's Moonmod" -name2 "Bizzy's Moonmod" +name "Bizzy" +name2 "Moon" // rcon_password "BigBizzy101" sv_steamgroup "38693222" @@ -123,6 +123,7 @@ sm_cvar sv_allow_wait_command 1 sm_cvar mem_min_heapsize 64 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar force_disablex360 1 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 sm_cvar director_min_start_players 1 @@ -168,6 +169,8 @@ wait 0150;sm_cvar mat_antialias 8 wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. // wait 0150;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 0150;sm_cvar mat_levelflush 0 // Disables level flush. + // // wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. @@ -185,6 +188,8 @@ wait 0300;sm_cvar tv_title "" wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. +wait 0300;sm_cvar tv_timeout 0 // HLTV connection timeout. +wait 0300;sm_cvar tv_autoretry 0 // Prevents HLTV from retrying after timing out. wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. wait 0300;sm_cvar sv_stats 0 // Dont need stats. wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. @@ -212,7 +217,7 @@ wait 0450;sm_cvar net_compresspackets_minsize 1200 wait 0450;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. // // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0600;sm_cvar sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere. +wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. @@ -220,7 +225,7 @@ wait 0600;sm_cvar sv_pausable 0 wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0600;sm_cvar sv_hibernate_postgame_delay 0 // How long after the last player leaves before the server will begin hibernation. +wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // @@ -233,10 +238,11 @@ wait 0600;sm_cvar sv_clockcorrection_msecs 50 wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. +wait 0600;sm_cvar sv_lagflushbonecache 0 // Prevents entity bone caches from flushing during lag compensation. wait 0600;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0600;sm_cvar sv_teststepsimulation 0 // Disables test step simulation. +wait 0600;sm_cvar sv_teststepsimulation 0 // Disables step simulation testing. // // // wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. // wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. @@ -805,11 +811,12 @@ wait 3900;sm_cvar prop_active_gib_limit 30 wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // Max amount of time before prop gibs fade away. // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // -wait 4050;sm_cvar nav_max_auto_area_size 65536 // Max size for auto-generated nav areas. +wait 4050;sm_cvar nav_area_max_size 100 // Max size for a single nav area. +wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. -wait 4050;sm_cvar nav_flow_max_survivor_drop_height 300 // -wait 4050;sm_cvar nav_flow_max_survivor_climb_height 100 // +wait 4050;sm_cvar nav_flow_max_survivor_drop_height 250 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 75 // wait 4050;sm_cvar z_chance 100 // Infected spawn chance. wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. @@ -834,15 +841,15 @@ wait 4050;sm_cvar z_vision_range_daylight 2000 // wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. // wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. // wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. -// wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. +wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. // wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. // wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. // wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 4050;sm_cvar z_close_target_notice_distance 60 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_notice_near_range 60 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_notice_near_range 40 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // @@ -996,7 +1003,7 @@ wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 // wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -// wait 4650;sm_cvar tongue_gravity_force 2000 // The force of gravity applied to survivors who are being pulled by a tongue. +// wait 4650;sm_cvar tongue_gravity_force 5000 // The force of gravity applied to survivors who are being pulled by a tongue. wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. @@ -1173,7 +1180,7 @@ wait 5700;sm_cvar z_tank_damage_slow_max_range 0 wait 5700;sm_cvar z_tank_damage_slow_min_range 0 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2 // Damage multiplier of the grenade launcher on tanks. +wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // Damage multiplier of the grenade launcher on tanks. // wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. // wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. From e5810e20a3dbb3835240e4babb08ade92921b3b1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 18:11:00 -0400 Subject: [PATCH 2306/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e877bd3a..d08bcdf3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -34,7 +34,7 @@ sv_unlockedchapters 2147483647 sv_voiceenable 1 // Enables voice chat in the server. sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. sv_forcepreload 1 // Enables server-side pre-loading. -// sv_alternateticks 1 // Sets the server to update entitities on alternating ticks. +// sv_alternateticks 0 // Sets the server to update entitities on alternating ticks. // // [File Consistency] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ @@ -129,7 +129,7 @@ sm_cvar precache_all_survivors 1 sm_cvar director_min_start_players 1 sm_cvar sv_extra_client_connect_time 30 sm_cvar sv_hosting_lobby 1 -// sm_cvar sv_alternateticks 1 +// sm_cvar sv_alternateticks 0 // // [Addon Enabler] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ From 690ed744aa62fddf111995c3f9ffc1733026db00 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 21:14:25 -0400 Subject: [PATCH 2307/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d08bcdf3..1c1109f0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -870,7 +870,7 @@ wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. wait 4200;sm_cvar z_scout_mob_spawn_range 2000 // Spawn range for scouting mobs. -// wait 4200;sm_cvar z_mob_population_density 0.01 // Population density of mob spawns. +wait 4200;sm_cvar z_mob_population_density 0.005 // Population density of mob spawns. wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. // wait 4200;sm_cvar z_mega_mob_spawn_min_interval 300 // Minimum amount of time allowed between natural mega mob spawns. // wait 4200;sm_cvar z_mega_mob_spawn_max_interval 300 // Maximum amount of time allowed between natural mega mob spawns. @@ -889,11 +889,11 @@ wait 4200;sm_cvar z_push_force 1000 wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. -// wait 4200;sm_cvar z_avoid_power 10 // Factor by which common infected avoid each other. +wait 4200;sm_cvar z_avoid_power 20 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. -wait 4200;sm_cvar z_max_neighbor_range 40 // Max range for calculating common infected avoidance. -wait 4200;sm_cvar z_avoid_max_range 40 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. +wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +// wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. From 63090b660833aaf5762d4096e24681e9f02ee437 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:30:46 -0400 Subject: [PATCH 2308/2978] Update wait.cfg --- cfg/wait.cfg | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 172d7a24..f51c91d5 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -56,8 +56,8 @@ wait 0150; sm_cvar ammo_turret_witch_damage 25 // wait 0168; sm_cvar async_mode 0 // wait 0171; sm_cvar async_serialize 0 // wait 0174; sm_cvar async_simulate_delay 0 -wait 0177; sm_cvar autoaim_max_deflect 1.0 -wait 0180; sm_cvar autoaim_max_dist 8192 +// wait 0177; sm_cvar autoaim_max_deflect 1.0 +// wait 0180; sm_cvar autoaim_max_dist 8192 // wait 0183; sm_cvar autoaim_viewing_client 1 // wait 0186; sm_cvar blackbox "" // wait 0189; sm_cvar BlendBonesMode 2 @@ -96,7 +96,7 @@ wait 0270; sm_cvar chainsaw_startup_fadeout_time 0 wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 100 wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 50 wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 0 -wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 +// wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 // wait 0300; sm_cvar cl_clock_showdebuginfo 0 wait 0303; sm_cvar cl_clockdrift_max_ms 100 // wait 0306; sm_cvar cl_clockdrift_max_ms_threadmode 0 @@ -331,7 +331,7 @@ wait 0969; sm_cvar func_breakdmg_explosive 2.0 // wait 0993; sm_cvar g_debug_vehiclebase 0 // wait 0996; sm_cvar g_debug_vehicleexit 0 // wait 0999; sm_cvar g_debug_vehiclesound 0 -wait 1002; sm_cvar g_Language English +wait 1002; sm_cvar g_Language "English" wait 1005; sm_cvar g_ragdoll_max_fps 60 wait 1008; sm_cvar g_ragdoll_min_fps 30 wait 1011; sm_cvar gas_can_use_duration 1.875 @@ -359,7 +359,7 @@ wait 1074; sm_cvar hack_elevator_z_offset 0 // wait 1077; sm_cvar helping_hand_debug 0 // wait 1080; sm_cvar hl2_episodic 0 wait 1083; sm_cvar host_flush_threshold 0 -wait 1086; sm_cvar host_framerate 0 +// wait 1086; sm_cvar host_framerate 0 // wait 1089; sm_cvar host_limitlocal 0 // wait 1092; sm_cvar host_map "c1m1_hotel.bsp" // wait 1095; sm_cvar host_profile 0 @@ -736,7 +736,7 @@ wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 // wait 2208; sm_cvar mv_maxplayers 32 wait 2211; sm_cvar name "Bizzy" wait 2214; sm_cvar name2 "Moon" -// wait 2217; sm_cvar nav_area_bgcolor 0 0 0 255 +// wait 2217; sm_cvar nav_area_bgcolor "0 0 0 255" wait 2220; sm_cvar nav_area_max_size 100 // wait 2223; sm_cvar nav_blockers_can_affect_flow 1 wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 @@ -769,8 +769,8 @@ wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.99 // wait 2307; sm_cvar nav_quicksave 1 // wait 2310; sm_cvar nav_recompute_flow_optimization 1 // wait 2313; sm_cvar nav_save_history 10 -// wait 2316; sm_cvar nav_selected_set_border_color 100 100 0 255 -// wait 2319; sm_cvar nav_selected_set_color 255 255 200 255 +// wait 2316; sm_cvar nav_selected_set_border_color "100 100 0 255" +// wait 2319; sm_cvar nav_selected_set_color "255 255 200 255" // wait 2322; sm_cvar nav_show_approach_points 0 wait 2325; sm_cvar nav_show_area_info 0.25 // wait 2328; sm_cvar nav_show_compass 0 @@ -1445,7 +1445,7 @@ wait 4332; sm_cvar sv_gravity 720 wait 4335; sm_cvar sv_healing_gnome_replenish_rate 2.0 wait 4338; sm_cvar sv_hibernate_ms 0 wait 4341; sm_cvar sv_hibernate_ms_vgui 0 -wait 4344; sm_cvar sv_hibernate_postgame_delay 0 +wait 4344; sm_cvar sv_hibernate_postgame_delay 10 wait 4347; sm_cvar sv_hibernate_when_empty 0 wait 4350; sm_cvar sv_hosting_lobby 1 wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 @@ -1485,7 +1485,7 @@ wait 4452; sm_cvar sv_maxspeed 1000 wait 4455; sm_cvar sv_maxunlag 0.5 // wait 4458; sm_cvar sv_maxupdaterate 60 wait 4461; sm_cvar sv_maxvelocity 1500 -wait 4464; sm_cvar sv_memlimit 0 +// wait 4464; sm_cvar sv_memlimit 0 wait 4467; sm_cvar sv_mincmdrate 120 wait 4470; sm_cvar sv_minrate 72000 wait 4473; sm_cvar sv_minupdaterate 60 @@ -1571,7 +1571,7 @@ wait 4650; sm_cvar sv_search_key "bizzymod" // wait 4713; sm_cvar sv_specspeed 3 wait 4716; sm_cvar sv_spectatoridletime 5 wait 4719; sm_cvar sv_stats 0 -wait 4722; sm_cvar sv_steamgroup "38693222" +wait 4722; sm_cvar sv_steamgroup "38693222" wait 4725; sm_cvar sv_steamgroup_exclusive 1 wait 4728; sm_cvar sv_stepsize 17 wait 4731; sm_cvar sv_stopspeed 80 @@ -1612,7 +1612,7 @@ wait 4833; sm_cvar sv_vote_plr_map_limit 2147483647 // wait 4836; sm_cvar sv_vote_show_caller 1 wait 4839; sm_cvar sv_vote_timer_duration 12 wait 4842; sm_cvar sv_wateraccelerate 20 - wait 4845; sm_cvar sv_waterdist 0 +wait 4845; sm_cvar sv_waterdist 0 wait 4848; sm_cvar sv_waterfriction 0 // wait 4851; sm_cvar sv_zombie_touch_trigger_delay 0.5 // wait 4854; sm_cvar sv_zoo_model_filter "" From 094e777b428feec89120a6020f6b3bbc52f9b1c0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:31:14 -0400 Subject: [PATCH 2309/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 8104c0bf..51ddc102 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -13,7 +13,7 @@ host_framerate 0 // host_map "" host_xbox_e3_restart 0 hostfile "myhost.txt" -// hostip "" +// hostip "1247506818" hostname "#{Server_Name}#" // hostport 27019 From bf340f1ce6eac9d4818a60de990c8d97ee209a5d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:32:43 -0400 Subject: [PATCH 2310/2978] Update launcher --- guide/launcher | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/guide/launcher b/guide/launcher index e1fc41cf..9da5c947 100644 --- a/guide/launcher +++ b/guide/launcher @@ -119,7 +119,7 @@ +host_map "c6m1_riverbank.bsp" +host_xbox_e3_restart 1440 +hostfile "myhost.txt" -+hostip ++hostip "1247506818" +hostname "Bizzy's Moonmod" +hostport 27019 @@ -163,7 +163,7 @@ +mp_autokick 0 +mp_autoteambalance 0 +mp_c4timer 10 -+mp_clan_ready_signal ++mp_clan_ready_signal "ready" +mp_clan_readyrestart 0 +mp_defaultteam 0 +mp_enableroundwaittime 0 From d935f269592b3a59a6b3a1377366ca8a8562942e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:33:32 -0400 Subject: [PATCH 2311/2978] Update launcher --- guide/launcher | 1 + 1 file changed, 1 insertion(+) diff --git a/guide/launcher b/guide/launcher index 9da5c947..a920b33a 100644 --- a/guide/launcher +++ b/guide/launcher @@ -3,6 +3,7 @@ -ip $IP -port $PORT -heapsize 1572864 +-threads 64 -tickrate 120 -maxplayers 32 -timeout 10 From 8f77ecde0f6ed92b3d64d96bdae8e5199992e032 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:33:57 -0400 Subject: [PATCH 2312/2978] Update launcher --- guide/launcher | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/launcher b/guide/launcher index a920b33a..b0c88a4f 100644 --- a/guide/launcher +++ b/guide/launcher @@ -44,7 +44,7 @@ +cc_norepeat 0 +cl_resend 1.5 +clear_debug_overlays -+clientport 27005 ++clientport 0 +closecaption 1 +collision_shake_amp 0.0 +collision_shake_freq 0.0 From 92b424a4f1fda47795d4b5adf5c2af6bc2ac550e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:38:17 -0400 Subject: [PATCH 2313/2978] Update wait.cfg --- cfg/wait.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index f51c91d5..051321f6 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -601,7 +601,7 @@ wait 1785; sm_cvar mp_feetyawrate_max 180 // wait 1803; sm_cvar mp_freezetime 0 // wait 1806; sm_cvar mp_friendlyfire 1 // wait 1809; sm_cvar mp_gamemode "coop" -// wait 1812; sm_cvar mp_humanteam any +// wait 1812; sm_cvar mp_humanteam "any" // wait 1815; sm_cvar mp_ik 1 wait 1818; sm_cvar mp_limitteams 0 // wait 1821; sm_cvar mp_logdetail 0 @@ -725,7 +725,7 @@ wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 // wait 2175; sm_cvar music_dynamic_witch_near_max 1800 // wait 2178; sm_cvar music_dynamic_witch_near_min 360 // wait 2181; sm_cvar music_intensity_override -1 -// wait 2184; sm_cvar music_intensity_threshold 0.3 +// wait 2184; sm_cvar music_intensity_threshold 0.25 // wait 2187; sm_cvar music_large_area_reveal_repeat_threshold 60 // wait 2190; sm_cvar music_large_area_reveal_threshold 500000 // wait 2193; sm_cvar music_manager 1 @@ -741,7 +741,7 @@ wait 2220; sm_cvar nav_area_max_size 100 // wait 2223; sm_cvar nav_blockers_can_affect_flow 1 wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 // wait 2229; sm_cvar nav_coplanar_slope_limit_displacement 0.7 -// wait 2232; sm_cvar nav_corner_adjust_adjacent 18 +// wait 2232; sm_cvar nav_corner_adjust_adjacent 16 // wait 2235; sm_cvar nav_create_area_at_feet 0 // wait 2238; sm_cvar nav_create_place_on_ground 0 // wait 2241; sm_cvar nav_debug_blocked 0 @@ -768,7 +768,7 @@ wait 2301; sm_cvar nav_obscure_range 300 wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.99 // wait 2307; sm_cvar nav_quicksave 1 // wait 2310; sm_cvar nav_recompute_flow_optimization 1 -// wait 2313; sm_cvar nav_save_history 10 +// wait 2313; sm_cvar nav_save_history 0 // wait 2316; sm_cvar nav_selected_set_border_color "100 100 0 255" // wait 2319; sm_cvar nav_selected_set_color "255 255 200 255" // wait 2322; sm_cvar nav_show_approach_points 0 @@ -910,7 +910,7 @@ wait 2676; sm_cvar pain_pills_decay_rate 0.166667 // wait 2730; sm_cvar phys2_hack_ignore_models 0 // wait 2733; sm_cvar phys2_hack_replace_bboxes 0 // wait 2736; sm_cvar phys2_merge_static_props 1 -// wait 2739; sm_cvar phys2_num_threads 4 +// wait 2739; sm_cvar phys2_num_threads 0 // wait 2742; sm_cvar phys2_preload_models 1 // wait 2745; sm_cvar phys2_ragdoll_clamp_angular_velocity 30 // wait 2748; sm_cvar phys2_ragdoll_clamp_linear_velocity 600 @@ -1220,12 +1220,12 @@ wait 3654; sm_cvar shout_threat_range 3000 // wait 3660; sm_cvar shout_view_target_threahold 0.01 // wait 3663; sm_cvar showtriggers 0 wait 3666; sm_cvar singlestep 0 -wait 3669; sm_cvar sk_autoaim_mode 1 -wait 3672; sm_cvar sk_player_arm 1 -wait 3675; sm_cvar sk_player_chest 1 +wait 3669; sm_cvar sk_autoaim_mode 3 +// wait 3672; sm_cvar sk_player_arm 1 +// wait 3675; sm_cvar sk_player_chest 1 wait 3678; sm_cvar sk_player_head 1 -wait 3681; sm_cvar sk_player_leg 1 -wait 3684; sm_cvar sk_player_stomach 1 +// wait 3681; sm_cvar sk_player_leg 1 +// wait 3684; sm_cvar sk_player_stomach 1 wait 3687; sm_cvar skill 3 wait 3690; sm_cvar Smoker_escape_range 10000 wait 3693; sm_cvar smoker_pz_claw_dmg 6 @@ -1244,9 +1244,9 @@ wait 3717; sm_cvar snd_refdist 50 // wait 3732; sm_cvar soundpatch_captionlength 3 // wait 3735; sm_cvar soundscape_debug 0 // wait 3738; sm_cvar spawn_behind_survivors_distance 0 -// wait 3741; sm_cvar spec_filter any -// wait 3744; sm_cvar spec_filter_infected any -wait 3747; sm_cvar spec_filter_survivors any +// wait 3741; sm_cvar spec_filter "any" +// wait 3744; sm_cvar spec_filter_infected "any" +wait 3747; sm_cvar spec_filter_survivors "any" wait 3750; sm_cvar spec_freeze_time 0 wait 3753; sm_cvar spec_freeze_traveltime 0.01 // wait 3756; sm_cvar spew_consolelog_to_debugstring 0 From 8d337f238ccb6a250a45cda89ad63dad6823dbf7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:39:33 -0400 Subject: [PATCH 2314/2978] Create exec.cfg --- cfg/exec.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/exec.cfg diff --git a/cfg/exec.cfg b/cfg/exec.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/exec.cfg @@ -0,0 +1 @@ + From b0fdbe90a5a8dd50fcfbbc865d93d4635c346e32 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:39:46 -0400 Subject: [PATCH 2315/2978] Update exec.cfg --- cfg/exec.cfg | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/cfg/exec.cfg b/cfg/exec.cfg index 8b137891..0ea696e6 100644 --- a/cfg/exec.cfg +++ b/cfg/exec.cfg @@ -1 +1,7 @@ - +// sv_allow_wait_command 1 +// sv_quota_stringcmdspersecond 2147483647 +// sm_cvar sv_runcmds 1 +// sm_cvar sv_allow_wait_command 1 +// sm_cvar sv_quota_stringcmdspersecond 2147483647 +// +echo TEST From c81bb44e4c63d0af556d91675b41dbe3dd1d4378 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:40:22 -0400 Subject: [PATCH 2316/2978] Update server1.cfg --- cfg/server1.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1c1109f0..997a413d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1264,4 +1264,3 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Test Executing Other Files // exec server.cfg -exec game.cfg From 27690f09887c02d8cf2dc7cd00a2a0ab8567dd5c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:41:03 -0400 Subject: [PATCH 2317/2978] Update console.cfg --- cfg/console.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 51ddc102..44ab9829 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -81,7 +81,7 @@ sv_consistency 0 sv_contact "" sv_downloadurl "" sv_forcepreload 1 -sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamscavenge,mutation,community,dash,shootzones,holdout,wave" +sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," sv_lan 0 sv_log_onefile 1 sv_logbans 1 @@ -116,7 +116,7 @@ sv_specnoclip 1 sv_specspeed 3 sv_steamgroup "38693222" sv_steamgroup_exclusive 1 -sv_tags "coop,realism,secure,versus" +sv_tags "coop,realism,secure,versus," sv_unlockedchapters 2147483647 sv_visiblemaxplayers 8 sv_voiceenable 1 From 4782381247efa69c9589dbc8791396c976110148 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:41:29 -0400 Subject: [PATCH 2318/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 997a413d..df93601d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -18,8 +18,8 @@ motd_enabled 1 // // // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamccavenge,mutation,community,dash,shootzones,holdout,wave," -// sv_tags "confogl,coop,gravity,increased_maxplayers,realism,secure,versus" -sv_tags "coop,realism,secure,versus" +// sv_tags "confogl,coop,gravity,increased_maxplayers,realism,secure,versus," +sv_tags "coop,realism,secure,versus," // // What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" From 748bf0bdd27518a9d1618a663b1d9c6f5df23c8c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:49:19 -0400 Subject: [PATCH 2319/2978] Update wait.cfg --- cfg/wait.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 051321f6..a95340ed 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -528,8 +528,8 @@ wait 1554; sm_cvar mem_min_heapsize 512 // wait 1584; sm_cvar mm_datacenter_query_delay 5 // wait 1587; sm_cvar mm_datacenter_report_version 5 // wait 1590; sm_cvar mm_datacenter_retry_infochunks_attempts 3 -// wait 1593; sm_cvar mm_datacenter_retry_interval 75 -// wait 1596; sm_cvar mm_datacenter_update_interval 3600 +// wait 1593; sm_cvar mm_datacenter_retry_interval 60 +// wait 1596; sm_cvar mm_datacenter_update_interval 600 // wait 1599; sm_cvar mm_heartbeat_seconds 300 // wait 1602; sm_cvar mm_heartbeat_seconds_xlsp 60 // wait 1605; sm_cvar mm_heartbeat_timeout 10 @@ -544,7 +544,7 @@ wait 1554; sm_cvar mem_min_heapsize 512 // wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.25 wait 1635; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" wait 1638; sm_cvar mm_server_search_server_lifetime 120 -// wait 1641; sm_cvar mm_server_search_update_interval 60 +// wait 1641; sm_cvar mm_server_search_update_interval 30 // wait 1644; sm_cvar mod_check_vcollide 0 // wait 1647; sm_cvar mod_dont_load_vertices 0 // wait 1650; sm_cvar mod_forcedata 1 @@ -680,7 +680,7 @@ wait 1983; sm_cvar music_bank_min_duration 600 // wait 2040; sm_cvar music_dynamic_damage_decay 10 // wait 2043; sm_cvar music_dynamic_damage_duck_damage_max 1 // wait 2046; sm_cvar music_dynamic_damage_duck_damage_min 0.5 -// wait 2049; sm_cvar music_dynamic_damage_duck_max 0.37 +// wait 2049; sm_cvar music_dynamic_damage_duck_max 0.35 // wait 2052; sm_cvar music_dynamic_damage_duck_min 0 // wait 2055; sm_cvar music_dynamic_damage_increment 0.1 // wait 2058; sm_cvar music_dynamic_debug 0 @@ -690,7 +690,7 @@ wait 1983; sm_cvar music_bank_min_duration 600 // wait 2070; sm_cvar music_dynamic_gunfire_increment 0.4 // wait 2073; sm_cvar music_dynamic_gunfireslow_decay 3 // wait 2076; sm_cvar music_dynamic_gunfireslow_increment 0.3 -// wait 2079; sm_cvar music_dynamic_mob_action_close_max 0.42 +// wait 2079; sm_cvar music_dynamic_mob_action_close_max 0.4 // wait 2082; sm_cvar music_dynamic_mob_action_close_min 0 // wait 2085; sm_cvar music_dynamic_mob_action_decay 15 // wait 2088; sm_cvar music_dynamic_mob_action_increment 0.1 @@ -703,9 +703,9 @@ wait 1983; sm_cvar music_bank_min_duration 600 // wait 2109; sm_cvar music_dynamic_mob_damage_min 0.6 // wait 2112; sm_cvar music_dynamic_mob_decay 15 // wait 2115; sm_cvar music_dynamic_mob_increment 0.1 -// wait 2118; sm_cvar music_dynamic_mob_large 49 +// wait 2118; sm_cvar music_dynamic_mob_large 50 // wait 2121; sm_cvar music_dynamic_mob_max 1 -// wait 2124; sm_cvar music_dynamic_mob_med 29 +// wait 2124; sm_cvar music_dynamic_mob_med 30 // wait 2127; sm_cvar music_dynamic_mob_min 0.5 // wait 2130; sm_cvar music_dynamic_mob_small 20 // wait 2133; sm_cvar music_dynamic_on 1 @@ -733,7 +733,7 @@ wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 // wait 2199; sm_cvar music_min_safe_time 3 // wait 2202; sm_cvar music_moment_of_silence_repeat_interval 600 // wait 2205; sm_cvar music_moment_of_silence_start_delay 60 -// wait 2208; sm_cvar mv_maxplayers 32 +wait 2208; sm_cvar mv_maxplayers 32 wait 2211; sm_cvar name "Bizzy" wait 2214; sm_cvar name2 "Moon" // wait 2217; sm_cvar nav_area_bgcolor "0 0 0 255" From 903e42fef68da7a74eab3dca0b141ec6f3c03884 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 22:49:52 -0400 Subject: [PATCH 2320/2978] Update wait.cfg --- cfg/wait.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index a95340ed..81bc0cac 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -888,7 +888,7 @@ wait 2649; sm_cvar net_splitpacket_maxrate 72000 // wait 2664; sm_cvar noclip_fixup 1 // wait 2667; sm_cvar npc_height_adjust 1 // wait 2670; sm_cvar npc_vphysics 0 -// wait 2673; sm_cvar old_radiusdamage 0 +// wait 2673; sm_cvar old_radiusdamage 0.0 wait 2676; sm_cvar pain_pills_decay_rate 0.166667 // wait 2679; sm_cvar pain_pills_health_threshold 99 // wait 2682; sm_cvar pain_pills_health_value 50 @@ -911,7 +911,7 @@ wait 2676; sm_cvar pain_pills_decay_rate 0.166667 // wait 2733; sm_cvar phys2_hack_replace_bboxes 0 // wait 2736; sm_cvar phys2_merge_static_props 1 // wait 2739; sm_cvar phys2_num_threads 0 -// wait 2742; sm_cvar phys2_preload_models 1 +// wait 2742; sm_cvar phys2_preload_models 0 // wait 2745; sm_cvar phys2_ragdoll_clamp_angular_velocity 30 // wait 2748; sm_cvar phys2_ragdoll_clamp_linear_velocity 600 // wait 2751; sm_cvar phys2_ragdoll_create_constraints 1 From ccbe2aadc120fc2589e8f91ec27b0e036628cf28 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 23:06:00 -0400 Subject: [PATCH 2321/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index df93601d..100989ab 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -28,7 +28,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. sv_region 0 // Sets the region of the server to be anywhere in the world. -maxplayers 32 // Sets the maximum number of players allowed on the server. +// maxplayers 32 // Sets the maximum number of players allowed on the server. sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. sv_voiceenable 1 // Enables voice chat in the server. From 0422e15b24f52de07b5b8859d61a12c9685a277f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 23:16:23 -0400 Subject: [PATCH 2322/2978] Update wait.cfg --- cfg/wait.cfg | 1878 +++++++++++++++++++++++++------------------------- 1 file changed, 939 insertions(+), 939 deletions(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 81bc0cac..66e507e1 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -79,7 +79,7 @@ wait 0234; sm_cvar car_alarm_chirp_interval 1 wait 0237; sm_cvar car_alarm_distance 1000 // wait 0240; sm_cvar car_alarm_duration 20 wait 0243; sm_cvar cc_norepeat 0 -wait 0246; sm_cvar cc_showmissing 0 +// wait 0246; sm_cvar cc_showmissing 0 // wait 0249; sm_cvar chainsaw_attack_cone 30 wait 0252; sm_cvar chainsaw_attack_distance 80 wait 0255; sm_cvar chainsaw_attack_force 10000 @@ -96,11 +96,11 @@ wait 0270; sm_cvar chainsaw_startup_fadeout_time 0 wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 100 wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 50 wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 0 -// wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 +wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 // wait 0300; sm_cvar cl_clock_showdebuginfo 0 wait 0303; sm_cvar cl_clockdrift_max_ms 100 // wait 0306; sm_cvar cl_clockdrift_max_ms_threadmode 0 -// wait 0309; sm_cvar cl_consistencycheck_interval 86400 +wait 0309; sm_cvar cl_consistencycheck_interval 86400 // wait 0312; sm_cvar cl_failremoteconnections 0 wait 0315; sm_cvar cl_interpolate 1 wait 0318; sm_cvar cl_resend 1.5 @@ -359,7 +359,7 @@ wait 1074; sm_cvar hack_elevator_z_offset 0 // wait 1077; sm_cvar helping_hand_debug 0 // wait 1080; sm_cvar hl2_episodic 0 wait 1083; sm_cvar host_flush_threshold 0 -// wait 1086; sm_cvar host_framerate 0 +wait 1086; sm_cvar host_framerate 0 // wait 1089; sm_cvar host_limitlocal 0 // wait 1092; sm_cvar host_map "c1m1_hotel.bsp" // wait 1095; sm_cvar host_profile 0 @@ -370,12 +370,12 @@ wait 1083; sm_cvar host_flush_threshold 0 // wait 1110; sm_cvar host_syncfps 0 // wait 1113; sm_cvar host_thread_mode 0 // wait 1116; sm_cvar host_threaded_sound 0 -// wait 1119; sm_cvar host_timescale 1.0 +wait 1119; sm_cvar host_timescale 1.0 wait 1122; sm_cvar host_xbox_e3_restart 0 wait 1125; sm_cvar hostfile "host.txt" // wait 1128; sm_cvar hostip -1062731518 wait 1131; sm_cvar hostname "Bizzy's Moonmod" -wait 1134; sm_cvar hostport 27019 +// wait 1134; sm_cvar hostport 27019 // wait 1137; sm_cvar hunk_track_allocation_types 0 wait 1140; sm_cvar hunter_committed_attack_range 600 wait 1143; sm_cvar hunter_leap_away_give_up_range 1000 @@ -510,7 +510,7 @@ wait 1527; sm_cvar melee_range 90 // wait 1530; sm_cvar melee_show_swing 0 // wait 1533; sm_cvar mem_dumpstats 0 // wait 1536; sm_cvar mem_force_flush 0 -// wait 1539; sm_cvar mem_force_flush_section +// wait 1539; sm_cvar mem_force_flush_section "" // wait 1542; sm_cvar mem_incremental_compact_rate 0.5 wait 1545; sm_cvar mem_level 2 wait 1548; sm_cvar mem_max_heapsize 512 @@ -544,7 +544,7 @@ wait 1554; sm_cvar mem_min_heapsize 512 // wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.25 wait 1635; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" wait 1638; sm_cvar mm_server_search_server_lifetime 120 -// wait 1641; sm_cvar mm_server_search_update_interval 30 +wait 1641; sm_cvar mm_server_search_update_interval 30 // wait 1644; sm_cvar mod_check_vcollide 0 // wait 1647; sm_cvar mod_dont_load_vertices 0 // wait 1650; sm_cvar mod_forcedata 1 @@ -607,7 +607,7 @@ wait 1818; sm_cvar mp_limitteams 0 // wait 1821; sm_cvar mp_logdetail 0 // wait 1824; sm_cvar mp_maxrounds 0 // wait 1827; sm_cvar mp_playerid 1 -// wait 1830; sm_cvar mp_playerid_delay 0 +// wait 1830; sm_cvar mp_playerid_delay 0.0 // wait 1833; sm_cvar mp_playerid_hold 0.25 // wait 1836; sm_cvar mp_restartgame 0 wait 1839; sm_cvar mp_roundlimit 5 @@ -752,8 +752,8 @@ wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 // wait 2256; sm_cvar nav_draw_limit 500 // wait 2259; sm_cvar nav_edit 0 // wait 2262; sm_cvar nav_flood_select_tolerance 0 -wait 2265; sm_cvar nav_flow_max_survivor_climb_height 200 -wait 2268; sm_cvar nav_flow_max_survivor_drop_height 300 +wait 2265; sm_cvar nav_flow_max_survivor_climb_height 75 +wait 2268; sm_cvar nav_flow_max_survivor_drop_height 250 // wait 2271; sm_cvar nav_fog_edit 0 // wait 2274; sm_cvar nav_generate_fencetops 1 // wait 2277; sm_cvar nav_generate_fixup_jump_areas 1 @@ -827,7 +827,7 @@ wait 2478; sm_cvar nb_saccade_time 0.1 wait 2481; sm_cvar nb_speed_look_ahead_range 300 // wait 2484; sm_cvar nb_stop 0 // wait 2487; sm_cvar nb_stuck_dump_filter_entindex 0 -// wait 2490; sm_cvar nb_stuck_dump_filter_identifier +// wait 2490; sm_cvar nb_stuck_dump_filter_identifier "" // wait 2493; sm_cvar nb_stuck_dump_filter_min_duration 0 wait 2496; sm_cvar nb_stuck_dump_filter_time_end 86400 // wait 2499; sm_cvar nb_stuck_dump_filter_time_start 0 @@ -1502,7 +1502,7 @@ wait 4503; sm_cvar sv_noclipspeed 3 // wait 4506; sm_cvar sv_optimizedmovement 1 wait 4509; sm_cvar sv_parallel_packentities 2 wait 4512; sm_cvar sv_parallel_sendsnapshot 2 -wait 4515; sm_cvar sv_password "" +// wait 4515; sm_cvar sv_password "" wait 4518; sm_cvar sv_pausable 0 wait 4521; sm_cvar sv_pausable_dev 0 wait 4524; sm_cvar sv_pausable_dev_ds 0 @@ -2406,929 +2406,929 @@ wait 7212; sm_cvar z_witch_wander_personal_space 300 wait 7215; sm_cvar z_witch_wander_personal_time 3 // wait 7218; sm_cvar z_zombie_knockoff_death 0 // wait 7221; sm_cvar z_zombie_lunge_push 0 -// wait 7224; sm_cvar -// wait 7227; sm_cvar -// wait 7230; sm_cvar -// wait 7233; sm_cvar -// wait 7236; sm_cvar -// wait 7239; sm_cvar -// wait 7242; sm_cvar -// wait 7245; sm_cvar -// wait 7248; sm_cvar -// wait 7251; sm_cvar -// wait 7254; sm_cvar -// wait 7257; sm_cvar -// wait 7260; sm_cvar -// wait 7263; sm_cvar -// wait 7266; sm_cvar -// wait 7269; sm_cvar -// wait 7272; sm_cvar -// wait 7275; sm_cvar -// wait 7278; sm_cvar -// wait 7281; sm_cvar -// wait 7284; sm_cvar -// wait 7287; sm_cvar -// wait 7290; sm_cvar -// wait 7293; sm_cvar -// wait 7296; sm_cvar -// wait 7299; sm_cvar -// wait 7302; sm_cvar -// wait 7305; sm_cvar -// wait 7308; sm_cvar -// wait 7311; sm_cvar -// wait 7314; sm_cvar -// wait 7317; sm_cvar -// wait 7320; sm_cvar -// wait 7323; sm_cvar -// wait 7326; sm_cvar -// wait 7329; sm_cvar -// wait 7332; sm_cvar -// wait 7335; sm_cvar -// wait 7338; sm_cvar -// wait 7341; sm_cvar -// wait 7344; sm_cvar -// wait 7347; sm_cvar -// wait 7350; sm_cvar -// wait 7353; sm_cvar -// wait 7356; sm_cvar -// wait 7359; sm_cvar -// wait 7362; sm_cvar -// wait 7365; sm_cvar -// wait 7368; sm_cvar -// wait 7371; sm_cvar -// wait 7374; sm_cvar -// wait 7377; sm_cvar -// wait 7380; sm_cvar -// wait 7383; sm_cvar -// wait 7386; sm_cvar -// wait 7389; sm_cvar -// wait 7392; sm_cvar -// wait 7395; sm_cvar -// wait 7398; sm_cvar -// wait 7401; sm_cvar -// wait 7404; sm_cvar -// wait 7407; sm_cvar -// wait 7410; sm_cvar -// wait 7413; sm_cvar -// wait 7416; sm_cvar -// wait 7419; sm_cvar -// wait 7422; sm_cvar -// wait 7425; sm_cvar -// wait 7428; sm_cvar -// wait 7431; sm_cvar -// wait 7434; sm_cvar -// wait 7437; sm_cvar -// wait 7440; sm_cvar -// wait 7443; sm_cvar -// wait 7446; sm_cvar -// wait 7449; sm_cvar -// wait 7452; sm_cvar -// wait 7455; sm_cvar -// wait 7458; sm_cvar -// wait 7461; sm_cvar -// wait 7464; sm_cvar -// wait 7467; sm_cvar -// wait 7470; sm_cvar -// wait 7473; sm_cvar -// wait 7476; sm_cvar -// wait 7479; sm_cvar -// wait 7482; sm_cvar -// wait 7485; sm_cvar -// wait 7488; sm_cvar -// wait 7491; sm_cvar -// wait 7494; sm_cvar -// wait 7497; sm_cvar -// wait 7500; sm_cvar -// wait 7503; sm_cvar -// wait 7506; sm_cvar -// wait 7509; sm_cvar -// wait 7512; sm_cvar -// wait 7515; sm_cvar -// wait 7518; sm_cvar -// wait 7521; sm_cvar -// wait 7524; sm_cvar -// wait 7527; sm_cvar -// wait 7530; sm_cvar -// wait 7533; sm_cvar -// wait 7536; sm_cvar -// wait 7539; sm_cvar -// wait 7542; sm_cvar -// wait 7545; sm_cvar -// wait 7548; sm_cvar -// wait 7551; sm_cvar -// wait 7554; sm_cvar -// wait 7557; sm_cvar -// wait 7560; sm_cvar -// wait 7563; sm_cvar -// wait 7566; sm_cvar -// wait 7569; sm_cvar -// wait 7572; sm_cvar -// wait 7575; sm_cvar -// wait 7578; sm_cvar -// wait 7581; sm_cvar -// wait 7584; sm_cvar -// wait 7587; sm_cvar -// wait 7590; sm_cvar -// wait 7593; sm_cvar -// wait 7596; sm_cvar -// wait 7599; sm_cvar -// wait 7602; sm_cvar -// wait 7605; sm_cvar -// wait 7608; sm_cvar -// wait 7611; sm_cvar -// wait 7614; sm_cvar -// wait 7617; sm_cvar -// wait 7620; sm_cvar -// wait 7623; sm_cvar -// wait 7626; sm_cvar -// wait 7629; sm_cvar -// wait 7632; sm_cvar -// wait 7635; sm_cvar -// wait 7638; sm_cvar -// wait 7641; sm_cvar -// wait 7644; sm_cvar -// wait 7647; sm_cvar -// wait 7650; sm_cvar -// wait 7653; sm_cvar -// wait 7656; sm_cvar -// wait 7659; sm_cvar -// wait 7662; sm_cvar -// wait 7665; sm_cvar -// wait 7668; sm_cvar -// wait 7671; sm_cvar -// wait 7674; sm_cvar -// wait 7677; sm_cvar -// wait 7680; sm_cvar -// wait 7683; sm_cvar -// wait 7686; sm_cvar -// wait 7689; sm_cvar -// wait 7692; sm_cvar -// wait 7695; sm_cvar -// wait 7698; sm_cvar -// wait 7701; sm_cvar -// wait 7704; sm_cvar -// wait 7707; sm_cvar -// wait 7710; sm_cvar -// wait 7713; sm_cvar -// wait 7716; sm_cvar -// wait 7719; sm_cvar -// wait 7722; sm_cvar -// wait 7725; sm_cvar -// wait 7728; sm_cvar -// wait 7731; sm_cvar -// wait 7734; sm_cvar -// wait 7737; sm_cvar -// wait 7740; sm_cvar -// wait 7743; sm_cvar -// wait 7746; sm_cvar -// wait 7749; sm_cvar -// wait 7752; sm_cvar -// wait 7755; sm_cvar -// wait 7758; sm_cvar -// wait 7761; sm_cvar -// wait 7764; sm_cvar -// wait 7767; sm_cvar -// wait 7770; sm_cvar -// wait 7773; sm_cvar -// wait 7776; sm_cvar -// wait 7779; sm_cvar -// wait 7782; sm_cvar -// wait 7785; sm_cvar -// wait 7788; sm_cvar -// wait 7791; sm_cvar -// wait 7794; sm_cvar -// wait 7797; sm_cvar -// wait 7800; sm_cvar -// wait 7803; sm_cvar -// wait 7806; sm_cvar -// wait 7809; sm_cvar -// wait 7812; sm_cvar -// wait 7815; sm_cvar -// wait 7818; sm_cvar -// wait 7821; sm_cvar -// wait 7824; sm_cvar -// wait 7827; sm_cvar -// wait 7830; sm_cvar -// wait 7833; sm_cvar -// wait 7836; sm_cvar -// wait 7839; sm_cvar -// wait 7842; sm_cvar -// wait 7845; sm_cvar -// wait 7848; sm_cvar -// wait 7851; sm_cvar -// wait 7854; sm_cvar -// wait 7857; sm_cvar -// wait 7860; sm_cvar -// wait 7863; sm_cvar -// wait 7866; sm_cvar -// wait 7869; sm_cvar -// wait 7872; sm_cvar -// wait 7875; sm_cvar -// wait 7878; sm_cvar -// wait 7881; sm_cvar -// wait 7884; sm_cvar -// wait 7887; sm_cvar -// wait 7890; sm_cvar -// wait 7893; sm_cvar -// wait 7896; sm_cvar -// wait 7899; sm_cvar -// wait 7902; sm_cvar -// wait 7905; sm_cvar -// wait 7908; sm_cvar -// wait 7911; sm_cvar -// wait 7914; sm_cvar -// wait 7917; sm_cvar -// wait 7920; sm_cvar -// wait 7923; sm_cvar -// wait 7926; sm_cvar -// wait 7929; sm_cvar -// wait 7932; sm_cvar -// wait 7935; sm_cvar -// wait 7938; sm_cvar -// wait 7941; sm_cvar -// wait 7944; sm_cvar -// wait 7947; sm_cvar -// wait 7950; sm_cvar -// wait 7953; sm_cvar -// wait 7956; sm_cvar -// wait 7959; sm_cvar -// wait 7962; sm_cvar -// wait 7965; sm_cvar -// wait 7968; sm_cvar -// wait 7971; sm_cvar -// wait 7974; sm_cvar -// wait 7977; sm_cvar -// wait 7980; sm_cvar -// wait 7983; sm_cvar -// wait 7986; sm_cvar -// wait 7989; sm_cvar -// wait 7992; sm_cvar -// wait 7995; sm_cvar -// wait 7998; sm_cvar -// wait 8001; sm_cvar -// wait 8004; sm_cvar -// wait 8007; sm_cvar -// wait 8010; sm_cvar -// wait 8013; sm_cvar -// wait 8016; sm_cvar -// wait 8019; sm_cvar -// wait 8022; sm_cvar -// wait 8025; sm_cvar -// wait 8028; sm_cvar -// wait 8031; sm_cvar -// wait 8034; sm_cvar -// wait 8037; sm_cvar -// wait 8040; sm_cvar -// wait 8043; sm_cvar -// wait 8046; sm_cvar -// wait 8049; sm_cvar -// wait 8052; sm_cvar -// wait 8055; sm_cvar -// wait 8058; sm_cvar -// wait 8061; sm_cvar -// wait 8064; sm_cvar -// wait 8067; sm_cvar -// wait 8070; sm_cvar -// wait 8073; sm_cvar -// wait 8076; sm_cvar -// wait 8079; sm_cvar -// wait 8082; sm_cvar -// wait 8085; sm_cvar -// wait 8088; sm_cvar -// wait 8091; sm_cvar -// wait 8094; sm_cvar -// wait 8097; sm_cvar -// wait 8100; sm_cvar -// wait 8103; sm_cvar -// wait 8106; sm_cvar -// wait 8109; sm_cvar -// wait 8112; sm_cvar -// wait 8115; sm_cvar -// wait 8118; sm_cvar -// wait 8121; sm_cvar -// wait 8124; sm_cvar -// wait 8127; sm_cvar -// wait 8130; sm_cvar -// wait 8133; sm_cvar -// wait 8136; sm_cvar -// wait 8139; sm_cvar -// wait 8142; sm_cvar -// wait 8145; sm_cvar -// wait 8148; sm_cvar -// wait 8151; sm_cvar -// wait 8154; sm_cvar -// wait 8157; sm_cvar -// wait 8160; sm_cvar -// wait 8163; sm_cvar -// wait 8166; sm_cvar -// wait 8169; sm_cvar -// wait 8172; sm_cvar -// wait 8175; sm_cvar -// wait 8178; sm_cvar -// wait 8181; sm_cvar -// wait 8184; sm_cvar -// wait 8187; sm_cvar -// wait 8190; sm_cvar -// wait 8193; sm_cvar -// wait 8196; sm_cvar -// wait 8199; sm_cvar -// wait 8202; sm_cvar -// wait 8205; sm_cvar -// wait 8208; sm_cvar -// wait 8211; sm_cvar -// wait 8214; sm_cvar -// wait 8217; sm_cvar -// wait 8220; sm_cvar -// wait 8223; sm_cvar -// wait 8226; sm_cvar -// wait 8229; sm_cvar -// wait 8232; sm_cvar -// wait 8235; sm_cvar -// wait 8238; sm_cvar -// wait 8241; sm_cvar -// wait 8244; sm_cvar -// wait 8247; sm_cvar -// wait 8250; sm_cvar -// wait 8253; sm_cvar -// wait 8256; sm_cvar -// wait 8259; sm_cvar -// wait 8262; sm_cvar -// wait 8265; sm_cvar -// wait 8268; sm_cvar -// wait 8271; sm_cvar -// wait 8274; sm_cvar -// wait 8277; sm_cvar -// wait 8280; sm_cvar -// wait 8283; sm_cvar -// wait 8286; sm_cvar -// wait 8289; sm_cvar -// wait 8292; sm_cvar -// wait 8295; sm_cvar -// wait 8298; sm_cvar -// wait 8301; sm_cvar -// wait 8304; sm_cvar -// wait 8307; sm_cvar -// wait 8310; sm_cvar -// wait 8313; sm_cvar -// wait 8316; sm_cvar -// wait 8319; sm_cvar -// wait 8322; sm_cvar -// wait 8325; sm_cvar -// wait 8328; sm_cvar -// wait 8331; sm_cvar -// wait 8334; sm_cvar -// wait 8337; sm_cvar -// wait 8340; sm_cvar -// wait 8343; sm_cvar -// wait 8346; sm_cvar -// wait 8349; sm_cvar -// wait 8352; sm_cvar -// wait 8355; sm_cvar -// wait 8358; sm_cvar -// wait 8361; sm_cvar -// wait 8364; sm_cvar -// wait 8367; sm_cvar -// wait 8370; sm_cvar -// wait 8373; sm_cvar -// wait 8376; sm_cvar -// wait 8379; sm_cvar -// wait 8382; sm_cvar -// wait 8385; sm_cvar -// wait 8388; sm_cvar -// wait 8391; sm_cvar -// wait 8394; sm_cvar -// wait 8397; sm_cvar -// wait 8400; sm_cvar -// wait 8403; sm_cvar -// wait 8406; sm_cvar -// wait 8409; sm_cvar -// wait 8412; sm_cvar -// wait 8415; sm_cvar -// wait 8418; sm_cvar -// wait 8421; sm_cvar -// wait 8424; sm_cvar -// wait 8427; sm_cvar -// wait 8430; sm_cvar -// wait 8433; sm_cvar -// wait 8436; sm_cvar -// wait 8439; sm_cvar -// wait 8442; sm_cvar -// wait 8445; sm_cvar -// wait 8448; sm_cvar -// wait 8451; sm_cvar -// wait 8454; sm_cvar -// wait 8457; sm_cvar -// wait 8460; sm_cvar -// wait 8463; sm_cvar -// wait 8466; sm_cvar -// wait 8469; sm_cvar -// wait 8472; sm_cvar -// wait 8475; sm_cvar -// wait 8478; sm_cvar -// wait 8481; sm_cvar -// wait 8484; sm_cvar -// wait 8487; sm_cvar -// wait 8490; sm_cvar -// wait 8493; sm_cvar -// wait 8496; sm_cvar -// wait 8499; sm_cvar -// wait 8502; sm_cvar -// wait 8505; sm_cvar -// wait 8508; sm_cvar -// wait 8511; sm_cvar -// wait 8514; sm_cvar -// wait 8517; sm_cvar -// wait 8520; sm_cvar -// wait 8523; sm_cvar -// wait 8526; sm_cvar -// wait 8529; sm_cvar -// wait 8532; sm_cvar -// wait 8535; sm_cvar -// wait 8538; sm_cvar -// wait 8541; sm_cvar -// wait 8544; sm_cvar -// wait 8547; sm_cvar -// wait 8550; sm_cvar -// wait 8553; sm_cvar -// wait 8556; sm_cvar -// wait 8559; sm_cvar -// wait 8562; sm_cvar -// wait 8565; sm_cvar -// wait 8568; sm_cvar -// wait 8571; sm_cvar -// wait 8574; sm_cvar -// wait 8577; sm_cvar -// wait 8580; sm_cvar -// wait 8583; sm_cvar -// wait 8586; sm_cvar -// wait 8589; sm_cvar -// wait 8592; sm_cvar -// wait 8595; sm_cvar -// wait 8598; sm_cvar -// wait 8601; sm_cvar -// wait 8604; sm_cvar -// wait 8607; sm_cvar -// wait 8610; sm_cvar -// wait 8613; sm_cvar -// wait 8616; sm_cvar -// wait 8619; sm_cvar -// wait 8622; sm_cvar -// wait 8625; sm_cvar -// wait 8628; sm_cvar -// wait 8631; sm_cvar -// wait 8634; sm_cvar -// wait 8637; sm_cvar -// wait 8640; sm_cvar -// wait 8643; sm_cvar -// wait 8646; sm_cvar -// wait 8649; sm_cvar -// wait 8652; sm_cvar -// wait 8655; sm_cvar -// wait 8658; sm_cvar -// wait 8661; sm_cvar -// wait 8664; sm_cvar -// wait 8667; sm_cvar -// wait 8670; sm_cvar -// wait 8673; sm_cvar -// wait 8676; sm_cvar -// wait 8679; sm_cvar -// wait 8682; sm_cvar -// wait 8685; sm_cvar -// wait 8688; sm_cvar -// wait 8691; sm_cvar -// wait 8694; sm_cvar -// wait 8697; sm_cvar -// wait 8700; sm_cvar -// wait 8703; sm_cvar -// wait 8706; sm_cvar -// wait 8709; sm_cvar -// wait 8712; sm_cvar -// wait 8715; sm_cvar -// wait 8718; sm_cvar -// wait 8721; sm_cvar -// wait 8724; sm_cvar -// wait 8727; sm_cvar -// wait 8730; sm_cvar -// wait 8733; sm_cvar -// wait 8736; sm_cvar -// wait 8739; sm_cvar -// wait 8742; sm_cvar -// wait 8745; sm_cvar -// wait 8748; sm_cvar -// wait 8751; sm_cvar -// wait 8754; sm_cvar -// wait 8757; sm_cvar -// wait 8760; sm_cvar -// wait 8763; sm_cvar -// wait 8766; sm_cvar -// wait 8769; sm_cvar -// wait 8772; sm_cvar -// wait 8775; sm_cvar -// wait 8778; sm_cvar -// wait 8781; sm_cvar -// wait 8784; sm_cvar -// wait 8787; sm_cvar -// wait 8790; sm_cvar -// wait 8793; sm_cvar -// wait 8796; sm_cvar -// wait 8799; sm_cvar -// wait 8802; sm_cvar -// wait 8805; sm_cvar -// wait 8808; sm_cvar -// wait 8811; sm_cvar -// wait 8814; sm_cvar -// wait 8817; sm_cvar -// wait 8820; sm_cvar -// wait 8823; sm_cvar -// wait 8826; sm_cvar -// wait 8829; sm_cvar -// wait 8832; sm_cvar -// wait 8835; sm_cvar -// wait 8838; sm_cvar -// wait 8841; sm_cvar -// wait 8844; sm_cvar -// wait 8847; sm_cvar -// wait 8850; sm_cvar -// wait 8853; sm_cvar -// wait 8856; sm_cvar -// wait 8859; sm_cvar -// wait 8862; sm_cvar -// wait 8865; sm_cvar -// wait 8868; sm_cvar -// wait 8871; sm_cvar -// wait 8874; sm_cvar -// wait 8877; sm_cvar -// wait 8880; sm_cvar -// wait 8883; sm_cvar -// wait 8886; sm_cvar -// wait 8889; sm_cvar -// wait 8892; sm_cvar -// wait 8895; sm_cvar -// wait 8898; sm_cvar -// wait 8901; sm_cvar -// wait 8904; sm_cvar -// wait 8907; sm_cvar -// wait 8910; sm_cvar -// wait 8913; sm_cvar -// wait 8916; sm_cvar -// wait 8919; sm_cvar -// wait 8922; sm_cvar -// wait 8925; sm_cvar -// wait 8928; sm_cvar -// wait 8931; sm_cvar -// wait 8934; sm_cvar -// wait 8937; sm_cvar -// wait 8940; sm_cvar -// wait 8943; sm_cvar -// wait 8946; sm_cvar -// wait 8949; sm_cvar -// wait 8952; sm_cvar -// wait 8955; sm_cvar -// wait 8958; sm_cvar -// wait 8961; sm_cvar -// wait 8964; sm_cvar -// wait 8967; sm_cvar -// wait 8970; sm_cvar -// wait 8973; sm_cvar -// wait 8976; sm_cvar -// wait 8979; sm_cvar -// wait 8982; sm_cvar -// wait 8985; sm_cvar -// wait 8988; sm_cvar -// wait 8991; sm_cvar -// wait 8994; sm_cvar -// wait 8997; sm_cvar -// wait 9000; sm_cvar -// wait 9003; sm_cvar -// wait 9006; sm_cvar -// wait 9009; sm_cvar -// wait 9012; sm_cvar -// wait 9015; sm_cvar -// wait 9018; sm_cvar -// wait 9021; sm_cvar -// wait 9024; sm_cvar -// wait 9027; sm_cvar -// wait 9030; sm_cvar -// wait 9033; sm_cvar -// wait 9036; sm_cvar -// wait 9039; sm_cvar -// wait 9042; sm_cvar -// wait 9045; sm_cvar -// wait 9048; sm_cvar -// wait 9051; sm_cvar -// wait 9054; sm_cvar -// wait 9057; sm_cvar -// wait 9060; sm_cvar -// wait 9063; sm_cvar -// wait 9066; sm_cvar -// wait 9069; sm_cvar -// wait 9072; sm_cvar -// wait 9075; sm_cvar -// wait 9078; sm_cvar -// wait 9081; sm_cvar -// wait 9084; sm_cvar -// wait 9087; sm_cvar -// wait 9090; sm_cvar -// wait 9093; sm_cvar -// wait 9096; sm_cvar -// wait 9099; sm_cvar -// wait 9102; sm_cvar -// wait 9105; sm_cvar -// wait 9108; sm_cvar -// wait 9111; sm_cvar -// wait 9114; sm_cvar -// wait 9117; sm_cvar -// wait 9120; sm_cvar -// wait 9123; sm_cvar -// wait 9126; sm_cvar -// wait 9129; sm_cvar -// wait 9132; sm_cvar -// wait 9135; sm_cvar -// wait 9138; sm_cvar -// wait 9141; sm_cvar -// wait 9144; sm_cvar -// wait 9147; sm_cvar -// wait 9150; sm_cvar -// wait 9153; sm_cvar -// wait 9156; sm_cvar -// wait 9159; sm_cvar -// wait 9162; sm_cvar -// wait 9165; sm_cvar -// wait 9168; sm_cvar -// wait 9171; sm_cvar -// wait 9174; sm_cvar -// wait 9177; sm_cvar -// wait 9180; sm_cvar -// wait 9183; sm_cvar -// wait 9186; sm_cvar -// wait 9189; sm_cvar -// wait 9192; sm_cvar -// wait 9195; sm_cvar -// wait 9198; sm_cvar -// wait 9201; sm_cvar -// wait 9204; sm_cvar -// wait 9207; sm_cvar -// wait 9210; sm_cvar -// wait 9213; sm_cvar -// wait 9216; sm_cvar -// wait 9219; sm_cvar -// wait 9222; sm_cvar -// wait 9225; sm_cvar -// wait 9228; sm_cvar -// wait 9231; sm_cvar -// wait 9234; sm_cvar -// wait 9237; sm_cvar -// wait 9240; sm_cvar -// wait 9243; sm_cvar -// wait 9246; sm_cvar -// wait 9249; sm_cvar -// wait 9252; sm_cvar -// wait 9255; sm_cvar -// wait 9258; sm_cvar -// wait 9261; sm_cvar -// wait 9264; sm_cvar -// wait 9267; sm_cvar -// wait 9270; sm_cvar -// wait 9273; sm_cvar -// wait 9276; sm_cvar -// wait 9279; sm_cvar -// wait 9282; sm_cvar -// wait 9285; sm_cvar -// wait 9288; sm_cvar -// wait 9291; sm_cvar -// wait 9294; sm_cvar -// wait 9297; sm_cvar -// wait 9300; sm_cvar -// wait 9303; sm_cvar -// wait 9306; sm_cvar -// wait 9309; sm_cvar -// wait 9312; sm_cvar -// wait 9315; sm_cvar -// wait 9318; sm_cvar -// wait 9321; sm_cvar -// wait 9324; sm_cvar -// wait 9327; sm_cvar -// wait 9330; sm_cvar -// wait 9333; sm_cvar -// wait 9336; sm_cvar -// wait 9339; sm_cvar -// wait 9342; sm_cvar -// wait 9345; sm_cvar -// wait 9348; sm_cvar -// wait 9351; sm_cvar -// wait 9354; sm_cvar -// wait 9357; sm_cvar -// wait 9360; sm_cvar -// wait 9363; sm_cvar -// wait 9366; sm_cvar -// wait 9369; sm_cvar -// wait 9372; sm_cvar -// wait 9375; sm_cvar -// wait 9378; sm_cvar -// wait 9381; sm_cvar -// wait 9384; sm_cvar -// wait 9387; sm_cvar -// wait 9390; sm_cvar -// wait 9393; sm_cvar -// wait 9396; sm_cvar -// wait 9399; sm_cvar -// wait 9402; sm_cvar -// wait 9405; sm_cvar -// wait 9408; sm_cvar -// wait 9411; sm_cvar -// wait 9414; sm_cvar -// wait 9417; sm_cvar -// wait 9420; sm_cvar -// wait 9423; sm_cvar -// wait 9426; sm_cvar -// wait 9429; sm_cvar -// wait 9432; sm_cvar -// wait 9435; sm_cvar -// wait 9438; sm_cvar -// wait 9441; sm_cvar -// wait 9444; sm_cvar -// wait 9447; sm_cvar -// wait 9450; sm_cvar -// wait 9453; sm_cvar -// wait 9456; sm_cvar -// wait 9459; sm_cvar -// wait 9462; sm_cvar -// wait 9465; sm_cvar -// wait 9468; sm_cvar -// wait 9471; sm_cvar -// wait 9474; sm_cvar -// wait 9477; sm_cvar -// wait 9480; sm_cvar -// wait 9483; sm_cvar -// wait 9486; sm_cvar -// wait 9489; sm_cvar -// wait 9492; sm_cvar -// wait 9495; sm_cvar -// wait 9498; sm_cvar -// wait 9501; sm_cvar -// wait 9504; sm_cvar -// wait 9507; sm_cvar -// wait 9510; sm_cvar -// wait 9513; sm_cvar -// wait 9516; sm_cvar -// wait 9519; sm_cvar -// wait 9522; sm_cvar -// wait 9525; sm_cvar -// wait 9528; sm_cvar -// wait 9531; sm_cvar -// wait 9534; sm_cvar -// wait 9537; sm_cvar -// wait 9540; sm_cvar -// wait 9543; sm_cvar -// wait 9546; sm_cvar -// wait 9549; sm_cvar -// wait 9552; sm_cvar -// wait 9555; sm_cvar -// wait 9558; sm_cvar -// wait 9561; sm_cvar -// wait 9564; sm_cvar -// wait 9567; sm_cvar -// wait 9570; sm_cvar -// wait 9573; sm_cvar -// wait 9576; sm_cvar -// wait 9579; sm_cvar -// wait 9582; sm_cvar -// wait 9585; sm_cvar -// wait 9588; sm_cvar -// wait 9591; sm_cvar -// wait 9594; sm_cvar -// wait 9597; sm_cvar -// wait 9600; sm_cvar -// wait 9603; sm_cvar -// wait 9606; sm_cvar -// wait 9609; sm_cvar -// wait 9612; sm_cvar -// wait 9615; sm_cvar -// wait 9618; sm_cvar -// wait 9621; sm_cvar -// wait 9624; sm_cvar -// wait 9627; sm_cvar -// wait 9630; sm_cvar -// wait 9633; sm_cvar -// wait 9636; sm_cvar -// wait 9639; sm_cvar -// wait 9642; sm_cvar -// wait 9645; sm_cvar -// wait 9648; sm_cvar -// wait 9651; sm_cvar -// wait 9654; sm_cvar -// wait 9657; sm_cvar -// wait 9660; sm_cvar -// wait 9663; sm_cvar -// wait 9666; sm_cvar -// wait 9669; sm_cvar -// wait 9672; sm_cvar -// wait 9675; sm_cvar -// wait 9678; sm_cvar -// wait 9681; sm_cvar -// wait 9684; sm_cvar -// wait 9687; sm_cvar -// wait 9690; sm_cvar -// wait 9693; sm_cvar -// wait 9696; sm_cvar -// wait 9699; sm_cvar -// wait 9702; sm_cvar -// wait 9705; sm_cvar -// wait 9708; sm_cvar -// wait 9711; sm_cvar -// wait 9714; sm_cvar -// wait 9717; sm_cvar -// wait 9720; sm_cvar -// wait 9723; sm_cvar -// wait 9726; sm_cvar -// wait 9729; sm_cvar -// wait 9732; sm_cvar -// wait 9735; sm_cvar -// wait 9738; sm_cvar -// wait 9741; sm_cvar -// wait 9744; sm_cvar -// wait 9747; sm_cvar -// wait 9750; sm_cvar -// wait 9753; sm_cvar -// wait 9756; sm_cvar -// wait 9759; sm_cvar -// wait 9762; sm_cvar -// wait 9765; sm_cvar -// wait 9768; sm_cvar -// wait 9771; sm_cvar -// wait 9774; sm_cvar -// wait 9777; sm_cvar -// wait 9780; sm_cvar -// wait 9783; sm_cvar -// wait 9786; sm_cvar -// wait 9789; sm_cvar -// wait 9792; sm_cvar -// wait 9795; sm_cvar -// wait 9798; sm_cvar -// wait 9801; sm_cvar -// wait 9804; sm_cvar -// wait 9807; sm_cvar -// wait 9810; sm_cvar -// wait 9813; sm_cvar -// wait 9816; sm_cvar -// wait 9819; sm_cvar -// wait 9822; sm_cvar -// wait 9825; sm_cvar -// wait 9828; sm_cvar -// wait 9831; sm_cvar -// wait 9834; sm_cvar -// wait 9837; sm_cvar -// wait 9840; sm_cvar -// wait 9843; sm_cvar -// wait 9846; sm_cvar -// wait 9849; sm_cvar -// wait 9852; sm_cvar -// wait 9855; sm_cvar -// wait 9858; sm_cvar -// wait 9861; sm_cvar -// wait 9864; sm_cvar -// wait 9867; sm_cvar -// wait 9870; sm_cvar -// wait 9873; sm_cvar -// wait 9876; sm_cvar -// wait 9879; sm_cvar -// wait 9882; sm_cvar -// wait 9885; sm_cvar -// wait 9888; sm_cvar -// wait 9891; sm_cvar -// wait 9894; sm_cvar -// wait 9897; sm_cvar -// wait 9900; sm_cvar -// wait 9903; sm_cvar -// wait 9906; sm_cvar -// wait 9909; sm_cvar -// wait 9912; sm_cvar -// wait 9915; sm_cvar -// wait 9918; sm_cvar -// wait 9921; sm_cvar -// wait 9924; sm_cvar -// wait 9927; sm_cvar -// wait 9930; sm_cvar -// wait 9933; sm_cvar -// wait 9936; sm_cvar -// wait 9939; sm_cvar -// wait 9942; sm_cvar -// wait 9945; sm_cvar -// wait 9948; sm_cvar -// wait 9951; sm_cvar -// wait 9954; sm_cvar -// wait 9957; sm_cvar -// wait 9960; sm_cvar -// wait 9963; sm_cvar -// wait 9966; sm_cvar -// wait 9969; sm_cvar -// wait 9972; sm_cvar -// wait 9975; sm_cvar -// wait 9978; sm_cvar -// wait 9981; sm_cvar -// wait 9984; sm_cvar -// wait 9987; sm_cvar -// wait 9990; sm_cvar -// wait 9993; sm_cvar -// wait 9996; sm_cvar -// wait 9999; sm_cvar +// wait 7224; sm_cvar +// wait 7227; sm_cvar +// wait 7230; sm_cvar +// wait 7233; sm_cvar +// wait 7236; sm_cvar +// wait 7239; sm_cvar +// wait 7242; sm_cvar +// wait 7245; sm_cvar +// wait 7248; sm_cvar +// wait 7251; sm_cvar +// wait 7254; sm_cvar +// wait 7257; sm_cvar +// wait 7260; sm_cvar +// wait 7263; sm_cvar +// wait 7266; sm_cvar +// wait 7269; sm_cvar +// wait 7272; sm_cvar +// wait 7275; sm_cvar +// wait 7278; sm_cvar +// wait 7281; sm_cvar +// wait 7284; sm_cvar +// wait 7287; sm_cvar +// wait 7290; sm_cvar +// wait 7293; sm_cvar +// wait 7296; sm_cvar +// wait 7299; sm_cvar +// wait 7302; sm_cvar +// wait 7305; sm_cvar +// wait 7308; sm_cvar +// wait 7311; sm_cvar +// wait 7314; sm_cvar +// wait 7317; sm_cvar +// wait 7320; sm_cvar +// wait 7323; sm_cvar +// wait 7326; sm_cvar +// wait 7329; sm_cvar +// wait 7332; sm_cvar +// wait 7335; sm_cvar +// wait 7338; sm_cvar +// wait 7341; sm_cvar +// wait 7344; sm_cvar +// wait 7347; sm_cvar +// wait 7350; sm_cvar +// wait 7353; sm_cvar +// wait 7356; sm_cvar +// wait 7359; sm_cvar +// wait 7362; sm_cvar +// wait 7365; sm_cvar +// wait 7368; sm_cvar +// wait 7371; sm_cvar +// wait 7374; sm_cvar +// wait 7377; sm_cvar +// wait 7380; sm_cvar +// wait 7383; sm_cvar +// wait 7386; sm_cvar +// wait 7389; sm_cvar +// wait 7392; sm_cvar +// wait 7395; sm_cvar +// wait 7398; sm_cvar +// wait 7401; sm_cvar +// wait 7404; sm_cvar +// wait 7407; sm_cvar +// wait 7410; sm_cvar +// wait 7413; sm_cvar +// wait 7416; sm_cvar +// wait 7419; sm_cvar +// wait 7422; sm_cvar +// wait 7425; sm_cvar +// wait 7428; sm_cvar +// wait 7431; sm_cvar +// wait 7434; sm_cvar +// wait 7437; sm_cvar +// wait 7440; sm_cvar +// wait 7443; sm_cvar +// wait 7446; sm_cvar +// wait 7449; sm_cvar +// wait 7452; sm_cvar +// wait 7455; sm_cvar +// wait 7458; sm_cvar +// wait 7461; sm_cvar +// wait 7464; sm_cvar +// wait 7467; sm_cvar +// wait 7470; sm_cvar +// wait 7473; sm_cvar +// wait 7476; sm_cvar +// wait 7479; sm_cvar +// wait 7482; sm_cvar +// wait 7485; sm_cvar +// wait 7488; sm_cvar +// wait 7491; sm_cvar +// wait 7494; sm_cvar +// wait 7497; sm_cvar +// wait 7500; sm_cvar +// wait 7503; sm_cvar +// wait 7506; sm_cvar +// wait 7509; sm_cvar +// wait 7512; sm_cvar +// wait 7515; sm_cvar +// wait 7518; sm_cvar +// wait 7521; sm_cvar +// wait 7524; sm_cvar +// wait 7527; sm_cvar +// wait 7530; sm_cvar +// wait 7533; sm_cvar +// wait 7536; sm_cvar +// wait 7539; sm_cvar +// wait 7542; sm_cvar +// wait 7545; sm_cvar +// wait 7548; sm_cvar +// wait 7551; sm_cvar +// wait 7554; sm_cvar +// wait 7557; sm_cvar +// wait 7560; sm_cvar +// wait 7563; sm_cvar +// wait 7566; sm_cvar +// wait 7569; sm_cvar +// wait 7572; sm_cvar +// wait 7575; sm_cvar +// wait 7578; sm_cvar +// wait 7581; sm_cvar +// wait 7584; sm_cvar +// wait 7587; sm_cvar +// wait 7590; sm_cvar +// wait 7593; sm_cvar +// wait 7596; sm_cvar +// wait 7599; sm_cvar +// wait 7602; sm_cvar +// wait 7605; sm_cvar +// wait 7608; sm_cvar +// wait 7611; sm_cvar +// wait 7614; sm_cvar +// wait 7617; sm_cvar +// wait 7620; sm_cvar +// wait 7623; sm_cvar +// wait 7626; sm_cvar +// wait 7629; sm_cvar +// wait 7632; sm_cvar +// wait 7635; sm_cvar +// wait 7638; sm_cvar +// wait 7641; sm_cvar +// wait 7644; sm_cvar +// wait 7647; sm_cvar +// wait 7650; sm_cvar +// wait 7653; sm_cvar +// wait 7656; sm_cvar +// wait 7659; sm_cvar +// wait 7662; sm_cvar +// wait 7665; sm_cvar +// wait 7668; sm_cvar +// wait 7671; sm_cvar +// wait 7674; sm_cvar +// wait 7677; sm_cvar +// wait 7680; sm_cvar +// wait 7683; sm_cvar +// wait 7686; sm_cvar +// wait 7689; sm_cvar +// wait 7692; sm_cvar +// wait 7695; sm_cvar +// wait 7698; sm_cvar +// wait 7701; sm_cvar +// wait 7704; sm_cvar +// wait 7707; sm_cvar +// wait 7710; sm_cvar +// wait 7713; sm_cvar +// wait 7716; sm_cvar +// wait 7719; sm_cvar +// wait 7722; sm_cvar +// wait 7725; sm_cvar +// wait 7728; sm_cvar +// wait 7731; sm_cvar +// wait 7734; sm_cvar +// wait 7737; sm_cvar +// wait 7740; sm_cvar +// wait 7743; sm_cvar +// wait 7746; sm_cvar +// wait 7749; sm_cvar +// wait 7752; sm_cvar +// wait 7755; sm_cvar +// wait 7758; sm_cvar +// wait 7761; sm_cvar +// wait 7764; sm_cvar +// wait 7767; sm_cvar +// wait 7770; sm_cvar +// wait 7773; sm_cvar +// wait 7776; sm_cvar +// wait 7779; sm_cvar +// wait 7782; sm_cvar +// wait 7785; sm_cvar +// wait 7788; sm_cvar +// wait 7791; sm_cvar +// wait 7794; sm_cvar +// wait 7797; sm_cvar +// wait 7800; sm_cvar +// wait 7803; sm_cvar +// wait 7806; sm_cvar +// wait 7809; sm_cvar +// wait 7812; sm_cvar +// wait 7815; sm_cvar +// wait 7818; sm_cvar +// wait 7821; sm_cvar +// wait 7824; sm_cvar +// wait 7827; sm_cvar +// wait 7830; sm_cvar +// wait 7833; sm_cvar +// wait 7836; sm_cvar +// wait 7839; sm_cvar +// wait 7842; sm_cvar +// wait 7845; sm_cvar +// wait 7848; sm_cvar +// wait 7851; sm_cvar +// wait 7854; sm_cvar +// wait 7857; sm_cvar +// wait 7860; sm_cvar +// wait 7863; sm_cvar +// wait 7866; sm_cvar +// wait 7869; sm_cvar +// wait 7872; sm_cvar +// wait 7875; sm_cvar +// wait 7878; sm_cvar +// wait 7881; sm_cvar +// wait 7884; sm_cvar +// wait 7887; sm_cvar +// wait 7890; sm_cvar +// wait 7893; sm_cvar +// wait 7896; sm_cvar +// wait 7899; sm_cvar +// wait 7902; sm_cvar +// wait 7905; sm_cvar +// wait 7908; sm_cvar +// wait 7911; sm_cvar +// wait 7914; sm_cvar +// wait 7917; sm_cvar +// wait 7920; sm_cvar +// wait 7923; sm_cvar +// wait 7926; sm_cvar +// wait 7929; sm_cvar +// wait 7932; sm_cvar +// wait 7935; sm_cvar +// wait 7938; sm_cvar +// wait 7941; sm_cvar +// wait 7944; sm_cvar +// wait 7947; sm_cvar +// wait 7950; sm_cvar +// wait 7953; sm_cvar +// wait 7956; sm_cvar +// wait 7959; sm_cvar +// wait 7962; sm_cvar +// wait 7965; sm_cvar +// wait 7968; sm_cvar +// wait 7971; sm_cvar +// wait 7974; sm_cvar +// wait 7977; sm_cvar +// wait 7980; sm_cvar +// wait 7983; sm_cvar +// wait 7986; sm_cvar +// wait 7989; sm_cvar +// wait 7992; sm_cvar +// wait 7995; sm_cvar +// wait 7998; sm_cvar +// wait 8001; sm_cvar +// wait 8004; sm_cvar +// wait 8007; sm_cvar +// wait 8010; sm_cvar +// wait 8013; sm_cvar +// wait 8016; sm_cvar +// wait 8019; sm_cvar +// wait 8022; sm_cvar +// wait 8025; sm_cvar +// wait 8028; sm_cvar +// wait 8031; sm_cvar +// wait 8034; sm_cvar +// wait 8037; sm_cvar +// wait 8040; sm_cvar +// wait 8043; sm_cvar +// wait 8046; sm_cvar +// wait 8049; sm_cvar +// wait 8052; sm_cvar +// wait 8055; sm_cvar +// wait 8058; sm_cvar +// wait 8061; sm_cvar +// wait 8064; sm_cvar +// wait 8067; sm_cvar +// wait 8070; sm_cvar +// wait 8073; sm_cvar +// wait 8076; sm_cvar +// wait 8079; sm_cvar +// wait 8082; sm_cvar +// wait 8085; sm_cvar +// wait 8088; sm_cvar +// wait 8091; sm_cvar +// wait 8094; sm_cvar +// wait 8097; sm_cvar +// wait 8100; sm_cvar +// wait 8103; sm_cvar +// wait 8106; sm_cvar +// wait 8109; sm_cvar +// wait 8112; sm_cvar +// wait 8115; sm_cvar +// wait 8118; sm_cvar +// wait 8121; sm_cvar +// wait 8124; sm_cvar +// wait 8127; sm_cvar +// wait 8130; sm_cvar +// wait 8133; sm_cvar +// wait 8136; sm_cvar +// wait 8139; sm_cvar +// wait 8142; sm_cvar +// wait 8145; sm_cvar +// wait 8148; sm_cvar +// wait 8151; sm_cvar +// wait 8154; sm_cvar +// wait 8157; sm_cvar +// wait 8160; sm_cvar +// wait 8163; sm_cvar +// wait 8166; sm_cvar +// wait 8169; sm_cvar +// wait 8172; sm_cvar +// wait 8175; sm_cvar +// wait 8178; sm_cvar +// wait 8181; sm_cvar +// wait 8184; sm_cvar +// wait 8187; sm_cvar +// wait 8190; sm_cvar +// wait 8193; sm_cvar +// wait 8196; sm_cvar +// wait 8199; sm_cvar +// wait 8202; sm_cvar +// wait 8205; sm_cvar +// wait 8208; sm_cvar +// wait 8211; sm_cvar +// wait 8214; sm_cvar +// wait 8217; sm_cvar +// wait 8220; sm_cvar +// wait 8223; sm_cvar +// wait 8226; sm_cvar +// wait 8229; sm_cvar +// wait 8232; sm_cvar +// wait 8235; sm_cvar +// wait 8238; sm_cvar +// wait 8241; sm_cvar +// wait 8244; sm_cvar +// wait 8247; sm_cvar +// wait 8250; sm_cvar +// wait 8253; sm_cvar +// wait 8256; sm_cvar +// wait 8259; sm_cvar +// wait 8262; sm_cvar +// wait 8265; sm_cvar +// wait 8268; sm_cvar +// wait 8271; sm_cvar +// wait 8274; sm_cvar +// wait 8277; sm_cvar +// wait 8280; sm_cvar +// wait 8283; sm_cvar +// wait 8286; sm_cvar +// wait 8289; sm_cvar +// wait 8292; sm_cvar +// wait 8295; sm_cvar +// wait 8298; sm_cvar +// wait 8301; sm_cvar +// wait 8304; sm_cvar +// wait 8307; sm_cvar +// wait 8310; sm_cvar +// wait 8313; sm_cvar +// wait 8316; sm_cvar +// wait 8319; sm_cvar +// wait 8322; sm_cvar +// wait 8325; sm_cvar +// wait 8328; sm_cvar +// wait 8331; sm_cvar +// wait 8334; sm_cvar +// wait 8337; sm_cvar +// wait 8340; sm_cvar +// wait 8343; sm_cvar +// wait 8346; sm_cvar +// wait 8349; sm_cvar +// wait 8352; sm_cvar +// wait 8355; sm_cvar +// wait 8358; sm_cvar +// wait 8361; sm_cvar +// wait 8364; sm_cvar +// wait 8367; sm_cvar +// wait 8370; sm_cvar +// wait 8373; sm_cvar +// wait 8376; sm_cvar +// wait 8379; sm_cvar +// wait 8382; sm_cvar +// wait 8385; sm_cvar +// wait 8388; sm_cvar +// wait 8391; sm_cvar +// wait 8394; sm_cvar +// wait 8397; sm_cvar +// wait 8400; sm_cvar +// wait 8403; sm_cvar +// wait 8406; sm_cvar +// wait 8409; sm_cvar +// wait 8412; sm_cvar +// wait 8415; sm_cvar +// wait 8418; sm_cvar +// wait 8421; sm_cvar +// wait 8424; sm_cvar +// wait 8427; sm_cvar +// wait 8430; sm_cvar +// wait 8433; sm_cvar +// wait 8436; sm_cvar +// wait 8439; sm_cvar +// wait 8442; sm_cvar +// wait 8445; sm_cvar +// wait 8448; sm_cvar +// wait 8451; sm_cvar +// wait 8454; sm_cvar +// wait 8457; sm_cvar +// wait 8460; sm_cvar +// wait 8463; sm_cvar +// wait 8466; sm_cvar +// wait 8469; sm_cvar +// wait 8472; sm_cvar +// wait 8475; sm_cvar +// wait 8478; sm_cvar +// wait 8481; sm_cvar +// wait 8484; sm_cvar +// wait 8487; sm_cvar +// wait 8490; sm_cvar +// wait 8493; sm_cvar +// wait 8496; sm_cvar +// wait 8499; sm_cvar +// wait 8502; sm_cvar +// wait 8505; sm_cvar +// wait 8508; sm_cvar +// wait 8511; sm_cvar +// wait 8514; sm_cvar +// wait 8517; sm_cvar +// wait 8520; sm_cvar +// wait 8523; sm_cvar +// wait 8526; sm_cvar +// wait 8529; sm_cvar +// wait 8532; sm_cvar +// wait 8535; sm_cvar +// wait 8538; sm_cvar +// wait 8541; sm_cvar +// wait 8544; sm_cvar +// wait 8547; sm_cvar +// wait 8550; sm_cvar +// wait 8553; sm_cvar +// wait 8556; sm_cvar +// wait 8559; sm_cvar +// wait 8562; sm_cvar +// wait 8565; sm_cvar +// wait 8568; sm_cvar +// wait 8571; sm_cvar +// wait 8574; sm_cvar +// wait 8577; sm_cvar +// wait 8580; sm_cvar +// wait 8583; sm_cvar +// wait 8586; sm_cvar +// wait 8589; sm_cvar +// wait 8592; sm_cvar +// wait 8595; sm_cvar +// wait 8598; sm_cvar +// wait 8601; sm_cvar +// wait 8604; sm_cvar +// wait 8607; sm_cvar +// wait 8610; sm_cvar +// wait 8613; sm_cvar +// wait 8616; sm_cvar +// wait 8619; sm_cvar +// wait 8622; sm_cvar +// wait 8625; sm_cvar +// wait 8628; sm_cvar +// wait 8631; sm_cvar +// wait 8634; sm_cvar +// wait 8637; sm_cvar +// wait 8640; sm_cvar +// wait 8643; sm_cvar +// wait 8646; sm_cvar +// wait 8649; sm_cvar +// wait 8652; sm_cvar +// wait 8655; sm_cvar +// wait 8658; sm_cvar +// wait 8661; sm_cvar +// wait 8664; sm_cvar +// wait 8667; sm_cvar +// wait 8670; sm_cvar +// wait 8673; sm_cvar +// wait 8676; sm_cvar +// wait 8679; sm_cvar +// wait 8682; sm_cvar +// wait 8685; sm_cvar +// wait 8688; sm_cvar +// wait 8691; sm_cvar +// wait 8694; sm_cvar +// wait 8697; sm_cvar +// wait 8700; sm_cvar +// wait 8703; sm_cvar +// wait 8706; sm_cvar +// wait 8709; sm_cvar +// wait 8712; sm_cvar +// wait 8715; sm_cvar +// wait 8718; sm_cvar +// wait 8721; sm_cvar +// wait 8724; sm_cvar +// wait 8727; sm_cvar +// wait 8730; sm_cvar +// wait 8733; sm_cvar +// wait 8736; sm_cvar +// wait 8739; sm_cvar +// wait 8742; sm_cvar +// wait 8745; sm_cvar +// wait 8748; sm_cvar +// wait 8751; sm_cvar +// wait 8754; sm_cvar +// wait 8757; sm_cvar +// wait 8760; sm_cvar +// wait 8763; sm_cvar +// wait 8766; sm_cvar +// wait 8769; sm_cvar +// wait 8772; sm_cvar +// wait 8775; sm_cvar +// wait 8778; sm_cvar +// wait 8781; sm_cvar +// wait 8784; sm_cvar +// wait 8787; sm_cvar +// wait 8790; sm_cvar +// wait 8793; sm_cvar +// wait 8796; sm_cvar +// wait 8799; sm_cvar +// wait 8802; sm_cvar +// wait 8805; sm_cvar +// wait 8808; sm_cvar +// wait 8811; sm_cvar +// wait 8814; sm_cvar +// wait 8817; sm_cvar +// wait 8820; sm_cvar +// wait 8823; sm_cvar +// wait 8826; sm_cvar +// wait 8829; sm_cvar +// wait 8832; sm_cvar +// wait 8835; sm_cvar +// wait 8838; sm_cvar +// wait 8841; sm_cvar +// wait 8844; sm_cvar +// wait 8847; sm_cvar +// wait 8850; sm_cvar +// wait 8853; sm_cvar +// wait 8856; sm_cvar +// wait 8859; sm_cvar +// wait 8862; sm_cvar +// wait 8865; sm_cvar +// wait 8868; sm_cvar +// wait 8871; sm_cvar +// wait 8874; sm_cvar +// wait 8877; sm_cvar +// wait 8880; sm_cvar +// wait 8883; sm_cvar +// wait 8886; sm_cvar +// wait 8889; sm_cvar +// wait 8892; sm_cvar +// wait 8895; sm_cvar +// wait 8898; sm_cvar +// wait 8901; sm_cvar +// wait 8904; sm_cvar +// wait 8907; sm_cvar +// wait 8910; sm_cvar +// wait 8913; sm_cvar +// wait 8916; sm_cvar +// wait 8919; sm_cvar +// wait 8922; sm_cvar +// wait 8925; sm_cvar +// wait 8928; sm_cvar +// wait 8931; sm_cvar +// wait 8934; sm_cvar +// wait 8937; sm_cvar +// wait 8940; sm_cvar +// wait 8943; sm_cvar +// wait 8946; sm_cvar +// wait 8949; sm_cvar +// wait 8952; sm_cvar +// wait 8955; sm_cvar +// wait 8958; sm_cvar +// wait 8961; sm_cvar +// wait 8964; sm_cvar +// wait 8967; sm_cvar +// wait 8970; sm_cvar +// wait 8973; sm_cvar +// wait 8976; sm_cvar +// wait 8979; sm_cvar +// wait 8982; sm_cvar +// wait 8985; sm_cvar +// wait 8988; sm_cvar +// wait 8991; sm_cvar +// wait 8994; sm_cvar +// wait 8997; sm_cvar +// wait 9000; sm_cvar +// wait 9003; sm_cvar +// wait 9006; sm_cvar +// wait 9009; sm_cvar +// wait 9012; sm_cvar +// wait 9015; sm_cvar +// wait 9018; sm_cvar +// wait 9021; sm_cvar +// wait 9024; sm_cvar +// wait 9027; sm_cvar +// wait 9030; sm_cvar +// wait 9033; sm_cvar +// wait 9036; sm_cvar +// wait 9039; sm_cvar +// wait 9042; sm_cvar +// wait 9045; sm_cvar +// wait 9048; sm_cvar +// wait 9051; sm_cvar +// wait 9054; sm_cvar +// wait 9057; sm_cvar +// wait 9060; sm_cvar +// wait 9063; sm_cvar +// wait 9066; sm_cvar +// wait 9069; sm_cvar +// wait 9072; sm_cvar +// wait 9075; sm_cvar +// wait 9078; sm_cvar +// wait 9081; sm_cvar +// wait 9084; sm_cvar +// wait 9087; sm_cvar +// wait 9090; sm_cvar +// wait 9093; sm_cvar +// wait 9096; sm_cvar +// wait 9099; sm_cvar +// wait 9102; sm_cvar +// wait 9105; sm_cvar +// wait 9108; sm_cvar +// wait 9111; sm_cvar +// wait 9114; sm_cvar +// wait 9117; sm_cvar +// wait 9120; sm_cvar +// wait 9123; sm_cvar +// wait 9126; sm_cvar +// wait 9129; sm_cvar +// wait 9132; sm_cvar +// wait 9135; sm_cvar +// wait 9138; sm_cvar +// wait 9141; sm_cvar +// wait 9144; sm_cvar +// wait 9147; sm_cvar +// wait 9150; sm_cvar +// wait 9153; sm_cvar +// wait 9156; sm_cvar +// wait 9159; sm_cvar +// wait 9162; sm_cvar +// wait 9165; sm_cvar +// wait 9168; sm_cvar +// wait 9171; sm_cvar +// wait 9174; sm_cvar +// wait 9177; sm_cvar +// wait 9180; sm_cvar +// wait 9183; sm_cvar +// wait 9186; sm_cvar +// wait 9189; sm_cvar +// wait 9192; sm_cvar +// wait 9195; sm_cvar +// wait 9198; sm_cvar +// wait 9201; sm_cvar +// wait 9204; sm_cvar +// wait 9207; sm_cvar +// wait 9210; sm_cvar +// wait 9213; sm_cvar +// wait 9216; sm_cvar +// wait 9219; sm_cvar +// wait 9222; sm_cvar +// wait 9225; sm_cvar +// wait 9228; sm_cvar +// wait 9231; sm_cvar +// wait 9234; sm_cvar +// wait 9237; sm_cvar +// wait 9240; sm_cvar +// wait 9243; sm_cvar +// wait 9246; sm_cvar +// wait 9249; sm_cvar +// wait 9252; sm_cvar +// wait 9255; sm_cvar +// wait 9258; sm_cvar +// wait 9261; sm_cvar +// wait 9264; sm_cvar +// wait 9267; sm_cvar +// wait 9270; sm_cvar +// wait 9273; sm_cvar +// wait 9276; sm_cvar +// wait 9279; sm_cvar +// wait 9282; sm_cvar +// wait 9285; sm_cvar +// wait 9288; sm_cvar +// wait 9291; sm_cvar +// wait 9294; sm_cvar +// wait 9297; sm_cvar +// wait 9300; sm_cvar +// wait 9303; sm_cvar +// wait 9306; sm_cvar +// wait 9309; sm_cvar +// wait 9312; sm_cvar +// wait 9315; sm_cvar +// wait 9318; sm_cvar +// wait 9321; sm_cvar +// wait 9324; sm_cvar +// wait 9327; sm_cvar +// wait 9330; sm_cvar +// wait 9333; sm_cvar +// wait 9336; sm_cvar +// wait 9339; sm_cvar +// wait 9342; sm_cvar +// wait 9345; sm_cvar +// wait 9348; sm_cvar +// wait 9351; sm_cvar +// wait 9354; sm_cvar +// wait 9357; sm_cvar +// wait 9360; sm_cvar +// wait 9363; sm_cvar +// wait 9366; sm_cvar +// wait 9369; sm_cvar +// wait 9372; sm_cvar +// wait 9375; sm_cvar +// wait 9378; sm_cvar +// wait 9381; sm_cvar +// wait 9384; sm_cvar +// wait 9387; sm_cvar +// wait 9390; sm_cvar +// wait 9393; sm_cvar +// wait 9396; sm_cvar +// wait 9399; sm_cvar +// wait 9402; sm_cvar +// wait 9405; sm_cvar +// wait 9408; sm_cvar +// wait 9411; sm_cvar +// wait 9414; sm_cvar +// wait 9417; sm_cvar +// wait 9420; sm_cvar +// wait 9423; sm_cvar +// wait 9426; sm_cvar +// wait 9429; sm_cvar +// wait 9432; sm_cvar +// wait 9435; sm_cvar +// wait 9438; sm_cvar +// wait 9441; sm_cvar +// wait 9444; sm_cvar +// wait 9447; sm_cvar +// wait 9450; sm_cvar +// wait 9453; sm_cvar +// wait 9456; sm_cvar +// wait 9459; sm_cvar +// wait 9462; sm_cvar +// wait 9465; sm_cvar +// wait 9468; sm_cvar +// wait 9471; sm_cvar +// wait 9474; sm_cvar +// wait 9477; sm_cvar +// wait 9480; sm_cvar +// wait 9483; sm_cvar +// wait 9486; sm_cvar +// wait 9489; sm_cvar +// wait 9492; sm_cvar +// wait 9495; sm_cvar +// wait 9498; sm_cvar +// wait 9501; sm_cvar +// wait 9504; sm_cvar +// wait 9507; sm_cvar +// wait 9510; sm_cvar +// wait 9513; sm_cvar +// wait 9516; sm_cvar +// wait 9519; sm_cvar +// wait 9522; sm_cvar +// wait 9525; sm_cvar +// wait 9528; sm_cvar +// wait 9531; sm_cvar +// wait 9534; sm_cvar +// wait 9537; sm_cvar +// wait 9540; sm_cvar +// wait 9543; sm_cvar +// wait 9546; sm_cvar +// wait 9549; sm_cvar +// wait 9552; sm_cvar +// wait 9555; sm_cvar +// wait 9558; sm_cvar +// wait 9561; sm_cvar +// wait 9564; sm_cvar +// wait 9567; sm_cvar +// wait 9570; sm_cvar +// wait 9573; sm_cvar +// wait 9576; sm_cvar +// wait 9579; sm_cvar +// wait 9582; sm_cvar +// wait 9585; sm_cvar +// wait 9588; sm_cvar +// wait 9591; sm_cvar +// wait 9594; sm_cvar +// wait 9597; sm_cvar +// wait 9600; sm_cvar +// wait 9603; sm_cvar +// wait 9606; sm_cvar +// wait 9609; sm_cvar +// wait 9612; sm_cvar +// wait 9615; sm_cvar +// wait 9618; sm_cvar +// wait 9621; sm_cvar +// wait 9624; sm_cvar +// wait 9627; sm_cvar +// wait 9630; sm_cvar +// wait 9633; sm_cvar +// wait 9636; sm_cvar +// wait 9639; sm_cvar +// wait 9642; sm_cvar +// wait 9645; sm_cvar +// wait 9648; sm_cvar +// wait 9651; sm_cvar +// wait 9654; sm_cvar +// wait 9657; sm_cvar +// wait 9660; sm_cvar +// wait 9663; sm_cvar +// wait 9666; sm_cvar +// wait 9669; sm_cvar +// wait 9672; sm_cvar +// wait 9675; sm_cvar +// wait 9678; sm_cvar +// wait 9681; sm_cvar +// wait 9684; sm_cvar +// wait 9687; sm_cvar +// wait 9690; sm_cvar +// wait 9693; sm_cvar +// wait 9696; sm_cvar +// wait 9699; sm_cvar +// wait 9702; sm_cvar +// wait 9705; sm_cvar +// wait 9708; sm_cvar +// wait 9711; sm_cvar +// wait 9714; sm_cvar +// wait 9717; sm_cvar +// wait 9720; sm_cvar +// wait 9723; sm_cvar +// wait 9726; sm_cvar +// wait 9729; sm_cvar +// wait 9732; sm_cvar +// wait 9735; sm_cvar +// wait 9738; sm_cvar +// wait 9741; sm_cvar +// wait 9744; sm_cvar +// wait 9747; sm_cvar +// wait 9750; sm_cvar +// wait 9753; sm_cvar +// wait 9756; sm_cvar +// wait 9759; sm_cvar +// wait 9762; sm_cvar +// wait 9765; sm_cvar +// wait 9768; sm_cvar +// wait 9771; sm_cvar +// wait 9774; sm_cvar +// wait 9777; sm_cvar +// wait 9780; sm_cvar +// wait 9783; sm_cvar +// wait 9786; sm_cvar +// wait 9789; sm_cvar +// wait 9792; sm_cvar +// wait 9795; sm_cvar +// wait 9798; sm_cvar +// wait 9801; sm_cvar +// wait 9804; sm_cvar +// wait 9807; sm_cvar +// wait 9810; sm_cvar +// wait 9813; sm_cvar +// wait 9816; sm_cvar +// wait 9819; sm_cvar +// wait 9822; sm_cvar +// wait 9825; sm_cvar +// wait 9828; sm_cvar +// wait 9831; sm_cvar +// wait 9834; sm_cvar +// wait 9837; sm_cvar +// wait 9840; sm_cvar +// wait 9843; sm_cvar +// wait 9846; sm_cvar +// wait 9849; sm_cvar +// wait 9852; sm_cvar +// wait 9855; sm_cvar +// wait 9858; sm_cvar +// wait 9861; sm_cvar +// wait 9864; sm_cvar +// wait 9867; sm_cvar +// wait 9870; sm_cvar +// wait 9873; sm_cvar +// wait 9876; sm_cvar +// wait 9879; sm_cvar +// wait 9882; sm_cvar +// wait 9885; sm_cvar +// wait 9888; sm_cvar +// wait 9891; sm_cvar +// wait 9894; sm_cvar +// wait 9897; sm_cvar +// wait 9900; sm_cvar +// wait 9903; sm_cvar +// wait 9906; sm_cvar +// wait 9909; sm_cvar +// wait 9912; sm_cvar +// wait 9915; sm_cvar +// wait 9918; sm_cvar +// wait 9921; sm_cvar +// wait 9924; sm_cvar +// wait 9927; sm_cvar +// wait 9930; sm_cvar +// wait 9933; sm_cvar +// wait 9936; sm_cvar +// wait 9939; sm_cvar +// wait 9942; sm_cvar +// wait 9945; sm_cvar +// wait 9948; sm_cvar +// wait 9951; sm_cvar +// wait 9954; sm_cvar +// wait 9957; sm_cvar +// wait 9960; sm_cvar +// wait 9963; sm_cvar +// wait 9966; sm_cvar +// wait 9969; sm_cvar +// wait 9972; sm_cvar +// wait 9975; sm_cvar +// wait 9978; sm_cvar +// wait 9981; sm_cvar +// wait 9984; sm_cvar +// wait 9987; sm_cvar +// wait 9990; sm_cvar +// wait 9993; sm_cvar +// wait 9996; sm_cvar +// wait 9999; sm_cvar From 2d7b37f6668a23fd444bc981495c7edd27ce5ba0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 23:33:03 -0400 Subject: [PATCH 2323/2978] Create cvarlist.cfg --- cfg/cvarlist.cfg | 3334 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3334 insertions(+) create mode 100644 cfg/cvarlist.cfg diff --git a/cfg/cvarlist.cfg b/cfg/cvarlist.cfg new file mode 100644 index 00000000..66e507e1 --- /dev/null +++ b/cfg/cvarlist.cfg @@ -0,0 +1,3334 @@ +wait 0003; sm_cvar achievement_debug 1 +wait 0006; sm_cvar achievement_disable 0 +wait 0009; sm_cvar action_progress_reset_interval 0.5 +// wait 0012; sm_cvar adrenaline_backpack_speedup 0.5 +wait 0015; sm_cvar adrenaline_duration 20 +wait 0018; sm_cvar adrenaline_health_buffer 30 +// wait 0021; sm_cvar adrenaline_revive_speedup 0.5 +// wait 0024; sm_cvar adrenaline_run_speed 260 +// wait 0027; sm_cvar ai_debug_los 0 +// wait 0030; sm_cvar ai_debug_ragdoll_magnets 0 +// wait 0033; sm_cvar ai_debug_shoot_positions 0 +// wait 0036; sm_cvar ai_debug_speech 0 +wait 0039; sm_cvar ai_expression_frametime 0.1 +// wait 0042; sm_cvar ai_expression_optimization 0 +// wait 0045; sm_cvar ai_force_serverside_ragdoll 0 +// wait 0048; sm_cvar ai_LOS_mode 0 +// wait 0051; sm_cvar ai_post_frame_navigation 0 +// wait 0054; sm_cvar ai_sequence_debug 0 +// wait 0057; sm_cvar ai_setupbones_debug 0 +// wait 0060; sm_cvar ai_shot_bias_max 1.0 +// wait 0063; sm_cvar ai_shot_bias_min -1.0 +// wait 0066; sm_cvar ai_show_hull_attacks 0 +wait 0069; sm_cvar ai_talk_idle_enabled 0 +// wait 0072; sm_cvar ai_use_visibility_cache 1 +wait 0075; sm_cvar allow_all_bot_survivor_team 1 +// wait 0078; sm_cvar allow_weapon_fire_to_use 0 +// wait 0081; sm_cvar ammo_adrenaline_max 1 +// wait 0084; sm_cvar ammo_ammo_pack_max 1 +// wait 0087; sm_cvar ammo_assaultrifle_max 450 +// wait 0090; sm_cvar ammo_autoshotgun_max 90 +wait 0093; sm_cvar ammo_chainsaw_max 30 +wait 0096; sm_cvar ammo_firstaid_max 1 +// wait 0099; sm_cvar ammo_grenadelauncher_max 49 +// wait 0102; sm_cvar ammo_huntingrifle_max 150 +// wait 0105; sm_cvar ammo_m60_max 0 +wait 0108; sm_cvar ammo_minigun_max -2 +// wait 0111; sm_cvar ammo_molotov_max 1 +wait 0114; sm_cvar ammo_pack_use_duration 1.5 +// wait 0117; sm_cvar ammo_painpills_max 1 +// wait 0120; sm_cvar ammo_pipebomb_max 1 +// wait 0123; sm_cvar ammo_pistol_max -2 +// wait 0126; sm_cvar ammo_shotgun_max 72 +// wait 0129; sm_cvar ammo_smg_max 650 +// wait 0132; sm_cvar ammo_sniperrifle_max 180 +// wait 0135; sm_cvar ammo_turret_infected_damage 25 +wait 0138; sm_cvar ammo_turret_max -2 +wait 0141; sm_cvar ammo_turret_pz_damage 10 +wait 0144; sm_cvar ammo_turret_survivor_damage 0 +wait 0147; sm_cvar ammo_turret_tank_damage 50 +wait 0150; sm_cvar ammo_turret_witch_damage 25 +// wait 0153; sm_cvar ammo_vomitjar_max 1 +// wait 0156; sm_cvar anim_3wayblend 1 +// wait 0159; sm_cvar anim_showstate -1 +// wait 0162; sm_cvar anim_showstatelog 0 +// wait 0165; sm_cvar async_allow_held_files 1 +// wait 0168; sm_cvar async_mode 0 +// wait 0171; sm_cvar async_serialize 0 +// wait 0174; sm_cvar async_simulate_delay 0 +// wait 0177; sm_cvar autoaim_max_deflect 1.0 +// wait 0180; sm_cvar autoaim_max_dist 8192 +// wait 0183; sm_cvar autoaim_viewing_client 1 +// wait 0186; sm_cvar blackbox "" +// wait 0189; sm_cvar BlendBonesMode 2 +wait 0192; sm_cvar boomer_exposed_time_tolerance 20 +// wait 0195; sm_cvar boomer_leaker_chance 0 +wait 0198; sm_cvar boomer_pz_claw_dmg 6 +wait 0201; sm_cvar boomer_vomit_delay 0 +// wait 0204; sm_cvar bot_crouch 0 +// wait 0207; sm_cvar bot_freeze 0 +// wait 0210; sm_cvar bot_mimic 0 +// wait 0213; sm_cvar bot_mimic_yaw_offset 180 +// wait 0216; sm_cvar breakable_disable_gib_limit 0 +// wait 0219; sm_cvar breakable_multiplayer 1 +// wait 0222; sm_cvar buddha 0 +// wait 0225; sm_cvar bullet_ff_through_walls 0 +wait 0228; sm_cvar car_alarm_chirp_distance 500 +// wait 0231; sm_cvar car_alarm_chirp_duration 1 +wait 0234; sm_cvar car_alarm_chirp_interval 1 +wait 0237; sm_cvar car_alarm_distance 1000 +// wait 0240; sm_cvar car_alarm_duration 20 +wait 0243; sm_cvar cc_norepeat 0 +// wait 0246; sm_cvar cc_showmissing 0 +// wait 0249; sm_cvar chainsaw_attack_cone 30 +wait 0252; sm_cvar chainsaw_attack_distance 80 +wait 0255; sm_cvar chainsaw_attack_force 10000 +wait 0258; sm_cvar chainsaw_attract_distance 1000 +// wait 0261; sm_cvar chainsaw_damage 100 +// wait 0264; sm_cvar chainsaw_debug 0 +wait 0267; sm_cvar chainsaw_hit_interval 0.05 +wait 0270; sm_cvar chainsaw_startup_fadeout_time 0 +// wait 0273; sm_cvar changelevel_inhibit 0 +// wait 0276; sm_cvar changelevel_pause_interval 10 +// wait 0279; sm_cvar charger_pz_claw_dmg 10 +// wait 0282; sm_cvar chet_debug_idle 0 +// wait 0285; sm_cvar cl_clock_correction 1 +wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 100 +wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 50 +wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 0 +wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 +// wait 0300; sm_cvar cl_clock_showdebuginfo 0 +wait 0303; sm_cvar cl_clockdrift_max_ms 100 +// wait 0306; sm_cvar cl_clockdrift_max_ms_threadmode 0 +wait 0309; sm_cvar cl_consistencycheck_interval 86400 +// wait 0312; sm_cvar cl_failremoteconnections 0 +wait 0315; sm_cvar cl_interpolate 1 +wait 0318; sm_cvar cl_resend 1.5 +wait 0321; sm_cvar cl_simdbones 1 +// wait 0324; sm_cvar cl_skipslowpath 0 +// wait 0327; sm_cvar cl_use_simd_bones 1 +wait 0330; sm_cvar claw_force 100 +wait 0333; sm_cvar claw_range 60 +wait 0336; sm_cvar claw_range_down 80 +// wait 0339; sm_cvar claw_swing_duration 0.2 +wait 0342; sm_cvar claw_swing_interval 0.95 +wait 0345; sm_cvar claw_swing_miss_interval 0.9 +wait 0348; sm_cvar cleared_wanderer_respawn_chance 100 +wait 0351; sm_cvar clientport 0 +wait 0354; sm_cvar closecaption 1 +wait 0357; sm_cvar cola_bottles_use_duration 1.75 +wait 0360; sm_cvar cola_bottles_use_range 100 +wait 0363; sm_cvar cola_bottles_use_tolerance 0.0 +wait 0366; sm_cvar collision_shake_amp 0.0 +wait 0369; sm_cvar collision_shake_freq 0.1 +wait 0372; sm_cvar collision_shake_time 0.0 +// wait 0375; sm_cvar commentary_available 1 +// wait 0378; sm_cvar common_dps_spew 0 +wait 0381; sm_cvar common_dps_window 0 +// wait 0384; sm_cvar con_logfile "" +// wait 0387; sm_cvar con_timestamp 0 +// wait 0390; sm_cvar coop 0 +wait 0393; sm_cvar cpu_level 2 +// wait 0396; sm_cvar cs_ShowStateTransitions -2 +wait 0399; sm_cvar datacachesize 512 +wait 0402; sm_cvar deathmatch 0 +wait 0405; sm_cvar debug_l4dverbose 0 +// wait 0408; sm_cvar debug_materialmodifycontrol 0 +// wait 0411; sm_cvar debug_overlay_fullposition 0 +// wait 0414; sm_cvar debug_physimpact 0 +// wait 0417; sm_cvar debug_touchlinks 0 +// wait 0420; sm_cvar debug_visibility_monitor 0 +wait 0423; sm_cvar decalfrequency 1.25 +wait 0426; sm_cvar defibrillator_return_to_life_time 1 +wait 0429; sm_cvar defibrillator_use_duration 2 +// wait 0432; sm_cvar developer 0 +wait 0435; sm_cvar director_adrenaline_density 4 +wait 0438; sm_cvar director_afk_timeout 20 +// wait 0441; sm_cvar director_ai_tanks 0 +wait 0444; sm_cvar director_allow_infected_bots 1 +wait 0447; sm_cvar director_always_allow_wanderers 1 +wait 0450; sm_cvar director_ammo_density 4 +wait 0453; sm_cvar director_build_up_min_interval 10 +// wait 0456; sm_cvar director_clear_count 1 +// wait 0459; sm_cvar director_clear_timeout 5 +// wait 0462; sm_cvar director_configurable_weapon_spawn_density -1 +wait 0465; sm_cvar director_convert_pills 0 +wait 0468; sm_cvar director_convert_pills_critical_health 0 +wait 0471; sm_cvar director_convert_pills_to_defib_health 0 +wait 0474; sm_cvar director_cs_weapon_spawn_chance 0.5 +// wait 0477; sm_cvar director_custom_finale_tank_spacing 10 +// wait 0480; sm_cvar director_debug 0 +// wait 0483; sm_cvar director_debug_revisit 0 +// wait 0486; sm_cvar director_debug_scavenge_items 0 +// wait 0489; sm_cvar director_debug_threat_placement 0 +wait 0492; sm_cvar director_defibrillator_density 4 +wait 0495; sm_cvar director_finale_item_cluster_count 2 +// wait 0498; sm_cvar director_finale_panic_waves 2 +wait 0501; sm_cvar director_finale_stage_delay 4 +// wait 0504; sm_cvar director_force_background 0 +// wait 0507; sm_cvar director_force_tank 0 +// wait 0510; sm_cvar director_force_witch 0 +wait 0513; sm_cvar director_gas_can_density 4 +// wait 0516; sm_cvar director_gauntlet_movement_bonus 5 +// wait 0519; sm_cvar director_gauntlet_movement_bonus_max 30 +// wait 0522; sm_cvar director_gauntlet_movement_threshold 500 +// wait 0525; sm_cvar director_gauntlet_movement_timer_length 10 +// wait 0528; sm_cvar director_gauntlet_tank_kite_distance 3000 +// wait 0531; sm_cvar director_ingress_range 3000 +wait 0534; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 +wait 0537; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +wait 0540; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +wait 0543; sm_cvar director_intensity_relax_threshold 0.5 +wait 0546; sm_cvar director_intensity_threshold 0.5 +// wait 0549; sm_cvar director_item_cluster_range 50 +// wait 0552; sm_cvar director_item_placement_method 1 +// wait 0555; sm_cvar director_item_placement_spew 0 +// wait 0558; sm_cvar director_magnum_spawn_density -1 +wait 0561; sm_cvar director_max_threat_areas 5 +wait 0564; sm_cvar director_melee_weapon_density 4 +wait 0567; sm_cvar director_min_start_players 1 +wait 0570; sm_cvar director_molotov_density 4 +// wait 0573; sm_cvar director_music_dynamic_mob_size 20 +// wait 0576; sm_cvar director_music_dynamic_mobstop_size 10 +// wait 0579; sm_cvar director_music_dynamic_scanmobstop_size 5 +// wait 0582; sm_cvar director_must_create_all_scavenge_items 0 +// wait 0585; sm_cvar director_no_bosses 0 +// wait 0588; sm_cvar director_no_death_check 0 +// wait 0591; sm_cvar director_no_mobs 0 +// wait 0594; sm_cvar director_no_specials 0 +// wait 0597; sm_cvar director_no_survivor_bots 0 +// wait 0600; sm_cvar director_num_reserved_wanderers 0 +// wait 0603; sm_cvar director_output_population_visit 0 +wait 0606; sm_cvar director_oxygen_tank_density 4 +wait 0609; sm_cvar director_pain_pill_density 4 +// wait 0612; sm_cvar director_panic_forever 0 +wait 0615; sm_cvar director_panic_wave_pause_max 4 +wait 0618; sm_cvar director_panic_wave_pause_min 4 +wait 0621; sm_cvar director_per_map_weapon_upgrade_chance 1.0 +wait 0624; sm_cvar director_pipe_bomb_density 4 +wait 0627; sm_cvar director_pistol_density 4 +wait 0630; sm_cvar director_propane_tank_density 4 +wait 0633; sm_cvar director_ready_duration 30 +// wait 0636; sm_cvar director_ready_radius 300 +// wait 0639; sm_cvar director_relax_max_flow_travel 3000 +wait 0642; sm_cvar director_relax_max_interval 30 +wait 0645; sm_cvar director_relax_min_interval 20 +// wait 0648; sm_cvar director_report_screen_delay 10 +// wait 0651; sm_cvar director_scavenge_item_override 0 +// wait 0654; sm_cvar director_short_finale 0 +// wait 0657; sm_cvar director_special_battlefield_respawn_interval 10 +wait 0660; sm_cvar director_special_finale_offer_length 10 +wait 0663; sm_cvar director_special_initial_spawn_delay_max 0 +wait 0666; sm_cvar director_special_initial_spawn_delay_max_extra 0 +wait 0669; sm_cvar director_special_initial_spawn_delay_min 0 +// wait 0672; sm_cvar director_special_original_offer_length 20 +wait 0675; sm_cvar director_special_respawn_interval 10 +// wait 0678; sm_cvar director_spectate_specials 0 +wait 0681; sm_cvar director_super_weapon_density 4 +// wait 0684; sm_cvar director_survival_setup_time 0 +// wait 0687; sm_cvar director_survivor_movement_window 10 +// wait 0690; sm_cvar director_sustain_peak_max_time 5 +wait 0693; sm_cvar director_sustain_peak_min_time 1 +// wait 0696; sm_cvar director_tank_bypass_max_flow_travel 1500 +wait 0699; sm_cvar director_tank_checkpoint_interval 10 +// wait 0702; sm_cvar director_tank_force_offer 0 +// wait 0705; sm_cvar director_tank_lottery_entry_time 0.1 +wait 0708; sm_cvar director_tank_lottery_selection_time 3 +wait 0711; sm_cvar director_tank_max_interval 300 +wait 0714; sm_cvar director_tank_min_interval 300 +// wait 0717; sm_cvar director_tank_offer_debug 0 +// wait 0720; sm_cvar director_test_loop 0 +// wait 0723; sm_cvar director_test_loop_restarts_before_rotate 5 +// wait 0726; sm_cvar director_test_loop_rotate_maps 1 +// wait 0729; sm_cvar director_test_loop_time 10 +wait 0732; sm_cvar director_threat_clear_radius 150 +wait 0735; sm_cvar director_threat_max_separation 4000 +wait 0738; sm_cvar director_threat_min_separation 4000 +wait 0741; sm_cvar director_threat_radius 300 +wait 0744; sm_cvar director_transition_timeout 60 +wait 0747; sm_cvar director_unfreeze_time 0 +wait 0750; sm_cvar director_upgradepack_density 4 +wait 0753; sm_cvar director_vomitjar_density 4 +wait 0756; sm_cvar director_vs_convert_pills 0.0 +// wait 0759; sm_cvar director_weapon_cluster_range 100 +// wait 0762; sm_cvar disable_dynamic_prop_loading 0 +// wait 0765; sm_cvar disable_static_prop_loading 0 +// wait 0768; sm_cvar disp_dynamic 0 +// wait 0771; sm_cvar dispcoll_drawplane 0 +// wait 0774; sm_cvar display_game_events 0 +// wait 0777; sm_cvar displaysoundlist 0 +// wait 0780; sm_cvar dt_ShowPartialChangeEnts 0 +// wait 0783; sm_cvar dt_UsePartialChangeEnts 1 +// wait 0786; sm_cvar dtwarning 0 +// wait 0789; sm_cvar dtwatchclass "" +// wait 0792; sm_cvar dtwatchent -1 +// wait 0795; sm_cvar dtwatchvar "" +wait 0798; sm_cvar elevator_movedelay 0 +wait 0801; sm_cvar engine_no_focus_sleep 0 +// wait 0804; sm_cvar ent_debugkeys "" +// wait 0807; sm_cvar ent_messages_draw 0 +// wait 0810; sm_cvar ent_show_contexts 0 +// wait 0813; sm_cvar ent_steadystate_batchsize 20 +// wait 0816; sm_cvar ent_steadystate_cooldown 5 +// wait 0819; sm_cvar ent_steadystate_delay 5 +// wait 0822; sm_cvar ent_steadystate_enable 1 +// wait 0825; sm_cvar ent_steadystate_interval 0.1 +// wait 0828; sm_cvar ent_text_allow_script 0 +// wait 0831; sm_cvar fade_immediately 0 +wait 0834; sm_cvar fall_speed_fatal 700 +wait 0837; sm_cvar fall_speed_safe 500 +// wait 0840; sm_cvar fidget_max_interval 20 +// wait 0843; sm_cvar fidget_min_interval 10 +// wait 0846; sm_cvar filesystem_buffer_size 0 +// wait 0849; sm_cvar filesystem_max_stdio_read 16 +// wait 0852; sm_cvar filesystem_native 1 +// wait 0855; sm_cvar filesystem_report_buffered_io 0 +// wait 0858; sm_cvar filesystem_unbuffered_io 1 +// wait 0861; sm_cvar fire_absorbrate 10 +wait 0864; sm_cvar fire_dmgbase 1 +// wait 0867; sm_cvar fire_dmginterval 1 +// wait 0870; sm_cvar fire_dmgscale 0.1 +wait 0873; sm_cvar fire_extabsorb 100 +wait 0876; sm_cvar fire_extscale 100 +// wait 0879; sm_cvar fire_growthrate 1.0 +// wait 0882; sm_cvar fire_heatscale 1.0 +// wait 0885; sm_cvar fire_incomingheatscale 0.1 +wait 0888; sm_cvar fire_maxabsorb 100 +// wait 0891; sm_cvar first_aid_heal_percent 0.8 +wait 0894; sm_cvar first_aid_kit_max_heal 101 +wait 0897; sm_cvar first_aid_kit_use_duration 4.75 +// wait 0900; sm_cvar fish_dormant 0 +wait 0903; sm_cvar flex_expression "" +// wait 0906; sm_cvar flex_talk 0 +// wait 0909; sm_cvar fog_enable_water_fog 1 +wait 0912; sm_cvar force_disablex360 1 +wait 0915; sm_cvar fps_max 1000 +wait 0918; sm_cvar fps_max_splitscreen 1000 +// wait 0921; sm_cvar fs_monitor_read_from_pack 0 +// wait 0924; sm_cvar fs_report_sync_opens 0 +// wait 0927; sm_cvar fs_warning_mode 0 +// wait 0930; sm_cvar fuel_barrel_damage_amount 25 +// wait 0933; sm_cvar fuel_barrel_damage_radius 400 +// wait 0936; sm_cvar fuel_barrel_debug 0 +wait 0939; sm_cvar fuel_barrel_flame_instances 10 +wait 0942; sm_cvar fuel_barrel_health 10 +wait 0945; sm_cvar fuel_barrel_screen_shake_amplitude 25 +wait 0948; sm_cvar fuel_barrel_screen_shake_duration 2 +wait 0951; sm_cvar fuel_barrel_screen_shake_frequency 2 +// wait 0954; sm_cvar fuel_barrel_screen_shake_radius 1000 +wait 0957; sm_cvar func_break_max_pieces 30 +wait 0960; sm_cvar func_break_reduction_factor 1.0 +wait 0963; sm_cvar func_breakdmg_bullet 1.0 +wait 0966; sm_cvar func_breakdmg_club 3.0 +wait 0969; sm_cvar func_breakdmg_explosive 2.0 +// wait 0972; sm_cvar g_cv_phys2_freeze_ragdolls 0 +// wait 0975; sm_cvar g_debug_constraint_sounds 0 +// wait 0978; sm_cvar g_debug_doors 0 +// wait 0981; sm_cvar g_debug_npc_vehicle_roles 0 +// wait 0984; sm_cvar g_debug_physcannon 0 +// wait 0987; sm_cvar g_debug_ragdoll_removal 0 +// wait 0990; sm_cvar g_debug_transitions 0 +// wait 0993; sm_cvar g_debug_vehiclebase 0 +// wait 0996; sm_cvar g_debug_vehicleexit 0 +// wait 0999; sm_cvar g_debug_vehiclesound 0 +wait 1002; sm_cvar g_Language "English" +wait 1005; sm_cvar g_ragdoll_max_fps 60 +wait 1008; sm_cvar g_ragdoll_min_fps 30 +wait 1011; sm_cvar gas_can_use_duration 1.875 +wait 1014; sm_cvar gascan_spit_time 2.75 +wait 1017; sm_cvar gascan_throw_force 100 +wait 1020; sm_cvar gascan_use_range 80 +wait 1023; sm_cvar gascan_use_tolerance 0.0 +// wait 1026; sm_cvar god 0 +wait 1029; sm_cvar gpu_level 3 +wait 1032; sm_cvar gpu_mem_level 2 +wait 1035; sm_cvar grenadelauncher_damage 750 +wait 1038; sm_cvar grenadelauncher_ff_scale 0.05 +wait 1041; sm_cvar grenadelauncher_ff_scale_self 0.05 +wait 1044; sm_cvar grenadelauncher_force_kill 0 +wait 1047; sm_cvar grenadelauncher_radius_kill 300 +wait 1050; sm_cvar grenadelauncher_radius_stumble 500 +// wait 1053; sm_cvar grenadelauncher_show_radius 0 +// wait 1056; sm_cvar grenadelauncher_startpos_forward 16 +// wait 1059; sm_cvar grenadelauncher_startpos_right 4 +// wait 1062; sm_cvar grenadelauncher_startpos_up 0 +wait 1065; sm_cvar grenadelauncher_vel_up 125 +wait 1068; sm_cvar grenadelauncher_vel_variance 0 +wait 1071; sm_cvar grenadelauncher_velocity 1250 +wait 1074; sm_cvar hack_elevator_z_offset 0 +// wait 1077; sm_cvar helping_hand_debug 0 +// wait 1080; sm_cvar hl2_episodic 0 +wait 1083; sm_cvar host_flush_threshold 0 +wait 1086; sm_cvar host_framerate 0 +// wait 1089; sm_cvar host_limitlocal 0 +// wait 1092; sm_cvar host_map "c1m1_hotel.bsp" +// wait 1095; sm_cvar host_profile 0 +// wait 1098; sm_cvar host_showcachemiss 0 +// wait 1101; sm_cvar host_ShowIPCCallCount 0 +// wait 1104; sm_cvar host_sleep 0 +// wait 1107; sm_cvar host_speeds 0 +// wait 1110; sm_cvar host_syncfps 0 +// wait 1113; sm_cvar host_thread_mode 0 +// wait 1116; sm_cvar host_threaded_sound 0 +wait 1119; sm_cvar host_timescale 1.0 +wait 1122; sm_cvar host_xbox_e3_restart 0 +wait 1125; sm_cvar hostfile "host.txt" +// wait 1128; sm_cvar hostip -1062731518 +wait 1131; sm_cvar hostname "Bizzy's Moonmod" +// wait 1134; sm_cvar hostport 27019 +// wait 1137; sm_cvar hunk_track_allocation_types 0 +wait 1140; sm_cvar hunter_committed_attack_range 600 +wait 1143; sm_cvar hunter_leap_away_give_up_range 1000 +wait 1146; sm_cvar hunter_pounce_air_speed 750 +wait 1149; sm_cvar hunter_pounce_loft_rate 0.03 +wait 1152; sm_cvar hunter_pounce_max_loft_angle 45 +wait 1155; sm_cvar hunter_pounce_ready_range 800 +wait 1158; sm_cvar hunter_pz_claw_dmg 8 +// wait 1161; sm_cvar in_forceuser 0 +wait 1164; sm_cvar incendiary_ammo_burn_time 6 +wait 1167; sm_cvar inferno_acid_spawn_angle 45 +// wait 1170; sm_cvar inferno_child_spawn_interval_multiplier 1.0 +wait 1173; sm_cvar inferno_child_spawn_max_depth 5 +wait 1176; sm_cvar inferno_damage 50 +// wait 1179; sm_cvar inferno_debug 0 +// wait 1182; sm_cvar inferno_flame_lifetime 15 +// wait 1185; sm_cvar inferno_flame_spacing 50 +wait 1188; sm_cvar inferno_forward_reduction_factor 1.0 +wait 1191; sm_cvar inferno_friendly_fire_duration 15 +wait 1194; sm_cvar inferno_initial_spawn_interval 0 +// wait 1197; sm_cvar inferno_max_child_spawn_interval 1 +wait 1200; sm_cvar inferno_max_flames 50 +wait 1203; sm_cvar inferno_max_range 250 +wait 1206; sm_cvar inferno_max_trace_per_tick 25 +// wait 1209; sm_cvar inferno_per_flame_spawn_duration 5 +// wait 1212; sm_cvar inferno_scorch_decals 0 +// wait 1215; sm_cvar inferno_spawn_angle 45 +wait 1218; sm_cvar inferno_surface_offset 30 +// wait 1221; sm_cvar inferno_velocity_decay_factor 0.2 +wait 1224; sm_cvar inferno_velocity_factor 0.002 +// wait 1227; sm_cvar inferno_velocity_normal_factor 0.0 +// wait 1230; sm_cvar intensity_averaged_following_decay 20 +// wait 1233; sm_cvar intensity_decay_time 30 +// wait 1236; sm_cvar intensity_enemy_death_far_range 500 +// wait 1239; sm_cvar intensity_enemy_death_near_range 250 +wait 1242; sm_cvar intensity_factor 1.0 +// wait 1245; sm_cvar intensity_lock -1 +wait 1248; sm_cvar ip 74.91.113.130 +wait 1251; sm_cvar jockey_pounce_air_speed 750 +wait 1254; sm_cvar jockey_pounce_loft_rate 0.03 +wait 1257; sm_cvar jockey_pounce_max_loft_angle 60 +// wait 1260; sm_cvar jockey_pz_claw_dmg 4 +// wait 1263; sm_cvar l4d1_survivor_give_item 0 +// wait 1266; sm_cvar l4d_show_incapupdate 0 +// wait 1269; sm_cvar l4d_show_weaponequip 0 +wait 1272; sm_cvar l4d_stats_nogameplaycheck 1 +wait 1275; sm_cvar l4d_stats_track 1 +// wait 1278; sm_cvar ladder_autocenter 1 +// wait 1281; sm_cvar ladder_console_controls 0 +wait 1284; sm_cvar ladder_horizon -0.4 +// wait 1287; sm_cvar lservercfgfile "listenserver.cfg" +// wait 1290; sm_cvar map_noareas 0 +// wait 1293; sm_cvar mapcyclefile "mapcycle.txt" +// wait 1296; sm_cvar mat_360_aa_override 0 +wait 1299; sm_cvar mat_aaquality 0 +wait 1302; sm_cvar mat_antialias 8 +// wait 1305; sm_cvar mat_bufferprimitives 1 +// wait 1308; sm_cvar mat_bumpbasis 0 +// wait 1311; sm_cvar mat_bumpmap 0 +// wait 1314; sm_cvar mat_compressedtextures 1 +// wait 1317; sm_cvar mat_debugalttab 0 +// wait 1320; sm_cvar mat_debugdepth 0 +// wait 1323; sm_cvar mat_depthbias_normal 0.0 +// wait 1326; sm_cvar mat_diffuse 1 +// wait 1329; sm_cvar mat_drawflat 0 +wait 1332; sm_cvar mat_dxlevel 92 +// wait 1335; sm_cvar mat_dynamiclightmaps 0 +// wait 1338; sm_cvar mat_envmapsize 128 +// wait 1341; sm_cvar mat_envmaptgasize 32 +// wait 1344; sm_cvar mat_excludetextures 0 +// wait 1347; sm_cvar mat_fastnobump 0 +// wait 1350; sm_cvar mat_fastspecular 1 +// wait 1353; sm_cvar mat_fillrate 0 +// wait 1356; sm_cvar mat_filtertextures 1 +// wait 1359; sm_cvar mat_force_vertexfog 1 +wait 1362; sm_cvar mat_forceaniso 16 +// wait 1365; sm_cvar mat_forcedynamic 0 +// wait 1368; sm_cvar mat_forcehardwaresync 1 +// wait 1371; sm_cvar mat_forcemanagedtextureintohardware 0 +// wait 1374; sm_cvar mat_fullbright 0 +// wait 1377; sm_cvar mat_hdr_level 2 +wait 1380; sm_cvar mat_hdr_tonemapscale 16 +wait 1383; sm_cvar mat_levelflush 0 +// wait 1386; sm_cvar mat_lightmap_pfms 0 +// wait 1389; sm_cvar mat_loadtextures 1 +// wait 1392; sm_cvar mat_luxels 0 +wait 1395; sm_cvar mat_maxframelatency 0 +// wait 1398; sm_cvar mat_measurefillrate 0 +// wait 1401; sm_cvar mat_mipmaptextures 1 +wait 1404; sm_cvar mat_monitorgamma 1.6 +wait 1407; sm_cvar mat_monitorgamma_tv_enabled 1 +wait 1410; sm_cvar mat_monitorgamma_tv_exp 4.0 +// wait 1413; sm_cvar mat_monitorgamma_tv_range_max 255 +wait 1416; sm_cvar mat_monitorgamma_tv_range_min 0 +// wait 1419; sm_cvar mat_morphstats 0 +// wait 1422; sm_cvar mat_motion_blur_enabled 1 +// wait 1425; sm_cvar mat_norendering 0 +// wait 1428; sm_cvar mat_normalmaps 0 +// wait 1431; sm_cvar mat_normals 0 +// wait 1434; sm_cvar mat_parallaxmap 1 +wait 1437; sm_cvar mat_phong 1 +wait 1440; sm_cvar mat_picmip -10 +// wait 1443; sm_cvar mat_proxy 0 +wait 1446; sm_cvar mat_queue_mode 2 +// wait 1449; sm_cvar mat_queue_report 0 +// wait 1452; sm_cvar mat_reducefillrate 0 +// wait 1455; sm_cvar mat_reduceparticles 0 +// wait 1458; sm_cvar mat_report_queue_status 0 +// wait 1461; sm_cvar mat_reversedepth 0 +// wait 1464; sm_cvar mat_shadowstate 1 +// wait 1467; sm_cvar mat_showenvmapmask 0 +// wait 1470; sm_cvar mat_showlowresimage 0 +// wait 1473; sm_cvar mat_showmiplevels 0 +// wait 1476; sm_cvar mat_softwarelighting 0 +// wait 1479; sm_cvar mat_softwareskin 0 +wait 1482; sm_cvar mat_specular 0 +// wait 1485; sm_cvar mat_spewalloc 0 +// wait 1488; sm_cvar mat_supportflashlight 1 +// wait 1491; sm_cvar mat_tessellation_accgeometrytangents 0 +// wait 1494; sm_cvar mat_tessellation_cornertangents 1 +// wait 1497; sm_cvar mat_tessellation_update_buffers 1 +// wait 1500; sm_cvar mat_tessellationmode 1 +// wait 1503; sm_cvar mat_tonemapping_occlusion_use_stencil 0 +wait 1506; sm_cvar mat_triplebuffered 0 +wait 1509; sm_cvar mat_vsync 0 +// wait 1512; sm_cvar mat_wireframe 0 +wait 1515; sm_cvar melee_collateral_shove_count 50 +wait 1518; sm_cvar melee_combo_reset_time 0.975 +wait 1521; sm_cvar melee_force_scalar 25 +wait 1524; sm_cvar melee_force_scalar_combat_character 25 +wait 1527; sm_cvar melee_range 90 +// wait 1530; sm_cvar melee_show_swing 0 +// wait 1533; sm_cvar mem_dumpstats 0 +// wait 1536; sm_cvar mem_force_flush 0 +// wait 1539; sm_cvar mem_force_flush_section "" +// wait 1542; sm_cvar mem_incremental_compact_rate 0.5 +wait 1545; sm_cvar mem_level 2 +wait 1548; sm_cvar mem_max_heapsize 512 +wait 1551; sm_cvar mem_max_heapsize_dedicated 512 +wait 1554; sm_cvar mem_min_heapsize 512 +// wait 1557; sm_cvar mem_periodicdumps 0 +// wait 1560; sm_cvar mem_test_each_frame 0 +// wait 1563; sm_cvar mem_test_every_n_seconds 0 +// wait 1566; sm_cvar mem_test_quiet 0 +// wait 1569; sm_cvar mix_dynamic_cull_max_CI_emitters 0 +// wait 1572; sm_cvar mix_dynamic_debug_CI 0 +// wait 1575; sm_cvar mix_dynamic_max_CI_emitters 30 +// wait 1578; sm_cvar mix_dynamic_num_attack_vox_CI 2 +// wait 1581; sm_cvar mm_datacenter_delay_mount_frames 6 +// wait 1584; sm_cvar mm_datacenter_query_delay 5 +// wait 1587; sm_cvar mm_datacenter_report_version 5 +// wait 1590; sm_cvar mm_datacenter_retry_infochunks_attempts 3 +// wait 1593; sm_cvar mm_datacenter_retry_interval 60 +// wait 1596; sm_cvar mm_datacenter_update_interval 600 +// wait 1599; sm_cvar mm_heartbeat_seconds 300 +// wait 1602; sm_cvar mm_heartbeat_seconds_xlsp 60 +// wait 1605; sm_cvar mm_heartbeat_timeout 10 +// wait 1608; sm_cvar mm_heartbeat_timeout_legacy 15 +// wait 1611; sm_cvar mm_matchmaking_dlcsquery 2 +// wait 1614; sm_cvar mm_matchmaking_version 10 +// wait 1617; sm_cvar mm_server_search_inet_ping_interval 1 +// wait 1620; sm_cvar mm_server_search_inet_ping_refresh 15 +// wait 1623; sm_cvar mm_server_search_inet_ping_timeout 3 +// wait 1626; sm_cvar mm_server_search_inet_ping_window 10 +// wait 1629; sm_cvar mm_server_search_lan_ping_duration 1 +// wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.25 +wait 1635; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +wait 1638; sm_cvar mm_server_search_server_lifetime 120 +wait 1641; sm_cvar mm_server_search_update_interval 30 +// wait 1644; sm_cvar mod_check_vcollide 0 +// wait 1647; sm_cvar mod_dont_load_vertices 0 +// wait 1650; sm_cvar mod_forcedata 1 +// wait 1653; sm_cvar mod_forcetouchdata 1 +// wait 1656; sm_cvar mod_load_anims_async 0 +// wait 1659; sm_cvar mod_load_fakestall 0 +// wait 1662; sm_cvar mod_load_mesh_async 0 +// wait 1665; sm_cvar mod_load_showstall 0 +// wait 1668; sm_cvar mod_load_vcollide_async 0 +// wait 1671; sm_cvar mod_lock_mdls_on_load 1 +// wait 1674; sm_cvar mod_lock_meshes_on_load 1 +// wait 1677; sm_cvar mod_test_mesh_not_available 0 +// wait 1680; sm_cvar mod_test_not_available 0 +// wait 1683; sm_cvar mod_test_verts_not_available 0 +// wait 1686; sm_cvar mod_touchalldata 1 +// wait 1689; sm_cvar mod_trace_load 0 +// wait 1692; sm_cvar morph_debug 0 +// wait 1695; sm_cvar morph_path 0 +wait 1698; sm_cvar motd_enabled 1 +wait 1701; sm_cvar motdfile "motd.txt" +wait 1704; sm_cvar mounted_gun_cooldown_time 0.1 +wait 1707; sm_cvar mounted_gun_mount_cooldown_time 0 +wait 1710; sm_cvar mounted_gun_overheat_penalty_time 0 +wait 1713; sm_cvar mounted_gun_overheat_time 100 +wait 1716; sm_cvar mounted_gun_rate_of_fire 15 +// wait 1719; sm_cvar mp_allowNPCs 1 +wait 1722; sm_cvar mp_allowspectators 0 +// wait 1725; sm_cvar mp_autocrosshair 1 +wait 1728; sm_cvar mp_autokick 0 +wait 1731; sm_cvar mp_autoteambalance 0 +// wait 1734; sm_cvar mp_blockstyle 1 +// wait 1737; sm_cvar mp_bonusroundtime 15 +wait 1740; sm_cvar mp_buytime 86400 +wait 1743; sm_cvar mp_c4timer 90 +// wait 1746; sm_cvar mp_capdeteriorate_time 90 +// wait 1749; sm_cvar mp_capstyle 1 +wait 1752; sm_cvar mp_chattime 120 +// wait 1755; sm_cvar mp_clan_ready_signal "ready" +// wait 1758; sm_cvar mp_clan_readyrestart 0 +// wait 1761; sm_cvar mp_defaultteam 0 +// wait 1764; sm_cvar mp_disable_respawn_times 0 +wait 1767; sm_cvar mp_enableroundwaittime 0 +wait 1770; sm_cvar mp_facefronttime 0.333333 +// wait 1773; sm_cvar mp_fadetoblack 0 +// wait 1776; sm_cvar mp_falldamage 0 +wait 1779; sm_cvar mp_feetmaxyawrate 90 +wait 1782; sm_cvar mp_feetyawrate 120 +wait 1785; sm_cvar mp_feetyawrate_max 180 +// wait 1788; sm_cvar mp_flashlight 1 +// wait 1791; sm_cvar mp_footsteps 1 +// wait 1794; sm_cvar mp_forcecamera 0 +// wait 1797; sm_cvar mp_forcerespawn 1 +// wait 1800; sm_cvar mp_fraglimit 0 +// wait 1803; sm_cvar mp_freezetime 0 +// wait 1806; sm_cvar mp_friendlyfire 1 +// wait 1809; sm_cvar mp_gamemode "coop" +// wait 1812; sm_cvar mp_humanteam "any" +// wait 1815; sm_cvar mp_ik 1 +wait 1818; sm_cvar mp_limitteams 0 +// wait 1821; sm_cvar mp_logdetail 0 +// wait 1824; sm_cvar mp_maxrounds 0 +// wait 1827; sm_cvar mp_playerid 1 +// wait 1830; sm_cvar mp_playerid_delay 0.0 +// wait 1833; sm_cvar mp_playerid_hold 0.25 +// wait 1836; sm_cvar mp_restartgame 0 +wait 1839; sm_cvar mp_roundlimit 5 +wait 1842; sm_cvar mp_roundtime 9 +// wait 1845; sm_cvar mp_showcleanedupents 0 +// wait 1848; sm_cvar mp_showgestureslots 0 +// wait 1851; sm_cvar mp_showroundtransitions 0 +// wait 1854; sm_cvar mp_slammoveyaw 0 +wait 1857; sm_cvar mp_spawnprotectiontime 0 +// wait 1860; sm_cvar mp_stalemate_at_timelimit 0 +// wait 1863; sm_cvar mp_stalemate_enable 0 +wait 1866; sm_cvar mp_stalemate_timelimit 0 +wait 1869; sm_cvar mp_startmoney 16000 +// wait 1872; sm_cvar mp_teamlist "hgrunt;scientist" +// wait 1875; sm_cvar mp_teamoverride 1 +// wait 1878; sm_cvar mp_teamplay 0 +wait 1881; sm_cvar mp_teams_unbalance_limit 0 +// wait 1884; sm_cvar mp_timelimit 0 +wait 1887; sm_cvar mp_tkpunish 0 +// wait 1890; sm_cvar mp_tournament 0 +// wait 1893; sm_cvar mp_waitingforplayers_cancel 0 +// wait 1896; sm_cvar mp_waitingforplayers_restart 0 +// wait 1899; sm_cvar mp_waitingforplayers_time 0 +wait 1902; sm_cvar mp_weapon_ak47_price 0 +wait 1905; sm_cvar mp_weapon_aug_price 0 +wait 1908; sm_cvar mp_weapon_awp_price 0 +wait 1911; sm_cvar mp_weapon_deagle_price 0 +wait 1914; sm_cvar mp_weapon_elite_price 0 +wait 1917; sm_cvar mp_weapon_famas_price 0 +wait 1920; sm_cvar mp_weapon_fiveseven_price 0 +wait 1923; sm_cvar mp_weapon_g3sg1_price 0 +wait 1926; sm_cvar mp_weapon_galil_price 0 +wait 1929; sm_cvar mp_weapon_glock_price 0 +wait 1932; sm_cvar mp_weapon_m249_price 0 +wait 1935; sm_cvar mp_weapon_m3_price 0 +wait 1938; sm_cvar mp_weapon_m4a1_price 0 +wait 1941; sm_cvar mp_weapon_mac10_price 0 +wait 1944; sm_cvar mp_weapon_mp5navy_price 0 +wait 1947; sm_cvar mp_weapon_p228_price 0 +wait 1950; sm_cvar mp_weapon_p90_price 0 +wait 1953; sm_cvar mp_weapon_scout_price 0 +wait 1956; sm_cvar mp_weapon_sg550_price 0 +wait 1959; sm_cvar mp_weapon_sg552_price 0 +wait 1962; sm_cvar mp_weapon_tmp_price 0 +wait 1965; sm_cvar mp_weapon_ump45_price 0 +wait 1968; sm_cvar mp_weapon_usp_price 0 +wait 1971; sm_cvar mp_weapon_xm1014_price 0 +// wait 1974; sm_cvar mp_weaponstay 0 +// wait 1977; sm_cvar mp_winlimit 0 +wait 1980; sm_cvar music_bank_max_duration 600 +wait 1983; sm_cvar music_bank_min_duration 600 +// wait 1986; sm_cvar music_calm_min_interval 30 +// wait 1989; sm_cvar music_dynamic_action_decay 10 +// wait 1992; sm_cvar music_dynamic_ambient_decay 7 +// wait 1995; sm_cvar music_dynamic_ambient_in_max 0.75 +// wait 1998; sm_cvar music_dynamic_ambient_in_min 0.5 +// wait 2001; sm_cvar music_dynamic_ambient_out_max 1 +// wait 2004; sm_cvar music_dynamic_ambient_out_min 0 +// wait 2007; sm_cvar music_dynamic_ambient_vol_min_alert 0.4 +// wait 2010; sm_cvar music_dynamic_attack_CI_close_decay 0.2 +// wait 2013; sm_cvar music_dynamic_attack_CI_close_distmax 1000 +// wait 2016; sm_cvar music_dynamic_attack_CI_distmax 3000 +// wait 2019; sm_cvar music_dynamic_attack_CI_near_decay 0.2 +// wait 2022; sm_cvar music_dynamic_attack_CI_near_distmax 500 +// wait 2025; sm_cvar music_dynamic_attack_CI_num 30 +// wait 2028; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 +// wait 2031; sm_cvar music_dynamic_attack_CI_veryclose_distmax 100 +// wait 2034; sm_cvar music_dynamic_calm_decay 15 +// wait 2037; sm_cvar music_dynamic_CI_sight_decay 8 +// wait 2040; sm_cvar music_dynamic_damage_decay 10 +// wait 2043; sm_cvar music_dynamic_damage_duck_damage_max 1 +// wait 2046; sm_cvar music_dynamic_damage_duck_damage_min 0.5 +// wait 2049; sm_cvar music_dynamic_damage_duck_max 0.35 +// wait 2052; sm_cvar music_dynamic_damage_duck_min 0 +// wait 2055; sm_cvar music_dynamic_damage_increment 0.1 +// wait 2058; sm_cvar music_dynamic_debug 0 +// wait 2061; sm_cvar music_dynamic_dodamage_decay 4 +// wait 2064; sm_cvar music_dynamic_dodamage_increment 0.02 +// wait 2067; sm_cvar music_dynamic_gunfire_decay 1 +// wait 2070; sm_cvar music_dynamic_gunfire_increment 0.4 +// wait 2073; sm_cvar music_dynamic_gunfireslow_decay 3 +// wait 2076; sm_cvar music_dynamic_gunfireslow_increment 0.3 +// wait 2079; sm_cvar music_dynamic_mob_action_close_max 0.4 +// wait 2082; sm_cvar music_dynamic_mob_action_close_min 0 +// wait 2085; sm_cvar music_dynamic_mob_action_decay 15 +// wait 2088; sm_cvar music_dynamic_mob_action_increment 0.1 +// wait 2091; sm_cvar music_dynamic_mob_action_max 1 +// wait 2094; sm_cvar music_dynamic_mob_action_min 0 +// wait 2097; sm_cvar music_dynamic_mob_choir_BPM 90 +// wait 2100; sm_cvar music_dynamic_mob_choir_interval_beats 16 +// wait 2103; sm_cvar music_dynamic_mob_choir_interval_randmultmax 3 +// wait 2106; sm_cvar music_dynamic_mob_damage_max 1 +// wait 2109; sm_cvar music_dynamic_mob_damage_min 0.6 +// wait 2112; sm_cvar music_dynamic_mob_decay 15 +// wait 2115; sm_cvar music_dynamic_mob_increment 0.1 +// wait 2118; sm_cvar music_dynamic_mob_large 50 +// wait 2121; sm_cvar music_dynamic_mob_max 1 +// wait 2124; sm_cvar music_dynamic_mob_med 30 +// wait 2127; sm_cvar music_dynamic_mob_min 0.5 +// wait 2130; sm_cvar music_dynamic_mob_small 20 +// wait 2133; sm_cvar music_dynamic_on 1 +// wait 2136; sm_cvar music_dynamic_PZ_BPM 80 +// wait 2139; sm_cvar music_dynamic_PZ_interval_randmultmax 5 +// wait 2142; sm_cvar music_dynamic_scavenge_beat 1 +wait 2145; sm_cvar music_dynamic_SI_close_distmax 1500 +wait 2148; sm_cvar music_dynamic_SI_far_distmin 2000 +wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 +// wait 2154; sm_cvar music_dynamic_solosuccess_damagemin 0.3 +// wait 2157; sm_cvar music_dynamic_solosuccess_decay 4 +// wait 2160; sm_cvar music_dynamic_solosuccess_increment 1 +// wait 2163; sm_cvar music_dynamic_specials_interval_beats 5 +// wait 2166; sm_cvar music_dynamic_threat_decay 6 +// wait 2169; sm_cvar music_dynamic_update_interval 0.1 +// wait 2172; sm_cvar music_dynamic_witch_alert_interval 37 +// wait 2175; sm_cvar music_dynamic_witch_near_max 1800 +// wait 2178; sm_cvar music_dynamic_witch_near_min 360 +// wait 2181; sm_cvar music_intensity_override -1 +// wait 2184; sm_cvar music_intensity_threshold 0.25 +// wait 2187; sm_cvar music_large_area_reveal_repeat_threshold 60 +// wait 2190; sm_cvar music_large_area_reveal_threshold 500000 +// wait 2193; sm_cvar music_manager 1 +// wait 2196; sm_cvar music_min_pending_threat_time 10 +// wait 2199; sm_cvar music_min_safe_time 3 +// wait 2202; sm_cvar music_moment_of_silence_repeat_interval 600 +// wait 2205; sm_cvar music_moment_of_silence_start_delay 60 +wait 2208; sm_cvar mv_maxplayers 32 +wait 2211; sm_cvar name "Bizzy" +wait 2214; sm_cvar name2 "Moon" +// wait 2217; sm_cvar nav_area_bgcolor "0 0 0 255" +wait 2220; sm_cvar nav_area_max_size 100 +// wait 2223; sm_cvar nav_blockers_can_affect_flow 1 +wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 +// wait 2229; sm_cvar nav_coplanar_slope_limit_displacement 0.7 +// wait 2232; sm_cvar nav_corner_adjust_adjacent 16 +// wait 2235; sm_cvar nav_create_area_at_feet 0 +// wait 2238; sm_cvar nav_create_place_on_ground 0 +// wait 2241; sm_cvar nav_debug_blocked 0 +// wait 2244; sm_cvar nav_debug_finale_area 0 +// wait 2247; sm_cvar nav_displacement_test 10000 +// wait 2250; sm_cvar nav_drag_selection_volume_zmax_offset 32 +// wait 2253; sm_cvar nav_drag_selection_volume_zmin_offset 32 +// wait 2256; sm_cvar nav_draw_limit 500 +// wait 2259; sm_cvar nav_edit 0 +// wait 2262; sm_cvar nav_flood_select_tolerance 0 +wait 2265; sm_cvar nav_flow_max_survivor_climb_height 75 +wait 2268; sm_cvar nav_flow_max_survivor_drop_height 250 +// wait 2271; sm_cvar nav_fog_edit 0 +// wait 2274; sm_cvar nav_generate_fencetops 1 +// wait 2277; sm_cvar nav_generate_fixup_jump_areas 1 +// wait 2280; sm_cvar nav_generate_incremental_range 2000 +// wait 2283; sm_cvar nav_generate_incremental_tolerance 0 +// wait 2286; sm_cvar nav_gui_rebuild 0 +wait 2289; sm_cvar nav_lying_down_percent 0 +wait 2292; sm_cvar nav_max_auto_area_size 8000 +// wait 2295; sm_cvar nav_max_view_distance 2000 +// wait 2298; sm_cvar nav_max_vis_delta_list_length 50 +wait 2301; sm_cvar nav_obscure_range 300 +wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.99 +// wait 2307; sm_cvar nav_quicksave 1 +// wait 2310; sm_cvar nav_recompute_flow_optimization 1 +// wait 2313; sm_cvar nav_save_history 0 +// wait 2316; sm_cvar nav_selected_set_border_color "100 100 0 255" +// wait 2319; sm_cvar nav_selected_set_color "255 255 200 255" +// wait 2322; sm_cvar nav_show_approach_points 0 +wait 2325; sm_cvar nav_show_area_info 0.25 +// wait 2328; sm_cvar nav_show_compass 0 +// wait 2331; sm_cvar nav_show_connectionblockers 0 +// wait 2334; sm_cvar nav_show_danger 0 +// wait 2337; sm_cvar nav_show_light_intensity 0 +// wait 2340; sm_cvar nav_show_node_grid 0 +// wait 2343; sm_cvar nav_show_node_id 0 +// wait 2346; sm_cvar nav_show_nodes 0 +// wait 2349; sm_cvar nav_show_player_area 0 +// wait 2352; sm_cvar nav_show_player_counts 0 +wait 2355; sm_cvar nav_slope_limit 1.0 +wait 2358; sm_cvar nav_slope_tolerance 0.0 +// wait 2361; sm_cvar nav_snap_to_grid 0 +// wait 2364; sm_cvar nav_solid_props 0 +// wait 2367; sm_cvar nav_split_place_on_ground 0 +// wait 2370; sm_cvar nav_test_node 0 +// wait 2373; sm_cvar nav_test_node_crouch 0 +// wait 2376; sm_cvar nav_test_node_crouch_dir 4 +// wait 2379; sm_cvar nav_trouble_test_area 0 +// wait 2382; sm_cvar nav_trouble_test_debug_duration 10 +// wait 2385; sm_cvar nav_trouble_walkable_backtrace 0 +// wait 2388; sm_cvar nav_update_visibility_on_edit 0 +// wait 2391; sm_cvar nb_acceleration 500 +// wait 2394; sm_cvar nb_allow_avoiding 1 +// wait 2397; sm_cvar nb_allow_climbing 1 +// wait 2400; sm_cvar nb_allow_gap_jumping 1 +wait 2403; sm_cvar nb_avoid 0 +wait 2406; sm_cvar nb_avoid_interval 1 +// wait 2409; sm_cvar nb_blind 0 +wait 2412; sm_cvar nb_chase_lead_time 0 +// wait 2415; sm_cvar nb_debug_climbing 0 +// wait 2418; sm_cvar nb_debug_history 0 +// wait 2421; sm_cvar nb_direct_chase_nav_check 1 +// wait 2424; sm_cvar nb_friction_forward 1 +// wait 2427; sm_cvar nb_friction_sideways 2 +wait 2430; sm_cvar nb_goal_look_ahead_range 1000 +wait 2433; sm_cvar nb_gravity 2000 +// wait 2436; sm_cvar nb_head_aim_settle_duration 0.1 +// wait 2439; sm_cvar nb_head_aim_steady_max_rate 3000 +wait 2442; sm_cvar nb_ladder_align_range 100 +wait 2445; sm_cvar nb_lean_forward_accel 200 +// wait 2448; sm_cvar nb_lean_max_angle 30 +wait 2451; sm_cvar nb_lean_rate 4 +wait 2454; sm_cvar nb_path_draw_inc 1000 +wait 2457; sm_cvar nb_path_segment_influence_radius 1000 +// wait 2460; sm_cvar nb_player_crouch 0 +// wait 2463; sm_cvar nb_player_move 1 +// wait 2466; sm_cvar nb_player_move_direct 0 +// wait 2469; sm_cvar nb_player_stop 0 +// wait 2472; sm_cvar nb_player_walk 0 +wait 2475; sm_cvar nb_saccade_speed 3000 +wait 2478; sm_cvar nb_saccade_time 0.1 +wait 2481; sm_cvar nb_speed_look_ahead_range 300 +// wait 2484; sm_cvar nb_stop 0 +// wait 2487; sm_cvar nb_stuck_dump_filter_entindex 0 +// wait 2490; sm_cvar nb_stuck_dump_filter_identifier "" +// wait 2493; sm_cvar nb_stuck_dump_filter_min_duration 0 +wait 2496; sm_cvar nb_stuck_dump_filter_time_end 86400 +// wait 2499; sm_cvar nb_stuck_dump_filter_time_start 0 +// wait 2502; sm_cvar nb_stuck_dump_show_details 0 +// wait 2505; sm_cvar nb_stuck_dump_threshold -1 +// wait 2508; sm_cvar nb_update_debug 0 +wait 2511; sm_cvar nb_update_framelimit 10 +wait 2514; sm_cvar nb_update_frequency 0.016667 +wait 2517; sm_cvar nb_update_maxslide 10 +// wait 2520; sm_cvar nb_vision_ignore_survivors 0 +// wait 2523; sm_cvar nb_vision_notice_hidden_range 0 +wait 2526; sm_cvar nb_yaw_rate 300 +// wait 2529; sm_cvar net_allow_multicast 1 +// wait 2532; sm_cvar net_allow_syslink 1 +// wait 2535; sm_cvar net_blockmsg 0 +// wait 2538; sm_cvar net_chan_limit_disabled 0 +// wait 2541; sm_cvar net_chan_limit_in_debug_session 0 +// wait 2544; sm_cvar net_chan_limit_msec 0 +// wait 2547; sm_cvar net_chan_stats_dump 0 +wait 2550; sm_cvar net_chan_stats_dump_top_msgs 0 +wait 2553; sm_cvar net_chan_stats_lru 0 +// wait 2556; sm_cvar net_chokeloop 0 +// wait 2559; sm_cvar net_compresspackets 1 +wait 2562; sm_cvar net_compresspackets_minsize 1200 +// wait 2565; sm_cvar net_compressvoice 0 +// wait 2568; sm_cvar net_drawslider 0 +// wait 2571; sm_cvar net_droppackets 0 +// wait 2574; sm_cvar net_dumptest 0 +// wait 2577; sm_cvar net_fakejitter 0 +// wait 2580; sm_cvar net_fakelag 0 +// wait 2583; sm_cvar net_fakeloss 0 +wait 2586; sm_cvar net_maxcleartime 0.016667 +wait 2589; sm_cvar net_maxfilesize 64 +// wait 2592; sm_cvar net_maxfragments 1200 +// wait 2595; sm_cvar net_maxroutable 1200 +// wait 2598; sm_cvar net_megasnapshot 1 +wait 2601; sm_cvar net_minroutable 1200 +// wait 2604; sm_cvar net_paranoid 1 +// wait 2607; sm_cvar net_public_adr "" +// wait 2610; sm_cvar net_queue_trace 0 +// wait 2613; sm_cvar net_queued_packet_thread 1 +// wait 2616; sm_cvar net_showdrop 0 +// wait 2619; sm_cvar net_showeventlisteners 0 +// wait 2622; sm_cvar net_showevents 0 +// wait 2625; sm_cvar net_showfragments 0 +// wait 2628; sm_cvar net_showmsg 0 +// wait 2631; sm_cvar net_showpeaks 0 +// wait 2634; sm_cvar net_showreliablesounds 0 +// wait 2637; sm_cvar net_showsplits 0 +// wait 2640; sm_cvar net_showtcp 0 +// wait 2643; sm_cvar net_showudp 0 +// wait 2646; sm_cvar net_showudp_remoteonly 0 +wait 2649; sm_cvar net_splitpacket_maxrate 72000 +// wait 2652; sm_cvar net_splitrate 1 +// wait 2655; sm_cvar net_usesocketsforloopback 0 +// wait 2658; sm_cvar next 0 +// wait 2661; sm_cvar nextlevel "" +// wait 2664; sm_cvar noclip_fixup 1 +// wait 2667; sm_cvar npc_height_adjust 1 +// wait 2670; sm_cvar npc_vphysics 0 +// wait 2673; sm_cvar old_radiusdamage 0.0 +wait 2676; sm_cvar pain_pills_decay_rate 0.166667 +// wait 2679; sm_cvar pain_pills_health_threshold 99 +// wait 2682; sm_cvar pain_pills_health_value 50 +// wait 2685; sm_cvar particle_test_attach_attachment 0 +// wait 2688; sm_cvar particle_test_attach_mode "follow_attachment" +// wait 2691; sm_cvar particle_test_file "" +// wait 2694; sm_cvar password "" +// wait 2697; sm_cvar perf_fire_bullet_firstpredictedonly 1 +// wait 2700; sm_cvar perf_fire_bullet_single 0 +// wait 2703; sm_cvar phys2_ccd_epsilon 0.01 +// wait 2706; sm_cvar phys2_cmodels 1 +// wait 2709; sm_cvar phys2_continuous_cd 1 +// wait 2712; sm_cvar phys2_debug_dump_entities 0 +// wait 2715; sm_cvar phys2_debug_traceray 0 +// wait 2718; sm_cvar phys2_debug_wakeup 0 +// wait 2721; sm_cvar phys2_dedicated_thread_pool 0 +// wait 2724; sm_cvar phys2_dump_exclude_list 0 +// wait 2727; sm_cvar phys2_dump_runtime_sizes 0 +// wait 2730; sm_cvar phys2_hack_ignore_models 0 +// wait 2733; sm_cvar phys2_hack_replace_bboxes 0 +// wait 2736; sm_cvar phys2_merge_static_props 1 +// wait 2739; sm_cvar phys2_num_threads 0 +// wait 2742; sm_cvar phys2_preload_models 0 +// wait 2745; sm_cvar phys2_ragdoll_clamp_angular_velocity 30 +// wait 2748; sm_cvar phys2_ragdoll_clamp_linear_velocity 600 +// wait 2751; sm_cvar phys2_ragdoll_create_constraints 1 +// wait 2754; sm_cvar phys2_ragdoll_force_magnitude 5 +// wait 2757; sm_cvar phys2_ragdoll_log 0 +// wait 2760; sm_cvar phys2_ragdoll_torque_magnitude 0.03 +// wait 2763; sm_cvar phys2_ragdoll_velocity 1 +// wait 2766; sm_cvar phys2_report_asserts 1 +// wait 2769; sm_cvar phys2_report_errors 1 +// wait 2772; sm_cvar phys2_report_messages 0 +// wait 2775; sm_cvar phys2_report_warnings 1 +// wait 2778; sm_cvar phys2_shoot_speed 250 +// wait 2781; sm_cvar phys2_vdb 0 +// wait 2784; sm_cvar phys2_vdb_host "74.91.113.130" +// wait 2787; sm_cvar phys2_version "obsolete" +// wait 2790; sm_cvar phys2_visualize 0 +wait 2793; sm_cvar phys_enable_experimental_optimizations 1 +// wait 2796; sm_cvar phys_enable_PIX_counters 1 +// wait 2799; sm_cvar phys_enable_query_cache 1 +// wait 2802; sm_cvar phys_enable_simd_optimizations 1 +wait 2805; sm_cvar phys_explosion_force 1.0 +// wait 2808; sm_cvar phys_impactforcescale 1.0 +wait 2811; sm_cvar phys_penetration_error_time 5 +// wait 2814; sm_cvar phys_pushscale 1.0 +wait 2817; sm_cvar phys_ragdoll_force_magnitude 0.5 +wait 2820; sm_cvar phys_shoot_torque 1000000 +// wait 2823; sm_cvar phys_speeds 0 +// wait 2826; sm_cvar phys_stressbodyweights 5.0 +// wait 2829; sm_cvar phys_timescale 1.0 +wait 2832; sm_cvar phys_upimpactforcescale 0.5 +// wait 2835; sm_cvar physicsshadowupdate_render 0 +// wait 2838; sm_cvar PhysPMC 1 +// wait 2841; sm_cvar physx_debug_dll 0 +// wait 2844; sm_cvar physx_subdir "" +wait 2847; sm_cvar physx_valve_dll 1 +wait 2850; sm_cvar pipe_bomb_beep_interval_delta 0.0225 +wait 2853; sm_cvar pipe_bomb_beep_min_interval 0.075 +wait 2856; sm_cvar pipe_bomb_initial_beep_interval 0.525 +// wait 2859; sm_cvar pipe_bomb_shake_amplitude 50 +wait 2862; sm_cvar pipe_bomb_shake_radius 1000 +wait 2865; sm_cvar pipe_bomb_timer_duration 7.5 +// wait 2868; sm_cvar pipeline_static_props 1 +// wait 2871; sm_cvar player_debug_print_damage 0 +wait 2874; sm_cvar player_incap_use_radius 150 +// wait 2877; sm_cvar player_old_armor 0 +wait 2880; sm_cvar player_throwforce 2500 +wait 2883; sm_cvar player_use_radius 125 +wait 2886; sm_cvar precache_all_survivors 1 +wait 2889; sm_cvar prop_active_gib_limit 30 +wait 2892; sm_cvar prop_active_gib_max_fade_time 10 +// wait 2895; sm_cvar prop_use 0 +wait 2898; sm_cvar props_break_max_pieces -1 +// wait 2901; sm_cvar props_break_max_pieces_perframe -1 +wait 2904; sm_cvar punch_angle_decay_rate 15 +// wait 2907; sm_cvar r_AirboatViewDampenDamp 1 +// wait 2910; sm_cvar r_AirboatViewDampenFreq 10 +// wait 2913; sm_cvar r_AirboatViewZHeight 0 +// wait 2916; sm_cvar r_ambientboost 1 +// wait 2919; sm_cvar r_ambientfactor 10 +// wait 2922; sm_cvar r_ambientfraction 0.25 +// wait 2925; sm_cvar r_ambientmin 0.5 +// wait 2928; sm_cvar r_colorstaticprops 0 +// wait 2931; sm_cvar r_debugrandomstaticlighting 0 +// wait 2934; sm_cvar r_decal_cover_count 2147483647 +wait 2937; sm_cvar r_decal_overlap_area 0.0 +// wait 2940; sm_cvar r_decal_overlap_count 1 +wait 2943; sm_cvar r_decals 2147483647 +// wait 2946; sm_cvar r_decalstaticprops 1 +// wait 2949; sm_cvar r_DispBuildable 0 +// wait 2952; sm_cvar r_DispWalkable 0 +// wait 2955; sm_cvar r_drawbatchdecals 1 +// wait 2958; sm_cvar r_drawbrushmodels 1 +// wait 2961; sm_cvar r_drawdecals 1 +// wait 2964; sm_cvar r_DrawDisp 1 +// wait 2967; sm_cvar r_drawentities 1 +// wait 2970; sm_cvar r_drawfuncdetail 1 +// wait 2973; sm_cvar r_drawleaf -1 +// wait 2976; sm_cvar r_drawlightcache 0 +// wait 2979; sm_cvar r_drawmodeldecals 1 +// wait 2982; sm_cvar r_DrawModelLightOrigin 0 +// wait 2985; sm_cvar r_drawmodelstatsoverlay 0 +// wait 2988; sm_cvar r_drawmodelstatsoverlaydistance 1000 +wait 2991; sm_cvar r_drawmodelstatsoverlaymax 2 +wait 2994; sm_cvar r_drawmodelstatsoverlaymin 1 +// wait 2997; sm_cvar r_DrawSpecificStaticProp -1 +// wait 3000; sm_cvar r_drawstaticprops 1 +// wait 3003; sm_cvar r_drawtranslucentworld 1 +// wait 3006; sm_cvar r_drawworld 1 +// wait 3009; sm_cvar r_dscale_basefov 90 +// wait 3012; sm_cvar r_dscale_fardist 2000 +// wait 3015; sm_cvar r_dscale_farscale 4 +// wait 3018; sm_cvar r_dscale_neardist 100 +// wait 3021; sm_cvar r_dscale_nearscale 1 +// wait 3024; sm_cvar r_dynamic 1 +// wait 3027; sm_cvar r_entity -1 +// wait 3030; sm_cvar r_eyeglintlodpixels 20 +// wait 3033; sm_cvar r_eyemove 1 +// wait 3036; sm_cvar r_eyes 1 +wait 3039; sm_cvar r_eyeshift_x 0.0 +wait 3042; sm_cvar r_eyeshift_y 0.0 +wait 3045; sm_cvar r_eyeshift_z 0.0 +wait 3048; sm_cvar r_eyesize 0.0 +// wait 3051; sm_cvar r_fastzreject 0 +// wait 3054; sm_cvar r_fastzrejectdisp 0 +wait 3057; sm_cvar r_flashlightdepthtexture 1 +// wait 3060; sm_cvar r_flashlightscissor 1 +// wait 3063; sm_cvar r_flex 1 +// wait 3066; sm_cvar r_ForceRestore 0 +// wait 3069; sm_cvar r_glint_alwaysdraw 0 +// wait 3072; sm_cvar r_glint_procedural 0 +// wait 3075; sm_cvar r_hunkalloclightmaps 1 +wait 3078; sm_cvar r_hwmorph 1 +// wait 3081; sm_cvar r_itemblinkmax 0.3 +// wait 3084; sm_cvar r_itemblinkrate 4.5 +// wait 3087; sm_cvar r_JeepFOV 90 +// wait 3090; sm_cvar r_JeepViewDampenDamp 1 +// wait 3093; sm_cvar r_JeepViewDampenFreq 10 +// wait 3096; sm_cvar r_JeepViewZHeight 10 +// wait 3099; sm_cvar r_lightaverage 1 +// wait 3102; sm_cvar r_lightcachemodel -1 +// wait 3105; sm_cvar r_lightinterp 10 +// wait 3108; sm_cvar r_lightmap -1 +// wait 3111; sm_cvar r_lightstyle -1 +// wait 3114; sm_cvar r_lockpvs 0 +wait 3117; sm_cvar r_lod 0 +wait 3120; sm_cvar r_maxmodeldecal 2147483647 +// wait 3123; sm_cvar r_modelwireframedecal 0 +// wait 3126; sm_cvar r_nohw 0 +// wait 3129; sm_cvar r_norefresh 0 +// wait 3132; sm_cvar r_nosw 0 +// wait 3135; sm_cvar r_novis 0 +// wait 3138; sm_cvar r_occludeemaxarea 0 +// wait 3141; sm_cvar r_occluderminarea 0 +// wait 3144; sm_cvar r_occludermincount 0 +// wait 3147; sm_cvar r_occlusion 1 +// wait 3150; sm_cvar r_occlusionspew 0 +// wait 3153; sm_cvar r_overlayfadeenable 0 +// wait 3156; sm_cvar r_overlayfademax 2147483648 +// wait 3159; sm_cvar r_overlayfademin 2147483648 +// wait 3162; sm_cvar r_overlaywireframe 0 +// wait 3165; sm_cvar r_partition_level -1 +// wait 3168; sm_cvar r_proplightingfromdisk 1 +// wait 3171; sm_cvar r_proplightingpooling -1 +wait 3174; sm_cvar r_queued_decals 1 +// wait 3177; sm_cvar r_randomflex 0 +// wait 3180; sm_cvar r_renderoverlayfragment 1 +// wait 3183; sm_cvar r_rootlod 0 +wait 3186; sm_cvar r_shadowlod 0 +wait 3189; sm_cvar r_shadowlodbias 3 +// wait 3192; sm_cvar r_shadowrendertotexture 1 +// wait 3195; sm_cvar r_showenvcubemap 0 +wait 3198; sm_cvar r_skin 1 +// wait 3201; sm_cvar r_slowpathwireframe 0 +wait 3204; sm_cvar r_spray_lifetime 2147483647 +// wait 3207; sm_cvar r_staticlight_streams 1 +wait 3210; sm_cvar r_staticprop_lod 0 +// wait 3213; sm_cvar r_staticpropinfo 0 +// wait 3216; sm_cvar r_teeth 1 +// wait 3219; sm_cvar r_unloadlightmaps 0 +// wait 3222; sm_cvar r_vehicleBrakeRate 2.0 +// wait 3225; sm_cvar r_VehicleViewDampen 1 +// wait 3228; sm_cvar r_visocclusion 0 +// wait 3231; sm_cvar r_visualizetraces 0 +// wait 3234; sm_cvar radius_damage_show_hits 0 +// wait 3237; sm_cvar ragdoll_collide 0 +wait 3240; sm_cvar ragdoll_door_uncollide_time 2 +wait 3243; sm_cvar ragdoll_force_to_sleep_time 3 +wait 3246; sm_cvar ragdoll_self_collision 0 +wait 3249; sm_cvar ragdoll_sleepaftertime 3 +// wait 3252; sm_cvar ragdoll_slowdown 1 +wait 3255; sm_cvar ragdoll_slowdown_time 3 +wait 3258; sm_cvar rcon_password "BigBizzy101" +// wait 3261; sm_cvar res_restrict_access 0 +wait 3264; sm_cvar rescue_distance 4000 +// wait 3267; sm_cvar rescue_finale_ignore_distance 4000 +// wait 3270; sm_cvar rescue_finale_spawn_range 4000 +// wait 3273; sm_cvar rescue_ignore_distance 2000 +wait 3276; sm_cvar rescue_interval 1 +wait 3279; sm_cvar rescue_min_dead_time 5 +// wait 3282; sm_cvar rescue_range 1000 +// wait 3285; sm_cvar rescue_spawn_flow 500 +// wait 3288; sm_cvar rescue_spawn_range 2000 +// wait 3291; sm_cvar rescue_yell_delay 1 +wait 3294; sm_cvar rescue_yell_interval 10 +wait 3297; sm_cvar rpt_vprof_time 0 +// wait 3300; sm_cvar rr_debugplayer -1 +// wait 3303; sm_cvar rr_debugresponseconcept "" +// wait 3306; sm_cvar rr_debugresponses 0 +// wait 3309; sm_cvar rr_debugrule "" +// wait 3312; sm_cvar rr_dumpresponses 0 +// wait 3315; sm_cvar rr_followup_maxdist 2000 +// wait 3318; sm_cvar rr_remarkable_maxdist 1500 +// wait 3321; sm_cvar rr_remarkable_world_entities_replay_limit 1 +// wait 3324; sm_cvar rr_thenany_score_slop 0 +wait 3327; sm_cvar sb_all_bot_game 1 +// wait 3330; sm_cvar sb_allow_leading 0 +wait 3333; sm_cvar sb_allow_shoot_through_survivors 0 +wait 3336; sm_cvar sb_battlestation_give_up_range_from_human 500 +wait 3339; sm_cvar sb_battlestation_human_hold_time 1 +wait 3342; sm_cvar sb_close_checkpoint_door_interval 4 +wait 3345; sm_cvar sb_close_threat_range 100 +wait 3348; sm_cvar sb_combat_saccade_speed 3000 +// wait 3351; sm_cvar sb_crouch 0 +wait 3354; sm_cvar sb_debug_apoproach_wait_time 0 +// wait 3357; sm_cvar sb_debug_buddy 0 +// wait 3360; sm_cvar sb_debug_locomotion 0 +// wait 3363; sm_cvar sb_debug_retreat 0 +// wait 3366; sm_cvar sb_debug_team_avoidance 0 +// wait 3369; sm_cvar sb_dont_bash 0 +// wait 3372; sm_cvar sb_dont_shoot 0 +wait 3375; sm_cvar sb_enforce_proximity_lookat_timeout 5 +wait 3378; sm_cvar sb_enforce_proximity_range 1000 +// wait 3381; sm_cvar sb_escort 0 +wait 3384; sm_cvar sb_far_hearing_range 3000 +// wait 3387; sm_cvar sb_flashlight 0 +wait 3390; sm_cvar sb_follow_stress_factor 0.0 +wait 3393; sm_cvar sb_friend_immobilized_reaction_time_expert 0 +wait 3396; sm_cvar sb_friend_immobilized_reaction_time_hard 0 +wait 3399; sm_cvar sb_friend_immobilized_reaction_time_normal 0 +wait 3402; sm_cvar sb_friend_immobilized_reaction_time_vs 0 +// wait 3405; sm_cvar sb_friendlyfire 0 +wait 3408; sm_cvar sb_hindrance_range 32 +// wait 3411; sm_cvar sb_hold_position 0 +wait 3414; sm_cvar sb_l4d1_survivor_behavior 0 +wait 3417; sm_cvar sb_locomotion_wait_threshold 4 +wait 3420; sm_cvar sb_max_battlestation_range_from_human 500 +wait 3423; sm_cvar sb_max_scavenge_separation 500 +wait 3426; sm_cvar sb_max_team_melee_weapons 4 +// wait 3429; sm_cvar sb_melee_approach_victim 0 +wait 3432; sm_cvar sb_min_attention_notice_time 0 +wait 3435; sm_cvar sb_min_orphan_time_to_cover 0 +wait 3438; sm_cvar sb_minigun_distance 50 +// wait 3441; sm_cvar sb_move 1 +wait 3444; sm_cvar sb_narrow_corridor_width 64 +wait 3447; sm_cvar sb_near_hearing_range 2000 +// wait 3450; sm_cvar sb_neighbor_range 300 +wait 3453; sm_cvar sb_normal_saccade_speed 3000 +// wait 3456; sm_cvar sb_open_fire 0 +wait 3459; sm_cvar sb_path_lookahead_range 500 +// wait 3462; sm_cvar sb_perf_crawl 0 +// wait 3465; sm_cvar sb_perf_crawl_ang 0 +// wait 3468; sm_cvar sb_perf_crawl_dist 0 +// wait 3471; sm_cvar sb_perf_crawl_time 0 +// wait 3474; sm_cvar sb_perf_dump 0 +// wait 3477; sm_cvar sb_perf_dump_bots "" +wait 3480; sm_cvar sb_pushscale 0.0 +wait 3483; sm_cvar sb_reachability_cache_lifetime 10 +wait 3486; sm_cvar sb_reachable_cache_paranoia 1 +// wait 3489; sm_cvar sb_replacement_interval 0 +wait 3492; sm_cvar sb_rescue_vehicle_loading_range 50 +wait 3495; sm_cvar sb_revive_friend_distance 175 +wait 3498; sm_cvar sb_separation_danger_max_range 300 +// wait 3501; sm_cvar sb_separation_danger_min_range 200 +wait 3504; sm_cvar sb_separation_range 300 +// wait 3507; sm_cvar sb_show_threat_areas 0 +wait 3510; sm_cvar sb_sidestep_for_horde 1 +// wait 3513; sm_cvar sb_skill "survivor" +// wait 3516; sm_cvar sb_stop 0 +wait 3519; sm_cvar sb_temp_health_consider_factor 0.8 +wait 3522; sm_cvar sb_threat_close_range 100 +wait 3525; sm_cvar sb_threat_exposure_stop 2147483648 +wait 3528; sm_cvar sb_threat_exposure_walk 2147483648 +wait 3531; sm_cvar sb_threat_far_range 2000 +wait 3534; sm_cvar sb_threat_medium_range 1000 +wait 3537; sm_cvar sb_threat_very_close_range 50 +wait 3540; sm_cvar sb_threat_very_far_range 3000 +wait 3543; sm_cvar sb_toughness_buffer 20 +// wait 3546; sm_cvar sb_transition 1 +// wait 3549; sm_cvar sb_unstick 1 +wait 3552; sm_cvar sb_use_button_range 500 +// wait 3555; sm_cvar sb_use_upgrades 1 +wait 3558; sm_cvar sb_vomit_blind_time 0 +// wait 3561; sm_cvar scavenge_cluster_bonus_time 15 +// wait 3564; sm_cvar scavenge_cluster_range_squared 100000 +// wait 3567; sm_cvar scavenge_cluster_remove_on_pour 1 +wait 3570; sm_cvar scavenge_item_respawn_delay 12 +// wait 3573; sm_cvar scavenge_match_finished_delay 5 +// wait 3576; sm_cvar scavenge_overtime_grace_time 1 +// wait 3579; sm_cvar scavenge_round_initial_time 90 +wait 3582; sm_cvar scavenge_round_restart_delay 15 +// wait 3585; sm_cvar scavenge_round_restart_delay_tied 15 +wait 3588; sm_cvar scavenge_round_setup_time 30 +wait 3591; sm_cvar scavenge_score_bonus_time 15 +wait 3594; sm_cvar scavenge_wanderer_respawn_chance 100 +// wait 3597; sm_cvar scene_async_prefetch_spew 0 +// wait 3600; sm_cvar scene_clientflex 1 +// wait 3603; sm_cvar scene_clientplayback 1 +// wait 3606; sm_cvar scene_forcecombined 0 +// wait 3609; sm_cvar scene_maxcaptionradius 1500 +// wait 3612; sm_cvar scene_print 0 +// wait 3615; sm_cvar scene_showlook 0 +// wait 3618; sm_cvar scene_showmoveto 0 +// wait 3621; sm_cvar scene_showunlock 0 +// wait 3624; sm_cvar script_attach_debugger_at_startup 0 +// wait 3627; sm_cvar script_break_in_native_debugger_on_error 0 +// wait 3630; sm_cvar servercfgfile "server1.cfg" +wait 3633; sm_cvar shotgun_reload_cancel_delay 0.0 +wait 3636; sm_cvar shout_going_to_die_interval 10 +wait 3639; sm_cvar shout_make_way_interval 1 +wait 3642; sm_cvar shout_max_warn_range 3000 +wait 3645; sm_cvar shout_min_special_warn_interval 1 +wait 3648; sm_cvar shout_min_use_range 500 +wait 3651; sm_cvar shout_min_warn_interval 1 +wait 3654; sm_cvar shout_threat_range 3000 +// wait 3657; sm_cvar shout_view_motion_threshold 0.01 +// wait 3660; sm_cvar shout_view_target_threahold 0.01 +// wait 3663; sm_cvar showtriggers 0 +wait 3666; sm_cvar singlestep 0 +wait 3669; sm_cvar sk_autoaim_mode 3 +// wait 3672; sm_cvar sk_player_arm 1 +// wait 3675; sm_cvar sk_player_chest 1 +wait 3678; sm_cvar sk_player_head 1 +// wait 3681; sm_cvar sk_player_leg 1 +// wait 3684; sm_cvar sk_player_stomach 1 +wait 3687; sm_cvar skill 3 +wait 3690; sm_cvar Smoker_escape_range 10000 +wait 3693; sm_cvar smoker_pz_claw_dmg 6 +wait 3696; sm_cvar smoker_tongue_delay 0 +// wait 3699; sm_cvar smoothstairs 1 +wait 3702; sm_cvar snd_foliage_db_loss 3 +wait 3705; sm_cvar snd_gain 2.0 +wait 3708; sm_cvar snd_gain_max 10.0 +wait 3711; sm_cvar snd_gain_min 1.0 +wait 3714; sm_cvar snd_refdb 75 +wait 3717; sm_cvar snd_refdist 50 +// wait 3720; sm_cvar snd_vox_captiontrace 0 +// wait 3723; sm_cvar snd_vox_globaltimeout 300 +// wait 3726; sm_cvar snd_vox_sectimetout 300 +// wait 3729; sm_cvar snd_vox_seqtimetout 300 +// wait 3732; sm_cvar soundpatch_captionlength 3 +// wait 3735; sm_cvar soundscape_debug 0 +// wait 3738; sm_cvar spawn_behind_survivors_distance 0 +// wait 3741; sm_cvar spec_filter "any" +// wait 3744; sm_cvar spec_filter_infected "any" +wait 3747; sm_cvar spec_filter_survivors "any" +wait 3750; sm_cvar spec_freeze_time 0 +wait 3753; sm_cvar spec_freeze_traveltime 0.01 +// wait 3756; sm_cvar spew_consolelog_to_debugstring 0 +wait 3759; sm_cvar spit_scaling_min_scale 1.0 +// wait 3762; sm_cvar spitter_pz_claw_dmg 4 +wait 3765; sm_cvar ss_voice_hearpartner 1 +// wait 3768; sm_cvar steam_controller_haptics 1 +wait 3771; sm_cvar steamworks_immediate_upload 1 +// wait 3774; sm_cvar steamworks_server_sessionid 0 +// wait 3777; sm_cvar steamworks_show_uploads 0 +wait 3780; sm_cvar steamworks_stats_disable 0 +// wait 3783; sm_cvar step_spline 0 +wait 3786; sm_cvar still_vel_limit 0 +wait 3789; sm_cvar still_view_accel_limit 0 +// wait 3792; sm_cvar stringtable_alwaysrebuilddictionaries 0 +// wait 3795; sm_cvar stringtable_usedictionaries 1 +// wait 3798; sm_cvar studio_queue_mode 1 +wait 3801; sm_cvar suitvolume 2.0 +wait 3804; sm_cvar survival_boomer_limit_increase 1 +wait 3807; sm_cvar survival_charger_limit_increase 1 +wait 3810; sm_cvar survival_generate_fake_times 0 +wait 3813; sm_cvar survival_horde_stage_interval 40 +wait 3816; sm_cvar survival_horde_stage_interval_decay 1 +// wait 3819; sm_cvar survival_hunter_limit_increase 1 +// wait 3822; sm_cvar survival_jockey_limit_increase 1 +wait 3825; sm_cvar survival_lull_time 0 +wait 3828; sm_cvar survival_lull_time_increment 0 +wait 3831; sm_cvar survival_lull_time_max 0 +wait 3834; sm_cvar survival_max_boomers 3 +// wait 3837; sm_cvar survival_max_chargers 2 +// wait 3840; sm_cvar survival_max_hunters 3 +// wait 3843; sm_cvar survival_max_jockeys 2 +// wait 3846; sm_cvar survival_max_smokers 4 +wait 3849; sm_cvar survival_max_specials 10 +// wait 3852; sm_cvar survival_max_spitters 3 +// wait 3855; sm_cvar survival_round_restart_delay 15 +// wait 3858; sm_cvar survival_smoker_limit_increase 1 +// wait 3861; sm_cvar survival_special_limit_increase 1 +wait 3864; sm_cvar survival_special_spawn_interval 10 +wait 3867; sm_cvar survival_special_spawn_interval_decay 0 +wait 3870; sm_cvar survival_special_stage_interval 120 +// wait 3873; sm_cvar survival_spitter_limit_increase 1 +// wait 3876; sm_cvar survival_tank_multiple_spawn_delay 10 +// wait 3879; sm_cvar survival_tank_stage_interval 80 +wait 3882; sm_cvar survival_tank_stage_interval_decay 10 +wait 3885; sm_cvar survivor_accuracy_upgrade_factor 0.75 +// wait 3888; sm_cvar survivor_allow_crawling 0 +wait 3891; sm_cvar survivor_burn_factor_easy 0.0 +wait 3894; sm_cvar survivor_burn_factor_expert 0.3 +wait 3897; sm_cvar survivor_burn_factor_hard 0.2 +wait 3900; sm_cvar survivor_burn_factor_normal 0.1 +wait 3903; sm_cvar survivor_calm_damage_delay 10 +wait 3906; sm_cvar survivor_calm_deploy_delay 5 +wait 3909; sm_cvar survivor_calm_intensity 0.1 +// wait 3912; sm_cvar survivor_calm_no_flashlight 1 +wait 3915; sm_cvar survivor_calm_recent_enemy_delay 10 +wait 3918; sm_cvar survivor_calm_weapon_delay 10 +wait 3921; sm_cvar survivor_crawl_speed 100 +wait 3924; sm_cvar survivor_crouch_speed 80 +wait 3927; sm_cvar survivor_damage_speed_factor 0.3 +// wait 3930; sm_cvar survivor_death_anims 0 +// wait 3933; sm_cvar survivor_debug_active_area_set 0 +// wait 3936; sm_cvar survivor_debug_in_combat 0 +// wait 3939; sm_cvar survivor_debug_visibility 0 +// wait 3942; sm_cvar survivor_drag_continuous_fire 1 +wait 3945; sm_cvar survivor_drag_speed_multiplier 0.75 +// wait 3948; sm_cvar survivor_drag_type 0 +// wait 3951; sm_cvar survivor_ff_avoidance 0 +wait 3954; sm_cvar survivor_ff_avoidance_pitch 10 +wait 3957; sm_cvar survivor_ff_avoidance_yaw 10 +wait 3960; sm_cvar survivor_ff_tolerance 100 +wait 3963; sm_cvar survivor_fog_vocalize_percent 1.0 +/ 3966; sm_cvar survivor_friendly_fire_factor_easy 0.0 +wait 3969; sm_cvar survivor_friendly_fire_factor_expert 0.3 +wait 3972; sm_cvar survivor_friendly_fire_factor_hard 0.2 +wait 3975; sm_cvar survivor_friendly_fire_factor_normal 0.025 +wait 3978; sm_cvar survivor_fumes_walk_speed 100 +wait 3981; sm_cvar survivor_give_attract_timeout 15 +wait 3984; sm_cvar survivor_hanging_eye_height 100 +wait 3987; sm_cvar survivor_hanging_from_tongue_eye_height 60 +wait 3990; sm_cvar survivor_helping_hand_inhibit_duration 0 +// wait 3993; sm_cvar survivor_hitsound_interval_timer 0.1 +// wait 3996; sm_cvar survivor_incap_decay_rate 3 +// wait 3999; sm_cvar survivor_incap_health 300 +wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 6 +// wait 4005; sm_cvar survivor_incap_max_fall_damage 200 +wait 4008; sm_cvar survivor_incap_tongued_decay_rate 20 +wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 +wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.283333 +wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 0.0 +wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 5 +wait 4023; sm_cvar survivor_incapacitated_eye_height 20 +wait 4026; sm_cvar survivor_incapacitated_reload_multiplier 1.0 +wait 4029; sm_cvar survivor_incapacitated_roll 15 +wait 4032; sm_cvar survivor_intensity_decay_threat_range 1000 +wait 4035; sm_cvar survivor_intensity_recent_enemy_duration 10 +wait 4038; sm_cvar survivor_it_duration 18 +wait 4041; sm_cvar survivor_knockdown_roll -15 +// wait 4044; sm_cvar survivor_lazy_active_set 1 +// wait 4047; sm_cvar survivor_lean 0 +wait 4050; sm_cvar survivor_ledge_grab_ground_check_time 1 +// wait 4053; sm_cvar survivor_ledge_grab_health 300 +// wait 4056; sm_cvar survivor_ledge_scales_health 1 +// wait 4059; sm_cvar survivor_limit 4 +// wait 4062; sm_cvar survivor_limp_health 40 +wait 4065; sm_cvar survivor_limp_walk_speed 100 +// wait 4068; sm_cvar survivor_max_incapacitated_count 2 +// wait 4071; sm_cvar survivor_max_lunge_stagger_distance 50 +// wait 4074; sm_cvar survivor_max_lunge_stagger_speed 220 +// wait 4077; sm_cvar survivor_max_tongue_stagger_distance 200 +wait 4080; sm_cvar survivor_max_tongue_stagger_duration 1 +// wait 4083; sm_cvar survivor_max_tug_distance 300 +// wait 4086; sm_cvar survivor_max_tug_duration 1.5 +// wait 4089; sm_cvar survivor_min_lunge_stagger_speed 50 +// wait 4092; sm_cvar survivor_model_selection -1 +// wait 4095; sm_cvar survivor_no_pounce_or_hang 0 +wait 4098; sm_cvar survivor_pounce_victim_eye_height 30 +// wait 4101; sm_cvar survivor_push 0 +// wait 4104; sm_cvar survivor_respawn_with_guns 1 +wait 4107; sm_cvar survivor_revive_after_drag 1 +// wait 4110; sm_cvar survivor_revive_continuous_fire 1 +wait 4113; sm_cvar survivor_revive_duration 4.75 +// wait 4116; sm_cvar survivor_revive_health 30 +// wait 4119; sm_cvar survivor_shove_teammates 0 +wait 4122; sm_cvar survivor_speed 220 +wait 4125; sm_cvar survivor_speed_boost_factor 1.25 +// wait 4128; sm_cvar survivor_sprint_multiplier 1.5 +// wait 4131; sm_cvar survivor_stun_immunity_duration 0 +wait 4134; sm_cvar survivor_team_hit_pitch_max 7.5 +wait 4137; sm_cvar survivor_team_hit_pitch_min -7.5 +wait 4140; sm_cvar survivor_team_hit_yaw_max 7.5 +wait 4143; sm_cvar survivor_team_hit_yaw_min -7.5 +// wait 4146; sm_cvar survivor_teammatefocus_enabled 0 +// wait 4149; sm_cvar survivor_teammatefocus_speed 10 +// wait 4152; sm_cvar survivor_teammatefocus_stickyness 5 +wait 4155; sm_cvar survivor_unstoppable_speed 180 +wait 4158; sm_cvar survivor_upgrade_reload_duration 0.75 +wait 4161; sm_cvar survivor_vision_range 2000 +wait 4164; sm_cvar survivor_vision_range_obscured 1000 +// wait 4167; sm_cvar sv__ragdoll_max_remove_per_frame 1 +wait 4170; sm_cvar sv_accelerate 5.5 +wait 4173; sm_cvar sv_airaccelerate 15 +wait 4176; sm_cvar sv_allow_lobby_connect_only 0 +wait 4179; sm_cvar sv_allow_votes 1 +wait 4182; sm_cvar sv_allow_wait_command 1 +wait 4185; sm_cvar sv_allowdownload 1 +wait 4188; sm_cvar sv_allowupload 1 +// wait 4191; sm_cvar sv_alltalk 1 +wait 4194; sm_cvar sv_alternateticks 1 +// wait 4197; sm_cvar sv_always_full_flush 0 +// wait 4200; sm_cvar sv_autosave 1 +wait 4203; sm_cvar sv_backspeed 1.0 +// wait 4206; sm_cvar sv_banid_dev_enabled 0 +wait 4209; sm_cvar sv_banid_enabled 1 +// wait 4212; sm_cvar sv_benchmark_autovprofrecord 0 +wait 4215; sm_cvar sv_benchmark_numticks 0 +// wait 4218; sm_cvar sv_bonus_challenge 0 +wait 4221; sm_cvar sv_bounce 0.2 +// wait 4224; sm_cvar sv_cacheencodedents 1 +// wait 4227; sm_cvar sv_cheats 0 +wait 4230; sm_cvar sv_client_cmdrate_difference 0 +wait 4233; sm_cvar sv_client_max_interp_ratio 30 +wait 4236; sm_cvar sv_client_min_interp_ratio 0 +wait 4239; sm_cvar sv_client_predict 1 +wait 4242; sm_cvar sv_clockcorrection_msecs 50 +wait 4245; sm_cvar sv_consistency 0 +wait 4248; sm_cvar sv_contact "EricMizusawa02@gmail.com" +// wait 4251; sm_cvar sv_creationtickcheck 1 +wait 4254; sm_cvar sv_cycle_latch_timer 0.1 +// wait 4257; sm_cvar sv_debug_entity "" +// wait 4260; sm_cvar sv_debug_player_use 0 +// wait 4263; sm_cvar sv_debugmanualmode 0 +// wait 4266; sm_cvar sv_debugtempentities 0 +// wait 4269; sm_cvar sv_deltaprint 0 +// wait 4272; sm_cvar sv_deltatime 0 +wait 4275; sm_cvar sv_demo_entity_record_rate 60 +wait 4278; sm_cvar sv_disable_glow_faritems 0 +// wait 4281; sm_cvar sv_disable_glow_survivors 0 +// wait 4284; sm_cvar sv_disable_querycache 0 +// wait 4287; sm_cvar sv_doors_push_players 0 +wait 4290; sm_cvar sv_downloadurl "" +// wait 4293; sm_cvar sv_dumpstringtables 0 +// wait 4296; sm_cvar sv_enableoldqueries 0 +wait 4299; sm_cvar sv_extra_client_connect_time 30 +wait 4302; sm_cvar sv_fallen_survivor_health_multiplier 1.0 +wait 4305; sm_cvar sv_filterban 1 +wait 4308; sm_cvar sv_footstepinterval 0.166667 +// wait 4311; sm_cvar sv_footsteps 1 +// wait 4314; sm_cvar sv_force_time_of_day -1 +// wait 4317; sm_cvar sv_force_transmit_ents 0 +wait 4320; sm_cvar sv_forcepreload 1 +// wait 4323; sm_cvar sv_friction 4 +wait 4326; sm_cvar sv_gameinstructor_disable 1 +wait 4329; sm_cvar sv_gametypes "coop,realism,survival,versus,scavenge,dash,holdout,shootzones" +wait 4332; sm_cvar sv_gravity 720 +wait 4335; sm_cvar sv_healing_gnome_replenish_rate 2.0 +wait 4338; sm_cvar sv_hibernate_ms 0 +wait 4341; sm_cvar sv_hibernate_ms_vgui 0 +wait 4344; sm_cvar sv_hibernate_postgame_delay 10 +wait 4347; sm_cvar sv_hibernate_when_empty 0 +wait 4350; sm_cvar sv_hosting_lobby 1 +wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 +wait 4356; sm_cvar sv_infected_police_tonfa_probability 0.25 +wait 4359; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 +wait 4362; sm_cvar sv_infected_scale_max 1.025 +wait 4365; sm_cvar sv_infected_scale_min 1.025 +// wait 4368; sm_cvar sv_infinite_ammo 0 +// wait 4371; sm_cvar sv_infinite_primary_ammo 0 +// wait 4374; sm_cvar sv_instancebaselines 1 +// wait 4377; sm_cvar sv_lagcompensationforcerestore 1 +wait 4380; sm_cvar sv_lagflushbonecache 0 +// wait 4383; sm_cvar sv_lagpushticks 0 +wait 4386; sm_cvar sv_lan 0 +wait 4389; sm_cvar sv_log_onefile 1 +wait 4392; sm_cvar sv_logbans 1 +// wait 4395; sm_cvar sv_logblocks 0 +// wait 4398; sm_cvar sv_logdownloadlist 0 +wait 4401; sm_cvar sv_logecho 1 +wait 4404; sm_cvar sv_logfile 1 +// wait 4407; sm_cvar sv_logflush 0 +wait 4410; sm_cvar sv_logsdir "logs" +// wait 4413; sm_cvar sv_massreport 0 +// wait 4416; sm_cvar sv_master_legacy_mode 0 +// wait 4419; sm_cvar sv_master_share_game_socket 1 +wait 4422; sm_cvar sv_max_queries_sec 6 +wait 4425; sm_cvar sv_max_queries_sec_global 120 +wait 4428; sm_cvar sv_max_queries_window 60 +wait 4431; sm_cvar sv_max_usercmd_future_ticks 15 +wait 4434; sm_cvar sv_maxclientframes 120 +wait 4437; sm_cvar sv_maxcmdrate 120 +// wait 4440; sm_cvar sv_maxplayers 32 +wait 4443; sm_cvar sv_maxrate 72000 +// wait 4446; sm_cvar sv_maxreplay 0 +// wait 4449; sm_cvar sv_maxroutable 1200 +wait 4452; sm_cvar sv_maxspeed 1000 +wait 4455; sm_cvar sv_maxunlag 0.5 +// wait 4458; sm_cvar sv_maxupdaterate 60 +wait 4461; sm_cvar sv_maxvelocity 1500 +// wait 4464; sm_cvar sv_memlimit 0 +wait 4467; sm_cvar sv_mincmdrate 120 +wait 4470; sm_cvar sv_minrate 72000 +wait 4473; sm_cvar sv_minupdaterate 60 +wait 4476; sm_cvar sv_multiplayer_maxtempentities 64 +wait 4479; sm_cvar sv_multiplayer_sounds 64 +// wait 4482; sm_cvar sv_music_debug 0 +// wait 4485; sm_cvar sv_netvisdist 100000 +// wait 4488; sm_cvar sv_new_delta_bits 1 +// wait 4491; sm_cvar sv_no_navmesh 0 +// wait 4494; sm_cvar sv_noclipaccelerate 5 +// wait 4497; sm_cvar sv_noclipduringpause 0 +// wait 4500; sm_cvar sv_noclipfriction 4 +wait 4503; sm_cvar sv_noclipspeed 3 +// wait 4506; sm_cvar sv_optimizedmovement 1 +wait 4509; sm_cvar sv_parallel_packentities 2 +wait 4512; sm_cvar sv_parallel_sendsnapshot 2 +// wait 4515; sm_cvar sv_password "" +wait 4518; sm_cvar sv_pausable 0 +wait 4521; sm_cvar sv_pausable_dev 0 +wait 4524; sm_cvar sv_pausable_dev_ds 0 +wait 4527; sm_cvar sv_permawipe 0 +wait 4530; sm_cvar sv_player_max_separation_force 0 +wait 4533; sm_cvar sv_player_stuck_tolerance 3 +wait 4536; sm_cvar sv_playerperfhistorycount 0 +wait 4539; sm_cvar sv_prop_door_max_close_attempts 20 +wait 4542; sm_cvar sv_pure_kick_clients 0 +// wait 4545; sm_cvar sv_pure_trace 0 +wait 4548; sm_cvar sv_pushaway_clientside 2 +wait 4551; sm_cvar sv_pushaway_clientside_size 10 +// wait 4554; sm_cvar sv_pushaway_force 300000 +// wait 4557; sm_cvar sv_pushaway_max_force 2000 +// wait 4560; sm_cvar sv_pushaway_max_player_force 10000 +// wait 4563; sm_cvar sv_pushaway_min_force 500 +wait 4566; sm_cvar sv_pushaway_min_player_speed 80 +// wait 4569; sm_cvar sv_pushaway_player_force 200000 +wait 4572; sm_cvar sv_pvsskipanimation 0 +wait 4575; sm_cvar sv_pz_endgame_vote_period 15 +wait 4578; sm_cvar sv_pz_endgame_vote_post_period 3 +wait 4581; sm_cvar sv_quota_stringcmdspersecond 2147483647 +wait 4584; sm_cvar sv_ragdoll_maxcount 32767 +wait 4587; sm_cvar sv_ragdoll_maxcount_boss 32767 +wait 4590; sm_cvar sv_ragdoll_maxcount_generic 32767 +wait 4593; sm_cvar sv_ragdoll_maxcount_gib 32767 +wait 4596; sm_cvar sv_ragdoll_maxcount_special 32767 +wait 4599; sm_cvar sv_ragdoll_maxcount_survivor 32767 +// wait 4602; sm_cvar sv_ragdoll_version 1 +wait 4605; sm_cvar sv_rcon_banpenalty 0 +wait 4608; sm_cvar sv_rcon_log 0 +wait 4611; sm_cvar sv_rcon_maxfailures 20 +wait 4614; sm_cvar sv_rcon_minfailures 20 +wait 4617; sm_cvar sv_rcon_minfailuretime 1 +// wait 4620; sm_cvar sv_regeneration_force_on 0 +wait 4623; sm_cvar sv_regeneration_wait_time 0 +wait 4626; sm_cvar sv_region 0 +// wait 4629; sm_cvar sv_rescue_disabled 0 +wait 4632; sm_cvar sv_reservation_grace 3 +wait 4635; sm_cvar sv_reservation_timeout 5 +wait 4638; sm_cvar sv_rollangle 0.3 +wait 4641; sm_cvar sv_rollspeed 450 +wait 4644; sm_cvar sv_runcmds 1 +wait 4647; sm_cvar sv_script_think_interval 0 +wait 4650; sm_cvar sv_search_key "bizzymod" +// wait 4653; sm_cvar sv_sendtables 0 +// wait 4656; sm_cvar sv_show_whitelist_msg 0 +// wait 4659; sm_cvar sv_showanimstate -1 +// wait 4662; sm_cvar sv_showanimstate_activities 1 +// wait 4665; sm_cvar sv_showanimstate_log 0 +// wait 4668; sm_cvar sv_showdamage 0 +// wait 4671; sm_cvar sv_showdebugtracers 0 +// wait 4674; sm_cvar sv_showfootsteps 0 +// wait 4677; sm_cvar sv_showhitboxes -1 +// wait 4680; sm_cvar sv_showimpacts 0 +// wait 4683; sm_cvar sv_showladders 0 +// wait 4686; sm_cvar sv_showlagcompensation 0 +// wait 4689; sm_cvar sv_showonlyhitbox -1 +// wait 4692; sm_cvar sv_showplayerhitboxes 0 +// wait 4695; sm_cvar sv_showprecachedsounds 0 +// wait 4698; sm_cvar sv_skyname "sky_l4d_c1_1_hdr" +// wait 4701; sm_cvar sv_sound_discardextraunreliable 1 +// wait 4704; sm_cvar sv_soundemitter_trace -1 +// wait 4707; sm_cvar sv_specaccelerate 5 +// wait 4710; sm_cvar sv_specnoclip 1 +// wait 4713; sm_cvar sv_specspeed 3 +wait 4716; sm_cvar sv_spectatoridletime 5 +wait 4719; sm_cvar sv_stats 0 +wait 4722; sm_cvar sv_steamgroup "38693222" +wait 4725; sm_cvar sv_steamgroup_exclusive 1 +wait 4728; sm_cvar sv_stepsize 17 +wait 4731; sm_cvar sv_stopspeed 80 +// wait 4734; sm_cvar sv_stressbots 0 +// wait 4737; sm_cvar sv_strict_notarget 0 +// wait 4740; sm_cvar sv_suppress_viewpunch 0 +// wait 4743; sm_cvar sv_sync_anims_spawn 0 +// wait 4746; sm_cvar sv_sync_client_updates 0 +wait 4749; sm_cvar sv_tags "coop,realism,secure,versus" +// wait 4752; sm_cvar sv_tankpropfade 1 +wait 4755; sm_cvar sv_teststepsimulation 0 +// wait 4758; sm_cvar sv_thinktimecheck 0 +// wait 4761; sm_cvar sv_threaded_init 0 +wait 4764; sm_cvar sv_timeout 86400 +wait 4767; sm_cvar sv_tracereffects_limit_general 2147483647 +// wait 4770; sm_cvar sv_turbophysics 1 +// wait 4773; sm_cvar sv_turbophysics_shadow 0 +// wait 4776; sm_cvar sv_unlag 1 +// wait 4779; sm_cvar sv_unlag_debug 0 +wait 4782; sm_cvar sv_unlag_fixstuck 1 +wait 4785; sm_cvar sv_unlockedchapters 2147483647 +// wait 4788; sm_cvar sv_useexplicitdelete 1 +wait 4791; sm_cvar sv_vehicle_autoaim_scale 10.0 +wait 4794; sm_cvar sv_visiblemaxplayers 8 +wait 4797; sm_cvar sv_voicecodec "vaudio_celt" +wait 4800; sm_cvar sv_voiceenable 1 +wait 4803; sm_cvar sv_vote_command_delay 1.5 +wait 4806; sm_cvar sv_vote_creation_timer 0 +// wait 4809; sm_cvar sv_vote_failure_timer 0 +wait 4812; sm_cvar sv_vote_issue_change_difficulty_allowed 1 +wait 4815; sm_cvar sv_vote_issue_change_map_later_allowed 1 +wait 4818; sm_cvar sv_vote_issue_change_map_now_allowed 1 +wait 4821; sm_cvar sv_vote_issue_change_mission_allowed 1 +wait 4824; sm_cvar sv_vote_issue_kick_allowed 1 +wait 4827; sm_cvar sv_vote_issue_restart_game_allowed 1 +wait 4830; sm_cvar sv_vote_kick_ban_duration 1 +wait 4833; sm_cvar sv_vote_plr_map_limit 2147483647 +// wait 4836; sm_cvar sv_vote_show_caller 1 +wait 4839; sm_cvar sv_vote_timer_duration 12 +wait 4842; sm_cvar sv_wateraccelerate 20 +wait 4845; sm_cvar sv_waterdist 0 +wait 4848; sm_cvar sv_waterfriction 0 +// wait 4851; sm_cvar sv_zombie_touch_trigger_delay 0.5 +// wait 4854; sm_cvar sv_zoo_model_filter "" +// wait 4857; sm_cvar sv_zoo_spacing 64 +// wait 4860; sm_cvar sv_zoo_spacing_rows 192 +// wait 4863; sm_cvar sv_zoo_spacing_wrap 80 +// wait 4866; sm_cvar sv_zoo_tint_clr "153 153 153 255" +// wait 4869; sm_cvar sv_zoo_tint_loop 1 +// wait 4872; sm_cvar sv_zoo_wrap_skin 1 +wait 4875; sm_cvar sys_minidumpexpandedspew 0 +wait 4878; sm_cvar sys_minidumpspewlines 0 +wait 4881; sm_cvar tank_attack_range 60 +// wait 4884; sm_cvar tank_auto_swing 0 +wait 4887; sm_cvar tank_burn_duration 90 +wait 4890; sm_cvar tank_burn_duration_expert 90 +wait 4893; sm_cvar tank_burn_duration_hard 90 +wait 4896; sm_cvar tank_fist_radius 16 +wait 4899; sm_cvar tank_ground_pound_duration 2 +wait 4902; sm_cvar tank_ground_pound_reveal_distance 800 +wait 4905; sm_cvar tank_pz_forward 0.0 +// wait 4908; sm_cvar tank_raffle_debug 0 +wait 4911; sm_cvar tank_rock_overhead_percent 100 +wait 4914; sm_cvar tank_run_spawn_delay 10 +wait 4917; sm_cvar tank_stasis_time_suicide 86400 +// wait 4920; sm_cvar tank_stuck_failsafe 1 +wait 4923; sm_cvar tank_stuck_time_choose_new_target 0.5 +wait 4926; sm_cvar tank_stuck_time_suicide 86400 +wait 4929; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 +wait 4932; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 +// wait 4935; sm_cvar tank_swing_arc 180 +// wait 4938; sm_cvar tank_swing_duration 0.2 +wait 4941; sm_cvar tank_swing_fast_interval 1.4 +wait 4944; sm_cvar tank_swing_interval 1.45 +wait 4947; sm_cvar tank_swing_miss_interval 1.4 +wait 4950; sm_cvar tank_swing_physics_prop_force 3.0 +wait 4953; sm_cvar tank_swing_range 60 +wait 4956; sm_cvar tank_swing_yaw 100 +wait 4959; sm_cvar tank_throw_aim_error 0 +wait 4962; sm_cvar tank_throw_allow_range 600 +wait 4965; sm_cvar tank_throw_lead_time_factor 0.25 +wait 4968; sm_cvar tank_throw_loft_rate 0.015 +// wait 4971; sm_cvar tank_throw_max_loft_angle 30 +// wait 4974; sm_cvar tank_throw_min_interval 8 +wait 4977; sm_cvar tank_visibility_tolerance_suicide 86400 +wait 4980; sm_cvar tank_windup_time 0.475 +// wait 4983; sm_cvar target_scan_use_query_cache 1 +wait 4986; sm_cvar tauntfrequency 0 +// wait 4989; sm_cvar telemetry_demoend 0 +// wait 4992; sm_cvar telemetry_demostart 0 +// wait 4995; sm_cvar telemetry_filtervalue 500 +// wait 4998; sm_cvar telemetry_framecount 0 +// wait 5001; sm_cvar telemetry_level 0 +// wait 5004; sm_cvar telemetry_pause 0 +// wait 5007; sm_cvar telemetry_resume 0 +// wait 5010; sm_cvar telemetry_server "74.91.113.130" +// wait 5013; sm_cvar template_debug 0 +wait 5016; sm_cvar terror_ammo_multiplier 1.0 +// wait 5019; sm_cvar testscript_debug 0 +wait 5022; sm_cvar tf_arena_max_streak 10 +wait 5025; sm_cvar tf_arena_preround_time 5 +// wait 5028; sm_cvar tf_arena_round_time 0 +// wait 5031; sm_cvar tf_escort_score_rate 1 +wait 5034; sm_cvar think_limit 0 +// wait 5037; sm_cvar threadpool_affinity 1 +// wait 5040; sm_cvar threadpool_reserve 0 +// wait 5043; sm_cvar tongue_allow_voluntary_release 0 +wait 5046; sm_cvar tongue_bend_point_deflection 4 +// wait 5049; sm_cvar tongue_bend_point_needs_LOS 0 +wait 5052; sm_cvar tongue_break_from_damage_amount 1000 +wait 5055; sm_cvar tongue_bullet_radius 8 +wait 5058; sm_cvar tongue_choke_damage_amount 6 +wait 5061; sm_cvar tongue_choke_damage_interval 0.5 +// wait 5064; sm_cvar tongue_cone_start_tolerance 0.1 +// wait 5067; sm_cvar tongue_debug 0 +wait 5070; sm_cvar tongue_drag_damage_amount 4 +wait 5073; sm_cvar tongue_dropping_to_ground_time 0.5 +wait 5076; sm_cvar tongue_fly_speed 1100 +// wait 5079; sm_cvar tongue_force_break 0 +wait 5082; sm_cvar tongue_gravity_force 5000 +wait 5085; sm_cvar tongue_health 250 +wait 5088; sm_cvar tongue_hit_delay 10 +wait 5091; sm_cvar tongue_los_forgiveness_time 2 +wait 5094; sm_cvar tongue_miss_delay 2.5 +// wait 5097; sm_cvar tongue_no_progress_break_interval 10 +wait 5100; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 +wait 5103; sm_cvar tongue_no_progress_choke_early_delay 0.5 +wait 5106; sm_cvar tongue_no_progress_choke_time 0.25 +wait 5109; sm_cvar tongue_no_progress_damage_interval 0.25 +wait 5112; sm_cvar tongue_no_progress_tolerance 10 +wait 5115; sm_cvar tongue_player_dropping_to_ground_time 0.5 +wait 5118; sm_cvar tongue_range 900 +wait 5121; sm_cvar tongue_release_fatigue_penalty 2750 +wait 5124; sm_cvar tongue_start_pull_delay 0 +// wait 5127; sm_cvar tongue_unbend 1 +wait 5130; sm_cvar tongue_vertical_choke_dot 0.0 +wait 5133; sm_cvar tongue_vertical_choke_height 50 +wait 5136; sm_cvar tongue_vertical_choke_time_off_ground 0.375 +wait 5139; sm_cvar tongue_victim_acceleration 10 +wait 5142; sm_cvar tongue_victim_accuracy_penalty 0.0 +wait 5145; sm_cvar tongue_victim_max_speed 200 +wait 5148; sm_cvar tongue_vs_cone_start_tolerance 0.01 +wait 5151; sm_cvar tp_schedule_post_think 0 +// wait 5154; sm_cvar trace_report 0 +// wait 5157; sm_cvar tutor 0 +// wait 5160; sm_cvar tv_allow_camera_man 1 +// wait 5163; sm_cvar tv_allow_static_shots 1 +// wait 5166; sm_cvar tv_autorecord 0 +wait 5169; sm_cvar tv_autoretry 0 +// wait 5172; sm_cvar tv_chatgroupsize 0 +wait 5175; sm_cvar tv_chattimelimit 0 +// wait 5178; sm_cvar tv_debug 0 +wait 5181; sm_cvar tv_delay 0 +// wait 5184; sm_cvar tv_delaymapchange 0 +// wait 5187; sm_cvar tv_deltacache 2 +// wait 5190; sm_cvar tv_dispatchmode 1 +// wait 5193; sm_cvar tv_enable 0 +wait 5196; sm_cvar tv_maxclients 32 +wait 5199; sm_cvar tv_maxrate 36000 +wait 5202; sm_cvar tv_name "" +// wait 5205; sm_cvar tv_overridemaster 0 +wait 5208; sm_cvar tv_password "" +// wait 5211; sm_cvar tv_port 27020 +wait 5214; sm_cvar tv_relaypassword "" +// wait 5217; sm_cvar tv_relayvoice 1 +wait 5220; sm_cvar tv_snapshotrate 10 +wait 5223; sm_cvar tv_timeout 0 +wait 5226; sm_cvar tv_title "" +// wait 5229; sm_cvar tv_transmitall 0 +wait 5232; sm_cvar upgrade_explosive_bullet_force 10 +wait 5235; sm_cvar upgrade_explosive_slug_force 20 +wait 5238; sm_cvar upgrade_laser_sight_spread_factor 0.5 +wait 5241; sm_cvar upgrade_pack_use_duration 1.5 +// wait 5244; sm_cvar upgrade_show_explosive_ammo_radius 0 +wait 5247; sm_cvar upgradepack_forward_dist 16 +wait 5250; sm_cvar upgradepack_max_drop_dist 0 +// wait 5253; sm_cvar vcr_verbose 0 +wait 5256; sm_cvar versus_boss_buffer 2000 +// wait 5259; sm_cvar versus_boss_debug 0 +wait 5262; sm_cvar versus_boss_flow_max 0.7 +wait 5265; sm_cvar versus_boss_flow_max_finale 0.9 +wait 5268; sm_cvar versus_boss_flow_max_intro 0.8 +wait 5271; sm_cvar versus_boss_flow_min 0.1 +wait 5274; sm_cvar versus_boss_flow_min_finale 0.3 +wait 5277; sm_cvar versus_boss_flow_min_intro 0.2 +wait 5280; sm_cvar versus_boss_padding_max 0.0 +wait 5283; sm_cvar versus_boss_padding_min 0.0 +wait 5286; sm_cvar versus_force_start_time 180 +wait 5289; sm_cvar versus_level_restart_delay 5 +wait 5292; sm_cvar versus_marker_num 0 +wait 5295; sm_cvar versus_round_restarttimer 20 +wait 5298; sm_cvar versus_round_restarttimer_finale 20 +// wait 5301; sm_cvar versus_shove_hunter_fov 90 +// wait 5304; sm_cvar versus_shove_hunter_fov_pouncing 45 +// wait 5307; sm_cvar versus_shove_jockey_fov_leaping 45 +// wait 5310; sm_cvar versus_special_respawn_interval 20 +wait 5313; sm_cvar versus_tank_chance 1.0 +wait 5316; sm_cvar versus_tank_chance_finale 1.0 +wait 5319; sm_cvar versus_tank_chance_intro 1.0 +wait 5322; sm_cvar versus_tank_flow_team_variation 0.0 +wait 5325; sm_cvar versus_wandering_zombie_density 0.03 +// wait 5328; sm_cvar versus_winning_team_goes_last 1 +wait 5331; sm_cvar versus_witch_chance 0.0 +wait 5334; sm_cvar versus_witch_chance_finale 0.0 +wait 5337; sm_cvar versus_witch_chance_intro 0.0 +wait 5340; sm_cvar versus_witch_flow_team_variation 0.0 +wait 5343; sm_cvar view_offset 0 +wait 5346; sm_cvar view_offset_down 0 +wait 5349; sm_cvar view_offset_forward 0 +wait 5352; sm_cvar view_offset_up 0 +// wait 5355; sm_cvar violence_ablood 1 +// wait 5358; sm_cvar violence_agibs 1 +// wait 5361; sm_cvar violence_hblood 1 +// wait 5364; sm_cvar violence_hgibs 1 +// wait 5367; sm_cvar vis_debug 0 +// wait 5370; sm_cvar vis_force 0 +// wait 5373; sm_cvar vismon_poll_frequency 0.5 +// wait 5376; sm_cvar vismon_trace_limit 10 +// wait 5379; sm_cvar voice_inputfromfile 0 +// wait 5382; sm_cvar voice_recordtofile 0 +// wait 5385; sm_cvar voice_serverdebug 0 +// wait 5388; sm_cvar voice_xsend_debug 0 +wait 5391; sm_cvar vomitjar_duration_infected_bot 30 +wait 5394; sm_cvar vomitjar_duration_infected_pz 30 +wait 5397; sm_cvar vomitjar_duration_survivor 15 +wait 5400; sm_cvar vomitjar_radius 250 +// wait 5403; sm_cvar vomitjar_radius_survivors 0 +// wait 5406; sm_cvar vprof_counters 0 +// wait 5409; sm_cvar vprof_counters_show_minmax 0 +// wait 5412; sm_cvar vprof_dump_oninterval 0 +// wait 5415; sm_cvar vprof_dump_spikes 0 +// wait 5418; sm_cvar vprof_dump_spikes_budget_group "" +// wait 5421; sm_cvar vprof_dump_spikes_hiearchy 0 +// wait 5424; sm_cvar vprof_dump_spikes_node "" +// wait 5427; sm_cvar vprof_dump_spikes_terse 0 +// wait 5430; sm_cvar vprof_scope_entity_gamephys 0 +// wait 5433; sm_cvar vprof_scope_entity_thinks 0 +wait 5436; sm_cvar vprof_server_spike_threshold 999 +// wait 5439; sm_cvar vprof_server_thread 0 +// wait 5442; sm_cvar vprof_think_limit 0 +wait 5445; sm_cvar vs_defib_penalty 0 +wait 5448; sm_cvar vs_incap_bonus 25 +wait 5451; sm_cvar vs_max_team_switches 2147483647 +wait 5454; sm_cvar vs_score_pp_health 1.0 +wait 5457; sm_cvar vs_score_pp_healthbuffer 1.0 +// wait 5460; sm_cvar vs_survival_bonus 25 +wait 5463; sm_cvar vs_survivor_damage_reduction 1.0 +// wait 5466; sm_cvar vs_tank_damage 24 +wait 5469; sm_cvar vs_threat_initial_distance_first_map_max 8000 +wait 5472; sm_cvar vs_threat_initial_distance_first_map_min 2000 +// wait 5475; sm_cvar vs_threat_initial_distance_max 8000 +wait 5478; sm_cvar vs_threat_initial_distance_min 2000 +wait 5481; sm_cvar vs_threat_radius 150 +wait 5484; sm_cvar vs_tiebreak_bonus 0 +// wait 5487; sm_cvar weapon_showproficiency 0 +// wait 5490; sm_cvar witch_force_wander 0 +wait 5493; sm_cvar witch_rage_ramp_duration 3 +// wait 5496; sm_cvar workshop_filter_items_by_history 0 +// wait 5499; sm_cvar xbox_autothrottle 1 +// wait 5502; sm_cvar xbox_steering_deadzone 0.0 +// wait 5505; sm_cvar xbox_throttlebias 100 +// wait 5508; sm_cvar xbox_throttlespoof 200 +// wait 5511; sm_cvar xc_crouch_debounce 0 +wait 5514; sm_cvar z_acquire_far_range 2000 +wait 5517; sm_cvar z_acquire_far_time 1 +wait 5520; sm_cvar z_acquire_near_range 100 +wait 5523; sm_cvar z_acquire_near_time 0.5 +wait 5526; sm_cvar z_acquire_time_variance_factor 0.0 +wait 5529; sm_cvar z_added_light_max 0.5 +wait 5532; sm_cvar z_added_light_min 0.05 +wait 5535; sm_cvar z_alert_dot 0.0 +// wait 5538; sm_cvar z_alert_range 1000 +// wait 5541; sm_cvar z_allow_ai_to_use_abilities 1 +wait 5544; sm_cvar z_anim_idle_speed_max 80 +wait 5547; sm_cvar z_anim_idle_speed_min 0 +wait 5550; sm_cvar z_attack_change_target_range 40 +wait 5553; sm_cvar z_attack_flow_range 2000 +wait 5556; sm_cvar z_attack_incapacitated_damage 3 +wait 5559; sm_cvar z_attack_infected_it_damage 5 +wait 5562; sm_cvar z_attack_interval 0.666667 +wait 5565; sm_cvar z_attack_max_range 40 +wait 5568; sm_cvar z_attack_min_range 20 +wait 5571; sm_cvar z_attack_movement_penalty 0.7 +wait 5574; sm_cvar z_attack_on_the_run_range 40 +wait 5577; sm_cvar z_attack_pz_it_damage 100 +wait 5580; sm_cvar z_attention_range_lying_modifier 1.0 +wait 5583; sm_cvar z_attention_range_sitting_modifier 1.0 +wait 5586; sm_cvar z_avoid_max_range 40 +wait 5589; sm_cvar z_avoid_min_range 20 +wait 5592; sm_cvar z_avoid_power 20 +wait 5595; sm_cvar z_avoidforce 0 +// wait 5598; sm_cvar z_avoidteammates 1 +// wait 5601; sm_cvar z_award_debug 0 +wait 5604; sm_cvar z_background_limit 40 +wait 5607; sm_cvar z_backspeed 500 +// wait 5610; sm_cvar z_bbq_min 0.0 +wait 5613; sm_cvar z_bbq_rate 0.0 +// wait 5616; sm_cvar z_boomer_limit 1 +wait 5619; sm_cvar z_boomer_near_dist 10000 +// wait 5622; sm_cvar z_boss_crouch 0 +// wait 5625; sm_cvar z_boundary_clear_type 1 +wait 5628; sm_cvar z_boundary_max_range 10000 +wait 5631; sm_cvar z_boundary_spread_speed 1000 +wait 5634; sm_cvar z_brawl_chance 0 +wait 5637; sm_cvar z_breakable_damage 25 +wait 5640; sm_cvar z_burn_max 0.0 +wait 5643; sm_cvar z_burn_rate 0.0 +wait 5646; sm_cvar z_burning_lifetime 15 +wait 5649; sm_cvar z_carry_max_mass 100 +wait 5652; sm_cvar z_chance 100 +// wait 5655; sm_cvar z_charge_duration 2.5 +wait 5658; sm_cvar z_charge_impact_angle 0.4 +wait 5661; sm_cvar z_charge_impact_radius 150 +// wait 5664; sm_cvar z_charge_interval 12 +// wait 5667; sm_cvar z_charge_max_damage 10 +// wait 5670; sm_cvar z_charge_max_force 800 +// wait 5673; sm_cvar z_charge_max_speed 500 +wait 5676; sm_cvar z_charge_min_force 600 +wait 5679; sm_cvar z_charge_prop_damage 1000 +wait 5682; sm_cvar z_charge_start_speed 300 +// wait 5685; sm_cvar z_charge_tooshort 0 +// wait 5688; sm_cvar z_charge_warmup 0.5 +// wait 5691; sm_cvar z_charger_allow_shove 0 +// wait 5694; sm_cvar z_charger_health 600 +wait 5697; sm_cvar z_charger_impact_epsilon 0 +// wait 5700; sm_cvar z_charger_limit 1 +wait 5703; sm_cvar z_charger_max_prop_force 1000 +// wait 5706; sm_cvar z_charger_pound_dmg 15 +wait 5709; sm_cvar z_charger_probe_alone 20 +wait 5712; sm_cvar z_charger_probe_attack 20 +// wait 5715; sm_cvar z_checkpoint_debug 0 +wait 5718; sm_cvar z_claw_hit_pitch_max 12.5 +wait 5721; sm_cvar z_claw_hit_pitch_min -12.5 +wait 5724; sm_cvar z_claw_hit_yaw_max 12.5 +wait 5727; sm_cvar z_claw_hit_yaw_min -12.5 +wait 5730; sm_cvar z_clear_area_range 500 +wait 5733; sm_cvar z_clear_max_time 1 +wait 5736; sm_cvar z_clear_min_time 0.1 +wait 5739; sm_cvar z_clear_min_time_range 500 +wait 5742; sm_cvar z_clear_range 1000 +wait 5745; sm_cvar z_close_target_notice_distance 40 +wait 5748; sm_cvar z_common_limit 40 +wait 5751; sm_cvar z_cooldown_spawn_safety_range 150 +wait 5754; sm_cvar z_cough_cloud_expire 6 +// wait 5757; sm_cvar z_cough_cloud_initial_cough_delay 0 +wait 5760; sm_cvar z_cough_cloud_radius 150 +// wait 5763; sm_cvar z_credits_interval 0 +wait 5766; sm_cvar z_crouch_speed 90 +wait 5769; sm_cvar z_cull_timeout 4 +wait 5772; sm_cvar z_damage_screen_fade_alpha 32 +wait 5775; sm_cvar z_damage_screen_fade_duration 0.666667 +wait 5778; sm_cvar z_deafen_radius_one 50 +wait 5781; sm_cvar z_deafen_radius_three 150 +wait 5784; sm_cvar z_deafen_radius_two 100 +// wait 5787; sm_cvar z_debug 0 +// wait 5790; sm_cvar z_debug_avoid 0 +// wait 5793; sm_cvar z_debug_breakables 0 +// wait 5796; sm_cvar z_debug_climb 0 +// wait 5799; sm_cvar z_debug_cull "" +// wait 5802; sm_cvar z_debug_escape_route 0 +// wait 5805; sm_cvar z_debug_escape_scan 0 +// wait 5808; sm_cvar z_debug_falling_damage 0 +// wait 5811; sm_cvar z_debug_fog 0 +// wait 5814; sm_cvar z_debug_infected_server_anim 0 +// wait 5817; sm_cvar z_debug_ledges 0 +// wait 5820; sm_cvar z_debug_mob_spawn 0 +// wait 5823; sm_cvar z_debug_neighbors 0 +// wait 5826; sm_cvar z_debug_population 0 +// wait 5829; sm_cvar z_debug_shared_random 0 +// wait 5832; sm_cvar z_debug_spawn_ahead 0 +// wait 5835; sm_cvar z_debug_spawn_set -1 +// wait 5838; sm_cvar z_debug_spawnable_areas 0 +// wait 5841; sm_cvar z_debug_stuck "" +// wait 5844; sm_cvar z_debug_tank_spawn 1 +wait 5847; sm_cvar z_density_region_length 2000 +// wait 5850; sm_cvar z_destroy_on_attack 0 +wait 5853; sm_cvar z_difficulty "Impossible" +wait 5856; sm_cvar z_director_special_spawn_delay 0 +wait 5859; sm_cvar z_discard_min_range 0 +wait 5862; sm_cvar z_discard_range 2000 +// wait 5865; sm_cvar z_do_tracers 1 +// wait 5868; sm_cvar z_dont_clear 0 +wait 5871; sm_cvar z_door_pound_damage 1000 +wait 5874; sm_cvar z_door_reopen_interval 0.1 +// wait 5877; sm_cvar z_door_retry_interval 1 +// wait 5880; sm_cvar z_experimental_blast_damage_probability 100 +wait 5883; sm_cvar z_exploding_force 1000 +// wait 5886; sm_cvar z_exploding_health 50 +wait 5889; sm_cvar z_exploding_inner_radius 200 +wait 5892; sm_cvar z_exploding_outer_radius 225 +wait 5895; sm_cvar z_exploding_shove_interval 4 +wait 5898; sm_cvar z_exploding_shove_max 3 +wait 5901; sm_cvar z_exploding_shove_min 3 +wait 5904; sm_cvar z_exploding_speed 200 +wait 5907; sm_cvar z_exploding_splat 0 +wait 5910; sm_cvar z_exploding_splat_radius 300 +// wait 5913; sm_cvar z_expressions 1 +wait 5916; sm_cvar z_fallen_kill_suppress_time 120 +// wait 5919; sm_cvar z_fallen_max_count 1 +wait 5922; sm_cvar z_falling_land_forward_speed 400 +wait 5925; sm_cvar z_falling_land_hard_speed 400 +wait 5928; sm_cvar z_falling_land_speed 400 +// wait 5931; sm_cvar z_fatal_blast_incineration_probability 0 +wait 5934; sm_cvar z_fatal_blast_max_ragdolls 40 +wait 5934; sm_cvar z_fatal_blast_max_ragdolls 1 +wait 5937; sm_cvar z_female_boomer_spawn_chance 50 +// wait 5940; sm_cvar z_finale_chance 100 +// wait 5943; sm_cvar z_finale_ghost_player_spawn_on_survivor 1 +wait 5946; sm_cvar z_finale_spawn_mob_safety_range 300 +wait 5949; sm_cvar z_finale_spawn_safety_range 150 +// wait 5952; sm_cvar z_finale_spawn_safety_range_overrid 0 +wait 5955; sm_cvar z_finale_spawn_tank_safety_range 300 +wait 5958; sm_cvar z_fog_spawn 1 +wait 5961; sm_cvar z_force_attack_from_sound_range 1000 +// wait 5964; sm_cvar z_forcezombiemodel 0 +// wait 5967; sm_cvar z_forcezombiemodelname "common_male01" +wait 5970; sm_cvar z_forwardspeed 500 +// wait 5973; sm_cvar z_friendly_fire_forgiveness 1 +// wait 5976; sm_cvar z_frustration 1 +// wait 5979; sm_cvar z_frustration_lifetime 20 +wait 5982; sm_cvar z_frustration_los_delay 0.5 +wait 5985; sm_cvar z_frustration_spawn_delay 20 +// wait 5988; sm_cvar z_gas_health 250 +wait 5991; sm_cvar z_gas_speed 220 +// wait 5994; sm_cvar z_ghost_ahead_flow 500 +wait 5997; sm_cvar z_ghost_checkpoint_spawn_interval 10 +// wait 6000; sm_cvar z_ghost_cooldown 0 +wait 6003; sm_cvar z_ghost_delay_max 18 +wait 6006; sm_cvar z_ghost_delay_min 18 +wait 6009; sm_cvar z_ghost_delay_minspawn 1 +// wait 6012; sm_cvar z_ghost_duration 1 +wait 6015; sm_cvar z_ghost_finale_spawn_interval 10 +wait 6018; sm_cvar z_ghost_friction 1.25 +// wait 6021; sm_cvar z_ghost_group_spawn 1 +// wait 6024; sm_cvar z_ghost_line_of_scrimmage_far 2000 +// wait 6027; sm_cvar z_ghost_line_of_scrimmage_near 1000 +// wait 6030; sm_cvar z_ghost_line_of_scrimmage_safety 10 +// wait 6033; sm_cvar z_ghost_line_of_scrimmage_threat_bonus 1000 +// wait 6036; sm_cvar z_ghost_los_expected_progress 1000 +// wait 6039; sm_cvar z_ghost_offer_acceptance_time 0 +wait 6042; sm_cvar z_ghost_offer_spawn_safety_time 10 +// wait 6045; sm_cvar z_ghost_runner_spawn_multiplier 0.5 +// wait 6048; sm_cvar z_ghost_runner_spawn_multiplier_dist 3000 +// wait 6051; sm_cvar z_ghost_spawn_distance 300 +// wait 6054; sm_cvar z_ghost_spawn_in_start 0 +wait 6057; sm_cvar z_ghost_spawn_interval 10 +// wait 6060; sm_cvar z_ghost_speed 450 +wait 6063; sm_cvar z_ghost_travel_distance 0 +wait 6066; sm_cvar z_gib_explosion_force_factor 0.05 +wait 6069; sm_cvar z_gib_force_factor 5.0 +// wait 6072; sm_cvar z_grab_force 0 +// wait 6075; sm_cvar z_grab_ledges_solo 0 +wait 6078; sm_cvar z_gun_damage 5 +// wait 6081; sm_cvar z_gun_debug_player_index 0 +// wait 6084; sm_cvar z_gun_debug_spread 0 +wait 6087; sm_cvar z_gun_force 100 +// wait 6090; sm_cvar z_gun_horiz_punch 0 +// wait 6093; sm_cvar z_gun_kick 0 +wait 6096; sm_cvar z_gun_physics_force 10 +wait 6099; sm_cvar z_gun_range 80 +wait 6102; sm_cvar z_gun_stun_duration 1 +wait 6105; sm_cvar z_gun_survivor_force 100 +wait 6108; sm_cvar z_gun_survivor_friend_push 0 +wait 6111; sm_cvar z_gun_survivor_shove_dot 1.0 +wait 6114; sm_cvar z_gun_swing_coop_max_penalty 2147483647 +wait 6117; sm_cvar z_gun_swing_coop_min_penalty 2147483647 +wait 6120; sm_cvar z_gun_swing_duration 0.183333 +wait 6123; sm_cvar z_gun_swing_interval 0.666667 +wait 6126; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 +wait 6129; sm_cvar z_gun_swing_vs_cooldown 0.666667 +wait 6132; sm_cvar z_gun_swing_vs_max_penalty 2147483647 +wait 6135; sm_cvar z_gun_swing_vs_min_penalty 2147483647 +wait 6138; sm_cvar z_gun_swing_vs_restore_time 0.666667 +// wait 6141; sm_cvar z_gun_vertical_punch 1 +wait 6144; sm_cvar z_head_damage_causes_wounds 1 +wait 6147; sm_cvar z_health 75 +wait 6150; sm_cvar z_hear_gunfire_range 500 +wait 6153; sm_cvar z_hear_runner_far_range 1000 +// wait 6156; sm_cvar z_hear_runner_near_range 500 +// wait 6159; sm_cvar z_hit_chainsawer_factor 0.5 +wait 6162; sm_cvar z_hit_from_behind_cosine 1.0 +wait 6165; sm_cvar z_hit_from_behind_factor 1.0 +wait 6168; sm_cvar z_hit_incap_factor_easy 1.0 +wait 6171; sm_cvar z_hit_incap_factor_expert 2.0 +// wait 6174; sm_cvar z_hit_incap_factor_hard 1.0 +// wait 6177; sm_cvar z_hit_incap_factor_normal 1.0 +wait 6180; sm_cvar z_holiday_gift_drop_chance 1.0 +wait 6183; sm_cvar z_hunter_ground_normal 0.1 +// wait 6186; sm_cvar z_hunter_health 250 +// wait 6189; sm_cvar z_hunter_limit 1 +wait 6192; sm_cvar z_hunter_lunge_distance 800 +wait 6195; sm_cvar z_hunter_lunge_pitch 30 +wait 6198; sm_cvar z_hunter_lunge_stagger_time 0.5 +// wait 6201; sm_cvar z_hunter_max_pounce_bonus_damage 24 +wait 6204; sm_cvar z_hunter_speed 280 +// wait 6207; sm_cvar z_infected_damage_cutouts 1 +// wait 6210; sm_cvar z_Infected_debug 0 +// wait 6213; sm_cvar z_infected_flashlight 1 +// wait 6216; sm_cvar z_infected_invuln 0 +// wait 6219; sm_cvar z_infected_move 1 +// wait 6222; sm_cvar z_infected_tinting 1 +// wait 6225; sm_cvar z_jockey_area_current_factor 1.0 +wait 6228; sm_cvar z_jockey_area_hazard_bonus 3000 +// wait 6231; sm_cvar z_jockey_area_range_factor 2.0 +wait 6234; sm_cvar z_jockey_area_visibility_factor 500 +// wait 6237; sm_cvar z_jockey_blend_rate 1.0 +wait 6240; sm_cvar z_jockey_control_max 1.0 +// wait 6243; sm_cvar z_jockey_control_min 0.8 +wait 6246; sm_cvar z_jockey_control_variance 0.0 +// wait 6249; sm_cvar z_jockey_debug 0 +wait 6252; sm_cvar z_jockey_health 350 +wait 6255; sm_cvar z_jockey_leap_again_timer 4 +wait 6258; sm_cvar z_jockey_leap_range 250 +wait 6261; sm_cvar z_jockey_leap_time 0.9 +// wait 6264; sm_cvar z_jockey_limit 1 +wait 6267; sm_cvar z_jockey_lookahead 500 +wait 6270; sm_cvar z_jockey_min_ledge_distance 250 +// wait 6273; sm_cvar z_jockey_min_mounted_speed 0.6 +// wait 6276; sm_cvar z_jockey_pounced_surv_bark 1 +wait 6279; sm_cvar z_jockey_ride_damage 3 +wait 6282; sm_cvar z_jockey_ride_damage_delay 0.0 +// wait 6285; sm_cvar z_jockey_ride_damage_interval 0.5 +wait 6288; sm_cvar z_jockey_ride_hazard_scan_distance 500 +wait 6291; sm_cvar z_jockey_ride_scan_distance 1000 +wait 6294; sm_cvar z_jockey_ride_scan_interval 1 +wait 6297; sm_cvar z_jockey_speed 280 +// wait 6300; sm_cvar z_jockey_speed_blend 2.0 +// wait 6303; sm_cvar z_jockey_stagger_amount 0.0 +// wait 6306; sm_cvar z_jockey_stagger_speed 2.0 +wait 6309; sm_cvar z_large_volume_mob_too_far_xy 2000 +wait 6312; sm_cvar z_large_volume_mob_too_far_z 200 +wait 6315; sm_cvar z_last_area_update_tolerance 2 +wait 6318; sm_cvar z_last_man_run_interval 1 +// wait 6321; sm_cvar z_lean_wall_align_speed 300 +wait 6324; sm_cvar z_leap_attach_distance 60 +// wait 6327; sm_cvar z_leap_cooldown 0 +wait 6330; sm_cvar z_leap_far_attach_delay 0.0 +wait 6333; sm_cvar z_leap_force_attach_distance 60 +wait 6336; sm_cvar z_leap_interval 0.45 +wait 6339; sm_cvar z_leap_interval_post_incap 15 +wait 6342; sm_cvar z_leap_interval_post_ride 5.5 +wait 6345; sm_cvar z_leap_max_distance 300 +wait 6348; sm_cvar z_leap_power 450 +// wait 6351; sm_cvar z_look_at_local_player 0 +wait 6354; sm_cvar z_lunge_cooldown 0 +wait 6357; sm_cvar z_lunge_interval 0 +wait 6360; sm_cvar z_lunge_power 625 +// wait 6363; sm_cvar z_lunge_reflect 0 +wait 6366; sm_cvar z_lunge_up 150 +// wait 6369; sm_cvar z_max_hunter_pounce_stagger_duration 0.5 +wait 6372; sm_cvar z_max_neighbor_range 40 +wait 6375; sm_cvar z_max_path_length 10000 +// wait 6378; sm_cvar z_max_player_zombies 4 +wait 6381; sm_cvar z_max_stagger_duration 0.75 +wait 6384; sm_cvar z_max_survivor_damage 500 +wait 6387; sm_cvar z_mega_mob_size 60 +wait 6390; sm_cvar z_mega_mob_spawn_max_interval 300 +wait 6393; sm_cvar z_mega_mob_spawn_min_interval 300 +wait 6396; sm_cvar z_min_ladder_mount_dot 0.6 +wait 6399; sm_cvar z_minigun_atomize 1 +wait 6402; sm_cvar z_minigun_cooldown_time 0.1 +wait 6405; sm_cvar z_minigun_damage_rate 60000 +// wait 6408; sm_cvar z_minigun_debug 0 +// wait 6411; sm_cvar z_minigun_fire_anim_speed 1.0 +// wait 6414; sm_cvar z_minigun_fire_think_interval 0 +wait 6417; sm_cvar z_minigun_firing_speed 20 +wait 6420; sm_cvar z_minigun_overheat_time 0.1 +wait 6423; sm_cvar z_minigun_rate_of_fire 1800 +wait 6426; sm_cvar z_minigun_spin_down_speed 10 +wait 6429; sm_cvar z_minigun_spin_up_speed 20 +wait 6432; sm_cvar z_minigun_spread 3.0 +wait 6435; sm_cvar z_minigun_stand_distance 40 +wait 6438; sm_cvar z_minion_aim_tolerance 0.075 +wait 6441; sm_cvar z_minion_limit 4 +// wait 6444; sm_cvar z_mob_min_notify_count 10 +wait 6447; sm_cvar z_mob_music_size 10 +wait 6450; sm_cvar z_mob_population_density 0.005 +// wait 6453; sm_cvar z_mob_recharge_rate 0.0025 +wait 6456; sm_cvar z_mob_sacrifice_timeout 4 +wait 6459; sm_cvar z_mob_spawn_finale_size 40 +wait 6462; sm_cvar z_mob_spawn_max_interval_easy 120 +wait 6465; sm_cvar z_mob_spawn_max_interval_expert 210 +wait 6468; sm_cvar z_mob_spawn_max_interval_hard 120 +wait 6471; sm_cvar z_mob_spawn_max_interval_normal 120 +wait 6489; sm_cvar z_mob_spawn_max_size 40 +wait 6477; sm_cvar z_mob_spawn_min_interval_easy 60 +wait 6480; sm_cvar z_mob_spawn_min_interval_expert 60 +wait 6483; sm_cvar z_mob_spawn_min_interval_hard 60 +wait 6486; sm_cvar z_mob_spawn_min_interval_normal 60 +wait 6489; sm_cvar z_mob_spawn_min_size 20 +wait 6492; sm_cvar z_mounted_gun_fire_think_interval 0.008333 +wait 6495; sm_cvar z_must_wander 1 +// wait 6498; sm_cvar z_mute_infected 0 +// wait 6501; sm_cvar z_nav_debug 0 +// wait 6504; sm_cvar z_network_compression 1 +// wait 6507; sm_cvar z_no_cull 0 +// wait 6510; sm_cvar z_noise_level_display 0 +wait 6513; sm_cvar z_noise_level_fade_rate 50 +wait 6516; sm_cvar z_noise_level_footstep 150 +wait 6519; sm_cvar z_noise_level_hold_time 0.333333 +wait 6522; sm_cvar z_noise_level_max 150 +wait 6525; sm_cvar z_noise_level_vocalize 150 +wait 6528; sm_cvar z_non_head_damage_factor_easy 2.0 +wait 6531; sm_cvar z_non_head_damage_factor_expert 1.0 +wait 6534; sm_cvar z_non_head_damage_factor_hard 1.0 +wait 6537; sm_cvar z_non_head_damage_factor_multiplier 1.0 +// wait 6540; sm_cvar z_non_head_damage_factor_normal 1.0 +wait 6543; sm_cvar z_notice_it_range 2000 +wait 6546; sm_cvar z_notice_near_range 40 +wait 6549; sm_cvar z_player_lunge_up 100 +// wait 6552; sm_cvar z_player_zombie_debug 0 +wait 6555; sm_cvar z_player_zombie_land_delay 0.0 +// wait 6558; sm_cvar z_population "c1streets" +// wait 6561; sm_cvar z_pounce_allow_partial_hidden 1 +wait 6564; sm_cvar z_pounce_crouch_delay 0.875 +// wait 6567; sm_cvar z_pounce_damage 5 +wait 6570; sm_cvar z_pounce_damage_delay 0.0 +wait 6573; sm_cvar z_pounce_damage_interrupt 1000 +// wait 6576; sm_cvar z_pounce_damage_interval 0.5 +wait 6579; sm_cvar z_pounce_delay 0.0 +wait 6582; sm_cvar z_pounce_door_damage 1000 +wait 6585; sm_cvar z_pounce_shake_amplitude 6 +wait 6588; sm_cvar z_pounce_shake_duration 2 +wait 6591; sm_cvar z_pounce_shake_radius 300 +wait 6594; sm_cvar z_pounce_silence_range 400 +wait 6597; sm_cvar z_pounce_stumble_force 6 +wait 6600; sm_cvar z_pounce_stumble_radius 175 +// wait 6603; sm_cvar z_prevent_burrowing 1 +wait 6606; sm_cvar z_puking_eye_height 50 +wait 6609; sm_cvar z_push_force 1000 +wait 6612; sm_cvar z_push_mass_max 100 +wait 6615; sm_cvar z_pushaway_force 0 +wait 6618; sm_cvar z_ragdoll_discard_range 2147483648 +// wait 6621; sm_cvar z_randombodygroups 1 +// wait 6624; sm_cvar z_randomskins 1 +// wait 6627; sm_cvar z_reload_chatter_debug 0 +wait 6630; sm_cvar z_reload_chatter_intensity 0.1 +wait 6633; sm_cvar z_reload_chatter_nearby_friend_range 1000 +wait 6636; sm_cvar z_reload_chatter_recent_enemy 5 +wait 6639; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 +wait 6642; sm_cvar z_reload_chatter_shotgun_interval 1 +// wait 6645; sm_cvar z_reserved_wanderers 0 +wait 6648; sm_cvar z_respawn_distance 0 +wait 6651; sm_cvar z_respawn_interval 0 +wait 6654; sm_cvar z_restrict_team_change 0 +wait 6657; sm_cvar z_round_start_attack_prevention 0 +wait 6660; sm_cvar z_round_start_replacement_time 0 +wait 6663; sm_cvar z_run_exertion_interval 0.333333 +// wait 6666; sm_cvar z_safe_spawn_range 0 +wait 6669; sm_cvar z_scout_mob_spawn_range 2000 +wait 6672; sm_cvar z_scrimmage_creep_delay 10 +wait 6675; sm_cvar z_scrimmage_creep_rate 100 +// wait 6678; sm_cvar z_scrimmage_sphere 1 +wait 6681; sm_cvar z_shotgun_bonus_damage_multiplier 10.0 +wait 6684; sm_cvar z_shotgun_bonus_damage_range 60 +wait 6687; sm_cvar z_shove_friend_speed 220 +// wait 6690; sm_cvar z_show_bottlenecks 0 +// wait 6693; sm_cvar z_show_clear 0 +// wait 6696; sm_cvar z_show_completely_visible_to_survivor_team 0 +// wait 6699; sm_cvar z_show_damaging 0 +// wait 6702; sm_cvar z_show_escape_route 0 +// wait 6705; sm_cvar z_show_flow_delta 0 +// wait 6708; sm_cvar z_show_flow_distance 0 +// wait 6711; sm_cvar z_show_infected 0 +// wait 6714; sm_cvar z_show_last_area 0 +// wait 6717; sm_cvar z_show_mutually_visible_set 0 +// wait 6720; sm_cvar z_show_population_density 0 +// wait 6723; sm_cvar z_show_potentially_visible 0 +// wait 6726; sm_cvar z_show_potentially_visible_to_survivor_team 0 +// wait 6729; sm_cvar z_show_swings 0 +// wait 6732; sm_cvar z_show_traffic 0 +wait 6735; sm_cvar z_sidespeed 500 +// wait 6738; sm_cvar z_skip_wounds 0 +wait 6741; sm_cvar z_skirmish_spawn_max_interval 60 +wait 6744; sm_cvar z_skirmish_spawn_max_size 5 +wait 6747; sm_cvar z_skirmish_spawn_min_interval 30 +wait 6750; sm_cvar z_skirmish_spawn_min_size 1 +// wait 6753; sm_cvar z_smoker_limit 1 +// wait 6756; sm_cvar z_spawn_const_distance -1 +wait 6759; sm_cvar z_spawn_flow_limit 3000 +// wait 6762; sm_cvar z_spawn_health 0 +// wait 6765; sm_cvar z_spawn_height 12 +wait 6768; sm_cvar z_spawn_mobs_behind_chance 50 +// wait 6771; sm_cvar z_spawn_mobs_from_selected_set 0 +wait 6774; sm_cvar z_spawn_range 3000 +wait 6777; sm_cvar z_spawn_safety_range 150 +wait 6780; sm_cvar z_spawn_speed 500 +// wait 6783; sm_cvar z_spec_nightvision 1 +wait 6786; sm_cvar z_special_burn_dmg_scale 5 +wait 6789; sm_cvar z_special_spawn_interval 10 +wait 6792; sm_cvar z_speed 260 +// wait 6795; sm_cvar z_spew_areas 0 +wait 6798; sm_cvar z_spit_detonate_delay 0.0 +wait 6801; sm_cvar z_spit_interval 15 +wait 6804; sm_cvar z_spit_latency 0.275 +wait 6807; sm_cvar z_spit_range 950 +wait 6810; sm_cvar z_spit_spread_delay 0.0 +wait 6813; sm_cvar z_spit_velocity 950 +// wait 6816; sm_cvar z_spitter_health 100 +wait 6819; sm_cvar z_spitter_high_chance 0 +// wait 6822; sm_cvar z_spitter_limit 1 +wait 6825; sm_cvar z_spitter_max_wait_time 20 +wait 6828; sm_cvar z_spitter_range 900 +wait 6831; sm_cvar z_spitter_speed 240 +wait 6834; sm_cvar z_splat_survivor_pitch_max 20 +wait 6837; sm_cvar z_splat_survivor_pitch_min -20 +wait 6840; sm_cvar z_splat_survivor_shake_amplitude 100 +wait 6843; sm_cvar z_splat_survivor_shake_duration 2 +wait 6846; sm_cvar z_splat_survivor_shake_frequency 100 +wait 6849; sm_cvar z_splat_survivor_shake_radius 300 +wait 6852; sm_cvar z_splat_survivor_yaw_max 20 +wait 6855; sm_cvar z_splat_survivor_yaw_min -20 +// wait 6858; sm_cvar z_splatterdistance 100 +// wait 6861; sm_cvar z_stand_still 0 +// wait 6864; sm_cvar z_state_debug 0 +// wait 6867; sm_cvar z_stomp_always 0 +// wait 6870; sm_cvar z_stumble_max_curve_accel 5 +wait 6873; sm_cvar z_stumble_max_curve_rate 5 +wait 6876; sm_cvar z_survivor_respawn_health 40 +wait 6879; sm_cvar z_tank_attack_interval 1.45 +wait 6882; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 +wait 6885; sm_cvar z_tank_damage_slow_max_range 0 +wait 6888; sm_cvar z_tank_damage_slow_min_range 0 +wait 6891; sm_cvar z_tank_footstep_shake_amplitude 5 +wait 6894; sm_cvar z_tank_footstep_shake_duration 2 +wait 6897; sm_cvar z_tank_footstep_shake_interval 0.1 +wait 6900; sm_cvar z_tank_footstep_shake_radius 1000 +wait 6903; sm_cvar z_tank_grenade_damage 1000 +wait 6906; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 +wait 6909; sm_cvar z_tank_grenade_roll -15 +// wait 6912; sm_cvar z_tank_grenade_slowdown 0 +wait 6915; sm_cvar z_tank_has_special_blood 1 +wait 6918; sm_cvar z_tank_health 5000 +// wait 6921; sm_cvar z_tank_incapacitated_decay_rate 1 +wait 6924; sm_cvar z_tank_incapacitated_health 2500 +wait 6927; sm_cvar z_tank_max_stagger_distance 300 +wait 6930; sm_cvar z_tank_max_stagger_duration 4 +wait 6933; sm_cvar z_tank_max_stagger_fade_duration 4 +// wait 6936; sm_cvar z_tank_rock_debug 0 +wait 6939; sm_cvar z_tank_rock_radius 96 +wait 6942; sm_cvar z_tank_speed 200 +wait 6945; sm_cvar z_tank_speed_vs 220 +wait 6948; sm_cvar z_tank_stagger_fade_alpha 128 +wait 6951; sm_cvar z_tank_stagger_fade_duration 2 +// wait 6954; sm_cvar z_tank_throw_fail_interval 0 +wait 6957; sm_cvar z_tank_throw_force 850 +// wait 6960; sm_cvar z_tank_throw_health 50 +wait 6963; sm_cvar z_tank_throw_interval 4.5 +wait 6966; sm_cvar z_tank_walk_speed 120 +// wait 6969; sm_cvar z_tanks_block_molotovs 1 +wait 6972; sm_cvar z_throttle_hit_interval_easy 0.166667 +wait 6975; sm_cvar z_throttle_hit_interval_expert 0.5 +wait 6978; sm_cvar z_throttle_hit_interval_hard 0.166667 +wait 6981; sm_cvar z_throttle_hit_interval_normal 0.166667 +// wait 6984; sm_cvar z_tracer_particles 1 +// wait 6987; sm_cvar z_tracer_spacing 1 +// wait 6990; sm_cvar z_transitioning_players_remove 1 +wait 6993; sm_cvar z_use_belt_item_tolerance 0.0 +// wait 6996; sm_cvar z_use_next_difficulty_damage_factor 0 +wait 6999; sm_cvar z_use_tolerance 0.8 +// wait 7002; sm_cvar z_versus_boomer_limit 1 +// wait 7005; sm_cvar z_versus_charger_limit 1 +// wait 7008; sm_cvar z_versus_hunter_limit 1 +// wait 7011; sm_cvar z_versus_jockey_limit 1 +// wait 7014; sm_cvar z_versus_smoker_limit 1 +// wait 7017; sm_cvar z_versus_spitter_limit 1 +wait 7020; sm_cvar z_vision_range 3000 +wait 7023; sm_cvar z_vision_range_alert 3000 +wait 7026; sm_cvar z_vision_range_daylight 3000 +wait 7029; sm_cvar z_vision_range_obscured 3000 +wait 7032; sm_cvar z_vision_range_obscured_alert 3000 +wait 7035; sm_cvar z_vocalize_burn_max_interval 1 +wait 7038; sm_cvar z_vocalize_burn_min_interval 0.5 +// wait 7041; sm_cvar z_vocalize_shot_interval 0.5 +// wait 7044; sm_cvar z_vomit 1 +wait 7047; sm_cvar z_vomit_boxsize 2.0 +// wait 7050; sm_cvar z_vomit_debug 0 +wait 7053; sm_cvar z_vomit_drag 1.0 +wait 7056; sm_cvar z_vomit_duration 1.25 +wait 7059; sm_cvar z_vomit_fade_duration 6 +wait 7062; sm_cvar z_vomit_fade_start 6 +wait 7065; sm_cvar z_vomit_fatigue 2001 +wait 7068; sm_cvar z_vomit_float -100 +wait 7071; sm_cvar z_vomit_hit_pitch_max 10 +wait 7074; sm_cvar z_vomit_hit_pitch_min -10 +wait 7077; sm_cvar z_vomit_hit_yaw_max 10 +wait 7080; sm_cvar z_vomit_hit_yaw_min -10 +wait 7083; sm_cvar z_vomit_interval 18 +wait 7086; sm_cvar z_vomit_lifetime 0.25 +wait 7089; sm_cvar z_vomit_maxdamagedist 400 +wait 7092; sm_cvar z_vomit_range 300 +// wait 7095; sm_cvar z_vomit_slide_mult 0.5 +// wait 7098; sm_cvar z_vomit_slide_rate 0.1 +// wait 7101; sm_cvar z_vomit_vecrand 0.05 +wait 7104; sm_cvar z_vomit_velocity 2000 +// wait 7107; sm_cvar z_vomit_velocityfadeend 0.5 +wait 7110; sm_cvar z_vomit_velocityfadestart 0.25 +wait 7113; sm_cvar z_walk_speed 120 +// wait 7116; sm_cvar z_wandering_density 0.03 +// wait 7119; sm_cvar z_witch_allow_change_victim 1 +// wait 7122; sm_cvar z_witch_always_kills 0 +wait 7125; sm_cvar z_witch_anger_rate 0.3 +// wait 7128; sm_cvar z_witch_attack_range 60 +wait 7131; sm_cvar z_witch_berserk_range 400 +wait 7134; sm_cvar z_witch_burn_time 20 +// wait 7137; sm_cvar z_witch_damage 100 +wait 7140; sm_cvar z_witch_damage_per_kill_hit 30 +wait 7143; sm_cvar z_witch_discard_range 800 +wait 7146; sm_cvar z_witch_flashlight_range 600 +wait 7149; sm_cvar z_witch_health 2500 +// wait 7152; sm_cvar z_witch_hostile_at_me_anger 2 +wait 7155; sm_cvar z_witch_max_retreat_range 800 +wait 7158; sm_cvar z_witch_max_threat_time 3 +wait 7161; sm_cvar z_witch_min_retreat_range 600 +wait 7164; sm_cvar z_witch_min_threat_time 3 +wait 7167; sm_cvar z_witch_personal_space 200 +wait 7170; sm_cvar z_witch_relax_rate 0.2 +wait 7173; sm_cvar z_witch_retreat_exit_hidden_duration 4 +wait 7176; sm_cvar z_witch_retreat_exit_range 800 +wait 7179; sm_cvar z_witch_retreat_min_duration 3 +// wait 7182; sm_cvar z_witch_speed 300 +wait 7185; sm_cvar z_witch_speed_inured 300 +wait 7188; sm_cvar z_witch_threat_hostile_range 800 +wait 7191; sm_cvar z_witch_threat_normal_range 600 +wait 7194; sm_cvar z_witch_tongue_range 20 +wait 7197; sm_cvar z_witch_wander_hear_radius 300 +wait 7200; sm_cvar z_witch_wander_music_max_dist 2147483648 +wait 7203; sm_cvar z_witch_wander_music_max_interval 30 +wait 7206; sm_cvar z_witch_wander_music_min_dist 2147483648 +wait 7209; sm_cvar z_witch_wander_music_min_interval 3 +wait 7212; sm_cvar z_witch_wander_personal_space 300 +wait 7215; sm_cvar z_witch_wander_personal_time 3 +// wait 7218; sm_cvar z_zombie_knockoff_death 0 +// wait 7221; sm_cvar z_zombie_lunge_push 0 +// wait 7224; sm_cvar +// wait 7227; sm_cvar +// wait 7230; sm_cvar +// wait 7233; sm_cvar +// wait 7236; sm_cvar +// wait 7239; sm_cvar +// wait 7242; sm_cvar +// wait 7245; sm_cvar +// wait 7248; sm_cvar +// wait 7251; sm_cvar +// wait 7254; sm_cvar +// wait 7257; sm_cvar +// wait 7260; sm_cvar +// wait 7263; sm_cvar +// wait 7266; sm_cvar +// wait 7269; sm_cvar +// wait 7272; sm_cvar +// wait 7275; sm_cvar +// wait 7278; sm_cvar +// wait 7281; sm_cvar +// wait 7284; sm_cvar +// wait 7287; sm_cvar +// wait 7290; sm_cvar +// wait 7293; sm_cvar +// wait 7296; sm_cvar +// wait 7299; sm_cvar +// wait 7302; sm_cvar +// wait 7305; sm_cvar +// wait 7308; sm_cvar +// wait 7311; sm_cvar +// wait 7314; sm_cvar +// wait 7317; sm_cvar +// wait 7320; sm_cvar +// wait 7323; sm_cvar +// wait 7326; sm_cvar +// wait 7329; sm_cvar +// wait 7332; sm_cvar +// wait 7335; sm_cvar +// wait 7338; sm_cvar +// wait 7341; sm_cvar +// wait 7344; sm_cvar +// wait 7347; sm_cvar +// wait 7350; sm_cvar +// wait 7353; sm_cvar +// wait 7356; sm_cvar +// wait 7359; sm_cvar +// wait 7362; sm_cvar +// wait 7365; sm_cvar +// wait 7368; sm_cvar +// wait 7371; sm_cvar +// wait 7374; sm_cvar +// wait 7377; sm_cvar +// wait 7380; sm_cvar +// wait 7383; sm_cvar +// wait 7386; sm_cvar +// wait 7389; sm_cvar +// wait 7392; sm_cvar +// wait 7395; sm_cvar +// wait 7398; sm_cvar +// wait 7401; sm_cvar +// wait 7404; sm_cvar +// wait 7407; sm_cvar +// wait 7410; sm_cvar +// wait 7413; sm_cvar +// wait 7416; sm_cvar +// wait 7419; sm_cvar +// wait 7422; sm_cvar +// wait 7425; sm_cvar +// wait 7428; sm_cvar +// wait 7431; sm_cvar +// wait 7434; sm_cvar +// wait 7437; sm_cvar +// wait 7440; sm_cvar +// wait 7443; sm_cvar +// wait 7446; sm_cvar +// wait 7449; sm_cvar +// wait 7452; sm_cvar +// wait 7455; sm_cvar +// wait 7458; sm_cvar +// wait 7461; sm_cvar +// wait 7464; sm_cvar +// wait 7467; sm_cvar +// wait 7470; sm_cvar +// wait 7473; sm_cvar +// wait 7476; sm_cvar +// wait 7479; sm_cvar +// wait 7482; sm_cvar +// wait 7485; sm_cvar +// wait 7488; sm_cvar +// wait 7491; sm_cvar +// wait 7494; sm_cvar +// wait 7497; sm_cvar +// wait 7500; sm_cvar +// wait 7503; sm_cvar +// wait 7506; sm_cvar +// wait 7509; sm_cvar +// wait 7512; sm_cvar +// wait 7515; sm_cvar +// wait 7518; sm_cvar +// wait 7521; sm_cvar +// wait 7524; sm_cvar +// wait 7527; sm_cvar +// wait 7530; sm_cvar +// wait 7533; sm_cvar +// wait 7536; sm_cvar +// wait 7539; sm_cvar +// wait 7542; sm_cvar +// wait 7545; sm_cvar +// wait 7548; sm_cvar +// wait 7551; sm_cvar +// wait 7554; sm_cvar +// wait 7557; sm_cvar +// wait 7560; sm_cvar +// wait 7563; sm_cvar +// wait 7566; sm_cvar +// wait 7569; sm_cvar +// wait 7572; sm_cvar +// wait 7575; sm_cvar +// wait 7578; sm_cvar +// wait 7581; sm_cvar +// wait 7584; sm_cvar +// wait 7587; sm_cvar +// wait 7590; sm_cvar +// wait 7593; sm_cvar +// wait 7596; sm_cvar +// wait 7599; sm_cvar +// wait 7602; sm_cvar +// wait 7605; sm_cvar +// wait 7608; sm_cvar +// wait 7611; sm_cvar +// wait 7614; sm_cvar +// wait 7617; sm_cvar +// wait 7620; sm_cvar +// wait 7623; sm_cvar +// wait 7626; sm_cvar +// wait 7629; sm_cvar +// wait 7632; sm_cvar +// wait 7635; sm_cvar +// wait 7638; sm_cvar +// wait 7641; sm_cvar +// wait 7644; sm_cvar +// wait 7647; sm_cvar +// wait 7650; sm_cvar +// wait 7653; sm_cvar +// wait 7656; sm_cvar +// wait 7659; sm_cvar +// wait 7662; sm_cvar +// wait 7665; sm_cvar +// wait 7668; sm_cvar +// wait 7671; sm_cvar +// wait 7674; sm_cvar +// wait 7677; sm_cvar +// wait 7680; sm_cvar +// wait 7683; sm_cvar +// wait 7686; sm_cvar +// wait 7689; sm_cvar +// wait 7692; sm_cvar +// wait 7695; sm_cvar +// wait 7698; sm_cvar +// wait 7701; sm_cvar +// wait 7704; sm_cvar +// wait 7707; sm_cvar +// wait 7710; sm_cvar +// wait 7713; sm_cvar +// wait 7716; sm_cvar +// wait 7719; sm_cvar +// wait 7722; sm_cvar +// wait 7725; sm_cvar +// wait 7728; sm_cvar +// wait 7731; sm_cvar +// wait 7734; sm_cvar +// wait 7737; sm_cvar +// wait 7740; sm_cvar +// wait 7743; sm_cvar +// wait 7746; sm_cvar +// wait 7749; sm_cvar +// wait 7752; sm_cvar +// wait 7755; sm_cvar +// wait 7758; sm_cvar +// wait 7761; sm_cvar +// wait 7764; sm_cvar +// wait 7767; sm_cvar +// wait 7770; sm_cvar +// wait 7773; sm_cvar +// wait 7776; sm_cvar +// wait 7779; sm_cvar +// wait 7782; sm_cvar +// wait 7785; sm_cvar +// wait 7788; sm_cvar +// wait 7791; sm_cvar +// wait 7794; sm_cvar +// wait 7797; sm_cvar +// wait 7800; sm_cvar +// wait 7803; sm_cvar +// wait 7806; sm_cvar +// wait 7809; sm_cvar +// wait 7812; sm_cvar +// wait 7815; sm_cvar +// wait 7818; sm_cvar +// wait 7821; sm_cvar +// wait 7824; sm_cvar +// wait 7827; sm_cvar +// wait 7830; sm_cvar +// wait 7833; sm_cvar +// wait 7836; sm_cvar +// wait 7839; sm_cvar +// wait 7842; sm_cvar +// wait 7845; sm_cvar +// wait 7848; sm_cvar +// wait 7851; sm_cvar +// wait 7854; sm_cvar +// wait 7857; sm_cvar +// wait 7860; sm_cvar +// wait 7863; sm_cvar +// wait 7866; sm_cvar +// wait 7869; sm_cvar +// wait 7872; sm_cvar +// wait 7875; sm_cvar +// wait 7878; sm_cvar +// wait 7881; sm_cvar +// wait 7884; sm_cvar +// wait 7887; sm_cvar +// wait 7890; sm_cvar +// wait 7893; sm_cvar +// wait 7896; sm_cvar +// wait 7899; sm_cvar +// wait 7902; sm_cvar +// wait 7905; sm_cvar +// wait 7908; sm_cvar +// wait 7911; sm_cvar +// wait 7914; sm_cvar +// wait 7917; sm_cvar +// wait 7920; sm_cvar +// wait 7923; sm_cvar +// wait 7926; sm_cvar +// wait 7929; sm_cvar +// wait 7932; sm_cvar +// wait 7935; sm_cvar +// wait 7938; sm_cvar +// wait 7941; sm_cvar +// wait 7944; sm_cvar +// wait 7947; sm_cvar +// wait 7950; sm_cvar +// wait 7953; sm_cvar +// wait 7956; sm_cvar +// wait 7959; sm_cvar +// wait 7962; sm_cvar +// wait 7965; sm_cvar +// wait 7968; sm_cvar +// wait 7971; sm_cvar +// wait 7974; sm_cvar +// wait 7977; sm_cvar +// wait 7980; sm_cvar +// wait 7983; sm_cvar +// wait 7986; sm_cvar +// wait 7989; sm_cvar +// wait 7992; sm_cvar +// wait 7995; sm_cvar +// wait 7998; sm_cvar +// wait 8001; sm_cvar +// wait 8004; sm_cvar +// wait 8007; sm_cvar +// wait 8010; sm_cvar +// wait 8013; sm_cvar +// wait 8016; sm_cvar +// wait 8019; sm_cvar +// wait 8022; sm_cvar +// wait 8025; sm_cvar +// wait 8028; sm_cvar +// wait 8031; sm_cvar +// wait 8034; sm_cvar +// wait 8037; sm_cvar +// wait 8040; sm_cvar +// wait 8043; sm_cvar +// wait 8046; sm_cvar +// wait 8049; sm_cvar +// wait 8052; sm_cvar +// wait 8055; sm_cvar +// wait 8058; sm_cvar +// wait 8061; sm_cvar +// wait 8064; sm_cvar +// wait 8067; sm_cvar +// wait 8070; sm_cvar +// wait 8073; sm_cvar +// wait 8076; sm_cvar +// wait 8079; sm_cvar +// wait 8082; sm_cvar +// wait 8085; sm_cvar +// wait 8088; sm_cvar +// wait 8091; sm_cvar +// wait 8094; sm_cvar +// wait 8097; sm_cvar +// wait 8100; sm_cvar +// wait 8103; sm_cvar +// wait 8106; sm_cvar +// wait 8109; sm_cvar +// wait 8112; sm_cvar +// wait 8115; sm_cvar +// wait 8118; sm_cvar +// wait 8121; sm_cvar +// wait 8124; sm_cvar +// wait 8127; sm_cvar +// wait 8130; sm_cvar +// wait 8133; sm_cvar +// wait 8136; sm_cvar +// wait 8139; sm_cvar +// wait 8142; sm_cvar +// wait 8145; sm_cvar +// wait 8148; sm_cvar +// wait 8151; sm_cvar +// wait 8154; sm_cvar +// wait 8157; sm_cvar +// wait 8160; sm_cvar +// wait 8163; sm_cvar +// wait 8166; sm_cvar +// wait 8169; sm_cvar +// wait 8172; sm_cvar +// wait 8175; sm_cvar +// wait 8178; sm_cvar +// wait 8181; sm_cvar +// wait 8184; sm_cvar +// wait 8187; sm_cvar +// wait 8190; sm_cvar +// wait 8193; sm_cvar +// wait 8196; sm_cvar +// wait 8199; sm_cvar +// wait 8202; sm_cvar +// wait 8205; sm_cvar +// wait 8208; sm_cvar +// wait 8211; sm_cvar +// wait 8214; sm_cvar +// wait 8217; sm_cvar +// wait 8220; sm_cvar +// wait 8223; sm_cvar +// wait 8226; sm_cvar +// wait 8229; sm_cvar +// wait 8232; sm_cvar +// wait 8235; sm_cvar +// wait 8238; sm_cvar +// wait 8241; sm_cvar +// wait 8244; sm_cvar +// wait 8247; sm_cvar +// wait 8250; sm_cvar +// wait 8253; sm_cvar +// wait 8256; sm_cvar +// wait 8259; sm_cvar +// wait 8262; sm_cvar +// wait 8265; sm_cvar +// wait 8268; sm_cvar +// wait 8271; sm_cvar +// wait 8274; sm_cvar +// wait 8277; sm_cvar +// wait 8280; sm_cvar +// wait 8283; sm_cvar +// wait 8286; sm_cvar +// wait 8289; sm_cvar +// wait 8292; sm_cvar +// wait 8295; sm_cvar +// wait 8298; sm_cvar +// wait 8301; sm_cvar +// wait 8304; sm_cvar +// wait 8307; sm_cvar +// wait 8310; sm_cvar +// wait 8313; sm_cvar +// wait 8316; sm_cvar +// wait 8319; sm_cvar +// wait 8322; sm_cvar +// wait 8325; sm_cvar +// wait 8328; sm_cvar +// wait 8331; sm_cvar +// wait 8334; sm_cvar +// wait 8337; sm_cvar +// wait 8340; sm_cvar +// wait 8343; sm_cvar +// wait 8346; sm_cvar +// wait 8349; sm_cvar +// wait 8352; sm_cvar +// wait 8355; sm_cvar +// wait 8358; sm_cvar +// wait 8361; sm_cvar +// wait 8364; sm_cvar +// wait 8367; sm_cvar +// wait 8370; sm_cvar +// wait 8373; sm_cvar +// wait 8376; sm_cvar +// wait 8379; sm_cvar +// wait 8382; sm_cvar +// wait 8385; sm_cvar +// wait 8388; sm_cvar +// wait 8391; sm_cvar +// wait 8394; sm_cvar +// wait 8397; sm_cvar +// wait 8400; sm_cvar +// wait 8403; sm_cvar +// wait 8406; sm_cvar +// wait 8409; sm_cvar +// wait 8412; sm_cvar +// wait 8415; sm_cvar +// wait 8418; sm_cvar +// wait 8421; sm_cvar +// wait 8424; sm_cvar +// wait 8427; sm_cvar +// wait 8430; sm_cvar +// wait 8433; sm_cvar +// wait 8436; sm_cvar +// wait 8439; sm_cvar +// wait 8442; sm_cvar +// wait 8445; sm_cvar +// wait 8448; sm_cvar +// wait 8451; sm_cvar +// wait 8454; sm_cvar +// wait 8457; sm_cvar +// wait 8460; sm_cvar +// wait 8463; sm_cvar +// wait 8466; sm_cvar +// wait 8469; sm_cvar +// wait 8472; sm_cvar +// wait 8475; sm_cvar +// wait 8478; sm_cvar +// wait 8481; sm_cvar +// wait 8484; sm_cvar +// wait 8487; sm_cvar +// wait 8490; sm_cvar +// wait 8493; sm_cvar +// wait 8496; sm_cvar +// wait 8499; sm_cvar +// wait 8502; sm_cvar +// wait 8505; sm_cvar +// wait 8508; sm_cvar +// wait 8511; sm_cvar +// wait 8514; sm_cvar +// wait 8517; sm_cvar +// wait 8520; sm_cvar +// wait 8523; sm_cvar +// wait 8526; sm_cvar +// wait 8529; sm_cvar +// wait 8532; sm_cvar +// wait 8535; sm_cvar +// wait 8538; sm_cvar +// wait 8541; sm_cvar +// wait 8544; sm_cvar +// wait 8547; sm_cvar +// wait 8550; sm_cvar +// wait 8553; sm_cvar +// wait 8556; sm_cvar +// wait 8559; sm_cvar +// wait 8562; sm_cvar +// wait 8565; sm_cvar +// wait 8568; sm_cvar +// wait 8571; sm_cvar +// wait 8574; sm_cvar +// wait 8577; sm_cvar +// wait 8580; sm_cvar +// wait 8583; sm_cvar +// wait 8586; sm_cvar +// wait 8589; sm_cvar +// wait 8592; sm_cvar +// wait 8595; sm_cvar +// wait 8598; sm_cvar +// wait 8601; sm_cvar +// wait 8604; sm_cvar +// wait 8607; sm_cvar +// wait 8610; sm_cvar +// wait 8613; sm_cvar +// wait 8616; sm_cvar +// wait 8619; sm_cvar +// wait 8622; sm_cvar +// wait 8625; sm_cvar +// wait 8628; sm_cvar +// wait 8631; sm_cvar +// wait 8634; sm_cvar +// wait 8637; sm_cvar +// wait 8640; sm_cvar +// wait 8643; sm_cvar +// wait 8646; sm_cvar +// wait 8649; sm_cvar +// wait 8652; sm_cvar +// wait 8655; sm_cvar +// wait 8658; sm_cvar +// wait 8661; sm_cvar +// wait 8664; sm_cvar +// wait 8667; sm_cvar +// wait 8670; sm_cvar +// wait 8673; sm_cvar +// wait 8676; sm_cvar +// wait 8679; sm_cvar +// wait 8682; sm_cvar +// wait 8685; sm_cvar +// wait 8688; sm_cvar +// wait 8691; sm_cvar +// wait 8694; sm_cvar +// wait 8697; sm_cvar +// wait 8700; sm_cvar +// wait 8703; sm_cvar +// wait 8706; sm_cvar +// wait 8709; sm_cvar +// wait 8712; sm_cvar +// wait 8715; sm_cvar +// wait 8718; sm_cvar +// wait 8721; sm_cvar +// wait 8724; sm_cvar +// wait 8727; sm_cvar +// wait 8730; sm_cvar +// wait 8733; sm_cvar +// wait 8736; sm_cvar +// wait 8739; sm_cvar +// wait 8742; sm_cvar +// wait 8745; sm_cvar +// wait 8748; sm_cvar +// wait 8751; sm_cvar +// wait 8754; sm_cvar +// wait 8757; sm_cvar +// wait 8760; sm_cvar +// wait 8763; sm_cvar +// wait 8766; sm_cvar +// wait 8769; sm_cvar +// wait 8772; sm_cvar +// wait 8775; sm_cvar +// wait 8778; sm_cvar +// wait 8781; sm_cvar +// wait 8784; sm_cvar +// wait 8787; sm_cvar +// wait 8790; sm_cvar +// wait 8793; sm_cvar +// wait 8796; sm_cvar +// wait 8799; sm_cvar +// wait 8802; sm_cvar +// wait 8805; sm_cvar +// wait 8808; sm_cvar +// wait 8811; sm_cvar +// wait 8814; sm_cvar +// wait 8817; sm_cvar +// wait 8820; sm_cvar +// wait 8823; sm_cvar +// wait 8826; sm_cvar +// wait 8829; sm_cvar +// wait 8832; sm_cvar +// wait 8835; sm_cvar +// wait 8838; sm_cvar +// wait 8841; sm_cvar +// wait 8844; sm_cvar +// wait 8847; sm_cvar +// wait 8850; sm_cvar +// wait 8853; sm_cvar +// wait 8856; sm_cvar +// wait 8859; sm_cvar +// wait 8862; sm_cvar +// wait 8865; sm_cvar +// wait 8868; sm_cvar +// wait 8871; sm_cvar +// wait 8874; sm_cvar +// wait 8877; sm_cvar +// wait 8880; sm_cvar +// wait 8883; sm_cvar +// wait 8886; sm_cvar +// wait 8889; sm_cvar +// wait 8892; sm_cvar +// wait 8895; sm_cvar +// wait 8898; sm_cvar +// wait 8901; sm_cvar +// wait 8904; sm_cvar +// wait 8907; sm_cvar +// wait 8910; sm_cvar +// wait 8913; sm_cvar +// wait 8916; sm_cvar +// wait 8919; sm_cvar +// wait 8922; sm_cvar +// wait 8925; sm_cvar +// wait 8928; sm_cvar +// wait 8931; sm_cvar +// wait 8934; sm_cvar +// wait 8937; sm_cvar +// wait 8940; sm_cvar +// wait 8943; sm_cvar +// wait 8946; sm_cvar +// wait 8949; sm_cvar +// wait 8952; sm_cvar +// wait 8955; sm_cvar +// wait 8958; sm_cvar +// wait 8961; sm_cvar +// wait 8964; sm_cvar +// wait 8967; sm_cvar +// wait 8970; sm_cvar +// wait 8973; sm_cvar +// wait 8976; sm_cvar +// wait 8979; sm_cvar +// wait 8982; sm_cvar +// wait 8985; sm_cvar +// wait 8988; sm_cvar +// wait 8991; sm_cvar +// wait 8994; sm_cvar +// wait 8997; sm_cvar +// wait 9000; sm_cvar +// wait 9003; sm_cvar +// wait 9006; sm_cvar +// wait 9009; sm_cvar +// wait 9012; sm_cvar +// wait 9015; sm_cvar +// wait 9018; sm_cvar +// wait 9021; sm_cvar +// wait 9024; sm_cvar +// wait 9027; sm_cvar +// wait 9030; sm_cvar +// wait 9033; sm_cvar +// wait 9036; sm_cvar +// wait 9039; sm_cvar +// wait 9042; sm_cvar +// wait 9045; sm_cvar +// wait 9048; sm_cvar +// wait 9051; sm_cvar +// wait 9054; sm_cvar +// wait 9057; sm_cvar +// wait 9060; sm_cvar +// wait 9063; sm_cvar +// wait 9066; sm_cvar +// wait 9069; sm_cvar +// wait 9072; sm_cvar +// wait 9075; sm_cvar +// wait 9078; sm_cvar +// wait 9081; sm_cvar +// wait 9084; sm_cvar +// wait 9087; sm_cvar +// wait 9090; sm_cvar +// wait 9093; sm_cvar +// wait 9096; sm_cvar +// wait 9099; sm_cvar +// wait 9102; sm_cvar +// wait 9105; sm_cvar +// wait 9108; sm_cvar +// wait 9111; sm_cvar +// wait 9114; sm_cvar +// wait 9117; sm_cvar +// wait 9120; sm_cvar +// wait 9123; sm_cvar +// wait 9126; sm_cvar +// wait 9129; sm_cvar +// wait 9132; sm_cvar +// wait 9135; sm_cvar +// wait 9138; sm_cvar +// wait 9141; sm_cvar +// wait 9144; sm_cvar +// wait 9147; sm_cvar +// wait 9150; sm_cvar +// wait 9153; sm_cvar +// wait 9156; sm_cvar +// wait 9159; sm_cvar +// wait 9162; sm_cvar +// wait 9165; sm_cvar +// wait 9168; sm_cvar +// wait 9171; sm_cvar +// wait 9174; sm_cvar +// wait 9177; sm_cvar +// wait 9180; sm_cvar +// wait 9183; sm_cvar +// wait 9186; sm_cvar +// wait 9189; sm_cvar +// wait 9192; sm_cvar +// wait 9195; sm_cvar +// wait 9198; sm_cvar +// wait 9201; sm_cvar +// wait 9204; sm_cvar +// wait 9207; sm_cvar +// wait 9210; sm_cvar +// wait 9213; sm_cvar +// wait 9216; sm_cvar +// wait 9219; sm_cvar +// wait 9222; sm_cvar +// wait 9225; sm_cvar +// wait 9228; sm_cvar +// wait 9231; sm_cvar +// wait 9234; sm_cvar +// wait 9237; sm_cvar +// wait 9240; sm_cvar +// wait 9243; sm_cvar +// wait 9246; sm_cvar +// wait 9249; sm_cvar +// wait 9252; sm_cvar +// wait 9255; sm_cvar +// wait 9258; sm_cvar +// wait 9261; sm_cvar +// wait 9264; sm_cvar +// wait 9267; sm_cvar +// wait 9270; sm_cvar +// wait 9273; sm_cvar +// wait 9276; sm_cvar +// wait 9279; sm_cvar +// wait 9282; sm_cvar +// wait 9285; sm_cvar +// wait 9288; sm_cvar +// wait 9291; sm_cvar +// wait 9294; sm_cvar +// wait 9297; sm_cvar +// wait 9300; sm_cvar +// wait 9303; sm_cvar +// wait 9306; sm_cvar +// wait 9309; sm_cvar +// wait 9312; sm_cvar +// wait 9315; sm_cvar +// wait 9318; sm_cvar +// wait 9321; sm_cvar +// wait 9324; sm_cvar +// wait 9327; sm_cvar +// wait 9330; sm_cvar +// wait 9333; sm_cvar +// wait 9336; sm_cvar +// wait 9339; sm_cvar +// wait 9342; sm_cvar +// wait 9345; sm_cvar +// wait 9348; sm_cvar +// wait 9351; sm_cvar +// wait 9354; sm_cvar +// wait 9357; sm_cvar +// wait 9360; sm_cvar +// wait 9363; sm_cvar +// wait 9366; sm_cvar +// wait 9369; sm_cvar +// wait 9372; sm_cvar +// wait 9375; sm_cvar +// wait 9378; sm_cvar +// wait 9381; sm_cvar +// wait 9384; sm_cvar +// wait 9387; sm_cvar +// wait 9390; sm_cvar +// wait 9393; sm_cvar +// wait 9396; sm_cvar +// wait 9399; sm_cvar +// wait 9402; sm_cvar +// wait 9405; sm_cvar +// wait 9408; sm_cvar +// wait 9411; sm_cvar +// wait 9414; sm_cvar +// wait 9417; sm_cvar +// wait 9420; sm_cvar +// wait 9423; sm_cvar +// wait 9426; sm_cvar +// wait 9429; sm_cvar +// wait 9432; sm_cvar +// wait 9435; sm_cvar +// wait 9438; sm_cvar +// wait 9441; sm_cvar +// wait 9444; sm_cvar +// wait 9447; sm_cvar +// wait 9450; sm_cvar +// wait 9453; sm_cvar +// wait 9456; sm_cvar +// wait 9459; sm_cvar +// wait 9462; sm_cvar +// wait 9465; sm_cvar +// wait 9468; sm_cvar +// wait 9471; sm_cvar +// wait 9474; sm_cvar +// wait 9477; sm_cvar +// wait 9480; sm_cvar +// wait 9483; sm_cvar +// wait 9486; sm_cvar +// wait 9489; sm_cvar +// wait 9492; sm_cvar +// wait 9495; sm_cvar +// wait 9498; sm_cvar +// wait 9501; sm_cvar +// wait 9504; sm_cvar +// wait 9507; sm_cvar +// wait 9510; sm_cvar +// wait 9513; sm_cvar +// wait 9516; sm_cvar +// wait 9519; sm_cvar +// wait 9522; sm_cvar +// wait 9525; sm_cvar +// wait 9528; sm_cvar +// wait 9531; sm_cvar +// wait 9534; sm_cvar +// wait 9537; sm_cvar +// wait 9540; sm_cvar +// wait 9543; sm_cvar +// wait 9546; sm_cvar +// wait 9549; sm_cvar +// wait 9552; sm_cvar +// wait 9555; sm_cvar +// wait 9558; sm_cvar +// wait 9561; sm_cvar +// wait 9564; sm_cvar +// wait 9567; sm_cvar +// wait 9570; sm_cvar +// wait 9573; sm_cvar +// wait 9576; sm_cvar +// wait 9579; sm_cvar +// wait 9582; sm_cvar +// wait 9585; sm_cvar +// wait 9588; sm_cvar +// wait 9591; sm_cvar +// wait 9594; sm_cvar +// wait 9597; sm_cvar +// wait 9600; sm_cvar +// wait 9603; sm_cvar +// wait 9606; sm_cvar +// wait 9609; sm_cvar +// wait 9612; sm_cvar +// wait 9615; sm_cvar +// wait 9618; sm_cvar +// wait 9621; sm_cvar +// wait 9624; sm_cvar +// wait 9627; sm_cvar +// wait 9630; sm_cvar +// wait 9633; sm_cvar +// wait 9636; sm_cvar +// wait 9639; sm_cvar +// wait 9642; sm_cvar +// wait 9645; sm_cvar +// wait 9648; sm_cvar +// wait 9651; sm_cvar +// wait 9654; sm_cvar +// wait 9657; sm_cvar +// wait 9660; sm_cvar +// wait 9663; sm_cvar +// wait 9666; sm_cvar +// wait 9669; sm_cvar +// wait 9672; sm_cvar +// wait 9675; sm_cvar +// wait 9678; sm_cvar +// wait 9681; sm_cvar +// wait 9684; sm_cvar +// wait 9687; sm_cvar +// wait 9690; sm_cvar +// wait 9693; sm_cvar +// wait 9696; sm_cvar +// wait 9699; sm_cvar +// wait 9702; sm_cvar +// wait 9705; sm_cvar +// wait 9708; sm_cvar +// wait 9711; sm_cvar +// wait 9714; sm_cvar +// wait 9717; sm_cvar +// wait 9720; sm_cvar +// wait 9723; sm_cvar +// wait 9726; sm_cvar +// wait 9729; sm_cvar +// wait 9732; sm_cvar +// wait 9735; sm_cvar +// wait 9738; sm_cvar +// wait 9741; sm_cvar +// wait 9744; sm_cvar +// wait 9747; sm_cvar +// wait 9750; sm_cvar +// wait 9753; sm_cvar +// wait 9756; sm_cvar +// wait 9759; sm_cvar +// wait 9762; sm_cvar +// wait 9765; sm_cvar +// wait 9768; sm_cvar +// wait 9771; sm_cvar +// wait 9774; sm_cvar +// wait 9777; sm_cvar +// wait 9780; sm_cvar +// wait 9783; sm_cvar +// wait 9786; sm_cvar +// wait 9789; sm_cvar +// wait 9792; sm_cvar +// wait 9795; sm_cvar +// wait 9798; sm_cvar +// wait 9801; sm_cvar +// wait 9804; sm_cvar +// wait 9807; sm_cvar +// wait 9810; sm_cvar +// wait 9813; sm_cvar +// wait 9816; sm_cvar +// wait 9819; sm_cvar +// wait 9822; sm_cvar +// wait 9825; sm_cvar +// wait 9828; sm_cvar +// wait 9831; sm_cvar +// wait 9834; sm_cvar +// wait 9837; sm_cvar +// wait 9840; sm_cvar +// wait 9843; sm_cvar +// wait 9846; sm_cvar +// wait 9849; sm_cvar +// wait 9852; sm_cvar +// wait 9855; sm_cvar +// wait 9858; sm_cvar +// wait 9861; sm_cvar +// wait 9864; sm_cvar +// wait 9867; sm_cvar +// wait 9870; sm_cvar +// wait 9873; sm_cvar +// wait 9876; sm_cvar +// wait 9879; sm_cvar +// wait 9882; sm_cvar +// wait 9885; sm_cvar +// wait 9888; sm_cvar +// wait 9891; sm_cvar +// wait 9894; sm_cvar +// wait 9897; sm_cvar +// wait 9900; sm_cvar +// wait 9903; sm_cvar +// wait 9906; sm_cvar +// wait 9909; sm_cvar +// wait 9912; sm_cvar +// wait 9915; sm_cvar +// wait 9918; sm_cvar +// wait 9921; sm_cvar +// wait 9924; sm_cvar +// wait 9927; sm_cvar +// wait 9930; sm_cvar +// wait 9933; sm_cvar +// wait 9936; sm_cvar +// wait 9939; sm_cvar +// wait 9942; sm_cvar +// wait 9945; sm_cvar +// wait 9948; sm_cvar +// wait 9951; sm_cvar +// wait 9954; sm_cvar +// wait 9957; sm_cvar +// wait 9960; sm_cvar +// wait 9963; sm_cvar +// wait 9966; sm_cvar +// wait 9969; sm_cvar +// wait 9972; sm_cvar +// wait 9975; sm_cvar +// wait 9978; sm_cvar +// wait 9981; sm_cvar +// wait 9984; sm_cvar +// wait 9987; sm_cvar +// wait 9990; sm_cvar +// wait 9993; sm_cvar +// wait 9996; sm_cvar +// wait 9999; sm_cvar From 33e897a6ea50dcd75e544dfe02fe6db64902a8d7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 22 May 2025 23:33:19 -0400 Subject: [PATCH 2324/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 100989ab..26177e18 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -653,7 +653,7 @@ wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // // wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. -wait 3150;sm_cvar ammo_chainsaw_max -2 // Max reserve ammo for the chainsaw. +wait 3150;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. From 762037a31180d9c5038d28cdd783625518a1a085 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 13:49:15 -0400 Subject: [PATCH 2325/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 26177e18..c0040743 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -722,7 +722,7 @@ wait 3600;sm_cvar inferno_initial_spawn_interval 0 wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. -wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +// wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. // wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. From 9ef6faadb64b924733e5946f70b8f513746d45fa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 13:54:45 -0400 Subject: [PATCH 2326/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c0040743..b500cfce 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -874,11 +874,11 @@ wait 4200;sm_cvar z_mob_population_density 0.005 wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. // wait 4200;sm_cvar z_mega_mob_spawn_min_interval 300 // Minimum amount of time allowed between natural mega mob spawns. // wait 4200;sm_cvar z_mega_mob_spawn_max_interval 300 // Maximum amount of time allowed between natural mega mob spawns. -wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 4200;sm_cvar director_panic_wave_pause_max 4 // Maximum amount of downtime during a panic event. -wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +// wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 4200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +// wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +// wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +// wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. From c6399ed8f20ef4d2db9972f69b914e96f804dc6a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 14:09:06 -0400 Subject: [PATCH 2327/2978] Update server1.cfg --- cfg/server1.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index b500cfce..d9116024 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -729,9 +729,9 @@ wait 3600;sm_cvar inferno_friendly_fire_duration 15 wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.525 // Initial beep interval of a pipe bomb when it is thrown. +// wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.0225 // The rate at which the pipe bombs beep interval decreases. +wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. // wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. // wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. wait 3600;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. @@ -1154,12 +1154,12 @@ wait 5550;sm_cvar z_witch_tongue_range 50 wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -wait 5550;sm_cvar z_witch_min_retreat_range 600 // A witch will try to retreat at least this far away. -wait 5550;sm_cvar z_witch_max_retreat_range 800 // A witch will try to retreat up to this far away. -wait 5550;sm_cvar z_witch_retreat_min_duration 3 // A witch can retreat for this long before she is despawned. -wait 5550;sm_cvar z_witch_retreat_exit_range 600 // A witch will attempt to exit this range from the survivors. -wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 4 // A witch will exit after this amount of time when outside of exit range. -wait 5550;sm_cvar z_witch_discard_range 800 // A retreating witch outside of this range will be forcefully despawned. +wait 5550;sm_cvar z_witch_min_retreat_range 0 // A witch will try to retreat at least this far away. +wait 5550;sm_cvar z_witch_max_retreat_range 0 // A witch will try to retreat up to this far away. +wait 5550;sm_cvar z_witch_retreat_min_duration 0 // A witch can retreat for this long before she is despawned. +wait 5550;sm_cvar z_witch_retreat_exit_range 0 // A witch will attempt to exit this range from the survivors. +wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 0 // A witch will exit after this amount of time when outside of exit range. +wait 5550;sm_cvar z_witch_discard_range 0 // A retreating witch outside of this range will be forcefully despawned. wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483648 // The minimum distance away a player can hear the wandering witches music. wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483648 // The maximum distance away a player can hear the wandering witches music. // // From 2c757c5fba61aa9d3f182dca2c866961bc9ca0d8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 15:31:26 -0400 Subject: [PATCH 2328/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index dff0a4c7..adc65365 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -176,7 +176,7 @@ confogl_addcvar z_lunge_power 600 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // onfogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_health 150 +confogl_addcvar tongue_health 200 confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 From bab4178d2b17b19efc7960d8dcfeda1666b8590a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 15:35:48 -0400 Subject: [PATCH 2329/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 3bdc4bb2..bc5cfa1f 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -181,7 +181,7 @@ confogl_addcvar z_lunge_power 600 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_health 150 +confogl_addcvar tongue_health 200 confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 From d8b79fd677bd2d632f2bdc2f5eb2c7158971246c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 15:39:56 -0400 Subject: [PATCH 2330/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 024ec8be..ae9d51f9 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -36,7 +36,7 @@ l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_max_players 33 -confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_delay 2 confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 confogl_addcvar l4d_ready_chuckle 1 @@ -181,7 +181,7 @@ confogl_addcvar smoker_pz_claw_dmg 6 confogl_addcvar hunter_pz_claw_dmg 8 // confogl_addcvar versus_shove_hunter_fov 90 // confogl_addcvar versus_shove_hunter_fov_pouncing 45 -confogl_addcvar tongue_health 150 +confogl_addcvar tongue_health 200 confogl_addcvar tongue_range 850 confogl_addcvar tongue_fly_speed 1050 // confogl_addcvar tongue_victim_acceleration 10 From b28bbddf42fe3906bcd023143ad808ed4f5bda87 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 15:51:22 -0400 Subject: [PATCH 2331/2978] Update cvarlist.cfg --- cfg/cvarlist.cfg | 926 ----------------------------------------------- 1 file changed, 926 deletions(-) diff --git a/cfg/cvarlist.cfg b/cfg/cvarlist.cfg index 66e507e1..3a99966d 100644 --- a/cfg/cvarlist.cfg +++ b/cfg/cvarlist.cfg @@ -2406,929 +2406,3 @@ wait 7212; sm_cvar z_witch_wander_personal_space 300 wait 7215; sm_cvar z_witch_wander_personal_time 3 // wait 7218; sm_cvar z_zombie_knockoff_death 0 // wait 7221; sm_cvar z_zombie_lunge_push 0 -// wait 7224; sm_cvar -// wait 7227; sm_cvar -// wait 7230; sm_cvar -// wait 7233; sm_cvar -// wait 7236; sm_cvar -// wait 7239; sm_cvar -// wait 7242; sm_cvar -// wait 7245; sm_cvar -// wait 7248; sm_cvar -// wait 7251; sm_cvar -// wait 7254; sm_cvar -// wait 7257; sm_cvar -// wait 7260; sm_cvar -// wait 7263; sm_cvar -// wait 7266; sm_cvar -// wait 7269; sm_cvar -// wait 7272; sm_cvar -// wait 7275; sm_cvar -// wait 7278; sm_cvar -// wait 7281; sm_cvar -// wait 7284; sm_cvar -// wait 7287; sm_cvar -// wait 7290; sm_cvar -// wait 7293; sm_cvar -// wait 7296; sm_cvar -// wait 7299; sm_cvar -// wait 7302; sm_cvar -// wait 7305; sm_cvar -// wait 7308; sm_cvar -// wait 7311; sm_cvar -// wait 7314; sm_cvar -// wait 7317; sm_cvar -// wait 7320; sm_cvar -// wait 7323; sm_cvar -// wait 7326; sm_cvar -// wait 7329; sm_cvar -// wait 7332; sm_cvar -// wait 7335; sm_cvar -// wait 7338; sm_cvar -// wait 7341; sm_cvar -// wait 7344; sm_cvar -// wait 7347; sm_cvar -// wait 7350; sm_cvar -// wait 7353; sm_cvar -// wait 7356; sm_cvar -// wait 7359; sm_cvar -// wait 7362; sm_cvar -// wait 7365; sm_cvar -// wait 7368; sm_cvar -// wait 7371; sm_cvar -// wait 7374; sm_cvar -// wait 7377; sm_cvar -// wait 7380; sm_cvar -// wait 7383; sm_cvar -// wait 7386; sm_cvar -// wait 7389; sm_cvar -// wait 7392; sm_cvar -// wait 7395; sm_cvar -// wait 7398; sm_cvar -// wait 7401; sm_cvar -// wait 7404; sm_cvar -// wait 7407; sm_cvar -// wait 7410; sm_cvar -// wait 7413; sm_cvar -// wait 7416; sm_cvar -// wait 7419; sm_cvar -// wait 7422; sm_cvar -// wait 7425; sm_cvar -// wait 7428; sm_cvar -// wait 7431; sm_cvar -// wait 7434; sm_cvar -// wait 7437; sm_cvar -// wait 7440; sm_cvar -// wait 7443; sm_cvar -// wait 7446; sm_cvar -// wait 7449; sm_cvar -// wait 7452; sm_cvar -// wait 7455; sm_cvar -// wait 7458; sm_cvar -// wait 7461; sm_cvar -// wait 7464; sm_cvar -// wait 7467; sm_cvar -// wait 7470; sm_cvar -// wait 7473; sm_cvar -// wait 7476; sm_cvar -// wait 7479; sm_cvar -// wait 7482; sm_cvar -// wait 7485; sm_cvar -// wait 7488; sm_cvar -// wait 7491; sm_cvar -// wait 7494; sm_cvar -// wait 7497; sm_cvar -// wait 7500; sm_cvar -// wait 7503; sm_cvar -// wait 7506; sm_cvar -// wait 7509; sm_cvar -// wait 7512; sm_cvar -// wait 7515; sm_cvar -// wait 7518; sm_cvar -// wait 7521; sm_cvar -// wait 7524; sm_cvar -// wait 7527; sm_cvar -// wait 7530; sm_cvar -// wait 7533; sm_cvar -// wait 7536; sm_cvar -// wait 7539; sm_cvar -// wait 7542; sm_cvar -// wait 7545; sm_cvar -// wait 7548; sm_cvar -// wait 7551; sm_cvar -// wait 7554; sm_cvar -// wait 7557; sm_cvar -// wait 7560; sm_cvar -// wait 7563; sm_cvar -// wait 7566; sm_cvar -// wait 7569; sm_cvar -// wait 7572; sm_cvar -// wait 7575; sm_cvar -// wait 7578; sm_cvar -// wait 7581; sm_cvar -// wait 7584; sm_cvar -// wait 7587; sm_cvar -// wait 7590; sm_cvar -// wait 7593; sm_cvar -// wait 7596; sm_cvar -// wait 7599; sm_cvar -// wait 7602; sm_cvar -// wait 7605; sm_cvar -// wait 7608; sm_cvar -// wait 7611; sm_cvar -// wait 7614; sm_cvar -// wait 7617; sm_cvar -// wait 7620; sm_cvar -// wait 7623; sm_cvar -// wait 7626; sm_cvar -// wait 7629; sm_cvar -// wait 7632; sm_cvar -// wait 7635; sm_cvar -// wait 7638; sm_cvar -// wait 7641; sm_cvar -// wait 7644; sm_cvar -// wait 7647; sm_cvar -// wait 7650; sm_cvar -// wait 7653; sm_cvar -// wait 7656; sm_cvar -// wait 7659; sm_cvar -// wait 7662; sm_cvar -// wait 7665; sm_cvar -// wait 7668; sm_cvar -// wait 7671; sm_cvar -// wait 7674; sm_cvar -// wait 7677; sm_cvar -// wait 7680; sm_cvar -// wait 7683; sm_cvar -// wait 7686; sm_cvar -// wait 7689; sm_cvar -// wait 7692; sm_cvar -// wait 7695; sm_cvar -// wait 7698; sm_cvar -// wait 7701; sm_cvar -// wait 7704; sm_cvar -// wait 7707; sm_cvar -// wait 7710; sm_cvar -// wait 7713; sm_cvar -// wait 7716; sm_cvar -// wait 7719; sm_cvar -// wait 7722; sm_cvar -// wait 7725; sm_cvar -// wait 7728; sm_cvar -// wait 7731; sm_cvar -// wait 7734; sm_cvar -// wait 7737; sm_cvar -// wait 7740; sm_cvar -// wait 7743; sm_cvar -// wait 7746; sm_cvar -// wait 7749; sm_cvar -// wait 7752; sm_cvar -// wait 7755; sm_cvar -// wait 7758; sm_cvar -// wait 7761; sm_cvar -// wait 7764; sm_cvar -// wait 7767; sm_cvar -// wait 7770; sm_cvar -// wait 7773; sm_cvar -// wait 7776; sm_cvar -// wait 7779; sm_cvar -// wait 7782; sm_cvar -// wait 7785; sm_cvar -// wait 7788; sm_cvar -// wait 7791; sm_cvar -// wait 7794; sm_cvar -// wait 7797; sm_cvar -// wait 7800; sm_cvar -// wait 7803; sm_cvar -// wait 7806; sm_cvar -// wait 7809; sm_cvar -// wait 7812; sm_cvar -// wait 7815; sm_cvar -// wait 7818; sm_cvar -// wait 7821; sm_cvar -// wait 7824; sm_cvar -// wait 7827; sm_cvar -// wait 7830; sm_cvar -// wait 7833; sm_cvar -// wait 7836; sm_cvar -// wait 7839; sm_cvar -// wait 7842; sm_cvar -// wait 7845; sm_cvar -// wait 7848; sm_cvar -// wait 7851; sm_cvar -// wait 7854; sm_cvar -// wait 7857; sm_cvar -// wait 7860; sm_cvar -// wait 7863; sm_cvar -// wait 7866; sm_cvar -// wait 7869; sm_cvar -// wait 7872; sm_cvar -// wait 7875; sm_cvar -// wait 7878; sm_cvar -// wait 7881; sm_cvar -// wait 7884; sm_cvar -// wait 7887; sm_cvar -// wait 7890; sm_cvar -// wait 7893; sm_cvar -// wait 7896; sm_cvar -// wait 7899; sm_cvar -// wait 7902; sm_cvar -// wait 7905; sm_cvar -// wait 7908; sm_cvar -// wait 7911; sm_cvar -// wait 7914; sm_cvar -// wait 7917; sm_cvar -// wait 7920; sm_cvar -// wait 7923; sm_cvar -// wait 7926; sm_cvar -// wait 7929; sm_cvar -// wait 7932; sm_cvar -// wait 7935; sm_cvar -// wait 7938; sm_cvar -// wait 7941; sm_cvar -// wait 7944; sm_cvar -// wait 7947; sm_cvar -// wait 7950; sm_cvar -// wait 7953; sm_cvar -// wait 7956; sm_cvar -// wait 7959; sm_cvar -// wait 7962; sm_cvar -// wait 7965; sm_cvar -// wait 7968; sm_cvar -// wait 7971; sm_cvar -// wait 7974; sm_cvar -// wait 7977; sm_cvar -// wait 7980; sm_cvar -// wait 7983; sm_cvar -// wait 7986; sm_cvar -// wait 7989; sm_cvar -// wait 7992; sm_cvar -// wait 7995; sm_cvar -// wait 7998; sm_cvar -// wait 8001; sm_cvar -// wait 8004; sm_cvar -// wait 8007; sm_cvar -// wait 8010; sm_cvar -// wait 8013; sm_cvar -// wait 8016; sm_cvar -// wait 8019; sm_cvar -// wait 8022; sm_cvar -// wait 8025; sm_cvar -// wait 8028; sm_cvar -// wait 8031; sm_cvar -// wait 8034; sm_cvar -// wait 8037; sm_cvar -// wait 8040; sm_cvar -// wait 8043; sm_cvar -// wait 8046; sm_cvar -// wait 8049; sm_cvar -// wait 8052; sm_cvar -// wait 8055; sm_cvar -// wait 8058; sm_cvar -// wait 8061; sm_cvar -// wait 8064; sm_cvar -// wait 8067; sm_cvar -// wait 8070; sm_cvar -// wait 8073; sm_cvar -// wait 8076; sm_cvar -// wait 8079; sm_cvar -// wait 8082; sm_cvar -// wait 8085; sm_cvar -// wait 8088; sm_cvar -// wait 8091; sm_cvar -// wait 8094; sm_cvar -// wait 8097; sm_cvar -// wait 8100; sm_cvar -// wait 8103; sm_cvar -// wait 8106; sm_cvar -// wait 8109; sm_cvar -// wait 8112; sm_cvar -// wait 8115; sm_cvar -// wait 8118; sm_cvar -// wait 8121; sm_cvar -// wait 8124; sm_cvar -// wait 8127; sm_cvar -// wait 8130; sm_cvar -// wait 8133; sm_cvar -// wait 8136; sm_cvar -// wait 8139; sm_cvar -// wait 8142; sm_cvar -// wait 8145; sm_cvar -// wait 8148; sm_cvar -// wait 8151; sm_cvar -// wait 8154; sm_cvar -// wait 8157; sm_cvar -// wait 8160; sm_cvar -// wait 8163; sm_cvar -// wait 8166; sm_cvar -// wait 8169; sm_cvar -// wait 8172; sm_cvar -// wait 8175; sm_cvar -// wait 8178; sm_cvar -// wait 8181; sm_cvar -// wait 8184; sm_cvar -// wait 8187; sm_cvar -// wait 8190; sm_cvar -// wait 8193; sm_cvar -// wait 8196; sm_cvar -// wait 8199; sm_cvar -// wait 8202; sm_cvar -// wait 8205; sm_cvar -// wait 8208; sm_cvar -// wait 8211; sm_cvar -// wait 8214; sm_cvar -// wait 8217; sm_cvar -// wait 8220; sm_cvar -// wait 8223; sm_cvar -// wait 8226; sm_cvar -// wait 8229; sm_cvar -// wait 8232; sm_cvar -// wait 8235; sm_cvar -// wait 8238; sm_cvar -// wait 8241; sm_cvar -// wait 8244; sm_cvar -// wait 8247; sm_cvar -// wait 8250; sm_cvar -// wait 8253; sm_cvar -// wait 8256; sm_cvar -// wait 8259; sm_cvar -// wait 8262; sm_cvar -// wait 8265; sm_cvar -// wait 8268; sm_cvar -// wait 8271; sm_cvar -// wait 8274; sm_cvar -// wait 8277; sm_cvar -// wait 8280; sm_cvar -// wait 8283; sm_cvar -// wait 8286; sm_cvar -// wait 8289; sm_cvar -// wait 8292; sm_cvar -// wait 8295; sm_cvar -// wait 8298; sm_cvar -// wait 8301; sm_cvar -// wait 8304; sm_cvar -// wait 8307; sm_cvar -// wait 8310; sm_cvar -// wait 8313; sm_cvar -// wait 8316; sm_cvar -// wait 8319; sm_cvar -// wait 8322; sm_cvar -// wait 8325; sm_cvar -// wait 8328; sm_cvar -// wait 8331; sm_cvar -// wait 8334; sm_cvar -// wait 8337; sm_cvar -// wait 8340; sm_cvar -// wait 8343; sm_cvar -// wait 8346; sm_cvar -// wait 8349; sm_cvar -// wait 8352; sm_cvar -// wait 8355; sm_cvar -// wait 8358; sm_cvar -// wait 8361; sm_cvar -// wait 8364; sm_cvar -// wait 8367; sm_cvar -// wait 8370; sm_cvar -// wait 8373; sm_cvar -// wait 8376; sm_cvar -// wait 8379; sm_cvar -// wait 8382; sm_cvar -// wait 8385; sm_cvar -// wait 8388; sm_cvar -// wait 8391; sm_cvar -// wait 8394; sm_cvar -// wait 8397; sm_cvar -// wait 8400; sm_cvar -// wait 8403; sm_cvar -// wait 8406; sm_cvar -// wait 8409; sm_cvar -// wait 8412; sm_cvar -// wait 8415; sm_cvar -// wait 8418; sm_cvar -// wait 8421; sm_cvar -// wait 8424; sm_cvar -// wait 8427; sm_cvar -// wait 8430; sm_cvar -// wait 8433; sm_cvar -// wait 8436; sm_cvar -// wait 8439; sm_cvar -// wait 8442; sm_cvar -// wait 8445; sm_cvar -// wait 8448; sm_cvar -// wait 8451; sm_cvar -// wait 8454; sm_cvar -// wait 8457; sm_cvar -// wait 8460; sm_cvar -// wait 8463; sm_cvar -// wait 8466; sm_cvar -// wait 8469; sm_cvar -// wait 8472; sm_cvar -// wait 8475; sm_cvar -// wait 8478; sm_cvar -// wait 8481; sm_cvar -// wait 8484; sm_cvar -// wait 8487; sm_cvar -// wait 8490; sm_cvar -// wait 8493; sm_cvar -// wait 8496; sm_cvar -// wait 8499; sm_cvar -// wait 8502; sm_cvar -// wait 8505; sm_cvar -// wait 8508; sm_cvar -// wait 8511; sm_cvar -// wait 8514; sm_cvar -// wait 8517; sm_cvar -// wait 8520; sm_cvar -// wait 8523; sm_cvar -// wait 8526; sm_cvar -// wait 8529; sm_cvar -// wait 8532; sm_cvar -// wait 8535; sm_cvar -// wait 8538; sm_cvar -// wait 8541; sm_cvar -// wait 8544; sm_cvar -// wait 8547; sm_cvar -// wait 8550; sm_cvar -// wait 8553; sm_cvar -// wait 8556; sm_cvar -// wait 8559; sm_cvar -// wait 8562; sm_cvar -// wait 8565; sm_cvar -// wait 8568; sm_cvar -// wait 8571; sm_cvar -// wait 8574; sm_cvar -// wait 8577; sm_cvar -// wait 8580; sm_cvar -// wait 8583; sm_cvar -// wait 8586; sm_cvar -// wait 8589; sm_cvar -// wait 8592; sm_cvar -// wait 8595; sm_cvar -// wait 8598; sm_cvar -// wait 8601; sm_cvar -// wait 8604; sm_cvar -// wait 8607; sm_cvar -// wait 8610; sm_cvar -// wait 8613; sm_cvar -// wait 8616; sm_cvar -// wait 8619; sm_cvar -// wait 8622; sm_cvar -// wait 8625; sm_cvar -// wait 8628; sm_cvar -// wait 8631; sm_cvar -// wait 8634; sm_cvar -// wait 8637; sm_cvar -// wait 8640; sm_cvar -// wait 8643; sm_cvar -// wait 8646; sm_cvar -// wait 8649; sm_cvar -// wait 8652; sm_cvar -// wait 8655; sm_cvar -// wait 8658; sm_cvar -// wait 8661; sm_cvar -// wait 8664; sm_cvar -// wait 8667; sm_cvar -// wait 8670; sm_cvar -// wait 8673; sm_cvar -// wait 8676; sm_cvar -// wait 8679; sm_cvar -// wait 8682; sm_cvar -// wait 8685; sm_cvar -// wait 8688; sm_cvar -// wait 8691; sm_cvar -// wait 8694; sm_cvar -// wait 8697; sm_cvar -// wait 8700; sm_cvar -// wait 8703; sm_cvar -// wait 8706; sm_cvar -// wait 8709; sm_cvar -// wait 8712; sm_cvar -// wait 8715; sm_cvar -// wait 8718; sm_cvar -// wait 8721; sm_cvar -// wait 8724; sm_cvar -// wait 8727; sm_cvar -// wait 8730; sm_cvar -// wait 8733; sm_cvar -// wait 8736; sm_cvar -// wait 8739; sm_cvar -// wait 8742; sm_cvar -// wait 8745; sm_cvar -// wait 8748; sm_cvar -// wait 8751; sm_cvar -// wait 8754; sm_cvar -// wait 8757; sm_cvar -// wait 8760; sm_cvar -// wait 8763; sm_cvar -// wait 8766; sm_cvar -// wait 8769; sm_cvar -// wait 8772; sm_cvar -// wait 8775; sm_cvar -// wait 8778; sm_cvar -// wait 8781; sm_cvar -// wait 8784; sm_cvar -// wait 8787; sm_cvar -// wait 8790; sm_cvar -// wait 8793; sm_cvar -// wait 8796; sm_cvar -// wait 8799; sm_cvar -// wait 8802; sm_cvar -// wait 8805; sm_cvar -// wait 8808; sm_cvar -// wait 8811; sm_cvar -// wait 8814; sm_cvar -// wait 8817; sm_cvar -// wait 8820; sm_cvar -// wait 8823; sm_cvar -// wait 8826; sm_cvar -// wait 8829; sm_cvar -// wait 8832; sm_cvar -// wait 8835; sm_cvar -// wait 8838; sm_cvar -// wait 8841; sm_cvar -// wait 8844; sm_cvar -// wait 8847; sm_cvar -// wait 8850; sm_cvar -// wait 8853; sm_cvar -// wait 8856; sm_cvar -// wait 8859; sm_cvar -// wait 8862; sm_cvar -// wait 8865; sm_cvar -// wait 8868; sm_cvar -// wait 8871; sm_cvar -// wait 8874; sm_cvar -// wait 8877; sm_cvar -// wait 8880; sm_cvar -// wait 8883; sm_cvar -// wait 8886; sm_cvar -// wait 8889; sm_cvar -// wait 8892; sm_cvar -// wait 8895; sm_cvar -// wait 8898; sm_cvar -// wait 8901; sm_cvar -// wait 8904; sm_cvar -// wait 8907; sm_cvar -// wait 8910; sm_cvar -// wait 8913; sm_cvar -// wait 8916; sm_cvar -// wait 8919; sm_cvar -// wait 8922; sm_cvar -// wait 8925; sm_cvar -// wait 8928; sm_cvar -// wait 8931; sm_cvar -// wait 8934; sm_cvar -// wait 8937; sm_cvar -// wait 8940; sm_cvar -// wait 8943; sm_cvar -// wait 8946; sm_cvar -// wait 8949; sm_cvar -// wait 8952; sm_cvar -// wait 8955; sm_cvar -// wait 8958; sm_cvar -// wait 8961; sm_cvar -// wait 8964; sm_cvar -// wait 8967; sm_cvar -// wait 8970; sm_cvar -// wait 8973; sm_cvar -// wait 8976; sm_cvar -// wait 8979; sm_cvar -// wait 8982; sm_cvar -// wait 8985; sm_cvar -// wait 8988; sm_cvar -// wait 8991; sm_cvar -// wait 8994; sm_cvar -// wait 8997; sm_cvar -// wait 9000; sm_cvar -// wait 9003; sm_cvar -// wait 9006; sm_cvar -// wait 9009; sm_cvar -// wait 9012; sm_cvar -// wait 9015; sm_cvar -// wait 9018; sm_cvar -// wait 9021; sm_cvar -// wait 9024; sm_cvar -// wait 9027; sm_cvar -// wait 9030; sm_cvar -// wait 9033; sm_cvar -// wait 9036; sm_cvar -// wait 9039; sm_cvar -// wait 9042; sm_cvar -// wait 9045; sm_cvar -// wait 9048; sm_cvar -// wait 9051; sm_cvar -// wait 9054; sm_cvar -// wait 9057; sm_cvar -// wait 9060; sm_cvar -// wait 9063; sm_cvar -// wait 9066; sm_cvar -// wait 9069; sm_cvar -// wait 9072; sm_cvar -// wait 9075; sm_cvar -// wait 9078; sm_cvar -// wait 9081; sm_cvar -// wait 9084; sm_cvar -// wait 9087; sm_cvar -// wait 9090; sm_cvar -// wait 9093; sm_cvar -// wait 9096; sm_cvar -// wait 9099; sm_cvar -// wait 9102; sm_cvar -// wait 9105; sm_cvar -// wait 9108; sm_cvar -// wait 9111; sm_cvar -// wait 9114; sm_cvar -// wait 9117; sm_cvar -// wait 9120; sm_cvar -// wait 9123; sm_cvar -// wait 9126; sm_cvar -// wait 9129; sm_cvar -// wait 9132; sm_cvar -// wait 9135; sm_cvar -// wait 9138; sm_cvar -// wait 9141; sm_cvar -// wait 9144; sm_cvar -// wait 9147; sm_cvar -// wait 9150; sm_cvar -// wait 9153; sm_cvar -// wait 9156; sm_cvar -// wait 9159; sm_cvar -// wait 9162; sm_cvar -// wait 9165; sm_cvar -// wait 9168; sm_cvar -// wait 9171; sm_cvar -// wait 9174; sm_cvar -// wait 9177; sm_cvar -// wait 9180; sm_cvar -// wait 9183; sm_cvar -// wait 9186; sm_cvar -// wait 9189; sm_cvar -// wait 9192; sm_cvar -// wait 9195; sm_cvar -// wait 9198; sm_cvar -// wait 9201; sm_cvar -// wait 9204; sm_cvar -// wait 9207; sm_cvar -// wait 9210; sm_cvar -// wait 9213; sm_cvar -// wait 9216; sm_cvar -// wait 9219; sm_cvar -// wait 9222; sm_cvar -// wait 9225; sm_cvar -// wait 9228; sm_cvar -// wait 9231; sm_cvar -// wait 9234; sm_cvar -// wait 9237; sm_cvar -// wait 9240; sm_cvar -// wait 9243; sm_cvar -// wait 9246; sm_cvar -// wait 9249; sm_cvar -// wait 9252; sm_cvar -// wait 9255; sm_cvar -// wait 9258; sm_cvar -// wait 9261; sm_cvar -// wait 9264; sm_cvar -// wait 9267; sm_cvar -// wait 9270; sm_cvar -// wait 9273; sm_cvar -// wait 9276; sm_cvar -// wait 9279; sm_cvar -// wait 9282; sm_cvar -// wait 9285; sm_cvar -// wait 9288; sm_cvar -// wait 9291; sm_cvar -// wait 9294; sm_cvar -// wait 9297; sm_cvar -// wait 9300; sm_cvar -// wait 9303; sm_cvar -// wait 9306; sm_cvar -// wait 9309; sm_cvar -// wait 9312; sm_cvar -// wait 9315; sm_cvar -// wait 9318; sm_cvar -// wait 9321; sm_cvar -// wait 9324; sm_cvar -// wait 9327; sm_cvar -// wait 9330; sm_cvar -// wait 9333; sm_cvar -// wait 9336; sm_cvar -// wait 9339; sm_cvar -// wait 9342; sm_cvar -// wait 9345; sm_cvar -// wait 9348; sm_cvar -// wait 9351; sm_cvar -// wait 9354; sm_cvar -// wait 9357; sm_cvar -// wait 9360; sm_cvar -// wait 9363; sm_cvar -// wait 9366; sm_cvar -// wait 9369; sm_cvar -// wait 9372; sm_cvar -// wait 9375; sm_cvar -// wait 9378; sm_cvar -// wait 9381; sm_cvar -// wait 9384; sm_cvar -// wait 9387; sm_cvar -// wait 9390; sm_cvar -// wait 9393; sm_cvar -// wait 9396; sm_cvar -// wait 9399; sm_cvar -// wait 9402; sm_cvar -// wait 9405; sm_cvar -// wait 9408; sm_cvar -// wait 9411; sm_cvar -// wait 9414; sm_cvar -// wait 9417; sm_cvar -// wait 9420; sm_cvar -// wait 9423; sm_cvar -// wait 9426; sm_cvar -// wait 9429; sm_cvar -// wait 9432; sm_cvar -// wait 9435; sm_cvar -// wait 9438; sm_cvar -// wait 9441; sm_cvar -// wait 9444; sm_cvar -// wait 9447; sm_cvar -// wait 9450; sm_cvar -// wait 9453; sm_cvar -// wait 9456; sm_cvar -// wait 9459; sm_cvar -// wait 9462; sm_cvar -// wait 9465; sm_cvar -// wait 9468; sm_cvar -// wait 9471; sm_cvar -// wait 9474; sm_cvar -// wait 9477; sm_cvar -// wait 9480; sm_cvar -// wait 9483; sm_cvar -// wait 9486; sm_cvar -// wait 9489; sm_cvar -// wait 9492; sm_cvar -// wait 9495; sm_cvar -// wait 9498; sm_cvar -// wait 9501; sm_cvar -// wait 9504; sm_cvar -// wait 9507; sm_cvar -// wait 9510; sm_cvar -// wait 9513; sm_cvar -// wait 9516; sm_cvar -// wait 9519; sm_cvar -// wait 9522; sm_cvar -// wait 9525; sm_cvar -// wait 9528; sm_cvar -// wait 9531; sm_cvar -// wait 9534; sm_cvar -// wait 9537; sm_cvar -// wait 9540; sm_cvar -// wait 9543; sm_cvar -// wait 9546; sm_cvar -// wait 9549; sm_cvar -// wait 9552; sm_cvar -// wait 9555; sm_cvar -// wait 9558; sm_cvar -// wait 9561; sm_cvar -// wait 9564; sm_cvar -// wait 9567; sm_cvar -// wait 9570; sm_cvar -// wait 9573; sm_cvar -// wait 9576; sm_cvar -// wait 9579; sm_cvar -// wait 9582; sm_cvar -// wait 9585; sm_cvar -// wait 9588; sm_cvar -// wait 9591; sm_cvar -// wait 9594; sm_cvar -// wait 9597; sm_cvar -// wait 9600; sm_cvar -// wait 9603; sm_cvar -// wait 9606; sm_cvar -// wait 9609; sm_cvar -// wait 9612; sm_cvar -// wait 9615; sm_cvar -// wait 9618; sm_cvar -// wait 9621; sm_cvar -// wait 9624; sm_cvar -// wait 9627; sm_cvar -// wait 9630; sm_cvar -// wait 9633; sm_cvar -// wait 9636; sm_cvar -// wait 9639; sm_cvar -// wait 9642; sm_cvar -// wait 9645; sm_cvar -// wait 9648; sm_cvar -// wait 9651; sm_cvar -// wait 9654; sm_cvar -// wait 9657; sm_cvar -// wait 9660; sm_cvar -// wait 9663; sm_cvar -// wait 9666; sm_cvar -// wait 9669; sm_cvar -// wait 9672; sm_cvar -// wait 9675; sm_cvar -// wait 9678; sm_cvar -// wait 9681; sm_cvar -// wait 9684; sm_cvar -// wait 9687; sm_cvar -// wait 9690; sm_cvar -// wait 9693; sm_cvar -// wait 9696; sm_cvar -// wait 9699; sm_cvar -// wait 9702; sm_cvar -// wait 9705; sm_cvar -// wait 9708; sm_cvar -// wait 9711; sm_cvar -// wait 9714; sm_cvar -// wait 9717; sm_cvar -// wait 9720; sm_cvar -// wait 9723; sm_cvar -// wait 9726; sm_cvar -// wait 9729; sm_cvar -// wait 9732; sm_cvar -// wait 9735; sm_cvar -// wait 9738; sm_cvar -// wait 9741; sm_cvar -// wait 9744; sm_cvar -// wait 9747; sm_cvar -// wait 9750; sm_cvar -// wait 9753; sm_cvar -// wait 9756; sm_cvar -// wait 9759; sm_cvar -// wait 9762; sm_cvar -// wait 9765; sm_cvar -// wait 9768; sm_cvar -// wait 9771; sm_cvar -// wait 9774; sm_cvar -// wait 9777; sm_cvar -// wait 9780; sm_cvar -// wait 9783; sm_cvar -// wait 9786; sm_cvar -// wait 9789; sm_cvar -// wait 9792; sm_cvar -// wait 9795; sm_cvar -// wait 9798; sm_cvar -// wait 9801; sm_cvar -// wait 9804; sm_cvar -// wait 9807; sm_cvar -// wait 9810; sm_cvar -// wait 9813; sm_cvar -// wait 9816; sm_cvar -// wait 9819; sm_cvar -// wait 9822; sm_cvar -// wait 9825; sm_cvar -// wait 9828; sm_cvar -// wait 9831; sm_cvar -// wait 9834; sm_cvar -// wait 9837; sm_cvar -// wait 9840; sm_cvar -// wait 9843; sm_cvar -// wait 9846; sm_cvar -// wait 9849; sm_cvar -// wait 9852; sm_cvar -// wait 9855; sm_cvar -// wait 9858; sm_cvar -// wait 9861; sm_cvar -// wait 9864; sm_cvar -// wait 9867; sm_cvar -// wait 9870; sm_cvar -// wait 9873; sm_cvar -// wait 9876; sm_cvar -// wait 9879; sm_cvar -// wait 9882; sm_cvar -// wait 9885; sm_cvar -// wait 9888; sm_cvar -// wait 9891; sm_cvar -// wait 9894; sm_cvar -// wait 9897; sm_cvar -// wait 9900; sm_cvar -// wait 9903; sm_cvar -// wait 9906; sm_cvar -// wait 9909; sm_cvar -// wait 9912; sm_cvar -// wait 9915; sm_cvar -// wait 9918; sm_cvar -// wait 9921; sm_cvar -// wait 9924; sm_cvar -// wait 9927; sm_cvar -// wait 9930; sm_cvar -// wait 9933; sm_cvar -// wait 9936; sm_cvar -// wait 9939; sm_cvar -// wait 9942; sm_cvar -// wait 9945; sm_cvar -// wait 9948; sm_cvar -// wait 9951; sm_cvar -// wait 9954; sm_cvar -// wait 9957; sm_cvar -// wait 9960; sm_cvar -// wait 9963; sm_cvar -// wait 9966; sm_cvar -// wait 9969; sm_cvar -// wait 9972; sm_cvar -// wait 9975; sm_cvar -// wait 9978; sm_cvar -// wait 9981; sm_cvar -// wait 9984; sm_cvar -// wait 9987; sm_cvar -// wait 9990; sm_cvar -// wait 9993; sm_cvar -// wait 9996; sm_cvar -// wait 9999; sm_cvar From 9d5ade77c307f128eb9edeb9903fe228f58d1827 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 17:36:31 -0400 Subject: [PATCH 2332/2978] Update wait.cfg --- cfg/wait.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/wait.cfg b/cfg/wait.cfg index 66e507e1..db1a5f0d 100644 --- a/cfg/wait.cfg +++ b/cfg/wait.cfg @@ -457,7 +457,7 @@ wait 1362; sm_cvar mat_forceaniso 16 // wait 1371; sm_cvar mat_forcemanagedtextureintohardware 0 // wait 1374; sm_cvar mat_fullbright 0 // wait 1377; sm_cvar mat_hdr_level 2 -wait 1380; sm_cvar mat_hdr_tonemapscale 16 +wait 1380; sm_cvar mat_hdr_tonemapscale 1 wait 1383; sm_cvar mat_levelflush 0 // wait 1386; sm_cvar mat_lightmap_pfms 0 // wait 1389; sm_cvar mat_loadtextures 1 From 6219a3843cb63a125cdb7453e5415ae0184415de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 17:37:19 -0400 Subject: [PATCH 2333/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d9116024..2b964bc3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -160,11 +160,11 @@ wait 0150;sm_cvar mat_vsync 0 wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -wait 0150;sm_cvar mat_hdr_tonemapscale 16 // Sets the highest amount of visibility for HDR. +// wait 0150;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. // wait 0150;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. -wait 0150;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +// wait 0150;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. From 1b00015a5198107e0d6a378fbdece2a34ba53d20 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 17:57:40 -0400 Subject: [PATCH 2334/2978] Update server1.cfg --- cfg/server1.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2b964bc3..058f700e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -339,7 +339,7 @@ wait 1350;sm_cvar nb_update_maxslide 10 wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. // wait 1350;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -wait 1350;sm_cvar nb_friction_sideways 2 // Friction factor for next bots when moving sideways. +// wait 1350;sm_cvar nb_friction_sideways 3 // Friction factor for next bots when moving sideways. wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. wait 1350;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. @@ -350,7 +350,7 @@ wait 1350;sm_cvar nb_path_segment_influence_radius 1000 wait 1350;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. -wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +// wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. @@ -437,12 +437,12 @@ wait 1800;sm_cvar ragdoll_sleepaftertime 3 wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_freq 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0.1 // Disables ragdoll collision physics. wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -wait 1800;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +// wait 1800;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. wait 1800;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. wait 1800;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. @@ -689,13 +689,13 @@ wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. wait 3450;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. wait 3450;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. -wait 3450;sm_cvar melee_collateral_shove_count 50 // A collateral melee swing will shove up to this many infected at once. +wait 3450;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. // wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 3450;sm_cvar chainsaw_startup_fadeout_time 0 // How long it takes for the chainsaws startup animation to fade out. +wait 3450;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. // // wait 3450;sm_cvar z_minigun_spread 3 // Spread of the mounted machine guns. @@ -891,9 +891,9 @@ wait 4200;sm_cvar z_carry_mass_max 100 wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. wait 4200;sm_cvar z_avoid_power 20 // Factor by which common infected avoid each other. wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. -wait 4200;sm_cvar z_max_neighbor_range 100 // Max range for calculating common infected avoidance. -wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. -// wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. +// wait 4200;sm_cvar z_max_neighbor_range 200 // Max range for calculating common infected avoidance. +// wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. From 4a418c413185e253616da5e29d0aee1b5062bc62 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 19:00:40 -0400 Subject: [PATCH 2335/2978] Update server1.cfg --- cfg/server1.cfg | 115 +++++++++++++++++++++++++----------------------- 1 file changed, 59 insertions(+), 56 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 058f700e..74a535bc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -101,21 +101,21 @@ sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 3 sm_show_activity 16 -sm_unban "Moon" +// sm_unban "Moon" sm_unban "STEAM_0:0:121253576" sm_unban "STEAM_0:1:121253576" sm_unban "STEAM_1:0:121253576" sm_unban "STEAM_1:1:121253576" mp_disable_autokick "Moon" -mp_disable_autokick "STEAM_0:0:121253576" -mp_disable_autokick "STEAM_0:1:121253576" -mp_disable_autokick "STEAM_1:0:121253576" -mp_disable_autokick "STEAM_1:1:121253576" +// mp_disable_autokick "STEAM_0:0:121253576" +// mp_disable_autokick "STEAM_0:1:121253576" +// mp_disable_autokick "STEAM_1:0:121253576" +// mp_disable_autokick "STEAM_1:1:121253576" cs_make_vip "Moon" -cs_make_vip "STEAM_0:0:121253576" -cs_make_vip "STEAM_0:1:121253576" -cs_make_vip "STEAM_1:0:121253576" -cs_make_vip "STEAM_1:1:121253576" +// cs_make_vip "STEAM_0:0:121253576" +// cs_make_vip "STEAM_0:1:121253576" +// cs_make_vip "STEAM_1:0:121253576" +// cs_make_vip "STEAM_1:1:121253576" // // [Wait Commands] sm_cvar sv_runcmds 1 @@ -177,7 +177,7 @@ wait 0300;sm_cvar r_staticprop_lod 0 wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. wait 0300;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. // wait 0300;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -// wait 0300;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 0300;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. wait 0300;sm_cvar snd_gain 2.0 // Sound gain amount. @@ -186,7 +186,7 @@ wait 0300;sm_cvar cc_norepeat 0 wait 0300;sm_cvar tv_name "" // HLTV name. wait 0300;sm_cvar tv_title "" // HLTV title. wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0300;sm_cvar tv_maxrate 72000 // Max rate for HLTV. +wait 0300;sm_cvar tv_maxrate 36000 // Max rate for HLTV. wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. wait 0300;sm_cvar tv_timeout 0 // HLTV connection timeout. wait 0300;sm_cvar tv_autoretry 0 // Prevents HLTV from retrying after timing out. @@ -214,12 +214,12 @@ wait 0450;sm_cvar sv_client_max_interp_ratio 30 // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0450;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. +wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. // // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0600;sm_cvar sv_timeout 86400 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_timeout 120 // How long before players who are not receiving connections from the host will be disconnected. wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. @@ -274,8 +274,8 @@ wait 0900;sm_cvar Deathmatch 0 wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -wait 0900;sm_cvar sv_multiplayer_maxtempentities 64 // Limits the max number of temp entities that can be in the server. -wait 0900;sm_cvar sv_multiplayer_sounds 64 // Limits the max number of sounds that can be played in the server. +// wait 0900;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +wait 0900;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. @@ -341,13 +341,13 @@ wait 1350;sm_cvar nb_gravity 2000 wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. // wait 1350;sm_cvar nb_friction_sideways 3 // Friction factor for next bots when moving sideways. wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. -wait 1350;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +// wait 1350;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. -wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +// wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. -wait 1350;sm_cvar nb_path_draw_inc 1000 // How far out next bots can begin drawing a path. -wait 1350;sm_cvar nb_path_segment_influence_radius 1000 // How close objects need to be to influence next bot pathing. -wait 1350;sm_cvar nb_goal_look_ahead_range 1000 // How far ahead in the map next bots can path towards something. +wait 1350;sm_cvar nb_path_draw_inc 200 // How far out next bots can begin drawing a path. +wait 1350;sm_cvar nb_path_segment_influence_radius 200 // How close objects need to be to influence next bot pathing. +wait 1350;sm_cvar nb_goal_look_ahead_range 100 // How far ahead in the map next bots can path towards something. wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. // wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. @@ -373,7 +373,7 @@ wait 1500;sm_cvar sb_max_team_melee_weapons 8 wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. wait 1500;sm_cvar sb_normal_saccade_speed 3000 // How fast survivor bots look at a teammate. wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. -wait 1500;sm_cvar sb_locomotion_wait_threshold 2 // How long a survivor will wait before moving to their teammates. +wait 1500;sm_cvar sb_locomotion_wait_threshold 4 // How long a survivor will wait before moving to their teammates. wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. // wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. @@ -422,6 +422,7 @@ wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1800;sm_cvar g_Language English // Sets the games language to English. +// wait 1800;sm_cvar ai_force_serverside_ragdoll 0 // Whether or not to enforce server-side ragdoll rendering. wait 1800;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. @@ -586,9 +587,9 @@ wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. -wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0 // The rate at which a survivors screen moves when incapacitated. +wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.0 // The rate at which a survivors screen moves when incapacitated. wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0 // Accuracy penalty for survivors while they are incapacitated. +wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // Accuracy penalty for survivors while they are incapacitated. wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. @@ -646,7 +647,7 @@ wait 3000;sm_cvar director_gas_can_density 4 wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 3000;sm_cvar director_vs_convert_pills 0 // Disables pills from being converted into kits or defibs in versus mode. +wait 3000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. @@ -663,8 +664,8 @@ wait 3150;sm_cvar r_decals 2147483647 wait 3150;sm_cvar z_non_head_damage_factor_hard 1 // Removes the damage nerf to common infected in advanced difficulty. wait 3150;sm_cvar z_non_head_damage_factor_expert 1 // Removes the damage nerf to common infected in expert difficulty. wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1 // Removes the damage nerf to common infected in Realism mode. -// wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -// wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. // // // wait 3300;sm_cvar l4d2_usecount 2147483648 // Unlimits the number of times a survivor can use an individual weapon. @@ -672,7 +673,7 @@ wait 3150;sm_cvar z_head_damage_causes_wounds 1 // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10 // Shotgun damage multiplier on witch and common infected. -wait 3300;sm_cvar shotgun_reload_cancel_delay 0 // How long it takes for a shotgun to stop firing and begin reloading. +wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. // wait 3300;sm_cvar grenadelauncher_startpos_forward 16 // Forward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. @@ -704,25 +705,25 @@ wait 3450;sm_cvar z_minigun_firing_speed 20 wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. wait 3450;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. wait 3450;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 3450;sm_cvar z_minigun_fire_think_interval 0 // How often the minigun will update the direction it is firing in. +wait 3450;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. wait 3450;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. wait 3450;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. wait 3450;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. wait 3450;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.016667 // How often the mounted machine gun will update the direction it is firing in. +wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. wait 3450;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0.1 // How long the mounted stays overheated for. +wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0 // How long the mounted stays overheated for. wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.1 // How long it takes the mounted guns mount to cooldown. +wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0 // How long it takes the mounted guns mount to cooldown. // // wait 3600;sm_cvar inferno_surface_offset 10 // Offset of inferno particles from the ground. wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. -// wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +// wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. // wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. @@ -839,10 +840,10 @@ wait 4050;sm_cvar z_vision_range_daylight 2000 // wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. // wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. // wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -// wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. +wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. // wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. -wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +// wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. // wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. // wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. @@ -899,7 +900,7 @@ wait 4200;sm_cvar z_attack_interval 0.666667 wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. -wait 4200;sm_cvar claw_swing_miss_interval 0.9 // How long before a witch who misses a swing can swing again. +wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. // wait 4200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. @@ -963,17 +964,18 @@ wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 4500;sm_cvar z_hunter_lunge_distance 800 // How far a bot hunter will travel when he lunges at someone. wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. // wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. -wait 4500;sm_cvar z_lunge_interval 0 // How often a hunter can use his lunge ability. -wait 4500;sm_cvar z_lunge_cooldown 0 // Cooldown period for the hunters lunge ability. +wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. -wait 4500;sm_cvar z_player_zombie_land_delay 0 // Delay before a pouncing player hunter attach to a survivor. -wait 4500;sm_cvar z_pounce_damage_delay 0 // Delay before a hunters pounce starts doing damage. +wait 4500;sm_cvar z_player_zombie_land_delay 0.0 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. // wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. wait 4500;sm_cvar z_pounce_shake_radius 300 // @@ -986,14 +988,14 @@ wait 4500;sm_cvar hunter_pz_claw_dmg 8 wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. -wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. +// wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_start_pull_delay 0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 // wait 4650;sm_cvar tongue_vertical_choke_height 50 // wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 // @@ -1004,7 +1006,7 @@ wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. // wait 4650;sm_cvar tongue_gravity_force 5000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. @@ -1039,7 +1041,7 @@ wait 4800;sm_cvar z_vomit_velocityfadestart 0.25 wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +// wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. // wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // @@ -1069,18 +1071,19 @@ wait 4950;sm_cvar melee_damage_charger 400 wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 5100;sm_cvar z_leap_max_distance 250 // Max distance of a jockey leap. wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. wait 5100;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 5100;sm_cvar z_leap_far_attach_delay 0 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_leap_far_attach_delay 0.0 // The delay before a jockey latches onto a survivor when leaping at them from far away. wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. // wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 5100;sm_cvar z_jockey_ride_damage_delay 0 // Delay before a jockeys ride starts doing damage. +wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. wait 5100;sm_cvar z_leap_interval_post_incap 15 // Cooldown of the jockeys leap after incapping a survivor. @@ -1091,8 +1094,8 @@ wait 5250;sm_cvar z_spit_range 950 wait 5250;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. wait 5250;sm_cvar z_spit_latency 0.275 // The delay period for spit to spawna after a spitter has spat. -wait 5250;sm_cvar z_spit_detonate_delay 0 // Initial spawn angle of spitter spit particles. -wait 5250;sm_cvar z_spit_spread_delay 0 // How long it takes before spitter spit will spread into a new patch. +wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. wait 5250;sm_cvar z_spit_interval 15 // Cooldown of the spitters spit ability. wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. @@ -1119,13 +1122,13 @@ wait 5400;sm_cvar versus_boss_padding_min 0.0 wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_radius 300 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_clear_radius 150 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 500 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_clear_radius 200 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_min 2000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 4000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 10000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_radius 150 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_radius 200 // Fixes boss spawning. wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. @@ -1148,7 +1151,7 @@ wait 5550;sm_cvar z_witch_max_threat_time 3 wait 5550;sm_cvar witch_rage_ramp_duration 3 // wait 5550;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 5550;z_witch_wander_hear_radius 300 // The range at which a wandering witch can hear survivors. +wait 5550;sm_cvar z_witch_wander_hear_radius 300 // The range at which a wandering witch can hear survivors. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 50 // How close will a witch snap a smokers tongue. wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. @@ -1176,8 +1179,8 @@ wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // wait 5700;sm_cvar tank_ground_pound_duration 2 // -wait 5700;sm_cvar z_tank_damage_slow_max_range 0 // The maximum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_damage_slow_min_range 0 // The minimum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // Damage multiplier of the grenade launcher on tanks. @@ -1196,8 +1199,8 @@ wait 5700;sm_cvar z_tank_throw_interval 4.5 wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.4 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.4 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. From 07edc0d7d5f022f63c08a909b267b8ee201617db Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 19:43:27 -0400 Subject: [PATCH 2336/2978] Update server1.cfg --- cfg/server1.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 74a535bc..5e8f6003 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -341,9 +341,9 @@ wait 1350;sm_cvar nb_gravity 2000 wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. // wait 1350;sm_cvar nb_friction_sideways 3 // Friction factor for next bots when moving sideways. wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. -// wait 1350;sm_cvar nb_saccade_time 0.066667 // How long it takes for the next bots to look at their target. +// wait 1350;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. -// wait 1350;sm_cvar nb_head_aim_settle_duration 0.066667 // How long it takes next bots to focus on their targets head. +wait 1350;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. wait 1350;sm_cvar nb_path_draw_inc 200 // How far out next bots can begin drawing a path. wait 1350;sm_cvar nb_path_segment_influence_radius 200 // How close objects need to be to influence next bot pathing. @@ -569,7 +569,7 @@ wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.75 wait 2550;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. // // wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 2700;sm_cvar z_round_start_replacement_time 10 // The amount of time after a round starts before kicked survivors are put back into the game. +wait 2700;sm_cvar z_round_start_replacement_time 60 // The amount of time after a round starts before kicked survivors are put back into the game. // wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. // wait 2700;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. // wait 2700;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. @@ -857,7 +857,7 @@ wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 wait 4050;sm_cvar z_skirmish_spawn_max_size 10 // wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. // // -wait 4200;sm_cvar z_mob_spawn_min_size 20 // The minimum number of common that spawn during a mob. +// wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. @@ -894,9 +894,9 @@ wait 4200;sm_cvar z_avoid_power 20 wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. // wait 4200;sm_cvar z_max_neighbor_range 200 // Max range for calculating common infected avoidance. // wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_min_range 20 // The farthest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. +// wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +// wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. From fe6c369f6a1f1487c5d0424b307ff744d5c8dc75 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 19:44:39 -0400 Subject: [PATCH 2337/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5e8f6003..fe4b13bc 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -400,7 +400,7 @@ wait 1650;sm_cvar sb_revive_friend_distance 175 wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1650;sm_cvar sb_hindrance_range 32 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1650;sm_cvar sb_hindrance_range 50 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. wait 1650;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. wait 1650;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. From b38216752d18e26292278d45410b09000ddbadcb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 19:49:25 -0400 Subject: [PATCH 2338/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fe4b13bc..25db83c6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -466,10 +466,10 @@ wait 1950;sm_cvar sv_infected_scale_max 1.025 // wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. // wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. -// wait 1950;sm_cvar z_splatterdistance 100 // Distance that blood splatters travel. -wait 1950;sm_cvar z_gib_force_factor 1.0 // Force factor applied on infected gibs. +// wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. +wait 1950;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -// wait 1950;sm_cvar z_fatal_blast_incineration_probability 100 // +// wait 1950;sm_cvar z_fatal_blast_incineration_probability 0 // wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // // wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. @@ -823,7 +823,7 @@ wait 4050;sm_cvar z_common_limit 40 wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 4050;sm_cvar cleared_wanderer_respawn_chance 100 // Chance of respawning common infected cleared nav areas. +wait 4050;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. // wait 4050;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 4050;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. From f3e036e2aae234092dc69673a041107227bf90c1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:07:45 -0400 Subject: [PATCH 2339/2978] Update server1.cfg From 149aa7cfb6602fa45ffea621943cb861adb15c10 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:23:44 -0400 Subject: [PATCH 2340/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 25db83c6..80a879a0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -735,7 +735,7 @@ wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. // wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. // wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 3600;sm_cvar vomitjar_radius 250 // The damage radius of a bile jar. +wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. // wait 3600;sm_cvar vomitjar_duration_survivor 15 // How long the bile jar effect will last on survivors. From 8f96ea9f1b83365c5c4cedc8025ab568d02cea01 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:39:21 -0400 Subject: [PATCH 2341/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 80a879a0..07b4740d 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -550,7 +550,7 @@ wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. -wait 2400;sm_cvar z_max_stagger_duration 0.75 // The max amount of time that a survivor or infected can stagger for. +wait 2400;sm_cvar z_max_stagger_duration 0.8 // The max amount of time that a survivor or infected can stagger for. wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_max 3 // Maximum number of shoves that it takes to kill a boomer. wait 2400;sm_cvar z_exploding_shove_interval 4 // How long it takes for the shove count on a boomer to expire. @@ -766,7 +766,7 @@ wait 3900;sm_cvar player_throwforce 2500 wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 3900;sm_cvar gas_can_use_duration 1.875 // How long it takes to pour a gas can into the objective. +wait 3900;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. wait 3900;sm_cvar scavenge_item_respawn_delay 12 // How long it takes for a Scavenge gas can to respawn after being destroyed. wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. @@ -962,7 +962,7 @@ wait 4500;sm_cvar hunter_pounce_ready_range 800 wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 // The range at which a hunter will give up on trying to pounce at a survivor. wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 4500;sm_cvar z_pounce_crouch_delay 0.875 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 4500;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. wait 4500;sm_cvar z_hunter_lunge_distance 800 // How far a bot hunter will travel when he lunges at someone. wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. @@ -1058,7 +1058,7 @@ wait 4800;sm_cvar boomer_pz_claw_dmg 6 // // // wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. // wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 4950;sm_cvar z_charge_duration 2.375 // How long a charger charges for. +// wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. wait 4950;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. From ba29edb0d983fb64d70c78f4937325a9bc6bb94a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:40:33 -0400 Subject: [PATCH 2342/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index adc65365..3e04cb49 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -169,7 +169,7 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_charge_prop_damage 1000 confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 -// confogl_addcvar z_pounce_crouch_delay 0.875 +// confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 // confogl_addcvar z_pounce_damage_delay 0.0 // confogl_addcvar z_pounce_stumble_radius 150 @@ -188,14 +188,14 @@ confogl_addcvar tongue_drag_first_damage 4 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 -confogl_addcvar z_max_stagger_duration 0.75 +confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar sv_gravity 735 // confogl_addcvar z_discard_range 2000 // confogl_addcvar z_discard_min_range 0 confogl_addcvar sb_max_team_melee_weapons 4 // confogl_addcvar z_charge_warmup 0.5 confogl_addcvar z_charge_max_speed 500 -confogl_addcvar z_charge_duration 2.375 +confogl_addcvar z_charge_duration 2.4 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars @@ -206,8 +206,8 @@ confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 -confogl_addcvar hunter_pounce_loft_rate 0.025 -confogl_addcvar jockey_pounce_loft_rate 0.025 +confogl_addcvar hunter_pounce_loft_rate 0.03 +confogl_addcvar jockey_pounce_loft_rate 0.03 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 @@ -224,8 +224,8 @@ confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar versus_boss_padding_min 0.09 -confogl_addcvar versus_boss_padding_max 0.09 +confogl_addcvar versus_boss_padding_min 0.0 +// confogl_addcvar versus_boss_padding_max 0.1 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 @@ -241,7 +241,7 @@ confogl_addcvar z_tank_health 4666 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 16 confogl_addcvar tank_throw_allow_range 500 -confogl_addcvar tank_throw_loft_rate 0.015 +// confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 // confogl_addcvar z_tank_rock_radius 96 From 2a08da75b303afe5d8ec08d3e0329a651c65ee98 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:41:45 -0400 Subject: [PATCH 2343/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index bc5cfa1f..4c9c1975 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -127,8 +127,8 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar ammo_pack_use_duration 1.375 -confogl_addcvar upgrade_pack_use_duration 1.375 +// confogl_addcvar ammo_pack_use_duration 1.375 +// confogl_addcvar upgrade_pack_use_duration 1.375 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 @@ -174,7 +174,7 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_door_pound_damage 1000 // confogl_addcvar z_pounce_door_damage 1000 // confogl_addcvar z_charge_prop_damage 1000 -// confogl_addcvar z_pounce_crouch_delay 0.875 +// confogl_addcvar z_pounce_crouch_delay 0.9 confogl_addcvar z_lunge_power 600 // confogl_addcvar z_pounce_damage_delay 0.0 // confogl_addcvar z_pounce_stumble_radius 150 @@ -203,7 +203,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar sb_max_team_melee_weapons 4 // confogl_addcvar z_charge_warmup 0.5 confogl_addcvar z_charge_max_speed 500 -confogl_addcvar z_charge_duration 2.375 +confogl_addcvar z_charge_duration 2.4 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars @@ -216,8 +216,8 @@ confogl_addcvar tongue_cone_start_tolerance 1.0 confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 -confogl_addcvar hunter_pounce_loft_rate 0.025 -confogl_addcvar jockey_pounce_loft_rate 0.025 +confogl_addcvar hunter_pounce_loft_rate 0.03 +confogl_addcvar jockey_pounce_loft_rate 0.03 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 @@ -234,8 +234,8 @@ confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar versus_boss_padding_min 0.09 -confogl_addcvar versus_boss_padding_max 0.09 +confogl_addcvar versus_boss_padding_min 0.0 +confogl_addcvar versus_boss_padding_max 0.1 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 From a904bf368f3b8c27409cc530c0a8433df417ed7a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:42:52 -0400 Subject: [PATCH 2344/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index ae9d51f9..9415df56 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -111,7 +111,7 @@ confogl_addcvar nav_lying_down_percent 0 confogl_addcvar z_must_wander 1 // confogl_addcvar survivor_incapacitated_dizzy_severity 0 // confogl_addcvar survivor_incapacitated_dizzy_timer 5 -confogl_addcvar survivor_incapacitated_accuracy_penalty 0.05 +confogl_addcvar survivor_incapacitated_accuracy_penalty 0.0 // confogl_addcvar survivor_incapacitated_cycle_time 0.283333 // Competitive Cvars @@ -128,8 +128,8 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 // confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar ammo_pack_use_duration 1.375 -confogl_addcvar upgrade_pack_use_duration 1.375 +// confogl_addcvar ammo_pack_use_duration 1.5 +// confogl_addcvar upgrade_pack_use_duration 1.5 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 @@ -146,7 +146,7 @@ confogl_addcvar sb_allow_leading 1 // confogl_addcvar z_jockey_control_variance 0.0 // confogl_addcvar claw_range 60 // confogl_addcvar claw_range_down 80 -// confogl_addcvar claw_swing_duration 0.216667 +// confogl_addcvar claw_swing_duration 0.2 // confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 @@ -174,7 +174,7 @@ confogl_addcvar smoker_pz_claw_dmg 6 // confogl_addcvar z_door_pound_damage 1000 // confogl_addcvar z_pounce_door_damage 1000 // confogl_addcvar z_charge_prop_damage 1000 -// confogl_addcvar z_pounce_crouch_delay 0.875 +// confogl_addcvar z_pounce_crouch_delay 0.9 // confogl_addcvar z_lunge_power 600 // confogl_addcvar z_pounce_damage_delay 0.0 // confogl_addcvar z_pounce_stumble_radius 150 @@ -203,7 +203,7 @@ confogl_addccar survivor_incap_max_fall_damage 200 confogl_addcvar sb_max_team_melee_weapons 4 // confogl_addcvar z_charge_warmup 0.5 confogl_addcvar z_charge_max_speed 500 -confogl_addcvar z_charge_duration 2.375 +confogl_addcvar z_charge_duration 2.4 confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars @@ -216,8 +216,8 @@ confogl_addcvar tongue_cone_start_tolerance 1.0 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 -confogl_addcvar hunter_pounce_loft_rate 0.025 -confogl_addcvar jockey_pounce_loft_rate 0.025 +confogl_addcvar hunter_pounce_loft_rate 0.03 +confogl_addcvar jockey_pounce_loft_rate 0.03 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 @@ -234,8 +234,8 @@ confogl_addcvar versus_boss_flow_min_intro 0.25 confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 -confogl_addcvar versus_boss_padding_min 0.09 -confogl_addcvar versus_boss_padding_max 0.09 +confogl_addcvar versus_boss_padding_min 0.0 +confogl_addcvar versus_boss_padding_max 0.1 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 From 22047f74829012ece427370caf264021ab04ce7d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:44:06 -0400 Subject: [PATCH 2345/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 4c9c1975..c449cad6 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -145,7 +145,7 @@ confogl_addcvar z_leap_power 425 // confogl_addcvar z_jockey_control_variance 0.0 // confogl_addcvar claw_range 60 // confogl_addcvar claw_range_down 80 -// confogl_addcvar claw_swing_duration 0.216667 +// confogl_addcvar claw_swing_duration 0.2 confogl_addcvar jockey_pz_claw_dmg 4 confogl_addcvar z_exploding_shove_min 3 confogl_addcvar z_exploding_shove_max 3 @@ -250,8 +250,8 @@ confogl_addcvar z_tank_health 4667 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 16 -confogl_addcvar tank_throw_allow_range 500 -confogl_addcvar tank_throw_loft_rate 0.015 +// confogl_addcvar tank_throw_allow_range 500 +// confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 From 1063fa337d388f1b527e9a7fdc60a00e347971ee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:44:41 -0400 Subject: [PATCH 2346/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 9415df56..6dc5ec0c 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -156,7 +156,7 @@ confogl_addcvar z_exploding_outer_radius 200 confogl_addcvar z_exploding_force 1000 confogl_addcvar z_charger_max_prop_force 1000 confogl_addcvar boomer_pz_claw_dmg 6 -confogl_addcvar gas_can_use_duration 1.875 +confogl_addcvar gas_can_use_duration 1.9 // confogl_addcvar action_progress_reset_interval 0.5 confogl_addcvar gascan_spit_time 2.75 // confogl_addcvar scavenge_item_respawn_delay 10 From 11a8b906c7011fdcd358ce485e17466e1f7a3869 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:45:34 -0400 Subject: [PATCH 2347/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 3e04cb49..684dae48 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -100,7 +100,7 @@ confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 // confogl_addcvar director_convert_pills_critical_health 0 // confogl_addcvar director_convert_pills_to_defib_health 0 -// confogl_addcvar first_aid_heal_percent 0.85 +// confogl_addcvar first_aid_heal_percent 0.9 // confogl_addcvar pain_pills_health_value 50 // confogl_addcvar pain_pills_decay_rate 0.166667 confogl_addcvar sv_fallen_survivor_health_multiplier 1.0 @@ -128,8 +128,8 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar ammo_pack_use_duration 1.375 -confogl_addcvar upgrade_pack_use_duration 1.375 +confogl_addcvar ammo_pack_use_duration 1.5 +confogl_addcvar upgrade_pack_use_duration 1.5 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 @@ -225,7 +225,7 @@ confogl_addcvar versus_boss_flow_max_intro 0.80 confogl_addcvar versus_boss_flow_min_finale 0.30 confogl_addcvar versus_boss_flow_max_finale 0.80 confogl_addcvar versus_boss_padding_min 0.0 -// confogl_addcvar versus_boss_padding_max 0.1 +confogl_addcvar versus_boss_padding_max 0.1 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 @@ -235,12 +235,12 @@ confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 confogl_addcvar tank_ground_pound_duration 2 -confogl_addcvar z_tank_health 4666 +confogl_addcvar z_tank_health 4667 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 16 -confogl_addcvar tank_throw_allow_range 500 +// confogl_addcvar tank_throw_allow_range 600 // confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 From 7db872a472e50c990a1321f52bd8aeeaf92dbe78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:47:09 -0400 Subject: [PATCH 2348/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index c449cad6..2f2872ed 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -213,11 +213,11 @@ confogl_addcvar z_vomit_velocity 2000 confogl_addcvar tongue_cone_start_tolerance 1.0 // confogl_addcvar tongue_vs_cone_start_tolerance 0.02 // confogl_addcvar z_hunter_ground_normal 0.1 -confogl_addcvar hunter_pounce_ready_range 800 -confogl_addcvar hunter_committed_attack_range 600 +// confogl_addcvar hunter_pounce_ready_range 800 +// confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 -confogl_addcvar hunter_pounce_loft_rate 0.03 -confogl_addcvar jockey_pounce_loft_rate 0.03 +// confogl_addcvar hunter_pounce_loft_rate 0.03 +// confogl_addcvar jockey_pounce_loft_rate 0.03 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 @@ -239,23 +239,23 @@ confogl_addcvar versus_boss_padding_max 0.1 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 -// confogl_addcvar director_tank_lottery_selection_time 4 +confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_duration 2 +// confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4667 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 16 -// confogl_addcvar tank_throw_allow_range 500 +// confogl_addcvar tank_throw_allow_range 600 // confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 -confogl_addcvar tank_burn_duration 75 +confogl_addcvar tank_burn_duration 90 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.0 confogl_addcvar car_alarm_distance 900 From 3a42b84951e8936821357263a78e40bf8d60de20 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:48:34 -0400 Subject: [PATCH 2349/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 6dc5ec0c..10f2271d 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -193,7 +193,7 @@ confogl_addcvar tongue_drag_first_damage 4 confogl_addcvar tongue_release_fatigue_penalty 2500 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_fatigue 2001 -confogl_addcvar z_max_stagger_duration 0.75 +confogl_addcvar z_max_stagger_duration 0.8 confogl_addcvar sv_gravity 735 // confogl_addcvar fall_speed_safe 540 // confogl_addcvar fall_speed_fatal 720 @@ -216,8 +216,8 @@ confogl_addcvar tongue_cone_start_tolerance 1.0 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 -confogl_addcvar hunter_pounce_loft_rate 0.03 -confogl_addcvar jockey_pounce_loft_rate 0.03 +// confogl_addcvar hunter_pounce_loft_rate 0.03 +// confogl_addcvar jockey_pounce_loft_rate 0.03 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 @@ -250,8 +250,8 @@ confogl_addcvar z_tank_health 4000 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 // confogl_addcvar tank_fist_radius 16 -confogl_addcvar tank_throw_allow_range 500 -confogl_addcvar tank_throw_loft_rate 0.015 +// confogl_addcvar tank_throw_allow_range 600 +// confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 confogl_addcvar z_tank_throw_force 825 confogl_addcvar z_tank_rock_radius 96 From 6ded79954071c5235da81bdba5c116dcf898b41f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:48:51 -0400 Subject: [PATCH 2350/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 2f2872ed..7557ab7b 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -25,8 +25,8 @@ confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 confogl_addcvar versus_round_restarttimer 20 confogl_addcvar versus_round_restarttimer_finale 20 -confogl_addcvar sv_pz_endgame_vote_period 30 -confogl_addcvar sv_pz_endgame_vote_post_period 6 +confogl_addcvar sv_pz_endgame_vote_period 20 +confogl_addcvar sv_pz_endgame_vote_post_period 10 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From 0e9e879d9b7bbbb600271a0c9be6b11afce224f7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:49:16 -0400 Subject: [PATCH 2351/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 10f2271d..a2706bab 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -25,8 +25,8 @@ confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 confogl_addcvar versus_round_restarttimer 20 confogl_addcvar versus_round_restarttimer_finale 20 -confogl_addcvar sv_pz_endgame_vote_period 30 -confogl_addcvar sv_pz_endgame_vote_post_period 6 +confogl_addcvar sv_pz_endgame_vote_period 20 +confogl_addcvar sv_pz_endgame_vote_post_period 10 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 From b7dcd404cdf52c2d58076a6ef319bdbc4798f12c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:50:13 -0400 Subject: [PATCH 2352/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 684dae48..1083fd68 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -128,8 +128,8 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 -confogl_addcvar ammo_pack_use_duration 1.5 -confogl_addcvar upgrade_pack_use_duration 1.5 +// confogl_addcvar ammo_pack_use_duration 1.5 +// confogl_addcvar upgrade_pack_use_duration 1.5 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 @@ -229,12 +229,12 @@ confogl_addcvar versus_boss_padding_max 0.1 confogl_addcvar tank_stuck_time_suicide 86400 confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 -// confogl_addcvar director_tank_lottery_selection_time 4 +confogl_addcvar director_tank_lottery_selection_time 4 confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_duration 2 +// confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4667 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 @@ -243,8 +243,8 @@ confogl_addcvar z_tank_health 4667 // confogl_addcvar tank_throw_allow_range 600 // confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 -confogl_addcvar z_tank_throw_force 825 // confogl_addcvar z_tank_rock_radius 96 +confogl_addcvar z_tank_throw_force 825 confogl_addcvar tank_burn_duration 90 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.0 From 8c141797acff397c9396de68011318489a34c8a1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:51:21 -0400 Subject: [PATCH 2353/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index 7557ab7b..c8b91aa3 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -127,13 +127,13 @@ confogl_addcvar z_gun_swing_vs_max_penalty 8 confogl_addcvar vomitjar_radius 300 // confogl_addcvar vomitjar_duration_infected_pz 30 // confogl_addcvar vomitjar_duration_infected_bot 30 -// confogl_addcvar ammo_pack_use_duration 1.375 -// confogl_addcvar upgrade_pack_use_duration 1.375 +// confogl_addcvar ammo_pack_use_duration 1.5 +// confogl_addcvar upgrade_pack_use_duration 1.5 confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 -// confogl_addcvar ladder_autocenter 0 +// confogl_addcvar ladder_autocenter 1 // AI Improvements confogl_addcvar sb_allow_leading 1 @@ -210,6 +210,7 @@ confogl_addcvar charger_pz_claw_dmg 8 confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_minion_limit 4 confogl_addcvar z_vomit_velocity 2000 +confogl_addcvar z_spitter_range 900 confogl_addcvar tongue_cone_start_tolerance 1.0 // confogl_addcvar tongue_vs_cone_start_tolerance 0.02 // confogl_addcvar z_hunter_ground_normal 0.1 @@ -253,8 +254,8 @@ confogl_addcvar z_tank_health 4667 // confogl_addcvar tank_throw_allow_range 600 // confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar z_tank_rock_radius 96 confogl_addcvar z_tank_throw_force 825 -confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 90 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.0 From 0d01f3d63e514ebdcc0bd58fefc258fa839abe20 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:52:04 -0400 Subject: [PATCH 2354/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index a2706bab..6113dcd9 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -210,6 +210,7 @@ confogl_addcvar charger_pz_claw_dmg 8 confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_minion_limit 4 // confogl_addcvar z_vomit_velocity 2000 +confogl_addcvar z_spitter_range 900 confogl_addcvar tongue_cone_start_tolerance 1.0 // confogl_addcvar tongue_vs_cone_start_tolerance 0.02 // confogl_addcvar z_hunter_ground_normal 0.1 @@ -244,7 +245,7 @@ confogl_addcvar z_frustration_spawn_delay 10 confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 -confogl_addcvar tank_ground_pound_duration 2 +// confogl_addcvar tank_ground_pound_duration 2 confogl_addcvar z_tank_health 4000 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 @@ -253,8 +254,8 @@ confogl_addcvar z_tank_health 4000 // confogl_addcvar tank_throw_allow_range 600 // confogl_addcvar tank_throw_loft_rate 0.015 // confogl_addcvar z_tank_throw_health 50 +// confogl_addcvar z_tank_rock_radius 96 confogl_addcvar z_tank_throw_force 825 -confogl_addcvar z_tank_rock_radius 96 confogl_addcvar tank_burn_duration 90 confogl_addcvar phys_pushscale 1.0 confogl_addcvar tank_swing_physics_prop_force 3.0 From c3e6c79e9d91ae5a316facafb61cee80fd767804 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:53:12 -0400 Subject: [PATCH 2355/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 1083fd68..4fb36e96 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -25,8 +25,8 @@ confogl_addcvar vs_tiebreak_bonus 25 confogl_addcvar changelevel_pause_interval 12 confogl_addcvar versus_round_restarttimer 20 confogl_addcvar versus_round_restarttimer_finale 20 -confogl_addcvar sv_pz_endgame_vote_period 30 -confogl_addcvar sv_pz_endgame_vote_post_period 6 +confogl_addcvar sv_pz_endgame_vote_period 20 +confogl_addcvar sv_pz_endgame_vote_post_period 10 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar sv_noclipduringpause 0 confogl_addcvar l4d2_addons_eclipse -1 @@ -134,7 +134,7 @@ confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 -// confogl_addcvar ladder_autocenter 0 +// confogl_addcvar ladder_autocenter 1 // AI Improvements confogl_addcvar sb_allow_leading 1 @@ -201,13 +201,14 @@ confogl_addcvar charger_pz_claw_dmg 8 // AI Improvement Cvars confogl_addcvar director_allow_infected_bots 0 // confogl_addcvar z_minion_limit 4 -// confogl_addcvar z_vomit_velocity 2000 +confogl_addcvar z_vomit_velocity 2000 +confogl_addcvar z_tank_rock_radius 96 // confogl_addcvar z_hunter_ground_normal 0.1 // confogl_addcvar hunter_pounce_ready_range 800 // confogl_addcvar hunter_committed_attack_range 600 confogl_addcvar hunter_leap_away_give_up_range 2000 -confogl_addcvar hunter_pounce_loft_rate 0.03 -confogl_addcvar jockey_pounce_loft_rate 0.03 +// confogl_addcvar hunter_pounce_loft_rate 0.03 +// confogl_addcvar jockey_pounce_loft_rate 0.03 // Tank/Witch Cvars confogl_addcvar versus_tank_chance 1.0 @@ -235,7 +236,7 @@ confogl_addcvar z_frustration_lifetime 20 // confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar tankcontrol_print_all 1 // confogl_addcvar tank_ground_pound_duration 2 -confogl_addcvar z_tank_health 4667 +confogl_addcvar z_tank_health 4666 // confogl_addcvar z_tank_attack_interval 1.45 // confogl_addcvar tank_swing_interval 1.45 // confogl_addcvar tank_swing_duration 0.2 From 42c400aa84af43951e532924a8763e4ecae82033 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:53:28 -0400 Subject: [PATCH 2356/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 6113dcd9..441a342f 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -134,7 +134,7 @@ confogl_addcvar upgrade_laser_sight_spread_factor 0.5 confogl_addcvar player_throwforce 2250 // confogl_addcvar z_gun_damage 5 confogl_addcvar fuel_barrel_health 10 -// confogl_addcvar ladder_autocenter 0 +// confogl_addcvar ladder_autocenter 1 // AI Improvements confogl_addcvar sb_allow_leading 1 From 2b351948356552f252018550fd9d0bb756d7203e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 May 2025 20:55:04 -0400 Subject: [PATCH 2357/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 07b4740d..aa5ff081 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -120,7 +120,7 @@ cs_make_vip "Moon" // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 -sm_cvar mem_min_heapsize 64 +sm_cvar mem_min_heapsize 512 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 sm_cvar force_disablex360 1 @@ -264,9 +264,9 @@ wait 0750;sm_cvar scavenge_round_restart_delay_tied 12 wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -wait 0750;sm_cvar sv_pz_endgame_vote_post_period 3 // Delay period after the rematch vote has ended. +// wait 0750;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. wait 0750;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. -wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +// wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // // wait 0900;sm_cvar Coop 0 // Makes the server a Coop server. @@ -422,7 +422,7 @@ wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1800;sm_cvar g_Language English // Sets the games language to English. -// wait 1800;sm_cvar ai_force_serverside_ragdoll 0 // Whether or not to enforce server-side ragdoll rendering. +// wait 1800;sm_cvar ai_force_serverside_ragdoll 1 // Whether or not to enforce server-side ragdoll rendering. wait 1800;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. From ca36d85a8c9d05825939c5413cf64eb2c2d2cf63 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 13:52:38 -0400 Subject: [PATCH 2358/2978] Update exec.cfg --- cfg/exec.cfg | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/cfg/exec.cfg b/cfg/exec.cfg index 0ea696e6..5900c069 100644 --- a/cfg/exec.cfg +++ b/cfg/exec.cfg @@ -1,7 +1,15 @@ -// sv_allow_wait_command 1 -// sv_quota_stringcmdspersecond 2147483647 -// sm_cvar sv_runcmds 1 -// sm_cvar sv_allow_wait_command 1 -// sm_cvar sv_quota_stringcmdspersecond 2147483647 -// -echo TEST +sv_allow_wait_command 1 +sv_quota_stringcmdspersecond 2147483647 +fps_max 1000 +sm_cvar sv_runcmds 1 +sm_cvar sv_allow_wait_command 1 +sm_cvar sv_quota_stringcmdspersecond 2147483647 +sm_cvar mem_max_heapsize 512 +sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_min_heapsize 512 +sm_cvar datacachesize 512 +sm_cvar fps_max 1000 +sm_cvar fps_max_splitscreen 1000 +// sm_cvar servercfgfile "server.cfg" +// exec console.cfg +// exec cvarlist.cfg From 2ca8cb499b333b59f3cfe30258121ea6cfe487e4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 14:00:03 -0400 Subject: [PATCH 2359/2978] Update console.cfg --- cfg/console.cfg | 74 +++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 68 insertions(+), 6 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 44ab9829..d1774285 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -1,13 +1,33 @@ +// A) . . . + +// B) . . . + +// C) . . . + cl_resend 1.5 // clientport 27005 closecaption 1 -cs_make_vip Moon +cs_make_vip "Moon" +cs_make_vip "STEAM_0:0:121253576" +cs_make_vip "STEAM_0:1:121253576" +cs_make_vip "STEAM_1:0:121253576" +cs_make_vip "STEAM_1:1:121253576" + +// D) . . . + +// E) . . . engine_no_focus_sleep 0 +// F) . . . + fps_max 1000 func_break_max_pieces 30 +// G) . . . + +// H) . . . + host_flush_threshold 0 host_framerate 0 // host_map "" @@ -15,9 +35,19 @@ host_xbox_e3_restart 0 hostfile "myhost.txt" // hostip "1247506818" hostname "#{Server_Name}#" -// hostport 27019 +// hostport "27019" + +// I) . . . + +// ip "74.91.113.130" + +// J) . . . -// ip 74.91.113.130 +// K) . . . + +// L) . . . + +// M) . . . mat_monitorgamma 1.6 mat_monitorgamma_tv_enabled 1 @@ -28,9 +58,15 @@ maxplayers 32 mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" motd_enabled 1 motdfile "mymotd.txt" -mp_disable_autokick Moon +mp_disable_autokick "Moon" +mp_disable_autokick "STEAM_0:0:121253576" +mp_disable_autokick "STEAM_0:1:121253576" +mp_disable_autokick "STEAM_1:0:121253576" +mp_disable_autokick "STEAM_1:1:121253576" mp_roundlimit 5 +// N) . . . + name "Bizzy" name2 "Moon" // nb_debug_history 0 @@ -51,8 +87,16 @@ net_splitpacket_maxrate 72000 // net_splitrate 1 // npc_height_adjust 1 +// O) . . . + +// P) . . . + // password "" +// Q) . . . + +// R) . . . + r_drawmodelstatsoverlaymax 2 r_drawmodelstatsoverlaymin 1 // r_dynamic 1 @@ -61,7 +105,9 @@ r_eyeshift_x 0.0 r_eyeshift_y 0.0 r_eyeshift_z 0.0 r_eyesize 0.0 -rcon_password "#{RCON_Pass}#" +rcon_password "BigBizzy101" + +// S) . . . // scene_showlook 0 // scene_showmoveto 0 @@ -122,13 +168,29 @@ sv_visiblemaxplayers 8 sv_voiceenable 1 sys_minidumpspewlines 0 +// T) . . . + think_limit 0 // tv_port 27020 +// U) . . . + +// V) . . . + // voice_inputfromfile 0 // voice_recordtofile 0 + +// W) . . . + +// X) . . . + // xbox_autothrottle 1 // xbox_throttlebias 100 // xbox_throttlespoof 200 -z_difficulty Impossible + +// Y) . . . + +// Z) . . . + +z_difficulty "Impossible" z_skip_wounds 0 From 55817a55c14207f03bc58ba15a2e06e001a10a08 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 14:00:14 -0400 Subject: [PATCH 2360/2978] Create sourcemod.cfg --- cfg/sourcemod.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/sourcemod.cfg diff --git a/cfg/sourcemod.cfg b/cfg/sourcemod.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/sourcemod.cfg @@ -0,0 +1 @@ + From e4552a322aa206f3f589a40ddb3e7597f56a29dd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 14:00:23 -0400 Subject: [PATCH 2361/2978] Create sm.cfg --- cfg/sm.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/sm.cfg diff --git a/cfg/sm.cfg b/cfg/sm.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/sm.cfg @@ -0,0 +1 @@ + From 4421d2f686bef64887552cb1a51ad4a2fb5e8b9d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 14:00:58 -0400 Subject: [PATCH 2362/2978] Create test.cfg --- cfg/test.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/test.cfg diff --git a/cfg/test.cfg b/cfg/test.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/test.cfg @@ -0,0 +1 @@ + From fdfe2051e2fbe83eb325ae753b0492a38d6cc2a2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 14:01:42 -0400 Subject: [PATCH 2363/2978] Update test.cfg --- cfg/test.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/test.cfg b/cfg/test.cfg index 8b137891..4f6f0f9c 100644 --- a/cfg/test.cfg +++ b/cfg/test.cfg @@ -1 +1,2 @@ - +echo TEST. +sm_cvar lservercfgfile "test.cfg" From 952b1b3b63b748c8a04f257af8a5a543aec183fe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 14:07:31 -0400 Subject: [PATCH 2364/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index aa5ff081..4f168b6e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1266,4 +1266,4 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // // Test Executing Other Files // -exec server.cfg +exec test.cfg From c52dd1d25fbf4f4168bc6acae6d755e77649a322 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 15:11:52 -0400 Subject: [PATCH 2365/2978] Update server1.cfg --- cfg/server1.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4f168b6e..411eb723 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -451,19 +451,19 @@ wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.25 // wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. // // -wait 1950;sm_cvar view_offset 0 // Screen view offset. -wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. -wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. -wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. +// wait 1950;sm_cvar view_offset 0 // Screen view offset. +// wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. +// wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. +// wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. -// wait 1950;sm_cvar r_skin 1 // Renders skin on models. +wait 1950;sm_cvar r_skin 1 // Renders skin on models. wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -// wait 1950;sm_cvar flex_expression "" // Unspecifies any specific expression. +wait 1950;sm_cvar flex_expression "" // Unspecifies any specific flex expression. // wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. // wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. @@ -601,16 +601,16 @@ wait 2850;sm_cvar ai_idle_talk_enabled 0 wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. wait 2850;sm_cvar director_intensity_relax_threshold 0.5 // wait 2850;sm_cvar director_intensity_threshold 0.5 // -wait 2850;sm_cvar director_relax_min_interval 15 // -wait 2850;sm_cvar director_relax_min_interval 30 // +wait 2850;sm_cvar director_relax_max_interval 20 // +wait 2850;sm_cvar director_relax_min_interval 10 // // wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 // wait 2850;sm_cvar z_reload_chatter_intensity 0.1 // wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 // wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 // -wait 2850;sm_cvar z_vocalize_burn_min_interval 1 // -wait 2850;sm_cvar z_vocalize_burn_min_interval 2 // -wait 2850;sm_cvar z_vocalize_shot_interval 1 // +wait 2850;sm_cvar z_vocalize_burn_max_interval 1 // +wait 2850;sm_cvar z_vocalize_burn_min_interval 0.5 // +// wait 2850;sm_cvar z_vocalize_shot_interval 0.5 // wait 2850;sm_cvar shout_min_use_range 500 // wait 2850;sm_cvar shout_min_warn_interval 1 // wait 2850;sm_cvar shout_min_special_warn_interval 1 // @@ -628,7 +628,7 @@ wait 2850;sm_cvar z_cough_cloud_expire 6 wait 2850;sm_cvar z_cough_cloud_radius 150 // The radius within a smoker cloud that will cause survivors to cough. wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // -wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 1.0 // The probability for the director to spawn a weapon upgrade on a map. +wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. @@ -1140,7 +1140,7 @@ wait 5400;sm_cvar tank_stuck_time_suicide 86400 // // wait 5550;sm_cvar z_witch_health 2500 // Base health of the witch. wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -wait 5550;sm_cvar z_witch_anger_rate 0.3 // The rate at which a witch will become angry. +// wait 5550;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. From b895f5c4ad57b41eed218b69f5609538c28f82f5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 15:27:51 -0400 Subject: [PATCH 2366/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 411eb723..18dad7b9 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -71,7 +71,7 @@ func_break_max_pieces 30 // // [Logging] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -fps_max 1000 // Forces the maximum amount of FPS the CPU has available for the Server. +fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. @@ -138,7 +138,7 @@ sm_cvar sv_hosting_lobby 1 // 0 = Disable addons. // 1 = Enable Addons ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -wait 0150;sm_cvar fps_max_splitscreen 1000 +wait 0150;sm_cvar fps_max_splitscreen 120 wait 0150;sm_cvar l4d_stats_track 1 wait 0150;sm_cvar l4d_stats_nogameplaycheck 1 wait 0150;sm_cvar steamworks_stats_disable 0 From 7ee29d1b4ef4890f2b9d736cc479e9ec992a4ad6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 15:41:41 -0400 Subject: [PATCH 2367/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 18dad7b9..3dd1437a 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -214,7 +214,7 @@ wait 0450;sm_cvar sv_client_max_interp_ratio 30 // wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0450;sm_cvar net_maxcleartime 0.008333 // The max amount of time to wait before the next packets are sent. +wait 0450;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. // // wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. From ede976ef813bd1d8f686bf7bfd0e99a92d3b4894 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 15:49:54 -0400 Subject: [PATCH 2368/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3dd1437a..38b24464 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -599,8 +599,8 @@ wait 2700;sm_cvar survivor_revive_duration 4.75 // // wait 2850;sm_cvar ai_idle_talk_enabled 0 // Whether or not survivors should use voice lines in an IDLE state. wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2850;sm_cvar director_intensity_relax_threshold 0.5 // -wait 2850;sm_cvar director_intensity_threshold 0.5 // +wait 2850;sm_cvar director_intensity_relax_threshold 1.0 // +wait 2850;sm_cvar director_intensity_threshold 1.0 // wait 2850;sm_cvar director_relax_max_interval 20 // wait 2850;sm_cvar director_relax_min_interval 10 // // wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 // From 3cbdeb55ba115186c01d03dfb555e1f6e67a1c2a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 16:09:59 -0400 Subject: [PATCH 2369/2978] Update server1.cfg --- cfg/server1.cfg | 5 ----- 1 file changed, 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 38b24464..c1896c07 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1232,11 +1232,6 @@ wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. // wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. // wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 5850;sm_cvar confogl_kit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_kits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaid_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaidkit_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_firstaidkits_limit -1 // Limits the number of first aid kits on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. // wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. From 06872d089d70d246cccc266d603579f44a89c059 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 17:44:50 -0400 Subject: [PATCH 2370/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index c1896c07..9055f5e8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -895,7 +895,7 @@ wait 4200;sm_cvar z_avoidforce 0 // wait 4200;sm_cvar z_max_neighbor_range 200 // Max range for calculating common infected avoidance. // wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. -// wait 4200;sm_cvar z_run_exertion_interval 0.333333 // Sets infected pathing to update at the servers tick rate. +// wait 4200;sm_cvar z_run_exertion_interval 0.666667 // Sets infected pathing to update at the servers tick rate. // wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. @@ -921,9 +921,9 @@ wait 4200;sm_cvar z_attack_incapacitated_damage 3 // wait 4200;sm_cvar z_hit_incap_factor_normal 1 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. // wait 4200;sm_cvar z_hit_incap_factor_hard 1 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. wait 4200;sm_cvar z_hit_incap_factor_expert 2 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_easy 0.166667 // How often a survivor can take damage from a common infected in easy difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_normal 0.166667 // How often a survivor can take damage from a common infected in normal difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_hard 0.166667 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. // // From 44a52e6adfb0ecb8d2006a2698da75c0b45ecaea Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 18:38:55 -0400 Subject: [PATCH 2371/2978] Update sm.cfg --- cfg/sm.cfg | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/cfg/sm.cfg b/cfg/sm.cfg index 8b137891..efee4fed 100644 --- a/cfg/sm.cfg +++ b/cfg/sm.cfg @@ -1 +1,15 @@ - +sm_ungag "Moon" +sm_ungag "STEAM_0:0:121253576" +sm_ungag "STEAM_0:1:121253576" +sm_ungag "STEAM_1:0:121253576" +sm_ungag "STEAM_1:1:121253576" +sm_unmute "Moon" +sm_unmute "STEAM_0:0:121253576" +sm_unmute "STEAM_0:1:121253576" +sm_unmute "STEAM_1:0:121253576" +sm_unmute "STEAM_1:1:121253576" +sm_unsilence "Moon" +sm_unsilence "STEAM_0:0:121253576" +sm_unsilence "STEAM_0:1:121253576" +sm_unsilence "STEAM_1:0:121253576" +sm_unsilence "STEAM_1:1:121253576" From 89e99b84243dbbf11acf9871f18981f6f0570338 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 May 2025 18:39:32 -0400 Subject: [PATCH 2372/2978] Update sm.cfg --- cfg/sm.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/sm.cfg b/cfg/sm.cfg index efee4fed..0ab91e04 100644 --- a/cfg/sm.cfg +++ b/cfg/sm.cfg @@ -1,3 +1,8 @@ +sm_unban "Moon" +sm_unban "STEAM_0:0:121253576" +sm_unban "STEAM_0:1:121253576" +sm_unban "STEAM_1:0:121253576" +sm_unban "STEAM_1:1:121253576" sm_ungag "Moon" sm_ungag "STEAM_0:0:121253576" sm_ungag "STEAM_0:1:121253576" From 13353a4b03323710cda39ab1599b75332e13d593 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 17:12:37 -0400 Subject: [PATCH 2373/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9055f5e8..53259271 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -688,8 +688,8 @@ wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // // wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -wait 3450;sm_cvar melee_force_scalar 25 // Force scale of melee weapons applied on common infected ragdolls. -wait 3450;sm_cvar melee_force_scalar_combat_character 25 // Force scale of melee weapons applied on special infected ragdolls. +wait 3450;sm_cvar melee_force_scalar 20 // Force scale of melee weapons applied on common infected ragdolls. +// wait 3450;sm_cvar melee_force_scalar_combat_character 20 // Force scale of melee weapons applied on special infected ragdolls. wait 3450;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. From 1e68d6c7481f22275e387b353dc5601000e7d348 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 17:15:24 -0400 Subject: [PATCH 2374/2978] Update server1.cfg --- cfg/server1.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 53259271..3a6d8a62 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -688,8 +688,8 @@ wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. // // wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -wait 3450;sm_cvar melee_force_scalar 20 // Force scale of melee weapons applied on common infected ragdolls. -// wait 3450;sm_cvar melee_force_scalar_combat_character 20 // Force scale of melee weapons applied on special infected ragdolls. +// wait 3450;sm_cvar melee_force_scalar 20 // Force scale of melee weapons applied on common infected ragdolls. +wait 3450;sm_cvar melee_force_scalar_combat_character 20 // Force scale of melee weapons applied on special infected ragdolls. wait 3450;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. @@ -718,10 +718,10 @@ wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0 wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0 // How long it takes the mounted guns mount to cooldown. // // -wait 3600;sm_cvar inferno_surface_offset 10 // Offset of inferno particles from the ground. +wait 3600;sm_cvar inferno_surface_offset 30 // Offset of inferno particles from the ground. wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 3600;sm_cvar inferno_max_range 300 // Corrected max range of spread of inferno particles. wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. // wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. From 1e0db7458e315a2898e95a858ba44b61aa737a92 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 17:20:56 -0400 Subject: [PATCH 2375/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3a6d8a62..58609fc4 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -624,7 +624,7 @@ wait 2850;sm_cvar rescue_min_dead_time 5 wait 2850;sm_cvar rescue_yell_delay 2 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 2850;sm_cvar z_cough_cloud_expire 6 // How long until survivors stop coughing from a smoker cloud. +wait 2850;sm_cvar z_cough_cloud_expire 8 // How long until survivors stop coughing from a smoker cloud. wait 2850;sm_cvar z_cough_cloud_radius 150 // The radius within a smoker cloud that will cause survivors to cough. wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. // // From 61509e85fd7e87357e53e93671ed3296fc609fd0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 19:10:48 -0400 Subject: [PATCH 2376/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 58609fc4..97a5ecb8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1103,7 +1103,7 @@ wait 5250;sm_cvar z_spitter_max_wait_time 30 // // // wait 5400;sm_cvar director_tank_min_interval 300 // // wait 5400;sm_cvar director_tank_max_interval 300 // -wait 5400;sm_cvar director_tank_lottery_selection_time 3 // The delay period before a player becomes a tank when selected. +// wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. From cca6b5ffa46f95ebd494f03c054c1035cff8b1b3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 19:13:14 -0400 Subject: [PATCH 2377/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 434d3619..563208fc 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -264,7 +264,7 @@ lilac_materialadmin "1" // Default: "105" // Minimum: "0" // Maximum: "510" -lilac_max_lerp "510" +lilac_max_lerp "0" // Ban players with too high of a ping for 3 minutes. // This is meant to deal with fakelatency, the ban length is just to prevent instant reconnects. From b38dbfa122f6c1edc12ae1278baea5763bb75d05 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 19:30:11 -0400 Subject: [PATCH 2378/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 97a5ecb8..2e8b77d2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -482,9 +482,9 @@ wait 1950;sm_cvar mp_feetyawrate_max 180 wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // wait 2100;sm_cvar sv_gravity 720 // Sets the world gravity. -wait 2100;sm_cvar sv_accelerate 5.5 // Sets the world acceleration. +wait 2100;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. // wait 2100;sm_cvar sv_friction 4 // Sets the world friction. -wait 2100;sm_cvar z_ghost_friction 1.25 // Friction factor applied to ghost player zombies. +// wait 2100;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. @@ -494,7 +494,7 @@ wait 2100;sm_cvar sv_backspeed 1.0 wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 2100;sm_cvar sv_stepsize 17 // The height that players can walk onto objects. +wait 2100;sm_cvar sv_stepsize 19 // The height that players can walk onto objects. wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. From c9f8f2442b042fad95b25627ff235b6d77bbe42c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 19:40:10 -0400 Subject: [PATCH 2379/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2e8b77d2..2edde3a6 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,7 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. -sv_region 0 // Sets the region of the server to be anywhere in the world. +sv_region 255 // Sets the region of the server to be anywhere in the world. // maxplayers 32 // Sets the maximum number of players allowed on the server. sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. @@ -1154,7 +1154,7 @@ wait 5550;sm_cvar z_witch_wander_personal_time 3 wait 5550;sm_cvar z_witch_wander_hear_radius 300 // The range at which a wandering witch can hear survivors. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 50 // How close will a witch snap a smokers tongue. -wait 5550;sm_cvar z_witch_attack_range 50 // Attack range of the witch claw. +// wait 5550;sm_cvar z_witch_attack_range 60 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. wait 5550;sm_cvar z_witch_min_retreat_range 0 // A witch will try to retreat at least this far away. From 530c69acb64d3bd78bc2915220ebc648c82d02d0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 19:42:29 -0400 Subject: [PATCH 2380/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 4fb36e96..9ca0e2f3 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -36,7 +36,7 @@ l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_max_players 33 -confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_delay 2 confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 confogl_addcvar l4d_ready_chuckle 1 From a985554818a7a1a2da8e008e43f6b518f03e9983 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 19:44:10 -0400 Subject: [PATCH 2381/2978] Update shared_cvars.cfg From cbfd10d342e5657069c087d91d9b853a197b7a79 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 19:45:01 -0400 Subject: [PATCH 2382/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2edde3a6..fc53250f 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -481,7 +481,7 @@ wait 1950;sm_cvar mp_feetyawrate 120 wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. // // -wait 2100;sm_cvar sv_gravity 720 // Sets the world gravity. +wait 2100;sm_cvar sv_gravity 735 // Sets the world gravity. wait 2100;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. // wait 2100;sm_cvar sv_friction 4 // Sets the world friction. // wait 2100;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. From 26a8befffa63c67bebcf617bda4af77b863a8031 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 20:40:21 -0400 Subject: [PATCH 2383/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 1b0a726c..7277862b 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -49,6 +49,7 @@ "STEAM_0:1:20035907" "2:z" // all permissions for this ip, immunity value is 99 - Numbers Alt "STEAM_1:0:80286445" "2:z" // all permissions for this ip, immunity value is 99 - SiNsation "STEAM_0:0:18298188" "2:z" // all permissions for this ip, immunity value is 99 - Corpiss Crispy + "STEAM_0:0:634252695" "1:z" // all permissions for this ip, immunity value is 99 - Amphibian "STEAM_1:0:9166582" "1:z" // all permissions for this ip, immunity value is 99 - Bobby Baccala "STEAM_0:1:28738054" "1:z" // all permissions for this ip, immunity value is 99 - Crown Jewel "STEAM_1:0:30455027" "1:z" // all permissions for this ip, immunity value is 99 - Surfer @@ -75,6 +76,7 @@ "STEAM_0:1:519181265" "3:z" // all permissions for this ip, immunity value is 99 - BigManAxl "STEAM_0:0:5092399" "3:z" // all permissions for this ip, immunity value is 99 - Steve Jabbs "STEAM_0:0:558067263" "2:z" // all permissions for this ip, immunity value is 99 - Dani + "STEAM_0:1:180945474" "3:z" // all permissions for this ip, immunity value is 99 - AltegoSTX "STEAM_0:1:42301277" "2:Z" // all permissions for this ip, immunity value is 99 - DanBan "STEAM_0:1:232120456" "1:z" // all permissions for this ip, immunity value is 99 - Monte "STEAM_0:0:181931352" "2:z" // all permissions for this ip, immunity value is 99 - Nurft @@ -87,10 +89,11 @@ "STEAM_0:0:624136466" "2:z" // all permissions for this ip, immunity value is 99 - Fire Head Elite "STEAM_0:0:21577462" "3:z" // all permissions for this ip, immunity value is 99 - LarryV "STEAM_0:0:212370939" "1:z" // all permissions for this ip, immunity value is 99 - Tak - "STEAM_0:0:145366485" "1:z" // all permissions for this ip, immunity value is 99 - Sic + "STEAM_0:0:145366485" "1:z" // all permissions for this ip, immunity value is 99 - (Sic) "STEAM_0:0:90856252" "2:z" // all permissions for this ip, immunity value is 99 - FROZENZERO "STEAM_0:1:766085705" "1:z" // all permissions for this ip, immunity value is 99 - American Muscle "STEAM_0:0:133154324" "2:z" // all permissions for this ip, immunity value is 99 - Slim Charles + "STEAM_0:0:144372315" "2:z" // all permissions for this ip, immunity value is 99 - Grank Fallager "STEAM_0:0:21302035" "3:z" // all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany "STEAM_0:0:553225951" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany From 62d5913955e2395f779203403e703737d9f10455 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 20:40:34 -0400 Subject: [PATCH 2384/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 7277862b..08a08de1 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -46,7 +46,7 @@ "STEAM_0:1:121253576" "3:z" // all permissions for this ip, immunity value is 99 - Moon "STEAM_1:1:5563392" "3:z" // all permissions for this ip, immunity value is 99 - Bizzy "STEAM_1:0:59242024" "2:z" // all permissions for this ip, immunity value is 99 - Numbers - "STEAM_0:1:20035907" "2:z" // all permissions for this ip, immunity value is 99 - Numbers Alt + "STEAM_0:1:20035907" "2:z" // all permissions for this ip, immunity value is 99 - Numbers (Alt) "STEAM_1:0:80286445" "2:z" // all permissions for this ip, immunity value is 99 - SiNsation "STEAM_0:0:18298188" "2:z" // all permissions for this ip, immunity value is 99 - Corpiss Crispy "STEAM_0:0:634252695" "1:z" // all permissions for this ip, immunity value is 99 - Amphibian From 80511d1c882c381397cc7c42a9d5ef98f52881c4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 22:01:17 -0400 Subject: [PATCH 2385/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 08a08de1..8478721a 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -96,7 +96,7 @@ "STEAM_0:0:144372315" "2:z" // all permissions for this ip, immunity value is 99 - Grank Fallager "STEAM_0:0:21302035" "3:z" // all permissions for this ip, immunity value is 99 - Mr. Mistix "STEAM_0:1:863682219" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany - "STEAM_0:0:553225951" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany + "STEAM_0:0:553225951" "3:z" // all permissions for this ip, immunity value is 99 - Ms. Tiffany (Alt) "STEAM_0:0:2420630" "3:z" // all permissions for this ip, immunity value is 99 - Gravity "STEAM_0:1:59461687" "3:z" // all permissions for this ip, immunity value is 99 - JAiZ "STEAM_0:1:597487209" "3:z" // all permissions for this ip, immunity value is 99 - Buckethead From fa98fe85c7ac4d7e7f209b97ecc66f7c4b2b7e6e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 May 2025 22:03:11 -0400 Subject: [PATCH 2386/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fc53250f..33f75ee7 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -897,7 +897,7 @@ wait 4200;sm_cvar z_avoidforce 0 wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. // wait 4200;sm_cvar z_run_exertion_interval 0.666667 // Sets infected pathing to update at the servers tick rate. // wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar claw_range 60 // Swing range of a special infecteds claw attack. +wait 4200;sm_cvar claw_range 70 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. @@ -1005,7 +1005,7 @@ wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 // wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -// wait 4650;sm_cvar tongue_gravity_force 5000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 4650;sm_cvar tongue_gravity_force 5000 // The force of gravity applied to survivors who are being pulled by a tongue. wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. From 05126cdf8485c4fb99e5282d82493dc39f075799 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:25:48 -0400 Subject: [PATCH 2387/2978] Update matchmodes.txt --- addons/sourcemod/configs/matchmodes.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/sourcemod/configs/matchmodes.txt b/addons/sourcemod/configs/matchmodes.txt index 5454aca6..8c8e6b3e 100644 --- a/addons/sourcemod/configs/matchmodes.txt +++ b/addons/sourcemod/configs/matchmodes.txt @@ -12,15 +12,15 @@ } "surfmod" { - "name" "surfmod 6.9.420" + "name" "surfmod 1.0" } "pissmod" { - "name" "pissmod 6.9.420" + "name" "pissmod 0.0" } "barrymod" { - "name" "barrymod 70.0.0" + "name" "marrymod 1.0" } "bizzymod" { From 38beeb6ff29aedbf05ef56a5b3f6f7257bf8cce6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:26:23 -0400 Subject: [PATCH 2388/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index ce96b148..fb15e628 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -8,8 +8,8 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "surfmod 6.9.420" -confogl_addcvar sm_cfgmotd_title "surfmod 6.9.420" +confogl_addcvar l4d_ready_cfg_name "surfmod 1.0" +confogl_addcvar sm_cfgmotd_title "surfmod 1.0" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Confogl Cvars From de62d985d8d2e86eac255d00d503d3ae68bf90bc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:27:08 -0400 Subject: [PATCH 2389/2978] Update surfmod.cfg From e0877af05fd562ad18c08c39ebf6a76c565e7391 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:27:52 -0400 Subject: [PATCH 2390/2978] Update shared_settings.cfg --- cfg/cfgogl/surfmod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/surfmod/shared_settings.cfg b/cfg/cfgogl/surfmod/shared_settings.cfg index 26858cdf..f0e3e61a 100644 --- a/cfg/cfgogl/surfmod/shared_settings.cfg +++ b/cfg/cfgogl/surfmod/shared_settings.cfg @@ -177,7 +177,7 @@ confogl_addcvar sm_punchstuckfix_unstucktime 0.5 confogl_addcvar tpsf_debug_print 0 // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "surfmod 6.9.420" +confogl_addcvar sm_cfgmotd_title "surfmod 1.0" confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" ///////////////////////////// From aefbf197639ace25865eb2d201297c07a5f517b9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:28:16 -0400 Subject: [PATCH 2391/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 47468850..3397c328 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -7,7 +7,7 @@ // ======================================================================================= // ReadyUp Cvars -l4d_ready_cfg_name "barrymod 70.0.0" +l4d_ready_cfg_name "marrymod 1.0" // Confogl Cvars confogl_addcvar mp_gamemode "Mutation12" From 9d8eb16217a80d60fdd51ab25b32913e1ba2feae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:28:45 -0400 Subject: [PATCH 2392/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 7e1bb02e..eb79c404 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -134,8 +134,8 @@ confogl_addcvar hunter_pounce_ready_range 800 confogl_addcvar hunter_committed_attack_range 600 // Tank/Witch Cvars -confogl_addcvar z_witch_anger_rate 0.375 -confogl_addcvar z_witch_relax_rate 0.125 +confogl_addcvar z_witch_anger_rate 0.4 +confogl_addcvar z_witch_relax_rate 0.2 confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_finale 1.0 confogl_addcvar versus_witch_chance_intro 1.0 From 46963cf20d4cda21396833aad5b8629c4074afff Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:29:13 -0400 Subject: [PATCH 2393/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index 5dda271c..ed6ae87a 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -148,7 +148,7 @@ confogl_addcvar sm_punchstuckfix_unstucktime 0.5 confogl_addcvar tpsf_debug_print 0 // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "barrymod 70.0.0" +confogl_addcvar sm_cfgmotd_title "marrymod 1.0" confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" ///////////////////////////// From fc92f37ca889eb73ee822d16c315d9556b59f9cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:29:27 -0400 Subject: [PATCH 2394/2978] Update shared_settings.cfg --- cfg/cfgogl/barrymod/shared_settings.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/shared_settings.cfg b/cfg/cfgogl/barrymod/shared_settings.cfg index ed6ae87a..16120f72 100644 --- a/cfg/cfgogl/barrymod/shared_settings.cfg +++ b/cfg/cfgogl/barrymod/shared_settings.cfg @@ -28,7 +28,7 @@ confogl_addcvar tank_punch_getup_scale 0.333333 // 54 frames / 30 fps * 0.25 = confogl_addcvar ghost_hurt_type 1 // [l4d2_nosecondchances.smx] -confogl_addcvar bot_kick_delay 0.25 +confogl_addcvar bot_kick_delay 0 // [bossspawningfix.smx] confogl_addcvar l4d_obey_boss_spawn_cvars 1 From 93d1322c5ee8abf1df95dc5bb828716e2b5427cb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:30:08 -0400 Subject: [PATCH 2395/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index a3e12974..92df0a98 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -8,8 +8,8 @@ // ======================================================================================= // ReadyUp Cvars -confogl_addcvar l4d_ready_cfg_name "pissmod 6.9.420" -confogl_addcvar sm_cfgmotd_title "pissmod 6.9.420" +confogl_addcvar l4d_ready_cfg_name "pissmod 0.0" +confogl_addcvar sm_cfgmotd_title "pissmod 0.0" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // Realism Confogl Cvars From 1f01b462e3bc8b84a341e0ac7803ce5e64eb1cc8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:30:57 -0400 Subject: [PATCH 2396/2978] Update shared_settings.cfg --- cfg/cfgogl/pissmod/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_settings.cfg b/cfg/cfgogl/pissmod/shared_settings.cfg index e126bd47..d59823b5 100644 --- a/cfg/cfgogl/pissmod/shared_settings.cfg +++ b/cfg/cfgogl/pissmod/shared_settings.cfg @@ -8,7 +8,7 @@ // ======================================================================================= // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "pissmod 6.9.420" +confogl_addcvar sm_cfgmotd_title "pissmod 0.0" confogl_addcvar sm_cfgmotd_url "steamcommunity.com/groups/bizzymod" // [starting_items.smx] @@ -137,8 +137,8 @@ confogl_addcvar l4d_ammo_spawn_glow_color "255 255 255" confogl_addcvar gfc_hittable_override 1 confogl_addcvar gfc_hittable_rage_override 1 confogl_addcvar gfc_rock_rage_override 1 -confogl_addcvar gfc_spit_extra_time 0.25 -confogl_addcvar gfc_common_extra_time 0.25 +confogl_addcvar gfc_spit_extra_time 0.0 +confogl_addcvar gfc_common_extra_time 0.0 confogl_addcvar gfc_hunter_duration 0.0 confogl_addcvar gfc_jockey_duration 0.0 confogl_addcvar gfc_smoker_duration 0.0 From c1cc8a0779dbae2fa530af08c7931ce1b84b1571 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:31:47 -0400 Subject: [PATCH 2397/2978] Update confogl.cfg --- cfg/cfgogl/pissmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/pissmod/confogl.cfg b/cfg/cfgogl/pissmod/confogl.cfg index 92df0a98..c53433da 100644 --- a/cfg/cfgogl/pissmod/confogl.cfg +++ b/cfg/cfgogl/pissmod/confogl.cfg @@ -525,7 +525,7 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // Pissmod Shared Cvars -exec cfgogl/pissmod/shared_cvars.cfg +wait 300;exec cfgogl/pissmod/shared_cvars.cfg // Config Cvars -exec cfgogl/pissmod/pissmod.cfg +wait 600;exec cfgogl/pissmod/pissmod.cfg From a92b142b02f91401711d8d165509074154cfb81d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:32:13 -0400 Subject: [PATCH 2398/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index 3397c328..f977da04 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -22,9 +22,9 @@ confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 -confogl_addcvar z_background_limit 40 -confogl_addcvar z_wandering_density 0.035 -confogl_addcvar versus_wandering_density 0.035 +confogl_addcvar z_background_limit 0 +confogl_addcvar z_wandering_density 0.03 +confogl_addcvar versus_wandering_density 0.03 confogl_addcvar z_mega_mob_size 60 confogl_addcvar z_mob_spawn_min_size 10 confogl_addcvar z_mob_spawn_max_size 40 From acfa742fbba2209fd790906c19bc406f07fc63f0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 09:32:25 -0400 Subject: [PATCH 2399/2978] Update confogl.cfg --- cfg/cfgogl/barrymod/confogl.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cfgogl/barrymod/confogl.cfg b/cfg/cfgogl/barrymod/confogl.cfg index f977da04..77f63929 100644 --- a/cfg/cfgogl/barrymod/confogl.cfg +++ b/cfg/cfgogl/barrymod/confogl.cfg @@ -22,7 +22,7 @@ confogl_addcvar confogl_pills_limit 4 // numbermod 4v4 Cvars confogl_addcvar z_health 100 confogl_addcvar z_common_limit 40 -confogl_addcvar z_background_limit 0 +confogl_addcvar z_background_limit 20 confogl_addcvar z_wandering_density 0.03 confogl_addcvar versus_wandering_density 0.03 confogl_addcvar z_mega_mob_size 60 From 2a7f029c1cbfa823af8192a4b1faefb60d5ffe20 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 10:27:44 -0400 Subject: [PATCH 2400/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 33f75ee7..ead50345 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -143,8 +143,8 @@ wait 0150;sm_cvar l4d_stats_track 1 wait 0150;sm_cvar l4d_stats_nogameplaycheck 1 wait 0150;sm_cvar steamworks_stats_disable 0 wait 0150;sm_cvar debug_l4dverbose 0 -wait 0150;sm_cvar achievement_debug 1 wait 0150;sm_cvar achievement_disable 0 +// wait 0150;sm_cvar achievement_debug 0 // wait 0150;sm_cvar z_award_debug 0 wait 0150;sm_cvar z_holiday_gift_drop_chance 1.0 wait 0150;sm_cvar survival_generate_fake_times 0 From 81485fdf9c05f6f16a93da22243ad433ec753bd7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 10:39:49 -0400 Subject: [PATCH 2401/2978] Update l4d_stats.cfg --- cfg/sourcemod/l4d_stats.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_stats.cfg b/cfg/sourcemod/l4d_stats.cfg index 76bc3b40..ebd891b1 100644 --- a/cfg/sourcemod/l4d_stats.cfg +++ b/cfg/sourcemod/l4d_stats.cfg @@ -549,7 +549,7 @@ l4d_stats_silencechat "1" // Community site URL, for rank panel display // - // Default: "" -l4d_stats_siteurl "https://bizzymod.com/" +l4d_stats_siteurl "bizzymod.com" // Base score for killing a Smoker // - From be7e3742e068c0541b7c99c99084471d21bba471 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 10:40:31 -0400 Subject: [PATCH 2402/2978] Update confogl.cfg --- cfg/cfgogl/numbersmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/numbersmod/confogl.cfg b/cfg/cfgogl/numbersmod/confogl.cfg index 64cd42fe..50be365e 100644 --- a/cfg/cfgogl/numbersmod/confogl.cfg +++ b/cfg/cfgogl/numbersmod/confogl.cfg @@ -99,7 +99,7 @@ confogl_addcvar l4d_stats_fincap 1 confogl_addcvar l4d_stats_ffire 1 // numbersmod Shared Cvars -wait 300;exec cfgogl/numbersmod/shared_cvars.cfg +wait 150;exec cfgogl/numbersmod/shared_cvars.cfg // Config Cvars -wait 600;exec cfgogl/numbersmod/numbersmod.cfg +wait 300;exec cfgogl/numbersmod/numbersmod.cfg From a3599873860873d3131b36b16536f1951e143979 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 10:40:58 -0400 Subject: [PATCH 2403/2978] Update confogl.cfg --- cfg/cfgogl/surfmod/confogl.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/surfmod/confogl.cfg b/cfg/cfgogl/surfmod/confogl.cfg index fb15e628..65125d3d 100644 --- a/cfg/cfgogl/surfmod/confogl.cfg +++ b/cfg/cfgogl/surfmod/confogl.cfg @@ -120,7 +120,7 @@ confogl_addcvar l4d_stats_fincap 1 confogl_addcvar l4d_stats_ffire 1 // surfmod Shared Cvars -wait 300;exec cfgogl/surfmod/shared_cvars.cfg +wait 150;exec cfgogl/surfmod/shared_cvars.cfg // Config Cvars -wait 600;exec cfgogl/surfmod/surfmod.cfg +wait 300;exec cfgogl/surfmod/surfmod.cfg From 317e44b233e1a4d83b56bbe1cf65af1887cd091b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 10:43:27 -0400 Subject: [PATCH 2404/2978] Update shared_cvars.cfg --- cfg/cfgogl/pissmod/shared_cvars.cfg | 270 ++++++++++++++-------------- 1 file changed, 135 insertions(+), 135 deletions(-) diff --git a/cfg/cfgogl/pissmod/shared_cvars.cfg b/cfg/cfgogl/pissmod/shared_cvars.cfg index a215bc37..8cac9c42 100644 --- a/cfg/cfgogl/pissmod/shared_cvars.cfg +++ b/cfg/cfgogl/pissmod/shared_cvars.cfg @@ -13,7 +13,7 @@ confogl_addcvar l4d_ready_enabled 1 confogl_addcvar l4d_ready_disable_spawns 0 confogl_addcvar l4d_ready_survivor_freeze 0 confogl_addcvar l4d_ready_max_players 33 -confogl_addcvar l4d_ready_delay 3 +confogl_addcvar l4d_ready_delay 2 confogl_addcvar l4d_ready_force_extra 0 confogl_addcvar l4d_ready_enable_sound 1 confogl_addcvar l4d_ready_chuckle 1 @@ -72,110 +72,110 @@ confogl_addcvar confogl_limit_tier2 0 confogl_addcvar confogl_limit_tier2_saferoom 0 // Director Cvars -//confogl_addcvar director_ammo_density -1 -//confogl_addcvar director_pistol_density -1 -//confogl_addcvar director_magnum_spawn_density -1 -//confogl_addcvar director_configurable_weapon_spawn_density -1 -//confogl_addcvar director_melee_weapon_density -1 -//confogl_addcvar director_super_weapon_density 4 -//confogl_addcvar director_molotov_density 4 -//confogl_addcvar director_pipe_bomb_density 4 -//confogl_addcvar director_vomitjar_density 4 -//confogl_addcvar director_upgradepack_density 4 -//confogl_addcvar director_pain_pill_density 4 -//confogl_addcvar director_adrenaline_density 4 -//confogl_addcvar director_gas_can_density 4 -//confogl_addcvar director_propane_tank_density 4 -//confogl_addcvar director_oxygen_tank_density 4 -//confogl_addcvar director_defibrillator_density 4 +// confogl_addcvar director_ammo_density -1 +// confogl_addcvar director_pistol_density -1 +// confogl_addcvar director_magnum_spawn_density -1 +// confogl_addcvar director_configurable_weapon_spawn_density -1 +// confogl_addcvar director_melee_weapon_density -1 +// confogl_addcvar director_super_weapon_density 4 +// confogl_addcvar director_molotov_density 4 +// confogl_addcvar director_pipe_bomb_density 4 +// confogl_addcvar director_vomitjar_density 4 +// confogl_addcvar director_upgradepack_density 4 +// confogl_addcvar director_pain_pill_density 4 +// confogl_addcvar director_adrenaline_density 4 +// confogl_addcvar director_gas_can_density 4 +// confogl_addcvar director_propane_tank_density 4 +// confogl_addcvar director_oxygen_tank_density 4 +// confogl_addcvar director_defibrillator_density 4 confogl_addcvar director_cs_weapon_spawn_chance 0.333333 confogl_addcvar director_per_map_weapon_upgrade_chance 0.5 -//confogl_addcvar director_finale_item_cluster_count 2 +// confogl_addcvar director_finale_item_cluster_count 2 confogl_addcvar director_convert_pills 1 confogl_addcvar director_vs_convert_pills 1.0 confogl_addcvar director_convert_pills_critical_health 0 confogl_addcvar director_convert_pills_to_defib_health 0 // Weapon Cvars -//confogl_addcvar mp_weapon_usp_price FREE -//confogl_addcvar mp_weapon_glock_price FREE -//confogl_addcvar mp_weapon_p228_price FREE -//confogl_addcvar mp_weapon_fiveseven_price FREE -//confogl_addcvar mp_weapon_deagle_price FREE -//confogl_addcvar mp_weapon_elite_price FREE -//confogl_addcvar mp_weapon_mac10_price FREE -//confogl_addcvar mp_weapon_ump45_price FREE -//confogl_addcvar mp_weapon_mp5navy_price FREE -//confogl_addcvar mp_weapon_p90_price FREE -//confogl_addcvar mp_weapon_m3_price FREE -//confogl_addcvar mp_weapon_tmp_price FREE -//confogl_addcvar mp_weapon_scout_price FREE -//confogl_addcvar mp_weapon_awp_price FREE -//confogl_addcvar mp_weapon_famas_price FREE -//confogl_addcvar mp_weapon_galil_price FREE -//confogl_addcvar mp_weapon_m4a1_price FREE -//confogl_addcvar mp_weapon_ak47_price FREE -//confogl_addcvar mp_weapon_aug_price FREE -//confogl_addcvar mp_weapon_sg550_price FREE -//confogl_addcvar mp_weapon_sg552_price FREE -//confogl_addcvar mp_weapon_xm1014_price FREE -//confogl_addcvar mp_weapon_g3sg1_price FREE -//confogl_addcvar mp_weapon_m249_price FREE +// confogl_addcvar mp_weapon_usp_price FREE +// confogl_addcvar mp_weapon_glock_price FREE +// confogl_addcvar mp_weapon_p228_price FREE +// confogl_addcvar mp_weapon_fiveseven_price FREE +// confogl_addcvar mp_weapon_deagle_price FREE +// confogl_addcvar mp_weapon_elite_price FREE +// confogl_addcvar mp_weapon_mac10_price FREE +// confogl_addcvar mp_weapon_ump45_price FREE +// confogl_addcvar mp_weapon_mp5navy_price FREE +// confogl_addcvar mp_weapon_p90_price FREE +// confogl_addcvar mp_weapon_m3_price FREE +// confogl_addcvar mp_weapon_tmp_price FREE +// confogl_addcvar mp_weapon_scout_price FREE +// confogl_addcvar mp_weapon_awp_price FREE +// confogl_addcvar mp_weapon_famas_price FREE +// confogl_addcvar mp_weapon_galil_price FREE +// confogl_addcvar mp_weapon_m4a1_price FREE +// confogl_addcvar mp_weapon_ak47_price FREE +// confogl_addcvar mp_weapon_aug_price FREE +// confogl_addcvar mp_weapon_sg550_price FREE +// confogl_addcvar mp_weapon_sg552_price FREE +// confogl_addcvar mp_weapon_xm1014_price FREE +// confogl_addcvar mp_weapon_g3sg1_price FREE +// confogl_addcvar mp_weapon_m249_price FREE -//confogl_addcvar ammo_pistol_max -2 +// confogl_addcvar ammo_pistol_max -2 confogl_addcvar ammo_smg_max 850 confogl_addcvar ammo_shotgun_max 112 -//confogl_addcvar ammo_assaultrifle_max 550 -//confogl_addcvar ammo_autoshotgun_max 190 -//confogl_addcvar ammo_huntingrifle_max 285 -//confogl_addcvar ammo_sniperrifle_max 270 -//confogl_addcvar ammo_m60_max 150 -//confogl_addcvar ammo_grenadelauncher_max 49 -//confogl_addcvar ammo_chainsaw_max 30 -//confogl_addcvar ammo_molotov_max 1 -//confogl_addcvar ammo_pipebomb_max 1 -//confogl_addcvar ammo_vomitjar_max 1 -//confogl_addcvar ammo_firstaid_max 1 -//confogl_addcvar ammo_painpills_max 1 -//confogl_addcvar ammo_adrenaline_max 1 -//confogl_addcvar ammo_minigun_max 1000 -//confogl_addcvar ammo_turret_max 500 -//confogl_addcvar ammo_turret_infected_damage 25 -//confogl_addcvar ammo_turret_pz_damage 25 -//confogl_addcvar ammo_turret_witch_damage 50 -//confogl_addcvar ammo_turret_tank_damage 50 -//confogl_addcvar ammo_turret_survivor_damage 0 -//confogl_addcvar terror_ammo_multiplier 1.0 +// confogl_addcvar ammo_assaultrifle_max 550 +// confogl_addcvar ammo_autoshotgun_max 190 +// confogl_addcvar ammo_huntingrifle_max 285 +// confogl_addcvar ammo_sniperrifle_max 270 +// confogl_addcvar ammo_m60_max 150 +// confogl_addcvar ammo_grenadelauncher_max 49 +// confogl_addcvar ammo_chainsaw_max 30 +// confogl_addcvar ammo_molotov_max 1 +// confogl_addcvar ammo_pipebomb_max 1 +// confogl_addcvar ammo_vomitjar_max 1 +// confogl_addcvar ammo_firstaid_max 1 +// confogl_addcvar ammo_painpills_max 1 +// confogl_addcvar ammo_adrenaline_max 1 +// confogl_addcvar ammo_minigun_max 1000 +// confogl_addcvar ammo_turret_max 500 +// confogl_addcvar ammo_turret_infected_damage 25 +// confogl_addcvar ammo_turret_pz_damage 25 +// confogl_addcvar ammo_turret_witch_damage 50 +// confogl_addcvar ammo_turret_tank_damage 50 +// confogl_addcvar ammo_turret_survivor_damage 0 +// confogl_addcvar terror_ammo_multiplier 1.0 -//confogl_addcvar sv_suppress_viewpunch 0 -//confogl_addcvar z_gun_vertical_punch 1 -//confogl_addcvar z_gun_horiz_punch 0 -//confogl_addcvar z_gun_kick 0 -//confogl_addcvar punch_angle_decay_rate 15 -//confogl_addcvar survivor_friendly_fire_factor_easy 0.0 -//confogl_addcvar survivor_friendly_fire_factor_normal 0.1 +// confogl_addcvar sv_suppress_viewpunch 0 +// confogl_addcvar z_gun_vertical_punch 1 +// confogl_addcvar z_gun_horiz_punch 0 +// confogl_addcvar z_gun_kick 0 +// confogl_addcvar punch_angle_decay_rate 15 +// confogl_addcvar survivor_friendly_fire_factor_easy 0.0 +// confogl_addcvar survivor_friendly_fire_factor_normal 0.1 confogl_addcvar survivor_friendly_fire_factor_hard 0.1 confogl_addcvar survivor_friendly_fire_factor_expert 0.1 -//confogl_addcvar z_friendly_fire_forgiveness 1 -//confogl_addcvar bullet_ff_through_walls 0 -//confogl_addcvar z_non_head_damage_factor_easy 2.0 +// confogl_addcvar z_friendly_fire_forgiveness 1 +// confogl_addcvar bullet_ff_through_walls 0 +// confogl_addcvar z_non_head_damage_factor_easy 2.0 confogl_addcvar z_non_head_damage_factor_normal 1.0 confogl_addcvar z_non_head_damage_factor_hard 1.0 -//confogl_addcvar z_non_head_damage_factor_expert 1.0 +// confogl_addcvar z_non_head_damage_factor_expert 1.0 confogl_addcvar z_non_head_damage_factor_multiplier 1.0 confogl_addcvar z_shotgun_bonus_damage_range 200 confogl_addcvar z_shotgun_bonus_damage_multiplier 10 confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar z_tank_damage_slow_min_range 32 -//confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 -//confogl_addcvar shotgun_reload_cancel_delay 0 -//confogl_addcvar z_do_tracers 1 -//confogl_addcvar z_tracer_spacing 1 -//confogl_addcvar sv_tracereffects_limit_general 65536 +// confogl_addcvar z_tank_autoshotgun_dmg_scale 1.0 +// confogl_addcvar shotgun_reload_cancel_delay 0 +// confogl_addcvar z_do_tracers 1 +// confogl_addcvar z_tracer_spacing 1 +// confogl_addcvar sv_tracereffects_limit_general 65536 confogl_addcvar melee_range 80 -//confogl_addcvar melee_collateral_shove_count 20 -//confogl_addcvar melee_combo_reset_time 1.0 +// confogl_addcvar melee_collateral_shove_count 20 +// confogl_addcvar melee_combo_reset_time 1.0 confogl_addcvar melee_force_scalar 50 confogl_addcvar melee_force_scalar_combat_character 50 confogl_addcvar chainsaw_attract_distance 1000 @@ -184,74 +184,74 @@ confogl_addcvar chainsaw_attack_cone 60 confogl_addcvar chainsaw_hit_interval 0.02 confogl_addcvar chainsaw_damage 20 confogl_addcvar chainsaw_attack_force 10000 -//confogl_addcvar chainsaw_startup_fadeout_time 0 +// confogl_addcvar chainsaw_startup_fadeout_time 0 -//confogl_addcvar grenadelauncher_startpos_up 0 -//confogl_addcvar grenadelauncher_startpos_right 4 -//confogl_addcvar grenadelauncher_startpos_forward 8 -//confogl_addcvar grenadelauncher_velocity 1250 -//confogl_addcvar grenadelauncher_vel_up 125 -//confogl_addcvar grenadelauncher_vel_variance 0.0 +// confogl_addcvar grenadelauncher_startpos_up 0 +// confogl_addcvar grenadelauncher_startpos_right 4 +// confogl_addcvar grenadelauncher_startpos_forward 8 +// confogl_addcvar grenadelauncher_velocity 1250 +// confogl_addcvar grenadelauncher_vel_up 125 +// confogl_addcvar grenadelauncher_vel_variance 0.0 confogl_addcvar grenadelauncher_damage 500 confogl_addcvar grenadelauncher_radius_stumble 400 confogl_addcvar grenadelauncher_radius_kill 200 confogl_addcvar grenadelauncher_force_kill 1000 -//confogl_addcvar grenadelauncher_ff_scale 0.1 -//confogl_addcvar grenadelauncher_ff_scale_self 0.1 +// confogl_addcvar grenadelauncher_ff_scale 0.1 +// confogl_addcvar grenadelauncher_ff_scale_self 0.1 confogl_addcvar z_tank_grenade_launcher_dmg_scale 3.0 confogl_addcvar z_tank_grenade_damage 1000 confogl_addcvar z_tank_grenade_roll -15 -//confogl_addcvar z_tank_max_stagger_duration 2 -//confogl_addcvar z_tank_max_stagger_distance 300 +// confogl_addcvar z_tank_max_stagger_duration 2 +// confogl_addcvar z_tank_max_stagger_distance 300 confogl_addcvar z_minigun_spread 4.0 -//confogl_addcvar z_minigun_spin_up_speed 20 -//confogl_addcvar z_minigun_firing_speed 20 -//confogl_addcvar z_minigun_spin_down_speed 10 +// confogl_addcvar z_minigun_spin_up_speed 20 +// confogl_addcvar z_minigun_firing_speed 20 +// confogl_addcvar z_minigun_spin_down_speed 10 confogl_addcvar z_minigun_fire_think_interval 0.0 confogl_addcvar z_minigun_rate_of_fire 3000 confogl_addcvar z_minigun_damage_rate 60000 -//confogl_addcvar z_minigun_overheat_time 100 -//confogl_addcvar z_minigun_cooldown_time 0.1 -//confogl_addcvar z_minigun_stand_distance 32 -//confogl_addcvar z_mounted_gun_fire_think_interval 0.01 +// confogl_addcvar z_minigun_overheat_time 100 +// confogl_addcvar z_minigun_cooldown_time 0.1 +// confogl_addcvar z_minigun_stand_distance 32 +// confogl_addcvar z_mounted_gun_fire_think_interval 0.01 confogl_addcvar mounted_gun_rate_of_fire 12 -//confogl_addcvar mounted_gun_overheat_time 100 -//confogl_addcvar mounted_gun_overheat_penalty_time 0 -//confogl_addcvar mounted_gun_cooldown_time 0.1 -//confogl_addcvar mounted_gun_mount_cooldown_time 0 +// confogl_addcvar mounted_gun_overheat_time 100 +// confogl_addcvar mounted_gun_overheat_penalty_time 0 +// confogl_addcvar mounted_gun_cooldown_time 0.1 +// confogl_addcvar mounted_gun_mount_cooldown_time 0 // Item Cvars -//confogl_addcvar ammo_pack_use_duration 1.8 +// confogl_addcvar ammo_pack_use_duration 1.8 confogl_addcvar upgrade_pack_use_duration 1.8 -//confogl_addcvar upgradepack_forward_dist 0 -//confogl_addcvar upgradepack_max_drop_dist 0 +// confogl_addcvar upgradepack_forward_dist 0 +// confogl_addcvar upgradepack_max_drop_dist 0 confogl_addcvar incendiary_ammo_burn_time 5 confogl_addcvar upgrade_explosive_bullet_force 5 confogl_addcvar upgrade_explosive_slug_force 10 confogl_addcvar upgrade_laser_sight_spread_factor 0.35 -//confogl_addcvar inferno_forward_reduction_factor 1.0 -//confogl_addcvar inferno_velocity_factor 0.02 -//confogl_addcvar inferno_velocity_normal_factor 0.02 -//confogl_addcvar inferno_velocity_decay_factor 0.25 -//confogl_addcvar inferno_initial_spawn_interval 0 -//confogl_addcvar inferno_spawn_angle 45 -//confogl_addcvar inferno_surface_offset 20 -//confogl_addcvar inferno_flame_lifetime 15 -//confogl_addcvar inferno_max_trace_per_tick 16 -//confogl_addcvar inferno_child_spawn_interval_multiplier 1.0 -//confogl_addcvar inferno_max_child_spawn_interval 1 -//confogl_addcvar inferno_child_spawn_max_depth 4 -//confogl_addcvar inferno_per_flame_spawn_duration 1 +// confogl_addcvar inferno_forward_reduction_factor 1.0 +// confogl_addcvar inferno_velocity_factor 0.02 +// confogl_addcvar inferno_velocity_normal_factor 0.02 +// confogl_addcvar inferno_velocity_decay_factor 0.25 +// confogl_addcvar inferno_initial_spawn_interval 0 +// confogl_addcvar inferno_spawn_angle 45 +// confogl_addcvar inferno_surface_offset 20 +// confogl_addcvar inferno_flame_lifetime 15 +// confogl_addcvar inferno_max_trace_per_tick 16 +// confogl_addcvar inferno_child_spawn_interval_multiplier 1.0 +// confogl_addcvar inferno_max_child_spawn_interval 1 +// confogl_addcvar inferno_child_spawn_max_depth 4 +// confogl_addcvar inferno_per_flame_spawn_duration 1 confogl_addcvar inferno_max_range 250 -//confogl_addcvar inferno_flame_spacing 48 -//confogl_addcvar inferno_max_flames 32 +// confogl_addcvar inferno_flame_spacing 48 +// confogl_addcvar inferno_max_flames 32 confogl_addcvar inferno_scorch_decals 1 confogl_addcvar inferno_damage 50 confogl_addcvar z_burning_lifetime 20 confogl_addcvar z_special_burn_dmg_scale 1 -//confogl_addcvar z_tanks_block_molotovs 1 -//confogl_addcvar survivor_burn_factor_easy 0.0 +// confogl_addcvar z_tanks_block_molotovs 1 +// confogl_addcvar survivor_burn_factor_easy 0.0 confogl_addcvar survivor_burn_factor_normal 0.1 confogl_addcvar survivor_burn_factor_hard 0.1 confogl_addcvar survivor_burn_factor_expert 0.1 @@ -264,10 +264,10 @@ confogl_addcvar pipe_bomb_beep_interval_delta 0.02 confogl_addcvar pipe_bomb_shake_radius 1000 confogl_addcvar pipe_bomb_shake_amplitude 100 confogl_addcvar vomitjar_radius 250 -//confogl_addcvar vomitjar_radius_survivors 0 +// confogl_addcvar vomitjar_radius_survivors 0 confogl_addcvar vomitjar_duration_infected_bot 30 confogl_addcvar vomitjar_duration_infected_pz 30 -//confogl_addcvar vomitjar_duration_survivor 0 +// confogl_addcvar vomitjar_duration_survivor 0 confogl_addcvar z_attack_infected_it_damage 1 confogl_addcvar z_attack_pz_it_damage 50 confogl_addcvar fuel_barrel_health 10 @@ -277,16 +277,16 @@ confogl_addcvar fuel_barrel_screen_shake_radius 1200 confogl_addcvar fuel_barrel_screen_shake_frequency 2.5 confogl_addcvar fuel_barrel_screen_shake_amplitude 50 confogl_addcvar fuel_barrel_screen_shake_duration 1.5 -//confogl_addcvar fuel_barrel_flame_instances 8 +// confogl_addcvar fuel_barrel_flame_instances 8 -//confogl_addcvar first_aid_kit_max_heal 101 +// confogl_addcvar first_aid_kit_max_heal 101 confogl_addcvar first_aid_heal_percent 0.9 confogl_addcvar first_aid_kit_use_duration 4.5 -//confogl_addcvar defibrillator_use_duration 2.5 -//confogl_addcvar defibrillator_return_to_life_time 1 -//confogl_addcvar z_survivor_respawn_health 100 -//confogl_addcvar survivor_respawn_with_guns 2 -//confogl_addcvar pain_pills_health_threshold 99 +// confogl_addcvar defibrillator_use_duration 2.5 +// confogl_addcvar defibrillator_return_to_life_time 1 +// confogl_addcvar z_survivor_respawn_health 100 +// confogl_addcvar survivor_respawn_with_guns 2 +// confogl_addcvar pain_pills_health_threshold 99 confogl_addcvar pain_pills_health_value 60 confogl_addcvar pain_pills_decay_rate 0.2 confogl_addcvar adrenaline_duration 20 @@ -294,7 +294,7 @@ confogl_addcvar adrenaline_health_buffer 30 confogl_addcvar adrenaline_run_speed 280 confogl_addcvar adrenaline_revive_speedup 0.5 confogl_addcvar adrenaline_backpack_speedup 0.5 -//confogl_addcvar sv_healing_gnome_replenish_rate 2.0 +// confogl_addcvar sv_healing_gnome_replenish_rate 2.0 // Stripper Path -//confogl_addcvar stripper_cfg_path cfg/stripper/pissmod +// confogl_addcvar stripper_cfg_path cfg/stripper/pissmod From d1dc284459f52de212d382562edfb01a77b9478b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 10:44:52 -0400 Subject: [PATCH 2405/2978] Update barrymod.cfg --- cfg/cfgogl/barrymod/barrymod.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/cfgogl/barrymod/barrymod.cfg b/cfg/cfgogl/barrymod/barrymod.cfg index 3e95f2fd..2388d1ba 100644 --- a/cfg/cfgogl/barrymod/barrymod.cfg +++ b/cfg/cfgogl/barrymod/barrymod.cfg @@ -30,6 +30,11 @@ confogl_addcvar autopause_enable 1 confogl_addcvar autopause_force 0 confogl_addcvar autopause_apdebug 0 +// [l4d_weapon_limits.smx] +l4d_wlimits_add 1 1 weapon_rifle_m60 +l4d_wlimits_add 1 1 weapon_grenade_launcher +l4d_wlimits_lock + // [l4d2_playstats.smx + survivor_mvp] confogl_addcvar sm_survivor_mvp_brevity 0 confogl_addcvar sm_survivor_mvp_brevity_latest 111 From 80c6f792fb66ae637b65ffb8b9ab4c1072904cb2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 11:15:06 -0400 Subject: [PATCH 2406/2978] Update cvarlist.cfg --- cfg/cvarlist.cfg | 4859 +++++++++++++++++++++++----------------------- 1 file changed, 2451 insertions(+), 2408 deletions(-) diff --git a/cfg/cvarlist.cfg b/cfg/cvarlist.cfg index 3a99966d..fdfb72a0 100644 --- a/cfg/cvarlist.cfg +++ b/cfg/cvarlist.cfg @@ -1,2408 +1,2451 @@ -wait 0003; sm_cvar achievement_debug 1 -wait 0006; sm_cvar achievement_disable 0 -wait 0009; sm_cvar action_progress_reset_interval 0.5 -// wait 0012; sm_cvar adrenaline_backpack_speedup 0.5 -wait 0015; sm_cvar adrenaline_duration 20 -wait 0018; sm_cvar adrenaline_health_buffer 30 -// wait 0021; sm_cvar adrenaline_revive_speedup 0.5 -// wait 0024; sm_cvar adrenaline_run_speed 260 -// wait 0027; sm_cvar ai_debug_los 0 -// wait 0030; sm_cvar ai_debug_ragdoll_magnets 0 -// wait 0033; sm_cvar ai_debug_shoot_positions 0 -// wait 0036; sm_cvar ai_debug_speech 0 -wait 0039; sm_cvar ai_expression_frametime 0.1 -// wait 0042; sm_cvar ai_expression_optimization 0 -// wait 0045; sm_cvar ai_force_serverside_ragdoll 0 -// wait 0048; sm_cvar ai_LOS_mode 0 -// wait 0051; sm_cvar ai_post_frame_navigation 0 -// wait 0054; sm_cvar ai_sequence_debug 0 -// wait 0057; sm_cvar ai_setupbones_debug 0 -// wait 0060; sm_cvar ai_shot_bias_max 1.0 -// wait 0063; sm_cvar ai_shot_bias_min -1.0 -// wait 0066; sm_cvar ai_show_hull_attacks 0 -wait 0069; sm_cvar ai_talk_idle_enabled 0 -// wait 0072; sm_cvar ai_use_visibility_cache 1 -wait 0075; sm_cvar allow_all_bot_survivor_team 1 -// wait 0078; sm_cvar allow_weapon_fire_to_use 0 -// wait 0081; sm_cvar ammo_adrenaline_max 1 -// wait 0084; sm_cvar ammo_ammo_pack_max 1 -// wait 0087; sm_cvar ammo_assaultrifle_max 450 -// wait 0090; sm_cvar ammo_autoshotgun_max 90 -wait 0093; sm_cvar ammo_chainsaw_max 30 -wait 0096; sm_cvar ammo_firstaid_max 1 -// wait 0099; sm_cvar ammo_grenadelauncher_max 49 -// wait 0102; sm_cvar ammo_huntingrifle_max 150 -// wait 0105; sm_cvar ammo_m60_max 0 -wait 0108; sm_cvar ammo_minigun_max -2 -// wait 0111; sm_cvar ammo_molotov_max 1 -wait 0114; sm_cvar ammo_pack_use_duration 1.5 -// wait 0117; sm_cvar ammo_painpills_max 1 -// wait 0120; sm_cvar ammo_pipebomb_max 1 -// wait 0123; sm_cvar ammo_pistol_max -2 -// wait 0126; sm_cvar ammo_shotgun_max 72 -// wait 0129; sm_cvar ammo_smg_max 650 -// wait 0132; sm_cvar ammo_sniperrifle_max 180 -// wait 0135; sm_cvar ammo_turret_infected_damage 25 -wait 0138; sm_cvar ammo_turret_max -2 -wait 0141; sm_cvar ammo_turret_pz_damage 10 -wait 0144; sm_cvar ammo_turret_survivor_damage 0 -wait 0147; sm_cvar ammo_turret_tank_damage 50 -wait 0150; sm_cvar ammo_turret_witch_damage 25 -// wait 0153; sm_cvar ammo_vomitjar_max 1 -// wait 0156; sm_cvar anim_3wayblend 1 -// wait 0159; sm_cvar anim_showstate -1 -// wait 0162; sm_cvar anim_showstatelog 0 -// wait 0165; sm_cvar async_allow_held_files 1 -// wait 0168; sm_cvar async_mode 0 -// wait 0171; sm_cvar async_serialize 0 -// wait 0174; sm_cvar async_simulate_delay 0 -// wait 0177; sm_cvar autoaim_max_deflect 1.0 -// wait 0180; sm_cvar autoaim_max_dist 8192 -// wait 0183; sm_cvar autoaim_viewing_client 1 -// wait 0186; sm_cvar blackbox "" -// wait 0189; sm_cvar BlendBonesMode 2 -wait 0192; sm_cvar boomer_exposed_time_tolerance 20 -// wait 0195; sm_cvar boomer_leaker_chance 0 -wait 0198; sm_cvar boomer_pz_claw_dmg 6 -wait 0201; sm_cvar boomer_vomit_delay 0 -// wait 0204; sm_cvar bot_crouch 0 -// wait 0207; sm_cvar bot_freeze 0 -// wait 0210; sm_cvar bot_mimic 0 -// wait 0213; sm_cvar bot_mimic_yaw_offset 180 -// wait 0216; sm_cvar breakable_disable_gib_limit 0 -// wait 0219; sm_cvar breakable_multiplayer 1 -// wait 0222; sm_cvar buddha 0 -// wait 0225; sm_cvar bullet_ff_through_walls 0 -wait 0228; sm_cvar car_alarm_chirp_distance 500 -// wait 0231; sm_cvar car_alarm_chirp_duration 1 -wait 0234; sm_cvar car_alarm_chirp_interval 1 -wait 0237; sm_cvar car_alarm_distance 1000 -// wait 0240; sm_cvar car_alarm_duration 20 -wait 0243; sm_cvar cc_norepeat 0 -// wait 0246; sm_cvar cc_showmissing 0 -// wait 0249; sm_cvar chainsaw_attack_cone 30 -wait 0252; sm_cvar chainsaw_attack_distance 80 -wait 0255; sm_cvar chainsaw_attack_force 10000 -wait 0258; sm_cvar chainsaw_attract_distance 1000 -// wait 0261; sm_cvar chainsaw_damage 100 -// wait 0264; sm_cvar chainsaw_debug 0 -wait 0267; sm_cvar chainsaw_hit_interval 0.05 -wait 0270; sm_cvar chainsaw_startup_fadeout_time 0 -// wait 0273; sm_cvar changelevel_inhibit 0 -// wait 0276; sm_cvar changelevel_pause_interval 10 -// wait 0279; sm_cvar charger_pz_claw_dmg 10 -// wait 0282; sm_cvar chet_debug_idle 0 -// wait 0285; sm_cvar cl_clock_correction 1 -wait 0288; sm_cvar cl_clock_correction_adjustment_max_amount 100 -wait 0291; sm_cvar cl_clock_correction_adjustment_max_offset 50 -wait 0294; sm_cvar cl_clock_correction_adjustment_min_offset 0 -wait 0297; sm_cvar cl_clock_correction_force_server_tick 999 -// wait 0300; sm_cvar cl_clock_showdebuginfo 0 -wait 0303; sm_cvar cl_clockdrift_max_ms 100 -// wait 0306; sm_cvar cl_clockdrift_max_ms_threadmode 0 -wait 0309; sm_cvar cl_consistencycheck_interval 86400 -// wait 0312; sm_cvar cl_failremoteconnections 0 -wait 0315; sm_cvar cl_interpolate 1 -wait 0318; sm_cvar cl_resend 1.5 -wait 0321; sm_cvar cl_simdbones 1 -// wait 0324; sm_cvar cl_skipslowpath 0 -// wait 0327; sm_cvar cl_use_simd_bones 1 -wait 0330; sm_cvar claw_force 100 -wait 0333; sm_cvar claw_range 60 -wait 0336; sm_cvar claw_range_down 80 -// wait 0339; sm_cvar claw_swing_duration 0.2 -wait 0342; sm_cvar claw_swing_interval 0.95 -wait 0345; sm_cvar claw_swing_miss_interval 0.9 -wait 0348; sm_cvar cleared_wanderer_respawn_chance 100 -wait 0351; sm_cvar clientport 0 -wait 0354; sm_cvar closecaption 1 -wait 0357; sm_cvar cola_bottles_use_duration 1.75 -wait 0360; sm_cvar cola_bottles_use_range 100 -wait 0363; sm_cvar cola_bottles_use_tolerance 0.0 -wait 0366; sm_cvar collision_shake_amp 0.0 -wait 0369; sm_cvar collision_shake_freq 0.1 -wait 0372; sm_cvar collision_shake_time 0.0 -// wait 0375; sm_cvar commentary_available 1 -// wait 0378; sm_cvar common_dps_spew 0 -wait 0381; sm_cvar common_dps_window 0 -// wait 0384; sm_cvar con_logfile "" -// wait 0387; sm_cvar con_timestamp 0 -// wait 0390; sm_cvar coop 0 -wait 0393; sm_cvar cpu_level 2 -// wait 0396; sm_cvar cs_ShowStateTransitions -2 -wait 0399; sm_cvar datacachesize 512 -wait 0402; sm_cvar deathmatch 0 -wait 0405; sm_cvar debug_l4dverbose 0 -// wait 0408; sm_cvar debug_materialmodifycontrol 0 -// wait 0411; sm_cvar debug_overlay_fullposition 0 -// wait 0414; sm_cvar debug_physimpact 0 -// wait 0417; sm_cvar debug_touchlinks 0 -// wait 0420; sm_cvar debug_visibility_monitor 0 -wait 0423; sm_cvar decalfrequency 1.25 -wait 0426; sm_cvar defibrillator_return_to_life_time 1 -wait 0429; sm_cvar defibrillator_use_duration 2 -// wait 0432; sm_cvar developer 0 -wait 0435; sm_cvar director_adrenaline_density 4 -wait 0438; sm_cvar director_afk_timeout 20 -// wait 0441; sm_cvar director_ai_tanks 0 -wait 0444; sm_cvar director_allow_infected_bots 1 -wait 0447; sm_cvar director_always_allow_wanderers 1 -wait 0450; sm_cvar director_ammo_density 4 -wait 0453; sm_cvar director_build_up_min_interval 10 -// wait 0456; sm_cvar director_clear_count 1 -// wait 0459; sm_cvar director_clear_timeout 5 -// wait 0462; sm_cvar director_configurable_weapon_spawn_density -1 -wait 0465; sm_cvar director_convert_pills 0 -wait 0468; sm_cvar director_convert_pills_critical_health 0 -wait 0471; sm_cvar director_convert_pills_to_defib_health 0 -wait 0474; sm_cvar director_cs_weapon_spawn_chance 0.5 -// wait 0477; sm_cvar director_custom_finale_tank_spacing 10 -// wait 0480; sm_cvar director_debug 0 -// wait 0483; sm_cvar director_debug_revisit 0 -// wait 0486; sm_cvar director_debug_scavenge_items 0 -// wait 0489; sm_cvar director_debug_threat_placement 0 -wait 0492; sm_cvar director_defibrillator_density 4 -wait 0495; sm_cvar director_finale_item_cluster_count 2 -// wait 0498; sm_cvar director_finale_panic_waves 2 -wait 0501; sm_cvar director_finale_stage_delay 4 -// wait 0504; sm_cvar director_force_background 0 -// wait 0507; sm_cvar director_force_tank 0 -// wait 0510; sm_cvar director_force_witch 0 -wait 0513; sm_cvar director_gas_can_density 4 -// wait 0516; sm_cvar director_gauntlet_movement_bonus 5 -// wait 0519; sm_cvar director_gauntlet_movement_bonus_max 30 -// wait 0522; sm_cvar director_gauntlet_movement_threshold 500 -// wait 0525; sm_cvar director_gauntlet_movement_timer_length 10 -// wait 0528; sm_cvar director_gauntlet_tank_kite_distance 3000 -// wait 0531; sm_cvar director_ingress_range 3000 -wait 0534; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 -wait 0537; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 -wait 0540; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 -wait 0543; sm_cvar director_intensity_relax_threshold 0.5 -wait 0546; sm_cvar director_intensity_threshold 0.5 -// wait 0549; sm_cvar director_item_cluster_range 50 -// wait 0552; sm_cvar director_item_placement_method 1 -// wait 0555; sm_cvar director_item_placement_spew 0 -// wait 0558; sm_cvar director_magnum_spawn_density -1 -wait 0561; sm_cvar director_max_threat_areas 5 -wait 0564; sm_cvar director_melee_weapon_density 4 -wait 0567; sm_cvar director_min_start_players 1 -wait 0570; sm_cvar director_molotov_density 4 -// wait 0573; sm_cvar director_music_dynamic_mob_size 20 -// wait 0576; sm_cvar director_music_dynamic_mobstop_size 10 -// wait 0579; sm_cvar director_music_dynamic_scanmobstop_size 5 -// wait 0582; sm_cvar director_must_create_all_scavenge_items 0 -// wait 0585; sm_cvar director_no_bosses 0 -// wait 0588; sm_cvar director_no_death_check 0 -// wait 0591; sm_cvar director_no_mobs 0 -// wait 0594; sm_cvar director_no_specials 0 -// wait 0597; sm_cvar director_no_survivor_bots 0 -// wait 0600; sm_cvar director_num_reserved_wanderers 0 -// wait 0603; sm_cvar director_output_population_visit 0 -wait 0606; sm_cvar director_oxygen_tank_density 4 -wait 0609; sm_cvar director_pain_pill_density 4 -// wait 0612; sm_cvar director_panic_forever 0 -wait 0615; sm_cvar director_panic_wave_pause_max 4 -wait 0618; sm_cvar director_panic_wave_pause_min 4 -wait 0621; sm_cvar director_per_map_weapon_upgrade_chance 1.0 -wait 0624; sm_cvar director_pipe_bomb_density 4 -wait 0627; sm_cvar director_pistol_density 4 -wait 0630; sm_cvar director_propane_tank_density 4 -wait 0633; sm_cvar director_ready_duration 30 -// wait 0636; sm_cvar director_ready_radius 300 -// wait 0639; sm_cvar director_relax_max_flow_travel 3000 -wait 0642; sm_cvar director_relax_max_interval 30 -wait 0645; sm_cvar director_relax_min_interval 20 -// wait 0648; sm_cvar director_report_screen_delay 10 -// wait 0651; sm_cvar director_scavenge_item_override 0 -// wait 0654; sm_cvar director_short_finale 0 -// wait 0657; sm_cvar director_special_battlefield_respawn_interval 10 -wait 0660; sm_cvar director_special_finale_offer_length 10 -wait 0663; sm_cvar director_special_initial_spawn_delay_max 0 -wait 0666; sm_cvar director_special_initial_spawn_delay_max_extra 0 -wait 0669; sm_cvar director_special_initial_spawn_delay_min 0 -// wait 0672; sm_cvar director_special_original_offer_length 20 -wait 0675; sm_cvar director_special_respawn_interval 10 -// wait 0678; sm_cvar director_spectate_specials 0 -wait 0681; sm_cvar director_super_weapon_density 4 -// wait 0684; sm_cvar director_survival_setup_time 0 -// wait 0687; sm_cvar director_survivor_movement_window 10 -// wait 0690; sm_cvar director_sustain_peak_max_time 5 -wait 0693; sm_cvar director_sustain_peak_min_time 1 -// wait 0696; sm_cvar director_tank_bypass_max_flow_travel 1500 -wait 0699; sm_cvar director_tank_checkpoint_interval 10 -// wait 0702; sm_cvar director_tank_force_offer 0 -// wait 0705; sm_cvar director_tank_lottery_entry_time 0.1 -wait 0708; sm_cvar director_tank_lottery_selection_time 3 -wait 0711; sm_cvar director_tank_max_interval 300 -wait 0714; sm_cvar director_tank_min_interval 300 -// wait 0717; sm_cvar director_tank_offer_debug 0 -// wait 0720; sm_cvar director_test_loop 0 -// wait 0723; sm_cvar director_test_loop_restarts_before_rotate 5 -// wait 0726; sm_cvar director_test_loop_rotate_maps 1 -// wait 0729; sm_cvar director_test_loop_time 10 -wait 0732; sm_cvar director_threat_clear_radius 150 -wait 0735; sm_cvar director_threat_max_separation 4000 -wait 0738; sm_cvar director_threat_min_separation 4000 -wait 0741; sm_cvar director_threat_radius 300 -wait 0744; sm_cvar director_transition_timeout 60 -wait 0747; sm_cvar director_unfreeze_time 0 -wait 0750; sm_cvar director_upgradepack_density 4 -wait 0753; sm_cvar director_vomitjar_density 4 -wait 0756; sm_cvar director_vs_convert_pills 0.0 -// wait 0759; sm_cvar director_weapon_cluster_range 100 -// wait 0762; sm_cvar disable_dynamic_prop_loading 0 -// wait 0765; sm_cvar disable_static_prop_loading 0 -// wait 0768; sm_cvar disp_dynamic 0 -// wait 0771; sm_cvar dispcoll_drawplane 0 -// wait 0774; sm_cvar display_game_events 0 -// wait 0777; sm_cvar displaysoundlist 0 -// wait 0780; sm_cvar dt_ShowPartialChangeEnts 0 -// wait 0783; sm_cvar dt_UsePartialChangeEnts 1 -// wait 0786; sm_cvar dtwarning 0 -// wait 0789; sm_cvar dtwatchclass "" -// wait 0792; sm_cvar dtwatchent -1 -// wait 0795; sm_cvar dtwatchvar "" -wait 0798; sm_cvar elevator_movedelay 0 -wait 0801; sm_cvar engine_no_focus_sleep 0 -// wait 0804; sm_cvar ent_debugkeys "" -// wait 0807; sm_cvar ent_messages_draw 0 -// wait 0810; sm_cvar ent_show_contexts 0 -// wait 0813; sm_cvar ent_steadystate_batchsize 20 -// wait 0816; sm_cvar ent_steadystate_cooldown 5 -// wait 0819; sm_cvar ent_steadystate_delay 5 -// wait 0822; sm_cvar ent_steadystate_enable 1 -// wait 0825; sm_cvar ent_steadystate_interval 0.1 -// wait 0828; sm_cvar ent_text_allow_script 0 -// wait 0831; sm_cvar fade_immediately 0 -wait 0834; sm_cvar fall_speed_fatal 700 -wait 0837; sm_cvar fall_speed_safe 500 -// wait 0840; sm_cvar fidget_max_interval 20 -// wait 0843; sm_cvar fidget_min_interval 10 -// wait 0846; sm_cvar filesystem_buffer_size 0 -// wait 0849; sm_cvar filesystem_max_stdio_read 16 -// wait 0852; sm_cvar filesystem_native 1 -// wait 0855; sm_cvar filesystem_report_buffered_io 0 -// wait 0858; sm_cvar filesystem_unbuffered_io 1 -// wait 0861; sm_cvar fire_absorbrate 10 -wait 0864; sm_cvar fire_dmgbase 1 -// wait 0867; sm_cvar fire_dmginterval 1 -// wait 0870; sm_cvar fire_dmgscale 0.1 -wait 0873; sm_cvar fire_extabsorb 100 -wait 0876; sm_cvar fire_extscale 100 -// wait 0879; sm_cvar fire_growthrate 1.0 -// wait 0882; sm_cvar fire_heatscale 1.0 -// wait 0885; sm_cvar fire_incomingheatscale 0.1 -wait 0888; sm_cvar fire_maxabsorb 100 -// wait 0891; sm_cvar first_aid_heal_percent 0.8 -wait 0894; sm_cvar first_aid_kit_max_heal 101 -wait 0897; sm_cvar first_aid_kit_use_duration 4.75 -// wait 0900; sm_cvar fish_dormant 0 -wait 0903; sm_cvar flex_expression "" -// wait 0906; sm_cvar flex_talk 0 -// wait 0909; sm_cvar fog_enable_water_fog 1 -wait 0912; sm_cvar force_disablex360 1 -wait 0915; sm_cvar fps_max 1000 -wait 0918; sm_cvar fps_max_splitscreen 1000 -// wait 0921; sm_cvar fs_monitor_read_from_pack 0 -// wait 0924; sm_cvar fs_report_sync_opens 0 -// wait 0927; sm_cvar fs_warning_mode 0 -// wait 0930; sm_cvar fuel_barrel_damage_amount 25 -// wait 0933; sm_cvar fuel_barrel_damage_radius 400 -// wait 0936; sm_cvar fuel_barrel_debug 0 -wait 0939; sm_cvar fuel_barrel_flame_instances 10 -wait 0942; sm_cvar fuel_barrel_health 10 -wait 0945; sm_cvar fuel_barrel_screen_shake_amplitude 25 -wait 0948; sm_cvar fuel_barrel_screen_shake_duration 2 -wait 0951; sm_cvar fuel_barrel_screen_shake_frequency 2 -// wait 0954; sm_cvar fuel_barrel_screen_shake_radius 1000 -wait 0957; sm_cvar func_break_max_pieces 30 -wait 0960; sm_cvar func_break_reduction_factor 1.0 -wait 0963; sm_cvar func_breakdmg_bullet 1.0 -wait 0966; sm_cvar func_breakdmg_club 3.0 -wait 0969; sm_cvar func_breakdmg_explosive 2.0 -// wait 0972; sm_cvar g_cv_phys2_freeze_ragdolls 0 -// wait 0975; sm_cvar g_debug_constraint_sounds 0 -// wait 0978; sm_cvar g_debug_doors 0 -// wait 0981; sm_cvar g_debug_npc_vehicle_roles 0 -// wait 0984; sm_cvar g_debug_physcannon 0 -// wait 0987; sm_cvar g_debug_ragdoll_removal 0 -// wait 0990; sm_cvar g_debug_transitions 0 -// wait 0993; sm_cvar g_debug_vehiclebase 0 -// wait 0996; sm_cvar g_debug_vehicleexit 0 -// wait 0999; sm_cvar g_debug_vehiclesound 0 -wait 1002; sm_cvar g_Language "English" -wait 1005; sm_cvar g_ragdoll_max_fps 60 -wait 1008; sm_cvar g_ragdoll_min_fps 30 -wait 1011; sm_cvar gas_can_use_duration 1.875 -wait 1014; sm_cvar gascan_spit_time 2.75 -wait 1017; sm_cvar gascan_throw_force 100 -wait 1020; sm_cvar gascan_use_range 80 -wait 1023; sm_cvar gascan_use_tolerance 0.0 -// wait 1026; sm_cvar god 0 -wait 1029; sm_cvar gpu_level 3 -wait 1032; sm_cvar gpu_mem_level 2 -wait 1035; sm_cvar grenadelauncher_damage 750 -wait 1038; sm_cvar grenadelauncher_ff_scale 0.05 -wait 1041; sm_cvar grenadelauncher_ff_scale_self 0.05 -wait 1044; sm_cvar grenadelauncher_force_kill 0 -wait 1047; sm_cvar grenadelauncher_radius_kill 300 -wait 1050; sm_cvar grenadelauncher_radius_stumble 500 -// wait 1053; sm_cvar grenadelauncher_show_radius 0 -// wait 1056; sm_cvar grenadelauncher_startpos_forward 16 -// wait 1059; sm_cvar grenadelauncher_startpos_right 4 -// wait 1062; sm_cvar grenadelauncher_startpos_up 0 -wait 1065; sm_cvar grenadelauncher_vel_up 125 -wait 1068; sm_cvar grenadelauncher_vel_variance 0 -wait 1071; sm_cvar grenadelauncher_velocity 1250 -wait 1074; sm_cvar hack_elevator_z_offset 0 -// wait 1077; sm_cvar helping_hand_debug 0 -// wait 1080; sm_cvar hl2_episodic 0 -wait 1083; sm_cvar host_flush_threshold 0 -wait 1086; sm_cvar host_framerate 0 -// wait 1089; sm_cvar host_limitlocal 0 -// wait 1092; sm_cvar host_map "c1m1_hotel.bsp" -// wait 1095; sm_cvar host_profile 0 -// wait 1098; sm_cvar host_showcachemiss 0 -// wait 1101; sm_cvar host_ShowIPCCallCount 0 -// wait 1104; sm_cvar host_sleep 0 -// wait 1107; sm_cvar host_speeds 0 -// wait 1110; sm_cvar host_syncfps 0 -// wait 1113; sm_cvar host_thread_mode 0 -// wait 1116; sm_cvar host_threaded_sound 0 -wait 1119; sm_cvar host_timescale 1.0 -wait 1122; sm_cvar host_xbox_e3_restart 0 -wait 1125; sm_cvar hostfile "host.txt" -// wait 1128; sm_cvar hostip -1062731518 -wait 1131; sm_cvar hostname "Bizzy's Moonmod" -// wait 1134; sm_cvar hostport 27019 -// wait 1137; sm_cvar hunk_track_allocation_types 0 -wait 1140; sm_cvar hunter_committed_attack_range 600 -wait 1143; sm_cvar hunter_leap_away_give_up_range 1000 -wait 1146; sm_cvar hunter_pounce_air_speed 750 -wait 1149; sm_cvar hunter_pounce_loft_rate 0.03 -wait 1152; sm_cvar hunter_pounce_max_loft_angle 45 -wait 1155; sm_cvar hunter_pounce_ready_range 800 -wait 1158; sm_cvar hunter_pz_claw_dmg 8 -// wait 1161; sm_cvar in_forceuser 0 -wait 1164; sm_cvar incendiary_ammo_burn_time 6 -wait 1167; sm_cvar inferno_acid_spawn_angle 45 -// wait 1170; sm_cvar inferno_child_spawn_interval_multiplier 1.0 -wait 1173; sm_cvar inferno_child_spawn_max_depth 5 -wait 1176; sm_cvar inferno_damage 50 -// wait 1179; sm_cvar inferno_debug 0 -// wait 1182; sm_cvar inferno_flame_lifetime 15 -// wait 1185; sm_cvar inferno_flame_spacing 50 -wait 1188; sm_cvar inferno_forward_reduction_factor 1.0 -wait 1191; sm_cvar inferno_friendly_fire_duration 15 -wait 1194; sm_cvar inferno_initial_spawn_interval 0 -// wait 1197; sm_cvar inferno_max_child_spawn_interval 1 -wait 1200; sm_cvar inferno_max_flames 50 -wait 1203; sm_cvar inferno_max_range 250 -wait 1206; sm_cvar inferno_max_trace_per_tick 25 -// wait 1209; sm_cvar inferno_per_flame_spawn_duration 5 -// wait 1212; sm_cvar inferno_scorch_decals 0 -// wait 1215; sm_cvar inferno_spawn_angle 45 -wait 1218; sm_cvar inferno_surface_offset 30 -// wait 1221; sm_cvar inferno_velocity_decay_factor 0.2 -wait 1224; sm_cvar inferno_velocity_factor 0.002 -// wait 1227; sm_cvar inferno_velocity_normal_factor 0.0 -// wait 1230; sm_cvar intensity_averaged_following_decay 20 -// wait 1233; sm_cvar intensity_decay_time 30 -// wait 1236; sm_cvar intensity_enemy_death_far_range 500 -// wait 1239; sm_cvar intensity_enemy_death_near_range 250 -wait 1242; sm_cvar intensity_factor 1.0 -// wait 1245; sm_cvar intensity_lock -1 -wait 1248; sm_cvar ip 74.91.113.130 -wait 1251; sm_cvar jockey_pounce_air_speed 750 -wait 1254; sm_cvar jockey_pounce_loft_rate 0.03 -wait 1257; sm_cvar jockey_pounce_max_loft_angle 60 -// wait 1260; sm_cvar jockey_pz_claw_dmg 4 -// wait 1263; sm_cvar l4d1_survivor_give_item 0 -// wait 1266; sm_cvar l4d_show_incapupdate 0 -// wait 1269; sm_cvar l4d_show_weaponequip 0 -wait 1272; sm_cvar l4d_stats_nogameplaycheck 1 -wait 1275; sm_cvar l4d_stats_track 1 -// wait 1278; sm_cvar ladder_autocenter 1 -// wait 1281; sm_cvar ladder_console_controls 0 -wait 1284; sm_cvar ladder_horizon -0.4 -// wait 1287; sm_cvar lservercfgfile "listenserver.cfg" -// wait 1290; sm_cvar map_noareas 0 -// wait 1293; sm_cvar mapcyclefile "mapcycle.txt" -// wait 1296; sm_cvar mat_360_aa_override 0 -wait 1299; sm_cvar mat_aaquality 0 -wait 1302; sm_cvar mat_antialias 8 -// wait 1305; sm_cvar mat_bufferprimitives 1 -// wait 1308; sm_cvar mat_bumpbasis 0 -// wait 1311; sm_cvar mat_bumpmap 0 -// wait 1314; sm_cvar mat_compressedtextures 1 -// wait 1317; sm_cvar mat_debugalttab 0 -// wait 1320; sm_cvar mat_debugdepth 0 -// wait 1323; sm_cvar mat_depthbias_normal 0.0 -// wait 1326; sm_cvar mat_diffuse 1 -// wait 1329; sm_cvar mat_drawflat 0 -wait 1332; sm_cvar mat_dxlevel 92 -// wait 1335; sm_cvar mat_dynamiclightmaps 0 -// wait 1338; sm_cvar mat_envmapsize 128 -// wait 1341; sm_cvar mat_envmaptgasize 32 -// wait 1344; sm_cvar mat_excludetextures 0 -// wait 1347; sm_cvar mat_fastnobump 0 -// wait 1350; sm_cvar mat_fastspecular 1 -// wait 1353; sm_cvar mat_fillrate 0 -// wait 1356; sm_cvar mat_filtertextures 1 -// wait 1359; sm_cvar mat_force_vertexfog 1 -wait 1362; sm_cvar mat_forceaniso 16 -// wait 1365; sm_cvar mat_forcedynamic 0 -// wait 1368; sm_cvar mat_forcehardwaresync 1 -// wait 1371; sm_cvar mat_forcemanagedtextureintohardware 0 -// wait 1374; sm_cvar mat_fullbright 0 -// wait 1377; sm_cvar mat_hdr_level 2 -wait 1380; sm_cvar mat_hdr_tonemapscale 16 -wait 1383; sm_cvar mat_levelflush 0 -// wait 1386; sm_cvar mat_lightmap_pfms 0 -// wait 1389; sm_cvar mat_loadtextures 1 -// wait 1392; sm_cvar mat_luxels 0 -wait 1395; sm_cvar mat_maxframelatency 0 -// wait 1398; sm_cvar mat_measurefillrate 0 -// wait 1401; sm_cvar mat_mipmaptextures 1 -wait 1404; sm_cvar mat_monitorgamma 1.6 -wait 1407; sm_cvar mat_monitorgamma_tv_enabled 1 -wait 1410; sm_cvar mat_monitorgamma_tv_exp 4.0 -// wait 1413; sm_cvar mat_monitorgamma_tv_range_max 255 -wait 1416; sm_cvar mat_monitorgamma_tv_range_min 0 -// wait 1419; sm_cvar mat_morphstats 0 -// wait 1422; sm_cvar mat_motion_blur_enabled 1 -// wait 1425; sm_cvar mat_norendering 0 -// wait 1428; sm_cvar mat_normalmaps 0 -// wait 1431; sm_cvar mat_normals 0 -// wait 1434; sm_cvar mat_parallaxmap 1 -wait 1437; sm_cvar mat_phong 1 -wait 1440; sm_cvar mat_picmip -10 -// wait 1443; sm_cvar mat_proxy 0 -wait 1446; sm_cvar mat_queue_mode 2 -// wait 1449; sm_cvar mat_queue_report 0 -// wait 1452; sm_cvar mat_reducefillrate 0 -// wait 1455; sm_cvar mat_reduceparticles 0 -// wait 1458; sm_cvar mat_report_queue_status 0 -// wait 1461; sm_cvar mat_reversedepth 0 -// wait 1464; sm_cvar mat_shadowstate 1 -// wait 1467; sm_cvar mat_showenvmapmask 0 -// wait 1470; sm_cvar mat_showlowresimage 0 -// wait 1473; sm_cvar mat_showmiplevels 0 -// wait 1476; sm_cvar mat_softwarelighting 0 -// wait 1479; sm_cvar mat_softwareskin 0 -wait 1482; sm_cvar mat_specular 0 -// wait 1485; sm_cvar mat_spewalloc 0 -// wait 1488; sm_cvar mat_supportflashlight 1 -// wait 1491; sm_cvar mat_tessellation_accgeometrytangents 0 -// wait 1494; sm_cvar mat_tessellation_cornertangents 1 -// wait 1497; sm_cvar mat_tessellation_update_buffers 1 -// wait 1500; sm_cvar mat_tessellationmode 1 -// wait 1503; sm_cvar mat_tonemapping_occlusion_use_stencil 0 -wait 1506; sm_cvar mat_triplebuffered 0 -wait 1509; sm_cvar mat_vsync 0 -// wait 1512; sm_cvar mat_wireframe 0 -wait 1515; sm_cvar melee_collateral_shove_count 50 -wait 1518; sm_cvar melee_combo_reset_time 0.975 -wait 1521; sm_cvar melee_force_scalar 25 -wait 1524; sm_cvar melee_force_scalar_combat_character 25 -wait 1527; sm_cvar melee_range 90 -// wait 1530; sm_cvar melee_show_swing 0 -// wait 1533; sm_cvar mem_dumpstats 0 -// wait 1536; sm_cvar mem_force_flush 0 -// wait 1539; sm_cvar mem_force_flush_section "" -// wait 1542; sm_cvar mem_incremental_compact_rate 0.5 -wait 1545; sm_cvar mem_level 2 -wait 1548; sm_cvar mem_max_heapsize 512 -wait 1551; sm_cvar mem_max_heapsize_dedicated 512 -wait 1554; sm_cvar mem_min_heapsize 512 -// wait 1557; sm_cvar mem_periodicdumps 0 -// wait 1560; sm_cvar mem_test_each_frame 0 -// wait 1563; sm_cvar mem_test_every_n_seconds 0 -// wait 1566; sm_cvar mem_test_quiet 0 -// wait 1569; sm_cvar mix_dynamic_cull_max_CI_emitters 0 -// wait 1572; sm_cvar mix_dynamic_debug_CI 0 -// wait 1575; sm_cvar mix_dynamic_max_CI_emitters 30 -// wait 1578; sm_cvar mix_dynamic_num_attack_vox_CI 2 -// wait 1581; sm_cvar mm_datacenter_delay_mount_frames 6 -// wait 1584; sm_cvar mm_datacenter_query_delay 5 -// wait 1587; sm_cvar mm_datacenter_report_version 5 -// wait 1590; sm_cvar mm_datacenter_retry_infochunks_attempts 3 -// wait 1593; sm_cvar mm_datacenter_retry_interval 60 -// wait 1596; sm_cvar mm_datacenter_update_interval 600 -// wait 1599; sm_cvar mm_heartbeat_seconds 300 -// wait 1602; sm_cvar mm_heartbeat_seconds_xlsp 60 -// wait 1605; sm_cvar mm_heartbeat_timeout 10 -// wait 1608; sm_cvar mm_heartbeat_timeout_legacy 15 -// wait 1611; sm_cvar mm_matchmaking_dlcsquery 2 -// wait 1614; sm_cvar mm_matchmaking_version 10 -// wait 1617; sm_cvar mm_server_search_inet_ping_interval 1 -// wait 1620; sm_cvar mm_server_search_inet_ping_refresh 15 -// wait 1623; sm_cvar mm_server_search_inet_ping_timeout 3 -// wait 1626; sm_cvar mm_server_search_inet_ping_window 10 -// wait 1629; sm_cvar mm_server_search_lan_ping_duration 1 -// wait 1632; sm_cvar mm_server_search_lan_ping_interval 0.25 -wait 1635; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" -wait 1638; sm_cvar mm_server_search_server_lifetime 120 -wait 1641; sm_cvar mm_server_search_update_interval 30 -// wait 1644; sm_cvar mod_check_vcollide 0 -// wait 1647; sm_cvar mod_dont_load_vertices 0 -// wait 1650; sm_cvar mod_forcedata 1 -// wait 1653; sm_cvar mod_forcetouchdata 1 -// wait 1656; sm_cvar mod_load_anims_async 0 -// wait 1659; sm_cvar mod_load_fakestall 0 -// wait 1662; sm_cvar mod_load_mesh_async 0 -// wait 1665; sm_cvar mod_load_showstall 0 -// wait 1668; sm_cvar mod_load_vcollide_async 0 -// wait 1671; sm_cvar mod_lock_mdls_on_load 1 -// wait 1674; sm_cvar mod_lock_meshes_on_load 1 -// wait 1677; sm_cvar mod_test_mesh_not_available 0 -// wait 1680; sm_cvar mod_test_not_available 0 -// wait 1683; sm_cvar mod_test_verts_not_available 0 -// wait 1686; sm_cvar mod_touchalldata 1 -// wait 1689; sm_cvar mod_trace_load 0 -// wait 1692; sm_cvar morph_debug 0 -// wait 1695; sm_cvar morph_path 0 -wait 1698; sm_cvar motd_enabled 1 -wait 1701; sm_cvar motdfile "motd.txt" -wait 1704; sm_cvar mounted_gun_cooldown_time 0.1 -wait 1707; sm_cvar mounted_gun_mount_cooldown_time 0 -wait 1710; sm_cvar mounted_gun_overheat_penalty_time 0 -wait 1713; sm_cvar mounted_gun_overheat_time 100 -wait 1716; sm_cvar mounted_gun_rate_of_fire 15 -// wait 1719; sm_cvar mp_allowNPCs 1 -wait 1722; sm_cvar mp_allowspectators 0 -// wait 1725; sm_cvar mp_autocrosshair 1 -wait 1728; sm_cvar mp_autokick 0 -wait 1731; sm_cvar mp_autoteambalance 0 -// wait 1734; sm_cvar mp_blockstyle 1 -// wait 1737; sm_cvar mp_bonusroundtime 15 -wait 1740; sm_cvar mp_buytime 86400 -wait 1743; sm_cvar mp_c4timer 90 -// wait 1746; sm_cvar mp_capdeteriorate_time 90 -// wait 1749; sm_cvar mp_capstyle 1 -wait 1752; sm_cvar mp_chattime 120 -// wait 1755; sm_cvar mp_clan_ready_signal "ready" -// wait 1758; sm_cvar mp_clan_readyrestart 0 -// wait 1761; sm_cvar mp_defaultteam 0 -// wait 1764; sm_cvar mp_disable_respawn_times 0 -wait 1767; sm_cvar mp_enableroundwaittime 0 -wait 1770; sm_cvar mp_facefronttime 0.333333 -// wait 1773; sm_cvar mp_fadetoblack 0 -// wait 1776; sm_cvar mp_falldamage 0 -wait 1779; sm_cvar mp_feetmaxyawrate 90 -wait 1782; sm_cvar mp_feetyawrate 120 -wait 1785; sm_cvar mp_feetyawrate_max 180 -// wait 1788; sm_cvar mp_flashlight 1 -// wait 1791; sm_cvar mp_footsteps 1 -// wait 1794; sm_cvar mp_forcecamera 0 -// wait 1797; sm_cvar mp_forcerespawn 1 -// wait 1800; sm_cvar mp_fraglimit 0 -// wait 1803; sm_cvar mp_freezetime 0 -// wait 1806; sm_cvar mp_friendlyfire 1 -// wait 1809; sm_cvar mp_gamemode "coop" -// wait 1812; sm_cvar mp_humanteam "any" -// wait 1815; sm_cvar mp_ik 1 -wait 1818; sm_cvar mp_limitteams 0 -// wait 1821; sm_cvar mp_logdetail 0 -// wait 1824; sm_cvar mp_maxrounds 0 -// wait 1827; sm_cvar mp_playerid 1 -// wait 1830; sm_cvar mp_playerid_delay 0.0 -// wait 1833; sm_cvar mp_playerid_hold 0.25 -// wait 1836; sm_cvar mp_restartgame 0 -wait 1839; sm_cvar mp_roundlimit 5 -wait 1842; sm_cvar mp_roundtime 9 -// wait 1845; sm_cvar mp_showcleanedupents 0 -// wait 1848; sm_cvar mp_showgestureslots 0 -// wait 1851; sm_cvar mp_showroundtransitions 0 -// wait 1854; sm_cvar mp_slammoveyaw 0 -wait 1857; sm_cvar mp_spawnprotectiontime 0 -// wait 1860; sm_cvar mp_stalemate_at_timelimit 0 -// wait 1863; sm_cvar mp_stalemate_enable 0 -wait 1866; sm_cvar mp_stalemate_timelimit 0 -wait 1869; sm_cvar mp_startmoney 16000 -// wait 1872; sm_cvar mp_teamlist "hgrunt;scientist" -// wait 1875; sm_cvar mp_teamoverride 1 -// wait 1878; sm_cvar mp_teamplay 0 -wait 1881; sm_cvar mp_teams_unbalance_limit 0 -// wait 1884; sm_cvar mp_timelimit 0 -wait 1887; sm_cvar mp_tkpunish 0 -// wait 1890; sm_cvar mp_tournament 0 -// wait 1893; sm_cvar mp_waitingforplayers_cancel 0 -// wait 1896; sm_cvar mp_waitingforplayers_restart 0 -// wait 1899; sm_cvar mp_waitingforplayers_time 0 -wait 1902; sm_cvar mp_weapon_ak47_price 0 -wait 1905; sm_cvar mp_weapon_aug_price 0 -wait 1908; sm_cvar mp_weapon_awp_price 0 -wait 1911; sm_cvar mp_weapon_deagle_price 0 -wait 1914; sm_cvar mp_weapon_elite_price 0 -wait 1917; sm_cvar mp_weapon_famas_price 0 -wait 1920; sm_cvar mp_weapon_fiveseven_price 0 -wait 1923; sm_cvar mp_weapon_g3sg1_price 0 -wait 1926; sm_cvar mp_weapon_galil_price 0 -wait 1929; sm_cvar mp_weapon_glock_price 0 -wait 1932; sm_cvar mp_weapon_m249_price 0 -wait 1935; sm_cvar mp_weapon_m3_price 0 -wait 1938; sm_cvar mp_weapon_m4a1_price 0 -wait 1941; sm_cvar mp_weapon_mac10_price 0 -wait 1944; sm_cvar mp_weapon_mp5navy_price 0 -wait 1947; sm_cvar mp_weapon_p228_price 0 -wait 1950; sm_cvar mp_weapon_p90_price 0 -wait 1953; sm_cvar mp_weapon_scout_price 0 -wait 1956; sm_cvar mp_weapon_sg550_price 0 -wait 1959; sm_cvar mp_weapon_sg552_price 0 -wait 1962; sm_cvar mp_weapon_tmp_price 0 -wait 1965; sm_cvar mp_weapon_ump45_price 0 -wait 1968; sm_cvar mp_weapon_usp_price 0 -wait 1971; sm_cvar mp_weapon_xm1014_price 0 -// wait 1974; sm_cvar mp_weaponstay 0 -// wait 1977; sm_cvar mp_winlimit 0 -wait 1980; sm_cvar music_bank_max_duration 600 -wait 1983; sm_cvar music_bank_min_duration 600 -// wait 1986; sm_cvar music_calm_min_interval 30 -// wait 1989; sm_cvar music_dynamic_action_decay 10 -// wait 1992; sm_cvar music_dynamic_ambient_decay 7 -// wait 1995; sm_cvar music_dynamic_ambient_in_max 0.75 -// wait 1998; sm_cvar music_dynamic_ambient_in_min 0.5 -// wait 2001; sm_cvar music_dynamic_ambient_out_max 1 -// wait 2004; sm_cvar music_dynamic_ambient_out_min 0 -// wait 2007; sm_cvar music_dynamic_ambient_vol_min_alert 0.4 -// wait 2010; sm_cvar music_dynamic_attack_CI_close_decay 0.2 -// wait 2013; sm_cvar music_dynamic_attack_CI_close_distmax 1000 -// wait 2016; sm_cvar music_dynamic_attack_CI_distmax 3000 -// wait 2019; sm_cvar music_dynamic_attack_CI_near_decay 0.2 -// wait 2022; sm_cvar music_dynamic_attack_CI_near_distmax 500 -// wait 2025; sm_cvar music_dynamic_attack_CI_num 30 -// wait 2028; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 -// wait 2031; sm_cvar music_dynamic_attack_CI_veryclose_distmax 100 -// wait 2034; sm_cvar music_dynamic_calm_decay 15 -// wait 2037; sm_cvar music_dynamic_CI_sight_decay 8 -// wait 2040; sm_cvar music_dynamic_damage_decay 10 -// wait 2043; sm_cvar music_dynamic_damage_duck_damage_max 1 -// wait 2046; sm_cvar music_dynamic_damage_duck_damage_min 0.5 -// wait 2049; sm_cvar music_dynamic_damage_duck_max 0.35 -// wait 2052; sm_cvar music_dynamic_damage_duck_min 0 -// wait 2055; sm_cvar music_dynamic_damage_increment 0.1 -// wait 2058; sm_cvar music_dynamic_debug 0 -// wait 2061; sm_cvar music_dynamic_dodamage_decay 4 -// wait 2064; sm_cvar music_dynamic_dodamage_increment 0.02 -// wait 2067; sm_cvar music_dynamic_gunfire_decay 1 -// wait 2070; sm_cvar music_dynamic_gunfire_increment 0.4 -// wait 2073; sm_cvar music_dynamic_gunfireslow_decay 3 -// wait 2076; sm_cvar music_dynamic_gunfireslow_increment 0.3 -// wait 2079; sm_cvar music_dynamic_mob_action_close_max 0.4 -// wait 2082; sm_cvar music_dynamic_mob_action_close_min 0 -// wait 2085; sm_cvar music_dynamic_mob_action_decay 15 -// wait 2088; sm_cvar music_dynamic_mob_action_increment 0.1 -// wait 2091; sm_cvar music_dynamic_mob_action_max 1 -// wait 2094; sm_cvar music_dynamic_mob_action_min 0 -// wait 2097; sm_cvar music_dynamic_mob_choir_BPM 90 -// wait 2100; sm_cvar music_dynamic_mob_choir_interval_beats 16 -// wait 2103; sm_cvar music_dynamic_mob_choir_interval_randmultmax 3 -// wait 2106; sm_cvar music_dynamic_mob_damage_max 1 -// wait 2109; sm_cvar music_dynamic_mob_damage_min 0.6 -// wait 2112; sm_cvar music_dynamic_mob_decay 15 -// wait 2115; sm_cvar music_dynamic_mob_increment 0.1 -// wait 2118; sm_cvar music_dynamic_mob_large 50 -// wait 2121; sm_cvar music_dynamic_mob_max 1 -// wait 2124; sm_cvar music_dynamic_mob_med 30 -// wait 2127; sm_cvar music_dynamic_mob_min 0.5 -// wait 2130; sm_cvar music_dynamic_mob_small 20 -// wait 2133; sm_cvar music_dynamic_on 1 -// wait 2136; sm_cvar music_dynamic_PZ_BPM 80 -// wait 2139; sm_cvar music_dynamic_PZ_interval_randmultmax 5 -// wait 2142; sm_cvar music_dynamic_scavenge_beat 1 -wait 2145; sm_cvar music_dynamic_SI_close_distmax 1500 -wait 2148; sm_cvar music_dynamic_SI_far_distmin 2000 -wait 2151; sm_cvar music_dynamic_SI_inrange_distmax 2500 -// wait 2154; sm_cvar music_dynamic_solosuccess_damagemin 0.3 -// wait 2157; sm_cvar music_dynamic_solosuccess_decay 4 -// wait 2160; sm_cvar music_dynamic_solosuccess_increment 1 -// wait 2163; sm_cvar music_dynamic_specials_interval_beats 5 -// wait 2166; sm_cvar music_dynamic_threat_decay 6 -// wait 2169; sm_cvar music_dynamic_update_interval 0.1 -// wait 2172; sm_cvar music_dynamic_witch_alert_interval 37 -// wait 2175; sm_cvar music_dynamic_witch_near_max 1800 -// wait 2178; sm_cvar music_dynamic_witch_near_min 360 -// wait 2181; sm_cvar music_intensity_override -1 -// wait 2184; sm_cvar music_intensity_threshold 0.25 -// wait 2187; sm_cvar music_large_area_reveal_repeat_threshold 60 -// wait 2190; sm_cvar music_large_area_reveal_threshold 500000 -// wait 2193; sm_cvar music_manager 1 -// wait 2196; sm_cvar music_min_pending_threat_time 10 -// wait 2199; sm_cvar music_min_safe_time 3 -// wait 2202; sm_cvar music_moment_of_silence_repeat_interval 600 -// wait 2205; sm_cvar music_moment_of_silence_start_delay 60 -wait 2208; sm_cvar mv_maxplayers 32 -wait 2211; sm_cvar name "Bizzy" -wait 2214; sm_cvar name2 "Moon" -// wait 2217; sm_cvar nav_area_bgcolor "0 0 0 255" -wait 2220; sm_cvar nav_area_max_size 100 -// wait 2223; sm_cvar nav_blockers_can_affect_flow 1 -wait 2226; sm_cvar nav_coplanar_slope_limit 1.0 -// wait 2229; sm_cvar nav_coplanar_slope_limit_displacement 0.7 -// wait 2232; sm_cvar nav_corner_adjust_adjacent 16 -// wait 2235; sm_cvar nav_create_area_at_feet 0 -// wait 2238; sm_cvar nav_create_place_on_ground 0 -// wait 2241; sm_cvar nav_debug_blocked 0 -// wait 2244; sm_cvar nav_debug_finale_area 0 -// wait 2247; sm_cvar nav_displacement_test 10000 -// wait 2250; sm_cvar nav_drag_selection_volume_zmax_offset 32 -// wait 2253; sm_cvar nav_drag_selection_volume_zmin_offset 32 -// wait 2256; sm_cvar nav_draw_limit 500 -// wait 2259; sm_cvar nav_edit 0 -// wait 2262; sm_cvar nav_flood_select_tolerance 0 -wait 2265; sm_cvar nav_flow_max_survivor_climb_height 75 -wait 2268; sm_cvar nav_flow_max_survivor_drop_height 250 -// wait 2271; sm_cvar nav_fog_edit 0 -// wait 2274; sm_cvar nav_generate_fencetops 1 -// wait 2277; sm_cvar nav_generate_fixup_jump_areas 1 -// wait 2280; sm_cvar nav_generate_incremental_range 2000 -// wait 2283; sm_cvar nav_generate_incremental_tolerance 0 -// wait 2286; sm_cvar nav_gui_rebuild 0 -wait 2289; sm_cvar nav_lying_down_percent 0 -wait 2292; sm_cvar nav_max_auto_area_size 8000 -// wait 2295; sm_cvar nav_max_view_distance 2000 -// wait 2298; sm_cvar nav_max_vis_delta_list_length 50 -wait 2301; sm_cvar nav_obscure_range 300 -wait 2304; sm_cvar nav_potentially_visible_dot_tolerance 0.99 -// wait 2307; sm_cvar nav_quicksave 1 -// wait 2310; sm_cvar nav_recompute_flow_optimization 1 -// wait 2313; sm_cvar nav_save_history 0 -// wait 2316; sm_cvar nav_selected_set_border_color "100 100 0 255" -// wait 2319; sm_cvar nav_selected_set_color "255 255 200 255" -// wait 2322; sm_cvar nav_show_approach_points 0 -wait 2325; sm_cvar nav_show_area_info 0.25 -// wait 2328; sm_cvar nav_show_compass 0 -// wait 2331; sm_cvar nav_show_connectionblockers 0 -// wait 2334; sm_cvar nav_show_danger 0 -// wait 2337; sm_cvar nav_show_light_intensity 0 -// wait 2340; sm_cvar nav_show_node_grid 0 -// wait 2343; sm_cvar nav_show_node_id 0 -// wait 2346; sm_cvar nav_show_nodes 0 -// wait 2349; sm_cvar nav_show_player_area 0 -// wait 2352; sm_cvar nav_show_player_counts 0 -wait 2355; sm_cvar nav_slope_limit 1.0 -wait 2358; sm_cvar nav_slope_tolerance 0.0 -// wait 2361; sm_cvar nav_snap_to_grid 0 -// wait 2364; sm_cvar nav_solid_props 0 -// wait 2367; sm_cvar nav_split_place_on_ground 0 -// wait 2370; sm_cvar nav_test_node 0 -// wait 2373; sm_cvar nav_test_node_crouch 0 -// wait 2376; sm_cvar nav_test_node_crouch_dir 4 -// wait 2379; sm_cvar nav_trouble_test_area 0 -// wait 2382; sm_cvar nav_trouble_test_debug_duration 10 -// wait 2385; sm_cvar nav_trouble_walkable_backtrace 0 -// wait 2388; sm_cvar nav_update_visibility_on_edit 0 -// wait 2391; sm_cvar nb_acceleration 500 -// wait 2394; sm_cvar nb_allow_avoiding 1 -// wait 2397; sm_cvar nb_allow_climbing 1 -// wait 2400; sm_cvar nb_allow_gap_jumping 1 -wait 2403; sm_cvar nb_avoid 0 -wait 2406; sm_cvar nb_avoid_interval 1 -// wait 2409; sm_cvar nb_blind 0 -wait 2412; sm_cvar nb_chase_lead_time 0 -// wait 2415; sm_cvar nb_debug_climbing 0 -// wait 2418; sm_cvar nb_debug_history 0 -// wait 2421; sm_cvar nb_direct_chase_nav_check 1 -// wait 2424; sm_cvar nb_friction_forward 1 -// wait 2427; sm_cvar nb_friction_sideways 2 -wait 2430; sm_cvar nb_goal_look_ahead_range 1000 -wait 2433; sm_cvar nb_gravity 2000 -// wait 2436; sm_cvar nb_head_aim_settle_duration 0.1 -// wait 2439; sm_cvar nb_head_aim_steady_max_rate 3000 -wait 2442; sm_cvar nb_ladder_align_range 100 -wait 2445; sm_cvar nb_lean_forward_accel 200 -// wait 2448; sm_cvar nb_lean_max_angle 30 -wait 2451; sm_cvar nb_lean_rate 4 -wait 2454; sm_cvar nb_path_draw_inc 1000 -wait 2457; sm_cvar nb_path_segment_influence_radius 1000 -// wait 2460; sm_cvar nb_player_crouch 0 -// wait 2463; sm_cvar nb_player_move 1 -// wait 2466; sm_cvar nb_player_move_direct 0 -// wait 2469; sm_cvar nb_player_stop 0 -// wait 2472; sm_cvar nb_player_walk 0 -wait 2475; sm_cvar nb_saccade_speed 3000 -wait 2478; sm_cvar nb_saccade_time 0.1 -wait 2481; sm_cvar nb_speed_look_ahead_range 300 -// wait 2484; sm_cvar nb_stop 0 -// wait 2487; sm_cvar nb_stuck_dump_filter_entindex 0 -// wait 2490; sm_cvar nb_stuck_dump_filter_identifier "" -// wait 2493; sm_cvar nb_stuck_dump_filter_min_duration 0 -wait 2496; sm_cvar nb_stuck_dump_filter_time_end 86400 -// wait 2499; sm_cvar nb_stuck_dump_filter_time_start 0 -// wait 2502; sm_cvar nb_stuck_dump_show_details 0 -// wait 2505; sm_cvar nb_stuck_dump_threshold -1 -// wait 2508; sm_cvar nb_update_debug 0 -wait 2511; sm_cvar nb_update_framelimit 10 -wait 2514; sm_cvar nb_update_frequency 0.016667 -wait 2517; sm_cvar nb_update_maxslide 10 -// wait 2520; sm_cvar nb_vision_ignore_survivors 0 -// wait 2523; sm_cvar nb_vision_notice_hidden_range 0 -wait 2526; sm_cvar nb_yaw_rate 300 -// wait 2529; sm_cvar net_allow_multicast 1 -// wait 2532; sm_cvar net_allow_syslink 1 -// wait 2535; sm_cvar net_blockmsg 0 -// wait 2538; sm_cvar net_chan_limit_disabled 0 -// wait 2541; sm_cvar net_chan_limit_in_debug_session 0 -// wait 2544; sm_cvar net_chan_limit_msec 0 -// wait 2547; sm_cvar net_chan_stats_dump 0 -wait 2550; sm_cvar net_chan_stats_dump_top_msgs 0 -wait 2553; sm_cvar net_chan_stats_lru 0 -// wait 2556; sm_cvar net_chokeloop 0 -// wait 2559; sm_cvar net_compresspackets 1 -wait 2562; sm_cvar net_compresspackets_minsize 1200 -// wait 2565; sm_cvar net_compressvoice 0 -// wait 2568; sm_cvar net_drawslider 0 -// wait 2571; sm_cvar net_droppackets 0 -// wait 2574; sm_cvar net_dumptest 0 -// wait 2577; sm_cvar net_fakejitter 0 -// wait 2580; sm_cvar net_fakelag 0 -// wait 2583; sm_cvar net_fakeloss 0 -wait 2586; sm_cvar net_maxcleartime 0.016667 -wait 2589; sm_cvar net_maxfilesize 64 -// wait 2592; sm_cvar net_maxfragments 1200 -// wait 2595; sm_cvar net_maxroutable 1200 -// wait 2598; sm_cvar net_megasnapshot 1 -wait 2601; sm_cvar net_minroutable 1200 -// wait 2604; sm_cvar net_paranoid 1 -// wait 2607; sm_cvar net_public_adr "" -// wait 2610; sm_cvar net_queue_trace 0 -// wait 2613; sm_cvar net_queued_packet_thread 1 -// wait 2616; sm_cvar net_showdrop 0 -// wait 2619; sm_cvar net_showeventlisteners 0 -// wait 2622; sm_cvar net_showevents 0 -// wait 2625; sm_cvar net_showfragments 0 -// wait 2628; sm_cvar net_showmsg 0 -// wait 2631; sm_cvar net_showpeaks 0 -// wait 2634; sm_cvar net_showreliablesounds 0 -// wait 2637; sm_cvar net_showsplits 0 -// wait 2640; sm_cvar net_showtcp 0 -// wait 2643; sm_cvar net_showudp 0 -// wait 2646; sm_cvar net_showudp_remoteonly 0 -wait 2649; sm_cvar net_splitpacket_maxrate 72000 -// wait 2652; sm_cvar net_splitrate 1 -// wait 2655; sm_cvar net_usesocketsforloopback 0 -// wait 2658; sm_cvar next 0 -// wait 2661; sm_cvar nextlevel "" -// wait 2664; sm_cvar noclip_fixup 1 -// wait 2667; sm_cvar npc_height_adjust 1 -// wait 2670; sm_cvar npc_vphysics 0 -// wait 2673; sm_cvar old_radiusdamage 0.0 -wait 2676; sm_cvar pain_pills_decay_rate 0.166667 -// wait 2679; sm_cvar pain_pills_health_threshold 99 -// wait 2682; sm_cvar pain_pills_health_value 50 -// wait 2685; sm_cvar particle_test_attach_attachment 0 -// wait 2688; sm_cvar particle_test_attach_mode "follow_attachment" -// wait 2691; sm_cvar particle_test_file "" -// wait 2694; sm_cvar password "" -// wait 2697; sm_cvar perf_fire_bullet_firstpredictedonly 1 -// wait 2700; sm_cvar perf_fire_bullet_single 0 -// wait 2703; sm_cvar phys2_ccd_epsilon 0.01 -// wait 2706; sm_cvar phys2_cmodels 1 -// wait 2709; sm_cvar phys2_continuous_cd 1 -// wait 2712; sm_cvar phys2_debug_dump_entities 0 -// wait 2715; sm_cvar phys2_debug_traceray 0 -// wait 2718; sm_cvar phys2_debug_wakeup 0 -// wait 2721; sm_cvar phys2_dedicated_thread_pool 0 -// wait 2724; sm_cvar phys2_dump_exclude_list 0 -// wait 2727; sm_cvar phys2_dump_runtime_sizes 0 -// wait 2730; sm_cvar phys2_hack_ignore_models 0 -// wait 2733; sm_cvar phys2_hack_replace_bboxes 0 -// wait 2736; sm_cvar phys2_merge_static_props 1 -// wait 2739; sm_cvar phys2_num_threads 0 -// wait 2742; sm_cvar phys2_preload_models 0 -// wait 2745; sm_cvar phys2_ragdoll_clamp_angular_velocity 30 -// wait 2748; sm_cvar phys2_ragdoll_clamp_linear_velocity 600 -// wait 2751; sm_cvar phys2_ragdoll_create_constraints 1 -// wait 2754; sm_cvar phys2_ragdoll_force_magnitude 5 -// wait 2757; sm_cvar phys2_ragdoll_log 0 -// wait 2760; sm_cvar phys2_ragdoll_torque_magnitude 0.03 -// wait 2763; sm_cvar phys2_ragdoll_velocity 1 -// wait 2766; sm_cvar phys2_report_asserts 1 -// wait 2769; sm_cvar phys2_report_errors 1 -// wait 2772; sm_cvar phys2_report_messages 0 -// wait 2775; sm_cvar phys2_report_warnings 1 -// wait 2778; sm_cvar phys2_shoot_speed 250 -// wait 2781; sm_cvar phys2_vdb 0 -// wait 2784; sm_cvar phys2_vdb_host "74.91.113.130" -// wait 2787; sm_cvar phys2_version "obsolete" -// wait 2790; sm_cvar phys2_visualize 0 -wait 2793; sm_cvar phys_enable_experimental_optimizations 1 -// wait 2796; sm_cvar phys_enable_PIX_counters 1 -// wait 2799; sm_cvar phys_enable_query_cache 1 -// wait 2802; sm_cvar phys_enable_simd_optimizations 1 -wait 2805; sm_cvar phys_explosion_force 1.0 -// wait 2808; sm_cvar phys_impactforcescale 1.0 -wait 2811; sm_cvar phys_penetration_error_time 5 -// wait 2814; sm_cvar phys_pushscale 1.0 -wait 2817; sm_cvar phys_ragdoll_force_magnitude 0.5 -wait 2820; sm_cvar phys_shoot_torque 1000000 -// wait 2823; sm_cvar phys_speeds 0 -// wait 2826; sm_cvar phys_stressbodyweights 5.0 -// wait 2829; sm_cvar phys_timescale 1.0 -wait 2832; sm_cvar phys_upimpactforcescale 0.5 -// wait 2835; sm_cvar physicsshadowupdate_render 0 -// wait 2838; sm_cvar PhysPMC 1 -// wait 2841; sm_cvar physx_debug_dll 0 -// wait 2844; sm_cvar physx_subdir "" -wait 2847; sm_cvar physx_valve_dll 1 -wait 2850; sm_cvar pipe_bomb_beep_interval_delta 0.0225 -wait 2853; sm_cvar pipe_bomb_beep_min_interval 0.075 -wait 2856; sm_cvar pipe_bomb_initial_beep_interval 0.525 -// wait 2859; sm_cvar pipe_bomb_shake_amplitude 50 -wait 2862; sm_cvar pipe_bomb_shake_radius 1000 -wait 2865; sm_cvar pipe_bomb_timer_duration 7.5 -// wait 2868; sm_cvar pipeline_static_props 1 -// wait 2871; sm_cvar player_debug_print_damage 0 -wait 2874; sm_cvar player_incap_use_radius 150 -// wait 2877; sm_cvar player_old_armor 0 -wait 2880; sm_cvar player_throwforce 2500 -wait 2883; sm_cvar player_use_radius 125 -wait 2886; sm_cvar precache_all_survivors 1 -wait 2889; sm_cvar prop_active_gib_limit 30 -wait 2892; sm_cvar prop_active_gib_max_fade_time 10 -// wait 2895; sm_cvar prop_use 0 -wait 2898; sm_cvar props_break_max_pieces -1 -// wait 2901; sm_cvar props_break_max_pieces_perframe -1 -wait 2904; sm_cvar punch_angle_decay_rate 15 -// wait 2907; sm_cvar r_AirboatViewDampenDamp 1 -// wait 2910; sm_cvar r_AirboatViewDampenFreq 10 -// wait 2913; sm_cvar r_AirboatViewZHeight 0 -// wait 2916; sm_cvar r_ambientboost 1 -// wait 2919; sm_cvar r_ambientfactor 10 -// wait 2922; sm_cvar r_ambientfraction 0.25 -// wait 2925; sm_cvar r_ambientmin 0.5 -// wait 2928; sm_cvar r_colorstaticprops 0 -// wait 2931; sm_cvar r_debugrandomstaticlighting 0 -// wait 2934; sm_cvar r_decal_cover_count 2147483647 -wait 2937; sm_cvar r_decal_overlap_area 0.0 -// wait 2940; sm_cvar r_decal_overlap_count 1 -wait 2943; sm_cvar r_decals 2147483647 -// wait 2946; sm_cvar r_decalstaticprops 1 -// wait 2949; sm_cvar r_DispBuildable 0 -// wait 2952; sm_cvar r_DispWalkable 0 -// wait 2955; sm_cvar r_drawbatchdecals 1 -// wait 2958; sm_cvar r_drawbrushmodels 1 -// wait 2961; sm_cvar r_drawdecals 1 -// wait 2964; sm_cvar r_DrawDisp 1 -// wait 2967; sm_cvar r_drawentities 1 -// wait 2970; sm_cvar r_drawfuncdetail 1 -// wait 2973; sm_cvar r_drawleaf -1 -// wait 2976; sm_cvar r_drawlightcache 0 -// wait 2979; sm_cvar r_drawmodeldecals 1 -// wait 2982; sm_cvar r_DrawModelLightOrigin 0 -// wait 2985; sm_cvar r_drawmodelstatsoverlay 0 -// wait 2988; sm_cvar r_drawmodelstatsoverlaydistance 1000 -wait 2991; sm_cvar r_drawmodelstatsoverlaymax 2 -wait 2994; sm_cvar r_drawmodelstatsoverlaymin 1 -// wait 2997; sm_cvar r_DrawSpecificStaticProp -1 -// wait 3000; sm_cvar r_drawstaticprops 1 -// wait 3003; sm_cvar r_drawtranslucentworld 1 -// wait 3006; sm_cvar r_drawworld 1 -// wait 3009; sm_cvar r_dscale_basefov 90 -// wait 3012; sm_cvar r_dscale_fardist 2000 -// wait 3015; sm_cvar r_dscale_farscale 4 -// wait 3018; sm_cvar r_dscale_neardist 100 -// wait 3021; sm_cvar r_dscale_nearscale 1 -// wait 3024; sm_cvar r_dynamic 1 -// wait 3027; sm_cvar r_entity -1 -// wait 3030; sm_cvar r_eyeglintlodpixels 20 -// wait 3033; sm_cvar r_eyemove 1 -// wait 3036; sm_cvar r_eyes 1 -wait 3039; sm_cvar r_eyeshift_x 0.0 -wait 3042; sm_cvar r_eyeshift_y 0.0 -wait 3045; sm_cvar r_eyeshift_z 0.0 -wait 3048; sm_cvar r_eyesize 0.0 -// wait 3051; sm_cvar r_fastzreject 0 -// wait 3054; sm_cvar r_fastzrejectdisp 0 -wait 3057; sm_cvar r_flashlightdepthtexture 1 -// wait 3060; sm_cvar r_flashlightscissor 1 -// wait 3063; sm_cvar r_flex 1 -// wait 3066; sm_cvar r_ForceRestore 0 -// wait 3069; sm_cvar r_glint_alwaysdraw 0 -// wait 3072; sm_cvar r_glint_procedural 0 -// wait 3075; sm_cvar r_hunkalloclightmaps 1 -wait 3078; sm_cvar r_hwmorph 1 -// wait 3081; sm_cvar r_itemblinkmax 0.3 -// wait 3084; sm_cvar r_itemblinkrate 4.5 -// wait 3087; sm_cvar r_JeepFOV 90 -// wait 3090; sm_cvar r_JeepViewDampenDamp 1 -// wait 3093; sm_cvar r_JeepViewDampenFreq 10 -// wait 3096; sm_cvar r_JeepViewZHeight 10 -// wait 3099; sm_cvar r_lightaverage 1 -// wait 3102; sm_cvar r_lightcachemodel -1 -// wait 3105; sm_cvar r_lightinterp 10 -// wait 3108; sm_cvar r_lightmap -1 -// wait 3111; sm_cvar r_lightstyle -1 -// wait 3114; sm_cvar r_lockpvs 0 -wait 3117; sm_cvar r_lod 0 -wait 3120; sm_cvar r_maxmodeldecal 2147483647 -// wait 3123; sm_cvar r_modelwireframedecal 0 -// wait 3126; sm_cvar r_nohw 0 -// wait 3129; sm_cvar r_norefresh 0 -// wait 3132; sm_cvar r_nosw 0 -// wait 3135; sm_cvar r_novis 0 -// wait 3138; sm_cvar r_occludeemaxarea 0 -// wait 3141; sm_cvar r_occluderminarea 0 -// wait 3144; sm_cvar r_occludermincount 0 -// wait 3147; sm_cvar r_occlusion 1 -// wait 3150; sm_cvar r_occlusionspew 0 -// wait 3153; sm_cvar r_overlayfadeenable 0 -// wait 3156; sm_cvar r_overlayfademax 2147483648 -// wait 3159; sm_cvar r_overlayfademin 2147483648 -// wait 3162; sm_cvar r_overlaywireframe 0 -// wait 3165; sm_cvar r_partition_level -1 -// wait 3168; sm_cvar r_proplightingfromdisk 1 -// wait 3171; sm_cvar r_proplightingpooling -1 -wait 3174; sm_cvar r_queued_decals 1 -// wait 3177; sm_cvar r_randomflex 0 -// wait 3180; sm_cvar r_renderoverlayfragment 1 -// wait 3183; sm_cvar r_rootlod 0 -wait 3186; sm_cvar r_shadowlod 0 -wait 3189; sm_cvar r_shadowlodbias 3 -// wait 3192; sm_cvar r_shadowrendertotexture 1 -// wait 3195; sm_cvar r_showenvcubemap 0 -wait 3198; sm_cvar r_skin 1 -// wait 3201; sm_cvar r_slowpathwireframe 0 -wait 3204; sm_cvar r_spray_lifetime 2147483647 -// wait 3207; sm_cvar r_staticlight_streams 1 -wait 3210; sm_cvar r_staticprop_lod 0 -// wait 3213; sm_cvar r_staticpropinfo 0 -// wait 3216; sm_cvar r_teeth 1 -// wait 3219; sm_cvar r_unloadlightmaps 0 -// wait 3222; sm_cvar r_vehicleBrakeRate 2.0 -// wait 3225; sm_cvar r_VehicleViewDampen 1 -// wait 3228; sm_cvar r_visocclusion 0 -// wait 3231; sm_cvar r_visualizetraces 0 -// wait 3234; sm_cvar radius_damage_show_hits 0 -// wait 3237; sm_cvar ragdoll_collide 0 -wait 3240; sm_cvar ragdoll_door_uncollide_time 2 -wait 3243; sm_cvar ragdoll_force_to_sleep_time 3 -wait 3246; sm_cvar ragdoll_self_collision 0 -wait 3249; sm_cvar ragdoll_sleepaftertime 3 -// wait 3252; sm_cvar ragdoll_slowdown 1 -wait 3255; sm_cvar ragdoll_slowdown_time 3 -wait 3258; sm_cvar rcon_password "BigBizzy101" -// wait 3261; sm_cvar res_restrict_access 0 -wait 3264; sm_cvar rescue_distance 4000 -// wait 3267; sm_cvar rescue_finale_ignore_distance 4000 -// wait 3270; sm_cvar rescue_finale_spawn_range 4000 -// wait 3273; sm_cvar rescue_ignore_distance 2000 -wait 3276; sm_cvar rescue_interval 1 -wait 3279; sm_cvar rescue_min_dead_time 5 -// wait 3282; sm_cvar rescue_range 1000 -// wait 3285; sm_cvar rescue_spawn_flow 500 -// wait 3288; sm_cvar rescue_spawn_range 2000 -// wait 3291; sm_cvar rescue_yell_delay 1 -wait 3294; sm_cvar rescue_yell_interval 10 -wait 3297; sm_cvar rpt_vprof_time 0 -// wait 3300; sm_cvar rr_debugplayer -1 -// wait 3303; sm_cvar rr_debugresponseconcept "" -// wait 3306; sm_cvar rr_debugresponses 0 -// wait 3309; sm_cvar rr_debugrule "" -// wait 3312; sm_cvar rr_dumpresponses 0 -// wait 3315; sm_cvar rr_followup_maxdist 2000 -// wait 3318; sm_cvar rr_remarkable_maxdist 1500 -// wait 3321; sm_cvar rr_remarkable_world_entities_replay_limit 1 -// wait 3324; sm_cvar rr_thenany_score_slop 0 -wait 3327; sm_cvar sb_all_bot_game 1 -// wait 3330; sm_cvar sb_allow_leading 0 -wait 3333; sm_cvar sb_allow_shoot_through_survivors 0 -wait 3336; sm_cvar sb_battlestation_give_up_range_from_human 500 -wait 3339; sm_cvar sb_battlestation_human_hold_time 1 -wait 3342; sm_cvar sb_close_checkpoint_door_interval 4 -wait 3345; sm_cvar sb_close_threat_range 100 -wait 3348; sm_cvar sb_combat_saccade_speed 3000 -// wait 3351; sm_cvar sb_crouch 0 -wait 3354; sm_cvar sb_debug_apoproach_wait_time 0 -// wait 3357; sm_cvar sb_debug_buddy 0 -// wait 3360; sm_cvar sb_debug_locomotion 0 -// wait 3363; sm_cvar sb_debug_retreat 0 -// wait 3366; sm_cvar sb_debug_team_avoidance 0 -// wait 3369; sm_cvar sb_dont_bash 0 -// wait 3372; sm_cvar sb_dont_shoot 0 -wait 3375; sm_cvar sb_enforce_proximity_lookat_timeout 5 -wait 3378; sm_cvar sb_enforce_proximity_range 1000 -// wait 3381; sm_cvar sb_escort 0 -wait 3384; sm_cvar sb_far_hearing_range 3000 -// wait 3387; sm_cvar sb_flashlight 0 -wait 3390; sm_cvar sb_follow_stress_factor 0.0 -wait 3393; sm_cvar sb_friend_immobilized_reaction_time_expert 0 -wait 3396; sm_cvar sb_friend_immobilized_reaction_time_hard 0 -wait 3399; sm_cvar sb_friend_immobilized_reaction_time_normal 0 -wait 3402; sm_cvar sb_friend_immobilized_reaction_time_vs 0 -// wait 3405; sm_cvar sb_friendlyfire 0 -wait 3408; sm_cvar sb_hindrance_range 32 -// wait 3411; sm_cvar sb_hold_position 0 -wait 3414; sm_cvar sb_l4d1_survivor_behavior 0 -wait 3417; sm_cvar sb_locomotion_wait_threshold 4 -wait 3420; sm_cvar sb_max_battlestation_range_from_human 500 -wait 3423; sm_cvar sb_max_scavenge_separation 500 -wait 3426; sm_cvar sb_max_team_melee_weapons 4 -// wait 3429; sm_cvar sb_melee_approach_victim 0 -wait 3432; sm_cvar sb_min_attention_notice_time 0 -wait 3435; sm_cvar sb_min_orphan_time_to_cover 0 -wait 3438; sm_cvar sb_minigun_distance 50 -// wait 3441; sm_cvar sb_move 1 -wait 3444; sm_cvar sb_narrow_corridor_width 64 -wait 3447; sm_cvar sb_near_hearing_range 2000 -// wait 3450; sm_cvar sb_neighbor_range 300 -wait 3453; sm_cvar sb_normal_saccade_speed 3000 -// wait 3456; sm_cvar sb_open_fire 0 -wait 3459; sm_cvar sb_path_lookahead_range 500 -// wait 3462; sm_cvar sb_perf_crawl 0 -// wait 3465; sm_cvar sb_perf_crawl_ang 0 -// wait 3468; sm_cvar sb_perf_crawl_dist 0 -// wait 3471; sm_cvar sb_perf_crawl_time 0 -// wait 3474; sm_cvar sb_perf_dump 0 -// wait 3477; sm_cvar sb_perf_dump_bots "" -wait 3480; sm_cvar sb_pushscale 0.0 -wait 3483; sm_cvar sb_reachability_cache_lifetime 10 -wait 3486; sm_cvar sb_reachable_cache_paranoia 1 -// wait 3489; sm_cvar sb_replacement_interval 0 -wait 3492; sm_cvar sb_rescue_vehicle_loading_range 50 -wait 3495; sm_cvar sb_revive_friend_distance 175 -wait 3498; sm_cvar sb_separation_danger_max_range 300 -// wait 3501; sm_cvar sb_separation_danger_min_range 200 -wait 3504; sm_cvar sb_separation_range 300 -// wait 3507; sm_cvar sb_show_threat_areas 0 -wait 3510; sm_cvar sb_sidestep_for_horde 1 -// wait 3513; sm_cvar sb_skill "survivor" -// wait 3516; sm_cvar sb_stop 0 -wait 3519; sm_cvar sb_temp_health_consider_factor 0.8 -wait 3522; sm_cvar sb_threat_close_range 100 -wait 3525; sm_cvar sb_threat_exposure_stop 2147483648 -wait 3528; sm_cvar sb_threat_exposure_walk 2147483648 -wait 3531; sm_cvar sb_threat_far_range 2000 -wait 3534; sm_cvar sb_threat_medium_range 1000 -wait 3537; sm_cvar sb_threat_very_close_range 50 -wait 3540; sm_cvar sb_threat_very_far_range 3000 -wait 3543; sm_cvar sb_toughness_buffer 20 -// wait 3546; sm_cvar sb_transition 1 -// wait 3549; sm_cvar sb_unstick 1 -wait 3552; sm_cvar sb_use_button_range 500 -// wait 3555; sm_cvar sb_use_upgrades 1 -wait 3558; sm_cvar sb_vomit_blind_time 0 -// wait 3561; sm_cvar scavenge_cluster_bonus_time 15 -// wait 3564; sm_cvar scavenge_cluster_range_squared 100000 -// wait 3567; sm_cvar scavenge_cluster_remove_on_pour 1 -wait 3570; sm_cvar scavenge_item_respawn_delay 12 -// wait 3573; sm_cvar scavenge_match_finished_delay 5 -// wait 3576; sm_cvar scavenge_overtime_grace_time 1 -// wait 3579; sm_cvar scavenge_round_initial_time 90 -wait 3582; sm_cvar scavenge_round_restart_delay 15 -// wait 3585; sm_cvar scavenge_round_restart_delay_tied 15 -wait 3588; sm_cvar scavenge_round_setup_time 30 -wait 3591; sm_cvar scavenge_score_bonus_time 15 -wait 3594; sm_cvar scavenge_wanderer_respawn_chance 100 -// wait 3597; sm_cvar scene_async_prefetch_spew 0 -// wait 3600; sm_cvar scene_clientflex 1 -// wait 3603; sm_cvar scene_clientplayback 1 -// wait 3606; sm_cvar scene_forcecombined 0 -// wait 3609; sm_cvar scene_maxcaptionradius 1500 -// wait 3612; sm_cvar scene_print 0 -// wait 3615; sm_cvar scene_showlook 0 -// wait 3618; sm_cvar scene_showmoveto 0 -// wait 3621; sm_cvar scene_showunlock 0 -// wait 3624; sm_cvar script_attach_debugger_at_startup 0 -// wait 3627; sm_cvar script_break_in_native_debugger_on_error 0 -// wait 3630; sm_cvar servercfgfile "server1.cfg" -wait 3633; sm_cvar shotgun_reload_cancel_delay 0.0 -wait 3636; sm_cvar shout_going_to_die_interval 10 -wait 3639; sm_cvar shout_make_way_interval 1 -wait 3642; sm_cvar shout_max_warn_range 3000 -wait 3645; sm_cvar shout_min_special_warn_interval 1 -wait 3648; sm_cvar shout_min_use_range 500 -wait 3651; sm_cvar shout_min_warn_interval 1 -wait 3654; sm_cvar shout_threat_range 3000 -// wait 3657; sm_cvar shout_view_motion_threshold 0.01 -// wait 3660; sm_cvar shout_view_target_threahold 0.01 -// wait 3663; sm_cvar showtriggers 0 -wait 3666; sm_cvar singlestep 0 -wait 3669; sm_cvar sk_autoaim_mode 3 -// wait 3672; sm_cvar sk_player_arm 1 -// wait 3675; sm_cvar sk_player_chest 1 -wait 3678; sm_cvar sk_player_head 1 -// wait 3681; sm_cvar sk_player_leg 1 -// wait 3684; sm_cvar sk_player_stomach 1 -wait 3687; sm_cvar skill 3 -wait 3690; sm_cvar Smoker_escape_range 10000 -wait 3693; sm_cvar smoker_pz_claw_dmg 6 -wait 3696; sm_cvar smoker_tongue_delay 0 -// wait 3699; sm_cvar smoothstairs 1 -wait 3702; sm_cvar snd_foliage_db_loss 3 -wait 3705; sm_cvar snd_gain 2.0 -wait 3708; sm_cvar snd_gain_max 10.0 -wait 3711; sm_cvar snd_gain_min 1.0 -wait 3714; sm_cvar snd_refdb 75 -wait 3717; sm_cvar snd_refdist 50 -// wait 3720; sm_cvar snd_vox_captiontrace 0 -// wait 3723; sm_cvar snd_vox_globaltimeout 300 -// wait 3726; sm_cvar snd_vox_sectimetout 300 -// wait 3729; sm_cvar snd_vox_seqtimetout 300 -// wait 3732; sm_cvar soundpatch_captionlength 3 -// wait 3735; sm_cvar soundscape_debug 0 -// wait 3738; sm_cvar spawn_behind_survivors_distance 0 -// wait 3741; sm_cvar spec_filter "any" -// wait 3744; sm_cvar spec_filter_infected "any" -wait 3747; sm_cvar spec_filter_survivors "any" -wait 3750; sm_cvar spec_freeze_time 0 -wait 3753; sm_cvar spec_freeze_traveltime 0.01 -// wait 3756; sm_cvar spew_consolelog_to_debugstring 0 -wait 3759; sm_cvar spit_scaling_min_scale 1.0 -// wait 3762; sm_cvar spitter_pz_claw_dmg 4 -wait 3765; sm_cvar ss_voice_hearpartner 1 -// wait 3768; sm_cvar steam_controller_haptics 1 -wait 3771; sm_cvar steamworks_immediate_upload 1 -// wait 3774; sm_cvar steamworks_server_sessionid 0 -// wait 3777; sm_cvar steamworks_show_uploads 0 -wait 3780; sm_cvar steamworks_stats_disable 0 -// wait 3783; sm_cvar step_spline 0 -wait 3786; sm_cvar still_vel_limit 0 -wait 3789; sm_cvar still_view_accel_limit 0 -// wait 3792; sm_cvar stringtable_alwaysrebuilddictionaries 0 -// wait 3795; sm_cvar stringtable_usedictionaries 1 -// wait 3798; sm_cvar studio_queue_mode 1 -wait 3801; sm_cvar suitvolume 2.0 -wait 3804; sm_cvar survival_boomer_limit_increase 1 -wait 3807; sm_cvar survival_charger_limit_increase 1 -wait 3810; sm_cvar survival_generate_fake_times 0 -wait 3813; sm_cvar survival_horde_stage_interval 40 -wait 3816; sm_cvar survival_horde_stage_interval_decay 1 -// wait 3819; sm_cvar survival_hunter_limit_increase 1 -// wait 3822; sm_cvar survival_jockey_limit_increase 1 -wait 3825; sm_cvar survival_lull_time 0 -wait 3828; sm_cvar survival_lull_time_increment 0 -wait 3831; sm_cvar survival_lull_time_max 0 -wait 3834; sm_cvar survival_max_boomers 3 -// wait 3837; sm_cvar survival_max_chargers 2 -// wait 3840; sm_cvar survival_max_hunters 3 -// wait 3843; sm_cvar survival_max_jockeys 2 -// wait 3846; sm_cvar survival_max_smokers 4 -wait 3849; sm_cvar survival_max_specials 10 -// wait 3852; sm_cvar survival_max_spitters 3 -// wait 3855; sm_cvar survival_round_restart_delay 15 -// wait 3858; sm_cvar survival_smoker_limit_increase 1 -// wait 3861; sm_cvar survival_special_limit_increase 1 -wait 3864; sm_cvar survival_special_spawn_interval 10 -wait 3867; sm_cvar survival_special_spawn_interval_decay 0 -wait 3870; sm_cvar survival_special_stage_interval 120 -// wait 3873; sm_cvar survival_spitter_limit_increase 1 -// wait 3876; sm_cvar survival_tank_multiple_spawn_delay 10 -// wait 3879; sm_cvar survival_tank_stage_interval 80 -wait 3882; sm_cvar survival_tank_stage_interval_decay 10 -wait 3885; sm_cvar survivor_accuracy_upgrade_factor 0.75 -// wait 3888; sm_cvar survivor_allow_crawling 0 -wait 3891; sm_cvar survivor_burn_factor_easy 0.0 -wait 3894; sm_cvar survivor_burn_factor_expert 0.3 -wait 3897; sm_cvar survivor_burn_factor_hard 0.2 -wait 3900; sm_cvar survivor_burn_factor_normal 0.1 -wait 3903; sm_cvar survivor_calm_damage_delay 10 -wait 3906; sm_cvar survivor_calm_deploy_delay 5 -wait 3909; sm_cvar survivor_calm_intensity 0.1 -// wait 3912; sm_cvar survivor_calm_no_flashlight 1 -wait 3915; sm_cvar survivor_calm_recent_enemy_delay 10 -wait 3918; sm_cvar survivor_calm_weapon_delay 10 -wait 3921; sm_cvar survivor_crawl_speed 100 -wait 3924; sm_cvar survivor_crouch_speed 80 -wait 3927; sm_cvar survivor_damage_speed_factor 0.3 -// wait 3930; sm_cvar survivor_death_anims 0 -// wait 3933; sm_cvar survivor_debug_active_area_set 0 -// wait 3936; sm_cvar survivor_debug_in_combat 0 -// wait 3939; sm_cvar survivor_debug_visibility 0 -// wait 3942; sm_cvar survivor_drag_continuous_fire 1 -wait 3945; sm_cvar survivor_drag_speed_multiplier 0.75 -// wait 3948; sm_cvar survivor_drag_type 0 -// wait 3951; sm_cvar survivor_ff_avoidance 0 -wait 3954; sm_cvar survivor_ff_avoidance_pitch 10 -wait 3957; sm_cvar survivor_ff_avoidance_yaw 10 -wait 3960; sm_cvar survivor_ff_tolerance 100 -wait 3963; sm_cvar survivor_fog_vocalize_percent 1.0 -/ 3966; sm_cvar survivor_friendly_fire_factor_easy 0.0 -wait 3969; sm_cvar survivor_friendly_fire_factor_expert 0.3 -wait 3972; sm_cvar survivor_friendly_fire_factor_hard 0.2 -wait 3975; sm_cvar survivor_friendly_fire_factor_normal 0.025 -wait 3978; sm_cvar survivor_fumes_walk_speed 100 -wait 3981; sm_cvar survivor_give_attract_timeout 15 -wait 3984; sm_cvar survivor_hanging_eye_height 100 -wait 3987; sm_cvar survivor_hanging_from_tongue_eye_height 60 -wait 3990; sm_cvar survivor_helping_hand_inhibit_duration 0 -// wait 3993; sm_cvar survivor_hitsound_interval_timer 0.1 -// wait 3996; sm_cvar survivor_incap_decay_rate 3 -// wait 3999; sm_cvar survivor_incap_health 300 -wait 4002; sm_cvar survivor_incap_hopeless_decay_rate 6 -// wait 4005; sm_cvar survivor_incap_max_fall_damage 200 -wait 4008; sm_cvar survivor_incap_tongued_decay_rate 20 -wait 4011; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 -wait 4014; sm_cvar survivor_incapacitated_cycle_time 0.283333 -wait 4017; sm_cvar survivor_incapacitated_dizzy_severity 0.0 -wait 4020; sm_cvar survivor_incapacitated_dizzy_timer 5 -wait 4023; sm_cvar survivor_incapacitated_eye_height 20 -wait 4026; sm_cvar survivor_incapacitated_reload_multiplier 1.0 -wait 4029; sm_cvar survivor_incapacitated_roll 15 -wait 4032; sm_cvar survivor_intensity_decay_threat_range 1000 -wait 4035; sm_cvar survivor_intensity_recent_enemy_duration 10 -wait 4038; sm_cvar survivor_it_duration 18 -wait 4041; sm_cvar survivor_knockdown_roll -15 -// wait 4044; sm_cvar survivor_lazy_active_set 1 -// wait 4047; sm_cvar survivor_lean 0 -wait 4050; sm_cvar survivor_ledge_grab_ground_check_time 1 -// wait 4053; sm_cvar survivor_ledge_grab_health 300 -// wait 4056; sm_cvar survivor_ledge_scales_health 1 -// wait 4059; sm_cvar survivor_limit 4 -// wait 4062; sm_cvar survivor_limp_health 40 -wait 4065; sm_cvar survivor_limp_walk_speed 100 -// wait 4068; sm_cvar survivor_max_incapacitated_count 2 -// wait 4071; sm_cvar survivor_max_lunge_stagger_distance 50 -// wait 4074; sm_cvar survivor_max_lunge_stagger_speed 220 -// wait 4077; sm_cvar survivor_max_tongue_stagger_distance 200 -wait 4080; sm_cvar survivor_max_tongue_stagger_duration 1 -// wait 4083; sm_cvar survivor_max_tug_distance 300 -// wait 4086; sm_cvar survivor_max_tug_duration 1.5 -// wait 4089; sm_cvar survivor_min_lunge_stagger_speed 50 -// wait 4092; sm_cvar survivor_model_selection -1 -// wait 4095; sm_cvar survivor_no_pounce_or_hang 0 -wait 4098; sm_cvar survivor_pounce_victim_eye_height 30 -// wait 4101; sm_cvar survivor_push 0 -// wait 4104; sm_cvar survivor_respawn_with_guns 1 -wait 4107; sm_cvar survivor_revive_after_drag 1 -// wait 4110; sm_cvar survivor_revive_continuous_fire 1 -wait 4113; sm_cvar survivor_revive_duration 4.75 -// wait 4116; sm_cvar survivor_revive_health 30 -// wait 4119; sm_cvar survivor_shove_teammates 0 -wait 4122; sm_cvar survivor_speed 220 -wait 4125; sm_cvar survivor_speed_boost_factor 1.25 -// wait 4128; sm_cvar survivor_sprint_multiplier 1.5 -// wait 4131; sm_cvar survivor_stun_immunity_duration 0 -wait 4134; sm_cvar survivor_team_hit_pitch_max 7.5 -wait 4137; sm_cvar survivor_team_hit_pitch_min -7.5 -wait 4140; sm_cvar survivor_team_hit_yaw_max 7.5 -wait 4143; sm_cvar survivor_team_hit_yaw_min -7.5 -// wait 4146; sm_cvar survivor_teammatefocus_enabled 0 -// wait 4149; sm_cvar survivor_teammatefocus_speed 10 -// wait 4152; sm_cvar survivor_teammatefocus_stickyness 5 -wait 4155; sm_cvar survivor_unstoppable_speed 180 -wait 4158; sm_cvar survivor_upgrade_reload_duration 0.75 -wait 4161; sm_cvar survivor_vision_range 2000 -wait 4164; sm_cvar survivor_vision_range_obscured 1000 -// wait 4167; sm_cvar sv__ragdoll_max_remove_per_frame 1 -wait 4170; sm_cvar sv_accelerate 5.5 -wait 4173; sm_cvar sv_airaccelerate 15 -wait 4176; sm_cvar sv_allow_lobby_connect_only 0 -wait 4179; sm_cvar sv_allow_votes 1 -wait 4182; sm_cvar sv_allow_wait_command 1 -wait 4185; sm_cvar sv_allowdownload 1 -wait 4188; sm_cvar sv_allowupload 1 -// wait 4191; sm_cvar sv_alltalk 1 -wait 4194; sm_cvar sv_alternateticks 1 -// wait 4197; sm_cvar sv_always_full_flush 0 -// wait 4200; sm_cvar sv_autosave 1 -wait 4203; sm_cvar sv_backspeed 1.0 -// wait 4206; sm_cvar sv_banid_dev_enabled 0 -wait 4209; sm_cvar sv_banid_enabled 1 -// wait 4212; sm_cvar sv_benchmark_autovprofrecord 0 -wait 4215; sm_cvar sv_benchmark_numticks 0 -// wait 4218; sm_cvar sv_bonus_challenge 0 -wait 4221; sm_cvar sv_bounce 0.2 -// wait 4224; sm_cvar sv_cacheencodedents 1 -// wait 4227; sm_cvar sv_cheats 0 -wait 4230; sm_cvar sv_client_cmdrate_difference 0 -wait 4233; sm_cvar sv_client_max_interp_ratio 30 -wait 4236; sm_cvar sv_client_min_interp_ratio 0 -wait 4239; sm_cvar sv_client_predict 1 -wait 4242; sm_cvar sv_clockcorrection_msecs 50 -wait 4245; sm_cvar sv_consistency 0 -wait 4248; sm_cvar sv_contact "EricMizusawa02@gmail.com" -// wait 4251; sm_cvar sv_creationtickcheck 1 -wait 4254; sm_cvar sv_cycle_latch_timer 0.1 -// wait 4257; sm_cvar sv_debug_entity "" -// wait 4260; sm_cvar sv_debug_player_use 0 -// wait 4263; sm_cvar sv_debugmanualmode 0 -// wait 4266; sm_cvar sv_debugtempentities 0 -// wait 4269; sm_cvar sv_deltaprint 0 -// wait 4272; sm_cvar sv_deltatime 0 -wait 4275; sm_cvar sv_demo_entity_record_rate 60 -wait 4278; sm_cvar sv_disable_glow_faritems 0 -// wait 4281; sm_cvar sv_disable_glow_survivors 0 -// wait 4284; sm_cvar sv_disable_querycache 0 -// wait 4287; sm_cvar sv_doors_push_players 0 -wait 4290; sm_cvar sv_downloadurl "" -// wait 4293; sm_cvar sv_dumpstringtables 0 -// wait 4296; sm_cvar sv_enableoldqueries 0 -wait 4299; sm_cvar sv_extra_client_connect_time 30 -wait 4302; sm_cvar sv_fallen_survivor_health_multiplier 1.0 -wait 4305; sm_cvar sv_filterban 1 -wait 4308; sm_cvar sv_footstepinterval 0.166667 -// wait 4311; sm_cvar sv_footsteps 1 -// wait 4314; sm_cvar sv_force_time_of_day -1 -// wait 4317; sm_cvar sv_force_transmit_ents 0 -wait 4320; sm_cvar sv_forcepreload 1 -// wait 4323; sm_cvar sv_friction 4 -wait 4326; sm_cvar sv_gameinstructor_disable 1 -wait 4329; sm_cvar sv_gametypes "coop,realism,survival,versus,scavenge,dash,holdout,shootzones" -wait 4332; sm_cvar sv_gravity 720 -wait 4335; sm_cvar sv_healing_gnome_replenish_rate 2.0 -wait 4338; sm_cvar sv_hibernate_ms 0 -wait 4341; sm_cvar sv_hibernate_ms_vgui 0 -wait 4344; sm_cvar sv_hibernate_postgame_delay 10 -wait 4347; sm_cvar sv_hibernate_when_empty 0 -wait 4350; sm_cvar sv_hosting_lobby 1 -wait 4353; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 -wait 4356; sm_cvar sv_infected_police_tonfa_probability 0.25 -wait 4359; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 -wait 4362; sm_cvar sv_infected_scale_max 1.025 -wait 4365; sm_cvar sv_infected_scale_min 1.025 -// wait 4368; sm_cvar sv_infinite_ammo 0 -// wait 4371; sm_cvar sv_infinite_primary_ammo 0 -// wait 4374; sm_cvar sv_instancebaselines 1 -// wait 4377; sm_cvar sv_lagcompensationforcerestore 1 -wait 4380; sm_cvar sv_lagflushbonecache 0 -// wait 4383; sm_cvar sv_lagpushticks 0 -wait 4386; sm_cvar sv_lan 0 -wait 4389; sm_cvar sv_log_onefile 1 -wait 4392; sm_cvar sv_logbans 1 -// wait 4395; sm_cvar sv_logblocks 0 -// wait 4398; sm_cvar sv_logdownloadlist 0 -wait 4401; sm_cvar sv_logecho 1 -wait 4404; sm_cvar sv_logfile 1 -// wait 4407; sm_cvar sv_logflush 0 -wait 4410; sm_cvar sv_logsdir "logs" -// wait 4413; sm_cvar sv_massreport 0 -// wait 4416; sm_cvar sv_master_legacy_mode 0 -// wait 4419; sm_cvar sv_master_share_game_socket 1 -wait 4422; sm_cvar sv_max_queries_sec 6 -wait 4425; sm_cvar sv_max_queries_sec_global 120 -wait 4428; sm_cvar sv_max_queries_window 60 -wait 4431; sm_cvar sv_max_usercmd_future_ticks 15 -wait 4434; sm_cvar sv_maxclientframes 120 -wait 4437; sm_cvar sv_maxcmdrate 120 -// wait 4440; sm_cvar sv_maxplayers 32 -wait 4443; sm_cvar sv_maxrate 72000 -// wait 4446; sm_cvar sv_maxreplay 0 -// wait 4449; sm_cvar sv_maxroutable 1200 -wait 4452; sm_cvar sv_maxspeed 1000 -wait 4455; sm_cvar sv_maxunlag 0.5 -// wait 4458; sm_cvar sv_maxupdaterate 60 -wait 4461; sm_cvar sv_maxvelocity 1500 -// wait 4464; sm_cvar sv_memlimit 0 -wait 4467; sm_cvar sv_mincmdrate 120 -wait 4470; sm_cvar sv_minrate 72000 -wait 4473; sm_cvar sv_minupdaterate 60 -wait 4476; sm_cvar sv_multiplayer_maxtempentities 64 -wait 4479; sm_cvar sv_multiplayer_sounds 64 -// wait 4482; sm_cvar sv_music_debug 0 -// wait 4485; sm_cvar sv_netvisdist 100000 -// wait 4488; sm_cvar sv_new_delta_bits 1 -// wait 4491; sm_cvar sv_no_navmesh 0 -// wait 4494; sm_cvar sv_noclipaccelerate 5 -// wait 4497; sm_cvar sv_noclipduringpause 0 -// wait 4500; sm_cvar sv_noclipfriction 4 -wait 4503; sm_cvar sv_noclipspeed 3 -// wait 4506; sm_cvar sv_optimizedmovement 1 -wait 4509; sm_cvar sv_parallel_packentities 2 -wait 4512; sm_cvar sv_parallel_sendsnapshot 2 -// wait 4515; sm_cvar sv_password "" -wait 4518; sm_cvar sv_pausable 0 -wait 4521; sm_cvar sv_pausable_dev 0 -wait 4524; sm_cvar sv_pausable_dev_ds 0 -wait 4527; sm_cvar sv_permawipe 0 -wait 4530; sm_cvar sv_player_max_separation_force 0 -wait 4533; sm_cvar sv_player_stuck_tolerance 3 -wait 4536; sm_cvar sv_playerperfhistorycount 0 -wait 4539; sm_cvar sv_prop_door_max_close_attempts 20 -wait 4542; sm_cvar sv_pure_kick_clients 0 -// wait 4545; sm_cvar sv_pure_trace 0 -wait 4548; sm_cvar sv_pushaway_clientside 2 -wait 4551; sm_cvar sv_pushaway_clientside_size 10 -// wait 4554; sm_cvar sv_pushaway_force 300000 -// wait 4557; sm_cvar sv_pushaway_max_force 2000 -// wait 4560; sm_cvar sv_pushaway_max_player_force 10000 -// wait 4563; sm_cvar sv_pushaway_min_force 500 -wait 4566; sm_cvar sv_pushaway_min_player_speed 80 -// wait 4569; sm_cvar sv_pushaway_player_force 200000 -wait 4572; sm_cvar sv_pvsskipanimation 0 -wait 4575; sm_cvar sv_pz_endgame_vote_period 15 -wait 4578; sm_cvar sv_pz_endgame_vote_post_period 3 -wait 4581; sm_cvar sv_quota_stringcmdspersecond 2147483647 -wait 4584; sm_cvar sv_ragdoll_maxcount 32767 -wait 4587; sm_cvar sv_ragdoll_maxcount_boss 32767 -wait 4590; sm_cvar sv_ragdoll_maxcount_generic 32767 -wait 4593; sm_cvar sv_ragdoll_maxcount_gib 32767 -wait 4596; sm_cvar sv_ragdoll_maxcount_special 32767 -wait 4599; sm_cvar sv_ragdoll_maxcount_survivor 32767 -// wait 4602; sm_cvar sv_ragdoll_version 1 -wait 4605; sm_cvar sv_rcon_banpenalty 0 -wait 4608; sm_cvar sv_rcon_log 0 -wait 4611; sm_cvar sv_rcon_maxfailures 20 -wait 4614; sm_cvar sv_rcon_minfailures 20 -wait 4617; sm_cvar sv_rcon_minfailuretime 1 -// wait 4620; sm_cvar sv_regeneration_force_on 0 -wait 4623; sm_cvar sv_regeneration_wait_time 0 -wait 4626; sm_cvar sv_region 0 -// wait 4629; sm_cvar sv_rescue_disabled 0 -wait 4632; sm_cvar sv_reservation_grace 3 -wait 4635; sm_cvar sv_reservation_timeout 5 -wait 4638; sm_cvar sv_rollangle 0.3 -wait 4641; sm_cvar sv_rollspeed 450 -wait 4644; sm_cvar sv_runcmds 1 -wait 4647; sm_cvar sv_script_think_interval 0 -wait 4650; sm_cvar sv_search_key "bizzymod" -// wait 4653; sm_cvar sv_sendtables 0 -// wait 4656; sm_cvar sv_show_whitelist_msg 0 -// wait 4659; sm_cvar sv_showanimstate -1 -// wait 4662; sm_cvar sv_showanimstate_activities 1 -// wait 4665; sm_cvar sv_showanimstate_log 0 -// wait 4668; sm_cvar sv_showdamage 0 -// wait 4671; sm_cvar sv_showdebugtracers 0 -// wait 4674; sm_cvar sv_showfootsteps 0 -// wait 4677; sm_cvar sv_showhitboxes -1 -// wait 4680; sm_cvar sv_showimpacts 0 -// wait 4683; sm_cvar sv_showladders 0 -// wait 4686; sm_cvar sv_showlagcompensation 0 -// wait 4689; sm_cvar sv_showonlyhitbox -1 -// wait 4692; sm_cvar sv_showplayerhitboxes 0 -// wait 4695; sm_cvar sv_showprecachedsounds 0 -// wait 4698; sm_cvar sv_skyname "sky_l4d_c1_1_hdr" -// wait 4701; sm_cvar sv_sound_discardextraunreliable 1 -// wait 4704; sm_cvar sv_soundemitter_trace -1 -// wait 4707; sm_cvar sv_specaccelerate 5 -// wait 4710; sm_cvar sv_specnoclip 1 -// wait 4713; sm_cvar sv_specspeed 3 -wait 4716; sm_cvar sv_spectatoridletime 5 -wait 4719; sm_cvar sv_stats 0 -wait 4722; sm_cvar sv_steamgroup "38693222" -wait 4725; sm_cvar sv_steamgroup_exclusive 1 -wait 4728; sm_cvar sv_stepsize 17 -wait 4731; sm_cvar sv_stopspeed 80 -// wait 4734; sm_cvar sv_stressbots 0 -// wait 4737; sm_cvar sv_strict_notarget 0 -// wait 4740; sm_cvar sv_suppress_viewpunch 0 -// wait 4743; sm_cvar sv_sync_anims_spawn 0 -// wait 4746; sm_cvar sv_sync_client_updates 0 -wait 4749; sm_cvar sv_tags "coop,realism,secure,versus" -// wait 4752; sm_cvar sv_tankpropfade 1 -wait 4755; sm_cvar sv_teststepsimulation 0 -// wait 4758; sm_cvar sv_thinktimecheck 0 -// wait 4761; sm_cvar sv_threaded_init 0 -wait 4764; sm_cvar sv_timeout 86400 -wait 4767; sm_cvar sv_tracereffects_limit_general 2147483647 -// wait 4770; sm_cvar sv_turbophysics 1 -// wait 4773; sm_cvar sv_turbophysics_shadow 0 -// wait 4776; sm_cvar sv_unlag 1 -// wait 4779; sm_cvar sv_unlag_debug 0 -wait 4782; sm_cvar sv_unlag_fixstuck 1 -wait 4785; sm_cvar sv_unlockedchapters 2147483647 -// wait 4788; sm_cvar sv_useexplicitdelete 1 -wait 4791; sm_cvar sv_vehicle_autoaim_scale 10.0 -wait 4794; sm_cvar sv_visiblemaxplayers 8 -wait 4797; sm_cvar sv_voicecodec "vaudio_celt" -wait 4800; sm_cvar sv_voiceenable 1 -wait 4803; sm_cvar sv_vote_command_delay 1.5 -wait 4806; sm_cvar sv_vote_creation_timer 0 -// wait 4809; sm_cvar sv_vote_failure_timer 0 -wait 4812; sm_cvar sv_vote_issue_change_difficulty_allowed 1 -wait 4815; sm_cvar sv_vote_issue_change_map_later_allowed 1 -wait 4818; sm_cvar sv_vote_issue_change_map_now_allowed 1 -wait 4821; sm_cvar sv_vote_issue_change_mission_allowed 1 -wait 4824; sm_cvar sv_vote_issue_kick_allowed 1 -wait 4827; sm_cvar sv_vote_issue_restart_game_allowed 1 -wait 4830; sm_cvar sv_vote_kick_ban_duration 1 -wait 4833; sm_cvar sv_vote_plr_map_limit 2147483647 -// wait 4836; sm_cvar sv_vote_show_caller 1 -wait 4839; sm_cvar sv_vote_timer_duration 12 -wait 4842; sm_cvar sv_wateraccelerate 20 -wait 4845; sm_cvar sv_waterdist 0 -wait 4848; sm_cvar sv_waterfriction 0 -// wait 4851; sm_cvar sv_zombie_touch_trigger_delay 0.5 -// wait 4854; sm_cvar sv_zoo_model_filter "" -// wait 4857; sm_cvar sv_zoo_spacing 64 -// wait 4860; sm_cvar sv_zoo_spacing_rows 192 -// wait 4863; sm_cvar sv_zoo_spacing_wrap 80 -// wait 4866; sm_cvar sv_zoo_tint_clr "153 153 153 255" -// wait 4869; sm_cvar sv_zoo_tint_loop 1 -// wait 4872; sm_cvar sv_zoo_wrap_skin 1 -wait 4875; sm_cvar sys_minidumpexpandedspew 0 -wait 4878; sm_cvar sys_minidumpspewlines 0 -wait 4881; sm_cvar tank_attack_range 60 -// wait 4884; sm_cvar tank_auto_swing 0 -wait 4887; sm_cvar tank_burn_duration 90 -wait 4890; sm_cvar tank_burn_duration_expert 90 -wait 4893; sm_cvar tank_burn_duration_hard 90 -wait 4896; sm_cvar tank_fist_radius 16 -wait 4899; sm_cvar tank_ground_pound_duration 2 -wait 4902; sm_cvar tank_ground_pound_reveal_distance 800 -wait 4905; sm_cvar tank_pz_forward 0.0 -// wait 4908; sm_cvar tank_raffle_debug 0 -wait 4911; sm_cvar tank_rock_overhead_percent 100 -wait 4914; sm_cvar tank_run_spawn_delay 10 -wait 4917; sm_cvar tank_stasis_time_suicide 86400 -// wait 4920; sm_cvar tank_stuck_failsafe 1 -wait 4923; sm_cvar tank_stuck_time_choose_new_target 0.5 -wait 4926; sm_cvar tank_stuck_time_suicide 86400 -wait 4929; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 -wait 4932; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 -// wait 4935; sm_cvar tank_swing_arc 180 -// wait 4938; sm_cvar tank_swing_duration 0.2 -wait 4941; sm_cvar tank_swing_fast_interval 1.4 -wait 4944; sm_cvar tank_swing_interval 1.45 -wait 4947; sm_cvar tank_swing_miss_interval 1.4 -wait 4950; sm_cvar tank_swing_physics_prop_force 3.0 -wait 4953; sm_cvar tank_swing_range 60 -wait 4956; sm_cvar tank_swing_yaw 100 -wait 4959; sm_cvar tank_throw_aim_error 0 -wait 4962; sm_cvar tank_throw_allow_range 600 -wait 4965; sm_cvar tank_throw_lead_time_factor 0.25 -wait 4968; sm_cvar tank_throw_loft_rate 0.015 -// wait 4971; sm_cvar tank_throw_max_loft_angle 30 -// wait 4974; sm_cvar tank_throw_min_interval 8 -wait 4977; sm_cvar tank_visibility_tolerance_suicide 86400 -wait 4980; sm_cvar tank_windup_time 0.475 -// wait 4983; sm_cvar target_scan_use_query_cache 1 -wait 4986; sm_cvar tauntfrequency 0 -// wait 4989; sm_cvar telemetry_demoend 0 -// wait 4992; sm_cvar telemetry_demostart 0 -// wait 4995; sm_cvar telemetry_filtervalue 500 -// wait 4998; sm_cvar telemetry_framecount 0 -// wait 5001; sm_cvar telemetry_level 0 -// wait 5004; sm_cvar telemetry_pause 0 -// wait 5007; sm_cvar telemetry_resume 0 -// wait 5010; sm_cvar telemetry_server "74.91.113.130" -// wait 5013; sm_cvar template_debug 0 -wait 5016; sm_cvar terror_ammo_multiplier 1.0 -// wait 5019; sm_cvar testscript_debug 0 -wait 5022; sm_cvar tf_arena_max_streak 10 -wait 5025; sm_cvar tf_arena_preround_time 5 -// wait 5028; sm_cvar tf_arena_round_time 0 -// wait 5031; sm_cvar tf_escort_score_rate 1 -wait 5034; sm_cvar think_limit 0 -// wait 5037; sm_cvar threadpool_affinity 1 -// wait 5040; sm_cvar threadpool_reserve 0 -// wait 5043; sm_cvar tongue_allow_voluntary_release 0 -wait 5046; sm_cvar tongue_bend_point_deflection 4 -// wait 5049; sm_cvar tongue_bend_point_needs_LOS 0 -wait 5052; sm_cvar tongue_break_from_damage_amount 1000 -wait 5055; sm_cvar tongue_bullet_radius 8 -wait 5058; sm_cvar tongue_choke_damage_amount 6 -wait 5061; sm_cvar tongue_choke_damage_interval 0.5 -// wait 5064; sm_cvar tongue_cone_start_tolerance 0.1 -// wait 5067; sm_cvar tongue_debug 0 -wait 5070; sm_cvar tongue_drag_damage_amount 4 -wait 5073; sm_cvar tongue_dropping_to_ground_time 0.5 -wait 5076; sm_cvar tongue_fly_speed 1100 -// wait 5079; sm_cvar tongue_force_break 0 -wait 5082; sm_cvar tongue_gravity_force 5000 -wait 5085; sm_cvar tongue_health 250 -wait 5088; sm_cvar tongue_hit_delay 10 -wait 5091; sm_cvar tongue_los_forgiveness_time 2 -wait 5094; sm_cvar tongue_miss_delay 2.5 -// wait 5097; sm_cvar tongue_no_progress_break_interval 10 -wait 5100; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 -wait 5103; sm_cvar tongue_no_progress_choke_early_delay 0.5 -wait 5106; sm_cvar tongue_no_progress_choke_time 0.25 -wait 5109; sm_cvar tongue_no_progress_damage_interval 0.25 -wait 5112; sm_cvar tongue_no_progress_tolerance 10 -wait 5115; sm_cvar tongue_player_dropping_to_ground_time 0.5 -wait 5118; sm_cvar tongue_range 900 -wait 5121; sm_cvar tongue_release_fatigue_penalty 2750 -wait 5124; sm_cvar tongue_start_pull_delay 0 -// wait 5127; sm_cvar tongue_unbend 1 -wait 5130; sm_cvar tongue_vertical_choke_dot 0.0 -wait 5133; sm_cvar tongue_vertical_choke_height 50 -wait 5136; sm_cvar tongue_vertical_choke_time_off_ground 0.375 -wait 5139; sm_cvar tongue_victim_acceleration 10 -wait 5142; sm_cvar tongue_victim_accuracy_penalty 0.0 -wait 5145; sm_cvar tongue_victim_max_speed 200 -wait 5148; sm_cvar tongue_vs_cone_start_tolerance 0.01 -wait 5151; sm_cvar tp_schedule_post_think 0 -// wait 5154; sm_cvar trace_report 0 -// wait 5157; sm_cvar tutor 0 -// wait 5160; sm_cvar tv_allow_camera_man 1 -// wait 5163; sm_cvar tv_allow_static_shots 1 -// wait 5166; sm_cvar tv_autorecord 0 -wait 5169; sm_cvar tv_autoretry 0 -// wait 5172; sm_cvar tv_chatgroupsize 0 -wait 5175; sm_cvar tv_chattimelimit 0 -// wait 5178; sm_cvar tv_debug 0 -wait 5181; sm_cvar tv_delay 0 -// wait 5184; sm_cvar tv_delaymapchange 0 -// wait 5187; sm_cvar tv_deltacache 2 -// wait 5190; sm_cvar tv_dispatchmode 1 -// wait 5193; sm_cvar tv_enable 0 -wait 5196; sm_cvar tv_maxclients 32 -wait 5199; sm_cvar tv_maxrate 36000 -wait 5202; sm_cvar tv_name "" -// wait 5205; sm_cvar tv_overridemaster 0 -wait 5208; sm_cvar tv_password "" -// wait 5211; sm_cvar tv_port 27020 -wait 5214; sm_cvar tv_relaypassword "" -// wait 5217; sm_cvar tv_relayvoice 1 -wait 5220; sm_cvar tv_snapshotrate 10 -wait 5223; sm_cvar tv_timeout 0 -wait 5226; sm_cvar tv_title "" -// wait 5229; sm_cvar tv_transmitall 0 -wait 5232; sm_cvar upgrade_explosive_bullet_force 10 -wait 5235; sm_cvar upgrade_explosive_slug_force 20 -wait 5238; sm_cvar upgrade_laser_sight_spread_factor 0.5 -wait 5241; sm_cvar upgrade_pack_use_duration 1.5 -// wait 5244; sm_cvar upgrade_show_explosive_ammo_radius 0 -wait 5247; sm_cvar upgradepack_forward_dist 16 -wait 5250; sm_cvar upgradepack_max_drop_dist 0 -// wait 5253; sm_cvar vcr_verbose 0 -wait 5256; sm_cvar versus_boss_buffer 2000 -// wait 5259; sm_cvar versus_boss_debug 0 -wait 5262; sm_cvar versus_boss_flow_max 0.7 -wait 5265; sm_cvar versus_boss_flow_max_finale 0.9 -wait 5268; sm_cvar versus_boss_flow_max_intro 0.8 -wait 5271; sm_cvar versus_boss_flow_min 0.1 -wait 5274; sm_cvar versus_boss_flow_min_finale 0.3 -wait 5277; sm_cvar versus_boss_flow_min_intro 0.2 -wait 5280; sm_cvar versus_boss_padding_max 0.0 -wait 5283; sm_cvar versus_boss_padding_min 0.0 -wait 5286; sm_cvar versus_force_start_time 180 -wait 5289; sm_cvar versus_level_restart_delay 5 -wait 5292; sm_cvar versus_marker_num 0 -wait 5295; sm_cvar versus_round_restarttimer 20 -wait 5298; sm_cvar versus_round_restarttimer_finale 20 -// wait 5301; sm_cvar versus_shove_hunter_fov 90 -// wait 5304; sm_cvar versus_shove_hunter_fov_pouncing 45 -// wait 5307; sm_cvar versus_shove_jockey_fov_leaping 45 -// wait 5310; sm_cvar versus_special_respawn_interval 20 -wait 5313; sm_cvar versus_tank_chance 1.0 -wait 5316; sm_cvar versus_tank_chance_finale 1.0 -wait 5319; sm_cvar versus_tank_chance_intro 1.0 -wait 5322; sm_cvar versus_tank_flow_team_variation 0.0 -wait 5325; sm_cvar versus_wandering_zombie_density 0.03 -// wait 5328; sm_cvar versus_winning_team_goes_last 1 -wait 5331; sm_cvar versus_witch_chance 0.0 -wait 5334; sm_cvar versus_witch_chance_finale 0.0 -wait 5337; sm_cvar versus_witch_chance_intro 0.0 -wait 5340; sm_cvar versus_witch_flow_team_variation 0.0 -wait 5343; sm_cvar view_offset 0 -wait 5346; sm_cvar view_offset_down 0 -wait 5349; sm_cvar view_offset_forward 0 -wait 5352; sm_cvar view_offset_up 0 -// wait 5355; sm_cvar violence_ablood 1 -// wait 5358; sm_cvar violence_agibs 1 -// wait 5361; sm_cvar violence_hblood 1 -// wait 5364; sm_cvar violence_hgibs 1 -// wait 5367; sm_cvar vis_debug 0 -// wait 5370; sm_cvar vis_force 0 -// wait 5373; sm_cvar vismon_poll_frequency 0.5 -// wait 5376; sm_cvar vismon_trace_limit 10 -// wait 5379; sm_cvar voice_inputfromfile 0 -// wait 5382; sm_cvar voice_recordtofile 0 -// wait 5385; sm_cvar voice_serverdebug 0 -// wait 5388; sm_cvar voice_xsend_debug 0 -wait 5391; sm_cvar vomitjar_duration_infected_bot 30 -wait 5394; sm_cvar vomitjar_duration_infected_pz 30 -wait 5397; sm_cvar vomitjar_duration_survivor 15 -wait 5400; sm_cvar vomitjar_radius 250 -// wait 5403; sm_cvar vomitjar_radius_survivors 0 -// wait 5406; sm_cvar vprof_counters 0 -// wait 5409; sm_cvar vprof_counters_show_minmax 0 -// wait 5412; sm_cvar vprof_dump_oninterval 0 -// wait 5415; sm_cvar vprof_dump_spikes 0 -// wait 5418; sm_cvar vprof_dump_spikes_budget_group "" -// wait 5421; sm_cvar vprof_dump_spikes_hiearchy 0 -// wait 5424; sm_cvar vprof_dump_spikes_node "" -// wait 5427; sm_cvar vprof_dump_spikes_terse 0 -// wait 5430; sm_cvar vprof_scope_entity_gamephys 0 -// wait 5433; sm_cvar vprof_scope_entity_thinks 0 -wait 5436; sm_cvar vprof_server_spike_threshold 999 -// wait 5439; sm_cvar vprof_server_thread 0 -// wait 5442; sm_cvar vprof_think_limit 0 -wait 5445; sm_cvar vs_defib_penalty 0 -wait 5448; sm_cvar vs_incap_bonus 25 -wait 5451; sm_cvar vs_max_team_switches 2147483647 -wait 5454; sm_cvar vs_score_pp_health 1.0 -wait 5457; sm_cvar vs_score_pp_healthbuffer 1.0 -// wait 5460; sm_cvar vs_survival_bonus 25 -wait 5463; sm_cvar vs_survivor_damage_reduction 1.0 -// wait 5466; sm_cvar vs_tank_damage 24 -wait 5469; sm_cvar vs_threat_initial_distance_first_map_max 8000 -wait 5472; sm_cvar vs_threat_initial_distance_first_map_min 2000 -// wait 5475; sm_cvar vs_threat_initial_distance_max 8000 -wait 5478; sm_cvar vs_threat_initial_distance_min 2000 -wait 5481; sm_cvar vs_threat_radius 150 -wait 5484; sm_cvar vs_tiebreak_bonus 0 -// wait 5487; sm_cvar weapon_showproficiency 0 -// wait 5490; sm_cvar witch_force_wander 0 -wait 5493; sm_cvar witch_rage_ramp_duration 3 -// wait 5496; sm_cvar workshop_filter_items_by_history 0 -// wait 5499; sm_cvar xbox_autothrottle 1 -// wait 5502; sm_cvar xbox_steering_deadzone 0.0 -// wait 5505; sm_cvar xbox_throttlebias 100 -// wait 5508; sm_cvar xbox_throttlespoof 200 -// wait 5511; sm_cvar xc_crouch_debounce 0 -wait 5514; sm_cvar z_acquire_far_range 2000 -wait 5517; sm_cvar z_acquire_far_time 1 -wait 5520; sm_cvar z_acquire_near_range 100 -wait 5523; sm_cvar z_acquire_near_time 0.5 -wait 5526; sm_cvar z_acquire_time_variance_factor 0.0 -wait 5529; sm_cvar z_added_light_max 0.5 -wait 5532; sm_cvar z_added_light_min 0.05 -wait 5535; sm_cvar z_alert_dot 0.0 -// wait 5538; sm_cvar z_alert_range 1000 -// wait 5541; sm_cvar z_allow_ai_to_use_abilities 1 -wait 5544; sm_cvar z_anim_idle_speed_max 80 -wait 5547; sm_cvar z_anim_idle_speed_min 0 -wait 5550; sm_cvar z_attack_change_target_range 40 -wait 5553; sm_cvar z_attack_flow_range 2000 -wait 5556; sm_cvar z_attack_incapacitated_damage 3 -wait 5559; sm_cvar z_attack_infected_it_damage 5 -wait 5562; sm_cvar z_attack_interval 0.666667 -wait 5565; sm_cvar z_attack_max_range 40 -wait 5568; sm_cvar z_attack_min_range 20 -wait 5571; sm_cvar z_attack_movement_penalty 0.7 -wait 5574; sm_cvar z_attack_on_the_run_range 40 -wait 5577; sm_cvar z_attack_pz_it_damage 100 -wait 5580; sm_cvar z_attention_range_lying_modifier 1.0 -wait 5583; sm_cvar z_attention_range_sitting_modifier 1.0 -wait 5586; sm_cvar z_avoid_max_range 40 -wait 5589; sm_cvar z_avoid_min_range 20 -wait 5592; sm_cvar z_avoid_power 20 -wait 5595; sm_cvar z_avoidforce 0 -// wait 5598; sm_cvar z_avoidteammates 1 -// wait 5601; sm_cvar z_award_debug 0 -wait 5604; sm_cvar z_background_limit 40 -wait 5607; sm_cvar z_backspeed 500 -// wait 5610; sm_cvar z_bbq_min 0.0 -wait 5613; sm_cvar z_bbq_rate 0.0 -// wait 5616; sm_cvar z_boomer_limit 1 -wait 5619; sm_cvar z_boomer_near_dist 10000 -// wait 5622; sm_cvar z_boss_crouch 0 -// wait 5625; sm_cvar z_boundary_clear_type 1 -wait 5628; sm_cvar z_boundary_max_range 10000 -wait 5631; sm_cvar z_boundary_spread_speed 1000 -wait 5634; sm_cvar z_brawl_chance 0 -wait 5637; sm_cvar z_breakable_damage 25 -wait 5640; sm_cvar z_burn_max 0.0 -wait 5643; sm_cvar z_burn_rate 0.0 -wait 5646; sm_cvar z_burning_lifetime 15 -wait 5649; sm_cvar z_carry_max_mass 100 -wait 5652; sm_cvar z_chance 100 -// wait 5655; sm_cvar z_charge_duration 2.5 -wait 5658; sm_cvar z_charge_impact_angle 0.4 -wait 5661; sm_cvar z_charge_impact_radius 150 -// wait 5664; sm_cvar z_charge_interval 12 -// wait 5667; sm_cvar z_charge_max_damage 10 -// wait 5670; sm_cvar z_charge_max_force 800 -// wait 5673; sm_cvar z_charge_max_speed 500 -wait 5676; sm_cvar z_charge_min_force 600 -wait 5679; sm_cvar z_charge_prop_damage 1000 -wait 5682; sm_cvar z_charge_start_speed 300 -// wait 5685; sm_cvar z_charge_tooshort 0 -// wait 5688; sm_cvar z_charge_warmup 0.5 -// wait 5691; sm_cvar z_charger_allow_shove 0 -// wait 5694; sm_cvar z_charger_health 600 -wait 5697; sm_cvar z_charger_impact_epsilon 0 -// wait 5700; sm_cvar z_charger_limit 1 -wait 5703; sm_cvar z_charger_max_prop_force 1000 -// wait 5706; sm_cvar z_charger_pound_dmg 15 -wait 5709; sm_cvar z_charger_probe_alone 20 -wait 5712; sm_cvar z_charger_probe_attack 20 -// wait 5715; sm_cvar z_checkpoint_debug 0 -wait 5718; sm_cvar z_claw_hit_pitch_max 12.5 -wait 5721; sm_cvar z_claw_hit_pitch_min -12.5 -wait 5724; sm_cvar z_claw_hit_yaw_max 12.5 -wait 5727; sm_cvar z_claw_hit_yaw_min -12.5 -wait 5730; sm_cvar z_clear_area_range 500 -wait 5733; sm_cvar z_clear_max_time 1 -wait 5736; sm_cvar z_clear_min_time 0.1 -wait 5739; sm_cvar z_clear_min_time_range 500 -wait 5742; sm_cvar z_clear_range 1000 -wait 5745; sm_cvar z_close_target_notice_distance 40 -wait 5748; sm_cvar z_common_limit 40 -wait 5751; sm_cvar z_cooldown_spawn_safety_range 150 -wait 5754; sm_cvar z_cough_cloud_expire 6 -// wait 5757; sm_cvar z_cough_cloud_initial_cough_delay 0 -wait 5760; sm_cvar z_cough_cloud_radius 150 -// wait 5763; sm_cvar z_credits_interval 0 -wait 5766; sm_cvar z_crouch_speed 90 -wait 5769; sm_cvar z_cull_timeout 4 -wait 5772; sm_cvar z_damage_screen_fade_alpha 32 -wait 5775; sm_cvar z_damage_screen_fade_duration 0.666667 -wait 5778; sm_cvar z_deafen_radius_one 50 -wait 5781; sm_cvar z_deafen_radius_three 150 -wait 5784; sm_cvar z_deafen_radius_two 100 -// wait 5787; sm_cvar z_debug 0 -// wait 5790; sm_cvar z_debug_avoid 0 -// wait 5793; sm_cvar z_debug_breakables 0 -// wait 5796; sm_cvar z_debug_climb 0 -// wait 5799; sm_cvar z_debug_cull "" -// wait 5802; sm_cvar z_debug_escape_route 0 -// wait 5805; sm_cvar z_debug_escape_scan 0 -// wait 5808; sm_cvar z_debug_falling_damage 0 -// wait 5811; sm_cvar z_debug_fog 0 -// wait 5814; sm_cvar z_debug_infected_server_anim 0 -// wait 5817; sm_cvar z_debug_ledges 0 -// wait 5820; sm_cvar z_debug_mob_spawn 0 -// wait 5823; sm_cvar z_debug_neighbors 0 -// wait 5826; sm_cvar z_debug_population 0 -// wait 5829; sm_cvar z_debug_shared_random 0 -// wait 5832; sm_cvar z_debug_spawn_ahead 0 -// wait 5835; sm_cvar z_debug_spawn_set -1 -// wait 5838; sm_cvar z_debug_spawnable_areas 0 -// wait 5841; sm_cvar z_debug_stuck "" -// wait 5844; sm_cvar z_debug_tank_spawn 1 -wait 5847; sm_cvar z_density_region_length 2000 -// wait 5850; sm_cvar z_destroy_on_attack 0 -wait 5853; sm_cvar z_difficulty "Impossible" -wait 5856; sm_cvar z_director_special_spawn_delay 0 -wait 5859; sm_cvar z_discard_min_range 0 -wait 5862; sm_cvar z_discard_range 2000 -// wait 5865; sm_cvar z_do_tracers 1 -// wait 5868; sm_cvar z_dont_clear 0 -wait 5871; sm_cvar z_door_pound_damage 1000 -wait 5874; sm_cvar z_door_reopen_interval 0.1 -// wait 5877; sm_cvar z_door_retry_interval 1 -// wait 5880; sm_cvar z_experimental_blast_damage_probability 100 -wait 5883; sm_cvar z_exploding_force 1000 -// wait 5886; sm_cvar z_exploding_health 50 -wait 5889; sm_cvar z_exploding_inner_radius 200 -wait 5892; sm_cvar z_exploding_outer_radius 225 -wait 5895; sm_cvar z_exploding_shove_interval 4 -wait 5898; sm_cvar z_exploding_shove_max 3 -wait 5901; sm_cvar z_exploding_shove_min 3 -wait 5904; sm_cvar z_exploding_speed 200 -wait 5907; sm_cvar z_exploding_splat 0 -wait 5910; sm_cvar z_exploding_splat_radius 300 -// wait 5913; sm_cvar z_expressions 1 -wait 5916; sm_cvar z_fallen_kill_suppress_time 120 -// wait 5919; sm_cvar z_fallen_max_count 1 -wait 5922; sm_cvar z_falling_land_forward_speed 400 -wait 5925; sm_cvar z_falling_land_hard_speed 400 -wait 5928; sm_cvar z_falling_land_speed 400 -// wait 5931; sm_cvar z_fatal_blast_incineration_probability 0 -wait 5934; sm_cvar z_fatal_blast_max_ragdolls 40 -wait 5934; sm_cvar z_fatal_blast_max_ragdolls 1 -wait 5937; sm_cvar z_female_boomer_spawn_chance 50 -// wait 5940; sm_cvar z_finale_chance 100 -// wait 5943; sm_cvar z_finale_ghost_player_spawn_on_survivor 1 -wait 5946; sm_cvar z_finale_spawn_mob_safety_range 300 -wait 5949; sm_cvar z_finale_spawn_safety_range 150 -// wait 5952; sm_cvar z_finale_spawn_safety_range_overrid 0 -wait 5955; sm_cvar z_finale_spawn_tank_safety_range 300 -wait 5958; sm_cvar z_fog_spawn 1 -wait 5961; sm_cvar z_force_attack_from_sound_range 1000 -// wait 5964; sm_cvar z_forcezombiemodel 0 -// wait 5967; sm_cvar z_forcezombiemodelname "common_male01" -wait 5970; sm_cvar z_forwardspeed 500 -// wait 5973; sm_cvar z_friendly_fire_forgiveness 1 -// wait 5976; sm_cvar z_frustration 1 -// wait 5979; sm_cvar z_frustration_lifetime 20 -wait 5982; sm_cvar z_frustration_los_delay 0.5 -wait 5985; sm_cvar z_frustration_spawn_delay 20 -// wait 5988; sm_cvar z_gas_health 250 -wait 5991; sm_cvar z_gas_speed 220 -// wait 5994; sm_cvar z_ghost_ahead_flow 500 -wait 5997; sm_cvar z_ghost_checkpoint_spawn_interval 10 -// wait 6000; sm_cvar z_ghost_cooldown 0 -wait 6003; sm_cvar z_ghost_delay_max 18 -wait 6006; sm_cvar z_ghost_delay_min 18 -wait 6009; sm_cvar z_ghost_delay_minspawn 1 -// wait 6012; sm_cvar z_ghost_duration 1 -wait 6015; sm_cvar z_ghost_finale_spawn_interval 10 -wait 6018; sm_cvar z_ghost_friction 1.25 -// wait 6021; sm_cvar z_ghost_group_spawn 1 -// wait 6024; sm_cvar z_ghost_line_of_scrimmage_far 2000 -// wait 6027; sm_cvar z_ghost_line_of_scrimmage_near 1000 -// wait 6030; sm_cvar z_ghost_line_of_scrimmage_safety 10 -// wait 6033; sm_cvar z_ghost_line_of_scrimmage_threat_bonus 1000 -// wait 6036; sm_cvar z_ghost_los_expected_progress 1000 -// wait 6039; sm_cvar z_ghost_offer_acceptance_time 0 -wait 6042; sm_cvar z_ghost_offer_spawn_safety_time 10 -// wait 6045; sm_cvar z_ghost_runner_spawn_multiplier 0.5 -// wait 6048; sm_cvar z_ghost_runner_spawn_multiplier_dist 3000 -// wait 6051; sm_cvar z_ghost_spawn_distance 300 -// wait 6054; sm_cvar z_ghost_spawn_in_start 0 -wait 6057; sm_cvar z_ghost_spawn_interval 10 -// wait 6060; sm_cvar z_ghost_speed 450 -wait 6063; sm_cvar z_ghost_travel_distance 0 -wait 6066; sm_cvar z_gib_explosion_force_factor 0.05 -wait 6069; sm_cvar z_gib_force_factor 5.0 -// wait 6072; sm_cvar z_grab_force 0 -// wait 6075; sm_cvar z_grab_ledges_solo 0 -wait 6078; sm_cvar z_gun_damage 5 -// wait 6081; sm_cvar z_gun_debug_player_index 0 -// wait 6084; sm_cvar z_gun_debug_spread 0 -wait 6087; sm_cvar z_gun_force 100 -// wait 6090; sm_cvar z_gun_horiz_punch 0 -// wait 6093; sm_cvar z_gun_kick 0 -wait 6096; sm_cvar z_gun_physics_force 10 -wait 6099; sm_cvar z_gun_range 80 -wait 6102; sm_cvar z_gun_stun_duration 1 -wait 6105; sm_cvar z_gun_survivor_force 100 -wait 6108; sm_cvar z_gun_survivor_friend_push 0 -wait 6111; sm_cvar z_gun_survivor_shove_dot 1.0 -wait 6114; sm_cvar z_gun_swing_coop_max_penalty 2147483647 -wait 6117; sm_cvar z_gun_swing_coop_min_penalty 2147483647 -wait 6120; sm_cvar z_gun_swing_duration 0.183333 -wait 6123; sm_cvar z_gun_swing_interval 0.666667 -wait 6126; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 -wait 6129; sm_cvar z_gun_swing_vs_cooldown 0.666667 -wait 6132; sm_cvar z_gun_swing_vs_max_penalty 2147483647 -wait 6135; sm_cvar z_gun_swing_vs_min_penalty 2147483647 -wait 6138; sm_cvar z_gun_swing_vs_restore_time 0.666667 -// wait 6141; sm_cvar z_gun_vertical_punch 1 -wait 6144; sm_cvar z_head_damage_causes_wounds 1 -wait 6147; sm_cvar z_health 75 -wait 6150; sm_cvar z_hear_gunfire_range 500 -wait 6153; sm_cvar z_hear_runner_far_range 1000 -// wait 6156; sm_cvar z_hear_runner_near_range 500 -// wait 6159; sm_cvar z_hit_chainsawer_factor 0.5 -wait 6162; sm_cvar z_hit_from_behind_cosine 1.0 -wait 6165; sm_cvar z_hit_from_behind_factor 1.0 -wait 6168; sm_cvar z_hit_incap_factor_easy 1.0 -wait 6171; sm_cvar z_hit_incap_factor_expert 2.0 -// wait 6174; sm_cvar z_hit_incap_factor_hard 1.0 -// wait 6177; sm_cvar z_hit_incap_factor_normal 1.0 -wait 6180; sm_cvar z_holiday_gift_drop_chance 1.0 -wait 6183; sm_cvar z_hunter_ground_normal 0.1 -// wait 6186; sm_cvar z_hunter_health 250 -// wait 6189; sm_cvar z_hunter_limit 1 -wait 6192; sm_cvar z_hunter_lunge_distance 800 -wait 6195; sm_cvar z_hunter_lunge_pitch 30 -wait 6198; sm_cvar z_hunter_lunge_stagger_time 0.5 -// wait 6201; sm_cvar z_hunter_max_pounce_bonus_damage 24 -wait 6204; sm_cvar z_hunter_speed 280 -// wait 6207; sm_cvar z_infected_damage_cutouts 1 -// wait 6210; sm_cvar z_Infected_debug 0 -// wait 6213; sm_cvar z_infected_flashlight 1 -// wait 6216; sm_cvar z_infected_invuln 0 -// wait 6219; sm_cvar z_infected_move 1 -// wait 6222; sm_cvar z_infected_tinting 1 -// wait 6225; sm_cvar z_jockey_area_current_factor 1.0 -wait 6228; sm_cvar z_jockey_area_hazard_bonus 3000 -// wait 6231; sm_cvar z_jockey_area_range_factor 2.0 -wait 6234; sm_cvar z_jockey_area_visibility_factor 500 -// wait 6237; sm_cvar z_jockey_blend_rate 1.0 -wait 6240; sm_cvar z_jockey_control_max 1.0 -// wait 6243; sm_cvar z_jockey_control_min 0.8 -wait 6246; sm_cvar z_jockey_control_variance 0.0 -// wait 6249; sm_cvar z_jockey_debug 0 -wait 6252; sm_cvar z_jockey_health 350 -wait 6255; sm_cvar z_jockey_leap_again_timer 4 -wait 6258; sm_cvar z_jockey_leap_range 250 -wait 6261; sm_cvar z_jockey_leap_time 0.9 -// wait 6264; sm_cvar z_jockey_limit 1 -wait 6267; sm_cvar z_jockey_lookahead 500 -wait 6270; sm_cvar z_jockey_min_ledge_distance 250 -// wait 6273; sm_cvar z_jockey_min_mounted_speed 0.6 -// wait 6276; sm_cvar z_jockey_pounced_surv_bark 1 -wait 6279; sm_cvar z_jockey_ride_damage 3 -wait 6282; sm_cvar z_jockey_ride_damage_delay 0.0 -// wait 6285; sm_cvar z_jockey_ride_damage_interval 0.5 -wait 6288; sm_cvar z_jockey_ride_hazard_scan_distance 500 -wait 6291; sm_cvar z_jockey_ride_scan_distance 1000 -wait 6294; sm_cvar z_jockey_ride_scan_interval 1 -wait 6297; sm_cvar z_jockey_speed 280 -// wait 6300; sm_cvar z_jockey_speed_blend 2.0 -// wait 6303; sm_cvar z_jockey_stagger_amount 0.0 -// wait 6306; sm_cvar z_jockey_stagger_speed 2.0 -wait 6309; sm_cvar z_large_volume_mob_too_far_xy 2000 -wait 6312; sm_cvar z_large_volume_mob_too_far_z 200 -wait 6315; sm_cvar z_last_area_update_tolerance 2 -wait 6318; sm_cvar z_last_man_run_interval 1 -// wait 6321; sm_cvar z_lean_wall_align_speed 300 -wait 6324; sm_cvar z_leap_attach_distance 60 -// wait 6327; sm_cvar z_leap_cooldown 0 -wait 6330; sm_cvar z_leap_far_attach_delay 0.0 -wait 6333; sm_cvar z_leap_force_attach_distance 60 -wait 6336; sm_cvar z_leap_interval 0.45 -wait 6339; sm_cvar z_leap_interval_post_incap 15 -wait 6342; sm_cvar z_leap_interval_post_ride 5.5 -wait 6345; sm_cvar z_leap_max_distance 300 -wait 6348; sm_cvar z_leap_power 450 -// wait 6351; sm_cvar z_look_at_local_player 0 -wait 6354; sm_cvar z_lunge_cooldown 0 -wait 6357; sm_cvar z_lunge_interval 0 -wait 6360; sm_cvar z_lunge_power 625 -// wait 6363; sm_cvar z_lunge_reflect 0 -wait 6366; sm_cvar z_lunge_up 150 -// wait 6369; sm_cvar z_max_hunter_pounce_stagger_duration 0.5 -wait 6372; sm_cvar z_max_neighbor_range 40 -wait 6375; sm_cvar z_max_path_length 10000 -// wait 6378; sm_cvar z_max_player_zombies 4 -wait 6381; sm_cvar z_max_stagger_duration 0.75 -wait 6384; sm_cvar z_max_survivor_damage 500 -wait 6387; sm_cvar z_mega_mob_size 60 -wait 6390; sm_cvar z_mega_mob_spawn_max_interval 300 -wait 6393; sm_cvar z_mega_mob_spawn_min_interval 300 -wait 6396; sm_cvar z_min_ladder_mount_dot 0.6 -wait 6399; sm_cvar z_minigun_atomize 1 -wait 6402; sm_cvar z_minigun_cooldown_time 0.1 -wait 6405; sm_cvar z_minigun_damage_rate 60000 -// wait 6408; sm_cvar z_minigun_debug 0 -// wait 6411; sm_cvar z_minigun_fire_anim_speed 1.0 -// wait 6414; sm_cvar z_minigun_fire_think_interval 0 -wait 6417; sm_cvar z_minigun_firing_speed 20 -wait 6420; sm_cvar z_minigun_overheat_time 0.1 -wait 6423; sm_cvar z_minigun_rate_of_fire 1800 -wait 6426; sm_cvar z_minigun_spin_down_speed 10 -wait 6429; sm_cvar z_minigun_spin_up_speed 20 -wait 6432; sm_cvar z_minigun_spread 3.0 -wait 6435; sm_cvar z_minigun_stand_distance 40 -wait 6438; sm_cvar z_minion_aim_tolerance 0.075 -wait 6441; sm_cvar z_minion_limit 4 -// wait 6444; sm_cvar z_mob_min_notify_count 10 -wait 6447; sm_cvar z_mob_music_size 10 -wait 6450; sm_cvar z_mob_population_density 0.005 -// wait 6453; sm_cvar z_mob_recharge_rate 0.0025 -wait 6456; sm_cvar z_mob_sacrifice_timeout 4 -wait 6459; sm_cvar z_mob_spawn_finale_size 40 -wait 6462; sm_cvar z_mob_spawn_max_interval_easy 120 -wait 6465; sm_cvar z_mob_spawn_max_interval_expert 210 -wait 6468; sm_cvar z_mob_spawn_max_interval_hard 120 -wait 6471; sm_cvar z_mob_spawn_max_interval_normal 120 -wait 6489; sm_cvar z_mob_spawn_max_size 40 -wait 6477; sm_cvar z_mob_spawn_min_interval_easy 60 -wait 6480; sm_cvar z_mob_spawn_min_interval_expert 60 -wait 6483; sm_cvar z_mob_spawn_min_interval_hard 60 -wait 6486; sm_cvar z_mob_spawn_min_interval_normal 60 -wait 6489; sm_cvar z_mob_spawn_min_size 20 -wait 6492; sm_cvar z_mounted_gun_fire_think_interval 0.008333 -wait 6495; sm_cvar z_must_wander 1 -// wait 6498; sm_cvar z_mute_infected 0 -// wait 6501; sm_cvar z_nav_debug 0 -// wait 6504; sm_cvar z_network_compression 1 -// wait 6507; sm_cvar z_no_cull 0 -// wait 6510; sm_cvar z_noise_level_display 0 -wait 6513; sm_cvar z_noise_level_fade_rate 50 -wait 6516; sm_cvar z_noise_level_footstep 150 -wait 6519; sm_cvar z_noise_level_hold_time 0.333333 -wait 6522; sm_cvar z_noise_level_max 150 -wait 6525; sm_cvar z_noise_level_vocalize 150 -wait 6528; sm_cvar z_non_head_damage_factor_easy 2.0 -wait 6531; sm_cvar z_non_head_damage_factor_expert 1.0 -wait 6534; sm_cvar z_non_head_damage_factor_hard 1.0 -wait 6537; sm_cvar z_non_head_damage_factor_multiplier 1.0 -// wait 6540; sm_cvar z_non_head_damage_factor_normal 1.0 -wait 6543; sm_cvar z_notice_it_range 2000 -wait 6546; sm_cvar z_notice_near_range 40 -wait 6549; sm_cvar z_player_lunge_up 100 -// wait 6552; sm_cvar z_player_zombie_debug 0 -wait 6555; sm_cvar z_player_zombie_land_delay 0.0 -// wait 6558; sm_cvar z_population "c1streets" -// wait 6561; sm_cvar z_pounce_allow_partial_hidden 1 -wait 6564; sm_cvar z_pounce_crouch_delay 0.875 -// wait 6567; sm_cvar z_pounce_damage 5 -wait 6570; sm_cvar z_pounce_damage_delay 0.0 -wait 6573; sm_cvar z_pounce_damage_interrupt 1000 -// wait 6576; sm_cvar z_pounce_damage_interval 0.5 -wait 6579; sm_cvar z_pounce_delay 0.0 -wait 6582; sm_cvar z_pounce_door_damage 1000 -wait 6585; sm_cvar z_pounce_shake_amplitude 6 -wait 6588; sm_cvar z_pounce_shake_duration 2 -wait 6591; sm_cvar z_pounce_shake_radius 300 -wait 6594; sm_cvar z_pounce_silence_range 400 -wait 6597; sm_cvar z_pounce_stumble_force 6 -wait 6600; sm_cvar z_pounce_stumble_radius 175 -// wait 6603; sm_cvar z_prevent_burrowing 1 -wait 6606; sm_cvar z_puking_eye_height 50 -wait 6609; sm_cvar z_push_force 1000 -wait 6612; sm_cvar z_push_mass_max 100 -wait 6615; sm_cvar z_pushaway_force 0 -wait 6618; sm_cvar z_ragdoll_discard_range 2147483648 -// wait 6621; sm_cvar z_randombodygroups 1 -// wait 6624; sm_cvar z_randomskins 1 -// wait 6627; sm_cvar z_reload_chatter_debug 0 -wait 6630; sm_cvar z_reload_chatter_intensity 0.1 -wait 6633; sm_cvar z_reload_chatter_nearby_friend_range 1000 -wait 6636; sm_cvar z_reload_chatter_recent_enemy 5 -wait 6639; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 -wait 6642; sm_cvar z_reload_chatter_shotgun_interval 1 -// wait 6645; sm_cvar z_reserved_wanderers 0 -wait 6648; sm_cvar z_respawn_distance 0 -wait 6651; sm_cvar z_respawn_interval 0 -wait 6654; sm_cvar z_restrict_team_change 0 -wait 6657; sm_cvar z_round_start_attack_prevention 0 -wait 6660; sm_cvar z_round_start_replacement_time 0 -wait 6663; sm_cvar z_run_exertion_interval 0.333333 -// wait 6666; sm_cvar z_safe_spawn_range 0 -wait 6669; sm_cvar z_scout_mob_spawn_range 2000 -wait 6672; sm_cvar z_scrimmage_creep_delay 10 -wait 6675; sm_cvar z_scrimmage_creep_rate 100 -// wait 6678; sm_cvar z_scrimmage_sphere 1 -wait 6681; sm_cvar z_shotgun_bonus_damage_multiplier 10.0 -wait 6684; sm_cvar z_shotgun_bonus_damage_range 60 -wait 6687; sm_cvar z_shove_friend_speed 220 -// wait 6690; sm_cvar z_show_bottlenecks 0 -// wait 6693; sm_cvar z_show_clear 0 -// wait 6696; sm_cvar z_show_completely_visible_to_survivor_team 0 -// wait 6699; sm_cvar z_show_damaging 0 -// wait 6702; sm_cvar z_show_escape_route 0 -// wait 6705; sm_cvar z_show_flow_delta 0 -// wait 6708; sm_cvar z_show_flow_distance 0 -// wait 6711; sm_cvar z_show_infected 0 -// wait 6714; sm_cvar z_show_last_area 0 -// wait 6717; sm_cvar z_show_mutually_visible_set 0 -// wait 6720; sm_cvar z_show_population_density 0 -// wait 6723; sm_cvar z_show_potentially_visible 0 -// wait 6726; sm_cvar z_show_potentially_visible_to_survivor_team 0 -// wait 6729; sm_cvar z_show_swings 0 -// wait 6732; sm_cvar z_show_traffic 0 -wait 6735; sm_cvar z_sidespeed 500 -// wait 6738; sm_cvar z_skip_wounds 0 -wait 6741; sm_cvar z_skirmish_spawn_max_interval 60 -wait 6744; sm_cvar z_skirmish_spawn_max_size 5 -wait 6747; sm_cvar z_skirmish_spawn_min_interval 30 -wait 6750; sm_cvar z_skirmish_spawn_min_size 1 -// wait 6753; sm_cvar z_smoker_limit 1 -// wait 6756; sm_cvar z_spawn_const_distance -1 -wait 6759; sm_cvar z_spawn_flow_limit 3000 -// wait 6762; sm_cvar z_spawn_health 0 -// wait 6765; sm_cvar z_spawn_height 12 -wait 6768; sm_cvar z_spawn_mobs_behind_chance 50 -// wait 6771; sm_cvar z_spawn_mobs_from_selected_set 0 -wait 6774; sm_cvar z_spawn_range 3000 -wait 6777; sm_cvar z_spawn_safety_range 150 -wait 6780; sm_cvar z_spawn_speed 500 -// wait 6783; sm_cvar z_spec_nightvision 1 -wait 6786; sm_cvar z_special_burn_dmg_scale 5 -wait 6789; sm_cvar z_special_spawn_interval 10 -wait 6792; sm_cvar z_speed 260 -// wait 6795; sm_cvar z_spew_areas 0 -wait 6798; sm_cvar z_spit_detonate_delay 0.0 -wait 6801; sm_cvar z_spit_interval 15 -wait 6804; sm_cvar z_spit_latency 0.275 -wait 6807; sm_cvar z_spit_range 950 -wait 6810; sm_cvar z_spit_spread_delay 0.0 -wait 6813; sm_cvar z_spit_velocity 950 -// wait 6816; sm_cvar z_spitter_health 100 -wait 6819; sm_cvar z_spitter_high_chance 0 -// wait 6822; sm_cvar z_spitter_limit 1 -wait 6825; sm_cvar z_spitter_max_wait_time 20 -wait 6828; sm_cvar z_spitter_range 900 -wait 6831; sm_cvar z_spitter_speed 240 -wait 6834; sm_cvar z_splat_survivor_pitch_max 20 -wait 6837; sm_cvar z_splat_survivor_pitch_min -20 -wait 6840; sm_cvar z_splat_survivor_shake_amplitude 100 -wait 6843; sm_cvar z_splat_survivor_shake_duration 2 -wait 6846; sm_cvar z_splat_survivor_shake_frequency 100 -wait 6849; sm_cvar z_splat_survivor_shake_radius 300 -wait 6852; sm_cvar z_splat_survivor_yaw_max 20 -wait 6855; sm_cvar z_splat_survivor_yaw_min -20 -// wait 6858; sm_cvar z_splatterdistance 100 -// wait 6861; sm_cvar z_stand_still 0 -// wait 6864; sm_cvar z_state_debug 0 -// wait 6867; sm_cvar z_stomp_always 0 -// wait 6870; sm_cvar z_stumble_max_curve_accel 5 -wait 6873; sm_cvar z_stumble_max_curve_rate 5 -wait 6876; sm_cvar z_survivor_respawn_health 40 -wait 6879; sm_cvar z_tank_attack_interval 1.45 -wait 6882; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 -wait 6885; sm_cvar z_tank_damage_slow_max_range 0 -wait 6888; sm_cvar z_tank_damage_slow_min_range 0 -wait 6891; sm_cvar z_tank_footstep_shake_amplitude 5 -wait 6894; sm_cvar z_tank_footstep_shake_duration 2 -wait 6897; sm_cvar z_tank_footstep_shake_interval 0.1 -wait 6900; sm_cvar z_tank_footstep_shake_radius 1000 -wait 6903; sm_cvar z_tank_grenade_damage 1000 -wait 6906; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 -wait 6909; sm_cvar z_tank_grenade_roll -15 -// wait 6912; sm_cvar z_tank_grenade_slowdown 0 -wait 6915; sm_cvar z_tank_has_special_blood 1 -wait 6918; sm_cvar z_tank_health 5000 -// wait 6921; sm_cvar z_tank_incapacitated_decay_rate 1 -wait 6924; sm_cvar z_tank_incapacitated_health 2500 -wait 6927; sm_cvar z_tank_max_stagger_distance 300 -wait 6930; sm_cvar z_tank_max_stagger_duration 4 -wait 6933; sm_cvar z_tank_max_stagger_fade_duration 4 -// wait 6936; sm_cvar z_tank_rock_debug 0 -wait 6939; sm_cvar z_tank_rock_radius 96 -wait 6942; sm_cvar z_tank_speed 200 -wait 6945; sm_cvar z_tank_speed_vs 220 -wait 6948; sm_cvar z_tank_stagger_fade_alpha 128 -wait 6951; sm_cvar z_tank_stagger_fade_duration 2 -// wait 6954; sm_cvar z_tank_throw_fail_interval 0 -wait 6957; sm_cvar z_tank_throw_force 850 -// wait 6960; sm_cvar z_tank_throw_health 50 -wait 6963; sm_cvar z_tank_throw_interval 4.5 -wait 6966; sm_cvar z_tank_walk_speed 120 -// wait 6969; sm_cvar z_tanks_block_molotovs 1 -wait 6972; sm_cvar z_throttle_hit_interval_easy 0.166667 -wait 6975; sm_cvar z_throttle_hit_interval_expert 0.5 -wait 6978; sm_cvar z_throttle_hit_interval_hard 0.166667 -wait 6981; sm_cvar z_throttle_hit_interval_normal 0.166667 -// wait 6984; sm_cvar z_tracer_particles 1 -// wait 6987; sm_cvar z_tracer_spacing 1 -// wait 6990; sm_cvar z_transitioning_players_remove 1 -wait 6993; sm_cvar z_use_belt_item_tolerance 0.0 -// wait 6996; sm_cvar z_use_next_difficulty_damage_factor 0 -wait 6999; sm_cvar z_use_tolerance 0.8 -// wait 7002; sm_cvar z_versus_boomer_limit 1 -// wait 7005; sm_cvar z_versus_charger_limit 1 -// wait 7008; sm_cvar z_versus_hunter_limit 1 -// wait 7011; sm_cvar z_versus_jockey_limit 1 -// wait 7014; sm_cvar z_versus_smoker_limit 1 -// wait 7017; sm_cvar z_versus_spitter_limit 1 -wait 7020; sm_cvar z_vision_range 3000 -wait 7023; sm_cvar z_vision_range_alert 3000 -wait 7026; sm_cvar z_vision_range_daylight 3000 -wait 7029; sm_cvar z_vision_range_obscured 3000 -wait 7032; sm_cvar z_vision_range_obscured_alert 3000 -wait 7035; sm_cvar z_vocalize_burn_max_interval 1 -wait 7038; sm_cvar z_vocalize_burn_min_interval 0.5 -// wait 7041; sm_cvar z_vocalize_shot_interval 0.5 -// wait 7044; sm_cvar z_vomit 1 -wait 7047; sm_cvar z_vomit_boxsize 2.0 -// wait 7050; sm_cvar z_vomit_debug 0 -wait 7053; sm_cvar z_vomit_drag 1.0 -wait 7056; sm_cvar z_vomit_duration 1.25 -wait 7059; sm_cvar z_vomit_fade_duration 6 -wait 7062; sm_cvar z_vomit_fade_start 6 -wait 7065; sm_cvar z_vomit_fatigue 2001 -wait 7068; sm_cvar z_vomit_float -100 -wait 7071; sm_cvar z_vomit_hit_pitch_max 10 -wait 7074; sm_cvar z_vomit_hit_pitch_min -10 -wait 7077; sm_cvar z_vomit_hit_yaw_max 10 -wait 7080; sm_cvar z_vomit_hit_yaw_min -10 -wait 7083; sm_cvar z_vomit_interval 18 -wait 7086; sm_cvar z_vomit_lifetime 0.25 -wait 7089; sm_cvar z_vomit_maxdamagedist 400 -wait 7092; sm_cvar z_vomit_range 300 -// wait 7095; sm_cvar z_vomit_slide_mult 0.5 -// wait 7098; sm_cvar z_vomit_slide_rate 0.1 -// wait 7101; sm_cvar z_vomit_vecrand 0.05 -wait 7104; sm_cvar z_vomit_velocity 2000 -// wait 7107; sm_cvar z_vomit_velocityfadeend 0.5 -wait 7110; sm_cvar z_vomit_velocityfadestart 0.25 -wait 7113; sm_cvar z_walk_speed 120 -// wait 7116; sm_cvar z_wandering_density 0.03 -// wait 7119; sm_cvar z_witch_allow_change_victim 1 -// wait 7122; sm_cvar z_witch_always_kills 0 -wait 7125; sm_cvar z_witch_anger_rate 0.3 -// wait 7128; sm_cvar z_witch_attack_range 60 -wait 7131; sm_cvar z_witch_berserk_range 400 -wait 7134; sm_cvar z_witch_burn_time 20 -// wait 7137; sm_cvar z_witch_damage 100 -wait 7140; sm_cvar z_witch_damage_per_kill_hit 30 -wait 7143; sm_cvar z_witch_discard_range 800 -wait 7146; sm_cvar z_witch_flashlight_range 600 -wait 7149; sm_cvar z_witch_health 2500 -// wait 7152; sm_cvar z_witch_hostile_at_me_anger 2 -wait 7155; sm_cvar z_witch_max_retreat_range 800 -wait 7158; sm_cvar z_witch_max_threat_time 3 -wait 7161; sm_cvar z_witch_min_retreat_range 600 -wait 7164; sm_cvar z_witch_min_threat_time 3 -wait 7167; sm_cvar z_witch_personal_space 200 -wait 7170; sm_cvar z_witch_relax_rate 0.2 -wait 7173; sm_cvar z_witch_retreat_exit_hidden_duration 4 -wait 7176; sm_cvar z_witch_retreat_exit_range 800 -wait 7179; sm_cvar z_witch_retreat_min_duration 3 -// wait 7182; sm_cvar z_witch_speed 300 -wait 7185; sm_cvar z_witch_speed_inured 300 -wait 7188; sm_cvar z_witch_threat_hostile_range 800 -wait 7191; sm_cvar z_witch_threat_normal_range 600 -wait 7194; sm_cvar z_witch_tongue_range 20 -wait 7197; sm_cvar z_witch_wander_hear_radius 300 -wait 7200; sm_cvar z_witch_wander_music_max_dist 2147483648 -wait 7203; sm_cvar z_witch_wander_music_max_interval 30 -wait 7206; sm_cvar z_witch_wander_music_min_dist 2147483648 -wait 7209; sm_cvar z_witch_wander_music_min_interval 3 -wait 7212; sm_cvar z_witch_wander_personal_space 300 -wait 7215; sm_cvar z_witch_wander_personal_time 3 -// wait 7218; sm_cvar z_zombie_knockoff_death 0 -// wait 7221; sm_cvar z_zombie_lunge_push 0 +wait 0000 ; sm_cvar // Convar Value // Default Value +wait 0001 ; sm_cvar // achievement_debug 0 // 0 +wait 0002 ; sm_cvar achievement_disable 0 // 0 +wait 0003 ; sm_cvar action_progress_reset_interval 0.5 // 1.0 +wait 0004 ; sm_cvar // adrenaline_backpack_speedup 0.5 // 0.5 +wait 0005 ; sm_cvar adrenaline_duration 20 // 15.0f +wait 0006 ; sm_cvar adrenaline_health_buffer 30 // 25 +wait 0007 ; sm_cvar // adrenaline_revive_speedup 0.5 // 0.5 +wait 0008 ; sm_cvar // adrenaline_run_speed 260 // 260 +wait 0009 ; sm_cvar // ai_debug_los 0 // 0 +wait 0010 ; sm_cvar // ai_debug_ragdoll_magnets 0 // 0 +wait 0011 ; sm_cvar // ai_debug_shoot_positions 0 // 0 +wait 0012 ; sm_cvar // ai_debug_speech 0 // 0 +wait 0013 ; sm_cvar ai_expression_frametime 0.1 // 0.05 +wait 0014 ; sm_cvar // ai_expression_optimization 0 // 0 +wait 0015 ; sm_cvar ai_force_serverside_ragdoll 1 // 0 +wait 0016 ; sm_cvar // ai_LOS_mode 0 // 0 +wait 0017 ; sm_cvar // ai_post_frame_navigation 0 // 0 +wait 0018 ; sm_cvar // ai_sequence_debug 0 // 0 +wait 0019 ; sm_cvar // ai_setupbones_debug 0 // 0 +wait 0020 ; sm_cvar // ai_shot_bias_max 1.0 // 1.0 +wait 0021 ; sm_cvar // ai_shot_bias_min -1.0 // -1.0 +wait 0022 ; sm_cvar // ai_show_hull_attacks 0 // 0 +wait 0023 ; sm_cvar ai_talk_idle_enabled 0 // 1 +wait 0024 ; sm_cvar // ai_use_visibility_cache 1 // 1 +wait 0025 ; sm_cvar allow_all_bot_survivor_team 1 // 0 +wait 0026 ; sm_cvar // allow_weapon_fire_to_use 0 // 0 +wait 0027 ; sm_cvar // ammo_adrenaline_max 1 // 1 +wait 0028 ; sm_cvar // ammo_ammo_pack_max 1 // 1 +wait 0029 ; sm_cvar // ammo_assaultrifle_max 360 // 360 +wait 0030 ; sm_cvar // ammo_autoshotgun_max 90 // 90 +wait 0031 ; sm_cvar ammo_chainsaw_max 30 // 20 +wait 0032 ; sm_cvar ammo_firstaid_max 1 // -1 +wait 0033 ; sm_cvar // ammo_grenadelauncher_max 29 // 30 +wait 0034 ; sm_cvar // ammo_huntingrifle_max 150 // 150 +wait 0035 ; sm_cvar // ammo_m60_max 0 // 0 +wait 0036 ; sm_cvar ammo_minigun_max -2 // 800 +wait 0037 ; sm_cvar // ammo_molotov_max 1 // 1 +wait 0038 ; sm_cvar ammo_pack_use_duration 1.5 // 3 +wait 0039 ; sm_cvar // ammo_painpills_max 1 // 1 +wait 0040 ; sm_cvar // ammo_pipebomb_max 1 // 1 +wait 0041 ; sm_cvar // ammo_pistol_max -2 // -2 +wait 0042 ; sm_cvar // ammo_shotgun_max 72 // 72 +wait 0043 ; sm_cvar // ammo_smg_max 650 // 650 +wait 0044 ; sm_cvar // ammo_sniperrifle_max 180 // 180 +wait 0045 ; sm_cvar ammo_turret_infected_damage 25 // 15 +wait 0046 ; sm_cvar ammo_turret_max -2 // 300 +wait 0047 ; sm_cvar ammo_turret_pz_damage 25 // 8 +wait 0048 ; sm_cvar ammo_turret_survivor_damage 0 // 1 +wait 0049 ; sm_cvar ammo_turret_tank_damage 50 // 40 +wait 0050 ; sm_cvar ammo_turret_witch_damage 25 // 16 +wait 0051 ; sm_cvar // ammo_vomitjar_max 1 // 1 +wait 0052 ; sm_cvar // anim_3wayblend 1 // 1 +wait 0053 ; sm_cvar // anim_showstate -1 // -1 +wait 0054 ; sm_cvar // anim_showstatelog 0 // 0 +wait 0055 ; sm_cvar // async_allow_held_files 1 // 1 +wait 0056 ; sm_cvar // async_mode 0 // 0 +wait 0057 ; sm_cvar // async_serialize 0 // 0 +wait 0058 ; sm_cvar // async_simulate_delay 0 // 0 +wait 0059 ; sm_cvar autoaim_max_deflect 1.0 // 0.99 +wait 0060 ; sm_cvar autoaim_max_dist 1000 // 2160 +wait 0061 ; sm_cvar // autoaim_viewing_client 1 // 1 +wait 0062 ; sm_cvar // blackbox "" // "" +wait 0063 ; sm_cvar // BlendBonesMode 2 // 2 +wait 0064 ; sm_cvar boomer_exposed_time_tolerance 20 // 1.0 +wait 0065 ; sm_cvar // boomer_leaker_chance 0 // 0 +wait 0066 ; sm_cvar boomer_pz_claw_dmg 6 // 4 +wait 0067 ; sm_cvar boomer_vomit_delay 0 // 1 +wait 0068 ; sm_cvar // bot_crouch 0 // 0 +wait 0069 ; sm_cvar // bot_freeze 0 // 0 +wait 0070 ; sm_cvar // bot_mimic 0 // 0 +wait 0071 ; sm_cvar // bot_mimic_yaw_offset 180 // 180 +wait 0072 ; sm_cvar // breakable_disable_gib_limit 0 // 0 +wait 0073 ; sm_cvar // breakable_multiplayer 1 // 1 +wait 0074 ; sm_cvar // buddha 0 // 0 +wait 0075 ; sm_cvar // bullet_ff_through_walls 0 // 0 +wait 0076 ; sm_cvar car_alarm_chirp_distance 500 // 350 +wait 0077 ; sm_cvar // car_alarm_chirp_duration 1 // 1 +wait 0078 ; sm_cvar car_alarm_chirp_interval 1 // 3 +wait 0079 ; sm_cvar car_alarm_distance 1000 // 750 +wait 0080 ; sm_cvar car_alarm_duration 20 // 15 +wait 0081 ; sm_cvar cc_norepeat 0 // 5 +wait 0082 ; sm_cvar // cc_showmissing 0 // 0 +wait 0083 ; sm_cvar // chainsaw_attack_cone 30 // 30.0 +wait 0084 ; sm_cvar chainsaw_attack_distance 80 // 50.0 +wait 0085 ; sm_cvar chainsaw_attack_force 10000 // 400.0 +wait 0086 ; sm_cvar chainsaw_attract_distance 1000 // 500.0 +wait 0087 ; sm_cvar chainsaw_damage 100 // 100.0 +wait 0088 ; sm_cvar // chainsaw_debug 0 // 0 +wait 0089 ; sm_cvar chainsaw_hit_interval 0.05 // 0.1 +wait 0090 ; sm_cvar chainsaw_startup_fadeout_time 0.0 // 0.1 +wait 0091 ; sm_cvar // changelevel_inhibit 0 // 0 +wait 0092 ; sm_cvar changelevel_pause_interval 10 // 8 +wait 0093 ; sm_cvar // charger_pz_claw_dmg 10 // 10 +wait 0094 ; sm_cvar // chet_debug_idle 0 // 0 +wait 0095 ; sm_cvar // cl_clock_correction 1 // 1 +wait 0096 ; sm_cvar cl_clock_correction_adjustment_max_amount 100 // 200 +wait 0097 ; sm_cvar cl_clock_correction_adjustment_max_offset 50 // 90 +wait 0098 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 // 10 +wait 0099 ; sm_cvar cl_clock_correction_force_server_tick 999 // 999 +wait 0100 ; sm_cvar // cl_clock_showdebuginfo 0 // 0 +wait 0101 ; sm_cvar cl_clockdrift_max_ms 100 // 150 +wait 0102 ; sm_cvar // cl_clockdrift_max_ms_threadmode 0 // 0 +wait 0103 ; sm_cvar cl_consistencycheck_interval 86400 // 180 +wait 0104 ; sm_cvar // cl_failremoteconnections 0 // 0 +wait 0105 ; sm_cvar // cl_interpolate 1 // 1.0 +wait 0106 ; sm_cvar cl_resend 1.5 // 6 +wait 0107 ; sm_cvar cl_simdbones 1 // 0 +wait 0108 ; sm_cvar // cl_skipslowpath 0 // 0 +wait 0109 ; sm_cvar // cl_use_simd_bones 1 // 1 +wait 0110 ; sm_cvar claw_force 100 // 240 +wait 0111 ; sm_cvar claw_range 60 // 52 +wait 0112 ; sm_cvar claw_range_down 80 // 70 +wait 0113 ; sm_cvar claw_swing_duration 0.183333 // 0.2 +wait 0114 ; sm_cvar claw_swing_interval 0.95 // 1 +wait 0115 ; sm_cvar claw_swing_miss_interval 0.95 // 0.5 +wait 0116 ; sm_cvar // cleared_wanderer_respawn_chance 0 // 0 +wait 0117 ; sm_cvar clientport 0 // "27005" +wait 0118 ; sm_cvar closecaption 1 // 0 +wait 0119 ; sm_cvar cola_bottles_use_duration 1.75 // 1.95 +wait 0120 ; sm_cvar cola_bottles_use_range 100 // 75 +wait 0121 ; sm_cvar cola_bottles_use_tolerance 0.0 // 0.1 +wait 0122 ; sm_cvar collision_shake_amp 0.0 // 0.2 +wait 0123 ; sm_cvar collision_shake_freq 0.1 // 0.5 +wait 0124 ; sm_cvar collision_shake_time 0.0 // 0.5 +wait 0125 ; sm_cvar // commentary_available 1 // 1 +wait 0126 ; sm_cvar // common_dps_spew 0 // 0 +wait 0127 ; sm_cvar common_dps_window 0 // 2.0f +wait 0128 ; sm_cvar // con_logfile "" // "" +wait 0129 ; sm_cvar // con_timestamp 0 // 0 +wait 0130 ; sm_cvar // confogl_adrenaline_limit -1 // -1 +wait 0131 ; sm_cvar // confogl_block_punch_rock 0 // 0 +wait 0132 ; sm_cvar // confogl_blockinfectedbots 0 // 0 +wait 0133 ; sm_cvar confogl_boss_tank 0 // 0 +wait 0134 ; sm_cvar // confogl_boss_unprohibit 0 // 0 +wait 0135 ; sm_cvar // confogl_block_punch_rock 0 // 0 +wait 0136 ; sm_cvar // confogl_defib_limit -1 // -1 +wait 0137 ; sm_cvar // confogl_disable_ghost_hurt 0 // 0 +wait 0138 ; sm_cvar // confogl_disable_tank_hordes 0 // 0 +wait 0139 ; sm_cvar // confogl_ghost_warp 0 // 0 +wait 0140 ; sm_cvar // confogl_lock_boss_spawns 1 // 0 +wait 0141 ; sm_cvar // confogl_molotov_limit -1 // -1 +wait 0142 ; sm_cvar // confogl_pills_limit -1 // -1 +wait 0143 ; sm_cvar // confogl_pipebomb_limit -1 // -1 +wait 0144 ; sm_cvar // confogl_reduce_finalespawnrange 1 // 0 +wait 0145 ; sm_cvar confogl_remove_c5m4_hurts 1 // 0 +wait 0146 ; sm_cvar confogl_remove_escape_tank 1 // 0 +wait 0147 ; sm_cvar confogl_remove_inf_clips 1 // 0 +wait 0148 ; sm_cvar // confogl_replace_cssweapons 0 // 0 +wait 0149 ; sm_cvar // confogl_replace_finalekits 0 // 0 +wait 0150 ; sm_cvar // confogl_replace_startkits 0 // 0 +wait 0151 ; sm_cvar // confogl_vomitjar_limit -1 // -1 +wait 0152 ; sm_cvar // confogl_waterslowdown 0 // 0 +wait 0153 ; sm_cvar // coop 0 // 0 +wait 0154 ; sm_cvar cpu_level 2 // 3 +wait 0155 ; sm_cvar // cs_ShowStateTransitions -2 // -2 +wait 0156 ; sm_cvar datacachesize 512 // 64 +wait 0157 ; sm_cvar deathmatch 0 // 1 +wait 0158 ; sm_cvar debug_l4dverbose 0 // 1 +wait 0159 ; sm_cvar // debug_materialmodifycontrol 0 // 0 +wait 0160 ; sm_cvar // debug_overlay_fullposition 0 // 0 +wait 0161 ; sm_cvar // debug_physimpact 0 // 0 +wait 0162 ; sm_cvar // debug_touchlinks 0 // 0 +wait 0163 ; sm_cvar // debug_visibility_monitor 0 // 0 +wait 0164 ; sm_cvar decalfrequency 1.25 // 10 +wait 0165 ; sm_cvar defibrillator_return_to_life_time 1 // 3.0 +wait 0166 ; sm_cvar defibrillator_use_duration 2 // 3 +wait 0167 ; sm_cvar // developer 0 // 0 +wait 0168 ; sm_cvar director_adrenaline_density 4 // 6.48 +wait 0169 ; sm_cvar director_afk_timeout 20 // 45 +wait 0170 ; sm_cvar // director_ai_tanks 0 // 0 +wait 0171 ; sm_cvar // director_allow_infected_bots 1 // 1 +wait 0172 ; sm_cvar director_always_allow_wanderers 1 // 0 +wait 0173 ; sm_cvar director_ammo_density 4 // 6.48 +wait 0174 ; sm_cvar director_build_up_min_interval 10 // 15 +wait 0175 ; sm_cvar director_clear_count 1 // 2.0 +wait 0176 ; sm_cvar director_clear_timeout 5 // 10.0 +wait 0177 ; sm_cvar director_configurable_weapon_spawn_density -1 // -1.0 +wait 0178 ; sm_cvar director_convert_pills 0 // 1 +wait 0179 ; sm_cvar director_convert_pills_critical_health 0 // 50 +wait 0180 ; sm_cvar director_convert_pills_to_defib_health 0 // 25 +wait 0181 ; sm_cvar director_cs_weapon_spawn_chance 0.5 // 0.25 +wait 0182 ; sm_cvar // director_custom_finale_tank_spacing 10 // 10.0 +wait 0183 ; sm_cvar // director_debug 0 // 0 +wait 0184 ; sm_cvar // director_debug_revisit 0 // 0 +wait 0185 ; sm_cvar // director_debug_scavenge_items 0 // 0 +wait 0186 ; sm_cvar // director_debug_threat_placement 0 // 0 +wait 0187 ; sm_cvar director_defibrillator_density 4 // 6.48 +wait 0188 ; sm_cvar director_finale_item_cluster_count 2 // 3 +wait 0189 ; sm_cvar // director_finale_panic_waves 2 // 2 +wait 0190 ; sm_cvar // director_finale_stage_delay 5 // 5 +wait 0191 ; sm_cvar // director_force_background 0 // 0 +wait 0192 ; sm_cvar // director_force_tank 0 // 0 +wait 0193 ; sm_cvar // director_force_witch 0 // 0 +wait 0194 ; sm_cvar director_gas_can_density 4 // 6.48 +wait 0195 ; sm_cvar // director_gauntlet_movement_bonus 5 // 5.0 +wait 0196 ; sm_cvar // director_gauntlet_movement_bonus_max 30 // 30.0 +wait 0197 ; sm_cvar // director_gauntlet_movement_threshold 500 // 500.0 +wait 0198 ; sm_cvar // director_gauntlet_movement_timer_length 10 // 10.0 +wait 0199 ; sm_cvar director_gauntlet_tank_kite_distance 2000 // 3000.0 +wait 0200 ; sm_cvar director_ingress_range 2000 // 3000 +wait 0201 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // 0.3 +wait 0202 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // 0.8 +wait 0203 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // 0.5 +wait 0204 ; sm_cvar director_intensity_relax_threshold 1.0 // 0.9 +wait 0205 ; sm_cvar director_intensity_threshold 1.0 // 0.9 +wait 0206 ; sm_cvar // director_item_cluster_range 50 // 50 +wait 0207 ; sm_cvar // director_item_placement_method 1 // 1 +wait 0208 ; sm_cvar // director_item_placement_spew 0 // 0 +wait 0209 ; sm_cvar director_magnum_spawn_density -1 // -1.0 +wait 0210 ; sm_cvar director_max_threat_areas 5 // 4 +wait 0211 ; sm_cvar director_melee_weapon_density 4 // 6.48 +wait 0212 ; sm_cvar director_min_start_players 1 // 1 +wait 0213 ; sm_cvar director_molotov_density 4 // 6.48 +wait 0214 ; sm_cvar director_music_dynamic_mob_size 20 // 25 +wait 0215 ; sm_cvar director_music_dynamic_mobstop_size 10 // 8 +wait 0216 ; sm_cvar director_music_dynamic_scanmobstop_size 5 // 3 +wait 0217 ; sm_cvar // director_must_create_all_scavenge_items 0 // 0 +wait 0218 ; sm_cvar // director_no_bosses 0 // 0 +wait 0219 ; sm_cvar // director_no_death_check 0 // 0 +wait 0220 ; sm_cvar // director_no_mobs 0 // 0 +wait 0221 ; sm_cvar // director_no_specials 0 // 0 +wait 0222 ; sm_cvar // director_no_survivor_bots 0 // 0 +wait 0223 ; sm_cvar // director_num_reserved_wanderers 0 // 0 +wait 0224 ; sm_cvar // director_output_population_visit 0 // 0 +wait 0225 ; sm_cvar director_oxygen_tank_density 4 // 6.48 +wait 0226 ; sm_cvar director_pain_pill_density 4 // 6.48 +wait 0227 ; sm_cvar // director_panic_forever 0 // 0 +wait 0228 ; sm_cvar director_panic_wave_pause_max 5 // 7 +wait 0229 ; sm_cvar // director_panic_wave_pause_min 5 // 5 +wait 0230 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // 0.25 +wait 0231 ; sm_cvar director_pipe_bomb_density 4 // 6.48 +wait 0232 ; sm_cvar // director_pistol_density 4 // 4 +wait 0233 ; sm_cvar director_propane_tank_density 4 // 6.48 +wait 0234 ; sm_cvar director_ready_duration 30 // 60 +wait 0235 ; sm_cvar // director_ready_radius 300 // 300 +wait 0236 ; sm_cvar director_relax_max_flow_travel 2000 // 3000 +wait 0237 ; sm_cvar director_relax_max_interval 20 // 45 +wait 0238 ; sm_cvar director_relax_min_interval 10 // 30 +wait 0239 ; sm_cvar // director_report_screen_delay 10 // 10 +wait 0240 ; sm_cvar // director_scavenge_item_override 0 // 0 +wait 0241 ; sm_cvar // director_short_finale 0 // 0 +wait 0242 ; sm_cvar // director_special_battlefield_respawn_interval 10 // 10 +wait 0243 ; sm_cvar // director_special_finale_offer_length 10 // 10 +wait 0244 ; sm_cvar director_special_initial_spawn_delay_max 0 // 60 +wait 0245 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 // 180 +wait 0246 ; sm_cvar director_special_initial_spawn_delay_min 0 // 30 +wait 0247 ; sm_cvar director_special_original_offer_length 10 // 30 +wait 0248 ; sm_cvar director_special_respawn_interval 10 // 45 +wait 0249 ; sm_cvar // director_spectate_specials 0 // 0 +wait 0250 ; sm_cvar director_super_weapon_density 4 // 6.48 +wait 0251 ; sm_cvar // director_survival_setup_time 0 // 0 +wait 0252 ; sm_cvar // director_survivor_movement_window 10 // 10.0 +wait 0253 ; sm_cvar director_sustain_peak_max_time 10 // 5 +wait 0254 ; sm_cvar director_sustain_peak_min_time 5 // 3 +wait 0255 ; sm_cvar director_tank_bypass_max_flow_travel 1000 // 1500 +wait 0256 ; sm_cvar director_tank_checkpoint_interval 10 // 15 +wait 0257 ; sm_cvar // director_tank_force_offer 0 // 0 +wait 0258 ; sm_cvar // director_tank_lottery_entry_time 0.1 // 0.1 +wait 0259 ; sm_cvar director_tank_lottery_selection_time 3 // 4 +wait 0260 ; sm_cvar director_tank_max_interval 300 // 500 +wait 0261 ; sm_cvar director_tank_min_interval 300 // 350 +wait 0262 ; sm_cvar // director_tank_offer_debug 0 // 0 +wait 0263 ; sm_cvar // director_test_loop 0 // 0 +wait 0264 ; sm_cvar director_test_loop_restarts_before_rotate 10 // 4 +wait 0265 ; sm_cvar director_test_loop_rotate_maps 0 // 1 +wait 0266 ; sm_cvar director_test_loop_time 5 // 3 +wait 0267 ; sm_cvar director_threat_clear_radius 200 // 500 +wait 0268 ; sm_cvar director_threat_max_separation 4000 // 5000 +wait 0269 ; sm_cvar director_threat_min_separation 4000 // 5000 +wait 0270 ; sm_cvar director_threat_radius 500 // 1000 +wait 0271 ; sm_cvar director_transition_timeout 60 // 120 +wait 0272 ; sm_cvar director_unfreeze_time 0 // 55 +wait 0273 ; sm_cvar director_upgradepack_density 4 // 6.48 +wait 0274 ; sm_cvar director_vomitjar_density 4 // 6.48 +wait 0275 ; sm_cvar director_vs_convert_pills 0.0 // 0.5 +wait 0276 ; sm_cvar // director_weapon_cluster_range 100 // 100 +wait 0277 ; sm_cvar // disable_dynamic_prop_loading 0 // 0 +wait 0278 ; sm_cvar // disable_static_prop_loading 0 // 0 +wait 0279 ; sm_cvar // disp_dynamic 0 // 0 +wait 0280 ; sm_cvar // dispcoll_drawplane 0 // 0 +wait 0281 ; sm_cvar // display_game_events 0 // 0 +wait 0282 ; sm_cvar // displaysoundlist 0 // 0 +wait 0283 ; sm_cvar // dt_ShowPartialChangeEnts 0 // 0 +wait 0284 ; sm_cvar // dt_UsePartialChangeEnts 1 // 1 +wait 0285 ; sm_cvar // dtwarning 0 // 0 +wait 0286 ; sm_cvar // dtwatchclass "" // "" +wait 0287 ; sm_cvar // dtwatchent -1 // -1 +wait 0288 ; sm_cvar // dtwatchvar "" // "" +wait 0289 ; sm_cvar elevator_movedelay 0.0 // 0.75 +wait 0290 ; sm_cvar engine_fix_flags 12 // 12 +wait 0291 ; sm_cvar engine_no_focus_sleep 0 // 50 +wait 0292 ; sm_cvar // ent_debugkeys "" // "" +wait 0293 ; sm_cvar // ent_messages_draw 0 // 0 +wait 0294 ; sm_cvar // ent_show_contexts 0 // 0 +wait 0295 ; sm_cvar // ent_steadystate_batchsize 10 // 20 +wait 0296 ; sm_cvar // ent_steadystate_cooldown 5 // 5.0 +wait 0297 ; sm_cvar // ent_steadystate_delay 5 // 5 +wait 0298 ; sm_cvar // ent_steadystate_enable 1 // 1 +wait 0299 ; sm_cvar // ent_steadystate_interval 0.1 // 0.1 +wait 0300 ; sm_cvar // ent_text_allow_script 0 // 0 +wait 0301 ; sm_cvar // fade_immediately 0 // 0 +wait 0302 ; sm_cvar fall_speed_fatal 700 // 720 +wait 0303 ; sm_cvar fall_speed_safe 500 // 560 +wait 0304 ; sm_cvar // fidget_max_interval 20 // 20 +wait 0305 ; sm_cvar // fidget_min_interval 10 // 10 +wait 0306 ; sm_cvar // filesystem_buffer_size 0 // 0 +wait 0307 ; sm_cvar // filesystem_max_stdio_read 64 // 16 +wait 0308 ; sm_cvar // filesystem_native 1 // 1 +wait 0309 ; sm_cvar // filesystem_report_buffered_io 0 // 0 +wait 0310 ; sm_cvar // filesystem_unbuffered_io 1 // 1 +wait 0311 ; sm_cvar fire_absorbrate 100 // 3 +wait 0312 ; sm_cvar fire_dmgbase 1 // 3 +wait 0313 ; sm_cvar fire_dmginterval 1 // 1.0 +wait 0314 ; sm_cvar fire_dmgscale 0.1 // 0.1 +wait 0315 ; sm_cvar fire_extabsorb 100 // 5 +wait 0316 ; sm_cvar fire_extscale 100 // 12 +wait 0317 ; sm_cvar fire_growthrate 1.0 // 1.0 +wait 0318 ; sm_cvar fire_heatscale 1.0 // 1.0 +wait 0319 ; sm_cvar fire_incomingheatscale 0.1 // 0.1 +wait 0320 ; sm_cvar fire_maxabsorb 100 // 50 +wait 0321 ; sm_cvar // first_aid_heal_percent 0.8 // 0.8 +wait 0322 ; sm_cvar first_aid_kit_max_heal 101 // 100 +wait 0323 ; sm_cvar first_aid_kit_use_duration 4.75 // 5 +wait 0324 ; sm_cvar // fish_dormant 0 // 0 +wait 0325 ; sm_cvar flex_expression "" // "-" +wait 0326 ; sm_cvar // flex_talk 0 // 0 +wait 0327 ; sm_cvar // fog_enable_water_fog 1 // 1 +wait 0328 ; sm_cvar force_disablex360 1 // 0 +wait 0329 ; sm_cvar fps_max 120 // 300 +wait 0330 ; sm_cvar fps_max_splitscreen 120 // 300 +wait 0331 ; sm_cvar // fs_monitor_read_from_pack 0 // 0 +wait 0332 ; sm_cvar // fs_report_sync_opens 0 // 0 +wait 0333 ; sm_cvar // fs_warning_mode 0 // 0 +wait 0334 ; sm_cvar fuel_barrel_damage_amount 25 // 25 +wait 0335 ; sm_cvar fuel_barrel_damage_radius 600 // 400 +wait 0336 ; sm_cvar // fuel_barrel_debug 0 // 0 +wait 0337 ; sm_cvar fuel_barrel_flame_instances 10 // 8 +wait 0338 ; sm_cvar fuel_barrel_health 10 // 20 +wait 0339 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 // 20 +wait 0340 ; sm_cvar fuel_barrel_screen_shake_duration 2 // 1.5 +wait 0341 ; sm_cvar fuel_barrel_screen_shake_frequency 2 // 2.5 +wait 0342 ; sm_cvar fuel_barrel_screen_shake_radius 1200 // 1000 +wait 0343 ; sm_cvar func_break_max_pieces 30 // 15 +wait 0344 ; sm_cvar func_break_reduction_factor 1.0 // .5 +wait 0345 ; sm_cvar func_breakdmg_bullet 1.0 // 0.5 +wait 0346 ; sm_cvar func_breakdmg_club 3.0 // 1.5 +wait 0347 ; sm_cvar func_breakdmg_explosive 2.0 // 1.25 +wait 0348 ; sm_cvar // g_cv_phys2_freeze_ragdolls 0 // 0 +wait 0349 ; sm_cvar // g_debug_constraint_sounds 0 // 0 +wait 0350 ; sm_cvar // g_debug_doors 0 // 0 +wait 0351 ; sm_cvar // g_debug_npc_vehicle_roles 0 // 0 +wait 0352 ; sm_cvar // g_debug_physcannon 0 // 0 +wait 0353 ; sm_cvar // g_debug_ragdoll_removal 0 // 0 +wait 0354 ; sm_cvar // g_debug_transitions 0 // 0 +wait 0355 ; sm_cvar // g_debug_vehiclebase 0 // 0 +wait 0356 ; sm_cvar // g_debug_vehicleexit 0 // 0 +wait 0357 ; sm_cvar // g_debug_vehiclesound 0 // 0 +wait 0358 ; sm_cvar g_Language "English" // 0 +wait 0359 ; sm_cvar g_ragdoll_max_fps 60 // 30 +wait 0360 ; sm_cvar g_ragdoll_min_fps 30 // 10 +wait 0361 ; sm_cvar gas_can_use_duration 1.9 // 2 +wait 0362 ; sm_cvar gascan_spit_time 2.75 // 2.9 +wait 0363 ; sm_cvar gascan_throw_force 100 // 32 +wait 0364 ; sm_cvar gascan_use_range 80 // 65 +wait 0365 ; sm_cvar gascan_use_tolerance 0.0 // 0.1 +wait 0366 ; sm_cvar // god 0 // 0 +wait 0367 ; sm_cvar // gpu_level 3 // 3 +wait 0368 ; sm_cvar gpu_mem_level 2 // 3 +wait 0369 ; sm_cvar grenadelauncher_damage 750 // 400 +wait 0370 ; sm_cvar grenadelauncher_ff_scale 0.05 // 0.12 +wait 0371 ; sm_cvar grenadelauncher_ff_scale_self 0.05 // 0.12 +wait 0372 ; sm_cvar grenadelauncher_force_kill 0 // 2000.0 +wait 0373 ; sm_cvar grenadelauncher_radius_kill 300 // 180 +wait 0374 ; sm_cvar grenadelauncher_radius_stumble 500 // 250 +wait 0375 ; sm_cvar // grenadelauncher_show_radius 0 // 0 +wait 0376 ; sm_cvar // grenadelauncher_startpos_forward 16 // 16.0 +wait 0377 ; sm_cvar // grenadelauncher_startpos_right 4 // 4.0 +wait 0378 ; sm_cvar // grenadelauncher_startpos_up 0 // 0.0 +wait 0379 ; sm_cvar grenadelauncher_vel_up 125 // 100.0f +wait 0380 ; sm_cvar grenadelauncher_vel_variance 0 // 10.0 +wait 0381 ; sm_cvar grenadelauncher_velocity 1250 // 1200 +wait 0382 ; sm_cvar hack_elevator_z_offset 0 // 10 +wait 0383 ; sm_cvar // helping_hand_debug 0 // 0 +wait 0384 ; sm_cvar // hl2_episodic 0 // 0 +wait 0385 ; sm_cvar host_flush_threshold 0 // 14 +wait 0386 ; sm_cvar host_framerate 0 // 0 +wait 0387 ; sm_cvar host_limitlocal 0 // 0 +wait 0388 ; sm_cvar // host_map "c6m1_riverbank.bsp" // "c1m1_hotel.bsp" +wait 0389 ; sm_cvar // host_profile 0 // 0 +wait 0390 ; sm_cvar // host_showcachemiss 0 // 0 +wait 0391 ; sm_cvar // host_ShowIPCCallCount 0 // 0 +wait 0392 ; sm_cvar host_sleep 0 // 0 +wait 0393 ; sm_cvar // host_speeds 0 // 0 +wait 0394 ; sm_cvar // host_syncfps 0 // 0 +wait 0395 ; sm_cvar // host_thread_mode 0 // 0 +wait 0396 ; sm_cvar // host_threaded_sound 0 // 0 +wait 0397 ; sm_cvar host_timescale 1.0 // 1.0 +wait 0398 ; sm_cvar host_xbox_e3_restart 0 // 15 +wait 0399 ; sm_cvar hostfile "myhost.txt" // "host.txt" +wait 0400 ; sm_cvar // hostip "1247506818" // "-1062731518" +wait 0401 ; sm_cvar hostname "Bizzy's Moonmod" // "step" +wait 0402 ; sm_cvar // hostport "27019" // "27015" +wait 0403 ; sm_cvar // hunk_track_allocation_types 0 // 0 +wait 0404 ; sm_cvar hunter_committed_attack_range 600 // 75 +wait 0405 ; sm_cvar hunter_leap_away_give_up_range 10000 // 1000 +wait 0406 ; sm_cvar hunter_pounce_air_speed 750 // 700 +wait 0407 ; sm_cvar hunter_pounce_loft_rate 0.03 // .035 +wait 0408 ; sm_cvar hunter_pounce_max_loft_angle 90 // 45 +wait 0409 ; sm_cvar hunter_pounce_ready_range 800 // 500 +wait 0410 ; sm_cvar hunter_pz_claw_dmg 8 // 6 +wait 0411 ; sm_cvar // in_forceuser 0 // 0 +wait 0412 ; sm_cvar incendiary_ammo_burn_time 6 // 4.0 +wait 0413 ; sm_cvar inferno_acid_spawn_angle 45 // 120 +wait 0414 ; sm_cvar // inferno_child_spawn_interval_multiplier 1 // 1 +wait 0415 ; sm_cvar // inferno_child_spawn_max_depth 5 // 4 +wait 0416 ; sm_cvar inferno_damage 50 // 40 +wait 0417 ; sm_cvar // inferno_debug 0 // 0 +wait 0418 ; sm_cvar // inferno_flame_lifetime 15 // 15 +wait 0419 ; sm_cvar // inferno_flame_spacing 50 // 50 +wait 0420 ; sm_cvar inferno_forward_reduction_factor 1.0 // 0.9 +wait 0421 ; sm_cvar inferno_friendly_fire_duration 15 // 6 +wait 0422 ; sm_cvar inferno_initial_spawn_interval 0.0 // 0.05 +wait 0423 ; sm_cvar // inferno_max_child_spawn_interval 1 // 1 +wait 0424 ; sm_cvar inferno_max_flames 50 // 32 +wait 0425 ; sm_cvar inferno_max_range 250 // 500 +wait 0426 ; sm_cvar // inferno_max_trace_per_tick 25 // 16 +wait 0427 ; sm_cvar // inferno_per_flame_spawn_duration 5 // 5 +wait 0428 ; sm_cvar inferno_scorch_decals 1 // 0 +wait 0429 ; sm_cvar // inferno_spawn_angle 45 // 45 +wait 0430 ; sm_cvar inferno_surface_offset 30 // 20 +wait 0431 ; sm_cvar // inferno_velocity_decay_factor 0.2 // 0.2 +wait 0432 ; sm_cvar inferno_velocity_factor 0.002 // 0.003 +wait 0433 ; sm_cvar // inferno_velocity_normal_factor 0.0 // 0 +wait 0434 ; sm_cvar intensity_averaged_following_decay 10 // 20 +wait 0435 ; sm_cvar intensity_decay_time 20 // 30 +wait 0436 ; sm_cvar intensity_enemy_death_far_range 1000 // 500 +wait 0437 ; sm_cvar intensity_enemy_death_near_range 500 // 150 +wait 0438 ; sm_cvar intensity_factor 1.0 // 0.25 +wait 0439 ; sm_cvar // intensity_lock -1 // -1 +wait 0440 ; sm_cvar // ip "74.91.113.130" // "localhost" +wait 0441 ; sm_cvar jockey_pounce_air_speed 750 // 700 +wait 0442 ; sm_cvar jockey_pounce_loft_rate 0.03 // .035 +wait 0443 ; sm_cvar jockey_pounce_max_loft_angle 90 // 45 +wait 0444 ; sm_cvar // jockey_pz_claw_dmg 4 // 4 +wait 0445 ; sm_cvar // l4d1_survivor_give_item 0 // 0 +wait 0446 ; sm_cvar // l4d2_addons_eclipse -1 // -1 +wait 0447 ; sm_cvar l4d2_melee_tank_nerf 0 // 0 +wait 0448 ; sm_cvar l4d2_slowdown_gunfire_si 0 // -1 +wait 0449 ; sm_cvar l4d2_slowdown_gunfire_tank 0 // -1 +wait 0450 ; sm_cvar l4d2_slowdown_water_survivors 180 // -1 +wait 0451 ; sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // -1 +wait 0452 ; sm_cvar l4d2_slowdown_water_tank 180 // -1 +wait 0453 ; sm_cvar l4d2_reload_speed_silenced_smg 2.2 // 0 +wait 0454 ; sm_cvar l4d2_reload_speed_uzi 2.2 // 0 +wait 0455 ; sm_cvar l4d2_usecount 2147483647 // 5 +wait 0456 ; sm_cvar // l4d_show_incapupdate 0 // 0 +wait 0457 ; sm_cvar // l4d_show_weaponequip 0 // 0 +wait 0458 ; sm_cvar l4d_stats_nogameplaycheck 1 // 0 +wait 0459 ; sm_cvar l4d_stats_track 1 // 1 +wait 0460 ; sm_cvar // ladder_autocenter 1 // 1 +wait 0461 ; sm_cvar // ladder_console_controls 0 // 0 +wait 0462 ; sm_cvar ladder_horizon -0.4 // -0.3 +wait 0463 ; sm_cvar // lservercfgfile "listenserver.cfg" // "listenserver.cfg" +wait 0464 ; sm_cvar // map_noareas 0 // 0 +wait 0465 ; sm_cvar // mapcyclefile "mapcycle.txt" // "mapcycle.txt" +wait 0466 ; sm_cvar // mat_360_aa_override 0 // 0.0 +wait 0467 ; sm_cvar mat_aaquality 0 // 2 +wait 0468 ; sm_cvar mat_antialias 8 // 4 +wait 0469 ; sm_cvar // mat_bufferprimitives 1 // 1 +wait 0470 ; sm_cvar // mat_bumpbasis 0 // 0 +wait 0471 ; sm_cvar // mat_bumpmap 0 // 0 +wait 0472 ; sm_cvar // mat_compressedtextures 1 // 1 +wait 0473 ; sm_cvar // mat_debugalttab 0 // 0 +wait 0474 ; sm_cvar // mat_debugdepth 0 // 0 +wait 0475 ; sm_cvar // mat_depthbias_normal 0.0 // 0.0f +wait 0476 ; sm_cvar // mat_diffuse 1 // 1 +wait 0477 ; sm_cvar // mat_drawflat 0 // 0 +wait 0478 ; sm_cvar mat_dxlevel 92 // 92 +wait 0479 ; sm_cvar mat_dynamiclightmaps 1 // 0 +wait 0480 ; sm_cvar // mat_envmapsize 256 // 128 +wait 0481 ; sm_cvar // mat_envmaptgasize 64 // 32.0 +wait 0482 ; sm_cvar // mat_excludetextures 0 // 0 +wait 0483 ; sm_cvar // mat_fastnobump 0 // 0 +wait 0484 ; sm_cvar // mat_fastspecular 1 // 1 +wait 0485 ; sm_cvar // mat_fillrate 0 // 0 +wait 0486 ; sm_cvar // mat_filtertextures 1 // 1 +wait 0487 ; sm_cvar // mat_force_vertexfog 1 // 1 +wait 0488 ; sm_cvar mat_forceaniso 16 // 8 +wait 0489 ; sm_cvar mat_forcedynamic 1 // 0 +wait 0490 ; sm_cvar // mat_forcehardwaresync 1 // 1 +wait 0491 ; sm_cvar mat_forcemanagedtextureintohardware 1 // 0 +wait 0492 ; sm_cvar // mat_fullbright 0 // 0 +wait 0493 ; sm_cvar // mat_hdr_level 2 // 2 +wait 0494 ; sm_cvar // mat_hdr_tonemapscale 1 // 1.0 +wait 0495 ; sm_cvar mat_levelflush 0 // 1 +wait 0496 ; sm_cvar // mat_lightmap_pfms 0 // 0 +wait 0497 ; sm_cvar // mat_loadtextures 1 // 1 +wait 0498 ; sm_cvar // mat_luxels 0 // 0 +wait 0499 ; sm_cvar mat_maxframelatency 0 // 1 +wait 0500 ; sm_cvar // mat_measurefillrate 0 // 0 +wait 0501 ; sm_cvar // mat_mipmaptextures 1 // 1 +wait 0502 ; sm_cvar mat_monitorgamma 1.6 // 1.800000 +wait 0503 ; sm_cvar mat_monitorgamma_tv_enabled 1 // 0 +wait 0504 ; sm_cvar mat_monitorgamma_tv_exp 4.0 // 2.5 +wait 0505 ; sm_cvar // mat_monitorgamma_tv_range_max 255 // 255 +wait 0506 ; sm_cvar mat_monitorgamma_tv_range_min 0 // 16 +wait 0507 ; sm_cvar // mat_morphstats 0 // 0 +wait 0508 ; sm_cvar // mat_motion_blur_enabled 1 // 0 +wait 0509 ; sm_cvar // mat_norendering 0 // 0 +wait 0510 ; sm_cvar // mat_normalmaps 0 // 0 +wait 0511 ; sm_cvar // mat_normals 0 // 0 +wait 0512 ; sm_cvar // mat_parallaxmap 1 // 1 +wait 0513 ; sm_cvar // mat_phong 1 // 1 +wait 0514 ; sm_cvar mat_picmip -10 // -1 +wait 0515 ; sm_cvar // mat_proxy 0 // 0 +wait 0516 ; sm_cvar mat_queue_mode 2 // -1 +wait 0517 ; sm_cvar // mat_queue_report 0 // 0 +wait 0518 ; sm_cvar // mat_reducefillrate 0 // 0 +wait 0519 ; sm_cvar // mat_reduceparticles 0 // 0 +wait 0520 ; sm_cvar // mat_report_queue_status 0 // 0 +wait 0521 ; sm_cvar // mat_reversedepth 0 // 0 +wait 0522 ; sm_cvar // mat_shadowstate 1 // 1 +wait 0523 ; sm_cvar // mat_showenvmapmask 0 // 0 +wait 0524 ; sm_cvar // mat_showlowresimage 0 // 0 +wait 0525 ; sm_cvar // mat_showmiplevels 0 // 0 +wait 0526 ; sm_cvar // mat_softwarelighting 0 // 0 +wait 0527 ; sm_cvar // mat_softwareskin 0 // 0 +wait 0528 ; sm_cvar // mat_specular 1 // 1 +wait 0529 ; sm_cvar // mat_spewalloc 0 // 0 +wait 0530 ; sm_cvar // mat_supportflashlight 1 // 1 +wait 0531 ; sm_cvar // mat_tessellation_accgeometrytangents 0 // 0 +wait 0532 ; sm_cvar // mat_tessellation_cornertangents 1 // 1 +wait 0533 ; sm_cvar // mat_tessellation_update_buffers 1 // 1 +wait 0534 ; sm_cvar // mat_tessellationmode 1 // 1 +wait 0535 ; sm_cvar // mat_tonemapping_occlusion_use_stencil 0 // 0 +wait 0536 ; sm_cvar // mat_triplebuffered 0 // 0 +wait 0537 ; sm_cvar mat_vsync 0 // 1 +wait 0538 ; sm_cvar // mat_wireframe 0 // 0 +wait 0539 ; sm_cvar melee_collateral_shove_count 20 // 16 +wait 0540 ; sm_cvar melee_combo_reset_time 0.975 // 1.2 +wait 0541 ; sm_cvar melee_damage_charger 400 // 390 +wait 0542 ; sm_cvar melee_drop_method 0 // 2 +wait 0543 ; sm_cvar melee_force_scalar 25 // 20 +wait 0544 ; sm_cvar melee_force_scalar_combat_character 25 // 5 +wait 0545 ; sm_cvar melee_range 90 // 70 +wait 0546 ; sm_cvar // melee_show_swing 0 // 0 +wait 0547 ; sm_cvar // mem_dumpstats 0 // 0 +wait 0548 ; sm_cvar // mem_force_flush 0 // 0 +wait 0549 ; sm_cvar // mem_force_flush_section "" // "" +wait 0550 ; sm_cvar mem_incremental_compact_rate 1 // .5 +wait 0551 ; sm_cvar mem_level 2 // 3 +wait 0552 ; sm_cvar mem_max_heapsize 512 // 256 +wait 0553 ; sm_cvar mem_max_heapsize_dedicated 512 // 64 +wait 0554 ; sm_cvar mem_min_heapsize 512 // 48 +wait 0555 ; sm_cvar // mem_periodicdumps 0 // 0 +wait 0556 ; sm_cvar // mem_test_each_frame 0 // 0 +wait 0557 ; sm_cvar // mem_test_every_n_seconds 0 // 0 +wait 0558 ; sm_cvar // mem_test_quiet 0 // 0 +wait 0559 ; sm_cvar // mix_dynamic_cull_max_CI_emitters 0 // 0 +wait 0560 ; sm_cvar // mix_dynamic_debug_CI 0 // 0 +wait 0561 ; sm_cvar // mix_dynamic_max_CI_emitters 30 // 30 +wait 0562 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 // 2 +wait 0563 ; sm_cvar // mm_datacenter_delay_mount_frames 6 // 6 +wait 0564 ; sm_cvar // mm_datacenter_query_delay 5 // 5 +wait 0565 ; sm_cvar // mm_datacenter_report_version 5 // 5 +wait 0566 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 // 3 +wait 0567 ; sm_cvar mm_datacenter_retry_interval 60 // 75 +wait 0568 ; sm_cvar mm_datacenter_update_interval 600 // 3600 +wait 0569 ; sm_cvar // mm_heartbeat_seconds 300 // 300 +wait 0570 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 // 60 +wait 0571 ; sm_cvar // mm_heartbeat_timeout 10 // 10 +wait 0572 ; sm_cvar // mm_heartbeat_timeout_legacy 10 // 15 +wait 0573 ; sm_cvar // mm_matchmaking_dlcsquery 2 // 2 +wait 0574 ; sm_cvar // mm_matchmaking_version 10 // 10 +wait 0575 ; sm_cvar // mm_server_search_inet_ping_interval 1 // 1.0 +wait 0576 ; sm_cvar // mm_server_search_inet_ping_refresh 15 // 15 +wait 0577 ; sm_cvar // mm_server_search_inet_ping_timeout 5 // 3.0 +wait 0578 ; sm_cvar // mm_server_search_inet_ping_window 10 // 10 +wait 0579 ; sm_cvar // mm_server_search_lan_ping_duration 1 // 1.0 +wait 0580 ; sm_cvar mm_server_search_lan_ping_interval 0.25 // 0.4 +wait 0581 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // "27015,27016,27017,27018,27019,27020" +wait 0582 ; sm_cvar mm_server_search_server_lifetime 120 // 180 +wait 0583 ; sm_cvar mm_server_search_update_interval 30 // 60 +wait 0584 ; sm_cvar // mod_check_vcollide 0 // 0 +wait 0585 ; sm_cvar // mod_dont_load_vertices 0 // 0 +wait 0586 ; sm_cvar // mod_forcedata 1 // 1 +wait 0587 ; sm_cvar // mod_forcetouchdata 1 // 1 +wait 0588 ; sm_cvar // mod_load_anims_async 0 // 0 +wait 0589 ; sm_cvar // mod_load_fakestall 0 // 0 +wait 0590 ; sm_cvar // mod_load_mesh_async 0 // 0 +wait 0591 ; sm_cvar // mod_load_showstall 0 // 0 +wait 0592 ; sm_cvar // mod_load_vcollide_async 0 // 0 +wait 0593 ; sm_cvar // mod_lock_mdls_on_load 1 // 1 +wait 0594 ; sm_cvar // mod_lock_meshes_on_load 1 // 1 +wait 0595 ; sm_cvar // mod_test_mesh_not_available 0 // 0 +wait 0596 ; sm_cvar // mod_test_not_available 0 // 0 +wait 0597 ; sm_cvar // mod_test_verts_not_available 0 // 0 +wait 0598 ; sm_cvar // mod_touchalldata 1 // 1 +wait 0599 ; sm_cvar // mod_trace_load 0 // 0 +wait 0600 ; sm_cvar // morph_debug 0 // 0 +wait 0601 ; sm_cvar // morph_path 0 // 7 +wait 0602 ; sm_cvar motd_enabled 1 // 1 +wait 0603 ; sm_cvar motdfile "mymotd.txt" // "motd.txt" +wait 0604 ; sm_cvar mounted_gun_cooldown_time 0.1 // 60 +wait 0605 ; sm_cvar mounted_gun_mount_cooldown_time 0 // 0.5 +wait 0606 ; sm_cvar mounted_gun_overheat_penalty_time 0 // 60 +wait 0607 ; sm_cvar mounted_gun_overheat_time 100 // 15 +wait 0608 ; sm_cvar mounted_gun_rate_of_fire 15 // 8 +wait 0609 ; sm_cvar // mp_allowNPCs 1 // 1 +wait 0610 ; sm_cvar mp_allowspectators 1 // 1.0 +wait 0611 ; sm_cvar // mp_autocrosshair 1 // 1 +wait 0612 ; sm_cvar mp_autokick 0 // 0 +wait 0613 ; sm_cvar mp_autoteambalance 0 // 1 +wait 0614 ; sm_cvar // mp_blockstyle 1 // 1 +wait 0615 ; sm_cvar // mp_bonusroundtime 15 // 15 +wait 0616 ; sm_cvar mp_buytime 86400 // 1.5 +wait 0617 ; sm_cvar mp_c4timer 90 // 45 +wait 0618 ; sm_cvar mp_capdeteriorate_time 60 // 90.0 +wait 0619 ; sm_cvar // mp_capstyle 1 // 1 +wait 0620 ; sm_cvar mp_chattime 120 // 10 +wait 0621 ; sm_cvar // mp_clan_ready_signal "ready" // "ready" +wait 0622 ; sm_cvar // mp_clan_readyrestart 0 // 0 +wait 0623 ; sm_cvar // mp_defaultteam 0 // 0 +wait 0624 ; sm_cvar // mp_disable_respawn_times 0 // 0 +wait 0625 ; sm_cvar mp_enableroundwaittime 0 // 1 +wait 0626 ; sm_cvar mp_facefronttime 0.333333 // 2 +wait 0627 ; sm_cvar // mp_fadetoblack 0 // 0 +wait 0628 ; sm_cvar // mp_falldamage 0 // 0 +wait 0629 ; sm_cvar mp_feetmaxyawrate 90 // 100.0 +wait 0630 ; sm_cvar mp_feetyawrate 120 // 180 +wait 0631 ; sm_cvar mp_feetyawrate_max 180 // 360 +wait 0632 ; sm_cvar // mp_flashlight 1 // 1 +wait 0633 ; sm_cvar // mp_footsteps 1 // 1 +wait 0634 ; sm_cvar // mp_forcecamera 0 // 0 +wait 0635 ; sm_cvar // mp_forcerespawn 1 // 1 +wait 0636 ; sm_cvar // mp_fraglimit 0 // 0 +wait 0637 ; sm_cvar mp_freezetime 0 // 6 +wait 0638 ; sm_cvar // mp_friendlyfire 1 // 1 +wait 0639 ; sm_cvar // mp_gamemode "coop" // "coop" +wait 0640 ; sm_cvar // mp_humanteam "any" // "any" +wait 0641 ; sm_cvar // mp_ik 1 // 1 +wait 0642 ; sm_cvar mp_limitteams 0 // 2 +wait 0643 ; sm_cvar // mp_logdetail 0 // 0 +wait 0644 ; sm_cvar // mp_maxrounds 0 // 0 +wait 0645 ; sm_cvar // mp_playerid 1 // 1 +wait 0646 ; sm_cvar // mp_playerid_delay 0 // 0 +wait 0647 ; sm_cvar // mp_playerid_hold 0.25 // 0.25 +wait 0648 ; sm_cvar // mp_restartgame 0 // 0 +wait 0649 ; sm_cvar mp_roundlimit 5 // 3 +wait 0650 ; sm_cvar mp_roundtime 9 // 5 +wait 0651 ; sm_cvar // mp_showcleanedupents 0 // 0 +wait 0652 ; sm_cvar // mp_showgestureslots 0 // 0 +wait 0653 ; sm_cvar // mp_showroundtransitions 0 // 0 +wait 0654 ; sm_cvar // mp_slammoveyaw 0 // 0 +wait 0655 ; sm_cvar mp_spawnprotectiontime 0 // 5 +wait 0656 ; sm_cvar // mp_stalemate_at_timelimit 0 // 0 +wait 0657 ; sm_cvar // mp_stalemate_enable 0 // 0 +wait 0658 ; sm_cvar mp_stalemate_timelimit 0 // 240 +wait 0659 ; sm_cvar mp_startmoney 16000 // 800 +wait 0660 ; sm_cvar mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // "hgrunt;scientist" +wait 0661 ; sm_cvar // mp_teamoverride 1 // 1 +wait 0662 ; sm_cvar // mp_teamplay 0 // 0 +wait 0663 ; sm_cvar mp_teams_unbalance_limit 0 // 1 +wait 0664 ; sm_cvar // mp_timelimit 0 // 0 +wait 0665 ; sm_cvar // mp_tkpunish 0 // 0 +wait 0666 ; sm_cvar // mp_tournament 0 // 0 +wait 0667 ; sm_cvar // mp_waitingforplayers_cancel 0 // 0 +wait 0668 ; sm_cvar // mp_waitingforplayers_restart 0 // 0 +wait 0669 ; sm_cvar // mp_waitingforplayers_time 0 // 0 +wait 0670 ; sm_cvar mp_weapon_ak47_price 0 // 2500 +wait 0671 ; sm_cvar mp_weapon_aug_price 0 // 3500 +wait 0672 ; sm_cvar mp_weapon_awp_price 0 // 4750 +wait 0673 ; sm_cvar mp_weapon_deagle_price 0 // 650 +wait 0674 ; sm_cvar mp_weapon_elite_price 0 // 800 +wait 0675 ; sm_cvar mp_weapon_famas_price 0 // 2250 +wait 0676 ; sm_cvar mp_weapon_fiveseven_price 0 // 750 +wait 0677 ; sm_cvar mp_weapon_g3sg1_price 0 // 5000 +wait 0678 ; sm_cvar mp_weapon_galil_price 0 // 2000 +wait 0679 ; sm_cvar mp_weapon_glock_price 0 // 400 +wait 0680 ; sm_cvar mp_weapon_m249_price 0 // 5750 +wait 0681 ; sm_cvar mp_weapon_m3_price 0 // 1700 +wait 0682 ; sm_cvar mp_weapon_m4a1_price 0 // 3100 +wait 0683 ; sm_cvar mp_weapon_mac10_price 0 // 1400 +wait 0684 ; sm_cvar mp_weapon_mp5navy_price 0 // 1500 +wait 0685 ; sm_cvar mp_weapon_p228_price 0 // 600 +wait 0686 ; sm_cvar mp_weapon_p90_price 0 // 2350 +wait 0687 ; sm_cvar mp_weapon_scout_price 0 // 2750 +wait 0688 ; sm_cvar mp_weapon_sg550_price 0 // 4200 +wait 0689 ; sm_cvar mp_weapon_sg552_price 0 // 3500 +wait 0690 ; sm_cvar mp_weapon_tmp_price 0 // 1250 +wait 0691 ; sm_cvar mp_weapon_ump45_price 0 // 1700 +wait 0692 ; sm_cvar mp_weapon_usp_price 0 // 500 +wait 0693 ; sm_cvar mp_weapon_xm1014_price 0 // 3000 +wait 0694 ; sm_cvar // mp_weaponstay 0 // 0 +wait 0695 ; sm_cvar // mp_winlimit 0 // 0 +wait 0696 ; sm_cvar music_bank_max_duration 86400 // 900 +wait 0697 ; sm_cvar music_bank_min_duration 86400 // 900 +wait 0698 ; sm_cvar music_calm_min_interval 30 // 45 +wait 0699 ; sm_cvar // music_dynamic_action_decay 10 // 10 +wait 0700 ; sm_cvar music_dynamic_ambient_decay 5 // 7 +wait 0701 ; sm_cvar music_dynamic_ambient_in_max 1.0 // .8 +wait 0702 ; sm_cvar // music_dynamic_ambient_in_min 0.5 // .5 +wait 0703 ; sm_cvar // music_dynamic_ambient_out_max 1.0 // 1.0 +wait 0704 ; sm_cvar // music_dynamic_ambient_out_min 0.0 // 0.0 +wait 0705 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // 0.4 +wait 0706 ; sm_cvar // music_dynamic_attack_CI_close_decay 0.2 // .2 +wait 0707 ; sm_cvar music_dynamic_attack_CI_close_distmax 750 // 600 +wait 0708 ; sm_cvar music_dynamic_attack_CI_distmax 2500 // 2400 +wait 0709 ; sm_cvar // music_dynamic_attack_CI_near_decay 0.2 // .2 +wait 0710 ; sm_cvar music_dynamic_attack_CI_near_distmax 500 // 300 +wait 0711 ; sm_cvar music_dynamic_attack_CI_num 20 // 30 +wait 0712 ; sm_cvar // music_dynamic_attack_CI_veryclose_decay 0.2 // .2 +wait 0713 ; sm_cvar music_dynamic_attack_CI_veryclose_distmax 100 // 94 +wait 0714 ; sm_cvar // music_dynamic_calm_decay 10 // 15 +wait 0715 ; sm_cvar // music_dynamic_CI_sight_decay 10 // 8 +wait 0716 ; sm_cvar // music_dynamic_damage_decay 10 // 10.0 +wait 0717 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // 1.0 +wait 0718 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // 0.5 +wait 0719 ; sm_cvar // music_dynamic_damage_duck_max 0.3 // 0.37 +wait 0720 ; sm_cvar // music_dynamic_damage_duck_min 0.0 // 0.0 +wait 0721 ; sm_cvar // music_dynamic_damage_increment 0.1 // .1 +wait 0722 ; sm_cvar // music_dynamic_debug 0 // 0 +wait 0723 ; sm_cvar // music_dynamic_dodamage_decay 5 // 4 +wait 0724 ; sm_cvar // music_dynamic_dodamage_increment 0.025 // .02 +wait 0725 ; sm_cvar // music_dynamic_gunfire_decay 1 // 1 +wait 0726 ; sm_cvar // music_dynamic_gunfire_increment 0.4 // .4 +wait 0727 ; sm_cvar // music_dynamic_gunfireslow_decay 3 // 3 +wait 0728 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 // .3 +wait 0729 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 // 0.42 +wait 0730 ; sm_cvar // music_dynamic_mob_action_close_min 0 // 0.0 +wait 0731 ; sm_cvar // music_dynamic_mob_action_decay 15 // 15 +wait 0732 ; sm_cvar // music_dynamic_mob_action_increment 0.1 // .1 +wait 0733 ; sm_cvar // music_dynamic_mob_action_max 1.0 // 1.0 +wait 0734 ; sm_cvar // music_dynamic_mob_action_min 0.0 // 0.0 +wait 0735 ; sm_cvar // music_dynamic_mob_choir_BPM 90 // 90 +wait 0736 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 // 16 +wait 0737 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // 3 +wait 0738 ; sm_cvar // music_dynamic_mob_damage_max 1 // 1.0 +wait 0739 ; sm_cvar // music_dynamic_mob_damage_min 0.6 // 0.6 +wait 0740 ; sm_cvar // music_dynamic_mob_decay 15 // 15 +wait 0741 ; sm_cvar // music_dynamic_mob_increment 0.1 // .1 +wait 0742 ; sm_cvar // music_dynamic_mob_large 50 // 49 +wait 0743 ; sm_cvar // music_dynamic_mob_max 1 // 1.0 +wait 0744 ; sm_cvar // music_dynamic_mob_med 30 // 29 +wait 0745 ; sm_cvar // music_dynamic_mob_min 0.5 // 0.5 +wait 0746 ; sm_cvar // music_dynamic_mob_small 20 // 20 +wait 0747 ; sm_cvar // music_dynamic_on 1 // 1 +wait 0748 ; sm_cvar // music_dynamic_PZ_BPM 80 // 80 +wait 0749 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 // 5 +wait 0750 ; sm_cvar // music_dynamic_scavenge_beat 1 // 1 +wait 0751 ; sm_cvar music_dynamic_SI_close_distmax 1500 // 1200 +wait 0752 ; sm_cvar music_dynamic_SI_far_distmin 2000 // 1800 +wait 0753 ; sm_cvar music_dynamic_SI_inrange_distmax 2500 // 2400 +wait 0754 ; sm_cvar // music_dynamic_solosuccess_damagemin 0.3 // .3 +wait 0755 ; sm_cvar // music_dynamic_solosuccess_decay 4 // 4 +wait 0756 ; sm_cvar // music_dynamic_solosuccess_increment 1 // 1.0 +wait 0757 ; sm_cvar // music_dynamic_specials_interval_beats 5 // 5 +wait 0758 ; sm_cvar // music_dynamic_threat_decay 6 // 6 +wait 0759 ; sm_cvar // music_dynamic_update_interval 0.1 // .1 +wait 0760 ; sm_cvar music_dynamic_witch_alert_interval 30 // 37 +wait 0761 ; sm_cvar music_dynamic_witch_near_max 2000 // 1800 +wait 0762 ; sm_cvar music_dynamic_witch_near_min 500 // 360 +wait 0763 ; sm_cvar // music_intensity_override -1 // -1 +wait 0764 ; sm_cvar music_intensity_threshold 0.25 // 0.3 +wait 0765 ; sm_cvar music_large_area_reveal_repeat_threshold 30 // 60 +wait 0766 ; sm_cvar music_large_area_reveal_threshold 100000 // 500000 +wait 0767 ; sm_cvar // music_manager 1 // 1 +wait 0768 ; sm_cvar // music_min_pending_threat_time 10 // 10 +wait 0769 ; sm_cvar music_min_safe_time 5 // 3 +wait 0770 ; sm_cvar music_moment_of_silence_repeat_interval 300 // 600 +wait 0771 ; sm_cvar music_moment_of_silence_start_delay 30 // 60 +wait 0772 ; sm_cvar mv_maxplayers 32 // 30 +wait 0773 ; sm_cvar name "Bizzy" // "step" +wait 0774 ; sm_cvar name2 "Moon" // "unnamed" +wait 0775 ; sm_cvar nav_area_bgcolor "0 0 0 255" // "0 0 0 30" +wait 0776 ; sm_cvar nav_area_max_size 100 // 50 +wait 0777 ; sm_cvar // nav_blockers_can_affect_flow 1 // 1 +wait 0778 ; sm_cvar nav_coplanar_slope_limit 1.0 // 0.99 +wait 0779 ; sm_cvar nav_coplanar_slope_limit_displacement 1.0 // 0.7 +wait 0780 ; sm_cvar nav_corner_adjust_adjacent 16 // 18 +wait 0781 ; sm_cvar // nav_create_area_at_feet 0 // 0 +wait 0782 ; sm_cvar // nav_create_place_on_ground 0 // 0 +wait 0783 ; sm_cvar // nav_debug_blocked 0 // 0 +wait 0784 ; sm_cvar // nav_debug_finale_area 0 // 0 +wait 0785 ; sm_cvar // nav_displacement_test 10000 // 10000 +wait 0786 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 // 32 +wait 0787 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 // 32 +wait 0788 ; sm_cvar // nav_draw_limit 1000 // 500 +wait 0789 ; sm_cvar // nav_edit 0 // 0 +wait 0790 ; sm_cvar // nav_flood_select_tolerance 0 // 0 +wait 0791 ; sm_cvar nav_flow_max_survivor_climb_height 75 // 66 +wait 0792 ; sm_cvar nav_flow_max_survivor_drop_height 250 // 240 +wait 0793 ; sm_cvar // nav_fog_edit 0 // 0 +wait 0794 ; sm_cvar // nav_generate_fencetops 1 // 1 +wait 0795 ; sm_cvar // nav_generate_fixup_jump_areas 1 // 1 +wait 0796 ; sm_cvar // nav_generate_incremental_range 2000 // 2000 +wait 0797 ; sm_cvar // nav_generate_incremental_tolerance 0 // 0 +wait 0798 ; sm_cvar // nav_gui_rebuild 0 // 0 +wait 0799 ; sm_cvar nav_lying_down_percent 0 // 50 +wait 0800 ; sm_cvar nav_max_auto_area_size 8000 // 16384 +wait 0801 ; sm_cvar nav_max_view_distance 2000 // 1800.000000 +wait 0802 ; sm_cvar nav_max_vis_delta_list_length 50 // 64 +wait 0803 ; sm_cvar nav_obscure_range 300 // 400 +wait 0804 ; sm_cvar nav_potentially_visible_dot_tolerance 0.9 // 0.98 +wait 0805 ; sm_cvar // nav_quicksave 1 // 1 +wait 0806 ; sm_cvar // nav_recompute_flow_optimization 1 // 1 +wait 0807 ; sm_cvar // nav_save_history 10 // 10 +wait 0808 ; sm_cvar // nav_selected_set_border_color "100 100 0 255" // "100 100 0 255" +wait 0809 ; sm_cvar nav_selected_set_color "255 255 200 255" // "255 255 200 96" +wait 0810 ; sm_cvar // nav_show_approach_points 0 // 0 +wait 0811 ; sm_cvar nav_show_area_info 0.25 // 0.5 +wait 0812 ; sm_cvar // nav_show_compass 0 // 0 +wait 0813 ; sm_cvar // nav_show_connectionblockers 0 // 0 +wait 0814 ; sm_cvar // nav_show_danger 0 // 0 +wait 0815 ; sm_cvar // nav_show_light_intensity 0 // 0 +wait 0816 ; sm_cvar // nav_show_node_grid 0 // 0 +wait 0817 ; sm_cvar // nav_show_node_id 0 // 0 +wait 0818 ; sm_cvar // nav_show_nodes 0 // 0 +wait 0819 ; sm_cvar // nav_show_player_area 0 // 0 +wait 0820 ; sm_cvar // nav_show_player_counts 0 // 0 +wait 0821 ; sm_cvar nav_slope_limit 1.0 // 0.7 +wait 0822 ; sm_cvar nav_slope_tolerance 0.0 // 0.1 +wait 0823 ; sm_cvar // nav_snap_to_grid 0 // 0 +wait 0824 ; sm_cvar // nav_solid_props 1 // 0 +wait 0825 ; sm_cvar // nav_split_place_on_ground 0 // 0 +wait 0826 ; sm_cvar // nav_test_node 0 // 0 +wait 0827 ; sm_cvar // nav_test_node_crouch 0 // 0 +wait 0828 ; sm_cvar // nav_test_node_crouch_dir 4 // 4 +wait 0829 ; sm_cvar // nav_trouble_test_area 0 // 0 +wait 0830 ; sm_cvar // nav_trouble_test_debug_duration 10 // 10 +wait 0831 ; sm_cvar // nav_trouble_walkable_backtrace 0 // 0 +wait 0832 ; sm_cvar // nav_update_visibility_on_edit 0 // 0 +wait 0833 ; sm_cvar // nb_acceleration 500 // 500 +wait 0834 ; sm_cvar // nb_allow_avoiding 1 // 1 +wait 0835 ; sm_cvar // nb_allow_climbing 1 // 1 +wait 0836 ; sm_cvar // nb_allow_gap_jumping 1 // 1 +wait 0837 ; sm_cvar nb_avoid 0 // 2 +wait 0838 ; sm_cvar nb_avoid_interval 1 // 0.5 +wait 0839 ; sm_cvar // nb_blind 0 // 0 +wait 0840 ; sm_cvar nb_chase_lead_time 0 // 2.0 +wait 0841 ; sm_cvar // nb_debug_climbing 0 // 0 +wait 0842 ; sm_cvar // nb_debug_history 0 // 0 +wait 0843 ; sm_cvar // nb_direct_chase_nav_check 1 // 1 +wait 0844 ; sm_cvar nb_friction_forward 3 // 0 +wait 0845 ; sm_cvar nb_friction_sideways 3 // 3 +wait 0846 ; sm_cvar nb_goal_look_ahead_range 100 // 50 +wait 0847 ; sm_cvar nb_gravity 2000 // 1000 +wait 0848 ; sm_cvar // nb_head_aim_settle_duration 0.1 // 0.3 +wait 0849 ; sm_cvar nb_head_aim_steady_max_rate 3000 // 100 +wait 0850 ; sm_cvar nb_ladder_align_range 100 // 50 +wait 0851 ; sm_cvar nb_lean_forward_accel 200 // 100 +wait 0852 ; sm_cvar // nb_lean_max_angle 30 // 30 +wait 0853 ; sm_cvar nb_lean_rate 4 // 3 +wait 0854 ; sm_cvar nb_path_draw_inc 2147483648 // 100 +wait 0855 ; sm_cvar nb_path_segment_influence_radius 2147483648 // 100 +wait 0856 ; sm_cvar // nb_player_crouch 0 // 0 +wait 0857 ; sm_cvar // nb_player_move 1 // 1 +wait 0858 ; sm_cvar // nb_player_move_direct 0 // 0 +wait 0859 ; sm_cvar // nb_player_stop 0 // 0 +wait 0860 ; sm_cvar // nb_player_walk 0 // 0 +wait 0861 ; sm_cvar nb_saccade_speed 3000 // 1000 +wait 0862 ; sm_cvar // nb_saccade_time 0.1 // 0.1 +wait 0863 ; sm_cvar // nb_speed_look_ahead_range 300 // 150 +wait 0864 ; sm_cvar // nb_stop 0 // 0 +wait 0865 ; sm_cvar // nb_stuck_dump_filter_entindex 0 // 0 +wait 0866 ; sm_cvar // nb_stuck_dump_filter_identifier "" // "" +wait 0867 ; sm_cvar // nb_stuck_dump_filter_min_duration 0 // 0 +wait 0868 ; sm_cvar nb_stuck_dump_filter_time_end 86400 // 99999 +wait 0869 ; sm_cvar // nb_stuck_dump_filter_time_start 0 // 0 +wait 0870 ; sm_cvar // nb_stuck_dump_show_details 0 // 0 +wait 0871 ; sm_cvar // nb_stuck_dump_threshold -1 // -1 +wait 0872 ; sm_cvar // nb_update_debug 0 // 0 +wait 0873 ; sm_cvar nb_update_framelimit 10 // 15 +wait 0874 ; sm_cvar nb_update_frequency 0.016667 // .1 +wait 0875 ; sm_cvar nb_update_maxslide 10 // 2 +wait 0876 ; sm_cvar // nb_vision_ignore_survivors 0 // 0 +wait 0877 ; sm_cvar nb_vision_notice_hidden_range 0 // 50 +wait 0878 ; sm_cvar nb_yaw_rate 300 // 250 +wait 0879 ; sm_cvar // net_allow_multicast 1 // 1 +wait 0880 ; sm_cvar // net_allow_syslink 1 // 1 +wait 0881 ; sm_cvar // net_blockmsg 0 // 0 +wait 0882 ; sm_cvar // net_chan_limit_disabled 0 // 0 +wait 0883 ; sm_cvar // net_chan_limit_in_debug_session 0 // 0 +wait 0884 ; sm_cvar // net_chan_limit_msec 0 // 0 +wait 0885 ; sm_cvar // net_chan_stats_dump 0 // 0 +wait 0886 ; sm_cvar net_chan_stats_dump_top_msgs 0 // 5 +wait 0887 ; sm_cvar net_chan_stats_lru 0 // 3 +wait 0888 ; sm_cvar // net_chokeloop 0 // 0 +wait 0889 ; sm_cvar // net_compresspackets 1 // 1 +wait 0890 ; sm_cvar net_compresspackets_minsize 1200 // 1000 +wait 0891 ; sm_cvar // net_compressvoice 0 // 0 +wait 0892 ; sm_cvar // net_drawslider 0 // 0 +wait 0893 ; sm_cvar // net_droppackets 0 // 0 +wait 0894 ; sm_cvar // net_dumptest 0 // 0 +wait 0895 ; sm_cvar // net_fakejitter 0 // 0 +wait 0896 ; sm_cvar // net_fakelag 0 // 0 +wait 0897 ; sm_cvar // net_fakeloss 0 // 0 +wait 0898 ; sm_cvar net_maxcleartime 0.008333 // 4.0 +wait 0899 ; sm_cvar net_maxfilesize 64 // 16 +wait 0900 ; sm_cvar // net_maxfragments 1200 // 1200 +wait 0901 ; sm_cvar // net_maxroutable 1200 // 1200 +wait 0902 ; sm_cvar // net_megasnapshot 1 // 1 +wait 0903 ; sm_cvar net_minroutable 1200 // 16 +wait 0904 ; sm_cvar // net_paranoid 1 // 1 +wait 0905 ; sm_cvar // net_public_adr "" // "" +wait 0906 ; sm_cvar // net_queue_trace 0 // 0 +wait 0907 ; sm_cvar // net_queued_packet_thread 1 // 1 +wait 0908 ; sm_cvar // net_showdrop 0 // 0 +wait 0909 ; sm_cvar // net_showeventlisteners 0 // 0 +wait 0910 ; sm_cvar // net_showevents 0 // 0 +wait 0911 ; sm_cvar // net_showfragments 0 // 0 +wait 0912 ; sm_cvar // net_showmsg 0 // 0 +wait 0913 ; sm_cvar // net_showpeaks 0 // 0 +wait 0914 ; sm_cvar // net_showreliablesounds 0 // 0 +wait 0915 ; sm_cvar // net_showsplits 0 // 0 +wait 0916 ; sm_cvar // net_showtcp 0 // 0 +wait 0917 ; sm_cvar // net_showudp 0 // 0 +wait 0918 ; sm_cvar // net_showudp_remoteonly 0 // 0 +wait 0919 ; sm_cvar net_splitpacket_maxrate 72000 // 15000 +wait 0920 ; sm_cvar // net_splitrate 2 // 1 +wait 0921 ; sm_cvar // net_usesocketsforloopback 0 // 0 +wait 0922 ; sm_cvar // next 0 // 0 +wait 0923 ; sm_cvar // nextlevel "" // "" +wait 0924 ; sm_cvar // noclip_fixup 1 // 1 +wait 0925 ; sm_cvar // npc_height_adjust 1 // 1 +wait 0926 ; sm_cvar // npc_vphysics 0 // 0 +wait 0927 ; sm_cvar // old_radiusdamage 0.0 // 0.0 +wait 0928 ; sm_cvar pain_pills_decay_rate 0.166667 // 0.27 +wait 0929 ; sm_cvar // pain_pills_health_threshold 99 // 99 +wait 0930 ; sm_cvar // pain_pills_health_value 50 // 50 +wait 0931 ; sm_cvar // particle_test_attach_attachment 0 // 0 +wait 0932 ; sm_cvar // particle_test_attach_mode "follow_attachment" // "follow_attachment" +wait 0933 ; sm_cvar // particle_test_file "" // "" +wait 0934 ; sm_cvar // password "" // "" +wait 0935 ; sm_cvar // perf_fire_bullet_firstpredictedonly 1 // 1 +wait 0936 ; sm_cvar // perf_fire_bullet_single 0 // 0 +wait 0937 ; sm_cvar // phys2_ccd_epsilon 0.0 // 0.01 +wait 0938 ; sm_cvar // phys2_cmodels 1 // 1 +wait 0939 ; sm_cvar // phys2_continuous_cd 1 // 1 +wait 0940 ; sm_cvar // phys2_debug_dump_entities 0 // 0 +wait 0941 ; sm_cvar // phys2_debug_traceray 0 // 0 +wait 0942 ; sm_cvar // phys2_debug_wakeup 0 // 0 +wait 0943 ; sm_cvar // phys2_dedicated_thread_pool 0 // 0 +wait 0944 ; sm_cvar // phys2_dump_exclude_list 0 // 0 +wait 0945 ; sm_cvar // phys2_dump_runtime_sizes 0 // 0 +wait 0946 ; sm_cvar // phys2_hack_ignore_models 0 // 0 +wait 0947 ; sm_cvar // phys2_hack_replace_bboxes 0 // 0 +wait 0948 ; sm_cvar // phys2_merge_static_props 1 // 1 +wait 0949 ; sm_cvar // phys2_num_threads 0 // 4 +wait 0950 ; sm_cvar // phys2_preload_models 0 // 1 +wait 0951 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 // 30 +wait 0952 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 // 600 +wait 0953 ; sm_cvar // phys2_ragdoll_create_constraints 1 // 1 +wait 0954 ; sm_cvar // phys2_ragdoll_force_magnitude 5 // 5 +wait 0955 ; sm_cvar // phys2_ragdoll_log 0 // 0 +wait 0956 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // 0.03 +wait 0957 ; sm_cvar // phys2_ragdoll_velocity 1 // 1 +wait 0958 ; sm_cvar // phys2_report_asserts 1 // 1 +wait 0959 ; sm_cvar // phys2_report_errors 1 // 1 +wait 0960 ; sm_cvar // phys2_report_messages 0 // 0 +wait 0961 ; sm_cvar // phys2_report_warnings 1 // 1 +wait 0962 ; sm_cvar // phys2_shoot_speed 250 // 250 +wait 0963 ; sm_cvar // phys2_vdb 0 // 0 +wait 0964 ; sm_cvar // phys2_vdb_host "74.91.113.130" // "localhost" +wait 0965 ; sm_cvar // phys2_version "Obsolete" // "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" +wait 0966 ; sm_cvar // phys2_visualize 0 // 0 +wait 0967 ; sm_cvar phys_enable_experimental_optimizations 1 // 0 +wait 0968 ; sm_cvar // phys_enable_PIX_counters 1 // 1 +wait 0969 ; sm_cvar // phys_enable_query_cache 1 // 1 +wait 0970 ; sm_cvar // phys_enable_simd_optimizations 1 // 1 +wait 0971 ; sm_cvar phys_explosion_force 1.0 // 7.0 +wait 0972 ; sm_cvar phys_impactforcescale 1.0 // 1.0 +wait 0973 ; sm_cvar phys_penetration_error_time 5 // 10 +wait 0974 ; sm_cvar phys_pushscale 2.0 // 1 +wait 0975 ; sm_cvar phys_ragdoll_force_magnitude 0.5 // 0.3 +wait 0976 ; sm_cvar phys_shoot_torque 1000000 // 100000000 +wait 0977 ; sm_cvar // phys_speeds 0 // 0 +wait 0978 ; sm_cvar // phys_stressbodyweights 5.0 // 5.0 +wait 0979 ; sm_cvar // phys_timescale 1.0 // 1 +wait 0980 ; sm_cvar phys_upimpactforcescale 0.5 // 0.375 +wait 0981 ; sm_cvar // physicsshadowupdate_render 0 // 0 +wait 0982 ; sm_cvar PhysPMC 1 // 0 +wait 0983 ; sm_cvar // physx_debug_dll 0 // 0 +wait 0984 ; sm_cvar // physx_subdir "" // "" +wait 0985 ; sm_cvar physx_valve_dll 1 // 0 +wait 0986 ; sm_cvar pipe_bomb_beep_interval_delta 0.02 // 0.025 +wait 0987 ; sm_cvar pipe_bomb_beep_min_interval 0.075 // 0.1 +wait 0988 ; sm_cvar // pipe_bomb_initial_beep_interval 0.5 // 0.5 +wait 0989 ; sm_cvar // pipe_bomb_shake_amplitude 50 // 50 +wait 0990 ; sm_cvar pipe_bomb_shake_radius 1000 // 750 +wait 0991 ; sm_cvar pipe_bomb_timer_duration 7.5 // 6 +wait 0992 ; sm_cvar // pipeline_static_props 1 // 1 +wait 0993 ; sm_cvar // player_debug_print_damage 0 // 0 +wait 0994 ; sm_cvar player_incap_use_radius 150 // 96 +wait 0995 ; sm_cvar // player_old_armor 0 // 0 +wait 0996 ; sm_cvar player_throwforce 2500 // 2000 +wait 0997 ; sm_cvar player_use_radius 125 // 96 +wait 0998 ; sm_cvar precache_all_survivors 1 // 0 +wait 0999 ; sm_cvar prop_active_gib_limit 30 // 999999 +wait 1000 ; sm_cvar prop_active_gib_max_fade_time 10 // 999999 +wait 1001 ; sm_cvar prop_use 1 // 0 +wait 1002 ; sm_cvar props_break_max_pieces -1 // 50 +wait 1003 ; sm_cvar // props_break_max_pieces_perframe -1 // -1 +wait 1004 ; sm_cvar // punch_angle_decay_rate 15 // 20 +wait 1005 ; sm_cvar // r_AirboatViewDampenDamp 1.0 // 1.0 +wait 1006 ; sm_cvar r_AirboatViewDampenFreq 5.0 // 7.0 +wait 1007 ; sm_cvar // r_AirboatViewZHeight 0 // 0.0 +wait 1008 ; sm_cvar // r_ambientboost 1.0 // 1 +wait 1009 ; sm_cvar // r_ambientfactor 10.0 // 5 +wait 1010 ; sm_cvar // r_ambientfraction 0.5 // 0.2 +wait 1011 ; sm_cvar // r_ambientmin 0.5 // 0.3 +wait 1012 ; sm_cvar // r_colorstaticprops 0 // 0 +wait 1013 ; sm_cvar // r_debugrandomstaticlighting 0 // 0 +wait 1014 ; sm_cvar r_decal_cover_count 2147483647 // 4 +wait 1015 ; sm_cvar r_decal_overlap_area 1.0 // 0.4 +wait 1016 ; sm_cvar r_decal_overlap_count 2147483647 // 1 +wait 1017 ; sm_cvar r_decals 2147483647 // 512 +wait 1018 ; sm_cvar // r_decalstaticprops 1 // 1 +wait 1019 ; sm_cvar // r_DispBuildable 0 // 0 +wait 1020 ; sm_cvar // r_DispWalkable 0 // 0 +wait 1021 ; sm_cvar // r_drawbatchdecals 1 // 1 +wait 1022 ; sm_cvar // r_drawbrushmodels 1 // 1 +wait 1023 ; sm_cvar // r_drawdecals 1 // 1 +wait 1024 ; sm_cvar // r_DrawDisp 1 // 1 +wait 1025 ; sm_cvar // r_drawentities 1 // 1 +wait 1026 ; sm_cvar // r_drawfuncdetail 1 // 1 +wait 1027 ; sm_cvar // r_drawleaf -1 // -1 +wait 1028 ; sm_cvar // r_drawlightcache 0 // 0 +wait 1029 ; sm_cvar // r_drawmodeldecals 1 // 1 +wait 1030 ; sm_cvar // r_DrawModelLightOrigin 0 // 0 +wait 1031 ; sm_cvar // r_drawmodelstatsoverlay 0 // 0 +wait 1032 ; sm_cvar r_drawmodelstatsoverlaydistance 1000 // 500 +wait 1033 ; sm_cvar r_drawmodelstatsoverlaymax 2 // 1.5 +wait 1034 ; sm_cvar r_drawmodelstatsoverlaymin 1 // 0.1 +wait 1035 ; sm_cvar // r_DrawSpecificStaticProp -1 // -1 +wait 1036 ; sm_cvar // r_drawstaticprops 1 // 1 +wait 1037 ; sm_cvar // r_drawtranslucentworld 1 // 1 +wait 1038 ; sm_cvar // r_drawworld 1 // 1 +wait 1039 ; sm_cvar // r_dscale_basefov 90 // 90 +wait 1040 ; sm_cvar // r_dscale_fardist 2000 // 2000 +wait 1041 ; sm_cvar // r_dscale_farscale 4 // 4 +wait 1042 ; sm_cvar // r_dscale_neardist 100 // 100 +wait 1043 ; sm_cvar // r_dscale_nearscale 1 // 1 +wait 1044 ; sm_cvar // r_dynamic 1 // 1 +wait 1045 ; sm_cvar // r_entity -1 // -1 +wait 1046 ; sm_cvar // r_eyeglintlodpixels 20 // 20.0 +wait 1047 ; sm_cvar // r_eyemove 1 // 1 +wait 1048 ; sm_cvar // r_eyes 1 // 1 +wait 1049 ; sm_cvar r_eyeshift_x 0.0 // 0 +wait 1050 ; sm_cvar r_eyeshift_y 0.0 // 0 +wait 1051 ; sm_cvar r_eyeshift_z 0.0 // 0 +wait 1052 ; sm_cvar r_eyesize 0.0 // 0 +wait 1053 ; sm_cvar // r_fastzreject 0 // 0 +wait 1054 ; sm_cvar // r_fastzrejectdisp 0 // 0 +wait 1055 ; sm_cvar r_flashlightdepthtexture 1 // 0 +wait 1056 ; sm_cvar // r_flashlightscissor 1 // 1 +wait 1057 ; sm_cvar // r_flex 1 // 1 +wait 1058 ; sm_cvar // r_ForceRestore 0 // 0 +wait 1059 ; sm_cvar // r_glint_alwaysdraw 0 // 0 +wait 1060 ; sm_cvar // r_glint_procedural 0 // 0 +wait 1061 ; sm_cvar // r_hunkalloclightmaps 1 // 1 +wait 1062 ; sm_cvar r_hwmorph 1 // 0 +wait 1063 ; sm_cvar r_itemblinkmax 0.5 // .3 +wait 1064 ; sm_cvar r_itemblinkrate 5.0 // 4.5 +wait 1065 ; sm_cvar // r_JeepFOV 90 // 90 +wait 1066 ; sm_cvar // r_JeepViewDampenDamp 1.0 // 1.0 +wait 1067 ; sm_cvar r_JeepViewDampenFreq 5.0 // 7.0 +wait 1068 ; sm_cvar // r_JeepViewZHeight 10 // 10.0 +wait 1069 ; sm_cvar // r_lightaverage 1 // 1 +wait 1070 ; sm_cvar // r_lightcachemodel -1 // -1 +wait 1071 ; sm_cvar // r_lightinterp 0 // 5 +wait 1072 ; sm_cvar // r_lightmap -1 // -1 +wait 1073 ; sm_cvar // r_lightstyle -1 // -1 +wait 1074 ; sm_cvar // r_lockpvs 0 // 0 +wait 1075 ; sm_cvar r_lod 0 // -1 +wait 1076 ; sm_cvar r_maxmodeldecal 2147483647 // 50 +wait 1077 ; sm_cvar // r_modelwireframedecal 0 // 0 +wait 1078 ; sm_cvar // r_nohw 0 // 0 +wait 1079 ; sm_cvar // r_norefresh 0 // 0 +wait 1080 ; sm_cvar // r_nosw 0 // 0 +wait 1081 ; sm_cvar // r_novis 0 // 0 +wait 1082 ; sm_cvar // r_occludeemaxarea 0 // 0 +wait 1083 ; sm_cvar // r_occluderminarea 0 // 0 +wait 1084 ; sm_cvar // r_occludermincount 0 // 0 +wait 1085 ; sm_cvar // r_occlusion 1 // 1 +wait 1086 ; sm_cvar // r_occlusionspew 0 // 0 +wait 1087 ; sm_cvar // r_overlayfadeenable 0 // 0 +wait 1088 ; sm_cvar // r_overlayfademax 2000 // 2000 +wait 1089 ; sm_cvar r_overlayfademin 1500 // 1750 +wait 1090 ; sm_cvar // r_overlaywireframe 0 // 0 +wait 1091 ; sm_cvar // r_partition_level -1 // -1 +wait 1092 ; sm_cvar // r_proplightingfromdisk 1 // 1 +wait 1093 ; sm_cvar // r_proplightingpooling -1 // -1.0 +wait 1094 ; sm_cvar r_queued_decals 1 // 0 +wait 1095 ; sm_cvar // r_randomflex 0 // 0 +wait 1096 ; sm_cvar // r_renderoverlayfragment 1 // 1 +wait 1097 ; sm_cvar // r_rootlod 0 // 0 +wait 1098 ; sm_cvar r_shadowlod 0 // -1 +wait 1099 ; sm_cvar r_shadowlodbias 3 // 2 +wait 1100 ; sm_cvar // r_shadowrendertotexture 1 // 1 +wait 1101 ; sm_cvar // r_showenvcubemap 0 // 0 +wait 1102 ; sm_cvar r_skin 1 // 0 +wait 1103 ; sm_cvar // r_slowpathwireframe 0 // 0 +wait 1104 ; sm_cvar r_spray_lifetime 2147483647 // 10 +wait 1105 ; sm_cvar // r_staticlight_streams 1 // 1 +wait 1106 ; sm_cvar // r_staticprop_lod 0 // -1 +wait 1107 ; sm_cvar // r_staticpropinfo 0 // 0 +wait 1108 ; sm_cvar // r_teeth 1 // 1 +wait 1109 ; sm_cvar // r_unloadlightmaps 0 // 0 +wait 1110 ; sm_cvar r_vehicleBrakeRate 2.0 // 1.5 +wait 1111 ; sm_cvar // r_VehicleViewDampen 1.0 // 1 +wait 1112 ; sm_cvar // r_visocclusion 0 // 0 +wait 1113 ; sm_cvar // r_visualizetraces 0 // 0 +wait 1114 ; sm_cvar // radius_damage_show_hits 0 // 0 +wait 1115 ; sm_cvar // ragdoll_collide 0 // 0 +wait 1116 ; sm_cvar ragdoll_door_uncollide_time 2 // 4.0 +wait 1117 ; sm_cvar ragdoll_force_to_sleep_time 3 // 10 +wait 1118 ; sm_cvar ragdoll_self_collision 0 // 1 +wait 1119 ; sm_cvar ragdoll_sleepaftertime 3 // 5 +wait 1120 ; sm_cvar // ragdoll_slowdown 1 // 1.0 +wait 1121 ; sm_cvar ragdoll_slowdown_time 3 // 5.0 +wait 1122 ; sm_cvar rcon_password "BigBizzy101" // "" +wait 1123 ; sm_cvar // res_restrict_access 0 // 0 +wait 1124 ; sm_cvar rescue_distance 4000 // 4500 +wait 1125 ; sm_cvar // rescue_finale_ignore_distance 4000 // 4000 +wait 1126 ; sm_cvar // rescue_finale_spawn_range 4000 // 4000 +wait 1127 ; sm_cvar // rescue_ignore_distance 2000 // 2000 +wait 1128 ; sm_cvar rescue_interval 1 // 2.5 +wait 1129 ; sm_cvar rescue_min_dead_time 10 // 60 +wait 1130 ; sm_cvar rescue_range 2000 // 1000 +wait 1131 ; sm_cvar rescue_spawn_flow 1000 // 400 +wait 1132 ; sm_cvar rescue_spawn_range 4000 // 2000 +wait 1133 ; sm_cvar rescue_yell_delay 3 // 1 +wait 1134 ; sm_cvar rescue_yell_interval 10 // 6 +wait 1135 ; sm_cvar rpt_vprof_time 0.0 // 0.25 +wait 1136 ; sm_cvar // rr_debugplayer -1 // -1 +wait 1137 ; sm_cvar // rr_debugresponseconcept "" // "" +wait 1138 ; sm_cvar // rr_debugresponses 0 // 0 +wait 1139 ; sm_cvar // rr_debugrule "" // "" +wait 1140 ; sm_cvar // rr_dumpresponses 0 // 0 +wait 1141 ; sm_cvar rr_followup_maxdist 2000 // 1800 +wait 1142 ; sm_cvar // rr_remarkable_maxdist 1500 // 1500 +wait 1143 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 // 1 +wait 1144 ; sm_cvar // rr_thenany_score_slop 0.0 // 0.0 +wait 1145 ; sm_cvar sb_all_bot_game 1 // 0 +wait 1146 ; sm_cvar // sb_allow_leading 0 // 0 +wait 1147 ; sm_cvar sb_allow_shoot_through_survivors 0 // 1 +wait 1148 ; sm_cvar sb_battlestation_give_up_range_from_human 500 // 1500 +wait 1149 ; sm_cvar sb_battlestation_human_hold_time 1 // 4 +wait 1150 ; sm_cvar sb_close_checkpoint_door_interval 4 // 2 +wait 1151 ; sm_cvar sb_close_threat_range 100 // 200 +wait 1152 ; sm_cvar sb_combat_saccade_speed 3000 // 1000 +wait 1153 ; sm_cvar // sb_crouch 0 // 0 +wait 1154 ; sm_cvar sb_debug_apoproach_wait_time 0 // 5 +wait 1155 ; sm_cvar // sb_debug_buddy 0 // 0 +wait 1156 ; sm_cvar // sb_debug_locomotion 0 // 0 +wait 1157 ; sm_cvar // sb_debug_retreat 0 // 0 +wait 1158 ; sm_cvar // sb_debug_team_avoidance 0 // 0 +wait 1159 ; sm_cvar // sb_dont_bash 0 // 0 +wait 1160 ; sm_cvar // sb_dont_shoot 0 // 0 +wait 1161 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 // 10 +wait 1162 ; sm_cvar sb_enforce_proximity_range 1000 // 1500 +wait 1163 ; sm_cvar // sb_escort 0 // 0 +wait 1164 ; sm_cvar sb_far_hearing_range 3000 // 1500 +wait 1165 ; sm_cvar // sb_flashlight 0 // 0 +wait 1166 ; sm_cvar sb_follow_stress_factor 0.0 // 0.5 +wait 1167 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // 0.5 +wait 1168 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // 1.0 +wait 1169 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // 2.0 +wait 1170 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // 0.5 +wait 1171 ; sm_cvar // sb_friendlyfire 0 // 0 +wait 1172 ; sm_cvar sb_hindrance_range 50 // 150 +wait 1173 ; sm_cvar // sb_hold_position 0 // 0 +wait 1174 ; sm_cvar sb_l4d1_survivor_behavior 0 // 1 +wait 1175 ; sm_cvar sb_locomotion_wait_threshold 2 // 10 +wait 1176 ; sm_cvar sb_max_battlestation_range_from_human 500 // 750 +wait 1177 ; sm_cvar sb_max_scavenge_separation 500 // 750 +wait 1178 ; sm_cvar sb_max_team_melee_weapons 4 // 0 +wait 1179 ; sm_cvar // sb_melee_approach_victim 0 // 0 +wait 1180 ; sm_cvar sb_min_attention_notice_time 0.0 // 0.5 +wait 1181 ; sm_cvar sb_min_orphan_time_to_cover 0.0 // 1 +wait 1182 ; sm_cvar sb_minigun_distance 50 // 30.0 +wait 1183 ; sm_cvar // sb_move 1 // 1 +wait 1184 ; sm_cvar sb_narrow_corridor_width 64 // 100 +wait 1185 ; sm_cvar sb_near_hearing_range 2000 // 500 +wait 1186 ; sm_cvar // sb_neighbor_range 300 // 300 +wait 1187 ; sm_cvar sb_normal_saccade_speed 3000 // 350 +wait 1188 ; sm_cvar // sb_open_fire 0 // 0 +wait 1189 ; sm_cvar sb_path_lookahead_range 500 // 200 +wait 1190 ; sm_cvar // sb_perf_crawl 0 // 0 +wait 1191 ; sm_cvar // sb_perf_crawl_ang 0 // 5 +wait 1192 ; sm_cvar // sb_perf_crawl_dist 0 // 128 +wait 1193 ; sm_cvar // sb_perf_crawl_time 0 // 1.0 +wait 1194 ; sm_cvar // sb_perf_dump 0 // 0 +wait 1195 ; sm_cvar // sb_perf_dump_bots "" // "" +wait 1196 ; sm_cvar sb_pushscale 0.0 // 1.0 +wait 1197 ; sm_cvar sb_reachability_cache_lifetime 0 // 3 +wait 1198 ; sm_cvar sb_reachable_cache_paranoia 0 // 0 +wait 1199 ; sm_cvar // sb_replacement_interval 0 // 0 +wait 1200 ; sm_cvar sb_rescue_vehicle_loading_range 50 // 300 +wait 1201 ; sm_cvar sb_revive_friend_distance 175 // 125.0 +wait 1202 ; sm_cvar sb_separation_danger_max_range 300 // 600 +wait 1203 ; sm_cvar // sb_separation_danger_min_range 100 // 200 +wait 1204 ; sm_cvar sb_separation_range 300 // 200 +wait 1205 ; sm_cvar // sb_show_threat_areas 0 // 0 +wait 1206 ; sm_cvar sb_sidestep_for_horde 1 // 0 +wait 1207 ; sm_cvar // sb_skill "survivor" // "survivor" +wait 1208 ; sm_cvar // sb_stop 0 // 0 +wait 1209 ; sm_cvar sb_temp_health_consider_factor 0.8 // 0.5 +wait 1210 ; sm_cvar sb_threat_close_range 100 // 150 +wait 1211 ; sm_cvar sb_threat_exposure_stop 2147483648 // 200000 +wait 1212 ; sm_cvar sb_threat_exposure_walk 2147483648 // 50000 +wait 1213 ; sm_cvar sb_threat_far_range 2000 // 600 +wait 1214 ; sm_cvar sb_threat_medium_range 1000 // 300 +wait 1215 ; sm_cvar sb_threat_very_close_range 100 // 150 +wait 1216 ; sm_cvar sb_threat_very_far_range 3000 // 1500 +wait 1217 ; sm_cvar sb_toughness_buffer 20 // 15 +wait 1218 ; sm_cvar // sb_transition 1 // 1 +wait 1219 ; sm_cvar // sb_unstick 1 // 1 +wait 1220 ; sm_cvar sb_use_button_range 500 // 1000 +wait 1221 ; sm_cvar // sb_use_upgrades 1 // 1 +wait 1222 ; sm_cvar sb_vomit_blind_time 0 // 5 +wait 1223 ; sm_cvar // scavenge_cluster_bonus_time 15 // 15 +wait 1224 ; sm_cvar // scavenge_cluster_range_squared 100000 // 100000 +wait 1225 ; sm_cvar // scavenge_cluster_remove_on_pour 1 // 1 +wait 1226 ; sm_cvar scavenge_item_respawn_delay 10 // 20 +wait 1227 ; sm_cvar // scavenge_match_finished_delay 5 // 5 +wait 1228 ; sm_cvar // scavenge_overtime_grace_time 1 // 1 +wait 1229 ; sm_cvar // scavenge_round_initial_time 90 // 90 +wait 1230 ; sm_cvar scavenge_round_restart_delay 15 // 10 +wait 1231 ; sm_cvar // scavenge_round_restart_delay_tied 15 // 15 +wait 1232 ; sm_cvar scavenge_round_setup_time 30 // 45 +wait 1233 ; sm_cvar scavenge_score_bonus_time 15 // 20 +wait 1234 ; sm_cvar scavenge_wanderer_respawn_chance 100 // 3 +wait 1235 ; sm_cvar // scene_async_prefetch_spew 0 // 0 +wait 1236 ; sm_cvar // scene_clientflex 1 // 1 +wait 1237 ; sm_cvar // scene_clientplayback 1 // 1 +wait 1238 ; sm_cvar // scene_forcecombined 0 // 0 +wait 1239 ; sm_cvar scene_maxcaptionradius 1500 // 1200 +wait 1240 ; sm_cvar // scene_print 0 // 0 +wait 1241 ; sm_cvar // scene_showlook 0 // 0 +wait 1242 ; sm_cvar // scene_showmoveto 0 // 0 +wait 1243 ; sm_cvar // scene_showunlock 0 // 0 +wait 1244 ; sm_cvar // script_attach_debugger_at_startup 0 // 0 +wait 1245 ; sm_cvar // script_break_in_native_debugger_on_error 0 // 0 +wait 1246 ; sm_cvar // servercfgfile "server.cfg" // "server.cfg" +wait 1247 ; sm_cvar shotgun_reload_cancel_delay 0.0 // 0.5 +wait 1248 ; sm_cvar shout_going_to_die_interval 10 // 20 +wait 1249 ; sm_cvar shout_make_way_interval 1 // 2 +wait 1250 ; sm_cvar shout_max_warn_range 3000 // 2000 +wait 1251 ; sm_cvar shout_min_special_warn_interval 1 // 5 +wait 1252 ; sm_cvar shout_min_use_range 500 // 200 +wait 1253 ; sm_cvar shout_min_warn_interval 1 // 10 +wait 1254 ; sm_cvar shout_threat_range 3000 // 500 +wait 1255 ; sm_cvar shout_view_motion_threshold 0.005 // 0.01 +wait 1256 ; sm_cvar shout_view_target_threahold 0.005 // 0.01 +wait 1257 ; sm_cvar // showtriggers 0 // 0 +wait 1258 ; sm_cvar singlestep 0 // 0 +wait 1259 ; sm_cvar sk_autoaim_mode 3 // 1 +wait 1260 ; sm_cvar sk_player_arm 3 // 1 +wait 1261 ; sm_cvar sk_player_chest 3 // 1 +wait 1262 ; sm_cvar sk_player_head 3 // 2 +wait 1263 ; sm_cvar sk_player_leg 3 // 1 +wait 1264 ; sm_cvar sk_player_stomach 3 // 1 +wait 1265 ; sm_cvar skill 3 // 1.000000 +wait 1266 ; sm_cvar sm_unsilentjockey_always 1 // 0 +wait 1267 ; sm_cvar sm_unsilentjockey_enabled 1 // 0 +wait 1268 ; sm_cvar sm_unsilentjockey_time 2 // 0 +wait 1269 ; sm_cvar Smoker_escape_range 10000 // 750 +wait 1270 ; sm_cvar smoker_pz_claw_dmg 6 // 4 +wait 1271 ; sm_cvar smoker_tongue_delay 0 // 1.5 +wait 1272 ; sm_cvar // smoothstairs 1 // 1 +wait 1273 ; sm_cvar snd_foliage_db_loss 3 // 4 +wait 1274 ; sm_cvar snd_gain 2.0 // 1 +wait 1275 ; sm_cvar snd_gain_max 10.0 // 1 +wait 1276 ; sm_cvar snd_gain_min 1.0 // 0.01 +wait 1277 ; sm_cvar snd_refdb 75 // 60 +wait 1278 ; sm_cvar snd_refdist 50 // 36 +wait 1279 ; sm_cvar // snd_vox_captiontrace 0 // 0 +wait 1280 ; sm_cvar snd_vox_globaltimeout 600 // 300 +wait 1281 ; sm_cvar snd_vox_sectimetout 600 // 300 +wait 1282 ; sm_cvar snd_vox_seqtimetout 600 // 300 +wait 1283 ; sm_cvar soundpatch_captionlength 3 // 2.0 +wait 1284 ; sm_cvar // soundscape_debug 0 // 0 +wait 1285 ; sm_cvar // spawn_behind_survivors_distance 0 // 0 +wait 1286 ; sm_cvar // spec_filter "any" // "any" +wait 1287 ; sm_cvar // spec_filter_infected "any" // "any" +wait 1288 ; sm_cvar spec_filter_survivors "any" // "survivor" +wait 1289 ; sm_cvar spec_freeze_time 0 // 4.0 +wait 1290 ; sm_cvar spec_freeze_traveltime 0.01 // 0.4 +wait 1291 ; sm_cvar // spew_consolelog_to_debugstring 0 // 0 +wait 1292 ; sm_cvar spit_scaling_min_scale 1.0 // 0.35 +wait 1293 ; sm_cvar // spitter_pz_claw_dmg 4 // 4 +wait 1294 ; sm_cvar ss_voice_hearpartner 1 // 0 +wait 1295 ; sm_cvar // steam_controller_haptics 1 // 1 +wait 1296 ; sm_cvar // steamworks_immediate_upload 1 // 1 +wait 1297 ; sm_cvar // steamworks_server_sessionid 0 // 0 +wait 1298 ; sm_cvar // steamworks_show_uploads 0 // 0 +wait 1299 ; sm_cvar steamworks_stats_disable 0 // 0 +wait 1300 ; sm_cvar // step_spline 0 // 0 +wait 1301 ; sm_cvar still_vel_limit 0 // 5 +wait 1302 ; sm_cvar still_view_accel_limit 0 // 1500 +wait 1303 ; sm_cvar // stringtable_alwaysrebuilddictionaries 0 // 0 +wait 1304 ; sm_cvar // stringtable_usedictionaries 1 // 1 +wait 1305 ; sm_cvar // studio_queue_mode 1 // 1 +wait 1306 ; sm_cvar suitvolume 2.0 // 0.25 +wait 1307 ; sm_cvar survival_boomer_limit_increase 1 // 0 +wait 1308 ; sm_cvar survival_charger_limit_increase 1 // 0 +wait 1309 ; sm_cvar survival_generate_fake_times 0 // 1 +wait 1310 ; sm_cvar survival_horde_stage_interval 40 // 60 +wait 1311 ; sm_cvar survival_horde_stage_interval_decay 1 // 2 +wait 1312 ; sm_cvar // survival_hunter_limit_increase 1 // 1 +wait 1313 ; sm_cvar // survival_jockey_limit_increase 1 // 1 +wait 1314 ; sm_cvar survival_lull_time 0 // 15 +wait 1315 ; sm_cvar survival_lull_time_increment 0 // 15 +wait 1316 ; sm_cvar survival_lull_time_max 0 // 60 +wait 1317 ; sm_cvar survival_max_boomers 3 // 2 +wait 1318 ; sm_cvar // survival_max_chargers 2 // 2 +wait 1319 ; sm_cvar // survival_max_hunters 3 // 3 +wait 1320 ; sm_cvar // survival_max_jockeys 2 // 2 +wait 1321 ; sm_cvar // survival_max_smokers 4 // 4 +wait 1322 ; sm_cvar // survival_max_specials 8 // 8 +wait 1323 ; sm_cvar // survival_max_spitters 3 // 3 +wait 1324 ; sm_cvar // survival_round_restart_delay 15 // 15 +wait 1325 ; sm_cvar // survival_smoker_limit_increase 1 // 1 +wait 1326 ; sm_cvar // survival_special_limit_increase 1 // 1 +wait 1327 ; sm_cvar survival_special_spawn_interval 10 // 20 +wait 1328 ; sm_cvar // survival_special_spawn_interval_decay 1 // 1 +wait 1329 ; sm_cvar survival_special_stage_interval 120 // 60 +wait 1330 ; sm_cvar // survival_spitter_limit_increase 1 // 1 +wait 1331 ; sm_cvar // survival_tank_multiple_spawn_delay 10 // 10 +wait 1332 ; sm_cvar // survival_tank_stage_interval 80 // 80 +wait 1333 ; sm_cvar survival_tank_stage_interval_decay 10 // 20 +wait 1334 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 // 0.5 +wait 1335 ; sm_cvar // survivor_allow_crawling 0 // 0 +wait 1336 ; sm_cvar survivor_burn_factor_easy 0.0 // 0.2 +wait 1337 ; sm_cvar survivor_burn_factor_expert 0.3 // 1 +wait 1338 ; sm_cvar survivor_burn_factor_hard 0.2 // 0.4 +wait 1339 ; sm_cvar survivor_burn_factor_normal 0.1 // 0.2 +wait 1340 ; sm_cvar survivor_calm_damage_delay 10 // 5 +wait 1341 ; sm_cvar survivor_calm_deploy_delay 10 // 2 +wait 1342 ; sm_cvar survivor_calm_intensity 0.1 // 0.25 +wait 1343 ; sm_cvar // survivor_calm_no_flashlight 1 // 1 +wait 1344 ; sm_cvar survivor_calm_recent_enemy_delay 10 // 5 +wait 1345 ; sm_cvar survivor_calm_weapon_delay 10 // 5 +wait 1346 ; sm_cvar survivor_crawl_speed 100 // 15 +wait 1347 ; sm_cvar survivor_crouch_speed 80 // 75 +wait 1348 ; sm_cvar survivor_damage_speed_factor 0.3 // 0.25f +wait 1349 ; sm_cvar // survivor_death_anims 0 // 0 +wait 1350 ; sm_cvar // survivor_debug_active_area_set 0 // 0 +wait 1351 ; sm_cvar // survivor_debug_in_combat 0 // 0 +wait 1352 ; sm_cvar // survivor_debug_visibility 0 // 0 +wait 1353 ; sm_cvar // survivor_drag_continuous_fire 1 // 1 +wait 1354 ; sm_cvar survivor_drag_speed_multiplier 0.75 // .5 +wait 1355 ; sm_cvar // survivor_drag_type 0 // 0 +wait 1356 ; sm_cvar // survivor_ff_avoidance 0 // 0 +wait 1357 ; sm_cvar survivor_ff_avoidance_pitch 10 // 20 +wait 1358 ; sm_cvar // survivor_ff_avoidance_yaw 10 // 10 +wait 1359 ; sm_cvar survivor_ff_tolerance 100 // 26 +wait 1360 ; sm_cvar survivor_fog_vocalize_percent 1.0 // .23 +wait 1361 ; sm_cvar // survivor_friendly_fire_factor_easy 0.0 // 0 +wait 1362 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 // 0.5 +wait 1363 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 // 0.3 +wait 1364 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 // 0.1 +wait 1365 ; sm_cvar survivor_fumes_walk_speed 100 // 85 +wait 1366 ; sm_cvar survivor_give_attract_timeout 15 // 12 +wait 1367 ; sm_cvar survivor_hanging_eye_height 100 // 85 +wait 1368 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 // 40 +wait 1369 ; sm_cvar survivor_helping_hand_inhibit_duration 0 // 1 +wait 1370 ; sm_cvar // survivor_hitsound_interval_timer 0.1 // 0.1 +wait 1371 ; sm_cvar // survivor_incap_decay_rate 3 // 3 +wait 1372 ; sm_cvar // survivor_incap_health 300 // 300 +wait 1373 ; sm_cvar survivor_incap_hopeless_decay_rate 6 // 12 +wait 1374 ; sm_cvar // survivor_incap_max_fall_damage 200 // 200 +wait 1375 ; sm_cvar survivor_incap_tongued_decay_rate 20 // 12 +wait 1376 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // 0.4 +wait 1377 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 // 0.3 +wait 1378 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 // 2.0 +wait 1379 ; sm_cvar survivor_incapacitated_dizzy_timer 5 // 2.5 +wait 1380 ; sm_cvar survivor_incapacitated_eye_height 20 // 24 +wait 1381 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 // 1.25 +wait 1382 ; sm_cvar survivor_incapacitated_roll 15 // 20 +wait 1383 ; sm_cvar survivor_intensity_decay_threat_range 1000 // 750 +wait 1384 ; sm_cvar survivor_intensity_recent_enemy_duration 10 // 5 +wait 1385 ; sm_cvar survivor_it_duration 18 // 20 +wait 1386 ; sm_cvar survivor_knockdown_roll -15 // -20 +wait 1387 ; sm_cvar // survivor_lazy_active_set 1 // 1 +wait 1388 ; sm_cvar // survivor_lean 0 // 0 +wait 1389 ; sm_cvar survivor_ledge_grab_ground_check_time 1 // 3.0 +wait 1390 ; sm_cvar // survivor_ledge_grab_health 300 // 300 +wait 1391 ; sm_cvar // survivor_ledge_scales_health 1 // 1 +wait 1392 ; sm_cvar // survivor_limit 4 // 4 +wait 1393 ; sm_cvar // survivor_limp_health 40 // 40 +wait 1394 ; sm_cvar survivor_limp_walk_speed 100 // 85 +wait 1395 ; sm_cvar // survivor_max_incapacitated_count 2 // 2 +wait 1396 ; sm_cvar survivor_max_lunge_stagger_distance 100 // 30 +wait 1397 ; sm_cvar // survivor_max_lunge_stagger_speed 220 // 220 +wait 1398 ; sm_cvar // survivor_max_tongue_stagger_distance 200 // 200 +wait 1399 ; sm_cvar survivor_max_tongue_stagger_duration 1 // 1.5 +wait 1400 ; sm_cvar survivor_max_tug_distance 500 // 300 +wait 1401 ; sm_cvar survivor_max_tug_duration 5 // 1.5 +wait 1402 ; sm_cvar survivor_min_lunge_stagger_speed 0 // 50 +wait 1403 ; sm_cvar // survivor_model_selection -1 // -1 +wait 1404 ; sm_cvar // survivor_no_pounce_or_hang 0 // 0 +wait 1405 ; sm_cvar survivor_pounce_victim_eye_height 30 // 12 +wait 1406 ; sm_cvar // survivor_push 0 // 0 +wait 1407 ; sm_cvar survivor_respawn_with_guns 0 // 1 +wait 1408 ; sm_cvar // survivor_revive_after_drag 0 // 0 +wait 1409 ; sm_cvar // survivor_revive_continuous_fire 1 // 1 +wait 1410 ; sm_cvar survivor_revive_duration 4.75 // 5 +wait 1411 ; sm_cvar // survivor_revive_health 30 // 30 +wait 1412 ; sm_cvar // survivor_shove_teammates 0 // 0 +wait 1413 ; sm_cvar survivor_speed 220 // 210 +wait 1414 ; sm_cvar survivor_speed_boost_factor 1.5 // 1.2 +wait 1415 ; sm_cvar // survivor_sprint_multiplier 1.5 // 1.5 +wait 1416 ; sm_cvar // survivor_stun_immunity_duration 0 // 0 +wait 1417 ; sm_cvar survivor_team_hit_pitch_max 7.5 // 10 +wait 1418 ; sm_cvar survivor_team_hit_pitch_min -7.5 // -10 +wait 1419 ; sm_cvar survivor_team_hit_yaw_max 7.5 // 10 +wait 1420 ; sm_cvar survivor_team_hit_yaw_min -7.5 // -10 +wait 1421 ; sm_cvar // survivor_teammatefocus_enabled 0 // 0 +wait 1422 ; sm_cvar // survivor_teammatefocus_speed 10 // 10.0 +wait 1423 ; sm_cvar survivor_teammatefocus_stickyness 10 // 5 +wait 1424 ; sm_cvar survivor_unstoppable_speed 180 // 150 +wait 1425 ; sm_cvar // survivor_upgrade_reload_duration 0.5 // 0.5 +wait 1426 ; sm_cvar survivor_vision_range 2000 // 1500 +wait 1427 ; sm_cvar survivor_vision_range_obscured 1000 // 750 +wait 1428 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 // 1 +wait 1429 ; sm_cvar sv_accelerate 5.5 // 5 +wait 1430 ; sm_cvar sv_airaccelerate 15 // 10 +wait 1431 ; sm_cvar sv_allow_lobby_connect_only 0 // 1 +wait 1432 ; sm_cvar sv_allow_votes 1 // 1 +wait 1433 ; sm_cvar sv_allow_wait_command 1 // 1 +wait 1434 ; sm_cvar // sv_allowdownload 1 // 1 +wait 1435 ; sm_cvar // sv_allowupload 1 // 1 +wait 1436 ; sm_cvar // sv_alltalk 1 // 0 +wait 1437 ; sm_cvar // sv_alternateticks 0 // 0 +wait 1438 ; sm_cvar // sv_always_full_flush 0 // 0 +wait 1439 ; sm_cvar // sv_autosave 1 // 1 +wait 1440 ; sm_cvar sv_backspeed 1.0 // 0.6 +wait 1441 ; sm_cvar // sv_banid_dev_enabled 0 // 0 +wait 1442 ; sm_cvar sv_banid_enabled 1 // 1 +wait 1443 ; sm_cvar // sv_benchmark_autovprofrecord 0 // 0 +wait 1444 ; sm_cvar sv_benchmark_numticks 0 // 3300 +wait 1445 ; sm_cvar // sv_bonus_challenge 0 // 0 +wait 1446 ; sm_cvar sv_bounce 0.2 // 0 +wait 1447 ; sm_cvar // sv_cacheencodedents 1 // 1 +wait 1448 ; sm_cvar // sv_cheats 0 // 0 +wait 1449 ; sm_cvar sv_client_cmdrate_difference 0 // 20 +wait 1450 ; sm_cvar sv_client_max_interp_ratio 30 // 5 +wait 1451 ; sm_cvar sv_client_min_interp_ratio 0 // 1 +wait 1452 ; sm_cvar sv_client_predict 1 // -1 +wait 1453 ; sm_cvar sv_clockcorrection_msecs 50 // 60 +wait 1454 ; sm_cvar sv_consistency 0 // 1 +wait 1455 ; sm_cvar sv_contact "EricMizusawa02@gmail.com" // "" +wait 1456 ; sm_cvar // sv_creationtickcheck 1 // 1 +wait 1457 ; sm_cvar sv_cycle_latch_timer 0.1 // 0.2 +wait 1458 ; sm_cvar // sv_debug_entity "" // "" +wait 1459 ; sm_cvar // sv_debug_player_use 0 // 0 +wait 1460 ; sm_cvar // sv_debugmanualmode 0 // 0 +wait 1461 ; sm_cvar // sv_debugtempentities 0 // 0 +wait 1462 ; sm_cvar // sv_deltaprint 0 // 0 +wait 1463 ; sm_cvar // sv_deltatime 0 // 0 +wait 1464 ; sm_cvar sv_demo_entity_record_rate 60 // 30 +wait 1465 ; sm_cvar sv_disable_glow_faritems 0 // 0 +wait 1466 ; sm_cvar // sv_disable_glow_survivors 0 // 0 +wait 1467 ; sm_cvar // sv_disable_querycache 0 // 0 +wait 1468 ; sm_cvar sv_doors_push_players 1 // 0 +wait 1469 ; sm_cvar sv_downloadurl "" // "" +wait 1470 ; sm_cvar // sv_dumpstringtables 0 // 0 +wait 1471 ; sm_cvar // sv_enableoldqueries 0 // 0 +wait 1472 ; sm_cvar sv_extra_client_connect_time 30 // 15.0 +wait 1473 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // 20.0 +wait 1474 ; sm_cvar sv_filterban 1 // 1 +wait 1475 ; sm_cvar sv_footstepinterval 0.166667 // 0.22 +wait 1476 ; sm_cvar // sv_footsteps 1 // 1 +wait 1477 ; sm_cvar // sv_force_time_of_day -1 // -1 +wait 1478 ; sm_cvar // sv_force_transmit_ents 0 // 0 +wait 1479 ; sm_cvar sv_forcepreload 1 // 0 +wait 1480 ; sm_cvar // sv_friction 4 // 4 +wait 1481 ; sm_cvar sv_gameinstructor_disable 1 // 0 +wait 1482 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // "coop,realism,survival,versus,scavenge,dash,holdout,shootzones" +wait 1483 ; sm_cvar sv_gravity 720 // 800 +wait 1484 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 // 1.5 +wait 1485 ; sm_cvar sv_hibernate_ms 0 // 20 +wait 1486 ; sm_cvar sv_hibernate_ms_vgui 0 // 20 +wait 1487 ; sm_cvar sv_hibernate_postgame_delay 10 // 5 +wait 1488 ; sm_cvar sv_hibernate_when_empty 0 // 1 +wait 1489 ; sm_cvar sv_hosting_lobby 1 // 0 +wait 1490 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // 0.1 +wait 1491 ; sm_cvar sv_infected_police_tonfa_probability 0.25 // 0.03 +wait 1492 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // 0.15 +wait 1493 ; sm_cvar sv_infected_scale_max 1.025 // 1 +wait 1494 ; sm_cvar sv_infected_scale_min 1.025 // 1 +wait 1495 ; sm_cvar // sv_infinite_ammo 0 // 0 +wait 1496 ; sm_cvar // sv_infinite_primary_ammo 0 // 0 +wait 1497 ; sm_cvar // sv_instancebaselines 1 // 1 +wait 1498 ; sm_cvar // sv_lagcompensationforcerestore 1 // 1 +wait 1499 ; sm_cvar sv_lagflushbonecache 0 // 1 +wait 1500 ; sm_cvar // sv_lagpushticks 0 // 0 +wait 1501 ; sm_cvar sv_lan 0 // 0 +wait 1502 ; sm_cvar sv_log_onefile 1 // 0 +wait 1503 ; sm_cvar sv_logbans 1 // 0 +wait 1504 ; sm_cvar // sv_logblocks 0 // 0 +wait 1505 ; sm_cvar // sv_logdownloadlist 0 // 0 +wait 1506 ; sm_cvar sv_logecho 1 // 1 +wait 1507 ; sm_cvar sv_logfile 1 // 1 +wait 1508 ; sm_cvar // sv_logflush 0 // 0 +wait 1509 ; sm_cvar sv_logsdir "logs" // "logs" +wait 1510 ; sm_cvar // sv_massreport 0 // 0 +wait 1511 ; sm_cvar // sv_master_legacy_mode 0 // 0 +wait 1512 ; sm_cvar // sv_master_share_game_socket 1 // 1 +wait 1513 ; sm_cvar sv_max_queries_sec 6 // 3.0 +wait 1514 ; sm_cvar sv_max_queries_sec_global 120 // 60 +wait 1515 ; sm_cvar sv_max_queries_window 60 // 30 +wait 1516 ; sm_cvar sv_max_usercmd_future_ticks 15 // 8 +wait 1517 ; sm_cvar sv_maxclientframes 120 // 128 +wait 1518 ; sm_cvar sv_maxcmdrate 120 // 40 +wait 1519 ; sm_cvar sv_maxplayers 32 // 30 +wait 1520 ; sm_cvar sv_maxrate 72000 // 0 +wait 1521 ; sm_cvar // sv_maxreplay 0 // 0 +wait 1522 ; sm_cvar // sv_maxroutable 1200 // 1200 +wait 1523 ; sm_cvar sv_maxspeed 1000 // 1000.000000 +wait 1524 ; sm_cvar sv_maxunlag 0.5 // 1.0 +wait 1525 ; sm_cvar // sv_maxupdaterate 60 // 60 +wait 1526 ; sm_cvar sv_maxvelocity 1500 // 3500 +wait 1527 ; sm_cvar // sv_memlimit 0 // 0 +wait 1528 ; sm_cvar sv_mincmdrate 120 // 0 +wait 1529 ; sm_cvar sv_minrate 72000 // 5000 +wait 1530 ; sm_cvar sv_minupdaterate 60 // 10 +wait 1531 ; sm_cvar // sv_multiplayer_maxtempentities 32 // 32 +wait 1532 ; sm_cvar sv_multiplayer_sounds 32 // 20 +wait 1533 ; sm_cvar // sv_music_debug 0 // 0 +wait 1534 ; sm_cvar // sv_netvisdist 100000 // 10000 +wait 1535 ; sm_cvar // sv_new_delta_bits 1 // 1 +wait 1536 ; sm_cvar // sv_no_navmesh 0 // 0 +wait 1537 ; sm_cvar // sv_noclipaccelerate 5 // 5 +wait 1538 ; sm_cvar // sv_noclipduringpause 0 // 0 +wait 1539 ; sm_cvar // sv_noclipfriction 4 // 4 +wait 1540 ; sm_cvar sv_noclipspeed 3 // 5 +wait 1541 ; sm_cvar // sv_optimizedmovement 1 // 1 +wait 1542 ; sm_cvar sv_parallel_packentities 2 // 1 +wait 1543 ; sm_cvar sv_parallel_sendsnapshot 2 // 1 +wait 1544 ; sm_cvar sv_password "" // "" +wait 1545 ; sm_cvar sv_pausable 0 // 0 +wait 1546 ; sm_cvar sv_pausable_dev 0 // 1 +wait 1547 ; sm_cvar sv_pausable_dev_ds 0 // 0 +wait 1548 ; sm_cvar sv_permawipe 0 // 0 +wait 1549 ; sm_cvar sv_player_max_separation_force 0 // 500 +wait 1550 ; sm_cvar sv_player_stuck_tolerance 3 // 10 +wait 1551 ; sm_cvar // sv_playerperfhistorycount 1 // 20 +wait 1552 ; sm_cvar sv_prop_door_max_close_attempts 20 // 8 +wait 1553 ; sm_cvar sv_pure_kick_clients 0 // 1 +wait 1554 ; sm_cvar // sv_pure_trace 0 // 0 +wait 1555 ; sm_cvar sv_pushaway_clientside 2 // 0 +wait 1556 ; sm_cvar sv_pushaway_clientside_size 0 // 15 +wait 1557 ; sm_cvar sv_pushaway_force 200000 // 300000 +wait 1558 ; sm_cvar sv_pushaway_max_force 10000 // 2000 +wait 1559 ; sm_cvar // sv_pushaway_max_player_force 10000 // 10000 +wait 1560 ; sm_cvar sv_pushaway_min_force 1000 // 500 +wait 1561 ; sm_cvar sv_pushaway_min_player_speed 80 // 75 +wait 1562 ; sm_cvar sv_pushaway_player_force 100000 // 200000 +wait 1563 ; sm_cvar sv_pvsskipanimation 0 // 1 +wait 1564 ; sm_cvar sv_pz_endgame_vote_period 15 // 12 +wait 1565 ; sm_cvar sv_pz_endgame_vote_post_period 5 // 5 +wait 1566 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 // 800 +wait 1567 ; sm_cvar sv_ragdoll_maxcount 32767 // 75 +wait 1568 ; sm_cvar sv_ragdoll_maxcount_boss 32767 // 3 +wait 1569 ; sm_cvar sv_ragdoll_maxcount_generic 32767 // 60 +wait 1570 ; sm_cvar sv_ragdoll_maxcount_gib 32767 // 30 +wait 1571 ; sm_cvar sv_ragdoll_maxcount_special 32767 // 12 +wait 1572 ; sm_cvar sv_ragdoll_maxcount_survivor 32767 // 3 +wait 1573 ; sm_cvar // sv_ragdoll_version 1 // 1 +wait 1574 ; sm_cvar sv_rcon_banpenalty 0 // 0 +wait 1575 ; sm_cvar sv_rcon_log 0 // 1 +wait 1576 ; sm_cvar sv_rcon_maxfailures 20 // 10 +wait 1577 ; sm_cvar sv_rcon_minfailures 20 // 5 +wait 1578 ; sm_cvar sv_rcon_minfailuretime 1 // 30 +wait 1579 ; sm_cvar // sv_regeneration_force_on 0 // 0 +wait 1580 ; sm_cvar sv_regeneration_wait_time 0 // 1.0 +wait 1581 ; sm_cvar sv_region 0 // -1 +wait 1582 ; sm_cvar // sv_rescue_disabled 0 // 0 +wait 1583 ; sm_cvar sv_reservation_grace 3 // 5 +wait 1584 ; sm_cvar sv_reservation_timeout 5 // 120 +wait 1585 ; sm_cvar sv_rollangle 0.3 // 0 +wait 1586 ; sm_cvar sv_rollspeed 450 // 200 +wait 1587 ; sm_cvar sv_runcmds 1 // 1 +wait 1588 ; sm_cvar sv_script_think_interval 0 // 0.1 +wait 1589 ; sm_cvar sv_search_key "bizzymod" // "" +wait 1590 ; sm_cvar // sv_sendtables 0 // 0 +wait 1591 ; sm_cvar // sv_show_whitelist_msg 0 // 0 +wait 1592 ; sm_cvar // sv_showanimstate -1 // -1 +wait 1593 ; sm_cvar // sv_showanimstate_activities 1 // 1 +wait 1594 ; sm_cvar // sv_showanimstate_log 0 // 0 +wait 1595 ; sm_cvar // sv_showdamage 0 // 0 +wait 1596 ; sm_cvar // sv_showdebugtracers 0 // 0 +wait 1597 ; sm_cvar // sv_showfootsteps 0 // 0 +wait 1598 ; sm_cvar // sv_showhitboxes -1 // -1 +wait 1599 ; sm_cvar // sv_showimpacts 0 // 0 +wait 1600 ; sm_cvar // sv_showladders 0 // 0 +wait 1601 ; sm_cvar // sv_showlagcompensation 0 // 0 +wait 1602 ; sm_cvar // sv_showonlyhitbox -1 // -1 +wait 1603 ; sm_cvar // sv_showplayerhitboxes 0 // 0 +wait 1604 ; sm_cvar // sv_showprecachedsounds 0 // 0 +wait 1605 ; sm_cvar // sv_skyname "sky_l4d_c1_1_hdr" // "sky_l4d_c1_1_hdr" +wait 1606 ; sm_cvar // sv_sound_discardextraunreliable 1 // 1 +wait 1607 ; sm_cvar // sv_soundemitter_trace -1 // -1 +wait 1608 ; sm_cvar // sv_specaccelerate 5 // 5 +wait 1609 ; sm_cvar // sv_specnoclip 1 // 1 +wait 1610 ; sm_cvar // sv_specspeed 3 // 3 +wait 1611 ; sm_cvar // sv_spectatoridletime 5 // 3 +wait 1612 ; sm_cvar sv_stats 0 // 1 +wait 1613 ; sm_cvar sv_steamgroup "38693222" // "" +wait 1614 ; sm_cvar sv_steamgroup_exclusive 1 // 0 +wait 1615 ; sm_cvar sv_stepsize 19 // 18 +wait 1616 ; sm_cvar sv_stopspeed 80 // 75 +wait 1617 ; sm_cvar // sv_stressbots 0 // 0 +wait 1618 ; sm_cvar // sv_strict_notarget 0 // 0 +wait 1619 ; sm_cvar // sv_suppress_viewpunch 0 // 0 +wait 1620 ; sm_cvar // sv_sync_anims_spawn 0 // 0 +wait 1621 ; sm_cvar // sv_sync_client_updates 0 // 0 +wait 1622 ; sm_cvar sv_tags "coop,realism,secure,versus," // "" +wait 1623 ; sm_cvar // sv_tankpropfade 1 // 1 +wait 1624 ; sm_cvar sv_teststepsimulation 0 // 1 +wait 1625 ; sm_cvar // sv_thinktimecheck 0 // 0 +wait 1626 ; sm_cvar // sv_threaded_init 0 // 0 +wait 1627 ; sm_cvar sv_timeout 30 // 65 +wait 1628 ; sm_cvar sv_tracereffects_limit_general 2147483647 // 15 +wait 1629 ; sm_cvar // sv_turbophysics 1 // 1 +wait 1630 ; sm_cvar // sv_turbophysics_shadow 0 // 0 +wait 1631 ; sm_cvar // sv_unlag 1 // 1 +wait 1632 ; sm_cvar // sv_unlag_debug 0 // 0 +wait 1633 ; sm_cvar sv_unlag_fixstuck 1 // 0 +wait 1634 ; sm_cvar sv_unlockedchapters 2147483647 // 1 +wait 1635 ; sm_cvar // sv_useexplicitdelete 1 // 1 +wait 1636 ; sm_cvar sv_vehicle_autoaim_scale 10 // 8 +wait 1637 ; sm_cvar sv_visiblemaxplayers 8 // -1 +wait 1638 ; sm_cvar sv_voicecodec "vaudio_celt" // "vaudio_speex" +wait 1639 ; sm_cvar sv_voiceenable 1 // 1 +wait 1640 ; sm_cvar sv_vote_command_delay 1.5 // 2 +wait 1641 ; sm_cvar sv_vote_creation_timer 0 // 180 +wait 1642 ; sm_cvar // sv_vote_failure_timer 0 // 0 +wait 1643 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // 1 +wait 1644 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 // 1 +wait 1645 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 // 1 +wait 1646 ; sm_cvar sv_vote_issue_change_mission_allowed 1 // 1 +wait 1647 ; sm_cvar sv_vote_issue_kick_allowed 1 // 1 +wait 1648 ; sm_cvar sv_vote_issue_restart_game_allowed 1 // 1 +wait 1649 ; sm_cvar sv_vote_kick_ban_duration 1 // 5 +wait 1650 ; sm_cvar sv_vote_plr_map_limit 2147483647 // 3 +wait 1651 ; sm_cvar // sv_vote_show_caller 1 // 1 +wait 1652 ; sm_cvar sv_vote_timer_duration 12 // 15 +wait 1653 ; sm_cvar sv_wateraccelerate 30 // 10 +wait 1654 ; sm_cvar sv_waterdist 0 // 12 +wait 1655 ; sm_cvar sv_waterfriction 0 // 1 +wait 1656 ; sm_cvar // sv_zombie_touch_trigger_delay 0.25 // 0.5 +wait 1657 ; sm_cvar // sv_zoo_model_filter "" // "" +wait 1658 ; sm_cvar // sv_zoo_spacing 64 // 64 +wait 1659 ; sm_cvar // sv_zoo_spacing_rows 192 // 192 +wait 1660 ; sm_cvar // sv_zoo_spacing_wrap 80 // 80 +wait 1661 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" // "153 153 153 255" +wait 1662 ; sm_cvar // sv_zoo_tint_loop 1 // 1 +wait 1663 ; sm_cvar // sv_zoo_wrap_skin 1 // 1 +wait 1664 ; sm_cvar sys_minidumpexpandedspew 0 // 1 +wait 1665 ; sm_cvar sys_minidumpspewlines 0 // 500 +wait 1666 ; sm_cvar tank_attack_range 60 // 50 +wait 1667 ; sm_cvar // tank_auto_swing 0 // 0 +wait 1668 ; sm_cvar tank_burn_duration 90 // 75 +wait 1669 ; sm_cvar tank_burn_duration_expert 90 // 85 +wait 1670 ; sm_cvar tank_burn_duration_hard 90 // 80 +wait 1671 ; sm_cvar tank_fist_radius 16 // 15 +wait 1672 ; sm_cvar tank_ground_pound_duration 2 // 1.5 +wait 1673 ; sm_cvar tank_ground_pound_reveal_distance 800 // 500 +wait 1674 ; sm_cvar tank_punch_getup_scale 0.333333 // 0.5 +wait 1675 ; sm_cvar tank_pz_forward 0.0 // -0.5 +wait 1676 ; sm_cvar // tank_raffle_debug 0 // 0 +wait 1677 ; sm_cvar // tank_rock_overhead_percent 100 // 100 +wait 1678 ; sm_cvar tank_run_spawn_delay 10 // 15 +wait 1679 ; sm_cvar tank_stasis_time_suicide 86400 // 30 +wait 1680 ; sm_cvar // tank_stuck_failsafe 1 // 1 +wait 1681 ; sm_cvar tank_stuck_time_choose_new_target 0.5 // 2 +wait 1682 ; sm_cvar tank_stuck_time_suicide 86400 // 10 +wait 1683 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // 5 +wait 1684 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // 15 +wait 1685 ; sm_cvar // tank_swing_arc 180 // 180 +wait 1686 ; sm_cvar tank_swing_duration 0.183333 // 0.2 +wait 1687 ; sm_cvar tank_swing_fast_interval 1.45 // 0.6 +wait 1688 ; sm_cvar tank_swing_interval 1.45 // 1.5 +wait 1689 ; sm_cvar tank_swing_miss_interval 1.45 // 1.0 +wait 1690 ; sm_cvar tank_swing_physics_prop_force 3.0 // 4.0 +wait 1691 ; sm_cvar tank_swing_range 60 // 56 +wait 1692 ; sm_cvar tank_swing_yaw 100 // 80 +wait 1693 ; sm_cvar tank_throw_aim_error 0 // 100 +wait 1694 ; sm_cvar tank_throw_allow_range 600 // 250 +wait 1695 ; sm_cvar tank_throw_lead_time_factor 0.25 // 0.5 +wait 1696 ; sm_cvar tank_throw_loft_rate 0.015 // .01 +wait 1697 ; sm_cvar // tank_throw_max_loft_angle 30 // 30 +wait 1698 ; sm_cvar // tank_throw_min_interval 8 // 8 +wait 1699 ; sm_cvar tank_visibility_tolerance_suicide 86400 // 60 +wait 1700 ; sm_cvar tank_windup_time 0.475 // .5 +wait 1701 ; sm_cvar // target_scan_use_query_cache 1 // 1 +wait 1702 ; sm_cvar tauntfrequency 0 // 1 +wait 1703 ; sm_cvar // telemetry_demoend 0 // 0 +wait 1704 ; sm_cvar // telemetry_demostart 0 // 0 +wait 1705 ; sm_cvar telemetry_filtervalue 1000 // 500 +wait 1706 ; sm_cvar // telemetry_framecount 0 // 0 +wait 1707 ; sm_cvar // telemetry_level 0 // 0 +wait 1708 ; sm_cvar // telemetry_pause 0 // 0 +wait 1709 ; sm_cvar // telemetry_resume 0 // 0 +wait 1710 ; sm_cvar telemetry_server "74.91.113.130" // "localhost" +wait 1711 ; sm_cvar // template_debug 0 // 0 +wait 1712 ; sm_cvar terror_ammo_multiplier 1.0 // 2 +wait 1713 ; sm_cvar // testscript_debug 0 // 0 +wait 1714 ; sm_cvar tf_arena_max_streak 10 // 5 +wait 1715 ; sm_cvar tf_arena_preround_time 5 // 10 +wait 1716 ; sm_cvar // tf_arena_round_time 0 // 0 +wait 1717 ; sm_cvar // tf_escort_score_rate 1 // 1 +wait 1718 ; sm_cvar think_limit 0 // 0 +wait 1719 ; sm_cvar // threadpool_affinity 1 // 1 +wait 1720 ; sm_cvar // threadpool_reserve 0 // 0 +wait 1721 ; sm_cvar tick_door_speed 2.0 // 1.0 +wait 1722 ; sm_cvar // tongue_allow_voluntary_release 0 // 0 +wait 1723 ; sm_cvar tongue_bend_point_deflection 4 // 5 +wait 1724 ; sm_cvar // tongue_bend_point_needs_LOS 0 // 0 +wait 1725 ; sm_cvar tongue_break_from_damage_amount 1000 // 50 +wait 1726 ; sm_cvar tongue_bullet_radius 8 // 6 +wait 1727 ; sm_cvar tongue_choke_damage_amount 6 // 10 +wait 1728 ; sm_cvar // tongue_choke_damage_interval 1 // 1 +wait 1729 ; sm_cvar // tongue_cone_start_tolerance 0.1 // .1 +wait 1730 ; sm_cvar // tongue_debug 0 // 0 +wait 1731 ; sm_cvar tongue_drag_damage_amount 4 // 3 +wait 1732 ; sm_cvar tongue_dropping_to_ground_time 0.5 // 2 +wait 1733 ; sm_cvar tongue_fly_speed 1100 // 1000 +wait 1734 ; sm_cvar // tongue_force_break 0 // 0 +wait 1735 ; sm_cvar tongue_gravity_force 5000 // 4000 +wait 1736 ; sm_cvar tongue_health 200 // 100 +wait 1737 ; sm_cvar tongue_hit_delay 10 // 20 +wait 1738 ; sm_cvar tongue_los_forgiveness_time 2 // 1.0 +wait 1739 ; sm_cvar tongue_miss_delay 2.5 // 15 +wait 1740 ; sm_cvar // tongue_no_progress_break_interval 10 // 10 +wait 1741 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // 0.5 +wait 1742 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 // 1.5 +wait 1743 ; sm_cvar tongue_no_progress_choke_time 0.25 // .5 +wait 1744 ; sm_cvar // tongue_no_progress_damage_interval 0.5 // .5 +wait 1745 ; sm_cvar tongue_no_progress_tolerance 10 // 25 +wait 1746 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 // 1 +wait 1747 ; sm_cvar tongue_range 900 // 750 +wait 1748 ; sm_cvar tongue_release_fatigue_penalty 2750 // 2500 +wait 1749 ; sm_cvar tongue_start_pull_delay 0.0 // 0.1 +wait 1750 ; sm_cvar // tongue_unbend 1 // 1 +wait 1751 ; sm_cvar // tongue_vertical_choke_dot 0.0 // 0 +wait 1752 ; sm_cvar tongue_vertical_choke_height 50 // 40 +wait 1753 ; sm_cvar tongue_vertical_choke_time_off_ground 0.375 // .5 +wait 1754 ; sm_cvar tongue_victim_acceleration 10 // 30 +wait 1755 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.133 +wait 1756 ; sm_cvar tongue_victim_max_speed 200 // 175 +wait 1757 ; sm_cvar // tongue_vs_cone_start_tolerance 0.01 // 0.015 +wait 1758 ; sm_cvar tp_schedule_post_think 0 // 1 +wait 1759 ; sm_cvar // trace_report 0 // 0 +wait 1760 ; sm_cvar // tutor 0 // 0 +wait 1761 ; sm_cvar // tv_allow_camera_man 1 // 1 +wait 1762 ; sm_cvar // tv_allow_static_shots 1 // 1 +wait 1763 ; sm_cvar // tv_autorecord 0 // 0 +wait 1764 ; sm_cvar tv_autoretry 0 // 1 +wait 1765 ; sm_cvar // tv_chatgroupsize 0 // 0 +wait 1766 ; sm_cvar tv_chattimelimit 0 // 8 +wait 1767 ; sm_cvar // tv_debug 0 // 0 +wait 1768 ; sm_cvar tv_delay 0 // 30 +wait 1769 ; sm_cvar // tv_delaymapchange 0 // 0 +wait 1770 ; sm_cvar // tv_deltacache 2 // 2 +wait 1771 ; sm_cvar // tv_dispatchmode 1 // 1 +wait 1772 ; sm_cvar // tv_enable 0 // 0 +wait 1773 ; sm_cvar tv_maxclients 32 // 128 +wait 1774 ; sm_cvar tv_maxrate 36000 // 8000 +wait 1775 ; sm_cvar tv_name "" // "SourceTV" +wait 1776 ; sm_cvar // tv_overridemaster 0 // 0 +wait 1777 ; sm_cvar tv_password "" // "" +wait 1778 ; sm_cvar // tv_port "27020" // "27020" +wait 1779 ; sm_cvar tv_relaypassword "" // "" +wait 1780 ; sm_cvar // tv_relayvoice 1 // 1 +wait 1781 ; sm_cvar tv_snapshotrate 10 // 16 +wait 1782 ; sm_cvar tv_timeout 0 // 30 +wait 1783 ; sm_cvar tv_title "" // "SourceTV" +wait 1784 ; sm_cvar // tv_transmitall 0 // 0 +wait 1785 ; sm_cvar upgrade_explosive_bullet_force 10 // 2 +wait 1786 ; sm_cvar upgrade_explosive_slug_force 20 // 4 +wait 1787 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 // 0.4 +wait 1788 ; sm_cvar upgrade_pack_use_duration 1.5 // 1.9 +wait 1789 ; sm_cvar // upgrade_show_explosive_ammo_radius 0 // 0 +wait 1790 ; sm_cvar upgradepack_forward_dist 16 // 30 +wait 1791 ; sm_cvar upgradepack_max_drop_dist 0 // 30 +wait 1792 ; sm_cvar // vcr_verbose 0 // 0 +wait 1793 ; sm_cvar versus_boss_buffer 2000 // 2200 +wait 1794 ; sm_cvar // versus_boss_debug 0 // 0 +wait 1795 ; sm_cvar versus_boss_flow_max 0.7 // 0.9 +wait 1796 ; sm_cvar versus_boss_flow_max_finale 0.9 // 0.6 +wait 1797 ; sm_cvar versus_boss_flow_max_intro 0.8 // 0.75 +wait 1798 ; sm_cvar versus_boss_flow_min 0.1 // 0.25 +wait 1799 ; sm_cvar versus_boss_flow_min_finale 0.3 // 0.25 +wait 1800 ; sm_cvar versus_boss_flow_min_intro 0.2 // 0.5 +wait 1801 ; sm_cvar versus_boss_padding_max 0.0 // 0.3 +wait 1802 ; sm_cvar versus_boss_padding_min 0.0 // 0.1 +wait 1803 ; sm_cvar versus_force_start_time 180 // 90 +wait 1804 ; sm_cvar versus_level_restart_delay 6 // 4 +wait 1805 ; sm_cvar versus_marker_num 0 // 3 +wait 1806 ; sm_cvar versus_round_restarttimer 20 // 15 +wait 1807 ; sm_cvar versus_round_restarttimer_finale 20 // 10 +wait 1808 ; sm_cvar // versus_shove_hunter_fov 90 // 90 +wait 1809 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 // 45 +wait 1810 ; sm_cvar // versus_shove_jockey_fov_leaping 45 // 45 +wait 1811 ; sm_cvar versus_special_respawn_interval 10 // 20 +wait 1812 ; sm_cvar versus_tank_chance 1.0 // 0.75 +wait 1813 ; sm_cvar versus_tank_chance_finale 1.0 // 0.1 +wait 1814 ; sm_cvar versus_tank_chance_intro 1.0 // 0.3 +wait 1815 ; sm_cvar versus_tank_flow_team_variation 0.0 // 0.1 +wait 1816 ; sm_cvar versus_wandering_zombie_density 0.03 // 0.027 +wait 1817 ; sm_cvar // versus_winning_team_goes_last 1 // 1 +wait 1818 ; sm_cvar versus_witch_chance 0.0 // 0.75 +wait 1819 ; sm_cvar versus_witch_chance_finale 0.0 // 0.1 +wait 1820 ; sm_cvar versus_witch_chance_intro 0.0 // 0.3 +wait 1821 ; sm_cvar versus_witch_flow_team_variation 0.0 // 0.0 +wait 1822 ; sm_cvar view_offset 0 // 0 +wait 1823 ; sm_cvar // view_offset_down 0 // 16 +wait 1824 ; sm_cvar // view_offset_forward 0 // 8 +wait 1825 ; sm_cvar // view_offset_up 0 // -16 +wait 1826 ; sm_cvar // violence_ablood 1 // 1 +wait 1827 ; sm_cvar // violence_agibs 1 // 1 +wait 1828 ; sm_cvar // violence_hblood 1 // 1 +wait 1829 ; sm_cvar // violence_hgibs 1 // 1 +wait 1830 ; sm_cvar // vis_debug 0 // 0 +wait 1831 ; sm_cvar // vis_force 0 // 0 +wait 1832 ; sm_cvar vismon_poll_frequency 1 // .5 +wait 1833 ; sm_cvar vismon_trace_limit 10 // 12 +wait 1834 ; sm_cvar // voice_inputfromfile 0 // 0 +wait 1835 ; sm_cvar // voice_recordtofile 0 // 0 +wait 1836 ; sm_cvar // voice_serverdebug 0 // 0 +wait 1837 ; sm_cvar // voice_xsend_debug 0 // 0 +wait 1838 ; sm_cvar vomitjar_duration_infected_bot 30 // 20 +wait 1839 ; sm_cvar vomitjar_duration_infected_pz 30 // 20 +wait 1840 ; sm_cvar vomitjar_duration_survivor 15 // 5 +wait 1841 ; sm_cvar vomitjar_radius 300 // 110 +wait 1842 ; sm_cvar // vomitjar_radius_survivors 0 // 0 +wait 1843 ; sm_cvar // vprof_counters 0 // 0 +wait 1844 ; sm_cvar // vprof_counters_show_minmax 0 // 0 +wait 1845 ; sm_cvar // vprof_dump_oninterval 0 // 0 +wait 1846 ; sm_cvar // vprof_dump_spikes 0 // 0 +wait 1847 ; sm_cvar // vprof_dump_spikes_budget_group "" // "" +wait 1848 ; sm_cvar // vprof_dump_spikes_hiearchy 0 // 0 +wait 1849 ; sm_cvar // vprof_dump_spikes_node "" // "" +wait 1850 ; sm_cvar // vprof_dump_spikes_terse 0 // 0 +wait 1851 ; sm_cvar // vprof_scope_entity_gamephys 0 // 0 +wait 1852 ; sm_cvar // vprof_scope_entity_thinks 0 // 0 +wait 1853 ; sm_cvar // vprof_server_spike_threshold 999 // 999.0 +wait 1854 ; sm_cvar // vprof_server_thread 0 // 0 +wait 1855 ; sm_cvar // vprof_think_limit 0 // 0 +wait 1856 ; sm_cvar vs_defib_penalty 0 // 25 +wait 1857 ; sm_cvar vs_incap_bonus 25 // 10 +wait 1858 ; sm_cvar vs_max_team_switches 2147483647 // 1 +wait 1859 ; sm_cvar vs_score_pp_health 1.0 // 0.5 +wait 1860 ; sm_cvar vs_score_pp_healthbuffer 1.0 // 0.25 +wait 1861 ; sm_cvar // vs_survival_bonus 25 // 25 +wait 1862 ; sm_cvar vs_survivor_damage_reduction 1.0 // 0.8 +wait 1863 ; sm_cvar // vs_tank_damage 24 // 24 +wait 1864 ; sm_cvar vs_threat_initial_distance_first_map_max 8000 // 12000 +wait 1865 ; sm_cvar vs_threat_initial_distance_first_map_min 2000 // 8000 +wait 1866 ; sm_cvar // vs_threat_initial_distance_max 8000 // 8000 +wait 1867 ; sm_cvar vs_threat_initial_distance_min 2000 // 3000 +wait 1868 ; sm_cvar // vs_threat_radius 200 // 200 +wait 1869 ; sm_cvar // vs_tiebreak_bonus 25 // 25 +wait 1870 ; sm_cvar // weapon_showproficiency 0 // 0 +wait 1871 ; sm_cvar // witch_force_wander 0 // 0 +wait 1872 ; sm_cvar witch_rage_ramp_duration 3 // .0 +wait 1873 ; sm_cvar // workshop_filter_items_by_history 0 // 0 +wait 1874 ; sm_cvar // xbox_autothrottle 1 // 1 +wait 1875 ; sm_cvar // xbox_steering_deadzone 0.0 // 0.0 +wait 1876 ; sm_cvar // xbox_throttlebias 100 // 100 +wait 1877 ; sm_cvar // xbox_throttlespoof 200 // 200 +wait 1878 ; sm_cvar // xc_crouch_debounce 0 // 0 +wait 1879 ; sm_cvar z_acquire_far_range 1000 // 2500 +wait 1880 ; sm_cvar // z_acquire_far_time 5 // 5.0 +wait 1881 ; sm_cvar z_acquire_near_range 100 // 200 +wait 1882 ; sm_cvar // z_acquire_near_time 1 // 0.5 +wait 1883 ; sm_cvar z_acquire_time_variance_factor 0.0 // 0.25 +wait 1884 ; sm_cvar z_added_light_max 0.5 // 0.25 +wait 1885 ; sm_cvar z_added_light_min 0.05 // 0.025 +wait 1886 ; sm_cvar z_alert_dot 0.0 // 0.3 +wait 1887 ; sm_cvar // z_alert_range 1000 // 1000 +wait 1888 ; sm_cvar // z_allow_ai_to_use_abilities 1 // 1 +wait 1889 ; sm_cvar z_anim_idle_speed_max 80 // 85 +wait 1890 ; sm_cvar z_anim_idle_speed_min 0 // 20 +wait 1891 ; sm_cvar z_attack_change_target_range 40 // 100 +wait 1892 ; sm_cvar z_attack_flow_range 2000 // 1500 +wait 1893 ; sm_cvar z_attack_incapacitated_damage 3 // 10 +wait 1894 ; sm_cvar z_attack_infected_it_damage 5 // 10 +wait 1895 ; sm_cvar z_attack_interval 0.666667 // 1 +wait 1896 ; sm_cvar z_attack_max_range 40 // 20 +wait 1897 ; sm_cvar z_attack_min_range 20 // 10 +wait 1898 ; sm_cvar z_attack_movement_penalty 0.7 // 0.5 +wait 1899 ; sm_cvar z_attack_on_the_run_range 40 // 35 +wait 1900 ; sm_cvar z_attack_pz_it_damage 100 // 20 +wait 1901 ; sm_cvar z_attention_range_lying_modifier 1.0 // 0.15 +wait 1902 ; sm_cvar z_attention_range_sitting_modifier 1.0 // 0.35 +wait 1903 ; sm_cvar // z_avoid_max_range 100 // 100 +wait 1904 ; sm_cvar z_avoid_min_range 50 // 30 +wait 1905 ; sm_cvar z_avoid_power 20 // 10 +wait 1906 ; sm_cvar z_avoidforce 0 // 2500 +wait 1907 ; sm_cvar // z_avoidteammates 1 // 1 +wait 1908 ; sm_cvar // z_award_debug 0 // 0 +wait 1909 ; sm_cvar z_background_limit 40 // 20 +wait 1910 ; sm_cvar z_backspeed 500 // 450 +wait 1911 ; sm_cvar // z_bbq_min 0.0 // 0.0 +wait 1912 ; sm_cvar z_bbq_rate 0.01 // 0.005 +wait 1913 ; sm_cvar // z_boomer_limit 1 // 1 +wait 1914 ; sm_cvar z_boomer_near_dist 10000 // 180 +wait 1915 ; sm_cvar // z_boss_crouch 0 // 0 +wait 1916 ; sm_cvar // z_boundary_clear_type 1 // 1 +wait 1917 ; sm_cvar z_boundary_max_range 4000 // 5000 +wait 1918 ; sm_cvar z_boundary_spread_speed 1000 // 200 +wait 1919 ; sm_cvar z_brawl_chance 0 // 2 +wait 1920 ; sm_cvar z_breakable_damage 25 // 4 +wait 1921 ; sm_cvar z_burn_max 1.0 // 0.85 +wait 1922 ; sm_cvar // z_burn_rate 0.01 // 0.01 +wait 1923 ; sm_cvar z_burning_lifetime 15 // 30 +wait 1924 ; sm_cvar z_carry_max_mass 100 // 250 +wait 1925 ; sm_cvar z_chance 100 // 60 +wait 1926 ; sm_cvar // z_charge_duration 2.5 // 2.5 +wait 1927 ; sm_cvar z_charge_impact_angle 0.4 // .7 +wait 1928 ; sm_cvar z_charge_impact_radius 150 // 120 +wait 1929 ; sm_cvar // z_charge_interval 12 // 12 +wait 1930 ; sm_cvar // z_charge_max_damage 10 // 10 +wait 1931 ; sm_cvar // z_charge_max_force 800 // 800 +wait 1932 ; sm_cvar // z_charge_max_speed 500 // 500 +wait 1933 ; sm_cvar z_charge_min_force 600 // 550 +wait 1934 ; sm_cvar z_charge_prop_damage 1000 // 20 +wait 1935 ; sm_cvar z_charge_start_speed 300 // 250 +wait 1936 ; sm_cvar // z_charge_tooshort 0 // 0 +wait 1937 ; sm_cvar // z_charge_warmup 0.5 // 0.5 +wait 1938 ; sm_cvar // z_charger_allow_shove 0 // 0 +wait 1939 ; sm_cvar // z_charger_health 600 // 600 +wait 1940 ; sm_cvar z_charger_impact_epsilon 0 // 8 +wait 1941 ; sm_cvar // z_charger_limit 1 // 1 +wait 1942 ; sm_cvar z_charger_max_prop_force 1000 // 3000 +wait 1943 ; sm_cvar // z_charger_pound_dmg 15 // 15 +wait 1944 ; sm_cvar z_charger_probe_alone 20 // 6 +wait 1945 ; sm_cvar z_charger_probe_attack 20 // 24 +wait 1946 ; sm_cvar // z_checkpoint_debug 0 // 0 +wait 1947 ; sm_cvar z_claw_hit_pitch_max 12.5 // 20 +wait 1948 ; sm_cvar z_claw_hit_pitch_min -12.5 // -20 +wait 1949 ; sm_cvar z_claw_hit_yaw_max 12.5 // 20 +wait 1950 ; sm_cvar z_claw_hit_yaw_min -12.5 // -20 +wait 1951 ; sm_cvar z_clear_area_range 250 // 300 +wait 1952 ; sm_cvar z_clear_max_time 1 // 5 +wait 1953 ; sm_cvar z_clear_min_time 0.1 // 0.2 +wait 1954 ; sm_cvar z_clear_min_time_range 250 // 300 +wait 1955 ; sm_cvar z_clear_range 500 // 750 +wait 1956 ; sm_cvar z_close_target_notice_distance 40 // 60 +wait 1957 ; sm_cvar z_common_limit 40 // 30 +wait 1958 ; sm_cvar z_cooldown_spawn_safety_range 150 // 1000 +wait 1959 ; sm_cvar z_cough_cloud_expire 8 // 14 +wait 1960 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 // 0 +wait 1961 ; sm_cvar z_cough_cloud_radius 150 // 175 +wait 1962 ; sm_cvar // z_credits_interval 0 // 0 +wait 1963 ; sm_cvar z_crouch_speed 90 // 75 +wait 1964 ; sm_cvar // z_cull_timeout 5 // 5 +wait 1965 ; sm_cvar z_damage_screen_fade_alpha 32 // 30 +wait 1966 ; sm_cvar z_damage_screen_fade_duration 0.666667 // 0.5 +wait 1967 ; sm_cvar z_deafen_radius_one 50 // 100 +wait 1968 ; sm_cvar z_deafen_radius_three 150 // 200 +wait 1969 ; sm_cvar z_deafen_radius_two 100 // 150 +wait 1970 ; sm_cvar // z_debug 0 // 0 +wait 1971 ; sm_cvar // z_debug_avoid 0 // 0 +wait 1972 ; sm_cvar // z_debug_breakables 0 // 0 +wait 1973 ; sm_cvar // z_debug_climb 0 // 0 +wait 1974 ; sm_cvar // z_debug_cull "" // "" +wait 1975 ; sm_cvar // z_debug_escape_route 0 // 0 +wait 1976 ; sm_cvar // z_debug_escape_scan 0 // 0 +wait 1977 ; sm_cvar // z_debug_falling_damage 0 // 0 +wait 1978 ; sm_cvar // z_debug_fog 0 // 0 +wait 1979 ; sm_cvar // z_debug_infected_server_anim 0 // 0 +wait 1980 ; sm_cvar // z_debug_ledges 0 // 0 +wait 1981 ; sm_cvar // z_debug_mob_spawn 0 // 0 +wait 1982 ; sm_cvar // z_debug_neighbors 0 // 0 +wait 1983 ; sm_cvar // z_debug_population 0 // 0 +wait 1984 ; sm_cvar // z_debug_shared_random 0 // 0 +wait 1985 ; sm_cvar // z_debug_spawn_ahead 0 // 0 +wait 1986 ; sm_cvar // z_debug_spawn_set -1 // -1 +wait 1987 ; sm_cvar // z_debug_spawnable_areas 0 // 0 +wait 1988 ; sm_cvar // z_debug_stuck "" // "" +wait 1989 ; sm_cvar // z_debug_tank_spawn 1 // 1 +wait 1990 ; sm_cvar z_density_region_length 2000 // 1500 +wait 1991 ; sm_cvar // z_destroy_on_attack 0 // 0 +wait 1992 ; sm_cvar z_difficulty "Impossible" // "Normal" +wait 1993 ; sm_cvar z_director_special_spawn_delay 0 // 10 +wait 1994 ; sm_cvar z_discard_min_range 0 // 1000 +wait 1995 ; sm_cvar z_discard_range 2000 // 2500 +wait 1996 ; sm_cvar // z_do_tracers 1 // 1 +wait 1997 ; sm_cvar // z_dont_clear 0 // 0 +wait 1998 ; sm_cvar z_door_pound_damage 1000 // 60 +wait 1999 ; sm_cvar z_door_reopen_interval 0.1 // 0.5 +wait 2000 ; sm_cvar // z_door_retry_interval 1 // 1 +wait 2001 ; sm_cvar // z_experimental_blast_damage_probability 100 // 100 +wait 2002 ; sm_cvar z_exploding_force 1000 // 5000 +wait 2003 ; sm_cvar // z_exploding_health 50 // 50 +wait 2004 ; sm_cvar z_exploding_inner_radius 200 // 130 +wait 2005 ; sm_cvar // z_exploding_outer_radius 200 // 200 +wait 2006 ; sm_cvar z_exploding_shove_interval 4 // 10 +wait 2007 ; sm_cvar z_exploding_shove_max 3 // 5 +wait 2008 ; sm_cvar z_exploding_shove_min 3 // 4 +wait 2009 ; sm_cvar z_exploding_speed 200 // 175 +wait 2010 ; sm_cvar z_exploding_splat 0 // 50 +wait 2011 ; sm_cvar // z_exploding_splat_radius 200 // 200 +wait 2012 ; sm_cvar // z_expressions 1 // 1 +wait 2013 ; sm_cvar z_fallen_kill_suppress_time 120 // 300 +wait 2014 ; sm_cvar // z_fallen_max_count 1 // 1 +wait 2015 ; sm_cvar z_falling_land_forward_speed 400 // 200 +wait 2016 ; sm_cvar z_falling_land_hard_speed 400 // 200 +wait 2017 ; sm_cvar z_falling_land_speed 400 // 200 +wait 2018 ; sm_cvar // z_fatal_blast_incineration_probability 0 // 0 +wait 2019 ; sm_cvar z_fatal_blast_max_ragdolls 20 // 16 +wait 2020 ; sm_cvar z_fatal_blast_min_ragdolls 1 // 2 +wait 2021 ; sm_cvar z_female_boomer_spawn_chance 50 // 25 +wait 2022 ; sm_cvar // z_finale_chance 100 // 100 +wait 2023 ; sm_cvar // z_finale_ghost_player_spawn_on_survivor 1 // 1 +wait 2024 ; sm_cvar z_finale_spawn_mob_safety_range 300 // 600 +wait 2025 ; sm_cvar z_finale_spawn_safety_range 150 // 300 +wait 2026 ; sm_cvar // z_finale_spawn_safety_range_override 0 // 0.0 +wait 2027 ; sm_cvar z_finale_spawn_tank_safety_range 300 // 600 +wait 2028 ; sm_cvar z_fog_spawn 1 // 0 +wait 2029 ; sm_cvar z_force_attack_from_sound_range 500 // 750 +wait 2030 ; sm_cvar // z_forcezombiemodel 0 // 0 +wait 2031 ; sm_cvar // z_forcezombiemodelname "common_male01" // "common_male01" +wait 2032 ; sm_cvar z_forwardspeed 500 // 450 +wait 2033 ; sm_cvar // z_friendly_fire_forgiveness 1 // 1 +wait 2034 ; sm_cvar // z_frustration 1 // 1 +wait 2035 ; sm_cvar // z_frustration_lifetime 20 // 20 +wait 2036 ; sm_cvar z_frustration_los_delay 0.5 // 2 +wait 2037 ; sm_cvar z_frustration_spawn_delay 20 // 10 +wait 2038 ; sm_cvar // z_gas_health 250 // 250 +wait 2039 ; sm_cvar z_gas_speed 220 // 210 +wait 2040 ; sm_cvar z_ghost_ahead_flow 300 // 500 +wait 2041 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 // 30 +wait 2042 ; sm_cvar // z_ghost_cooldown 0 // 0 +wait 2043 ; sm_cvar z_ghost_delay_max 18 // 30 +wait 2044 ; sm_cvar z_ghost_delay_min 18 // 20 +wait 2045 ; sm_cvar z_ghost_delay_minspawn 1 // 3 +wait 2046 ; sm_cvar // z_ghost_duration 1 // 1 +wait 2047 ; sm_cvar z_ghost_finale_spawn_interval 10 // 20 +wait 2048 ; sm_cvar z_ghost_friction 1.25 // 1.5 +wait 2049 ; sm_cvar // z_ghost_group_spawn 1 // 1 +wait 2050 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 // 2000 +wait 2051 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 // 1000 +wait 2052 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 // 10 +wait 2053 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 // 1000 +wait 2054 ; sm_cvar z_ghost_los_expected_progress 1000 // 1500 +wait 2055 ; sm_cvar // z_ghost_offer_acceptance_time 0 // 0 +wait 2056 ; sm_cvar z_ghost_offer_spawn_safety_time 10 // 20 +wait 2057 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // 0.5 +wait 2058 ; sm_cvar z_ghost_runner_spawn_multiplier_dist 2000 // 3000 +wait 2059 ; sm_cvar // z_ghost_spawn_distance 300 // 300 +wait 2060 ; sm_cvar // z_ghost_spawn_in_start 0 // 0 +wait 2061 ; sm_cvar z_ghost_spawn_interval 10 // 60 +wait 2062 ; sm_cvar // z_ghost_speed 450 // 450 +wait 2063 ; sm_cvar z_ghost_travel_distance 0 // 1000 +wait 2064 ; sm_cvar z_gib_explosion_force_factor 0.05 // 0.1 +wait 2065 ; sm_cvar z_gib_force_factor 5.0 // 10.0 +wait 2066 ; sm_cvar // z_grab_force 0 // 0 +wait 2067 ; sm_cvar // z_grab_ledges_solo 0 // 0 +wait 2068 ; sm_cvar z_gun_damage 5 // 10 +wait 2069 ; sm_cvar // z_gun_debug_player_index 0 // 0 +wait 2070 ; sm_cvar // z_gun_debug_spread 0 // 0 +wait 2071 ; sm_cvar z_gun_force 100 // 300 +wait 2072 ; sm_cvar // z_gun_horiz_punch 0 // 0 +wait 2073 ; sm_cvar // z_gun_kick 0 // 0 +wait 2074 ; sm_cvar z_gun_physics_force 50 // 25 +wait 2075 ; sm_cvar z_gun_range 80 // 75 +wait 2076 ; sm_cvar z_gun_stun_duration 1 // 1.25 +wait 2077 ; sm_cvar z_gun_survivor_force 100 // 200 +wait 2078 ; sm_cvar z_gun_survivor_friend_push 0 // 1 +wait 2079 ; sm_cvar z_gun_survivor_shove_dot 1.0 // 0.95 +wait 2080 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 // 8 +wait 2081 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 // 5 +wait 2082 ; sm_cvar z_gun_swing_duration 0.183333 // 0.2 +wait 2083 ; sm_cvar z_gun_swing_interval 0.666667 // 0.7 +wait 2084 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // 1.0 +wait 2085 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 // 1.0 +wait 2086 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 // 6 +wait 2087 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 // 3 +wait 2088 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 // 4.0 +wait 2089 ; sm_cvar // z_gun_vertical_punch 1 // 1 +wait 2090 ; sm_cvar z_head_damage_causes_wounds 1 // 0 +wait 2091 ; sm_cvar z_health 75 // 50 +wait 2092 ; sm_cvar z_hear_gunfire_range 500 // 200 +wait 2093 ; sm_cvar z_hear_runner_far_range 1000 // 750 +wait 2094 ; sm_cvar // z_hear_runner_near_range 500 // 500 +wait 2095 ; sm_cvar // z_hit_chainsawer_factor 0.5 // 0.5 +wait 2096 ; sm_cvar z_hit_from_behind_cosine 1.0 // 0.0 +wait 2097 ; sm_cvar z_hit_from_behind_factor 1.0 // 0.5 +wait 2098 ; sm_cvar z_hit_incap_factor_easy 1.0 // 0.1 +wait 2099 ; sm_cvar z_hit_incap_factor_expert 2.0 // 1.0 +wait 2100 ; sm_cvar // z_hit_incap_factor_hard 1.0 // 1.0 +wait 2101 ; sm_cvar // z_hit_incap_factor_normal 1.0 // 1.0 +wait 2102 ; sm_cvar z_holiday_gift_drop_chance 1.0 // 0.3 +wait 2103 ; sm_cvar z_hunter_ground_normal 0.1 // 0.2 +wait 2104 ; sm_cvar // z_hunter_health 250 // 250 +wait 2105 ; sm_cvar // z_hunter_limit 1 // 1 +wait 2106 ; sm_cvar z_hunter_lunge_distance 800 // 750 +wait 2107 ; sm_cvar z_hunter_lunge_pitch 30 // 25 +wait 2108 ; sm_cvar z_hunter_lunge_stagger_time 0.5 // 1 +wait 2109 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 // 24 +wait 2110 ; sm_cvar z_hunter_speed 260 // 300 +wait 2111 ; sm_cvar // z_infected_damage_cutouts 1 // 1 +wait 2112 ; sm_cvar // z_Infected_debug 0 // 0 +wait 2113 ; sm_cvar // z_infected_flashlight 1 // 1 +wait 2114 ; sm_cvar // z_infected_invuln 0 // 0 +wait 2115 ; sm_cvar // z_infected_move 1 // 1 +wait 2116 ; sm_cvar // z_infected_tinting 1 // 1 +wait 2117 ; sm_cvar // z_jockey_area_current_factor 1.0 // 1.0 +wait 2118 ; sm_cvar // z_jockey_area_hazard_bonus 3000 // 3000.0 +wait 2119 ; sm_cvar // z_jockey_area_range_factor 2.0 // 2.0 +wait 2120 ; sm_cvar // z_jockey_area_visibility_factor 500 // 500.0 +wait 2121 ; sm_cvar // z_jockey_blend_rate 1.0 // 1.0 +wait 2122 ; sm_cvar z_jockey_control_max 1.0 // 0.8 +wait 2123 ; sm_cvar // z_jockey_control_min 0.8 // 0.8 +wait 2124 ; sm_cvar z_jockey_control_variance 0.0 // 0.7 +wait 2125 ; sm_cvar // z_jockey_debug 0 // 0 +wait 2126 ; sm_cvar z_jockey_health 350 // 325 +wait 2127 ; sm_cvar z_jockey_leap_again_timer 4 // 5.0 +wait 2128 ; sm_cvar z_jockey_leap_range 250 // 200 +wait 2129 ; sm_cvar z_jockey_leap_time 0.9 // 1.0 +wait 2130 ; sm_cvar // z_jockey_limit 1 // 1 +wait 2131 ; sm_cvar // z_jockey_lookahead 300 // 400.0 +wait 2132 ; sm_cvar // z_jockey_min_ledge_distance 100 // 200.0f +wait 2133 ; sm_cvar // z_jockey_min_mounted_speed 0.6 // 0.6 +wait 2134 ; sm_cvar // z_jockey_pounced_surv_bark 1 // 1 +wait 2135 ; sm_cvar z_jockey_ride_damage 3 // 4 +wait 2136 ; sm_cvar z_jockey_ride_damage_delay 0.0 // 1.0 +wait 2137 ; sm_cvar // z_jockey_ride_damage_interval 1 // 1.0 +wait 2138 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 // 500.0 +wait 2139 ; sm_cvar z_jockey_ride_scan_distance 600 // 800.0 +wait 2140 ; sm_cvar // z_jockey_ride_scan_interval 1 // 3.0 +wait 2141 ; sm_cvar z_jockey_speed 280 // 250.0 +wait 2142 ; sm_cvar // z_jockey_speed_blend 2.0 // 2.0 +wait 2143 ; sm_cvar // z_jockey_stagger_amount 0.0 // 0.0 +wait 2144 ; sm_cvar // z_jockey_stagger_speed 2.0 // 2.0 +wait 2145 ; sm_cvar z_large_volume_mob_too_far_xy 2000 // 1600 +wait 2146 ; sm_cvar z_large_volume_mob_too_far_z 200 // 128 +wait 2147 ; sm_cvar z_last_area_update_tolerance 2 // 4.0 +wait 2148 ; sm_cvar z_last_man_run_interval 1 // 3 +wait 2149 ; sm_cvar // z_lean_wall_align_speed 300 // 300 +wait 2150 ; sm_cvar // z_leap_attach_distance 60 // 60.0 +wait 2151 ; sm_cvar // z_leap_cooldown 0 // 0.0 +wait 2152 ; sm_cvar z_leap_far_attach_delay 0.0 // 0.4 +wait 2153 ; sm_cvar z_leap_force_attach_distance 60 // 40.0 +wait 2154 ; sm_cvar z_leap_interval 0.45 // 0.5 +wait 2155 ; sm_cvar z_leap_interval_post_incap 15 // 30.0 +wait 2156 ; sm_cvar z_leap_interval_post_ride 5.75 // 6.0 +wait 2157 ; sm_cvar z_leap_max_distance 250 // 200.0 +wait 2158 ; sm_cvar z_leap_power 450 // 400 +wait 2159 ; sm_cvar // z_look_at_local_player 0 // 0 +wait 2160 ; sm_cvar z_lunge_cooldown 0.0 // 0.1 +wait 2161 ; sm_cvar z_lunge_interval 0.0 // 0.1 +wait 2162 ; sm_cvar z_lunge_power 625 // 600 +wait 2163 ; sm_cvar // z_lunge_reflect 0 // 0 +wait 2164 ; sm_cvar z_lunge_up 150 // 200 +wait 2165 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.5 // 0.5 +wait 2166 ; sm_cvar // z_max_neighbor_range 200 // 200 +wait 2167 ; sm_cvar z_max_path_length 4000 // 5000 +wait 2168 ; sm_cvar // z_max_player_zombies 4 // 4 +wait 2169 ; sm_cvar z_max_stagger_duration 0.8 // 6 +wait 2170 ; sm_cvar z_max_survivor_damage 500 // 300 +wait 2171 ; sm_cvar z_mega_mob_size 60 // 50 +wait 2172 ; sm_cvar z_mega_mob_spawn_max_interval 300 // 900 +wait 2173 ; sm_cvar z_mega_mob_spawn_min_interval 300 // 420 +wait 2174 ; sm_cvar z_min_ladder_mount_dot 0.6 // 0.5 +wait 2175 ; sm_cvar z_minigun_atomize 1 // 0 +wait 2176 ; sm_cvar z_minigun_cooldown_time 0.1 // 3 +wait 2177 ; sm_cvar z_minigun_damage_rate 60000 // 48000 +wait 2178 ; sm_cvar // z_minigun_debug 0 // 0 +wait 2179 ; sm_cvar // z_minigun_fire_anim_speed 1 // 1 +wait 2180 ; sm_cvar z_minigun_fire_think_interval 0.0 // 0.2 +wait 2181 ; sm_cvar z_minigun_firing_speed 20 // 15 +wait 2182 ; sm_cvar z_minigun_overheat_time 100 // 20 +wait 2183 ; sm_cvar z_minigun_rate_of_fire 1800 // 1500 +wait 2184 ; sm_cvar z_minigun_spin_down_speed 10 // 4 +wait 2185 ; sm_cvar z_minigun_spin_up_speed 20 // 15 +wait 2186 ; sm_cvar z_minigun_spread 3.0 // 7 +wait 2187 ; sm_cvar z_minigun_stand_distance 40 // 36 +wait 2188 ; sm_cvar z_minion_aim_tolerance 0.075 // 0.05 +wait 2189 ; sm_cvar z_minion_limit 4 // 3 +wait 2190 ; sm_cvar // z_mob_min_notify_count 10 // 10 +wait 2191 ; sm_cvar z_mob_music_size 10 // 2 +wait 2192 ; sm_cvar z_mob_population_density 0.005 // 0.0064 +wait 2193 ; sm_cvar // z_mob_recharge_rate 0.0025 // 0.0025 +wait 2194 ; sm_cvar // z_mob_sacrifice_timeout 5 // 5 +wait 2195 ; sm_cvar z_mob_spawn_finale_size 40 // 20 +wait 2196 ; sm_cvar z_mob_spawn_max_interval_easy 120 // 240 +wait 2197 ; sm_cvar z_mob_spawn_max_interval_expert 120 // 180 +wait 2198 ; sm_cvar z_mob_spawn_max_interval_hard 120 // 180 +wait 2199 ; sm_cvar z_mob_spawn_max_interval_normal 120 // 180 +wait 2200 ; sm_cvar z_mob_spawn_max_size 40 // 30 +wait 2201 ; sm_cvar z_mob_spawn_min_interval_easy 60 // 120 +wait 2202 ; sm_cvar z_mob_spawn_min_interval_expert 60 // 90 +wait 2203 ; sm_cvar z_mob_spawn_min_interval_hard 60 // 90 +wait 2204 ; sm_cvar z_mob_spawn_min_interval_normal 60 // 90 +wait 2205 ; sm_cvar z_mob_spawn_min_size 20 // 10 +wait 2206 ; sm_cvar z_mounted_gun_fire_think_interval 0.008333 // 0.05 +wait 2207 ; sm_cvar z_must_wander 1 // 0 +wait 2208 ; sm_cvar // z_mute_infected 0 // 0 +wait 2209 ; sm_cvar // z_nav_debug 0 // 0 +wait 2210 ; sm_cvar // z_network_compression 1 // 1 +wait 2211 ; sm_cvar // z_no_cull 0 // 0 +wait 2212 ; sm_cvar // z_noise_level_display 0 // 0 +wait 2213 ; sm_cvar z_noise_level_fade_rate 50 // 40 +wait 2214 ; sm_cvar z_noise_level_footstep 150 // 135 +wait 2215 ; sm_cvar z_noise_level_hold_time 0.333333 // 0.5 +wait 2216 ; sm_cvar z_noise_level_max 150 // 135 +wait 2217 ; sm_cvar z_noise_level_vocalize 150 // 135 +wait 2218 ; sm_cvar // z_non_head_damage_factor_easy 2.0 // 2 +wait 2219 ; sm_cvar z_non_head_damage_factor_expert 1.0 // 0.5 +wait 2220 ; sm_cvar z_non_head_damage_factor_hard 1.0 // 0.75 +wait 2221 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 // 1.0 +wait 2222 ; sm_cvar // z_non_head_damage_factor_normal 1.0 // 1.0 +wait 2223 ; sm_cvar z_notice_it_range 2000 // 1500 +wait 2224 ; sm_cvar z_notice_near_range 40 // 100 +wait 2225 ; sm_cvar z_player_lunge_up 100 // 150 +wait 2226 ; sm_cvar // z_player_zombie_debug 0 // 0 +wait 2227 ; sm_cvar z_player_zombie_land_delay 0.0 // 0.5 +wait 2228 ; sm_cvar // z_population "c1streets" // "c1streets" +wait 2229 ; sm_cvar // z_pounce_allow_partial_hidden 1 // 1 +wait 2230 ; sm_cvar z_pounce_crouch_delay 0.9 // 1 +wait 2231 ; sm_cvar // z_pounce_damage 5 // 5 +wait 2232 ; sm_cvar z_pounce_damage_delay 0.0 // 1 +wait 2233 ; sm_cvar z_pounce_damage_interrupt 1000 // 50 +wait 2234 ; sm_cvar // z_pounce_damage_interval 0.5 // 0.5 +wait 2235 ; sm_cvar // z_pounce_delay 0.0 // 0 +wait 2236 ; sm_cvar z_pounce_door_damage 1000 // 500 +wait 2237 ; sm_cvar z_pounce_shake_amplitude 6 // 4 +wait 2238 ; sm_cvar z_pounce_shake_duration 2 // 1.5 +wait 2239 ; sm_cvar z_pounce_shake_radius 300 // 250 +wait 2240 ; sm_cvar z_pounce_silence_range 400 // 500 +wait 2241 ; sm_cvar z_pounce_stumble_force 6 // 5 +wait 2242 ; sm_cvar z_pounce_stumble_radius 175 // 0 +wait 2243 ; sm_cvar // z_prevent_burrowing 1 // 1 +wait 2244 ; sm_cvar z_puking_eye_height 50 // 44 +wait 2245 ; sm_cvar z_push_force 1000 // 2000 +wait 2246 ; sm_cvar z_push_mass_max 100 // 200 +wait 2247 ; sm_cvar z_pushaway_force 0 // 100 +wait 2248 ; sm_cvar z_ragdoll_discard_range 2147483648 // 2000 +wait 2249 ; sm_cvar // z_randombodygroups 1 // 1 +wait 2250 ; sm_cvar // z_randomskins 1 // 1 +wait 2251 ; sm_cvar // z_reload_chatter_debug 0 // 0 +wait 2252 ; sm_cvar z_reload_chatter_intensity 0.1 // 0.25 +wait 2253 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 // 600 +wait 2254 ; sm_cvar z_reload_chatter_recent_enemy 10 // 1.5 +wait 2255 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // 6 +wait 2256 ; sm_cvar z_reload_chatter_shotgun_interval 1 // 10 +wait 2257 ; sm_cvar // z_reserved_wanderers 0 // 0 +wait 2258 ; sm_cvar z_respawn_distance 0 // 100 +wait 2259 ; sm_cvar z_respawn_interval 0 // 10 +wait 2260 ; sm_cvar z_restrict_team_change 0 // 0 +wait 2261 ; sm_cvar z_round_start_attack_prevention 0 // 1 +wait 2262 ; sm_cvar z_round_start_replacement_time 60 // 30 +wait 2263 ; sm_cvar z_run_exertion_interval 0.666667 // 1 +wait 2264 ; sm_cvar z_safe_spawn_range 0 // 250 +wait 2265 ; sm_cvar z_scout_mob_spawn_range 2000 // 3000 +wait 2266 ; sm_cvar z_scrimmage_creep_delay 10 // 30 +wait 2267 ; sm_cvar z_scrimmage_creep_rate 100 // 50 +wait 2268 ; sm_cvar // z_scrimmage_sphere 1 // 1 +wait 2269 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 // 5 +wait 2270 ; sm_cvar z_shotgun_bonus_damage_range 60 // 100 +wait 2271 ; sm_cvar z_shove_friend_speed 220 // 130 +wait 2272 ; sm_cvar // z_show_bottlenecks 0 // 0 +wait 2273 ; sm_cvar // z_show_clear 0 // 0 +wait 2274 ; sm_cvar // z_show_completely_visible_to_survivor_team 0 // 0 +wait 2275 ; sm_cvar // z_show_damaging 0 // 0 +wait 2276 ; sm_cvar // z_show_escape_route 0 // 0 +wait 2277 ; sm_cvar // z_show_flow_delta 0 // 0 +wait 2278 ; sm_cvar // z_show_flow_distance 0 // 0 +wait 2279 ; sm_cvar // z_show_infected 0 // 0 +wait 2280 ; sm_cvar // z_show_last_area 0 // 0 +wait 2281 ; sm_cvar // z_show_mutually_visible_set 0 // 0 +wait 2282 ; sm_cvar // z_show_population_density 0 // 0 +wait 2283 ; sm_cvar // z_show_potentially_visible 0 // 0 +wait 2284 ; sm_cvar // z_show_potentially_visible_to_survivor_team 0 // 0 +wait 2285 ; sm_cvar // z_show_swings 0 // 0 +wait 2286 ; sm_cvar // z_show_traffic 0 // 0 +wait 2287 ; sm_cvar z_sidespeed 500 // 450 +wait 2288 ; sm_cvar // z_skip_wounds 0 // 0 +wait 2289 ; sm_cvar z_skirmish_spawn_max_interval 60 // 90 +wait 2290 ; sm_cvar z_skirmish_spawn_max_size 10 // 4 +wait 2291 ; sm_cvar z_skirmish_spawn_min_interval 30 // 45 +wait 2292 ; sm_cvar // z_skirmish_spawn_min_size 1 // 1 +wait 2293 ; sm_cvar // z_smoker_limit 1 // 1 +wait 2294 ; sm_cvar // z_spawn_const_distance -1 // -1 +wait 2295 ; sm_cvar z_spawn_flow_limit 2000 // 1500 +wait 2296 ; sm_cvar // z_spawn_health 0 // 0 +wait 2297 ; sm_cvar // z_spawn_height 12 // 12 +wait 2298 ; sm_cvar z_spawn_mobs_behind_chance 50 // 75 +wait 2299 ; sm_cvar // z_spawn_mobs_from_selected_set 0 // 0 +wait 2300 ; sm_cvar z_spawn_range 2000 // 1500 +wait 2301 ; sm_cvar z_spawn_safety_range 150 // 550 +wait 2302 ; sm_cvar z_spawn_speed 500 // 450 +wait 2303 ; sm_cvar // z_spec_nightvision 1 // 1 +wait 2304 ; sm_cvar z_special_burn_dmg_scale 5 // 3 +wait 2305 ; sm_cvar z_special_spawn_interval 10 // 45 +wait 2306 ; sm_cvar z_speed 260 // 250 +wait 2307 ; sm_cvar // z_spew_areas 0 // 0 +wait 2308 ; sm_cvar z_spit_detonate_delay 0.0 // 0.1 +wait 2309 ; sm_cvar z_spit_interval 15 // 20 +wait 2310 ; sm_cvar z_spit_latency 0.275 // 0.3 +wait 2311 ; sm_cvar z_spit_range 950 // 900 +wait 2312 ; sm_cvar z_spit_spread_delay 0.0 // 0.2 +wait 2313 ; sm_cvar z_spit_velocity 950 // 900 +wait 2314 ; sm_cvar // z_spitter_health 100 // 100 +wait 2315 ; sm_cvar z_spitter_high_chance 0 // 10 +wait 2316 ; sm_cvar // z_spitter_limit 1 // 1 +wait 2317 ; sm_cvar z_spitter_max_wait_time 20 // 30 +wait 2318 ; sm_cvar z_spitter_range 950 // 850 +wait 2319 ; sm_cvar z_spitter_speed 240 // 210 +wait 2320 ; sm_cvar z_splat_survivor_pitch_max 16 // 25 +wait 2321 ; sm_cvar z_splat_survivor_pitch_min -15 // 15 +wait 2322 ; sm_cvar z_splat_survivor_shake_amplitude 100 // 50 +wait 2323 ; sm_cvar z_splat_survivor_shake_duration 2 // 1 +wait 2324 ; sm_cvar z_splat_survivor_shake_frequency 100 // 150 +wait 2325 ; sm_cvar z_splat_survivor_shake_radius 300 // 10 +wait 2326 ; sm_cvar z_splat_survivor_yaw_max 15 // 10 +wait 2327 ; sm_cvar z_splat_survivor_yaw_min -15 // -10 +wait 2328 ; sm_cvar // z_splatterdistance 100 // 100 +wait 2329 ; sm_cvar // z_stand_still 0 // 0 +wait 2330 ; sm_cvar // z_state_debug 0 // 0 +wait 2331 ; sm_cvar // z_stomp_always 0 // 0 +wait 2332 ; sm_cvar // z_stumble_max_curve_accel 5 // 5 +wait 2333 ; sm_cvar z_stumble_max_curve_rate 5 // 10 +wait 2334 ; sm_cvar z_survivor_respawn_health 40 // 50 +wait 2335 ; sm_cvar z_tank_attack_interval 1.45 // 1.5 +wait 2336 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // 0.85 +wait 2337 ; sm_cvar z_tank_damage_slow_max_range 32 // 400 +wait 2338 ; sm_cvar z_tank_damage_slow_min_range 32 // 200 +wait 2339 ; sm_cvar // z_tank_footstep_shake_amplitude 5 // 5 +wait 2340 ; sm_cvar z_tank_footstep_shake_duration 2 // 2 +wait 2341 ; sm_cvar z_tank_footstep_shake_interval 0.1 // 0.4 +wait 2342 ; sm_cvar z_tank_footstep_shake_radius 1000 // 750 +wait 2343 ; sm_cvar z_tank_grenade_damage 1000 // 750 +wait 2344 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // 3.0 +wait 2345 ; sm_cvar z_tank_grenade_roll -15 // -10 +wait 2346 ; sm_cvar // z_tank_grenade_slowdown 0 // 0 +wait 2347 ; sm_cvar z_tank_has_special_blood 1 // 0 +wait 2348 ; sm_cvar z_tank_health 5000 // 4000 +wait 2349 ; sm_cvar // z_tank_incapacitated_decay_rate 1 // 1 +wait 2350 ; sm_cvar z_tank_incapacitated_health 2500 // 5000 +wait 2351 ; sm_cvar z_tank_max_stagger_distance 300 // 400 +wait 2352 ; sm_cvar z_tank_max_stagger_duration 2 // 6 +wait 2353 ; sm_cvar z_tank_max_stagger_fade_duration 2 // 6 +wait 2354 ; sm_cvar // z_tank_rock_debug 0 // 0 +wait 2355 ; sm_cvar z_tank_rock_radius 96 // 100 +wait 2356 ; sm_cvar z_tank_speed 200 // 210 +wait 2357 ; sm_cvar z_tank_speed_vs 220 // 210 +wait 2358 ; sm_cvar z_tank_stagger_fade_alpha 128 // 192 +wait 2359 ; sm_cvar z_tank_stagger_fade_duration 2 // 3 +wait 2360 ; sm_cvar // z_tank_throw_fail_interval 0 // 0 +wait 2361 ; sm_cvar z_tank_throw_force 850 // 800 +wait 2362 ; sm_cvar // z_tank_throw_health 50 // 50 +wait 2363 ; sm_cvar z_tank_throw_interval 4.5 // 5 +wait 2364 ; sm_cvar z_tank_walk_speed 120 // 100 +wait 2365 ; sm_cvar // z_tanks_block_molotovs 1 // 1 +wait 2366 ; sm_cvar z_throttle_hit_interval_easy 0.25 // 0.5 +wait 2367 ; sm_cvar z_throttle_hit_interval_expert 0.5 // 1 +wait 2368 ; sm_cvar z_throttle_hit_interval_hard 0.25 // 0.5 +wait 2369 ; sm_cvar z_throttle_hit_interval_normal 0.25 // 0.33 +wait 2370 ; sm_cvar // z_tracer_particles 1 // 1 +wait 2371 ; sm_cvar // z_tracer_spacing 1 // 1 +wait 2372 ; sm_cvar // z_transitioning_players_remove 1 // 1 +wait 2373 ; sm_cvar z_use_belt_item_tolerance 0.0 // 0.98 +wait 2374 ; sm_cvar // z_use_next_difficulty_damage_factor 0 // 0 +wait 2375 ; sm_cvar z_use_tolerance 0.8 // 0.82 +wait 2376 ; sm_cvar // z_versus_boomer_limit 1 // 1 +wait 2377 ; sm_cvar // z_versus_charger_limit 1 // 1 +wait 2378 ; sm_cvar // z_versus_hunter_limit 1 // 1 +wait 2379 ; sm_cvar // z_versus_jockey_limit 1 // 1 +wait 2380 ; sm_cvar // z_versus_smoker_limit 1 // 1 +wait 2381 ; sm_cvar // z_versus_spitter_limit 1 // 1 +wait 2382 ; sm_cvar z_vision_range 1000 // 500 +wait 2383 ; sm_cvar z_vision_range_alert 2000 // 1500 +wait 2384 ; sm_cvar z_vision_range_daylight 2000 // 2400 +wait 2385 ; sm_cvar z_vision_range_obscured 1000 // 500 +wait 2386 ; sm_cvar z_vision_range_obscured_alert 1000 // 750 +wait 2387 ; sm_cvar z_vocalize_burn_max_interval 1 // 3 +wait 2388 ; sm_cvar z_vocalize_burn_min_interval 0.5 // 2 +wait 2389 ; sm_cvar // z_vocalize_shot_interval 0.5 // .5 +wait 2390 ; sm_cvar // z_vomit 1 // 1 +wait 2391 ; sm_cvar z_vomit_boxsize 2.0 // 1.0 +wait 2392 ; sm_cvar // z_vomit_debug 0 // 0 +wait 2393 ; sm_cvar z_vomit_drag 1.0 // 0.89 +wait 2394 ; sm_cvar z_vomit_duration 1.25 // 1.5 +wait 2395 ; sm_cvar z_vomit_fade_duration 6 // 5 +wait 2396 ; sm_cvar z_vomit_fade_start 6 // 5 +wait 2397 ; sm_cvar z_vomit_fatigue 2001 // 3000 +wait 2398 ; sm_cvar z_vomit_float -100 // -130.0 +wait 2399 ; sm_cvar z_vomit_hit_pitch_max 10 // 15 +wait 2400 ; sm_cvar z_vomit_hit_pitch_min -10 // -15 +wait 2401 ; sm_cvar z_vomit_hit_yaw_max 10 // 10 +wait 2402 ; sm_cvar z_vomit_hit_yaw_min -10 // -10 +wait 2403 ; sm_cvar z_vomit_interval 18 // 30 +wait 2404 ; sm_cvar z_vomit_lifetime 0.25 // 0.5 +wait 2405 ; sm_cvar z_vomit_maxdamagedist 400 // 350.0 +wait 2406 ; sm_cvar // z_vomit_range 300 // 300 +wait 2407 ; sm_cvar // z_vomit_slide_mult 0.5 // 0.5 +wait 2408 ; sm_cvar // z_vomit_slide_rate 0.1 // 0.1 +wait 2409 ; sm_cvar // z_vomit_vecrand 0.05 // 0.05 +wait 2410 ; sm_cvar z_vomit_velocity 2000 // 1700.0 +wait 2411 ; sm_cvar // z_vomit_velocityfadeend 0.5 // .5 +wait 2412 ; sm_cvar z_vomit_velocityfadestart 0.25 // .3 +wait 2413 ; sm_cvar z_walk_speed 120 // 85 +wait 2414 ; sm_cvar // z_wandering_density 0.03 // 0.03 +wait 2415 ; sm_cvar // z_witch_allow_change_victim 1 // 1 +wait 2416 ; sm_cvar // z_witch_always_kills 0 // 0 +wait 2417 ; sm_cvar // z_witch_anger_rate 0.2 // 0.2 +wait 2418 ; sm_cvar // z_witch_attack_range 60 // 60 +wait 2419 ; sm_cvar z_witch_berserk_range 400 // 200 +wait 2420 ; sm_cvar z_witch_burn_time 20 // 15 +wait 2421 ; sm_cvar // z_witch_damage 100 // 100 +wait 2422 ; sm_cvar z_witch_damage_per_kill_hit 30 // 30 +wait 2423 ; sm_cvar z_witch_discard_range 0 // 2000 +wait 2424 ; sm_cvar z_witch_flashlight_range 600 // 400 +wait 2425 ; sm_cvar z_witch_health 2500 // 1000 +wait 2426 ; sm_cvar // z_witch_hostile_at_me_anger 2 // 2 +wait 2427 ; sm_cvar z_witch_max_retreat_range 0 // 2000 +wait 2428 ; sm_cvar z_witch_max_threat_time 3 // 7 +wait 2429 ; sm_cvar z_witch_min_retreat_range 0 // 750 +wait 2430 ; sm_cvar z_witch_min_threat_time 3 // 5 +wait 2431 ; sm_cvar z_witch_personal_space 200 // 100 +wait 2432 ; sm_cvar z_witch_relax_rate 0.2 // 0.05 +wait 2433 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 // 10 +wait 2434 ; sm_cvar z_witch_retreat_exit_range 0 // 1000 +wait 2435 ; sm_cvar z_witch_retreat_min_duration 0 // 10 +wait 2436 ; sm_cvar // z_witch_speed 300 // 300 +wait 2437 ; sm_cvar z_witch_speed_inured 300 // 200 +wait 2438 ; sm_cvar z_witch_threat_hostile_range 800 // 600 +wait 2439 ; sm_cvar z_witch_threat_normal_range 600 // 300 +wait 2440 ; sm_cvar z_witch_tongue_range 50 // 100 +wait 2441 ; sm_cvar z_witch_wander_hear_radius 300 // 72 +wait 2442 ; sm_cvar z_witch_wander_music_max_dist 2147483648 // 2000000 +wait 2443 ; sm_cvar z_witch_wander_music_max_interval 30 // 20.0 +wait 2444 ; sm_cvar z_witch_wander_music_min_dist 2147483648 // 90000 +wait 2445 ; sm_cvar z_witch_wander_music_min_interval 5 // 3.0 +wait 2446 ; sm_cvar z_witch_wander_personal_space 300 // 240 +wait 2447 ; sm_cvar z_witch_wander_personal_time 3 // 10 +wait 2448 ; sm_cvar // z_zombie_knockoff_death 0 // 0 +wait 2449 ; sm_cvar // z_zombie_lunge_push 0 // 0 +wait 2450 ; sm_cvar // servercfgfile "server.cfg" // "server.cfg" From 667068d3e516fed777cfaca5b62a114163839c88 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 11:18:37 -0400 Subject: [PATCH 2407/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index 441a342f..d75bd086 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -8,7 +8,15 @@ // ======================================================================================= // Server Cvars +sv_cheats 0 +sv_consistency 0 sv_pure 0 +sv_pure_kick_clients 0 +sv_allow_lobby_connect_only 0 +sv_visiblemaxplayers 32 +sv_voiceenable 1 +sv_alltalk 1 +motd_enabled 1 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 From b924fd5f9d06cd68dc08989c58503871e673f6ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 26 May 2025 12:28:43 -0400 Subject: [PATCH 2408/2978] Update admins_simple.ini --- addons/sourcemod/configs/admins_simple.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/sourcemod/configs/admins_simple.ini b/addons/sourcemod/configs/admins_simple.ini index 8478721a..532b3298 100644 --- a/addons/sourcemod/configs/admins_simple.ini +++ b/addons/sourcemod/configs/admins_simple.ini @@ -69,6 +69,7 @@ "STEAM_1:0:25129595" "3:z" // all permissions for this ip, immunity value is 99 - Knee "STEAM_1:0:21475933" "3:z" // all permissions for this ip, immunity value is 99 - Opto "STEAM_1:1:246325042" "2:z" // all permissions for this ip, immunity value is 99 - Sai + "STEAM_0:1:13501614" "2:z" // all permissions for this ip, immunity value is 99 - LumbaJack "STEAM_0:0:6344615" "2:z" // all permissions for this ip, immunity value is 99 - Implication "STEAM_0:0:19299397" "3:z" // all permissions for this ip, immunity value is 99 - Brometheus "STEAM_0:0:233963096" "3:z" // all permissions for this ip, immunity value is 99 - Strange Diplomat From 28b19e42fc2ce1a27fb3cddbbea8b4c45e26af4e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 May 2025 15:00:31 -0400 Subject: [PATCH 2409/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ead50345..9f8e3c74 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -352,7 +352,7 @@ wait 1350;sm_cvar nb_speed_look_ahead_range 300 wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. // wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. -wait 1350;sm_cvar nb_chase_lead_time 0 // How long a next bot will lead a chase before another takes over. +wait 1350;sm_cvar nb_chase_lead_time 1 // How long a next bot will lead a chase before another takes over. wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. wait 1350;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. From 388a3b4cdad6c55199df9ab42f0e66e79fff554b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 May 2025 15:20:19 -0400 Subject: [PATCH 2410/2978] Update server1.cfg --- cfg/server1.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9f8e3c74..a1cc5d73 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,7 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. -sv_region 255 // Sets the region of the server to be anywhere in the world. +sv_region "255" // Sets the region of the server to be anywhere in the world. // maxplayers 32 // Sets the maximum number of players allowed on the server. sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. @@ -120,9 +120,9 @@ cs_make_vip "Moon" // [Wait Commands] sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 -sm_cvar mem_min_heapsize 512 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_min_heapsize 512 sm_cvar force_disablex360 1 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 @@ -422,13 +422,13 @@ wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // wait 1800;sm_cvar g_Language English // Sets the games language to English. -// wait 1800;sm_cvar ai_force_serverside_ragdoll 1 // Whether or not to enforce server-side ragdoll rendering. -wait 1800;sm_cvar sv_ragdoll_maxcount 32767 // The maximum number of ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_generic 32767 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_gib 32767 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_special 32767 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_boss 32767 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 32767 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1800;sm_cvar ai_force_serverside_ragdoll 1 // Whether or not to enforce server-side ragdoll rendering. +wait 1800;sm_cvar sv_ragdoll_maxcount 2147483647 // The maximum number of ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_generic 2147483647 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_gib 2147483647 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_special 2147483647 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_boss 2147483647 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 2147483647 // The maximum number of survivor ragdolls that can exist on the map at once. wait 1800;sm_cvar z_ragdoll_discard_range 2147483648 // Ragdolls this far away from players will be removed from the map. wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. @@ -1153,7 +1153,7 @@ wait 5550;sm_cvar z_witch_wander_personal_space 300 wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. wait 5550;sm_cvar z_witch_wander_hear_radius 300 // The range at which a wandering witch can hear survivors. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 5550;sm_cvar z_witch_tongue_range 50 // How close will a witch snap a smokers tongue. +wait 5550;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. // wait 5550;sm_cvar z_witch_attack_range 60 // Attack range of the witch claw. wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. // wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. From 6c636879e67b159207a39a5f53312f130b00dedc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 May 2025 15:20:35 -0400 Subject: [PATCH 2411/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a1cc5d73..3cb7cd27 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -159,7 +159,7 @@ wait 0150;sm_cvar mem_level 2 wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. -wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +wait 0150;sm_cvar mat_dxlevel "92" // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. From 4c952f0c76885fda24aa86ed5e51e6ac8be8cf48 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 May 2025 15:21:40 -0400 Subject: [PATCH 2412/2978] Update server1.cfg --- cfg/server1.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3cb7cd27..af69c681 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -72,7 +72,7 @@ func_break_max_pieces 30 // [Logging] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. -mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +mat_queue_mode "2" // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. r_drawmodelstatsoverlaymin 1 // @@ -152,10 +152,10 @@ wait 0150;sm_cvar cl_consistencycheck_interval 2147483648 // // System Settings // -wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -// wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0150;sm_cvar cpu_level "2" // Sets the highest level of effect detail. +// wait 0150;sm_cvar gpu_level "3" // Sets the highest level of shader detail. +wait 0150;sm_cvar gpu_mem_level "2" // Sets the highest level of model detail. +wait 0150;sm_cvar mem_level "2" // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. From 1f6663a513f76f9e1601615e7585c445d2f9c125 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 May 2025 15:32:39 -0400 Subject: [PATCH 2413/2978] Update server1.cfg --- cfg/server1.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index af69c681..d6f98ea0 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -43,10 +43,10 @@ sv_pure 0 sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. sv_allow_wait_command 1 // Enables the wait command to be useable on the server. sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. -sv_mincmdrate 120 // Minimum value of cl_cmdrate. sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -sv_minrate 72000 // Minimum value of rate. +sv_mincmdrate 120 // Minimum value of cl_cmdrate. sv_maxrate 72000 // Maximum value of rate. +sv_minrate 72000 // Minimum value of rate. // net_maxroutable 1200 // Maximum allowed packet size before packets are split. // net_splitrate 1 // Maximum number of fragments that can be sent per frame. net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. @@ -201,8 +201,8 @@ wait 0300;sm_cvar sys_minidumpexpandedspew 0 // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. // wait 0450;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. +wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. wait 0450;sm_cvar sv_max_usercmd_future_ticks 15 // Maximum number of ticks in the future that a client user command can activate. wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. From 5432aa3ea1fea0384cb0f9741d6c30e43ed56f29 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 14:09:02 -0400 Subject: [PATCH 2414/2978] Update console.cfg --- cfg/console.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index d1774285..d0d024a7 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -5,7 +5,7 @@ // C) . . . cl_resend 1.5 -// clientport 27005 +clientport 27019 closecaption 1 cs_make_vip "Moon" cs_make_vip "STEAM_0:0:121253576" @@ -22,6 +22,7 @@ engine_no_focus_sleep 0 // F) . . . fps_max 1000 +fs_warning_level 0 func_break_max_pieces 30 // G) . . . From d75a502f5445f0b4862b61f1bae8a65a10a8a366 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 14:28:12 -0400 Subject: [PATCH 2415/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index d0d024a7..39853317 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -21,7 +21,7 @@ engine_no_focus_sleep 0 // F) . . . -fps_max 1000 +fps_max 120 fs_warning_level 0 func_break_max_pieces 30 From bbc23fe5e789d783eae9430fe8865a1e276cd3d3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 14:53:54 -0400 Subject: [PATCH 2416/2978] Update sm.cfg --- cfg/sm.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/sm.cfg b/cfg/sm.cfg index 0ab91e04..cf5de935 100644 --- a/cfg/sm.cfg +++ b/cfg/sm.cfg @@ -18,3 +18,9 @@ sm_unsilence "STEAM_0:0:121253576" sm_unsilence "STEAM_0:1:121253576" sm_unsilence "STEAM_1:0:121253576" sm_unsilence "STEAM_1:1:121253576" +sm_flood_time 0 +sm_vote_delay 0 +sm_immunity_mode 3 +sm_show_activity 16 +sm_min_lerp 0.000000 +sm_max_lerp 0.500000 From 4ea796d7048285b328e442fffe49755d0b8d0371 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 14:55:09 -0400 Subject: [PATCH 2417/2978] Update sm.cfg --- cfg/sm.cfg | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/cfg/sm.cfg b/cfg/sm.cfg index cf5de935..7826ae60 100644 --- a/cfg/sm.cfg +++ b/cfg/sm.cfg @@ -18,9 +18,12 @@ sm_unsilence "STEAM_0:0:121253576" sm_unsilence "STEAM_0:1:121253576" sm_unsilence "STEAM_1:0:121253576" sm_unsilence "STEAM_1:1:121253576" -sm_flood_time 0 -sm_vote_delay 0 sm_immunity_mode 3 sm_show_activity 16 +sm_flood_time 0 +sm_vote_delay 0 +sm_allowed_lerp_changes 20 +sm_lerp_change_spec 1 +sm_readyup_lerp_changes 1 sm_min_lerp 0.000000 sm_max_lerp 0.500000 From a12c7fbcb1506a0063509be38915981584cb8fd9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 14:55:27 -0400 Subject: [PATCH 2418/2978] Update sm.cfg --- cfg/sm.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sm.cfg b/cfg/sm.cfg index 7826ae60..0cf05762 100644 --- a/cfg/sm.cfg +++ b/cfg/sm.cfg @@ -18,7 +18,7 @@ sm_unsilence "STEAM_0:0:121253576" sm_unsilence "STEAM_0:1:121253576" sm_unsilence "STEAM_1:0:121253576" sm_unsilence "STEAM_1:1:121253576" -sm_immunity_mode 3 +sm_immunity_mode "3" sm_show_activity 16 sm_flood_time 0 sm_vote_delay 0 From 23268565182c02fd7271ed04b5875da248357925 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 17:16:44 -0400 Subject: [PATCH 2419/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d6f98ea0..1b8cfca5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1129,7 +1129,7 @@ wait 5400;sm_cvar vs_threat_initial_distance_min 2000 wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 4000 // Fixes boss spawning. wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 10000 // Fixes boss spawning. // wait 5400;sm_cvar vs_threat_radius 200 // Fixes boss spawning. -wait 5400;sm_cvar versus_boss_buffer 2000 // Fixes boss spawning. +wait 5400;sm_cvar versus_boss_buffer 1500 // Fixes boss spawning. wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 1 // How much time before a bot tank will try to find a new target when their old target is no longer visible. From 47b696e6f6ab4e538a9285c364fbc293a2fc17ca Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 17:21:37 -0400 Subject: [PATCH 2420/2978] Update server1.cfg --- cfg/server1.cfg | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 1b8cfca5..47fa3e7e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -148,7 +148,7 @@ wait 0150;sm_cvar achievement_disable 0 // wait 0150;sm_cvar z_award_debug 0 wait 0150;sm_cvar z_holiday_gift_drop_chance 1.0 wait 0150;sm_cvar survival_generate_fake_times 0 -wait 0150;sm_cvar cl_consistencycheck_interval 2147483648 +wait 0150;sm_cvar cl_consistencycheck_interval 86400 // // System Settings // @@ -408,8 +408,8 @@ wait 1650;sm_cvar sb_threat_medium_range 1000 wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. wait 1650;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. wait 1650;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_exposure_walk 2147483648 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1650;sm_cvar sb_threat_exposure_stop 2147483648 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1650;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1650;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. // wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. @@ -429,7 +429,7 @@ wait 1800;sm_cvar sv_ragdoll_maxcount_gib 2147483647 wait 1800;sm_cvar sv_ragdoll_maxcount_special 2147483647 // The maximum number of special infected ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_boss 2147483647 // The maximum number of tank and witch ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 2147483647 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1800;sm_cvar z_ragdoll_discard_range 2147483648 // Ragdolls this far away from players will be removed from the map. +wait 1800;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. @@ -659,20 +659,20 @@ wait 3150;sm_cvar ammo_firstaid_max 1 wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -// wait 3150;sm_cvar z_non_head_damage_factor_easy 2 // Removes the damage nerf to common infected in easy difficulty. -// wait 3150;sm_cvar z_non_head_damage_factor_normal 1 // Removes the damage nerf to common infected in normal difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_hard 1 // Removes the damage nerf to common infected in advanced difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_expert 1 // Removes the damage nerf to common infected in expert difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1 // Removes the damage nerf to common infected in Realism mode. +// wait 3150;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +// wait 3150;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. // // -// wait 3300;sm_cvar l4d2_usecount 2147483648 // Unlimits the number of times a survivor can use an individual weapon. +// wait 3300;sm_cvar l4d2_usecount 2147483647 // Unlimits the number of times a survivor can use an individual weapon. // wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. // wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. -wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10 // Shotgun damage multiplier on witch and common infected. +wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10.0 // Shotgun damage multiplier on witch and common infected. wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. // wait 3300;sm_cvar grenadelauncher_startpos_forward 16 // Forward start position of a grenade launcher bullet. // wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. @@ -883,7 +883,7 @@ wait 4200;sm_cvar director_panic_wave_pause_max 5 wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1.0 // Health multiplier of the fallen survivor zombie. wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. @@ -1163,8 +1163,8 @@ wait 5550;sm_cvar z_witch_retreat_min_duration 0 wait 5550;sm_cvar z_witch_retreat_exit_range 0 // A witch will attempt to exit this range from the survivors. wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 0 // A witch will exit after this amount of time when outside of exit range. wait 5550;sm_cvar z_witch_discard_range 0 // A retreating witch outside of this range will be forcefully despawned. -wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483648 // The minimum distance away a player can hear the wandering witches music. -wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483648 // The maximum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. // // wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. From 6a1cb1ac4b399a2e1ca78c8bcbfe374502a198f5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 May 2025 19:59:32 -0400 Subject: [PATCH 2421/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 47fa3e7e..4874c486 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -814,7 +814,7 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // // wait 4050;sm_cvar nav_area_max_size 100 // Max size for a single nav area. wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. +// wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar nav_flow_max_survivor_drop_height 250 // wait 4050;sm_cvar nav_flow_max_survivor_climb_height 75 // From a32df0e19585ed3154f3a96902690570a71ad38f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Jun 2025 15:39:16 -0400 Subject: [PATCH 2422/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 4874c486..e929e6b2 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1026,7 +1026,7 @@ wait 4800;sm_cvar z_vomit_drag 1.0 wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 4800;sm_cvar z_vomit_lifetime 0.25 // How long before boomer vomit particles despawn. +wait 4800;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. From 7d8fe08e6bf9fd7e9aa159ad7c44dc3319266ee0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Jun 2025 16:34:20 -0400 Subject: [PATCH 2423/2978] Update server1.cfg --- cfg/server1.cfg | 114 ++++++++++++++++++++++++------------------------ 1 file changed, 57 insertions(+), 57 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index e929e6b2..2f67f7a8 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -27,7 +27,7 @@ sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;shar // [Other Neat Stuff] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sv_lan 0 // Server is not classified as a LAN server. -sv_region "255" // Sets the region of the server to be anywhere in the world. +sv_region 255 // Sets the region of the server to be anywhere in the world. // maxplayers 32 // Sets the maximum number of players allowed on the server. sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. @@ -72,7 +72,7 @@ func_break_max_pieces 30 // [Logging] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. -mat_queue_mode "2" // Forces the Server to use queued multithread mode for the material system. +mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. r_drawmodelstatsoverlaymin 1 // @@ -122,7 +122,7 @@ sm_cvar sv_runcmds 1 sm_cvar sv_allow_wait_command 1 sm_cvar mem_max_heapsize 512 sm_cvar mem_max_heapsize_dedicated 512 -sm_cvar mem_min_heapsize 512 +sm_cvar mem_min_heapsize 64 sm_cvar force_disablex360 1 sm_cvar sv_forcepreload 1 sm_cvar precache_all_survivors 1 @@ -152,14 +152,14 @@ wait 0150;sm_cvar cl_consistencycheck_interval 86400 // // System Settings // -wait 0150;sm_cvar cpu_level "2" // Sets the highest level of effect detail. -// wait 0150;sm_cvar gpu_level "3" // Sets the highest level of shader detail. -wait 0150;sm_cvar gpu_mem_level "2" // Sets the highest level of model detail. -wait 0150;sm_cvar mem_level "2" // Sets the highest level of memory. +wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +// wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. -wait 0150;sm_cvar mat_dxlevel "92" // Sets the default DirectX level. +wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. @@ -170,7 +170,6 @@ wait 0150;sm_cvar mat_forceaniso 16 wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. // wait 0150;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. wait 0150;sm_cvar mat_levelflush 0 // Disables level flush. - // // wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. @@ -345,8 +344,8 @@ wait 1350;sm_cvar nb_saccade_speed 3000 wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. wait 1350;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. -wait 1350;sm_cvar nb_path_draw_inc 200 // How far out next bots can begin drawing a path. -wait 1350;sm_cvar nb_path_segment_influence_radius 200 // How close objects need to be to influence next bot pathing. +wait 1350;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. +wait 1350;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. wait 1350;sm_cvar nb_goal_look_ahead_range 100 // How far ahead in the map next bots can path towards something. wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. @@ -389,20 +388,20 @@ wait 1500;sm_cvar sb_max_scavenge_separation 600 wait 1500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. // // -wait 1650;sm_cvar sb_min_attention_notice_time 0 // Delay before survivor bots look at another survivor. -wait 1650;sm_cvar sb_min_orphan_time_to_cover 0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +wait 1650;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 1650;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. // wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1650;sm_cvar sb_hindrance_range 50 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1650;sm_cvar sb_hindrance_range 0 // The distance from a survivor bots line of sight that an object will obscure their aim. wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1650;sm_cvar sb_threat_very_far_range 3000 // Even multiple threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. wait 1650;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. wait 1650;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. @@ -421,7 +420,7 @@ wait 1650;sm_cvar sb_rescue_vehicle_loading_range 50 wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. // wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. // // -wait 1800;sm_cvar g_Language English // Sets the games language to English. +wait 1800;sm_cvar g_Language "English" // Sets the games language to English. wait 1800;sm_cvar ai_force_serverside_ragdoll 1 // Whether or not to enforce server-side ragdoll rendering. wait 1800;sm_cvar sv_ragdoll_maxcount 2147483647 // The maximum number of ragdolls that can exist on the map at once. wait 1800;sm_cvar sv_ragdoll_maxcount_generic 2147483647 // The maximum number of common infected ragdolls that can exist on the map at once. @@ -461,8 +460,8 @@ wait 1950;sm_cvar z_stumble_max_curve_rate 5 wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. wait 1950;sm_cvar r_skin 1 // Renders skin on models. -wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +// wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +// wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. wait 1950;sm_cvar flex_expression "" // Unspecifies any specific flex expression. // wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. @@ -513,8 +512,8 @@ wait 2100;sm_cvar z_falling_land_forward_speed 400 wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. // // // wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 2250;sm_cvar mp_allowspectators 0 // Allows spectators to be in the server. -wait 2250;sm_cvar spec_filter_survivors any // Spectators on the survivor team can spectate anyone on both teams. +wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 2250;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. @@ -523,6 +522,7 @@ wait 2400;sm_cvar player_use_radius 125 wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 2400;sm_cvar survivor_helping_hand_inhibit_duration 0 // // wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. wait 2400;sm_cvar decalfrequency 1.25 // How often players can spray an image. wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. @@ -716,12 +716,12 @@ wait 3450;sm_cvar mounted_gun_rate_of_fire 15 wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0 // How long the mounted stays overheated for. wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0 // How long it takes the mounted guns mount to cooldown. +wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.0 // How long it takes the mounted guns mount to cooldown. // // wait 3600;sm_cvar inferno_surface_offset 30 // Offset of inferno particles from the ground. -wait 3600;sm_cvar inferno_initial_spawn_interval 0 // How long inferno particles take to detonate. +wait 3600;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 3600;sm_cvar inferno_max_range 300 // Corrected max range of spread of inferno particles. +wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. // wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. @@ -762,8 +762,8 @@ wait 3750;sm_cvar adrenaline_duration 20 wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. // // -wait 3900;sm_cvar player_throwforce 2500 // The force with which a player can throw an object. -wait 3900;sm_cvar gascan_throw_force 100 // The amount of force that a thrown gascan will apply on physics objects. +wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 3900;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. wait 3900;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. @@ -790,7 +790,7 @@ wait 3900;sm_cvar car_alarm_distance 1000 wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 3900;sm_cvar elevator_movedelay 0 // How long before an elevator starts moving once it has been activated. +wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. // wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. // // wait 3900;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. @@ -813,8 +813,8 @@ wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. // // wait 4050;sm_cvar nav_area_max_size 100 // Max size for a single nav area. -wait 4050;sm_cvar nav_max_auto_area_size 8000 // Max size for auto-generated nav areas. -// wait 4050;sm_cvar nav_max_view_distance 2000 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_auto_area_size 65536 // Max size for auto-generated nav areas. +// wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. wait 4050;sm_cvar nav_flow_max_survivor_drop_height 250 // wait 4050;sm_cvar nav_flow_max_survivor_climb_height 75 // @@ -823,7 +823,7 @@ wait 4050;sm_cvar z_common_limit 40 wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -wait 4050;sm_cvar cleared_wanderer_respawn_chance 50 // Chance of respawning common infected cleared nav areas. +// wait 4050;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. // wait 4050;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 4050;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. @@ -840,14 +840,14 @@ wait 4050;sm_cvar z_vision_range_daylight 2000 // wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. // wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. // wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 4050;sm_cvar z_acquire_far_range 1000 // How far away the infected can acquire a target. -// wait 4050;sm_cvar z_acquire_far_time 2 // How long it takes the infected can acquire a target. +wait 4050;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +// wait 4050;sm_cvar z_acquire_far_time 5 // How long it takes the infected can acquire a target. wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. // wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. // wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. // wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. // wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. -// wait 4050;sm_cvar z_force_attack_from_sound_range 1000 // How far away the common infected can hear survivors. +wait 4050;sm_cvar z_force_attack_from_sound_range 500 // How far away the common infected can hear survivors. wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. wait 4050;sm_cvar z_notice_near_range 40 // Common infected will notice survivoors who are this close to them. @@ -886,7 +886,7 @@ wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1.0 // Health multiplier of the fallen survivor zombie. wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. // // -wait 4200;sm_cvar z_push_force 1000 // How much force common infected push each other with. +wait 4200;sm_cvar z_push_force 500 // How much force common infected push each other with. wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. @@ -899,9 +899,9 @@ wait 4200;sm_cvar z_avoid_min_range 50 // wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. wait 4200;sm_cvar claw_range 70 // Swing range of a special infecteds claw attack. wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 4200;sm_cvar claw_swing_interval 0.95 // How often a special infected can use their claw attack. -wait 4200;sm_cvar claw_swing_miss_interval 0.95 // How long before a witch who misses a swing can swing again. -// wait 4200;sm_cvar claw_swing_duration 0.2 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 4200;sm_cvar claw_swing_duration 0.183333 // The duration of a special infecteds claw attack. wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. @@ -917,20 +917,20 @@ wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -// wait 4200;sm_cvar z_hit_incap_factor_easy 1 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_normal 1 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_hard 1 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 4200;sm_cvar z_hit_incap_factor_expert 2 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. wait 4200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. wait 4200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. wait 4200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. // // -wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar director_special_initial_spawn_delay_max 0 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 0 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar z_director_special_spawn_delay 0 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 4350;sm_cvar director_special_initial_spawn_delay_min 10 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max 10 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 10 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +// wait 4350;sm_cvar z_director_special_spawn_delay 10 // The initial delay at the beginning of a round before the first wave of specials spawns. wait 4350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. wait 4350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. wait 4350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. @@ -989,8 +989,8 @@ wait 4650;sm_cvar z_gas_speed 220 wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. // wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -// wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.015 // The cone tolerance required for a player smoker to smoke a survivor. -wait 4650;sm_cvar smoker_tongue_delay 0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. +wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. @@ -1019,7 +1019,7 @@ wait 4650;sm_cvar smoker_pz_claw_dmg 6 wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. // wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. -wait 4800;sm_cvar boomer_vomit_delay 0 // How long a bot boomer will wait before they vomit on a survivor. +wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. @@ -1093,7 +1093,7 @@ wait 5250;sm_cvar z_spitter_speed 240 wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. wait 5250;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. -wait 5250;sm_cvar z_spit_latency 0.275 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_latency 0.283333 // The delay period for spit to spawna after a spitter has spat. wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. @@ -1198,11 +1198,11 @@ wait 5700;sm_cvar z_tank_throw_interval 4.5 // wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 5700;sm_cvar tank_swing_interval 1.45 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.45 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.45 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 5700;sm_cvar z_tank_attack_interval 1.45 // How often a bot tank will try to swing at survivors. -wait 5700;sm_cvar tank_windup_time 0.475 // How long until the tank swing actually hits. +wait 5700;sm_cvar tank_swing_interval 1.466667 // How often a tank can swing his arm. +wait 5700;sm_cvar tank_swing_miss_interval 1.466667 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.466667 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar z_tank_attack_interval 1.466667 // How often a bot tank will try to swing at survivors. +wait 5700;sm_cvar tank_windup_time 0.483333 // How long until the tank swing actually hits. // wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. wait 5700;sm_cvar tank_swing_yaw 100 // Hitbox yaw offset of a tank swing. wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. From 45fa091540d10f3d40df7e4fb71462f6acfe6231 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Jun 2025 13:02:05 -0400 Subject: [PATCH 2424/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2f67f7a8..d3c84ff5 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -97,7 +97,7 @@ host_flush_threshold 0 host_xbox_e3_restart 0 // Disables the XBox E3 demo. sys_minidumpspewlines 0 // Dont need mini dump spew. engine_no_focus_sleep 0 -sm_flood_time 0 +sm_flood_time 0.0 sm_vote_delay 0 sm_immunity_mode 3 sm_show_activity 16 @@ -157,7 +157,7 @@ wait 0150;sm_cvar cpu_level 2 wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. -wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. +// wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. // wait 0150;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. From fea04bd2ffbedeaaf2238dd329289b9d749a5c32 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Jun 2025 14:30:35 -0400 Subject: [PATCH 2425/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d3c84ff5..328b7361 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -218,7 +218,7 @@ wait 0450;sm_cvar net_maxcleartime 0.016667 wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0600;sm_cvar sv_timeout 120 // How long before players who are not receiving connections from the host will be disconnected. +wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. From 8b80f189f7b04a772a1707e913aa5920e58149f3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Jun 2025 15:46:19 -0400 Subject: [PATCH 2426/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 328b7361..fe0ebc0e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -778,7 +778,7 @@ wait 3900;sm_cvar tick_door_speed 2.0 wait 3900;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. // wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. // wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 3900;sm_cvar sv_prop_door_max_close_attempts 20 // How many attempts a door will try to close on an object before opening back up. +wait 3900;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. From 5fbbfb47fb0573e9c5ebc186bc07b55a798db91b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Jun 2025 13:23:40 -0400 Subject: [PATCH 2427/2978] Update console.cfg --- cfg/console.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/console.cfg b/cfg/console.cfg index 39853317..9d78e07d 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -5,6 +5,7 @@ // C) . . . cl_resend 1.5 +clear_debug_overlays clientport 27019 closecaption 1 cs_make_vip "Moon" @@ -124,6 +125,7 @@ sv_allow_wait_command 1 sv_alternateticks 0 sv_banid_enabled 1 // sv_cheats 0 +sv_clearhinthistory sv_consistency 0 sv_contact "" sv_downloadurl "" From 60b9fc29e4ac1ee66608066863c79e3ed13cd175 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Jun 2025 13:31:38 -0400 Subject: [PATCH 2428/2978] Update server1.cfg --- cfg/server1.cfg | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index fe0ebc0e..a04fde75 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -783,7 +783,7 @@ wait 3900;sm_cvar z_breakable_damage 25 wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -wait 3900;sm_cvar z_charger_max_prop_force 2000 // How much force is applied to physics objects from a charge impact. +wait 3900;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. @@ -991,6 +991,8 @@ wait 4650;sm_cvar tongue_range 900 // wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar tongue_miss_delay 2.75 // How long before a smoker who misses his tongue can try again. +wait 4650;sm_cvar tongue_hit_delay 11 // How long before a smoker whose tongue hits a survivor can try again. wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. From 12ea1b2d640e19754b1d1942e504c71a95f6bd76 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Jun 2025 13:31:51 -0400 Subject: [PATCH 2429/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index a04fde75..5b8b5215 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -71,7 +71,7 @@ func_break_max_pieces 30 // // [Logging] // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. mat_monitorgamma 1.6 // Sets the highest level of brightness. mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. @@ -97,7 +97,7 @@ host_flush_threshold 0 host_xbox_e3_restart 0 // Disables the XBox E3 demo. sys_minidumpspewlines 0 // Dont need mini dump spew. engine_no_focus_sleep 0 -sm_flood_time 0.0 +sm_flood_time 0 sm_vote_delay 0 sm_immunity_mode 3 sm_show_activity 16 From e6d7339649f27e173ce7722659fd24c8235b89ad Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Jun 2025 13:53:15 -0400 Subject: [PATCH 2430/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 5b8b5215..3cb0721b 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -833,7 +833,7 @@ wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. wait 4050;sm_cvar nav_lying_down_percent 0 // Prevents wandering zombies from being spawned sitting or lying down. wait 4050;sm_cvar z_must_wander 1 // Forces all zombies to be spawned as wanderers. -wait 4050;sm_cvar z_health 75 // Health of the common infected. +wait 4050;sm_cvar z_health 90 // Health of the common infected. wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. wait 4050;sm_cvar z_vision_range 1000 // How far the infected can see. wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. From 8c54bfb32f8113b11f07d7cb5690673f668376ed Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Jun 2025 13:10:08 -0400 Subject: [PATCH 2431/2978] Update server1.cfg --- cfg/server1.cfg | 280 ++++++++++++++++++++++++------------------------ 1 file changed, 140 insertions(+), 140 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 3cb0721b..f3984b92 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -138,60 +138,60 @@ sm_cvar sv_hosting_lobby 1 // 0 = Disable addons. // 1 = Enable Addons ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -wait 0150;sm_cvar fps_max_splitscreen 120 -wait 0150;sm_cvar l4d_stats_track 1 -wait 0150;sm_cvar l4d_stats_nogameplaycheck 1 -wait 0150;sm_cvar steamworks_stats_disable 0 -wait 0150;sm_cvar debug_l4dverbose 0 -wait 0150;sm_cvar achievement_disable 0 -// wait 0150;sm_cvar achievement_debug 0 -// wait 0150;sm_cvar z_award_debug 0 -wait 0150;sm_cvar z_holiday_gift_drop_chance 1.0 -wait 0150;sm_cvar survival_generate_fake_times 0 -wait 0150;sm_cvar cl_consistencycheck_interval 86400 +wait 0010;sm_cvar fps_max_splitscreen 120 +wait 0020;sm_cvar l4d_stats_track 1 +wait 0030;sm_cvar l4d_stats_nogameplaycheck 1 +wait 0040;sm_cvar steamworks_stats_disable 0 +wait 0050;sm_cvar debug_l4dverbose 0 +wait 0060;sm_cvar achievement_disable 0 +// wait 0070;sm_cvar achievement_debug 0 +// wait 0080;sm_cvar z_award_debug 0 +wait 0090;sm_cvar z_holiday_gift_drop_chance 1.0 +wait 0100;sm_cvar survival_generate_fake_times 0 +wait 0110;sm_cvar cl_consistencycheck_interval 86400 // // System Settings // -wait 0150;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -// wait 0150;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0150;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0120;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +// wait 0130;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0140;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0150;sm_cvar mat_vsync 0 // Enables vertical sync. -// wait 0150;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. -wait 0150;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. -wait 0150;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -// wait 0150;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. -wait 0150;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0150;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -// wait 0150;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. -// wait 0150;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 0150;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0150;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0300;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0150;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 0150;sm_cvar mat_levelflush 0 // Disables level flush. +wait 0160;sm_cvar mat_vsync 0 // Enables vertical sync. +// wait 0170;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. +wait 0180;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. +wait 0190;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +// wait 0200;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. +wait 0210;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0220;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +// wait 0230;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. +// wait 0240;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0250;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0260;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0270;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +// wait 0280;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 0290;sm_cvar mat_levelflush 0 // Disables level flush. // // wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0300;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0300;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0300;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -// wait 0300;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 0300;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 0300;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0300;sm_cvar snd_gain_max 10.0 // Maximum sound gain. -wait 0300;sm_cvar snd_gain 2.0 // Sound gain amount. -wait 0300;sm_cvar sv_voicecodec "vaudio_celt" // Improves clients microphone quality. -wait 0300;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0300;sm_cvar tv_name "" // HLTV name. -wait 0300;sm_cvar tv_title "" // HLTV title. -wait 0300;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0300;sm_cvar tv_maxrate 36000 // Max rate for HLTV. -wait 0300;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. -wait 0300;sm_cvar tv_timeout 0 // HLTV connection timeout. -wait 0300;sm_cvar tv_autoretry 0 // Prevents HLTV from retrying after timing out. -wait 0300;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. -wait 0300;sm_cvar sv_stats 0 // Dont need stats. -wait 0300;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +wait 0310;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0320;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0330;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +// wait 0340;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 0350;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 0360;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0370;sm_cvar snd_gain_max 10.0 // Maximum sound gain. +wait 0380;sm_cvar snd_gain 2.0 // Sound gain amount. +wait 0390;sm_cvar sv_voicecodec "vaudio_celt" // Improves clients microphone quality. +wait 0400;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0410;sm_cvar tv_name "" // HLTV name. +wait 0420;sm_cvar tv_title "" // HLTV title. +wait 0430;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0440;sm_cvar tv_maxrate 36000 // Max rate for HLTV. +wait 0450;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. +wait 0460;sm_cvar tv_timeout 0 // HLTV connection timeout. +wait 0470;sm_cvar tv_autoretry 0 // Prevents HLTV from retrying after timing out. +wait 0480;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0490;sm_cvar sv_stats 0 // Dont need stats. +wait 0500;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. // // // [Networking, Rates] // // - Rates are not forced on clients, for 120 Tick. // @@ -199,97 +199,97 @@ wait 0300;sm_cvar sys_minidumpexpandedspew 0 // 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // // 2. Change 120 to (Tickrate) for Cmd and Update Rates. // // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -wait 0450;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -// wait 0450;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. -wait 0450;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 0450;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 0450;sm_cvar sv_max_usercmd_future_ticks 15 // Maximum number of ticks in the future that a client user command can activate. -wait 0450;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 0450;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 0450;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. -// wait 0450;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -// wait 0450;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -// wait 0450;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -// wait 0450;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 0450;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 0450;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0450;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. +wait 0510;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +// wait 0520;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. +wait 0530;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 0540;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0550;sm_cvar sv_max_usercmd_future_ticks 15 // Maximum number of ticks in the future that a client user command can activate. +wait 0560;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 0570;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 0580;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. +// wait 0590;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +// wait 0600;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +// wait 0610;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +// wait 0620;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 0630;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +wait 0640;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 0650;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. // // -wait 0600;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0600;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 0600;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0600;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0600;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0600;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 0600;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0600;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 0600;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0600;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 0600;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0600;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +wait 0660;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0670;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 0680;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 0690;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0700;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0710;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0720;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0730;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0740;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0750;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 0760;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0770;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. // // -// wait 0600;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0600;sm_cvar cl_clock_correction_adjustment_min_offset 0 // The minimum clock offset at which clock corrections will be applied. -wait 0600;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 0600;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. -wait 0600;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0600;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60 msec, lowering it below 15 will make some players appear stuttery) -wait 0600;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 0600;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0600;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. -wait 0600;sm_cvar sv_lagflushbonecache 0 // Prevents entity bone caches from flushing during lag compensation. -wait 0600;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. -wait 0600;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0600;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0600;sm_cvar sv_teststepsimulation 0 // Disables step simulation testing. +// wait 0780;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0790;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 0800;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 0810;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. +wait 0820;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0830;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60 msec, lowering it below 15 will make some players appear stuttery) +wait 0840;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 0850;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0860;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. +wait 0870;sm_cvar sv_lagflushbonecache 0 // Prevents entity bone caches from flushing during lag compensation. +wait 0880;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. +wait 0890;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0900;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0910;sm_cvar sv_teststepsimulation 0 // Disables step simulation testing. // // -// wait 0750;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -// wait 0750;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -// wait 0750;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -// wait 0750;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -// wait 0750;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -// wait 0750;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -// wait 0750;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0750;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 0750;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 0750;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 0750;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. -wait 0750;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 0750;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 0750;sm_cvar versus_round_restarttimer 18 // How long it takes to restart a Versus round. -wait 0750;sm_cvar versus_round_restarttimer_finale 18 // How long it takes to restart a Versus round in a finale map. -wait 0750;sm_cvar scavenge_round_restart_delay 12 // How long it takes to restart a Scavenge round. -wait 0750;sm_cvar scavenge_round_restart_delay_tied 12 // How long it takes to restart a Scavenge round when the score is tied. -wait 0750;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 0750;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 0750;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -// wait 0750;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. -wait 0750;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. -// wait 0750;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +// wait 0920;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +// wait 0930;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +// wait 0940;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +// wait 0950;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +// wait 0960;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +// wait 0970;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +// wait 0980;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0990;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 1000;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 1010;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 1020;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. +wait 1030;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 1040;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 1050;sm_cvar versus_round_restarttimer 18 // How long it takes to restart a Versus round. +wait 0106;sm_cvar versus_round_restarttimer_finale 18 // How long it takes to restart a Versus round in a finale map. +wait 1070;sm_cvar scavenge_round_restart_delay 12 // How long it takes to restart a Scavenge round. +wait 1080;sm_cvar scavenge_round_restart_delay_tied 12 // How long it takes to restart a Scavenge round when the score is tied. +wait 1090;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 1100;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 1110;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +// wait 1120;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. +wait 1130;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. +// wait 1140;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. // // // Slots (This prevents constant resetting of sv_maxplayers on map change) // -// wait 0900;sm_cvar Coop 0 // Makes the server a Coop server. -wait 0900;sm_cvar Deathmatch 0 // Makes the server a Deathmatch server. -wait 0900;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 0900;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 0900;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -// wait 0900;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. -wait 0900;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. -wait 0900;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 0900;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 0900;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. -wait 0900;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 0900;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 0900;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 0900;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 0900;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -// wait 0900;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -// wait 0900;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 0900;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 0900;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 0900;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +// wait 1150;sm_cvar Coop 0 // Makes the server a Coop server. +wait 1160;sm_cvar Deathmatch 0 // Makes the server a Deathmatch server. +wait 1170;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1180;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 1190;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +// wait 1200;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +wait 1210;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. +wait 1220;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 1230;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 1240;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. +wait 1250;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 1260;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 1270;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 1280;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 1290;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +// wait 1300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +// wait 1310;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 1320;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 1330;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 1340;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. // // -wait 1050;sm_cvar mp_teamlist "Spectator,Survivor,Nick,Gambler,Ellis,Mechanic,Coach,Rochelle,Producer,Bill,NavVet,Francis,Biker,LouisManager,Zoey,TeenAngst,Infected,Zombie,Common,Minion,Hunter,Smoker,Gas,Boomer,Exploding,Jockey,Charger,Spitter,Witch,Tank" +wait 1050;sm_cvar mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,namvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,voomer,exploding,jockey,charger,spitter,witch,tank" wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. @@ -309,10 +309,10 @@ wait 1050;sm_cvar vs_defib_penalty 0 wait 1050;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. // wait 1050;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. // // -wait 1200;sm_cvar survival_horde_stage_interval 40 // The initial horde spawn interval in Survival mode. +wait 1200;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. wait 1200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 1200;sm_cvar survival_special_spawn_interval 10 // The initial spawn interval for the special infected in Survival mode. -wait 1200;sm_cvar survival_special_spawn_interval_decay 10 // The decay rate of the special infected spawn interval in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval 60 // The initial spawn interval for the special infected in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval_decay 2 // The decay rate of the special infected spawn interval in Survival mode. wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. @@ -699,7 +699,7 @@ wait 3450;sm_cvar chainsaw_hit_interval 0.05 wait 3450;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. // // -wait 3450;sm_cvar z_minigun_spread 3 // Spread of the mounted machine guns. +wait 3450;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. wait 3450;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. wait 3450;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. @@ -791,7 +791,7 @@ wait 3900;sm_cvar car_alarm_chirp_distance 500 wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. -// wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. +wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. // // wait 3900;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. // wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. @@ -1000,7 +1000,7 @@ wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 // wait 4650;sm_cvar tongue_vertical_choke_height 50 // -wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.375 // +wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.35 // wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 // wait 4650;sm_cvar tongue_no_progress_tolerance 20 // wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 // @@ -1153,7 +1153,7 @@ wait 5550;sm_cvar z_witch_max_threat_time 3 wait 5550;sm_cvar witch_rage_ramp_duration 3 // wait 5550;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 5550;sm_cvar z_witch_wander_hear_radius 300 // The range at which a wandering witch can hear survivors. +wait 5550;sm_cvar z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. wait 5550;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. // wait 5550;sm_cvar z_witch_attack_range 60 // Attack range of the witch claw. From 168e1a55673bd7fef6982b550263d3507f435a4f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Jun 2025 13:24:42 -0400 Subject: [PATCH 2432/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index eb79c404..7761979f 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -27,6 +27,7 @@ confogl_addcvar sv_pz_endgame_vote_period 15 confogl_addcvar sv_pz_endgame_vote_post_period 3 confogl_addcvar sv_vote_kick_ban_duration 0 confogl_addcvar l4d2_addons_eclipse -1 +confogl_addcvar sv_downloadurl "Bizzymod Steam Group - steamcommunity.com/groups/bizzymod | Crater Creator's Team Balance Spreadsheet - https://docs.google.com/spreadsheets/d/16_tMQkTEUG-hnxx6ArtYVTzhbnfZjFWd4hYFMeHLH7E/edit?gid=1227741290#gid=1227741290" // Bandwidth Cvars exec confogl_rates.cfg From e909dfe7eada6dcad51b3dc82849853892a73502 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Jun 2025 13:35:41 -0400 Subject: [PATCH 2433/2978] Update server1.cfg --- cfg/server1.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index f3984b92..87e055ce 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -827,6 +827,7 @@ wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. // wait 4050;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. wait 4050;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 0450;sm_cvar z_density_region_length 2000 // Size of the wandering zombie density region area. wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. @@ -927,7 +928,7 @@ wait 4200;sm_cvar z_throttle_hit_interval_hard 0.25 wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. // // -wait 4350;sm_cvar director_special_initial_spawn_delay_min 10 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. wait 4350;sm_cvar director_special_initial_spawn_delay_max 10 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 10 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. // wait 4350;sm_cvar z_director_special_spawn_delay 10 // The initial delay at the beginning of a round before the first wave of specials spawns. From f84c7f7468aa60f93b1b537a49a6b10900365488 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Jun 2025 13:40:43 -0400 Subject: [PATCH 2434/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 87e055ce..7d34bb7c 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1094,7 +1094,7 @@ wait 5100;sm_cvar z_leap_interval_post_incap 15 // // wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. -wait 5250;sm_cvar z_spit_velocity 950 // The speed which spitter spit travels at when spat. +wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. wait 5250;sm_cvar z_spit_latency 0.283333 // The delay period for spit to spawna after a spitter has spat. wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. From 74efc229f2bdbfc4da75d1477f47317d248c48e8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Jun 2025 14:44:25 -0400 Subject: [PATCH 2435/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 7d34bb7c..ea2ac5eb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1044,7 +1044,7 @@ wait 4800;sm_cvar z_vomit_velocityfadestart 0.25 wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -// wait 4800;sm_cvar z_exploding_outer_radius 200 // The outer radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. // wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // From 9e93ea4b5d004540795113c40ea8022709f64ffb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 17:16:37 -0500 Subject: [PATCH 2436/2978] Create cvars --- cfg/cvars | 1648 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1648 insertions(+) create mode 100644 cfg/cvars diff --git a/cfg/cvars b/cfg/cvars new file mode 100644 index 00000000..a42e3112 --- /dev/null +++ b/cfg/cvars @@ -0,0 +1,1648 @@ +wait 0000 ; sm_cvar Convar Value // +wait 0001 ; sm_cvar achievement_disable 0 // +wait 0002 ; sm_cvar action_progress_reset_interval 0.5 // +wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 // +wait 0004 ; sm_cvar adrenaline_duration 20 // +wait 0005 ; sm_cvar adrenaline_health_buffer 30 // +wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 // +wait 0007 ; sm_cvar // adrenaline_run_speed 260 // +wait 0008 ; sm_cvar ai_expression_frametime 0.0 // +wait 0009 ; sm_cvar ai_expression_optimization 1 // +wait 0010 ; sm_cvar ai_talk_idle_enabled 0 // +wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 // +wait 0012 ; sm_cvar // ammo_assaultrifle_max 450 // +wait 0013 ; sm_cvar // ammo_autoshotgun_max 90 // +wait 0014 ; sm_cvar ammo_chainsaw_max 30 // +wait 0015 ; sm_cvar ammo_firstaid_max 1 // +wait 0016 ; sm_cvar // ammo_grenadelauncher_max 49 // +wait 0017 ; sm_cvar // ammo_huntingrifle_max 165 // +wait 0018 ; sm_cvar // ammo_m60_max 150 // +wait 0019 ; sm_cvar ammo_minigun_max -2 // +wait 0020 ; sm_cvar ammo_pack_use_duration 1.5 // +wait 0021 ; sm_cvar // ammo_shotgun_max 72 // +wait 0022 ; sm_cvar // ammo_smg_max 750 // +wait 0023 ; sm_cvar // ammo_sniperrifle_max 180 // +wait 0024 ; sm_cvar ammo_turret_infected_damage 25 // +wait 0025 ; sm_cvar ammo_turret_max -2 // +wait 0026 ; sm_cvar ammo_turret_pz_damage 10 // +wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 // +wait 0028 ; sm_cvar ammo_turret_tank_damage 50 // +wait 0029 ; sm_cvar ammo_turret_witch_damage 25 // +wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 // +wait 0031 ; sm_cvar // autoaim_max_dist 8192 // +wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 // +wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 // +wait 0034 ; sm_cvar boomer_vomit_delay 0.0 // +wait 0035 ; sm_cvar car_alarm_chirp_distance 500 // +wait 0036 ; sm_cvar // car_alarm_chirp_duration 1 // +wait 0037 ; sm_cvar car_alarm_chirp_interval 1 // +wait 0038 ; sm_cvar car_alarm_distance 1000 // +wait 0039 ; sm_cvar car_alarm_duration 20 // +wait 0040 ; sm_cvar cc_norepeat 0 // +wait 0041 ; sm_cvar // chainsaw_attack_cone 30 // +wait 0042 ; sm_cvar chainsaw_attack_distance 80 // +wait 0043 ; sm_cvar chainsaw_attack_force 10000 // +wait 0044 ; sm_cvar chainsaw_attract_distance 1000 // +wait 0045 ; sm_cvar chainsaw_damage 100 // +wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 // +wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 // +wait 0048 ; sm_cvar changelevel_pause_interval 10 // +wait 0049 ; sm_cvar // charger_pz_claw_dmg 10 // +wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 // +wait 0051 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 // +wait 0052 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 // +wait 0053 ; sm_cvar cl_clock_correction_force_server_tick 999 // +wait 0054 ; sm_cvar cl_clockdrift_max_ms 100 // +wait 0055 ; sm_cvar cl_consistencycheck_interval 86400 // +wait 0056 ; sm_cvar cl_interpolate 1 // +wait 0057 ; sm_cvar cl_resend 1.5 // +wait 0058 ; sm_cvar cl_simdbones 1 // +wait 0059 ; sm_cvar // cl_use_simd_bones 1 // +wait 0060 ; sm_cvar claw_force 100 // +wait 0061 ; sm_cvar claw_range 60 // +wait 0062 ; sm_cvar claw_range_down 80 // +wait 0063 ; sm_cvar claw_swing_duration 0.183333 // +wait 0064 ; sm_cvar claw_swing_interval 0.966667 // +wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 // +wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 // +wait 0067 ; sm_cvar // clientport 27019 // +wait 0068 ; sm_cvar // closecaption 0 // +wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 // +wait 0070 ; sm_cvar cola_bottles_use_range 100 // +wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 // +wait 0072 ; sm_cvar collision_shake_amp 0.0 // +wait 0073 ; sm_cvar collision_shake_freq 1.0 // +wait 0074 ; sm_cvar collision_shake_time 1.0 // +wait 0075 ; sm_cvar commentary_available 0 // +wait 0076 ; sm_cvar common_dps_window 0.0 // +wait 0077 ; sm_cvar // confogl_adrenaline_limit -1 // +wait 0078 ; sm_cvar // confogl_block_punch_rock 0 // +wait 0079 ; sm_cvar // confogl_blockinfectedbots 0 // +wait 0080 ; sm_cvar confogl_boss_tank 0 // +wait 0081 ; sm_cvar // confogl_boss_unprohibit 0 // +wait 0082 ; sm_cvar // confogl_block_punch_rock 0 // +wait 0083 ; sm_cvar // confogl_defib_limit -1 // +wait 0084 ; sm_cvar // confogl_disable_ghost_hurt 0 // +wait 0085 ; sm_cvar // confogl_disable_tank_hordes 0 // +wait 0086 ; sm_cvar // confogl_ghost_warp 0 // +wait 0087 ; sm_cvar // confogl_lock_boss_spawns 1 // +wait 0088 ; sm_cvar // confogl_molotov_limit -1 // +wait 0089 ; sm_cvar // confogl_pills_limit -1 // +wait 0090 ; sm_cvar // confogl_pipebomb_limit -1 // +wait 0091 ; sm_cvar // confogl_reduce_finalespawnrange 1 // +wait 0092 ; sm_cvar confogl_remove_c5m4_hurts 1 // +wait 0093 ; sm_cvar confogl_remove_escape_tank 1 // +wait 0094 ; sm_cvar confogl_remove_inf_clips 1 // +wait 0095 ; sm_cvar // confogl_replace_cssweapons 0 // +wait 0096 ; sm_cvar // confogl_replace_finalekits 0 // +wait 0097 ; sm_cvar // confogl_replace_startkits 0 // +wait 0098 ; sm_cvar // confogl_vomitjar_limit -1 // +wait 0099 ; sm_cvar // confogl_waterslowdown 0 // +wait 0100 ; sm_cvar cpu_level 2 // +wait 0101 ; sm_cvar datacachesize 512 // +wait 0102 ; sm_cvar deathmatch 0 // +wait 0103 ; sm_cvar debug_l4dverbose 0 // +wait 0104 ; sm_cvar decalfrequency 1.25 // +wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 // +wait 0106 ; sm_cvar defibrillator_use_duration 2.0 // +wait 0107 ; sm_cvar director_adrenaline_density 4 // +wait 0108 ; sm_cvar director_afk_timeout 20 // +wait 0109 ; sm_cvar // director_allow_infected_bots 1 // +wait 0110 ; sm_cvar director_always_allow_wanderers 1 // +wait 0111 ; sm_cvar director_ammo_density 4 // +wait 0112 ; sm_cvar director_build_up_min_interval 10 // +wait 0113 ; sm_cvar director_clear_count 2 // +wait 0114 ; sm_cvar director_clear_timeout 10 // +wait 0115 ; sm_cvar director_configurable_weapon_spawn_density -1 // +wait 0116 ; sm_cvar director_convert_pills 0 // +wait 0117 ; sm_cvar director_convert_pills_critical_health 0 // +wait 0118 ; sm_cvar director_convert_pills_to_defib_health 0 // +wait 0119 ; sm_cvar director_cs_weapon_spawn_chance 0.5 // +wait 0120 ; sm_cvar director_custom_finale_tank_spacing 10 // +wait 0121 ; sm_cvar director_defibrillator_density 4 // +wait 0122 ; sm_cvar director_finale_item_cluster_count 4 // +wait 0123 ; sm_cvar // director_finale_stage_delay 4 // +wait 0124 ; sm_cvar director_gas_can_density 4 // +wait 0125 ; sm_cvar director_gauntlet_movement_bonus 5 // +wait 0126 ; sm_cvar director_gauntlet_movement_bonus_max 30 // +wait 0127 ; sm_cvar director_gauntlet_movement_threshold 500 // +wait 0128 ; sm_cvar director_gauntlet_movement_timer_length 10 // +wait 0129 ; sm_cvar director_gauntlet_tank_kite_distance 3000 // +wait 0130 ; sm_cvar // director_ingress_range 3000 // +wait 0131 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // +wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // +wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // +wait 0134 ; sm_cvar director_intensity_relax_threshold 1.0 // +wait 0135 ; sm_cvar director_intensity_threshold 1.0 // +wait 0136 ; sm_cvar // director_item_cluster_range 50 // +wait 0137 ; sm_cvar director_magnum_spawn_density -1 // +wait 0138 ; sm_cvar director_max_threat_areas 5 // +wait 0139 ; sm_cvar director_melee_weapon_density 4 // +wait 0140 ; sm_cvar director_min_start_players 1 // +wait 0141 ; sm_cvar director_molotov_density 4 // +wait 0142 ; sm_cvar // director_music_dynamic_mob_size 20 // +wait 0143 ; sm_cvar // director_music_dynamic_mobstop_size 10 // +wait 0144 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 // +wait 0145 ; sm_cvar director_oxygen_tank_density 4 // +wait 0146 ; sm_cvar director_pain_pill_density 4 // +wait 0147 ; sm_cvar director_panic_wave_pause_max 5 // +wait 0148 ; sm_cvar // director_panic_wave_pause_min 5 // +wait 0149 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // +wait 0150 ; sm_cvar director_pipe_bomb_density 4 // +wait 0151 ; sm_cvar director_propane_tank_density 4 // +wait 0152 ; sm_cvar director_ready_duration 30 // +wait 0153 ; sm_cvar // director_ready_radius 300 // +wait 0154 ; sm_cvar // director_relax_max_flow_travel 3000 // +wait 0155 ; sm_cvar director_relax_max_interval 20 // +wait 0156 ; sm_cvar director_relax_min_interval 10 // +wait 0157 ; sm_cvar // director_report_screen_delay 10 // +wait 0158 ; sm_cvar // director_special_battlefield_respawn_interval 10 // +wait 0159 ; sm_cvar // director_special_finale_offer_length 10 // +wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 // +wait 0161 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 // +wait 0162 ; sm_cvar director_special_initial_spawn_delay_min 0 // +wait 0163 ; sm_cvar // director_special_original_offer_length 10 // +wait 0164 ; sm_cvar director_special_respawn_interval 10 // +wait 0165 ; sm_cvar director_super_weapon_density 4 // +wait 0166 ; sm_cvar director_survivor_movement_window 10 // +wait 0167 ; sm_cvar // director_sustain_peak_max_time 5 // +wait 0168 ; sm_cvar director_sustain_peak_min_time 5 // +wait 0169 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 // +wait 0170 ; sm_cvar // director_tank_checkpoint_interval 10 // +wait 0171 ; sm_cvar // director_tank_lottery_entry_time 0.1 // +wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 // +wait 0173 ; sm_cvar director_tank_max_interval 300 // +wait 0174 ; sm_cvar director_tank_min_interval 300 // +wait 0175 ; sm_cvar // director_test_loop_restarts_before_rotate 10 // +wait 0176 ; sm_cvar // director_test_loop_rotate_maps 0 // +wait 0177 ; sm_cvar // director_test_loop_time 5 // +wait 0178 ; sm_cvar director_threat_clear_radius 200 // +wait 0179 ; sm_cvar director_threat_max_separation 4000 // +wait 0180 ; sm_cvar director_threat_min_separation 4000 // +wait 0181 ; sm_cvar // director_threat_radius 500 // +wait 0182 ; sm_cvar director_transition_timeout 60 // +wait 0183 ; sm_cvar director_unfreeze_time 0 // +wait 0184 ; sm_cvar director_upgradepack_density 4 // +wait 0185 ; sm_cvar director_vomitjar_density 4 // +wait 0186 ; sm_cvar director_vs_convert_pills 0.0 // +wait 0187 ; sm_cvar // director_weapon_cluster_range 100 // +wait 0188 ; sm_cvar elevator_movedelay 0.0 // +wait 0189 ; sm_cvar engine_fix_flags 12 // +wait 0190 ; sm_cvar engine_no_focus_sleep 0 // +wait 0191 ; sm_cvar // ent_steadystate_batchsize 10 // +wait 0192 ; sm_cvar ent_steadystate_cooldown 5 // +wait 0193 ; sm_cvar // ent_steadystate_delay 5 // +wait 0194 ; sm_cvar // ent_steadystate_enable 1 // +wait 0195 ; sm_cvar // ent_steadystate_interval 0.1 // +wait 0196 ; sm_cvar fall_speed_fatal 700 // +wait 0197 ; sm_cvar fall_speed_safe 500 // +wait 0198 ; sm_cvar // fidget_max_interval 20 // +wait 0199 ; sm_cvar // fidget_min_interval 10 // +wait 0200 ; sm_cvar fire_absorbrate 100 // +wait 0201 ; sm_cvar fire_dmgbase 1 // +wait 0202 ; sm_cvar // fire_dmginterval 1.0 // +wait 0203 ; sm_cvar fire_dmgscale 0.1 // +wait 0204 ; sm_cvar fire_extabsorb 100 // +wait 0205 ; sm_cvar fire_extscale 100 // +wait 0206 ; sm_cvar fire_growthrate 0.1 // +wait 0207 ; sm_cvar fire_heatscale 0.1 // +wait 0208 ; sm_cvar fire_incomingheatscale 0.1 // +wait 0209 ; sm_cvar fire_maxabsorb 100 // +wait 0210 ; sm_cvar // first_aid_heal_percent 0.75 // +wait 0211 ; sm_cvar first_aid_kit_max_heal 101 // +wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 // +wait 0213 ; sm_cvar flex_expression "" // +wait 0214 ; sm_cvar force_disablex360 1 // +wait 0215 ; sm_cvar fps_max 120 // +wait 0216 ; sm_cvar fps_max_splitscreen 120 // +wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 // +wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 // +wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 // +wait 0220 ; sm_cvar fuel_barrel_health 10 // +wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 // +wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 // +wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 // +wait 0224 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 // +wait 0225 ; sm_cvar func_break_max_pieces 30 // +wait 0226 ; sm_cvar func_break_reduction_factor 1.0 // +wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 // +wait 0228 ; sm_cvar func_breakdmg_club 3.0 // +wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 // +wait 0230 ; sm_cvar g_Language English // +wait 0231 ; sm_cvar g_ragdoll_max_fps 60 // +wait 0232 ; sm_cvar g_ragdoll_min_fps 30 // +wait 0233 ; sm_cvar gas_can_use_duration 1.9 // +wait 0234 ; sm_cvar gascan_spit_time 2.75 // +wait 0235 ; sm_cvar gascan_throw_force 100 // +wait 0236 ; sm_cvar gascan_use_range 80 // +wait 0237 ; sm_cvar gascan_use_tolerance 0.0 // +wait 0238 ; sm_cvar gpu_level 3 // +wait 0239 ; sm_cvar gpu_mem_level 2 // +wait 0240 ; sm_cvar grenadelauncher_damage 750 // +wait 0241 ; sm_cvar grenadelauncher_ff_scale 0.05 // +wait 0242 ; sm_cvar grenadelauncher_ff_scale_self 0.05 // +wait 0243 ; sm_cvar grenadelauncher_force_kill 0 // +wait 0244 ; sm_cvar grenadelauncher_radius_kill 300 // +wait 0245 ; sm_cvar grenadelauncher_radius_stumble 500 // +wait 0246 ; sm_cvar grenadelauncher_startpos_forward 16 // +wait 0247 ; sm_cvar grenadelauncher_startpos_right 4 // +wait 0248 ; sm_cvar grenadelauncher_startpos_up 0 // +wait 0249 ; sm_cvar grenadelauncher_vel_up 125 // +wait 0250 ; sm_cvar grenadelauncher_vel_variance 0 // +wait 0251 ; sm_cvar grenadelauncher_velocity 1250 // +wait 0252 ; sm_cvar // hack_elevator_z_offset 16 // +wait 0253 ; sm_cvar host_flush_threshold 0 // +wait 0254 ; sm_cvar host_timescale 1.0 // +wait 0255 ; sm_cvar host_xbox_e3_restart 0 // +wait 0256 ; sm_cvar hostfile "myhost.txt" // +wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" // +wait 0258 ; sm_cvar // hostport 27019 // +wait 0259 ; sm_cvar hunter_committed_attack_range 600 // +wait 0260 ; sm_cvar hunter_leap_away_give_up_range 10000 // +wait 0261 ; sm_cvar hunter_pounce_air_speed 750 // +wait 0262 ; sm_cvar hunter_pounce_loft_rate 0.03 // +wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 // +wait 0264 ; sm_cvar hunter_pounce_ready_range 800 // +wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 // +wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 // +wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 // +wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 // +wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 // +wait 0270 ; sm_cvar inferno_damage 50 // +wait 0271 ; sm_cvar // inferno_flame_lifetime 15 // +wait 0272 ; sm_cvar // inferno_flame_spacing 60 // +wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 // +wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 // +wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 // +wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 // +wait 0277 ; sm_cvar inferno_max_flames 50 // +wait 0278 ; sm_cvar inferno_max_range 250 // +wait 0279 ; sm_cvar // inferno_max_trace_per_tick 25 // +wait 0280 ; sm_cvar // inferno_per_flame_spawn_duration 5 // +wait 0281 ; sm_cvar // inferno_scorch_decals 0 // +wait 0282 ; sm_cvar // inferno_spawn_angle 45 // +wait 0283 ; sm_cvar // inferno_surface_offset 30 // +wait 0284 ; sm_cvar // inferno_velocity_decay_factor 0.2 // +wait 0285 ; sm_cvar // inferno_velocity_factor 0.002 // +wait 0286 ; sm_cvar inferno_velocity_normal_factor 0.0 // +wait 0287 ; sm_cvar intensity_averaged_following_decay 10 // +wait 0288 ; sm_cvar intensity_decay_time 20 // +wait 0289 ; sm_cvar // intensity_enemy_death_far_range 1000 // +wait 0290 ; sm_cvar // intensity_enemy_death_near_range 250 // +wait 0291 ; sm_cvar intensity_factor 1.0 // +wait 0292 ; sm_cvar // ip 74.91.113.130 // +wait 0293 ; sm_cvar jockey_pounce_air_speed 750 // +wait 0294 ; sm_cvar jockey_pounce_loft_rate 0.03 // +wait 0295 ; sm_cvar jockey_pounce_max_loft_angle 60 // +wait 0296 ; sm_cvar // jockey_pz_claw_dmg 4 // +wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 // +wait 0298 ; sm_cvar l4d_stats_track 1 // +wait 0299 ; sm_cvar // ladder_autocenter 1 // +wait 0300 ; sm_cvar ladder_horizon -0.38268343 // +wait 0301 ; sm_cvar // lservercfgfile "listenserver.cfg" // +wait 0302 ; sm_cvar mat_aaquality 0 // +wait 0303 ; sm_cvar mat_antialias 8 // +wait 0304 ; sm_cvar mat_depthbias_normal 0.0 // +wait 0305 ; sm_cvar mat_dxlevel 92 // +wait 0306 ; sm_cvar // mat_envmapsize 128 // +wait 0307 ; sm_cvar mat_envmaptgasize 32 // +wait 0308 ; sm_cvar mat_forceaniso 16 // +wait 0309 ; sm_cvar // mat_hdr_level 2 // +wait 0310 ; sm_cvar mat_levelflush 0 // +wait 0311 ; sm_cvar mat_maxframelatency 0 // +wait 0312 ; sm_cvar mat_monitorgamma 1.6 // +wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 // +wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 // +wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 // +wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 // +wait 0317 ; sm_cvar mat_motion_blur_enabled 0 // +wait 0318 ; sm_cvar // mat_phong 1 // +wait 0319 ; sm_cvar mat_picmip -10 // +wait 0320 ; sm_cvar mat_queue_mode 2 // +wait 0321 ; sm_cvar // mat_shadowstate 0 // +wait 0322 ; sm_cvar // mat_specular 1 // +wait 0323 ; sm_cvar // mat_triplebuffered 0 // +wait 0324 ; sm_cvar mat_vsync 0 // +wait 0325 ; sm_cvar melee_collateral_shove_count 20 // +wait 0326 ; sm_cvar melee_combo_reset_time 0.975 // +wait 0327 ; sm_cvar melee_damage_charger 400 // +wait 0328 ; sm_cvar melee_drop_method 0 // +wait 0329 ; sm_cvar melee_force_scalar 25 // +wait 0330 ; sm_cvar melee_force_scalar_combat_character 25 // +wait 0331 ; sm_cvar melee_range 90 // +wait 0332 ; sm_cvar mem_incremental_compact_rate 0.5 // +wait 0333 ; sm_cvar mem_level 2 // +wait 0334 ; sm_cvar mem_max_heapsize 512 // +wait 0335 ; sm_cvar mem_max_heapsize_dedicated 512 // +wait 0336 ; sm_cvar mem_min_heapsize 512 // +wait 0337 ; sm_cvar // mix_dynamic_max_CI_emitters 30 // +wait 0338 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 // +wait 0339 ; sm_cvar // mm_datacenter_delay_mount_frames 6 // +wait 0340 ; sm_cvar // mm_datacenter_query_delay 5 // +wait 0341 ; sm_cvar // mm_datacenter_report_version 5 // +wait 0342 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 // +wait 0343 ; sm_cvar // mm_datacenter_retry_interval 60 // +wait 0344 ; sm_cvar // mm_datacenter_update_interval 600 // +wait 0345 ; sm_cvar // mm_heartbeat_seconds 300 // +wait 0346 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 // +wait 0347 ; sm_cvar // mm_heartbeat_timeout 10 // +wait 0348 ; sm_cvar // mm_heartbeat_timeout_legacy 10 // +wait 0349 ; sm_cvar // mm_matchmaking_dlcsquery 2 // +wait 0350 ; sm_cvar // mm_matchmaking_version 10 // +wait 0351 ; sm_cvar // mm_server_search_inet_ping_interval 1 // +wait 0352 ; sm_cvar // mm_server_search_inet_ping_refresh 15 // +wait 0353 ; sm_cvar // mm_server_search_inet_ping_timeout 5 // +wait 0354 ; sm_cvar // mm_server_search_inet_ping_window 10 // +wait 0355 ; sm_cvar // mm_server_search_lan_ping_duration 1 // +wait 0356 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 // +wait 0357 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // +wait 0358 ; sm_cvar // mm_server_search_server_lifetime 120 // +wait 0359 ; sm_cvar // mm_server_search_update_interval 30 // +wait 0360 ; sm_cvar // morph_path 0 // +wait 0361 ; sm_cvar motd_enabled 1 // +wait 0362 ; sm_cvar motdfile "mymotd.txt" // +wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 // +wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 // +wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 // +wait 0366 ; sm_cvar mounted_gun_overheat_time 100 // +wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 // +wait 0368 ; sm_cvar // mp_allowNPCs 0 // +wait 0369 ; sm_cvar mp_allowspectators 1 // +wait 0370 ; sm_cvar mp_autokick 0 // +wait 0371 ; sm_cvar mp_autoteambalance 0 // +wait 0372 ; sm_cvar mp_buytime 86400 // +wait 0373 ; sm_cvar mp_c4timer 90 // +wait 0374 ; sm_cvar mp_capdeteriorate_time 60 // +wait 0375 ; sm_cvar mp_chattime 120 // +wait 0376 ; sm_cvar // mp_clan_ready_signal ready // +wait 0377 ; sm_cvar mp_enableroundwaittime 0 // +wait 0378 ; sm_cvar mp_facefronttime 0.333333 // +wait 0379 ; sm_cvar mp_feetmaxyawrate 90 // +wait 0380 ; sm_cvar mp_feetyawrate 120 // +wait 0381 ; sm_cvar mp_feetyawrate_max 180 // +wait 0382 ; sm_cvar mp_forcecamera 0 // +wait 0383 ; sm_cvar mp_freezetime 0 // +wait 0384 ; sm_cvar mp_limitteams 0 // +wait 0385 ; sm_cvar // mp_playerid 1 // +wait 0386 ; sm_cvar mp_playerid_delay 0.0 // +wait 0387 ; sm_cvar mp_playerid_hold 0.2 // +wait 0388 ; sm_cvar mp_roundlimit 5 // +wait 0389 ; sm_cvar mp_roundtime 9 // +wait 0390 ; sm_cvar mp_spawnprotectiontime 0 // +wait 0391 ; sm_cvar mp_stalemate_timelimit 0 // +wait 0392 ; sm_cvar mp_startmoney 16000 // +wait 0393 ; sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // +wait 0394 ; sm_cvar mp_teams_unbalance_limit 0 // +wait 0395 ; sm_cvar mp_tkpunish 0 // +wait 0396 ; sm_cvar mp_weapon_ak47_price 0 // +wait 0397 ; sm_cvar mp_weapon_aug_price 0 // +wait 0398 ; sm_cvar mp_weapon_awp_price 0 // +wait 0399 ; sm_cvar mp_weapon_deagle_price 0 // +wait 0400 ; sm_cvar mp_weapon_elite_price 0 // +wait 0401 ; sm_cvar mp_weapon_famas_price 0 // +wait 0402 ; sm_cvar mp_weapon_fiveseven_price 0 // +wait 0403 ; sm_cvar mp_weapon_g3sg1_price 0 // +wait 0404 ; sm_cvar mp_weapon_galil_price 0 // +wait 0405 ; sm_cvar mp_weapon_glock_price 0 // +wait 0406 ; sm_cvar mp_weapon_m249_price 0 // +wait 0407 ; sm_cvar mp_weapon_m3_price 0 // +wait 0408 ; sm_cvar mp_weapon_m4a1_price 0 // +wait 0409 ; sm_cvar mp_weapon_mac10_price 0 // +wait 0410 ; sm_cvar mp_weapon_mp5navy_price 0 // +wait 0411 ; sm_cvar mp_weapon_p228_price 0 // +wait 0412 ; sm_cvar mp_weapon_p90_price 0 // +wait 0413 ; sm_cvar mp_weapon_scout_price 0 // +wait 0414 ; sm_cvar mp_weapon_sg550_price 0 // +wait 0415 ; sm_cvar mp_weapon_sg552_price 0 // +wait 0416 ; sm_cvar mp_weapon_tmp_price 0 // +wait 0417 ; sm_cvar mp_weapon_ump45_price 0 // +wait 0418 ; sm_cvar mp_weapon_usp_price 0 // +wait 0419 ; sm_cvar mp_weapon_xm1014_price 0 // +wait 0420 ; sm_cvar music_bank_max_duration 86400 // +wait 0421 ; sm_cvar music_bank_min_duration 86400 // +wait 0422 ; sm_cvar music_calm_min_interval 30 // +wait 0423 ; sm_cvar // music_dynamic_action_decay 10 // +wait 0424 ; sm_cvar music_dynamic_ambient_decay 5 // +wait 0425 ; sm_cvar music_dynamic_ambient_in_max 0.8 // +wait 0426 ; sm_cvar // music_dynamic_ambient_in_min 0.5 // +wait 0427 ; sm_cvar // music_dynamic_ambient_out_max 1.0 // +wait 0428 ; sm_cvar // music_dynamic_ambient_out_min 0.0 // +wait 0429 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // +wait 0430 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 // +wait 0431 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 // +wait 0432 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 // +wait 0433 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 // +wait 0434 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 // +wait 0435 ; sm_cvar // music_dynamic_attack_CI_num 20 // +wait 0436 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // +wait 0437 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 // +wait 0438 ; sm_cvar // music_dynamic_calm_decay 10 // +wait 0439 ; sm_cvar // music_dynamic_CI_sight_decay 10 // +wait 0440 ; sm_cvar // music_dynamic_damage_decay 10 // +wait 0441 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // +wait 0442 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // +wait 0443 ; sm_cvar // music_dynamic_damage_duck_max 0.3 // +wait 0444 ; sm_cvar // music_dynamic_damage_duck_min 0.0 // +wait 0445 ; sm_cvar music_dynamic_damage_increment 0.1 // +wait 0446 ; sm_cvar // music_dynamic_dodamage_decay 5 // +wait 0447 ; sm_cvar music_dynamic_dodamage_increment 0.02 // +wait 0448 ; sm_cvar // music_dynamic_gunfire_decay 1.0 // +wait 0449 ; sm_cvar music_dynamic_gunfire_increment 0.4 // +wait 0450 ; sm_cvar // music_dynamic_gunfireslow_decay 3 // +wait 0451 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 // +wait 0452 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 // +wait 0453 ; sm_cvar // music_dynamic_mob_action_close_min 0 // +wait 0454 ; sm_cvar // music_dynamic_mob_action_decay 15 // +wait 0455 ; sm_cvar music_dynamic_mob_action_increment 0.1 // +wait 0456 ; sm_cvar // music_dynamic_mob_action_max 1.0 // +wait 0457 ; sm_cvar // music_dynamic_mob_action_min 0.0 // +wait 0458 ; sm_cvar // music_dynamic_mob_choir_BPM 90 // +wait 0459 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 // +wait 0460 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // +wait 0461 ; sm_cvar // music_dynamic_mob_damage_max 1.0 // +wait 0462 ; sm_cvar // music_dynamic_mob_damage_min 0.6 // +wait 0463 ; sm_cvar // music_dynamic_mob_decay 15 // +wait 0464 ; sm_cvar music_dynamic_mob_increment 0.1 // +wait 0465 ; sm_cvar // music_dynamic_mob_large 40 // +wait 0466 ; sm_cvar // music_dynamic_mob_max 1.0 // +wait 0467 ; sm_cvar // music_dynamic_mob_med 20 // +wait 0468 ; sm_cvar // music_dynamic_mob_min 0.5 // +wait 0469 ; sm_cvar // music_dynamic_mob_small 20 // +wait 0470 ; sm_cvar // music_dynamic_PZ_BPM 80 // +wait 0471 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 // +wait 0472 ; sm_cvar // music_dynamic_scavenge_beat 1 // +wait 0473 ; sm_cvar // music_dynamic_SI_close_distmax 1500 // +wait 0474 ; sm_cvar // music_dynamic_SI_far_distmin 2000 // +wait 0475 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 // +wait 0476 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // +wait 0477 ; sm_cvar // music_dynamic_solosuccess_decay 4 // +wait 0478 ; sm_cvar // music_dynamic_solosuccess_increment 1 // +wait 0479 ; sm_cvar // music_dynamic_specials_interval_beats 5 // +wait 0480 ; sm_cvar // music_dynamic_threat_decay 6 // +wait 0481 ; sm_cvar music_dynamic_update_interval 0.1 // +wait 0482 ; sm_cvar // music_dynamic_witch_alert_interval 30 // +wait 0483 ; sm_cvar // music_dynamic_witch_near_max 2000 // +wait 0484 ; sm_cvar // music_dynamic_witch_near_min 500 // +wait 0485 ; sm_cvar // music_intensity_threshold 0.25 // +wait 0486 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 // +wait 0487 ; sm_cvar // music_large_area_reveal_threshold 100000 // +wait 0488 ; sm_cvar // music_min_pending_threat_time 10 // +wait 0489 ; sm_cvar // music_min_safe_time 5 // +wait 0490 ; sm_cvar // music_moment_of_silence_repeat_interval 300 // +wait 0491 ; sm_cvar // music_moment_of_silence_start_delay 30 // +wait 0492 ; sm_cvar mv_maxplayers 32 // +wait 0493 ; sm_cvar name Bizzy // +wait 0494 ; sm_cvar name2 Moon // +wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" // +wait 0496 ; sm_cvar // nav_area_max_size 100 // +wait 0497 ; sm_cvar // nav_coplanar_slope_limit 0.9998477 // +wait 0498 ; sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 // +wait 0499 ; sm_cvar // nav_corner_adjust_adjacent 16 // +wait 0500 ; sm_cvar // nav_displacement_test 10000 // +wait 0501 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 // +wait 0502 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 // +wait 0503 ; sm_cvar // nav_draw_limit 1000 // +wait 0504 ; sm_cvar // nav_flood_select_tolerance 0.0 // +wait 0505 ; sm_cvar // nav_flow_max_survivor_climb_height 75 // +wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 // +wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 // +wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 // +wait 0509 ; sm_cvar nav_lying_down_percent 0 // +wait 0510 ; sm_cvar nav_max_auto_area_size 8192 // +wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 // +wait 0512 ; sm_cvar // nav_obscure_range 300 // +wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // +wait 0514 ; sm_cvar // nav_save_history 10 // +wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" // +wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" // +wait 0517 ; sm_cvar // nav_show_area_info 0.25 // +wait 0518 ; sm_cvar // nav_slope_limit 0.70710678 // +wait 0519 ; sm_cvar // nav_slope_tolerance 0.087515574 // +wait 0520 ; sm_cvar // nav_solid_props 1 // +wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 // +wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 // +wait 0523 ; sm_cvar // nb_acceleration 500 // +wait 0524 ; sm_cvar nb_avoid 0 // +wait 0525 ; sm_cvar nb_avoid_interval 1.0 // +wait 0526 ; sm_cvar nb_chase_lead_time 1.0 // +wait 0527 ; sm_cvar nb_friction_forward 3 // +wait 0528 ; sm_cvar nb_friction_sideways 3 // +wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 // +wait 0530 ; sm_cvar nb_gravity 2000 // +wait 0531 ; sm_cvar nb_head_aim_settle_duration 0.1 // +wait 0532 ; sm_cvar nb_head_aim_steady_max_rate 3000 // +wait 0533 ; sm_cvar nb_ladder_align_range 128 // +wait 0534 ; sm_cvar nb_lean_forward_accel 200 // +wait 0535 ; sm_cvar // nb_lean_max_angle 30 // +wait 0536 ; sm_cvar nb_lean_rate 4 // +wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 // +wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 // +wait 0539 ; sm_cvar nb_saccade_speed 3000 // +wait 0540 ; sm_cvar // nb_saccade_time 0.1 // +wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 // +wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 // +wait 0543 ; sm_cvar nb_update_framelimit 10 // +wait 0544 ; sm_cvar nb_update_frequency 0.016667 // +wait 0545 ; sm_cvar nb_update_maxslide 10 // +wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 // +wait 0547 ; sm_cvar // nb_yaw_rate 300 // +wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 // +wait 0549 ; sm_cvar net_chan_stats_lru 0 // +wait 0550 ; sm_cvar net_compresspackets_minsize 0 // +wait 0551 ; sm_cvar net_maxcleartime 0.016667 // +wait 0552 ; sm_cvar net_maxfilesize 64 // +wait 0553 ; sm_cvar net_minroutable 0 // +wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 // +wait 0555 ; sm_cvar // net_splitrate 1 // +wait 0556 ; sm_cvar old_radiusdamage 0 // +wait 0557 ; sm_cvar pain_pills_decay_rate 0.16666667 // +wait 0558 ; sm_cvar // pain_pills_health_value 60 // +wait 0559 ; sm_cvar // phys2_ccd_epsilon 0.01 // +wait 0560 ; sm_cvar // phys2_num_threads 16 // +wait 0561 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 // +wait 0562 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 // +wait 0563 ; sm_cvar // phys2_ragdoll_force_magnitude 5 // +wait 0564 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // +wait 0565 ; sm_cvar // phys2_ragdoll_velocity 1 // +wait 0566 ; sm_cvar // phys2_shoot_speed 250 // +wait 0567 ; sm_cvar phys2_vdb_host 74.91.113.130 // +wait 0568 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" // +wait 0569 ; sm_cvar phys_enable_experimental_optimizations 1 // +wait 0570 ; sm_cvar phys_explosion_force 1.0 // +wait 0571 ; sm_cvar phys_impactforcescale 1.0 // +wait 0572 ; sm_cvar phys_penetration_error_time 0 // +wait 0573 ; sm_cvar phys_pushscale 2.0 // +wait 0574 ; sm_cvar phys_ragdoll_force_magnitude 0.5 // +wait 0575 ; sm_cvar phys_shoot_torque 1000000 // +wait 0576 ; sm_cvar // phys_stressbodyweights 5.0 // +wait 0577 ; sm_cvar phys_timescale 1.0 // +wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 // +wait 0579 ; sm_cvar // PhysPMC 1 // +wait 0580 ; sm_cvar // physx_valve_dll 1 // +wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 // +wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 // +wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 // +wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 // +wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 // +wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 // +wait 0587 ; sm_cvar player_incap_use_radius 150 // +wait 0588 ; sm_cvar player_throwforce 2250 // +wait 0589 ; sm_cvar player_use_radius 110 // +wait 0590 ; sm_cvar precache_all_survivors 1 // +wait 0591 ; sm_cvar prop_active_gib_limit 30 // +wait 0592 ; sm_cvar prop_active_gib_max_fade_time 10 // +wait 0593 ; sm_cvar props_break_max_pieces -1 // +wait 0594 ; sm_cvar // props_break_max_pieces_perframe 1 // +wait 0595 ; sm_cvar punch_angle_decay_rate 15 // +wait 0596 ; sm_cvar // r_AirboatViewDampenDamp 1.0 // +wait 0597 ; sm_cvar r_AirboatViewDampenFreq 10.0 // +wait 0598 ; sm_cvar // r_AirboatViewZHeight 0.0 // +wait 0599 ; sm_cvar r_ambientboost 1.0 // +wait 0600 ; sm_cvar // r_ambientfactor 10 // +wait 0601 ; sm_cvar // r_ambientfraction 0.0 // +wait 0602 ; sm_cvar r_ambientmin 0.0 // +wait 0603 ; sm_cvar r_decal_cover_count 2147483647 // +wait 0604 ; sm_cvar r_decal_overlap_area 1.0 // +wait 0605 ; sm_cvar r_decal_overlap_count 2147483647 // +wait 0606 ; sm_cvar r_decals 2147483647 // +wait 0607 ; sm_cvar // r_decalstaticprops 1 // +wait 0608 ; sm_cvar // r_drawbatchdecals 1 // +wait 0609 ; sm_cvar // r_drawdecals 1 // +wait 0610 ; sm_cvar // r_DrawDisp 1 // +wait 0611 ; sm_cvar // r_drawmodeldecals 1 // +wait 0612 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 // +wait 0613 ; sm_cvar r_drawmodelstatsoverlaymax 0 // +wait 0614 ; sm_cvar r_drawmodelstatsoverlaymin 0 // +wait 0615 ; sm_cvar // r_dscale_fardist 2000 // +wait 0616 ; sm_cvar // r_dscale_farscale 4 // +wait 0617 ; sm_cvar // r_dscale_neardist 100 // +wait 0618 ; sm_cvar // r_dscale_nearscale 1 // +wait 0619 ; sm_cvar // r_dynamic 1 // +wait 0620 ; sm_cvar r_eyeglintlodpixels 20 // +wait 0621 ; sm_cvar // r_eyemove 1 // +wait 0622 ; sm_cvar r_eyeshift_x 0.0 // +wait 0623 ; sm_cvar r_eyeshift_y 0.0 // +wait 0624 ; sm_cvar r_eyeshift_z 0.0 // +wait 0625 ; sm_cvar r_eyesize 0.0 // +wait 0626 ; sm_cvar // r_flashlightdepthtexture 0 // +wait 0627 ; sm_cvar // r_flashlightscissor 1 // +wait 0628 ; sm_cvar // r_flex 1 // +wait 0629 ; sm_cvar // r_hunkalloclightmaps 1 // +wait 0630 ; sm_cvar r_hwmorph 0 // +wait 0631 ; sm_cvar r_itemblinkmax 0.5 // +wait 0632 ; sm_cvar r_itemblinkrate 5.0 // +wait 0633 ; sm_cvar // r_JeepFOV 90 // +wait 0634 ; sm_cvar // r_JeepViewDampenDamp 1.0 // +wait 0635 ; sm_cvar r_JeepViewDampenFreq 10.0 // +wait 0636 ; sm_cvar r_JeepViewZHeight 10 // +wait 0637 ; sm_cvar // r_lightaverage 1 // +wait 0638 ; sm_cvar // r_lightinterp 10 // +wait 0639 ; sm_cvar r_lod 0 // +wait 0640 ; sm_cvar r_maxmodeldecal 2147483647 // +wait 0641 ; sm_cvar // r_overlayfadeenable 0 // +wait 0642 ; sm_cvar // r_overlayfademax 2000 // +wait 0643 ; sm_cvar r_overlayfademin 1500 // +wait 0644 ; sm_cvar r_queued_decals 1 // +wait 0645 ; sm_cvar // r_randomflex 0 // +wait 0646 ; sm_cvar // r_renderoverlayfragment 1 // +wait 0647 ; sm_cvar r_shadowlod 0 // +wait 0648 ; sm_cvar r_shadowlodbias 0 // +wait 0649 ; sm_cvar // r_shadowrendertotexture 1 // +wait 0650 ; sm_cvar r_spray_lifetime 2147483647 // +wait 0651 ; sm_cvar r_staticprop_lod 0 // +wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 // +wait 0653 ; sm_cvar r_VehicleViewDampen 1.0 // +wait 0654 ; sm_cvar ragdoll_door_uncollide_time 2 // +wait 0655 ; sm_cvar ragdoll_force_to_sleep_time 3 // +wait 0656 ; sm_cvar ragdoll_self_collision 0 // +wait 0657 ; sm_cvar ragdoll_sleepaftertime 3 // +wait 0658 ; sm_cvar ragdoll_slowdown 1 // +wait 0659 ; sm_cvar ragdoll_slowdown_time 3 // +wait 0660 ; sm_cvar rcon_password BigBizzy101 // +wait 0661 ; sm_cvar rescue_distance 4000 // +wait 0662 ; sm_cvar // rescue_finale_ignore_distance 4000 // +wait 0663 ; sm_cvar // rescue_finale_spawn_range 4000 // +wait 0664 ; sm_cvar // rescue_ignore_distance 2000 // +wait 0665 ; sm_cvar rescue_interval 1 // +wait 0666 ; sm_cvar rescue_min_dead_time 10 // +wait 0667 ; sm_cvar rescue_range 2000 // +wait 0668 ; sm_cvar rescue_spawn_flow 1000 // +wait 0669 ; sm_cvar rescue_spawn_range 4000 // +wait 0670 ; sm_cvar rescue_yell_delay 3 // +wait 0671 ; sm_cvar rescue_yell_interval 10 // +wait 0672 ; sm_cvar // rpt_vprof_time 0.0 // +wait 0673 ; sm_cvar rr_followup_maxdist 2000 // +wait 0674 ; sm_cvar // rr_remarkable_maxdist 1500 // +wait 0675 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 // +wait 0676 ; sm_cvar sb_all_bot_game 1 // +wait 0677 ; sm_cvar // sb_allow_leading 1 // +wait 0678 ; sm_cvar sb_allow_shoot_through_survivors 0 // +wait 0679 ; sm_cvar sb_battlestation_give_up_range_from_human 500 // +wait 0680 ; sm_cvar sb_battlestation_human_hold_time 1 // +wait 0681 ; sm_cvar sb_close_checkpoint_door_interval 4 // +wait 0682 ; sm_cvar sb_close_threat_range 100 // +wait 0683 ; sm_cvar sb_combat_saccade_speed 3000 // +wait 0684 ; sm_cvar sb_debug_apoproach_wait_time 0 // +wait 0685 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 // +wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 // +wait 0687 ; sm_cvar sb_far_hearing_range 3000 // +wait 0688 ; sm_cvar // sb_flashlight 0 // +wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 // +wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // +wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // +wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // +wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // +wait 0694 ; sm_cvar sb_hindrance_range 0 // +wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 // +wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 // +wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 // +wait 0698 ; sm_cvar sb_max_scavenge_separation 500 // +wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 // +wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 // +wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 // +wait 0702 ; sm_cvar sb_minigun_distance 50 // +wait 0703 ; sm_cvar sb_narrow_corridor_width 64 // +wait 0704 ; sm_cvar sb_near_hearing_range 2000 // +wait 0705 ; sm_cvar // sb_neighbor_range 300 // +wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 // +wait 0707 ; sm_cvar sb_path_lookahead_range 500 // +wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 // +wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 // +wait 0710 ; sm_cvar // sb_perf_crawl_time 0.0 // +wait 0711 ; sm_cvar sb_pushscale 0.0 // +wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 // +wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 // +wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 // +wait 0715 ; sm_cvar sb_revive_friend_distance 175 // +wait 0716 ; sm_cvar sb_separation_danger_max_range 300 // +wait 0717 ; sm_cvar // sb_separation_danger_min_range 100 // +wait 0718 ; sm_cvar sb_separation_range 300 // +wait 0719 ; sm_cvar sb_sidestep_for_horde 1 // +wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 // +wait 0721 ; sm_cvar sb_threat_close_range 100 // +wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 // +wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 // +wait 0724 ; sm_cvar sb_threat_far_range 2000 // +wait 0725 ; sm_cvar sb_threat_medium_range 1000 // +wait 0726 ; sm_cvar sb_threat_very_close_range 100 // +wait 0727 ; sm_cvar sb_threat_very_far_range 3000 // +wait 0728 ; sm_cvar sb_toughness_buffer 20 // +wait 0729 ; sm_cvar sb_use_button_range 500 // +wait 0730 ; sm_cvar // sb_use_upgrades 1 // +wait 0731 ; sm_cvar sb_vomit_blind_time 0 // +wait 0732 ; sm_cvar // scavenge_cluster_bonus_time 15 // +wait 0733 ; sm_cvar // scavenge_cluster_range_squared 100000 // +wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 // +wait 0735 ; sm_cvar // scavenge_match_finished_delay 5 // +wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 // +wait 0737 ; sm_cvar // scavenge_round_initial_time 90 // +wait 0738 ; sm_cvar scavenge_round_restart_delay 15 // +wait 0739 ; sm_cvar // scavenge_round_restart_delay_tied 15 // +wait 0740 ; sm_cvar scavenge_round_setup_time 30 // +wait 0741 ; sm_cvar scavenge_score_bonus_time 15 // +wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 // +wait 0743 ; sm_cvar // scene_maxcaptionradius 1500 // +wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 // +wait 0745 ; sm_cvar shout_going_to_die_interval 10 // +wait 0746 ; sm_cvar shout_make_way_interval 1 // +wait 0747 ; sm_cvar shout_max_warn_range 3000 // +wait 0748 ; sm_cvar shout_min_special_warn_interval 1 // +wait 0749 ; sm_cvar shout_min_use_range 500 // +wait 0750 ; sm_cvar shout_min_warn_interval 1 // +wait 0751 ; sm_cvar shout_threat_range 3000 // +wait 0752 ; sm_cvar // shout_view_motion_threshold 0.01 // +wait 0753 ; sm_cvar // shout_view_target_threahold 0.01 // +wait 0754 ; sm_cvar singlestep 0 // +wait 0755 ; sm_cvar sk_autoaim_mode 3 // +wait 0756 ; sm_cvar // sk_player_arm 3 // +wait 0757 ; sm_cvar // sk_player_chest 3 // +wait 0758 ; sm_cvar // sk_player_head 3 // +wait 0759 ; sm_cvar // sk_player_leg 3 // +wait 0760 ; sm_cvar // sk_player_stomach 3 // +wait 0761 ; sm_cvar skill 3 // +wait 0762 ; sm_cvar sm_unsilentjockey_always 1 // +wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 // +wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 // +wait 0765 ; sm_cvar Smoker_escape_range 10000 // +wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 // +wait 0767 ; sm_cvar smoker_tongue_delay 0.0 // +wait 0768 ; sm_cvar // snd_foliage_db_loss 5 // +wait 0769 ; sm_cvar snd_gain 1.0 // +wait 0770 ; sm_cvar snd_gain_max 1.0 // +wait 0771 ; sm_cvar snd_gain_min 1.0 // +wait 0772 ; sm_cvar // snd_refdb 75 // +wait 0773 ; sm_cvar // snd_refdist 50 // +wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 // +wait 0775 ; sm_cvar // snd_vox_sectimetout 600 // +wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 // +wait 0777 ; sm_cvar soundpatch_captionlength 3.0 // +wait 0778 ; sm_cvar // spec_filter_infected any // +wait 0779 ; sm_cvar spec_filter_survivors any // +wait 0780 ; sm_cvar spec_freeze_time 0.0 // +wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 // +wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // +wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 // +wait 0784 ; sm_cvar // ss_voice_hearpartner 1 // +wait 0785 ; sm_cvar steamworks_stats_disable 0 // +wait 0786 ; sm_cvar // step_spline 1 // +wait 0787 ; sm_cvar still_vel_limit 1 // +wait 0788 ; sm_cvar still_view_accel_limit 1000 // +wait 0789 ; sm_cvar suitvolume 1.0 // +wait 0790 ; sm_cvar survival_boomer_limit_increase 1 // +wait 0791 ; sm_cvar survival_charger_limit_increase 1 // +wait 0792 ; sm_cvar survival_generate_fake_times 0 // +wait 0793 ; sm_cvar survival_horde_stage_interval 40 // +wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 // +wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 // +wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 // +wait 0797 ; sm_cvar survival_lull_time 0 // +wait 0798 ; sm_cvar survival_lull_time_increment 0 // +wait 0799 ; sm_cvar survival_lull_time_max 0 // +wait 0800 ; sm_cvar survival_max_boomers 3 // +wait 0801 ; sm_cvar // survival_max_chargers 2 // +wait 0802 ; sm_cvar // survival_max_hunters 3 // +wait 0803 ; sm_cvar // survival_max_jockeys 2 // +wait 0804 ; sm_cvar // survival_max_smokers 4 // +wait 0805 ; sm_cvar // survival_max_specials 8 // +wait 0806 ; sm_cvar // survival_max_spitters 3 // +wait 0807 ; sm_cvar // survival_round_restart_delay 12 // +wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 // +wait 0809 ; sm_cvar // survival_special_limit_increase 1 // +wait 0810 ; sm_cvar survival_special_spawn_interval 10 // +wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 // +wait 0812 ; sm_cvar survival_special_stage_interval 120 // +wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 // +wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 // +wait 0815 ; sm_cvar // survival_tank_stage_interval 80 // +wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 // +wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 // +wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 // +wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 // +wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 // +wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 // +wait 0822 ; sm_cvar survivor_calm_damage_delay 10 // +wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 // +wait 0824 ; sm_cvar survivor_calm_intensity 0.1 // +wait 0825 ; sm_cvar // survivor_calm_no_flashlight 1 // +wait 0826 ; sm_cvar survivor_calm_recent_enemy_delay 10 // +wait 0827 ; sm_cvar survivor_calm_weapon_delay 10 // +wait 0828 ; sm_cvar survivor_crawl_speed 100 // +wait 0829 ; sm_cvar survivor_crouch_speed 80 // +wait 0830 ; sm_cvar survivor_damage_speed_factor 0.3 // +wait 0831 ; sm_cvar survivor_drag_speed_multiplier 0.75 // +wait 0832 ; sm_cvar // survivor_ff_avoidance 1 // +wait 0833 ; sm_cvar survivor_ff_avoidance_pitch 10 // +wait 0834 ; sm_cvar // survivor_ff_avoidance_yaw 10 // +wait 0835 ; sm_cvar survivor_ff_tolerance 100 // +wait 0836 ; sm_cvar survivor_fog_vocalize_percent 1.0 // +wait 0837 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 // +wait 0838 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 // +wait 0839 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 // +wait 0840 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 // +wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 // +wait 0842 ; sm_cvar survivor_give_attract_timeout 15 // +wait 0843 ; sm_cvar survivor_hanging_eye_height 100 // +wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 // +wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 // +wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 // +wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 // +wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 // +wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 // +wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // +wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 // +wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 // +wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 // +wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 // +wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 // +wait 0856 ; sm_cvar survivor_incapacitated_roll 15 // +wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 // +wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 // +wait 0859 ; sm_cvar survivor_it_duration 18 // +wait 0860 ; sm_cvar survivor_knockdown_roll -15 // +wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 // +wait 0862 ; sm_cvar // survivor_limit 4 // +wait 0863 ; sm_cvar survivor_limp_walk_speed 100 // +wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 // +wait 0865 ; sm_cvar // survivor_max_lunge_stagger_speed 220 // +wait 0866 ; sm_cvar // survivor_max_tongue_stagger_distance 200 // +wait 0867 ; sm_cvar survivor_max_tongue_stagger_duration 1 // +wait 0868 ; sm_cvar survivor_max_tug_distance 500 // +wait 0869 ; sm_cvar survivor_max_tug_duration 5 // +wait 0870 ; sm_cvar survivor_min_lunge_stagger_speed 0 // +wait 0871 ; sm_cvar survivor_pounce_victim_eye_height 30 // +wait 0872 ; sm_cvar survivor_respawn_with_guns 0 // +wait 0873 ; sm_cvar // survivor_revive_after_drag 0 // +wait 0874 ; sm_cvar // survivor_revive_continuous_fire 1 // +wait 0875 ; sm_cvar survivor_revive_duration 4.8 // +wait 0876 ; sm_cvar // survivor_revive_health 30 // +wait 0877 ; sm_cvar survivor_speed 220 // +wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 // +wait 0879 ; sm_cvar // survivor_sprint_multiplier 1.5 // +wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 // +wait 0881 ; sm_cvar // survivor_team_hit_pitch_max 10 // +wait 0882 ; sm_cvar // survivor_team_hit_pitch_min -10 // +wait 0883 ; sm_cvar // survivor_team_hit_yaw_max 10 // +wait 0884 ; sm_cvar // survivor_team_hit_yaw_min -10 // +wait 0885 ; sm_cvar survivor_teammatefocus_speed 10 // +wait 0886 ; sm_cvar survivor_teammatefocus_stickyness 10 // +wait 0887 ; sm_cvar survivor_unstoppable_speed 180 // +wait 0888 ; sm_cvar survivor_upgrade_reload_duration 0.75 // +wait 0889 ; sm_cvar survivor_vision_range 2000 // +wait 0890 ; sm_cvar survivor_vision_range_obscured 1000 // +wait 0891 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 // +wait 0892 ; sm_cvar sv_accelerate 5.454545 // +wait 0893 ; sm_cvar sv_airaccelerate 15 // +wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 // +wait 0895 ; sm_cvar sv_allow_votes 1 // +wait 0896 ; sm_cvar sv_allow_wait_command 1 // +wait 0897 ; sm_cvar // sv_allowdownload 0 // +wait 0898 ; sm_cvar // sv_allowupload 0 // +wait 0899 ; sm_cvar // sv_alternateticks 0 // +wait 0900 ; sm_cvar // sv_autosave 0 // +wait 0901 ; sm_cvar sv_backspeed 1.0 // +wait 0902 ; sm_cvar // sv_banid_dev_enabled 0 // +wait 0903 ; sm_cvar sv_banid_enabled 1 // +wait 0904 ; sm_cvar sv_benchmark_numticks 0 // +wait 0905 ; sm_cvar sv_bounce 0.2 // +wait 0906 ; sm_cvar sv_client_cmdrate_difference 0 // +wait 0907 ; sm_cvar sv_client_max_interp_ratio 30 // +wait 0908 ; sm_cvar sv_client_min_interp_ratio 0 // +wait 0909 ; sm_cvar sv_client_predict 1 // +wait 0910 ; sm_cvar sv_clockcorrection_msecs 50 // +wait 0911 ; sm_cvar sv_consistency 0 // +wait 0912 ; sm_cvar sv_contact EricMizusawa02@gmail.com // +wait 0913 ; sm_cvar // sv_creationtickcheck 1 // +wait 0914 ; sm_cvar // sv_cycle_latch_timer 0.1 // +wait 0915 ; sm_cvar sv_demo_entity_record_rate 60 // +wait 0916 ; sm_cvar sv_disable_glow_faritems 0 // +wait 0917 ; sm_cvar // sv_doors_push_players 1 // +wait 0918 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // +wait 0919 ; sm_cvar sv_extra_client_connect_time 15 // +wait 0920 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // +wait 0921 ; sm_cvar sv_filterban 1 // +wait 0922 ; sm_cvar sv_footstepinterval 0.166667 // +wait 0923 ; sm_cvar // sv_force_time_of_day -1 // +wait 0924 ; sm_cvar sv_forcepreload 1 // +wait 0925 ; sm_cvar // sv_friction 4 // +wait 0926 ; sm_cvar sv_gameinstructor_disable 1 // +wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // +wait 0928 ; sm_cvar sv_gravity 731.121717 // +wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 // +wait 0930 ; sm_cvar sv_hibernate_ms 0 // +wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 // +wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 // +wait 0933 ; sm_cvar sv_hibernate_when_empty 0 // +wait 0934 ; sm_cvar sv_hosting_lobby 1 // +wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // +wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 // +wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // +wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 // +wait 0939 ; sm_cvar // sv_infected_scale_min 1.02941177 // +wait 0940 ; sm_cvar sv_lagflushbonecache 0 // +wait 0941 ; sm_cvar sv_lan 0 // +wait 0942 ; sm_cvar sv_log_onefile 1 // +wait 0943 ; sm_cvar sv_logbans 1 // +wait 0944 ; sm_cvar sv_logecho 1 // +wait 0945 ; sm_cvar sv_logfile 1 // +wait 0946 ; sm_cvar sv_logsdir logs // +wait 0947 ; sm_cvar sv_max_queries_sec 2 // +wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 // +wait 0949 ; sm_cvar // sv_max_queries_window 30 // +wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 // +wait 0951 ; sm_cvar sv_maxclientframes 120 // +wait 0952 ; sm_cvar sv_maxcmdrate 120 // +wait 0953 ; sm_cvar // sv_maxplayers 32 // +wait 0954 ; sm_cvar sv_maxrate 72000 // +wait 0955 ; sm_cvar // sv_maxreplay 0 // +wait 0956 ; sm_cvar sv_maxspeed 1000 // +wait 0957 ; sm_cvar sv_maxunlag 0.5 // +wait 0958 ; sm_cvar sv_maxupdaterate 120 // +wait 0959 ; sm_cvar sv_maxvelocity 1500 // +wait 0960 ; sm_cvar sv_mincmdrate 120 // +wait 0961 ; sm_cvar sv_minrate 72000 // +wait 0962 ; sm_cvar sv_minupdaterate 60 // +wait 0963 ; sm_cvar // sv_multiplayer_maxtempentities 32 // +wait 0964 ; sm_cvar sv_multiplayer_sounds 32 // +wait 0965 ; sm_cvar // sv_netvisdist 100000 // +wait 0966 ; sm_cvar sv_noclipaccelerate 5 // +wait 0967 ; sm_cvar sv_noclipfriction 4 // +wait 0968 ; sm_cvar sv_noclipspeed 3 // +wait 0969 ; sm_cvar sv_parallel_packentities 2 // +wait 0970 ; sm_cvar sv_parallel_sendsnapshot 2 // +wait 0971 ; sm_cvar sv_pausable 0 // +wait 0972 ; sm_cvar sv_pausable_dev 0 // +wait 0973 ; sm_cvar sv_pausable_dev_ds 0 // +wait 0974 ; sm_cvar sv_permawipe 0 // +wait 0975 ; sm_cvar sv_player_max_separation_force 0 // +wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 // +wait 0977 ; sm_cvar // sv_playerperfhistorycount 128 // +wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 // +wait 0979 ; sm_cvar sv_pure_kick_clients 0 // +wait 0980 ; sm_cvar sv_pushaway_clientside 2 // +wait 0981 ; sm_cvar sv_pushaway_clientside_size 0 // +wait 0982 ; sm_cvar sv_pushaway_force 100000 // +wait 0983 ; sm_cvar sv_pushaway_max_force 5000 // +wait 0984 ; sm_cvar // sv_pushaway_max_player_force 10000 // +wait 0985 ; sm_cvar sv_pushaway_min_force 1000 // +wait 0986 ; sm_cvar sv_pushaway_min_player_speed 80 // +wait 0987 ; sm_cvar sv_pushaway_player_force 100000 // +wait 0988 ; sm_cvar sv_pz_endgame_vote_period 15 // +wait 0989 ; sm_cvar // sv_pz_endgame_vote_post_period 5 // +wait 0990 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 // +wait 0991 ; sm_cvar sv_ragdoll_maxcount 80 // +wait 0992 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // +wait 0993 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // +wait 0994 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // +wait 0995 ; sm_cvar // sv_ragdoll_maxcount_special 12 // +wait 0996 ; sm_cvar // sv_ragdoll_maxcount_survivor 3 // +wait 0997 ; sm_cvar sv_rcon_banpenalty 0 // +wait 0998 ; sm_cvar sv_rcon_log 0 // +wait 0999 ; sm_cvar sv_rcon_maxfailures 20 // +wait 1000 ; sm_cvar sv_rcon_minfailures 20 // +wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 // +wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 // +wait 1003 ; sm_cvar sv_region 0 // +wait 1004 ; sm_cvar // sv_rescue_disabled 0 // +wait 1005 ; sm_cvar sv_reservation_grace 3 // +wait 1006 ; sm_cvar sv_reservation_timeout 5 // +wait 1007 ; sm_cvar sv_rollangle 0.3 // +wait 1008 ; sm_cvar sv_rollspeed 440 // +wait 1009 ; sm_cvar // sv_script_think_interval 0.2 // +wait 1010 ; sm_cvar sv_search_key bizzymod // +wait 1011 ; sm_cvar sv_showanimstate_activities 0 // +wait 1012 ; sm_cvar sv_specaccelerate 5 // +wait 1013 ; sm_cvar sv_specnoclip 1 // +wait 1014 ; sm_cvar sv_specspeed 3 // +wait 1015 ; sm_cvar sv_spectatoridletime 5 // +wait 1016 ; sm_cvar sv_stats 0 // +wait 1017 ; sm_cvar sv_steamgroup 38693222 // +wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 // +wait 1019 ; sm_cvar sv_stepsize 19.968995 // +wait 1020 ; sm_cvar sv_stopspeed 80 // +wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," // +wait 1022 ; sm_cvar // sv_teststepsimulation 0 // +wait 1023 ; sm_cvar sv_timeout 30 // +wait 1024 ; sm_cvar sv_tracereffects_limit_general 30 // +wait 1025 ; sm_cvar sv_unlag_fixstuck 1 // +wait 1026 ; sm_cvar sv_unlockedchapters 2147483647 // +wait 1027 ; sm_cvar sv_vehicle_autoaim_scale 10 // +wait 1028 ; sm_cvar sv_visiblemaxplayers 8 // +wait 1029 ; sm_cvar // sv_voicecodec vaudio_celt // +wait 1030 ; sm_cvar sv_voiceenable 1 // +wait 1031 ; sm_cvar sv_vote_command_delay 1.5 // +wait 1032 ; sm_cvar sv_vote_creation_timer 0 // +wait 1033 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // +wait 1034 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 // +wait 1035 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 // +wait 1036 ; sm_cvar sv_vote_issue_change_mission_allowed 1 // +wait 1037 ; sm_cvar sv_vote_issue_kick_allowed 1 // +wait 1038 ; sm_cvar sv_vote_issue_restart_game_allowed 1 // +wait 1039 ; sm_cvar sv_vote_kick_ban_duration 1 // +wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 // +wait 1041 ; sm_cvar sv_vote_timer_duration 12 // +wait 1042 ; sm_cvar sv_wateraccelerate 1000 // +wait 1043 ; sm_cvar sv_waterdist 0 // +wait 1044 ; sm_cvar sv_waterfriction 1000 // +wait 1045 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 // +wait 1046 ; sm_cvar // sv_zoo_spacing 64 // +wait 1047 ; sm_cvar // sv_zoo_spacing_rows 192 // +wait 1048 ; sm_cvar // sv_zoo_spacing_wrap 80 // +wait 1049 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" // +wait 1050 ; sm_cvar sys_minidumpexpandedspew 0 // +wait 1051 ; sm_cvar sys_minidumpspewlines 0 // +wait 1052 ; sm_cvar tank_attack_range 60 // +wait 1053 ; sm_cvar tank_burn_duration 90 // +wait 1054 ; sm_cvar tank_burn_duration_expert 90 // +wait 1055 ; sm_cvar tank_burn_duration_hard 90 // +wait 1056 ; sm_cvar tank_fist_radius 16 // +wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 // +wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 // +wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 // +wait 1060 ; sm_cvar // tank_pz_forward 0.0 // +wait 1061 ; sm_cvar tank_run_spawn_delay 10 // +wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 // +wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 // +wait 1064 ; sm_cvar tank_stuck_time_suicide 86400 // +wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // +wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // +wait 1067 ; sm_cvar // tank_swing_arc 180 // +wait 1068 ; sm_cvar tank_swing_duration 0.183333 // +wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 // +wait 1070 ; sm_cvar tank_swing_interval 1.45 // +wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 // +wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 // +wait 1073 ; sm_cvar tank_swing_range 60 // +wait 1074 ; sm_cvar tank_swing_yaw 100 // +wait 1075 ; sm_cvar tank_throw_aim_error 0 // +wait 1076 ; sm_cvar tank_throw_allow_range 600 // +wait 1077 ; sm_cvar tank_throw_lead_time_factor 0.25 // +wait 1078 ; sm_cvar tank_throw_loft_rate 0.015 // +wait 1079 ; sm_cvar // tank_throw_max_loft_angle 30 // +wait 1080 ; sm_cvar // tank_throw_min_interval 8 // +wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 // +wait 1082 ; sm_cvar tank_windup_time 0.483333 // +wait 1083 ; sm_cvar tauntfrequency 0.0 // +wait 1084 ; sm_cvar // telemetry_filtervalue 1000 // +wait 1085 ; sm_cvar telemetry_server 74.91.113.130 // +wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 // +wait 1087 ; sm_cvar tf_arena_max_streak 10 // +wait 1088 ; sm_cvar tf_arena_preround_time 5 // +wait 1089 ; sm_cvar think_limit 0 // +wait 1090 ; sm_cvar tick_door_speed 2.0 // +wait 1091 ; sm_cvar tongue_bend_point_deflection 4 // +wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 // +wait 1093 ; sm_cvar tongue_bullet_radius 8 // +wait 1094 ; sm_cvar tongue_choke_damage_amount 6 // +wait 1095 ; sm_cvar // tongue_choke_damage_interval 1.0 // +wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 // +wait 1097 ; sm_cvar tongue_drag_damage_amount 4 // +wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 // +wait 1099 ; sm_cvar tongue_fly_speed 1100 // +wait 1100 ; sm_cvar tongue_gravity_force 5000 // +wait 1101 ; sm_cvar tongue_health 200 // +wait 1102 ; sm_cvar tongue_hit_delay 10 // +wait 1103 ; sm_cvar tongue_los_forgiveness_time 1.5 // +wait 1104 ; sm_cvar tongue_miss_delay 2.5 // +wait 1105 ; sm_cvar // tongue_no_progress_break_interval 10 // +wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // +wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 // +wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 // +wait 1109 ; sm_cvar // tongue_no_progress_damage_interval 0.5 // +wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 // +wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 // +wait 1112 ; sm_cvar tongue_range 900 // +wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 // +wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 // +wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 // +wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 // +wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 // +wait 1118 ; sm_cvar tongue_victim_acceleration 10 // +wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // +wait 1120 ; sm_cvar tongue_victim_max_speed 200 // +wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // +wait 1122 ; sm_cvar // tp_schedule_post_think 0 // +wait 1123 ; sm_cvar // tv_autoretry 0 // +wait 1124 ; sm_cvar tv_chattimelimit 0 // +wait 1125 ; sm_cvar tv_delay 0 // +wait 1126 ; sm_cvar tv_maxclients 32 // +wait 1127 ; sm_cvar tv_maxrate 36000 // +wait 1128 ; sm_cvar tv_name BizzyTV // +wait 1129 ; sm_cvar tv_snapshotrate 15 // +wait 1130 ; sm_cvar // tv_timeout 30 // +wait 1131 ; sm_cvar tv_title BizzyTV // +wait 1132 ; sm_cvar upgrade_explosive_bullet_force 10 // +wait 1133 ; sm_cvar upgrade_explosive_slug_force 20 // +wait 1134 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 // +wait 1135 ; sm_cvar upgrade_pack_use_duration 1.5 // +wait 1136 ; sm_cvar upgradepack_forward_dist 16 // +wait 1137 ; sm_cvar upgradepack_max_drop_dist 0 // +wait 1138 ; sm_cvar versus_boss_buffer 2000 // +wait 1139 ; sm_cvar versus_boss_flow_max 0.80 // +wait 1140 ; sm_cvar versus_boss_flow_max_finale 0.90 // +wait 1141 ; sm_cvar versus_boss_flow_max_intro 0.80 // +wait 1142 ; sm_cvar versus_boss_flow_min 0.20 // +wait 1143 ; sm_cvar versus_boss_flow_min_finale 0.30 // +wait 1144 ; sm_cvar versus_boss_flow_min_intro 0.25 // +wait 1145 ; sm_cvar versus_boss_padding_max 0.0 // +wait 1146 ; sm_cvar versus_boss_padding_min 0.0 // +wait 1147 ; sm_cvar versus_force_start_time 180 // +wait 1148 ; sm_cvar versus_level_restart_delay 6 // +wait 1149 ; sm_cvar versus_marker_num 0 // +wait 1150 ; sm_cvar versus_round_restarttimer 20 // +wait 1151 ; sm_cvar versus_round_restarttimer_finale 20 // +wait 1152 ; sm_cvar // versus_shove_hunter_fov 90 // +wait 1153 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 // +wait 1154 ; sm_cvar // versus_shove_jockey_fov_leaping 45 // +wait 1155 ; sm_cvar versus_special_respawn_interval 10 // +wait 1156 ; sm_cvar versus_tank_chance 1.0 // +wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 // +wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 // +wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 // +wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 // +wait 1161 ; sm_cvar versus_witch_chance 0.0 // +wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 // +wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 // +wait 1164 ; sm_cvar versus_witch_flow_team_variation 0.0 // +wait 1165 ; sm_cvar // view_offset 0 // +wait 1166 ; sm_cvar // view_offset_down 0 // +wait 1167 ; sm_cvar // view_offset_forward 0 // +wait 1168 ; sm_cvar // view_offset_up 0 // +wait 1169 ; sm_cvar vismon_poll_frequency 0.5 // +wait 1170 ; sm_cvar // vismon_trace_limit 10 // +wait 1171 ; sm_cvar vomitjar_duration_infected_bot 30 // +wait 1172 ; sm_cvar vomitjar_duration_infected_pz 30 // +wait 1173 ; sm_cvar vomitjar_duration_survivor 15 // +wait 1174 ; sm_cvar vomitjar_radius 200 // +wait 1175 ; sm_cvar vprof_server_spike_threshold 999 // +wait 1176 ; sm_cvar vs_defib_penalty 0 // +wait 1177 ; sm_cvar vs_incap_bonus 25 // +wait 1178 ; sm_cvar vs_max_team_switches 2147483647 // +wait 1179 ; sm_cvar vs_score_pp_health 1.0 // +wait 1180 ; sm_cvar vs_score_pp_healthbuffer 1.0 // +wait 1181 ; sm_cvar // vs_survival_bonus 25 // +wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 // +wait 1183 ; sm_cvar // vs_tank_damage 25 // +wait 1184 ; sm_cvar vs_tank_pound_damage 36 // +wait 1185 ; sm_cvar // vs_tank_rock_damage 24 // +wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 // +wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 // +wait 1188 ; sm_cvar // vs_threat_initial_distance_max 8000 // +wait 1189 ; sm_cvar vs_threat_initial_distance_min 2000 // +wait 1190 ; sm_cvar // vs_threat_radius 200 // +wait 1191 ; sm_cvar // vs_tiebreak_bonus 0 // +wait 1192 ; sm_cvar witch_rage_ramp_duration 3 // +wait 1193 ; sm_cvar z_acquire_far_range 2000 // +wait 1194 ; sm_cvar // z_acquire_far_time 5 // +wait 1195 ; sm_cvar // z_acquire_near_range 100 // +wait 1196 ; sm_cvar // z_acquire_near_time 1.0 // +wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0.0 // +wait 1198 ; sm_cvar // z_added_light_max 0.5 // +wait 1199 ; sm_cvar // z_added_light_min 0.05 // +wait 1200 ; sm_cvar z_alert_dot 0.0 // +wait 1201 ; sm_cvar // z_alert_range 1000 // +wait 1202 ; sm_cvar z_anim_idle_speed_max 80 // +wait 1203 ; sm_cvar z_anim_idle_speed_min 1 // +wait 1204 ; sm_cvar z_attack_change_target_range 40 // +wait 1205 ; sm_cvar // z_attack_flow_range 1500 // +wait 1206 ; sm_cvar z_attack_incapacitated_damage 3 // +wait 1207 ; sm_cvar z_attack_infected_it_damage 5 // +wait 1208 ; sm_cvar z_attack_interval 0.666667 // +wait 1209 ; sm_cvar z_attack_max_range 40 // +wait 1210 ; sm_cvar z_attack_min_range 20 // +wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 // +wait 1212 ; sm_cvar z_attack_on_the_run_range 40 // +wait 1213 ; sm_cvar z_attack_pz_it_damage 100 // +wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 // +wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 // +wait 1216 ; sm_cvar // z_avoid_max_range 100 // +wait 1217 ; sm_cvar z_avoid_min_range 50 // +wait 1218 ; sm_cvar z_avoid_power 20 // +wait 1219 ; sm_cvar z_avoidforce 0 // +wait 1220 ; sm_cvar z_background_limit 40 // +wait 1221 ; sm_cvar z_backspeed 500 // +wait 1222 ; sm_cvar // z_bbq_min 0.0 // +wait 1223 ; sm_cvar // z_bbq_rate 0.01 // +wait 1224 ; sm_cvar // z_boomer_limit 1 // +wait 1225 ; sm_cvar z_boomer_near_dist 10000 // +wait 1226 ; sm_cvar // z_boundary_max_range 4000 // +wait 1227 ; sm_cvar // z_boundary_spread_speed 1000 // +wait 1228 ; sm_cvar z_brawl_chance 0 // +wait 1229 ; sm_cvar z_breakable_damage 25 // +wait 1230 ; sm_cvar z_burn_max 1.0 // +wait 1231 ; sm_cvar // z_burn_rate 0.01 // +wait 1232 ; sm_cvar z_burning_lifetime 15 // +wait 1233 ; sm_cvar z_carry_max_mass 100 // +wait 1234 ; sm_cvar z_chance 100 // +wait 1235 ; sm_cvar // z_charge_duration 2.4 // +wait 1236 ; sm_cvar z_charge_impact_angle 0.4 // +wait 1237 ; sm_cvar z_charge_impact_radius 150 // +wait 1238 ; sm_cvar // z_charge_interval 12 // +wait 1239 ; sm_cvar // z_charge_max_damage 10 // +wait 1240 ; sm_cvar // z_charge_max_force 800 // +wait 1241 ; sm_cvar // z_charge_max_speed 500 // +wait 1242 ; sm_cvar z_charge_min_force 600 // +wait 1243 ; sm_cvar z_charge_prop_damage 1000 // +wait 1244 ; sm_cvar z_charge_start_speed 300 // +wait 1245 ; sm_cvar // z_charge_warmup 0.5 // +wait 1246 ; sm_cvar // z_charger_health 600 // +wait 1247 ; sm_cvar z_charger_impact_epsilon 0 // +wait 1248 ; sm_cvar // z_charger_limit 1 // +wait 1249 ; sm_cvar z_charger_max_prop_force 10000 // +wait 1250 ; sm_cvar // z_charger_pound_dmg 15 // +wait 1251 ; sm_cvar z_charger_probe_alone 20 // +wait 1252 ; sm_cvar z_charger_probe_attack 20 // +wait 1253 ; sm_cvar z_claw_hit_pitch_max 15 // +wait 1254 ; sm_cvar z_claw_hit_pitch_min -15 // +wait 1255 ; sm_cvar z_claw_hit_yaw_max 15 // +wait 1256 ; sm_cvar z_claw_hit_yaw_min -15 // +wait 1257 ; sm_cvar // z_clear_area_range 250 // +wait 1258 ; sm_cvar // z_clear_max_time 5 // +wait 1259 ; sm_cvar // z_clear_min_time 0.1 // +wait 1260 ; sm_cvar // z_clear_min_time_range 250 // +wait 1261 ; sm_cvar // z_clear_range 500 // +wait 1262 ; sm_cvar z_close_target_notice_distance 40 // +wait 1263 ; sm_cvar z_common_limit 40 // +wait 1264 ; sm_cvar z_cooldown_spawn_safety_range 150 // +wait 1265 ; sm_cvar z_cough_cloud_expire 8 // +wait 1266 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 // +wait 1267 ; sm_cvar z_cough_cloud_radius 150 // +wait 1268 ; sm_cvar z_crouch_speed 90 // +wait 1269 ; sm_cvar z_cull_timeout 4 // +wait 1270 ; sm_cvar z_damage_screen_fade_alpha 32 // +wait 1271 ; sm_cvar z_damage_screen_fade_duration 0.666667 // +wait 1272 ; sm_cvar // z_deafen_radius_one 50 // +wait 1273 ; sm_cvar // z_deafen_radius_three 150 // +wait 1274 ; sm_cvar // z_deafen_radius_two 100 // +wait 1275 ; sm_cvar // z_density_region_length 1500 // +wait 1276 ; sm_cvar z_difficulty Impossible // +wait 1277 ; sm_cvar z_director_special_spawn_delay 0 // +wait 1278 ; sm_cvar z_discard_min_range 0 // +wait 1279 ; sm_cvar z_discard_range 2000 // +wait 1280 ; sm_cvar z_door_pound_damage 1000 // +wait 1281 ; sm_cvar z_door_reopen_interval 0.1 // +wait 1282 ; sm_cvar z_door_retry_interval 1.0 // +wait 1283 ; sm_cvar z_exploding_force 1000 // +wait 1284 ; sm_cvar // z_exploding_health 50 // +wait 1285 ; sm_cvar z_exploding_inner_radius 200 // +wait 1286 ; sm_cvar // z_exploding_outer_radius 200 // +wait 1287 ; sm_cvar z_exploding_shove_interval 4 // +wait 1288 ; sm_cvar z_exploding_shove_max 3 // +wait 1289 ; sm_cvar z_exploding_shove_min 3 // +wait 1290 ; sm_cvar z_exploding_speed 200 // +wait 1291 ; sm_cvar z_exploding_splat 0 // +wait 1292 ; sm_cvar z_exploding_splat_radius 300 // +wait 1293 ; sm_cvar z_expressions 0 // +wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 // +wait 1295 ; sm_cvar z_falling_land_forward_speed 400 // +wait 1296 ; sm_cvar z_falling_land_hard_speed 400 // +wait 1297 ; sm_cvar z_falling_land_speed 400 // +wait 1298 ; sm_cvar // z_fatal_blast_incineration_probability 0 // +wait 1299 ; sm_cvar z_fatal_blast_max_ragdolls 20 // +wait 1300 ; sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1301 ; sm_cvar z_female_boomer_spawn_chance 50 // +wait 1302 ; sm_cvar z_finale_spawn_mob_safety_range 300 // +wait 1303 ; sm_cvar z_finale_spawn_safety_range 150 // +wait 1304 ; sm_cvar // z_finale_spawn_safety_range_override 0 // +wait 1305 ; sm_cvar z_finale_spawn_tank_safety_range 300 // +wait 1306 ; sm_cvar z_fog_spawn 1 // +wait 1307 ; sm_cvar // z_force_attack_from_sound_range 500 // +wait 1308 ; sm_cvar z_forwardspeed 500 // +wait 1309 ; sm_cvar // z_frustration_lifetime 20 // +wait 1310 ; sm_cvar z_frustration_los_delay 0.5 // +wait 1311 ; sm_cvar z_frustration_spawn_delay 20 // +wait 1312 ; sm_cvar // z_gas_health 250 // +wait 1313 ; sm_cvar z_gas_speed 220 // +wait 1314 ; sm_cvar // z_ghost_ahead_flow 300 // +wait 1315 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 // +wait 1316 ; sm_cvar z_ghost_delay_max 18 // +wait 1317 ; sm_cvar z_ghost_delay_min 18 // +wait 1318 ; sm_cvar z_ghost_delay_minspawn 1 // +wait 1319 ; sm_cvar z_ghost_finale_spawn_interval 10 // +wait 1320 ; sm_cvar z_ghost_friction 1.25 // +wait 1321 ; sm_cvar // z_ghost_group_spawn 1 // +wait 1322 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 // +wait 1323 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 // +wait 1324 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 // +wait 1325 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 // +wait 1326 ; sm_cvar // z_ghost_los_expected_progress 1000 // +wait 1327 ; sm_cvar // z_ghost_offer_acceptance_time 0 // +wait 1328 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 // +wait 1329 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // +wait 1330 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 // +wait 1331 ; sm_cvar // z_ghost_spawn_distance 300 // +wait 1332 ; sm_cvar z_ghost_spawn_interval 10 // +wait 1333 ; sm_cvar z_ghost_speed 440 // +wait 1334 ; sm_cvar // z_ghost_travel_distance 0 // +wait 1335 ; sm_cvar z_gib_explosion_force_factor 0.05 // +wait 1336 ; sm_cvar z_gib_force_factor 5.0 // +wait 1337 ; sm_cvar z_gun_damage 5 // +wait 1338 ; sm_cvar z_gun_force 100 // +wait 1339 ; sm_cvar // z_gun_horiz_punch 0 // +wait 1340 ; sm_cvar z_gun_physics_force 50 // +wait 1341 ; sm_cvar z_gun_range 80 // +wait 1342 ; sm_cvar z_gun_stun_duration 1.0 // +wait 1343 ; sm_cvar z_gun_survivor_force 100 // +wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 // +wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 // +wait 1346 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 // +wait 1347 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 // +wait 1348 ; sm_cvar z_gun_swing_duration 0.183333 // +wait 1349 ; sm_cvar z_gun_swing_interval 0.666667 // +wait 1350 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // +wait 1351 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 // +wait 1352 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 // +wait 1353 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 // +wait 1354 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 // +wait 1355 ; sm_cvar z_head_damage_causes_wounds 1 // +wait 1356 ; sm_cvar z_health 75 // +wait 1357 ; sm_cvar // z_hear_gunfire_range 250 // +wait 1358 ; sm_cvar // z_hear_runner_far_range 1000 // +wait 1359 ; sm_cvar // z_hear_runner_near_range 500 // +wait 1360 ; sm_cvar // z_hit_chainsawer_factor 0.5 // +wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 // +wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 // +wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 // +wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 // +wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1.0 // +wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1.0 // +wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 // +wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 // +wait 1369 ; sm_cvar // z_hunter_health 250 // +wait 1370 ; sm_cvar // z_hunter_limit 1 // +wait 1371 ; sm_cvar z_hunter_lunge_distance 800 // +wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 // +wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 // +wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 // +wait 1375 ; sm_cvar z_hunter_speed 260 // +wait 1376 ; sm_cvar // z_jockey_area_current_factor 1.0 // +wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 // +wait 1378 ; sm_cvar // z_jockey_area_range_factor 2.0 // +wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 // +wait 1380 ; sm_cvar // z_jockey_blend_rate 1.0 // +wait 1381 ; sm_cvar z_jockey_control_max 1.0 // +wait 1382 ; sm_cvar // z_jockey_control_min 0.8 // +wait 1383 ; sm_cvar z_jockey_control_variance 0.0 // +wait 1384 ; sm_cvar z_jockey_health 350 // +wait 1385 ; sm_cvar z_jockey_leap_again_timer 4 // +wait 1386 ; sm_cvar z_jockey_leap_range 250 // +wait 1387 ; sm_cvar z_jockey_leap_time 0.9 // +wait 1388 ; sm_cvar // z_jockey_limit 1 // +wait 1389 ; sm_cvar z_jockey_lookahead 400 // +wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 // +wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 // +wait 1392 ; sm_cvar z_jockey_ride_damage 3 // +wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 // +wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1.0 // +wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 // +wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 // +wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1.0 // +wait 1398 ; sm_cvar z_jockey_speed 280 // +wait 1399 ; sm_cvar // z_jockey_speed_blend 2.0 // +wait 1400 ; sm_cvar // z_jockey_stagger_amount 0.0 // +wait 1401 ; sm_cvar // z_jockey_stagger_speed 2.0 // +wait 1402 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 // +wait 1403 ; sm_cvar // z_large_volume_mob_too_far_z 200 // +wait 1404 ; sm_cvar // z_last_area_update_tolerance 2 // +wait 1405 ; sm_cvar // z_last_man_run_interval 2 // +wait 1406 ; sm_cvar // z_lean_wall_align_speed 300 // +wait 1407 ; sm_cvar // z_leap_attach_distance 60 // +wait 1408 ; sm_cvar // z_leap_cooldown 0.0 // +wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 // +wait 1410 ; sm_cvar z_leap_force_attach_distance 60 // +wait 1411 ; sm_cvar z_leap_interval 0.45 // +wait 1412 ; sm_cvar z_leap_interval_post_incap 15 // +wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 // +wait 1414 ; sm_cvar z_leap_max_distance 250 // +wait 1415 ; sm_cvar z_leap_power 440 // +wait 1416 ; sm_cvar z_lunge_cooldown 0.0 // +wait 1417 ; sm_cvar z_lunge_interval 0.0 // +wait 1418 ; sm_cvar z_lunge_power 625 // +wait 1419 ; sm_cvar // z_lunge_reflect 0 // +wait 1420 ; sm_cvar z_lunge_up 150 // +wait 1421 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 // +wait 1422 ; sm_cvar // z_max_neighbor_range 200 // +wait 1423 ; sm_cvar // z_max_path_length 4000 // +wait 1424 ; sm_cvar // z_max_player_zombies 4 // +wait 1425 ; sm_cvar z_max_stagger_duration 0.8 // +wait 1426 ; sm_cvar z_max_survivor_damage 500 // +wait 1427 ; sm_cvar z_mega_mob_size 60 // +wait 1428 ; sm_cvar z_mega_mob_spawn_max_interval 300 // +wait 1429 ; sm_cvar z_mega_mob_spawn_min_interval 300 // +wait 1430 ; sm_cvar z_min_ladder_mount_dot 0.60876143 // +wait 1431 ; sm_cvar // z_minigun_atomize 1 // +wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 // +wait 1433 ; sm_cvar z_minigun_damage_rate 60000 // +wait 1434 ; sm_cvar // z_minigun_fire_anim_speed 1 // +wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 // +wait 1436 ; sm_cvar z_minigun_firing_speed 20 // +wait 1437 ; sm_cvar z_minigun_overheat_time 100 // +wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 // +wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 // +wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 // +wait 1441 ; sm_cvar z_minigun_spread 3.0 // +wait 1442 ; sm_cvar z_minigun_stand_distance 40 // +wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 // +wait 1444 ; sm_cvar z_minion_limit 4 // +wait 1445 ; sm_cvar // z_mob_min_notify_count 10 // +wait 1446 ; sm_cvar // z_mob_music_size 10 // +wait 1447 ; sm_cvar // z_mob_population_density 0.005 // +wait 1448 ; sm_cvar // z_mob_recharge_rate 0.0025 // +wait 1449 ; sm_cvar z_mob_sacrifice_timeout 4 // +wait 1450 ; sm_cvar z_mob_spawn_finale_size 40 // +wait 1451 ; sm_cvar z_mob_spawn_max_interval_easy 120 // +wait 1452 ; sm_cvar z_mob_spawn_max_interval_expert 120 // +wait 1453 ; sm_cvar z_mob_spawn_max_interval_hard 120 // +wait 1454 ; sm_cvar z_mob_spawn_max_interval_normal 120 // +wait 1455 ; sm_cvar z_mob_spawn_max_size 40 // +wait 1456 ; sm_cvar z_mob_spawn_min_interval_easy 60 // +wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 // +wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 // +wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 // +wait 1460 ; sm_cvar z_mob_spawn_min_size 10 // +wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 // +wait 1462 ; sm_cvar z_must_wander 1 // +wait 1463 ; sm_cvar // z_noise_level_fade_rate 50 // +wait 1464 ; sm_cvar // z_noise_level_footstep 150 // +wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 // +wait 1466 ; sm_cvar // z_noise_level_max 150 // +wait 1467 ; sm_cvar // z_noise_level_vocalize 150 // +wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 // +wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 // +wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 // +wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 // +wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 // +wait 1473 ; sm_cvar z_notice_it_range 2000 // +wait 1474 ; sm_cvar z_notice_near_range 40 // +wait 1475 ; sm_cvar z_player_lunge_up 100 // +wait 1476 ; sm_cvar // z_player_zombie_land_delay 0.0 // +wait 1477 ; sm_cvar // z_pounce_allow_partial_hidden 1 // +wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 // +wait 1479 ; sm_cvar // z_pounce_damage 5 // +wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 // +wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 // +wait 1482 ; sm_cvar // z_pounce_damage_interval 0.5 // +wait 1483 ; sm_cvar z_pounce_delay 0.0 // +wait 1484 ; sm_cvar z_pounce_door_damage 1000 // +wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 // +wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 // +wait 1487 ; sm_cvar z_pounce_shake_radius 300 // +wait 1488 ; sm_cvar z_pounce_silence_range 400 // +wait 1489 ; sm_cvar z_pounce_stumble_force 6 // +wait 1490 ; sm_cvar z_pounce_stumble_radius 175 // +wait 1491 ; sm_cvar z_puking_eye_height 50 // +wait 1492 ; sm_cvar z_push_force 1000 // +wait 1493 ; sm_cvar z_push_mass_max 100 // +wait 1494 ; sm_cvar z_pushaway_force 0 // +wait 1495 ; sm_cvar z_ragdoll_discard_range 2147483647 // +wait 1496 ; sm_cvar z_reload_chatter_intensity 0.1 // +wait 1497 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 // +wait 1498 ; sm_cvar z_reload_chatter_recent_enemy 10 // +wait 1499 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // +wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 // +wait 1501 ; sm_cvar // z_respawn_distance 0 // +wait 1502 ; sm_cvar // z_respawn_interval 0 // +wait 1503 ; sm_cvar z_restrict_team_change 0 // +wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 // +wait 1505 ; sm_cvar z_round_start_replacement_time 60 // +wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 // +wait 1507 ; sm_cvar z_safe_spawn_range 0 // +wait 1508 ; sm_cvar // z_scout_mob_spawn_range 3000 // +wait 1509 ; sm_cvar // z_scrimmage_creep_delay 10 // +wait 1510 ; sm_cvar // z_scrimmage_creep_rate 100 // +wait 1511 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 // +wait 1512 ; sm_cvar z_shotgun_bonus_damage_range 60 // +wait 1513 ; sm_cvar z_shove_friend_speed 220 // +wait 1514 ; sm_cvar z_sidespeed 500 // +wait 1515 ; sm_cvar z_skirmish_spawn_max_interval 60 // +wait 1516 ; sm_cvar z_skirmish_spawn_max_size 10 // +wait 1517 ; sm_cvar z_skirmish_spawn_min_interval 30 // +wait 1518 ; sm_cvar // z_skirmish_spawn_min_size 1 // +wait 1519 ; sm_cvar // z_smoker_limit 1 // +wait 1520 ; sm_cvar // z_spawn_flow_limit 1500 // +wait 1521 ; sm_cvar // z_spawn_height 12 // +wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 // +wait 1523 ; sm_cvar // z_spawn_range 1500 // +wait 1524 ; sm_cvar z_spawn_safety_range 150 // +wait 1525 ; sm_cvar z_spawn_speed 440 // +wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 // +wait 1527 ; sm_cvar z_special_spawn_interval 10 // +wait 1528 ; sm_cvar z_speed 260 // +wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 // +wait 1530 ; sm_cvar z_spit_interval 15 // +wait 1531 ; sm_cvar z_spit_latency 0.283333 // +wait 1532 ; sm_cvar z_spit_range 950 // +wait 1533 ; sm_cvar z_spit_spread_delay 0.0 // +wait 1534 ; sm_cvar z_spit_velocity 950 // +wait 1535 ; sm_cvar // z_spitter_health 100 // +wait 1536 ; sm_cvar z_spitter_high_chance 0 // +wait 1537 ; sm_cvar // z_spitter_limit 1 // +wait 1538 ; sm_cvar z_spitter_max_wait_time 20 // +wait 1539 ; sm_cvar z_spitter_range 950 // +wait 1540 ; sm_cvar z_spitter_speed 240 // +wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 // +wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 // +wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 // +wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 // +wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 // +wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 // +wait 1548 ; sm_cvar z_splat_survivor_yaw_min -15 // +wait 1549 ; sm_cvar // z_splatterdistance 100 // +wait 1550 ; sm_cvar // z_stumble_max_curve_accel 5 // +wait 1551 ; sm_cvar // z_stumble_max_curve_rate 5 // +wait 1552 ; sm_cvar z_survivor_respawn_health 40 // +wait 1553 ; sm_cvar z_tank_attack_interval 1.45 // +wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // +wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 // +wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 // +wait 1557 ; sm_cvar // z_tank_footstep_shake_amplitude 5 // +wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 // +wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 // +wait 1561 ; sm_cvar z_tank_grenade_damage 1000 // +wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // +wait 1563 ; sm_cvar z_tank_grenade_roll -15 // +wait 1564 ; sm_cvar // z_tank_grenade_slowdown 0 // +wait 1565 ; sm_cvar z_tank_has_special_blood 1 // +wait 1566 ; sm_cvar z_tank_health 5000 // +wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 // +wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 // +wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 // +wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 // +wait 1571 ; sm_cvar z_tank_rock_radius 96 // +wait 1572 ; sm_cvar z_tank_speed 200 // +wait 1573 ; sm_cvar z_tank_speed_vs 220 // +wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 // +wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 // +wait 1576 ; sm_cvar z_tank_throw_force 850 // +wait 1577 ; sm_cvar // z_tank_throw_health 50 // +wait 1578 ; sm_cvar z_tank_throw_interval 4.5 // +wait 1579 ; sm_cvar z_tank_walk_speed 120 // +wait 1580 ; sm_cvar z_throttle_hit_interval_easy 0.25 // +wait 1581 ; sm_cvar z_throttle_hit_interval_expert 0.5 // +wait 1582 ; sm_cvar z_throttle_hit_interval_hard 0.25 // +wait 1583 ; sm_cvar z_throttle_hit_interval_normal 0.25 // +wait 1584 ; sm_cvar z_use_belt_item_tolerance 0.0 // +wait 1585 ; sm_cvar z_use_tolerance 0.79335334 // +wait 1586 ; sm_cvar // z_vision_range 1000 // +wait 1587 ; sm_cvar // z_vision_range_alert 2000 // +wait 1588 ; sm_cvar z_vision_range_daylight 2000 // +wait 1589 ; sm_cvar // z_vision_range_obscured 1000 // +wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 // +wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 // +wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 // +wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 // +wait 1594 ; sm_cvar z_vomit_boxsize 2.0 // +wait 1595 ; sm_cvar z_vomit_drag 1.0 // +wait 1596 ; sm_cvar z_vomit_duration 1.25 // +wait 1597 ; sm_cvar z_vomit_fade_duration 6 // +wait 1598 ; sm_cvar z_vomit_fade_start 6 // +wait 1599 ; sm_cvar z_vomit_fatigue 2001 // +wait 1600 ; sm_cvar z_vomit_float -100 // +wait 1601 ; sm_cvar z_vomit_hit_pitch_max 10 // +wait 1602 ; sm_cvar z_vomit_hit_pitch_min -10 // +wait 1603 ; sm_cvar z_vomit_hit_yaw_max 15 // +wait 1604 ; sm_cvar z_vomit_hit_yaw_min -15 // +wait 1605 ; sm_cvar z_vomit_interval 18 // +wait 1606 ; sm_cvar z_vomit_lifetime 0.25 // +wait 1607 ; sm_cvar z_vomit_maxdamagedist 400 // +wait 1608 ; sm_cvar // z_vomit_range 300 // +wait 1609 ; sm_cvar // z_vomit_slide_mult 0.5 // +wait 1610 ; sm_cvar // z_vomit_slide_rate 0.1 // +wait 1611 ; sm_cvar // z_vomit_vecrand 0.05 // +wait 1612 ; sm_cvar z_vomit_velocity 2000 // +wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 // +wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 // +wait 1615 ; sm_cvar z_walk_speed 120 // +wait 1616 ; sm_cvar z_wandering_density 0.025 // +wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 // +wait 1618 ; sm_cvar // z_witch_attack_range 60 // +wait 1619 ; sm_cvar z_witch_berserk_range 400 // +wait 1620 ; sm_cvar z_witch_burn_time 20 // +wait 1621 ; sm_cvar z_witch_damage_per_kill_hit 30 // +wait 1622 ; sm_cvar z_witch_discard_range 0 // +wait 1623 ; sm_cvar z_witch_flashlight_range 600 // +wait 1624 ; sm_cvar z_witch_health 2500 // +wait 1625 ; sm_cvar // z_witch_hostile_at_me_anger 2 // +wait 1626 ; sm_cvar z_witch_max_retreat_range 0 // +wait 1627 ; sm_cvar z_witch_max_threat_time 3 // +wait 1628 ; sm_cvar z_witch_min_retreat_range 0 // +wait 1629 ; sm_cvar z_witch_min_threat_time 3 // +wait 1630 ; sm_cvar z_witch_personal_space 300 // +wait 1631 ; sm_cvar z_witch_relax_rate 0.2 // +wait 1632 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 // +wait 1633 ; sm_cvar z_witch_retreat_exit_range 0 // +wait 1634 ; sm_cvar z_witch_retreat_min_duration 0 // +wait 1635 ; sm_cvar // z_witch_speed 300 // +wait 1636 ; sm_cvar z_witch_speed_inured 300 // +wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 // +wait 1638 ; sm_cvar z_witch_threat_normal_range 600 // +wait 1639 ; sm_cvar z_witch_tongue_range 50 // +wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 // +wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 // +wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 // +wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 // +wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 // +wait 1645 ; sm_cvar z_witch_wander_personal_space 400 // +wait 1646 ; sm_cvar z_witch_wander_personal_time 3 // +wait 1647 ; sm_cvar // servercfgfile "server.cfg" // From a124a41891251098c4f762757ebc123d0874e6a0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 17:16:47 -0500 Subject: [PATCH 2437/2978] Rename cvars to cvars.cfg --- cfg/{cvars => cvars.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{cvars => cvars.cfg} (100%) diff --git a/cfg/cvars b/cfg/cvars.cfg similarity index 100% rename from cfg/cvars rename to cfg/cvars.cfg From 8bdc7b32145a8df487ca5b481912cbab94a59928 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 17:17:32 -0500 Subject: [PATCH 2438/2978] Update cvars.cfg --- cfg/cvars.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index a42e3112..c56c5f94 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1,4 +1,3 @@ -wait 0000 ; sm_cvar Convar Value // wait 0001 ; sm_cvar achievement_disable 0 // wait 0002 ; sm_cvar action_progress_reset_interval 0.5 // wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 // From c431d236e6ad3f84af198c41756bff669684a598 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 17:17:52 -0500 Subject: [PATCH 2439/2978] Update cvarlist.cfg --- cfg/cvarlist.cfg | 1 - 1 file changed, 1 deletion(-) diff --git a/cfg/cvarlist.cfg b/cfg/cvarlist.cfg index fdfb72a0..d56cfe8f 100644 --- a/cfg/cvarlist.cfg +++ b/cfg/cvarlist.cfg @@ -1,4 +1,3 @@ -wait 0000 ; sm_cvar // Convar Value // Default Value wait 0001 ; sm_cvar // achievement_debug 0 // 0 wait 0002 ; sm_cvar achievement_disable 0 // 0 wait 0003 ; sm_cvar action_progress_reset_interval 0.5 // 1.0 From 6cd6edf511852c08cbbeed9afad44ff99f832c0d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 17:31:05 -0500 Subject: [PATCH 2440/2978] Update cvars.cfg --- cfg/cvars.cfg | 3294 ++++++++++++++++++++++++------------------------- 1 file changed, 1647 insertions(+), 1647 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index c56c5f94..22b512d1 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1,1647 +1,1647 @@ -wait 0001 ; sm_cvar achievement_disable 0 // -wait 0002 ; sm_cvar action_progress_reset_interval 0.5 // -wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 // -wait 0004 ; sm_cvar adrenaline_duration 20 // -wait 0005 ; sm_cvar adrenaline_health_buffer 30 // -wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 // -wait 0007 ; sm_cvar // adrenaline_run_speed 260 // -wait 0008 ; sm_cvar ai_expression_frametime 0.0 // -wait 0009 ; sm_cvar ai_expression_optimization 1 // -wait 0010 ; sm_cvar ai_talk_idle_enabled 0 // -wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 // -wait 0012 ; sm_cvar // ammo_assaultrifle_max 450 // -wait 0013 ; sm_cvar // ammo_autoshotgun_max 90 // -wait 0014 ; sm_cvar ammo_chainsaw_max 30 // -wait 0015 ; sm_cvar ammo_firstaid_max 1 // -wait 0016 ; sm_cvar // ammo_grenadelauncher_max 49 // -wait 0017 ; sm_cvar // ammo_huntingrifle_max 165 // -wait 0018 ; sm_cvar // ammo_m60_max 150 // -wait 0019 ; sm_cvar ammo_minigun_max -2 // -wait 0020 ; sm_cvar ammo_pack_use_duration 1.5 // -wait 0021 ; sm_cvar // ammo_shotgun_max 72 // -wait 0022 ; sm_cvar // ammo_smg_max 750 // -wait 0023 ; sm_cvar // ammo_sniperrifle_max 180 // -wait 0024 ; sm_cvar ammo_turret_infected_damage 25 // -wait 0025 ; sm_cvar ammo_turret_max -2 // -wait 0026 ; sm_cvar ammo_turret_pz_damage 10 // -wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 // -wait 0028 ; sm_cvar ammo_turret_tank_damage 50 // -wait 0029 ; sm_cvar ammo_turret_witch_damage 25 // -wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 // -wait 0031 ; sm_cvar // autoaim_max_dist 8192 // -wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 // -wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 // -wait 0034 ; sm_cvar boomer_vomit_delay 0.0 // -wait 0035 ; sm_cvar car_alarm_chirp_distance 500 // -wait 0036 ; sm_cvar // car_alarm_chirp_duration 1 // -wait 0037 ; sm_cvar car_alarm_chirp_interval 1 // -wait 0038 ; sm_cvar car_alarm_distance 1000 // -wait 0039 ; sm_cvar car_alarm_duration 20 // -wait 0040 ; sm_cvar cc_norepeat 0 // -wait 0041 ; sm_cvar // chainsaw_attack_cone 30 // -wait 0042 ; sm_cvar chainsaw_attack_distance 80 // -wait 0043 ; sm_cvar chainsaw_attack_force 10000 // -wait 0044 ; sm_cvar chainsaw_attract_distance 1000 // -wait 0045 ; sm_cvar chainsaw_damage 100 // -wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 // -wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 // -wait 0048 ; sm_cvar changelevel_pause_interval 10 // -wait 0049 ; sm_cvar // charger_pz_claw_dmg 10 // -wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 // -wait 0051 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 // -wait 0052 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 // -wait 0053 ; sm_cvar cl_clock_correction_force_server_tick 999 // -wait 0054 ; sm_cvar cl_clockdrift_max_ms 100 // -wait 0055 ; sm_cvar cl_consistencycheck_interval 86400 // -wait 0056 ; sm_cvar cl_interpolate 1 // -wait 0057 ; sm_cvar cl_resend 1.5 // -wait 0058 ; sm_cvar cl_simdbones 1 // -wait 0059 ; sm_cvar // cl_use_simd_bones 1 // -wait 0060 ; sm_cvar claw_force 100 // -wait 0061 ; sm_cvar claw_range 60 // -wait 0062 ; sm_cvar claw_range_down 80 // -wait 0063 ; sm_cvar claw_swing_duration 0.183333 // -wait 0064 ; sm_cvar claw_swing_interval 0.966667 // -wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 // -wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 // -wait 0067 ; sm_cvar // clientport 27019 // -wait 0068 ; sm_cvar // closecaption 0 // -wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 // -wait 0070 ; sm_cvar cola_bottles_use_range 100 // -wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 // -wait 0072 ; sm_cvar collision_shake_amp 0.0 // -wait 0073 ; sm_cvar collision_shake_freq 1.0 // -wait 0074 ; sm_cvar collision_shake_time 1.0 // -wait 0075 ; sm_cvar commentary_available 0 // -wait 0076 ; sm_cvar common_dps_window 0.0 // -wait 0077 ; sm_cvar // confogl_adrenaline_limit -1 // -wait 0078 ; sm_cvar // confogl_block_punch_rock 0 // -wait 0079 ; sm_cvar // confogl_blockinfectedbots 0 // -wait 0080 ; sm_cvar confogl_boss_tank 0 // -wait 0081 ; sm_cvar // confogl_boss_unprohibit 0 // -wait 0082 ; sm_cvar // confogl_block_punch_rock 0 // -wait 0083 ; sm_cvar // confogl_defib_limit -1 // -wait 0084 ; sm_cvar // confogl_disable_ghost_hurt 0 // -wait 0085 ; sm_cvar // confogl_disable_tank_hordes 0 // -wait 0086 ; sm_cvar // confogl_ghost_warp 0 // -wait 0087 ; sm_cvar // confogl_lock_boss_spawns 1 // -wait 0088 ; sm_cvar // confogl_molotov_limit -1 // -wait 0089 ; sm_cvar // confogl_pills_limit -1 // -wait 0090 ; sm_cvar // confogl_pipebomb_limit -1 // -wait 0091 ; sm_cvar // confogl_reduce_finalespawnrange 1 // -wait 0092 ; sm_cvar confogl_remove_c5m4_hurts 1 // -wait 0093 ; sm_cvar confogl_remove_escape_tank 1 // -wait 0094 ; sm_cvar confogl_remove_inf_clips 1 // -wait 0095 ; sm_cvar // confogl_replace_cssweapons 0 // -wait 0096 ; sm_cvar // confogl_replace_finalekits 0 // -wait 0097 ; sm_cvar // confogl_replace_startkits 0 // -wait 0098 ; sm_cvar // confogl_vomitjar_limit -1 // -wait 0099 ; sm_cvar // confogl_waterslowdown 0 // -wait 0100 ; sm_cvar cpu_level 2 // -wait 0101 ; sm_cvar datacachesize 512 // -wait 0102 ; sm_cvar deathmatch 0 // -wait 0103 ; sm_cvar debug_l4dverbose 0 // -wait 0104 ; sm_cvar decalfrequency 1.25 // -wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 // -wait 0106 ; sm_cvar defibrillator_use_duration 2.0 // -wait 0107 ; sm_cvar director_adrenaline_density 4 // -wait 0108 ; sm_cvar director_afk_timeout 20 // -wait 0109 ; sm_cvar // director_allow_infected_bots 1 // -wait 0110 ; sm_cvar director_always_allow_wanderers 1 // -wait 0111 ; sm_cvar director_ammo_density 4 // -wait 0112 ; sm_cvar director_build_up_min_interval 10 // -wait 0113 ; sm_cvar director_clear_count 2 // -wait 0114 ; sm_cvar director_clear_timeout 10 // -wait 0115 ; sm_cvar director_configurable_weapon_spawn_density -1 // -wait 0116 ; sm_cvar director_convert_pills 0 // -wait 0117 ; sm_cvar director_convert_pills_critical_health 0 // -wait 0118 ; sm_cvar director_convert_pills_to_defib_health 0 // -wait 0119 ; sm_cvar director_cs_weapon_spawn_chance 0.5 // -wait 0120 ; sm_cvar director_custom_finale_tank_spacing 10 // -wait 0121 ; sm_cvar director_defibrillator_density 4 // -wait 0122 ; sm_cvar director_finale_item_cluster_count 4 // -wait 0123 ; sm_cvar // director_finale_stage_delay 4 // -wait 0124 ; sm_cvar director_gas_can_density 4 // -wait 0125 ; sm_cvar director_gauntlet_movement_bonus 5 // -wait 0126 ; sm_cvar director_gauntlet_movement_bonus_max 30 // -wait 0127 ; sm_cvar director_gauntlet_movement_threshold 500 // -wait 0128 ; sm_cvar director_gauntlet_movement_timer_length 10 // -wait 0129 ; sm_cvar director_gauntlet_tank_kite_distance 3000 // -wait 0130 ; sm_cvar // director_ingress_range 3000 // -wait 0131 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // -wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // -wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // -wait 0134 ; sm_cvar director_intensity_relax_threshold 1.0 // -wait 0135 ; sm_cvar director_intensity_threshold 1.0 // -wait 0136 ; sm_cvar // director_item_cluster_range 50 // -wait 0137 ; sm_cvar director_magnum_spawn_density -1 // -wait 0138 ; sm_cvar director_max_threat_areas 5 // -wait 0139 ; sm_cvar director_melee_weapon_density 4 // -wait 0140 ; sm_cvar director_min_start_players 1 // -wait 0141 ; sm_cvar director_molotov_density 4 // -wait 0142 ; sm_cvar // director_music_dynamic_mob_size 20 // -wait 0143 ; sm_cvar // director_music_dynamic_mobstop_size 10 // -wait 0144 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 // -wait 0145 ; sm_cvar director_oxygen_tank_density 4 // -wait 0146 ; sm_cvar director_pain_pill_density 4 // -wait 0147 ; sm_cvar director_panic_wave_pause_max 5 // -wait 0148 ; sm_cvar // director_panic_wave_pause_min 5 // -wait 0149 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // -wait 0150 ; sm_cvar director_pipe_bomb_density 4 // -wait 0151 ; sm_cvar director_propane_tank_density 4 // -wait 0152 ; sm_cvar director_ready_duration 30 // -wait 0153 ; sm_cvar // director_ready_radius 300 // -wait 0154 ; sm_cvar // director_relax_max_flow_travel 3000 // -wait 0155 ; sm_cvar director_relax_max_interval 20 // -wait 0156 ; sm_cvar director_relax_min_interval 10 // -wait 0157 ; sm_cvar // director_report_screen_delay 10 // -wait 0158 ; sm_cvar // director_special_battlefield_respawn_interval 10 // -wait 0159 ; sm_cvar // director_special_finale_offer_length 10 // -wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 // -wait 0161 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 // -wait 0162 ; sm_cvar director_special_initial_spawn_delay_min 0 // -wait 0163 ; sm_cvar // director_special_original_offer_length 10 // -wait 0164 ; sm_cvar director_special_respawn_interval 10 // -wait 0165 ; sm_cvar director_super_weapon_density 4 // -wait 0166 ; sm_cvar director_survivor_movement_window 10 // -wait 0167 ; sm_cvar // director_sustain_peak_max_time 5 // -wait 0168 ; sm_cvar director_sustain_peak_min_time 5 // -wait 0169 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 // -wait 0170 ; sm_cvar // director_tank_checkpoint_interval 10 // -wait 0171 ; sm_cvar // director_tank_lottery_entry_time 0.1 // -wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 // -wait 0173 ; sm_cvar director_tank_max_interval 300 // -wait 0174 ; sm_cvar director_tank_min_interval 300 // -wait 0175 ; sm_cvar // director_test_loop_restarts_before_rotate 10 // -wait 0176 ; sm_cvar // director_test_loop_rotate_maps 0 // -wait 0177 ; sm_cvar // director_test_loop_time 5 // -wait 0178 ; sm_cvar director_threat_clear_radius 200 // -wait 0179 ; sm_cvar director_threat_max_separation 4000 // -wait 0180 ; sm_cvar director_threat_min_separation 4000 // -wait 0181 ; sm_cvar // director_threat_radius 500 // -wait 0182 ; sm_cvar director_transition_timeout 60 // -wait 0183 ; sm_cvar director_unfreeze_time 0 // -wait 0184 ; sm_cvar director_upgradepack_density 4 // -wait 0185 ; sm_cvar director_vomitjar_density 4 // -wait 0186 ; sm_cvar director_vs_convert_pills 0.0 // -wait 0187 ; sm_cvar // director_weapon_cluster_range 100 // -wait 0188 ; sm_cvar elevator_movedelay 0.0 // -wait 0189 ; sm_cvar engine_fix_flags 12 // -wait 0190 ; sm_cvar engine_no_focus_sleep 0 // -wait 0191 ; sm_cvar // ent_steadystate_batchsize 10 // -wait 0192 ; sm_cvar ent_steadystate_cooldown 5 // -wait 0193 ; sm_cvar // ent_steadystate_delay 5 // -wait 0194 ; sm_cvar // ent_steadystate_enable 1 // -wait 0195 ; sm_cvar // ent_steadystate_interval 0.1 // -wait 0196 ; sm_cvar fall_speed_fatal 700 // -wait 0197 ; sm_cvar fall_speed_safe 500 // -wait 0198 ; sm_cvar // fidget_max_interval 20 // -wait 0199 ; sm_cvar // fidget_min_interval 10 // -wait 0200 ; sm_cvar fire_absorbrate 100 // -wait 0201 ; sm_cvar fire_dmgbase 1 // -wait 0202 ; sm_cvar // fire_dmginterval 1.0 // -wait 0203 ; sm_cvar fire_dmgscale 0.1 // -wait 0204 ; sm_cvar fire_extabsorb 100 // -wait 0205 ; sm_cvar fire_extscale 100 // -wait 0206 ; sm_cvar fire_growthrate 0.1 // -wait 0207 ; sm_cvar fire_heatscale 0.1 // -wait 0208 ; sm_cvar fire_incomingheatscale 0.1 // -wait 0209 ; sm_cvar fire_maxabsorb 100 // -wait 0210 ; sm_cvar // first_aid_heal_percent 0.75 // -wait 0211 ; sm_cvar first_aid_kit_max_heal 101 // -wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 // -wait 0213 ; sm_cvar flex_expression "" // -wait 0214 ; sm_cvar force_disablex360 1 // -wait 0215 ; sm_cvar fps_max 120 // -wait 0216 ; sm_cvar fps_max_splitscreen 120 // -wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 // -wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 // -wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 // -wait 0220 ; sm_cvar fuel_barrel_health 10 // -wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 // -wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 // -wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 // -wait 0224 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 // -wait 0225 ; sm_cvar func_break_max_pieces 30 // -wait 0226 ; sm_cvar func_break_reduction_factor 1.0 // -wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 // -wait 0228 ; sm_cvar func_breakdmg_club 3.0 // -wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 // -wait 0230 ; sm_cvar g_Language English // -wait 0231 ; sm_cvar g_ragdoll_max_fps 60 // -wait 0232 ; sm_cvar g_ragdoll_min_fps 30 // -wait 0233 ; sm_cvar gas_can_use_duration 1.9 // -wait 0234 ; sm_cvar gascan_spit_time 2.75 // -wait 0235 ; sm_cvar gascan_throw_force 100 // -wait 0236 ; sm_cvar gascan_use_range 80 // -wait 0237 ; sm_cvar gascan_use_tolerance 0.0 // -wait 0238 ; sm_cvar gpu_level 3 // -wait 0239 ; sm_cvar gpu_mem_level 2 // -wait 0240 ; sm_cvar grenadelauncher_damage 750 // -wait 0241 ; sm_cvar grenadelauncher_ff_scale 0.05 // -wait 0242 ; sm_cvar grenadelauncher_ff_scale_self 0.05 // -wait 0243 ; sm_cvar grenadelauncher_force_kill 0 // -wait 0244 ; sm_cvar grenadelauncher_radius_kill 300 // -wait 0245 ; sm_cvar grenadelauncher_radius_stumble 500 // -wait 0246 ; sm_cvar grenadelauncher_startpos_forward 16 // -wait 0247 ; sm_cvar grenadelauncher_startpos_right 4 // -wait 0248 ; sm_cvar grenadelauncher_startpos_up 0 // -wait 0249 ; sm_cvar grenadelauncher_vel_up 125 // -wait 0250 ; sm_cvar grenadelauncher_vel_variance 0 // -wait 0251 ; sm_cvar grenadelauncher_velocity 1250 // -wait 0252 ; sm_cvar // hack_elevator_z_offset 16 // -wait 0253 ; sm_cvar host_flush_threshold 0 // -wait 0254 ; sm_cvar host_timescale 1.0 // -wait 0255 ; sm_cvar host_xbox_e3_restart 0 // -wait 0256 ; sm_cvar hostfile "myhost.txt" // -wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" // -wait 0258 ; sm_cvar // hostport 27019 // -wait 0259 ; sm_cvar hunter_committed_attack_range 600 // -wait 0260 ; sm_cvar hunter_leap_away_give_up_range 10000 // -wait 0261 ; sm_cvar hunter_pounce_air_speed 750 // -wait 0262 ; sm_cvar hunter_pounce_loft_rate 0.03 // -wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 // -wait 0264 ; sm_cvar hunter_pounce_ready_range 800 // -wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 // -wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 // -wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 // -wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 // -wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 // -wait 0270 ; sm_cvar inferno_damage 50 // -wait 0271 ; sm_cvar // inferno_flame_lifetime 15 // -wait 0272 ; sm_cvar // inferno_flame_spacing 60 // -wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 // -wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 // -wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 // -wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 // -wait 0277 ; sm_cvar inferno_max_flames 50 // -wait 0278 ; sm_cvar inferno_max_range 250 // -wait 0279 ; sm_cvar // inferno_max_trace_per_tick 25 // -wait 0280 ; sm_cvar // inferno_per_flame_spawn_duration 5 // -wait 0281 ; sm_cvar // inferno_scorch_decals 0 // -wait 0282 ; sm_cvar // inferno_spawn_angle 45 // -wait 0283 ; sm_cvar // inferno_surface_offset 30 // -wait 0284 ; sm_cvar // inferno_velocity_decay_factor 0.2 // -wait 0285 ; sm_cvar // inferno_velocity_factor 0.002 // -wait 0286 ; sm_cvar inferno_velocity_normal_factor 0.0 // -wait 0287 ; sm_cvar intensity_averaged_following_decay 10 // -wait 0288 ; sm_cvar intensity_decay_time 20 // -wait 0289 ; sm_cvar // intensity_enemy_death_far_range 1000 // -wait 0290 ; sm_cvar // intensity_enemy_death_near_range 250 // -wait 0291 ; sm_cvar intensity_factor 1.0 // -wait 0292 ; sm_cvar // ip 74.91.113.130 // -wait 0293 ; sm_cvar jockey_pounce_air_speed 750 // -wait 0294 ; sm_cvar jockey_pounce_loft_rate 0.03 // -wait 0295 ; sm_cvar jockey_pounce_max_loft_angle 60 // -wait 0296 ; sm_cvar // jockey_pz_claw_dmg 4 // -wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 // -wait 0298 ; sm_cvar l4d_stats_track 1 // -wait 0299 ; sm_cvar // ladder_autocenter 1 // -wait 0300 ; sm_cvar ladder_horizon -0.38268343 // -wait 0301 ; sm_cvar // lservercfgfile "listenserver.cfg" // -wait 0302 ; sm_cvar mat_aaquality 0 // -wait 0303 ; sm_cvar mat_antialias 8 // -wait 0304 ; sm_cvar mat_depthbias_normal 0.0 // -wait 0305 ; sm_cvar mat_dxlevel 92 // -wait 0306 ; sm_cvar // mat_envmapsize 128 // -wait 0307 ; sm_cvar mat_envmaptgasize 32 // -wait 0308 ; sm_cvar mat_forceaniso 16 // -wait 0309 ; sm_cvar // mat_hdr_level 2 // -wait 0310 ; sm_cvar mat_levelflush 0 // -wait 0311 ; sm_cvar mat_maxframelatency 0 // -wait 0312 ; sm_cvar mat_monitorgamma 1.6 // -wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 // -wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 // -wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 // -wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 // -wait 0317 ; sm_cvar mat_motion_blur_enabled 0 // -wait 0318 ; sm_cvar // mat_phong 1 // -wait 0319 ; sm_cvar mat_picmip -10 // -wait 0320 ; sm_cvar mat_queue_mode 2 // -wait 0321 ; sm_cvar // mat_shadowstate 0 // -wait 0322 ; sm_cvar // mat_specular 1 // -wait 0323 ; sm_cvar // mat_triplebuffered 0 // -wait 0324 ; sm_cvar mat_vsync 0 // -wait 0325 ; sm_cvar melee_collateral_shove_count 20 // -wait 0326 ; sm_cvar melee_combo_reset_time 0.975 // -wait 0327 ; sm_cvar melee_damage_charger 400 // -wait 0328 ; sm_cvar melee_drop_method 0 // -wait 0329 ; sm_cvar melee_force_scalar 25 // -wait 0330 ; sm_cvar melee_force_scalar_combat_character 25 // -wait 0331 ; sm_cvar melee_range 90 // -wait 0332 ; sm_cvar mem_incremental_compact_rate 0.5 // -wait 0333 ; sm_cvar mem_level 2 // -wait 0334 ; sm_cvar mem_max_heapsize 512 // -wait 0335 ; sm_cvar mem_max_heapsize_dedicated 512 // -wait 0336 ; sm_cvar mem_min_heapsize 512 // -wait 0337 ; sm_cvar // mix_dynamic_max_CI_emitters 30 // -wait 0338 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 // -wait 0339 ; sm_cvar // mm_datacenter_delay_mount_frames 6 // -wait 0340 ; sm_cvar // mm_datacenter_query_delay 5 // -wait 0341 ; sm_cvar // mm_datacenter_report_version 5 // -wait 0342 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 // -wait 0343 ; sm_cvar // mm_datacenter_retry_interval 60 // -wait 0344 ; sm_cvar // mm_datacenter_update_interval 600 // -wait 0345 ; sm_cvar // mm_heartbeat_seconds 300 // -wait 0346 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 // -wait 0347 ; sm_cvar // mm_heartbeat_timeout 10 // -wait 0348 ; sm_cvar // mm_heartbeat_timeout_legacy 10 // -wait 0349 ; sm_cvar // mm_matchmaking_dlcsquery 2 // -wait 0350 ; sm_cvar // mm_matchmaking_version 10 // -wait 0351 ; sm_cvar // mm_server_search_inet_ping_interval 1 // -wait 0352 ; sm_cvar // mm_server_search_inet_ping_refresh 15 // -wait 0353 ; sm_cvar // mm_server_search_inet_ping_timeout 5 // -wait 0354 ; sm_cvar // mm_server_search_inet_ping_window 10 // -wait 0355 ; sm_cvar // mm_server_search_lan_ping_duration 1 // -wait 0356 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 // -wait 0357 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // -wait 0358 ; sm_cvar // mm_server_search_server_lifetime 120 // -wait 0359 ; sm_cvar // mm_server_search_update_interval 30 // -wait 0360 ; sm_cvar // morph_path 0 // -wait 0361 ; sm_cvar motd_enabled 1 // -wait 0362 ; sm_cvar motdfile "mymotd.txt" // -wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 // -wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 // -wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 // -wait 0366 ; sm_cvar mounted_gun_overheat_time 100 // -wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 // -wait 0368 ; sm_cvar // mp_allowNPCs 0 // -wait 0369 ; sm_cvar mp_allowspectators 1 // -wait 0370 ; sm_cvar mp_autokick 0 // -wait 0371 ; sm_cvar mp_autoteambalance 0 // -wait 0372 ; sm_cvar mp_buytime 86400 // -wait 0373 ; sm_cvar mp_c4timer 90 // -wait 0374 ; sm_cvar mp_capdeteriorate_time 60 // -wait 0375 ; sm_cvar mp_chattime 120 // -wait 0376 ; sm_cvar // mp_clan_ready_signal ready // -wait 0377 ; sm_cvar mp_enableroundwaittime 0 // -wait 0378 ; sm_cvar mp_facefronttime 0.333333 // -wait 0379 ; sm_cvar mp_feetmaxyawrate 90 // -wait 0380 ; sm_cvar mp_feetyawrate 120 // -wait 0381 ; sm_cvar mp_feetyawrate_max 180 // -wait 0382 ; sm_cvar mp_forcecamera 0 // -wait 0383 ; sm_cvar mp_freezetime 0 // -wait 0384 ; sm_cvar mp_limitteams 0 // -wait 0385 ; sm_cvar // mp_playerid 1 // -wait 0386 ; sm_cvar mp_playerid_delay 0.0 // -wait 0387 ; sm_cvar mp_playerid_hold 0.2 // -wait 0388 ; sm_cvar mp_roundlimit 5 // -wait 0389 ; sm_cvar mp_roundtime 9 // -wait 0390 ; sm_cvar mp_spawnprotectiontime 0 // -wait 0391 ; sm_cvar mp_stalemate_timelimit 0 // -wait 0392 ; sm_cvar mp_startmoney 16000 // -wait 0393 ; sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // -wait 0394 ; sm_cvar mp_teams_unbalance_limit 0 // -wait 0395 ; sm_cvar mp_tkpunish 0 // -wait 0396 ; sm_cvar mp_weapon_ak47_price 0 // -wait 0397 ; sm_cvar mp_weapon_aug_price 0 // -wait 0398 ; sm_cvar mp_weapon_awp_price 0 // -wait 0399 ; sm_cvar mp_weapon_deagle_price 0 // -wait 0400 ; sm_cvar mp_weapon_elite_price 0 // -wait 0401 ; sm_cvar mp_weapon_famas_price 0 // -wait 0402 ; sm_cvar mp_weapon_fiveseven_price 0 // -wait 0403 ; sm_cvar mp_weapon_g3sg1_price 0 // -wait 0404 ; sm_cvar mp_weapon_galil_price 0 // -wait 0405 ; sm_cvar mp_weapon_glock_price 0 // -wait 0406 ; sm_cvar mp_weapon_m249_price 0 // -wait 0407 ; sm_cvar mp_weapon_m3_price 0 // -wait 0408 ; sm_cvar mp_weapon_m4a1_price 0 // -wait 0409 ; sm_cvar mp_weapon_mac10_price 0 // -wait 0410 ; sm_cvar mp_weapon_mp5navy_price 0 // -wait 0411 ; sm_cvar mp_weapon_p228_price 0 // -wait 0412 ; sm_cvar mp_weapon_p90_price 0 // -wait 0413 ; sm_cvar mp_weapon_scout_price 0 // -wait 0414 ; sm_cvar mp_weapon_sg550_price 0 // -wait 0415 ; sm_cvar mp_weapon_sg552_price 0 // -wait 0416 ; sm_cvar mp_weapon_tmp_price 0 // -wait 0417 ; sm_cvar mp_weapon_ump45_price 0 // -wait 0418 ; sm_cvar mp_weapon_usp_price 0 // -wait 0419 ; sm_cvar mp_weapon_xm1014_price 0 // -wait 0420 ; sm_cvar music_bank_max_duration 86400 // -wait 0421 ; sm_cvar music_bank_min_duration 86400 // -wait 0422 ; sm_cvar music_calm_min_interval 30 // -wait 0423 ; sm_cvar // music_dynamic_action_decay 10 // -wait 0424 ; sm_cvar music_dynamic_ambient_decay 5 // -wait 0425 ; sm_cvar music_dynamic_ambient_in_max 0.8 // -wait 0426 ; sm_cvar // music_dynamic_ambient_in_min 0.5 // -wait 0427 ; sm_cvar // music_dynamic_ambient_out_max 1.0 // -wait 0428 ; sm_cvar // music_dynamic_ambient_out_min 0.0 // -wait 0429 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // -wait 0430 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 // -wait 0431 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 // -wait 0432 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 // -wait 0433 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 // -wait 0434 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 // -wait 0435 ; sm_cvar // music_dynamic_attack_CI_num 20 // -wait 0436 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // -wait 0437 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 // -wait 0438 ; sm_cvar // music_dynamic_calm_decay 10 // -wait 0439 ; sm_cvar // music_dynamic_CI_sight_decay 10 // -wait 0440 ; sm_cvar // music_dynamic_damage_decay 10 // -wait 0441 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // -wait 0442 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // -wait 0443 ; sm_cvar // music_dynamic_damage_duck_max 0.3 // -wait 0444 ; sm_cvar // music_dynamic_damage_duck_min 0.0 // -wait 0445 ; sm_cvar music_dynamic_damage_increment 0.1 // -wait 0446 ; sm_cvar // music_dynamic_dodamage_decay 5 // -wait 0447 ; sm_cvar music_dynamic_dodamage_increment 0.02 // -wait 0448 ; sm_cvar // music_dynamic_gunfire_decay 1.0 // -wait 0449 ; sm_cvar music_dynamic_gunfire_increment 0.4 // -wait 0450 ; sm_cvar // music_dynamic_gunfireslow_decay 3 // -wait 0451 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 // -wait 0452 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 // -wait 0453 ; sm_cvar // music_dynamic_mob_action_close_min 0 // -wait 0454 ; sm_cvar // music_dynamic_mob_action_decay 15 // -wait 0455 ; sm_cvar music_dynamic_mob_action_increment 0.1 // -wait 0456 ; sm_cvar // music_dynamic_mob_action_max 1.0 // -wait 0457 ; sm_cvar // music_dynamic_mob_action_min 0.0 // -wait 0458 ; sm_cvar // music_dynamic_mob_choir_BPM 90 // -wait 0459 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 // -wait 0460 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // -wait 0461 ; sm_cvar // music_dynamic_mob_damage_max 1.0 // -wait 0462 ; sm_cvar // music_dynamic_mob_damage_min 0.6 // -wait 0463 ; sm_cvar // music_dynamic_mob_decay 15 // -wait 0464 ; sm_cvar music_dynamic_mob_increment 0.1 // -wait 0465 ; sm_cvar // music_dynamic_mob_large 40 // -wait 0466 ; sm_cvar // music_dynamic_mob_max 1.0 // -wait 0467 ; sm_cvar // music_dynamic_mob_med 20 // -wait 0468 ; sm_cvar // music_dynamic_mob_min 0.5 // -wait 0469 ; sm_cvar // music_dynamic_mob_small 20 // -wait 0470 ; sm_cvar // music_dynamic_PZ_BPM 80 // -wait 0471 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 // -wait 0472 ; sm_cvar // music_dynamic_scavenge_beat 1 // -wait 0473 ; sm_cvar // music_dynamic_SI_close_distmax 1500 // -wait 0474 ; sm_cvar // music_dynamic_SI_far_distmin 2000 // -wait 0475 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 // -wait 0476 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // -wait 0477 ; sm_cvar // music_dynamic_solosuccess_decay 4 // -wait 0478 ; sm_cvar // music_dynamic_solosuccess_increment 1 // -wait 0479 ; sm_cvar // music_dynamic_specials_interval_beats 5 // -wait 0480 ; sm_cvar // music_dynamic_threat_decay 6 // -wait 0481 ; sm_cvar music_dynamic_update_interval 0.1 // -wait 0482 ; sm_cvar // music_dynamic_witch_alert_interval 30 // -wait 0483 ; sm_cvar // music_dynamic_witch_near_max 2000 // -wait 0484 ; sm_cvar // music_dynamic_witch_near_min 500 // -wait 0485 ; sm_cvar // music_intensity_threshold 0.25 // -wait 0486 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 // -wait 0487 ; sm_cvar // music_large_area_reveal_threshold 100000 // -wait 0488 ; sm_cvar // music_min_pending_threat_time 10 // -wait 0489 ; sm_cvar // music_min_safe_time 5 // -wait 0490 ; sm_cvar // music_moment_of_silence_repeat_interval 300 // -wait 0491 ; sm_cvar // music_moment_of_silence_start_delay 30 // -wait 0492 ; sm_cvar mv_maxplayers 32 // -wait 0493 ; sm_cvar name Bizzy // -wait 0494 ; sm_cvar name2 Moon // -wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" // -wait 0496 ; sm_cvar // nav_area_max_size 100 // -wait 0497 ; sm_cvar // nav_coplanar_slope_limit 0.9998477 // -wait 0498 ; sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 // -wait 0499 ; sm_cvar // nav_corner_adjust_adjacent 16 // -wait 0500 ; sm_cvar // nav_displacement_test 10000 // -wait 0501 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 // -wait 0502 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 // -wait 0503 ; sm_cvar // nav_draw_limit 1000 // -wait 0504 ; sm_cvar // nav_flood_select_tolerance 0.0 // -wait 0505 ; sm_cvar // nav_flow_max_survivor_climb_height 75 // -wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 // -wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 // -wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 // -wait 0509 ; sm_cvar nav_lying_down_percent 0 // -wait 0510 ; sm_cvar nav_max_auto_area_size 8192 // -wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 // -wait 0512 ; sm_cvar // nav_obscure_range 300 // -wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // -wait 0514 ; sm_cvar // nav_save_history 10 // -wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" // -wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" // -wait 0517 ; sm_cvar // nav_show_area_info 0.25 // -wait 0518 ; sm_cvar // nav_slope_limit 0.70710678 // -wait 0519 ; sm_cvar // nav_slope_tolerance 0.087515574 // -wait 0520 ; sm_cvar // nav_solid_props 1 // -wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 // -wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 // -wait 0523 ; sm_cvar // nb_acceleration 500 // -wait 0524 ; sm_cvar nb_avoid 0 // -wait 0525 ; sm_cvar nb_avoid_interval 1.0 // -wait 0526 ; sm_cvar nb_chase_lead_time 1.0 // -wait 0527 ; sm_cvar nb_friction_forward 3 // -wait 0528 ; sm_cvar nb_friction_sideways 3 // -wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 // -wait 0530 ; sm_cvar nb_gravity 2000 // -wait 0531 ; sm_cvar nb_head_aim_settle_duration 0.1 // -wait 0532 ; sm_cvar nb_head_aim_steady_max_rate 3000 // -wait 0533 ; sm_cvar nb_ladder_align_range 128 // -wait 0534 ; sm_cvar nb_lean_forward_accel 200 // -wait 0535 ; sm_cvar // nb_lean_max_angle 30 // -wait 0536 ; sm_cvar nb_lean_rate 4 // -wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 // -wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 // -wait 0539 ; sm_cvar nb_saccade_speed 3000 // -wait 0540 ; sm_cvar // nb_saccade_time 0.1 // -wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 // -wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 // -wait 0543 ; sm_cvar nb_update_framelimit 10 // -wait 0544 ; sm_cvar nb_update_frequency 0.016667 // -wait 0545 ; sm_cvar nb_update_maxslide 10 // -wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 // -wait 0547 ; sm_cvar // nb_yaw_rate 300 // -wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 // -wait 0549 ; sm_cvar net_chan_stats_lru 0 // -wait 0550 ; sm_cvar net_compresspackets_minsize 0 // -wait 0551 ; sm_cvar net_maxcleartime 0.016667 // -wait 0552 ; sm_cvar net_maxfilesize 64 // -wait 0553 ; sm_cvar net_minroutable 0 // -wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 // -wait 0555 ; sm_cvar // net_splitrate 1 // -wait 0556 ; sm_cvar old_radiusdamage 0 // -wait 0557 ; sm_cvar pain_pills_decay_rate 0.16666667 // -wait 0558 ; sm_cvar // pain_pills_health_value 60 // -wait 0559 ; sm_cvar // phys2_ccd_epsilon 0.01 // -wait 0560 ; sm_cvar // phys2_num_threads 16 // -wait 0561 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 // -wait 0562 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 // -wait 0563 ; sm_cvar // phys2_ragdoll_force_magnitude 5 // -wait 0564 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // -wait 0565 ; sm_cvar // phys2_ragdoll_velocity 1 // -wait 0566 ; sm_cvar // phys2_shoot_speed 250 // -wait 0567 ; sm_cvar phys2_vdb_host 74.91.113.130 // -wait 0568 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" // -wait 0569 ; sm_cvar phys_enable_experimental_optimizations 1 // -wait 0570 ; sm_cvar phys_explosion_force 1.0 // -wait 0571 ; sm_cvar phys_impactforcescale 1.0 // -wait 0572 ; sm_cvar phys_penetration_error_time 0 // -wait 0573 ; sm_cvar phys_pushscale 2.0 // -wait 0574 ; sm_cvar phys_ragdoll_force_magnitude 0.5 // -wait 0575 ; sm_cvar phys_shoot_torque 1000000 // -wait 0576 ; sm_cvar // phys_stressbodyweights 5.0 // -wait 0577 ; sm_cvar phys_timescale 1.0 // -wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 // -wait 0579 ; sm_cvar // PhysPMC 1 // -wait 0580 ; sm_cvar // physx_valve_dll 1 // -wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 // -wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 // -wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 // -wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 // -wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 // -wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 // -wait 0587 ; sm_cvar player_incap_use_radius 150 // -wait 0588 ; sm_cvar player_throwforce 2250 // -wait 0589 ; sm_cvar player_use_radius 110 // -wait 0590 ; sm_cvar precache_all_survivors 1 // -wait 0591 ; sm_cvar prop_active_gib_limit 30 // -wait 0592 ; sm_cvar prop_active_gib_max_fade_time 10 // -wait 0593 ; sm_cvar props_break_max_pieces -1 // -wait 0594 ; sm_cvar // props_break_max_pieces_perframe 1 // -wait 0595 ; sm_cvar punch_angle_decay_rate 15 // -wait 0596 ; sm_cvar // r_AirboatViewDampenDamp 1.0 // -wait 0597 ; sm_cvar r_AirboatViewDampenFreq 10.0 // -wait 0598 ; sm_cvar // r_AirboatViewZHeight 0.0 // -wait 0599 ; sm_cvar r_ambientboost 1.0 // -wait 0600 ; sm_cvar // r_ambientfactor 10 // -wait 0601 ; sm_cvar // r_ambientfraction 0.0 // -wait 0602 ; sm_cvar r_ambientmin 0.0 // -wait 0603 ; sm_cvar r_decal_cover_count 2147483647 // -wait 0604 ; sm_cvar r_decal_overlap_area 1.0 // -wait 0605 ; sm_cvar r_decal_overlap_count 2147483647 // -wait 0606 ; sm_cvar r_decals 2147483647 // -wait 0607 ; sm_cvar // r_decalstaticprops 1 // -wait 0608 ; sm_cvar // r_drawbatchdecals 1 // -wait 0609 ; sm_cvar // r_drawdecals 1 // -wait 0610 ; sm_cvar // r_DrawDisp 1 // -wait 0611 ; sm_cvar // r_drawmodeldecals 1 // -wait 0612 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 // -wait 0613 ; sm_cvar r_drawmodelstatsoverlaymax 0 // -wait 0614 ; sm_cvar r_drawmodelstatsoverlaymin 0 // -wait 0615 ; sm_cvar // r_dscale_fardist 2000 // -wait 0616 ; sm_cvar // r_dscale_farscale 4 // -wait 0617 ; sm_cvar // r_dscale_neardist 100 // -wait 0618 ; sm_cvar // r_dscale_nearscale 1 // -wait 0619 ; sm_cvar // r_dynamic 1 // -wait 0620 ; sm_cvar r_eyeglintlodpixels 20 // -wait 0621 ; sm_cvar // r_eyemove 1 // -wait 0622 ; sm_cvar r_eyeshift_x 0.0 // -wait 0623 ; sm_cvar r_eyeshift_y 0.0 // -wait 0624 ; sm_cvar r_eyeshift_z 0.0 // -wait 0625 ; sm_cvar r_eyesize 0.0 // -wait 0626 ; sm_cvar // r_flashlightdepthtexture 0 // -wait 0627 ; sm_cvar // r_flashlightscissor 1 // -wait 0628 ; sm_cvar // r_flex 1 // -wait 0629 ; sm_cvar // r_hunkalloclightmaps 1 // -wait 0630 ; sm_cvar r_hwmorph 0 // -wait 0631 ; sm_cvar r_itemblinkmax 0.5 // -wait 0632 ; sm_cvar r_itemblinkrate 5.0 // -wait 0633 ; sm_cvar // r_JeepFOV 90 // -wait 0634 ; sm_cvar // r_JeepViewDampenDamp 1.0 // -wait 0635 ; sm_cvar r_JeepViewDampenFreq 10.0 // -wait 0636 ; sm_cvar r_JeepViewZHeight 10 // -wait 0637 ; sm_cvar // r_lightaverage 1 // -wait 0638 ; sm_cvar // r_lightinterp 10 // -wait 0639 ; sm_cvar r_lod 0 // -wait 0640 ; sm_cvar r_maxmodeldecal 2147483647 // -wait 0641 ; sm_cvar // r_overlayfadeenable 0 // -wait 0642 ; sm_cvar // r_overlayfademax 2000 // -wait 0643 ; sm_cvar r_overlayfademin 1500 // -wait 0644 ; sm_cvar r_queued_decals 1 // -wait 0645 ; sm_cvar // r_randomflex 0 // -wait 0646 ; sm_cvar // r_renderoverlayfragment 1 // -wait 0647 ; sm_cvar r_shadowlod 0 // -wait 0648 ; sm_cvar r_shadowlodbias 0 // -wait 0649 ; sm_cvar // r_shadowrendertotexture 1 // -wait 0650 ; sm_cvar r_spray_lifetime 2147483647 // -wait 0651 ; sm_cvar r_staticprop_lod 0 // -wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 // -wait 0653 ; sm_cvar r_VehicleViewDampen 1.0 // -wait 0654 ; sm_cvar ragdoll_door_uncollide_time 2 // -wait 0655 ; sm_cvar ragdoll_force_to_sleep_time 3 // -wait 0656 ; sm_cvar ragdoll_self_collision 0 // -wait 0657 ; sm_cvar ragdoll_sleepaftertime 3 // -wait 0658 ; sm_cvar ragdoll_slowdown 1 // -wait 0659 ; sm_cvar ragdoll_slowdown_time 3 // -wait 0660 ; sm_cvar rcon_password BigBizzy101 // -wait 0661 ; sm_cvar rescue_distance 4000 // -wait 0662 ; sm_cvar // rescue_finale_ignore_distance 4000 // -wait 0663 ; sm_cvar // rescue_finale_spawn_range 4000 // -wait 0664 ; sm_cvar // rescue_ignore_distance 2000 // -wait 0665 ; sm_cvar rescue_interval 1 // -wait 0666 ; sm_cvar rescue_min_dead_time 10 // -wait 0667 ; sm_cvar rescue_range 2000 // -wait 0668 ; sm_cvar rescue_spawn_flow 1000 // -wait 0669 ; sm_cvar rescue_spawn_range 4000 // -wait 0670 ; sm_cvar rescue_yell_delay 3 // -wait 0671 ; sm_cvar rescue_yell_interval 10 // -wait 0672 ; sm_cvar // rpt_vprof_time 0.0 // -wait 0673 ; sm_cvar rr_followup_maxdist 2000 // -wait 0674 ; sm_cvar // rr_remarkable_maxdist 1500 // -wait 0675 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 // -wait 0676 ; sm_cvar sb_all_bot_game 1 // -wait 0677 ; sm_cvar // sb_allow_leading 1 // -wait 0678 ; sm_cvar sb_allow_shoot_through_survivors 0 // -wait 0679 ; sm_cvar sb_battlestation_give_up_range_from_human 500 // -wait 0680 ; sm_cvar sb_battlestation_human_hold_time 1 // -wait 0681 ; sm_cvar sb_close_checkpoint_door_interval 4 // -wait 0682 ; sm_cvar sb_close_threat_range 100 // -wait 0683 ; sm_cvar sb_combat_saccade_speed 3000 // -wait 0684 ; sm_cvar sb_debug_apoproach_wait_time 0 // -wait 0685 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 // -wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 // -wait 0687 ; sm_cvar sb_far_hearing_range 3000 // -wait 0688 ; sm_cvar // sb_flashlight 0 // -wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 // -wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // -wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // -wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // -wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // -wait 0694 ; sm_cvar sb_hindrance_range 0 // -wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 // -wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 // -wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 // -wait 0698 ; sm_cvar sb_max_scavenge_separation 500 // -wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 // -wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 // -wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 // -wait 0702 ; sm_cvar sb_minigun_distance 50 // -wait 0703 ; sm_cvar sb_narrow_corridor_width 64 // -wait 0704 ; sm_cvar sb_near_hearing_range 2000 // -wait 0705 ; sm_cvar // sb_neighbor_range 300 // -wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 // -wait 0707 ; sm_cvar sb_path_lookahead_range 500 // -wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 // -wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 // -wait 0710 ; sm_cvar // sb_perf_crawl_time 0.0 // -wait 0711 ; sm_cvar sb_pushscale 0.0 // -wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 // -wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 // -wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 // -wait 0715 ; sm_cvar sb_revive_friend_distance 175 // -wait 0716 ; sm_cvar sb_separation_danger_max_range 300 // -wait 0717 ; sm_cvar // sb_separation_danger_min_range 100 // -wait 0718 ; sm_cvar sb_separation_range 300 // -wait 0719 ; sm_cvar sb_sidestep_for_horde 1 // -wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 // -wait 0721 ; sm_cvar sb_threat_close_range 100 // -wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 // -wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 // -wait 0724 ; sm_cvar sb_threat_far_range 2000 // -wait 0725 ; sm_cvar sb_threat_medium_range 1000 // -wait 0726 ; sm_cvar sb_threat_very_close_range 100 // -wait 0727 ; sm_cvar sb_threat_very_far_range 3000 // -wait 0728 ; sm_cvar sb_toughness_buffer 20 // -wait 0729 ; sm_cvar sb_use_button_range 500 // -wait 0730 ; sm_cvar // sb_use_upgrades 1 // -wait 0731 ; sm_cvar sb_vomit_blind_time 0 // -wait 0732 ; sm_cvar // scavenge_cluster_bonus_time 15 // -wait 0733 ; sm_cvar // scavenge_cluster_range_squared 100000 // -wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 // -wait 0735 ; sm_cvar // scavenge_match_finished_delay 5 // -wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 // -wait 0737 ; sm_cvar // scavenge_round_initial_time 90 // -wait 0738 ; sm_cvar scavenge_round_restart_delay 15 // -wait 0739 ; sm_cvar // scavenge_round_restart_delay_tied 15 // -wait 0740 ; sm_cvar scavenge_round_setup_time 30 // -wait 0741 ; sm_cvar scavenge_score_bonus_time 15 // -wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 // -wait 0743 ; sm_cvar // scene_maxcaptionradius 1500 // -wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 // -wait 0745 ; sm_cvar shout_going_to_die_interval 10 // -wait 0746 ; sm_cvar shout_make_way_interval 1 // -wait 0747 ; sm_cvar shout_max_warn_range 3000 // -wait 0748 ; sm_cvar shout_min_special_warn_interval 1 // -wait 0749 ; sm_cvar shout_min_use_range 500 // -wait 0750 ; sm_cvar shout_min_warn_interval 1 // -wait 0751 ; sm_cvar shout_threat_range 3000 // -wait 0752 ; sm_cvar // shout_view_motion_threshold 0.01 // -wait 0753 ; sm_cvar // shout_view_target_threahold 0.01 // -wait 0754 ; sm_cvar singlestep 0 // -wait 0755 ; sm_cvar sk_autoaim_mode 3 // -wait 0756 ; sm_cvar // sk_player_arm 3 // -wait 0757 ; sm_cvar // sk_player_chest 3 // -wait 0758 ; sm_cvar // sk_player_head 3 // -wait 0759 ; sm_cvar // sk_player_leg 3 // -wait 0760 ; sm_cvar // sk_player_stomach 3 // -wait 0761 ; sm_cvar skill 3 // -wait 0762 ; sm_cvar sm_unsilentjockey_always 1 // -wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 // -wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 // -wait 0765 ; sm_cvar Smoker_escape_range 10000 // -wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 // -wait 0767 ; sm_cvar smoker_tongue_delay 0.0 // -wait 0768 ; sm_cvar // snd_foliage_db_loss 5 // -wait 0769 ; sm_cvar snd_gain 1.0 // -wait 0770 ; sm_cvar snd_gain_max 1.0 // -wait 0771 ; sm_cvar snd_gain_min 1.0 // -wait 0772 ; sm_cvar // snd_refdb 75 // -wait 0773 ; sm_cvar // snd_refdist 50 // -wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 // -wait 0775 ; sm_cvar // snd_vox_sectimetout 600 // -wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 // -wait 0777 ; sm_cvar soundpatch_captionlength 3.0 // -wait 0778 ; sm_cvar // spec_filter_infected any // -wait 0779 ; sm_cvar spec_filter_survivors any // -wait 0780 ; sm_cvar spec_freeze_time 0.0 // -wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 // -wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // -wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 // -wait 0784 ; sm_cvar // ss_voice_hearpartner 1 // -wait 0785 ; sm_cvar steamworks_stats_disable 0 // -wait 0786 ; sm_cvar // step_spline 1 // -wait 0787 ; sm_cvar still_vel_limit 1 // -wait 0788 ; sm_cvar still_view_accel_limit 1000 // -wait 0789 ; sm_cvar suitvolume 1.0 // -wait 0790 ; sm_cvar survival_boomer_limit_increase 1 // -wait 0791 ; sm_cvar survival_charger_limit_increase 1 // -wait 0792 ; sm_cvar survival_generate_fake_times 0 // -wait 0793 ; sm_cvar survival_horde_stage_interval 40 // -wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 // -wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 // -wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 // -wait 0797 ; sm_cvar survival_lull_time 0 // -wait 0798 ; sm_cvar survival_lull_time_increment 0 // -wait 0799 ; sm_cvar survival_lull_time_max 0 // -wait 0800 ; sm_cvar survival_max_boomers 3 // -wait 0801 ; sm_cvar // survival_max_chargers 2 // -wait 0802 ; sm_cvar // survival_max_hunters 3 // -wait 0803 ; sm_cvar // survival_max_jockeys 2 // -wait 0804 ; sm_cvar // survival_max_smokers 4 // -wait 0805 ; sm_cvar // survival_max_specials 8 // -wait 0806 ; sm_cvar // survival_max_spitters 3 // -wait 0807 ; sm_cvar // survival_round_restart_delay 12 // -wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 // -wait 0809 ; sm_cvar // survival_special_limit_increase 1 // -wait 0810 ; sm_cvar survival_special_spawn_interval 10 // -wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 // -wait 0812 ; sm_cvar survival_special_stage_interval 120 // -wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 // -wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 // -wait 0815 ; sm_cvar // survival_tank_stage_interval 80 // -wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 // -wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 // -wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 // -wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 // -wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 // -wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 // -wait 0822 ; sm_cvar survivor_calm_damage_delay 10 // -wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 // -wait 0824 ; sm_cvar survivor_calm_intensity 0.1 // -wait 0825 ; sm_cvar // survivor_calm_no_flashlight 1 // -wait 0826 ; sm_cvar survivor_calm_recent_enemy_delay 10 // -wait 0827 ; sm_cvar survivor_calm_weapon_delay 10 // -wait 0828 ; sm_cvar survivor_crawl_speed 100 // -wait 0829 ; sm_cvar survivor_crouch_speed 80 // -wait 0830 ; sm_cvar survivor_damage_speed_factor 0.3 // -wait 0831 ; sm_cvar survivor_drag_speed_multiplier 0.75 // -wait 0832 ; sm_cvar // survivor_ff_avoidance 1 // -wait 0833 ; sm_cvar survivor_ff_avoidance_pitch 10 // -wait 0834 ; sm_cvar // survivor_ff_avoidance_yaw 10 // -wait 0835 ; sm_cvar survivor_ff_tolerance 100 // -wait 0836 ; sm_cvar survivor_fog_vocalize_percent 1.0 // -wait 0837 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 // -wait 0838 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 // -wait 0839 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 // -wait 0840 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 // -wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 // -wait 0842 ; sm_cvar survivor_give_attract_timeout 15 // -wait 0843 ; sm_cvar survivor_hanging_eye_height 100 // -wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 // -wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 // -wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 // -wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 // -wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 // -wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 // -wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // -wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 // -wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 // -wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 // -wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 // -wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 // -wait 0856 ; sm_cvar survivor_incapacitated_roll 15 // -wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 // -wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 // -wait 0859 ; sm_cvar survivor_it_duration 18 // -wait 0860 ; sm_cvar survivor_knockdown_roll -15 // -wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 // -wait 0862 ; sm_cvar // survivor_limit 4 // -wait 0863 ; sm_cvar survivor_limp_walk_speed 100 // -wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 // -wait 0865 ; sm_cvar // survivor_max_lunge_stagger_speed 220 // -wait 0866 ; sm_cvar // survivor_max_tongue_stagger_distance 200 // -wait 0867 ; sm_cvar survivor_max_tongue_stagger_duration 1 // -wait 0868 ; sm_cvar survivor_max_tug_distance 500 // -wait 0869 ; sm_cvar survivor_max_tug_duration 5 // -wait 0870 ; sm_cvar survivor_min_lunge_stagger_speed 0 // -wait 0871 ; sm_cvar survivor_pounce_victim_eye_height 30 // -wait 0872 ; sm_cvar survivor_respawn_with_guns 0 // -wait 0873 ; sm_cvar // survivor_revive_after_drag 0 // -wait 0874 ; sm_cvar // survivor_revive_continuous_fire 1 // -wait 0875 ; sm_cvar survivor_revive_duration 4.8 // -wait 0876 ; sm_cvar // survivor_revive_health 30 // -wait 0877 ; sm_cvar survivor_speed 220 // -wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 // -wait 0879 ; sm_cvar // survivor_sprint_multiplier 1.5 // -wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 // -wait 0881 ; sm_cvar // survivor_team_hit_pitch_max 10 // -wait 0882 ; sm_cvar // survivor_team_hit_pitch_min -10 // -wait 0883 ; sm_cvar // survivor_team_hit_yaw_max 10 // -wait 0884 ; sm_cvar // survivor_team_hit_yaw_min -10 // -wait 0885 ; sm_cvar survivor_teammatefocus_speed 10 // -wait 0886 ; sm_cvar survivor_teammatefocus_stickyness 10 // -wait 0887 ; sm_cvar survivor_unstoppable_speed 180 // -wait 0888 ; sm_cvar survivor_upgrade_reload_duration 0.75 // -wait 0889 ; sm_cvar survivor_vision_range 2000 // -wait 0890 ; sm_cvar survivor_vision_range_obscured 1000 // -wait 0891 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 // -wait 0892 ; sm_cvar sv_accelerate 5.454545 // -wait 0893 ; sm_cvar sv_airaccelerate 15 // -wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 // -wait 0895 ; sm_cvar sv_allow_votes 1 // -wait 0896 ; sm_cvar sv_allow_wait_command 1 // -wait 0897 ; sm_cvar // sv_allowdownload 0 // -wait 0898 ; sm_cvar // sv_allowupload 0 // -wait 0899 ; sm_cvar // sv_alternateticks 0 // -wait 0900 ; sm_cvar // sv_autosave 0 // -wait 0901 ; sm_cvar sv_backspeed 1.0 // -wait 0902 ; sm_cvar // sv_banid_dev_enabled 0 // -wait 0903 ; sm_cvar sv_banid_enabled 1 // -wait 0904 ; sm_cvar sv_benchmark_numticks 0 // -wait 0905 ; sm_cvar sv_bounce 0.2 // -wait 0906 ; sm_cvar sv_client_cmdrate_difference 0 // -wait 0907 ; sm_cvar sv_client_max_interp_ratio 30 // -wait 0908 ; sm_cvar sv_client_min_interp_ratio 0 // -wait 0909 ; sm_cvar sv_client_predict 1 // -wait 0910 ; sm_cvar sv_clockcorrection_msecs 50 // -wait 0911 ; sm_cvar sv_consistency 0 // -wait 0912 ; sm_cvar sv_contact EricMizusawa02@gmail.com // -wait 0913 ; sm_cvar // sv_creationtickcheck 1 // -wait 0914 ; sm_cvar // sv_cycle_latch_timer 0.1 // -wait 0915 ; sm_cvar sv_demo_entity_record_rate 60 // -wait 0916 ; sm_cvar sv_disable_glow_faritems 0 // -wait 0917 ; sm_cvar // sv_doors_push_players 1 // -wait 0918 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // -wait 0919 ; sm_cvar sv_extra_client_connect_time 15 // -wait 0920 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // -wait 0921 ; sm_cvar sv_filterban 1 // -wait 0922 ; sm_cvar sv_footstepinterval 0.166667 // -wait 0923 ; sm_cvar // sv_force_time_of_day -1 // -wait 0924 ; sm_cvar sv_forcepreload 1 // -wait 0925 ; sm_cvar // sv_friction 4 // -wait 0926 ; sm_cvar sv_gameinstructor_disable 1 // -wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // -wait 0928 ; sm_cvar sv_gravity 731.121717 // -wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 // -wait 0930 ; sm_cvar sv_hibernate_ms 0 // -wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 // -wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 // -wait 0933 ; sm_cvar sv_hibernate_when_empty 0 // -wait 0934 ; sm_cvar sv_hosting_lobby 1 // -wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // -wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 // -wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // -wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 // -wait 0939 ; sm_cvar // sv_infected_scale_min 1.02941177 // -wait 0940 ; sm_cvar sv_lagflushbonecache 0 // -wait 0941 ; sm_cvar sv_lan 0 // -wait 0942 ; sm_cvar sv_log_onefile 1 // -wait 0943 ; sm_cvar sv_logbans 1 // -wait 0944 ; sm_cvar sv_logecho 1 // -wait 0945 ; sm_cvar sv_logfile 1 // -wait 0946 ; sm_cvar sv_logsdir logs // -wait 0947 ; sm_cvar sv_max_queries_sec 2 // -wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 // -wait 0949 ; sm_cvar // sv_max_queries_window 30 // -wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 // -wait 0951 ; sm_cvar sv_maxclientframes 120 // -wait 0952 ; sm_cvar sv_maxcmdrate 120 // -wait 0953 ; sm_cvar // sv_maxplayers 32 // -wait 0954 ; sm_cvar sv_maxrate 72000 // -wait 0955 ; sm_cvar // sv_maxreplay 0 // -wait 0956 ; sm_cvar sv_maxspeed 1000 // -wait 0957 ; sm_cvar sv_maxunlag 0.5 // -wait 0958 ; sm_cvar sv_maxupdaterate 120 // -wait 0959 ; sm_cvar sv_maxvelocity 1500 // -wait 0960 ; sm_cvar sv_mincmdrate 120 // -wait 0961 ; sm_cvar sv_minrate 72000 // -wait 0962 ; sm_cvar sv_minupdaterate 60 // -wait 0963 ; sm_cvar // sv_multiplayer_maxtempentities 32 // -wait 0964 ; sm_cvar sv_multiplayer_sounds 32 // -wait 0965 ; sm_cvar // sv_netvisdist 100000 // -wait 0966 ; sm_cvar sv_noclipaccelerate 5 // -wait 0967 ; sm_cvar sv_noclipfriction 4 // -wait 0968 ; sm_cvar sv_noclipspeed 3 // -wait 0969 ; sm_cvar sv_parallel_packentities 2 // -wait 0970 ; sm_cvar sv_parallel_sendsnapshot 2 // -wait 0971 ; sm_cvar sv_pausable 0 // -wait 0972 ; sm_cvar sv_pausable_dev 0 // -wait 0973 ; sm_cvar sv_pausable_dev_ds 0 // -wait 0974 ; sm_cvar sv_permawipe 0 // -wait 0975 ; sm_cvar sv_player_max_separation_force 0 // -wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 // -wait 0977 ; sm_cvar // sv_playerperfhistorycount 128 // -wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 // -wait 0979 ; sm_cvar sv_pure_kick_clients 0 // -wait 0980 ; sm_cvar sv_pushaway_clientside 2 // -wait 0981 ; sm_cvar sv_pushaway_clientside_size 0 // -wait 0982 ; sm_cvar sv_pushaway_force 100000 // -wait 0983 ; sm_cvar sv_pushaway_max_force 5000 // -wait 0984 ; sm_cvar // sv_pushaway_max_player_force 10000 // -wait 0985 ; sm_cvar sv_pushaway_min_force 1000 // -wait 0986 ; sm_cvar sv_pushaway_min_player_speed 80 // -wait 0987 ; sm_cvar sv_pushaway_player_force 100000 // -wait 0988 ; sm_cvar sv_pz_endgame_vote_period 15 // -wait 0989 ; sm_cvar // sv_pz_endgame_vote_post_period 5 // -wait 0990 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 // -wait 0991 ; sm_cvar sv_ragdoll_maxcount 80 // -wait 0992 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // -wait 0993 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // -wait 0994 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // -wait 0995 ; sm_cvar // sv_ragdoll_maxcount_special 12 // -wait 0996 ; sm_cvar // sv_ragdoll_maxcount_survivor 3 // -wait 0997 ; sm_cvar sv_rcon_banpenalty 0 // -wait 0998 ; sm_cvar sv_rcon_log 0 // -wait 0999 ; sm_cvar sv_rcon_maxfailures 20 // -wait 1000 ; sm_cvar sv_rcon_minfailures 20 // -wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 // -wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 // -wait 1003 ; sm_cvar sv_region 0 // -wait 1004 ; sm_cvar // sv_rescue_disabled 0 // -wait 1005 ; sm_cvar sv_reservation_grace 3 // -wait 1006 ; sm_cvar sv_reservation_timeout 5 // -wait 1007 ; sm_cvar sv_rollangle 0.3 // -wait 1008 ; sm_cvar sv_rollspeed 440 // -wait 1009 ; sm_cvar // sv_script_think_interval 0.2 // -wait 1010 ; sm_cvar sv_search_key bizzymod // -wait 1011 ; sm_cvar sv_showanimstate_activities 0 // -wait 1012 ; sm_cvar sv_specaccelerate 5 // -wait 1013 ; sm_cvar sv_specnoclip 1 // -wait 1014 ; sm_cvar sv_specspeed 3 // -wait 1015 ; sm_cvar sv_spectatoridletime 5 // -wait 1016 ; sm_cvar sv_stats 0 // -wait 1017 ; sm_cvar sv_steamgroup 38693222 // -wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 // -wait 1019 ; sm_cvar sv_stepsize 19.968995 // -wait 1020 ; sm_cvar sv_stopspeed 80 // -wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," // -wait 1022 ; sm_cvar // sv_teststepsimulation 0 // -wait 1023 ; sm_cvar sv_timeout 30 // -wait 1024 ; sm_cvar sv_tracereffects_limit_general 30 // -wait 1025 ; sm_cvar sv_unlag_fixstuck 1 // -wait 1026 ; sm_cvar sv_unlockedchapters 2147483647 // -wait 1027 ; sm_cvar sv_vehicle_autoaim_scale 10 // -wait 1028 ; sm_cvar sv_visiblemaxplayers 8 // -wait 1029 ; sm_cvar // sv_voicecodec vaudio_celt // -wait 1030 ; sm_cvar sv_voiceenable 1 // -wait 1031 ; sm_cvar sv_vote_command_delay 1.5 // -wait 1032 ; sm_cvar sv_vote_creation_timer 0 // -wait 1033 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // -wait 1034 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 // -wait 1035 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 // -wait 1036 ; sm_cvar sv_vote_issue_change_mission_allowed 1 // -wait 1037 ; sm_cvar sv_vote_issue_kick_allowed 1 // -wait 1038 ; sm_cvar sv_vote_issue_restart_game_allowed 1 // -wait 1039 ; sm_cvar sv_vote_kick_ban_duration 1 // -wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 // -wait 1041 ; sm_cvar sv_vote_timer_duration 12 // -wait 1042 ; sm_cvar sv_wateraccelerate 1000 // -wait 1043 ; sm_cvar sv_waterdist 0 // -wait 1044 ; sm_cvar sv_waterfriction 1000 // -wait 1045 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 // -wait 1046 ; sm_cvar // sv_zoo_spacing 64 // -wait 1047 ; sm_cvar // sv_zoo_spacing_rows 192 // -wait 1048 ; sm_cvar // sv_zoo_spacing_wrap 80 // -wait 1049 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" // -wait 1050 ; sm_cvar sys_minidumpexpandedspew 0 // -wait 1051 ; sm_cvar sys_minidumpspewlines 0 // -wait 1052 ; sm_cvar tank_attack_range 60 // -wait 1053 ; sm_cvar tank_burn_duration 90 // -wait 1054 ; sm_cvar tank_burn_duration_expert 90 // -wait 1055 ; sm_cvar tank_burn_duration_hard 90 // -wait 1056 ; sm_cvar tank_fist_radius 16 // -wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 // -wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 // -wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 // -wait 1060 ; sm_cvar // tank_pz_forward 0.0 // -wait 1061 ; sm_cvar tank_run_spawn_delay 10 // -wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 // -wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 // -wait 1064 ; sm_cvar tank_stuck_time_suicide 86400 // -wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // -wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // -wait 1067 ; sm_cvar // tank_swing_arc 180 // -wait 1068 ; sm_cvar tank_swing_duration 0.183333 // -wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 // -wait 1070 ; sm_cvar tank_swing_interval 1.45 // -wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 // -wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 // -wait 1073 ; sm_cvar tank_swing_range 60 // -wait 1074 ; sm_cvar tank_swing_yaw 100 // -wait 1075 ; sm_cvar tank_throw_aim_error 0 // -wait 1076 ; sm_cvar tank_throw_allow_range 600 // -wait 1077 ; sm_cvar tank_throw_lead_time_factor 0.25 // -wait 1078 ; sm_cvar tank_throw_loft_rate 0.015 // -wait 1079 ; sm_cvar // tank_throw_max_loft_angle 30 // -wait 1080 ; sm_cvar // tank_throw_min_interval 8 // -wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 // -wait 1082 ; sm_cvar tank_windup_time 0.483333 // -wait 1083 ; sm_cvar tauntfrequency 0.0 // -wait 1084 ; sm_cvar // telemetry_filtervalue 1000 // -wait 1085 ; sm_cvar telemetry_server 74.91.113.130 // -wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 // -wait 1087 ; sm_cvar tf_arena_max_streak 10 // -wait 1088 ; sm_cvar tf_arena_preround_time 5 // -wait 1089 ; sm_cvar think_limit 0 // -wait 1090 ; sm_cvar tick_door_speed 2.0 // -wait 1091 ; sm_cvar tongue_bend_point_deflection 4 // -wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 // -wait 1093 ; sm_cvar tongue_bullet_radius 8 // -wait 1094 ; sm_cvar tongue_choke_damage_amount 6 // -wait 1095 ; sm_cvar // tongue_choke_damage_interval 1.0 // -wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 // -wait 1097 ; sm_cvar tongue_drag_damage_amount 4 // -wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 // -wait 1099 ; sm_cvar tongue_fly_speed 1100 // -wait 1100 ; sm_cvar tongue_gravity_force 5000 // -wait 1101 ; sm_cvar tongue_health 200 // -wait 1102 ; sm_cvar tongue_hit_delay 10 // -wait 1103 ; sm_cvar tongue_los_forgiveness_time 1.5 // -wait 1104 ; sm_cvar tongue_miss_delay 2.5 // -wait 1105 ; sm_cvar // tongue_no_progress_break_interval 10 // -wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // -wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 // -wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 // -wait 1109 ; sm_cvar // tongue_no_progress_damage_interval 0.5 // -wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 // -wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 // -wait 1112 ; sm_cvar tongue_range 900 // -wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 // -wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 // -wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 // -wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 // -wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 // -wait 1118 ; sm_cvar tongue_victim_acceleration 10 // -wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // -wait 1120 ; sm_cvar tongue_victim_max_speed 200 // -wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // -wait 1122 ; sm_cvar // tp_schedule_post_think 0 // -wait 1123 ; sm_cvar // tv_autoretry 0 // -wait 1124 ; sm_cvar tv_chattimelimit 0 // -wait 1125 ; sm_cvar tv_delay 0 // -wait 1126 ; sm_cvar tv_maxclients 32 // -wait 1127 ; sm_cvar tv_maxrate 36000 // -wait 1128 ; sm_cvar tv_name BizzyTV // -wait 1129 ; sm_cvar tv_snapshotrate 15 // -wait 1130 ; sm_cvar // tv_timeout 30 // -wait 1131 ; sm_cvar tv_title BizzyTV // -wait 1132 ; sm_cvar upgrade_explosive_bullet_force 10 // -wait 1133 ; sm_cvar upgrade_explosive_slug_force 20 // -wait 1134 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 // -wait 1135 ; sm_cvar upgrade_pack_use_duration 1.5 // -wait 1136 ; sm_cvar upgradepack_forward_dist 16 // -wait 1137 ; sm_cvar upgradepack_max_drop_dist 0 // -wait 1138 ; sm_cvar versus_boss_buffer 2000 // -wait 1139 ; sm_cvar versus_boss_flow_max 0.80 // -wait 1140 ; sm_cvar versus_boss_flow_max_finale 0.90 // -wait 1141 ; sm_cvar versus_boss_flow_max_intro 0.80 // -wait 1142 ; sm_cvar versus_boss_flow_min 0.20 // -wait 1143 ; sm_cvar versus_boss_flow_min_finale 0.30 // -wait 1144 ; sm_cvar versus_boss_flow_min_intro 0.25 // -wait 1145 ; sm_cvar versus_boss_padding_max 0.0 // -wait 1146 ; sm_cvar versus_boss_padding_min 0.0 // -wait 1147 ; sm_cvar versus_force_start_time 180 // -wait 1148 ; sm_cvar versus_level_restart_delay 6 // -wait 1149 ; sm_cvar versus_marker_num 0 // -wait 1150 ; sm_cvar versus_round_restarttimer 20 // -wait 1151 ; sm_cvar versus_round_restarttimer_finale 20 // -wait 1152 ; sm_cvar // versus_shove_hunter_fov 90 // -wait 1153 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 // -wait 1154 ; sm_cvar // versus_shove_jockey_fov_leaping 45 // -wait 1155 ; sm_cvar versus_special_respawn_interval 10 // -wait 1156 ; sm_cvar versus_tank_chance 1.0 // -wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 // -wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 // -wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 // -wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 // -wait 1161 ; sm_cvar versus_witch_chance 0.0 // -wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 // -wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 // -wait 1164 ; sm_cvar versus_witch_flow_team_variation 0.0 // -wait 1165 ; sm_cvar // view_offset 0 // -wait 1166 ; sm_cvar // view_offset_down 0 // -wait 1167 ; sm_cvar // view_offset_forward 0 // -wait 1168 ; sm_cvar // view_offset_up 0 // -wait 1169 ; sm_cvar vismon_poll_frequency 0.5 // -wait 1170 ; sm_cvar // vismon_trace_limit 10 // -wait 1171 ; sm_cvar vomitjar_duration_infected_bot 30 // -wait 1172 ; sm_cvar vomitjar_duration_infected_pz 30 // -wait 1173 ; sm_cvar vomitjar_duration_survivor 15 // -wait 1174 ; sm_cvar vomitjar_radius 200 // -wait 1175 ; sm_cvar vprof_server_spike_threshold 999 // -wait 1176 ; sm_cvar vs_defib_penalty 0 // -wait 1177 ; sm_cvar vs_incap_bonus 25 // -wait 1178 ; sm_cvar vs_max_team_switches 2147483647 // -wait 1179 ; sm_cvar vs_score_pp_health 1.0 // -wait 1180 ; sm_cvar vs_score_pp_healthbuffer 1.0 // -wait 1181 ; sm_cvar // vs_survival_bonus 25 // -wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 // -wait 1183 ; sm_cvar // vs_tank_damage 25 // -wait 1184 ; sm_cvar vs_tank_pound_damage 36 // -wait 1185 ; sm_cvar // vs_tank_rock_damage 24 // -wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 // -wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 // -wait 1188 ; sm_cvar // vs_threat_initial_distance_max 8000 // -wait 1189 ; sm_cvar vs_threat_initial_distance_min 2000 // -wait 1190 ; sm_cvar // vs_threat_radius 200 // -wait 1191 ; sm_cvar // vs_tiebreak_bonus 0 // -wait 1192 ; sm_cvar witch_rage_ramp_duration 3 // -wait 1193 ; sm_cvar z_acquire_far_range 2000 // -wait 1194 ; sm_cvar // z_acquire_far_time 5 // -wait 1195 ; sm_cvar // z_acquire_near_range 100 // -wait 1196 ; sm_cvar // z_acquire_near_time 1.0 // -wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0.0 // -wait 1198 ; sm_cvar // z_added_light_max 0.5 // -wait 1199 ; sm_cvar // z_added_light_min 0.05 // -wait 1200 ; sm_cvar z_alert_dot 0.0 // -wait 1201 ; sm_cvar // z_alert_range 1000 // -wait 1202 ; sm_cvar z_anim_idle_speed_max 80 // -wait 1203 ; sm_cvar z_anim_idle_speed_min 1 // -wait 1204 ; sm_cvar z_attack_change_target_range 40 // -wait 1205 ; sm_cvar // z_attack_flow_range 1500 // -wait 1206 ; sm_cvar z_attack_incapacitated_damage 3 // -wait 1207 ; sm_cvar z_attack_infected_it_damage 5 // -wait 1208 ; sm_cvar z_attack_interval 0.666667 // -wait 1209 ; sm_cvar z_attack_max_range 40 // -wait 1210 ; sm_cvar z_attack_min_range 20 // -wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 // -wait 1212 ; sm_cvar z_attack_on_the_run_range 40 // -wait 1213 ; sm_cvar z_attack_pz_it_damage 100 // -wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 // -wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 // -wait 1216 ; sm_cvar // z_avoid_max_range 100 // -wait 1217 ; sm_cvar z_avoid_min_range 50 // -wait 1218 ; sm_cvar z_avoid_power 20 // -wait 1219 ; sm_cvar z_avoidforce 0 // -wait 1220 ; sm_cvar z_background_limit 40 // -wait 1221 ; sm_cvar z_backspeed 500 // -wait 1222 ; sm_cvar // z_bbq_min 0.0 // -wait 1223 ; sm_cvar // z_bbq_rate 0.01 // -wait 1224 ; sm_cvar // z_boomer_limit 1 // -wait 1225 ; sm_cvar z_boomer_near_dist 10000 // -wait 1226 ; sm_cvar // z_boundary_max_range 4000 // -wait 1227 ; sm_cvar // z_boundary_spread_speed 1000 // -wait 1228 ; sm_cvar z_brawl_chance 0 // -wait 1229 ; sm_cvar z_breakable_damage 25 // -wait 1230 ; sm_cvar z_burn_max 1.0 // -wait 1231 ; sm_cvar // z_burn_rate 0.01 // -wait 1232 ; sm_cvar z_burning_lifetime 15 // -wait 1233 ; sm_cvar z_carry_max_mass 100 // -wait 1234 ; sm_cvar z_chance 100 // -wait 1235 ; sm_cvar // z_charge_duration 2.4 // -wait 1236 ; sm_cvar z_charge_impact_angle 0.4 // -wait 1237 ; sm_cvar z_charge_impact_radius 150 // -wait 1238 ; sm_cvar // z_charge_interval 12 // -wait 1239 ; sm_cvar // z_charge_max_damage 10 // -wait 1240 ; sm_cvar // z_charge_max_force 800 // -wait 1241 ; sm_cvar // z_charge_max_speed 500 // -wait 1242 ; sm_cvar z_charge_min_force 600 // -wait 1243 ; sm_cvar z_charge_prop_damage 1000 // -wait 1244 ; sm_cvar z_charge_start_speed 300 // -wait 1245 ; sm_cvar // z_charge_warmup 0.5 // -wait 1246 ; sm_cvar // z_charger_health 600 // -wait 1247 ; sm_cvar z_charger_impact_epsilon 0 // -wait 1248 ; sm_cvar // z_charger_limit 1 // -wait 1249 ; sm_cvar z_charger_max_prop_force 10000 // -wait 1250 ; sm_cvar // z_charger_pound_dmg 15 // -wait 1251 ; sm_cvar z_charger_probe_alone 20 // -wait 1252 ; sm_cvar z_charger_probe_attack 20 // -wait 1253 ; sm_cvar z_claw_hit_pitch_max 15 // -wait 1254 ; sm_cvar z_claw_hit_pitch_min -15 // -wait 1255 ; sm_cvar z_claw_hit_yaw_max 15 // -wait 1256 ; sm_cvar z_claw_hit_yaw_min -15 // -wait 1257 ; sm_cvar // z_clear_area_range 250 // -wait 1258 ; sm_cvar // z_clear_max_time 5 // -wait 1259 ; sm_cvar // z_clear_min_time 0.1 // -wait 1260 ; sm_cvar // z_clear_min_time_range 250 // -wait 1261 ; sm_cvar // z_clear_range 500 // -wait 1262 ; sm_cvar z_close_target_notice_distance 40 // -wait 1263 ; sm_cvar z_common_limit 40 // -wait 1264 ; sm_cvar z_cooldown_spawn_safety_range 150 // -wait 1265 ; sm_cvar z_cough_cloud_expire 8 // -wait 1266 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 // -wait 1267 ; sm_cvar z_cough_cloud_radius 150 // -wait 1268 ; sm_cvar z_crouch_speed 90 // -wait 1269 ; sm_cvar z_cull_timeout 4 // -wait 1270 ; sm_cvar z_damage_screen_fade_alpha 32 // -wait 1271 ; sm_cvar z_damage_screen_fade_duration 0.666667 // -wait 1272 ; sm_cvar // z_deafen_radius_one 50 // -wait 1273 ; sm_cvar // z_deafen_radius_three 150 // -wait 1274 ; sm_cvar // z_deafen_radius_two 100 // -wait 1275 ; sm_cvar // z_density_region_length 1500 // -wait 1276 ; sm_cvar z_difficulty Impossible // -wait 1277 ; sm_cvar z_director_special_spawn_delay 0 // -wait 1278 ; sm_cvar z_discard_min_range 0 // -wait 1279 ; sm_cvar z_discard_range 2000 // -wait 1280 ; sm_cvar z_door_pound_damage 1000 // -wait 1281 ; sm_cvar z_door_reopen_interval 0.1 // -wait 1282 ; sm_cvar z_door_retry_interval 1.0 // -wait 1283 ; sm_cvar z_exploding_force 1000 // -wait 1284 ; sm_cvar // z_exploding_health 50 // -wait 1285 ; sm_cvar z_exploding_inner_radius 200 // -wait 1286 ; sm_cvar // z_exploding_outer_radius 200 // -wait 1287 ; sm_cvar z_exploding_shove_interval 4 // -wait 1288 ; sm_cvar z_exploding_shove_max 3 // -wait 1289 ; sm_cvar z_exploding_shove_min 3 // -wait 1290 ; sm_cvar z_exploding_speed 200 // -wait 1291 ; sm_cvar z_exploding_splat 0 // -wait 1292 ; sm_cvar z_exploding_splat_radius 300 // -wait 1293 ; sm_cvar z_expressions 0 // -wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 // -wait 1295 ; sm_cvar z_falling_land_forward_speed 400 // -wait 1296 ; sm_cvar z_falling_land_hard_speed 400 // -wait 1297 ; sm_cvar z_falling_land_speed 400 // -wait 1298 ; sm_cvar // z_fatal_blast_incineration_probability 0 // -wait 1299 ; sm_cvar z_fatal_blast_max_ragdolls 20 // -wait 1300 ; sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1301 ; sm_cvar z_female_boomer_spawn_chance 50 // -wait 1302 ; sm_cvar z_finale_spawn_mob_safety_range 300 // -wait 1303 ; sm_cvar z_finale_spawn_safety_range 150 // -wait 1304 ; sm_cvar // z_finale_spawn_safety_range_override 0 // -wait 1305 ; sm_cvar z_finale_spawn_tank_safety_range 300 // -wait 1306 ; sm_cvar z_fog_spawn 1 // -wait 1307 ; sm_cvar // z_force_attack_from_sound_range 500 // -wait 1308 ; sm_cvar z_forwardspeed 500 // -wait 1309 ; sm_cvar // z_frustration_lifetime 20 // -wait 1310 ; sm_cvar z_frustration_los_delay 0.5 // -wait 1311 ; sm_cvar z_frustration_spawn_delay 20 // -wait 1312 ; sm_cvar // z_gas_health 250 // -wait 1313 ; sm_cvar z_gas_speed 220 // -wait 1314 ; sm_cvar // z_ghost_ahead_flow 300 // -wait 1315 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 // -wait 1316 ; sm_cvar z_ghost_delay_max 18 // -wait 1317 ; sm_cvar z_ghost_delay_min 18 // -wait 1318 ; sm_cvar z_ghost_delay_minspawn 1 // -wait 1319 ; sm_cvar z_ghost_finale_spawn_interval 10 // -wait 1320 ; sm_cvar z_ghost_friction 1.25 // -wait 1321 ; sm_cvar // z_ghost_group_spawn 1 // -wait 1322 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 // -wait 1323 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 // -wait 1324 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 // -wait 1325 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 // -wait 1326 ; sm_cvar // z_ghost_los_expected_progress 1000 // -wait 1327 ; sm_cvar // z_ghost_offer_acceptance_time 0 // -wait 1328 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 // -wait 1329 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // -wait 1330 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 // -wait 1331 ; sm_cvar // z_ghost_spawn_distance 300 // -wait 1332 ; sm_cvar z_ghost_spawn_interval 10 // -wait 1333 ; sm_cvar z_ghost_speed 440 // -wait 1334 ; sm_cvar // z_ghost_travel_distance 0 // -wait 1335 ; sm_cvar z_gib_explosion_force_factor 0.05 // -wait 1336 ; sm_cvar z_gib_force_factor 5.0 // -wait 1337 ; sm_cvar z_gun_damage 5 // -wait 1338 ; sm_cvar z_gun_force 100 // -wait 1339 ; sm_cvar // z_gun_horiz_punch 0 // -wait 1340 ; sm_cvar z_gun_physics_force 50 // -wait 1341 ; sm_cvar z_gun_range 80 // -wait 1342 ; sm_cvar z_gun_stun_duration 1.0 // -wait 1343 ; sm_cvar z_gun_survivor_force 100 // -wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 // -wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 // -wait 1346 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 // -wait 1347 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 // -wait 1348 ; sm_cvar z_gun_swing_duration 0.183333 // -wait 1349 ; sm_cvar z_gun_swing_interval 0.666667 // -wait 1350 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // -wait 1351 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 // -wait 1352 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 // -wait 1353 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 // -wait 1354 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 // -wait 1355 ; sm_cvar z_head_damage_causes_wounds 1 // -wait 1356 ; sm_cvar z_health 75 // -wait 1357 ; sm_cvar // z_hear_gunfire_range 250 // -wait 1358 ; sm_cvar // z_hear_runner_far_range 1000 // -wait 1359 ; sm_cvar // z_hear_runner_near_range 500 // -wait 1360 ; sm_cvar // z_hit_chainsawer_factor 0.5 // -wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 // -wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 // -wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 // -wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 // -wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1.0 // -wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1.0 // -wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 // -wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 // -wait 1369 ; sm_cvar // z_hunter_health 250 // -wait 1370 ; sm_cvar // z_hunter_limit 1 // -wait 1371 ; sm_cvar z_hunter_lunge_distance 800 // -wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 // -wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 // -wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 // -wait 1375 ; sm_cvar z_hunter_speed 260 // -wait 1376 ; sm_cvar // z_jockey_area_current_factor 1.0 // -wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 // -wait 1378 ; sm_cvar // z_jockey_area_range_factor 2.0 // -wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 // -wait 1380 ; sm_cvar // z_jockey_blend_rate 1.0 // -wait 1381 ; sm_cvar z_jockey_control_max 1.0 // -wait 1382 ; sm_cvar // z_jockey_control_min 0.8 // -wait 1383 ; sm_cvar z_jockey_control_variance 0.0 // -wait 1384 ; sm_cvar z_jockey_health 350 // -wait 1385 ; sm_cvar z_jockey_leap_again_timer 4 // -wait 1386 ; sm_cvar z_jockey_leap_range 250 // -wait 1387 ; sm_cvar z_jockey_leap_time 0.9 // -wait 1388 ; sm_cvar // z_jockey_limit 1 // -wait 1389 ; sm_cvar z_jockey_lookahead 400 // -wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 // -wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 // -wait 1392 ; sm_cvar z_jockey_ride_damage 3 // -wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 // -wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1.0 // -wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 // -wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 // -wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1.0 // -wait 1398 ; sm_cvar z_jockey_speed 280 // -wait 1399 ; sm_cvar // z_jockey_speed_blend 2.0 // -wait 1400 ; sm_cvar // z_jockey_stagger_amount 0.0 // -wait 1401 ; sm_cvar // z_jockey_stagger_speed 2.0 // -wait 1402 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 // -wait 1403 ; sm_cvar // z_large_volume_mob_too_far_z 200 // -wait 1404 ; sm_cvar // z_last_area_update_tolerance 2 // -wait 1405 ; sm_cvar // z_last_man_run_interval 2 // -wait 1406 ; sm_cvar // z_lean_wall_align_speed 300 // -wait 1407 ; sm_cvar // z_leap_attach_distance 60 // -wait 1408 ; sm_cvar // z_leap_cooldown 0.0 // -wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 // -wait 1410 ; sm_cvar z_leap_force_attach_distance 60 // -wait 1411 ; sm_cvar z_leap_interval 0.45 // -wait 1412 ; sm_cvar z_leap_interval_post_incap 15 // -wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 // -wait 1414 ; sm_cvar z_leap_max_distance 250 // -wait 1415 ; sm_cvar z_leap_power 440 // -wait 1416 ; sm_cvar z_lunge_cooldown 0.0 // -wait 1417 ; sm_cvar z_lunge_interval 0.0 // -wait 1418 ; sm_cvar z_lunge_power 625 // -wait 1419 ; sm_cvar // z_lunge_reflect 0 // -wait 1420 ; sm_cvar z_lunge_up 150 // -wait 1421 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 // -wait 1422 ; sm_cvar // z_max_neighbor_range 200 // -wait 1423 ; sm_cvar // z_max_path_length 4000 // -wait 1424 ; sm_cvar // z_max_player_zombies 4 // -wait 1425 ; sm_cvar z_max_stagger_duration 0.8 // -wait 1426 ; sm_cvar z_max_survivor_damage 500 // -wait 1427 ; sm_cvar z_mega_mob_size 60 // -wait 1428 ; sm_cvar z_mega_mob_spawn_max_interval 300 // -wait 1429 ; sm_cvar z_mega_mob_spawn_min_interval 300 // -wait 1430 ; sm_cvar z_min_ladder_mount_dot 0.60876143 // -wait 1431 ; sm_cvar // z_minigun_atomize 1 // -wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 // -wait 1433 ; sm_cvar z_minigun_damage_rate 60000 // -wait 1434 ; sm_cvar // z_minigun_fire_anim_speed 1 // -wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 // -wait 1436 ; sm_cvar z_minigun_firing_speed 20 // -wait 1437 ; sm_cvar z_minigun_overheat_time 100 // -wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 // -wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 // -wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 // -wait 1441 ; sm_cvar z_minigun_spread 3.0 // -wait 1442 ; sm_cvar z_minigun_stand_distance 40 // -wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 // -wait 1444 ; sm_cvar z_minion_limit 4 // -wait 1445 ; sm_cvar // z_mob_min_notify_count 10 // -wait 1446 ; sm_cvar // z_mob_music_size 10 // -wait 1447 ; sm_cvar // z_mob_population_density 0.005 // -wait 1448 ; sm_cvar // z_mob_recharge_rate 0.0025 // -wait 1449 ; sm_cvar z_mob_sacrifice_timeout 4 // -wait 1450 ; sm_cvar z_mob_spawn_finale_size 40 // -wait 1451 ; sm_cvar z_mob_spawn_max_interval_easy 120 // -wait 1452 ; sm_cvar z_mob_spawn_max_interval_expert 120 // -wait 1453 ; sm_cvar z_mob_spawn_max_interval_hard 120 // -wait 1454 ; sm_cvar z_mob_spawn_max_interval_normal 120 // -wait 1455 ; sm_cvar z_mob_spawn_max_size 40 // -wait 1456 ; sm_cvar z_mob_spawn_min_interval_easy 60 // -wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 // -wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 // -wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 // -wait 1460 ; sm_cvar z_mob_spawn_min_size 10 // -wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 // -wait 1462 ; sm_cvar z_must_wander 1 // -wait 1463 ; sm_cvar // z_noise_level_fade_rate 50 // -wait 1464 ; sm_cvar // z_noise_level_footstep 150 // -wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 // -wait 1466 ; sm_cvar // z_noise_level_max 150 // -wait 1467 ; sm_cvar // z_noise_level_vocalize 150 // -wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 // -wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 // -wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 // -wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 // -wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 // -wait 1473 ; sm_cvar z_notice_it_range 2000 // -wait 1474 ; sm_cvar z_notice_near_range 40 // -wait 1475 ; sm_cvar z_player_lunge_up 100 // -wait 1476 ; sm_cvar // z_player_zombie_land_delay 0.0 // -wait 1477 ; sm_cvar // z_pounce_allow_partial_hidden 1 // -wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 // -wait 1479 ; sm_cvar // z_pounce_damage 5 // -wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 // -wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 // -wait 1482 ; sm_cvar // z_pounce_damage_interval 0.5 // -wait 1483 ; sm_cvar z_pounce_delay 0.0 // -wait 1484 ; sm_cvar z_pounce_door_damage 1000 // -wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 // -wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 // -wait 1487 ; sm_cvar z_pounce_shake_radius 300 // -wait 1488 ; sm_cvar z_pounce_silence_range 400 // -wait 1489 ; sm_cvar z_pounce_stumble_force 6 // -wait 1490 ; sm_cvar z_pounce_stumble_radius 175 // -wait 1491 ; sm_cvar z_puking_eye_height 50 // -wait 1492 ; sm_cvar z_push_force 1000 // -wait 1493 ; sm_cvar z_push_mass_max 100 // -wait 1494 ; sm_cvar z_pushaway_force 0 // -wait 1495 ; sm_cvar z_ragdoll_discard_range 2147483647 // -wait 1496 ; sm_cvar z_reload_chatter_intensity 0.1 // -wait 1497 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 // -wait 1498 ; sm_cvar z_reload_chatter_recent_enemy 10 // -wait 1499 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // -wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 // -wait 1501 ; sm_cvar // z_respawn_distance 0 // -wait 1502 ; sm_cvar // z_respawn_interval 0 // -wait 1503 ; sm_cvar z_restrict_team_change 0 // -wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 // -wait 1505 ; sm_cvar z_round_start_replacement_time 60 // -wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 // -wait 1507 ; sm_cvar z_safe_spawn_range 0 // -wait 1508 ; sm_cvar // z_scout_mob_spawn_range 3000 // -wait 1509 ; sm_cvar // z_scrimmage_creep_delay 10 // -wait 1510 ; sm_cvar // z_scrimmage_creep_rate 100 // -wait 1511 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 // -wait 1512 ; sm_cvar z_shotgun_bonus_damage_range 60 // -wait 1513 ; sm_cvar z_shove_friend_speed 220 // -wait 1514 ; sm_cvar z_sidespeed 500 // -wait 1515 ; sm_cvar z_skirmish_spawn_max_interval 60 // -wait 1516 ; sm_cvar z_skirmish_spawn_max_size 10 // -wait 1517 ; sm_cvar z_skirmish_spawn_min_interval 30 // -wait 1518 ; sm_cvar // z_skirmish_spawn_min_size 1 // -wait 1519 ; sm_cvar // z_smoker_limit 1 // -wait 1520 ; sm_cvar // z_spawn_flow_limit 1500 // -wait 1521 ; sm_cvar // z_spawn_height 12 // -wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 // -wait 1523 ; sm_cvar // z_spawn_range 1500 // -wait 1524 ; sm_cvar z_spawn_safety_range 150 // -wait 1525 ; sm_cvar z_spawn_speed 440 // -wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 // -wait 1527 ; sm_cvar z_special_spawn_interval 10 // -wait 1528 ; sm_cvar z_speed 260 // -wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 // -wait 1530 ; sm_cvar z_spit_interval 15 // -wait 1531 ; sm_cvar z_spit_latency 0.283333 // -wait 1532 ; sm_cvar z_spit_range 950 // -wait 1533 ; sm_cvar z_spit_spread_delay 0.0 // -wait 1534 ; sm_cvar z_spit_velocity 950 // -wait 1535 ; sm_cvar // z_spitter_health 100 // -wait 1536 ; sm_cvar z_spitter_high_chance 0 // -wait 1537 ; sm_cvar // z_spitter_limit 1 // -wait 1538 ; sm_cvar z_spitter_max_wait_time 20 // -wait 1539 ; sm_cvar z_spitter_range 950 // -wait 1540 ; sm_cvar z_spitter_speed 240 // -wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 // -wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 // -wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 // -wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 // -wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 // -wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 // -wait 1548 ; sm_cvar z_splat_survivor_yaw_min -15 // -wait 1549 ; sm_cvar // z_splatterdistance 100 // -wait 1550 ; sm_cvar // z_stumble_max_curve_accel 5 // -wait 1551 ; sm_cvar // z_stumble_max_curve_rate 5 // -wait 1552 ; sm_cvar z_survivor_respawn_health 40 // -wait 1553 ; sm_cvar z_tank_attack_interval 1.45 // -wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // -wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 // -wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 // -wait 1557 ; sm_cvar // z_tank_footstep_shake_amplitude 5 // -wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 // -wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 // -wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 // -wait 1561 ; sm_cvar z_tank_grenade_damage 1000 // -wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // -wait 1563 ; sm_cvar z_tank_grenade_roll -15 // -wait 1564 ; sm_cvar // z_tank_grenade_slowdown 0 // -wait 1565 ; sm_cvar z_tank_has_special_blood 1 // -wait 1566 ; sm_cvar z_tank_health 5000 // -wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 // -wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 // -wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 // -wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 // -wait 1571 ; sm_cvar z_tank_rock_radius 96 // -wait 1572 ; sm_cvar z_tank_speed 200 // -wait 1573 ; sm_cvar z_tank_speed_vs 220 // -wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 // -wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 // -wait 1576 ; sm_cvar z_tank_throw_force 850 // -wait 1577 ; sm_cvar // z_tank_throw_health 50 // -wait 1578 ; sm_cvar z_tank_throw_interval 4.5 // -wait 1579 ; sm_cvar z_tank_walk_speed 120 // -wait 1580 ; sm_cvar z_throttle_hit_interval_easy 0.25 // -wait 1581 ; sm_cvar z_throttle_hit_interval_expert 0.5 // -wait 1582 ; sm_cvar z_throttle_hit_interval_hard 0.25 // -wait 1583 ; sm_cvar z_throttle_hit_interval_normal 0.25 // -wait 1584 ; sm_cvar z_use_belt_item_tolerance 0.0 // -wait 1585 ; sm_cvar z_use_tolerance 0.79335334 // -wait 1586 ; sm_cvar // z_vision_range 1000 // -wait 1587 ; sm_cvar // z_vision_range_alert 2000 // -wait 1588 ; sm_cvar z_vision_range_daylight 2000 // -wait 1589 ; sm_cvar // z_vision_range_obscured 1000 // -wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 // -wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 // -wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 // -wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 // -wait 1594 ; sm_cvar z_vomit_boxsize 2.0 // -wait 1595 ; sm_cvar z_vomit_drag 1.0 // -wait 1596 ; sm_cvar z_vomit_duration 1.25 // -wait 1597 ; sm_cvar z_vomit_fade_duration 6 // -wait 1598 ; sm_cvar z_vomit_fade_start 6 // -wait 1599 ; sm_cvar z_vomit_fatigue 2001 // -wait 1600 ; sm_cvar z_vomit_float -100 // -wait 1601 ; sm_cvar z_vomit_hit_pitch_max 10 // -wait 1602 ; sm_cvar z_vomit_hit_pitch_min -10 // -wait 1603 ; sm_cvar z_vomit_hit_yaw_max 15 // -wait 1604 ; sm_cvar z_vomit_hit_yaw_min -15 // -wait 1605 ; sm_cvar z_vomit_interval 18 // -wait 1606 ; sm_cvar z_vomit_lifetime 0.25 // -wait 1607 ; sm_cvar z_vomit_maxdamagedist 400 // -wait 1608 ; sm_cvar // z_vomit_range 300 // -wait 1609 ; sm_cvar // z_vomit_slide_mult 0.5 // -wait 1610 ; sm_cvar // z_vomit_slide_rate 0.1 // -wait 1611 ; sm_cvar // z_vomit_vecrand 0.05 // -wait 1612 ; sm_cvar z_vomit_velocity 2000 // -wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 // -wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 // -wait 1615 ; sm_cvar z_walk_speed 120 // -wait 1616 ; sm_cvar z_wandering_density 0.025 // -wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 // -wait 1618 ; sm_cvar // z_witch_attack_range 60 // -wait 1619 ; sm_cvar z_witch_berserk_range 400 // -wait 1620 ; sm_cvar z_witch_burn_time 20 // -wait 1621 ; sm_cvar z_witch_damage_per_kill_hit 30 // -wait 1622 ; sm_cvar z_witch_discard_range 0 // -wait 1623 ; sm_cvar z_witch_flashlight_range 600 // -wait 1624 ; sm_cvar z_witch_health 2500 // -wait 1625 ; sm_cvar // z_witch_hostile_at_me_anger 2 // -wait 1626 ; sm_cvar z_witch_max_retreat_range 0 // -wait 1627 ; sm_cvar z_witch_max_threat_time 3 // -wait 1628 ; sm_cvar z_witch_min_retreat_range 0 // -wait 1629 ; sm_cvar z_witch_min_threat_time 3 // -wait 1630 ; sm_cvar z_witch_personal_space 300 // -wait 1631 ; sm_cvar z_witch_relax_rate 0.2 // -wait 1632 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 // -wait 1633 ; sm_cvar z_witch_retreat_exit_range 0 // -wait 1634 ; sm_cvar z_witch_retreat_min_duration 0 // -wait 1635 ; sm_cvar // z_witch_speed 300 // -wait 1636 ; sm_cvar z_witch_speed_inured 300 // -wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 // -wait 1638 ; sm_cvar z_witch_threat_normal_range 600 // -wait 1639 ; sm_cvar z_witch_tongue_range 50 // -wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 // -wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 // -wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 // -wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 // -wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 // -wait 1645 ; sm_cvar z_witch_wander_personal_space 400 // -wait 1646 ; sm_cvar z_witch_wander_personal_time 3 // -wait 1647 ; sm_cvar // servercfgfile "server.cfg" // +wait 0001 ; sm_cvar achievement_disable 0 // +wait 0002 ; sm_cvar action_progress_reset_interval 0.5 // +wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 // +wait 0004 ; sm_cvar adrenaline_duration 20 // +wait 0005 ; sm_cvar adrenaline_health_buffer 30 // +wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 // +wait 0007 ; sm_cvar // adrenaline_run_speed 260 // +wait 0008 ; sm_cvar ai_expression_frametime 0.0 // +wait 0009 ; sm_cvar ai_expression_optimization 1 // +wait 0010 ; sm_cvar ai_talk_idle_enabled 0 // +wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 // +wait 0012 ; sm_cvar // ammo_assaultrifle_max 450 // +wait 0013 ; sm_cvar // ammo_autoshotgun_max 90 // +wait 0014 ; sm_cvar ammo_chainsaw_max 30 // +wait 0015 ; sm_cvar ammo_firstaid_max 1 // +wait 0016 ; sm_cvar // ammo_grenadelauncher_max 49 // +wait 0017 ; sm_cvar // ammo_huntingrifle_max 165 // +wait 0018 ; sm_cvar // ammo_m60_max 150 // +wait 0019 ; sm_cvar ammo_minigun_max -2 // +wait 0020 ; sm_cvar ammo_pack_use_duration 1.5 // +wait 0021 ; sm_cvar // ammo_shotgun_max 72 // +wait 0022 ; sm_cvar // ammo_smg_max 750 // +wait 0023 ; sm_cvar // ammo_sniperrifle_max 180 // +wait 0024 ; sm_cvar ammo_turret_infected_damage 25 // +wait 0025 ; sm_cvar ammo_turret_max -2 // +wait 0026 ; sm_cvar ammo_turret_pz_damage 10 // +wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 // +wait 0028 ; sm_cvar ammo_turret_tank_damage 50 // +wait 0029 ; sm_cvar ammo_turret_witch_damage 25 // +wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 // +wait 0031 ; sm_cvar // autoaim_max_dist 8192 // +wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 // +wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 // +wait 0034 ; sm_cvar boomer_vomit_delay 0.0 // +wait 0035 ; sm_cvar car_alarm_chirp_distance 500 // +wait 0036 ; sm_cvar // car_alarm_chirp_duration 1 // +wait 0037 ; sm_cvar car_alarm_chirp_interval 1 // +wait 0038 ; sm_cvar car_alarm_distance 1000 // +wait 0039 ; sm_cvar car_alarm_duration 20 // +wait 0040 ; sm_cvar cc_norepeat 0 // +wait 0041 ; sm_cvar // chainsaw_attack_cone 30 // +wait 0042 ; sm_cvar chainsaw_attack_distance 80 // +wait 0043 ; sm_cvar chainsaw_attack_force 10000 // +wait 0044 ; sm_cvar chainsaw_attract_distance 1000 // +wait 0045 ; sm_cvar chainsaw_damage 100 // +wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 // +wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 // +wait 0048 ; sm_cvar changelevel_pause_interval 10 // +wait 0049 ; sm_cvar // charger_pz_claw_dmg 10 // +wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 // +wait 0051 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 // +wait 0052 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 // +wait 0053 ; sm_cvar cl_clock_correction_force_server_tick 999 // +wait 0054 ; sm_cvar cl_clockdrift_max_ms 100 // +wait 0055 ; sm_cvar cl_consistencycheck_interval 86400 // +wait 0056 ; sm_cvar cl_interpolate 1 // +wait 0057 ; sm_cvar cl_resend 1.5 // +wait 0058 ; sm_cvar cl_simdbones 1 // +wait 0059 ; sm_cvar // cl_use_simd_bones 1 // +wait 0060 ; sm_cvar claw_force 100 // +wait 0061 ; sm_cvar claw_range 60 // +wait 0062 ; sm_cvar claw_range_down 80 // +wait 0063 ; sm_cvar claw_swing_duration 0.183333 // +wait 0064 ; sm_cvar claw_swing_interval 0.966667 // +wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 // +wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 // +wait 0067 ; sm_cvar // clientport 27019 // +wait 0068 ; sm_cvar // closecaption 0 // +wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 // +wait 0070 ; sm_cvar cola_bottles_use_range 100 // +wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 // +wait 0072 ; sm_cvar collision_shake_amp 0.0 // +wait 0073 ; sm_cvar collision_shake_freq 1.0 // +wait 0074 ; sm_cvar collision_shake_time 1.0 // +wait 0075 ; sm_cvar commentary_available 0 // +wait 0076 ; sm_cvar common_dps_window 0.0 // +wait 0077 ; sm_cvar // confogl_adrenaline_limit -1 // +wait 0078 ; sm_cvar // confogl_block_punch_rock 0 // +wait 0079 ; sm_cvar // confogl_blockinfectedbots 0 // +wait 0080 ; sm_cvar confogl_boss_tank 0 // +wait 0081 ; sm_cvar // confogl_boss_unprohibit 0 // +wait 0082 ; sm_cvar // confogl_block_punch_rock 0 // +wait 0083 ; sm_cvar // confogl_defib_limit -1 // +wait 0084 ; sm_cvar // confogl_disable_ghost_hurt 0 // +wait 0085 ; sm_cvar // confogl_disable_tank_hordes 0 // +wait 0086 ; sm_cvar // confogl_ghost_warp 0 // +wait 0087 ; sm_cvar // confogl_lock_boss_spawns 1 // +wait 0088 ; sm_cvar // confogl_molotov_limit -1 // +wait 0089 ; sm_cvar // confogl_pills_limit -1 // +wait 0090 ; sm_cvar // confogl_pipebomb_limit -1 // +wait 0091 ; sm_cvar // confogl_reduce_finalespawnrange 1 // +wait 0092 ; sm_cvar confogl_remove_c5m4_hurts 1 // +wait 0093 ; sm_cvar confogl_remove_escape_tank 1 // +wait 0094 ; sm_cvar confogl_remove_inf_clips 1 // +wait 0095 ; sm_cvar // confogl_replace_cssweapons 0 // +wait 0096 ; sm_cvar // confogl_replace_finalekits 0 // +wait 0097 ; sm_cvar // confogl_replace_startkits 0 // +wait 0098 ; sm_cvar // confogl_vomitjar_limit -1 // +wait 0099 ; sm_cvar // confogl_waterslowdown 0 // +wait 0100 ; sm_cvar cpu_level 2 // +wait 0101 ; sm_cvar datacachesize 512 // +wait 0102 ; sm_cvar deathmatch 0 // +wait 0103 ; sm_cvar debug_l4dverbose 0 // +wait 0104 ; sm_cvar decalfrequency 1.25 // +wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 // +wait 0106 ; sm_cvar defibrillator_use_duration 2.0 // +wait 0107 ; sm_cvar director_adrenaline_density 4 // +wait 0108 ; sm_cvar director_afk_timeout 20 // +wait 0109 ; sm_cvar // director_allow_infected_bots 1 // +wait 0110 ; sm_cvar director_always_allow_wanderers 1 // +wait 0111 ; sm_cvar director_ammo_density 4 // +wait 0112 ; sm_cvar director_build_up_min_interval 10 // +wait 0113 ; sm_cvar director_clear_count 2 // +wait 0114 ; sm_cvar director_clear_timeout 10 // +wait 0115 ; sm_cvar director_configurable_weapon_spawn_density -1 // +wait 0116 ; sm_cvar director_convert_pills 0 // +wait 0117 ; sm_cvar director_convert_pills_critical_health 0 // +wait 0118 ; sm_cvar director_convert_pills_to_defib_health 0 // +wait 0119 ; sm_cvar director_cs_weapon_spawn_chance 0.5 // +wait 0120 ; sm_cvar director_custom_finale_tank_spacing 10 // +wait 0121 ; sm_cvar director_defibrillator_density 4 // +wait 0122 ; sm_cvar director_finale_item_cluster_count 4 // +wait 0123 ; sm_cvar // director_finale_stage_delay 4 // +wait 0124 ; sm_cvar director_gas_can_density 4 // +wait 0125 ; sm_cvar director_gauntlet_movement_bonus 5 // +wait 0126 ; sm_cvar director_gauntlet_movement_bonus_max 30 // +wait 0127 ; sm_cvar director_gauntlet_movement_threshold 500 // +wait 0128 ; sm_cvar director_gauntlet_movement_timer_length 10 // +wait 0129 ; sm_cvar director_gauntlet_tank_kite_distance 3000 // +wait 0130 ; sm_cvar // director_ingress_range 3000 // +wait 0131 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // +wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // +wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // +wait 0134 ; sm_cvar director_intensity_relax_threshold 1.0 // +wait 0135 ; sm_cvar director_intensity_threshold 1.0 // +wait 0136 ; sm_cvar // director_item_cluster_range 50 // +wait 0137 ; sm_cvar director_magnum_spawn_density -1 // +wait 0138 ; sm_cvar director_max_threat_areas 5 // +wait 0139 ; sm_cvar director_melee_weapon_density 4 // +wait 0140 ; sm_cvar director_min_start_players 1 // +wait 0141 ; sm_cvar director_molotov_density 4 // +wait 0142 ; sm_cvar // director_music_dynamic_mob_size 20 // +wait 0143 ; sm_cvar // director_music_dynamic_mobstop_size 10 // +wait 0144 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 // +wait 0145 ; sm_cvar director_oxygen_tank_density 4 // +wait 0146 ; sm_cvar director_pain_pill_density 4 // +wait 0147 ; sm_cvar director_panic_wave_pause_max 5 // +wait 0148 ; sm_cvar // director_panic_wave_pause_min 5 // +wait 0149 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // +wait 0150 ; sm_cvar director_pipe_bomb_density 4 // +wait 0151 ; sm_cvar director_propane_tank_density 4 // +wait 0152 ; sm_cvar director_ready_duration 30 // +wait 0153 ; sm_cvar // director_ready_radius 300 // +wait 0154 ; sm_cvar // director_relax_max_flow_travel 3000 // +wait 0155 ; sm_cvar director_relax_max_interval 20 // +wait 0156 ; sm_cvar director_relax_min_interval 10 // +wait 0157 ; sm_cvar // director_report_screen_delay 10 // +wait 0158 ; sm_cvar // director_special_battlefield_respawn_interval 10 // +wait 0159 ; sm_cvar // director_special_finale_offer_length 10 // +wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 // +wait 0161 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 // +wait 0162 ; sm_cvar director_special_initial_spawn_delay_min 0 // +wait 0163 ; sm_cvar // director_special_original_offer_length 10 // +wait 0164 ; sm_cvar director_special_respawn_interval 10 // +wait 0165 ; sm_cvar director_super_weapon_density 4 // +wait 0166 ; sm_cvar director_survivor_movement_window 10 // +wait 0167 ; sm_cvar // director_sustain_peak_max_time 5 // +wait 0168 ; sm_cvar director_sustain_peak_min_time 5 // +wait 0169 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 // +wait 0170 ; sm_cvar // director_tank_checkpoint_interval 10 // +wait 0171 ; sm_cvar // director_tank_lottery_entry_time 0.1 // +wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 // +wait 0173 ; sm_cvar director_tank_max_interval 300 // +wait 0174 ; sm_cvar director_tank_min_interval 300 // +wait 0175 ; sm_cvar // director_test_loop_restarts_before_rotate 10 // +wait 0176 ; sm_cvar // director_test_loop_rotate_maps 0 // +wait 0177 ; sm_cvar // director_test_loop_time 5 // +wait 0178 ; sm_cvar director_threat_clear_radius 200 // +wait 0179 ; sm_cvar director_threat_max_separation 4000 // +wait 0180 ; sm_cvar director_threat_min_separation 4000 // +wait 0181 ; sm_cvar // director_threat_radius 500 // +wait 0182 ; sm_cvar director_transition_timeout 60 // +wait 0183 ; sm_cvar director_unfreeze_time 0 // +wait 0184 ; sm_cvar director_upgradepack_density 4 // +wait 0185 ; sm_cvar director_vomitjar_density 4 // +wait 0186 ; sm_cvar director_vs_convert_pills 0.0 // +wait 0187 ; sm_cvar // director_weapon_cluster_range 100 // +wait 0188 ; sm_cvar elevator_movedelay 0.0 // +wait 0189 ; sm_cvar engine_fix_flags 12 // +wait 0190 ; sm_cvar engine_no_focus_sleep 0 // +wait 0191 ; sm_cvar // ent_steadystate_batchsize 10 // +wait 0192 ; sm_cvar ent_steadystate_cooldown 5 // +wait 0193 ; sm_cvar // ent_steadystate_delay 5 // +wait 0194 ; sm_cvar // ent_steadystate_enable 1 // +wait 0195 ; sm_cvar // ent_steadystate_interval 0.1 // +wait 0196 ; sm_cvar fall_speed_fatal 700 // +wait 0197 ; sm_cvar fall_speed_safe 500 // +wait 0198 ; sm_cvar // fidget_max_interval 20 // +wait 0199 ; sm_cvar // fidget_min_interval 10 // +wait 0200 ; sm_cvar fire_absorbrate 100 // +wait 0201 ; sm_cvar fire_dmgbase 1 // +wait 0202 ; sm_cvar // fire_dmginterval 1.0 // +wait 0203 ; sm_cvar fire_dmgscale 0.1 // +wait 0204 ; sm_cvar fire_extabsorb 100 // +wait 0205 ; sm_cvar fire_extscale 100 // +wait 0206 ; sm_cvar fire_growthrate 0.1 // +wait 0207 ; sm_cvar fire_heatscale 0.1 // +wait 0208 ; sm_cvar fire_incomingheatscale 0.1 // +wait 0209 ; sm_cvar fire_maxabsorb 100 // +wait 0210 ; sm_cvar // first_aid_heal_percent 0.75 // +wait 0211 ; sm_cvar first_aid_kit_max_heal 101 // +wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 // +wait 0213 ; sm_cvar flex_expression "" // +wait 0214 ; sm_cvar force_disablex360 1 // +wait 0215 ; sm_cvar fps_max 120 // +wait 0216 ; sm_cvar fps_max_splitscreen 120 // +wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 // +wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 // +wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 // +wait 0220 ; sm_cvar fuel_barrel_health 10 // +wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 // +wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 // +wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 // +wait 0224 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 // +wait 0225 ; sm_cvar func_break_max_pieces 30 // +wait 0226 ; sm_cvar func_break_reduction_factor 1.0 // +wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 // +wait 0228 ; sm_cvar func_breakdmg_club 3.0 // +wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 // +wait 0230 ; sm_cvar g_Language English // +wait 0231 ; sm_cvar g_ragdoll_max_fps 60 // +wait 0232 ; sm_cvar g_ragdoll_min_fps 30 // +wait 0233 ; sm_cvar gas_can_use_duration 1.9 // +wait 0234 ; sm_cvar gascan_spit_time 2.75 // +wait 0235 ; sm_cvar gascan_throw_force 100 // +wait 0236 ; sm_cvar gascan_use_range 80 // +wait 0237 ; sm_cvar gascan_use_tolerance 0.0 // +wait 0238 ; sm_cvar gpu_level 3 // +wait 0239 ; sm_cvar gpu_mem_level 2 // +wait 0240 ; sm_cvar grenadelauncher_damage 750 // +wait 0241 ; sm_cvar grenadelauncher_ff_scale 0.05 // +wait 0242 ; sm_cvar grenadelauncher_ff_scale_self 0.05 // +wait 0243 ; sm_cvar grenadelauncher_force_kill 0 // +wait 0244 ; sm_cvar grenadelauncher_radius_kill 300 // +wait 0245 ; sm_cvar grenadelauncher_radius_stumble 500 // +wait 0246 ; sm_cvar grenadelauncher_startpos_forward 16 // +wait 0247 ; sm_cvar grenadelauncher_startpos_right 4 // +wait 0248 ; sm_cvar grenadelauncher_startpos_up 0 // +wait 0249 ; sm_cvar grenadelauncher_vel_up 125 // +wait 0250 ; sm_cvar grenadelauncher_vel_variance 0 // +wait 0251 ; sm_cvar grenadelauncher_velocity 1250 // +wait 0252 ; sm_cvar // hack_elevator_z_offset 16 // +wait 0253 ; sm_cvar host_flush_threshold 0 // +wait 0254 ; sm_cvar host_timescale 1.0 // +wait 0255 ; sm_cvar host_xbox_e3_restart 0 // +wait 0256 ; sm_cvar hostfile "myhost.txt" // +wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" // +wait 0258 ; sm_cvar // hostport 27019 // +wait 0259 ; sm_cvar hunter_committed_attack_range 600 // +wait 0260 ; sm_cvar hunter_leap_away_give_up_range 10000 // +wait 0261 ; sm_cvar hunter_pounce_air_speed 750 // +wait 0262 ; sm_cvar hunter_pounce_loft_rate 0.03 // +wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 // +wait 0264 ; sm_cvar hunter_pounce_ready_range 800 // +wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 // +wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 // +wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 // +wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 // +wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 // +wait 0270 ; sm_cvar inferno_damage 50 // +wait 0271 ; sm_cvar // inferno_flame_lifetime 15 // +wait 0272 ; sm_cvar // inferno_flame_spacing 60 // +wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 // +wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 // +wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 // +wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 // +wait 0277 ; sm_cvar inferno_max_flames 50 // +wait 0278 ; sm_cvar inferno_max_range 250 // +wait 0279 ; sm_cvar // inferno_max_trace_per_tick 25 // +wait 0280 ; sm_cvar // inferno_per_flame_spawn_duration 5 // +wait 0281 ; sm_cvar // inferno_scorch_decals 0 // +wait 0282 ; sm_cvar // inferno_spawn_angle 45 // +wait 0283 ; sm_cvar // inferno_surface_offset 30 // +wait 0284 ; sm_cvar // inferno_velocity_decay_factor 0.2 // +wait 0285 ; sm_cvar // inferno_velocity_factor 0.002 // +wait 0286 ; sm_cvar inferno_velocity_normal_factor 0.0 // +wait 0287 ; sm_cvar intensity_averaged_following_decay 10 // +wait 0288 ; sm_cvar intensity_decay_time 20 // +wait 0289 ; sm_cvar // intensity_enemy_death_far_range 1000 // +wait 0290 ; sm_cvar // intensity_enemy_death_near_range 250 // +wait 0291 ; sm_cvar intensity_factor 1.0 // +wait 0292 ; sm_cvar // ip 74.91.113.130 // +wait 0293 ; sm_cvar jockey_pounce_air_speed 750 // +wait 0294 ; sm_cvar jockey_pounce_loft_rate 0.03 // +wait 0295 ; sm_cvar jockey_pounce_max_loft_angle 60 // +wait 0296 ; sm_cvar // jockey_pz_claw_dmg 4 // +wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 // +wait 0298 ; sm_cvar l4d_stats_track 1 // +wait 0299 ; sm_cvar // ladder_autocenter 1 // +wait 0300 ; sm_cvar ladder_horizon -0.38268343 // +wait 0301 ; sm_cvar // lservercfgfile "listenserver.cfg" // +wait 0302 ; sm_cvar mat_aaquality 0 // +wait 0303 ; sm_cvar mat_antialias 8 // +wait 0304 ; sm_cvar mat_depthbias_normal 0.0 // +wait 0305 ; sm_cvar mat_dxlevel 92 // +wait 0306 ; sm_cvar // mat_envmapsize 128 // +wait 0307 ; sm_cvar mat_envmaptgasize 32 // +wait 0308 ; sm_cvar mat_forceaniso 16 // +wait 0309 ; sm_cvar // mat_hdr_level 2 // +wait 0310 ; sm_cvar mat_levelflush 0 // +wait 0311 ; sm_cvar mat_maxframelatency 0 // +wait 0312 ; sm_cvar mat_monitorgamma 1.6 // +wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 // +wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 // +wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 // +wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 // +wait 0317 ; sm_cvar mat_motion_blur_enabled 0 // +wait 0318 ; sm_cvar // mat_phong 1 // +wait 0319 ; sm_cvar mat_picmip -10 // +wait 0320 ; sm_cvar mat_queue_mode 2 // +wait 0321 ; sm_cvar // mat_shadowstate 0 // +wait 0322 ; sm_cvar // mat_specular 1 // +wait 0323 ; sm_cvar // mat_triplebuffered 0 // +wait 0324 ; sm_cvar mat_vsync 0 // +wait 0325 ; sm_cvar melee_collateral_shove_count 20 // +wait 0326 ; sm_cvar melee_combo_reset_time 0.975 // +wait 0327 ; sm_cvar melee_damage_charger 400 // +wait 0328 ; sm_cvar melee_drop_method 0 // +wait 0329 ; sm_cvar melee_force_scalar 25 // +wait 0330 ; sm_cvar melee_force_scalar_combat_character 25 // +wait 0331 ; sm_cvar melee_range 90 // +wait 0332 ; sm_cvar mem_incremental_compact_rate 0.5 // +wait 0333 ; sm_cvar mem_level 2 // +wait 0334 ; sm_cvar mem_max_heapsize 512 // +wait 0335 ; sm_cvar mem_max_heapsize_dedicated 512 // +wait 0336 ; sm_cvar mem_min_heapsize 512 // +wait 0337 ; sm_cvar // mix_dynamic_max_CI_emitters 30 // +wait 0338 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 // +wait 0339 ; sm_cvar // mm_datacenter_delay_mount_frames 6 // +wait 0340 ; sm_cvar // mm_datacenter_query_delay 5 // +wait 0341 ; sm_cvar // mm_datacenter_report_version 5 // +wait 0342 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 // +wait 0343 ; sm_cvar // mm_datacenter_retry_interval 60 // +wait 0344 ; sm_cvar // mm_datacenter_update_interval 600 // +wait 0345 ; sm_cvar // mm_heartbeat_seconds 300 // +wait 0346 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 // +wait 0347 ; sm_cvar // mm_heartbeat_timeout 10 // +wait 0348 ; sm_cvar // mm_heartbeat_timeout_legacy 10 // +wait 0349 ; sm_cvar // mm_matchmaking_dlcsquery 2 // +wait 0350 ; sm_cvar // mm_matchmaking_version 10 // +wait 0351 ; sm_cvar // mm_server_search_inet_ping_interval 1 // +wait 0352 ; sm_cvar // mm_server_search_inet_ping_refresh 15 // +wait 0353 ; sm_cvar // mm_server_search_inet_ping_timeout 5 // +wait 0354 ; sm_cvar // mm_server_search_inet_ping_window 10 // +wait 0355 ; sm_cvar // mm_server_search_lan_ping_duration 1 // +wait 0356 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 // +wait 0357 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // +wait 0358 ; sm_cvar // mm_server_search_server_lifetime 120 // +wait 0359 ; sm_cvar // mm_server_search_update_interval 30 // +wait 0360 ; sm_cvar // morph_path 0 // +wait 0361 ; sm_cvar motd_enabled 1 // +wait 0362 ; sm_cvar motdfile "mymotd.txt" // +wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 // +wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 // +wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 // +wait 0366 ; sm_cvar mounted_gun_overheat_time 100 // +wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 // +wait 0368 ; sm_cvar // mp_allowNPCs 0 // +wait 0369 ; sm_cvar mp_allowspectators 1 // +wait 0370 ; sm_cvar mp_autokick 0 // +wait 0371 ; sm_cvar mp_autoteambalance 0 // +wait 0372 ; sm_cvar mp_buytime 86400 // +wait 0373 ; sm_cvar mp_c4timer 90 // +wait 0374 ; sm_cvar mp_capdeteriorate_time 60 // +wait 0375 ; sm_cvar mp_chattime 120 // +wait 0376 ; sm_cvar // mp_clan_ready_signal ready // +wait 0377 ; sm_cvar mp_enableroundwaittime 0 // +wait 0378 ; sm_cvar mp_facefronttime 0.333333 // +wait 0379 ; sm_cvar mp_feetmaxyawrate 90 // +wait 0380 ; sm_cvar mp_feetyawrate 120 // +wait 0381 ; sm_cvar mp_feetyawrate_max 180 // +wait 0382 ; sm_cvar mp_forcecamera 0 // +wait 0383 ; sm_cvar mp_freezetime 0 // +wait 0384 ; sm_cvar mp_limitteams 0 // +wait 0385 ; sm_cvar // mp_playerid 1 // +wait 0386 ; sm_cvar mp_playerid_delay 0.0 // +wait 0387 ; sm_cvar mp_playerid_hold 0.2 // +wait 0388 ; sm_cvar mp_roundlimit 5 // +wait 0389 ; sm_cvar mp_roundtime 9 // +wait 0390 ; sm_cvar mp_spawnprotectiontime 0 // +wait 0391 ; sm_cvar mp_stalemate_timelimit 0 // +wait 0392 ; sm_cvar mp_startmoney 16000 // +wait 0393 ; sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // +wait 0394 ; sm_cvar mp_teams_unbalance_limit 0 // +wait 0395 ; sm_cvar mp_tkpunish 0 // +wait 0396 ; sm_cvar mp_weapon_ak47_price 0 // +wait 0397 ; sm_cvar mp_weapon_aug_price 0 // +wait 0398 ; sm_cvar mp_weapon_awp_price 0 // +wait 0399 ; sm_cvar mp_weapon_deagle_price 0 // +wait 0400 ; sm_cvar mp_weapon_elite_price 0 // +wait 0401 ; sm_cvar mp_weapon_famas_price 0 // +wait 0402 ; sm_cvar mp_weapon_fiveseven_price 0 // +wait 0403 ; sm_cvar mp_weapon_g3sg1_price 0 // +wait 0404 ; sm_cvar mp_weapon_galil_price 0 // +wait 0405 ; sm_cvar mp_weapon_glock_price 0 // +wait 0406 ; sm_cvar mp_weapon_m249_price 0 // +wait 0407 ; sm_cvar mp_weapon_m3_price 0 // +wait 0408 ; sm_cvar mp_weapon_m4a1_price 0 // +wait 0409 ; sm_cvar mp_weapon_mac10_price 0 // +wait 0410 ; sm_cvar mp_weapon_mp5navy_price 0 // +wait 0411 ; sm_cvar mp_weapon_p228_price 0 // +wait 0412 ; sm_cvar mp_weapon_p90_price 0 // +wait 0413 ; sm_cvar mp_weapon_scout_price 0 // +wait 0414 ; sm_cvar mp_weapon_sg550_price 0 // +wait 0415 ; sm_cvar mp_weapon_sg552_price 0 // +wait 0416 ; sm_cvar mp_weapon_tmp_price 0 // +wait 0417 ; sm_cvar mp_weapon_ump45_price 0 // +wait 0418 ; sm_cvar mp_weapon_usp_price 0 // +wait 0419 ; sm_cvar mp_weapon_xm1014_price 0 // +wait 0420 ; sm_cvar music_bank_max_duration 86400 // +wait 0421 ; sm_cvar music_bank_min_duration 86400 // +wait 0422 ; sm_cvar music_calm_min_interval 30 // +wait 0423 ; sm_cvar // music_dynamic_action_decay 10 // +wait 0424 ; sm_cvar music_dynamic_ambient_decay 5 // +wait 0425 ; sm_cvar music_dynamic_ambient_in_max 0.8 // +wait 0426 ; sm_cvar // music_dynamic_ambient_in_min 0.5 // +wait 0427 ; sm_cvar // music_dynamic_ambient_out_max 1.0 // +wait 0428 ; sm_cvar // music_dynamic_ambient_out_min 0.0 // +wait 0429 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // +wait 0430 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 // +wait 0431 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 // +wait 0432 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 // +wait 0433 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 // +wait 0434 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 // +wait 0435 ; sm_cvar // music_dynamic_attack_CI_num 20 // +wait 0436 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // +wait 0437 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 // +wait 0438 ; sm_cvar // music_dynamic_calm_decay 10 // +wait 0439 ; sm_cvar // music_dynamic_CI_sight_decay 10 // +wait 0440 ; sm_cvar // music_dynamic_damage_decay 10 // +wait 0441 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // +wait 0442 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // +wait 0443 ; sm_cvar // music_dynamic_damage_duck_max 0.3 // +wait 0444 ; sm_cvar // music_dynamic_damage_duck_min 0.0 // +wait 0445 ; sm_cvar music_dynamic_damage_increment 0.1 // +wait 0446 ; sm_cvar // music_dynamic_dodamage_decay 5 // +wait 0447 ; sm_cvar music_dynamic_dodamage_increment 0.02 // +wait 0448 ; sm_cvar // music_dynamic_gunfire_decay 1.0 // +wait 0449 ; sm_cvar music_dynamic_gunfire_increment 0.4 // +wait 0450 ; sm_cvar // music_dynamic_gunfireslow_decay 3 // +wait 0451 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 // +wait 0452 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 // +wait 0453 ; sm_cvar // music_dynamic_mob_action_close_min 0 // +wait 0454 ; sm_cvar // music_dynamic_mob_action_decay 15 // +wait 0455 ; sm_cvar music_dynamic_mob_action_increment 0.1 // +wait 0456 ; sm_cvar // music_dynamic_mob_action_max 1.0 // +wait 0457 ; sm_cvar // music_dynamic_mob_action_min 0.0 // +wait 0458 ; sm_cvar // music_dynamic_mob_choir_BPM 90 // +wait 0459 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 // +wait 0460 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // +wait 0461 ; sm_cvar // music_dynamic_mob_damage_max 1.0 // +wait 0462 ; sm_cvar // music_dynamic_mob_damage_min 0.6 // +wait 0463 ; sm_cvar // music_dynamic_mob_decay 15 // +wait 0464 ; sm_cvar music_dynamic_mob_increment 0.1 // +wait 0465 ; sm_cvar // music_dynamic_mob_large 40 // +wait 0466 ; sm_cvar // music_dynamic_mob_max 1.0 // +wait 0467 ; sm_cvar // music_dynamic_mob_med 20 // +wait 0468 ; sm_cvar // music_dynamic_mob_min 0.5 // +wait 0469 ; sm_cvar // music_dynamic_mob_small 20 // +wait 0470 ; sm_cvar // music_dynamic_PZ_BPM 80 // +wait 0471 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 // +wait 0472 ; sm_cvar // music_dynamic_scavenge_beat 1 // +wait 0473 ; sm_cvar // music_dynamic_SI_close_distmax 1500 // +wait 0474 ; sm_cvar // music_dynamic_SI_far_distmin 2000 // +wait 0475 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 // +wait 0476 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // +wait 0477 ; sm_cvar // music_dynamic_solosuccess_decay 4 // +wait 0478 ; sm_cvar // music_dynamic_solosuccess_increment 1 // +wait 0479 ; sm_cvar // music_dynamic_specials_interval_beats 5 // +wait 0480 ; sm_cvar // music_dynamic_threat_decay 6 // +wait 0481 ; sm_cvar music_dynamic_update_interval 0.1 // +wait 0482 ; sm_cvar // music_dynamic_witch_alert_interval 30 // +wait 0483 ; sm_cvar // music_dynamic_witch_near_max 2000 // +wait 0484 ; sm_cvar // music_dynamic_witch_near_min 500 // +wait 0485 ; sm_cvar // music_intensity_threshold 0.25 // +wait 0486 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 // +wait 0487 ; sm_cvar // music_large_area_reveal_threshold 100000 // +wait 0488 ; sm_cvar // music_min_pending_threat_time 10 // +wait 0489 ; sm_cvar // music_min_safe_time 5 // +wait 0490 ; sm_cvar // music_moment_of_silence_repeat_interval 300 // +wait 0491 ; sm_cvar // music_moment_of_silence_start_delay 30 // +wait 0492 ; sm_cvar mv_maxplayers 32 // +wait 0493 ; sm_cvar name Bizzy // +wait 0494 ; sm_cvar name2 Moon // +wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" // +wait 0496 ; sm_cvar // nav_area_max_size 100 // +wait 0497 ; sm_cvar // nav_coplanar_slope_limit 0.9998477 // +wait 0498 ; sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 // +wait 0499 ; sm_cvar // nav_corner_adjust_adjacent 16 // +wait 0500 ; sm_cvar // nav_displacement_test 10000 // +wait 0501 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 // +wait 0502 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 // +wait 0503 ; sm_cvar // nav_draw_limit 1000 // +wait 0504 ; sm_cvar // nav_flood_select_tolerance 0.0 // +wait 0505 ; sm_cvar // nav_flow_max_survivor_climb_height 75 // +wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 // +wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 // +wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 // +wait 0509 ; sm_cvar nav_lying_down_percent 0 // +wait 0510 ; sm_cvar nav_max_auto_area_size 8192 // +wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 // +wait 0512 ; sm_cvar // nav_obscure_range 300 // +wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // +wait 0514 ; sm_cvar // nav_save_history 10 // +wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" // +wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" // +wait 0517 ; sm_cvar // nav_show_area_info 0.25 // +wait 0518 ; sm_cvar // nav_slope_limit 0.70710678 // +wait 0519 ; sm_cvar // nav_slope_tolerance 0.087515574 // +wait 0520 ; sm_cvar // nav_solid_props 1 // +wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 // +wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 // +wait 0523 ; sm_cvar // nb_acceleration 500 // +wait 0524 ; sm_cvar nb_avoid 0 // +wait 0525 ; sm_cvar nb_avoid_interval 1.0 // +wait 0526 ; sm_cvar nb_chase_lead_time 1.0 // +wait 0527 ; sm_cvar nb_friction_forward 3 // +wait 0528 ; sm_cvar nb_friction_sideways 3 // +wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 // +wait 0530 ; sm_cvar nb_gravity 2000 // +wait 0531 ; sm_cvar nb_head_aim_settle_duration 0.1 // +wait 0532 ; sm_cvar nb_head_aim_steady_max_rate 3000 // +wait 0533 ; sm_cvar nb_ladder_align_range 128 // +wait 0534 ; sm_cvar nb_lean_forward_accel 200 // +wait 0535 ; sm_cvar // nb_lean_max_angle 30 // +wait 0536 ; sm_cvar nb_lean_rate 4 // +wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 // +wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 // +wait 0539 ; sm_cvar nb_saccade_speed 3000 // +wait 0540 ; sm_cvar // nb_saccade_time 0.1 // +wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 // +wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 // +wait 0543 ; sm_cvar nb_update_framelimit 10 // +wait 0544 ; sm_cvar nb_update_frequency 0.016667 // +wait 0545 ; sm_cvar nb_update_maxslide 10 // +wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 // +wait 0547 ; sm_cvar // nb_yaw_rate 300 // +wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 // +wait 0549 ; sm_cvar net_chan_stats_lru 0 // +wait 0550 ; sm_cvar net_compresspackets_minsize 0 // +wait 0551 ; sm_cvar net_maxcleartime 0.016667 // +wait 0552 ; sm_cvar net_maxfilesize 64 // +wait 0553 ; sm_cvar net_minroutable 0 // +wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 // +wait 0555 ; sm_cvar // net_splitrate 1 // +wait 0556 ; sm_cvar old_radiusdamage 0 // +wait 0557 ; sm_cvar pain_pills_decay_rate 0.16666667 // +wait 0558 ; sm_cvar // pain_pills_health_value 60 // +wait 0559 ; sm_cvar // phys2_ccd_epsilon 0.01 // +wait 0560 ; sm_cvar // phys2_num_threads 16 // +wait 0561 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 // +wait 0562 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 // +wait 0563 ; sm_cvar // phys2_ragdoll_force_magnitude 5 // +wait 0564 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // +wait 0565 ; sm_cvar // phys2_ragdoll_velocity 1 // +wait 0566 ; sm_cvar // phys2_shoot_speed 250 // +wait 0567 ; sm_cvar phys2_vdb_host 74.91.113.130 // +wait 0568 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" // +wait 0569 ; sm_cvar phys_enable_experimental_optimizations 1 // +wait 0570 ; sm_cvar phys_explosion_force 1.0 // +wait 0571 ; sm_cvar phys_impactforcescale 1.0 // +wait 0572 ; sm_cvar phys_penetration_error_time 0 // +wait 0573 ; sm_cvar phys_pushscale 2.0 // +wait 0574 ; sm_cvar phys_ragdoll_force_magnitude 0.5 // +wait 0575 ; sm_cvar phys_shoot_torque 1000000 // +wait 0576 ; sm_cvar // phys_stressbodyweights 5.0 // +wait 0577 ; sm_cvar phys_timescale 1.0 // +wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 // +wait 0579 ; sm_cvar // PhysPMC 1 // +wait 0580 ; sm_cvar // physx_valve_dll 1 // +wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 // +wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 // +wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 // +wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 // +wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 // +wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 // +wait 0587 ; sm_cvar player_incap_use_radius 150 // +wait 0588 ; sm_cvar player_throwforce 2250 // +wait 0589 ; sm_cvar player_use_radius 110 // +wait 0590 ; sm_cvar precache_all_survivors 1 // +wait 0591 ; sm_cvar prop_active_gib_limit 30 // +wait 0592 ; sm_cvar prop_active_gib_max_fade_time 10 // +wait 0593 ; sm_cvar props_break_max_pieces -1 // +wait 0594 ; sm_cvar // props_break_max_pieces_perframe 1 // +wait 0595 ; sm_cvar punch_angle_decay_rate 15 // +wait 0596 ; sm_cvar // r_AirboatViewDampenDamp 1.0 // +wait 0597 ; sm_cvar r_AirboatViewDampenFreq 10.0 // +wait 0598 ; sm_cvar // r_AirboatViewZHeight 0.0 // +wait 0599 ; sm_cvar r_ambientboost 1.0 // +wait 0600 ; sm_cvar // r_ambientfactor 10 // +wait 0601 ; sm_cvar // r_ambientfraction 0.0 // +wait 0602 ; sm_cvar r_ambientmin 0.0 // +wait 0603 ; sm_cvar r_decal_cover_count 2147483647 // +wait 0604 ; sm_cvar r_decal_overlap_area 1.0 // +wait 0605 ; sm_cvar r_decal_overlap_count 2147483647 // +wait 0606 ; sm_cvar r_decals 2147483647 // +wait 0607 ; sm_cvar // r_decalstaticprops 1 // +wait 0608 ; sm_cvar // r_drawbatchdecals 1 // +wait 0609 ; sm_cvar // r_drawdecals 1 // +wait 0610 ; sm_cvar // r_DrawDisp 1 // +wait 0611 ; sm_cvar // r_drawmodeldecals 1 // +wait 0612 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 // +wait 0613 ; sm_cvar r_drawmodelstatsoverlaymax 0 // +wait 0614 ; sm_cvar r_drawmodelstatsoverlaymin 0 // +wait 0615 ; sm_cvar // r_dscale_fardist 2000 // +wait 0616 ; sm_cvar // r_dscale_farscale 4 // +wait 0617 ; sm_cvar // r_dscale_neardist 100 // +wait 0618 ; sm_cvar // r_dscale_nearscale 1 // +wait 0619 ; sm_cvar // r_dynamic 1 // +wait 0620 ; sm_cvar r_eyeglintlodpixels 20 // +wait 0621 ; sm_cvar // r_eyemove 1 // +wait 0622 ; sm_cvar r_eyeshift_x 0.0 // +wait 0623 ; sm_cvar r_eyeshift_y 0.0 // +wait 0624 ; sm_cvar r_eyeshift_z 0.0 // +wait 0625 ; sm_cvar r_eyesize 0.0 // +wait 0626 ; sm_cvar // r_flashlightdepthtexture 0 // +wait 0627 ; sm_cvar // r_flashlightscissor 1 // +wait 0628 ; sm_cvar // r_flex 1 // +wait 0629 ; sm_cvar // r_hunkalloclightmaps 1 // +wait 0630 ; sm_cvar r_hwmorph 0 // +wait 0631 ; sm_cvar r_itemblinkmax 0.5 // +wait 0632 ; sm_cvar r_itemblinkrate 5.0 // +wait 0633 ; sm_cvar // r_JeepFOV 90 // +wait 0634 ; sm_cvar // r_JeepViewDampenDamp 1.0 // +wait 0635 ; sm_cvar r_JeepViewDampenFreq 10.0 // +wait 0636 ; sm_cvar r_JeepViewZHeight 10 // +wait 0637 ; sm_cvar // r_lightaverage 1 // +wait 0638 ; sm_cvar // r_lightinterp 10 // +wait 0639 ; sm_cvar r_lod 0 // +wait 0640 ; sm_cvar r_maxmodeldecal 2147483647 // +wait 0641 ; sm_cvar // r_overlayfadeenable 0 // +wait 0642 ; sm_cvar // r_overlayfademax 2000 // +wait 0643 ; sm_cvar r_overlayfademin 1500 // +wait 0644 ; sm_cvar r_queued_decals 1 // +wait 0645 ; sm_cvar // r_randomflex 0 // +wait 0646 ; sm_cvar // r_renderoverlayfragment 1 // +wait 0647 ; sm_cvar r_shadowlod 0 // +wait 0648 ; sm_cvar r_shadowlodbias 0 // +wait 0649 ; sm_cvar // r_shadowrendertotexture 1 // +wait 0650 ; sm_cvar r_spray_lifetime 2147483647 // +wait 0651 ; sm_cvar r_staticprop_lod 0 // +wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 // +wait 0653 ; sm_cvar r_VehicleViewDampen 1.0 // +wait 0654 ; sm_cvar ragdoll_door_uncollide_time 2 // +wait 0655 ; sm_cvar ragdoll_force_to_sleep_time 3 // +wait 0656 ; sm_cvar ragdoll_self_collision 0 // +wait 0657 ; sm_cvar ragdoll_sleepaftertime 3 // +wait 0658 ; sm_cvar ragdoll_slowdown 1 // +wait 0659 ; sm_cvar ragdoll_slowdown_time 3 // +wait 0660 ; sm_cvar rcon_password BigBizzy101 // +wait 0661 ; sm_cvar rescue_distance 4000 // +wait 0662 ; sm_cvar // rescue_finale_ignore_distance 4000 // +wait 0663 ; sm_cvar // rescue_finale_spawn_range 4000 // +wait 0664 ; sm_cvar // rescue_ignore_distance 2000 // +wait 0665 ; sm_cvar rescue_interval 1 // +wait 0666 ; sm_cvar rescue_min_dead_time 10 // +wait 0667 ; sm_cvar rescue_range 2000 // +wait 0668 ; sm_cvar rescue_spawn_flow 1000 // +wait 0669 ; sm_cvar rescue_spawn_range 4000 // +wait 0670 ; sm_cvar rescue_yell_delay 3 // +wait 0671 ; sm_cvar rescue_yell_interval 10 // +wait 0672 ; sm_cvar // rpt_vprof_time 0.0 // +wait 0673 ; sm_cvar rr_followup_maxdist 2000 // +wait 0674 ; sm_cvar // rr_remarkable_maxdist 1500 // +wait 0675 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 // +wait 0676 ; sm_cvar sb_all_bot_game 1 // +wait 0677 ; sm_cvar // sb_allow_leading 1 // +wait 0678 ; sm_cvar sb_allow_shoot_through_survivors 0 // +wait 0679 ; sm_cvar sb_battlestation_give_up_range_from_human 500 // +wait 0680 ; sm_cvar sb_battlestation_human_hold_time 1 // +wait 0681 ; sm_cvar sb_close_checkpoint_door_interval 4 // +wait 0682 ; sm_cvar sb_close_threat_range 100 // +wait 0683 ; sm_cvar sb_combat_saccade_speed 3000 // +wait 0684 ; sm_cvar sb_debug_apoproach_wait_time 0 // +wait 0685 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 // +wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 // +wait 0687 ; sm_cvar sb_far_hearing_range 3000 // +wait 0688 ; sm_cvar // sb_flashlight 0 // +wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 // +wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // +wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // +wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // +wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // +wait 0694 ; sm_cvar sb_hindrance_range 0 // +wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 // +wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 // +wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 // +wait 0698 ; sm_cvar sb_max_scavenge_separation 500 // +wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 // +wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 // +wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 // +wait 0702 ; sm_cvar sb_minigun_distance 50 // +wait 0703 ; sm_cvar sb_narrow_corridor_width 64 // +wait 0704 ; sm_cvar sb_near_hearing_range 2000 // +wait 0705 ; sm_cvar // sb_neighbor_range 300 // +wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 // +wait 0707 ; sm_cvar sb_path_lookahead_range 500 // +wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 // +wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 // +wait 0710 ; sm_cvar // sb_perf_crawl_time 0.0 // +wait 0711 ; sm_cvar sb_pushscale 0.0 // +wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 // +wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 // +wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 // +wait 0715 ; sm_cvar sb_revive_friend_distance 175 // +wait 0716 ; sm_cvar sb_separation_danger_max_range 300 // +wait 0717 ; sm_cvar // sb_separation_danger_min_range 100 // +wait 0718 ; sm_cvar sb_separation_range 300 // +wait 0719 ; sm_cvar sb_sidestep_for_horde 1 // +wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 // +wait 0721 ; sm_cvar sb_threat_close_range 100 // +wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 // +wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 // +wait 0724 ; sm_cvar sb_threat_far_range 2000 // +wait 0725 ; sm_cvar sb_threat_medium_range 1000 // +wait 0726 ; sm_cvar sb_threat_very_close_range 100 // +wait 0727 ; sm_cvar sb_threat_very_far_range 3000 // +wait 0728 ; sm_cvar sb_toughness_buffer 20 // +wait 0729 ; sm_cvar sb_use_button_range 500 // +wait 0730 ; sm_cvar // sb_use_upgrades 1 // +wait 0731 ; sm_cvar sb_vomit_blind_time 0 // +wait 0732 ; sm_cvar // scavenge_cluster_bonus_time 15 // +wait 0733 ; sm_cvar // scavenge_cluster_range_squared 100000 // +wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 // +wait 0735 ; sm_cvar // scavenge_match_finished_delay 5 // +wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 // +wait 0737 ; sm_cvar // scavenge_round_initial_time 90 // +wait 0738 ; sm_cvar scavenge_round_restart_delay 15 // +wait 0739 ; sm_cvar // scavenge_round_restart_delay_tied 15 // +wait 0740 ; sm_cvar scavenge_round_setup_time 30 // +wait 0741 ; sm_cvar scavenge_score_bonus_time 15 // +wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 // +wait 0743 ; sm_cvar // scene_maxcaptionradius 1500 // +wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 // +wait 0745 ; sm_cvar shout_going_to_die_interval 10 // +wait 0746 ; sm_cvar shout_make_way_interval 1 // +wait 0747 ; sm_cvar shout_max_warn_range 3000 // +wait 0748 ; sm_cvar shout_min_special_warn_interval 1 // +wait 0749 ; sm_cvar shout_min_use_range 500 // +wait 0750 ; sm_cvar shout_min_warn_interval 1 // +wait 0751 ; sm_cvar shout_threat_range 3000 // +wait 0752 ; sm_cvar // shout_view_motion_threshold 0.01 // +wait 0753 ; sm_cvar // shout_view_target_threahold 0.01 // +wait 0754 ; sm_cvar singlestep 0 // +wait 0755 ; sm_cvar sk_autoaim_mode 3 // +wait 0756 ; sm_cvar // sk_player_arm 3 // +wait 0757 ; sm_cvar // sk_player_chest 3 // +wait 0758 ; sm_cvar // sk_player_head 3 // +wait 0759 ; sm_cvar // sk_player_leg 3 // +wait 0760 ; sm_cvar // sk_player_stomach 3 // +wait 0761 ; sm_cvar skill 3 // +wait 0762 ; sm_cvar sm_unsilentjockey_always 1 // +wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 // +wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 // +wait 0765 ; sm_cvar Smoker_escape_range 10000 // +wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 // +wait 0767 ; sm_cvar smoker_tongue_delay 0.0 // +wait 0768 ; sm_cvar // snd_foliage_db_loss 5 // +wait 0769 ; sm_cvar snd_gain 1.0 // +wait 0770 ; sm_cvar snd_gain_max 1.0 // +wait 0771 ; sm_cvar snd_gain_min 1.0 // +wait 0772 ; sm_cvar // snd_refdb 75 // +wait 0773 ; sm_cvar // snd_refdist 50 // +wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 // +wait 0775 ; sm_cvar // snd_vox_sectimetout 600 // +wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 // +wait 0777 ; sm_cvar soundpatch_captionlength 3.0 // +wait 0778 ; sm_cvar // spec_filter_infected any // +wait 0779 ; sm_cvar spec_filter_survivors any // +wait 0780 ; sm_cvar spec_freeze_time 0.0 // +wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 // +wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // +wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 // +wait 0784 ; sm_cvar // ss_voice_hearpartner 1 // +wait 0785 ; sm_cvar steamworks_stats_disable 0 // +wait 0786 ; sm_cvar // step_spline 1 // +wait 0787 ; sm_cvar still_vel_limit 1 // +wait 0788 ; sm_cvar still_view_accel_limit 1000 // +wait 0789 ; sm_cvar suitvolume 1.0 // +wait 0790 ; sm_cvar survival_boomer_limit_increase 1 // +wait 0791 ; sm_cvar survival_charger_limit_increase 1 // +wait 0792 ; sm_cvar survival_generate_fake_times 0 // +wait 0793 ; sm_cvar survival_horde_stage_interval 40 // +wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 // +wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 // +wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 // +wait 0797 ; sm_cvar survival_lull_time 0 // +wait 0798 ; sm_cvar survival_lull_time_increment 0 // +wait 0799 ; sm_cvar survival_lull_time_max 0 // +wait 0800 ; sm_cvar survival_max_boomers 3 // +wait 0801 ; sm_cvar // survival_max_chargers 2 // +wait 0802 ; sm_cvar // survival_max_hunters 3 // +wait 0803 ; sm_cvar // survival_max_jockeys 2 // +wait 0804 ; sm_cvar // survival_max_smokers 4 // +wait 0805 ; sm_cvar // survival_max_specials 8 // +wait 0806 ; sm_cvar // survival_max_spitters 3 // +wait 0807 ; sm_cvar // survival_round_restart_delay 12 // +wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 // +wait 0809 ; sm_cvar // survival_special_limit_increase 1 // +wait 0810 ; sm_cvar survival_special_spawn_interval 10 // +wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 // +wait 0812 ; sm_cvar survival_special_stage_interval 120 // +wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 // +wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 // +wait 0815 ; sm_cvar // survival_tank_stage_interval 80 // +wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 // +wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 // +wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 // +wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 // +wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 // +wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 // +wait 0822 ; sm_cvar survivor_calm_damage_delay 10 // +wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 // +wait 0824 ; sm_cvar survivor_calm_intensity 0.1 // +wait 0825 ; sm_cvar // survivor_calm_no_flashlight 1 // +wait 0826 ; sm_cvar survivor_calm_recent_enemy_delay 10 // +wait 0827 ; sm_cvar survivor_calm_weapon_delay 10 // +wait 0828 ; sm_cvar survivor_crawl_speed 100 // +wait 0829 ; sm_cvar survivor_crouch_speed 80 // +wait 0830 ; sm_cvar survivor_damage_speed_factor 0.3 // +wait 0831 ; sm_cvar survivor_drag_speed_multiplier 0.75 // +wait 0832 ; sm_cvar // survivor_ff_avoidance 1 // +wait 0833 ; sm_cvar survivor_ff_avoidance_pitch 10 // +wait 0834 ; sm_cvar // survivor_ff_avoidance_yaw 10 // +wait 0835 ; sm_cvar survivor_ff_tolerance 100 // +wait 0836 ; sm_cvar survivor_fog_vocalize_percent 1.0 // +wait 0837 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 // +wait 0838 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 // +wait 0839 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 // +wait 0840 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 // +wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 // +wait 0842 ; sm_cvar survivor_give_attract_timeout 15 // +wait 0843 ; sm_cvar survivor_hanging_eye_height 100 // +wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 // +wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 // +wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 // +wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 // +wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 // +wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 // +wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // +wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 // +wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 // +wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 // +wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 // +wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 // +wait 0856 ; sm_cvar survivor_incapacitated_roll 15 // +wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 // +wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 // +wait 0859 ; sm_cvar survivor_it_duration 18 // +wait 0860 ; sm_cvar survivor_knockdown_roll -15 // +wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 // +wait 0862 ; sm_cvar // survivor_limit 4 // +wait 0863 ; sm_cvar survivor_limp_walk_speed 100 // +wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 // +wait 0865 ; sm_cvar // survivor_max_lunge_stagger_speed 220 // +wait 0866 ; sm_cvar // survivor_max_tongue_stagger_distance 200 // +wait 0867 ; sm_cvar survivor_max_tongue_stagger_duration 1 // +wait 0868 ; sm_cvar survivor_max_tug_distance 500 // +wait 0869 ; sm_cvar survivor_max_tug_duration 5 // +wait 0870 ; sm_cvar survivor_min_lunge_stagger_speed 0 // +wait 0871 ; sm_cvar survivor_pounce_victim_eye_height 30 // +wait 0872 ; sm_cvar survivor_respawn_with_guns 0 // +wait 0873 ; sm_cvar // survivor_revive_after_drag 0 // +wait 0874 ; sm_cvar // survivor_revive_continuous_fire 1 // +wait 0875 ; sm_cvar survivor_revive_duration 4.8 // +wait 0876 ; sm_cvar // survivor_revive_health 30 // +wait 0877 ; sm_cvar survivor_speed 220 // +wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 // +wait 0879 ; sm_cvar // survivor_sprint_multiplier 1.5 // +wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 // +wait 0881 ; sm_cvar // survivor_team_hit_pitch_max 10 // +wait 0882 ; sm_cvar // survivor_team_hit_pitch_min -10 // +wait 0883 ; sm_cvar // survivor_team_hit_yaw_max 10 // +wait 0884 ; sm_cvar // survivor_team_hit_yaw_min -10 // +wait 0885 ; sm_cvar survivor_teammatefocus_speed 10 // +wait 0886 ; sm_cvar survivor_teammatefocus_stickyness 10 // +wait 0887 ; sm_cvar survivor_unstoppable_speed 180 // +wait 0888 ; sm_cvar survivor_upgrade_reload_duration 0.75 // +wait 0889 ; sm_cvar survivor_vision_range 2000 // +wait 0890 ; sm_cvar survivor_vision_range_obscured 1000 // +wait 0891 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 // +wait 0892 ; sm_cvar sv_accelerate 5.454545 // +wait 0893 ; sm_cvar sv_airaccelerate 15 // +wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 // +wait 0895 ; sm_cvar sv_allow_votes 1 // +wait 0896 ; sm_cvar sv_allow_wait_command 1 // +wait 0897 ; sm_cvar // sv_allowdownload 0 // +wait 0898 ; sm_cvar // sv_allowupload 0 // +wait 0899 ; sm_cvar // sv_alternateticks 0 // +wait 0900 ; sm_cvar // sv_autosave 0 // +wait 0901 ; sm_cvar sv_backspeed 1.0 // +wait 0902 ; sm_cvar // sv_banid_dev_enabled 0 // +wait 0903 ; sm_cvar sv_banid_enabled 1 // +wait 0904 ; sm_cvar sv_benchmark_numticks 0 // +wait 0905 ; sm_cvar sv_bounce 0.2 // +wait 0906 ; sm_cvar sv_client_cmdrate_difference 0 // +wait 0907 ; sm_cvar sv_client_max_interp_ratio 30 // +wait 0908 ; sm_cvar sv_client_min_interp_ratio 0 // +wait 0909 ; sm_cvar sv_client_predict 1 // +wait 0910 ; sm_cvar sv_clockcorrection_msecs 50 // +wait 0911 ; sm_cvar sv_consistency 0 // +wait 0912 ; sm_cvar sv_contact EricMizusawa02@gmail.com // +wait 0913 ; sm_cvar // sv_creationtickcheck 1 // +wait 0914 ; sm_cvar // sv_cycle_latch_timer 0.1 // +wait 0915 ; sm_cvar sv_demo_entity_record_rate 60 // +wait 0916 ; sm_cvar sv_disable_glow_faritems 0 // +wait 0917 ; sm_cvar // sv_doors_push_players 1 // +wait 0918 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // +wait 0919 ; sm_cvar sv_extra_client_connect_time 15 // +wait 0920 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // +wait 0921 ; sm_cvar sv_filterban 1 // +wait 0922 ; sm_cvar sv_footstepinterval 0.166667 // +wait 0923 ; sm_cvar // sv_force_time_of_day -1 // +wait 0924 ; sm_cvar sv_forcepreload 1 // +wait 0925 ; sm_cvar // sv_friction 4 // +wait 0926 ; sm_cvar sv_gameinstructor_disable 1 // +wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // +wait 0928 ; sm_cvar sv_gravity 731.121717 // +wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 // +wait 0930 ; sm_cvar sv_hibernate_ms 0 // +wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 // +wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 // +wait 0933 ; sm_cvar sv_hibernate_when_empty 0 // +wait 0934 ; sm_cvar sv_hosting_lobby 1 // +wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // +wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 // +wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // +wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 // +wait 0939 ; sm_cvar // sv_infected_scale_min 1.02941177 // +wait 0940 ; sm_cvar sv_lagflushbonecache 0 // +wait 0941 ; sm_cvar sv_lan 0 // +wait 0942 ; sm_cvar sv_log_onefile 1 // +wait 0943 ; sm_cvar sv_logbans 1 // +wait 0944 ; sm_cvar sv_logecho 1 // +wait 0945 ; sm_cvar sv_logfile 1 // +wait 0946 ; sm_cvar sv_logsdir logs // +wait 0947 ; sm_cvar sv_max_queries_sec 2 // +wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 // +wait 0949 ; sm_cvar // sv_max_queries_window 30 // +wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 // +wait 0951 ; sm_cvar sv_maxclientframes 120 // +wait 0952 ; sm_cvar sv_maxcmdrate 120 // +wait 0953 ; sm_cvar // sv_maxplayers 32 // +wait 0954 ; sm_cvar sv_maxrate 72000 // +wait 0955 ; sm_cvar // sv_maxreplay 0 // +wait 0956 ; sm_cvar sv_maxspeed 1000 // +wait 0957 ; sm_cvar sv_maxunlag 0.5 // +wait 0958 ; sm_cvar sv_maxupdaterate 120 // +wait 0959 ; sm_cvar sv_maxvelocity 1500 // +wait 0960 ; sm_cvar sv_mincmdrate 120 // +wait 0961 ; sm_cvar sv_minrate 72000 // +wait 0962 ; sm_cvar sv_minupdaterate 60 // +wait 0963 ; sm_cvar // sv_multiplayer_maxtempentities 32 // +wait 0964 ; sm_cvar sv_multiplayer_sounds 32 // +wait 0965 ; sm_cvar // sv_netvisdist 100000 // +wait 0966 ; sm_cvar sv_noclipaccelerate 5 // +wait 0967 ; sm_cvar sv_noclipfriction 4 // +wait 0968 ; sm_cvar sv_noclipspeed 3 // +wait 0969 ; sm_cvar sv_parallel_packentities 2 // +wait 0970 ; sm_cvar sv_parallel_sendsnapshot 2 // +wait 0971 ; sm_cvar sv_pausable 0 // +wait 0972 ; sm_cvar sv_pausable_dev 0 // +wait 0973 ; sm_cvar sv_pausable_dev_ds 0 // +wait 0974 ; sm_cvar sv_permawipe 0 // +wait 0975 ; sm_cvar sv_player_max_separation_force 0 // +wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 // +wait 0977 ; sm_cvar // sv_playerperfhistorycount 128 // +wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 // +wait 0979 ; sm_cvar sv_pure_kick_clients 0 // +wait 0980 ; sm_cvar sv_pushaway_clientside 2 // +wait 0981 ; sm_cvar sv_pushaway_clientside_size 0 // +wait 0982 ; sm_cvar sv_pushaway_force 100000 // +wait 0983 ; sm_cvar sv_pushaway_max_force 5000 // +wait 0984 ; sm_cvar // sv_pushaway_max_player_force 10000 // +wait 0985 ; sm_cvar sv_pushaway_min_force 1000 // +wait 0986 ; sm_cvar sv_pushaway_min_player_speed 80 // +wait 0987 ; sm_cvar sv_pushaway_player_force 100000 // +wait 0988 ; sm_cvar sv_pz_endgame_vote_period 15 // +wait 0989 ; sm_cvar // sv_pz_endgame_vote_post_period 5 // +wait 0990 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 // +wait 0991 ; sm_cvar sv_ragdoll_maxcount 80 // +wait 0992 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // +wait 0993 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // +wait 0994 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // +wait 0995 ; sm_cvar // sv_ragdoll_maxcount_special 12 // +wait 0996 ; sm_cvar // sv_ragdoll_maxcount_survivor 3 // +wait 0997 ; sm_cvar sv_rcon_banpenalty 0 // +wait 0998 ; sm_cvar sv_rcon_log 0 // +wait 0999 ; sm_cvar sv_rcon_maxfailures 20 // +wait 1000 ; sm_cvar sv_rcon_minfailures 20 // +wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 // +wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 // +wait 1003 ; sm_cvar sv_region 0 // +wait 1004 ; sm_cvar // sv_rescue_disabled 0 // +wait 1005 ; sm_cvar sv_reservation_grace 3 // +wait 1006 ; sm_cvar sv_reservation_timeout 5 // +wait 1007 ; sm_cvar sv_rollangle 0.3 // +wait 1008 ; sm_cvar sv_rollspeed 440 // +wait 1009 ; sm_cvar // sv_script_think_interval 0.2 // +wait 1010 ; sm_cvar sv_search_key bizzymod // +wait 1011 ; sm_cvar sv_showanimstate_activities 0 // +wait 1012 ; sm_cvar sv_specaccelerate 5 // +wait 1013 ; sm_cvar sv_specnoclip 1 // +wait 1014 ; sm_cvar sv_specspeed 3 // +wait 1015 ; sm_cvar sv_spectatoridletime 5 // +wait 1016 ; sm_cvar sv_stats 0 // +wait 1017 ; sm_cvar sv_steamgroup 38693222 // +wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 // +wait 1019 ; sm_cvar sv_stepsize 19.968995 // +wait 1020 ; sm_cvar sv_stopspeed 80 // +wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," // +wait 1022 ; sm_cvar // sv_teststepsimulation 0 // +wait 1023 ; sm_cvar sv_timeout 30 // +wait 1024 ; sm_cvar sv_tracereffects_limit_general 30 // +wait 1025 ; sm_cvar sv_unlag_fixstuck 1 // +wait 1026 ; sm_cvar sv_unlockedchapters 2147483647 // +wait 1027 ; sm_cvar sv_vehicle_autoaim_scale 10 // +wait 1028 ; sm_cvar sv_visiblemaxplayers 8 // +wait 1029 ; sm_cvar // sv_voicecodec vaudio_celt // +wait 1030 ; sm_cvar sv_voiceenable 1 // +wait 1031 ; sm_cvar sv_vote_command_delay 1.5 // +wait 1032 ; sm_cvar sv_vote_creation_timer 0 // +wait 1033 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // +wait 1034 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 // +wait 1035 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 // +wait 1036 ; sm_cvar sv_vote_issue_change_mission_allowed 1 // +wait 1037 ; sm_cvar sv_vote_issue_kick_allowed 1 // +wait 1038 ; sm_cvar sv_vote_issue_restart_game_allowed 1 // +wait 1039 ; sm_cvar sv_vote_kick_ban_duration 1 // +wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 // +wait 1041 ; sm_cvar sv_vote_timer_duration 12 // +wait 1042 ; sm_cvar sv_wateraccelerate 1000 // +wait 1043 ; sm_cvar sv_waterdist 0 // +wait 1044 ; sm_cvar sv_waterfriction 1000 // +wait 1045 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 // +wait 1046 ; sm_cvar // sv_zoo_spacing 64 // +wait 1047 ; sm_cvar // sv_zoo_spacing_rows 192 // +wait 1048 ; sm_cvar // sv_zoo_spacing_wrap 80 // +wait 1049 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" // +wait 1050 ; sm_cvar sys_minidumpexpandedspew 0 // +wait 1051 ; sm_cvar sys_minidumpspewlines 0 // +wait 1052 ; sm_cvar tank_attack_range 60 // +wait 1053 ; sm_cvar tank_burn_duration 90 // +wait 1054 ; sm_cvar tank_burn_duration_expert 90 // +wait 1055 ; sm_cvar tank_burn_duration_hard 90 // +wait 1056 ; sm_cvar tank_fist_radius 16 // +wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 // +wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 // +wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 // +wait 1060 ; sm_cvar // tank_pz_forward 0.0 // +wait 1061 ; sm_cvar tank_run_spawn_delay 10 // +wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 // +wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 // +wait 1064 ; sm_cvar tank_stuck_time_suicide 86400 // +wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // +wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // +wait 1067 ; sm_cvar // tank_swing_arc 180 // +wait 1068 ; sm_cvar tank_swing_duration 0.183333 // +wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 // +wait 1070 ; sm_cvar tank_swing_interval 1.45 // +wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 // +wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 // +wait 1073 ; sm_cvar tank_swing_range 60 // +wait 1074 ; sm_cvar tank_swing_yaw 100 // +wait 1075 ; sm_cvar tank_throw_aim_error 0 // +wait 1076 ; sm_cvar tank_throw_allow_range 600 // +wait 1077 ; sm_cvar tank_throw_lead_time_factor 0.25 // +wait 1078 ; sm_cvar tank_throw_loft_rate 0.015 // +wait 1079 ; sm_cvar // tank_throw_max_loft_angle 30 // +wait 1080 ; sm_cvar // tank_throw_min_interval 8 // +wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 // +wait 1082 ; sm_cvar tank_windup_time 0.483333 // +wait 1083 ; sm_cvar tauntfrequency 0.0 // +wait 1084 ; sm_cvar // telemetry_filtervalue 1000 // +wait 1085 ; sm_cvar telemetry_server 74.91.113.130 // +wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 // +wait 1087 ; sm_cvar tf_arena_max_streak 10 // +wait 1088 ; sm_cvar tf_arena_preround_time 5 // +wait 1089 ; sm_cvar think_limit 0 // +wait 1090 ; sm_cvar tick_door_speed 2.0 // +wait 1091 ; sm_cvar tongue_bend_point_deflection 4 // +wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 // +wait 1093 ; sm_cvar tongue_bullet_radius 8 // +wait 1094 ; sm_cvar tongue_choke_damage_amount 6 // +wait 1095 ; sm_cvar // tongue_choke_damage_interval 1.0 // +wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 // +wait 1097 ; sm_cvar tongue_drag_damage_amount 4 // +wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 // +wait 1099 ; sm_cvar tongue_fly_speed 1100 // +wait 1100 ; sm_cvar tongue_gravity_force 5000 // +wait 1101 ; sm_cvar tongue_health 200 // +wait 1102 ; sm_cvar tongue_hit_delay 10 // +wait 1103 ; sm_cvar tongue_los_forgiveness_time 1.5 // +wait 1104 ; sm_cvar tongue_miss_delay 2.5 // +wait 1105 ; sm_cvar // tongue_no_progress_break_interval 10 // +wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // +wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 // +wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 // +wait 1109 ; sm_cvar // tongue_no_progress_damage_interval 0.5 // +wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 // +wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 // +wait 1112 ; sm_cvar tongue_range 900 // +wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 // +wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 // +wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 // +wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 // +wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 // +wait 1118 ; sm_cvar tongue_victim_acceleration 10 // +wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // +wait 1120 ; sm_cvar tongue_victim_max_speed 200 // +wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // +wait 1122 ; sm_cvar // tp_schedule_post_think 0 // +wait 1123 ; sm_cvar // tv_autoretry 0 // +wait 1124 ; sm_cvar tv_chattimelimit 0 // +wait 1125 ; sm_cvar tv_delay 0 // +wait 1126 ; sm_cvar tv_maxclients 32 // +wait 1127 ; sm_cvar tv_maxrate 36000 // +wait 1128 ; sm_cvar tv_name BizzyTV // +wait 1129 ; sm_cvar tv_snapshotrate 15 // +wait 1130 ; sm_cvar // tv_timeout 30 // +wait 1131 ; sm_cvar tv_title BizzyTV // +wait 1132 ; sm_cvar upgrade_explosive_bullet_force 10 // +wait 1133 ; sm_cvar upgrade_explosive_slug_force 20 // +wait 1134 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 // +wait 1135 ; sm_cvar upgrade_pack_use_duration 1.5 // +wait 1136 ; sm_cvar upgradepack_forward_dist 16 // +wait 1137 ; sm_cvar upgradepack_max_drop_dist 0 // +wait 1138 ; sm_cvar versus_boss_buffer 2000 // +wait 1139 ; sm_cvar versus_boss_flow_max 0.80 // +wait 1140 ; sm_cvar versus_boss_flow_max_finale 0.90 // +wait 1141 ; sm_cvar versus_boss_flow_max_intro 0.80 // +wait 1142 ; sm_cvar versus_boss_flow_min 0.20 // +wait 1143 ; sm_cvar versus_boss_flow_min_finale 0.30 // +wait 1144 ; sm_cvar versus_boss_flow_min_intro 0.25 // +wait 1145 ; sm_cvar versus_boss_padding_max 0.0 // +wait 1146 ; sm_cvar versus_boss_padding_min 0.0 // +wait 1147 ; sm_cvar versus_force_start_time 180 // +wait 1148 ; sm_cvar versus_level_restart_delay 6 // +wait 1149 ; sm_cvar versus_marker_num 0 // +wait 1150 ; sm_cvar versus_round_restarttimer 20 // +wait 1151 ; sm_cvar versus_round_restarttimer_finale 20 // +wait 1152 ; sm_cvar // versus_shove_hunter_fov 90 // +wait 1153 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 // +wait 1154 ; sm_cvar // versus_shove_jockey_fov_leaping 45 // +wait 1155 ; sm_cvar versus_special_respawn_interval 10 // +wait 1156 ; sm_cvar versus_tank_chance 1.0 // +wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 // +wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 // +wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 // +wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 // +wait 1161 ; sm_cvar versus_witch_chance 0.0 // +wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 // +wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 // +wait 1164 ; sm_cvar versus_witch_flow_team_variation 0.0 // +wait 1165 ; sm_cvar // view_offset 0 // +wait 1166 ; sm_cvar // view_offset_down 0 // +wait 1167 ; sm_cvar // view_offset_forward 0 // +wait 1168 ; sm_cvar // view_offset_up 0 // +wait 1169 ; sm_cvar vismon_poll_frequency 0.5 // +wait 1170 ; sm_cvar // vismon_trace_limit 10 // +wait 1171 ; sm_cvar vomitjar_duration_infected_bot 30 // +wait 1172 ; sm_cvar vomitjar_duration_infected_pz 30 // +wait 1173 ; sm_cvar vomitjar_duration_survivor 15 // +wait 1174 ; sm_cvar vomitjar_radius 200 // +wait 1175 ; sm_cvar vprof_server_spike_threshold 999 // +wait 1176 ; sm_cvar vs_defib_penalty 0 // +wait 1177 ; sm_cvar vs_incap_bonus 25 // +wait 1178 ; sm_cvar vs_max_team_switches 2147483647 // +wait 1179 ; sm_cvar vs_score_pp_health 1.0 // +wait 1180 ; sm_cvar vs_score_pp_healthbuffer 1.0 // +wait 1181 ; sm_cvar // vs_survival_bonus 25 // +wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 // +wait 1183 ; sm_cvar // vs_tank_damage 25 // +wait 1184 ; sm_cvar vs_tank_pound_damage 36 // +wait 1185 ; sm_cvar // vs_tank_rock_damage 24 // +wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 // +wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 // +wait 1188 ; sm_cvar // vs_threat_initial_distance_max 8000 // +wait 1189 ; sm_cvar vs_threat_initial_distance_min 2000 // +wait 1190 ; sm_cvar // vs_threat_radius 200 // +wait 1191 ; sm_cvar // vs_tiebreak_bonus 0 // +wait 1192 ; sm_cvar witch_rage_ramp_duration 3 // +wait 1193 ; sm_cvar z_acquire_far_range 2000 // +wait 1194 ; sm_cvar // z_acquire_far_time 5 // +wait 1195 ; sm_cvar // z_acquire_near_range 100 // +wait 1196 ; sm_cvar // z_acquire_near_time 1.0 // +wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0.0 // +wait 1198 ; sm_cvar // z_added_light_max 0.5 // +wait 1199 ; sm_cvar // z_added_light_min 0.05 // +wait 1200 ; sm_cvar z_alert_dot 0.0 // +wait 1201 ; sm_cvar // z_alert_range 1000 // +wait 1202 ; sm_cvar z_anim_idle_speed_max 80 // +wait 1203 ; sm_cvar z_anim_idle_speed_min 1 // +wait 1204 ; sm_cvar z_attack_change_target_range 40 // +wait 1205 ; sm_cvar // z_attack_flow_range 1500 // +wait 1206 ; sm_cvar z_attack_incapacitated_damage 3 // +wait 1207 ; sm_cvar z_attack_infected_it_damage 5 // +wait 1208 ; sm_cvar z_attack_interval 0.666667 // +wait 1209 ; sm_cvar z_attack_max_range 40 // +wait 1210 ; sm_cvar z_attack_min_range 20 // +wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 // +wait 1212 ; sm_cvar z_attack_on_the_run_range 40 // +wait 1213 ; sm_cvar z_attack_pz_it_damage 100 // +wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 // +wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 // +wait 1216 ; sm_cvar // z_avoid_max_range 100 // +wait 1217 ; sm_cvar z_avoid_min_range 50 // +wait 1218 ; sm_cvar z_avoid_power 20 // +wait 1219 ; sm_cvar z_avoidforce 0 // +wait 1220 ; sm_cvar z_background_limit 40 // +wait 1221 ; sm_cvar z_backspeed 500 // +wait 1222 ; sm_cvar // z_bbq_min 0.0 // +wait 1223 ; sm_cvar // z_bbq_rate 0.01 // +wait 1224 ; sm_cvar // z_boomer_limit 1 // +wait 1225 ; sm_cvar z_boomer_near_dist 10000 // +wait 1226 ; sm_cvar // z_boundary_max_range 4000 // +wait 1227 ; sm_cvar // z_boundary_spread_speed 1000 // +wait 1228 ; sm_cvar z_brawl_chance 0 // +wait 1229 ; sm_cvar z_breakable_damage 25 // +wait 1230 ; sm_cvar z_burn_max 1.0 // +wait 1231 ; sm_cvar // z_burn_rate 0.01 // +wait 1232 ; sm_cvar z_burning_lifetime 15 // +wait 1233 ; sm_cvar z_carry_max_mass 100 // +wait 1234 ; sm_cvar z_chance 100 // +wait 1235 ; sm_cvar // z_charge_duration 2.4 // +wait 1236 ; sm_cvar z_charge_impact_angle 0.4 // +wait 1237 ; sm_cvar z_charge_impact_radius 150 // +wait 1238 ; sm_cvar // z_charge_interval 12 // +wait 1239 ; sm_cvar // z_charge_max_damage 10 // +wait 1240 ; sm_cvar // z_charge_max_force 800 // +wait 1241 ; sm_cvar // z_charge_max_speed 500 // +wait 1242 ; sm_cvar z_charge_min_force 600 // +wait 1243 ; sm_cvar z_charge_prop_damage 1000 // +wait 1244 ; sm_cvar z_charge_start_speed 300 // +wait 1245 ; sm_cvar // z_charge_warmup 0.5 // +wait 1246 ; sm_cvar // z_charger_health 600 // +wait 1247 ; sm_cvar z_charger_impact_epsilon 0 // +wait 1248 ; sm_cvar // z_charger_limit 1 // +wait 1249 ; sm_cvar z_charger_max_prop_force 10000 // +wait 1250 ; sm_cvar // z_charger_pound_dmg 15 // +wait 1251 ; sm_cvar z_charger_probe_alone 20 // +wait 1252 ; sm_cvar z_charger_probe_attack 20 // +wait 1253 ; sm_cvar z_claw_hit_pitch_max 15 // +wait 1254 ; sm_cvar z_claw_hit_pitch_min -15 // +wait 1255 ; sm_cvar z_claw_hit_yaw_max 15 // +wait 1256 ; sm_cvar z_claw_hit_yaw_min -15 // +wait 1257 ; sm_cvar // z_clear_area_range 250 // +wait 1258 ; sm_cvar // z_clear_max_time 5 // +wait 1259 ; sm_cvar // z_clear_min_time 0.1 // +wait 1260 ; sm_cvar // z_clear_min_time_range 250 // +wait 1261 ; sm_cvar // z_clear_range 500 // +wait 1262 ; sm_cvar z_close_target_notice_distance 40 // +wait 1263 ; sm_cvar z_common_limit 40 // +wait 1264 ; sm_cvar z_cooldown_spawn_safety_range 150 // +wait 1265 ; sm_cvar z_cough_cloud_expire 8 // +wait 1266 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 // +wait 1267 ; sm_cvar z_cough_cloud_radius 150 // +wait 1268 ; sm_cvar z_crouch_speed 90 // +wait 1269 ; sm_cvar z_cull_timeout 4 // +wait 1270 ; sm_cvar z_damage_screen_fade_alpha 32 // +wait 1271 ; sm_cvar z_damage_screen_fade_duration 0.666667 // +wait 1272 ; sm_cvar // z_deafen_radius_one 50 // +wait 1273 ; sm_cvar // z_deafen_radius_three 150 // +wait 1274 ; sm_cvar // z_deafen_radius_two 100 // +wait 1275 ; sm_cvar // z_density_region_length 1500 // +wait 1276 ; sm_cvar z_difficulty Impossible // +wait 1277 ; sm_cvar z_director_special_spawn_delay 0 // +wait 1278 ; sm_cvar z_discard_min_range 0 // +wait 1279 ; sm_cvar z_discard_range 2000 // +wait 1280 ; sm_cvar z_door_pound_damage 1000 // +wait 1281 ; sm_cvar z_door_reopen_interval 0.1 // +wait 1282 ; sm_cvar z_door_retry_interval 1.0 // +wait 1283 ; sm_cvar z_exploding_force 1000 // +wait 1284 ; sm_cvar // z_exploding_health 50 // +wait 1285 ; sm_cvar z_exploding_inner_radius 200 // +wait 1286 ; sm_cvar // z_exploding_outer_radius 200 // +wait 1287 ; sm_cvar z_exploding_shove_interval 4 // +wait 1288 ; sm_cvar z_exploding_shove_max 3 // +wait 1289 ; sm_cvar z_exploding_shove_min 3 // +wait 1290 ; sm_cvar z_exploding_speed 200 // +wait 1291 ; sm_cvar z_exploding_splat 0 // +wait 1292 ; sm_cvar z_exploding_splat_radius 300 // +wait 1293 ; sm_cvar z_expressions 0 // +wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 // +wait 1295 ; sm_cvar z_falling_land_forward_speed 400 // +wait 1296 ; sm_cvar z_falling_land_hard_speed 400 // +wait 1297 ; sm_cvar z_falling_land_speed 400 // +wait 1298 ; sm_cvar // z_fatal_blast_incineration_probability 0 // +wait 1299 ; sm_cvar z_fatal_blast_max_ragdolls 20 // +wait 1300 ; sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1301 ; sm_cvar z_female_boomer_spawn_chance 50 // +wait 1302 ; sm_cvar z_finale_spawn_mob_safety_range 300 // +wait 1303 ; sm_cvar z_finale_spawn_safety_range 150 // +wait 1304 ; sm_cvar // z_finale_spawn_safety_range_override 0 // +wait 1305 ; sm_cvar z_finale_spawn_tank_safety_range 300 // +wait 1306 ; sm_cvar z_fog_spawn 1 // +wait 1307 ; sm_cvar // z_force_attack_from_sound_range 500 // +wait 1308 ; sm_cvar z_forwardspeed 500 // +wait 1309 ; sm_cvar // z_frustration_lifetime 20 // +wait 1310 ; sm_cvar z_frustration_los_delay 0.5 // +wait 1311 ; sm_cvar z_frustration_spawn_delay 20 // +wait 1312 ; sm_cvar // z_gas_health 250 // +wait 1313 ; sm_cvar z_gas_speed 220 // +wait 1314 ; sm_cvar // z_ghost_ahead_flow 300 // +wait 1315 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 // +wait 1316 ; sm_cvar z_ghost_delay_max 18 // +wait 1317 ; sm_cvar z_ghost_delay_min 18 // +wait 1318 ; sm_cvar z_ghost_delay_minspawn 1 // +wait 1319 ; sm_cvar z_ghost_finale_spawn_interval 10 // +wait 1320 ; sm_cvar z_ghost_friction 1.25 // +wait 1321 ; sm_cvar // z_ghost_group_spawn 1 // +wait 1322 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 // +wait 1323 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 // +wait 1324 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 // +wait 1325 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 // +wait 1326 ; sm_cvar // z_ghost_los_expected_progress 1000 // +wait 1327 ; sm_cvar // z_ghost_offer_acceptance_time 0 // +wait 1328 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 // +wait 1329 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // +wait 1330 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 // +wait 1331 ; sm_cvar // z_ghost_spawn_distance 300 // +wait 1332 ; sm_cvar z_ghost_spawn_interval 10 // +wait 1333 ; sm_cvar z_ghost_speed 440 // +wait 1334 ; sm_cvar // z_ghost_travel_distance 0 // +wait 1335 ; sm_cvar z_gib_explosion_force_factor 0.05 // +wait 1336 ; sm_cvar z_gib_force_factor 5.0 // +wait 1337 ; sm_cvar z_gun_damage 5 // +wait 1338 ; sm_cvar z_gun_force 100 // +wait 1339 ; sm_cvar // z_gun_horiz_punch 0 // +wait 1340 ; sm_cvar z_gun_physics_force 50 // +wait 1341 ; sm_cvar z_gun_range 80 // +wait 1342 ; sm_cvar z_gun_stun_duration 1.0 // +wait 1343 ; sm_cvar z_gun_survivor_force 100 // +wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 // +wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 // +wait 1346 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 // +wait 1347 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 // +wait 1348 ; sm_cvar z_gun_swing_duration 0.183333 // +wait 1349 ; sm_cvar z_gun_swing_interval 0.666667 // +wait 1350 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // +wait 1351 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 // +wait 1352 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 // +wait 1353 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 // +wait 1354 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 // +wait 1355 ; sm_cvar z_head_damage_causes_wounds 1 // +wait 1356 ; sm_cvar z_health 75 // +wait 1357 ; sm_cvar // z_hear_gunfire_range 250 // +wait 1358 ; sm_cvar // z_hear_runner_far_range 1000 // +wait 1359 ; sm_cvar // z_hear_runner_near_range 500 // +wait 1360 ; sm_cvar // z_hit_chainsawer_factor 0.5 // +wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 // +wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 // +wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 // +wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 // +wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1.0 // +wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1.0 // +wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 // +wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 // +wait 1369 ; sm_cvar // z_hunter_health 250 // +wait 1370 ; sm_cvar // z_hunter_limit 1 // +wait 1371 ; sm_cvar z_hunter_lunge_distance 800 // +wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 // +wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 // +wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 // +wait 1375 ; sm_cvar z_hunter_speed 260 // +wait 1376 ; sm_cvar // z_jockey_area_current_factor 1.0 // +wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 // +wait 1378 ; sm_cvar // z_jockey_area_range_factor 2.0 // +wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 // +wait 1380 ; sm_cvar // z_jockey_blend_rate 1.0 // +wait 1381 ; sm_cvar z_jockey_control_max 1.0 // +wait 1382 ; sm_cvar // z_jockey_control_min 0.8 // +wait 1383 ; sm_cvar z_jockey_control_variance 0.0 // +wait 1384 ; sm_cvar z_jockey_health 350 // +wait 1385 ; sm_cvar z_jockey_leap_again_timer 4 // +wait 1386 ; sm_cvar z_jockey_leap_range 250 // +wait 1387 ; sm_cvar z_jockey_leap_time 0.9 // +wait 1388 ; sm_cvar // z_jockey_limit 1 // +wait 1389 ; sm_cvar z_jockey_lookahead 400 // +wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 // +wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 // +wait 1392 ; sm_cvar z_jockey_ride_damage 3 // +wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 // +wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1.0 // +wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 // +wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 // +wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1.0 // +wait 1398 ; sm_cvar z_jockey_speed 280 // +wait 1399 ; sm_cvar // z_jockey_speed_blend 2.0 // +wait 1400 ; sm_cvar // z_jockey_stagger_amount 0.0 // +wait 1401 ; sm_cvar // z_jockey_stagger_speed 2.0 // +wait 1402 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 // +wait 1403 ; sm_cvar // z_large_volume_mob_too_far_z 200 // +wait 1404 ; sm_cvar // z_last_area_update_tolerance 2 // +wait 1405 ; sm_cvar // z_last_man_run_interval 2 // +wait 1406 ; sm_cvar // z_lean_wall_align_speed 300 // +wait 1407 ; sm_cvar // z_leap_attach_distance 60 // +wait 1408 ; sm_cvar // z_leap_cooldown 0.0 // +wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 // +wait 1410 ; sm_cvar z_leap_force_attach_distance 60 // +wait 1411 ; sm_cvar z_leap_interval 0.45 // +wait 1412 ; sm_cvar z_leap_interval_post_incap 15 // +wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 // +wait 1414 ; sm_cvar z_leap_max_distance 250 // +wait 1415 ; sm_cvar z_leap_power 440 // +wait 1416 ; sm_cvar z_lunge_cooldown 0.0 // +wait 1417 ; sm_cvar z_lunge_interval 0.0 // +wait 1418 ; sm_cvar z_lunge_power 625 // +wait 1419 ; sm_cvar // z_lunge_reflect 0 // +wait 1420 ; sm_cvar z_lunge_up 150 // +wait 1421 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 // +wait 1422 ; sm_cvar // z_max_neighbor_range 200 // +wait 1423 ; sm_cvar // z_max_path_length 4000 // +wait 1424 ; sm_cvar // z_max_player_zombies 4 // +wait 1425 ; sm_cvar z_max_stagger_duration 0.8 // +wait 1426 ; sm_cvar z_max_survivor_damage 500 // +wait 1427 ; sm_cvar z_mega_mob_size 60 // +wait 1428 ; sm_cvar z_mega_mob_spawn_max_interval 300 // +wait 1429 ; sm_cvar z_mega_mob_spawn_min_interval 300 // +wait 1430 ; sm_cvar z_min_ladder_mount_dot 0.60876143 // +wait 1431 ; sm_cvar // z_minigun_atomize 1 // +wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 // +wait 1433 ; sm_cvar z_minigun_damage_rate 60000 // +wait 1434 ; sm_cvar // z_minigun_fire_anim_speed 1 // +wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 // +wait 1436 ; sm_cvar z_minigun_firing_speed 20 // +wait 1437 ; sm_cvar z_minigun_overheat_time 100 // +wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 // +wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 // +wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 // +wait 1441 ; sm_cvar z_minigun_spread 3.0 // +wait 1442 ; sm_cvar z_minigun_stand_distance 40 // +wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 // +wait 1444 ; sm_cvar z_minion_limit 4 // +wait 1445 ; sm_cvar // z_mob_min_notify_count 10 // +wait 1446 ; sm_cvar // z_mob_music_size 10 // +wait 1447 ; sm_cvar // z_mob_population_density 0.005 // +wait 1448 ; sm_cvar // z_mob_recharge_rate 0.0025 // +wait 1449 ; sm_cvar z_mob_sacrifice_timeout 4 // +wait 1450 ; sm_cvar z_mob_spawn_finale_size 40 // +wait 1451 ; sm_cvar z_mob_spawn_max_interval_easy 120 // +wait 1452 ; sm_cvar z_mob_spawn_max_interval_expert 120 // +wait 1453 ; sm_cvar z_mob_spawn_max_interval_hard 120 // +wait 1454 ; sm_cvar z_mob_spawn_max_interval_normal 120 // +wait 1455 ; sm_cvar z_mob_spawn_max_size 40 // +wait 1456 ; sm_cvar z_mob_spawn_min_interval_easy 60 // +wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 // +wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 // +wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 // +wait 1460 ; sm_cvar z_mob_spawn_min_size 10 // +wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 // +wait 1462 ; sm_cvar z_must_wander 1 // +wait 1463 ; sm_cvar // z_noise_level_fade_rate 50 // +wait 1464 ; sm_cvar // z_noise_level_footstep 150 // +wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 // +wait 1466 ; sm_cvar // z_noise_level_max 150 // +wait 1467 ; sm_cvar // z_noise_level_vocalize 150 // +wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 // +wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 // +wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 // +wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 // +wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 // +wait 1473 ; sm_cvar z_notice_it_range 2000 // +wait 1474 ; sm_cvar z_notice_near_range 40 // +wait 1475 ; sm_cvar z_player_lunge_up 100 // +wait 1476 ; sm_cvar // z_player_zombie_land_delay 0.0 // +wait 1477 ; sm_cvar // z_pounce_allow_partial_hidden 1 // +wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 // +wait 1479 ; sm_cvar // z_pounce_damage 5 // +wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 // +wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 // +wait 1482 ; sm_cvar // z_pounce_damage_interval 0.5 // +wait 1483 ; sm_cvar z_pounce_delay 0.0 // +wait 1484 ; sm_cvar z_pounce_door_damage 1000 // +wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 // +wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 // +wait 1487 ; sm_cvar z_pounce_shake_radius 300 // +wait 1488 ; sm_cvar z_pounce_silence_range 400 // +wait 1489 ; sm_cvar z_pounce_stumble_force 6 // +wait 1490 ; sm_cvar z_pounce_stumble_radius 175 // +wait 1491 ; sm_cvar z_puking_eye_height 50 // +wait 1492 ; sm_cvar z_push_force 1000 // +wait 1493 ; sm_cvar z_push_mass_max 100 // +wait 1494 ; sm_cvar z_pushaway_force 0 // +wait 1495 ; sm_cvar z_ragdoll_discard_range 2147483647 // +wait 1496 ; sm_cvar z_reload_chatter_intensity 0.1 // +wait 1497 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 // +wait 1498 ; sm_cvar z_reload_chatter_recent_enemy 10 // +wait 1499 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // +wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 // +wait 1501 ; sm_cvar // z_respawn_distance 0 // +wait 1502 ; sm_cvar // z_respawn_interval 0 // +wait 1503 ; sm_cvar z_restrict_team_change 0 // +wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 // +wait 1505 ; sm_cvar z_round_start_replacement_time 60 // +wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 // +wait 1507 ; sm_cvar z_safe_spawn_range 0 // +wait 1508 ; sm_cvar // z_scout_mob_spawn_range 3000 // +wait 1509 ; sm_cvar // z_scrimmage_creep_delay 10 // +wait 1510 ; sm_cvar // z_scrimmage_creep_rate 100 // +wait 1511 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 // +wait 1512 ; sm_cvar z_shotgun_bonus_damage_range 60 // +wait 1513 ; sm_cvar z_shove_friend_speed 220 // +wait 1514 ; sm_cvar z_sidespeed 500 // +wait 1515 ; sm_cvar z_skirmish_spawn_max_interval 60 // +wait 1516 ; sm_cvar z_skirmish_spawn_max_size 10 // +wait 1517 ; sm_cvar z_skirmish_spawn_min_interval 30 // +wait 1518 ; sm_cvar // z_skirmish_spawn_min_size 1 // +wait 1519 ; sm_cvar // z_smoker_limit 1 // +wait 1520 ; sm_cvar // z_spawn_flow_limit 1500 // +wait 1521 ; sm_cvar // z_spawn_height 12 // +wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 // +wait 1523 ; sm_cvar // z_spawn_range 1500 // +wait 1524 ; sm_cvar z_spawn_safety_range 150 // +wait 1525 ; sm_cvar z_spawn_speed 440 // +wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 // +wait 1527 ; sm_cvar z_special_spawn_interval 10 // +wait 1528 ; sm_cvar z_speed 260 // +wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 // +wait 1530 ; sm_cvar z_spit_interval 15 // +wait 1531 ; sm_cvar z_spit_latency 0.283333 // +wait 1532 ; sm_cvar z_spit_range 950 // +wait 1533 ; sm_cvar z_spit_spread_delay 0.0 // +wait 1534 ; sm_cvar z_spit_velocity 950 // +wait 1535 ; sm_cvar // z_spitter_health 100 // +wait 1536 ; sm_cvar z_spitter_high_chance 0 // +wait 1537 ; sm_cvar // z_spitter_limit 1 // +wait 1538 ; sm_cvar z_spitter_max_wait_time 20 // +wait 1539 ; sm_cvar z_spitter_range 950 // +wait 1540 ; sm_cvar z_spitter_speed 240 // +wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 // +wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 // +wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 // +wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 // +wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 // +wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 // +wait 1548 ; sm_cvar z_splat_survivor_yaw_min -15 // +wait 1549 ; sm_cvar // z_splatterdistance 100 // +wait 1550 ; sm_cvar // z_stumble_max_curve_accel 5 // +wait 1551 ; sm_cvar // z_stumble_max_curve_rate 5 // +wait 1552 ; sm_cvar z_survivor_respawn_health 40 // +wait 1553 ; sm_cvar z_tank_attack_interval 1.45 // +wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // +wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 // +wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 // +wait 1557 ; sm_cvar // z_tank_footstep_shake_amplitude 5 // +wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 // +wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 // +wait 1561 ; sm_cvar z_tank_grenade_damage 1000 // +wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // +wait 1563 ; sm_cvar z_tank_grenade_roll -15 // +wait 1564 ; sm_cvar // z_tank_grenade_slowdown 0 // +wait 1565 ; sm_cvar z_tank_has_special_blood 1 // +wait 1566 ; sm_cvar z_tank_health 5000 // +wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 // +wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 // +wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 // +wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 // +wait 1571 ; sm_cvar z_tank_rock_radius 96 // +wait 1572 ; sm_cvar z_tank_speed 200 // +wait 1573 ; sm_cvar z_tank_speed_vs 220 // +wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 // +wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 // +wait 1576 ; sm_cvar z_tank_throw_force 850 // +wait 1577 ; sm_cvar // z_tank_throw_health 50 // +wait 1578 ; sm_cvar z_tank_throw_interval 4.5 // +wait 1579 ; sm_cvar z_tank_walk_speed 120 // +wait 1580 ; sm_cvar z_throttle_hit_interval_easy 0.25 // +wait 1581 ; sm_cvar z_throttle_hit_interval_expert 0.5 // +wait 1582 ; sm_cvar z_throttle_hit_interval_hard 0.25 // +wait 1583 ; sm_cvar z_throttle_hit_interval_normal 0.25 // +wait 1584 ; sm_cvar z_use_belt_item_tolerance 0.0 // +wait 1585 ; sm_cvar z_use_tolerance 0.79335334 // +wait 1586 ; sm_cvar // z_vision_range 1000 // +wait 1587 ; sm_cvar // z_vision_range_alert 2000 // +wait 1588 ; sm_cvar z_vision_range_daylight 2000 // +wait 1589 ; sm_cvar // z_vision_range_obscured 1000 // +wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 // +wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 // +wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 // +wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 // +wait 1594 ; sm_cvar z_vomit_boxsize 2.0 // +wait 1595 ; sm_cvar z_vomit_drag 1.0 // +wait 1596 ; sm_cvar z_vomit_duration 1.25 // +wait 1597 ; sm_cvar z_vomit_fade_duration 6 // +wait 1598 ; sm_cvar z_vomit_fade_start 6 // +wait 1599 ; sm_cvar z_vomit_fatigue 2001 // +wait 1600 ; sm_cvar z_vomit_float -100 // +wait 1601 ; sm_cvar z_vomit_hit_pitch_max 10 // +wait 1602 ; sm_cvar z_vomit_hit_pitch_min -10 // +wait 1603 ; sm_cvar z_vomit_hit_yaw_max 15 // +wait 1604 ; sm_cvar z_vomit_hit_yaw_min -15 // +wait 1605 ; sm_cvar z_vomit_interval 18 // +wait 1606 ; sm_cvar z_vomit_lifetime 0.25 // +wait 1607 ; sm_cvar z_vomit_maxdamagedist 400 // +wait 1608 ; sm_cvar // z_vomit_range 300 // +wait 1609 ; sm_cvar // z_vomit_slide_mult 0.5 // +wait 1610 ; sm_cvar // z_vomit_slide_rate 0.1 // +wait 1611 ; sm_cvar // z_vomit_vecrand 0.05 // +wait 1612 ; sm_cvar z_vomit_velocity 2000 // +wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 // +wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 // +wait 1615 ; sm_cvar z_walk_speed 120 // +wait 1616 ; sm_cvar z_wandering_density 0.025 // +wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 // +wait 1618 ; sm_cvar // z_witch_attack_range 60 // +wait 1619 ; sm_cvar z_witch_berserk_range 400 // +wait 1620 ; sm_cvar z_witch_burn_time 20 // +wait 1621 ; sm_cvar z_witch_damage_per_kill_hit 30 // +wait 1622 ; sm_cvar z_witch_discard_range 0 // +wait 1623 ; sm_cvar z_witch_flashlight_range 600 // +wait 1624 ; sm_cvar z_witch_health 2500 // +wait 1625 ; sm_cvar // z_witch_hostile_at_me_anger 2 // +wait 1626 ; sm_cvar z_witch_max_retreat_range 0 // +wait 1627 ; sm_cvar z_witch_max_threat_time 3 // +wait 1628 ; sm_cvar z_witch_min_retreat_range 0 // +wait 1629 ; sm_cvar z_witch_min_threat_time 3 // +wait 1630 ; sm_cvar z_witch_personal_space 300 // +wait 1631 ; sm_cvar z_witch_relax_rate 0.2 // +wait 1632 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 // +wait 1633 ; sm_cvar z_witch_retreat_exit_range 0 // +wait 1634 ; sm_cvar z_witch_retreat_min_duration 0 // +wait 1635 ; sm_cvar // z_witch_speed 300 // +wait 1636 ; sm_cvar z_witch_speed_inured 300 // +wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 // +wait 1638 ; sm_cvar z_witch_threat_normal_range 600 // +wait 1639 ; sm_cvar z_witch_tongue_range 50 // +wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 // +wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 // +wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 // +wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 // +wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 // +wait 1645 ; sm_cvar z_witch_wander_personal_space 400 // +wait 1646 ; sm_cvar z_witch_wander_personal_time 3 // +wait 1647 ; sm_cvar // servercfgfile "server.cfg" // From be98c197cf10ddd6c346f1c17e5d336e196ffc93 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 17:39:15 -0500 Subject: [PATCH 2441/2978] Update cvars.cfg --- cfg/cvars.cfg | 2268 +++++++++++++++++++++++++------------------------ 1 file changed, 1144 insertions(+), 1124 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 22b512d1..18d5e947 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1,83 +1,85 @@ -wait 0001 ; sm_cvar achievement_disable 0 // -wait 0002 ; sm_cvar action_progress_reset_interval 0.5 // +wait 0001 ; sm_cvar achievement_disable 0 // +wait 0002 ; sm_cvar action_progress_reset_interval 0.5 // wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 // -wait 0004 ; sm_cvar adrenaline_duration 20 // -wait 0005 ; sm_cvar adrenaline_health_buffer 30 // +wait 0004 ; sm_cvar adrenaline_duration 20 // +wait 0005 ; sm_cvar adrenaline_health_buffer 30 // wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 // wait 0007 ; sm_cvar // adrenaline_run_speed 260 // -wait 0008 ; sm_cvar ai_expression_frametime 0.0 // -wait 0009 ; sm_cvar ai_expression_optimization 1 // -wait 0010 ; sm_cvar ai_talk_idle_enabled 0 // -wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 // +wait 0008 ; sm_cvar ai_expression_frametime 0.0 // +wait 0009 ; sm_cvar ai_expression_optimization 1 // +wait 0010 ; sm_cvar ai_talk_idle_enabled 0 // +wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 // wait 0012 ; sm_cvar // ammo_assaultrifle_max 450 // wait 0013 ; sm_cvar // ammo_autoshotgun_max 90 // -wait 0014 ; sm_cvar ammo_chainsaw_max 30 // -wait 0015 ; sm_cvar ammo_firstaid_max 1 // +wait 0014 ; sm_cvar ammo_chainsaw_max 30 // +wait 0015 ; sm_cvar ammo_firstaid_max 1 // wait 0016 ; sm_cvar // ammo_grenadelauncher_max 49 // wait 0017 ; sm_cvar // ammo_huntingrifle_max 165 // wait 0018 ; sm_cvar // ammo_m60_max 150 // -wait 0019 ; sm_cvar ammo_minigun_max -2 // -wait 0020 ; sm_cvar ammo_pack_use_duration 1.5 // +wait 0019 ; sm_cvar ammo_minigun_max -2 // +wait 0020 ; sm_cvar ammo_pack_use_duration 1.5 // wait 0021 ; sm_cvar // ammo_shotgun_max 72 // wait 0022 ; sm_cvar // ammo_smg_max 750 // wait 0023 ; sm_cvar // ammo_sniperrifle_max 180 // -wait 0024 ; sm_cvar ammo_turret_infected_damage 25 // -wait 0025 ; sm_cvar ammo_turret_max -2 // -wait 0026 ; sm_cvar ammo_turret_pz_damage 10 // -wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 // -wait 0028 ; sm_cvar ammo_turret_tank_damage 50 // -wait 0029 ; sm_cvar ammo_turret_witch_damage 25 // +wait 0024 ; sm_cvar ammo_turret_infected_damage 25 // +wait 0025 ; sm_cvar ammo_turret_max -2 // +wait 0026 ; sm_cvar ammo_turret_pz_damage 10 // +wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 // +wait 0028 ; sm_cvar ammo_turret_tank_damage 50 // +wait 0029 ; sm_cvar ammo_turret_witch_damage 25 // wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 // wait 0031 ; sm_cvar // autoaim_max_dist 8192 // -wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 // -wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 // -wait 0034 ; sm_cvar boomer_vomit_delay 0.0 // -wait 0035 ; sm_cvar car_alarm_chirp_distance 500 // + +wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 // +wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 // +wait 0034 ; sm_cvar boomer_vomit_delay 0.0 // + +wait 0035 ; sm_cvar car_alarm_chirp_distance 500 // wait 0036 ; sm_cvar // car_alarm_chirp_duration 1 // -wait 0037 ; sm_cvar car_alarm_chirp_interval 1 // -wait 0038 ; sm_cvar car_alarm_distance 1000 // -wait 0039 ; sm_cvar car_alarm_duration 20 // -wait 0040 ; sm_cvar cc_norepeat 0 // +wait 0037 ; sm_cvar car_alarm_chirp_interval 1 // +wait 0038 ; sm_cvar car_alarm_distance 1000 // +wait 0039 ; sm_cvar car_alarm_duration 20 // +wait 0040 ; sm_cvar cc_norepeat 0 // wait 0041 ; sm_cvar // chainsaw_attack_cone 30 // -wait 0042 ; sm_cvar chainsaw_attack_distance 80 // -wait 0043 ; sm_cvar chainsaw_attack_force 10000 // -wait 0044 ; sm_cvar chainsaw_attract_distance 1000 // -wait 0045 ; sm_cvar chainsaw_damage 100 // -wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 // -wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 // -wait 0048 ; sm_cvar changelevel_pause_interval 10 // +wait 0042 ; sm_cvar chainsaw_attack_distance 80 // +wait 0043 ; sm_cvar chainsaw_attack_force 10000 // +wait 0044 ; sm_cvar chainsaw_attract_distance 1000 // +wait 0045 ; sm_cvar chainsaw_damage 100 // +wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 // +wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 // +wait 0048 ; sm_cvar changelevel_pause_interval 10 // wait 0049 ; sm_cvar // charger_pz_claw_dmg 10 // -wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 // -wait 0051 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 // -wait 0052 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 // -wait 0053 ; sm_cvar cl_clock_correction_force_server_tick 999 // -wait 0054 ; sm_cvar cl_clockdrift_max_ms 100 // -wait 0055 ; sm_cvar cl_consistencycheck_interval 86400 // -wait 0056 ; sm_cvar cl_interpolate 1 // -wait 0057 ; sm_cvar cl_resend 1.5 // -wait 0058 ; sm_cvar cl_simdbones 1 // +wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 // +wait 0051 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 // +wait 0052 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 // +wait 0053 ; sm_cvar cl_clock_correction_force_server_tick 999 // +wait 0054 ; sm_cvar cl_clockdrift_max_ms 100 // +wait 0055 ; sm_cvar cl_consistencycheck_interval 86400 // +wait 0056 ; sm_cvar cl_interpolate 1 // +wait 0057 ; sm_cvar cl_resend 1.5 // +wait 0058 ; sm_cvar cl_simdbones 1 // wait 0059 ; sm_cvar // cl_use_simd_bones 1 // -wait 0060 ; sm_cvar claw_force 100 // -wait 0061 ; sm_cvar claw_range 60 // -wait 0062 ; sm_cvar claw_range_down 80 // -wait 0063 ; sm_cvar claw_swing_duration 0.183333 // -wait 0064 ; sm_cvar claw_swing_interval 0.966667 // -wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 // +wait 0060 ; sm_cvar claw_force 100 // +wait 0061 ; sm_cvar claw_range 60 // +wait 0062 ; sm_cvar claw_range_down 80 // +wait 0063 ; sm_cvar claw_swing_duration 0.183333 // +wait 0064 ; sm_cvar claw_swing_interval 0.966667 // +wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 // wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 // wait 0067 ; sm_cvar // clientport 27019 // wait 0068 ; sm_cvar // closecaption 0 // -wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 // -wait 0070 ; sm_cvar cola_bottles_use_range 100 // -wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 // -wait 0072 ; sm_cvar collision_shake_amp 0.0 // -wait 0073 ; sm_cvar collision_shake_freq 1.0 // -wait 0074 ; sm_cvar collision_shake_time 1.0 // -wait 0075 ; sm_cvar commentary_available 0 // -wait 0076 ; sm_cvar common_dps_window 0.0 // +wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 // +wait 0070 ; sm_cvar cola_bottles_use_range 100 // +wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 // +wait 0072 ; sm_cvar collision_shake_amp 0.0 // +wait 0073 ; sm_cvar collision_shake_freq 1.0 // +wait 0074 ; sm_cvar collision_shake_time 1.0 // +wait 0075 ; sm_cvar commentary_available 0 // +wait 0076 ; sm_cvar common_dps_window 0.0 // wait 0077 ; sm_cvar // confogl_adrenaline_limit -1 // wait 0078 ; sm_cvar // confogl_block_punch_rock 0 // wait 0079 ; sm_cvar // confogl_blockinfectedbots 0 // -wait 0080 ; sm_cvar confogl_boss_tank 0 // +wait 0080 ; sm_cvar confogl_boss_tank 0 // wait 0081 ; sm_cvar // confogl_boss_unprohibit 0 // wait 0082 ; sm_cvar // confogl_block_punch_rock 0 // wait 0083 ; sm_cvar // confogl_defib_limit -1 // @@ -89,193 +91,198 @@ wait 0088 ; sm_cvar // confogl_molotov_limit -1 // wait 0089 ; sm_cvar // confogl_pills_limit -1 // wait 0090 ; sm_cvar // confogl_pipebomb_limit -1 // wait 0091 ; sm_cvar // confogl_reduce_finalespawnrange 1 // -wait 0092 ; sm_cvar confogl_remove_c5m4_hurts 1 // -wait 0093 ; sm_cvar confogl_remove_escape_tank 1 // -wait 0094 ; sm_cvar confogl_remove_inf_clips 1 // +wait 0092 ; sm_cvar confogl_remove_c5m4_hurts 1 // +wait 0093 ; sm_cvar confogl_remove_escape_tank 1 // +wait 0094 ; sm_cvar confogl_remove_inf_clips 1 // wait 0095 ; sm_cvar // confogl_replace_cssweapons 0 // wait 0096 ; sm_cvar // confogl_replace_finalekits 0 // wait 0097 ; sm_cvar // confogl_replace_startkits 0 // wait 0098 ; sm_cvar // confogl_vomitjar_limit -1 // wait 0099 ; sm_cvar // confogl_waterslowdown 0 // -wait 0100 ; sm_cvar cpu_level 2 // -wait 0101 ; sm_cvar datacachesize 512 // -wait 0102 ; sm_cvar deathmatch 0 // -wait 0103 ; sm_cvar debug_l4dverbose 0 // -wait 0104 ; sm_cvar decalfrequency 1.25 // -wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 // -wait 0106 ; sm_cvar defibrillator_use_duration 2.0 // -wait 0107 ; sm_cvar director_adrenaline_density 4 // -wait 0108 ; sm_cvar director_afk_timeout 20 // +wait 0100 ; sm_cvar cpu_level 2 // + +wait 0101 ; sm_cvar datacachesize 512 // +wait 0102 ; sm_cvar deathmatch 0 // +wait 0103 ; sm_cvar debug_l4dverbose 0 // +wait 0104 ; sm_cvar decalfrequency 1.25 // +wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 // +wait 0106 ; sm_cvar defibrillator_use_duration 2.0 // +wait 0107 ; sm_cvar director_adrenaline_density 4 // +wait 0108 ; sm_cvar director_afk_timeout 20 // wait 0109 ; sm_cvar // director_allow_infected_bots 1 // -wait 0110 ; sm_cvar director_always_allow_wanderers 1 // -wait 0111 ; sm_cvar director_ammo_density 4 // -wait 0112 ; sm_cvar director_build_up_min_interval 10 // -wait 0113 ; sm_cvar director_clear_count 2 // -wait 0114 ; sm_cvar director_clear_timeout 10 // -wait 0115 ; sm_cvar director_configurable_weapon_spawn_density -1 // -wait 0116 ; sm_cvar director_convert_pills 0 // -wait 0117 ; sm_cvar director_convert_pills_critical_health 0 // -wait 0118 ; sm_cvar director_convert_pills_to_defib_health 0 // -wait 0119 ; sm_cvar director_cs_weapon_spawn_chance 0.5 // -wait 0120 ; sm_cvar director_custom_finale_tank_spacing 10 // -wait 0121 ; sm_cvar director_defibrillator_density 4 // -wait 0122 ; sm_cvar director_finale_item_cluster_count 4 // +wait 0110 ; sm_cvar director_always_allow_wanderers 1 // +wait 0111 ; sm_cvar director_ammo_density 4 // +wait 0112 ; sm_cvar director_build_up_min_interval 10 // +wait 0113 ; sm_cvar director_clear_count 2 // +wait 0114 ; sm_cvar director_clear_timeout 10 // +wait 0115 ; sm_cvar director_configurable_weapon_spawn_density -1 // +wait 0116 ; sm_cvar director_convert_pills 0 // +wait 0117 ; sm_cvar director_convert_pills_critical_health 0 // +wait 0118 ; sm_cvar director_convert_pills_to_defib_health 0 // +wait 0119 ; sm_cvar director_cs_weapon_spawn_chance 0.5 // +wait 0120 ; sm_cvar director_custom_finale_tank_spacing 10 // +wait 0121 ; sm_cvar director_defibrillator_density 4 // +wait 0122 ; sm_cvar director_finale_item_cluster_count 4 // wait 0123 ; sm_cvar // director_finale_stage_delay 4 // -wait 0124 ; sm_cvar director_gas_can_density 4 // -wait 0125 ; sm_cvar director_gauntlet_movement_bonus 5 // -wait 0126 ; sm_cvar director_gauntlet_movement_bonus_max 30 // -wait 0127 ; sm_cvar director_gauntlet_movement_threshold 500 // -wait 0128 ; sm_cvar director_gauntlet_movement_timer_length 10 // -wait 0129 ; sm_cvar director_gauntlet_tank_kite_distance 3000 // +wait 0124 ; sm_cvar director_gas_can_density 4 // +wait 0125 ; sm_cvar director_gauntlet_movement_bonus 5 // +wait 0126 ; sm_cvar director_gauntlet_movement_bonus_max 30 // +wait 0127 ; sm_cvar director_gauntlet_movement_threshold 500 // +wait 0128 ; sm_cvar director_gauntlet_movement_timer_length 10 // +wait 0129 ; sm_cvar director_gauntlet_tank_kite_distance 3000 // wait 0130 ; sm_cvar // director_ingress_range 3000 // -wait 0131 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // -wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // -wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // -wait 0134 ; sm_cvar director_intensity_relax_threshold 1.0 // -wait 0135 ; sm_cvar director_intensity_threshold 1.0 // +wait 0131 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // +wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // +wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // +wait 0134 ; sm_cvar director_intensity_relax_threshold 1.0 // +wait 0135 ; sm_cvar director_intensity_threshold 1.0 // wait 0136 ; sm_cvar // director_item_cluster_range 50 // -wait 0137 ; sm_cvar director_magnum_spawn_density -1 // -wait 0138 ; sm_cvar director_max_threat_areas 5 // -wait 0139 ; sm_cvar director_melee_weapon_density 4 // -wait 0140 ; sm_cvar director_min_start_players 1 // -wait 0141 ; sm_cvar director_molotov_density 4 // +wait 0137 ; sm_cvar director_magnum_spawn_density -1 // +wait 0138 ; sm_cvar director_max_threat_areas 5 // +wait 0139 ; sm_cvar director_melee_weapon_density 4 // +wait 0140 ; sm_cvar director_min_start_players 1 // +wait 0141 ; sm_cvar director_molotov_density 4 // wait 0142 ; sm_cvar // director_music_dynamic_mob_size 20 // wait 0143 ; sm_cvar // director_music_dynamic_mobstop_size 10 // wait 0144 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 // -wait 0145 ; sm_cvar director_oxygen_tank_density 4 // -wait 0146 ; sm_cvar director_pain_pill_density 4 // -wait 0147 ; sm_cvar director_panic_wave_pause_max 5 // +wait 0145 ; sm_cvar director_oxygen_tank_density 4 // +wait 0146 ; sm_cvar director_pain_pill_density 4 // +wait 0147 ; sm_cvar director_panic_wave_pause_max 5 // wait 0148 ; sm_cvar // director_panic_wave_pause_min 5 // wait 0149 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // -wait 0150 ; sm_cvar director_pipe_bomb_density 4 // -wait 0151 ; sm_cvar director_propane_tank_density 4 // -wait 0152 ; sm_cvar director_ready_duration 30 // +wait 0150 ; sm_cvar director_pipe_bomb_density 4 // +wait 0151 ; sm_cvar director_propane_tank_density 4 // +wait 0152 ; sm_cvar director_ready_duration 30 // wait 0153 ; sm_cvar // director_ready_radius 300 // wait 0154 ; sm_cvar // director_relax_max_flow_travel 3000 // -wait 0155 ; sm_cvar director_relax_max_interval 20 // -wait 0156 ; sm_cvar director_relax_min_interval 10 // +wait 0155 ; sm_cvar director_relax_max_interval 20 // +wait 0156 ; sm_cvar director_relax_min_interval 10 // wait 0157 ; sm_cvar // director_report_screen_delay 10 // wait 0158 ; sm_cvar // director_special_battlefield_respawn_interval 10 // wait 0159 ; sm_cvar // director_special_finale_offer_length 10 // -wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 // -wait 0161 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 // -wait 0162 ; sm_cvar director_special_initial_spawn_delay_min 0 // +wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 // +wait 0161 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 // +wait 0162 ; sm_cvar director_special_initial_spawn_delay_min 0 // wait 0163 ; sm_cvar // director_special_original_offer_length 10 // -wait 0164 ; sm_cvar director_special_respawn_interval 10 // -wait 0165 ; sm_cvar director_super_weapon_density 4 // -wait 0166 ; sm_cvar director_survivor_movement_window 10 // +wait 0164 ; sm_cvar director_special_respawn_interval 10 // +wait 0165 ; sm_cvar director_super_weapon_density 4 // +wait 0166 ; sm_cvar director_survivor_movement_window 10 // wait 0167 ; sm_cvar // director_sustain_peak_max_time 5 // -wait 0168 ; sm_cvar director_sustain_peak_min_time 5 // +wait 0168 ; sm_cvar director_sustain_peak_min_time 5 // wait 0169 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 // wait 0170 ; sm_cvar // director_tank_checkpoint_interval 10 // wait 0171 ; sm_cvar // director_tank_lottery_entry_time 0.1 // -wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 // -wait 0173 ; sm_cvar director_tank_max_interval 300 // -wait 0174 ; sm_cvar director_tank_min_interval 300 // +wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 // +wait 0173 ; sm_cvar director_tank_max_interval 300 // +wait 0174 ; sm_cvar director_tank_min_interval 300 // wait 0175 ; sm_cvar // director_test_loop_restarts_before_rotate 10 // wait 0176 ; sm_cvar // director_test_loop_rotate_maps 0 // wait 0177 ; sm_cvar // director_test_loop_time 5 // -wait 0178 ; sm_cvar director_threat_clear_radius 200 // -wait 0179 ; sm_cvar director_threat_max_separation 4000 // -wait 0180 ; sm_cvar director_threat_min_separation 4000 // +wait 0178 ; sm_cvar director_threat_clear_radius 200 // +wait 0179 ; sm_cvar director_threat_max_separation 4000 // +wait 0180 ; sm_cvar director_threat_min_separation 4000 // wait 0181 ; sm_cvar // director_threat_radius 500 // -wait 0182 ; sm_cvar director_transition_timeout 60 // -wait 0183 ; sm_cvar director_unfreeze_time 0 // -wait 0184 ; sm_cvar director_upgradepack_density 4 // -wait 0185 ; sm_cvar director_vomitjar_density 4 // -wait 0186 ; sm_cvar director_vs_convert_pills 0.0 // +wait 0182 ; sm_cvar director_transition_timeout 60 // +wait 0183 ; sm_cvar director_unfreeze_time 0 // +wait 0184 ; sm_cvar director_upgradepack_density 4 // +wait 0185 ; sm_cvar director_vomitjar_density 4 // +wait 0186 ; sm_cvar director_vs_convert_pills 0.0 // wait 0187 ; sm_cvar // director_weapon_cluster_range 100 // -wait 0188 ; sm_cvar elevator_movedelay 0.0 // -wait 0189 ; sm_cvar engine_fix_flags 12 // -wait 0190 ; sm_cvar engine_no_focus_sleep 0 // + +wait 0188 ; sm_cvar elevator_movedelay 0.0 // +wait 0189 ; sm_cvar engine_fix_flags 12 // +wait 0190 ; sm_cvar engine_no_focus_sleep 0 // wait 0191 ; sm_cvar // ent_steadystate_batchsize 10 // -wait 0192 ; sm_cvar ent_steadystate_cooldown 5 // +wait 0192 ; sm_cvar ent_steadystate_cooldown 5 // wait 0193 ; sm_cvar // ent_steadystate_delay 5 // wait 0194 ; sm_cvar // ent_steadystate_enable 1 // wait 0195 ; sm_cvar // ent_steadystate_interval 0.1 // -wait 0196 ; sm_cvar fall_speed_fatal 700 // -wait 0197 ; sm_cvar fall_speed_safe 500 // + +wait 0196 ; sm_cvar fall_speed_fatal 700 // +wait 0197 ; sm_cvar fall_speed_safe 500 // wait 0198 ; sm_cvar // fidget_max_interval 20 // wait 0199 ; sm_cvar // fidget_min_interval 10 // -wait 0200 ; sm_cvar fire_absorbrate 100 // -wait 0201 ; sm_cvar fire_dmgbase 1 // +wait 0200 ; sm_cvar fire_absorbrate 100 // +wait 0201 ; sm_cvar fire_dmgbase 1 // wait 0202 ; sm_cvar // fire_dmginterval 1.0 // -wait 0203 ; sm_cvar fire_dmgscale 0.1 // -wait 0204 ; sm_cvar fire_extabsorb 100 // -wait 0205 ; sm_cvar fire_extscale 100 // -wait 0206 ; sm_cvar fire_growthrate 0.1 // -wait 0207 ; sm_cvar fire_heatscale 0.1 // -wait 0208 ; sm_cvar fire_incomingheatscale 0.1 // -wait 0209 ; sm_cvar fire_maxabsorb 100 // +wait 0203 ; sm_cvar fire_dmgscale 0.1 // +wait 0204 ; sm_cvar fire_extabsorb 100 // +wait 0205 ; sm_cvar fire_extscale 100 // +wait 0206 ; sm_cvar fire_growthrate 0.1 // +wait 0207 ; sm_cvar fire_heatscale 0.1 // +wait 0208 ; sm_cvar fire_incomingheatscale 0.1 // +wait 0209 ; sm_cvar fire_maxabsorb 100 // wait 0210 ; sm_cvar // first_aid_heal_percent 0.75 // -wait 0211 ; sm_cvar first_aid_kit_max_heal 101 // -wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 // -wait 0213 ; sm_cvar flex_expression "" // -wait 0214 ; sm_cvar force_disablex360 1 // -wait 0215 ; sm_cvar fps_max 120 // -wait 0216 ; sm_cvar fps_max_splitscreen 120 // -wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 // -wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 // -wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 // -wait 0220 ; sm_cvar fuel_barrel_health 10 // -wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 // -wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 // -wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 // +wait 0211 ; sm_cvar first_aid_kit_max_heal 101 // +wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 // +wait 0213 ; sm_cvar flex_expression "" // +wait 0214 ; sm_cvar force_disablex360 1 // +wait 0215 ; sm_cvar fps_max 120 // +wait 0216 ; sm_cvar fps_max_splitscreen 120 // +wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 // +wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 // +wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 // +wait 0220 ; sm_cvar fuel_barrel_health 10 // +wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 // +wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 // +wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 // wait 0224 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 // -wait 0225 ; sm_cvar func_break_max_pieces 30 // -wait 0226 ; sm_cvar func_break_reduction_factor 1.0 // -wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 // -wait 0228 ; sm_cvar func_breakdmg_club 3.0 // -wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 // -wait 0230 ; sm_cvar g_Language English // -wait 0231 ; sm_cvar g_ragdoll_max_fps 60 // -wait 0232 ; sm_cvar g_ragdoll_min_fps 30 // -wait 0233 ; sm_cvar gas_can_use_duration 1.9 // -wait 0234 ; sm_cvar gascan_spit_time 2.75 // -wait 0235 ; sm_cvar gascan_throw_force 100 // -wait 0236 ; sm_cvar gascan_use_range 80 // -wait 0237 ; sm_cvar gascan_use_tolerance 0.0 // -wait 0238 ; sm_cvar gpu_level 3 // -wait 0239 ; sm_cvar gpu_mem_level 2 // -wait 0240 ; sm_cvar grenadelauncher_damage 750 // -wait 0241 ; sm_cvar grenadelauncher_ff_scale 0.05 // -wait 0242 ; sm_cvar grenadelauncher_ff_scale_self 0.05 // -wait 0243 ; sm_cvar grenadelauncher_force_kill 0 // -wait 0244 ; sm_cvar grenadelauncher_radius_kill 300 // -wait 0245 ; sm_cvar grenadelauncher_radius_stumble 500 // -wait 0246 ; sm_cvar grenadelauncher_startpos_forward 16 // -wait 0247 ; sm_cvar grenadelauncher_startpos_right 4 // -wait 0248 ; sm_cvar grenadelauncher_startpos_up 0 // -wait 0249 ; sm_cvar grenadelauncher_vel_up 125 // -wait 0250 ; sm_cvar grenadelauncher_vel_variance 0 // -wait 0251 ; sm_cvar grenadelauncher_velocity 1250 // +wait 0225 ; sm_cvar func_break_max_pieces 30 // +wait 0226 ; sm_cvar func_break_reduction_factor 1.0 // +wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 // +wait 0228 ; sm_cvar func_breakdmg_club 3.0 // +wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 // +wait 0230 ; sm_cvar g_Language English // +wait 0231 ; sm_cvar g_ragdoll_max_fps 60 // +wait 0232 ; sm_cvar g_ragdoll_min_fps 30 // +wait 0233 ; sm_cvar gas_can_use_duration 1.9 // +wait 0234 ; sm_cvar gascan_spit_time 2.75 // +wait 0235 ; sm_cvar gascan_throw_force 100 // +wait 0236 ; sm_cvar gascan_use_range 80 // +wait 0237 ; sm_cvar gascan_use_tolerance 0.0 // +wait 0238 ; sm_cvar gpu_level 3 // +wait 0239 ; sm_cvar gpu_mem_level 2 // +wait 0240 ; sm_cvar grenadelauncher_damage 750 // +wait 0241 ; sm_cvar grenadelauncher_ff_scale 0.05 // +wait 0242 ; sm_cvar grenadelauncher_ff_scale_self 0.05 // +wait 0243 ; sm_cvar grenadelauncher_force_kill 0 // +wait 0244 ; sm_cvar grenadelauncher_radius_kill 300 // +wait 0245 ; sm_cvar grenadelauncher_radius_stumble 500 // +wait 0246 ; sm_cvar grenadelauncher_startpos_forward 16 // +wait 0247 ; sm_cvar grenadelauncher_startpos_right 4 // +wait 0248 ; sm_cvar grenadelauncher_startpos_up 0 // +wait 0249 ; sm_cvar grenadelauncher_vel_up 125 // +wait 0250 ; sm_cvar grenadelauncher_vel_variance 0 // +wait 0251 ; sm_cvar grenadelauncher_velocity 1250 // + wait 0252 ; sm_cvar // hack_elevator_z_offset 16 // -wait 0253 ; sm_cvar host_flush_threshold 0 // -wait 0254 ; sm_cvar host_timescale 1.0 // -wait 0255 ; sm_cvar host_xbox_e3_restart 0 // -wait 0256 ; sm_cvar hostfile "myhost.txt" // -wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" // +wait 0253 ; sm_cvar host_flush_threshold 0 // +wait 0254 ; sm_cvar host_timescale 1.0 // +wait 0255 ; sm_cvar host_xbox_e3_restart 0 // +wait 0256 ; sm_cvar hostfile "myhost.txt" // +wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" // wait 0258 ; sm_cvar // hostport 27019 // -wait 0259 ; sm_cvar hunter_committed_attack_range 600 // -wait 0260 ; sm_cvar hunter_leap_away_give_up_range 10000 // -wait 0261 ; sm_cvar hunter_pounce_air_speed 750 // -wait 0262 ; sm_cvar hunter_pounce_loft_rate 0.03 // -wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 // -wait 0264 ; sm_cvar hunter_pounce_ready_range 800 // -wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 // -wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 // -wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 // -wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 // +wait 0259 ; sm_cvar hunter_committed_attack_range 600 // +wait 0260 ; sm_cvar hunter_leap_away_give_up_range 10000 // +wait 0261 ; sm_cvar hunter_pounce_air_speed 750 // +wait 0262 ; sm_cvar hunter_pounce_loft_rate 0.03 // +wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 // +wait 0264 ; sm_cvar hunter_pounce_ready_range 800 // +wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 // + +wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 // +wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 // +wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 // wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 // -wait 0270 ; sm_cvar inferno_damage 50 // +wait 0270 ; sm_cvar inferno_damage 50 // wait 0271 ; sm_cvar // inferno_flame_lifetime 15 // wait 0272 ; sm_cvar // inferno_flame_spacing 60 // -wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 // -wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 // -wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 // -wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 // -wait 0277 ; sm_cvar inferno_max_flames 50 // -wait 0278 ; sm_cvar inferno_max_range 250 // +wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 // +wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 // +wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 // +wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 // +wait 0277 ; sm_cvar inferno_max_flames 50 // +wait 0278 ; sm_cvar inferno_max_range 250 // wait 0279 ; sm_cvar // inferno_max_trace_per_tick 25 // wait 0280 ; sm_cvar // inferno_per_flame_spawn_duration 5 // wait 0281 ; sm_cvar // inferno_scorch_decals 0 // @@ -283,57 +290,60 @@ wait 0282 ; sm_cvar // inferno_spawn_angle 45 // wait 0283 ; sm_cvar // inferno_surface_offset 30 // wait 0284 ; sm_cvar // inferno_velocity_decay_factor 0.2 // wait 0285 ; sm_cvar // inferno_velocity_factor 0.002 // -wait 0286 ; sm_cvar inferno_velocity_normal_factor 0.0 // -wait 0287 ; sm_cvar intensity_averaged_following_decay 10 // -wait 0288 ; sm_cvar intensity_decay_time 20 // +wait 0286 ; sm_cvar inferno_velocity_normal_factor 0.0 // +wait 0287 ; sm_cvar intensity_averaged_following_decay 10 // +wait 0288 ; sm_cvar intensity_decay_time 20 // wait 0289 ; sm_cvar // intensity_enemy_death_far_range 1000 // wait 0290 ; sm_cvar // intensity_enemy_death_near_range 250 // -wait 0291 ; sm_cvar intensity_factor 1.0 // +wait 0291 ; sm_cvar intensity_factor 1.0 // wait 0292 ; sm_cvar // ip 74.91.113.130 // -wait 0293 ; sm_cvar jockey_pounce_air_speed 750 // -wait 0294 ; sm_cvar jockey_pounce_loft_rate 0.03 // -wait 0295 ; sm_cvar jockey_pounce_max_loft_angle 60 // + +wait 0293 ; sm_cvar jockey_pounce_air_speed 750 // +wait 0294 ; sm_cvar jockey_pounce_loft_rate 0.03 // +wait 0295 ; sm_cvar jockey_pounce_max_loft_angle 60 // wait 0296 ; sm_cvar // jockey_pz_claw_dmg 4 // -wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 // -wait 0298 ; sm_cvar l4d_stats_track 1 // + +wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 // +wait 0298 ; sm_cvar l4d_stats_track 1 // wait 0299 ; sm_cvar // ladder_autocenter 1 // -wait 0300 ; sm_cvar ladder_horizon -0.38268343 // +wait 0300 ; sm_cvar ladder_horizon -0.38268343 // wait 0301 ; sm_cvar // lservercfgfile "listenserver.cfg" // -wait 0302 ; sm_cvar mat_aaquality 0 // -wait 0303 ; sm_cvar mat_antialias 8 // -wait 0304 ; sm_cvar mat_depthbias_normal 0.0 // -wait 0305 ; sm_cvar mat_dxlevel 92 // + +wait 0302 ; sm_cvar mat_aaquality 0 // +wait 0303 ; sm_cvar mat_antialias 8 // +wait 0304 ; sm_cvar mat_depthbias_normal 0.0 // +wait 0305 ; sm_cvar mat_dxlevel 92 // wait 0306 ; sm_cvar // mat_envmapsize 128 // -wait 0307 ; sm_cvar mat_envmaptgasize 32 // -wait 0308 ; sm_cvar mat_forceaniso 16 // +wait 0307 ; sm_cvar mat_envmaptgasize 32 // +wait 0308 ; sm_cvar mat_forceaniso 16 // wait 0309 ; sm_cvar // mat_hdr_level 2 // -wait 0310 ; sm_cvar mat_levelflush 0 // -wait 0311 ; sm_cvar mat_maxframelatency 0 // -wait 0312 ; sm_cvar mat_monitorgamma 1.6 // +wait 0310 ; sm_cvar mat_levelflush 0 // +wait 0311 ; sm_cvar mat_maxframelatency 0 // +wait 0312 ; sm_cvar mat_monitorgamma 1.6 // wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 // -wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 // +wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 // wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 // -wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 // -wait 0317 ; sm_cvar mat_motion_blur_enabled 0 // +wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 // +wait 0317 ; sm_cvar mat_motion_blur_enabled 0 // wait 0318 ; sm_cvar // mat_phong 1 // -wait 0319 ; sm_cvar mat_picmip -10 // -wait 0320 ; sm_cvar mat_queue_mode 2 // +wait 0319 ; sm_cvar mat_picmip -10 // +wait 0320 ; sm_cvar mat_queue_mode 2 // wait 0321 ; sm_cvar // mat_shadowstate 0 // wait 0322 ; sm_cvar // mat_specular 1 // wait 0323 ; sm_cvar // mat_triplebuffered 0 // -wait 0324 ; sm_cvar mat_vsync 0 // -wait 0325 ; sm_cvar melee_collateral_shove_count 20 // -wait 0326 ; sm_cvar melee_combo_reset_time 0.975 // -wait 0327 ; sm_cvar melee_damage_charger 400 // -wait 0328 ; sm_cvar melee_drop_method 0 // -wait 0329 ; sm_cvar melee_force_scalar 25 // -wait 0330 ; sm_cvar melee_force_scalar_combat_character 25 // -wait 0331 ; sm_cvar melee_range 90 // -wait 0332 ; sm_cvar mem_incremental_compact_rate 0.5 // -wait 0333 ; sm_cvar mem_level 2 // -wait 0334 ; sm_cvar mem_max_heapsize 512 // -wait 0335 ; sm_cvar mem_max_heapsize_dedicated 512 // -wait 0336 ; sm_cvar mem_min_heapsize 512 // +wait 0324 ; sm_cvar mat_vsync 0 // +wait 0325 ; sm_cvar melee_collateral_shove_count 20 // +wait 0326 ; sm_cvar melee_combo_reset_time 0.975 // +wait 0327 ; sm_cvar melee_damage_charger 400 // +wait 0328 ; sm_cvar melee_drop_method 0 // +wait 0329 ; sm_cvar melee_force_scalar 25 // +wait 0330 ; sm_cvar melee_force_scalar_combat_character 25 // +wait 0331 ; sm_cvar melee_range 90 // +wait 0332 ; sm_cvar mem_incremental_compact_rate 0.5 // +wait 0333 ; sm_cvar mem_level 2 // +wait 0334 ; sm_cvar mem_max_heapsize 512 // +wait 0335 ; sm_cvar mem_max_heapsize_dedicated 512 // +wait 0336 ; sm_cvar mem_min_heapsize 512 // wait 0337 ; sm_cvar // mix_dynamic_max_CI_emitters 30 // wait 0338 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 // wait 0339 ; sm_cvar // mm_datacenter_delay_mount_frames 6 // @@ -354,86 +364,86 @@ wait 0353 ; sm_cvar // mm_server_search_inet_ping_timeout 5 // wait 0354 ; sm_cvar // mm_server_search_inet_ping_window 10 // wait 0355 ; sm_cvar // mm_server_search_lan_ping_duration 1 // wait 0356 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 // -wait 0357 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // +wait 0357 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // wait 0358 ; sm_cvar // mm_server_search_server_lifetime 120 // wait 0359 ; sm_cvar // mm_server_search_update_interval 30 // wait 0360 ; sm_cvar // morph_path 0 // -wait 0361 ; sm_cvar motd_enabled 1 // -wait 0362 ; sm_cvar motdfile "mymotd.txt" // -wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 // -wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 // -wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 // -wait 0366 ; sm_cvar mounted_gun_overheat_time 100 // -wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 // +wait 0361 ; sm_cvar motd_enabled 1 // +wait 0362 ; sm_cvar motdfile "mymotd.txt" // +wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 // +wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 // +wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 // +wait 0366 ; sm_cvar mounted_gun_overheat_time 100 // +wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 // wait 0368 ; sm_cvar // mp_allowNPCs 0 // -wait 0369 ; sm_cvar mp_allowspectators 1 // -wait 0370 ; sm_cvar mp_autokick 0 // -wait 0371 ; sm_cvar mp_autoteambalance 0 // -wait 0372 ; sm_cvar mp_buytime 86400 // -wait 0373 ; sm_cvar mp_c4timer 90 // -wait 0374 ; sm_cvar mp_capdeteriorate_time 60 // -wait 0375 ; sm_cvar mp_chattime 120 // +wait 0369 ; sm_cvar mp_allowspectators 1 // +wait 0370 ; sm_cvar mp_autokick 0 // +wait 0371 ; sm_cvar mp_autoteambalance 0 // +wait 0372 ; sm_cvar mp_buytime 86400 // +wait 0373 ; sm_cvar mp_c4timer 90 // +wait 0374 ; sm_cvar mp_capdeteriorate_time 60 // +wait 0375 ; sm_cvar mp_chattime 120 // wait 0376 ; sm_cvar // mp_clan_ready_signal ready // -wait 0377 ; sm_cvar mp_enableroundwaittime 0 // -wait 0378 ; sm_cvar mp_facefronttime 0.333333 // -wait 0379 ; sm_cvar mp_feetmaxyawrate 90 // -wait 0380 ; sm_cvar mp_feetyawrate 120 // -wait 0381 ; sm_cvar mp_feetyawrate_max 180 // -wait 0382 ; sm_cvar mp_forcecamera 0 // -wait 0383 ; sm_cvar mp_freezetime 0 // -wait 0384 ; sm_cvar mp_limitteams 0 // +wait 0377 ; sm_cvar mp_enableroundwaittime 0 // +wait 0378 ; sm_cvar mp_facefronttime 0.333333 // +wait 0379 ; sm_cvar mp_feetmaxyawrate 90 // +wait 0380 ; sm_cvar mp_feetyawrate 120 // +wait 0381 ; sm_cvar mp_feetyawrate_max 180 // +wait 0382 ; sm_cvar mp_forcecamera 0 // +wait 0383 ; sm_cvar mp_freezetime 0 // +wait 0384 ; sm_cvar mp_limitteams 0 // wait 0385 ; sm_cvar // mp_playerid 1 // -wait 0386 ; sm_cvar mp_playerid_delay 0.0 // -wait 0387 ; sm_cvar mp_playerid_hold 0.2 // -wait 0388 ; sm_cvar mp_roundlimit 5 // -wait 0389 ; sm_cvar mp_roundtime 9 // -wait 0390 ; sm_cvar mp_spawnprotectiontime 0 // -wait 0391 ; sm_cvar mp_stalemate_timelimit 0 // -wait 0392 ; sm_cvar mp_startmoney 16000 // +wait 0386 ; sm_cvar mp_playerid_delay 0.0 // +wait 0387 ; sm_cvar mp_playerid_hold 0.2 // +wait 0388 ; sm_cvar mp_roundlimit 5 // +wait 0389 ; sm_cvar mp_roundtime 9 // +wait 0390 ; sm_cvar mp_spawnprotectiontime 0 // +wait 0391 ; sm_cvar mp_stalemate_timelimit 0 // +wait 0392 ; sm_cvar mp_startmoney 16000 // wait 0393 ; sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // -wait 0394 ; sm_cvar mp_teams_unbalance_limit 0 // -wait 0395 ; sm_cvar mp_tkpunish 0 // -wait 0396 ; sm_cvar mp_weapon_ak47_price 0 // -wait 0397 ; sm_cvar mp_weapon_aug_price 0 // -wait 0398 ; sm_cvar mp_weapon_awp_price 0 // -wait 0399 ; sm_cvar mp_weapon_deagle_price 0 // -wait 0400 ; sm_cvar mp_weapon_elite_price 0 // -wait 0401 ; sm_cvar mp_weapon_famas_price 0 // -wait 0402 ; sm_cvar mp_weapon_fiveseven_price 0 // -wait 0403 ; sm_cvar mp_weapon_g3sg1_price 0 // -wait 0404 ; sm_cvar mp_weapon_galil_price 0 // -wait 0405 ; sm_cvar mp_weapon_glock_price 0 // -wait 0406 ; sm_cvar mp_weapon_m249_price 0 // -wait 0407 ; sm_cvar mp_weapon_m3_price 0 // -wait 0408 ; sm_cvar mp_weapon_m4a1_price 0 // -wait 0409 ; sm_cvar mp_weapon_mac10_price 0 // -wait 0410 ; sm_cvar mp_weapon_mp5navy_price 0 // -wait 0411 ; sm_cvar mp_weapon_p228_price 0 // -wait 0412 ; sm_cvar mp_weapon_p90_price 0 // -wait 0413 ; sm_cvar mp_weapon_scout_price 0 // -wait 0414 ; sm_cvar mp_weapon_sg550_price 0 // -wait 0415 ; sm_cvar mp_weapon_sg552_price 0 // -wait 0416 ; sm_cvar mp_weapon_tmp_price 0 // -wait 0417 ; sm_cvar mp_weapon_ump45_price 0 // -wait 0418 ; sm_cvar mp_weapon_usp_price 0 // -wait 0419 ; sm_cvar mp_weapon_xm1014_price 0 // -wait 0420 ; sm_cvar music_bank_max_duration 86400 // -wait 0421 ; sm_cvar music_bank_min_duration 86400 // -wait 0422 ; sm_cvar music_calm_min_interval 30 // +wait 0394 ; sm_cvar mp_teams_unbalance_limit 0 // +wait 0395 ; sm_cvar mp_tkpunish 0 // +wait 0396 ; sm_cvar mp_weapon_ak47_price 0 // +wait 0397 ; sm_cvar mp_weapon_aug_price 0 // +wait 0398 ; sm_cvar mp_weapon_awp_price 0 // +wait 0399 ; sm_cvar mp_weapon_deagle_price 0 // +wait 0400 ; sm_cvar mp_weapon_elite_price 0 // +wait 0401 ; sm_cvar mp_weapon_famas_price 0 // +wait 0402 ; sm_cvar mp_weapon_fiveseven_price 0 // +wait 0403 ; sm_cvar mp_weapon_g3sg1_price 0 // +wait 0404 ; sm_cvar mp_weapon_galil_price 0 // +wait 0405 ; sm_cvar mp_weapon_glock_price 0 // +wait 0406 ; sm_cvar mp_weapon_m249_price 0 // +wait 0407 ; sm_cvar mp_weapon_m3_price 0 // +wait 0408 ; sm_cvar mp_weapon_m4a1_price 0 // +wait 0409 ; sm_cvar mp_weapon_mac10_price 0 // +wait 0410 ; sm_cvar mp_weapon_mp5navy_price 0 // +wait 0411 ; sm_cvar mp_weapon_p228_price 0 // +wait 0412 ; sm_cvar mp_weapon_p90_price 0 // +wait 0413 ; sm_cvar mp_weapon_scout_price 0 // +wait 0414 ; sm_cvar mp_weapon_sg550_price 0 // +wait 0415 ; sm_cvar mp_weapon_sg552_price 0 // +wait 0416 ; sm_cvar mp_weapon_tmp_price 0 // +wait 0417 ; sm_cvar mp_weapon_ump45_price 0 // +wait 0418 ; sm_cvar mp_weapon_usp_price 0 // +wait 0419 ; sm_cvar mp_weapon_xm1014_price 0 // +wait 0420 ; sm_cvar music_bank_max_duration 86400 // +wait 0421 ; sm_cvar music_bank_min_duration 86400 // +wait 0422 ; sm_cvar music_calm_min_interval 30 // wait 0423 ; sm_cvar // music_dynamic_action_decay 10 // -wait 0424 ; sm_cvar music_dynamic_ambient_decay 5 // -wait 0425 ; sm_cvar music_dynamic_ambient_in_max 0.8 // +wait 0424 ; sm_cvar music_dynamic_ambient_decay 5 // +wait 0425 ; sm_cvar music_dynamic_ambient_in_max 0.8 // wait 0426 ; sm_cvar // music_dynamic_ambient_in_min 0.5 // wait 0427 ; sm_cvar // music_dynamic_ambient_out_max 1.0 // wait 0428 ; sm_cvar // music_dynamic_ambient_out_min 0.0 // wait 0429 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // -wait 0430 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 // +wait 0430 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 // wait 0431 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 // wait 0432 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 // -wait 0433 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 // +wait 0433 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 // wait 0434 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 // wait 0435 ; sm_cvar // music_dynamic_attack_CI_num 20 // -wait 0436 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // +wait 0436 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // wait 0437 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 // wait 0438 ; sm_cvar // music_dynamic_calm_decay 10 // wait 0439 ; sm_cvar // music_dynamic_CI_sight_decay 10 // @@ -442,17 +452,17 @@ wait 0441 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // wait 0442 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // wait 0443 ; sm_cvar // music_dynamic_damage_duck_max 0.3 // wait 0444 ; sm_cvar // music_dynamic_damage_duck_min 0.0 // -wait 0445 ; sm_cvar music_dynamic_damage_increment 0.1 // +wait 0445 ; sm_cvar music_dynamic_damage_increment 0.1 // wait 0446 ; sm_cvar // music_dynamic_dodamage_decay 5 // -wait 0447 ; sm_cvar music_dynamic_dodamage_increment 0.02 // +wait 0447 ; sm_cvar music_dynamic_dodamage_increment 0.02 // wait 0448 ; sm_cvar // music_dynamic_gunfire_decay 1.0 // -wait 0449 ; sm_cvar music_dynamic_gunfire_increment 0.4 // +wait 0449 ; sm_cvar music_dynamic_gunfire_increment 0.4 // wait 0450 ; sm_cvar // music_dynamic_gunfireslow_decay 3 // wait 0451 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 // wait 0452 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 // wait 0453 ; sm_cvar // music_dynamic_mob_action_close_min 0 // wait 0454 ; sm_cvar // music_dynamic_mob_action_decay 15 // -wait 0455 ; sm_cvar music_dynamic_mob_action_increment 0.1 // +wait 0455 ; sm_cvar music_dynamic_mob_action_increment 0.1 // wait 0456 ; sm_cvar // music_dynamic_mob_action_max 1.0 // wait 0457 ; sm_cvar // music_dynamic_mob_action_min 0.0 // wait 0458 ; sm_cvar // music_dynamic_mob_choir_BPM 90 // @@ -461,7 +471,7 @@ wait 0460 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // wait 0461 ; sm_cvar // music_dynamic_mob_damage_max 1.0 // wait 0462 ; sm_cvar // music_dynamic_mob_damage_min 0.6 // wait 0463 ; sm_cvar // music_dynamic_mob_decay 15 // -wait 0464 ; sm_cvar music_dynamic_mob_increment 0.1 // +wait 0464 ; sm_cvar music_dynamic_mob_increment 0.1 // wait 0465 ; sm_cvar // music_dynamic_mob_large 40 // wait 0466 ; sm_cvar // music_dynamic_mob_max 1.0 // wait 0467 ; sm_cvar // music_dynamic_mob_med 20 // @@ -473,12 +483,12 @@ wait 0472 ; sm_cvar // music_dynamic_scavenge_beat 1 // wait 0473 ; sm_cvar // music_dynamic_SI_close_distmax 1500 // wait 0474 ; sm_cvar // music_dynamic_SI_far_distmin 2000 // wait 0475 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 // -wait 0476 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // +wait 0476 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // wait 0477 ; sm_cvar // music_dynamic_solosuccess_decay 4 // wait 0478 ; sm_cvar // music_dynamic_solosuccess_increment 1 // wait 0479 ; sm_cvar // music_dynamic_specials_interval_beats 5 // wait 0480 ; sm_cvar // music_dynamic_threat_decay 6 // -wait 0481 ; sm_cvar music_dynamic_update_interval 0.1 // +wait 0481 ; sm_cvar music_dynamic_update_interval 0.1 // wait 0482 ; sm_cvar // music_dynamic_witch_alert_interval 30 // wait 0483 ; sm_cvar // music_dynamic_witch_near_max 2000 // wait 0484 ; sm_cvar // music_dynamic_witch_near_min 500 // @@ -489,9 +499,10 @@ wait 0488 ; sm_cvar // music_min_pending_threat_time 10 // wait 0489 ; sm_cvar // music_min_safe_time 5 // wait 0490 ; sm_cvar // music_moment_of_silence_repeat_interval 300 // wait 0491 ; sm_cvar // music_moment_of_silence_start_delay 30 // -wait 0492 ; sm_cvar mv_maxplayers 32 // -wait 0493 ; sm_cvar name Bizzy // -wait 0494 ; sm_cvar name2 Moon // +wait 0492 ; sm_cvar mv_maxplayers 32 // + +wait 0493 ; sm_cvar name Bizzy // +wait 0494 ; sm_cvar name2 Moon // wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" // wait 0496 ; sm_cvar // nav_area_max_size 100 // wait 0497 ; sm_cvar // nav_coplanar_slope_limit 0.9998477 // @@ -506,9 +517,9 @@ wait 0505 ; sm_cvar // nav_flow_max_survivor_climb_height 75 // wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 // wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 // wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 // -wait 0509 ; sm_cvar nav_lying_down_percent 0 // -wait 0510 ; sm_cvar nav_max_auto_area_size 8192 // -wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 // +wait 0509 ; sm_cvar nav_lying_down_percent 0 // +wait 0510 ; sm_cvar nav_max_auto_area_size 8192 // +wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 // wait 0512 ; sm_cvar // nav_obscure_range 300 // wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // wait 0514 ; sm_cvar // nav_save_history 10 // @@ -521,40 +532,42 @@ wait 0520 ; sm_cvar // nav_solid_props 1 // wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 // wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 // wait 0523 ; sm_cvar // nb_acceleration 500 // -wait 0524 ; sm_cvar nb_avoid 0 // -wait 0525 ; sm_cvar nb_avoid_interval 1.0 // -wait 0526 ; sm_cvar nb_chase_lead_time 1.0 // -wait 0527 ; sm_cvar nb_friction_forward 3 // -wait 0528 ; sm_cvar nb_friction_sideways 3 // -wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 // -wait 0530 ; sm_cvar nb_gravity 2000 // -wait 0531 ; sm_cvar nb_head_aim_settle_duration 0.1 // -wait 0532 ; sm_cvar nb_head_aim_steady_max_rate 3000 // -wait 0533 ; sm_cvar nb_ladder_align_range 128 // -wait 0534 ; sm_cvar nb_lean_forward_accel 200 // +wait 0524 ; sm_cvar nb_avoid 0 // +wait 0525 ; sm_cvar nb_avoid_interval 1.0 // +wait 0526 ; sm_cvar nb_chase_lead_time 1.0 // +wait 0527 ; sm_cvar nb_friction_forward 3 // +wait 0528 ; sm_cvar nb_friction_sideways 3 // +wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 // +wait 0530 ; sm_cvar nb_gravity 2000 // +wait 0531 ; sm_cvar nb_head_aim_settle_duration 0.1 // +wait 0532 ; sm_cvar nb_head_aim_steady_max_rate 3000 // +wait 0533 ; sm_cvar nb_ladder_align_range 128 // +wait 0534 ; sm_cvar nb_lean_forward_accel 200 // wait 0535 ; sm_cvar // nb_lean_max_angle 30 // -wait 0536 ; sm_cvar nb_lean_rate 4 // -wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 // -wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 // -wait 0539 ; sm_cvar nb_saccade_speed 3000 // +wait 0536 ; sm_cvar nb_lean_rate 4 // +wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 // +wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 // +wait 0539 ; sm_cvar nb_saccade_speed 3000 // wait 0540 ; sm_cvar // nb_saccade_time 0.1 // -wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 // -wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 // -wait 0543 ; sm_cvar nb_update_framelimit 10 // -wait 0544 ; sm_cvar nb_update_frequency 0.016667 // -wait 0545 ; sm_cvar nb_update_maxslide 10 // -wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 // +wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 // +wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 // +wait 0543 ; sm_cvar nb_update_framelimit 10 // +wait 0544 ; sm_cvar nb_update_frequency 0.016667 // +wait 0545 ; sm_cvar nb_update_maxslide 10 // +wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 // wait 0547 ; sm_cvar // nb_yaw_rate 300 // -wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 // -wait 0549 ; sm_cvar net_chan_stats_lru 0 // -wait 0550 ; sm_cvar net_compresspackets_minsize 0 // -wait 0551 ; sm_cvar net_maxcleartime 0.016667 // -wait 0552 ; sm_cvar net_maxfilesize 64 // -wait 0553 ; sm_cvar net_minroutable 0 // -wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 // +wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 // +wait 0549 ; sm_cvar net_chan_stats_lru 0 // +wait 0550 ; sm_cvar net_compresspackets_minsize 0 // +wait 0551 ; sm_cvar net_maxcleartime 0.016667 // +wait 0552 ; sm_cvar net_maxfilesize 64 // +wait 0553 ; sm_cvar net_minroutable 0 // +wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 // wait 0555 ; sm_cvar // net_splitrate 1 // -wait 0556 ; sm_cvar old_radiusdamage 0 // -wait 0557 ; sm_cvar pain_pills_decay_rate 0.16666667 // + +wait 0556 ; sm_cvar old_radiusdamage 0 // + +wait 0557 ; sm_cvar pain_pills_decay_rate 0.16666667 // wait 0558 ; sm_cvar // pain_pills_health_value 60 // wait 0559 ; sm_cvar // phys2_ccd_epsilon 0.01 // wait 0560 ; sm_cvar // phys2_num_threads 16 // @@ -564,240 +577,242 @@ wait 0563 ; sm_cvar // phys2_ragdoll_force_magnitude 5 // wait 0564 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // wait 0565 ; sm_cvar // phys2_ragdoll_velocity 1 // wait 0566 ; sm_cvar // phys2_shoot_speed 250 // -wait 0567 ; sm_cvar phys2_vdb_host 74.91.113.130 // +wait 0567 ; sm_cvar phys2_vdb_host 74.91.113.130 // wait 0568 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" // -wait 0569 ; sm_cvar phys_enable_experimental_optimizations 1 // -wait 0570 ; sm_cvar phys_explosion_force 1.0 // -wait 0571 ; sm_cvar phys_impactforcescale 1.0 // -wait 0572 ; sm_cvar phys_penetration_error_time 0 // -wait 0573 ; sm_cvar phys_pushscale 2.0 // -wait 0574 ; sm_cvar phys_ragdoll_force_magnitude 0.5 // -wait 0575 ; sm_cvar phys_shoot_torque 1000000 // +wait 0569 ; sm_cvar phys_enable_experimental_optimizations 1 // +wait 0570 ; sm_cvar phys_explosion_force 1.0 // +wait 0571 ; sm_cvar phys_impactforcescale 1.0 // +wait 0572 ; sm_cvar phys_penetration_error_time 0 // +wait 0573 ; sm_cvar phys_pushscale 2.0 // +wait 0574 ; sm_cvar phys_ragdoll_force_magnitude 0.5 // +wait 0575 ; sm_cvar phys_shoot_torque 1000000 // wait 0576 ; sm_cvar // phys_stressbodyweights 5.0 // -wait 0577 ; sm_cvar phys_timescale 1.0 // -wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 // +wait 0577 ; sm_cvar phys_timescale 1.0 // +wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 // wait 0579 ; sm_cvar // PhysPMC 1 // wait 0580 ; sm_cvar // physx_valve_dll 1 // -wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 // -wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 // -wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 // +wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 // +wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 // +wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 // wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 // -wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 // -wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 // -wait 0587 ; sm_cvar player_incap_use_radius 150 // -wait 0588 ; sm_cvar player_throwforce 2250 // -wait 0589 ; sm_cvar player_use_radius 110 // -wait 0590 ; sm_cvar precache_all_survivors 1 // -wait 0591 ; sm_cvar prop_active_gib_limit 30 // -wait 0592 ; sm_cvar prop_active_gib_max_fade_time 10 // -wait 0593 ; sm_cvar props_break_max_pieces -1 // +wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 // +wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 // +wait 0587 ; sm_cvar player_incap_use_radius 150 // +wait 0588 ; sm_cvar player_throwforce 2250 // +wait 0589 ; sm_cvar player_use_radius 110 // +wait 0590 ; sm_cvar precache_all_survivors 1 // +wait 0591 ; sm_cvar prop_active_gib_limit 30 // +wait 0592 ; sm_cvar prop_active_gib_max_fade_time 10 // +wait 0593 ; sm_cvar props_break_max_pieces -1 // wait 0594 ; sm_cvar // props_break_max_pieces_perframe 1 // -wait 0595 ; sm_cvar punch_angle_decay_rate 15 // +wait 0595 ; sm_cvar punch_angle_decay_rate 15 // + wait 0596 ; sm_cvar // r_AirboatViewDampenDamp 1.0 // -wait 0597 ; sm_cvar r_AirboatViewDampenFreq 10.0 // +wait 0597 ; sm_cvar r_AirboatViewDampenFreq 10.0 // wait 0598 ; sm_cvar // r_AirboatViewZHeight 0.0 // -wait 0599 ; sm_cvar r_ambientboost 1.0 // +wait 0599 ; sm_cvar r_ambientboost 1.0 // wait 0600 ; sm_cvar // r_ambientfactor 10 // wait 0601 ; sm_cvar // r_ambientfraction 0.0 // -wait 0602 ; sm_cvar r_ambientmin 0.0 // -wait 0603 ; sm_cvar r_decal_cover_count 2147483647 // -wait 0604 ; sm_cvar r_decal_overlap_area 1.0 // -wait 0605 ; sm_cvar r_decal_overlap_count 2147483647 // -wait 0606 ; sm_cvar r_decals 2147483647 // +wait 0602 ; sm_cvar r_ambientmin 0.0 // +wait 0603 ; sm_cvar r_decal_cover_count 2147483647 // +wait 0604 ; sm_cvar r_decal_overlap_area 1.0 // +wait 0605 ; sm_cvar r_decal_overlap_count 2147483647 // +wait 0606 ; sm_cvar r_decals 2147483647 // wait 0607 ; sm_cvar // r_decalstaticprops 1 // wait 0608 ; sm_cvar // r_drawbatchdecals 1 // wait 0609 ; sm_cvar // r_drawdecals 1 // wait 0610 ; sm_cvar // r_DrawDisp 1 // wait 0611 ; sm_cvar // r_drawmodeldecals 1 // wait 0612 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 // -wait 0613 ; sm_cvar r_drawmodelstatsoverlaymax 0 // -wait 0614 ; sm_cvar r_drawmodelstatsoverlaymin 0 // +wait 0613 ; sm_cvar r_drawmodelstatsoverlaymax 0 // +wait 0614 ; sm_cvar r_drawmodelstatsoverlaymin 0 // wait 0615 ; sm_cvar // r_dscale_fardist 2000 // wait 0616 ; sm_cvar // r_dscale_farscale 4 // wait 0617 ; sm_cvar // r_dscale_neardist 100 // wait 0618 ; sm_cvar // r_dscale_nearscale 1 // wait 0619 ; sm_cvar // r_dynamic 1 // -wait 0620 ; sm_cvar r_eyeglintlodpixels 20 // +wait 0620 ; sm_cvar r_eyeglintlodpixels 20 // wait 0621 ; sm_cvar // r_eyemove 1 // -wait 0622 ; sm_cvar r_eyeshift_x 0.0 // -wait 0623 ; sm_cvar r_eyeshift_y 0.0 // -wait 0624 ; sm_cvar r_eyeshift_z 0.0 // -wait 0625 ; sm_cvar r_eyesize 0.0 // +wait 0622 ; sm_cvar r_eyeshift_x 0.0 // +wait 0623 ; sm_cvar r_eyeshift_y 0.0 // +wait 0624 ; sm_cvar r_eyeshift_z 0.0 // +wait 0625 ; sm_cvar r_eyesize 0.0 // wait 0626 ; sm_cvar // r_flashlightdepthtexture 0 // wait 0627 ; sm_cvar // r_flashlightscissor 1 // wait 0628 ; sm_cvar // r_flex 1 // wait 0629 ; sm_cvar // r_hunkalloclightmaps 1 // -wait 0630 ; sm_cvar r_hwmorph 0 // -wait 0631 ; sm_cvar r_itemblinkmax 0.5 // -wait 0632 ; sm_cvar r_itemblinkrate 5.0 // +wait 0630 ; sm_cvar r_hwmorph 0 // +wait 0631 ; sm_cvar r_itemblinkmax 0.5 // +wait 0632 ; sm_cvar r_itemblinkrate 5.0 // wait 0633 ; sm_cvar // r_JeepFOV 90 // wait 0634 ; sm_cvar // r_JeepViewDampenDamp 1.0 // -wait 0635 ; sm_cvar r_JeepViewDampenFreq 10.0 // -wait 0636 ; sm_cvar r_JeepViewZHeight 10 // +wait 0635 ; sm_cvar r_JeepViewDampenFreq 10.0 // +wait 0636 ; sm_cvar r_JeepViewZHeight 10 // wait 0637 ; sm_cvar // r_lightaverage 1 // wait 0638 ; sm_cvar // r_lightinterp 10 // -wait 0639 ; sm_cvar r_lod 0 // -wait 0640 ; sm_cvar r_maxmodeldecal 2147483647 // +wait 0639 ; sm_cvar r_lod 0 // +wait 0640 ; sm_cvar r_maxmodeldecal 2147483647 // wait 0641 ; sm_cvar // r_overlayfadeenable 0 // wait 0642 ; sm_cvar // r_overlayfademax 2000 // -wait 0643 ; sm_cvar r_overlayfademin 1500 // -wait 0644 ; sm_cvar r_queued_decals 1 // +wait 0643 ; sm_cvar r_overlayfademin 1500 // +wait 0644 ; sm_cvar r_queued_decals 1 // wait 0645 ; sm_cvar // r_randomflex 0 // wait 0646 ; sm_cvar // r_renderoverlayfragment 1 // -wait 0647 ; sm_cvar r_shadowlod 0 // -wait 0648 ; sm_cvar r_shadowlodbias 0 // +wait 0647 ; sm_cvar r_shadowlod 0 // +wait 0648 ; sm_cvar r_shadowlodbias 0 // wait 0649 ; sm_cvar // r_shadowrendertotexture 1 // -wait 0650 ; sm_cvar r_spray_lifetime 2147483647 // -wait 0651 ; sm_cvar r_staticprop_lod 0 // -wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 // -wait 0653 ; sm_cvar r_VehicleViewDampen 1.0 // -wait 0654 ; sm_cvar ragdoll_door_uncollide_time 2 // -wait 0655 ; sm_cvar ragdoll_force_to_sleep_time 3 // -wait 0656 ; sm_cvar ragdoll_self_collision 0 // -wait 0657 ; sm_cvar ragdoll_sleepaftertime 3 // -wait 0658 ; sm_cvar ragdoll_slowdown 1 // -wait 0659 ; sm_cvar ragdoll_slowdown_time 3 // -wait 0660 ; sm_cvar rcon_password BigBizzy101 // -wait 0661 ; sm_cvar rescue_distance 4000 // +wait 0650 ; sm_cvar r_spray_lifetime 2147483647 // +wait 0651 ; sm_cvar r_staticprop_lod 0 // +wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 // +wait 0653 ; sm_cvar r_VehicleViewDampen 1.0 // +wait 0654 ; sm_cvar ragdoll_door_uncollide_time 2 // +wait 0655 ; sm_cvar ragdoll_force_to_sleep_time 3 // +wait 0656 ; sm_cvar ragdoll_self_collision 0 // +wait 0657 ; sm_cvar ragdoll_sleepaftertime 3 // +wait 0658 ; sm_cvar ragdoll_slowdown 1 // +wait 0659 ; sm_cvar ragdoll_slowdown_time 3 // +wait 0660 ; sm_cvar rcon_password BigBizzy101 // +wait 0661 ; sm_cvar rescue_distance 4000 // wait 0662 ; sm_cvar // rescue_finale_ignore_distance 4000 // wait 0663 ; sm_cvar // rescue_finale_spawn_range 4000 // wait 0664 ; sm_cvar // rescue_ignore_distance 2000 // -wait 0665 ; sm_cvar rescue_interval 1 // -wait 0666 ; sm_cvar rescue_min_dead_time 10 // -wait 0667 ; sm_cvar rescue_range 2000 // -wait 0668 ; sm_cvar rescue_spawn_flow 1000 // -wait 0669 ; sm_cvar rescue_spawn_range 4000 // -wait 0670 ; sm_cvar rescue_yell_delay 3 // -wait 0671 ; sm_cvar rescue_yell_interval 10 // +wait 0665 ; sm_cvar rescue_interval 1 // +wait 0666 ; sm_cvar rescue_min_dead_time 10 // +wait 0667 ; sm_cvar rescue_range 2000 // +wait 0668 ; sm_cvar rescue_spawn_flow 1000 // +wait 0669 ; sm_cvar rescue_spawn_range 4000 // +wait 0670 ; sm_cvar rescue_yell_delay 3 // +wait 0671 ; sm_cvar rescue_yell_interval 10 // wait 0672 ; sm_cvar // rpt_vprof_time 0.0 // -wait 0673 ; sm_cvar rr_followup_maxdist 2000 // +wait 0673 ; sm_cvar rr_followup_maxdist 2000 // wait 0674 ; sm_cvar // rr_remarkable_maxdist 1500 // wait 0675 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 // -wait 0676 ; sm_cvar sb_all_bot_game 1 // + +wait 0676 ; sm_cvar sb_all_bot_game 1 // wait 0677 ; sm_cvar // sb_allow_leading 1 // -wait 0678 ; sm_cvar sb_allow_shoot_through_survivors 0 // -wait 0679 ; sm_cvar sb_battlestation_give_up_range_from_human 500 // -wait 0680 ; sm_cvar sb_battlestation_human_hold_time 1 // -wait 0681 ; sm_cvar sb_close_checkpoint_door_interval 4 // -wait 0682 ; sm_cvar sb_close_threat_range 100 // -wait 0683 ; sm_cvar sb_combat_saccade_speed 3000 // -wait 0684 ; sm_cvar sb_debug_apoproach_wait_time 0 // -wait 0685 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 // -wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 // -wait 0687 ; sm_cvar sb_far_hearing_range 3000 // +wait 0678 ; sm_cvar sb_allow_shoot_through_survivors 0 // +wait 0679 ; sm_cvar sb_battlestation_give_up_range_from_human 500 // +wait 0680 ; sm_cvar sb_battlestation_human_hold_time 1 // +wait 0681 ; sm_cvar sb_close_checkpoint_door_interval 4 // +wait 0682 ; sm_cvar sb_close_threat_range 100 // +wait 0683 ; sm_cvar sb_combat_saccade_speed 3000 // +wait 0684 ; sm_cvar sb_debug_apoproach_wait_time 0 // +wait 0685 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 // +wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 // +wait 0687 ; sm_cvar sb_far_hearing_range 3000 // wait 0688 ; sm_cvar // sb_flashlight 0 // -wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 // -wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // -wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // -wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // -wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // -wait 0694 ; sm_cvar sb_hindrance_range 0 // -wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 // -wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 // -wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 // -wait 0698 ; sm_cvar sb_max_scavenge_separation 500 // -wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 // -wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 // -wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 // -wait 0702 ; sm_cvar sb_minigun_distance 50 // -wait 0703 ; sm_cvar sb_narrow_corridor_width 64 // -wait 0704 ; sm_cvar sb_near_hearing_range 2000 // +wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 // +wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // +wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // +wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // +wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // +wait 0694 ; sm_cvar sb_hindrance_range 0 // +wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 // +wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 // +wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 // +wait 0698 ; sm_cvar sb_max_scavenge_separation 500 // +wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 // +wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 // +wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 // +wait 0702 ; sm_cvar sb_minigun_distance 50 // +wait 0703 ; sm_cvar sb_narrow_corridor_width 64 // +wait 0704 ; sm_cvar sb_near_hearing_range 2000 // wait 0705 ; sm_cvar // sb_neighbor_range 300 // -wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 // -wait 0707 ; sm_cvar sb_path_lookahead_range 500 // +wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 // +wait 0707 ; sm_cvar sb_path_lookahead_range 500 // wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 // wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 // wait 0710 ; sm_cvar // sb_perf_crawl_time 0.0 // -wait 0711 ; sm_cvar sb_pushscale 0.0 // -wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 // +wait 0711 ; sm_cvar sb_pushscale 0.0 // +wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 // wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 // -wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 // -wait 0715 ; sm_cvar sb_revive_friend_distance 175 // -wait 0716 ; sm_cvar sb_separation_danger_max_range 300 // +wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 // +wait 0715 ; sm_cvar sb_revive_friend_distance 175 // +wait 0716 ; sm_cvar sb_separation_danger_max_range 300 // wait 0717 ; sm_cvar // sb_separation_danger_min_range 100 // -wait 0718 ; sm_cvar sb_separation_range 300 // -wait 0719 ; sm_cvar sb_sidestep_for_horde 1 // -wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 // -wait 0721 ; sm_cvar sb_threat_close_range 100 // -wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 // -wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 // -wait 0724 ; sm_cvar sb_threat_far_range 2000 // -wait 0725 ; sm_cvar sb_threat_medium_range 1000 // -wait 0726 ; sm_cvar sb_threat_very_close_range 100 // -wait 0727 ; sm_cvar sb_threat_very_far_range 3000 // -wait 0728 ; sm_cvar sb_toughness_buffer 20 // -wait 0729 ; sm_cvar sb_use_button_range 500 // +wait 0718 ; sm_cvar sb_separation_range 300 // +wait 0719 ; sm_cvar sb_sidestep_for_horde 1 // +wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 // +wait 0721 ; sm_cvar sb_threat_close_range 100 // +wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 // +wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 // +wait 0724 ; sm_cvar sb_threat_far_range 2000 // +wait 0725 ; sm_cvar sb_threat_medium_range 1000 // +wait 0726 ; sm_cvar sb_threat_very_close_range 100 // +wait 0727 ; sm_cvar sb_threat_very_far_range 3000 // +wait 0728 ; sm_cvar sb_toughness_buffer 20 // +wait 0729 ; sm_cvar sb_use_button_range 500 // wait 0730 ; sm_cvar // sb_use_upgrades 1 // -wait 0731 ; sm_cvar sb_vomit_blind_time 0 // +wait 0731 ; sm_cvar sb_vomit_blind_time 0 // wait 0732 ; sm_cvar // scavenge_cluster_bonus_time 15 // wait 0733 ; sm_cvar // scavenge_cluster_range_squared 100000 // -wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 // +wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 // wait 0735 ; sm_cvar // scavenge_match_finished_delay 5 // -wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 // +wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 // wait 0737 ; sm_cvar // scavenge_round_initial_time 90 // -wait 0738 ; sm_cvar scavenge_round_restart_delay 15 // +wait 0738 ; sm_cvar scavenge_round_restart_delay 15 // wait 0739 ; sm_cvar // scavenge_round_restart_delay_tied 15 // -wait 0740 ; sm_cvar scavenge_round_setup_time 30 // -wait 0741 ; sm_cvar scavenge_score_bonus_time 15 // -wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 // +wait 0740 ; sm_cvar scavenge_round_setup_time 30 // +wait 0741 ; sm_cvar scavenge_score_bonus_time 15 // +wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 // wait 0743 ; sm_cvar // scene_maxcaptionradius 1500 // -wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 // -wait 0745 ; sm_cvar shout_going_to_die_interval 10 // -wait 0746 ; sm_cvar shout_make_way_interval 1 // -wait 0747 ; sm_cvar shout_max_warn_range 3000 // -wait 0748 ; sm_cvar shout_min_special_warn_interval 1 // -wait 0749 ; sm_cvar shout_min_use_range 500 // -wait 0750 ; sm_cvar shout_min_warn_interval 1 // -wait 0751 ; sm_cvar shout_threat_range 3000 // +wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 // +wait 0745 ; sm_cvar shout_going_to_die_interval 10 // +wait 0746 ; sm_cvar shout_make_way_interval 1 // +wait 0747 ; sm_cvar shout_max_warn_range 3000 // +wait 0748 ; sm_cvar shout_min_special_warn_interval 1 // +wait 0749 ; sm_cvar shout_min_use_range 500 // +wait 0750 ; sm_cvar shout_min_warn_interval 1 // +wait 0751 ; sm_cvar shout_threat_range 3000 // wait 0752 ; sm_cvar // shout_view_motion_threshold 0.01 // wait 0753 ; sm_cvar // shout_view_target_threahold 0.01 // -wait 0754 ; sm_cvar singlestep 0 // -wait 0755 ; sm_cvar sk_autoaim_mode 3 // +wait 0754 ; sm_cvar singlestep 0 // +wait 0755 ; sm_cvar sk_autoaim_mode 3 // wait 0756 ; sm_cvar // sk_player_arm 3 // wait 0757 ; sm_cvar // sk_player_chest 3 // wait 0758 ; sm_cvar // sk_player_head 3 // wait 0759 ; sm_cvar // sk_player_leg 3 // wait 0760 ; sm_cvar // sk_player_stomach 3 // -wait 0761 ; sm_cvar skill 3 // -wait 0762 ; sm_cvar sm_unsilentjockey_always 1 // -wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 // -wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 // -wait 0765 ; sm_cvar Smoker_escape_range 10000 // -wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 // -wait 0767 ; sm_cvar smoker_tongue_delay 0.0 // +wait 0761 ; sm_cvar skill 3 // +wait 0762 ; sm_cvar sm_unsilentjockey_always 1 // +wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 // +wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 // +wait 0765 ; sm_cvar Smoker_escape_range 10000 // +wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 // +wait 0767 ; sm_cvar smoker_tongue_delay 0.0 // wait 0768 ; sm_cvar // snd_foliage_db_loss 5 // -wait 0769 ; sm_cvar snd_gain 1.0 // -wait 0770 ; sm_cvar snd_gain_max 1.0 // -wait 0771 ; sm_cvar snd_gain_min 1.0 // +wait 0769 ; sm_cvar snd_gain 1.0 // +wait 0770 ; sm_cvar snd_gain_max 1.0 // +wait 0771 ; sm_cvar snd_gain_min 1.0 // wait 0772 ; sm_cvar // snd_refdb 75 // wait 0773 ; sm_cvar // snd_refdist 50 // wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 // wait 0775 ; sm_cvar // snd_vox_sectimetout 600 // wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 // -wait 0777 ; sm_cvar soundpatch_captionlength 3.0 // +wait 0777 ; sm_cvar soundpatch_captionlength 3.0 // wait 0778 ; sm_cvar // spec_filter_infected any // -wait 0779 ; sm_cvar spec_filter_survivors any // -wait 0780 ; sm_cvar spec_freeze_time 0.0 // -wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 // -wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // +wait 0779 ; sm_cvar spec_filter_survivors any // +wait 0780 ; sm_cvar spec_freeze_time 0.0 // +wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 // +wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 // wait 0784 ; sm_cvar // ss_voice_hearpartner 1 // -wait 0785 ; sm_cvar steamworks_stats_disable 0 // +wait 0785 ; sm_cvar steamworks_stats_disable 0 // wait 0786 ; sm_cvar // step_spline 1 // -wait 0787 ; sm_cvar still_vel_limit 1 // -wait 0788 ; sm_cvar still_view_accel_limit 1000 // -wait 0789 ; sm_cvar suitvolume 1.0 // -wait 0790 ; sm_cvar survival_boomer_limit_increase 1 // -wait 0791 ; sm_cvar survival_charger_limit_increase 1 // -wait 0792 ; sm_cvar survival_generate_fake_times 0 // -wait 0793 ; sm_cvar survival_horde_stage_interval 40 // -wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 // +wait 0787 ; sm_cvar still_vel_limit 1 // +wait 0788 ; sm_cvar still_view_accel_limit 1000 // +wait 0789 ; sm_cvar suitvolume 1.0 // +wait 0790 ; sm_cvar survival_boomer_limit_increase 1 // +wait 0791 ; sm_cvar survival_charger_limit_increase 1 // +wait 0792 ; sm_cvar survival_generate_fake_times 0 // +wait 0793 ; sm_cvar survival_horde_stage_interval 40 // +wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 // wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 // wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 // -wait 0797 ; sm_cvar survival_lull_time 0 // -wait 0798 ; sm_cvar survival_lull_time_increment 0 // -wait 0799 ; sm_cvar survival_lull_time_max 0 // -wait 0800 ; sm_cvar survival_max_boomers 3 // +wait 0797 ; sm_cvar survival_lull_time 0 // +wait 0798 ; sm_cvar survival_lull_time_increment 0 // +wait 0799 ; sm_cvar survival_lull_time_max 0 // +wait 0800 ; sm_cvar survival_max_boomers 3 // wait 0801 ; sm_cvar // survival_max_chargers 2 // wait 0802 ; sm_cvar // survival_max_hunters 3 // wait 0803 ; sm_cvar // survival_max_jockeys 2 // @@ -807,517 +822,522 @@ wait 0806 ; sm_cvar // survival_max_spitters 3 // wait 0807 ; sm_cvar // survival_round_restart_delay 12 // wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 // wait 0809 ; sm_cvar // survival_special_limit_increase 1 // -wait 0810 ; sm_cvar survival_special_spawn_interval 10 // +wait 0810 ; sm_cvar survival_special_spawn_interval 10 // wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 // -wait 0812 ; sm_cvar survival_special_stage_interval 120 // +wait 0812 ; sm_cvar survival_special_stage_interval 120 // wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 // wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 // wait 0815 ; sm_cvar // survival_tank_stage_interval 80 // -wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 // +wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 // wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 // -wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 // -wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 // -wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 // -wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 // -wait 0822 ; sm_cvar survivor_calm_damage_delay 10 // -wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 // -wait 0824 ; sm_cvar survivor_calm_intensity 0.1 // +wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 // +wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 // +wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 // +wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 // +wait 0822 ; sm_cvar survivor_calm_damage_delay 10 // +wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 // +wait 0824 ; sm_cvar survivor_calm_intensity 0.1 // wait 0825 ; sm_cvar // survivor_calm_no_flashlight 1 // -wait 0826 ; sm_cvar survivor_calm_recent_enemy_delay 10 // -wait 0827 ; sm_cvar survivor_calm_weapon_delay 10 // -wait 0828 ; sm_cvar survivor_crawl_speed 100 // -wait 0829 ; sm_cvar survivor_crouch_speed 80 // -wait 0830 ; sm_cvar survivor_damage_speed_factor 0.3 // -wait 0831 ; sm_cvar survivor_drag_speed_multiplier 0.75 // +wait 0826 ; sm_cvar survivor_calm_recent_enemy_delay 10 // +wait 0827 ; sm_cvar survivor_calm_weapon_delay 10 // +wait 0828 ; sm_cvar survivor_crawl_speed 100 // +wait 0829 ; sm_cvar survivor_crouch_speed 80 // +wait 0830 ; sm_cvar survivor_damage_speed_factor 0.3 // +wait 0831 ; sm_cvar survivor_drag_speed_multiplier 0.75 // wait 0832 ; sm_cvar // survivor_ff_avoidance 1 // -wait 0833 ; sm_cvar survivor_ff_avoidance_pitch 10 // +wait 0833 ; sm_cvar survivor_ff_avoidance_pitch 10 // wait 0834 ; sm_cvar // survivor_ff_avoidance_yaw 10 // -wait 0835 ; sm_cvar survivor_ff_tolerance 100 // -wait 0836 ; sm_cvar survivor_fog_vocalize_percent 1.0 // -wait 0837 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 // -wait 0838 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 // -wait 0839 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 // -wait 0840 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 // -wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 // -wait 0842 ; sm_cvar survivor_give_attract_timeout 15 // -wait 0843 ; sm_cvar survivor_hanging_eye_height 100 // -wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 // -wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 // +wait 0835 ; sm_cvar survivor_ff_tolerance 100 // +wait 0836 ; sm_cvar survivor_fog_vocalize_percent 1.0 // +wait 0837 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 // +wait 0838 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 // +wait 0839 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 // +wait 0840 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 // +wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 // +wait 0842 ; sm_cvar survivor_give_attract_timeout 15 // +wait 0843 ; sm_cvar survivor_hanging_eye_height 100 // +wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 // +wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 // wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 // -wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 // +wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 // wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 // -wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 // -wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // -wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 // -wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 // -wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 // -wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 // -wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 // -wait 0856 ; sm_cvar survivor_incapacitated_roll 15 // -wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 // -wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 // -wait 0859 ; sm_cvar survivor_it_duration 18 // -wait 0860 ; sm_cvar survivor_knockdown_roll -15 // -wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 // +wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 // +wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // +wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 // +wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 // +wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 // +wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 // +wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 // +wait 0856 ; sm_cvar survivor_incapacitated_roll 15 // +wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 // +wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 // +wait 0859 ; sm_cvar survivor_it_duration 18 // +wait 0860 ; sm_cvar survivor_knockdown_roll -15 // +wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 // wait 0862 ; sm_cvar // survivor_limit 4 // -wait 0863 ; sm_cvar survivor_limp_walk_speed 100 // -wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 // +wait 0863 ; sm_cvar survivor_limp_walk_speed 100 // +wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 // wait 0865 ; sm_cvar // survivor_max_lunge_stagger_speed 220 // wait 0866 ; sm_cvar // survivor_max_tongue_stagger_distance 200 // -wait 0867 ; sm_cvar survivor_max_tongue_stagger_duration 1 // -wait 0868 ; sm_cvar survivor_max_tug_distance 500 // -wait 0869 ; sm_cvar survivor_max_tug_duration 5 // -wait 0870 ; sm_cvar survivor_min_lunge_stagger_speed 0 // -wait 0871 ; sm_cvar survivor_pounce_victim_eye_height 30 // -wait 0872 ; sm_cvar survivor_respawn_with_guns 0 // +wait 0867 ; sm_cvar survivor_max_tongue_stagger_duration 1 // +wait 0868 ; sm_cvar survivor_max_tug_distance 500 // +wait 0869 ; sm_cvar survivor_max_tug_duration 5 // +wait 0870 ; sm_cvar survivor_min_lunge_stagger_speed 0 // +wait 0871 ; sm_cvar survivor_pounce_victim_eye_height 30 // +wait 0872 ; sm_cvar survivor_respawn_with_guns 0 // wait 0873 ; sm_cvar // survivor_revive_after_drag 0 // wait 0874 ; sm_cvar // survivor_revive_continuous_fire 1 // -wait 0875 ; sm_cvar survivor_revive_duration 4.8 // +wait 0875 ; sm_cvar survivor_revive_duration 4.8 // wait 0876 ; sm_cvar // survivor_revive_health 30 // -wait 0877 ; sm_cvar survivor_speed 220 // -wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 // +wait 0877 ; sm_cvar survivor_speed 220 // +wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 // wait 0879 ; sm_cvar // survivor_sprint_multiplier 1.5 // -wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 // +wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 // wait 0881 ; sm_cvar // survivor_team_hit_pitch_max 10 // wait 0882 ; sm_cvar // survivor_team_hit_pitch_min -10 // wait 0883 ; sm_cvar // survivor_team_hit_yaw_max 10 // wait 0884 ; sm_cvar // survivor_team_hit_yaw_min -10 // -wait 0885 ; sm_cvar survivor_teammatefocus_speed 10 // -wait 0886 ; sm_cvar survivor_teammatefocus_stickyness 10 // -wait 0887 ; sm_cvar survivor_unstoppable_speed 180 // -wait 0888 ; sm_cvar survivor_upgrade_reload_duration 0.75 // -wait 0889 ; sm_cvar survivor_vision_range 2000 // -wait 0890 ; sm_cvar survivor_vision_range_obscured 1000 // +wait 0885 ; sm_cvar survivor_teammatefocus_speed 10 // +wait 0886 ; sm_cvar survivor_teammatefocus_stickyness 10 // +wait 0887 ; sm_cvar survivor_unstoppable_speed 180 // +wait 0888 ; sm_cvar survivor_upgrade_reload_duration 0.75 // +wait 0889 ; sm_cvar survivor_vision_range 2000 // +wait 0890 ; sm_cvar survivor_vision_range_obscured 1000 // wait 0891 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 // -wait 0892 ; sm_cvar sv_accelerate 5.454545 // -wait 0893 ; sm_cvar sv_airaccelerate 15 // -wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 // -wait 0895 ; sm_cvar sv_allow_votes 1 // -wait 0896 ; sm_cvar sv_allow_wait_command 1 // +wait 0892 ; sm_cvar sv_accelerate 5.454545 // +wait 0893 ; sm_cvar sv_airaccelerate 15 // +wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 // +wait 0895 ; sm_cvar sv_allow_votes 1 // +wait 0896 ; sm_cvar sv_allow_wait_command 1 // wait 0897 ; sm_cvar // sv_allowdownload 0 // wait 0898 ; sm_cvar // sv_allowupload 0 // wait 0899 ; sm_cvar // sv_alternateticks 0 // wait 0900 ; sm_cvar // sv_autosave 0 // -wait 0901 ; sm_cvar sv_backspeed 1.0 // +wait 0901 ; sm_cvar sv_backspeed 1.0 // wait 0902 ; sm_cvar // sv_banid_dev_enabled 0 // -wait 0903 ; sm_cvar sv_banid_enabled 1 // -wait 0904 ; sm_cvar sv_benchmark_numticks 0 // -wait 0905 ; sm_cvar sv_bounce 0.2 // -wait 0906 ; sm_cvar sv_client_cmdrate_difference 0 // -wait 0907 ; sm_cvar sv_client_max_interp_ratio 30 // -wait 0908 ; sm_cvar sv_client_min_interp_ratio 0 // -wait 0909 ; sm_cvar sv_client_predict 1 // -wait 0910 ; sm_cvar sv_clockcorrection_msecs 50 // -wait 0911 ; sm_cvar sv_consistency 0 // -wait 0912 ; sm_cvar sv_contact EricMizusawa02@gmail.com // +wait 0903 ; sm_cvar sv_banid_enabled 1 // +wait 0904 ; sm_cvar sv_benchmark_numticks 0 // +wait 0905 ; sm_cvar sv_bounce 0.2 // +wait 0906 ; sm_cvar sv_client_cmdrate_difference 0 // +wait 0907 ; sm_cvar sv_client_max_interp_ratio 30 // +wait 0908 ; sm_cvar sv_client_min_interp_ratio 0 // +wait 0909 ; sm_cvar sv_client_predict 1 // +wait 0910 ; sm_cvar sv_clockcorrection_msecs 50 // +wait 0911 ; sm_cvar sv_consistency 0 // +wait 0912 ; sm_cvar sv_contact EricMizusawa02@gmail.com // wait 0913 ; sm_cvar // sv_creationtickcheck 1 // wait 0914 ; sm_cvar // sv_cycle_latch_timer 0.1 // -wait 0915 ; sm_cvar sv_demo_entity_record_rate 60 // -wait 0916 ; sm_cvar sv_disable_glow_faritems 0 // +wait 0915 ; sm_cvar sv_demo_entity_record_rate 60 // +wait 0916 ; sm_cvar sv_disable_glow_faritems 0 // wait 0917 ; sm_cvar // sv_doors_push_players 1 // -wait 0918 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // -wait 0919 ; sm_cvar sv_extra_client_connect_time 15 // -wait 0920 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // -wait 0921 ; sm_cvar sv_filterban 1 // -wait 0922 ; sm_cvar sv_footstepinterval 0.166667 // +wait 0918 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // +wait 0919 ; sm_cvar sv_extra_client_connect_time 15 // +wait 0920 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // +wait 0921 ; sm_cvar sv_filterban 1 // +wait 0922 ; sm_cvar sv_footstepinterval 0.166667 // wait 0923 ; sm_cvar // sv_force_time_of_day -1 // -wait 0924 ; sm_cvar sv_forcepreload 1 // +wait 0924 ; sm_cvar sv_forcepreload 1 // wait 0925 ; sm_cvar // sv_friction 4 // -wait 0926 ; sm_cvar sv_gameinstructor_disable 1 // +wait 0926 ; sm_cvar sv_gameinstructor_disable 1 // wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // -wait 0928 ; sm_cvar sv_gravity 731.121717 // -wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 // -wait 0930 ; sm_cvar sv_hibernate_ms 0 // -wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 // -wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 // -wait 0933 ; sm_cvar sv_hibernate_when_empty 0 // -wait 0934 ; sm_cvar sv_hosting_lobby 1 // -wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // -wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 // -wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // +wait 0928 ; sm_cvar sv_gravity 731.121717 // +wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 // +wait 0930 ; sm_cvar sv_hibernate_ms 0 // +wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 // +wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 // +wait 0933 ; sm_cvar sv_hibernate_when_empty 0 // +wait 0934 ; sm_cvar sv_hosting_lobby 1 // +wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // +wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 // +wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 // wait 0939 ; sm_cvar // sv_infected_scale_min 1.02941177 // -wait 0940 ; sm_cvar sv_lagflushbonecache 0 // -wait 0941 ; sm_cvar sv_lan 0 // -wait 0942 ; sm_cvar sv_log_onefile 1 // -wait 0943 ; sm_cvar sv_logbans 1 // -wait 0944 ; sm_cvar sv_logecho 1 // -wait 0945 ; sm_cvar sv_logfile 1 // -wait 0946 ; sm_cvar sv_logsdir logs // -wait 0947 ; sm_cvar sv_max_queries_sec 2 // +wait 0940 ; sm_cvar sv_lagflushbonecache 0 // +wait 0941 ; sm_cvar sv_lan 0 // +wait 0942 ; sm_cvar sv_log_onefile 1 // +wait 0943 ; sm_cvar sv_logbans 1 // +wait 0944 ; sm_cvar sv_logecho 1 // +wait 0945 ; sm_cvar sv_logfile 1 // +wait 0946 ; sm_cvar sv_logsdir logs // +wait 0947 ; sm_cvar sv_max_queries_sec 2 // wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 // wait 0949 ; sm_cvar // sv_max_queries_window 30 // -wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 // -wait 0951 ; sm_cvar sv_maxclientframes 120 // -wait 0952 ; sm_cvar sv_maxcmdrate 120 // +wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 // +wait 0951 ; sm_cvar sv_maxclientframes 120 // +wait 0952 ; sm_cvar sv_maxcmdrate 120 // wait 0953 ; sm_cvar // sv_maxplayers 32 // -wait 0954 ; sm_cvar sv_maxrate 72000 // +wait 0954 ; sm_cvar sv_maxrate 72000 // wait 0955 ; sm_cvar // sv_maxreplay 0 // -wait 0956 ; sm_cvar sv_maxspeed 1000 // -wait 0957 ; sm_cvar sv_maxunlag 0.5 // -wait 0958 ; sm_cvar sv_maxupdaterate 120 // -wait 0959 ; sm_cvar sv_maxvelocity 1500 // -wait 0960 ; sm_cvar sv_mincmdrate 120 // -wait 0961 ; sm_cvar sv_minrate 72000 // -wait 0962 ; sm_cvar sv_minupdaterate 60 // +wait 0956 ; sm_cvar sv_maxspeed 1000 // +wait 0957 ; sm_cvar sv_maxunlag 0.5 // +wait 0958 ; sm_cvar sv_maxupdaterate 120 // +wait 0959 ; sm_cvar sv_maxvelocity 1500 // +wait 0960 ; sm_cvar sv_mincmdrate 120 // +wait 0961 ; sm_cvar sv_minrate 72000 // +wait 0962 ; sm_cvar sv_minupdaterate 60 // wait 0963 ; sm_cvar // sv_multiplayer_maxtempentities 32 // -wait 0964 ; sm_cvar sv_multiplayer_sounds 32 // +wait 0964 ; sm_cvar sv_multiplayer_sounds 32 // wait 0965 ; sm_cvar // sv_netvisdist 100000 // -wait 0966 ; sm_cvar sv_noclipaccelerate 5 // -wait 0967 ; sm_cvar sv_noclipfriction 4 // -wait 0968 ; sm_cvar sv_noclipspeed 3 // -wait 0969 ; sm_cvar sv_parallel_packentities 2 // -wait 0970 ; sm_cvar sv_parallel_sendsnapshot 2 // -wait 0971 ; sm_cvar sv_pausable 0 // -wait 0972 ; sm_cvar sv_pausable_dev 0 // -wait 0973 ; sm_cvar sv_pausable_dev_ds 0 // -wait 0974 ; sm_cvar sv_permawipe 0 // -wait 0975 ; sm_cvar sv_player_max_separation_force 0 // -wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 // +wait 0966 ; sm_cvar sv_noclipaccelerate 5 // +wait 0967 ; sm_cvar sv_noclipfriction 4 // +wait 0968 ; sm_cvar sv_noclipspeed 3 // +wait 0969 ; sm_cvar sv_parallel_packentities 2 // +wait 0970 ; sm_cvar sv_parallel_sendsnapshot 2 // +wait 0971 ; sm_cvar sv_pausable 0 // +wait 0972 ; sm_cvar sv_pausable_dev 0 // +wait 0973 ; sm_cvar sv_pausable_dev_ds 0 // +wait 0974 ; sm_cvar sv_permawipe 0 // +wait 0975 ; sm_cvar sv_player_max_separation_force 0 // +wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 // wait 0977 ; sm_cvar // sv_playerperfhistorycount 128 // -wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 // -wait 0979 ; sm_cvar sv_pure_kick_clients 0 // -wait 0980 ; sm_cvar sv_pushaway_clientside 2 // -wait 0981 ; sm_cvar sv_pushaway_clientside_size 0 // -wait 0982 ; sm_cvar sv_pushaway_force 100000 // -wait 0983 ; sm_cvar sv_pushaway_max_force 5000 // +wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 // +wait 0979 ; sm_cvar sv_pure_kick_clients 0 // +wait 0980 ; sm_cvar sv_pushaway_clientside 2 // +wait 0981 ; sm_cvar sv_pushaway_clientside_size 0 // +wait 0982 ; sm_cvar sv_pushaway_force 100000 // +wait 0983 ; sm_cvar sv_pushaway_max_force 5000 // wait 0984 ; sm_cvar // sv_pushaway_max_player_force 10000 // -wait 0985 ; sm_cvar sv_pushaway_min_force 1000 // -wait 0986 ; sm_cvar sv_pushaway_min_player_speed 80 // -wait 0987 ; sm_cvar sv_pushaway_player_force 100000 // -wait 0988 ; sm_cvar sv_pz_endgame_vote_period 15 // +wait 0985 ; sm_cvar sv_pushaway_min_force 1000 // +wait 0986 ; sm_cvar sv_pushaway_min_player_speed 80 // +wait 0987 ; sm_cvar sv_pushaway_player_force 100000 // +wait 0988 ; sm_cvar sv_pz_endgame_vote_period 15 // wait 0989 ; sm_cvar // sv_pz_endgame_vote_post_period 5 // -wait 0990 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 // -wait 0991 ; sm_cvar sv_ragdoll_maxcount 80 // +wait 0990 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 // +wait 0991 ; sm_cvar sv_ragdoll_maxcount 80 // wait 0992 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // wait 0993 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // wait 0994 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // wait 0995 ; sm_cvar // sv_ragdoll_maxcount_special 12 // wait 0996 ; sm_cvar // sv_ragdoll_maxcount_survivor 3 // -wait 0997 ; sm_cvar sv_rcon_banpenalty 0 // -wait 0998 ; sm_cvar sv_rcon_log 0 // -wait 0999 ; sm_cvar sv_rcon_maxfailures 20 // -wait 1000 ; sm_cvar sv_rcon_minfailures 20 // -wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 // -wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 // -wait 1003 ; sm_cvar sv_region 0 // +wait 0997 ; sm_cvar sv_rcon_banpenalty 0 // +wait 0998 ; sm_cvar sv_rcon_log 0 // +wait 0999 ; sm_cvar sv_rcon_maxfailures 20 // +wait 1000 ; sm_cvar sv_rcon_minfailures 20 // +wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 // +wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 // +wait 1003 ; sm_cvar sv_region 0 // wait 1004 ; sm_cvar // sv_rescue_disabled 0 // -wait 1005 ; sm_cvar sv_reservation_grace 3 // -wait 1006 ; sm_cvar sv_reservation_timeout 5 // -wait 1007 ; sm_cvar sv_rollangle 0.3 // -wait 1008 ; sm_cvar sv_rollspeed 440 // +wait 1005 ; sm_cvar sv_reservation_grace 3 // +wait 1006 ; sm_cvar sv_reservation_timeout 5 // +wait 1007 ; sm_cvar sv_rollangle 0.3 // +wait 1008 ; sm_cvar sv_rollspeed 440 // wait 1009 ; sm_cvar // sv_script_think_interval 0.2 // -wait 1010 ; sm_cvar sv_search_key bizzymod // -wait 1011 ; sm_cvar sv_showanimstate_activities 0 // -wait 1012 ; sm_cvar sv_specaccelerate 5 // -wait 1013 ; sm_cvar sv_specnoclip 1 // -wait 1014 ; sm_cvar sv_specspeed 3 // -wait 1015 ; sm_cvar sv_spectatoridletime 5 // -wait 1016 ; sm_cvar sv_stats 0 // -wait 1017 ; sm_cvar sv_steamgroup 38693222 // -wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 // -wait 1019 ; sm_cvar sv_stepsize 19.968995 // -wait 1020 ; sm_cvar sv_stopspeed 80 // -wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," // +wait 1010 ; sm_cvar sv_search_key bizzymod // +wait 1011 ; sm_cvar sv_showanimstate_activities 0 // +wait 1012 ; sm_cvar sv_specaccelerate 5 // +wait 1013 ; sm_cvar sv_specnoclip 1 // +wait 1014 ; sm_cvar sv_specspeed 3 // +wait 1015 ; sm_cvar sv_spectatoridletime 5 // +wait 1016 ; sm_cvar sv_stats 0 // +wait 1017 ; sm_cvar sv_steamgroup 38693222 // +wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 // +wait 1019 ; sm_cvar sv_stepsize 19.968995 // +wait 1020 ; sm_cvar sv_stopspeed 80 // +wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," // wait 1022 ; sm_cvar // sv_teststepsimulation 0 // -wait 1023 ; sm_cvar sv_timeout 30 // -wait 1024 ; sm_cvar sv_tracereffects_limit_general 30 // -wait 1025 ; sm_cvar sv_unlag_fixstuck 1 // -wait 1026 ; sm_cvar sv_unlockedchapters 2147483647 // -wait 1027 ; sm_cvar sv_vehicle_autoaim_scale 10 // -wait 1028 ; sm_cvar sv_visiblemaxplayers 8 // +wait 1023 ; sm_cvar sv_timeout 30 // +wait 1024 ; sm_cvar sv_tracereffects_limit_general 30 // +wait 1025 ; sm_cvar sv_unlag_fixstuck 1 // +wait 1026 ; sm_cvar sv_unlockedchapters 2147483647 // +wait 1027 ; sm_cvar sv_vehicle_autoaim_scale 10 // +wait 1028 ; sm_cvar sv_visiblemaxplayers 8 // wait 1029 ; sm_cvar // sv_voicecodec vaudio_celt // -wait 1030 ; sm_cvar sv_voiceenable 1 // -wait 1031 ; sm_cvar sv_vote_command_delay 1.5 // -wait 1032 ; sm_cvar sv_vote_creation_timer 0 // -wait 1033 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // -wait 1034 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 // -wait 1035 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 // -wait 1036 ; sm_cvar sv_vote_issue_change_mission_allowed 1 // -wait 1037 ; sm_cvar sv_vote_issue_kick_allowed 1 // -wait 1038 ; sm_cvar sv_vote_issue_restart_game_allowed 1 // -wait 1039 ; sm_cvar sv_vote_kick_ban_duration 1 // -wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 // -wait 1041 ; sm_cvar sv_vote_timer_duration 12 // -wait 1042 ; sm_cvar sv_wateraccelerate 1000 // -wait 1043 ; sm_cvar sv_waterdist 0 // -wait 1044 ; sm_cvar sv_waterfriction 1000 // +wait 1030 ; sm_cvar sv_voiceenable 1 // +wait 1031 ; sm_cvar sv_vote_command_delay 1.5 // +wait 1032 ; sm_cvar sv_vote_creation_timer 0 // +wait 1033 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // +wait 1034 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 // +wait 1035 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 // +wait 1036 ; sm_cvar sv_vote_issue_change_mission_allowed 1 // +wait 1037 ; sm_cvar sv_vote_issue_kick_allowed 1 // +wait 1038 ; sm_cvar sv_vote_issue_restart_game_allowed 1 // +wait 1039 ; sm_cvar sv_vote_kick_ban_duration 1 // +wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 // +wait 1041 ; sm_cvar sv_vote_timer_duration 12 // +wait 1042 ; sm_cvar sv_wateraccelerate 1000 // +wait 1043 ; sm_cvar sv_waterdist 0 // +wait 1044 ; sm_cvar sv_waterfriction 1000 // wait 1045 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 // wait 1046 ; sm_cvar // sv_zoo_spacing 64 // wait 1047 ; sm_cvar // sv_zoo_spacing_rows 192 // wait 1048 ; sm_cvar // sv_zoo_spacing_wrap 80 // wait 1049 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" // -wait 1050 ; sm_cvar sys_minidumpexpandedspew 0 // -wait 1051 ; sm_cvar sys_minidumpspewlines 0 // -wait 1052 ; sm_cvar tank_attack_range 60 // -wait 1053 ; sm_cvar tank_burn_duration 90 // -wait 1054 ; sm_cvar tank_burn_duration_expert 90 // -wait 1055 ; sm_cvar tank_burn_duration_hard 90 // -wait 1056 ; sm_cvar tank_fist_radius 16 // -wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 // -wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 // -wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 // +wait 1050 ; sm_cvar sys_minidumpexpandedspew 0 // +wait 1051 ; sm_cvar sys_minidumpspewlines 0 // + +wait 1052 ; sm_cvar tank_attack_range 60 // +wait 1053 ; sm_cvar tank_burn_duration 90 // +wait 1054 ; sm_cvar tank_burn_duration_expert 90 // +wait 1055 ; sm_cvar tank_burn_duration_hard 90 // +wait 1056 ; sm_cvar tank_fist_radius 16 // +wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 // +wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 // +wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 // wait 1060 ; sm_cvar // tank_pz_forward 0.0 // -wait 1061 ; sm_cvar tank_run_spawn_delay 10 // -wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 // -wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 // -wait 1064 ; sm_cvar tank_stuck_time_suicide 86400 // -wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // -wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // +wait 1061 ; sm_cvar tank_run_spawn_delay 10 // +wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 // +wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 // +wait 1064 ; sm_cvar tank_stuck_time_suicide 86400 // +wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // +wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // wait 1067 ; sm_cvar // tank_swing_arc 180 // -wait 1068 ; sm_cvar tank_swing_duration 0.183333 // -wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 // -wait 1070 ; sm_cvar tank_swing_interval 1.45 // -wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 // -wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 // -wait 1073 ; sm_cvar tank_swing_range 60 // -wait 1074 ; sm_cvar tank_swing_yaw 100 // -wait 1075 ; sm_cvar tank_throw_aim_error 0 // -wait 1076 ; sm_cvar tank_throw_allow_range 600 // -wait 1077 ; sm_cvar tank_throw_lead_time_factor 0.25 // -wait 1078 ; sm_cvar tank_throw_loft_rate 0.015 // +wait 1068 ; sm_cvar tank_swing_duration 0.183333 // +wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 // +wait 1070 ; sm_cvar tank_swing_interval 1.45 // +wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 // +wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 // +wait 1073 ; sm_cvar tank_swing_range 60 // +wait 1074 ; sm_cvar tank_swing_yaw 100 // +wait 1075 ; sm_cvar tank_throw_aim_error 0 // +wait 1076 ; sm_cvar tank_throw_allow_range 600 // +wait 1077 ; sm_cvar tank_throw_lead_time_factor 0.25 // +wait 1078 ; sm_cvar tank_throw_loft_rate 0.015 // wait 1079 ; sm_cvar // tank_throw_max_loft_angle 30 // wait 1080 ; sm_cvar // tank_throw_min_interval 8 // -wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 // -wait 1082 ; sm_cvar tank_windup_time 0.483333 // -wait 1083 ; sm_cvar tauntfrequency 0.0 // +wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 // +wait 1082 ; sm_cvar tank_windup_time 0.483333 // +wait 1083 ; sm_cvar tauntfrequency 0.0 // wait 1084 ; sm_cvar // telemetry_filtervalue 1000 // -wait 1085 ; sm_cvar telemetry_server 74.91.113.130 // -wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 // -wait 1087 ; sm_cvar tf_arena_max_streak 10 // -wait 1088 ; sm_cvar tf_arena_preround_time 5 // -wait 1089 ; sm_cvar think_limit 0 // -wait 1090 ; sm_cvar tick_door_speed 2.0 // -wait 1091 ; sm_cvar tongue_bend_point_deflection 4 // -wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 // -wait 1093 ; sm_cvar tongue_bullet_radius 8 // -wait 1094 ; sm_cvar tongue_choke_damage_amount 6 // +wait 1085 ; sm_cvar telemetry_server 74.91.113.130 // +wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 // +wait 1087 ; sm_cvar tf_arena_max_streak 10 // +wait 1088 ; sm_cvar tf_arena_preround_time 5 // +wait 1089 ; sm_cvar think_limit 0 // +wait 1090 ; sm_cvar tick_door_speed 2.0 // +wait 1091 ; sm_cvar tongue_bend_point_deflection 4 // +wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 // +wait 1093 ; sm_cvar tongue_bullet_radius 8 // +wait 1094 ; sm_cvar tongue_choke_damage_amount 6 // wait 1095 ; sm_cvar // tongue_choke_damage_interval 1.0 // -wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 // -wait 1097 ; sm_cvar tongue_drag_damage_amount 4 // -wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 // -wait 1099 ; sm_cvar tongue_fly_speed 1100 // -wait 1100 ; sm_cvar tongue_gravity_force 5000 // -wait 1101 ; sm_cvar tongue_health 200 // -wait 1102 ; sm_cvar tongue_hit_delay 10 // -wait 1103 ; sm_cvar tongue_los_forgiveness_time 1.5 // -wait 1104 ; sm_cvar tongue_miss_delay 2.5 // +wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 // +wait 1097 ; sm_cvar tongue_drag_damage_amount 4 // +wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 // +wait 1099 ; sm_cvar tongue_fly_speed 1100 // +wait 1100 ; sm_cvar tongue_gravity_force 5000 // +wait 1101 ; sm_cvar tongue_health 200 // +wait 1102 ; sm_cvar tongue_hit_delay 10 // +wait 1103 ; sm_cvar tongue_los_forgiveness_time 1.5 // +wait 1104 ; sm_cvar tongue_miss_delay 2.5 // wait 1105 ; sm_cvar // tongue_no_progress_break_interval 10 // -wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // -wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 // -wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 // +wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // +wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 // +wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 // wait 1109 ; sm_cvar // tongue_no_progress_damage_interval 0.5 // -wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 // -wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 // -wait 1112 ; sm_cvar tongue_range 900 // -wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 // -wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 // -wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 // +wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 // +wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 // +wait 1112 ; sm_cvar tongue_range 900 // +wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 // +wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 // +wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 // wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 // -wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 // -wait 1118 ; sm_cvar tongue_victim_acceleration 10 // -wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // -wait 1120 ; sm_cvar tongue_victim_max_speed 200 // -wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // +wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 // +wait 1118 ; sm_cvar tongue_victim_acceleration 10 // +wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // +wait 1120 ; sm_cvar tongue_victim_max_speed 200 // +wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // wait 1122 ; sm_cvar // tp_schedule_post_think 0 // wait 1123 ; sm_cvar // tv_autoretry 0 // -wait 1124 ; sm_cvar tv_chattimelimit 0 // -wait 1125 ; sm_cvar tv_delay 0 // -wait 1126 ; sm_cvar tv_maxclients 32 // -wait 1127 ; sm_cvar tv_maxrate 36000 // -wait 1128 ; sm_cvar tv_name BizzyTV // -wait 1129 ; sm_cvar tv_snapshotrate 15 // +wait 1124 ; sm_cvar tv_chattimelimit 0 // +wait 1125 ; sm_cvar tv_delay 0 // +wait 1126 ; sm_cvar tv_maxclients 32 // +wait 1127 ; sm_cvar tv_maxrate 36000 // +wait 1128 ; sm_cvar tv_name BizzyTV // +wait 1129 ; sm_cvar tv_snapshotrate 15 // wait 1130 ; sm_cvar // tv_timeout 30 // -wait 1131 ; sm_cvar tv_title BizzyTV // -wait 1132 ; sm_cvar upgrade_explosive_bullet_force 10 // -wait 1133 ; sm_cvar upgrade_explosive_slug_force 20 // -wait 1134 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 // -wait 1135 ; sm_cvar upgrade_pack_use_duration 1.5 // -wait 1136 ; sm_cvar upgradepack_forward_dist 16 // -wait 1137 ; sm_cvar upgradepack_max_drop_dist 0 // -wait 1138 ; sm_cvar versus_boss_buffer 2000 // -wait 1139 ; sm_cvar versus_boss_flow_max 0.80 // -wait 1140 ; sm_cvar versus_boss_flow_max_finale 0.90 // -wait 1141 ; sm_cvar versus_boss_flow_max_intro 0.80 // -wait 1142 ; sm_cvar versus_boss_flow_min 0.20 // -wait 1143 ; sm_cvar versus_boss_flow_min_finale 0.30 // -wait 1144 ; sm_cvar versus_boss_flow_min_intro 0.25 // -wait 1145 ; sm_cvar versus_boss_padding_max 0.0 // -wait 1146 ; sm_cvar versus_boss_padding_min 0.0 // -wait 1147 ; sm_cvar versus_force_start_time 180 // -wait 1148 ; sm_cvar versus_level_restart_delay 6 // -wait 1149 ; sm_cvar versus_marker_num 0 // -wait 1150 ; sm_cvar versus_round_restarttimer 20 // -wait 1151 ; sm_cvar versus_round_restarttimer_finale 20 // +wait 1131 ; sm_cvar tv_title BizzyTV // + +wait 1132 ; sm_cvar upgrade_explosive_bullet_force 10 // +wait 1133 ; sm_cvar upgrade_explosive_slug_force 20 // +wait 1134 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 // +wait 1135 ; sm_cvar upgrade_pack_use_duration 1.5 // +wait 1136 ; sm_cvar upgradepack_forward_dist 16 // +wait 1137 ; sm_cvar upgradepack_max_drop_dist 0 // + +wait 1138 ; sm_cvar versus_boss_buffer 2000 // +wait 1139 ; sm_cvar versus_boss_flow_max 0.80 // +wait 1140 ; sm_cvar versus_boss_flow_max_finale 0.90 // +wait 1141 ; sm_cvar versus_boss_flow_max_intro 0.80 // +wait 1142 ; sm_cvar versus_boss_flow_min 0.20 // +wait 1143 ; sm_cvar versus_boss_flow_min_finale 0.30 // +wait 1144 ; sm_cvar versus_boss_flow_min_intro 0.25 // +wait 1145 ; sm_cvar versus_boss_padding_max 0.0 // +wait 1146 ; sm_cvar versus_boss_padding_min 0.0 // +wait 1147 ; sm_cvar versus_force_start_time 180 // +wait 1148 ; sm_cvar versus_level_restart_delay 6 // +wait 1149 ; sm_cvar versus_marker_num 0 // +wait 1150 ; sm_cvar versus_round_restarttimer 20 // +wait 1151 ; sm_cvar versus_round_restarttimer_finale 20 // wait 1152 ; sm_cvar // versus_shove_hunter_fov 90 // wait 1153 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 // wait 1154 ; sm_cvar // versus_shove_jockey_fov_leaping 45 // -wait 1155 ; sm_cvar versus_special_respawn_interval 10 // -wait 1156 ; sm_cvar versus_tank_chance 1.0 // -wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 // -wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 // -wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 // -wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 // -wait 1161 ; sm_cvar versus_witch_chance 0.0 // -wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 // -wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 // -wait 1164 ; sm_cvar versus_witch_flow_team_variation 0.0 // +wait 1155 ; sm_cvar versus_special_respawn_interval 10 // +wait 1156 ; sm_cvar versus_tank_chance 1.0 // +wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 // +wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 // +wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 // +wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 // +wait 1161 ; sm_cvar versus_witch_chance 0.0 // +wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 // +wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 // +wait 1164 ; sm_cvar versus_witch_flow_team_variation 0.0 // wait 1165 ; sm_cvar // view_offset 0 // wait 1166 ; sm_cvar // view_offset_down 0 // wait 1167 ; sm_cvar // view_offset_forward 0 // wait 1168 ; sm_cvar // view_offset_up 0 // -wait 1169 ; sm_cvar vismon_poll_frequency 0.5 // +wait 1169 ; sm_cvar vismon_poll_frequency 0.5 // wait 1170 ; sm_cvar // vismon_trace_limit 10 // -wait 1171 ; sm_cvar vomitjar_duration_infected_bot 30 // -wait 1172 ; sm_cvar vomitjar_duration_infected_pz 30 // -wait 1173 ; sm_cvar vomitjar_duration_survivor 15 // -wait 1174 ; sm_cvar vomitjar_radius 200 // -wait 1175 ; sm_cvar vprof_server_spike_threshold 999 // -wait 1176 ; sm_cvar vs_defib_penalty 0 // -wait 1177 ; sm_cvar vs_incap_bonus 25 // -wait 1178 ; sm_cvar vs_max_team_switches 2147483647 // -wait 1179 ; sm_cvar vs_score_pp_health 1.0 // -wait 1180 ; sm_cvar vs_score_pp_healthbuffer 1.0 // +wait 1171 ; sm_cvar vomitjar_duration_infected_bot 30 // +wait 1172 ; sm_cvar vomitjar_duration_infected_pz 30 // +wait 1173 ; sm_cvar vomitjar_duration_survivor 15 // +wait 1174 ; sm_cvar vomitjar_radius 200 // +wait 1175 ; sm_cvar vprof_server_spike_threshold 999 // +wait 1176 ; sm_cvar vs_defib_penalty 0 // +wait 1177 ; sm_cvar vs_incap_bonus 25 // +wait 1178 ; sm_cvar vs_max_team_switches 2147483647 // +wait 1179 ; sm_cvar vs_score_pp_health 1.0 // +wait 1180 ; sm_cvar vs_score_pp_healthbuffer 1.0 // wait 1181 ; sm_cvar // vs_survival_bonus 25 // -wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 // +wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 // wait 1183 ; sm_cvar // vs_tank_damage 25 // -wait 1184 ; sm_cvar vs_tank_pound_damage 36 // +wait 1184 ; sm_cvar vs_tank_pound_damage 36 // wait 1185 ; sm_cvar // vs_tank_rock_damage 24 // -wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 // -wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 // +wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 // +wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 // wait 1188 ; sm_cvar // vs_threat_initial_distance_max 8000 // -wait 1189 ; sm_cvar vs_threat_initial_distance_min 2000 // +wait 1189 ; sm_cvar vs_threat_initial_distance_min 2000 // wait 1190 ; sm_cvar // vs_threat_radius 200 // wait 1191 ; sm_cvar // vs_tiebreak_bonus 0 // -wait 1192 ; sm_cvar witch_rage_ramp_duration 3 // -wait 1193 ; sm_cvar z_acquire_far_range 2000 // + +wait 1192 ; sm_cvar witch_rage_ramp_duration 3 // + +wait 1193 ; sm_cvar z_acquire_far_range 2000 // wait 1194 ; sm_cvar // z_acquire_far_time 5 // wait 1195 ; sm_cvar // z_acquire_near_range 100 // wait 1196 ; sm_cvar // z_acquire_near_time 1.0 // wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0.0 // wait 1198 ; sm_cvar // z_added_light_max 0.5 // wait 1199 ; sm_cvar // z_added_light_min 0.05 // -wait 1200 ; sm_cvar z_alert_dot 0.0 // +wait 1200 ; sm_cvar z_alert_dot 0.0 // wait 1201 ; sm_cvar // z_alert_range 1000 // -wait 1202 ; sm_cvar z_anim_idle_speed_max 80 // -wait 1203 ; sm_cvar z_anim_idle_speed_min 1 // -wait 1204 ; sm_cvar z_attack_change_target_range 40 // +wait 1202 ; sm_cvar z_anim_idle_speed_max 80 // +wait 1203 ; sm_cvar z_anim_idle_speed_min 1 // +wait 1204 ; sm_cvar z_attack_change_target_range 40 // wait 1205 ; sm_cvar // z_attack_flow_range 1500 // -wait 1206 ; sm_cvar z_attack_incapacitated_damage 3 // -wait 1207 ; sm_cvar z_attack_infected_it_damage 5 // -wait 1208 ; sm_cvar z_attack_interval 0.666667 // -wait 1209 ; sm_cvar z_attack_max_range 40 // -wait 1210 ; sm_cvar z_attack_min_range 20 // -wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 // -wait 1212 ; sm_cvar z_attack_on_the_run_range 40 // -wait 1213 ; sm_cvar z_attack_pz_it_damage 100 // -wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 // -wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 // +wait 1206 ; sm_cvar z_attack_incapacitated_damage 3 // +wait 1207 ; sm_cvar z_attack_infected_it_damage 5 // +wait 1208 ; sm_cvar z_attack_interval 0.666667 // +wait 1209 ; sm_cvar z_attack_max_range 40 // +wait 1210 ; sm_cvar z_attack_min_range 20 // +wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 // +wait 1212 ; sm_cvar z_attack_on_the_run_range 40 // +wait 1213 ; sm_cvar z_attack_pz_it_damage 100 // +wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 // +wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 // wait 1216 ; sm_cvar // z_avoid_max_range 100 // -wait 1217 ; sm_cvar z_avoid_min_range 50 // -wait 1218 ; sm_cvar z_avoid_power 20 // -wait 1219 ; sm_cvar z_avoidforce 0 // -wait 1220 ; sm_cvar z_background_limit 40 // -wait 1221 ; sm_cvar z_backspeed 500 // +wait 1217 ; sm_cvar z_avoid_min_range 50 // +wait 1218 ; sm_cvar z_avoid_power 20 // +wait 1219 ; sm_cvar z_avoidforce 0 // +wait 1220 ; sm_cvar z_background_limit 40 // +wait 1221 ; sm_cvar z_backspeed 500 // wait 1222 ; sm_cvar // z_bbq_min 0.0 // wait 1223 ; sm_cvar // z_bbq_rate 0.01 // wait 1224 ; sm_cvar // z_boomer_limit 1 // -wait 1225 ; sm_cvar z_boomer_near_dist 10000 // +wait 1225 ; sm_cvar z_boomer_near_dist 10000 // wait 1226 ; sm_cvar // z_boundary_max_range 4000 // wait 1227 ; sm_cvar // z_boundary_spread_speed 1000 // -wait 1228 ; sm_cvar z_brawl_chance 0 // -wait 1229 ; sm_cvar z_breakable_damage 25 // -wait 1230 ; sm_cvar z_burn_max 1.0 // +wait 1228 ; sm_cvar z_brawl_chance 0 // +wait 1229 ; sm_cvar z_breakable_damage 25 // +wait 1230 ; sm_cvar z_burn_max 1.0 // wait 1231 ; sm_cvar // z_burn_rate 0.01 // -wait 1232 ; sm_cvar z_burning_lifetime 15 // -wait 1233 ; sm_cvar z_carry_max_mass 100 // -wait 1234 ; sm_cvar z_chance 100 // +wait 1232 ; sm_cvar z_burning_lifetime 15 // +wait 1233 ; sm_cvar z_carry_max_mass 100 // +wait 1234 ; sm_cvar z_chance 100 // wait 1235 ; sm_cvar // z_charge_duration 2.4 // -wait 1236 ; sm_cvar z_charge_impact_angle 0.4 // -wait 1237 ; sm_cvar z_charge_impact_radius 150 // +wait 1236 ; sm_cvar z_charge_impact_angle 0.4 // +wait 1237 ; sm_cvar z_charge_impact_radius 150 // wait 1238 ; sm_cvar // z_charge_interval 12 // wait 1239 ; sm_cvar // z_charge_max_damage 10 // wait 1240 ; sm_cvar // z_charge_max_force 800 // wait 1241 ; sm_cvar // z_charge_max_speed 500 // -wait 1242 ; sm_cvar z_charge_min_force 600 // -wait 1243 ; sm_cvar z_charge_prop_damage 1000 // -wait 1244 ; sm_cvar z_charge_start_speed 300 // +wait 1242 ; sm_cvar z_charge_min_force 600 // +wait 1243 ; sm_cvar z_charge_prop_damage 1000 // +wait 1244 ; sm_cvar z_charge_start_speed 300 // wait 1245 ; sm_cvar // z_charge_warmup 0.5 // wait 1246 ; sm_cvar // z_charger_health 600 // -wait 1247 ; sm_cvar z_charger_impact_epsilon 0 // +wait 1247 ; sm_cvar z_charger_impact_epsilon 0 // wait 1248 ; sm_cvar // z_charger_limit 1 // -wait 1249 ; sm_cvar z_charger_max_prop_force 10000 // +wait 1249 ; sm_cvar z_charger_max_prop_force 10000 // wait 1250 ; sm_cvar // z_charger_pound_dmg 15 // -wait 1251 ; sm_cvar z_charger_probe_alone 20 // -wait 1252 ; sm_cvar z_charger_probe_attack 20 // -wait 1253 ; sm_cvar z_claw_hit_pitch_max 15 // -wait 1254 ; sm_cvar z_claw_hit_pitch_min -15 // -wait 1255 ; sm_cvar z_claw_hit_yaw_max 15 // -wait 1256 ; sm_cvar z_claw_hit_yaw_min -15 // +wait 1251 ; sm_cvar z_charger_probe_alone 20 // +wait 1252 ; sm_cvar z_charger_probe_attack 20 // +wait 1253 ; sm_cvar z_claw_hit_pitch_max 15 // +wait 1254 ; sm_cvar z_claw_hit_pitch_min -15 // +wait 1255 ; sm_cvar z_claw_hit_yaw_max 15 // +wait 1256 ; sm_cvar z_claw_hit_yaw_min -15 // wait 1257 ; sm_cvar // z_clear_area_range 250 // wait 1258 ; sm_cvar // z_clear_max_time 5 // wait 1259 ; sm_cvar // z_clear_min_time 0.1 // wait 1260 ; sm_cvar // z_clear_min_time_range 250 // wait 1261 ; sm_cvar // z_clear_range 500 // -wait 1262 ; sm_cvar z_close_target_notice_distance 40 // -wait 1263 ; sm_cvar z_common_limit 40 // -wait 1264 ; sm_cvar z_cooldown_spawn_safety_range 150 // -wait 1265 ; sm_cvar z_cough_cloud_expire 8 // +wait 1262 ; sm_cvar z_close_target_notice_distance 40 // +wait 1263 ; sm_cvar z_common_limit 40 // +wait 1264 ; sm_cvar z_cooldown_spawn_safety_range 150 // +wait 1265 ; sm_cvar z_cough_cloud_expire 8 // wait 1266 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 // -wait 1267 ; sm_cvar z_cough_cloud_radius 150 // -wait 1268 ; sm_cvar z_crouch_speed 90 // -wait 1269 ; sm_cvar z_cull_timeout 4 // -wait 1270 ; sm_cvar z_damage_screen_fade_alpha 32 // -wait 1271 ; sm_cvar z_damage_screen_fade_duration 0.666667 // +wait 1267 ; sm_cvar z_cough_cloud_radius 150 // +wait 1268 ; sm_cvar z_crouch_speed 90 // +wait 1269 ; sm_cvar z_cull_timeout 4 // +wait 1270 ; sm_cvar z_damage_screen_fade_alpha 32 // +wait 1271 ; sm_cvar z_damage_screen_fade_duration 0.666667 // wait 1272 ; sm_cvar // z_deafen_radius_one 50 // wait 1273 ; sm_cvar // z_deafen_radius_three 150 // wait 1274 ; sm_cvar // z_deafen_radius_two 100 // wait 1275 ; sm_cvar // z_density_region_length 1500 // -wait 1276 ; sm_cvar z_difficulty Impossible // -wait 1277 ; sm_cvar z_director_special_spawn_delay 0 // -wait 1278 ; sm_cvar z_discard_min_range 0 // -wait 1279 ; sm_cvar z_discard_range 2000 // -wait 1280 ; sm_cvar z_door_pound_damage 1000 // -wait 1281 ; sm_cvar z_door_reopen_interval 0.1 // -wait 1282 ; sm_cvar z_door_retry_interval 1.0 // -wait 1283 ; sm_cvar z_exploding_force 1000 // +wait 1276 ; sm_cvar z_difficulty Impossible // +wait 1277 ; sm_cvar z_director_special_spawn_delay 0 // +wait 1278 ; sm_cvar z_discard_min_range 0 // +wait 1279 ; sm_cvar z_discard_range 2000 // +wait 1280 ; sm_cvar z_door_pound_damage 1000 // +wait 1281 ; sm_cvar z_door_reopen_interval 0.1 // +wait 1282 ; sm_cvar z_door_retry_interval 1.0 // +wait 1283 ; sm_cvar z_exploding_force 1000 // wait 1284 ; sm_cvar // z_exploding_health 50 // -wait 1285 ; sm_cvar z_exploding_inner_radius 200 // +wait 1285 ; sm_cvar z_exploding_inner_radius 200 // wait 1286 ; sm_cvar // z_exploding_outer_radius 200 // -wait 1287 ; sm_cvar z_exploding_shove_interval 4 // -wait 1288 ; sm_cvar z_exploding_shove_max 3 // -wait 1289 ; sm_cvar z_exploding_shove_min 3 // -wait 1290 ; sm_cvar z_exploding_speed 200 // -wait 1291 ; sm_cvar z_exploding_splat 0 // -wait 1292 ; sm_cvar z_exploding_splat_radius 300 // -wait 1293 ; sm_cvar z_expressions 0 // -wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 // -wait 1295 ; sm_cvar z_falling_land_forward_speed 400 // -wait 1296 ; sm_cvar z_falling_land_hard_speed 400 // -wait 1297 ; sm_cvar z_falling_land_speed 400 // +wait 1287 ; sm_cvar z_exploding_shove_interval 4 // +wait 1288 ; sm_cvar z_exploding_shove_max 3 // +wait 1289 ; sm_cvar z_exploding_shove_min 3 // +wait 1290 ; sm_cvar z_exploding_speed 200 // +wait 1291 ; sm_cvar z_exploding_splat 0 // +wait 1292 ; sm_cvar z_exploding_splat_radius 300 // +wait 1293 ; sm_cvar z_expressions 0 // +wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 // +wait 1295 ; sm_cvar z_falling_land_forward_speed 400 // +wait 1296 ; sm_cvar z_falling_land_hard_speed 400 // +wait 1297 ; sm_cvar z_falling_land_speed 400 // wait 1298 ; sm_cvar // z_fatal_blast_incineration_probability 0 // -wait 1299 ; sm_cvar z_fatal_blast_max_ragdolls 20 // -wait 1300 ; sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1301 ; sm_cvar z_female_boomer_spawn_chance 50 // -wait 1302 ; sm_cvar z_finale_spawn_mob_safety_range 300 // -wait 1303 ; sm_cvar z_finale_spawn_safety_range 150 // +wait 1299 ; sm_cvar z_fatal_blast_max_ragdolls 20 // +wait 1300 ; sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1301 ; sm_cvar z_female_boomer_spawn_chance 50 // +wait 1302 ; sm_cvar z_finale_spawn_mob_safety_range 300 // +wait 1303 ; sm_cvar z_finale_spawn_safety_range 150 // wait 1304 ; sm_cvar // z_finale_spawn_safety_range_override 0 // -wait 1305 ; sm_cvar z_finale_spawn_tank_safety_range 300 // -wait 1306 ; sm_cvar z_fog_spawn 1 // +wait 1305 ; sm_cvar z_finale_spawn_tank_safety_range 300 // +wait 1306 ; sm_cvar z_fog_spawn 1 // wait 1307 ; sm_cvar // z_force_attack_from_sound_range 500 // -wait 1308 ; sm_cvar z_forwardspeed 500 // +wait 1308 ; sm_cvar z_forwardspeed 500 // wait 1309 ; sm_cvar // z_frustration_lifetime 20 // -wait 1310 ; sm_cvar z_frustration_los_delay 0.5 // -wait 1311 ; sm_cvar z_frustration_spawn_delay 20 // +wait 1310 ; sm_cvar z_frustration_los_delay 0.5 // +wait 1311 ; sm_cvar z_frustration_spawn_delay 20 // wait 1312 ; sm_cvar // z_gas_health 250 // -wait 1313 ; sm_cvar z_gas_speed 220 // +wait 1313 ; sm_cvar z_gas_speed 220 // wait 1314 ; sm_cvar // z_ghost_ahead_flow 300 // -wait 1315 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 // -wait 1316 ; sm_cvar z_ghost_delay_max 18 // -wait 1317 ; sm_cvar z_ghost_delay_min 18 // -wait 1318 ; sm_cvar z_ghost_delay_minspawn 1 // -wait 1319 ; sm_cvar z_ghost_finale_spawn_interval 10 // -wait 1320 ; sm_cvar z_ghost_friction 1.25 // +wait 1315 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 // +wait 1316 ; sm_cvar z_ghost_delay_max 18 // +wait 1317 ; sm_cvar z_ghost_delay_min 18 // +wait 1318 ; sm_cvar z_ghost_delay_minspawn 1 // +wait 1319 ; sm_cvar z_ghost_finale_spawn_interval 10 // +wait 1320 ; sm_cvar z_ghost_friction 1.25 // wait 1321 ; sm_cvar // z_ghost_group_spawn 1 // wait 1322 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 // wait 1323 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 // @@ -1329,73 +1349,73 @@ wait 1328 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 // wait 1329 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // wait 1330 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 // wait 1331 ; sm_cvar // z_ghost_spawn_distance 300 // -wait 1332 ; sm_cvar z_ghost_spawn_interval 10 // -wait 1333 ; sm_cvar z_ghost_speed 440 // +wait 1332 ; sm_cvar z_ghost_spawn_interval 10 // +wait 1333 ; sm_cvar z_ghost_speed 440 // wait 1334 ; sm_cvar // z_ghost_travel_distance 0 // -wait 1335 ; sm_cvar z_gib_explosion_force_factor 0.05 // -wait 1336 ; sm_cvar z_gib_force_factor 5.0 // -wait 1337 ; sm_cvar z_gun_damage 5 // -wait 1338 ; sm_cvar z_gun_force 100 // +wait 1335 ; sm_cvar z_gib_explosion_force_factor 0.05 // +wait 1336 ; sm_cvar z_gib_force_factor 5.0 // +wait 1337 ; sm_cvar z_gun_damage 5 // +wait 1338 ; sm_cvar z_gun_force 100 // wait 1339 ; sm_cvar // z_gun_horiz_punch 0 // -wait 1340 ; sm_cvar z_gun_physics_force 50 // -wait 1341 ; sm_cvar z_gun_range 80 // -wait 1342 ; sm_cvar z_gun_stun_duration 1.0 // -wait 1343 ; sm_cvar z_gun_survivor_force 100 // -wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 // -wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 // -wait 1346 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 // -wait 1347 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 // -wait 1348 ; sm_cvar z_gun_swing_duration 0.183333 // -wait 1349 ; sm_cvar z_gun_swing_interval 0.666667 // -wait 1350 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // -wait 1351 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 // -wait 1352 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 // -wait 1353 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 // -wait 1354 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 // -wait 1355 ; sm_cvar z_head_damage_causes_wounds 1 // -wait 1356 ; sm_cvar z_health 75 // +wait 1340 ; sm_cvar z_gun_physics_force 50 // +wait 1341 ; sm_cvar z_gun_range 80 // +wait 1342 ; sm_cvar z_gun_stun_duration 1.0 // +wait 1343 ; sm_cvar z_gun_survivor_force 100 // +wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 // +wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 // +wait 1346 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 // +wait 1347 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 // +wait 1348 ; sm_cvar z_gun_swing_duration 0.183333 // +wait 1349 ; sm_cvar z_gun_swing_interval 0.666667 // +wait 1350 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // +wait 1351 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 // +wait 1352 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 // +wait 1353 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 // +wait 1354 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 // +wait 1355 ; sm_cvar z_head_damage_causes_wounds 1 // +wait 1356 ; sm_cvar z_health 75 // wait 1357 ; sm_cvar // z_hear_gunfire_range 250 // wait 1358 ; sm_cvar // z_hear_runner_far_range 1000 // wait 1359 ; sm_cvar // z_hear_runner_near_range 500 // wait 1360 ; sm_cvar // z_hit_chainsawer_factor 0.5 // -wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 // -wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 // -wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 // -wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 // +wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 // +wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 // +wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 // +wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 // wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1.0 // wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1.0 // -wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 // -wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 // +wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 // +wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 // wait 1369 ; sm_cvar // z_hunter_health 250 // wait 1370 ; sm_cvar // z_hunter_limit 1 // -wait 1371 ; sm_cvar z_hunter_lunge_distance 800 // -wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 // -wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 // +wait 1371 ; sm_cvar z_hunter_lunge_distance 800 // +wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 // +wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 // wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 // -wait 1375 ; sm_cvar z_hunter_speed 260 // +wait 1375 ; sm_cvar z_hunter_speed 260 // wait 1376 ; sm_cvar // z_jockey_area_current_factor 1.0 // -wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 // +wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 // wait 1378 ; sm_cvar // z_jockey_area_range_factor 2.0 // -wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 // +wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 // wait 1380 ; sm_cvar // z_jockey_blend_rate 1.0 // -wait 1381 ; sm_cvar z_jockey_control_max 1.0 // +wait 1381 ; sm_cvar z_jockey_control_max 1.0 // wait 1382 ; sm_cvar // z_jockey_control_min 0.8 // -wait 1383 ; sm_cvar z_jockey_control_variance 0.0 // -wait 1384 ; sm_cvar z_jockey_health 350 // -wait 1385 ; sm_cvar z_jockey_leap_again_timer 4 // -wait 1386 ; sm_cvar z_jockey_leap_range 250 // -wait 1387 ; sm_cvar z_jockey_leap_time 0.9 // +wait 1383 ; sm_cvar z_jockey_control_variance 0.0 // +wait 1384 ; sm_cvar z_jockey_health 350 // +wait 1385 ; sm_cvar z_jockey_leap_again_timer 4 // +wait 1386 ; sm_cvar z_jockey_leap_range 250 // +wait 1387 ; sm_cvar z_jockey_leap_time 0.9 // wait 1388 ; sm_cvar // z_jockey_limit 1 // -wait 1389 ; sm_cvar z_jockey_lookahead 400 // -wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 // +wait 1389 ; sm_cvar z_jockey_lookahead 400 // +wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 // wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 // -wait 1392 ; sm_cvar z_jockey_ride_damage 3 // -wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 // +wait 1392 ; sm_cvar z_jockey_ride_damage 3 // +wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 // wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1.0 // -wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 // -wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 // +wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 // +wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 // wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1.0 // -wait 1398 ; sm_cvar z_jockey_speed 280 // +wait 1398 ; sm_cvar z_jockey_speed 280 // wait 1399 ; sm_cvar // z_jockey_speed_blend 2.0 // wait 1400 ; sm_cvar // z_jockey_stagger_amount 0.0 // wait 1401 ; sm_cvar // z_jockey_stagger_speed 2.0 // @@ -1406,242 +1426,242 @@ wait 1405 ; sm_cvar // z_last_man_run_interval 2 // wait 1406 ; sm_cvar // z_lean_wall_align_speed 300 // wait 1407 ; sm_cvar // z_leap_attach_distance 60 // wait 1408 ; sm_cvar // z_leap_cooldown 0.0 // -wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 // -wait 1410 ; sm_cvar z_leap_force_attach_distance 60 // -wait 1411 ; sm_cvar z_leap_interval 0.45 // -wait 1412 ; sm_cvar z_leap_interval_post_incap 15 // -wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 // -wait 1414 ; sm_cvar z_leap_max_distance 250 // -wait 1415 ; sm_cvar z_leap_power 440 // -wait 1416 ; sm_cvar z_lunge_cooldown 0.0 // -wait 1417 ; sm_cvar z_lunge_interval 0.0 // -wait 1418 ; sm_cvar z_lunge_power 625 // +wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 // +wait 1410 ; sm_cvar z_leap_force_attach_distance 60 // +wait 1411 ; sm_cvar z_leap_interval 0.45 // +wait 1412 ; sm_cvar z_leap_interval_post_incap 15 // +wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 // +wait 1414 ; sm_cvar z_leap_max_distance 250 // +wait 1415 ; sm_cvar z_leap_power 440 // +wait 1416 ; sm_cvar z_lunge_cooldown 0.0 // +wait 1417 ; sm_cvar z_lunge_interval 0.0 // +wait 1418 ; sm_cvar z_lunge_power 625 // wait 1419 ; sm_cvar // z_lunge_reflect 0 // -wait 1420 ; sm_cvar z_lunge_up 150 // +wait 1420 ; sm_cvar z_lunge_up 150 // wait 1421 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 // wait 1422 ; sm_cvar // z_max_neighbor_range 200 // wait 1423 ; sm_cvar // z_max_path_length 4000 // wait 1424 ; sm_cvar // z_max_player_zombies 4 // -wait 1425 ; sm_cvar z_max_stagger_duration 0.8 // -wait 1426 ; sm_cvar z_max_survivor_damage 500 // -wait 1427 ; sm_cvar z_mega_mob_size 60 // -wait 1428 ; sm_cvar z_mega_mob_spawn_max_interval 300 // -wait 1429 ; sm_cvar z_mega_mob_spawn_min_interval 300 // -wait 1430 ; sm_cvar z_min_ladder_mount_dot 0.60876143 // +wait 1425 ; sm_cvar z_max_stagger_duration 0.8 // +wait 1426 ; sm_cvar z_max_survivor_damage 500 // +wait 1427 ; sm_cvar z_mega_mob_size 60 // +wait 1428 ; sm_cvar z_mega_mob_spawn_max_interval 300 // +wait 1429 ; sm_cvar z_mega_mob_spawn_min_interval 300 // +wait 1430 ; sm_cvar z_min_ladder_mount_dot 0.60876143 // wait 1431 ; sm_cvar // z_minigun_atomize 1 // -wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 // -wait 1433 ; sm_cvar z_minigun_damage_rate 60000 // +wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 // +wait 1433 ; sm_cvar z_minigun_damage_rate 60000 // wait 1434 ; sm_cvar // z_minigun_fire_anim_speed 1 // -wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 // -wait 1436 ; sm_cvar z_minigun_firing_speed 20 // -wait 1437 ; sm_cvar z_minigun_overheat_time 100 // -wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 // -wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 // -wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 // -wait 1441 ; sm_cvar z_minigun_spread 3.0 // -wait 1442 ; sm_cvar z_minigun_stand_distance 40 // -wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 // -wait 1444 ; sm_cvar z_minion_limit 4 // +wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 // +wait 1436 ; sm_cvar z_minigun_firing_speed 20 // +wait 1437 ; sm_cvar z_minigun_overheat_time 100 // +wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 // +wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 // +wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 // +wait 1441 ; sm_cvar z_minigun_spread 3.0 // +wait 1442 ; sm_cvar z_minigun_stand_distance 40 // +wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 // +wait 1444 ; sm_cvar z_minion_limit 4 // wait 1445 ; sm_cvar // z_mob_min_notify_count 10 // wait 1446 ; sm_cvar // z_mob_music_size 10 // wait 1447 ; sm_cvar // z_mob_population_density 0.005 // wait 1448 ; sm_cvar // z_mob_recharge_rate 0.0025 // -wait 1449 ; sm_cvar z_mob_sacrifice_timeout 4 // -wait 1450 ; sm_cvar z_mob_spawn_finale_size 40 // -wait 1451 ; sm_cvar z_mob_spawn_max_interval_easy 120 // -wait 1452 ; sm_cvar z_mob_spawn_max_interval_expert 120 // -wait 1453 ; sm_cvar z_mob_spawn_max_interval_hard 120 // -wait 1454 ; sm_cvar z_mob_spawn_max_interval_normal 120 // -wait 1455 ; sm_cvar z_mob_spawn_max_size 40 // -wait 1456 ; sm_cvar z_mob_spawn_min_interval_easy 60 // -wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 // -wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 // -wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 // -wait 1460 ; sm_cvar z_mob_spawn_min_size 10 // -wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 // -wait 1462 ; sm_cvar z_must_wander 1 // +wait 1449 ; sm_cvar z_mob_sacrifice_timeout 4 // +wait 1450 ; sm_cvar z_mob_spawn_finale_size 40 // +wait 1451 ; sm_cvar z_mob_spawn_max_interval_easy 120 // +wait 1452 ; sm_cvar z_mob_spawn_max_interval_expert 120 // +wait 1453 ; sm_cvar z_mob_spawn_max_interval_hard 120 // +wait 1454 ; sm_cvar z_mob_spawn_max_interval_normal 120 // +wait 1455 ; sm_cvar z_mob_spawn_max_size 40 // +wait 1456 ; sm_cvar z_mob_spawn_min_interval_easy 60 // +wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 // +wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 // +wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 // +wait 1460 ; sm_cvar z_mob_spawn_min_size 10 // +wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 // +wait 1462 ; sm_cvar z_must_wander 1 // wait 1463 ; sm_cvar // z_noise_level_fade_rate 50 // wait 1464 ; sm_cvar // z_noise_level_footstep 150 // wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 // wait 1466 ; sm_cvar // z_noise_level_max 150 // wait 1467 ; sm_cvar // z_noise_level_vocalize 150 // -wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 // -wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 // -wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 // -wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 // +wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 // +wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 // +wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 // +wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 // wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 // -wait 1473 ; sm_cvar z_notice_it_range 2000 // -wait 1474 ; sm_cvar z_notice_near_range 40 // -wait 1475 ; sm_cvar z_player_lunge_up 100 // +wait 1473 ; sm_cvar z_notice_it_range 2000 // +wait 1474 ; sm_cvar z_notice_near_range 40 // +wait 1475 ; sm_cvar z_player_lunge_up 100 // wait 1476 ; sm_cvar // z_player_zombie_land_delay 0.0 // wait 1477 ; sm_cvar // z_pounce_allow_partial_hidden 1 // -wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 // +wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 // wait 1479 ; sm_cvar // z_pounce_damage 5 // -wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 // -wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 // +wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 // +wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 // wait 1482 ; sm_cvar // z_pounce_damage_interval 0.5 // -wait 1483 ; sm_cvar z_pounce_delay 0.0 // -wait 1484 ; sm_cvar z_pounce_door_damage 1000 // -wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 // -wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 // -wait 1487 ; sm_cvar z_pounce_shake_radius 300 // -wait 1488 ; sm_cvar z_pounce_silence_range 400 // -wait 1489 ; sm_cvar z_pounce_stumble_force 6 // -wait 1490 ; sm_cvar z_pounce_stumble_radius 175 // -wait 1491 ; sm_cvar z_puking_eye_height 50 // -wait 1492 ; sm_cvar z_push_force 1000 // -wait 1493 ; sm_cvar z_push_mass_max 100 // -wait 1494 ; sm_cvar z_pushaway_force 0 // -wait 1495 ; sm_cvar z_ragdoll_discard_range 2147483647 // -wait 1496 ; sm_cvar z_reload_chatter_intensity 0.1 // -wait 1497 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 // -wait 1498 ; sm_cvar z_reload_chatter_recent_enemy 10 // -wait 1499 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // -wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 // +wait 1483 ; sm_cvar z_pounce_delay 0.0 // +wait 1484 ; sm_cvar z_pounce_door_damage 1000 // +wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 // +wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 // +wait 1487 ; sm_cvar z_pounce_shake_radius 300 // +wait 1488 ; sm_cvar z_pounce_silence_range 400 // +wait 1489 ; sm_cvar z_pounce_stumble_force 6 // +wait 1490 ; sm_cvar z_pounce_stumble_radius 175 // +wait 1491 ; sm_cvar z_puking_eye_height 50 // +wait 1492 ; sm_cvar z_push_force 1000 // +wait 1493 ; sm_cvar z_push_mass_max 100 // +wait 1494 ; sm_cvar z_pushaway_force 0 // +wait 1495 ; sm_cvar z_ragdoll_discard_range 2147483647 // +wait 1496 ; sm_cvar z_reload_chatter_intensity 0.1 // +wait 1497 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 // +wait 1498 ; sm_cvar z_reload_chatter_recent_enemy 10 // +wait 1499 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // +wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 // wait 1501 ; sm_cvar // z_respawn_distance 0 // wait 1502 ; sm_cvar // z_respawn_interval 0 // -wait 1503 ; sm_cvar z_restrict_team_change 0 // -wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 // -wait 1505 ; sm_cvar z_round_start_replacement_time 60 // -wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 // -wait 1507 ; sm_cvar z_safe_spawn_range 0 // +wait 1503 ; sm_cvar z_restrict_team_change 0 // +wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 // +wait 1505 ; sm_cvar z_round_start_replacement_time 60 // +wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 // +wait 1507 ; sm_cvar z_safe_spawn_range 0 // wait 1508 ; sm_cvar // z_scout_mob_spawn_range 3000 // wait 1509 ; sm_cvar // z_scrimmage_creep_delay 10 // wait 1510 ; sm_cvar // z_scrimmage_creep_rate 100 // -wait 1511 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 // -wait 1512 ; sm_cvar z_shotgun_bonus_damage_range 60 // -wait 1513 ; sm_cvar z_shove_friend_speed 220 // -wait 1514 ; sm_cvar z_sidespeed 500 // -wait 1515 ; sm_cvar z_skirmish_spawn_max_interval 60 // -wait 1516 ; sm_cvar z_skirmish_spawn_max_size 10 // -wait 1517 ; sm_cvar z_skirmish_spawn_min_interval 30 // +wait 1511 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 // +wait 1512 ; sm_cvar z_shotgun_bonus_damage_range 60 // +wait 1513 ; sm_cvar z_shove_friend_speed 220 // +wait 1514 ; sm_cvar z_sidespeed 500 // +wait 1515 ; sm_cvar z_skirmish_spawn_max_interval 60 // +wait 1516 ; sm_cvar z_skirmish_spawn_max_size 10 // +wait 1517 ; sm_cvar z_skirmish_spawn_min_interval 30 // wait 1518 ; sm_cvar // z_skirmish_spawn_min_size 1 // wait 1519 ; sm_cvar // z_smoker_limit 1 // wait 1520 ; sm_cvar // z_spawn_flow_limit 1500 // wait 1521 ; sm_cvar // z_spawn_height 12 // -wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 // +wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 // wait 1523 ; sm_cvar // z_spawn_range 1500 // -wait 1524 ; sm_cvar z_spawn_safety_range 150 // -wait 1525 ; sm_cvar z_spawn_speed 440 // -wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 // -wait 1527 ; sm_cvar z_special_spawn_interval 10 // -wait 1528 ; sm_cvar z_speed 260 // -wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 // -wait 1530 ; sm_cvar z_spit_interval 15 // -wait 1531 ; sm_cvar z_spit_latency 0.283333 // -wait 1532 ; sm_cvar z_spit_range 950 // -wait 1533 ; sm_cvar z_spit_spread_delay 0.0 // -wait 1534 ; sm_cvar z_spit_velocity 950 // +wait 1524 ; sm_cvar z_spawn_safety_range 150 // +wait 1525 ; sm_cvar z_spawn_speed 440 // +wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 // +wait 1527 ; sm_cvar z_special_spawn_interval 10 // +wait 1528 ; sm_cvar z_speed 260 // +wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 // +wait 1530 ; sm_cvar z_spit_interval 15 // +wait 1531 ; sm_cvar z_spit_latency 0.283333 // +wait 1532 ; sm_cvar z_spit_range 950 // +wait 1533 ; sm_cvar z_spit_spread_delay 0.0 // +wait 1534 ; sm_cvar z_spit_velocity 950 // wait 1535 ; sm_cvar // z_spitter_health 100 // -wait 1536 ; sm_cvar z_spitter_high_chance 0 // +wait 1536 ; sm_cvar z_spitter_high_chance 0 // wait 1537 ; sm_cvar // z_spitter_limit 1 // -wait 1538 ; sm_cvar z_spitter_max_wait_time 20 // -wait 1539 ; sm_cvar z_spitter_range 950 // -wait 1540 ; sm_cvar z_spitter_speed 240 // -wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 // -wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 // -wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 // -wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 // -wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 // -wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 // -wait 1548 ; sm_cvar z_splat_survivor_yaw_min -15 // +wait 1538 ; sm_cvar z_spitter_max_wait_time 20 // +wait 1539 ; sm_cvar z_spitter_range 950 // +wait 1540 ; sm_cvar z_spitter_speed 240 // +wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 // +wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 // +wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 // +wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 // +wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 // +wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 // +wait 1548 ; sm_cvar z_splat_survivor_yaw_min -15 // wait 1549 ; sm_cvar // z_splatterdistance 100 // wait 1550 ; sm_cvar // z_stumble_max_curve_accel 5 // wait 1551 ; sm_cvar // z_stumble_max_curve_rate 5 // -wait 1552 ; sm_cvar z_survivor_respawn_health 40 // -wait 1553 ; sm_cvar z_tank_attack_interval 1.45 // -wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // -wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 // -wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 // +wait 1552 ; sm_cvar z_survivor_respawn_health 40 // +wait 1553 ; sm_cvar z_tank_attack_interval 1.45 // +wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // +wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 // +wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 // wait 1557 ; sm_cvar // z_tank_footstep_shake_amplitude 5 // -wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 // -wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 // -wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 // -wait 1561 ; sm_cvar z_tank_grenade_damage 1000 // -wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // -wait 1563 ; sm_cvar z_tank_grenade_roll -15 // +wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 // +wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 // +wait 1561 ; sm_cvar z_tank_grenade_damage 1000 // +wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // +wait 1563 ; sm_cvar z_tank_grenade_roll -15 // wait 1564 ; sm_cvar // z_tank_grenade_slowdown 0 // -wait 1565 ; sm_cvar z_tank_has_special_blood 1 // -wait 1566 ; sm_cvar z_tank_health 5000 // -wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 // -wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 // -wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 // -wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 // -wait 1571 ; sm_cvar z_tank_rock_radius 96 // -wait 1572 ; sm_cvar z_tank_speed 200 // -wait 1573 ; sm_cvar z_tank_speed_vs 220 // -wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 // -wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 // -wait 1576 ; sm_cvar z_tank_throw_force 850 // +wait 1565 ; sm_cvar z_tank_has_special_blood 1 // +wait 1566 ; sm_cvar z_tank_health 5000 // +wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 // +wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 // +wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 // +wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 // +wait 1571 ; sm_cvar z_tank_rock_radius 96 // +wait 1572 ; sm_cvar z_tank_speed 200 // +wait 1573 ; sm_cvar z_tank_speed_vs 220 // +wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 // +wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 // +wait 1576 ; sm_cvar z_tank_throw_force 850 // wait 1577 ; sm_cvar // z_tank_throw_health 50 // -wait 1578 ; sm_cvar z_tank_throw_interval 4.5 // -wait 1579 ; sm_cvar z_tank_walk_speed 120 // -wait 1580 ; sm_cvar z_throttle_hit_interval_easy 0.25 // -wait 1581 ; sm_cvar z_throttle_hit_interval_expert 0.5 // -wait 1582 ; sm_cvar z_throttle_hit_interval_hard 0.25 // -wait 1583 ; sm_cvar z_throttle_hit_interval_normal 0.25 // -wait 1584 ; sm_cvar z_use_belt_item_tolerance 0.0 // -wait 1585 ; sm_cvar z_use_tolerance 0.79335334 // +wait 1578 ; sm_cvar z_tank_throw_interval 4.5 // +wait 1579 ; sm_cvar z_tank_walk_speed 120 // +wait 1580 ; sm_cvar z_throttle_hit_interval_easy 0.25 // +wait 1581 ; sm_cvar z_throttle_hit_interval_expert 0.5 // +wait 1582 ; sm_cvar z_throttle_hit_interval_hard 0.25 // +wait 1583 ; sm_cvar z_throttle_hit_interval_normal 0.25 // +wait 1584 ; sm_cvar z_use_belt_item_tolerance 0.0 // +wait 1585 ; sm_cvar z_use_tolerance 0.79335334 // wait 1586 ; sm_cvar // z_vision_range 1000 // wait 1587 ; sm_cvar // z_vision_range_alert 2000 // -wait 1588 ; sm_cvar z_vision_range_daylight 2000 // +wait 1588 ; sm_cvar z_vision_range_daylight 2000 // wait 1589 ; sm_cvar // z_vision_range_obscured 1000 // wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 // -wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 // -wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 // -wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 // -wait 1594 ; sm_cvar z_vomit_boxsize 2.0 // -wait 1595 ; sm_cvar z_vomit_drag 1.0 // -wait 1596 ; sm_cvar z_vomit_duration 1.25 // -wait 1597 ; sm_cvar z_vomit_fade_duration 6 // -wait 1598 ; sm_cvar z_vomit_fade_start 6 // -wait 1599 ; sm_cvar z_vomit_fatigue 2001 // -wait 1600 ; sm_cvar z_vomit_float -100 // -wait 1601 ; sm_cvar z_vomit_hit_pitch_max 10 // -wait 1602 ; sm_cvar z_vomit_hit_pitch_min -10 // -wait 1603 ; sm_cvar z_vomit_hit_yaw_max 15 // -wait 1604 ; sm_cvar z_vomit_hit_yaw_min -15 // -wait 1605 ; sm_cvar z_vomit_interval 18 // -wait 1606 ; sm_cvar z_vomit_lifetime 0.25 // -wait 1607 ; sm_cvar z_vomit_maxdamagedist 400 // +wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 // +wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 // +wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 // +wait 1594 ; sm_cvar z_vomit_boxsize 2.0 // +wait 1595 ; sm_cvar z_vomit_drag 1.0 // +wait 1596 ; sm_cvar z_vomit_duration 1.25 // +wait 1597 ; sm_cvar z_vomit_fade_duration 6 // +wait 1598 ; sm_cvar z_vomit_fade_start 6 // +wait 1599 ; sm_cvar z_vomit_fatigue 2001 // +wait 1600 ; sm_cvar z_vomit_float -100 // +wait 1601 ; sm_cvar z_vomit_hit_pitch_max 10 // +wait 1602 ; sm_cvar z_vomit_hit_pitch_min -10 // +wait 1603 ; sm_cvar z_vomit_hit_yaw_max 15 // +wait 1604 ; sm_cvar z_vomit_hit_yaw_min -15 // +wait 1605 ; sm_cvar z_vomit_interval 18 // +wait 1606 ; sm_cvar z_vomit_lifetime 0.25 // +wait 1607 ; sm_cvar z_vomit_maxdamagedist 400 // wait 1608 ; sm_cvar // z_vomit_range 300 // wait 1609 ; sm_cvar // z_vomit_slide_mult 0.5 // wait 1610 ; sm_cvar // z_vomit_slide_rate 0.1 // wait 1611 ; sm_cvar // z_vomit_vecrand 0.05 // -wait 1612 ; sm_cvar z_vomit_velocity 2000 // -wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 // -wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 // -wait 1615 ; sm_cvar z_walk_speed 120 // -wait 1616 ; sm_cvar z_wandering_density 0.025 // +wait 1612 ; sm_cvar z_vomit_velocity 2000 // +wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 // +wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 // +wait 1615 ; sm_cvar z_walk_speed 120 // +wait 1616 ; sm_cvar z_wandering_density 0.025 // wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 // wait 1618 ; sm_cvar // z_witch_attack_range 60 // -wait 1619 ; sm_cvar z_witch_berserk_range 400 // -wait 1620 ; sm_cvar z_witch_burn_time 20 // -wait 1621 ; sm_cvar z_witch_damage_per_kill_hit 30 // -wait 1622 ; sm_cvar z_witch_discard_range 0 // -wait 1623 ; sm_cvar z_witch_flashlight_range 600 // -wait 1624 ; sm_cvar z_witch_health 2500 // +wait 1619 ; sm_cvar z_witch_berserk_range 400 // +wait 1620 ; sm_cvar z_witch_burn_time 20 // +wait 1621 ; sm_cvar z_witch_damage_per_kill_hit 30 // +wait 1622 ; sm_cvar z_witch_discard_range 0 // +wait 1623 ; sm_cvar z_witch_flashlight_range 600 // +wait 1624 ; sm_cvar z_witch_health 2500 // wait 1625 ; sm_cvar // z_witch_hostile_at_me_anger 2 // -wait 1626 ; sm_cvar z_witch_max_retreat_range 0 // -wait 1627 ; sm_cvar z_witch_max_threat_time 3 // -wait 1628 ; sm_cvar z_witch_min_retreat_range 0 // -wait 1629 ; sm_cvar z_witch_min_threat_time 3 // -wait 1630 ; sm_cvar z_witch_personal_space 300 // -wait 1631 ; sm_cvar z_witch_relax_rate 0.2 // -wait 1632 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 // -wait 1633 ; sm_cvar z_witch_retreat_exit_range 0 // -wait 1634 ; sm_cvar z_witch_retreat_min_duration 0 // +wait 1626 ; sm_cvar z_witch_max_retreat_range 0 // +wait 1627 ; sm_cvar z_witch_max_threat_time 3 // +wait 1628 ; sm_cvar z_witch_min_retreat_range 0 // +wait 1629 ; sm_cvar z_witch_min_threat_time 3 // +wait 1630 ; sm_cvar z_witch_personal_space 300 // +wait 1631 ; sm_cvar z_witch_relax_rate 0.2 // +wait 1632 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 // +wait 1633 ; sm_cvar z_witch_retreat_exit_range 0 // +wait 1634 ; sm_cvar z_witch_retreat_min_duration 0 // wait 1635 ; sm_cvar // z_witch_speed 300 // -wait 1636 ; sm_cvar z_witch_speed_inured 300 // -wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 // -wait 1638 ; sm_cvar z_witch_threat_normal_range 600 // -wait 1639 ; sm_cvar z_witch_tongue_range 50 // -wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 // -wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 // -wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 // -wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 // -wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 // -wait 1645 ; sm_cvar z_witch_wander_personal_space 400 // -wait 1646 ; sm_cvar z_witch_wander_personal_time 3 // +wait 1636 ; sm_cvar z_witch_speed_inured 300 // +wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 // +wait 1638 ; sm_cvar z_witch_threat_normal_range 600 // +wait 1639 ; sm_cvar z_witch_tongue_range 50 // +wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 // +wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 // +wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 // +wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 // +wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 // +wait 1645 ; sm_cvar z_witch_wander_personal_space 400 // +wait 1646 ; sm_cvar z_witch_wander_personal_time 3 // wait 1647 ; sm_cvar // servercfgfile "server.cfg" // From a8b915c3144f93d1d3c4986206ecaba92e5d4c04 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 17:41:00 -0500 Subject: [PATCH 2442/2978] Update cvars.cfg --- cfg/cvars.cfg | 3294 ++++++++++++++++++++++++------------------------- 1 file changed, 1647 insertions(+), 1647 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 18d5e947..006505f5 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1,1667 +1,1667 @@ -wait 0001 ; sm_cvar achievement_disable 0 // -wait 0002 ; sm_cvar action_progress_reset_interval 0.5 // -wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 // -wait 0004 ; sm_cvar adrenaline_duration 20 // -wait 0005 ; sm_cvar adrenaline_health_buffer 30 // -wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 // -wait 0007 ; sm_cvar // adrenaline_run_speed 260 // -wait 0008 ; sm_cvar ai_expression_frametime 0.0 // -wait 0009 ; sm_cvar ai_expression_optimization 1 // -wait 0010 ; sm_cvar ai_talk_idle_enabled 0 // -wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 // -wait 0012 ; sm_cvar // ammo_assaultrifle_max 450 // -wait 0013 ; sm_cvar // ammo_autoshotgun_max 90 // -wait 0014 ; sm_cvar ammo_chainsaw_max 30 // -wait 0015 ; sm_cvar ammo_firstaid_max 1 // -wait 0016 ; sm_cvar // ammo_grenadelauncher_max 49 // -wait 0017 ; sm_cvar // ammo_huntingrifle_max 165 // -wait 0018 ; sm_cvar // ammo_m60_max 150 // -wait 0019 ; sm_cvar ammo_minigun_max -2 // -wait 0020 ; sm_cvar ammo_pack_use_duration 1.5 // -wait 0021 ; sm_cvar // ammo_shotgun_max 72 // -wait 0022 ; sm_cvar // ammo_smg_max 750 // -wait 0023 ; sm_cvar // ammo_sniperrifle_max 180 // -wait 0024 ; sm_cvar ammo_turret_infected_damage 25 // -wait 0025 ; sm_cvar ammo_turret_max -2 // -wait 0026 ; sm_cvar ammo_turret_pz_damage 10 // -wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 // -wait 0028 ; sm_cvar ammo_turret_tank_damage 50 // -wait 0029 ; sm_cvar ammo_turret_witch_damage 25 // -wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 // -wait 0031 ; sm_cvar // autoaim_max_dist 8192 // +wait 0001 ; sm_cvar achievement_disable 0 +wait 0002 ; sm_cvar action_progress_reset_interval 0.5 +wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 +wait 0004 ; sm_cvar adrenaline_duration 20 +wait 0005 ; sm_cvar adrenaline_health_buffer 30 +wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 +wait 0007 ; sm_cvar // adrenaline_run_speed 260 +wait 0008 ; sm_cvar ai_expression_frametime 0.0 +wait 0009 ; sm_cvar ai_expression_optimization 1 +wait 0010 ; sm_cvar ai_talk_idle_enabled 0 +wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 +wait 0012 ; sm_cvar // ammo_assaultrifle_max 450 +wait 0013 ; sm_cvar // ammo_autoshotgun_max 90 +wait 0014 ; sm_cvar ammo_chainsaw_max 30 +wait 0015 ; sm_cvar ammo_firstaid_max 1 +wait 0016 ; sm_cvar // ammo_grenadelauncher_max 49 +wait 0017 ; sm_cvar // ammo_huntingrifle_max 165 +wait 0018 ; sm_cvar // ammo_m60_max 150 +wait 0019 ; sm_cvar ammo_minigun_max -2 +wait 0020 ; sm_cvar ammo_pack_use_duration 1.5 +wait 0021 ; sm_cvar // ammo_shotgun_max 72 +wait 0022 ; sm_cvar // ammo_smg_max 750 +wait 0023 ; sm_cvar // ammo_sniperrifle_max 180 +wait 0024 ; sm_cvar ammo_turret_infected_damage 25 +wait 0025 ; sm_cvar ammo_turret_max -2 +wait 0026 ; sm_cvar ammo_turret_pz_damage 10 +wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 +wait 0028 ; sm_cvar ammo_turret_tank_damage 50 +wait 0029 ; sm_cvar ammo_turret_witch_damage 25 +wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 +wait 0031 ; sm_cvar // autoaim_max_dist 8192 -wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 // -wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 // -wait 0034 ; sm_cvar boomer_vomit_delay 0.0 // +wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 +wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 +wait 0034 ; sm_cvar boomer_vomit_delay 0.0 -wait 0035 ; sm_cvar car_alarm_chirp_distance 500 // -wait 0036 ; sm_cvar // car_alarm_chirp_duration 1 // -wait 0037 ; sm_cvar car_alarm_chirp_interval 1 // -wait 0038 ; sm_cvar car_alarm_distance 1000 // -wait 0039 ; sm_cvar car_alarm_duration 20 // -wait 0040 ; sm_cvar cc_norepeat 0 // -wait 0041 ; sm_cvar // chainsaw_attack_cone 30 // -wait 0042 ; sm_cvar chainsaw_attack_distance 80 // -wait 0043 ; sm_cvar chainsaw_attack_force 10000 // -wait 0044 ; sm_cvar chainsaw_attract_distance 1000 // -wait 0045 ; sm_cvar chainsaw_damage 100 // -wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 // -wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 // -wait 0048 ; sm_cvar changelevel_pause_interval 10 // -wait 0049 ; sm_cvar // charger_pz_claw_dmg 10 // -wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 // -wait 0051 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 // -wait 0052 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 // -wait 0053 ; sm_cvar cl_clock_correction_force_server_tick 999 // -wait 0054 ; sm_cvar cl_clockdrift_max_ms 100 // -wait 0055 ; sm_cvar cl_consistencycheck_interval 86400 // -wait 0056 ; sm_cvar cl_interpolate 1 // -wait 0057 ; sm_cvar cl_resend 1.5 // -wait 0058 ; sm_cvar cl_simdbones 1 // -wait 0059 ; sm_cvar // cl_use_simd_bones 1 // -wait 0060 ; sm_cvar claw_force 100 // -wait 0061 ; sm_cvar claw_range 60 // -wait 0062 ; sm_cvar claw_range_down 80 // -wait 0063 ; sm_cvar claw_swing_duration 0.183333 // -wait 0064 ; sm_cvar claw_swing_interval 0.966667 // -wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 // -wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 // -wait 0067 ; sm_cvar // clientport 27019 // -wait 0068 ; sm_cvar // closecaption 0 // -wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 // -wait 0070 ; sm_cvar cola_bottles_use_range 100 // -wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 // -wait 0072 ; sm_cvar collision_shake_amp 0.0 // -wait 0073 ; sm_cvar collision_shake_freq 1.0 // -wait 0074 ; sm_cvar collision_shake_time 1.0 // -wait 0075 ; sm_cvar commentary_available 0 // -wait 0076 ; sm_cvar common_dps_window 0.0 // -wait 0077 ; sm_cvar // confogl_adrenaline_limit -1 // -wait 0078 ; sm_cvar // confogl_block_punch_rock 0 // -wait 0079 ; sm_cvar // confogl_blockinfectedbots 0 // -wait 0080 ; sm_cvar confogl_boss_tank 0 // -wait 0081 ; sm_cvar // confogl_boss_unprohibit 0 // -wait 0082 ; sm_cvar // confogl_block_punch_rock 0 // -wait 0083 ; sm_cvar // confogl_defib_limit -1 // -wait 0084 ; sm_cvar // confogl_disable_ghost_hurt 0 // -wait 0085 ; sm_cvar // confogl_disable_tank_hordes 0 // -wait 0086 ; sm_cvar // confogl_ghost_warp 0 // -wait 0087 ; sm_cvar // confogl_lock_boss_spawns 1 // -wait 0088 ; sm_cvar // confogl_molotov_limit -1 // -wait 0089 ; sm_cvar // confogl_pills_limit -1 // -wait 0090 ; sm_cvar // confogl_pipebomb_limit -1 // -wait 0091 ; sm_cvar // confogl_reduce_finalespawnrange 1 // -wait 0092 ; sm_cvar confogl_remove_c5m4_hurts 1 // -wait 0093 ; sm_cvar confogl_remove_escape_tank 1 // -wait 0094 ; sm_cvar confogl_remove_inf_clips 1 // -wait 0095 ; sm_cvar // confogl_replace_cssweapons 0 // -wait 0096 ; sm_cvar // confogl_replace_finalekits 0 // -wait 0097 ; sm_cvar // confogl_replace_startkits 0 // -wait 0098 ; sm_cvar // confogl_vomitjar_limit -1 // -wait 0099 ; sm_cvar // confogl_waterslowdown 0 // -wait 0100 ; sm_cvar cpu_level 2 // +wait 0035 ; sm_cvar car_alarm_chirp_distance 500 +wait 0036 ; sm_cvar // car_alarm_chirp_duration 1 +wait 0037 ; sm_cvar car_alarm_chirp_interval 1 +wait 0038 ; sm_cvar car_alarm_distance 1000 +wait 0039 ; sm_cvar car_alarm_duration 20 +wait 0040 ; sm_cvar cc_norepeat 0 +wait 0041 ; sm_cvar // chainsaw_attack_cone 30 +wait 0042 ; sm_cvar chainsaw_attack_distance 80 +wait 0043 ; sm_cvar chainsaw_attack_force 10000 +wait 0044 ; sm_cvar chainsaw_attract_distance 1000 +wait 0045 ; sm_cvar chainsaw_damage 100 +wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 +wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 +wait 0048 ; sm_cvar changelevel_pause_interval 10 +wait 0049 ; sm_cvar // charger_pz_claw_dmg 10 +wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 +wait 0051 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 +wait 0052 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 +wait 0053 ; sm_cvar cl_clock_correction_force_server_tick 999 +wait 0054 ; sm_cvar cl_clockdrift_max_ms 100 +wait 0055 ; sm_cvar cl_consistencycheck_interval 86400 +wait 0056 ; sm_cvar cl_interpolate 1 +wait 0057 ; sm_cvar cl_resend 1.5 +wait 0058 ; sm_cvar cl_simdbones 1 +wait 0059 ; sm_cvar // cl_use_simd_bones 1 +wait 0060 ; sm_cvar claw_force 100 +wait 0061 ; sm_cvar claw_range 60 +wait 0062 ; sm_cvar claw_range_down 80 +wait 0063 ; sm_cvar claw_swing_duration 0.183333 +wait 0064 ; sm_cvar claw_swing_interval 0.966667 +wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 +wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 +wait 0067 ; sm_cvar // clientport 27019 +wait 0068 ; sm_cvar // closecaption 0 +wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 +wait 0070 ; sm_cvar cola_bottles_use_range 100 +wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 +wait 0072 ; sm_cvar collision_shake_amp 0.0 +wait 0073 ; sm_cvar collision_shake_freq 1.0 +wait 0074 ; sm_cvar collision_shake_time 1.0 +wait 0075 ; sm_cvar commentary_available 0 +wait 0076 ; sm_cvar common_dps_window 0.0 +wait 0077 ; sm_cvar // confogl_adrenaline_limit -1 +wait 0078 ; sm_cvar // confogl_block_punch_rock 0 +wait 0079 ; sm_cvar // confogl_blockinfectedbots 0 +wait 0080 ; sm_cvar confogl_boss_tank 0 +wait 0081 ; sm_cvar // confogl_boss_unprohibit 0 +wait 0082 ; sm_cvar // confogl_block_punch_rock 0 +wait 0083 ; sm_cvar // confogl_defib_limit -1 +wait 0084 ; sm_cvar // confogl_disable_ghost_hurt 0 +wait 0085 ; sm_cvar // confogl_disable_tank_hordes 0 +wait 0086 ; sm_cvar // confogl_ghost_warp 0 +wait 0087 ; sm_cvar // confogl_lock_boss_spawns 1 +wait 0088 ; sm_cvar // confogl_molotov_limit -1 +wait 0089 ; sm_cvar // confogl_pills_limit -1 +wait 0090 ; sm_cvar // confogl_pipebomb_limit -1 +wait 0091 ; sm_cvar // confogl_reduce_finalespawnrange 1 +wait 0092 ; sm_cvar confogl_remove_c5m4_hurts 1 +wait 0093 ; sm_cvar confogl_remove_escape_tank 1 +wait 0094 ; sm_cvar confogl_remove_inf_clips 1 +wait 0095 ; sm_cvar // confogl_replace_cssweapons 0 +wait 0096 ; sm_cvar // confogl_replace_finalekits 0 +wait 0097 ; sm_cvar // confogl_replace_startkits 0 +wait 0098 ; sm_cvar // confogl_vomitjar_limit -1 +wait 0099 ; sm_cvar // confogl_waterslowdown 0 +wait 0100 ; sm_cvar cpu_level 2 -wait 0101 ; sm_cvar datacachesize 512 // -wait 0102 ; sm_cvar deathmatch 0 // -wait 0103 ; sm_cvar debug_l4dverbose 0 // -wait 0104 ; sm_cvar decalfrequency 1.25 // -wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 // -wait 0106 ; sm_cvar defibrillator_use_duration 2.0 // -wait 0107 ; sm_cvar director_adrenaline_density 4 // -wait 0108 ; sm_cvar director_afk_timeout 20 // -wait 0109 ; sm_cvar // director_allow_infected_bots 1 // -wait 0110 ; sm_cvar director_always_allow_wanderers 1 // -wait 0111 ; sm_cvar director_ammo_density 4 // -wait 0112 ; sm_cvar director_build_up_min_interval 10 // -wait 0113 ; sm_cvar director_clear_count 2 // -wait 0114 ; sm_cvar director_clear_timeout 10 // -wait 0115 ; sm_cvar director_configurable_weapon_spawn_density -1 // -wait 0116 ; sm_cvar director_convert_pills 0 // -wait 0117 ; sm_cvar director_convert_pills_critical_health 0 // -wait 0118 ; sm_cvar director_convert_pills_to_defib_health 0 // -wait 0119 ; sm_cvar director_cs_weapon_spawn_chance 0.5 // -wait 0120 ; sm_cvar director_custom_finale_tank_spacing 10 // -wait 0121 ; sm_cvar director_defibrillator_density 4 // -wait 0122 ; sm_cvar director_finale_item_cluster_count 4 // -wait 0123 ; sm_cvar // director_finale_stage_delay 4 // -wait 0124 ; sm_cvar director_gas_can_density 4 // -wait 0125 ; sm_cvar director_gauntlet_movement_bonus 5 // -wait 0126 ; sm_cvar director_gauntlet_movement_bonus_max 30 // -wait 0127 ; sm_cvar director_gauntlet_movement_threshold 500 // -wait 0128 ; sm_cvar director_gauntlet_movement_timer_length 10 // -wait 0129 ; sm_cvar director_gauntlet_tank_kite_distance 3000 // -wait 0130 ; sm_cvar // director_ingress_range 3000 // -wait 0131 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // -wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // -wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // -wait 0134 ; sm_cvar director_intensity_relax_threshold 1.0 // -wait 0135 ; sm_cvar director_intensity_threshold 1.0 // -wait 0136 ; sm_cvar // director_item_cluster_range 50 // -wait 0137 ; sm_cvar director_magnum_spawn_density -1 // -wait 0138 ; sm_cvar director_max_threat_areas 5 // -wait 0139 ; sm_cvar director_melee_weapon_density 4 // -wait 0140 ; sm_cvar director_min_start_players 1 // -wait 0141 ; sm_cvar director_molotov_density 4 // -wait 0142 ; sm_cvar // director_music_dynamic_mob_size 20 // -wait 0143 ; sm_cvar // director_music_dynamic_mobstop_size 10 // -wait 0144 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 // -wait 0145 ; sm_cvar director_oxygen_tank_density 4 // -wait 0146 ; sm_cvar director_pain_pill_density 4 // -wait 0147 ; sm_cvar director_panic_wave_pause_max 5 // -wait 0148 ; sm_cvar // director_panic_wave_pause_min 5 // -wait 0149 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // -wait 0150 ; sm_cvar director_pipe_bomb_density 4 // -wait 0151 ; sm_cvar director_propane_tank_density 4 // -wait 0152 ; sm_cvar director_ready_duration 30 // -wait 0153 ; sm_cvar // director_ready_radius 300 // -wait 0154 ; sm_cvar // director_relax_max_flow_travel 3000 // -wait 0155 ; sm_cvar director_relax_max_interval 20 // -wait 0156 ; sm_cvar director_relax_min_interval 10 // -wait 0157 ; sm_cvar // director_report_screen_delay 10 // -wait 0158 ; sm_cvar // director_special_battlefield_respawn_interval 10 // -wait 0159 ; sm_cvar // director_special_finale_offer_length 10 // -wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 // -wait 0161 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 // -wait 0162 ; sm_cvar director_special_initial_spawn_delay_min 0 // -wait 0163 ; sm_cvar // director_special_original_offer_length 10 // -wait 0164 ; sm_cvar director_special_respawn_interval 10 // -wait 0165 ; sm_cvar director_super_weapon_density 4 // -wait 0166 ; sm_cvar director_survivor_movement_window 10 // -wait 0167 ; sm_cvar // director_sustain_peak_max_time 5 // -wait 0168 ; sm_cvar director_sustain_peak_min_time 5 // -wait 0169 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 // -wait 0170 ; sm_cvar // director_tank_checkpoint_interval 10 // -wait 0171 ; sm_cvar // director_tank_lottery_entry_time 0.1 // -wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 // -wait 0173 ; sm_cvar director_tank_max_interval 300 // -wait 0174 ; sm_cvar director_tank_min_interval 300 // -wait 0175 ; sm_cvar // director_test_loop_restarts_before_rotate 10 // -wait 0176 ; sm_cvar // director_test_loop_rotate_maps 0 // -wait 0177 ; sm_cvar // director_test_loop_time 5 // -wait 0178 ; sm_cvar director_threat_clear_radius 200 // -wait 0179 ; sm_cvar director_threat_max_separation 4000 // -wait 0180 ; sm_cvar director_threat_min_separation 4000 // -wait 0181 ; sm_cvar // director_threat_radius 500 // -wait 0182 ; sm_cvar director_transition_timeout 60 // -wait 0183 ; sm_cvar director_unfreeze_time 0 // -wait 0184 ; sm_cvar director_upgradepack_density 4 // -wait 0185 ; sm_cvar director_vomitjar_density 4 // -wait 0186 ; sm_cvar director_vs_convert_pills 0.0 // -wait 0187 ; sm_cvar // director_weapon_cluster_range 100 // +wait 0101 ; sm_cvar datacachesize 512 +wait 0102 ; sm_cvar deathmatch 0 +wait 0103 ; sm_cvar debug_l4dverbose 0 +wait 0104 ; sm_cvar decalfrequency 1.25 +wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 +wait 0106 ; sm_cvar defibrillator_use_duration 2.0 +wait 0107 ; sm_cvar director_adrenaline_density 4 +wait 0108 ; sm_cvar director_afk_timeout 20 +wait 0109 ; sm_cvar // director_allow_infected_bots 1 +wait 0110 ; sm_cvar director_always_allow_wanderers 1 +wait 0111 ; sm_cvar director_ammo_density 4 +wait 0112 ; sm_cvar director_build_up_min_interval 10 +wait 0113 ; sm_cvar director_clear_count 2 +wait 0114 ; sm_cvar director_clear_timeout 10 +wait 0115 ; sm_cvar director_configurable_weapon_spawn_density -1 +wait 0116 ; sm_cvar director_convert_pills 0 +wait 0117 ; sm_cvar director_convert_pills_critical_health 0 +wait 0118 ; sm_cvar director_convert_pills_to_defib_health 0 +wait 0119 ; sm_cvar director_cs_weapon_spawn_chance 0.5 +wait 0120 ; sm_cvar director_custom_finale_tank_spacing 10 +wait 0121 ; sm_cvar director_defibrillator_density 4 +wait 0122 ; sm_cvar director_finale_item_cluster_count 4 +wait 0123 ; sm_cvar // director_finale_stage_delay 4 +wait 0124 ; sm_cvar director_gas_can_density 4 +wait 0125 ; sm_cvar director_gauntlet_movement_bonus 5 +wait 0126 ; sm_cvar director_gauntlet_movement_bonus_max 30 +wait 0127 ; sm_cvar director_gauntlet_movement_threshold 500 +wait 0128 ; sm_cvar director_gauntlet_movement_timer_length 10 +wait 0129 ; sm_cvar director_gauntlet_tank_kite_distance 3000 +wait 0130 ; sm_cvar // director_ingress_range 3000 +wait 0131 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 +wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +wait 0134 ; sm_cvar director_intensity_relax_threshold 1.0 +wait 0135 ; sm_cvar director_intensity_threshold 1.0 +wait 0136 ; sm_cvar // director_item_cluster_range 50 +wait 0137 ; sm_cvar director_magnum_spawn_density -1 +wait 0138 ; sm_cvar director_max_threat_areas 5 +wait 0139 ; sm_cvar director_melee_weapon_density 4 +wait 0140 ; sm_cvar director_min_start_players 1 +wait 0141 ; sm_cvar director_molotov_density 4 +wait 0142 ; sm_cvar // director_music_dynamic_mob_size 20 +wait 0143 ; sm_cvar // director_music_dynamic_mobstop_size 10 +wait 0144 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 +wait 0145 ; sm_cvar director_oxygen_tank_density 4 +wait 0146 ; sm_cvar director_pain_pill_density 4 +wait 0147 ; sm_cvar director_panic_wave_pause_max 5 +wait 0148 ; sm_cvar // director_panic_wave_pause_min 5 +wait 0149 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 +wait 0150 ; sm_cvar director_pipe_bomb_density 4 +wait 0151 ; sm_cvar director_propane_tank_density 4 +wait 0152 ; sm_cvar director_ready_duration 30 +wait 0153 ; sm_cvar // director_ready_radius 300 +wait 0154 ; sm_cvar // director_relax_max_flow_travel 3000 +wait 0155 ; sm_cvar director_relax_max_interval 20 +wait 0156 ; sm_cvar director_relax_min_interval 10 +wait 0157 ; sm_cvar // director_report_screen_delay 10 +wait 0158 ; sm_cvar // director_special_battlefield_respawn_interval 10 +wait 0159 ; sm_cvar // director_special_finale_offer_length 10 +wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 +wait 0161 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 +wait 0162 ; sm_cvar director_special_initial_spawn_delay_min 0 +wait 0163 ; sm_cvar // director_special_original_offer_length 10 +wait 0164 ; sm_cvar director_special_respawn_interval 10 +wait 0165 ; sm_cvar director_super_weapon_density 4 +wait 0166 ; sm_cvar director_survivor_movement_window 10 +wait 0167 ; sm_cvar // director_sustain_peak_max_time 5 +wait 0168 ; sm_cvar director_sustain_peak_min_time 5 +wait 0169 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 +wait 0170 ; sm_cvar // director_tank_checkpoint_interval 10 +wait 0171 ; sm_cvar // director_tank_lottery_entry_time 0.1 +wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 +wait 0173 ; sm_cvar director_tank_max_interval 300 +wait 0174 ; sm_cvar director_tank_min_interval 300 +wait 0175 ; sm_cvar // director_test_loop_restarts_before_rotate 10 +wait 0176 ; sm_cvar // director_test_loop_rotate_maps 0 +wait 0177 ; sm_cvar // director_test_loop_time 5 +wait 0178 ; sm_cvar director_threat_clear_radius 200 +wait 0179 ; sm_cvar director_threat_max_separation 4000 +wait 0180 ; sm_cvar director_threat_min_separation 4000 +wait 0181 ; sm_cvar // director_threat_radius 500 +wait 0182 ; sm_cvar director_transition_timeout 60 +wait 0183 ; sm_cvar director_unfreeze_time 0 +wait 0184 ; sm_cvar director_upgradepack_density 4 +wait 0185 ; sm_cvar director_vomitjar_density 4 +wait 0186 ; sm_cvar director_vs_convert_pills 0.0 +wait 0187 ; sm_cvar // director_weapon_cluster_range 100 -wait 0188 ; sm_cvar elevator_movedelay 0.0 // -wait 0189 ; sm_cvar engine_fix_flags 12 // -wait 0190 ; sm_cvar engine_no_focus_sleep 0 // -wait 0191 ; sm_cvar // ent_steadystate_batchsize 10 // -wait 0192 ; sm_cvar ent_steadystate_cooldown 5 // -wait 0193 ; sm_cvar // ent_steadystate_delay 5 // -wait 0194 ; sm_cvar // ent_steadystate_enable 1 // -wait 0195 ; sm_cvar // ent_steadystate_interval 0.1 // +wait 0188 ; sm_cvar elevator_movedelay 0.0 +wait 0189 ; sm_cvar engine_fix_flags 12 +wait 0190 ; sm_cvar engine_no_focus_sleep 0 +wait 0191 ; sm_cvar // ent_steadystate_batchsize 10 +wait 0192 ; sm_cvar ent_steadystate_cooldown 5 +wait 0193 ; sm_cvar // ent_steadystate_delay 5 +wait 0194 ; sm_cvar // ent_steadystate_enable 1 +wait 0195 ; sm_cvar // ent_steadystate_interval 0.1 -wait 0196 ; sm_cvar fall_speed_fatal 700 // -wait 0197 ; sm_cvar fall_speed_safe 500 // -wait 0198 ; sm_cvar // fidget_max_interval 20 // -wait 0199 ; sm_cvar // fidget_min_interval 10 // -wait 0200 ; sm_cvar fire_absorbrate 100 // -wait 0201 ; sm_cvar fire_dmgbase 1 // -wait 0202 ; sm_cvar // fire_dmginterval 1.0 // -wait 0203 ; sm_cvar fire_dmgscale 0.1 // -wait 0204 ; sm_cvar fire_extabsorb 100 // -wait 0205 ; sm_cvar fire_extscale 100 // -wait 0206 ; sm_cvar fire_growthrate 0.1 // -wait 0207 ; sm_cvar fire_heatscale 0.1 // -wait 0208 ; sm_cvar fire_incomingheatscale 0.1 // -wait 0209 ; sm_cvar fire_maxabsorb 100 // -wait 0210 ; sm_cvar // first_aid_heal_percent 0.75 // -wait 0211 ; sm_cvar first_aid_kit_max_heal 101 // -wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 // -wait 0213 ; sm_cvar flex_expression "" // -wait 0214 ; sm_cvar force_disablex360 1 // -wait 0215 ; sm_cvar fps_max 120 // -wait 0216 ; sm_cvar fps_max_splitscreen 120 // -wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 // -wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 // -wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 // -wait 0220 ; sm_cvar fuel_barrel_health 10 // -wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 // -wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 // -wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 // -wait 0224 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 // -wait 0225 ; sm_cvar func_break_max_pieces 30 // -wait 0226 ; sm_cvar func_break_reduction_factor 1.0 // -wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 // -wait 0228 ; sm_cvar func_breakdmg_club 3.0 // -wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 // -wait 0230 ; sm_cvar g_Language English // -wait 0231 ; sm_cvar g_ragdoll_max_fps 60 // -wait 0232 ; sm_cvar g_ragdoll_min_fps 30 // -wait 0233 ; sm_cvar gas_can_use_duration 1.9 // -wait 0234 ; sm_cvar gascan_spit_time 2.75 // -wait 0235 ; sm_cvar gascan_throw_force 100 // -wait 0236 ; sm_cvar gascan_use_range 80 // -wait 0237 ; sm_cvar gascan_use_tolerance 0.0 // -wait 0238 ; sm_cvar gpu_level 3 // -wait 0239 ; sm_cvar gpu_mem_level 2 // -wait 0240 ; sm_cvar grenadelauncher_damage 750 // -wait 0241 ; sm_cvar grenadelauncher_ff_scale 0.05 // -wait 0242 ; sm_cvar grenadelauncher_ff_scale_self 0.05 // -wait 0243 ; sm_cvar grenadelauncher_force_kill 0 // -wait 0244 ; sm_cvar grenadelauncher_radius_kill 300 // -wait 0245 ; sm_cvar grenadelauncher_radius_stumble 500 // -wait 0246 ; sm_cvar grenadelauncher_startpos_forward 16 // -wait 0247 ; sm_cvar grenadelauncher_startpos_right 4 // -wait 0248 ; sm_cvar grenadelauncher_startpos_up 0 // -wait 0249 ; sm_cvar grenadelauncher_vel_up 125 // -wait 0250 ; sm_cvar grenadelauncher_vel_variance 0 // -wait 0251 ; sm_cvar grenadelauncher_velocity 1250 // +wait 0196 ; sm_cvar fall_speed_fatal 700 +wait 0197 ; sm_cvar fall_speed_safe 500 +wait 0198 ; sm_cvar // fidget_max_interval 20 +wait 0199 ; sm_cvar // fidget_min_interval 10 +wait 0200 ; sm_cvar fire_absorbrate 100 +wait 0201 ; sm_cvar fire_dmgbase 1 +wait 0202 ; sm_cvar // fire_dmginterval 1.0 +wait 0203 ; sm_cvar fire_dmgscale 0.1 +wait 0204 ; sm_cvar fire_extabsorb 100 +wait 0205 ; sm_cvar fire_extscale 100 +wait 0206 ; sm_cvar fire_growthrate 0.1 +wait 0207 ; sm_cvar fire_heatscale 0.1 +wait 0208 ; sm_cvar fire_incomingheatscale 0.1 +wait 0209 ; sm_cvar fire_maxabsorb 100 +wait 0210 ; sm_cvar // first_aid_heal_percent 0.75 +wait 0211 ; sm_cvar first_aid_kit_max_heal 101 +wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 +wait 0213 ; sm_cvar flex_expression "" +wait 0214 ; sm_cvar force_disablex360 1 +wait 0215 ; sm_cvar fps_max 120 +wait 0216 ; sm_cvar fps_max_splitscreen 120 +wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 +wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 +wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 +wait 0220 ; sm_cvar fuel_barrel_health 10 +wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 +wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 +wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 +wait 0224 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 +wait 0225 ; sm_cvar func_break_max_pieces 30 +wait 0226 ; sm_cvar func_break_reduction_factor 1.0 +wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 +wait 0228 ; sm_cvar func_breakdmg_club 3.0 +wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 +wait 0230 ; sm_cvar g_Language English +wait 0231 ; sm_cvar g_ragdoll_max_fps 60 +wait 0232 ; sm_cvar g_ragdoll_min_fps 30 +wait 0233 ; sm_cvar gas_can_use_duration 1.9 +wait 0234 ; sm_cvar gascan_spit_time 2.75 +wait 0235 ; sm_cvar gascan_throw_force 100 +wait 0236 ; sm_cvar gascan_use_range 80 +wait 0237 ; sm_cvar gascan_use_tolerance 0.0 +wait 0238 ; sm_cvar gpu_level 3 +wait 0239 ; sm_cvar gpu_mem_level 2 +wait 0240 ; sm_cvar grenadelauncher_damage 750 +wait 0241 ; sm_cvar grenadelauncher_ff_scale 0.05 +wait 0242 ; sm_cvar grenadelauncher_ff_scale_self 0.05 +wait 0243 ; sm_cvar grenadelauncher_force_kill 0 +wait 0244 ; sm_cvar grenadelauncher_radius_kill 300 +wait 0245 ; sm_cvar grenadelauncher_radius_stumble 500 +wait 0246 ; sm_cvar grenadelauncher_startpos_forward 16 +wait 0247 ; sm_cvar grenadelauncher_startpos_right 4 +wait 0248 ; sm_cvar grenadelauncher_startpos_up 0 +wait 0249 ; sm_cvar grenadelauncher_vel_up 125 +wait 0250 ; sm_cvar grenadelauncher_vel_variance 0 +wait 0251 ; sm_cvar grenadelauncher_velocity 1250 -wait 0252 ; sm_cvar // hack_elevator_z_offset 16 // -wait 0253 ; sm_cvar host_flush_threshold 0 // -wait 0254 ; sm_cvar host_timescale 1.0 // -wait 0255 ; sm_cvar host_xbox_e3_restart 0 // -wait 0256 ; sm_cvar hostfile "myhost.txt" // -wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" // -wait 0258 ; sm_cvar // hostport 27019 // -wait 0259 ; sm_cvar hunter_committed_attack_range 600 // -wait 0260 ; sm_cvar hunter_leap_away_give_up_range 10000 // -wait 0261 ; sm_cvar hunter_pounce_air_speed 750 // -wait 0262 ; sm_cvar hunter_pounce_loft_rate 0.03 // -wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 // -wait 0264 ; sm_cvar hunter_pounce_ready_range 800 // -wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 // +wait 0252 ; sm_cvar // hack_elevator_z_offset 16 +wait 0253 ; sm_cvar host_flush_threshold 0 +wait 0254 ; sm_cvar host_timescale 1.0 +wait 0255 ; sm_cvar host_xbox_e3_restart 0 +wait 0256 ; sm_cvar hostfile "myhost.txt" +wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" +wait 0258 ; sm_cvar // hostport 27019 +wait 0259 ; sm_cvar hunter_committed_attack_range 600 +wait 0260 ; sm_cvar hunter_leap_away_give_up_range 10000 +wait 0261 ; sm_cvar hunter_pounce_air_speed 750 +wait 0262 ; sm_cvar hunter_pounce_loft_rate 0.03 +wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 +wait 0264 ; sm_cvar hunter_pounce_ready_range 800 +wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 -wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 // -wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 // -wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 // -wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 // -wait 0270 ; sm_cvar inferno_damage 50 // -wait 0271 ; sm_cvar // inferno_flame_lifetime 15 // -wait 0272 ; sm_cvar // inferno_flame_spacing 60 // -wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 // -wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 // -wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 // -wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 // -wait 0277 ; sm_cvar inferno_max_flames 50 // -wait 0278 ; sm_cvar inferno_max_range 250 // -wait 0279 ; sm_cvar // inferno_max_trace_per_tick 25 // -wait 0280 ; sm_cvar // inferno_per_flame_spawn_duration 5 // -wait 0281 ; sm_cvar // inferno_scorch_decals 0 // -wait 0282 ; sm_cvar // inferno_spawn_angle 45 // -wait 0283 ; sm_cvar // inferno_surface_offset 30 // -wait 0284 ; sm_cvar // inferno_velocity_decay_factor 0.2 // -wait 0285 ; sm_cvar // inferno_velocity_factor 0.002 // -wait 0286 ; sm_cvar inferno_velocity_normal_factor 0.0 // -wait 0287 ; sm_cvar intensity_averaged_following_decay 10 // -wait 0288 ; sm_cvar intensity_decay_time 20 // -wait 0289 ; sm_cvar // intensity_enemy_death_far_range 1000 // -wait 0290 ; sm_cvar // intensity_enemy_death_near_range 250 // -wait 0291 ; sm_cvar intensity_factor 1.0 // -wait 0292 ; sm_cvar // ip 74.91.113.130 // +wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 +wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 +wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 +wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 +wait 0270 ; sm_cvar inferno_damage 50 +wait 0271 ; sm_cvar // inferno_flame_lifetime 15 +wait 0272 ; sm_cvar // inferno_flame_spacing 60 +wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 +wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 +wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 +wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 +wait 0277 ; sm_cvar inferno_max_flames 50 +wait 0278 ; sm_cvar inferno_max_range 250 +wait 0279 ; sm_cvar // inferno_max_trace_per_tick 25 +wait 0280 ; sm_cvar // inferno_per_flame_spawn_duration 5 +wait 0281 ; sm_cvar // inferno_scorch_decals 0 +wait 0282 ; sm_cvar // inferno_spawn_angle 45 +wait 0283 ; sm_cvar // inferno_surface_offset 30 +wait 0284 ; sm_cvar // inferno_velocity_decay_factor 0.2 +wait 0285 ; sm_cvar // inferno_velocity_factor 0.002 +wait 0286 ; sm_cvar inferno_velocity_normal_factor 0.0 +wait 0287 ; sm_cvar intensity_averaged_following_decay 10 +wait 0288 ; sm_cvar intensity_decay_time 20 +wait 0289 ; sm_cvar // intensity_enemy_death_far_range 1000 +wait 0290 ; sm_cvar // intensity_enemy_death_near_range 250 +wait 0291 ; sm_cvar intensity_factor 1.0 +wait 0292 ; sm_cvar // ip 74.91.113.130 -wait 0293 ; sm_cvar jockey_pounce_air_speed 750 // -wait 0294 ; sm_cvar jockey_pounce_loft_rate 0.03 // -wait 0295 ; sm_cvar jockey_pounce_max_loft_angle 60 // -wait 0296 ; sm_cvar // jockey_pz_claw_dmg 4 // +wait 0293 ; sm_cvar jockey_pounce_air_speed 750 +wait 0294 ; sm_cvar jockey_pounce_loft_rate 0.03 +wait 0295 ; sm_cvar jockey_pounce_max_loft_angle 60 +wait 0296 ; sm_cvar // jockey_pz_claw_dmg 4 -wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 // -wait 0298 ; sm_cvar l4d_stats_track 1 // -wait 0299 ; sm_cvar // ladder_autocenter 1 // -wait 0300 ; sm_cvar ladder_horizon -0.38268343 // -wait 0301 ; sm_cvar // lservercfgfile "listenserver.cfg" // +wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 +wait 0298 ; sm_cvar l4d_stats_track 1 +wait 0299 ; sm_cvar // ladder_autocenter 1 +wait 0300 ; sm_cvar ladder_horizon -0.38268343 +wait 0301 ; sm_cvar // lservercfgfile "listenserver.cfg" -wait 0302 ; sm_cvar mat_aaquality 0 // -wait 0303 ; sm_cvar mat_antialias 8 // -wait 0304 ; sm_cvar mat_depthbias_normal 0.0 // -wait 0305 ; sm_cvar mat_dxlevel 92 // -wait 0306 ; sm_cvar // mat_envmapsize 128 // -wait 0307 ; sm_cvar mat_envmaptgasize 32 // -wait 0308 ; sm_cvar mat_forceaniso 16 // -wait 0309 ; sm_cvar // mat_hdr_level 2 // -wait 0310 ; sm_cvar mat_levelflush 0 // -wait 0311 ; sm_cvar mat_maxframelatency 0 // -wait 0312 ; sm_cvar mat_monitorgamma 1.6 // -wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 // -wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 // -wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 // -wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 // -wait 0317 ; sm_cvar mat_motion_blur_enabled 0 // -wait 0318 ; sm_cvar // mat_phong 1 // -wait 0319 ; sm_cvar mat_picmip -10 // -wait 0320 ; sm_cvar mat_queue_mode 2 // -wait 0321 ; sm_cvar // mat_shadowstate 0 // -wait 0322 ; sm_cvar // mat_specular 1 // -wait 0323 ; sm_cvar // mat_triplebuffered 0 // -wait 0324 ; sm_cvar mat_vsync 0 // -wait 0325 ; sm_cvar melee_collateral_shove_count 20 // -wait 0326 ; sm_cvar melee_combo_reset_time 0.975 // -wait 0327 ; sm_cvar melee_damage_charger 400 // -wait 0328 ; sm_cvar melee_drop_method 0 // -wait 0329 ; sm_cvar melee_force_scalar 25 // -wait 0330 ; sm_cvar melee_force_scalar_combat_character 25 // -wait 0331 ; sm_cvar melee_range 90 // -wait 0332 ; sm_cvar mem_incremental_compact_rate 0.5 // -wait 0333 ; sm_cvar mem_level 2 // -wait 0334 ; sm_cvar mem_max_heapsize 512 // -wait 0335 ; sm_cvar mem_max_heapsize_dedicated 512 // -wait 0336 ; sm_cvar mem_min_heapsize 512 // -wait 0337 ; sm_cvar // mix_dynamic_max_CI_emitters 30 // -wait 0338 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 // -wait 0339 ; sm_cvar // mm_datacenter_delay_mount_frames 6 // -wait 0340 ; sm_cvar // mm_datacenter_query_delay 5 // -wait 0341 ; sm_cvar // mm_datacenter_report_version 5 // -wait 0342 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 // -wait 0343 ; sm_cvar // mm_datacenter_retry_interval 60 // -wait 0344 ; sm_cvar // mm_datacenter_update_interval 600 // -wait 0345 ; sm_cvar // mm_heartbeat_seconds 300 // -wait 0346 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 // -wait 0347 ; sm_cvar // mm_heartbeat_timeout 10 // -wait 0348 ; sm_cvar // mm_heartbeat_timeout_legacy 10 // -wait 0349 ; sm_cvar // mm_matchmaking_dlcsquery 2 // -wait 0350 ; sm_cvar // mm_matchmaking_version 10 // -wait 0351 ; sm_cvar // mm_server_search_inet_ping_interval 1 // -wait 0352 ; sm_cvar // mm_server_search_inet_ping_refresh 15 // -wait 0353 ; sm_cvar // mm_server_search_inet_ping_timeout 5 // -wait 0354 ; sm_cvar // mm_server_search_inet_ping_window 10 // -wait 0355 ; sm_cvar // mm_server_search_lan_ping_duration 1 // -wait 0356 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 // -wait 0357 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // -wait 0358 ; sm_cvar // mm_server_search_server_lifetime 120 // -wait 0359 ; sm_cvar // mm_server_search_update_interval 30 // -wait 0360 ; sm_cvar // morph_path 0 // -wait 0361 ; sm_cvar motd_enabled 1 // -wait 0362 ; sm_cvar motdfile "mymotd.txt" // -wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 // -wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 // -wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 // -wait 0366 ; sm_cvar mounted_gun_overheat_time 100 // -wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 // -wait 0368 ; sm_cvar // mp_allowNPCs 0 // -wait 0369 ; sm_cvar mp_allowspectators 1 // -wait 0370 ; sm_cvar mp_autokick 0 // -wait 0371 ; sm_cvar mp_autoteambalance 0 // -wait 0372 ; sm_cvar mp_buytime 86400 // -wait 0373 ; sm_cvar mp_c4timer 90 // -wait 0374 ; sm_cvar mp_capdeteriorate_time 60 // -wait 0375 ; sm_cvar mp_chattime 120 // -wait 0376 ; sm_cvar // mp_clan_ready_signal ready // -wait 0377 ; sm_cvar mp_enableroundwaittime 0 // -wait 0378 ; sm_cvar mp_facefronttime 0.333333 // -wait 0379 ; sm_cvar mp_feetmaxyawrate 90 // -wait 0380 ; sm_cvar mp_feetyawrate 120 // -wait 0381 ; sm_cvar mp_feetyawrate_max 180 // -wait 0382 ; sm_cvar mp_forcecamera 0 // -wait 0383 ; sm_cvar mp_freezetime 0 // -wait 0384 ; sm_cvar mp_limitteams 0 // -wait 0385 ; sm_cvar // mp_playerid 1 // -wait 0386 ; sm_cvar mp_playerid_delay 0.0 // -wait 0387 ; sm_cvar mp_playerid_hold 0.2 // -wait 0388 ; sm_cvar mp_roundlimit 5 // -wait 0389 ; sm_cvar mp_roundtime 9 // -wait 0390 ; sm_cvar mp_spawnprotectiontime 0 // -wait 0391 ; sm_cvar mp_stalemate_timelimit 0 // -wait 0392 ; sm_cvar mp_startmoney 16000 // -wait 0393 ; sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // -wait 0394 ; sm_cvar mp_teams_unbalance_limit 0 // -wait 0395 ; sm_cvar mp_tkpunish 0 // -wait 0396 ; sm_cvar mp_weapon_ak47_price 0 // -wait 0397 ; sm_cvar mp_weapon_aug_price 0 // -wait 0398 ; sm_cvar mp_weapon_awp_price 0 // -wait 0399 ; sm_cvar mp_weapon_deagle_price 0 // -wait 0400 ; sm_cvar mp_weapon_elite_price 0 // -wait 0401 ; sm_cvar mp_weapon_famas_price 0 // -wait 0402 ; sm_cvar mp_weapon_fiveseven_price 0 // -wait 0403 ; sm_cvar mp_weapon_g3sg1_price 0 // -wait 0404 ; sm_cvar mp_weapon_galil_price 0 // -wait 0405 ; sm_cvar mp_weapon_glock_price 0 // -wait 0406 ; sm_cvar mp_weapon_m249_price 0 // -wait 0407 ; sm_cvar mp_weapon_m3_price 0 // -wait 0408 ; sm_cvar mp_weapon_m4a1_price 0 // -wait 0409 ; sm_cvar mp_weapon_mac10_price 0 // -wait 0410 ; sm_cvar mp_weapon_mp5navy_price 0 // -wait 0411 ; sm_cvar mp_weapon_p228_price 0 // -wait 0412 ; sm_cvar mp_weapon_p90_price 0 // -wait 0413 ; sm_cvar mp_weapon_scout_price 0 // -wait 0414 ; sm_cvar mp_weapon_sg550_price 0 // -wait 0415 ; sm_cvar mp_weapon_sg552_price 0 // -wait 0416 ; sm_cvar mp_weapon_tmp_price 0 // -wait 0417 ; sm_cvar mp_weapon_ump45_price 0 // -wait 0418 ; sm_cvar mp_weapon_usp_price 0 // -wait 0419 ; sm_cvar mp_weapon_xm1014_price 0 // -wait 0420 ; sm_cvar music_bank_max_duration 86400 // -wait 0421 ; sm_cvar music_bank_min_duration 86400 // -wait 0422 ; sm_cvar music_calm_min_interval 30 // -wait 0423 ; sm_cvar // music_dynamic_action_decay 10 // -wait 0424 ; sm_cvar music_dynamic_ambient_decay 5 // -wait 0425 ; sm_cvar music_dynamic_ambient_in_max 0.8 // -wait 0426 ; sm_cvar // music_dynamic_ambient_in_min 0.5 // -wait 0427 ; sm_cvar // music_dynamic_ambient_out_max 1.0 // -wait 0428 ; sm_cvar // music_dynamic_ambient_out_min 0.0 // -wait 0429 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // -wait 0430 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 // -wait 0431 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 // -wait 0432 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 // -wait 0433 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 // -wait 0434 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 // -wait 0435 ; sm_cvar // music_dynamic_attack_CI_num 20 // -wait 0436 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // -wait 0437 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 // -wait 0438 ; sm_cvar // music_dynamic_calm_decay 10 // -wait 0439 ; sm_cvar // music_dynamic_CI_sight_decay 10 // -wait 0440 ; sm_cvar // music_dynamic_damage_decay 10 // -wait 0441 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // -wait 0442 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // -wait 0443 ; sm_cvar // music_dynamic_damage_duck_max 0.3 // -wait 0444 ; sm_cvar // music_dynamic_damage_duck_min 0.0 // -wait 0445 ; sm_cvar music_dynamic_damage_increment 0.1 // -wait 0446 ; sm_cvar // music_dynamic_dodamage_decay 5 // -wait 0447 ; sm_cvar music_dynamic_dodamage_increment 0.02 // -wait 0448 ; sm_cvar // music_dynamic_gunfire_decay 1.0 // -wait 0449 ; sm_cvar music_dynamic_gunfire_increment 0.4 // -wait 0450 ; sm_cvar // music_dynamic_gunfireslow_decay 3 // -wait 0451 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 // -wait 0452 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 // -wait 0453 ; sm_cvar // music_dynamic_mob_action_close_min 0 // -wait 0454 ; sm_cvar // music_dynamic_mob_action_decay 15 // -wait 0455 ; sm_cvar music_dynamic_mob_action_increment 0.1 // -wait 0456 ; sm_cvar // music_dynamic_mob_action_max 1.0 // -wait 0457 ; sm_cvar // music_dynamic_mob_action_min 0.0 // -wait 0458 ; sm_cvar // music_dynamic_mob_choir_BPM 90 // -wait 0459 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 // -wait 0460 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // -wait 0461 ; sm_cvar // music_dynamic_mob_damage_max 1.0 // -wait 0462 ; sm_cvar // music_dynamic_mob_damage_min 0.6 // -wait 0463 ; sm_cvar // music_dynamic_mob_decay 15 // -wait 0464 ; sm_cvar music_dynamic_mob_increment 0.1 // -wait 0465 ; sm_cvar // music_dynamic_mob_large 40 // -wait 0466 ; sm_cvar // music_dynamic_mob_max 1.0 // -wait 0467 ; sm_cvar // music_dynamic_mob_med 20 // -wait 0468 ; sm_cvar // music_dynamic_mob_min 0.5 // -wait 0469 ; sm_cvar // music_dynamic_mob_small 20 // -wait 0470 ; sm_cvar // music_dynamic_PZ_BPM 80 // -wait 0471 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 // -wait 0472 ; sm_cvar // music_dynamic_scavenge_beat 1 // -wait 0473 ; sm_cvar // music_dynamic_SI_close_distmax 1500 // -wait 0474 ; sm_cvar // music_dynamic_SI_far_distmin 2000 // -wait 0475 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 // -wait 0476 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 // -wait 0477 ; sm_cvar // music_dynamic_solosuccess_decay 4 // -wait 0478 ; sm_cvar // music_dynamic_solosuccess_increment 1 // -wait 0479 ; sm_cvar // music_dynamic_specials_interval_beats 5 // -wait 0480 ; sm_cvar // music_dynamic_threat_decay 6 // -wait 0481 ; sm_cvar music_dynamic_update_interval 0.1 // -wait 0482 ; sm_cvar // music_dynamic_witch_alert_interval 30 // -wait 0483 ; sm_cvar // music_dynamic_witch_near_max 2000 // -wait 0484 ; sm_cvar // music_dynamic_witch_near_min 500 // -wait 0485 ; sm_cvar // music_intensity_threshold 0.25 // -wait 0486 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 // -wait 0487 ; sm_cvar // music_large_area_reveal_threshold 100000 // -wait 0488 ; sm_cvar // music_min_pending_threat_time 10 // -wait 0489 ; sm_cvar // music_min_safe_time 5 // -wait 0490 ; sm_cvar // music_moment_of_silence_repeat_interval 300 // -wait 0491 ; sm_cvar // music_moment_of_silence_start_delay 30 // -wait 0492 ; sm_cvar mv_maxplayers 32 // +wait 0302 ; sm_cvar mat_aaquality 0 +wait 0303 ; sm_cvar mat_antialias 8 +wait 0304 ; sm_cvar mat_depthbias_normal 0.0 +wait 0305 ; sm_cvar mat_dxlevel 92 +wait 0306 ; sm_cvar // mat_envmapsize 128 +wait 0307 ; sm_cvar mat_envmaptgasize 32 +wait 0308 ; sm_cvar mat_forceaniso 16 +wait 0309 ; sm_cvar // mat_hdr_level 2 +wait 0310 ; sm_cvar mat_levelflush 0 +wait 0311 ; sm_cvar mat_maxframelatency 0 +wait 0312 ; sm_cvar mat_monitorgamma 1.6 +wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 +wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 +wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 +wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 +wait 0317 ; sm_cvar mat_motion_blur_enabled 0 +wait 0318 ; sm_cvar // mat_phong 1 +wait 0319 ; sm_cvar mat_picmip -10 +wait 0320 ; sm_cvar mat_queue_mode 2 +wait 0321 ; sm_cvar // mat_shadowstate 0 +wait 0322 ; sm_cvar // mat_specular 1 +wait 0323 ; sm_cvar // mat_triplebuffered 0 +wait 0324 ; sm_cvar mat_vsync 0 +wait 0325 ; sm_cvar melee_collateral_shove_count 20 +wait 0326 ; sm_cvar melee_combo_reset_time 0.975 +wait 0327 ; sm_cvar melee_damage_charger 400 +wait 0328 ; sm_cvar melee_drop_method 0 +wait 0329 ; sm_cvar melee_force_scalar 25 +wait 0330 ; sm_cvar melee_force_scalar_combat_character 25 +wait 0331 ; sm_cvar melee_range 90 +wait 0332 ; sm_cvar mem_incremental_compact_rate 0.5 +wait 0333 ; sm_cvar mem_level 2 +wait 0334 ; sm_cvar mem_max_heapsize 512 +wait 0335 ; sm_cvar mem_max_heapsize_dedicated 512 +wait 0336 ; sm_cvar mem_min_heapsize 512 +wait 0337 ; sm_cvar // mix_dynamic_max_CI_emitters 30 +wait 0338 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 +wait 0339 ; sm_cvar // mm_datacenter_delay_mount_frames 6 +wait 0340 ; sm_cvar // mm_datacenter_query_delay 5 +wait 0341 ; sm_cvar // mm_datacenter_report_version 5 +wait 0342 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 +wait 0343 ; sm_cvar // mm_datacenter_retry_interval 60 +wait 0344 ; sm_cvar // mm_datacenter_update_interval 600 +wait 0345 ; sm_cvar // mm_heartbeat_seconds 300 +wait 0346 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 +wait 0347 ; sm_cvar // mm_heartbeat_timeout 10 +wait 0348 ; sm_cvar // mm_heartbeat_timeout_legacy 10 +wait 0349 ; sm_cvar // mm_matchmaking_dlcsquery 2 +wait 0350 ; sm_cvar // mm_matchmaking_version 10 +wait 0351 ; sm_cvar // mm_server_search_inet_ping_interval 1 +wait 0352 ; sm_cvar // mm_server_search_inet_ping_refresh 15 +wait 0353 ; sm_cvar // mm_server_search_inet_ping_timeout 5 +wait 0354 ; sm_cvar // mm_server_search_inet_ping_window 10 +wait 0355 ; sm_cvar // mm_server_search_lan_ping_duration 1 +wait 0356 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 +wait 0357 ; sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +wait 0358 ; sm_cvar // mm_server_search_server_lifetime 120 +wait 0359 ; sm_cvar // mm_server_search_update_interval 30 +wait 0360 ; sm_cvar // morph_path 0 +wait 0361 ; sm_cvar motd_enabled 1 +wait 0362 ; sm_cvar motdfile "mymotd.txt" +wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 +wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 +wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 +wait 0366 ; sm_cvar mounted_gun_overheat_time 100 +wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 +wait 0368 ; sm_cvar // mp_allowNPCs 0 +wait 0369 ; sm_cvar mp_allowspectators 1 +wait 0370 ; sm_cvar mp_autokick 0 +wait 0371 ; sm_cvar mp_autoteambalance 0 +wait 0372 ; sm_cvar mp_buytime 86400 +wait 0373 ; sm_cvar mp_c4timer 90 +wait 0374 ; sm_cvar mp_capdeteriorate_time 60 +wait 0375 ; sm_cvar mp_chattime 120 +wait 0376 ; sm_cvar // mp_clan_ready_signal ready +wait 0377 ; sm_cvar mp_enableroundwaittime 0 +wait 0378 ; sm_cvar mp_facefronttime 0.333333 +wait 0379 ; sm_cvar mp_feetmaxyawrate 90 +wait 0380 ; sm_cvar mp_feetyawrate 120 +wait 0381 ; sm_cvar mp_feetyawrate_max 180 +wait 0382 ; sm_cvar mp_forcecamera 0 +wait 0383 ; sm_cvar mp_freezetime 0 +wait 0384 ; sm_cvar mp_limitteams 0 +wait 0385 ; sm_cvar // mp_playerid 1 +wait 0386 ; sm_cvar mp_playerid_delay 0.0 +wait 0387 ; sm_cvar mp_playerid_hold 0.2 +wait 0388 ; sm_cvar mp_roundlimit 5 +wait 0389 ; sm_cvar mp_roundtime 9 +wait 0390 ; sm_cvar mp_spawnprotectiontime 0 +wait 0391 ; sm_cvar mp_stalemate_timelimit 0 +wait 0392 ; sm_cvar mp_startmoney 16000 +wait 0393 ; sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" +wait 0394 ; sm_cvar mp_teams_unbalance_limit 0 +wait 0395 ; sm_cvar mp_tkpunish 0 +wait 0396 ; sm_cvar mp_weapon_ak47_price 0 +wait 0397 ; sm_cvar mp_weapon_aug_price 0 +wait 0398 ; sm_cvar mp_weapon_awp_price 0 +wait 0399 ; sm_cvar mp_weapon_deagle_price 0 +wait 0400 ; sm_cvar mp_weapon_elite_price 0 +wait 0401 ; sm_cvar mp_weapon_famas_price 0 +wait 0402 ; sm_cvar mp_weapon_fiveseven_price 0 +wait 0403 ; sm_cvar mp_weapon_g3sg1_price 0 +wait 0404 ; sm_cvar mp_weapon_galil_price 0 +wait 0405 ; sm_cvar mp_weapon_glock_price 0 +wait 0406 ; sm_cvar mp_weapon_m249_price 0 +wait 0407 ; sm_cvar mp_weapon_m3_price 0 +wait 0408 ; sm_cvar mp_weapon_m4a1_price 0 +wait 0409 ; sm_cvar mp_weapon_mac10_price 0 +wait 0410 ; sm_cvar mp_weapon_mp5navy_price 0 +wait 0411 ; sm_cvar mp_weapon_p228_price 0 +wait 0412 ; sm_cvar mp_weapon_p90_price 0 +wait 0413 ; sm_cvar mp_weapon_scout_price 0 +wait 0414 ; sm_cvar mp_weapon_sg550_price 0 +wait 0415 ; sm_cvar mp_weapon_sg552_price 0 +wait 0416 ; sm_cvar mp_weapon_tmp_price 0 +wait 0417 ; sm_cvar mp_weapon_ump45_price 0 +wait 0418 ; sm_cvar mp_weapon_usp_price 0 +wait 0419 ; sm_cvar mp_weapon_xm1014_price 0 +wait 0420 ; sm_cvar music_bank_max_duration 86400 +wait 0421 ; sm_cvar music_bank_min_duration 86400 +wait 0422 ; sm_cvar music_calm_min_interval 30 +wait 0423 ; sm_cvar // music_dynamic_action_decay 10 +wait 0424 ; sm_cvar music_dynamic_ambient_decay 5 +wait 0425 ; sm_cvar music_dynamic_ambient_in_max 0.8 +wait 0426 ; sm_cvar // music_dynamic_ambient_in_min 0.5 +wait 0427 ; sm_cvar // music_dynamic_ambient_out_max 1.0 +wait 0428 ; sm_cvar // music_dynamic_ambient_out_min 0.0 +wait 0429 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 +wait 0430 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 +wait 0431 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 +wait 0432 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 +wait 0433 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 +wait 0434 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 +wait 0435 ; sm_cvar // music_dynamic_attack_CI_num 20 +wait 0436 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 +wait 0437 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 +wait 0438 ; sm_cvar // music_dynamic_calm_decay 10 +wait 0439 ; sm_cvar // music_dynamic_CI_sight_decay 10 +wait 0440 ; sm_cvar // music_dynamic_damage_decay 10 +wait 0441 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 +wait 0442 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 +wait 0443 ; sm_cvar // music_dynamic_damage_duck_max 0.3 +wait 0444 ; sm_cvar // music_dynamic_damage_duck_min 0.0 +wait 0445 ; sm_cvar music_dynamic_damage_increment 0.1 +wait 0446 ; sm_cvar // music_dynamic_dodamage_decay 5 +wait 0447 ; sm_cvar music_dynamic_dodamage_increment 0.02 +wait 0448 ; sm_cvar // music_dynamic_gunfire_decay 1.0 +wait 0449 ; sm_cvar music_dynamic_gunfire_increment 0.4 +wait 0450 ; sm_cvar // music_dynamic_gunfireslow_decay 3 +wait 0451 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 +wait 0452 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 +wait 0453 ; sm_cvar // music_dynamic_mob_action_close_min 0 +wait 0454 ; sm_cvar // music_dynamic_mob_action_decay 15 +wait 0455 ; sm_cvar music_dynamic_mob_action_increment 0.1 +wait 0456 ; sm_cvar // music_dynamic_mob_action_max 1.0 +wait 0457 ; sm_cvar // music_dynamic_mob_action_min 0.0 +wait 0458 ; sm_cvar // music_dynamic_mob_choir_BPM 90 +wait 0459 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 +wait 0460 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 +wait 0461 ; sm_cvar // music_dynamic_mob_damage_max 1.0 +wait 0462 ; sm_cvar // music_dynamic_mob_damage_min 0.6 +wait 0463 ; sm_cvar // music_dynamic_mob_decay 15 +wait 0464 ; sm_cvar music_dynamic_mob_increment 0.1 +wait 0465 ; sm_cvar // music_dynamic_mob_large 40 +wait 0466 ; sm_cvar // music_dynamic_mob_max 1.0 +wait 0467 ; sm_cvar // music_dynamic_mob_med 20 +wait 0468 ; sm_cvar // music_dynamic_mob_min 0.5 +wait 0469 ; sm_cvar // music_dynamic_mob_small 20 +wait 0470 ; sm_cvar // music_dynamic_PZ_BPM 80 +wait 0471 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 +wait 0472 ; sm_cvar // music_dynamic_scavenge_beat 1 +wait 0473 ; sm_cvar // music_dynamic_SI_close_distmax 1500 +wait 0474 ; sm_cvar // music_dynamic_SI_far_distmin 2000 +wait 0475 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 +wait 0476 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 +wait 0477 ; sm_cvar // music_dynamic_solosuccess_decay 4 +wait 0478 ; sm_cvar // music_dynamic_solosuccess_increment 1 +wait 0479 ; sm_cvar // music_dynamic_specials_interval_beats 5 +wait 0480 ; sm_cvar // music_dynamic_threat_decay 6 +wait 0481 ; sm_cvar music_dynamic_update_interval 0.1 +wait 0482 ; sm_cvar // music_dynamic_witch_alert_interval 30 +wait 0483 ; sm_cvar // music_dynamic_witch_near_max 2000 +wait 0484 ; sm_cvar // music_dynamic_witch_near_min 500 +wait 0485 ; sm_cvar // music_intensity_threshold 0.25 +wait 0486 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 +wait 0487 ; sm_cvar // music_large_area_reveal_threshold 100000 +wait 0488 ; sm_cvar // music_min_pending_threat_time 10 +wait 0489 ; sm_cvar // music_min_safe_time 5 +wait 0490 ; sm_cvar // music_moment_of_silence_repeat_interval 300 +wait 0491 ; sm_cvar // music_moment_of_silence_start_delay 30 +wait 0492 ; sm_cvar mv_maxplayers 32 -wait 0493 ; sm_cvar name Bizzy // -wait 0494 ; sm_cvar name2 Moon // -wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" // -wait 0496 ; sm_cvar // nav_area_max_size 100 // -wait 0497 ; sm_cvar // nav_coplanar_slope_limit 0.9998477 // -wait 0498 ; sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 // -wait 0499 ; sm_cvar // nav_corner_adjust_adjacent 16 // -wait 0500 ; sm_cvar // nav_displacement_test 10000 // -wait 0501 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 // -wait 0502 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 // -wait 0503 ; sm_cvar // nav_draw_limit 1000 // -wait 0504 ; sm_cvar // nav_flood_select_tolerance 0.0 // -wait 0505 ; sm_cvar // nav_flow_max_survivor_climb_height 75 // -wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 // -wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 // -wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 // -wait 0509 ; sm_cvar nav_lying_down_percent 0 // -wait 0510 ; sm_cvar nav_max_auto_area_size 8192 // -wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 // -wait 0512 ; sm_cvar // nav_obscure_range 300 // -wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // -wait 0514 ; sm_cvar // nav_save_history 10 // -wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" // -wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" // -wait 0517 ; sm_cvar // nav_show_area_info 0.25 // -wait 0518 ; sm_cvar // nav_slope_limit 0.70710678 // -wait 0519 ; sm_cvar // nav_slope_tolerance 0.087515574 // -wait 0520 ; sm_cvar // nav_solid_props 1 // -wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 // -wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 // -wait 0523 ; sm_cvar // nb_acceleration 500 // -wait 0524 ; sm_cvar nb_avoid 0 // -wait 0525 ; sm_cvar nb_avoid_interval 1.0 // -wait 0526 ; sm_cvar nb_chase_lead_time 1.0 // -wait 0527 ; sm_cvar nb_friction_forward 3 // -wait 0528 ; sm_cvar nb_friction_sideways 3 // -wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 // -wait 0530 ; sm_cvar nb_gravity 2000 // -wait 0531 ; sm_cvar nb_head_aim_settle_duration 0.1 // -wait 0532 ; sm_cvar nb_head_aim_steady_max_rate 3000 // -wait 0533 ; sm_cvar nb_ladder_align_range 128 // -wait 0534 ; sm_cvar nb_lean_forward_accel 200 // -wait 0535 ; sm_cvar // nb_lean_max_angle 30 // -wait 0536 ; sm_cvar nb_lean_rate 4 // -wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 // -wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 // -wait 0539 ; sm_cvar nb_saccade_speed 3000 // -wait 0540 ; sm_cvar // nb_saccade_time 0.1 // -wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 // -wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 // -wait 0543 ; sm_cvar nb_update_framelimit 10 // -wait 0544 ; sm_cvar nb_update_frequency 0.016667 // -wait 0545 ; sm_cvar nb_update_maxslide 10 // -wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 // -wait 0547 ; sm_cvar // nb_yaw_rate 300 // -wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 // -wait 0549 ; sm_cvar net_chan_stats_lru 0 // -wait 0550 ; sm_cvar net_compresspackets_minsize 0 // -wait 0551 ; sm_cvar net_maxcleartime 0.016667 // -wait 0552 ; sm_cvar net_maxfilesize 64 // -wait 0553 ; sm_cvar net_minroutable 0 // -wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 // -wait 0555 ; sm_cvar // net_splitrate 1 // +wait 0493 ; sm_cvar name Bizzy +wait 0494 ; sm_cvar name2 Moon +wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" +wait 0496 ; sm_cvar // nav_area_max_size 100 +wait 0497 ; sm_cvar // nav_coplanar_slope_limit 0.9998477 +wait 0498 ; sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 +wait 0499 ; sm_cvar // nav_corner_adjust_adjacent 16 +wait 0500 ; sm_cvar // nav_displacement_test 10000 +wait 0501 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 +wait 0502 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 +wait 0503 ; sm_cvar // nav_draw_limit 1000 +wait 0504 ; sm_cvar // nav_flood_select_tolerance 0.0 +wait 0505 ; sm_cvar // nav_flow_max_survivor_climb_height 75 +wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 +wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 +wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 +wait 0509 ; sm_cvar nav_lying_down_percent 0 +wait 0510 ; sm_cvar nav_max_auto_area_size 8192 +wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 +wait 0512 ; sm_cvar // nav_obscure_range 300 +wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 +wait 0514 ; sm_cvar // nav_save_history 10 +wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" +wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" +wait 0517 ; sm_cvar // nav_show_area_info 0.25 +wait 0518 ; sm_cvar // nav_slope_limit 0.70710678 +wait 0519 ; sm_cvar // nav_slope_tolerance 0.087515574 +wait 0520 ; sm_cvar // nav_solid_props 1 +wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 +wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 +wait 0523 ; sm_cvar // nb_acceleration 500 +wait 0524 ; sm_cvar nb_avoid 0 +wait 0525 ; sm_cvar nb_avoid_interval 1.0 +wait 0526 ; sm_cvar nb_chase_lead_time 1.0 +wait 0527 ; sm_cvar nb_friction_forward 3 +wait 0528 ; sm_cvar nb_friction_sideways 3 +wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 +wait 0530 ; sm_cvar nb_gravity 2000 +wait 0531 ; sm_cvar nb_head_aim_settle_duration 0.1 +wait 0532 ; sm_cvar nb_head_aim_steady_max_rate 3000 +wait 0533 ; sm_cvar nb_ladder_align_range 128 +wait 0534 ; sm_cvar nb_lean_forward_accel 200 +wait 0535 ; sm_cvar // nb_lean_max_angle 30 +wait 0536 ; sm_cvar nb_lean_rate 4 +wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 +wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 +wait 0539 ; sm_cvar nb_saccade_speed 3000 +wait 0540 ; sm_cvar // nb_saccade_time 0.1 +wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 +wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 +wait 0543 ; sm_cvar nb_update_framelimit 10 +wait 0544 ; sm_cvar nb_update_frequency 0.016667 +wait 0545 ; sm_cvar nb_update_maxslide 10 +wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 +wait 0547 ; sm_cvar // nb_yaw_rate 300 +wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 +wait 0549 ; sm_cvar net_chan_stats_lru 0 +wait 0550 ; sm_cvar net_compresspackets_minsize 0 +wait 0551 ; sm_cvar net_maxcleartime 0.016667 +wait 0552 ; sm_cvar net_maxfilesize 64 +wait 0553 ; sm_cvar net_minroutable 0 +wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 +wait 0555 ; sm_cvar // net_splitrate 1 -wait 0556 ; sm_cvar old_radiusdamage 0 // +wait 0556 ; sm_cvar old_radiusdamage 0 -wait 0557 ; sm_cvar pain_pills_decay_rate 0.16666667 // -wait 0558 ; sm_cvar // pain_pills_health_value 60 // -wait 0559 ; sm_cvar // phys2_ccd_epsilon 0.01 // -wait 0560 ; sm_cvar // phys2_num_threads 16 // -wait 0561 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 // -wait 0562 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 // -wait 0563 ; sm_cvar // phys2_ragdoll_force_magnitude 5 // -wait 0564 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // -wait 0565 ; sm_cvar // phys2_ragdoll_velocity 1 // -wait 0566 ; sm_cvar // phys2_shoot_speed 250 // -wait 0567 ; sm_cvar phys2_vdb_host 74.91.113.130 // -wait 0568 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" // -wait 0569 ; sm_cvar phys_enable_experimental_optimizations 1 // -wait 0570 ; sm_cvar phys_explosion_force 1.0 // -wait 0571 ; sm_cvar phys_impactforcescale 1.0 // -wait 0572 ; sm_cvar phys_penetration_error_time 0 // -wait 0573 ; sm_cvar phys_pushscale 2.0 // -wait 0574 ; sm_cvar phys_ragdoll_force_magnitude 0.5 // -wait 0575 ; sm_cvar phys_shoot_torque 1000000 // -wait 0576 ; sm_cvar // phys_stressbodyweights 5.0 // -wait 0577 ; sm_cvar phys_timescale 1.0 // -wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 // -wait 0579 ; sm_cvar // PhysPMC 1 // -wait 0580 ; sm_cvar // physx_valve_dll 1 // -wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 // -wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 // -wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 // -wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 // -wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 // -wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 // -wait 0587 ; sm_cvar player_incap_use_radius 150 // -wait 0588 ; sm_cvar player_throwforce 2250 // -wait 0589 ; sm_cvar player_use_radius 110 // -wait 0590 ; sm_cvar precache_all_survivors 1 // -wait 0591 ; sm_cvar prop_active_gib_limit 30 // -wait 0592 ; sm_cvar prop_active_gib_max_fade_time 10 // -wait 0593 ; sm_cvar props_break_max_pieces -1 // -wait 0594 ; sm_cvar // props_break_max_pieces_perframe 1 // -wait 0595 ; sm_cvar punch_angle_decay_rate 15 // +wait 0557 ; sm_cvar pain_pills_decay_rate 0.16666667 +wait 0558 ; sm_cvar // pain_pills_health_value 60 +wait 0559 ; sm_cvar // phys2_ccd_epsilon 0.01 +wait 0560 ; sm_cvar // phys2_num_threads 16 +wait 0561 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 +wait 0562 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 +wait 0563 ; sm_cvar // phys2_ragdoll_force_magnitude 5 +wait 0564 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 +wait 0565 ; sm_cvar // phys2_ragdoll_velocity 1 +wait 0566 ; sm_cvar // phys2_shoot_speed 250 +wait 0567 ; sm_cvar phys2_vdb_host 74.91.113.130 +wait 0568 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" +wait 0569 ; sm_cvar phys_enable_experimental_optimizations 1 +wait 0570 ; sm_cvar phys_explosion_force 1.0 +wait 0571 ; sm_cvar phys_impactforcescale 1.0 +wait 0572 ; sm_cvar phys_penetration_error_time 0 +wait 0573 ; sm_cvar phys_pushscale 2.0 +wait 0574 ; sm_cvar phys_ragdoll_force_magnitude 0.5 +wait 0575 ; sm_cvar phys_shoot_torque 1000000 +wait 0576 ; sm_cvar // phys_stressbodyweights 5.0 +wait 0577 ; sm_cvar phys_timescale 1.0 +wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 +wait 0579 ; sm_cvar // PhysPMC 1 +wait 0580 ; sm_cvar // physx_valve_dll 1 +wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 +wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 +wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 +wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 +wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 +wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 +wait 0587 ; sm_cvar player_incap_use_radius 150 +wait 0588 ; sm_cvar player_throwforce 2250 +wait 0589 ; sm_cvar player_use_radius 110 +wait 0590 ; sm_cvar precache_all_survivors 1 +wait 0591 ; sm_cvar prop_active_gib_limit 30 +wait 0592 ; sm_cvar prop_active_gib_max_fade_time 10 +wait 0593 ; sm_cvar props_break_max_pieces -1 +wait 0594 ; sm_cvar // props_break_max_pieces_perframe 1 +wait 0595 ; sm_cvar punch_angle_decay_rate 15 -wait 0596 ; sm_cvar // r_AirboatViewDampenDamp 1.0 // -wait 0597 ; sm_cvar r_AirboatViewDampenFreq 10.0 // -wait 0598 ; sm_cvar // r_AirboatViewZHeight 0.0 // -wait 0599 ; sm_cvar r_ambientboost 1.0 // -wait 0600 ; sm_cvar // r_ambientfactor 10 // -wait 0601 ; sm_cvar // r_ambientfraction 0.0 // -wait 0602 ; sm_cvar r_ambientmin 0.0 // -wait 0603 ; sm_cvar r_decal_cover_count 2147483647 // -wait 0604 ; sm_cvar r_decal_overlap_area 1.0 // -wait 0605 ; sm_cvar r_decal_overlap_count 2147483647 // -wait 0606 ; sm_cvar r_decals 2147483647 // -wait 0607 ; sm_cvar // r_decalstaticprops 1 // -wait 0608 ; sm_cvar // r_drawbatchdecals 1 // -wait 0609 ; sm_cvar // r_drawdecals 1 // -wait 0610 ; sm_cvar // r_DrawDisp 1 // -wait 0611 ; sm_cvar // r_drawmodeldecals 1 // -wait 0612 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 // -wait 0613 ; sm_cvar r_drawmodelstatsoverlaymax 0 // -wait 0614 ; sm_cvar r_drawmodelstatsoverlaymin 0 // -wait 0615 ; sm_cvar // r_dscale_fardist 2000 // -wait 0616 ; sm_cvar // r_dscale_farscale 4 // -wait 0617 ; sm_cvar // r_dscale_neardist 100 // -wait 0618 ; sm_cvar // r_dscale_nearscale 1 // -wait 0619 ; sm_cvar // r_dynamic 1 // -wait 0620 ; sm_cvar r_eyeglintlodpixels 20 // -wait 0621 ; sm_cvar // r_eyemove 1 // -wait 0622 ; sm_cvar r_eyeshift_x 0.0 // -wait 0623 ; sm_cvar r_eyeshift_y 0.0 // -wait 0624 ; sm_cvar r_eyeshift_z 0.0 // -wait 0625 ; sm_cvar r_eyesize 0.0 // -wait 0626 ; sm_cvar // r_flashlightdepthtexture 0 // -wait 0627 ; sm_cvar // r_flashlightscissor 1 // -wait 0628 ; sm_cvar // r_flex 1 // -wait 0629 ; sm_cvar // r_hunkalloclightmaps 1 // -wait 0630 ; sm_cvar r_hwmorph 0 // -wait 0631 ; sm_cvar r_itemblinkmax 0.5 // -wait 0632 ; sm_cvar r_itemblinkrate 5.0 // -wait 0633 ; sm_cvar // r_JeepFOV 90 // -wait 0634 ; sm_cvar // r_JeepViewDampenDamp 1.0 // -wait 0635 ; sm_cvar r_JeepViewDampenFreq 10.0 // -wait 0636 ; sm_cvar r_JeepViewZHeight 10 // -wait 0637 ; sm_cvar // r_lightaverage 1 // -wait 0638 ; sm_cvar // r_lightinterp 10 // -wait 0639 ; sm_cvar r_lod 0 // -wait 0640 ; sm_cvar r_maxmodeldecal 2147483647 // -wait 0641 ; sm_cvar // r_overlayfadeenable 0 // -wait 0642 ; sm_cvar // r_overlayfademax 2000 // -wait 0643 ; sm_cvar r_overlayfademin 1500 // -wait 0644 ; sm_cvar r_queued_decals 1 // -wait 0645 ; sm_cvar // r_randomflex 0 // -wait 0646 ; sm_cvar // r_renderoverlayfragment 1 // -wait 0647 ; sm_cvar r_shadowlod 0 // -wait 0648 ; sm_cvar r_shadowlodbias 0 // -wait 0649 ; sm_cvar // r_shadowrendertotexture 1 // -wait 0650 ; sm_cvar r_spray_lifetime 2147483647 // -wait 0651 ; sm_cvar r_staticprop_lod 0 // -wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 // -wait 0653 ; sm_cvar r_VehicleViewDampen 1.0 // -wait 0654 ; sm_cvar ragdoll_door_uncollide_time 2 // -wait 0655 ; sm_cvar ragdoll_force_to_sleep_time 3 // -wait 0656 ; sm_cvar ragdoll_self_collision 0 // -wait 0657 ; sm_cvar ragdoll_sleepaftertime 3 // -wait 0658 ; sm_cvar ragdoll_slowdown 1 // -wait 0659 ; sm_cvar ragdoll_slowdown_time 3 // -wait 0660 ; sm_cvar rcon_password BigBizzy101 // -wait 0661 ; sm_cvar rescue_distance 4000 // -wait 0662 ; sm_cvar // rescue_finale_ignore_distance 4000 // -wait 0663 ; sm_cvar // rescue_finale_spawn_range 4000 // -wait 0664 ; sm_cvar // rescue_ignore_distance 2000 // -wait 0665 ; sm_cvar rescue_interval 1 // -wait 0666 ; sm_cvar rescue_min_dead_time 10 // -wait 0667 ; sm_cvar rescue_range 2000 // -wait 0668 ; sm_cvar rescue_spawn_flow 1000 // -wait 0669 ; sm_cvar rescue_spawn_range 4000 // -wait 0670 ; sm_cvar rescue_yell_delay 3 // -wait 0671 ; sm_cvar rescue_yell_interval 10 // -wait 0672 ; sm_cvar // rpt_vprof_time 0.0 // -wait 0673 ; sm_cvar rr_followup_maxdist 2000 // -wait 0674 ; sm_cvar // rr_remarkable_maxdist 1500 // -wait 0675 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 // +wait 0596 ; sm_cvar // r_AirboatViewDampenDamp 1.0 +wait 0597 ; sm_cvar r_AirboatViewDampenFreq 10.0 +wait 0598 ; sm_cvar // r_AirboatViewZHeight 0.0 +wait 0599 ; sm_cvar r_ambientboost 1.0 +wait 0600 ; sm_cvar // r_ambientfactor 10 +wait 0601 ; sm_cvar // r_ambientfraction 0.0 +wait 0602 ; sm_cvar r_ambientmin 0.0 +wait 0603 ; sm_cvar r_decal_cover_count 2147483647 +wait 0604 ; sm_cvar r_decal_overlap_area 1.0 +wait 0605 ; sm_cvar r_decal_overlap_count 2147483647 +wait 0606 ; sm_cvar r_decals 2147483647 +wait 0607 ; sm_cvar // r_decalstaticprops 1 +wait 0608 ; sm_cvar // r_drawbatchdecals 1 +wait 0609 ; sm_cvar // r_drawdecals 1 +wait 0610 ; sm_cvar // r_DrawDisp 1 +wait 0611 ; sm_cvar // r_drawmodeldecals 1 +wait 0612 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 +wait 0613 ; sm_cvar r_drawmodelstatsoverlaymax 0 +wait 0614 ; sm_cvar r_drawmodelstatsoverlaymin 0 +wait 0615 ; sm_cvar // r_dscale_fardist 2000 +wait 0616 ; sm_cvar // r_dscale_farscale 4 +wait 0617 ; sm_cvar // r_dscale_neardist 100 +wait 0618 ; sm_cvar // r_dscale_nearscale 1 +wait 0619 ; sm_cvar // r_dynamic 1 +wait 0620 ; sm_cvar r_eyeglintlodpixels 20 +wait 0621 ; sm_cvar // r_eyemove 1 +wait 0622 ; sm_cvar r_eyeshift_x 0.0 +wait 0623 ; sm_cvar r_eyeshift_y 0.0 +wait 0624 ; sm_cvar r_eyeshift_z 0.0 +wait 0625 ; sm_cvar r_eyesize 0.0 +wait 0626 ; sm_cvar // r_flashlightdepthtexture 0 +wait 0627 ; sm_cvar // r_flashlightscissor 1 +wait 0628 ; sm_cvar // r_flex 1 +wait 0629 ; sm_cvar // r_hunkalloclightmaps 1 +wait 0630 ; sm_cvar r_hwmorph 0 +wait 0631 ; sm_cvar r_itemblinkmax 0.5 +wait 0632 ; sm_cvar r_itemblinkrate 5.0 +wait 0633 ; sm_cvar // r_JeepFOV 90 +wait 0634 ; sm_cvar // r_JeepViewDampenDamp 1.0 +wait 0635 ; sm_cvar r_JeepViewDampenFreq 10.0 +wait 0636 ; sm_cvar r_JeepViewZHeight 10 +wait 0637 ; sm_cvar // r_lightaverage 1 +wait 0638 ; sm_cvar // r_lightinterp 10 +wait 0639 ; sm_cvar r_lod 0 +wait 0640 ; sm_cvar r_maxmodeldecal 2147483647 +wait 0641 ; sm_cvar // r_overlayfadeenable 0 +wait 0642 ; sm_cvar // r_overlayfademax 2000 +wait 0643 ; sm_cvar r_overlayfademin 1500 +wait 0644 ; sm_cvar r_queued_decals 1 +wait 0645 ; sm_cvar // r_randomflex 0 +wait 0646 ; sm_cvar // r_renderoverlayfragment 1 +wait 0647 ; sm_cvar r_shadowlod 0 +wait 0648 ; sm_cvar r_shadowlodbias 0 +wait 0649 ; sm_cvar // r_shadowrendertotexture 1 +wait 0650 ; sm_cvar r_spray_lifetime 2147483647 +wait 0651 ; sm_cvar r_staticprop_lod 0 +wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 +wait 0653 ; sm_cvar r_VehicleViewDampen 1.0 +wait 0654 ; sm_cvar ragdoll_door_uncollide_time 2 +wait 0655 ; sm_cvar ragdoll_force_to_sleep_time 3 +wait 0656 ; sm_cvar ragdoll_self_collision 0 +wait 0657 ; sm_cvar ragdoll_sleepaftertime 3 +wait 0658 ; sm_cvar ragdoll_slowdown 1 +wait 0659 ; sm_cvar ragdoll_slowdown_time 3 +wait 0660 ; sm_cvar rcon_password BigBizzy101 +wait 0661 ; sm_cvar rescue_distance 4000 +wait 0662 ; sm_cvar // rescue_finale_ignore_distance 4000 +wait 0663 ; sm_cvar // rescue_finale_spawn_range 4000 +wait 0664 ; sm_cvar // rescue_ignore_distance 2000 +wait 0665 ; sm_cvar rescue_interval 1 +wait 0666 ; sm_cvar rescue_min_dead_time 10 +wait 0667 ; sm_cvar rescue_range 2000 +wait 0668 ; sm_cvar rescue_spawn_flow 1000 +wait 0669 ; sm_cvar rescue_spawn_range 4000 +wait 0670 ; sm_cvar rescue_yell_delay 3 +wait 0671 ; sm_cvar rescue_yell_interval 10 +wait 0672 ; sm_cvar // rpt_vprof_time 0.0 +wait 0673 ; sm_cvar rr_followup_maxdist 2000 +wait 0674 ; sm_cvar // rr_remarkable_maxdist 1500 +wait 0675 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 -wait 0676 ; sm_cvar sb_all_bot_game 1 // -wait 0677 ; sm_cvar // sb_allow_leading 1 // -wait 0678 ; sm_cvar sb_allow_shoot_through_survivors 0 // -wait 0679 ; sm_cvar sb_battlestation_give_up_range_from_human 500 // -wait 0680 ; sm_cvar sb_battlestation_human_hold_time 1 // -wait 0681 ; sm_cvar sb_close_checkpoint_door_interval 4 // -wait 0682 ; sm_cvar sb_close_threat_range 100 // -wait 0683 ; sm_cvar sb_combat_saccade_speed 3000 // -wait 0684 ; sm_cvar sb_debug_apoproach_wait_time 0 // -wait 0685 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 // -wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 // -wait 0687 ; sm_cvar sb_far_hearing_range 3000 // -wait 0688 ; sm_cvar // sb_flashlight 0 // -wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 // -wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // -wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // -wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // -wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // -wait 0694 ; sm_cvar sb_hindrance_range 0 // -wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 // -wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 // -wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 // -wait 0698 ; sm_cvar sb_max_scavenge_separation 500 // -wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 // -wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 // -wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 // -wait 0702 ; sm_cvar sb_minigun_distance 50 // -wait 0703 ; sm_cvar sb_narrow_corridor_width 64 // -wait 0704 ; sm_cvar sb_near_hearing_range 2000 // -wait 0705 ; sm_cvar // sb_neighbor_range 300 // -wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 // -wait 0707 ; sm_cvar sb_path_lookahead_range 500 // -wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 // -wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 // -wait 0710 ; sm_cvar // sb_perf_crawl_time 0.0 // -wait 0711 ; sm_cvar sb_pushscale 0.0 // -wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 // -wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 // -wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 // -wait 0715 ; sm_cvar sb_revive_friend_distance 175 // -wait 0716 ; sm_cvar sb_separation_danger_max_range 300 // -wait 0717 ; sm_cvar // sb_separation_danger_min_range 100 // -wait 0718 ; sm_cvar sb_separation_range 300 // -wait 0719 ; sm_cvar sb_sidestep_for_horde 1 // -wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 // -wait 0721 ; sm_cvar sb_threat_close_range 100 // -wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 // -wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 // -wait 0724 ; sm_cvar sb_threat_far_range 2000 // -wait 0725 ; sm_cvar sb_threat_medium_range 1000 // -wait 0726 ; sm_cvar sb_threat_very_close_range 100 // -wait 0727 ; sm_cvar sb_threat_very_far_range 3000 // -wait 0728 ; sm_cvar sb_toughness_buffer 20 // -wait 0729 ; sm_cvar sb_use_button_range 500 // -wait 0730 ; sm_cvar // sb_use_upgrades 1 // -wait 0731 ; sm_cvar sb_vomit_blind_time 0 // -wait 0732 ; sm_cvar // scavenge_cluster_bonus_time 15 // -wait 0733 ; sm_cvar // scavenge_cluster_range_squared 100000 // -wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 // -wait 0735 ; sm_cvar // scavenge_match_finished_delay 5 // -wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 // -wait 0737 ; sm_cvar // scavenge_round_initial_time 90 // -wait 0738 ; sm_cvar scavenge_round_restart_delay 15 // -wait 0739 ; sm_cvar // scavenge_round_restart_delay_tied 15 // -wait 0740 ; sm_cvar scavenge_round_setup_time 30 // -wait 0741 ; sm_cvar scavenge_score_bonus_time 15 // -wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 // -wait 0743 ; sm_cvar // scene_maxcaptionradius 1500 // -wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 // -wait 0745 ; sm_cvar shout_going_to_die_interval 10 // -wait 0746 ; sm_cvar shout_make_way_interval 1 // -wait 0747 ; sm_cvar shout_max_warn_range 3000 // -wait 0748 ; sm_cvar shout_min_special_warn_interval 1 // -wait 0749 ; sm_cvar shout_min_use_range 500 // -wait 0750 ; sm_cvar shout_min_warn_interval 1 // -wait 0751 ; sm_cvar shout_threat_range 3000 // -wait 0752 ; sm_cvar // shout_view_motion_threshold 0.01 // -wait 0753 ; sm_cvar // shout_view_target_threahold 0.01 // -wait 0754 ; sm_cvar singlestep 0 // -wait 0755 ; sm_cvar sk_autoaim_mode 3 // -wait 0756 ; sm_cvar // sk_player_arm 3 // -wait 0757 ; sm_cvar // sk_player_chest 3 // -wait 0758 ; sm_cvar // sk_player_head 3 // -wait 0759 ; sm_cvar // sk_player_leg 3 // -wait 0760 ; sm_cvar // sk_player_stomach 3 // -wait 0761 ; sm_cvar skill 3 // -wait 0762 ; sm_cvar sm_unsilentjockey_always 1 // -wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 // -wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 // -wait 0765 ; sm_cvar Smoker_escape_range 10000 // -wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 // -wait 0767 ; sm_cvar smoker_tongue_delay 0.0 // -wait 0768 ; sm_cvar // snd_foliage_db_loss 5 // -wait 0769 ; sm_cvar snd_gain 1.0 // -wait 0770 ; sm_cvar snd_gain_max 1.0 // -wait 0771 ; sm_cvar snd_gain_min 1.0 // -wait 0772 ; sm_cvar // snd_refdb 75 // -wait 0773 ; sm_cvar // snd_refdist 50 // -wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 // -wait 0775 ; sm_cvar // snd_vox_sectimetout 600 // -wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 // -wait 0777 ; sm_cvar soundpatch_captionlength 3.0 // -wait 0778 ; sm_cvar // spec_filter_infected any // -wait 0779 ; sm_cvar spec_filter_survivors any // -wait 0780 ; sm_cvar spec_freeze_time 0.0 // -wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 // -wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // -wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 // -wait 0784 ; sm_cvar // ss_voice_hearpartner 1 // -wait 0785 ; sm_cvar steamworks_stats_disable 0 // -wait 0786 ; sm_cvar // step_spline 1 // -wait 0787 ; sm_cvar still_vel_limit 1 // -wait 0788 ; sm_cvar still_view_accel_limit 1000 // -wait 0789 ; sm_cvar suitvolume 1.0 // -wait 0790 ; sm_cvar survival_boomer_limit_increase 1 // -wait 0791 ; sm_cvar survival_charger_limit_increase 1 // -wait 0792 ; sm_cvar survival_generate_fake_times 0 // -wait 0793 ; sm_cvar survival_horde_stage_interval 40 // -wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 // -wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 // -wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 // -wait 0797 ; sm_cvar survival_lull_time 0 // -wait 0798 ; sm_cvar survival_lull_time_increment 0 // -wait 0799 ; sm_cvar survival_lull_time_max 0 // -wait 0800 ; sm_cvar survival_max_boomers 3 // -wait 0801 ; sm_cvar // survival_max_chargers 2 // -wait 0802 ; sm_cvar // survival_max_hunters 3 // -wait 0803 ; sm_cvar // survival_max_jockeys 2 // -wait 0804 ; sm_cvar // survival_max_smokers 4 // -wait 0805 ; sm_cvar // survival_max_specials 8 // -wait 0806 ; sm_cvar // survival_max_spitters 3 // -wait 0807 ; sm_cvar // survival_round_restart_delay 12 // -wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 // -wait 0809 ; sm_cvar // survival_special_limit_increase 1 // -wait 0810 ; sm_cvar survival_special_spawn_interval 10 // -wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 // -wait 0812 ; sm_cvar survival_special_stage_interval 120 // -wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 // -wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 // -wait 0815 ; sm_cvar // survival_tank_stage_interval 80 // -wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 // -wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 // -wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 // -wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 // -wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 // -wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 // -wait 0822 ; sm_cvar survivor_calm_damage_delay 10 // -wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 // -wait 0824 ; sm_cvar survivor_calm_intensity 0.1 // -wait 0825 ; sm_cvar // survivor_calm_no_flashlight 1 // -wait 0826 ; sm_cvar survivor_calm_recent_enemy_delay 10 // -wait 0827 ; sm_cvar survivor_calm_weapon_delay 10 // -wait 0828 ; sm_cvar survivor_crawl_speed 100 // -wait 0829 ; sm_cvar survivor_crouch_speed 80 // -wait 0830 ; sm_cvar survivor_damage_speed_factor 0.3 // -wait 0831 ; sm_cvar survivor_drag_speed_multiplier 0.75 // -wait 0832 ; sm_cvar // survivor_ff_avoidance 1 // -wait 0833 ; sm_cvar survivor_ff_avoidance_pitch 10 // -wait 0834 ; sm_cvar // survivor_ff_avoidance_yaw 10 // -wait 0835 ; sm_cvar survivor_ff_tolerance 100 // -wait 0836 ; sm_cvar survivor_fog_vocalize_percent 1.0 // -wait 0837 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 // -wait 0838 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 // -wait 0839 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 // -wait 0840 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 // -wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 // -wait 0842 ; sm_cvar survivor_give_attract_timeout 15 // -wait 0843 ; sm_cvar survivor_hanging_eye_height 100 // -wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 // -wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 // -wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 // -wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 // -wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 // -wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 // -wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // -wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 // -wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 // -wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 // -wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 // -wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 // -wait 0856 ; sm_cvar survivor_incapacitated_roll 15 // -wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 // -wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 // -wait 0859 ; sm_cvar survivor_it_duration 18 // -wait 0860 ; sm_cvar survivor_knockdown_roll -15 // -wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 // -wait 0862 ; sm_cvar // survivor_limit 4 // -wait 0863 ; sm_cvar survivor_limp_walk_speed 100 // -wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 // -wait 0865 ; sm_cvar // survivor_max_lunge_stagger_speed 220 // -wait 0866 ; sm_cvar // survivor_max_tongue_stagger_distance 200 // -wait 0867 ; sm_cvar survivor_max_tongue_stagger_duration 1 // -wait 0868 ; sm_cvar survivor_max_tug_distance 500 // -wait 0869 ; sm_cvar survivor_max_tug_duration 5 // -wait 0870 ; sm_cvar survivor_min_lunge_stagger_speed 0 // -wait 0871 ; sm_cvar survivor_pounce_victim_eye_height 30 // -wait 0872 ; sm_cvar survivor_respawn_with_guns 0 // -wait 0873 ; sm_cvar // survivor_revive_after_drag 0 // -wait 0874 ; sm_cvar // survivor_revive_continuous_fire 1 // -wait 0875 ; sm_cvar survivor_revive_duration 4.8 // -wait 0876 ; sm_cvar // survivor_revive_health 30 // -wait 0877 ; sm_cvar survivor_speed 220 // -wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 // -wait 0879 ; sm_cvar // survivor_sprint_multiplier 1.5 // -wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 // -wait 0881 ; sm_cvar // survivor_team_hit_pitch_max 10 // -wait 0882 ; sm_cvar // survivor_team_hit_pitch_min -10 // -wait 0883 ; sm_cvar // survivor_team_hit_yaw_max 10 // -wait 0884 ; sm_cvar // survivor_team_hit_yaw_min -10 // -wait 0885 ; sm_cvar survivor_teammatefocus_speed 10 // -wait 0886 ; sm_cvar survivor_teammatefocus_stickyness 10 // -wait 0887 ; sm_cvar survivor_unstoppable_speed 180 // -wait 0888 ; sm_cvar survivor_upgrade_reload_duration 0.75 // -wait 0889 ; sm_cvar survivor_vision_range 2000 // -wait 0890 ; sm_cvar survivor_vision_range_obscured 1000 // -wait 0891 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 // -wait 0892 ; sm_cvar sv_accelerate 5.454545 // -wait 0893 ; sm_cvar sv_airaccelerate 15 // -wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 // -wait 0895 ; sm_cvar sv_allow_votes 1 // -wait 0896 ; sm_cvar sv_allow_wait_command 1 // -wait 0897 ; sm_cvar // sv_allowdownload 0 // -wait 0898 ; sm_cvar // sv_allowupload 0 // -wait 0899 ; sm_cvar // sv_alternateticks 0 // -wait 0900 ; sm_cvar // sv_autosave 0 // -wait 0901 ; sm_cvar sv_backspeed 1.0 // -wait 0902 ; sm_cvar // sv_banid_dev_enabled 0 // -wait 0903 ; sm_cvar sv_banid_enabled 1 // -wait 0904 ; sm_cvar sv_benchmark_numticks 0 // -wait 0905 ; sm_cvar sv_bounce 0.2 // -wait 0906 ; sm_cvar sv_client_cmdrate_difference 0 // -wait 0907 ; sm_cvar sv_client_max_interp_ratio 30 // -wait 0908 ; sm_cvar sv_client_min_interp_ratio 0 // -wait 0909 ; sm_cvar sv_client_predict 1 // -wait 0910 ; sm_cvar sv_clockcorrection_msecs 50 // -wait 0911 ; sm_cvar sv_consistency 0 // -wait 0912 ; sm_cvar sv_contact EricMizusawa02@gmail.com // -wait 0913 ; sm_cvar // sv_creationtickcheck 1 // -wait 0914 ; sm_cvar // sv_cycle_latch_timer 0.1 // -wait 0915 ; sm_cvar sv_demo_entity_record_rate 60 // -wait 0916 ; sm_cvar sv_disable_glow_faritems 0 // -wait 0917 ; sm_cvar // sv_doors_push_players 1 // -wait 0918 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // -wait 0919 ; sm_cvar sv_extra_client_connect_time 15 // -wait 0920 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 // -wait 0921 ; sm_cvar sv_filterban 1 // -wait 0922 ; sm_cvar sv_footstepinterval 0.166667 // -wait 0923 ; sm_cvar // sv_force_time_of_day -1 // -wait 0924 ; sm_cvar sv_forcepreload 1 // -wait 0925 ; sm_cvar // sv_friction 4 // -wait 0926 ; sm_cvar sv_gameinstructor_disable 1 // -wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // -wait 0928 ; sm_cvar sv_gravity 731.121717 // -wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 // -wait 0930 ; sm_cvar sv_hibernate_ms 0 // -wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 // -wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 // -wait 0933 ; sm_cvar sv_hibernate_when_empty 0 // -wait 0934 ; sm_cvar sv_hosting_lobby 1 // -wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // -wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 // -wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // -wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 // -wait 0939 ; sm_cvar // sv_infected_scale_min 1.02941177 // -wait 0940 ; sm_cvar sv_lagflushbonecache 0 // -wait 0941 ; sm_cvar sv_lan 0 // -wait 0942 ; sm_cvar sv_log_onefile 1 // -wait 0943 ; sm_cvar sv_logbans 1 // -wait 0944 ; sm_cvar sv_logecho 1 // -wait 0945 ; sm_cvar sv_logfile 1 // -wait 0946 ; sm_cvar sv_logsdir logs // -wait 0947 ; sm_cvar sv_max_queries_sec 2 // -wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 // -wait 0949 ; sm_cvar // sv_max_queries_window 30 // -wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 // -wait 0951 ; sm_cvar sv_maxclientframes 120 // -wait 0952 ; sm_cvar sv_maxcmdrate 120 // -wait 0953 ; sm_cvar // sv_maxplayers 32 // -wait 0954 ; sm_cvar sv_maxrate 72000 // -wait 0955 ; sm_cvar // sv_maxreplay 0 // -wait 0956 ; sm_cvar sv_maxspeed 1000 // -wait 0957 ; sm_cvar sv_maxunlag 0.5 // -wait 0958 ; sm_cvar sv_maxupdaterate 120 // -wait 0959 ; sm_cvar sv_maxvelocity 1500 // -wait 0960 ; sm_cvar sv_mincmdrate 120 // -wait 0961 ; sm_cvar sv_minrate 72000 // -wait 0962 ; sm_cvar sv_minupdaterate 60 // -wait 0963 ; sm_cvar // sv_multiplayer_maxtempentities 32 // -wait 0964 ; sm_cvar sv_multiplayer_sounds 32 // -wait 0965 ; sm_cvar // sv_netvisdist 100000 // -wait 0966 ; sm_cvar sv_noclipaccelerate 5 // -wait 0967 ; sm_cvar sv_noclipfriction 4 // -wait 0968 ; sm_cvar sv_noclipspeed 3 // -wait 0969 ; sm_cvar sv_parallel_packentities 2 // -wait 0970 ; sm_cvar sv_parallel_sendsnapshot 2 // -wait 0971 ; sm_cvar sv_pausable 0 // -wait 0972 ; sm_cvar sv_pausable_dev 0 // -wait 0973 ; sm_cvar sv_pausable_dev_ds 0 // -wait 0974 ; sm_cvar sv_permawipe 0 // -wait 0975 ; sm_cvar sv_player_max_separation_force 0 // -wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 // -wait 0977 ; sm_cvar // sv_playerperfhistorycount 128 // -wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 // -wait 0979 ; sm_cvar sv_pure_kick_clients 0 // -wait 0980 ; sm_cvar sv_pushaway_clientside 2 // -wait 0981 ; sm_cvar sv_pushaway_clientside_size 0 // -wait 0982 ; sm_cvar sv_pushaway_force 100000 // -wait 0983 ; sm_cvar sv_pushaway_max_force 5000 // -wait 0984 ; sm_cvar // sv_pushaway_max_player_force 10000 // -wait 0985 ; sm_cvar sv_pushaway_min_force 1000 // -wait 0986 ; sm_cvar sv_pushaway_min_player_speed 80 // -wait 0987 ; sm_cvar sv_pushaway_player_force 100000 // -wait 0988 ; sm_cvar sv_pz_endgame_vote_period 15 // -wait 0989 ; sm_cvar // sv_pz_endgame_vote_post_period 5 // -wait 0990 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 // -wait 0991 ; sm_cvar sv_ragdoll_maxcount 80 // -wait 0992 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // -wait 0993 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // -wait 0994 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // -wait 0995 ; sm_cvar // sv_ragdoll_maxcount_special 12 // -wait 0996 ; sm_cvar // sv_ragdoll_maxcount_survivor 3 // -wait 0997 ; sm_cvar sv_rcon_banpenalty 0 // -wait 0998 ; sm_cvar sv_rcon_log 0 // -wait 0999 ; sm_cvar sv_rcon_maxfailures 20 // -wait 1000 ; sm_cvar sv_rcon_minfailures 20 // -wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 // -wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 // -wait 1003 ; sm_cvar sv_region 0 // -wait 1004 ; sm_cvar // sv_rescue_disabled 0 // -wait 1005 ; sm_cvar sv_reservation_grace 3 // -wait 1006 ; sm_cvar sv_reservation_timeout 5 // -wait 1007 ; sm_cvar sv_rollangle 0.3 // -wait 1008 ; sm_cvar sv_rollspeed 440 // -wait 1009 ; sm_cvar // sv_script_think_interval 0.2 // -wait 1010 ; sm_cvar sv_search_key bizzymod // -wait 1011 ; sm_cvar sv_showanimstate_activities 0 // -wait 1012 ; sm_cvar sv_specaccelerate 5 // -wait 1013 ; sm_cvar sv_specnoclip 1 // -wait 1014 ; sm_cvar sv_specspeed 3 // -wait 1015 ; sm_cvar sv_spectatoridletime 5 // -wait 1016 ; sm_cvar sv_stats 0 // -wait 1017 ; sm_cvar sv_steamgroup 38693222 // -wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 // -wait 1019 ; sm_cvar sv_stepsize 19.968995 // -wait 1020 ; sm_cvar sv_stopspeed 80 // -wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," // -wait 1022 ; sm_cvar // sv_teststepsimulation 0 // -wait 1023 ; sm_cvar sv_timeout 30 // -wait 1024 ; sm_cvar sv_tracereffects_limit_general 30 // -wait 1025 ; sm_cvar sv_unlag_fixstuck 1 // -wait 1026 ; sm_cvar sv_unlockedchapters 2147483647 // -wait 1027 ; sm_cvar sv_vehicle_autoaim_scale 10 // -wait 1028 ; sm_cvar sv_visiblemaxplayers 8 // -wait 1029 ; sm_cvar // sv_voicecodec vaudio_celt // -wait 1030 ; sm_cvar sv_voiceenable 1 // -wait 1031 ; sm_cvar sv_vote_command_delay 1.5 // -wait 1032 ; sm_cvar sv_vote_creation_timer 0 // -wait 1033 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 // -wait 1034 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 // -wait 1035 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 // -wait 1036 ; sm_cvar sv_vote_issue_change_mission_allowed 1 // -wait 1037 ; sm_cvar sv_vote_issue_kick_allowed 1 // -wait 1038 ; sm_cvar sv_vote_issue_restart_game_allowed 1 // -wait 1039 ; sm_cvar sv_vote_kick_ban_duration 1 // -wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 // -wait 1041 ; sm_cvar sv_vote_timer_duration 12 // -wait 1042 ; sm_cvar sv_wateraccelerate 1000 // -wait 1043 ; sm_cvar sv_waterdist 0 // -wait 1044 ; sm_cvar sv_waterfriction 1000 // -wait 1045 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 // -wait 1046 ; sm_cvar // sv_zoo_spacing 64 // -wait 1047 ; sm_cvar // sv_zoo_spacing_rows 192 // -wait 1048 ; sm_cvar // sv_zoo_spacing_wrap 80 // -wait 1049 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" // -wait 1050 ; sm_cvar sys_minidumpexpandedspew 0 // -wait 1051 ; sm_cvar sys_minidumpspewlines 0 // +wait 0676 ; sm_cvar sb_all_bot_game 1 +wait 0677 ; sm_cvar // sb_allow_leading 1 +wait 0678 ; sm_cvar sb_allow_shoot_through_survivors 0 +wait 0679 ; sm_cvar sb_battlestation_give_up_range_from_human 500 +wait 0680 ; sm_cvar sb_battlestation_human_hold_time 1 +wait 0681 ; sm_cvar sb_close_checkpoint_door_interval 4 +wait 0682 ; sm_cvar sb_close_threat_range 100 +wait 0683 ; sm_cvar sb_combat_saccade_speed 3000 +wait 0684 ; sm_cvar sb_debug_apoproach_wait_time 0 +wait 0685 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 +wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 +wait 0687 ; sm_cvar sb_far_hearing_range 3000 +wait 0688 ; sm_cvar // sb_flashlight 0 +wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 +wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 +wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 +wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 +wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 +wait 0694 ; sm_cvar sb_hindrance_range 0 +wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 +wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 +wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 +wait 0698 ; sm_cvar sb_max_scavenge_separation 500 +wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 +wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 +wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 +wait 0702 ; sm_cvar sb_minigun_distance 50 +wait 0703 ; sm_cvar sb_narrow_corridor_width 64 +wait 0704 ; sm_cvar sb_near_hearing_range 2000 +wait 0705 ; sm_cvar // sb_neighbor_range 300 +wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 +wait 0707 ; sm_cvar sb_path_lookahead_range 500 +wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 +wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 +wait 0710 ; sm_cvar // sb_perf_crawl_time 0.0 +wait 0711 ; sm_cvar sb_pushscale 0.0 +wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 +wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 +wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 +wait 0715 ; sm_cvar sb_revive_friend_distance 175 +wait 0716 ; sm_cvar sb_separation_danger_max_range 300 +wait 0717 ; sm_cvar // sb_separation_danger_min_range 100 +wait 0718 ; sm_cvar sb_separation_range 300 +wait 0719 ; sm_cvar sb_sidestep_for_horde 1 +wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 +wait 0721 ; sm_cvar sb_threat_close_range 100 +wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 +wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 +wait 0724 ; sm_cvar sb_threat_far_range 2000 +wait 0725 ; sm_cvar sb_threat_medium_range 1000 +wait 0726 ; sm_cvar sb_threat_very_close_range 100 +wait 0727 ; sm_cvar sb_threat_very_far_range 3000 +wait 0728 ; sm_cvar sb_toughness_buffer 20 +wait 0729 ; sm_cvar sb_use_button_range 500 +wait 0730 ; sm_cvar // sb_use_upgrades 1 +wait 0731 ; sm_cvar sb_vomit_blind_time 0 +wait 0732 ; sm_cvar // scavenge_cluster_bonus_time 15 +wait 0733 ; sm_cvar // scavenge_cluster_range_squared 100000 +wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 +wait 0735 ; sm_cvar // scavenge_match_finished_delay 5 +wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 +wait 0737 ; sm_cvar // scavenge_round_initial_time 90 +wait 0738 ; sm_cvar scavenge_round_restart_delay 15 +wait 0739 ; sm_cvar // scavenge_round_restart_delay_tied 15 +wait 0740 ; sm_cvar scavenge_round_setup_time 30 +wait 0741 ; sm_cvar scavenge_score_bonus_time 15 +wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 +wait 0743 ; sm_cvar // scene_maxcaptionradius 1500 +wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 +wait 0745 ; sm_cvar shout_going_to_die_interval 10 +wait 0746 ; sm_cvar shout_make_way_interval 1 +wait 0747 ; sm_cvar shout_max_warn_range 3000 +wait 0748 ; sm_cvar shout_min_special_warn_interval 1 +wait 0749 ; sm_cvar shout_min_use_range 500 +wait 0750 ; sm_cvar shout_min_warn_interval 1 +wait 0751 ; sm_cvar shout_threat_range 3000 +wait 0752 ; sm_cvar // shout_view_motion_threshold 0.01 +wait 0753 ; sm_cvar // shout_view_target_threahold 0.01 +wait 0754 ; sm_cvar singlestep 0 +wait 0755 ; sm_cvar sk_autoaim_mode 3 +wait 0756 ; sm_cvar // sk_player_arm 3 +wait 0757 ; sm_cvar // sk_player_chest 3 +wait 0758 ; sm_cvar // sk_player_head 3 +wait 0759 ; sm_cvar // sk_player_leg 3 +wait 0760 ; sm_cvar // sk_player_stomach 3 +wait 0761 ; sm_cvar skill 3 +wait 0762 ; sm_cvar sm_unsilentjockey_always 1 +wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 +wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 +wait 0765 ; sm_cvar Smoker_escape_range 10000 +wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 +wait 0767 ; sm_cvar smoker_tongue_delay 0.0 +wait 0768 ; sm_cvar // snd_foliage_db_loss 5 +wait 0769 ; sm_cvar snd_gain 1.0 +wait 0770 ; sm_cvar snd_gain_max 1.0 +wait 0771 ; sm_cvar snd_gain_min 1.0 +wait 0772 ; sm_cvar // snd_refdb 75 +wait 0773 ; sm_cvar // snd_refdist 50 +wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 +wait 0775 ; sm_cvar // snd_vox_sectimetout 600 +wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 +wait 0777 ; sm_cvar soundpatch_captionlength 3.0 +wait 0778 ; sm_cvar // spec_filter_infected any +wait 0779 ; sm_cvar spec_filter_survivors any +wait 0780 ; sm_cvar spec_freeze_time 0.0 +wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 +wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 +wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 +wait 0784 ; sm_cvar // ss_voice_hearpartner 1 +wait 0785 ; sm_cvar steamworks_stats_disable 0 +wait 0786 ; sm_cvar // step_spline 1 +wait 0787 ; sm_cvar still_vel_limit 1 +wait 0788 ; sm_cvar still_view_accel_limit 1000 +wait 0789 ; sm_cvar suitvolume 1.0 +wait 0790 ; sm_cvar survival_boomer_limit_increase 1 +wait 0791 ; sm_cvar survival_charger_limit_increase 1 +wait 0792 ; sm_cvar survival_generate_fake_times 0 +wait 0793 ; sm_cvar survival_horde_stage_interval 40 +wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 +wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 +wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 +wait 0797 ; sm_cvar survival_lull_time 0 +wait 0798 ; sm_cvar survival_lull_time_increment 0 +wait 0799 ; sm_cvar survival_lull_time_max 0 +wait 0800 ; sm_cvar survival_max_boomers 3 +wait 0801 ; sm_cvar // survival_max_chargers 2 +wait 0802 ; sm_cvar // survival_max_hunters 3 +wait 0803 ; sm_cvar // survival_max_jockeys 2 +wait 0804 ; sm_cvar // survival_max_smokers 4 +wait 0805 ; sm_cvar // survival_max_specials 8 +wait 0806 ; sm_cvar // survival_max_spitters 3 +wait 0807 ; sm_cvar // survival_round_restart_delay 12 +wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 +wait 0809 ; sm_cvar // survival_special_limit_increase 1 +wait 0810 ; sm_cvar survival_special_spawn_interval 10 +wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 +wait 0812 ; sm_cvar survival_special_stage_interval 120 +wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 +wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 +wait 0815 ; sm_cvar // survival_tank_stage_interval 80 +wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 +wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 +wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 +wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 +wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 +wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 +wait 0822 ; sm_cvar survivor_calm_damage_delay 10 +wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 +wait 0824 ; sm_cvar survivor_calm_intensity 0.1 +wait 0825 ; sm_cvar // survivor_calm_no_flashlight 1 +wait 0826 ; sm_cvar survivor_calm_recent_enemy_delay 10 +wait 0827 ; sm_cvar survivor_calm_weapon_delay 10 +wait 0828 ; sm_cvar survivor_crawl_speed 100 +wait 0829 ; sm_cvar survivor_crouch_speed 80 +wait 0830 ; sm_cvar survivor_damage_speed_factor 0.3 +wait 0831 ; sm_cvar survivor_drag_speed_multiplier 0.75 +wait 0832 ; sm_cvar // survivor_ff_avoidance 1 +wait 0833 ; sm_cvar survivor_ff_avoidance_pitch 10 +wait 0834 ; sm_cvar // survivor_ff_avoidance_yaw 10 +wait 0835 ; sm_cvar survivor_ff_tolerance 100 +wait 0836 ; sm_cvar survivor_fog_vocalize_percent 1.0 +wait 0837 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 +wait 0838 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 +wait 0839 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 +wait 0840 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 +wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 +wait 0842 ; sm_cvar survivor_give_attract_timeout 15 +wait 0843 ; sm_cvar survivor_hanging_eye_height 100 +wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 +wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 +wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 +wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 +wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 +wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 +wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 +wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 +wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 +wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 +wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 +wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 +wait 0856 ; sm_cvar survivor_incapacitated_roll 15 +wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 +wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 +wait 0859 ; sm_cvar survivor_it_duration 18 +wait 0860 ; sm_cvar survivor_knockdown_roll -15 +wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 +wait 0862 ; sm_cvar // survivor_limit 4 +wait 0863 ; sm_cvar survivor_limp_walk_speed 100 +wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 +wait 0865 ; sm_cvar // survivor_max_lunge_stagger_speed 220 +wait 0866 ; sm_cvar // survivor_max_tongue_stagger_distance 200 +wait 0867 ; sm_cvar survivor_max_tongue_stagger_duration 1 +wait 0868 ; sm_cvar survivor_max_tug_distance 500 +wait 0869 ; sm_cvar survivor_max_tug_duration 5 +wait 0870 ; sm_cvar survivor_min_lunge_stagger_speed 0 +wait 0871 ; sm_cvar survivor_pounce_victim_eye_height 30 +wait 0872 ; sm_cvar survivor_respawn_with_guns 0 +wait 0873 ; sm_cvar // survivor_revive_after_drag 0 +wait 0874 ; sm_cvar // survivor_revive_continuous_fire 1 +wait 0875 ; sm_cvar survivor_revive_duration 4.8 +wait 0876 ; sm_cvar // survivor_revive_health 30 +wait 0877 ; sm_cvar survivor_speed 220 +wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 +wait 0879 ; sm_cvar // survivor_sprint_multiplier 1.5 +wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 +wait 0881 ; sm_cvar // survivor_team_hit_pitch_max 10 +wait 0882 ; sm_cvar // survivor_team_hit_pitch_min -10 +wait 0883 ; sm_cvar // survivor_team_hit_yaw_max 10 +wait 0884 ; sm_cvar // survivor_team_hit_yaw_min -10 +wait 0885 ; sm_cvar survivor_teammatefocus_speed 10 +wait 0886 ; sm_cvar survivor_teammatefocus_stickyness 10 +wait 0887 ; sm_cvar survivor_unstoppable_speed 180 +wait 0888 ; sm_cvar survivor_upgrade_reload_duration 0.75 +wait 0889 ; sm_cvar survivor_vision_range 2000 +wait 0890 ; sm_cvar survivor_vision_range_obscured 1000 +wait 0891 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 +wait 0892 ; sm_cvar sv_accelerate 5.454545 +wait 0893 ; sm_cvar sv_airaccelerate 15 +wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 +wait 0895 ; sm_cvar sv_allow_votes 1 +wait 0896 ; sm_cvar sv_allow_wait_command 1 +wait 0897 ; sm_cvar // sv_allowdownload 0 +wait 0898 ; sm_cvar // sv_allowupload 0 +wait 0899 ; sm_cvar // sv_alternateticks 0 +wait 0900 ; sm_cvar // sv_autosave 0 +wait 0901 ; sm_cvar sv_backspeed 1.0 +wait 0902 ; sm_cvar // sv_banid_dev_enabled 0 +wait 0903 ; sm_cvar sv_banid_enabled 1 +wait 0904 ; sm_cvar sv_benchmark_numticks 0 +wait 0905 ; sm_cvar sv_bounce 0.2 +wait 0906 ; sm_cvar sv_client_cmdrate_difference 0 +wait 0907 ; sm_cvar sv_client_max_interp_ratio 30 +wait 0908 ; sm_cvar sv_client_min_interp_ratio 0 +wait 0909 ; sm_cvar sv_client_predict 1 +wait 0910 ; sm_cvar sv_clockcorrection_msecs 50 +wait 0911 ; sm_cvar sv_consistency 0 +wait 0912 ; sm_cvar sv_contact EricMizusawa02@gmail.com +wait 0913 ; sm_cvar // sv_creationtickcheck 1 +wait 0914 ; sm_cvar // sv_cycle_latch_timer 0.1 +wait 0915 ; sm_cvar sv_demo_entity_record_rate 60 +wait 0916 ; sm_cvar sv_disable_glow_faritems 0 +wait 0917 ; sm_cvar // sv_doors_push_players 1 +wait 0918 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" +wait 0919 ; sm_cvar sv_extra_client_connect_time 15 +wait 0920 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 +wait 0921 ; sm_cvar sv_filterban 1 +wait 0922 ; sm_cvar sv_footstepinterval 0.166667 +wait 0923 ; sm_cvar // sv_force_time_of_day -1 +wait 0924 ; sm_cvar sv_forcepreload 1 +wait 0925 ; sm_cvar // sv_friction 4 +wait 0926 ; sm_cvar sv_gameinstructor_disable 1 +wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," +wait 0928 ; sm_cvar sv_gravity 731.121717 +wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 +wait 0930 ; sm_cvar sv_hibernate_ms 0 +wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 +wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 +wait 0933 ; sm_cvar sv_hibernate_when_empty 0 +wait 0934 ; sm_cvar sv_hosting_lobby 1 +wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 +wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 +wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 +wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 +wait 0939 ; sm_cvar // sv_infected_scale_min 1.02941177 +wait 0940 ; sm_cvar sv_lagflushbonecache 0 +wait 0941 ; sm_cvar sv_lan 0 +wait 0942 ; sm_cvar sv_log_onefile 1 +wait 0943 ; sm_cvar sv_logbans 1 +wait 0944 ; sm_cvar sv_logecho 1 +wait 0945 ; sm_cvar sv_logfile 1 +wait 0946 ; sm_cvar sv_logsdir logs +wait 0947 ; sm_cvar sv_max_queries_sec 2 +wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 +wait 0949 ; sm_cvar // sv_max_queries_window 30 +wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 +wait 0951 ; sm_cvar sv_maxclientframes 120 +wait 0952 ; sm_cvar sv_maxcmdrate 120 +wait 0953 ; sm_cvar // sv_maxplayers 32 +wait 0954 ; sm_cvar sv_maxrate 72000 +wait 0955 ; sm_cvar // sv_maxreplay 0 +wait 0956 ; sm_cvar sv_maxspeed 1000 +wait 0957 ; sm_cvar sv_maxunlag 0.5 +wait 0958 ; sm_cvar sv_maxupdaterate 120 +wait 0959 ; sm_cvar sv_maxvelocity 1500 +wait 0960 ; sm_cvar sv_mincmdrate 120 +wait 0961 ; sm_cvar sv_minrate 72000 +wait 0962 ; sm_cvar sv_minupdaterate 60 +wait 0963 ; sm_cvar // sv_multiplayer_maxtempentities 32 +wait 0964 ; sm_cvar sv_multiplayer_sounds 32 +wait 0965 ; sm_cvar // sv_netvisdist 100000 +wait 0966 ; sm_cvar sv_noclipaccelerate 5 +wait 0967 ; sm_cvar sv_noclipfriction 4 +wait 0968 ; sm_cvar sv_noclipspeed 3 +wait 0969 ; sm_cvar sv_parallel_packentities 2 +wait 0970 ; sm_cvar sv_parallel_sendsnapshot 2 +wait 0971 ; sm_cvar sv_pausable 0 +wait 0972 ; sm_cvar sv_pausable_dev 0 +wait 0973 ; sm_cvar sv_pausable_dev_ds 0 +wait 0974 ; sm_cvar sv_permawipe 0 +wait 0975 ; sm_cvar sv_player_max_separation_force 0 +wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 +wait 0977 ; sm_cvar // sv_playerperfhistorycount 128 +wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 +wait 0979 ; sm_cvar sv_pure_kick_clients 0 +wait 0980 ; sm_cvar sv_pushaway_clientside 2 +wait 0981 ; sm_cvar sv_pushaway_clientside_size 0 +wait 0982 ; sm_cvar sv_pushaway_force 100000 +wait 0983 ; sm_cvar sv_pushaway_max_force 5000 +wait 0984 ; sm_cvar // sv_pushaway_max_player_force 10000 +wait 0985 ; sm_cvar sv_pushaway_min_force 1000 +wait 0986 ; sm_cvar sv_pushaway_min_player_speed 80 +wait 0987 ; sm_cvar sv_pushaway_player_force 100000 +wait 0988 ; sm_cvar sv_pz_endgame_vote_period 15 +wait 0989 ; sm_cvar // sv_pz_endgame_vote_post_period 5 +wait 0990 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 +wait 0991 ; sm_cvar sv_ragdoll_maxcount 80 +wait 0992 ; sm_cvar // sv_ragdoll_maxcount_boss 3 +wait 0993 ; sm_cvar // sv_ragdoll_maxcount_generic 60 +wait 0994 ; sm_cvar // sv_ragdoll_maxcount_gib 30 +wait 0995 ; sm_cvar // sv_ragdoll_maxcount_special 12 +wait 0996 ; sm_cvar // sv_ragdoll_maxcount_survivor 3 +wait 0997 ; sm_cvar sv_rcon_banpenalty 0 +wait 0998 ; sm_cvar sv_rcon_log 0 +wait 0999 ; sm_cvar sv_rcon_maxfailures 20 +wait 1000 ; sm_cvar sv_rcon_minfailures 20 +wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 +wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 +wait 1003 ; sm_cvar sv_region 0 +wait 1004 ; sm_cvar // sv_rescue_disabled 0 +wait 1005 ; sm_cvar sv_reservation_grace 3 +wait 1006 ; sm_cvar sv_reservation_timeout 5 +wait 1007 ; sm_cvar sv_rollangle 0.3 +wait 1008 ; sm_cvar sv_rollspeed 440 +wait 1009 ; sm_cvar // sv_script_think_interval 0.2 +wait 1010 ; sm_cvar sv_search_key bizzymod +wait 1011 ; sm_cvar sv_showanimstate_activities 0 +wait 1012 ; sm_cvar sv_specaccelerate 5 +wait 1013 ; sm_cvar sv_specnoclip 1 +wait 1014 ; sm_cvar sv_specspeed 3 +wait 1015 ; sm_cvar sv_spectatoridletime 5 +wait 1016 ; sm_cvar sv_stats 0 +wait 1017 ; sm_cvar sv_steamgroup 38693222 +wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 +wait 1019 ; sm_cvar sv_stepsize 19.968995 +wait 1020 ; sm_cvar sv_stopspeed 80 +wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," +wait 1022 ; sm_cvar // sv_teststepsimulation 0 +wait 1023 ; sm_cvar sv_timeout 30 +wait 1024 ; sm_cvar sv_tracereffects_limit_general 30 +wait 1025 ; sm_cvar sv_unlag_fixstuck 1 +wait 1026 ; sm_cvar sv_unlockedchapters 2147483647 +wait 1027 ; sm_cvar sv_vehicle_autoaim_scale 10 +wait 1028 ; sm_cvar sv_visiblemaxplayers 8 +wait 1029 ; sm_cvar // sv_voicecodec vaudio_celt +wait 1030 ; sm_cvar sv_voiceenable 1 +wait 1031 ; sm_cvar sv_vote_command_delay 1.5 +wait 1032 ; sm_cvar sv_vote_creation_timer 0 +wait 1033 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 +wait 1034 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 +wait 1035 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 +wait 1036 ; sm_cvar sv_vote_issue_change_mission_allowed 1 +wait 1037 ; sm_cvar sv_vote_issue_kick_allowed 1 +wait 1038 ; sm_cvar sv_vote_issue_restart_game_allowed 1 +wait 1039 ; sm_cvar sv_vote_kick_ban_duration 1 +wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 +wait 1041 ; sm_cvar sv_vote_timer_duration 12 +wait 1042 ; sm_cvar sv_wateraccelerate 1000 +wait 1043 ; sm_cvar sv_waterdist 0 +wait 1044 ; sm_cvar sv_waterfriction 1000 +wait 1045 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 +wait 1046 ; sm_cvar // sv_zoo_spacing 64 +wait 1047 ; sm_cvar // sv_zoo_spacing_rows 192 +wait 1048 ; sm_cvar // sv_zoo_spacing_wrap 80 +wait 1049 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" +wait 1050 ; sm_cvar sys_minidumpexpandedspew 0 +wait 1051 ; sm_cvar sys_minidumpspewlines 0 -wait 1052 ; sm_cvar tank_attack_range 60 // -wait 1053 ; sm_cvar tank_burn_duration 90 // -wait 1054 ; sm_cvar tank_burn_duration_expert 90 // -wait 1055 ; sm_cvar tank_burn_duration_hard 90 // -wait 1056 ; sm_cvar tank_fist_radius 16 // -wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 // -wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 // -wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 // -wait 1060 ; sm_cvar // tank_pz_forward 0.0 // -wait 1061 ; sm_cvar tank_run_spawn_delay 10 // -wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 // -wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 // -wait 1064 ; sm_cvar tank_stuck_time_suicide 86400 // -wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // -wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // -wait 1067 ; sm_cvar // tank_swing_arc 180 // -wait 1068 ; sm_cvar tank_swing_duration 0.183333 // -wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 // -wait 1070 ; sm_cvar tank_swing_interval 1.45 // -wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 // -wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 // -wait 1073 ; sm_cvar tank_swing_range 60 // -wait 1074 ; sm_cvar tank_swing_yaw 100 // -wait 1075 ; sm_cvar tank_throw_aim_error 0 // -wait 1076 ; sm_cvar tank_throw_allow_range 600 // -wait 1077 ; sm_cvar tank_throw_lead_time_factor 0.25 // -wait 1078 ; sm_cvar tank_throw_loft_rate 0.015 // -wait 1079 ; sm_cvar // tank_throw_max_loft_angle 30 // -wait 1080 ; sm_cvar // tank_throw_min_interval 8 // -wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 // -wait 1082 ; sm_cvar tank_windup_time 0.483333 // -wait 1083 ; sm_cvar tauntfrequency 0.0 // -wait 1084 ; sm_cvar // telemetry_filtervalue 1000 // -wait 1085 ; sm_cvar telemetry_server 74.91.113.130 // -wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 // -wait 1087 ; sm_cvar tf_arena_max_streak 10 // -wait 1088 ; sm_cvar tf_arena_preround_time 5 // -wait 1089 ; sm_cvar think_limit 0 // -wait 1090 ; sm_cvar tick_door_speed 2.0 // -wait 1091 ; sm_cvar tongue_bend_point_deflection 4 // -wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 // -wait 1093 ; sm_cvar tongue_bullet_radius 8 // -wait 1094 ; sm_cvar tongue_choke_damage_amount 6 // -wait 1095 ; sm_cvar // tongue_choke_damage_interval 1.0 // -wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 // -wait 1097 ; sm_cvar tongue_drag_damage_amount 4 // -wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 // -wait 1099 ; sm_cvar tongue_fly_speed 1100 // -wait 1100 ; sm_cvar tongue_gravity_force 5000 // -wait 1101 ; sm_cvar tongue_health 200 // -wait 1102 ; sm_cvar tongue_hit_delay 10 // -wait 1103 ; sm_cvar tongue_los_forgiveness_time 1.5 // -wait 1104 ; sm_cvar tongue_miss_delay 2.5 // -wait 1105 ; sm_cvar // tongue_no_progress_break_interval 10 // -wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // -wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 // -wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 // -wait 1109 ; sm_cvar // tongue_no_progress_damage_interval 0.5 // -wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 // -wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 // -wait 1112 ; sm_cvar tongue_range 900 // -wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 // -wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 // -wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 // -wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 // -wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 // -wait 1118 ; sm_cvar tongue_victim_acceleration 10 // -wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // -wait 1120 ; sm_cvar tongue_victim_max_speed 200 // -wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // -wait 1122 ; sm_cvar // tp_schedule_post_think 0 // -wait 1123 ; sm_cvar // tv_autoretry 0 // -wait 1124 ; sm_cvar tv_chattimelimit 0 // -wait 1125 ; sm_cvar tv_delay 0 // -wait 1126 ; sm_cvar tv_maxclients 32 // -wait 1127 ; sm_cvar tv_maxrate 36000 // -wait 1128 ; sm_cvar tv_name BizzyTV // -wait 1129 ; sm_cvar tv_snapshotrate 15 // -wait 1130 ; sm_cvar // tv_timeout 30 // -wait 1131 ; sm_cvar tv_title BizzyTV // +wait 1052 ; sm_cvar tank_attack_range 60 +wait 1053 ; sm_cvar tank_burn_duration 90 +wait 1054 ; sm_cvar tank_burn_duration_expert 90 +wait 1055 ; sm_cvar tank_burn_duration_hard 90 +wait 1056 ; sm_cvar tank_fist_radius 16 +wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 +wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 +wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 +wait 1060 ; sm_cvar // tank_pz_forward 0.0 +wait 1061 ; sm_cvar tank_run_spawn_delay 10 +wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 +wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 +wait 1064 ; sm_cvar tank_stuck_time_suicide 86400 +wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 +wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 +wait 1067 ; sm_cvar // tank_swing_arc 180 +wait 1068 ; sm_cvar tank_swing_duration 0.183333 +wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 +wait 1070 ; sm_cvar tank_swing_interval 1.45 +wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 +wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 +wait 1073 ; sm_cvar tank_swing_range 60 +wait 1074 ; sm_cvar tank_swing_yaw 100 +wait 1075 ; sm_cvar tank_throw_aim_error 0 +wait 1076 ; sm_cvar tank_throw_allow_range 600 +wait 1077 ; sm_cvar tank_throw_lead_time_factor 0.25 +wait 1078 ; sm_cvar tank_throw_loft_rate 0.015 +wait 1079 ; sm_cvar // tank_throw_max_loft_angle 30 +wait 1080 ; sm_cvar // tank_throw_min_interval 8 +wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 +wait 1082 ; sm_cvar tank_windup_time 0.483333 +wait 1083 ; sm_cvar tauntfrequency 0.0 +wait 1084 ; sm_cvar // telemetry_filtervalue 1000 +wait 1085 ; sm_cvar telemetry_server 74.91.113.130 +wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 +wait 1087 ; sm_cvar tf_arena_max_streak 10 +wait 1088 ; sm_cvar tf_arena_preround_time 5 +wait 1089 ; sm_cvar think_limit 0 +wait 1090 ; sm_cvar tick_door_speed 2.0 +wait 1091 ; sm_cvar tongue_bend_point_deflection 4 +wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 +wait 1093 ; sm_cvar tongue_bullet_radius 8 +wait 1094 ; sm_cvar tongue_choke_damage_amount 6 +wait 1095 ; sm_cvar // tongue_choke_damage_interval 1.0 +wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 +wait 1097 ; sm_cvar tongue_drag_damage_amount 4 +wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 +wait 1099 ; sm_cvar tongue_fly_speed 1100 +wait 1100 ; sm_cvar tongue_gravity_force 5000 +wait 1101 ; sm_cvar tongue_health 200 +wait 1102 ; sm_cvar tongue_hit_delay 10 +wait 1103 ; sm_cvar tongue_los_forgiveness_time 1.5 +wait 1104 ; sm_cvar tongue_miss_delay 2.5 +wait 1105 ; sm_cvar // tongue_no_progress_break_interval 10 +wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 +wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 +wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 +wait 1109 ; sm_cvar // tongue_no_progress_damage_interval 0.5 +wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 +wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 +wait 1112 ; sm_cvar tongue_range 900 +wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 +wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 +wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 +wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 +wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 +wait 1118 ; sm_cvar tongue_victim_acceleration 10 +wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 +wait 1120 ; sm_cvar tongue_victim_max_speed 200 +wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 +wait 1122 ; sm_cvar // tp_schedule_post_think 0 +wait 1123 ; sm_cvar // tv_autoretry 0 +wait 1124 ; sm_cvar tv_chattimelimit 0 +wait 1125 ; sm_cvar tv_delay 0 +wait 1126 ; sm_cvar tv_maxclients 32 +wait 1127 ; sm_cvar tv_maxrate 36000 +wait 1128 ; sm_cvar tv_name BizzyTV +wait 1129 ; sm_cvar tv_snapshotrate 15 +wait 1130 ; sm_cvar // tv_timeout 30 +wait 1131 ; sm_cvar tv_title BizzyTV -wait 1132 ; sm_cvar upgrade_explosive_bullet_force 10 // -wait 1133 ; sm_cvar upgrade_explosive_slug_force 20 // -wait 1134 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 // -wait 1135 ; sm_cvar upgrade_pack_use_duration 1.5 // -wait 1136 ; sm_cvar upgradepack_forward_dist 16 // -wait 1137 ; sm_cvar upgradepack_max_drop_dist 0 // +wait 1132 ; sm_cvar upgrade_explosive_bullet_force 10 +wait 1133 ; sm_cvar upgrade_explosive_slug_force 20 +wait 1134 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 +wait 1135 ; sm_cvar upgrade_pack_use_duration 1.5 +wait 1136 ; sm_cvar upgradepack_forward_dist 16 +wait 1137 ; sm_cvar upgradepack_max_drop_dist 0 -wait 1138 ; sm_cvar versus_boss_buffer 2000 // -wait 1139 ; sm_cvar versus_boss_flow_max 0.80 // -wait 1140 ; sm_cvar versus_boss_flow_max_finale 0.90 // -wait 1141 ; sm_cvar versus_boss_flow_max_intro 0.80 // -wait 1142 ; sm_cvar versus_boss_flow_min 0.20 // -wait 1143 ; sm_cvar versus_boss_flow_min_finale 0.30 // -wait 1144 ; sm_cvar versus_boss_flow_min_intro 0.25 // -wait 1145 ; sm_cvar versus_boss_padding_max 0.0 // -wait 1146 ; sm_cvar versus_boss_padding_min 0.0 // -wait 1147 ; sm_cvar versus_force_start_time 180 // -wait 1148 ; sm_cvar versus_level_restart_delay 6 // -wait 1149 ; sm_cvar versus_marker_num 0 // -wait 1150 ; sm_cvar versus_round_restarttimer 20 // -wait 1151 ; sm_cvar versus_round_restarttimer_finale 20 // -wait 1152 ; sm_cvar // versus_shove_hunter_fov 90 // -wait 1153 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 // -wait 1154 ; sm_cvar // versus_shove_jockey_fov_leaping 45 // -wait 1155 ; sm_cvar versus_special_respawn_interval 10 // -wait 1156 ; sm_cvar versus_tank_chance 1.0 // -wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 // -wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 // -wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 // -wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 // -wait 1161 ; sm_cvar versus_witch_chance 0.0 // -wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 // -wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 // -wait 1164 ; sm_cvar versus_witch_flow_team_variation 0.0 // -wait 1165 ; sm_cvar // view_offset 0 // -wait 1166 ; sm_cvar // view_offset_down 0 // -wait 1167 ; sm_cvar // view_offset_forward 0 // -wait 1168 ; sm_cvar // view_offset_up 0 // -wait 1169 ; sm_cvar vismon_poll_frequency 0.5 // -wait 1170 ; sm_cvar // vismon_trace_limit 10 // -wait 1171 ; sm_cvar vomitjar_duration_infected_bot 30 // -wait 1172 ; sm_cvar vomitjar_duration_infected_pz 30 // -wait 1173 ; sm_cvar vomitjar_duration_survivor 15 // -wait 1174 ; sm_cvar vomitjar_radius 200 // -wait 1175 ; sm_cvar vprof_server_spike_threshold 999 // -wait 1176 ; sm_cvar vs_defib_penalty 0 // -wait 1177 ; sm_cvar vs_incap_bonus 25 // -wait 1178 ; sm_cvar vs_max_team_switches 2147483647 // -wait 1179 ; sm_cvar vs_score_pp_health 1.0 // -wait 1180 ; sm_cvar vs_score_pp_healthbuffer 1.0 // -wait 1181 ; sm_cvar // vs_survival_bonus 25 // -wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 // -wait 1183 ; sm_cvar // vs_tank_damage 25 // -wait 1184 ; sm_cvar vs_tank_pound_damage 36 // -wait 1185 ; sm_cvar // vs_tank_rock_damage 24 // -wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 // -wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 // -wait 1188 ; sm_cvar // vs_threat_initial_distance_max 8000 // -wait 1189 ; sm_cvar vs_threat_initial_distance_min 2000 // -wait 1190 ; sm_cvar // vs_threat_radius 200 // -wait 1191 ; sm_cvar // vs_tiebreak_bonus 0 // +wait 1138 ; sm_cvar versus_boss_buffer 2000 +wait 1139 ; sm_cvar versus_boss_flow_max 0.80 +wait 1140 ; sm_cvar versus_boss_flow_max_finale 0.90 +wait 1141 ; sm_cvar versus_boss_flow_max_intro 0.80 +wait 1142 ; sm_cvar versus_boss_flow_min 0.20 +wait 1143 ; sm_cvar versus_boss_flow_min_finale 0.30 +wait 1144 ; sm_cvar versus_boss_flow_min_intro 0.25 +wait 1145 ; sm_cvar versus_boss_padding_max 0.0 +wait 1146 ; sm_cvar versus_boss_padding_min 0.0 +wait 1147 ; sm_cvar versus_force_start_time 180 +wait 1148 ; sm_cvar versus_level_restart_delay 6 +wait 1149 ; sm_cvar versus_marker_num 0 +wait 1150 ; sm_cvar versus_round_restarttimer 20 +wait 1151 ; sm_cvar versus_round_restarttimer_finale 20 +wait 1152 ; sm_cvar // versus_shove_hunter_fov 90 +wait 1153 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 +wait 1154 ; sm_cvar // versus_shove_jockey_fov_leaping 45 +wait 1155 ; sm_cvar versus_special_respawn_interval 10 +wait 1156 ; sm_cvar versus_tank_chance 1.0 +wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 +wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 +wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 +wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 +wait 1161 ; sm_cvar versus_witch_chance 0.0 +wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 +wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 +wait 1164 ; sm_cvar versus_witch_flow_team_variation 0.0 +wait 1165 ; sm_cvar // view_offset 0 +wait 1166 ; sm_cvar // view_offset_down 0 +wait 1167 ; sm_cvar // view_offset_forward 0 +wait 1168 ; sm_cvar // view_offset_up 0 +wait 1169 ; sm_cvar vismon_poll_frequency 0.5 +wait 1170 ; sm_cvar // vismon_trace_limit 10 +wait 1171 ; sm_cvar vomitjar_duration_infected_bot 30 +wait 1172 ; sm_cvar vomitjar_duration_infected_pz 30 +wait 1173 ; sm_cvar vomitjar_duration_survivor 15 +wait 1174 ; sm_cvar vomitjar_radius 200 +wait 1175 ; sm_cvar vprof_server_spike_threshold 999 +wait 1176 ; sm_cvar vs_defib_penalty 0 +wait 1177 ; sm_cvar vs_incap_bonus 25 +wait 1178 ; sm_cvar vs_max_team_switches 2147483647 +wait 1179 ; sm_cvar vs_score_pp_health 1.0 +wait 1180 ; sm_cvar vs_score_pp_healthbuffer 1.0 +wait 1181 ; sm_cvar // vs_survival_bonus 25 +wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 +wait 1183 ; sm_cvar // vs_tank_damage 25 +wait 1184 ; sm_cvar vs_tank_pound_damage 36 +wait 1185 ; sm_cvar // vs_tank_rock_damage 24 +wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 +wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 +wait 1188 ; sm_cvar // vs_threat_initial_distance_max 8000 +wait 1189 ; sm_cvar vs_threat_initial_distance_min 2000 +wait 1190 ; sm_cvar // vs_threat_radius 200 +wait 1191 ; sm_cvar // vs_tiebreak_bonus 0 -wait 1192 ; sm_cvar witch_rage_ramp_duration 3 // +wait 1192 ; sm_cvar witch_rage_ramp_duration 3 -wait 1193 ; sm_cvar z_acquire_far_range 2000 // -wait 1194 ; sm_cvar // z_acquire_far_time 5 // -wait 1195 ; sm_cvar // z_acquire_near_range 100 // -wait 1196 ; sm_cvar // z_acquire_near_time 1.0 // -wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0.0 // -wait 1198 ; sm_cvar // z_added_light_max 0.5 // -wait 1199 ; sm_cvar // z_added_light_min 0.05 // -wait 1200 ; sm_cvar z_alert_dot 0.0 // -wait 1201 ; sm_cvar // z_alert_range 1000 // -wait 1202 ; sm_cvar z_anim_idle_speed_max 80 // -wait 1203 ; sm_cvar z_anim_idle_speed_min 1 // -wait 1204 ; sm_cvar z_attack_change_target_range 40 // -wait 1205 ; sm_cvar // z_attack_flow_range 1500 // -wait 1206 ; sm_cvar z_attack_incapacitated_damage 3 // -wait 1207 ; sm_cvar z_attack_infected_it_damage 5 // -wait 1208 ; sm_cvar z_attack_interval 0.666667 // -wait 1209 ; sm_cvar z_attack_max_range 40 // -wait 1210 ; sm_cvar z_attack_min_range 20 // -wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 // -wait 1212 ; sm_cvar z_attack_on_the_run_range 40 // -wait 1213 ; sm_cvar z_attack_pz_it_damage 100 // -wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 // -wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 // -wait 1216 ; sm_cvar // z_avoid_max_range 100 // -wait 1217 ; sm_cvar z_avoid_min_range 50 // -wait 1218 ; sm_cvar z_avoid_power 20 // -wait 1219 ; sm_cvar z_avoidforce 0 // -wait 1220 ; sm_cvar z_background_limit 40 // -wait 1221 ; sm_cvar z_backspeed 500 // -wait 1222 ; sm_cvar // z_bbq_min 0.0 // -wait 1223 ; sm_cvar // z_bbq_rate 0.01 // -wait 1224 ; sm_cvar // z_boomer_limit 1 // -wait 1225 ; sm_cvar z_boomer_near_dist 10000 // -wait 1226 ; sm_cvar // z_boundary_max_range 4000 // -wait 1227 ; sm_cvar // z_boundary_spread_speed 1000 // -wait 1228 ; sm_cvar z_brawl_chance 0 // -wait 1229 ; sm_cvar z_breakable_damage 25 // -wait 1230 ; sm_cvar z_burn_max 1.0 // -wait 1231 ; sm_cvar // z_burn_rate 0.01 // -wait 1232 ; sm_cvar z_burning_lifetime 15 // -wait 1233 ; sm_cvar z_carry_max_mass 100 // -wait 1234 ; sm_cvar z_chance 100 // -wait 1235 ; sm_cvar // z_charge_duration 2.4 // -wait 1236 ; sm_cvar z_charge_impact_angle 0.4 // -wait 1237 ; sm_cvar z_charge_impact_radius 150 // -wait 1238 ; sm_cvar // z_charge_interval 12 // -wait 1239 ; sm_cvar // z_charge_max_damage 10 // -wait 1240 ; sm_cvar // z_charge_max_force 800 // -wait 1241 ; sm_cvar // z_charge_max_speed 500 // -wait 1242 ; sm_cvar z_charge_min_force 600 // -wait 1243 ; sm_cvar z_charge_prop_damage 1000 // -wait 1244 ; sm_cvar z_charge_start_speed 300 // -wait 1245 ; sm_cvar // z_charge_warmup 0.5 // -wait 1246 ; sm_cvar // z_charger_health 600 // -wait 1247 ; sm_cvar z_charger_impact_epsilon 0 // -wait 1248 ; sm_cvar // z_charger_limit 1 // -wait 1249 ; sm_cvar z_charger_max_prop_force 10000 // -wait 1250 ; sm_cvar // z_charger_pound_dmg 15 // -wait 1251 ; sm_cvar z_charger_probe_alone 20 // -wait 1252 ; sm_cvar z_charger_probe_attack 20 // -wait 1253 ; sm_cvar z_claw_hit_pitch_max 15 // -wait 1254 ; sm_cvar z_claw_hit_pitch_min -15 // -wait 1255 ; sm_cvar z_claw_hit_yaw_max 15 // -wait 1256 ; sm_cvar z_claw_hit_yaw_min -15 // -wait 1257 ; sm_cvar // z_clear_area_range 250 // -wait 1258 ; sm_cvar // z_clear_max_time 5 // -wait 1259 ; sm_cvar // z_clear_min_time 0.1 // -wait 1260 ; sm_cvar // z_clear_min_time_range 250 // -wait 1261 ; sm_cvar // z_clear_range 500 // -wait 1262 ; sm_cvar z_close_target_notice_distance 40 // -wait 1263 ; sm_cvar z_common_limit 40 // -wait 1264 ; sm_cvar z_cooldown_spawn_safety_range 150 // -wait 1265 ; sm_cvar z_cough_cloud_expire 8 // -wait 1266 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 // -wait 1267 ; sm_cvar z_cough_cloud_radius 150 // -wait 1268 ; sm_cvar z_crouch_speed 90 // -wait 1269 ; sm_cvar z_cull_timeout 4 // -wait 1270 ; sm_cvar z_damage_screen_fade_alpha 32 // -wait 1271 ; sm_cvar z_damage_screen_fade_duration 0.666667 // -wait 1272 ; sm_cvar // z_deafen_radius_one 50 // -wait 1273 ; sm_cvar // z_deafen_radius_three 150 // -wait 1274 ; sm_cvar // z_deafen_radius_two 100 // -wait 1275 ; sm_cvar // z_density_region_length 1500 // -wait 1276 ; sm_cvar z_difficulty Impossible // -wait 1277 ; sm_cvar z_director_special_spawn_delay 0 // -wait 1278 ; sm_cvar z_discard_min_range 0 // -wait 1279 ; sm_cvar z_discard_range 2000 // -wait 1280 ; sm_cvar z_door_pound_damage 1000 // -wait 1281 ; sm_cvar z_door_reopen_interval 0.1 // -wait 1282 ; sm_cvar z_door_retry_interval 1.0 // -wait 1283 ; sm_cvar z_exploding_force 1000 // -wait 1284 ; sm_cvar // z_exploding_health 50 // -wait 1285 ; sm_cvar z_exploding_inner_radius 200 // -wait 1286 ; sm_cvar // z_exploding_outer_radius 200 // -wait 1287 ; sm_cvar z_exploding_shove_interval 4 // -wait 1288 ; sm_cvar z_exploding_shove_max 3 // -wait 1289 ; sm_cvar z_exploding_shove_min 3 // -wait 1290 ; sm_cvar z_exploding_speed 200 // -wait 1291 ; sm_cvar z_exploding_splat 0 // -wait 1292 ; sm_cvar z_exploding_splat_radius 300 // -wait 1293 ; sm_cvar z_expressions 0 // -wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 // -wait 1295 ; sm_cvar z_falling_land_forward_speed 400 // -wait 1296 ; sm_cvar z_falling_land_hard_speed 400 // -wait 1297 ; sm_cvar z_falling_land_speed 400 // -wait 1298 ; sm_cvar // z_fatal_blast_incineration_probability 0 // -wait 1299 ; sm_cvar z_fatal_blast_max_ragdolls 20 // -wait 1300 ; sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1301 ; sm_cvar z_female_boomer_spawn_chance 50 // -wait 1302 ; sm_cvar z_finale_spawn_mob_safety_range 300 // -wait 1303 ; sm_cvar z_finale_spawn_safety_range 150 // -wait 1304 ; sm_cvar // z_finale_spawn_safety_range_override 0 // -wait 1305 ; sm_cvar z_finale_spawn_tank_safety_range 300 // -wait 1306 ; sm_cvar z_fog_spawn 1 // -wait 1307 ; sm_cvar // z_force_attack_from_sound_range 500 // -wait 1308 ; sm_cvar z_forwardspeed 500 // -wait 1309 ; sm_cvar // z_frustration_lifetime 20 // -wait 1310 ; sm_cvar z_frustration_los_delay 0.5 // -wait 1311 ; sm_cvar z_frustration_spawn_delay 20 // -wait 1312 ; sm_cvar // z_gas_health 250 // -wait 1313 ; sm_cvar z_gas_speed 220 // -wait 1314 ; sm_cvar // z_ghost_ahead_flow 300 // -wait 1315 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 // -wait 1316 ; sm_cvar z_ghost_delay_max 18 // -wait 1317 ; sm_cvar z_ghost_delay_min 18 // -wait 1318 ; sm_cvar z_ghost_delay_minspawn 1 // -wait 1319 ; sm_cvar z_ghost_finale_spawn_interval 10 // -wait 1320 ; sm_cvar z_ghost_friction 1.25 // -wait 1321 ; sm_cvar // z_ghost_group_spawn 1 // -wait 1322 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 // -wait 1323 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 // -wait 1324 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 // -wait 1325 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 // -wait 1326 ; sm_cvar // z_ghost_los_expected_progress 1000 // -wait 1327 ; sm_cvar // z_ghost_offer_acceptance_time 0 // -wait 1328 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 // -wait 1329 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // -wait 1330 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 // -wait 1331 ; sm_cvar // z_ghost_spawn_distance 300 // -wait 1332 ; sm_cvar z_ghost_spawn_interval 10 // -wait 1333 ; sm_cvar z_ghost_speed 440 // -wait 1334 ; sm_cvar // z_ghost_travel_distance 0 // -wait 1335 ; sm_cvar z_gib_explosion_force_factor 0.05 // -wait 1336 ; sm_cvar z_gib_force_factor 5.0 // -wait 1337 ; sm_cvar z_gun_damage 5 // -wait 1338 ; sm_cvar z_gun_force 100 // -wait 1339 ; sm_cvar // z_gun_horiz_punch 0 // -wait 1340 ; sm_cvar z_gun_physics_force 50 // -wait 1341 ; sm_cvar z_gun_range 80 // -wait 1342 ; sm_cvar z_gun_stun_duration 1.0 // -wait 1343 ; sm_cvar z_gun_survivor_force 100 // -wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 // -wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 // -wait 1346 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 // -wait 1347 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 // -wait 1348 ; sm_cvar z_gun_swing_duration 0.183333 // -wait 1349 ; sm_cvar z_gun_swing_interval 0.666667 // -wait 1350 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // -wait 1351 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 // -wait 1352 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 // -wait 1353 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 // -wait 1354 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 // -wait 1355 ; sm_cvar z_head_damage_causes_wounds 1 // -wait 1356 ; sm_cvar z_health 75 // -wait 1357 ; sm_cvar // z_hear_gunfire_range 250 // -wait 1358 ; sm_cvar // z_hear_runner_far_range 1000 // -wait 1359 ; sm_cvar // z_hear_runner_near_range 500 // -wait 1360 ; sm_cvar // z_hit_chainsawer_factor 0.5 // -wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 // -wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 // -wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 // -wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 // -wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1.0 // -wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1.0 // -wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 // -wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 // -wait 1369 ; sm_cvar // z_hunter_health 250 // -wait 1370 ; sm_cvar // z_hunter_limit 1 // -wait 1371 ; sm_cvar z_hunter_lunge_distance 800 // -wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 // -wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 // -wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 // -wait 1375 ; sm_cvar z_hunter_speed 260 // -wait 1376 ; sm_cvar // z_jockey_area_current_factor 1.0 // -wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 // -wait 1378 ; sm_cvar // z_jockey_area_range_factor 2.0 // -wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 // -wait 1380 ; sm_cvar // z_jockey_blend_rate 1.0 // -wait 1381 ; sm_cvar z_jockey_control_max 1.0 // -wait 1382 ; sm_cvar // z_jockey_control_min 0.8 // -wait 1383 ; sm_cvar z_jockey_control_variance 0.0 // -wait 1384 ; sm_cvar z_jockey_health 350 // -wait 1385 ; sm_cvar z_jockey_leap_again_timer 4 // -wait 1386 ; sm_cvar z_jockey_leap_range 250 // -wait 1387 ; sm_cvar z_jockey_leap_time 0.9 // -wait 1388 ; sm_cvar // z_jockey_limit 1 // -wait 1389 ; sm_cvar z_jockey_lookahead 400 // -wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 // -wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 // -wait 1392 ; sm_cvar z_jockey_ride_damage 3 // -wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 // -wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1.0 // -wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 // -wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 // -wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1.0 // -wait 1398 ; sm_cvar z_jockey_speed 280 // -wait 1399 ; sm_cvar // z_jockey_speed_blend 2.0 // -wait 1400 ; sm_cvar // z_jockey_stagger_amount 0.0 // -wait 1401 ; sm_cvar // z_jockey_stagger_speed 2.0 // -wait 1402 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 // -wait 1403 ; sm_cvar // z_large_volume_mob_too_far_z 200 // -wait 1404 ; sm_cvar // z_last_area_update_tolerance 2 // -wait 1405 ; sm_cvar // z_last_man_run_interval 2 // -wait 1406 ; sm_cvar // z_lean_wall_align_speed 300 // -wait 1407 ; sm_cvar // z_leap_attach_distance 60 // -wait 1408 ; sm_cvar // z_leap_cooldown 0.0 // -wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 // -wait 1410 ; sm_cvar z_leap_force_attach_distance 60 // -wait 1411 ; sm_cvar z_leap_interval 0.45 // -wait 1412 ; sm_cvar z_leap_interval_post_incap 15 // -wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 // -wait 1414 ; sm_cvar z_leap_max_distance 250 // -wait 1415 ; sm_cvar z_leap_power 440 // -wait 1416 ; sm_cvar z_lunge_cooldown 0.0 // -wait 1417 ; sm_cvar z_lunge_interval 0.0 // -wait 1418 ; sm_cvar z_lunge_power 625 // -wait 1419 ; sm_cvar // z_lunge_reflect 0 // -wait 1420 ; sm_cvar z_lunge_up 150 // -wait 1421 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 // -wait 1422 ; sm_cvar // z_max_neighbor_range 200 // -wait 1423 ; sm_cvar // z_max_path_length 4000 // -wait 1424 ; sm_cvar // z_max_player_zombies 4 // -wait 1425 ; sm_cvar z_max_stagger_duration 0.8 // -wait 1426 ; sm_cvar z_max_survivor_damage 500 // -wait 1427 ; sm_cvar z_mega_mob_size 60 // -wait 1428 ; sm_cvar z_mega_mob_spawn_max_interval 300 // -wait 1429 ; sm_cvar z_mega_mob_spawn_min_interval 300 // -wait 1430 ; sm_cvar z_min_ladder_mount_dot 0.60876143 // -wait 1431 ; sm_cvar // z_minigun_atomize 1 // -wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 // -wait 1433 ; sm_cvar z_minigun_damage_rate 60000 // -wait 1434 ; sm_cvar // z_minigun_fire_anim_speed 1 // -wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 // -wait 1436 ; sm_cvar z_minigun_firing_speed 20 // -wait 1437 ; sm_cvar z_minigun_overheat_time 100 // -wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 // -wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 // -wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 // -wait 1441 ; sm_cvar z_minigun_spread 3.0 // -wait 1442 ; sm_cvar z_minigun_stand_distance 40 // -wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 // -wait 1444 ; sm_cvar z_minion_limit 4 // -wait 1445 ; sm_cvar // z_mob_min_notify_count 10 // -wait 1446 ; sm_cvar // z_mob_music_size 10 // -wait 1447 ; sm_cvar // z_mob_population_density 0.005 // -wait 1448 ; sm_cvar // z_mob_recharge_rate 0.0025 // -wait 1449 ; sm_cvar z_mob_sacrifice_timeout 4 // -wait 1450 ; sm_cvar z_mob_spawn_finale_size 40 // -wait 1451 ; sm_cvar z_mob_spawn_max_interval_easy 120 // -wait 1452 ; sm_cvar z_mob_spawn_max_interval_expert 120 // -wait 1453 ; sm_cvar z_mob_spawn_max_interval_hard 120 // -wait 1454 ; sm_cvar z_mob_spawn_max_interval_normal 120 // -wait 1455 ; sm_cvar z_mob_spawn_max_size 40 // -wait 1456 ; sm_cvar z_mob_spawn_min_interval_easy 60 // -wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 // -wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 // -wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 // -wait 1460 ; sm_cvar z_mob_spawn_min_size 10 // -wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 // -wait 1462 ; sm_cvar z_must_wander 1 // -wait 1463 ; sm_cvar // z_noise_level_fade_rate 50 // -wait 1464 ; sm_cvar // z_noise_level_footstep 150 // -wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 // -wait 1466 ; sm_cvar // z_noise_level_max 150 // -wait 1467 ; sm_cvar // z_noise_level_vocalize 150 // -wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 // -wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 // -wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 // -wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 // -wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 // -wait 1473 ; sm_cvar z_notice_it_range 2000 // -wait 1474 ; sm_cvar z_notice_near_range 40 // -wait 1475 ; sm_cvar z_player_lunge_up 100 // -wait 1476 ; sm_cvar // z_player_zombie_land_delay 0.0 // -wait 1477 ; sm_cvar // z_pounce_allow_partial_hidden 1 // -wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 // -wait 1479 ; sm_cvar // z_pounce_damage 5 // -wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 // -wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 // -wait 1482 ; sm_cvar // z_pounce_damage_interval 0.5 // -wait 1483 ; sm_cvar z_pounce_delay 0.0 // -wait 1484 ; sm_cvar z_pounce_door_damage 1000 // -wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 // -wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 // -wait 1487 ; sm_cvar z_pounce_shake_radius 300 // -wait 1488 ; sm_cvar z_pounce_silence_range 400 // -wait 1489 ; sm_cvar z_pounce_stumble_force 6 // -wait 1490 ; sm_cvar z_pounce_stumble_radius 175 // -wait 1491 ; sm_cvar z_puking_eye_height 50 // -wait 1492 ; sm_cvar z_push_force 1000 // -wait 1493 ; sm_cvar z_push_mass_max 100 // -wait 1494 ; sm_cvar z_pushaway_force 0 // -wait 1495 ; sm_cvar z_ragdoll_discard_range 2147483647 // -wait 1496 ; sm_cvar z_reload_chatter_intensity 0.1 // -wait 1497 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 // -wait 1498 ; sm_cvar z_reload_chatter_recent_enemy 10 // -wait 1499 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // -wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 // -wait 1501 ; sm_cvar // z_respawn_distance 0 // -wait 1502 ; sm_cvar // z_respawn_interval 0 // -wait 1503 ; sm_cvar z_restrict_team_change 0 // -wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 // -wait 1505 ; sm_cvar z_round_start_replacement_time 60 // -wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 // -wait 1507 ; sm_cvar z_safe_spawn_range 0 // -wait 1508 ; sm_cvar // z_scout_mob_spawn_range 3000 // -wait 1509 ; sm_cvar // z_scrimmage_creep_delay 10 // -wait 1510 ; sm_cvar // z_scrimmage_creep_rate 100 // -wait 1511 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 // -wait 1512 ; sm_cvar z_shotgun_bonus_damage_range 60 // -wait 1513 ; sm_cvar z_shove_friend_speed 220 // -wait 1514 ; sm_cvar z_sidespeed 500 // -wait 1515 ; sm_cvar z_skirmish_spawn_max_interval 60 // -wait 1516 ; sm_cvar z_skirmish_spawn_max_size 10 // -wait 1517 ; sm_cvar z_skirmish_spawn_min_interval 30 // -wait 1518 ; sm_cvar // z_skirmish_spawn_min_size 1 // -wait 1519 ; sm_cvar // z_smoker_limit 1 // -wait 1520 ; sm_cvar // z_spawn_flow_limit 1500 // -wait 1521 ; sm_cvar // z_spawn_height 12 // -wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 // -wait 1523 ; sm_cvar // z_spawn_range 1500 // -wait 1524 ; sm_cvar z_spawn_safety_range 150 // -wait 1525 ; sm_cvar z_spawn_speed 440 // -wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 // -wait 1527 ; sm_cvar z_special_spawn_interval 10 // -wait 1528 ; sm_cvar z_speed 260 // -wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 // -wait 1530 ; sm_cvar z_spit_interval 15 // -wait 1531 ; sm_cvar z_spit_latency 0.283333 // -wait 1532 ; sm_cvar z_spit_range 950 // -wait 1533 ; sm_cvar z_spit_spread_delay 0.0 // -wait 1534 ; sm_cvar z_spit_velocity 950 // -wait 1535 ; sm_cvar // z_spitter_health 100 // -wait 1536 ; sm_cvar z_spitter_high_chance 0 // -wait 1537 ; sm_cvar // z_spitter_limit 1 // -wait 1538 ; sm_cvar z_spitter_max_wait_time 20 // -wait 1539 ; sm_cvar z_spitter_range 950 // -wait 1540 ; sm_cvar z_spitter_speed 240 // -wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 // -wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 // -wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 // -wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 // -wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 // -wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 // -wait 1548 ; sm_cvar z_splat_survivor_yaw_min -15 // -wait 1549 ; sm_cvar // z_splatterdistance 100 // -wait 1550 ; sm_cvar // z_stumble_max_curve_accel 5 // -wait 1551 ; sm_cvar // z_stumble_max_curve_rate 5 // -wait 1552 ; sm_cvar z_survivor_respawn_health 40 // -wait 1553 ; sm_cvar z_tank_attack_interval 1.45 // -wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // -wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 // -wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 // -wait 1557 ; sm_cvar // z_tank_footstep_shake_amplitude 5 // -wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 // -wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 // -wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 // -wait 1561 ; sm_cvar z_tank_grenade_damage 1000 // -wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // -wait 1563 ; sm_cvar z_tank_grenade_roll -15 // -wait 1564 ; sm_cvar // z_tank_grenade_slowdown 0 // -wait 1565 ; sm_cvar z_tank_has_special_blood 1 // -wait 1566 ; sm_cvar z_tank_health 5000 // -wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 // -wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 // -wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 // -wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 // -wait 1571 ; sm_cvar z_tank_rock_radius 96 // -wait 1572 ; sm_cvar z_tank_speed 200 // -wait 1573 ; sm_cvar z_tank_speed_vs 220 // -wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 // -wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 // -wait 1576 ; sm_cvar z_tank_throw_force 850 // -wait 1577 ; sm_cvar // z_tank_throw_health 50 // -wait 1578 ; sm_cvar z_tank_throw_interval 4.5 // -wait 1579 ; sm_cvar z_tank_walk_speed 120 // -wait 1580 ; sm_cvar z_throttle_hit_interval_easy 0.25 // -wait 1581 ; sm_cvar z_throttle_hit_interval_expert 0.5 // -wait 1582 ; sm_cvar z_throttle_hit_interval_hard 0.25 // -wait 1583 ; sm_cvar z_throttle_hit_interval_normal 0.25 // -wait 1584 ; sm_cvar z_use_belt_item_tolerance 0.0 // -wait 1585 ; sm_cvar z_use_tolerance 0.79335334 // -wait 1586 ; sm_cvar // z_vision_range 1000 // -wait 1587 ; sm_cvar // z_vision_range_alert 2000 // -wait 1588 ; sm_cvar z_vision_range_daylight 2000 // -wait 1589 ; sm_cvar // z_vision_range_obscured 1000 // -wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 // -wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 // -wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 // -wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 // -wait 1594 ; sm_cvar z_vomit_boxsize 2.0 // -wait 1595 ; sm_cvar z_vomit_drag 1.0 // -wait 1596 ; sm_cvar z_vomit_duration 1.25 // -wait 1597 ; sm_cvar z_vomit_fade_duration 6 // -wait 1598 ; sm_cvar z_vomit_fade_start 6 // -wait 1599 ; sm_cvar z_vomit_fatigue 2001 // -wait 1600 ; sm_cvar z_vomit_float -100 // -wait 1601 ; sm_cvar z_vomit_hit_pitch_max 10 // -wait 1602 ; sm_cvar z_vomit_hit_pitch_min -10 // -wait 1603 ; sm_cvar z_vomit_hit_yaw_max 15 // -wait 1604 ; sm_cvar z_vomit_hit_yaw_min -15 // -wait 1605 ; sm_cvar z_vomit_interval 18 // -wait 1606 ; sm_cvar z_vomit_lifetime 0.25 // -wait 1607 ; sm_cvar z_vomit_maxdamagedist 400 // -wait 1608 ; sm_cvar // z_vomit_range 300 // -wait 1609 ; sm_cvar // z_vomit_slide_mult 0.5 // -wait 1610 ; sm_cvar // z_vomit_slide_rate 0.1 // -wait 1611 ; sm_cvar // z_vomit_vecrand 0.05 // -wait 1612 ; sm_cvar z_vomit_velocity 2000 // -wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 // -wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 // -wait 1615 ; sm_cvar z_walk_speed 120 // -wait 1616 ; sm_cvar z_wandering_density 0.025 // -wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 // -wait 1618 ; sm_cvar // z_witch_attack_range 60 // -wait 1619 ; sm_cvar z_witch_berserk_range 400 // -wait 1620 ; sm_cvar z_witch_burn_time 20 // -wait 1621 ; sm_cvar z_witch_damage_per_kill_hit 30 // -wait 1622 ; sm_cvar z_witch_discard_range 0 // -wait 1623 ; sm_cvar z_witch_flashlight_range 600 // -wait 1624 ; sm_cvar z_witch_health 2500 // -wait 1625 ; sm_cvar // z_witch_hostile_at_me_anger 2 // -wait 1626 ; sm_cvar z_witch_max_retreat_range 0 // -wait 1627 ; sm_cvar z_witch_max_threat_time 3 // -wait 1628 ; sm_cvar z_witch_min_retreat_range 0 // -wait 1629 ; sm_cvar z_witch_min_threat_time 3 // -wait 1630 ; sm_cvar z_witch_personal_space 300 // -wait 1631 ; sm_cvar z_witch_relax_rate 0.2 // -wait 1632 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 // -wait 1633 ; sm_cvar z_witch_retreat_exit_range 0 // -wait 1634 ; sm_cvar z_witch_retreat_min_duration 0 // -wait 1635 ; sm_cvar // z_witch_speed 300 // -wait 1636 ; sm_cvar z_witch_speed_inured 300 // -wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 // -wait 1638 ; sm_cvar z_witch_threat_normal_range 600 // -wait 1639 ; sm_cvar z_witch_tongue_range 50 // -wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 // -wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 // -wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 // -wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 // -wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 // -wait 1645 ; sm_cvar z_witch_wander_personal_space 400 // -wait 1646 ; sm_cvar z_witch_wander_personal_time 3 // -wait 1647 ; sm_cvar // servercfgfile "server.cfg" // +wait 1193 ; sm_cvar z_acquire_far_range 2000 +wait 1194 ; sm_cvar // z_acquire_far_time 5 +wait 1195 ; sm_cvar // z_acquire_near_range 100 +wait 1196 ; sm_cvar // z_acquire_near_time 1.0 +wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0.0 +wait 1198 ; sm_cvar // z_added_light_max 0.5 +wait 1199 ; sm_cvar // z_added_light_min 0.05 +wait 1200 ; sm_cvar z_alert_dot 0.0 +wait 1201 ; sm_cvar // z_alert_range 1000 +wait 1202 ; sm_cvar z_anim_idle_speed_max 80 +wait 1203 ; sm_cvar z_anim_idle_speed_min 1 +wait 1204 ; sm_cvar z_attack_change_target_range 40 +wait 1205 ; sm_cvar // z_attack_flow_range 1500 +wait 1206 ; sm_cvar z_attack_incapacitated_damage 3 +wait 1207 ; sm_cvar z_attack_infected_it_damage 5 +wait 1208 ; sm_cvar z_attack_interval 0.666667 +wait 1209 ; sm_cvar z_attack_max_range 40 +wait 1210 ; sm_cvar z_attack_min_range 20 +wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 +wait 1212 ; sm_cvar z_attack_on_the_run_range 40 +wait 1213 ; sm_cvar z_attack_pz_it_damage 100 +wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 +wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 +wait 1216 ; sm_cvar // z_avoid_max_range 100 +wait 1217 ; sm_cvar z_avoid_min_range 50 +wait 1218 ; sm_cvar z_avoid_power 20 +wait 1219 ; sm_cvar z_avoidforce 0 +wait 1220 ; sm_cvar z_background_limit 40 +wait 1221 ; sm_cvar z_backspeed 500 +wait 1222 ; sm_cvar // z_bbq_min 0.0 +wait 1223 ; sm_cvar // z_bbq_rate 0.01 +wait 1224 ; sm_cvar // z_boomer_limit 1 +wait 1225 ; sm_cvar z_boomer_near_dist 10000 +wait 1226 ; sm_cvar // z_boundary_max_range 4000 +wait 1227 ; sm_cvar // z_boundary_spread_speed 1000 +wait 1228 ; sm_cvar z_brawl_chance 0 +wait 1229 ; sm_cvar z_breakable_damage 25 +wait 1230 ; sm_cvar z_burn_max 1.0 +wait 1231 ; sm_cvar // z_burn_rate 0.01 +wait 1232 ; sm_cvar z_burning_lifetime 15 +wait 1233 ; sm_cvar z_carry_max_mass 100 +wait 1234 ; sm_cvar z_chance 100 +wait 1235 ; sm_cvar // z_charge_duration 2.4 +wait 1236 ; sm_cvar z_charge_impact_angle 0.4 +wait 1237 ; sm_cvar z_charge_impact_radius 150 +wait 1238 ; sm_cvar // z_charge_interval 12 +wait 1239 ; sm_cvar // z_charge_max_damage 10 +wait 1240 ; sm_cvar // z_charge_max_force 800 +wait 1241 ; sm_cvar // z_charge_max_speed 500 +wait 1242 ; sm_cvar z_charge_min_force 600 +wait 1243 ; sm_cvar z_charge_prop_damage 1000 +wait 1244 ; sm_cvar z_charge_start_speed 300 +wait 1245 ; sm_cvar // z_charge_warmup 0.5 +wait 1246 ; sm_cvar // z_charger_health 600 +wait 1247 ; sm_cvar z_charger_impact_epsilon 0 +wait 1248 ; sm_cvar // z_charger_limit 1 +wait 1249 ; sm_cvar z_charger_max_prop_force 10000 +wait 1250 ; sm_cvar // z_charger_pound_dmg 15 +wait 1251 ; sm_cvar z_charger_probe_alone 20 +wait 1252 ; sm_cvar z_charger_probe_attack 20 +wait 1253 ; sm_cvar z_claw_hit_pitch_max 15 +wait 1254 ; sm_cvar z_claw_hit_pitch_min -15 +wait 1255 ; sm_cvar z_claw_hit_yaw_max 15 +wait 1256 ; sm_cvar z_claw_hit_yaw_min -15 +wait 1257 ; sm_cvar // z_clear_area_range 250 +wait 1258 ; sm_cvar // z_clear_max_time 5 +wait 1259 ; sm_cvar // z_clear_min_time 0.1 +wait 1260 ; sm_cvar // z_clear_min_time_range 250 +wait 1261 ; sm_cvar // z_clear_range 500 +wait 1262 ; sm_cvar z_close_target_notice_distance 40 +wait 1263 ; sm_cvar z_common_limit 40 +wait 1264 ; sm_cvar z_cooldown_spawn_safety_range 150 +wait 1265 ; sm_cvar z_cough_cloud_expire 8 +wait 1266 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 +wait 1267 ; sm_cvar z_cough_cloud_radius 150 +wait 1268 ; sm_cvar z_crouch_speed 90 +wait 1269 ; sm_cvar z_cull_timeout 4 +wait 1270 ; sm_cvar z_damage_screen_fade_alpha 32 +wait 1271 ; sm_cvar z_damage_screen_fade_duration 0.666667 +wait 1272 ; sm_cvar // z_deafen_radius_one 50 +wait 1273 ; sm_cvar // z_deafen_radius_three 150 +wait 1274 ; sm_cvar // z_deafen_radius_two 100 +wait 1275 ; sm_cvar // z_density_region_length 1500 +wait 1276 ; sm_cvar z_difficulty Impossible +wait 1277 ; sm_cvar z_director_special_spawn_delay 0 +wait 1278 ; sm_cvar z_discard_min_range 0 +wait 1279 ; sm_cvar z_discard_range 2000 +wait 1280 ; sm_cvar z_door_pound_damage 1000 +wait 1281 ; sm_cvar z_door_reopen_interval 0.1 +wait 1282 ; sm_cvar z_door_retry_interval 1.0 +wait 1283 ; sm_cvar z_exploding_force 1000 +wait 1284 ; sm_cvar // z_exploding_health 50 +wait 1285 ; sm_cvar z_exploding_inner_radius 200 +wait 1286 ; sm_cvar // z_exploding_outer_radius 200 +wait 1287 ; sm_cvar z_exploding_shove_interval 4 +wait 1288 ; sm_cvar z_exploding_shove_max 3 +wait 1289 ; sm_cvar z_exploding_shove_min 3 +wait 1290 ; sm_cvar z_exploding_speed 200 +wait 1291 ; sm_cvar z_exploding_splat 0 +wait 1292 ; sm_cvar z_exploding_splat_radius 300 +wait 1293 ; sm_cvar z_expressions 0 +wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 +wait 1295 ; sm_cvar z_falling_land_forward_speed 400 +wait 1296 ; sm_cvar z_falling_land_hard_speed 400 +wait 1297 ; sm_cvar z_falling_land_speed 400 +wait 1298 ; sm_cvar // z_fatal_blast_incineration_probability 0 +wait 1299 ; sm_cvar z_fatal_blast_max_ragdolls 20 +wait 1300 ; sm_cvar z_fatal_blast_min_ragdolls 1 +wait 1301 ; sm_cvar z_female_boomer_spawn_chance 50 +wait 1302 ; sm_cvar z_finale_spawn_mob_safety_range 300 +wait 1303 ; sm_cvar z_finale_spawn_safety_range 150 +wait 1304 ; sm_cvar // z_finale_spawn_safety_range_override 0 +wait 1305 ; sm_cvar z_finale_spawn_tank_safety_range 300 +wait 1306 ; sm_cvar z_fog_spawn 1 +wait 1307 ; sm_cvar // z_force_attack_from_sound_range 500 +wait 1308 ; sm_cvar z_forwardspeed 500 +wait 1309 ; sm_cvar // z_frustration_lifetime 20 +wait 1310 ; sm_cvar z_frustration_los_delay 0.5 +wait 1311 ; sm_cvar z_frustration_spawn_delay 20 +wait 1312 ; sm_cvar // z_gas_health 250 +wait 1313 ; sm_cvar z_gas_speed 220 +wait 1314 ; sm_cvar // z_ghost_ahead_flow 300 +wait 1315 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 +wait 1316 ; sm_cvar z_ghost_delay_max 18 +wait 1317 ; sm_cvar z_ghost_delay_min 18 +wait 1318 ; sm_cvar z_ghost_delay_minspawn 1 +wait 1319 ; sm_cvar z_ghost_finale_spawn_interval 10 +wait 1320 ; sm_cvar z_ghost_friction 1.25 +wait 1321 ; sm_cvar // z_ghost_group_spawn 1 +wait 1322 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 +wait 1323 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 +wait 1324 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 +wait 1325 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 +wait 1326 ; sm_cvar // z_ghost_los_expected_progress 1000 +wait 1327 ; sm_cvar // z_ghost_offer_acceptance_time 0 +wait 1328 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 +wait 1329 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 +wait 1330 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 +wait 1331 ; sm_cvar // z_ghost_spawn_distance 300 +wait 1332 ; sm_cvar z_ghost_spawn_interval 10 +wait 1333 ; sm_cvar z_ghost_speed 440 +wait 1334 ; sm_cvar // z_ghost_travel_distance 0 +wait 1335 ; sm_cvar z_gib_explosion_force_factor 0.05 +wait 1336 ; sm_cvar z_gib_force_factor 5.0 +wait 1337 ; sm_cvar z_gun_damage 5 +wait 1338 ; sm_cvar z_gun_force 100 +wait 1339 ; sm_cvar // z_gun_horiz_punch 0 +wait 1340 ; sm_cvar z_gun_physics_force 50 +wait 1341 ; sm_cvar z_gun_range 80 +wait 1342 ; sm_cvar z_gun_stun_duration 1.0 +wait 1343 ; sm_cvar z_gun_survivor_force 100 +wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 +wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 +wait 1346 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 +wait 1347 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 +wait 1348 ; sm_cvar z_gun_swing_duration 0.183333 +wait 1349 ; sm_cvar z_gun_swing_interval 0.666667 +wait 1350 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 +wait 1351 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 +wait 1352 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 +wait 1353 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 +wait 1354 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 +wait 1355 ; sm_cvar z_head_damage_causes_wounds 1 +wait 1356 ; sm_cvar z_health 75 +wait 1357 ; sm_cvar // z_hear_gunfire_range 250 +wait 1358 ; sm_cvar // z_hear_runner_far_range 1000 +wait 1359 ; sm_cvar // z_hear_runner_near_range 500 +wait 1360 ; sm_cvar // z_hit_chainsawer_factor 0.5 +wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 +wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 +wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 +wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 +wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1.0 +wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1.0 +wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 +wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 +wait 1369 ; sm_cvar // z_hunter_health 250 +wait 1370 ; sm_cvar // z_hunter_limit 1 +wait 1371 ; sm_cvar z_hunter_lunge_distance 800 +wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 +wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 +wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 +wait 1375 ; sm_cvar z_hunter_speed 260 +wait 1376 ; sm_cvar // z_jockey_area_current_factor 1.0 +wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 +wait 1378 ; sm_cvar // z_jockey_area_range_factor 2.0 +wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 +wait 1380 ; sm_cvar // z_jockey_blend_rate 1.0 +wait 1381 ; sm_cvar z_jockey_control_max 1.0 +wait 1382 ; sm_cvar // z_jockey_control_min 0.8 +wait 1383 ; sm_cvar z_jockey_control_variance 0.0 +wait 1384 ; sm_cvar z_jockey_health 350 +wait 1385 ; sm_cvar z_jockey_leap_again_timer 4 +wait 1386 ; sm_cvar z_jockey_leap_range 250 +wait 1387 ; sm_cvar z_jockey_leap_time 0.9 +wait 1388 ; sm_cvar // z_jockey_limit 1 +wait 1389 ; sm_cvar z_jockey_lookahead 400 +wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 +wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 +wait 1392 ; sm_cvar z_jockey_ride_damage 3 +wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 +wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1.0 +wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 +wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 +wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1.0 +wait 1398 ; sm_cvar z_jockey_speed 280 +wait 1399 ; sm_cvar // z_jockey_speed_blend 2.0 +wait 1400 ; sm_cvar // z_jockey_stagger_amount 0.0 +wait 1401 ; sm_cvar // z_jockey_stagger_speed 2.0 +wait 1402 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 +wait 1403 ; sm_cvar // z_large_volume_mob_too_far_z 200 +wait 1404 ; sm_cvar // z_last_area_update_tolerance 2 +wait 1405 ; sm_cvar // z_last_man_run_interval 2 +wait 1406 ; sm_cvar // z_lean_wall_align_speed 300 +wait 1407 ; sm_cvar // z_leap_attach_distance 60 +wait 1408 ; sm_cvar // z_leap_cooldown 0.0 +wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 +wait 1410 ; sm_cvar z_leap_force_attach_distance 60 +wait 1411 ; sm_cvar z_leap_interval 0.45 +wait 1412 ; sm_cvar z_leap_interval_post_incap 15 +wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 +wait 1414 ; sm_cvar z_leap_max_distance 250 +wait 1415 ; sm_cvar z_leap_power 440 +wait 1416 ; sm_cvar z_lunge_cooldown 0.0 +wait 1417 ; sm_cvar z_lunge_interval 0.0 +wait 1418 ; sm_cvar z_lunge_power 625 +wait 1419 ; sm_cvar // z_lunge_reflect 0 +wait 1420 ; sm_cvar z_lunge_up 150 +wait 1421 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 +wait 1422 ; sm_cvar // z_max_neighbor_range 200 +wait 1423 ; sm_cvar // z_max_path_length 4000 +wait 1424 ; sm_cvar // z_max_player_zombies 4 +wait 1425 ; sm_cvar z_max_stagger_duration 0.8 +wait 1426 ; sm_cvar z_max_survivor_damage 500 +wait 1427 ; sm_cvar z_mega_mob_size 60 +wait 1428 ; sm_cvar z_mega_mob_spawn_max_interval 300 +wait 1429 ; sm_cvar z_mega_mob_spawn_min_interval 300 +wait 1430 ; sm_cvar z_min_ladder_mount_dot 0.60876143 +wait 1431 ; sm_cvar // z_minigun_atomize 1 +wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 +wait 1433 ; sm_cvar z_minigun_damage_rate 60000 +wait 1434 ; sm_cvar // z_minigun_fire_anim_speed 1 +wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 +wait 1436 ; sm_cvar z_minigun_firing_speed 20 +wait 1437 ; sm_cvar z_minigun_overheat_time 100 +wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 +wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 +wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 +wait 1441 ; sm_cvar z_minigun_spread 3.0 +wait 1442 ; sm_cvar z_minigun_stand_distance 40 +wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 +wait 1444 ; sm_cvar z_minion_limit 4 +wait 1445 ; sm_cvar // z_mob_min_notify_count 10 +wait 1446 ; sm_cvar // z_mob_music_size 10 +wait 1447 ; sm_cvar // z_mob_population_density 0.005 +wait 1448 ; sm_cvar // z_mob_recharge_rate 0.0025 +wait 1449 ; sm_cvar z_mob_sacrifice_timeout 4 +wait 1450 ; sm_cvar z_mob_spawn_finale_size 40 +wait 1451 ; sm_cvar z_mob_spawn_max_interval_easy 120 +wait 1452 ; sm_cvar z_mob_spawn_max_interval_expert 120 +wait 1453 ; sm_cvar z_mob_spawn_max_interval_hard 120 +wait 1454 ; sm_cvar z_mob_spawn_max_interval_normal 120 +wait 1455 ; sm_cvar z_mob_spawn_max_size 40 +wait 1456 ; sm_cvar z_mob_spawn_min_interval_easy 60 +wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 +wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 +wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 +wait 1460 ; sm_cvar z_mob_spawn_min_size 10 +wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 +wait 1462 ; sm_cvar z_must_wander 1 +wait 1463 ; sm_cvar // z_noise_level_fade_rate 50 +wait 1464 ; sm_cvar // z_noise_level_footstep 150 +wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 +wait 1466 ; sm_cvar // z_noise_level_max 150 +wait 1467 ; sm_cvar // z_noise_level_vocalize 150 +wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 +wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 +wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 +wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 +wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 +wait 1473 ; sm_cvar z_notice_it_range 2000 +wait 1474 ; sm_cvar z_notice_near_range 40 +wait 1475 ; sm_cvar z_player_lunge_up 100 +wait 1476 ; sm_cvar // z_player_zombie_land_delay 0.0 +wait 1477 ; sm_cvar // z_pounce_allow_partial_hidden 1 +wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 +wait 1479 ; sm_cvar // z_pounce_damage 5 +wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 +wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 +wait 1482 ; sm_cvar // z_pounce_damage_interval 0.5 +wait 1483 ; sm_cvar z_pounce_delay 0.0 +wait 1484 ; sm_cvar z_pounce_door_damage 1000 +wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 +wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 +wait 1487 ; sm_cvar z_pounce_shake_radius 300 +wait 1488 ; sm_cvar z_pounce_silence_range 400 +wait 1489 ; sm_cvar z_pounce_stumble_force 6 +wait 1490 ; sm_cvar z_pounce_stumble_radius 175 +wait 1491 ; sm_cvar z_puking_eye_height 50 +wait 1492 ; sm_cvar z_push_force 1000 +wait 1493 ; sm_cvar z_push_mass_max 100 +wait 1494 ; sm_cvar z_pushaway_force 0 +wait 1495 ; sm_cvar z_ragdoll_discard_range 2147483647 +wait 1496 ; sm_cvar z_reload_chatter_intensity 0.1 +wait 1497 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 +wait 1498 ; sm_cvar z_reload_chatter_recent_enemy 10 +wait 1499 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 +wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 +wait 1501 ; sm_cvar // z_respawn_distance 0 +wait 1502 ; sm_cvar // z_respawn_interval 0 +wait 1503 ; sm_cvar z_restrict_team_change 0 +wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 +wait 1505 ; sm_cvar z_round_start_replacement_time 60 +wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 +wait 1507 ; sm_cvar z_safe_spawn_range 0 +wait 1508 ; sm_cvar // z_scout_mob_spawn_range 3000 +wait 1509 ; sm_cvar // z_scrimmage_creep_delay 10 +wait 1510 ; sm_cvar // z_scrimmage_creep_rate 100 +wait 1511 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 +wait 1512 ; sm_cvar z_shotgun_bonus_damage_range 60 +wait 1513 ; sm_cvar z_shove_friend_speed 220 +wait 1514 ; sm_cvar z_sidespeed 500 +wait 1515 ; sm_cvar z_skirmish_spawn_max_interval 60 +wait 1516 ; sm_cvar z_skirmish_spawn_max_size 10 +wait 1517 ; sm_cvar z_skirmish_spawn_min_interval 30 +wait 1518 ; sm_cvar // z_skirmish_spawn_min_size 1 +wait 1519 ; sm_cvar // z_smoker_limit 1 +wait 1520 ; sm_cvar // z_spawn_flow_limit 1500 +wait 1521 ; sm_cvar // z_spawn_height 12 +wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 +wait 1523 ; sm_cvar // z_spawn_range 1500 +wait 1524 ; sm_cvar z_spawn_safety_range 150 +wait 1525 ; sm_cvar z_spawn_speed 440 +wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 +wait 1527 ; sm_cvar z_special_spawn_interval 10 +wait 1528 ; sm_cvar z_speed 260 +wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 +wait 1530 ; sm_cvar z_spit_interval 15 +wait 1531 ; sm_cvar z_spit_latency 0.283333 +wait 1532 ; sm_cvar z_spit_range 950 +wait 1533 ; sm_cvar z_spit_spread_delay 0.0 +wait 1534 ; sm_cvar z_spit_velocity 950 +wait 1535 ; sm_cvar // z_spitter_health 100 +wait 1536 ; sm_cvar z_spitter_high_chance 0 +wait 1537 ; sm_cvar // z_spitter_limit 1 +wait 1538 ; sm_cvar z_spitter_max_wait_time 20 +wait 1539 ; sm_cvar z_spitter_range 950 +wait 1540 ; sm_cvar z_spitter_speed 240 +wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 +wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 +wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 +wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 +wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 +wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 +wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 +wait 1548 ; sm_cvar z_splat_survivor_yaw_min -15 +wait 1549 ; sm_cvar // z_splatterdistance 100 +wait 1550 ; sm_cvar // z_stumble_max_curve_accel 5 +wait 1551 ; sm_cvar // z_stumble_max_curve_rate 5 +wait 1552 ; sm_cvar z_survivor_respawn_health 40 +wait 1553 ; sm_cvar z_tank_attack_interval 1.45 +wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 +wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 +wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 +wait 1557 ; sm_cvar // z_tank_footstep_shake_amplitude 5 +wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 +wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 +wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 +wait 1561 ; sm_cvar z_tank_grenade_damage 1000 +wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 +wait 1563 ; sm_cvar z_tank_grenade_roll -15 +wait 1564 ; sm_cvar // z_tank_grenade_slowdown 0 +wait 1565 ; sm_cvar z_tank_has_special_blood 1 +wait 1566 ; sm_cvar z_tank_health 5000 +wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 +wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 +wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 +wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 +wait 1571 ; sm_cvar z_tank_rock_radius 96 +wait 1572 ; sm_cvar z_tank_speed 200 +wait 1573 ; sm_cvar z_tank_speed_vs 220 +wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 +wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 +wait 1576 ; sm_cvar z_tank_throw_force 850 +wait 1577 ; sm_cvar // z_tank_throw_health 50 +wait 1578 ; sm_cvar z_tank_throw_interval 4.5 +wait 1579 ; sm_cvar z_tank_walk_speed 120 +wait 1580 ; sm_cvar z_throttle_hit_interval_easy 0.25 +wait 1581 ; sm_cvar z_throttle_hit_interval_expert 0.5 +wait 1582 ; sm_cvar z_throttle_hit_interval_hard 0.25 +wait 1583 ; sm_cvar z_throttle_hit_interval_normal 0.25 +wait 1584 ; sm_cvar z_use_belt_item_tolerance 0.0 +wait 1585 ; sm_cvar z_use_tolerance 0.79335334 +wait 1586 ; sm_cvar // z_vision_range 1000 +wait 1587 ; sm_cvar // z_vision_range_alert 2000 +wait 1588 ; sm_cvar z_vision_range_daylight 2000 +wait 1589 ; sm_cvar // z_vision_range_obscured 1000 +wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 +wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 +wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 +wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 +wait 1594 ; sm_cvar z_vomit_boxsize 2.0 +wait 1595 ; sm_cvar z_vomit_drag 1.0 +wait 1596 ; sm_cvar z_vomit_duration 1.25 +wait 1597 ; sm_cvar z_vomit_fade_duration 6 +wait 1598 ; sm_cvar z_vomit_fade_start 6 +wait 1599 ; sm_cvar z_vomit_fatigue 2001 +wait 1600 ; sm_cvar z_vomit_float -100 +wait 1601 ; sm_cvar z_vomit_hit_pitch_max 10 +wait 1602 ; sm_cvar z_vomit_hit_pitch_min -10 +wait 1603 ; sm_cvar z_vomit_hit_yaw_max 15 +wait 1604 ; sm_cvar z_vomit_hit_yaw_min -15 +wait 1605 ; sm_cvar z_vomit_interval 18 +wait 1606 ; sm_cvar z_vomit_lifetime 0.25 +wait 1607 ; sm_cvar z_vomit_maxdamagedist 400 +wait 1608 ; sm_cvar // z_vomit_range 300 +wait 1609 ; sm_cvar // z_vomit_slide_mult 0.5 +wait 1610 ; sm_cvar // z_vomit_slide_rate 0.1 +wait 1611 ; sm_cvar // z_vomit_vecrand 0.05 +wait 1612 ; sm_cvar z_vomit_velocity 2000 +wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 +wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 +wait 1615 ; sm_cvar z_walk_speed 120 +wait 1616 ; sm_cvar z_wandering_density 0.025 +wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 +wait 1618 ; sm_cvar // z_witch_attack_range 60 +wait 1619 ; sm_cvar z_witch_berserk_range 400 +wait 1620 ; sm_cvar z_witch_burn_time 20 +wait 1621 ; sm_cvar z_witch_damage_per_kill_hit 30 +wait 1622 ; sm_cvar z_witch_discard_range 0 +wait 1623 ; sm_cvar z_witch_flashlight_range 600 +wait 1624 ; sm_cvar z_witch_health 2500 +wait 1625 ; sm_cvar // z_witch_hostile_at_me_anger 2 +wait 1626 ; sm_cvar z_witch_max_retreat_range 0 +wait 1627 ; sm_cvar z_witch_max_threat_time 3 +wait 1628 ; sm_cvar z_witch_min_retreat_range 0 +wait 1629 ; sm_cvar z_witch_min_threat_time 3 +wait 1630 ; sm_cvar z_witch_personal_space 300 +wait 1631 ; sm_cvar z_witch_relax_rate 0.2 +wait 1632 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 +wait 1633 ; sm_cvar z_witch_retreat_exit_range 0 +wait 1634 ; sm_cvar z_witch_retreat_min_duration 0 +wait 1635 ; sm_cvar // z_witch_speed 300 +wait 1636 ; sm_cvar z_witch_speed_inured 300 +wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 +wait 1638 ; sm_cvar z_witch_threat_normal_range 600 +wait 1639 ; sm_cvar z_witch_tongue_range 50 +wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 +wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 +wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 +wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 +wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 +wait 1645 ; sm_cvar z_witch_wander_personal_space 400 +wait 1646 ; sm_cvar z_witch_wander_personal_time 3 +wait 1647 ; sm_cvar // servercfgfile "server.cfg" From 14bdfeeca149f663593e1517a9a99757289c4a29 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 18:32:13 -0500 Subject: [PATCH 2443/2978] Update cvars.cfg --- cfg/cvars.cfg | 164 +++++++++++++++++++++++++------------------------- 1 file changed, 82 insertions(+), 82 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 006505f5..aa9b1f36 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -5,7 +5,7 @@ wait 0004 ; sm_cvar adrenaline_duration 20 wait 0005 ; sm_cvar adrenaline_health_buffer 30 wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 wait 0007 ; sm_cvar // adrenaline_run_speed 260 -wait 0008 ; sm_cvar ai_expression_frametime 0.0 +wait 0008 ; sm_cvar ai_expression_frametime 0 wait 0009 ; sm_cvar ai_expression_optimization 1 wait 0010 ; sm_cvar ai_talk_idle_enabled 0 wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 @@ -32,7 +32,7 @@ wait 0031 ; sm_cvar // autoaim_max_dist 8192 wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 -wait 0034 ; sm_cvar boomer_vomit_delay 0.0 +wait 0034 ; sm_cvar boomer_vomit_delay 0 wait 0035 ; sm_cvar car_alarm_chirp_distance 500 wait 0036 ; sm_cvar // car_alarm_chirp_duration 1 @@ -46,7 +46,7 @@ wait 0043 ; sm_cvar chainsaw_attack_force 10000 wait 0044 ; sm_cvar chainsaw_attract_distance 1000 wait 0045 ; sm_cvar chainsaw_damage 100 wait 0046 ; sm_cvar chainsaw_hit_interval 0.05 -wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0.0 +wait 0047 ; sm_cvar chainsaw_startup_fadeout_time 0 wait 0048 ; sm_cvar changelevel_pause_interval 10 wait 0049 ; sm_cvar // charger_pz_claw_dmg 10 wait 0050 ; sm_cvar cl_clock_correction_adjustment_max_amount 200 @@ -67,15 +67,15 @@ wait 0064 ; sm_cvar claw_swing_interval 0.966667 wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 wait 0067 ; sm_cvar // clientport 27019 -wait 0068 ; sm_cvar // closecaption 0 +wait 0068 ; sm_cvar // closecaption 1 wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 wait 0070 ; sm_cvar cola_bottles_use_range 100 wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 -wait 0072 ; sm_cvar collision_shake_amp 0.0 -wait 0073 ; sm_cvar collision_shake_freq 1.0 -wait 0074 ; sm_cvar collision_shake_time 1.0 +wait 0072 ; sm_cvar collision_shake_amp 0 +wait 0073 ; sm_cvar collision_shake_freq 1 +wait 0074 ; sm_cvar collision_shake_time 1 wait 0075 ; sm_cvar commentary_available 0 -wait 0076 ; sm_cvar common_dps_window 0.0 +wait 0076 ; sm_cvar common_dps_window 0 wait 0077 ; sm_cvar // confogl_adrenaline_limit -1 wait 0078 ; sm_cvar // confogl_block_punch_rock 0 wait 0079 ; sm_cvar // confogl_blockinfectedbots 0 @@ -105,8 +105,8 @@ wait 0101 ; sm_cvar datacachesize 512 wait 0102 ; sm_cvar deathmatch 0 wait 0103 ; sm_cvar debug_l4dverbose 0 wait 0104 ; sm_cvar decalfrequency 1.25 -wait 0105 ; sm_cvar defibrillator_return_to_life_time 1.0 -wait 0106 ; sm_cvar defibrillator_use_duration 2.0 +wait 0105 ; sm_cvar defibrillator_return_to_life_time 1 +wait 0106 ; sm_cvar defibrillator_use_duration 2 wait 0107 ; sm_cvar director_adrenaline_density 4 wait 0108 ; sm_cvar director_afk_timeout 20 wait 0109 ; sm_cvar // director_allow_infected_bots 1 @@ -186,10 +186,10 @@ wait 0182 ; sm_cvar director_transition_timeout 60 wait 0183 ; sm_cvar director_unfreeze_time 0 wait 0184 ; sm_cvar director_upgradepack_density 4 wait 0185 ; sm_cvar director_vomitjar_density 4 -wait 0186 ; sm_cvar director_vs_convert_pills 0.0 +wait 0186 ; sm_cvar director_vs_convert_pills 0 wait 0187 ; sm_cvar // director_weapon_cluster_range 100 -wait 0188 ; sm_cvar elevator_movedelay 0.0 +wait 0188 ; sm_cvar elevator_movedelay 0 wait 0189 ; sm_cvar engine_fix_flags 12 wait 0190 ; sm_cvar engine_no_focus_sleep 0 wait 0191 ; sm_cvar // ent_steadystate_batchsize 10 @@ -204,7 +204,7 @@ wait 0198 ; sm_cvar // fidget_max_interval 20 wait 0199 ; sm_cvar // fidget_min_interval 10 wait 0200 ; sm_cvar fire_absorbrate 100 wait 0201 ; sm_cvar fire_dmgbase 1 -wait 0202 ; sm_cvar // fire_dmginterval 1.0 +wait 0202 ; sm_cvar // fire_dmginterval 1 wait 0203 ; sm_cvar fire_dmgscale 0.1 wait 0204 ; sm_cvar fire_extabsorb 100 wait 0205 ; sm_cvar fire_extscale 100 @@ -217,21 +217,21 @@ wait 0211 ; sm_cvar first_aid_kit_max_heal 101 wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 wait 0213 ; sm_cvar flex_expression "" wait 0214 ; sm_cvar force_disablex360 1 -wait 0215 ; sm_cvar fps_max 120 -wait 0216 ; sm_cvar fps_max_splitscreen 120 +wait 0215 ; sm_cvar fps_max 1000 +wait 0216 ; sm_cvar fps_max_splitscreen 1000 wait 0217 ; sm_cvar fuel_barrel_damage_amount 25 wait 0218 ; sm_cvar fuel_barrel_damage_radius 600 wait 0219 ; sm_cvar fuel_barrel_flame_instances 10 wait 0220 ; sm_cvar fuel_barrel_health 10 wait 0221 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 -wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2.0 -wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2.0 +wait 0222 ; sm_cvar fuel_barrel_screen_shake_duration 2 +wait 0223 ; sm_cvar fuel_barrel_screen_shake_frequency 2 wait 0224 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 wait 0225 ; sm_cvar func_break_max_pieces 30 wait 0226 ; sm_cvar func_break_reduction_factor 1.0 -wait 0227 ; sm_cvar func_breakdmg_bullet 1.0 -wait 0228 ; sm_cvar func_breakdmg_club 3.0 -wait 0229 ; sm_cvar func_breakdmg_explosive 2.0 +wait 0227 ; sm_cvar func_breakdmg_bullet 1 +wait 0228 ; sm_cvar func_breakdmg_club 3 +wait 0229 ; sm_cvar func_breakdmg_explosive 2 wait 0230 ; sm_cvar g_Language English wait 0231 ; sm_cvar g_ragdoll_max_fps 60 wait 0232 ; sm_cvar g_ragdoll_min_fps 30 @@ -270,7 +270,7 @@ wait 0263 ; sm_cvar hunter_pounce_max_loft_angle 45 wait 0264 ; sm_cvar hunter_pounce_ready_range 800 wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 -wait 0266 ; sm_cvar incendiary_ammo_burn_time 6.0 +wait 0266 ; sm_cvar incendiary_ammo_burn_time 6 wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 @@ -279,8 +279,8 @@ wait 0271 ; sm_cvar // inferno_flame_lifetime 15 wait 0272 ; sm_cvar // inferno_flame_spacing 60 wait 0273 ; sm_cvar inferno_forward_reduction_factor 1.0 wait 0274 ; sm_cvar inferno_friendly_fire_duration 15 -wait 0275 ; sm_cvar inferno_initial_spawn_interval 0.0 -wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1.0 +wait 0275 ; sm_cvar inferno_initial_spawn_interval 0 +wait 0276 ; sm_cvar inferno_max_child_spawn_interval 1 wait 0277 ; sm_cvar inferno_max_flames 50 wait 0278 ; sm_cvar inferno_max_range 250 wait 0279 ; sm_cvar // inferno_max_trace_per_tick 25 @@ -324,16 +324,16 @@ wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 -wait 0317 ; sm_cvar mat_motion_blur_enabled 0 -wait 0318 ; sm_cvar // mat_phong 1 +wait 0317 ; sm_cvar mat_motion_blur_enabled 1 +wait 0318 ; sm_cvar mat_phong 1 wait 0319 ; sm_cvar mat_picmip -10 wait 0320 ; sm_cvar mat_queue_mode 2 wait 0321 ; sm_cvar // mat_shadowstate 0 -wait 0322 ; sm_cvar // mat_specular 1 +wait 0322 ; sm_cvar mat_specular 1 wait 0323 ; sm_cvar // mat_triplebuffered 0 wait 0324 ; sm_cvar mat_vsync 0 wait 0325 ; sm_cvar melee_collateral_shove_count 20 -wait 0326 ; sm_cvar melee_combo_reset_time 0.975 +wait 0326 ; sm_cvar melee_combo_reset_time 1.0 wait 0327 ; sm_cvar melee_damage_charger 400 wait 0328 ; sm_cvar melee_drop_method 0 wait 0329 ; sm_cvar melee_force_scalar 25 @@ -371,7 +371,7 @@ wait 0360 ; sm_cvar // morph_path 0 wait 0361 ; sm_cvar motd_enabled 1 wait 0362 ; sm_cvar motdfile "mymotd.txt" wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 -wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0.0 +wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0 wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 wait 0366 ; sm_cvar mounted_gun_overheat_time 100 wait 0367 ; sm_cvar mounted_gun_rate_of_fire 15 @@ -393,7 +393,7 @@ wait 0382 ; sm_cvar mp_forcecamera 0 wait 0383 ; sm_cvar mp_freezetime 0 wait 0384 ; sm_cvar mp_limitteams 0 wait 0385 ; sm_cvar // mp_playerid 1 -wait 0386 ; sm_cvar mp_playerid_delay 0.0 +wait 0386 ; sm_cvar mp_playerid_delay 0 wait 0387 ; sm_cvar mp_playerid_hold 0.2 wait 0388 ; sm_cvar mp_roundlimit 5 wait 0389 ; sm_cvar mp_roundtime 9 @@ -525,7 +525,7 @@ wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 wait 0514 ; sm_cvar // nav_save_history 10 wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" -wait 0517 ; sm_cvar // nav_show_area_info 0.25 +wait 0517 ; sm_cvar // nav_show_area_info 0.2 wait 0518 ; sm_cvar // nav_slope_limit 0.70710678 wait 0519 ; sm_cvar // nav_slope_tolerance 0.087515574 wait 0520 ; sm_cvar // nav_solid_props 1 @@ -533,8 +533,8 @@ wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 wait 0523 ; sm_cvar // nb_acceleration 500 wait 0524 ; sm_cvar nb_avoid 0 -wait 0525 ; sm_cvar nb_avoid_interval 1.0 -wait 0526 ; sm_cvar nb_chase_lead_time 1.0 +wait 0525 ; sm_cvar nb_avoid_interval 1 +wait 0526 ; sm_cvar nb_chase_lead_time 1 wait 0527 ; sm_cvar nb_friction_forward 3 wait 0528 ; sm_cvar nb_friction_sideways 3 wait 0529 ; sm_cvar nb_goal_look_ahead_range 100 @@ -545,23 +545,23 @@ wait 0533 ; sm_cvar nb_ladder_align_range 128 wait 0534 ; sm_cvar nb_lean_forward_accel 200 wait 0535 ; sm_cvar // nb_lean_max_angle 30 wait 0536 ; sm_cvar nb_lean_rate 4 -wait 0537 ; sm_cvar nb_path_draw_inc 2147483647 -wait 0538 ; sm_cvar nb_path_segment_influence_radius 2147483647 +wait 0537 ; sm_cvar nb_path_draw_inc 16384 +wait 0538 ; sm_cvar nb_path_segment_influence_radius 16384 wait 0539 ; sm_cvar nb_saccade_speed 3000 wait 0540 ; sm_cvar // nb_saccade_time 0.1 wait 0541 ; sm_cvar nb_speed_look_ahead_range 300 wait 0542 ; sm_cvar nb_stuck_dump_filter_time_end 86400 wait 0543 ; sm_cvar nb_update_framelimit 10 -wait 0544 ; sm_cvar nb_update_frequency 0.016667 +wait 0544 ; sm_cvar nb_update_frequency 0 wait 0545 ; sm_cvar nb_update_maxslide 10 wait 0546 ; sm_cvar nb_vision_notice_hidden_range 0 wait 0547 ; sm_cvar // nb_yaw_rate 300 wait 0548 ; sm_cvar net_chan_stats_dump_top_msgs 0 wait 0549 ; sm_cvar net_chan_stats_lru 0 -wait 0550 ; sm_cvar net_compresspackets_minsize 0 +wait 0550 ; sm_cvar net_compresspackets_minsize 1200 wait 0551 ; sm_cvar net_maxcleartime 0.016667 wait 0552 ; sm_cvar net_maxfilesize 64 -wait 0553 ; sm_cvar net_minroutable 0 +wait 0553 ; sm_cvar net_minroutable 1200 wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 wait 0555 ; sm_cvar // net_splitrate 1 @@ -637,7 +637,7 @@ wait 0622 ; sm_cvar r_eyeshift_x 0.0 wait 0623 ; sm_cvar r_eyeshift_y 0.0 wait 0624 ; sm_cvar r_eyeshift_z 0.0 wait 0625 ; sm_cvar r_eyesize 0.0 -wait 0626 ; sm_cvar // r_flashlightdepthtexture 0 +wait 0626 ; sm_cvar r_flashlightdepthtexture 1 wait 0627 ; sm_cvar // r_flashlightscissor 1 wait 0628 ; sm_cvar // r_flex 1 wait 0629 ; sm_cvar // r_hunkalloclightmaps 1 @@ -660,7 +660,7 @@ wait 0645 ; sm_cvar // r_randomflex 0 wait 0646 ; sm_cvar // r_renderoverlayfragment 1 wait 0647 ; sm_cvar r_shadowlod 0 wait 0648 ; sm_cvar r_shadowlodbias 0 -wait 0649 ; sm_cvar // r_shadowrendertotexture 1 +wait 0649 ; sm_cvar r_shadowrendertotexture 1 wait 0650 ; sm_cvar r_spray_lifetime 2147483647 wait 0651 ; sm_cvar r_staticprop_lod 0 wait 0652 ; sm_cvar r_vehicleBrakeRate 2.0 @@ -683,7 +683,7 @@ wait 0668 ; sm_cvar rescue_spawn_flow 1000 wait 0669 ; sm_cvar rescue_spawn_range 4000 wait 0670 ; sm_cvar rescue_yell_delay 3 wait 0671 ; sm_cvar rescue_yell_interval 10 -wait 0672 ; sm_cvar // rpt_vprof_time 0.0 +wait 0672 ; sm_cvar // rpt_vprof_time 0 wait 0673 ; sm_cvar rr_followup_maxdist 2000 wait 0674 ; sm_cvar // rr_remarkable_maxdist 1500 wait 0675 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 @@ -702,18 +702,18 @@ wait 0686 ; sm_cvar sb_enforce_proximity_range 1000 wait 0687 ; sm_cvar sb_far_hearing_range 3000 wait 0688 ; sm_cvar // sb_flashlight 0 wait 0689 ; sm_cvar sb_follow_stress_factor 0.0 -wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 -wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 -wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 -wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 +wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0 +wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0 +wait 0692 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0 +wait 0693 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0 wait 0694 ; sm_cvar sb_hindrance_range 0 wait 0695 ; sm_cvar sb_l4d1_survivor_behavior 0 wait 0696 ; sm_cvar sb_locomotion_wait_threshold 2 wait 0697 ; sm_cvar sb_max_battlestation_range_from_human 500 wait 0698 ; sm_cvar sb_max_scavenge_separation 500 wait 0699 ; sm_cvar sb_max_team_melee_weapons 4 -wait 0700 ; sm_cvar sb_min_attention_notice_time 0.0 -wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0.0 +wait 0700 ; sm_cvar sb_min_attention_notice_time 0 +wait 0701 ; sm_cvar sb_min_orphan_time_to_cover 0 wait 0702 ; sm_cvar sb_minigun_distance 50 wait 0703 ; sm_cvar sb_narrow_corridor_width 64 wait 0704 ; sm_cvar sb_near_hearing_range 2000 @@ -722,7 +722,7 @@ wait 0706 ; sm_cvar sb_normal_saccade_speed 3000 wait 0707 ; sm_cvar sb_path_lookahead_range 500 wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 -wait 0710 ; sm_cvar // sb_perf_crawl_time 0.0 +wait 0710 ; sm_cvar // sb_perf_crawl_time 0 wait 0711 ; sm_cvar sb_pushscale 0.0 wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 @@ -746,7 +746,7 @@ wait 0730 ; sm_cvar // sb_use_upgrades 1 wait 0731 ; sm_cvar sb_vomit_blind_time 0 wait 0732 ; sm_cvar // scavenge_cluster_bonus_time 15 wait 0733 ; sm_cvar // scavenge_cluster_range_squared 100000 -wait 0734 ; sm_cvar scavenge_item_respawn_delay 9.716667 +wait 0734 ; sm_cvar scavenge_item_respawn_delay 15 wait 0735 ; sm_cvar // scavenge_match_finished_delay 5 wait 0736 ; sm_cvar scavenge_overtime_grace_time 0.8 wait 0737 ; sm_cvar // scavenge_round_initial_time 90 @@ -776,10 +776,10 @@ wait 0760 ; sm_cvar // sk_player_stomach 3 wait 0761 ; sm_cvar skill 3 wait 0762 ; sm_cvar sm_unsilentjockey_always 1 wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 -wait 0764 ; sm_cvar sm_unsilentjockey_time 2.0 +wait 0764 ; sm_cvar sm_unsilentjockey_time 2 wait 0765 ; sm_cvar Smoker_escape_range 10000 wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 -wait 0767 ; sm_cvar smoker_tongue_delay 0.0 +wait 0767 ; sm_cvar smoker_tongue_delay 0 wait 0768 ; sm_cvar // snd_foliage_db_loss 5 wait 0769 ; sm_cvar snd_gain 1.0 wait 0770 ; sm_cvar snd_gain_max 1.0 @@ -789,19 +789,19 @@ wait 0773 ; sm_cvar // snd_refdist 50 wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 wait 0775 ; sm_cvar // snd_vox_sectimetout 600 wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 -wait 0777 ; sm_cvar soundpatch_captionlength 3.0 +wait 0777 ; sm_cvar soundpatch_captionlength 3 wait 0778 ; sm_cvar // spec_filter_infected any wait 0779 ; sm_cvar spec_filter_survivors any -wait 0780 ; sm_cvar spec_freeze_time 0.0 +wait 0780 ; sm_cvar spec_freeze_time 0 wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 wait 0784 ; sm_cvar // ss_voice_hearpartner 1 wait 0785 ; sm_cvar steamworks_stats_disable 0 -wait 0786 ; sm_cvar // step_spline 1 +wait 0786 ; sm_cvar step_spline 1 wait 0787 ; sm_cvar still_vel_limit 1 wait 0788 ; sm_cvar still_view_accel_limit 1000 -wait 0789 ; sm_cvar suitvolume 1.0 +wait 0789 ; sm_cvar suitvolume 2.0 wait 0790 ; sm_cvar survival_boomer_limit_increase 1 wait 0791 ; sm_cvar survival_charger_limit_increase 1 wait 0792 ; sm_cvar survival_generate_fake_times 0 @@ -857,15 +857,15 @@ wait 0841 ; sm_cvar survivor_fumes_walk_speed 100 wait 0842 ; sm_cvar survivor_give_attract_timeout 15 wait 0843 ; sm_cvar survivor_hanging_eye_height 100 wait 0844 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 -wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0.0 +wait 0845 ; sm_cvar survivor_helping_hand_inhibit_duration 0 wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 -wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 +wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0 wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 -wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0.0 -wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5.0 +wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0 +wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5 wait 0854 ; sm_cvar survivor_incapacitated_eye_height 20 wait 0855 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 wait 0856 ; sm_cvar survivor_incapacitated_roll 15 @@ -892,7 +892,7 @@ wait 0876 ; sm_cvar // survivor_revive_health 30 wait 0877 ; sm_cvar survivor_speed 220 wait 0878 ; sm_cvar survivor_speed_boost_factor 1.5 wait 0879 ; sm_cvar // survivor_sprint_multiplier 1.5 -wait 0880 ; sm_cvar survivor_stun_immunity_duration 0.0 +wait 0880 ; sm_cvar survivor_stun_immunity_duration 0 wait 0881 ; sm_cvar // survivor_team_hit_pitch_max 10 wait 0882 ; sm_cvar // survivor_team_hit_pitch_min -10 wait 0883 ; sm_cvar // survivor_team_hit_yaw_max 10 @@ -963,16 +963,16 @@ wait 0947 ; sm_cvar sv_max_queries_sec 2 wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 wait 0949 ; sm_cvar // sv_max_queries_window 30 wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 -wait 0951 ; sm_cvar sv_maxclientframes 120 -wait 0952 ; sm_cvar sv_maxcmdrate 120 +wait 0951 ; sm_cvar sv_maxclientframes 1000 +wait 0952 ; sm_cvar sv_maxcmdrate 60 wait 0953 ; sm_cvar // sv_maxplayers 32 wait 0954 ; sm_cvar sv_maxrate 72000 wait 0955 ; sm_cvar // sv_maxreplay 0 wait 0956 ; sm_cvar sv_maxspeed 1000 wait 0957 ; sm_cvar sv_maxunlag 0.5 -wait 0958 ; sm_cvar sv_maxupdaterate 120 +wait 0958 ; sm_cvar sv_maxupdaterate 60 wait 0959 ; sm_cvar sv_maxvelocity 1500 -wait 0960 ; sm_cvar sv_mincmdrate 120 +wait 0960 ; sm_cvar sv_mincmdrate 60 wait 0961 ; sm_cvar sv_minrate 72000 wait 0962 ; sm_cvar sv_minupdaterate 60 wait 0963 ; sm_cvar // sv_multiplayer_maxtempentities 32 @@ -988,7 +988,7 @@ wait 0972 ; sm_cvar sv_pausable_dev 0 wait 0973 ; sm_cvar sv_pausable_dev_ds 0 wait 0974 ; sm_cvar sv_permawipe 0 wait 0975 ; sm_cvar sv_player_max_separation_force 0 -wait 0976 ; sm_cvar sv_player_stuck_tolerance 3.0 +wait 0976 ; sm_cvar sv_player_stuck_tolerance 3 wait 0977 ; sm_cvar // sv_playerperfhistorycount 128 wait 0978 ; sm_cvar sv_prop_door_max_close_attempts 20 wait 0979 ; sm_cvar sv_pure_kick_clients 0 @@ -1014,7 +1014,7 @@ wait 0998 ; sm_cvar sv_rcon_log 0 wait 0999 ; sm_cvar sv_rcon_maxfailures 20 wait 1000 ; sm_cvar sv_rcon_minfailures 20 wait 1001 ; sm_cvar sv_rcon_minfailuretime 1 -wait 1002 ; sm_cvar sv_regeneration_wait_time 0.0 +wait 1002 ; sm_cvar sv_regeneration_wait_time 0 wait 1003 ; sm_cvar sv_region 0 wait 1004 ; sm_cvar // sv_rescue_disabled 0 wait 1005 ; sm_cvar sv_reservation_grace 3 @@ -1070,10 +1070,10 @@ wait 1053 ; sm_cvar tank_burn_duration 90 wait 1054 ; sm_cvar tank_burn_duration_expert 90 wait 1055 ; sm_cvar tank_burn_duration_hard 90 wait 1056 ; sm_cvar tank_fist_radius 16 -wait 1057 ; sm_cvar tank_ground_pound_duration 2.0 +wait 1057 ; sm_cvar tank_ground_pound_duration 2 wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 -wait 1060 ; sm_cvar // tank_pz_forward 0.0 +wait 1060 ; sm_cvar // tank_pz_forward 0 wait 1061 ; sm_cvar tank_run_spawn_delay 10 wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 @@ -1096,19 +1096,19 @@ wait 1079 ; sm_cvar // tank_throw_max_loft_angle 30 wait 1080 ; sm_cvar // tank_throw_min_interval 8 wait 1081 ; sm_cvar tank_visibility_tolerance_suicide 86400 wait 1082 ; sm_cvar tank_windup_time 0.483333 -wait 1083 ; sm_cvar tauntfrequency 0.0 +wait 1083 ; sm_cvar tauntfrequency 0 wait 1084 ; sm_cvar // telemetry_filtervalue 1000 wait 1085 ; sm_cvar telemetry_server 74.91.113.130 wait 1086 ; sm_cvar terror_ammo_multiplier 1.0 wait 1087 ; sm_cvar tf_arena_max_streak 10 wait 1088 ; sm_cvar tf_arena_preround_time 5 wait 1089 ; sm_cvar think_limit 0 -wait 1090 ; sm_cvar tick_door_speed 2.0 +wait 1090 ; sm_cvar tick_door_speed 1.0 wait 1091 ; sm_cvar tongue_bend_point_deflection 4 wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 wait 1093 ; sm_cvar tongue_bullet_radius 8 wait 1094 ; sm_cvar tongue_choke_damage_amount 6 -wait 1095 ; sm_cvar // tongue_choke_damage_interval 1.0 +wait 1095 ; sm_cvar // tongue_choke_damage_interval 1 wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 wait 1097 ; sm_cvar tongue_drag_damage_amount 4 wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 @@ -1132,7 +1132,7 @@ wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 wait 1118 ; sm_cvar tongue_victim_acceleration 10 -wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0.0 +wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0 wait 1120 ; sm_cvar tongue_victim_max_speed 200 wait 1121 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 wait 1122 ; sm_cvar // tp_schedule_post_think 0 @@ -1433,8 +1433,8 @@ wait 1412 ; sm_cvar z_leap_interval_post_incap 15 wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 wait 1414 ; sm_cvar z_leap_max_distance 250 wait 1415 ; sm_cvar z_leap_power 440 -wait 1416 ; sm_cvar z_lunge_cooldown 0.0 -wait 1417 ; sm_cvar z_lunge_interval 0.0 +wait 1416 ; sm_cvar z_lunge_cooldown 0 +wait 1417 ; sm_cvar z_lunge_interval 0 wait 1418 ; sm_cvar z_lunge_power 625 wait 1419 ; sm_cvar // z_lunge_reflect 0 wait 1420 ; sm_cvar z_lunge_up 150 @@ -1458,7 +1458,7 @@ wait 1437 ; sm_cvar z_minigun_overheat_time 100 wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 -wait 1441 ; sm_cvar z_minigun_spread 3.0 +wait 1441 ; sm_cvar z_minigun_spread 3 wait 1442 ; sm_cvar z_minigun_stand_distance 40 wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 wait 1444 ; sm_cvar z_minion_limit 4 @@ -1493,17 +1493,17 @@ wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 wait 1473 ; sm_cvar z_notice_it_range 2000 wait 1474 ; sm_cvar z_notice_near_range 40 wait 1475 ; sm_cvar z_player_lunge_up 100 -wait 1476 ; sm_cvar // z_player_zombie_land_delay 0.0 +wait 1476 ; sm_cvar // z_player_zombie_land_delay 0 wait 1477 ; sm_cvar // z_pounce_allow_partial_hidden 1 wait 1478 ; sm_cvar z_pounce_crouch_delay 0.9 wait 1479 ; sm_cvar // z_pounce_damage 5 -wait 1480 ; sm_cvar z_pounce_damage_delay 0.0 +wait 1480 ; sm_cvar z_pounce_damage_delay 0 wait 1481 ; sm_cvar z_pounce_damage_interrupt 1000 wait 1482 ; sm_cvar // z_pounce_damage_interval 0.5 -wait 1483 ; sm_cvar z_pounce_delay 0.0 +wait 1483 ; sm_cvar z_pounce_delay 0 wait 1484 ; sm_cvar z_pounce_door_damage 1000 wait 1485 ; sm_cvar z_pounce_shake_amplitude 6 -wait 1486 ; sm_cvar z_pounce_shake_duration 2.0 +wait 1486 ; sm_cvar z_pounce_shake_duration 2 wait 1487 ; sm_cvar z_pounce_shake_radius 300 wait 1488 ; sm_cvar z_pounce_silence_range 400 wait 1489 ; sm_cvar z_pounce_stumble_force 6 @@ -1521,7 +1521,7 @@ wait 1500 ; sm_cvar z_reload_chatter_shotgun_interval 5 wait 1501 ; sm_cvar // z_respawn_distance 0 wait 1502 ; sm_cvar // z_respawn_interval 0 wait 1503 ; sm_cvar z_restrict_team_change 0 -wait 1504 ; sm_cvar z_round_start_attack_prevention 0.0 +wait 1504 ; sm_cvar z_round_start_attack_prevention 0 wait 1505 ; sm_cvar z_round_start_replacement_time 60 wait 1506 ; sm_cvar z_run_exertion_interval 0.666667 wait 1507 ; sm_cvar z_safe_spawn_range 0 @@ -1546,7 +1546,7 @@ wait 1525 ; sm_cvar z_spawn_speed 440 wait 1526 ; sm_cvar z_special_burn_dmg_scale 5 wait 1527 ; sm_cvar z_special_spawn_interval 10 wait 1528 ; sm_cvar z_speed 260 -wait 1529 ; sm_cvar z_spit_detonate_delay 0.0 +wait 1529 ; sm_cvar z_spit_detonate_delay 0 wait 1530 ; sm_cvar z_spit_interval 15 wait 1531 ; sm_cvar z_spit_latency 0.283333 wait 1532 ; sm_cvar z_spit_range 950 @@ -1561,7 +1561,7 @@ wait 1540 ; sm_cvar z_spitter_speed 240 wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 wait 1542 ; sm_cvar z_splat_survivor_pitch_min -15 wait 1543 ; sm_cvar z_splat_survivor_shake_amplitude 100 -wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2.0 +wait 1544 ; sm_cvar z_splat_survivor_shake_duration 2 wait 1545 ; sm_cvar z_splat_survivor_shake_frequency 100 wait 1546 ; sm_cvar z_splat_survivor_shake_radius 300 wait 1547 ; sm_cvar z_splat_survivor_yaw_max 15 @@ -1575,7 +1575,7 @@ wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 wait 1557 ; sm_cvar // z_tank_footstep_shake_amplitude 5 -wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2.0 +wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2 wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 wait 1561 ; sm_cvar z_tank_grenade_damage 1000 From c90454dc6aee4a2fa62e89bec7fbe9c93c2dafb6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 21:15:21 -0500 Subject: [PATCH 2444/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index aa9b1f36..a843db8a 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -940,7 +940,7 @@ wait 0924 ; sm_cvar sv_forcepreload 1 wait 0925 ; sm_cvar // sv_friction 4 wait 0926 ; sm_cvar sv_gameinstructor_disable 1 wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," -wait 0928 ; sm_cvar sv_gravity 731.121717 +wait 0928 ; sm_cvar sv_gravity 713.714286 wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 wait 0930 ; sm_cvar sv_hibernate_ms 0 wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 From 68890256964c2946c910cef6f95a64b00a258a7c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 31 Dec 2025 21:16:33 -0500 Subject: [PATCH 2445/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index a843db8a..addeca6f 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1109,7 +1109,7 @@ wait 1092 ; sm_cvar tongue_break_from_damage_amount 1000 wait 1093 ; sm_cvar tongue_bullet_radius 8 wait 1094 ; sm_cvar tongue_choke_damage_amount 6 wait 1095 ; sm_cvar // tongue_choke_damage_interval 1 -wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.1 +wait 1096 ; sm_cvar tongue_cone_start_tolerance 0.13052619 wait 1097 ; sm_cvar tongue_drag_damage_amount 4 wait 1098 ; sm_cvar tongue_dropping_to_ground_time 0.5 wait 1099 ; sm_cvar tongue_fly_speed 1100 From 26ce2fa5964ff9b4353a7cec49112add62ee70f7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 1 Jan 2026 15:01:46 -0500 Subject: [PATCH 2446/2978] Update cvars.cfg --- cfg/cvars.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index addeca6f..349a5447 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -172,7 +172,7 @@ wait 0168 ; sm_cvar director_sustain_peak_min_time 5 wait 0169 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 wait 0170 ; sm_cvar // director_tank_checkpoint_interval 10 wait 0171 ; sm_cvar // director_tank_lottery_entry_time 0.1 -wait 0172 ; sm_cvar director_tank_lottery_selection_time 3.0 +wait 0172 ; sm_cvar director_tank_lottery_selection_time 3 wait 0173 ; sm_cvar director_tank_max_interval 300 wait 0174 ; sm_cvar director_tank_min_interval 300 wait 0175 ; sm_cvar // director_test_loop_restarts_before_rotate 10 @@ -941,7 +941,7 @@ wait 0925 ; sm_cvar // sv_friction 4 wait 0926 ; sm_cvar sv_gameinstructor_disable 1 wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," wait 0928 ; sm_cvar sv_gravity 713.714286 -wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 +wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2 wait 0930 ; sm_cvar sv_hibernate_ms 0 wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 wait 0932 ; sm_cvar sv_hibernate_postgame_delay 10 @@ -1411,22 +1411,22 @@ wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 wait 1392 ; sm_cvar z_jockey_ride_damage 3 wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 -wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1.0 +wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1 wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 -wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1.0 +wait 1397 ; sm_cvar // z_jockey_ride_scan_interval 1 wait 1398 ; sm_cvar z_jockey_speed 280 -wait 1399 ; sm_cvar // z_jockey_speed_blend 2.0 -wait 1400 ; sm_cvar // z_jockey_stagger_amount 0.0 -wait 1401 ; sm_cvar // z_jockey_stagger_speed 2.0 +wait 1399 ; sm_cvar // z_jockey_speed_blend 2 +wait 1400 ; sm_cvar // z_jockey_stagger_amount 0 +wait 1401 ; sm_cvar // z_jockey_stagger_speed 2 wait 1402 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 wait 1403 ; sm_cvar // z_large_volume_mob_too_far_z 200 wait 1404 ; sm_cvar // z_last_area_update_tolerance 2 wait 1405 ; sm_cvar // z_last_man_run_interval 2 wait 1406 ; sm_cvar // z_lean_wall_align_speed 300 wait 1407 ; sm_cvar // z_leap_attach_distance 60 -wait 1408 ; sm_cvar // z_leap_cooldown 0.0 -wait 1409 ; sm_cvar z_leap_far_attach_delay 0.0 +wait 1408 ; sm_cvar // z_leap_cooldown 0 +wait 1409 ; sm_cvar z_leap_far_attach_delay 0 wait 1410 ; sm_cvar z_leap_force_attach_distance 60 wait 1411 ; sm_cvar z_leap_interval 0.45 wait 1412 ; sm_cvar z_leap_interval_post_incap 15 From 6798a82dadc2901e88c0fe10e93f26f5ad6b0101 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 1 Jan 2026 15:14:09 -0500 Subject: [PATCH 2447/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 349a5447..4b33d22f 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -940,7 +940,7 @@ wait 0924 ; sm_cvar sv_forcepreload 1 wait 0925 ; sm_cvar // sv_friction 4 wait 0926 ; sm_cvar sv_gameinstructor_disable 1 wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," -wait 0928 ; sm_cvar sv_gravity 713.714286 +wait 0928 ; sm_cvar sv_gravity 713.714057 wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2 wait 0930 ; sm_cvar sv_hibernate_ms 0 wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 From fc8e035bfd369b52436b6344477af9d2f79e874e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 1 Jan 2026 15:50:28 -0500 Subject: [PATCH 2448/2978] Create empty.cfg --- cfg/empty.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/empty.cfg diff --git a/cfg/empty.cfg b/cfg/empty.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/empty.cfg @@ -0,0 +1 @@ + From 60ecf36ca2b1a0e8ff948720a0d21e44a9b9a8d7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 1 Jan 2026 18:32:42 -0500 Subject: [PATCH 2449/2978] Update cvars.cfg --- cfg/cvars.cfg | 94 +++++++++++++++++++++++++-------------------------- 1 file changed, 47 insertions(+), 47 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 4b33d22f..5f6daa96 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -5,7 +5,7 @@ wait 0004 ; sm_cvar adrenaline_duration 20 wait 0005 ; sm_cvar adrenaline_health_buffer 30 wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 wait 0007 ; sm_cvar // adrenaline_run_speed 260 -wait 0008 ; sm_cvar ai_expression_frametime 0 +wait 0008 ; sm_cvar ai_expression_frametime 0.1 wait 0009 ; sm_cvar ai_expression_optimization 1 wait 0010 ; sm_cvar ai_talk_idle_enabled 0 wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 @@ -30,7 +30,7 @@ wait 0029 ; sm_cvar ammo_turret_witch_damage 25 wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 wait 0031 ; sm_cvar // autoaim_max_dist 8192 -wait 0032 ; sm_cvar boomer_exposed_time_tolerance 20 +wait 0032 ; sm_cvar boomer_exposed_time_tolerance 30 wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 wait 0034 ; sm_cvar boomer_vomit_delay 0 @@ -198,8 +198,8 @@ wait 0193 ; sm_cvar // ent_steadystate_delay 5 wait 0194 ; sm_cvar // ent_steadystate_enable 1 wait 0195 ; sm_cvar // ent_steadystate_interval 0.1 -wait 0196 ; sm_cvar fall_speed_fatal 700 -wait 0197 ; sm_cvar fall_speed_safe 500 +wait 0196 ; sm_cvar fall_speed_fatal 749.39976 +wait 0197 ; sm_cvar fall_speed_safe 499.59984 wait 0198 ; sm_cvar // fidget_max_interval 20 wait 0199 ; sm_cvar // fidget_min_interval 10 wait 0200 ; sm_cvar fire_absorbrate 100 @@ -272,7 +272,7 @@ wait 0265 ; sm_cvar hunter_pz_claw_dmg 8 wait 0266 ; sm_cvar incendiary_ammo_burn_time 6 wait 0267 ; sm_cvar inferno_acid_spawn_angle 45 -wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 +wait 0268 ; sm_cvar inferno_child_spawn_interval_multiplier 1 wait 0269 ; sm_cvar // inferno_child_spawn_max_depth 5 wait 0270 ; sm_cvar inferno_damage 50 wait 0271 ; sm_cvar // inferno_flame_lifetime 15 @@ -307,7 +307,7 @@ wait 0297 ; sm_cvar l4d_stats_nogameplaycheck 1 wait 0298 ; sm_cvar l4d_stats_track 1 wait 0299 ; sm_cvar // ladder_autocenter 1 wait 0300 ; sm_cvar ladder_horizon -0.38268343 -wait 0301 ; sm_cvar // lservercfgfile "listenserver.cfg" +wait 0301 ; sm_cvar // lservercfgfile listenserver.cfg wait 0302 ; sm_cvar mat_aaquality 0 wait 0303 ; sm_cvar mat_antialias 8 @@ -518,7 +518,7 @@ wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 wait 0509 ; sm_cvar nav_lying_down_percent 0 -wait 0510 ; sm_cvar nav_max_auto_area_size 8192 +wait 0510 ; sm_cvar nav_max_auto_area_size 32768 wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 wait 0512 ; sm_cvar // nav_obscure_range 300 wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 @@ -596,7 +596,7 @@ wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 -wait 0586 ; sm_cvar pipe_bomb_timer_duration 7.0 +wait 0586 ; sm_cvar pipe_bomb_timer_duration 7 wait 0587 ; sm_cvar player_incap_use_radius 150 wait 0588 ; sm_cvar player_throwforce 2250 wait 0589 ; sm_cvar player_use_radius 110 @@ -723,7 +723,7 @@ wait 0707 ; sm_cvar sb_path_lookahead_range 500 wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 wait 0710 ; sm_cvar // sb_perf_crawl_time 0 -wait 0711 ; sm_cvar sb_pushscale 0.0 +wait 0711 ; sm_cvar sb_pushscale 0 wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 @@ -777,7 +777,7 @@ wait 0761 ; sm_cvar skill 3 wait 0762 ; sm_cvar sm_unsilentjockey_always 1 wait 0763 ; sm_cvar sm_unsilentjockey_enabled 1 wait 0764 ; sm_cvar sm_unsilentjockey_time 2 -wait 0765 ; sm_cvar Smoker_escape_range 10000 +wait 0765 ; sm_cvar smoker_escape_range 10000 wait 0766 ; sm_cvar smoker_pz_claw_dmg 6 wait 0767 ; sm_cvar smoker_tongue_delay 0 wait 0768 ; sm_cvar // snd_foliage_db_loss 5 @@ -873,7 +873,7 @@ wait 0857 ; sm_cvar survivor_intensity_decay_threat_range 1000 wait 0858 ; sm_cvar survivor_intensity_recent_enemy_duration 10 wait 0859 ; sm_cvar survivor_it_duration 18 wait 0860 ; sm_cvar survivor_knockdown_roll -15 -wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1.0 +wait 0861 ; sm_cvar survivor_ledge_grab_ground_check_time 1 wait 0862 ; sm_cvar // survivor_limit 4 wait 0863 ; sm_cvar survivor_limp_walk_speed 100 wait 0864 ; sm_cvar survivor_max_lunge_stagger_distance 100 @@ -951,7 +951,7 @@ wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 -wait 0939 ; sm_cvar // sv_infected_scale_min 1.02941177 +wait 0939 ; sm_cvar // sv_infected_scale_min 1.01470588 wait 0940 ; sm_cvar sv_lagflushbonecache 0 wait 0941 ; sm_cvar sv_lan 0 wait 0942 ; sm_cvar sv_log_onefile 1 @@ -1073,7 +1073,7 @@ wait 1056 ; sm_cvar tank_fist_radius 16 wait 1057 ; sm_cvar tank_ground_pound_duration 2 wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 -wait 1060 ; sm_cvar // tank_pz_forward 0 +wait 1060 ; sm_cvar // tank_pz_forward 0.0 wait 1061 ; sm_cvar tank_run_spawn_delay 10 wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 wait 1063 ; sm_cvar tank_stuck_time_choose_new_target 0.5 @@ -1127,7 +1127,7 @@ wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 wait 1112 ; sm_cvar tongue_range 900 wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 -wait 1114 ; sm_cvar tongue_start_pull_delay 0.0 +wait 1114 ; sm_cvar tongue_start_pull_delay 0 wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 @@ -1140,7 +1140,7 @@ wait 1123 ; sm_cvar // tv_autoretry 0 wait 1124 ; sm_cvar tv_chattimelimit 0 wait 1125 ; sm_cvar tv_delay 0 wait 1126 ; sm_cvar tv_maxclients 32 -wait 1127 ; sm_cvar tv_maxrate 36000 +wait 1127 ; sm_cvar tv_maxrate 72000 wait 1128 ; sm_cvar tv_name BizzyTV wait 1129 ; sm_cvar tv_snapshotrate 15 wait 1130 ; sm_cvar // tv_timeout 30 @@ -1213,8 +1213,8 @@ wait 1192 ; sm_cvar witch_rage_ramp_duration 3 wait 1193 ; sm_cvar z_acquire_far_range 2000 wait 1194 ; sm_cvar // z_acquire_far_time 5 wait 1195 ; sm_cvar // z_acquire_near_range 100 -wait 1196 ; sm_cvar // z_acquire_near_time 1.0 -wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0.0 +wait 1196 ; sm_cvar // z_acquire_near_time 1 +wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0 wait 1198 ; sm_cvar // z_added_light_max 0.5 wait 1199 ; sm_cvar // z_added_light_min 0.05 wait 1200 ; sm_cvar z_alert_dot 0.0 @@ -1253,7 +1253,7 @@ wait 1232 ; sm_cvar z_burning_lifetime 15 wait 1233 ; sm_cvar z_carry_max_mass 100 wait 1234 ; sm_cvar z_chance 100 wait 1235 ; sm_cvar // z_charge_duration 2.4 -wait 1236 ; sm_cvar z_charge_impact_angle 0.4 +wait 1236 ; sm_cvar z_charge_impact_angle 0.38268343 wait 1237 ; sm_cvar z_charge_impact_radius 150 wait 1238 ; sm_cvar // z_charge_interval 12 wait 1239 ; sm_cvar // z_charge_max_damage 10 @@ -1299,7 +1299,7 @@ wait 1278 ; sm_cvar z_discard_min_range 0 wait 1279 ; sm_cvar z_discard_range 2000 wait 1280 ; sm_cvar z_door_pound_damage 1000 wait 1281 ; sm_cvar z_door_reopen_interval 0.1 -wait 1282 ; sm_cvar z_door_retry_interval 1.0 +wait 1282 ; sm_cvar z_door_retry_interval 1 wait 1283 ; sm_cvar z_exploding_force 1000 wait 1284 ; sm_cvar // z_exploding_health 50 wait 1285 ; sm_cvar z_exploding_inner_radius 200 @@ -1310,7 +1310,7 @@ wait 1289 ; sm_cvar z_exploding_shove_min 3 wait 1290 ; sm_cvar z_exploding_speed 200 wait 1291 ; sm_cvar z_exploding_splat 0 wait 1292 ; sm_cvar z_exploding_splat_radius 300 -wait 1293 ; sm_cvar z_expressions 0 +wait 1293 ; sm_cvar // z_expressions 1 wait 1294 ; sm_cvar z_fallen_kill_suppress_time 120 wait 1295 ; sm_cvar z_falling_land_forward_speed 400 wait 1296 ; sm_cvar z_falling_land_hard_speed 400 @@ -1359,7 +1359,7 @@ wait 1338 ; sm_cvar z_gun_force 100 wait 1339 ; sm_cvar // z_gun_horiz_punch 0 wait 1340 ; sm_cvar z_gun_physics_force 50 wait 1341 ; sm_cvar z_gun_range 80 -wait 1342 ; sm_cvar z_gun_stun_duration 1.0 +wait 1342 ; sm_cvar z_gun_stun_duration 1 wait 1343 ; sm_cvar z_gun_survivor_force 100 wait 1344 ; sm_cvar z_gun_survivor_friend_push 0 wait 1345 ; sm_cvar z_gun_survivor_shove_dot 1.0 @@ -1378,12 +1378,12 @@ wait 1357 ; sm_cvar // z_hear_gunfire_range 250 wait 1358 ; sm_cvar // z_hear_runner_far_range 1000 wait 1359 ; sm_cvar // z_hear_runner_near_range 500 wait 1360 ; sm_cvar // z_hit_chainsawer_factor 0.5 -wait 1361 ; sm_cvar z_hit_from_behind_cosine 1.0 -wait 1362 ; sm_cvar z_hit_from_behind_factor 1.0 -wait 1363 ; sm_cvar z_hit_incap_factor_easy 1.0 -wait 1364 ; sm_cvar z_hit_incap_factor_expert 2.0 -wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1.0 -wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1.0 +wait 1361 ; sm_cvar z_hit_from_behind_cosine 1 +wait 1362 ; sm_cvar z_hit_from_behind_factor 1 +wait 1363 ; sm_cvar z_hit_incap_factor_easy 1 +wait 1364 ; sm_cvar z_hit_incap_factor_expert 2 +wait 1365 ; sm_cvar // z_hit_incap_factor_hard 1 +wait 1366 ; sm_cvar // z_hit_incap_factor_normal 1 wait 1367 ; sm_cvar z_holiday_gift_drop_chance 1.0 wait 1368 ; sm_cvar z_hunter_ground_normal 0.13052619 wait 1369 ; sm_cvar // z_hunter_health 250 @@ -1393,11 +1393,11 @@ wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 wait 1375 ; sm_cvar z_hunter_speed 260 -wait 1376 ; sm_cvar // z_jockey_area_current_factor 1.0 +wait 1376 ; sm_cvar // z_jockey_area_current_factor 1 wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 -wait 1378 ; sm_cvar // z_jockey_area_range_factor 2.0 +wait 1378 ; sm_cvar // z_jockey_area_range_factor 2 wait 1379 ; sm_cvar z_jockey_area_visibility_factor 500 -wait 1380 ; sm_cvar // z_jockey_blend_rate 1.0 +wait 1380 ; sm_cvar // z_jockey_blend_rate 1 wait 1381 ; sm_cvar z_jockey_control_max 1.0 wait 1382 ; sm_cvar // z_jockey_control_min 0.8 wait 1383 ; sm_cvar z_jockey_control_variance 0.0 @@ -1410,7 +1410,7 @@ wait 1389 ; sm_cvar z_jockey_lookahead 400 wait 1390 ; sm_cvar z_jockey_min_ledge_distance 200 wait 1391 ; sm_cvar // z_jockey_min_mounted_speed 0.6 wait 1392 ; sm_cvar z_jockey_ride_damage 3 -wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0.0 +wait 1393 ; sm_cvar z_jockey_ride_damage_delay 0 wait 1394 ; sm_cvar // z_jockey_ride_damage_interval 1 wait 1395 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 wait 1396 ; sm_cvar z_jockey_ride_scan_distance 600 @@ -1432,7 +1432,7 @@ wait 1411 ; sm_cvar z_leap_interval 0.45 wait 1412 ; sm_cvar z_leap_interval_post_incap 15 wait 1413 ; sm_cvar z_leap_interval_post_ride 5.75 wait 1414 ; sm_cvar z_leap_max_distance 250 -wait 1415 ; sm_cvar z_leap_power 440 +wait 1415 ; sm_cvar z_leap_power 450 wait 1416 ; sm_cvar z_lunge_cooldown 0 wait 1417 ; sm_cvar z_lunge_interval 0 wait 1418 ; sm_cvar z_lunge_power 625 @@ -1452,7 +1452,7 @@ wait 1431 ; sm_cvar // z_minigun_atomize 1 wait 1432 ; sm_cvar z_minigun_cooldown_time 0.1 wait 1433 ; sm_cvar z_minigun_damage_rate 60000 wait 1434 ; sm_cvar // z_minigun_fire_anim_speed 1 -wait 1435 ; sm_cvar z_minigun_fire_think_interval 0.033333 +wait 1435 ; sm_cvar z_minigun_fire_think_interval 0 wait 1436 ; sm_cvar z_minigun_firing_speed 20 wait 1437 ; sm_cvar z_minigun_overheat_time 100 wait 1438 ; sm_cvar z_minigun_rate_of_fire 1800 @@ -1460,7 +1460,7 @@ wait 1439 ; sm_cvar z_minigun_spin_down_speed 10 wait 1440 ; sm_cvar z_minigun_spin_up_speed 20 wait 1441 ; sm_cvar z_minigun_spread 3 wait 1442 ; sm_cvar z_minigun_stand_distance 40 -wait 1443 ; sm_cvar z_minion_aim_tolerance 0.075 +wait 1443 ; sm_cvar z_minion_aim_tolerance 0.08715574 wait 1444 ; sm_cvar z_minion_limit 4 wait 1445 ; sm_cvar // z_mob_min_notify_count 10 wait 1446 ; sm_cvar // z_mob_music_size 10 @@ -1485,11 +1485,11 @@ wait 1464 ; sm_cvar // z_noise_level_footstep 150 wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 wait 1466 ; sm_cvar // z_noise_level_max 150 wait 1467 ; sm_cvar // z_noise_level_vocalize 150 -wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 -wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 -wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 -wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 -wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 +wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2 +wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1 +wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1 +wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1 +wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1 wait 1473 ; sm_cvar z_notice_it_range 2000 wait 1474 ; sm_cvar z_notice_near_range 40 wait 1475 ; sm_cvar z_player_lunge_up 100 @@ -1550,12 +1550,12 @@ wait 1529 ; sm_cvar z_spit_detonate_delay 0 wait 1530 ; sm_cvar z_spit_interval 15 wait 1531 ; sm_cvar z_spit_latency 0.283333 wait 1532 ; sm_cvar z_spit_range 950 -wait 1533 ; sm_cvar z_spit_spread_delay 0.0 +wait 1533 ; sm_cvar z_spit_spread_delay 0 wait 1534 ; sm_cvar z_spit_velocity 950 wait 1535 ; sm_cvar // z_spitter_health 100 wait 1536 ; sm_cvar z_spitter_high_chance 0 wait 1537 ; sm_cvar // z_spitter_limit 1 -wait 1538 ; sm_cvar z_spitter_max_wait_time 20 +wait 1538 ; sm_cvar z_spitter_max_wait_time 30 wait 1539 ; sm_cvar z_spitter_range 950 wait 1540 ; sm_cvar z_spitter_speed 240 wait 1541 ; sm_cvar z_splat_survivor_pitch_max 15 @@ -1579,20 +1579,20 @@ wait 1558 ; sm_cvar z_tank_footstep_shake_duration 2 wait 1559 ; sm_cvar z_tank_footstep_shake_interval 0.1 wait 1560 ; sm_cvar z_tank_footstep_shake_radius 1000 wait 1561 ; sm_cvar z_tank_grenade_damage 1000 -wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 +wait 1562 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2 wait 1563 ; sm_cvar z_tank_grenade_roll -15 wait 1564 ; sm_cvar // z_tank_grenade_slowdown 0 wait 1565 ; sm_cvar z_tank_has_special_blood 1 wait 1566 ; sm_cvar z_tank_health 5000 wait 1567 ; sm_cvar z_tank_incapacitated_health 2000 wait 1568 ; sm_cvar z_tank_max_stagger_distance 300 -wait 1569 ; sm_cvar z_tank_max_stagger_duration 2.0 -wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2.0 +wait 1569 ; sm_cvar z_tank_max_stagger_duration 2 +wait 1570 ; sm_cvar z_tank_max_stagger_fade_duration 2 wait 1571 ; sm_cvar z_tank_rock_radius 96 wait 1572 ; sm_cvar z_tank_speed 200 wait 1573 ; sm_cvar z_tank_speed_vs 220 wait 1574 ; sm_cvar z_tank_stagger_fade_alpha 128 -wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2.0 +wait 1575 ; sm_cvar z_tank_stagger_fade_duration 2 wait 1576 ; sm_cvar z_tank_throw_force 850 wait 1577 ; sm_cvar // z_tank_throw_health 50 wait 1578 ; sm_cvar z_tank_throw_interval 4.5 @@ -1608,10 +1608,10 @@ wait 1587 ; sm_cvar // z_vision_range_alert 2000 wait 1588 ; sm_cvar z_vision_range_daylight 2000 wait 1589 ; sm_cvar // z_vision_range_obscured 1000 wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 -wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1.0 +wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1 wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 -wait 1594 ; sm_cvar z_vomit_boxsize 2.0 +wait 1594 ; sm_cvar z_vomit_boxsize 2 wait 1595 ; sm_cvar z_vomit_drag 1.0 wait 1596 ; sm_cvar z_vomit_duration 1.25 wait 1597 ; sm_cvar z_vomit_fade_duration 6 From 38aff592c7c2a8ddc6ed8f65883fb4bb971550de Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 1 Jan 2026 18:33:29 -0500 Subject: [PATCH 2450/2978] Update cvars.cfg --- cfg/cvars.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 5f6daa96..57084855 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1082,10 +1082,10 @@ wait 1065 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 wait 1066 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 1067 ; sm_cvar // tank_swing_arc 180 wait 1068 ; sm_cvar tank_swing_duration 0.183333 -wait 1069 ; sm_cvar tank_swing_fast_interval 1.45 -wait 1070 ; sm_cvar tank_swing_interval 1.45 -wait 1071 ; sm_cvar tank_swing_miss_interval 1.45 -wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 +wait 1069 ; sm_cvar tank_swing_fast_interval 1.466667 +wait 1070 ; sm_cvar tank_swing_interval 1.466667 +wait 1071 ; sm_cvar tank_swing_miss_interval 1.466667 +wait 1072 ; sm_cvar tank_swing_physics_prop_force 2 wait 1073 ; sm_cvar tank_swing_range 60 wait 1074 ; sm_cvar tank_swing_yaw 100 wait 1075 ; sm_cvar tank_throw_aim_error 0 From ea4e3d602bb6af53d82e31ab8b8105a48ce6192c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 1 Jan 2026 18:36:03 -0500 Subject: [PATCH 2451/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 57084855..ccd19647 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1085,7 +1085,7 @@ wait 1068 ; sm_cvar tank_swing_duration 0.183333 wait 1069 ; sm_cvar tank_swing_fast_interval 1.466667 wait 1070 ; sm_cvar tank_swing_interval 1.466667 wait 1071 ; sm_cvar tank_swing_miss_interval 1.466667 -wait 1072 ; sm_cvar tank_swing_physics_prop_force 2 +wait 1072 ; sm_cvar tank_swing_physics_prop_force 2.0 wait 1073 ; sm_cvar tank_swing_range 60 wait 1074 ; sm_cvar tank_swing_yaw 100 wait 1075 ; sm_cvar tank_throw_aim_error 0 From b8a27bed32d669905b89d52ac9162598f32993b0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 13:07:53 -0500 Subject: [PATCH 2452/2978] Update console.cfg --- cfg/console.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 9d78e07d..151df339 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -22,7 +22,7 @@ engine_no_focus_sleep 0 // F) . . . -fps_max 120 +fps_max 1000 fs_warning_level 0 func_break_max_pieces 30 @@ -60,7 +60,7 @@ maxplayers 32 mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" motd_enabled 1 motdfile "mymotd.txt" -mp_disable_autokick "Moon" +mp_disable_autokick Moon mp_disable_autokick "STEAM_0:0:121253576" mp_disable_autokick "STEAM_0:1:121253576" mp_disable_autokick "STEAM_1:0:121253576" @@ -69,8 +69,8 @@ mp_roundlimit 5 // N) . . . -name "Bizzy" -name2 "Moon" +name Bizzy +name2 Moon // nb_debug_history 0 // nb_stuck_dump_threshold -1 // net_allow_multicast 1 @@ -137,10 +137,10 @@ sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_logflush 0 -sv_logsdir "logs" -sv_maxcmdrate 120 +sv_logsdir logs +sv_maxcmdrate 60 sv_maxrate 72000 -sv_mincmdrate 120 +sv_mincmdrate 60 sv_minrate 72000 sv_noclipaccelerate 5 sv_noclipspeed 3 From c1f30a89b91fd5ed2382ca2f7d736f1638e76fb7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 13:11:15 -0500 Subject: [PATCH 2453/2978] Update console.cfg --- cfg/console.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 151df339..8ae47589 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -6,9 +6,9 @@ cl_resend 1.5 clear_debug_overlays -clientport 27019 +// clientport 27019 closecaption 1 -cs_make_vip "Moon" +cs_make_vip Moon cs_make_vip "STEAM_0:0:121253576" cs_make_vip "STEAM_0:1:121253576" cs_make_vip "STEAM_1:0:121253576" @@ -37,7 +37,7 @@ host_xbox_e3_restart 0 hostfile "myhost.txt" // hostip "1247506818" hostname "#{Server_Name}#" -// hostport "27019" +// hostport 27019 // I) . . . @@ -107,7 +107,7 @@ r_eyeshift_x 0.0 r_eyeshift_y 0.0 r_eyeshift_z 0.0 r_eyesize 0.0 -rcon_password "BigBizzy101" +rcon_password BigBizzy101 // S) . . . @@ -158,16 +158,16 @@ sv_rcon_minfailures 20 sv_rcon_minfailuretime 1 sv_region 0 sv_reservation_timeout 5 -sv_search_key "bizzymod" +sv_search_key bizzymod // sv_skyname "" sv_specaccelerate 5 sv_specnoclip 1 sv_specspeed 3 -sv_steamgroup "38693222" +sv_steamgroup 38693222 sv_steamgroup_exclusive 1 sv_tags "coop,realism,secure,versus," sv_unlockedchapters 2147483647 -sv_visiblemaxplayers 8 +// sv_visiblemaxplayers -1 sv_voiceenable 1 sys_minidumpspewlines 0 @@ -195,5 +195,5 @@ think_limit 0 // Z) . . . -z_difficulty "Impossible" -z_skip_wounds 0 +z_difficulty Impossible +// z_skip_wounds 0 From c8e91cc1c2514f8e09f9e2363bdf9309dc596bac Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 13:13:43 -0500 Subject: [PATCH 2454/2978] Update sm.cfg --- cfg/sm.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/sm.cfg b/cfg/sm.cfg index 0cf05762..f8d7250b 100644 --- a/cfg/sm.cfg +++ b/cfg/sm.cfg @@ -1,24 +1,24 @@ -sm_unban "Moon" +sm_unban Moon sm_unban "STEAM_0:0:121253576" sm_unban "STEAM_0:1:121253576" sm_unban "STEAM_1:0:121253576" sm_unban "STEAM_1:1:121253576" -sm_ungag "Moon" +sm_ungag Moon sm_ungag "STEAM_0:0:121253576" sm_ungag "STEAM_0:1:121253576" sm_ungag "STEAM_1:0:121253576" sm_ungag "STEAM_1:1:121253576" -sm_unmute "Moon" +sm_unmute Moon sm_unmute "STEAM_0:0:121253576" sm_unmute "STEAM_0:1:121253576" sm_unmute "STEAM_1:0:121253576" sm_unmute "STEAM_1:1:121253576" -sm_unsilence "Moon" +sm_unsilence Moon sm_unsilence "STEAM_0:0:121253576" sm_unsilence "STEAM_0:1:121253576" sm_unsilence "STEAM_1:0:121253576" sm_unsilence "STEAM_1:1:121253576" -sm_immunity_mode "3" +sm_immunity_mode 3 sm_show_activity 16 sm_flood_time 0 sm_vote_delay 0 From 40058c7e6221acfbad587d8478ec87b7853f0e96 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:25:51 -0500 Subject: [PATCH 2455/2978] Create 60tick --- cfg/60tick | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/60tick diff --git a/cfg/60tick b/cfg/60tick new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/60tick @@ -0,0 +1 @@ + From 9f1d8d36cbfcd7ef1553a365b24eca20bf618d0e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:26:09 -0500 Subject: [PATCH 2456/2978] Create 90tick --- cfg/stripper/90tick | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/stripper/90tick diff --git a/cfg/stripper/90tick b/cfg/stripper/90tick new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/stripper/90tick @@ -0,0 +1 @@ + From 9abc3a2386f9d937b915dc890edc018cb8f86732 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:26:18 -0500 Subject: [PATCH 2457/2978] Create 100tick --- cfg/stripper/100tick | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/stripper/100tick diff --git a/cfg/stripper/100tick b/cfg/stripper/100tick new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/stripper/100tick @@ -0,0 +1 @@ + From 46410ceb9a9cb3cf100752ec22b66fe18c67103e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:26:46 -0500 Subject: [PATCH 2458/2978] Delete cfg/60tick --- cfg/60tick | 1 - 1 file changed, 1 deletion(-) delete mode 100644 cfg/60tick diff --git a/cfg/60tick b/cfg/60tick deleted file mode 100644 index 8b137891..00000000 --- a/cfg/60tick +++ /dev/null @@ -1 +0,0 @@ - From d5da4a0e346c274774e60274644c67bd265f5798 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:26:57 -0500 Subject: [PATCH 2459/2978] Delete cfg/stripper/100tick --- cfg/stripper/100tick | 1 - 1 file changed, 1 deletion(-) delete mode 100644 cfg/stripper/100tick diff --git a/cfg/stripper/100tick b/cfg/stripper/100tick deleted file mode 100644 index 8b137891..00000000 --- a/cfg/stripper/100tick +++ /dev/null @@ -1 +0,0 @@ - From 7a636938c9c4b861ce7d1de5e04de9da1d51fffc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:27:10 -0500 Subject: [PATCH 2460/2978] Delete cfg/stripper/90tick --- cfg/stripper/90tick | 1 - 1 file changed, 1 deletion(-) delete mode 100644 cfg/stripper/90tick diff --git a/cfg/stripper/90tick b/cfg/stripper/90tick deleted file mode 100644 index 8b137891..00000000 --- a/cfg/stripper/90tick +++ /dev/null @@ -1 +0,0 @@ - From 7159aafa8601fc5b83026405d36882db9c4cd95c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:27:41 -0500 Subject: [PATCH 2461/2978] Create 60tick.cfg --- cfg/60tick | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/60tick diff --git a/cfg/60tick b/cfg/60tick new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/60tick @@ -0,0 +1 @@ + From 2aaab4abf6aba1dacf3097ab8aeeb19c86e84ee9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:28:25 -0500 Subject: [PATCH 2462/2978] Create 120tick.cfg --- 120tick.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 120tick.cfg diff --git a/120tick.cfg b/120tick.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/120tick.cfg @@ -0,0 +1 @@ + From d32d504bb06bf14c9274892e2dd8de397efffebb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:28:39 -0500 Subject: [PATCH 2463/2978] Delete 120tick.cfg --- 120tick.cfg | 1 - 1 file changed, 1 deletion(-) delete mode 100644 120tick.cfg diff --git a/120tick.cfg b/120tick.cfg deleted file mode 100644 index 8b137891..00000000 --- a/120tick.cfg +++ /dev/null @@ -1 +0,0 @@ - From 896347ec6d9974e1ac9c91c88139bb40c78c0088 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:28:51 -0500 Subject: [PATCH 2464/2978] Create 120tick.cfg --- cfg/120tick.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/120tick.cfg diff --git a/cfg/120tick.cfg b/cfg/120tick.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/120tick.cfg @@ -0,0 +1 @@ + From 012a304430fb0f47cf24c49b413b255bc54322a9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:29:03 -0500 Subject: [PATCH 2465/2978] Create 100tick.cfg --- cfg/100tick.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/100tick.cfg diff --git a/cfg/100tick.cfg b/cfg/100tick.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/100tick.cfg @@ -0,0 +1 @@ + From 43c1cf671878e82c0183551ea87e3934b92b8f3f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:47:52 -0500 Subject: [PATCH 2466/2978] Update 60tick --- cfg/60tick | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/cfg/60tick b/cfg/60tick index 8b137891..90b62783 100644 --- a/cfg/60tick +++ b/cfg/60tick @@ -1 +1,28 @@ +// Settings for Tick Rate 60 +sv_alternateticks 0 +fps_max 1000 +sv_maxcmdrate 60 +sv_mincmdrate 60 +net_splitrate 1 +sv_maxrate 72000 +sv_minrate 72000 +net_splitpacket_maxrate 72000 + +sm_cvar sv_alternateticks 0 +sm_cvar fps_max 1000 +sm_cvar fps_max_splitscreen 1000 +sm_cvar sv_maxclientframes 1000 +sm_cvar sv_maxupdaterate 60 +sm_cvar sv_minupdaterate 60 +sm_cvar sv_maxcmdrate 60 +sm_cvar sv_mincmdrate 60 +sm_cvar net_splitrate 1 +sm_cvar sv_maxrate 72000 +sm_cvar sv_minrate 72000 +sm_cvar net_splitpacket_maxrate 72000 +sm_cvar net_maxcleartime 0.016667 +sm_cvar sv_client_min_interp_ratio 0 +sm_cvar sv_client_max_interp_ratio 30 +sm_cvar nb_update_frequency 0 +sm_cvar tick_door_speed 1.0 From 98b032b2351ac72c32b3cd6691942b5afbc0ca48 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:50:13 -0500 Subject: [PATCH 2467/2978] Update 60tick --- cfg/60tick | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/cfg/60tick b/cfg/60tick index 90b62783..3cd64e62 100644 --- a/cfg/60tick +++ b/cfg/60tick @@ -4,6 +4,7 @@ sv_alternateticks 0 fps_max 1000 sv_maxcmdrate 60 sv_mincmdrate 60 +net_maxroutable 1200 net_splitrate 1 sv_maxrate 72000 sv_minrate 72000 @@ -17,6 +18,9 @@ sm_cvar sv_maxupdaterate 60 sm_cvar sv_minupdaterate 60 sm_cvar sv_maxcmdrate 60 sm_cvar sv_mincmdrate 60 +sm_cvar net_maxroutable 1200 +sm_cvar net_minroutable 1200 +sm_cvar net_compresspackets_minsize 1200 sm_cvar net_splitrate 1 sm_cvar sv_maxrate 72000 sm_cvar sv_minrate 72000 @@ -24,5 +28,6 @@ sm_cvar net_splitpacket_maxrate 72000 sm_cvar net_maxcleartime 0.016667 sm_cvar sv_client_min_interp_ratio 0 sm_cvar sv_client_max_interp_ratio 30 +sm_cvar sv_clockcorrection_msecs 50 sm_cvar nb_update_frequency 0 sm_cvar tick_door_speed 1.0 From 4af54e7cb36033c440c56120e063b6b96bdc34ed Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 14:58:48 -0500 Subject: [PATCH 2468/2978] Update 100tick.cfg --- cfg/100tick.cfg | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/cfg/100tick.cfg b/cfg/100tick.cfg index 8b137891..51888d0f 100644 --- a/cfg/100tick.cfg +++ b/cfg/100tick.cfg @@ -1 +1,33 @@ +// Settings for Tick Rate 100 +sv_alternateticks 0 +fps_max 1000 +sv_maxcmdrate 100 +sv_mincmdrate 50 +net_maxroutable 1200 +net_splitrate 1 +sv_maxrate 120000 +sv_minrate 60000 +net_splitpacket_maxrate 120000 + +sm_cvar sv_alternateticks 0 +sm_cvar fps_max 1000 +sm_cvar fps_max_splitscreen 1000 +sm_cvar sv_maxclientframes 1000 +sm_cvar sv_maxupdaterate 100 +sm_cvar sv_minupdaterate 50 +sm_cvar sv_maxcmdrate 100 +sm_cvar sv_mincmdrate 50 +sm_cvar net_maxroutable 1200 +sm_cvar net_minroutable 1200 +sm_cvar net_compresspackets_minsize 1200 +sm_cvar net_splitrate 1 +sm_cvar sv_maxrate 120000 +sm_cvar sv_minrate 60000 +sm_cvar net_splitpacket_maxrate 120000 +sm_cvar net_maxcleartime 0.01 +sm_cvar sv_client_min_interp_ratio 0 +sm_cvar sv_client_max_interp_ratio 50 +sm_cvar sv_clockcorrection_msecs 30 +sm_cvar nb_update_frequency 0 +sm_cvar tick_door_speed 1.6666666667 From 5ef1304db376caae750422c41fb7e46035b97e26 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 15:04:28 -0500 Subject: [PATCH 2469/2978] Update 120tick.cfg --- cfg/120tick.cfg | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/cfg/120tick.cfg b/cfg/120tick.cfg index 8b137891..8a3756df 100644 --- a/cfg/120tick.cfg +++ b/cfg/120tick.cfg @@ -1 +1,33 @@ +// Settings for Tick Rate 60 +sv_alternateticks 0 +fps_max 1000 +sv_maxcmdrate 120 +sv_mincmdrate 60 +net_maxroutable 1200 +net_splitrate 1 +sv_maxrate 144000 +sv_minrate 72000 +net_splitpacket_maxrate 144000 + +sm_cvar sv_alternateticks 0 +sm_cvar fps_max 1000 +sm_cvar fps_max_splitscreen 1000 +sm_cvar sv_maxclientframes 1000 +sm_cvar sv_maxupdaterate 120 +sm_cvar sv_minupdaterate 60 +sm_cvar sv_maxcmdrate 120 +sm_cvar sv_mincmdrate 60 +sm_cvar net_maxroutable 1200 +sm_cvar net_minroutable 1200 +sm_cvar net_compresspackets_minsize 1200 +sm_cvar net_splitrate 1 +sm_cvar sv_maxrate 144000 +sm_cvar sv_minrate 72000 +sm_cvar net_splitpacket_maxrate 144000 +sm_cvar net_maxcleartime 0.016667 +sm_cvar sv_client_min_interp_ratio 0 +sm_cvar sv_client_max_interp_ratio 30 +sm_cvar sv_clockcorrection_msecs 25 +sm_cvar nb_update_frequency 0.016667 +sm_cvar tick_door_speed 1.0 From f1a8e431c856c62247ac3514c20c0cc4cfd74cc4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 15:05:32 -0500 Subject: [PATCH 2470/2978] Update 100tick.cfg --- cfg/100tick.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/100tick.cfg b/cfg/100tick.cfg index 51888d0f..bbf61dc5 100644 --- a/cfg/100tick.cfg +++ b/cfg/100tick.cfg @@ -3,11 +3,11 @@ sv_alternateticks 0 fps_max 1000 sv_maxcmdrate 100 -sv_mincmdrate 50 +sv_mincmdrate 100 net_maxroutable 1200 net_splitrate 1 sv_maxrate 120000 -sv_minrate 60000 +sv_minrate 120000 net_splitpacket_maxrate 120000 sm_cvar sv_alternateticks 0 @@ -15,15 +15,15 @@ sm_cvar fps_max 1000 sm_cvar fps_max_splitscreen 1000 sm_cvar sv_maxclientframes 1000 sm_cvar sv_maxupdaterate 100 -sm_cvar sv_minupdaterate 50 +sm_cvar sv_minupdaterate 100 sm_cvar sv_maxcmdrate 100 -sm_cvar sv_mincmdrate 50 +sm_cvar sv_mincmdrate 100 sm_cvar net_maxroutable 1200 sm_cvar net_minroutable 1200 sm_cvar net_compresspackets_minsize 1200 sm_cvar net_splitrate 1 sm_cvar sv_maxrate 120000 -sm_cvar sv_minrate 60000 +sm_cvar sv_minrate 120000 sm_cvar net_splitpacket_maxrate 120000 sm_cvar net_maxcleartime 0.01 sm_cvar sv_client_min_interp_ratio 0 From 3603667e6bddb4a74654e6820a2398bce4e3adf5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 15:08:11 -0500 Subject: [PATCH 2471/2978] Rename 60tick to 60tick.cfg --- cfg/{60tick => 60tick.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{60tick => 60tick.cfg} (100%) diff --git a/cfg/60tick b/cfg/60tick.cfg similarity index 100% rename from cfg/60tick rename to cfg/60tick.cfg From 74c80b84aff32346cb404392d83577afd82ee395 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 2 Jan 2026 15:21:41 -0500 Subject: [PATCH 2472/2978] Update 120tick.cfg --- cfg/120tick.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/120tick.cfg b/cfg/120tick.cfg index 8a3756df..137ea0f2 100644 --- a/cfg/120tick.cfg +++ b/cfg/120tick.cfg @@ -1,6 +1,6 @@ // Settings for Tick Rate 60 -sv_alternateticks 0 +sv_alternateticks 1 fps_max 1000 sv_maxcmdrate 120 sv_mincmdrate 60 @@ -10,7 +10,7 @@ sv_maxrate 144000 sv_minrate 72000 net_splitpacket_maxrate 144000 -sm_cvar sv_alternateticks 0 +sm_cvar sv_alternateticks 1 sm_cvar fps_max 1000 sm_cvar fps_max_splitscreen 1000 sm_cvar sv_maxclientframes 1000 From bb5455f16ce995faef491eb43e73783148a5b906 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 Jan 2026 13:36:43 -0500 Subject: [PATCH 2473/2978] Create 90tick.cfg --- cfg/90tick.cfg | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 cfg/90tick.cfg diff --git a/cfg/90tick.cfg b/cfg/90tick.cfg new file mode 100644 index 00000000..21ef7f17 --- /dev/null +++ b/cfg/90tick.cfg @@ -0,0 +1,33 @@ +// Settings for Tick Rate 90 + +sv_alternateticks 0 +fps_max 1000 +sv_maxcmdrate 90 +sv_mincmdrate 90 +net_maxroutable 1200 +net_splitrate 1 +sv_maxrate 108000 +sv_minrate 108000 +net_splitpacket_maxrate 108000 + +sm_cvar sv_alternateticks 0 +sm_cvar fps_max 1000 +sm_cvar fps_max_splitscreen 1000 +sm_cvar sv_maxclientframes 1000 +sm_cvar sv_maxupdaterate 90 +sm_cvar sv_minupdaterate 90 +sm_cvar sv_maxcmdrate 90 +sm_cvar sv_mincmdrate 90 +sm_cvar net_maxroutable 1200 +sm_cvar net_minroutable 1200 +sm_cvar net_compresspackets_minsize 1200 +sm_cvar net_splitrate 1 +sm_cvar sv_maxrate 108000 +sm_cvar sv_minrate 108000 +sm_cvar net_splitpacket_maxrate 108000 +sm_cvar net_maxcleartime 0.011111 +sm_cvar sv_client_min_interp_ratio 0 +sm_cvar sv_client_max_interp_ratio 45 +sm_cvar sv_clockcorrection_msecs 50 +sm_cvar nb_update_frequency 0 +sm_cvar tick_door_speed 1.5 From 793b83d24acd8438f9e2f6868c7ba84ee51a3597 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 Jan 2026 13:38:04 -0500 Subject: [PATCH 2474/2978] Update 100tick.cfg --- cfg/100tick.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/100tick.cfg b/cfg/100tick.cfg index bbf61dc5..91409285 100644 --- a/cfg/100tick.cfg +++ b/cfg/100tick.cfg @@ -1,33 +1,33 @@ // Settings for Tick Rate 100 -sv_alternateticks 0 +sv_alternateticks 1 fps_max 1000 sv_maxcmdrate 100 -sv_mincmdrate 100 +sv_mincmdrate 50 net_maxroutable 1200 net_splitrate 1 sv_maxrate 120000 -sv_minrate 120000 +sv_minrate 60000 net_splitpacket_maxrate 120000 -sm_cvar sv_alternateticks 0 +sm_cvar sv_alternateticks 1 sm_cvar fps_max 1000 sm_cvar fps_max_splitscreen 1000 sm_cvar sv_maxclientframes 1000 sm_cvar sv_maxupdaterate 100 -sm_cvar sv_minupdaterate 100 +sm_cvar sv_minupdaterate 50 sm_cvar sv_maxcmdrate 100 -sm_cvar sv_mincmdrate 100 +sm_cvar sv_mincmdrate 50 sm_cvar net_maxroutable 1200 -sm_cvar net_minroutable 1200 +sm_cvar net_minroutable 0 sm_cvar net_compresspackets_minsize 1200 sm_cvar net_splitrate 1 sm_cvar sv_maxrate 120000 -sm_cvar sv_minrate 120000 +sm_cvar sv_minrate 60000 sm_cvar net_splitpacket_maxrate 120000 -sm_cvar net_maxcleartime 0.01 +sm_cvar net_maxcleartime 0.02 sm_cvar sv_client_min_interp_ratio 0 sm_cvar sv_client_max_interp_ratio 50 sm_cvar sv_clockcorrection_msecs 30 -sm_cvar nb_update_frequency 0 +sm_cvar nb_update_frequency 0.02 sm_cvar tick_door_speed 1.6666666667 From d7407ad92cbacb6c79a892efb53aaa6635105351 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 Jan 2026 13:39:24 -0500 Subject: [PATCH 2475/2978] Update console.cfg --- cfg/console.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 8ae47589..19c0e56f 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -34,14 +34,14 @@ host_flush_threshold 0 host_framerate 0 // host_map "" host_xbox_e3_restart 0 -hostfile "myhost.txt" -// hostip "1247506818" +hostfile myhost.txt +// hostip 1247506818 hostname "#{Server_Name}#" // hostport 27019 // I) . . . -// ip "74.91.113.130" +// ip 74.91.113.130 // J) . . . @@ -59,7 +59,7 @@ mat_queue_mode 2 maxplayers 32 mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" motd_enabled 1 -motdfile "mymotd.txt" +motdfile mymotd.txt mp_disable_autokick Moon mp_disable_autokick "STEAM_0:0:121253576" mp_disable_autokick "STEAM_0:1:121253576" From 3539a1bbace04fbffd044b5bf1c1229e2f4e73a5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 Jan 2026 13:40:15 -0500 Subject: [PATCH 2476/2978] Update exec.cfg --- cfg/exec.cfg | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/cfg/exec.cfg b/cfg/exec.cfg index 5900c069..22d80ea5 100644 --- a/cfg/exec.cfg +++ b/cfg/exec.cfg @@ -10,6 +10,7 @@ sm_cvar mem_min_heapsize 512 sm_cvar datacachesize 512 sm_cvar fps_max 1000 sm_cvar fps_max_splitscreen 1000 -// sm_cvar servercfgfile "server.cfg" +// sm_cvar servercfgfile server.cfg // exec console.cfg // exec cvarlist.cfg +// exec cvars.cfg From c88d2bccb9ff26153c654b2e9d95b0908cdd6443 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 Jan 2026 13:41:40 -0500 Subject: [PATCH 2477/2978] Update 120tick.cfg --- cfg/120tick.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/120tick.cfg b/cfg/120tick.cfg index 137ea0f2..bea7a9db 100644 --- a/cfg/120tick.cfg +++ b/cfg/120tick.cfg @@ -1,4 +1,4 @@ -// Settings for Tick Rate 60 +// Settings for Tick Rate 120 sv_alternateticks 1 fps_max 1000 From db1449037ca07a4744af9fe9305767a50c921ffd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 3 Jan 2026 14:29:21 -0500 Subject: [PATCH 2478/2978] Update srcds1 --- guide/srcds1 | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/srcds1 b/guide/srcds1 index 0879c261..3af54c7e 100644 --- a/guide/srcds1 +++ b/guide/srcds1 @@ -40,7 +40,7 @@ SVNUM=1 IP=74.91.113.130 PORT=27019 NAME=L4D2_Server$SVNUM -PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile server1.cfg -heapsize 1572864 -threads 16 -tickrate 120 +sv_alternateticks 1 -timeout 10 -maxplayers 33 -high -preload +sv_forcepreload 1 +map c6m1_riverbank +mp_gamemode Coop +z_difficulty Impossible +sv_alltalk 1 -nohltv -nominidumps -nomessagebox -nocrashdialog +sys_minidumpspewlines 0" +PARAMS="-steam -game left4dead2 -ip $IP -port $PORT +sv_lan 0 +sv_region 0 +sv_allow_wait_command 1 +servercfgfile exec.cfg -heapsize 1572864 -tickrate 60 +sv_alternateticks 1 -timeout 10 -maxplayers 33 -high -preload +sv_forcepreload 1 +map c6m1_riverbank +mp_gamemode Coop +z_difficulty Impossible +sv_alltalk 1 -nohltv -nominidumps -nomessagebox -nocrashdialog +sys_minidumpspewlines 0" DESC="Left 4 Dead 2 Dedicated Server Hosted with IP 74.91.113.130 on Host Port 27019" ############################################################################################################################################################################################################################################################################# From ed079907f412ee36c588d7863bfd1cd0910dcf86 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 Jan 2026 16:22:28 -0500 Subject: [PATCH 2479/2978] Update cvars.cfg --- cfg/cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index ccd19647..d581f6fb 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -148,7 +148,7 @@ wait 0144 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 wait 0145 ; sm_cvar director_oxygen_tank_density 4 wait 0146 ; sm_cvar director_pain_pill_density 4 wait 0147 ; sm_cvar director_panic_wave_pause_max 5 -wait 0148 ; sm_cvar // director_panic_wave_pause_min 5 +wait 0148 ; sm_cvar // director_panic_wave_pause_min 4 wait 0149 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 wait 0150 ; sm_cvar director_pipe_bomb_density 4 wait 0151 ; sm_cvar director_propane_tank_density 4 @@ -212,7 +212,7 @@ wait 0206 ; sm_cvar fire_growthrate 0.1 wait 0207 ; sm_cvar fire_heatscale 0.1 wait 0208 ; sm_cvar fire_incomingheatscale 0.1 wait 0209 ; sm_cvar fire_maxabsorb 100 -wait 0210 ; sm_cvar // first_aid_heal_percent 0.75 +wait 0210 ; sm_cvar // first_aid_heal_percent 0.8 wait 0211 ; sm_cvar first_aid_kit_max_heal 101 wait 0212 ; sm_cvar first_aid_kit_use_duration 4.8 wait 0213 ; sm_cvar flex_expression "" From 938f0e5aba2108cd022b82eaf7db3f758595085b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 Jan 2026 23:08:34 -0500 Subject: [PATCH 2480/2978] Update cvars.cfg --- cfg/cvars.cfg | 66 +++++++++++++++++++++++++-------------------------- 1 file changed, 33 insertions(+), 33 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index d581f6fb..1d718fc5 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -6,7 +6,7 @@ wait 0005 ; sm_cvar adrenaline_health_buffer 30 wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 wait 0007 ; sm_cvar // adrenaline_run_speed 260 wait 0008 ; sm_cvar ai_expression_frametime 0.1 -wait 0009 ; sm_cvar ai_expression_optimization 1 +wait 0009 ; sm_cvar // ai_expression_optimization 0 wait 0010 ; sm_cvar ai_talk_idle_enabled 0 wait 0011 ; sm_cvar allow_all_bot_survivor_team 1 wait 0012 ; sm_cvar // ammo_assaultrifle_max 450 @@ -27,8 +27,8 @@ wait 0026 ; sm_cvar ammo_turret_pz_damage 10 wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 wait 0028 ; sm_cvar ammo_turret_tank_damage 50 wait 0029 ; sm_cvar ammo_turret_witch_damage 25 -wait 0030 ; sm_cvar // autoaim_max_deflect 0.9998477 -wait 0031 ; sm_cvar // autoaim_max_dist 8192 +wait 0030 ; sm_cvar autoaim_max_deflect 0.9998477 +wait 0031 ; sm_cvar autoaim_max_dist 2000 wait 0032 ; sm_cvar boomer_exposed_time_tolerance 30 wait 0033 ; sm_cvar boomer_pz_claw_dmg 6 @@ -67,7 +67,7 @@ wait 0064 ; sm_cvar claw_swing_interval 0.966667 wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 wait 0067 ; sm_cvar // clientport 27019 -wait 0068 ; sm_cvar // closecaption 1 +wait 0068 ; sm_cvar closecaption 1 wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 wait 0070 ; sm_cvar cola_bottles_use_range 100 wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 @@ -259,7 +259,7 @@ wait 0252 ; sm_cvar // hack_elevator_z_offset 16 wait 0253 ; sm_cvar host_flush_threshold 0 wait 0254 ; sm_cvar host_timescale 1.0 wait 0255 ; sm_cvar host_xbox_e3_restart 0 -wait 0256 ; sm_cvar hostfile "myhost.txt" +wait 0256 ; sm_cvar hostfile myhost.txt wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" wait 0258 ; sm_cvar // hostport 27019 wait 0259 ; sm_cvar hunter_committed_attack_range 600 @@ -320,8 +320,8 @@ wait 0309 ; sm_cvar // mat_hdr_level 2 wait 0310 ; sm_cvar mat_levelflush 0 wait 0311 ; sm_cvar mat_maxframelatency 0 wait 0312 ; sm_cvar mat_monitorgamma 1.6 -wait 0313 ; sm_cvar // mat_monitorgamma_tv_enabled 0 -wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 2.2 +wait 0313 ; sm_cvar mat_monitorgamma_tv_enabled 1 +wait 0314 ; sm_cvar mat_monitorgamma_tv_exp 4.0 wait 0315 ; sm_cvar // mat_monitorgamma_tv_range_max 255 wait 0316 ; sm_cvar mat_monitorgamma_tv_range_min 0 wait 0317 ; sm_cvar mat_motion_blur_enabled 1 @@ -369,7 +369,7 @@ wait 0358 ; sm_cvar // mm_server_search_server_lifetime 120 wait 0359 ; sm_cvar // mm_server_search_update_interval 30 wait 0360 ; sm_cvar // morph_path 0 wait 0361 ; sm_cvar motd_enabled 1 -wait 0362 ; sm_cvar motdfile "mymotd.txt" +wait 0362 ; sm_cvar motdfile mymotd.txt wait 0363 ; sm_cvar mounted_gun_cooldown_time 0.1 wait 0364 ; sm_cvar mounted_gun_mount_cooldown_time 0 wait 0365 ; sm_cvar mounted_gun_overheat_penalty_time 0 @@ -380,7 +380,7 @@ wait 0369 ; sm_cvar mp_allowspectators 1 wait 0370 ; sm_cvar mp_autokick 0 wait 0371 ; sm_cvar mp_autoteambalance 0 wait 0372 ; sm_cvar mp_buytime 86400 -wait 0373 ; sm_cvar mp_c4timer 90 +wait 0373 ; sm_cvar mp_c4timer 10 wait 0374 ; sm_cvar mp_capdeteriorate_time 60 wait 0375 ; sm_cvar mp_chattime 120 wait 0376 ; sm_cvar // mp_clan_ready_signal ready @@ -505,8 +505,8 @@ wait 0493 ; sm_cvar name Bizzy wait 0494 ; sm_cvar name2 Moon wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" wait 0496 ; sm_cvar // nav_area_max_size 100 -wait 0497 ; sm_cvar // nav_coplanar_slope_limit 0.9998477 -wait 0498 ; sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 +wait 0497 ; sm_cvar nav_coplanar_slope_limit 0.9998477 +wait 0498 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678 wait 0499 ; sm_cvar // nav_corner_adjust_adjacent 16 wait 0500 ; sm_cvar // nav_displacement_test 10000 wait 0501 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 @@ -526,8 +526,8 @@ wait 0514 ; sm_cvar // nav_save_history 10 wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" wait 0517 ; sm_cvar // nav_show_area_info 0.2 -wait 0518 ; sm_cvar // nav_slope_limit 0.70710678 -wait 0519 ; sm_cvar // nav_slope_tolerance 0.087515574 +wait 0518 ; sm_cvar nav_slope_limit 0.70710678 +wait 0519 ; sm_cvar nav_slope_tolerance 0.087515574 wait 0520 ; sm_cvar // nav_solid_props 1 wait 0521 ; sm_cvar // nav_test_node_crouch_dir 4 wait 0522 ; sm_cvar // nav_trouble_test_debug_duration 10 @@ -723,7 +723,7 @@ wait 0707 ; sm_cvar sb_path_lookahead_range 500 wait 0708 ; sm_cvar // sb_perf_crawl_ang 0 wait 0709 ; sm_cvar // sb_perf_crawl_dist 0 wait 0710 ; sm_cvar // sb_perf_crawl_time 0 -wait 0711 ; sm_cvar sb_pushscale 0 +wait 0711 ; sm_cvar sb_pushscale 0.0 wait 0712 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0713 ; sm_cvar // sb_reachable_cache_paranoia 1 wait 0714 ; sm_cvar sb_rescue_vehicle_loading_range 50 @@ -756,7 +756,7 @@ wait 0740 ; sm_cvar scavenge_round_setup_time 30 wait 0741 ; sm_cvar scavenge_score_bonus_time 15 wait 0742 ; sm_cvar scavenge_wanderer_respawn_chance 100 wait 0743 ; sm_cvar // scene_maxcaptionradius 1500 -wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0.0 +wait 0744 ; sm_cvar shotgun_reload_cancel_delay 0 wait 0745 ; sm_cvar shout_going_to_die_interval 10 wait 0746 ; sm_cvar shout_make_way_interval 1 wait 0747 ; sm_cvar shout_max_warn_range 3000 @@ -796,7 +796,7 @@ wait 0780 ; sm_cvar spec_freeze_time 0 wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 -wait 0784 ; sm_cvar // ss_voice_hearpartner 1 +wait 0784 ; sm_cvar ss_voice_hearpartner 1 wait 0785 ; sm_cvar steamworks_stats_disable 0 wait 0786 ; sm_cvar step_spline 1 wait 0787 ; sm_cvar still_vel_limit 1 @@ -862,7 +862,7 @@ wait 0846 ; sm_cvar // survivor_hitsound_interval_timer 0.1 wait 0847 ; sm_cvar survivor_incap_hopeless_decay_rate 6 wait 0848 ; sm_cvar // survivor_incap_max_fall_damage 200 wait 0849 ; sm_cvar survivor_incap_tongued_decay_rate 20 -wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0 +wait 0850 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 wait 0851 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 wait 0852 ; sm_cvar survivor_incapacitated_dizzy_severity 0 wait 0853 ; sm_cvar survivor_incapacitated_dizzy_timer 5 @@ -909,10 +909,10 @@ wait 0893 ; sm_cvar sv_airaccelerate 15 wait 0894 ; sm_cvar sv_allow_lobby_connect_only 0 wait 0895 ; sm_cvar sv_allow_votes 1 wait 0896 ; sm_cvar sv_allow_wait_command 1 -wait 0897 ; sm_cvar // sv_allowdownload 0 -wait 0898 ; sm_cvar // sv_allowupload 0 +wait 0897 ; sm_cvar // sv_allowdownload 1 +wait 0898 ; sm_cvar // sv_allowupload 1 wait 0899 ; sm_cvar // sv_alternateticks 0 -wait 0900 ; sm_cvar // sv_autosave 0 +wait 0900 ; sm_cvar // sv_autosave 1 wait 0901 ; sm_cvar sv_backspeed 1.0 wait 0902 ; sm_cvar // sv_banid_dev_enabled 0 wait 0903 ; sm_cvar sv_banid_enabled 1 @@ -950,8 +950,8 @@ wait 0934 ; sm_cvar sv_hosting_lobby 1 wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 -wait 0938 ; sm_cvar // sv_infected_scale_max 1.02941177 -wait 0939 ; sm_cvar // sv_infected_scale_min 1.01470588 +wait 0938 ; sm_cvar sv_infected_scale_max 1.0 // 1.02941177 +wait 0939 ; sm_cvar sv_infected_scale_min 1.0 // 1.01470588 wait 0940 ; sm_cvar sv_lagflushbonecache 0 wait 0941 ; sm_cvar sv_lan 0 wait 0942 ; sm_cvar sv_log_onefile 1 @@ -1056,7 +1056,7 @@ wait 1040 ; sm_cvar sv_vote_plr_map_limit 2147483647 wait 1041 ; sm_cvar sv_vote_timer_duration 12 wait 1042 ; sm_cvar sv_wateraccelerate 1000 wait 1043 ; sm_cvar sv_waterdist 0 -wait 1044 ; sm_cvar sv_waterfriction 1000 +wait 1044 ; sm_cvar sv_waterfriction 0 wait 1045 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 wait 1046 ; sm_cvar // sv_zoo_spacing 64 wait 1047 ; sm_cvar // sv_zoo_spacing_rows 192 @@ -1200,7 +1200,7 @@ wait 1181 ; sm_cvar // vs_survival_bonus 25 wait 1182 ; sm_cvar vs_survivor_damage_reduction 1.0 wait 1183 ; sm_cvar // vs_tank_damage 25 wait 1184 ; sm_cvar vs_tank_pound_damage 36 -wait 1185 ; sm_cvar // vs_tank_rock_damage 24 +wait 1185 ; sm_cvar // vs_tank_rock_damage 25 wait 1186 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 wait 1187 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 wait 1188 ; sm_cvar // vs_threat_initial_distance_max 8000 @@ -1485,11 +1485,11 @@ wait 1464 ; sm_cvar // z_noise_level_footstep 150 wait 1465 ; sm_cvar // z_noise_level_hold_time 0.333333 wait 1466 ; sm_cvar // z_noise_level_max 150 wait 1467 ; sm_cvar // z_noise_level_vocalize 150 -wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2 -wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1 -wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1 -wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1 -wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1 +wait 1468 ; sm_cvar z_non_head_damage_factor_easy 2.0 +wait 1469 ; sm_cvar z_non_head_damage_factor_expert 1.0 +wait 1470 ; sm_cvar z_non_head_damage_factor_hard 1.0 +wait 1471 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 +wait 1472 ; sm_cvar // z_non_head_damage_factor_normal 1.0 wait 1473 ; sm_cvar z_notice_it_range 2000 wait 1474 ; sm_cvar z_notice_near_range 40 wait 1475 ; sm_cvar z_player_lunge_up 100 @@ -1539,7 +1539,7 @@ wait 1518 ; sm_cvar // z_skirmish_spawn_min_size 1 wait 1519 ; sm_cvar // z_smoker_limit 1 wait 1520 ; sm_cvar // z_spawn_flow_limit 1500 wait 1521 ; sm_cvar // z_spawn_height 12 -wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 50 +wait 1522 ; sm_cvar z_spawn_mobs_behind_chance 0 wait 1523 ; sm_cvar // z_spawn_range 1500 wait 1524 ; sm_cvar z_spawn_safety_range 150 wait 1525 ; sm_cvar z_spawn_speed 440 @@ -1570,7 +1570,7 @@ wait 1549 ; sm_cvar // z_splatterdistance 100 wait 1550 ; sm_cvar // z_stumble_max_curve_accel 5 wait 1551 ; sm_cvar // z_stumble_max_curve_rate 5 wait 1552 ; sm_cvar z_survivor_respawn_health 40 -wait 1553 ; sm_cvar z_tank_attack_interval 1.45 +wait 1553 ; sm_cvar z_tank_attack_interval 1.466667 wait 1554 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 wait 1555 ; sm_cvar z_tank_damage_slow_max_range 32 wait 1556 ; sm_cvar z_tank_damage_slow_min_range 32 @@ -1611,7 +1611,7 @@ wait 1590 ; sm_cvar // z_vision_range_obscured_alert 1000 wait 1591 ; sm_cvar z_vocalize_burn_max_interval 1 wait 1592 ; sm_cvar z_vocalize_burn_min_interval 0.5 wait 1593 ; sm_cvar z_vocalize_shot_interval 0.5 -wait 1594 ; sm_cvar z_vomit_boxsize 2 +wait 1594 ; sm_cvar z_vomit_boxsize 2.0 wait 1595 ; sm_cvar z_vomit_drag 1.0 wait 1596 ; sm_cvar z_vomit_duration 1.25 wait 1597 ; sm_cvar z_vomit_fade_duration 6 @@ -1664,4 +1664,4 @@ wait 1643 ; sm_cvar z_witch_wander_music_min_dist 2147483647 wait 1644 ; sm_cvar z_witch_wander_music_min_interval 5 wait 1645 ; sm_cvar z_witch_wander_personal_space 400 wait 1646 ; sm_cvar z_witch_wander_personal_time 3 -wait 1647 ; sm_cvar // servercfgfile "server.cfg" +wait 1647 ; sm_cvar // servercfgfile server.cfg From 9abdc47c786ea8508babb5f1810c90062caeb71c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 Jan 2026 23:11:33 -0500 Subject: [PATCH 2481/2978] Update console.cfg From 2863fbb08a560a3a71752a2bcb51adbf0bf878ad Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 4 Jan 2026 23:19:04 -0500 Subject: [PATCH 2482/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 1d718fc5..76cf5c60 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -518,7 +518,7 @@ wait 0506 ; sm_cvar // nav_flow_max_survivor_drop_height 250 wait 0507 ; sm_cvar // nav_generate_incremental_range 2000 wait 0508 ; sm_cvar // nav_generate_incremental_tolerance 0.0 wait 0509 ; sm_cvar nav_lying_down_percent 0 -wait 0510 ; sm_cvar nav_max_auto_area_size 32768 +wait 0510 ; sm_cvar nav_max_auto_area_size 32768 // 46340.950012 wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 wait 0512 ; sm_cvar // nav_obscure_range 300 wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 From e9df26affd7afc02b4d11e956ed7597ec6afe035 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 Jan 2026 11:41:30 -0500 Subject: [PATCH 2483/2978] Update cvars.cfg --- cfg/cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 76cf5c60..554e0a97 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -27,7 +27,7 @@ wait 0026 ; sm_cvar ammo_turret_pz_damage 10 wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 wait 0028 ; sm_cvar ammo_turret_tank_damage 50 wait 0029 ; sm_cvar ammo_turret_witch_damage 25 -wait 0030 ; sm_cvar autoaim_max_deflect 0.9998477 +wait 0030 ; sm_cvar autoaim_max_deflect 0.9998476952 wait 0031 ; sm_cvar autoaim_max_dist 2000 wait 0032 ; sm_cvar boomer_exposed_time_tolerance 30 @@ -505,7 +505,7 @@ wait 0493 ; sm_cvar name Bizzy wait 0494 ; sm_cvar name2 Moon wait 0495 ; sm_cvar // nav_area_bgcolor "0 0 0 255" wait 0496 ; sm_cvar // nav_area_max_size 100 -wait 0497 ; sm_cvar nav_coplanar_slope_limit 0.9998477 +wait 0497 ; sm_cvar nav_coplanar_slope_limit 0.9914448614 wait 0498 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678 wait 0499 ; sm_cvar // nav_corner_adjust_adjacent 16 wait 0500 ; sm_cvar // nav_displacement_test 10000 @@ -521,7 +521,7 @@ wait 0509 ; sm_cvar nav_lying_down_percent 0 wait 0510 ; sm_cvar nav_max_auto_area_size 32768 // 46340.950012 wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 wait 0512 ; sm_cvar // nav_obscure_range 300 -wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 +wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.965925826 wait 0514 ; sm_cvar // nav_save_history 10 wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" From a57c9b5df110650d3309c5a6de575a046cd4dbf2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 Jan 2026 12:07:35 -0500 Subject: [PATCH 2484/2978] Update cvars.cfg --- cfg/cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 554e0a97..1a079389 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -592,8 +592,8 @@ wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 wait 0579 ; sm_cvar // PhysPMC 1 wait 0580 ; sm_cvar // physx_valve_dll 1 wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 -wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.075 -wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.525 +wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 +wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 wait 0585 ; sm_cvar pipe_bomb_shake_radius 1000 wait 0586 ; sm_cvar pipe_bomb_timer_duration 7 From 04a85e1f3f8e47ec13c85e960bfc3f64170ee6b6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 Jan 2026 12:08:11 -0500 Subject: [PATCH 2485/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 1a079389..728b0dd0 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -591,7 +591,7 @@ wait 0577 ; sm_cvar phys_timescale 1.0 wait 0578 ; sm_cvar phys_upimpactforcescale 0.5 wait 0579 ; sm_cvar // PhysPMC 1 wait 0580 ; sm_cvar // physx_valve_dll 1 -wait 0581 ; sm_cvar pipe_bomb_beep_interval_delta 0.025 +wait 0581 ; sm_cvar // pipe_bomb_beep_interval_delta 0.025 wait 0582 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 wait 0583 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 wait 0584 ; sm_cvar // pipe_bomb_shake_amplitude 50 From 609982e6aa1ef57982cf72ac302c31ef0bda7da8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 Jan 2026 15:04:12 -0500 Subject: [PATCH 2486/2978] Update cvars.cfg --- cfg/cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 728b0dd0..a690aecf 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1175,7 +1175,7 @@ wait 1156 ; sm_cvar versus_tank_chance 1.0 wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 -wait 1160 ; sm_cvar versus_wandering_zombie_density 0.025 +wait 1160 ; sm_cvar versus_wandering_zombie_density 0.03 wait 1161 ; sm_cvar versus_witch_chance 0.0 wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 @@ -1633,7 +1633,7 @@ wait 1612 ; sm_cvar z_vomit_velocity 2000 wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 wait 1615 ; sm_cvar z_walk_speed 120 -wait 1616 ; sm_cvar z_wandering_density 0.025 +wait 1616 ; sm_cvar z_wandering_density 0.03 wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 wait 1618 ; sm_cvar // z_witch_attack_range 60 wait 1619 ; sm_cvar z_witch_berserk_range 400 From 908776935a4e9ac1cc5d93b20da9fce0e60ad104 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 5 Jan 2026 17:19:59 -0500 Subject: [PATCH 2487/2978] Update console.cfg --- cfg/console.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/console.cfg b/cfg/console.cfg index 19c0e56f..ce1f79cd 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -49,6 +49,8 @@ hostname "#{Server_Name}#" // L) . . . +log on + // M) . . . mat_monitorgamma 1.6 From 6f96912c8472b0b7a1d989b559d73345aeef7ddf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 13:55:40 -0500 Subject: [PATCH 2488/2978] Update cvars.cfg --- cfg/cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index a690aecf..96f82493 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -960,8 +960,8 @@ wait 0944 ; sm_cvar sv_logecho 1 wait 0945 ; sm_cvar sv_logfile 1 wait 0946 ; sm_cvar sv_logsdir logs wait 0947 ; sm_cvar sv_max_queries_sec 2 -wait 0948 ; sm_cvar // sv_max_queries_sec_global 60 -wait 0949 ; sm_cvar // sv_max_queries_window 30 +wait 0948 ; sm_cvar sv_max_queries_sec_global 64 +wait 0949 ; sm_cvar sv_max_queries_window 60 wait 0950 ; sm_cvar sv_max_usercmd_future_ticks 15 wait 0951 ; sm_cvar sv_maxclientframes 1000 wait 0952 ; sm_cvar sv_maxcmdrate 60 From 396dd709cb0ece00b55957d10e6e7493c3c92671 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 13:57:05 -0500 Subject: [PATCH 2489/2978] Update console.cfg --- cfg/console.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index ce1f79cd..ab3fc51a 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -6,7 +6,7 @@ cl_resend 1.5 clear_debug_overlays -// clientport 27019 +clientport 27019 closecaption 1 cs_make_vip Moon cs_make_vip "STEAM_0:0:121253576" @@ -60,7 +60,7 @@ mat_queue_mode 2 // mat_spewalloc 0 maxplayers 32 mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" -motd_enabled 1 +motd_enabled 0 motdfile mymotd.txt mp_disable_autokick Moon mp_disable_autokick "STEAM_0:0:121253576" @@ -88,7 +88,7 @@ net_chan_stats_lru 0 // net_showudp 0 // net_showudp_remoteonly 0 net_splitpacket_maxrate 72000 -// net_splitrate 1 +net_splitrate 2 // npc_height_adjust 1 // O) . . . From 7bb6e946f33ad1d063ed550652d09aa27d9f52ce Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 13:57:52 -0500 Subject: [PATCH 2490/2978] Update 60tick.cfg --- cfg/60tick.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/60tick.cfg b/cfg/60tick.cfg index 3cd64e62..98844499 100644 --- a/cfg/60tick.cfg +++ b/cfg/60tick.cfg @@ -5,7 +5,7 @@ fps_max 1000 sv_maxcmdrate 60 sv_mincmdrate 60 net_maxroutable 1200 -net_splitrate 1 +net_splitrate 2 sv_maxrate 72000 sv_minrate 72000 net_splitpacket_maxrate 72000 @@ -21,7 +21,7 @@ sm_cvar sv_mincmdrate 60 sm_cvar net_maxroutable 1200 sm_cvar net_minroutable 1200 sm_cvar net_compresspackets_minsize 1200 -sm_cvar net_splitrate 1 +sm_cvar net_splitrate 2 sm_cvar sv_maxrate 72000 sm_cvar sv_minrate 72000 sm_cvar net_splitpacket_maxrate 72000 From 9678096c0ae4edcecb42f32215412bc4d2500eed Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 14:00:09 -0500 Subject: [PATCH 2491/2978] Update cvars.cfg --- cfg/cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 96f82493..e15496a1 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -563,7 +563,7 @@ wait 0551 ; sm_cvar net_maxcleartime 0.016667 wait 0552 ; sm_cvar net_maxfilesize 64 wait 0553 ; sm_cvar net_minroutable 1200 wait 0554 ; sm_cvar net_splitpacket_maxrate 72000 -wait 0555 ; sm_cvar // net_splitrate 1 +wait 0555 ; sm_cvar net_splitrate 2 wait 0556 ; sm_cvar old_radiusdamage 0 @@ -940,7 +940,7 @@ wait 0924 ; sm_cvar sv_forcepreload 1 wait 0925 ; sm_cvar // sv_friction 4 wait 0926 ; sm_cvar sv_gameinstructor_disable 1 wait 0927 ; sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," -wait 0928 ; sm_cvar sv_gravity 713.714057 +wait 0928 ; sm_cvar sv_gravity 713.714057 // 749.39976 wait 0929 ; sm_cvar sv_healing_gnome_replenish_rate 2 wait 0930 ; sm_cvar sv_hibernate_ms 0 wait 0931 ; sm_cvar sv_hibernate_ms_vgui 0 @@ -1031,7 +1031,7 @@ wait 1015 ; sm_cvar sv_spectatoridletime 5 wait 1016 ; sm_cvar sv_stats 0 wait 1017 ; sm_cvar sv_steamgroup 38693222 wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 -wait 1019 ; sm_cvar sv_stepsize 19.968995 +wait 1019 ; sm_cvar sv_stepsize 19.968995 // 18.96 wait 1020 ; sm_cvar sv_stopspeed 80 wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," wait 1022 ; sm_cvar // sv_teststepsimulation 0 From 80b1b813f436c7d6d0850bdc7658f103fb22dc4b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 14:00:17 -0500 Subject: [PATCH 2492/2978] Update empty.cfg --- cfg/empty.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/empty.cfg b/cfg/empty.cfg index 8b137891..8337712e 100644 --- a/cfg/empty.cfg +++ b/cfg/empty.cfg @@ -1 +1 @@ - +// From a2fb987d5a72d50d7bc55a557e385d600ccafd0c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 14:01:40 -0500 Subject: [PATCH 2493/2978] Update 100tick.cfg --- cfg/100tick.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/100tick.cfg b/cfg/100tick.cfg index 91409285..e80ce971 100644 --- a/cfg/100tick.cfg +++ b/cfg/100tick.cfg @@ -27,7 +27,7 @@ sm_cvar sv_minrate 60000 sm_cvar net_splitpacket_maxrate 120000 sm_cvar net_maxcleartime 0.02 sm_cvar sv_client_min_interp_ratio 0 -sm_cvar sv_client_max_interp_ratio 50 +sm_cvar sv_client_max_interp_ratio 25 sm_cvar sv_clockcorrection_msecs 30 sm_cvar nb_update_frequency 0.02 sm_cvar tick_door_speed 1.6666666667 From 86a79e865a70899a6de3787d43c947f0e52e4050 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 14:49:55 -0500 Subject: [PATCH 2494/2978] Update cvars.cfg --- cfg/cvars.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index e15496a1..7293b4e1 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -68,7 +68,7 @@ wait 0065 ; sm_cvar claw_swing_miss_interval 0.966667 wait 0066 ; sm_cvar // cleared_wanderer_respawn_chance 0 wait 0067 ; sm_cvar // clientport 27019 wait 0068 ; sm_cvar closecaption 1 -wait 0069 ; sm_cvar cola_bottles_use_duration 1.75 +wait 0069 ; sm_cvar cola_bottles_use_duration 1.8 wait 0070 ; sm_cvar cola_bottles_use_range 100 wait 0071 ; sm_cvar cola_bottles_use_tolerance 0.0 wait 0072 ; sm_cvar collision_shake_amp 0 @@ -258,7 +258,7 @@ wait 0251 ; sm_cvar grenadelauncher_velocity 1250 wait 0252 ; sm_cvar // hack_elevator_z_offset 16 wait 0253 ; sm_cvar host_flush_threshold 0 wait 0254 ; sm_cvar host_timescale 1.0 -wait 0255 ; sm_cvar host_xbox_e3_restart 0 +wait 0255 ; sm_cvar host_xbox_e3_restart 0 // 1440 wait 0256 ; sm_cvar hostfile myhost.txt wait 0257 ; sm_cvar hostname "Bizzy's Moonmod" wait 0258 ; sm_cvar // hostport 27019 @@ -734,8 +734,8 @@ wait 0718 ; sm_cvar sb_separation_range 300 wait 0719 ; sm_cvar sb_sidestep_for_horde 1 wait 0720 ; sm_cvar sb_temp_health_consider_factor 0.8 wait 0721 ; sm_cvar sb_threat_close_range 100 -wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 -wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 +wait 0722 ; sm_cvar sb_threat_exposure_stop 2147483647 // 16777216 +wait 0723 ; sm_cvar sb_threat_exposure_walk 2147483647 // 16777216 wait 0724 ; sm_cvar sb_threat_far_range 2000 wait 0725 ; sm_cvar sb_threat_medium_range 1000 wait 0726 ; sm_cvar sb_threat_very_close_range 100 @@ -1122,7 +1122,7 @@ wait 1105 ; sm_cvar // tongue_no_progress_break_interval 10 wait 1106 ; sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 wait 1107 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 wait 1108 ; sm_cvar tongue_no_progress_choke_time 0.25 -wait 1109 ; sm_cvar // tongue_no_progress_damage_interval 0.5 +wait 1109 ; sm_cvar tongue_no_progress_damage_interval 0.5 wait 1110 ; sm_cvar tongue_no_progress_tolerance 10 wait 1111 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 wait 1112 ; sm_cvar tongue_range 900 @@ -1478,7 +1478,7 @@ wait 1457 ; sm_cvar z_mob_spawn_min_interval_expert 60 wait 1458 ; sm_cvar z_mob_spawn_min_interval_hard 60 wait 1459 ; sm_cvar z_mob_spawn_min_interval_normal 60 wait 1460 ; sm_cvar z_mob_spawn_min_size 10 -wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.033333 +wait 1461 ; sm_cvar z_mounted_gun_fire_think_interval 0.016667 wait 1462 ; sm_cvar z_must_wander 1 wait 1463 ; sm_cvar // z_noise_level_fade_rate 50 wait 1464 ; sm_cvar // z_noise_level_footstep 150 From 0fad2ee20e96081ebf3dceb095b1497a908277ef Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 14:51:25 -0500 Subject: [PATCH 2495/2978] Update cvars.cfg --- cfg/cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 7293b4e1..55a5baa2 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1175,7 +1175,7 @@ wait 1156 ; sm_cvar versus_tank_chance 1.0 wait 1157 ; sm_cvar versus_tank_chance_finale 1.0 wait 1158 ; sm_cvar versus_tank_chance_intro 1.0 wait 1159 ; sm_cvar versus_tank_flow_team_variation 0.0 -wait 1160 ; sm_cvar versus_wandering_zombie_density 0.03 +wait 1160 ; sm_cvar versus_wandering_zombie_density 0.04 wait 1161 ; sm_cvar versus_witch_chance 0.0 wait 1162 ; sm_cvar versus_witch_chance_finale 0.0 wait 1163 ; sm_cvar versus_witch_chance_intro 0.0 @@ -1633,7 +1633,7 @@ wait 1612 ; sm_cvar z_vomit_velocity 2000 wait 1613 ; sm_cvar z_vomit_velocityfadeend 0.5 wait 1614 ; sm_cvar z_vomit_velocityfadestart 0.3 wait 1615 ; sm_cvar z_walk_speed 120 -wait 1616 ; sm_cvar z_wandering_density 0.03 +wait 1616 ; sm_cvar z_wandering_density 0.04 wait 1617 ; sm_cvar // z_witch_anger_rate 0.2 wait 1618 ; sm_cvar // z_witch_attack_range 60 wait 1619 ; sm_cvar z_witch_berserk_range 400 From 3fc62b625503176b93498694766b88aa6148a1a8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 15:26:19 -0500 Subject: [PATCH 2496/2978] Update shared_settings.cfg --- cfg/cfgogl/acv/shared_settings.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cfgogl/acv/shared_settings.cfg b/cfg/cfgogl/acv/shared_settings.cfg index d56257ab..ad950968 100644 --- a/cfg/cfgogl/acv/shared_settings.cfg +++ b/cfg/cfgogl/acv/shared_settings.cfg @@ -373,7 +373,7 @@ sm_weapon smg minduckingspread 0.25 sm_weapon smg mininairspread 1.5 sm_weapon smg maxmovespread 2.0 sm_weapon smg verticalpunch 1.0 -sm_weapon smg cycletime 0.065 +sm_weapon smg cycletime 0.066667 sm_weapon smg damage 26 sm_weapon smg penetrationpower 50 sm_weapon smg range 8192 @@ -387,7 +387,7 @@ sm_weapon smg_silenced minduckingspread 0.5 sm_weapon smg_silenced mininairspread 2.0 sm_weapon smg_silenced maxmovespread 3.0 sm_weapon smg_silenced verticalpunch 1.0 -sm_weapon smg_silenced cycletime 0.065 +sm_weapon smg_silenced cycletime 0.066667 sm_weapon smg_silenced damage 28 sm_weapon smg_silenced penetrationpower 40 sm_weapon smg_silenced range 8192 @@ -401,7 +401,7 @@ sm_weapon smg_mp5 minstandingspread 0.5 sm_weapon smg_mp5 minduckingspread 0.1 sm_weapon smg_mp5 mininairspread 2.0 sm_weapon smg_mp5 maxmovespread 5.0 -sm_weapon smg_mp5 cycletime 0.07 +sm_weapon smg_mp5 cycletime 0.075 sm_weapon smg_mp5 damage 30 sm_weapon smg_mp5 penetrationpower 50 sm_weapon smg_mp5 range 8192 From 01a437c0750a85cc7a44e7673a47bea40525cbb2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 15:35:00 -0500 Subject: [PATCH 2497/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 55a5baa2..9ab469a9 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1072,7 +1072,7 @@ wait 1055 ; sm_cvar tank_burn_duration_hard 90 wait 1056 ; sm_cvar tank_fist_radius 16 wait 1057 ; sm_cvar tank_ground_pound_duration 2 wait 1058 ; sm_cvar tank_ground_pound_reveal_distance 800 -wait 1059 ; sm_cvar tank_punch_getup_scale 0.333333 +wait 1059 ; sm_cvar tank_punch_getup_scale 0.3333333 wait 1060 ; sm_cvar // tank_pz_forward 0.0 wait 1061 ; sm_cvar tank_run_spawn_delay 10 wait 1062 ; sm_cvar tank_stasis_time_suicide 86400 From 0bb3048c7abcb3c5677a7f83f6aa34c30d87cc81 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 16:22:33 -0500 Subject: [PATCH 2498/2978] Create filter.cfg --- cfg/filter.cfg | 1648 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1648 insertions(+) create mode 100644 cfg/filter.cfg diff --git a/cfg/filter.cfg b/cfg/filter.cfg new file mode 100644 index 00000000..03cc5129 --- /dev/null +++ b/cfg/filter.cfg @@ -0,0 +1,1648 @@ +wait 0001;sm_cvar achievement_disable 0 // +wait 0002;sm_cvar action_progress_reset_interval 0.5 // +wait 0003;sm_cvar // adrenaline_backpack_speedup 0.5 // +wait 0004;sm_cvar adrenaline_duration 20 // +wait 0005;sm_cvar adrenaline_health_buffer 30 // +wait 0006;sm_cvar // adrenaline_revive_speedup 0.5 // +wait 0007;sm_cvar // adrenaline_run_speed 260 // +wait 0008;sm_cvar ai_expression_frametime 0.0 // +wait 0009;sm_cvar ai_expression_optimization 1 // +wait 0010;sm_cvar ai_talk_idle_enabled 0 // +wait 0011;sm_cvar allow_all_bot_survivor_team 1 // +wait 0012;sm_cvar // ammo_assaultrifle_max 450 // +wait 0013;sm_cvar // ammo_autoshotgun_max 90 // +wait 0014;sm_cvar ammo_chainsaw_max 30 // +wait 0015;sm_cvar ammo_firstaid_max 1 // +wait 0016;sm_cvar // ammo_grenadelauncher_max 49 // +wait 0017;sm_cvar // ammo_huntingrifle_max 165 // +wait 0018;sm_cvar // ammo_m60_max 150 // +wait 0019;sm_cvar ammo_minigun_max -2 // +wait 0020;sm_cvar ammo_pack_use_duration 1.5 // +wait 0021;sm_cvar // ammo_shotgun_max 72 // +wait 0022;sm_cvar // ammo_smg_max 750 // +wait 0023;sm_cvar // ammo_sniperrifle_max 180 // +wait 0024;sm_cvar ammo_turret_infected_damage 60 // +wait 0025;sm_cvar ammo_turret_max -2 // +wait 0026;sm_cvar ammo_turret_pz_damage 10 // +wait 0027;sm_cvar ammo_turret_survivor_damage 0 // +wait 0028;sm_cvar ammo_turret_tank_damage 50 // +wait 0029;sm_cvar ammo_turret_witch_damage 25 // +wait 0030;sm_cvar // autoaim_max_deflect 0.9998477 // +wait 0031;sm_cvar // autoaim_max_dist 8192 // +wait 0032;sm_cvar boomer_exposed_time_tolerance 20 // +wait 0033;sm_cvar boomer_pz_claw_dmg 6 // +wait 0034;sm_cvar boomer_vomit_delay 0.0 // +wait 0035;sm_cvar car_alarm_chirp_distance 500 // +wait 0036;sm_cvar // car_alarm_chirp_duration 1 // +wait 0037;sm_cvar car_alarm_chirp_interval 1 // +wait 0038;sm_cvar car_alarm_distance 1000 // +wait 0039;sm_cvar car_alarm_duration 20 // +wait 0040;sm_cvar cc_norepeat 0 // +wait 0041;sm_cvar // chainsaw_attack_cone 30 // +wait 0042;sm_cvar chainsaw_attack_distance 80 // +wait 0043;sm_cvar chainsaw_attack_force 10000 // +wait 0044;sm_cvar chainsaw_attract_distance 1000 // +wait 0045;sm_cvar chainsaw_damage 100 // +wait 0046;sm_cvar chainsaw_hit_interval 0.05 // +wait 0047;sm_cvar chainsaw_startup_fadeout_time 0.0 // +wait 0048;sm_cvar changelevel_pause_interval 10 // +wait 0049;sm_cvar // charger_pz_claw_dmg 10 // +wait 0050;sm_cvar // cl_clock_correction_adjustment_max_amount 200 // +wait 0051;sm_cvar cl_clock_correction_adjustment_max_offset 100 // +wait 0052;sm_cvar cl_clock_correction_adjustment_min_offset 0 // +wait 0053;sm_cvar // cl_clock_correction_force_server_tick 999 // +wait 0054;sm_cvar cl_clockdrift_max_ms 100 // +wait 0055;sm_cvar cl_consistencycheck_interval 86400 // +wait 0056;sm_cvar cl_interpolate 1 // +wait 0057;sm_cvar cl_resend 1.5 // +wait 0058;sm_cvar cl_simdbones 1 // +wait 0059;sm_cvar // cl_use_simd_bones 1 // +wait 0060;sm_cvar claw_force 100 // +wait 0061;sm_cvar claw_range 60 // +wait 0062;sm_cvar claw_range_down 80 // +wait 0063;sm_cvar claw_swing_duration 0.183333 // +wait 0064;sm_cvar claw_swing_interval 0.966667 // +wait 0065;sm_cvar claw_swing_miss_interval 0.966667 // +wait 0066;sm_cvar // cleared_wanderer_respawn_chance 0 // +wait 0067;sm_cvar // clientport 27019 // +wait 0068;sm_cvar // closecaption 0 // +wait 0069;sm_cvar cola_bottles_use_duration 1.75 // +wait 0070;sm_cvar cola_bottles_use_range 100 // +wait 0071;sm_cvar cola_bottles_use_tolerance 0.0 // +wait 0072;sm_cvar collision_shake_amp 0.0 // +wait 0073;sm_cvar collision_shake_freq 1.0 // +wait 0074;sm_cvar collision_shake_time 1.0 // +wait 0075;sm_cvar commentary_available 0 // +wait 0076;sm_cvar common_dps_window 0.0 // +wait 0077;sm_cvar // confogl_adrenaline_limit -1 // +wait 0078;sm_cvar // confogl_block_punch_rock 0 // +wait 0079;sm_cvar // confogl_blockinfectedbots 0 // +wait 0080;sm_cvar confogl_boss_tank 0 // +wait 0081;sm_cvar // confogl_boss_unprohibit 0 // +wait 0082;sm_cvar // confogl_block_punch_rock 0 // +wait 0083;sm_cvar // confogl_defib_limit -1 // +wait 0084;sm_cvar // confogl_disable_ghost_hurt 0 // +wait 0085;sm_cvar // confogl_disable_tank_hordes 0 // +wait 0086;sm_cvar // confogl_ghost_warp 0 // +wait 0087;sm_cvar // confogl_lock_boss_spawns 1 // +wait 0088;sm_cvar // confogl_molotov_limit -1 // +wait 0089;sm_cvar // confogl_pills_limit -1 // +wait 0090;sm_cvar // confogl_pipebomb_limit -1 // +wait 0091;sm_cvar // confogl_reduce_finalespawnrange 1 // +wait 0092;sm_cvar confogl_remove_c5m4_hurts 1 // +wait 0093;sm_cvar confogl_remove_escape_tank 1 // +wait 0094;sm_cvar confogl_remove_inf_clips 1 // +wait 0095;sm_cvar // confogl_replace_cssweapons 0 // +wait 0096;sm_cvar // confogl_replace_finalekits 0 // +wait 0097;sm_cvar // confogl_replace_startkits 0 // +wait 0098;sm_cvar // confogl_vomitjar_limit -1 // +wait 0099;sm_cvar // confogl_waterslowdown 0 // +wait 0100;sm_cvar cpu_level 2 // +wait 0101;sm_cvar datacachesize 512 // +wait 0102;sm_cvar deathmatch 0 // +wait 0103;sm_cvar debug_l4dverbose 0 // +wait 0104;sm_cvar decalfrequency 1.25 // +wait 0105;sm_cvar defibrillator_return_to_life_time 1.0 // +wait 0106;sm_cvar defibrillator_use_duration 2.0 // +wait 0107;sm_cvar director_adrenaline_density 4 // +wait 0108;sm_cvar director_afk_timeout 20 // +wait 0109;sm_cvar // director_allow_infected_bots 1 // +wait 0110;sm_cvar director_always_allow_wanderers 1 // +wait 0111;sm_cvar director_ammo_density 4 // +wait 0112;sm_cvar director_build_up_min_interval 10 // +wait 0113;sm_cvar director_clear_count 2 // +wait 0114;sm_cvar director_clear_timeout 10 // +wait 0115;sm_cvar director_configurable_weapon_spawn_density -1 // +wait 0116;sm_cvar director_convert_pills 0 // +wait 0117;sm_cvar director_convert_pills_critical_health 0 // +wait 0118;sm_cvar director_convert_pills_to_defib_health 0 // +wait 0119;sm_cvar director_cs_weapon_spawn_chance 0.5 // +wait 0120;sm_cvar director_custom_finale_tank_spacing 10 // +wait 0121;sm_cvar director_defibrillator_density 4 // +wait 0122;sm_cvar director_finale_item_cluster_count 4 // +wait 0123;sm_cvar // director_finale_stage_delay 4 // +wait 0124;sm_cvar director_gas_can_density 4 // +wait 0125;sm_cvar director_gauntlet_movement_bonus 5 // +wait 0126;sm_cvar director_gauntlet_movement_bonus_max 30 // +wait 0127;sm_cvar director_gauntlet_movement_threshold 500 // +wait 0128;sm_cvar director_gauntlet_movement_timer_length 10 // +wait 0129;sm_cvar director_gauntlet_tank_kite_distance 3000 // +wait 0130;sm_cvar // director_ingress_range 3000 // +wait 0131;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // +wait 0132;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // +wait 0133;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // +wait 0134;sm_cvar director_intensity_relax_threshold 1.0 // +wait 0135;sm_cvar director_intensity_threshold 1.0 // +wait 0136;sm_cvar // director_item_cluster_range 50 // +wait 0137;sm_cvar director_magnum_spawn_density -1 // +wait 0138;sm_cvar director_max_threat_areas 5 // +wait 0139;sm_cvar director_melee_weapon_density 4 // +wait 0140;sm_cvar director_min_start_players 1 // +wait 0141;sm_cvar director_molotov_density 4 // +wait 0142;sm_cvar // director_music_dynamic_mob_size 20 // +wait 0143;sm_cvar // director_music_dynamic_mobstop_size 10 // +wait 0144;sm_cvar // director_music_dynamic_scanmobstop_size 5 // +wait 0145;sm_cvar director_oxygen_tank_density 4 // +wait 0146;sm_cvar director_pain_pill_density 4 // +wait 0147;sm_cvar director_panic_wave_pause_max 5 // +wait 0148;sm_cvar // director_panic_wave_pause_min 5 // +wait 0149;sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // +wait 0150;sm_cvar director_pipe_bomb_density 4 // +wait 0151;sm_cvar director_propane_tank_density 4 // +wait 0152;sm_cvar director_ready_duration 30 // +wait 0153;sm_cvar // director_ready_radius 300 // +wait 0154;sm_cvar // director_relax_max_flow_travel 3000 // +wait 0155;sm_cvar director_relax_max_interval 20 // +wait 0156;sm_cvar director_relax_min_interval 10 // +wait 0157;sm_cvar // director_report_screen_delay 10 // +wait 0158;sm_cvar // director_special_battlefield_respawn_interval 10 // +wait 0159;sm_cvar // director_special_finale_offer_length 10 // +wait 0160;sm_cvar director_special_initial_spawn_delay_max 0 // +wait 0161;sm_cvar director_special_initial_spawn_delay_max_extra 0 // +wait 0162;sm_cvar director_special_initial_spawn_delay_min 0 // +wait 0163;sm_cvar // director_special_original_offer_length 10 // +wait 0164;sm_cvar director_special_respawn_interval 10 // +wait 0165;sm_cvar director_super_weapon_density 4 // +wait 0166;sm_cvar director_survivor_movement_window 10 // +wait 0167;sm_cvar // director_sustain_peak_max_time 5 // +wait 0168;sm_cvar director_sustain_peak_min_time 5 // +wait 0169;sm_cvar // director_tank_bypass_max_flow_travel 1000 // +wait 0170;sm_cvar // director_tank_checkpoint_interval 10 // +wait 0171;sm_cvar // director_tank_lottery_entry_time 0.1 // +wait 0172;sm_cvar director_tank_lottery_selection_time 3.0 // +wait 0173;sm_cvar director_tank_max_interval 300 // +wait 0174;sm_cvar director_tank_min_interval 300 // +wait 0175;sm_cvar // director_test_loop_restarts_before_rotate 10 // +wait 0176;sm_cvar // director_test_loop_rotate_maps 0 // +wait 0177;sm_cvar // director_test_loop_time 5 // +wait 0178;sm_cvar director_threat_clear_radius 200 // +wait 0179;sm_cvar director_threat_max_separation 4000 // +wait 0180;sm_cvar director_threat_min_separation 4000 // +wait 0181;sm_cvar // director_threat_radius 500 // +wait 0182;sm_cvar director_transition_timeout 60 // +wait 0183;sm_cvar director_unfreeze_time 0 // +wait 0184;sm_cvar director_upgradepack_density 4 // +wait 0185;sm_cvar director_vomitjar_density 4 // +wait 0186;sm_cvar director_vs_convert_pills 0.0 // +wait 0187;sm_cvar // director_weapon_cluster_range 100 // +wait 0188;sm_cvar elevator_movedelay 0.0 // +wait 0189;sm_cvar engine_fix_flags 12 // +wait 0190;sm_cvar engine_no_focus_sleep 0 // +wait 0191;sm_cvar // ent_steadystate_batchsize 10 // +wait 0192;sm_cvar ent_steadystate_cooldown 5 // +wait 0193;sm_cvar // ent_steadystate_delay 5 // +wait 0194;sm_cvar // ent_steadystate_enable 1 // +wait 0195;sm_cvar // ent_steadystate_interval 0.1 // +wait 0196;sm_cvar fall_speed_fatal 700 // +wait 0197;sm_cvar fall_speed_safe 500 // +wait 0198;sm_cvar // fidget_max_interval 20 // +wait 0199;sm_cvar // fidget_min_interval 10 // +wait 0200;sm_cvar fire_absorbrate 100 // +wait 0201;sm_cvar fire_dmgbase 1 // +wait 0202;sm_cvar // fire_dmginterval 1.0 // +wait 0203;sm_cvar fire_dmgscale 0.1 // +wait 0204;sm_cvar fire_extabsorb 100 // +wait 0205;sm_cvar fire_extscale 100 // +wait 0206;sm_cvar fire_growthrate 0.1 // +wait 0207;sm_cvar fire_heatscale 0.1 // +wait 0208;sm_cvar fire_incomingheatscale 0.1 // +wait 0209;sm_cvar fire_maxabsorb 100 // +wait 0210;sm_cvar // first_aid_heal_percent 0.75 // +wait 0211;sm_cvar first_aid_kit_max_heal 101 // +wait 0212;sm_cvar first_aid_kit_use_duration 4.8 // +wait 0213;sm_cvar flex_expression "" // +wait 0214;sm_cvar force_disablex360 1 // +wait 0215;sm_cvar fps_max 120 // +wait 0216;sm_cvar fps_max_splitscreen 120 // +wait 0217;sm_cvar fuel_barrel_damage_amount 25 // +wait 0218;sm_cvar fuel_barrel_damage_radius 600 // +wait 0219;sm_cvar fuel_barrel_flame_instances 10 // +wait 0220;sm_cvar fuel_barrel_health 10 // +wait 0221;sm_cvar fuel_barrel_screen_shake_amplitude 50 // +wait 0222;sm_cvar fuel_barrel_screen_shake_duration 2.0 // +wait 0223;sm_cvar fuel_barrel_screen_shake_frequency 2.0 // +wait 0224;sm_cvar // fuel_barrel_screen_shake_radius 1000 // +wait 0225;sm_cvar func_break_max_pieces 30 // +wait 0226;sm_cvar func_break_reduction_factor 1.0 // +wait 0227;sm_cvar func_breakdmg_bullet 1.0 // +wait 0228;sm_cvar func_breakdmg_club 3.0 // +wait 0229;sm_cvar func_breakdmg_explosive 2.0 // +wait 0230;sm_cvar g_Language English // +wait 0231;sm_cvar g_ragdoll_max_fps 60 // +wait 0232;sm_cvar g_ragdoll_min_fps 30 // +wait 0233;sm_cvar gas_can_use_duration 1.9 // +wait 0234;sm_cvar gascan_spit_time 2.75 // +wait 0235;sm_cvar gascan_throw_force 100 // +wait 0236;sm_cvar gascan_use_range 80 // +wait 0237;sm_cvar gascan_use_tolerance 0.0 // +wait 0238;sm_cvar gpu_level 3 // +wait 0239;sm_cvar gpu_mem_level 2 // +wait 0240;sm_cvar grenadelauncher_damage 750 // +wait 0241;sm_cvar grenadelauncher_ff_scale 0.05 // +wait 0242;sm_cvar grenadelauncher_ff_scale_self 0.05 // +wait 0243;sm_cvar grenadelauncher_force_kill 0 // +wait 0244;sm_cvar grenadelauncher_radius_kill 300 // +wait 0245;sm_cvar grenadelauncher_radius_stumble 500 // +wait 0246;sm_cvar grenadelauncher_startpos_forward 16 // +wait 0247;sm_cvar grenadelauncher_startpos_right 4 // +wait 0248;sm_cvar grenadelauncher_startpos_up 0 // +wait 0249;sm_cvar grenadelauncher_vel_up 125 // +wait 0250;sm_cvar grenadelauncher_vel_variance 0 // +wait 0251;sm_cvar grenadelauncher_velocity 1250 // +wait 0252;sm_cvar // hack_elevator_z_offset 16 // +wait 0253;sm_cvar host_flush_threshold 0 // +wait 0254;sm_cvar host_timescale 1.0 // +wait 0255;sm_cvar host_xbox_e3_restart 0 // +wait 0256;sm_cvar hostfile "myhost.txt" // +wait 0257;sm_cvar hostname "Bizzy's Moonmod" // +wait 0258;sm_cvar // hostport 27019 // +wait 0259;sm_cvar hunter_committed_attack_range 600 // +wait 0260;sm_cvar hunter_leap_away_give_up_range 10000 // +wait 0261;sm_cvar hunter_pounce_air_speed 750 // +wait 0262;sm_cvar hunter_pounce_loft_rate 0.03 // +wait 0263;sm_cvar hunter_pounce_max_loft_angle 45 // +wait 0264;sm_cvar hunter_pounce_ready_range 800 // +wait 0265;sm_cvar hunter_pz_claw_dmg 8 // +wait 0266;sm_cvar incendiary_ammo_burn_time 6.0 // +wait 0267;sm_cvar inferno_acid_spawn_angle 45 // +wait 0268;sm_cvar inferno_child_spawn_interval_multiplier 1.0 // +wait 0269;sm_cvar // inferno_child_spawn_max_depth 5 // +wait 0270;sm_cvar inferno_damage 50 // +wait 0271;sm_cvar // inferno_flame_lifetime 15 // +wait 0272;sm_cvar // inferno_flame_spacing 60 // +wait 0273;sm_cvar inferno_forward_reduction_factor 1.0 // +wait 0274;sm_cvar inferno_friendly_fire_duration 15 // +wait 0275;sm_cvar inferno_initial_spawn_interval 0.0 // +wait 0276;sm_cvar inferno_max_child_spawn_interval 1.0 // +wait 0277;sm_cvar inferno_max_flames 50 // +wait 0278;sm_cvar inferno_max_range 250 // +wait 0279;sm_cvar // inferno_max_trace_per_tick 25 // +wait 0280;sm_cvar // inferno_per_flame_spawn_duration 5 // +wait 0281;sm_cvar // inferno_scorch_decals 0 // +wait 0282;sm_cvar // inferno_spawn_angle 45 // +wait 0283;sm_cvar // inferno_surface_offset 30 // +wait 0284;sm_cvar // inferno_velocity_decay_factor 0.2 // +wait 0285;sm_cvar // inferno_velocity_factor 0.002 // +wait 0286;sm_cvar inferno_velocity_normal_factor 0.0 // +wait 0287;sm_cvar intensity_averaged_following_decay 10 // +wait 0288;sm_cvar intensity_decay_time 20 // +wait 0289;sm_cvar // intensity_enemy_death_far_range 1000 // +wait 0290;sm_cvar // intensity_enemy_death_near_range 250 // +wait 0291;sm_cvar intensity_factor 1.0 // +wait 0292;sm_cvar // ip 74.91.113.130 // +wait 0293;sm_cvar jockey_pounce_air_speed 750 // +wait 0294;sm_cvar jockey_pounce_loft_rate 0.03 // +wait 0295;sm_cvar jockey_pounce_max_loft_angle 60 // +wait 0296;sm_cvar // jockey_pz_claw_dmg 4 // +wait 0297;sm_cvar l4d_stats_nogameplaycheck 1 // +wait 0298;sm_cvar l4d_stats_track 1 // +wait 0299;sm_cvar // ladder_autocenter 1 // +wait 0300;sm_cvar ladder_horizon -0.38268343 // +wait 0301;sm_cvar // lservercfgfile "listenserver.cfg" // +wait 0302;sm_cvar mat_aaquality 0 // +wait 0303;sm_cvar mat_antialias 8 // +wait 0304;sm_cvar mat_depthbias_normal 0.0 // +wait 0305;sm_cvar mat_dxlevel 92 // +wait 0306;sm_cvar // mat_envmapsize 128 // +wait 0307;sm_cvar mat_envmaptgasize 32 // +wait 0308;sm_cvar mat_forceaniso 16 // +wait 0309;sm_cvar // mat_hdr_level 2 // +wait 0310;sm_cvar mat_levelflush 0 // +wait 0311;sm_cvar mat_maxframelatency 0 // +wait 0312;sm_cvar mat_monitorgamma 1.6 // +wait 0313;sm_cvar // mat_monitorgamma_tv_enabled 0 // +wait 0314;sm_cvar mat_monitorgamma_tv_exp 2.2 // +wait 0315;sm_cvar // mat_monitorgamma_tv_range_max 255 // +wait 0316;sm_cvar mat_monitorgamma_tv_range_min 0 // +wait 0317;sm_cvar mat_motion_blur_enabled 0 // +wait 0318;sm_cvar // mat_phong 1 // +wait 0319;sm_cvar mat_picmip -10 // +wait 0320;sm_cvar mat_queue_mode 2 // +wait 0321;sm_cvar // mat_shadowstate 0 // +wait 0322;sm_cvar // mat_specular 1 // +wait 0323;sm_cvar // mat_triplebuffered 0 // +wait 0324;sm_cvar mat_vsync 0 // +wait 0325;sm_cvar melee_collateral_shove_count 20 // +wait 0326;sm_cvar melee_combo_reset_time 0.975 // +wait 0327;sm_cvar melee_damage_charger 400 // +wait 0328;sm_cvar melee_drop_method 0 // +wait 0329;sm_cvar melee_force_scalar 25 // +wait 0330;sm_cvar melee_force_scalar_combat_character 25 // +wait 0331;sm_cvar melee_range 90 // +wait 0332;sm_cvar mem_incremental_compact_rate 0.5 // +wait 0333;sm_cvar mem_level 2 // +wait 0334;sm_cvar mem_max_heapsize 512 // +wait 0335;sm_cvar mem_max_heapsize_dedicated 512 // +wait 0336;sm_cvar mem_min_heapsize 512 // +wait 0337;sm_cvar // mix_dynamic_max_CI_emitters 30 // +wait 0338;sm_cvar // mix_dynamic_num_attack_vox_CI 2 // +wait 0339;sm_cvar // mm_datacenter_delay_mount_frames 6 // +wait 0340;sm_cvar // mm_datacenter_query_delay 5 // +wait 0341;sm_cvar // mm_datacenter_report_version 5 // +wait 0342;sm_cvar // mm_datacenter_retry_infochunks_attempts 3 // +wait 0343;sm_cvar // mm_datacenter_retry_interval 60 // +wait 0344;sm_cvar // mm_datacenter_update_interval 600 // +wait 0345;sm_cvar // mm_heartbeat_seconds 300 // +wait 0346;sm_cvar // mm_heartbeat_seconds_xlsp 60 // +wait 0347;sm_cvar // mm_heartbeat_timeout 10 // +wait 0348;sm_cvar // mm_heartbeat_timeout_legacy 10 // +wait 0349;sm_cvar // mm_matchmaking_dlcsquery 2 // +wait 0350;sm_cvar // mm_matchmaking_version 10 // +wait 0351;sm_cvar // mm_server_search_inet_ping_interval 1 // +wait 0352;sm_cvar // mm_server_search_inet_ping_refresh 15 // +wait 0353;sm_cvar // mm_server_search_inet_ping_timeout 5 // +wait 0354;sm_cvar // mm_server_search_inet_ping_window 10 // +wait 0355;sm_cvar // mm_server_search_lan_ping_duration 1 // +wait 0356;sm_cvar // mm_server_search_lan_ping_interval 0.25 // +wait 0357;sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // +wait 0358;sm_cvar // mm_server_search_server_lifetime 120 // +wait 0359;sm_cvar // mm_server_search_update_interval 30 // +wait 0360;sm_cvar // morph_path 0 // +wait 0361;sm_cvar motd_enabled 1 // +wait 0362;sm_cvar motdfile "mymotd.txt" // +wait 0363;sm_cvar mounted_gun_cooldown_time 0.1 // +wait 0364;sm_cvar mounted_gun_mount_cooldown_time 0.0 // +wait 0365;sm_cvar mounted_gun_overheat_penalty_time 0 // +wait 0366;sm_cvar mounted_gun_overheat_time 100 // +wait 0367;sm_cvar mounted_gun_rate_of_fire 15 // +wait 0368;sm_cvar // mp_allowNPCs 0 // +wait 0369;sm_cvar mp_allowspectators 1 // +wait 0370;sm_cvar mp_autokick 0 // +wait 0371;sm_cvar mp_autoteambalance 0 // +wait 0372;sm_cvar mp_buytime 86400 // +wait 0373;sm_cvar mp_c4timer 90 // +wait 0374;sm_cvar mp_capdeteriorate_time 60 // +wait 0375;sm_cvar mp_chattime 120 // +wait 0376;sm_cvar // mp_clan_ready_signal ready // +wait 0377;sm_cvar mp_enableroundwaittime 0 // +wait 0378;sm_cvar mp_facefronttime 0.333333 // +wait 0379;sm_cvar mp_feetmaxyawrate 90 // +wait 0380;sm_cvar mp_feetyawrate 120 // +wait 0381;sm_cvar mp_feetyawrate_max 180 // +wait 0382;sm_cvar mp_forcecamera 0 // +wait 0383;sm_cvar mp_freezetime 0 // +wait 0384;sm_cvar mp_limitteams 0 // +wait 0385;sm_cvar // mp_playerid 1 // +wait 0386;sm_cvar mp_playerid_delay 0.0 // +wait 0387;sm_cvar mp_playerid_hold 0.2 // +wait 0388;sm_cvar mp_roundlimit 5 // +wait 0389;sm_cvar mp_roundtime 9 // +wait 0390;sm_cvar mp_spawnprotectiontime 0 // +wait 0391;sm_cvar mp_stalemate_timelimit 0 // +wait 0392;sm_cvar mp_startmoney 16000 // +wait 0393;sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // +wait 0394;sm_cvar mp_teams_unbalance_limit 0 // +wait 0395;sm_cvar mp_tkpunish 0 // +wait 0396;sm_cvar mp_weapon_ak47_price 0 // +wait 0397;sm_cvar mp_weapon_aug_price 0 // +wait 0398;sm_cvar mp_weapon_awp_price 0 // +wait 0399;sm_cvar mp_weapon_deagle_price 0 // +wait 0400;sm_cvar mp_weapon_elite_price 0 // +wait 0401;sm_cvar mp_weapon_famas_price 0 // +wait 0402;sm_cvar mp_weapon_fiveseven_price 0 // +wait 0403;sm_cvar mp_weapon_g3sg1_price 0 // +wait 0404;sm_cvar mp_weapon_galil_price 0 // +wait 0405;sm_cvar mp_weapon_glock_price 0 // +wait 0406;sm_cvar mp_weapon_m249_price 0 // +wait 0407;sm_cvar mp_weapon_m3_price 0 // +wait 0408;sm_cvar mp_weapon_m4a1_price 0 // +wait 0409;sm_cvar mp_weapon_mac10_price 0 // +wait 0410;sm_cvar mp_weapon_mp5navy_price 0 // +wait 0411;sm_cvar mp_weapon_p228_price 0 // +wait 0412;sm_cvar mp_weapon_p90_price 0 // +wait 0413;sm_cvar mp_weapon_scout_price 0 // +wait 0414;sm_cvar mp_weapon_sg550_price 0 // +wait 0415;sm_cvar mp_weapon_sg552_price 0 // +wait 0416;sm_cvar mp_weapon_tmp_price 0 // +wait 0417;sm_cvar mp_weapon_ump45_price 0 // +wait 0418;sm_cvar mp_weapon_usp_price 0 // +wait 0419;sm_cvar mp_weapon_xm1014_price 0 // +wait 0420;sm_cvar music_bank_max_duration 86400 // +wait 0421;sm_cvar music_bank_min_duration 86400 // +wait 0422;sm_cvar music_calm_min_interval 30 // +wait 0423;sm_cvar // music_dynamic_action_decay 10 // +wait 0424;sm_cvar music_dynamic_ambient_decay 5 // +wait 0425;sm_cvar music_dynamic_ambient_in_max 0.8 // +wait 0426;sm_cvar // music_dynamic_ambient_in_min 0.5 // +wait 0427;sm_cvar // music_dynamic_ambient_out_max 1.0 // +wait 0428;sm_cvar // music_dynamic_ambient_out_min 0.0 // +wait 0429;sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // +wait 0430;sm_cvar music_dynamic_attack_CI_close_decay 0.2 // +wait 0431;sm_cvar // music_dynamic_attack_CI_close_distmax 750 // +wait 0432;sm_cvar // music_dynamic_attack_CI_distmax 2500 // +wait 0433;sm_cvar music_dynamic_attack_CI_near_decay 0.2 // +wait 0434;sm_cvar // music_dynamic_attack_CI_near_distmax 500 // +wait 0435;sm_cvar // music_dynamic_attack_CI_num 20 // +wait 0436;sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // +wait 0437;sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 // +wait 0438;sm_cvar // music_dynamic_calm_decay 10 // +wait 0439;sm_cvar // music_dynamic_CI_sight_decay 10 // +wait 0440;sm_cvar // music_dynamic_damage_decay 10 // +wait 0441;sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // +wait 0442;sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // +wait 0443;sm_cvar // music_dynamic_damage_duck_max 0.3 // +wait 0444;sm_cvar // music_dynamic_damage_duck_min 0.0 // +wait 0445;sm_cvar music_dynamic_damage_increment 0.1 // +wait 0446;sm_cvar // music_dynamic_dodamage_decay 5 // +wait 0447;sm_cvar music_dynamic_dodamage_increment 0.02 // +wait 0448;sm_cvar // music_dynamic_gunfire_decay 1.0 // +wait 0449;sm_cvar music_dynamic_gunfire_increment 0.4 // +wait 0450;sm_cvar // music_dynamic_gunfireslow_decay 3 // +wait 0451;sm_cvar // music_dynamic_gunfireslow_increment 0.3 // +wait 0452;sm_cvar // music_dynamic_mob_action_close_max 0.4 // +wait 0453;sm_cvar // music_dynamic_mob_action_close_min 0 // +wait 0454;sm_cvar // music_dynamic_mob_action_decay 15 // +wait 0455;sm_cvar music_dynamic_mob_action_increment 0.1 // +wait 0456;sm_cvar // music_dynamic_mob_action_max 1.0 // +wait 0457;sm_cvar // music_dynamic_mob_action_min 0.0 // +wait 0458;sm_cvar // music_dynamic_mob_choir_BPM 90 // +wait 0459;sm_cvar // music_dynamic_mob_choir_interval_beats 16 // +wait 0460;sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // +wait 0461;sm_cvar // music_dynamic_mob_damage_max 1.0 // +wait 0462;sm_cvar // music_dynamic_mob_damage_min 0.6 // +wait 0463;sm_cvar // music_dynamic_mob_decay 15 // +wait 0464;sm_cvar music_dynamic_mob_increment 0.1 // +wait 0465;sm_cvar // music_dynamic_mob_large 40 // +wait 0466;sm_cvar // music_dynamic_mob_max 1.0 // +wait 0467;sm_cvar // music_dynamic_mob_med 20 // +wait 0468;sm_cvar // music_dynamic_mob_min 0.5 // +wait 0469;sm_cvar // music_dynamic_mob_small 20 // +wait 0470;sm_cvar // music_dynamic_PZ_BPM 80 // +wait 0471;sm_cvar // music_dynamic_PZ_interval_randmultmax 5 // +wait 0472;sm_cvar // music_dynamic_scavenge_beat 1 // +wait 0473;sm_cvar // music_dynamic_SI_close_distmax 1500 // +wait 0474;sm_cvar // music_dynamic_SI_far_distmin 2000 // +wait 0475;sm_cvar // music_dynamic_SI_inrange_distmax 2500 // +wait 0476;sm_cvar music_dynamic_solosuccess_damagemin 0.3 // +wait 0477;sm_cvar // music_dynamic_solosuccess_decay 4 // +wait 0478;sm_cvar // music_dynamic_solosuccess_increment 1 // +wait 0479;sm_cvar // music_dynamic_specials_interval_beats 5 // +wait 0480;sm_cvar // music_dynamic_threat_decay 6 // +wait 0481;sm_cvar music_dynamic_update_interval 0.1 // +wait 0482;sm_cvar // music_dynamic_witch_alert_interval 30 // +wait 0483;sm_cvar // music_dynamic_witch_near_max 2000 // +wait 0484;sm_cvar // music_dynamic_witch_near_min 500 // +wait 0485;sm_cvar // music_intensity_threshold 0.25 // +wait 0486;sm_cvar // music_large_area_reveal_repeat_threshold 30 // +wait 0487;sm_cvar // music_large_area_reveal_threshold 100000 // +wait 0488;sm_cvar // music_min_pending_threat_time 10 // +wait 0489;sm_cvar // music_min_safe_time 5 // +wait 0490;sm_cvar // music_moment_of_silence_repeat_interval 300 // +wait 0491;sm_cvar // music_moment_of_silence_start_delay 30 // +wait 0492;sm_cvar mv_maxplayers 32 // +wait 0493;sm_cvar name Bizzy // +wait 0494;sm_cvar name2 Moon // +wait 0495;sm_cvar // nav_area_bgcolor "0 0 0 255" // +wait 0496;sm_cvar // nav_area_max_size 100 // +wait 0497;sm_cvar // nav_coplanar_slope_limit 0.9998477 // +wait 0498;sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 // +wait 0499;sm_cvar // nav_corner_adjust_adjacent 16 // +wait 0500;sm_cvar // nav_displacement_test 10000 // +wait 0501;sm_cvar // nav_drag_selection_volume_zmax_offset 32 // +wait 0502;sm_cvar // nav_drag_selection_volume_zmin_offset 32 // +wait 0503;sm_cvar // nav_draw_limit 1000 // +wait 0504;sm_cvar // nav_flood_select_tolerance 0.0 // +wait 0505;sm_cvar // nav_flow_max_survivor_climb_height 75 // +wait 0506;sm_cvar // nav_flow_max_survivor_drop_height 250 // +wait 0507;sm_cvar // nav_generate_incremental_range 2000 // +wait 0508;sm_cvar // nav_generate_incremental_tolerance 0.0 // +wait 0509;sm_cvar nav_lying_down_percent 0 // +wait 0510;sm_cvar nav_max_auto_area_size 8192 // +wait 0511;sm_cvar nav_max_vis_delta_list_length 0 // +wait 0512;sm_cvar // nav_obscure_range 300 // +wait 0513;sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // +wait 0514;sm_cvar // nav_save_history 10 // +wait 0515;sm_cvar // nav_selected_set_border_color "255 255 0 255" // +wait 0516;sm_cvar // nav_selected_set_color "255 255 255 255" // +wait 0517;sm_cvar // nav_show_area_info 0.25 // +wait 0518;sm_cvar // nav_slope_limit 0.70710678 // +wait 0519;sm_cvar // nav_slope_tolerance 0.087515574 // +wait 0520;sm_cvar // nav_solid_props 1 // +wait 0521;sm_cvar // nav_test_node_crouch_dir 4 // +wait 0522;sm_cvar // nav_trouble_test_debug_duration 10 // +wait 0523;sm_cvar // nb_acceleration 500 // +wait 0524;sm_cvar nb_avoid 0 // +wait 0525;sm_cvar nb_avoid_interval 1.0 // +wait 0526;sm_cvar nb_chase_lead_time 1.0 // +wait 0527;sm_cvar nb_friction_forward 3 // +wait 0528;sm_cvar nb_friction_sideways 3 // +wait 0529;sm_cvar nb_goal_look_ahead_range 100 // +wait 0530;sm_cvar nb_gravity 2000 // +wait 0531;sm_cvar nb_head_aim_settle_duration 0.1 // +wait 0532;sm_cvar nb_head_aim_steady_max_rate 3000 // +wait 0533;sm_cvar nb_ladder_align_range 128 // +wait 0534;sm_cvar nb_lean_forward_accel 200 // +wait 0535;sm_cvar // nb_lean_max_angle 30 // +wait 0536;sm_cvar nb_lean_rate 4 // +wait 0537;sm_cvar nb_path_draw_inc 2147483647 // +wait 0538;sm_cvar nb_path_segment_influence_radius 2147483647 // +wait 0539;sm_cvar nb_saccade_speed 3000 // +wait 0540;sm_cvar // nb_saccade_time 0.1 // +wait 0541;sm_cvar nb_speed_look_ahead_range 300 // +wait 0542;sm_cvar nb_stuck_dump_filter_time_end 86400 // +wait 0543;sm_cvar nb_update_framelimit 10 // +wait 0544;sm_cvar nb_update_frequency 0.016667 // +wait 0545;sm_cvar nb_update_maxslide 10 // +wait 0546;sm_cvar nb_vision_notice_hidden_range 0 // +wait 0547;sm_cvar // nb_yaw_rate 300 // +wait 0548;sm_cvar net_chan_stats_dump_top_msgs 0 // +wait 0549;sm_cvar net_chan_stats_lru 0 // +wait 0550;sm_cvar net_compresspackets_minsize 0 // +wait 0551;sm_cvar net_maxcleartime 0.016667 // +wait 0552;sm_cvar net_maxfilesize 64 // +wait 0553;sm_cvar net_minroutable 0 // +wait 0554;sm_cvar net_splitpacket_maxrate 72000 // +wait 0555;sm_cvar // net_splitrate 1 // +wait 0556;sm_cvar old_radiusdamage 0 // +wait 0557;sm_cvar pain_pills_decay_rate 0.16666667 // +wait 0558;sm_cvar // pain_pills_health_value 60 // +wait 0559;sm_cvar // phys2_ccd_epsilon 0.01 // +wait 0560;sm_cvar // phys2_num_threads 16 // +wait 0561;sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 // +wait 0562;sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 // +wait 0563;sm_cvar // phys2_ragdoll_force_magnitude 5 // +wait 0564;sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // +wait 0565;sm_cvar // phys2_ragdoll_velocity 1 // +wait 0566;sm_cvar // phys2_shoot_speed 250 // +wait 0567;sm_cvar phys2_vdb_host 74.91.113.130 // +wait 0568;sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" // +wait 0569;sm_cvar phys_enable_experimental_optimizations 1 // +wait 0570;sm_cvar phys_explosion_force 1.0 // +wait 0571;sm_cvar phys_impactforcescale 1.0 // +wait 0572;sm_cvar phys_penetration_error_time 0 // +wait 0573;sm_cvar phys_pushscale 2.0 // +wait 0574;sm_cvar phys_ragdoll_force_magnitude 0.5 // +wait 0575;sm_cvar phys_shoot_torque 1000000 // +wait 0576;sm_cvar // phys_stressbodyweights 5.0 // +wait 0577;sm_cvar phys_timescale 1.0 // +wait 0578;sm_cvar phys_upimpactforcescale 0.5 // +wait 0579;sm_cvar // PhysPMC 1 // +wait 0580;sm_cvar // physx_valve_dll 1 // +wait 0581;sm_cvar pipe_bomb_beep_interval_delta 0.025 // +wait 0582;sm_cvar pipe_bomb_beep_min_interval 0.075 // +wait 0583;sm_cvar pipe_bomb_initial_beep_interval 0.525 // +wait 0584;sm_cvar // pipe_bomb_shake_amplitude 50 // +wait 0585;sm_cvar pipe_bomb_shake_radius 1000 // +wait 0586;sm_cvar pipe_bomb_timer_duration 7.0 // +wait 0587;sm_cvar player_incap_use_radius 150 // +wait 0588;sm_cvar player_throwforce 2250 // +wait 0589;sm_cvar player_use_radius 110 // +wait 0590;sm_cvar precache_all_survivors 1 // +wait 0591;sm_cvar prop_active_gib_limit 30 // +wait 0592;sm_cvar prop_active_gib_max_fade_time 10 // +wait 0593;sm_cvar props_break_max_pieces -1 // +wait 0594;sm_cvar // props_break_max_pieces_perframe 1 // +wait 0595;sm_cvar punch_angle_decay_rate 15 // +wait 0596;sm_cvar // r_AirboatViewDampenDamp 1.0 // +wait 0597;sm_cvar r_AirboatViewDampenFreq 10.0 // +wait 0598;sm_cvar // r_AirboatViewZHeight 0.0 // +wait 0599;sm_cvar r_ambientboost 1.0 // +wait 0600;sm_cvar // r_ambientfactor 10 // +wait 0601;sm_cvar // r_ambientfraction 0.0 // +wait 0602;sm_cvar r_ambientmin 0.0 // +wait 0603;sm_cvar r_decal_cover_count 2147483647 // +wait 0604;sm_cvar r_decal_overlap_area 1.0 // +wait 0605;sm_cvar r_decal_overlap_count 2147483647 // +wait 0606;sm_cvar r_decals 2147483647 // +wait 0607;sm_cvar // r_decalstaticprops 1 // +wait 0608;sm_cvar // r_drawbatchdecals 1 // +wait 0609;sm_cvar // r_drawdecals 1 // +wait 0610;sm_cvar // r_DrawDisp 1 // +wait 0611;sm_cvar // r_drawmodeldecals 1 // +wait 0612;sm_cvar // r_drawmodelstatsoverlaydistance 1000 // +wait 0613;sm_cvar r_drawmodelstatsoverlaymax 0 // +wait 0614;sm_cvar r_drawmodelstatsoverlaymin 0 // +wait 0615;sm_cvar // r_dscale_fardist 2000 // +wait 0616;sm_cvar // r_dscale_farscale 4 // +wait 0617;sm_cvar // r_dscale_neardist 100 // +wait 0618;sm_cvar // r_dscale_nearscale 1 // +wait 0619;sm_cvar // r_dynamic 1 // +wait 0620;sm_cvar r_eyeglintlodpixels 20 // +wait 0621;sm_cvar // r_eyemove 1 // +wait 0622;sm_cvar r_eyeshift_x 0.0 // +wait 0623;sm_cvar r_eyeshift_y 0.0 // +wait 0624;sm_cvar r_eyeshift_z 0.0 // +wait 0625;sm_cvar r_eyesize 0.0 // +wait 0626;sm_cvar // r_flashlightdepthtexture 0 // +wait 0627;sm_cvar // r_flashlightscissor 1 // +wait 0628;sm_cvar // r_flex 1 // +wait 0629;sm_cvar // r_hunkalloclightmaps 1 // +wait 0630;sm_cvar r_hwmorph 0 // +wait 0631;sm_cvar r_itemblinkmax 0.5 // +wait 0632;sm_cvar r_itemblinkrate 5.0 // +wait 0633;sm_cvar // r_JeepFOV 90 // +wait 0634;sm_cvar // r_JeepViewDampenDamp 1.0 // +wait 0635;sm_cvar r_JeepViewDampenFreq 10.0 // +wait 0636;sm_cvar r_JeepViewZHeight 10 // +wait 0637;sm_cvar // r_lightaverage 1 // +wait 0638;sm_cvar // r_lightinterp 10 // +wait 0639;sm_cvar r_lod 0 // +wait 0640;sm_cvar r_maxmodeldecal 2147483647 // +wait 0641;sm_cvar // r_overlayfadeenable 0 // +wait 0642;sm_cvar // r_overlayfademax 2000 // +wait 0643;sm_cvar r_overlayfademin 1500 // +wait 0644;sm_cvar r_queued_decals 1 // +wait 0645;sm_cvar // r_randomflex 0 // +wait 0646;sm_cvar // r_renderoverlayfragment 1 // +wait 0647;sm_cvar r_shadowlod 0 // +wait 0648;sm_cvar r_shadowlodbias 0 // +wait 0649;sm_cvar // r_shadowrendertotexture 1 // +wait 0650;sm_cvar r_spray_lifetime 2147483647 // +wait 0651;sm_cvar r_staticprop_lod 0 // +wait 0652;sm_cvar r_vehicleBrakeRate 2.0 // +wait 0653;sm_cvar r_VehicleViewDampen 1.0 // +wait 0654;sm_cvar ragdoll_door_uncollide_time 2 // +wait 0655;sm_cvar ragdoll_force_to_sleep_time 3 // +wait 0656;sm_cvar ragdoll_self_collision 0 // +wait 0657;sm_cvar ragdoll_sleepaftertime 3 // +wait 0658;sm_cvar ragdoll_slowdown 1 // +wait 0659;sm_cvar ragdoll_slowdown_time 3 // +wait 0660;sm_cvar rcon_password BigBizzy101 // +wait 0661;sm_cvar rescue_distance 4000 // +wait 0662;sm_cvar // rescue_finale_ignore_distance 4000 // +wait 0663;sm_cvar // rescue_finale_spawn_range 4000 // +wait 0664;sm_cvar // rescue_ignore_distance 2000 // +wait 0665;sm_cvar rescue_interval 1 // +wait 0666;sm_cvar rescue_min_dead_time 10 // +wait 0667;sm_cvar rescue_range 2000 // +wait 0668;sm_cvar rescue_spawn_flow 1000 // +wait 0669;sm_cvar rescue_spawn_range 4000 // +wait 0670;sm_cvar rescue_yell_delay 3 // +wait 0671;sm_cvar rescue_yell_interval 10 // +wait 0672;sm_cvar // rpt_vprof_time 0.0 // +wait 0673;sm_cvar rr_followup_maxdist 2000 // +wait 0674;sm_cvar // rr_remarkable_maxdist 1500 // +wait 0675;sm_cvar // rr_remarkable_world_entities_replay_limit 0 // +wait 0676;sm_cvar sb_all_bot_game 1 // +wait 0677;sm_cvar // sb_allow_leading 1 // +wait 0678;sm_cvar sb_allow_shoot_through_survivors 0 // +wait 0679;sm_cvar sb_battlestation_give_up_range_from_human 500 // +wait 0680;sm_cvar sb_battlestation_human_hold_time 1 // +wait 0681;sm_cvar sb_close_checkpoint_door_interval 4 // +wait 0682;sm_cvar sb_close_threat_range 100 // +wait 0683;sm_cvar sb_combat_saccade_speed 3000 // +wait 0684;sm_cvar sb_debug_apoproach_wait_time 0 // +wait 0685;sm_cvar sb_enforce_proximity_lookat_timeout 5 // +wait 0686;sm_cvar sb_enforce_proximity_range 1000 // +wait 0687;sm_cvar sb_far_hearing_range 3000 // +wait 0688;sm_cvar // sb_flashlight 0 // +wait 0689;sm_cvar sb_follow_stress_factor 0.0 // +wait 0690;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // +wait 0691;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // +wait 0692;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // +wait 0693;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // +wait 0694;sm_cvar sb_hindrance_range 0 // +wait 0695;sm_cvar sb_l4d1_survivor_behavior 0 // +wait 0696;sm_cvar sb_locomotion_wait_threshold 2 // +wait 0697;sm_cvar sb_max_battlestation_range_from_human 500 // +wait 0698;sm_cvar sb_max_scavenge_separation 500 // +wait 0699;sm_cvar sb_max_team_melee_weapons 4 // +wait 0700;sm_cvar sb_min_attention_notice_time 0.0 // +wait 0701;sm_cvar sb_min_orphan_time_to_cover 0.0 // +wait 0702;sm_cvar sb_minigun_distance 50 // +wait 0703;sm_cvar sb_narrow_corridor_width 64 // +wait 0704;sm_cvar sb_near_hearing_range 2000 // +wait 0705;sm_cvar // sb_neighbor_range 300 // +wait 0706;sm_cvar sb_normal_saccade_speed 3000 // +wait 0707;sm_cvar sb_path_lookahead_range 500 // +wait 0708;sm_cvar // sb_perf_crawl_ang 0 // +wait 0709;sm_cvar // sb_perf_crawl_dist 0 // +wait 0710;sm_cvar // sb_perf_crawl_time 0.0 // +wait 0711;sm_cvar sb_pushscale 0.0 // +wait 0712;sm_cvar sb_reachability_cache_lifetime 0 // +wait 0713;sm_cvar // sb_reachable_cache_paranoia 1 // +wait 0714;sm_cvar sb_rescue_vehicle_loading_range 50 // +wait 0715;sm_cvar sb_revive_friend_distance 175 // +wait 0716;sm_cvar sb_separation_danger_max_range 300 // +wait 0717;sm_cvar // sb_separation_danger_min_range 100 // +wait 0718;sm_cvar sb_separation_range 300 // +wait 0719;sm_cvar sb_sidestep_for_horde 1 // +wait 0720;sm_cvar sb_temp_health_consider_factor 0.8 // +wait 0721;sm_cvar sb_threat_close_range 100 // +wait 0722;sm_cvar sb_threat_exposure_stop 2147483647 // +wait 0723;sm_cvar sb_threat_exposure_walk 2147483647 // +wait 0724;sm_cvar sb_threat_far_range 2000 // +wait 0725;sm_cvar sb_threat_medium_range 1000 // +wait 0726;sm_cvar sb_threat_very_close_range 100 // +wait 0727;sm_cvar sb_threat_very_far_range 3000 // +wait 0728;sm_cvar sb_toughness_buffer 20 // +wait 0729;sm_cvar sb_use_button_range 500 // +wait 0730;sm_cvar // sb_use_upgrades 1 // +wait 0731;sm_cvar sb_vomit_blind_time 0 // +wait 0732;sm_cvar // scavenge_cluster_bonus_time 15 // +wait 0733;sm_cvar // scavenge_cluster_range_squared 100000 // +wait 0734;sm_cvar scavenge_item_respawn_delay 9.716667 // +wait 0735;sm_cvar // scavenge_match_finished_delay 5 // +wait 0736;sm_cvar scavenge_overtime_grace_time 0.8 // +wait 0737;sm_cvar // scavenge_round_initial_time 90 // +wait 0738;sm_cvar scavenge_round_restart_delay 15 // +wait 0739;sm_cvar // scavenge_round_restart_delay_tied 15 // +wait 0740;sm_cvar scavenge_round_setup_time 30 // +wait 0741;sm_cvar scavenge_score_bonus_time 15 // +wait 0742;sm_cvar scavenge_wanderer_respawn_chance 100 // +wait 0743;sm_cvar // scene_maxcaptionradius 1500 // +wait 0744;sm_cvar shotgun_reload_cancel_delay 0.0 // +wait 0745;sm_cvar shout_going_to_die_interval 10 // +wait 0746;sm_cvar shout_make_way_interval 1 // +wait 0747;sm_cvar shout_max_warn_range 3000 // +wait 0748;sm_cvar shout_min_special_warn_interval 1 // +wait 0749;sm_cvar shout_min_use_range 500 // +wait 0750;sm_cvar shout_min_warn_interval 1 // +wait 0751;sm_cvar shout_threat_range 3000 // +wait 0752;sm_cvar // shout_view_motion_threshold 0.01 // +wait 0753;sm_cvar // shout_view_target_threahold 0.01 // +wait 0754;sm_cvar singlestep 0 // +wait 0755;sm_cvar sk_autoaim_mode 3 // +wait 0756;sm_cvar // sk_player_arm 3 // +wait 0757;sm_cvar // sk_player_chest 3 // +wait 0758;sm_cvar // sk_player_head 3 // +wait 0759;sm_cvar // sk_player_leg 3 // +wait 0760;sm_cvar // sk_player_stomach 3 // +wait 0761;sm_cvar skill 3 // +wait 0762;sm_cvar sm_unsilentjockey_always 1 // +wait 0763;sm_cvar sm_unsilentjockey_enabled 1 // +wait 0764;sm_cvar sm_unsilentjockey_time 2.0 // +wait 0765;sm_cvar Smoker_escape_range 10000 // +wait 0766;sm_cvar smoker_pz_claw_dmg 6 // +wait 0767;sm_cvar smoker_tongue_delay 0.0 // +wait 0768;sm_cvar // snd_foliage_db_loss 5 // +wait 0769;sm_cvar snd_gain 1.0 // +wait 0770;sm_cvar snd_gain_max 1.0 // +wait 0771;sm_cvar snd_gain_min 1.0 // +wait 0772;sm_cvar // snd_refdb 75 // +wait 0773;sm_cvar // snd_refdist 50 // +wait 0774;sm_cvar // snd_vox_globaltimeout 600 // +wait 0775;sm_cvar // snd_vox_sectimetout 600 // +wait 0776;sm_cvar // snd_vox_seqtimetout 600 // +wait 0777;sm_cvar soundpatch_captionlength 3.0 // +wait 0778;sm_cvar // spec_filter_infected any // +wait 0779;sm_cvar spec_filter_survivors any // +wait 0780;sm_cvar spec_freeze_time 0.0 // +wait 0781;sm_cvar spec_freeze_traveltime 0.01 // +wait 0782;sm_cvar spit_scaling_min_scale 1.0 // +wait 0783;sm_cvar // spitter_pz_claw_dmg 4 // +wait 0784;sm_cvar // ss_voice_hearpartner 1 // +wait 0785;sm_cvar steamworks_stats_disable 0 // +wait 0786;sm_cvar // step_spline 1 // +wait 0787;sm_cvar still_vel_limit 1 // +wait 0788;sm_cvar still_view_accel_limit 1000 // +wait 0789;sm_cvar suitvolume 1.0 // +wait 0790;sm_cvar survival_boomer_limit_increase 1 // +wait 0791;sm_cvar survival_charger_limit_increase 1 // +wait 0792;sm_cvar survival_generate_fake_times 0 // +wait 0793;sm_cvar survival_horde_stage_interval 40 // +wait 0794;sm_cvar survival_horde_stage_interval_decay 1 // +wait 0795;sm_cvar // survival_hunter_limit_increase 1 // +wait 0796;sm_cvar // survival_jockey_limit_increase 1 // +wait 0797;sm_cvar survival_lull_time 0 // +wait 0798;sm_cvar survival_lull_time_increment 0 // +wait 0799;sm_cvar survival_lull_time_max 0 // +wait 0800;sm_cvar survival_max_boomers 3 // +wait 0801;sm_cvar // survival_max_chargers 2 // +wait 0802;sm_cvar // survival_max_hunters 3 // +wait 0803;sm_cvar // survival_max_jockeys 2 // +wait 0804;sm_cvar // survival_max_smokers 4 // +wait 0805;sm_cvar // survival_max_specials 8 // +wait 0806;sm_cvar // survival_max_spitters 3 // +wait 0807;sm_cvar // survival_round_restart_delay 12 // +wait 0808;sm_cvar // survival_smoker_limit_increase 1 // +wait 0809;sm_cvar // survival_special_limit_increase 1 // +wait 0810;sm_cvar survival_special_spawn_interval 10 // +wait 0811;sm_cvar // survival_special_spawn_interval_decay 1 // +wait 0812;sm_cvar survival_special_stage_interval 120 // +wait 0813;sm_cvar // survival_spitter_limit_increase 1 // +wait 0814;sm_cvar // survival_tank_multiple_spawn_delay 10 // +wait 0815;sm_cvar // survival_tank_stage_interval 80 // +wait 0816;sm_cvar survival_tank_stage_interval_decay 10 // +wait 0817;sm_cvar // survivor_accuracy_upgrade_factor 0.5 // +wait 0818;sm_cvar survivor_burn_factor_easy 0.0 // +wait 0819;sm_cvar survivor_burn_factor_expert 0.3 // +wait 0820;sm_cvar survivor_burn_factor_hard 0.2 // +wait 0821;sm_cvar survivor_burn_factor_normal 0.1 // +wait 0822;sm_cvar survivor_calm_damage_delay 10 // +wait 0823;sm_cvar survivor_calm_deploy_delay 10 // +wait 0824;sm_cvar survivor_calm_intensity 0.1 // +wait 0825;sm_cvar survivor_calm_recent_enemy_delay 10 // +wait 0826;sm_cvar survivor_calm_weapon_delay 10 // +wait 0827;sm_cvar survivor_crawl_speed 100 // +wait 0828;sm_cvar survivor_crouch_speed 80 // +wait 0829;sm_cvar survivor_damage_speed_factor 0.3 // +wait 0830;sm_cvar survivor_drag_speed_multiplier 0.75 // +wait 0831;sm_cvar // survivor_ff_avoidance 1 // +wait 0832;sm_cvar survivor_ff_avoidance_pitch 10 // +wait 0833;sm_cvar // survivor_ff_avoidance_yaw 10 // +wait 0834;sm_cvar survivor_ff_tolerance 100 // +wait 0835;sm_cvar survivor_fog_vocalize_percent 1.0 // +wait 0836;sm_cvar survivor_friendly_fire_factor_easy 0.0 // +wait 0837;sm_cvar survivor_friendly_fire_factor_expert 0.3 // +wait 0838;sm_cvar survivor_friendly_fire_factor_hard 0.2 // +wait 0839;sm_cvar survivor_friendly_fire_factor_normal 0.025 // +wait 0840;sm_cvar survivor_fumes_walk_speed 100 // +wait 0841;sm_cvar survivor_give_attract_timeout 15 // +wait 0842;sm_cvar survivor_hanging_eye_height 100 // +wait 0843;sm_cvar survivor_hanging_from_tongue_eye_height 60 // +wait 0844;sm_cvar survivor_helping_hand_inhibit_duration 0.0 // +wait 0845;sm_cvar // survivor_hitsound_interval_timer 0.1 // +wait 0846;sm_cvar survivor_incap_hopeless_decay_rate 6 // +wait 0847;sm_cvar // survivor_incap_max_fall_damage 200 // +wait 0848;sm_cvar survivor_incap_tongued_decay_rate 20 // +wait 0849;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // +wait 0850;sm_cvar survivor_incapacitated_cycle_time 0.283333 // +wait 0851;sm_cvar survivor_incapacitated_dizzy_severity 0.0 // +wait 0852;sm_cvar survivor_incapacitated_dizzy_timer 5.0 // +wait 0853;sm_cvar survivor_incapacitated_eye_height 20 // +wait 0854;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // +wait 0855;sm_cvar survivor_incapacitated_roll 15 // +wait 0856;sm_cvar survivor_intensity_decay_threat_range 1000 // +wait 0857;sm_cvar survivor_intensity_recent_enemy_duration 10 // +wait 0858;sm_cvar survivor_it_duration 18 // +wait 0859;sm_cvar survivor_knockdown_roll -15 // +wait 0860;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // +wait 0861;sm_cvar // survivor_limit 4 // +wait 0862;sm_cvar survivor_limp_walk_speed 100 // +wait 0863;sm_cvar survivor_max_lunge_stagger_distance 100 // +wait 0864;sm_cvar // survivor_max_lunge_stagger_speed 220 // +wait 0865;sm_cvar // survivor_max_tongue_stagger_distance 200 // +wait 0866;sm_cvar survivor_max_tongue_stagger_duration 1 // +wait 0867;sm_cvar survivor_max_tug_distance 500 // +wait 0868;sm_cvar survivor_max_tug_duration 5 // +wait 0869;sm_cvar survivor_min_lunge_stagger_speed 0 // +wait 0870;sm_cvar survivor_pounce_victim_eye_height 30 // +wait 0871;sm_cvar survivor_respawn_with_guns 0 // +wait 0872;sm_cvar // survivor_revive_after_drag 0 // +wait 0873;sm_cvar // survivor_revive_continuous_fire 1 // +wait 0874;sm_cvar survivor_revive_duration 4.8 // +wait 0875;sm_cvar // survivor_revive_health 30 // +wait 0876;sm_cvar survivor_speed 220 // +wait 0877;sm_cvar survivor_speed_boost_factor 1.5 // +wait 0878;sm_cvar // survivor_sprint_multiplier 1.5 // +wait 0879;sm_cvar survivor_stun_immunity_duration 0.0 // +wait 0880;sm_cvar // survivor_team_hit_pitch_max 10 // +wait 0881;sm_cvar // survivor_team_hit_pitch_min -10 // +wait 0882;sm_cvar // survivor_team_hit_yaw_max 10 // +wait 0883;sm_cvar // survivor_team_hit_yaw_min -10 // +wait 0884;sm_cvar survivor_teammatefocus_speed 10 // +wait 0885;sm_cvar survivor_teammatefocus_stickyness 10 // +wait 0886;sm_cvar survivor_unstoppable_speed 180 // +wait 0887;sm_cvar survivor_upgrade_reload_duration 0.75 // +wait 0888;sm_cvar survivor_vision_range 2000 // +wait 0889;sm_cvar survivor_vision_range_obscured 1000 // +wait 0890;sm_cvar // sv__ragdoll_max_remove_per_frame 1 // +wait 0891;sm_cvar sv_accelerate 5.454545 // +wait 0892;sm_cvar sv_airaccelerate 15 // +wait 0893;sm_cvar sv_allow_lobby_connect_only 0 // +wait 0894;sm_cvar sv_allow_votes 1 // +wait 0895;sm_cvar sv_allow_wait_command 1 // +wait 0896;sm_cvar // sv_allowdownload 0 // +wait 0897;sm_cvar // sv_allowupload 0 // +wait 0898;sm_cvar // sv_alternateticks 0 // +wait 0899;sm_cvar // sv_autosave 0 // +wait 0900;sm_cvar sv_backspeed 1.0 // +wait 0901;sm_cvar // sv_banid_dev_enabled 0 // +wait 0902;sm_cvar sv_banid_enabled 1 // +wait 0903;sm_cvar sv_benchmark_numticks 0 // +wait 0904;sm_cvar sv_bounce 0.2 // +wait 0905;sm_cvar sv_client_cmdrate_difference 0 // +wait 0906;sm_cvar sv_client_max_interp_ratio 30 // +wait 0907;sm_cvar sv_client_min_interp_ratio 0 // +wait 0908;sm_cvar sv_client_predict 1 // +wait 0909;sm_cvar sv_clockcorrection_msecs 50 // +wait 0910;sm_cvar sv_consistency 0 // +wait 0911;sm_cvar sv_contact EricMizusawa02@gmail.com // +wait 0912;sm_cvar // sv_creationtickcheck 1 // +wait 0913;sm_cvar // sv_cycle_latch_timer 0.1 // +wait 0914;sm_cvar sv_demo_entity_record_rate 60 // +wait 0915;sm_cvar sv_disable_glow_faritems 0 // +wait 0916;sm_cvar // sv_doors_push_players 1 // +wait 0917;sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // +wait 0918;sm_cvar sv_extra_client_connect_time 15 // +wait 0919;sm_cvar sv_fallen_survivor_health_multiplier 1.0 // +wait 0920;sm_cvar sv_filterban 1 // +wait 0921;sm_cvar sv_footstepinterval 0.166667 // +wait 0922;sm_cvar // sv_force_time_of_day -1 // +wait 0923;sm_cvar sv_forcepreload 1 // +wait 0924;sm_cvar // sv_friction 4 // +wait 0925;sm_cvar sv_gameinstructor_disable 1 // +wait 0926;sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // +wait 0927;sm_cvar sv_gravity 731.121717 // +wait 0928;sm_cvar sv_healing_gnome_replenish_rate 2.0 // +wait 0929;sm_cvar sv_hibernate_ms 0 // +wait 0930;sm_cvar sv_hibernate_ms_vgui 0 // +wait 0931;sm_cvar sv_hibernate_postgame_delay 10 // +wait 0932;sm_cvar sv_hibernate_when_empty 0 // +wait 0933;sm_cvar sv_hosting_lobby 1 // +wait 0934;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // +wait 0935;sm_cvar sv_infected_police_tonfa_probability 0.25 // +wait 0936;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // +wait 0937;sm_cvar // sv_infected_scale_max 1.02941177 // +wait 0938;sm_cvar // sv_infected_scale_min 1.02941177 // +wait 0939;sm_cvar sv_lagflushbonecache 0 // +wait 0940;sm_cvar sv_lan 0 // +wait 0941;sm_cvar sv_log_onefile 1 // +wait 0942;sm_cvar sv_logbans 1 // +wait 0943;sm_cvar sv_logecho 1 // +wait 0944;sm_cvar sv_logfile 1 // +wait 0945;sm_cvar sv_logsdir logs // +wait 0946;sm_cvar sv_max_queries_sec 2 // +wait 0947;sm_cvar // sv_max_queries_sec_global 60 // +wait 0948;sm_cvar // sv_max_queries_window 30 // +wait 0949;sm_cvar sv_max_usercmd_future_ticks 15 // +wait 0950;sm_cvar sv_maxclientframes 120 // +wait 0951;sm_cvar sv_maxcmdrate 120 // +wait 0952;sm_cvar // sv_maxplayers 32 // +wait 0953;sm_cvar sv_maxrate 72000 // +wait 0954;sm_cvar // sv_maxreplay 0 // +wait 0955;sm_cvar sv_maxspeed 1000 // +wait 0956;sm_cvar sv_maxunlag 0.5 // +wait 0957;sm_cvar sv_maxupdaterate 120 // +wait 0958;sm_cvar sv_maxvelocity 1500 // +wait 0959;sm_cvar sv_mincmdrate 120 // +wait 0960;sm_cvar sv_minrate 72000 // +wait 0961;sm_cvar sv_minupdaterate 60 // +wait 0962;sm_cvar // sv_multiplayer_maxtempentities 32 // +wait 0963;sm_cvar sv_multiplayer_sounds 32 // +wait 0964;sm_cvar // sv_netvisdist 100000 // +wait 0965;sm_cvar sv_noclipaccelerate 5 // +wait 0966;sm_cvar sv_noclipfriction 4 // +wait 0967;sm_cvar sv_noclipspeed 3 // +wait 0968;sm_cvar sv_parallel_packentities 2 // +wait 0969;sm_cvar sv_parallel_sendsnapshot 2 // +wait 0970;sm_cvar sv_pausable 0 // +wait 0971;sm_cvar sv_pausable_dev 0 // +wait 0972;sm_cvar sv_pausable_dev_ds 0 // +wait 0973;sm_cvar sv_permawipe 0 // +wait 0974;sm_cvar sv_player_max_separation_force 0 // +wait 0975;sm_cvar sv_player_stuck_tolerance 3.0 // +wait 0976;sm_cvar // sv_playerperfhistorycount 128 // +wait 0977;sm_cvar sv_prop_door_max_close_attempts 20 // +wait 0978;sm_cvar sv_pure_kick_clients 0 // +wait 0979;sm_cvar sv_pushaway_clientside 2 // +wait 0980;sm_cvar sv_pushaway_clientside_size 0 // +wait 0981;sm_cvar sv_pushaway_force 100000 // +wait 0982;sm_cvar sv_pushaway_max_force 5000 // +wait 0983;sm_cvar // sv_pushaway_max_player_force 10000 // +wait 0984;sm_cvar sv_pushaway_min_force 1000 // +wait 0985;sm_cvar sv_pushaway_min_player_speed 80 // +wait 0986;sm_cvar sv_pushaway_player_force 100000 // +wait 0987;sm_cvar sv_pvsskipanimation 0 // +wait 0988;sm_cvar sv_pz_endgame_vote_period 15 // +wait 0989;sm_cvar // sv_pz_endgame_vote_post_period 5 // +wait 0990;sm_cvar sv_quota_stringcmdspersecond 2147483647 // +wait 0991;sm_cvar sv_ragdoll_maxcount 80 // +wait 0992;sm_cvar // sv_ragdoll_maxcount_boss 3 // +wait 0993;sm_cvar // sv_ragdoll_maxcount_generic 60 // +wait 0994;sm_cvar // sv_ragdoll_maxcount_gib 30 // +wait 0995;sm_cvar // sv_ragdoll_maxcount_special 12 // +wait 0996;sm_cvar // sv_ragdoll_maxcount_survivor 3 // +wait 0997;sm_cvar sv_rcon_banpenalty 0 // +wait 0998;sm_cvar sv_rcon_log 0 // +wait 0999;sm_cvar sv_rcon_maxfailures 20 // +wait 1000;sm_cvar sv_rcon_minfailures 20 // +wait 1001;sm_cvar sv_rcon_minfailuretime 1 // +wait 1002;sm_cvar sv_regeneration_wait_time 0.0 // +wait 1003;sm_cvar sv_region 0 // +wait 1004;sm_cvar // sv_rescue_disabled 0 // +wait 1005;sm_cvar sv_reservation_grace 3 // +wait 1006;sm_cvar sv_reservation_timeout 5 // +wait 1007;sm_cvar sv_rollangle 0.3 // +wait 1008;sm_cvar sv_rollspeed 440 // +wait 1009;sm_cvar // sv_script_think_interval 0.2 // +wait 1010;sm_cvar sv_search_key bizzymod // +wait 1011;sm_cvar sv_showanimstate_activities 0 // +wait 1012;sm_cvar sv_specaccelerate 5 // +wait 1013;sm_cvar sv_specnoclip 1 // +wait 1014;sm_cvar sv_specspeed 3 // +wait 1015;sm_cvar sv_spectatoridletime 5 // +wait 1016;sm_cvar sv_stats 0 // +wait 1017;sm_cvar sv_steamgroup 38693222 // +wait 1018;sm_cvar sv_steamgroup_exclusive 1 // +wait 1019;sm_cvar sv_stepsize 19.968995 // +wait 1020;sm_cvar sv_stopspeed 80 // +wait 1021;sm_cvar sv_tags "coop,realism,secure,versus," // +wait 1022;sm_cvar // sv_teststepsimulation 0 // +wait 1023;sm_cvar sv_timeout 30 // +wait 1024;sm_cvar sv_tracereffects_limit_general 30 // +wait 1025;sm_cvar sv_unlag_fixstuck 1 // +wait 1026;sm_cvar sv_unlockedchapters 2147483647 // +wait 1027;sm_cvar sv_vehicle_autoaim_scale 10 // +wait 1028;sm_cvar sv_visiblemaxplayers 8 // +wait 1029;sm_cvar // sv_voicecodec vaudio_celt // +wait 1030;sm_cvar sv_voiceenable 1 // +wait 1031;sm_cvar sv_vote_command_delay 1.5 // +wait 1032;sm_cvar sv_vote_creation_timer 0 // +wait 1033;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // +wait 1034;sm_cvar sv_vote_issue_change_map_later_allowed 1 // +wait 1035;sm_cvar sv_vote_issue_change_map_now_allowed 1 // +wait 1036;sm_cvar sv_vote_issue_change_mission_allowed 1 // +wait 1037;sm_cvar sv_vote_issue_kick_allowed 1 // +wait 1038;sm_cvar sv_vote_issue_restart_game_allowed 1 // +wait 1039;sm_cvar sv_vote_kick_ban_duration 1 // +wait 1040;sm_cvar sv_vote_plr_map_limit 2147483647 // +wait 1041;sm_cvar sv_vote_timer_duration 12 // +wait 1042;sm_cvar sv_wateraccelerate 1000 // +wait 1043;sm_cvar sv_waterdist 0 // +wait 1044;sm_cvar sv_waterfriction 1000 // +wait 1045;sm_cvar // sv_zombie_touch_trigger_delay 0.5 // +wait 1046;sm_cvar // sv_zoo_spacing 64 // +wait 1047;sm_cvar // sv_zoo_spacing_rows 192 // +wait 1048;sm_cvar // sv_zoo_spacing_wrap 80 // +wait 1049;sm_cvar // sv_zoo_tint_clr "153 153 153 255" // +wait 1050;sm_cvar sys_minidumpexpandedspew 0 // +wait 1051;sm_cvar sys_minidumpspewlines 0 // +wait 1052;sm_cvar tank_attack_range 60 // +wait 1053;sm_cvar tank_burn_duration 90 // +wait 1054;sm_cvar tank_burn_duration_expert 90 // +wait 1055;sm_cvar tank_burn_duration_hard 90 // +wait 1056;sm_cvar tank_fist_radius 16 // +wait 1057;sm_cvar tank_ground_pound_duration 2.0 // +wait 1058;sm_cvar tank_ground_pound_reveal_distance 800 // +wait 1059;sm_cvar tank_punch_getup_scale 0.333333 // +wait 1060;sm_cvar // tank_pz_forward 0.0 // +wait 1061;sm_cvar tank_run_spawn_delay 10 // +wait 1062;sm_cvar tank_stasis_time_suicide 86400 // +wait 1063;sm_cvar tank_stuck_time_choose_new_target 0.5 // +wait 1064;sm_cvar tank_stuck_time_suicide 86400 // +wait 1065;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // +wait 1066;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // +wait 1067;sm_cvar // tank_swing_arc 180 // +wait 1068;sm_cvar tank_swing_duration 0.183333 // +wait 1069;sm_cvar tank_swing_fast_interval 1.45 // +wait 1070;sm_cvar tank_swing_interval 1.45 // +wait 1071;sm_cvar tank_swing_miss_interval 1.45 // +wait 1072;sm_cvar tank_swing_physics_prop_force 2.0 // +wait 1073;sm_cvar tank_swing_range 60 // +wait 1074;sm_cvar tank_swing_yaw 100 // +wait 1075;sm_cvar tank_throw_aim_error 0 // +wait 1076;sm_cvar tank_throw_allow_range 600 // +wait 1077;sm_cvar tank_throw_lead_time_factor 0.25 // +wait 1078;sm_cvar tank_throw_loft_rate 0.015 // +wait 1079;sm_cvar // tank_throw_max_loft_angle 30 // +wait 1080;sm_cvar // tank_throw_min_interval 8 // +wait 1081;sm_cvar tank_visibility_tolerance_suicide 86400 // +wait 1082;sm_cvar tank_windup_time 0.483333 // +wait 1083;sm_cvar tauntfrequency 0.0 // +wait 1084;sm_cvar // telemetry_filtervalue 1000 // +wait 1085;sm_cvar telemetry_server 74.91.113.130 // +wait 1086;sm_cvar terror_ammo_multiplier 1.0 // +wait 1087;sm_cvar tf_arena_max_streak 10 // +wait 1088;sm_cvar tf_arena_preround_time 5 // +wait 1089;sm_cvar think_limit 0 // +wait 1090;sm_cvar tick_door_speed 2.0 // +wait 1091;sm_cvar tongue_bend_point_deflection 4 // +wait 1092;sm_cvar tongue_break_from_damage_amount 1000 // +wait 1093;sm_cvar tongue_bullet_radius 8 // +wait 1094;sm_cvar tongue_choke_damage_amount 6 // +wait 1095;sm_cvar // tongue_choke_damage_interval 1.0 // +wait 1096;sm_cvar tongue_cone_start_tolerance 0.1 // +wait 1097;sm_cvar tongue_drag_damage_amount 4 // +wait 1098;sm_cvar tongue_dropping_to_ground_time 0.5 // +wait 1099;sm_cvar tongue_fly_speed 1100 // +wait 1100;sm_cvar tongue_gravity_force 5000 // +wait 1101;sm_cvar tongue_health 200 // +wait 1102;sm_cvar tongue_hit_delay 10 // +wait 1103;sm_cvar tongue_los_forgiveness_time 1.5 // +wait 1104;sm_cvar tongue_miss_delay 2.5 // +wait 1105;sm_cvar // tongue_no_progress_break_interval 10 // +wait 1106;sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // +wait 1107;sm_cvar tongue_no_progress_choke_early_delay 0.5 // +wait 1108;sm_cvar tongue_no_progress_choke_time 0.25 // +wait 1109;sm_cvar // tongue_no_progress_damage_interval 0.5 // +wait 1110;sm_cvar tongue_no_progress_tolerance 10 // +wait 1111;sm_cvar tongue_player_dropping_to_ground_time 0.5 // +wait 1112;sm_cvar tongue_range 900 // +wait 1113;sm_cvar tongue_release_fatigue_penalty 2750 // +wait 1114;sm_cvar tongue_start_pull_delay 0.0 // +wait 1115;sm_cvar tongue_vertical_choke_dot 0.0 // +wait 1116;sm_cvar // tongue_vertical_choke_height 40 // +wait 1117;sm_cvar tongue_vertical_choke_time_off_ground 0.25 // +wait 1118;sm_cvar tongue_victim_acceleration 10 // +wait 1119;sm_cvar tongue_victim_accuracy_penalty 0.0 // +wait 1120;sm_cvar tongue_victim_max_speed 200 // +wait 1121;sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // +wait 1122;sm_cvar // tp_schedule_post_think 0 // +wait 1123;sm_cvar // tv_autoretry 0 // +wait 1124;sm_cvar tv_chattimelimit 0 // +wait 1125;sm_cvar tv_delay 0 // +wait 1126;sm_cvar tv_maxclients 32 // +wait 1127;sm_cvar tv_maxrate 36000 // +wait 1128;sm_cvar tv_name BizzyTV // +wait 1129;sm_cvar tv_snapshotrate 15 // +wait 1130;sm_cvar // tv_timeout 30 // +wait 1131;sm_cvar tv_title BizzyTV // +wait 1132;sm_cvar upgrade_explosive_bullet_force 10 // +wait 1133;sm_cvar upgrade_explosive_slug_force 20 // +wait 1134;sm_cvar upgrade_laser_sight_spread_factor 0.5 // +wait 1135;sm_cvar upgrade_pack_use_duration 1.5 // +wait 1136;sm_cvar upgradepack_forward_dist 16 // +wait 1137;sm_cvar upgradepack_max_drop_dist 0 // +wait 1138;sm_cvar versus_boss_buffer 2000 // +wait 1139;sm_cvar versus_boss_flow_max 0.80 // +wait 1140;sm_cvar versus_boss_flow_max_finale 0.90 // +wait 1141;sm_cvar versus_boss_flow_max_intro 0.80 // +wait 1142;sm_cvar versus_boss_flow_min 0.20 // +wait 1143;sm_cvar versus_boss_flow_min_finale 0.30 // +wait 1144;sm_cvar versus_boss_flow_min_intro 0.25 // +wait 1145;sm_cvar versus_boss_padding_max 0.0 // +wait 1146;sm_cvar versus_boss_padding_min 0.0 // +wait 1147;sm_cvar versus_force_start_time 180 // +wait 1148;sm_cvar versus_level_restart_delay 6 // +wait 1149;sm_cvar versus_marker_num 0 // +wait 1150;sm_cvar versus_round_restarttimer 20 // +wait 1151;sm_cvar versus_round_restarttimer_finale 20 // +wait 1152;sm_cvar // versus_shove_hunter_fov 90 // +wait 1153;sm_cvar // versus_shove_hunter_fov_pouncing 45 // +wait 1154;sm_cvar // versus_shove_jockey_fov_leaping 45 // +wait 1155;sm_cvar versus_special_respawn_interval 10 // +wait 1156;sm_cvar versus_tank_chance 1.0 // +wait 1157;sm_cvar versus_tank_chance_finale 1.0 // +wait 1158;sm_cvar versus_tank_chance_intro 1.0 // +wait 1159;sm_cvar versus_tank_flow_team_variation 0.0 // +wait 1160;sm_cvar versus_wandering_zombie_density 0.025 // +wait 1161;sm_cvar versus_witch_chance 0.0 // +wait 1162;sm_cvar versus_witch_chance_finale 0.0 // +wait 1163;sm_cvar versus_witch_chance_intro 0.0 // +wait 1164;sm_cvar versus_witch_flow_team_variation 0.0 // +wait 1165;sm_cvar // view_offset 0 // +wait 1166;sm_cvar // view_offset_down 0 // +wait 1167;sm_cvar // view_offset_forward 0 // +wait 1168;sm_cvar // view_offset_up 0 // +wait 1169;sm_cvar vismon_poll_frequency 0.5 // +wait 1170;sm_cvar // vismon_trace_limit 10 // +wait 1171;sm_cvar vomitjar_duration_infected_bot 30 // +wait 1172;sm_cvar vomitjar_duration_infected_pz 30 // +wait 1173;sm_cvar vomitjar_duration_survivor 15 // +wait 1174;sm_cvar vomitjar_radius 200 // +wait 1175;sm_cvar vprof_server_spike_threshold 999 // +wait 1176;sm_cvar vs_defib_penalty 0 // +wait 1177;sm_cvar vs_incap_bonus 25 // +wait 1178;sm_cvar vs_max_team_switches 2147483647 // +wait 1179;sm_cvar vs_score_pp_health 1.0 // +wait 1180;sm_cvar vs_score_pp_healthbuffer 1.0 // +wait 1181;sm_cvar // vs_survival_bonus 25 // +wait 1182;sm_cvar vs_survivor_damage_reduction 1.0 // +wait 1183;sm_cvar // vs_tank_damage 25 // +wait 1184;sm_cvar vs_tank_pound_damage 36 // +wait 1185;sm_cvar // vs_tank_rock_damage 24 // +wait 1186;sm_cvar vs_threat_initial_distance_first_map_max 10000 // +wait 1187;sm_cvar vs_threat_initial_distance_first_map_min 4000 // +wait 1188;sm_cvar // vs_threat_initial_distance_max 8000 // +wait 1189;sm_cvar vs_threat_initial_distance_min 2000 // +wait 1190;sm_cvar // vs_threat_radius 200 // +wait 1191;sm_cvar // vs_tiebreak_bonus 0 // +wait 1192;sm_cvar witch_rage_ramp_duration 3 // +wait 1193;sm_cvar xbox_steering_deadzone 0.05 // +wait 1194;sm_cvar z_acquire_far_range 2000 // +wait 1195;sm_cvar // z_acquire_far_time 5 // +wait 1196;sm_cvar // z_acquire_near_range 100 // +wait 1197;sm_cvar // z_acquire_near_time 1.0 // +wait 1198;sm_cvar // z_acquire_time_variance_factor 0.0 // +wait 1199;sm_cvar // z_added_light_max 0.5 // +wait 1200;sm_cvar // z_added_light_min 0.05 // +wait 1201;sm_cvar z_alert_dot 0.0 // +wait 1202;sm_cvar // z_alert_range 1000 // +wait 1203;sm_cvar z_anim_idle_speed_max 80 // +wait 1204;sm_cvar z_anim_idle_speed_min 1 // +wait 1205;sm_cvar z_attack_change_target_range 40 // +wait 1206;sm_cvar // z_attack_flow_range 1500 // +wait 1207;sm_cvar z_attack_incapacitated_damage 3 // +wait 1208;sm_cvar z_attack_infected_it_damage 5 // +wait 1209;sm_cvar z_attack_interval 0.666667 // +wait 1210;sm_cvar z_attack_max_range 40 // +wait 1211;sm_cvar z_attack_min_range 20 // +wait 1212;sm_cvar z_attack_movement_penalty 0.7 // +wait 1213;sm_cvar z_attack_on_the_run_range 40 // +wait 1214;sm_cvar z_attack_pz_it_damage 100 // +wait 1215;sm_cvar z_attention_range_lying_modifier 0.25 // +wait 1216;sm_cvar z_attention_range_sitting_modifier 0.5 // +wait 1217;sm_cvar // z_avoid_max_range 100 // +wait 1218;sm_cvar z_avoid_min_range 50 // +wait 1219;sm_cvar z_avoid_power 20 // +wait 1220;sm_cvar z_avoidforce 0 // +wait 1221;sm_cvar z_background_limit 40 // +wait 1222;sm_cvar z_backspeed 500 // +wait 1223;sm_cvar // z_bbq_min 0.0 // +wait 1224;sm_cvar // z_bbq_rate 0.01 // +wait 1225;sm_cvar // z_boomer_limit 1 // +wait 1226;sm_cvar z_boomer_near_dist 10000 // +wait 1227;sm_cvar // z_boundary_max_range 4000 // +wait 1228;sm_cvar // z_boundary_spread_speed 1000 // +wait 1229;sm_cvar z_brawl_chance 0 // +wait 1230;sm_cvar z_breakable_damage 25 // +wait 1231;sm_cvar z_burn_max 1.0 // +wait 1232;sm_cvar // z_burn_rate 0.01 // +wait 1233;sm_cvar z_burning_lifetime 15 // +wait 1234;sm_cvar z_carry_max_mass 100 // +wait 1235;sm_cvar z_chance 100 // +wait 1236;sm_cvar // z_charge_duration 2.4 // +wait 1237;sm_cvar z_charge_impact_angle 0.4 // +wait 1238;sm_cvar z_charge_impact_radius 150 // +wait 1239;sm_cvar // z_charge_interval 12 // +wait 1240;sm_cvar // z_charge_max_damage 10 // +wait 1241;sm_cvar // z_charge_max_force 800 // +wait 1242;sm_cvar // z_charge_max_speed 500 // +wait 1243;sm_cvar z_charge_min_force 600 // +wait 1244;sm_cvar z_charge_prop_damage 1000 // +wait 1245;sm_cvar z_charge_start_speed 300 // +wait 1246;sm_cvar // z_charge_warmup 0.5 // +wait 1247;sm_cvar // z_charger_health 600 // +wait 1248;sm_cvar z_charger_impact_epsilon 0 // +wait 1249;sm_cvar // z_charger_limit 1 // +wait 1250;sm_cvar z_charger_max_prop_force 10000 // +wait 1251;sm_cvar // z_charger_pound_dmg 15 // +wait 1252;sm_cvar z_charger_probe_alone 20 // +wait 1253;sm_cvar z_charger_probe_attack 20 // +wait 1254;sm_cvar z_claw_hit_pitch_max 15 // +wait 1255;sm_cvar z_claw_hit_pitch_min -15 // +wait 1256;sm_cvar z_claw_hit_yaw_max 15 // +wait 1257;sm_cvar z_claw_hit_yaw_min -15 // +wait 1258;sm_cvar // z_clear_area_range 250 // +wait 1259;sm_cvar // z_clear_max_time 5 // +wait 1260;sm_cvar // z_clear_min_time 0.1 // +wait 1261;sm_cvar // z_clear_min_time_range 250 // +wait 1262;sm_cvar // z_clear_range 500 // +wait 1263;sm_cvar z_close_target_notice_distance 40 // +wait 1264;sm_cvar z_common_limit 40 // +wait 1265;sm_cvar z_cooldown_spawn_safety_range 150 // +wait 1266;sm_cvar z_cough_cloud_expire 8 // +wait 1267;sm_cvar // z_cough_cloud_initial_cough_delay 0 // +wait 1268;sm_cvar z_cough_cloud_radius 150 // +wait 1269;sm_cvar z_crouch_speed 90 // +wait 1270;sm_cvar z_cull_timeout 4 // +wait 1271;sm_cvar z_damage_screen_fade_alpha 32 // +wait 1272;sm_cvar z_damage_screen_fade_duration 0.666667 // +wait 1273;sm_cvar // z_deafen_radius_one 50 // +wait 1274;sm_cvar // z_deafen_radius_three 150 // +wait 1275;sm_cvar // z_deafen_radius_two 100 // +wait 1276;sm_cvar // z_density_region_length 1500 // +wait 1277;sm_cvar z_difficulty Impossible // +wait 1278;sm_cvar z_director_special_spawn_delay 0 // +wait 1279;sm_cvar z_discard_min_range 0 // +wait 1280;sm_cvar z_discard_range 2000 // +wait 1281;sm_cvar z_door_pound_damage 1000 // +wait 1282;sm_cvar z_door_reopen_interval 0.1 // +wait 1283;sm_cvar z_door_retry_interval 1.0 // +wait 1284;sm_cvar z_exploding_force 1000 // +wait 1285;sm_cvar // z_exploding_health 50 // +wait 1286;sm_cvar z_exploding_inner_radius 200 // +wait 1287;sm_cvar // z_exploding_outer_radius 200 // +wait 1288;sm_cvar z_exploding_shove_interval 4 // +wait 1289;sm_cvar z_exploding_shove_max 3 // +wait 1290;sm_cvar z_exploding_shove_min 3 // +wait 1291;sm_cvar z_exploding_speed 200 // +wait 1292;sm_cvar z_exploding_splat 0 // +wait 1293;sm_cvar z_exploding_splat_radius 300 // +wait 1294;sm_cvar z_expressions 0 // +wait 1295;sm_cvar z_fallen_kill_suppress_time 120 // +wait 1296;sm_cvar z_falling_land_forward_speed 400 // +wait 1297;sm_cvar z_falling_land_hard_speed 400 // +wait 1298;sm_cvar z_falling_land_speed 400 // +wait 1299;sm_cvar // z_fatal_blast_incineration_probability 0 // +wait 1300;sm_cvar z_fatal_blast_max_ragdolls 20 // +wait 1301;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1302;sm_cvar z_female_boomer_spawn_chance 50 // +wait 1303;sm_cvar z_finale_spawn_mob_safety_range 300 // +wait 1304;sm_cvar z_finale_spawn_safety_range 150 // +wait 1305;sm_cvar // z_finale_spawn_safety_range_override 0 // +wait 1306;sm_cvar z_finale_spawn_tank_safety_range 300 // +wait 1307;sm_cvar z_fog_spawn 1 // +wait 1308;sm_cvar // z_force_attack_from_sound_range 500 // +wait 1309;sm_cvar z_forwardspeed 500 // +wait 1310;sm_cvar // z_frustration_lifetime 20 // +wait 1311;sm_cvar z_frustration_los_delay 0.5 // +wait 1312;sm_cvar z_frustration_spawn_delay 20 // +wait 1313;sm_cvar // z_gas_health 250 // +wait 1314;sm_cvar z_gas_speed 220 // +wait 1315;sm_cvar // z_ghost_ahead_flow 300 // +wait 1316;sm_cvar z_ghost_checkpoint_spawn_interval 10 // +wait 1317;sm_cvar z_ghost_delay_max 18 // +wait 1318;sm_cvar z_ghost_delay_min 18 // +wait 1319;sm_cvar z_ghost_delay_minspawn 1 // +wait 1320;sm_cvar z_ghost_finale_spawn_interval 10 // +wait 1321;sm_cvar z_ghost_friction 1.25 // +wait 1322;sm_cvar // z_ghost_group_spawn 1 // +wait 1323;sm_cvar // z_ghost_line_of_scrimmage_far 2000 // +wait 1324;sm_cvar // z_ghost_line_of_scrimmage_near 1000 // +wait 1325;sm_cvar // z_ghost_line_of_scrimmage_safety 10 // +wait 1326;sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 // +wait 1327;sm_cvar // z_ghost_los_expected_progress 1000 // +wait 1328;sm_cvar // z_ghost_offer_acceptance_time 0 // +wait 1329;sm_cvar // z_ghost_offer_spawn_safety_time 10 // +wait 1330;sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // +wait 1331;sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 // +wait 1332;sm_cvar // z_ghost_spawn_distance 300 // +wait 1333;sm_cvar z_ghost_spawn_interval 10 // +wait 1334;sm_cvar z_ghost_speed 440 // +wait 1335;sm_cvar // z_ghost_travel_distance 0 // +wait 1336;sm_cvar z_gib_explosion_force_factor 0.05 // +wait 1337;sm_cvar z_gib_force_factor 5.0 // +wait 1338;sm_cvar z_gun_damage 5 // +wait 1339;sm_cvar z_gun_force 100 // +wait 1340;sm_cvar // z_gun_horiz_punch 0 // +wait 1341;sm_cvar z_gun_physics_force 50 // +wait 1342;sm_cvar z_gun_range 80 // +wait 1343;sm_cvar z_gun_stun_duration 1.0 // +wait 1344;sm_cvar z_gun_survivor_force 100 // +wait 1345;sm_cvar z_gun_survivor_friend_push 0 // +wait 1346;sm_cvar z_gun_survivor_shove_dot 1.0 // +wait 1347;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // +wait 1348;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // +wait 1349;sm_cvar z_gun_swing_duration 0.183333 // +wait 1350;sm_cvar z_gun_swing_interval 0.666667 // +wait 1351;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // +wait 1352;sm_cvar z_gun_swing_vs_cooldown 0.666667 // +wait 1353;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // +wait 1354;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // +wait 1355;sm_cvar z_gun_swing_vs_restore_time 0.666667 // +wait 1356;sm_cvar z_head_damage_causes_wounds 1 // +wait 1357;sm_cvar z_health 75 // +wait 1358;sm_cvar // z_hear_gunfire_range 250 // +wait 1359;sm_cvar // z_hear_runner_far_range 1000 // +wait 1360;sm_cvar // z_hear_runner_near_range 500 // +wait 1361;sm_cvar // z_hit_chainsawer_factor 0.5 // +wait 1362;sm_cvar z_hit_from_behind_cosine 1.0 // +wait 1363;sm_cvar z_hit_from_behind_factor 1.0 // +wait 1364;sm_cvar z_hit_incap_factor_easy 1.0 // +wait 1365;sm_cvar z_hit_incap_factor_expert 2.0 // +wait 1366;sm_cvar // z_hit_incap_factor_hard 1.0 // +wait 1367;sm_cvar // z_hit_incap_factor_normal 1.0 // +wait 1368;sm_cvar z_holiday_gift_drop_chance 1.0 // +wait 1369;sm_cvar z_hunter_ground_normal 0.13052619 // +wait 1370;sm_cvar // z_hunter_health 250 // +wait 1371;sm_cvar // z_hunter_limit 1 // +wait 1372;sm_cvar z_hunter_lunge_distance 800 // +wait 1373;sm_cvar z_hunter_lunge_pitch 30 // +wait 1374;sm_cvar z_hunter_lunge_stagger_time 0.5 // +wait 1375;sm_cvar // z_hunter_max_pounce_bonus_damage 24 // +wait 1376;sm_cvar z_hunter_speed 260 // +wait 1377;sm_cvar // z_jockey_area_current_factor 1.0 // +wait 1378;sm_cvar z_jockey_area_hazard_bonus 3000 // +wait 1379;sm_cvar // z_jockey_area_range_factor 2.0 // +wait 1380;sm_cvar z_jockey_area_visibility_factor 500 // +wait 1381;sm_cvar // z_jockey_blend_rate 1.0 // +wait 1382;sm_cvar z_jockey_control_max 1.0 // +wait 1383;sm_cvar // z_jockey_control_min 0.8 // +wait 1384;sm_cvar z_jockey_control_variance 0.0 // +wait 1385;sm_cvar z_jockey_health 350 // +wait 1386;sm_cvar z_jockey_leap_again_timer 4 // +wait 1387;sm_cvar z_jockey_leap_range 250 // +wait 1388;sm_cvar z_jockey_leap_time 0.9 // +wait 1389;sm_cvar // z_jockey_limit 1 // +wait 1390;sm_cvar z_jockey_lookahead 400 // +wait 1391;sm_cvar z_jockey_min_ledge_distance 200 // +wait 1392;sm_cvar // z_jockey_min_mounted_speed 0.6 // +wait 1393;sm_cvar z_jockey_ride_damage 3 // +wait 1394;sm_cvar z_jockey_ride_damage_delay 0.0 // +wait 1395;sm_cvar // z_jockey_ride_damage_interval 1.0 // +wait 1396;sm_cvar z_jockey_ride_hazard_scan_distance 400 // +wait 1397;sm_cvar z_jockey_ride_scan_distance 600 // +wait 1398;sm_cvar // z_jockey_ride_scan_interval 1.0 // +wait 1399;sm_cvar z_jockey_speed 280 // +wait 1400;sm_cvar // z_jockey_speed_blend 2.0 // +wait 1401;sm_cvar // z_jockey_stagger_amount 0.0 // +wait 1402;sm_cvar // z_jockey_stagger_speed 2.0 // +wait 1403;sm_cvar // z_large_volume_mob_too_far_xy 2000 // +wait 1404;sm_cvar // z_large_volume_mob_too_far_z 200 // +wait 1405;sm_cvar // z_last_area_update_tolerance 2 // +wait 1406;sm_cvar // z_last_man_run_interval 2 // +wait 1407;sm_cvar // z_lean_wall_align_speed 300 // +wait 1408;sm_cvar // z_leap_attach_distance 60 // +wait 1409;sm_cvar // z_leap_cooldown 0.0 // +wait 1410;sm_cvar z_leap_far_attach_delay 0.0 // +wait 1411;sm_cvar z_leap_force_attach_distance 60 // +wait 1412;sm_cvar z_leap_interval 0.45 // +wait 1413;sm_cvar z_leap_interval_post_incap 15 // +wait 1414;sm_cvar z_leap_interval_post_ride 5.75 // +wait 1415;sm_cvar z_leap_max_distance 250 // +wait 1416;sm_cvar z_leap_power 440 // +wait 1417;sm_cvar z_lunge_cooldown 0.0 // +wait 1418;sm_cvar z_lunge_interval 0.0 // +wait 1419;sm_cvar z_lunge_power 625 // +wait 1420;sm_cvar // z_lunge_reflect 0 // +wait 1421;sm_cvar z_lunge_up 150 // +wait 1422;sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 // +wait 1423;sm_cvar // z_max_neighbor_range 200 // +wait 1424;sm_cvar // z_max_path_length 4000 // +wait 1425;sm_cvar // z_max_player_zombies 4 // +wait 1426;sm_cvar z_max_stagger_duration 0.8 // +wait 1427;sm_cvar z_max_survivor_damage 500 // +wait 1428;sm_cvar z_mega_mob_size 60 // +wait 1429;sm_cvar z_mega_mob_spawn_max_interval 300 // +wait 1430;sm_cvar z_mega_mob_spawn_min_interval 300 // +wait 1431;sm_cvar z_min_ladder_mount_dot 0.60876143 // +wait 1432;sm_cvar // z_minigun_atomize 1 // +wait 1433;sm_cvar z_minigun_cooldown_time 0.1 // +wait 1434;sm_cvar z_minigun_damage_rate 60000 // +wait 1435;sm_cvar // z_minigun_fire_anim_speed 1 // +wait 1436;sm_cvar z_minigun_fire_think_interval 0.033333 // +wait 1437;sm_cvar z_minigun_firing_speed 20 // +wait 1438;sm_cvar z_minigun_overheat_time 100 // +wait 1439;sm_cvar z_minigun_rate_of_fire 1800 // +wait 1440;sm_cvar z_minigun_spin_down_speed 10 // +wait 1441;sm_cvar z_minigun_spin_up_speed 20 // +wait 1442;sm_cvar z_minigun_spread 3.0 // +wait 1443;sm_cvar z_minigun_stand_distance 40 // +wait 1444;sm_cvar z_minion_aim_tolerance 0.075 // +wait 1445;sm_cvar z_minion_limit 4 // +wait 1446;sm_cvar // z_mob_min_notify_count 10 // +wait 1447;sm_cvar // z_mob_music_size 10 // +wait 1448;sm_cvar // z_mob_population_density 0.005 // +wait 1449;sm_cvar // z_mob_recharge_rate 0.0025 // +wait 1450;sm_cvar z_mob_sacrifice_timeout 4 // +wait 1451;sm_cvar z_mob_spawn_finale_size 40 // +wait 1452;sm_cvar z_mob_spawn_max_interval_easy 120 // +wait 1453;sm_cvar z_mob_spawn_max_interval_expert 120 // +wait 1454;sm_cvar z_mob_spawn_max_interval_hard 120 // +wait 1455;sm_cvar z_mob_spawn_max_interval_normal 120 // +wait 1456;sm_cvar z_mob_spawn_max_size 40 // +wait 1457;sm_cvar z_mob_spawn_min_interval_easy 60 // +wait 1458;sm_cvar z_mob_spawn_min_interval_expert 60 // +wait 1459;sm_cvar z_mob_spawn_min_interval_hard 60 // +wait 1460;sm_cvar z_mob_spawn_min_interval_normal 60 // +wait 1461;sm_cvar z_mob_spawn_min_size 10 // +wait 1462;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // +wait 1463;sm_cvar z_must_wander 1 // +wait 1464;sm_cvar // z_noise_level_fade_rate 50 // +wait 1465;sm_cvar // z_noise_level_footstep 150 // +wait 1466;sm_cvar // z_noise_level_hold_time 0.333333 // +wait 1467;sm_cvar // z_noise_level_max 150 // +wait 1468;sm_cvar // z_noise_level_vocalize 150 // +wait 1469;sm_cvar z_non_head_damage_factor_easy 2.0 // +wait 1470;sm_cvar z_non_head_damage_factor_expert 1.0 // +wait 1471;sm_cvar z_non_head_damage_factor_hard 1.0 // +wait 1472;sm_cvar z_non_head_damage_factor_multiplier 1.0 // +wait 1473;sm_cvar // z_non_head_damage_factor_normal 1.0 // +wait 1474;sm_cvar z_notice_it_range 2000 // +wait 1475;sm_cvar z_notice_near_range 40 // +wait 1476;sm_cvar z_player_lunge_up 100 // +wait 1477;sm_cvar // z_player_zombie_land_delay 0.0 // +wait 1478;sm_cvar // z_pounce_allow_partial_hidden 1 // +wait 1479;sm_cvar z_pounce_crouch_delay 0.9 // +wait 1480;sm_cvar // z_pounce_damage 5 // +wait 1481;sm_cvar z_pounce_damage_delay 0.0 // +wait 1482;sm_cvar z_pounce_damage_interrupt 1000 // +wait 1483;sm_cvar // z_pounce_damage_interval 0.5 // +wait 1484;sm_cvar z_pounce_delay 0.0 // +wait 1485;sm_cvar z_pounce_door_damage 1000 // +wait 1486;sm_cvar z_pounce_shake_amplitude 6 // +wait 1487;sm_cvar z_pounce_shake_duration 2.0 // +wait 1488;sm_cvar z_pounce_shake_radius 300 // +wait 1489;sm_cvar z_pounce_silence_range 400 // +wait 1490;sm_cvar z_pounce_stumble_force 6 // +wait 1491;sm_cvar z_pounce_stumble_radius 175 // +wait 1492;sm_cvar z_puking_eye_height 50 // +wait 1493;sm_cvar z_push_force 1000 // +wait 1494;sm_cvar z_push_mass_max 100 // +wait 1495;sm_cvar z_pushaway_force 0 // +wait 1496;sm_cvar z_ragdoll_discard_range 2147483647 // +wait 1497;sm_cvar z_reload_chatter_intensity 0.1 // +wait 1498;sm_cvar z_reload_chatter_nearby_friend_range 1000 // +wait 1499;sm_cvar z_reload_chatter_recent_enemy 10 // +wait 1500;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // +wait 1501;sm_cvar z_reload_chatter_shotgun_interval 5 // +wait 1502;sm_cvar // z_respawn_distance 0 // +wait 1503;sm_cvar // z_respawn_interval 0 // +wait 1504;sm_cvar z_restrict_team_change 0 // +wait 1505;sm_cvar z_round_start_attack_prevention 0.0 // +wait 1506;sm_cvar z_round_start_replacement_time 60 // +wait 1507;sm_cvar z_run_exertion_interval 0.666667 // +wait 1508;sm_cvar z_safe_spawn_range 0 // +wait 1509;sm_cvar // z_scout_mob_spawn_range 3000 // +wait 1510;sm_cvar // z_scrimmage_creep_delay 10 // +wait 1511;sm_cvar // z_scrimmage_creep_rate 100 // +wait 1512;sm_cvar z_shotgun_bonus_damage_multiplier 10 // +wait 1513;sm_cvar z_shotgun_bonus_damage_range 60 // +wait 1514;sm_cvar z_shove_friend_speed 220 // +wait 1515;sm_cvar z_sidespeed 500 // +wait 1516;sm_cvar z_skirmish_spawn_max_interval 60 // +wait 1517;sm_cvar z_skirmish_spawn_max_size 10 // +wait 1518;sm_cvar z_skirmish_spawn_min_interval 30 // +wait 1519;sm_cvar // z_skirmish_spawn_min_size 1 // +wait 1520;sm_cvar // z_smoker_limit 1 // +wait 1521;sm_cvar // z_spawn_flow_limit 1500 // +wait 1522;sm_cvar // z_spawn_height 12 // +wait 1523;sm_cvar z_spawn_mobs_behind_chance 50 // +wait 1524;sm_cvar // z_spawn_range 1500 // +wait 1525;sm_cvar z_spawn_safety_range 150 // +wait 1526;sm_cvar z_spawn_speed 440 // +wait 1527;sm_cvar z_special_burn_dmg_scale 5 // +wait 1528;sm_cvar z_special_spawn_interval 10 // +wait 1529;sm_cvar z_speed 260 // +wait 1530;sm_cvar z_spit_detonate_delay 0.0 // +wait 1531;sm_cvar z_spit_interval 15 // +wait 1532;sm_cvar z_spit_latency 0.283333 // +wait 1533;sm_cvar z_spit_range 950 // +wait 1534;sm_cvar z_spit_spread_delay 0.0 // +wait 1535;sm_cvar z_spit_velocity 950 // +wait 1536;sm_cvar // z_spitter_health 100 // +wait 1537;sm_cvar z_spitter_high_chance 0 // +wait 1538;sm_cvar // z_spitter_limit 1 // +wait 1539;sm_cvar z_spitter_max_wait_time 20 // +wait 1540;sm_cvar z_spitter_range 950 // +wait 1541;sm_cvar z_spitter_speed 240 // +wait 1542;sm_cvar z_splat_survivor_pitch_max 15 // +wait 1543;sm_cvar z_splat_survivor_pitch_min -15 // +wait 1544;sm_cvar z_splat_survivor_shake_amplitude 100 // +wait 1545;sm_cvar z_splat_survivor_shake_duration 2.0 // +wait 1546;sm_cvar z_splat_survivor_shake_frequency 100 // +wait 1547;sm_cvar z_splat_survivor_shake_radius 300 // +wait 1548;sm_cvar z_splat_survivor_yaw_max 15 // +wait 1549;sm_cvar z_splat_survivor_yaw_min -15 // +wait 1550;sm_cvar // z_splatterdistance 100 // +wait 1551;sm_cvar // z_stumble_max_curve_accel 5 // +wait 1552;sm_cvar // z_stumble_max_curve_rate 5 // +wait 1553;sm_cvar z_survivor_respawn_health 40 // +wait 1554;sm_cvar z_tank_attack_interval 1.45 // +wait 1555;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // +wait 1556;sm_cvar z_tank_damage_slow_max_range 32 // +wait 1557;sm_cvar z_tank_damage_slow_min_range 32 // +wait 1558;sm_cvar // z_tank_footstep_shake_amplitude 5 // +wait 1559;sm_cvar z_tank_footstep_shake_duration 2.0 // +wait 1560;sm_cvar z_tank_footstep_shake_interval 0.1 // +wait 1561;sm_cvar z_tank_footstep_shake_radius 1000 // +wait 1562;sm_cvar z_tank_grenade_damage 1000 // +wait 1563;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // +wait 1564;sm_cvar z_tank_grenade_roll -15 // +wait 1565;sm_cvar // z_tank_grenade_slowdown 0 // +wait 1566;sm_cvar z_tank_has_special_blood 1 // +wait 1567;sm_cvar z_tank_health 5000 // +wait 1568;sm_cvar z_tank_incapacitated_health 2000 // +wait 1569;sm_cvar z_tank_max_stagger_distance 300 // +wait 1570;sm_cvar z_tank_max_stagger_duration 2.0 // +wait 1571;sm_cvar z_tank_max_stagger_fade_duration 2.0 // +wait 1572;sm_cvar z_tank_rock_radius 96 // +wait 1573;sm_cvar z_tank_speed 200 // +wait 1574;sm_cvar z_tank_speed_vs 220 // +wait 1575;sm_cvar z_tank_stagger_fade_alpha 128 // +wait 1576;sm_cvar z_tank_stagger_fade_duration 2.0 // +wait 1577;sm_cvar z_tank_throw_force 850 // +wait 1578;sm_cvar // z_tank_throw_health 50 // +wait 1579;sm_cvar z_tank_throw_interval 4.5 // +wait 1580;sm_cvar z_tank_walk_speed 120 // +wait 1581;sm_cvar z_throttle_hit_interval_easy 0.25 // +wait 1582;sm_cvar z_throttle_hit_interval_expert 0.5 // +wait 1583;sm_cvar z_throttle_hit_interval_hard 0.25 // +wait 1584;sm_cvar z_throttle_hit_interval_normal 0.25 // +wait 1585;sm_cvar z_use_belt_item_tolerance 0.0 // +wait 1586;sm_cvar z_use_tolerance 0.79335334 // +wait 1587;sm_cvar // z_vision_range 1000 // +wait 1588;sm_cvar // z_vision_range_alert 2000 // +wait 1589;sm_cvar z_vision_range_daylight 2000 // +wait 1590;sm_cvar // z_vision_range_obscured 1000 // +wait 1591;sm_cvar // z_vision_range_obscured_alert 1000 // +wait 1592;sm_cvar z_vocalize_burn_max_interval 1.0 // +wait 1593;sm_cvar z_vocalize_burn_min_interval 0.5 // +wait 1594;sm_cvar z_vocalize_shot_interval 0.5 // +wait 1595;sm_cvar z_vomit_boxsize 2.0 // +wait 1596;sm_cvar z_vomit_drag 1.0 // +wait 1597;sm_cvar z_vomit_duration 1.25 // +wait 1598;sm_cvar z_vomit_fade_duration 6 // +wait 1599;sm_cvar z_vomit_fade_start 6 // +wait 1600;sm_cvar z_vomit_fatigue 2001 // +wait 1601;sm_cvar z_vomit_float -100 // +wait 1602;sm_cvar z_vomit_hit_pitch_max 10 // +wait 1603;sm_cvar z_vomit_hit_pitch_min -10 // +wait 1604;sm_cvar z_vomit_hit_yaw_max 15 // +wait 1605;sm_cvar z_vomit_hit_yaw_min -15 // +wait 1606;sm_cvar z_vomit_interval 18 // +wait 1607;sm_cvar z_vomit_lifetime 0.25 // +wait 1608;sm_cvar z_vomit_maxdamagedist 400 // +wait 1609;sm_cvar // z_vomit_range 300 // +wait 1610;sm_cvar // z_vomit_slide_mult 0.5 // +wait 1611;sm_cvar // z_vomit_slide_rate 0.1 // +wait 1612;sm_cvar // z_vomit_vecrand 0.05 // +wait 1613;sm_cvar z_vomit_velocity 2000 // +wait 1614;sm_cvar z_vomit_velocityfadeend 0.5 // +wait 1615;sm_cvar z_vomit_velocityfadestart 0.3 // +wait 1616;sm_cvar z_walk_speed 120 // +wait 1617;sm_cvar z_wandering_density 0.025 // +wait 1618;sm_cvar // z_witch_anger_rate 0.2 // +wait 1619;sm_cvar // z_witch_attack_range 60 // +wait 1620;sm_cvar z_witch_berserk_range 400 // +wait 1621;sm_cvar z_witch_burn_time 20 // +wait 1622;sm_cvar z_witch_damage_per_kill_hit 30 // +wait 1623;sm_cvar z_witch_discard_range 0 // +wait 1624;sm_cvar z_witch_flashlight_range 600 // +wait 1625;sm_cvar z_witch_health 2500 // +wait 1626;sm_cvar // z_witch_hostile_at_me_anger 2 // +wait 1627;sm_cvar z_witch_max_retreat_range 0 // +wait 1628;sm_cvar z_witch_max_threat_time 3 // +wait 1629;sm_cvar z_witch_min_retreat_range 0 // +wait 1630;sm_cvar z_witch_min_threat_time 3 // +wait 1631;sm_cvar z_witch_personal_space 300 // +wait 1632;sm_cvar z_witch_relax_rate 0.2 // +wait 1633;sm_cvar z_witch_retreat_exit_hidden_duration 0 // +wait 1634;sm_cvar z_witch_retreat_exit_range 0 // +wait 1635;sm_cvar z_witch_retreat_min_duration 0 // +wait 1636;sm_cvar // z_witch_speed 300 // +wait 1637;sm_cvar z_witch_speed_inured 300 // +wait 1638;sm_cvar z_witch_threat_hostile_range 800 // +wait 1639;sm_cvar z_witch_threat_normal_range 600 // +wait 1640;sm_cvar z_witch_tongue_range 50 // +wait 1641;sm_cvar z_witch_wander_hear_radius 400 // +wait 1642;sm_cvar z_witch_wander_music_max_dist 2147483647 // +wait 1643;sm_cvar z_witch_wander_music_max_interval 30 // +wait 1644;sm_cvar z_witch_wander_music_min_dist 2147483647 // +wait 1645;sm_cvar z_witch_wander_music_min_interval 5 // +wait 1646;sm_cvar z_witch_wander_personal_space 400 // +wait 1647;sm_cvar z_witch_wander_personal_time 3 // +wait 1648;sm_cvar // servercfgfile "server.cfg" From 6db1dae4f090ea521021ebc445809df4931ec01b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 16:53:59 -0500 Subject: [PATCH 2499/2978] Update cvars.cfg --- cfg/cvars.cfg | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 9ab469a9..435263e6 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -523,9 +523,9 @@ wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 wait 0512 ; sm_cvar // nav_obscure_range 300 wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.965925826 wait 0514 ; sm_cvar // nav_save_history 10 -wait 0515 ; sm_cvar // nav_selected_set_border_color "255 255 0 255" -wait 0516 ; sm_cvar // nav_selected_set_color "255 255 255 255" -wait 0517 ; sm_cvar // nav_show_area_info 0.2 +wait 0515 ; sm_cvar nav_selected_set_border_color "102 102 0 255" +wait 0516 ; sm_cvar nav_selected_set_color "255 255 204 255" +wait 0517 ; sm_cvar nav_show_area_info 0.2 wait 0518 ; sm_cvar nav_slope_limit 0.70710678 wait 0519 ; sm_cvar nav_slope_tolerance 0.087515574 wait 0520 ; sm_cvar // nav_solid_props 1 @@ -1031,7 +1031,7 @@ wait 1015 ; sm_cvar sv_spectatoridletime 5 wait 1016 ; sm_cvar sv_stats 0 wait 1017 ; sm_cvar sv_steamgroup 38693222 wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 -wait 1019 ; sm_cvar sv_stepsize 19.968995 // 18.96 +wait 1019 ; sm_cvar sv_stepsize 19.968995 // 18.93 wait 1020 ; sm_cvar sv_stopspeed 80 wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," wait 1022 ; sm_cvar // sv_teststepsimulation 0 @@ -1215,8 +1215,8 @@ wait 1194 ; sm_cvar // z_acquire_far_time 5 wait 1195 ; sm_cvar // z_acquire_near_range 100 wait 1196 ; sm_cvar // z_acquire_near_time 1 wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0 -wait 1198 ; sm_cvar // z_added_light_max 0.5 -wait 1199 ; sm_cvar // z_added_light_min 0.05 +wait 1198 ; sm_cvar z_added_light_max 0.5 +wait 1199 ; sm_cvar z_added_light_min 0.05 wait 1200 ; sm_cvar z_alert_dot 0.0 wait 1201 ; sm_cvar // z_alert_range 1000 wait 1202 ; sm_cvar z_anim_idle_speed_max 80 @@ -1656,7 +1656,7 @@ wait 1635 ; sm_cvar // z_witch_speed 300 wait 1636 ; sm_cvar z_witch_speed_inured 300 wait 1637 ; sm_cvar z_witch_threat_hostile_range 800 wait 1638 ; sm_cvar z_witch_threat_normal_range 600 -wait 1639 ; sm_cvar z_witch_tongue_range 50 +wait 1639 ; sm_cvar z_witch_tongue_range 20 wait 1640 ; sm_cvar z_witch_wander_hear_radius 400 wait 1641 ; sm_cvar z_witch_wander_music_max_dist 2147483647 wait 1642 ; sm_cvar z_witch_wander_music_max_interval 30 From c3980c4d1eb2195af91d02eaa637fec69832098b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:03:45 -0500 Subject: [PATCH 2500/2978] Update cvars.cfg --- cfg/cvars.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 435263e6..9bf3928d 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -971,7 +971,7 @@ wait 0955 ; sm_cvar // sv_maxreplay 0 wait 0956 ; sm_cvar sv_maxspeed 1000 wait 0957 ; sm_cvar sv_maxunlag 0.5 wait 0958 ; sm_cvar sv_maxupdaterate 60 -wait 0959 ; sm_cvar sv_maxvelocity 1500 +wait 0959 ; sm_cvar sv_maxvelocity 1500 // 1414213563 wait 0960 ; sm_cvar sv_mincmdrate 60 wait 0961 ; sm_cvar sv_minrate 72000 wait 0962 ; sm_cvar sv_minupdaterate 60 @@ -1129,8 +1129,8 @@ wait 1112 ; sm_cvar tongue_range 900 wait 1113 ; sm_cvar tongue_release_fatigue_penalty 2750 wait 1114 ; sm_cvar tongue_start_pull_delay 0 wait 1115 ; sm_cvar tongue_vertical_choke_dot 0.0 -wait 1116 ; sm_cvar // tongue_vertical_choke_height 40 -wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 +wait 1116 ; sm_cvar tongue_vertical_choke_height 40 +wait 1117 ; sm_cvar tongue_vertical_choke_time_off_ground 0.3 wait 1118 ; sm_cvar tongue_victim_acceleration 10 wait 1119 ; sm_cvar tongue_victim_accuracy_penalty 0 wait 1120 ; sm_cvar tongue_victim_max_speed 200 From 45cc75e02867deb8c920c56399be1ccac41f6957 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:05:50 -0500 Subject: [PATCH 2501/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 9bf3928d..2d6fd515 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -521,7 +521,7 @@ wait 0509 ; sm_cvar nav_lying_down_percent 0 wait 0510 ; sm_cvar nav_max_auto_area_size 32768 // 46340.950012 wait 0511 ; sm_cvar nav_max_vis_delta_list_length 0 wait 0512 ; sm_cvar // nav_obscure_range 300 -wait 0513 ; sm_cvar // nav_potentially_visible_dot_tolerance 0.965925826 +wait 0513 ; sm_cvar nav_potentially_visible_dot_tolerance 0.965925826 wait 0514 ; sm_cvar // nav_save_history 10 wait 0515 ; sm_cvar nav_selected_set_border_color "102 102 0 255" wait 0516 ; sm_cvar nav_selected_set_color "255 255 204 255" From 412e789601b27cb854f861e2aad41bd28f127d04 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:26:06 -0500 Subject: [PATCH 2502/2978] Update cvars.cfg --- cfg/cvars.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 2d6fd515..4ab06112 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -157,7 +157,7 @@ wait 0153 ; sm_cvar // director_ready_radius 300 wait 0154 ; sm_cvar // director_relax_max_flow_travel 3000 wait 0155 ; sm_cvar director_relax_max_interval 20 wait 0156 ; sm_cvar director_relax_min_interval 10 -wait 0157 ; sm_cvar // director_report_screen_delay 10 +wait 0157 ; sm_cvar // director_report_screen_delay 5 wait 0158 ; sm_cvar // director_special_battlefield_respawn_interval 10 wait 0159 ; sm_cvar // director_special_finale_offer_length 10 wait 0160 ; sm_cvar director_special_initial_spawn_delay_max 0 @@ -1217,7 +1217,7 @@ wait 1196 ; sm_cvar // z_acquire_near_time 1 wait 1197 ; sm_cvar // z_acquire_time_variance_factor 0 wait 1198 ; sm_cvar z_added_light_max 0.5 wait 1199 ; sm_cvar z_added_light_min 0.05 -wait 1200 ; sm_cvar z_alert_dot 0.0 +wait 1200 ; sm_cvar z_alert_dot 0.0 // 0.258819045 wait 1201 ; sm_cvar // z_alert_range 1000 wait 1202 ; sm_cvar z_anim_idle_speed_max 80 wait 1203 ; sm_cvar z_anim_idle_speed_min 1 @@ -1231,8 +1231,8 @@ wait 1210 ; sm_cvar z_attack_min_range 20 wait 1211 ; sm_cvar z_attack_movement_penalty 0.7 wait 1212 ; sm_cvar z_attack_on_the_run_range 40 wait 1213 ; sm_cvar z_attack_pz_it_damage 100 -wait 1214 ; sm_cvar z_attention_range_lying_modifier 0.25 -wait 1215 ; sm_cvar z_attention_range_sitting_modifier 0.5 +wait 1214 ; sm_cvar z_attention_range_lying_modifier 1.0 +wait 1215 ; sm_cvar z_attention_range_sitting_modifier 1.0 wait 1216 ; sm_cvar // z_avoid_max_range 100 wait 1217 ; sm_cvar z_avoid_min_range 50 wait 1218 ; sm_cvar z_avoid_power 20 @@ -1391,7 +1391,7 @@ wait 1370 ; sm_cvar // z_hunter_limit 1 wait 1371 ; sm_cvar z_hunter_lunge_distance 800 wait 1372 ; sm_cvar z_hunter_lunge_pitch 30 wait 1373 ; sm_cvar z_hunter_lunge_stagger_time 0.5 -wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 24 +wait 1374 ; sm_cvar // z_hunter_max_pounce_bonus_damage 29 wait 1375 ; sm_cvar z_hunter_speed 260 wait 1376 ; sm_cvar // z_jockey_area_current_factor 1 wait 1377 ; sm_cvar z_jockey_area_hazard_bonus 3000 From 222bde1cde8159ff54f34255ed4975ca17f66aa4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:36:12 -0500 Subject: [PATCH 2503/2978] Update cvars.cfg --- cfg/cvars.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 4ab06112..d20d67ef 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -950,8 +950,8 @@ wait 0934 ; sm_cvar sv_hosting_lobby 1 wait 0935 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 wait 0936 ; sm_cvar sv_infected_police_tonfa_probability 0.25 wait 0937 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 -wait 0938 ; sm_cvar sv_infected_scale_max 1.0 // 1.02941177 -wait 0939 ; sm_cvar sv_infected_scale_min 1.0 // 1.01470588 +wait 0938 ; sm_cvar sv_infected_scale_max 1.01470588 // 1.02941177 +wait 0939 ; sm_cvar sv_infected_scale_min 1.01470588 // 1.02941177 wait 0940 ; sm_cvar sv_lagflushbonecache 0 wait 0941 ; sm_cvar sv_lan 0 wait 0942 ; sm_cvar sv_log_onefile 1 From d6172a14deb66b0609fa421a703a956d021599a6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:36:41 -0500 Subject: [PATCH 2504/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index d20d67ef..0d6388a7 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -27,7 +27,7 @@ wait 0026 ; sm_cvar ammo_turret_pz_damage 10 wait 0027 ; sm_cvar ammo_turret_survivor_damage 0 wait 0028 ; sm_cvar ammo_turret_tank_damage 50 wait 0029 ; sm_cvar ammo_turret_witch_damage 25 -wait 0030 ; sm_cvar autoaim_max_deflect 0.9998476952 +wait 0030 ; sm_cvar autoaim_max_deflect 1.0 wait 0031 ; sm_cvar autoaim_max_dist 2000 wait 0032 ; sm_cvar boomer_exposed_time_tolerance 30 From b81759ca0735d1afe514f552107d37dae02813fe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:50:22 -0500 Subject: [PATCH 2505/2978] Update launcher.cfg --- cfg/launcher.cfg | 337 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 337 insertions(+) diff --git a/cfg/launcher.cfg b/cfg/launcher.cfg index 8b137891..f3a77a40 100644 --- a/cfg/launcher.cfg +++ b/cfg/launcher.cfg @@ -1 +1,338 @@ ++ai_debug_ragdoll_magnets 0 ++ai_debug_speech 0 ++ai_expression_frametime 0.1 ++ai_expression_optimization 0 ++ai_force_serverside_ragdoll 0 ++ai_LOS_mode 0 ++ai_post_frame_navigation 0 ++ai_sequence_debug 0 ++ai_setupbones_debug 0 ++ai_show_hull_attacks 0 ++ai_use_visibility_cache 1 ++allow_all_bot_survivor_team 0 ++autoaim_max_deflect 1.0 ++autoaim_max_dist 2000 ++autoaim_viewing_client 1 ++breakable_disable_gib_limit 0 ++breakable_multiplayer 1 + ++car_alarm_chirp_distance 500 ++car_alarm_chirp_duration 1 ++car_alarm_chirp_interval 1 ++car_alarm_distance 1000 ++car_alarm_duration 20 ++cc_norepeat 0 ++collision_shake_amp 0.0 ++collision_shake_freq 0.0 ++collision_shake_time 0.0 ++commentary_available 1 ++common_dps_spew 0 ++common_dps_window 0 + ++debug_l4dverbose 0 ++debug_materialmodifycontrol 0 ++debug_overlay_fullposition 0 ++debug_physimpact 0 ++debug_touchlinks 0 ++decalfrequency 1.25 ++director_afk_timeout 20 ++director_allow_infected_bots 1 ++director_min_start_players 1 ++director_report_screen_delay 5 ++director_survival_setup_time 0 ++director_vs_convert_pills 0.0 ++dispcoll_drawplane 0 ++displaysoundlist 0 + ++elevator_movedelay 0 ++ent_debugkeys "" ++ent_show_contexts 0 ++ent_steadystate_batchsize 20 ++ent_steadystate_cooldown 5 ++ent_steadystate_delay 5 ++ent_steadystate_enable 1 ++ent_steadystate_interval 0.1 + ++fall_speed_fatal 7 ++fall_speed_safe 5 ++fidget_max_interval 20 ++fidget_min_interval 10 ++fire_absorbrate 100 ++fire_dmgbase 0 ++fire_dmginterval 1 ++fire_dmgscale 0.1 ++fire_extabsorb 100 ++fire_extscale 100 ++fire_growthrate 1 ++fire_heatscale 0.1 ++fire_incomingheatscale 0.1 ++fire_maxabsorb 100 ++flex_expression "" ++flex_talk 0 ++func_break_reduction_factor 1.0 ++func_breakdmg_bullet 1 ++func_breakdmg_club 3 ++func_breakdmg_explosive 2 + ++g_debug_doors 0 ++g_debug_npc_vehicle_roles 0 ++g_debug_transitions 0 ++grenadelauncher_startpos_forward 16 ++grenadelauncher_startpos_right 4 ++grenadelauncher_startpos_up 0 ++grenadelauncher_vel_up 125 ++grenadelauncher_vel_variance 0 + ++inferno_max_trace_per_tick 16 + ++l4d1_survivor_give_item 0 ++l4d_show_incapupdate 0 ++l4d_show_weaponequip 0 ++l4d_stats_nogameplaycheck 1 ++l4d_stats_track 1 ++lservercfgfile listenserver.cfg + ++mapcyclefile mapcycle.txt ++mp_allowNPCs 1 ++mp_autocrosshair 1 ++mp_autokick 0 ++mp_autoteambalance 0 ++mp_c4timer 10 ++mp_clan_ready_signal ready ++mp_clan_readyrestart 0 ++mp_defaultteam 0 ++mp_enableroundwaittime 0 ++mp_falldamage 0 ++mp_flashlight 1 ++mp_footsteps 1 ++mp_forcerespawn 1 ++mp_fraglimit 0 ++mp_freezetime 0 ++mp_humanteam any ++mp_limitteams 0 ++mp_logdetail 0 ++mp_restartgame 0 ++mp_roundtime 9 ++mp_spawnprotectiontime 0 ++mp_stalemate_at_timelimit 0 ++mp_stalemate_enable 0 ++mp_stalemate_timelimit 240 ++mp_startmoney 16000 ++mp_teamlist hgrunt;scientist ++mp_teamoverride 1 ++mp_teamplay 0 ++mp_tkpunish 0 ++mp_waitingforplayers_cancel 0 ++mp_waitingforplayers_restart 0 ++mp_waitingforplayers_time 0 ++mp_weaponstay 0 ++music_bank_max_duration 86400 ++music_bank_min_duration 86400 + ++nav_drag_selection_volume_zmax_offset 32 ++nav_drag_selection_volume_zmin_offset 32 ++nav_save_history 10 ++nb_avoid 0 ++nb_avoid_interval 1 ++nb_player_move_direct 0 ++nextlevel "" ++npc_vphysics 0 + ++phys2_shoot_speed 250 ++phys_impactforcescale 1 ++phys_penetration_error_time 0 ++phys_shoot_torque 1000000 ++phys_speeds 0 ++phys_stressbodyweights 5 ++phys_timescale 1 ++phys_upimpactforcescale 0.35 ++physicsshadowupdate_render 0 ++pipe_bomb_beep_interval_delta 0.025 ++pipe_bomb_beep_min_interval 0.083333 ++pipe_bomb_initial_beep_interval 0.533333 ++pipe_bomb_shake_amplitude 50 ++pipe_bomb_shake_radius 1000 ++pipe_bomb_timer_duration 7 ++player_old_armor 0 ++prop_active_gib_limit 30 ++prop_active_gib_max_fade_time 10 + ++rr_debugplayer -1 ++rr_debugresponseconcept "" ++rr_debugresponses 0 ++rr_debugrule "" ++rr_dumpresponses 0 + ++sb_allow_leading 0 ++sb_melee_approach_victim 0 ++sb_reachable_cache_paranoia 1 ++sb_skill survivor ++sb_temp_health_consider_factor 0.8 ++sb_toughness_buffer 20 ++sb_transition 1 ++scene_async_prefetch_spew 0 ++scene_clientplayback 1 ++scene_forcecombined 0 ++scene_maxcaptionradius 1500 ++script_attach_debugger_at_startup 0 ++script_break_in_native_debugger_on_error 0 ++servercfgfile server.cfg ++sk_player_arm 3 ++sk_player_chest 3 ++sk_player_head 3 ++sk_player_leg 3 ++sk_player_stomach 3 ++spec_filter any ++spec_filter_infected any ++spec_filter_survivors any ++step_spline 1 ++survivor_death_anims 0 ++survivor_incap_hopeless_decay_rate 6 ++survivor_incap_max_fall_damage 200 ++survivor_incap_tongued_decay_rate 20 ++survivor_limit 4 ++survivor_model_selection -1 ++survivor_respawn_with_guns 1 ++sv__ragdoll_max_remove_per_frame 1 ++sv_allow_votes 1 ++sv_benchmark_autovprofrecord 0 ++sv_benchmark_numticks 0 ++sv_bonus_challenge 0 ++sv_clockcorrection_msecs 50 ++sv_debug_entity "" ++sv_infected_scale_max 1.0 ++sv_infected_scale_min 1.0 ++sv_lagflushbonecache 0 ++sv_lagpushticks 0 ++sv_massreport 0 ++sv_max_usercmd_future_ticks 15 ++sv_maxunlag 0.5 ++sv_music_debug 0 ++sv_player_max_separation_force 0 ++sv_playerperfhistorycount 128 ++sv_pz_endgame_vote_period 15 ++sv_pz_endgame_vote_post_period 5 ++sv_ragdoll_maxcount 80 ++sv_ragdoll_maxcount_boss 3 ++sv_ragdoll_maxcount_generic 60 ++sv_ragdoll_maxcount_gib 30 ++sv_ragdoll_maxcount_special 12 ++sv_ragdoll_maxcount_survivor 3 ++sv_ragdoll_version 1 ++sv_regeneration_wait_time 0 ++sv_rescue_disabled 0 ++sv_runcmds 1 ++sv_script_think_interval 0.1 ++sv_showladders 0 ++sv_strict_notarget 0 ++sv_teststepsimulation 1 ++sv_thinktimecheck 0 ++sv_threaded_init 0 ++sv_unlag 1 ++sv_unlag_debug 0 ++sv_unlag_fixstuck 1 ++sv_vehicle_autoaim_scale 10 ++sv_vote_command_delay 1.5 ++sv_vote_failure_timer 0 ++sv_vote_issue_change_difficulty_allowed 1 ++sv_vote_issue_change_map_later_allowed 1 ++sv_vote_issue_change_map_now_allowed 1 ++sv_vote_issue_change_mission_allowed 1 ++sv_vote_issue_kick_allowed 1 ++sv_vote_issue_restart_game_allowed 1 ++sv_vote_kick_ban_duration 5 ++sv_vote_timer_duration 15 ++sv_zoo_model_filter "" ++sv_zoo_spacing 64 ++sv_zoo_spacing_rows 192 ++sv_zoo_spacing_wrap 80 ++sv_zoo_tint_clr "153 153 153 255" ++sv_zoo_tint_loop 1 ++sv_zoo_wrap_skin 1 + ++tank_rock_overhead_percent 100 ++target_scan_use_query_cache 1 ++tauntfrequency 0 ++template_debug 0 ++tongue_bullet_radius 8 ++trace_report 0 ++tutor 0 ++tv_allow_camera_man 1 ++tv_allow_static_shots 1 ++tv_delay 0 ++tv_delaymapchange 0 + ++versus_force_start_time 180 ++versus_marker_num 0 ++versus_round_restarttimer 15 ++versus_round_restarttimer_finale 15 ++voice_serverdebug 0 ++vprof_scope_entity_gamephys 0 ++vprof_scope_entity_thinks 0 ++vprof_think_limit 0 ++vs_score_pp_health 1.0 ++vs_score_pp_healthbuffer 1.0 + ++weapon_showproficiency 0 ++witch_rage_ramp_duration 3 + ++xbox_steering_deadzone 0.05 ++xc_crouch_debounce 0 + ++z_attack_change_target_range 40 ++z_attack_interval 0 ++z_attack_max_range 40 ++z_attack_min_range 20 ++z_attack_movement_penalty 0.7 ++z_attack_on_the_run_range 40 ++z_bbq_min 0.0 ++z_bbq_rate 0.01 ++z_burn_max 1.0 ++z_burn_rate 0.01 ++z_checkpoint_debug 0 ++z_damage_screen_fade_alpha 32 ++z_damage_screen_fade_duration 0.666667 ++z_debug_infected_server_anim 0 ++z_debug_stuck "" ++z_door_pound_damage 1000 ++z_exploding_force 1000 ++z_exploding_inner_radius 200 ++z_exploding_outer_radius 200 ++z_fatal_blast_incineration_probability 0 ++z_fatal_blast_max_ragdolls 20 ++z_fatal_blast_min_ragdolls 1 ++z_finale_spawn_safety_range_override 0 ++z_ghost_cooldown 0 ++z_ghost_delay_minspawn 1 ++z_ghost_duration 1 ++z_ghost_group_spawn 1 ++z_ghost_line_of_scrimmage_far 2000 ++z_ghost_line_of_scrimmage_near 1000 ++z_ghost_line_of_scrimmage_safety 10 ++z_ghost_line_of_scrimmage_threat_bonus 1000 ++z_ghost_los_expected_progress 1500 ++z_ghost_offer_acceptance_time 0 ++z_ghost_offer_spawn_safety_time 20 ++z_ghost_spawn_distance 300 ++z_head_damage_causes_wounds 1 ++z_hunter_lunge_distance 800 ++z_hunter_lunge_pitch 25 ++z_max_survivor_damage 300 ++z_minigun_atomize 1 ++z_non_head_damage_factor_multiplier 1.0 ++z_population c1streets ++z_pounce_shake_amplitude 6 ++z_pounce_shake_duration 2 ++z_pounce_shake_radius 300 ++z_pounce_stumble_radius 0 ++z_ragdoll_discard_range 3000 ++z_scrimmage_sphere 1 ++z_survivor_respawn_health 40 ++z_tank_footstep_shake_amplitude 5 ++z_tank_footstep_shake_duration 2 ++z_tank_footstep_shake_interval 0.1 ++z_tank_footstep_shake_radius 1000 ++z_use_next_difficulty_damage_factor 0 ++z_witch_always_kills 0 ++z_witch_tongue_range 0 From 024775eb6ac1b5a4ac6c7193249251a3eb1af39d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:53:57 -0500 Subject: [PATCH 2506/2978] Update cvars.cfg From 38cb2cb82ed4f322f6ec4532df10791aedaaee51 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:53:57 -0500 Subject: [PATCH 2507/2978] Update cvars.cfg From 665183e24beac21ac069bfbbdf1c7af86762f93b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 6 Jan 2026 17:54:14 -0500 Subject: [PATCH 2508/2978] Update launcher.cfg --- cfg/launcher.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/launcher.cfg b/cfg/launcher.cfg index f3a77a40..3467ec06 100644 --- a/cfg/launcher.cfg +++ b/cfg/launcher.cfg @@ -54,8 +54,8 @@ +ent_steadystate_enable 1 +ent_steadystate_interval 0.1 -+fall_speed_fatal 7 -+fall_speed_safe 5 ++fall_speed_fatal 749.39976 ++fall_speed_safe 499.59984 +fidget_max_interval 20 +fidget_min_interval 10 +fire_absorbrate 100 From d9e8ba71e06e7354bb99284ad1b05a02fa3f914e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 09:58:59 -0500 Subject: [PATCH 2509/2978] Update filter.cfg --- cfg/filter.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 03cc5129..1ca8ccb5 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -253,7 +253,7 @@ wait 0252;sm_cvar // hack_elevator_z_offset 16 // wait 0253;sm_cvar host_flush_threshold 0 // wait 0254;sm_cvar host_timescale 1.0 // wait 0255;sm_cvar host_xbox_e3_restart 0 // -wait 0256;sm_cvar hostfile "myhost.txt" // +wait 0256;sm_cvar hostfile myhost.txt // wait 0257;sm_cvar hostname "Bizzy's Moonmod" // wait 0258;sm_cvar // hostport 27019 // wait 0259;sm_cvar hunter_committed_attack_range 600 // @@ -298,7 +298,7 @@ wait 0297;sm_cvar l4d_stats_nogameplaycheck 1 // wait 0298;sm_cvar l4d_stats_track 1 // wait 0299;sm_cvar // ladder_autocenter 1 // wait 0300;sm_cvar ladder_horizon -0.38268343 // -wait 0301;sm_cvar // lservercfgfile "listenserver.cfg" // +wait 0301;sm_cvar // lservercfgfile listenserver.cfg // wait 0302;sm_cvar mat_aaquality 0 // wait 0303;sm_cvar mat_antialias 8 // wait 0304;sm_cvar mat_depthbias_normal 0.0 // @@ -359,7 +359,7 @@ wait 0358;sm_cvar // mm_server_search_server_lifetime 120 // wait 0359;sm_cvar // mm_server_search_update_interval 30 // wait 0360;sm_cvar // morph_path 0 // wait 0361;sm_cvar motd_enabled 1 // -wait 0362;sm_cvar motdfile "mymotd.txt" // +wait 0362;sm_cvar motdfile mymotd.txt // wait 0363;sm_cvar mounted_gun_cooldown_time 0.1 // wait 0364;sm_cvar mounted_gun_mount_cooldown_time 0.0 // wait 0365;sm_cvar mounted_gun_overheat_penalty_time 0 // @@ -512,8 +512,8 @@ wait 0511;sm_cvar nav_max_vis_delta_list_length 0 // wait 0512;sm_cvar // nav_obscure_range 300 // wait 0513;sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // wait 0514;sm_cvar // nav_save_history 10 // -wait 0515;sm_cvar // nav_selected_set_border_color "255 255 0 255" // -wait 0516;sm_cvar // nav_selected_set_color "255 255 255 255" // +wait 0515;sm_cvar // nav_selected_set_border_color "102 102 0 255" // +wait 0516;sm_cvar // nav_selected_set_color "255 255 204 255" // wait 0517;sm_cvar // nav_show_area_info 0.25 // wait 0518;sm_cvar // nav_slope_limit 0.70710678 // wait 0519;sm_cvar // nav_slope_tolerance 0.087515574 // @@ -1645,4 +1645,4 @@ wait 1644;sm_cvar z_witch_wander_music_min_dist 2147483647 // wait 1645;sm_cvar z_witch_wander_music_min_interval 5 // wait 1646;sm_cvar z_witch_wander_personal_space 400 // wait 1647;sm_cvar z_witch_wander_personal_time 3 // -wait 1648;sm_cvar // servercfgfile "server.cfg" +wait 1648;sm_cvar // servercfgfile server.cfg From e9aac03de8ef86474aba6e7863eb3caead1d8524 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 10:22:40 -0500 Subject: [PATCH 2510/2978] Update console.cfg --- cfg/console.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index ab3fc51a..7b8c0ca6 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -33,7 +33,7 @@ func_break_max_pieces 30 host_flush_threshold 0 host_framerate 0 // host_map "" -host_xbox_e3_restart 0 +host_xbox_e3_restart 1440 hostfile myhost.txt // hostip 1247506818 hostname "#{Server_Name}#" @@ -58,7 +58,7 @@ mat_monitorgamma_tv_enabled 1 mat_queue_mode 2 // mat_queue_report 0 // mat_spewalloc 0 -maxplayers 32 +maxplayers 33 mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" motd_enabled 0 motdfile mymotd.txt From a6fb7d3295c6451058f3adea3aa3559953f59220 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 10:45:04 -0500 Subject: [PATCH 2511/2978] Update console.cfg --- cfg/console.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 7b8c0ca6..66d10423 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -101,8 +101,8 @@ net_splitrate 2 // R) . . . -r_drawmodelstatsoverlaymax 2 -r_drawmodelstatsoverlaymin 1 +r_drawmodelstatsoverlaymax 1 +r_drawmodelstatsoverlaymin 0 // r_dynamic 1 // r_eyemove 1 r_eyeshift_x 0.0 From 66b44d8a0c865cea9367ffdf4bb4009d4b734fc8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:23:02 -0500 Subject: [PATCH 2512/2978] Create z --- cfg/z | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/z diff --git a/cfg/z b/cfg/z new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/z @@ -0,0 +1 @@ + From a11fbdf04bfb80558205c8483da0a89b6230b40a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:23:26 -0500 Subject: [PATCH 2513/2978] Rename z to z.cfg --- cfg/{z => z.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{z => z.cfg} (100%) diff --git a/cfg/z b/cfg/z.cfg similarity index 100% rename from cfg/z rename to cfg/z.cfg From bec48ed8e93317db9d173bbb8431831d92da095a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:23:45 -0500 Subject: [PATCH 2514/2978] Create director.cfg --- cfg/director.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/director.cfg diff --git a/cfg/director.cfg b/cfg/director.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/director.cfg @@ -0,0 +1 @@ + From ae1c5394603dc4a9a340164dd88a7d26eb0011ee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:25:01 -0500 Subject: [PATCH 2515/2978] Create survivor.cfg --- cfg/survivor.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/survivor.cfg diff --git a/cfg/survivor.cfg b/cfg/survivor.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/survivor.cfg @@ -0,0 +1 @@ + From c68b5b9677019a942e12ec3f51e6a2751ee64ff5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:25:13 -0500 Subject: [PATCH 2516/2978] Create mp.cfg --- mp.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 mp.cfg diff --git a/mp.cfg b/mp.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/mp.cfg @@ -0,0 +1 @@ + From 7beb3cdd99a82bbe97de9e71f6af597c732d7b96 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:25:35 -0500 Subject: [PATCH 2517/2978] Delete mp.cfg --- mp.cfg | 1 - 1 file changed, 1 deletion(-) delete mode 100644 mp.cfg diff --git a/mp.cfg b/mp.cfg deleted file mode 100644 index 8b137891..00000000 --- a/mp.cfg +++ /dev/null @@ -1 +0,0 @@ - From b07031c5f884bd2590f2afb6b42f682ebb90a833 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:25:44 -0500 Subject: [PATCH 2518/2978] Create mp.cfg --- cfg/mp.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/mp.cfg diff --git a/cfg/mp.cfg b/cfg/mp.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/mp.cfg @@ -0,0 +1 @@ + From f1b764791dd2c118171572b3124b0f4e7eb58462 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:26:02 -0500 Subject: [PATCH 2519/2978] Create sb.cfg --- cfg/sb.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/sb.cfg diff --git a/cfg/sb.cfg b/cfg/sb.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/sb.cfg @@ -0,0 +1 @@ + From 72c7bb9adce289883f3c3d6a07f7d8981cf26843 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:26:26 -0500 Subject: [PATCH 2520/2978] Create nb.cfg --- cfg/nb.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/nb.cfg diff --git a/cfg/nb.cfg b/cfg/nb.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/nb.cfg @@ -0,0 +1 @@ + From 687d8bc3e65ee2087b7b86defe0a5c5679948a3b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 7 Jan 2026 12:31:50 -0500 Subject: [PATCH 2521/2978] Update sv.cfg --- cfg/sv.cfg | 237 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 236 insertions(+), 1 deletion(-) diff --git a/cfg/sv.cfg b/cfg/sv.cfg index 8b137891..8ec1f318 100644 --- a/cfg/sv.cfg +++ b/cfg/sv.cfg @@ -1 +1,236 @@ - +sm_cvar sv__ragdoll_max_remove_per_frame 1 +sm_cvar sv_accelerate 5.5 +sm_cvar sv_airaccelerate 15 +sm_cvar sv_allow_lobby_connect_only 0 +sm_cvar sv_allow_votes 1 +sm_cvar sv_allow_wait_command 1 +sm_cvar sv_allowdownload 1 +sm_cvar sv_allowupload 1 +sm_cvar sv_alltalk 1 +sm_cvar sv_alternateticks 1 +sm_cvar sv_always_full_flush 0 +sm_cvar sv_autosave 1 +sm_cvar sv_backspeed 1 +sm_cvar sv_banid_dev_enabled 0 +sm_cvar sv_banid_enabled 1 +sm_cvar sv_benchmark_autovprofrecord 0 +sm_cvar sv_benchmark_numticks 0 +sm_cvar sv_bonus_challenge 0 +sm_cvar sv_bounce 0.2 +sm_cvar sv_cacheencodedents 1 +sm_cvar sv_cheats 0 +sm_cvar sv_client_cmdrate_difference 0 +sm_cvar sv_client_max_interp_ratio 30 +sm_cvar sv_client_min_interp_ratio 0 +sm_cvar sv_client_predict 1 +sm_cvar sv_clockcorrection_msecs 50 +sm_cvar sv_consistency 0 +sm_cvar sv_contact " " +sm_cvar sv_creationtickcheck 1 +sm_cvar sv_cycle_latch_timer 0.1 +sm_cvar sv_debug_entity "" +sm_cvar sv_debug_player_use 0 +sm_cvar sv_debugmanualmode 0 +sm_cvar sv_debugtempentities 0 +sm_cvar sv_deltaprint 0 +sm_cvar sv_deltatime 0 +sm_cvar sv_demo_entity_record_rate 60 +sm_cvar sv_disable_glow_faritems 0 +sm_cvar sv_disable_glow_survivors 0 +sm_cvar sv_disable_querycache 0 +sm_cvar sv_doors_push_players 1 +sm_cvar sv_downloadurl | steamcommunity.com/groups/bizzymod | bizzymod.com | +sm_cvar sv_dumpstringtables 0 +sm_cvar sv_enableoldqueries 0 +sm_cvar sv_extra_client_connect_time 30 +sm_cvar sv_fallen_survivor_health_multiplier 1 +sm_cvar sv_filterban 1 +sm_cvar sv_footstepinterval 0.166667 +sm_cvar sv_footsteps 1 +sm_cvar sv_force_time_of_day -1 +sm_cvar sv_force_transmit_ents 0 +sm_cvar sv_forcepreload 1 +sm_cvar sv_friction 4 +sm_cvar sv_gameinstructor_disable 0 +sm_cvar sv_gametypes +sm_cvar sv_gravity 720 +sm_cvar sv_healing_gnome_replenish_rate 2 +sm_cvar sv_hibernate_ms 0 +sm_cvar sv_hibernate_ms_vgui 0 +sm_cvar sv_hibernate_postgame_delay 0 +sm_cvar sv_hibernate_when_empty 0 +sm_cvar sv_hosting_lobby 1 +sm_cvar sv_infected_ceda_vomitjar_probability 0.125 +sm_cvar sv_infected_police_tonfa_probability 0.25 +sm_cvar sv_infected_riot_control_tonfa_probability 0.25 +sm_cvar sv_infected_scale_max 1.025 +sm_cvar sv_infected_scale_min 1.025 +sm_cvar sv_infinite_ammo 0 +sm_cvar sv_infinite_primary_ammo 0 +sm_cvar sv_instancebaselines 1 +sm_cvar sv_lagcompensationforcerestore 1 +sm_cvar sv_lagflushbonecache 1 +sm_cvar sv_lagpushticks 0 +sm_cvar sv_lan 0 +sm_cvar sv_log_onefile 1 +sm_cvar sv_logbans 1 +sm_cvar sv_logblocks 0 +sm_cvar sv_logdownloadlist 0 +sm_cvar sv_logecho 1 +sm_cvar sv_logfile 1 +sm_cvar sv_logflush 0 +sm_cvar sv_logsdir logs +sm_cvar sv_massreport 0 +sm_cvar sv_master_legacy_mode 0 +sm_cvar sv_master_share_game_socket 1 +sm_cvar sv_max_queries_sec 6 +sm_cvar sv_max_queries_sec_global 60 +sm_cvar sv_max_queries_window 60 +sm_cvar sv_max_usercmd_future_ticks 15 +sm_cvar sv_maxclientframes 60 +sm_cvar sv_maxcmdrate 120 +sm_cvar sv_maxplayers 32 +sm_cvar sv_maxrate 72000 +sm_cvar sv_maxreplay 0 +sm_cvar sv_maxroutable 1200 +sm_cvar sv_maxspeed 1000 +sm_cvar sv_maxunlag 0.5 +sm_cvar sv_maxupdaterate 60 +sm_cvar sv_maxvelocity 1500 +sm_cvar sv_memlimit 0 +sm_cvar sv_mincmdrate 60 +sm_cvar sv_minrate 72000 +sm_cvar sv_minupdaterate 60 +sm_cvar sv_multiplayer_maxtempentities 64 +sm_cvar sv_multiplayer_sounds 64 +sm_cvar sv_music_debug 0 +sm_cvar sv_netvisdist 10000 +sm_cvar sv_new_delta_bits 1 +sm_cvar sv_no_navmesh 0 +sm_cvar sv_noclipaccelerate 5 +sm_cvar sv_noclipduringpause 0 +sm_cvar sv_noclipfriction 4 +sm_cvar sv_noclipspeed 3 +sm_cvar sv_optimizedmovement 1 +sm_cvar sv_parallel_packentities 2 +sm_cvar sv_parallel_sendsnapshot 2 +sm_cvar sv_password "" +sm_cvar sv_pausable 0 +sm_cvar sv_pausable_dev 0 +sm_cvar sv_pausable_dev_ds 0 +sm_cvar sv_permawipe 0 +sm_cvar sv_player_max_separation_force 0 +sm_cvar sv_player_stuck_tolerance 1 +sm_cvar sv_playerperfhistorycount 0 +sm_cvar sv_prop_door_max_close_attempts 20 +sm_cvar sv_pure_kick_clients 0 +sm_cvar sv_pure_trace 0 +sm_cvar sv_pushaway_clientside 2 +sm_cvar sv_pushaway_clientside_size 15 +sm_cvar sv_pushaway_force 300000 +sm_cvar sv_pushaway_max_force 2000 +sm_cvar sv_pushaway_max_player_force 10000 +sm_cvar sv_pushaway_min_force 500 +sm_cvar sv_pushaway_min_player_speed 80 +sm_cvar sv_pushaway_player_force 200000 +sm_cvar sv_pvsskipanimation 1 +sm_cvar sv_pz_endgame_vote_period 15 +sm_cvar sv_pz_endgame_vote_post_period 3 +sm_cvar sv_quota_stringcmdspersecond 2147483647 +sm_cvar sv_ragdoll_maxcount 80 +sm_cvar sv_ragdoll_maxcount_boss 80 +sm_cvar sv_ragdoll_maxcount_generic 80 +sm_cvar sv_ragdoll_maxcount_gib 80 +sm_cvar sv_ragdoll_maxcount_special 80 +sm_cvar sv_ragdoll_maxcount_survivor 80 +sm_cvar sv_ragdoll_version 1 +sm_cvar sv_rcon_banpenalty 0 +sm_cvar sv_rcon_log 0 +sm_cvar sv_rcon_maxfailures 20 +sm_cvar sv_rcon_minfailures 20 +sm_cvar sv_rcon_minfailuretime 1 +sm_cvar sv_regeneration_force_on 0 +sm_cvar sv_regeneration_wait_time 0 +sm_cvar sv_region 0 +sm_cvar sv_rescue_disabled 0 +sm_cvar sv_reservation_grace 3 +sm_cvar sv_reservation_timeout 5 +sm_cvar sv_rollangle 0.3 +sm_cvar sv_rollspeed 450 +sm_cvar sv_runcmds 1 +sm_cvar sv_script_think_interval 0 +sm_cvar sv_search_key bizzymod +sm_cvar sv_search_team_key bizzymod +sm_cvar sv_sendtables 0 +sm_cvar sv_show_whitelist_msg 0 +sm_cvar sv_showanimstate -1 +sm_cvar sv_showanimstate_activities 1 +sm_cvar sv_showanimstate_log 0 +sm_cvar sv_showdamage 0 +sm_cvar sv_showdebugtracers 0 +sm_cvar sv_showfootsteps 0 +sm_cvar sv_showhitboxes -1 +sm_cvar sv_showimpacts 0 +sm_cvar sv_showladders 0 +sm_cvar sv_showlagcompensation 0 +sm_cvar sv_showonlyhitbox -1 +sm_cvar sv_showplayerhitboxes 0 +sm_cvar sv_skyname sky_l4d_c1_1_hdr +sm_cvar sv_sound_discardextraunreliable 1 +sm_cvar sv_soundemitter_trace -1 +sm_cvar sv_specaccelerate 5 +sm_cvar sv_specnoclip 1 +sm_cvar sv_specspeed 3 +sm_cvar sv_spectatoridletime 5 +sm_cvar sv_stats 0 +sm_cvar sv_steamgroup 38693222 +sm_cvar sv_steamgroup_exclusive 1 +sm_cvar sv_stepsize 19 +sm_cvar sv_stopspeed 80 +sm_cvar sv_stressbots 0 +sm_cvar sv_strict_notarget 0 +sm_cvar sv_suppress_viewpunch 0 +sm_cvar sv_sync_anims_spawn 0 +sm_cvar sv_sync_client_updates 0 +sm_cvar sv_tags Coop,Realism,Secure,Versus +sm_cvar sv_tankpropfade 1 +sm_cvar sv_teststepsimulation 1 +sm_cvar sv_thinktimecheck 0 +sm_cvar sv_threaded_init 0 +sm_cvar sv_timeout 86400 +sm_cvar sv_tracereffects_limit_general 2147483647 +sm_cvar sv_turbophysics 1 +sm_cvar sv_turbophysics_shadow 0 +sm_cvar sv_unlag 1 +sm_cvar sv_unlag_debug 0 +sm_cvar sv_unlag_fixstuck 1 +sm_cvar sv_unlockedchapters 2147483647 +sm_cvar sv_useexplicitdelete 1 +sm_cvar sv_vehicle_autoaim_scale 10 +sm_cvar sv_visiblemaxplayers 8 +sm_cvar sv_voicecodec vaudio_celt +sm_cvar sv_voiceenable 1 +sm_cvar sv_vote_command_delay 1.5 +sm_cvar sv_vote_creation_timer 0 +sm_cvar sv_vote_failure_timer 0 +sm_cvar sv_vote_issue_change_difficulty_allowed 1 +sm_cvar sv_vote_issue_change_map_later_allowed 1 +sm_cvar sv_vote_issue_change_map_now_allowed 1 +sm_cvar sv_vote_issue_change_mission_allowed 1 +sm_cvar sv_vote_issue_kick_allowed 1 +sm_cvar sv_vote_issue_restart_game_allowed 1 +sm_cvar sv_vote_kick_ban_duration 1 +sm_cvar sv_vote_plr_map_limit 2147483647 +sm_cvar sv_vote_show_caller 1 +sm_cvar sv_vote_timer_duration 12 +sm_cvar sv_wateraccelerate 20 +sm_cvar sv_waterdist 0 +sm_cvar sv_waterfriction 0 +sm_cvar sv_zombie_touch_trigger_delay 1 +sm_cvar sv_zoo_model_filter "" +sm_cvar sv_zoo_spacing 64 +sm_cvar sv_zoo_spacing_rows 192 +sm_cvar sv_zoo_spacing_wrap 80 +sm_cvar sv_zoo_tint_clr 255 255 255 255 +sm_cvar sv_zoo_tint_loop 1 +sm_cvar sv_zoo_wrap_skin 1 From f4ca6727278c2b70ff9ee79645544721d95f3901 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 Jan 2026 11:52:41 -0500 Subject: [PATCH 2522/2978] Update 60tick.cfg --- cfg/60tick.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/60tick.cfg b/cfg/60tick.cfg index 98844499..7cdbcfb7 100644 --- a/cfg/60tick.cfg +++ b/cfg/60tick.cfg @@ -18,6 +18,7 @@ sm_cvar sv_maxupdaterate 60 sm_cvar sv_minupdaterate 60 sm_cvar sv_maxcmdrate 60 sm_cvar sv_mincmdrate 60 +sm_cvar sv_client_cmdrate_difference 0 sm_cvar net_maxroutable 1200 sm_cvar net_minroutable 1200 sm_cvar net_compresspackets_minsize 1200 From c96f03e506b66eecdef4b0bc6fe6b3417966ea55 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 Jan 2026 11:53:06 -0500 Subject: [PATCH 2523/2978] Update 90tick.cfg --- cfg/90tick.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/90tick.cfg b/cfg/90tick.cfg index 21ef7f17..b8eb2fa1 100644 --- a/cfg/90tick.cfg +++ b/cfg/90tick.cfg @@ -18,6 +18,7 @@ sm_cvar sv_maxupdaterate 90 sm_cvar sv_minupdaterate 90 sm_cvar sv_maxcmdrate 90 sm_cvar sv_mincmdrate 90 +sm_cvar sv_client_cmdrate_difference 0 sm_cvar net_maxroutable 1200 sm_cvar net_minroutable 1200 sm_cvar net_compresspackets_minsize 1200 From ba4a72e29b9dc35bce98daf4a5b2692465185e42 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 Jan 2026 11:53:14 -0500 Subject: [PATCH 2524/2978] Update 100tick.cfg --- cfg/100tick.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/100tick.cfg b/cfg/100tick.cfg index e80ce971..61b1d78c 100644 --- a/cfg/100tick.cfg +++ b/cfg/100tick.cfg @@ -18,6 +18,7 @@ sm_cvar sv_maxupdaterate 100 sm_cvar sv_minupdaterate 50 sm_cvar sv_maxcmdrate 100 sm_cvar sv_mincmdrate 50 +sm_cvar sv_client_cmdrate_difference 0 sm_cvar net_maxroutable 1200 sm_cvar net_minroutable 0 sm_cvar net_compresspackets_minsize 1200 From c950d61117d40e313f3c4c78020e14ef6b5fc06d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 Jan 2026 11:53:25 -0500 Subject: [PATCH 2525/2978] Update 120tick.cfg --- cfg/120tick.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/120tick.cfg b/cfg/120tick.cfg index bea7a9db..3ce80524 100644 --- a/cfg/120tick.cfg +++ b/cfg/120tick.cfg @@ -18,6 +18,7 @@ sm_cvar sv_maxupdaterate 120 sm_cvar sv_minupdaterate 60 sm_cvar sv_maxcmdrate 120 sm_cvar sv_mincmdrate 60 +sm_cvar sv_client_cmdrate_difference 0 sm_cvar net_maxroutable 1200 sm_cvar net_minroutable 1200 sm_cvar net_compresspackets_minsize 1200 From 12c4633e47a69f84af7a7b32e46d250fa9fa575b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 8 Jan 2026 11:53:45 -0500 Subject: [PATCH 2526/2978] Update 120tick.cfg --- cfg/120tick.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/120tick.cfg b/cfg/120tick.cfg index 3ce80524..d13c9efc 100644 --- a/cfg/120tick.cfg +++ b/cfg/120tick.cfg @@ -31,4 +31,4 @@ sm_cvar sv_client_min_interp_ratio 0 sm_cvar sv_client_max_interp_ratio 30 sm_cvar sv_clockcorrection_msecs 25 sm_cvar nb_update_frequency 0.016667 -sm_cvar tick_door_speed 1.0 +sm_cvar tick_door_speed 2.0 From e0c5ca10755236cc2d6f1b64629defb430f684ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 10:30:25 -0500 Subject: [PATCH 2527/2978] Create default.cfg --- cfg/default.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/default.cfg diff --git a/cfg/default.cfg b/cfg/default.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/default.cfg @@ -0,0 +1 @@ + From 5641674544ab803be3ac76420ea111aaedbf6e2e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 10:30:35 -0500 Subject: [PATCH 2528/2978] Create vanilla.cfg --- cfg/vanilla.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/vanilla.cfg diff --git a/cfg/vanilla.cfg b/cfg/vanilla.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/vanilla.cfg @@ -0,0 +1 @@ + From 0bec0ff6f0d636c5238c04d42b95555fc979fbc9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 11:35:31 -0500 Subject: [PATCH 2529/2978] Create rep.cfg --- cfg/rep.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/rep.cfg diff --git a/cfg/rep.cfg b/cfg/rep.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/rep.cfg @@ -0,0 +1 @@ + From 64fcb8d1be70166fde9b4dce66b716dd9398efd9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 11:35:45 -0500 Subject: [PATCH 2530/2978] Create cheat.cfg --- cfg/cheat.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cheat.cfg diff --git a/cfg/cheat.cfg b/cfg/cheat.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cheat.cfg @@ -0,0 +1 @@ + From 52a6fe8f4e132fcd4bab4dcdf3cb17bfdfdabbd3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 11:35:57 -0500 Subject: [PATCH 2531/2978] Create nf.cfg --- cfg/nf.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/nf.cfg diff --git a/cfg/nf.cfg b/cfg/nf.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/nf.cfg @@ -0,0 +1 @@ + From 816af0f5bad91b68f1de4e8773bb427e2b896aee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 11:43:24 -0500 Subject: [PATCH 2532/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 0d6388a7..5a15c0a5 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -971,7 +971,7 @@ wait 0955 ; sm_cvar // sv_maxreplay 0 wait 0956 ; sm_cvar sv_maxspeed 1000 wait 0957 ; sm_cvar sv_maxunlag 0.5 wait 0958 ; sm_cvar sv_maxupdaterate 60 -wait 0959 ; sm_cvar sv_maxvelocity 1500 // 1414213563 +wait 0959 ; sm_cvar sv_maxvelocity 1500 // 1414.213563 wait 0960 ; sm_cvar sv_mincmdrate 60 wait 0961 ; sm_cvar sv_minrate 72000 wait 0962 ; sm_cvar sv_minupdaterate 60 From 2b60c30c45fd5edc27644e38f6d201f2090d0c1e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 11:44:52 -0500 Subject: [PATCH 2533/2978] Update cvars.cfg --- cfg/cvars.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cvars.cfg b/cfg/cvars.cfg index 5a15c0a5..9c872835 100644 --- a/cfg/cvars.cfg +++ b/cfg/cvars.cfg @@ -1031,7 +1031,7 @@ wait 1015 ; sm_cvar sv_spectatoridletime 5 wait 1016 ; sm_cvar sv_stats 0 wait 1017 ; sm_cvar sv_steamgroup 38693222 wait 1018 ; sm_cvar sv_steamgroup_exclusive 1 -wait 1019 ; sm_cvar sv_stepsize 19.968995 // 18.93 +wait 1019 ; sm_cvar sv_stepsize 19.968995 // 18.968873 wait 1020 ; sm_cvar sv_stopspeed 80 wait 1021 ; sm_cvar sv_tags "coop,realism,secure,versus," wait 1022 ; sm_cvar // sv_teststepsimulation 0 From 55f39415b86be09949c1fb8dcf6a888f29e52254 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 15:14:57 -0500 Subject: [PATCH 2534/2978] Create campaign.cfg --- cfg/campaign.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/campaign.cfg diff --git a/cfg/campaign.cfg b/cfg/campaign.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/campaign.cfg @@ -0,0 +1 @@ + From 08d7704d897735c7885c013a03c4063d16c72bd8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 15:15:04 -0500 Subject: [PATCH 2535/2978] Create coop.cfg --- cfg/coop.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/coop.cfg diff --git a/cfg/coop.cfg b/cfg/coop.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/coop.cfg @@ -0,0 +1 @@ + From 620c84ea39da67f4c7a357fdcda111317ddcf894 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 15:15:13 -0500 Subject: [PATCH 2536/2978] Create versus.cfg --- cfg/versus.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/versus.cfg diff --git a/cfg/versus.cfg b/cfg/versus.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/versus.cfg @@ -0,0 +1 @@ + From 8c7b4edd80b5be3e08d2c6b7555c76462886e242 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 15:15:20 -0500 Subject: [PATCH 2537/2978] Create vs.cfg --- cfg/vs.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/vs.cfg diff --git a/cfg/vs.cfg b/cfg/vs.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/vs.cfg @@ -0,0 +1 @@ + From 43db2269f9dabc6c04e58465a677f7c8bd2e7828 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 15:15:30 -0500 Subject: [PATCH 2538/2978] Create survival.cfg --- cfg/survival.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/survival.cfg diff --git a/cfg/survival.cfg b/cfg/survival.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/survival.cfg @@ -0,0 +1 @@ + From ee4eec0d656e5564145ba14163c27b3b5aa99075 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 11 Jan 2026 15:15:37 -0500 Subject: [PATCH 2539/2978] Create scavenge.cfg --- cfg/scavenge.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/scavenge.cfg diff --git a/cfg/scavenge.cfg b/cfg/scavenge.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/scavenge.cfg @@ -0,0 +1 @@ + From 4c08c3ef64b220dd21b56b7b54f77a0498eda6ee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 Jan 2026 12:34:40 -0500 Subject: [PATCH 2540/2978] Create debug.cfg --- cfg/debug.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/debug.cfg diff --git a/cfg/debug.cfg b/cfg/debug.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/debug.cfg @@ -0,0 +1 @@ + From a53031d64fd7147c9dd4c0971eceb38ea21ad9b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 Jan 2026 18:26:43 -0500 Subject: [PATCH 2541/2978] Create bot.cfg --- cfg/bot.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/bot.cfg diff --git a/cfg/bot.cfg b/cfg/bot.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/bot.cfg @@ -0,0 +1 @@ + From 8a35a8af8d160a2b38cc489ef4e8ed551ca5c06f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 Jan 2026 18:26:50 -0500 Subject: [PATCH 2542/2978] Create common.cfg --- cfg/common.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/common.cfg diff --git a/cfg/common.cfg b/cfg/common.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/common.cfg @@ -0,0 +1 @@ + From 4fdf077eab9ae06296a479d386365881f85900ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 Jan 2026 18:27:01 -0500 Subject: [PATCH 2543/2978] Create special.cfg --- cfg/special.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/special.cfg diff --git a/cfg/special.cfg b/cfg/special.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/special.cfg @@ -0,0 +1 @@ + From d311ce85f04d597ea4f3a23c24fd60594bac2fb6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 Jan 2026 18:27:06 -0500 Subject: [PATCH 2544/2978] Create boss.cfg --- cfg/boss.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/boss.cfg diff --git a/cfg/boss.cfg b/cfg/boss.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/boss.cfg @@ -0,0 +1 @@ + From e8cedf66d5764fe8083785cba9c62d9874938fbf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 12 Jan 2026 18:27:18 -0500 Subject: [PATCH 2545/2978] Create infected.cfg --- cfg/infected.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/infected.cfg diff --git a/cfg/infected.cfg b/cfg/infected.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/infected.cfg @@ -0,0 +1 @@ + From cc201e26b052cb1d98e46acd1c1515105fe20413 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 16 Jan 2026 16:02:23 -0500 Subject: [PATCH 2546/2978] Create old.cfg --- cfg/old.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/old.cfg diff --git a/cfg/old.cfg b/cfg/old.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/old.cfg @@ -0,0 +1 @@ + From 39631db0ef9e289889cb0743f0b189e3deb3e2aa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 16 Jan 2026 16:03:15 -0500 Subject: [PATCH 2547/2978] Update old.cfg --- cfg/old.cfg | 1267 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 1266 insertions(+), 1 deletion(-) diff --git a/cfg/old.cfg b/cfg/old.cfg index 8b137891..3ebce1fa 100644 --- a/cfg/old.cfg +++ b/cfg/old.cfg @@ -1 +1,1266 @@ - +// [General] +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +hostname "#{Server_Name}#" +name "Bizzy" +name2 "Moon" +// +rcon_password "BigBizzy101" +sv_steamgroup "38693222" +sv_search_key "bizzymod" +sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com | bizzymod.com/l4d_stats |" +sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" +sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. +// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) +// +hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] +motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] +motd_enabled 1 // Enables the MOTD being shown to clients when on the server. +// // +// sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," +sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamccavenge,mutation,community,dash,shootzones,holdout,wave," +// sv_tags "confogl,coop,gravity,increased_maxplayers,realism,secure,versus," +sv_tags "coop,realism,secure,versus," +// +// What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; +sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" +// +// [Other Neat Stuff] +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +sv_lan 0 // Server is not classified as a LAN server. +sv_region 255 // Sets the region of the server to be anywhere in the world. +// maxplayers 32 // Sets the maximum number of players allowed on the server. +sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. +sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. +sv_voiceenable 1 // Enables voice chat in the server. +sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. +sv_forcepreload 1 // Enables server-side pre-loading. +// sv_alternateticks 0 // Sets the server to update entitities on alternating ticks. +// +// [File Consistency] +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +sv_consistency 0 // Whether the server enforces file consistency for critical files. +sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. +sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. +sv_allow_wait_command 1 // Enables the wait command to be useable on the server. +sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. +sv_maxcmdrate 120 // Maximum value of cl_cmdrate. +sv_mincmdrate 120 // Minimum value of cl_cmdrate. +sv_maxrate 72000 // Maximum value of rate. +sv_minrate 72000 // Minimum value of rate. +// net_maxroutable 1200 // Maximum allowed packet size before packets are split. +// net_splitrate 1 // Maximum number of fragments that can be sent per frame. +net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. +sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. +cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. +sv_pausable 0 // Prevents the server from being paused. +mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. +z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. +skill 3 // Sets the games skill level. +sk_autoaim_mode 3 // Sets the games skill auto aim mode. +sv_noclipspeed 3 // Sets noclip speed. +suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. +closecaption 1 // Enables close-captioning being displayed. +r_eyeshift_x 0.0 // Eye position x-offset. +r_eyeshift_y 0.0 // Eye position y-offset. +r_eyeshift_z 0.0 // Eye position z-offset. +r_eyesize 0.0 // Eye size scale. +// r_eyemove 1 // Enables eye movement. +sv_pvsskipanimation 0 // Skips NPC bone setup when outside players visibility. +spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. +func_break_max_pieces 30 // Max number of pieces from a broken object. +// +// [Logging] +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. +mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. +mat_monitorgamma 1.6 // Sets the highest level of brightness. +mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. +r_drawmodelstatsoverlaymin 1 // +r_drawmodelstatsoverlaymax 2 // +log on // Creates a logfile (on | off) +sv_logsdir "logs" // Folder in the game directory where server logs will be stored. +sv_logfile 1 // Default 1; Log server information in the log file. +sv_log_onefile 1 // Default 0; Log server information to only one file. +sv_logecho 1 // Default 0; Echo log information to the console. +sv_logbans 1 // Default 0; Log server bans in the server logs. +sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). +sv_rcon_log 0 // Disables remote console logging. +sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. +sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. +sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. +sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. +sv_reservation_timeout 5 // How long before a lobby reservation expires. +net_chan_stats_lru 0 // +net_chan_stats_dump_top_msgs 0 // +think_limit 0 // Disables script think time check. +host_flush_threshold 0 // Dont flush memory caches between server instances. +host_xbox_e3_restart 0 // Disables the XBox E3 demo. +sys_minidumpspewlines 0 // Dont need mini dump spew. +engine_no_focus_sleep 0 +sm_flood_time 0 +sm_vote_delay 0 +sm_immunity_mode 3 +sm_show_activity 16 +// sm_unban "Moon" +sm_unban "STEAM_0:0:121253576" +sm_unban "STEAM_0:1:121253576" +sm_unban "STEAM_1:0:121253576" +sm_unban "STEAM_1:1:121253576" +mp_disable_autokick "Moon" +// mp_disable_autokick "STEAM_0:0:121253576" +// mp_disable_autokick "STEAM_0:1:121253576" +// mp_disable_autokick "STEAM_1:0:121253576" +// mp_disable_autokick "STEAM_1:1:121253576" +cs_make_vip "Moon" +// cs_make_vip "STEAM_0:0:121253576" +// cs_make_vip "STEAM_0:1:121253576" +// cs_make_vip "STEAM_1:0:121253576" +// cs_make_vip "STEAM_1:1:121253576" +// +// [Wait Commands] +sm_cvar sv_runcmds 1 +sm_cvar sv_allow_wait_command 1 +sm_cvar mem_max_heapsize 512 +sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_min_heapsize 64 +sm_cvar force_disablex360 1 +sm_cvar sv_forcepreload 1 +sm_cvar precache_all_survivors 1 +sm_cvar director_min_start_players 1 +sm_cvar sv_extra_client_connect_time 30 +sm_cvar sv_hosting_lobby 1 +// sm_cvar sv_alternateticks 0 +// +// [Addon Enabler] +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ +// This Setting will disable/enable the Serverside Addon Disabler. +// -1 = use addonconfig.cfg +// 0 = Disable addons. +// 1 = Enable Addons +///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +wait 0010;sm_cvar fps_max_splitscreen 120 +wait 0020;sm_cvar l4d_stats_track 1 +wait 0030;sm_cvar l4d_stats_nogameplaycheck 1 +wait 0040;sm_cvar steamworks_stats_disable 0 +wait 0050;sm_cvar debug_l4dverbose 0 +wait 0060;sm_cvar achievement_disable 0 +// wait 0070;sm_cvar achievement_debug 0 +// wait 0080;sm_cvar z_award_debug 0 +wait 0090;sm_cvar z_holiday_gift_drop_chance 1.0 +wait 0100;sm_cvar survival_generate_fake_times 0 +wait 0110;sm_cvar cl_consistencycheck_interval 86400 +// +// System Settings +// +wait 0120;sm_cvar cpu_level 2 // Sets the highest level of effect detail. +// wait 0130;sm_cvar gpu_level 3 // Sets the highest level of shader detail. +wait 0140;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. +wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. +wait 0160;sm_cvar mat_vsync 0 // Enables vertical sync. +// wait 0170;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. +wait 0180;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. +wait 0190;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. +// wait 0200;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. +wait 0210;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. +wait 0220;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. +// wait 0230;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. +// wait 0240;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. +wait 0250;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. +wait 0260;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. +wait 0270;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. +// wait 0280;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. +wait 0290;sm_cvar mat_levelflush 0 // Disables level flush. +// // +wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. +wait 0310;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. +wait 0320;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. +wait 0330;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. +// wait 0340;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. +wait 0350;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. +wait 0360;sm_cvar snd_gain_min 1.0 // Minimum sound gain. +wait 0370;sm_cvar snd_gain_max 10.0 // Maximum sound gain. +wait 0380;sm_cvar snd_gain 2.0 // Sound gain amount. +wait 0390;sm_cvar sv_voicecodec "vaudio_celt" // Improves clients microphone quality. +wait 0400;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. +wait 0410;sm_cvar tv_name "" // HLTV name. +wait 0420;sm_cvar tv_title "" // HLTV title. +wait 0430;sm_cvar tv_delay 0 // Delay period for HLTV. +wait 0440;sm_cvar tv_maxrate 36000 // Max rate for HLTV. +wait 0450;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. +wait 0460;sm_cvar tv_timeout 0 // HLTV connection timeout. +wait 0470;sm_cvar tv_autoretry 0 // Prevents HLTV from retrying after timing out. +wait 0480;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. +wait 0490;sm_cvar sv_stats 0 // Dont need stats. +wait 0500;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. +// // +// [Networking, Rates] // +// - Rates are not forced on clients, for 120 Tick. // +// - When using a different Tickrate, modify settings accordingly: // +// 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // +// 2. Change 120 to (Tickrate) for Cmd and Update Rates. // +// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +wait 0510;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. +// wait 0520;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. +wait 0530;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. +wait 0540;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. +wait 0550;sm_cvar sv_max_usercmd_future_ticks 15 // Maximum number of ticks in the future that a client user command can activate. +wait 0560;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. +wait 0570;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. +wait 0580;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. +// wait 0590;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. +// wait 0600;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. +// wait 0610;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. +// wait 0620;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. +wait 0630;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. +wait 0640;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. +wait 0650;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. +// // +wait 0660;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. +wait 0670;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. +wait 0680;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. +wait 0690;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. +wait 0700;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. +wait 0710;sm_cvar sv_pausable 0 // Prevents the server from being paused. +wait 0720;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. +wait 0730;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. +wait 0740;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. +wait 0750;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. +wait 0760;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. +wait 0770;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. +// // +// wait 0780;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. +wait 0790;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. +wait 0800;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. +wait 0810;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. +wait 0820;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. +wait 0830;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60 msec, lowering it below 15 will make some players appear stuttery) +wait 0840;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. +wait 0850;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. +wait 0860;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. +wait 0870;sm_cvar sv_lagflushbonecache 0 // Prevents entity bone caches from flushing during lag compensation. +wait 0880;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. +wait 0890;sm_cvar tp_schedule_post_think 0 // Disables script think time check. +wait 0900;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. +wait 0910;sm_cvar sv_teststepsimulation 0 // Disables step simulation testing. +// // +// wait 0920;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. +// wait 0930;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. +// wait 0940;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. +// wait 0950;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. +// wait 0960;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. +// wait 0970;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. +// wait 0980;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. +wait 0990;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. +wait 1000;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. +wait 1010;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. +wait 1020;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. +wait 1030;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. +wait 1040;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. +wait 1050;sm_cvar versus_round_restarttimer 18 // How long it takes to restart a Versus round. +wait 0106;sm_cvar versus_round_restarttimer_finale 18 // How long it takes to restart a Versus round in a finale map. +wait 1070;sm_cvar scavenge_round_restart_delay 12 // How long it takes to restart a Scavenge round. +wait 1080;sm_cvar scavenge_round_restart_delay_tied 12 // How long it takes to restart a Scavenge round when the score is tied. +wait 1090;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. +wait 1100;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. +wait 1110;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. +// wait 1120;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. +wait 1130;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. +// wait 1140;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. +// // +// Slots (This prevents constant resetting of sv_maxplayers on map change) // +// wait 1150;sm_cvar Coop 0 // Makes the server a Coop server. +wait 1160;sm_cvar Deathmatch 0 // Makes the server a Deathmatch server. +wait 1170;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. +wait 1180;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. +wait 1190;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. +// wait 1200;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. +wait 1210;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. +wait 1220;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. +wait 1230;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. +wait 1240;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. +wait 1250;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. +wait 1260;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. +wait 1270;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. +wait 1280;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. +wait 1290;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. +// wait 1300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. +// wait 1310;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. +wait 1320;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. +wait 1330;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. +wait 1340;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. +// // +wait 1050;sm_cvar mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,namvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,voomer,exploding,jockey,charger,spitter,witch,tank" +wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. +wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. +wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. +wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. +wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. +wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. +wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. +wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. +wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. +wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. +wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. +wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. +wait 1050;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. +// wait 1050;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. +wait 1050;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. +wait 1050;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. +// wait 1050;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. +// // +wait 1200;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. +wait 1200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval 60 // The initial spawn interval for the special infected in Survival mode. +wait 1200;sm_cvar survival_special_spawn_interval_decay 2 // The decay rate of the special infected spawn interval in Survival mode. +wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. +wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. +wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. +wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. +wait 1200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. +wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. +wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. +wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. +wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode +// wait 1200;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. +// // +wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. +// wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. +wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. +wait 1200;sm_cvar tf_arena_preround_time 5 // +wait 1200;sm_cvar tf_arena_max_streak 10 // +// // +// Tickrate Fixes // +wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) +wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. +wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. +wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. +// wait 1350;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. +wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. +// wait 1350;sm_cvar nb_friction_sideways 3 // Friction factor for next bots when moving sideways. +wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. +// wait 1350;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. +wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. +wait 1350;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. +wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. +wait 1350;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. +wait 1350;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. +wait 1350;sm_cvar nb_goal_look_ahead_range 100 // How far ahead in the map next bots can path towards something. +wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. +wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. +// wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. +wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. +wait 1350;sm_cvar nb_chase_lead_time 1 // How long a next bot will lead a chase before another takes over. +wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. +wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. +wait 1350;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. +wait 1350;sm_cvar z_noise_level_max 150 // Maximum noise level. +wait 1350;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. +wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. +wait 1350;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. +wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. +wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. +wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. +wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. +// // +wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. +// wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. +// wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. +// wait 1500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. +// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. +wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. +wait 1500;sm_cvar sb_normal_saccade_speed 3000 // How fast survivor bots look at a teammate. +wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. +wait 1500;sm_cvar sb_locomotion_wait_threshold 4 // How long a survivor will wait before moving to their teammates. +wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. +// wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. +wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. +wait 1500;sm_cvar sv_player_max_separation_force 0 // +// wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . +wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. +wait 1500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. +wait 1500;sm_cvar sv_pushaway_max_force 0 // +wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. +wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. +wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. +wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. +wait 1500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. +wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. +// // +wait 1650;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. +wait 1650;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. +wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. +// wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. +wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. +wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. +wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. +wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. +wait 1650;sm_cvar sb_hindrance_range 0 // The distance from a survivor bots line of sight that an object will obscure their aim. +wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. +wait 1650;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. +wait 1650;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. +wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. +wait 1650;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. +wait 1650;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. +wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. +wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. +// wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. +// wait 1650;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. +wait 1650;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. +wait 1650;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. +wait 1650;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. +wait 1650;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. +wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. +// wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. +// // +wait 1800;sm_cvar g_Language "English" // Sets the games language to English. +wait 1800;sm_cvar ai_force_serverside_ragdoll 1 // Whether or not to enforce server-side ragdoll rendering. +wait 1800;sm_cvar sv_ragdoll_maxcount 2147483647 // The maximum number of ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_generic 2147483647 // The maximum number of common infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_gib 2147483647 // The maximum number of gibbed ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_special 2147483647 // The maximum number of special infected ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_boss 2147483647 // The maximum number of tank and witch ragdolls that can exist on the map at once. +wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 2147483647 // The maximum number of survivor ragdolls that can exist on the map at once. +wait 1800;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. +wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. +wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. +wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. +wait 1800;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. +wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. +wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. +wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. +wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_freq 0.1 // Disables ragdoll collision physics. +wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. +wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. +wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. +wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. +// wait 1800;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. +wait 1800;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. +wait 1800;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. +wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. +wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. +// wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. +wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. +// // +// wait 1950;sm_cvar view_offset 0 // Screen view offset. +// wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. +// wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. +// wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. +wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. +wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. +wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. +wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. +wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. +wait 1950;sm_cvar r_skin 1 // Renders skin on models. +// wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. +// wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. +wait 1950;sm_cvar flex_expression "" // Unspecifies any specific flex expression. +// wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. +wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. +// wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. +wait 1950;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. +wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. +// wait 1950;sm_cvar z_fatal_blast_incineration_probability 0 // +wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // +wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // +// wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. +// wait 1950;sm_cvar z_burn_max 1.0 // Maximum amount for the burn effect. +// wait 1950;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. +wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. +wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. +wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. +wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. +wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. +// // +wait 2100;sm_cvar sv_gravity 735 // Sets the world gravity. +wait 2100;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. +// wait 2100;sm_cvar sv_friction 4 // Sets the world friction. +// wait 2100;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. +wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. +wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. +wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. +wait 2100;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. +wait 2100;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. +wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. +wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. +wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. +wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. +wait 2100;sm_cvar sv_stepsize 19 // The height that players can walk onto objects. +wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. +wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. +wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. +wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. +wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. +wait 2100;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. +wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. +wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. +wait 2100;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. +wait 2100;sm_cvar fall_speed_fatal 700 // A survivor who faster than this speed will be incapped or die. +wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. +wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. +wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. +// wait 2100;sm_cvar survivor_incap_max_fall_damage 200 // A survivor who takes this much fall damage will be killed instead of incapped. +wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. +// // +// wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. +wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. +wait 2250;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. +wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. +wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. +wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. +// // +wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. +wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. +wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. +wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. +wait 2400;sm_cvar survivor_helping_hand_inhibit_duration 0 // +// wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. +wait 2400;sm_cvar decalfrequency 1.25 // How often players can spray an image. +wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. +wait 2400;sm_cvar sv_player_max_separation_force 0 // Prevents players from pushing each other away when they are making contact. +wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. +wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. +wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. +wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. +wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. +wait 2400;sm_cvar z_gun_swing_duration 0.183333 // The duration of a survivors shove attack. +// wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. +wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. +wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. +wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. +wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. +wait 2400;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. +wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. +wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. +wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. +wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. +wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. +wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. +wait 2400;sm_cvar z_max_stagger_duration 0.8 // The max amount of time that a survivor or infected can stagger for. +wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_max 3 // Maximum number of shoves that it takes to kill a boomer. +wait 2400;sm_cvar z_exploding_shove_interval 4 // How long it takes for the shove count on a boomer to expire. +wait 2400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. +// // +wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. +wait 2550;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. +wait 2550;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. +wait 2550;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. +wait 2550;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. +// wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. +wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. +wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. +wait 2550;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor from an upgrade. +wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. +wait 2550;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. +// // +wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. +wait 2700;sm_cvar z_round_start_replacement_time 60 // The amount of time after a round starts before kicked survivors are put back into the game. +// wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. +// wait 2700;sm_cvar survivor_ff_tolerance 20 // How much tolerance the survivor bots will have for being friendly-fired. +// wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. +wait 2700;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. +wait 2700;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. +wait 2700;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. +wait 2700;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. +wait 2700;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. +wait 2700;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. +wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. +wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. +wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. +wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. +wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.0 // The rate at which a survivors screen moves when incapacitated. +wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. +wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // Accuracy penalty for survivors while they are incapacitated. +wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. +wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. +wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. +wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. +wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 6 // The rate at which the survivors health will decay after all survivors become incapped. +wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. +// // +wait 2850;sm_cvar ai_idle_talk_enabled 0 // Whether or not survivors should use voice lines in an IDLE state. +wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. +wait 2850;sm_cvar director_intensity_relax_threshold 1.0 // +wait 2850;sm_cvar director_intensity_threshold 1.0 // +wait 2850;sm_cvar director_relax_max_interval 20 // +wait 2850;sm_cvar director_relax_min_interval 10 // +// wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 // +wait 2850;sm_cvar z_reload_chatter_intensity 0.1 // +wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 // +wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // +wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 // +wait 2850;sm_cvar z_vocalize_burn_max_interval 1 // +wait 2850;sm_cvar z_vocalize_burn_min_interval 0.5 // +// wait 2850;sm_cvar z_vocalize_shot_interval 0.5 // +wait 2850;sm_cvar shout_min_use_range 500 // +wait 2850;sm_cvar shout_min_warn_interval 1 // +wait 2850;sm_cvar shout_min_special_warn_interval 1 // +wait 2850;sm_cvar shout_threat_range 2000 // +wait 2850;sm_cvar shout_max_warn_range 3000 // +wait 2850;sm_cvar shout_going_to_die_interval 10 // +wait 2850;sm_cvar shout_make_way_interval 1 // +wait 2850;sm_cvar rescue_interval 1 // +wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. +wait 2850;sm_cvar rescue_min_dead_time 5 // The minimum amount of time before a dead survivor will be able to respawn in a closet. +wait 2850;sm_cvar rescue_yell_delay 2 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. +wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. +wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. +wait 2850;sm_cvar z_cough_cloud_expire 8 // How long until survivors stop coughing from a smoker cloud. +wait 2850;sm_cvar z_cough_cloud_radius 150 // The radius within a smoker cloud that will cause survivors to cough. +wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. +// // +wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. +wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. +wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. +wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. +// wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. +// wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. +wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. +wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. +wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. +wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. +wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. +wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. +wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. +wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. +wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. +wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. +wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. +wait 3000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. +wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. +wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. +wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. +// // +wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. +wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. +wait 3150;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. +wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. +wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. +wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. +wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. +// wait 3150;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. +// wait 3150;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. +wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. +wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. +wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. +wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. +// // +// wait 3300;sm_cvar l4d2_usecount 2147483647 // Unlimits the number of times a survivor can use an individual weapon. +// wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. +// wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. +wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. +wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10.0 // Shotgun damage multiplier on witch and common infected. +wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. +// wait 3300;sm_cvar grenadelauncher_startpos_forward 16 // Forward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. +// wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_vel_variance 0 // Velocity variance of a grenade launcher bullet. +wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. +wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. +wait 3300;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. +wait 3300;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. +wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. +wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. +// // +wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. +// wait 3450;sm_cvar melee_force_scalar 20 // Force scale of melee weapons applied on common infected ragdolls. +wait 3450;sm_cvar melee_force_scalar_combat_character 20 // Force scale of melee weapons applied on special infected ragdolls. +wait 3450;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. +wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. +wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. +wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. +// wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. +wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. +wait 3450;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. +wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. +// // +wait 3450;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. +wait 3450;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. +wait 3450;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. +wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. +wait 3450;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. +wait 3450;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. +wait 3450;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. +wait 3450;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. +wait 3450;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. +wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. +wait 3450;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. +wait 3450;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. +wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. +wait 3450;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. +wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. +wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0 // How long the mounted stays overheated for. +wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. +wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.0 // How long it takes the mounted guns mount to cooldown. +// // +wait 3600;sm_cvar inferno_surface_offset 30 // Offset of inferno particles from the ground. +wait 3600;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. +wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. +wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. +wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. +// wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. +wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. +wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. +// wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. +wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. +wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. +wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. +// wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. +wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. +wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. +// wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. +// wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. +wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. +wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. +wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. +// wait 3600;sm_cvar vomitjar_duration_survivor 15 // How long the bile jar effect will last on survivors. +wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. +wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. +// // +wait 3750;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. +wait 3750;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. +wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. +wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. +wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. +wait 3750;sm_cvar upgrade_explosive_bullet_force 10 // Force amplitude of an explosive bullet. +wait 3750;sm_cvar upgrade_explosive_slug_force 20 // Force amplitude of an explosive shotgun slug. +wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.5 // Spread factor applied to weapons with a laser sight equipped. +// // +wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. +wait 3750;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. +wait 3750;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. +wait 3750;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. +wait 3750;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. +wait 3750;sm_cvar pain_pills_health_value 50 // How much temp health survivors receive from taking pain pills. +wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. +wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. +wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. +wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. +// // +wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. +wait 3900;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. +wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. +wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. +wait 3900;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. +wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. +wait 3900;sm_cvar scavenge_item_respawn_delay 12 // How long it takes for a Scavenge gas can to respawn after being destroyed. +wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. +wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. +wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. +wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. +// // +wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. +wait 3900;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. +// wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. +// wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. +wait 3900;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. +wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. +wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. +wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. +wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. +wait 3900;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. +wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. +wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. +wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. +wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. +wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. +wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. +wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. +wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. +// // +wait 3900;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. +// wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. +// wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. +wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. +wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. +// wait 3900;sm_cvar fire_heatscale 0.1 // +// wait 3900;sm_cvar fire_absorbrate 100 // +wait 3900;sm_cvar fire_maxabsorb 100 // +// wait 3900;sm_cvar fire_extscale 100 // +wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. +// wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. +// wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. +// wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. +// wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. +wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. +wait 3900;sm_cvar prop_active_gib_limit 30 // Max number of active gibs from props. +wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // Max amount of time before prop gibs fade away. +// wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. +// // +wait 4050;sm_cvar nav_area_max_size 100 // Max size for a single nav area. +wait 4050;sm_cvar nav_max_auto_area_size 65536 // Max size for auto-generated nav areas. +// wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. +wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. +wait 4050;sm_cvar nav_flow_max_survivor_drop_height 250 // +wait 4050;sm_cvar nav_flow_max_survivor_climb_height 75 // +wait 4050;sm_cvar z_chance 100 // Infected spawn chance. +wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. +wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. +wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. +wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. +// wait 4050;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. +wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. +// wait 4050;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. +wait 4050;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. +wait 0450;sm_cvar z_density_region_length 2000 // Size of the wandering zombie density region area. +wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. +wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. +wait 4050;sm_cvar nav_lying_down_percent 0 // Prevents wandering zombies from being spawned sitting or lying down. +wait 4050;sm_cvar z_must_wander 1 // Forces all zombies to be spawned as wanderers. +wait 4050;sm_cvar z_health 90 // Health of the common infected. +wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. +wait 4050;sm_cvar z_vision_range 1000 // How far the infected can see. +wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. +// wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. +// wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. +// wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. +wait 4050;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. +// wait 4050;sm_cvar z_acquire_far_time 5 // How long it takes the infected can acquire a target. +wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. +// wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. +// wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. +// wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. +// wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. +wait 4050;sm_cvar z_force_attack_from_sound_range 500 // How far away the common infected can hear survivors. +wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. +wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_notice_near_range 40 // Common infected will notice survivoors who are this close to them. +wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. +wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // +wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // +wait 4050;sm_cvar z_skirmish_spawn_max_size 10 // +wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. +// // +// wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. +wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. +wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. +wait 4200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. +wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. +wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. +wait 4200;sm_cvar z_scout_mob_spawn_range 2000 // Spawn range for scouting mobs. +wait 4200;sm_cvar z_mob_population_density 0.005 // Population density of mob spawns. +wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. +// wait 4200;sm_cvar z_mega_mob_spawn_min_interval 300 // Minimum amount of time allowed between natural mega mob spawns. +// wait 4200;sm_cvar z_mega_mob_spawn_max_interval 300 // Maximum amount of time allowed between natural mega mob spawns. +// wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. +wait 4200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. +// wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. +// wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. +// wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. +wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. +wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. +wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1.0 // Health multiplier of the fallen survivor zombie. +wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. +// // +wait 4200;sm_cvar z_push_force 500 // How much force common infected push each other with. +wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. +wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. +wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. +wait 4200;sm_cvar z_avoid_power 20 // Factor by which common infected avoid each other. +wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. +// wait 4200;sm_cvar z_max_neighbor_range 200 // Max range for calculating common infected avoidance. +// wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. +wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. +// wait 4200;sm_cvar z_run_exertion_interval 0.666667 // Sets infected pathing to update at the servers tick rate. +// wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. +wait 4200;sm_cvar claw_range 70 // Swing range of a special infecteds claw attack. +wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. +wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. +wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. +wait 4200;sm_cvar claw_swing_duration 0.183333 // The duration of a special infecteds claw attack. +wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. +wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. +wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. +wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. +wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. +wait 4200;sm_cvar z_attack_min_range 20 // Min range of a common infecteds claw attack. +wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. +wait 4200;sm_cvar z_hit_from_behind_factor 1.0 // The damage factor for common infected hits on survivors. +wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. +wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. +wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. +wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. +// wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. +// wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. +wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. +wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. +wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. +// // +wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max 10 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. +wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 10 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. +// wait 4350;sm_cvar z_director_special_spawn_delay 10 // The initial delay at the beginning of a round before the first wave of specials spawns. +wait 4350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. +wait 4350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. +wait 4350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. +wait 4350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. +wait 4350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. +wait 4350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. +wait 4350;sm_cvar z_ghost_delay_max 18 // Maximum amount of time for a dead player zombie to become a ghost again. +wait 4350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. +wait 4350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. +wait 4350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. +wait 4350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. +wait 4350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. +wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. +wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. +wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. +wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. +wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. +wait 4350;sm_cvar ghost_hurt_type 1 // Allows ghosts to die when coming into contact with map death triggers. +wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. +wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. +wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. +wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. +wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. +// // +// wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. +wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. +wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. +wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 // The range at which a hunter will give up on trying to pounce at a survivor. +wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. +wait 4500;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. +wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. +wait 4500;sm_cvar z_hunter_lunge_distance 800 // How far a bot hunter will travel when he lunges at someone. +wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. +wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. +wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. +// wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. +wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. +wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. +wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. +wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. +wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. +wait 4500;sm_cvar z_player_zombie_land_delay 0.0 // Delay before a pouncing player hunter attach to a survivor. +wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. +wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. +// wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. +wait 4500;sm_cvar z_pounce_shake_radius 300 // +wait 4500;sm_cvar z_pounce_shake_amplitude 6 // +wait 4500;sm_cvar z_pounce_shake_duration 2 // +wait 4500;sm_cvar z_pounce_stumble_radius 175 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. +wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. +wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. +// // +wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. +wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. +wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. +// wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. +wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. +wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. +wait 4650;sm_cvar tongue_miss_delay 2.75 // How long before a smoker who misses his tongue can try again. +wait 4650;sm_cvar tongue_hit_delay 11 // How long before a smoker whose tongue hits a survivor can try again. +wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. +wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. +wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. +wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. +wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 // +wait 4650;sm_cvar tongue_vertical_choke_height 50 // +wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.35 // +wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 // +wait 4650;sm_cvar tongue_no_progress_tolerance 20 // +wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 // +wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 // +wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. +wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. +wait 4650;sm_cvar tongue_gravity_force 5000 // The force of gravity applied to survivors who are being pulled by a tongue. +wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. +wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. +wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. +wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. +wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. +wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. +wait 4650;sm_cvar tongue_release_fatigue_penalty 2750 // The fatigue penalty given to survivors who are released from a smokers tongue. +wait 4650;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. +wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. +// // +wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. +// wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. +wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. +wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. +wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. +wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. +wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. +wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. +wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. +wait 4800;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. +wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. +wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. +// wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. +// wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. +wait 4800;sm_cvar z_vomit_fade_start 6 // +wait 4800;sm_cvar z_vomit_fade_duration 6 // +wait 4800;sm_cvar z_vomit_velocityfadestart 0.25 // +// wait 4800;sm_cvar z_vomit_velocityfadeend 0.5 // +// wait 4800;sm_cvar z_vomit_slide_mult 0.5 // +// wait 4800;sm_cvar z_vomit_slide_rate 0.1 // +wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. +wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. +wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. +wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. +wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. +// wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // +// wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // +// wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // +// wait 4800;sm_cvar z_splat_survivor_shake_duration 2 // +// wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // +// wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // +// wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // +// wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // +wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. +wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. +wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. +// // +// wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. +// wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. +// wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. +wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. +wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. +wait 4950;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. +wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. +wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. +wait 4950;sm_cvar z_charge_impact_radius 150 // The radius around a charger when he impacts a wall that survivors will be stumbled. +wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. +wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. +// // +wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. +wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. +wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. +wait 5100;sm_cvar z_leap_max_distance 250 // Max distance of a jockey leap. +wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. +wait 5100;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. +wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. +wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. +wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. +wait 5100;sm_cvar z_leap_far_attach_delay 0.0 // The delay before a jockey latches onto a survivor when leaping at them from far away. +wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. +wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. +// wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. +wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. +wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. +wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. +wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. +wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. +wait 5100;sm_cvar z_leap_interval_post_incap 15 // Cooldown of the jockeys leap after incapping a survivor. +// wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. +// // +wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. +wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. +wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. +wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. +wait 5250;sm_cvar z_spit_latency 0.283333 // The delay period for spit to spawna after a spitter has spat. +wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. +wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. +wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. +wait 5250;sm_cvar z_spit_interval 15 // Cooldown of the spitters spit ability. +wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. +// wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. +// // +// wait 5400;sm_cvar director_tank_min_interval 300 // +// wait 5400;sm_cvar director_tank_max_interval 300 // +// wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. +wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. +wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. +wait 5400;sm_cvar versus_witch_chance 0.0 // Forces witches to spawn in versus mode. +wait 5400;sm_cvar versus_witch_chance_intro 0.0 // Forces witches to spawn in intro maps in versus mode. +wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. +wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. +wait 5400;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. +wait 5400;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. +wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. +wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. +wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. +wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_radius 500 // Fixes boss spawning. +wait 5400;sm_cvar director_threat_clear_radius 200 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_min 2000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 4000 // Fixes boss spawning. +wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 10000 // Fixes boss spawning. +// wait 5400;sm_cvar vs_threat_radius 200 // Fixes boss spawning. +wait 5400;sm_cvar versus_boss_buffer 1500 // Fixes boss spawning. +wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. +wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 1 // How much time before a bot tank will try to find a new target when their old target is no longer visible. +wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 5400;sm_cvar tank_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. +wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. +wait 5400;sm_cvar tank_stuck_time_suicide 86400 // How much time before a stuck bot tank is killed when stuck. +// // +wait 5550;sm_cvar z_witch_health 2500 // Base health of the witch. +wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. +// wait 5550;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. +wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. +wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. +wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. +wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. +wait 5550;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. +wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar z_witch_max_threat_time 3 // Maximum amount of time that a witch can be agitated before chasing a survivor. +wait 5550;sm_cvar witch_rage_ramp_duration 3 // +wait 5550;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. +wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. +wait 5550;sm_cvar z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. +wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. +wait 5550;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. +// wait 5550;sm_cvar z_witch_attack_range 60 // Attack range of the witch claw. +wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. +// wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. +wait 5550;sm_cvar z_witch_min_retreat_range 0 // A witch will try to retreat at least this far away. +wait 5550;sm_cvar z_witch_max_retreat_range 0 // A witch will try to retreat up to this far away. +wait 5550;sm_cvar z_witch_retreat_min_duration 0 // A witch can retreat for this long before she is despawned. +wait 5550;sm_cvar z_witch_retreat_exit_range 0 // A witch will attempt to exit this range from the survivors. +wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 0 // A witch will exit after this amount of time when outside of exit range. +wait 5550;sm_cvar z_witch_discard_range 0 // A retreating witch outside of this range will be forcefully despawned. +wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. +wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. +// // +wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. +wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. +wait 5700;sm_cvar z_tank_health 5000 // Health of the tank in normal difficulty. +wait 5700;sm_cvar z_tank_incapacitated_health 2500 // Health of an incapacitated tank. +wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. +wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. +wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. +wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // +// wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // +wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // +wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // +wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // +wait 5700;sm_cvar tank_ground_pound_duration 2 // +wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. +wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. +wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. +wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // Damage multiplier of the grenade launcher on tanks. +// wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. +// wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. +wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. +wait 5700;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. +wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. +wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. +// wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. +wait 5700;sm_cvar z_tank_throw_force 850 // The force with which a tank will throw a rock at. +wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. +// wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. +wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. +// wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. +wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. +wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. +wait 5700;sm_cvar tank_swing_interval 1.466667 // How often a tank can swing his arm. +wait 5700;sm_cvar tank_swing_miss_interval 1.466667 // How long after a missed swing until a tank can swing his arm again. +wait 5700;sm_cvar tank_swing_fast_interval 1.466667 // How long until a tank can swing his arm again when he is clearing horde out of his path. +wait 5700;sm_cvar z_tank_attack_interval 1.466667 // How often a bot tank will try to swing at survivors. +wait 5700;sm_cvar tank_windup_time 0.483333 // How long until the tank swing actually hits. +// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. +wait 5700;sm_cvar tank_swing_yaw 100 // Hitbox yaw offset of a tank swing. +wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. +wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. +wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. +wait 5700;sm_cvar tank_burn_duration 90 // How long it takes for a tank to burn to death in easy and normal difficulty. +wait 5700;sm_cvar tank_burn_duration_hard 90 // How long it takes for a tank to burn to death in advanced difficulty. +wait 5700;sm_cvar tank_burn_duration_expert 90 // How long it takes for a tank to burn to death in expert difficulty. +wait 5700;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. +// // +// Confogl Cvars // +wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. +wait 5850;sm_cvar l4d_tankdamage_enabled 0 // Prevents tank damage from survivors from being printed to chat. +wait 5850;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. +// wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. +// wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). +wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. +// wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. +// wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. +// wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). +wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. +wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. +wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. +wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. +wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. +// wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. +// wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. +// wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. +// wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. +// wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. +// +// Admin Stuff +// Ungags Moon +// wait 6000;sm_ungag "Moon" +// wait 6000;sm_ungag "STEAM_0:0:121253576" +// wait 6000;sm_ungag "STEAM_0:1:121253576" +// wait 6000;sm_ungag "STEAM_1:0:121253576" +// wait 6000;sm_ungag "STEAM_1:1:121253576" +// Unmutes Moon +// wait 6000;sm_unmute "Moon" +// wait 6000;sm_unmute "STEAM_0:0:121253576" +// wait 6000;sm_unmute "STEAM_0:1:121253576" +// wait 6000;sm_unmute "STEAM_1:0:121253576" +// wait 6000;sm_unmute "STEAM_1:1:121253576" +// Unsilences Moon +// wait 6000;sm_unsilence "Moon" +// wait 6000;sm_unsilence "STEAM_0:0:121253576" +// wait 6000;sm_unsilence "STEAM_0:1:121253576" +// wait 6000;sm_unsilence "STEAM_1:0:121253576" +// wait 6000;sm_unsilence "STEAM_1:1:121253576" +// +// Test Executing Other Files +// From baabaa9cd43841731403e8c50b5eec663ae00289 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 16 Jan 2026 16:11:32 -0500 Subject: [PATCH 2548/2978] Create official.cfg --- cfg/official.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/official.cfg diff --git a/cfg/official.cfg b/cfg/official.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/official.cfg @@ -0,0 +1 @@ + From cd2b6fbf81bc9e7da6b50e7d240221ed02bfb04a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 16 Jan 2026 16:33:34 -0500 Subject: [PATCH 2549/2978] Update server1.cfg --- cfg/server1.cfg | 1268 +---------------------------------------------- 1 file changed, 1 insertion(+), 1267 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index ea2ac5eb..2f1d01b3 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,1267 +1 @@ -// [General] -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -hostname "#{Server_Name}#" -name "Bizzy" -name2 "Moon" -// -rcon_password "BigBizzy101" -sv_steamgroup "38693222" -sv_search_key "bizzymod" -sv_downloadurl "| steamcommunity.com/groups/bizzymod | bizzymod.com | bizzymod.com/l4d_stats |" -sv_contact "| EricMizusawa02@gmail.com | EricMizusawa@vt.edu | Scott.Axios@gmail.com |" -sv_steamgroup_exclusive 1 // If set, only members of Steam group will be able to join the server when its empty, public people will be able to join the server only if it has players. -// // (Forcing the IP as a non-group member in lobby, or directly connecting always works) -// -hostfile "myhost.txt" // This ensures that Valve doesnt overwrite the Host file every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)] -motdfile "mymotd.txt" // This ensures that Valve doesnt overwrite the MOTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)] -motd_enabled 1 // Enables the MOTD being shown to clients when on the server. -// // -// sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," -sv_gametypes "coop,realism,survival,versus,teamversus,scavenge,teamccavenge,mutation,community,dash,shootzones,holdout,wave," -// sv_tags "confogl,coop,gravity,increased_maxplayers,realism,secure,versus," -sv_tags "coop,realism,secure,versus," -// -// What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ; -sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedplugins.cfg" -// -// [Other Neat Stuff] -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_lan 0 // Server is not classified as a LAN server. -sv_region 255 // Sets the region of the server to be anywhere in the world. -// maxplayers 32 // Sets the maximum number of players allowed on the server. -sv_visiblemaxplayers 8 // Overrides the maximum number of players that the server reports to the client. -sv_unlockedchapters 2147483647 // Unlocks every possible chapter in existance. -sv_voiceenable 1 // Enables voice chat in the server. -sv_banid_enabled 1 // Whether or not the server keeps tracked of banned players IDs. -sv_forcepreload 1 // Enables server-side pre-loading. -// sv_alternateticks 0 // Sets the server to update entitities on alternating ticks. -// -// [File Consistency] -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -sv_consistency 0 // Whether the server enforces file consistency for critical files. -sv_pure 0 // The server will force all client files to come from Steam and additional files matching the Server. -sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. -sv_allow_wait_command 1 // Enables the wait command to be useable on the server. -sv_quota_stringcmdspersecond 2147483647 // Prevents the server from kicking players for entering too many string commands at once. -sv_maxcmdrate 120 // Maximum value of cl_cmdrate. -sv_mincmdrate 120 // Minimum value of cl_cmdrate. -sv_maxrate 72000 // Maximum value of rate. -sv_minrate 72000 // Minimum value of rate. -// net_maxroutable 1200 // Maximum allowed packet size before packets are split. -// net_splitrate 1 // Maximum number of fragments that can be sent per frame. -net_splitpacket_maxrate 72000 // Maximum rate that can be used for split packets. -sv_allow_lobby_connect_only 0 // If set to 1, players may only join this server from matchmaking lobby, may not connect directly. -cl_resend 1.5 // How much time to wait before resending a connection attempt to the player. -sv_pausable 0 // Prevents the server from being paused. -mp_roundlimit 5 // How many rounds can be played during a single game of Scavenge, first to 3 wins. -z_difficulty "Impossible" // Sets the difficulty of the game to be expert by default. -skill 3 // Sets the games skill level. -sk_autoaim_mode 3 // Sets the games skill auto aim mode. -sv_noclipspeed 3 // Sets noclip speed. -suitvolume 2.0 // Volume level of the Half-Life 2 HEV Suit. -closecaption 1 // Enables close-captioning being displayed. -r_eyeshift_x 0.0 // Eye position x-offset. -r_eyeshift_y 0.0 // Eye position y-offset. -r_eyeshift_z 0.0 // Eye position z-offset. -r_eyesize 0.0 // Eye size scale. -// r_eyemove 1 // Enables eye movement. -sv_pvsskipanimation 0 // Skips NPC bone setup when outside players visibility. -spit_scaling_min_scale 1.0 // Removes the damage nerf on spitter spit when taking damage from common infected. -func_break_max_pieces 30 // Max number of pieces from a broken object. -// -// [Logging] -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -fps_max 120 // Forces the maximum amount of FPS the CPU has available for the Server. -mat_queue_mode 2 // Forces the Server to use queued multithread mode for the material system. -mat_monitorgamma 1.6 // Sets the highest level of brightness. -mat_monitorgamma_tv_enabled 1 // Enables TV monitor gamma mode. -r_drawmodelstatsoverlaymin 1 // -r_drawmodelstatsoverlaymax 2 // -log on // Creates a logfile (on | off) -sv_logsdir "logs" // Folder in the game directory where server logs will be stored. -sv_logfile 1 // Default 1; Log server information in the log file. -sv_log_onefile 1 // Default 0; Log server information to only one file. -sv_logecho 1 // Default 0; Echo log information to the console. -sv_logbans 1 // Default 0; Log server bans in the server logs. -sv_logflush 0 // Default 0; Flush the log files to disk on each write (slow). -sv_rcon_log 0 // Disables remote console logging. -sv_rcon_minfailures 20 // The minimum number of times a player can try reconnecting. -sv_rcon_maxfailures 20 // The maximum number of times a player can try reconnecting. -sv_rcon_minfailuretime 1 // How long to wait before a reconnection try will fail. -sv_rcon_banpenalty 0 // Disables the ban penalty on reconnecting players. -sv_reservation_timeout 5 // How long before a lobby reservation expires. -net_chan_stats_lru 0 // -net_chan_stats_dump_top_msgs 0 // -think_limit 0 // Disables script think time check. -host_flush_threshold 0 // Dont flush memory caches between server instances. -host_xbox_e3_restart 0 // Disables the XBox E3 demo. -sys_minidumpspewlines 0 // Dont need mini dump spew. -engine_no_focus_sleep 0 -sm_flood_time 0 -sm_vote_delay 0 -sm_immunity_mode 3 -sm_show_activity 16 -// sm_unban "Moon" -sm_unban "STEAM_0:0:121253576" -sm_unban "STEAM_0:1:121253576" -sm_unban "STEAM_1:0:121253576" -sm_unban "STEAM_1:1:121253576" -mp_disable_autokick "Moon" -// mp_disable_autokick "STEAM_0:0:121253576" -// mp_disable_autokick "STEAM_0:1:121253576" -// mp_disable_autokick "STEAM_1:0:121253576" -// mp_disable_autokick "STEAM_1:1:121253576" -cs_make_vip "Moon" -// cs_make_vip "STEAM_0:0:121253576" -// cs_make_vip "STEAM_0:1:121253576" -// cs_make_vip "STEAM_1:0:121253576" -// cs_make_vip "STEAM_1:1:121253576" -// -// [Wait Commands] -sm_cvar sv_runcmds 1 -sm_cvar sv_allow_wait_command 1 -sm_cvar mem_max_heapsize 512 -sm_cvar mem_max_heapsize_dedicated 512 -sm_cvar mem_min_heapsize 64 -sm_cvar force_disablex360 1 -sm_cvar sv_forcepreload 1 -sm_cvar precache_all_survivors 1 -sm_cvar director_min_start_players 1 -sm_cvar sv_extra_client_connect_time 30 -sm_cvar sv_hosting_lobby 1 -// sm_cvar sv_alternateticks 0 -// -// [Addon Enabler] -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -// This Setting will disable/enable the Serverside Addon Disabler. -// -1 = use addonconfig.cfg -// 0 = Disable addons. -// 1 = Enable Addons -///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -wait 0010;sm_cvar fps_max_splitscreen 120 -wait 0020;sm_cvar l4d_stats_track 1 -wait 0030;sm_cvar l4d_stats_nogameplaycheck 1 -wait 0040;sm_cvar steamworks_stats_disable 0 -wait 0050;sm_cvar debug_l4dverbose 0 -wait 0060;sm_cvar achievement_disable 0 -// wait 0070;sm_cvar achievement_debug 0 -// wait 0080;sm_cvar z_award_debug 0 -wait 0090;sm_cvar z_holiday_gift_drop_chance 1.0 -wait 0100;sm_cvar survival_generate_fake_times 0 -wait 0110;sm_cvar cl_consistencycheck_interval 86400 -// -// System Settings -// -wait 0120;sm_cvar cpu_level 2 // Sets the highest level of effect detail. -// wait 0130;sm_cvar gpu_level 3 // Sets the highest level of shader detail. -wait 0140;sm_cvar gpu_mem_level 2 // Sets the highest level of model detail. -wait 0150;sm_cvar mem_level 2 // Sets the highest level of memory. -wait 0160;sm_cvar mat_vsync 0 // Enables vertical sync. -// wait 0170;sm_cvar mat_triplebuffered 0 // Triple buffers vertical sync. -wait 0180;sm_cvar mat_maxframelatency 0 // Maximum number of frames to be delayed. -wait 0190;sm_cvar mat_dxlevel 92 // Sets the default DirectX level. -// wait 0200;sm_cvar mat_hdr_tonemapscale 1 // Sets the highest amount of visibility for HDR. -wait 0210;sm_cvar mat_monitorgamma_tv_exp 4.0 // Brightness exponent TV monitor gamma. -wait 0220;sm_cvar mat_monitorgamma_tv_range_min 0 // Lowest range for TV monitor gamma. -// wait 0230;sm_cvar mat_monitorgamma_tv_range_max 255 // Highest range for TV monitor gamma. -// wait 0240;sm_cvar mat_aaquality 0 // Sets the highest level of font quality. -wait 0250;sm_cvar mat_antialias 8 // Sets the highest level of anti aliasing. -wait 0260;sm_cvar mat_forceaniso 16 // Sets the highest level of texture filtering. -wait 0270;sm_cvar mat_picmip -10 // Sets the highest level of mip map texture quality. -// wait 0280;sm_cvar mat_motion_blur_enabled 1 // Enables screen motion blur. -wait 0290;sm_cvar mat_levelflush 0 // Disables level flush. -// // -wait 0300;sm_cvar r_lod 0 // Sets the highest LOD. -wait 0310;sm_cvar r_staticprop_lod 0 // Sets the highest static prop LOD. -wait 0320;sm_cvar r_shadowlod 0 // Sets the highest shadow LOD. -wait 0330;sm_cvar r_shadowlodbias 3 // How many shadow layers to render. -// wait 0340;sm_cvar r_shadowrendertotexture 1 // Enables dynamic model shadows. -wait 0350;sm_cvar r_flashlightdepthtexture 1 // Enables dynamic flashlight shadows. -wait 0360;sm_cvar snd_gain_min 1.0 // Minimum sound gain. -wait 0370;sm_cvar snd_gain_max 10.0 // Maximum sound gain. -wait 0380;sm_cvar snd_gain 2.0 // Sound gain amount. -wait 0390;sm_cvar sv_voicecodec "vaudio_celt" // Improves clients microphone quality. -wait 0400;sm_cvar cc_norepeat 0 // How long after a caption is displayed to not display it again. -wait 0410;sm_cvar tv_name "" // HLTV name. -wait 0420;sm_cvar tv_title "" // HLTV title. -wait 0430;sm_cvar tv_delay 0 // Delay period for HLTV. -wait 0440;sm_cvar tv_maxrate 36000 // Max rate for HLTV. -wait 0450;sm_cvar tv_maxclients 32 // Max number of HLTV viewers. -wait 0460;sm_cvar tv_timeout 0 // HLTV connection timeout. -wait 0470;sm_cvar tv_autoretry 0 // Prevents HLTV from retrying after timing out. -wait 0480;sm_cvar force_disablex360 1 // Whether or not to forcefully disable XBox 360 support. -wait 0490;sm_cvar sv_stats 0 // Dont need stats. -wait 0500;sm_cvar sys_minidumpexpandedspew 0 // Dont need mini dump spew. -// // -// [Networking, Rates] // -// - Rates are not forced on clients, for 120 Tick. // -// - When using a different Tickrate, modify settings accordingly: // -// 1. Change 144000 to (Tickrate * 1200) for Rate and Splitpacket. // -// 2. Change 120 to (Tickrate) for Cmd and Update Rates. // -// ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -wait 0510;sm_cvar sv_maxclientframes 120 // Frame rate limiter on clients. -// wait 0520;sm_cvar sv_maxupdaterate 60 // Maximum value of cl_updaterate. -wait 0530;sm_cvar sv_minupdaterate 60 // Minimum value of cl_updaterate. -wait 0540;sm_cvar sv_client_cmdrate_difference 0 // Sets the value of cl_cmdrate this amount below cl_updaterate. -wait 0550;sm_cvar sv_max_usercmd_future_ticks 15 // Maximum number of ticks in the future that a client user command can activate. -wait 0560;sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict. -wait 0570;sm_cvar sv_client_min_interp_ratio 0 // Minimum value of cl_interp_ratio. -wait 0580;sm_cvar sv_client_max_interp_ratio 30 // Maximum value of cl_interp_ratio. -// wait 0590;sm_cvar cl_interpolate 1 // Whether or not entities are interpolated on the clients. -// wait 0600;sm_cvar sm_allowed_lerp_changes 20 // How many times clients are allowed to change their lerp in a single chapter. -// wait 0610;sm_cvar sm_min_lerp 0.000000 // Minimum allowed lerp that clients to have. -// wait 0620;sm_cvar sm_max_lerp 0.500000 // Maximum allowed lerp that clients to have. -wait 0630;sm_cvar net_minroutable 1200 // Forces this packets size to be sent to the server. -wait 0640;sm_cvar net_compresspackets_minsize 1200 // Compresses packets that exceed the max packet size. -wait 0650;sm_cvar net_maxcleartime 0.016667 // The max amount of time to wait before the next packets are sent. -// // -wait 0660;sm_cvar sv_max_queries_sec 6 // Maximum queries per second to respond to from a single IP address. -wait 0670;sm_cvar sv_max_queries_sec_global 120 // Maximum queries per second to respond to from anywhere. -wait 0680;sm_cvar sv_max_queries_window 60 // The window for averaging queries per second. -wait 0690;sm_cvar sv_timeout 30 // How long before players who are not receiving connections from the host will be disconnected. -wait 0700;sm_cvar sv_reservation_grace 3 // The grace period that a players have after making reservation on the server. -wait 0710;sm_cvar sv_pausable 0 // Prevents the server from being paused. -wait 0720;sm_cvar sv_pausable_dev 0 // Prevents the server from being paused even in dev mode. -wait 0730;sm_cvar sv_pausable_dev_ds 0 // Prevents the server from being paused even in dev mode. -wait 0740;sm_cvar sv_hibernate_when_empty 0 // Enables hibernation mode when the server is empty. -wait 0750;sm_cvar sv_hibernate_postgame_delay 10 // How long after the last player leaves before the server will begin hibernation. -wait 0760;sm_cvar sv_hibernate_ms 0 // How many milliseconds to sleep per frame during hibernation. -wait 0770;sm_cvar sv_hibernate_ms_vgui 0 // How many milliseconds to sleep per frame during hibernation while running VGUI. -// // -// wait 0780;sm_cvar sv_filterban 1 // Enables the server to filter out banned players from being able to join. -wait 0790;sm_cvar cl_clock_correction_adjustment_min_offset 1 // The minimum clock offset at which clock corrections will be applied. -wait 0800;sm_cvar cl_clock_correction_adjustment_max_offset 50 // The maximum clock offset at which clock corrections will be applied. -wait 0810;sm_cvar cl_clock_correction_adjustment_max_amount 100 // The maximum number of milliseconds that can be used to correct a clients clock. -wait 0820;sm_cvar cl_clockdrift_max_ms 100 // The maximum number of milliseconds that a clients clock can drift before it snaps back to the servers. -wait 0830;sm_cvar sv_clockcorrection_msecs 50 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60 msec, lowering it below 15 will make some players appear stuttery) -wait 0840;sm_cvar sv_cycle_latch_timer 0.1 // How often clock corrections are made on clients. -wait 0850;sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player. -wait 0860;sm_cvar sv_maxunlag 0.5 // Maximum amount of time that a player can "unlag" or travel back in time. -wait 0870;sm_cvar sv_lagflushbonecache 0 // Prevents entity bone caches from flushing during lag compensation. -wait 0880;sm_cvar sv_script_think_interval 0 // How often scripts test for think checks. -wait 0890;sm_cvar tp_schedule_post_think 0 // Disables script think time check. -wait 0900;sm_cvar sv_benchmark_numticks 0 // Disables bench mark running. -wait 0910;sm_cvar sv_teststepsimulation 0 // Disables step simulation testing. -// // -// wait 0920;sm_cvar sv_allow_votes 1 // Allows players to call votes on the server. -// wait 0930;sm_cvar sv_vote_issue_change_mission_allowed 1 // Allows players to call a vote to change the map. -// wait 0940;sm_cvar sv_vote_issue_change_map_now_allowed 1 // Allows players to call a vote to change the map now. -// wait 0950;sm_cvar sv_vote_issue_change_map_later_allowed 1 // Allows players to call a vote to change the map later. -// wait 0960;sm_cvar sv_vote_issue_restart_game_allowed 1 // Allows players to call a vote to restart the game or chapter. -// wait 0970;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // Allows players to call a vote to change the difficulty. -// wait 0980;sm_cvar sv_vote_issue_kick_allowed 1 // Allows players to call a vote to kick another player. -wait 0990;sm_cvar sv_vote_creation_timer 0 // How often players are allowed to call a vote. -wait 1000;sm_cvar sv_vote_timer_duration 12 // How long players will have to vote on an issue. -wait 1010;sm_cvar sv_vote_command_delay 1.5 // How long after a vote passes that the action will occur. -wait 1020;sm_cvar sv_vote_kick_ban_duration 1 // Duration in minutes that a player will be banned for after being kicked. -wait 1030;sm_cvar sv_vote_plr_map_limit 2147483647 // Allows players to call an infinite number of votes per map. -wait 1040;sm_cvar changelevel_pause_interval 10 // How long after a chapter ends before loading into the next one. -wait 1050;sm_cvar versus_round_restarttimer 18 // How long it takes to restart a Versus round. -wait 0106;sm_cvar versus_round_restarttimer_finale 18 // How long it takes to restart a Versus round in a finale map. -wait 1070;sm_cvar scavenge_round_restart_delay 12 // How long it takes to restart a Scavenge round. -wait 1080;sm_cvar scavenge_round_restart_delay_tied 12 // How long it takes to restart a Scavenge round when the score is tied. -wait 1090;sm_cvar sv_disable_glow_faritems 0 // Whether or not to disable glows on items that are outside of a survivors grab range. -wait 1100;sm_cvar sv_player_stuck_tolerance 3 // How long before stuck players will be teleported to their nearest teammate. -wait 1110;sm_cvar sv_pz_endgame_vote_period 15 // How long players have to vote a rematch at the end of a competitive match. -// wait 1120;sm_cvar sv_pz_endgame_vote_post_period 5 // Delay period after the rematch vote has ended. -wait 1130;sm_cvar sv_gameinstructor_disable 1 // Disables the gameinstructor from being shown to clients. -// wait 1140;sm_cvar sv_permawipe 0 // If enabled, the game will be sent back to the lobby if all the survivors wipe. -// // -// Slots (This prevents constant resetting of sv_maxplayers on map change) // -// wait 1150;sm_cvar Coop 0 // Makes the server a Coop server. -wait 1160;sm_cvar Deathmatch 0 // Makes the server a Deathmatch server. -wait 1170;sm_cvar mv_maxplayers 32 // Maximum number of players allowed on the server. -wait 1180;sm_cvar sv_parallel_packentities 2 // Sets parallel entity packing for dedicated servers. -wait 1190;sm_cvar sv_parallel_sendsnapshot 2 // Sets parallel snapshot sending for dedicated servers. -// wait 1200;sm_cvar sv_multiplayer_maxtempentities 32 // Limits the max number of temp entities that can be in the server. -wait 1210;sm_cvar sv_multiplayer_sounds 32 // Limits the max number of sounds that can be played in the server. -wait 1220;sm_cvar sb_all_bot_game 1 // Prevents the server from shutting down when there are no human players. -wait 1230;sm_cvar allow_all_bot_survivor_team 1 // Prevents the server from shutting down when there are no human players on a single team. -wait 1240;sm_cvar director_transition_timeout 60 // How long to wait between levels for transitioning players to load in. -wait 1250;sm_cvar director_unfreeze_time 0 // How long after the first player connects before the teams will become unfrozen. -wait 1260;sm_cvar director_afk_timeout 20 // How long before a player who is not moving will be switched into idle mode. -wait 1270;sm_cvar director_allow_infected_bots 1 // Enables infected bot spawning in versus mode. -wait 1280;sm_cvar z_female_boomer_spawn_chance 50 // The percent chance that a male boomer will spawn. -wait 1290;sm_cvar z_spitter_high_chance 0 // The chance that a spit puddle will spread onto higher surfaces from its origin. -// wait 1300;sm_cvar z_hunter_limit 1 // Limits the maximum number of bot hunters allowed to spawn. -// wait 1310;sm_cvar z_smoker_limit 1 // Limits the maximum number of bot smokers allowed to spawn. -wait 1320;sm_cvar z_minion_limit 4 // Limits the maximum number of infected bots allowed to spawn on the infected team. -wait 1330;sm_cvar z_minion_aim_tolerance 0.075 // The minimum vision tolerance required for a special infected to attack a survivor. -wait 1340;sm_cvar net_maxfilesize 64 // Maximum allowed file upload size in MB. -// // -wait 1050;sm_cvar mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,namvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,voomer,exploding,jockey,charger,spitter,witch,tank" -wait 1050;sm_cvar mp_autoteambalance 0 // Prevents some shuffling. -wait 1050;sm_cvar mp_teams_unbalance_limit 0 // Disables check for team balancing. -wait 1050;sm_cvar mp_limitteams 0 // Disables check for team balancing. -wait 1050;sm_cvar mp_autokick 0 // Prevents players from being kicked by the game. -wait 1050;sm_cvar mp_spawnprotectiontime 0 // Disables punishing players who team kill. -wait 1050;sm_cvar mp_enableroundwaittime 0 // Disables forced waiting period between rounds. -wait 1050;sm_cvar mp_freezetime 0 // How long to keep players frozen for when the round starts. -wait 1050;sm_cvar z_restrict_team_change 0 // Server always allows players to switch teams. -wait 1050;sm_cvar vs_max_team_switches 2147483647 // Allows players to switch teams an unlimited number of times. -wait 1050;sm_cvar versus_force_start_time 180 // How many seconds into a map on Versus mode that the saferoom door will open and the round starts. -wait 1050;sm_cvar versus_marker_num 0 // Disables the flow percentage tracker on the survivors. -wait 1050;sm_cvar vs_score_pp_health 1.0 // Point scale for permanent health. -wait 1050;sm_cvar vs_score_pp_healthbuffer 1.0 // Point scale for temp health. -wait 1050;sm_cvar vs_survivor_damage_reduction 1.0 // Damage factor for infected on survivors in versus mode. -// wait 1050;sm_cvar vs_survival_bonus 0 // Point bonus for every survivor who survives in the saferoom. -wait 1050;sm_cvar vs_defib_penalty 0 // Point penalty for bringing a dead survivor back to life. -wait 1050;sm_cvar vs_incap_bonus 25 // Infected point bonus for incapping a survivor. -// wait 1050;sm_cvar vs_tiebreak_bonus 0 // Point bonus for winning the tie breaker at the end of a versus chapter. -// // -wait 1200;sm_cvar survival_horde_stage_interval 60 // The initial horde spawn interval in Survival mode. -wait 1200;sm_cvar survival_horde_stage_interval_decay 1 // The decay rate of the horde spawn interval each wave in Survival mode. -wait 1200;sm_cvar survival_special_spawn_interval 60 // The initial spawn interval for the special infected in Survival mode. -wait 1200;sm_cvar survival_special_spawn_interval_decay 2 // The decay rate of the special infected spawn interval in Survival mode. -wait 1200;sm_cvar survival_special_stage_interval 10 // The max number of special infected will increase after this amount of time. -wait 1200;sm_cvar survival_boomer_limit_increase 1 // Allows the max number of boomers to increase in Survival mode. -wait 1200;sm_cvar survival_charger_limit_increase 1 // Allows the max number of chargers to increase in Survival mode. -wait 1200;sm_cvar survival_max_specials 10 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 1200;sm_cvar survival_max_boomers 3 // Maximum number of boomers that can be spawned at once in Survival mode. -wait 1200;sm_cvar survival_tank_stage_interval 80 // The initial tank spawn interval in Survival mode. -wait 1200;sm_cvar survival_tank_stage_interval_decay 10 // The tank spawn interval decrease each wave in Survival mode. -wait 1200;sm_cvar survival_lull_time 0 // Duration of the lull period in Survival mode. -wait 1200;sm_cvar survival_lull_time_increment 0 // Duration of the lull period increment in Survival mode. -wait 1200;sm_cvar survival_lull_time_max 0 // The longest possible duration of a lull period in Survival mode -// wait 1200;sm_cvar survival_round_restart_delay 15 // How long after the survivor team wipes in Survival before the map restarts. -// // -wait 1200;sm_cvar scavenge_round_setup_time 30 // How long survivors have to get ready before the round force starts itself in Scavenge mode. -// wait 1200;sm_cvar scavenge_round_initial_time 90 // The initial time the survivors start with in a Scavenge round. -wait 1200;sm_cvar scavenge_score_bonus_time 15 // The amount of time added to the timer each time a survivor fills a gas can. -wait 1200;sm_cvar tf_arena_preround_time 5 // -wait 1200;sm_cvar tf_arena_max_streak 10 // -// // -// Tickrate Fixes // -wait 1350;sm_cvar nb_update_frequency 0.016667 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default) (0 = automatic) -wait 1350;sm_cvar nb_update_framelimit 10 // Maximum number of next bots that can be updated each frame. -wait 1350;sm_cvar nb_update_maxslide 10 // Maximum amount of update correction that can be applied to next bots. -wait 1350;sm_cvar nb_gravity 2000 // Next bots experience this force of gravity. -// wait 1350;sm_Cvar nb_acceleration 500 // Rate of acceleration for next bots movement. -wait 1350;sm_cvar nb_friction_forward 1 // Friction factor for next bots when moving forward. -// wait 1350;sm_cvar nb_friction_sideways 3 // Friction factor for next bots when moving sideways. -wait 1350;sm_cvar nb_saccade_speed 3000 // How fast the next bots look at their target. -// wait 1350;sm_cvar nb_saccade_time 0.1 // How long it takes for the next bots to look at their target. -wait 1350;sm_cvar nb_head_aim_steady_max_rate 3000 // How fast next bots focus on their targets head. -wait 1350;sm_cvar nb_head_aim_settle_duration 0.1 // How long it takes next bots to focus on their targets head. -wait 1350;sm_cvar nb_yaw_rate 300 // The rate at which next bots rotate their view. -wait 1350;sm_cvar nb_path_draw_inc 2147483647 // How far out next bots can begin drawing a path. -wait 1350;sm_cvar nb_path_segment_influence_radius 2147483647 // How close objects need to be to influence next bot pathing. -wait 1350;sm_cvar nb_goal_look_ahead_range 100 // How far ahead in the map next bots can path towards something. -wait 1350;sm_cvar nb_speed_look_ahead_range 300 // How fast next bots are able to path towards something ahead in the map. -wait 1350;sm_cvar nb_vision_notice_hidden_range 0 // How close next bots can detect hidden targets. -// wait 1350;sm_cvar nb_avoid 0 // Disables next bot pathing avoidance. -wait 1350;sm_cvar nb_avoid_interval 1 // How often next bots can try to avoid each other. -wait 1350;sm_cvar nb_chase_lead_time 1 // How long a next bot will lead a chase before another takes over. -wait 1350;sm_cvar nb_lean_rate 4 // The rate at which next bots lean. -wait 1350;sm_cvar nb_lean_forward_accel 200 // How much forward acceleration next bots have when leaning. -wait 1350;sm_cvar nb_ladder_align_range 100 // How close next bots need to be towards a ladder for them to be drawn towards it. -wait 1350;sm_cvar z_noise_level_max 150 // Maximum noise level. -wait 1350;sm_cvar z_noise_level_footstep 150 // Noise level of the footstep sound effect. -wait 1350;sm_cvar z_noise_level_vocalize 150 // Noise level of survivor vocalizations. -wait 1350;sm_cvar z_noise_level_fade_rate 50 // Noise level fade rate. -wait 1350;sm_cvar z_noise_level_hold_time 0.333333 // How long a noise lingers for. -wait 1350;sm_cvar z_deafen_radius_one 50 // Inner radius for deafening. -wait 1350;sm_cvar z_deafen_radius_two 100 // Middle radius for deafening. -wait 1350;sm_cvar z_deafen_radius_three 150 // Outer radius for deafening. -// // -wait 1500;sm_cvar sb_max_team_melee_weapons 8 // The number of survivor bots that are allowed to have a melee weapon. -// wait 1500;sm_cvar sb_far_hearing_range 3000 // How far away a survivor can hear an infected. -// wait 1500;sm_cvar sb_near_hearing_range 2000 // How far away a survivor can hear anything. -// wait 1500;sm_cvar survivor_vision_range 2000 // How far survivor bots can see infected when their vision is obscured. -// wait 1500;sm_cvar survivor_vision_range_obscured 1000 // How far survivor bots can see infected when their vision is obscured. -wait 1500;sm_cvar sb_path_look_ahead_range 500 // How far ahead in the map survivor bots are able to path. -wait 1500;sm_cvar sb_normal_saccade_speed 3000 // How fast survivor bots look at a teammate. -wait 1500;sm_cvar sb_combat_saccade_speed 3000 // How fast survivor bots look at an infected. -wait 1500;sm_cvar sb_locomotion_wait_threshold 4 // How long a survivor will wait before moving to their teammates. -wait 1500;sm_cvar sb_separation_danger_max_range 300 // The distance at which a survivor bot will begin following their teammates. -// wait 1500;sm_cvar sb_separation_danger_min_range 200 // The distance that a survivor bot will stop following their teammates. -wait 1500;sm_cvar sb_separation_range 300 // The desired distance between survivor bots. -wait 1500;sm_cvar sv_player_max_separation_force 0 // -// wait 1500;sm_cvar sb_neighbor_range 300 // How close survivors need to be to their teammates in order to feel . -wait 1500;sm_cvar sb_follow_stress_factor 0.0 // The intensity with which survivor bots will follow their teammates. -wait 1500;sm_cvar sb_pushscale 0.0 // The force with which survivor bots will push each other with. -wait 1500;sm_cvar sv_pushaway_max_force 0 // -wait 1500;sm_cvar sb_battlestation_give_up_range_from_human 200 // A survivor bot will leave their battlestation when they are this far away from their team. -wait 1500;sm_cvar sb_battlestation_human_hold_time 1 // How long a survivor bot will hold their battlestation before going back to their team. -wait 1500;sm_cvar sb_max_battlestation_range_from_human 600 // The maximum distance that a survivor bot will hold their battlestation from a human player. -wait 1500;sm_cvar sb_max_scavenge_separation 600 // The maximum distance from a human player that a survivor bot can be in Scavenge mode. -wait 1500;sm_cvar sb_enforce_proximity_range 1000 // The range at which a survivor bot will be teleported back to their team. -wait 1500;sm_cvar sb_enforce_proximity_lookat_timeout 5 // How long a survivor bot must be out of range before being teleported back to their team. -// // -wait 1650;sm_cvar sb_min_attention_notice_time 0.0 // Delay before survivor bots look at another survivor. -wait 1650;sm_cvar sb_min_orphan_time_to_cover 0.0 // Delay before survivor bots attempt to revive or rescue a teammate. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // Delay before a survivor bot will attempt to save a teammate in normal difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // Delay before a survivor bot will attempt to save a teammate in advanced difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // Delay before a survivor bot will attempt to save a teammate in expert difficulty. -wait 1650;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // Delay before a survivor bot will attempt to save a teammate in Versus mode. -// wait 1650;sm_cvar sb_debug_apoproach_wait_time 0 // How long a survivor bot will wait at its move-to spot. -wait 1650;sm_cvar sb_revive_friend_distance 175 // How far away a survivor bot can revive their incapped teammate. -wait 1650;sm_cvar sb_temp_health_consider_factor 0.8 // The factor that survivor bots will apply to temp health when considering who to heal. -wait 1650;sm_cvar sb_toughness_buffer 20 // How much health a survivor bot must have over a human teammate to heal themselves. -wait 1650;sm_cvar sb_allow_shoot_through_survivors 0 // Prevents the survivor bots from shooting infected through their teammates. -wait 1650;sm_cvar sb_hindrance_range 0 // The distance from a survivor bots line of sight that an object will obscure their aim. -wait 1650;sm_cvar sb_sidestep_for_horde 1 // Allows the survivor bots to move positions to shoot the infected. -wait 1650;sm_cvar sb_threat_very_far_range 2147483647 // Even multiple threats are too far for survivor bots at this range. -wait 1650;sm_cvar sb_threat_far_range 2000 // Individual threats are too far for survivor bots at this range. -wait 1650;sm_cvar sb_threat_medium_range 1000 // Threats will get the survivor bots attention at this range. -wait 1650;sm_cvar sb_close_threat_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_close_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_very_close_range 100 // Threats at this range are too close for comfort. -wait 1650;sm_cvar sb_threat_exposure_walk 2147483647 // How much exposure to a threat is required to force a survivor bot to sneak walk. -wait 1650;sm_cvar sb_threat_exposure_stop 2147483647 // How much exposure to a threat is required to force a survivor bot to stop walking. -wait 1650;sm_cvar sb_vomit_blind_time 0 // How long a biled survivor bot will be blind for. -wait 1650;sm_cvar sb_use_button_range 500 // How close a to a trigger the survivor bots must be before they can attempt to activate it. -// wait 1650;sm_cvar sb_reachable_cache_paranoia 1 // Forces the bots to be smart and avoid danger when attempting to use a reachable cache. -// wait 1650;sm_cvar sb_reachability_cache_lifetime 10 // How long a survivor bot will try to grab an item before they give up on it. -wait 1650;sm_cvar sb_minigun_distance 50 // From how far away a survivor bot can use a mounted machine gun. -wait 1650;sm_cvar sb_narrow_corridor_width 64 // How narrow a passageway must be for the survivor bots to pass through it one at a time. -wait 1650;sm_cvar sb_close_checkpoint_door_interval 4 // How long before a survivor bot will close the saferoom door once everyone is inside. -wait 1650;sm_cvar sb_rescue_vehicle_loading_range 50 // The distance that a survivor bot will be from the rescue vehicle when waiting for it to arrive. -wait 1650;sm_cvar sb_l4d1_survivor_behavior 0 // Disables the L4D1 survivors in the Passing finale from supporting the L4D2 survivors. -// wait 1650;sm_cvar survivor_give_attract_timeout 10 // How long a L4D1 survivor will try to give a L4D2 survivor an item before they stop trying. -// // -wait 1800;sm_cvar g_Language "English" // Sets the games language to English. -wait 1800;sm_cvar ai_force_serverside_ragdoll 1 // Whether or not to enforce server-side ragdoll rendering. -wait 1800;sm_cvar sv_ragdoll_maxcount 2147483647 // The maximum number of ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_generic 2147483647 // The maximum number of common infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_gib 2147483647 // The maximum number of gibbed ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_special 2147483647 // The maximum number of special infected ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_boss 2147483647 // The maximum number of tank and witch ragdolls that can exist on the map at once. -wait 1800;sm_cvar sv_ragdoll_maxcount_survivor 2147483647 // The maximum number of survivor ragdolls that can exist on the map at once. -wait 1800;sm_cvar z_ragdoll_discard_range 2147483647 // Ragdolls this far away from players will be removed from the map. -wait 1800;sm_cvar g_ragdoll_max_fps 60 // Players with FPS lower than this will have a reduced number of ragdolls. -wait 1800;sm_cvar g_ragdoll_min_fps 30 // Players with FPS lower than this will have 1 ragdoll of each type. -wait 1800;sm_cvar ragdoll_self_collision 0 // Whether or not ragdolls will collide with themselves. -wait 1800;sm_cvar ragdoll_slowdown_time 3 // Max amount of time that a ragdoll will be slowed down. -wait 1800;sm_cvar ragdoll_sleepaftertime 3 // How long until a ragdoll will stop moving. -wait 1800;sm_cvar ragdoll_force_to_sleep_time 3 // How long until a ragdoll can no longer be moved. -wait 1800;sm_cvar ragdoll_door_uncollide_time 2 // How long it takes for a ragdoll that is stuck in a door to lose collision. -wait 1800;sm_cvar collision_shake_amp 0.0 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_freq 0.1 // Disables ragdoll collision physics. -wait 1800;sm_cvar collision_shake_time 0.0 // Disables ragdoll collision physics. -wait 1800;sm_cvar phys_enable_experimental_optimizations 1 // Enables experimental SIMD optimizations. -wait 1800;sm_cvar physx_valve_dll 1 // Enables Valve DLL physics. -wait 1800;sm_cvar cl_simdbones 1 // Enables the use of SIMD bones. -// wait 1800;sm_cvar phys_pushscale 1.0 // Force scale of players applied on physics objects. -wait 1800;sm_cvar phys_impactforcescale 1.0 // Impact force scale applied on physics objects. -wait 1800;sm_cvar phys_upimpactforcescale 0.5 // Upward impact force scale applied on physics objects. -wait 1800;sm_cvar phys_explosion_force 1.0 // Force scale of explosions applied on physics objects. -wait 1800;sm_cvar phys_ragdoll_force_magnitude 0.25 // Force magnitude scale applied on ragdolls. -// wait 1800;sm_cvar phys_stressbodyweights 5.0 // Body weight scale of physics objects and ragdolls. -wait 1800;sm_cvar phys_shoot_torque 1000000 // The amount of force applied by bullets onto physics objects. -// // -// wait 1950;sm_cvar view_offset 0 // Screen view offset. -// wait 1950;sm_cvar view_offset_up 0 // Screen view upward offset. -// wait 1950;sm_cvar view_offset_down 0 // Screen view downward offset. -// wait 1950;sm_cvar view_offset_forward 0 // Screen view forward offset. -wait 1950;sm_cvar still_vel_limit 0 // A player moving slower than this is considered to be still. -wait 1950;sm_cvar still_view_accel_limit 0 // A player accelerating slower than this will have a still view. -wait 1950;sm_cvar z_stumble_max_curve_rate 5 // Max degrees per second that a players view moves while stumblinng. -wait 1950;sm_cvar z_added_light_min 0.05 // Minimum amount of added light. -wait 1950;sm_cvar z_added_light_max 0.5 // Maximum amount of added light. -wait 1950;sm_cvar r_skin 1 // Renders skin on models. -// wait 1950;sm_cvar sv_infected_scale_min 1.025 // Minimum model size factor for common infected. -// wait 1950;sm_cvar sv_infected_scale_max 1.025 // Maximum model size factor for common infected. -wait 1950;sm_cvar flex_expression "" // Unspecifies any specific flex expression. -// wait 1950;sm_cvar ai_expression_optimization 0 // Skips infected facial expressions when outside of players visibility. -wait 1950;sm_cvar ai_expression_frametime 0.1 // Maximum frametime for background infected to use facial expressions. -// wait 1950;sm_cvar z_splatterdistance 200 // Distance that blood splatters travel. -wait 1950;sm_cvar z_gib_force_factor 5.0 // Force factor applied on infected gibs. -wait 1950;sm_cvar z_gib_explosion_force_factor 0.05 // Explosion force factor applied on infected gibs. -// wait 1950;sm_cvar z_fatal_blast_incineration_probability 0 // -wait 1950;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1950;sm_cvar z_fatal_blast_max_ragdolls 20 // -// wait 1950;sm_cvar z_bbq_rate 0.0 // Rate that the BBQ effect grows on players. -// wait 1950;sm_cvar z_burn_max 1.0 // Maximum amount for the burn effect. -// wait 1950;sm_cvar z_burn_rate 0.0 // Rate that the burn effect grows on players. -wait 1950;sm_cvar sv_footstepinterval 0.166667 // How often the footstep sound effect is played. -wait 1950;sm_cvar mp_feetmaxyawrate 90 // Player model feet yaw rate. -wait 1950;sm_cvar mp_feetyawrate 120 // Player model feet yaw rate. -wait 1950;sm_cvar mp_feetyawrate_max 180 // Player model feet yaw rate. -wait 1950;sm_cvar mp_facefronttime 0.333333 // How long it takes for a players legs to turn after they turn their body. -// // -wait 2100;sm_cvar sv_gravity 735 // Sets the world gravity. -wait 2100;sm_cvar sv_accelerate 5.25 // Sets the world acceleration. -// wait 2100;sm_cvar sv_friction 4 // Sets the world friction. -// wait 2100;sm_cvar z_ghost_friction 1.5 // Friction factor applied to ghost player zombies. -wait 2100;sm_cvar z_forwardspeed 500 // Limits the max speed moving forward. -wait 2100;sm_cvar z_sidespeed 500 // Limits the max speed moving sideways. -wait 2100;sm_cvar z_backspeed 500 // Limits the max speed moving backwards. -wait 2100;sm_cvar sv_maxspeed 1000 // Limits how fast non-nocliping players can move themselves. -wait 2100;sm_cvar sv_maxvelocity 1500 // Players are unable to travel faster than this velocity. -wait 2100;sm_cvar sv_backspeed 1.0 // The speed factor that is applied to players when moving backwards. -wait 2100;sm_cvar sv_rollspeed 450 // The speed at which strafing will tilt a players view by sv_rollangle. -wait 2100;sm_cvar sv_rollangle 0.3 // The angle relative to a players speed that their view till tilt when strafing. -wait 2100;sm_cvar sv_stopspeed 80 // Survivors will be forcefully slowed down below this speed. -wait 2100;sm_cvar sv_stepsize 19 // The height that players can walk onto objects. -wait 2100;sm_cvar z_anim_idle_speed_min 0 // Players moving slower than this will appear IDLE. -wait 2100;sm_cvar z_anim_idle_speed_max 80 // Players moving slower than this and not pressing any buttons will appear IDLE. -wait 2100;sm_cvar sv_airaccelerate 15 // Sets the air acceleration. -wait 2100;sm_cvar sv_wateraccelerate 20 // Sets the water acceleration. -wait 2100;sm_cvar sv_waterfriction 0 // Sets the water friction. -wait 2100;sm_cvar sv_waterdist 0 // Disables vertical view fixup when eyes are near a water plane. -wait 2100;sm_cvar l4d2_slowdown_water_tank 180 // Whether or not to slow down tank in water. -wait 2100;sm_cvar l4d2_slowdown_water_survivors 180 // Whether or not to slow down the survivors in water. -wait 2100;sm_cvar l4d2_slowdown_water_survivors_during_tank 180 // The speed at which survivors move while in water. -wait 2100;sm_cvar fall_speed_safe 500 // A survivor who falls slower than this speed wont take fall damage. -wait 2100;sm_cvar fall_speed_fatal 700 // A survivor who faster than this speed will be incapped or die. -wait 2100;sm_cvar z_falling_land_speed 400 // How fast a zombie needs to fall to have a landing animation. -wait 2100;sm_cvar z_falling_land_hard_speed 400 // How fast a zombie needs to fall to have a hard landing animation. -wait 2100;sm_cvar z_falling_land_forward_speed 400 // How fast a zombie needs to fall to have a forward landing animation. -// wait 2100;sm_cvar survivor_incap_max_fall_damage 200 // A survivor who takes this much fall damage will be killed instead of incapped. -wait 2100;sm_cvar sv_bounce 0.2 // Bounce factor when players collide with certain physics objects. -// // -// wait 2250;sm_cvar sv_noclipfriction 4 // Sets noclip friction. -wait 2250;sm_cvar mp_allowspectators 1 // Allows spectators to be in the server. -wait 2250;sm_cvar spec_filter_survivors "any" // Spectators on the survivor team can spectate anyone on both teams. -wait 2250;sm_cvar spec_freeze_time 0 // How long spectators are frozen on the observer freeze cam. -wait 2250;sm_cvar spec_freeze_traveltime 0.01 // How long it takes spectators to zoom in on on the observer freeze cam. -wait 2250;sm_cvar sv_spectatoridletime 5 // After how much time of a spectator not moving will they become idle. -// // -wait 2400;sm_cvar player_use_radius 125 // Range at which players can pick up items. -wait 2400;sm_cvar player_incap_use_radius 150 // Range at which players can revive their teammates. -wait 2400;sm_cvar z_use_tolerance 0.8 // The minumum angle at which a player must be facing something in order to use it. -wait 2400;sm_cvar z_use_belt_item_tolerance 0.0 // The minimum angle for which you must be facing a teammate in order to heal them. -wait 2400;sm_cvar survivor_helping_hand_inhibit_duration 0 // -// wait 2400;sm_cvar l4d2_usecount 2147483647 // How many guns can be picked up from the source. -wait 2400;sm_cvar decalfrequency 1.25 // How often players can spray an image. -wait 2400;sm_cvar tauntfrequency 0 // How often players can use a taunt voice line. -wait 2400;sm_cvar sv_player_max_separation_force 0 // Prevents players from pushing each other away when they are making contact. -wait 2400;sm_cvar z_gun_range 80 // Range of the survivors shove attack. -wait 2400;sm_cvar z_gun_damage 5 // Prevents gas cans from combusting when you shove them in Survival mode before the round starts. -wait 2400;sm_cvar z_gun_force 100 // How much force a shove applies on physics objects. -wait 2400;sm_cvar z_gun_physics_force 10 // How much force a shove applies on physics objects that arent doors or players. -wait 2400;sm_cvar z_gun_swing_interval 0.666667 // How often the survivors can use their shove attack. -wait 2400;sm_cvar z_gun_swing_duration 0.183333 // The duration of a survivors shove attack. -// wait 2400;sm_cvar survivor_shove_teammates 0 // Whether survivors should be able to pus their teammates around. -wait 2400;sm_cvar z_gun_survivor_friend_push 0 // Enables survivors being able to shove their teammates. -wait 2400;sm_cvar z_gun_survivor_shove_dot 1.0 // The max dot product for a survivor to be able to shove a teammate. -wait 2400;sm_cvar z_gun_survivor_force 100 // How much force survivors shove their teammates with. -wait 2400;sm_cvar z_shove_friend_speed 220 // Prevents survivors from slowing down when a teammate shoves them. -wait 2400;sm_cvar survivor_team_hit_pitch_min -5 // Max upward pitch applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_pitch_max 5 // Max downward pitch applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_yaw_min -5 // Max leftward yaw applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar survivor_team_hit_yaw_max 5 // Max rightward yaw applied to survivors who get shoved by their teammates. -wait 2400;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 2400;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // Enables unlimited shoves in Coop mode. -wait 2400;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // How many shoves before a survivor gets penalized. -wait 2400;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // How many shoves before a survivor gets the maximum penalty. -wait 2400;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // The penalty duration for shoving too many times in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_cooldown 0.666667 // How long it takes for the shove penalty to wear off in Versus mode. -wait 2400;sm_cvar z_gun_swing_vs_restore_time 0.666667 // How long it takes before a survivors shove is restored back to normal in Versus mode. -wait 2400;sm_cvar z_gun_stun_duration 1 // How long an infected will be stunned when shoved by a survivor. -wait 2400;sm_cvar z_max_stagger_duration 0.8 // The max amount of time that a survivor or infected can stagger for. -wait 2400;sm_cvar z_exploding_shove_min 3 // Minimum number of shoves that it takes to kill a boomer. -wait 2400;sm_cvar z_exploding_shove_max 3 // Maximum number of shoves that it takes to kill a boomer. -wait 2400;sm_cvar z_exploding_shove_interval 4 // How long it takes for the shove count on a boomer to expire. -wait 2400;sm_cvar punch_angle_decay_rate 15 // The rate at which a players screen will return to normal. -// // -wait 2550;sm_cvar survivor_speed 220 // Survivors running speed. -wait 2550;sm_cvar survivor_unstoppable_speed 180 // Survivors unstoppable speed. -wait 2550;sm_cvar survivor_crouch_speed 80 // Survivors crouching speed. -wait 2550;sm_cvar survivor_limp_walk_speed 100 // Survivors limp walking speed. -wait 2550;sm_cvar survivor_fumes_walk_speed 100 // Survivors limp walking speed while black and white. -// wait 2550;sm_cvar survivor_sprint_multiplier 1.5 // Survivor sprint multiplier. -wait 2550;sm_cvar survivor_damage_speed_factor 0.3 // Speed factor that is applied to survivors when they take damage. -wait 2550;sm_cvar survivor_crawl_speed 100 // How fast survivors are when crawling. -wait 2550;sm_cvar survivor_speed_boost_factor 1.25 // Survivor speed boost factor from an upgrade. -wait 2550;sm_cvar survivor_accuracy_upgrade_factor 0.75 // Accuracy factor for a survivor who is upgraded. -wait 2550;sm_cvar survivor_upgrade_reload_duration 0.75 // Reload duration factor for a survivor who is upgraded. -// // -wait 2700;sm_cvar z_round_start_attack_prevention 0 // Removes the delay that survivors are not able to use their weapons for. -wait 2700;sm_cvar z_round_start_replacement_time 60 // The amount of time after a round starts before kicked survivors are put back into the game. -// wait 2700;sm_cvar survivor_ff_avoidance 1 // Whether or not the survivor bots will try to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_avoidance_pitch 10 // The max pitch angle that survivor bots will aim to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_avoidance_yaw 10 // The max yaw angle that survivor bots will aim to avoid causing friendly fire. -// wait 2700;sm_cvar survivor_ff_tolerance 20 // How much tolerance the survivor bots will have for being friendly-fired. -// wait 2700;sm_cvar survivor_friendly_fire_factor_easy 0.0 // Friendly fire factor on easy difficulty. -wait 2700;sm_cvar survivor_friendly_fire_factor_normal 0.025 // Friendly fire factor on normal difficulty. -wait 2700;sm_cvar survivor_friendly_fire_factor_hard 0.2 // Friendly fire factor on advanced difficulty. -wait 2700;sm_cvar survivor_friendly_fire_factor_expert 0.3 // Friendly fire factor on expert difficulty. -wait 2700;sm_cvar survivor_burn_factor_easy 0.0 // Burn damage factor for survivors on easy difficulty. -wait 2700;sm_cvar survivor_burn_factor_normal 0.1 // Burn damage factor for survivors on normal difficulty. -wait 2700;sm_cvar survivor_burn_factor_hard 0.3 // Burn damage factor for survivors on advanced difficulty. -wait 2700;sm_cvar survivor_burn_factor_expert 0.5 // Burn damage factor for survivors on expert difficulty. -wait 2700;sm_cvar survivor_pounce_victim_eye_height 30 // Eye level of a survivor who is pounced by a hunter. -wait 2700;sm_cvar survivor_hanging_from_tongue_eye_height 60 // Eye level of a survivor who is being choked by a smoker. -wait 2700;sm_cvar survivor_knockdown_roll -15 // Screen tilt of a survivor who has been knocked down. -wait 2700;sm_cvar survivor_incapacitated_roll 15 // Screen tilt of a survivor who has been incapacitated. -wait 2700;sm_cvar survivor_incapacitated_eye_height 20 // Eye height from the ground for incapacitated survivors. -wait 2700;sm_cvar survivor_incapacitated_dizzy_severity 0.0 // The rate at which a survivors screen moves when incapacitated. -wait 2700;sm_cvar survivor_incapacitated_dizzy_timer 5 // How often a survivors screen changes the direction it moves in. -wait 2700;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // Accuracy penalty for survivors while they are incapacitated. -wait 2700;sm_cvar survivor_incapacitated_cycle_time 0.283333 // How frequently survivors can shoot a pistol while incapacitated. -wait 2700;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // Removes the reload penalty for incapacitated survivors. -wait 2700;sm_cvar survivor_hanging_eye_height 100 // Eye level of a survivor who is hanging on a ledge. -wait 2700;sm_cvar survivor_ledge_grab_ground_check_time 1 // How long before a survivor who ledges over safe ground will be revived. -wait 2700;sm_cvar survivor_incap_hopeless_decay_rate 6 // The rate at which the survivors health will decay after all survivors become incapped. -wait 2700;sm_cvar survivor_revive_duration 4.75 // How long it takes for a survivor to revive an incapped teammate. -// // -wait 2850;sm_cvar ai_idle_talk_enabled 0 // Whether or not survivors should use voice lines in an IDLE state. -wait 2850;sm_cvar intensity_factor 1.0 // The rate at which certain events will increase a survivors intensity meter. -wait 2850;sm_cvar director_intensity_relax_threshold 1.0 // -wait 2850;sm_cvar director_intensity_threshold 1.0 // -wait 2850;sm_cvar director_relax_max_interval 20 // -wait 2850;sm_cvar director_relax_min_interval 10 // -// wait 2850;sm_cvar z_reload_chatter_recent_enemy 3 // -wait 2850;sm_cvar z_reload_chatter_intensity 0.1 // -wait 2850;sm_cvar z_reload_chatter_nearby_friend_range 1000 // -wait 2850;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // -wait 2850;sm_cvar z_reload_chatter_shotgun_interval 5 // -wait 2850;sm_cvar z_vocalize_burn_max_interval 1 // -wait 2850;sm_cvar z_vocalize_burn_min_interval 0.5 // -// wait 2850;sm_cvar z_vocalize_shot_interval 0.5 // -wait 2850;sm_cvar shout_min_use_range 500 // -wait 2850;sm_cvar shout_min_warn_interval 1 // -wait 2850;sm_cvar shout_min_special_warn_interval 1 // -wait 2850;sm_cvar shout_threat_range 2000 // -wait 2850;sm_cvar shout_max_warn_range 3000 // -wait 2850;sm_cvar shout_going_to_die_interval 10 // -wait 2850;sm_cvar shout_make_way_interval 1 // -wait 2850;sm_cvar rescue_interval 1 // -wait 2850;sm_cvar rescue_distance 4000 // How far past a dead survivor will they be able to respawn in a closet. -wait 2850;sm_cvar rescue_min_dead_time 5 // The minimum amount of time before a dead survivor will be able to respawn in a closet. -wait 2850;sm_cvar rescue_yell_delay 2 // How long after being teleported to a respawn closet before dead survivors will begin to call for help. -wait 2850;sm_cvar rescue_yell_interval 10 // How often dead survivors in respawn closets will call for help. -wait 2850;sm_cvar z_survivor_respawn_health 40 // Survivors who are brought back to life will have a full 100 HP. -wait 2850;sm_cvar z_cough_cloud_expire 8 // How long until survivors stop coughing from a smoker cloud. -wait 2850;sm_cvar z_cough_cloud_radius 150 // The radius within a smoker cloud that will cause survivors to cough. -wait 2850;sm_cvar survivor_fog_vocalize_percent 1.0 // The percent of the fogs end distance that a survivor will vocalize their teammates. -// // -wait 3000;sm_cvar director_per_map_weapon_upgrade_chance 0.5 // The probability for the director to spawn a weapon upgrade on a map. -wait 3000;sm_cvar director_cs_weapon_spawn_chance 0.5 // The probability that a Counter Strike weapon will spawn at any given place. -wait 3000;sm_cvar director_ammo_density 4 // Ammo pile spawn density per 100 square yards. -wait 3000;sm_cvar director_pistol_density 4 // Pistol spawn density per 100 square yards. -// wait 3000;sm_cvar director_magnum_spawn_density -1 // Magnum spawn density per 100 square yards. -// wait 3000;sm_cvar director_configurable_weapon_spawn_density -1 // Weapon spawn density per 100 square yards. -wait 3000;sm_cvar director_super_weapon_density 4 // Super weapon spawn density per 100 square yards. -wait 3000;sm_cvar director_melee_weapon_density 4 // Melee weapon spawn density per 100 square yards. -wait 3000;sm_cvar director_molotov_density 4 // Molotov spawn density per 100 square yards. -wait 3000;sm_cvar director_pipe_bomb_density 4 // Pipe bomb spawn density per 100 square yards. -wait 3000;sm_cvar director_vomitjar_density 4 // Bile jar spawn density per 100 square yards. -wait 3000;sm_cvar director_upgradepack_density 4 // Upgrade pack spawn density per 100 square yards. -wait 3000;sm_cvar director_defibrillator_density 4 // Defibrillator spawn density per 100 square yards. -wait 3000;sm_cvar director_pain_pill_density 4 // Pain pill spawn density per 100 square yards. -wait 3000;sm_cvar director_adrenaline_density 4 // Adrenaline shot spawn density per 100 square yards. -wait 3000;sm_cvar director_gas_can_density 4 // Gas can spawn density per 100 square yards. -wait 3000;sm_cvar director_propane_tank_density 4 // Propane tank spawn density per 100 square yards. -wait 3000;sm_cvar director_oxygen_tank_density 4 // Oxygen tank spawn density per 100 square yards. -wait 3000;sm_cvar director_convert_pills 0 // Allows the director to convert pills into kits or defibs. -wait 3000;sm_cvar director_vs_convert_pills 0.0 // Disables pills from being converted into kits or defibs in versus mode. -wait 3000;sm_cvar director_convert_pills_critical_health 0 // The percent chance that pain pills will turn into a first aid kit. -wait 3000;sm_cvar director_convert_pills_to_defib_health 0 // The percent chance that pain pills will turn into a defib. -wait 3000;sm_cvar l4d2_MITSR_Enabled 0 // Whether or not melee weapons should spawn in the saferoom. -// // -wait 3150;sm_cvar ammo_minigun_max -2 // Max reserve ammo for the minigun. -wait 3150;sm_cvar ammo_turret_max -2 // Max reserve ammo for the turret. -wait 3150;sm_cvar ammo_chainsaw_max 30 // Max reserve ammo for the chainsaw. -wait 3150;sm_cvar ammo_firstaid_max 1 // Max number of first aid kits or defibrillators. -wait 3150;sm_cvar sv_tracereffects_limit_general 2147483647 // Limits the max number of tracer particles that can be rendered. -wait 3150;sm_cvar r_queued_decals 1 // Enables queued decal rendering. -wait 3150;sm_cvar r_decals 2147483647 // The max number of decals that can exist on the map at once. -// wait 3150;sm_cvar z_non_head_damage_factor_easy 2.0 // Removes the damage nerf to common infected in easy difficulty. -// wait 3150;sm_cvar z_non_head_damage_factor_normal 1.0 // Removes the damage nerf to common infected in normal difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_hard 1.0 // Removes the damage nerf to common infected in advanced difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_expert 1.0 // Removes the damage nerf to common infected in expert difficulty. -wait 3150;sm_cvar z_non_head_damage_factor_multiplier 1.0 // Removes the damage nerf to common infected in Realism mode. -wait 3150;sm_cvar l4d2_slowdown_gunfire_si 0 // Whether or not weapons should slow down special infected. -wait 3150;sm_cvar l4d2_slowdown_gunfire_tank 0 // Whether or not weapons should slow down tanks. -wait 3150;sm_cvar z_head_damage_causes_wounds 1 // Head damage to infected causes wound particles. -// // -// wait 3300;sm_cvar l4d2_usecount 2147483647 // Unlimits the number of times a survivor can use an individual weapon. -// wait 3300;sm_cvar l4d2_reload_speed_uzi 2.2 // Sets the regular SMG to reload at its default speed. -// wait 3300;sm_cvar l4d2_reload_speed_silenced_smg 2.2 // Sets the silenced SMG to reload at its default speed. -wait 3300;sm_cvar z_shotgun_bonus_damage_range 60 // The range at which the shotgun damage multiplier will be applied. -wait 3300;sm_cvar z_shotgun_bonus_damage_multiplier 10.0 // Shotgun damage multiplier on witch and common infected. -wait 3300;sm_cvar shotgun_reload_cancel_delay 0.0 // How long it takes for a shotgun to stop firing and begin reloading. -// wait 3300;sm_cvar grenadelauncher_startpos_forward 16 // Forward start position of a grenade launcher bullet. -// wait 3300;sm_cvar grenadelauncher_startpos_right 4 // Rightward start position of a grenade launcher bullet. -// wait 3300;sm_cvar grenadelauncher_startpos_up 0 // Upward start position of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_velocity 1250 // Velocity of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_vel_up 125 // Upward velocity of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_vel_variance 0 // Velocity variance of a grenade launcher bullet. -wait 3300;sm_cvar grenadelauncher_damage 750 // Grenade launcher damage per bullet. -wait 3300;sm_cvar grenadelauncher_radius_kill 300 // Infected within this radius of a grenade launcher blast will be killed. -wait 3300;sm_cvar grenadelauncher_radius_stumble 500 // Infected within this radius of a grenade launcher blast will be stumbled. -wait 3300;sm_cvar grenadelauncher_force_kill 0 // How much force from a grenade launcher is enough to kill infected. -wait 3300;sm_cvar grenadelauncher_ff_scale 0.05 // Grenade launcher friendly fire factor applied on teammates. -wait 3300;sm_cvar grenadelauncher_ff_scale_self 0.05 // Grenade launcher friendly fire factor applied on yourself. -// // -wait 3450;sm_cvar melee_range 90 // Sets the melee range to be equal to survivors shove range. -// wait 3450;sm_cvar melee_force_scalar 20 // Force scale of melee weapons applied on common infected ragdolls. -wait 3450;sm_cvar melee_force_scalar_combat_character 20 // Force scale of melee weapons applied on special infected ragdolls. -wait 3450;sm_cvar melee_collateral_shove_count 20 // A collateral melee swing will shove up to this many infected at once. -wait 3450;sm_cvar melee_combo_reset_time 0.975 // How long after a melee weapon is used to reset the swing combo. -wait 3450;sm_cvar l4d2_melee_drop_method 0 // Disables that stupid slot switch plugin. -wait 3450;sm_cvar chainsaw_attack_distance 80 // Damage range of a chainsaw. -// wait 3450;sm_cvar chainsaw_attack_cone 60 // Damage cone radius of a chainsaw. -wait 3450;sm_cvar chainsaw_hit_interval 0.05 // How frequently the chainsaw deals damage. -wait 3450;sm_cvar chainsaw_startup_fadeout_time 0.0 // How long it takes for the chainsaws startup animation to fade out. -wait 3450;sm_cvar chainsaw_attack_force 10000 // How much force a chainsaw does to the infected. -// // -wait 3450;sm_cvar z_minigun_spread 3.0 // Spread of the mounted machine guns. -wait 3450;sm_cvar z_minigun_spin_up_speed 20 // How fast the minigun barrel will spin when starting up. -wait 3450;sm_cvar z_minigun_firing_speed 20 // How fast the minigun barrel will spin while being fired. -wait 3450;sm_cvar z_minigun_spin_down_speed 10 // How fast the minigun barrel will spin when powering down. -wait 3450;sm_cvar z_minigun_rate_of_fire 1800 // The miniguns rate of fire in bullets per minute. -wait 3450;sm_cvar z_minigun_damage_rate 60000 // The miniguns damage rate in damage per minute. -wait 3450;sm_cvar z_minigun_fire_think_interval 0.0 // How often the minigun will update the direction it is firing in. -wait 3450;sm_cvar z_minigun_overheat_time 100 // How long the minigun takes to overheat. -wait 3450;sm_cvar z_minigun_cooldown_time 0.1 // How long it takes the minigun to cooldown. -wait 3450;sm_cvar z_minigun_fire_think_interval 0.1 // How often the minigun updates. -wait 3450;sm_cvar z_minigun_atomize 1 // Causes the minigun to atomize infected models. -wait 3450;sm_cvar z_minigun_stand_distance 40 // How far to put survivors when they stop using a mounted machine gun. -wait 3450;sm_cvar z_mounted_gun_fire_think_interval 0.008333 // How often the mounted machine gun will update the direction it is firing in. -wait 3450;sm_cvar mounted_gun_rate_of_fire 15 // The mounted machine guns rate of fire in bullets per second. -wait 3450;sm_cvar mounted_gun_overheat_time 100 // How long the mounted gun takes to overheat. -wait 3450;sm_cvar mounted_gun_overheat_penalty_time 0 // How long the mounted stays overheated for. -wait 3450;sm_cvar mounted_gun_cooldown_time 0.1 // How long it takes the mounted gun to cooldown. -wait 3450;sm_cvar mounted_gun_mount_cooldown_time 0.0 // How long it takes the mounted guns mount to cooldown. -// // -wait 3600;sm_cvar inferno_surface_offset 30 // Offset of inferno particles from the ground. -wait 3600;sm_cvar inferno_initial_spawn_interval 0.0 // How long inferno particles take to detonate. -wait 3600;sm_cvar inferno_forward_reduction_factor 1.0 // The rate at which inferno flames spread from the source point. -wait 3600;sm_cvar inferno_max_range 250 // Corrected max range of spread of inferno particles. -wait 3600;sm_cvar inferno_max_flames 50 // The max number of inferno flames that can spawn from a molotov or spit. -// wait 3600;sm_cvar inferno_child_spawn_max_depth 5 // Max amount of distance that inferno particles will spread below its origin point. -wait 3600;sm_cvar inferno_damage 50 // Amount of damage done by inferno particles. -wait 3600;sm_cvar inferno_friendly_fire_duration 15 // Credits friendly fire for the entire duration of a fire. -// wait 3600;sm_cvar inferno_scorch_decals 1 // Scorch decals will form on a surface where an inferno is ignited. -wait 3600;sm_cvar z_special_burn_dmg_scale 5 // Burn damage scale for special infected. -wait 3600;sm_cvar z_burning_lifetime 15 // How long it takes for ignited special infected to burn to death. -wait 3600;sm_cvar pipe_bomb_timer_duration 7.5 // Timer duration of a thrown pipe bomb. -// wait 3600;sm_cvar pipe_bomb_initial_beep_interval 0.5 // Initial beep interval of a pipe bomb when it is thrown. -wait 3600;sm_cvar pipe_bomb_beep_min_interval 0.075 // The fastest beep interval that a pipe bomb can achieve before exploding. -wait 3600;sm_cvar pipe_bomb_beep_interval_delta 0.02 // The rate at which the pipe bombs beep interval decreases. -// wait 3600;sm_cvar pipe_bomb_shake_radius 1000 // The distance from a pipe bomb that an explosion will shake players. -// wait 3600;sm_cvar pipe_bomb_shake_amplitude 100 // The magnitude of a pipe bomb explosions shake effect on players. -wait 3600;sm_cvar vomitjar_radius 300 // The damage radius of a bile jar. -wait 3600;sm_cvar vomitjar_duration_infected_bot 30 // How long the bile jar effect will last on bot infected. -wait 3600;sm_cvar vomitjar_duration_infected_pz 30 // How long the bile jar effect will last on player zombies. -// wait 3600;sm_cvar vomitjar_duration_survivor 15 // How long the bile jar effect will last on survivors. -wait 3600;sm_cvar z_attack_infected_it_damage 5 // Damage done by infected on other bot infected who are biled. -wait 3600;sm_cvar z_attack_pz_it_damage 100 // Damage done by infected on player zombies who are biled. -// // -wait 3750;sm_cvar ammo_pack_use_duration 1.5 // How long it takes to deploy an ammo pack. -wait 3750;sm_cvar upgrade_pack_use_duration 1.5 // How long it takes to deploy an ammo upgrade pack. -wait 3750;sm_cvar upgradepack_max_drop_dist 0 // The max drop distance of an ammo pack when being deployed. -wait 3750;sm_cvar upgradepack_forward_dist 16 // The forward distance of an ammo pack when being deployed. -wait 3750;sm_cvar incendiary_ammo_burn_time 6 // How long infected shot with incendiary rounds will be on fire for. -wait 3750;sm_cvar upgrade_explosive_bullet_force 10 // Force amplitude of an explosive bullet. -wait 3750;sm_cvar upgrade_explosive_slug_force 20 // Force amplitude of an explosive shotgun slug. -wait 3750;sm_cvar upgrade_laser_sight_spread_factor 0.5 // Spread factor applied to weapons with a laser sight equipped. -// // -wait 3750;sm_cvar l4d2_temphealthmedkits_enable 0 // Whether or not first aid kits should heal with temp HP. -wait 3750;sm_cvar first_aid_kit_max_heal 101 // Allows first aid kits to be used at 99 hp or less. -wait 3750;sm_cvar first_aid_kit_use_duration 4.75 // How long it takes to use a first aid kit. -wait 3750;sm_cvar defibrillator_use_duration 2 // How long it takes to use a defibrillator. -wait 3750;sm_cvar defibrillator_return_to_life_time 1 // How long it takes for a defibrillated player to stand up. -wait 3750;sm_cvar pain_pills_health_value 50 // How much temp health survivors receive from taking pain pills. -wait 3750;sm_cvar pain_pills_decay_rate 0.166667 // The rate in health per second that temporary health will decay at. -wait 3750;sm_cvar adrenaline_duration 20 // How long the speed effects of adrenaline last. -wait 3750;sm_cvar adrenaline_health_buffer 30 // The amount of temp health players receive from an adrenaline shot. -wait 3750;sm_cvar sv_healing_gnome_replenish_rate 2.0 // Health replenish rate of the gnome in the Healing Gnome mutation. -// // -wait 3900;sm_cvar player_throwforce 2250 // The force with which a player can throw an object. -wait 3900;sm_cvar gascan_throw_force 50 // The amount of force that a thrown gascan will apply on physics objects. -wait 3900;sm_cvar gascan_use_range 80 // The range at which you can start pouring a gas can. -wait 3900;sm_cvar gascan_use_tolerance 0.0 // The minimum angle for which you must be facing in order to pour a gas can. -wait 3900;sm_cvar gas_can_use_duration 1.9 // How long it takes to pour a gas can into the objective. -wait 3900;sm_cvar gascan_spit_time 2.75 // How long it takes for spitter spit to destroy a gas can. -wait 3900;sm_cvar scavenge_item_respawn_delay 12 // How long it takes for a Scavenge gas can to respawn after being destroyed. -wait 3900;sm_cvar cola_bottles_use_range 100 // The range at which you can begin placing the cola bottles. -wait 3900;sm_cvar cola_bottles_use_tolerance 0.0 // The minimum angle for which you must be facing in order to place the cola bottles. -wait 3900;sm_cvar cola_bottles_use_duration 1.75 // How long it takes to place the cola bottles. -wait 3900;sm_cvar action_progress_reset_interval 0.5 // How often a survivor pouring a gas can can be interrupted by infected damage. -// // -wait 3900;sm_cvar tick_door_speed 2.0 // Scale factor for how fast doors open and close. -wait 3900;sm_cvar z_door_reopen_interval 0.1 // The amount of time before a closed door can be reopened. -// wait 3900;sm_cvar z_door_retry_interval 1 // The amount of time a door will try to close on an object. -// wait 3900;sm_cvar sv_doors_push_players 1 // Allows doors to be able to push players. -wait 3900;sm_cvar sv_prop_door_max_close_attempts 10 // How many attempts a door will try to close on an object before opening back up. -wait 3900;sm_cvar z_breakable_damage 25 // How much damage the infected deal to breakable objects. -wait 3900;sm_cvar z_door_pound_damage 1000 // How much damage the infected do when clawing a door. -wait 3900;sm_cvar z_pounce_door_damage 1000 // How much damage a hunters pounce does to a door. -wait 3900;sm_cvar z_charge_prop_damage 1000 // How much damage a charge impact does to a physics object. -wait 3900;sm_cvar z_charger_max_prop_force 5000 // How much force is applied to physics objects from a charge impact. -wait 3900;sm_cvar ladder_horizon -0.4 // The angle at which players can climb up ladders. -wait 3900;sm_cvar z_min_ladder_mount_dot 0.6 // The minimum dot product required of a player to mount a ladder. -wait 3900;sm_cvar car_alarm_distance 1000 // How close a survivor must be to an alarm car for it to trigger. -wait 3900;sm_cvar car_alarm_chirp_distance 500 // An alarm car will will play a chirp when survivors are this close to it. -wait 3900;sm_cvar car_alarm_chirp_interval 1 // How often a car alarm chirps when a player is near it. -wait 3900;sm_cvar car_alarm_duration 20 // How long after a car whose alarm is triggered will make noise. -wait 3900;sm_cvar elevator_movedelay 0.0 // How long before an elevator starts moving once it has been activated. -wait 3900;sm_cvar hack_elevator_z_offset 0 // How far above an elevators surface will survivors be placed. -// // -wait 3900;sm_cvar fuel_barrel_health 10 // Health value of the explosive barrels. -// wait 3900;sm_cvar fuel_barrel_damage_amount 25 // How much damage a fuel barrel explosion does. -// wait 3900;sm_cvar fuel_barrel_screen_shake_radius 1000 // The radius around a fuel barrel explosion that shakes the player. -wait 3900;sm_cvar fuel_barrel_screen_shake_amplitude 50 // THe magnitude that a fuel barrel explosion will shake a player. -wait 3900;sm_cvar fire_dmgbase 1 // Base damage of map prop fire on survivors. -// wait 3900;sm_cvar fire_heatscale 0.1 // -// wait 3900;sm_cvar fire_absorbrate 100 // -wait 3900;sm_cvar fire_maxabsorb 100 // -// wait 3900;sm_cvar fire_extscale 100 // -wait 3900;sm_cvar func_break_max_pieces 30 // Max number of pieces from a broken object. -// wait 3900;sm_cvar func_break_reduction_factor 1.0 // Damage reduction factor for physics objects. -// wait 3900;sm_cvar func_breakdmg_bullet 10 // Damage factor for bullets on physics objects. -// wait 3900;sm_cvar func_breakdmg_club 30 // Damage factor for melee swings on physics objects. -// wait 3900;sm_cvar func_breakdmg_explosive 20 // Damage factor for explosions on physics objects. -wait 3900;sm_cvar props_break_max_pieces -1 // The maximum number of pieces that can break from a prop. -wait 3900;sm_cvar prop_active_gib_limit 30 // Max number of active gibs from props. -wait 3900;sm_cvar prop_active_gib_max_fade_time 10 // Max amount of time before prop gibs fade away. -// wait 3900;sm_cvar sv_vehicle_autoaim_scale 10 // Autoaim scale while driving a vehicle. -// // -wait 4050;sm_cvar nav_area_max_size 100 // Max size for a single nav area. -wait 4050;sm_cvar nav_max_auto_area_size 65536 // Max size for auto-generated nav areas. -// wait 4050;sm_cvar nav_max_view_distance 0 // Max range for auto-generated nav area visibility. -wait 4050;sm_cvar nav_max_vis_delta_list_length 50 // Max visibility delta range for auto-generated nav areas. -wait 4050;sm_cvar nav_flow_max_survivor_drop_height 250 // -wait 4050;sm_cvar nav_flow_max_survivor_climb_height 75 // -wait 4050;sm_cvar z_chance 100 // Infected spawn chance. -wait 4050;sm_cvar z_common_limit 40 // Limits the maximum number of common infected allowed on the map. -wait 4050;sm_cvar z_background_limit 40 // Limits the maximum number of common infected allowed in the background of the map. -wait 4050;sm_cvar z_attention_range_sitting_modifier 1.0 // Attention factor multiplier of zombies who are sitting down. -wait 4050;sm_cvar z_attention_range_lying_modifier 1.0 // Attention factor multiplier of zombies who are lying down. -// wait 4050;sm_cvar cleared_wanderer_respawn_chance 0 // Chance of respawning common infected cleared nav areas. -wait 4050;sm_cvar scavenge_wanderer_respawn_chance 100 // Always respawns common infected in cleared nav areas in Scavenge mode. -// wait 4050;sm_cvar z_wandering_density 0.03 // Population density of wandering zombies. -wait 4050;sm_cvar versus_wandering_zombie_density 0.03 // Population density of wandering zombies in Versus mode. -wait 0450;sm_cvar z_density_region_length 2000 // Size of the wandering zombie density region area. -wait 4050;sm_cvar director_always_allow_wanderers 1 // Always allow wandering common infected. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in easy and normal difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in advanced difficulty. -wait 4050;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // Wandering zombies will be allowed to spawn when all survivors are below this intensity level in expert difficulty. -wait 4050;sm_cvar nav_lying_down_percent 0 // Prevents wandering zombies from being spawned sitting or lying down. -wait 4050;sm_cvar z_must_wander 1 // Forces all zombies to be spawned as wanderers. -wait 4050;sm_cvar z_health 90 // Health of the common infected. -wait 4050;sm_cvar z_speed 260 // Base speed of common infected, hunter, and charger. -wait 4050;sm_cvar z_vision_range 1000 // How far the infected can see. -wait 4050;sm_cvar z_vision_range_daylight 2000 // How far the infected can see in daylight. -// wait 4050;sm_cvar z_vision_range_alert 2000 // How far the infected can see when alert. -// wait 4050;sm_cvar z_vision_range_obscured 1000 // How far the infected can see in obscured areas. -// wait 4050;sm_cvar z_vision_range_obscured_alert 1000 // How far the infected can see when alert in obscured areas. -wait 4050;sm_cvar z_acquire_far_range 2000 // How far away the infected can acquire a target. -// wait 4050;sm_cvar z_acquire_far_time 5 // How long it takes the infected can acquire a target. -wait 4050;sm_cvar z_acquire_near_range 100 // How far away the infected can acquire a target quickly. -// wait 4050;sm_cvar z_acquire_near_time 1 // How long it takes the infected can acquire a target quickly. -// wait 4050;sm_cvar z_acquire_time_variance_factor 0.0 // Time variance factor for infected aquiring a target. -// wait 4050;sm_cvar z_alert_range 1000 // The range at which common infected can be alerted by survivors. -// wait 4050;sm_cvar z_alert_dot 0.0 // Minimum view dot required for a survivor to alert a common infected. -wait 4050;sm_cvar z_force_attack_from_sound_range 500 // How far away the common infected can hear survivors. -wait 4050;sm_cvar z_notice_it_range 2000 // How far away common infected will notice a survivor who has been biled. -wait 4050;sm_cvar z_close_target_notice_distance 40 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_notice_near_range 40 // Common infected will notice survivoors who are this close to them. -wait 4050;sm_cvar z_attack_change_target_range 40 // Common infected will choose a new target if they are this close to them. -wait 4050;sm_cvar z_skirmish_spawn_min_interval 30 // -wait 4050;sm_cvar z_skirmish_spawn_max_interval 60 // -wait 4050;sm_cvar z_skirmish_spawn_max_size 10 // -wait 4050;sm_cvar z_brawl_chance 0 // Prevents the common infected from brawling one another at random. -// // -// wait 4200;sm_cvar z_mob_spawn_min_size 10 // The minimum number of common that spawn during a mob. -wait 4200;sm_cvar z_mob_spawn_max_size 40 // The maximum number of common that spawn during a mob. -wait 4200;sm_cvar z_mob_spawn_finale_size 40 // The number of common that spawn during a mob in a finale map. -wait 4200;sm_cvar z_mob_music_size 10 // A mob needs to be at least this large for music to play. -wait 4200;sm_cvar z_mob_spawn_min_interval_easy 60 // Minimum amount of time between mob spawns in easy difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_easy 120 // Maximum amount of time between mob spawns in easy difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_normal 60 // Minimum amount of time between mob spawns in normal difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_normal 120 // Maximum amount of time between mob spawns in normal difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_hard 60 // Minimum amount of time between mob spawns in advanced difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_hard 120 // Maximum amount of time between mob spawns in advanced difficulty. -wait 4200;sm_cvar z_mob_spawn_min_interval_expert 60 // Minimum amount of time between mob spawns in expert difficulty. -wait 4200;sm_cvar z_mob_spawn_max_interval_expert 120 // Maximum amount of time between mob spawns in expert difficulty. -wait 4200;sm_cvar z_spawn_mobs_behind_chance 50 // The percent chance that a mob will spawn behind the survivor team. -wait 4200;sm_cvar z_scout_mob_spawn_range 2000 // Spawn range for scouting mobs. -wait 4200;sm_cvar z_mob_population_density 0.005 // Population density of mob spawns. -wait 4200;sm_cvar z_mega_mob_size 60 // The number of common infected to spawn when a panic event is triggered. -// wait 4200;sm_cvar z_mega_mob_spawn_min_interval 300 // Minimum amount of time allowed between natural mega mob spawns. -// wait 4200;sm_cvar z_mega_mob_spawn_max_interval 300 // Maximum amount of time allowed between natural mega mob spawns. -// wait 4200;sm_cvar director_panic_wave_pause_min 4 // Minimum amount of downtime during a panic event. -wait 4200;sm_cvar director_panic_wave_pause_max 5 // Maximum amount of downtime during a panic event. -// wait 4200;sm_cvar director_finale_stage_delay 4 // How long it takes for the next finale wave to start after one ends. -// wait 4200;sm_cvar z_mob_sacrifice_timeout 4 // How long until a mob will sacrifice itself. -// wait 4200;sm_cvar z_cull_timeout 4 // How long before out of range infected will be culled by the director. -wait 4200;sm_cvar sv_infected_police_tonfa_probability 0.25 // The probability that a riot zombie will drop a police baton. -wait 4200;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // The probability that a police zombie will drop a police baton. -wait 4200;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // The probability that a CEDA zombie will drop a bile jar. -wait 4200;sm_cvar sv_fallen_survivor_health_multiplier 1.0 // Health multiplier of the fallen survivor zombie. -wait 4200;sm_cvar z_fallen_kill_suppress_time 120 // Cooldown period after a fallen survivor zombie dies before which another one can be spawned. -// // -wait 4200;sm_cvar z_push_force 500 // How much force common infected push each other with. -wait 4200;sm_cvar z_push_mass_max 100 // Max amount of mass that a common infected can push away. -wait 4200;sm_cvar z_carry_mass_max 100 // Max amount of mass that a common infected can carry. -wait 4200;sm_cvar z_pushaway_force 0 // How much force common infected push each other away with. -wait 4200;sm_cvar z_avoid_power 20 // Factor by which common infected avoid each other. -wait 4200;sm_cvar z_avoidforce 0 // How much force is applied by common infected to each other when avoiding each other. -// wait 4200;sm_cvar z_max_neighbor_range 200 // Max range for calculating common infected avoidance. -// wait 4200;sm_cvar z_avoid_max_range 100 // The shortest distance that common infected can avoid each other at. -wait 4200;sm_cvar z_avoid_min_range 50 // The farthest distance that common infected can avoid each other at. -// wait 4200;sm_cvar z_run_exertion_interval 0.666667 // Sets infected pathing to update at the servers tick rate. -// wait 4200;sm_cvar z_attack_interval 0.666667 // Sets infected pathing to update at the servers tick rate. -wait 4200;sm_cvar claw_range 70 // Swing range of a special infecteds claw attack. -wait 4200;sm_cvar claw_range_down 80 // Downwards swing range of the special infecteds claw attack. -wait 4200;sm_cvar claw_swing_interval 0.966667 // How often a special infected can use their claw attack. -wait 4200;sm_cvar claw_swing_miss_interval 0.966667 // How long before a witch who misses a swing can swing again. -wait 4200;sm_cvar claw_swing_duration 0.183333 // The duration of a special infecteds claw attack. -wait 4200;sm_cvar claw_force 100 // The force with which a witch pushes infected out of her way. -wait 4200;sm_cvar z_attack_movement_penalty 0.7 // Speed factor of a special infected who claws a survivor. -wait 4200;sm_cvar z_max_survivor_damage 500 // The max amount of damage that an infected can do to a survivor. -wait 4200;sm_cvar z_attack_on_the_run_range 40 // How close a common infected has to be to a survivor to attempt clawing them. -wait 4200;sm_cvar z_attack_max_range 40 // Max range of a common infecteds claw attack. -wait 4200;sm_cvar z_attack_min_range 20 // Min range of a common infecteds claw attack. -wait 4200;sm_cvar z_hit_from_behind_cosine 1.0 // Considers the entire circumferance of a survivor as being their back. -wait 4200;sm_cvar z_hit_from_behind_factor 1.0 // The damage factor for common infected hits on survivors. -wait 4200;sm_cvar z_claw_hit_pitch_min -12.5 // Max upward pitch applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_pitch_max 12.5 // Max downward pitch applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_yaw_min -12.5 // Max leftward yaw applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_claw_hit_yaw_max 12.5 // Max rightward yaw applied to survivors who are hit by a common infected. -wait 4200;sm_cvar z_damage_screen_fade_alpha 32 // Screen alpha of the damage screen. -wait 4200;sm_cvar z_damage_screen_fade_duration 0.666667 // How long the damage screen takes to fade away. -wait 4200;sm_cvar z_attack_incapacitated_damage 3 // How much damage common infected do to incappacitated survivors. -// wait 4200;sm_cvar z_hit_incap_factor_easy 1.0 // Damage factor of common infected when hitting an incapped survivor in easy difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_normal 1.0 // Damage factor of common infected when hitting an incapped survivor in normal difficulty. -// wait 4200;sm_cvar z_hit_incap_factor_hard 1.0 // Damage factor of common infected when hitting an incapped survivor in advanced difficulty. -wait 4200;sm_cvar z_hit_incap_factor_expert 2.0 // Damage factor of common infected when hitting an incapped survivor in expert difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_easy 0.25 // How often a survivor can take damage from a common infected in easy difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_normal 0.25 // How often a survivor can take damage from a common infected in normal difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_hard 0.25 // How often a survivor can take damage from a common infected in advanced difficulty. -wait 4200;sm_cvar z_throttle_hit_interval_expert 0.5 // How often a survivor can take damage from a common infected in expert difficulty. -wait 4200;sm_cvar common_dps_window 0 // The time window for which common infected DPS is recorded. -// // -wait 4350;sm_cvar director_special_initial_spawn_delay_min 0 // Minimum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar director_special_initial_spawn_delay_max 10 // Maximum amount of time to start spawning special infected after the survivors have left the saferoom. -wait 4350;sm_cvar director_special_initial_spawn_delay_max_extra 10 // Maximum amount of extra time to start spawning special infected after the survivors have left the saferoom. -// wait 4350;sm_cvar z_director_special_spawn_delay 10 // The initial delay at the beginning of a round before the first wave of specials spawns. -wait 4350;sm_cvar director_special_respawn_interval 10 // Respawn interval for bot special infected. -wait 4350;sm_cvar z_special_spawn_interval 10 // Respawn interval for bot special infected. -wait 4350;sm_cvar z_ghost_spawn_interval 10 // Respawn interval for ghost special infected. -wait 4350;sm_cvar z_ghost_checkpoint_spawn_interval 10 // Respawn interval for ghost special infected during a map checkpoint. -wait 4350;sm_cvar versus_special_respawn_interval 10 // Respawn interval for bot special infected in Versus mode. -wait 4350;sm_cvar z_ghost_finale_spawn_interval 10 // Respawn interval for ghost special infected in a finale map. -wait 4350;sm_cvar z_ghost_delay_max 18 // Maximum amount of time for a dead player zombie to become a ghost again. -wait 4350;sm_cvar z_ghost_delay_max 18 // Minimum amount of time for a dead player zombie to become a ghost again. -wait 4350;sm_cvar z_ghost_delay_minspawn 1 // Delay before a dead player zombie becomes a ghost at the end of the countdown. -wait 4350;sm_cvar z_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn. -wait 4350;sm_cvar z_cooldown_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn during a cooldown period. -wait 4350;sm_cvar z_finale_spawn_safety_range 150 // How close to survivors the special infected are allowed to spawn in finale maps. -wait 4350;sm_cvar z_finale_spawn_mob_safety_range 300 // How close to survivors mobs are allowed to spawn in finale maps. -wait 4350;sm_cvar z_finale_spawn_tank_safety_range 300 // How close to survivors tanks are allowed to spawn in finale maps. -wait 4350;sm_cvar z_safe_spawn_range 0 // How close player zombies can spawn to survivors. -wait 4350;sm_cvar z_fog_spawn 1 // Enables special infected to spawn in fogged off areas. -wait 4350;sm_cvar nav_obscure_range 300 // Special infected must be at least this far from survivors to spawn in obscured nav areas. -wait 4350;sm_cvar ghost_hurt_type 1 // Allows ghosts to die when coming into contact with map death triggers. -wait 4350;sm_cvar z_respawn_interval 0 // How long before special infected can attempt to respawn. -wait 4350;sm_cvar z_respawn_distance 0 // How far from their original spawn point can special infected attempt to respawn. -wait 4350;sm_cvar z_discard_range 2000 // How far a player zombie has to be from the survivors to become a ghost. -wait 4350;sm_cvar z_discard_min_range 0 // The minimum distance a player zombie has to be from the survivors to become a ghost. -wait 4350;sm_cvar z_walk_speed 120 // Speed of player zombies when sneaking. -wait 4350;sm_cvar z_crouch_speed 90 // Speed of player zombies when crouching. -// // -// wait 4500;sm_cvar z_hunter_speed 260 // Base speed of the hunter. -wait 4500;sm_cvar z_hunter_ground_normal 0.1 // Ground normal factor for crouching hunters. -wait 4500;sm_cvar hunter_pounce_ready_range 800 // The range at which a hunter will pounce a survivor at. -wait 4500;sm_cvar hunter_committed_attack_range 600 // The range at which a hunter will pounce a survivor at. -wait 4500;sm_cvar hunter_leap_away_give_up_range 3000 // The range at which a hunter will give up on trying to pounce at a survivor. -wait 4500;sm_cvar z_pounce_silence_range 400 // Survivors wont be able to hear hunters pouncing further from this distance away. -wait 4500;sm_cvar z_pounce_crouch_delay 0.9 // How long it takes for a hunter to charge his lunge meter once he begins crouching. -wait 4500;sm_cvar z_hunter_lunge_pitch 30 // The angle that a bot hunter will lunge at when trying to pounce. -wait 4500;sm_cvar z_hunter_lunge_distance 800 // How far a bot hunter will travel when he lunges at someone. -wait 4500;sm_cvar z_lunge_up 150 // Upwards velocity factor of bot hunters when they lunge. -wait 4500;sm_cvar z_player_lunge_up 100 // Upwards velocity factor of player hunters when they lunge. -wait 4500;sm_cvar hunter_pounce_loft_rate 0.03 // A hunters vertical loft rate when lunging. -// wait 4500;sm_cvar hunter_pounce_max_loft_angle 45 // Max loft angle for a hunter lunge. -wait 4500;sm_cvar hunter_pounce_air_speed 750 // How fast a lunging hunter will travel through the air. -wait 4500;sm_cvar z_lunge_power 625 // The force with which a hunter will leap towards its target. -wait 4500;sm_cvar z_lunge_interval 0.0 // How often a hunter can use his lunge ability. -wait 4500;sm_cvar z_lunge_cooldown 0.0 // Cooldown period for the hunters lunge ability. -wait 4500;sm_cvar z_pounce_damage_interrupt 1000 // How much damage a hunter must take for him to leap away. -wait 4500;sm_cvar z_player_zombie_land_delay 0.0 // Delay before a pouncing player hunter attach to a survivor. -wait 4500;sm_cvar z_pounce_damage_delay 0.0 // Delay before a hunters pounce starts doing damage. -wait 4500;sm_cvar z_hunter_lunge_stagger_time 0.5 // How long a hunter will stagger for when he is dead stopped while lunging. -// wait 4500;sm_cvar z_max_hunter_pounce_stagger_duration 0.5 // Duration that a hunter will stagger for when dead stopped. -wait 4500;sm_cvar z_pounce_shake_radius 300 // -wait 4500;sm_cvar z_pounce_shake_amplitude 6 // -wait 4500;sm_cvar z_pounce_shake_duration 2 // -wait 4500;sm_cvar z_pounce_stumble_radius 175 // The radius around a hunter who pounces on a survivor that other survivors will be stumbled. -wait 4500;sm_cvar z_pounce_stumble_force 6 // The magnitude of force with which the hunters pounce will stumble survivors. -wait 4500;sm_cvar hunter_pz_claw_dmg 8 // Damage done by a player hunters claw attack. -// // -wait 4650;sm_cvar z_gas_speed 220 // Base speed of the smoker. -wait 4650;sm_cvar tongue_health 250 // Health of the smokers tongue. -wait 4650;sm_cvar tongue_range 900 // How far away a smoker can pull a survivor from. -// wait 4650;sm_cvar tongue_cone_start_tolerance 0.1 // The minimum view tolerance to a survivor required for a bot smoker to shoot their tongue. -wait 4650;sm_cvar tongue_vs_cone_start_tolerance 0.0125 // The cone tolerance required for a player smoker to smoke a survivor. -wait 4650;sm_cvar smoker_tongue_delay 0.0 // How long a bot smoker will wait before they shoot their tongue at a survivor. -wait 4650;sm_cvar tongue_miss_delay 2.75 // How long before a smoker who misses his tongue can try again. -wait 4650;sm_cvar tongue_hit_delay 11 // How long before a smoker whose tongue hits a survivor can try again. -wait 4650;sm_cvar tongue_fly_speed 1100 // How fast the smokers tongue will fly towards its target. -wait 4650;sm_cvar tongue_los_forgiveness_time 2 // How long a survivor can be out of sight from a smoker but still get pulled from its tongue. -wait 4650;sm_cvar tongue_dropping_to_ground_time 0.5 // How much time a bot smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_player_dropping_to_ground_time 0.5 // How much time a player smoker needs to wait before pulling his tongue back. -wait 4650;sm_cvar tongue_start_pull_delay 0.0 // Delay period before a smoked survivor starts being pulled towards the smoker. -wait 4650;sm_cvar tongue_vertical_choke_dot 0.0 // -wait 4650;sm_cvar tongue_vertical_choke_height 50 // -wait 4650;sm_cvar tongue_vertical_choke_time_off_ground 0.35 // -wait 4650;sm_cvar tongue_no_progress_choke_early_delay 0.5 // -wait 4650;sm_cvar tongue_no_progress_tolerance 20 // -wait 4650;sm_cvar tongue_no_progress_choke_time 0.25 // -wait 4650;sm_cvar tongue_no_progress_damage_interval 0.25 // -wait 4650;sm_cvar tongue_victim_acceleration 10 // Acceleration rate of a survivor being pulled by a smoker tongue. -wait 4650;sm_cvar tongue_victim_max_speed 200 // Max speed reached by a survivor that is being pulled by a tongue. -wait 4650;sm_cvar tongue_gravity_force 5000 // The force of gravity applied to survivors who are being pulled by a tongue. -wait 4650;sm_cvar tongue_victim_accuracy_penalty 0.0 // Accuracy penalty applied to a survivor being pulled by tongued. -wait 4650;sm_cvar tongue_drag_damage_amount 4 // How much damage a smoker does to a survivor while pulling them. -wait 4650;sm_cvar tongue_choke_damage_amount 6 // How much damage a smoker does to a survivor while choking them. -wait 4650;sm_cvar survivor_incap_tongued_decay_rate 20 // How much damage per second a smoker does when choking an incapacitated survivor. -wait 4650;sm_cvar tongue_break_from_damage_amount 1000 // How much damage a smoker must take for his tongue to break. -wait 4650;sm_cvar tongue_bullet_radius 8 // The width of the smoker tongues hitbox. -wait 4650;sm_cvar tongue_release_fatigue_penalty 2750 // The fatigue penalty given to survivors who are released from a smokers tongue. -wait 4650;sm_cvar smoker_escape_range 3000 // How far away from the survivors a bot smoker will try to flee. -wait 4650;sm_cvar smoker_pz_claw_dmg 6 // Damage done by a player smokers claw attack. -// // -wait 4800;sm_cvar z_exploding_speed 200 // Base speed of the boomer. -// wait 4800;sm_cvar z_vomit_range 300 // How close a bot boomer will get to a survivor before they start vomiting on them. -wait 4800;sm_cvar z_puking_eye_height 50 // The height where boomer vomit originates from. -wait 4800;sm_cvar boomer_vomit_delay 0.0 // How long a bot boomer will wait before they vomit on a survivor. -wait 4800;sm_cvar z_vomit_duration 1.25 // How long a boomer vomits for. -wait 4800;sm_cvar z_vomit_fatigue 2001 // Causes a boomer to be unable to move while they are vomiting. -wait 4800;sm_cvar z_vomit_drag 1.0 // Air resistance applied to bot boomer vomit damage particles. -wait 4800;sm_cvar z_vomit_float -100 // Upwards vomit damage particle float factor. -wait 4800;sm_cvar z_vomit_boxsize 2.0 // Hitbox size of bot boomer vomit damage particles. -wait 4800;sm_cvar z_vomit_velocity 2000 // Velocity of boomer vomit particles. -wait 4800;sm_cvar z_vomit_lifetime 0.2 // How long before boomer vomit particles despawn. -wait 4800;sm_cvar z_vomit_maxdamagedist 400 // Maximum range that a bot boomers vomit damage particles can travel. -wait 4800;sm_cvar z_vomit_hit_pitch_min -10 // Max upward pitch applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_hit_pitch_max 10 // Max downward pitch applied to survivors who are being vomited on by a boomer. -// wait 4800;sm_cvar z_vomit_hit_yaw_min -10 // Max rightward yaw applied to survivors who are being vomited on by a boomer. -// wait 4800;sm_cvar z_vomit_hit_yaw_max 10 // Max leftward yaw applied to survivors who are being vomited on by a boomer. -wait 4800;sm_cvar z_vomit_fade_start 6 // -wait 4800;sm_cvar z_vomit_fade_duration 6 // -wait 4800;sm_cvar z_vomit_velocityfadestart 0.25 // -// wait 4800;sm_cvar z_vomit_velocityfadeend 0.5 // -// wait 4800;sm_cvar z_vomit_slide_mult 0.5 // -// wait 4800;sm_cvar z_vomit_slide_rate 0.1 // -wait 4800;sm_cvar survivor_it_duration 18 // The duration that vomit lasts on a survivor. -wait 4800;sm_cvar z_vomit_interval 18 // Cooldown of the boomers vomit ability. -wait 4800;sm_cvar z_exploding_inner_radius 200 // The inner radius of a killed boomers explosion. -wait 4800;sm_cvar z_exploding_outer_radius 225 // The outer radius of a killed boomers explosion. -wait 4800;sm_cvar z_exploding_force 2000 // How much force a boomer explosion applies to physics objects. -wait 4800;sm_cvar z_exploding_splat 0 // Disables boomers from exploding after taking too much fall damage. -// wait 4800;sm_cvar z_splat_survivor_shake_radius 300 // -// wait 4800;sm_cvar z_splat_survivor_shake_amplitude 100 // -// wait 4800;sm_cvar z_splat_survivor_shake_frequency 200 // -// wait 4800;sm_cvar z_splat_survivor_shake_duration 2 // -// wait 4800;sm_cvar z_splat_survivor_pitch_min -15 // -// wait 4800;sm_cvar z_splat_survivor_pitch_max 15 // -// wait 4800;sm_cvar z_splat_survivor_yaw_min -15 // -// wait 4800;sm_cvar z_splat_survivor_yaw_max 15 // -wait 4800;sm_cvar z_boomer_near_dist 3000 // A boomer who is this close to the survivors will try to attack them instead of fleeing. -wait 4800;sm_cvar boomer_exposed_time_tolerance 30 // Forces the boomer to attack the survivors after vomiting rather than running away. -wait 4800;sm_cvar boomer_pz_claw_dmg 6 // Damage done by a player boomers claw attack. -// // -// wait 4950;sm_cvar z_charge_warmup 0.5 // How long until a charging charger reaches its max speed. -// wait 4950;sm_cvar z_charge_start_speed 300 // The initial speed of a charging charger. -// wait 4950;sm_cvar z_charge_duration 2.5 // How long a charger charges for. -wait 4950;sm_cvar z_charger_probe_alone 20 // Object impact radius of a charger without a survivor. -wait 4950;sm_cvar z_charger_probe_attack 20 // Object impact radius of a charger with a survivor. -wait 4950;sm_cvar z_charger_impact_epsilon 0 // Charger object impact radius epsilon. -wait 4950;sm_cvar z_charge_min_force 600 // Minimum force of a charge impact on a survivor. -wait 4950;sm_cvar z_charge_impact_angle 0.4 // Minimum angle for a charger to impact a wall. -wait 4950;sm_cvar z_charge_impact_radius 150 // The radius around a charger when he impacts a wall that survivors will be stumbled. -wait 4950;sm_cvar charger_dmg_incapped 20 // How much damage per slam a charger deals to incapacitated survivors. -wait 4950;sm_cvar melee_damage_charger 400 // Sets melee weapons to do their default damages to chargers. -// // -wait 5100;sm_cvar z_jockey_health 350 // Base health of the jockey. -wait 5100;sm_cvar z_jockey_speed 280 // Base speed of the jockey. -wait 5100;sm_cvar z_jockey_leap_range 250 // From how far away a jockey will try to leap at survivors. -wait 5100;sm_cvar z_leap_max_distance 250 // Max distance of a jockey leap. -wait 5100;sm_cvar jockey_pounce_loft_rate 0.03 // A jockeys vertical loft rate when leaping. -wait 5100;sm_cvar jockey_pounce_max_loft_angle 60 // Max loft angle for a jockey leap. -wait 5100;sm_cvar jockey_pounce_air_speed 750 // How fast a leaping jockey will travel through the air. -wait 5100;sm_cvar z_leap_power 450 // The force with which a jockey will leap towards its target. -wait 5100;sm_cvar z_leap_force_attach_distance 60 // The distance at which a jockey will force attach to a survivor. -wait 5100;sm_cvar z_leap_far_attach_delay 0.0 // The delay before a jockey latches onto a survivor when leaping at them from far away. -wait 5100;sm_cvar z_jockey_leap_time 0.9 // How long before a bot jockey can leap again at a survivor. -wait 5100;sm_cvar z_leap_interval 0.45 // The cooldown period before a jockey can leap again. -// wait 5100;sm_cvar z_jockey_control_min 0.8 // Minimum amount of control that a survivor has when being ridden by a jockey. -wait 5100;sm_cvar z_jockey_control_max 1.0 // Maximum amount of control that a survivor has when being ridden by a jockey. -wait 5100;sm_cvar z_jockey_control_variance 0.0 // Removes the control variation that occurs while a jockey is riding someone. -wait 5100;sm_cvar z_jockey_ride_damage_delay 0.0 // Delay before a jockeys ride starts doing damage. -wait 5100;sm_cvar z_jockey_ride_damage 3 // How much damage a jockey does while riding a survivor. -wait 5100;sm_cvar z_leap_interval_post_ride 5.75 // Cooldown of the jockeys leap after being shoved off of a survivor. -wait 5100;sm_cvar z_leap_interval_post_incap 15 // Cooldown of the jockeys leap after incapping a survivor. -// wait 5100;sm_cvar jockey_pz_claw_dmg 4 // Damage done by a player jockeys claw attack. -// // -wait 5250;sm_cvar z_spitter_speed 240 // Base speed of the spitter. -wait 5250;sm_cvar z_spit_range 950 // The distance that spitter spit can travel. -wait 5250;sm_cvar z_spit_velocity 925 // The speed which spitter spit travels at when spat. -wait 5250;sm_cvar z_spitter_range 900 // How close to survivors bot spitters must get before they can spit on them. -wait 5250;sm_cvar z_spit_latency 0.283333 // The delay period for spit to spawna after a spitter has spat. -wait 5250;sm_cvar z_spit_detonate_delay 0.0 // Initial spawn angle of spitter spit particles. -wait 5250;sm_cvar z_spit_spread_delay 0.0 // How long it takes before spitter spit will spread into a new patch. -wait 5250;sm_cvar inferno_acid_spawn_angle 45 // Causes spitter acid to spawn in a circular puddle when it detonates. -wait 5250;sm_cvar z_spit_interval 15 // Cooldown of the spitters spit ability. -wait 5250;sm_cvar z_spitter_max_wait_time 30 // Max time that a spitter can wait after spitting. -// wait 5250;sm_cvar spitter_pz_claw_dmg 4 // Damage done by a player spitters claw attack. -// // -// wait 5400;sm_cvar director_tank_min_interval 300 // -// wait 5400;sm_cvar director_tank_max_interval 300 // -// wait 5400;sm_cvar director_tank_lottery_selection_time 4 // The delay period before a player becomes a tank when selected. -wait 5400;sm_cvar versus_tank_chance 1.0 // Forces tanks to spawn in versus mode. -wait 5400;sm_cvar versus_tank_chance_intro 1.0 // Forces tanks to spawn in intro maps in versus mode. -wait 5400;sm_cvar versus_tank_chance_finale 1.0 // Forces tanks to spawn in finale maps in versus mode. -wait 5400;sm_cvar versus_tank_flow_team_variation 0.0 // Forces tanks to spawn in the same place for both teams. -wait 5400;sm_cvar versus_witch_chance 0.0 // Forces witches to spawn in versus mode. -wait 5400;sm_cvar versus_witch_chance_intro 0.0 // Forces witches to spawn in intro maps in versus mode. -wait 5400;sm_cvar versus_witch_chance_finale 0.0 // Forces witches to spawn in finale maps in versus mode. -wait 5400;sm_cvar versus_witch_flow_team_variation 0.0 // Forces witches to spawn in the same place for both teams. -wait 5400;sm_cvar versus_boss_flow_min 0.10 // Minimum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_max 0.70 // Maximum boss spawn flow in Versus mode. -wait 5400;sm_cvar versus_boss_flow_min_intro 0.20 // Minimum boss spawn flow in intro maps Versus mode. -wait 5400;sm_cvar versus_boss_flow_max_intro 0.80 // Maximum boss spawn flow in intro maps Versus mode. -wait 5400;sm_cvar versus_boss_flow_min_finale 0.30 // Minimum boss spawn flow in finale maps Versus mode. -wait 5400;sm_cvar versus_boss_flow_max_finale 0.90 // Maximum boss spawn flow in finale maps Versus mode. -wait 5400;sm_cvar versus_boss_padding_min 0.0 // Minimum amount of seperation between boss spawns. -wait 5400;sm_cvar versus_boss_padding_max 0.0 // Maximum amount of seperation between boss spawns. -wait 5400;sm_cvar director_threat_min_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_max_separation 4000 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_radius 500 // Fixes boss spawning. -wait 5400;sm_cvar director_threat_clear_radius 200 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_min 2000 // Fixes boss spawning. -// wait 5400;sm_cvar vs_threat_initial_distance_max 8000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_first_map_min 4000 // Fixes boss spawning. -wait 5400;sm_cvar vs_threat_initial_distance_first_map_max 10000 // Fixes boss spawning. -// wait 5400;sm_cvar vs_threat_radius 200 // Fixes boss spawning. -wait 5400;sm_cvar versus_boss_buffer 1500 // Fixes boss spawning. -wait 5400;sm_cvar director_max_threat_areas 5 // The max number of bosses that can spawn in a single chapter. -wait 5400;sm_cvar tank_stuck_time_choose_new_target 1 // How much time before a bot tank will try to find a new target who is closer to them. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 1 // How much time before a bot tank will try to find a new target when their old target is no longer visible. -wait 5400;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 5400;sm_cvar tank_visibility_tolerance_suicide 86400 // How much time before a bot tank is killed by not having visibility of survivors. -wait 5400;sm_cvar tank_stasis_time_suicide 86400 // How much time before a stuck bot tank is killed when in stasis mode. -wait 5400;sm_cvar tank_stuck_time_suicide 86400 // How much time before a stuck bot tank is killed when stuck. -// // -wait 5550;sm_cvar z_witch_health 2500 // Base health of the witch. -wait 5550;sm_cvar z_witch_speed_inured 300 // Base speed of the witch while inured. -// wait 5550;sm_cvar z_witch_anger_rate 0.2 // The rate at which a witch will become angry. -wait 5550;sm_cvar z_witch_relax_rate 0.2 // The rate at which a witch will calm down. -wait 5550;sm_cvar z_witch_threat_hostile_range 800 // The range at which gunfire will agitate the witch. -wait 5550;sm_cvar z_witch_threat_normal_range 600 // The range at which movement will agitate the witch. -wait 5550;sm_cvar z_witch_flashlight_range 600 // The range at which flashlights will agitate the witch. -wait 5550;sm_cvar z_witch_personal_space 200 // Being this close to a sitting witch will force her to become angry. -wait 5550;sm_cvar z_witch_min_threat_time 3 // Minimum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar z_witch_max_threat_time 3 // Maximum amount of time that a witch can be agitated before chasing a survivor. -wait 5550;sm_cvar witch_rage_ramp_duration 3 // -wait 5550;sm_cvar z_witch_wander_personal_space 300 // Being this close to a wandering witch will force her to become angry. -wait 5550;sm_cvar z_witch_wander_personal_time 3 // A witch will chase a survivor who is too close to her for this long. -wait 5550;sm_cvar z_witch_wander_hear_radius 400 // The range at which a wandering witch can hear survivors. -wait 5550;sm_cvar z_witch_berserk_range 400 // The range at which the witch will go berserk on a survivor. -wait 5550;sm_cvar z_witch_tongue_range 0 // How close will a witch snap a smokers tongue. -// wait 5550;sm_cvar z_witch_attack_range 60 // Attack range of the witch claw. -wait 5550;sm_cvar z_witch_damage_per_kill_hit 25 // How much damage the witch does to survivors who are incapacitated. -// wait 5550;sm_cvar z_witch_always_kills 0 // Forces the witch to kill survivors instantly upon clawing them. -wait 5550;sm_cvar z_witch_min_retreat_range 0 // A witch will try to retreat at least this far away. -wait 5550;sm_cvar z_witch_max_retreat_range 0 // A witch will try to retreat up to this far away. -wait 5550;sm_cvar z_witch_retreat_min_duration 0 // A witch can retreat for this long before she is despawned. -wait 5550;sm_cvar z_witch_retreat_exit_range 0 // A witch will attempt to exit this range from the survivors. -wait 5550;sm_cvar z_witch_retreat_exit_hidden_duration 0 // A witch will exit after this amount of time when outside of exit range. -wait 5550;sm_cvar z_witch_discard_range 0 // A retreating witch outside of this range will be forcefully despawned. -wait 5550;sm_cvar z_witch_wander_music_min_dist 2147483647 // The minimum distance away a player can hear the wandering witches music. -wait 5550;sm_cvar z_witch_wander_music_max_dist 2147483647 // The maximum distance away a player can hear the wandering witches music. -// // -wait 5700;sm_cvar z_frustration_spawn_delay 20 // Delay after a player becomes a tank until his rage bar can start counting down. -wait 5700;sm_cvar z_frustration_los_delay 0.5 // Line of sight calculations will be delayed by this amount of time. -wait 5700;sm_cvar z_tank_health 5000 // Health of the tank in normal difficulty. -wait 5700;sm_cvar z_tank_incapacitated_health 2500 // Health of an incapacitated tank. -wait 5700;sm_cvar z_tank_speed 200 // Base speed of the tank. -wait 5700;sm_cvar z_tank_speed_vs 220 // Base speed of the tank in Versus mode. -wait 5700;sm_cvar z_tank_walk_speed 120 // How fast a tank moves when sneaking. -wait 5700;sm_cvar z_tank_footstep_shake_radius 1000 // -// wait 5700;sm_cvar z_tank_footstep_shake_amplitude 5 // -wait 5700;sm_cvar z_tank_footstep_shake_interval 0.1 // -wait 5700;sm_cvar z_tank_footstep_shake_duration 2 // -wait 5700;sm_cvar tank_ground_pound_reveal_distance 800 // -wait 5700;sm_cvar tank_ground_pound_duration 2 // -wait 5700;sm_cvar z_tank_damage_slow_max_range 32 // The maximum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_damage_slow_min_range 32 // The minimum range that a tank will be slowed down from gunfire. -wait 5700;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // Removes the damage nerf that gets put onto auto shotguns against tanks. -wait 5700;sm_cvar z_tank_grenade_damage 1000 // How much damage grenades do to tanks. -wait 5700;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // Damage multiplier of the grenade launcher on tanks. -// wait 5700;sm_cvar z_tank_grenade_roll -15 // Player tank view roll when hit by a grenade. -// wait 5700;sm_cvar l4d2_melee_tank_nerf 0 // Melee weapons will always damage 5% of a tanks max health. -wait 5700;sm_cvar z_tank_has_special_blood 1 // Gives the tank a special blood particle effect. -wait 5700;sm_cvar tank_throw_allow_range 600 // A bot tank must be at least this far away from survivors to throw a rock. -wait 5700;sm_cvar tank_throw_lead_time_factor 0.25 // How far in advanced will the tank aim his rock throw at survivors. -wait 5700;sm_cvar tank_throw_loft_rate 0.015 // A tank rocks vertical loft rate when it gets released. -// wait 5700;sm_cvar tank_throw_max_loft_angle 30 // Max loft angle for a tank rock throw. -wait 5700;sm_cvar z_tank_throw_force 850 // The force with which a tank will throw a rock at. -wait 5700;sm_cvar z_tank_rock_radius 96 // Hitbox radius for the tanks rock to hit players. -// wait 5700;sm_cvar z_tank_throw_health 50 // How much health a tank rock has. -wait 5700;sm_cvar z_tank_throw_interval 4.5 // Cooldown period for a player tanks rock throw. -// wait 5700;sm_cvar tank_throw_min_interval 8 // Minimum interval between bot tank rock throws. -wait 5700;sm_cvar tank_attack_range 60 // The range at which a bot tank will swing at a survivor. -wait 5700;sm_cvar tank_swing_range 60 // The range of a tanks swing attack. -wait 5700;sm_cvar tank_swing_interval 1.466667 // How often a tank can swing his arm. -wait 5700;sm_cvar tank_swing_miss_interval 1.466667 // How long after a missed swing until a tank can swing his arm again. -wait 5700;sm_cvar tank_swing_fast_interval 1.466667 // How long until a tank can swing his arm again when he is clearing horde out of his path. -wait 5700;sm_cvar z_tank_attack_interval 1.466667 // How often a bot tank will try to swing at survivors. -wait 5700;sm_cvar tank_windup_time 0.483333 // How long until the tank swing actually hits. -// wait 5700;sm_cvar tank_swing_duration 0.2 // The duration of a tanks swing attack. -wait 5700;sm_cvar tank_swing_yaw 100 // Hitbox yaw offset of a tank swing. -wait 5700;sm_cvar tank_fist_radius 16 // Radius of a tanks fist while punching. -wait 5700;sm_cvar vs_tank_pound_damage 36 // How much damage a tank punch does to incapped survivors in Versus mode. -wait 5700;sm_cvar tank_punch_getup_scale 0.333333 // How long after being punched by a tank that a survivor can start moving again. -wait 5700;sm_cvar tank_burn_duration 90 // How long it takes for a tank to burn to death in easy and normal difficulty. -wait 5700;sm_cvar tank_burn_duration_hard 90 // How long it takes for a tank to burn to death in advanced difficulty. -wait 5700;sm_cvar tank_burn_duration_expert 90 // How long it takes for a tank to burn to death in expert difficulty. -wait 5700;sm_cvar tank_swing_physics_prop_force 3.0 // Force scale of a tanks punch or throw on a hittable physics object. -// // -// Confogl Cvars // -wait 5850;sm_cvar tankcontrol_print_all 0 // Prevents tank control message from being printed to chat. -wait 5850;sm_cvar l4d_tankdamage_enabled 0 // Prevents tank damage from survivors from being printed to chat. -wait 5850;sm_cvar confogl_boss_tank 0 // Tank cant be prelit, frozen and ghost until player takes over, punch fix, and no rock throw for AI tank while waiting for player. -// wait 5850;sm_cvar confogl_boss_unprohibit 0 // Enable bosses spawning on all maps, even through they normally arent allowed. -// wait 5850;sm_cvar confogl_lock_boss_spawns 1 // Enables forcing same coordinates for tank and witch spawns (excluding tanks during finales). -wait 5850;sm_cvar confogl_remove_escape_tank 1 // Removes tanks which spawn as the rescue vehicle arrives on finales. -// wait 5850;sm_cvar confogl_disable_tank_hordes 0 // Disables natural hordes while tanks are in play. -// wait 5850;sm_cvar confogl_block_punch_rock 0 // Block tanks from punching and throwing a rock at the same time. -// wait 5850;sm_cvar confogl_blockinfectedbots 0 // Blocks infected bots from joining the game, minus when a tank spawns (allows players to spawn a AI infected first before taking control of the tank). -wait 5850;sm_cvar confogl_ghost_warp 0 // Sets whether infected ghosts can right click for warp to next survivor. -wait 5850;sm_cvar confogl_disable_ghost_hurt 0 // Prevents ghost infected from dying when falling into water or off c1m1_hotel. -wait 5850;sm_cvar confogl_reduce_finalespawnrange 1 // Adjust the spawn range on finales for infected, to normal spawning range. -wait 5850;sm_cvar confogl_remove_inf_clips 1 // Removes all infected clip brushes. This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. -wait 5850;sm_cvar confogl_remove_c5m4_hurts 1 // Removes nonlethal explosion hurt triggers from c5m4_quarter, including some for up to 50 damage. -// wait 5850;sm_cvar confogl_replace_cssweapons 0 // Replace CSS weapons with normal L4D2 weapons. -// wait 5850;sm_cvar confogl_replace_startkits 0 // Replace medkits at mission start with pain pills. -// wait 5850;sm_cvar confogl_replace_finalekits 0 // Replace medkits during finale with pain pills. -// wait 5850;sm_cvar confogl_waterslowdown 0 // Sets whether water will slowdown the survivors by another 10%. -// wait 5850;sm_cvar confogl_defib_limit -1 // Limits the number of defibrillators on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_pills_limit -1 // Limits the number of pain pills on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_adrenaline_limit -1 // Limits the number of adrenaline shots on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_pipebomb_limit -1 // Limits the number of pipe bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_molotov_limit -1 // Limits the number of molotovs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// wait 5850;sm_cvar confogl_vomitjar_limit -1 // Limits the number of bile bombs on each map outside of saferooms. -1: no limit; >=0: limit to cvar value. -// -// Admin Stuff -// Ungags Moon -// wait 6000;sm_ungag "Moon" -// wait 6000;sm_ungag "STEAM_0:0:121253576" -// wait 6000;sm_ungag "STEAM_0:1:121253576" -// wait 6000;sm_ungag "STEAM_1:0:121253576" -// wait 6000;sm_ungag "STEAM_1:1:121253576" -// Unmutes Moon -// wait 6000;sm_unmute "Moon" -// wait 6000;sm_unmute "STEAM_0:0:121253576" -// wait 6000;sm_unmute "STEAM_0:1:121253576" -// wait 6000;sm_unmute "STEAM_1:0:121253576" -// wait 6000;sm_unmute "STEAM_1:1:121253576" -// Unsilences Moon -// wait 6000;sm_unsilence "Moon" -// wait 6000;sm_unsilence "STEAM_0:0:121253576" -// wait 6000;sm_unsilence "STEAM_0:1:121253576" -// wait 6000;sm_unsilence "STEAM_1:0:121253576" -// wait 6000;sm_unsilence "STEAM_1:1:121253576" -// -// Test Executing Other Files -// -exec test.cfg +sm_cvar servercfgfile server.cfg From 60a22af40d282c1ac038ca4614874b0634525d82 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 16 Jan 2026 16:57:50 -0500 Subject: [PATCH 2550/2978] Update filter.cfg --- cfg/filter.cfg | 3302 ++++++++++++++++++++++++------------------------ 1 file changed, 1654 insertions(+), 1648 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 1ca8ccb5..5d6c9cc8 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1,1648 +1,1654 @@ -wait 0001;sm_cvar achievement_disable 0 // -wait 0002;sm_cvar action_progress_reset_interval 0.5 // -wait 0003;sm_cvar // adrenaline_backpack_speedup 0.5 // -wait 0004;sm_cvar adrenaline_duration 20 // -wait 0005;sm_cvar adrenaline_health_buffer 30 // -wait 0006;sm_cvar // adrenaline_revive_speedup 0.5 // -wait 0007;sm_cvar // adrenaline_run_speed 260 // -wait 0008;sm_cvar ai_expression_frametime 0.0 // -wait 0009;sm_cvar ai_expression_optimization 1 // -wait 0010;sm_cvar ai_talk_idle_enabled 0 // -wait 0011;sm_cvar allow_all_bot_survivor_team 1 // -wait 0012;sm_cvar // ammo_assaultrifle_max 450 // -wait 0013;sm_cvar // ammo_autoshotgun_max 90 // -wait 0014;sm_cvar ammo_chainsaw_max 30 // -wait 0015;sm_cvar ammo_firstaid_max 1 // -wait 0016;sm_cvar // ammo_grenadelauncher_max 49 // -wait 0017;sm_cvar // ammo_huntingrifle_max 165 // -wait 0018;sm_cvar // ammo_m60_max 150 // -wait 0019;sm_cvar ammo_minigun_max -2 // -wait 0020;sm_cvar ammo_pack_use_duration 1.5 // -wait 0021;sm_cvar // ammo_shotgun_max 72 // -wait 0022;sm_cvar // ammo_smg_max 750 // -wait 0023;sm_cvar // ammo_sniperrifle_max 180 // -wait 0024;sm_cvar ammo_turret_infected_damage 60 // -wait 0025;sm_cvar ammo_turret_max -2 // -wait 0026;sm_cvar ammo_turret_pz_damage 10 // -wait 0027;sm_cvar ammo_turret_survivor_damage 0 // -wait 0028;sm_cvar ammo_turret_tank_damage 50 // -wait 0029;sm_cvar ammo_turret_witch_damage 25 // -wait 0030;sm_cvar // autoaim_max_deflect 0.9998477 // -wait 0031;sm_cvar // autoaim_max_dist 8192 // -wait 0032;sm_cvar boomer_exposed_time_tolerance 20 // -wait 0033;sm_cvar boomer_pz_claw_dmg 6 // -wait 0034;sm_cvar boomer_vomit_delay 0.0 // -wait 0035;sm_cvar car_alarm_chirp_distance 500 // -wait 0036;sm_cvar // car_alarm_chirp_duration 1 // -wait 0037;sm_cvar car_alarm_chirp_interval 1 // -wait 0038;sm_cvar car_alarm_distance 1000 // -wait 0039;sm_cvar car_alarm_duration 20 // -wait 0040;sm_cvar cc_norepeat 0 // -wait 0041;sm_cvar // chainsaw_attack_cone 30 // -wait 0042;sm_cvar chainsaw_attack_distance 80 // -wait 0043;sm_cvar chainsaw_attack_force 10000 // -wait 0044;sm_cvar chainsaw_attract_distance 1000 // -wait 0045;sm_cvar chainsaw_damage 100 // -wait 0046;sm_cvar chainsaw_hit_interval 0.05 // -wait 0047;sm_cvar chainsaw_startup_fadeout_time 0.0 // -wait 0048;sm_cvar changelevel_pause_interval 10 // -wait 0049;sm_cvar // charger_pz_claw_dmg 10 // -wait 0050;sm_cvar // cl_clock_correction_adjustment_max_amount 200 // -wait 0051;sm_cvar cl_clock_correction_adjustment_max_offset 100 // -wait 0052;sm_cvar cl_clock_correction_adjustment_min_offset 0 // -wait 0053;sm_cvar // cl_clock_correction_force_server_tick 999 // -wait 0054;sm_cvar cl_clockdrift_max_ms 100 // -wait 0055;sm_cvar cl_consistencycheck_interval 86400 // -wait 0056;sm_cvar cl_interpolate 1 // -wait 0057;sm_cvar cl_resend 1.5 // -wait 0058;sm_cvar cl_simdbones 1 // -wait 0059;sm_cvar // cl_use_simd_bones 1 // -wait 0060;sm_cvar claw_force 100 // -wait 0061;sm_cvar claw_range 60 // -wait 0062;sm_cvar claw_range_down 80 // -wait 0063;sm_cvar claw_swing_duration 0.183333 // -wait 0064;sm_cvar claw_swing_interval 0.966667 // -wait 0065;sm_cvar claw_swing_miss_interval 0.966667 // -wait 0066;sm_cvar // cleared_wanderer_respawn_chance 0 // -wait 0067;sm_cvar // clientport 27019 // -wait 0068;sm_cvar // closecaption 0 // -wait 0069;sm_cvar cola_bottles_use_duration 1.75 // -wait 0070;sm_cvar cola_bottles_use_range 100 // -wait 0071;sm_cvar cola_bottles_use_tolerance 0.0 // -wait 0072;sm_cvar collision_shake_amp 0.0 // -wait 0073;sm_cvar collision_shake_freq 1.0 // -wait 0074;sm_cvar collision_shake_time 1.0 // -wait 0075;sm_cvar commentary_available 0 // -wait 0076;sm_cvar common_dps_window 0.0 // -wait 0077;sm_cvar // confogl_adrenaline_limit -1 // -wait 0078;sm_cvar // confogl_block_punch_rock 0 // -wait 0079;sm_cvar // confogl_blockinfectedbots 0 // -wait 0080;sm_cvar confogl_boss_tank 0 // -wait 0081;sm_cvar // confogl_boss_unprohibit 0 // -wait 0082;sm_cvar // confogl_block_punch_rock 0 // -wait 0083;sm_cvar // confogl_defib_limit -1 // -wait 0084;sm_cvar // confogl_disable_ghost_hurt 0 // -wait 0085;sm_cvar // confogl_disable_tank_hordes 0 // -wait 0086;sm_cvar // confogl_ghost_warp 0 // -wait 0087;sm_cvar // confogl_lock_boss_spawns 1 // -wait 0088;sm_cvar // confogl_molotov_limit -1 // -wait 0089;sm_cvar // confogl_pills_limit -1 // -wait 0090;sm_cvar // confogl_pipebomb_limit -1 // -wait 0091;sm_cvar // confogl_reduce_finalespawnrange 1 // -wait 0092;sm_cvar confogl_remove_c5m4_hurts 1 // -wait 0093;sm_cvar confogl_remove_escape_tank 1 // -wait 0094;sm_cvar confogl_remove_inf_clips 1 // -wait 0095;sm_cvar // confogl_replace_cssweapons 0 // -wait 0096;sm_cvar // confogl_replace_finalekits 0 // -wait 0097;sm_cvar // confogl_replace_startkits 0 // -wait 0098;sm_cvar // confogl_vomitjar_limit -1 // -wait 0099;sm_cvar // confogl_waterslowdown 0 // -wait 0100;sm_cvar cpu_level 2 // -wait 0101;sm_cvar datacachesize 512 // -wait 0102;sm_cvar deathmatch 0 // -wait 0103;sm_cvar debug_l4dverbose 0 // -wait 0104;sm_cvar decalfrequency 1.25 // -wait 0105;sm_cvar defibrillator_return_to_life_time 1.0 // -wait 0106;sm_cvar defibrillator_use_duration 2.0 // -wait 0107;sm_cvar director_adrenaline_density 4 // -wait 0108;sm_cvar director_afk_timeout 20 // -wait 0109;sm_cvar // director_allow_infected_bots 1 // -wait 0110;sm_cvar director_always_allow_wanderers 1 // -wait 0111;sm_cvar director_ammo_density 4 // -wait 0112;sm_cvar director_build_up_min_interval 10 // -wait 0113;sm_cvar director_clear_count 2 // -wait 0114;sm_cvar director_clear_timeout 10 // -wait 0115;sm_cvar director_configurable_weapon_spawn_density -1 // -wait 0116;sm_cvar director_convert_pills 0 // -wait 0117;sm_cvar director_convert_pills_critical_health 0 // -wait 0118;sm_cvar director_convert_pills_to_defib_health 0 // -wait 0119;sm_cvar director_cs_weapon_spawn_chance 0.5 // -wait 0120;sm_cvar director_custom_finale_tank_spacing 10 // -wait 0121;sm_cvar director_defibrillator_density 4 // -wait 0122;sm_cvar director_finale_item_cluster_count 4 // -wait 0123;sm_cvar // director_finale_stage_delay 4 // -wait 0124;sm_cvar director_gas_can_density 4 // -wait 0125;sm_cvar director_gauntlet_movement_bonus 5 // -wait 0126;sm_cvar director_gauntlet_movement_bonus_max 30 // -wait 0127;sm_cvar director_gauntlet_movement_threshold 500 // -wait 0128;sm_cvar director_gauntlet_movement_timer_length 10 // -wait 0129;sm_cvar director_gauntlet_tank_kite_distance 3000 // -wait 0130;sm_cvar // director_ingress_range 3000 // -wait 0131;sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 // -wait 0132;sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 // -wait 0133;sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 // -wait 0134;sm_cvar director_intensity_relax_threshold 1.0 // -wait 0135;sm_cvar director_intensity_threshold 1.0 // -wait 0136;sm_cvar // director_item_cluster_range 50 // -wait 0137;sm_cvar director_magnum_spawn_density -1 // -wait 0138;sm_cvar director_max_threat_areas 5 // -wait 0139;sm_cvar director_melee_weapon_density 4 // -wait 0140;sm_cvar director_min_start_players 1 // -wait 0141;sm_cvar director_molotov_density 4 // -wait 0142;sm_cvar // director_music_dynamic_mob_size 20 // -wait 0143;sm_cvar // director_music_dynamic_mobstop_size 10 // -wait 0144;sm_cvar // director_music_dynamic_scanmobstop_size 5 // -wait 0145;sm_cvar director_oxygen_tank_density 4 // -wait 0146;sm_cvar director_pain_pill_density 4 // -wait 0147;sm_cvar director_panic_wave_pause_max 5 // -wait 0148;sm_cvar // director_panic_wave_pause_min 5 // -wait 0149;sm_cvar // director_per_map_weapon_upgrade_chance 0.5 // -wait 0150;sm_cvar director_pipe_bomb_density 4 // -wait 0151;sm_cvar director_propane_tank_density 4 // -wait 0152;sm_cvar director_ready_duration 30 // -wait 0153;sm_cvar // director_ready_radius 300 // -wait 0154;sm_cvar // director_relax_max_flow_travel 3000 // -wait 0155;sm_cvar director_relax_max_interval 20 // -wait 0156;sm_cvar director_relax_min_interval 10 // -wait 0157;sm_cvar // director_report_screen_delay 10 // -wait 0158;sm_cvar // director_special_battlefield_respawn_interval 10 // -wait 0159;sm_cvar // director_special_finale_offer_length 10 // -wait 0160;sm_cvar director_special_initial_spawn_delay_max 0 // -wait 0161;sm_cvar director_special_initial_spawn_delay_max_extra 0 // -wait 0162;sm_cvar director_special_initial_spawn_delay_min 0 // -wait 0163;sm_cvar // director_special_original_offer_length 10 // -wait 0164;sm_cvar director_special_respawn_interval 10 // -wait 0165;sm_cvar director_super_weapon_density 4 // -wait 0166;sm_cvar director_survivor_movement_window 10 // -wait 0167;sm_cvar // director_sustain_peak_max_time 5 // -wait 0168;sm_cvar director_sustain_peak_min_time 5 // -wait 0169;sm_cvar // director_tank_bypass_max_flow_travel 1000 // -wait 0170;sm_cvar // director_tank_checkpoint_interval 10 // -wait 0171;sm_cvar // director_tank_lottery_entry_time 0.1 // -wait 0172;sm_cvar director_tank_lottery_selection_time 3.0 // -wait 0173;sm_cvar director_tank_max_interval 300 // -wait 0174;sm_cvar director_tank_min_interval 300 // -wait 0175;sm_cvar // director_test_loop_restarts_before_rotate 10 // -wait 0176;sm_cvar // director_test_loop_rotate_maps 0 // -wait 0177;sm_cvar // director_test_loop_time 5 // -wait 0178;sm_cvar director_threat_clear_radius 200 // -wait 0179;sm_cvar director_threat_max_separation 4000 // -wait 0180;sm_cvar director_threat_min_separation 4000 // -wait 0181;sm_cvar // director_threat_radius 500 // -wait 0182;sm_cvar director_transition_timeout 60 // -wait 0183;sm_cvar director_unfreeze_time 0 // -wait 0184;sm_cvar director_upgradepack_density 4 // -wait 0185;sm_cvar director_vomitjar_density 4 // -wait 0186;sm_cvar director_vs_convert_pills 0.0 // -wait 0187;sm_cvar // director_weapon_cluster_range 100 // -wait 0188;sm_cvar elevator_movedelay 0.0 // -wait 0189;sm_cvar engine_fix_flags 12 // -wait 0190;sm_cvar engine_no_focus_sleep 0 // -wait 0191;sm_cvar // ent_steadystate_batchsize 10 // -wait 0192;sm_cvar ent_steadystate_cooldown 5 // -wait 0193;sm_cvar // ent_steadystate_delay 5 // -wait 0194;sm_cvar // ent_steadystate_enable 1 // -wait 0195;sm_cvar // ent_steadystate_interval 0.1 // -wait 0196;sm_cvar fall_speed_fatal 700 // -wait 0197;sm_cvar fall_speed_safe 500 // -wait 0198;sm_cvar // fidget_max_interval 20 // -wait 0199;sm_cvar // fidget_min_interval 10 // -wait 0200;sm_cvar fire_absorbrate 100 // -wait 0201;sm_cvar fire_dmgbase 1 // -wait 0202;sm_cvar // fire_dmginterval 1.0 // -wait 0203;sm_cvar fire_dmgscale 0.1 // -wait 0204;sm_cvar fire_extabsorb 100 // -wait 0205;sm_cvar fire_extscale 100 // -wait 0206;sm_cvar fire_growthrate 0.1 // -wait 0207;sm_cvar fire_heatscale 0.1 // -wait 0208;sm_cvar fire_incomingheatscale 0.1 // -wait 0209;sm_cvar fire_maxabsorb 100 // -wait 0210;sm_cvar // first_aid_heal_percent 0.75 // -wait 0211;sm_cvar first_aid_kit_max_heal 101 // -wait 0212;sm_cvar first_aid_kit_use_duration 4.8 // -wait 0213;sm_cvar flex_expression "" // -wait 0214;sm_cvar force_disablex360 1 // -wait 0215;sm_cvar fps_max 120 // -wait 0216;sm_cvar fps_max_splitscreen 120 // -wait 0217;sm_cvar fuel_barrel_damage_amount 25 // -wait 0218;sm_cvar fuel_barrel_damage_radius 600 // -wait 0219;sm_cvar fuel_barrel_flame_instances 10 // -wait 0220;sm_cvar fuel_barrel_health 10 // -wait 0221;sm_cvar fuel_barrel_screen_shake_amplitude 50 // -wait 0222;sm_cvar fuel_barrel_screen_shake_duration 2.0 // -wait 0223;sm_cvar fuel_barrel_screen_shake_frequency 2.0 // -wait 0224;sm_cvar // fuel_barrel_screen_shake_radius 1000 // -wait 0225;sm_cvar func_break_max_pieces 30 // -wait 0226;sm_cvar func_break_reduction_factor 1.0 // -wait 0227;sm_cvar func_breakdmg_bullet 1.0 // -wait 0228;sm_cvar func_breakdmg_club 3.0 // -wait 0229;sm_cvar func_breakdmg_explosive 2.0 // -wait 0230;sm_cvar g_Language English // -wait 0231;sm_cvar g_ragdoll_max_fps 60 // -wait 0232;sm_cvar g_ragdoll_min_fps 30 // -wait 0233;sm_cvar gas_can_use_duration 1.9 // -wait 0234;sm_cvar gascan_spit_time 2.75 // -wait 0235;sm_cvar gascan_throw_force 100 // -wait 0236;sm_cvar gascan_use_range 80 // -wait 0237;sm_cvar gascan_use_tolerance 0.0 // -wait 0238;sm_cvar gpu_level 3 // -wait 0239;sm_cvar gpu_mem_level 2 // -wait 0240;sm_cvar grenadelauncher_damage 750 // -wait 0241;sm_cvar grenadelauncher_ff_scale 0.05 // -wait 0242;sm_cvar grenadelauncher_ff_scale_self 0.05 // -wait 0243;sm_cvar grenadelauncher_force_kill 0 // -wait 0244;sm_cvar grenadelauncher_radius_kill 300 // -wait 0245;sm_cvar grenadelauncher_radius_stumble 500 // -wait 0246;sm_cvar grenadelauncher_startpos_forward 16 // -wait 0247;sm_cvar grenadelauncher_startpos_right 4 // -wait 0248;sm_cvar grenadelauncher_startpos_up 0 // -wait 0249;sm_cvar grenadelauncher_vel_up 125 // -wait 0250;sm_cvar grenadelauncher_vel_variance 0 // -wait 0251;sm_cvar grenadelauncher_velocity 1250 // -wait 0252;sm_cvar // hack_elevator_z_offset 16 // -wait 0253;sm_cvar host_flush_threshold 0 // -wait 0254;sm_cvar host_timescale 1.0 // -wait 0255;sm_cvar host_xbox_e3_restart 0 // -wait 0256;sm_cvar hostfile myhost.txt // -wait 0257;sm_cvar hostname "Bizzy's Moonmod" // -wait 0258;sm_cvar // hostport 27019 // -wait 0259;sm_cvar hunter_committed_attack_range 600 // -wait 0260;sm_cvar hunter_leap_away_give_up_range 10000 // -wait 0261;sm_cvar hunter_pounce_air_speed 750 // -wait 0262;sm_cvar hunter_pounce_loft_rate 0.03 // -wait 0263;sm_cvar hunter_pounce_max_loft_angle 45 // -wait 0264;sm_cvar hunter_pounce_ready_range 800 // -wait 0265;sm_cvar hunter_pz_claw_dmg 8 // -wait 0266;sm_cvar incendiary_ammo_burn_time 6.0 // -wait 0267;sm_cvar inferno_acid_spawn_angle 45 // -wait 0268;sm_cvar inferno_child_spawn_interval_multiplier 1.0 // -wait 0269;sm_cvar // inferno_child_spawn_max_depth 5 // -wait 0270;sm_cvar inferno_damage 50 // -wait 0271;sm_cvar // inferno_flame_lifetime 15 // -wait 0272;sm_cvar // inferno_flame_spacing 60 // -wait 0273;sm_cvar inferno_forward_reduction_factor 1.0 // -wait 0274;sm_cvar inferno_friendly_fire_duration 15 // -wait 0275;sm_cvar inferno_initial_spawn_interval 0.0 // -wait 0276;sm_cvar inferno_max_child_spawn_interval 1.0 // -wait 0277;sm_cvar inferno_max_flames 50 // -wait 0278;sm_cvar inferno_max_range 250 // -wait 0279;sm_cvar // inferno_max_trace_per_tick 25 // -wait 0280;sm_cvar // inferno_per_flame_spawn_duration 5 // -wait 0281;sm_cvar // inferno_scorch_decals 0 // -wait 0282;sm_cvar // inferno_spawn_angle 45 // -wait 0283;sm_cvar // inferno_surface_offset 30 // -wait 0284;sm_cvar // inferno_velocity_decay_factor 0.2 // -wait 0285;sm_cvar // inferno_velocity_factor 0.002 // -wait 0286;sm_cvar inferno_velocity_normal_factor 0.0 // -wait 0287;sm_cvar intensity_averaged_following_decay 10 // -wait 0288;sm_cvar intensity_decay_time 20 // -wait 0289;sm_cvar // intensity_enemy_death_far_range 1000 // -wait 0290;sm_cvar // intensity_enemy_death_near_range 250 // -wait 0291;sm_cvar intensity_factor 1.0 // -wait 0292;sm_cvar // ip 74.91.113.130 // -wait 0293;sm_cvar jockey_pounce_air_speed 750 // -wait 0294;sm_cvar jockey_pounce_loft_rate 0.03 // -wait 0295;sm_cvar jockey_pounce_max_loft_angle 60 // -wait 0296;sm_cvar // jockey_pz_claw_dmg 4 // -wait 0297;sm_cvar l4d_stats_nogameplaycheck 1 // -wait 0298;sm_cvar l4d_stats_track 1 // -wait 0299;sm_cvar // ladder_autocenter 1 // -wait 0300;sm_cvar ladder_horizon -0.38268343 // -wait 0301;sm_cvar // lservercfgfile listenserver.cfg // -wait 0302;sm_cvar mat_aaquality 0 // -wait 0303;sm_cvar mat_antialias 8 // -wait 0304;sm_cvar mat_depthbias_normal 0.0 // -wait 0305;sm_cvar mat_dxlevel 92 // -wait 0306;sm_cvar // mat_envmapsize 128 // -wait 0307;sm_cvar mat_envmaptgasize 32 // -wait 0308;sm_cvar mat_forceaniso 16 // -wait 0309;sm_cvar // mat_hdr_level 2 // -wait 0310;sm_cvar mat_levelflush 0 // -wait 0311;sm_cvar mat_maxframelatency 0 // -wait 0312;sm_cvar mat_monitorgamma 1.6 // -wait 0313;sm_cvar // mat_monitorgamma_tv_enabled 0 // -wait 0314;sm_cvar mat_monitorgamma_tv_exp 2.2 // -wait 0315;sm_cvar // mat_monitorgamma_tv_range_max 255 // -wait 0316;sm_cvar mat_monitorgamma_tv_range_min 0 // -wait 0317;sm_cvar mat_motion_blur_enabled 0 // -wait 0318;sm_cvar // mat_phong 1 // -wait 0319;sm_cvar mat_picmip -10 // -wait 0320;sm_cvar mat_queue_mode 2 // -wait 0321;sm_cvar // mat_shadowstate 0 // -wait 0322;sm_cvar // mat_specular 1 // -wait 0323;sm_cvar // mat_triplebuffered 0 // -wait 0324;sm_cvar mat_vsync 0 // -wait 0325;sm_cvar melee_collateral_shove_count 20 // -wait 0326;sm_cvar melee_combo_reset_time 0.975 // -wait 0327;sm_cvar melee_damage_charger 400 // -wait 0328;sm_cvar melee_drop_method 0 // -wait 0329;sm_cvar melee_force_scalar 25 // -wait 0330;sm_cvar melee_force_scalar_combat_character 25 // -wait 0331;sm_cvar melee_range 90 // -wait 0332;sm_cvar mem_incremental_compact_rate 0.5 // -wait 0333;sm_cvar mem_level 2 // -wait 0334;sm_cvar mem_max_heapsize 512 // -wait 0335;sm_cvar mem_max_heapsize_dedicated 512 // -wait 0336;sm_cvar mem_min_heapsize 512 // -wait 0337;sm_cvar // mix_dynamic_max_CI_emitters 30 // -wait 0338;sm_cvar // mix_dynamic_num_attack_vox_CI 2 // -wait 0339;sm_cvar // mm_datacenter_delay_mount_frames 6 // -wait 0340;sm_cvar // mm_datacenter_query_delay 5 // -wait 0341;sm_cvar // mm_datacenter_report_version 5 // -wait 0342;sm_cvar // mm_datacenter_retry_infochunks_attempts 3 // -wait 0343;sm_cvar // mm_datacenter_retry_interval 60 // -wait 0344;sm_cvar // mm_datacenter_update_interval 600 // -wait 0345;sm_cvar // mm_heartbeat_seconds 300 // -wait 0346;sm_cvar // mm_heartbeat_seconds_xlsp 60 // -wait 0347;sm_cvar // mm_heartbeat_timeout 10 // -wait 0348;sm_cvar // mm_heartbeat_timeout_legacy 10 // -wait 0349;sm_cvar // mm_matchmaking_dlcsquery 2 // -wait 0350;sm_cvar // mm_matchmaking_version 10 // -wait 0351;sm_cvar // mm_server_search_inet_ping_interval 1 // -wait 0352;sm_cvar // mm_server_search_inet_ping_refresh 15 // -wait 0353;sm_cvar // mm_server_search_inet_ping_timeout 5 // -wait 0354;sm_cvar // mm_server_search_inet_ping_window 10 // -wait 0355;sm_cvar // mm_server_search_lan_ping_duration 1 // -wait 0356;sm_cvar // mm_server_search_lan_ping_interval 0.25 // -wait 0357;sm_cvar mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" // -wait 0358;sm_cvar // mm_server_search_server_lifetime 120 // -wait 0359;sm_cvar // mm_server_search_update_interval 30 // -wait 0360;sm_cvar // morph_path 0 // -wait 0361;sm_cvar motd_enabled 1 // -wait 0362;sm_cvar motdfile mymotd.txt // -wait 0363;sm_cvar mounted_gun_cooldown_time 0.1 // -wait 0364;sm_cvar mounted_gun_mount_cooldown_time 0.0 // -wait 0365;sm_cvar mounted_gun_overheat_penalty_time 0 // -wait 0366;sm_cvar mounted_gun_overheat_time 100 // -wait 0367;sm_cvar mounted_gun_rate_of_fire 15 // -wait 0368;sm_cvar // mp_allowNPCs 0 // -wait 0369;sm_cvar mp_allowspectators 1 // -wait 0370;sm_cvar mp_autokick 0 // -wait 0371;sm_cvar mp_autoteambalance 0 // -wait 0372;sm_cvar mp_buytime 86400 // -wait 0373;sm_cvar mp_c4timer 90 // -wait 0374;sm_cvar mp_capdeteriorate_time 60 // -wait 0375;sm_cvar mp_chattime 120 // -wait 0376;sm_cvar // mp_clan_ready_signal ready // -wait 0377;sm_cvar mp_enableroundwaittime 0 // -wait 0378;sm_cvar mp_facefronttime 0.333333 // -wait 0379;sm_cvar mp_feetmaxyawrate 90 // -wait 0380;sm_cvar mp_feetyawrate 120 // -wait 0381;sm_cvar mp_feetyawrate_max 180 // -wait 0382;sm_cvar mp_forcecamera 0 // -wait 0383;sm_cvar mp_freezetime 0 // -wait 0384;sm_cvar mp_limitteams 0 // -wait 0385;sm_cvar // mp_playerid 1 // -wait 0386;sm_cvar mp_playerid_delay 0.0 // -wait 0387;sm_cvar mp_playerid_hold 0.2 // -wait 0388;sm_cvar mp_roundlimit 5 // -wait 0389;sm_cvar mp_roundtime 9 // -wait 0390;sm_cvar mp_spawnprotectiontime 0 // -wait 0391;sm_cvar mp_stalemate_timelimit 0 // -wait 0392;sm_cvar mp_startmoney 16000 // -wait 0393;sm_cvar // mp_teamlist "spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank" // -wait 0394;sm_cvar mp_teams_unbalance_limit 0 // -wait 0395;sm_cvar mp_tkpunish 0 // -wait 0396;sm_cvar mp_weapon_ak47_price 0 // -wait 0397;sm_cvar mp_weapon_aug_price 0 // -wait 0398;sm_cvar mp_weapon_awp_price 0 // -wait 0399;sm_cvar mp_weapon_deagle_price 0 // -wait 0400;sm_cvar mp_weapon_elite_price 0 // -wait 0401;sm_cvar mp_weapon_famas_price 0 // -wait 0402;sm_cvar mp_weapon_fiveseven_price 0 // -wait 0403;sm_cvar mp_weapon_g3sg1_price 0 // -wait 0404;sm_cvar mp_weapon_galil_price 0 // -wait 0405;sm_cvar mp_weapon_glock_price 0 // -wait 0406;sm_cvar mp_weapon_m249_price 0 // -wait 0407;sm_cvar mp_weapon_m3_price 0 // -wait 0408;sm_cvar mp_weapon_m4a1_price 0 // -wait 0409;sm_cvar mp_weapon_mac10_price 0 // -wait 0410;sm_cvar mp_weapon_mp5navy_price 0 // -wait 0411;sm_cvar mp_weapon_p228_price 0 // -wait 0412;sm_cvar mp_weapon_p90_price 0 // -wait 0413;sm_cvar mp_weapon_scout_price 0 // -wait 0414;sm_cvar mp_weapon_sg550_price 0 // -wait 0415;sm_cvar mp_weapon_sg552_price 0 // -wait 0416;sm_cvar mp_weapon_tmp_price 0 // -wait 0417;sm_cvar mp_weapon_ump45_price 0 // -wait 0418;sm_cvar mp_weapon_usp_price 0 // -wait 0419;sm_cvar mp_weapon_xm1014_price 0 // -wait 0420;sm_cvar music_bank_max_duration 86400 // -wait 0421;sm_cvar music_bank_min_duration 86400 // -wait 0422;sm_cvar music_calm_min_interval 30 // -wait 0423;sm_cvar // music_dynamic_action_decay 10 // -wait 0424;sm_cvar music_dynamic_ambient_decay 5 // -wait 0425;sm_cvar music_dynamic_ambient_in_max 0.8 // -wait 0426;sm_cvar // music_dynamic_ambient_in_min 0.5 // -wait 0427;sm_cvar // music_dynamic_ambient_out_max 1.0 // -wait 0428;sm_cvar // music_dynamic_ambient_out_min 0.0 // -wait 0429;sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 // -wait 0430;sm_cvar music_dynamic_attack_CI_close_decay 0.2 // -wait 0431;sm_cvar // music_dynamic_attack_CI_close_distmax 750 // -wait 0432;sm_cvar // music_dynamic_attack_CI_distmax 2500 // -wait 0433;sm_cvar music_dynamic_attack_CI_near_decay 0.2 // -wait 0434;sm_cvar // music_dynamic_attack_CI_near_distmax 500 // -wait 0435;sm_cvar // music_dynamic_attack_CI_num 20 // -wait 0436;sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 // -wait 0437;sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 // -wait 0438;sm_cvar // music_dynamic_calm_decay 10 // -wait 0439;sm_cvar // music_dynamic_CI_sight_decay 10 // -wait 0440;sm_cvar // music_dynamic_damage_decay 10 // -wait 0441;sm_cvar // music_dynamic_damage_duck_damage_max 1.0 // -wait 0442;sm_cvar // music_dynamic_damage_duck_damage_min 0.5 // -wait 0443;sm_cvar // music_dynamic_damage_duck_max 0.3 // -wait 0444;sm_cvar // music_dynamic_damage_duck_min 0.0 // -wait 0445;sm_cvar music_dynamic_damage_increment 0.1 // -wait 0446;sm_cvar // music_dynamic_dodamage_decay 5 // -wait 0447;sm_cvar music_dynamic_dodamage_increment 0.02 // -wait 0448;sm_cvar // music_dynamic_gunfire_decay 1.0 // -wait 0449;sm_cvar music_dynamic_gunfire_increment 0.4 // -wait 0450;sm_cvar // music_dynamic_gunfireslow_decay 3 // -wait 0451;sm_cvar // music_dynamic_gunfireslow_increment 0.3 // -wait 0452;sm_cvar // music_dynamic_mob_action_close_max 0.4 // -wait 0453;sm_cvar // music_dynamic_mob_action_close_min 0 // -wait 0454;sm_cvar // music_dynamic_mob_action_decay 15 // -wait 0455;sm_cvar music_dynamic_mob_action_increment 0.1 // -wait 0456;sm_cvar // music_dynamic_mob_action_max 1.0 // -wait 0457;sm_cvar // music_dynamic_mob_action_min 0.0 // -wait 0458;sm_cvar // music_dynamic_mob_choir_BPM 90 // -wait 0459;sm_cvar // music_dynamic_mob_choir_interval_beats 16 // -wait 0460;sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 // -wait 0461;sm_cvar // music_dynamic_mob_damage_max 1.0 // -wait 0462;sm_cvar // music_dynamic_mob_damage_min 0.6 // -wait 0463;sm_cvar // music_dynamic_mob_decay 15 // -wait 0464;sm_cvar music_dynamic_mob_increment 0.1 // -wait 0465;sm_cvar // music_dynamic_mob_large 40 // -wait 0466;sm_cvar // music_dynamic_mob_max 1.0 // -wait 0467;sm_cvar // music_dynamic_mob_med 20 // -wait 0468;sm_cvar // music_dynamic_mob_min 0.5 // -wait 0469;sm_cvar // music_dynamic_mob_small 20 // -wait 0470;sm_cvar // music_dynamic_PZ_BPM 80 // -wait 0471;sm_cvar // music_dynamic_PZ_interval_randmultmax 5 // -wait 0472;sm_cvar // music_dynamic_scavenge_beat 1 // -wait 0473;sm_cvar // music_dynamic_SI_close_distmax 1500 // -wait 0474;sm_cvar // music_dynamic_SI_far_distmin 2000 // -wait 0475;sm_cvar // music_dynamic_SI_inrange_distmax 2500 // -wait 0476;sm_cvar music_dynamic_solosuccess_damagemin 0.3 // -wait 0477;sm_cvar // music_dynamic_solosuccess_decay 4 // -wait 0478;sm_cvar // music_dynamic_solosuccess_increment 1 // -wait 0479;sm_cvar // music_dynamic_specials_interval_beats 5 // -wait 0480;sm_cvar // music_dynamic_threat_decay 6 // -wait 0481;sm_cvar music_dynamic_update_interval 0.1 // -wait 0482;sm_cvar // music_dynamic_witch_alert_interval 30 // -wait 0483;sm_cvar // music_dynamic_witch_near_max 2000 // -wait 0484;sm_cvar // music_dynamic_witch_near_min 500 // -wait 0485;sm_cvar // music_intensity_threshold 0.25 // -wait 0486;sm_cvar // music_large_area_reveal_repeat_threshold 30 // -wait 0487;sm_cvar // music_large_area_reveal_threshold 100000 // -wait 0488;sm_cvar // music_min_pending_threat_time 10 // -wait 0489;sm_cvar // music_min_safe_time 5 // -wait 0490;sm_cvar // music_moment_of_silence_repeat_interval 300 // -wait 0491;sm_cvar // music_moment_of_silence_start_delay 30 // -wait 0492;sm_cvar mv_maxplayers 32 // -wait 0493;sm_cvar name Bizzy // -wait 0494;sm_cvar name2 Moon // -wait 0495;sm_cvar // nav_area_bgcolor "0 0 0 255" // -wait 0496;sm_cvar // nav_area_max_size 100 // -wait 0497;sm_cvar // nav_coplanar_slope_limit 0.9998477 // -wait 0498;sm_cvar // nav_coplanar_slope_limit_displacement 0.70710678 // -wait 0499;sm_cvar // nav_corner_adjust_adjacent 16 // -wait 0500;sm_cvar // nav_displacement_test 10000 // -wait 0501;sm_cvar // nav_drag_selection_volume_zmax_offset 32 // -wait 0502;sm_cvar // nav_drag_selection_volume_zmin_offset 32 // -wait 0503;sm_cvar // nav_draw_limit 1000 // -wait 0504;sm_cvar // nav_flood_select_tolerance 0.0 // -wait 0505;sm_cvar // nav_flow_max_survivor_climb_height 75 // -wait 0506;sm_cvar // nav_flow_max_survivor_drop_height 250 // -wait 0507;sm_cvar // nav_generate_incremental_range 2000 // -wait 0508;sm_cvar // nav_generate_incremental_tolerance 0.0 // -wait 0509;sm_cvar nav_lying_down_percent 0 // -wait 0510;sm_cvar nav_max_auto_area_size 8192 // -wait 0511;sm_cvar nav_max_vis_delta_list_length 0 // -wait 0512;sm_cvar // nav_obscure_range 300 // -wait 0513;sm_cvar // nav_potentially_visible_dot_tolerance 0.984807753 // -wait 0514;sm_cvar // nav_save_history 10 // -wait 0515;sm_cvar // nav_selected_set_border_color "102 102 0 255" // -wait 0516;sm_cvar // nav_selected_set_color "255 255 204 255" // -wait 0517;sm_cvar // nav_show_area_info 0.25 // -wait 0518;sm_cvar // nav_slope_limit 0.70710678 // -wait 0519;sm_cvar // nav_slope_tolerance 0.087515574 // -wait 0520;sm_cvar // nav_solid_props 1 // -wait 0521;sm_cvar // nav_test_node_crouch_dir 4 // -wait 0522;sm_cvar // nav_trouble_test_debug_duration 10 // -wait 0523;sm_cvar // nb_acceleration 500 // -wait 0524;sm_cvar nb_avoid 0 // -wait 0525;sm_cvar nb_avoid_interval 1.0 // -wait 0526;sm_cvar nb_chase_lead_time 1.0 // -wait 0527;sm_cvar nb_friction_forward 3 // -wait 0528;sm_cvar nb_friction_sideways 3 // -wait 0529;sm_cvar nb_goal_look_ahead_range 100 // -wait 0530;sm_cvar nb_gravity 2000 // -wait 0531;sm_cvar nb_head_aim_settle_duration 0.1 // -wait 0532;sm_cvar nb_head_aim_steady_max_rate 3000 // -wait 0533;sm_cvar nb_ladder_align_range 128 // -wait 0534;sm_cvar nb_lean_forward_accel 200 // -wait 0535;sm_cvar // nb_lean_max_angle 30 // -wait 0536;sm_cvar nb_lean_rate 4 // -wait 0537;sm_cvar nb_path_draw_inc 2147483647 // -wait 0538;sm_cvar nb_path_segment_influence_radius 2147483647 // -wait 0539;sm_cvar nb_saccade_speed 3000 // -wait 0540;sm_cvar // nb_saccade_time 0.1 // -wait 0541;sm_cvar nb_speed_look_ahead_range 300 // -wait 0542;sm_cvar nb_stuck_dump_filter_time_end 86400 // -wait 0543;sm_cvar nb_update_framelimit 10 // -wait 0544;sm_cvar nb_update_frequency 0.016667 // -wait 0545;sm_cvar nb_update_maxslide 10 // -wait 0546;sm_cvar nb_vision_notice_hidden_range 0 // -wait 0547;sm_cvar // nb_yaw_rate 300 // -wait 0548;sm_cvar net_chan_stats_dump_top_msgs 0 // -wait 0549;sm_cvar net_chan_stats_lru 0 // -wait 0550;sm_cvar net_compresspackets_minsize 0 // -wait 0551;sm_cvar net_maxcleartime 0.016667 // -wait 0552;sm_cvar net_maxfilesize 64 // -wait 0553;sm_cvar net_minroutable 0 // -wait 0554;sm_cvar net_splitpacket_maxrate 72000 // -wait 0555;sm_cvar // net_splitrate 1 // -wait 0556;sm_cvar old_radiusdamage 0 // -wait 0557;sm_cvar pain_pills_decay_rate 0.16666667 // -wait 0558;sm_cvar // pain_pills_health_value 60 // -wait 0559;sm_cvar // phys2_ccd_epsilon 0.01 // -wait 0560;sm_cvar // phys2_num_threads 16 // -wait 0561;sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 // -wait 0562;sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 // -wait 0563;sm_cvar // phys2_ragdoll_force_magnitude 5 // -wait 0564;sm_cvar // phys2_ragdoll_torque_magnitude 0.0 // -wait 0565;sm_cvar // phys2_ragdoll_velocity 1 // -wait 0566;sm_cvar // phys2_shoot_speed 250 // -wait 0567;sm_cvar phys2_vdb_host 74.91.113.130 // -wait 0568;sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" // -wait 0569;sm_cvar phys_enable_experimental_optimizations 1 // -wait 0570;sm_cvar phys_explosion_force 1.0 // -wait 0571;sm_cvar phys_impactforcescale 1.0 // -wait 0572;sm_cvar phys_penetration_error_time 0 // -wait 0573;sm_cvar phys_pushscale 2.0 // -wait 0574;sm_cvar phys_ragdoll_force_magnitude 0.5 // -wait 0575;sm_cvar phys_shoot_torque 1000000 // -wait 0576;sm_cvar // phys_stressbodyweights 5.0 // -wait 0577;sm_cvar phys_timescale 1.0 // -wait 0578;sm_cvar phys_upimpactforcescale 0.5 // -wait 0579;sm_cvar // PhysPMC 1 // -wait 0580;sm_cvar // physx_valve_dll 1 // -wait 0581;sm_cvar pipe_bomb_beep_interval_delta 0.025 // -wait 0582;sm_cvar pipe_bomb_beep_min_interval 0.075 // -wait 0583;sm_cvar pipe_bomb_initial_beep_interval 0.525 // -wait 0584;sm_cvar // pipe_bomb_shake_amplitude 50 // -wait 0585;sm_cvar pipe_bomb_shake_radius 1000 // -wait 0586;sm_cvar pipe_bomb_timer_duration 7.0 // -wait 0587;sm_cvar player_incap_use_radius 150 // -wait 0588;sm_cvar player_throwforce 2250 // -wait 0589;sm_cvar player_use_radius 110 // -wait 0590;sm_cvar precache_all_survivors 1 // -wait 0591;sm_cvar prop_active_gib_limit 30 // -wait 0592;sm_cvar prop_active_gib_max_fade_time 10 // -wait 0593;sm_cvar props_break_max_pieces -1 // -wait 0594;sm_cvar // props_break_max_pieces_perframe 1 // -wait 0595;sm_cvar punch_angle_decay_rate 15 // -wait 0596;sm_cvar // r_AirboatViewDampenDamp 1.0 // -wait 0597;sm_cvar r_AirboatViewDampenFreq 10.0 // -wait 0598;sm_cvar // r_AirboatViewZHeight 0.0 // -wait 0599;sm_cvar r_ambientboost 1.0 // -wait 0600;sm_cvar // r_ambientfactor 10 // -wait 0601;sm_cvar // r_ambientfraction 0.0 // -wait 0602;sm_cvar r_ambientmin 0.0 // -wait 0603;sm_cvar r_decal_cover_count 2147483647 // -wait 0604;sm_cvar r_decal_overlap_area 1.0 // -wait 0605;sm_cvar r_decal_overlap_count 2147483647 // -wait 0606;sm_cvar r_decals 2147483647 // -wait 0607;sm_cvar // r_decalstaticprops 1 // -wait 0608;sm_cvar // r_drawbatchdecals 1 // -wait 0609;sm_cvar // r_drawdecals 1 // -wait 0610;sm_cvar // r_DrawDisp 1 // -wait 0611;sm_cvar // r_drawmodeldecals 1 // -wait 0612;sm_cvar // r_drawmodelstatsoverlaydistance 1000 // -wait 0613;sm_cvar r_drawmodelstatsoverlaymax 0 // -wait 0614;sm_cvar r_drawmodelstatsoverlaymin 0 // -wait 0615;sm_cvar // r_dscale_fardist 2000 // -wait 0616;sm_cvar // r_dscale_farscale 4 // -wait 0617;sm_cvar // r_dscale_neardist 100 // -wait 0618;sm_cvar // r_dscale_nearscale 1 // -wait 0619;sm_cvar // r_dynamic 1 // -wait 0620;sm_cvar r_eyeglintlodpixels 20 // -wait 0621;sm_cvar // r_eyemove 1 // -wait 0622;sm_cvar r_eyeshift_x 0.0 // -wait 0623;sm_cvar r_eyeshift_y 0.0 // -wait 0624;sm_cvar r_eyeshift_z 0.0 // -wait 0625;sm_cvar r_eyesize 0.0 // -wait 0626;sm_cvar // r_flashlightdepthtexture 0 // -wait 0627;sm_cvar // r_flashlightscissor 1 // -wait 0628;sm_cvar // r_flex 1 // -wait 0629;sm_cvar // r_hunkalloclightmaps 1 // -wait 0630;sm_cvar r_hwmorph 0 // -wait 0631;sm_cvar r_itemblinkmax 0.5 // -wait 0632;sm_cvar r_itemblinkrate 5.0 // -wait 0633;sm_cvar // r_JeepFOV 90 // -wait 0634;sm_cvar // r_JeepViewDampenDamp 1.0 // -wait 0635;sm_cvar r_JeepViewDampenFreq 10.0 // -wait 0636;sm_cvar r_JeepViewZHeight 10 // -wait 0637;sm_cvar // r_lightaverage 1 // -wait 0638;sm_cvar // r_lightinterp 10 // -wait 0639;sm_cvar r_lod 0 // -wait 0640;sm_cvar r_maxmodeldecal 2147483647 // -wait 0641;sm_cvar // r_overlayfadeenable 0 // -wait 0642;sm_cvar // r_overlayfademax 2000 // -wait 0643;sm_cvar r_overlayfademin 1500 // -wait 0644;sm_cvar r_queued_decals 1 // -wait 0645;sm_cvar // r_randomflex 0 // -wait 0646;sm_cvar // r_renderoverlayfragment 1 // -wait 0647;sm_cvar r_shadowlod 0 // -wait 0648;sm_cvar r_shadowlodbias 0 // -wait 0649;sm_cvar // r_shadowrendertotexture 1 // -wait 0650;sm_cvar r_spray_lifetime 2147483647 // -wait 0651;sm_cvar r_staticprop_lod 0 // -wait 0652;sm_cvar r_vehicleBrakeRate 2.0 // -wait 0653;sm_cvar r_VehicleViewDampen 1.0 // -wait 0654;sm_cvar ragdoll_door_uncollide_time 2 // -wait 0655;sm_cvar ragdoll_force_to_sleep_time 3 // -wait 0656;sm_cvar ragdoll_self_collision 0 // -wait 0657;sm_cvar ragdoll_sleepaftertime 3 // -wait 0658;sm_cvar ragdoll_slowdown 1 // -wait 0659;sm_cvar ragdoll_slowdown_time 3 // -wait 0660;sm_cvar rcon_password BigBizzy101 // -wait 0661;sm_cvar rescue_distance 4000 // -wait 0662;sm_cvar // rescue_finale_ignore_distance 4000 // -wait 0663;sm_cvar // rescue_finale_spawn_range 4000 // -wait 0664;sm_cvar // rescue_ignore_distance 2000 // -wait 0665;sm_cvar rescue_interval 1 // -wait 0666;sm_cvar rescue_min_dead_time 10 // -wait 0667;sm_cvar rescue_range 2000 // -wait 0668;sm_cvar rescue_spawn_flow 1000 // -wait 0669;sm_cvar rescue_spawn_range 4000 // -wait 0670;sm_cvar rescue_yell_delay 3 // -wait 0671;sm_cvar rescue_yell_interval 10 // -wait 0672;sm_cvar // rpt_vprof_time 0.0 // -wait 0673;sm_cvar rr_followup_maxdist 2000 // -wait 0674;sm_cvar // rr_remarkable_maxdist 1500 // -wait 0675;sm_cvar // rr_remarkable_world_entities_replay_limit 0 // -wait 0676;sm_cvar sb_all_bot_game 1 // -wait 0677;sm_cvar // sb_allow_leading 1 // -wait 0678;sm_cvar sb_allow_shoot_through_survivors 0 // -wait 0679;sm_cvar sb_battlestation_give_up_range_from_human 500 // -wait 0680;sm_cvar sb_battlestation_human_hold_time 1 // -wait 0681;sm_cvar sb_close_checkpoint_door_interval 4 // -wait 0682;sm_cvar sb_close_threat_range 100 // -wait 0683;sm_cvar sb_combat_saccade_speed 3000 // -wait 0684;sm_cvar sb_debug_apoproach_wait_time 0 // -wait 0685;sm_cvar sb_enforce_proximity_lookat_timeout 5 // -wait 0686;sm_cvar sb_enforce_proximity_range 1000 // -wait 0687;sm_cvar sb_far_hearing_range 3000 // -wait 0688;sm_cvar // sb_flashlight 0 // -wait 0689;sm_cvar sb_follow_stress_factor 0.0 // -wait 0690;sm_cvar sb_friend_immobilized_reaction_time_expert 0.0 // -wait 0691;sm_cvar sb_friend_immobilized_reaction_time_hard 0.0 // -wait 0692;sm_cvar sb_friend_immobilized_reaction_time_normal 0.0 // -wait 0693;sm_cvar sb_friend_immobilized_reaction_time_vs 0.0 // -wait 0694;sm_cvar sb_hindrance_range 0 // -wait 0695;sm_cvar sb_l4d1_survivor_behavior 0 // -wait 0696;sm_cvar sb_locomotion_wait_threshold 2 // -wait 0697;sm_cvar sb_max_battlestation_range_from_human 500 // -wait 0698;sm_cvar sb_max_scavenge_separation 500 // -wait 0699;sm_cvar sb_max_team_melee_weapons 4 // -wait 0700;sm_cvar sb_min_attention_notice_time 0.0 // -wait 0701;sm_cvar sb_min_orphan_time_to_cover 0.0 // -wait 0702;sm_cvar sb_minigun_distance 50 // -wait 0703;sm_cvar sb_narrow_corridor_width 64 // -wait 0704;sm_cvar sb_near_hearing_range 2000 // -wait 0705;sm_cvar // sb_neighbor_range 300 // -wait 0706;sm_cvar sb_normal_saccade_speed 3000 // -wait 0707;sm_cvar sb_path_lookahead_range 500 // -wait 0708;sm_cvar // sb_perf_crawl_ang 0 // -wait 0709;sm_cvar // sb_perf_crawl_dist 0 // -wait 0710;sm_cvar // sb_perf_crawl_time 0.0 // -wait 0711;sm_cvar sb_pushscale 0.0 // -wait 0712;sm_cvar sb_reachability_cache_lifetime 0 // -wait 0713;sm_cvar // sb_reachable_cache_paranoia 1 // -wait 0714;sm_cvar sb_rescue_vehicle_loading_range 50 // -wait 0715;sm_cvar sb_revive_friend_distance 175 // -wait 0716;sm_cvar sb_separation_danger_max_range 300 // -wait 0717;sm_cvar // sb_separation_danger_min_range 100 // -wait 0718;sm_cvar sb_separation_range 300 // -wait 0719;sm_cvar sb_sidestep_for_horde 1 // -wait 0720;sm_cvar sb_temp_health_consider_factor 0.8 // -wait 0721;sm_cvar sb_threat_close_range 100 // -wait 0722;sm_cvar sb_threat_exposure_stop 2147483647 // -wait 0723;sm_cvar sb_threat_exposure_walk 2147483647 // -wait 0724;sm_cvar sb_threat_far_range 2000 // -wait 0725;sm_cvar sb_threat_medium_range 1000 // -wait 0726;sm_cvar sb_threat_very_close_range 100 // -wait 0727;sm_cvar sb_threat_very_far_range 3000 // -wait 0728;sm_cvar sb_toughness_buffer 20 // -wait 0729;sm_cvar sb_use_button_range 500 // -wait 0730;sm_cvar // sb_use_upgrades 1 // -wait 0731;sm_cvar sb_vomit_blind_time 0 // -wait 0732;sm_cvar // scavenge_cluster_bonus_time 15 // -wait 0733;sm_cvar // scavenge_cluster_range_squared 100000 // -wait 0734;sm_cvar scavenge_item_respawn_delay 9.716667 // -wait 0735;sm_cvar // scavenge_match_finished_delay 5 // -wait 0736;sm_cvar scavenge_overtime_grace_time 0.8 // -wait 0737;sm_cvar // scavenge_round_initial_time 90 // -wait 0738;sm_cvar scavenge_round_restart_delay 15 // -wait 0739;sm_cvar // scavenge_round_restart_delay_tied 15 // -wait 0740;sm_cvar scavenge_round_setup_time 30 // -wait 0741;sm_cvar scavenge_score_bonus_time 15 // -wait 0742;sm_cvar scavenge_wanderer_respawn_chance 100 // -wait 0743;sm_cvar // scene_maxcaptionradius 1500 // -wait 0744;sm_cvar shotgun_reload_cancel_delay 0.0 // -wait 0745;sm_cvar shout_going_to_die_interval 10 // -wait 0746;sm_cvar shout_make_way_interval 1 // -wait 0747;sm_cvar shout_max_warn_range 3000 // -wait 0748;sm_cvar shout_min_special_warn_interval 1 // -wait 0749;sm_cvar shout_min_use_range 500 // -wait 0750;sm_cvar shout_min_warn_interval 1 // -wait 0751;sm_cvar shout_threat_range 3000 // -wait 0752;sm_cvar // shout_view_motion_threshold 0.01 // -wait 0753;sm_cvar // shout_view_target_threahold 0.01 // -wait 0754;sm_cvar singlestep 0 // -wait 0755;sm_cvar sk_autoaim_mode 3 // -wait 0756;sm_cvar // sk_player_arm 3 // -wait 0757;sm_cvar // sk_player_chest 3 // -wait 0758;sm_cvar // sk_player_head 3 // -wait 0759;sm_cvar // sk_player_leg 3 // -wait 0760;sm_cvar // sk_player_stomach 3 // -wait 0761;sm_cvar skill 3 // -wait 0762;sm_cvar sm_unsilentjockey_always 1 // -wait 0763;sm_cvar sm_unsilentjockey_enabled 1 // -wait 0764;sm_cvar sm_unsilentjockey_time 2.0 // -wait 0765;sm_cvar Smoker_escape_range 10000 // -wait 0766;sm_cvar smoker_pz_claw_dmg 6 // -wait 0767;sm_cvar smoker_tongue_delay 0.0 // -wait 0768;sm_cvar // snd_foliage_db_loss 5 // -wait 0769;sm_cvar snd_gain 1.0 // -wait 0770;sm_cvar snd_gain_max 1.0 // -wait 0771;sm_cvar snd_gain_min 1.0 // -wait 0772;sm_cvar // snd_refdb 75 // -wait 0773;sm_cvar // snd_refdist 50 // -wait 0774;sm_cvar // snd_vox_globaltimeout 600 // -wait 0775;sm_cvar // snd_vox_sectimetout 600 // -wait 0776;sm_cvar // snd_vox_seqtimetout 600 // -wait 0777;sm_cvar soundpatch_captionlength 3.0 // -wait 0778;sm_cvar // spec_filter_infected any // -wait 0779;sm_cvar spec_filter_survivors any // -wait 0780;sm_cvar spec_freeze_time 0.0 // -wait 0781;sm_cvar spec_freeze_traveltime 0.01 // -wait 0782;sm_cvar spit_scaling_min_scale 1.0 // -wait 0783;sm_cvar // spitter_pz_claw_dmg 4 // -wait 0784;sm_cvar // ss_voice_hearpartner 1 // -wait 0785;sm_cvar steamworks_stats_disable 0 // -wait 0786;sm_cvar // step_spline 1 // -wait 0787;sm_cvar still_vel_limit 1 // -wait 0788;sm_cvar still_view_accel_limit 1000 // -wait 0789;sm_cvar suitvolume 1.0 // -wait 0790;sm_cvar survival_boomer_limit_increase 1 // -wait 0791;sm_cvar survival_charger_limit_increase 1 // -wait 0792;sm_cvar survival_generate_fake_times 0 // -wait 0793;sm_cvar survival_horde_stage_interval 40 // -wait 0794;sm_cvar survival_horde_stage_interval_decay 1 // -wait 0795;sm_cvar // survival_hunter_limit_increase 1 // -wait 0796;sm_cvar // survival_jockey_limit_increase 1 // -wait 0797;sm_cvar survival_lull_time 0 // -wait 0798;sm_cvar survival_lull_time_increment 0 // -wait 0799;sm_cvar survival_lull_time_max 0 // -wait 0800;sm_cvar survival_max_boomers 3 // -wait 0801;sm_cvar // survival_max_chargers 2 // -wait 0802;sm_cvar // survival_max_hunters 3 // -wait 0803;sm_cvar // survival_max_jockeys 2 // -wait 0804;sm_cvar // survival_max_smokers 4 // -wait 0805;sm_cvar // survival_max_specials 8 // -wait 0806;sm_cvar // survival_max_spitters 3 // -wait 0807;sm_cvar // survival_round_restart_delay 12 // -wait 0808;sm_cvar // survival_smoker_limit_increase 1 // -wait 0809;sm_cvar // survival_special_limit_increase 1 // -wait 0810;sm_cvar survival_special_spawn_interval 10 // -wait 0811;sm_cvar // survival_special_spawn_interval_decay 1 // -wait 0812;sm_cvar survival_special_stage_interval 120 // -wait 0813;sm_cvar // survival_spitter_limit_increase 1 // -wait 0814;sm_cvar // survival_tank_multiple_spawn_delay 10 // -wait 0815;sm_cvar // survival_tank_stage_interval 80 // -wait 0816;sm_cvar survival_tank_stage_interval_decay 10 // -wait 0817;sm_cvar // survivor_accuracy_upgrade_factor 0.5 // -wait 0818;sm_cvar survivor_burn_factor_easy 0.0 // -wait 0819;sm_cvar survivor_burn_factor_expert 0.3 // -wait 0820;sm_cvar survivor_burn_factor_hard 0.2 // -wait 0821;sm_cvar survivor_burn_factor_normal 0.1 // -wait 0822;sm_cvar survivor_calm_damage_delay 10 // -wait 0823;sm_cvar survivor_calm_deploy_delay 10 // -wait 0824;sm_cvar survivor_calm_intensity 0.1 // -wait 0825;sm_cvar survivor_calm_recent_enemy_delay 10 // -wait 0826;sm_cvar survivor_calm_weapon_delay 10 // -wait 0827;sm_cvar survivor_crawl_speed 100 // -wait 0828;sm_cvar survivor_crouch_speed 80 // -wait 0829;sm_cvar survivor_damage_speed_factor 0.3 // -wait 0830;sm_cvar survivor_drag_speed_multiplier 0.75 // -wait 0831;sm_cvar // survivor_ff_avoidance 1 // -wait 0832;sm_cvar survivor_ff_avoidance_pitch 10 // -wait 0833;sm_cvar // survivor_ff_avoidance_yaw 10 // -wait 0834;sm_cvar survivor_ff_tolerance 100 // -wait 0835;sm_cvar survivor_fog_vocalize_percent 1.0 // -wait 0836;sm_cvar survivor_friendly_fire_factor_easy 0.0 // -wait 0837;sm_cvar survivor_friendly_fire_factor_expert 0.3 // -wait 0838;sm_cvar survivor_friendly_fire_factor_hard 0.2 // -wait 0839;sm_cvar survivor_friendly_fire_factor_normal 0.025 // -wait 0840;sm_cvar survivor_fumes_walk_speed 100 // -wait 0841;sm_cvar survivor_give_attract_timeout 15 // -wait 0842;sm_cvar survivor_hanging_eye_height 100 // -wait 0843;sm_cvar survivor_hanging_from_tongue_eye_height 60 // -wait 0844;sm_cvar survivor_helping_hand_inhibit_duration 0.0 // -wait 0845;sm_cvar // survivor_hitsound_interval_timer 0.1 // -wait 0846;sm_cvar survivor_incap_hopeless_decay_rate 6 // -wait 0847;sm_cvar // survivor_incap_max_fall_damage 200 // -wait 0848;sm_cvar survivor_incap_tongued_decay_rate 20 // -wait 0849;sm_cvar survivor_incapacitated_accuracy_penalty 0.0 // -wait 0850;sm_cvar survivor_incapacitated_cycle_time 0.283333 // -wait 0851;sm_cvar survivor_incapacitated_dizzy_severity 0.0 // -wait 0852;sm_cvar survivor_incapacitated_dizzy_timer 5.0 // -wait 0853;sm_cvar survivor_incapacitated_eye_height 20 // -wait 0854;sm_cvar survivor_incapacitated_reload_multiplier 1.0 // -wait 0855;sm_cvar survivor_incapacitated_roll 15 // -wait 0856;sm_cvar survivor_intensity_decay_threat_range 1000 // -wait 0857;sm_cvar survivor_intensity_recent_enemy_duration 10 // -wait 0858;sm_cvar survivor_it_duration 18 // -wait 0859;sm_cvar survivor_knockdown_roll -15 // -wait 0860;sm_cvar survivor_ledge_grab_ground_check_time 1.0 // -wait 0861;sm_cvar // survivor_limit 4 // -wait 0862;sm_cvar survivor_limp_walk_speed 100 // -wait 0863;sm_cvar survivor_max_lunge_stagger_distance 100 // -wait 0864;sm_cvar // survivor_max_lunge_stagger_speed 220 // -wait 0865;sm_cvar // survivor_max_tongue_stagger_distance 200 // -wait 0866;sm_cvar survivor_max_tongue_stagger_duration 1 // -wait 0867;sm_cvar survivor_max_tug_distance 500 // -wait 0868;sm_cvar survivor_max_tug_duration 5 // -wait 0869;sm_cvar survivor_min_lunge_stagger_speed 0 // -wait 0870;sm_cvar survivor_pounce_victim_eye_height 30 // -wait 0871;sm_cvar survivor_respawn_with_guns 0 // -wait 0872;sm_cvar // survivor_revive_after_drag 0 // -wait 0873;sm_cvar // survivor_revive_continuous_fire 1 // -wait 0874;sm_cvar survivor_revive_duration 4.8 // -wait 0875;sm_cvar // survivor_revive_health 30 // -wait 0876;sm_cvar survivor_speed 220 // -wait 0877;sm_cvar survivor_speed_boost_factor 1.5 // -wait 0878;sm_cvar // survivor_sprint_multiplier 1.5 // -wait 0879;sm_cvar survivor_stun_immunity_duration 0.0 // -wait 0880;sm_cvar // survivor_team_hit_pitch_max 10 // -wait 0881;sm_cvar // survivor_team_hit_pitch_min -10 // -wait 0882;sm_cvar // survivor_team_hit_yaw_max 10 // -wait 0883;sm_cvar // survivor_team_hit_yaw_min -10 // -wait 0884;sm_cvar survivor_teammatefocus_speed 10 // -wait 0885;sm_cvar survivor_teammatefocus_stickyness 10 // -wait 0886;sm_cvar survivor_unstoppable_speed 180 // -wait 0887;sm_cvar survivor_upgrade_reload_duration 0.75 // -wait 0888;sm_cvar survivor_vision_range 2000 // -wait 0889;sm_cvar survivor_vision_range_obscured 1000 // -wait 0890;sm_cvar // sv__ragdoll_max_remove_per_frame 1 // -wait 0891;sm_cvar sv_accelerate 5.454545 // -wait 0892;sm_cvar sv_airaccelerate 15 // -wait 0893;sm_cvar sv_allow_lobby_connect_only 0 // -wait 0894;sm_cvar sv_allow_votes 1 // -wait 0895;sm_cvar sv_allow_wait_command 1 // -wait 0896;sm_cvar // sv_allowdownload 0 // -wait 0897;sm_cvar // sv_allowupload 0 // -wait 0898;sm_cvar // sv_alternateticks 0 // -wait 0899;sm_cvar // sv_autosave 0 // -wait 0900;sm_cvar sv_backspeed 1.0 // -wait 0901;sm_cvar // sv_banid_dev_enabled 0 // -wait 0902;sm_cvar sv_banid_enabled 1 // -wait 0903;sm_cvar sv_benchmark_numticks 0 // -wait 0904;sm_cvar sv_bounce 0.2 // -wait 0905;sm_cvar sv_client_cmdrate_difference 0 // -wait 0906;sm_cvar sv_client_max_interp_ratio 30 // -wait 0907;sm_cvar sv_client_min_interp_ratio 0 // -wait 0908;sm_cvar sv_client_predict 1 // -wait 0909;sm_cvar sv_clockcorrection_msecs 50 // -wait 0910;sm_cvar sv_consistency 0 // -wait 0911;sm_cvar sv_contact EricMizusawa02@gmail.com // -wait 0912;sm_cvar // sv_creationtickcheck 1 // -wait 0913;sm_cvar // sv_cycle_latch_timer 0.1 // -wait 0914;sm_cvar sv_demo_entity_record_rate 60 // -wait 0915;sm_cvar sv_disable_glow_faritems 0 // -wait 0916;sm_cvar // sv_doors_push_players 1 // -wait 0917;sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" // -wait 0918;sm_cvar sv_extra_client_connect_time 15 // -wait 0919;sm_cvar sv_fallen_survivor_health_multiplier 1.0 // -wait 0920;sm_cvar sv_filterban 1 // -wait 0921;sm_cvar sv_footstepinterval 0.166667 // -wait 0922;sm_cvar // sv_force_time_of_day -1 // -wait 0923;sm_cvar sv_forcepreload 1 // -wait 0924;sm_cvar // sv_friction 4 // -wait 0925;sm_cvar sv_gameinstructor_disable 1 // -wait 0926;sm_cvar // sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," // -wait 0927;sm_cvar sv_gravity 731.121717 // -wait 0928;sm_cvar sv_healing_gnome_replenish_rate 2.0 // -wait 0929;sm_cvar sv_hibernate_ms 0 // -wait 0930;sm_cvar sv_hibernate_ms_vgui 0 // -wait 0931;sm_cvar sv_hibernate_postgame_delay 10 // -wait 0932;sm_cvar sv_hibernate_when_empty 0 // -wait 0933;sm_cvar sv_hosting_lobby 1 // -wait 0934;sm_cvar sv_infected_ceda_vomitjar_probability 0.125 // -wait 0935;sm_cvar sv_infected_police_tonfa_probability 0.25 // -wait 0936;sm_cvar sv_infected_riot_control_tonfa_probability 0.25 // -wait 0937;sm_cvar // sv_infected_scale_max 1.02941177 // -wait 0938;sm_cvar // sv_infected_scale_min 1.02941177 // -wait 0939;sm_cvar sv_lagflushbonecache 0 // -wait 0940;sm_cvar sv_lan 0 // -wait 0941;sm_cvar sv_log_onefile 1 // -wait 0942;sm_cvar sv_logbans 1 // -wait 0943;sm_cvar sv_logecho 1 // -wait 0944;sm_cvar sv_logfile 1 // -wait 0945;sm_cvar sv_logsdir logs // -wait 0946;sm_cvar sv_max_queries_sec 2 // -wait 0947;sm_cvar // sv_max_queries_sec_global 60 // -wait 0948;sm_cvar // sv_max_queries_window 30 // -wait 0949;sm_cvar sv_max_usercmd_future_ticks 15 // -wait 0950;sm_cvar sv_maxclientframes 120 // -wait 0951;sm_cvar sv_maxcmdrate 120 // -wait 0952;sm_cvar // sv_maxplayers 32 // -wait 0953;sm_cvar sv_maxrate 72000 // -wait 0954;sm_cvar // sv_maxreplay 0 // -wait 0955;sm_cvar sv_maxspeed 1000 // -wait 0956;sm_cvar sv_maxunlag 0.5 // -wait 0957;sm_cvar sv_maxupdaterate 120 // -wait 0958;sm_cvar sv_maxvelocity 1500 // -wait 0959;sm_cvar sv_mincmdrate 120 // -wait 0960;sm_cvar sv_minrate 72000 // -wait 0961;sm_cvar sv_minupdaterate 60 // -wait 0962;sm_cvar // sv_multiplayer_maxtempentities 32 // -wait 0963;sm_cvar sv_multiplayer_sounds 32 // -wait 0964;sm_cvar // sv_netvisdist 100000 // -wait 0965;sm_cvar sv_noclipaccelerate 5 // -wait 0966;sm_cvar sv_noclipfriction 4 // -wait 0967;sm_cvar sv_noclipspeed 3 // -wait 0968;sm_cvar sv_parallel_packentities 2 // -wait 0969;sm_cvar sv_parallel_sendsnapshot 2 // -wait 0970;sm_cvar sv_pausable 0 // -wait 0971;sm_cvar sv_pausable_dev 0 // -wait 0972;sm_cvar sv_pausable_dev_ds 0 // -wait 0973;sm_cvar sv_permawipe 0 // -wait 0974;sm_cvar sv_player_max_separation_force 0 // -wait 0975;sm_cvar sv_player_stuck_tolerance 3.0 // -wait 0976;sm_cvar // sv_playerperfhistorycount 128 // -wait 0977;sm_cvar sv_prop_door_max_close_attempts 20 // -wait 0978;sm_cvar sv_pure_kick_clients 0 // -wait 0979;sm_cvar sv_pushaway_clientside 2 // -wait 0980;sm_cvar sv_pushaway_clientside_size 0 // -wait 0981;sm_cvar sv_pushaway_force 100000 // -wait 0982;sm_cvar sv_pushaway_max_force 5000 // -wait 0983;sm_cvar // sv_pushaway_max_player_force 10000 // -wait 0984;sm_cvar sv_pushaway_min_force 1000 // -wait 0985;sm_cvar sv_pushaway_min_player_speed 80 // -wait 0986;sm_cvar sv_pushaway_player_force 100000 // -wait 0987;sm_cvar sv_pvsskipanimation 0 // -wait 0988;sm_cvar sv_pz_endgame_vote_period 15 // -wait 0989;sm_cvar // sv_pz_endgame_vote_post_period 5 // -wait 0990;sm_cvar sv_quota_stringcmdspersecond 2147483647 // -wait 0991;sm_cvar sv_ragdoll_maxcount 80 // -wait 0992;sm_cvar // sv_ragdoll_maxcount_boss 3 // -wait 0993;sm_cvar // sv_ragdoll_maxcount_generic 60 // -wait 0994;sm_cvar // sv_ragdoll_maxcount_gib 30 // -wait 0995;sm_cvar // sv_ragdoll_maxcount_special 12 // -wait 0996;sm_cvar // sv_ragdoll_maxcount_survivor 3 // -wait 0997;sm_cvar sv_rcon_banpenalty 0 // -wait 0998;sm_cvar sv_rcon_log 0 // -wait 0999;sm_cvar sv_rcon_maxfailures 20 // -wait 1000;sm_cvar sv_rcon_minfailures 20 // -wait 1001;sm_cvar sv_rcon_minfailuretime 1 // -wait 1002;sm_cvar sv_regeneration_wait_time 0.0 // -wait 1003;sm_cvar sv_region 0 // -wait 1004;sm_cvar // sv_rescue_disabled 0 // -wait 1005;sm_cvar sv_reservation_grace 3 // -wait 1006;sm_cvar sv_reservation_timeout 5 // -wait 1007;sm_cvar sv_rollangle 0.3 // -wait 1008;sm_cvar sv_rollspeed 440 // -wait 1009;sm_cvar // sv_script_think_interval 0.2 // -wait 1010;sm_cvar sv_search_key bizzymod // -wait 1011;sm_cvar sv_showanimstate_activities 0 // -wait 1012;sm_cvar sv_specaccelerate 5 // -wait 1013;sm_cvar sv_specnoclip 1 // -wait 1014;sm_cvar sv_specspeed 3 // -wait 1015;sm_cvar sv_spectatoridletime 5 // -wait 1016;sm_cvar sv_stats 0 // -wait 1017;sm_cvar sv_steamgroup 38693222 // -wait 1018;sm_cvar sv_steamgroup_exclusive 1 // -wait 1019;sm_cvar sv_stepsize 19.968995 // -wait 1020;sm_cvar sv_stopspeed 80 // -wait 1021;sm_cvar sv_tags "coop,realism,secure,versus," // -wait 1022;sm_cvar // sv_teststepsimulation 0 // -wait 1023;sm_cvar sv_timeout 30 // -wait 1024;sm_cvar sv_tracereffects_limit_general 30 // -wait 1025;sm_cvar sv_unlag_fixstuck 1 // -wait 1026;sm_cvar sv_unlockedchapters 2147483647 // -wait 1027;sm_cvar sv_vehicle_autoaim_scale 10 // -wait 1028;sm_cvar sv_visiblemaxplayers 8 // -wait 1029;sm_cvar // sv_voicecodec vaudio_celt // -wait 1030;sm_cvar sv_voiceenable 1 // -wait 1031;sm_cvar sv_vote_command_delay 1.5 // -wait 1032;sm_cvar sv_vote_creation_timer 0 // -wait 1033;sm_cvar sv_vote_issue_change_difficulty_allowed 1 // -wait 1034;sm_cvar sv_vote_issue_change_map_later_allowed 1 // -wait 1035;sm_cvar sv_vote_issue_change_map_now_allowed 1 // -wait 1036;sm_cvar sv_vote_issue_change_mission_allowed 1 // -wait 1037;sm_cvar sv_vote_issue_kick_allowed 1 // -wait 1038;sm_cvar sv_vote_issue_restart_game_allowed 1 // -wait 1039;sm_cvar sv_vote_kick_ban_duration 1 // -wait 1040;sm_cvar sv_vote_plr_map_limit 2147483647 // -wait 1041;sm_cvar sv_vote_timer_duration 12 // -wait 1042;sm_cvar sv_wateraccelerate 1000 // -wait 1043;sm_cvar sv_waterdist 0 // -wait 1044;sm_cvar sv_waterfriction 1000 // -wait 1045;sm_cvar // sv_zombie_touch_trigger_delay 0.5 // -wait 1046;sm_cvar // sv_zoo_spacing 64 // -wait 1047;sm_cvar // sv_zoo_spacing_rows 192 // -wait 1048;sm_cvar // sv_zoo_spacing_wrap 80 // -wait 1049;sm_cvar // sv_zoo_tint_clr "153 153 153 255" // -wait 1050;sm_cvar sys_minidumpexpandedspew 0 // -wait 1051;sm_cvar sys_minidumpspewlines 0 // -wait 1052;sm_cvar tank_attack_range 60 // -wait 1053;sm_cvar tank_burn_duration 90 // -wait 1054;sm_cvar tank_burn_duration_expert 90 // -wait 1055;sm_cvar tank_burn_duration_hard 90 // -wait 1056;sm_cvar tank_fist_radius 16 // -wait 1057;sm_cvar tank_ground_pound_duration 2.0 // -wait 1058;sm_cvar tank_ground_pound_reveal_distance 800 // -wait 1059;sm_cvar tank_punch_getup_scale 0.333333 // -wait 1060;sm_cvar // tank_pz_forward 0.0 // -wait 1061;sm_cvar tank_run_spawn_delay 10 // -wait 1062;sm_cvar tank_stasis_time_suicide 86400 // -wait 1063;sm_cvar tank_stuck_time_choose_new_target 0.5 // -wait 1064;sm_cvar tank_stuck_time_suicide 86400 // -wait 1065;sm_cvar tank_stuck_visibility_tolerance_choose_new_target 0.5 // -wait 1066;sm_cvar tank_stuck_visibility_tolerance_suicide 86400 // -wait 1067;sm_cvar // tank_swing_arc 180 // -wait 1068;sm_cvar tank_swing_duration 0.183333 // -wait 1069;sm_cvar tank_swing_fast_interval 1.45 // -wait 1070;sm_cvar tank_swing_interval 1.45 // -wait 1071;sm_cvar tank_swing_miss_interval 1.45 // -wait 1072;sm_cvar tank_swing_physics_prop_force 2.0 // -wait 1073;sm_cvar tank_swing_range 60 // -wait 1074;sm_cvar tank_swing_yaw 100 // -wait 1075;sm_cvar tank_throw_aim_error 0 // -wait 1076;sm_cvar tank_throw_allow_range 600 // -wait 1077;sm_cvar tank_throw_lead_time_factor 0.25 // -wait 1078;sm_cvar tank_throw_loft_rate 0.015 // -wait 1079;sm_cvar // tank_throw_max_loft_angle 30 // -wait 1080;sm_cvar // tank_throw_min_interval 8 // -wait 1081;sm_cvar tank_visibility_tolerance_suicide 86400 // -wait 1082;sm_cvar tank_windup_time 0.483333 // -wait 1083;sm_cvar tauntfrequency 0.0 // -wait 1084;sm_cvar // telemetry_filtervalue 1000 // -wait 1085;sm_cvar telemetry_server 74.91.113.130 // -wait 1086;sm_cvar terror_ammo_multiplier 1.0 // -wait 1087;sm_cvar tf_arena_max_streak 10 // -wait 1088;sm_cvar tf_arena_preround_time 5 // -wait 1089;sm_cvar think_limit 0 // -wait 1090;sm_cvar tick_door_speed 2.0 // -wait 1091;sm_cvar tongue_bend_point_deflection 4 // -wait 1092;sm_cvar tongue_break_from_damage_amount 1000 // -wait 1093;sm_cvar tongue_bullet_radius 8 // -wait 1094;sm_cvar tongue_choke_damage_amount 6 // -wait 1095;sm_cvar // tongue_choke_damage_interval 1.0 // -wait 1096;sm_cvar tongue_cone_start_tolerance 0.1 // -wait 1097;sm_cvar tongue_drag_damage_amount 4 // -wait 1098;sm_cvar tongue_dropping_to_ground_time 0.5 // -wait 1099;sm_cvar tongue_fly_speed 1100 // -wait 1100;sm_cvar tongue_gravity_force 5000 // -wait 1101;sm_cvar tongue_health 200 // -wait 1102;sm_cvar tongue_hit_delay 10 // -wait 1103;sm_cvar tongue_los_forgiveness_time 1.5 // -wait 1104;sm_cvar tongue_miss_delay 2.5 // -wait 1105;sm_cvar // tongue_no_progress_break_interval 10 // -wait 1106;sm_cvar tongue_no_progress_choke_early_ambush_delay 0.25 // -wait 1107;sm_cvar tongue_no_progress_choke_early_delay 0.5 // -wait 1108;sm_cvar tongue_no_progress_choke_time 0.25 // -wait 1109;sm_cvar // tongue_no_progress_damage_interval 0.5 // -wait 1110;sm_cvar tongue_no_progress_tolerance 10 // -wait 1111;sm_cvar tongue_player_dropping_to_ground_time 0.5 // -wait 1112;sm_cvar tongue_range 900 // -wait 1113;sm_cvar tongue_release_fatigue_penalty 2750 // -wait 1114;sm_cvar tongue_start_pull_delay 0.0 // -wait 1115;sm_cvar tongue_vertical_choke_dot 0.0 // -wait 1116;sm_cvar // tongue_vertical_choke_height 40 // -wait 1117;sm_cvar tongue_vertical_choke_time_off_ground 0.25 // -wait 1118;sm_cvar tongue_victim_acceleration 10 // -wait 1119;sm_cvar tongue_victim_accuracy_penalty 0.0 // -wait 1120;sm_cvar tongue_victim_max_speed 200 // -wait 1121;sm_cvar tongue_vs_cone_start_tolerance 0.01745241 // -wait 1122;sm_cvar // tp_schedule_post_think 0 // -wait 1123;sm_cvar // tv_autoretry 0 // -wait 1124;sm_cvar tv_chattimelimit 0 // -wait 1125;sm_cvar tv_delay 0 // -wait 1126;sm_cvar tv_maxclients 32 // -wait 1127;sm_cvar tv_maxrate 36000 // -wait 1128;sm_cvar tv_name BizzyTV // -wait 1129;sm_cvar tv_snapshotrate 15 // -wait 1130;sm_cvar // tv_timeout 30 // -wait 1131;sm_cvar tv_title BizzyTV // -wait 1132;sm_cvar upgrade_explosive_bullet_force 10 // -wait 1133;sm_cvar upgrade_explosive_slug_force 20 // -wait 1134;sm_cvar upgrade_laser_sight_spread_factor 0.5 // -wait 1135;sm_cvar upgrade_pack_use_duration 1.5 // -wait 1136;sm_cvar upgradepack_forward_dist 16 // -wait 1137;sm_cvar upgradepack_max_drop_dist 0 // -wait 1138;sm_cvar versus_boss_buffer 2000 // -wait 1139;sm_cvar versus_boss_flow_max 0.80 // -wait 1140;sm_cvar versus_boss_flow_max_finale 0.90 // -wait 1141;sm_cvar versus_boss_flow_max_intro 0.80 // -wait 1142;sm_cvar versus_boss_flow_min 0.20 // -wait 1143;sm_cvar versus_boss_flow_min_finale 0.30 // -wait 1144;sm_cvar versus_boss_flow_min_intro 0.25 // -wait 1145;sm_cvar versus_boss_padding_max 0.0 // -wait 1146;sm_cvar versus_boss_padding_min 0.0 // -wait 1147;sm_cvar versus_force_start_time 180 // -wait 1148;sm_cvar versus_level_restart_delay 6 // -wait 1149;sm_cvar versus_marker_num 0 // -wait 1150;sm_cvar versus_round_restarttimer 20 // -wait 1151;sm_cvar versus_round_restarttimer_finale 20 // -wait 1152;sm_cvar // versus_shove_hunter_fov 90 // -wait 1153;sm_cvar // versus_shove_hunter_fov_pouncing 45 // -wait 1154;sm_cvar // versus_shove_jockey_fov_leaping 45 // -wait 1155;sm_cvar versus_special_respawn_interval 10 // -wait 1156;sm_cvar versus_tank_chance 1.0 // -wait 1157;sm_cvar versus_tank_chance_finale 1.0 // -wait 1158;sm_cvar versus_tank_chance_intro 1.0 // -wait 1159;sm_cvar versus_tank_flow_team_variation 0.0 // -wait 1160;sm_cvar versus_wandering_zombie_density 0.025 // -wait 1161;sm_cvar versus_witch_chance 0.0 // -wait 1162;sm_cvar versus_witch_chance_finale 0.0 // -wait 1163;sm_cvar versus_witch_chance_intro 0.0 // -wait 1164;sm_cvar versus_witch_flow_team_variation 0.0 // -wait 1165;sm_cvar // view_offset 0 // -wait 1166;sm_cvar // view_offset_down 0 // -wait 1167;sm_cvar // view_offset_forward 0 // -wait 1168;sm_cvar // view_offset_up 0 // -wait 1169;sm_cvar vismon_poll_frequency 0.5 // -wait 1170;sm_cvar // vismon_trace_limit 10 // -wait 1171;sm_cvar vomitjar_duration_infected_bot 30 // -wait 1172;sm_cvar vomitjar_duration_infected_pz 30 // -wait 1173;sm_cvar vomitjar_duration_survivor 15 // -wait 1174;sm_cvar vomitjar_radius 200 // -wait 1175;sm_cvar vprof_server_spike_threshold 999 // -wait 1176;sm_cvar vs_defib_penalty 0 // -wait 1177;sm_cvar vs_incap_bonus 25 // -wait 1178;sm_cvar vs_max_team_switches 2147483647 // -wait 1179;sm_cvar vs_score_pp_health 1.0 // -wait 1180;sm_cvar vs_score_pp_healthbuffer 1.0 // -wait 1181;sm_cvar // vs_survival_bonus 25 // -wait 1182;sm_cvar vs_survivor_damage_reduction 1.0 // -wait 1183;sm_cvar // vs_tank_damage 25 // -wait 1184;sm_cvar vs_tank_pound_damage 36 // -wait 1185;sm_cvar // vs_tank_rock_damage 24 // -wait 1186;sm_cvar vs_threat_initial_distance_first_map_max 10000 // -wait 1187;sm_cvar vs_threat_initial_distance_first_map_min 4000 // -wait 1188;sm_cvar // vs_threat_initial_distance_max 8000 // -wait 1189;sm_cvar vs_threat_initial_distance_min 2000 // -wait 1190;sm_cvar // vs_threat_radius 200 // -wait 1191;sm_cvar // vs_tiebreak_bonus 0 // -wait 1192;sm_cvar witch_rage_ramp_duration 3 // -wait 1193;sm_cvar xbox_steering_deadzone 0.05 // -wait 1194;sm_cvar z_acquire_far_range 2000 // -wait 1195;sm_cvar // z_acquire_far_time 5 // -wait 1196;sm_cvar // z_acquire_near_range 100 // -wait 1197;sm_cvar // z_acquire_near_time 1.0 // -wait 1198;sm_cvar // z_acquire_time_variance_factor 0.0 // -wait 1199;sm_cvar // z_added_light_max 0.5 // -wait 1200;sm_cvar // z_added_light_min 0.05 // -wait 1201;sm_cvar z_alert_dot 0.0 // -wait 1202;sm_cvar // z_alert_range 1000 // -wait 1203;sm_cvar z_anim_idle_speed_max 80 // -wait 1204;sm_cvar z_anim_idle_speed_min 1 // -wait 1205;sm_cvar z_attack_change_target_range 40 // -wait 1206;sm_cvar // z_attack_flow_range 1500 // -wait 1207;sm_cvar z_attack_incapacitated_damage 3 // -wait 1208;sm_cvar z_attack_infected_it_damage 5 // -wait 1209;sm_cvar z_attack_interval 0.666667 // -wait 1210;sm_cvar z_attack_max_range 40 // -wait 1211;sm_cvar z_attack_min_range 20 // -wait 1212;sm_cvar z_attack_movement_penalty 0.7 // -wait 1213;sm_cvar z_attack_on_the_run_range 40 // -wait 1214;sm_cvar z_attack_pz_it_damage 100 // -wait 1215;sm_cvar z_attention_range_lying_modifier 0.25 // -wait 1216;sm_cvar z_attention_range_sitting_modifier 0.5 // -wait 1217;sm_cvar // z_avoid_max_range 100 // -wait 1218;sm_cvar z_avoid_min_range 50 // -wait 1219;sm_cvar z_avoid_power 20 // -wait 1220;sm_cvar z_avoidforce 0 // -wait 1221;sm_cvar z_background_limit 40 // -wait 1222;sm_cvar z_backspeed 500 // -wait 1223;sm_cvar // z_bbq_min 0.0 // -wait 1224;sm_cvar // z_bbq_rate 0.01 // -wait 1225;sm_cvar // z_boomer_limit 1 // -wait 1226;sm_cvar z_boomer_near_dist 10000 // -wait 1227;sm_cvar // z_boundary_max_range 4000 // -wait 1228;sm_cvar // z_boundary_spread_speed 1000 // -wait 1229;sm_cvar z_brawl_chance 0 // -wait 1230;sm_cvar z_breakable_damage 25 // -wait 1231;sm_cvar z_burn_max 1.0 // -wait 1232;sm_cvar // z_burn_rate 0.01 // -wait 1233;sm_cvar z_burning_lifetime 15 // -wait 1234;sm_cvar z_carry_max_mass 100 // -wait 1235;sm_cvar z_chance 100 // -wait 1236;sm_cvar // z_charge_duration 2.4 // -wait 1237;sm_cvar z_charge_impact_angle 0.4 // -wait 1238;sm_cvar z_charge_impact_radius 150 // -wait 1239;sm_cvar // z_charge_interval 12 // -wait 1240;sm_cvar // z_charge_max_damage 10 // -wait 1241;sm_cvar // z_charge_max_force 800 // -wait 1242;sm_cvar // z_charge_max_speed 500 // -wait 1243;sm_cvar z_charge_min_force 600 // -wait 1244;sm_cvar z_charge_prop_damage 1000 // -wait 1245;sm_cvar z_charge_start_speed 300 // -wait 1246;sm_cvar // z_charge_warmup 0.5 // -wait 1247;sm_cvar // z_charger_health 600 // -wait 1248;sm_cvar z_charger_impact_epsilon 0 // -wait 1249;sm_cvar // z_charger_limit 1 // -wait 1250;sm_cvar z_charger_max_prop_force 10000 // -wait 1251;sm_cvar // z_charger_pound_dmg 15 // -wait 1252;sm_cvar z_charger_probe_alone 20 // -wait 1253;sm_cvar z_charger_probe_attack 20 // -wait 1254;sm_cvar z_claw_hit_pitch_max 15 // -wait 1255;sm_cvar z_claw_hit_pitch_min -15 // -wait 1256;sm_cvar z_claw_hit_yaw_max 15 // -wait 1257;sm_cvar z_claw_hit_yaw_min -15 // -wait 1258;sm_cvar // z_clear_area_range 250 // -wait 1259;sm_cvar // z_clear_max_time 5 // -wait 1260;sm_cvar // z_clear_min_time 0.1 // -wait 1261;sm_cvar // z_clear_min_time_range 250 // -wait 1262;sm_cvar // z_clear_range 500 // -wait 1263;sm_cvar z_close_target_notice_distance 40 // -wait 1264;sm_cvar z_common_limit 40 // -wait 1265;sm_cvar z_cooldown_spawn_safety_range 150 // -wait 1266;sm_cvar z_cough_cloud_expire 8 // -wait 1267;sm_cvar // z_cough_cloud_initial_cough_delay 0 // -wait 1268;sm_cvar z_cough_cloud_radius 150 // -wait 1269;sm_cvar z_crouch_speed 90 // -wait 1270;sm_cvar z_cull_timeout 4 // -wait 1271;sm_cvar z_damage_screen_fade_alpha 32 // -wait 1272;sm_cvar z_damage_screen_fade_duration 0.666667 // -wait 1273;sm_cvar // z_deafen_radius_one 50 // -wait 1274;sm_cvar // z_deafen_radius_three 150 // -wait 1275;sm_cvar // z_deafen_radius_two 100 // -wait 1276;sm_cvar // z_density_region_length 1500 // -wait 1277;sm_cvar z_difficulty Impossible // -wait 1278;sm_cvar z_director_special_spawn_delay 0 // -wait 1279;sm_cvar z_discard_min_range 0 // -wait 1280;sm_cvar z_discard_range 2000 // -wait 1281;sm_cvar z_door_pound_damage 1000 // -wait 1282;sm_cvar z_door_reopen_interval 0.1 // -wait 1283;sm_cvar z_door_retry_interval 1.0 // -wait 1284;sm_cvar z_exploding_force 1000 // -wait 1285;sm_cvar // z_exploding_health 50 // -wait 1286;sm_cvar z_exploding_inner_radius 200 // -wait 1287;sm_cvar // z_exploding_outer_radius 200 // -wait 1288;sm_cvar z_exploding_shove_interval 4 // -wait 1289;sm_cvar z_exploding_shove_max 3 // -wait 1290;sm_cvar z_exploding_shove_min 3 // -wait 1291;sm_cvar z_exploding_speed 200 // -wait 1292;sm_cvar z_exploding_splat 0 // -wait 1293;sm_cvar z_exploding_splat_radius 300 // -wait 1294;sm_cvar z_expressions 0 // -wait 1295;sm_cvar z_fallen_kill_suppress_time 120 // -wait 1296;sm_cvar z_falling_land_forward_speed 400 // -wait 1297;sm_cvar z_falling_land_hard_speed 400 // -wait 1298;sm_cvar z_falling_land_speed 400 // -wait 1299;sm_cvar // z_fatal_blast_incineration_probability 0 // -wait 1300;sm_cvar z_fatal_blast_max_ragdolls 20 // -wait 1301;sm_cvar z_fatal_blast_min_ragdolls 1 // -wait 1302;sm_cvar z_female_boomer_spawn_chance 50 // -wait 1303;sm_cvar z_finale_spawn_mob_safety_range 300 // -wait 1304;sm_cvar z_finale_spawn_safety_range 150 // -wait 1305;sm_cvar // z_finale_spawn_safety_range_override 0 // -wait 1306;sm_cvar z_finale_spawn_tank_safety_range 300 // -wait 1307;sm_cvar z_fog_spawn 1 // -wait 1308;sm_cvar // z_force_attack_from_sound_range 500 // -wait 1309;sm_cvar z_forwardspeed 500 // -wait 1310;sm_cvar // z_frustration_lifetime 20 // -wait 1311;sm_cvar z_frustration_los_delay 0.5 // -wait 1312;sm_cvar z_frustration_spawn_delay 20 // -wait 1313;sm_cvar // z_gas_health 250 // -wait 1314;sm_cvar z_gas_speed 220 // -wait 1315;sm_cvar // z_ghost_ahead_flow 300 // -wait 1316;sm_cvar z_ghost_checkpoint_spawn_interval 10 // -wait 1317;sm_cvar z_ghost_delay_max 18 // -wait 1318;sm_cvar z_ghost_delay_min 18 // -wait 1319;sm_cvar z_ghost_delay_minspawn 1 // -wait 1320;sm_cvar z_ghost_finale_spawn_interval 10 // -wait 1321;sm_cvar z_ghost_friction 1.25 // -wait 1322;sm_cvar // z_ghost_group_spawn 1 // -wait 1323;sm_cvar // z_ghost_line_of_scrimmage_far 2000 // -wait 1324;sm_cvar // z_ghost_line_of_scrimmage_near 1000 // -wait 1325;sm_cvar // z_ghost_line_of_scrimmage_safety 10 // -wait 1326;sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 // -wait 1327;sm_cvar // z_ghost_los_expected_progress 1000 // -wait 1328;sm_cvar // z_ghost_offer_acceptance_time 0 // -wait 1329;sm_cvar // z_ghost_offer_spawn_safety_time 10 // -wait 1330;sm_cvar // z_ghost_runner_spawn_multiplier 0.5 // -wait 1331;sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 // -wait 1332;sm_cvar // z_ghost_spawn_distance 300 // -wait 1333;sm_cvar z_ghost_spawn_interval 10 // -wait 1334;sm_cvar z_ghost_speed 440 // -wait 1335;sm_cvar // z_ghost_travel_distance 0 // -wait 1336;sm_cvar z_gib_explosion_force_factor 0.05 // -wait 1337;sm_cvar z_gib_force_factor 5.0 // -wait 1338;sm_cvar z_gun_damage 5 // -wait 1339;sm_cvar z_gun_force 100 // -wait 1340;sm_cvar // z_gun_horiz_punch 0 // -wait 1341;sm_cvar z_gun_physics_force 50 // -wait 1342;sm_cvar z_gun_range 80 // -wait 1343;sm_cvar z_gun_stun_duration 1.0 // -wait 1344;sm_cvar z_gun_survivor_force 100 // -wait 1345;sm_cvar z_gun_survivor_friend_push 0 // -wait 1346;sm_cvar z_gun_survivor_shove_dot 1.0 // -wait 1347;sm_cvar z_gun_swing_coop_max_penalty 2147483647 // -wait 1348;sm_cvar z_gun_swing_coop_min_penalty 2147483647 // -wait 1349;sm_cvar z_gun_swing_duration 0.183333 // -wait 1350;sm_cvar z_gun_swing_interval 0.666667 // -wait 1351;sm_cvar z_gun_swing_vs_amt_penalty 0.666667 // -wait 1352;sm_cvar z_gun_swing_vs_cooldown 0.666667 // -wait 1353;sm_cvar z_gun_swing_vs_max_penalty 2147483647 // -wait 1354;sm_cvar z_gun_swing_vs_min_penalty 2147483647 // -wait 1355;sm_cvar z_gun_swing_vs_restore_time 0.666667 // -wait 1356;sm_cvar z_head_damage_causes_wounds 1 // -wait 1357;sm_cvar z_health 75 // -wait 1358;sm_cvar // z_hear_gunfire_range 250 // -wait 1359;sm_cvar // z_hear_runner_far_range 1000 // -wait 1360;sm_cvar // z_hear_runner_near_range 500 // -wait 1361;sm_cvar // z_hit_chainsawer_factor 0.5 // -wait 1362;sm_cvar z_hit_from_behind_cosine 1.0 // -wait 1363;sm_cvar z_hit_from_behind_factor 1.0 // -wait 1364;sm_cvar z_hit_incap_factor_easy 1.0 // -wait 1365;sm_cvar z_hit_incap_factor_expert 2.0 // -wait 1366;sm_cvar // z_hit_incap_factor_hard 1.0 // -wait 1367;sm_cvar // z_hit_incap_factor_normal 1.0 // -wait 1368;sm_cvar z_holiday_gift_drop_chance 1.0 // -wait 1369;sm_cvar z_hunter_ground_normal 0.13052619 // -wait 1370;sm_cvar // z_hunter_health 250 // -wait 1371;sm_cvar // z_hunter_limit 1 // -wait 1372;sm_cvar z_hunter_lunge_distance 800 // -wait 1373;sm_cvar z_hunter_lunge_pitch 30 // -wait 1374;sm_cvar z_hunter_lunge_stagger_time 0.5 // -wait 1375;sm_cvar // z_hunter_max_pounce_bonus_damage 24 // -wait 1376;sm_cvar z_hunter_speed 260 // -wait 1377;sm_cvar // z_jockey_area_current_factor 1.0 // -wait 1378;sm_cvar z_jockey_area_hazard_bonus 3000 // -wait 1379;sm_cvar // z_jockey_area_range_factor 2.0 // -wait 1380;sm_cvar z_jockey_area_visibility_factor 500 // -wait 1381;sm_cvar // z_jockey_blend_rate 1.0 // -wait 1382;sm_cvar z_jockey_control_max 1.0 // -wait 1383;sm_cvar // z_jockey_control_min 0.8 // -wait 1384;sm_cvar z_jockey_control_variance 0.0 // -wait 1385;sm_cvar z_jockey_health 350 // -wait 1386;sm_cvar z_jockey_leap_again_timer 4 // -wait 1387;sm_cvar z_jockey_leap_range 250 // -wait 1388;sm_cvar z_jockey_leap_time 0.9 // -wait 1389;sm_cvar // z_jockey_limit 1 // -wait 1390;sm_cvar z_jockey_lookahead 400 // -wait 1391;sm_cvar z_jockey_min_ledge_distance 200 // -wait 1392;sm_cvar // z_jockey_min_mounted_speed 0.6 // -wait 1393;sm_cvar z_jockey_ride_damage 3 // -wait 1394;sm_cvar z_jockey_ride_damage_delay 0.0 // -wait 1395;sm_cvar // z_jockey_ride_damage_interval 1.0 // -wait 1396;sm_cvar z_jockey_ride_hazard_scan_distance 400 // -wait 1397;sm_cvar z_jockey_ride_scan_distance 600 // -wait 1398;sm_cvar // z_jockey_ride_scan_interval 1.0 // -wait 1399;sm_cvar z_jockey_speed 280 // -wait 1400;sm_cvar // z_jockey_speed_blend 2.0 // -wait 1401;sm_cvar // z_jockey_stagger_amount 0.0 // -wait 1402;sm_cvar // z_jockey_stagger_speed 2.0 // -wait 1403;sm_cvar // z_large_volume_mob_too_far_xy 2000 // -wait 1404;sm_cvar // z_large_volume_mob_too_far_z 200 // -wait 1405;sm_cvar // z_last_area_update_tolerance 2 // -wait 1406;sm_cvar // z_last_man_run_interval 2 // -wait 1407;sm_cvar // z_lean_wall_align_speed 300 // -wait 1408;sm_cvar // z_leap_attach_distance 60 // -wait 1409;sm_cvar // z_leap_cooldown 0.0 // -wait 1410;sm_cvar z_leap_far_attach_delay 0.0 // -wait 1411;sm_cvar z_leap_force_attach_distance 60 // -wait 1412;sm_cvar z_leap_interval 0.45 // -wait 1413;sm_cvar z_leap_interval_post_incap 15 // -wait 1414;sm_cvar z_leap_interval_post_ride 5.75 // -wait 1415;sm_cvar z_leap_max_distance 250 // -wait 1416;sm_cvar z_leap_power 440 // -wait 1417;sm_cvar z_lunge_cooldown 0.0 // -wait 1418;sm_cvar z_lunge_interval 0.0 // -wait 1419;sm_cvar z_lunge_power 625 // -wait 1420;sm_cvar // z_lunge_reflect 0 // -wait 1421;sm_cvar z_lunge_up 150 // -wait 1422;sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 // -wait 1423;sm_cvar // z_max_neighbor_range 200 // -wait 1424;sm_cvar // z_max_path_length 4000 // -wait 1425;sm_cvar // z_max_player_zombies 4 // -wait 1426;sm_cvar z_max_stagger_duration 0.8 // -wait 1427;sm_cvar z_max_survivor_damage 500 // -wait 1428;sm_cvar z_mega_mob_size 60 // -wait 1429;sm_cvar z_mega_mob_spawn_max_interval 300 // -wait 1430;sm_cvar z_mega_mob_spawn_min_interval 300 // -wait 1431;sm_cvar z_min_ladder_mount_dot 0.60876143 // -wait 1432;sm_cvar // z_minigun_atomize 1 // -wait 1433;sm_cvar z_minigun_cooldown_time 0.1 // -wait 1434;sm_cvar z_minigun_damage_rate 60000 // -wait 1435;sm_cvar // z_minigun_fire_anim_speed 1 // -wait 1436;sm_cvar z_minigun_fire_think_interval 0.033333 // -wait 1437;sm_cvar z_minigun_firing_speed 20 // -wait 1438;sm_cvar z_minigun_overheat_time 100 // -wait 1439;sm_cvar z_minigun_rate_of_fire 1800 // -wait 1440;sm_cvar z_minigun_spin_down_speed 10 // -wait 1441;sm_cvar z_minigun_spin_up_speed 20 // -wait 1442;sm_cvar z_minigun_spread 3.0 // -wait 1443;sm_cvar z_minigun_stand_distance 40 // -wait 1444;sm_cvar z_minion_aim_tolerance 0.075 // -wait 1445;sm_cvar z_minion_limit 4 // -wait 1446;sm_cvar // z_mob_min_notify_count 10 // -wait 1447;sm_cvar // z_mob_music_size 10 // -wait 1448;sm_cvar // z_mob_population_density 0.005 // -wait 1449;sm_cvar // z_mob_recharge_rate 0.0025 // -wait 1450;sm_cvar z_mob_sacrifice_timeout 4 // -wait 1451;sm_cvar z_mob_spawn_finale_size 40 // -wait 1452;sm_cvar z_mob_spawn_max_interval_easy 120 // -wait 1453;sm_cvar z_mob_spawn_max_interval_expert 120 // -wait 1454;sm_cvar z_mob_spawn_max_interval_hard 120 // -wait 1455;sm_cvar z_mob_spawn_max_interval_normal 120 // -wait 1456;sm_cvar z_mob_spawn_max_size 40 // -wait 1457;sm_cvar z_mob_spawn_min_interval_easy 60 // -wait 1458;sm_cvar z_mob_spawn_min_interval_expert 60 // -wait 1459;sm_cvar z_mob_spawn_min_interval_hard 60 // -wait 1460;sm_cvar z_mob_spawn_min_interval_normal 60 // -wait 1461;sm_cvar z_mob_spawn_min_size 10 // -wait 1462;sm_cvar z_mounted_gun_fire_think_interval 0.033333 // -wait 1463;sm_cvar z_must_wander 1 // -wait 1464;sm_cvar // z_noise_level_fade_rate 50 // -wait 1465;sm_cvar // z_noise_level_footstep 150 // -wait 1466;sm_cvar // z_noise_level_hold_time 0.333333 // -wait 1467;sm_cvar // z_noise_level_max 150 // -wait 1468;sm_cvar // z_noise_level_vocalize 150 // -wait 1469;sm_cvar z_non_head_damage_factor_easy 2.0 // -wait 1470;sm_cvar z_non_head_damage_factor_expert 1.0 // -wait 1471;sm_cvar z_non_head_damage_factor_hard 1.0 // -wait 1472;sm_cvar z_non_head_damage_factor_multiplier 1.0 // -wait 1473;sm_cvar // z_non_head_damage_factor_normal 1.0 // -wait 1474;sm_cvar z_notice_it_range 2000 // -wait 1475;sm_cvar z_notice_near_range 40 // -wait 1476;sm_cvar z_player_lunge_up 100 // -wait 1477;sm_cvar // z_player_zombie_land_delay 0.0 // -wait 1478;sm_cvar // z_pounce_allow_partial_hidden 1 // -wait 1479;sm_cvar z_pounce_crouch_delay 0.9 // -wait 1480;sm_cvar // z_pounce_damage 5 // -wait 1481;sm_cvar z_pounce_damage_delay 0.0 // -wait 1482;sm_cvar z_pounce_damage_interrupt 1000 // -wait 1483;sm_cvar // z_pounce_damage_interval 0.5 // -wait 1484;sm_cvar z_pounce_delay 0.0 // -wait 1485;sm_cvar z_pounce_door_damage 1000 // -wait 1486;sm_cvar z_pounce_shake_amplitude 6 // -wait 1487;sm_cvar z_pounce_shake_duration 2.0 // -wait 1488;sm_cvar z_pounce_shake_radius 300 // -wait 1489;sm_cvar z_pounce_silence_range 400 // -wait 1490;sm_cvar z_pounce_stumble_force 6 // -wait 1491;sm_cvar z_pounce_stumble_radius 175 // -wait 1492;sm_cvar z_puking_eye_height 50 // -wait 1493;sm_cvar z_push_force 1000 // -wait 1494;sm_cvar z_push_mass_max 100 // -wait 1495;sm_cvar z_pushaway_force 0 // -wait 1496;sm_cvar z_ragdoll_discard_range 2147483647 // -wait 1497;sm_cvar z_reload_chatter_intensity 0.1 // -wait 1498;sm_cvar z_reload_chatter_nearby_friend_range 1000 // -wait 1499;sm_cvar z_reload_chatter_recent_enemy 10 // -wait 1500;sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 // -wait 1501;sm_cvar z_reload_chatter_shotgun_interval 5 // -wait 1502;sm_cvar // z_respawn_distance 0 // -wait 1503;sm_cvar // z_respawn_interval 0 // -wait 1504;sm_cvar z_restrict_team_change 0 // -wait 1505;sm_cvar z_round_start_attack_prevention 0.0 // -wait 1506;sm_cvar z_round_start_replacement_time 60 // -wait 1507;sm_cvar z_run_exertion_interval 0.666667 // -wait 1508;sm_cvar z_safe_spawn_range 0 // -wait 1509;sm_cvar // z_scout_mob_spawn_range 3000 // -wait 1510;sm_cvar // z_scrimmage_creep_delay 10 // -wait 1511;sm_cvar // z_scrimmage_creep_rate 100 // -wait 1512;sm_cvar z_shotgun_bonus_damage_multiplier 10 // -wait 1513;sm_cvar z_shotgun_bonus_damage_range 60 // -wait 1514;sm_cvar z_shove_friend_speed 220 // -wait 1515;sm_cvar z_sidespeed 500 // -wait 1516;sm_cvar z_skirmish_spawn_max_interval 60 // -wait 1517;sm_cvar z_skirmish_spawn_max_size 10 // -wait 1518;sm_cvar z_skirmish_spawn_min_interval 30 // -wait 1519;sm_cvar // z_skirmish_spawn_min_size 1 // -wait 1520;sm_cvar // z_smoker_limit 1 // -wait 1521;sm_cvar // z_spawn_flow_limit 1500 // -wait 1522;sm_cvar // z_spawn_height 12 // -wait 1523;sm_cvar z_spawn_mobs_behind_chance 50 // -wait 1524;sm_cvar // z_spawn_range 1500 // -wait 1525;sm_cvar z_spawn_safety_range 150 // -wait 1526;sm_cvar z_spawn_speed 440 // -wait 1527;sm_cvar z_special_burn_dmg_scale 5 // -wait 1528;sm_cvar z_special_spawn_interval 10 // -wait 1529;sm_cvar z_speed 260 // -wait 1530;sm_cvar z_spit_detonate_delay 0.0 // -wait 1531;sm_cvar z_spit_interval 15 // -wait 1532;sm_cvar z_spit_latency 0.283333 // -wait 1533;sm_cvar z_spit_range 950 // -wait 1534;sm_cvar z_spit_spread_delay 0.0 // -wait 1535;sm_cvar z_spit_velocity 950 // -wait 1536;sm_cvar // z_spitter_health 100 // -wait 1537;sm_cvar z_spitter_high_chance 0 // -wait 1538;sm_cvar // z_spitter_limit 1 // -wait 1539;sm_cvar z_spitter_max_wait_time 20 // -wait 1540;sm_cvar z_spitter_range 950 // -wait 1541;sm_cvar z_spitter_speed 240 // -wait 1542;sm_cvar z_splat_survivor_pitch_max 15 // -wait 1543;sm_cvar z_splat_survivor_pitch_min -15 // -wait 1544;sm_cvar z_splat_survivor_shake_amplitude 100 // -wait 1545;sm_cvar z_splat_survivor_shake_duration 2.0 // -wait 1546;sm_cvar z_splat_survivor_shake_frequency 100 // -wait 1547;sm_cvar z_splat_survivor_shake_radius 300 // -wait 1548;sm_cvar z_splat_survivor_yaw_max 15 // -wait 1549;sm_cvar z_splat_survivor_yaw_min -15 // -wait 1550;sm_cvar // z_splatterdistance 100 // -wait 1551;sm_cvar // z_stumble_max_curve_accel 5 // -wait 1552;sm_cvar // z_stumble_max_curve_rate 5 // -wait 1553;sm_cvar z_survivor_respawn_health 40 // -wait 1554;sm_cvar z_tank_attack_interval 1.45 // -wait 1555;sm_cvar z_tank_autoshotgun_dmg_scale 0.8 // -wait 1556;sm_cvar z_tank_damage_slow_max_range 32 // -wait 1557;sm_cvar z_tank_damage_slow_min_range 32 // -wait 1558;sm_cvar // z_tank_footstep_shake_amplitude 5 // -wait 1559;sm_cvar z_tank_footstep_shake_duration 2.0 // -wait 1560;sm_cvar z_tank_footstep_shake_interval 0.1 // -wait 1561;sm_cvar z_tank_footstep_shake_radius 1000 // -wait 1562;sm_cvar z_tank_grenade_damage 1000 // -wait 1563;sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 // -wait 1564;sm_cvar z_tank_grenade_roll -15 // -wait 1565;sm_cvar // z_tank_grenade_slowdown 0 // -wait 1566;sm_cvar z_tank_has_special_blood 1 // -wait 1567;sm_cvar z_tank_health 5000 // -wait 1568;sm_cvar z_tank_incapacitated_health 2000 // -wait 1569;sm_cvar z_tank_max_stagger_distance 300 // -wait 1570;sm_cvar z_tank_max_stagger_duration 2.0 // -wait 1571;sm_cvar z_tank_max_stagger_fade_duration 2.0 // -wait 1572;sm_cvar z_tank_rock_radius 96 // -wait 1573;sm_cvar z_tank_speed 200 // -wait 1574;sm_cvar z_tank_speed_vs 220 // -wait 1575;sm_cvar z_tank_stagger_fade_alpha 128 // -wait 1576;sm_cvar z_tank_stagger_fade_duration 2.0 // -wait 1577;sm_cvar z_tank_throw_force 850 // -wait 1578;sm_cvar // z_tank_throw_health 50 // -wait 1579;sm_cvar z_tank_throw_interval 4.5 // -wait 1580;sm_cvar z_tank_walk_speed 120 // -wait 1581;sm_cvar z_throttle_hit_interval_easy 0.25 // -wait 1582;sm_cvar z_throttle_hit_interval_expert 0.5 // -wait 1583;sm_cvar z_throttle_hit_interval_hard 0.25 // -wait 1584;sm_cvar z_throttle_hit_interval_normal 0.25 // -wait 1585;sm_cvar z_use_belt_item_tolerance 0.0 // -wait 1586;sm_cvar z_use_tolerance 0.79335334 // -wait 1587;sm_cvar // z_vision_range 1000 // -wait 1588;sm_cvar // z_vision_range_alert 2000 // -wait 1589;sm_cvar z_vision_range_daylight 2000 // -wait 1590;sm_cvar // z_vision_range_obscured 1000 // -wait 1591;sm_cvar // z_vision_range_obscured_alert 1000 // -wait 1592;sm_cvar z_vocalize_burn_max_interval 1.0 // -wait 1593;sm_cvar z_vocalize_burn_min_interval 0.5 // -wait 1594;sm_cvar z_vocalize_shot_interval 0.5 // -wait 1595;sm_cvar z_vomit_boxsize 2.0 // -wait 1596;sm_cvar z_vomit_drag 1.0 // -wait 1597;sm_cvar z_vomit_duration 1.25 // -wait 1598;sm_cvar z_vomit_fade_duration 6 // -wait 1599;sm_cvar z_vomit_fade_start 6 // -wait 1600;sm_cvar z_vomit_fatigue 2001 // -wait 1601;sm_cvar z_vomit_float -100 // -wait 1602;sm_cvar z_vomit_hit_pitch_max 10 // -wait 1603;sm_cvar z_vomit_hit_pitch_min -10 // -wait 1604;sm_cvar z_vomit_hit_yaw_max 15 // -wait 1605;sm_cvar z_vomit_hit_yaw_min -15 // -wait 1606;sm_cvar z_vomit_interval 18 // -wait 1607;sm_cvar z_vomit_lifetime 0.25 // -wait 1608;sm_cvar z_vomit_maxdamagedist 400 // -wait 1609;sm_cvar // z_vomit_range 300 // -wait 1610;sm_cvar // z_vomit_slide_mult 0.5 // -wait 1611;sm_cvar // z_vomit_slide_rate 0.1 // -wait 1612;sm_cvar // z_vomit_vecrand 0.05 // -wait 1613;sm_cvar z_vomit_velocity 2000 // -wait 1614;sm_cvar z_vomit_velocityfadeend 0.5 // -wait 1615;sm_cvar z_vomit_velocityfadestart 0.3 // -wait 1616;sm_cvar z_walk_speed 120 // -wait 1617;sm_cvar z_wandering_density 0.025 // -wait 1618;sm_cvar // z_witch_anger_rate 0.2 // -wait 1619;sm_cvar // z_witch_attack_range 60 // -wait 1620;sm_cvar z_witch_berserk_range 400 // -wait 1621;sm_cvar z_witch_burn_time 20 // -wait 1622;sm_cvar z_witch_damage_per_kill_hit 30 // -wait 1623;sm_cvar z_witch_discard_range 0 // -wait 1624;sm_cvar z_witch_flashlight_range 600 // -wait 1625;sm_cvar z_witch_health 2500 // -wait 1626;sm_cvar // z_witch_hostile_at_me_anger 2 // -wait 1627;sm_cvar z_witch_max_retreat_range 0 // -wait 1628;sm_cvar z_witch_max_threat_time 3 // -wait 1629;sm_cvar z_witch_min_retreat_range 0 // -wait 1630;sm_cvar z_witch_min_threat_time 3 // -wait 1631;sm_cvar z_witch_personal_space 300 // -wait 1632;sm_cvar z_witch_relax_rate 0.2 // -wait 1633;sm_cvar z_witch_retreat_exit_hidden_duration 0 // -wait 1634;sm_cvar z_witch_retreat_exit_range 0 // -wait 1635;sm_cvar z_witch_retreat_min_duration 0 // -wait 1636;sm_cvar // z_witch_speed 300 // -wait 1637;sm_cvar z_witch_speed_inured 300 // -wait 1638;sm_cvar z_witch_threat_hostile_range 800 // -wait 1639;sm_cvar z_witch_threat_normal_range 600 // -wait 1640;sm_cvar z_witch_tongue_range 50 // -wait 1641;sm_cvar z_witch_wander_hear_radius 400 // -wait 1642;sm_cvar z_witch_wander_music_max_dist 2147483647 // -wait 1643;sm_cvar z_witch_wander_music_max_interval 30 // -wait 1644;sm_cvar z_witch_wander_music_min_dist 2147483647 // -wait 1645;sm_cvar z_witch_wander_music_min_interval 5 // -wait 1646;sm_cvar z_witch_wander_personal_space 400 // -wait 1647;sm_cvar z_witch_wander_personal_time 3 // -wait 1648;sm_cvar // servercfgfile server.cfg +wait 0001 ; sm_cvar achievement_disable 0 +wait 0002 ; sm_cvar action_progress_reset_interval 0.5 +wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 +wait 0004 ; sm_cvar adrenaline_duration 20 +wait 0005 ; sm_cvar adrenaline_health_buffer 30 +wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 +wait 0007 ; sm_cvar // adrenaline_run_speed 260 +wait 0008 ; sm_cvar ai_expression_frametime 0.1 +wait 0009 ; sm_cvar ai_expression_optimization 0 +wait 0010 ; sm_cvar // ai_force_serverside_ragdoll 1 +wait 0011 ; sm_cvar ai_talk_idle_enabled 0 +wait 0012 ; sm_cvar allow_all_bot_survivor_team 1 +wait 0013 ; sm_cvar // ammo_assaultrifle_max 450 // 2147483587 +wait 0014 ; sm_cvar // ammo_autoshotgun_max 90 // 2147483647 // 2147483637 +wait 0015 ; sm_cvar ammo_chainsaw_max 30 // -2 +wait 0016 ; sm_cvar ammo_firstaid_max 1 +wait 0017 ; sm_cvar ammo_grenadelauncher_max 29 // -2 +wait 0018 ; sm_cvar ammo_huntingrifle_max 165 +wait 0019 ; sm_cvar // ammo_m60_max 150 // -2 +wait 0020 ; sm_cvar ammo_minigun_max -2 +wait 0021 ; sm_cvar ammo_pack_use_duration 1.5 +wait 0022 ; sm_cvar // ammo_shotgun_max 72 // 2147483647 // 2147483639 +wait 0023 ; sm_cvar // ammo_smg_max 750 // 2147483597 +wait 0024 ; sm_cvar // ammo_sniperrifle_max 180 // 2147483617 +wait 0025 ; sm_cvar ammo_turret_infected_damage 100 +wait 0026 ; sm_cvar ammo_turret_max -2 +wait 0027 ; sm_cvar ammo_turret_pz_damage 25 +wait 0028 ; sm_cvar ammo_turret_survivor_damage 0 +wait 0029 ; sm_cvar ammo_turret_tank_damage 50 +wait 0030 ; sm_cvar ammo_turret_witch_damage 50 +wait 0031 ; sm_cvar // autoaim_max_deflect 1.0 // 0.0 +wait 0032 ; sm_cvar autoaim_max_dist 2000 // 0 +wait 0033 ; sm_cvar boomer_exposed_time_tolerance 20 +wait 0034 ; sm_cvar boomer_pz_claw_dmg 6 +wait 0035 ; sm_cvar boomer_vomit_delay 0 +wait 0036 ; sm_cvar car_alarm_chirp_distance 500 +wait 0037 ; sm_cvar // car_alarm_chirp_duration 1 +wait 0038 ; sm_cvar car_alarm_chirp_interval 1 +wait 0039 ; sm_cvar car_alarm_distance 1000 +wait 0040 ; sm_cvar car_alarm_duration 20 +wait 0041 ; sm_cvar cc_norepeat 0 +wait 0042 ; sm_cvar chainsaw_attack_cone 30 +wait 0043 ; sm_cvar chainsaw_attack_distance 80 +wait 0044 ; sm_cvar chainsaw_attack_force 10000 +wait 0045 ; sm_cvar chainsaw_attract_distance 1000 +wait 0046 ; sm_cvar chainsaw_damage 100 +wait 0047 ; sm_cvar chainsaw_hit_interval 0.05 +wait 0048 ; sm_cvar chainsaw_startup_fadeout_time 0 +wait 0049 ; sm_cvar changelevel_pause_interval 10 +wait 0050 ; sm_cvar // charger_pz_claw_dmg 10 +wait 0051 ; sm_cvar // cl_clock_correction_adjustment_max_amount 200 +wait 0052 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 +wait 0053 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 +wait 0054 ; sm_cvar // cl_clock_correction_force_server_tick 0 +wait 0055 ; sm_cvar cl_clockdrift_max_ms 100 +wait 0056 ; sm_cvar cl_consistencycheck_interval 86400 +wait 0057 ; sm_cvar cl_interpolate 1 +wait 0058 ; sm_cvar cl_resend 1.5 +wait 0059 ; sm_cvar cl_simdbones 1 +wait 0060 ; sm_cvar // cl_use_simd_bones 1 +wait 0061 ; sm_cvar claw_force 100 +wait 0062 ; sm_cvar claw_range 60 +wait 0063 ; sm_cvar claw_range_down 80 +wait 0064 ; sm_cvar claw_swing_duration 0.2 // 0.183333 +wait 0065 ; sm_cvar claw_swing_interval 0.966667 +wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 +wait 0067 ; sm_cvar // cleared_wanderer_respawn_chance 0 +wait 0068 ; sm_cvar // clientport 27019 +wait 0069 ; sm_cvar closecaption 1 +wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 +wait 0071 ; sm_cvar cola_bottles_use_range 100 +wait 0072 ; sm_cvar cola_bottles_use_tolerance 0.0 +wait 0073 ; sm_cvar collision_shake_amp 0 +wait 0074 ; sm_cvar collision_shake_freq 1 +wait 0075 ; sm_cvar collision_shake_time 1 +wait 0076 ; sm_cvar commentary_available 0 +wait 0077 ; sm_cvar common_dps_window 0 +wait 0078 ; sm_cvar // confogl_adrenaline_limit -1 +wait 0079 ; sm_cvar // confogl_block_punch_rock 0 +wait 0080 ; sm_cvar // confogl_blockinfectedbots 0 +wait 0081 ; sm_cvar confogl_boss_tank 0 +wait 0082 ; sm_cvar // confogl_boss_unprohibit 0 +wait 0083 ; sm_cvar // confogl_block_punch_rock 0 +wait 0084 ; sm_cvar // confogl_defib_limit -1 +wait 0085 ; sm_cvar // confogl_disable_ghost_hurt 0 +wait 0086 ; sm_cvar // confogl_disable_tank_hordes 0 +wait 0087 ; sm_cvar // confogl_ghost_warp 0 +wait 0088 ; sm_cvar // confogl_lock_boss_spawns 1 +wait 0089 ; sm_cvar // confogl_molotov_limit -1 +wait 0090 ; sm_cvar // confogl_pills_limit -1 +wait 0091 ; sm_cvar // confogl_pipebomb_limit -1 +wait 0092 ; sm_cvar // confogl_reduce_finalespawnrange 1 +wait 0093 ; sm_cvar confogl_remove_c5m4_hurts 1 +wait 0094 ; sm_cvar confogl_remove_escape_tank 1 +wait 0095 ; sm_cvar confogl_remove_inf_clips 1 +wait 0096 ; sm_cvar // confogl_replace_cssweapons 0 +wait 0097 ; sm_cvar // confogl_replace_finalekits 0 +wait 0098 ; sm_cvar // confogl_replace_startkits 0 +wait 0099 ; sm_cvar // confogl_vomitjar_limit -1 +wait 0100 ; sm_cvar // confogl_waterslowdown 0 +wait 0101 ; sm_cvar cpu_level 2 +wait 0102 ; sm_cvar datacachesize 512 +wait 0103 ; sm_cvar deathmatch 0 +wait 0104 ; sm_cvar debug_l4dverbose 0 +wait 0105 ; sm_cvar decalfrequency 1.25 +wait 0106 ; sm_cvar defibrillator_return_to_life_time 1 +wait 0107 ; sm_cvar defibrillator_use_duration 2 +wait 0108 ; sm_cvar director_adrenaline_density 4 +wait 0109 ; sm_cvar director_afk_timeout 20 +wait 0110 ; sm_cvar // director_allow_infected_bots 1 +wait 0111 ; sm_cvar director_always_allow_wanderers 1 +wait 0112 ; sm_cvar director_ammo_density 4 +wait 0113 ; sm_cvar director_build_up_min_interval 10 +wait 0114 ; sm_cvar director_clear_count 2 +wait 0115 ; sm_cvar director_clear_timeout 10 +wait 0116 ; sm_cvar director_configurable_weapon_spawn_density -1 +wait 0117 ; sm_cvar director_convert_pills 0 +wait 0118 ; sm_cvar director_convert_pills_critical_health 0 +wait 0119 ; sm_cvar director_convert_pills_to_defib_health 0 +wait 0120 ; sm_cvar director_cs_weapon_spawn_chance 0.5 +wait 0121 ; sm_cvar director_custom_finale_tank_spacing 10 +wait 0122 ; sm_cvar director_defibrillator_density 4 +wait 0123 ; sm_cvar director_finale_item_cluster_count 4 +wait 0124 ; sm_cvar // director_finale_stage_delay 4 +wait 0125 ; sm_cvar director_gas_can_density 4 +wait 0126 ; sm_cvar director_gauntlet_movement_bonus 5 +wait 0127 ; sm_cvar director_gauntlet_movement_bonus_max 30 +wait 0128 ; sm_cvar director_gauntlet_movement_threshold 500 +wait 0129 ; sm_cvar director_gauntlet_movement_timer_length 10 +wait 0130 ; sm_cvar director_gauntlet_tank_kite_distance 3000 +wait 0131 ; sm_cvar // director_ingress_range 3000 +wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 +wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 +wait 0134 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 +wait 0135 ; sm_cvar director_intensity_relax_threshold 1.0 +wait 0136 ; sm_cvar director_intensity_threshold 1.0 +wait 0137 ; sm_cvar // director_item_cluster_range 50 +wait 0138 ; sm_cvar director_magnum_spawn_density -1 +wait 0139 ; sm_cvar director_max_threat_areas 5 +wait 0140 ; sm_cvar director_melee_weapon_density 4 +wait 0141 ; sm_cvar director_min_start_players 1 +wait 0142 ; sm_cvar director_molotov_density 4 +wait 0143 ; sm_cvar // director_music_dynamic_mob_size 20 +wait 0144 ; sm_cvar // director_music_dynamic_mobstop_size 10 +wait 0145 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 +wait 0146 ; sm_cvar director_oxygen_tank_density 4 +wait 0147 ; sm_cvar director_pain_pill_density 4 +wait 0148 ; sm_cvar director_panic_wave_pause_max 5 +wait 0149 ; sm_cvar // director_panic_wave_pause_min 5 +wait 0150 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 +wait 0151 ; sm_cvar director_pipe_bomb_density 4 +wait 0152 ; sm_cvar director_propane_tank_density 4 +wait 0153 ; sm_cvar director_ready_duration 30 +wait 0154 ; sm_cvar // director_ready_radius 300 +wait 0155 ; sm_cvar // director_relax_max_flow_travel 3000 +wait 0156 ; sm_cvar director_relax_max_interval 30 +wait 0157 ; sm_cvar director_relax_min_interval 15 +wait 0158 ; sm_cvar // director_report_screen_delay 5 +wait 0159 ; sm_cvar // director_special_battlefield_respawn_interval 10 +wait 0160 ; sm_cvar // director_special_finale_offer_length 10 +wait 0161 ; sm_cvar director_special_initial_spawn_delay_max 0 +wait 0162 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 +wait 0163 ; sm_cvar director_special_initial_spawn_delay_min 0 +wait 0164 ; sm_cvar // director_special_original_offer_length 10 +wait 0165 ; sm_cvar director_special_respawn_interval 10 +wait 0166 ; sm_cvar director_super_weapon_density 4 +wait 0167 ; sm_cvar director_survivor_movement_window 10 +wait 0168 ; sm_cvar // director_sustain_peak_max_time 5 +wait 0169 ; sm_cvar director_sustain_peak_min_time 5 +wait 0170 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 +wait 0171 ; sm_cvar // director_tank_checkpoint_interval 10 +wait 0172 ; sm_cvar // director_tank_lottery_entry_time 0.1 +wait 0173 ; sm_cvar director_tank_lottery_selection_time 3 +wait 0174 ; sm_cvar director_tank_max_interval 300 +wait 0175 ; sm_cvar director_tank_min_interval 300 +wait 0176 ; sm_cvar // director_test_loop_restarts_before_rotate 10 +wait 0177 ; sm_cvar // director_test_loop_rotate_maps 0 +wait 0178 ; sm_cvar // director_test_loop_time 5 +wait 0179 ; sm_cvar director_threat_clear_radius 250 +wait 0180 ; sm_cvar director_threat_max_separation 4000 +wait 0181 ; sm_cvar director_threat_min_separation 4000 +wait 0182 ; sm_cvar // director_threat_radius 2000 +wait 0183 ; sm_cvar // director_transition_timeout 60 +wait 0184 ; sm_cvar // director_unfreeze_time 30 +wait 0185 ; sm_cvar director_upgradepack_density 4 +wait 0186 ; sm_cvar director_vomitjar_density 4 +wait 0187 ; sm_cvar director_vs_convert_pills 0.0 +wait 0188 ; sm_cvar // director_weapon_cluster_range 100 +wait 0189 ; sm_cvar elevator_movedelay 0 +wait 0190 ; sm_cvar engine_fix_flags 12 +wait 0191 ; sm_cvar engine_no_focus_sleep 0 +wait 0192 ; sm_cvar // ent_steadystate_batchsize 10 +wait 0193 ; sm_cvar ent_steadystate_cooldown 5 +wait 0194 ; sm_cvar // ent_steadystate_delay 5 +wait 0195 ; sm_cvar // ent_steadystate_enable 1 +wait 0196 ; sm_cvar // ent_steadystate_interval 0.1 +wait 0197 ; sm_cvar fall_speed_fatal 749.39976 +wait 0198 ; sm_cvar fall_speed_safe 499.59984 +wait 0199 ; sm_cvar // fidget_max_interval 20 +wait 0200 ; sm_cvar // fidget_min_interval 10 +wait 0201 ; sm_cvar fire_absorbrate 100 +wait 0202 ; sm_cvar fire_dmgbase 1 +wait 0203 ; sm_cvar // fire_dmginterval 1 +wait 0204 ; sm_cvar fire_dmgscale 0.1 +wait 0205 ; sm_cvar fire_extabsorb 100 +wait 0206 ; sm_cvar fire_extscale 100 +wait 0207 ; sm_cvar fire_growthrate 0.1 +wait 0208 ; sm_cvar fire_heatscale 0.1 +wait 0209 ; sm_cvar fire_incomingheatscale 0.1 +wait 0210 ; sm_cvar fire_maxabsorb 100 +wait 0211 ; sm_cvar // first_aid_heal_percent 0.8 +wait 0212 ; sm_cvar first_aid_kit_max_heal 101 +wait 0213 ; sm_cvar first_aid_kit_use_duration 4.8 +wait 0214 ; sm_cvar flex_expression "" +wait 0215 ; sm_cvar force_disablex360 1 +wait 0216 ; sm_cvar fps_max 1000 +wait 0217 ; sm_cvar fps_max_splitscreen 1000 +wait 0218 ; sm_cvar fuel_barrel_damage_amount 25 +wait 0219 ; sm_cvar fuel_barrel_damage_radius 600 +wait 0220 ; sm_cvar fuel_barrel_flame_instances 10 +wait 0221 ; sm_cvar fuel_barrel_health 10 +wait 0222 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 +wait 0223 ; sm_cvar fuel_barrel_screen_shake_duration 2 +wait 0224 ; sm_cvar fuel_barrel_screen_shake_frequency 2 +wait 0225 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 +wait 0226 ; sm_cvar func_break_max_pieces 30 +wait 0227 ; sm_cvar func_break_reduction_factor 1.0 +wait 0228 ; sm_cvar func_breakdmg_bullet 1.0 +wait 0229 ; sm_cvar func_breakdmg_club 3.0 +wait 0230 ; sm_cvar func_breakdmg_explosive 2.0 +wait 0231 ; sm_cvar g_Language English +wait 0232 ; sm_cvar g_ragdoll_max_fps 60 +wait 0233 ; sm_cvar g_ragdoll_min_fps 30 +wait 0234 ; sm_cvar gas_can_use_duration 1.9 +wait 0235 ; sm_cvar gascan_spit_time 2.75 +wait 0236 ; sm_cvar gascan_throw_force 100 +wait 0237 ; sm_cvar gascan_use_range 80 +wait 0238 ; sm_cvar gascan_use_tolerance 0.0 +wait 0239 ; sm_cvar gpu_level 3 +wait 0240 ; sm_cvar gpu_mem_level 2 +wait 0241 ; sm_cvar grenadelauncher_damage 750 +wait 0242 ; sm_cvar grenadelauncher_ff_scale 0.05 +wait 0243 ; sm_cvar grenadelauncher_ff_scale_self 0.05 +wait 0244 ; sm_cvar grenadelauncher_force_kill 0 +wait 0245 ; sm_cvar grenadelauncher_radius_kill 300 +wait 0246 ; sm_cvar grenadelauncher_radius_stumble 500 +wait 0247 ; sm_cvar grenadelauncher_startpos_forward 16 +wait 0248 ; sm_cvar grenadelauncher_startpos_right 4 +wait 0249 ; sm_cvar grenadelauncher_startpos_up 0 +wait 0250 ; sm_cvar grenadelauncher_vel_up 125 +wait 0251 ; sm_cvar grenadelauncher_vel_variance 0 +wait 0252 ; sm_cvar grenadelauncher_velocity 1250 +wait 0253 ; sm_cvar // hack_elevator_z_offset 16 +wait 0254 ; sm_cvar hl2_episodic 1 +wait 0255 ; sm_cvar host_flush_threshold 0 +wait 0256 ; sm_cvar // host_thread_mode 2 // 1 +wait 0257 ; sm_cvar // host_threaded_sound 1 +wait 0258 ; sm_cvar host_timescale 1.0 +wait 0259 ; sm_cvar host_xbox_e3_restart 1440 +wait 0260 ; sm_cvar hostfile myhost.txt +wait 0261 ; sm_cvar hostname "Bizzy's Moonmod" +wait 0262 ; sm_cvar // hostport 27019 +wait 0263 ; sm_cvar hunter_committed_attack_range 600 +wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 +wait 0265 ; sm_cvar hunter_pounce_air_speed 750 +wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 +wait 0267 ; sm_cvar hunter_pounce_max_loft_angle 45 +wait 0268 ; sm_cvar hunter_pounce_ready_range 800 +wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 +wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 +wait 0271 ; sm_cvar inferno_acid_spawn_angle 45 +wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 +wait 0273 ; sm_cvar // inferno_child_spawn_max_depth 5 +wait 0274 ; sm_cvar inferno_damage 50 +wait 0275 ; sm_cvar // inferno_flame_lifetime 15 +wait 0276 ; sm_cvar // inferno_flame_spacing 60 +wait 0277 ; sm_cvar inferno_forward_reduction_factor 1.0 +wait 0278 ; sm_cvar inferno_friendly_fire_duration 15 +wait 0279 ; sm_cvar inferno_initial_spawn_interval 0 +wait 0280 ; sm_cvar inferno_max_child_spawn_interval 1 +wait 0281 ; sm_cvar inferno_max_flames 50 +wait 0282 ; sm_cvar inferno_max_range 250 +wait 0283 ; sm_cvar // inferno_max_trace_per_tick 15 +wait 0284 ; sm_cvar // inferno_per_flame_spawn_duration 5 +wait 0285 ; sm_cvar inferno_scorch_decals 1 +wait 0286 ; sm_cvar // inferno_spawn_angle 45 +wait 0287 ; sm_cvar // inferno_surface_offset 30 +wait 0288 ; sm_cvar // inferno_velocity_decay_factor 0.2 +wait 0289 ; sm_cvar // inferno_velocity_factor 0.002 +wait 0290 ; sm_cvar inferno_velocity_normal_factor 0.0 +wait 0291 ; sm_cvar intensity_averaged_following_decay 10 +wait 0292 ; sm_cvar intensity_decay_time 20 +wait 0293 ; sm_cvar // intensity_enemy_death_far_range 1000 +wait 0294 ; sm_cvar // intensity_enemy_death_near_range 250 +wait 0295 ; sm_cvar intensity_factor 1.0 +wait 0296 ; sm_cvar // ip 74.91.113.130 +wait 0297 ; sm_cvar jockey_pounce_air_speed 750 +wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 +wait 0299 ; sm_cvar jockey_pounce_max_loft_angle 60 +wait 0300 ; sm_cvar // jockey_pz_claw_dmg 4 +wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 +wait 0302 ; sm_cvar l4d_stats_track 1 +wait 0303 ; sm_cvar // ladder_autocenter 1 +wait 0304 ; sm_cvar ladder_horizon -0.38268343 +wait 0305 ; sm_cvar // lservercfgfile listenserver.cfg +wait 0306 ; sm_cvar mat_aaquality 0 +wait 0307 ; sm_cvar mat_antialias 8 +wait 0308 ; sm_cvar mat_depthbias_normal 0.0 +wait 0309 ; sm_cvar mat_dxlevel 92 +wait 0310 ; sm_cvar // mat_envmapsize 128 +wait 0311 ; sm_cvar mat_envmaptgasize 32 +wait 0312 ; sm_cvar mat_forceaniso 16 +wait 0313 ; sm_cvar // mat_hdr_level 2 +wait 0314 ; sm_cvar mat_levelflush 0 +wait 0315 ; sm_cvar mat_maxframelatency 0 +wait 0316 ; sm_cvar mat_monitorgamma 1.6 +wait 0317 ; sm_cvar mat_monitorgamma_tv_enabled 1 +wait 0318 ; sm_cvar mat_monitorgamma_tv_exp 4.0 // 2.2 +wait 0319 ; sm_cvar // mat_monitorgamma_tv_range_max 255 +wait 0320 ; sm_cvar mat_monitorgamma_tv_range_min 0 +wait 0321 ; sm_cvar mat_motion_blur_enabled 1 +wait 0322 ; sm_cvar mat_phong 1 +wait 0323 ; sm_cvar mat_picmip -10 +wait 0324 ; sm_cvar mat_queue_mode 2 +wait 0325 ; sm_cvar // mat_shadowstate 0 +wait 0326 ; sm_cvar mat_specular 1 +wait 0327 ; sm_cvar mat_triplebuffered 0 +wait 0328 ; sm_cvar mat_vsync 0 +wait 0329 ; sm_cvar melee_collateral_shove_count 20 +wait 0330 ; sm_cvar melee_combo_reset_time 1.0 // 0.983333 +wait 0331 ; sm_cvar melee_damage_charger 400 +wait 0332 ; sm_cvar melee_drop_method 0 +wait 0333 ; sm_cvar melee_force_scalar 25 // 50 +wait 0334 ; sm_cvar melee_force_scalar_combat_character 25 // 50 +wait 0335 ; sm_cvar melee_range 80 // 90 +wait 0336 ; sm_cvar mem_incremental_compact_rate 0.5 +wait 0337 ; sm_cvar mem_level 2 +wait 0338 ; sm_cvar mem_max_heapsize 512 +wait 0339 ; sm_cvar mem_max_heapsize_dedicated 512 +wait 0340 ; sm_cvar mem_min_heapsize 512 +wait 0341 ; sm_cvar // mix_dynamic_max_CI_emitters 30 +wait 0342 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 +wait 0343 ; sm_cvar // mm_datacenter_delay_mount_frames 6 +wait 0344 ; sm_cvar // mm_datacenter_query_delay 5 +wait 0345 ; sm_cvar // mm_datacenter_report_version 5 +wait 0346 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 +wait 0347 ; sm_cvar // mm_datacenter_retry_interval 60 +wait 0348 ; sm_cvar // mm_datacenter_update_interval 600 +wait 0349 ; sm_cvar // mm_heartbeat_seconds 300 +wait 0350 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 +wait 0351 ; sm_cvar // mm_heartbeat_timeout 10 +wait 0352 ; sm_cvar // mm_heartbeat_timeout_legacy 10 +wait 0353 ; sm_cvar // mm_matchmaking_dlcsquery 2 +wait 0354 ; sm_cvar // mm_matchmaking_version 10 +wait 0355 ; sm_cvar // mm_server_search_inet_ping_interval 1 +wait 0356 ; sm_cvar // mm_server_search_inet_ping_refresh 15 +wait 0357 ; sm_cvar // mm_server_search_inet_ping_timeout 5 +wait 0358 ; sm_cvar // mm_server_search_inet_ping_window 10 +wait 0359 ; sm_cvar // mm_server_search_lan_ping_duration 1 +wait 0360 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 +wait 0361 ; sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 +wait 0362 ; sm_cvar // mm_server_search_server_lifetime 120 +wait 0363 ; sm_cvar // mm_server_search_update_interval 30 +wait 0364 ; sm_cvar // morph_path 0 +wait 0365 ; sm_cvar motd_enabled 0 +wait 0366 ; sm_cvar motdfile mymotd.txt +wait 0367 ; sm_cvar mounted_gun_cooldown_time 0.1 +wait 0368 ; sm_cvar mounted_gun_mount_cooldown_time 0 +wait 0369 ; sm_cvar mounted_gun_overheat_penalty_time 0 +wait 0370 ; sm_cvar mounted_gun_overheat_time 100 +wait 0371 ; sm_cvar mounted_gun_rate_of_fire 15 +wait 0372 ; sm_cvar // mp_allowNPCs 0 +wait 0373 ; sm_cvar mp_allowspectators 1 +wait 0374 ; sm_cvar mp_autokick 0 +wait 0375 ; sm_cvar mp_autoteambalance 0 +wait 0376 ; sm_cvar mp_buytime 1440 +wait 0377 ; sm_cvar mp_c4timer 90 +wait 0378 ; sm_cvar mp_capdeteriorate_time 60 +wait 0379 ; sm_cvar mp_chattime 120 +wait 0380 ; sm_cvar // mp_clan_ready_signal ready +wait 0381 ; sm_cvar mp_enableroundwaittime 0 +wait 0382 ; sm_cvar mp_facefronttime 0.333333 +wait 0383 ; sm_cvar mp_feetmaxyawrate 90 +wait 0384 ; sm_cvar mp_feetyawrate 120 +wait 0385 ; sm_cvar mp_feetyawrate_max 180 +wait 0386 ; sm_cvar mp_forcecamera 0 +wait 0387 ; sm_cvar mp_freezetime 0 +wait 0388 ; sm_cvar mp_friendlyfire 1 +wait 0389 ; sm_cvar mp_limitteams 0 +wait 0390 ; sm_cvar mp_playerid 1 +wait 0391 ; sm_cvar mp_playerid_delay 0 +wait 0392 ; sm_cvar mp_playerid_hold 0.2 +wait 0393 ; sm_cvar mp_roundlimit 5 +wait 0394 ; sm_cvar mp_roundtime 9 +wait 0395 ; sm_cvar mp_spawnprotectiontime 0 +wait 0396 ; sm_cvar mp_stalemate_timelimit 0 +wait 0397 ; sm_cvar mp_startmoney 16000 +wait 0398 ; sm_cvar // mp_teamlist spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank +wait 0399 ; sm_cvar mp_teams_unbalance_limit 0 +wait 0400 ; sm_cvar mp_tkpunish 0 +wait 0401 ; sm_cvar mp_weapon_ak47_price 0 +wait 0402 ; sm_cvar mp_weapon_aug_price 0 +wait 0403 ; sm_cvar mp_weapon_awp_price 0 +wait 0404 ; sm_cvar mp_weapon_deagle_price 0 +wait 0405 ; sm_cvar mp_weapon_elite_price 0 +wait 0406 ; sm_cvar mp_weapon_famas_price 0 +wait 0407 ; sm_cvar mp_weapon_fiveseven_price 0 +wait 0408 ; sm_cvar mp_weapon_g3sg1_price 0 +wait 0409 ; sm_cvar mp_weapon_galil_price 0 +wait 0410 ; sm_cvar mp_weapon_glock_price 0 +wait 0411 ; sm_cvar mp_weapon_m249_price 0 +wait 0412 ; sm_cvar mp_weapon_m3_price 0 +wait 0413 ; sm_cvar mp_weapon_m4a1_price 0 +wait 0414 ; sm_cvar mp_weapon_mac10_price 0 +wait 0415 ; sm_cvar mp_weapon_mp5navy_price 0 +wait 0416 ; sm_cvar mp_weapon_p228_price 0 +wait 0417 ; sm_cvar mp_weapon_p90_price 0 +wait 0418 ; sm_cvar mp_weapon_scout_price 0 +wait 0419 ; sm_cvar mp_weapon_sg550_price 0 +wait 0420 ; sm_cvar mp_weapon_sg552_price 0 +wait 0421 ; sm_cvar mp_weapon_tmp_price 0 +wait 0422 ; sm_cvar mp_weapon_ump45_price 0 +wait 0423 ; sm_cvar mp_weapon_usp_price 0 +wait 0424 ; sm_cvar mp_weapon_xm1014_price 0 +wait 0425 ; sm_cvar music_bank_max_duration 86400 +wait 0426 ; sm_cvar music_bank_min_duration 86400 +wait 0427 ; sm_cvar // music_calm_min_interval 30 +wait 0428 ; sm_cvar // music_dynamic_action_decay 10 +wait 0429 ; sm_cvar // music_dynamic_ambient_decay 5 +wait 0430 ; sm_cvar music_dynamic_ambient_in_max 0.8 +wait 0431 ; sm_cvar // music_dynamic_ambient_in_min 0.5 +wait 0432 ; sm_cvar // music_dynamic_ambient_out_max 1.0 +wait 0433 ; sm_cvar // music_dynamic_ambient_out_min 0.0 +wait 0434 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 +wait 0435 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 +wait 0436 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 +wait 0437 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 +wait 0438 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 +wait 0439 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 +wait 0440 ; sm_cvar // music_dynamic_attack_CI_num 20 +wait 0441 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 +wait 0442 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 +wait 0443 ; sm_cvar // music_dynamic_calm_decay 10 +wait 0444 ; sm_cvar // music_dynamic_CI_sight_decay 10 +wait 0445 ; sm_cvar music_dynamic_damage_decay 10 +wait 0446 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 +wait 0447 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 +wait 0448 ; sm_cvar // music_dynamic_damage_duck_max 0.3 +wait 0449 ; sm_cvar // music_dynamic_damage_duck_min 0.0 +wait 0450 ; sm_cvar music_dynamic_damage_increment 0.1 +wait 0451 ; sm_cvar // music_dynamic_dodamage_decay 5 +wait 0452 ; sm_cvar music_dynamic_dodamage_increment 0.02 +wait 0453 ; sm_cvar // music_dynamic_gunfire_decay 1.0 +wait 0454 ; sm_cvar music_dynamic_gunfire_increment 0.4 +wait 0455 ; sm_cvar // music_dynamic_gunfireslow_decay 3 +wait 0456 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 +wait 0457 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 +wait 0458 ; sm_cvar // music_dynamic_mob_action_close_min 0 +wait 0459 ; sm_cvar // music_dynamic_mob_action_decay 15 +wait 0460 ; sm_cvar music_dynamic_mob_action_increment 0.1 +wait 0461 ; sm_cvar // music_dynamic_mob_action_max 1.0 +wait 0462 ; sm_cvar // music_dynamic_mob_action_min 0.0 +wait 0463 ; sm_cvar // music_dynamic_mob_choir_BPM 90 +wait 0464 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 +wait 0465 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 +wait 0466 ; sm_cvar // music_dynamic_mob_damage_max 1.0 +wait 0467 ; sm_cvar // music_dynamic_mob_damage_min 0.6 +wait 0468 ; sm_cvar // music_dynamic_mob_decay 15 +wait 0469 ; sm_cvar music_dynamic_mob_increment 0.1 +wait 0470 ; sm_cvar // music_dynamic_mob_large 40 +wait 0471 ; sm_cvar // music_dynamic_mob_max 1.0 +wait 0472 ; sm_cvar // music_dynamic_mob_med 20 +wait 0473 ; sm_cvar // music_dynamic_mob_min 0.5 +wait 0474 ; sm_cvar // music_dynamic_mob_small 20 +wait 0475 ; sm_cvar // music_dynamic_PZ_BPM 80 +wait 0476 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 +wait 0477 ; sm_cvar // music_dynamic_scavenge_beat 1 +wait 0478 ; sm_cvar // music_dynamic_SI_close_distmax 1500 +wait 0479 ; sm_cvar // music_dynamic_SI_far_distmin 2000 +wait 0480 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 +wait 0481 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 +wait 0482 ; sm_cvar // music_dynamic_solosuccess_decay 4 +wait 0483 ; sm_cvar // music_dynamic_solosuccess_increment 1 +wait 0484 ; sm_cvar // music_dynamic_specials_interval_beats 5 +wait 0485 ; sm_cvar // music_dynamic_threat_decay 6 +wait 0486 ; sm_cvar music_dynamic_update_interval 0.1 +wait 0487 ; sm_cvar // music_dynamic_witch_alert_interval 30 +wait 0488 ; sm_cvar // music_dynamic_witch_near_max 2000 +wait 0489 ; sm_cvar // music_dynamic_witch_near_min 500 +wait 0490 ; sm_cvar // music_intensity_threshold 0.25 +wait 0491 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 +wait 0492 ; sm_cvar // music_large_area_reveal_threshold 100000 +wait 0493 ; sm_cvar // music_min_pending_threat_time 10 +wait 0494 ; sm_cvar // music_min_safe_time 5 +wait 0495 ; sm_cvar // music_moment_of_silence_repeat_interval 300 +wait 0496 ; sm_cvar // music_moment_of_silence_start_delay 30 +wait 0497 ; sm_cvar mv_maxplayers 32 +wait 0498 ; sm_cvar name Bizzy +wait 0499 ; sm_cvar name2 Moon +wait 0500 ; sm_cvar // nav_area_bgcolor "0 0 0 255" +wait 0501 ; sm_cvar // nav_area_max_size 100 +wait 0502 ; sm_cvar nav_coplanar_slope_limit 0.9914448614 +wait 0503 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678 +wait 0504 ; sm_cvar // nav_corner_adjust_adjacent 16 +wait 0505 ; sm_cvar // nav_displacement_test 10000 +wait 0506 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 +wait 0507 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 +wait 0508 ; sm_cvar // nav_draw_limit 1000 +wait 0509 ; sm_cvar // nav_flow_max_survivor_climb_height 75 +wait 0510 ; sm_cvar // nav_flow_max_survivor_drop_height 250 +wait 0511 ; sm_cvar // nav_generate_incremental_range 2000 +wait 0512 ; sm_cvar nav_lying_down_percent 0 +wait 0513 ; sm_cvar nav_max_auto_area_size 32768 // 46340.950012 // 56755.840862 // 65536 +wait 0514 ; sm_cvar nav_max_vis_delta_list_length 0 +wait 0515 ; sm_cvar // nav_obscure_range 300 +wait 0516 ; sm_cvar nav_potentially_visible_dot_tolerance 0.965925826 +wait 0517 ; sm_cvar // nav_save_history 10 +wait 0518 ; sm_cvar nav_selected_set_border_color "102 102 0 255" +wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 255" +wait 0520 ; sm_cvar nav_show_area_info 0.2 +wait 0521 ; sm_cvar nav_slope_limit 0.70710678 // 0.79335334 +wait 0522 ; sm_cvar nav_slope_tolerance 0.13052619 // 0.087515574 +wait 0523 ; sm_cvar // nav_solid_props 1 +wait 0524 ; sm_cvar // nav_test_node_crouch_dir 4 +wait 0525 ; sm_cvar // nav_trouble_test_debug_duration 10 +wait 0526 ; sm_cvar // nb_acceleration 500 +wait 0527 ; sm_cvar nb_avoid 0 +wait 0528 ; sm_cvar nb_avoid_interval 1 +wait 0529 ; sm_cvar nb_chase_lead_time 1 +wait 0530 ; sm_cvar nb_friction_forward 3 +wait 0531 ; sm_cvar nb_friction_sideways 3 +wait 0532 ; sm_cvar nb_goal_look_ahead_range 100 +wait 0533 ; sm_cvar nb_gravity 2000 +wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 +wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 3000 +wait 0536 ; sm_cvar nb_ladder_align_range 128 +wait 0537 ; sm_cvar nb_lean_forward_accel 200 +wait 0538 ; sm_cvar // nb_lean_max_angle 30 +wait 0539 ; sm_cvar // nb_lean_rate 4 +wait 0540 ; sm_cvar nb_path_draw_inc 32768 // 16384 +wait 0541 ; sm_cvar nb_path_segment_influence_radius 32768 // 16384 +wait 0542 ; sm_cvar nb_saccade_speed 3000 +wait 0543 ; sm_cvar // nb_saccade_time 0.1 +wait 0544 ; sm_cvar nb_speed_look_ahead_range 300 +wait 0545 ; sm_cvar nb_stuck_dump_filter_time_end 86400 +wait 0546 ; sm_cvar nb_update_framelimit 10 // 0 +wait 0547 ; sm_cvar nb_update_frequency 0 +wait 0548 ; sm_cvar nb_update_maxslide 10 +wait 0549 ; sm_cvar nb_vision_notice_hidden_range 0 +wait 0550 ; sm_cvar // nb_yaw_rate 300 +wait 0551 ; sm_cvar net_chan_stats_dump_top_msgs 0 +wait 0552 ; sm_cvar net_chan_stats_lru 0 +wait 0553 ; sm_cvar net_compresspackets_minsize 0 +wait 0554 ; sm_cvar net_maxcleartime 0.016667 +wait 0555 ; sm_cvar net_maxfilesize 64 +wait 0556 ; sm_cvar net_minroutable 0 +wait 0557 ; sm_cvar net_splitpacket_maxrate 72000 +wait 0558 ; sm_cvar net_splitrate 2 +wait 0559 ; sm_cvar old_radiusdamage 0 +wait 0560 ; sm_cvar pain_pills_decay_rate 0.16666667 // 0.15 +wait 0561 ; sm_cvar // pain_pills_health_value 60 +wait 0562 ; sm_cvar // phys2_ccd_epsilon 0.01 +wait 0563 ; sm_cvar phys2_num_threads 16 +wait 0564 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 +wait 0565 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 +wait 0566 ; sm_cvar // phys2_ragdoll_force_magnitude 5 +wait 0567 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 +wait 0568 ; sm_cvar // phys2_ragdoll_velocity 1 +wait 0569 ; sm_cvar // phys2_shoot_speed 250 +wait 0570 ; sm_cvar phys2_vdb_host 74.91.113.130 +wait 0571 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" +wait 0572 ; sm_cvar phys_enable_experimental_optimizations 1 +wait 0573 ; sm_cvar phys_explosion_force 1.0 +wait 0574 ; sm_cvar phys_impactforcescale 1.0 +wait 0575 ; sm_cvar phys_penetration_error_time 0 +wait 0576 ; sm_cvar phys_pushscale 2.0 +wait 0577 ; sm_cvar phys_ragdoll_force_magnitude 0.5 +wait 0578 ; sm_cvar phys_shoot_torque 1000000 +wait 0579 ; sm_cvar // phys_stressbodyweights 5.0 +wait 0580 ; sm_cvar phys_timescale 1.0 +wait 0581 ; sm_cvar phys_upimpactforcescale 0.5 +wait 0582 ; sm_cvar // PhysPMC 1 +wait 0583 ; sm_cvar // physx_valve_dll 1 +wait 0584 ; sm_cvar // pipe_bomb_beep_interval_delta 0.025 +wait 0585 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 +wait 0586 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 +wait 0587 ; sm_cvar // pipe_bomb_shake_amplitude 50 +wait 0588 ; sm_cvar pipe_bomb_shake_radius 1000 +wait 0589 ; sm_cvar pipe_bomb_timer_duration 7 +wait 0590 ; sm_cvar player_incap_use_radius 125 // 150 +wait 0591 ; sm_cvar player_throwforce 2250 +wait 0592 ; sm_cvar player_use_radius 100 // 110 +wait 0593 ; sm_cvar precache_all_survivors 1 +wait 0594 ; sm_cvar prop_active_gib_limit 30 +wait 0595 ; sm_cvar prop_active_gib_max_fade_time 10 +wait 0596 ; sm_cvar props_break_max_pieces -1 +wait 0597 ; sm_cvar // props_break_max_pieces_perframe 1 +wait 0598 ; sm_cvar punch_angle_decay_rate 15 +wait 0599 ; sm_cvar r_AirboatViewDampenDamp 1 +wait 0600 ; sm_cvar r_AirboatViewDampenFreq 10 +wait 0601 ; sm_cvar r_AirboatViewZHeight 0 +wait 0602 ; sm_cvar r_ambientboost 1.0 +wait 0603 ; sm_cvar // r_ambientfactor 10 +wait 0604 ; sm_cvar // r_ambientfraction 0.0 +wait 0605 ; sm_cvar r_ambientmin 0.0 +wait 0606 ; sm_cvar r_decal_cover_count 2147483647 +wait 0607 ; sm_cvar r_decal_overlap_area 1.0 +wait 0608 ; sm_cvar r_decal_overlap_count 2147483647 +wait 0609 ; sm_cvar r_decals 2147483647 +wait 0610 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 +wait 0611 ; sm_cvar r_drawmodelstatsoverlaymax 1 // 86400000 +wait 0612 ; sm_cvar r_drawmodelstatsoverlaymin 0 // 86400000 +wait 0613 ; sm_cvar // r_dscale_fardist 2000 +wait 0614 ; sm_cvar // r_dscale_farscale 4 +wait 0615 ; sm_cvar // r_dscale_neardist 100 +wait 0616 ; sm_cvar // r_dscale_nearscale 1 +wait 0617 ; sm_cvar // r_dynamic 1 +wait 0618 ; sm_cvar r_eyeglintlodpixels 20 +wait 0619 ; sm_cvar // r_eyemove 1 +wait 0620 ; sm_cvar r_eyeshift_x 0.0 +wait 0621 ; sm_cvar r_eyeshift_y 0.0 +wait 0622 ; sm_cvar r_eyeshift_z 0.0 +wait 0623 ; sm_cvar r_eyesize 0.0 +wait 0624 ; sm_cvar r_flashlightdepthtexture 1 +wait 0625 ; sm_cvar // r_flashlightscissor 1 +wait 0626 ; sm_cvar // r_flex 1 +wait 0627 ; sm_cvar // r_hunkalloclightmaps 1 +wait 0628 ; sm_cvar r_hwmorph 0 +wait 0629 ; sm_cvar r_itemblinkmax 0.5 +wait 0630 ; sm_cvar r_itemblinkrate 5.0 +wait 0631 ; sm_cvar // r_JeepFOV 90 +wait 0632 ; sm_cvar // r_JeepViewDampenDamp 1 +wait 0633 ; sm_cvar r_JeepViewDampenFreq 10 +wait 0634 ; sm_cvar r_JeepViewZHeight 10 +wait 0635 ; sm_cvar // r_lightaverage 1 +wait 0636 ; sm_cvar // r_lightinterp 5 +wait 0637 ; sm_cvar r_lod 0 +wait 0638 ; sm_cvar r_maxmodeldecal 2147483647 +wait 0639 ; sm_cvar // r_overlayfadeenable 0 +wait 0640 ; sm_cvar // r_overlayfademax 2000 +wait 0641 ; sm_cvar r_overlayfademin 1500 +wait 0642 ; sm_cvar r_queued_decals 1 +wait 0643 ; sm_cvar // r_randomflex 0 +wait 0644 ; sm_cvar // r_renderoverlayfragment 1 +wait 0645 ; sm_cvar r_shadowlod 0 +wait 0646 ; sm_cvar r_shadowlodbias 0 +wait 0647 ; sm_cvar // r_shadowrendertotexture 1 +wait 0648 ; sm_cvar r_spray_lifetime 2147483647 +wait 0649 ; sm_cvar r_staticprop_lod 0 +wait 0650 ; sm_cvar r_vehicleBrakeRate 2.0 +wait 0651 ; sm_cvar r_VehicleViewDampen 1.0 +wait 0652 ; sm_cvar ragdoll_door_uncollide_time 2 +wait 0653 ; sm_cvar ragdoll_force_to_sleep_time 3 +wait 0654 ; sm_cvar ragdoll_self_collision 0 +wait 0655 ; sm_cvar ragdoll_sleepaftertime 3 +wait 0656 ; sm_cvar ragdoll_slowdown 1 +wait 0657 ; sm_cvar ragdoll_slowdown_time 3 +wait 0658 ; sm_cvar rcon_password BigBizzy101 +wait 0659 ; sm_cvar rescue_distance 4000 +wait 0660 ; sm_cvar // rescue_finale_ignore_distance 4000 +wait 0661 ; sm_cvar // rescue_finale_spawn_range 4000 +wait 0662 ; sm_cvar // rescue_ignore_distance 2000 +wait 0663 ; sm_cvar rescue_interval 1 +wait 0664 ; sm_cvar rescue_min_dead_time 10 +wait 0665 ; sm_cvar rescue_range 2000 +wait 0666 ; sm_cvar rescue_spawn_flow 1000 +wait 0667 ; sm_cvar rescue_spawn_range 4000 +wait 0668 ; sm_cvar rescue_yell_delay 3 +wait 0669 ; sm_cvar rescue_yell_interval 10 +wait 0670 ; sm_cvar // rpt_vprof_time 0 +wait 0671 ; sm_cvar rr_followup_maxdist 2000 +wait 0672 ; sm_cvar // rr_remarkable_maxdist 1500 +wait 0673 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 +wait 0674 ; sm_cvar sb_all_bot_game 1 +wait 0675 ; sm_cvar // sb_allow_leading 1 +wait 0676 ; sm_cvar sb_allow_shoot_through_survivors 0 +wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 500 +wait 0678 ; sm_cvar sb_battlestation_human_hold_time 1 +wait 0679 ; sm_cvar sb_close_checkpoint_door_interval 4 +wait 0680 ; sm_cvar sb_close_threat_range 100 +wait 0681 ; sm_cvar sb_combat_saccade_speed 3000 +wait 0682 ; sm_cvar sb_debug_apoproach_wait_time 0 +wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 +wait 0684 ; sm_cvar sb_enforce_proximity_range 1000 +wait 0685 ; sm_cvar sb_far_hearing_range 3000 +wait 0686 ; sm_cvar // sb_flashlight 0 +wait 0687 ; sm_cvar sb_follow_stress_factor 0 +wait 0688 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0 +wait 0689 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0 +wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0 +wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0 +wait 0692 ; sm_cvar sb_hindrance_range 0 +wait 0693 ; sm_cvar sb_l4d1_survivor_behavior 0 +wait 0694 ; sm_cvar sb_locomotion_wait_threshold 2 +wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 500 +wait 0696 ; sm_cvar sb_max_scavenge_separation 500 +wait 0697 ; sm_cvar sb_max_team_melee_weapons 4 +wait 0698 ; sm_cvar sb_min_attention_notice_time 0 +wait 0699 ; sm_cvar sb_min_orphan_time_to_cover 0 +wait 0700 ; sm_cvar sb_minigun_distance 32 +wait 0701 ; sm_cvar sb_narrow_corridor_width 64 +wait 0702 ; sm_cvar sb_near_hearing_range 2000 +wait 0703 ; sm_cvar // sb_neighbor_range 300 +wait 0704 ; sm_cvar sb_normal_saccade_speed 3000 +wait 0705 ; sm_cvar sb_path_lookahead_range 500 +wait 0706 ; sm_cvar // sb_perf_crawl_ang 0 +wait 0707 ; sm_cvar // sb_perf_crawl_dist 0 +wait 0708 ; sm_cvar // sb_perf_crawl_time 0 +wait 0709 ; sm_cvar sb_pushscale 0.0 +wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 +wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 +wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 100 +wait 0713 ; sm_cvar sb_revive_friend_distance 175 +wait 0714 ; sm_cvar sb_separation_danger_max_range 300 +wait 0715 ; sm_cvar // sb_separation_danger_min_range 100 +wait 0716 ; sm_cvar sb_separation_range 300 +wait 0717 ; sm_cvar sb_sidestep_for_horde 1 +wait 0718 ; sm_cvar sb_temp_health_consider_factor 0.8 +wait 0719 ; sm_cvar sb_threat_close_range 100 +wait 0720 ; sm_cvar sb_threat_exposure_stop 2147483647.999999 // 16777216 +wait 0721 ; sm_cvar sb_threat_exposure_walk 2147483647.999999 // 16777216 +wait 0722 ; sm_cvar sb_threat_far_range 2000 +wait 0723 ; sm_cvar sb_threat_medium_range 1000 +wait 0724 ; sm_cvar sb_threat_very_close_range 100 +wait 0725 ; sm_cvar sb_threat_very_far_range 3000 +wait 0726 ; sm_cvar sb_toughness_buffer 20 +wait 0727 ; sm_cvar sb_use_button_range 500 +wait 0728 ; sm_cvar // sb_use_upgrades 1 +wait 0729 ; sm_cvar sb_vomit_blind_time 0 +wait 0730 ; sm_cvar // scavenge_cluster_bonus_time 15 +wait 0731 ; sm_cvar // scavenge_cluster_range_squared 100000 // 65536 +wait 0732 ; sm_cvar scavenge_item_respawn_delay 15 // 9.716667 +wait 0733 ; sm_cvar // scavenge_match_finished_delay 10 +wait 0734 ; sm_cvar scavenge_overtime_grace_time 0.8 +wait 0735 ; sm_cvar // scavenge_round_initial_time 90 +wait 0736 ; sm_cvar scavenge_round_restart_delay 15 +wait 0737 ; sm_cvar // scavenge_round_restart_delay_tied 15 +wait 0738 ; sm_cvar scavenge_round_setup_time 30 +wait 0739 ; sm_cvar scavenge_score_bonus_time 15 +wait 0740 ; sm_cvar scavenge_wanderer_respawn_chance 100 +wait 0741 ; sm_cvar // scene_maxcaptionradius 1500 +wait 0742 ; sm_cvar shotgun_reload_cancel_delay 0 +wait 0743 ; sm_cvar shout_going_to_die_interval 10 +wait 0744 ; sm_cvar shout_make_way_interval 1 +wait 0745 ; sm_cvar shout_max_warn_range 3000 +wait 0746 ; sm_cvar shout_min_special_warn_interval 1 +wait 0747 ; sm_cvar shout_min_use_range 500 +wait 0748 ; sm_cvar shout_min_warn_interval 1 +wait 0749 ; sm_cvar shout_threat_range 3000 +wait 0750 ; sm_cvar // shout_view_motion_threshold 0.01 +wait 0751 ; sm_cvar // shout_view_target_threahold 0.01 +wait 0752 ; sm_cvar singlestep 0 +wait 0753 ; sm_cvar sk_autoaim_mode 3 +wait 0754 ; sm_cvar // sk_player_arm 3 +wait 0755 ; sm_cvar // sk_player_chest 3 +wait 0756 ; sm_cvar // sk_player_head 3 +wait 0757 ; sm_cvar // sk_player_leg 3 +wait 0758 ; sm_cvar // sk_player_stomach 3 +wait 0759 ; sm_cvar skill 3 // 3.0000001192092895999 +wait 0760 ; sm_cvar slots_max_slots 31 +wait 0761 ; sm_cvar sm_unsilentjockey_always 1 +wait 0762 ; sm_cvar sm_unsilentjockey_enabled 1 +wait 0763 ; sm_cvar sm_unsilentjockey_time 2 +wait 0764 ; sm_cvar smoker_escape_range 10000 +wait 0765 ; sm_cvar smoker_pz_claw_dmg 6 +wait 0766 ; sm_cvar smoker_tongue_delay 0 +wait 0767 ; sm_cvar // smoothstairs 0 +wait 0768 ; sm_cvar // snd_foliage_db_loss 5 +wait 0769 ; sm_cvar snd_gain 2.0 +wait 0770 ; sm_cvar snd_gain_max 10.0 +wait 0771 ; sm_cvar snd_gain_min 1.0 +wait 0772 ; sm_cvar // snd_refdb 75 +wait 0773 ; sm_cvar // snd_refdist 50 +wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 +wait 0775 ; sm_cvar // snd_vox_sectimetout 600 +wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 +wait 0777 ; sm_cvar soundpatch_captionlength 3 +wait 0778 ; sm_cvar // spec_filter_infected any +wait 0779 ; sm_cvar spec_filter_survivors any +wait 0780 ; sm_cvar spec_freeze_time 0 +wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 +wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // 1.000000059604644689 +wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 +wait 0784 ; sm_cvar ss_voice_hearpartner 1 +wait 0785 ; sm_cvar steamworks_stats_disable 0 +wait 0786 ; sm_cvar step_spline 1 +wait 0787 ; sm_cvar still_vel_limit 1 +wait 0788 ; sm_cvar still_view_accel_limit 1000 +wait 0789 ; sm_cvar suitvolume 2.0 +wait 0790 ; sm_cvar survival_boomer_limit_increase 1 +wait 0791 ; sm_cvar survival_charger_limit_increase 1 +wait 0792 ; sm_cvar survival_generate_fake_times 0 +wait 0793 ; sm_cvar survival_horde_stage_interval 40 +wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 +wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 +wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 +wait 0797 ; sm_cvar survival_lull_time 0 +wait 0798 ; sm_cvar survival_lull_time_increment 0 +wait 0799 ; sm_cvar survival_lull_time_max 0 +wait 0800 ; sm_cvar survival_max_boomers 3 +wait 0801 ; sm_cvar // survival_max_chargers 2 +wait 0802 ; sm_cvar // survival_max_hunters 3 +wait 0803 ; sm_cvar // survival_max_jockeys 2 +wait 0804 ; sm_cvar // survival_max_smokers 4 +wait 0805 ; sm_cvar // survival_max_specials 8 +wait 0806 ; sm_cvar // survival_max_spitters 3 +wait 0807 ; sm_cvar // survival_round_restart_delay 12 +wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 +wait 0809 ; sm_cvar // survival_special_limit_increase 1 +wait 0810 ; sm_cvar survival_special_spawn_interval 30 +wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 +wait 0812 ; sm_cvar survival_special_stage_interval 120 +wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 +wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 +wait 0815 ; sm_cvar // survival_tank_stage_interval 80 +wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 +wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 +wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 +wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 +wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 +wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 +wait 0822 ; sm_cvar survivor_calm_damage_delay 10 +wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 +wait 0824 ; sm_cvar survivor_calm_intensity 0.1 +wait 0825 ; sm_cvar survivor_calm_recent_enemy_delay 10 +wait 0826 ; sm_cvar survivor_calm_weapon_delay 10 +wait 0827 ; sm_cvar survivor_crawl_speed 100 +wait 0828 ; sm_cvar survivor_crouch_speed 80 +wait 0829 ; sm_cvar survivor_damage_speed_factor 0.3 +wait 0830 ; sm_cvar survivor_drag_speed_multiplier 0.75 +wait 0831 ; sm_cvar survivor_ff_avoidance 1 +wait 0832 ; sm_cvar survivor_ff_avoidance_pitch 0 +wait 0833 ; sm_cvar survivor_ff_avoidance_yaw 0 +wait 0834 ; sm_cvar survivor_ff_tolerance 0 +wait 0835 ; sm_cvar survivor_fog_vocalize_percent 1.0 +wait 0836 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 +wait 0837 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 +wait 0838 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 +wait 0839 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 +wait 0840 ; sm_cvar survivor_fumes_walk_speed 100 +wait 0841 ; sm_cvar survivor_give_attract_timeout 15 +wait 0842 ; sm_cvar survivor_hanging_eye_height 100 +wait 0843 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 +wait 0844 ; sm_cvar survivor_helping_hand_inhibit_duration 0 +wait 0845 ; sm_cvar // survivor_hitsound_interval_timer 0.1 +wait 0846 ; sm_cvar // survivor_incap_decay_rate 3 +wait 0847 ; sm_cvar // survivor_incap_health 300 +wait 0848 ; sm_cvar survivor_incap_hopeless_decay_rate 6 +wait 0849 ; sm_cvar // survivor_incap_max_fall_damage 200 +wait 0850 ; sm_cvar survivor_incap_tongued_decay_rate 20 +wait 0851 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 +wait 0852 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 +wait 0853 ; sm_cvar survivor_incapacitated_dizzy_severity 0 +wait 0854 ; sm_cvar survivor_incapacitated_dizzy_timer 5 +wait 0855 ; sm_cvar survivor_incapacitated_eye_height 20 +wait 0856 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 +wait 0857 ; sm_cvar survivor_incapacitated_roll 15 +wait 0858 ; sm_cvar survivor_intensity_decay_threat_range 1000 +wait 0859 ; sm_cvar survivor_intensity_recent_enemy_duration 10 +wait 0860 ; sm_cvar survivor_it_duration 18 +wait 0861 ; sm_cvar survivor_knockdown_roll -15 +wait 0862 ; sm_cvar // survivor_lean 0 +wait 0863 ; sm_cvar survivor_ledge_grab_ground_check_time 1 +wait 0864 ; sm_cvar // survivor_ledge_grab_health 300 +wait 0865 ; sm_cvar // survivor_limit 4 +wait 0866 ; sm_cvar // survivor_limp_health 40 +wait 0867 ; sm_cvar survivor_limp_walk_speed 100 +wait 0868 ; sm_cvar // survivor_max_incapacitated_count 2 +wait 0869 ; sm_cvar survivor_max_lunge_stagger_distance 100 +wait 0870 ; sm_cvar // survivor_max_lunge_stagger_speed 220 +wait 0871 ; sm_cvar // survivor_max_tongue_stagger_distance 200 +wait 0872 ; sm_cvar survivor_max_tongue_stagger_duration 1 +wait 0873 ; sm_cvar survivor_max_tug_distance 500 +wait 0874 ; sm_cvar survivor_max_tug_duration 5 +wait 0875 ; sm_cvar survivor_min_lunge_stagger_speed 0 +wait 0876 ; sm_cvar survivor_pounce_victim_eye_height 30 +wait 0877 ; sm_cvar survivor_push 0 +wait 0878 ; sm_cvar survivor_respawn_with_guns 0 +wait 0879 ; sm_cvar // survivor_revive_after_drag 0 +wait 0880 ; sm_cvar // survivor_revive_continuous_fire 1 +wait 0881 ; sm_cvar survivor_revive_duration 4.8 +wait 0882 ; sm_cvar // survivor_revive_health 30 +wait 0883 ; sm_cvar survivor_speed 220 // 200 +wait 0884 ; sm_cvar survivor_speed_boost_factor 1.25 +wait 0885 ; sm_cvar // survivor_sprint_multiplier 1.5 +wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 +wait 0887 ; sm_cvar // survivor_team_hit_pitch_max 10 // 0 +wait 0888 ; sm_cvar // survivor_team_hit_pitch_min -10 // 0 +wait 0889 ; sm_cvar // survivor_team_hit_yaw_max 10 // 0 +wait 0890 ; sm_cvar // survivor_team_hit_yaw_min -10 // 0 +wait 0891 ; sm_cvar survivor_teammatefocus_speed 30 +wait 0892 ; sm_cvar survivor_teammatefocus_stickyness 10 +wait 0893 ; sm_cvar survivor_unstoppable_speed 180 +wait 0894 ; sm_cvar survivor_upgrade_reload_duration 0.75 +wait 0895 ; sm_cvar survivor_vision_range 2000 // 3000 +wait 0896 ; sm_cvar survivor_vision_range_obscured 1000 // 1500 +wait 0897 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 +wait 0898 ; sm_cvar sv_accelerate 5.454545 +wait 0899 ; sm_cvar sv_airaccelerate 15 +wait 0900 ; sm_cvar sv_allow_lobby_connect_only 0 +wait 0901 ; sm_cvar sv_allow_votes 1 +wait 0902 ; sm_cvar sv_allow_wait_command 1 +wait 0903 ; sm_cvar // sv_alternateticks 0 +wait 0904 ; sm_cvar sv_autosave 1 +wait 0905 ; sm_cvar sv_backspeed 1.0 +wait 0906 ; sm_cvar // sv_banid_dev_enabled 1 +wait 0907 ; sm_cvar sv_banid_enabled 1 +wait 0908 ; sm_cvar sv_benchmark_numticks 0 +wait 0909 ; sm_cvar sv_bounce 0.2 +wait 0910 ; sm_cvar sv_client_cmdrate_difference 0 +wait 0911 ; sm_cvar sv_client_max_interp_ratio 30 +wait 0912 ; sm_cvar sv_client_min_interp_ratio 0 +wait 0913 ; sm_cvar sv_client_predict 1 +wait 0914 ; sm_cvar sv_clockcorrection_msecs 50 +wait 0915 ; sm_cvar sv_consistency 0 +wait 0916 ; sm_cvar sv_contact EricMizusawa02@gmail.com +wait 0917 ; sm_cvar // sv_creationtickcheck 1 +wait 0918 ; sm_cvar // sv_cycle_latch_timer 0.1 +wait 0919 ; sm_cvar sv_demo_entity_record_rate 60 +wait 0920 ; sm_cvar sv_disable_glow_faritems 0 +wait 0921 ; sm_cvar sv_doors_push_players 1 +wait 0922 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" +wait 0923 ; sm_cvar sv_extra_client_connect_time 15 +wait 0924 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 +wait 0925 ; sm_cvar sv_filterban 1 +wait 0926 ; sm_cvar sv_footstepinterval 0.166667 +wait 0927 ; sm_cvar // sv_force_time_of_day -1 +wait 0928 ; sm_cvar sv_forcepreload 1 +wait 0929 ; sm_cvar // sv_friction 4 // 4.285714 +wait 0930 ; sm_cvar sv_gameinstructor_disable 1 +wait 0931 ; sm_cvar // sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, +wait 0932 ; sm_cvar sv_gravity 713.714057 // 749.39976 +wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 +wait 0934 ; sm_cvar sv_hibernate_ms 0 +wait 0935 ; sm_cvar sv_hibernate_ms_vgui 0 +wait 0936 ; sm_cvar sv_hibernate_postgame_delay 10 // 86400 +wait 0937 ; sm_cvar sv_hibernate_when_empty 0 +wait 0938 ; sm_cvar sv_hosting_lobby 1 +wait 0939 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 +wait 0940 ; sm_cvar sv_infected_police_tonfa_probability 0.25 +wait 0941 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 +wait 0942 ; sm_cvar sv_infected_scale_max 1.015625 // 1.03125 +wait 0943 ; sm_cvar sv_infected_scale_min 1.015625 // 1.03125 +wait 0944 ; sm_cvar sv_lagflushbonecache 0 +wait 0945 ; sm_cvar sv_lan 0 +wait 0946 ; sm_cvar sv_log_onefile 1 +wait 0947 ; sm_cvar sv_logbans 1 +wait 0948 ; sm_cvar sv_logecho 1 +wait 0949 ; sm_cvar sv_logfile 1 +wait 0950 ; sm_cvar sv_logsdir logs +wait 0951 ; sm_cvar sv_max_queries_sec 2 +wait 0952 ; sm_cvar sv_max_queries_sec_global 64 +wait 0953 ; sm_cvar sv_max_queries_window 60 +wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 15 +wait 0955 ; sm_cvar sv_maxclientframes 1000 +wait 0956 ; sm_cvar sv_maxcmdrate 60 +wait 0957 ; sm_cvar // sv_maxplayers 32 +wait 0958 ; sm_cvar sv_maxrate 72000 +wait 0959 ; sm_cvar // sv_maxreplay 0 +wait 0960 ; sm_cvar sv_maxspeed 1000 +wait 0961 ; sm_cvar sv_maxunlag 0.5 +wait 0962 ; sm_cvar sv_maxupdaterate 60 +wait 0963 ; sm_cvar sv_maxvelocity 1500 // 1498.79952 // 1414.213563 +wait 0964 ; sm_cvar sv_mincmdrate 60 +wait 0965 ; sm_cvar sv_minrate 72000 +wait 0966 ; sm_cvar sv_minupdaterate 60 +wait 0967 ; sm_cvar // sv_multiplayer_maxtempentities 32 +wait 0968 ; sm_cvar sv_multiplayer_sounds 32 +wait 0969 ; sm_cvar // sv_netvisdist 10000 +wait 0970 ; sm_cvar sv_noclipaccelerate 5 +wait 0971 ; sm_cvar sv_noclipfriction 4 // 4.285714 +wait 0972 ; sm_cvar sv_noclipspeed 3 +wait 0973 ; sm_cvar sv_parallel_packentities 2 +wait 0974 ; sm_cvar sv_parallel_sendsnapshot 2 +wait 0975 ; sm_cvar sv_pausable 0 +wait 0976 ; sm_cvar sv_pausable_dev 0 +wait 0977 ; sm_cvar sv_pausable_dev_ds 0 +wait 0978 ; sm_cvar sv_permawipe 0 +wait 0979 ; sm_cvar sv_player_max_separation_force 0 +wait 0980 ; sm_cvar sv_player_stuck_tolerance 3 +wait 0981 ; sm_cvar sv_playerperfhistorycount 128 +wait 0982 ; sm_cvar sv_prop_door_max_close_attempts 20 +wait 0983 ; sm_cvar sv_pure_kick_clients 0 +wait 0984 ; sm_cvar sv_pushaway_clientside 2 +wait 0985 ; sm_cvar sv_pushaway_clientside_size 0 +wait 0986 ; sm_cvar sv_pushaway_force 200000 // 100000 +wait 0987 ; sm_cvar sv_pushaway_max_force 5000 // 10000 +wait 0988 ; sm_cvar // sv_pushaway_max_player_force 10000 +wait 0989 ; sm_cvar sv_pushaway_min_force 1000 +wait 0990 ; sm_cvar sv_pushaway_min_player_speed 80 // 1 +wait 0991 ; sm_cvar sv_pushaway_player_force 100000 +wait 0992 ; sm_cvar sv_pvsskipanimation 0 +wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 +wait 0994 ; sm_cvar // sv_pz_endgame_vote_post_period 5 +wait 0995 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 +wait 0996 ; sm_cvar sv_ragdoll_maxcount 80 // 2147483647 +wait 0997 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // 2147483647 +wait 0998 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // 2147483647 +wait 0999 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // 2147483647 +wait 1000 ; sm_cvar // sv_ragdoll_maxcount_special 12 // 2147483647 +wait 1001 ; sm_cvar // sv_ragdoll_maxcount_survivor 4 // 2147483647 +wait 1002 ; sm_cvar sv_rcon_banpenalty 0 +wait 1003 ; sm_cvar sv_rcon_log 0 +wait 1004 ; sm_cvar sv_rcon_maxfailures 20 +wait 1005 ; sm_cvar sv_rcon_minfailures 20 +wait 1006 ; sm_cvar sv_rcon_minfailuretime 1 +wait 1007 ; sm_cvar sv_regeneration_wait_time 0 +wait 1008 ; sm_cvar sv_region 0 // 255 +wait 1009 ; sm_cvar // sv_rescue_disabled 0 +wait 1010 ; sm_cvar sv_reservation_grace 3 +wait 1011 ; sm_cvar sv_reservation_timeout 5 +wait 1012 ; sm_cvar sv_rollangle 0.3 // 0.333333 +wait 1013 ; sm_cvar sv_rollspeed 450 // 500 +wait 1014 ; sm_cvar // sv_script_think_interval 0.2 +wait 1015 ; sm_cvar sv_search_key bizzymod +wait 1016 ; sm_cvar sv_showanimstate_activities 0 +wait 1017 ; sm_cvar sv_specaccelerate 5 +wait 1018 ; sm_cvar sv_specnoclip 1 +wait 1019 ; sm_cvar sv_specspeed 3 +wait 1020 ; sm_cvar sv_spectatoridletime 5 +wait 1021 ; sm_cvar sv_stats 0 +wait 1022 ; sm_cvar sv_steamgroup 38693222 +wait 1023 ; sm_cvar sv_steamgroup_exclusive 1 +wait 1024 ; sm_cvar sv_stepsize 19.968995 // 18.968873 +wait 1025 ; sm_cvar sv_stopspeed 80 +wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, +wait 1027 ; sm_cvar // sv_teststepsimulation 0 +wait 1028 ; sm_cvar sv_timeout 30 +wait 1029 ; sm_cvar sv_tracereffects_limit_general 30 +wait 1030 ; sm_cvar sv_unlag_fixstuck 1 +wait 1031 ; sm_cvar sv_unlockedchapters 2147483647 +wait 1032 ; sm_cvar sv_vehicle_autoaim_scale 10 +wait 1033 ; sm_cvar // sv_visiblemaxplayers -1 +wait 1034 ; sm_cvar // sv_voicecodec vaudio_celt +wait 1035 ; sm_cvar sv_voiceenable 1 +wait 1036 ; sm_cvar sv_vote_command_delay 1.5 // 2.5 +wait 1037 ; sm_cvar sv_vote_creation_timer 0 +wait 1038 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 +wait 1039 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 +wait 1040 ; sm_cvar sv_vote_issue_change_map_now_allowed 1 +wait 1041 ; sm_cvar sv_vote_issue_change_mission_allowed 1 +wait 1042 ; sm_cvar sv_vote_issue_kick_allowed 1 +wait 1043 ; sm_cvar sv_vote_issue_restart_game_allowed 1 +wait 1044 ; sm_cvar sv_vote_kick_ban_duration 1 +wait 1045 ; sm_cvar sv_vote_plr_map_limit 2147483647 // 86400000 +wait 1046 ; sm_cvar sv_vote_timer_duration 12 +wait 1047 ; sm_cvar sv_wateraccelerate 1000 +wait 1048 ; sm_cvar sv_waterdist 0 +wait 1049 ; sm_cvar sv_waterfriction 0 +wait 1050 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 +wait 1051 ; sm_cvar // sv_zoo_spacing 64 +wait 1052 ; sm_cvar // sv_zoo_spacing_rows 192 +wait 1053 ; sm_cvar // sv_zoo_spacing_wrap 80 +wait 1054 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" +wait 1055 ; sm_cvar sys_minidumpexpandedspew 0 +wait 1056 ; sm_cvar sys_minidumpspewlines 0 +wait 1057 ; sm_cvar tank_attack_range 60 +wait 1058 ; sm_cvar tank_burn_duration 90 +wait 1059 ; sm_cvar tank_burn_duration_expert 90 +wait 1060 ; sm_cvar tank_burn_duration_hard 90 +wait 1061 ; sm_cvar tank_fist_radius 16 +wait 1062 ; sm_cvar tank_ground_pound_duration 2 +wait 1063 ; sm_cvar tank_ground_pound_reveal_distance 800 +wait 1064 ; sm_cvar tank_punch_getup_scale 0.333333 +wait 1065 ; sm_cvar // tank_pz_forward 0.0 +wait 1066 ; sm_cvar tank_punch_getup_scale 0.3333333 +wait 1067 ; sm_cvar tank_run_spawn_delay 10 +wait 1068 ; sm_cvar tank_stasis_time_suicide 86400 +wait 1069 ; sm_cvar tank_stuck_time_choose_new_target 1 +wait 1070 ; sm_cvar tank_stuck_time_suicide 86400 +wait 1071 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 +wait 1072 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 +wait 1073 ; sm_cvar // tank_swing_arc 180 +wait 1074 ; sm_cvar tank_swing_duration 0.2 // 0.183333 +wait 1075 ; sm_cvar tank_swing_fast_interval 1.433333 +wait 1076 ; sm_cvar tank_swing_interval 1.433333 +wait 1077 ; sm_cvar tank_swing_miss_interval 1.433333 +wait 1078 ; sm_cvar tank_swing_physics_prop_force 2.0 +wait 1079 ; sm_cvar tank_swing_range 60 +wait 1080 ; sm_cvar tank_swing_yaw 90 +wait 1081 ; sm_cvar tank_throw_aim_error 0 +wait 1082 ; sm_cvar tank_throw_allow_range 600 +wait 1083 ; sm_cvar tank_throw_lead_time_factor 0.25 +wait 1084 ; sm_cvar tank_throw_loft_rate 0.015 +wait 1085 ; sm_cvar // tank_throw_max_loft_angle 30 +wait 1086 ; sm_cvar // tank_throw_min_interval 8 +wait 1087 ; sm_cvar tank_visibility_tolerance_suicide 86400 +wait 1088 ; sm_cvar tank_windup_time 0.483333 +wait 1089 ; sm_cvar tauntfrequency 0 +wait 1090 ; sm_cvar // telemetry_filtervalue 1000 +wait 1091 ; sm_cvar telemetry_server 74.91.113.130 +wait 1092 ; sm_cvar terror_ammo_multiplier 1.0 +wait 1093 ; sm_cvar tf_arena_max_streak 10 +wait 1094 ; sm_cvar tf_arena_preround_time 5 +wait 1095 ; sm_cvar think_limit 0 +wait 1096 ; sm_cvar tick_door_speed 2.0 +wait 1097 ; sm_cvar tongue_bend_point_deflection 4 +wait 1098 ; sm_cvar tongue_break_from_damage_amount 1000 +wait 1099 ; sm_cvar tongue_bullet_radius 8 +wait 1100 ; sm_cvar tongue_choke_damage_amount 6 +wait 1101 ; sm_cvar // tongue_choke_damage_interval 1 +wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619 +wait 1103 ; sm_cvar tongue_drag_damage_amount 4 +wait 1104 ; sm_cvar tongue_dropping_to_ground_time 0.5 +wait 1105 ; sm_cvar tongue_fly_speed 1100 +wait 1106 ; sm_cvar tongue_gravity_force 5000 +wait 1107 ; sm_cvar tongue_health 200 +wait 1108 ; sm_cvar tongue_hit_delay 10 +wait 1109 ; sm_cvar tongue_los_forgiveness_time 1.5 +wait 1110 ; sm_cvar tongue_miss_delay 2.5 +wait 1111 ; sm_cvar // tongue_no_progress_break_interval 10 +wait 1112 ; sm_cvar // tongue_no_progress_choke_early_ambush_delay 0.5 +wait 1113 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 +wait 1114 ; sm_cvar tongue_no_progress_choke_time 0.5 +wait 1115 ; sm_cvar tongue_no_progress_damage_interval 0.5 +wait 1116 ; sm_cvar tongue_no_progress_tolerance 10 +wait 1117 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 +wait 1118 ; sm_cvar tongue_range 900 +wait 1119 ; sm_cvar tongue_release_fatigue_penalty 2500 +wait 1120 ; sm_cvar tongue_start_pull_delay 0 +wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 +wait 1122 ; sm_cvar tongue_vertical_choke_height 40 +wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 +wait 1124 ; sm_cvar tongue_victim_acceleration 10 +wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 +wait 1126 ; sm_cvar tongue_victim_max_speed 200 +wait 1127 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 +wait 1128 ; sm_cvar // tp_schedule_post_think 0 +wait 1129 ; sm_cvar // tv_autoretry 0 +wait 1130 ; sm_cvar tv_chattimelimit 0 +wait 1131 ; sm_cvar tv_delay 0 +wait 1132 ; sm_cvar tv_maxclients 32 +wait 1133 ; sm_cvar tv_maxrate 72000 +wait 1134 ; sm_cvar tv_name BizzyTV +wait 1135 ; sm_cvar tv_snapshotrate 15 +wait 1136 ; sm_cvar // tv_timeout 30 +wait 1137 ; sm_cvar tv_title BizzyTV +wait 1138 ; sm_cvar upgrade_explosive_bullet_force 10 +wait 1139 ; sm_cvar upgrade_explosive_slug_force 20 +wait 1140 ; sm_cvar upgrade_laser_sight_spread_factor 0.5 +wait 1141 ; sm_cvar upgrade_pack_use_duration 1.5 +wait 1142 ; sm_cvar upgradepack_forward_dist 16 +wait 1143 ; sm_cvar upgradepack_max_drop_dist 0 +wait 1144 ; sm_cvar versus_boss_buffer 2000 +wait 1145 ; sm_cvar versus_boss_flow_max 0.80 +wait 1146 ; sm_cvar versus_boss_flow_max_finale 0.90 +wait 1147 ; sm_cvar versus_boss_flow_max_intro 0.80 +wait 1148 ; sm_cvar versus_boss_flow_min 0.20 +wait 1149 ; sm_cvar versus_boss_flow_min_finale 0.30 +wait 1150 ; sm_cvar versus_boss_flow_min_intro 0.25 +wait 1151 ; sm_cvar versus_boss_padding_max 0.0 +wait 1152 ; sm_cvar versus_boss_padding_min 0.0 +wait 1153 ; sm_cvar versus_force_start_time 180 +wait 1154 ; sm_cvar versus_level_restart_delay 6 +wait 1155 ; sm_cvar versus_marker_num 0 +wait 1156 ; sm_cvar versus_round_restarttimer 20 +wait 1157 ; sm_cvar versus_round_restarttimer_finale 20 +wait 1158 ; sm_cvar // versus_shove_hunter_fov 90 +wait 1159 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 +wait 1160 ; sm_cvar // versus_shove_jockey_fov_leaping 45 +wait 1161 ; sm_cvar versus_special_respawn_interval 10 +wait 1162 ; sm_cvar versus_tank_chance 1.0 +wait 1163 ; sm_cvar versus_tank_chance_finale 1.0 +wait 1164 ; sm_cvar versus_tank_chance_intro 1.0 +wait 1165 ; sm_cvar versus_tank_flow_team_variation 0.0 +wait 1166 ; sm_cvar versus_wandering_zombie_density 0.03 // 0.03125 // 0.04 +wait 1167 ; sm_cvar versus_witch_chance 0.0 +wait 1168 ; sm_cvar versus_witch_chance_finale 0.0 +wait 1169 ; sm_cvar versus_witch_chance_intro 0.0 +wait 1170 ; sm_cvar versus_witch_flow_team_variation 0.0 +wait 1171 ; sm_cvar // view_offset 0 +wait 1172 ; sm_cvar // view_offset_down 0 +wait 1173 ; sm_cvar // view_offset_forward 0 +wait 1174 ; sm_cvar // view_offset_up 0 +wait 1175 ; sm_cvar vismon_poll_frequency 0.5 +wait 1176 ; sm_cvar // vismon_trace_limit 10 +wait 1177 ; sm_cvar vomitjar_duration_infected_bot 30 +wait 1178 ; sm_cvar vomitjar_duration_infected_pz 30 +wait 1179 ; sm_cvar vomitjar_duration_survivor 15 +wait 1180 ; sm_cvar vomitjar_radius 200 +wait 1181 ; sm_cvar vprof_server_spike_threshold 999 +wait 1182 ; sm_cvar vs_defib_penalty 0 +wait 1183 ; sm_cvar vs_incap_bonus 25 +wait 1184 ; sm_cvar vs_max_team_switches 2147483647 // 86400000 +wait 1185 ; sm_cvar vs_score_pp_health 1.0 +wait 1186 ; sm_cvar vs_score_pp_healthbuffer 1.0 +wait 1187 ; sm_cvar // vs_survival_bonus 25 +wait 1188 ; sm_cvar vs_survivor_damage_reduction 1.0 +wait 1189 ; sm_cvar // vs_tank_damage 25 +wait 1190 ; sm_cvar vs_tank_pound_damage 36 +wait 1191 ; sm_cvar // vs_tank_rock_damage 24 +wait 1192 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 +wait 1193 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 +wait 1194 ; sm_cvar // vs_threat_initial_distance_max 8000 +wait 1195 ; sm_cvar vs_threat_initial_distance_min 2000 +wait 1196 ; sm_cvar // vs_threat_radius 250 +wait 1197 ; sm_cvar // vs_tiebreak_bonus 0 +wait 1198 ; sm_cvar witch_rage_ramp_duration 3 +wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 +wait 1200 ; sm_cvar z_acquire_far_range 2000 +wait 1201 ; sm_cvar // z_acquire_far_time 5 +wait 1202 ; sm_cvar // z_acquire_near_range 100 +wait 1203 ; sm_cvar // z_acquire_near_time 1 +wait 1204 ; sm_cvar // z_acquire_time_variance_factor 0 +wait 1205 ; sm_cvar z_added_light_max 0.5 +wait 1206 ; sm_cvar z_added_light_min 0.05 +wait 1207 ; sm_cvar z_alert_dot 0.0 // 0.258819045 +wait 1208 ; sm_cvar // z_alert_range 1000 +wait 1209 ; sm_cvar z_anim_idle_speed_max 80 +wait 1210 ; sm_cvar z_anim_idle_speed_min 1 +wait 1211 ; sm_cvar z_attack_change_target_range 40 +wait 1212 ; sm_cvar // z_attack_flow_range 1500 +wait 1213 ; sm_cvar z_attack_incapacitated_damage 3 +wait 1214 ; sm_cvar z_attack_infected_it_damage 5 +wait 1215 ; sm_cvar z_attack_interval 0.666667 +wait 1216 ; sm_cvar z_attack_max_range 40 +wait 1217 ; sm_cvar z_attack_min_range 20 +wait 1218 ; sm_cvar z_attack_movement_penalty 0.7 +wait 1219 ; sm_cvar z_attack_on_the_run_range 40 +wait 1220 ; sm_cvar z_attack_pz_it_damage 100 +wait 1221 ; sm_cvar z_attention_range_lying_modifier 0.25 // 1.0 +wait 1222 ; sm_cvar z_attention_range_sitting_modifier 0.5 // 1.0 +wait 1223 ; sm_cvar z_avoid_max_range 20 +wait 1224 ; sm_cvar z_avoid_min_range 20 +wait 1225 ; sm_cvar z_avoid_power 20 +wait 1226 ; sm_cvar z_avoidforce 0 +wait 1227 ; sm_cvar z_background_limit 40 +wait 1228 ; sm_cvar z_backspeed 500 +wait 1229 ; sm_cvar // z_bbq_min 0.0 +wait 1230 ; sm_cvar // z_bbq_rate 0.01 +wait 1231 ; sm_cvar // z_boomer_limit 1 +wait 1232 ; sm_cvar z_boomer_near_dist 10000 +wait 1233 ; sm_cvar // z_boundary_max_range 10000 +wait 1234 ; sm_cvar // z_boundary_spread_speed 1000 +wait 1235 ; sm_cvar z_brawl_chance 0 +wait 1236 ; sm_cvar z_breakable_damage 25 +wait 1237 ; sm_cvar z_burn_max 1.0 +wait 1238 ; sm_cvar // z_burn_rate 0.01 +wait 1239 ; sm_cvar z_burning_lifetime 15 +wait 1240 ; sm_cvar z_carry_max_mass 100 +wait 1241 ; sm_cvar z_chance 100 +wait 1242 ; sm_cvar // z_charge_duration 2.4 +wait 1243 ; sm_cvar z_charge_impact_angle 0.60876143 // 0.5 // 0.38268343 +wait 1244 ; sm_cvar z_charge_impact_radius 150 // 125 +wait 1245 ; sm_cvar // z_charge_interval 12 +wait 1246 ; sm_cvar // z_charge_max_damage 10 +wait 1247 ; sm_cvar // z_charge_max_force 800 +wait 1248 ; sm_cvar // z_charge_max_speed 500 +wait 1249 ; sm_cvar z_charge_min_force 600 +wait 1250 ; sm_cvar z_charge_prop_damage 1000 +wait 1251 ; sm_cvar z_charge_start_speed 300 +wait 1252 ; sm_cvar // z_charge_warmup 0.5 +wait 1253 ; sm_cvar // z_charger_health 600 +wait 1254 ; sm_cvar z_charger_impact_epsilon 0 +wait 1255 ; sm_cvar // z_charger_limit 1 +wait 1256 ; sm_cvar z_charger_max_prop_force 10000 +wait 1257 ; sm_cvar // z_charger_pound_dmg 15 +wait 1258 ; sm_cvar z_charger_probe_alone 20 +wait 1259 ; sm_cvar z_charger_probe_attack 20 +wait 1260 ; sm_cvar z_claw_hit_pitch_max 15 +wait 1261 ; sm_cvar z_claw_hit_pitch_min -15 +wait 1262 ; sm_cvar z_claw_hit_yaw_max 15 +wait 1263 ; sm_cvar z_claw_hit_yaw_min -15 +wait 1264 ; sm_cvar // z_clear_area_range 250 +wait 1265 ; sm_cvar // z_clear_max_time 5 +wait 1266 ; sm_cvar // z_clear_min_time 0.1 +wait 1267 ; sm_cvar // z_clear_min_time_range 250 +wait 1268 ; sm_cvar // z_clear_range 500 +wait 1269 ; sm_cvar z_close_target_notice_distance 40 +wait 1270 ; sm_cvar z_common_limit 40 +wait 1271 ; sm_cvar z_cooldown_spawn_safety_range 150 +wait 1272 ; sm_cvar z_cough_cloud_expire 8 +wait 1273 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 +wait 1274 ; sm_cvar z_cough_cloud_radius 150 +wait 1275 ; sm_cvar z_crouch_speed 90 +wait 1276 ; sm_cvar z_cull_timeout 4 +wait 1277 ; sm_cvar z_damage_screen_fade_alpha 32 +wait 1278 ; sm_cvar z_damage_screen_fade_duration 0.666667 +wait 1279 ; sm_cvar // z_deafen_radius_one 50 +wait 1280 ; sm_cvar // z_deafen_radius_three 150 +wait 1281 ; sm_cvar // z_deafen_radius_two 100 +wait 1282 ; sm_cvar // z_density_region_length 1500 +wait 1283 ; sm_cvar z_difficulty Impossible +wait 1284 ; sm_cvar z_director_special_spawn_delay 0 +wait 1285 ; sm_cvar z_discard_min_range 32 +wait 1286 ; sm_cvar z_discard_range 2000 +wait 1287 ; sm_cvar z_door_pound_damage 800 +wait 1288 ; sm_cvar z_door_reopen_interval 0.1 +wait 1289 ; sm_cvar z_door_retry_interval 1 +wait 1290 ; sm_cvar z_exploding_force 1000 +wait 1291 ; sm_cvar // z_exploding_health 60 +wait 1292 ; sm_cvar z_exploding_inner_radius 200 +wait 1293 ; sm_cvar // z_exploding_outer_radius 200 +wait 1294 ; sm_cvar z_exploding_shove_interval 4 +wait 1295 ; sm_cvar z_exploding_shove_max 3 +wait 1296 ; sm_cvar z_exploding_shove_min 3 +wait 1297 ; sm_cvar z_exploding_speed 200 +wait 1298 ; sm_cvar z_exploding_splat 0 +wait 1299 ; sm_cvar z_exploding_splat_radius 300 +wait 1300 ; sm_cvar // z_expressions 1 +wait 1301 ; sm_cvar z_fallen_kill_suppress_time 120 +wait 1302 ; sm_cvar z_falling_land_forward_speed 249.79992 // 499.59984 +wait 1303 ; sm_cvar z_falling_land_hard_speed 249.79992 // 499.59984 +wait 1304 ; sm_cvar z_falling_land_speed 249.79992 // 499.59984 +wait 1305 ; sm_cvar // z_fatal_blast_incineration_probability 0 +wait 1306 ; sm_cvar z_fatal_blast_max_ragdolls 20 +wait 1307 ; sm_cvar z_fatal_blast_min_ragdolls 1 +wait 1308 ; sm_cvar z_female_boomer_spawn_chance 50 // 100 +wait 1309 ; sm_cvar z_finale_spawn_mob_safety_range 300 +wait 1310 ; sm_cvar z_finale_spawn_safety_range 150 +wait 1311 ; sm_cvar // z_finale_spawn_safety_range_override 0 +wait 1312 ; sm_cvar z_finale_spawn_tank_safety_range 300 +wait 1313 ; sm_cvar z_fog_spawn 1 +wait 1314 ; sm_cvar // z_force_attack_from_sound_range 500 +wait 1315 ; sm_cvar z_forwardspeed 500 +wait 1316 ; sm_cvar // z_frustration_lifetime 20 +wait 1317 ; sm_cvar z_frustration_los_delay 0.5 +wait 1318 ; sm_cvar z_frustration_spawn_delay 20 +wait 1319 ; sm_cvar // z_gas_health 250 +wait 1320 ; sm_cvar z_gas_speed 220 +wait 1321 ; sm_cvar // z_ghost_ahead_flow 300 +wait 1322 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 +wait 1323 ; sm_cvar z_ghost_delay_max 18 +wait 1324 ; sm_cvar z_ghost_delay_min 18 +wait 1325 ; sm_cvar z_ghost_delay_minspawn 1 +wait 1326 ; sm_cvar z_ghost_finale_spawn_interval 10 +wait 1327 ; sm_cvar z_ghost_friction 1.25 +wait 1328 ; sm_cvar // z_ghost_group_spawn 1 +wait 1329 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 +wait 1330 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 +wait 1331 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 +wait 1332 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 +wait 1333 ; sm_cvar // z_ghost_los_expected_progress 1000 +wait 1334 ; sm_cvar // z_ghost_offer_acceptance_time 0 +wait 1335 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 +wait 1336 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 +wait 1337 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 +wait 1338 ; sm_cvar // z_ghost_spawn_distance 300 +wait 1339 ; sm_cvar z_ghost_spawn_interval 10 +wait 1340 ; sm_cvar // z_ghost_speed 450 +wait 1341 ; sm_cvar // z_ghost_travel_distance 0 +wait 1342 ; sm_cvar z_gib_explosion_force_factor 0.05 +wait 1343 ; sm_cvar z_gib_force_factor 5.0 +wait 1344 ; sm_cvar z_gun_damage 5 +wait 1345 ; sm_cvar z_gun_force 100 +wait 1346 ; sm_cvar // z_gun_horiz_punch 0 +wait 1347 ; sm_cvar z_gun_physics_force 50 +wait 1348 ; sm_cvar z_gun_range 80 +wait 1349 ; sm_cvar z_gun_stun_duration 1 // 0.8 +wait 1350 ; sm_cvar z_gun_survivor_force 100 +wait 1351 ; sm_cvar z_gun_survivor_friend_push 0 +wait 1352 ; sm_cvar z_gun_survivor_shove_dot 1.0 +wait 1353 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 +wait 1354 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 +wait 1355 ; sm_cvar z_gun_swing_duration 0.183333 +wait 1356 ; sm_cvar z_gun_swing_interval 0.666667 +wait 1357 ; sm_cvar z_gun_swing_vs_amt_penalty 0.666667 +wait 1358 ; sm_cvar z_gun_swing_vs_cooldown 0.666667 +wait 1359 ; sm_cvar z_gun_swing_vs_max_penalty 2147483647 +wait 1360 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 +wait 1361 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 +wait 1362 ; sm_cvar z_head_damage_causes_wounds 1 +wait 1363 ; sm_cvar z_health 60 +wait 1364 ; sm_cvar // z_hear_gunfire_range 250 +wait 1365 ; sm_cvar // z_hear_runner_far_range 1000 +wait 1366 ; sm_cvar // z_hear_runner_near_range 500 +wait 1367 ; sm_cvar // z_hit_chainsawer_factor 0.5 +wait 1368 ; sm_cvar z_hit_from_behind_cosine 1.0 +wait 1369 ; sm_cvar z_hit_from_behind_factor 1.0 +wait 1370 ; sm_cvar z_hit_incap_factor_easy 1.0 +wait 1371 ; sm_cvar z_hit_incap_factor_expert 2.0 +wait 1372 ; sm_cvar // z_hit_incap_factor_hard 1.0 +wait 1373 ; sm_cvar // z_hit_incap_factor_normal 1.0 +wait 1374 ; sm_cvar z_holiday_gift_drop_chance 1.0 +wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619 +wait 1376 ; sm_cvar // z_hunter_health 250 +wait 1377 ; sm_cvar // z_hunter_limit 1 +wait 1378 ; sm_cvar z_hunter_lunge_distance 800 +wait 1379 ; sm_cvar z_hunter_lunge_pitch 30 +wait 1380 ; sm_cvar z_hunter_lunge_stagger_time 0.5 +wait 1381 ; sm_cvar // z_hunter_max_pounce_bonus_damage 29 +wait 1382 ; sm_cvar z_hunter_speed 260 // 280 +wait 1383 ; sm_cvar // z_jockey_area_current_factor 1.0 +wait 1384 ; sm_cvar z_jockey_area_hazard_bonus 3000 +wait 1385 ; sm_cvar // z_jockey_area_range_factor 2.0 +wait 1386 ; sm_cvar z_jockey_area_visibility_factor 500 +wait 1387 ; sm_cvar // z_jockey_blend_rate 1.0 +wait 1388 ; sm_cvar z_jockey_control_max 1.0 +wait 1389 ; sm_cvar // z_jockey_control_min 0.8 +wait 1390 ; sm_cvar z_jockey_control_variance 0.0 +wait 1391 ; sm_cvar z_jockey_health 350 +wait 1392 ; sm_cvar z_jockey_leap_again_timer 4 +wait 1393 ; sm_cvar z_jockey_leap_range 250 +wait 1394 ; sm_cvar z_jockey_leap_time 0.9 +wait 1395 ; sm_cvar // z_jockey_limit 1 +wait 1396 ; sm_cvar z_jockey_lookahead 400 +wait 1397 ; sm_cvar z_jockey_min_ledge_distance 200 +wait 1398 ; sm_cvar // z_jockey_min_mounted_speed 0.6 +wait 1399 ; sm_cvar z_jockey_ride_damage 3 +wait 1400 ; sm_cvar z_jockey_ride_damage_delay 0 +wait 1401 ; sm_cvar // z_jockey_ride_damage_interval 1 +wait 1402 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 +wait 1403 ; sm_cvar z_jockey_ride_scan_distance 600 +wait 1404 ; sm_cvar // z_jockey_ride_scan_interval 1 +wait 1405 ; sm_cvar z_jockey_speed 280 +wait 1406 ; sm_cvar // z_jockey_speed_blend 2.0 +wait 1407 ; sm_cvar // z_jockey_stagger_amount 0.0 +wait 1408 ; sm_cvar // z_jockey_stagger_speed 2.0 +wait 1409 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 +wait 1410 ; sm_cvar // z_large_volume_mob_too_far_z 200 +wait 1411 ; sm_cvar // z_last_area_update_tolerance 2 +wait 1412 ; sm_cvar // z_last_man_run_interval 2 +wait 1413 ; sm_cvar // z_lean_wall_align_speed 300 +wait 1414 ; sm_cvar // z_leap_attach_distance 60 +wait 1415 ; sm_cvar z_leap_cooldown 0 +wait 1416 ; sm_cvar z_leap_far_attach_delay 0 +wait 1417 ; sm_cvar z_leap_force_attach_distance 60 +wait 1418 ; sm_cvar z_leap_interval 0.466667 +wait 1419 ; sm_cvar z_leap_interval_post_incap 15 +wait 1420 ; sm_cvar z_leap_interval_post_ride 5.75 +wait 1421 ; sm_cvar z_leap_max_distance 250 +wait 1422 ; sm_cvar z_leap_power 450 +wait 1423 ; sm_cvar z_lunge_cooldown 0 +wait 1424 ; sm_cvar z_lunge_interval 0 +wait 1425 ; sm_cvar z_lunge_power 625 +wait 1426 ; sm_cvar // z_lunge_reflect 0 +wait 1427 ; sm_cvar z_lunge_up 150 +wait 1428 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 +wait 1429 ; sm_cvar // z_max_neighbor_range 200 +wait 1430 ; sm_cvar // z_max_path_length 4000 +wait 1431 ; sm_cvar // z_max_player_zombies 4 +wait 1432 ; sm_cvar z_max_stagger_duration 0.8 +wait 1433 ; sm_cvar z_max_survivor_damage 500 +wait 1434 ; sm_cvar z_mega_mob_size 60 +wait 1435 ; sm_cvar z_mega_mob_spawn_max_interval 300 +wait 1436 ; sm_cvar z_mega_mob_spawn_min_interval 300 +wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.60876143 +wait 1438 ; sm_cvar // z_minigun_atomize 1 +wait 1439 ; sm_cvar z_minigun_cooldown_time 0.1 +wait 1440 ; sm_cvar z_minigun_damage_rate 60000 +wait 1441 ; sm_cvar // z_minigun_fire_anim_speed 1 +wait 1442 ; sm_cvar z_minigun_fire_think_interval 0 +wait 1443 ; sm_cvar z_minigun_firing_speed 20 +wait 1444 ; sm_cvar z_minigun_overheat_time 100 +wait 1445 ; sm_cvar z_minigun_rate_of_fire 1800 +wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 +wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 +wait 1448 ; sm_cvar z_minigun_spread 3 +wait 1449 ; sm_cvar z_minigun_stand_distance 40 +wait 1450 ; sm_cvar z_minion_aim_tolerance 0.087515574 // 0.043619387 +wait 1451 ; sm_cvar z_minion_limit 4 +wait 1452 ; sm_cvar // z_mob_min_notify_count 10 +wait 1453 ; sm_cvar // z_mob_music_size 10 +wait 1454 ; sm_cvar // z_mob_population_density 0.0032 // 0.0025 // 0.0016 +wait 1455 ; sm_cvar // z_mob_recharge_rate 0.0025 +wait 1456 ; sm_cvar z_mob_sacrifice_timeout 4 +wait 1457 ; sm_cvar z_mob_spawn_finale_size 40 +wait 1458 ; sm_cvar z_mob_spawn_max_interval_easy 120 +wait 1459 ; sm_cvar z_mob_spawn_max_interval_expert 120 +wait 1460 ; sm_cvar z_mob_spawn_max_interval_hard 120 +wait 1461 ; sm_cvar z_mob_spawn_max_interval_normal 120 +wait 1462 ; sm_cvar z_mob_spawn_max_size 40 +wait 1463 ; sm_cvar z_mob_spawn_min_interval_easy 60 +wait 1464 ; sm_cvar z_mob_spawn_min_interval_expert 60 +wait 1465 ; sm_cvar z_mob_spawn_min_interval_hard 60 +wait 1466 ; sm_cvar z_mob_spawn_min_interval_normal 60 +wait 1467 ; sm_cvar z_mob_spawn_min_size 10 +wait 1468 ; sm_cvar z_mounted_gun_fire_think_interval 0.016667 +wait 1469 ; sm_cvar z_must_wander 1 +wait 1470 ; sm_cvar // z_noise_level_fade_rate 50 +wait 1471 ; sm_cvar // z_noise_level_footstep 150 +wait 1472 ; sm_cvar // z_noise_level_hold_time 0.333333 +wait 1473 ; sm_cvar // z_noise_level_max 150 +wait 1474 ; sm_cvar // z_noise_level_vocalize 150 +wait 1475 ; sm_cvar z_non_head_damage_factor_easy 2.0 +wait 1476 ; sm_cvar z_non_head_damage_factor_expert 1.0 +wait 1477 ; sm_cvar z_non_head_damage_factor_hard 1.0 +wait 1478 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 +wait 1479 ; sm_cvar // z_non_head_damage_factor_normal 1.0 +wait 1480 ; sm_cvar z_notice_it_range 2000 +wait 1481 ; sm_cvar z_notice_near_range 40 +wait 1482 ; sm_cvar z_player_lunge_up 100 +wait 1483 ; sm_cvar // z_player_zombie_land_delay 0 +wait 1484 ; sm_cvar // z_pounce_allow_partial_hidden 1 +wait 1485 ; sm_cvar z_pounce_crouch_delay 0.9 +wait 1486 ; sm_cvar // z_pounce_damage 5 +wait 1487 ; sm_cvar z_pounce_damage_delay 0 +wait 1488 ; sm_cvar z_pounce_damage_interrupt 1000 +wait 1489 ; sm_cvar // z_pounce_damage_interval 0.5 +wait 1490 ; sm_cvar // z_pounce_delay 0 +wait 1491 ; sm_cvar z_pounce_door_damage 1000 +wait 1492 ; sm_cvar z_pounce_shake_amplitude 6 +wait 1493 ; sm_cvar z_pounce_shake_duration 2 +wait 1494 ; sm_cvar z_pounce_shake_radius 300 +wait 1495 ; sm_cvar z_pounce_silence_range 400 +wait 1496 ; sm_cvar z_pounce_stumble_force 6 +wait 1497 ; sm_cvar z_pounce_stumble_radius 175 // 150 +wait 1498 ; sm_cvar z_puking_eye_height 50 +wait 1499 ; sm_cvar z_push_force 1000 +wait 1500 ; sm_cvar z_push_mass_max 100 +wait 1501 ; sm_cvar z_pushaway_force 0 +wait 1502 ; sm_cvar z_ragdoll_discard_range 2147483647.999999 // 32768 +wait 1503 ; sm_cvar z_reload_chatter_intensity 0.1 +wait 1504 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 +wait 1505 ; sm_cvar z_reload_chatter_recent_enemy 10 +wait 1506 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 +wait 1507 ; sm_cvar z_reload_chatter_shotgun_interval 5 +wait 1508 ; sm_cvar // z_respawn_distance 0 +wait 1509 ; sm_cvar // z_respawn_interval 0 +wait 1510 ; sm_cvar z_restrict_team_change 0 +wait 1511 ; sm_cvar z_round_start_attack_prevention 0 +wait 1512 ; sm_cvar z_round_start_replacement_time 60 +wait 1513 ; sm_cvar z_run_exertion_interval 0.666667 +wait 1514 ; sm_cvar z_safe_spawn_range 0 +wait 1515 ; sm_cvar // z_scout_mob_spawn_range 3000 +wait 1516 ; sm_cvar // z_scrimmage_creep_delay 10 +wait 1517 ; sm_cvar // z_scrimmage_creep_rate 100 +wait 1518 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 +wait 1519 ; sm_cvar z_shotgun_bonus_damage_range 60 +wait 1520 ; sm_cvar z_shove_friend_speed 220 +wait 1521 ; sm_cvar z_sidespeed 500 +wait 1522 ; sm_cvar z_skirmish_spawn_max_interval 60 +wait 1523 ; sm_cvar z_skirmish_spawn_max_size 10 +wait 1524 ; sm_cvar z_skirmish_spawn_min_interval 30 +wait 1525 ; sm_cvar // z_skirmish_spawn_min_size 1 +wait 1526 ; sm_cvar // z_smoker_limit 1 +wait 1527 ; sm_cvar // z_spawn_flow_limit 1500 +wait 1528 ; sm_cvar // z_spawn_height 16 +wait 1529 ; sm_cvar z_spawn_mobs_behind_chance 0 +wait 1530 ; sm_cvar // z_spawn_range 1500 +wait 1531 ; sm_cvar z_spawn_safety_range 150 +wait 1532 ; sm_cvar // z_spawn_speed 450 +wait 1533 ; sm_cvar z_special_burn_dmg_scale 5 +wait 1534 ; sm_cvar z_special_spawn_interval 10 +wait 1535 ; sm_cvar z_speed 260 +wait 1536 ; sm_cvar z_spit_detonate_delay 0 +wait 1537 ; sm_cvar z_spit_interval 15 +wait 1538 ; sm_cvar z_spit_latency 0.283333 +wait 1539 ; sm_cvar z_spit_range 950 +wait 1540 ; sm_cvar z_spit_spread_delay 0 +wait 1541 ; sm_cvar z_spit_velocity 950 +wait 1542 ; sm_cvar // z_spitter_health 100 +wait 1543 ; sm_cvar z_spitter_high_chance 0 +wait 1544 ; sm_cvar // z_spitter_limit 1 +wait 1545 ; sm_cvar z_spitter_max_wait_time 20 +wait 1546 ; sm_cvar z_spitter_range 950 +wait 1547 ; sm_cvar z_spitter_speed 240 +wait 1548 ; sm_cvar z_splat_survivor_pitch_max 15 +wait 1549 ; sm_cvar z_splat_survivor_pitch_min -15 +wait 1550 ; sm_cvar z_splat_survivor_shake_amplitude 100 +wait 1551 ; sm_cvar z_splat_survivor_shake_duration 2 +wait 1552 ; sm_cvar z_splat_survivor_shake_frequency 100 +wait 1553 ; sm_cvar z_splat_survivor_shake_radius 300 +wait 1554 ; sm_cvar z_splat_survivor_yaw_max 15 +wait 1555 ; sm_cvar z_splat_survivor_yaw_min -15 +wait 1556 ; sm_cvar // z_splatterdistance 100 +wait 1557 ; sm_cvar // z_stumble_max_curve_accel 5 +wait 1558 ; sm_cvar // z_stumble_max_curve_rate 5 +wait 1559 ; sm_cvar z_survivor_respawn_health 40 +wait 1560 ; sm_cvar z_tank_attack_interval 1.433333 +wait 1561 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 +wait 1562 ; sm_cvar z_tank_damage_slow_max_range 32 +wait 1563 ; sm_cvar z_tank_damage_slow_min_range 32 +wait 1564 ; sm_cvar // z_tank_footstep_shake_amplitude 5 +wait 1565 ; sm_cvar z_tank_footstep_shake_duration 2 +wait 1566 ; sm_cvar z_tank_footstep_shake_interval 0.1 +wait 1567 ; sm_cvar z_tank_footstep_shake_radius 1000 +wait 1568 ; sm_cvar z_tank_grenade_damage 1000 +wait 1569 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 +wait 1570 ; sm_cvar z_tank_grenade_roll -15 +wait 1571 ; sm_cvar // z_tank_grenade_slowdown 0 +wait 1572 ; sm_cvar z_tank_has_special_blood 1 +wait 1573 ; sm_cvar z_tank_health 5000 +wait 1574 ; sm_cvar z_tank_incapacitated_health 1000 +wait 1575 ; sm_cvar z_tank_max_stagger_distance 300 +wait 1576 ; sm_cvar z_tank_max_stagger_duration 2 +wait 1577 ; sm_cvar z_tank_max_stagger_fade_duration 2 +wait 1578 ; sm_cvar z_tank_rock_radius 96 +wait 1579 ; sm_cvar z_tank_speed 200 +wait 1580 ; sm_cvar z_tank_speed_vs 220 +wait 1581 ; sm_cvar z_tank_stagger_fade_alpha 128 +wait 1582 ; sm_cvar z_tank_stagger_fade_duration 2 +wait 1583 ; sm_cvar z_tank_throw_force 850 +wait 1584 ; sm_cvar // z_tank_throw_health 50 +wait 1585 ; sm_cvar z_tank_throw_interval 4.5 +wait 1586 ; sm_cvar z_tank_walk_speed 120 +wait 1587 ; sm_cvar z_throttle_hit_interval_easy 0.25 +wait 1588 ; sm_cvar z_throttle_hit_interval_expert 0.5 +wait 1589 ; sm_cvar z_throttle_hit_interval_hard 0.25 +wait 1590 ; sm_cvar z_throttle_hit_interval_normal 0.25 +wait 1591 ; sm_cvar z_use_belt_item_tolerance 0.0 +wait 1592 ; sm_cvar z_use_tolerance 0.79335334 // 0.866025404 +wait 1593 ; sm_cvar // z_vision_range 1000 +wait 1594 ; sm_cvar // z_vision_range_alert 2000 +wait 1595 ; sm_cvar z_vision_range_daylight 2000 +wait 1596 ; sm_cvar // z_vision_range_obscured 500 +wait 1597 ; sm_cvar // z_vision_range_obscured_alert 1000 +wait 1598 ; sm_cvar z_vocalize_burn_max_interval 1 +wait 1599 ; sm_cvar z_vocalize_burn_min_interval 0.5 +wait 1600 ; sm_cvar z_vocalize_shot_interval 0.5 +wait 1601 ; sm_cvar z_vomit_boxsize 2.0 +wait 1602 ; sm_cvar z_vomit_drag 1.0 +wait 1603 ; sm_cvar z_vomit_duration 1.25 +wait 1604 ; sm_cvar z_vomit_fade_duration 6 +wait 1605 ; sm_cvar z_vomit_fade_start 6 +wait 1606 ; sm_cvar z_vomit_fatigue 2000.0001 // 2000.00006103515625 +wait 1607 ; sm_cvar z_vomit_float -100 +wait 1608 ; sm_cvar z_vomit_hit_pitch_max 10 +wait 1609 ; sm_cvar z_vomit_hit_pitch_min -10 +wait 1610 ; sm_cvar z_vomit_hit_yaw_max 15 +wait 1611 ; sm_cvar z_vomit_hit_yaw_min -15 +wait 1612 ; sm_cvar z_vomit_interval 18 +wait 1613 ; sm_cvar z_vomit_lifetime 0.25 +wait 1614 ; sm_cvar z_vomit_maxdamagedist 400 +wait 1615 ; sm_cvar // z_vomit_range 300 +wait 1616 ; sm_cvar // z_vomit_slide_mult 0.5 +wait 1617 ; sm_cvar // z_vomit_slide_rate 0.1 +wait 1618 ; sm_cvar // z_vomit_vecrand 0.05 +wait 1619 ; sm_cvar z_vomit_velocity 2000 +wait 1620 ; sm_cvar z_vomit_velocityfadeend 0.5 +wait 1621 ; sm_cvar z_vomit_velocityfadestart 0.3 +wait 1622 ; sm_cvar z_walk_speed 120 +wait 1623 ; sm_cvar z_wandering_density 0.03 // 0.03125 // 0.04 +wait 1624 ; sm_cvar // z_witch_anger_rate 0.2 +wait 1625 ; sm_cvar // z_witch_attack_range 60 +wait 1626 ; sm_cvar z_witch_berserk_range 400 +wait 1627 ; sm_cvar z_witch_burn_time 20 +wait 1628 ; sm_cvar z_witch_damage_per_kill_hit 30 +wait 1629 ; sm_cvar z_witch_discard_range 0 +wait 1630 ; sm_cvar z_witch_flashlight_range 600 +wait 1631 ; sm_cvar z_witch_health 2500 +wait 1632 ; sm_cvar // z_witch_hostile_at_me_anger 2 +wait 1633 ; sm_cvar z_witch_max_retreat_range 0 +wait 1634 ; sm_cvar z_witch_max_threat_time 3 +wait 1635 ; sm_cvar z_witch_min_retreat_range 0 +wait 1636 ; sm_cvar z_witch_min_threat_time 3 +wait 1637 ; sm_cvar z_witch_personal_space 300 +wait 1638 ; sm_cvar z_witch_relax_rate 0.2 +wait 1639 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 +wait 1640 ; sm_cvar z_witch_retreat_exit_range 0 +wait 1641 ; sm_cvar z_witch_retreat_min_duration 0 +wait 1642 ; sm_cvar // z_witch_speed 300 +wait 1643 ; sm_cvar z_witch_speed_inured 300 +wait 1644 ; sm_cvar z_witch_threat_hostile_range 800 +wait 1645 ; sm_cvar z_witch_threat_normal_range 600 +wait 1646 ; sm_cvar z_witch_tongue_range 0 +wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 +wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483647.999999 +wait 1649 ; sm_cvar z_witch_wander_music_max_interval 15 +wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483647.999999 +wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 +wait 1652 ; sm_cvar z_witch_wander_personal_space 400 +wait 1653 ; sm_cvar z_witch_wander_personal_time 3 +wait 1654 ; sm_cvar // servercfgfile server.cfg From 2c2922368a75f3c17ad33f3ef22506e54df3b023 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 17 Jan 2026 12:10:44 -0500 Subject: [PATCH 2551/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 5d6c9cc8..2e5a0307 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -100,7 +100,7 @@ wait 0099 ; sm_cvar // confogl_vomitjar_limit -1 wait 0100 ; sm_cvar // confogl_waterslowdown 0 wait 0101 ; sm_cvar cpu_level 2 wait 0102 ; sm_cvar datacachesize 512 -wait 0103 ; sm_cvar deathmatch 0 +wait 0103 ; sm_cvar deathmatch 1 wait 0104 ; sm_cvar debug_l4dverbose 0 wait 0105 ; sm_cvar decalfrequency 1.25 wait 0106 ; sm_cvar defibrillator_return_to_life_time 1 From c0faa8be3299be4894679e67569b0472d19ea7b3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 17 Jan 2026 12:16:31 -0500 Subject: [PATCH 2552/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 2f1d01b3..909244bb 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1 +1 @@ -sm_cvar servercfgfile server.cfg +sm_cvar servercfgfile filter.cfg From 397a2bc6bcab5308d50298e5977acdca006ec19f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 17 Jan 2026 12:17:25 -0500 Subject: [PATCH 2553/2978] Update exec.cfg --- cfg/exec.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/exec.cfg b/cfg/exec.cfg index 22d80ea5..10f5827a 100644 --- a/cfg/exec.cfg +++ b/cfg/exec.cfg @@ -10,7 +10,7 @@ sm_cvar mem_min_heapsize 512 sm_cvar datacachesize 512 sm_cvar fps_max 1000 sm_cvar fps_max_splitscreen 1000 -// sm_cvar servercfgfile server.cfg +sm_cvar servercfgfile filter.cfg // exec console.cfg // exec cvarlist.cfg // exec cvars.cfg From 300da9efa61fb58c2d9b0879ffe8729f73095d89 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 17 Jan 2026 12:17:40 -0500 Subject: [PATCH 2554/2978] Update exec.cfg --- cfg/exec.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/exec.cfg b/cfg/exec.cfg index 10f5827a..13c42e98 100644 --- a/cfg/exec.cfg +++ b/cfg/exec.cfg @@ -14,3 +14,4 @@ sm_cvar servercfgfile filter.cfg // exec console.cfg // exec cvarlist.cfg // exec cvars.cfg +echo TEST From e5fa5a9cd21b3d664ee1fc4b17e3e06e471caa4b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 17 Jan 2026 12:19:41 -0500 Subject: [PATCH 2555/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 66d10423..2f9f71d8 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -6,7 +6,7 @@ cl_resend 1.5 clear_debug_overlays -clientport 27019 +// clientport 27019 closecaption 1 cs_make_vip Moon cs_make_vip "STEAM_0:0:121253576" From 10c6416e572ce97fa8cead5e1fe52d23d5cd0c3c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 18 Jan 2026 12:21:26 -0500 Subject: [PATCH 2556/2978] Create launch.cfg --- cfg/launch.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/launch.cfg diff --git a/cfg/launch.cfg b/cfg/launch.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/launch.cfg @@ -0,0 +1 @@ + From 8a2d2aae91c63a110626aed2845843e7e31080b7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 12:39:31 -0500 Subject: [PATCH 2557/2978] Update filter.cfg --- cfg/filter.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 2e5a0307..b8ec58c9 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -953,15 +953,15 @@ wait 0952 ; sm_cvar sv_max_queries_sec_global 64 wait 0953 ; sm_cvar sv_max_queries_window 60 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 15 wait 0955 ; sm_cvar sv_maxclientframes 1000 -wait 0956 ; sm_cvar sv_maxcmdrate 60 +wait 0956 ; sm_cvar sv_maxcmdrate 120 wait 0957 ; sm_cvar // sv_maxplayers 32 wait 0958 ; sm_cvar sv_maxrate 72000 wait 0959 ; sm_cvar // sv_maxreplay 0 wait 0960 ; sm_cvar sv_maxspeed 1000 wait 0961 ; sm_cvar sv_maxunlag 0.5 -wait 0962 ; sm_cvar sv_maxupdaterate 60 +wait 0962 ; sm_cvar sv_maxupdaterate 120 wait 0963 ; sm_cvar sv_maxvelocity 1500 // 1498.79952 // 1414.213563 -wait 0964 ; sm_cvar sv_mincmdrate 60 +wait 0964 ; sm_cvar sv_mincmdrate 120 wait 0965 ; sm_cvar sv_minrate 72000 wait 0966 ; sm_cvar sv_minupdaterate 60 wait 0967 ; sm_cvar // sv_multiplayer_maxtempentities 32 From 2262d37211380c55330731a1f7430b5918e2fff5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 12:40:30 -0500 Subject: [PATCH 2558/2978] Update console.cfg --- cfg/console.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 2f9f71d8..e03610dd 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -140,9 +140,9 @@ sv_logecho 1 sv_logfile 1 sv_logflush 0 sv_logsdir logs -sv_maxcmdrate 60 -sv_maxrate 72000 -sv_mincmdrate 60 +sv_maxcmdrate 120 +sv_maxrate 144000 +sv_mincmdrate 120 sv_minrate 72000 sv_noclipaccelerate 5 sv_noclipspeed 3 From fd01bf2aef4fad3ea941b95c5ae41604a346485b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 12:41:09 -0500 Subject: [PATCH 2559/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b8ec58c9..b13a4621 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -955,7 +955,7 @@ wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 15 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 wait 0957 ; sm_cvar // sv_maxplayers 32 -wait 0958 ; sm_cvar sv_maxrate 72000 +wait 0958 ; sm_cvar sv_maxrate 144000 wait 0959 ; sm_cvar // sv_maxreplay 0 wait 0960 ; sm_cvar sv_maxspeed 1000 wait 0961 ; sm_cvar sv_maxunlag 0.5 From 902ff4c5a3acfb1983f94e2642073c195243b60d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 12:42:29 -0500 Subject: [PATCH 2560/2978] Update filter.cfg --- cfg/filter.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b13a4621..999d9164 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -544,10 +544,10 @@ wait 0543 ; sm_cvar // nb_saccade_time 0.1 wait 0544 ; sm_cvar nb_speed_look_ahead_range 300 wait 0545 ; sm_cvar nb_stuck_dump_filter_time_end 86400 wait 0546 ; sm_cvar nb_update_framelimit 10 // 0 -wait 0547 ; sm_cvar nb_update_frequency 0 +wait 0547 ; sm_cvar nb_update_frequency 0.016667 wait 0548 ; sm_cvar nb_update_maxslide 10 wait 0549 ; sm_cvar nb_vision_notice_hidden_range 0 -wait 0550 ; sm_cvar // nb_yaw_rate 300 +wait 0550 ; sm_cvar // nb_yaw_rate 250 wait 0551 ; sm_cvar net_chan_stats_dump_top_msgs 0 wait 0552 ; sm_cvar net_chan_stats_lru 0 wait 0553 ; sm_cvar net_compresspackets_minsize 0 @@ -585,7 +585,7 @@ wait 0584 ; sm_cvar // pipe_bomb_beep_interval_delta 0.025 wait 0585 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 wait 0586 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 wait 0587 ; sm_cvar // pipe_bomb_shake_amplitude 50 -wait 0588 ; sm_cvar pipe_bomb_shake_radius 1000 +wait 0588 ; sm_cvar // pipe_bomb_shake_radius 750 wait 0589 ; sm_cvar pipe_bomb_timer_duration 7 wait 0590 ; sm_cvar player_incap_use_radius 125 // 150 wait 0591 ; sm_cvar player_throwforce 2250 From 748e264d921b294e93c346591fcf0a9031e8fe8a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 16:41:35 -0500 Subject: [PATCH 2561/2978] Update filter.cfg --- cfg/filter.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 999d9164..dfdda4c0 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1299,9 +1299,9 @@ wait 1298 ; sm_cvar z_exploding_splat 0 wait 1299 ; sm_cvar z_exploding_splat_radius 300 wait 1300 ; sm_cvar // z_expressions 1 wait 1301 ; sm_cvar z_fallen_kill_suppress_time 120 -wait 1302 ; sm_cvar z_falling_land_forward_speed 249.79992 // 499.59984 -wait 1303 ; sm_cvar z_falling_land_hard_speed 249.79992 // 499.59984 -wait 1304 ; sm_cvar z_falling_land_speed 249.79992 // 499.59984 +wait 1302 ; sm_cvar z_falling_land_forward_speed 500 +wait 1303 ; sm_cvar z_falling_land_hard_speed 500 +wait 1304 ; sm_cvar z_falling_land_speed 500 wait 1305 ; sm_cvar // z_fatal_blast_incineration_probability 0 wait 1306 ; sm_cvar z_fatal_blast_max_ragdolls 20 wait 1307 ; sm_cvar z_fatal_blast_min_ragdolls 1 From 581e07b3a7ad00ae078f92b43cc402dc8928586d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 20:40:58 -0500 Subject: [PATCH 2562/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index dfdda4c0..a269e183 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1451,7 +1451,7 @@ wait 1450 ; sm_cvar z_minion_aim_tolerance 0.087515574 // 0.043619387 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; sm_cvar // z_mob_min_notify_count 10 wait 1453 ; sm_cvar // z_mob_music_size 10 -wait 1454 ; sm_cvar // z_mob_population_density 0.0032 // 0.0025 // 0.0016 +wait 1454 ; sm_cvar z_mob_population_density 0.0032 // 0.0025 // 0.0016 wait 1455 ; sm_cvar // z_mob_recharge_rate 0.0025 wait 1456 ; sm_cvar z_mob_sacrifice_timeout 4 wait 1457 ; sm_cvar z_mob_spawn_finale_size 40 From e2a74a787194cbabc9330c2a990eb5dd7f541168 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 20:43:49 -0500 Subject: [PATCH 2563/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index a269e183..1d490e34 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -43,7 +43,7 @@ wait 0042 ; sm_cvar chainsaw_attack_cone 30 wait 0043 ; sm_cvar chainsaw_attack_distance 80 wait 0044 ; sm_cvar chainsaw_attack_force 10000 wait 0045 ; sm_cvar chainsaw_attract_distance 1000 -wait 0046 ; sm_cvar chainsaw_damage 100 +wait 0046 ; sm_cvar chainsaw_damage 75 wait 0047 ; sm_cvar chainsaw_hit_interval 0.05 wait 0048 ; sm_cvar chainsaw_startup_fadeout_time 0 wait 0049 ; sm_cvar changelevel_pause_interval 10 From 3e8bf233ef570161bdac8183924260b94bd0c992 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 20:49:42 -0500 Subject: [PATCH 2564/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 1d490e34..daea7d67 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -28,8 +28,8 @@ wait 0027 ; sm_cvar ammo_turret_pz_damage 25 wait 0028 ; sm_cvar ammo_turret_survivor_damage 0 wait 0029 ; sm_cvar ammo_turret_tank_damage 50 wait 0030 ; sm_cvar ammo_turret_witch_damage 50 -wait 0031 ; sm_cvar // autoaim_max_deflect 1.0 // 0.0 -wait 0032 ; sm_cvar autoaim_max_dist 2000 // 0 +wait 0031 ; sm_cvar autoaim_max_deflect 0.0 +wait 0032 ; sm_cvar autoaim_max_dist 0 wait 0033 ; sm_cvar boomer_exposed_time_tolerance 20 wait 0034 ; sm_cvar boomer_pz_claw_dmg 6 wait 0035 ; sm_cvar boomer_vomit_delay 0 From 0eae279aa3947525bb116868803d60e92b01a2e4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 20:50:12 -0500 Subject: [PATCH 2565/2978] Update filter.cfg --- cfg/filter.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index daea7d67..baf01c33 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -330,9 +330,9 @@ wait 0329 ; sm_cvar melee_collateral_shove_count 20 wait 0330 ; sm_cvar melee_combo_reset_time 1.0 // 0.983333 wait 0331 ; sm_cvar melee_damage_charger 400 wait 0332 ; sm_cvar melee_drop_method 0 -wait 0333 ; sm_cvar melee_force_scalar 25 // 50 -wait 0334 ; sm_cvar melee_force_scalar_combat_character 25 // 50 -wait 0335 ; sm_cvar melee_range 80 // 90 +wait 0333 ; sm_cvar melee_force_scalar 50 +wait 0334 ; sm_cvar melee_force_scalar_combat_character 50 +wait 0335 ; sm_cvar melee_range 90 wait 0336 ; sm_cvar mem_incremental_compact_rate 0.5 wait 0337 ; sm_cvar mem_level 2 wait 0338 ; sm_cvar mem_max_heapsize 512 From b7652d6cf7b242dea7b765d28a88254036f52719 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 23 Jan 2026 20:50:42 -0500 Subject: [PATCH 2566/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index baf01c33..2768a065 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1446,7 +1446,7 @@ wait 1445 ; sm_cvar z_minigun_rate_of_fire 1800 wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 wait 1448 ; sm_cvar z_minigun_spread 3 -wait 1449 ; sm_cvar z_minigun_stand_distance 40 +wait 1449 ; sm_cvar z_minigun_stand_distance 42 wait 1450 ; sm_cvar z_minion_aim_tolerance 0.087515574 // 0.043619387 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; sm_cvar // z_mob_min_notify_count 10 From 86f8e01b6bb8000f65036f25a50530bea1389204 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 17:54:57 -0500 Subject: [PATCH 2567/2978] Update filter.cfg --- cfg/filter.cfg | 168 ++++++++++++++++++++++++------------------------- 1 file changed, 84 insertions(+), 84 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 2768a065..b3580460 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -6,7 +6,7 @@ wait 0005 ; sm_cvar adrenaline_health_buffer 30 wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 wait 0007 ; sm_cvar // adrenaline_run_speed 260 wait 0008 ; sm_cvar ai_expression_frametime 0.1 -wait 0009 ; sm_cvar ai_expression_optimization 0 +wait 0009 ; sm_cvar // ai_expression_optimization 0 wait 0010 ; sm_cvar // ai_force_serverside_ragdoll 1 wait 0011 ; sm_cvar ai_talk_idle_enabled 0 wait 0012 ; sm_cvar allow_all_bot_survivor_team 1 @@ -43,10 +43,10 @@ wait 0042 ; sm_cvar chainsaw_attack_cone 30 wait 0043 ; sm_cvar chainsaw_attack_distance 80 wait 0044 ; sm_cvar chainsaw_attack_force 10000 wait 0045 ; sm_cvar chainsaw_attract_distance 1000 -wait 0046 ; sm_cvar chainsaw_damage 75 -wait 0047 ; sm_cvar chainsaw_hit_interval 0.05 +wait 0046 ; sm_cvar chainsaw_damage 50 +wait 0047 ; sm_cvar chainsaw_hit_interval 0.033333 wait 0048 ; sm_cvar chainsaw_startup_fadeout_time 0 -wait 0049 ; sm_cvar changelevel_pause_interval 10 +wait 0049 ; sm_cvar changelevel_pause_interval 8.9 wait 0050 ; sm_cvar // charger_pz_claw_dmg 10 wait 0051 ; sm_cvar // cl_clock_correction_adjustment_max_amount 200 wait 0052 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 @@ -61,7 +61,7 @@ wait 0060 ; sm_cvar // cl_use_simd_bones 1 wait 0061 ; sm_cvar claw_force 100 wait 0062 ; sm_cvar claw_range 60 wait 0063 ; sm_cvar claw_range_down 80 -wait 0064 ; sm_cvar claw_swing_duration 0.2 // 0.183333 +wait 0064 ; sm_cvar // claw_swing_duration 0.2 // 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 wait 0067 ; sm_cvar // cleared_wanderer_respawn_chance 0 @@ -101,7 +101,7 @@ wait 0100 ; sm_cvar // confogl_waterslowdown 0 wait 0101 ; sm_cvar cpu_level 2 wait 0102 ; sm_cvar datacachesize 512 wait 0103 ; sm_cvar deathmatch 1 -wait 0104 ; sm_cvar debug_l4dverbose 0 +wait 0104 ; sm_cvar // debug_l4dverbose 1 wait 0105 ; sm_cvar decalfrequency 1.25 wait 0106 ; sm_cvar defibrillator_return_to_life_time 1 wait 0107 ; sm_cvar defibrillator_use_duration 2 @@ -121,7 +121,7 @@ wait 0120 ; sm_cvar director_cs_weapon_spawn_chance 0.5 wait 0121 ; sm_cvar director_custom_finale_tank_spacing 10 wait 0122 ; sm_cvar director_defibrillator_density 4 wait 0123 ; sm_cvar director_finale_item_cluster_count 4 -wait 0124 ; sm_cvar // director_finale_stage_delay 4 +wait 0124 ; sm_cvar director_finale_stage_delay 4 wait 0125 ; sm_cvar director_gas_can_density 4 wait 0126 ; sm_cvar director_gauntlet_movement_bonus 5 wait 0127 ; sm_cvar director_gauntlet_movement_bonus_max 30 @@ -145,9 +145,9 @@ wait 0144 ; sm_cvar // director_music_dynamic_mobstop_size 10 wait 0145 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 wait 0146 ; sm_cvar director_oxygen_tank_density 4 wait 0147 ; sm_cvar director_pain_pill_density 4 -wait 0148 ; sm_cvar director_panic_wave_pause_max 5 -wait 0149 ; sm_cvar // director_panic_wave_pause_min 5 -wait 0150 ; sm_cvar // director_per_map_weapon_upgrade_chance 0.5 +wait 0148 ; sm_cvar director_panic_wave_pause_max 4 +wait 0149 ; sm_cvar director_panic_wave_pause_min 4 +wait 0150 ; sm_cvar director_per_map_weapon_upgrade_chance 0.5 wait 0151 ; sm_cvar director_pipe_bomb_density 4 wait 0152 ; sm_cvar director_propane_tank_density 4 wait 0153 ; sm_cvar director_ready_duration 30 @@ -180,8 +180,8 @@ wait 0179 ; sm_cvar director_threat_clear_radius 250 wait 0180 ; sm_cvar director_threat_max_separation 4000 wait 0181 ; sm_cvar director_threat_min_separation 4000 wait 0182 ; sm_cvar // director_threat_radius 2000 -wait 0183 ; sm_cvar // director_transition_timeout 60 -wait 0184 ; sm_cvar // director_unfreeze_time 30 +wait 0183 ; sm_cvar director_transition_timeout 60 +wait 0184 ; sm_cvar director_unfreeze_time 30 wait 0185 ; sm_cvar director_upgradepack_density 4 wait 0186 ; sm_cvar director_vomitjar_density 4 wait 0187 ; sm_cvar director_vs_convert_pills 0.0 @@ -264,13 +264,13 @@ wait 0263 ; sm_cvar hunter_committed_attack_range 600 wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 -wait 0267 ; sm_cvar hunter_pounce_max_loft_angle 45 +wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 45 wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 wait 0271 ; sm_cvar inferno_acid_spawn_angle 45 wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 -wait 0273 ; sm_cvar // inferno_child_spawn_max_depth 5 +wait 0273 ; sm_cvar inferno_child_spawn_max_depth 5 wait 0274 ; sm_cvar inferno_damage 50 wait 0275 ; sm_cvar // inferno_flame_lifetime 15 wait 0276 ; sm_cvar // inferno_flame_spacing 60 @@ -278,7 +278,7 @@ wait 0277 ; sm_cvar inferno_forward_reduction_factor 1.0 wait 0278 ; sm_cvar inferno_friendly_fire_duration 15 wait 0279 ; sm_cvar inferno_initial_spawn_interval 0 wait 0280 ; sm_cvar inferno_max_child_spawn_interval 1 -wait 0281 ; sm_cvar inferno_max_flames 50 +wait 0281 ; sm_cvar inferno_max_flames 25 wait 0282 ; sm_cvar inferno_max_range 250 wait 0283 ; sm_cvar // inferno_max_trace_per_tick 15 wait 0284 ; sm_cvar // inferno_per_flame_spawn_duration 5 @@ -286,7 +286,7 @@ wait 0285 ; sm_cvar inferno_scorch_decals 1 wait 0286 ; sm_cvar // inferno_spawn_angle 45 wait 0287 ; sm_cvar // inferno_surface_offset 30 wait 0288 ; sm_cvar // inferno_velocity_decay_factor 0.2 -wait 0289 ; sm_cvar // inferno_velocity_factor 0.002 +wait 0289 ; sm_cvar // inferno_velocity_factor 0.002 // 0.00174532836 wait 0290 ; sm_cvar inferno_velocity_normal_factor 0.0 wait 0291 ; sm_cvar intensity_averaged_following_decay 10 wait 0292 ; sm_cvar intensity_decay_time 20 @@ -296,7 +296,7 @@ wait 0295 ; sm_cvar intensity_factor 1.0 wait 0296 ; sm_cvar // ip 74.91.113.130 wait 0297 ; sm_cvar jockey_pounce_air_speed 750 wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 -wait 0299 ; sm_cvar jockey_pounce_max_loft_angle 60 +wait 0299 ; sm_cvar // jockey_pounce_max_loft_angle 60 wait 0300 ; sm_cvar // jockey_pz_claw_dmg 4 wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 wait 0302 ; sm_cvar l4d_stats_track 1 @@ -307,8 +307,8 @@ wait 0306 ; sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 wait 0308 ; sm_cvar mat_depthbias_normal 0.0 wait 0309 ; sm_cvar mat_dxlevel 92 -wait 0310 ; sm_cvar // mat_envmapsize 128 -wait 0311 ; sm_cvar mat_envmaptgasize 32 +wait 0310 ; sm_cvar // mat_envmapsize 128 // 256 +wait 0311 ; sm_cvar mat_envmaptgasize 32 // 64 wait 0312 ; sm_cvar mat_forceaniso 16 wait 0313 ; sm_cvar // mat_hdr_level 2 wait 0314 ; sm_cvar mat_levelflush 0 @@ -322,7 +322,7 @@ wait 0321 ; sm_cvar mat_motion_blur_enabled 1 wait 0322 ; sm_cvar mat_phong 1 wait 0323 ; sm_cvar mat_picmip -10 wait 0324 ; sm_cvar mat_queue_mode 2 -wait 0325 ; sm_cvar // mat_shadowstate 0 +wait 0325 ; sm_cvar // mat_shadowstate 1 wait 0326 ; sm_cvar mat_specular 1 wait 0327 ; sm_cvar mat_triplebuffered 0 wait 0328 ; sm_cvar mat_vsync 0 @@ -374,7 +374,7 @@ wait 0373 ; sm_cvar mp_allowspectators 1 wait 0374 ; sm_cvar mp_autokick 0 wait 0375 ; sm_cvar mp_autoteambalance 0 wait 0376 ; sm_cvar mp_buytime 1440 -wait 0377 ; sm_cvar mp_c4timer 90 +wait 0377 ; sm_cvar mp_c4timer 10 wait 0378 ; sm_cvar mp_capdeteriorate_time 60 wait 0379 ; sm_cvar mp_chattime 120 wait 0380 ; sm_cvar // mp_clan_ready_signal ready @@ -395,7 +395,7 @@ wait 0394 ; sm_cvar mp_roundtime 9 wait 0395 ; sm_cvar mp_spawnprotectiontime 0 wait 0396 ; sm_cvar mp_stalemate_timelimit 0 wait 0397 ; sm_cvar mp_startmoney 16000 -wait 0398 ; sm_cvar // mp_teamlist spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank +wait 0398 ; sm_cvar mp_teamlist spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank wait 0399 ; sm_cvar mp_teams_unbalance_limit 0 wait 0400 ; sm_cvar mp_tkpunish 0 wait 0401 ; sm_cvar mp_weapon_ak47_price 0 @@ -475,9 +475,9 @@ wait 0474 ; sm_cvar // music_dynamic_mob_small 20 wait 0475 ; sm_cvar // music_dynamic_PZ_BPM 80 wait 0476 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 wait 0477 ; sm_cvar // music_dynamic_scavenge_beat 1 -wait 0478 ; sm_cvar // music_dynamic_SI_close_distmax 1500 -wait 0479 ; sm_cvar // music_dynamic_SI_far_distmin 2000 -wait 0480 ; sm_cvar // music_dynamic_SI_inrange_distmax 2500 +wait 0478 ; sm_cvar music_dynamic_SI_close_distmax 1500 +wait 0479 ; sm_cvar music_dynamic_SI_far_distmin 2000 +wait 0480 ; sm_cvar music_dynamic_SI_inrange_distmax 2500 wait 0481 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 wait 0482 ; sm_cvar // music_dynamic_solosuccess_decay 4 wait 0483 ; sm_cvar // music_dynamic_solosuccess_increment 1 @@ -494,11 +494,11 @@ wait 0493 ; sm_cvar // music_min_pending_threat_time 10 wait 0494 ; sm_cvar // music_min_safe_time 5 wait 0495 ; sm_cvar // music_moment_of_silence_repeat_interval 300 wait 0496 ; sm_cvar // music_moment_of_silence_start_delay 30 -wait 0497 ; sm_cvar mv_maxplayers 32 +wait 0497 ; sm_cvar // mv_maxplayers 32 wait 0498 ; sm_cvar name Bizzy wait 0499 ; sm_cvar name2 Moon wait 0500 ; sm_cvar // nav_area_bgcolor "0 0 0 255" -wait 0501 ; sm_cvar // nav_area_max_size 100 +wait 0501 ; sm_cvar nav_area_max_size 64 wait 0502 ; sm_cvar nav_coplanar_slope_limit 0.9914448614 wait 0503 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678 wait 0504 ; sm_cvar // nav_corner_adjust_adjacent 16 @@ -667,7 +667,7 @@ wait 0666 ; sm_cvar rescue_spawn_flow 1000 wait 0667 ; sm_cvar rescue_spawn_range 4000 wait 0668 ; sm_cvar rescue_yell_delay 3 wait 0669 ; sm_cvar rescue_yell_interval 10 -wait 0670 ; sm_cvar // rpt_vprof_time 0 +wait 0670 ; sm_cvar // rpt_vprof_time 0.25 wait 0671 ; sm_cvar rr_followup_maxdist 2000 wait 0672 ; sm_cvar // rr_remarkable_maxdist 1500 wait 0673 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 @@ -689,9 +689,9 @@ wait 0688 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0 wait 0689 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0 wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0 wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0 -wait 0692 ; sm_cvar sb_hindrance_range 0 +wait 0692 ; sm_cvar sb_hindrance_range 200 wait 0693 ; sm_cvar sb_l4d1_survivor_behavior 0 -wait 0694 ; sm_cvar sb_locomotion_wait_threshold 2 +wait 0694 ; sm_cvar sb_locomotion_wait_threshold 0 wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 500 wait 0696 ; sm_cvar sb_max_scavenge_separation 500 wait 0697 ; sm_cvar sb_max_team_melee_weapons 4 @@ -703,22 +703,22 @@ wait 0702 ; sm_cvar sb_near_hearing_range 2000 wait 0703 ; sm_cvar // sb_neighbor_range 300 wait 0704 ; sm_cvar sb_normal_saccade_speed 3000 wait 0705 ; sm_cvar sb_path_lookahead_range 500 -wait 0706 ; sm_cvar // sb_perf_crawl_ang 0 -wait 0707 ; sm_cvar // sb_perf_crawl_dist 0 -wait 0708 ; sm_cvar // sb_perf_crawl_time 0 +wait 0706 ; sm_cvar // sb_perf_crawl_ang 7.5 +wait 0707 ; sm_cvar // sb_perf_crawl_dist 128 +wait 0708 ; sm_cvar sb_perf_crawl_time 1 wait 0709 ; sm_cvar sb_pushscale 0.0 wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 100 -wait 0713 ; sm_cvar sb_revive_friend_distance 175 +wait 0713 ; sm_cvar sb_revive_friend_distance 150 wait 0714 ; sm_cvar sb_separation_danger_max_range 300 wait 0715 ; sm_cvar // sb_separation_danger_min_range 100 wait 0716 ; sm_cvar sb_separation_range 300 wait 0717 ; sm_cvar sb_sidestep_for_horde 1 wait 0718 ; sm_cvar sb_temp_health_consider_factor 0.8 wait 0719 ; sm_cvar sb_threat_close_range 100 -wait 0720 ; sm_cvar sb_threat_exposure_stop 2147483647.999999 // 16777216 -wait 0721 ; sm_cvar sb_threat_exposure_walk 2147483647.999999 // 16777216 +wait 0720 ; sm_cvar sb_threat_exposure_stop 2147483648 // 16777216 +wait 0721 ; sm_cvar sb_threat_exposure_walk 2147483648 // 16777216 wait 0722 ; sm_cvar sb_threat_far_range 2000 wait 0723 ; sm_cvar sb_threat_medium_range 1000 wait 0724 ; sm_cvar sb_threat_very_close_range 100 @@ -728,9 +728,9 @@ wait 0727 ; sm_cvar sb_use_button_range 500 wait 0728 ; sm_cvar // sb_use_upgrades 1 wait 0729 ; sm_cvar sb_vomit_blind_time 0 wait 0730 ; sm_cvar // scavenge_cluster_bonus_time 15 -wait 0731 ; sm_cvar // scavenge_cluster_range_squared 100000 // 65536 +wait 0731 ; sm_cvar scavenge_cluster_range_squared 90000 // 65536 wait 0732 ; sm_cvar scavenge_item_respawn_delay 15 // 9.716667 -wait 0733 ; sm_cvar // scavenge_match_finished_delay 10 +wait 0733 ; sm_cvar scavenge_match_finished_delay 6 wait 0734 ; sm_cvar scavenge_overtime_grace_time 0.8 wait 0735 ; sm_cvar // scavenge_round_initial_time 90 wait 0736 ; sm_cvar scavenge_round_restart_delay 15 @@ -785,7 +785,7 @@ wait 0784 ; sm_cvar ss_voice_hearpartner 1 wait 0785 ; sm_cvar steamworks_stats_disable 0 wait 0786 ; sm_cvar step_spline 1 wait 0787 ; sm_cvar still_vel_limit 1 -wait 0788 ; sm_cvar still_view_accel_limit 1000 +wait 0788 ; sm_cvar still_view_accel_limit 0 wait 0789 ; sm_cvar suitvolume 2.0 wait 0790 ; sm_cvar survival_boomer_limit_increase 1 wait 0791 ; sm_cvar survival_charger_limit_increase 1 @@ -818,7 +818,7 @@ wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 -wait 0821 ; sm_cvar survivor_burn_factor_normal 0.1 +wait 0821 ; sm_cvar // survivor_burn_factor_normal 0.1 wait 0822 ; sm_cvar survivor_calm_damage_delay 10 wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 wait 0824 ; sm_cvar survivor_calm_intensity 0.1 @@ -836,7 +836,7 @@ wait 0835 ; sm_cvar survivor_fog_vocalize_percent 1.0 wait 0836 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 wait 0837 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 wait 0838 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 -wait 0839 ; sm_cvar survivor_friendly_fire_factor_normal 0.025 +wait 0839 ; sm_cvar // survivor_friendly_fire_factor_normal 0.1 wait 0840 ; sm_cvar survivor_fumes_walk_speed 100 wait 0841 ; sm_cvar survivor_give_attract_timeout 15 wait 0842 ; sm_cvar survivor_hanging_eye_height 100 @@ -874,7 +874,7 @@ wait 0873 ; sm_cvar survivor_max_tug_distance 500 wait 0874 ; sm_cvar survivor_max_tug_duration 5 wait 0875 ; sm_cvar survivor_min_lunge_stagger_speed 0 wait 0876 ; sm_cvar survivor_pounce_victim_eye_height 30 -wait 0877 ; sm_cvar survivor_push 0 +wait 0877 ; sm_cvar // survivor_push 0 wait 0878 ; sm_cvar survivor_respawn_with_guns 0 wait 0879 ; sm_cvar // survivor_revive_after_drag 0 wait 0880 ; sm_cvar // survivor_revive_continuous_fire 1 @@ -882,7 +882,7 @@ wait 0881 ; sm_cvar survivor_revive_duration 4.8 wait 0882 ; sm_cvar // survivor_revive_health 30 wait 0883 ; sm_cvar survivor_speed 220 // 200 wait 0884 ; sm_cvar survivor_speed_boost_factor 1.25 -wait 0885 ; sm_cvar // survivor_sprint_multiplier 1.5 +wait 0885 ; sm_cvar // survivor_sprint_multiplier 1.46666667 wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 wait 0887 ; sm_cvar // survivor_team_hit_pitch_max 10 // 0 wait 0888 ; sm_cvar // survivor_team_hit_pitch_min -10 // 0 @@ -891,7 +891,7 @@ wait 0890 ; sm_cvar // survivor_team_hit_yaw_min -10 // 0 wait 0891 ; sm_cvar survivor_teammatefocus_speed 30 wait 0892 ; sm_cvar survivor_teammatefocus_stickyness 10 wait 0893 ; sm_cvar survivor_unstoppable_speed 180 -wait 0894 ; sm_cvar survivor_upgrade_reload_duration 0.75 +wait 0894 ; sm_cvar survivor_upgrade_reload_duration 1.0 wait 0895 ; sm_cvar survivor_vision_range 2000 // 3000 wait 0896 ; sm_cvar survivor_vision_range_obscured 1000 // 1500 wait 0897 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 @@ -949,8 +949,8 @@ wait 0948 ; sm_cvar sv_logecho 1 wait 0949 ; sm_cvar sv_logfile 1 wait 0950 ; sm_cvar sv_logsdir logs wait 0951 ; sm_cvar sv_max_queries_sec 2 -wait 0952 ; sm_cvar sv_max_queries_sec_global 64 -wait 0953 ; sm_cvar sv_max_queries_window 60 +wait 0952 ; sm_cvar sv_max_queries_sec_global 30 +wait 0953 ; sm_cvar sv_max_queries_window 30 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 15 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 @@ -987,7 +987,7 @@ wait 0986 ; sm_cvar sv_pushaway_force 200000 // 100000 wait 0987 ; sm_cvar sv_pushaway_max_force 5000 // 10000 wait 0988 ; sm_cvar // sv_pushaway_max_player_force 10000 wait 0989 ; sm_cvar sv_pushaway_min_force 1000 -wait 0990 ; sm_cvar sv_pushaway_min_player_speed 80 // 1 +wait 0990 ; sm_cvar sv_pushaway_min_player_speed 0 wait 0991 ; sm_cvar sv_pushaway_player_force 100000 wait 0992 ; sm_cvar sv_pvsskipanimation 0 wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 @@ -998,14 +998,14 @@ wait 0997 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // 2147483647 wait 0998 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // 2147483647 wait 0999 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // 2147483647 wait 1000 ; sm_cvar // sv_ragdoll_maxcount_special 12 // 2147483647 -wait 1001 ; sm_cvar // sv_ragdoll_maxcount_survivor 4 // 2147483647 +wait 1001 ; sm_cvar sv_ragdoll_maxcount_survivor 4 // 2147483647 wait 1002 ; sm_cvar sv_rcon_banpenalty 0 wait 1003 ; sm_cvar sv_rcon_log 0 wait 1004 ; sm_cvar sv_rcon_maxfailures 20 wait 1005 ; sm_cvar sv_rcon_minfailures 20 wait 1006 ; sm_cvar sv_rcon_minfailuretime 1 wait 1007 ; sm_cvar sv_regeneration_wait_time 0 -wait 1008 ; sm_cvar sv_region 0 // 255 +wait 1008 ; sm_cvar sv_region 255 wait 1009 ; sm_cvar // sv_rescue_disabled 0 wait 1010 ; sm_cvar sv_reservation_grace 3 wait 1011 ; sm_cvar sv_reservation_timeout 5 @@ -1021,7 +1021,7 @@ wait 1020 ; sm_cvar sv_spectatoridletime 5 wait 1021 ; sm_cvar sv_stats 0 wait 1022 ; sm_cvar sv_steamgroup 38693222 wait 1023 ; sm_cvar sv_steamgroup_exclusive 1 -wait 1024 ; sm_cvar sv_stepsize 19.968995 // 18.968873 +wait 1024 ; sm_cvar sv_stepsize 18.968873 // 19.968995 wait 1025 ; sm_cvar sv_stopspeed 80 wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, wait 1027 ; sm_cvar // sv_teststepsimulation 0 @@ -1033,7 +1033,7 @@ wait 1032 ; sm_cvar sv_vehicle_autoaim_scale 10 wait 1033 ; sm_cvar // sv_visiblemaxplayers -1 wait 1034 ; sm_cvar // sv_voicecodec vaudio_celt wait 1035 ; sm_cvar sv_voiceenable 1 -wait 1036 ; sm_cvar sv_vote_command_delay 1.5 // 2.5 +wait 1036 ; sm_cvar // sv_vote_command_delay 2 // 2.5 wait 1037 ; sm_cvar sv_vote_creation_timer 0 wait 1038 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 1039 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 @@ -1061,9 +1061,9 @@ wait 1060 ; sm_cvar tank_burn_duration_hard 90 wait 1061 ; sm_cvar tank_fist_radius 16 wait 1062 ; sm_cvar tank_ground_pound_duration 2 wait 1063 ; sm_cvar tank_ground_pound_reveal_distance 800 -wait 1064 ; sm_cvar tank_punch_getup_scale 0.333333 +wait 1064 ; sm_cvar tank_punch_getup_scale 0.3333333 wait 1065 ; sm_cvar // tank_pz_forward 0.0 -wait 1066 ; sm_cvar tank_punch_getup_scale 0.3333333 +wait 1066 ; sm_cvar // tank_punch_getup_scale 0.3333333 wait 1067 ; sm_cvar tank_run_spawn_delay 10 wait 1068 ; sm_cvar tank_stasis_time_suicide 86400 wait 1069 ; sm_cvar tank_stuck_time_choose_new_target 1 @@ -1071,7 +1071,7 @@ wait 1070 ; sm_cvar tank_stuck_time_suicide 86400 wait 1071 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 1072 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 1073 ; sm_cvar // tank_swing_arc 180 -wait 1074 ; sm_cvar tank_swing_duration 0.2 // 0.183333 +wait 1074 ; sm_cvar // tank_swing_duration 0.2 // 0.183333 wait 1075 ; sm_cvar tank_swing_fast_interval 1.433333 wait 1076 ; sm_cvar tank_swing_interval 1.433333 wait 1077 ; sm_cvar tank_swing_miss_interval 1.433333 @@ -1087,7 +1087,7 @@ wait 1086 ; sm_cvar // tank_throw_min_interval 8 wait 1087 ; sm_cvar tank_visibility_tolerance_suicide 86400 wait 1088 ; sm_cvar tank_windup_time 0.483333 wait 1089 ; sm_cvar tauntfrequency 0 -wait 1090 ; sm_cvar // telemetry_filtervalue 1000 +wait 1090 ; sm_cvar telemetry_filtervalue 1000 wait 1091 ; sm_cvar telemetry_server 74.91.113.130 wait 1092 ; sm_cvar terror_ammo_multiplier 1.0 wait 1093 ; sm_cvar tf_arena_max_streak 10 @@ -1095,7 +1095,7 @@ wait 1094 ; sm_cvar tf_arena_preround_time 5 wait 1095 ; sm_cvar think_limit 0 wait 1096 ; sm_cvar tick_door_speed 2.0 wait 1097 ; sm_cvar tongue_bend_point_deflection 4 -wait 1098 ; sm_cvar tongue_break_from_damage_amount 1000 +wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 wait 1099 ; sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 wait 1101 ; sm_cvar // tongue_choke_damage_interval 1 @@ -1116,11 +1116,11 @@ wait 1115 ; sm_cvar tongue_no_progress_damage_interval 0.5 wait 1116 ; sm_cvar tongue_no_progress_tolerance 10 wait 1117 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 wait 1118 ; sm_cvar tongue_range 900 -wait 1119 ; sm_cvar tongue_release_fatigue_penalty 2500 +wait 1119 ; sm_cvar // tongue_release_fatigue_penalty 2500 wait 1120 ; sm_cvar tongue_start_pull_delay 0 wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 wait 1122 ; sm_cvar tongue_vertical_choke_height 40 -wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.25 +wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 wait 1126 ; sm_cvar tongue_victim_max_speed 200 @@ -1204,15 +1204,15 @@ wait 1203 ; sm_cvar // z_acquire_near_time 1 wait 1204 ; sm_cvar // z_acquire_time_variance_factor 0 wait 1205 ; sm_cvar z_added_light_max 0.5 wait 1206 ; sm_cvar z_added_light_min 0.05 -wait 1207 ; sm_cvar z_alert_dot 0.0 // 0.258819045 +wait 1207 ; sm_cvar z_alert_dot 0.258819045 wait 1208 ; sm_cvar // z_alert_range 1000 wait 1209 ; sm_cvar z_anim_idle_speed_max 80 wait 1210 ; sm_cvar z_anim_idle_speed_min 1 wait 1211 ; sm_cvar z_attack_change_target_range 40 -wait 1212 ; sm_cvar // z_attack_flow_range 1500 +wait 1212 ; sm_cvar z_attack_flow_range 2000 wait 1213 ; sm_cvar z_attack_incapacitated_damage 3 wait 1214 ; sm_cvar z_attack_infected_it_damage 5 -wait 1215 ; sm_cvar z_attack_interval 0.666667 +wait 1215 ; sm_cvar z_attack_interval 0.5 wait 1216 ; sm_cvar z_attack_max_range 40 wait 1217 ; sm_cvar z_attack_min_range 20 wait 1218 ; sm_cvar z_attack_movement_penalty 0.7 @@ -1220,9 +1220,9 @@ wait 1219 ; sm_cvar z_attack_on_the_run_range 40 wait 1220 ; sm_cvar z_attack_pz_it_damage 100 wait 1221 ; sm_cvar z_attention_range_lying_modifier 0.25 // 1.0 wait 1222 ; sm_cvar z_attention_range_sitting_modifier 0.5 // 1.0 -wait 1223 ; sm_cvar z_avoid_max_range 20 -wait 1224 ; sm_cvar z_avoid_min_range 20 -wait 1225 ; sm_cvar z_avoid_power 20 +wait 1223 ; sm_cvar z_avoid_max_range 50 +wait 1224 ; sm_cvar z_avoid_min_range 25 +wait 1225 ; sm_cvar // z_avoid_power 10 wait 1226 ; sm_cvar z_avoidforce 0 wait 1227 ; sm_cvar z_background_limit 40 wait 1228 ; sm_cvar z_backspeed 500 @@ -1248,7 +1248,7 @@ wait 1247 ; sm_cvar // z_charge_max_force 800 wait 1248 ; sm_cvar // z_charge_max_speed 500 wait 1249 ; sm_cvar z_charge_min_force 600 wait 1250 ; sm_cvar z_charge_prop_damage 1000 -wait 1251 ; sm_cvar z_charge_start_speed 300 +wait 1251 ; sm_cvar // z_charge_start_speed 250 wait 1252 ; sm_cvar // z_charge_warmup 0.5 wait 1253 ; sm_cvar // z_charger_health 600 wait 1254 ; sm_cvar z_charger_impact_epsilon 0 @@ -1266,7 +1266,7 @@ wait 1265 ; sm_cvar // z_clear_max_time 5 wait 1266 ; sm_cvar // z_clear_min_time 0.1 wait 1267 ; sm_cvar // z_clear_min_time_range 250 wait 1268 ; sm_cvar // z_clear_range 500 -wait 1269 ; sm_cvar z_close_target_notice_distance 40 +wait 1269 ; sm_cvar // z_close_target_notice_distance 60 wait 1270 ; sm_cvar z_common_limit 40 wait 1271 ; sm_cvar z_cooldown_spawn_safety_range 150 wait 1272 ; sm_cvar z_cough_cloud_expire 8 @@ -1279,7 +1279,7 @@ wait 1278 ; sm_cvar z_damage_screen_fade_duration 0.666667 wait 1279 ; sm_cvar // z_deafen_radius_one 50 wait 1280 ; sm_cvar // z_deafen_radius_three 150 wait 1281 ; sm_cvar // z_deafen_radius_two 100 -wait 1282 ; sm_cvar // z_density_region_length 1500 +wait 1282 ; sm_cvar z_density_region_length 2000 wait 1283 ; sm_cvar z_difficulty Impossible wait 1284 ; sm_cvar z_director_special_spawn_delay 0 wait 1285 ; sm_cvar z_discard_min_range 32 @@ -1346,7 +1346,7 @@ wait 1345 ; sm_cvar z_gun_force 100 wait 1346 ; sm_cvar // z_gun_horiz_punch 0 wait 1347 ; sm_cvar z_gun_physics_force 50 wait 1348 ; sm_cvar z_gun_range 80 -wait 1349 ; sm_cvar z_gun_stun_duration 1 // 0.8 +wait 1349 ; sm_cvar z_gun_stun_duration 1 // 0.9 // 0.8 wait 1350 ; sm_cvar z_gun_survivor_force 100 wait 1351 ; sm_cvar z_gun_survivor_friend_push 0 wait 1352 ; sm_cvar z_gun_survivor_shove_dot 1.0 @@ -1406,7 +1406,7 @@ wait 1405 ; sm_cvar z_jockey_speed 280 wait 1406 ; sm_cvar // z_jockey_speed_blend 2.0 wait 1407 ; sm_cvar // z_jockey_stagger_amount 0.0 wait 1408 ; sm_cvar // z_jockey_stagger_speed 2.0 -wait 1409 ; sm_cvar // z_large_volume_mob_too_far_xy 2000 +wait 1409 ; sm_cvar z_large_volume_mob_too_far_xy 2000 wait 1410 ; sm_cvar // z_large_volume_mob_too_far_z 200 wait 1411 ; sm_cvar // z_last_area_update_tolerance 2 wait 1412 ; sm_cvar // z_last_man_run_interval 2 @@ -1417,7 +1417,7 @@ wait 1416 ; sm_cvar z_leap_far_attach_delay 0 wait 1417 ; sm_cvar z_leap_force_attach_distance 60 wait 1418 ; sm_cvar z_leap_interval 0.466667 wait 1419 ; sm_cvar z_leap_interval_post_incap 15 -wait 1420 ; sm_cvar z_leap_interval_post_ride 5.75 +wait 1420 ; sm_cvar z_leap_interval_post_ride 6 // 5.75 wait 1421 ; sm_cvar z_leap_max_distance 250 wait 1422 ; sm_cvar z_leap_power 450 wait 1423 ; sm_cvar z_lunge_cooldown 0 @@ -1425,11 +1425,11 @@ wait 1424 ; sm_cvar z_lunge_interval 0 wait 1425 ; sm_cvar z_lunge_power 625 wait 1426 ; sm_cvar // z_lunge_reflect 0 wait 1427 ; sm_cvar z_lunge_up 150 -wait 1428 ; sm_cvar // z_max_hunter_pounce_stagger_duration 0.4 -wait 1429 ; sm_cvar // z_max_neighbor_range 200 -wait 1430 ; sm_cvar // z_max_path_length 4000 +wait 1428 ; sm_cvar z_max_hunter_pounce_stagger_duration 0.4 +wait 1429 ; sm_cvar z_max_neighbor_range 100 +wait 1430 ; sm_cvar // z_max_path_length 32768 wait 1431 ; sm_cvar // z_max_player_zombies 4 -wait 1432 ; sm_cvar z_max_stagger_duration 0.8 +wait 1432 ; sm_cvar z_max_stagger_duration 0.8 /'/ 0.9 wait 1433 ; sm_cvar z_max_survivor_damage 500 wait 1434 ; sm_cvar z_mega_mob_size 60 wait 1435 ; sm_cvar z_mega_mob_spawn_max_interval 300 @@ -1447,7 +1447,7 @@ wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 wait 1448 ; sm_cvar z_minigun_spread 3 wait 1449 ; sm_cvar z_minigun_stand_distance 42 -wait 1450 ; sm_cvar z_minion_aim_tolerance 0.087515574 // 0.043619387 +wait 1450 ; sm_cvar z_minion_aim_tolerance 0.043619387 // 0.087515574 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; sm_cvar // z_mob_min_notify_count 10 wait 1453 ; sm_cvar // z_mob_music_size 10 @@ -1499,7 +1499,7 @@ wait 1498 ; sm_cvar z_puking_eye_height 50 wait 1499 ; sm_cvar z_push_force 1000 wait 1500 ; sm_cvar z_push_mass_max 100 wait 1501 ; sm_cvar z_pushaway_force 0 -wait 1502 ; sm_cvar z_ragdoll_discard_range 2147483647.999999 // 32768 +wait 1502 ; sm_cvar z_ragdoll_discard_range 3000 // 32768 wait 1503 ; sm_cvar z_reload_chatter_intensity 0.1 wait 1504 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 wait 1505 ; sm_cvar z_reload_chatter_recent_enemy 10 @@ -1510,7 +1510,7 @@ wait 1509 ; sm_cvar // z_respawn_interval 0 wait 1510 ; sm_cvar z_restrict_team_change 0 wait 1511 ; sm_cvar z_round_start_attack_prevention 0 wait 1512 ; sm_cvar z_round_start_replacement_time 60 -wait 1513 ; sm_cvar z_run_exertion_interval 0.666667 +wait 1513 ; sm_cvar z_run_exertion_interval 0.5 wait 1514 ; sm_cvar z_safe_spawn_range 0 wait 1515 ; sm_cvar // z_scout_mob_spawn_range 3000 wait 1516 ; sm_cvar // z_scrimmage_creep_delay 10 @@ -1524,10 +1524,10 @@ wait 1523 ; sm_cvar z_skirmish_spawn_max_size 10 wait 1524 ; sm_cvar z_skirmish_spawn_min_interval 30 wait 1525 ; sm_cvar // z_skirmish_spawn_min_size 1 wait 1526 ; sm_cvar // z_smoker_limit 1 -wait 1527 ; sm_cvar // z_spawn_flow_limit 1500 +wait 1527 ; sm_cvar z_spawn_flow_limit 2000 wait 1528 ; sm_cvar // z_spawn_height 16 wait 1529 ; sm_cvar z_spawn_mobs_behind_chance 0 -wait 1530 ; sm_cvar // z_spawn_range 1500 +wait 1530 ; sm_cvar z_spawn_range 2000 wait 1531 ; sm_cvar z_spawn_safety_range 150 wait 1532 ; sm_cvar // z_spawn_speed 450 wait 1533 ; sm_cvar z_special_burn_dmg_scale 5 @@ -1555,7 +1555,7 @@ wait 1554 ; sm_cvar z_splat_survivor_yaw_max 15 wait 1555 ; sm_cvar z_splat_survivor_yaw_min -15 wait 1556 ; sm_cvar // z_splatterdistance 100 wait 1557 ; sm_cvar // z_stumble_max_curve_accel 5 -wait 1558 ; sm_cvar // z_stumble_max_curve_rate 5 +wait 1558 ; sm_cvar z_stumble_max_curve_rate 5 wait 1559 ; sm_cvar z_survivor_respawn_health 40 wait 1560 ; sm_cvar z_tank_attack_interval 1.433333 wait 1561 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 @@ -1603,14 +1603,14 @@ wait 1602 ; sm_cvar z_vomit_drag 1.0 wait 1603 ; sm_cvar z_vomit_duration 1.25 wait 1604 ; sm_cvar z_vomit_fade_duration 6 wait 1605 ; sm_cvar z_vomit_fade_start 6 -wait 1606 ; sm_cvar z_vomit_fatigue 2000.0001 // 2000.00006103515625 +wait 1606 ; sm_cvar z_vomit_fatigue 2001 // 2000.0001 // 2000.00006103515625 wait 1607 ; sm_cvar z_vomit_float -100 wait 1608 ; sm_cvar z_vomit_hit_pitch_max 10 wait 1609 ; sm_cvar z_vomit_hit_pitch_min -10 wait 1610 ; sm_cvar z_vomit_hit_yaw_max 15 wait 1611 ; sm_cvar z_vomit_hit_yaw_min -15 wait 1612 ; sm_cvar z_vomit_interval 18 -wait 1613 ; sm_cvar z_vomit_lifetime 0.25 +wait 1613 ; sm_cvar z_vomit_lifetime 0.2 wait 1614 ; sm_cvar z_vomit_maxdamagedist 400 wait 1615 ; sm_cvar // z_vomit_range 300 wait 1616 ; sm_cvar // z_vomit_slide_mult 0.5 @@ -1645,9 +1645,9 @@ wait 1644 ; sm_cvar z_witch_threat_hostile_range 800 wait 1645 ; sm_cvar z_witch_threat_normal_range 600 wait 1646 ; sm_cvar z_witch_tongue_range 0 wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 -wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483647.999999 +wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 wait 1649 ; sm_cvar z_witch_wander_music_max_interval 15 -wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483647.999999 +wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 From e0991cb1e7dcc08579055a3becab75b5b19bb1c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 17:56:31 -0500 Subject: [PATCH 2568/2978] Update console.cfg --- cfg/console.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index e03610dd..4b849725 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -36,7 +36,7 @@ host_framerate 0 host_xbox_e3_restart 1440 hostfile myhost.txt // hostip 1247506818 -hostname "#{Server_Name}#" +hostname "Bizzy's Moonmod" // hostport 27019 // I) . . . @@ -59,7 +59,7 @@ mat_queue_mode 2 // mat_queue_report 0 // mat_spewalloc 0 maxplayers 33 -mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025" +mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 motd_enabled 0 motdfile mymotd.txt mp_disable_autokick Moon @@ -132,7 +132,7 @@ sv_consistency 0 sv_contact "" sv_downloadurl "" sv_forcepreload 1 -sv_gametypes "coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave," +sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, sv_lan 0 sv_log_onefile 1 sv_logbans 1 @@ -158,7 +158,7 @@ sv_rcon_log 0 sv_rcon_maxfailures 20 sv_rcon_minfailures 20 sv_rcon_minfailuretime 1 -sv_region 0 +sv_region 255 sv_reservation_timeout 5 sv_search_key bizzymod // sv_skyname "" @@ -167,7 +167,7 @@ sv_specnoclip 1 sv_specspeed 3 sv_steamgroup 38693222 sv_steamgroup_exclusive 1 -sv_tags "coop,realism,secure,versus," +sv_tags coop,realism,secure,versus, sv_unlockedchapters 2147483647 // sv_visiblemaxplayers -1 sv_voiceenable 1 From ac8a187847cf08f6e823ae7b52df790d9575fc6f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 18:24:43 -0500 Subject: [PATCH 2569/2978] Update filter.cfg --- cfg/filter.cfg | 72 +++++++++++++++++++++++++------------------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b3580460..e2ac3a30 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -51,7 +51,7 @@ wait 0050 ; sm_cvar // charger_pz_claw_dmg 10 wait 0051 ; sm_cvar // cl_clock_correction_adjustment_max_amount 200 wait 0052 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 wait 0053 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 -wait 0054 ; sm_cvar // cl_clock_correction_force_server_tick 0 +wait 0054 ; sm_cvar cl_clock_correction_force_server_tick 0 wait 0055 ; sm_cvar cl_clockdrift_max_ms 100 wait 0056 ; sm_cvar cl_consistencycheck_interval 86400 wait 0057 ; sm_cvar cl_interpolate 1 @@ -120,7 +120,7 @@ wait 0119 ; sm_cvar director_convert_pills_to_defib_health 0 wait 0120 ; sm_cvar director_cs_weapon_spawn_chance 0.5 wait 0121 ; sm_cvar director_custom_finale_tank_spacing 10 wait 0122 ; sm_cvar director_defibrillator_density 4 -wait 0123 ; sm_cvar director_finale_item_cluster_count 4 +wait 0123 ; sm_cvar director_finale_item_cluster_count 2 wait 0124 ; sm_cvar director_finale_stage_delay 4 wait 0125 ; sm_cvar director_gas_can_density 4 wait 0126 ; sm_cvar director_gauntlet_movement_bonus 5 @@ -200,7 +200,7 @@ wait 0199 ; sm_cvar // fidget_max_interval 20 wait 0200 ; sm_cvar // fidget_min_interval 10 wait 0201 ; sm_cvar fire_absorbrate 100 wait 0202 ; sm_cvar fire_dmgbase 1 -wait 0203 ; sm_cvar // fire_dmginterval 1 +wait 0203 ; sm_cvar fire_dmginterval 1 wait 0204 ; sm_cvar fire_dmgscale 0.1 wait 0205 ; sm_cvar fire_extabsorb 100 wait 0206 ; sm_cvar fire_extscale 100 @@ -232,7 +232,7 @@ wait 0231 ; sm_cvar g_Language English wait 0232 ; sm_cvar g_ragdoll_max_fps 60 wait 0233 ; sm_cvar g_ragdoll_min_fps 30 wait 0234 ; sm_cvar gas_can_use_duration 1.9 -wait 0235 ; sm_cvar gascan_spit_time 2.75 +wait 0235 ; sm_cvar gascan_spit_time 2.75 // 2.5 wait 0236 ; sm_cvar gascan_throw_force 100 wait 0237 ; sm_cvar gascan_use_range 80 wait 0238 ; sm_cvar gascan_use_tolerance 0.0 @@ -264,7 +264,7 @@ wait 0263 ; sm_cvar hunter_committed_attack_range 600 wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 -wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 45 +wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 37.5 // 45 wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 @@ -273,15 +273,15 @@ wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 wait 0273 ; sm_cvar inferno_child_spawn_max_depth 5 wait 0274 ; sm_cvar inferno_damage 50 wait 0275 ; sm_cvar // inferno_flame_lifetime 15 -wait 0276 ; sm_cvar // inferno_flame_spacing 60 +wait 0276 ; sm_cvar // inferno_flame_spacing 45 wait 0277 ; sm_cvar inferno_forward_reduction_factor 1.0 wait 0278 ; sm_cvar inferno_friendly_fire_duration 15 wait 0279 ; sm_cvar inferno_initial_spawn_interval 0 wait 0280 ; sm_cvar inferno_max_child_spawn_interval 1 wait 0281 ; sm_cvar inferno_max_flames 25 wait 0282 ; sm_cvar inferno_max_range 250 -wait 0283 ; sm_cvar // inferno_max_trace_per_tick 15 -wait 0284 ; sm_cvar // inferno_per_flame_spawn_duration 5 +wait 0283 ; sm_cvar inferno_max_trace_per_tick 25 +wait 0284 ; sm_cvar inferno_per_flame_spawn_duration 1 wait 0285 ; sm_cvar inferno_scorch_decals 1 wait 0286 ; sm_cvar // inferno_spawn_angle 45 wait 0287 ; sm_cvar // inferno_surface_offset 30 @@ -294,9 +294,9 @@ wait 0293 ; sm_cvar // intensity_enemy_death_far_range 1000 wait 0294 ; sm_cvar // intensity_enemy_death_near_range 250 wait 0295 ; sm_cvar intensity_factor 1.0 wait 0296 ; sm_cvar // ip 74.91.113.130 -wait 0297 ; sm_cvar jockey_pounce_air_speed 750 +wait 0297 ; sm_cvar jockey_pounce_air_speed 500 wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 -wait 0299 ; sm_cvar // jockey_pounce_max_loft_angle 60 +wait 0299 ; sm_cvar // jockey_pounce_max_loft_angle 45 // 60 wait 0300 ; sm_cvar // jockey_pz_claw_dmg 4 wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 wait 0302 ; sm_cvar l4d_stats_track 1 @@ -344,8 +344,8 @@ wait 0343 ; sm_cvar // mm_datacenter_delay_mount_frames 6 wait 0344 ; sm_cvar // mm_datacenter_query_delay 5 wait 0345 ; sm_cvar // mm_datacenter_report_version 5 wait 0346 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 -wait 0347 ; sm_cvar // mm_datacenter_retry_interval 60 -wait 0348 ; sm_cvar // mm_datacenter_update_interval 600 +wait 0347 ; sm_cvar mm_datacenter_retry_interval 60 +wait 0348 ; sm_cvar mm_datacenter_update_interval 600 wait 0349 ; sm_cvar // mm_heartbeat_seconds 300 wait 0350 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 wait 0351 ; sm_cvar // mm_heartbeat_timeout 10 @@ -357,7 +357,7 @@ wait 0356 ; sm_cvar // mm_server_search_inet_ping_refresh 15 wait 0357 ; sm_cvar // mm_server_search_inet_ping_timeout 5 wait 0358 ; sm_cvar // mm_server_search_inet_ping_window 10 wait 0359 ; sm_cvar // mm_server_search_lan_ping_duration 1 -wait 0360 ; sm_cvar // mm_server_search_lan_ping_interval 0.25 +wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.5 wait 0361 ; sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 wait 0362 ; sm_cvar // mm_server_search_server_lifetime 120 wait 0363 ; sm_cvar // mm_server_search_update_interval 30 @@ -434,7 +434,7 @@ wait 0433 ; sm_cvar // music_dynamic_ambient_out_min 0.0 wait 0434 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 wait 0435 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 wait 0436 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 -wait 0437 ; sm_cvar // music_dynamic_attack_CI_distmax 2500 +wait 0437 ; sm_cvar music_dynamic_attack_CI_distmax 2500 wait 0438 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 wait 0439 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 wait 0440 ; sm_cvar // music_dynamic_attack_CI_num 20 @@ -489,7 +489,7 @@ wait 0488 ; sm_cvar // music_dynamic_witch_near_max 2000 wait 0489 ; sm_cvar // music_dynamic_witch_near_min 500 wait 0490 ; sm_cvar // music_intensity_threshold 0.25 wait 0491 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 -wait 0492 ; sm_cvar // music_large_area_reveal_threshold 100000 +wait 0492 ; sm_cvar music_large_area_reveal_threshold 490000 wait 0493 ; sm_cvar // music_min_pending_threat_time 10 wait 0494 ; sm_cvar // music_min_safe_time 5 wait 0495 ; sm_cvar // music_moment_of_silence_repeat_interval 300 @@ -497,7 +497,7 @@ wait 0496 ; sm_cvar // music_moment_of_silence_start_delay 30 wait 0497 ; sm_cvar // mv_maxplayers 32 wait 0498 ; sm_cvar name Bizzy wait 0499 ; sm_cvar name2 Moon -wait 0500 ; sm_cvar // nav_area_bgcolor "0 0 0 255" +wait 0500 ; sm_cvar nav_area_bgcolor "0 0 0 51" wait 0501 ; sm_cvar nav_area_max_size 64 wait 0502 ; sm_cvar nav_coplanar_slope_limit 0.9914448614 wait 0503 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678 @@ -506,7 +506,7 @@ wait 0505 ; sm_cvar // nav_displacement_test 10000 wait 0506 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 wait 0507 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 wait 0508 ; sm_cvar // nav_draw_limit 1000 -wait 0509 ; sm_cvar // nav_flow_max_survivor_climb_height 75 +wait 0509 ; sm_cvar // nav_flow_max_survivor_climb_height 70 wait 0510 ; sm_cvar // nav_flow_max_survivor_drop_height 250 wait 0511 ; sm_cvar // nav_generate_incremental_range 2000 wait 0512 ; sm_cvar nav_lying_down_percent 0 @@ -516,7 +516,7 @@ wait 0515 ; sm_cvar // nav_obscure_range 300 wait 0516 ; sm_cvar nav_potentially_visible_dot_tolerance 0.965925826 wait 0517 ; sm_cvar // nav_save_history 10 wait 0518 ; sm_cvar nav_selected_set_border_color "102 102 0 255" -wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 255" +wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 102" wait 0520 ; sm_cvar nav_show_area_info 0.2 wait 0521 ; sm_cvar nav_slope_limit 0.70710678 // 0.79335334 wait 0522 ; sm_cvar nav_slope_tolerance 0.13052619 // 0.087515574 @@ -528,15 +528,15 @@ wait 0527 ; sm_cvar nb_avoid 0 wait 0528 ; sm_cvar nb_avoid_interval 1 wait 0529 ; sm_cvar nb_chase_lead_time 1 wait 0530 ; sm_cvar nb_friction_forward 3 -wait 0531 ; sm_cvar nb_friction_sideways 3 -wait 0532 ; sm_cvar nb_goal_look_ahead_range 100 +wait 0531 ; sm_cvar // nb_friction_sideways 3 +wait 0532 ; sm_cvar nb_goal_look_ahead_range 32768 wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 3000 wait 0536 ; sm_cvar nb_ladder_align_range 128 -wait 0537 ; sm_cvar nb_lean_forward_accel 200 +wait 0537 ; sm_cvar // nb_lean_forward_accel 100 wait 0538 ; sm_cvar // nb_lean_max_angle 30 -wait 0539 ; sm_cvar // nb_lean_rate 4 +wait 0539 ; sm_cvar // nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 32768 // 16384 wait 0541 ; sm_cvar nb_path_segment_influence_radius 32768 // 16384 wait 0542 ; sm_cvar nb_saccade_speed 3000 @@ -550,10 +550,10 @@ wait 0549 ; sm_cvar nb_vision_notice_hidden_range 0 wait 0550 ; sm_cvar // nb_yaw_rate 250 wait 0551 ; sm_cvar net_chan_stats_dump_top_msgs 0 wait 0552 ; sm_cvar net_chan_stats_lru 0 -wait 0553 ; sm_cvar net_compresspackets_minsize 0 +wait 0553 ; sm_cvar net_compresspackets_minsize 1200 wait 0554 ; sm_cvar net_maxcleartime 0.016667 wait 0555 ; sm_cvar net_maxfilesize 64 -wait 0556 ; sm_cvar net_minroutable 0 +wait 0556 ; sm_cvar net_minroutable 1200 wait 0557 ; sm_cvar net_splitpacket_maxrate 72000 wait 0558 ; sm_cvar net_splitrate 2 wait 0559 ; sm_cvar old_radiusdamage 0 @@ -566,7 +566,7 @@ wait 0565 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 wait 0566 ; sm_cvar // phys2_ragdoll_force_magnitude 5 wait 0567 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 wait 0568 ; sm_cvar // phys2_ragdoll_velocity 1 -wait 0569 ; sm_cvar // phys2_shoot_speed 250 +wait 0569 ; sm_cvar // phys2_shoot_speed 300 wait 0570 ; sm_cvar phys2_vdb_host 74.91.113.130 wait 0571 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" wait 0572 ; sm_cvar phys_enable_experimental_optimizations 1 @@ -589,7 +589,7 @@ wait 0588 ; sm_cvar // pipe_bomb_shake_radius 750 wait 0589 ; sm_cvar pipe_bomb_timer_duration 7 wait 0590 ; sm_cvar player_incap_use_radius 125 // 150 wait 0591 ; sm_cvar player_throwforce 2250 -wait 0592 ; sm_cvar player_use_radius 100 // 110 +wait 0592 ; sm_cvar player_use_radius 100 wait 0593 ; sm_cvar precache_all_survivors 1 wait 0594 ; sm_cvar prop_active_gib_limit 30 wait 0595 ; sm_cvar prop_active_gib_max_fade_time 10 @@ -706,7 +706,7 @@ wait 0705 ; sm_cvar sb_path_lookahead_range 500 wait 0706 ; sm_cvar // sb_perf_crawl_ang 7.5 wait 0707 ; sm_cvar // sb_perf_crawl_dist 128 wait 0708 ; sm_cvar sb_perf_crawl_time 1 -wait 0709 ; sm_cvar sb_pushscale 0.0 +wait 0709 ; sm_cvar sb_pushscale 0 wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 100 @@ -977,7 +977,7 @@ wait 0976 ; sm_cvar sv_pausable_dev 0 wait 0977 ; sm_cvar sv_pausable_dev_ds 0 wait 0978 ; sm_cvar sv_permawipe 0 wait 0979 ; sm_cvar sv_player_max_separation_force 0 -wait 0980 ; sm_cvar sv_player_stuck_tolerance 3 +wait 0980 ; sm_cvar sv_player_stuck_tolerance 3 // 2.5 wait 0981 ; sm_cvar sv_playerperfhistorycount 128 wait 0982 ; sm_cvar sv_prop_door_max_close_attempts 20 wait 0983 ; sm_cvar sv_pure_kick_clients 0 @@ -1033,7 +1033,7 @@ wait 1032 ; sm_cvar sv_vehicle_autoaim_scale 10 wait 1033 ; sm_cvar // sv_visiblemaxplayers -1 wait 1034 ; sm_cvar // sv_voicecodec vaudio_celt wait 1035 ; sm_cvar sv_voiceenable 1 -wait 1036 ; sm_cvar // sv_vote_command_delay 2 // 2.5 +wait 1036 ; sm_cvar sv_vote_command_delay 1.75 // 2 // 2.5 wait 1037 ; sm_cvar sv_vote_creation_timer 0 wait 1038 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 wait 1039 ; sm_cvar sv_vote_issue_change_map_later_allowed 1 @@ -1061,9 +1061,9 @@ wait 1060 ; sm_cvar tank_burn_duration_hard 90 wait 1061 ; sm_cvar tank_fist_radius 16 wait 1062 ; sm_cvar tank_ground_pound_duration 2 wait 1063 ; sm_cvar tank_ground_pound_reveal_distance 800 -wait 1064 ; sm_cvar tank_punch_getup_scale 0.3333333 +wait 1064 ; sm_cvar tank_punch_getup_scale 0.33333333 wait 1065 ; sm_cvar // tank_pz_forward 0.0 -wait 1066 ; sm_cvar // tank_punch_getup_scale 0.3333333 +wait 1066 ; sm_cvar // tank_punch_getup_scale 0.33333333 wait 1067 ; sm_cvar tank_run_spawn_delay 10 wait 1068 ; sm_cvar tank_stasis_time_suicide 86400 wait 1069 ; sm_cvar tank_stuck_time_choose_new_target 1 @@ -1119,7 +1119,7 @@ wait 1118 ; sm_cvar tongue_range 900 wait 1119 ; sm_cvar // tongue_release_fatigue_penalty 2500 wait 1120 ; sm_cvar tongue_start_pull_delay 0 wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 -wait 1122 ; sm_cvar tongue_vertical_choke_height 40 +wait 1122 ; sm_cvar // tongue_vertical_choke_height 30 wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 @@ -1193,7 +1193,7 @@ wait 1192 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 wait 1193 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 wait 1194 ; sm_cvar // vs_threat_initial_distance_max 8000 wait 1195 ; sm_cvar vs_threat_initial_distance_min 2000 -wait 1196 ; sm_cvar // vs_threat_radius 250 +wait 1196 ; sm_cvar vs_threat_radius 250 wait 1197 ; sm_cvar // vs_tiebreak_bonus 0 wait 1198 ; sm_cvar witch_rage_ramp_duration 3 wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 @@ -1435,7 +1435,7 @@ wait 1434 ; sm_cvar z_mega_mob_size 60 wait 1435 ; sm_cvar z_mega_mob_spawn_max_interval 300 wait 1436 ; sm_cvar z_mega_mob_spawn_min_interval 300 wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.60876143 -wait 1438 ; sm_cvar // z_minigun_atomize 1 +wait 1438 ; sm_cvar z_minigun_atomize 1 wait 1439 ; sm_cvar z_minigun_cooldown_time 0.1 wait 1440 ; sm_cvar z_minigun_damage_rate 60000 wait 1441 ; sm_cvar // z_minigun_fire_anim_speed 1 @@ -1451,7 +1451,7 @@ wait 1450 ; sm_cvar z_minion_aim_tolerance 0.043619387 // 0.087515574 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; sm_cvar // z_mob_min_notify_count 10 wait 1453 ; sm_cvar // z_mob_music_size 10 -wait 1454 ; sm_cvar z_mob_population_density 0.0032 // 0.0025 // 0.0016 +wait 1454 ; sm_cvar z_mob_population_density 0.0016 // 0.0025 // 0.0032 wait 1455 ; sm_cvar // z_mob_recharge_rate 0.0025 wait 1456 ; sm_cvar z_mob_sacrifice_timeout 4 wait 1457 ; sm_cvar z_mob_spawn_finale_size 40 @@ -1495,7 +1495,7 @@ wait 1494 ; sm_cvar z_pounce_shake_radius 300 wait 1495 ; sm_cvar z_pounce_silence_range 400 wait 1496 ; sm_cvar z_pounce_stumble_force 6 wait 1497 ; sm_cvar z_pounce_stumble_radius 175 // 150 -wait 1498 ; sm_cvar z_puking_eye_height 50 +wait 1498 ; sm_cvar z_puking_eye_height 54 wait 1499 ; sm_cvar z_push_force 1000 wait 1500 ; sm_cvar z_push_mass_max 100 wait 1501 ; sm_cvar z_pushaway_force 0 From 9b229cfb36568e7dff03c13acf9da01f3d7ec1f2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 18:40:50 -0500 Subject: [PATCH 2570/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 96 ++++++++++++++++---------------- 1 file changed, 48 insertions(+), 48 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index acdaf830..eccda29f 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -55,17 +55,17 @@ confogl_addcvar z_claw_hit_pitch_min -10 confogl_addcvar z_claw_hit_pitch_max 10 confogl_addcvar z_claw_hit_yaw_min -10 confogl_addcvar z_claw_hit_yaw_max 10 -confogl_addcvar punch_angle_decay_rate 30 -confogl_addcvar vs_survivor_damage_reduction 1.0 -confogl_addcvar survivor_damage_speed_factor 0.50 +// confogl_addcvar punch_angle_decay_rate 30 +// confogl_addcvar vs_survivor_damage_reduction 1.0 +confogl_addcvar survivor_damage_speed_factor 0.5 confogl_addcvar z_throttle_hit_interval_normal 0.5 // confogl_addcvar z_falling_land_speed 500 // confogl_addcvar z_falling_land_hard_speed 500 // confogl_addcvar z_falling_land_forward_speed 500 // confogl_addcvar z_max_player_zombies 4 -confogl_addcvar claw_range 50 -confogl_addcvar claw_range_down 75 -confogl_addcvar claw_swing_duration 0.166667 +// confogl_addcvar claw_range 50 +// confogl_addcvar claw_range_down 75 +// confogl_addcvar claw_swing_duration 0.166667 confogl_addcvar z_ghost_delay_min 20 confogl_addcvar z_ghost_delay_max 20 // confogl_addcvar z_ghost_delay_minspawn 1 @@ -99,8 +99,8 @@ confogl_addcvar z_ghost_delay_max 20 // confogl_addcvar z_brawl_chance 0 // confogl_addcvar z_female_boomer_spawn_chance 50 // confogl_addcvar director_always_allow_wanderers 1 -confogl_addcvar z_must_wander 1 -confogl_addcvar nav_lying_down_percent 0 +// confogl_addcvar z_must_wander 1 +// confogl_addcvar nav_lying_down_percent 0 // confogl_addcvar survivor_limit 4 // confogl_addcvar survivor_speed 220 // confogl_addcvar survivor_upgrade_reload_duration 0.75 @@ -119,14 +119,14 @@ confogl_addcvar nav_lying_down_percent 0 // confogl_addcvar sv_waterdist 0 // confogl_addcvar sv_rollspeed 100 // confogl_addcvar mp_freezetime 0 -confogl_addcvar fuel_barrel_health 50 -confogl_addcvar fuel_barrel_damage_radius 250 -confogl_addcvar fuel_barrel_screen_shake_amplitude 25 +// confogl_addcvar fuel_barrel_health 50 +// confogl_addcvar fuel_barrel_damage_radius 250 +// confogl_addcvar fuel_barrel_screen_shake_amplitude 25 // confogl_addcvar func_break_max_pieces 30 // confogl_addcvar car_alarm_distance 900 // confogl_addcvar car_alarm_chirp_distance 400 // confogl_addcvar z_door_reopen_interval 0.25 -confogl_addcvar ladder_autocenter 0 +// confogl_addcvar ladder_autocenter 0 // confogl_addcvar z_use_tolerance 0.8 // confogl_addcvar intensity_factor 0.5 // confogl_addcvar intensity_decay_time 20 @@ -182,19 +182,19 @@ confogl_addcvar director_vs_convert_pills 1 confogl_addcvar director_convert_pills_criticadral_health 100 confogl_addcvar director_convert_pills_to_defib_health 0 confogl_addcvar survivor_limp_health 25 -confogl_addcvar survivor_max_incapacitated_count 3 -confogl_addcvar survivor_revive_duration 4.5 +// confogl_addcvar survivor_max_incapacitated_count 3 +// confogl_addcvar survivor_revive_duration 4.5 confogl_addcvar survivor_revive_health 50 confogl_addcvar first_aid_kit_use_duration 4.5 confogl_addcvar first_aid_heal_percent 1.0 -confogl_addcvar defibrillator_use_duration 2 -confogl_addcvar defibrillator_return_to_life_time 1 +// confogl_addcvar defibrillator_use_duration 2 +// confogl_addcvar defibrillator_return_to_life_time 1 confogl_addcvar z_survivor_respawn_health 100 confogl_addcvar survivor_respawn_with_guns 1 -confogl_addcvar pain_pills_health_value 75 -confogl_addcvar pain_pills_decay_rate 0.1 +// confogl_addcvar pain_pills_health_value 75 +// confogl_addcvar pain_pills_decay_rate 0.1 // confogl_addcvar adrenaline_duration 20 -confogl_addcvar adrenaline_health_buffer 50 +// confogl_addcvar adrenaline_health_buffer 50 // confogl_addcvar z_push_force 0 // confogl_addcvar z_pushaway_force 0 // confogl_addcvar z_push_mass_max 0 @@ -223,8 +223,8 @@ confogl_addcvar z_jockey_min_mounted_speed 1.0 // confogl_addcvar z_jockey_ride_damage_delay 0.0 confogl_addcvar z_jockey_ride_damage_interval 0.1 confogl_addcvar z_jockey_ride_damage 100 -confogl_addcvar z_leap_interval_post_ride 8 -confogl_addcvar z_leap_interval_post_incap 16 +// confogl_addcvar z_leap_interval_post_ride 8 +// confogl_addcvar z_leap_interval_post_incap 16 // confogl_addcvar z_exploding_speed 180 // confogl_addcvar z_vomit_duration 1.25 // confogl_addcvar z_vomit_velocity 2000.0 @@ -239,9 +239,9 @@ confogl_addcvar z_leap_interval_post_incap 16 // confogl_addcvar survivor_it_duration 25 // confogl_addcvar z_exploding_inner_radius 175 // confogl_addcvar z_exploding_outer_radius 200 -confogl_addcvar z_exploding_shove_min 3 -confogl_addcvar z_exploding_shove_max 3 -confogl_addcvar z_exploding_shove_interval 4 +// confogl_addcvar z_exploding_shove_min 3 +// confogl_addcvar z_exploding_shove_max 3 +// confogl_addcvar z_exploding_shove_interval 4 // confogl_addcvar z_exploding_splat 0 // confogl_addcvar z_exploding_splat_radius 250 // confogl_addcvar z_splat_survivor_shake_radius 300 @@ -342,7 +342,7 @@ confogl_addcvar z_hunter_max_pounce_bonus_damage 99 // confogl_addcvar sb_battlestation_human_hold_time 0.25 // confogl_addcvar sb_max_scavenge_separation 400 // confogl_addcvar sb_neighbor_range 100 -// confogl_addcvar sb_locomotion_wait_threshold 0.25 +// confogl_addcvar sb_locomotion_wait_threshold 0 // confogl_addcvar sb_enforce_proximity_range 400 // confogl_addcvar sb_enforce_proximity_lookat_timeout 0.5 // confogl_addcvar sb_debug_apoproach_wait_time 0 @@ -444,34 +444,34 @@ confogl_addcvar versus_boss_flow_min_intro 0.3 confogl_addcvar versus_boss_flow_max_intro 0.7 confogl_addcvar versus_boss_flow_min_finale 0.4 confogl_addcvar versus_boss_flow_max_finale 0.8 -confogl_addcvar versus_boss_padding_min 0.1 -confogl_addcvar versus_boss_padding_max 0.2 +// confogl_addcvar versus_boss_padding_min 0.1 +// confogl_addcvar versus_boss_padding_max 0.2 // confogl_addcvar versus_boss_buffer 2000 //Mean Witches // confogl_addcvar director_force_witch 1 confogl_addcvar sv_force_time_of_day 0 confogl_addcvar z_witch_health 500 -confogl_addcvar z_witch_speed 300 -confogl_addcvar z_witch_speed_inured 240 -confogl_addcvar z_witch_always_kills 0 -confogl_addcvar z_witch_allow_change_victim 1 -confogl_addcvar z_witch_threat_hostile_range 800 -confogl_addcvar z_witch_threat_normal_range 600 -confogl_addcvar z_witch_flashlight_range 600 -confogl_addcvar z_witch_personal_space 200 -confogl_addcvar z_witch_wander_hear_radius 400 -confogl_addcvar z_witch_wander_personal_space 300 -confogl_addcvar z_witch_berserk_range 300 -confogl_addcvar z_witch_min_threat_time 4 -confogl_addcvar z_witch_max_threat_time 6 -confogl_addcvar z_witch_wander_personal_time 4 +// confogl_addcvar z_witch_speed 300 +// confogl_addcvar z_witch_speed_inured 240 +// confogl_addcvar z_witch_always_kills 0 +// confogl_addcvar z_witch_allow_change_victim 1 +// confogl_addcvar z_witch_threat_hostile_range 800 +// confogl_addcvar z_witch_threat_normal_range 600 +// confogl_addcvar z_witch_flashlight_range 600 +// confogl_addcvar z_witch_personal_space 200 +// confogl_addcvar z_witch_wander_hear_radius 400 +// confogl_addcvar z_witch_wander_personal_space 300 +// confogl_addcvar z_witch_berserk_range 300 +// confogl_addcvar z_witch_min_threat_time 4 +// confogl_addcvar z_witch_max_threat_time 6 +// confogl_addcvar z_witch_wander_personal_time 4 confogl_addcvar z_witch_anger_rate 0.4 confogl_addcvar z_witch_relax_rate 0.2 // confogl_addcvar witch_rage_ramp_duration 4 // confogl_addcvar z_witch_tongue_range 0 -confogl_addcvar z_witch_attack_range 50 -confogl_addcvar z_witch_damage_per_kill_hit 30 +// confogl_addcvar z_witch_attack_range 50 +// confogl_addcvar z_witch_damage_per_kill_hit 30 // confogl_addcvar z_witch_burn_time 15 // confogl_addcvar z_witch_min_retreat_range 500 // confogl_addcvar z_witch_max_retreat_range 1000 @@ -486,10 +486,10 @@ confogl_addcvar z_witch_damage_per_kill_hit 30 // confogl_addcvar director_tank_lottery_entry_time 0.1 confogl_addcvar director_tank_lottery_selection_time 3 confogl_addcvar z_frustration_spawn_delay 30 -confogl_addcvar z_frustration_los_delay 0.5 +// confogl_addcvar z_frustration_los_delay 0.5 confogl_addcvar z_tank_health 1333.4 // confogl_addcvar z_tank_walk_speed 120 -confogl_addcvar vs_tank_damage 25 +// confogl_addcvar vs_tank_damage 25 // confogl_addcvar tank_attack_range 60 // confogl_addcvar tank_swing_range 60 // confogl_addcvar tank_fist_radius 20 @@ -543,10 +543,10 @@ confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" // danimod Shared Cvars -wait 1000;exec cfgogl/goldengun/shared_cvars.cfg +wait 100;exec cfgogl/goldengun/shared_cvars.cfg // Shared Settings -wait 2000;exec cfgogl/goldengun/shared_settings.cfg +wait 200;exec cfgogl/goldengun/shared_settings.cfg // Config Cvars -wait 3000;exec cfgogl/goldengun/goldengun.cfg +wait 300;exec cfgogl/goldengun/goldengun.cfg From 545a2295b90f2c37c6492687ed84d006cc25e985 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 18:42:52 -0500 Subject: [PATCH 2571/2978] Update goldengun.cfg --- cfg/cfgogl/goldengun/goldengun.cfg | 156 ++++++++++++++--------------- 1 file changed, 78 insertions(+), 78 deletions(-) diff --git a/cfg/cfgogl/goldengun/goldengun.cfg b/cfg/cfgogl/goldengun/goldengun.cfg index 49bfe9a6..3026f49a 100644 --- a/cfg/cfgogl/goldengun/goldengun.cfg +++ b/cfg/cfgogl/goldengun/goldengun.cfg @@ -9,88 +9,88 @@ // Server Settings -sv_steamgroup 38693222 +// sv_steamgroup 38693222 sv_steamgroup_exclusive 0 -sv_region 0 -sv_cheats 0 -sv_pure 0 -sv_allow_lobby_connect_only 0 -sv_consistency 0 -sv_pure_kick_clients 0 -sv_log_onefile 0 -sv_logbans 1 -sv_voiceenable 1 -sv_alltalk 0 -sv_allow_wait_command 1 -sv_pausable 0 -sv_forcepreload 1 -motd_enabled 0 +// sv_region 0 +// sv_cheats 0 +// sv_pure 0 +// sv_allow_lobby_connect_only 0 +// sv_consistency 0 +// sv_pure_kick_clients 0 +// sv_log_onefile 0 +// sv_logbans 1 +// sv_voiceenable 1 +// sv_alltalk 0 +// sv_allow_wait_command 1 +// sv_pausable 0 +// sv_forcepreload 1 +motd_enabled 1 // Server Cvars -confogl_addcvar sv_steamgroup 38693222 -confogl_addcvar sv_steamgroup_exclusive 0 -confogl_addcvar sv_region 0 -confogl_addcvar sv_cheats 0 -confogl_addcvar sv_log_onefile 0 -confogl_addcvar sv_logbans 1 -confogl_addcvar sv_voiceenable 1 -confogl_addcvar sv_alltalk 0 -confogl_addcvar sv_allow_lobby_connect_only 0 -confogl_addcvar sv_consistency 0 -confogl_addcvar sv_pure_kick_clients 0 -confogl_addcvar sv_allow_wait_command 1 -confogl_addcvar sv_forcepreload 1 -confogl_addcvar sv_pausable 0 -confogl_addcvar sv_pausable_dev 0 -confogl_addcvar motd_enabled 0 -confogl_addcvar l4d_stats_nogameplaycheck 1 -confogl_addcvar sv_visiblemaxplayers 32 -confogl_addcvar sv_multiplayer_maxtempentities 32 -confogl_addcvar sv_multiplayer_sounds 32 -confogl_addcvar sv_parallel_packentities 2 -confogl_addcvar sv_parallel_sendsnapshot 2 -confogl_addcvar precache_all_survivors 1 -confogl_addcvar director_afk_timeout 15 -confogl_addcvar allow_all_bot_survivor_team 1 -confogl_addcvar sb_all_bot_game 1 -confogl_addcvar mp_roundlimit 5 -confogl_addcvar mp_playerid 0 -confogl_addcvar mp_playerid_hold 0.5 -confogl_addcvar mp_limitteams 0 -confogl_addcvar mp_teams_unbalance_limit 0 -confogl_addcvar mp_autoteambalance 0 -confogl_addcvar z_restrict_team_change 0 -confogl_addcvar vs_max_team_switches 2147483647 -confogl_addcvar sv_vote_creation_timer 30 -confogl_addcvar sv_vote_timer_duration 12.5 -confogl_addcvar sv_vote_command_delay 1.5 -confogl_addcvar sv_vote_kick_ban_duration 0 -confogl_addcvar sv_vote_plr_map_limit 2147483647 -confogl_addcvar sv_pz_endgame_vote_period 15 -confogl_addcvar sv_pz_endgame_vote_post_period 5 -confogl_addcvar mp_chattime 30 -confogl_addcvar changelevel_pause_interval 7.5 -confogl_addcvar z_round_start_attack_prevention 0 -confogl_addcvar mp_spawnprotectiontime 0 -confogl_addcvar versus_force_start_time 300 -confogl_addcvar versus_round_restarttimer 10 -confogl_addcvar versus_level_restart_delay 2 -confogl_addcvar versus_marker_num 3 -confogl_addcvar z_max_survivor_damage 2147483647 -confogl_addcvar vs_score_pp_health 1.0 -confogl_addcvar vs_score_pp_healthbuffer 1.0 -confogl_addcvar vs_survival_bonus 25 -confogl_addcvar vs_incap_bonus 25 -confogl_addcvar vs_tiebreak_bonus 25 -confogl_addcvar vs_defib_penalty 0 -confogl_addcvar director_ready_radius 250 -confogl_addcvar director_ready_duration 30 -confogl_addcvar scavenge_round_setup_time 30 -confogl_addcvar scavenge_round_initial_time 90 -confogl_addcvar scavenge_score_bonus_time 30 -confogl_addcvar scavenge_round_restart_delay_tied 10 -confogl_addcvar scavenge_wanderer_respawn_chance 100 +// confogl_addcvar sv_steamgroup 38693222 +// confogl_addcvar sv_steamgroup_exclusive 0 +// confogl_addcvar sv_region 0 +// confogl_addcvar sv_cheats 0 +// confogl_addcvar sv_log_onefile 0 +// confogl_addcvar sv_logbans 1 +// confogl_addcvar sv_voiceenable 1 +// confogl_addcvar sv_alltalk 0 +// confogl_addcvar sv_allow_lobby_connect_only 0 +// confogl_addcvar sv_consistency 0 +// confogl_addcvar sv_pure_kick_clients 0 +// confogl_addcvar sv_allow_wait_command 1 +// confogl_addcvar sv_forcepreload 1 +// confogl_addcvar sv_pausable 0 +// confogl_addcvar sv_pausable_dev 0 +// confogl_addcvar motd_enabled 0 +// confogl_addcvar l4d_stats_nogameplaycheck 1 +// confogl_addcvar sv_visiblemaxplayers 32 +// confogl_addcvar sv_multiplayer_maxtempentities 32 +// confogl_addcvar sv_multiplayer_sounds 32 +// confogl_addcvar sv_parallel_packentities 2 +// confogl_addcvar sv_parallel_sendsnapshot 2 +// confogl_addcvar precache_all_survivors 1 +// confogl_addcvar director_afk_timeout 15 +// confogl_addcvar allow_all_bot_survivor_team 1 +// confogl_addcvar sb_all_bot_game 1 +// confogl_addcvar mp_roundlimit 5 +// confogl_addcvar mp_playerid 0 +// confogl_addcvar mp_playerid_hold 0.2 +// confogl_addcvar mp_limitteams 0 +// confogl_addcvar mp_teams_unbalance_limit 0 +// confogl_addcvar mp_autoteambalance 0 +// confogl_addcvar z_restrict_team_change 0 +// confogl_addcvar vs_max_team_switches 2147483647 +// confogl_addcvar sv_vote_creation_timer 30 +// confogl_addcvar sv_vote_timer_duration 12.5 +// confogl_addcvar sv_vote_command_delay 1.5 +// confogl_addcvar sv_vote_kick_ban_duration 0 +// confogl_addcvar sv_vote_plr_map_limit 2147483647 +// confogl_addcvar sv_pz_endgame_vote_period 15 +// confogl_addcvar sv_pz_endgame_vote_post_period 5 +// confogl_addcvar mp_chattime 30 +// confogl_addcvar changelevel_pause_interval 7.5 +// confogl_addcvar z_round_start_attack_prevention 0 +// confogl_addcvar mp_spawnprotectiontime 0 +// confogl_addcvar versus_force_start_time 300 +// confogl_addcvar versus_round_restarttimer 10 +// confogl_addcvar versus_level_restart_delay 2 +// confogl_addcvar versus_marker_num 3 +// confogl_addcvar z_max_survivor_damage 2147483647 +// confogl_addcvar vs_score_pp_health 1.0 +// confogl_addcvar vs_score_pp_healthbuffer 1.0 +// confogl_addcvar vs_survival_bonus 25 +// confogl_addcvar vs_incap_bonus 25 +// confogl_addcvar vs_tiebreak_bonus 25 +// confogl_addcvar vs_defib_penalty 0 +// confogl_addcvar director_ready_radius 250 +// confogl_addcvar director_ready_duration 30 +// confogl_addcvar scavenge_round_setup_time 30 +// confogl_addcvar scavenge_round_initial_time 90 +// confogl_addcvar scavenge_score_bonus_time 30 +// confogl_addcvar scavenge_round_restart_delay_tied 10 +// confogl_addcvar scavenge_wanderer_respawn_chance 100 // Network Cvars From 724ec2b47300bbb3f5662fa7c355d57cfaf80103 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 18:45:20 -0500 Subject: [PATCH 2572/2978] Update shared_settings.cfg --- cfg/cfgogl/goldengun/shared_settings.cfg | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/cfg/cfgogl/goldengun/shared_settings.cfg b/cfg/cfgogl/goldengun/shared_settings.cfg index 1d4ba9b2..86e43250 100644 --- a/cfg/cfgogl/goldengun/shared_settings.cfg +++ b/cfg/cfgogl/goldengun/shared_settings.cfg @@ -26,7 +26,7 @@ confogl_addcvar l4d2_ghost_warp_flag 0 // Enable ghost warp with command only 's confogl_addcvar l4d2_ghost_warp_delay 0 // [l4d_static_punch_getup.smx] -confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s +// confogl_addcvar tank_punch_getup_scale 0.25 // 54 frames / 30 fps * 0.25 = 0.45s // [ghost_hurt.smx] confogl_addcvar ghost_hurt_type 1 @@ -67,7 +67,7 @@ confogl_addcvar tpsf_debug_print 0 // [charger_incap_damage] confogl_addcvar charger_dmg_incapped 20 -//confogl_addcvar melee_damage_charger 350 +// confogl_addcvar melee_damage_charger 400 // [l4d2_spit_spread_patch.smx] confogl_addcvar l4d2_spit_spread_saferoom 1 @@ -92,8 +92,8 @@ confogl_addcvar vs_tank_rock_damage 24 // [l4d2_slowdown_control.smx] confogl_addcvar z_tank_speed_vs 210 -confogl_addcvar z_tank_damage_slow_min_range 0 -confogl_addcvar z_tank_damage_slow_max_range 16 +confogl_addcvar z_tank_damage_slow_min_range 32 +confogl_addcvar z_tank_damage_slow_max_range 32 confogl_addcvar l4d2_slowdown_gunfire_si 0 confogl_addcvar l4d2_slowdown_gunfire_tank 0 confogl_addcvar l4d2_slowdown_water_tank 0 @@ -103,11 +103,11 @@ confogl_addcvar l4d2_slowdown_water_survivors_during_tank 180 // [l4d2_tank_props_glow.smx] confogl_addcvar l4d_tank_props_glow 1 confogl_addcvar l4d2_tank_prop_glow_color "255 255 255" -confogl_addcvar l4d2_tank_prop_glow_range 2147483647 +confogl_addcvar l4d2_tank_prop_glow_range 2147483648 confogl_addcvar l4d2_tank_prop_glow_range_min 0 confogl_addcvar l4d2_tank_prop_glow_only 0 confogl_addcvar l4d2_tank_prop_glow_spectators 1 -confogl_addcvar l4d2_tank_prop_dissapear_time 5.0 +confogl_addcvar l4d2_tank_prop_dissapear_time 5 // [l4d2_spitblock.smx] spit_block_square c4m2_sugarmill_a -1411.940430 -9491.997070 -1545.875244 -9602.097656 @@ -178,11 +178,11 @@ confogl_addcvar l4d2_infected_ff_allow_tank 1 // [l4d2_unsilent_jockey.smx] confogl_addcvar sm_unsilentjockey_enabled 1 confogl_addcvar sm_unsilentjockey_always 1 -confogl_addcvar sm_unsilentjockey_time 0.25 +confogl_addcvar sm_unsilentjockey_time 2 // [l4d2_weaponrules.smx] -l4d2_addweaponrule pistol pistol_magnum +// l4d2_addweaponrule pistol pistol l4d2_addweaponrule pistol_magnum pistol_magnum l4d2_addweaponrule smg pistol_magnum l4d2_addweaponrule smg_silenced pistol_magnum @@ -222,7 +222,7 @@ l4d2_addweaponrule ammo_coffee pistol_magnum // [l4d2_reload_fix.smx] confogl_addcvar l4d2_reload_pistol_magnum 2.0 confogl_addcvar l4d2_reload_speed_uzi 2.0 -confogl_addcvar l4d2_reload_speed_silenced_smg 2.0 +confogl_addcvar l4d2_reload_speed_silenced_smg 2.2 confogl_addcvar l4d2_reload_speed_smg_mp5 2.4 // [l4d2_shotgun_ff.smx] @@ -231,7 +231,7 @@ confogl_addcvar l4d2_shotgun_ff_min 2 confogl_addcvar l4d2_shotgun_ff_max 10 // [cfg_motd.smx] -confogl_addcvar sm_cfgmotd_title "Pissmod 0.0" +confogl_addcvar sm_cfgmotd_title "GoldenGun 0.0" confogl_addcvar sm_cfgmotd_url "http://bizzymod.com" ///////////////////////////// From d335472c6dd88bd999eae12b33ed2cd93a249872 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 18:49:41 -0500 Subject: [PATCH 2573/2978] Update confogl.cfg --- cfg/cfgogl/goldengun/confogl.cfg | 38 ++++++++++++++++++-------------- 1 file changed, 21 insertions(+), 17 deletions(-) diff --git a/cfg/cfgogl/goldengun/confogl.cfg b/cfg/cfgogl/goldengun/confogl.cfg index eccda29f..c849b553 100644 --- a/cfg/cfgogl/goldengun/confogl.cfg +++ b/cfg/cfgogl/goldengun/confogl.cfg @@ -296,27 +296,29 @@ confogl_addcvar z_hunter_max_pounce_bonus_damage 99 // confogl_addcvar z_pounce_stumble_radius 125 // confogl_addcvar z_pounce_damage_delay 0.0 // confogl_addcvar z_pounce_damage_interval 0.1 -// // confogl_addcvar z_pounce_damage 100 +confogl_addcvar z_pounce_damage 100 // confogl_addcvar survivor_pounce_victim_eye_height 20 // confogl_addcvar versus_shove_hunter_fov 60 // confogl_addcvar versus_shove_hunter_fov_pouncing 0 -// confogl_addcvar z_charge_duration 2.25 +// confogl_addcvar z_charge_duration 2.5 // confogl_addcvar z_charge_warmup 0.0 // confogl_addcvar z_charge_start_speed 250 // confogl_addcvar z_charger_impact_epsilon 4 // confogl_addcvar z_charge_impact_radius 100 // confogl_addcvar z_charge_min_force 0 // confogl_addcvar z_charge_max_force 0 -// confogl_addcvar z_charger_probe_alone 12 -// confogl_addcvar z_charger_probe_attack 12 -// confogl_addcvar z_breakable_damage 50 +// confogl_addcvar z_charger_probe_alone 20 +// confogl_addcvar z_charger_probe_attack 20 +confogl_addcvar z_charge_max_damage 100 +confogl_addcvar z_charger_pound_dmg 100 +// confogl_addcvar z_breakable_damage 25 // confogl_addcvar z_door_pound_damage 500 // confogl_addcvar z_pounce_door_damage 1000 // confogl_addcvar z_charge_prop_damage 25 // confogl_addcvar z_charger_max_prop_force 5000 // confogl_addcvar survivor_incapacitated_eye_height 25 // confogl_addcvar survivor_incapacitated_dizzy_severity 1.0 -// confogl_addcvar survivor_incapacitated_dizzy_timer 5.0 +// confogl_addcvar survivor_incapacitated_dizzy_timer 5 // confogl_addcvar survivor_incapacitated_accuracy_penalty 0.3 // confogl_addcvar survivor_incapacitated_reload_multiplier 1.0 // confogl_addcvar survivor_hanging_eye_height 100 @@ -397,10 +399,12 @@ confogl_addcvar z_hunter_max_pounce_bonus_damage 99 // confogl_addcvar z_spitter_range 1000 // confogl_addcvar z_spit_detonate_delay 0.0 // confogl_addcvar z_spitter_max_wait_time 0 -// confogl_addcvar tongue_cone_start_tolerance 0.5 -// confogl_addcvar smoker_tongue_delay 0.5 -// confogl_addcvar tongue_dropping_to_ground_time 0.1 -// confogl_addcvar tongue_player_dropping_to_ground_time 0.1 +// confogl_addcvar tongue_cone_start_tolerance 0.1 +// confogl_addcvar smoker_tongue_delay 0 +confogl_addcvar tongue_drag_damage_amount 100 +confogl_addcvar tongue_choke_damage_amount +// confogl_addcvar tongue_dropping_to_ground_time 0.5 +// confogl_addcvar tongue_player_dropping_to_ground_time 0.5 // confogl_addcvar tongue_break_from_damage_amount 300 // confogl_addcvar smoker_escape_range 32768 // confogl_addcvar hunter_pounce_ready_range 1000 @@ -433,11 +437,11 @@ confogl_addcvar z_hunter_max_pounce_bonus_damage 99 confogl_addcvar versus_tank_chance 1.0 confogl_addcvar versus_tank_chance_intro 1.0 confogl_addcvar versus_tank_chance_finale 1.0 -confogl_addcvar versus_tank_flow_team_variation 0.0 +// confogl_addcvar versus_tank_flow_team_variation 0.0 confogl_addcvar versus_witch_chance 1.0 confogl_addcvar versus_witch_chance_intro 1.0 confogl_addcvar versus_witch_chance_finale 1.0 -confogl_addcvar versus_witch_flow_team_variation 0.0 +// confogl_addcvar versus_witch_flow_team_variation 0.0 confogl_addcvar versus_boss_flow_min 0.2 confogl_addcvar versus_boss_flow_max 0.6 confogl_addcvar versus_boss_flow_min_intro 0.3 @@ -523,7 +527,7 @@ confogl_addcvar tankcontrol_print_all 1 // confogl_addcvar tank_stuck_visibility_tolerance_choose_new_target 0.1 // confogl_addcvar tank_stuck_visibility_tolerance_suicide 86400 -//Stats +// Stats comp_roundlimitnfogl_addcvar l4d_stats_announcemotd "0" confogl_addcvar l4d_stats_announceplayerjoined "0" confogl_addcvar l4d_stats_announcespecial "0" @@ -542,11 +546,11 @@ confogl_addcvar l4d_stats_fkill "1" confogl_addcvar l4d_stats_fincap "1" confogl_addcvar l4d_stats_ffire "1" -// danimod Shared Cvars -wait 100;exec cfgogl/goldengun/shared_cvars.cfg +// Golden Gun Shared Cvars +exec cfgogl/goldengun/shared_cvars.cfg // Shared Settings -wait 200;exec cfgogl/goldengun/shared_settings.cfg +exec cfgogl/goldengun/shared_settings.cfg // Config Cvars -wait 300;exec cfgogl/goldengun/goldengun.cfg +exec cfgogl/goldengun/goldengun.cfg From 489474c01f33e3eafe4643c281606d89db87e2b7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 19:35:05 -0500 Subject: [PATCH 2574/2978] Update console.cfg --- cfg/console.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 4b849725..22722b09 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -6,13 +6,13 @@ cl_resend 1.5 clear_debug_overlays -// clientport 27019 +clientport 0 closecaption 1 -cs_make_vip Moon -cs_make_vip "STEAM_0:0:121253576" -cs_make_vip "STEAM_0:1:121253576" -cs_make_vip "STEAM_1:0:121253576" -cs_make_vip "STEAM_1:1:121253576" +// cs_make_vip Moon +// cs_make_vip "STEAM_0:0:121253576" +// cs_make_vip "STEAM_0:1:121253576" +// cs_make_vip "STEAM_1:0:121253576" +// cs_make_vip "STEAM_1:1:121253576" // D) . . . From d8df069f922e878267b95b8356f124be35d4ddb1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 19:35:43 -0500 Subject: [PATCH 2575/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index e2ac3a30..41d68e0b 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -65,7 +65,7 @@ wait 0064 ; sm_cvar // claw_swing_duration 0.2 // 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 wait 0067 ; sm_cvar // cleared_wanderer_respawn_chance 0 -wait 0068 ; sm_cvar // clientport 27019 +wait 0068 ; sm_cvar clientport 0 wait 0069 ; sm_cvar closecaption 1 wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 wait 0071 ; sm_cvar cola_bottles_use_range 100 From 6620dd7e9e83f1090b5d5b05714bda8c38050b45 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 20:14:47 -0500 Subject: [PATCH 2576/2978] Update filter.cfg --- cfg/filter.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 41d68e0b..78d70081 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -352,15 +352,15 @@ wait 0351 ; sm_cvar // mm_heartbeat_timeout 10 wait 0352 ; sm_cvar // mm_heartbeat_timeout_legacy 10 wait 0353 ; sm_cvar // mm_matchmaking_dlcsquery 2 wait 0354 ; sm_cvar // mm_matchmaking_version 10 -wait 0355 ; sm_cvar // mm_server_search_inet_ping_interval 1 +wait 0355 ; sm_cvar mm_server_search_inet_ping_interval 1 wait 0356 ; sm_cvar // mm_server_search_inet_ping_refresh 15 -wait 0357 ; sm_cvar // mm_server_search_inet_ping_timeout 5 +wait 0357 ; sm_cvar mm_server_search_inet_ping_timeout 3 wait 0358 ; sm_cvar // mm_server_search_inet_ping_window 10 -wait 0359 ; sm_cvar // mm_server_search_lan_ping_duration 1 +wait 0359 ; sm_cvar mm_server_search_lan_ping_duration 1 wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.5 wait 0361 ; sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 -wait 0362 ; sm_cvar // mm_server_search_server_lifetime 120 -wait 0363 ; sm_cvar // mm_server_search_update_interval 30 +wait 0362 ; sm_cvar mm_server_search_server_lifetime 120 +wait 0363 ; sm_cvar mm_server_search_update_interval 30 wait 0364 ; sm_cvar // morph_path 0 wait 0365 ; sm_cvar motd_enabled 0 wait 0366 ; sm_cvar motdfile mymotd.txt @@ -566,7 +566,7 @@ wait 0565 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 wait 0566 ; sm_cvar // phys2_ragdoll_force_magnitude 5 wait 0567 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 wait 0568 ; sm_cvar // phys2_ragdoll_velocity 1 -wait 0569 ; sm_cvar // phys2_shoot_speed 300 +wait 0569 ; sm_cvar phys2_shoot_speed 300 wait 0570 ; sm_cvar phys2_vdb_host 74.91.113.130 wait 0571 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" wait 0572 ; sm_cvar phys_enable_experimental_optimizations 1 @@ -1009,8 +1009,8 @@ wait 1008 ; sm_cvar sv_region 255 wait 1009 ; sm_cvar // sv_rescue_disabled 0 wait 1010 ; sm_cvar sv_reservation_grace 3 wait 1011 ; sm_cvar sv_reservation_timeout 5 -wait 1012 ; sm_cvar sv_rollangle 0.3 // 0.333333 -wait 1013 ; sm_cvar sv_rollspeed 450 // 500 +wait 1012 ; sm_cvar sv_rollangle 0.5 +wait 1013 ; sm_cvar sv_rollspeed 500 wait 1014 ; sm_cvar // sv_script_think_interval 0.2 wait 1015 ; sm_cvar sv_search_key bizzymod wait 1016 ; sm_cvar sv_showanimstate_activities 0 From 4d3a0dbffc82759358932d548a33eb9f7c8ea4c2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 21:03:57 -0500 Subject: [PATCH 2577/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 78d70081..4261ddf3 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -906,7 +906,7 @@ wait 0905 ; sm_cvar sv_backspeed 1.0 wait 0906 ; sm_cvar // sv_banid_dev_enabled 1 wait 0907 ; sm_cvar sv_banid_enabled 1 wait 0908 ; sm_cvar sv_benchmark_numticks 0 -wait 0909 ; sm_cvar sv_bounce 0.2 +wait 0909 ; sm_cvar sv_bounce 0.1 wait 0910 ; sm_cvar sv_client_cmdrate_difference 0 wait 0911 ; sm_cvar sv_client_max_interp_ratio 30 wait 0912 ; sm_cvar sv_client_min_interp_ratio 0 From a757befdc129f823611cfe788060a02c4095643b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 24 Jan 2026 21:32:29 -0500 Subject: [PATCH 2578/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 4261ddf3..19d9e5a3 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -176,7 +176,7 @@ wait 0175 ; sm_cvar director_tank_min_interval 300 wait 0176 ; sm_cvar // director_test_loop_restarts_before_rotate 10 wait 0177 ; sm_cvar // director_test_loop_rotate_maps 0 wait 0178 ; sm_cvar // director_test_loop_time 5 -wait 0179 ; sm_cvar director_threat_clear_radius 250 +wait 0179 ; sm_cvar director_threat_clear_radius 200 wait 0180 ; sm_cvar director_threat_max_separation 4000 wait 0181 ; sm_cvar director_threat_min_separation 4000 wait 0182 ; sm_cvar // director_threat_radius 2000 @@ -1193,7 +1193,7 @@ wait 1192 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 wait 1193 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 wait 1194 ; sm_cvar // vs_threat_initial_distance_max 8000 wait 1195 ; sm_cvar vs_threat_initial_distance_min 2000 -wait 1196 ; sm_cvar vs_threat_radius 250 +wait 1196 ; sm_cvar // vs_threat_radius 250 wait 1197 ; sm_cvar // vs_tiebreak_bonus 0 wait 1198 ; sm_cvar witch_rage_ramp_duration 3 wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 From 363cb42636feebb52ca7f48e7fe2c5c1257d3332 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 12:05:36 -0500 Subject: [PATCH 2579/2978] Update filter.cfg --- cfg/filter.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 19d9e5a3..77e2bc12 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1495,7 +1495,7 @@ wait 1494 ; sm_cvar z_pounce_shake_radius 300 wait 1495 ; sm_cvar z_pounce_silence_range 400 wait 1496 ; sm_cvar z_pounce_stumble_force 6 wait 1497 ; sm_cvar z_pounce_stumble_radius 175 // 150 -wait 1498 ; sm_cvar z_puking_eye_height 54 +wait 1498 ; // sm_cvar z_puking_eye_height 54 wait 1499 ; sm_cvar z_push_force 1000 wait 1500 ; sm_cvar z_push_mass_max 100 wait 1501 ; sm_cvar z_pushaway_force 0 @@ -1516,11 +1516,11 @@ wait 1515 ; sm_cvar // z_scout_mob_spawn_range 3000 wait 1516 ; sm_cvar // z_scrimmage_creep_delay 10 wait 1517 ; sm_cvar // z_scrimmage_creep_rate 100 wait 1518 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 -wait 1519 ; sm_cvar z_shotgun_bonus_damage_range 60 -wait 1520 ; sm_cvar z_shove_friend_speed 220 +wait 1519 ; sm_cvar z_shotgun_bonus_damage_range 40 +wait 1520 ; sm_cvar z_shove_friend_speed 200 wait 1521 ; sm_cvar z_sidespeed 500 wait 1522 ; sm_cvar z_skirmish_spawn_max_interval 60 -wait 1523 ; sm_cvar z_skirmish_spawn_max_size 10 +wait 1523 ; sm_cvar z_skirmish_spawn_max_size 2 wait 1524 ; sm_cvar z_skirmish_spawn_min_interval 30 wait 1525 ; sm_cvar // z_skirmish_spawn_min_size 1 wait 1526 ; sm_cvar // z_smoker_limit 1 @@ -1558,7 +1558,7 @@ wait 1557 ; sm_cvar // z_stumble_max_curve_accel 5 wait 1558 ; sm_cvar z_stumble_max_curve_rate 5 wait 1559 ; sm_cvar z_survivor_respawn_health 40 wait 1560 ; sm_cvar z_tank_attack_interval 1.433333 -wait 1561 ; sm_cvar z_tank_autoshotgun_dmg_scale 0.8 +wait 1561 ; sm_cvar z_tank_autoshotgun_dmg_scale 1.0 wait 1562 ; sm_cvar z_tank_damage_slow_max_range 32 wait 1563 ; sm_cvar z_tank_damage_slow_min_range 32 wait 1564 ; sm_cvar // z_tank_footstep_shake_amplitude 5 @@ -1566,7 +1566,7 @@ wait 1565 ; sm_cvar z_tank_footstep_shake_duration 2 wait 1566 ; sm_cvar z_tank_footstep_shake_interval 0.1 wait 1567 ; sm_cvar z_tank_footstep_shake_radius 1000 wait 1568 ; sm_cvar z_tank_grenade_damage 1000 -wait 1569 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 +wait 1569 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2 wait 1570 ; sm_cvar z_tank_grenade_roll -15 wait 1571 ; sm_cvar // z_tank_grenade_slowdown 0 wait 1572 ; sm_cvar z_tank_has_special_blood 1 @@ -1646,9 +1646,9 @@ wait 1645 ; sm_cvar z_witch_threat_normal_range 600 wait 1646 ; sm_cvar z_witch_tongue_range 0 wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 -wait 1649 ; sm_cvar z_witch_wander_music_max_interval 15 +wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 -wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 +wait 1651 ; sm_cvar z_witch_wander_music_min_interval 5 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 wait 1654 ; sm_cvar // servercfgfile server.cfg From 5b8d79eeb79a69ef8b54bfe7eca88f988f0d56d7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 12:51:06 -0500 Subject: [PATCH 2580/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 77e2bc12..8f7c1afb 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1648,7 +1648,7 @@ wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 -wait 1651 ; sm_cvar z_witch_wander_music_min_interval 5 +wait 1651 ; // sm_cvar z_witch_wander_music_min_interval 5 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 wait 1654 ; sm_cvar // servercfgfile server.cfg From 707e15f8e4fe9372fa2987a16c7f418d9aa7d52a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 14:15:20 -0500 Subject: [PATCH 2581/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 8f7c1afb..dea43d2f 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1103,7 +1103,7 @@ wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 wait 1104 ; sm_cvar tongue_dropping_to_ground_time 0.5 wait 1105 ; sm_cvar tongue_fly_speed 1100 -wait 1106 ; sm_cvar tongue_gravity_force 5000 +wait 1106 ; sm_cvar tongue_gravity_force 3000 wait 1107 ; sm_cvar tongue_health 200 wait 1108 ; sm_cvar tongue_hit_delay 10 wait 1109 ; sm_cvar tongue_los_forgiveness_time 1.5 From 2ccbd9fe58d7a22a76ab3445bac7d4be0926eb78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 14:34:16 -0500 Subject: [PATCH 2582/2978] Update console.cfg --- cfg/console.cfg | 68 ++++++++++++++++++++++++------------------------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 22722b09..768265fc 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -56,40 +56,40 @@ log on mat_monitorgamma 1.6 mat_monitorgamma_tv_enabled 1 mat_queue_mode 2 -// mat_queue_report 0 -// mat_spewalloc 0 +mat_queue_report 0 +mat_spewalloc 0 maxplayers 33 mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 motd_enabled 0 motdfile mymotd.txt -mp_disable_autokick Moon -mp_disable_autokick "STEAM_0:0:121253576" -mp_disable_autokick "STEAM_0:1:121253576" -mp_disable_autokick "STEAM_1:0:121253576" -mp_disable_autokick "STEAM_1:1:121253576" +// mp_disable_autokick Moon +// mp_disable_autokick "STEAM_0:0:121253576" +// mp_disable_autokick "STEAM_0:1:121253576" +// mp_disable_autokick "STEAM_1:0:121253576" +// mp_disable_autokick "STEAM_1:1:121253576" mp_roundlimit 5 // N) . . . name Bizzy name2 Moon -// nb_debug_history 0 -// nb_stuck_dump_threshold -1 -// net_allow_multicast 1 -// net_chan_limit_disabled 0 -// net_chan_limit_in_debug_session 0 -// net_chan_limit_msec 0 -// net_chan_stats_dump 0 +nb_debug_history 0 +nb_stuck_dump_threshold -1 +net_allow_multicast 1 +net_chan_limit_disabled 0 +net_chan_limit_in_debug_session 0 +net_chan_limit_msec 0 +net_chan_stats_dump 0 net_chan_stats_dump_top_msgs 0 net_chan_stats_lru 0 -// net_maxroutable 1200 +net_maxroutable 1200 // net_public_adr "" -// net_showsplits 0 -// net_showudp 0 -// net_showudp_remoteonly 0 +net_showsplits 0 +net_showudp 0 +net_showudp_remoteonly 0 net_splitpacket_maxrate 72000 net_splitrate 2 -// npc_height_adjust 1 +npc_height_adjust 1 // O) . . . @@ -103,8 +103,8 @@ net_splitrate 2 r_drawmodelstatsoverlaymax 1 r_drawmodelstatsoverlaymin 0 -// r_dynamic 1 -// r_eyemove 1 +r_dynamic 1 +r_eyemove 1 r_eyeshift_x 0.0 r_eyeshift_y 0.0 r_eyeshift_z 0.0 @@ -113,18 +113,18 @@ rcon_password BigBizzy101 // S) . . . -// scene_showlook 0 -// scene_showmoveto 0 -// scene_showunlock 0 +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 sk_autoaim_mode 3 skill 3 spit_scaling_min_scale 1.0 -// steam_controller_haptics 1 +steam_controller_haptics 1 suitvolume 2.0 sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 // sv_alltalk 1 -sv_alternateticks 0 +sv_alternateticks 1 sv_banid_enabled 1 // sv_cheats 0 sv_clearhinthistory @@ -150,7 +150,7 @@ sv_password "" sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 -// sv_pure_trace 0 +sv_pure_trace 0 sv_pvsskipanimation 0 sv_quota_stringcmdspersecond 2147483647 sv_rcon_banpenalty 0 @@ -169,7 +169,7 @@ sv_steamgroup 38693222 sv_steamgroup_exclusive 1 sv_tags coop,realism,secure,versus, sv_unlockedchapters 2147483647 -// sv_visiblemaxplayers -1 +sv_visiblemaxplayers -1 sv_voiceenable 1 sys_minidumpspewlines 0 @@ -182,20 +182,20 @@ think_limit 0 // V) . . . -// voice_inputfromfile 0 -// voice_recordtofile 0 +voice_inputfromfile 0 +voice_recordtofile 0 // W) . . . // X) . . . -// xbox_autothrottle 1 -// xbox_throttlebias 100 -// xbox_throttlespoof 200 +xbox_autothrottle 1 +xbox_throttlebias 100 +xbox_throttlespoof 200 // Y) . . . // Z) . . . z_difficulty Impossible -// z_skip_wounds 0 +z_skip_wounds 0 From 9aedb8b2a1ae8ebee5a1d1b753d31e74a9d4aa99 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 14:34:59 -0500 Subject: [PATCH 2583/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index dea43d2f..a1d728b5 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -900,7 +900,7 @@ wait 0899 ; sm_cvar sv_airaccelerate 15 wait 0900 ; sm_cvar sv_allow_lobby_connect_only 0 wait 0901 ; sm_cvar sv_allow_votes 1 wait 0902 ; sm_cvar sv_allow_wait_command 1 -wait 0903 ; sm_cvar // sv_alternateticks 0 +wait 0903 ; sm_cvar sv_alternateticks 1 wait 0904 ; sm_cvar sv_autosave 1 wait 0905 ; sm_cvar sv_backspeed 1.0 wait 0906 ; sm_cvar // sv_banid_dev_enabled 1 From 6bf37dc2ac482acd6b2fab2b85b991fd53eba2da Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 14:36:05 -0500 Subject: [PATCH 2584/2978] Update server1.cfg --- cfg/server1.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 909244bb..d8447e62 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1 +1,3 @@ +exec console.cfg +exec filter.cfg sm_cvar servercfgfile filter.cfg From 5cf0b84806c4f2e57cc39a8ddac79e32bb5523d9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 16:29:15 -0500 Subject: [PATCH 2585/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index a1d728b5..cb1645a4 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -296,7 +296,7 @@ wait 0295 ; sm_cvar intensity_factor 1.0 wait 0296 ; sm_cvar // ip 74.91.113.130 wait 0297 ; sm_cvar jockey_pounce_air_speed 500 wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 -wait 0299 ; sm_cvar // jockey_pounce_max_loft_angle 45 // 60 +wait 0299 ; sm_cvar jockey_pounce_max_loft_angle 52.5 // 60 wait 0300 ; sm_cvar // jockey_pz_claw_dmg 4 wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 wait 0302 ; sm_cvar l4d_stats_track 1 @@ -1082,7 +1082,7 @@ wait 1081 ; sm_cvar tank_throw_aim_error 0 wait 1082 ; sm_cvar tank_throw_allow_range 600 wait 1083 ; sm_cvar tank_throw_lead_time_factor 0.25 wait 1084 ; sm_cvar tank_throw_loft_rate 0.015 -wait 1085 ; sm_cvar // tank_throw_max_loft_angle 30 +wait 1085 ; sm_cvar tank_throw_max_loft_angle 37.5 wait 1086 ; sm_cvar // tank_throw_min_interval 8 wait 1087 ; sm_cvar tank_visibility_tolerance_suicide 86400 wait 1088 ; sm_cvar tank_windup_time 0.483333 From 386fa79988d22b9f742a681be5e8d6842737e291 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 17:15:22 -0500 Subject: [PATCH 2586/2978] Update filter.cfg --- cfg/filter.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index cb1645a4..51744142 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -517,7 +517,7 @@ wait 0516 ; sm_cvar nav_potentially_visible_dot_tolerance 0.965925826 wait 0517 ; sm_cvar // nav_save_history 10 wait 0518 ; sm_cvar nav_selected_set_border_color "102 102 0 255" wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 102" -wait 0520 ; sm_cvar nav_show_area_info 0.2 +wait 0520 ; sm_cvar nav_show_area_info 0.1 wait 0521 ; sm_cvar nav_slope_limit 0.70710678 // 0.79335334 wait 0522 ; sm_cvar nav_slope_tolerance 0.13052619 // 0.087515574 wait 0523 ; sm_cvar // nav_solid_props 1 @@ -785,7 +785,7 @@ wait 0784 ; sm_cvar ss_voice_hearpartner 1 wait 0785 ; sm_cvar steamworks_stats_disable 0 wait 0786 ; sm_cvar step_spline 1 wait 0787 ; sm_cvar still_vel_limit 1 -wait 0788 ; sm_cvar still_view_accel_limit 0 +wait 0788 ; sm_cvar still_view_accel_limit 1000 wait 0789 ; sm_cvar suitvolume 2.0 wait 0790 ; sm_cvar survival_boomer_limit_increase 1 wait 0791 ; sm_cvar survival_charger_limit_increase 1 @@ -862,12 +862,12 @@ wait 0861 ; sm_cvar survivor_knockdown_roll -15 wait 0862 ; sm_cvar // survivor_lean 0 wait 0863 ; sm_cvar survivor_ledge_grab_ground_check_time 1 wait 0864 ; sm_cvar // survivor_ledge_grab_health 300 -wait 0865 ; sm_cvar // survivor_limit 4 +wait 0865 ; sm_cvar // survivor_limit 4 // 5 wait 0866 ; sm_cvar // survivor_limp_health 40 wait 0867 ; sm_cvar survivor_limp_walk_speed 100 wait 0868 ; sm_cvar // survivor_max_incapacitated_count 2 wait 0869 ; sm_cvar survivor_max_lunge_stagger_distance 100 -wait 0870 ; sm_cvar // survivor_max_lunge_stagger_speed 220 +wait 0870 ; sm_cvar survivor_max_lunge_stagger_speed 200 wait 0871 ; sm_cvar // survivor_max_tongue_stagger_distance 200 wait 0872 ; sm_cvar survivor_max_tongue_stagger_duration 1 wait 0873 ; sm_cvar survivor_max_tug_distance 500 @@ -881,8 +881,8 @@ wait 0880 ; sm_cvar // survivor_revive_continuous_fire 1 wait 0881 ; sm_cvar survivor_revive_duration 4.8 wait 0882 ; sm_cvar // survivor_revive_health 30 wait 0883 ; sm_cvar survivor_speed 220 // 200 -wait 0884 ; sm_cvar survivor_speed_boost_factor 1.25 -wait 0885 ; sm_cvar // survivor_sprint_multiplier 1.46666667 +wait 0884 ; sm_cvar survivor_speed_boost_factor 1.0909090909 +wait 0885 ; sm_cvar survivor_sprint_multiplier 1.4666666667 wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 wait 0887 ; sm_cvar // survivor_team_hit_pitch_max 10 // 0 wait 0888 ; sm_cvar // survivor_team_hit_pitch_min -10 // 0 @@ -929,8 +929,8 @@ wait 0928 ; sm_cvar sv_forcepreload 1 wait 0929 ; sm_cvar // sv_friction 4 // 4.285714 wait 0930 ; sm_cvar sv_gameinstructor_disable 1 wait 0931 ; sm_cvar // sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, -wait 0932 ; sm_cvar sv_gravity 713.714057 // 749.39976 -wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 2.0 +wait 0932 ; sm_cvar sv_gravity 731.121717 // 713.714057 // 749.39976 +wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 3 wait 0934 ; sm_cvar sv_hibernate_ms 0 wait 0935 ; sm_cvar sv_hibernate_ms_vgui 0 wait 0936 ; sm_cvar sv_hibernate_postgame_delay 10 // 86400 @@ -949,8 +949,8 @@ wait 0948 ; sm_cvar sv_logecho 1 wait 0949 ; sm_cvar sv_logfile 1 wait 0950 ; sm_cvar sv_logsdir logs wait 0951 ; sm_cvar sv_max_queries_sec 2 -wait 0952 ; sm_cvar sv_max_queries_sec_global 30 -wait 0953 ; sm_cvar sv_max_queries_window 30 +wait 0952 ; sm_cvar sv_max_queries_sec_global 64 +wait 0953 ; sm_cvar sv_max_queries_window 60 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 15 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 @@ -1094,7 +1094,7 @@ wait 1093 ; sm_cvar tf_arena_max_streak 10 wait 1094 ; sm_cvar tf_arena_preround_time 5 wait 1095 ; sm_cvar think_limit 0 wait 1096 ; sm_cvar tick_door_speed 2.0 -wait 1097 ; sm_cvar tongue_bend_point_deflection 4 +wait 1097 ; sm_cvar // tongue_bend_point_deflection 4 wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 wait 1099 ; sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 From da1d06206deca4c9ad4d3dc12b1645dad339664a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 17:25:20 -0500 Subject: [PATCH 2587/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 51744142..0a2ef2d1 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -389,7 +389,7 @@ wait 0388 ; sm_cvar mp_friendlyfire 1 wait 0389 ; sm_cvar mp_limitteams 0 wait 0390 ; sm_cvar mp_playerid 1 wait 0391 ; sm_cvar mp_playerid_delay 0 -wait 0392 ; sm_cvar mp_playerid_hold 0.2 +wait 0392 ; sm_cvar mp_playerid_hold 0.1 wait 0393 ; sm_cvar mp_roundlimit 5 wait 0394 ; sm_cvar mp_roundtime 9 wait 0395 ; sm_cvar mp_spawnprotectiontime 0 @@ -517,7 +517,7 @@ wait 0516 ; sm_cvar nav_potentially_visible_dot_tolerance 0.965925826 wait 0517 ; sm_cvar // nav_save_history 10 wait 0518 ; sm_cvar nav_selected_set_border_color "102 102 0 255" wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 102" -wait 0520 ; sm_cvar nav_show_area_info 0.1 +wait 0520 ; sm_cvar nav_show_area_info 0.2 wait 0521 ; sm_cvar nav_slope_limit 0.70710678 // 0.79335334 wait 0522 ; sm_cvar nav_slope_tolerance 0.13052619 // 0.087515574 wait 0523 ; sm_cvar // nav_solid_props 1 From 132f7a506853b68c53d0959f18818cdc480a8e35 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 17:26:45 -0500 Subject: [PATCH 2588/2978] Update filter.cfg --- cfg/filter.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 0a2ef2d1..94ac911d 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -881,8 +881,8 @@ wait 0880 ; sm_cvar // survivor_revive_continuous_fire 1 wait 0881 ; sm_cvar survivor_revive_duration 4.8 wait 0882 ; sm_cvar // survivor_revive_health 30 wait 0883 ; sm_cvar survivor_speed 220 // 200 -wait 0884 ; sm_cvar survivor_speed_boost_factor 1.0909090909 -wait 0885 ; sm_cvar survivor_sprint_multiplier 1.4666666667 +wait 0884 ; sm_cvar survivor_speed_boost_factor 1.09090909 +wait 0885 ; sm_cvar survivor_sprint_multiplier 1.46666667 wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 wait 0887 ; sm_cvar // survivor_team_hit_pitch_max 10 // 0 wait 0888 ; sm_cvar // survivor_team_hit_pitch_min -10 // 0 @@ -1011,7 +1011,7 @@ wait 1010 ; sm_cvar sv_reservation_grace 3 wait 1011 ; sm_cvar sv_reservation_timeout 5 wait 1012 ; sm_cvar sv_rollangle 0.5 wait 1013 ; sm_cvar sv_rollspeed 500 -wait 1014 ; sm_cvar // sv_script_think_interval 0.2 +wait 1014 ; sm_cvar // sv_script_think_interval 0.1 wait 1015 ; sm_cvar sv_search_key bizzymod wait 1016 ; sm_cvar sv_showanimstate_activities 0 wait 1017 ; sm_cvar sv_specaccelerate 5 From e29aa277b5b4334af920f73d6970bb16292cfbc7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 17:27:52 -0500 Subject: [PATCH 2589/2978] Update filter.cfg From b8b24de3368c3fe91a76a27dc4b600785a63c94b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 17:37:09 -0500 Subject: [PATCH 2590/2978] Update filter.cfg --- cfg/filter.cfg | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 94ac911d..df50ca04 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -264,7 +264,7 @@ wait 0263 ; sm_cvar hunter_committed_attack_range 600 wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 -wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 37.5 // 45 +wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 45 // 37.5 wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 @@ -525,9 +525,9 @@ wait 0524 ; sm_cvar // nav_test_node_crouch_dir 4 wait 0525 ; sm_cvar // nav_trouble_test_debug_duration 10 wait 0526 ; sm_cvar // nb_acceleration 500 wait 0527 ; sm_cvar nb_avoid 0 -wait 0528 ; sm_cvar nb_avoid_interval 1 +wait 0528 ; // sm_cvar nb_avoid_interval 0.5 wait 0529 ; sm_cvar nb_chase_lead_time 1 -wait 0530 ; sm_cvar nb_friction_forward 3 +wait 0530 ; // sm_cvar nb_friction_forward 1 wait 0531 ; sm_cvar // nb_friction_sideways 3 wait 0532 ; sm_cvar nb_goal_look_ahead_range 32768 wait 0533 ; sm_cvar nb_gravity 2000 @@ -751,11 +751,11 @@ wait 0750 ; sm_cvar // shout_view_motion_threshold 0.01 wait 0751 ; sm_cvar // shout_view_target_threahold 0.01 wait 0752 ; sm_cvar singlestep 0 wait 0753 ; sm_cvar sk_autoaim_mode 3 -wait 0754 ; sm_cvar // sk_player_arm 3 -wait 0755 ; sm_cvar // sk_player_chest 3 -wait 0756 ; sm_cvar // sk_player_head 3 -wait 0757 ; sm_cvar // sk_player_leg 3 -wait 0758 ; sm_cvar // sk_player_stomach 3 +wait 0754 ; sm_cvar sk_player_arm 3 +wait 0755 ; sm_cvar sk_player_chest 3 +wait 0756 ; sm_cvar sk_player_head 3 +wait 0757 ; sm_cvar sk_player_leg 3 +wait 0758 ; sm_cvar sk_player_stomach 3 wait 0759 ; sm_cvar skill 3 // 3.0000001192092895999 wait 0760 ; sm_cvar slots_max_slots 31 wait 0761 ; sm_cvar sm_unsilentjockey_always 1 @@ -994,7 +994,7 @@ wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 wait 0994 ; sm_cvar // sv_pz_endgame_vote_post_period 5 wait 0995 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 0996 ; sm_cvar sv_ragdoll_maxcount 80 // 2147483647 -wait 0997 ; sm_cvar // sv_ragdoll_maxcount_boss 3 // 2147483647 +wait 0997 ; sm_cvar sv_ragdoll_maxcount_boss 4 // 2147483647 wait 0998 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // 2147483647 wait 0999 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // 2147483647 wait 1000 ; sm_cvar // sv_ragdoll_maxcount_special 12 // 2147483647 @@ -1047,7 +1047,7 @@ wait 1046 ; sm_cvar sv_vote_timer_duration 12 wait 1047 ; sm_cvar sv_wateraccelerate 1000 wait 1048 ; sm_cvar sv_waterdist 0 wait 1049 ; sm_cvar sv_waterfriction 0 -wait 1050 ; sm_cvar // sv_zombie_touch_trigger_delay 0.5 +wait 1050 ; sm_cvar // sv_zombie_touch_trigger_delay 1 wait 1051 ; sm_cvar // sv_zoo_spacing 64 wait 1052 ; sm_cvar // sv_zoo_spacing_rows 192 wait 1053 ; sm_cvar // sv_zoo_spacing_wrap 80 @@ -1072,9 +1072,9 @@ wait 1071 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 1072 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 1073 ; sm_cvar // tank_swing_arc 180 wait 1074 ; sm_cvar // tank_swing_duration 0.2 // 0.183333 -wait 1075 ; sm_cvar tank_swing_fast_interval 1.433333 -wait 1076 ; sm_cvar tank_swing_interval 1.433333 -wait 1077 ; sm_cvar tank_swing_miss_interval 1.433333 +wait 1075 ; sm_cvar tank_swing_fast_interval 1.466667 +wait 1076 ; sm_cvar tank_swing_interval 1.466667 +wait 1077 ; sm_cvar tank_swing_miss_interval 1.466667 wait 1078 ; sm_cvar tank_swing_physics_prop_force 2.0 wait 1079 ; sm_cvar tank_swing_range 60 wait 1080 ; sm_cvar tank_swing_yaw 90 @@ -1376,7 +1376,7 @@ wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619 wait 1376 ; sm_cvar // z_hunter_health 250 wait 1377 ; sm_cvar // z_hunter_limit 1 wait 1378 ; sm_cvar z_hunter_lunge_distance 800 -wait 1379 ; sm_cvar z_hunter_lunge_pitch 30 +wait 1379 ; sm_cvar z_hunter_lunge_pitch 37.5 wait 1380 ; sm_cvar z_hunter_lunge_stagger_time 0.5 wait 1381 ; sm_cvar // z_hunter_max_pounce_bonus_damage 29 wait 1382 ; sm_cvar z_hunter_speed 260 // 280 @@ -1417,7 +1417,7 @@ wait 1416 ; sm_cvar z_leap_far_attach_delay 0 wait 1417 ; sm_cvar z_leap_force_attach_distance 60 wait 1418 ; sm_cvar z_leap_interval 0.466667 wait 1419 ; sm_cvar z_leap_interval_post_incap 15 -wait 1420 ; sm_cvar z_leap_interval_post_ride 6 // 5.75 +wait 1420 ; sm_cvar // z_leap_interval_post_ride 6 // 5.75 wait 1421 ; sm_cvar z_leap_max_distance 250 wait 1422 ; sm_cvar z_leap_power 450 wait 1423 ; sm_cvar z_lunge_cooldown 0 @@ -1446,7 +1446,7 @@ wait 1445 ; sm_cvar z_minigun_rate_of_fire 1800 wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 wait 1448 ; sm_cvar z_minigun_spread 3 -wait 1449 ; sm_cvar z_minigun_stand_distance 42 +wait 1449 ; sm_cvar z_minigun_stand_distance 38 wait 1450 ; sm_cvar z_minion_aim_tolerance 0.043619387 // 0.087515574 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; sm_cvar // z_mob_min_notify_count 10 @@ -1557,7 +1557,7 @@ wait 1556 ; sm_cvar // z_splatterdistance 100 wait 1557 ; sm_cvar // z_stumble_max_curve_accel 5 wait 1558 ; sm_cvar z_stumble_max_curve_rate 5 wait 1559 ; sm_cvar z_survivor_respawn_health 40 -wait 1560 ; sm_cvar z_tank_attack_interval 1.433333 +wait 1560 ; sm_cvar z_tank_attack_interval 1.466667 wait 1561 ; sm_cvar z_tank_autoshotgun_dmg_scale 1.0 wait 1562 ; sm_cvar z_tank_damage_slow_max_range 32 wait 1563 ; sm_cvar z_tank_damage_slow_min_range 32 From 2cc8d5f90876471e16db15a34d587d8113a5312c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 17:59:59 -0500 Subject: [PATCH 2591/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index df50ca04..b9c4260a 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -14,8 +14,8 @@ wait 0013 ; sm_cvar // ammo_assaultrifle_max 450 // 2147483587 wait 0014 ; sm_cvar // ammo_autoshotgun_max 90 // 2147483647 // 2147483637 wait 0015 ; sm_cvar ammo_chainsaw_max 30 // -2 wait 0016 ; sm_cvar ammo_firstaid_max 1 -wait 0017 ; sm_cvar ammo_grenadelauncher_max 29 // -2 -wait 0018 ; sm_cvar ammo_huntingrifle_max 165 +wait 0017 ; sm_cvar // ammo_grenadelauncher_max 29 // -2 +wait 0018 ; sm_cvar // ammo_huntingrifle_max 165 wait 0019 ; sm_cvar // ammo_m60_max 150 // -2 wait 0020 ; sm_cvar ammo_minigun_max -2 wait 0021 ; sm_cvar ammo_pack_use_duration 1.5 From 1a608f7da05dcf21e30256ff403a2c3d77f1e6e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 18:08:29 -0500 Subject: [PATCH 2592/2978] Update filter.cfg --- cfg/filter.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b9c4260a..7f144b66 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -794,9 +794,9 @@ wait 0793 ; sm_cvar survival_horde_stage_interval 40 wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 -wait 0797 ; sm_cvar survival_lull_time 0 -wait 0798 ; sm_cvar survival_lull_time_increment 0 -wait 0799 ; sm_cvar survival_lull_time_max 0 +wait 0797 ; sm_cvar survival_lull_time 10 +wait 0798 ; sm_cvar survival_lull_time_increment 10 +wait 0799 ; sm_cvar survival_lull_time_max 10 wait 0800 ; sm_cvar survival_max_boomers 3 wait 0801 ; sm_cvar // survival_max_chargers 2 wait 0802 ; sm_cvar // survival_max_hunters 3 From 46009d43091f742a1bf0bc2d0cdb88223e7833be Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 19:02:40 -0500 Subject: [PATCH 2593/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 7f144b66..7f3883ca 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1348,7 +1348,7 @@ wait 1347 ; sm_cvar z_gun_physics_force 50 wait 1348 ; sm_cvar z_gun_range 80 wait 1349 ; sm_cvar z_gun_stun_duration 1 // 0.9 // 0.8 wait 1350 ; sm_cvar z_gun_survivor_force 100 -wait 1351 ; sm_cvar z_gun_survivor_friend_push 0 +wait 1351 ; sm_cvar // z_gun_survivor_friend_push 1 wait 1352 ; sm_cvar z_gun_survivor_shove_dot 1.0 wait 1353 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 wait 1354 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 From 9f889da495758acc58171fa6a00830533c70b806 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 19:05:19 -0500 Subject: [PATCH 2594/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 7f3883ca..5a3ad410 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1146,8 +1146,8 @@ wait 1145 ; sm_cvar versus_boss_flow_max 0.80 wait 1146 ; sm_cvar versus_boss_flow_max_finale 0.90 wait 1147 ; sm_cvar versus_boss_flow_max_intro 0.80 wait 1148 ; sm_cvar versus_boss_flow_min 0.20 -wait 1149 ; sm_cvar versus_boss_flow_min_finale 0.30 -wait 1150 ; sm_cvar versus_boss_flow_min_intro 0.25 +wait 1149 ; sm_cvar versus_boss_flow_min_finale 0.40 +wait 1150 ; sm_cvar versus_boss_flow_min_intro 0.30 wait 1151 ; sm_cvar versus_boss_padding_max 0.0 wait 1152 ; sm_cvar versus_boss_padding_min 0.0 wait 1153 ; sm_cvar versus_force_start_time 180 From 24b1ba032761e0fd1d55f64b6b6d841fd46947ed Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 22:31:54 -0500 Subject: [PATCH 2595/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 5a3ad410..ee26b4bd 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -848,7 +848,7 @@ wait 0847 ; sm_cvar // survivor_incap_health 300 wait 0848 ; sm_cvar survivor_incap_hopeless_decay_rate 6 wait 0849 ; sm_cvar // survivor_incap_max_fall_damage 200 wait 0850 ; sm_cvar survivor_incap_tongued_decay_rate 20 -wait 0851 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.0 +wait 0851 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.1 wait 0852 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 wait 0853 ; sm_cvar survivor_incapacitated_dizzy_severity 0 wait 0854 ; sm_cvar survivor_incapacitated_dizzy_timer 5 From 0ec533e829d86ccbc40f4589b69a69f05c098df7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 22:39:36 -0500 Subject: [PATCH 2596/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index 449c0e71..cb701941 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -15,7 +15,7 @@ l4d_gear_transfer_dist_give "300" // How close the bots need to be for them to pick up an item. // - // Default: "200" -l4d_gear_transfer_dist_grab "300" +l4d_gear_transfer_dist_grab "200" // 0=Off. 1=Shove only, 2=Reload key only, 3=Shove and Reload key to transfer items. // - From bc08eb22b722de57a5a8254adc855556cc2faf39 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 25 Jan 2026 22:39:57 -0500 Subject: [PATCH 2597/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index cb701941..f4664cd3 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -10,7 +10,7 @@ l4d_gear_transfer_allow "1" // How close you have to be to transfer an item. Also affects bots auto give range. // - // Default: "150" -l4d_gear_transfer_dist_give "300" +l4d_gear_transfer_dist_give "200" // How close the bots need to be for them to pick up an item. // - From 0b2a9a47c7bedea53788f938babde058111c4f81 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 Jan 2026 12:19:10 -0500 Subject: [PATCH 2598/2978] Update filter.cfg --- cfg/filter.cfg | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index ee26b4bd..b621886a 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -263,7 +263,7 @@ wait 0262 ; sm_cvar // hostport 27019 wait 0263 ; sm_cvar hunter_committed_attack_range 600 wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 -wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 +wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 // 0.0348994967 wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 45 // 37.5 wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 @@ -285,8 +285,8 @@ wait 0284 ; sm_cvar inferno_per_flame_spawn_duration 1 wait 0285 ; sm_cvar inferno_scorch_decals 1 wait 0286 ; sm_cvar // inferno_spawn_angle 45 wait 0287 ; sm_cvar // inferno_surface_offset 30 -wait 0288 ; sm_cvar // inferno_velocity_decay_factor 0.2 -wait 0289 ; sm_cvar // inferno_velocity_factor 0.002 // 0.00174532836 +wait 0288 ; sm_cvar // inferno_velocity_decay_factor 0.17364817766 +wait 0289 ; sm_cvar // inferno_velocity_factor 0.00174532836 wait 0290 ; sm_cvar inferno_velocity_normal_factor 0.0 wait 0291 ; sm_cvar intensity_averaged_following_decay 10 wait 0292 ; sm_cvar intensity_decay_time 20 @@ -295,13 +295,13 @@ wait 0294 ; sm_cvar // intensity_enemy_death_near_range 250 wait 0295 ; sm_cvar intensity_factor 1.0 wait 0296 ; sm_cvar // ip 74.91.113.130 wait 0297 ; sm_cvar jockey_pounce_air_speed 500 -wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 +wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 // 0.0348994967 wait 0299 ; sm_cvar jockey_pounce_max_loft_angle 52.5 // 60 wait 0300 ; sm_cvar // jockey_pz_claw_dmg 4 wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 wait 0302 ; sm_cvar l4d_stats_track 1 wait 0303 ; sm_cvar // ladder_autocenter 1 -wait 0304 ; sm_cvar ladder_horizon -0.38268343 +wait 0304 ; sm_cvar ladder_horizon -0.38268343236 wait 0305 ; sm_cvar // lservercfgfile listenserver.cfg wait 0306 ; sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 @@ -500,7 +500,7 @@ wait 0499 ; sm_cvar name2 Moon wait 0500 ; sm_cvar nav_area_bgcolor "0 0 0 51" wait 0501 ; sm_cvar nav_area_max_size 64 wait 0502 ; sm_cvar nav_coplanar_slope_limit 0.9914448614 -wait 0503 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678 +wait 0503 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678118 wait 0504 ; sm_cvar // nav_corner_adjust_adjacent 16 wait 0505 ; sm_cvar // nav_displacement_test 10000 wait 0506 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 @@ -518,16 +518,16 @@ wait 0517 ; sm_cvar // nav_save_history 10 wait 0518 ; sm_cvar nav_selected_set_border_color "102 102 0 255" wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 102" wait 0520 ; sm_cvar nav_show_area_info 0.2 -wait 0521 ; sm_cvar nav_slope_limit 0.70710678 // 0.79335334 -wait 0522 ; sm_cvar nav_slope_tolerance 0.13052619 // 0.087515574 +wait 0521 ; sm_cvar nav_slope_limit 0.70710678118 // 0.79335334029 +wait 0522 ; sm_cvar nav_slope_tolerance 0.13052619222 // 0.08715574274 wait 0523 ; sm_cvar // nav_solid_props 1 wait 0524 ; sm_cvar // nav_test_node_crouch_dir 4 wait 0525 ; sm_cvar // nav_trouble_test_debug_duration 10 wait 0526 ; sm_cvar // nb_acceleration 500 wait 0527 ; sm_cvar nb_avoid 0 -wait 0528 ; // sm_cvar nb_avoid_interval 0.5 +wait 0528 ; sm_cvar // nb_avoid_interval 0.5 wait 0529 ; sm_cvar nb_chase_lead_time 1 -wait 0530 ; // sm_cvar nb_friction_forward 1 +wait 0530 ; sm_cvar nb_friction_forward 1 wait 0531 ; sm_cvar // nb_friction_sideways 3 wait 0532 ; sm_cvar nb_goal_look_ahead_range 32768 wait 0533 ; sm_cvar nb_gravity 2000 @@ -559,7 +559,7 @@ wait 0558 ; sm_cvar net_splitrate 2 wait 0559 ; sm_cvar old_radiusdamage 0 wait 0560 ; sm_cvar pain_pills_decay_rate 0.16666667 // 0.15 wait 0561 ; sm_cvar // pain_pills_health_value 60 -wait 0562 ; sm_cvar // phys2_ccd_epsilon 0.01 +wait 0562 ; sm_cvar // phys2_ccd_epsilon 0.00872653549 wait 0563 ; sm_cvar phys2_num_threads 16 wait 0564 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 wait 0565 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 @@ -747,8 +747,8 @@ wait 0746 ; sm_cvar shout_min_special_warn_interval 1 wait 0747 ; sm_cvar shout_min_use_range 500 wait 0748 ; sm_cvar shout_min_warn_interval 1 wait 0749 ; sm_cvar shout_threat_range 3000 -wait 0750 ; sm_cvar // shout_view_motion_threshold 0.01 -wait 0751 ; sm_cvar // shout_view_target_threahold 0.01 +wait 0750 ; sm_cvar // shout_view_motion_threshold 0.00872653549 +wait 0751 ; sm_cvar // shout_view_target_threahold 0.00872653549 wait 0752 ; sm_cvar singlestep 0 wait 0753 ; sm_cvar sk_autoaim_mode 3 wait 0754 ; sm_cvar sk_player_arm 3 @@ -1081,7 +1081,7 @@ wait 1080 ; sm_cvar tank_swing_yaw 90 wait 1081 ; sm_cvar tank_throw_aim_error 0 wait 1082 ; sm_cvar tank_throw_allow_range 600 wait 1083 ; sm_cvar tank_throw_lead_time_factor 0.25 -wait 1084 ; sm_cvar tank_throw_loft_rate 0.015 +wait 1084 ; sm_cvar tank_throw_loft_rate 0.01308959557 // 0.015 wait 1085 ; sm_cvar tank_throw_max_loft_angle 37.5 wait 1086 ; sm_cvar // tank_throw_min_interval 8 wait 1087 ; sm_cvar tank_visibility_tolerance_suicide 86400 @@ -1094,12 +1094,12 @@ wait 1093 ; sm_cvar tf_arena_max_streak 10 wait 1094 ; sm_cvar tf_arena_preround_time 5 wait 1095 ; sm_cvar think_limit 0 wait 1096 ; sm_cvar tick_door_speed 2.0 -wait 1097 ; sm_cvar // tongue_bend_point_deflection 4 +wait 1097 ; sm_cvar tongue_bend_point_deflection 4 wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 wait 1099 ; sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 wait 1101 ; sm_cvar // tongue_choke_damage_interval 1 -wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619 +wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619222 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 wait 1104 ; sm_cvar tongue_dropping_to_ground_time 0.5 wait 1105 ; sm_cvar tongue_fly_speed 1100 @@ -1204,7 +1204,7 @@ wait 1203 ; sm_cvar // z_acquire_near_time 1 wait 1204 ; sm_cvar // z_acquire_time_variance_factor 0 wait 1205 ; sm_cvar z_added_light_max 0.5 wait 1206 ; sm_cvar z_added_light_min 0.05 -wait 1207 ; sm_cvar z_alert_dot 0.258819045 +wait 1207 ; sm_cvar z_alert_dot 0.2588190451 wait 1208 ; sm_cvar // z_alert_range 1000 wait 1209 ; sm_cvar z_anim_idle_speed_max 80 wait 1210 ; sm_cvar z_anim_idle_speed_min 1 @@ -1240,7 +1240,7 @@ wait 1239 ; sm_cvar z_burning_lifetime 15 wait 1240 ; sm_cvar z_carry_max_mass 100 wait 1241 ; sm_cvar z_chance 100 wait 1242 ; sm_cvar // z_charge_duration 2.4 -wait 1243 ; sm_cvar z_charge_impact_angle 0.60876143 // 0.5 // 0.38268343 +wait 1243 ; sm_cvar z_charge_impact_angle 0.608761429 // 0.5 // 0.38268343236 wait 1244 ; sm_cvar z_charge_impact_radius 150 // 125 wait 1245 ; sm_cvar // z_charge_interval 12 wait 1246 ; sm_cvar // z_charge_max_damage 10 @@ -1346,7 +1346,7 @@ wait 1345 ; sm_cvar z_gun_force 100 wait 1346 ; sm_cvar // z_gun_horiz_punch 0 wait 1347 ; sm_cvar z_gun_physics_force 50 wait 1348 ; sm_cvar z_gun_range 80 -wait 1349 ; sm_cvar z_gun_stun_duration 1 // 0.9 // 0.8 +wait 1349 ; sm_cvar z_gun_stun_duration 0.9 // 0.8 wait 1350 ; sm_cvar z_gun_survivor_force 100 wait 1351 ; sm_cvar // z_gun_survivor_friend_push 1 wait 1352 ; sm_cvar z_gun_survivor_shove_dot 1.0 @@ -1372,7 +1372,7 @@ wait 1371 ; sm_cvar z_hit_incap_factor_expert 2.0 wait 1372 ; sm_cvar // z_hit_incap_factor_hard 1.0 wait 1373 ; sm_cvar // z_hit_incap_factor_normal 1.0 wait 1374 ; sm_cvar z_holiday_gift_drop_chance 1.0 -wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619 +wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619222 wait 1376 ; sm_cvar // z_hunter_health 250 wait 1377 ; sm_cvar // z_hunter_limit 1 wait 1378 ; sm_cvar z_hunter_lunge_distance 800 @@ -1429,12 +1429,12 @@ wait 1428 ; sm_cvar z_max_hunter_pounce_stagger_duration 0.4 wait 1429 ; sm_cvar z_max_neighbor_range 100 wait 1430 ; sm_cvar // z_max_path_length 32768 wait 1431 ; sm_cvar // z_max_player_zombies 4 -wait 1432 ; sm_cvar z_max_stagger_duration 0.8 /'/ 0.9 +wait 1432 ; sm_cvar z_max_stagger_duration 0.9 // 0.8 wait 1433 ; sm_cvar z_max_survivor_damage 500 wait 1434 ; sm_cvar z_mega_mob_size 60 wait 1435 ; sm_cvar z_mega_mob_spawn_max_interval 300 wait 1436 ; sm_cvar z_mega_mob_spawn_min_interval 300 -wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.60876143 +wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.608761429 wait 1438 ; sm_cvar z_minigun_atomize 1 wait 1439 ; sm_cvar z_minigun_cooldown_time 0.1 wait 1440 ; sm_cvar z_minigun_damage_rate 60000 @@ -1447,7 +1447,7 @@ wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 wait 1448 ; sm_cvar z_minigun_spread 3 wait 1449 ; sm_cvar z_minigun_stand_distance 38 -wait 1450 ; sm_cvar z_minion_aim_tolerance 0.043619387 // 0.087515574 +wait 1450 ; sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; sm_cvar // z_mob_min_notify_count 10 wait 1453 ; sm_cvar // z_mob_music_size 10 @@ -1589,7 +1589,7 @@ wait 1588 ; sm_cvar z_throttle_hit_interval_expert 0.5 wait 1589 ; sm_cvar z_throttle_hit_interval_hard 0.25 wait 1590 ; sm_cvar z_throttle_hit_interval_normal 0.25 wait 1591 ; sm_cvar z_use_belt_item_tolerance 0.0 -wait 1592 ; sm_cvar z_use_tolerance 0.79335334 // 0.866025404 +wait 1592 ; sm_cvar z_use_tolerance 0.79335334029 // 0.86602540378 wait 1593 ; sm_cvar // z_vision_range 1000 wait 1594 ; sm_cvar // z_vision_range_alert 2000 wait 1595 ; sm_cvar z_vision_range_daylight 2000 From 6ee2261d2e472a523b62773b71dbc404cd70699a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 Jan 2026 12:41:26 -0500 Subject: [PATCH 2599/2978] Update filter.cfg --- cfg/filter.cfg | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b621886a..3d695abd 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -674,14 +674,14 @@ wait 0673 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 wait 0674 ; sm_cvar sb_all_bot_game 1 wait 0675 ; sm_cvar // sb_allow_leading 1 wait 0676 ; sm_cvar sb_allow_shoot_through_survivors 0 -wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 500 -wait 0678 ; sm_cvar sb_battlestation_human_hold_time 1 +wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 100 +wait 0678 ; sm_cvar sb_battlestation_human_hold_time 0.25 wait 0679 ; sm_cvar sb_close_checkpoint_door_interval 4 -wait 0680 ; sm_cvar sb_close_threat_range 100 +wait 0680 ; sm_cvar sb_close_threat_range 75 wait 0681 ; sm_cvar sb_combat_saccade_speed 3000 wait 0682 ; sm_cvar sb_debug_apoproach_wait_time 0 -wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 -wait 0684 ; sm_cvar sb_enforce_proximity_range 1000 +wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 0 +wait 0684 ; sm_cvar sb_enforce_proximity_range 10000 wait 0685 ; sm_cvar sb_far_hearing_range 3000 wait 0686 ; sm_cvar // sb_flashlight 0 wait 0687 ; sm_cvar sb_follow_stress_factor 0 @@ -692,7 +692,7 @@ wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0 wait 0692 ; sm_cvar sb_hindrance_range 200 wait 0693 ; sm_cvar sb_l4d1_survivor_behavior 0 wait 0694 ; sm_cvar sb_locomotion_wait_threshold 0 -wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 500 +wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 300 wait 0696 ; sm_cvar sb_max_scavenge_separation 500 wait 0697 ; sm_cvar sb_max_team_melee_weapons 4 wait 0698 ; sm_cvar sb_min_attention_notice_time 0 @@ -700,28 +700,28 @@ wait 0699 ; sm_cvar sb_min_orphan_time_to_cover 0 wait 0700 ; sm_cvar sb_minigun_distance 32 wait 0701 ; sm_cvar sb_narrow_corridor_width 64 wait 0702 ; sm_cvar sb_near_hearing_range 2000 -wait 0703 ; sm_cvar // sb_neighbor_range 300 +wait 0703 ; sm_cvar sb_neighbor_range 150 wait 0704 ; sm_cvar sb_normal_saccade_speed 3000 wait 0705 ; sm_cvar sb_path_lookahead_range 500 wait 0706 ; sm_cvar // sb_perf_crawl_ang 7.5 wait 0707 ; sm_cvar // sb_perf_crawl_dist 128 wait 0708 ; sm_cvar sb_perf_crawl_time 1 -wait 0709 ; sm_cvar sb_pushscale 0 +wait 0709 ; sm_cvar sb_pushscale 4 wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 -wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 100 +wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 50 wait 0713 ; sm_cvar sb_revive_friend_distance 150 -wait 0714 ; sm_cvar sb_separation_danger_max_range 300 -wait 0715 ; sm_cvar // sb_separation_danger_min_range 100 -wait 0716 ; sm_cvar sb_separation_range 300 +wait 0714 ; sm_cvar sb_separation_danger_max_range 175 +wait 0715 ; sm_cvar sb_separation_danger_min_range 125 +wait 0716 ; sm_cvar sb_separation_range 150 wait 0717 ; sm_cvar sb_sidestep_for_horde 1 wait 0718 ; sm_cvar sb_temp_health_consider_factor 0.8 -wait 0719 ; sm_cvar sb_threat_close_range 100 +wait 0719 ; sm_cvar sb_threat_close_range 75 wait 0720 ; sm_cvar sb_threat_exposure_stop 2147483648 // 16777216 wait 0721 ; sm_cvar sb_threat_exposure_walk 2147483648 // 16777216 wait 0722 ; sm_cvar sb_threat_far_range 2000 wait 0723 ; sm_cvar sb_threat_medium_range 1000 -wait 0724 ; sm_cvar sb_threat_very_close_range 100 +wait 0724 ; sm_cvar sb_threat_very_close_range 50 wait 0725 ; sm_cvar sb_threat_very_far_range 3000 wait 0726 ; sm_cvar sb_toughness_buffer 20 wait 0727 ; sm_cvar sb_use_button_range 500 @@ -1415,7 +1415,7 @@ wait 1414 ; sm_cvar // z_leap_attach_distance 60 wait 1415 ; sm_cvar z_leap_cooldown 0 wait 1416 ; sm_cvar z_leap_far_attach_delay 0 wait 1417 ; sm_cvar z_leap_force_attach_distance 60 -wait 1418 ; sm_cvar z_leap_interval 0.466667 +wait 1418 ; sm_cvar z_leap_interval 0.45 wait 1419 ; sm_cvar z_leap_interval_post_incap 15 wait 1420 ; sm_cvar // z_leap_interval_post_ride 6 // 5.75 wait 1421 ; sm_cvar z_leap_max_distance 250 @@ -1427,7 +1427,7 @@ wait 1426 ; sm_cvar // z_lunge_reflect 0 wait 1427 ; sm_cvar z_lunge_up 150 wait 1428 ; sm_cvar z_max_hunter_pounce_stagger_duration 0.4 wait 1429 ; sm_cvar z_max_neighbor_range 100 -wait 1430 ; sm_cvar // z_max_path_length 32768 +wait 1430 ; sm_cvar // z_max_path_length 10000 wait 1431 ; sm_cvar // z_max_player_zombies 4 wait 1432 ; sm_cvar z_max_stagger_duration 0.9 // 0.8 wait 1433 ; sm_cvar z_max_survivor_damage 500 @@ -1450,7 +1450,7 @@ wait 1449 ; sm_cvar z_minigun_stand_distance 38 wait 1450 ; sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; sm_cvar // z_mob_min_notify_count 10 -wait 1453 ; sm_cvar // z_mob_music_size 10 +wait 1453 ; sm_cvar z_mob_music_size 1 wait 1454 ; sm_cvar z_mob_population_density 0.0016 // 0.0025 // 0.0032 wait 1455 ; sm_cvar // z_mob_recharge_rate 0.0025 wait 1456 ; sm_cvar z_mob_sacrifice_timeout 4 From 2f62f77aedaf038053d3628d22d916fb147a042b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 Jan 2026 12:44:24 -0500 Subject: [PATCH 2600/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 3d695abd..8f7d8933 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -169,7 +169,7 @@ wait 0168 ; sm_cvar // director_sustain_peak_max_time 5 wait 0169 ; sm_cvar director_sustain_peak_min_time 5 wait 0170 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 wait 0171 ; sm_cvar // director_tank_checkpoint_interval 10 -wait 0172 ; sm_cvar // director_tank_lottery_entry_time 0.1 +wait 0172 ; sm_cvar director_tank_lottery_entry_time 0.016667 wait 0173 ; sm_cvar director_tank_lottery_selection_time 3 wait 0174 ; sm_cvar director_tank_max_interval 300 wait 0175 ; sm_cvar director_tank_min_interval 300 From db89f743dcc1f64af4bbe9a56f9937ca5c133bc1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 Jan 2026 12:55:20 -0500 Subject: [PATCH 2601/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 8f7d8933..5850e6d7 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -6,7 +6,7 @@ wait 0005 ; sm_cvar adrenaline_health_buffer 30 wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 wait 0007 ; sm_cvar // adrenaline_run_speed 260 wait 0008 ; sm_cvar ai_expression_frametime 0.1 -wait 0009 ; sm_cvar // ai_expression_optimization 0 +wait 0009 ; sm_cvar ai_expression_optimization 1 wait 0010 ; sm_cvar // ai_force_serverside_ragdoll 1 wait 0011 ; sm_cvar ai_talk_idle_enabled 0 wait 0012 ; sm_cvar allow_all_bot_survivor_team 1 @@ -1297,7 +1297,7 @@ wait 1296 ; sm_cvar z_exploding_shove_min 3 wait 1297 ; sm_cvar z_exploding_speed 200 wait 1298 ; sm_cvar z_exploding_splat 0 wait 1299 ; sm_cvar z_exploding_splat_radius 300 -wait 1300 ; sm_cvar // z_expressions 1 +wait 1300 ; sm_cvar z_expressions 0 wait 1301 ; sm_cvar z_fallen_kill_suppress_time 120 wait 1302 ; sm_cvar z_falling_land_forward_speed 500 wait 1303 ; sm_cvar z_falling_land_hard_speed 500 From f2a0da000449b09d1d52cbf7c8fb12b7d6fd374f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 Jan 2026 15:51:03 -0500 Subject: [PATCH 2602/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 5850e6d7..04ab8dee 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1648,7 +1648,7 @@ wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 -wait 1651 ; // sm_cvar z_witch_wander_music_min_interval 5 +wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 wait 1654 ; sm_cvar // servercfgfile server.cfg From 442a7edf11a5518d0567ffc42668c07d1dcb2649 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 27 Jan 2026 16:27:07 -0500 Subject: [PATCH 2603/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 04ab8dee..4fcd60d6 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1648,7 +1648,7 @@ wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 -wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 +wait 1651 ; sm_cvar z_witch_wander_music_min_interval 5 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 wait 1654 ; sm_cvar // servercfgfile server.cfg From 70cd68ac79b297e545778b39cc92be60e71cfc02 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 28 Jan 2026 12:25:07 -0500 Subject: [PATCH 2604/2978] Create global.cfg --- cfg/global.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/global.cfg diff --git a/cfg/global.cfg b/cfg/global.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/global.cfg @@ -0,0 +1 @@ + From 37858f35e71134ed8cd53c7a1f2132ccfe3bcf0e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 28 Jan 2026 12:56:14 -0500 Subject: [PATCH 2605/2978] Update 60tick.cfg --- cfg/60tick.cfg | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/cfg/60tick.cfg b/cfg/60tick.cfg index 7cdbcfb7..d5d33940 100644 --- a/cfg/60tick.cfg +++ b/cfg/60tick.cfg @@ -2,7 +2,7 @@ sv_alternateticks 0 fps_max 1000 -sv_maxcmdrate 60 +sv_maxcmdrate 100 sv_mincmdrate 60 net_maxroutable 1200 net_splitrate 2 @@ -16,10 +16,11 @@ sm_cvar fps_max_splitscreen 1000 sm_cvar sv_maxclientframes 1000 sm_cvar sv_maxupdaterate 60 sm_cvar sv_minupdaterate 60 -sm_cvar sv_maxcmdrate 60 +sm_cvar sv_maxcmdrate 100 sm_cvar sv_mincmdrate 60 sm_cvar sv_client_cmdrate_difference 0 sm_cvar net_maxroutable 1200 +sm_cvar net_maxfragments 1200 sm_cvar net_minroutable 1200 sm_cvar net_compresspackets_minsize 1200 sm_cvar net_splitrate 2 @@ -29,6 +30,13 @@ sm_cvar net_splitpacket_maxrate 72000 sm_cvar net_maxcleartime 0.016667 sm_cvar sv_client_min_interp_ratio 0 sm_cvar sv_client_max_interp_ratio 30 +sm_cvar sm_min_lerp 0.000000 +sm_cvar sm_max_lerp 0.500000 sm_cvar sv_clockcorrection_msecs 50 +sm_cvar sv_cycle_latch_timer 0.2 +sm_cvar sv_max_usercmd_future_ticks 6 sm_cvar nb_update_frequency 0 +sm_cvar nb_update_framelimit 10 sm_cvar tick_door_speed 1.0 +sm_cvar z_mounted_gun_fire_think_interval 0.016667 +sm_cvar tv_maxrate 72000 From 59d4e926b65f0b8a2145e835e18976138281a85f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 28 Jan 2026 12:59:18 -0500 Subject: [PATCH 2606/2978] Update sv.cfg --- cfg/sv.cfg | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/cfg/sv.cfg b/cfg/sv.cfg index 8ec1f318..0098cc85 100644 --- a/cfg/sv.cfg +++ b/cfg/sv.cfg @@ -1,5 +1,5 @@ sm_cvar sv__ragdoll_max_remove_per_frame 1 -sm_cvar sv_accelerate 5.5 +sm_cvar sv_accelerate 5.454545 sm_cvar sv_airaccelerate 15 sm_cvar sv_allow_lobby_connect_only 0 sm_cvar sv_allow_votes 1 @@ -54,7 +54,7 @@ sm_cvar sv_friction 4 sm_cvar sv_gameinstructor_disable 0 sm_cvar sv_gametypes sm_cvar sv_gravity 720 -sm_cvar sv_healing_gnome_replenish_rate 2 +sm_cvar sv_healing_gnome_replenish_rate 3 sm_cvar sv_hibernate_ms 0 sm_cvar sv_hibernate_ms_vgui 0 sm_cvar sv_hibernate_postgame_delay 0 @@ -63,8 +63,8 @@ sm_cvar sv_hosting_lobby 1 sm_cvar sv_infected_ceda_vomitjar_probability 0.125 sm_cvar sv_infected_police_tonfa_probability 0.25 sm_cvar sv_infected_riot_control_tonfa_probability 0.25 -sm_cvar sv_infected_scale_max 1.025 -sm_cvar sv_infected_scale_min 1.025 +sm_cvar sv_infected_scale_max 1.015625 +sm_cvar sv_infected_scale_min 1.015625 sm_cvar sv_infinite_ammo 0 sm_cvar sv_infinite_primary_ammo 0 sm_cvar sv_instancebaselines 1 @@ -127,12 +127,12 @@ sm_cvar sv_pure_kick_clients 0 sm_cvar sv_pure_trace 0 sm_cvar sv_pushaway_clientside 2 sm_cvar sv_pushaway_clientside_size 15 -sm_cvar sv_pushaway_force 300000 -sm_cvar sv_pushaway_max_force 2000 +sm_cvar sv_pushaway_force 200000 +sm_cvar sv_pushaway_max_force 5000 sm_cvar sv_pushaway_max_player_force 10000 -sm_cvar sv_pushaway_min_force 500 -sm_cvar sv_pushaway_min_player_speed 80 -sm_cvar sv_pushaway_player_force 200000 +sm_cvar sv_pushaway_min_force 1000 +sm_cvar sv_pushaway_min_player_speed 0 +sm_cvar sv_pushaway_player_force 100000 sm_cvar sv_pvsskipanimation 1 sm_cvar sv_pz_endgame_vote_period 15 sm_cvar sv_pz_endgame_vote_post_period 3 @@ -155,8 +155,8 @@ sm_cvar sv_region 0 sm_cvar sv_rescue_disabled 0 sm_cvar sv_reservation_grace 3 sm_cvar sv_reservation_timeout 5 -sm_cvar sv_rollangle 0.3 -sm_cvar sv_rollspeed 450 +sm_cvar sv_rollangle 0.5 +sm_cvar sv_rollspeed 500 sm_cvar sv_runcmds 1 sm_cvar sv_script_think_interval 0 sm_cvar sv_search_key bizzymod @@ -185,7 +185,7 @@ sm_cvar sv_spectatoridletime 5 sm_cvar sv_stats 0 sm_cvar sv_steamgroup 38693222 sm_cvar sv_steamgroup_exclusive 1 -sm_cvar sv_stepsize 19 +sm_cvar sv_stepsize 18.968873 sm_cvar sv_stopspeed 80 sm_cvar sv_stressbots 0 sm_cvar sv_strict_notarget 0 @@ -197,8 +197,8 @@ sm_cvar sv_tankpropfade 1 sm_cvar sv_teststepsimulation 1 sm_cvar sv_thinktimecheck 0 sm_cvar sv_threaded_init 0 -sm_cvar sv_timeout 86400 -sm_cvar sv_tracereffects_limit_general 2147483647 +sm_cvar sv_timeout 30 +sm_cvar sv_tracereffects_limit_general 30 sm_cvar sv_turbophysics 1 sm_cvar sv_turbophysics_shadow 0 sm_cvar sv_unlag 1 @@ -207,10 +207,10 @@ sm_cvar sv_unlag_fixstuck 1 sm_cvar sv_unlockedchapters 2147483647 sm_cvar sv_useexplicitdelete 1 sm_cvar sv_vehicle_autoaim_scale 10 -sm_cvar sv_visiblemaxplayers 8 +sm_cvar sv_visiblemaxplayers -1 sm_cvar sv_voicecodec vaudio_celt sm_cvar sv_voiceenable 1 -sm_cvar sv_vote_command_delay 1.5 +sm_cvar sv_vote_command_delay 2 sm_cvar sv_vote_creation_timer 0 sm_cvar sv_vote_failure_timer 0 sm_cvar sv_vote_issue_change_difficulty_allowed 1 @@ -223,7 +223,7 @@ sm_cvar sv_vote_kick_ban_duration 1 sm_cvar sv_vote_plr_map_limit 2147483647 sm_cvar sv_vote_show_caller 1 sm_cvar sv_vote_timer_duration 12 -sm_cvar sv_wateraccelerate 20 +sm_cvar sv_wateraccelerate 1000 sm_cvar sv_waterdist 0 sm_cvar sv_waterfriction 0 sm_cvar sv_zombie_touch_trigger_delay 1 @@ -231,6 +231,6 @@ sm_cvar sv_zoo_model_filter "" sm_cvar sv_zoo_spacing 64 sm_cvar sv_zoo_spacing_rows 192 sm_cvar sv_zoo_spacing_wrap 80 -sm_cvar sv_zoo_tint_clr 255 255 255 255 +sm_cvar sv_zoo_tint_clr "153 153 153 255" sm_cvar sv_zoo_tint_loop 1 sm_cvar sv_zoo_wrap_skin 1 From ec51d3eff125c846a0046c98dc38b2354021adbb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 28 Jan 2026 13:00:13 -0500 Subject: [PATCH 2607/2978] Update server.cfg --- cfg/server.cfg | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/cfg/server.cfg b/cfg/server.cfg index 0ea696e6..8b137891 100644 --- a/cfg/server.cfg +++ b/cfg/server.cfg @@ -1,7 +1 @@ -// sv_allow_wait_command 1 -// sv_quota_stringcmdspersecond 2147483647 -// sm_cvar sv_runcmds 1 -// sm_cvar sv_allow_wait_command 1 -// sm_cvar sv_quota_stringcmdspersecond 2147483647 -// -echo TEST + From ff232eca1626d24138648b51a8928af253d155b4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 28 Jan 2026 13:00:22 -0500 Subject: [PATCH 2608/2978] Update test.cfg --- cfg/test.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/test.cfg b/cfg/test.cfg index 4f6f0f9c..7f0aead9 100644 --- a/cfg/test.cfg +++ b/cfg/test.cfg @@ -1,2 +1,8 @@ +// sv_allow_wait_command 1 +// sv_quota_stringcmdspersecond 2147483647 +// sm_cvar sv_runcmds 1 +// sm_cvar sv_allow_wait_command 1 +// sm_cvar sv_quota_stringcmdspersecond 2147483647 +// echo TEST. sm_cvar lservercfgfile "test.cfg" From 579ac58a1704b8b63c9ae0eb4874c0a41673b079 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 28 Jan 2026 14:46:01 -0500 Subject: [PATCH 2609/2978] Update filter.cfg --- cfg/filter.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 4fcd60d6..4cd9b56e 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1591,10 +1591,10 @@ wait 1590 ; sm_cvar z_throttle_hit_interval_normal 0.25 wait 1591 ; sm_cvar z_use_belt_item_tolerance 0.0 wait 1592 ; sm_cvar z_use_tolerance 0.79335334029 // 0.86602540378 wait 1593 ; sm_cvar // z_vision_range 1000 -wait 1594 ; sm_cvar // z_vision_range_alert 2000 +wait 1594 ; sm_cvar z_vision_range_alert 2000 wait 1595 ; sm_cvar z_vision_range_daylight 2000 -wait 1596 ; sm_cvar // z_vision_range_obscured 500 -wait 1597 ; sm_cvar // z_vision_range_obscured_alert 1000 +wait 1596 ; sm_cvar // z_vision_range_obscured 1000 +wait 1597 ; sm_cvar z_vision_range_obscured_alert 1000 wait 1598 ; sm_cvar z_vocalize_burn_max_interval 1 wait 1599 ; sm_cvar z_vocalize_burn_min_interval 0.5 wait 1600 ; sm_cvar z_vocalize_shot_interval 0.5 @@ -1648,7 +1648,7 @@ wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 -wait 1651 ; sm_cvar z_witch_wander_music_min_interval 5 +wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 wait 1654 ; sm_cvar // servercfgfile server.cfg From e1272f13225c70684ba819f57c83180ad572fa7d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 28 Jan 2026 21:10:18 -0500 Subject: [PATCH 2610/2978] Update filter.cfg --- cfg/filter.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 4cd9b56e..4b0deeea 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -529,7 +529,7 @@ wait 0528 ; sm_cvar // nb_avoid_interval 0.5 wait 0529 ; sm_cvar nb_chase_lead_time 1 wait 0530 ; sm_cvar nb_friction_forward 1 wait 0531 ; sm_cvar // nb_friction_sideways 3 -wait 0532 ; sm_cvar nb_goal_look_ahead_range 32768 +wait 0532 ; sm_cvar nb_goal_look_ahead_range 2147483648 wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 3000 @@ -537,8 +537,8 @@ wait 0536 ; sm_cvar nb_ladder_align_range 128 wait 0537 ; sm_cvar // nb_lean_forward_accel 100 wait 0538 ; sm_cvar // nb_lean_max_angle 30 wait 0539 ; sm_cvar // nb_lean_rate 3 -wait 0540 ; sm_cvar nb_path_draw_inc 32768 // 16384 -wait 0541 ; sm_cvar nb_path_segment_influence_radius 32768 // 16384 +wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 +wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 wait 0542 ; sm_cvar nb_saccade_speed 3000 wait 0543 ; sm_cvar // nb_saccade_time 0.1 wait 0544 ; sm_cvar nb_speed_look_ahead_range 300 @@ -1133,7 +1133,7 @@ wait 1132 ; sm_cvar tv_maxclients 32 wait 1133 ; sm_cvar tv_maxrate 72000 wait 1134 ; sm_cvar tv_name BizzyTV wait 1135 ; sm_cvar tv_snapshotrate 15 -wait 1136 ; sm_cvar // tv_timeout 30 +wait 1136 ; sm_cvar // tv_timeout 10 wait 1137 ; sm_cvar tv_title BizzyTV wait 1138 ; sm_cvar upgrade_explosive_bullet_force 10 wait 1139 ; sm_cvar upgrade_explosive_slug_force 20 @@ -1178,7 +1178,7 @@ wait 1177 ; sm_cvar vomitjar_duration_infected_bot 30 wait 1178 ; sm_cvar vomitjar_duration_infected_pz 30 wait 1179 ; sm_cvar vomitjar_duration_survivor 15 wait 1180 ; sm_cvar vomitjar_radius 200 -wait 1181 ; sm_cvar vprof_server_spike_threshold 999 +wait 1181 ; sm_cvar vprof_server_spike_threshold 999 // 1000 wait 1182 ; sm_cvar vs_defib_penalty 0 wait 1183 ; sm_cvar vs_incap_bonus 25 wait 1184 ; sm_cvar vs_max_team_switches 2147483647 // 86400000 @@ -1377,7 +1377,7 @@ wait 1376 ; sm_cvar // z_hunter_health 250 wait 1377 ; sm_cvar // z_hunter_limit 1 wait 1378 ; sm_cvar z_hunter_lunge_distance 800 wait 1379 ; sm_cvar z_hunter_lunge_pitch 37.5 -wait 1380 ; sm_cvar z_hunter_lunge_stagger_time 0.5 +wait 1380 ; sm_cvar z_hunter_lunge_stagger_time 0.4 wait 1381 ; sm_cvar // z_hunter_max_pounce_bonus_damage 29 wait 1382 ; sm_cvar z_hunter_speed 260 // 280 wait 1383 ; sm_cvar // z_jockey_area_current_factor 1.0 @@ -1499,7 +1499,7 @@ wait 1498 ; // sm_cvar z_puking_eye_height 54 wait 1499 ; sm_cvar z_push_force 1000 wait 1500 ; sm_cvar z_push_mass_max 100 wait 1501 ; sm_cvar z_pushaway_force 0 -wait 1502 ; sm_cvar z_ragdoll_discard_range 3000 // 32768 +wait 1502 ; sm_cvar z_ragdoll_discard_range 2147483648 wait 1503 ; sm_cvar z_reload_chatter_intensity 0.1 wait 1504 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 wait 1505 ; sm_cvar z_reload_chatter_recent_enemy 10 @@ -1646,9 +1646,9 @@ wait 1645 ; sm_cvar z_witch_threat_normal_range 600 wait 1646 ; sm_cvar z_witch_tongue_range 0 wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 -wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 +wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 // 86400 wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 -wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 +wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 // 86400 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 wait 1654 ; sm_cvar // servercfgfile server.cfg From 8eb6af8d6b8ca369298fc532e06bf8439c98fd24 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 11:14:11 -0500 Subject: [PATCH 2611/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 4b0deeea..d72d5138 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1366,7 +1366,7 @@ wait 1365 ; sm_cvar // z_hear_runner_far_range 1000 wait 1366 ; sm_cvar // z_hear_runner_near_range 500 wait 1367 ; sm_cvar // z_hit_chainsawer_factor 0.5 wait 1368 ; sm_cvar z_hit_from_behind_cosine 1.0 -wait 1369 ; sm_cvar z_hit_from_behind_factor 1.0 +wait 1369 ; sm_cvar z_hit_from_behind_factor 0.5 wait 1370 ; sm_cvar z_hit_incap_factor_easy 1.0 wait 1371 ; sm_cvar z_hit_incap_factor_expert 2.0 wait 1372 ; sm_cvar // z_hit_incap_factor_hard 1.0 From 9982c2f5f10553fbdc74751c00b0338eb0d952c8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 11:19:20 -0500 Subject: [PATCH 2612/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index d72d5138..8086d6d9 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -989,7 +989,7 @@ wait 0988 ; sm_cvar // sv_pushaway_max_player_force 10000 wait 0989 ; sm_cvar sv_pushaway_min_force 1000 wait 0990 ; sm_cvar sv_pushaway_min_player_speed 0 wait 0991 ; sm_cvar sv_pushaway_player_force 100000 -wait 0992 ; sm_cvar sv_pvsskipanimation 0 +wait 0992 ; sm_cvar sv_pvsskipanimation 1 wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 wait 0994 ; sm_cvar // sv_pz_endgame_vote_post_period 5 wait 0995 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 From 33ed7038978b774a993c28d4fc9b3d82bdfb3d63 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 11:19:37 -0500 Subject: [PATCH 2613/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 768265fc..f77c46bc 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -151,7 +151,7 @@ sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 sv_pure_trace 0 -sv_pvsskipanimation 0 +sv_pvsskipanimation 1 sv_quota_stringcmdspersecond 2147483647 sv_rcon_banpenalty 0 sv_rcon_log 0 From 25953ebd512e6ffbb45b5cd71ca2a856c918ceeb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 12:59:29 -0500 Subject: [PATCH 2614/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 8086d6d9..a4b8f4e5 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -558,7 +558,7 @@ wait 0557 ; sm_cvar net_splitpacket_maxrate 72000 wait 0558 ; sm_cvar net_splitrate 2 wait 0559 ; sm_cvar old_radiusdamage 0 wait 0560 ; sm_cvar pain_pills_decay_rate 0.16666667 // 0.15 -wait 0561 ; sm_cvar // pain_pills_health_value 60 +wait 0561 ; sm_cvar // pain_pills_health_value 50 wait 0562 ; sm_cvar // phys2_ccd_epsilon 0.00872653549 wait 0563 ; sm_cvar phys2_num_threads 16 wait 0564 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 From eb9205163eb136672cd7a058e0641a4f81a1022f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 13:01:03 -0500 Subject: [PATCH 2615/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index a4b8f4e5..1acc095d 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1223,7 +1223,7 @@ wait 1222 ; sm_cvar z_attention_range_sitting_modifier 0.5 // 1.0 wait 1223 ; sm_cvar z_avoid_max_range 50 wait 1224 ; sm_cvar z_avoid_min_range 25 wait 1225 ; sm_cvar // z_avoid_power 10 -wait 1226 ; sm_cvar z_avoidforce 0 +wait 1226 ; sm_cvar z_avoidforce 5000 wait 1227 ; sm_cvar z_background_limit 40 wait 1228 ; sm_cvar z_backspeed 500 wait 1229 ; sm_cvar // z_bbq_min 0.0 From 5a9bf712fc43922a584dfcc2113f847d11654cc0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 13:03:26 -0500 Subject: [PATCH 2616/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 1acc095d..d7e28d23 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1349,7 +1349,7 @@ wait 1348 ; sm_cvar z_gun_range 80 wait 1349 ; sm_cvar z_gun_stun_duration 0.9 // 0.8 wait 1350 ; sm_cvar z_gun_survivor_force 100 wait 1351 ; sm_cvar // z_gun_survivor_friend_push 1 -wait 1352 ; sm_cvar z_gun_survivor_shove_dot 1.0 +wait 1352 ; sm_cvar z_gun_survivor_shove_dot 0.0 wait 1353 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 wait 1354 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 wait 1355 ; sm_cvar z_gun_swing_duration 0.183333 From 2e4efcd5eef45a4e974e2bf1228c23e1b38df368 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 13:05:29 -0500 Subject: [PATCH 2617/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index d7e28d23..69133e73 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1288,7 +1288,7 @@ wait 1287 ; sm_cvar z_door_pound_damage 800 wait 1288 ; sm_cvar z_door_reopen_interval 0.1 wait 1289 ; sm_cvar z_door_retry_interval 1 wait 1290 ; sm_cvar z_exploding_force 1000 -wait 1291 ; sm_cvar // z_exploding_health 60 +wait 1291 ; sm_cvar z_exploding_health 60 wait 1292 ; sm_cvar z_exploding_inner_radius 200 wait 1293 ; sm_cvar // z_exploding_outer_radius 200 wait 1294 ; sm_cvar z_exploding_shove_interval 4 From bc27dd6d3945fdd352e1209825dcee4a70dced33 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 13:10:53 -0500 Subject: [PATCH 2618/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 69133e73..1f0ecf43 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -155,7 +155,7 @@ wait 0154 ; sm_cvar // director_ready_radius 300 wait 0155 ; sm_cvar // director_relax_max_flow_travel 3000 wait 0156 ; sm_cvar director_relax_max_interval 30 wait 0157 ; sm_cvar director_relax_min_interval 15 -wait 0158 ; sm_cvar // director_report_screen_delay 5 +wait 0158 ; sm_cvar director_report_screen_delay 5 wait 0159 ; sm_cvar // director_special_battlefield_respawn_interval 10 wait 0160 ; sm_cvar // director_special_finale_offer_length 10 wait 0161 ; sm_cvar director_special_initial_spawn_delay_max 0 From 10055bb592393c1f2bb3920eac3cd35b443303f6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 13:27:43 -0500 Subject: [PATCH 2619/2978] Update filter.cfg --- cfg/filter.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 1f0ecf43..b4015b9d 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -307,8 +307,8 @@ wait 0306 ; sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 wait 0308 ; sm_cvar mat_depthbias_normal 0.0 wait 0309 ; sm_cvar mat_dxlevel 92 -wait 0310 ; sm_cvar // mat_envmapsize 128 // 256 -wait 0311 ; sm_cvar mat_envmaptgasize 32 // 64 +wait 0310 ; sm_cvar // mat_envmapsize 256 +wait 0311 ; sm_cvar mat_envmaptgasize 64 wait 0312 ; sm_cvar mat_forceaniso 16 wait 0313 ; sm_cvar // mat_hdr_level 2 wait 0314 ; sm_cvar mat_levelflush 0 @@ -1621,7 +1621,7 @@ wait 1620 ; sm_cvar z_vomit_velocityfadeend 0.5 wait 1621 ; sm_cvar z_vomit_velocityfadestart 0.3 wait 1622 ; sm_cvar z_walk_speed 120 wait 1623 ; sm_cvar z_wandering_density 0.03 // 0.03125 // 0.04 -wait 1624 ; sm_cvar // z_witch_anger_rate 0.2 +wait 1624 ; sm_cvar z_witch_anger_rate 0.25 wait 1625 ; sm_cvar // z_witch_attack_range 60 wait 1626 ; sm_cvar z_witch_berserk_range 400 wait 1627 ; sm_cvar z_witch_burn_time 20 @@ -1635,7 +1635,7 @@ wait 1634 ; sm_cvar z_witch_max_threat_time 3 wait 1635 ; sm_cvar z_witch_min_retreat_range 0 wait 1636 ; sm_cvar z_witch_min_threat_time 3 wait 1637 ; sm_cvar z_witch_personal_space 300 -wait 1638 ; sm_cvar z_witch_relax_rate 0.2 +wait 1638 ; sm_cvar z_witch_relax_rate 0.25 wait 1639 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 wait 1640 ; sm_cvar z_witch_retreat_exit_range 0 wait 1641 ; sm_cvar z_witch_retreat_min_duration 0 From 5ed4136e55a3ff493a459466ddad4cf602a04c84 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 13:46:28 -0500 Subject: [PATCH 2620/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b4015b9d..ba6fceee 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -633,7 +633,7 @@ wait 0632 ; sm_cvar // r_JeepViewDampenDamp 1 wait 0633 ; sm_cvar r_JeepViewDampenFreq 10 wait 0634 ; sm_cvar r_JeepViewZHeight 10 wait 0635 ; sm_cvar // r_lightaverage 1 -wait 0636 ; sm_cvar // r_lightinterp 5 +wait 0636 ; sm_cvar r_lightinterp 0 wait 0637 ; sm_cvar r_lod 0 wait 0638 ; sm_cvar r_maxmodeldecal 2147483647 wait 0639 ; sm_cvar // r_overlayfadeenable 0 From 4955fbfd1d94b54a1adadab7c1eae670ef95204f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 17:47:09 -0500 Subject: [PATCH 2621/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index ba6fceee..508cd8fe 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -307,8 +307,8 @@ wait 0306 ; sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 wait 0308 ; sm_cvar mat_depthbias_normal 0.0 wait 0309 ; sm_cvar mat_dxlevel 92 -wait 0310 ; sm_cvar // mat_envmapsize 256 -wait 0311 ; sm_cvar mat_envmaptgasize 64 +wait 0310 ; sm_cvar mat_envmapsize 2048 +wait 0311 ; sm_cvar mat_envmaptgasize 512 wait 0312 ; sm_cvar mat_forceaniso 16 wait 0313 ; sm_cvar // mat_hdr_level 2 wait 0314 ; sm_cvar mat_levelflush 0 From 455e9267804925ee800bd69210673c368542a5d2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 29 Jan 2026 20:31:12 -0500 Subject: [PATCH 2622/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 508cd8fe..5a5fd967 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -926,7 +926,7 @@ wait 0925 ; sm_cvar sv_filterban 1 wait 0926 ; sm_cvar sv_footstepinterval 0.166667 wait 0927 ; sm_cvar // sv_force_time_of_day -1 wait 0928 ; sm_cvar sv_forcepreload 1 -wait 0929 ; sm_cvar // sv_friction 4 // 4.285714 +wait 0929 ; sm_cvar // sv_friction 3.870968 // 4.285714 wait 0930 ; sm_cvar sv_gameinstructor_disable 1 wait 0931 ; sm_cvar // sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, wait 0932 ; sm_cvar sv_gravity 731.121717 // 713.714057 // 749.39976 From e77ea6c1a91c013cd0da6cb7512c09d68009533b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 Jan 2026 16:59:47 -0500 Subject: [PATCH 2623/2978] Update filter.cfg --- cfg/filter.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 5a5fd967..2290436c 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -277,7 +277,7 @@ wait 0276 ; sm_cvar // inferno_flame_spacing 45 wait 0277 ; sm_cvar inferno_forward_reduction_factor 1.0 wait 0278 ; sm_cvar inferno_friendly_fire_duration 15 wait 0279 ; sm_cvar inferno_initial_spawn_interval 0 -wait 0280 ; sm_cvar inferno_max_child_spawn_interval 1 +wait 0280 ; sm_cvar // inferno_max_child_spawn_interval 1 wait 0281 ; sm_cvar inferno_max_flames 25 wait 0282 ; sm_cvar inferno_max_range 250 wait 0283 ; sm_cvar inferno_max_trace_per_tick 25 @@ -948,10 +948,10 @@ wait 0947 ; sm_cvar sv_logbans 1 wait 0948 ; sm_cvar sv_logecho 1 wait 0949 ; sm_cvar sv_logfile 1 wait 0950 ; sm_cvar sv_logsdir logs -wait 0951 ; sm_cvar sv_max_queries_sec 2 -wait 0952 ; sm_cvar sv_max_queries_sec_global 64 +wait 0951 ; sm_cvar sv_max_queries_sec 3 +wait 0952 ; sm_cvar sv_max_queries_sec_global 60 wait 0953 ; sm_cvar sv_max_queries_window 60 -wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 15 +wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 12 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 wait 0957 ; sm_cvar // sv_maxplayers 32 From 5cfb010f8a2979248b79503700079429ed1cfd4a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 Jan 2026 17:12:30 -0500 Subject: [PATCH 2624/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 2290436c..f847af3c 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -921,7 +921,7 @@ wait 0920 ; sm_cvar sv_disable_glow_faritems 0 wait 0921 ; sm_cvar sv_doors_push_players 1 wait 0922 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" wait 0923 ; sm_cvar sv_extra_client_connect_time 15 -wait 0924 ; sm_cvar sv_fallen_survivor_health_multiplier 1.0 +wait 0924 ; sm_cvar sv_fallen_survivor_health_multiplier 2.0 wait 0925 ; sm_cvar sv_filterban 1 wait 0926 ; sm_cvar sv_footstepinterval 0.166667 wait 0927 ; sm_cvar // sv_force_time_of_day -1 From 742260be806467a6eb65473e8d3c2a85ea7f01ac Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 Jan 2026 18:02:20 -0500 Subject: [PATCH 2625/2978] Update filter.cfg --- cfg/filter.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index f847af3c..9799f089 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -61,7 +61,7 @@ wait 0060 ; sm_cvar // cl_use_simd_bones 1 wait 0061 ; sm_cvar claw_force 100 wait 0062 ; sm_cvar claw_range 60 wait 0063 ; sm_cvar claw_range_down 80 -wait 0064 ; sm_cvar // claw_swing_duration 0.2 // 0.183333 +wait 0064 ; sm_cvar // claw_swing_duration 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 wait 0067 ; sm_cvar // cleared_wanderer_respawn_chance 0 @@ -774,7 +774,7 @@ wait 0773 ; sm_cvar // snd_refdist 50 wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 wait 0775 ; sm_cvar // snd_vox_sectimetout 600 wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 -wait 0777 ; sm_cvar soundpatch_captionlength 3 +wait 0777 ; sm_cvar soundpatch_captionlength 3 // 5 wait 0778 ; sm_cvar // spec_filter_infected any wait 0779 ; sm_cvar spec_filter_survivors any wait 0780 ; sm_cvar spec_freeze_time 0 @@ -786,7 +786,7 @@ wait 0785 ; sm_cvar steamworks_stats_disable 0 wait 0786 ; sm_cvar step_spline 1 wait 0787 ; sm_cvar still_vel_limit 1 wait 0788 ; sm_cvar still_view_accel_limit 1000 -wait 0789 ; sm_cvar suitvolume 2.0 +wait 0789 ; sm_cvar suitvolume 10.0 wait 0790 ; sm_cvar survival_boomer_limit_increase 1 wait 0791 ; sm_cvar survival_charger_limit_increase 1 wait 0792 ; sm_cvar survival_generate_fake_times 0 @@ -1348,7 +1348,7 @@ wait 1347 ; sm_cvar z_gun_physics_force 50 wait 1348 ; sm_cvar z_gun_range 80 wait 1349 ; sm_cvar z_gun_stun_duration 0.9 // 0.8 wait 1350 ; sm_cvar z_gun_survivor_force 100 -wait 1351 ; sm_cvar // z_gun_survivor_friend_push 1 +wait 1351 ; sm_cvar z_gun_survivor_friend_push 0 wait 1352 ; sm_cvar z_gun_survivor_shove_dot 0.0 wait 1353 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 wait 1354 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 @@ -1366,7 +1366,7 @@ wait 1365 ; sm_cvar // z_hear_runner_far_range 1000 wait 1366 ; sm_cvar // z_hear_runner_near_range 500 wait 1367 ; sm_cvar // z_hit_chainsawer_factor 0.5 wait 1368 ; sm_cvar z_hit_from_behind_cosine 1.0 -wait 1369 ; sm_cvar z_hit_from_behind_factor 0.5 +wait 1369 ; sm_cvar z_hit_from_behind_factor 1.0 wait 1370 ; sm_cvar z_hit_incap_factor_easy 1.0 wait 1371 ; sm_cvar z_hit_incap_factor_expert 2.0 wait 1372 ; sm_cvar // z_hit_incap_factor_hard 1.0 From eb70025151978684f4488defe5809a1c24fa2c09 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 Jan 2026 18:03:35 -0500 Subject: [PATCH 2626/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index f77c46bc..c7c5ff78 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -120,7 +120,7 @@ sk_autoaim_mode 3 skill 3 spit_scaling_min_scale 1.0 steam_controller_haptics 1 -suitvolume 2.0 +suitvolume 10.0 sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 // sv_alltalk 1 From dcb0e1219946ccaa7c48961e137f97f57701557c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 30 Jan 2026 19:04:43 -0500 Subject: [PATCH 2627/2978] Update filter.cfg --- cfg/filter.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 9799f089..c5413c72 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -532,7 +532,7 @@ wait 0531 ; sm_cvar // nb_friction_sideways 3 wait 0532 ; sm_cvar nb_goal_look_ahead_range 2147483648 wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 -wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 3000 +wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 wait 0537 ; sm_cvar // nb_lean_forward_accel 100 wait 0538 ; sm_cvar // nb_lean_max_angle 30 @@ -588,7 +588,7 @@ wait 0587 ; sm_cvar // pipe_bomb_shake_amplitude 50 wait 0588 ; sm_cvar // pipe_bomb_shake_radius 750 wait 0589 ; sm_cvar pipe_bomb_timer_duration 7 wait 0590 ; sm_cvar player_incap_use_radius 125 // 150 -wait 0591 ; sm_cvar player_throwforce 2250 +wait 0591 ; sm_cvar player_throwforce 2250 // 2500 wait 0592 ; sm_cvar player_use_radius 100 wait 0593 ; sm_cvar precache_all_survivors 1 wait 0594 ; sm_cvar prop_active_gib_limit 30 @@ -701,12 +701,12 @@ wait 0700 ; sm_cvar sb_minigun_distance 32 wait 0701 ; sm_cvar sb_narrow_corridor_width 64 wait 0702 ; sm_cvar sb_near_hearing_range 2000 wait 0703 ; sm_cvar sb_neighbor_range 150 -wait 0704 ; sm_cvar sb_normal_saccade_speed 3000 +wait 0704 ; sm_cvar sb_normal_saccade_speed 1500 wait 0705 ; sm_cvar sb_path_lookahead_range 500 wait 0706 ; sm_cvar // sb_perf_crawl_ang 7.5 wait 0707 ; sm_cvar // sb_perf_crawl_dist 128 wait 0708 ; sm_cvar sb_perf_crawl_time 1 -wait 0709 ; sm_cvar sb_pushscale 4 +wait 0709 ; sm_cvar sb_pushscale 10 wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 50 From f81fab2fa55a461b908919055553e0ce7f8650b6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:44:15 -0500 Subject: [PATCH 2628/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index c5413c72..d6bf8faa 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -65,7 +65,7 @@ wait 0064 ; sm_cvar // claw_swing_duration 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 wait 0067 ; sm_cvar // cleared_wanderer_respawn_chance 0 -wait 0068 ; sm_cvar clientport 0 +wait 0068 ; sm_cvar // clientport 0 wait 0069 ; sm_cvar closecaption 1 wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 wait 0071 ; sm_cvar cola_bottles_use_range 100 From bcf1f4c5a57895eaa8f912794d5258fee6def42a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:44:30 -0500 Subject: [PATCH 2629/2978] Create auto.cfg --- cfg/auto.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/auto.cfg diff --git a/cfg/auto.cfg b/cfg/auto.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/auto.cfg @@ -0,0 +1 @@ + From f5dd0de3e4192a391888c8416e7366f6fbd1f71c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:45:55 -0500 Subject: [PATCH 2630/2978] Update 90tick.cfg --- cfg/90tick.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/90tick.cfg b/cfg/90tick.cfg index b8eb2fa1..6a50cd3e 100644 --- a/cfg/90tick.cfg +++ b/cfg/90tick.cfg @@ -2,7 +2,7 @@ sv_alternateticks 0 fps_max 1000 -sv_maxcmdrate 90 +sv_maxcmdrate 100 sv_mincmdrate 90 net_maxroutable 1200 net_splitrate 1 @@ -16,7 +16,7 @@ sm_cvar fps_max_splitscreen 1000 sm_cvar sv_maxclientframes 1000 sm_cvar sv_maxupdaterate 90 sm_cvar sv_minupdaterate 90 -sm_cvar sv_maxcmdrate 90 +sm_cvar sv_maxcmdrate 100 sm_cvar sv_mincmdrate 90 sm_cvar sv_client_cmdrate_difference 0 sm_cvar net_maxroutable 1200 From c9c82f96df255509cf0afbaa19087467d7413f61 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:46:58 -0500 Subject: [PATCH 2631/2978] Create automatic.cfg --- cfg/automatic.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/automatic.cfg diff --git a/cfg/automatic.cfg b/cfg/automatic.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/automatic.cfg @@ -0,0 +1 @@ + From 9c2b3c586903ea676582570f611661992709bba9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:47:26 -0500 Subject: [PATCH 2632/2978] Create source.cfg --- cfg/source.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/source.cfg diff --git a/cfg/source.cfg b/cfg/source.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/source.cfg @@ -0,0 +1 @@ + From 41cfb35be59b2e99b205121dcd0843a2aa95562d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:54:07 -0500 Subject: [PATCH 2633/2978] Create force.cfg --- cfg/force.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/force.cfg diff --git a/cfg/force.cfg b/cfg/force.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/force.cfg @@ -0,0 +1 @@ + From dd481861485bbcfbd4801e7e26aede800e12f7f1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:57:23 -0500 Subject: [PATCH 2634/2978] Update force.cfg --- cfg/force.cfg | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/cfg/force.cfg b/cfg/force.cfg index 8b137891..0555cf3a 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -1 +1,6 @@ - +sm_cvar achievement_disable 0 +sm_cvar deathmatch 1 +sm_cvar singlestep 0 +sm_cvar steamworks_stats_disable 0 +sm_cvar sv_allow_wait_command 1 +sm_cvar z_debug 0 From 427cf93e781e202af3e2cd846e88295f8990d856 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 09:57:36 -0500 Subject: [PATCH 2635/2978] Create unsafe.cfg --- cfg/unsafe.cfg | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 cfg/unsafe.cfg diff --git a/cfg/unsafe.cfg b/cfg/unsafe.cfg new file mode 100644 index 00000000..0555cf3a --- /dev/null +++ b/cfg/unsafe.cfg @@ -0,0 +1,6 @@ +sm_cvar achievement_disable 0 +sm_cvar deathmatch 1 +sm_cvar singlestep 0 +sm_cvar steamworks_stats_disable 0 +sm_cvar sv_allow_wait_command 1 +sm_cvar z_debug 0 From b71191e439ebef57366fcbde235c3cfa22419a2b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 10:58:42 -0500 Subject: [PATCH 2636/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index d6bf8faa..8e595d88 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1274,8 +1274,8 @@ wait 1273 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 wait 1274 ; sm_cvar z_cough_cloud_radius 150 wait 1275 ; sm_cvar z_crouch_speed 90 wait 1276 ; sm_cvar z_cull_timeout 4 -wait 1277 ; sm_cvar z_damage_screen_fade_alpha 32 -wait 1278 ; sm_cvar z_damage_screen_fade_duration 0.666667 +wait 1277 ; sm_cvar // z_damage_screen_fade_alpha 32 +wait 1278 ; sm_cvar // z_damage_screen_fade_duration 0.666667 wait 1279 ; sm_cvar // z_deafen_radius_one 50 wait 1280 ; sm_cvar // z_deafen_radius_three 150 wait 1281 ; sm_cvar // z_deafen_radius_two 100 From 9b91ab99b291aa8ba804e3a914767095b113d807 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 11:25:31 -0500 Subject: [PATCH 2637/2978] Update filter.cfg --- cfg/filter.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 8e595d88..c23cf50c 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -58,9 +58,9 @@ wait 0057 ; sm_cvar cl_interpolate 1 wait 0058 ; sm_cvar cl_resend 1.5 wait 0059 ; sm_cvar cl_simdbones 1 wait 0060 ; sm_cvar // cl_use_simd_bones 1 -wait 0061 ; sm_cvar claw_force 100 -wait 0062 ; sm_cvar claw_range 60 -wait 0063 ; sm_cvar claw_range_down 80 +wait 0061 ; sm_cvar claw_force 200 +wait 0062 ; sm_cvar claw_range 60 // 56 +wait 0063 ; sm_cvar claw_range_down 80 // 64 wait 0064 ; sm_cvar // claw_swing_duration 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 @@ -302,13 +302,13 @@ wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 wait 0302 ; sm_cvar l4d_stats_track 1 wait 0303 ; sm_cvar // ladder_autocenter 1 wait 0304 ; sm_cvar ladder_horizon -0.38268343236 -wait 0305 ; sm_cvar // lservercfgfile listenserver.cfg +wait 0305 ; sm_cvar // lservercfgfile server1.cfg wait 0306 ; sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 wait 0308 ; sm_cvar mat_depthbias_normal 0.0 wait 0309 ; sm_cvar mat_dxlevel 92 -wait 0310 ; sm_cvar mat_envmapsize 2048 -wait 0311 ; sm_cvar mat_envmaptgasize 512 +wait 0310 ; sm_cvar mat_envmapsize 512 +wait 0311 ; sm_cvar mat_envmaptgasize 128 wait 0312 ; sm_cvar mat_forceaniso 16 wait 0313 ; sm_cvar // mat_hdr_level 2 wait 0314 ; sm_cvar mat_levelflush 0 @@ -1054,7 +1054,7 @@ wait 1053 ; sm_cvar // sv_zoo_spacing_wrap 80 wait 1054 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" wait 1055 ; sm_cvar sys_minidumpexpandedspew 0 wait 1056 ; sm_cvar sys_minidumpspewlines 0 -wait 1057 ; sm_cvar tank_attack_range 60 +wait 1057 ; sm_cvar tank_attack_range 60 // 56 wait 1058 ; sm_cvar tank_burn_duration 90 wait 1059 ; sm_cvar tank_burn_duration_expert 90 wait 1060 ; sm_cvar tank_burn_duration_hard 90 @@ -1076,7 +1076,7 @@ wait 1075 ; sm_cvar tank_swing_fast_interval 1.466667 wait 1076 ; sm_cvar tank_swing_interval 1.466667 wait 1077 ; sm_cvar tank_swing_miss_interval 1.466667 wait 1078 ; sm_cvar tank_swing_physics_prop_force 2.0 -wait 1079 ; sm_cvar tank_swing_range 60 +wait 1079 ; sm_cvar tank_swing_range 60 // 56 wait 1080 ; sm_cvar tank_swing_yaw 90 wait 1081 ; sm_cvar tank_throw_aim_error 0 wait 1082 ; sm_cvar tank_throw_allow_range 600 From 9f49dcc234d4ba2d9885b630aca3b2681c961058 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 11:26:51 -0500 Subject: [PATCH 2638/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index c23cf50c..8fe8871f 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1214,7 +1214,7 @@ wait 1213 ; sm_cvar z_attack_incapacitated_damage 3 wait 1214 ; sm_cvar z_attack_infected_it_damage 5 wait 1215 ; sm_cvar z_attack_interval 0.5 wait 1216 ; sm_cvar z_attack_max_range 40 -wait 1217 ; sm_cvar z_attack_min_range 20 +wait 1217 ; sm_cvar z_attack_min_range 16 wait 1218 ; sm_cvar z_attack_movement_penalty 0.7 wait 1219 ; sm_cvar z_attack_on_the_run_range 40 wait 1220 ; sm_cvar z_attack_pz_it_damage 100 From 877c110b984a375c0a53a0f0a8111d847013e5bf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 11:29:46 -0500 Subject: [PATCH 2639/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 8fe8871f..c83a2d53 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -218,7 +218,7 @@ wait 0217 ; sm_cvar fps_max_splitscreen 1000 wait 0218 ; sm_cvar fuel_barrel_damage_amount 25 wait 0219 ; sm_cvar fuel_barrel_damage_radius 600 wait 0220 ; sm_cvar fuel_barrel_flame_instances 10 -wait 0221 ; sm_cvar fuel_barrel_health 10 +wait 0221 ; sm_cvar // fuel_barrel_health 25 wait 0222 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 wait 0223 ; sm_cvar fuel_barrel_screen_shake_duration 2 wait 0224 ; sm_cvar fuel_barrel_screen_shake_frequency 2 From cf08cf431b53256a60d0d8857bf58eb0d5541919 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 11:31:12 -0500 Subject: [PATCH 2640/2978] Create host.cfg --- cfg/host.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/host.cfg diff --git a/cfg/host.cfg b/cfg/host.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/host.cfg @@ -0,0 +1 @@ + From e59eb3f6e940644c87a21bb6a2bad638e8c815f5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 11:57:37 -0500 Subject: [PATCH 2641/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index c83a2d53..56d4b2b8 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -790,7 +790,7 @@ wait 0789 ; sm_cvar suitvolume 10.0 wait 0790 ; sm_cvar survival_boomer_limit_increase 1 wait 0791 ; sm_cvar survival_charger_limit_increase 1 wait 0792 ; sm_cvar survival_generate_fake_times 0 -wait 0793 ; sm_cvar survival_horde_stage_interval 40 +wait 0793 ; // sm_cvar survival_horde_stage_interval 60 wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 @@ -812,7 +812,7 @@ wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 wait 0812 ; sm_cvar survival_special_stage_interval 120 wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 -wait 0815 ; sm_cvar // survival_tank_stage_interval 80 +wait 0815 ; sm_cvar // survival_tank_stage_interval 100 wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 From b1854ba0183b7abee001441b0f1ec149b16e6976 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 12:02:57 -0500 Subject: [PATCH 2642/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 56d4b2b8..eaca7dbf 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -187,7 +187,7 @@ wait 0186 ; sm_cvar director_vomitjar_density 4 wait 0187 ; sm_cvar director_vs_convert_pills 0.0 wait 0188 ; sm_cvar // director_weapon_cluster_range 100 wait 0189 ; sm_cvar elevator_movedelay 0 -wait 0190 ; sm_cvar engine_fix_flags 12 +wait 0190 ; sm_cvar // engine_fix_flags 12 wait 0191 ; sm_cvar engine_no_focus_sleep 0 wait 0192 ; sm_cvar // ent_steadystate_batchsize 10 wait 0193 ; sm_cvar ent_steadystate_cooldown 5 From 12176cd926eefe7ae36d8af15ca90da183bc1e02 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 13:11:58 -0500 Subject: [PATCH 2643/2978] Update filter.cfg --- cfg/filter.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index eaca7dbf..5b4f7d67 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1276,9 +1276,9 @@ wait 1275 ; sm_cvar z_crouch_speed 90 wait 1276 ; sm_cvar z_cull_timeout 4 wait 1277 ; sm_cvar // z_damage_screen_fade_alpha 32 wait 1278 ; sm_cvar // z_damage_screen_fade_duration 0.666667 -wait 1279 ; sm_cvar // z_deafen_radius_one 50 -wait 1280 ; sm_cvar // z_deafen_radius_three 150 -wait 1281 ; sm_cvar // z_deafen_radius_two 100 +wait 1279 ; sm_cvar // z_deafen_radius_one 50 // 75 +wait 1280 ; sm_cvar // z_deafen_radius_three 150 // 125 +wait 1281 ; sm_cvar // z_deafen_radius_two 100 // 175 wait 1282 ; sm_cvar z_density_region_length 2000 wait 1283 ; sm_cvar z_difficulty Impossible wait 1284 ; sm_cvar z_director_special_spawn_delay 0 From 66aa4e16504cc7a511d3bf8474c9803166c27f4f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 13:46:15 -0500 Subject: [PATCH 2644/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 5b4f7d67..26cb1302 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1047,7 +1047,7 @@ wait 1046 ; sm_cvar sv_vote_timer_duration 12 wait 1047 ; sm_cvar sv_wateraccelerate 1000 wait 1048 ; sm_cvar sv_waterdist 0 wait 1049 ; sm_cvar sv_waterfriction 0 -wait 1050 ; sm_cvar // sv_zombie_touch_trigger_delay 1 +wait 1050 ; sm_cvar sv_zombie_touch_trigger_delay 1 wait 1051 ; sm_cvar // sv_zoo_spacing 64 wait 1052 ; sm_cvar // sv_zoo_spacing_rows 192 wait 1053 ; sm_cvar // sv_zoo_spacing_wrap 80 From 19bbf83cb0469164ed6c4c4ea7a64f2d5477d2aa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 14:38:12 -0500 Subject: [PATCH 2645/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 26cb1302..99c204ba 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -906,7 +906,7 @@ wait 0905 ; sm_cvar sv_backspeed 1.0 wait 0906 ; sm_cvar // sv_banid_dev_enabled 1 wait 0907 ; sm_cvar sv_banid_enabled 1 wait 0908 ; sm_cvar sv_benchmark_numticks 0 -wait 0909 ; sm_cvar sv_bounce 0.1 +wait 0909 ; sm_cvar sv_bounce 0.2 wait 0910 ; sm_cvar sv_client_cmdrate_difference 0 wait 0911 ; sm_cvar sv_client_max_interp_ratio 30 wait 0912 ; sm_cvar sv_client_min_interp_ratio 0 From 11a35304727c1269445a2c422df7cd0f4c56d0c6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 15:00:29 -0500 Subject: [PATCH 2646/2978] Update filter.cfg --- cfg/filter.cfg | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 99c204ba..9ffed84a 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -539,7 +539,7 @@ wait 0538 ; sm_cvar // nb_lean_max_angle 30 wait 0539 ; sm_cvar // nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 -wait 0542 ; sm_cvar nb_saccade_speed 3000 +wait 0542 ; sm_cvar nb_saccade_speed 1500 wait 0543 ; sm_cvar // nb_saccade_time 0.1 wait 0544 ; sm_cvar nb_speed_look_ahead_range 300 wait 0545 ; sm_cvar nb_stuck_dump_filter_time_end 86400 @@ -557,13 +557,13 @@ wait 0556 ; sm_cvar net_minroutable 1200 wait 0557 ; sm_cvar net_splitpacket_maxrate 72000 wait 0558 ; sm_cvar net_splitrate 2 wait 0559 ; sm_cvar old_radiusdamage 0 -wait 0560 ; sm_cvar pain_pills_decay_rate 0.16666667 // 0.15 +wait 0560 ; sm_cvar pain_pills_decay_rate 0.15 wait 0561 ; sm_cvar // pain_pills_health_value 50 wait 0562 ; sm_cvar // phys2_ccd_epsilon 0.00872653549 wait 0563 ; sm_cvar phys2_num_threads 16 wait 0564 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 wait 0565 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 -wait 0566 ; sm_cvar // phys2_ragdoll_force_magnitude 5 +wait 0566 ; sm_cvar phys2_ragdoll_force_magnitude 5.0 wait 0567 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 wait 0568 ; sm_cvar // phys2_ragdoll_velocity 1 wait 0569 ; sm_cvar phys2_shoot_speed 300 @@ -678,7 +678,7 @@ wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 100 wait 0678 ; sm_cvar sb_battlestation_human_hold_time 0.25 wait 0679 ; sm_cvar sb_close_checkpoint_door_interval 4 wait 0680 ; sm_cvar sb_close_threat_range 75 -wait 0681 ; sm_cvar sb_combat_saccade_speed 3000 +wait 0681 ; sm_cvar sb_combat_saccade_speed 1500 wait 0682 ; sm_cvar sb_debug_apoproach_wait_time 0 wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 0 wait 0684 ; sm_cvar sb_enforce_proximity_range 10000 @@ -700,10 +700,10 @@ wait 0699 ; sm_cvar sb_min_orphan_time_to_cover 0 wait 0700 ; sm_cvar sb_minigun_distance 32 wait 0701 ; sm_cvar sb_narrow_corridor_width 64 wait 0702 ; sm_cvar sb_near_hearing_range 2000 -wait 0703 ; sm_cvar sb_neighbor_range 150 +wait 0703 ; sm_cvar // sb_neighbor_range 300 wait 0704 ; sm_cvar sb_normal_saccade_speed 1500 wait 0705 ; sm_cvar sb_path_lookahead_range 500 -wait 0706 ; sm_cvar // sb_perf_crawl_ang 7.5 +wait 0706 ; sm_cvar sb_perf_crawl_ang 7.5 wait 0707 ; sm_cvar // sb_perf_crawl_dist 128 wait 0708 ; sm_cvar sb_perf_crawl_time 1 wait 0709 ; sm_cvar sb_pushscale 10 @@ -711,9 +711,9 @@ wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 50 wait 0713 ; sm_cvar sb_revive_friend_distance 150 -wait 0714 ; sm_cvar sb_separation_danger_max_range 175 -wait 0715 ; sm_cvar sb_separation_danger_min_range 125 -wait 0716 ; sm_cvar sb_separation_range 150 +wait 0714 ; sm_cvar sb_separation_danger_max_range 300 +wait 0715 ; sm_cvar // sb_separation_danger_min_range 200 +wait 0716 ; sm_cvar // sb_separation_range 200 wait 0717 ; sm_cvar sb_sidestep_for_horde 1 wait 0718 ; sm_cvar sb_temp_health_consider_factor 0.8 wait 0719 ; sm_cvar sb_threat_close_range 75 @@ -766,7 +766,7 @@ wait 0765 ; sm_cvar smoker_pz_claw_dmg 6 wait 0766 ; sm_cvar smoker_tongue_delay 0 wait 0767 ; sm_cvar // smoothstairs 0 wait 0768 ; sm_cvar // snd_foliage_db_loss 5 -wait 0769 ; sm_cvar snd_gain 2.0 +wait 0769 ; sm_cvar snd_gain 10.0 wait 0770 ; sm_cvar snd_gain_max 10.0 wait 0771 ; sm_cvar snd_gain_min 1.0 wait 0772 ; sm_cvar // snd_refdb 75 @@ -790,7 +790,7 @@ wait 0789 ; sm_cvar suitvolume 10.0 wait 0790 ; sm_cvar survival_boomer_limit_increase 1 wait 0791 ; sm_cvar survival_charger_limit_increase 1 wait 0792 ; sm_cvar survival_generate_fake_times 0 -wait 0793 ; // sm_cvar survival_horde_stage_interval 60 +wait 0793 ; sm_cvar survival_horde_stage_interval 80 wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 @@ -807,7 +807,7 @@ wait 0806 ; sm_cvar // survival_max_spitters 3 wait 0807 ; sm_cvar // survival_round_restart_delay 12 wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 wait 0809 ; sm_cvar // survival_special_limit_increase 1 -wait 0810 ; sm_cvar survival_special_spawn_interval 30 +wait 0810 ; sm_cvar survival_special_spawn_interval 60 wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 wait 0812 ; sm_cvar survival_special_stage_interval 120 wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 @@ -852,7 +852,7 @@ wait 0851 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.1 wait 0852 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 wait 0853 ; sm_cvar survivor_incapacitated_dizzy_severity 0 wait 0854 ; sm_cvar survivor_incapacitated_dizzy_timer 5 -wait 0855 ; sm_cvar survivor_incapacitated_eye_height 20 +wait 0855 ; sm_cvar survivor_incapacitated_eye_height 16 wait 0856 ; sm_cvar survivor_incapacitated_reload_multiplier 1.0 wait 0857 ; sm_cvar survivor_incapacitated_roll 15 wait 0858 ; sm_cvar survivor_intensity_decay_threat_range 1000 From db624f772b0795a0b7a98bb3a219d4fcf55a9141 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 16:28:03 -0500 Subject: [PATCH 2647/2978] Create l4d2_launcher_unlock_autocomplete.smx --- .../l4d2_launcher_unlock_autocomplete.smx | 109 ++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_launcher_unlock_autocomplete.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_launcher_unlock_autocomplete.smx b/addons/sourcemod/plugins/bizzymod/l4d2_launcher_unlock_autocomplete.smx new file mode 100644 index 00000000..0d1bdf79 --- /dev/null +++ b/addons/sourcemod/plugins/bizzymod/l4d2_launcher_unlock_autocomplete.smx @@ -0,0 +1,109 @@ +FFPSn. >‘  â â tJ  VL ø Na è  6b @  vb Ì ' Bc + . 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Add files via upload --- .../scripting/l4d2_navigation_fixes.sp | 183 ++++++++++++++++++ 1 file changed, 183 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_navigation_fixes.sp diff --git a/addons/sourcemod/scripting/l4d2_navigation_fixes.sp b/addons/sourcemod/scripting/l4d2_navigation_fixes.sp new file mode 100644 index 00000000..cdb40b0a --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_navigation_fixes.sp @@ -0,0 +1,183 @@ +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +#define MAXFIXES 64 +#define CONFIG_NAME "data/l4d2_navigation_fix.cfg" + +Address TheNavAreas; +int TheCount; +bool g_bLateload; +any g_iPatches[MAXFIXES][3]; + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + g_bLateload = late; + return APLRes_Success; +} + +public void OnPluginStart() +{ + HookEvent("round_start_post_nav", eNavigation); + + if (g_bLateload) + LoadConfig(); +} + +public void OnMapStart() +{ + GameData hData = new GameData("l4d2_nav_loot"); + + TheNavAreas = hData.GetAddress("TheNavAreas"); + TheCount = LoadFromAddress(hData.GetAddress("TheCount"), NumberType_Int32); + + delete hData; + + if (TheNavAreas == Address_Null || !TheCount) + SetFailState("[Navigation Fixes] Bad data, please check your gamedata"); +} + +public void eNavigation (Event event, const char[] name, bool dontbroadcast) +{ + CreateTimer(1.0, tStart); +} + +public Action tStart (Handle timer) +{ + LoadConfig(); +} + +void LoadConfig() +{ + char szPath[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, szPath, sizeof szPath, "%s", CONFIG_NAME); + + KeyValues hKeyValues; + + if ((hKeyValues = ConfigOpen(szPath)) == null) + { + delete hKeyValues; + return; + } + + char szName[36], szTemp[4]; + int index, iBase, iSpawn, iCounter, iHammerID, entity; + bool bPatched; + Address iArea; + + GetCurrentMap(szName, sizeof szName); + + hKeyValues.JumpToKey(szName); + + for (int i = 1; i <= MAXFIXES; i++) + { + IntToString(i, szTemp, sizeof szTemp); + + if (hKeyValues.JumpToKey(szTemp)) + { + index = hKeyValues.GetNum("Area"); + + if (index < 0) + { + LogError("Invalid nagivation index %i", index); + hKeyValues.GoBack(); + continue; + } + + iBase = hKeyValues.GetNum("Base Flags"); + iSpawn = hKeyValues.GetNum("Spawn Flags"); + iHammerID = hKeyValues.GetNum("Wall"); + + for (int l = 1; l <= TheCount; l++) + { + if (l != index) + continue; + + iArea = view_as

(LoadFromAddress(TheNavAreas + view_as
(4 * l), NumberType_Int32)); + + StoreToAddress(iArea + view_as
(84), iBase, NumberType_Int32); + StoreToAddress(iArea + view_as
(127), iSpawn, NumberType_Int32); + + bPatched = true; + break; + } + + if (iHammerID > 0) + { + entity = FindEntity(iHammerID); + + if (entity == -1) + { + LogError("Invalid wall hammerid %i", iHammerID); + continue; + } + + SetEntProp(entity, Prop_Data, "m_iHammerID", i); + HookSingleEntityOutput(entity, "OnBreak", OnOutput, true); + + g_iPatches[i][0] = iArea; + g_iPatches[i][1] = iBase; + g_iPatches[i][2] = iSpawn; + } + + if (!bPatched) + { + LogError("Nagivation area with index %i does not exist (map %s)", index, szName); + hKeyValues.GoBack(); + continue; + } + + iCounter++; + hKeyValues.GoBack(); + } + + bPatched = false; + } + + hKeyValues.Rewind(); + delete hKeyValues; + + if (iCounter) + PrintToServer("[Nav Fixes] Pathing areas has been finished (%i areas patched)", iCounter); +} + +public void OnOutput(const char[] output, int caller, int activator, float delay) +{ + CreateTimer(0.1, tPatch, GetEntProp(caller, Prop_Data, "m_iHammerID")); +} + +public Action tPatch (Handle timer, int index) +{ + StoreToAddress(g_iPatches[index][0] + view_as
(84), g_iPatches[index][1], NumberType_Int32); + StoreToAddress(g_iPatches[index][0] + view_as
(127), g_iPatches[index][2], NumberType_Int32); +} + +int FindEntity (int index) +{ + for (int i = MaxClients; i <= 2048; i++) + if (IsValidEntity(i) && GetEntProp(i, Prop_Data, "m_iHammerID") == index) + return i; + return -1; +} + +KeyValues ConfigOpen(const char[] szPath) +{ + if (!FileExists(szPath)) + { + File hFile = OpenFile(szPath, "w"); + hFile.WriteLine(""); + delete hFile; + } + + KeyValues hFile = new KeyValues("Nav Data"); + + if (!hFile.ImportFromFile(szPath)) + { + delete hFile; + return null; + } + + return hFile; +} \ No newline at end of file From edc68978774b878777aff7e39ffc774940f1c99f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:00:29 -0500 Subject: [PATCH 2654/2978] Add files via upload --- addons/sourcemod/scripting/l4d_sm_respawn.sp | 193 +++++++++++++++++++ 1 file changed, 193 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_sm_respawn.sp diff --git a/addons/sourcemod/scripting/l4d_sm_respawn.sp b/addons/sourcemod/scripting/l4d_sm_respawn.sp new file mode 100644 index 00000000..ce8d48ee --- /dev/null +++ b/addons/sourcemod/scripting/l4d_sm_respawn.sp @@ -0,0 +1,193 @@ +#pragma semicolon 1 +#include +#include + +#define PLUGIN_VERSION "1.9.3" + + +public Plugin:myinfo = +{ + name = "L4D SM Respawn", + author = "AtomicStryker & Ivailosp", + description = "Let's you respawn Players by console", + version = PLUGIN_VERSION, + url = "http://forums.alliedmods.net/showthread.php?t=96249" +} + +static Float:g_pos[3]; +static Handle:hRoundRespawn = INVALID_HANDLE; +static Handle:hBecomeGhost = INVALID_HANDLE; +static Handle:hState_Transition = INVALID_HANDLE; +static Handle:hGameConf = INVALID_HANDLE; + +public OnPluginStart() +{ + decl String:game_name[24]; + GetGameFolderName(game_name, sizeof(game_name)); + if (!StrEqual(game_name, "left4dead2", false) && !StrEqual(game_name, "left4dead", false)) + { + SetFailState("Plugin supports Left 4 Dead and L4D2 only."); + } + + LoadTranslations("common.phrases"); + hGameConf = LoadGameConfigFile("l4drespawn"); + + CreateConVar("l4d_sm_respawn_version", PLUGIN_VERSION, "L4D SM Respawn Version", FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_NOTIFY); + RegAdminCmd("sm_respawn", Command_Respawn, ADMFLAG_BAN, "sm_respawn [player2] ... [playerN] - respawn all listed players and teleport them where you aim"); + + if (hGameConf != INVALID_HANDLE) + { + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "RoundRespawn"); + hRoundRespawn = EndPrepSDKCall(); + if (hRoundRespawn == INVALID_HANDLE) SetFailState("L4D_SM_Respawn: RoundRespawn Signature broken"); + + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "BecomeGhost"); + PrepSDKCall_AddParameter(SDKType_PlainOldData , SDKPass_Plain); + hBecomeGhost = EndPrepSDKCall(); + if (hBecomeGhost == INVALID_HANDLE && StrEqual(game_name, "left4dead2", false)) + LogError("L4D_SM_Respawn: BecomeGhost Signature broken"); + + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "State_Transition"); + PrepSDKCall_AddParameter(SDKType_PlainOldData , SDKPass_Plain); + hState_Transition = EndPrepSDKCall(); + if (hState_Transition == INVALID_HANDLE && StrEqual(game_name, "left4dead2", false)) + LogError("L4D_SM_Respawn: State_Transition Signature broken"); + } + else + { + SetFailState("could not find gamedata file at addons/sourcemod/gamedata/l4drespawn.txt , you FAILED AT INSTALLING"); + } +} + +public Action:Command_Respawn(client, args) +{ + if (args < 1) + { + ReplyToCommand(client, "[SM] Usage: sm_respawn [player2] ... [playerN] - respawn all listed players"); + return Plugin_Handled; + } + + decl String:arg1[MAX_TARGET_LENGTH]; + decl String:target_name[MAX_TARGET_LENGTH]; + new target_list[MAXPLAYERS]; + new target_count; + new bool:tn_is_ml; + + GetCmdArg(1, arg1, sizeof(arg1)); + + if ((target_count = ProcessTargetString( + arg1, + client, + target_list, + MAXPLAYERS, + 0, // no filtering + target_name, + sizeof(target_name), + tn_is_ml)) <= 0) + { + /* This function replies to the admin with a failure message */ + ReplyToTargetError(client, target_count); + return Plugin_Handled; + } + + for (new i = 0; i < target_count; i++) + { + RespawnPlayer(client, target_list[i]); + } + + ShowActivity2(client, "[SM] ", "Respawned target '%s'", target_name); + + return Plugin_Handled; +} + +static RespawnPlayer(client, player_id) +{ + switch(GetClientTeam(player_id)) + { + case 2: + { + new bool:canTeleport = SetTeleportEndPoint(client); + + SDKCall(hRoundRespawn, player_id); + + CheatCommand(player_id, "give", "first_aid_kit"); + CheatCommand(player_id, "give", "smg"); + + if(canTeleport) + { + PerformTeleport(client,player_id,g_pos); + } + } + + case 3: + { + decl String:game_name[24]; + GetGameFolderName(game_name, sizeof(game_name)); + if (StrEqual(game_name, "left4dead", false)) return; + + SDKCall(hState_Transition, player_id, 8); + SDKCall(hBecomeGhost, player_id, 1); + SDKCall(hState_Transition, player_id, 6); + SDKCall(hBecomeGhost, player_id, 1); + } + } +} + +public bool:TraceEntityFilterPlayer(entity, contentsMask) +{ + return entity > MaxClients || !entity; +} + +static bool:SetTeleportEndPoint(client) +{ + decl Float:vAngles[3], Float:vOrigin[3]; + + GetClientEyePosition(client,vOrigin); + GetClientEyeAngles(client, vAngles); + + //get endpoint for teleport + new Handle:trace = TR_TraceRayFilterEx(vOrigin, vAngles, MASK_SHOT, RayType_Infinite, TraceEntityFilterPlayer); + + if(TR_DidHit(trace)) + { + decl Float:vBuffer[3], Float:vStart[3]; + + TR_GetEndPosition(vStart, trace); + GetVectorDistance(vOrigin, vStart, false); + new Float:Distance = -35.0; + GetAngleVectors(vAngles, vBuffer, NULL_VECTOR, NULL_VECTOR); + g_pos[0] = vStart[0] + (vBuffer[0]*Distance); + g_pos[1] = vStart[1] + (vBuffer[1]*Distance); + g_pos[2] = vStart[2] + (vBuffer[2]*Distance); + } + else + { + PrintToChat(client, "[SM] %s", "Could not teleport player after respawn"); + CloseHandle(trace); + return false; + } + CloseHandle(trace); + return true; +} + +PerformTeleport(client, target, Float:pos[3]) +{ + pos[2]+=40.0; + TeleportEntity(target, pos, NULL_VECTOR, NULL_VECTOR); + + LogAction(client,target, "\"%L\" teleported \"%L\" after respawning him" , client, target); +} + +stock CheatCommand(client, String:command[], String:arguments[]="") +{ + new userflags = GetUserFlagBits(client); + SetUserFlagBits(client, ADMFLAG_ROOT); + new flags = GetCommandFlags(command); + SetCommandFlags(command, flags & ~FCVAR_CHEAT); + FakeClientCommand(client, "%s %s", command, arguments); + SetCommandFlags(command, flags); + SetUserFlagBits(client, userflags); +} \ No newline at end of file From 95067607e6ce8cc12661f272fa7a5d8cc3008377 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:03:41 -0500 Subject: [PATCH 2655/2978] Add files via upload --- .../sourcemod/scripting/l4d_afk_commands.sp | 120 ++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_afk_commands.sp diff --git a/addons/sourcemod/scripting/l4d_afk_commands.sp b/addons/sourcemod/scripting/l4d_afk_commands.sp new file mode 100644 index 00000000..218d975b --- /dev/null +++ b/addons/sourcemod/scripting/l4d_afk_commands.sp @@ -0,0 +1,120 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * [L4D(2)] AFK and Join Team Commands (1.1) * + * * + * V 1.1 - Easy Editing and Changelog. * + * Added a changelog on this topic and in the .SP file. * + * Added a editing guide for adding/removing commands in the .SP file. * + * * + * V 1.0 - Initial Release : * + * Changelog starts here on the .SP file and on the site. * + * * + * V Beta - Tested on my server: * + * Creating/Testing the plugin on my server and in PawnStudio. * + * * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * EDITING THE COMMANDS: * + * Scroll down a bit, and you'll see for example a line like this: * + * * + * "RegConsoleCmd("sm_afk", AFKTurnClientToSpectate);" * + * * + * Broken apart: * + * "RegConsoleCmd" The command to make a command. * + * "("sm_afk"... * + * "sm_afk" is the command, anything which you type in chat with a '!' or * + * "/" before it MUST start with "sm_", after "sm_" you put the word. * + * Example: "sm_imgoingtospectate", if you wanna use that command, * + * you have to type "!imgoingtospectate" in the console. * + * * + * Yet, after "("sm_afk"" there's something else... * + * "("sm_afk", AFKTurnClientToSpectate); * + * If you look deeper into the code, you see: * + * public Action:AFKTurnClientToSpectate(client, argCount) * + * What's between the '(' and ')' doesn't matter for you. * + * Basicly, "AFKTurnClientToSpectate" if a name to forward to. * + * You have: * + * * + * -AFKTurnClientToSpectate : Moves the client to spectator team. * + * -AFKTurnClientToSurvivors : Moves the client to infected team. * + * -AFKTurnClientToInfected : Moves the client to survivors team. * + * * + * So, you want for example, when you type "!imgoingafk" in chat, * + * you want to go spectate... * + * * + * RegConsoleCmd ("sm_imgoingafk", AFKTurnClientToSpectate); * + * Remember to place the ';' behind it! * + * * + * Now you want, when you type "!iwannaplayinfected" in chat, * + * you want to go infected... * + * * + * RegConsoleCmd ("sm_iwannaplayinfected", AFKTurnClientToInfected); * + * Again, make sure to place the ';' behind it. * + * * + * So, that's how to custimize it! Have fun with this, and * + * when you like it, please leave behind a message on the forum topic. * + * * + * Remember, editing it correctly is safe, check if your line is like the others * + * and you'll be fine, after editing, go to: * + * "MODDIR/addons/sourcemod/scripting" and paste the .SP file in there. * + * Then drag the .SP file into "compile.exe" and let it compile. * + * Then go to the "compiled" folder and voilla, your edited plugin is there! * + * * + * NOTE: if you edit the plugin wrong, it won't compile or with errors... * + * * * * * * * * * * * * + * NOTE: This is CASE-SENSITIVE! * + * so: "!ImGoingToSpectate" isn't the same as "!imgoingtospectate"... * + * And doing so won't make it work... * + * Since people like to type everything in Lower-Case, i'd advise you to do too. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * End of Commentry, editing behind these few lines may lead to a non working, * + * unstable plugin causing crashes or bugs, editing at own risk. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#define PLUGIN_VERSION "1.1" +#define PLUGIN_NAME "[L4D(2)] AFK and Join Team Commands" + +#include + +public Plugin:myinfo = +{ + name = PLUGIN_NAME, + author = "MasterMe", + description = "Adds commands to let the player spectate and join team. (!afk, !survivors, !infected, etc.)", + version = PLUGIN_VERSION, + url = "http://forums.alliedmods.net/showthread.php?t=122476" +}; + +public OnPluginStart() +{ + CreateConVar("afk_spectate_commands_version", PLUGIN_VERSION, "Lasersight plugin version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD); + + RegConsoleCmd("sm_afk", AFKTurnClientToSpectate); + RegConsoleCmd("sm_away", AFKTurnClientToSpectate); + RegConsoleCmd("sm_idle", AFKTurnClientToSpectate); + RegConsoleCmd("sm_spectate", AFKTurnClientToSpectate); + RegConsoleCmd("sm_spectators", AFKTurnClientToSpectate); + RegConsoleCmd("sm_joinspectators", AFKTurnClientToSpectate); + RegConsoleCmd("sm_jointeam1", AFKTurnClientToSpectate); + RegConsoleCmd("sm_survivors", AFKTurnClientToSurvivors); + RegConsoleCmd("sm_joinsurvivors", AFKTurnClientToSurvivors); + RegConsoleCmd("sm_jointeam2", AFKTurnClientToSurvivors); + RegConsoleCmd("sm_infected", AFKTurnClientToInfected); + RegConsoleCmd("sm_joininfected", AFKTurnClientToInfected); + RegConsoleCmd("sm_jointeam3", AFKTurnClientToInfected); + } + +public Action:AFKTurnClientToSpectate(client, argCount) +{ + ChangeClientTeam(client, 1) + return Plugin_Handled; +} + +public Action:AFKTurnClientToSurvivors(client, args) +{ + ClientCommand(client, "jointeam 2"); + return Plugin_Handled; +} +public Action:AFKTurnClientToInfected(client, args) +{ + ClientCommand(client, "jointeam 3"); + return Plugin_Handled; +} \ No newline at end of file From 804f08ba81c7c9826f1a2eb629ca4d7041ce2f34 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:04:26 -0500 Subject: [PATCH 2656/2978] Add files via upload --- .../plugins/bizzymod/l4d_afk_commands.smx | Bin 0 -> 2454 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_afk_commands.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_afk_commands.smx b/addons/sourcemod/plugins/bizzymod/l4d_afk_commands.smx new file mode 100644 index 0000000000000000000000000000000000000000..7c9317531dcccbf994a646a3724cd378e6088596 GIT binary patch literal 2454 zcmYL>c|6o>8^(WQjTn(7jU^ni#apHnChM^lA|+(WGL{*Wv6p2mWjCbAGNfz=!`PV#sLcr%= zci{v89+1AH9`Pz4D>6Y+CgT4e)F$AxQqugULcqCBxvX~O}_2YyXeKxQ>ey@QxyzuC#MN|0p zrJ&&*1>};Yb1G(@(4^fq8;T5%MyBYen)qegj>%sat2!o9Ztx({HbIn6uIi0!a(tHR z^(pp7gde zv(GU@%~rIggec_6b;Zw&WHDL}_U{t(S3Fu?2@zN#!oXIJG8y zyC{QQUaFxqQ`Y#U*uu5z`WYMQ)Nxx^quuQ72HnlQn99=G7q3<8h+nk+Xh+SyxP!mM zzXssrbt(1_UGVvw7)Tmif{c2m0ChO9o_&Yd%aImde z+$`(nSXjr=A2MX#?|GE)xO&`Io>=eqh;y;LoxDF_Y*&^Wb5FTw&SN{SE#WKgSDu}O zow)FXd3O;#PML1KC5q6q1AuMlbeQ$A@5ulY;m#Fvq>P+=(d)9H3`bYl+$cX`GKrGc zz1J-p|AI-QD4ZfF-kGG9bi=>z+Y^Yp;zugAFufJM(u1#0xlr^js?$QfIZSX)mjvg$ zo%$2{D2gmDGQV|Cr(m(kzCF{-wu__KXkU^AXM3|^mfg5$xSL7khfno^%8`TPcTYwM z4jLX#dq~a?cHy*`3W%XyKO0SQz@gwnt{3p|Wu!YDPDR8yO_axK~b#zejmTmWs*y zI%>q1I~KMXRSs3g*J1OIB3q2tqi>nzNj-N=e){E%GY8}qRE2fBIABVBoYbK+uGSqe z@VKh?tkQ&SDsIS4{Ymu#)h_6u_E8=Z`{Y4+@dv~7`CCm1?!Pyww*RrG(bNG|GjYuj ze@`vF+o4lv*YZ4rLLl{u-*!5qM(z}AT%*(9zEJ)7B*uqxJf(;!btCCL*_W^8)~Du+ z1rb;I{q?cQi?vL$%jYsCe76W=UqX^=K@ycTcejE&yWUkfFnj!TTq!M|Q4kw>Dd$kU znw4;c`h~*mB(WN~MA??q*3VTJ9ctE3WocQUhpW%Cnz8Bd~xHIBem6f6oJ8R!=Dhrj(28l>u$FTx>V9;s1T z83$KL)HJWUa~^WD^8<01+5F2n+W3G=iD-3GM-%F$aGu!2X6u<-D~f%+nFn~)asY-*7#@uU};ne)?Xn%yrqES_V}QgZjR`mnPNE?pXU zcmIY&-jUh<5bLrIq9(>kG{&mhLiyrHha^Ojx&^=0$KFwDi&_JT0{vB`Kys*d@kF%T z>hi#xK(09xV}mzxg>9IPGpepY!d063>+)-78E%ACn2GBkj|D!9WEI?0Bz`>^en+w*14ZW;V0xKe^21 z>9kG!vgW_-p!C%%Ux69usktmQzoIN#UR2O2ZQGf$aqDr~wieYG4t*E( z6nmWIImWQnHQqVw`*gNjbwQ4qdQjK2sXeZ^KXjeW&}+_yof?lstS+^64=`;EEjby0 zie^->Iq~e-+6|dkHh%3pal#S&sFkJb`QkH!Ay;zlNqldio1&~vQb)|4zf5iWFSWOp zsraqFtwYyu%Nc(#d*$SHExl2xAiAub=hrX+MSKWSVU_-n%Jo5#8bpy04E5oQ>?u=3 zvg?HRM#*}6v#oi86*C+CYreFV{8*o=T5KCCWr^KF-EWr2Mob>e+U73}Uv|D%qbx-5 z!1&Y$V5IHpr(=|w^i?qTFWn~x2ZkA2!3yi0k~3A=Q+ic=W|@>5K?v?z5ANV2x@5O9 zUo=U{@^HrWg@~KHbJ7HMYrO1z577@7cnkf|eEW0A689$qQ_Cog^7R&a54Tz-vmL$~ zabCMIvOpwWR8@V3Rp=7yX_$uR)VxyPbJ<+h21)n))W4asX|g@>Cgri%L$Z3lB1=?w hkxqXugF1c4_>~B0EP{D^9V%R!ek8araaDKi+Mo2(hmQaN literal 0 HcmV?d00001 From a32dfcfb3c5efdb876e01482a515c0f57dc80cd2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:05:23 -0500 Subject: [PATCH 2657/2978] Add files via upload --- .../plugins/bizzymod/l4d_sm_respawn.smx | Bin 0 -> 6060 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_sm_respawn.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_sm_respawn.smx b/addons/sourcemod/plugins/bizzymod/l4d_sm_respawn.smx new file mode 100644 index 0000000000000000000000000000000000000000..43ca0a84c7b8f7309795207191b8f67fbc340d02 GIT binary patch literal 6060 zcmYM$Wmwcr*8uQ8Qqmw@3kVW73rI@~NVncJN+Y>6ER9NccL@kcN-oXP$kKxA($XE0 ziwnFwZ(Q$(Gv{|^&dfC*=EEo}>%Mt}g;h-p02-12K+*&NfB@FR@V|M7902ehO#1`? 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d16b781d7694bf6fb85e72d58505bd4d17fb2bfa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:10:22 -0500 Subject: [PATCH 2660/2978] Add files via upload --- .../scripting/l4d_survivorai_pouncedfix.sp | 123 ++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_survivorai_pouncedfix.sp diff --git a/addons/sourcemod/scripting/l4d_survivorai_pouncedfix.sp b/addons/sourcemod/scripting/l4d_survivorai_pouncedfix.sp new file mode 100644 index 00000000..54e0af43 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_survivorai_pouncedfix.sp @@ -0,0 +1,123 @@ +#include +#include + +#define PLUGIN_VERSION "1.0.5" +#define PLUGIN_NAME "L4D Survivor AI Pounced Fix" + + +public Plugin:myinfo = { + name = PLUGIN_NAME, + author = " AtomicStryker ", + description = " Fixes Survivor Bots neglecting Teammates in need ", + version = PLUGIN_VERSION, + url = "" +}; + +static bool:IsL4D2 = false; + + +public OnPluginStart() +{ + HookEvent("player_hurt", Event_PlayerHurt); + + CreateConVar("l4d_survivoraipouncedfix_version", PLUGIN_VERSION, " Version of L4D Survivor AI Pounced Fix on this server ", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD); + + CheckGame(); +} + +public Action:Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) +{ + new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); + new victim = GetClientOfUserId(GetEventInt(event, "userid")); + + if (!victim + || !attacker + || !IsClientInGame(attacker) + || GetClientTeam(attacker) == 2) + { + return; + } + + if (NeedsTeammateHelp(victim)) + { + decl Float:position[3]; + GetClientAbsOrigin(attacker, position); + + CallBots(position, attacker); + } +} + +static CallBots(Float:position[3], attacker) +{ + decl Float:targetPos[3]; + + for (new target = 1; target <= MaxClients; target++) + { + if (IsClientInGame(target)) + { + if (GetClientHealth(target) > 0 + && GetClientTeam(target) == 2 + && IsFakeClient(target)) // make sure target is a live Survivor Bot + { + GetClientAbsOrigin(target, targetPos); + + if (GetVectorDistance(targetPos, position) < 500) + { + ScriptCommand(target, "script", + "CommandABot({cmd=0,bot=GetPlayerFromUserID(%i),target=GetPlayerFromUserID(%i)})", + GetClientUserId(target), + GetClientUserId(attacker)); + } + } + } + } +} + +stock bool:NeedsTeammateHelp(client) +{ + if (HasValidEnt(client, "m_tongueOwner") // Smoked + || HasValidEnt(client, "m_pounceAttacker") // Huntered + || (IsL4D2 + && HasValidEnt(client, "m_jockeyAttacker")) // Ridden + || (IsL4D2 + && HasValidEnt(client, "m_pummelAttacker"))) // Charged + { + return true; + } + + return false; +} + +stock bool:HasValidEnt(client, const String:entprop[]) +{ + new ent = GetEntPropEnt(client, Prop_Send, entprop); + + return (ent > 0 + && IsClientInGame(ent)); +} + +stock ScriptCommand(client, const String:command[], const String:arguments[], any:...) +{ + new String:vscript[PLATFORM_MAX_PATH]; + VFormat(vscript, sizeof(vscript), arguments, 4); + + new flags = GetCommandFlags(command); + SetCommandFlags(command, flags^FCVAR_CHEAT); + FakeClientCommand(client, "%s %s", command, vscript); + SetCommandFlags(command, flags | FCVAR_CHEAT); +} + +static CheckGame() +{ + decl String:game[32]; + GetGameFolderName(game, sizeof(game)); + + if (StrEqual(game, "left4dead", false)) + IsL4D2 = false; + + else if (StrEqual(game, "left4dead2", false)) + IsL4D2 = true; + + else + SetFailState("Plugin is for Left For Dead 1/2 only"); +} \ No newline at end of file From 0d33a998395d832c7acedeb1b3423ae894460b16 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:13:11 -0500 Subject: [PATCH 2661/2978] Add files via upload --- .../scripting/l4d_client_timeout_override.sp | 56 +++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_client_timeout_override.sp diff --git a/addons/sourcemod/scripting/l4d_client_timeout_override.sp b/addons/sourcemod/scripting/l4d_client_timeout_override.sp new file mode 100644 index 00000000..e5f798d4 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_client_timeout_override.sp @@ -0,0 +1,56 @@ +#include +#pragma semicolon 1 +#define PLUGIN_VERSION "1.0" + +public Plugin:myinfo = { + name = "[L4D] Client timeout override", + author = "djromero (SkyDavid)", + description = "Overrides client's timeout to prevent disconnect on long map changes", + version = PLUGIN_VERSION, + url = "www.theskyclan.com" +} + + +new Handle:h_timeout_value; +new TimeOut_Value; + + +public OnPluginStart() +{ + // We register the version cvar + CreateConVar("l4d_client_timeout_override_version", PLUGIN_VERSION, "Version of L4D Client timeout override plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); + + // cvar for timeout value + h_timeout_value = CreateConVar("l4d_client_timeout_value", "120", "Value to override client's timeout", ADMFLAG_KICK, false, 0.0, false, 0.0); + TimeOut_Value = GetConVarInt(h_timeout_value); + HookConVarChange(h_timeout_value, ConVarTimeoutValue); +} + +public ConVarTimeoutValue(Handle:convar, const String:oldValue[], const String:newValue[]) +{ + TimeOut_Value = GetConVarInt(h_timeout_value); +} + +public OnClientPutInServer(client) +{ + if(!IsFakeClient(client)) + { + SetTimeOut(client); + } +} + +SetTimeOut(client) +{ + decl String:ipaddr[24]; + decl String:cmd[100]; + GetClientIP(client, ipaddr, sizeof(ipaddr)); + + if (!StrEqual(ipaddr,"loopback",false)) + { + // We change the timeout + Format (cmd, sizeof(cmd), "cl_timeout %i", TimeOut_Value); + ClientCommand(client, cmd); + } +} + + From eafc1ffffc14fc0b7606fffbe2d5fce29977b0d8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:13:35 -0500 Subject: [PATCH 2662/2978] Add files via 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addons/sourcemod/scripting/l4d2_additional_deathmsg.ru.sp diff --git a/addons/sourcemod/scripting/l4d2_additional_deathmsg.ru.sp b/addons/sourcemod/scripting/l4d2_additional_deathmsg.ru.sp new file mode 100644 index 00000000..19854ed1 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_additional_deathmsg.ru.sp @@ -0,0 +1,288 @@ +#define HUD_WIDTH 0.3 +#define HUD_SLOT 4 + +/** + * [Changes] + * v0.1 (December-19-2023) + * - internal release + * v0.1.1 (December-21-2023) + * - hide SI suicide messages + * v1.0 (December-24-2023) + * - just released + * + * [Intro] + * - show extra death messages those not included by game + * - since hud shared by all players, these only be static language, if translation needed just modify yourself and compiles. + * - plugin required L4DD, and default used HUD element 4, would not compatible with those 'used hud element 4 plugin' or 'used all hud resource like "[L4D2] Scripted HUD"' + * + * [Special Thanks] + * - Nyamorizilla: helps me debug and test even i doesnt have any tool, the screenshot also provide by he. + * - a guy i dont known how call he, this dude found this file and sent it to me after i lost data on my computer, otherwise the plugin would have been lost! + * + * [Note] + * - Since HUD resources are shared by all players, there is no translation feature (unless the translation target is dynamically selected) so there is no support for translation or time to support it + * - Since my computer's L4D2 folder was reset to Vanilla status for an unknown reason, my mods and plugins were deleted to the bone, and this should be my last plugin + * - Please modify the key-value pairs(ENTITY_KEYs and ENTITY_VALUEs) in the source code if you need the translation to show the new entity name. + */ + +#define PLUGIN_VERSION "1.0" +#define PLUGIN_PREFIX "l4d2_" +#define PLUGIN_NAME "additional_deathmsg" +#define PLUGIN_NAME_FULL "[L4D2] Additional Death Messages on HUD" +#define PLUGIN_DESCRIPTION "show extra death messages those not included by game" +#define PLUGIN_AUTHOR "NoroHime" +#define PLUGIN_LINK "https://forums.alliedmods.net/showthread.php?t=344957" + +#pragma newdecls required +#pragma semicolon 1 + +#include +#include +// #include +// #include + +native bool L4D2_ExecVScriptCode(char[] code); +#define IsClient(%1) ((1 <= %1 <= MaxClients) && IsClientInGame(%1)) + +#define L4D2_ZOMBIECLASS_TANK 8 + +public Plugin myinfo = { + name = PLUGIN_NAME_FULL, + author = PLUGIN_AUTHOR, + description = PLUGIN_DESCRIPTION, + version = PLUGIN_VERSION, + url = PLUGIN_LINK +}; + +static const char ENTITY_KEYs[][] = { + "Infected", + "Witch", + "CInferno", + "CPipeBombProjectile", + "CWorld", + "CEntityFlame", + "CInsectSwarm", + "CBaseTrigger", +}; + +static const char ENTITY_VALUEs[][] = { + "Обычный Зомби", + "Ведьма", + "Пламя", + "Взрыв", + "Мир", + "Огонь", + "Плевальщица", + "Карта", +}; + +// noro.inc start +#define HUD_FLAG_NONE 0 // no flag +#define HUD_FLAG_PRESTR 1 // do you want a string/value pair to start(pre) with the string (default is PRE) +#define HUD_FLAG_POSTSTR 2 // do you want a string/value pair to end(post) with the string +#define HUD_FLAG_BEEP 4 // Makes a countdown timer blink +#define HUD_FLAG_BLINK 8 // do you want this field to be blinking +#define HUD_FLAG_AS_TIME 16 // ? +#define HUD_FLAG_COUNTDOWN_WARN 32 // auto blink when the timer gets under 10 seconds +#define HUD_FLAG_NOBG 64 // dont draw the background box for this UI element +#define HUD_FLAG_ALLOWNEGTIMER 128 // by default Timers stop on 0:00 to avoid briefly going negative over network, this keeps that from happening +#define HUD_FLAG_ALIGN_LEFT 256 // Left justify this text +#define HUD_FLAG_ALIGN_CENTER 512 // Center justify this text +#define HUD_FLAG_ALIGN_RIGHT 768 // Right justify this text +#define HUD_FLAG_TEAM_SURVIVORS 1024 // only show to the survivor team +#define HUD_FLAG_TEAM_INFECTED 2048 // only show to the special infected team +#define HUD_FLAG_TEAM_MASK 3072 // ? +#define HUD_FLAG_UNKNOWN1 4096 // ? +#define HUD_FLAG_TEXT 8192 // ? +#define HUD_FLAG_NOTVISIBLE 16384 // if you want to keep the slot data but keep it from displaying + + +stock void ScriptedHUDSetParams(int element = 0, const char[] text = "", int flags = 0, float posX = 0.0, float posY = 0.0, float width = 1.0, float height = 0.026) { + ScriptedHUDSetPosition(posX, posY, element); + ScriptedHUDSetSize(width, height, element); + ScriptedHUDSetText(text, element); + ScriptedHUDSetFlags(flags, element); +} + +stock void ScriptedHUDSetPosition(float posX, float posY, int element) { + GameRules_SetPropFloat("m_fScriptedHUDPosX", posX, element); + GameRules_SetPropFloat("m_fScriptedHUDPosY", posY, element); +} + +stock void ScriptedHUDSetSize(float width, float height, int element) { + GameRules_SetPropFloat("m_fScriptedHUDWidth", width, element); + GameRules_SetPropFloat("m_fScriptedHUDHeight", height, element); +} + +stock void ScriptedHUDSetText(const char[] text, int element) { + GameRules_SetPropString("m_szScriptedHUDStringSet", text, _, element); +} + +stock void ScriptedHUDSetFlags(int flags, int element) { + GameRules_SetProp("m_iScriptedHUDFlags", flags, _, element); +} + +stock int ScriptedHUDGetFlags(int element) { + return GameRules_GetProp("m_iScriptedHUDFlags", _, element); +} + +stock void ScriptedHUDAddFlags(int flags, int element) { + ScriptedHUDSetFlags(ScriptedHUDGetFlags(element) | flags, element); +} + +stock void ScriptedHUDRemoveFlags(int flags, int element) { + ScriptedHUDSetFlags(ScriptedHUDGetFlags(element) & ~flags, element); +} + +stock void ScriptedHUDSetTimerBase(float time, int element) { + GameRules_SetPropFloat("m_fScriptedHUDTimerBase", time, element); +} + +stock float ScriptedHUDGetTimerBase(float time, int element) { + return GameRules_GetPropFloat("m_fScriptedHUDTimerBase", element); +} + +stock void ScriptedHUDSetTimerAdd(float time, int element) { + GameRules_SetPropFloat("m_fScriptedHUDTimerAdd", time, element); +} + +stock float ScriptedHUDGetTimerAdd(float time, int element) { + return GameRules_GetPropFloat("m_fScriptedHUDTimerAdd", element); +} + +stock void ScriptedHUDSetTimerMode(float time, int element) { + GameRules_SetPropFloat("m_fScriptedHUDTimerMode", time, element); +} + +stock float ScriptedHUDGetTimerMode(float time, int element) { + return GameRules_GetPropFloat("m_fScriptedHUDTimerMode", element); +} + +stock void ScriptedHUDSetEnabled(bool enable) { + GameRules_SetProp("m_bChallengeModeActive", view_as(enable)); +} + +// noro.inc end + + +StringMap mapNetClassToName; +public void OnPluginStart() { + + CreateConVar(PLUGIN_NAME ... "_version", PLUGIN_VERSION, "Plugin Version of " ... PLUGIN_NAME_FULL, FCVAR_SPONLY|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY); + + mapNetClassToName = new StringMap(); + + for (int i = 0; i < sizeof(ENTITY_KEYs); i++) + mapNetClassToName.SetString(ENTITY_KEYs[i], ENTITY_VALUEs[i]); + + HookEvent("player_incapacitated", OnPlayerIncapacitated); + HookEvent("player_death", OnPlayerDeath); + HookEvent("witch_killed", OnWitchKilled); + +} + +char[] GetEntityTranslatedName(int entity) { + + static char result[32]; + + if (IsClient(entity)) { + + if (GetEntProp(entity, Prop_Send, "m_zombieClass") == L4D2_ZOMBIECLASS_TANK && IsFakeClient(entity)) + result = "Tank"; + else + FormatEx(result, sizeof(result), "%N", entity); + + } else { + + GetEntityNetClass(entity, result, sizeof(result)); + mapNetClassToName.GetString(result, result, sizeof(result)); + } + + return result; +} + +public void OnMapStart() { + L4D2_ExecVScriptCode("g_ModeScript"); + ScriptedHUDSetEnabled(true); + CreateTimer(1.0, MapGlobalTimer, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); +} + +float timeDeathMessageLastDisplayed; + +char output[128]; + +void OnWitchKilled(Event event, const char[] name, bool dontBroadcast) { + + int attacker = GetClientOfUserId(event.GetInt("userid")); + + if (IsClient(attacker)) { + + FormatEx(output, sizeof(output), " %s Killed Witch", GetEntityTranslatedName(attacker)); + ScriptedHUDSetParams(4, output, HUD_FLAG_TEXT|HUD_FLAG_BLINK|HUD_FLAG_ALIGN_LEFT, 0.01, 0.07, HUD_SLOT); + timeDeathMessageLastDisplayed = GetEngineTime(); + } +} + + +void OnPlayerDeath(Event event, const char[] name, bool dontBroadcast) { + + int victim = GetClientOfUserId(event.GetInt("userid")), + attacker = GetClientOfUserId(event.GetInt("attacker")); + + if (attacker == 0) + attacker = event.GetInt("attackerentid"); + + if (IsClient(victim)) { + + if (!IsClient(attacker)) + FormatEx(output, sizeof(output), " %s Killed %s", GetEntityTranslatedName(attacker), GetEntityTranslatedName(victim)); + else if (attacker == victim && GetClientTeam(victim) == 2) + FormatEx(output, sizeof(output), " %s Died by Bleeding", GetEntityTranslatedName(victim)); + else + return; + + ScriptedHUDSetParams(4, output, HUD_FLAG_TEXT|HUD_FLAG_BLINK|HUD_FLAG_ALIGN_LEFT, 0.01, 0.07, HUD_SLOT); + timeDeathMessageLastDisplayed = GetEngineTime(); + + } else + return; +} + +void OnPlayerIncapacitated(Event event, const char[] name, bool dontBroadcast) { + + int victim = GetClientOfUserId(event.GetInt("userid")); + + if (IsClient(victim)) { + + int attacker = GetClientOfUserId(event.GetInt("attacker")); + + if (attacker == 0) + attacker = event.GetInt("attackerentid"); + + if (attacker == victim && GetClientTeam(attacker) == 2) { + + FormatEx(output, sizeof(output), " %s Incapped Self", GetEntityTranslatedName(victim)); + + // player => tank + } else if (GetEntProp(victim, Prop_Send, "m_zombieClass") == L4D2_ZOMBIECLASS_TANK) { + + FormatEx(output, sizeof(output), " %s Killed %s", GetEntityTranslatedName(attacker), GetEntityTranslatedName(victim)); + + // entity => player + } else if (!IsClient(attacker)) + FormatEx(output, sizeof(output), " %s Incapped %s", GetEntityTranslatedName(attacker), GetEntityTranslatedName(victim)); + else + return; + + ScriptedHUDSetParams(HUD_SLOT, output, HUD_FLAG_TEXT|HUD_FLAG_BLINK|HUD_FLAG_ALIGN_LEFT, 0.01, 0.07, HUD_WIDTH); + timeDeathMessageLastDisplayed = GetEngineTime(); + } +} + +Action MapGlobalTimer(Handle timer) { + + if (GetEngineTime() - timeDeathMessageLastDisplayed > 5) + ScriptedHUDSetFlags(HUD_FLAG_NOTVISIBLE, HUD_SLOT); + + return Plugin_Continue; +} From 9d11f29198d3f127e7118e597cf5497de1d1a732 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:18:20 -0500 Subject: [PATCH 2664/2978] Delete addons/sourcemod/plugins/l4d_client_timeout_override.smx --- .../plugins/l4d_client_timeout_override.smx | Bin 2659 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 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Finale Revamp (C)2023-2024 cravenge. All rights reserved + * ============================================================================= + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see + * + * Version: $Id$ + */ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +#tryinclude +#tryinclude +#tryinclude + +#define PLUGIN_VERSION "1.0.0.0" + +public Plugin myinfo = +{ + name = "Sacrifice Finale Revamp", + description = "Changes how \"sacrifice\" finales behave slightly", + author = "cravenge", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=344960" +}; + +#if !defined _gamefixes_included && !defined _left4stuff_included +EngineVersion engineVers; +#endif + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ +#if defined _gamefixes_included || defined _left4stuff_included + EngineVersion evTemp = GetEngineVersion(); + if (evTemp == Engine_Left4Dead || evTemp == Engine_Left4Dead2) +#else + engineVers = GetEngineVersion(); + if (engineVers == Engine_Left4Dead || engineVers == Engine_Left4Dead2) +#endif + { +#if !defined _gamefixes_included && defined _left4stuff_included + bIsLateLoad = late; +#endif + return APLRes_Success; + } + + strcopy(error, err_max, "Plug-in supports L4D and L4D2 only"); + return APLRes_SilentFailure; +} + +#if !defined _gamefixes_included +MemoryPatch mpSFR[2]; +bool bSBAllBot, bAllowAllBotSurvivorTeam; + +#endif +public void OnPluginStart() +{ + CreateConVar("sacrifice_finale_revamp_version", PLUGIN_VERSION, "", FCVAR_NOTIFY); +#if !defined _gamefixes_included + + #if !defined _left4stuff_included + if (engineVers == Engine_Left4Dead) + #else + if (IsL4D()) + #endif + { + FindConVar("sb_all_bot_team").AddChangeHook(OnSBAllBotCVarChanged); + } + else + { + FindConVar("sb_all_bot_game").AddChangeHook(OnSBAllBotCVarChanged); + FindConVar("allow_all_bot_survivor_team").AddChangeHook(OnAllowAllBotSurvivorTeamCVarChanged); + } + + #if defined _left4stuff_included + if (!bIsLateLoad) + { + return; + } + + #endif + InitPlugin(); +#endif +} + +#if !defined _gamefixes_included +void OnSBAllBotCVarChanged(ConVar convar, const char[] oldValue, const char[] newValue) +{ + bSBAllBot = convar.BoolValue; + if (!bSBAllBot) + { + if (!mpSFR[0].Disable()) + { + return; + } + + if (mpSFR[1] != null) + { + mpSFR[1].Disable(); + } + } + else + { + #if !defined _left4stuff_included + if (engineVers == Engine_Left4Dead2 && !bAllowAllBotSurvivorTeam) + #else + if (IsL4D2() && !bAllowAllBotSurvivorTeam) + #endif + { + return; + } + + if (mpSFR[0].Enable()) + { + if (mpSFR[1] == null) + { + return; + } + + mpSFR[1].Enable(); + } + } +} + +void OnAllowAllBotSurvivorTeamCVarChanged(ConVar convar, const char[] oldValue, const char[] newValue) +{ + bAllowAllBotSurvivorTeam = convar.BoolValue; + if (!bAllowAllBotSurvivorTeam) + { + if (!mpSFR[0].Disable()) + { + return; + } + + if (mpSFR[1] != null) + { + mpSFR[1].Disable(); + } + } + else + { + if (!bSBAllBot) + { + return; + } + + if (mpSFR[0].Enable()) + { + if (mpSFR[1] == null) + { + return; + } + + mpSFR[1].Enable(); + } + } +} + + #if defined _left4stuff_included +public void OnAllPluginsLoaded() +{ + if (bIsLateLoad) + { + return; + } + + InitPlugin(); +} + + #endif + #if !defined _cravengelib_included +enum OS +{ + OS_Unknown, + OS_Windows, + OS_Linux, + OS_Mac +} + + #endif +void InitPlugin() +{ + GameData gdTemp = ObtainGameData("sacrifice_finale_revamp"); + if (gdTemp == null) + SetFailState("\"sacrifice_finale_revamp.txt\" was not found in the \"gamedata\" folder!"); + + char sTemp[64] = "UpdateDLC3FinaleFailureConditions_AliveHumanSurvivorsCondition"; + + for (int i = 0; i < 2; i++) + { + if (!i) + { + #if !defined _left4stuff_included + if (engineVers != Engine_Left4Dead) + #else + if (!IsL4D()) + #endif + { + ReplaceStringEx(sTemp, sizeof(sTemp), "DLC3FinaleFailureConditions", "SacrificeFinaleFailure"); + } + } + else + { + ReplaceStringEx(sTemp, sizeof(sTemp), "AliveHumanSurvivorsCondition", "NoAlivePlayersDebug"); + } + + mpSFR[i] = MemoryPatch.FromConf(gdTemp, sTemp); + if (mpSFR[i] == null) + { + SetFailState("Failed to create MemoryPatch handle for \"%s\"!", sTemp); + } + else if (!mpSFR[i].Validate()) + { + SetFailState("The bytes found in the patch's address don't match the ones provided in the game data file!"); + } + + PrintToServer("[SFR] MemoryPatch handle for \"%s\" has been created successfully!", sTemp); + if (GetOS() == OS_Windows) + { + break; + } + } +} + + #if defined _cravengelib_included +public void OnGameDataFileCreated(File file) +{ + WriteGameDataFile(file); +} + + #else +GameData ObtainGameData(const char[] file) +{ + char sFilePath[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, sFilePath, sizeof(sFilePath), "gamedata/%s.txt", file); + if (!FileExists(sFilePath)) + { + File fileTemp = OpenFile(sFilePath, "w"); + if (fileTemp == null) + { + LogError("Something went wrong while making the \"%s.txt\" file!", file); + return view_as(fileTemp); + } + + fileTemp.WriteLine("\"Games\""); + fileTemp.WriteLine("{"); + + WriteGameDataFile(fileTemp); + + fileTemp.WriteLine("}"); + + fileTemp.Close(); + } + return new GameData(file); +} + + #endif +void WriteGameDataFile(File hndl) +{ + hndl.WriteLine(" \"left4dead\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"Patches\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"UpdateDLC3FinaleFailureConditions_AliveHumanSurvivorsCondition\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"signature\" \"Director::UpdateDLC3FinaleFailureConditions\""); + hndl.WriteLine(" \"linux\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"offset\" \"15Bh\""); + hndl.WriteLine(" \"match\" \"\\x85\\xC0\\x0F\\x8E\""); + hndl.WriteLine(" \"overwrite\" \"\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\""); + hndl.WriteLine(" }"); + hndl.WriteLine(" \"windows\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"offset\" \"E0h\""); + hndl.WriteLine(" \"match\" \"\\x83\\xF8\\x01\\x7D\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xEB\""); + hndl.WriteLine(" \"overwrite\" \"\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\""); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" \"UpdateDLC3FinaleFailureConditions_NoAlivePlayersDebug\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"linux\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"signature\" \"Director::UpdateDLC3FinaleFailureConditions\""); + hndl.WriteLine(" \"offset\" \"469h\""); + hndl.WriteLine(" \"match\" \"\\x8D\\x83\\x2A\\x2A\\x2A\\x2A\\x89\\x04\\x24\\xE8\\x2A\\x2A\\x2A\\x2A\\x8B\\x84\\x24\\x2A\\x2A\\x2A\\x2A\\xC6\\x80\\x2A\\x2A\\x2A\\x2A\\x01\\xE9\""); + hndl.WriteLine(" \"overwrite\" \"\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\""); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" \"Signatures\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"Director::UpdateDLC3FinaleFailureConditions\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"linux\" \"@_ZN8Director33UpdateDLC3FinaleFailureConditionsEv\""); + hndl.WriteLine(" \"windows\" \"\\x83\\xEC\\x2A\\x53\\x55\\x8B\\xD9\\x80\\xBB\\x2A\\x2A\\x2A\\x2A\\x00\\x56\\x57\\x89\\x5C\\x24\\x2A\\xBD\""); + hndl.WriteLine(" /* 83 EC ? 53 55 8B D9 80 BB ? ? ? ? 00 56 57 89 5C 24 ? BD */"); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" \"left4dead2\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"Patches\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"UpdateSacrificeFinaleFailure_AliveHumanSurvivorsCondition\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"signature\" \"CDirectorScriptedEventManager::UpdateSacrificeFinaleFailure\""); + hndl.WriteLine(" \"linux\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"offset\" \"15Dh\""); + hndl.WriteLine(" \"match\" \"\\x85\\xC0\\x0F\\x8E\""); + hndl.WriteLine(" \"overwrite\" \"\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\""); + hndl.WriteLine(" }"); + hndl.WriteLine(" \"windows\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"offset\" \"138h\""); + hndl.WriteLine(" \"match\" \"\\x83\\xF8\\x01\\x7D\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xEB\""); + hndl.WriteLine(" \"overwrite\" \"\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\""); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" \"UpdateSacrificeFinaleFailure_NoAlivePlayersDebug\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"linux\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"signature\" \"CDirectorScriptedEventManager::UpdateSacrificeFinaleFailure\""); + hndl.WriteLine(" \"offset\" \"3BCh\""); + hndl.WriteLine(" \"match\" \"\\xC7\\x04\\x24\\x2A\\x2A\\x2A\\x2A\\xE8\""); + hndl.WriteLine(" \"overwrite\" \"\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\\x90\""); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" \"Signatures\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"CDirectorScriptedEventManager::UpdateSacrificeFinaleFailure\""); + hndl.WriteLine(" {"); + hndl.WriteLine(" \"linux\" \"@_ZN29CDirectorScriptedEventManager28UpdateSacrificeFinaleFailureEv\""); + hndl.WriteLine(" \"windows\" \"\\x55\\x8B\\xEC\\x83\\xEC\\x2A\\x53\\x8B\\xD9\\x80\\xBB\\x2A\\x2A\\x2A\\x2A\\x00\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\xA1\""); + hndl.WriteLine(" /* 55 8B EC 83 EC ? 53 8B D9 80 BB ? ? ? ? 00 0F 84 ? ? ? ? A1 */"); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); + hndl.WriteLine(" }"); +} + #if !defined _cravengelib_included + +OS GetOS() +{ + static OS os; + if (os == OS_Unknown) + { + char sCmdLine[4]; + GetCommandLine(sCmdLine, sizeof(sCmdLine)); + + os = (sCmdLine[0] != '.') ? OS_Windows : OS_Linux; + } + return os; +} + #endif +#endif \ No newline at end of file From 0c5d981a587b626441b57871fd3aaa1c40f25025 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:21:17 -0500 Subject: [PATCH 2668/2978] Add files via upload --- .../plugins/bizzymod/sacrifice_finale_revamp.smx | Bin 0 -> 6548 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/sacrifice_finale_revamp.smx diff --git a/addons/sourcemod/plugins/bizzymod/sacrifice_finale_revamp.smx b/addons/sourcemod/plugins/bizzymod/sacrifice_finale_revamp.smx new file mode 100644 index 0000000000000000000000000000000000000000..b22abdf325dab6dd6e7c77aa727b3bee6b9af0dc GIT binary patch literal 6548 zcmZ9QcRbtO`~QQYYP2`CM<}I6&Dud*yH?fSCAQc?j0&|%)u_?dtlieEtyUVXC|b0( zh{WCrwFTd__ve269*^H2ulMVDz0P&6bIzZMmexZPax$_^b^xHj3;~pP3jk+I2#2+*O zfNqj2kmR8W0928jWB_I@0N@MBACWXg;yjYukp$HS0IrkVi=;#nKPGt?NoyodA$dGW 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Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:24:07 -0500 Subject: [PATCH 2669/2978] Add files via upload --- .../scripting/l4d2_fix_safedoor_use.sp | 576 ++++++++++++++++++ 1 file changed, 576 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_fix_safedoor_use.sp diff --git a/addons/sourcemod/scripting/l4d2_fix_safedoor_use.sp b/addons/sourcemod/scripting/l4d2_fix_safedoor_use.sp new file mode 100644 index 00000000..29826019 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_fix_safedoor_use.sp @@ -0,0 +1,576 @@ +#pragma semicolon 1 +#pragma newdecls required + +#include +#include +#include +#include + +#define PLUGIN_VERSION "1.3" + +#define DEBUG 0 + +public Plugin myinfo = +{ + name = "[L4D2] Fix saferoom door +use", + author = "glhf3000", + description = "Fixes annoying +USE bug when there are props/survivors between player and the door", + version = PLUGIN_VERSION, + url = "" +} + +/////////////////// + +#define MAX_BUTTONS 25 +int g_LastButtons[MAXPLAYERS+1]; + +/////////////////// + +enum struct doorEnum { + int id; + float origin[3]; + float center[3]; + float sideMinsCenter[3]; + float sideMaxsCenter[3]; + int spawnflags; +} + +doorEnum doors[2]; + +/////////////////// + +enum struct toogleData { + int client; + int entity; +} + +/////////////////// + +ConVar cvDistanceToOpen; +ConVar cvDistanceToClose; +ConVar cvWaitForPermissionToWork; + +float distanceToOpen, distanceToClose; +float distanceToOpen2, distanceToClose2; +float distanceToTraceToOpen, distanceToTraceToClose; + +bool waitForPermissionToWork; + +bool enabled = false; +bool lateLoad; + +/////////////////// + +char logFilePath[PLATFORM_MAX_PATH]; +char date[16]; + +public void OnPluginStart() +{ + //////////// + HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy); + HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); + + //////////// + cvDistanceToOpen = CreateConVar("l4d2_fix_safedoor_use_distance_to_open", "100", "You will be able to OPEN doors from this distance"); + cvDistanceToClose = CreateConVar("l4d2_fix_safedoor_use_distance_to_close", "115", "You will be able to CLOSE doors from this distance"); + cvWaitForPermissionToWork = CreateConVar("l4d2_fix_safedoor_use_wait_permission_from_other_plugin", "0", "In case you use unscrambler or door locker, wait for it (to use native)"); + + CreateConVar("l4d2_fix_safedoor_use_version", PLUGIN_VERSION, "Saferoom Door Fix Use plugin version", FCVAR_NOTIFY|FCVAR_DONTRECORD); + + AutoExecConfig(true, "l4d2_fix_safedoor_use"); + + //////////// + cvDistanceToOpen.AddChangeHook(ConVarChanged); + cvDistanceToClose.AddChangeHook(ConVarChanged); + cvWaitForPermissionToWork.AddChangeHook(ConVarChanged); + + //////////// + setVars(); + + if(lateLoad) + { + #if DEBUG + LogDebug(""); + LogDebug("OnPluginStart> lateLoad: %i", lateLoad); + #endif + + enabled = true; + + findDoors(); + } +} + +void ConVarChanged(Handle convar, const char[] oldValue, const char[] newValue) +{ + setVars(); +} + +void setVars() +{ + distanceToOpen = float(cvDistanceToOpen.IntValue); + distanceToClose = float(cvDistanceToClose.IntValue); + + distanceToOpen2 = distanceToOpen*distanceToOpen; + distanceToClose2 = distanceToClose*distanceToClose; + + distanceToTraceToOpen = distanceToOpen*2; + distanceToTraceToClose = distanceToClose*2; + + waitForPermissionToWork = cvWaitForPermissionToWork.BoolValue; +} + +void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) +{ + #if DEBUG + LogDebug(""); + LogDebug("Event_RoundStart> "); + #endif + + findDoors(); + + enabled = !waitForPermissionToWork; +} + +void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) +{ + enabled = false; +} + +// start here +void findDoors() +{ + doors[0].id = -1; + doors[1].id = -1; + + int entDoorFirst = L4D_GetCheckpointFirst(); + int entDoorLast = L4D_GetCheckpointLast(); + + if(entDoorFirst > 0) + { + fillDoorInfo(entDoorFirst, doors[0]); + + HookSingleEntityOutput(entDoorFirst, "OnOpen", OnOpen); + } + + if(entDoorLast > 0) + { + fillDoorInfo(entDoorLast, doors[1]); + + HookSingleEntityOutput(entDoorLast, "OnOpen", OnOpen); + HookSingleEntityOutput(entDoorLast, "OnClose", OnClose); + } + + #if DEBUG + LogDebug("findDoors> %i / %i", doors[0].id, doors[1].id); + #endif +} + +bool fillDoorInfo(int entity, doorEnum door) +{ + float origin[3], mins[3], maxs[3], angles[3]; + float center[3], sideMinsCenter[3], sideMaxsCenter[3]; + float centerRot[3], sideMinsCenterRot[3], sideMaxsCenterRot[3]; + + GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", origin); + GetEntPropVector(entity, Prop_Send, "m_vecMins", mins); + GetEntPropVector(entity, Prop_Send, "m_vecMaxs", maxs); + GetEntPropVector(entity, Prop_Send, "m_angRotation", angles); + + door.spawnflags = GetEntProp(entity, Prop_Send, "m_spawnflags"); + + ////////////////////////////////// + center[0] = (mins[0] + maxs[0])/2.0; + center[1] = (mins[1] + maxs[1])/2.0; + center[2] = (mins[2] + maxs[2])/2.0; + + sideMinsCenter[0] = center[0]; + sideMinsCenter[1] = mins [1]; + sideMinsCenter[2] = center[2]; + + sideMaxsCenter[0] = center[0]; + sideMaxsCenter[1] = maxs [1]; + sideMaxsCenter[2] = center[2]; + + ////////////////////////////////// + rotateVector(center, angles, centerRot); + rotateVector(sideMinsCenter, angles, sideMinsCenterRot); + rotateVector(sideMaxsCenter, angles, sideMaxsCenterRot); + + ////////////////////////////////// + AddVectors(centerRot, origin, door.center); + AddVectors(sideMinsCenterRot, origin, door.sideMinsCenter); + AddVectors(sideMaxsCenterRot, origin, door.sideMaxsCenter); + + ////////////////////////////////// + door.id = entity; + door.origin = origin; + + return true; +} + +public void OnUsePress(int client) +{ + float origin[3]; + int state; + + float distToCompareTo2, distToTrace; + + GetClientEyePosition(client, origin); + + for(int i = 1; i >= 0; i--) + { + if(doors[i].id <= 0) continue; + + #if DEBUG + LogDebug(""); + #endif + + // last door on c10m3 or elsewhere + if(i == 1 && doors[i].spawnflags & DOOR_FLAG_STARTS_LOCKED) + { + #if DEBUG + LogDebug("OnUsePress> door[%i] has DOOR_FLAG_STARTS_LOCKED set, skip", i); + #endif + + continue; + } + + state = GetEntProp(doors[i].id, Prop_Send, "m_eDoorState"); + + #if DEBUG + LogDebug("OnUsePress> state: %i", state); + #endif + + if(state == DOOR_STATE_OPENED) + { + distToCompareTo2 = distanceToClose2; // square + + distToTrace = distanceToTraceToClose; // hit can be < center/mins/maxs + } + else if (state == DOOR_STATE_CLOSED) + { + distToCompareTo2 = distanceToOpen2; // square + + distToTrace = distanceToTraceToOpen; // hit can be < center/mins/maxs + } + else + { + #if DEBUG + LogDebug("OnUsePress> door is opening/closing, ignored"); + #endif + + continue; + } + + #if DEBUG + float distToCompareTo, distCenter, distMinsSide, distMaxsSide; + + if(state == DOOR_STATE_OPENED) + { + distToCompareTo = distanceToClose; + } + else if (state == DOOR_STATE_CLOSED) + { + distToCompareTo = distanceToOpen; + } + + distCenter = GetVectorDistance(origin, doors[i].center, false); + distMinsSide = GetVectorDistance(origin, doors[i].sideMinsCenter, false); + distMaxsSide = GetVectorDistance(origin, doors[i].sideMaxsCenter, false); + + LogDebug("OnUsePress> door - cent/side1/side2 - compareTo: %i - %.1f / %.1f / %.1f - %.1f", doors[i].id, distCenter, distMinsSide, distMaxsSide, distToCompareTo); + #endif + + if( GetVectorDistance(origin, doors[i].center, true) <= distToCompareTo2 || // squares + GetVectorDistance(origin, doors[i].sideMinsCenter, true) <= distToCompareTo2 || + GetVectorDistance(origin, doors[i].sideMaxsCenter, true) <= distToCompareTo2) + { + traceDoor(client, origin, distToTrace); + + #if DEBUG + LogDebug("OnUsePress> close to door %i", doors[i].id); + #endif + + continue; + } + } +} + +void traceDoor(int client, float origin[3], float distToTrace) +{ + float angles[3], endPoint[3]; + float fwd[3], right[3], up[3]; + + GetClientEyePosition(client, origin); + GetClientEyeAngles(client, angles); + + GetAngleVectors(angles, fwd, right, up); + + for (int i = 0; i <= 2; i++) + { + endPoint[i] = origin[i] + (fwd[i] * distToTrace); + } + + TR_EnumerateEntities(origin, endPoint, PARTITION_SOLID_EDICTS, RayType_EndPoint, enumerateEnts, client); +} + +bool enumerateEnts(int entity, int client) +{ + char classname[64]; + if(!IsValidEntity(entity)) return true; + + GetEntPropString(entity, Prop_Data, "m_iClassname", classname, sizeof(classname)); + + #if DEBUG + LogDebug("enumerate> %i - %s", entity, classname); + #endif + + ///// + if(!StrEqual(classname, "prop_door_rotating_checkpoint")) + return true; + + ///// + DataPack hPack = new DataPack(); + hPack.WriteCell(client); + hPack.WriteCell(entity); + + RequestFrame(toggleDoor, hPack); + + #if DEBUG + LogDebug("enumerateEnts> +"); + #endif + + return false; +} + +void toggleDoor(Handle hDataPack) +{ + DataPack hPack = view_as(hDataPack); + hPack.Reset(); + + int client = hPack.ReadCell(); + int entity = hPack.ReadCell(); + + delete hPack; + + int state = GetEntProp(entity, Prop_Send, "m_eDoorState"); + int spawnflags = GetEntProp(entity, Prop_Send, "m_spawnflags"); + + if(spawnflags & DOOR_FLAG_IGNORE_USE) + { + #if DEBUG + LogDebug("toggleDoor> door: %i, spawnflags: %i, skip as DOOR_FLAG_IGNORE_USE is set", entity, spawnflags); + #endif + + return; + } + + #if DEBUG + LogDebug("toggleDoor> state: %i", state); + #endif + + if(state == DOOR_STATE_OPENING_IN_PROGRESS || state == DOOR_STATE_CLOSING_IN_PROGRESS) + { + #if DEBUG + LogDebug("toggleDoor> opening/closing already, skip"); + #endif + + return; + } + + SetEntProp(entity, Prop_Send, "m_bLocked", 0); + + // SetEntProp(entity, Prop_Data, "m_eOpenDirection", 0); // ??? + // AcceptEntityInput(entity, "Toggle", client, client); // direction? + + if(state == DOOR_STATE_CLOSED) + AcceptEntityInput(entity, "PlayerOpen", client, client); + else + AcceptEntityInput(entity, "PlayerClose", client, client); + + sendUseEvent(client, entity); + + #if DEBUG + LogDebug("toggleDoor> +"); + #endif + + return; +} + +void sendUseEvent(int client, int target) +{ + Event event = CreateEvent("player_use"); + if (event == null) + { + return; + } + + event.SetInt("userid", GetClientUserId(client)); + event.SetInt("targetid", target); + event.Fire(); + + #if DEBUG + LogDebug("sendUseEvent> client %i -> door %i", client, target); + #endif +} + +void OnClose(const char[] output, int entity, int activator, float delay) +{ + RequestFrame(trackDoor, 1); + + #if DEBUG + LogDebug("OnClose> state: %i", GetEntProp(entity, Prop_Send, "m_eDoorState")); + #endif +} + +void OnOpen(const char[] output, int entity, int activator, float delay) +{ + for(int i = 1; i >= 0; i--) + { + if(doors[i].id == entity) + { + if(i == 1) + { + RequestFrame(trackDoor, i); + } + else + { + UnhookSingleEntityOutput(entity, "OnOpen", OnOpen); + doors[i].id = -1; + } + + #if DEBUG + LogDebug("OnOpen> state: %i", GetEntProp(entity, Prop_Send, "m_eDoorState")); + #endif + + break; + } + } +} + +void trackDoor(int doorIndex) +{ + int state = GetEntProp(doors[doorIndex].id, Prop_Send, "m_eDoorState"); + + if(state == DOOR_STATE_OPENING_IN_PROGRESS || state == DOOR_STATE_CLOSING_IN_PROGRESS) + { + RequestFrame(trackDoor, doorIndex); + + #if DEBUG + LogDebug("trackDoor> %i - %i", doors[doorIndex].id, state); + #endif + } + else + { + fillDoorInfo(doors[doorIndex].id, doors[doorIndex]); + } +} + +void rotateVector(float vec[3], float angles[3], float result[3]) +{ + // angles.x = impulse.y; + // angles.y = impulse.z; + // angles.z = impulse.x; + // int x = 0; + // int y = 1; + // int z = 2; + // -> + int x = 2; + int y = 0; + int z = 1; + + if(angles[x] != 0.0) + { + // x'=x; + // y':=y*cos(L)+z*sin(L) ; + // z':=-y*sin(L)+z*cos(L) ; + + result[0] = vec[0]; + result[1] = vec[1] * Cosine(DegToRad(angles[x])) + vec[2] * Sine(DegToRad(angles[x])); + result[2] = -vec[1] * Sine(DegToRad(angles[x])) + vec[2] * Cosine(DegToRad(angles[x])); + } + + if(angles[y] != 0.0) + { + // x'=x*cos(L)+z*sin(L); + // y'=y; + // z'=-x*sin(L)+z*cos(L); + result[0] = vec[0] * Cosine(DegToRad(angles[y])) + vec[2] * Sine(DegToRad(angles[y])); + result[1] = vec[1]; + result[2] = -vec[0] * Sine(DegToRad(angles[y])) + vec[2] * Cosine(DegToRad(angles[y])); + } + + if(angles[z] != 0.0) + { + // x'=x*cos(L)-y*sin(L); + // y'=-x*sin(L)+y*cos(L); + // z'=z; + + result[0] = vec[0] * Cosine(DegToRad(angles[z])) - vec[1] * Sine(DegToRad(angles[z])); + result[1] = -vec[0] * Sine(DegToRad(angles[z])) + vec[1] * Cosine(DegToRad(angles[z])); + result[2] = vec[2]; + } +} + +public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]) +{ + if(client < 1 || client > MaxClients) return; + if(!enabled || IsFakeClient(client) || GetClientTeam(client) != 2) return; + + for (int i = 0; i < MAX_BUTTONS; i++) + { + int button = (1 << i); + + if ((buttons & button)) + { + if (!(g_LastButtons[client] & button) && (button & IN_USE)) + { + OnUsePress(client); + } + } + } + + g_LastButtons[client] = buttons; +} + +public void OnClientDisconnect_Post(int client) +{ + g_LastButtons[client] = 0; +} + +public void Native_FixSafedoorUseEnable(Handle plugin, int numParams) +{ + bool value = true; + + if(numParams > 0) + value = GetNativeCell(1); + + enabled = value; +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + RegPluginLibrary("l4d2_fix_safedoor_use"); + CreateNative("FixSafedoorUseEnable", Native_FixSafedoorUseEnable); + + lateLoad = late; + + FormatTime(date, sizeof(date), "%Y%m%d", GetTime()); + BuildPath(Path_SM, logFilePath, sizeof(logFilePath), "logs/fix_safedoor_use_%s.log", date); + + return APLRes_Success; +} + + +#if DEBUG + void LogDebug(const char[] szFormat, any ...) + { + int iLen = strlen(szFormat) + 255; + char[] szBuffer = new char[iLen]; + VFormat(szBuffer, iLen, szFormat, 2); + + LogToFile(logFilePath, "[%i] %s", GetGameTickCount(), szBuffer); + + // PrintToServer(szBuffer); + } +#endif \ No newline at end of file From fdbaa643a7d3a5fec2673e46848aa31c0097e08a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:30:15 -0500 Subject: [PATCH 2670/2978] Add files via upload --- .../scripting/l4d2_finaleghostrangemod.sp | 196 ++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_finaleghostrangemod.sp diff --git a/addons/sourcemod/scripting/l4d2_finaleghostrangemod.sp b/addons/sourcemod/scripting/l4d2_finaleghostrangemod.sp new file mode 100644 index 00000000..6282c8df --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_finaleghostrangemod.sp @@ -0,0 +1,196 @@ +#pragma semicolon 1 +#include +#include +#include +#define PLUGIN_VERSION "1.0.0" + +/* +static const STATE_ROUNDHASNTSTARTED = 2; +static const STATE_CANBESEEN = 128; +*/ + +static Handle:cvarEnabled = INVALID_HANDLE; +static Handle:cvarRangeSetting = INVALID_HANDLE; + +static const STATE_SPAWNREADY = 0; +static const STATE_TOOCLOSE = 256; + +static propinfoghost = -1; +static cvarEnabledValue = 1; +static bool:isFinale = false; +static Float:cvarRangeValue = 150.0; + +new survivorCount = 0; +new survivorIndex[MAXPLAYERS+1] = 0; +static const Float: INDEX_REBUILD_DELAY = 0.3; + +#define FOR_EACH_ALIVE_SURVIVOR_INDEXED(%1) \ + for(new %1 = 0, indexnumber = 1; indexnumber <= survivorCount; indexnumber++) \ + if(((%1 = survivorIndex[indexnumber])) || true) + +public Plugin:myinfo = +{ + name = "L4D2 Finale Ghost Range Mod", + author = "AtomicStryker", + description = " Revert Valves Stupid Range Decision ", + version = PLUGIN_VERSION, + url = "" +} + +public OnPluginStart() +{ + RequireL4D2(); + + CreateConVar("l4d2_finaleghost_rangemod_version", PLUGIN_VERSION, " Version of L4D2 Finale Ghost Range Mod on this Server ", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD); + + propinfoghost = FindSendPropInfo("CTerrorPlayer", "m_isGhost"); + + cvarEnabled = CreateConVar("l4d2_finaleghost_rangemod_enabled", "1", " Turn the Range Mod on or off ", FCVAR_PLUGIN|FCVAR_NOTIFY); + + cvarRangeSetting = CreateConVar("l4d2_finaleghost_rangemod_range", "150.0", " How close to the Survivors are you allowed to spawn ", FCVAR_PLUGIN|FCVAR_NOTIFY); + + HookConVarChange(cvarEnabled, RM_ConvarsChanged); + HookConVarChange(cvarRangeSetting, RM_ConvarsChanged); + + HookEvent("round_start", SI_TempStop_Event, EventHookMode_PostNoCopy); + HookEvent("round_end", SI_TempStop_Event, EventHookMode_PostNoCopy); + HookEvent("player_spawn", RebuildIndex_Event, EventHookMode_PostNoCopy); + HookEvent("player_disconnect", RebuildIndex_Event, EventHookMode_PostNoCopy); + HookEvent("player_death", RebuildIndex_Event, EventHookMode_PostNoCopy); + HookEvent("player_bot_replace", RebuildIndex_Event, EventHookMode_PostNoCopy); + HookEvent("bot_player_replace", RebuildIndex_Event, EventHookMode_PostNoCopy); + HookEvent("defibrillator_used", RebuildIndex_Event, EventHookMode_PostNoCopy); + HookEvent("player_team", SI_DelayedIndexRebuild_Event, EventHookMode_PostNoCopy); + + HookEvent("round_start", RM_Round_Event, EventHookMode_PostNoCopy); + HookEvent("round_end", RM_Round_Event, EventHookMode_PostNoCopy); + HookEvent("finale_start", RM_FinaleStart_Event, EventHookMode_PostNoCopy); +} + +public RM_ConvarsChanged(Handle:convar, const String:oldValue[], const String:newValue[]) +{ + cvarEnabledValue = GetConVarBool(cvarEnabled); + cvarRangeValue = GetConVarFloat(cvarRangeSetting); +} + +public Action:RM_Round_Event(Handle:event, const String:name[], bool:dontBroadcast) +{ + isFinale = false; +} + +public Action:RM_FinaleStart_Event(Handle:event, const String:name[], bool:dontBroadcast) +{ + isFinale = true; +} + +public OnClientPostAdminCheck(client) +{ + SDKHook(client, SDKHook_PreThinkPost, HookCallback); +} + +public HookCallback(client) +{ + if (!cvarEnabledValue || !isFinale) return; + if (GetClientTeam(client) != 3) return; + if (!IsPlayerAlive(client)) return; + if (!IsPlayerSpawnGhost(client)) return; + + if (GetEntProp(client, Prop_Send, "m_ghostSpawnState") == STATE_TOOCLOSE) + { + if (GetDistanceToNearestSurvivor(client) >= cvarRangeValue) + { + SetEntProp(client, Prop_Send, "m_ghostSpawnState", STATE_SPAWNREADY); + } + } +} + +Float:GetDistanceToNearestSurvivor(client) +{ + decl Float:infectedorigin[3], Float:survivororigin[3], Float:vector[3]; + GetClientAbsOrigin(client, infectedorigin); + + new Float:distance; + decl Float:comparevalue; + FOR_EACH_ALIVE_SURVIVOR_INDEXED(i) + { + GetClientAbsOrigin(i, survivororigin); + MakeVectorFromPoints(infectedorigin, survivororigin, vector); + + comparevalue = GetVectorLength(vector); + + if (distance > comparevalue || distance == 0.0) + { + distance = comparevalue; + } + } + + if (distance == 0.0) return 9999.9; + else return distance; +} + +stock RequireL4D2() +{ + decl String:gameName[24]; + GetGameFolderName(gameName, sizeof(gameName)); + if (!StrEqual(gameName, "left4dead2", .caseSensitive = false)) + { + SetFailState("Plugin supports Left 4 Dead 2 only."); + } +} + +stock bool:IsPlayerSpawnGhost(client) +{ + if (GetEntData(client, propinfoghost, 1)) + { + return true; + } + + return false; +} + +public OnMapStart() +{ + survivorCount = 0; +} + +public OnMapEnd() +{ + survivorCount = 0; +} + +public SI_DelayedIndexRebuild_Event(Handle:event, const String:name[], bool:dontBroadcast) +{ + CreateTimer(INDEX_REBUILD_DELAY, SI_RebuildIndex_Timer); +} + +public Action:SI_RebuildIndex_Timer(Handle:timer) +{ + SurvivorIndex_Rebuild(); +} + +public SI_TempStop_Event(Handle:event, const String:name[], bool:dontBroadcast) +{ + survivorCount = 0; // to get rid of GetEntProp Entity errors before and after Mapchange + CreateTimer(INDEX_REBUILD_DELAY, SI_RebuildIndex_Timer); +} + +public RebuildIndex_Event(Handle:event, const String:name[], bool:dontBroadcast) +{ + SurvivorIndex_Rebuild(); +} + +SurvivorIndex_Rebuild() +{ + if (!IsServerProcessing()) return; + + survivorCount = 0; + for (new i = 1; i <= MaxClients; i++) + { + if (!IsClientInGame(i)) continue; + if (GetClientTeam(i) !=2) continue; + if (!IsPlayerAlive(i)) continue; + + survivorCount++; + survivorIndex[survivorCount] = i; + } +} \ No newline at end of file From 82e67963f1fdbe4ac9bd1f8c63c7c5e0bfde6589 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:30:39 -0500 Subject: [PATCH 2671/2978] Add files via upload --- .../bizzymod/l4d2_finaleghostrangemod.smx | Bin 0 -> 5583 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_finaleghostrangemod.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_finaleghostrangemod.smx 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literal 0 HcmV?d00001 From 5f838c152ec0a488d40082b4966068ee3551307e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:33:36 -0500 Subject: [PATCH 2672/2978] Add files via upload --- .../scripting/l4d_grenade_transfer.sp | 110 ++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_grenade_transfer.sp diff --git a/addons/sourcemod/scripting/l4d_grenade_transfer.sp b/addons/sourcemod/scripting/l4d_grenade_transfer.sp new file mode 100644 index 00000000..88428278 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_grenade_transfer.sp @@ -0,0 +1,110 @@ +/* + + Created by DJ_WEST + + Web: http://amx-x.ru + AMX Mod X and SourceMod Russian Community + +*/ + +#include +#include + +#define PLUGIN_VERSION "1.0" + +#define TEAM_SURVIVOR 2 +#define SOUND_BIGREWARD "UI/BigReward.wav" +#define SOUND_LITTLEREWARD "UI/LittleReward.wav" + +new g_ActiveWeaponOffset + +new const String:g_Weapons[3][] = +{ + "weapon_molotov", + "weapon_pipe_bomb", + "weapon_vomitjar" +} + +public Plugin:myinfo = +{ + name = "Grenade Transfer", + author = "DJ_WEST", + description = "Transfer a pipebomb/molotov/vomitjar to your teammates", + version = PLUGIN_VERSION, + url = "http://amx-x.ru" +} + +public OnPluginStart() +{ + decl String:s_Game[12], Handle:h_Version + + GetGameFolderName(s_Game, sizeof(s_Game)) + if (!StrEqual(s_Game, "left4dead") && !StrEqual(s_Game, "left4dead2")) + SetFailState("Grenade Transfer supports Left 4 Dead and Left 4 Dead 2 only!") + + h_Version = CreateConVar("grenade_transfer_version", PLUGIN_VERSION, "Grenade Transfer version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY) + + g_ActiveWeaponOffset = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon") + + HookEvent("player_shoved", EventPlayerShoved) + + SetConVarString(h_Version, PLUGIN_VERSION) +} + +public OnMapStart() +{ + if (!IsSoundPrecached(SOUND_BIGREWARD)) + PrecacheSound(SOUND_BIGREWARD, true) + + if (!IsSoundPrecached(SOUND_LITTLEREWARD)) + PrecacheSound(SOUND_LITTLEREWARD, true) +} + +public Action:EventPlayerShoved(Handle:h_Event, const String:s_Name[], bool:b_DontBroadcast) +{ + decl i_UserID, i_Victim, i_Attacker + + i_UserID = GetEventInt(h_Event, "userid") + i_Victim = GetClientOfUserId(i_UserID) + i_UserID = GetEventInt(h_Event, "attacker") + i_Attacker = GetClientOfUserId(i_UserID) + + if (GetClientTeam(i_Victim) != TEAM_SURVIVOR) + return Plugin_Continue + + decl String:s_Weapon[32], i + + GetClientWeapon(i_Attacker, s_Weapon, sizeof(s_Weapon)) + + for (i = 0; i < sizeof(g_Weapons); i++) + if (StrEqual(s_Weapon, g_Weapons[i])) + { + decl i_Weapon + + i_Weapon = GetEntDataEnt2(i_Attacker, g_ActiveWeaponOffset) + + if (IsValidEntity(i_Weapon) && IsValidEdict(i_Weapon) && GetPlayerWeaponSlot(i_Victim, 2) == -1) + { + RemoveEdict(i_Weapon) + PlaySound(i_Attacker, SOUND_BIGREWARD) + GiveGrenade(i_Victim, s_Weapon) + PlaySound(i_Victim, SOUND_LITTLEREWARD) + + break + } + } + + return Plugin_Continue +} + +public PlaySound(i_Client, const String:s_Sound[32]) + EmitSoundToClient(i_Client, s_Sound, SOUND_FROM_PLAYER, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL, -1, NULL_VECTOR, NULL_VECTOR, true, 0.0) + +public GiveGrenade(i_Client, String:s_Class[32]) +{ + decl i_Ent + + i_Ent = CreateEntityByName(s_Class) + DispatchSpawn(i_Ent) + EquipPlayerWeapon(i_Client, i_Ent) +} From 706668a0f25c0bc34b6c954c9eb1f6a50c312046 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:34:00 -0500 Subject: [PATCH 2673/2978] Add files via upload --- .../plugins/bizzymod/l4d_grenade_transfer.smx | Bin 0 -> 4343 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_grenade_transfer.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_grenade_transfer.smx 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"[L4D2] Witch Precache", + author = "CanadaRox", + description = "Precaches both witch models so z_spawn witch/witch_bride doesn't crash the server.", + version = PLUGIN_VERSION, + url = "forums.alliedmods.net" +}; + +new Handle:g_hEnabled; + +public OnPluginStart() +{ + decl String:game_name[64]; + GetGameFolderName(game_name, sizeof(game_name)); + if (!StrEqual(game_name, "left4dead2", false)) + { + SetFailState("Plugin supports Left 4 Dead 2 only."); + } + + g_hEnabled = CreateConVar("l4d2_witchprecache_enable", "1", "Toggle precaching of witch models to prevent crashes caused by z_spawn witch/witch_bride", FCVAR_NOTIFY|FCVAR_PLUGIN); +} + +public OnMapStart() +{ + if (!GetConVarBool(g_hEnabled)) return; + + if (!IsModelPrecached("models/infected/witch.mdl")) PrecacheModel("models/infected/witch.mdl"); + if (!IsModelPrecached("models/infected/witch_bride.mdl")) PrecacheModel("models/infected/witch_bride.mdl"); +} \ No newline at end of file From 49599d1c194099526711bd10ef362aa837c13d3b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:36:22 -0500 Subject: [PATCH 2675/2978] Add files via upload --- addons/sourcemod/plugins/l4d2witchprecache.smx | Bin 0 -> 2468 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/l4d2witchprecache.smx diff --git a/addons/sourcemod/plugins/l4d2witchprecache.smx b/addons/sourcemod/plugins/l4d2witchprecache.smx new file mode 100644 index 0000000000000000000000000000000000000000..bcb9e11796b0817b2d6443652844ce1bc9561608 GIT binary patch literal 2468 zcmYL>2|UyPAIE1iSB^60ProUO2y>?k3*swy#ZO&Z(Z@=U5e>^^~&+GZVUM42jZh$#B3V1;v0T`ev5D0|e0KR|S84Ln( z0ZfE|Ku-YX2Ur?tNB}Mh=sduxfWrY{06qn{JRl;#UckOGz-%56NRt!L&zS%SL8vzq^^7S|&csLmI@Mxa_m=77hy`8^Lyccza=Om?tY<|E)DT(JSd3aRu9_N)4+mQHc zPy?Q*>CijOm^N ztHae_Tt*WQ2gLS>MOT}I?moc1Jmm92B(F0(rv9KxKy<++xc(W{S;e6N(lAHlhZU8V 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--- .../scripting/l4d2_realism_namecheck.sp | 59 +++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_realism_namecheck.sp diff --git a/addons/sourcemod/scripting/l4d2_realism_namecheck.sp b/addons/sourcemod/scripting/l4d2_realism_namecheck.sp new file mode 100644 index 00000000..ed2e7a62 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_realism_namecheck.sp @@ -0,0 +1,59 @@ +#include +#pragma newdecls required + +#define PLUGIN_VERSION "1.0.3" + +ConVar DisableDelay, IsAnnoucementOn, glowSurvivors; + +public Plugin myinfo = +{ + name = "[L4D2] Realism Name Check", + author = "V1sual", + description = "Allows admins to turn on names in realism versus/coop realism to catch teamkillers, cheaters and exploit users", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?p=1174387" +}; + +public void OnPluginStart() +{ + char game[12]; + GetGameFolderName(game, sizeof(game)); + if (StrContains(game, "left4dead2") == -1) SetFailState("This plugin will only work on L4D2"); + + RegAdminCmd("sm_checkname", RealismCheck, ADMFLAG_CHAT); + RegAdminCmd("sm_namecheck", RealismCheck, ADMFLAG_CHAT); + RegAdminCmd("sm_names", RealismCheck, ADMFLAG_CHAT); + + glowSurvivors = FindConVar("sv_disable_glow_survivors"); + + DisableDelay = CreateConVar("l4d2_namecheckdisabletime", "15.0", "Delay before realism name check is disabled (in seconds)", FCVAR_NOTIFY); + IsAnnoucementOn = CreateConVar("l4d2_namecheckannounce", "1", "Should we tell players if an admin turns on names?", FCVAR_NOTIFY); + CreateConVar("l4d2_realism_namecheck", PLUGIN_VERSION, "Realism Name Check Version", FCVAR_DONTRECORD|FCVAR_NOTIFY); + + AutoExecConfig(true, "l4d2_realism_namecheck"); +} + +public Action RealismCheck(int client, int args) +{ + glowSurvivors.SetInt(0); + + if (IsAnnoucementOn.BoolValue) + { + PrintToChatAll("\x05(ADMIN)\x01 Enabled player names for all survivors."); + } + + CreateTimer(DisableDelay.FloatValue, TimerDisableDelay); + + return Plugin_Handled; +} + +public Action TimerDisableDelay(Handle timer) +{ + glowSurvivors.SetInt(1); + + if (IsAnnoucementOn.BoolValue) + { + PrintToChatAll("\x05(ADMIN)\x01 Disabled player names for all survivors."); + } +} + From af8f00200782036acb819bd93949584a4e07743a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:38:21 -0500 Subject: [PATCH 2677/2978] Delete addons/sourcemod/plugins/l4d2witchprecache.smx --- addons/sourcemod/plugins/l4d2witchprecache.smx | Bin 2468 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/l4d2witchprecache.smx diff --git a/addons/sourcemod/plugins/l4d2witchprecache.smx b/addons/sourcemod/plugins/l4d2witchprecache.smx deleted file mode 100644 index bcb9e11796b0817b2d6443652844ce1bc9561608..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 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z?v7v`!5miPbczKKEbCvp8|<_C%vI!!i51_n%^Sz58BF}@oaP!<5Ws9zXFwDYIiQ~C@GXZS=s@Mdih!Juf*^o^)%Agc^N(p@Jmro41MV*?8}QX9!EAC# zs1x?Um|apP(2WLg(%*c06fP384p@ss?b+CG++GJ1z%km%w$s__K-4V{0v!TR;DIWx zU#*dJJVo-YiC||cVfY=>TWg>-;M(1a>{iy&V4&h#6a_(b+VoDO3{s?o07cI@JQjR* z$C@RuMjwaD-uHPzgJu7mfZd5~h8F`gE6TVJn;!arDf7Rq5Fx{cJc*a!f^gB#ed;}H y<0%qvGA{QmwQVsulRy-kEKxAris%BaODIC^$O Date: Sat, 31 Jan 2026 17:40:30 -0500 Subject: [PATCH 2680/2978] Add files via upload --- .../scripting/l4d2_godframesbegone.sp | 341 ++++++++++++++++++ 1 file changed, 341 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_godframesbegone.sp diff --git a/addons/sourcemod/scripting/l4d2_godframesbegone.sp b/addons/sourcemod/scripting/l4d2_godframesbegone.sp new file mode 100644 index 00000000..3a3ca250 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_godframesbegone.sp @@ -0,0 +1,341 @@ +#pragma semicolon 1 +#include +#include +#include +#define PLUGIN_VERSION "1.0.7" + +#define STRINGLENGTH 32 +#define STRINGLENGTH_DEBUG 192 + +static const OUT_SERVER = 1; +static const OUT_LOG = 2; +static const OUT_CHAT = 4; +static const L4D2_TEAM_INFECTED = 3; +static const TEMP_HEALTH_ERROR_MARGIN = 1; +static const ZOMBIECLASS_SPITTER = 4; + +static const Float:GOD_FRAME_CHECK_DURATION = 3.0; +static const Float:DAMAGE_CHECK_DELAY = 0.1; +static const Float:HEAL_CHECKSTOP_RATIO = 1.2; + +static const String:EVENT_STRING_VICTIM[] = "victim"; +static const String:EVENT_STRING_SUBJECT[] = "subject"; +static const String:EVENT_STRING_USER_ID[] = "userid"; +static const String:CVAR_TEMP_HEALTH_DECAY[] = "pain_pills_decay_rate"; +static const String:ENTPROP_HARD_HEALTH[] = "m_iHealth"; +static const String:ENTPROP_TEMP_HEALTH[] = "m_healthBuffer"; +static const String:ENTPROP_TEMP_HEALTH_DECAY[] = "m_healthBufferTime"; +static const String:ENTPROP_ZOMBIECLASS[] = "m_zombieClass"; + + +static Handle:cvarEnabled = INVALID_HANDLE; +static Handle:cvarTempHealthDecay = INVALID_HANDLE; +static Handle:cvarDebugOut = INVALID_HANDLE; +static Handle:cvarCommonsEnabled = INVALID_HANDLE; +static Handle:cvarSpitterOverrides = INVALID_HANDLE; +static Float:lastSavedGodFrameBegin[MAXPLAYERS+1] = 0.0; +static bool:justHealed[MAXPLAYERS+1] = false; +static LEFT4DEAD = 0; +static MaxPlayerClients = 16; + + +public Plugin:myinfo = +{ + name = "L4D2 God Frames be gone", + author = "AtomicStryker", + description = "Remove invincibility time spans for Survivors", + version = PLUGIN_VERSION, + url = "http://forums.alliedmods.net/showthread.php?p=1192013" +}; + +public OnPluginStart() +{ + decl String:game_name[STRINGLENGTH]; + GetGameFolderName(game_name, sizeof(game_name)); + if (StrEqual(game_name, "left4dead", false)) + { + LEFT4DEAD = 1; + } + else if (StrEqual(game_name, "left4dead2", false)) + { + LEFT4DEAD = 2; + } + else + { + SetFailState("Plugin only supports L4D and L4D2"); + } + + CreateConVar("l4d2_god_frames_be_gone_version", PLUGIN_VERSION, "L4D2 God Frames be gone Version", FCVAR_PLUGIN|FCVAR_REPLICATED|FCVAR_DONTRECORD); + cvarEnabled = CreateConVar("l4d2_god_frames_be_gone_enabled", "1", "Enable or Disable God Frame Damage Override", FCVAR_PLUGIN|FCVAR_NOTIFY); + cvarCommonsEnabled = CreateConVar("l4d2_god_frames_be_gone_commons", "0", "Enable or Disable Common Infected attacks to override", FCVAR_PLUGIN|FCVAR_NOTIFY); + cvarDebugOut = CreateConVar("l4d2_god_frames_be_gone_debug", "0", "Sum of debug flags for debug outputs (1-console, 2-log, 4-chat)", FCVAR_PLUGIN|FCVAR_NOTIFY); + cvarSpitterOverrides = CreateConVar("l4d2_god_frames_be_gone_4spitter", "1", "Is Spitter damage included in Damage Overriding", FCVAR_PLUGIN|FCVAR_NOTIFY); + + cvarTempHealthDecay = FindConVar(CVAR_TEMP_HEALTH_DECAY); + + HookEvent("tongue_grab", _GF_CheckForGodFrames); + HookEvent("tongue_release", _GF_CheckForGodFrames); + HookEvent("lunge_pounce", _GF_CheckForGodFrames); + HookEvent("pounce_stopped", _GF_CheckForGodFrames); + HookEventEx("jockey_ride", _GF_CheckForGodFrames); + HookEventEx("jockey_ride_end", _GF_CheckForGodFrames); + HookEventEx("charger_carry_start", _GF_CheckForGodFrames); + HookEventEx("charger_carry_end", _GF_CheckForGodFrames); + HookEventEx("charger_pummel_start", _GF_CheckForGodFrames); + HookEventEx("charger_pummel_end", _GF_CheckForGodFrames); + + HookEvent("heal_success", _GF_HealEvent); + HookEvent("pills_used", _GF_HealEvent); + HookEventEx("adrenaline_used", _GF_HealEvent); + + HookEvent("player_incapacitated", _GF_IncapEvent); // being incapped 'heals' you from 1 to 300 hard health +} + +public OnConfigsExecuted() +{ + new Handle:cvar = FindConVar("l4d_maxplayers"); + + if (cvar != INVALID_HANDLE) + { + MaxPlayerClients = GetConVarInt(cvar); + return; + } + + cvar = FindConVar("sv_maxplayers"); + + if (cvar != INVALID_HANDLE) + { + MaxPlayerClients = GetConVarInt(cvar); + } + + if (cvar != INVALID_HANDLE) + { + CloseHandle(cvar); + } +} + +public _GF_CheckForGodFrames(Handle:event, const String:name[], bool:dontBroadcast) +{ + new victim = GetClientOfUserId(GetEventInt(event, EVENT_STRING_VICTIM)); + if (!victim) return; + lastSavedGodFrameBegin[victim] = GetEngineTime(); +} + +public _GF_HealEvent(Handle:event, const String:name[], bool:dontBroadcast) +{ + new subject = GetClientOfUserId(GetEventInt(event, EVENT_STRING_SUBJECT)); + justHealed[subject] = true; + CreateTimer(DAMAGE_CHECK_DELAY * HEAL_CHECKSTOP_RATIO, _GF_timer_ResetHealBool, subject); +} + +public _GF_IncapEvent(Handle:event, const String:name[], bool:dontBroadcast) +{ + new subject = GetClientOfUserId(GetEventInt(event, EVENT_STRING_USER_ID)); + justHealed[subject] = true; + CreateTimer(DAMAGE_CHECK_DELAY * HEAL_CHECKSTOP_RATIO, _GF_timer_ResetHealBool, subject); +} + +public Action:_GF_timer_ResetHealBool(Handle:timer, any:subject) +{ + justHealed[subject] = false; +} + +public OnClientPostAdminCheck(client) +{ + SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage); +} + +public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype) +{ + DebugPrintToAll("OnTakeDamage: victim %i attacker %i inflictor %i damage %i type %i", victim, attacker, inflictor, RoundToNearest(damage), damagetype); + + switch (LEFT4DEAD) + { + case 1: + { + if (!GetConVarBool(cvarEnabled) + || !IsValidEdict(victim) + || !IsValidEdict(attacker) + || victim > MaxPlayerClients + || !IsClientInGame(victim) + || GetClientTeam(victim) == L4D2_TEAM_INFECTED + || (attacker < MaxPlayerClients && IsClientInGame(attacker) && GetClientTeam(attacker) != L4D2_TEAM_INFECTED)) + { + return Plugin_Continue; // establish the victim is a valid Survivor attacked by Infected + } + } + case 2: + { + if (!GetConVarBool(cvarEnabled) + || !IsValidEdict(victim) + || !IsValidEdict(attacker) + || victim > MaxPlayerClients + || !IsClientInGame(victim) + || GetClientTeam(victim) == L4D2_TEAM_INFECTED) + { + return Plugin_Continue; // establish the victim is a valid Survivor attacked by Infected + } + } + } + + new bool:playerattacker = (attacker > 0 + && attacker < MaxPlayerClients + && IsClientInGame(attacker) + && GetClientTeam(attacker) == L4D2_TEAM_INFECTED); + + if (!playerattacker && !GetConVarBool(cvarCommonsEnabled) // case common override disabled and attacker common + || lastSavedGodFrameBegin[victim] == 0.0 // case no god frames on record + || GetEngineTime() - lastSavedGodFrameBegin[victim] > GOD_FRAME_CHECK_DURATION) // case attack not within god frame time window + { + return Plugin_Continue; + } + + if (playerattacker && GetEntProp(attacker, Prop_Send, ENTPROP_ZOMBIECLASS) == ZOMBIECLASS_SPITTER && !GetConVarBool(cvarSpitterOverrides)) + { + return Plugin_Continue; + } + + new hardhealth = GetHardHealth(victim); + new supposeddamage = RoundToNearest(damage); + + new resulthardhealth = hardhealth - supposeddamage; // damage formula: subtract damage from hard health + new resulttemphealth = GetAccurateTempHealth(victim); + + if (resulthardhealth < 1) // if negative hard health would result + { + supposeddamage = resulthardhealth * -1; // the negative hard health equals whatever should transition to temp health + resulthardhealth = 1; // set expected hard health 1 for now + + resulttemphealth -= supposeddamage; // try to pull the damage from temp health + if (resulttemphealth < 0) // if that results in negative too + { + resulthardhealth = 0; + resulttemphealth = 0; // mark the victim as 'to be killed' + } + } + + new Handle:data = CreateDataPack(); + WritePackCell(data, victim); + WritePackCell(data, resulthardhealth); + WritePackCell(data, resulttemphealth); + WritePackCell(data, attacker); + + CreateTimer(DAMAGE_CHECK_DELAY, _GF_timer_CheckForGodMode, data); + + return Plugin_Continue; +} + +public Action:_GF_timer_CheckForGodMode(Handle:timer, Handle:data) +{ + ResetPack(data); + new victim = ReadPackCell(data); + new targethardhealth = ReadPackCell(data); + new targettemphealth = ReadPackCell(data); + new attacker = ReadPackCell(data); + CloseHandle(data); + + if (justHealed[victim] || !IsClientInGame(victim)) return; + + new hardhealth = GetHardHealth(victim); + new temphealth = GetAccurateTempHealth(victim); + + if (hardhealth > targethardhealth) + { + DebugPrintToAll("HAAAX! God Frames detected, hard health of %N is %i, supposed to be %i", victim, hardhealth, targethardhealth); + applyDamage(targethardhealth - hardhealth, victim, attacker); + } + + if (temphealth > targettemphealth + TEMP_HEALTH_ERROR_MARGIN) + { + DebugPrintToAll("HAAAX! God Frames detected, temp health of %N is %i, supposed to be %i", victim, temphealth, targettemphealth); + applyDamage(targettemphealth - temphealth, victim, attacker); + } +} + +static GetHardHealth(client) +{ + return GetEntProp(client, Prop_Send, ENTPROP_HARD_HEALTH); +} + +static GetAccurateTempHealth(client) +{ + new value = RoundToCeil(GetEntPropFloat(client, Prop_Send, ENTPROP_TEMP_HEALTH) - ((GetGameTime() - GetEntPropFloat(client, Prop_Send, ENTPROP_TEMP_HEALTH_DECAY)) * GetConVarFloat(cvarTempHealthDecay))) - 1; + + if (value > 0) + { + return value; + } + else + { + return 0; + } +} + +static DebugPrintToAll(const String:format[], any:...) +{ + new outflags = GetConVarInt(cvarDebugOut); + if (!outflags) return; + + decl String:buffer[STRINGLENGTH_DEBUG]; + + VFormat(buffer, sizeof(buffer), format, 2); + + if(outflags & OUT_SERVER) + { + PrintToConsole(0, "[SM] %s", buffer); + } + if(outflags & OUT_CHAT) + { + PrintToChatAll("[SM] %s", buffer); + } + if(outflags & OUT_LOG) + { + LogMessage("%s", buffer); + } +} + +// timer idea by dirtyminuth, damage dealing by pimpinjuice http://forums.alliedmods.net/showthread.php?t=111684 +// added some L4D2 specific checks +static applyDamage(damage, victim, attacker) +{ + new Handle:dataPack = CreateDataPack(); + WritePackCell(dataPack, damage); + WritePackCell(dataPack, victim); + WritePackCell(dataPack, attacker); + + CreateTimer(0.10, timer_stock_applyDamage, dataPack); +} + +public Action:timer_stock_applyDamage(Handle:timer, Handle:dataPack) +{ + ResetPack(dataPack); + new damage = ReadPackCell(dataPack); + new victim = ReadPackCell(dataPack); + new attacker = ReadPackCell(dataPack); + CloseHandle(dataPack); + + decl Float:victimPos[3], String:strDamage[16], String:strDamageTarget[16]; + + GetClientEyePosition(victim, victimPos); + IntToString(damage, strDamage, sizeof(strDamage)); + Format(strDamageTarget, sizeof(strDamageTarget), "hurtme%d", victim); + + new entPointHurt = CreateEntityByName("point_hurt"); + if(!entPointHurt) return; + + // Config, create point_hurt + DispatchKeyValue(victim, "targetname", strDamageTarget); + DispatchKeyValue(entPointHurt, "DamageTarget", strDamageTarget); + DispatchKeyValue(entPointHurt, "Damage", strDamage); + DispatchKeyValue(entPointHurt, "DamageType", "0"); // DMG_GENERIC + DispatchSpawn(entPointHurt); + + // Teleport, activate point_hurt + TeleportEntity(entPointHurt, victimPos, NULL_VECTOR, NULL_VECTOR); + AcceptEntityInput(entPointHurt, "Hurt", (attacker && attacker < MaxPlayerClients && IsClientInGame(attacker)) ? attacker : -1); + + // Config, delete point_hurt + DispatchKeyValue(entPointHurt, "classname", "point_hurt"); + DispatchKeyValue(victim, "targetname", "null"); + RemoveEdict(entPointHurt); +} \ No newline at end of file From 397bbd2f506eb1e7217d8626aa3b77e1b37ab44d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:40:46 -0500 Subject: [PATCH 2681/2978] Add files via 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[PATCH 2684/2978] Add files via upload --- addons/sourcemod/scripting/l4d2sicooplimit.sp | 90 +++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2sicooplimit.sp diff --git a/addons/sourcemod/scripting/l4d2sicooplimit.sp b/addons/sourcemod/scripting/l4d2sicooplimit.sp new file mode 100644 index 00000000..18722727 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2sicooplimit.sp @@ -0,0 +1,90 @@ + +#include +#include + +#define PLUGIN_VERSION "1.1" + +public Plugin:myinfo = +{ + name = "[L4D2] SI Coop Limit Bypass", + author = "MI 5", + description = "Allows admins to spawn SI that can get around the SI coop limit with a command", + version = PLUGIN_VERSION, + url = "http://forums.alliedmods.net/index.php" +} + +public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) +{ + // This plugin will only work on L4D2 + decl String:GameName[64] + GetGameFolderName(GameName, sizeof(GameName)) + if (!StrEqual(GameName, "left4dead2", false)) + return APLRes_Failure + else + return APLRes_Success +} + +public OnPluginStart() +{ + CreateConVar("l4d_si_limit_bypass_version", PLUGIN_VERSION, "Version of L4D2 SI Coop Limit Removal", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_DONTRECORD) + + RegAdminCmd("sm_ibspawn", Command_SpawnSI, ADMFLAG_CHEATS, "sm_ibspawn - Spawns an Infected bot that can bypass the coop limit") +} + + +public Action:Command_SpawnSI(client, args) +{ + if (args < 1) + { + ReplyToCommand(client, "[SM] Usage: sm_ibspawn - Spawns an Infected bot that can bypass the coop limit"); + return Plugin_Handled; + } + + decl String:infected[64], String:parameter[64]; + + GetCmdArg(1, infected, sizeof(infected)); + GetCmdArg(2, parameter, sizeof(parameter)); + + new bot = CreateFakeClient("Infected Bot"); + if (bot != 0) + { + ChangeClientTeam(bot,3); + CreateTimer(0.1,kickbot,bot); + } + + new anyclient = GetAnyValidClient(); + + CheatCommand(anyclient, "z_spawn", infected, parameter); + + return Plugin_Handled; +} + +stock GetAnyValidClient() +{ + for (new target = 1; target <= MaxClients; target++) + { + if (IsClientInGame(target)) return target; + } + return -1; +} + +public Action:kickbot(Handle:timer, any:client) +{ + if (IsClientInGame(client) && (!IsClientInKickQueue(client))) + { + if (IsFakeClient(client)) KickClient(client); + } +} + + +stock CheatCommand(client, String:command[], String:argument1[], String:argument2[]) +{ + new userFlags = GetUserFlagBits(client); + SetUserFlagBits(client, ADMFLAG_ROOT); + new flags = GetCommandFlags(command); + SetCommandFlags(command, flags & ~FCVAR_CHEAT); + FakeClientCommand(client, "%s %s %s", command, argument1, argument2); + SetCommandFlags(command, flags); + SetUserFlagBits(client, userFlags); +} + From 04bb3597b9ee780eb73563f58119ce54e3a2e213 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:42:54 -0500 Subject: [PATCH 2685/2978] Add 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addons/sourcemod/scripting/l4d2_model_precacher.sp diff --git a/addons/sourcemod/scripting/l4d2_model_precacher.sp b/addons/sourcemod/scripting/l4d2_model_precacher.sp new file mode 100644 index 00000000..c432bb1f --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_model_precacher.sp @@ -0,0 +1,122 @@ +#pragma semicolon 1 +#include + +#define PLUGIN_VERSION "1.666.1" + +public Plugin:myinfo = +{ + name = "[L4D2] Model Precacher", + author = "satannuts", + description = "Precaches models so z_spawn use doesn't crash the server.", + version = PLUGIN_VERSION, + url = "forums.alliedmods.net" +}; + +new Handle:h_billEnabled = INVALID_HANDLE; +new Handle:h_survivorsEnabled = INVALID_HANDLE; + +new Handle:h_m60Enabled = INVALID_HANDLE; +new Handle:h_cssweaponsEnabled = INVALID_HANDLE; +new Handle:h_meleeEnabled = INVALID_HANDLE; + +new Handle:h_miscEnabled = INVALID_HANDLE; + +new Handle:h_tankEnabled = INVALID_HANDLE; +new Handle:h_witchEnabled = INVALID_HANDLE; +new Handle:h_infectedEnabled = INVALID_HANDLE; + +public OnPluginStart() +{ + decl String:game_name[64]; + GetGameFolderName(game_name, sizeof(game_name)); + if (!StrEqual(game_name, "left4dead2", false)) + { + SetFailState("Plugin supports Left 4 Dead 2 only."); + } + + h_billEnabled = CreateConVar("l4d2_precache_bill", "1", "Toggle precaching of Bill's model to prevent crashes caused by sb_add", FCVAR_NOTIFY|FCVAR_PLUGIN); + h_survivorsEnabled = CreateConVar("l4d2_precache_survivors", "1", "Toggle precaching of L4D1 survivor models to prevent crashes after the passing update", FCVAR_NOTIFY|FCVAR_PLUGIN); + + h_m60Enabled = CreateConVar("l4d2_precache_m60", "1", "Toggle precaching of the m60 model to prevent crashes caused by z_spawn", FCVAR_NOTIFY|FCVAR_PLUGIN); + h_cssweaponsEnabled = CreateConVar("l4d2_precache_cssweapons", "1", "Toggle precaching of css weapon models to prevent crashes caused by z_spawn", FCVAR_NOTIFY|FCVAR_PLUGIN); + h_meleeEnabled = CreateConVar("l4d2_precache_melee", "1", "Toggle precaching of melee weapon models to prevent crashes caused by z_spawn", FCVAR_NOTIFY|FCVAR_PLUGIN); + + h_miscEnabled = CreateConVar("l4d2_precache_misc", "1", "Toggle precaching of miscellaneous models to prevent crashes caused by z_spawn", FCVAR_NOTIFY|FCVAR_PLUGIN); + + h_tankEnabled = CreateConVar("l4d2_precache_tank", "1", "Toggle precaching of tank models to prevent crashes caused by z_spawn", FCVAR_NOTIFY|FCVAR_PLUGIN); + h_witchEnabled = CreateConVar("l4d2_precache_witch", "1", "Toggle precaching of witch models to prevent crashes caused by z_spawn", FCVAR_NOTIFY|FCVAR_PLUGIN); + h_infectedEnabled = CreateConVar("l4d2_precache_infected", "1", "Toggle precaching of infected models to prevent crashes caused by z_spawn", FCVAR_NOTIFY|FCVAR_PLUGIN); + AutoExecConfig(true, "l4d2_model_precacher"); +} + +public OnMapStart() + +{ + //Precache Bill + if (!GetConVarBool(h_billEnabled)) return; + if (!IsModelPrecached("models/survivors/survivor_namvet.mdl")) PrecacheModel("models/survivors/survivor_namvet.mdl"); + + //Precache L4D1 Survivors + if (!GetConVarBool(h_survivorsEnabled)) return; + if (!IsModelPrecached("models/survivors/survivor_teenangst.mdl")) PrecacheModel("models/survivors/survivor_teenangst.mdl"); + if (!IsModelPrecached("models/survivors/survivor_biker.mdl")) PrecacheModel("models/survivors/survivor_biker.mdl"); + if (!IsModelPrecached("models/survivors/survivor_manager.mdl")) PrecacheModel("models/survivors/survivor_manager.mdl"); + + //Precache M60 + if (!GetConVarBool(h_m60Enabled)) return; + if (!IsModelPrecached("models/v_models/v_m60.mdl")) PrecacheModel("models/v_models/v_m60.mdl"); + if (!IsModelPrecached("models/w_models/weapons/w_m60.mdl")) PrecacheModel("models/w_models/weapons/w_m60.mdl"); + + //Precache CSS Weapons + if (!GetConVarBool(h_cssweaponsEnabled)) return; + if (!IsModelPrecached("models/v_models/v_rif_sg552.mdl")) PrecacheModel("models/v_models/v_rif_sg552.mdl"); + if (!IsModelPrecached("models/w_models/weapons/w_rifle_sg552.mdl")) PrecacheModel("models/w_models/weapons/w_rifle_sg552.mdl"); + if (!IsModelPrecached("models/v_models/v_snip_awp.mdl")) PrecacheModel("models/v_models/v_snip_awp.mdl"); + if (!IsModelPrecached("models/w_models/weapons/w_sniper_awp.mdl")) PrecacheModel("models/w_models/weapons/w_sniper_awp.mdl"); + if (!IsModelPrecached("models/v_models/v_snip_scout.mdl")) PrecacheModel("models/v_models/v_snip_scout .mdl"); + if (!IsModelPrecached("models/w_models/weapons/w_sniper_scout.mdl")) PrecacheModel("models/w_models/weapons/w_sniper_scout.mdl"); + if (!IsModelPrecached("models/v_models/v_smg_mp5.mdl")) PrecacheModel("models/v_models/v_smg_mp5.mdl"); + if (!IsModelPrecached("models/w_models/weapons/w_smg_mp5.mdl")) PrecacheModel("models/w_models/weapons/w_smg_mp5.mdl"); + if (!IsModelPrecached("models/v_models/v_knife_t.mdl")) PrecacheModel("models/v_models/v_knife_t.mdl"); + if (!IsModelPrecached("models/w_models/weapons/w_knife_t.mdl")) PrecacheModel("models/w_models/weapons/w_knife_t.mdl"); + + //Precache Melee Weapons + if (!GetConVarBool(h_meleeEnabled)) return; + if (!IsModelPrecached("models/weapons/melee/v_golfculb.mdl")) PrecacheModel("models/weapons/melee/v_golfculb.mdl"); + if (!IsModelPrecached("models/weapons/melee/w_golfculb.mdl")) PrecacheModel("models/weapons/melee/w_golfculb.mdl"); + if (!IsModelPrecached("models/weapons/melee/v_bat.mdl")) PrecacheModel("models/weapons/melee/v_bat.mdl"); + if (!IsModelPrecached("models/weapons/melee/w_bat.mdl")) PrecacheModel("models/weapons/melee/w_bat.mdl"); + if (!IsModelPrecached("models/weapons/melee/v_riotshield.mdl")) PrecacheModel("models/weapons/melee/v_riotshield.mdl"); + if (!IsModelPrecached("models/weapons/melee/w_riotshield.mdl")) PrecacheModel("models/weapons/melee/w_riotshield.mdl"); + if (!IsModelPrecached("models/weapons/melee/v_tonfa.mdl")) PrecacheModel("models/weapons/melee/v_tonfa.mdl"); + if (!IsModelPrecached("models/weapons/melee/w_tonfa.mdl")) PrecacheModel("models/weapons/melee/w_tonfa.mdl"); + + //Precache Misc + if (!GetConVarBool(h_miscEnabled)) return; + if (!IsModelPrecached("models/v_models/v_bile_flask.mdl")) PrecacheModel("models/v_models/v_bile_flask.mdl"); + if (!IsModelPrecached("models/w_models/weapons/w_eq_bile_flask.mdl")) PrecacheModel("models/w_models/weapons/w_eq_bile_flask.mdl"); + if (!IsModelPrecached("models/w_models/weapons/v_cola.mdl")) PrecacheModel("models/w_models/weapons/v_cola.mdl"); + if (!IsModelPrecached("models/w_models/weapons/W_cola.mdl")) PrecacheModel("models/w_models/weapons/W_cola.mdl"); + if (!IsModelPrecached("models/weapons/melee/v_gnome.mdl")) PrecacheModel("models/weapons/melee/v_gnome.mdl"); + if (!IsModelPrecached("models/weapons/melee/w_gnome.mdl")) PrecacheModel("models/weapons/melee/w_gnome.mdl"); + + //Precache Tank + if (!GetConVarBool(h_tankEnabled)) return; + if (!IsModelPrecached("models/infected/hulk.mdl")) PrecacheModel("models/infected/hulk.mdl"); + + //Precache Witch + if (!GetConVarBool(h_witchEnabled)) return; + if (!IsModelPrecached("models/infected/witch.mdl")) PrecacheModel("models/infected/witch.mdl"); + if (!IsModelPrecached("models/infected/witch_bride.mdl")) PrecacheModel("models/infected/witch_bride.mdl"); + + //Precache Infected + if (!GetConVarBool(h_infectedEnabled)) return; + if (!IsModelPrecached("models/infected/boomette.mdl")) PrecacheModel("models/infected/boomette.mdl"); + if (!IsModelPrecached("models/infected/common_male_ceda.mdl")) PrecacheModel("models/infected/common_male_ceda.mdl"); + if (!IsModelPrecached("models/infected/common_male_clown.mdl")) PrecacheModel("models/infected/common_male_clown.mdl"); + if (!IsModelPrecached("models/infected/common_male_fallen_survivor.mdl")) PrecacheModel("models/infected/common_male_fallen_survivor.mdl"); + if (!IsModelPrecached("models/infected/common_male_jimmy.mdl")) PrecacheModel("models/infected/common_male_jimmy.mdl"); + if (!IsModelPrecached("models/infected/common_male_mud.mdl")) PrecacheModel("models/infected/common_male_mud.mdl"); + if (!IsModelPrecached("models/infected/common_male_riot.mdl")) PrecacheModel("models/infected/common_male_riot.mdl"); + if (!IsModelPrecached("models/infected/common_male_roadcrew.mdl")) PrecacheModel("models/infected/common_male_roadcrew.mdl"); +} \ No newline at end of file From 400d1c91f9964394d10026fcc0394ca5c249f757 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:44:22 -0500 Subject: [PATCH 2687/2978] Delete addons/sourcemod/plugins/l4d2sicooplimit.smx --- addons/sourcemod/plugins/l4d2sicooplimit.smx | Bin 3786 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/l4d2sicooplimit.smx diff --git a/addons/sourcemod/plugins/l4d2sicooplimit.smx b/addons/sourcemod/plugins/l4d2sicooplimit.smx deleted file mode 100644 index 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addons/sourcemod/scripting/l4dafkfix.sp diff --git a/addons/sourcemod/scripting/l4dafkfix.sp b/addons/sourcemod/scripting/l4dafkfix.sp new file mode 100644 index 00000000..5649f6c5 --- /dev/null +++ b/addons/sourcemod/scripting/l4dafkfix.sp @@ -0,0 +1,409 @@ +#include +#include + +#pragma semicolon 1 + +#define PLUGIN_VERSION "1.2" +#define DEBUG 0 +#define TEAM_SURVIVORS 2 + +// Bools +new bool:PlayerWentAFK[MAXPLAYERS+1]; +new bool:g_bL4DVersion; + +// Variables +new SurvivorCharacter[MAXPLAYERS+1]; + +public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) +{ + // Checks to see if the game is a L4D game. If it is, check if its the sequel. L4DVersion is L4D if false, L4D2 if true. + decl String:GameName[64]; + GetGameFolderName(GameName, sizeof(GameName)); + if(StrContains(GameName, "left4dead", false) == -1) + return APLRes_Failure; + else if(StrEqual(GameName, "left4dead2", false)) + g_bL4DVersion = true; + + return APLRes_Success; +} + +public Plugin:myinfo = +{ + name = "[L4D(2)] 4+ Survivor Afk Fix", + author = "MI 5, SwiftReal", + description = "Fixes issue where player does not go IDLE on a bot in 4+ survivors games", + version = PLUGIN_VERSION, + url = "N/A" +} + + +public OnPluginStart() +{ + // Register a version cvar + CreateConVar("l4dafkfix_version", PLUGIN_VERSION, "Version of L4D 4+ Survivor AFK Fix", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_DONTRECORD); + SetConVarString(FindConVar("l4dafkfix_version"), PLUGIN_VERSION); + + RegConsoleCmd("sm_idle", GoAwayFromKeyboard, "Take a break and spectate own survivor bot"); + RegConsoleCmd("sm_afk", GoAwayFromKeyboard, "Take a break and spectate own survivor bot"); + + // Hook the player_bot_replace event and player_afk event + HookEvent("player_afk", Event_PlayerWentAFK, EventHookMode_Pre); + HookEvent("player_bot_replace", Event_BotReplacedPlayer); + HookEvent("player_death", Event_PlayerDeath, EventHookMode_Pre); + HookEvent("round_end", Event_RoundEnded, EventHookMode_Pre); + HookEvent("bot_player_replace", Event_PlayerReplacedBot); +} + +public Action:GoAwayFromKeyboard(client, args) +{ + FakeClientCommand(client, "go_away_from_keyboard"); + return Plugin_Handled; +} + +public Action:Event_PlayerWentAFK(Handle:event, const String:name[], bool:dontBroadcast) +{ + // Event is triggered when a player goes AFK + + #if DEBUG + PrintToChatAll("Player went AFK"); + #endif + new client = GetClientOfUserId(GetEventInt(event, "player")); + PlayerWentAFK[client] = true; + SurvivorCharacter[client] = GetEntProp(client, Prop_Send, "m_survivorCharacter"); +} + +public Action:Event_BotReplacedPlayer(Handle:event, const String:name[], bool:dontBroadcast) +{ + // Event is triggered when a bot takes over a player + #if DEBUG + PrintToChatAll("Bot Replaced Player"); + #endif + + new client = GetClientOfUserId(GetEventInt(event, "player")); + new bot = GetClientOfUserId(GetEventInt(event, "bot")); + + // Create a datapack as we are moving 2+ pieces of data through a timer + if(GetClientTeam(bot)==TEAM_SURVIVORS) + { + if(client) + { + if(IsClientConnected(client) && IsClientInGame(client)) + { + SurvivorCharacter[bot] = SurvivorCharacter[client]; + + if(g_bL4DVersion) + SetSurvivorCharacter(bot); + else + SetSurvivorCharacterL4D1(bot); + + new Handle:datapack = CreateDataPack(); + WritePackCell(datapack, client); + WritePackCell(datapack, bot); + CreateTimer(0.5, Timer_ActivateFix, datapack, TIMER_FLAG_NO_MAPCHANGE); + } + } + } +} + +public Action:Event_PlayerReplacedBot(Handle:event, const String:name[], bool:dontBroadcast) +{ + // Event is triggered when a player takes over a bot + #if DEBUG + PrintToChatAll("Player replaced bot"); + #endif + + new client = GetClientOfUserId(GetEventInt(event, "player")); + + if(client) + { + if(IsClientConnected(client)) + { + if(IsClientInGame(client)) + { + if(GetClientTeam(client) == TEAM_SURVIVORS) + { + if(g_bL4DVersion) + SetSurvivorCharacter(client); + else + SetSurvivorCharacterL4D1(client); + } + } + } + } + +} + +public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) +{ + // Event is triggered when a player dies + new client = GetClientOfUserId(GetEventInt(event, "userid")); + if(!client) return; + if(!IsClientInGame(client)) return; + + // If the client is a bot and has a player idle on it, force the player to take over the bot + if(IsFakeClient(client) && GetClientTeam(client)==TEAM_SURVIVORS && HasIdlePlayer(client)) + { + new idleplayer = FindidOfIdlePlayer(client); + if(idleplayer != 0) + TakeOverBot(idleplayer, client); + } +} + +public Action:Timer_ActivateFix(Handle:Timer, any:datapack) +{ + // Reset the data pack + ResetPack(datapack); + + // Retrieve values from datapack + new client = ReadPackCell(datapack); + new bot = ReadPackCell(datapack); + + // Check to see if the player successfully went AFK, and if the player did, forget this plugin + if(IsClientIdle(client, bot)) + { + PlayerWentAFK[client] = false; + return; + } + + // If the player went AFK and failed, continue on + if(PlayerWentAFK[client]) + { + PlayerWentAFK[client] = false; + SetHumanIdle(client, bot); + } +} + +stock SetHumanIdle(client, bot) +{ + #if DEBUG + PrintToChatAll("Player went idle"); + #endif + + static Handle:hSpec; + if(hSpec == INVALID_HANDLE) + { + new Handle:hGameConf; + + hGameConf = LoadGameConfigFile("l4dafkfix"); + + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "SetHumanSpec"); + PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer); + hSpec = EndPrepSDKCall(); + } + SDKCall(hSpec, bot, client); + SetEntProp(client, Prop_Send, "m_iObserverMode", 5); + if(g_bL4DVersion) + SetSurvivorCharacter(bot); + else + SetSurvivorCharacterL4D1(bot); + return; +} + +stock TakeOverBot(client, bot) +{ + #if DEBUG + PrintToChatAll("Taking over bot because it died"); + #endif + + static Handle:hSpec; + if(hSpec == INVALID_HANDLE) + { + new Handle:hGameConf; + + hGameConf = LoadGameConfigFile("l4dafkfix"); + + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "SetHumanSpec"); + PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer); + hSpec = EndPrepSDKCall(); + } + + static Handle:hSwitch; + if(hSwitch == INVALID_HANDLE) + { + new Handle:hGameConf; + + hGameConf = LoadGameConfigFile("l4dafkfix"); + + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "TakeOverBot"); + PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); + hSwitch = EndPrepSDKCall(); + } + + SDKCall(hSpec, bot, client); + SDKCall(hSwitch, client, true); + if(g_bL4DVersion) + SetSurvivorCharacter(client); + else + SetSurvivorCharacterL4D1(client); + return; +} + +public OnClientPutInServer(client) +{ + SurvivorCharacter[client] = -1; +} + +public Action:Event_RoundEnded(Handle:event, const String:name[], bool:dontBroadcast) +{ + for(new i = 1; i >= MaxClients; i++) + { + if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i) && IsAlive(i) && HasIdlePlayer(i)) + TakeOverBot(FindidOfIdlePlayer(i), i); + } +} + +public OnMapEnd() +{ + for(new i = 1; i >= MaxClients; i++) + { + if(IsClientConnected(i) && IsClientInGame(i) && IsFakeClient(i) && IsAlive(i) && HasIdlePlayer(i)) + TakeOverBot(FindidOfIdlePlayer(i), i); + } +} + +public OnClientDisconnect(client) +{ + // Reset the arrays on the client when the client disconnects + PlayerWentAFK[client] = false; + SurvivorCharacter[client] = -1; +} + +stock bool:IsClientIdle(client, bot) +{ + // Taken from cigs code + + if(IsValidEntity(bot)) + { + new spectator_userid = GetEntProp(bot, Prop_Send, "m_humanSpectatorUserID"); + new spectator_client = GetClientOfUserId(spectator_userid); + + if(spectator_client == client) + return true; + } + return false; +} + +stock bool:HasIdlePlayer(bot) +{ + // Taken from cigs code + + new userid = GetEntProp(bot, Prop_Send, "m_humanSpectatorUserID"); + new client = GetClientOfUserId(userid); + + if(client) + { + // Do not count bots + // Do not count 3rd person view players + if(IsClientInGame(client) && !IsFakeClient(client) && (GetClientTeam(client) != TEAM_SURVIVORS)) + return true; + } + return false; +} + +stock bool:IsAlive(client) +{ + if(!GetEntProp(client, Prop_Send, "m_lifeState")) + return true; + + return false; +} + +stock FindidOfIdlePlayer(bot) +{ + // Taken from cigs code + + new userid = GetEntProp(bot, Prop_Send, "m_humanSpectatorUserID"); + new client = GetClientOfUserId(userid); + + if(client) + { + // Do not count bots + // Do not count 3rd person view players + if(IsClientInGame(client) && !IsFakeClient(client) && (GetClientTeam(client) != TEAM_SURVIVORS)) + return client; + } + + #if DEBUG + PrintToChatAll("Unable to find an idle player"); + #endif + return 0; +} + +stock SetSurvivorCharacter(client) +{ + switch(SurvivorCharacter[client]) + { + case 0: // Nick + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 0); + SetEntityModel(client, "models/survivors/survivor_gambler.mdl"); + } + case 1: // Rochelle + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 1); + SetEntityModel(client, "models/survivors/survivor_producer.mdl"); + } + case 2: // Coach + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 2); + SetEntityModel(client, "models/survivors/survivor_coach.mdl"); + } + case 3: // Ellis + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 3); + SetEntityModel(client, "models/survivors/survivor_mechanic.mdl"); + } + case 4: // Bill + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 4); + SetEntityModel(client, "models/survivors/survivor_namvet.mdl"); + } + case 5: // Zoey + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 5); + SetEntityModel(client, "models/survivors/survivor_teenangst.mdl"); + } + case 6: // Francis + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 6); + SetEntityModel(client, "models/survivors/survivor_biker.mdl"); + } + case 7: // Louis + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 7); + SetEntityModel(client, "models/survivors/survivor_manager.mdl"); + } + } +} + +stock SetSurvivorCharacterL4D1(client) +{ + switch(SurvivorCharacter[client]) + { + case 0: // Bill + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 0); + SetEntityModel(client, "models/survivors/survivor_namvet.mdl"); + } + case 1: // Zoey + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 1); + SetEntityModel(client, "models/survivors/survivor_teenangst.mdl"); + } + case 2: // Francis + { + SetEntProp(client, Prop_Send, "m_survivorCharacter", 2); + SetEntityModel(client, 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b/addons/sourcemod/scripting/l4d2_sgfix.sp @@ -0,0 +1,43 @@ +#pragma semicolon 1 +#include +#include + +#define PLUGIN_VERSION "1.0" + +public Plugin:myinfo = +{ + name = "[L4D2] SG552 Reload Fix", + author = "McFlurry", + description = "Fixes the reload time of SG552", + version = PLUGIN_VERSION, + url = "N/A" +} + +public OnPluginStart() +{ + decl String:game_name[64]; + GetGameFolderName(game_name, sizeof(game_name)); + if (!StrEqual(game_name, "left4dead2", false)) + { + SetFailState("Plugin supports Left 4 Dead 2 only."); + } + CreateConVar("l4d2_sg552fix_version", PLUGIN_VERSION, "Installed version of SG552 Reload Fix on this server", FCVAR_PLUGIN|FCVAR_NOTIFY|FCVAR_DONTRECORD|FCVAR_REPLICATED); + HookEvent("weapon_reload", Event_ReloadStart); +} + +public Action:Event_ReloadStart(Handle:event, const String:name[], bool:dontBroadcast) +{ + new userid = GetEventInt(event, "userid"); + new client = GetClientOfUserId(userid); + new weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); + new String:classname[256]; + GetEntityClassname(weapon, classname, sizeof(classname)); + if(StrContains(classname, "sg552", false) > -1) + { + new Float:nextattack; + nextattack = GetEntPropFloat(client, Prop_Send, "m_flNextAttack"); + nextattack -= 0.6; + SetEntPropFloat(client, Prop_Send, "m_flNextAttack", nextattack); + SetEntPropFloat(weapon, Prop_Send, "m_flNextPrimaryAttack", nextattack); + } +} \ No newline at end of file From effd9ff777d90157bb3a30a9aed9109bab0a33c1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:52:02 -0500 Subject: [PATCH 2693/2978] Add files via upload --- addons/sourcemod/plugins/bizzymod/l4d2_sgfix.smx | Bin 0 -> 3217 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_sgfix.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_sgfix.smx b/addons/sourcemod/plugins/bizzymod/l4d2_sgfix.smx new file mode 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zJ*|Xnu$hCH;NDD&Yr$bs<;e+(Tp{X(I^{8`87X^Q0~sdNuvC+*-^!9AM$5-pi9Ely z)d~nvQ7aultqtnPAjaw`M%gUz*6+8_$N@6m(VR`q1qY!}1KR?xuY zTyp_3Vd#Hpxn||UqWr-AGU}InFUJyUcVXQ1?+R0NuIeOY((2*N+n;Yy%J3xqzH1%_ zZO}>bYSnNQ8fIqdG?aE-ouZSiDJoa@!ZadnI~~hwi+%ONYZ0=cIkTnK@Nu&^bIlH% U Date: Sat, 31 Jan 2026 17:52:50 -0500 Subject: [PATCH 2694/2978] Add files via upload --- addons/sourcemod/scripting/tankbots.sp | 116 +++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 addons/sourcemod/scripting/tankbots.sp diff --git a/addons/sourcemod/scripting/tankbots.sp b/addons/sourcemod/scripting/tankbots.sp new file mode 100644 index 00000000..01aad469 --- /dev/null +++ b/addons/sourcemod/scripting/tankbots.sp @@ -0,0 +1,116 @@ +#define PLUGIN_VERSION "0.2" +#include +#include "left4downtown.inc" + +new Handle:g_TankPlayers; +new Handle:f_TimePeriod; +new Handle:b_SamePlayers; +new bool:bActiveRound; +new String:GameTypeCurrent[128]; + +public Plugin:myinfo = { + name = "Some Tank Thingy", + author = "Sky", + description = "Spawns tanky things", + version = PLUGIN_VERSION, + url = "mikel.toth@gmail.com" +} + +public OnPluginStart() +{ + g_TankPlayers = CreateConVar("sm_tank_count","8","How many tanks you would like active at any point."); + f_TimePeriod = CreateConVar("sm_time_count","15.0","How long to wait after a player dies to check tank count."); + b_SamePlayers = CreateConVar("sm_same_count","0","If enabled, overrides sm_tank_count and maintains same-as-survivors."); + HookEvent("round_end", Round_End); + HookEvent("player_death", Player_Death); + HookEvent("player_left_start_area", Player_Left_Start_Area); + AutoExecConfig(true, "tankConfig_conf"); +} + +public Action:Player_Death(Handle:event, String:event_name[], bool:dontBroadcast) +{ + new client = GetClientOfUserId(GetEventInt(event, "userid")); + if (!bActiveRound) return; + if (IsClientInGame(client) && IsFakeClient(client) && GetClientTeam(client) == 3) CreateTimer(GetConVarFloat(f_TimePeriod), Timer_CheckPlayerCount); +} + +public Action:Round_End(Handle:event, String:event_name[], bool:dontBroadcast) { bActiveRound = false; } + +// When a player leaves, we check to see if there are humans, because if there aren't, +// we need to tell it to create the bot tanks anyway. +public Action:Player_Left_Start_Area(Handle:event, String:event_name[], bool:dontBroadcast) +{ + if (!bActiveRound) + { + bActiveRound = true; + CreateTimer(GetConVarFloat(f_TimePeriod), Timer_CheckActiveCount); + } +} + +// Check if it is only bots - and create the tanks if this is the case, +// as the other method requires there to be humans. +public Action:Timer_CheckActiveCount(Handle:timer) +{ + new survivorCount = 0; + new infectedCount = 0; + new spawnRemaining = 0; + new client = 0; + for (new i = 1; i <= MaxClients; i++) + { + if (!IsClientInGame(i)) continue; + if (GetClientTeam(i) == 2) survivorCount++; + else if (GetClientTeam(i) == 3 && GetEntProp(i, Prop_Send, "m_zombieClass") == 8) infectedCount++; + if (GetClientTeam(i) == 3) client = i; + } + // if we have found a player, ignore. + if (client != 0) return Plugin_Stop; + client = CreateFakeClient("FakeClient"); + if (GetConVarInt(b_SamePlayers) == 1) spawnRemaining = survivorCount - infectedCount; + else spawnRemaining = GetConVarInt(g_TankPlayers) - infectedCount; + while (spawnRemaining > 0) + { + CreateTimer(0.1, spawnTank, client); + spawnRemaining--; + } + CreateTimer(0.1, kickFakeClient, client); + return Plugin_Stop; +} + +public Action:kickFakeClient(Handle:timer, any:client) { KickClient(client, "FakeClient"); } + +public Action:Timer_CheckPlayerCount(Handle:timer) +{ + if (!bActiveRound) return Plugin_Stop; + new infectedCount = 0; + new survivorCount = 0; + new spawnRemaining = 0; + new client = 0; + for (new i = 1; i <= MaxClients; i++) + { + if (!IsClientInGame(i)) continue; + if (GetClientTeam(i) == 2) survivorCount++; + else if (GetClientTeam(i) == 3 && GetEntProp(i, Prop_Send, "m_zombieClass") == 8) infectedCount++; + client = i; + } + if (GetConVarInt(b_SamePlayers) == 1) spawnRemaining = survivorCount - infectedCount; + else spawnRemaining = 1; + while (spawnRemaining > 0) + { + CreateTimer(0.1, spawnTank, client); + spawnRemaining--; + } + return Plugin_Stop; +} + +public Action:spawnTank(Handle:timer, any:client) { ExecCheatCommand(client, "z_spawn", "tank auto"); } + +ExecCheatCommand(client = 0,const String:command[],const String:parameters[] = "") +{ + new iFlags = GetCommandFlags(command); + SetCommandFlags(command,iFlags & ~FCVAR_CHEAT); + + FakeClientCommand(client,"%s %s",command,parameters); + + SetCommandFlags(command,iFlags); + SetCommandFlags(command,iFlags|FCVAR_CHEAT); +} \ No newline at end of file From 0e6af8b08501f44c0b64c87d5c7e4952263e9530 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:54:17 -0500 Subject: [PATCH 2695/2978] Add files via upload --- .../sourcemod/scripting/l4d2_sacrifice_fix.sp | 72 +++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_sacrifice_fix.sp diff --git a/addons/sourcemod/scripting/l4d2_sacrifice_fix.sp b/addons/sourcemod/scripting/l4d2_sacrifice_fix.sp new file mode 100644 index 00000000..7325fafe --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_sacrifice_fix.sp @@ -0,0 +1,72 @@ +#define PLUGIN_VERSION "1.0" + +#include +#pragma semicolon 1 + +/*===================== + * Tag * +=======================*/ +#define FS "[Sacrifice Fix]" + +public Plugin:myinfo = +{ + name = "[L4D2] Sacrifice Bug Fix", + author = "raziEiL [disawar1]", + description = "Sacrifice Bug Fix for survival mode", + version = PLUGIN_VERSION, + url = "www.27days-support.at.ua" +} + +/*===================== + * PLUGIN START! * +=======================*/ +public OnPluginStart() +{ + decl String:game[32]; + GetGameFolderName(game, sizeof(game)); + if (!StrEqual(game, "left4dead2", false)) + SetFailState("Plugin only supports Left4Dead 2."); + + CreateConVar("sacrifice_fix_version", PLUGIN_VERSION, "Sacrifice Bug Fix plugin version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD); + + //RegConsoleCmd("fx", CmdFix); +} + +public OnMapStart() +{ + ValidMode(); +} + +public Action:CmdFix(client, args) +{ + ValidMode(); +} + +public ValidMode() +{ + decl String:mode[32]; + new Handle:g_Mode=FindConVar("mp_gamemode"); + GetConVarString(g_Mode, mode, sizeof(mode)); + + if (strcmp(mode, "survival") == 0){ + LogMessage("%s Valid mode \"%s\"", FS, mode); + ValidMap(); + } + else LogMessage("%s Invalid mode \"%s\"", FS, mode); +} + +public ValidMap() +{ + decl String:map[64]; + GetCurrentMap(map, sizeof(map)); + + if (strcmp(map, "c7m1_docks") == 0 || + strcmp(map, "c7m3_port") == 0) + { + LogMessage("%s Valid map \"%s\"", FS, map); + new Handle:g_Rest=FindConVar("mp_restartgame"); + SetConVarInt(g_Rest, 1); + LogMessage("%s Bug is fixed!", FS); + } + else LogMessage("%s Invalid map \"%s\"", FS, map); +} \ No newline at end of file From 40694d247e57ab90abaae59c71f1da5da08396f2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 17:54:54 -0500 Subject: [PATCH 2696/2978] Add files via upload --- .../plugins/bizzymod/l4d2_sacrifice_fix.smx | Bin 0 -> 2949 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_sacrifice_fix.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_sacrifice_fix.smx b/addons/sourcemod/plugins/bizzymod/l4d2_sacrifice_fix.smx new file mode 100644 index 0000000000000000000000000000000000000000..17bddb1042a87e19a1686249d8d686bf208d50a5 GIT binary patch literal 2949 zcmYMsc{~&T9|!Oua$h-07GJ|8XU<4- z%xod&ckV1#e*1oZ-{0f+$NTeozTcnE=WS|g>%hps@R$Pt_$CYha5Vw|03ZYX_&1%; z001m>r!oTojf?;QC*8WN0DuZT1?dI-*P?Xi(|whma`ft>JAwXQiEcCc@-+G$b-G7+ z0DvL-{+o2?^8o1j!?hQCdpJJCJJ4**Eh|N7FsDF6WQ(i29nQ@RQCxw22NuOC3! 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00000000..b88fe315 --- /dev/null +++ b/addons/sourcemod/scripting/HealthExpolitFixes.sp @@ -0,0 +1,113 @@ +#define PLUGIN_VERSION "1.0" + +#pragma semicolon 1 +#include + +#define debug 0 + +public Plugin:myinfo = +{ + name = "Health Expolit Fixes", + author = "raziEiL [disawar1]", + description = "Plugin fixes 3 health expolit caused when survivor hanging on a ledge and after it", + version = PLUGIN_VERSION, + url = "http://steamcommunity.com/id/raziEiL" +} + +static Handle:g_hDecayRate, Float:g_fTempHp[MAXPLAYERS+1]; + +public OnPluginStart() +{ + CreateConVar("healthexpolit_fix_version", PLUGIN_VERSION, "Health Expolit Fixes plugin version", FCVAR_REPLICATED|FCVAR_NOTIFY); + + g_hDecayRate = FindConVar("pain_pills_decay_rate"); + + HookEvent("player_ledge_grab", HE_PlayerLedgeGrab); + HookEvent("revive_success", HE_ReviveSuccess); + + #if debug + RegAdminCmd("sm_he", CmdHE, ADMFLAG_ROOT); + #endif +} + +#if debug +public Action:CmdHE(client, args) +{ + if (!args){ + + ReplyToCommand(client, "g_fTempHp = %f", g_fTempHp[client]); + return Plugin_Handled; + } + + decl String:sCmdLine[64]; + GetCmdArg(1, sCmdLine, 64); + + g_fTempHp[client] = StringToFloat(sCmdLine); + SetSurvivorTempHealth(client); + + ReplyToCommand(client, "input %f", g_fTempHp[client]); + return Plugin_Handled; +} +#endif + +public Action:HE_PlayerLedgeGrab(Handle:event, const String:name[], bool:dontBroadcast) +{ + new client = GetClientOfUserId(GetEventInt(event, "userid")); + + if ((g_fTempHp[client] = GetSuvivorTempHealth(client))) + SetEntPropFloat(client, Prop_Send, "m_healthBuffer", 0.0); + + #if debug + PrintToChatAll("save %f over heal", g_fTempHp[client]); + #endif +} + +public Action:HE_ReviveSuccess(Handle:event, const String:name[], bool:dontBroadcast) +{ + if (!GetEventBool(event, "ledge_hang")) return; + + new client = GetClientOfUserId(GetEventInt(event, "subject")); + + if (g_fTempHp[client]) + CreateTimer(0.0, HE_t_PreRestoreHealth, client); + else if (GetClientHealth(client) < 30) + SetSurvivorTempHealth(client); +} + +public Action:HE_t_PreRestoreHealth(Handle:timer, any:client) +{ + SetSurvivorTempHealth(client); +} + +Float:GetSuvivorTempHealth(client) +{ + new Float:fHealth = GetEntPropFloat(client, Prop_Send, "m_healthBuffer"); + fHealth -= (GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime")) * GetConVarFloat(g_hDecayRate); + return fHealth < 0.0 ? 0.0 : fHealth; +} + +SetSurvivorTempHealth(client) +{ + SetEntPropFloat(client, Prop_Send, "m_healthBufferTime", GetGameTime()); + SetEntPropFloat(client, Prop_Send, "m_healthBuffer", g_fTempHp[client]); + + #if debug + PrintToChatAll("%f restore", g_fTempHp[client]); + #endif +} + +public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) +{ + if (!IsDedicatedServer()) + return APLRes_Failure; + + decl String:sBuffer[64]; + GetGameFolderName(sBuffer, 64); + + if (strcmp(sBuffer, "left4dead") == 0) + return APLRes_Success; + + Format(sBuffer, 64, "Plugin not support \"%s\" game", sBuffer); + strcopy(error, err_max, sBuffer); + return APLRes_Failure; +} \ No newline at end of file From 3dae18670551471b5be16563c365d4d279fc3717 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 18:04:01 -0500 Subject: [PATCH 2698/2978] Add files via upload --- .../plugins/bizzymod/HealthExpolitFixes.smx | Bin 0 -> 3793 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/HealthExpolitFixes.smx diff --git a/addons/sourcemod/plugins/bizzymod/HealthExpolitFixes.smx b/addons/sourcemod/plugins/bizzymod/HealthExpolitFixes.smx new file mode 100644 index 0000000000000000000000000000000000000000..964c7c4569cad1195af9e33a610ed6ee98457743 GIT binary patch literal 3793 zcmYL@2{_bW`^LZaG?pSslx$gIkbTd-Wt25*8ip8*82jErp_F~fE{0L|UBmoH_AC*F zG1jY*1 zpe=y&3;@(H000|}J3#;-M{^#UDF5ZFG!~>a-DoaOQ!I^h=m9{6#=M*WaEA#16lv^r 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Sat, 31 Jan 2026 18:06:12 -0500 Subject: [PATCH 2699/2978] Add files via upload --- .../scripting/charger_clipbrush_fix.sp | 59 +++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 addons/sourcemod/scripting/charger_clipbrush_fix.sp diff --git a/addons/sourcemod/scripting/charger_clipbrush_fix.sp b/addons/sourcemod/scripting/charger_clipbrush_fix.sp new file mode 100644 index 00000000..3a46acc8 --- /dev/null +++ b/addons/sourcemod/scripting/charger_clipbrush_fix.sp @@ -0,0 +1,59 @@ +#include +#include + +#pragma semicolon 1 + +public Plugin:myinfo = +{ + name = "[L4D2] Charger Invisible Wall Grab FIX", + author = "AntiQar & Spumer", + description = "", + version = "1.0.1", + url = "http://zo-zo.org/" +} + + +static Float:g_fChargers[33][3]; + +public OnPluginStart() { + HookEvent("charger_carry_start", Event_HookStart, EventHookMode_Pre); + HookEvent("charger_carry_end", Event_HookEnd); +} + +public Action:Event_HookStart(Handle:event, const String:name[], bool:dontBroadcast) { + new Float:vPos[3]; + + new attacker = GetClientOfUserId(GetEventInt(event, "userid")); + if (attacker > 0) { + new victim = GetClientOfUserId(GetEventInt(event, "victim")); + if (victim > 0) { + GetClientAbsOrigin(victim, vPos); + } + g_fChargers[attacker] = vPos; + } + + return Plugin_Continue; +} + +public Event_HookEnd(Handle:event, const String:name[], bool:dontBroadcast) { + new client = GetClientOfUserId(GetEventInt(event, "userid")); + if (client == 0) { + return; + } + + decl Float:vMin[3], Float:vMax[3]; + GetClientMins(client, vMin); + GetClientMaxs(client, vMax); + + decl Float:vVec[3]; + + GetClientAbsOrigin(client, vVec); + vVec[2] += 64.0; + + new Handle:hTrace = TR_TraceHullEx(vVec, vVec, vMin, vMax, CONTENTS_PLAYERCLIP); + if(TR_DidHit(hTrace)) { + if(GetVectorDistance(vVec, g_fChargers[client]) <= 150.0) + TeleportEntity(client, g_fChargers[client], NULL_VECTOR, NULL_VECTOR); + } + CloseHandle(hTrace); +} From 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b4ca388b9359bcfaa52604c34e666a80c6676754 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 18:14:30 -0500 Subject: [PATCH 2702/2978] Create developer.cfg --- cfg/developer.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/developer.cfg diff --git a/cfg/developer.cfg b/cfg/developer.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/developer.cfg @@ -0,0 +1 @@ + From c2dcd38c5cd16cf5ffafad8eea396156fac19d52 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 18:18:17 -0500 Subject: [PATCH 2703/2978] Add files via upload --- .../scripting/game_files_precacher-l4d2.sp | 168 ++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 addons/sourcemod/scripting/game_files_precacher-l4d2.sp diff --git a/addons/sourcemod/scripting/game_files_precacher-l4d2.sp b/addons/sourcemod/scripting/game_files_precacher-l4d2.sp new file mode 100644 index 00000000..497a7a25 --- /dev/null +++ b/addons/sourcemod/scripting/game_files_precacher-l4d2.sp @@ -0,0 +1,168 @@ +#pragma semicolon 1 +#pragma newdecls required +#include +#include + +#define PLUGIN_VERSION "1.8" + +public Plugin myinfo = +{ + name = "[L4D2] Game Files Precacher", + author = "cravenge", + description = "Precaches Game Files To Prevent Crashes.", + version = PLUGIN_VERSION, + url = "forums.alliedmods.net" +}; + +public void OnPluginStart() +{ + char game_name[64]; + GetGameFolderName(game_name, sizeof(game_name)); + if (!StrEqual(game_name, "left4dead2", false)) + { + SetFailState("[GFP] Plugin Supports L4D2 Only!"); + } +} + +public void OnMapStart() +{ + PrecacheModel("models/survivors/survivor_gambler.mdl", true); + PrecacheModel("models/survivors/survivor_producer.mdl", true); + PrecacheModel("models/survivors/survivor_coach.mdl", true); + PrecacheModel("models/survivors/survivor_mechanic.mdl", true); + PrecacheModel("models/survivors/survivor_namvet.mdl", true); + PrecacheModel("models/survivors/survivor_teenangst.mdl", true); + PrecacheModel("models/survivors/survivor_biker.mdl", true); + PrecacheModel("models/survivors/survivor_manager.mdl", true); + PrecacheModel("models/survivors/survivor_adawong.mdl", true); + + PrecacheModel("models/weapons/arms/v_arms_gambler_new.mdl", true); + PrecacheModel("models/weapons/arms/v_arms_producer_new.mdl", true); + PrecacheModel("models/weapons/arms/v_arms_coach_new.mdl", true); + PrecacheModel("models/weapons/arms/v_arms_mechanic_new.mdl", true); + PrecacheModel("models/weapons/arms/v_arms_bill.mdl", true); + PrecacheModel("models/weapons/arms/v_arms_zoey.mdl", true); + PrecacheModel("models/weapons/arms/v_arms_francis.mdl", true); + PrecacheModel("models/weapons/arms/v_arms_louis.mdl", true); + + PrecacheModel("models/v_models/v_grenade_launcher.mdl", true); + PrecacheModel("models/w_models/weapons/w_grenade_launcher.mdl", true); + PrecacheModel("models/v_models/v_m60.mdl", true); + PrecacheModel("models/w_models/weapons/w_m60.mdl", true); + PrecacheModel("models/w_models/weapons/w_minigun.mdl", true); + PrecacheModel("models/w_models/weapons/50cal.mdl", true); + + PrecacheModel("models/v_models/v_rif_sg552.mdl", true); + PrecacheModel("models/w_models/weapons/w_rifle_sg552.mdl", true); + PrecacheModel("models/v_models/v_snip_awp.mdl", true); + PrecacheModel("models/w_models/weapons/w_sniper_awp.mdl", true); + PrecacheModel("models/v_models/v_snip_scout.mdl", true); + PrecacheModel("models/w_models/weapons/w_sniper_scout.mdl", true); + PrecacheModel("models/v_models/v_smg_mp5.mdl", true); + PrecacheModel("models/w_models/weapons/w_smg_mp5.mdl", true); + PrecacheModel("models/v_models/v_knife_t.mdl", true); + PrecacheModel("models/w_models/weapons/w_knife_t.mdl", true); + PrecacheModel("models/weapons/melee/v_riotshield.mdl", true); + PrecacheModel("models/weapons/melee/w_riotshield.mdl", true); + + PrecacheModel("models/weapons/melee/v_bat.mdl", true); + PrecacheModel("models/weapons/melee/w_bat.mdl", true); + PrecacheModel("models/weapons/melee/v_cricket_bat.mdl", true); + PrecacheModel("models/weapons/melee/w_cricket_bat.mdl", true); + PrecacheModel("models/weapons/melee/v_crowbar.mdl", true); + PrecacheModel("models/weapons/melee/w_crowbar.mdl", true); + PrecacheModel("models/weapons/melee/v_electric_guitar.mdl", true); + PrecacheModel("models/weapons/melee/w_electric_guitar.mdl", true); + PrecacheModel("models/weapons/melee/v_fireaxe.mdl", true); + PrecacheModel("models/weapons/melee/w_fireaxe.mdl", true); + PrecacheModel("models/bunny/weapons/melee/v_b_foamfinger.mdl", true); + PrecacheModel("models/bunny/weapons/melee/w_b_foamfinger.mdl", true); + PrecacheModel("models/weapons/melee/v_frying_pan.mdl", true); + PrecacheModel("models/weapons/melee/w_frying_pan.mdl", true); + PrecacheModel("models/weapons/melee/v_golfclub.mdl", true); + PrecacheModel("models/weapons/melee/w_golfclub.mdl", true); + PrecacheModel("models/weapons/melee/v_katana.mdl", true); + PrecacheModel("models/weapons/melee/w_katana.mdl", true); + PrecacheModel("models/weapons/melee/v_machete.mdl", true); + PrecacheModel("models/weapons/melee/w_machete.mdl", true); + PrecacheModel("models/weapons/melee/v_paintrain.mdl", true); + PrecacheModel("models/weapons/melee/w_paintrain.mdl", true); + PrecacheModel("models/weapons/melee/v_sledgehammer.mdl", true); + PrecacheModel("models/weapons/melee/w_sledgehammer.mdl", true); + PrecacheModel("models/weapons/melee/v_tonfa.mdl", true); + PrecacheModel("models/weapons/melee/w_tonfa.mdl", true); + PrecacheModel("models/weapons/melee/v_tonfa_riot.mdl", true); + PrecacheModel("models/weapons/melee/w_tonfa_riot.mdl", true); + + PrecacheModel("models/sblitz/foam_finger.mdl", true); + PrecacheModel("models/bunny/b_ghostanim5.mdl", true); + PrecacheModel("models/weapons/melee/v_crowbaa.mdl", true); + PrecacheModel("models/weapons/melee/v_electric_guitaa.mdl", true); + + PrecacheModel("models/v_models/v_incendiary_ammopack.mdl", true); + PrecacheModel("models/w_models/weapons/w_eq_incendiary_ammopack.mdl", true); + PrecacheModel("models/v_models/v_explosive_ammopack.mdl", true); + PrecacheModel("models/w_models/weapons/w_eq_explosive_ammopack.mdl", true); + + PrecacheModel("models/v_models/v_bile_flask.mdl", true); + PrecacheModel("models/w_models/weapons/w_eq_bile_flask.mdl", true); + PrecacheModel("models/w_models/weapons/v_cola.mdl", true); + PrecacheModel("models/w_models/weapons/w_cola.mdl", true); + PrecacheModel("models/weapons/melee/v_gnome.mdl", true); + PrecacheModel("models/weapons/melee/w_gnome.mdl", true); + + PrecacheModel("models/infected/hulk.mdl", true); + PrecacheModel("models/infected/hulk_dlc3.mdl", true); + PrecacheModel("models/infected/fs_glowtank.mdl", true); + + PrecacheModel("models/infected/witch.mdl", true); + PrecacheModel("models/infected/witch_bride.mdl", true); + + PrecacheModel("models/infected/boomette.mdl", true); + PrecacheModel("models/infected/common_male_ceda.mdl", true); + PrecacheModel("models/infected/common_male_clown.mdl", true); + PrecacheModel("models/infected/common_male_fallen_survivor.mdl", true); + PrecacheModel("models/infected/common_male_jimmy.mdl", true); + PrecacheModel("models/infected/common_male_mud.mdl", true); + PrecacheModel("models/infected/common_male_riot.mdl", true); + PrecacheModel("models/infected/common_male_roadcrew.mdl", true); + + PrecacheModel("models/props_junk/gascan001a.mdl", true); + PrecacheModel("models/props_junk/explosive_box001.mdl", true); + PrecacheModel("models/props_junk/propanecanister001a.mdl", true); + PrecacheModel("models/props_vehicles/tire001c_car.mdl", true); + PrecacheModel("models/props_unique/airport/atlas_break_ball.mdl", true); + + PrecacheSound("player/survivor/voice/teengirl/hordeattack10.wav", true); + PrecacheSound("ambient/fire/gascan_ignite1.wav", true); + PrecacheSound("player/charger/hit/charger_smash_02.wav", true); + PrecacheSound("npc/infected/action/die/male/death_42.wav", true); + PrecacheSound("npc/infected/action/die/male/death_43.wav", true); + PrecacheSound("ambient/energy/zap1.wav", true); + PrecacheSound("ambient/energy/zap5.wav", true); + PrecacheSound("ambient/energy/zap7.wav", true); + PrecacheSound("player/spitter/voice/warn/spitter_spit_02.wav", true); + PrecacheSound("player/tank/voice/growl/tank_climb_01.wav", true); + PrecacheSound("player/tank/voice/growl/tank_climb_02.wav", true); + PrecacheSound("player/tank/voice/growl/tank_climb_03.wav", true); + PrecacheSound("player/tank/voice/growl/tank_climb_04.wav", true); + + PrecacheGeneric("scripts/melee/baseball_bat.txt", true); + PrecacheGeneric("scripts/melee/cricket_bat.txt", true); + PrecacheGeneric("scripts/melee/crowbar.txt", true); + PrecacheGeneric("scripts/melee/fireaxe.txt", true); + PrecacheGeneric("scripts/melee/foam_finger.txt", true); + PrecacheGeneric("scripts/melee/frying_pan.txt", true); + PrecacheGeneric("scripts/melee/golfclub.txt", true); + PrecacheGeneric("scripts/melee/hunting_knife.txt", true); + PrecacheGeneric("scripts/melee/katana.txt", true); + PrecacheGeneric("scripts/melee/knife.txt", true); + PrecacheGeneric("scripts/melee/machete.txt", true); + PrecacheGeneric("scripts/melee/melee_manifest.txt", true); + PrecacheGeneric("scripts/melee/nail_board.txt", true); + PrecacheGeneric("scripts/melee/riotshield.txt", true); + PrecacheGeneric("scripts/melee/sledgehammer.txt", true); + PrecacheGeneric("scripts/melee/tonfa.txt", true); + PrecacheGeneric("scripts/melee/tonfa_riotshield.txt", true); +} + From 62752230180a328a55e10118d9b04eb55087882b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 18:18:42 -0500 Subject: [PATCH 2704/2978] Add files via upload --- 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zq>%gIDDvRt&=j+X?swtC2IrSU8_ehWLmS%>{Obot7S&KUQ#bhoIL;fg_mea+TK)Ku5GIoT(Jk%c4ZWM z77`52IJ@fnB6V;XDTo<5VV*2X-ese67D_72wfP=; z0x{Nl;V;%@OMH32!bHEBXm6~Q2hOn(4+{~xCex|nOpZ1rgk*l|+8Mj#!9}}lNiL2pa d&~(r;93>${&CI6*G)$74iJ-q6vOXU>{vR Date: Sat, 31 Jan 2026 18:23:26 -0500 Subject: [PATCH 2705/2978] Add files via upload --- .../scripting/l4d_late_model_precacher.sp | 93 +++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_late_model_precacher.sp diff --git a/addons/sourcemod/scripting/l4d_late_model_precacher.sp b/addons/sourcemod/scripting/l4d_late_model_precacher.sp new file mode 100644 index 00000000..a78b8952 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_late_model_precacher.sp @@ -0,0 +1,93 @@ +/** + * Late Model Precacher: a L4D/L4D2 SourceMod Plugin + * Copyright (C) 2022 Alfred "Psyk0tik" Llagas + * + * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with this program. If not, see . + **/ + +#include +#include + +#define LMP_VERSION "1.0" + +public Plugin myinfo = +{ + name = "[L4D & L4D2] Late Model Precacher", + author = "Psyk0tik", + description = "Catches unprecached models and tries to precache them to prevent crashes.", + version = LMP_VERSION, + url = "https://github.com/Psykotikism/Late_Model_Precacher" +}; + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion evEngine = GetEngineVersion(); + if (evEngine != Engine_Left4Dead && evEngine != Engine_Left4Dead2) + { + strcopy(error, err_max, "\"Late Model Precacher\" only supports Left 4 Dead 1 & 2."); + + return APLRes_SilentFailure; + } + + return APLRes_Success; +} + +DynamicDetour g_ddUTILSetModelDetour; + +public void OnPluginStart() +{ + CreateConVar("l4d_late_model_precacher_version", LMP_VERSION, "Late Model Precacher Version", FCVAR_DONTRECORD|FCVAR_NOTIFY|FCVAR_REPLICATED|FCVAR_SPONLY); + + GameData gdLMP = new GameData("l4d_late_model_precacher"); + if (gdLMP == null) + { + SetFailState("Unable to load the \"l4d_late_model_precacher\" gamedata file."); + } + + g_ddUTILSetModelDetour = DynamicDetour.FromConf(gdLMP, "LMPDetour_UTIL_SetModel"); + if (g_ddUTILSetModelDetour == null) + { + delete gdLMP; + + SetFailState("Failed to detour: LMPDetour_UTIL_SetModel"); + } + + delete gdLMP; + + if (!g_ddUTILSetModelDetour.Enable(Hook_Pre, mreUTILSetModel)) + { + LogError("Failed to enable the pre-hook detour for the \"LMPDetour_UTIL_SetModel\" function."); + } +} + +public void OnPluginEnd() +{ + if (!g_ddUTILSetModelDetour.Disable(Hook_Pre, mreUTILSetModel)) + { + LogError("Failed to disable the pre-hook detour for the \"LMPDetour_UTIL_SetModel\" function."); + } +} + +MRESReturn mreUTILSetModel(DHookParam hParams) +{ + char sModel[PLATFORM_MAX_PATH]; + hParams.GetString(2, sModel, sizeof sModel); + if (!IsModelPrecached(sModel)) + { + LogError("UTIL_SetModel: Model %s is not precached. Precaching late.", sModel); + PrecacheModel(sModel, true); + + if (!IsModelPrecached(sModel)) + { + LogError("UTIL_SetModel: Model %s failed to late-precache. Aborting function.", sModel); + + return MRES_Supercede; + } + } + + return MRES_Ignored; +} \ No newline at end of file From b8e984c77d31c3606f7e65ffc881189620559219 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 18:23:51 -0500 Subject: [PATCH 2706/2978] Add files via upload --- .../bizzymod/l4d_late_model_precacher.smx | Bin 0 -> 3961 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_late_model_precacher.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_late_model_precacher.smx b/addons/sourcemod/plugins/bizzymod/l4d_late_model_precacher.smx new file mode 100644 index 0000000000000000000000000000000000000000..50e69c8ba64ec240c247d1e88d0ad72fe04a78e8 GIT binary patch literal 3961 zcmXw&c|4Ts8^))>5M?PO+nnr*p%i7Asq7?nufsY)C-~)lAlt7@9Ob`gv za|Bp^doFMQ0oYXl1hP8@0s#+*Bmn{`04@ZG3h-6HB?0{bEZTs}19AkohYbXR0W2d0 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dvuX{E@C9P6yd4LE51OeW5X~8vwn0kW{{bz1W9 Date: Sat, 31 Jan 2026 18:24:16 -0500 Subject: [PATCH 2707/2978] Add files via upload --- .../gamedata/l4d_late_model_precacher.txt | 62 +++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d_late_model_precacher.txt diff --git a/addons/sourcemod/gamedata/l4d_late_model_precacher.txt b/addons/sourcemod/gamedata/l4d_late_model_precacher.txt new file mode 100644 index 00000000..2199a3ff --- /dev/null +++ b/addons/sourcemod/gamedata/l4d_late_model_precacher.txt @@ -0,0 +1,62 @@ +"Games" +{ + "#default" + { + "#supported" + { + "game" "left4dead" + "game" "left4dead2" + } + + "Functions" + { + "LMPDetour_UTIL_SetModel" + { + "signature" "UTIL_SetModel" + "callconv" "cdecl" + "return" "void" + "arguments" + { + "entity" + { + "type" "cbaseentity" + } + "model" + { + "type" "charptr" + } + } + } + } + } + + "left4dead" + { + "Signatures" + { + "UTIL_SetModel" + { + "library" "server" + "linux" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "mac" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x53\x8B" + /* ? ? ? ? ? ? 8B ? 8B ? ? 83 ? ? 53 8B */ + } + } + } + + "left4dead2" + { + "Signatures" + { + "UTIL_SetModel" + { + "library" "server" + "linux" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "mac" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x53\xFF" + /* ? ? ? ? ? ? ? ? ? 8B ? 8B ? ? 83 ? ? 53 8B ? ? 56 57 53 FF */ + } + } + } +} \ No newline at end of file From 3b0dc954f619bccc82d05aa6b68c7598e9f51563 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 18:41:58 -0500 Subject: [PATCH 2708/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 9ffed84a..3fa51dd4 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -169,7 +169,7 @@ wait 0168 ; sm_cvar // director_sustain_peak_max_time 5 wait 0169 ; sm_cvar director_sustain_peak_min_time 5 wait 0170 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 wait 0171 ; sm_cvar // director_tank_checkpoint_interval 10 -wait 0172 ; sm_cvar director_tank_lottery_entry_time 0.016667 +wait 0172 ; sm_cvar director_tank_lottery_entry_time 0.008333 wait 0173 ; sm_cvar director_tank_lottery_selection_time 3 wait 0174 ; sm_cvar director_tank_max_interval 300 wait 0175 ; sm_cvar director_tank_min_interval 300 From 46420d9ae5ac98d88fee482938533b0e0b6ffaf3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 19:11:42 -0500 Subject: [PATCH 2709/2978] Update filter.cfg --- cfg/filter.cfg | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 3fa51dd4..782b7bbb 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -273,7 +273,7 @@ wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 wait 0273 ; sm_cvar inferno_child_spawn_max_depth 5 wait 0274 ; sm_cvar inferno_damage 50 wait 0275 ; sm_cvar // inferno_flame_lifetime 15 -wait 0276 ; sm_cvar // inferno_flame_spacing 45 +wait 0276 ; sm_cvar inferno_flame_spacing 45 // 42.426407 wait 0277 ; sm_cvar inferno_forward_reduction_factor 1.0 wait 0278 ; sm_cvar inferno_friendly_fire_duration 15 wait 0279 ; sm_cvar inferno_initial_spawn_interval 0 @@ -385,9 +385,9 @@ wait 0384 ; sm_cvar mp_feetyawrate 120 wait 0385 ; sm_cvar mp_feetyawrate_max 180 wait 0386 ; sm_cvar mp_forcecamera 0 wait 0387 ; sm_cvar mp_freezetime 0 -wait 0388 ; sm_cvar mp_friendlyfire 1 +wait 0388 ; sm_cvar // mp_friendlyfire 1 wait 0389 ; sm_cvar mp_limitteams 0 -wait 0390 ; sm_cvar mp_playerid 1 +wait 0390 ; sm_cvar // mp_playerid 1 wait 0391 ; sm_cvar mp_playerid_delay 0 wait 0392 ; sm_cvar mp_playerid_hold 0.1 wait 0393 ; sm_cvar mp_roundlimit 5 @@ -738,7 +738,7 @@ wait 0737 ; sm_cvar // scavenge_round_restart_delay_tied 15 wait 0738 ; sm_cvar scavenge_round_setup_time 30 wait 0739 ; sm_cvar scavenge_score_bonus_time 15 wait 0740 ; sm_cvar scavenge_wanderer_respawn_chance 100 -wait 0741 ; sm_cvar // scene_maxcaptionradius 1500 +wait 0741 ; sm_cvar scene_maxcaptionradius 1500 wait 0742 ; sm_cvar shotgun_reload_cancel_delay 0 wait 0743 ; sm_cvar shout_going_to_die_interval 10 wait 0744 ; sm_cvar shout_make_way_interval 1 @@ -827,7 +827,7 @@ wait 0826 ; sm_cvar survivor_calm_weapon_delay 10 wait 0827 ; sm_cvar survivor_crawl_speed 100 wait 0828 ; sm_cvar survivor_crouch_speed 80 wait 0829 ; sm_cvar survivor_damage_speed_factor 0.3 -wait 0830 ; sm_cvar survivor_drag_speed_multiplier 0.75 +wait 0830 ; sm_cvar survivor_drag_speed_multiplier 0.818181818 wait 0831 ; sm_cvar survivor_ff_avoidance 1 wait 0832 ; sm_cvar survivor_ff_avoidance_pitch 0 wait 0833 ; sm_cvar survivor_ff_avoidance_yaw 0 @@ -1122,7 +1122,7 @@ wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 wait 1122 ; sm_cvar // tongue_vertical_choke_height 30 wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 -wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 +wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.05 wait 1126 ; sm_cvar tongue_victim_max_speed 200 wait 1127 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 wait 1128 ; sm_cvar // tp_schedule_post_think 0 @@ -1239,7 +1239,7 @@ wait 1238 ; sm_cvar // z_burn_rate 0.01 wait 1239 ; sm_cvar z_burning_lifetime 15 wait 1240 ; sm_cvar z_carry_max_mass 100 wait 1241 ; sm_cvar z_chance 100 -wait 1242 ; sm_cvar // z_charge_duration 2.4 +wait 1242 ; sm_cvar // z_charge_duration 2.5 wait 1243 ; sm_cvar z_charge_impact_angle 0.608761429 // 0.5 // 0.38268343236 wait 1244 ; sm_cvar z_charge_impact_radius 150 // 125 wait 1245 ; sm_cvar // z_charge_interval 12 @@ -1266,7 +1266,7 @@ wait 1265 ; sm_cvar // z_clear_max_time 5 wait 1266 ; sm_cvar // z_clear_min_time 0.1 wait 1267 ; sm_cvar // z_clear_min_time_range 250 wait 1268 ; sm_cvar // z_clear_range 500 -wait 1269 ; sm_cvar // z_close_target_notice_distance 60 +wait 1269 ; sm_cvar z_close_target_notice_distance 40 wait 1270 ; sm_cvar z_common_limit 40 wait 1271 ; sm_cvar z_cooldown_spawn_safety_range 150 wait 1272 ; sm_cvar z_cough_cloud_expire 8 @@ -1389,7 +1389,7 @@ wait 1388 ; sm_cvar z_jockey_control_max 1.0 wait 1389 ; sm_cvar // z_jockey_control_min 0.8 wait 1390 ; sm_cvar z_jockey_control_variance 0.0 wait 1391 ; sm_cvar z_jockey_health 350 -wait 1392 ; sm_cvar z_jockey_leap_again_timer 4 +wait 1392 ; sm_cvar z_jockey_leap_again_timer 5 // 4 wait 1393 ; sm_cvar z_jockey_leap_range 250 wait 1394 ; sm_cvar z_jockey_leap_time 0.9 wait 1395 ; sm_cvar // z_jockey_limit 1 @@ -1437,7 +1437,7 @@ wait 1436 ; sm_cvar z_mega_mob_spawn_min_interval 300 wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.608761429 wait 1438 ; sm_cvar z_minigun_atomize 1 wait 1439 ; sm_cvar z_minigun_cooldown_time 0.1 -wait 1440 ; sm_cvar z_minigun_damage_rate 60000 +wait 1440 ; sm_cvar z_minigun_damage_rate 60000 // 54000 // 72000 // 90000 wait 1441 ; sm_cvar // z_minigun_fire_anim_speed 1 wait 1442 ; sm_cvar z_minigun_fire_think_interval 0 wait 1443 ; sm_cvar z_minigun_firing_speed 20 @@ -1465,7 +1465,7 @@ wait 1464 ; sm_cvar z_mob_spawn_min_interval_expert 60 wait 1465 ; sm_cvar z_mob_spawn_min_interval_hard 60 wait 1466 ; sm_cvar z_mob_spawn_min_interval_normal 60 wait 1467 ; sm_cvar z_mob_spawn_min_size 10 -wait 1468 ; sm_cvar z_mounted_gun_fire_think_interval 0.016667 +wait 1468 ; sm_cvar z_mounted_gun_fire_think_interval 0.008333 wait 1469 ; sm_cvar z_must_wander 1 wait 1470 ; sm_cvar // z_noise_level_fade_rate 50 wait 1471 ; sm_cvar // z_noise_level_footstep 150 @@ -1536,9 +1536,9 @@ wait 1535 ; sm_cvar z_speed 260 wait 1536 ; sm_cvar z_spit_detonate_delay 0 wait 1537 ; sm_cvar z_spit_interval 15 wait 1538 ; sm_cvar z_spit_latency 0.283333 -wait 1539 ; sm_cvar z_spit_range 950 +wait 1539 ; sm_cvar z_spit_range 950 // 1000 wait 1540 ; sm_cvar z_spit_spread_delay 0 -wait 1541 ; sm_cvar z_spit_velocity 950 +wait 1541 ; sm_cvar z_spit_velocity 950 // 1000 wait 1542 ; sm_cvar // z_spitter_health 100 wait 1543 ; sm_cvar z_spitter_high_chance 0 wait 1544 ; sm_cvar // z_spitter_limit 1 @@ -1578,16 +1578,16 @@ wait 1577 ; sm_cvar z_tank_max_stagger_fade_duration 2 wait 1578 ; sm_cvar z_tank_rock_radius 96 wait 1579 ; sm_cvar z_tank_speed 200 wait 1580 ; sm_cvar z_tank_speed_vs 220 -wait 1581 ; sm_cvar z_tank_stagger_fade_alpha 128 +wait 1581 ; sm_cvar z_tank_stagger_fade_alpha 120 wait 1582 ; sm_cvar z_tank_stagger_fade_duration 2 wait 1583 ; sm_cvar z_tank_throw_force 850 wait 1584 ; sm_cvar // z_tank_throw_health 50 wait 1585 ; sm_cvar z_tank_throw_interval 4.5 wait 1586 ; sm_cvar z_tank_walk_speed 120 -wait 1587 ; sm_cvar z_throttle_hit_interval_easy 0.25 -wait 1588 ; sm_cvar z_throttle_hit_interval_expert 0.5 -wait 1589 ; sm_cvar z_throttle_hit_interval_hard 0.25 -wait 1590 ; sm_cvar z_throttle_hit_interval_normal 0.25 +wait 1587 ; sm_cvar z_throttle_hit_interval_easy 0.25 // 0.166667 // 0.333333 +wait 1588 ; sm_cvar z_throttle_hit_interval_expert 0.5 // 0.333333 // 0.666667 +wait 1589 ; sm_cvar z_throttle_hit_interval_hard 0.25 // 0.166667 // 0.333333 +wait 1590 ; sm_cvar z_throttle_hit_interval_normal 0.25 // 0.166667 // 0.333333 wait 1591 ; sm_cvar z_use_belt_item_tolerance 0.0 wait 1592 ; sm_cvar z_use_tolerance 0.79335334029 // 0.86602540378 wait 1593 ; sm_cvar // z_vision_range 1000 @@ -1595,9 +1595,9 @@ wait 1594 ; sm_cvar z_vision_range_alert 2000 wait 1595 ; sm_cvar z_vision_range_daylight 2000 wait 1596 ; sm_cvar // z_vision_range_obscured 1000 wait 1597 ; sm_cvar z_vision_range_obscured_alert 1000 -wait 1598 ; sm_cvar z_vocalize_burn_max_interval 1 -wait 1599 ; sm_cvar z_vocalize_burn_min_interval 0.5 -wait 1600 ; sm_cvar z_vocalize_shot_interval 0.5 +wait 1598 ; sm_cvar z_vocalize_burn_max_interval 1 // 0.1 +wait 1599 ; sm_cvar z_vocalize_burn_min_interval 0.5 // 0.1 +wait 1600 ; sm_cvar z_vocalize_shot_interval 0.5 // 0.1 wait 1601 ; sm_cvar z_vomit_boxsize 2.0 wait 1602 ; sm_cvar z_vomit_drag 1.0 wait 1603 ; sm_cvar z_vomit_duration 1.25 From 74ffe826a990273de4b22be299a68864100beab5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 19:13:56 -0500 Subject: [PATCH 2710/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 782b7bbb..2ce323cf 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -920,7 +920,7 @@ wait 0919 ; sm_cvar sv_demo_entity_record_rate 60 wait 0920 ; sm_cvar sv_disable_glow_faritems 0 wait 0921 ; sm_cvar sv_doors_push_players 1 wait 0922 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" -wait 0923 ; sm_cvar sv_extra_client_connect_time 15 +wait 0923 ; sm_cvar sv_extra_client_connect_time 15 // 10 wait 0924 ; sm_cvar sv_fallen_survivor_health_multiplier 2.0 wait 0925 ; sm_cvar sv_filterban 1 wait 0926 ; sm_cvar sv_footstepinterval 0.166667 @@ -930,7 +930,7 @@ wait 0929 ; sm_cvar // sv_friction 3.870968 // 4.285714 wait 0930 ; sm_cvar sv_gameinstructor_disable 1 wait 0931 ; sm_cvar // sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, wait 0932 ; sm_cvar sv_gravity 731.121717 // 713.714057 // 749.39976 -wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 3 +wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 3 // 4 wait 0934 ; sm_cvar sv_hibernate_ms 0 wait 0935 ; sm_cvar sv_hibernate_ms_vgui 0 wait 0936 ; sm_cvar sv_hibernate_postgame_delay 10 // 86400 From bdc0d7846a3aa8ba74dc9329c0c20ee3185e881d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 19:34:17 -0500 Subject: [PATCH 2711/2978] Update filter.cfg --- cfg/filter.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 2ce323cf..4411a4d7 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -273,7 +273,7 @@ wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 wait 0273 ; sm_cvar inferno_child_spawn_max_depth 5 wait 0274 ; sm_cvar inferno_damage 50 wait 0275 ; sm_cvar // inferno_flame_lifetime 15 -wait 0276 ; sm_cvar inferno_flame_spacing 45 // 42.426407 +wait 0276 ; sm_cvar inferno_flame_spacing 60 // 45 // 42.426407 wait 0277 ; sm_cvar inferno_forward_reduction_factor 1.0 wait 0278 ; sm_cvar inferno_friendly_fire_duration 15 wait 0279 ; sm_cvar inferno_initial_spawn_interval 0 @@ -284,7 +284,7 @@ wait 0283 ; sm_cvar inferno_max_trace_per_tick 25 wait 0284 ; sm_cvar inferno_per_flame_spawn_duration 1 wait 0285 ; sm_cvar inferno_scorch_decals 1 wait 0286 ; sm_cvar // inferno_spawn_angle 45 -wait 0287 ; sm_cvar // inferno_surface_offset 30 +wait 0287 ; sm_cvar inferno_surface_offset 21.213203 wait 0288 ; sm_cvar // inferno_velocity_decay_factor 0.17364817766 wait 0289 ; sm_cvar // inferno_velocity_factor 0.00174532836 wait 0290 ; sm_cvar inferno_velocity_normal_factor 0.0 @@ -485,8 +485,8 @@ wait 0484 ; sm_cvar // music_dynamic_specials_interval_beats 5 wait 0485 ; sm_cvar // music_dynamic_threat_decay 6 wait 0486 ; sm_cvar music_dynamic_update_interval 0.1 wait 0487 ; sm_cvar // music_dynamic_witch_alert_interval 30 -wait 0488 ; sm_cvar // music_dynamic_witch_near_max 2000 -wait 0489 ; sm_cvar // music_dynamic_witch_near_min 500 +wait 0488 ; sm_cvar music_dynamic_witch_near_max 2000 +wait 0489 ; sm_cvar music_dynamic_witch_near_min 500 wait 0490 ; sm_cvar // music_intensity_threshold 0.25 wait 0491 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 wait 0492 ; sm_cvar music_large_area_reveal_threshold 490000 From d9fbb964c821787f391a22c547ee5aba34c5d797 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 19:39:41 -0500 Subject: [PATCH 2712/2978] Add files via upload --- addons/sourcemod/scripting/l4d_sb.sp | 99 ++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_sb.sp diff --git a/addons/sourcemod/scripting/l4d_sb.sp b/addons/sourcemod/scripting/l4d_sb.sp new file mode 100644 index 00000000..d64acb7e --- /dev/null +++ b/addons/sourcemod/scripting/l4d_sb.sp @@ -0,0 +1,99 @@ +/* Plugin Template generated by Pawn Studio */ + +#include +#include +#include +public Plugin:myinfo = +{ + name = "sb_takecontrol", + author = "pan xiaohai", + description = "<- Description ->", + version = "1.0", + url = "<- URL ->" +} + +public OnPluginStart() +{ + decl String:GameName[16]; + new GameMode; + GetConVarString(FindConVar("mp_gamemode"), GameName, sizeof(GameName)); + + if (StrEqual(GameName, "survival", false)) + GameMode = 3; + else if (StrEqual(GameName, "versus", false) || StrEqual(GameName, "teamversus", false) || StrEqual(GameName, "scavenge", false) || StrEqual(GameName, "teamscavenge", false)) + GameMode = 2; + else if (StrEqual(GameName, "coop", false) || StrEqual(GameName, "realism", false)) + GameMode = 1; + else + { + GameMode = 0; + } + if(GameMode!=2) + { + RegConsoleCmd("sm_kickabot",sm_kickabot, "kick a survivor bot "); + RegConsoleCmd("sm_addabot",sm_addabot, "create a survivor bot "); + RegConsoleCmd("sm_join",sm_join, "spectator join survivor team"); + RegConsoleCmd("sm_sb", sm_sb, "sb_takecontrol, need watch the bot after you dead"); + } +} +public Action:sm_sb(client, args) +{ + StripAndExecuteClientCommand(client, "sb_takecontrol", "", "", ""); + return Plugin_Handled; +} +public Action:sm_addabot(client, args) +{ + new bot = CreateFakeClient("I am not real."); + if(bot != 0) + { + ChangeClientTeam(bot, 2); + if(DispatchKeyValue(bot, "classname", "SurvivorBot") == false) + { + PrintToChatAll("\x01Create bot failed"); + return Plugin_Handled; + } + + if(DispatchSpawn(bot) == false) + { + PrintToChatAll("\x01Create bot failed"); + return Plugin_Handled; + } + SetEntityRenderColor(bot, 128, 0, 0, 255); + + CreateTimer(1.0, kick, bot, TIMER_FLAG_NO_MAPCHANGE); + PrintToChatAll("\x01Create bot sucessfully, spectators type !join to join survivors"); + } + return Plugin_Handled; +} +public Action:kick(Handle:timer, any:bot) +{ + KickClient(bot, "fake player"); + return Plugin_Stop; +} +public Action:sm_kickabot(client, args) +{ + for(new i=1; i Date: Sat, 31 Jan 2026 19:40:05 -0500 Subject: [PATCH 2713/2978] Add files via upload --- 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--git a/cfg/filter.cfg b/cfg/filter.cfg index 4411a4d7..b2623cf6 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -307,10 +307,10 @@ wait 0306 ; sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 wait 0308 ; sm_cvar mat_depthbias_normal 0.0 wait 0309 ; sm_cvar mat_dxlevel 92 -wait 0310 ; sm_cvar mat_envmapsize 512 -wait 0311 ; sm_cvar mat_envmaptgasize 128 +wait 0310 ; sm_cvar mat_envmapsize 512 // 2048 +wait 0311 ; sm_cvar mat_envmaptgasize 128 // 512 wait 0312 ; sm_cvar mat_forceaniso 16 -wait 0313 ; sm_cvar // mat_hdr_level 2 +wait 0313 ; sm_cvar mat_hdr_level 2 wait 0314 ; sm_cvar mat_levelflush 0 wait 0315 ; sm_cvar mat_maxframelatency 0 wait 0316 ; sm_cvar mat_monitorgamma 1.6 @@ -547,7 +547,7 @@ wait 0546 ; sm_cvar nb_update_framelimit 10 // 0 wait 0547 ; sm_cvar nb_update_frequency 0.016667 wait 0548 ; sm_cvar nb_update_maxslide 10 wait 0549 ; sm_cvar nb_vision_notice_hidden_range 0 -wait 0550 ; sm_cvar // nb_yaw_rate 250 +wait 0550 ; sm_cvar nb_yaw_rate 240 // 225 wait 0551 ; sm_cvar net_chan_stats_dump_top_msgs 0 wait 0552 ; sm_cvar net_chan_stats_lru 0 wait 0553 ; sm_cvar net_compresspackets_minsize 1200 @@ -636,7 +636,7 @@ wait 0635 ; sm_cvar // r_lightaverage 1 wait 0636 ; sm_cvar r_lightinterp 0 wait 0637 ; sm_cvar r_lod 0 wait 0638 ; sm_cvar r_maxmodeldecal 2147483647 -wait 0639 ; sm_cvar // r_overlayfadeenable 0 +wait 0639 ; sm_cvar // r_overlayfadeenable 1 wait 0640 ; sm_cvar // r_overlayfademax 2000 wait 0641 ; sm_cvar r_overlayfademin 1500 wait 0642 ; sm_cvar r_queued_decals 1 @@ -650,11 +650,11 @@ wait 0649 ; sm_cvar r_staticprop_lod 0 wait 0650 ; sm_cvar r_vehicleBrakeRate 2.0 wait 0651 ; sm_cvar r_VehicleViewDampen 1.0 wait 0652 ; sm_cvar ragdoll_door_uncollide_time 2 -wait 0653 ; sm_cvar ragdoll_force_to_sleep_time 3 +wait 0653 ; sm_cvar ragdoll_force_to_sleep_time 3 // 2.5 wait 0654 ; sm_cvar ragdoll_self_collision 0 -wait 0655 ; sm_cvar ragdoll_sleepaftertime 3 +wait 0655 ; sm_cvar ragdoll_sleepaftertime 3 // 2.5 wait 0656 ; sm_cvar ragdoll_slowdown 1 -wait 0657 ; sm_cvar ragdoll_slowdown_time 3 +wait 0657 ; sm_cvar ragdoll_slowdown_time 3 // 2.5 wait 0658 ; sm_cvar rcon_password BigBizzy101 wait 0659 ; sm_cvar rescue_distance 4000 wait 0660 ; sm_cvar // rescue_finale_ignore_distance 4000 @@ -677,7 +677,7 @@ wait 0676 ; sm_cvar sb_allow_shoot_through_survivors 0 wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 100 wait 0678 ; sm_cvar sb_battlestation_human_hold_time 0.25 wait 0679 ; sm_cvar sb_close_checkpoint_door_interval 4 -wait 0680 ; sm_cvar sb_close_threat_range 75 +wait 0680 ; sm_cvar sb_close_threat_range 80 wait 0681 ; sm_cvar sb_combat_saccade_speed 1500 wait 0682 ; sm_cvar sb_debug_apoproach_wait_time 0 wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 0 @@ -716,12 +716,12 @@ wait 0715 ; sm_cvar // sb_separation_danger_min_range 200 wait 0716 ; sm_cvar // sb_separation_range 200 wait 0717 ; sm_cvar sb_sidestep_for_horde 1 wait 0718 ; sm_cvar sb_temp_health_consider_factor 0.8 -wait 0719 ; sm_cvar sb_threat_close_range 75 +wait 0719 ; sm_cvar sb_threat_close_range 80 wait 0720 ; sm_cvar sb_threat_exposure_stop 2147483648 // 16777216 wait 0721 ; sm_cvar sb_threat_exposure_walk 2147483648 // 16777216 wait 0722 ; sm_cvar sb_threat_far_range 2000 wait 0723 ; sm_cvar sb_threat_medium_range 1000 -wait 0724 ; sm_cvar sb_threat_very_close_range 50 +wait 0724 ; sm_cvar sb_threat_very_close_range 60 wait 0725 ; sm_cvar sb_threat_very_far_range 3000 wait 0726 ; sm_cvar sb_toughness_buffer 20 wait 0727 ; sm_cvar sb_use_button_range 500 @@ -801,7 +801,7 @@ wait 0800 ; sm_cvar survival_max_boomers 3 wait 0801 ; sm_cvar // survival_max_chargers 2 wait 0802 ; sm_cvar // survival_max_hunters 3 wait 0803 ; sm_cvar // survival_max_jockeys 2 -wait 0804 ; sm_cvar // survival_max_smokers 4 +wait 0804 ; sm_cvar // survival_max_smokers 4 // 3 wait 0805 ; sm_cvar // survival_max_specials 8 wait 0806 ; sm_cvar // survival_max_spitters 3 wait 0807 ; sm_cvar // survival_round_restart_delay 12 @@ -1119,7 +1119,7 @@ wait 1118 ; sm_cvar tongue_range 900 wait 1119 ; sm_cvar // tongue_release_fatigue_penalty 2500 wait 1120 ; sm_cvar tongue_start_pull_delay 0 wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 -wait 1122 ; sm_cvar // tongue_vertical_choke_height 30 +wait 1122 ; sm_cvar // tongue_vertical_choke_height 30 // 44 wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.05 @@ -1196,7 +1196,7 @@ wait 1195 ; sm_cvar vs_threat_initial_distance_min 2000 wait 1196 ; sm_cvar // vs_threat_radius 250 wait 1197 ; sm_cvar // vs_tiebreak_bonus 0 wait 1198 ; sm_cvar witch_rage_ramp_duration 3 -wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 +wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 // 0.1 wait 1200 ; sm_cvar z_acquire_far_range 2000 wait 1201 ; sm_cvar // z_acquire_far_time 5 wait 1202 ; sm_cvar // z_acquire_near_range 100 @@ -1214,7 +1214,7 @@ wait 1213 ; sm_cvar z_attack_incapacitated_damage 3 wait 1214 ; sm_cvar z_attack_infected_it_damage 5 wait 1215 ; sm_cvar z_attack_interval 0.5 wait 1216 ; sm_cvar z_attack_max_range 40 -wait 1217 ; sm_cvar z_attack_min_range 16 +wait 1217 ; sm_cvar z_attack_min_range 16 // 10 wait 1218 ; sm_cvar z_attack_movement_penalty 0.7 wait 1219 ; sm_cvar z_attack_on_the_run_range 40 wait 1220 ; sm_cvar z_attack_pz_it_damage 100 @@ -1230,7 +1230,7 @@ wait 1229 ; sm_cvar // z_bbq_min 0.0 wait 1230 ; sm_cvar // z_bbq_rate 0.01 wait 1231 ; sm_cvar // z_boomer_limit 1 wait 1232 ; sm_cvar z_boomer_near_dist 10000 -wait 1233 ; sm_cvar // z_boundary_max_range 10000 +wait 1233 ; sm_cvar // z_boundary_max_range 10000 // 32768 wait 1234 ; sm_cvar // z_boundary_spread_speed 1000 wait 1235 ; sm_cvar z_brawl_chance 0 wait 1236 ; sm_cvar z_breakable_damage 25 @@ -1251,12 +1251,12 @@ wait 1250 ; sm_cvar z_charge_prop_damage 1000 wait 1251 ; sm_cvar // z_charge_start_speed 250 wait 1252 ; sm_cvar // z_charge_warmup 0.5 wait 1253 ; sm_cvar // z_charger_health 600 -wait 1254 ; sm_cvar z_charger_impact_epsilon 0 +wait 1254 ; sm_cvar z_charger_impact_epsilon 0 // 4 wait 1255 ; sm_cvar // z_charger_limit 1 wait 1256 ; sm_cvar z_charger_max_prop_force 10000 wait 1257 ; sm_cvar // z_charger_pound_dmg 15 -wait 1258 ; sm_cvar z_charger_probe_alone 20 -wait 1259 ; sm_cvar z_charger_probe_attack 20 +wait 1258 ; sm_cvar z_charger_probe_alone 20 // 24 +wait 1259 ; sm_cvar z_charger_probe_attack 20 // 24 wait 1260 ; sm_cvar z_claw_hit_pitch_max 15 wait 1261 ; sm_cvar z_claw_hit_pitch_min -15 wait 1262 ; sm_cvar z_claw_hit_yaw_max 15 @@ -1325,7 +1325,7 @@ wait 1324 ; sm_cvar z_ghost_delay_min 18 wait 1325 ; sm_cvar z_ghost_delay_minspawn 1 wait 1326 ; sm_cvar z_ghost_finale_spawn_interval 10 wait 1327 ; sm_cvar z_ghost_friction 1.25 -wait 1328 ; sm_cvar // z_ghost_group_spawn 1 +wait 1328 ; sm_cvar z_ghost_group_spawn 0 wait 1329 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 wait 1330 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 wait 1331 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 @@ -1394,7 +1394,7 @@ wait 1393 ; sm_cvar z_jockey_leap_range 250 wait 1394 ; sm_cvar z_jockey_leap_time 0.9 wait 1395 ; sm_cvar // z_jockey_limit 1 wait 1396 ; sm_cvar z_jockey_lookahead 400 -wait 1397 ; sm_cvar z_jockey_min_ledge_distance 200 +wait 1397 ; sm_cvar z_jockey_min_ledge_distance 200 wait 1398 ; sm_cvar // z_jockey_min_mounted_speed 0.6 wait 1399 ; sm_cvar z_jockey_ride_damage 3 wait 1400 ; sm_cvar z_jockey_ride_damage_delay 0 @@ -1417,7 +1417,7 @@ wait 1416 ; sm_cvar z_leap_far_attach_delay 0 wait 1417 ; sm_cvar z_leap_force_attach_distance 60 wait 1418 ; sm_cvar z_leap_interval 0.45 wait 1419 ; sm_cvar z_leap_interval_post_incap 15 -wait 1420 ; sm_cvar // z_leap_interval_post_ride 6 // 5.75 +wait 1420 ; sm_cvar // z_leap_interval_post_ride 6 // 5.5 wait 1421 ; sm_cvar z_leap_max_distance 250 wait 1422 ; sm_cvar z_leap_power 450 wait 1423 ; sm_cvar z_lunge_cooldown 0 @@ -1442,7 +1442,7 @@ wait 1441 ; sm_cvar // z_minigun_fire_anim_speed 1 wait 1442 ; sm_cvar z_minigun_fire_think_interval 0 wait 1443 ; sm_cvar z_minigun_firing_speed 20 wait 1444 ; sm_cvar z_minigun_overheat_time 100 -wait 1445 ; sm_cvar z_minigun_rate_of_fire 1800 +wait 1445 ; sm_cvar z_minigun_rate_of_fire 1800 // 3600 wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 wait 1448 ; sm_cvar z_minigun_spread 3 From 494aaa5e04adfdcf7dabb0b50628aa5afae56811 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 20:56:58 -0500 Subject: [PATCH 2715/2978] Create settings.cfg --- cfg/settings.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/settings.cfg diff --git a/cfg/settings.cfg b/cfg/settings.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/settings.cfg @@ -0,0 +1 @@ + From 787c957799a6a329305a74b903b83ddeddbd315d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 20:59:14 -0500 Subject: [PATCH 2716/2978] Add files via upload --- addons/sourcemod/scripting/sm_give.sp | 286 ++++++++++++++++++++++++++ 1 file changed, 286 insertions(+) create mode 100644 addons/sourcemod/scripting/sm_give.sp diff --git a/addons/sourcemod/scripting/sm_give.sp b/addons/sourcemod/scripting/sm_give.sp new file mode 100644 index 00000000..eb235624 --- /dev/null +++ b/addons/sourcemod/scripting/sm_give.sp @@ -0,0 +1,286 @@ +#pragma semicolon 1 + +#include +#include + +#define PLUGIN_VERSION "1.0" + +#define TEAM_SURVIVOR 2 + +new String:g_items[][] = { + "autoshotgun", + "grenade_launcher", + "hunting_rifle", + "pistol", + "pistol_magnum", + "pumpshotgun", + "rifle", + "rifle_ak47", + "rifle_desert", + "rifle_m60", + "rifle_sg552", + "shotgun_chrome", + "shotgun_spas", + "smg", + "smg_mp5", + "smg_silenced", + "sniper_awp", + "sniper_military", + "sniper_scout", + + "chainsaw", + + "first_aid_kit", + "defibrillator", + "upgradepack_incendiary", + "upgradepack_explosive", + + "pain_pills", + "adrenaline", + + "pipe_bomb", + "molotov", + "vomitjar" +}; + +new g_iMeleeClassCount = 0; + +new String:g_sMeleeClass[16][32]; + +new Handle:g_Cvar_AdminsImmune = INVALID_HANDLE; // can admins use command at any time? + +public Plugin:myinfo = +{ + name = "sm_give", + author = "def (user00111)", + description = "Give yourself items/weapons at round start.", + version = PLUGIN_VERSION, + url = "N/A" +}; + +public OnPluginStart() { + CreateConVar("sm_give_version", PLUGIN_VERSION, "[L4D2] sm_give", FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_NOTIFY | FCVAR_DONTRECORD); + + g_Cvar_AdminsImmune = CreateConVar("sm_give_adminsallowed", "1", "0 = Off | 1 = On -- Admins allowed to use command any time?"); + + RegConsoleCmd("sm_give", Cmd_SM_Give, "sm_give [item_name] [item_name]"); +} + +public OnMapStart() +{ + PrecacheModel("models/w_models/v_rif_m60.mdl", true); + PrecacheModel("models/w_models/weapons/w_m60.mdl", true); + PrecacheModel("models/v_models/v_m60.mdl", true); + + GetMeleeClasses(); +} + +public Action:Cmd_SM_Give(client, argCount) +{ + if (!IsValidSurvivor(client)) + { + return Plugin_Handled; + } + + if (L4D_HasAnySurvivorLeftSafeArea()) + { + if (!IsAdmin(client) || IsAdmin(client) && !GetConVarBool(g_Cvar_AdminsImmune)) + { + ReplyToCommand(client, "Command is only usable at round start. (in safe room)"); + return Plugin_Handled; + } + } + + if (argCount < 1) + { + DisplayGiveMenu(client); + return Plugin_Handled; + } + + new bool:found = false; + new i; + + new flags = GetCommandFlags("give"); + SetCommandFlags("give", flags & ~FCVAR_CHEAT); + + for (new argnum = 1; argnum <= argCount; argnum++) + { + decl String:arg[64], String:item[64]; + GetCmdArg(argnum, arg, sizeof(arg)); + + if (found != false) found = false; // reset + + if (StrEqual(arg, "bile", false) || + StrEqual(arg, "puke", false)) { + strcopy(item, sizeof(item), "vomitjar"); + found = true; + } + + if (!found) + { + for (i = 0; i < g_iMeleeClassCount; i++) + { + if (StrContains(g_sMeleeClass[i], arg, false) > -1) + { + strcopy(item, sizeof(item), g_sMeleeClass[i]); + found = true; + break; + } + } + } + + if (!found) + { + for (i = 0; i < sizeof(g_items); i++) + { + if (StrContains(g_items[i], arg, false) != -1) { + strcopy(item, sizeof(item), g_items[i]); + found = true; + break; + } + } + } + + if (!found) { + strcopy(item, sizeof(item), arg); + } + FakeClientCommand(client, "give %s", item); + } + SetCommandFlags("give", flags|FCVAR_CHEAT); + return Plugin_Handled; +} + +DisplayGiveMenu(client, time=MENU_TIME_FOREVER) +{ + new Handle:menu = CreateMenu(GiveMenuHandler); + SetMenuTitle(menu, "Give Menu"); + AddMenuItem(menu, "1", "Items"); + AddMenuItem(menu, "2", "Melees"); + SetMenuExitButton(menu, true); + DisplayMenu(menu, client, time); +} + +DisplayMeleeMenu(client, time=MENU_TIME_FOREVER) +{ + new Handle:menu = CreateMenu(MeleeMenuHandler); + SetMenuTitle(menu, "Melees: %d", g_iMeleeClassCount); + for (new i = 0; i < g_iMeleeClassCount; i++) + { + AddMenuItem(menu, "", g_sMeleeClass[i]); + } + SetMenuExitButton(menu, true); + DisplayMenu(menu, client, time); +} + +DisplayItemsMenu(client, time=MENU_TIME_FOREVER) +{ + new Handle:menu = CreateMenu(ItemsMenuHandler); + SetMenuTitle(menu, "Choose a item:"); + for (new i = 0; i < sizeof(g_items); i++) + { + AddMenuItem(menu, "", g_items[i]); + } + SetMenuExitButton(menu, true); + DisplayMenu(menu, client, time); +} + +public ItemsMenuHandler(Handle:menu, MenuAction:action, client, itemNum) +{ + if (action == MenuAction_Select) { + decl String:weapon[64]; + Format(weapon, sizeof(weapon), "weapon_%s", g_items[itemNum]); + + new entity = GivePlayerItem(client, weapon); + if (entity != -1) { + EquipPlayerWeapon(client, entity); + } + DisplayMenu(menu, client, 60); + } + else if (action == MenuAction_End) { + CloseHandle(menu); + } +} + +public MeleeMenuHandler(Handle:menu, MenuAction:action, client, itemNum) +{ + if (action == MenuAction_Select) { + new melee = CreateEntityByName("weapon_melee"); + DispatchKeyValue(melee, "melee_script_name", g_sMeleeClass[itemNum]); + DispatchSpawn(melee); + decl String:modelname[256]; + GetEntPropString(melee, Prop_Data, "m_ModelName", modelname, sizeof(modelname)); + if (StrContains(modelname, "claw", false) == -1) // hunter claw bug + { + new Float:currentPos[3]; + GetClientAbsOrigin(client, currentPos); + TeleportEntity(melee, currentPos, NULL_VECTOR, NULL_VECTOR); + EquipPlayerWeapon(client, melee); + } + else { // can't spawn melee + RemoveEdict(melee); + } + DisplayGiveMenu(client, 60); + } + else if (action == MenuAction_End) { + CloseHandle(menu); + } +} + +public GiveMenuHandler(Handle:menu, MenuAction:action, client, itemNum) +{ + if (action == MenuAction_Select) { + switch (itemNum) + { + case 0: DisplayItemsMenu(client); + case 1: DisplayMeleeMenu(client); + } + } + else if (action == MenuAction_End) { + CloseHandle(menu); + } +} + +bool:IsAdmin(client) +{ + new AdminId:admin = GetUserAdmin(client); + + if (admin == INVALID_ADMIN_ID) + return false; + + return true; +} + +bool:IsValidSurvivor(client) +{ + if (client && IsClientInGame(client)) { + if (GetClientTeam(client) == TEAM_SURVIVOR) { + if (IsPlayerAlive(client)) { + return true; + } + } + } + return false; +} + +bool:L4D_HasAnySurvivorLeftSafeArea() +{ + new entity = FindEntityByClassname(-1, "terror_player_manager"); + + if (entity == -1) + { + return false; + } + + return bool:GetEntProp(entity, Prop_Send, "m_hasAnySurvivorLeftSafeArea", 1); +} + +stock GetMeleeClasses() +{ + new MeleeStringTable = FindStringTable( "MeleeWeapons" ); + g_iMeleeClassCount = GetStringTableNumStrings( MeleeStringTable ); + + for( new i = 0; i < g_iMeleeClassCount; i++ ) + { + ReadStringTable( MeleeStringTable, i, g_sMeleeClass[i], 32 ); + } +} \ No newline at end of file From 5631ef32b172f751a056317605d6fb5426a5bdfa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 20:59:27 -0500 Subject: [PATCH 2717/2978] Add files via upload --- addons/sourcemod/plugins/bizzymod/sm_give.smx | Bin 0 -> 7219 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/sm_give.smx diff --git a/addons/sourcemod/plugins/bizzymod/sm_give.smx 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insertions(+) create mode 100644 addons/sourcemod/scripting/l4dunreservelobby.sp diff --git a/addons/sourcemod/scripting/l4dunreservelobby.sp b/addons/sourcemod/scripting/l4dunreservelobby.sp new file mode 100644 index 00000000..a957f1b8 --- /dev/null +++ b/addons/sourcemod/scripting/l4dunreservelobby.sp @@ -0,0 +1,149 @@ +#include +#include +#include "left4downtown.inc" + +#define UNRESERVE_VERSION "1.1.1" + +#define UNRESERVE_DEBUG 0 +#define UNRESERVE_DEBUG_LOG 0 + +#define L4D_MAXCLIENTS MaxClients +#define L4D_MAXCLIENTS_PLUS1 (L4D_MAXCLIENTS + 1) + +#define L4D_MAXHUMANS_LOBBY_VERSUS 8 +#define L4D_MAXHUMANS_LOBBY_OTHER 4 + +new Handle:cvarGameMode = INVALID_HANDLE; + +public Plugin:myinfo = +{ + name = "L4D1/2 Remove Lobby Reservation", + author = "Downtown1", + description = "Removes lobby reservation when server is full", + version = UNRESERVE_VERSION, + url = "http://forums.alliedmods.net/showthread.php?t=87759" +} + +new Handle:cvarUnreserve = INVALID_HANDLE; + +public OnPluginStart() +{ + LoadTranslations("common.phrases"); + + RegAdminCmd("sm_unreserve", Command_Unreserve, ADMFLAG_BAN, "sm_unreserve - manually force removes the lobby reservation"); + + cvarUnreserve = CreateConVar("l4d_unreserve_full", "1", "Automatically unreserve server after a full lobby joins", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY); + CreateConVar("l4d_unreserve_version", UNRESERVE_VERSION, "Version of the Lobby Unreserve plugin.", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY); + + cvarGameMode = FindConVar("mp_gamemode"); +} + +bool:IsScavengeMode() +{ + decl String:sGameMode[32]; + GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode)); + if (StrContains(sGameMode, "scavenge") > -1) + { + return true; + } + else + { + return false; + } +} + +bool:IsVersusMode() +{ + decl String:sGameMode[32]; + GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode)); + if (StrContains(sGameMode, "versus") > -1) + { + return true; + } + else + { + return false; + } +} + +IsServerLobbyFull() +{ + new humans = GetHumanCount(); + + DebugPrintToAll("IsServerLobbyFull : humans = %d", humans); + + if(IsVersusMode() || IsScavengeMode()) + { + return humans >= L4D_MAXHUMANS_LOBBY_VERSUS; + } + return humans >= L4D_MAXHUMANS_LOBBY_OTHER; +} + +public OnClientPutInServer(client) +{ + DebugPrintToAll("Client put in server %N", client); + + if(GetConVarBool(cvarUnreserve) && /*L4D_LobbyIsReserved() &&*/ IsServerLobbyFull()) + { + //PrintToChatAll("[SM] A full lobby has connected, automatically unreserving the server."); + L4D_LobbyUnreserve(); + } +} + +public Action:Command_Unreserve(client, args) +{ + /*if(!L4D_LobbyIsReserved()) + { + ReplyToCommand(client, "[SM] Server is already unreserved."); + }*/ + + L4D_LobbyUnreserve(); + PrintToChatAll("[SM] Lobby reservation has been removed."); + + return Plugin_Handled; +} + + +//client is in-game and not a bot +stock bool:IsClientInGameHuman(client) +{ + return IsClientInGame(client) && !IsFakeClient(client); +} + +stock GetHumanCount() +{ + new humans = 0; + + new i; + for(i = 1; i < L4D_MAXCLIENTS_PLUS1; i++) + { + if(IsClientInGameHuman(i)) + { + humans++ + } + } + + return humans; +} + +DebugPrintToAll(const String:format[], any:...) +{ + #if UNRESERVE_DEBUG || UNRESERVE_DEBUG_LOG + decl String:buffer[192]; + + VFormat(buffer, sizeof(buffer), format, 2); + + #if UNRESERVE_DEBUG + PrintToChatAll("[UNRESERVE] %s", buffer); + PrintToConsole(0, "[UNRESERVE] %s", buffer); + #endif + + LogMessage("%s", buffer); + #else + //suppress "format" never used warning + if(format[0]) + return; + else + return; + #endif +} \ No newline at end of file From 28fbefef23c7c6616234f82f7dd353b3433ab3af Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:08:26 -0500 Subject: [PATCH 2719/2978] Add files via upload --- .../plugins/bizzymod/l4dunreservelobby.smx | Bin 0 -> 3722 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 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-0500 Subject: [PATCH 2720/2978] Add files via upload --- addons/sourcemod/scripting/l4d2_showhp.sp | 130 ++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_showhp.sp diff --git a/addons/sourcemod/scripting/l4d2_showhp.sp b/addons/sourcemod/scripting/l4d2_showhp.sp new file mode 100644 index 00000000..8565bb86 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_showhp.sp @@ -0,0 +1,130 @@ +#include +#include + +int SurvivorVictim[MAXPLAYERS+1]; +int InfectedAttacker[MAXPLAYERS+1]; + + +ConVar pain_pills_decay_rate; + +public Plugin myinfo = +{ + name = "[L4D2] Show HP", + author = "XeroX", + description = "Shows HP of the survivor and infected when the infected controls a survivor", + version = "1.0.0", + url = "https://forums.alliedmods.net/showthread.php?p=2773708" +}; + +public void OnPluginStart() +{ + HookEvent("choke_start", Event_PlayerControlledByInfected); + HookEvent("lunge_pounce", Event_PlayerControlledByInfected); + HookEvent("jockey_ride", Event_PlayerControlledByInfected); + HookEvent("charger_pummel_start", Event_PlayerControlledByInfected); + + HookEvent("jockey_ride_end", Event_PlayerControlledByInfectedEnd); + HookEvent("choke_end", Event_PlayerControlledByInfectedEnd); + HookEvent("charger_pummel_end", Event_PlayerControlledByInfectedEnd); + HookEvent("tongue_release", Event_PlayerControlledByInfectedEnd); + HookEvent("pounce_stopped", Event_PlayerControlledByInfectedEnd); + + for(int i = 1; i<= MaxClients; i++) + { + if(!IsClientInGame(i)) continue; + OnClientPutInServer(i); + } + + CreateTimer(1.0, t_GlobalTimer, .flags=TIMER_REPEAT); + + pain_pills_decay_rate = FindConVar("pain_pills_decay_rate"); +} + +public void Event_PlayerControlledByInfected(Event event, const char[] szName, bool dontBroadcast) +{ + + int victim = GetClientOfUserId(event.GetInt("victim")); + int attacker = GetClientOfUserId(event.GetInt("userid")); + + SurvivorVictim[attacker] = GetClientSerial(victim); + InfectedAttacker[victim] = GetClientSerial(attacker); +} + +public void Event_PlayerControlledByInfectedEnd(Event event, const char[] szName, bool dontBroadcast) +{ + + int victim = GetClientOfUserId(event.GetInt("victim")); + int attacker = GetClientOfUserId(event.GetInt("userid")); + + SurvivorVictim[attacker] = INVALID_ENT_REFERENCE; + InfectedAttacker[victim] = INVALID_ENT_REFERENCE; +} + +public void OnClientPutInServer(int client) +{ + SurvivorVictim[client] = INVALID_ENT_REFERENCE; + InfectedAttacker[client] = INVALID_ENT_REFERENCE; +} + +public Action t_GlobalTimer(Handle timer) +{ + int client = INVALID_ENT_REFERENCE; + for(int i = 1; i <= MaxClients; i++) + { + if(!IsClientInGame(i)) continue; + if(IsFakeClient(i)) continue; // don't send Hint messages to bots. + client = GetClientFromSerial(SurvivorVictim[i]); + if(client > 0 && IsClientInGame(client)) + { + PrintHintText(i, "Survivor: %N - Health: %d\nInfected: %N - Health: %d", client, GetClientRealHealth(client), i, GetClientHealth(i)); + } + client = GetClientFromSerial(InfectedAttacker[i]); + if(client > 0 && IsClientInGame(client)) + { + PrintHintText(i, "Infected: %N - Health: %d\nSurvivor: %N - Health: %d", client, GetClientHealth(client), i, GetClientRealHealth(i)); + } + } +} + +// Based on the code here: https://forums.alliedmods.net/showthread.php?t=144780 +int GetClientRealHealth(int client) +{ + //First, we get the amount of temporal health the client has + float buffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer"); + + //We declare the permanent and temporal health variables + float TempHealth; + int PermHealth = GetClientHealth(client); + + //In case the buffer is 0 or less, we set the temporal health as 0, because the client has not used any pills or adrenaline yet + if(buffer <= 0.0) + { + TempHealth = 0.0; + } + + //In case it is higher than 0, we proceed to calculate the temporl health + else + { + //This is the difference between the time we used the temporal item, and the current time + float difference = GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime"); + + //We get the decay rate from this convar (Note: Adrenaline uses this value) + float decay = pain_pills_decay_rate.FloatValue; + + //This is a constant we create to determine the amount of health. This is the amount of time it has to pass + //before 1 Temporal HP is consumed. + float constant = 1.0/decay; + + //Then we do the calcs + TempHealth = buffer - (difference / constant); + } + + //If the temporal health resulted less than 0, then it is just 0. + if(TempHealth < 0.0) + { + TempHealth = 0.0; + } + + //Return the value + return RoundToFloor(PermHealth + TempHealth); +} \ No newline at end of file From 0f28aeec8098936b0257a2ad180158c1f94eacc8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:11:37 -0500 Subject: [PATCH 2721/2978] Add files via upload --- .../sourcemod/plugins/bizzymod/l4d2_showhp.smx | Bin 0 -> 4646 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_showhp.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_showhp.smx b/addons/sourcemod/plugins/bizzymod/l4d2_showhp.smx new file mode 100644 index 0000000000000000000000000000000000000000..62ee1dac6919fb6baba005b65eed3523ed0df034 GIT binary patch literal 4646 zcmZ9Ic_5T+7sdxkC0j*O2w9>bAxoB`>`Zo9GuB}i>&QA;nhIgkVvCZfglsX{ja``# z)5vZt6IsU2nE9UGulM`o`{R19-#PcW&wb9LuYc2um4!v>7zpH~3IZLcgFv887U1*O ztpz}!g8-iq1c9z{fj~zAc9H}baDG790ILBm0_Z!yPJl}Tx+n$22S6ZsfDg!lKu-Yw zQrCmd)X?*a9e_kzLyyz~d*Fyy}oLwce9oBa2+e=5A;D5x9!-*S}u zAHFmE+Yym^#vp77@BG5Ne+>5KiaO(HBG@e^f3%(_s=d8%um7-lp7@HK%ojqQ{GTGwTak+<6G7pcr zs*888nKvp8)K-HR-qX`;Hnc{Gb^EL6#!(b8xM)j2EKiQ>S|hg@#^6-iq1-ut1zqk* z#b_@Xx&;@r2Ft`^F}4Jv-*$x%BNp43KUwN~$5?r4T1flVnq3I@KVp5iIGV= zhjdI-e@v&*W$~5aJ9RsC#z?9tI@pE&kQ&%3%(kRoqnBY2%`BnNvv?VIH(t_1OP=hM!e|OUG}P?n zF;ixCILGeX`jru#&_+k2ayCMxBG96}?+$>vFrDf8H7W z(M_~Hzgy}mx7J_bJtU8ekn2HCR^8nVWoz-iRnV8Y<`Cf?=DI|+M+hV8hT!iiOfYrh z54EW<($--ut33~ch#%5K(xd&a^Y1o$er~)PmoBX{%iZ3bDxK6G^Fiz!E9G3ZefVqm zW9C{>RH#Bvk>}emho_8&_tfQ$Gnf5y)RxUI2Vk@Z#dWKZZ2q&9_c#K%xo6eCv^ZfnCy3&J%Y$|Ht z!HMvi`V%~vq6PRJV{LWiN8(qBJR!K_a`KmETztc8;6O*uN3#t+ssX{?u0uQ~oX+g-=w6yh-)8dT&Dd zq^?{hgtW-gODmcbs8UyM{uB6_Sqh83fDI+T>fIE`@-=&L1l-P{t;V9Fl{-U8t~mk8 zG|>84AHUU71P;vgcreb4W;)XM<_(EgNutsd7#*CT$nmLEnB)DSX7R<`6Sx44J!RQ8AfcpEkQTZmk5iM8)=d6A@a z23Ua8tHfg_+k+fz#qArsb~&uqxPf+chEekSXKi(1=%F&cJ%&rX@FB?A?Ca^>js{$kn(>D&X88>=w%B3mxsLQ87^R!b8 zKHG*B_|e?)tiTwQp=LN?*|6f%Pq2UWS*GrM5}a< zbJCPu?%;JGl;rl_;SyyBoCXd=UorV)M9ao*ZRQ zr=Bnh8813p$+7K7iQ*K)o~*Ar6nb_f+fU z^f@zmIsQZocl@>ZDDvz5ixuSy5Bhjgl04d_xfg{;C8jwz_M|sOc{7d<^(1XQmVV99 zNT7UxU12Y}VBB$g@|hv}_Xzpv$mjE58GHVLB^m>rKp9fbX=3Ra{+Mvmb2(A}jMw1{ ze8{gA{5ZL9XVX0z+zXtcuMSsOPtLok`&zlEL;VFXO73loiUUi}*NT0hiNAl|JHdO4 z^tGiEF+Ll}`@5nTj+9-fY1yIp2*e?K$4no_rL&sIAThUmHEr7%(2+`S!lz}06#gQm zd$bx=K2GB~?~iPPFVt!pr}7A8c(hVP!q6lf2OkiqEqowAu#cX2&KVt0vgPkOqsZajyjtb*BPeP^H zJ^PKr+&|*EDALWbdWkT>e-(W->)Gx3EeJ+%Eea*?@lB3hIj~gei5ApYHd4*QQBvTL z+NXF$xa){p{NX^_orLPsi(ImFshA(FWk*iYzI8H2k7wYTO|kiJ_s7m{QQC{{iG{JTnY*A4K7%WRedY&7_yopLpQormB?s?*U@)pYk#Ub zW1=)=%%X7c!bR)U&O?m)hD|4fg*A@u6{jiayC`v}H;8udTb37iCt)A~6PE zzab_BL)RsJ#iiI~#;p2$z@tv_ndx7Ug6e;vCJKEm6U69Ap7ejvIEc%A88uf(E?gfI zZ^Xaw9@mY&N6{KDci25?Y)2-gx;|X1zb2bVtE?cxCN*UC&+MIj?=FlX`niqkHO!#J z_IqmM*AiI13u=J8PK*6#<=3SoB2^a2Ow-oRT;QW3LlThlW75|brtb&15c z7r+~#_}~Q(wDdsP#g2Llolokrd*%;{uO-pU!^L1h?~qfwg%<%-QsA;U41m6Gq=D`93Xj5K(^bL zAk^!qjYs*eB(q`8Kz6sg-A0SI!QgivTdiFDOmq}yWspFo^6}7E^wI6 zKF+%@`Qo^87x~VSZMjT~rsrKPcQFK2RjTb8>k0{8k1^S0a~0cW#tH!ht2~ebAe=|A=8t#xv}aQh_?wb)Yde&pIVZTB`o@(;HKCMl0(}&Uy{PHmk&nSe_ zTDP1`!?XMp!=@U`Y)W#DH`R8IIlMWU>G#xSo>gM>@vF3oJ6W2F3yA3~|E4XRb5+;z zA@84*)8BQoG*^eq9CDJh${ZRHFF?q`LGGHkS$=^J&dRxWG1mhF!nz~H)~{P&|@_qg#IqO9f?J6F>nZe4r&eN=%i7OItoV zKc%92*PM-~+G+CW<{h)h>2ocGWD9MWbG!7bo*Okq_8nshV@_>1(7ct!MmmBU$-Zq1 zM=}IcL)luFPgstmt;t(F_~ZjNLUl~-TU34F-Z8F+NP1KDD%DOrmECz}RV&uukQNp7aM&=_b5@Nb48zUBEyzv>$*|%a!fg>( zu#v(Qa9xRR|AfAe&Bj(tjDzOY`D&rShEmIDA%F0yImkmAPs8y5am<`S8HF z1ez?>&f~mCtg0xEC>JsHG7l9SS!pAGI%Y{>K;zNQod#!IK9}wZirnvRABH|zRr)qR KlLzAIP%*7 literal 0 HcmV?d00001 From 8406d7898f4c7a05ad929610c2a5cacc90d1af39 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:16:51 -0500 Subject: [PATCH 2722/2978] Add files via upload --- addons/sourcemod/scripting/join_clear_menu.sp | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 addons/sourcemod/scripting/join_clear_menu.sp diff --git a/addons/sourcemod/scripting/join_clear_menu.sp b/addons/sourcemod/scripting/join_clear_menu.sp new file mode 100644 index 00000000..2dc65e08 --- /dev/null +++ b/addons/sourcemod/scripting/join_clear_menu.sp @@ -0,0 +1,38 @@ +#define PLUGIN_VERSION "1.0" + +#pragma semicolon 1 +#pragma newdecls required +#include + +public Plugin myinfo = +{ + name = "Join Clear Menu", + author = "little_froy", + description = "game play", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=351419" +}; + +public void OnClientPutInServer(int client) +{ + if(IsFakeClient(client)) + { + return; + } + ClientCommand(client, "slot10"); +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + if(GetEngineVersion() != Engine_Left4Dead2) + { + strcopy(error, err_max, "this plugin only runs in \"Left 4 Dead 2\""); + return APLRes_SilentFailure; + } + return APLRes_Success; +} + +public void OnPluginStart() +{ + CreateConVar("join_clear_menu_version", PLUGIN_VERSION, "version of Join Clear Menu", FCVAR_NOTIFY | FCVAR_DONTRECORD); +} \ No newline at end of file From 5691b45875874373240239609d18b4974b9db0e2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:17:09 -0500 Subject: [PATCH 2723/2978] Add files via upload --- .../plugins/bizzymod/join_clear_menu.smx | Bin 0 -> 3083 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/join_clear_menu.smx diff --git a/addons/sourcemod/plugins/bizzymod/join_clear_menu.smx b/addons/sourcemod/plugins/bizzymod/join_clear_menu.smx new file mode 100644 index 0000000000000000000000000000000000000000..aba85a06241de379d423fb578e01487bc1a051c5 GIT binary patch literal 3083 zcmYk1dpwi<8^>>E35!(9ax8~J4s%E*DpDzgkz@#CmYG>|wosa)5Ftu(K4q0Wwg~H4 z6mkgV(6BufnasK7l;7Ry_4@tsxj*mw`hLFGb$yQ=vquRF2}!^Jph^`0w#)zkKobH# ze|)nP0BiucaWeo6hyehY12T64fHLSZplU(Z16>i+7|8OV?*Sz&2LNBeJ~|-t!J--H z2S8~l0DukXR-nQ_J_@=csQN#3caTNFX6Hf2gTjKG40<@IMUcTYfGeP&N&w(5^7|}M z<#+uKSf_yebBAJ3*&yeEUJdF1__z?zb$o&_zJLzKi|hsH5JSB2IG>BZAk>Ql0>O)n z3-$d4fuNDdWZduUFADS}`v+nEl>bJ5o%j+$0{_%~@Lm@$VtoDn{QBX1@!%C5j5k)t z4~PHR`zPXYgujR*_yzqg{_X!OfyD=Td*T1agM5B+_z=aFf|oxoleajy!}N(eJvgVv zcETud*I|a#_+0seme4e0#>ca@lSPiI*h#k)+F*SHpAU6Qv{&7y_Fy-(^~93OmL-)3 z8?6drj$SyYsb{Yo8wUspi*NRi6&4Z~xuzVwI@0+yOZU4De0}8kDF4mfY~!Z}LHtnh zx9oheV7gT%1nsL$uD%Vb*4X4(>CQ88QuZjJ#{6K1b2k|!U zWe5VD$gPIa)45bQUyt<+X8ej+D$9qlaf`#4Wj`%T5Vg2lvH%wW@vO4WV zQ#j!UHxU+ggKLLin^5at{)}DW5)9A*1qga3*wC0sOn`U#GEAsr&mZ@u%8RiF{&SoxA(q=B z3+|WwYo`AH-59|zw0_R!>!YL6;9=Bu12(`?@MdVTIuL9ewVnw+IV^)qK%iIj$L_L- zuGA0BL{WGrhVc<*+(jIR6XLiuJ+>{io<*FhdgGDEo%^-CEVz6x?7KM29mmYIueM(r zZ;eSc-)fSjRu;1xo36gtsXjNAEQoqBG^C#AxlFKV7%ii1otvLt`_ka+lvxo_Vld~P ze7osbJSnV*w!L_M6qh&<{-`d`WqQ9wgk*sDr=?o^^^->%2euET7Bze{#)Xn24g7}bbfDS2+c#`)g5(_wv*j=w^5zyT`3%v&xYzC1R`pT_F`-JL0?WAP- zZkT%*ARxs!&?yl${)4oQqbBDEp`MBr8IU!_-k!p)n{}b(`U+!VF6=Z@xv?m%-V*7E z#?gYytW^d=!`bW7>+1G8jm+EJ@Fi(W-SCcC-wVlU4P$#<_aATbK;8aoWYt=&!HZ~u zYbqI9e)ctRGHdflgUqv@>mQoCuhRbFOF?Ay0Nk*I{g^UAyq(E=KGqykogJLJv*C{2 zep6a{N6KX1wU+kuVd>s-o$C{QUs|T-S5yil>dWn>Q$i`vl6fq$-j}z}7d|RKiZ*$D zeAT2|VdE=pg#(tVO0!ds?{zmp++V%|)n$3t!c&SY9h1TYjD5CQ`ZmGZrqOm|QK1fsKTN%yo=C#4nyIml!v7I} zXLNzlBcf61v4Hv9d;g)$492zLwsTiRb%ptE)VtR{?<9D!@_j-kWe}2m0{vtKQduGsw+p zoQ|lN|FHAjQeZM~wf1<(C8fSejHh5ZN-E-YWxi)xsd_W{$IC>XQ@S^D^i(18UD2J+ zJiJ5h^s`0eBkO#RXFX}r?6K}gjN%dDgc9$wO2ucY#+2|w-aEbddzECT;2YLT|H z(x6~_*SX@86{Ch^(|@|k`r=(l?!9;JR9Cqosd%Ds z)ZsF3SPW_&m`LRM-78q!MfdM*bJjkS7kY>hjMB;ba4h%?zBcCxy$g)7u6YoMTJ)VSCr~{T+354Z|JHp%53uW`$Fo}?R^K0GtOP8#f~P~+u5X% z3Sgh(BRy(-QkD&K$Din$pPU6g9m@X}n^!PzUCB&nzbWqt`shDGHf{3os|zBN5~;PUBzfo~Br>a1g|1-J#{)^+KYfMhSb>uWNu z6U0qhNqvtUD();8KET8cc>gB>e{U8iW?;C#v58j@8J+ZP;@hoV!`cc)k-3LW2m{6C zu0yYqwM@SwqZU-C4{cA_%Q*~n@@WrBID_Gx!Bf_iNUi0-xsFSf`pKsmm&qkg*@gj7 z70Z(1Thcuj9O9%BFLP~%)VlWO_oJgHDW02+K5VPUK8AcFq14D*?=$23B>v5enhF5(!HNK8x0%_>XqD=xawx$9iW-?A`J5ryKZeAw8xa;%76s-ic zSL&t1587s?;O9uG5d`Z-_oQ)yQ*%!5&xLdsj(XS{uD*pjor3VwIYa#X(z$X^gU^S`r`=DmnP3&AOsn8lnc$J4L!E$W-%6Ro+rZj{Hp*BiwLh zg)z?Xy-EWuIVR8L__*<2%=HDRxRNr(!9A*HaZIL2*Fjc%qTR51@4QwGOlZ`pKi0FD z2%QNai-=yzO>ShilfObQS-K}tQ0^Bgr`+AND+0=bP=Z?P$krpAFq~=*W|+J-Zzf(P z)O6Yl&yn)a7V(fFosB7@oxLQ&7GFhZXNg60oP+*|UzQf2#5IH-p}uSt7|fmEbZOwl zR-p>HcZ;*e;+mZD*F7D=B~GkGZwXJQS;jV%m<#{d5UwC_6W?XjuEi!W-cCEcUjAN# zhO8eh9N4`=qFHqci%GOc3QcQG?G@*ESKcdMSSohAv@8-PjAE|Dnht$3 zT0Fv8JG?^x%xoj7%?MK}T1#UqV~yjaE|7RtLNutk2)hnVQ}JfZ%_4%cmC2Rq>9^&enCZ+gNSDwk1P#zcJwzLKgo_Hy&l{_c ztl;c~jRDa(C186Tj)Sg8mv`2-2YfS*HQ^YYmzvp6ROz6+`FOA@k!j0}lQe0PU}`fz zG6VZgGp8^v3FzQ1$aLwFaCGdL60unPRn_j8=~S&?mr~e{5Qvg`lc>4Hd>M+CW5p@d ztobI}p`tt$V;9mUv$B0gLk77bNOOMTJYl6;H1Lq&%#%3sK{iOqQer#Bv060eikW@c zy-YdfAkm{m(bXS5sI^YIcs|2_-lVHoi!9hCx8tBs!%dW+t`w Date: Sat, 31 Jan 2026 21:25:55 -0500 Subject: [PATCH 2724/2978] Add files via upload --- .../scripting/l4d_freezesrceen unlock.sp | 67 +++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_freezesrceen unlock.sp diff --git a/addons/sourcemod/scripting/l4d_freezesrceen unlock.sp b/addons/sourcemod/scripting/l4d_freezesrceen unlock.sp new file mode 100644 index 00000000..dafceacf --- /dev/null +++ b/addons/sourcemod/scripting/l4d_freezesrceen unlock.sp @@ -0,0 +1,67 @@ +#include +#include +#define PLUGIN_VERSION "1.0" +static bool IsFinale; + +public Plugin:myinfo = +{ + name = "Unlock screen freeze", + author = "ZBzibing", + description = "After the rescue was initiated, all players failed. When restarting, the perspective of the bystander was permanently frozen.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?p=2766144" +}; + +new Handle:Remove_camerafinale; + +public OnPluginStart() +{ + CreateConVar("sm_REC_version", PLUGIN_VERSION, "Plugins Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); + Remove_camerafinale = CreateConVar("l4d_REC_Swich", "1", "Plug-in switch.0:off 1:on", FCVAR_PLUGIN|FCVAR_REPLICATED|FCVAR_NOTIFY); + HookEventEx("round_start", REC, EventHookMode_Post); +} + +public Action:REC(Handle:event,const String:name[],bool:dontBroadcast) +{ + IsFinale = FindEntityByClassname(-1, "trigger_finale") != INVALID_ENT_REFERENCE; + if (!GetConVarBool(Remove_camerafinale)) + { + return Plugin_Continue; + } + new maxent = GetMaxEntities(), String:Removeview[64]; + for (new i=GetMaxClients();i Date: Sat, 31 Jan 2026 21:26:24 -0500 Subject: [PATCH 2725/2978] Add files via upload --- 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b/addons/sourcemod/scripting/tankdoorfix.sp index 0ad6c267..422e970b 100644 --- a/addons/sourcemod/scripting/tankdoorfix.sp +++ b/addons/sourcemod/scripting/tankdoorfix.sp @@ -1,182 +1,178 @@ -/* Plugin Template generated by Pawn Studio */ - -#pragma semicolon 1 - -#include -#include -#include -#include - -#define VERSION "1.4.1" - -//Found ent 'prop_door_rotating', id: 163 - -/* -* -* -Member: m_hActiveWeapon (offset 2100) (type integer) (bits 21) -* -* Sub-Class Table (2 Deep): DT_LocalActiveWeaponData -*-Member: m_flNextPrimaryAttack (offset 1156) (type float) (bits 0) -*-Member: m_flNextSecondaryAttack (offset 1160) (type float) (bits 0) -* -* -* Test 696.716674 697.950012 -* Test 700.016723 697.966674 - -*/ - -new tankCount; - -new Float:nextTankPunchAllowed[MAXPLAYERS+1]; - -new tankClassIndex; - -public Plugin:myinfo = -{ - name = "TankDoorFix", - author = "PP(R)TH: Dr. Gregory House", - description = "This should at some point fix the case in which the tank misses the door he's supposed to destroy by using his punch", - version = VERSION, - url = "http://forums.alliedmods.net/showthread.php?t=225087" -} - -public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) -{ - decl String:gameName[32]; - - GetGameFolderName(gameName, sizeof(gameName)); - - if(StrEqual(gameName, "left4dead")) - { - tankClassIndex = 5; - } - else - { - if(StrContains(gameName, "left4dead2") > -1) - { - tankClassIndex = 8; - } - else - { - strcopy(error, err_max, "This plugin only supports L4D(2)."); - return APLRes_SilentFailure; - } - } - return APLRes_Success; -} - -public OnPluginStart() -{ - HookEvent("tank_spawn", Event_TankSpawn); - HookEvent("tank_killed", Event_TankKilled); - - CreateConVar("tankdoorfix_version", VERSION, "TankDoorFix Version", FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); -} - -public OnMapStart() -{ - tankCount = 0; -} - -public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon) -{ - if(tankCount > 0) - { - if(IsValidClient(client) && GetClientTeam(client) == 3 && GetEntProp(client, Prop_Send, "m_zombieClass") == tankClassIndex) - { - if(buttons & IN_ATTACK) - { - new tankweapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); - - if(tankweapon > 0) - { - new Float:gameTime = GetGameTime(); - - if(GetEntPropFloat(tankweapon, Prop_Send, "m_flTimeWeaponIdle") <= gameTime && nextTankPunchAllowed[client] <= gameTime) - { - nextTankPunchAllowed[client] = gameTime + 2.0; - - CreateTimer(1.0, Timer_DoorCheck, GetClientUserId(client)); - } - } - } - } - } - - return Plugin_Continue; -} - -public Action:Timer_DoorCheck(Handle:timer, any:clientUserID) -{ - new client = GetClientOfUserId(clientUserID); - - if(client > 0 && IsClientInGame(client)) - { - decl Float:direction[3]; - - new result = IsLookingAtBreakableDoor(client, direction); - - if(result > 0) - { - SDKHooks_TakeDamage(result, client, client, 1200.0, 128, _, direction); - } - } -} - -public Event_TankSpawn(Handle:event, const String:name[], bool:dontBroadcast) -{ - tankCount++; - - nextTankPunchAllowed[GetClientOfUserId(GetEventInt(event, "userid"))] = GetGameTime() + 0.8; -} - -public Event_TankKilled(Handle:event, const String:name[], bool:dontBroadcast) -{ - tankCount--; -} - -stock IsLookingAtBreakableDoor(client, Float:direction[3]) -{ - new target = GetClientAimTarget(client, false); - - if(target > 0) - { - decl String:entName[MAX_NAME_LENGTH]; - - GetEntityClassname(target, entName, sizeof(entName)); - - if(StrEqual(entName, "prop_door_rotating")) - { - //Compare distances, i.e. "is in range to destroy the door" - decl Float:clientPos[3]; - decl Float:doorPos[3]; - - GetClientAbsOrigin(client, clientPos); - GetEntPropVector(target, Prop_Send, "m_vecOrigin", doorPos); - //90.0 - if(GetVectorDistance(clientPos, doorPos) <= 90.0) - { - SubtractVectors(doorPos, clientPos, direction); - return target; - } - else - { - return -2; - } - } - else - { - return 0; - } - } - else - { - return -1; - } -} - -bool:IsValidClient(client) -{ - if (client <= 0 || client > MaxClients || !IsClientConnected(client)) return false; - return IsClientInGame(client); -} \ No newline at end of file +/* Plugin Template generated by Pawn Studio */ + +#pragma semicolon 1 + +#include +#include +#include +#include + +#define VERSION "1.4" + +//Found ent 'prop_door_rotating', id: 163 + +/* +* +* -Member: m_hActiveWeapon (offset 2100) (type integer) (bits 21) +* +* Sub-Class Table (2 Deep): DT_LocalActiveWeaponData +*-Member: m_flNextPrimaryAttack (offset 1156) (type float) (bits 0) +*-Member: m_flNextSecondaryAttack (offset 1160) (type float) (bits 0) +* +* +* Test 696.716674 697.950012 +* Test 700.016723 697.966674 + +*/ + +new tankCount; + +new Float:nextTankPunchAllowed[19]; + +new tankClassIndex; + +public Plugin:myinfo = +{ + name = "TankDoorFix", + author = "PP(R)TH: Dr. Gregory House", + description = "This should at some point fix the case in which the tank misses the door he's supposed to destroy by using his punch", + version = VERSION, + url = "http://forums.alliedmods.net/showthread.php?t=225087" +} + +public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) +{ + decl String:gameName[32]; + + GetGameFolderName(gameName, sizeof(gameName)); + + if(StrEqual(gameName, "left4dead")) + { + tankClassIndex = 5; + } + else + { + if(StrContains(gameName, "left4dead2") > -1) + { + tankClassIndex = 8; + } + else + { + strcopy(error, err_max, "This plugin only supports L4D(2)."); + return APLRes_SilentFailure; + } + } + return APLRes_Success; +} + +public OnPluginStart() +{ + HookEvent("tank_spawn", Event_TankSpawn); + HookEvent("tank_killed", Event_TankKilled); + + CreateConVar("tankdoorfix_version", VERSION, "TankDoorFix Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); +} + +public OnMapStart() +{ + tankCount = 0; +} + +public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon) +{ + if(tankCount > 0) + { + if(GetClientTeam(client) == 3 && GetEntProp(client, Prop_Send, "m_zombieClass") == tankClassIndex) + { + if(buttons & IN_ATTACK) + { + new tankweapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); + + if(tankweapon > 0) + { + new Float:gameTime = GetGameTime(); + + if(GetEntPropFloat(tankweapon, Prop_Send, "m_flTimeWeaponIdle") <= gameTime && nextTankPunchAllowed[client] <= gameTime) + { + nextTankPunchAllowed[client] = gameTime + 2.0; + + CreateTimer(1.0, Timer_DoorCheck, GetClientUserId(client)); + } + } + } + } + } + + return Plugin_Continue; +} + +public Action:Timer_DoorCheck(Handle:timer, any:clientUserID) +{ + new client = GetClientOfUserId(clientUserID); + + if(client > 0 && IsClientInGame(client)) + { + decl Float:direction[3]; + + new result = IsLookingAtBreakableDoor(client, direction); + + if(result > 0) + { + LogMessage("Door bug circumvented."); + PrintToChat(client, "Door bug circumvented."); + SDKHooks_TakeDamage(result, client, client, 1200.0, 128, _, direction); + } + } +} + +public Event_TankSpawn(Handle:event, const String:name[], bool:dontBroadcast) +{ + tankCount++; + + nextTankPunchAllowed[GetClientOfUserId(GetEventInt(event, "userid"))] = GetGameTime() + 0.8; +} + +public Event_TankKilled(Handle:event, const String:name[], bool:dontBroadcast) +{ + tankCount--; +} + +stock IsLookingAtBreakableDoor(client, Float:direction[3]) +{ + new target = GetClientAimTarget(client, false); + + if(target > 0) + { + decl String:entName[MAX_NAME_LENGTH]; + + GetEntityClassname(target, entName, sizeof(entName)); + + if(StrEqual(entName, "prop_door_rotating")) + { + //Compare distances, i.e. "is in range to destroy the door" + decl Float:clientPos[3]; + decl Float:doorPos[3]; + + GetClientAbsOrigin(client, clientPos); + GetEntPropVector(target, Prop_Send, "m_vecOrigin", doorPos); + //90.0 + if(GetVectorDistance(clientPos, doorPos) <= 90.0) + { + SubtractVectors(doorPos, clientPos, direction); + return target; + } + else + { + return -2; + } + } + else + { + return 0; + } + } + else + { + return -1; + } +} From b90ba0b3499ce2cd24d033201676ce9245e3882e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:31:05 -0500 Subject: [PATCH 2727/2978] Add files via upload --- .../plugins/bizzymod/tankdoorfix.smx | Bin 5567 -> 6096 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/addons/sourcemod/plugins/bizzymod/tankdoorfix.smx b/addons/sourcemod/plugins/bizzymod/tankdoorfix.smx index 6be9ba35da5235e1f38df0e19f48da1cdd121ec6..13489e9b33135f9eac747cc69013a7fd681b0c19 100644 GIT binary patch literal 6096 zcmYM0XFMF-*2PEfWnotbO+RcoY>ibuck7CcprIu>=4>QV#$C_%P7RzpDHQ0Ki4F9~l6k zj0XS^qq&nB0FXf|1-c&oWd<}$(*OWLXyrgxE1Eg60Dxy`UZ)2DexWaUf#yaw0Dubz z0FXuVDi;9o9Ia~T0&xQXn%Dqy8Bo;J6L=D7kn)}(co(7?ci&R25(E~f33?u#>NWz|0n+#I|t|g?K?ZT{tvxi zE>>>N|K=TB?cDya)63h_!4-X*|H5}8B5%4GSbp$uU8IYd2i$>jF5Uwaz#PF}7RQkB z#i%ZlO%0!I%HB^;+}_VFJ3E~nLKA)b7Q~?Ls67-eXHO8mTF*A|gJeRKfZ%OYpMyQ( 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If you have less than 50hp, spawn in saferooms with 50hp. ", + version = PLUGIN_VERSION, + url = "N/A" +} + +int iSurvivorRespawnHealth, iCustomSaferoomHealth, iUseCustomValue, iRemoveBlackAndWhite, iHealthToSet; +ConVar hUseCustomValue, hCustomSaferoomHealth, hRemoveBlackAndWhite, hTempHealthMultiplier, hVeryHealthyTempHealthMultiplier; +float fTempHealthMultiplier, fCurrentBufferHealth, fVeryHealthyTempHealthMultiplier; + +public void OnPluginStart() +{ + decl String:game_name[64]; + GetGameFolderName(game_name, sizeof(game_name)); + if (!StrEqual(game_name, "left4dead2", false) && !StrEqual(game_name, "left4dead", false)) + { + SetFailState("Plugin supports Left 4 Dead series only."); + } + + CreateConVar("SafeRoomNaps_Version", PLUGIN_VERSION, "SafeRoomNaps Version", FCVAR_NOTIFY|FCVAR_REPLICATED|FCVAR_DONTRECORD); + + hUseCustomValue = CreateConVar("SafeRoomNaps_CanWeUseCustomValue", "0", "Set to 1 if you want to input your own saferoom hp value. Uses the z_survivor_respawn_health value otherwise. Disabled by default.", FCVAR_NOTIFY|FCVAR_REPLICATED); + hCustomSaferoomHealth = CreateConVar("SafeRoomNaps_CustomSaferoomHealth", "50", "Not used unless hUseCustomValue is enabled. If your health is lower than the set value, it will be modified to that value when the next map loads. ", FCVAR_NOTIFY|FCVAR_REPLICATED); + hRemoveBlackAndWhite = CreateConVar("SafeRoomNaps_RemoveBlackAndWhite", "1.0", "Whether to remove black-and-white from players. Set to 0 to disable this feature. ", FCVAR_NOTIFY|FCVAR_REPLICATED); + hTempHealthMultiplier = CreateConVar("SafeRoomNaps_TempHealthMultiplier", "0.0", "Multiplier of buffer health (from incap revive, pain pills, adrenaline) to keep for low health players. Default is 0.0, which means temp health is not kept at all. A value of 1 means all buffer health is kept. ", FCVAR_NOTIFY|FCVAR_REPLICATED); + hVeryHealthyTempHealthMultiplier = CreateConVar("SafeRoomNaps_VeryHealthyTempHealthMultiplier", "1.0", "Multiplier of buffer health to keep for high health players who have not been incapped.(those above 50 real hp or the set saferoom health value). Default is 1.0, which means all their temp health is kept.", FCVAR_NOTIFY|FCVAR_REPLICATED); + + AutoExecConfig(true, "SaferoomNaps"); + + HookEvent("map_transition", Event_MapTransition, EventHookMode_Pre); + +} + +public Action: Event_MapTransition(Handle:event, const String:name[], bool:dontBroadcast) +{ + + iCustomSaferoomHealth = hCustomSaferoomHealth.IntValue; + iUseCustomValue = hUseCustomValue.IntValue; + iSurvivorRespawnHealth = FindConVar("z_survivor_respawn_health").IntValue; + iRemoveBlackAndWhite = hRemoveBlackAndWhite.IntValue; + fTempHealthMultiplier = hTempHealthMultiplier.FloatValue; + fVeryHealthyTempHealthMultiplier = hVeryHealthyTempHealthMultiplier.FloatValue; + + if (iUseCustomValue == 1) + { + iHealthToSet = iCustomSaferoomHealth; + } + else + { + iHealthToSet = iSurvivorRespawnHealth; + } + for (new i = 1; i <= MaxClients; i++) + { + if (IsClientConnected(i) && GetClientTeam(i) == 2) + { + SetEntProp(i, Prop_Send, "m_iHideHUD", 64); + if (iRemoveBlackAndWhite == 1) + { + SetEntProp(i, Prop_Send, "m_currentReviveCount", 0); + SetEntProp(i, Prop_Send, "m_bIsOnThirdStrike", 0); + StopSound(i, SNDCHAN_AUTO, "player/heartbeatloop.wav"); + } + if (GetClientHealth(i) < iHealthToSet) + { + fCurrentBufferHealth = GetEntPropFloat(i, Prop_Send, "m_healthBuffer"); + SetEntPropFloat(i, Prop_Send, "m_healthBuffer", fCurrentBufferHealth * fTempHealthMultiplier); + SetEntityHealth(i, iHealthToSet); + } + else + { + fCurrentBufferHealth = GetEntPropFloat(i, Prop_Send, "m_healthBuffer"); + SetEntPropFloat(i, Prop_Send, "m_healthBuffer", fCurrentBufferHealth * fVeryHealthyTempHealthMultiplier); + } + } + } +} + From 5dfee6e1f0c08f2608262baee8810800e50d80fa Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:46:55 -0500 Subject: [PATCH 2729/2978] Add files via upload --- .../sourcemod/plugins/bizzymod/SaferoomNaps.smx | Bin 0 -> 6649 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 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b/addons/sourcemod/scripting/l4d_stuckzombiemeleefix.sp @@ -0,0 +1,158 @@ +#include +#include +#define DEBUG 0 + +#define PLUGIN_VERSION "1.0.4" + +public Plugin:myinfo = +{ + name = "Stuck Zombie Melee Fix", + author = "AtomicStryker", + description = "Smash nonstaggering Zombies", + version = PLUGIN_VERSION, + url = "http://forums.alliedmods.net/showthread.php?p=932416" +} + +public OnPluginStart() +{ + HookEvent("entity_shoved", Event_EntShoved); + AddNormalSoundHook(NormalSHook:HookSound_Callback); //my melee hook since they didnt include an event for it + + CreateConVar("l4d_stuckzombiemeleefix_version", PLUGIN_VERSION, " Version of L4D Stuck Zombie Melee Fix on this server ", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD); +} + +new bool:MeleeDelay[MAXPLAYERS+1]; + +public Action:HookSound_Callback(Clients[64], &NumClients, String:StrSample[PLATFORM_MAX_PATH], &Entity) +{ + //to work only on melee sounds, its 'swish' or 'weaponswing' + if (StrContains(StrSample, "Swish", false) == -1) return Plugin_Continue; + //so the client has the melee sound playing. OMG HES MELEEING! + + if (Entity > MAXPLAYERS) return Plugin_Continue; // bugfix for some people on L4D2 + + //add in a 1 second delay so this doesnt fire every frame + if (MeleeDelay[Entity]) return Plugin_Continue; //note 'Entity' means 'client' here + MeleeDelay[Entity] = true; + CreateTimer(1.0, ResetMeleeDelay, Entity); + + #if DEBUG + PrintToChatAll("Melee detected via soundhook."); + #endif + + new entid = GetClientAimTarget(Entity, false); + if (entid <= 0) return Plugin_Continue; + + decl String:entclass[96]; + GetEntityNetClass(entid, entclass, sizeof(entclass)); + if (!StrEqual(entclass, "Infected")) return Plugin_Continue; + + decl Float:clientpos[3], Float:entpos[3]; + GetEntityAbsOrigin(entid, entpos); + GetClientEyePosition(Entity, clientpos); + if (GetVectorDistance(clientpos, entpos) < 50) return Plugin_Continue; //else you could 'jedi melee' Zombies from a distance + + #if DEBUG + PrintToChatAll("Youre meleeing and looking at Zombie id #%i", entid); + #endif + + //now to make this Zombie fire a event to be caught by the actual 'fix' + + new Handle:newEvent = CreateEvent("entity_shoved", true); + SetEventInt(newEvent, "attacker", Entity); //the client being called Entity is a bit unfortunate + SetEventInt(newEvent, "entityid", entid); + FireEvent(newEvent, true); + + return Plugin_Continue; +} + +public Action:ResetMeleeDelay(Handle:timer, any:client) +{ + MeleeDelay[client] = false; +} + +public Event_EntShoved(Handle:event, const String:name[], bool:dontBroadcast) +{ + new entid = GetEventInt(event, "entityid"); //get the events shoved entity id + + decl String:entclass[96]; + GetEntityNetClass(entid, entclass, sizeof(entclass)); + if (!StrEqual(entclass, "Infected")) return; //make sure it IS a zombie. + + new Handle:data = CreateDataPack() //a data pack because i need multiple values saved + CreateTimer(0.5, CheckForMovement, data); //0.5 seemed both long enough for a normal zombie to stumble away and for a stuck one to DIEEEEE + + WritePackCell(data, entid); //save the Zombie id + + decl Float:pos[3]; + GetEntityAbsOrigin(entid, pos); //get the Zombies position + WritePackFloat(data, pos[0]); //save the Zombies position + WritePackFloat(data, pos[1]); + WritePackFloat(data, pos[2]); + + #if DEBUG + PrintToChatAll("Meleed Zombie detected."); + #endif +} + +public Action:CheckForMovement(Handle:timer, Handle:data) +{ + ResetPack(data); //this resets our 'reading' position in the data pack, to start from the beginning + + new zombieid = ReadPackCell(data); //get the Zombie id + if (!IsValidEntity(zombieid)) return Plugin_Handled; //did the zombie get disappear somehow? + + decl String:entclass[96]; + GetEntityNetClass(zombieid, entclass, sizeof(entclass)); + if (!StrEqual(entclass, "Infected")) return Plugin_Handled; //make sure it STILL IS a zombie. + + decl Float:oldpos[3]; + oldpos[0] = ReadPackFloat(data); //get the old Zombie position (half a sec ago) + oldpos[1] = ReadPackFloat(data); + oldpos[2] = ReadPackFloat(data); + + CloseHandle(data); //Dispose of the Handle. It shouldn't have messed with the family + + decl Float:newpos[3]; + GetEntityAbsOrigin(zombieid, newpos); //get the Zombies current position + + if (GetVectorDistance(oldpos, newpos) > 5) return Plugin_Handled; //if the positions differ, the zombie was correctly shoved and is now staggering. Plugin End + + #if DEBUG + PrintToChatAll("Stuck meleed Zombie detected."); + #endif + + //now i could simply slay the stuck zombie. but this would also instantkill any zombie you meleed into a corner or against a wall + //so instead i coded a two-punts-it-doesnt-move-so-slay-it command + + new zombiehealth = GetEntProp(zombieid, Prop_Data, "m_iHealth"); + new zombiehealthmax = GetConVarInt(FindConVar("z_health")); + + if (zombiehealth - (zombiehealthmax / 2) <= 0) // if the zombies health is less than half + { + //SetEntProp(zombieid, Prop_Data, "m_iHealth", 0); //CRUSH HIM!!!!!! - ragdoll bug, unused + AcceptEntityInput(zombieid, "BecomeRagdoll"); //Damizean pointed this one out, Cheers to him. + + #if DEBUG + PrintToChatAll("Slayed Stuck Zombie."); + #endif + } + + else SetEntProp(zombieid, Prop_Data, "m_iHealth", zombiehealth - (zombiehealthmax / 2)) //else remove half of its health, so the zombie dies from the next melee blow + + return Plugin_Handled; +} + +//entity abs origin code from here +//http://forums.alliedmods.net/showpost.php?s=e5dce96f11b8e938274902a8ad8e75e9&p=885168&postcount=3 +public Action:GetEntityAbsOrigin(entity,Float:origin[3]) +{ + decl Float:mins[3], Float:maxs[3]; + GetEntPropVector(entity,Prop_Send,"m_vecOrigin",origin); + GetEntPropVector(entity,Prop_Send,"m_vecMins",mins); + GetEntPropVector(entity,Prop_Send,"m_vecMaxs",maxs); + + origin[0] += (mins[0] + maxs[0]) * 0.5; + origin[1] += (mins[1] + maxs[1]) * 0.5; + origin[2] += (mins[2] + maxs[2]) * 0.5; +} \ No newline at end of file From 43f8423c6f09d8ee6ff70fed5e57a19f7c8162e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:53:01 -0500 Subject: [PATCH 2731/2978] Add files via upload --- .../plugins/bizzymod/l4d_stuckzombiemeleefix.smx | Bin 0 -> 5051 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_stuckzombiemeleefix.smx diff --git 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240ce6f25f4cfeba9f0dcffc3c550408920b9c21 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:55:16 -0500 Subject: [PATCH 2732/2978] Add files via upload --- addons/sourcemod/scripting/l4d2_freeroam.sp | 49 +++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_freeroam.sp diff --git a/addons/sourcemod/scripting/l4d2_freeroam.sp b/addons/sourcemod/scripting/l4d2_freeroam.sp new file mode 100644 index 00000000..7b25b6fd --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_freeroam.sp @@ -0,0 +1,49 @@ +#pragma semicolon 1 +#include +#include + +#define PLUGIN_VERSION "1.1" + +public Plugin:myinfo = +{ + name = "L4D2 Take a break Free Roam", + author = "EHG", + description = "L4D2 Take a break Free Roam", + version = PLUGIN_VERSION, + url = "" +}; + + +public OnPluginStart() +{ + CreateConVar("l4d2_takeabreak_freeroam_version", PLUGIN_VERSION, "L4D2 Enable Spectator Free Roam Version", FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_DONTRECORD | FCVAR_NOTIFY); + RegConsoleCmd("sm_freeroam", Command_Freeroam); + HookEvent("player_team", Event_PlayerTeam); +} + + +public Action:Event_PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast) +{ + new client = GetClientOfUserId(GetEventInt(event, "userid")); + + if (GetEventInt(event,"team") == 1) + { + PrintToChat(client, "Type /freeroam in chat or sm_freeroam in console to enter the free roam camera"); + } +} + + + +public Action:Command_Freeroam(client, args) +{ + if (GetClientTeam(client) == 1) + { + SetEntProp(client, Prop_Data, "m_iObserverMode", 6); + return Plugin_Handled; + } + return Plugin_Handled; +} + + + + From bbbda739b660413f8459a69d64a1ed1282cd8b93 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:55:53 -0500 Subject: [PATCH 2733/2978] Add files via upload --- .../sourcemod/plugins/bizzymod/l4d2_freeroam.smx | Bin 0 -> 2642 bytes 1 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z!wu{TarD11N#K%&>7}dfwun7%X(;>NNrsN{?&ggkVg_hiUKZ;R5!qeXV$bgAf$hPm z-mC?9PfAZFSD!58gT>^>KcbGajQjOY?VMkAF<&FvzEr<=Xyo+a$IeQ#4PA`fa|C%D H%RccxD4Np7 literal 0 HcmV?d00001 From b849a5550446fa101b715207860d5bfea968225d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 21:57:23 -0500 Subject: [PATCH 2734/2978] Add files via upload --- addons/sourcemod/scripting/l4d2_drop.sp | 191 ++++++++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_drop.sp diff --git a/addons/sourcemod/scripting/l4d2_drop.sp b/addons/sourcemod/scripting/l4d2_drop.sp new file mode 100644 index 00000000..4cc05055 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_drop.sp @@ -0,0 +1,191 @@ +#define PLUGIN_VERSION "1.5.0" + +#include +#include +#include + +new MODEL_DEFIB; +new const String:WeaponNames[][] = +{ + "weapon_pumpshotgun", + "weapon_autoshotgun", + "weapon_rifle", + "weapon_smg", + "weapon_hunting_rifle", + "weapon_sniper_scout", + "weapon_sniper_military", + "weapon_sniper_awp", + "weapon_smg_silenced", + "weapon_smg_mp5", + "weapon_shotgun_spas", + "weapon_shotgun_chrome", + "weapon_rifle_sg552", + "weapon_rifle_desert", + "weapon_rifle_ak47", + "weapon_grenade_launcher", + "weapon_rifle_m60", //0-16 + "weapon_pistol", + "weapon_pistol_magnum", + "weapon_chainsaw", + "weapon_melee", //17-20 + "weapon_pipe_bomb", + "weapon_molotov", + "weapon_vomitjar", //21-23 + "weapon_first_aid_kit", + "weapon_defibrillator", + "weapon_upgradepack_explosive", + "weapon_upgradepack_incendiary", //24-27 + "weapon_pain_pills", + "weapon_adrenaline", //28-29 + "weapon_gascan", + "weapon_propanetank", + "weapon_oxygentank", + "weapon_gnome", + "weapon_cola_bottles", + "weapon_fireworkcrate" //30-35 +} + +public Plugin:myinfo = +{ + name = "[L4D2] Weapon Drop", + author = "Machine, dcx2, Electr000999", + description = "Allows players to drop the weapon they are holding", + version = PLUGIN_VERSION, + url = "www.AlliedMods.net" +}; + +public OnPluginStart() +{ + RegConsoleCmd("sm_drop", Command_Drop); + CreateConVar("sm_drop_version", PLUGIN_VERSION, "[L4D2] Weapon Drop Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); + + LoadTranslations("common.phrases"); +} +public OnMapStart() +{ + MODEL_DEFIB = PrecacheModel("models/w_models/weapons/w_eq_defibrillator.mdl", true); +} +public Action:Command_Drop(client, args) +{ + if (args == 1 || args > 2) + { + if (GetAdminFlag(GetUserAdmin(client), Admin_Root)) + ReplyToCommand(client, "[SM] Usage: sm_drop <#userid|name> "); + } + else if (args < 1) + { + new slot; + decl String:weapon[32]; + GetClientWeapon(client, weapon, sizeof(weapon)); + for (new count=0; count<=35; count++) + { + switch(count) + { + case 17: slot = 1; + case 21: slot = 2; + case 24: slot = 3; + case 28: slot = 4; + case 30: slot = 5; + } + if (StrEqual(weapon, WeaponNames[count])) + { + DropSlot(client, slot); + } + } + } + else if (args == 2) + { + if (GetAdminFlag(GetUserAdmin(client), Admin_Root)) + { + new String:target[MAX_TARGET_LENGTH], String:arg[8]; + GetCmdArg(1, target, sizeof(target)); + GetCmdArg(2, arg, sizeof(arg)); + new slot = StringToInt(arg); + + new targetid = StringToInt(target); + if (targetid > 0 && IsClientInGame(targetid)) + { + DropSlot(targetid, slot); + return Plugin_Handled; + } + + decl String:target_name[MAX_TARGET_LENGTH]; + decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml; + + if ((target_count = ProcessTargetString( + target, + client, + target_list, + MAXPLAYERS, + 0, + target_name, + sizeof(target_name), + tn_is_ml)) <= 0) + { + ReplyToTargetError(client, target_count); + return Plugin_Handled; + } + for (new i=0; i 0 && IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) == 2) + { + if (GetPlayerWeaponSlot(client, slot) > 0) + { + new weapon = GetPlayerWeaponSlot(client, slot); + SDKCallWeaponDrop(client, weapon); + } + } +} + +stock SDKCallWeaponDrop(client, weapon) +{ + decl String:classname[32], Float:vecAngles[3], Float:vecTarget[3], Float:vecVelocity[3]; + if (GetPlayerEye(client, vecTarget)) + { + GetClientEyeAngles(client, vecAngles); + GetAngleVectors(vecAngles, vecVelocity, NULL_VECTOR, NULL_VECTOR) + vecVelocity[0] *= 300.0; + vecVelocity[1] *= 300.0; + vecVelocity[2] *= 300.0; + + SDKHooks_DropWeapon(client, weapon, NULL_VECTOR, NULL_VECTOR); + + TeleportEntity(weapon, NULL_VECTOR, NULL_VECTOR, vecVelocity) + GetEdictClassname(weapon, classname, sizeof(classname)); + if (StrEqual(classname,"weapon_defibrillator")) + { + SetEntProp(weapon, Prop_Send, "m_iWorldModelIndex", MODEL_DEFIB); + } + } +} +stock bool:GetPlayerEye(client, Float:vecTarget[3]) +{ + decl Float:Origin[3], Float:Angles[3]; + GetClientEyePosition(client, Origin); + GetClientEyeAngles(client, Angles); + + new Handle:trace = TR_TraceRayFilterEx(Origin, Angles, MASK_SHOT, RayType_Infinite, TraceEntityFilterPlayer); + if (TR_DidHit(trace)) + { + TR_GetEndPosition(vecTarget, trace); + CloseHandle(trace); + return true; + } + CloseHandle(trace); + return false; +} + +public bool:TraceEntityFilterPlayer(entity, contentsMask) +{ + return entity > GetMaxClients() || !entity; +} \ No newline at end of file From bab8c02756553688590f57727ea7209fb6ad9d93 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:07:24 -0500 Subject: [PATCH 2735/2978] Add files via upload --- addons/sourcemod/scripting/l4d_RespawnStat.sp | 313 ++++++++++++++++++ 1 file changed, 313 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_RespawnStat.sp diff --git a/addons/sourcemod/scripting/l4d_RespawnStat.sp b/addons/sourcemod/scripting/l4d_RespawnStat.sp new file mode 100644 index 00000000..69c37ada --- /dev/null +++ b/addons/sourcemod/scripting/l4d_RespawnStat.sp @@ -0,0 +1,313 @@ +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY + +#define PLUGIN_VERSION "1.5" + +public Plugin myinfo = +{ + name = "RespawnStat", + author = "Dragokas & SilverShot", + description = "Save statistics of player on manual respawn doing by any plugin", + version = PLUGIN_VERSION, + url = "https://github.com/dragokas" +} + +/* + ChangeLog: + + 1.5 (05-Dec-2018) + - Added additional events to be extra safe in clearing statistics on round start. + + 1.4 (17-Sep-2018) + - Added the list of L4d2 properties (thanks to cravenge). + + 1.3 (15-Sep-2018) + - The last try to fix annoying bug with moving statistics between rounds. + + 1.2 (10-Sep-2018) + - Finally fix bug with case when previous level stat has loaded on some servers where player_spawn event happens twice for each player. + + 1.1 (10-Sep-2018) + - Fixed bug when previous level stat has loaded. + + 1.0 Alpha (30-May-2018) + - Initial release (wrapper for Silvers' SaveLoadStat code) +*/ + +char g_sPlayerSave[45][] = // Thanks to SilverShot & cravenge +{ + "m_checkpointAwardCounts", + "m_missionAwardCounts", + "m_checkpointZombieKills", + "m_missionZombieKills", + "m_checkpointSurvivorDamage", + "m_missionSurvivorDamage", + "m_classSpawnCount", + "m_checkpointMedkitsUsed", + "m_checkpointPillsUsed", + "m_missionMedkitsUsed", + "m_checkpointMolotovsUsed", + "m_missionMolotovsUsed", + "m_checkpointPipebombsUsed", + "m_missionPipebombsUsed", + "m_missionPillsUsed", + "m_checkpointDamageTaken", + "m_missionDamageTaken", + "m_checkpointReviveOtherCount", + "m_missionReviveOtherCount", + "m_checkpointFirstAidShared", + "m_missionFirstAidShared", + "m_checkpointIncaps", + "m_missionIncaps", + "m_checkpointDamageToTank", + "m_checkpointDamageToWitch", + "m_missionAccuracy", + "m_checkpointHeadshots", + "m_checkpointHeadshotAccuracy", + "m_missionHeadshotAccuracy", + "m_checkpointDeaths", + "m_missionDeaths", + "m_checkpointPZIncaps", + "m_checkpointPZTankDamage", + "m_checkpointPZHunterDamage", + "m_checkpointPZSmokerDamage", + "m_checkpointPZBoomerDamage", + "m_checkpointPZKills", + "m_checkpointPZPounces", + "m_checkpointPZPushes", + "m_checkpointPZTankPunches", + "m_checkpointPZTankThrows", + "m_checkpointPZHung", + "m_checkpointPZPulled", + "m_checkpointPZBombed", + "m_checkpointPZVomited" +}; +char g_sPlayerSave_L4d2[15][] = +{ + "m_checkpointBoomerBilesUsed", + "m_missionBoomerBilesUsed", + "m_checkpointAdrenalinesUsed", + "m_missionAdrenalinesUsed", + "m_checkpointDefibrillatorsUsed", + "m_missionDefibrillatorsUsed", + "m_checkpointMeleeKills", + "m_missionMeleeKills", + "m_checkpointPZJockeyDamage", + "m_checkpointPZSpitterDamage", + "m_checkpointPZChargerDamage", + "m_checkpointPZHighestDmgPounce", + "m_checkpointPZLongestSmokerGrab", + "m_checkpointPZLongestJockeyRide", + "m_checkpointPZNumChargeVictims" +}; + +#define TEAM_SURVIVOR 2 +#define TEAM_INFECTED 3 + +ConVar g_hCvarEnable; +ConVar g_hCvarTeamReq; + +int g_bEnabled; +int g_iTeamReq; +int g_iPlayerData[MAXPLAYERS+1][sizeof(g_sPlayerSave)]; +int g_iPlayerData_L4d2[MAXPLAYERS+1][sizeof(g_sPlayerSave_L4d2)]; +int g_iUserIdBind[MAXPLAYERS+1]; + +float g_fPlayerData[MAXPLAYERS+1][2]; + +bool g_bLockSave[MAXPLAYERS+1]; +bool g_bDead[MAXPLAYERS+1]; +//bool g_bLeft4Dead1 = false; +bool g_bLeft4Dead2 = false; + + +public void OnPluginStart() +{ + g_hCvarEnable = CreateConVar( "l4d_repawn_stat_enable", "1", "Enable RespawnStat plugin (1 - On / 0 - Off)", CVAR_FLAGS ); + g_hCvarTeamReq = CreateConVar( "l4d_repawn_stat_team", "4", "What team should statistics be saved for (4 - Survivors only, 8 - Infected only, 16 - Both)", CVAR_FLAGS ); + CreateConVar( "l4d_repawn_stat_version", PLUGIN_VERSION, "RespawnStat plugin version", FCVAR_DONTRECORD ); + + AutoExecConfig(true, "l4d_repawn_stat"); + + HookConVarChange(g_hCvarEnable, ConVarChanged); + GetCvars(); +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + if (test == Engine_Left4Dead) { + //g_bLeft4Dead1 = true; + } + else if (test == Engine_Left4Dead2) { + g_bLeft4Dead2 = true; + } + else + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2."); + return APLRes_SilentFailure; + } + return APLRes_Success; +} + +public void ConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue) +{ + GetCvars(); +} + +void GetCvars() +{ + g_bEnabled = g_hCvarEnable.BoolValue; + g_iTeamReq = g_hCvarTeamReq.IntValue; + InitHook(); +} + +void InitHook() +{ + static bool bHooked; + + if (g_bEnabled) { + if (!bHooked) { + HookEvent("player_spawn", Event_PlayerSpawn); + HookEvent("player_death", Event_PlayerDeath); + HookEvent("round_start", Event_RoundEnd, EventHookMode_PostNoCopy); + HookEvent("map_transition", Event_RoundEnd, EventHookMode_PostNoCopy); + HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); + HookEvent("finale_win", Event_RoundEnd, EventHookMode_PostNoCopy); + HookEvent("mission_lost", Event_RoundEnd, EventHookMode_PostNoCopy); + bHooked = true; + } + } else { + if (bHooked) { + UnhookEvent("player_spawn", Event_PlayerSpawn); + UnhookEvent("player_death", Event_PlayerDeath); + UnhookEvent("round_start", Event_RoundEnd, EventHookMode_PostNoCopy); + UnhookEvent("map_transition", Event_RoundEnd, EventHookMode_PostNoCopy); + UnhookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); + UnhookEvent("finale_win", Event_RoundEnd, EventHookMode_PostNoCopy); + UnhookEvent("mission_lost", Event_RoundEnd, EventHookMode_PostNoCopy); + bHooked = false; + } + } +} + +public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) +{ + int UserId = event.GetInt("userid"); + int client = GetClientOfUserId(UserId); + + if( client > 0 && IsTeamComply(client)) { + g_bLockSave[client] = true; + + // don't load stat on first spawn (stat should be 0) + if (g_bDead[client]) + { + g_bDead[client] = false; + CreateTimer(1.0, Timer_LoadStatDelayed, UserId, TIMER_FLAG_NO_MAPCHANGE); + } + } + return Plugin_Continue; +} + +public Action Timer_LoadStatDelayed(Handle timer, int UserId) +{ + int client = GetClientOfUserId(UserId); + + if( client > 0 && IsClientInGame(client)) { + + // not died in 1.0 sec after spawn? + if (IsPlayerAlive(client)) { + + // is client <-> UserId binding still actual? , otherwise, it's another player + if (g_iUserIdBind[client] == UserId) + LoadStats(client); + } + } + g_bLockSave[client] = false; +} + +void ResetDeadState() +{ + for (int i = 1; i <= MaxClients; i++) + g_bDead[i] = false; +} + +public void OnMapStart() +{ + ResetDeadState(); +} + +public void OnMapEnd() +{ + ResetDeadState(); +} + +public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) +{ + ResetDeadState(); + return Plugin_Continue; +} + +public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) +{ + int UserId = event.GetInt("userid"); + if (UserId > 0) { + int client = GetClientOfUserId(UserId); + g_bDead[client] = true; + + if( client > 0 && !g_bLockSave[client]) { + + if (IsClientInGame(client) && IsTeamComply(client)) { + g_iUserIdBind[client] = UserId; + SaveStats(client); + } + } + } + return Plugin_Continue; +} + +bool IsTeamComply(int client) +{ + return view_as((1 << GetClientTeam(client)) & g_iTeamReq); +} + +void SaveStats(int client) // Thanks to SilverShot +{ + g_fPlayerData[client][0] = GetEntPropFloat(client, Prop_Send, "m_maxDeadDuration"); + g_fPlayerData[client][1] = GetEntPropFloat(client, Prop_Send, "m_totalDeadDuration"); + + for( int i = 0; i < sizeof(g_iPlayerData[]); i++ ) + { + g_iPlayerData[client][i] = GetEntProp(client, Prop_Send, g_sPlayerSave[i]); + } + if (g_bLeft4Dead2) + { + for( int i = 0; i < sizeof(g_iPlayerData_L4d2[]); i++ ) + { + g_iPlayerData_L4d2[client][i] = GetEntProp(client, Prop_Send, g_sPlayerSave_L4d2[i]); + } + } +} + +void LoadStats(int client) // Thanks to SilverShot +{ + SetEntPropFloat(client, Prop_Send, "m_maxDeadDuration", g_fPlayerData[client][0]); + SetEntPropFloat(client, Prop_Send, "m_totalDeadDuration", g_fPlayerData[client][1]); + + for( int i = 0; i < sizeof(g_iPlayerData[]); i++ ) + { + SetEntProp(client, Prop_Send, g_sPlayerSave[i], g_iPlayerData[client][i]); + } + if (g_bLeft4Dead2) + { + for( int i = 0; i < sizeof(g_iPlayerData_L4d2[]); i++ ) + { + SetEntProp(client, Prop_Send, g_sPlayerSave_L4d2[i], g_iPlayerData_L4d2[client][i]); + } + } +} From 85651b5f15d30880671bcd1dbfff78853e8a73f9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:07:40 -0500 Subject: [PATCH 2736/2978] Add files via upload --- addons/sourcemod/plugins/l4d_RespawnStat.smx | Bin 0 -> 8196 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/l4d_RespawnStat.smx diff --git a/addons/sourcemod/plugins/l4d_RespawnStat.smx b/addons/sourcemod/plugins/l4d_RespawnStat.smx new file mode 100644 index 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zW9si{=uT${;S%mWBMP@Ggf8$gx@;Kvk@ePa6%PRll~+*b&rN}{)meq2pKy5ceI!Jm z6L0n$rY%DG5Un)*TE=z+DDY|k)Fr{*jUe#B5?%;JTbLJ&NRISw?1A4@{FOU`&hZit z*>zE)^9e$YN?es!I3fv7+QdP-h?3FvcSrq&g+Xx87Bu~8$C|Y&!MsU8m+x^a*0T-$ zYVew2KIC}7Aq9#Y49QoK3yTXXQ8AyAyZB6V#VL0&%ZGd$SZ Date: Sat, 31 Jan 2026 22:09:18 -0500 Subject: [PATCH 2737/2978] Add files via upload --- addons/sourcemod/gamedata/pistol_reload_fix.txt | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 addons/sourcemod/gamedata/pistol_reload_fix.txt diff --git a/addons/sourcemod/gamedata/pistol_reload_fix.txt b/addons/sourcemod/gamedata/pistol_reload_fix.txt new file mode 100644 index 00000000..6f058af9 --- /dev/null +++ b/addons/sourcemod/gamedata/pistol_reload_fix.txt @@ -0,0 +1,16 @@ +"Games" +{ + "left4dead2" + { + "Signatures" + { + "CTerrorPlayer::DoAnimationEvent" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer16DoAnimationEventE17PlayerAnimEvent_ti" + "windows" "\x55\x8B\x2A\x56\x8B\x2A\x2A\x57\x8B\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A" + "mac" "@_ZN13CTerrorPlayer16DoAnimationEventE17PlayerAnimEvent_ti" + } + } + } +} \ No newline at end of file From 0e7743d9874bb6d0ece270d7f5cd88a1ea2b8429 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:09:45 -0500 Subject: [PATCH 2738/2978] Add files via upload --- .../scripting/l4d2_pistol_reload_empty_fix.sp | 82 +++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_pistol_reload_empty_fix.sp diff --git a/addons/sourcemod/scripting/l4d2_pistol_reload_empty_fix.sp b/addons/sourcemod/scripting/l4d2_pistol_reload_empty_fix.sp new file mode 100644 index 00000000..31665811 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_pistol_reload_empty_fix.sp @@ -0,0 +1,82 @@ +#include +#include +#include + +#pragma semicolon 1 + +Handle DoAnimEvent; + +public OnPluginStart() +{ + HookEvent("weapon_reload", reload); + + Handle hGamedata = LoadGameConfigFile("pistol_reload_fix"); + + StartPrepSDKCall(SDKCall_Player); + if(!PrepSDKCall_SetFromConf(hGamedata, SDKConf_Signature, "CTerrorPlayer::DoAnimationEvent")) + SetFailState("unable to find signiture CTerrorPlayer::DoAnimationEvent"); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + DoAnimEvent = EndPrepSDKCall(); + + if(DoAnimEvent == null) + SetFailState("unable to prep CTerrorPlayer::DoAnimationEvent sdkcall"); + + delete hGamedata; +} + +public void reload(Handle event, const char[] name, bool dontBroadcast) +{ + int iClient = GetClientOfUserId(GetEventInt(event, "userid")); + + if(iClient < 1 || !IsPlayerAlive(iClient)) + return; + + int iActiveWeapon = Client_GetActiveWeapon(iClient); + if(iActiveWeapon == INVALID_ENT_REFERENCE) + return; + + static char sWeaponName[32]; + GetClientWeapon(iClient, sWeaponName, sizeof(sWeaponName)); + + if (strcmp(sWeaponName, "weapon_pistol_magnum", false) == 0 ) + { + if (GetEntProp(iActiveWeapon, Prop_Send, "m_iClip1") <= 0) + SDKCall(DoAnimEvent, iClient, 4, 1); + } + else if (strcmp(sWeaponName, "weapon_pistol", false) == 0 ) + { + int pistolclip = GetEntProp(iActiveWeapon, Prop_Send, "m_iClip1"); + if(pistolclip > 1) + return; + + if (GetEntProp(iActiveWeapon, Prop_Send, "m_isDualWielding") > 0) + { + if (pistolclip <= 1) + { + SDKCall(DoAnimEvent, iClient, 4, 1); + } + } + else if (pistolclip == 0) + { + SDKCall(DoAnimEvent, iClient, 4, 1); + } + } +} + +/** + * Gets the current/active weapon of a client + * + * @param client Client Index. + * @return Weapon Index or INVALID_ENT_REFERENCE if the client has no active weapon. + */ +stock Client_GetActiveWeapon(client) +{ + new weapon = GetEntPropEnt(client, Prop_Data, "m_hActiveWeapon"); + + if (!IsValidEntity(weapon)) { + return INVALID_ENT_REFERENCE; + } + + return weapon; +} \ No newline at end of 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index 00000000..1e309dc1 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_pause_message.sp @@ -0,0 +1,116 @@ +/* +* Pause Messages Block +* Copyright (C) 2021 Silvers +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + + +#define PLUGIN_VERSION "1.1" + +/*======================================================================================= + Plugin Info: + +* Name : [L4D & L4D2] Pause Messages Block +* Author : SilverShot +* Descrp : Blocks the player paused and unpaused message spam in client consoles. +* Link : https://forums.alliedmods.net/showthread.php?t=321343 +* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers + +======================================================================================== + Change Log: + +1.1 (20-Jul-2021) + - Added support for the "Pause plugin" by "CanadaRox, Sir, Forgetest". Thanks to "Tank Rush" for reporting. + +1.0 (06-Feb-2020) + - Initial release. + +======================================================================================*/ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +bool g_bLeft4Dead2; +ConVar g_hCvarPause; + + + +// ==================================================================================================== +// PLUGIN +// ==================================================================================================== +public Plugin myinfo = +{ + name = "[L4D & L4D2] Pause Messages Block", + author = "SilverShot", + description = "Blocks the player paused and unpaused message spam in client consoles.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=321343" +} + +public void OnPluginStart() +{ + CreateConVar("l4d_pause_message_version", PLUGIN_VERSION, "Pause Messages Block plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + + g_hCvarPause = FindConVar("sv_pausable"); +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + if( test == Engine_Left4Dead ) g_bLeft4Dead2 = false; + else if( test == Engine_Left4Dead2 ) g_bLeft4Dead2 = true; + else + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2."); + return APLRes_SilentFailure; + } + return APLRes_Success; +} + +// Doing this to detect if "Pause" plugin was added or removed on map changes. Otherwise it could block the plugin functioning correctly. +public void OnConfigsExecuted() +{ + static bool hooked; + + if( !g_bLeft4Dead2 || FindConVar("l4d2_pause_force_only") == null ) + { + if( !hooked ) + { + hooked = true; + AddCommandListener(CommandBlock, "pause"); + AddCommandListener(CommandBlock, "setpause"); + AddCommandListener(CommandBlock, "unpause"); + } + } else { + if( hooked ) + { + hooked = false; + RemoveCommandListener(CommandBlock, "pause"); + RemoveCommandListener(CommandBlock, "setpause"); + RemoveCommandListener(CommandBlock, "unpause"); + } + } +} + +public Action CommandBlock(int client, const char[] command, int argc) +{ + if( g_hCvarPause.IntValue == 0) // Check if games pausable and allow, otherwise block. + return Plugin_Handled; + return Plugin_Continue; +} \ No newline at end of file From 23d0cc67bd35e0bbaf12e1459fe3d3f89ecd3462 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:13:00 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a/addons/sourcemod/gamedata/lfd_both_fixSG552.txt b/addons/sourcemod/gamedata/lfd_both_fixSG552.txt new file mode 100644 index 00000000..8f6fd17d --- /dev/null +++ b/addons/sourcemod/gamedata/lfd_both_fixSG552.txt @@ -0,0 +1,48 @@ +// Credits: https://forums.alliedmods.net/showthread.php?t=317662 +"Games" +{ + "left4dead2" + { + "MemPatches" + { + "zoom" + { + "signature" "CTerrorGun::ShouldUnzoom" + + "linux" + { + "offset" "2Ah" + "verify" "\x0F\x84\xA7\x00\x00\x00" + "patch" "\x90\x90\x90\x90\x90\x90" + } + + "windows" + { + "offset" "1Dh" + "verify" "\x75" + "patch" "\xEB" + } + } + } + + "Offsets" + { + "CTerrorGun::CycleZoom" + { + "windows" "395" + "linux" "396" + } + } + + "Signatures" + { + "CTerrorGun::ShouldUnzoom" + { + "library" "server" + "linux" "@_ZNK10CTerrorGun12ShouldUnzoomEv" + "windows" "\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x75\x2A\x5F\x32\x2A\x5E\xC3\x8B\x2A\xE8" + /* 56 57 8B ? E8 ? ? ? ? 8B ? 85 ? 75 ? 5F 32 ? 5E C3 8B ? E8 */ + } + } + } +} \ No newline at end of file From ee8019d3f50997cee7ec667a9fc97dd7cfb084ba Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:16:16 -0500 Subject: [PATCH 2745/2978] Add files via upload --- .../sourcemod/scripting/lfd_both_fixSG552.sp | 166 ++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 addons/sourcemod/scripting/lfd_both_fixSG552.sp diff --git a/addons/sourcemod/scripting/lfd_both_fixSG552.sp b/addons/sourcemod/scripting/lfd_both_fixSG552.sp new file mode 100644 index 00000000..9b8f13c3 --- /dev/null +++ b/addons/sourcemod/scripting/lfd_both_fixSG552.sp @@ -0,0 +1,166 @@ +#pragma semicolon 1 +#pragma newdecls required + +#include +#include +#include +#include + +public Plugin myinfo = +{ + name = "SG-552 Tickrate Fix", + author = "bullet28", + description = "Tries to fix strange FOV behavior when using SG-552 with increased tickrate", + version = "2", + url = "" +} + +Handle hCycleZoom; +MemoryPatch hZoomPatch; + +bool bPatched; +bool bLastFrameWasInZoom[MAXPLAYERS+1]; +bool bUnZooming[MAXPLAYERS+1]; + +public void OnPluginStart() { + GameData hGameData = LoadGameConfigFile("lfd_both_fixSG552"); + + StartPrepSDKCall(SDKCall_Entity); + if (PrepSDKCall_SetFromConf(hGameData, SDKConf_Virtual, "CTerrorGun::CycleZoom") == false) { + SetFailState("Failed to find signature: \"CTerrorGun::CycleZoom\""); + return; + } + + hCycleZoom = EndPrepSDKCall(); + if (hCycleZoom == null) { + SetFailState("Failed to create SDKCall: \"CTerrorGun::CycleZoom\""); + return; + } + + hZoomPatch = MemoryPatch.CreateFromConf(hGameData, "zoom"); + if (!hZoomPatch) LogMessage("Failed to create patch for \"zoom\". Skiping..."); + else if (!hZoomPatch.Validate()) LogMessage("Failed to verify patch for \"zoom\". Skiping..."); + + delete hGameData; + + HookEvent("weapon_fire", eventWeaponFire); +} + +public Action eventWeaponFire(Event event, const char[] name, bool dontBroadcast) { + if (event.GetInt("weaponid") != 34) + return; + + int client = GetClientOfUserId(event.GetInt("userid")); + if (!IsClientInGame(client) || IsFakeClient(client)) + return; + + if (GetEntPropEnt(client, Prop_Send, "m_hZoomOwner") == -1) + return; + + int weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); + if (!isWeaponSG552(weapon)) + return; + + int clip = GetEntProp(weapon, Prop_Send, "m_iClip1"); + if (clip != 1) + return; + + SDKCall(hCycleZoom, weapon); +} + +public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float fAngles[3], int &weapon) { + if (!IsClientInGame(client) || IsFakeClient(client)) { + bLastFrameWasInZoom[client] = false; + return Plugin_Continue; + } + + int activeWeapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); + if (!isWeaponSG552(activeWeapon)) { + bLastFrameWasInZoom[client] = false; + return Plugin_Continue; + } + + if (!(GetEntityFlags(client) & FL_ONGROUND)) { + if (bLastFrameWasInZoom[client]) { + bLastFrameWasInZoom[client] = false; + UnZoom(client, activeWeapon, true); + } + + return Plugin_Continue; + } + + if (GetEntPropEnt(client, Prop_Send, "m_hZoomOwner") == -1) { + bLastFrameWasInZoom[client] = false; + return Plugin_Continue; + } + + bLastFrameWasInZoom[client] = true; + + if (buttons & IN_RELOAD) { + if (!GetEntProp(activeWeapon, Prop_Data, "m_bInReload")) { + if (GetEntProp(activeWeapon, Prop_Data, "m_iClip1") != 50) { + UnZoom(client, activeWeapon, false); + } + } + + } else if (buttons & IN_JUMP) { + UnZoom(client, activeWeapon, true); + } + + return Plugin_Continue; +} + +void UnZoom(int client, int activeWeapon, bool bFalling) { + bUnZooming[client] = true; + + if (!bPatched) { + hZoomPatch.Enable(); + RequestFrame(FrameUnPatchZoom); + bPatched = true; + } + + if (zoomToggleAllowed(client)) { + if (!bFalling) bUnZooming[client] = false; + SDKCall(hCycleZoom, activeWeapon); + } +} + +public void FrameUnPatchZoom() { + for (int i = 1; i <= MaxClients; i++) { + if (bUnZooming[i] && IsClientInGame(i) && !IsFakeClient(i) && !(GetEntityFlags(i) & FL_ONGROUND)) { + + if (zoomToggleAllowed(i)) { + int m_hActiveWeapon = GetEntPropEnt(i, Prop_Send, "m_hActiveWeapon"); + SDKCall(hCycleZoom, m_hActiveWeapon); + bUnZooming[i] = false; + + } else { + RequestFrame(FrameUnPatchZoom); + return; + } + } + + bUnZooming[i] = false; + } + + hZoomPatch.Disable(); + bPatched = false; +} + +bool zoomToggleAllowed(int client) { + int m_iFOVStart = GetEntProp(client, Prop_Send, "m_iFOVStart"); + float m_flFOVTime = GetEntPropFloat(client, Prop_Send, "m_flFOVTime"); + return m_iFOVStart == 55 && GetGameTime() > m_flFOVTime; +} + +bool isWeaponSG552(int entity) { + if (entity > 0 && IsValidEntity(entity)) { + char classname[32]; + GetEntityClassname(entity, classname, sizeof(classname)); + if (StrEqual(classname, "weapon_rifle_sg552")) { + return true; + } + } + + return false; +} From 07a22d7719a4b606f44e01c2c069aa27cc732297 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:18:07 -0500 Subject: [PATCH 2746/2978] Add files via upload --- .../sourcemod/scripting/lfd_both_chainsaw.sp | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 addons/sourcemod/scripting/lfd_both_chainsaw.sp diff --git a/addons/sourcemod/scripting/lfd_both_chainsaw.sp b/addons/sourcemod/scripting/lfd_both_chainsaw.sp new file mode 100644 index 00000000..f9241ad5 --- /dev/null +++ b/addons/sourcemod/scripting/lfd_both_chainsaw.sp @@ -0,0 +1,41 @@ +#pragma semicolon 1 +#pragma newdecls required + +#include + +public Plugin myinfo = +{ + name = "[L4D2] Unlimited Chainsaw", + author = "bullet28", + description = "Chainsaw fuel always at 100%", + version = "1", + url = "" +} + +public void OnPluginStart() { + HookEvent("weapon_fire", eventWeaponFire); +} + +public Action eventWeaponFire(Event event, const char[] name, bool dontBroadcast) { + if (event.GetInt("weaponid") == 20) { + int client = GetClientOfUserId(event.GetInt("userid")); + if (!isPlayerAliveSurvivor(client)) return; + + int activeWeapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"); + if (!isValidEntity(activeWeapon)) return; + + char classname[32]; + GetEntityClassname(activeWeapon, classname, sizeof(classname)); + if (!StrEqual(classname, "weapon_chainsaw")) return; + + SetEntProp(activeWeapon, Prop_Data, "m_iClip1", 30); + } +} + +bool isPlayerAliveSurvivor(int client) { + return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2 && IsPlayerAlive(client); +} + +bool isValidEntity(int entity) { + return entity > 0 && entity <= 2048 && IsValidEdict(entity) && IsValidEntity(entity); +} From 5f96cb0adbdb490b47b7915f820582824e77dda1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:18:42 -0500 Subject: [PATCH 2747/2978] Add files via upload --- .../plugins/bizzymod/lfd_both_chainsaw.smx | Bin 0 -> 3641 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/lfd_both_chainsaw.smx diff --git a/addons/sourcemod/plugins/bizzymod/lfd_both_chainsaw.smx b/addons/sourcemod/plugins/bizzymod/lfd_both_chainsaw.smx new file mode 100644 index 0000000000000000000000000000000000000000..71bda7c1400ef78906b07fd63c7933b114d7d972 GIT binary patch literal 3641 zcmXw#dpuMBAIHyJL!paMSW?u4$jEgr;aj;2<(gZ}ZG?%%HYNSsOC@)jQs3N?OLChO zN-jmj%;uU~ZF1SnHosHf`r~z;&+|U-&-?v(9CLG92ObDSM-%{zjsw76HUI$K5b*Jb z&0+u`0Q$|{08lFg06RfHeGm*t2{2)xp9Cofrua`?3G}a^FYy9^D(D?h0Eh

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See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + +#pragma semicolon 1 + +#include +#include + +#pragma newdecls required + +#define PLUGIN_VERSION "1.0.2" + +#define INT_(%1) view_as(%1) + +#define ENTITY_SAFE_LIMIT 1900 + +#define ZOMBIECLASS_BOOMER 2 +#define GIBMODELS 5 +#define MAX_FLESH_PARTS 12 //changeme for more flesh parts bewarned setting too high will make some gibs despawn instantly depends on client settings from testing 15 total seems to be consisten regardless of settings + +enum BoomerGib +{ + BoomerGib_Head = 0, + BoomerGib_Arm, + BoomerGib_Flesh1, + BoomerGib_Flesh2, + BoomerGib_Flesh3 +} + +char g_sBoomerGibModel[GIBMODELS][] = +{ + "models/infected/limbs/exploded_boomer_head.mdl", + "models/infected/limbs/exploded_boomer_rarm.mdl",// only right arm exists O.o + "models/infected/limbs/exploded_boomer_steak1.mdl", + "models/infected/limbs/exploded_boomer_steak2.mdl", + "models/infected/limbs/exploded_boomer_steak3.mdl" +}; + + +float g_flTickInterval; + + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion CurrentEngine = GetEngineVersion(); + if(CurrentEngine != Engine_Left4Dead2) + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 2"); + return APLRes_SilentFailure; + } + return APLRes_Success; +} + +public Plugin myinfo = +{ + name = "[L4D2]boomer_gibs_restore", + author = "Lux", + description = "Replicates the clientside cheat z_boomer_gibs", + version = PLUGIN_VERSION, + url = "https://github.com/LuxLuma/L4D_boomer_gibs_restore" +}; + +public void OnPluginStart() +{ + CreateConVar("boomer_gibs_restore_version", PLUGIN_VERSION, "", FCVAR_NOTIFY|FCVAR_DONTRECORD); + HookEvent("player_death", ePlayerDeath); +} + +public void OnMapStart() +{ + g_flTickInterval = GetTickInterval(); + + for(int i; i < sizeof(g_sBoomerGibModel); i++) + PrecacheModel(g_sBoomerGibModel[i], true); +} + +public void ePlayerDeath(Event hEvent, const char[] sEventName, bool bDontBroadcast) +{ + int iVictim = GetClientOfUserId(hEvent.GetInt("userid")); + if(iVictim < 1 || !IsClientInGame(iVictim) || GetClientTeam(iVictim) != 3) + return; + + if(GetEntProp(iVictim, Prop_Send, "m_zombieClass") != ZOMBIECLASS_BOOMER) + return; + + static float vecPos[3]; + static float vecAng[3]; + + GetEntityMidOrigin(iVictim, vecPos); + GetClientAbsAngles(iVictim, vecAng); + + SpawnBoomerGibs(vecPos, vecAng); + + TE_SetupExplodeForce(vecPos, 75.0, 20.0); + TE_SendToAll(g_flTickInterval); +} + +void SpawnBoomerGibs(float vecPos[3], float vecAng[3]) +{ + static float vecPosCopy[3]; + static float vecAngCopy[3]; + + vecPosCopy = vecPos; + vecPosCopy[2] += 30.0; + if(CreateBoomerGib(vecPosCopy, vecAng, BoomerGib_Head))//head + return; + + vecAngCopy = vecAng; + vecPosCopy = vecPos; + vecAngCopy[1] += 45.0; + + GetDirection(vecPosCopy, vecAngCopy, 30.0); + if(CreateBoomerGib(vecPosCopy, vecAng, BoomerGib_Arm))//arm + return; + + vecAngCopy = vecAng; + vecPosCopy = vecPos; + vecAngCopy[1] += -45.0; + + GetDirection(vecPosCopy, vecAngCopy, 30.0); + if(CreateBoomerGib(vecPosCopy, vecAng, BoomerGib_Arm))//flesh parts + return; + + int iFleshyParts = GetRandomInt(MAX_FLESH_PARTS / 2, MAX_FLESH_PARTS);// add random amount + for(int i = 1; i <= iFleshyParts; i++) + { + vecPosCopy[0] = vecPos[0] + GetRandomFloat(-20.0, 20.0); + vecPosCopy[1] = vecPos[1] + GetRandomFloat(-20.0, 20.0); + vecPosCopy[2] = vecPos[2] + GetRandomFloat(-20.0, 20.0); + + if(CreateBoomerGib(vecPosCopy, vecAng, view_as(GetRandomInt(INT_(BoomerGib_Flesh1), INT_(BoomerGib_Flesh3))))) + return; + } +} + +bool CreateBoomerGib(float vecPos[3], float vecAng[3], BoomerGib GibType) +{ + int iGib = CreateEntityByName("prop_dynamic_override"); + if(iGib == -1) + return false; + + bool bAtEntityLimit = (iGib >= ENTITY_SAFE_LIMIT); + + DispatchKeyValue(iGib, "model", g_sBoomerGibModel[GibType]); + DispatchKeyValue(iGib, "solid", "0"); + + TeleportEntity(iGib, vecPos, vecAng, NULL_VECTOR); + DispatchSpawn(iGib); + + + static char sBuf[64]; + Format(sBuf, sizeof(sBuf), "OnUser1 !self:BecomeRagdoll::%f:-1", g_flTickInterval); + SetVariantString(sBuf); + AcceptEntityInput(iGib, "AddOutput"); + AcceptEntityInput(iGib, "FireUser1"); + + return bAtEntityLimit; +} + +void GetEntityMidOrigin(int iEntity, float fOrigin[3]) +{ + float fMins[3]; + float fMaxs[3]; + GetEntPropVector(iEntity, Prop_Send, "m_vecOrigin", fOrigin); + GetEntPropVector(iEntity, Prop_Send, "m_vecMins", fMins); + GetEntPropVector(iEntity, Prop_Send, "m_vecMaxs", fMaxs); + + fOrigin[0] += (fMins[0] + fMaxs[0]) * 0.5; + fOrigin[1] += (fMins[1] + fMaxs[1]) * 0.5; + fOrigin[2] += (fMins[2] + fMaxs[2]) * 0.5; +} + +void GetDirection(float vecPos[3], float vecAng[3], float flDistance=0.0) +{ + float vecDirection[3]; + GetAngleVectors(vecAng, vecDirection, NULL_VECTOR, NULL_VECTOR); + + vecPos[0] = vecPos[0] + vecDirection[0] * flDistance; + vecPos[1] = vecPos[1] + vecDirection[1] * flDistance; + vecPos[2] = vecPos[2] + vecDirection[2] * flDistance; +} + +stock void TE_SetupExplodeForce(float vecPos[3], float flRadius, float flForce) +{ + static int iEffectIndex = INVALID_STRING_INDEX; + if(iEffectIndex < 0) + { + iEffectIndex = __FindStringIndex2(FindStringTable("EffectDispatch"), "ExplosionForce"); + if(iEffectIndex == INVALID_STRING_INDEX) + SetFailState("Unable to find EffectDispatch/ExplosionForce indexes"); + + } + + TE_Start("EffectDispatch"); + TE_WriteNum("m_iEffectName", iEffectIndex); + TE_WriteFloat("m_vOrigin.x", vecPos[0]); + TE_WriteFloat("m_vOrigin.y", vecPos[1]); + TE_WriteFloat("m_vOrigin.z", vecPos[2]); + TE_WriteFloat("m_flRadius", flRadius); + TE_WriteFloat("m_flMagnitude", flForce); +} + +//Credit smlib https://github.com/bcserv/smlib +/* + * Rewrite of FindStringIndex, because in my tests + * FindStringIndex failed to work correctly. + * Searches for the index of a given string in a string table. + * + * @param tableidx A string table index. + * @param str String to find. + * @return String index if found, INVALID_STRING_INDEX otherwise. + */ +stock int __FindStringIndex2(int tableidx, const char[] str) +{ + char buf[1024]; + + int numStrings = GetStringTableNumStrings(tableidx); + for (int i=0; i < numStrings; i++) { + ReadStringTable(tableidx, i, buf, sizeof(buf)); + + if (StrEqual(buf, str)) { + return i; + } + } + + return INVALID_STRING_INDEX; +} \ No newline at end of file From 643d36bdc4f846ca09a2857f0ff5a572619a53bd Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:20:20 -0500 Subject: [PATCH 2749/2978] Add files via upload --- .../plugins/bizzymod/boomer_gibs_restore.smx | Bin 0 -> 7963 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/boomer_gibs_restore.smx diff --git a/addons/sourcemod/plugins/bizzymod/boomer_gibs_restore.smx b/addons/sourcemod/plugins/bizzymod/boomer_gibs_restore.smx new file mode 100644 index 0000000000000000000000000000000000000000..e81e50ebc85eae5657e0d9c32eaa5793096c27a4 GIT binary patch literal 7963 zcmX|`by(Cvx5t+TVF9IEx>-^{YE?i5B&AzgI+vw!X+)$!=@7|9L2_ZGdjU!5?pPM2 zd&0hl_*5#0CJ2=>q`3IsgCw!ofEG)l(J#fDp@^ zScfh$008>|wgdqHN37CdO-l#>kijY|)}pbTiB(>#u?YhJCL{oW2$rEw0D#9>mBm^X zmcL;Ws$yA50RYe@0swTdoTv-{pa=i}3oM(f0RTeSac3;YVkarF>Wj53EX&|ybK1Du z+5tptt$nNkA|Af)T%2sY{}=qMy|CbB?c?NU_rKu!AF+MsAY$+2@_*JRa`=0=#;CakDr5aS-S{%Bbn<@2rBhhWeH$b z-9Yip_w(b16h$*ismW^}D<`~64YXVsmyk=t|ChZ4Ki9vnXx?otH`Iq)=pU?XsHtp5 zQQw&?XBpf$M{oH-QIWjB5s_F@0<;q_zKn?NV@6X0T5 z`?ND!45(Pr?*3=FMd~617y^bVeQT$1Leok5%bT%TeruPLYAk3^VVs{_Zg`JYU<^VM zVk^KV(Q-m>NjAn!^qNXtr~yOD2-&8Vu_f^U+g`$s#+T2X(0GhDI>0+AV8|<&61-i% zPO;4h1|MC{VZ6}=x;bLk&7D{_28N^%BHzG{#+I)oFM=6w!U#i^VM=BHDZz#jA^Xh< z1Y9g?2LeNK2tkf$>{=GUkUT=A@9lYimS0NwBXlIlov}O59bGnbMpqIdjbTTV%jb^h zXvvEd#+w>KrSkT#YhR$2F!<#1w3CM+?5GTOlq`Bz-TtKf2OP3?^Y{!>TO93V+)iC& zK|11}2Ul;r{T8wxr5(OZ@^pJ*$L~aSahFuCjvdAU05Lqw#lYumDQxe!vU2kcj zDNS(RJ$!!YMyEw`YWjHQ0Ow9LRGa1(VQ)G#92)dV7qW_AcMZGjT9?xp=W<;+p5woe zk}~>S3aNOC)P@Dfp+ddeRbg9qO=bo~eY7qhA@A7LvtqFqe|jR}0sq2|y^FtJ&MbPD z|HI$AZGzIU$nZQ}o&-)U1k`~v%Qgwta^nnlJymVbW@!iKg%BJR-X(1{h!-aUzCMWh zmKXl=;u*dpdw6d+;2Drwbg{GL$J%A%gtfIG)SgiSYogQY7QuRVoiq2a6vtrPAlKNdhm zJr?EaYQ#5J<}r!|nY3F7Q_~7x50(5+o3B{rSI*;u^SZ^gfPEo_Pf2#`4NEQVSkFpD zcr8k^FY>-;%SCKOeYvvqd~^_?x3@1QA~R(j80@;T-$*sg0=C$7c^6``w+)kiIg?Ba z)hXTSog>{FN_3>qdfoPtdue$-W`ot;tyoHJxG~7&Hwr9U9d)s?R$TBeaYkJj=PSv0 z4r@*6hb7R18JGoIw-|G;YxWU5CBT&V;%*+$#)WQ`hPQGdVN!@(_7juVx0(pp8=)@6p$WSBn?JD;dYb4=*<_se;xL zCIxYCy>n9;f|NLpniU6Z>H^+~x?K)#PqVW9vI+g1H+wv=CKz)sdlAnTjcklUUfgqr z(y84yZBmRb$Q5gyj~`*fsv;@Cjs7XwH**rhR(nxP($0-$^K!}f2V6&!=164 zbpcP&y%>*z)RJ0fPc!+ct_`a%gDXv;P9^51U85ZcOZJ`Crr))#6hb!FH%5BCx$R8@ zgDE$3$(E*7Y%kG879cOWeMHwDpkQxIu5!n++#l8_pfBgXErF`M5gOBsmd`Fp_oYm#j%i3kFUyK z^+>#g=Ts3m8~?d6*_OsL zR%F$T_giCyF}=0oHu(&7Ho2fcIo4EO?)V^62D2_t^Ub}g5c*w`vJTNw zqz1uR6>;^>|710%C`KC7=??S6<1PGs2KbxHF~j2>qDoHE4uCU335<6tC=!Emv`m_JJ3=xfe9)KK{sd9_o;cUex4dP$399`Sf`4Xt`) zDkq7?a#+)<{0V&5*8++{)Y9vILdRR@-43+Wuw7JlU4r+XANP4WjSe)@T+Rwsy^T-u zpQMjBPI$eiZ!P2})w617^QUm~($n{?wJx`QW}TZj{ED~ng#dM zWx2f{_ae>vNTSofz18J)rY&%?@bfS?LrmFrLn49Cd@pW*#Y$P>o+9n&`D5CN%UyZF zfF(us@F-qNwm!~rX8VUSLl3%F;zCXWktx1$kL;&p$toK)e`?2sgTfmS5=U8*A(E4m0`al1)CLZlVq&Nkr%OtqdG%BpLCw9e4%= zQ+>^k*Ac=%c{Ygd)Fn(T)aP)MsI?och-a^OE6yv7bVH;*W5!e>%2x{4o>FaS1eRo# zi)np&yxC9HCExTRlh=~+WS#6?E}~W}eXes)+MV0ti|oarZ{}m3eM9TqGXgPdAWSXSkZ!8Ou810=l$I^(6@rT7&PFiQT z<{PPT%&SB#8BLVHC#{vtRCNcfC&6Pvn--b@qBcVZ<~QAgSKqEFE;ipCF_lldK>wf` zWH0wMOv}vpe!tay-^t!kRVs|5+u$qcdtjwic& z3jS)+GcXl!Hib6Wma-GmY}GHwuwJC^52DW8>TJv#v`wbR#GG36He%0GQ})942?u3s z@zj{%rdESyHLq8iD08{w_0SWqW!gFg(p`9uG9r=Br?SI+oR&!z{L0OK#yuG_X*y=g znU8S&=P<1My7k7gV4J#UTmmZLP}=kCIR10R#xIiHl9cXueW*K|P*aR)_+E9rVS1&D zy?Gu%nteiMiWBcw^M=Fyq2~DJKDR|(KT^AWe5UsNZ=la?-_s`23xPn?3cH*o2F>o> z%(eFc$ndr>!dxKJ?ZNx^c<&!hZK{@L;8;6xxI}Ip>i_IN+`@v1j*x%5-8fB%@~)=RK)6{dU#kJ7)hkG$3c+nx<>| z#^5hSi~1Ssoyu7aYudjvisK-9A^T4&jbap2uSBgX2?7FM-H?G(YCI6~U4d(AJ;^-B z<3h>7%4RS{#;sqx)oh?n%(Iu$IISFA4o~9IL%+REV@50%fg`PGdHU7bWUY=9bN}4P zEeKk&z3|M(9|haO^$%FyiFBaPrIr_wcaPf2LGMRyS@D_AP4uNL@49jp;p^cMOA)*qQlMGhUWFz(yDmU@k0; 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+new bool:PosChange[2048]; + +public Plugin:myinfo = +{ + name = "LagFixer", + author = "tRololo312312", + description = "Might solve some lag issues on some maps.", + version = "1.1", + url = "https://steamcommunity.com/profiles/76561198039186809/" +}; + +public OnPluginStart() +{ + CreateTimer(7.0, CheckPos, _, TIMER_REPEAT); +} + +public Action:CheckPos(Handle:timer) +{ + decl Float:currentPos[3]; + new index; + new i = -1; + while((i = FindEntityByClassname(i, "phys_bone_follower")) != INVALID_ENT_REFERENCE) + { + if(IsValidEntity(i)) + { + GetEntPropVector(i, Prop_Send, "m_vecOrigin", currentPos); + if(EntPos[i][0] != 0.0) + { + for(index = 0; index < 3; index++) + { + if(currentPos[index] != EntPos[i][index]) + { + PosChange[i] = true; + break; + } + else if(PosChange[i] && index == 2) + PosChange[i] = false; + } + } + + for(index = 0; index < 3; index++) + { + EntPos[i][index] = currentPos[index]; + } + } + } +} + +public OnEntityCreated(entity, const String:classname[]) +{ + if(StrEqual(classname, "phys_bone_follower")) + { + if(IsValidEntity(entity)) + { + SDKHook(entity, SDKHook_SetTransmit, HideIt); + EntPos[entity] = Float:{0.0, 0.0, 0.0}; + PosChange[entity] = false; + } + } +} + +public Action HideIt(int iEntity, int iClient) +{ + if(!IsFakeClient(iClient) && PosChange[iEntity]) + return Plugin_Handled; + return Plugin_Continue; +} From a43d1ac15d0ed41ade4afe8cbcd24a15d5d9fa23 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:25:01 -0500 Subject: [PATCH 2751/2978] Add files via upload --- .../sourcemod/plugins/bizzymod/lagpreventor.smx | Bin 0 -> 6959 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/lagpreventor.smx diff --git a/addons/sourcemod/plugins/bizzymod/lagpreventor.smx b/addons/sourcemod/plugins/bizzymod/lagpreventor.smx new file mode 100644 index 0000000000000000000000000000000000000000..5aedca05bb5f6021ed323b9a191e34c8f33b83a9 GIT binary patch literal 6959 zcmd5=Xzs3OpZmVgd2W6W=g(hs{BF}G z9Yql6dIt!!M*sqW+BN|n|KK4x5NIpFKko*Cj=TVYqya8X1%XZgxDPNRfS(2MAYjn| zKL(&WU_^jheh&gc0KV`V1iA$HGyu490|XNrfV%?d0N9qszquR0Jpg_HzyQEv z0RAh0HvyXf_&op<01IdWffN8t2P_WY!<#{%CjfV82Z3Y(d=6Luz_kD@2P_NVlK{R3 zEbJ`^#0C)JiSqIWLA*RdJwTA(!VpM5&ycSq+~Wp7f;>X~!o9zeKmcxphWh=j{mKHp zL$9N}{+a$)`gO%SC@k=w`Ov7}yhFT0{~38AJwigfynX%|`uKSx0S6E-gfGO$54o|^ z21WV>{Y(9Vd{BQ+{=3^(g)b6?@Id}6M|p1W$kD}7)cxttG4F#rmnI|E!h`Iykd{zA z(|g^OjB?*o<>(0KvAbb)Xmss3Y$lvKWQQcRK&eF^ee!3P@MbRS=4Q4zkeSP;`}Yl) z<6e{|YYx~=q$J$bg>dKpc4Sex$~9xuF|#hZv( z<9r_SH@->C&s)N~$NY@5Gpasv*FbgVKB-d#_%*&=0o+4~G;2o4_>-w|#XVY$cq)@!m4|Lv*;q zkoCNe)dZw)Lk4Vm%|YyJWqhmTkQWf0ll8n1#{(R{B#KIKJgD0004LKm(PrM+ zO6Xukb>HwAVKa|KdWo;L8lo0fP88MPZsrpwbqcZ8^BMep zxX$Qd6V0yGbj}==5kt{xffsi#x-qV(2{)J0XV1W>FFPHZYq4FWWe!M+d%s=g3RjnT zkg+sT$Ns`*7QC<@2i7$C-aM zP;ae=G{+_}DeP5B<@)#xgNxeR+G6k+Yhx5^vC?65Q<I6;c zYQUGhdLW8%u{S?HqFkCBDr5{}Fu~H@@>8;B1V4;LqI$A0ykB7v@@uC3zGL7q{`_2Y zsjU9;kz;^gFd8z z;z*_TW&wDNE<1#CI&V7$J3DcZS*j#Tzf zHARQ`)lQ_5cLiQ>K{LjueDl&eS9it4IF5O#W@i(I4LEm0vYTCc{gPG#da1!>BmPOz zxoug02^yxlPZ?$@y5tD2Oj#%P%agMd;iGiF)5*0*jLFoPvMB!A;N%(`x@hM~>e>Be zJg9!KI$z7Jnrj`9-&g$}xzsflVVHJ}|EzrA4>HN1^NNLGWS3^=;99YeAzF+QvVuYa zf~lH0gI$v)aWnZGLud|kTZjGP#Au*aF{VsIFZyM4NwBJpk``?kIWal<;2tv9*e$lE zjBKpbRji%hSdrhTG0OdowHA8J9Br8SEJr5qDn>6A5oMB!IHP>N$G(jA%$P2Wn?Z2E z_@S<<#*sX9S?l7gqCRxnlnd0r#v-8aqf+Tiqmip-*W^=YlZ8fd^m<}I^N+?9s^GT+ zFZLx)Uo0`GOXQ%!jpY5eCC=e_3rKq1M0l|D&?ohn;4_3)_6!2jody2HrmVev6XlX^ zpAbJ2Ula2(Cyr}O(tgK`3iQA$FZ8`}B@D@b;v)isyObwCy`jLf?Q_U3X>+m8@V%?P z97A@v$sJ0LeE}ur1dTnD(mCN%bbYoCUp4Z;t~~6edp#w}O6w#B9#rj`xPL4wVt*ad z6Jx&;meKtyH)zG*sk75UNsC^#j2ZIu+(aS|J1398>hx9{U6Y=>7`WEp zT)fZB@N#x%Z?m&5(TqHj5?H2}UBelCZe~~jcARTteT*@Agh=$~EU@2XLNC|(5@eo# zcsgp#kB+p4;0dn^qt*{R?4+Xe=bxH@-}XMR>2~ve)Q7%;<`3MvPC8AQ8@~`~w!UO7 za`)GO4W;%rmiG_Gt!&~Yep|*rD>@pn}r&7wsE4r^`RX1c+5`8g^5kolG9b+_NY9p4^h z3d~k~|5Ds{`}T(_obY)1gW?aak)InZWMZUGG;QB>E>+j`j=~NHFXb-Shmy13j_-o_ zy{RPr{6#7^B&kdEE#WbV>T*il;30v-g)%`(!@jlx)8BXQGL(Mw@?zqyZ4jf-kGY8^ zTNMy@Kq@Vd4xLNgtnm{w?``Xx^0!ZJVTudhuPH$V86BBnl3W>=Zra6b5*%G0OQ-G1 zq1>%oj-UE`;@5_AN_q#X|9T&fJ;+n|HA(KfI|`n+x9jdEwl!siWUt74`^Hp0#&F3J z+^nPZkyE?Yc6#;yc{YBl(pFpMweA1wA%SLLK2}NKaxGF6Kl5LYR|^^wz6T$y{j0}J z`Fm;IbGKwYZDm!?-`@Lp{nd(9^G$znu`i&d4V8_Aq>e}?&X|9zF!qceG-&; 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+ +public OnEntityCreated(entity, const String:classname[]) +{ + if(StrEqual(classname, "prop_fuel_barrel")) + { + if(IsValidEntity(entity)) + { + SDKHook(entity, SDKHook_OnTakeDamage, FuelDamage); + } + } +} + +public Action:FuelDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3]) +{ + if(IsValidClient(attacker)) + { + if(IsFakeClient(attacker) && GetClientTeam(attacker) == 2) + { + damage = 0.0; + return Plugin_Changed; + } + } + return Plugin_Continue; +} + +stock bool:IsValidClient(client) +{ + if(!(1 <= client <= MaxClients ) || !IsClientInGame(client)) + return false; + return true; +} From 598f3866b51edce83a1cb232a5cfcd98e8a974a2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:33:49 -0500 Subject: [PATCH 2753/2978] Add files via upload --- .../sourcemod/plugins/bizzymod/botbarrelfix.smx | Bin 0 -> 3415 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/botbarrelfix.smx diff --git a/addons/sourcemod/plugins/bizzymod/botbarrelfix.smx b/addons/sourcemod/plugins/bizzymod/botbarrelfix.smx new file mode 100644 index 0000000000000000000000000000000000000000..e7df361deec3e12f7f14ce15acc51dac30c56884 GIT binary patch literal 3415 zcmXw#2{@E%8^NUy7JIk!+2fOj)vv zW)PCKgzO{xJ{TD__?|kQ_qu-X|Mxu4ecjLfz9uG@>^S!AbK-+QHcvnxLTm^G@_rw9 z{mv0^@CWc5eh6fW3j*N{Ehd(OH_0hM%NR$vQ!_E zA?GJ&&Otdg!I{b+@}sAkQXZKl_(qx<|9r&aD05l#m>6zz$B1pjmfjWyZjGNy-op`a zD>}0}v&p#bwD#shxz01 zSpc*I%Q(JOGIn%v~Fk#jWB2}5O!2w>298`G*o)R!F#xf^jMObAV zAy9%5-3Lmj;X-t1)j!Xy@&A$!n~Y>ftdrX(zZC^gY*$T>paMHhYr1$a<|?y(N$Z+! zpQ*vQjvsf9ziL+_eNLb9%O+PX=3Y^m2tUj>P|gVI{EkQ+-YV9t=0B;6KiUpQKGp45 z-rlJuKi>|EL8#q`Vh1jFyg?c2;>lUdmk7s3?d<1L8+Hii7!7K@jRqtf;=WsJnw620 zOg(8BJ}3wy4+?r%1(FM*@^u?)=ga2fLt#gLgotc}1z#E%PMrVX9hlsA(kX~i5lqVwbti1cw%0B@kGw@|4r zW>-v$aCrS^ZfC6ZgDX=f{pUPRq~)5-)QI^Eb)KCZj8$I_PD5=?KJ+=`PL_@rpFH+J z{rPC<9((P6Nx(B?Kvbnq{~|*idHW)1CP?x?Sp2jM?7{4<63b8!EcW`5W7o38w574Zq9L9alZtl(XZ*6NiqRaT|qVHWb3OTFZTKVtOvx z#TaRw?wJ``EzLMR$NCJuFXxVy+|l~`049_oSG7;qmovD>4K*{FHRbMPNt%~xpSJhHn3NnDVU8WEo*yks`|6&w^iXHIdBt+6ex-b2 z=W%Acf5pps!r;Z%JFj_4LKe_G?ce%31AVL;DlaNml@*`K9dQ#cc-=Re*h(Id$C0lD zrFZFzjW5U;fN9Z9$xYV(xpPM(C5NHb|`jt-xv&*J6`^!F7n>DWIEQQb)v}GYc5j0UW+09 z`0KO^9!X>>EQ<{@r7NM|rN@dtjjbrJHDnZbGW9I1a{Y7F zVb5;3io|ViX^itdH{mN-f{xt`OX~P$A{}+D| zMr$Mf$gJJ2f%~5(syhaBoGV*M82Myir&E-kU!|Hjzv7ZXG%gtJO8Z+Bc-t*F5 z$zCB;E57FQ)sO9bm+gHXEtj3rxlX-O0DZ52>GYueoL9|MqzHGBi}-MC=c2)sg-AtN zA-1xf}Hy@+teh%tn+4J(NNUX)~-buqjl+2E^o@MkeXyJ7lh0 zRm)-DFBtYlC}~;OoY}fHS&+>Awf(Y!lFQzd!Y)Z6_5xZ?BbP3v(0l);ijC8$%`Y_1 zm`<~Dr2MOxWT~p9@MdC@1HQZSlZcfT*)7p6I?8RZVz5Zl59jCTQ+K(+x*_M|bVoDU zQ~X80bmHrIkCZW7+nL?N6~YD%n%O4*nCDfqvg&LsrukeaB)G&wi*q?nA6l{}IOcqd zD9c;NSjrTgms0elI0ndDDvtLvz%<%_WJ8mp>qa zU35PFX^MD<%FJ$lB&z%Um?e*NpJnXW`8r1D!~r)FgX3)UVoG=PQ4b7jjh!XfP5u06 z>&H2kP^e2QT7AH@IF9T1+q4TT&bMpE{Dh&DfWoMFgRKlN)r6GsNY4IvTKI_)6HY&k zlE#w;;+J7obLy8CyokmF@!|b(86(TI+IG>fy~0c%q`y(OvxV)}dYRs9a(1>vPWQ&E zB_4dl1Ez6GP>$M$*KBdmnl=Ldd}grvAybpU%MLQIdt+!S)q`bt4PpOr>cOr}_Qy&> z$7fpe#wS`c$EOFW??`G?Q)wHy9_6f61idx(^NjNxKk6oAN02m5nim%d|6e>b6OnoU z?rwr~s-efkm2A_&tqg?hp1LSPelL?MvzJ-?&t8wmPaf~}_)Q_01MKQWZIGJlu<&%4 z-Of{X^lm&mI=pNstJPQd`^|OOclb8{4(B$1z47k(Ju|>N5^DFaU0Gi2lf545BLHYe zeY{u3l-;`1^9J-<1;7B(2$Rq|px+a=wPFw%NGu=~5KY=ZS&-d4TcrNt}_JBdG8&Ijkt-IGvaF4pu=dct~!%QmC< ze2rxgf6sZ%XrCJ}g55o2C}t?1$&-1&Wpm*|YoqWTJTKcZrpB@UgX^8QeBu1H;&7P9 zMAiAEb1*HY=$ced{xCC2zo25iZ|)#79n5R94y(P(j(!WqG(gT3@7jX(Lw2+(_;n=k ztsDW+t( z`PxtswOu=NW3KcdbDuL;seqmtY5LQ5v;O}XTv$u)r%Wl%H3>&u?t&{8=`v%iO>4^2 z-G&=To2=?hUgix06SoG+(#I1g11;`KxT*^3v{>Ps-%q33Uw){&^%0|3^`?2)gEFaJ zO&dm2NZN+j{M{D{X+6XE&D^{GG_{L78CA}#OPe$PJuU8T4;oiCp8r^g`!a2D+n{^e z^pCdisebr4H8E0-yVShbp-r}vE-xGM)y6&liI{Aa7gfH^>4;3H<9fwG$xUoTv9=-n rsnu89uTy(ic5?p*_E>)G literal 0 HcmV?d00001 From 080a502912c8bb1cc2a4510a6ef867f481c57b9d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:38:02 -0500 Subject: [PATCH 2754/2978] Add files via upload --- addons/sourcemod/scripting/l4d_skip_intro.sp | 363 +++++++++++++++++++ 1 file changed, 363 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_skip_intro.sp diff --git a/addons/sourcemod/scripting/l4d_skip_intro.sp b/addons/sourcemod/scripting/l4d_skip_intro.sp new file mode 100644 index 00000000..dcd13f55 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_skip_intro.sp @@ -0,0 +1,363 @@ +/* +* First Map - Skip Intro Cutscenes +* Copyright (C) 2022 Silvers +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + + +#define PLUGIN_VERSION "1.13" + +/*====================================================================================== + Plugin Info: + +* Name : [L4D & L4D2] First Map - Skip Intro Cutscenes +* Author : SilverShot +* Descrp : Makes players skip seeing the intro cutscene on first maps, so they can move right away. +* Link : https://forums.alliedmods.net/showthread.php?t=321993 +* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers + +======================================================================================== + Change Log: + +1.13 (10-Apr-2022) + - Fixed the "l4d_skip_intro_modes_tog" cvar always turning off the plugin. Thanks to "Thefollors" for reporting. + +1.12 (01-Dec-2021) + - Changes to fix warnings when compiling on SourceMod 1.11. + - Minor change to fix bad coding practice. + +1.11 (11-Jul-2021) + - Slight optimization and change to fix the unhook event errors. + +1.10 (21-Jun-2021) + - Changes to fix the last update potentially not working for all maps. + +1.9 (20-Jun-2021) + - Changed some code to prevent adding multiple identical outputs. + +1.8 (15-Feb-2021) + - Blocked working on finale maps when not using left4dhooks. Thanks to "Zheldorg" for reporting. + +1.7 (10-Oct-2020) + - Minor change again to hopefully fix unhook event errors. + +1.6 (05-Oct-2020) + - Changes to hopefully fix unhook event errors. + +1.5 (01-Oct-2020) + - Changes to support "The Last Stand" update. + - Fixed lateload not enabling the plugin. + +1.4 (10-May-2020) + - Added cvars: "l4d_skip_intro_allow", "l4d_skip_intro_modes", "l4d_skip_intro_modes_off" and "l4d_skip_intro_modes_tog". + - Cvar config saved as "l4d_skip_intro.cfg" in "cfgs/sourcemod" folder. + - Extra checks to skip intro on some addon maps that use a different entity. + - Thanks to "TiTz" for reporting. + +1.3 (29-Apr-2020) + - Increased the timer delay from 0.1 to 1.0 due to some conditions failing to skip intro. Thanks to "TiTz" for reporting. + +1.2 (08-Apr-2020) + - Added a check incase the director entity was not found. Thanks to "TiTz" for reporting. + +1.1 (16-Mar-2020) + - Fixed not working on all maps when info_director is named differently. + +1.0 (10-Mar-2020) + - Initial release. + +======================================================================================*/ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY + + +ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog; +bool g_bCvarAllow, g_bMapStarted, g_bLeft4DHooks, g_bFaded, g_bOutput1, g_bOutput2; + + + +// ==================================================================================================== +// PLUGIN INFO / START +// ==================================================================================================== +native bool L4D_IsFirstMapInScenario(); // So it compiles on forum, optional native. + +public Plugin myinfo = +{ + name = "[L4D & L4D2] First Map - Skip Intro Cutscenes", + author = "SilverShot", + description = "Makes players skip seeing the intro cutscene on first maps, so they can move right away.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=321993" +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + if( test != Engine_Left4Dead && test != Engine_Left4Dead2 ) + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2."); + return APLRes_SilentFailure; + } + + MarkNativeAsOptional("L4D_IsFirstMapInScenario"); + + return APLRes_Success; +} + +public void OnAllPluginsLoaded() +{ + g_bLeft4DHooks = GetFeatureStatus(FeatureType_Native, "L4D_IsFirstMapInScenario") == FeatureStatus_Available; +} + +public void OnPluginStart() +{ + g_hCvarAllow = CreateConVar( "l4d_skip_intro_allow", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS ); + g_hCvarModes = CreateConVar( "l4d_skip_intro_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); + g_hCvarModesOff = CreateConVar( "l4d_skip_intro_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); + g_hCvarModesTog = CreateConVar( "l4d_skip_intro_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS ); + CreateConVar( "l4d_skip_intro_version", PLUGIN_VERSION, "Skip Intro plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + AutoExecConfig(true, "l4d_skip_intro"); + + g_hCvarMPGameMode = FindConVar("mp_gamemode"); + g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow); + g_hCvarModes.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow); + g_hCvarAllow.AddChangeHook(ConVarChanged_Allow); + + HookEvent("gameinstructor_nodraw", Event_NoDraw, EventHookMode_PostNoCopy); // Because round_start can be too early when clients are not in-game. This triggers when the cutscene starts. +} + + + +// ==================================================================================================== +// CVARS +// ==================================================================================================== +public void OnConfigsExecuted() +{ + IsAllowed(); +} + +public void OnMapStart() +{ + g_bMapStarted = true; +} + +public void OnMapEnd() +{ + g_bMapStarted = false; +} + +public void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue) +{ + IsAllowed(); +} + +void IsAllowed() +{ + bool bCvarAllow = g_hCvarAllow.BoolValue; + bool bAllowMode = IsAllowedGameMode(); + + if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true ) + { + g_bCvarAllow = true; + } + + else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) ) + { + g_bCvarAllow = false; + } +} + +int g_iCurrentMode; +bool IsAllowedGameMode() +{ + if( g_hCvarMPGameMode == null ) + return false; + + int iCvarModesTog = g_hCvarModesTog.IntValue; + if( iCvarModesTog != 0 ) + { + if( g_bMapStarted == false ) + return false; + + g_iCurrentMode = 0; + + int entity = CreateEntityByName("info_gamemode"); + if( IsValidEntity(entity) ) + { + DispatchSpawn(entity); + HookSingleEntityOutput(entity, "OnCoop", OnGamemode, true); + HookSingleEntityOutput(entity, "OnSurvival", OnGamemode, true); + HookSingleEntityOutput(entity, "OnVersus", OnGamemode, true); + HookSingleEntityOutput(entity, "OnScavenge", OnGamemode, true); + ActivateEntity(entity); + AcceptEntityInput(entity, "PostSpawnActivate"); + if( IsValidEntity(entity) ) // Because sometimes "PostSpawnActivate" seems to kill the ent. + RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame + } + + if( g_iCurrentMode == 0 ) + return false; + + if( !(iCvarModesTog & g_iCurrentMode) ) + return false; + } + + char sGameModes[64], sGameMode[64]; + g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode)); + Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode); + + g_hCvarModes.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) == -1 ) + return false; + } + + g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) != -1 ) + return false; + } + + return true; +} + +public void OnGamemode(const char[] output, int caller, int activator, float delay) +{ + if( strcmp(output, "OnCoop") == 0 ) + g_iCurrentMode = 1; + else if( strcmp(output, "OnSurvival") == 0 ) + g_iCurrentMode = 2; + else if( strcmp(output, "OnVersus") == 0 ) + g_iCurrentMode = 4; + else if( strcmp(output, "OnScavenge") == 0 ) + g_iCurrentMode = 8; +} + + + +// ==================================================================================================== +// EVENTS +// ==================================================================================================== +public void Event_NoDraw(Event event, const char[] name, bool dontBroadcast) +{ + if( g_bCvarAllow && (!g_bLeft4DHooks || L4D_IsFirstMapInScenario()) ) + { + // Block finale + if( !g_bLeft4DHooks && FindEntityByClassname(-1, "trigger_finale") != INVALID_ENT_REFERENCE ) + return; + + g_bFaded = false; + g_bOutput1 = false; + g_bOutput2 = false; + + // Multiple times to make sure it works + CreateTimer(1.0, TimerStart); + CreateTimer(5.0, TimerStart); + CreateTimer(6.0, TimerStart); + CreateTimer(6.5, TimerStart); + CreateTimer(7.0, TimerStart); + CreateTimer(8.0, TimerStart); + } +} + +public Action TimerStart(Handle timer) +{ + char buffer[128]; // 128 should be long enough, 3rd party maps could be longer than Valves ~52 chars (including OnUser1 below)? + + char director[32]; + int entity = FindEntityByClassname(-1, "info_director"); // Every map should have a director, but apparently some still throw -1 error. + if( entity != -1 ) + { + GetEntPropString(entity, Prop_Data, "m_iName", director, sizeof(director)); + + for( int i = 0; i < 2; i++ ) + { + entity = -1; + while( (entity = FindEntityByClassname(entity, i == 0 ? "point_viewcontrol_survivor" : "point_viewcontrol_multiplayer")) != INVALID_ENT_REFERENCE ) + { + // ALLOW CONTROL + if( (i == 0 && !g_bOutput1) || (i == 1 && !g_bOutput2) ) + { + // Testing outputs + // static int tester; + // FormatEx(buffer, sizeof(buffer), "OnUser1 silvers_point_cmd:Command:say test%d:0:-1", tester++); + // SetVariantString(buffer); + // AcceptEntityInput(entity, "AddOutput"); + + // ALLOW MOVEMENT + FormatEx(buffer, sizeof(buffer), "OnUser1 %s:ReleaseSurvivorPositions::0:-1", director); + SetVariantString(buffer); + AcceptEntityInput(entity, "AddOutput"); + + FormatEx(buffer, sizeof(buffer), "OnUser1 %s:FinishIntro::0:-1", director); + SetVariantString(buffer); + AcceptEntityInput(entity, "AddOutput"); + + AcceptEntityInput(entity, "FireUser1"); + + if( i == 0 ) g_bOutput1 = true; + else if( i == 1 ) g_bOutput2 = true; + } else { + AcceptEntityInput(entity, "FireUser1"); + } + + // STOP SCENE + SetVariantString("!self"); + AcceptEntityInput(entity, "StartMovement"); + + // RemoveEntity(entity); // Kill works good, but maybe some 3rd party maps use this for other scenes, so better to not kill.. especially if no left4dhooks and checking every map. + } + } + + // FADE IN + if( (g_bOutput1 || g_bOutput2 ) && !g_bFaded ) + { + g_bFaded = true; + + entity = CreateEntityByName("env_fade"); + DispatchKeyValue(entity, "spawnflags", "1"); + DispatchKeyValue(entity, "rendercolor", "0 0 0"); + DispatchKeyValue(entity, "renderamt", "255"); + DispatchKeyValue(entity, "holdtime", "1"); + DispatchKeyValue(entity, "duration", "1"); + DispatchSpawn(entity); + AcceptEntityInput(entity, "Fade"); + + SetVariantString("OnUser1 !self:Kill::2.5:-1"); + AcceptEntityInput(entity, "AddOutput"); + AcceptEntityInput(entity, "FireUser1"); + + // Testing outputs + // entity = CreateEntityByName("point_servercommand"); + // DispatchKeyValue(entity, "targetname", "silvers_point_cmd"); + // DispatchSpawn(entity); + } + } + + return Plugin_Continue; +} \ No 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<109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:39:51 -0500 Subject: [PATCH 2756/2978] Add files via upload --- .../sourcemod/scripting/lfd_both_csm_voice.sp | 98 +++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 addons/sourcemod/scripting/lfd_both_csm_voice.sp diff --git a/addons/sourcemod/scripting/lfd_both_csm_voice.sp b/addons/sourcemod/scripting/lfd_both_csm_voice.sp new file mode 100644 index 00000000..fcfd6030 --- /dev/null +++ b/addons/sourcemod/scripting/lfd_both_csm_voice.sp @@ -0,0 +1,98 @@ +#pragma semicolon 1 +#include +#include +#include +#pragma newdecls required + +public Plugin myinfo = +{ + name = "Wrong Voice Owner Fix", + author = "bullet28", + description = "When two or more same characters in the game only 1 become source of voices from all same characters", + version = "1", + url = "" +} + +bool bSkipNextEntity; + +public void OnEntityCreated(int entity, const char[] classname) { + if (!bSkipNextEntity && StrEqual(classname, "instanced_scripted_scene")) { + SDKHook(entity, SDKHook_SpawnPost, OnPostSceneSpawn); + } +} + +public void OnPostSceneSpawn(int entity) { + if (!isValidEntity(entity)) return; + + int owner = GetEntPropEnt(entity, Prop_Data, "m_hOwner"); + if (!isPlayerAliveSurvivor(owner)) return; + + int ownerCharacterId = GetEntProp(owner, Prop_Send, "m_survivorCharacter"); + + bool bFoundSameCharacter; + for (int i = 1; i <= MaxClients; i++) { + if (i == owner) continue; + if (!isPlayerAliveSurvivor(i)) continue; + int iCharacterId = GetEntProp(i, Prop_Send, "m_survivorCharacter"); + if (iCharacterId == ownerCharacterId) { + bFoundSameCharacter = true; + break; + } + } + + if (!bFoundSameCharacter) { + return; + } + + float pitch = GetEntPropFloat(entity, Prop_Data, "m_fPitch"); + float preDelay = GetEntPropFloat(entity, Prop_Data, "m_flPreDelay"); + + char sceneFile[128]; + GetEntPropString(entity, Prop_Data, "m_iszSceneFile", sceneFile, sizeof sceneFile); + //PrintToChatAll("OnPostSceneSpawn:: %N | %s | %0.2f | Delay: %f", owner, sceneFile, pitch, preDelay); + + AcceptEntityInput(entity, "Cancel"); + AcceptEntityInput(entity, "Kill"); + + /* Re-creating a scene */ + int prevSurvivorCharacter[MAXPLAYERS+1]; + for (int i = 1; i <= MaxClients; i++) { + if (i != owner && isPlayerAliveSurvivor(i)) { + int characterId = GetEntProp(i, Prop_Send, "m_survivorCharacter"); + if (characterId == ownerCharacterId) { + prevSurvivorCharacter[i] = characterId +1; + int placeholderCharacterId = characterId == 0 ? 1 : 0; + SetEntProp(i, Prop_Send, "m_survivorCharacter", placeholderCharacterId); + } + } + } + + bSkipNextEntity = true; + + int scene = CreateEntityByName("instanced_scripted_scene"); + if (scene >= 0) { + DispatchKeyValue(scene, "SceneFile", sceneFile); + SetEntPropEnt(scene, Prop_Data, "m_hOwner", owner); + SetEntPropFloat(scene, Prop_Data, "m_flPreDelay", preDelay); + SetEntPropFloat(scene, Prop_Data, "m_fPitch", pitch); + DispatchSpawn(scene); + ActivateEntity(scene); + AcceptEntityInput(scene, "Start", owner, owner); + } + + bSkipNextEntity = false; + + for (int i = 1; i <= MaxClients; i++) { + if (prevSurvivorCharacter[i] != 0) { + SetEntProp(i, Prop_Send, "m_survivorCharacter", prevSurvivorCharacter[i] -1); + } + } +} + +bool isValidEntity(int entity) { + return entity > 0 && entity <= 2048 && IsValidEdict(entity) && IsValidEntity(entity); +} + +bool isPlayerAliveSurvivor(int client) { + return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2 && IsPlayerAlive(client); +} From 351b57c0e650e1d8d4b2730f236aeb5edd656f45 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:40:13 -0500 Subject: [PATCH 2757/2978] Add files via upload --- .../plugins/bizzymod/lfd_both_csm_voice.smx | Bin 0 -> 4639 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 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"Prevents small push effect between survior players, bots still get pushed.", + version = PLUGIN_VERSION, + url = "-" +}; + + +public void OnPluginStart() +{ + CreateConVar("noteam_nudging_version", PLUGIN_VERSION, "", FCVAR_NOTIFY|FCVAR_DONTRECORD); + CreateTimer(1.0, UpdateAvoid, _, TIMER_REPEAT); +} + +public Action UpdateAvoid(Handle timer) +{ + float flTime = GetGameTime(); + float flPropTime; + for(int i = 1; i <= MaxClients; ++i) + { + if(!IsClientInGame(i) || GetClientTeam(i) != 2 || !IsPlayerAlive(i) || IsFakeClient(i)) + continue; + + flPropTime = GetEntPropFloat(i, Prop_Send, "m_noAvoidanceTimer", 1); + if(flPropTime > flTime + NOAVOID_ADDTIME) + continue; + + SetEntPropFloat(i, Prop_Send, "m_noAvoidanceTimer", flTime + NOAVOID_ADDTIME, 1); + } +} \ No newline at end of file From 53b45ad24f41f3b01911940f60e64175e8048404 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:52:07 -0500 Subject: [PATCH 2759/2978] 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.../scripting/jockey_ride_stuck_fix.sp | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 addons/sourcemod/scripting/jockey_ride_stuck_fix.sp diff --git a/addons/sourcemod/scripting/jockey_ride_stuck_fix.sp b/addons/sourcemod/scripting/jockey_ride_stuck_fix.sp new file mode 100644 index 00000000..9e1874be --- /dev/null +++ b/addons/sourcemod/scripting/jockey_ride_stuck_fix.sp @@ -0,0 +1,36 @@ +#pragma semicolon 1 +#pragma newdecls required +#include + +#define PLUGIN_NAME "Jockey Ride Stuck Fix" +#define PLUGIN_AUTHOR "sorallll" +#define PLUGIN_DESCRIPTION "When the survivor bot controlled by jockey is kicked out of the game, jockey will get stuck in the air, this plugin fixes it" +#define PLUGIN_VERSION "1.0.1" +#define PLUGIN_URL "https://forums.alliedmods.net/showthread.php?p=2756577" + +public Plugin myinfo = { + name = PLUGIN_NAME, + author = PLUGIN_AUTHOR, + description = PLUGIN_DESCRIPTION, + version = PLUGIN_VERSION, + url = PLUGIN_URL +}; + +public void OnPluginStart() { + CreateConVar("jockey ride stuck fix_version", PLUGIN_VERSION, "Jockey Ride Stuck Fix plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); +} + +void Event_PlayerDisconnect(Event event, const char[] name, bool dontBroadcast) { + int client = GetClientOfUserId(event.GetInt("userid")); + if (!client || !IsClientInGame(client) || !IsFakeClient(client) || GetClientTeam(client) != 2) + return; + + int jockey = GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker"); + if (jockey != -1) { + int flags = GetCommandFlags("dismount"); + SetCommandFlags("dismount", flags & ~FCVAR_CHEAT); + FakeClientCommand(jockey, "dismount"); + SetCommandFlags("dismount", flags); + } +} \ No newline at end of file From 960dea4b76247c1a4694203420791ede69d65354 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:53:16 -0500 Subject: [PATCH 2761/2978] Add files via upload --- .../plugins/bizzymod/jockey_ride_stuck_fix.smx | Bin 0 -> 3392 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/jockey_ride_stuck_fix.smx diff --git a/addons/sourcemod/plugins/bizzymod/jockey_ride_stuck_fix.smx b/addons/sourcemod/plugins/bizzymod/jockey_ride_stuck_fix.smx new file mode 100644 index 0000000000000000000000000000000000000000..e3948c54b7730d2c70008ec2aaa61c4410dca7d5 GIT binary patch literal 3392 zcmXwzc_5T)8;4(mWIvUqFeInKVIpgaIc3k9EZMV+NemM+cA2SgKFbi z08W4|avA_$asU7q=p+#UI17>=%s-&ZffNM;KmkAz1ULs!1RVtd02t^wVgTR)QWXr> zc>uTpQX7mO=opY@V46U;18EQDtT+Jhf&6|)2K4(NgTTaqP5>DJM(6?nfU5z|!AOIS zW&!sDJ^j+pdLihqLH|Cd2FyFqqd=0u=z$AF(nDL;Re4 zK=E?Ixceb~2nvJ`2IKy-_lKbnm+6be z`*n14M|gq*V6M(cn47!j_m{q_r@PmG>h9&{{j>PrYd<=Wp5D$*p8vIbyL|V6u~-{a zjJef04S&CL+b+0T)`Fz|k^&okq#OL6#uFyLy)ifIx+T9HcDHkWD=Q9ZY1f-~cqU?v zrrD|#Z)$SE^~S_L#7BrR}a9f(ct+gzOYLLc;P6kgN$k!~{vh`}L 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ztE%GNg}q{H;ta^OUWLrz3_cd&x^XJFRprfoTOK>6CN@&Jb_K(U9*pOwbI>2rL&-Jd zr0GWT0e;wav*M-~vlsyD5ZKkYFSvG-e!p~k>%y8iU7mh`N8-c)2Nn&krW1_w=o7o* zbTgSIUS?nN;9E@y9P*OI4X2B@wkeW2j7}89Et5;7nkkbIzkX3Xmda|!ZO2SyUpgUx z^T6xk7C#!3xd$q=gN8LYn=*z*oe#TnVf3r(*=_r-gDv-T4+zYw|8_1li(m^TeBf&u z>zwTp;EqW0fx9D6_>qR^jn5`7Oe9};k)4LrB`hXCnoc#w96cu}%j}PJEu*;No<8@v zmCbs1>92u{Df^CkYPr3)vHmMcYU=w>xsoyk4<+)$B4R`xEhuNA8ign~1~3_uLQ Date: Sat, 31 Jan 2026 22:55:47 -0500 Subject: [PATCH 2762/2978] Add files via upload --- .../gamedata/l4d2_boomer_ladder_fix.txt | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d2_boomer_ladder_fix.txt diff --git a/addons/sourcemod/gamedata/l4d2_boomer_ladder_fix.txt b/addons/sourcemod/gamedata/l4d2_boomer_ladder_fix.txt new file mode 100644 index 00000000..b1e069c4 --- /dev/null +++ b/addons/sourcemod/gamedata/l4d2_boomer_ladder_fix.txt @@ -0,0 +1,46 @@ +"Games" +{ + "left4dead2" + { + "MemPatches" + { + "CTerrorGameMovement::CheckForLadders" + { + "signature" "CTerrorGameMovement::CheckForLadders" + + "linux" + { + "offset" "355h" + "verify" "\x0F\x84\xC9\xFE\xFF\xFF" + "patch" "\x90\x90\x90\x90\x90\x90" + } + + "windows" + { + "offset" "6Fh" + "verify" "\x74" + "patch" "\xEB" + } + } + } + + "Addresses" + { + "CTerrorGameMovement::CheckForLadders" + { + "signature" "CTerrorGameMovement::CheckForLadders" + } + } + + "Signatures" + { + "CTerrorGameMovement::CheckForLadders" + { + /* 55 8B EC 56 8B F1 83 BE 10 08 00 00 00 */ + + "windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\x10\x08\x00\x00\x00" + "linux" "@_ZN19CTerrorGameMovement15CheckForLaddersEb" + } + } + } +} \ No newline at end of file From e63268c641216640c5d8d35aa7c05f5106b834ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:56:23 -0500 Subject: [PATCH 2763/2978] Add files via upload --- .../scripting/l4d2_boomer_ladder_fix.sp | 55 +++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_boomer_ladder_fix.sp diff --git a/addons/sourcemod/scripting/l4d2_boomer_ladder_fix.sp b/addons/sourcemod/scripting/l4d2_boomer_ladder_fix.sp new file mode 100644 index 00000000..485f10d5 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_boomer_ladder_fix.sp @@ -0,0 +1,55 @@ +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +#include + +public Plugin myinfo = +{ + name = "[L4D2] Boomer Ladder Fix", + author = "BHaType" +}; + +MemoryPatch gLadderPatch; + +public void OnPluginStart() +{ + GameData data = new GameData("l4d2_boomer_ladder_fix"); + + gLadderPatch = MemoryPatch.CreateFromConf(data, "CTerrorGameMovement::CheckForLadders"); + + delete data; + + Patch(true); + + RegAdminCmd("sm_boomer_ladder_fix_toggle", sm_boomer_ladder_fix_toggle, ADMFLAG_ROOT); +} + +public Action sm_boomer_ladder_fix_toggle( int client, int args ) +{ + Patch(3); + return Plugin_Handled; +} + +void Patch( int state ) +{ + static bool set; + + if ( state == 3 ) + { + state = !set; + } + + if ( set && !state ) + { + gLadderPatch.Disable(); + set = false; + } + else if ( !set && state ) + { + gLadderPatch.Enable(); + set = true; + } +} \ No newline at end of file From 807aff5d877d83a0f375af51f2dcbb3e50671eb8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:59:06 -0500 Subject: [PATCH 2764/2978] Add files via upload --- .../sourcemod/gamedata/remove_touch_links.txt | 43 +++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 addons/sourcemod/gamedata/remove_touch_links.txt diff --git a/addons/sourcemod/gamedata/remove_touch_links.txt b/addons/sourcemod/gamedata/remove_touch_links.txt new file mode 100644 index 00000000..bb522e93 --- /dev/null +++ b/addons/sourcemod/gamedata/remove_touch_links.txt @@ -0,0 +1,43 @@ +"Games" +{ + "#default" + { + "Signatures" + { + "CBaseEntity::PhysicsRemoveTouchedList" + { + "library" "server" + "linux" "@_ZN11CBaseEntity24PhysicsRemoveTouchedListEPS_" + "mac" "@_ZN11CBaseEntity24PhysicsRemoveTouchedListEPS_" + } + } + } + + "left4dead" + { + "Signatures" + { + "CBaseEntity::PhysicsRemoveTouchedList" + { + "library" "server" + // Look for "remove 0x%x: %s-%s (%d-%d)", pick xref with a while loop + // 83 EC ? 55 8B ? ? ? 8B ? ? ? ? ? D1 + "windows" "\x83\xEC\x2A\x55\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xD1" + } + } + } + + "left4dead2" + { + "Signatures" + { + "CBaseEntity::PhysicsRemoveTouchedList" + { + "library" "server" + // Look for "remove 0x%x: %s-%s (%d-%d)", pick xref with a while loop + // 55 8B EC 83 EC 08 53 8B 5D 08 8B 83 B8 03 00 00 + "windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x8B\x5D\x08\x8B\x83\xB8\x03\x00\x00" + } + } + } +} From 1a98ff4379d3702e5455b95f81804abcc62c52cc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 22:59:28 -0500 Subject: [PATCH 2765/2978] Add files via upload --- .../sourcemod/scripting/remove_touch_links.sp | 74 +++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 addons/sourcemod/scripting/remove_touch_links.sp diff --git a/addons/sourcemod/scripting/remove_touch_links.sp b/addons/sourcemod/scripting/remove_touch_links.sp new file mode 100644 index 00000000..5f96ecdd --- /dev/null +++ b/addons/sourcemod/scripting/remove_touch_links.sp @@ -0,0 +1,74 @@ +#include +#include + +// Fixed issues: +// - Player that was touching an entity (namely a trigger) on team change would still be touching it + +#define GAMEDATA_FILE "remove_touch_links" + +Handle g_hPhysicsRemoveTouchedList; + +public void Event_player_team(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid")); + if (client == 0 || !IsClientInGame(client)) { + return; + } + + if (!IsPlayerAlive(client)) { + // Prevent crash on death of human controlled bot + return; + } + + SDKCall(g_hPhysicsRemoveTouchedList, client); +} + +void LoadGameConfigOrFail() +{ + Handle gc = LoadGameConfigFile(GAMEDATA_FILE); + if (gc == null) { + SetFailState("Failed to load gamedata file \"" ... GAMEDATA_FILE ... "\""); + } + + StartPrepSDKCall(SDKCall_Static); + if (PrepSDKCall_SetFromConf(gc, SDKConf_Signature, "CBaseEntity::PhysicsRemoveTouchedList")) { + PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer); + g_hPhysicsRemoveTouchedList = EndPrepSDKCall(); + } + + delete gc; + + if (g_hPhysicsRemoveTouchedList == null) { + SetFailState("Failed to prepare SDKCall for \"CBaseEntity::PhysicsRemoveTouchedList\" (gamedata file: \"" ... GAMEDATA_FILE ... ".txt\")"); + } +} + +public void OnPluginStart() +{ + LoadGameConfigOrFail(); + + HookEvent("player_team", Event_player_team, EventHookMode_Post); +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + switch (GetEngineVersion()) { + case Engine_Left4Dead2, Engine_Left4Dead: + { + return APLRes_Success; + } + } + + strcopy(error, err_max, "Plugin only supports Left 4 Dead and Left 4 Dead 2."); + + return APLRes_SilentFailure; +} + +public Plugin myinfo = +{ + name = "[L4D/2] Reset Touch Links", + author = "shqke", + description = "Removes touch links on team change", + version = "1.3", + url = "https://github.com/shqke/sp_public" +}; From fa201af02dd9576b579b5f925c2539f892c93787 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 23:02:20 -0500 Subject: [PATCH 2766/2978] Add files via upload --- .../gamedata/transition_restore_fix.txt | 275 ++++++++++++++++++ 1 file changed, 275 insertions(+) create mode 100644 addons/sourcemod/gamedata/transition_restore_fix.txt diff --git a/addons/sourcemod/gamedata/transition_restore_fix.txt b/addons/sourcemod/gamedata/transition_restore_fix.txt new file mode 100644 index 00000000..23d9aa5a --- /dev/null +++ b/addons/sourcemod/gamedata/transition_restore_fix.txt @@ -0,0 +1,275 @@ +// Many thanks to Psykotikism for sharing the Windows signature (https://github.com/Psykotikism/L4D1-2_Signatures) +"Games" +{ + "#default" + { + "Offsets" + { + "OS" + { + "linux" "1" + "windows" "0" + } + } + } + + "left4dead2" + { + "Functions" + { + "DD::CDirector::Restart" + { + "signature" "CDirector::Restart" + "callconv" "thiscall" + "return" "int" + "this" "address" + } + + "DD::CTerrorPlayer::TransitionRestore" + { + "signature" "CTerrorPlayer::TransitionRestore" + "callconv" "thiscall" + "return" "int" + "this" "entity" + } + + "DD::PlayerSaveData::Restore" + { + "signature" "PlayerSaveData::Restore" + "callconv" "thiscall" + "return" "void" + "this" "address" + "arguments" + { + "Player" + { + "type" "cbaseentity" + } + } + } + + "DD::CDirector::IsHumanSpectatorValid" + { + "signature" "CDirector::IsHumanSpectatorValid" + "callconv" "thiscall" + "return" "int" + "this" "address" + "arguments" + { + "SurvivorBot" + { + "type" "cbaseentity" + } + } + } + + "DD::CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots" + { + "signature" "CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots" + "callconv" "thiscall" + "return" "int" + "this" "address" + } + } + + "MemPatches" + { + "CTerrorPlayer::TransitionRestore::RestoreByUserId" + { + "signature" "CTerrorPlayer::TransitionRestore" + + "linux" + { + "offset" "64h" + "verify" "\x0F\x85\x36\x01\x00\x00" + "patch" "\x90\x90\x90\x90\x90\x90" + } + + "windows" + { + "offset" "55h" + "verify" "\x0F\x84\x22\x01\x00\x00" + "patch" "\x90\xE9\x22\x01\x00\x00" + } + } + + "RestoreTransitionedSurvivorBots::MaxRestoreSurvivorBots" + { + "signature" "RestoreTransitionedSurvivorBots" + + "linux" + { + "offset" "6Ah" + "verify" "\x83\xF8\x03" + "patch" "\x83\xF8\x03" + "preserve" "\xFF\xFF\xFF" + } + + "windows" + { + "offset" "50h" + "verify" "\x83\xF8\x04" + "patch" "\x83\xF8\x04" + "preserve" "\xFF\xFF\xFF" + } + } + } + + "Addresses" + { + "SavedPlayersCount" + { + "linux" + { + "signature" "CTerrorPlayer::TransitionRestore" + "read" "107" + } + "windows" + { + "signature" "CTerrorPlayer::TransitionRestore" + "read" "446" + } + } + + "SavedSurvivorBotsCount" + { + "linux" + { + "signature" "RestoreTransitionedSurvivorBots" + "read" "57" + } + "windows" + { + "signature" "RestoreTransitionedSurvivorBots" + "read" "53" + } + } + + "SavedLevelRestartSurvivorBotsCount" + { + "linux" + { + "signature" "CTerrorPlayer::TransitionRestore" + "read" "593" + } + "windows" + { + "signature" "CTerrorPlayer::TransitionRestore" + "read" "225" + } + } + + "CDirector" + { + "linux" + { + "signature" "TheDirector" + } + "windows" + { + "signature" "CDirectorMusicBanks::OnRoundStart" + "read" "12" + } + "read" "0" + } + } + + "Signatures" + { + /* CDirector::Restart(CDirector *__hidden this) */ + "CDirector::Restart" + { + "library" "server" + "linux" "@_ZN9CDirector7RestartEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x56\x57\x8B" + /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? A1 ? ? ? ? 8B ? ? 53 56 57 8B */ + } + + /* CTerrorPlayer::TransitionRestore(CTerrorPlayer *__hidden this) */ + "CTerrorPlayer::TransitionRestore" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer17TransitionRestoreEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x75\x2A\x33\x2A\x5E\x8B\x2A\x5D\xC3" + /* ? ? ? ? ? ? ? 80 BE ? ? ? ? ? 75 ? 33 ? 5E 8B ? 5D C3 */ + } + + /* PlayerSaveData::Restore(PlayerSaveData *__hidden this, CTerrorPlayer *) */ + "PlayerSaveData::Restore" + { + "library" "server" + "linux" "@_ZN14PlayerSaveData7RestoreEP13CTerrorPlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x8B\x0D" + /* ? ? ? ? ? ? 53 8B ? ? 8B ? ? 56 8B ? 8B 0D */ + } + + /* CDirector::IsHumanSpectatorValid(CDirector *__hidden this, SurvivorBot *) */ + "CDirector::IsHumanSpectatorValid" + { + "library" "server" + "linux" "@_ZN9CDirector21IsHumanSpectatorValidEP11SurvivorBot" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x74\x2A\x8B\x8E" + /* ? ? ? ? ? ? ? 8B 86 ? ? ? ? 50 E8 ? ? ? ? 83 ? ? 85 ? 74 ? 8B 8E */ + } + + /* RestoreTransitionedSurvivorBots(void) */ + "RestoreTransitionedSurvivorBots" + { + "library" "server" + "linux" "@_Z31RestoreTransitionedSurvivorBotsv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x53\x56\x57\x50\x68" + /* ? ? ? ? ? ? ? ? 83 ? ? 85 ? 0F 84 ? ? ? ? 53 56 57 50 68 */ + } + + /* CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots(CDirectorSessionManager *__hidden this) */ + "CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots" + { + "library" "server" + "linux" "@_ZN23CDirectorSessionManager38FillRemainingSurvivorTeamSlotsWithBotsEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x83" + /* ? ? ? ? ? ? ? ? 8B ? 83 ? ? 85 ? 74 ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 83 */ + } + + /* KeyValues::GetString(KeyValues *__hidden this, const char *, const char *) */ + "KeyValues::GetString" + { + "library" "server" + "linux" "@_ZN9KeyValues9GetStringEPKcS1_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x6A\x2A\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x48\x83\x2A\x2A\x0F\x87\x2A\x2A\x2A\x2A\xFF\x24\x2A\x2A\x2A\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x68" + /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 8B ? ? 56 57 6A ? 53 8B ? E8 ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 0F ? ? ? 48 83 ? ? 0F 87 ? ? ? ? FF 24 ? ? ? ? ? D9 ? ? 83 ? ? DD ? ? 68 */ + } + + /* KeyValues::SetString(KeyValues *__hidden this, const char *s, const char *) */ + "KeyValues::SetString" + { + "library" "server" + "linux" "@_ZN9KeyValues9SetStringEPKcS1_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x6A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x53\x57\x51\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x52\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x83\x2A\x2A\xC7\x46\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\xBB\x2A\x2A\x2A\x2A\x53" + /* ? ? ? ? ? ? 56 6A ? 50 E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 53 57 51 E8 ? ? ? ? 8B ? ? 52 E8 ? ? ? ? 8B ? ? 83 ? ? C7 46 ? ? ? ? ? 85 ? 75 ? BB ? ? ? ? 53 */ + } + + "TheDirector" + { + "library" "server" + "linux" "@TheDirector" + } + + /* CDirectorMusicBanks::OnRoundStart(CDirectorMusicBanks *__hidden this) */ + "CDirectorMusicBanks::OnRoundStart" + { + "library" "server" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" + /* ? ? ? ? ? ? 56 57 8B ? 8B 0D ? ? ? ? E8 ? ? ? ? 84 ? 0F */ + } + + /* CDirector::IsInTransition(CDirector *__hidden this) */ + "CDirector::IsInTransition" + { + "library" "server" + "linux" "@_ZNK9CDirector14IsInTransitionEv" + "windows" "\x80\x3D\x2A\x2A\x2A\x2A\x00\x75\x2A\x80\xB9\x8C\x02\x00\x00\x00" + /* 80 3D ? ? ? ? 00 75 ? 80 B9 8C 02 00 00 00 */ + } + } + } +} From 56a53d335ff2026491143b9640be16acc81f7807 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 23:02:49 -0500 Subject: [PATCH 2767/2978] Add files via upload --- .../scripting/transition_restore_fix.sp | 437 ++++++++++++++++++ 1 file changed, 437 insertions(+) create mode 100644 addons/sourcemod/scripting/transition_restore_fix.sp diff --git a/addons/sourcemod/scripting/transition_restore_fix.sp b/addons/sourcemod/scripting/transition_restore_fix.sp new file mode 100644 index 00000000..2efa677f --- /dev/null +++ b/addons/sourcemod/scripting/transition_restore_fix.sp @@ -0,0 +1,437 @@ +#pragma semicolon 1 +#pragma newdecls required +#include +#include +#include + +#define PLUGIN_NAME "Transition Restore Fix" +#define PLUGIN_AUTHOR "sorallll" +#define PLUGIN_DESCRIPTION "Restoring transition data by player's UserId instead of character" +#define PLUGIN_VERSION "1.2.5" +#define PLUGIN_URL "https://forums.alliedmods.net/showthread.php?t=336287" + +#define GAMEDATA "transition_restore_fix" + +Handle + g_hSDK_KeyValues_GetString, + g_hSDK_KeyValues_SetString, + g_hSDK_CDirector_IsInTransition; + +ConVar + g_cChooseBotData, + g_cvPrecacheAllSur; + +ArrayList + g_aBotData; + +Address + g_pThis, + g_pData, + g_pDirector, + g_pSavedPlayersCount, + g_pSavedSurvivorBotsCount, + g_pSavedLevelRestartSurvivorBotsCount; + +MemoryPatch + g_mpRestoreByUserId; + +bool + g_bOnRestart, + g_bChooseBotData; + +enum struct PlayerSaveData { + char ModelName[128]; + char character[4]; +} + +PlayerSaveData + g_eSavedData; + +public Plugin myinfo = { + name = PLUGIN_NAME, + author = PLUGIN_AUTHOR, + description = PLUGIN_DESCRIPTION, + version = PLUGIN_VERSION, + url = PLUGIN_URL +}; + +public void OnPluginStart() { + InitGameData(); + g_aBotData = new ArrayList(); + + CreateConVar("transition_restore_fix_version", PLUGIN_VERSION, "Transition Restore Fix plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + g_cChooseBotData = CreateConVar("choose_bot_data", "0", "What to choose bot data according to after restart? (0=Model Name, otherwise=Character)", FCVAR_NOTIFY); + g_cvPrecacheAllSur = FindConVar("precache_all_survivors"); + + g_cChooseBotData.AddChangeHook(CvarChanged); + AutoExecConfig(true); +} + +public void OnPluginEnd() { + if (g_pThis) + StoreToAddress(g_pThis, g_pData, NumberType_Int32); +} + +public void OnConfigsExecuted() { + GetCvars(); +} + +void CvarChanged(ConVar convar, const char[] oldValue, const char[] newValue) { + GetCvars(); +} + +void GetCvars() { + g_bChooseBotData = g_cChooseBotData.BoolValue; +} + +public void OnMapStart() { + g_cvPrecacheAllSur.SetInt(1); +} + +void InitGameData() { + char buffer[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, buffer, sizeof buffer, "gamedata/%s.txt", GAMEDATA); + if (!FileExists(buffer)) + SetFailState("\n==========\nMissing required file: \"%s\".\n==========", buffer); + + GameData hGameData = new GameData(GAMEDATA); + if (!hGameData) + SetFailState("Failed to load \"%s.txt\" gamedata.", GAMEDATA); + + g_pDirector = hGameData.GetAddress("CDirector"); + if (!g_pDirector) + SetFailState("Failed to find address: \"CDirector\""); + + g_pSavedPlayersCount = hGameData.GetAddress("SavedPlayersCount"); + if (!g_pSavedPlayersCount) + SetFailState("Failed to find address: \"SavedPlayersCount\""); + + g_pSavedSurvivorBotsCount = hGameData.GetAddress("SavedSurvivorBotsCount"); + if (!g_pSavedSurvivorBotsCount) + SetFailState("Failed to find address: \"SavedSurvivorBotsCount\""); + + g_pSavedLevelRestartSurvivorBotsCount = hGameData.GetAddress("SavedLevelRestartSurvivorBotsCount"); + if (!g_pSavedLevelRestartSurvivorBotsCount) + SetFailState("Failed to find address: \"SavedLevelRestartSurvivorBotsCount\""); + + StartPrepSDKCall(SDKCall_Raw); + if (!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "KeyValues::GetString")) + SetFailState("Failed to find signature: \"KeyValues::GetString\""); + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_String, SDKPass_Pointer); + if (!(g_hSDK_KeyValues_GetString = EndPrepSDKCall())) + SetFailState("Failed to create SDKCall: \"KeyValues::GetString\""); + + StartPrepSDKCall(SDKCall_Raw); + if (!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "KeyValues::SetString")) + SetFailState("Failed to find signature: \"KeyValues::SetString\""); + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + if (!(g_hSDK_KeyValues_SetString = EndPrepSDKCall())) + SetFailState("Failed to create SDKCall: \"KeyValues::SetString\""); + + StartPrepSDKCall(SDKCall_Raw); + if (!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CDirector::IsInTransition")) + SetFailState("Failed to find signature: \"CDirector::IsInTransition\""); + PrepSDKCall_SetReturnInfo(SDKType_Bool, SDKPass_Plain); + if (!(g_hSDK_CDirector_IsInTransition = EndPrepSDKCall())) + SetFailState("Failed to create SDKCall: \"CDirector::IsInTransition\""); + + InitPatchs(hGameData); + SetupDetours(hGameData); + + delete hGameData; +} + +void InitPatchs(GameData hGameData = null) { + g_mpRestoreByUserId = MemoryPatch.CreateFromConf(hGameData, "CTerrorPlayer::TransitionRestore::RestoreByUserId"); + if (!g_mpRestoreByUserId.Validate()) + SetFailState("Failed to verify patch: \"CTerrorPlayer::TransitionRestore::RestoreByUserId\""); + + MemoryPatch patch = MemoryPatch.CreateFromConf(hGameData, "RestoreTransitionedSurvivorBots::MaxRestoreSurvivorBots"); + if (!patch.Validate()) + SetFailState("Failed to verify patch: \"RestoreTransitionedSurvivorBots::MaxRestoreSurvivorBots\""); + else if (patch.Enable()) { + StoreToAddress(patch.Address + view_as

(2), !hGameData.GetOffset("OS") ? MaxClients : MaxClients - 1, NumberType_Int8); + PrintToServer("[%s] Enabled patch: \"RestoreTransitionedSurvivorBots::MaxRestoreSurvivorBots\"", GAMEDATA); + } +} + +void SetupDetours(GameData hGameData = null) { + DynamicDetour dDetour = DynamicDetour.FromConf(hGameData, "DD::CDirector::Restart"); + if (!dDetour) + SetFailState("Failed to create DynamicDetour: \"DD::CDirector::Restart\""); + + if (!dDetour.Enable(Hook_Pre, DD_CDirector_Restart_Pre)) + SetFailState("Failed to detour pre: \"DD::CDirector::Restart\""); + + if (!dDetour.Enable(Hook_Post, DD_CDirector_Restart_Post)) + SetFailState("Failed to detour post: \"DD::CDirector::Restart\""); + + dDetour = DynamicDetour.FromConf(hGameData, "DD::CTerrorPlayer::TransitionRestore"); + if (!dDetour) + SetFailState("Failed to create DynamicDetour: \"DD::CTerrorPlayer::TransitionRestore\""); + + if (!dDetour.Enable(Hook_Pre, DD_CTerrorPlayer_TransitionRestore_Pre)) + SetFailState("Failed to detour pre: \"DD::CTerrorPlayer::TransitionRestore\""); + + if (!dDetour.Enable(Hook_Post, DD_CTerrorPlayer_TransitionRestore_Post)) + SetFailState("Failed to detour post: \"DD::CTerrorPlayer::TransitionRestore\""); + + dDetour = DynamicDetour.FromConf(hGameData, "DD::PlayerSaveData::Restore"); + if (!dDetour) + SetFailState("Failed to create DynamicDetour: \"DD::PlayerSaveData::Restore\""); + + if (!dDetour.Enable(Hook_Pre, DD_PlayerSaveData_Restore_Pre)) + SetFailState("Failed to detour pre: \"DD::PlayerSaveData::Restore\""); + + if (!dDetour.Enable(Hook_Post, DD_PlayerSaveData_Restore_Post)) + SetFailState("Failed to detour post: \"DD::PlayerSaveData::Restore\""); + + dDetour = DynamicDetour.FromConf(hGameData, "DD::CDirector::IsHumanSpectatorValid"); + if (!dDetour) + SetFailState("Failed to create DynamicDetour: \"DD::CDirector::IsHumanSpectatorValid\""); + + if (!dDetour.Enable(Hook_Pre, DD_CDirector_IsHumanSpectatorValid_Pre)) + SetFailState("Failed to detour pre: \"DD::CDirector::IsHumanSpectatorValid\""); + + dDetour = DynamicDetour.FromConf(hGameData, "DD::CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots"); + if (!dDetour) + SetFailState("Failed to create DynamicDetour: \"DD::CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots\""); + + if (!dDetour.Enable(Hook_Pre, DD_CDSManager_FillRemainingSurvivorTeamSlotsWithBots_Pre)) + SetFailState("Failed to detour pre: \"DD::CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots\""); +} + +MRESReturn DD_CDirector_Restart_Pre(Address pThis, DHookReturn hReturn) { + g_aBotData.Clear(); + g_bOnRestart = true; + return MRES_Ignored; +} + +MRESReturn DD_CDirector_Restart_Post(Address pThis, DHookReturn hReturn) { + g_bOnRestart = false; + return MRES_Ignored; +} + +MRESReturn DD_CTerrorPlayer_TransitionRestore_Pre(int pThis, DHookReturn hReturn) { + if (IsFakeClient(pThis) || GetClientTeam(pThis) > 2) + return MRES_Ignored; + + Address pData = FindPlayerDataByUserId(GetClientUserId(pThis)); + if (!pData) + return MRES_Ignored; + + char value[4]; + SDKCall(g_hSDK_KeyValues_GetString, pData, value, sizeof value, "teamNumber", "0"); + if (StringToInt(value) != 2) + return MRES_Ignored; + + g_mpRestoreByUserId.Enable(); + return MRES_Ignored; +} + +MRESReturn DD_CTerrorPlayer_TransitionRestore_Post(int pThis, DHookReturn hReturn) { + g_mpRestoreByUserId.Disable(); + return MRES_Ignored; +} + +MRESReturn DD_PlayerSaveData_Restore_Pre(Address pThis, DHookParam hParams) { + if (!g_bOnRestart) + return MRES_Ignored; + + int player = hParams.Get(1); + if (GetClientTeam(player) > 2) + return MRES_Ignored; + + Address pData; + char ModelName[128]; + int m_survivorCharacter = GetEntProp(player, Prop_Send, "m_survivorCharacter"); + if (IsFakeClient(player) || !FindPlayerDataByUserId(GetClientUserId(player))) { + GetClientModel(player, ModelName, sizeof ModelName); + pData = !g_bChooseBotData ? FindBotDataByModelName(ModelName) : FindBotDataByCharacter(m_survivorCharacter); + if (pData) { + g_pThis = pThis; + g_pData = LoadFromAddress(pThis, NumberType_Int32); + StoreToAddress(pThis, pData, NumberType_Int32); + } + } + + if (!pData) { + pData = LoadFromAddress(pThis, NumberType_Int32); + + char value[4]; + SDKCall(g_hSDK_KeyValues_GetString, pData, value, sizeof value, "teamNumber", "0"); + if (StringToInt(value) != 2) + return MRES_Ignored; + } + + char character[4]; + SDKCall(g_hSDK_KeyValues_GetString, pData, ModelName, sizeof ModelName, "ModelName", ""); + SDKCall(g_hSDK_KeyValues_GetString, pData, character, sizeof character, "character", "0"); + strcopy(g_eSavedData.ModelName, sizeof PlayerSaveData::ModelName, ModelName); + strcopy(g_eSavedData.character, sizeof PlayerSaveData::character, character); + + GetClientModel(player, ModelName, sizeof ModelName); + SDKCall(g_hSDK_KeyValues_SetString, pData, "ModelName", ModelName); + + IntToString(m_survivorCharacter, character, sizeof character); + SDKCall(g_hSDK_KeyValues_SetString, pData, "character", character); + + return MRES_Ignored; +} + +MRESReturn DD_PlayerSaveData_Restore_Post(Address pThis, DHookParam hParams) { + if (!g_bOnRestart) + return MRES_Ignored; + + if (g_eSavedData.character[0]) { + Address pData = LoadFromAddress(pThis, NumberType_Int32); + if (pData) { + SDKCall(g_hSDK_KeyValues_SetString, pData, "ModelName", g_eSavedData.ModelName); + SDKCall(g_hSDK_KeyValues_SetString, pData, "character", g_eSavedData.character); + } + + g_eSavedData.ModelName[0] = '\0'; + g_eSavedData.character[0] = '\0'; + } + + if (g_pThis) + StoreToAddress(g_pThis, g_pData, NumberType_Int32); + + g_pThis = Address_Null; + g_pData = Address_Null; + return MRES_Ignored; +} + +/** +* Prevents players joining the game during transition from taking over the Survivor Bot of transitioning players +**/ +MRESReturn DD_CDirector_IsHumanSpectatorValid_Pre(Address pThis, DHookReturn hReturn, DHookParam hParams) { + if (!GetClientOfUserId(GetEntProp(hParams.Get(1), Prop_Send, "m_humanSpectatorUserID"))) + return MRES_Ignored; + + hReturn.Value = 1; + return MRES_Supercede; +} + +/** +* Prevent CDirectorSessionManager::FillRemainingSurvivorTeamSlotsWithBots from triggering before RestoreTransitionedSurvivorBots(void) during transition +**/ +MRESReturn DD_CDSManager_FillRemainingSurvivorTeamSlotsWithBots_Pre(Address pThis, DHookReturn hReturn) { + if (!SDKCall(g_hSDK_CDirector_IsInTransition, g_pDirector)) + return MRES_Ignored; + + if (!LoadFromAddress(g_pSavedSurvivorBotsCount, NumberType_Int32)) + return MRES_Ignored; + + hReturn.Value = 0; + return MRES_Supercede; +} + +// 读取玩家过关时保存的userID +Address FindPlayerDataByUserId(int userid) { + int count = LoadFromAddress(g_pSavedPlayersCount, NumberType_Int32); + if (!count) + return Address_Null; + + Address kv = view_as
(LoadFromAddress(g_pSavedPlayersCount + view_as
(4), NumberType_Int32)); + if (!kv) + return Address_Null; + + Address ptr; + char value[12]; + for (int i; i < count; i++) { + ptr = view_as
(LoadFromAddress(kv + view_as
(4 * i), NumberType_Int32)); + if (!ptr) + continue; + + SDKCall(g_hSDK_KeyValues_GetString, ptr, value, sizeof value, "userID", "0"); + if (StringToInt(value) == userid) + return ptr; + } + + return Address_Null; +} + +//数据选用优先级 +//没有用过且ModelName相同的数据 >= 没有用过且ModelName不相同的数据 >= 用过且ModelName相同的数据 >= 用过且ModelName不相同的数据 +Address FindBotDataByModelName(const char[] model) { + int count = LoadFromAddress(g_pSavedLevelRestartSurvivorBotsCount, NumberType_Int32); + if (!count) + return Address_Null; + + Address kv = view_as
(LoadFromAddress(g_pSavedLevelRestartSurvivorBotsCount + view_as
(4), NumberType_Int32)); + if (!kv) + return Address_Null; + + Address ptr; + char value[128]; + ArrayList al_Kv = new ArrayList(2); + for (int i; i < count; i++) { + ptr = view_as
(LoadFromAddress(kv + view_as
(4 * i), NumberType_Int32)); + if (!ptr) + continue; + + SDKCall(g_hSDK_KeyValues_GetString, ptr, value, sizeof value, "teamNumber", "0"); + if (StringToInt(value) != 2) + continue; + + SDKCall(g_hSDK_KeyValues_GetString, ptr, value, sizeof value, "ModelName", ""); + al_Kv.Set(al_Kv.Push(g_aBotData.FindValue(ptr) == -1 ? (strcmp(value, model, false) == 0 ? 0 : 1) : strcmp(value, model, false) == 0 ? 2 : 3), ptr, 1); + } + + if (!al_Kv.Length) + ptr = Address_Null; + else { + al_Kv.Sort(Sort_Ascending, Sort_Integer); + + ptr = al_Kv.Get(0, 1); + if (al_Kv.Get(0, 0) < 2) + g_aBotData.Push(ptr); + } + + delete al_Kv; + return ptr; +} + +//没有用过且character相同的数据 >= 没有用过且character不相同的数据 >= 用过且character相同的数据 >= 用过且character不相同的数据 +Address FindBotDataByCharacter(int character) { + int count = LoadFromAddress(g_pSavedLevelRestartSurvivorBotsCount, NumberType_Int32); + if (!count) + return Address_Null; + + Address kv = view_as
(LoadFromAddress(g_pSavedLevelRestartSurvivorBotsCount + view_as
(4), NumberType_Int32)); + if (!kv) + return Address_Null; + + Address ptr; + char value[128]; + ArrayList al_Kv = new ArrayList(2); + for (int i; i < count; i++) { + ptr = view_as
(LoadFromAddress(kv + view_as
(4 * i), NumberType_Int32)); + if (!ptr) + continue; + + SDKCall(g_hSDK_KeyValues_GetString, ptr, value, sizeof value, "teamNumber", "0"); + if (StringToInt(value) != 2) + continue; + + SDKCall(g_hSDK_KeyValues_GetString, ptr, value, sizeof value, "character", "0"); + al_Kv.Set(al_Kv.Push(g_aBotData.FindValue(ptr) == -1 ? (StringToInt(value) == character ? 0 : 1) : StringToInt(value) == character ? 2 : 3), ptr, 1); + } + + if (!al_Kv.Length) + ptr = Address_Null; + else { + al_Kv.Sort(Sort_Ascending, Sort_Integer); + + ptr = al_Kv.Get(0, 1); + if (al_Kv.Get(0, 0) < 2) + g_aBotData.Push(ptr); + } + + delete al_Kv; + return ptr; +} From 9d822dbdf9efdabe0296abe670d5bff38bda4342 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 31 Jan 2026 23:03:06 -0500 Subject: [PATCH 2768/2978] Add files via upload --- .../sourcemod/scripting/l4d2_ty_saveweapon.sp | 713 ++++++++++++++++++ 1 file changed, 713 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_ty_saveweapon.sp diff --git a/addons/sourcemod/scripting/l4d2_ty_saveweapon.sp b/addons/sourcemod/scripting/l4d2_ty_saveweapon.sp new file mode 100644 index 00000000..e85d3617 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_ty_saveweapon.sp @@ -0,0 +1,713 @@ +// ============================================================================= +// L4D2 coop save weapon +// ============================================================================= +// +// Saved: equipment, ammo, health, revivecount, b&w status, prop & model +// Going idle / quitting the game will transfer saved data to the replacement bot +// Taking over a bot will transfer the saved data to the player +// + +#pragma semicolon 1 + +#include +#include + +#pragma newdecls required +#define PLUGIN_VERSION "4.3" + +enum() +{ + iClip = 0, + iClipSlot1, + iAmmo, + iUpgrade, + iUpAmmo, + iHealth, + iHealthTemp, + iHealthTime, + iReviveCount, + iGoingToDie, + iThirdStrike, + iProp, + iRecorded, + iSpawned +}; + +enum() +{ + Slot0 = 0, + Slot1, + Slot2, + Slot3, + Slot4, + Model +}; + +char gameMode[16]; +bool g_bGiveWeapon; +bool g_bCanAppropriate = true; + +int g_iWeaponInfo[MAXPLAYERS+1][14]; +char g_sWeaponInfo[MAXPLAYERS+1][6][64]; +bool g_bValidMapChange = false; + +ConVar g_hNoob, g_hClearAfterCampaign; + +// ********************************************************************************* +// METHODS FOR GAME START & END +// ********************************************************************************* +public Plugin myinfo = +{ + name = "[L4D2] Save Weapon", + author = "MAKS, Electr0, Merudo", + description = "L4D2 coop save weapon", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?p=2398822#post2398822" +} + +public void OnPluginStart() +{ + CreateConVar("l4d2_ty_saveweapon", PLUGIN_VERSION, "L4D2 Save Weapon version", FCVAR_NOTIFY); + + HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy); + HookEvent("finale_win", Event_FinaleWin); + HookEvent("map_transition", Event_MapTransition); + + HookEvent("player_spawn", Event_PlayerSpawn); + HookEvent("player_bot_replace", Event_Player_Bot_Replace); + HookEvent("bot_player_replace", Event_Bot_Player_Replace); + + g_hNoob = CreateConVar("l4d2_ty_noob", "0", "Give SMG after join", FCVAR_NOTIFY); + g_hClearAfterCampaign = CreateConVar("l4d2_ty_clear_after_campaign", "1", "Wipe weapons after campaign", FCVAR_NOTIFY); + + RegAdminCmd("sm_save_weap", CMD_SaveWeap, ADMFLAG_CHEATS, "Save equipment"); + RegAdminCmd("sm_save_weap_all", CMD_SaveWeapAll, ADMFLAG_CHEATS, "Save equipment of all survivors"); + RegAdminCmd("sm_load_weap", CMD_LoadWeap, ADMFLAG_CHEATS, "Load equipment"); + RegAdminCmd("sm_load_weap_all", CMD_LoadWeapAll, ADMFLAG_CHEATS, "Load equipment of all survivors"); + + AutoExecConfig(true, "l4d2_ty_saveweapon"); +} + +// -------------------------------------- +// Modes where weapons should be saved between maps +// -------------------------------------- +char saveweapon_modes[20][] = +{ + "coop", "realism", + "m60s", "hardcore", "l4d1coop", + "mutation2", "mutation3", "mutation4", + "mutation5", "mutation6", "mutation7", "mutation8", + "mutation9", "mutation10", "mutation16", "mutation17", "mutation20", + "community1", "community2", "community5" +}; + + +public void OnMapStart() +{ + // Identify if weapons should be saved + ////////////////////////////////////// + GetConVarString(FindConVar("mp_gamemode"), gameMode, sizeof(gameMode)); + + g_bGiveWeapon = false; + for (int i = 0; i < sizeof(saveweapon_modes); i++) + { + if (StrEqual(gameMode, saveweapon_modes[i], false)) + { + g_bGiveWeapon = true; + } + } + + // Clean up weapon data if new campaign / versus mode + ////////////////////////////////////// + if ( (!g_bValidMapChange && g_hClearAfterCampaign.BoolValue) || !g_bGiveWeapon) TyCleanAll(); + + g_bValidMapChange = false; // Map changes between map start and transition are considered invalid + + if (!g_hClearAfterCampaign.BoolValue && g_bGiveWeapon) TyPrecache(); // Precache if we allow carrying weapons across campaigns +} + +// -------------------------------------- +// Reset weapon spawn status (it is 1 if spawned in the round previously) +// -------------------------------------- +public Action Event_RoundStart(Event event, const char[] name, bool dontBroadcast) +{ + for( int i = 1; i <= MaxClients; i++) g_iWeaponInfo[i][iSpawned] = 0; + g_bCanAppropriate = true; +} + +// -------------------------------------- +// Save weapon when transition after safe house +// -------------------------------------- +public Action Event_MapTransition(Event event, const char[] name, bool dontBroadcast) +{ + TyCleanAll(); + TySaveWeaponAll(); + g_bValidMapChange = true; // only map changes between transition and new map are valid +} + +// -------------------------------------- +// Save weapons at end of campaign (may be overwritten by OnMapStart() ) +// -------------------------------------- +public Action Event_FinaleWin(Event event, const char[] name, bool dontBroadcast) +{ + TyCleanAll(); + TySaveWeaponAll(); +} + +// -------------------------------------- +// Load weapons on spawn +// -------------------------------------- +public Action Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) +{ + int userid = GetEventInt(event, "userid"); + CreateTimer(0.2, timer_Give, userid, TIMER_FLAG_NO_MAPCHANGE); + + return Plugin_Continue; +} + +// -------------------------------------- +// Load weapons. Delayed to not deal with bogus fake clients +// -------------------------------------- +public Action timer_Give(Handle handle, int userid) +{ + int client = GetClientOfUserId(userid); + + // if since then disconnected, don't do anything + if (!client || !IsClientInGame(client) || GetClientTeam(client) != 2 || !g_bGiveWeapon) return; + + if (g_bCanAppropriate) CreateTimer(10.0, timer_StopAppropriate, TIMER_FLAG_NO_MAPCHANGE); + + // If not recorded, search if there is a missing record not yet spawned. For bots only + if (g_iWeaponInfo[client][iRecorded] != 1 && g_iWeaponInfo[client][iSpawned] == 0 && IsFakeClient(client) && g_bCanAppropriate) + { + AppropriateUnusedSave(client); + } + + // If not yet spawned in the round + if (g_iWeaponInfo[client][iSpawned] == 0) + { + if (g_iWeaponInfo[client][iRecorded] == 1) TyGiveWeapon(client); + else if (g_hNoob.BoolValue && g_bCanAppropriate) // If start of round, no weapons saved & g_bNoob enabled + { + int iSlot = GetPlayerWeaponSlot(client, 0); + if (iSlot <= 0) CheatCommand(client, "give", "weapon_smg",""); + } + g_iWeaponInfo[client][iSpawned] = 1; + } +} + +// -------------------------------------- +// Turns off appropriation after 10 sec, to prevent idle bots from getting different stuff +// -------------------------------------- +public Action timer_StopAppropriate(Handle handle, int client) {g_bCanAppropriate = false;} + +// -------------------------------------- +// Bot -> Player +// -------------------------------------- +public Action Event_Bot_Player_Replace(Handle event, char[] name, bool dontBroadcast) +{ + int player = GetClientOfUserId(GetEventInt(event, "player")); + int bot = GetClientOfUserId(GetEventInt(event, "bot")); + + if (IsFakeClient(player)) return; // do nothing if bot replace other bot (byproduct of creating survivor bots) + + if (GetClientTeam(player) == 2) + { + CopyWeaponFromTo(bot, player); + TyCleanW(bot); + } +} + +// -------------------------------------- +// Player -> Bot +// -------------------------------------- +public Action Event_Player_Bot_Replace(Handle event, char[] name, bool dontBroadcast) +{ + int player = GetClientOfUserId(GetEventInt(event, "player")); + int bot = GetClientOfUserId(GetEventInt(event, "bot")); + + if (IsFakeClient(player)) return; // do nothing if bot replace other bot (byproduct of creating survivor bots) + + if (GetClientTeam(bot) == 2) + { + CopyWeaponFromTo(player, bot); + TyCleanW(player); + } +} + +// -------------------------------------- +// Find abandoned saved data (from player leaving between levels, bots autokicked at end of map, etc) and appropriate it +// -------------------------------------- +void AppropriateUnusedSave(int client) +{ + for (int i = 1; i <= MaxClients; i++) + { + if (!IsClientConnected(i) && g_iWeaponInfo[i][iRecorded] == 1 && client != i) + { + CopyWeaponFromTo(i, client); + TyCleanW(i); + return; + } + } +} + +void CopyWeaponFromTo(int Fclient, int Tclient) +{ + for (int i = 0; i < sizeof(g_iWeaponInfo[]) ; i++) + { + g_iWeaponInfo[Tclient][i] = g_iWeaponInfo[Fclient][i]; + } + for (int i = 0; i < sizeof(g_sWeaponInfo[]) ; i++) + { + strcopy(g_sWeaponInfo[Tclient][i], sizeof(g_sWeaponInfo[][]), g_sWeaponInfo[Fclient][i]); + } +} + +// ********************************************************************************* +// Save & Load Weapons functions +// ********************************************************************************* + +void TySaveWeaponAll() +{ + for (int i = 1; i <= MaxClients; i++) + { + if (IsClientInGame(i) && GetClientTeam(i) == 2) TySaveWeapon(i); + } +} + +void TyGiveWeaponAll() +{ + for (int i = 1; i <= MaxClients; i++) + { + if (IsClientInGame(i) && GetClientTeam(i) == 2) TyGiveWeapon(i); + } +} + +void TySaveWeapon(int client) +{ + TyCleanW(client); + + if (GetClientTeam(client) != 2) return; + + // Store model + GetClientModel(client, g_sWeaponInfo[client][Model], 64); + + // Store prop + g_iWeaponInfo[client][iProp] = GetEntProp(client, Prop_Send, "m_survivorCharacter"); + + g_iWeaponInfo[client][iRecorded] = 1; + + // if dead, set ressurected state + if (!IsPlayerAlive(client)) + { + g_iWeaponInfo[client][iHealth] = 50; + return; + } + + // Save health + g_iWeaponInfo[client][iReviveCount] = GetEntProp(client, Prop_Send, "m_currentReviveCount"); + g_iWeaponInfo[client][iThirdStrike] = GetEntProp(client, Prop_Send, "m_bIsOnThirdStrike"); + + if (GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1) + { + g_iWeaponInfo[client][iHealth] = 1; + g_iWeaponInfo[client][iHealthTemp] = 30; + g_iWeaponInfo[client][iHealthTime] = 0; + g_iWeaponInfo[client][iGoingToDie] = 1; + } + else + { + g_iWeaponInfo[client][iHealth] = GetEntData(client, FindDataMapInfo(client, "m_iHealth"), 4); + g_iWeaponInfo[client][iHealthTemp] = RoundToNearest( GetEntPropFloat(client, Prop_Send, "m_healthBuffer") ); + g_iWeaponInfo[client][iHealthTime] = RoundToNearest( GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime") ); + g_iWeaponInfo[client][iGoingToDie] = GetEntProp(client, Prop_Send, "m_isGoingToDie"); + } + + // Save equipment + int iSlot0 = GetPlayerWeaponSlot(client, 0); + int iSlot1 = GetPlayerWeaponSlot(client, 1); + int iSlot2 = GetPlayerWeaponSlot(client, 2); + int iSlot3 = GetPlayerWeaponSlot(client, 3); + int iSlot4 = GetPlayerWeaponSlot(client, 4); + + if (iSlot0 > 0) + { + GetEdictClassname(iSlot0, g_sWeaponInfo[client][Slot0], 64); + + g_iWeaponInfo[client][iClip] = GetEntProp(iSlot0, Prop_Send, "m_iClip1", 4); + g_iWeaponInfo[client][iAmmo] = GetClientAmmo(client, g_sWeaponInfo[client][Slot0]); + g_iWeaponInfo[client][iUpgrade] = GetEntProp(iSlot0, Prop_Send, "m_upgradeBitVec", 4); + g_iWeaponInfo[client][iUpAmmo] = GetEntProp(iSlot0, Prop_Send, "m_nUpgradedPrimaryAmmoLoaded", 4); + } + if (iSlot1 > 0) TySaveSlot1(client, iSlot1); + if (iSlot2 > 0) GetEdictClassname(iSlot2, g_sWeaponInfo[client][2], 64); + if (iSlot3 > 0) GetEdictClassname(iSlot3, g_sWeaponInfo[client][3], 64); + if (iSlot4 > 0) GetEdictClassname(iSlot4, g_sWeaponInfo[client][4], 64); +} + +// -------------------------------------- +// Special code to save slot 1 (because of melee weapons) +// -------------------------------------- +void TySaveSlot1(int client, int iSlot1) +{ + char className[64]; + char modelName[64]; + + GetEdictClassname(iSlot1, className, sizeof(className)); + + if (!strcmp(className, "weapon_melee", true)) // if melee + { + GetEntPropString(iSlot1, Prop_Data, "m_strMapSetScriptName", g_sWeaponInfo[client][Slot1], 64); + } + else if (!strcmp(className, "weapon_pistol", true)) // if pistol + { + if (GetEntProp(iSlot1, Prop_Send, "m_hasDualWeapons" ) == 1) g_sWeaponInfo[client][Slot1] = "dual_pistol"; + else g_sWeaponInfo[client][Slot1] = "weapon_pistol"; + } + else // if non-melee, non-pistol + { + g_sWeaponInfo[client][Slot1] = className; + } + + // IF model checking is required + if (g_sWeaponInfo[client][Slot1][0] == '\0') + { + GetEntPropString(iSlot1, Prop_Data, "m_ModelName", modelName, sizeof(modelName)); + + if (StrContains(modelName, "v_pistolA.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "weapon_pistol"; + else if (StrContains(modelName, "v_dual_pistolA.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "dual_pistol"; + else if (StrContains(modelName, "v_desert_eagle.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "weapon_pistol_magnum"; + else if (StrContains(modelName, "v_bat.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "baseball_bat"; + else if (StrContains(modelName, "v_cricket_bat.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "cricket_bat"; + else if (StrContains(modelName, "v_crowbar.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "crowbar"; + else if (StrContains(modelName, "v_fireaxe.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "fireaxe"; + else if (StrContains(modelName, "v_katana.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "katana"; + else if (StrContains(modelName, "v_golfclub.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "golfclub"; + else if (StrContains(modelName, "v_machete.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "machete"; + else if (StrContains(modelName, "v_tonfa.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "tonfa"; + else if (StrContains(modelName, "v_electric_guitar.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "electric_guitar"; + else if (StrContains(modelName, "v_frying_pan.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "frying_pan"; + else if (StrContains(modelName, "v_knife_t.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "knife"; + else if (StrContains(modelName, "v_chainsaw.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "weapon_chainsaw"; + else if (StrContains(modelName, "v_riotshield.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "riotshield"; + else if (StrContains(modelName, "v_foamfinger.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "b_foamfinger"; + else if (StrContains(modelName, "v_fubar.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "fubar"; + else if (StrContains(modelName, "v_paintrain.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "nail_board"; + else if (StrContains(modelName, "v_sledgehammer.mdl", true) != -1) g_sWeaponInfo[client][Slot1] = "sledgehammer"; + } + + if (!strcmp(g_sWeaponInfo[client][Slot1], "dual_pistol", true) || !strcmp(g_sWeaponInfo[client][Slot1], "weapon_pistol", true) + || !strcmp(g_sWeaponInfo[client][Slot1], "weapon_pistol_magnum", true) || !strcmp(g_sWeaponInfo[client][Slot1], "weapon_chainsaw", true)) + { + g_iWeaponInfo[client][iClipSlot1] = GetEntProp(iSlot1, Prop_Send, "m_iClip1", 4); + } +} + +char survivor_names[8][] = { "Nick", "Rochelle", "Coach", "Ellis", "Bill", "Zoey", "Francis", "Louis"}; +char survivor_models[8][] = +{ + "models/survivors/survivor_gambler.mdl", + "models/survivors/survivor_producer.mdl", + "models/survivors/survivor_coach.mdl", + "models/survivors/survivor_mechanic.mdl", + "models/survivors/survivor_namvet.mdl", + "models/survivors/survivor_teenangst.mdl", + "models/survivors/survivor_biker.mdl", + "models/survivors/survivor_manager.mdl" +}; + +void TyGiveWeapon(int client) +{ + if (!IsClientInGame(client) || g_iWeaponInfo[client][iRecorded] == 0) return; + + g_iWeaponInfo[client][iSpawned] = 1; + + // Update model & props + SetEntProp(client, Prop_Send, "m_survivorCharacter", g_iWeaponInfo[client][iProp]); + SetEntityModel(client, g_sWeaponInfo[client][Model]); + + if (IsFakeClient(client)) // if bot, replace name + { + for (int i = 0; i < 8; i++) + { + if (StrEqual(g_sWeaponInfo[client][Model], survivor_models[i])) SetClientInfo(client, "name", survivor_names[i]); + } + } + + if (!IsPlayerAlive(client)) return; + + // Restore health + if (GetEntProp(client, Prop_Send, "m_isIncapacitated") == 1) SetEntProp(client, Prop_Send, "m_isIncapacitated", 0); + + SetEntProp(client, Prop_Send, "m_currentReviveCount", g_iWeaponInfo[client][iReviveCount]); + SetEntProp(client, Prop_Send, "m_isGoingToDie", g_iWeaponInfo[client][iGoingToDie]); + SetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", g_iWeaponInfo[client][iThirdStrike]); + + SetEntProp(client, Prop_Send, "m_iHealth", g_iWeaponInfo[client][iHealth], 1); + SetEntPropFloat(client, Prop_Send, "m_healthBuffer", 1.0*g_iWeaponInfo[client][iHealthTemp]); + SetEntPropFloat(client, Prop_Send, "m_healthBufferTime", GetGameTime() - 1.0*g_iWeaponInfo[client][iHealthTime]); + + // Disable heart beat sound if not B&W + if (!g_iWeaponInfo[client][iThirdStrike]) for (int i = 0; i <= 255; i++) StopSound(client, i, "player/heartbeatloop.wav"); + + // Remove previous equipment + DeletePlayerSlotAll(client); + + // Give saved equipment + if (g_sWeaponInfo[client][2][0] != '\0') CheatCommand(client, "give", g_sWeaponInfo[client][2],""); + if (g_sWeaponInfo[client][3][0] != '\0') CheatCommand(client, "give", g_sWeaponInfo[client][3],""); + if (g_sWeaponInfo[client][4][0] != '\0') CheatCommand(client, "give", g_sWeaponInfo[client][4],""); + + int iSlot; + + if (g_sWeaponInfo[client][1][0] != '\0') + { + if (!strcmp(g_sWeaponInfo[client][1], "dual_pistol", true)) + { + CheatCommand(client, "give", "weapon_pistol",""); + CheatCommand(client, "give", "weapon_pistol",""); + } + else + { + CheatCommand(client, "give", g_sWeaponInfo[client][1],""); + } + + // Restore chainsaw fuel + if (!strcmp(g_sWeaponInfo[client][1], "weapon_chainsaw", true)) + { + iSlot = GetPlayerWeaponSlot(client, 1); + if (iSlot > 0) + { + SetEntProp(iSlot, Prop_Send, "m_iClip1", g_iWeaponInfo[client][iClipSlot1], 4); + } + } + } + else + { + CheatCommand(client, "give", "weapon_pistol",""); + } + + // Give primary weapon last so its the one yielded + if (g_sWeaponInfo[client][0][0] != '\0') + { + CheatCommand(client, "give", g_sWeaponInfo[client][0],""); + iSlot = GetPlayerWeaponSlot(client, 0); + if (iSlot > 0) + { + SetEntProp(iSlot, Prop_Send, "m_iClip1", g_iWeaponInfo[client][iClip], 4); + SetClientAmmo(client, g_sWeaponInfo[client][0], g_iWeaponInfo[client][iAmmo]); + SetEntProp(iSlot, Prop_Send, "m_upgradeBitVec", g_iWeaponInfo[client][iUpgrade], 4); + SetEntProp(iSlot, Prop_Send, "m_nUpgradedPrimaryAmmoLoaded", g_iWeaponInfo[client][iUpAmmo], 4); + } + } + else if (g_hNoob.BoolValue) CheatCommand(client, "give", "weapon_smg",""); +} + +void TyCleanW(int client) +{ + g_iWeaponInfo[client][iClip] = 0; + g_iWeaponInfo[client][iClipSlot1] = 0; + g_iWeaponInfo[client][iAmmo] = 0; + g_iWeaponInfo[client][iUpgrade] = 0; + g_iWeaponInfo[client][iUpAmmo] = 0; + g_iWeaponInfo[client][iProp] = -1; + + g_iWeaponInfo[client][iHealth] = 100; + g_iWeaponInfo[client][iReviveCount] = 0; + g_iWeaponInfo[client][iGoingToDie] = 0; + g_iWeaponInfo[client][iHealthTemp] = 0; + g_iWeaponInfo[client][iHealthTime] = 0; + g_iWeaponInfo[client][iThirdStrike] = 0; + + g_iWeaponInfo[client][iRecorded] = 0; + g_iWeaponInfo[client][iSpawned] = 0; + + g_sWeaponInfo[client][Slot0][0] = '\0'; + g_sWeaponInfo[client][Slot1][0] = '\0'; + g_sWeaponInfo[client][Slot2][0] = '\0'; + g_sWeaponInfo[client][Slot3][0] = '\0'; + g_sWeaponInfo[client][Slot4][0] = '\0'; + g_sWeaponInfo[client][Model][0] = '\0'; +} + +void TyCleanAll() +{ + for (int i = 1; i <= MaxClients; i++) TyCleanW(i); +} + +// ********************************************************************************* +// Commands +// ********************************************************************************* + +public Action CMD_SaveWeap(int client, int args) +{ + if (client && GetClientTeam(client) == 2) TySaveWeapon(client); + return Plugin_Continue; +} + +public Action CMD_SaveWeapAll(int client, int args) +{ + TySaveWeaponAll(); + PrintToChat(client, "Weapons Saved"); + return Plugin_Continue; +} + +public Action CMD_LoadWeap(int client, int args) +{ + if (client && GetClientTeam(client) == 2) TyGiveWeapon(client); + return Plugin_Continue; +} + +public Action CMD_LoadWeapAll(int client, int args) +{ + TyGiveWeaponAll(); + PrintToChat(client, "Weapons Loaded"); + return Plugin_Continue; +} +// ********************************************************************************* +// Get/Set ammo +// ********************************************************************************* + +int GetWeaponOffset(char[] weapon) +{ + int weapon_offset; + + if (StrEqual(weapon, "weapon_rifle") || StrEqual(weapon, "weapon_rifle_sg552") || StrEqual(weapon, "weapon_rifle_desert") || StrEqual(weapon, "weapon_rifle_ak47")) + { + weapon_offset = 12; + } + else if (StrEqual(weapon, "weapon_rifle_m60")) + { + weapon_offset = 24; + } + else if (StrEqual(weapon, "weapon_smg") || StrEqual(weapon, "weapon_smg_silenced") || StrEqual(weapon, "weapon_smg_mp5")) + { + weapon_offset = 20; + } + else if (StrEqual(weapon, "weapon_pumpshotgun") || StrEqual(weapon, "weapon_shotgun_chrome")) + { + weapon_offset = 28; + } + else if (StrEqual(weapon, "weapon_autoshotgun") || StrEqual(weapon, "weapon_shotgun_spas")) + { + weapon_offset = 32; + } + else if (StrEqual(weapon, "weapon_hunting_rifle")) + { + weapon_offset = 36; + } + else if (StrEqual(weapon, "weapon_sniper_scout") || StrEqual(weapon, "weapon_sniper_military") || StrEqual(weapon, "weapon_sniper_awp")) + { + weapon_offset = 40; + } + else if (StrEqual(weapon, "weapon_grenade_launcher")) + { + weapon_offset = 68; + } + + return weapon_offset; +} + +int GetClientAmmo(int client, char[] weapon) +{ + int weapon_offset = GetWeaponOffset(weapon); + int iAmmoOffset = FindSendPropInfo("CTerrorPlayer", "m_iAmmo"); + + return weapon_offset > 0 ? GetEntData(client, iAmmoOffset+weapon_offset) : 0; +} + +void SetClientAmmo(int client, char[] weapon, int count) +{ + int weapon_offset = GetWeaponOffset(weapon); + int iAmmoOffset = FindSendPropInfo("CTerrorPlayer", "m_iAmmo"); + + if (weapon_offset > 0) SetEntData(client, iAmmoOffset+weapon_offset, count); +} + +// ********************************************************************************* +// Commands to create / delete weapons +// ********************************************************************************* + +void CheatCommand(int client, const char[] command, const char[] argument1, const char[] argument2) +{ + int userFlags = GetUserFlagBits(client); + SetUserFlagBits(client, ADMFLAG_ROOT); + int flags = GetCommandFlags(command); + SetCommandFlags(command, flags & ~FCVAR_CHEAT); + FakeClientCommand(client, "%s %s %s", command, argument1, argument2); + SetCommandFlags(command, flags); + SetUserFlagBits(client, userFlags); +} + +void DeletePlayerSlot(int client, int weapon) +{ + if(RemovePlayerItem(client, weapon)) AcceptEntityInput(weapon, "Kill"); +} + +void DeletePlayerSlotAll(int client) +{ + int iSlot; + for (int i; i < 5; i++) + { + iSlot = GetPlayerWeaponSlot(client, i); + if (iSlot > 0) DeletePlayerSlot(client, iSlot); + } +} + +// ********************************************************************************* +// Precache +// ********************************************************************************* +public void TyPrecache() +{ + // Survivors + if (!IsModelPrecached("models/survivors/survivor_biker.mdl")) PrecacheModel("models/survivors/survivor_biker.mdl", true); + if (!IsModelPrecached("models/survivors/survivor_manager.mdl")) PrecacheModel("models/survivors/survivor_manager.mdl", true); + if (!IsModelPrecached("models/survivors/survivor_teenangst.mdl")) PrecacheModel("models/survivors/survivor_teenangst.mdl", true); + if (!IsModelPrecached("models/survivors/survivor_coach.mdl")) PrecacheModel("models/survivors/survivor_coach.mdl", true); + if (!IsModelPrecached("models/survivors/survivor_gambler.mdl")) PrecacheModel("models/survivors/survivor_gambler.mdl", true); + if (!IsModelPrecached("models/survivors/survivor_mechanic.mdl")) PrecacheModel("models/survivors/survivor_mechanic.mdl", true); + if (!IsModelPrecached("models/survivors/survivor_producer.mdl")) PrecacheModel("models/survivors/survivor_producer.mdl", true); + + + // CS weapons + if (!IsModelPrecached("models/v_models/v_rif_sg552.mdl")) PrecacheModel("models/v_models/v_rif_sg552.mdl", true); + if (!IsModelPrecached("models/w_models/weapons/w_rifle_sg552.mdl")) PrecacheModel("models/w_models/weapons/w_rifle_sg552.mdl", true); + if (!IsModelPrecached("models/v_models/v_smg_mp5.mdl")) PrecacheModel("models/v_models/v_smg_mp5.mdl", true); + if (!IsModelPrecached("models/w_models/weapons/w_smg_mp5.mdl")) PrecacheModel("models/w_models/weapons/w_smg_mp5.mdl", true); + if (!IsModelPrecached("models/v_models/v_snip_awp.mdl")) PrecacheModel("models/v_models/v_snip_awp.mdl", true); + if (!IsModelPrecached("models/w_models/weapons/w_sniper_awp.mdl")) PrecacheModel("models/w_models/weapons/w_sniper_awp.mdl", true); + if (!IsModelPrecached("models/v_models/v_snip_scout.mdl")) PrecacheModel("models/v_models/v_snip_scout.mdl", true); + if (!IsModelPrecached("models/w_models/weapons/w_sniper_scout.mdl"))PrecacheModel("models/w_models/weapons/w_sniper_scout.mdl"); + if (!IsModelPrecached("models/v_models/v_knife_t.mdl")) PrecacheModel("models/v_models/v_knife_t.mdl", true); + if (!IsModelPrecached("models/w_models/weapons/w_knife_t.mdl")) PrecacheModel("models/w_models/weapons/w_knife_t.mdl", true); + if (!IsModelPrecached("models/v_models/v_snip_scout.mdl")) PrecacheModel("models/v_models/v_snip_scout.mdl", true); + if (!IsModelPrecached("models/w_models/weapons/w_sniper_scout.mdl"))PrecacheModel("models/w_models/weapons/w_sniper_scout.mdl", true); + + // M60 + if (!IsModelPrecached("models/v_models/v_m60.mdl")) PrecacheModel("models/v_models/v_m60.mdl", true); + if (!IsModelPrecached("models/w_models/weapons/w_m60.mdl")) PrecacheModel("models/w_models/weapons/w_m60.mdl", true); + + // Melee weapons + if (!IsModelPrecached("models/weapons/melee/v_bat.mdl")) PrecacheModel("models/weapons/melee/v_bat.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_bat.mdl")) PrecacheModel("models/weapons/melee/w_bat.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_cricket_bat.mdl")) PrecacheModel("models/weapons/melee/v_cricket_bat.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_cricket_bat.mdl")) PrecacheModel("models/weapons/melee/w_cricket_bat.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_crowbar.mdl")) PrecacheModel("models/weapons/melee/v_crowbar.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_crowbar.mdl")) PrecacheModel("models/weapons/melee/w_crowbar.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_electric_guitar.mdl"))PrecacheModel("models/weapons/melee/v_electric_guitar.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_electric_guitar.mdl"))PrecacheModel("models/weapons/melee/w_electric_guitar.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_fireaxe.mdl")) PrecacheModel("models/weapons/melee/v_fireaxe.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_fireaxe.mdl")) PrecacheModel("models/weapons/melee/w_fireaxe.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_frying_pan.mdl")) PrecacheModel("models/weapons/melee/v_frying_pan.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_frying_pan.mdl")) PrecacheModel("models/weapons/melee/w_frying_pan.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_golfculb.mdl")) PrecacheModel("models/weapons/melee/v_golfculb.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_golfculb.mdl")) PrecacheModel("models/weapons/melee/w_golfculb.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_katana.mdl")) PrecacheModel("models/weapons/melee/v_katana.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_katana.mdl")) PrecacheModel("models/weapons/melee/w_katana.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_machete.mdl")) PrecacheModel("models/weapons/melee/v_machete.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_machete.mdl")) PrecacheModel("models/weapons/melee/w_machete.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_riotshield.mdl")) PrecacheModel("models/weapons/melee/v_riotshield.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_riotshield.mdl")) PrecacheModel("models/weapons/melee/w_riotshield.mdl", true); + if (!IsModelPrecached("models/weapons/melee/v_tonfa.mdl")) PrecacheModel("models/weapons/melee/v_tonfa.mdl", true); + if (!IsModelPrecached("models/weapons/melee/w_tonfa.mdl")) 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z;c)&0kB!v|S;Z|4tqZ4g+*1-_bbs&idbO_12KVnw-P_sWGI74ckWUH#K8b4VV8o(A z8gJtH?Ug)`?fn@$UtJ99FH8S(Xso+ZH5o3vRH!m4Y^Ji?8ht>2F0fR~!#u(b_U>yZ zxvr^aAt_;bu@U$_B>5@Rc-BV6(+hjRZ#6(gG$KBH)B!&}{H5$M#=1P}Y1V*tsxB2? z(yZ`Syvjh2Soe!9iE@0BO~V3_%V~v|cjemTv53hIKzWldGOX%4BpH!hySEeFD|w^dZ}(yJS|g)blr zeIQ0{`JK-sO6>=%*{Cn7cjs)g!NI%RAjSM#1D2#lP}K5`er=(2Od%m3C8HusZFV$sdY`uEQK8X{(4rLC#! z^H@=*bId~UBJ34K4pC4ub-ntJ@`lf2T5?@%5)GFhV;7Dl8@fMh6UwphzV(us(4)v{ z4p>{a7&ix){^l~yhw#7k;vjcz>unr_#j{CZI&~WTwwI{}>HoGDTVtWEABwpdPB@h39X=lccs&|g z3D(s7oVay|7wyS(DTqQukH7HP=Wk<|AVtAn-`0(zC%}ySTq*O$S3+K zo5M$gaFP7*Cvd4jN6`rwv>>exsB%sHEu|}LcNHMkz3vNl&x zS6s6kmZ zNOKK57tEaqRbE>hpZ%2mXA zmX78i0l}if_W%F@ literal 0 HcmV?d00001 From b3064c8b4c5dc5ae52fddd53d079471fdb14943d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Feb 2026 02:01:02 -0500 Subject: [PATCH 2770/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b2623cf6..8d21727f 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1553,7 +1553,7 @@ wait 1552 ; sm_cvar z_splat_survivor_shake_frequency 100 wait 1553 ; sm_cvar z_splat_survivor_shake_radius 300 wait 1554 ; sm_cvar z_splat_survivor_yaw_max 15 wait 1555 ; sm_cvar z_splat_survivor_yaw_min -15 -wait 1556 ; sm_cvar // z_splatterdistance 100 +wait 1556 ; sm_cvar z_splatterdistance 125 wait 1557 ; sm_cvar // z_stumble_max_curve_accel 5 wait 1558 ; sm_cvar z_stumble_max_curve_rate 5 wait 1559 ; sm_cvar z_survivor_respawn_health 40 From bece87dfdea9b9e5a0df19fdbebb383012fb2c12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Feb 2026 15:17:10 -0500 Subject: [PATCH 2771/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 8d21727f..01b6ca53 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -5,7 +5,7 @@ wait 0004 ; sm_cvar adrenaline_duration 20 wait 0005 ; sm_cvar adrenaline_health_buffer 30 wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 wait 0007 ; sm_cvar // adrenaline_run_speed 260 -wait 0008 ; sm_cvar ai_expression_frametime 0.1 +wait 0008 ; sm_cvar ai_expression_frametime 0.5 wait 0009 ; sm_cvar ai_expression_optimization 1 wait 0010 ; sm_cvar // ai_force_serverside_ragdoll 1 wait 0011 ; sm_cvar ai_talk_idle_enabled 0 From 59b4c5bc04b3ac79b952a85592b703a28fa1caf5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Feb 2026 16:10:59 -0500 Subject: [PATCH 2772/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 01b6ca53..18f60450 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -357,7 +357,7 @@ wait 0356 ; sm_cvar // mm_server_search_inet_ping_refresh 15 wait 0357 ; sm_cvar mm_server_search_inet_ping_timeout 3 wait 0358 ; sm_cvar // mm_server_search_inet_ping_window 10 wait 0359 ; sm_cvar mm_server_search_lan_ping_duration 1 -wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.5 +wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.25 wait 0361 ; sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 wait 0362 ; sm_cvar mm_server_search_server_lifetime 120 wait 0363 ; sm_cvar mm_server_search_update_interval 30 From 80e5a41800fc214fbd0907447e05e7b0ed84782c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Feb 2026 18:02:15 -0500 Subject: [PATCH 2773/2978] Update filter.cfg --- cfg/filter.cfg | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 18f60450..41e34acd 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -60,7 +60,7 @@ wait 0059 ; sm_cvar cl_simdbones 1 wait 0060 ; sm_cvar // cl_use_simd_bones 1 wait 0061 ; sm_cvar claw_force 200 wait 0062 ; sm_cvar claw_range 60 // 56 -wait 0063 ; sm_cvar claw_range_down 80 // 64 +wait 0063 ; sm_cvar claw_range_down 80 // 72 wait 0064 ; sm_cvar // claw_swing_duration 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 @@ -140,9 +140,9 @@ wait 0139 ; sm_cvar director_max_threat_areas 5 wait 0140 ; sm_cvar director_melee_weapon_density 4 wait 0141 ; sm_cvar director_min_start_players 1 wait 0142 ; sm_cvar director_molotov_density 4 -wait 0143 ; sm_cvar // director_music_dynamic_mob_size 20 -wait 0144 ; sm_cvar // director_music_dynamic_mobstop_size 10 -wait 0145 ; sm_cvar // director_music_dynamic_scanmobstop_size 5 +wait 0143 ; sm_cvar director_music_dynamic_mob_size 20 +wait 0144 ; sm_cvar director_music_dynamic_mobstop_size 5 +wait 0145 ; sm_cvar director_music_dynamic_scanmobstop_size 1 wait 0146 ; sm_cvar director_oxygen_tank_density 4 wait 0147 ; sm_cvar director_pain_pill_density 4 wait 0148 ; sm_cvar director_panic_wave_pause_max 4 @@ -179,7 +179,7 @@ wait 0178 ; sm_cvar // director_test_loop_time 5 wait 0179 ; sm_cvar director_threat_clear_radius 200 wait 0180 ; sm_cvar director_threat_max_separation 4000 wait 0181 ; sm_cvar director_threat_min_separation 4000 -wait 0182 ; sm_cvar // director_threat_radius 2000 +wait 0182 ; sm_cvar // director_threat_radius 1000 wait 0183 ; sm_cvar director_transition_timeout 60 wait 0184 ; sm_cvar director_unfreeze_time 30 wait 0185 ; sm_cvar director_upgradepack_density 4 @@ -204,7 +204,7 @@ wait 0203 ; sm_cvar fire_dmginterval 1 wait 0204 ; sm_cvar fire_dmgscale 0.1 wait 0205 ; sm_cvar fire_extabsorb 100 wait 0206 ; sm_cvar fire_extscale 100 -wait 0207 ; sm_cvar fire_growthrate 0.1 +wait 0207 ; sm_cvar fire_growthrate 1.0 wait 0208 ; sm_cvar fire_heatscale 0.1 wait 0209 ; sm_cvar fire_incomingheatscale 0.1 wait 0210 ; sm_cvar fire_maxabsorb 100 @@ -270,7 +270,7 @@ wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 wait 0271 ; sm_cvar inferno_acid_spawn_angle 45 wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 -wait 0273 ; sm_cvar inferno_child_spawn_max_depth 5 +wait 0273 ; // sm_cvar inferno_child_spawn_max_depth 4 wait 0274 ; sm_cvar inferno_damage 50 wait 0275 ; sm_cvar // inferno_flame_lifetime 15 wait 0276 ; sm_cvar inferno_flame_spacing 60 // 45 // 42.426407 @@ -290,8 +290,8 @@ wait 0289 ; sm_cvar // inferno_velocity_factor 0.00174532836 wait 0290 ; sm_cvar inferno_velocity_normal_factor 0.0 wait 0291 ; sm_cvar intensity_averaged_following_decay 10 wait 0292 ; sm_cvar intensity_decay_time 20 -wait 0293 ; sm_cvar // intensity_enemy_death_far_range 1000 -wait 0294 ; sm_cvar // intensity_enemy_death_near_range 250 +wait 0293 ; sm_cvar intensity_enemy_death_far_range 600 +wait 0294 ; sm_cvar intensity_enemy_death_near_range 200 wait 0295 ; sm_cvar intensity_factor 1.0 wait 0296 ; sm_cvar // ip 74.91.113.130 wait 0297 ; sm_cvar jockey_pounce_air_speed 500 @@ -393,7 +393,7 @@ wait 0392 ; sm_cvar mp_playerid_hold 0.1 wait 0393 ; sm_cvar mp_roundlimit 5 wait 0394 ; sm_cvar mp_roundtime 9 wait 0395 ; sm_cvar mp_spawnprotectiontime 0 -wait 0396 ; sm_cvar mp_stalemate_timelimit 0 +wait 0396 ; sm_cvar mp_stalemate_timelimit 86400 wait 0397 ; sm_cvar mp_startmoney 16000 wait 0398 ; sm_cvar mp_teamlist spectator,survivor,nick,gambler,ellis,mechanic,coach,rochelle,producer,bill,navvet,francis,biker,louis,manager,zoey,teenangst,zombie,infected,common,minion,hunter,smoker,gas,boomer,exploding,jockey,charger,spitter,witch,tank wait 0399 ; sm_cvar mp_teams_unbalance_limit 0 @@ -771,9 +771,9 @@ wait 0770 ; sm_cvar snd_gain_max 10.0 wait 0771 ; sm_cvar snd_gain_min 1.0 wait 0772 ; sm_cvar // snd_refdb 75 wait 0773 ; sm_cvar // snd_refdist 50 -wait 0774 ; sm_cvar // snd_vox_globaltimeout 600 -wait 0775 ; sm_cvar // snd_vox_sectimetout 600 -wait 0776 ; sm_cvar // snd_vox_seqtimetout 600 +wait 0774 ; sm_cvar // snd_vox_globaltimeout 300 +wait 0775 ; sm_cvar // snd_vox_sectimetout 300 +wait 0776 ; sm_cvar // snd_vox_seqtimetout 300 wait 0777 ; sm_cvar soundpatch_captionlength 3 // 5 wait 0778 ; sm_cvar // spec_filter_infected any wait 0779 ; sm_cvar spec_filter_survivors any @@ -812,7 +812,7 @@ wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 wait 0812 ; sm_cvar survival_special_stage_interval 120 wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 -wait 0815 ; sm_cvar // survival_tank_stage_interval 100 +wait 0815 ; sm_cvar survival_tank_stage_interval 100 wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 @@ -987,7 +987,7 @@ wait 0986 ; sm_cvar sv_pushaway_force 200000 // 100000 wait 0987 ; sm_cvar sv_pushaway_max_force 5000 // 10000 wait 0988 ; sm_cvar // sv_pushaway_max_player_force 10000 wait 0989 ; sm_cvar sv_pushaway_min_force 1000 -wait 0990 ; sm_cvar sv_pushaway_min_player_speed 0 +wait 0990 ; sm_cvar sv_pushaway_min_player_speed 1 wait 0991 ; sm_cvar sv_pushaway_player_force 100000 wait 0992 ; sm_cvar sv_pvsskipanimation 1 wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 @@ -1361,9 +1361,9 @@ wait 1360 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 wait 1361 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 wait 1362 ; sm_cvar z_head_damage_causes_wounds 1 wait 1363 ; sm_cvar z_health 60 -wait 1364 ; sm_cvar // z_hear_gunfire_range 250 -wait 1365 ; sm_cvar // z_hear_runner_far_range 1000 -wait 1366 ; sm_cvar // z_hear_runner_near_range 500 +wait 1364 ; sm_cvar // z_hear_gunfire_range 200 +wait 1365 ; sm_cvar z_hear_runner_far_range 600 +wait 1366 ; sm_cvar z_hear_runner_near_range 400 wait 1367 ; sm_cvar // z_hit_chainsawer_factor 0.5 wait 1368 ; sm_cvar z_hit_from_behind_cosine 1.0 wait 1369 ; sm_cvar z_hit_from_behind_factor 1.0 @@ -1394,7 +1394,7 @@ wait 1393 ; sm_cvar z_jockey_leap_range 250 wait 1394 ; sm_cvar z_jockey_leap_time 0.9 wait 1395 ; sm_cvar // z_jockey_limit 1 wait 1396 ; sm_cvar z_jockey_lookahead 400 -wait 1397 ; sm_cvar z_jockey_min_ledge_distance 200 +wait 1397 ; sm_cvar z_jockey_min_ledge_distance 200 wait 1398 ; sm_cvar // z_jockey_min_mounted_speed 0.6 wait 1399 ; sm_cvar z_jockey_ride_damage 3 wait 1400 ; sm_cvar z_jockey_ride_damage_delay 0 @@ -1511,7 +1511,7 @@ wait 1510 ; sm_cvar z_restrict_team_change 0 wait 1511 ; sm_cvar z_round_start_attack_prevention 0 wait 1512 ; sm_cvar z_round_start_replacement_time 60 wait 1513 ; sm_cvar z_run_exertion_interval 0.5 -wait 1514 ; sm_cvar z_safe_spawn_range 0 +wait 1514 ; sm_cvar z_safe_spawn_range 32 wait 1515 ; sm_cvar // z_scout_mob_spawn_range 3000 wait 1516 ; sm_cvar // z_scrimmage_creep_delay 10 wait 1517 ; sm_cvar // z_scrimmage_creep_rate 100 @@ -1621,7 +1621,7 @@ wait 1620 ; sm_cvar z_vomit_velocityfadeend 0.5 wait 1621 ; sm_cvar z_vomit_velocityfadestart 0.3 wait 1622 ; sm_cvar z_walk_speed 120 wait 1623 ; sm_cvar z_wandering_density 0.03 // 0.03125 // 0.04 -wait 1624 ; sm_cvar z_witch_anger_rate 0.25 +wait 1624 ; sm_cvar // z_witch_anger_rate 0.2 wait 1625 ; sm_cvar // z_witch_attack_range 60 wait 1626 ; sm_cvar z_witch_berserk_range 400 wait 1627 ; sm_cvar z_witch_burn_time 20 @@ -1635,7 +1635,7 @@ wait 1634 ; sm_cvar z_witch_max_threat_time 3 wait 1635 ; sm_cvar z_witch_min_retreat_range 0 wait 1636 ; sm_cvar z_witch_min_threat_time 3 wait 1637 ; sm_cvar z_witch_personal_space 300 -wait 1638 ; sm_cvar z_witch_relax_rate 0.25 +wait 1638 ; sm_cvar z_witch_relax_rate 0.2 wait 1639 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 wait 1640 ; sm_cvar z_witch_retreat_exit_range 0 wait 1641 ; sm_cvar z_witch_retreat_min_duration 0 @@ -1644,7 +1644,7 @@ wait 1643 ; sm_cvar z_witch_speed_inured 300 wait 1644 ; sm_cvar z_witch_threat_hostile_range 800 wait 1645 ; sm_cvar z_witch_threat_normal_range 600 wait 1646 ; sm_cvar z_witch_tongue_range 0 -wait 1647 ; sm_cvar z_witch_wander_hear_radius 400 +wait 1647 ; sm_cvar z_witch_wander_hear_radius 300 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 wait 1649 ; sm_cvar z_witch_wander_music_max_interval 30 // 86400 wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 From 554bb5e6fe3a498292dad5605abb09ac5550ceee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Feb 2026 18:11:46 -0500 Subject: [PATCH 2774/2978] Create client.cfg --- cfg/client.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/client.cfg diff --git a/cfg/client.cfg b/cfg/client.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/client.cfg @@ -0,0 +1 @@ + From 56fcff2fbc83f4c0cbf9eeff6dc7b16fbd2144e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Feb 2026 18:58:59 -0500 Subject: [PATCH 2775/2978] Create system.cfg --- cfg/system.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/system.cfg diff --git a/cfg/system.cfg b/cfg/system.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/system.cfg @@ -0,0 +1 @@ + From 4f6dbbc17f38fbdf0a9e5aed02f42919bc217a20 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 1 Feb 2026 19:21:45 -0500 Subject: [PATCH 2776/2978] Create tv.cfg --- cfg/tv.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/tv.cfg diff --git a/cfg/tv.cfg b/cfg/tv.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/tv.cfg @@ -0,0 +1 @@ + From 588ba2c7444f2f028a7621d7c1c523ec944de28f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 08:10:38 -0500 Subject: [PATCH 2777/2978] Update force.cfg --- cfg/force.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index 0555cf3a..139abbee 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -1,6 +1,12 @@ sm_cvar achievement_disable 0 sm_cvar deathmatch 1 +sm_cvar host_timescale 1.0 sm_cvar singlestep 0 sm_cvar steamworks_stats_disable 0 sm_cvar sv_allow_wait_command 1 +sm_cvar sv_pausable 0 +sm_cvar sv_pausable_dev 0 +sm_cvar sv_pausable_dev_ds 0 +sm_cvar sv_runcmds 1 +sm_cvar sv_voiceenable 1 sm_cvar z_debug 0 From 00fbe1bd97896518c0c7fa5aceb53b54bc9fcc41 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 08:13:04 -0500 Subject: [PATCH 2778/2978] Update force.cfg --- cfg/force.cfg | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index 139abbee..483b81a8 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -1,12 +1,18 @@ + + sm_cvar achievement_disable 0 sm_cvar deathmatch 1 sm_cvar host_timescale 1.0 sm_cvar singlestep 0 sm_cvar steamworks_stats_disable 0 +sm_cvar sv_allow_votes 1 sm_cvar sv_allow_wait_command 1 +sm_cvar sv_consistency 0 sm_cvar sv_pausable 0 sm_cvar sv_pausable_dev 0 sm_cvar sv_pausable_dev_ds 0 +sm_cvar sv_pure_kick_clients 0 sm_cvar sv_runcmds 1 sm_cvar sv_voiceenable 1 sm_cvar z_debug 0 +sm_cvar z_debug_spawnable_areas 0 From a4ba5d0217e16b273ef2fc516e82b9a9116b93ab Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 08:17:24 -0500 Subject: [PATCH 2779/2978] Update force.cfg --- cfg/force.cfg | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/cfg/force.cfg b/cfg/force.cfg index 483b81a8..d588225a 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -1,10 +1,17 @@ - +sv_allow_lobby_connect_only 0 +sv_allow_wait_command 1 +sv_consistency 0 +sv_pausable 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_voiceenable 1 sm_cvar achievement_disable 0 sm_cvar deathmatch 1 sm_cvar host_timescale 1.0 sm_cvar singlestep 0 sm_cvar steamworks_stats_disable 0 +sm_cvar sv_allow_lobby_connect_only 0 sm_cvar sv_allow_votes 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_consistency 0 From 7e465f4434ab1c85e18110e2eeb346d893263903 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 08:19:30 -0500 Subject: [PATCH 2780/2978] Update 100tick.cfg --- cfg/100tick.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/100tick.cfg b/cfg/100tick.cfg index 61b1d78c..04c6c45b 100644 --- a/cfg/100tick.cfg +++ b/cfg/100tick.cfg @@ -20,7 +20,7 @@ sm_cvar sv_maxcmdrate 100 sm_cvar sv_mincmdrate 50 sm_cvar sv_client_cmdrate_difference 0 sm_cvar net_maxroutable 1200 -sm_cvar net_minroutable 0 +sm_cvar net_minroutable 1200 sm_cvar net_compresspackets_minsize 1200 sm_cvar net_splitrate 1 sm_cvar sv_maxrate 120000 From 10a515a8db78084b1009314bc2d489630fc7e892 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 08:47:43 -0500 Subject: [PATCH 2781/2978] Update filter.cfg --- cfg/filter.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 41e34acd..31bb5ea7 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -534,7 +534,7 @@ wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 -wait 0537 ; sm_cvar // nb_lean_forward_accel 100 +wait 0537 ; sm_cvar // nb_lean_forward_accel 150 wait 0538 ; sm_cvar // nb_lean_max_angle 30 wait 0539 ; sm_cvar // nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 @@ -691,9 +691,9 @@ wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0 wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0 wait 0692 ; sm_cvar sb_hindrance_range 200 wait 0693 ; sm_cvar sb_l4d1_survivor_behavior 0 -wait 0694 ; sm_cvar sb_locomotion_wait_threshold 0 -wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 300 -wait 0696 ; sm_cvar sb_max_scavenge_separation 500 +wait 0694 ; sm_cvar sb_locomotion_wait_threshold 2 +wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 400 +wait 0696 ; sm_cvar sb_max_scavenge_separation 600 wait 0697 ; sm_cvar sb_max_team_melee_weapons 4 wait 0698 ; sm_cvar sb_min_attention_notice_time 0 wait 0699 ; sm_cvar sb_min_orphan_time_to_cover 0 From 6d8c7778c5c9d05e4e150f17b8a526dfaf2792a0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 08:52:37 -0500 Subject: [PATCH 2782/2978] Update force.cfg --- cfg/force.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index d588225a..cc783fbb 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -1,6 +1,7 @@ sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 sv_consistency 0 +sv_lan 0 sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 @@ -15,6 +16,7 @@ sm_cvar sv_allow_lobby_connect_only 0 sm_cvar sv_allow_votes 1 sm_cvar sv_allow_wait_command 1 sm_cvar sv_consistency 0 +sm_cvar sv_lan 0 sm_cvar sv_pausable 0 sm_cvar sv_pausable_dev 0 sm_cvar sv_pausable_dev_ds 0 From 7880187c57de648863f6d8e7566db3b843a82a21 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:10:06 -0500 Subject: [PATCH 2783/2978] Add files via upload --- .../scripting/l4d_survivorai_triggerfix.sp | 855 ++++++++++++++++++ 1 file changed, 855 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_survivorai_triggerfix.sp diff --git a/addons/sourcemod/scripting/l4d_survivorai_triggerfix.sp b/addons/sourcemod/scripting/l4d_survivorai_triggerfix.sp new file mode 100644 index 00000000..bc123ce5 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_survivorai_triggerfix.sp @@ -0,0 +1,855 @@ +#include +#include + +#define PLUGIN_VERSION "1.1.0" +#define PLUGIN_NAME "L4D Survivor AI Trigger Fix" + +new bool:MapTrigger; +new TriggeringBot; + +new PlayerReachedSafeRoom[MAXPLAYERS+1]; +new bool:ReachedSafeRoom; + +new bool:FinaleHasStarted; +new bool:RoundHasEnded; + +public Plugin:myinfo = { + name = PLUGIN_NAME, + author = " AtomicStryker", + description = " Fixes Survivor Bots not advancing at Crescendos or closing Saferooms ", + version = PLUGIN_VERSION, + url = "http://forums.alliedmods.net/showthread.php?p=912391" +}; + +/* + +Big cheers to mi123645 for his assistance + +Find the entity of an Crescendo that needs activating using sm_findentity and the class given. + + +How to trigger Crescendos: + +Buttons: (class func_button, name NM4: elevator_button) - this applies for elevator buttons, the BH3 Train release, the DA3 Dumpster Lever... +AcceptEntityInput(func_button_entity, "Press"); +Use MagTrigger bool to make sure you do this ONCE only. This ignores buttons being already pressed, so screws up majorly if done twice. + +DA3 Gas Cans: (class prop_physics, name barricade_gas_can) +AcceptEntityInput(barricade_gas_can_entity, "Ignite"); + +Found many Doors and Finales workarounds, ent_fire commands, with mi123645s help + +*/ + +public OnPluginStart() +{ + CreateConVar("l4d_survivoraitriggerfix_version", PLUGIN_VERSION, " Version of L4D Survivor AI Trigger Fix on this server ", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD); + + RegAdminCmd("sm_findentitybyclass", Cmd_FindEntityByClass, ADMFLAG_BAN, "sm_findentitybyclass - find an entity by classname and starting index."); + RegAdminCmd("sm_findentitybyname", Cmd_FindEntityByName, ADMFLAG_BAN, "sm_findentitybyname - find an entity by name and starting index."); + RegAdminCmd("sm_listentities", Cmd_ListEntities, ADMFLAG_BAN, "sm_listentities - server console dump of all valid entities"); + RegAdminCmd("sm_findnearentities", Cmd_FindNearEntities, ADMFLAG_BAN, "sm_findnearentities - find all Entities in a radius around you."); + RegAdminCmd("sm_sendentityinput", Cmd_SendEntityInput, ADMFLAG_BAN, "sm_entityinput - sends an Input to said Entity."); + RegAdminCmd("sm_findentprop", Cmd_FindEntPropVal, ADMFLAG_BAN, "sm_findentprop - returns an entity property value in yourself"); + + CreateTimer(3.0, CheckAroundTriggers, 0, TIMER_REPEAT); + + HookEvent("finale_start", FinaleBegins); + HookEvent("round_end", GameEnds); + HookEvent("map_transition", GameEnds); + HookEvent("mission_lost", GameEnds); + HookEvent("finale_win", GameEnds); + + HookEvent("player_entered_checkpoint", Event_PlayerEnterRescueZone); + HookEvent("player_left_checkpoint", Event_PlayerLeavesRescueZone); +} + +public OnMapStart() +{ + MapTrigger = false; + ReachedSafeRoom = false; + FinaleHasStarted = false; + RoundHasEnded = false; + + for (new i = 1; i <= MaxClients; i++) + { + PlayerReachedSafeRoom[i] = 0; + } +} + +public OnMapEnd() +{ + MapTrigger = false; + ReachedSafeRoom = false; + FinaleHasStarted = false; + + for (new i = 1; i <= MaxClients; i++) + { + PlayerReachedSafeRoom[i] = 0; + } +} + +public OnClientPutInServer(client) +{ + if (!IsFakeClient(client)) SetConVarInt(FindConVar("sb_all_bot_team"), 1); +} + +public OnClientDisconnect(client) +{ + if (IsFakeClient(client)) return; + + for (new client2 = 1; client2 <= MaxClients; client2++) + { + if (IsClientInGame(client2)) + if (!IsFakeClient(client2)) return; + } + + SetConVarInt(FindConVar("sb_all_bot_team"), 0); +} + +public Action:GameEnds(Handle:event, const String:name[], bool:dontBroadcast) +{ + CreateTimer(7.0, DelayedBoolReset, 0); + ReachedSafeRoom = false; + FinaleHasStarted = false; + RoundHasEnded = true; + + for (new i = 1; i <= MaxClients; i++) + { + PlayerReachedSafeRoom[i] = 0; + } +} + +public Action:FinaleBegins(Handle:event, const String:name[], bool:dontBroadcast) +{ + FinaleHasStarted = true; +} + +public Action:DelayedBoolReset(Handle:Timer) +{ + MapTrigger = false; // to circumvent bugs with slow-ass l4d engine. + RoundHasEnded = false; +} + + +public Action:CheckAroundTriggers(Handle:timer) +{ + if (!AllBotTeam()) return Plugin_Continue; + + decl String:mapname[256]; + GetCurrentMap(mapname, sizeof(mapname)); + + if (StrContains(mapname, "hospital03_sewers", false) != -1) + { + //NM3. requested gas station blowup, entities: prop_physics, names pump01_breakable and pump02_breakable + + new gaspump = FindEntityByName("pump01_breakable", -1); + + if (gaspump == -1) // has it been destroyed already? continue without doing anything. + { + MapTrigger = true; + return Plugin_Continue; + } + + // using coordinates for approach. Pumps can misfire because range is too high. + // 11180.7 6559.1 78.0; + decl Float:pos1[3]; + pos1[0] = 11180.7 + pos1[1] = 6559.1 + pos1[2] = 78.0 + + if (CheckforBots(pos1, 300.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found approaching the gas station. 'Sploding Stuff Now."); + AcceptEntityInput(gaspump, "Ignite"); + MapTrigger = true; + } + } + + if (StrContains(mapname, "hospital04_interior", false) != -1) + { + //NM4: func_button, VS entids 134 and 1616 + //NM4 second elevator button coordinates: 13501 15133 486 + //coordinates first button: setpos 13488.7 15093.5 479.8; setang 5.0 -86.0 0.0 + + // map is No Mercy 4, using coordinates for elevator button + decl Float:pos1[3]; + pos1[0] = 13488.7 + pos1[1] = 15093.5 + pos1[2] = 479.8 + + if (CheckforBots(pos1, 200.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the first elevator button. Executing a fake call"); + AcceptEntityInput(134, "Press"); + MapTrigger = true; + + // elevator takes about 1 minute to descend, lets use 75 secs + CreateTimer(75.0, NoMercy4ElevatorTeleport, 0); + } + } + + if (StrContains(mapname, "hospital05_rooftop", false) != -1) + { + if (MapTrigger) return Plugin_Continue; + // map is No Mercy 5 + decl Float:pos1[3]; + new button = FindEntityByClassname(-1, "func_button"); + + if (!IsValidEntity(button)) + { + MapTrigger = true; + CreateTimer(20.0, FinaleStart, 0); + return Plugin_Continue; + } + + GetEntityAbsOrigin(button, pos1); + if (CheckforBots(pos1, 200.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the Radio. Executing a fake call"); + AcceptEntityInput(button, "Press"); + MapTrigger = true; + + CreateTimer(20.0, FinaleStart, 0); + } + } + + if (StrContains(mapname, "farm02_traintunnel", false) != -1) + { + // map is BH2 + decl Float:posdoor[3], Float:postriggerer[3], Float:anglestriggerer[3]; + + posdoor[0] = -8605.0 + posdoor[1] = -7530.0 + posdoor[2] = -21.0 + + postriggerer[0] = -8600.0 + postriggerer[1] = -7504.0 + postriggerer[2] = -60.0 + + anglestriggerer[0] = 8.0 + anglestriggerer[1] = -90.0 + anglestriggerer[2] = 0.0 + + if (CheckforBots(posdoor, 300.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the Alarm Door. Trying to get him to open it"); + MapTrigger = true; + + TeleportEntity(TriggeringBot, postriggerer, anglestriggerer, NULL_VECTOR); // move bot infront of the door, facing it + + /*new buttons = GetEntProp(TriggeringBot, Prop_Data, "m_nButtons"); + buttons &= IN_USE; + buttons &= IN_ATTACK; + buttons &= ~IN_ATTACK2; + SetEntProp(TriggeringBot, Prop_Data, "m_nButtons", buttons);*/ // fake execute a Use ... doesnt work + + //FakeClientCommand(TriggeringBot, "+use"); // doesnt work + + UnflagAndExecuteCommand(TriggeringBot, "ent_fire", "emergency_door", "open"); + } + } + + if (StrContains(mapname, "farm03_bridge", false) != -1) + { + // map is Blood Harvest 3 + decl Float:pos1[3]; + new button = FindEntityByClassname(-1, "func_button"); + + if (!IsValidEntity(button) && !MapTrigger) + { + MapTrigger = true; + //CreateTimer(30.0, BloodHarvest3RampTeleport, 0); + return Plugin_Continue; + } + + if (!IsValidEntity(button)) return Plugin_Continue; + + GetEntityAbsOrigin(button, pos1); + + if (CheckforBots(pos1, 1500.0) && MapTrigger == false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found somewhat close to the Train Car button. Executing a fake call"); + AcceptEntityInput(button, "Press"); + MapTrigger = true; + //CreateTimer(30.0, BloodHarvest3RampTeleport, 0); + } + } + + if (StrContains(mapname, "smalltown03_ranchhouse", false) != -1) + { + // map is Death Toll 3 + decl Float:pos1[3]; + new button = FindEntityByClassname(-1, "func_button"); + GetEntityAbsOrigin(button, pos1); + + if (CheckforBots(pos1, 400.0) && MapTrigger == false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the Church Guy Door. Triggering..."); + UnflagAndExecuteCommand(TriggeringBot, "ent_fire", "button_safedoor_panic", ""); + AcceptEntityInput(FindEntityByClassname(-1, "func_orator"), "Kill"); // shut up Church Guy, for he wont stop talking + MapTrigger = true; + } + } + + if (StrContains(mapname, "smalltown05_houseboat", false) != -1) + { + if (MapTrigger) return Plugin_Continue; + // map is Death Toll 5 + decl Float:pos1[3]; + new button = FindEntityByClassname(-1, "func_button"); + + if (!IsValidEntity(button)) + { + MapTrigger = true; + CreateTimer(20.0, FinaleStart, 0); + return Plugin_Continue; + } + + GetEntityAbsOrigin(button, pos1); + if (CheckforBots(pos1, 500.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the Radio. Executing a fake call"); + AcceptEntityInput(button, "Press"); + AcceptEntityInput(FindEntityByClassname(-1, "func_orator"), "Kill"); // shut up John Slater, for he wont stop talking + MapTrigger = true; + + CreateTimer(20.0, FinaleStart, 0); + } + } + + if (StrContains(mapname, "airport03_garage", false) != -1) + { + // map is Dead Air 3. VS entity id of the gas cans is 963 + // name is "barricade_gas_can" + + new gascans = FindEntityByName("barricade_gas_can", -1); + + if (gascans == -1) // has it been destroyed already? continue without doing anything. + { + MapTrigger = true; + return Plugin_Continue; + } + + decl Float:pos1[3]; + GetEntityAbsOrigin(gascans, pos1); + + if (CheckforBots(pos1, 900.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the gas can barricade. Triggering Crescendo."); + AcceptEntityInput(gascans, "Ignite"); + MapTrigger = true; + } + } + + if (StrContains(mapname, "airport05_runway", false) != -1) + { + // map is Dead Air 5 + if (MapTrigger) return Plugin_Continue; + + new button = FindEntityByClassname(-1, "func_button"); + + if (!IsValidEntity(button) && MapTrigger==false) + { + MapTrigger = true; + CreateTimer(10.0, FinaleStart, 0); + return Plugin_Continue; + } + + decl Float:pos1[3]; + GetEntityAbsOrigin(button, pos1); + if (CheckforBots(pos1, 400.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the Radio. Executing a fake call"); + AcceptEntityInput(button, "Press"); + MapTrigger = true; + + CreateTimer(10.0, FinaleStart, 0); + } + } + + if (StrContains(mapname, "garage02_lots", false) != -1) + { + // map is CC2 + decl Float:stuckpos[3]; + + stuckpos[0] = 3227.0; + stuckpos[1] = -24.0; + stuckpos[2] = -200.0; + + if (CheckforBots(stuckpos, 300.0) && MapTrigger==false) + { + PrintToChatAll("\x04[BOTFIX] \x01Bot found close to the evil stuck spot. Warping them FAR ahead in 25 seconds."); + MapTrigger = true; + + CreateTimer(25.0, CrashCourse2StuckFix, 0); + } + } + return Plugin_Continue; +} + +public Action:CrashCourse2StuckFix(Handle:Timer) +{ + PrintToChatAll("\x04[BOTFIX] \x01Warping Bots ahead, far away from their huddling spot."); + PrintToChatAll("\x04[BOTFIX] \x01It has to be that far away, because they keep running back."); + + decl Float:warpto[3]; + + warpto[0] = 5404.0 + warpto[1] = 68.0 + warpto[2] = -60.0 + + for (new target = 1; target <= MaxClients; target++) + { + if (IsClientInGame(target)) + { + if (IsPlayerAlive(target) && GetClientTeam(target) == 2 && IsFakeClient(target)) // make sure target is a Survivor Bot + { + TeleportEntity(target, warpto, NULL_VECTOR, NULL_VECTOR); + } + } + } +} + +/* +public Action:BloodHarvest3RampTeleport(Handle:Timer) +{ + PrintToChatAll("\x04[BOTFIX] \x01Shoving Bots onto the Ramp."); + + decl Float:postriggerer[3]; + + postriggerer[0] = 13500.0 + postriggerer[1] = 15163.0 + postriggerer[2] = 427.0 + + for (new target = 1; target <= MaxClients; target++) + { + if (IsClientInGame(target)) + { + if (IsPlayerAlive(target) && GetClientTeam(target) == 2 && IsFakeClient(target)) // make sure target is a Survivor Bot + { + TeleportEntity(target, postriggerer, NULL_VECTOR, NULL_VECTOR); + } + } + } +} +*/ + +public Action:NoMercy4ElevatorTeleport(Handle:Timer) +{ + PrintToChatAll("\x04[BOTFIX] \x01Shoving Bots into that Elevator."); + + decl Float:postriggerer[3], Float:anglestriggerer[3]; + + postriggerer[0] = 13500.0 + postriggerer[1] = 15163.0 + postriggerer[2] = 427.0 + anglestriggerer[0] = 8.0 + anglestriggerer[1] = -89.0 + anglestriggerer[2] = 0.0 + + for (new target = 1; target <= MaxClients; target++) + { + if (IsClientInGame(target)) + { + if (IsPlayerAlive(target) && GetClientTeam(target) == 2 && IsFakeClient(target)) // make sure target is a Survivor Bot + { + TeleportEntity(target, postriggerer, anglestriggerer, NULL_VECTOR); + TriggeringBot = target; + } + } + } + CreateTimer(1.0, ElevatorCall, 0); +} + +public Action:ElevatorCall(Handle:Timer) +{ + UnflagAndExecuteCommand(TriggeringBot, "ent_fire", "elevator_button", "use"); +} + +public Action:FinaleStart(Handle:Timer) +{ + if (FinaleHasStarted) return Plugin_Continue; + + if (!TriggeringBot) TriggeringBot = GetAnyValidClient(); + else if (!IsClientInGame(TriggeringBot)) TriggeringBot = GetAnyValidClient(); + + if (!TriggeringBot) return Plugin_Continue; + UnflagAndExecuteCommand(TriggeringBot, "ent_fire", "trigger_finale", ""); + PrintToChatAll("\x04[BOTFIX] \x01Executing fake Finale Call."); + return Plugin_Continue; +} + +GetAnyValidClient() +{ + for (new target = 1; target <= MaxClients; target++) + { + if (IsClientInGame(target)) return target; + } + return 1; +} + + +public Action:Event_PlayerEnterRescueZone(Handle:event, const String:name[], bool:dontBroadcast) +{ + if (RoundHasEnded) return Plugin_Continue; + decl String:door[64]; + GetEventString(event, "doorname", door, sizeof(door)); + + if (StrEqual(door, "checkpoint_entrance", false) || StrEqual(door, "door_checkpointentrance", false)) + { + new client = GetClientOfUserId(GetEventInt(event, "userid")); + new door_id = GetEventInt(event, "door"); + + if (client != 0 && IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) == 2) + { + PlayerReachedSafeRoom[client] = 1; + ReachedSafeRoom = true; + + if (!AllBotTeam()) return Plugin_Continue; + + if (SurvivorsSafe() >= SurvivorsAlive()) + { + // all Survivors in Saferoom. + PrintToChatAll("\x04[BOTFIX] \x01All Bot Survivors in Safe Room. Force Shutting Door."); + AcceptEntityInput(door_id, "Close"); + } + } + return Plugin_Continue; + } + return Plugin_Continue; +} + +public Action:Event_PlayerLeavesRescueZone(Handle:event, const String:name[], bool:dontBroadcast) +{ + if (RoundHasEnded) return Plugin_Continue; + if (ReachedSafeRoom) + { + new client = GetClientOfUserId(GetEventInt(event, "userid")); + if (client != 0 && IsClientInGame(client) && GetClientTeam(client) == 2) + { + PlayerReachedSafeRoom[client] = 0; + } + } + return Plugin_Continue; +} + +SurvivorsAlive() +{ + new Survivors = 0; + for (new client = 1; client <= MaxClients; client++) + { + if (IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) == 2) + Survivors++; + } + + return Survivors; +} + +SurvivorsSafe() +{ + new Survivors; + for (new i = 1; i <= MaxClients; i++) + { + if (PlayerReachedSafeRoom[i] == 1) + Survivors++; + } + + return Survivors; +} + +// this bool return true if a Bot was found in a radius around the given position, and sets TriggeringBot to it. +public bool:CheckforBots(Float:position[3], Float:distancesetting) +{ + for (new target = 1; target <= MaxClients; target++) + { + if (IsClientInGame(target)) + { + if (IsPlayerAlive(target) && GetClientTeam(target) == 2 && IsFakeClient(target)) // make sure target is a Survivor Bot + { + decl Float:targetPos[3]; + GetClientAbsOrigin(target, targetPos); + new Float:distance = GetVectorDistance(targetPos, position); // check Survivor Bot Distance from checking point + + if (distance < distancesetting) + { + TriggeringBot = target; + return true; + } + else + { + continue; + } + } + } + } + return false; +} + +public bool:AllBotTeam() +{ + for (new client = 1; client <= MaxClients; client++) + { + if (IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) == 2) + { + if (!IsFakeClient(client)) return false; + } + } + return true; +} + + +// this console command is for finding entities and their id +public Action:Cmd_FindEntityByClass(client, args) +{ + if (args < 2) + { + ReplyToCommand(client, "[SM] Usage: sm_findentitybyclass - find an entity class starting from index number"); + return Plugin_Handled; + } + + decl String:name[64], String:startnum[12]; + GetCmdArg(1, name, 64); + GetCmdArg(2, startnum, 12); + new entid = FindEntityByClassname(StringToInt(startnum), name); + if (entid == -1) + { + PrintToChat(client, "Found no Entity of that class."); + return Plugin_Handled; + } + + + decl Float:clientpos[3], Float:entpos[3]; + GetClientAbsOrigin(client, clientpos); + GetEntityAbsOrigin(entid, entpos); + new Float:distance = GetVectorDistance(clientpos, entpos); + + GetEntPropString(entid, Prop_Data, "m_iName", name, sizeof(name)); + PrintToChat(client, "Found Entity Id %i, of name: %s; distance from you: %f", entid, name, distance); + + return Plugin_Handled; +} + +public Action:Cmd_FindEntityByName(client, args) +{ + if (args < 2) + { + ReplyToCommand(client, "[SM] Usage: sm_findentitybyname - find an entity by name starting from index number"); + return Plugin_Handled; + } + + decl String:entname[64], String:number[12]; + GetCmdArg(1, entname, 64); + GetCmdArg(2, number, 64); + + new foundid = FindEntityByName(entname, StringToInt(number)); + if (foundid == -1) PrintToChatAll("Nothing by that name found."); + else PrintToChatAll("Found Entity: %i by name %s", foundid, entname); + + return Plugin_Handled; +} + +//this sends Entity Inputs like "Kill" or "Activate" +public Action:Cmd_SendEntityInput(client, args) +{ + if (args < 2) + { + ReplyToCommand(client, "[SM] Usage: sm_entityinput - sends an Input to said Entity"); + return Plugin_Handled; + } + + decl String:entid[64], String:input[12]; + GetCmdArg(1, entid, 64); + GetCmdArg(2, input, 64); + + AcceptEntityInput(StringToInt(entid), input); + + return Plugin_Handled; +} + + +//entity abs origin code from here +//http://forums.alliedmods.net/showpost.php?s=e5dce96f11b8e938274902a8ad8e75e9&p=885168&postcount=3 +public Action:GetEntityAbsOrigin(entity,Float:origin[3]) +{ + decl Float:mins[3], Float:maxs[3]; + + GetEntPropVector(entity,Prop_Send,"m_vecOrigin",origin); + GetEntPropVector(entity,Prop_Send,"m_vecMins",mins); + GetEntPropVector(entity,Prop_Send,"m_vecMaxs",maxs); + + origin[0] += (mins[0] + maxs[0]) * 0.5; + origin[1] += (mins[1] + maxs[1]) * 0.5; + origin[2] += (mins[2] + maxs[2]) * 0.5; +} + +// this finds entites - who have a position - in a radius around you +public Action:Cmd_FindNearEntities(client, args) +{ + if (args < 1) + { + ReplyToCommand(client, "[SM] Usage: sm_findnearentities - find all Entities with a position close to you"); + return Plugin_Handled; + } + decl String:value[64]; + GetCmdArg(1, value, 64); + new Float:radius = StringToFloat(value); + + decl Float:entpos[3], Float:clientpos[3], String:name[128], String:classname[128]; + GetClientAbsOrigin(client, clientpos); + new maxentities = GetMaxEntities(); + + for (new i = 1; i <= maxentities; i++) + { + if (!IsValidEntity(i)) continue; // exclude invalid entities. + + GetEntPropString(i, Prop_Data, "m_iName", name, sizeof(name)); + GetEdictClassname(i, classname, 128) + + // you wouldn't believe how long this took me. + if (strcmp(classname, "cs_team_manager") == 0) continue; + if (strcmp(classname, "terror_player_manager") == 0) continue; + if (strcmp(classname, "terror_gamerules") == 0) continue; + if (strcmp(classname, "soundent") == 0) continue; + if (strcmp(classname, "vote_controller") == 0) continue; + if (strcmp(classname, "move_rope") == 0) continue; + if (strcmp(classname, "keyframe_rope") == 0) continue; + if (strcmp(classname, "water_lod_control") == 0) continue; + if (strcmp(classname, "predicted_viewmodel") == 0) continue; + if (strcmp(classname, "beam") == 0) continue; + if (strcmp(classname, "info_particle_system") == 0) continue; + if (strcmp(classname, "color_correction") == 0) continue; + if (strcmp(classname, "shadow_control") == 0) continue; + if (strcmp(classname, "env_fog_controller") == 0) continue; + if (strcmp(classname, "ability_lunge") == 0) continue; + if (strcmp(classname, "cs_ragdoll") == 0) continue; + if (strcmp(classname, "instanced_scripted_scene") == 0) continue; + if (strcmp(classname, "ability_vomit") == 0) continue; + if (strcmp(classname, "ability_tongue") == 0) continue; + if (strcmp(classname, "env_wind") == 0) continue; + if (strcmp(classname, "env_detail_controller") == 0) continue; + if (strcmp(classname, "func_occluder") == 0) continue; + if (strcmp(classname, "logic_choreographed_scene") == 0) continue; + + GetEntityAbsOrigin(i, entpos); + if (GetVectorDistance(entpos, clientpos) < radius) + { + PrintToChat(client, "Found: Entid %i, name %s, class %s", i, name, classname); + } + } + return Plugin_Handled; +} + + +// dumps a list of all map entities into your servers console. if you localhost that is YOUR console ^^ +public Action:Cmd_ListEntities(client, args) +{ + new maxentities = GetMaxEntities(); + decl String:name[128], String:classname[128]; + + for (new i = 0; i <= maxentities; i++) + { + if (!IsValidEntity(i)) continue; // exclude invalid entities. + + GetEntPropString(i, Prop_Data, "m_iName", name, sizeof(name)); + GetEdictClassname(i, classname, 128) + PrintToServer("%i: name %s, classname %s", i, name, classname); + + } + return Plugin_Handled; +} + +public FindEntityByName(String:name[], any:startcount) +{ + decl String:classname[128]; + new maxentities = GetMaxEntities(); + + for (new i = startcount; i <= maxentities; i++) + { + if (!IsValidEntity(i)) continue; // exclude invalid entities. + + GetEdictClassname(i, classname, 128) + + // you wouldn't believe how long this took me. + if (strcmp(classname, "cs_team_manager") == 0) continue; + if (strcmp(classname, "terror_player_manager") == 0) continue; + if (strcmp(classname, "terror_gamerules") == 0) continue; + if (strcmp(classname, "soundent") == 0) continue; + if (strcmp(classname, "vote_controller") == 0) continue; + if (strcmp(classname, "move_rope") == 0) continue; + if (strcmp(classname, "keyframe_rope") == 0) continue; + if (strcmp(classname, "water_lod_control") == 0) continue; + if (strcmp(classname, "predicted_viewmodel") == 0) continue; + if (strcmp(classname, "beam") == 0) continue; + if (strcmp(classname, "info_particle_system") == 0) continue; + if (strcmp(classname, "color_correction") == 0) continue; + if (strcmp(classname, "shadow_control") == 0) continue; + if (strcmp(classname, "env_fog_controller") == 0) continue; + if (strcmp(classname, "ability_lunge") == 0) continue; + if (strcmp(classname, "cs_ragdoll") == 0) continue; + if (strcmp(classname, "instanced_scripted_scene") == 0) continue; + if (strcmp(classname, "ability_vomit") == 0) continue; + if (strcmp(classname, "ability_tongue") == 0) continue; + if (strcmp(classname, "env_wind") == 0) continue; + if (strcmp(classname, "env_detail_controller") == 0) continue; + if (strcmp(classname, "func_occluder") == 0) continue; + if (strcmp(classname, "logic_choreographed_scene") == 0) continue; + + decl String:iname[128]; + GetEntPropString(i, Prop_Data, "m_iName", iname, sizeof(iname)); + if (strcmp(name,iname,false) == 0) return i; + } + return -1; +} + +public Action:Cmd_FindEntPropVal(client, args) +{ + if (args < 1) + { + ReplyToCommand(client, "[SM] Usage: sm_findentprop - returns an entity property value in yourself"); + return Plugin_Handled; + } + + decl String:prop[64]; + GetCmdArg(1, prop, sizeof(prop)); + + new offset = FindSendPropInfo("CTerrorPlayer", prop); + + if (offset == -1) + { + PrintToChat(client, "No such property: %s", prop) + return Plugin_Handled; + } + + else if (offset == 0) + { + PrintToChat(client, "No offset found for: %s", prop) + return Plugin_Handled; + } + + PrintToChat(client, "Value of %s: %i", prop, GetEntData(client, offset)); + return Plugin_Handled; +} + +public Action:UnflagAndExecuteCommand(client, String:command[], String:parameter1[], String:parameter2[]) +{ + if (client == 0 || !IsClientConnected(client)) + { + for (new i = 1; i <= MaxClients; i++) + { + if (IsClientConnected(i) && IsClientInGame(i)) + { + client = i + break; + } + } + } + + new userflags = GetUserFlagBits(client); + SetUserFlagBits(client, ADMFLAG_ROOT); + new flags = GetCommandFlags(command); + SetCommandFlags(command, flags & ~FCVAR_CHEAT); + FakeClientCommand(client, "%s %s %s", command, parameter1, parameter2) + SetCommandFlags(command, flags); + SetUserFlagBits(client, userflags); +} \ No newline at end of file From 44f465ebb74eae6ddd3e62093e165d67232abe61 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:10:35 -0500 Subject: [PATCH 2784/2978] Add files via upload --- .../bizzymod/l4d_survivorai_triggerfix.smx | Bin 0 -> 13295 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 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z-Z7&J-jsi*XkPEx7gHv^{fJDtdnwptHrkw;RD}K)C0-$XJ91vV!u_fQtFzcb$3Xov zTQOOYuh#J|ejz8%$=BzrRD96}$g_OAsTJ8xtWu(&mKxVkdno@b_iw}mdD{$pVU=W} z(!^TVZO6#Rh^uh8)!q|>3RYsug)TeHy_j=50(&)jzTjwXW`?`V{c_%B^@Kr{6S3A- x!19rDLuHzJ#+-Xm$F8aB%gm(jo1AqDVL2t Date: Mon, 2 Feb 2026 09:17:43 -0500 Subject: [PATCH 2785/2978] Add files via upload --- addons/sourcemod/gamedata/l4d_god_frames.txt | 44 ++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d_god_frames.txt diff --git a/addons/sourcemod/gamedata/l4d_god_frames.txt b/addons/sourcemod/gamedata/l4d_god_frames.txt new file mode 100644 index 00000000..3c894d50 --- /dev/null +++ b/addons/sourcemod/gamedata/l4d_god_frames.txt @@ -0,0 +1,44 @@ +"Games" +{ + "#default" + { + "Functions" + { + "CTerrorPlayer::IsInvulnerable" + { + "signature" "CTerrorPlayer::IsInvulnerable" + "callconv" "thiscall" + "return" "bool" + "this" "entity" + } + } + + "Signatures" + { + /* + * CTerrorPlayer::IsInvulnerable(CTerrorPlayer *this) + */ + "CTerrorPlayer::IsInvulnerable" + { + "library" "server" + "linux" "@_ZNK13CTerrorPlayer14IsInvulnerableEv" + "windows" "\x56\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\xB0\x2A\x5E\xC3" + /* 56 8B ? 8B ? 8B ? ? ? ? ? ? ? 84 ? 74 ? B0 ? 5E C3 */ + /* Search: "weapon_%s" for "CTerrorPlayer::RestoreWeapons", vtable down, called from "CTerrorPlayer::CanBeShoved" */ + } + } + } + + "left4dead" + { + "Offsets" + { + /* v1 or a1 * 4 - 8 */ + "m_invulnerabilityTimer" + { + "windows" "7092" + "linux" "7112" + } + } + } +} \ No newline at end of file From 22ec934f60a54650898fbff98681e7ce4dd98eac Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:18:15 -0500 Subject: [PATCH 2786/2978] Add files via upload --- addons/sourcemod/scripting/l4d_god_frames.sp | 649 +++++++++++++++++++ 1 file changed, 649 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_god_frames.sp diff --git a/addons/sourcemod/scripting/l4d_god_frames.sp b/addons/sourcemod/scripting/l4d_god_frames.sp new file mode 100644 index 00000000..2e4c1d7d --- /dev/null +++ b/addons/sourcemod/scripting/l4d_god_frames.sp @@ -0,0 +1,649 @@ +/* +* God Frames Patch +* Copyright (C) 2023 Silvers +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + + +#define PLUGIN_VERSION "1.7" + +/*====================================================================================== + Plugin Info: + +* Name : [L4D & L4D2] God Frames Patch +* Author : SilverShot +* Descrp : Removes the IsInvulnerable function. +* Link : https://forums.alliedmods.net/showthread.php?t=320023 +* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers + +======================================================================================== + Change Log: + +1.7 (26-Oct-2023) + - Fixed errors if the "m_zombieClass" is out of range. Thanks to "chungocanh12" for reporting. + +1.6 (29-Apr-2022) + - Added cvar "l4d_god_frames_incapacitated" to control damage on Incapacitated players. Requested by "ZBzibing". + - Changed cvar "l4d_god_frames_allow" to allow the value "2" which only enables the forward. + - Changed forward "OnTakeDamage_Invulnerable" params to show the damage type. + - Potentially fixed reviving players instantly being incapacitated. Thanks to "Eyal282" for reporting. + +1.5 (10-May-2020) + - Added better error log message when gamedata file is missing. + - Extra checks to prevent "IsAllowedGameMode" throwing errors. + - Fixed delay cvars being read wrong for: world, fire, common, witch, tank. + - Various changes to tidy up code. + +1.4 (01-Apr-2020) + - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart. + +1.3 (05-Feb-2020) + - Moved forward creation to the correct place. Was rushed for demonstration. + +1.2 (21-Jan-2020) + - Fixed L4D1 not using IsInvulnerable function in OnTakeDamage. Thanks to "fbef0102" for reporting. + - Thanks to Lux for various help. L4D1 now reads and sets the IsInvulnerable timer directly. + - L4D1 gamedata update required. + - L4D2 gamedata update required if updating from 1.0. + +1.1.2 beta (13-Jan-2020) + - Added forward "OnTakeDamage_Invulnerable" to allow 3rd party plugins to modify invulnerable damage. + +1.1.1 beta (13-Jan-2020) + - Fixed not resetting delay timers OnMapEnd. + +1.1 beta (13-Jan-2020) + - Added a heap of new cvars to control damage for individual infected etc. + - New gamedata required. + +1.0 (01-Dec-2019) + - Initial release. + +======================================================================================*/ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY +#define GAMEDATA "l4d_god_frames" +#define MAX_CVARS 12 + + +ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog, g_hCvarIncap; +ConVar g_hCvarDmg[MAX_CVARS], g_hCvarDel[MAX_CVARS]; +float g_fCvarDmg[MAX_CVARS], g_fCvarDel[MAX_CVARS]; +float g_fLastHit[MAXPLAYERS+1][MAX_CVARS]; +bool g_bCvarAllow, g_bCvarFoward, g_bMapStarted, g_bLateLoad, g_bLeft4Dead2, g_bCvarIncap; + +Handle g_hDetour, g_hForwardInvul; +bool g_bInvulnerable[MAXPLAYERS+1]; +float g_fIncapacitated[MAXPLAYERS+1]; +int m_invulnerabilityTimer, g_iClassTank; +float g_fInvulDurr[MAXPLAYERS+1]; +float g_fInvulTime[MAXPLAYERS+1]; + + + +// ==================================================================================================== +// PLUGIN +// ==================================================================================================== +public Plugin myinfo = +{ + name = "[L4D & L4D2] God Frames Patch", + author = "SilverShot", + description = "Removes the IsInvulnerable function.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=320023" +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + if( test == Engine_Left4Dead ) g_bLeft4Dead2 = false; + else if( test == Engine_Left4Dead2 ) g_bLeft4Dead2 = true; + else + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2."); + return APLRes_SilentFailure; + } + + RegPluginLibrary("l4d_god_frames"); + + g_hForwardInvul = CreateGlobalForward("OnTakeDamage_Invulnerable", ET_Hook, Param_Cell, Param_Cell, Param_FloatByRef, Param_CellByRef); + + g_bLateLoad = late; + return APLRes_Success; +} + +public void OnPluginStart() +{ + // ==================================================================================================== + // GAMEDATA + // ==================================================================================================== + char sPath[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, sPath, sizeof(sPath), "gamedata/%s.txt", GAMEDATA); + if( FileExists(sPath) == false ) SetFailState("\n==========\nMissing required file: \"%s\".\nRead installation instructions again.\n==========", sPath); + + Handle hGameData = LoadGameConfigFile(GAMEDATA); + if( hGameData == null ) SetFailState("Failed to load \"%s.txt\" gamedata.", GAMEDATA); + + if( g_bLeft4Dead2 == false ) + { + m_invulnerabilityTimer = GameConfGetOffset(hGameData, "m_invulnerabilityTimer"); + if( m_invulnerabilityTimer == -1 ) + SetFailState("Failed to find \"m_invulnerabilityTimer\" offset."); + } + + g_hDetour = DHookCreateFromConf(hGameData, "CTerrorPlayer::IsInvulnerable"); + if( !g_hDetour ) + SetFailState("Failed to find \"CTerrorPlayer::IsInvulnerable\" signature."); + + delete hGameData; + + + + // ==================================================================================================== + // CVARS + // ==================================================================================================== + g_hCvarAllow = CreateConVar( "l4d_god_frames_allow", "1", "0=Plugin off, 1=Plugin on, 2=Enable forward only.", CVAR_FLAGS ); + g_hCvarDmg[0] = CreateConVar( "l4d_god_frames_damage_survivor", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by other Survivors.", CVAR_FLAGS ); + g_hCvarDmg[1] = CreateConVar( "l4d_god_frames_damage_world", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by World.", CVAR_FLAGS ); + g_hCvarDmg[2] = CreateConVar( "l4d_god_frames_damage_fire", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Fire.", CVAR_FLAGS ); + g_hCvarDmg[3] = CreateConVar( "l4d_god_frames_damage_common", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Common Infected.", CVAR_FLAGS ); + g_hCvarDmg[4] = CreateConVar( "l4d_god_frames_damage_witch", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Witch.", CVAR_FLAGS ); + g_hCvarDmg[5] = CreateConVar( "l4d_god_frames_damage_tank", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Tank.", CVAR_FLAGS ); + g_hCvarDmg[6] = CreateConVar( "l4d_god_frames_damage_smoker", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Smoker.", CVAR_FLAGS ); + g_hCvarDmg[7] = CreateConVar( "l4d_god_frames_damage_boomer", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Boomer.", CVAR_FLAGS ); + g_hCvarDmg[8] = CreateConVar( "l4d_god_frames_damage_hunter", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Hunter.", CVAR_FLAGS ); + + g_hCvarDel[0] = CreateConVar( "l4d_god_frames_delay_survivor", "0.0", "0.0=None. Minimum time before damage can be dealt again by other Survivors.", CVAR_FLAGS ); + g_hCvarDel[1] = CreateConVar( "l4d_god_frames_delay_world", "0.0", "0.0=None. Minimum time before damage can be dealt again by World.", CVAR_FLAGS ); + g_hCvarDel[2] = CreateConVar( "l4d_god_frames_delay_fire", "0.0", "0.0=None. Minimum time before damage can be dealt again by Fire.", CVAR_FLAGS ); + g_hCvarDel[3] = CreateConVar( "l4d_god_frames_delay_common", "0.0", "0.0=None. Minimum time before damage can be dealt again by Common Infected.", CVAR_FLAGS ); + g_hCvarDel[4] = CreateConVar( "l4d_god_frames_delay_witch", "0.0", "0.0=None. Minimum time before damage can be dealt again by Witch.", CVAR_FLAGS ); + g_hCvarDel[5] = CreateConVar( "l4d_god_frames_delay_tank", "0.0", "0.0=None. Minimum time before damage can be dealt again by Tank.", CVAR_FLAGS ); + g_hCvarDel[6] = CreateConVar( "l4d_god_frames_delay_smoker", "0.0", "0.0=None. Minimum time before damage can be dealt again by Smoker.", CVAR_FLAGS ); + g_hCvarDel[7] = CreateConVar( "l4d_god_frames_delay_boomer", "0.0", "0.0=None. Minimum time before damage can be dealt again by Boomer.", CVAR_FLAGS ); + g_hCvarDel[8] = CreateConVar( "l4d_god_frames_delay_hunter", "0.0", "0.0=None. Minimum time before damage can be dealt again by Hunter.", CVAR_FLAGS ); + + if( g_bLeft4Dead2 ) + { + g_hCvarDmg[9] = CreateConVar( "l4d_god_frames_damage_spitter", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Spitter.", CVAR_FLAGS ); + g_hCvarDmg[10] = CreateConVar( "l4d_god_frames_damage_jockey", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Jockey.", CVAR_FLAGS ); + g_hCvarDmg[11] = CreateConVar( "l4d_god_frames_damage_charger", "1.0", "0.0=None. 1.0=Full. Scale damage dealt by Charger.", CVAR_FLAGS ); + + g_hCvarDel[9] = CreateConVar( "l4d_god_frames_delay_spitter", "0.5", "0.0=None. Minimum time before damage can be dealt again by Spitter.", CVAR_FLAGS ); + g_hCvarDel[10] = CreateConVar( "l4d_god_frames_delay_jockey", "0.0", "0.0=None. Minimum time before damage can be dealt again by Jockey.", CVAR_FLAGS ); + g_hCvarDel[11] = CreateConVar( "l4d_god_frames_delay_charger", "0.0", "0.0=None. Minimum time before damage can be dealt again by Charger.", CVAR_FLAGS ); + } + + g_hCvarIncap = CreateConVar( "l4d_god_frames_incapacitated", "0", "0=Remove God Frames from incapacitated players, 1=Allow God Frames.", CVAR_FLAGS ); + + g_hCvarModes = CreateConVar( "l4d_god_frames_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); + g_hCvarModesOff = CreateConVar( "l4d_god_frames_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); + g_hCvarModesTog = CreateConVar( "l4d_god_frames_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS ); + CreateConVar( "l4d_god_frames_version", PLUGIN_VERSION, "God Frames Patch plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + AutoExecConfig(true, "l4d_god_frames"); + + g_hCvarMPGameMode = FindConVar("mp_gamemode"); + g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow); + g_hCvarModes.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow); + g_hCvarAllow.AddChangeHook(ConVarChanged_Allow); + + for( int i = 0; i < MAX_CVARS; i++ ) + { + if( g_bLeft4Dead2 == false && i == 9 ) break; + g_hCvarDmg[i].AddChangeHook(ConVarChanged_Cvars); + g_hCvarDel[i].AddChangeHook(ConVarChanged_Cvars); + } + + g_hCvarIncap.AddChangeHook(ConVarChanged_Cvars); + + g_iClassTank = g_bLeft4Dead2 ? 13 : 10; +} + +public void OnPluginEnd() +{ + DetourAddress(false); +} + +public void OnMapStart() +{ + g_bMapStarted = true; +} + +public void OnMapEnd() +{ + g_bMapStarted = false; + + ResetPlugin(); +} + +void ResetPlugin() +{ + for( int i = 0; i <= MAXPLAYERS; i++ ) + { + g_fIncapacitated[i] = 0.0; + + for( int x = 0; x < MAX_CVARS; x++ ) + { + g_fLastHit[i][x] = 0.0; + } + } +} + + +// ==================================================================================================== +// CVARS +// ==================================================================================================== +public void OnConfigsExecuted() +{ + IsAllowed(); +} + +void ConVarChanged_Cvars(Handle convar, const char[] oldValue, const char[] newValue) +{ + GetCvars(); +} + +void GetCvars() +{ + for( int i = 0; i < MAX_CVARS; i++ ) + { + if( g_bLeft4Dead2 == false && i == 9 ) break; + g_fCvarDmg[i] = g_hCvarDmg[i].FloatValue; + g_fCvarDel[i] = g_hCvarDel[i].FloatValue; + } + + g_bCvarIncap = g_hCvarIncap.BoolValue; +} + +void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue) +{ + IsAllowed(); +} + +void IsAllowed() +{ + g_bCvarFoward = g_hCvarAllow.IntValue == 2; + bool bCvarAllow = g_hCvarAllow.BoolValue; + bool bAllowMode = IsAllowedGameMode(); + GetCvars(); + + if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true ) + { + DetourAddress(true); + g_bCvarAllow = true; + + HookEvent("round_start", Event_RoundStart); + HookEvent("revive_success", Event_Revive); + + if( g_bLateLoad ) // Only on lateload, or if re-enabled. + { + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) ) + { + OnClientPutInServer(i); + } + } + } + } + + else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) ) + { + DetourAddress(false); + g_bCvarAllow = false; + g_bLateLoad = true; // So SDKHooks can re-hook damage if re-enabled. + + UnhookEvent("round_start", Event_RoundStart); + UnhookEvent("revive_success", Event_Revive); + + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) ) + { + if( g_bLeft4Dead2 == false ) + SDKUnhook(i, SDKHook_OnTakeDamage, OnTakeDamagePre); + SDKUnhook(i, SDKHook_OnTakeDamageAlive, OnTakeDamage); + } + } + } +} + +int g_iCurrentMode; +bool IsAllowedGameMode() +{ + if( g_hCvarMPGameMode == null ) + return false; + + int iCvarModesTog = g_hCvarModesTog.IntValue; + if( iCvarModesTog != 0 ) + { + if( g_bMapStarted == false ) + return false; + + g_iCurrentMode = 0; + + int entity = CreateEntityByName("info_gamemode"); + if( IsValidEntity(entity) ) + { + DispatchSpawn(entity); + HookSingleEntityOutput(entity, "OnCoop", OnGamemode, true); + HookSingleEntityOutput(entity, "OnSurvival", OnGamemode, true); + HookSingleEntityOutput(entity, "OnVersus", OnGamemode, true); + HookSingleEntityOutput(entity, "OnScavenge", OnGamemode, true); + ActivateEntity(entity); + AcceptEntityInput(entity, "PostSpawnActivate"); + if( IsValidEntity(entity) ) // Because sometimes "PostSpawnActivate" seems to kill the ent. + RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame + } + + if( g_iCurrentMode == 0 ) + return false; + + if( !(iCvarModesTog & g_iCurrentMode) ) + return false; + } + + char sGameModes[64], sGameMode[64]; + g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode)); + Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode); + + g_hCvarModes.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) == -1 ) + return false; + } + + g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) != -1 ) + return false; + } + + return true; +} + +void OnGamemode(const char[] output, int caller, int activator, float delay) +{ + if( strcmp(output, "OnCoop") == 0 ) + g_iCurrentMode = 1; + else if( strcmp(output, "OnSurvival") == 0 ) + g_iCurrentMode = 2; + else if( strcmp(output, "OnVersus") == 0 ) + g_iCurrentMode = 4; + else if( strcmp(output, "OnScavenge") == 0 ) + g_iCurrentMode = 8; +} + + + +// ==================================================================================================== +// EVENTS +// ==================================================================================================== +void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) +{ + ResetPlugin(); +} + +void Event_Revive(Event event, const char[] name, bool dontBroadcast) +{ + if( event.GetInt("ledge_hang") == 1 ) return; + + int client = GetClientOfUserId(event.GetInt("subject")); + g_fIncapacitated[client] = GetGameTime() + 0.1; +} + + + +// ==================================================================================================== +// DAMAGE +// ==================================================================================================== +public void OnClientPutInServer(int client) +{ + if( g_bLeft4Dead2 == false ) + SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamagePre); + SDKHook(client, SDKHook_OnTakeDamageAlive, OnTakeDamage); +} + +Action OnTakeDamagePre(int client, int &attacker, int &inflictor, float &damage, int &damagetype) +{ + if( GetGameTime() < g_fIncapacitated[client] ) + { + g_fIncapacitated[client] = 0.0; + return Plugin_Continue; + } + + float timestamp = view_as(LoadFromAddress(GetEntityAddress(client) + view_as
(m_invulnerabilityTimer + 8), NumberType_Int32)); + if( timestamp >= GetGameTime() ) + { + // Instead of storing the timestamp inside this plugin on first detection which would make it inaccurate if the game ever changed it. + // We'll remove timer to make vulnerable and... + g_fInvulDurr[client] = view_as(LoadFromAddress(GetEntityAddress(client) + view_as
(m_invulnerabilityTimer + 4), NumberType_Int32)); + g_fInvulTime[client] = timestamp; + g_bInvulnerable[client] = true; + StoreToAddress(GetEntityAddress(client) + view_as
(m_invulnerabilityTimer + 4), view_as(0.0), NumberType_Int32); // m_duration + StoreToAddress(GetEntityAddress(client) + view_as
(m_invulnerabilityTimer + 8), view_as(0.0), NumberType_Int32); // m_timestamp + } + else + { + g_bInvulnerable[client] = false; + } + + return Plugin_Continue; +} + +Action OnTakeDamage(int client, int &attacker, int &inflictor, float &damage, int &damagetype) +{ + if( g_bInvulnerable[client] ) + { + // ... restore timer to continue tracking invul. Pre/Post. + if( g_bLeft4Dead2 == false ) + { + StoreToAddress(GetEntityAddress(client) + view_as
(m_invulnerabilityTimer + 4), view_as(g_fInvulDurr[client]), NumberType_Int32); // m_duration + StoreToAddress(GetEntityAddress(client) + view_as
(m_invulnerabilityTimer + 8), view_as(g_fInvulTime[client]), NumberType_Int32); // m_timestamp + } + + // Allow god frames on incapped + if( g_bCvarIncap && GetEntProp(client, Prop_Send, "m_isIncapacitated", 1) && GetEntProp(client, Prop_Send, "m_isHangingFromLedge", 1) == 0 ) + { + damage = 0.0; + return Plugin_Changed; + } + + // Allow God Frames when revived for 0.1 to prevent instant incap + if( GetGameTime() < g_fIncapacitated[client] ) + { + g_fIncapacitated[client] = 0.0; + return Plugin_Continue; + } + + // Forward + Action aResult = Plugin_Continue; + Call_StartForward(g_hForwardInvul); + Call_PushCell(client); + Call_PushCell(attacker); + Call_PushFloatRef(damage); + Call_PushCellRef(damagetype); + Call_Finish(aResult); + if( aResult != Plugin_Continue ) return aResult; + + // Only trigger the forward, allow god frames + if( g_bCvarFoward ) + { + damage = 0.0; + return Plugin_Changed; + } + + + + // Main subroutine + if( attacker >= 1 && attacker <= MaxClients ) + { + if( GetClientTeam(attacker) == 3 ) + { + // Special Infected + int index = GetEntProp(attacker, Prop_Send, "m_zombieClass") + 5; + if( index == g_iClassTank ) index = 5; // Tank zombieClass == 8 (L4D2) or 5 (L4D1), and 5 in our indexing. + if( index >= MAX_CVARS ) return Plugin_Continue; + + if( IsClientInvul(client, index) ) // Time delay between god frame damage. + { + damage = 0.0; + return Plugin_Handled; + } + + damage *= g_fCvarDmg[index]; // Scaled damage + return Plugin_Changed; + } else { // Can be team 2 or 4 (support for some mods) + // Survivors + if( IsClientInvul(client, 0) ) // Time delay between god frame damage. + { + damage = 0.0; + return Plugin_Handled; + } + + damage *= g_fCvarDmg[0]; // Scaled damage + return Plugin_Changed; + } + } else { + char classname[6]; + GetEdictClassname(attacker, classname, sizeof(classname)); + + switch( classname[3] ) + { + case 'l': // "worldspawn" + { + if( IsClientInvul(client, 1) ) // Time delay between god frame damage. + { + damage = 0.0; + return Plugin_Handled; + } + + damage *= g_fCvarDmg[1]; // Scaled damage + return Plugin_Changed; + } + case 'i': // "entityflame" + { + if( IsClientInvul(client, 2) ) // Time delay between god frame damage. + { + damage = 0.0; + return Plugin_Handled; + } + + damage *= g_fCvarDmg[2]; // Scaled damage + return Plugin_Changed; + } + case 'e': // "infected" + { + if( IsClientInvul(client, 3) ) // Time delay between god frame damage. + { + damage = 0.0; + return Plugin_Handled; + } + + damage *= g_fCvarDmg[3]; // Scaled damage + return Plugin_Changed; + } + case 'c': // "witch" + { + if( IsClientInvul(client, 4) ) // Time delay between god frame damage. + { + damage = 0.0; + return Plugin_Handled; + } + + damage *= g_fCvarDmg[4]; // Scaled damage + return Plugin_Changed; + } + } + } + } + return Plugin_Continue; +} + +bool IsClientInvul(int client, int index) +{ + if( g_fCvarDel[index] ) + { + float time = GetGameTime(); + if( time < g_fLastHit[client][index] ) + { + return true; + } + g_fLastHit[client][index] = g_fCvarDel[index] + time; + } + return false; +} + + + +// ==================================================================================================== +// DETOUR +// ==================================================================================================== +void DetourAddress(bool patch) +{ + static bool patched; + + if( !patched && patch ) + { + if( !DHookEnableDetour(g_hDetour, false, IsInvulnerablePre) ) + SetFailState("Failed to detour pre \"CTerrorPlayer::IsInvulnerable\"."); + + if( !DHookEnableDetour(g_hDetour, true, IsInvulnerablePost) ) + SetFailState("Failed to detour post \"CTerrorPlayer::IsInvulnerable\"."); + } + else if( patched && !patch ) + { + if( !DHookDisableDetour(g_hDetour, false, IsInvulnerablePre) ) + SetFailState("Failed to disable detour pre \"CTerrorPlayer::IsInvulnerable\"."); + + if( !DHookDisableDetour(g_hDetour, true, IsInvulnerablePost) ) + SetFailState("Failed to disable detour post \"CTerrorPlayer::IsInvulnerable\"."); + } +} + +MRESReturn IsInvulnerablePre() +{ + // Unused but pre hook required to prevent crashing. + return MRES_Ignored; +} + +MRESReturn IsInvulnerablePost(int pThis, Handle hReturn) +{ + bool invul = DHookGetReturn(hReturn); + g_bInvulnerable[pThis] = invul; + + if( invul ) + { + DHookSetReturn(hReturn, 0); + return MRES_Supercede; + } + + return MRES_Ignored; +} \ No newline at end of file From da3df371688f33bc15950b1c790e2b955a254f75 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:18:34 -0500 Subject: [PATCH 2787/2978] Add files via upload --- .../plugins/bizzymod/l4d_god_frames.smx | Bin 0 -> 11096 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_god_frames.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_god_frames.smx b/addons/sourcemod/plugins/bizzymod/l4d_god_frames.smx new file mode 100644 index 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b/addons/sourcemod/scripting/l4d_survivor_spawnpos_fix.sp new file mode 100644 index 00000000..7952d896 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_survivor_spawnpos_fix.sp @@ -0,0 +1,514 @@ +#define PLUGIN_VERSION "1.3" + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY +#define DEBUG 0 + +enum +{ + TELEPORT_METHOD_WARP, + TELEPORT_METHOD_TELEPORT +} + +public Plugin myinfo = +{ + name = "[L4D] Survivor Spawn Position Fix", + author = "Alex Dragokas", + description = "Force teleport survivors on bugged maps when they spawn underground", + version = PLUGIN_VERSION, + url = "https://github.com/dragokas" +}; + +/* + ChangeLog: + + 1.0 (13-Jul-2022) + - Initial release. + + 1.1 (13-Jul-2022) + - Better distance detection (count the minimum distance to all of spawn entities). + - Prevented possible teleport in mid-game. + + 1.2 (17-Jul-2022) + - Fix 5+ survivors spawned in other warp place, wrongly defined by map makers (e.g. map: l4d_garage01_alleys). + - Fixed code bug: "info_player_start" and "info_survivor_position" is mixed up, so entire logic was a kind broken. + + 1.3 (14-Aug-2022) + - All debug commands are now compatible with disable cvar. +*/ + +const float DISTANCE_TO_WARP_MAX = 150.0; +const float DISTANCE_TO_OTHER_SURVIVOR_MAX = 100.0; +const float MID_GAME_START_TIME = 60.0; + +ConVar g_ConVarEnable; +bool g_bEnabled, g_bEntitiesCached, g_bSecondSpawn; +int g_iSurvivorCount, g_iInfoSurvPos[4], g_iInfoPlayerStart; + +public void OnPluginStart() +{ + CreateConVar("l4d_surv_spawnpos_version", PLUGIN_VERSION, "Plugin version", FCVAR_DONTRECORD | CVAR_FLAGS); + + g_ConVarEnable = CreateConVar("l4d_surv_spawnpos_enabled", "1", "Enable plugin (1 - On / 0 - Off)", CVAR_FLAGS); + + AutoExecConfig(true, "l4d_surv_spawnpos"); + + HookConVarChange(g_ConVarEnable, ConVarChanged); + GetCvars(); + + #if defined DEBUG + RegConsoleCmd("sm_spawnpos", CmdSpawnPos, "Show pre-defined spawn entity position"); + RegConsoleCmd("sm_spawnwarp", CmdSpawnWarp, "Warp to survivor position using director command"); + RegConsoleCmd("sm_spawntel", CmdSpawnTel, "Teleport to survivor position entity"); + #endif +} + +stock void DistanceInfo(int client) +{ + float dist; + GetMinimumDistanceToWarp(client, dist); + bool bStuck = IsClientStuck(client); + PrintToChatAll("%N distance = %f. Stuck? %b", client, dist, bStuck); +} + +stock bool SurvivorEntityInfo() +{ + float pos[3]; + if( !GetSpawnPosition(pos) ) + { + PrintToChatAll("Failed to find spawn position!"); + return false; + } + else { + PrintToChatAll("survivor warp position: %f %f %f", pos[0], pos[1], pos[2]); + } + return true; +} + +//========================== +// COMMANDS +//========================= + +Action CmdSpawnPos(int client, int args) +{ + if( !g_bEnabled ) + { + PrintToChat(client, "Command is disabled."); + return Plugin_Handled; + } + if( SurvivorEntityInfo() ) + { + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) ) + { + DistanceInfo(i); + } + } + } + return Plugin_Handled; +} + +Action CmdSpawnWarp(int client, int args) +{ + if( !g_bEnabled ) + { + PrintToChat(client, "Command is disabled."); + return Plugin_Handled; + } + TeleportToSafeRoom(client, TELEPORT_METHOD_WARP); + PrintToChat(client, "%N warped to saferoom.", client); + return Plugin_Handled; +} + +Action CmdSpawnTel(int client, int args) +{ + if( !g_bEnabled ) + { + PrintToChat(client, "Command is disabled."); + return Plugin_Handled; + } + if( TeleportToSafeRoom(client, TELEPORT_METHOD_TELEPORT) ) + { + PrintToChat(client, "%N teleported to saferoom.", client); + } + else { + PrintToChat(client, "Failed to find spawn position!"); + } + return Plugin_Handled; +} + +//========================== +// CON VARIABLES +//========================= + +public void ConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue) +{ + GetCvars(); +} + +void GetCvars() +{ + g_bEnabled = g_ConVarEnable.BoolValue; + InitHook(); +} + +void InitHook() +{ + static bool bHooked; + + if( g_bEnabled ) { + if( !bHooked ) { + HookEvent("player_first_spawn", Event_PlayerFirstSpawn, EventHookMode_Post); + HookEvent("player_left_start_area", Event_PlayerLeftStartArea); + bHooked = true; + } + } else { + if( bHooked ) { + UnhookEvent("player_first_spawn", Event_PlayerFirstSpawn, EventHookMode_Post); + UnhookEvent("player_left_start_area", Event_PlayerLeftStartArea); + bHooked = false; + } + } +} + +//========================== +// HOOKS +//========================== + +public void OnMapStart() +{ + g_bSecondSpawn = false; + g_iInfoPlayerStart = 0; + for( int i = 0; i < sizeof(g_iInfoSurvPos); i++ ) + { + g_iInfoSurvPos[i] = 0; + } + // when survivor left safe area, distance should be also measured to other survivors (not only to "info_survivor_position" entity). + // so, we set this flag "MiddleGame" in case: + // - 60.0 seconds elapsed since Map Started + // - more than 4 survivors already spawned + // - survivor left safe area event raised + // P.S. Also, we don't care "Round_End / Round_Start" at all. I observed that bug doesn't happen on round lost. + SetMiddleGameState(false); + CreateTimer(MID_GAME_START_TIME, Timer_SetMiddleGame, _, TIMER_FLAG_NO_MAPCHANGE); +} + +public void OnMapEnd() +{ + g_bEntitiesCached = false; +} + +Action Timer_SetMiddleGame(Handle timer) +{ + SetMiddleGameState(true); + return Plugin_Stop; +} + +bool Cache_SpawnPositionEntities() // precache indeces for optimization +{ + static bool bStatus = false; + if( g_bEntitiesCached ) return bStatus; + + int count, entity = INVALID_ENT_REFERENCE; + g_iInfoPlayerStart = FindEntityByClassname(INVALID_ENT_REFERENCE, "info_player_start"); + if( g_iInfoPlayerStart != INVALID_ENT_REFERENCE ) bStatus = true; + + while( INVALID_ENT_REFERENCE != (entity = FindEntityByClassname(entity, "info_survivor_position")) ) + { + g_iInfoSurvPos[count++] = entity; + bStatus = true; + if( count >= sizeof(g_iInfoSurvPos) ) break; + } + g_bEntitiesCached = true; + return bStatus; +} + +stock bool IsValidEntity_Safe(int entity) +{ + return ( entity && entity != INVALID_ENT_REFERENCE && IsValidEntity(entity) ); +} + +// for warp +// we took position of first known entity - usually, first "info_player_start" (there are 4 on the map) +bool GetSpawnPosition(float vector[3]) +{ + if( !Cache_SpawnPositionEntities() ) return false; + + for( int i = 0; i < sizeof(g_iInfoSurvPos); i++ ) + { + if( IsValidEntity_Safe(g_iInfoSurvPos[i]) ) + { + GetEntPropVector(g_iInfoSurvPos[i], Prop_Data, "m_vecOrigin", vector); + return true; + } + } + if( IsValidEntity_Safe(g_iInfoPlayerStart) ) + { + GetEntPropVector(g_iInfoPlayerStart, Prop_Data, "m_vecOrigin", vector); + return true; + } + return false; +} + +// for bug detection +// we testing distance to each of entities of classes: +// * info_survivor_position +// * info_player_start +bool GetMinimumDistanceToWarp(int client, float& out_distance) +{ + if( !Cache_SpawnPositionEntities() ) return false; + + float mindist = 9999.0, dist; + float vMe[3], vector[3]; + GetClientAbsOrigin(client, vMe); + + for( int i = 0; i < sizeof(g_iInfoSurvPos); i++ ) + { + if( IsValidEntity_Safe(g_iInfoSurvPos[i]) ) + { + GetEntPropVector(g_iInfoSurvPos[i], Prop_Data, "m_vecOrigin", vector); + dist = GetVectorDistance(vector, vMe); + if( dist < mindist ) mindist = dist; + } + } + if( IsValidEntity_Safe(g_iInfoPlayerStart) ) + { + GetEntPropVector(g_iInfoPlayerStart, Prop_Data, "m_vecOrigin", vector); + dist = GetVectorDistance(vector, vMe); + if( dist < mindist ) mindist = dist; + } + out_distance = mindist; + return true; +} + +// Checks the closest distance to every survivor +// (if survivor spawned next to other survivor, we don't need to teleport him: in case, he is 5+, +// which means other 1-4 survivors already teleported in correct position. +bool IsCloseToOtherSurvivors(int client) +{ + float dist, vOrigin[3], vMe[3]; + GetClientAbsOrigin(client, vMe); + + for( int i = 1; i <= MaxClients; i++ ) + { + if( i != client && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) ) + { + GetClientAbsOrigin(i, vOrigin); + dist = GetVectorDistance(vOrigin, vMe); + if( dist < DISTANCE_TO_OTHER_SURVIVOR_MAX ) + return true; + } + } + return false; +} + +void SetMiddleGameState(bool bEnable) +{ + if( bEnable ) + { + g_iSurvivorCount = 5; + } + else { + g_iSurvivorCount = 0; + } +} + +bool IsMiddleGame() +{ + return (g_iSurvivorCount > 4); +} + +bool IsClientSpawnBugged(int client) +{ + float dist; + if( GetMinimumDistanceToWarp(client, dist) ) + { + if( dist > DISTANCE_TO_WARP_MAX ) + { + if( IsMiddleGame() ) + { + // in middle game, new survivor can spawn next to survivor located far from the "info_survivor_position" entity + if( !IsCloseToOtherSurvivors(client) ) + { + return true; + } + } + else { + return true; + } + } + if( IsClientStuck(client) ) + { + return true; + } + } + return false; +} + +void FixSpawnPosition(int client) +{ + if( IsClientSpawnBugged(client) ) + { + TeleportToSafeRoom(client, TELEPORT_METHOD_WARP); + CreateTimer(0.1, Timer_Ensure, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE); + } +} + +Action Timer_Ensure(Handle timer, int UserId) +{ + int client = GetClientOfUserId(UserId); + if( client && IsClientInGame(client) ) + { + if( IsClientSpawnBugged(client) ) + { + TeleportToSafeRoom(client, TELEPORT_METHOD_TELEPORT); + } + } + return Plugin_Stop; +} + +public void Event_PlayerLeftStartArea(Event event, const char[] name, bool dontBroadcast) +{ + SetMiddleGameState(true); + + #if DEBUG + PrintToChatAll("Event_PlayerLeftStartArea"); + #endif +} + +public void Event_PlayerFirstSpawn(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid")); + if( client && IsClientInGame(client) && GetClientTeam(client) == 2 ) + { + if( !g_bSecondSpawn ) + { + g_bSecondSpawn = true; + Fix_InfoPlayerStartEntity(); + } + + ++ g_iSurvivorCount; + + FixSpawnPosition(client); + + #if DEBUG + SurvivorEntityInfo(); + DistanceInfo(client); + #endif + } +} + +// Get distance of all info_survivor_position to info_player_start, sort them, +// and teleport elapsed 5+ info_survivor_position to the one most close to info_player_start. +void Fix_InfoPlayerStartEntity() +{ + int entity = FindEntityByClassname(INVALID_ENT_REFERENCE, "info_player_start"); + if( entity == INVALID_ENT_REFERENCE ) return; + + int count; + float vecSurv[3], vecStart[3], dist; + GetEntPropVector(entity, Prop_Data, "m_vecOrigin", vecSurv); + + ArrayList al = new ArrayList(ByteCountToCells(8)); // 4 bytes per block (int + float) + + const int IDX_ENTITY = 1, IDX_DIST = 0; + + entity = INVALID_ENT_REFERENCE; + while( INVALID_ENT_REFERENCE != (entity = FindEntityByClassname(entity, "info_survivor_position")) ) + { + GetEntPropVector(entity, Prop_Data, "m_vecOrigin", vecStart); + dist = GetVectorDistance(vecSurv, vecStart); + al.Resize(count + 1); + al.Set(count, dist, IDX_DIST); + al.Set(count, entity, IDX_ENTITY); + ++ count; + } + + if( count > 4 ) + { + #if DEBUG + PrintToChatAll("Found %i info_survivor_position entities.", count); + #endif + + al.Sort(Sort_Ascending, Sort_Float); + + float vecFirst[3]; + int iEntityFirst = al.Get(0, IDX_ENTITY); + GetEntPropVector(iEntityFirst, Prop_Data, "m_vecOrigin", vecFirst); + + for( int i = 4; i < count; i++ ) + { + entity = al.Get(i, IDX_ENTITY); + dist = al.Get(i, IDX_DIST); + + if( dist > DISTANCE_TO_WARP_MAX ) + { + TeleportEntity(entity, vecFirst, NULL_VECTOR, NULL_VECTOR); + #if DEBUG + PrintToChatAll("info_survivor_position %i teleported to %i.", entity, iEntityFirst); + #endif + } + } + } + delete al; +} + +bool TeleportToSafeRoom(int client, int method) +{ + switch( method ) + { + case TELEPORT_METHOD_WARP: + { + int warp_flags = GetCommandFlags("warp_to_start_area"); + SetCommandFlags("warp_to_start_area", warp_flags & ~FCVAR_CHEAT); + int give_flags = GetCommandFlags("give"); + SetCommandFlags("give", give_flags & ~FCVAR_CHEAT); + FakeClientCommand(client, "warp_to_start_area"); + SetCommandFlags("warp_to_start_area", warp_flags); + SetCommandFlags("give", give_flags); + } + case TELEPORT_METHOD_TELEPORT: + { + float pos[3]; + if( !GetSpawnPosition(pos) ) + { + return false; + } + else { + TeleportEntity(client, pos, NULL_VECTOR, NULL_VECTOR); + } + } + } + return true; +} + +bool IsClientStuck(int iClient) +{ + float vMin[3], vMax[3], vOrigin[3]; + bool bHit; + GetClientMins(iClient, vMin); + GetClientMaxs(iClient, vMax); + GetClientAbsOrigin(iClient, vOrigin); + Handle hTrace = TR_TraceHullFilterEx(vOrigin, vOrigin, vMin, vMax, MASK_PLAYERSOLID, TraceRay_NoPlayers, iClient); + if (hTrace != INVALID_HANDLE) + { + bHit = TR_DidHit(hTrace); + CloseHandle(hTrace); + } + return bHit; +} + +public bool TraceRay_NoPlayers(int entity, int mask, any data) +{ + if(entity == data || (entity >= 1 && entity <= MaxClients)) + { + return false; + } + return true; +} \ No newline at end of file From d12a9c426738a5ab35a120789289d25c9bec9bc9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:23:38 -0500 Subject: [PATCH 2790/2978] Add files via upload From c92eda864a0c28b2a2ee6ee1de02d56e865a085d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:29:45 -0500 Subject: [PATCH 2791/2978] Add files via upload --- .../gamedata/spawn_infected_nolimit.txt | 122 ++++++++++++++++++ 1 file changed, 122 insertions(+) create mode 100644 addons/sourcemod/gamedata/spawn_infected_nolimit.txt diff --git a/addons/sourcemod/gamedata/spawn_infected_nolimit.txt b/addons/sourcemod/gamedata/spawn_infected_nolimit.txt new file mode 100644 index 00000000..91e29279 --- /dev/null +++ b/addons/sourcemod/gamedata/spawn_infected_nolimit.txt @@ -0,0 +1,122 @@ +"Games" +{ + "left4dead" + { + "Signatures" + { + "Infected::AttackSurvivorTeam" + { + "library" "server" + "linux" "@_ZN8Infected18AttackSurvivorTeamEv" + "windows" "\x80\xB9\x99" + "mac" "@_ZN8Infected18AttackSurvivorTeamEv" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI6SmokerEPT_PKc" + "windows" "\x83\x2A\x2A\x56\x57\x68\x20\xED" + "mac" "@_Z22NextBotCreatePlayerBotI6SmokerEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI6BoomerEPT_PKc" + "windows" "\x83\x2A\x2A\x56\x57\x68\x10" + "mac" "@_Z22NextBotCreatePlayerBotI6BoomerEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI6HunterEPT_PKc" + "windows" "\x83\x2A\x2A\x56\x57\x68\x20\x35" + "mac" "@_Z22NextBotCreatePlayerBotI6HunterEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc" + "windows" "\x83\x2A\x2A\x56\x57\x68\x80" + "mac" "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc" + } + } + } + "left4dead2" + { + "Addresses" + { + "NextBotCreatePlayerBot.jumptable" + { + "windows" + { + "signature" "CTerrorPlayer::ReplaceWithBot.jumptable" + "offset" "7" + } + } + } + "Signatures" + { + "Infected::AttackSurvivorTeam" + { + "library" "server" + "linux" "@_ZN8Infected18AttackSurvivorTeamEv" + "windows" "\x56\x8B\x2A\x80\xBE\xC1\x1C\x00\x00\x01\x74\x2A\x80" + "mac" "@_ZN8Infected18AttackSurvivorTeamEv" + } + "CTerrorPlayer::ReplaceWithBot.jumptable" + { + "library" "server" + // Switch jump with a bunch of cases matching... + // PUSH rel32 + // CALL rel32 + // JUMP rel8 + // There are acutally 2 matches of this in the windows binary, + // but they appear to be the same functionality--so it doesn't matter which we get. + /* FF 24 85 ? ? ? ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 */ + "windows" "\xFF\x24\x85\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xEB\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xEB\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xEB\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xEB\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xEB\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xEB\x2A\x68\x2A\x2A\x2A\x2A\xE8" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI6SmokerEPT_PKc" + "mac" "@_Z22NextBotCreatePlayerBotI6SmokerEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI6BoomerEPT_PKc" + "mac" "@_Z22NextBotCreatePlayerBotI6BoomerEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI6HunterEPT_PKc" + "mac" "@_Z22NextBotCreatePlayerBotI6HunterEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI7SpitterEPT_PKc" + "mac" "@_Z22NextBotCreatePlayerBotI7SpitterEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI6JockeyEPT_PKc" + "mac" "@_Z22NextBotCreatePlayerBotI6JockeyEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI7ChargerEPT_PKc" + "mac" "@_Z22NextBotCreatePlayerBotI7ChargerEPT_PKc" + } + "NextBotCreatePlayerBot" + { + "library" "server" + "linux" "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc" + "mac" "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc" + } + } + } +} From 0b6ade8968a9ee4b2bc29d27518deb61d73137ad Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:30:28 -0500 Subject: [PATCH 2792/2978] Add files via upload --- .../scripting/spawn_infected_nolimit.sp | 916 ++++++++++++++++++ 1 file changed, 916 insertions(+) create mode 100644 addons/sourcemod/scripting/spawn_infected_nolimit.sp diff --git a/addons/sourcemod/scripting/spawn_infected_nolimit.sp b/addons/sourcemod/scripting/spawn_infected_nolimit.sp new file mode 100644 index 00000000..0f7f1903 --- /dev/null +++ b/addons/sourcemod/scripting/spawn_infected_nolimit.sp @@ -0,0 +1,916 @@ +#define PLUGIN_NAME "[L4D2] Manual-Spawn Special Infected" +#define PLUGIN_AUTHOR "Shadowysn, ProdigySim (Major Windows Fix)" +#define PLUGIN_DESC "Spawn special infected without the director limits!" +#define PLUGIN_VERSION "1.2.2" +#define PLUGIN_URL "" +#define PLUGIN_NAME_SHORT "Manual-Spawn Special Infected" +#define PLUGIN_NAME_TECH "spawn_infected_nolimit" + +#include +#include +#include + +#pragma semicolon 1 +#pragma newdecls required + +TopMenu hTopMenu; + +// Infected models +#define MODEL_SMOKER "models/infected/smoker.mdl" +#define MODEL_BOOMER "models/infected/boomer.mdl" +#define MODEL_HUNTER "models/infected/hunter.mdl" +#define MODEL_SPITTER "models/infected/spitter.mdl" +#define MODEL_JOCKEY "models/infected/jockey.mdl" +#define MODEL_CHARGER "models/infected/charger.mdl" +#define MODEL_TANK "models/infected/hulk.mdl" +#define MODEL_WITCH "models/infected/witch.mdl" +#define MODEL_WITCHBRIDE "models/infected/witch_bride.mdl" + +#define TEAM_SURVIVORS 2 +#define TEAM_INFECTED 3 + +#define GAMEDATA "spawn_infected_nolimit" + +#define DIRECTOR_CLASS "info_director" +#define DIRECTOR_ENT "plugin_director_ent_do_not_use" +#define BRIDE_WITCH_TARGETNAME "plugin_dzs_bride" + +Handle hConf = null; + +static Handle hCreateSmoker = null; +#define NAME_CreateSmoker "NextBotCreatePlayerBot" +#define SIG_CreateSmoker_LINUX "@_Z22NextBotCreatePlayerBotI6SmokerEPT_PKc" +static Handle hCreateBoomer = null; +#define NAME_CreateBoomer "NextBotCreatePlayerBot" +#define SIG_CreateBoomer_LINUX "@_Z22NextBotCreatePlayerBotI6BoomerEPT_PKc" +static Handle hCreateHunter = null; +#define NAME_CreateHunter "NextBotCreatePlayerBot" +#define SIG_CreateHunter_LINUX "@_Z22NextBotCreatePlayerBotI6HunterEPT_PKc" +static Handle hCreateSpitter = null; +#define NAME_CreateSpitter "NextBotCreatePlayerBot" +#define SIG_CreateSpitter_LINUX "@_Z22NextBotCreatePlayerBotI7SpitterEPT_PKc" +static Handle hCreateJockey = null; +#define NAME_CreateJockey "NextBotCreatePlayerBot" +#define SIG_CreateJockey_LINUX "@_Z22NextBotCreatePlayerBotI6JockeyEPT_PKc" +static Handle hCreateCharger = null; +#define NAME_CreateCharger "NextBotCreatePlayerBot" +#define SIG_CreateCharger_LINUX "@_Z22NextBotCreatePlayerBotI7ChargerEPT_PKc" +static Handle hCreateTank = null; +#define NAME_CreateTank "NextBotCreatePlayerBot" +#define SIG_CreateTank_LINUX "@_Z22NextBotCreatePlayerBotI4TankEPT_PKc" + +#define ADDRESS_NAME "NextBotCreatePlayerBot.jumptable" +#define ADDRESS_SIG_NAME "CTerrorPlayer::ReplaceWithBot.jumptable" +#define ADDRESS_OFFSET 7 +#define ADDRESS_SIG "\\xFF\\x24\\x85\\x2A\\x2A\\x2A\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\xEB\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\xEB\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\xEB\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\xEB\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\xEB\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\xEB\\x2A\\x68\\x2A\\x2A\\x2A\\x2A\\xE8" +#define ADDRESS_SIG_RAW "FF 24 85 ? ? ? ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8 ? ? ? ? EB ? 68 ? ? ? ? E8" + +#define SIG_L4D1CreateSmoker_WINDOWS "\\x83\\x2A\\x2A\\x56\\x57\\x68\\x20\\xED" +#define SIG_L4D1CreateBoomer_WINDOWS "\\x83\\x2A\\x2A\\x56\\x57\\x68\\x10" +#define SIG_L4D1CreateHunter_WINDOWS "\\x83\\x2A\\x2A\\x56\\x57\\x68\\x20\\x35" +#define SIG_L4D1CreateTank_WINDOWS "\\x83\\x2A\\x2A\\x56\\x57\\x68\\x80" + +static Handle hInfectedAttackSurvivorTeam = null; +#define NAME_InfectedAttackSurvivorTeam "Infected::AttackSurvivorTeam" +#define SIG_InfectedAttackSurvivorTeam_LINUX "@_ZN8Infected18AttackSurvivorTeamEv" +#define SIG_InfectedAttackSurvivorTeam_WINDOWS "\\x56\\x8B\\x2A\\x80\\xBE\\xC1\\x1C\\x00\\x00\\x01\\x74\\x2A\\x80" + +#define SIG_L4D1InfectedAttackSurvivorTeam_WINDOWS "\\x80\\xB9\\x99" + +ConVar version_cvar; + +#define cmd_1 "sm_dzspawn" +static char cmd_1_desc[128]; +#define cmd_2 "sm_mdzs" +static char cmd_2_desc[128]; + +static bool g_isSequel = false; + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + if (GetEngineVersion() == Engine_Left4Dead2) + { + g_isSequel = true; + return APLRes_Success; + } + else if (GetEngineVersion() == Engine_Left4Dead) + { + g_isSequel = false; + return APLRes_Success; + } + strcopy(error, err_max, "Plugin only supports Left 4 Dead and Left 4 Dead 2."); + return APLRes_SilentFailure; +} + +public Plugin myinfo = +{ + name = PLUGIN_NAME, + author = PLUGIN_AUTHOR, + description = PLUGIN_DESC, + version = PLUGIN_VERSION, + url = PLUGIN_URL +} + +public void OnPluginStart() +{ + static char desc_str[64]; + Format(desc_str, sizeof(desc_str), "%s version.", PLUGIN_NAME_SHORT); + static char cmd_str[64]; + Format(cmd_str, sizeof(cmd_str), "sm_%s_version", PLUGIN_NAME_TECH); + version_cvar = CreateConVar(cmd_str, PLUGIN_VERSION, desc_str, FCVAR_NONE|FCVAR_NOTIFY|FCVAR_REPLICATED|FCVAR_DONTRECORD); + if (version_cvar != null) + SetConVarString(version_cvar, PLUGIN_VERSION); + + GetGamedata(); + + Format(cmd_1_desc, sizeof(cmd_1_desc), "%s - Spawn a special infected, bypassing the limit enforced by the game.", cmd_1); + Format(cmd_2_desc, sizeof(cmd_2_desc), "%s - Open a menu to spawn a special infected, bypassing the limit enforced by the game.", cmd_2); + RegAdminCmd(cmd_1, Command_Spawn, ADMFLAG_CHEATS, cmd_1_desc); + RegAdminCmd(cmd_2, Command_SpawnMenu, ADMFLAG_CHEATS, cmd_2_desc); + + HookEvent("witch_harasser_set", witch_harasser_set, EventHookMode_Post); + HookEvent("witch_killed", witch_killed, EventHookMode_Post); +} + +void CheckandPrecacheModel(const char[] model) +{ + if (!IsModelPrecached(model)) + PrecacheModel(model, true); +} + +public void OnMapStart() +{ + CheckandPrecacheModel(MODEL_SMOKER); + CheckandPrecacheModel(MODEL_BOOMER); + CheckandPrecacheModel(MODEL_HUNTER); + if (g_isSequel) + { + CheckandPrecacheModel(MODEL_SPITTER); + CheckandPrecacheModel(MODEL_JOCKEY); + CheckandPrecacheModel(MODEL_CHARGER); + CheckandPrecacheModel(MODEL_WITCHBRIDE); + } + CheckandPrecacheModel(MODEL_TANK); + CheckandPrecacheModel(MODEL_WITCH); +} + +void witch_harasser_set(Event event, const char[] name, bool dontBroadcast) +{ + int witch = event.GetInt("witchid"); + if (!RealValidEntity(witch)) return; + + static char witchName[17]; + GetEntPropString(witch, Prop_Data, "m_iName", witchName, sizeof(witchName)); + if (strcmp(witchName, BRIDE_WITCH_TARGETNAME, false) != 0) return; + + int dir_ent = CheckForDirectorEnt(); + if (!RealValidEntity(dir_ent)) return; + + PrintToServer("Bride startled"); + + DispatchKeyValue(witch, "targetname", ""); + AcceptEntityInput(dir_ent, "ForcePanicEvent"); +} + +void witch_killed(Event event, const char[] name, bool dontBroadcast) +{ + int witch = event.GetInt("witchid"); + if (!RealValidEntity(witch)) return; + + static char witchName[17]; + GetEntPropString(witch, Prop_Data, "m_iName", witchName, sizeof(witchName)); + if (strcmp(witchName, BRIDE_WITCH_TARGETNAME, false) != 0) return; + + int dir_ent = CheckForDirectorEnt(); + if (!RealValidEntity(dir_ent)) return; + + //if (!event.GetBool("oneshot")) return; + + PrintToServer("Bride killed"); + + DispatchKeyValue(witch, "targetname", ""); + AcceptEntityInput(dir_ent, "ForcePanicEvent"); +} + +int CheckForDirectorEnt() +{ + int result = FindEntityByClassname(-1, DIRECTOR_CLASS); + if (!RealValidEntity(result)) + { + result = CreateEntityByName(DIRECTOR_CLASS); + DispatchSpawn(result); + ActivateEntity(result); + } + return result; +} + +Action Command_SpawnMenu(int client, any args) +{ + if (client == 0) + { + ReplyToCommand(client, "[SM] Menu is in-game only."); + return Plugin_Handled; + } + + Handle menu = CreateMenu(SpawnMenu_Handler); + SetMenuTitle(menu, "Direct ZSpawn Menu"); + AddMenuItem(menu, "Smoker", "Smoker"); + AddMenuItem(menu, "Boomer", "Boomer"); + AddMenuItem(menu, "Hunter", "Hunter"); + if (g_isSequel) + { + AddMenuItem(menu, "Jockey", "Jockey"); + AddMenuItem(menu, "Spitter", "Spitter"); + AddMenuItem(menu, "Charger", "Charger"); + } + AddMenuItem(menu, "Tank", "Tank"); + AddMenuItem(menu, "Witch", "Witch"); + if (g_isSequel) + { AddMenuItem(menu, "witch_bride", "Bride Witch"); } + AddMenuItem(menu, "", "Common"); + AddMenuItem(menu, "chase", "Chasing Common"); + SetMenuExitButton(menu, true); + DisplayMenu(menu, client, MENU_TIME_FOREVER); + return Plugin_Handled; +} + +int SpawnMenu_Handler(Handle menu, MenuAction action, int client, int param) +{ + switch (action) + { + case MenuAction_Select: + { + static char zombie[12]; + GetMenuItem(menu, param, zombie, sizeof(zombie)); + + CreateInfectedWithParams(client, zombie); + Command_SpawnMenu(client, 0); + } + case MenuAction_Cancel: + { + if (param == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE) + { + DisplayTopMenu(hTopMenu, client, TopMenuPosition_LastCategory); + } + } + case MenuAction_End: + { + CloseHandle(menu); + } + } + return 0; +} + +Action Command_Spawn(int client, any args) +{ + int kick = 0; + if (!IsValidClient(client)) + { + ReplyToCommand(client, "[SM] Invalid client! Unable to get position and angles!"); + return Plugin_Handled; + } + if (args > 4) + { + ReplyToCommand(client, "[SM] Usage: %s", cmd_1_desc); + return Plugin_Handled; + } + + static char zomb[128], number[4], mode[2]; + GetCmdArg(1, zomb, sizeof(zomb)); + GetCmdArg(2, number, sizeof(number)); + GetCmdArg(3, mode, sizeof(mode)); + int mode_int = StringToInt(mode); + int number_int = StringToInt(number); + if (number_int < 1) + { number_int = 1; } + + if (GetClientCount(false) >= (MaxClients - number_int)) + { + ReplyToCommand(client, "[SM] Attempt to kick dead infected bots..."); + kick = KickDeadInfectedBots(client); + } + + if (kick <= 0) + { CreateInfectedWithParams(client, zomb, mode_int, number_int); } + else + { + DataPack data = CreateDataPack(); + CreateDataTimer(0.01, Timer_CreateInfected, data); + data.WriteCell(GetClientUserId(client)); + data.WriteString(zomb); + data.WriteCell(mode_int); + data.WriteCell(number_int); + } + + return Plugin_Handled; +} + +Action Timer_CreateInfected(Handle timer, DataPack data) +{ + data.Reset(); + int client = GetClientOfUserId(data.ReadCell()); + static char zomb[128]; + data.ReadString(zomb, sizeof(zomb)); + int mode_int = data.ReadCell(); + int number_int = data.ReadCell(); + + CreateInfectedWithParams(client, zomb, mode_int, number_int); + return Plugin_Continue; +} + +void CreateInfectedWithParams(int client, const char[] zomb, int mode = 0, int number = 1) +{ + float pos[3]; + float ang[3]; + GetClientAbsOrigin(client, pos); + GetClientAbsAngles(client, ang); + if (mode <= 0) + { + GetClientEyePosition(client, pos); + GetClientEyeAngles(client, ang); + TR_TraceRayFilter(pos, ang, MASK_OPAQUE, RayType_Infinite, TraceRayDontHitPlayers, client); + if (TR_DidHit(null)) + { + TR_GetEndPosition(pos); + } + else + { + PrintToChat(client, "[SM] Vector out of world geometry. Teleporting on origin instead"); + } + } + ang[0] = 0.0;ang[2] = 0.0; + int failed_Count = 0; + for (int i = 0;i < number;i++) + { + int infected = CreateInfected(zomb, pos, ang); + if (!RealValidEntity(infected)) + { failed_Count += 1; } + } + if (failed_Count > 1) + { PrintToChat(client, "[SM] Failed to spawn %i %s infected!", failed_Count, zomb); } + else if (failed_Count > 0) + { PrintToChat(client, "[SM] Failed to spawn %s infected!", zomb); } +} +bool TraceRayDontHitPlayers(int entity, int mask, any data) +{ + if (IsValidClient(data)) + { + return false; + } + return true; +} + +int CreateInfected(const char[] zomb, float pos[3], float ang[3]) +{ + int bot = -1; + + if (strncmp(zomb, "witch", 5, false) == 0 || (g_isSequel && strncmp(zomb, "witch_bride", 11, false) == 0)) + { + int witch = CreateEntityByName("witch"); + TeleportEntity(witch, pos, ang, NULL_VECTOR); + DispatchSpawn(witch); + ActivateEntity(witch); + if (g_isSequel && strncmp(zomb, "witch_bride", 11, false) == 0) + { + SetEntityModel(witch, MODEL_WITCHBRIDE); + //AssignPanicToWitch(witch); + DispatchKeyValue(witch, "targetname", BRIDE_WITCH_TARGETNAME); + } + return witch; + } + else if (strncmp(zomb, "smoker", 6, false) == 0) + { + bot = SDKCall(hCreateSmoker, "Smoker"); + if (IsValidClient(bot)) SetEntityModel(bot, MODEL_SMOKER); + } + else if (strncmp(zomb, "boomer", 6, false) == 0) + { + bot = SDKCall(hCreateBoomer, "Boomer"); + if (IsValidClient(bot)) SetEntityModel(bot, MODEL_BOOMER); + } + else if (strncmp(zomb, "hunter", 6, false) == 0) + { + bot = SDKCall(hCreateHunter, "Hunter"); + if (IsValidClient(bot)) SetEntityModel(bot, MODEL_HUNTER); + } + else if (strncmp(zomb, "spitter", 7, false) == 0 && g_isSequel) + { + bot = SDKCall(hCreateSpitter, "Spitter"); + if (IsValidClient(bot)) SetEntityModel(bot, MODEL_SPITTER); + } + else if (strncmp(zomb, "jockey", 6, false) == 0 && g_isSequel) + { + bot = SDKCall(hCreateJockey, "Jockey"); + if (IsValidClient(bot)) SetEntityModel(bot, MODEL_JOCKEY); + } + else if (strncmp(zomb, "charger", 7, false) == 0 && g_isSequel) + { + bot = SDKCall(hCreateCharger, "Charger"); + if (IsValidClient(bot)) SetEntityModel(bot, MODEL_CHARGER); + } + else if (strncmp(zomb, "tank", 4, false) == 0) + { + bot = SDKCall(hCreateTank, "Tank"); + if (IsValidClient(bot)) SetEntityModel(bot, MODEL_TANK); + } + else + { + int infected = CreateEntityByName("infected"); + TeleportEntity(infected, pos, ang, NULL_VECTOR); + DispatchSpawn(infected); + ActivateEntity(infected); + if (hInfectedAttackSurvivorTeam != null && StrContains(zomb, "chase", false) > -1) + { CreateTimer(0.4, Timer_Chase, EntIndexToEntRef(infected)); } + return infected; + } + + if (IsValidClient(bot)) + { + ChangeClientTeam(bot, 3); + SetEntProp(bot, Prop_Send, "m_usSolidFlags", 16); + SetEntProp(bot, Prop_Send, "movetype", 2); + SetEntProp(bot, Prop_Send, "deadflag", 0); + SetEntProp(bot, Prop_Send, "m_lifeState", 0); + //SetEntProp(bot, Prop_Send, "m_fFlags", 129); + SetEntProp(bot, Prop_Send, "m_iObserverMode", 0); + SetEntProp(bot, Prop_Send, "m_iPlayerState", 0); + SetEntProp(bot, Prop_Send, "m_zombieState", 0); + DispatchSpawn(bot); + ActivateEntity(bot); + + DataPack data = CreateDataPack(); + data.WriteFloat(pos[0]); + data.WriteFloat(pos[1]); + data.WriteFloat(pos[2]); + data.WriteFloat(ang[1]); + data.WriteCell(bot); + RequestFrame(RequestFrame_SetPos, data); + } + + return bot; +} + +/*void AssignPanicToWitch(int witch) +{ +// Logic_RunScript("Msg(\"Bride Witch spawned by DZS\\n\")\; +// function OnGameEvent_witch_harasser_set( params ) +// { +// if (!(\"witchid\" in params)) { return\; } +// local witch = EntIndexToHScript(params[\"witchid\"])\; +// +// if (\"userid\" in params) +// { local client = GetPlayerFromUserID(params[\"userid\"])\; } +// +// if (self && self.IsValid() && witch && witch.IsValid() && witch == self) +// { DoEntFire(FindByClassname(null, \"info_director\"), \"ForcePanicEvent\", \"\", 0.0, null, witch)\; } +// } +// __CollectEventCallbacks(this, \"OnGameEvent_\", \"GameEventCallbacks\", RegisterScriptGameEventListener)\;"); + +// SetVariantString("Msg(\"Bride Witch spawned by DZS\\n\"); function OnGameEvent_witch_harasser_set( params ) { if (!(\"witchid\" in params)) { return; } local witch = EntIndexToHScript(params[\"witchid\"]); if (\"userid\" in params) { local client = GetPlayerFromUserID(params[\"userid\"]); } if (self && self.IsValid() && witch && witch.IsValid() && witch == self) { DoEntFire(FindByClassname(null, \"info_director\"), \"ForcePanicEvent\", \"\", 0.0, client, witch); } } __CollectEventCallbacks(this, \"OnGameEvent_\", \"GameEventCallbacks\", RegisterScriptGameEventListener);"); +// SetVariantString("function OnGameEvent_witch_harasser_set( params ) { if (!(\"witchid\" in params)) { return; } local witch = EntIndexToHScript(params[\"witchid\"]); if (self && self.IsValid() && witch && witch.IsValid() && witch == self) { DoEntFire(FindByClassname(null, \"info_director\"), \"ForcePanicEvent\", \"\", 0.0, client, witch); } } __CollectEventCallbacks(this, \"OnGameEvent_\", \"GameEventCallbacks\", RegisterScriptGameEventListener);"); +// AcceptEntityInput(witch, "RunScriptCode"); + SetVariantString("OnStartled info_director:ForcePanicEvent::0.0:1"); + AcceptEntityInput(witch, "AddOutput"); +}*/ + +/*#define PLUGIN_SCRIPTLOGIC "plugin_scripting_logic_entity" + +static int g_iScriptLogic = 0; + +void Logic_RunScript(const char[] sCode, any ...) +{ + int iScriptLogic = 0; + if (!RealValidEntity(g_iScriptLogic)) + { + iScriptLogic = FindEntityByTargetname(-1, PLUGIN_SCRIPTLOGIC); + if (!RealValidEntity(iScriptLogic)) + { + iScriptLogic = CreateEntityByName("logic_script"); + DispatchKeyValue(iScriptLogic, "targetname", PLUGIN_SCRIPTLOGIC); + DispatchSpawn(iScriptLogic); + g_iScriptLogic = iScriptLogic; + } + } + else + { + iScriptLogic = g_iScriptLogic; + } + + static char sBuffer[512]; + VFormat(sBuffer, sizeof(sBuffer), sCode, 2); + + SetVariantString(sBuffer); + AcceptEntityInput(iScriptLogic, "RunScriptCode"); +} + +int FindEntityByTargetname(int index, const char[] findname, bool onlyNetworked = false) +{ + for (int i = index; i < (onlyNetworked ? GetMaxEntities() : (GetMaxEntities()*2)); i++) { + if (!RealValidEntity(i)) continue; + static char name[128]; + GetEntPropString(i, Prop_Data, "m_iName", name, sizeof(name)); + if (strcmp(name, findname, false) != 0) continue; + return i; + } + return -1; +}*/ + +Action Timer_Chase(Handle timer, int inf_ref) +{ + int infected = EntRefToEntIndex(inf_ref); + if (!RealValidEntity(infected)) return Plugin_Continue; + static char class[9]; + GetEntityClassname(infected, class, sizeof(class)); + if (strcmp(class, "infected", false) != 0) return Plugin_Continue; + + SDKCall(hInfectedAttackSurvivorTeam, infected); + return Plugin_Continue; +} + +void RequestFrame_SetPos(DataPack data) +{ + data.Reset(); + float pos0 = data.ReadFloat(); + float pos1 = data.ReadFloat(); + float pos2 = data.ReadFloat(); + float ang1 = data.ReadFloat(); + int bot = data.ReadCell(); + if (data != null) + { CloseHandle(data); } + + float pos[3];pos[0]=pos0;pos[1]=pos1;pos[2]=pos2; + float ang[3];ang[0]=0.0;ang[1]=ang1;ang[2]=0.0; + + TeleportEntity(bot, pos, ang, NULL_VECTOR); +} + +int KickDeadInfectedBots(int client) +{ + int kicked_Bots = 0; + for (int loopclient = 1; loopclient <= MaxClients; loopclient++) + { + if (!IsValidClient(loopclient)) continue; + if (!IsInfected(loopclient) || !IsFakeClient(loopclient) || IsPlayerAlive(loopclient)) continue; + KickClient(loopclient); + kicked_Bots += 1; + } + if (kicked_Bots > 0) + { PrintToChat(client, "Kicked %i bots.", kicked_Bots); } + return kicked_Bots; +} + +void GetGamedata() +{ + static char filePath[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, filePath, sizeof(filePath), "gamedata/%s.txt", GAMEDATA); + if ( FileExists(filePath) ) + { + hConf = LoadGameConfigFile(GAMEDATA); // For some reason this doesn't return null even for invalid files, so check they exist first. + } + else + { + PrintToServer("[SM] %s unable to get %s.txt gamedata file. Generating...", PLUGIN_NAME, GAMEDATA); + + Handle fileHandle = OpenFile(filePath, "w"); + if (fileHandle == null) + { SetFailState("[SM] Couldn't generate gamedata file!"); } + + WriteFileLine(fileHandle, "\"Games\""); + WriteFileLine(fileHandle, "{"); + WriteFileLine(fileHandle, " \"left4dead\""); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"Signatures\""); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"%s\"", NAME_InfectedAttackSurvivorTeam); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_InfectedAttackSurvivorTeam_LINUX); + WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_L4D1InfectedAttackSurvivorTeam_WINDOWS); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_InfectedAttackSurvivorTeam_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateSmoker); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateSmoker_LINUX); + WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_L4D1CreateSmoker_WINDOWS); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateSmoker_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateBoomer); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateBoomer_LINUX); + WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_L4D1CreateBoomer_WINDOWS); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateBoomer_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateHunter); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateHunter_LINUX); + WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_L4D1CreateHunter_WINDOWS); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateHunter_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateTank); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateTank_LINUX); + WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_L4D1CreateTank_WINDOWS); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateTank_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"left4dead2\""); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"Addresses\""); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"%s\"", ADDRESS_NAME); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"windows\""); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"signature\" \"%s\"", ADDRESS_SIG_NAME); + WriteFileLine(fileHandle, " \"offset\" \"%i\"", ADDRESS_OFFSET); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"Signatures\""); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"%s\"", NAME_InfectedAttackSurvivorTeam); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_InfectedAttackSurvivorTeam_LINUX); + WriteFileLine(fileHandle, " \"windows\" \"%s\"", SIG_InfectedAttackSurvivorTeam_WINDOWS); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_InfectedAttackSurvivorTeam_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", ADDRESS_SIG_NAME); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " // Switch jump with a bunch of cases matching..."); + WriteFileLine(fileHandle, " // PUSH rel32"); + WriteFileLine(fileHandle, " // CALL rel32"); + WriteFileLine(fileHandle, " // JUMP rel8"); + WriteFileLine(fileHandle, " // There are acutally 2 matches of this in the windows binary, "); + WriteFileLine(fileHandle, " // but they appear to be the same functionality--so it doesn't matter which we get."); + WriteFileLine(fileHandle, " /* %s */", ADDRESS_SIG_RAW); + WriteFileLine(fileHandle, " \"windows\" \"%s\"", ADDRESS_SIG); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateSmoker); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateSmoker_LINUX); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateSmoker_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateBoomer); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateBoomer_LINUX); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateBoomer_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateHunter); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateHunter_LINUX); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateHunter_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateSpitter); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateSpitter_LINUX); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateSpitter_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateJockey); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateJockey_LINUX); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateJockey_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateCharger); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateCharger_LINUX); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateCharger_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " \"%s\"", NAME_CreateTank); + WriteFileLine(fileHandle, " {"); + WriteFileLine(fileHandle, " \"library\" \"server\""); + WriteFileLine(fileHandle, " \"linux\" \"%s\"", SIG_CreateTank_LINUX); + WriteFileLine(fileHandle, " \"mac\" \"%s\"", SIG_CreateTank_LINUX); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, " }"); + WriteFileLine(fileHandle, "}"); + + CloseHandle(fileHandle); + hConf = LoadGameConfigFile(GAMEDATA); + if (hConf == null) + { SetFailState("[SM] Failed to load auto-generated gamedata file!"); } + + PrintToServer("[SM] %s successfully generated %s.txt gamedata file!", PLUGIN_NAME, GAMEDATA); + } + PrepSDKCall(); +} + +void LoadStringFromAdddress(Address addr, char[] buffer, int maxlength) { + int i = 0; + while(i < maxlength) { + char val = LoadFromAddress(addr + view_as
(i), NumberType_Int8); + if (val == 0) { + buffer[i] = 0; + break; + } + buffer[i] = val; + i++; + } + buffer[maxlength - 1] = 0; +} + +Handle PrepCreateBotCallFromAddress(Handle hSiFuncTrie, const char[] siName) { + Address addr; + StartPrepSDKCall(SDKCall_Static); + if (!GetTrieValue(hSiFuncTrie, siName, addr) || !PrepSDKCall_SetAddress(addr)) + { + SetFailState("Unable to find NextBotCreatePlayer<%s> address in memory.", siName); + return null; + } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + return EndPrepSDKCall(); +} + +void PrepWindowsCreateBotCalls(Address jumpTableAddr) { + Handle hInfectedFuncs = CreateTrie(); + // We have the address of the jump table, starting at the first PUSH instruction of the + // PUSH mem32 (5 bytes) + // CALL rel32 (5 bytes) + // JUMP rel8 (2 bytes) + // repeated pattern. + + // Each push is pushing the address of a string onto the stack. Let's grab these strings to identify each case. + // "Hunter" / "Smoker" / etc. + for(int i = 0; i < 7; i++) { + // 12 bytes in PUSH32, CALL32, JMP8. + Address caseBase = jumpTableAddr + view_as
(i * 12); + Address siStringAddr = view_as
(LoadFromAddress(caseBase + view_as
(1), NumberType_Int32)); + static char siName[32]; + LoadStringFromAdddress(siStringAddr, siName, sizeof(siName)); + + Address funcRefAddr = caseBase + view_as
(6); // 2nd byte of call, 5+1 byte offset. + int funcRelOffset = LoadFromAddress(funcRefAddr, NumberType_Int32); + Address callOffsetBase = caseBase + view_as
(10); // first byte of next instruction after the CALL instruction + Address nextBotCreatePlayerBotTAddr = callOffsetBase + view_as
(funcRelOffset); + PrintToServer("Found NextBotCreatePlayerBot<%s>() @ %08x", siName, nextBotCreatePlayerBotTAddr); + SetTrieValue(hInfectedFuncs, siName, nextBotCreatePlayerBotTAddr); + } + + hCreateSmoker = PrepCreateBotCallFromAddress(hInfectedFuncs, "Smoker"); + if (hCreateSmoker == null) + { SetFailState("Cannot initialize %s SDKCall, address lookup failed.", NAME_CreateSmoker); return; } + + hCreateBoomer = PrepCreateBotCallFromAddress(hInfectedFuncs, "Boomer"); + if (hCreateBoomer == null) + { SetFailState("Cannot initialize %s SDKCall, address lookup failed.", NAME_CreateBoomer); return; } + + hCreateHunter = PrepCreateBotCallFromAddress(hInfectedFuncs, "Hunter"); + if (hCreateHunter == null) + { SetFailState("Cannot initialize %s SDKCall, address lookup failed.", NAME_CreateHunter); return; } + + hCreateTank = PrepCreateBotCallFromAddress(hInfectedFuncs, "Tank"); + if (hCreateTank == null) + { SetFailState("Cannot initialize %s SDKCall, address lookup failed.", NAME_CreateTank); return; } + + hCreateSpitter = PrepCreateBotCallFromAddress(hInfectedFuncs, "Spitter"); + if (hCreateSpitter == null) + { SetFailState("Cannot initialize %s SDKCall, address lookup failed.", NAME_CreateSpitter); return; } + + hCreateJockey = PrepCreateBotCallFromAddress(hInfectedFuncs, "Jockey"); + if (hCreateJockey == null) + { SetFailState("Cannot initialize %s SDKCall, address lookup failed.", NAME_CreateJockey); return; } + + hCreateCharger = PrepCreateBotCallFromAddress(hInfectedFuncs, "Charger"); + if (hCreateCharger == null) + { SetFailState("Cannot initialize %s SDKCall, address lookup failed.", NAME_CreateCharger); return; } +} + +void PrepL4D2CreateBotCalls() { + StartPrepSDKCall(SDKCall_Static); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_CreateSpitter)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_CreateSpitter); return; } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + hCreateSpitter = EndPrepSDKCall(); + if (hCreateSpitter == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_CreateSpitter); return; } + + StartPrepSDKCall(SDKCall_Static); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_CreateJockey)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_CreateJockey); return; } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + hCreateJockey = EndPrepSDKCall(); + if (hCreateJockey == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_CreateJockey); return; } + + StartPrepSDKCall(SDKCall_Static); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_CreateCharger)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_CreateCharger); return; } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + hCreateCharger = EndPrepSDKCall(); + if (hCreateCharger == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_CreateCharger); return; } +} + +void PrepL4D1CreateBotCalls() { + StartPrepSDKCall(SDKCall_Static); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_CreateSmoker)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_CreateSmoker); return; } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + hCreateSmoker = EndPrepSDKCall(); + if (hCreateSmoker == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_CreateSmoker); return; } + + StartPrepSDKCall(SDKCall_Static); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_CreateBoomer)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_CreateBoomer); return; } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + hCreateBoomer = EndPrepSDKCall(); + if (hCreateBoomer == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_CreateBoomer); return; } + + StartPrepSDKCall(SDKCall_Static); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_CreateHunter)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_CreateHunter); return; } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + hCreateHunter = EndPrepSDKCall(); + if (hCreateHunter == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_CreateHunter); return; } + + StartPrepSDKCall(SDKCall_Static); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_CreateTank)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_CreateTank); return; } + PrepSDKCall_AddParameter(SDKType_String, SDKPass_Pointer); + PrepSDKCall_SetReturnInfo(SDKType_CBasePlayer, SDKPass_Pointer); + hCreateTank = EndPrepSDKCall(); + if (hCreateTank == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_CreateTank); return; } +} + +void PrepSDKCall() +{ + if (hConf == null) + { SetFailState("Unable to find %s.txt gamedata.", GAMEDATA); return; } + + Address replaceWithBot = GameConfGetAddress(hConf, ADDRESS_NAME); + + if (replaceWithBot != Address_Null && LoadFromAddress(replaceWithBot, NumberType_Int8) == 0x68) { + // We're on L4D2 and linux + PrepWindowsCreateBotCalls(replaceWithBot); + } + else + { + if (g_isSequel) + { + PrepL4D2CreateBotCalls(); + } + else + { delete hCreateSpitter; delete hCreateJockey; delete hCreateCharger; } + + PrepL4D1CreateBotCalls(); + } + + /*StartPrepSDKCall(SDKCall_Player); + if (!PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_RoundRespawn)) + { SetFailState("Unable to find %s signature in gamedata file.", NAME_RoundRespawn); return; } + hRoundRespawn = EndPrepSDKCall(); + if (hRoundRespawn == null) + { SetFailState("Cannot initialize %s SDKCall, signature is broken.", NAME_RoundRespawn); return; }*/ + + StartPrepSDKCall(SDKCall_Entity); + PrepSDKCall_SetFromConf(hConf, SDKConf_Signature, NAME_InfectedAttackSurvivorTeam); + hInfectedAttackSurvivorTeam = EndPrepSDKCall(); + if (hInfectedAttackSurvivorTeam == null) + { PrintToServer("WARNING: Cannot initialize %s SDKCall, signature is broken. Chase infected spawn is disabled.", NAME_InfectedAttackSurvivorTeam); } +} + +bool IsInfected(int client) +{ + if (!IsValidClient(client)) return false; + if (GetClientTeam(client) == TEAM_INFECTED) return true; + return false; +} + +bool IsValidClient(int client, bool replaycheck = true) +{ + if (client <= 0 || client > MaxClients) return false; + if (!IsClientInGame(client)) return false; + //if (GetEntProp(client, Prop_Send, "m_bIsCoaching")) return false; + if (replaycheck) + { + if (IsClientSourceTV(client) || IsClientReplay(client)) return false; + } + return true; +} + +bool RealValidEntity(int entity) +{ return (entity > 0 && IsValidEntity(entity)); } \ No newline at end of file From 3bde866d18a46d2eabde27dd045ecd36a221704f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:30:50 -0500 Subject: [PATCH 2793/2978] Add files via upload --- .../plugins/bizzymod/spawn_infected_nolimit.smx | Bin 0 -> 17092 bytes 1 file 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zk;ad)idbDHOWWVGhLtbi9NJ8V)~mB6iGJMuDrlvl!Rq-q5t0j=vmMCe(nL4T6E*EY zs&{!kNUkG+5*;0=+5ZX40W|)7wKDVt7gQ@7UXYuMI)Uq}m2ItSTeUKz1)i){=CDA2 zwK91Ho~~BbtiZu)Ww#2xw_2I1g3nhgD^&1!wK6;fPRaoifiG1nLs9T+)yhcJ_04K! zAPQcpRwkdowQ6O}34W(qS!}u}Jbl3O8fBO1np&ewF zfiK9WhQL|iApD=NQO2#VKLic|xp^=O{1)(O@cFjd>S+ZgPfT5>vppO;MXB0)w(?BAAd(6Tw5WX(Dh`HcbSN%chCo z=Ya17{fn}BB6tpX2)}<@HcD;{4lUuHeUpn z%I1sUQ?mIYcu+Q91V07*DDW$?2_yJdvI!&Tt5usYf)CWHO&Gxqz>fomYSm_p;BncE N5&RPH{{r(l5Vo_0ovr`? literal 0 HcmV?d00001 From 3e82e4719a83b495425e673234fc9d854715eef0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:50:25 -0500 Subject: [PATCH 2794/2978] Add files via upload --- .../scripting/l4d2_fall_scream_fix.sp | 129 ++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_fall_scream_fix.sp diff --git a/addons/sourcemod/scripting/l4d2_fall_scream_fix.sp b/addons/sourcemod/scripting/l4d2_fall_scream_fix.sp new file mode 100644 index 00000000..d920fdea --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_fall_scream_fix.sp @@ -0,0 +1,129 @@ +#include +#include +#include +#define MAX_ENTITIES 4096 + +new bool:NotGround[MAXPLAYERS + 1] = false; + +ConVar EllisAdditionalScream; + +#define PLUGIN_NAME "[L4D2] Fall Scream Fix" +#define PLUGIN_AUTHOR "Edison1318" +#define PLUGIN_DESC "Restore Zoey, Louis and Francis survivors scream fix while falling." +#define PLUGIN_VERSION "1.0.0" +#define PLUGIN_URL "" + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + if(GetEngineVersion() == Engine_Left4Dead2) + { + return APLRes_Success; + } + strcopy(error, err_max, "Plugin only supports Left 4 Dead 2."); + return APLRes_SilentFailure; +} + +public Plugin myinfo = +{ + name = PLUGIN_NAME, + author = PLUGIN_AUTHOR, + description = PLUGIN_DESC, + version = PLUGIN_VERSION, + url = PLUGIN_URL +} + +public OnPluginStart() +{ + EllisAdditionalScream = CreateConVar("l4d2_ellis_extra_scream", "1" , "Enables Ellis extra scream while falling", _, true, 0.0, true, 1.0); + + AddNormalSoundHook(SoundHook); + AutoExecConfig(true, "l4d2_fall_scream_fix"); +} + +public OnMapStart() +{ + PrefetchSound("player/survivor/voice/mechanic/ledgehangfall02.wav"); + PrecacheSound("player/survivor/voice/mechanic/ledgehangfall02.wav", true); +} + +public Action:SoundHook(clients[64], &numClients, String:sound[PLATFORM_MAX_PATH], &entity, &channel, &Float:volume, &level, &pitch, &flags) +{ + if (entity <= 0 || entity > MAX_ENTITIES) + { + return Plugin_Continue; + } + + if (EllisAdditionalScream.IntValue) + { + if (entity > 0 && entity <= MaxClients && StrContains(sound, "mechanic/fall0", false) > -1) + { + if (NotGround[entity]) + { + new chance = GetRandomInt(1, 5); + if (chance == 5) + { + Format(sound, sizeof(sound), "player/survivor/voice/mechanic/ledgehangfall02.wav"); + } + return Plugin_Changed; + } + } + } + else if (entity > 0 && entity <= MaxClients && StrContains(sound, "teengirl/fall04", false) > -1) + { + if (NotGround[entity]) + { + new random = GetRandomInt(0, 2); + switch(random) + { + case 0:Format(sound, sizeof(sound), "player/survivor/voice/teengirl/fall01.wav"); + case 1:Format(sound, sizeof(sound), "player/survivor/voice/teengirl/fall02.wav"); + case 2:Format(sound, sizeof(sound), "player/survivor/voice/teengirl/fall03.wav"); + } + return Plugin_Changed; + } + } + else if (entity > 0 && entity <= MaxClients && StrContains(sound, "manager/fall04", false) > -1) + { + if (NotGround[entity]) + { + new random = GetRandomInt(0, 2); + switch(random) + { + case 0:Format(sound, sizeof(sound), "player/survivor/voice/manager/fall01.wav"); + case 1:Format(sound, sizeof(sound), "player/survivor/voice/manager/fall02.wav"); + case 2:Format(sound, sizeof(sound), "player/survivor/voice/manager/fall03.wav"); + } + return Plugin_Changed; + } + } + else if (entity > 0 && entity <= MaxClients && StrContains(sound, "biker/fall04", false) > -1) + { + if (NotGround[entity]) + { + new random = GetRandomInt(0, 2); + switch(random) + { + case 0:Format(sound, sizeof(sound), "player/survivor/voice/biker/fall01.wav"); + case 1:Format(sound, sizeof(sound), "player/survivor/voice/biker/fall02.wav"); + case 2:Format(sound, sizeof(sound), "player/survivor/voice/biker/fall03.wav"); + } + return Plugin_Changed; + } + } + return Plugin_Continue; +} + +public Action:OnPlayerRunCmd(int client, int &buttons) +{ + if (IsPlayerAlive(client)) + { + if (!(GetEntityFlags(client) & FL_ONGROUND)) + { + NotGround[client] = true; + return Plugin_Continue; + } + } + + NotGround[client] = false; + return Plugin_Continue; +} \ No newline at end of file From 20d8b1aba2b12116ef3ad5a545c196a3f9b2d2ae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 09:50:57 -0500 Subject: [PATCH 2795/2978] Add files via upload --- .../plugins/bizzymod/l4d2_fall_scream_fix.smx | Bin 0 -> 5668 bytes 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17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 11:14:24 -0500 Subject: [PATCH 2796/2978] Add files via upload --- .../sourcemod/scripting/l4d2_scav_fix_nm5.sp | 78 +++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_scav_fix_nm5.sp diff --git a/addons/sourcemod/scripting/l4d2_scav_fix_nm5.sp b/addons/sourcemod/scripting/l4d2_scav_fix_nm5.sp new file mode 100644 index 00000000..b59c3348 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_scav_fix_nm5.sp @@ -0,0 +1,78 @@ +#pragma semicolon 1 + +#include +#include + +#define PLUGIN_VERSION "1.0" + +//Timer +new Handle:TimerH = INVALID_HANDLE; +new Handle:cvarGameMode = INVALID_HANDLE; + +public Plugin:myinfo = +{ + name = "L4D2 No Mercy Rooftop Scavenge Fix", + author = "Ratchet", + description = "Fixes No Mercy 5 scavenge.", + version = PLUGIN_VERSION, + url = "" +} + +public OnMapStart() +{ + decl String:mapname[128]; + GetCurrentMap(mapname, sizeof(mapname)); + + if( TimerH != INVALID_HANDLE ) + KillTimer(TimerH); + + TimerH = INVALID_HANDLE; + + if (strcmp(mapname, "c8m5_rooftop") != 0) + return; + + cvarGameMode = FindConVar("mp_gamemode"); + + decl String:sGameMode[32]; + GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode)); + if (strcmp(sGameMode, "scavenge") != 0) + return; + + TimerH = CreateTimer(15.0, ScavTimerH, _, TIMER_REPEAT); +} + +public Action:ScavTimerH(Handle:Timer, any:Client) +{ + FindMisplacedCans(); +} + +stock FindMisplacedCans() +{ + new ent = -1; + + while ((ent = FindEntityByClassname(ent, "weapon_gascan")) != -1) + { + if (!IsValidEntity(ent)) + continue; + + new Float:position[3]; + GetEntPropVector(ent, Prop_Send, "m_vecOrigin", position); + + if( position[2] <= 500.0 ) + if( position[0] > 0.0 && position[1] > 0.0 && position[2] ) //HACK HACK! Although it's impossible for can to go to 0 0 0 in NM5 + Ignite( ent ); + } +} + + +stock Ignite(entity) +{ + AcceptEntityInput(entity, "ignite"); + PrintToChatAll( "Gascan out of bounds! Ignited!" ); +} + +stock FindEntityByClassname2(startEnt, const String:classname[]) +{ + while (startEnt > -1 && !IsValidEntity(startEnt)) startEnt--; + return FindEntityByClassname(startEnt, classname); +} \ No newline at end of file From 671406e9d785b49639e5379ec883826bc8ae951d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 11:15:05 -0500 Subject: [PATCH 2797/2978] Add files via upload --- .../plugins/bizzymod/l4d2_scav_fix_nm5.smx | Bin 0 -> 3544 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_scav_fix_nm5.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_scav_fix_nm5.smx b/addons/sourcemod/plugins/bizzymod/l4d2_scav_fix_nm5.smx new file mode 100644 index 0000000000000000000000000000000000000000..f464d9037bdd1bffc8577d6256a60f30415ada06 GIT binary patch literal 3544 zcmYL>2RPe(_r`x}RjpE^p`obSJVveBdv9XL-o%Phv_+fR(V}Y9-jATMD=IZx)T-Dc 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friendly fire lines for 5+ survivors." +#define PLUGIN_VERSION "1.1.5d" +#define PLUGIN_URL "https://forums.alliedmods.net/showthread.php?p=2681697" +#define PLUGIN_NAME_SHORT "Scene Adjustments" +#define PLUGIN_NAME_TECH "l4d_sceneadjust" + +#define DEBUG 0 + +#include +//#include +#include +#include + +#pragma newdecls required +#pragma semicolon 1 + +//static bool pounced[MAXPLAYERS+1] = false; // Hunter pounce zoeyfix/oof // +//static bool hasMourned[MAXPLAYERS+1] = false; // L4D1 passing survivor mourn fix // +bool canMourn[MAXPLAYERS+1] = {false}; // L4D1 passing survivor mourn fix // +float g_vecLastLivingOrigin[3][MAXPLAYERS+1]; // L4D1 passing survivor mourn fix // +int targetClient[MAXPLAYERS+1] = {INVALID_ENT_REFERENCE}; // L4D1 passing survivor mourn fix // + +float friendlyFire_Time[MAXPLAYERS+1] = {0.0}; // Friendly Fire fix // +bool hasFriendlyFired = false; // Friendly Fire fix // +#define FRIENDLYFIRE_DELAY 10.0 // Friendly Fire fix // + +public Plugin myinfo = +{ + name = PLUGIN_NAME, + author = PLUGIN_AUTHOR, + description = PLUGIN_DESC, + version = PLUGIN_VERSION, + url = PLUGIN_URL +} + +static bool g_isSequel = false; + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + if (GetEngineVersion() == Engine_Left4Dead2) + { + g_isSequel = true; + return APLRes_Success; + } + else if (GetEngineVersion() == Engine_Left4Dead) + { + g_isSequel = false; + return APLRes_Success; + } + strcopy(error, err_max, "Plugin only supports Left 4 Dead and Left 4 Dead 2."); + return APLRes_SilentFailure; +} + +//ConVar Scene_ZoeyPounced; +ConVar Scene_OofSounds, Scene_FriendlyFire, Scene_L4D1Mourn; + +public void OnPluginStart() +{ + static char desc_str[128]; + Format(desc_str, sizeof(desc_str), "%s version.", PLUGIN_NAME_SHORT); + static char cmd_str[64]; + Format(cmd_str, sizeof(cmd_str), "sm_%s_version", PLUGIN_NAME_TECH); + ConVar version_cvar = CreateConVar(cmd_str, PLUGIN_VERSION, desc_str, FCVAR_NOTIFY|FCVAR_REPLICATED|FCVAR_DONTRECORD); + if (version_cvar != null) + version_cvar.SetString(PLUGIN_VERSION); + + if (g_isSequel) + { + //Format(cmd_str, sizeof(cmd_str), "sm_%s_zoey_pounce", PLUGIN_NAME_TECH); + //Format(desc_str, sizeof(desc_str), "Should %s fix Zoey's lines while pounced?", PLUGIN_NAME_SHORT); + //Scene_ZoeyPounced = CreateConVar(cmd_str, "1", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); + + Format(cmd_str, sizeof(cmd_str), "sm_%s_oof", PLUGIN_NAME_TECH); + Format(desc_str, sizeof(desc_str), "Should %s make Survivors play their minor hurt sounds upon getting pounced/charged?", PLUGIN_NAME_SHORT); + Scene_OofSounds = CreateConVar(cmd_str, "1", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); + + Format(cmd_str, sizeof(cmd_str), "sm_%s_l4d1mourn", PLUGIN_NAME_TECH); + Format(desc_str, sizeof(desc_str), "Should %s fix the L4D1 survivors on L4D2 set not mourning their own group?", PLUGIN_NAME_SHORT); + Scene_L4D1Mourn = CreateConVar(cmd_str, "0", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); + } + else + { + //delete Scene_ZoeyPounced; + delete Scene_OofSounds; + delete Scene_L4D1Mourn; + } + + Format(cmd_str, sizeof(cmd_str), "sm_%s_friendlyfire", PLUGIN_NAME_TECH); + Format(desc_str, sizeof(desc_str), "Should %s fix friendly fire quotes not playing for 5+ survivors?", PLUGIN_NAME_SHORT); + Scene_FriendlyFire = CreateConVar(cmd_str, "1", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); + + if (g_isSequel) + { + HookEvent("lunge_pounce", lunge_pounce); // Hunter pounce zoeyfix/oof // + //HookEvent("pounce_end", pounce_end); // Hunter pounce zoeyfix/oof // + HookEvent("charger_carry_start", charger_carry_start); // Charger Oof sound // + //HookEvent("player_spawn", player_spawn); + HookEvent("player_death", player_death); + //HookEvent("player_shoved", player_shoved); + CreateTimer(1.0, TimerUpdate_Mourn, _, TIMER_REPEAT); // L4D1 passing survivor mourn fix // + } + HookEvent("player_hurt", player_hurt, EventHookMode_Post); // Friendly Fire fix // + HookEvent("friendly_fire", friendly_fire, EventHookMode_Pre); // Friendly Fire fix // + + AutoExecConfig(true, "l4d_sceneadjust"); +} + +public void OnPluginEnd() +{ + if (g_isSequel) + { + //UnhookEvent("lunge_pounce", lunge_pounce); + //UnhookEvent("pounce_end", pounce_end); + UnhookEvent("charger_carry_start", charger_carry_start); + //UnhookEvent("player_spawn", player_spawn); + UnhookEvent("player_death", player_death); + //UnhookEvent("player_shoved", player_shoved); + } + + UnhookEvent("player_hurt", player_hurt, EventHookMode_Post); + UnhookEvent("friendly_fire", friendly_fire, EventHookMode_Pre); +} + +// L4D1 passing survivor mourn fix // +Action TimerUpdate_Mourn(Handle timer) +{ + if (!IsServerProcessing()) return Plugin_Continue; + + if (Scene_L4D1Mourn == null || !GetConVarBool(Scene_L4D1Mourn)) return Plugin_Continue; + + for (int client = 1; client <= MaxClients; client++) + { + if (!IsValidClient(client) || !IsPlayerAlive(client)) continue; + + int is_Incap = GetEntProp(client, Prop_Send, "m_isIncapacitated"); + //if (IsClientL4D1Survivor(client) && !is_Incap && !hasMourned[client]) + if (!IsClientL4D1Survivor(client) || is_Incap) continue; + + for (int loopclient = 1; loopclient <= MaxClients; loopclient++) + { + if (!IsValidClient(loopclient)) continue; + if (!IsSurvivor(loopclient) || !IsClientL4D1Survivor(loopclient) || IsPlayerAlive(loopclient)) continue; + if (IsValidClient(targetClient[client]) && targetClient[client] == loopclient) continue; + + int character = GetEntProp(client, Prop_Send, "m_survivorCharacter"); + int loopchar = GetEntProp(loopclient, Prop_Send, "m_survivorCharacter"); + + static char weapon_name[128]; + GetClientWeapon(loopclient, weapon_name, sizeof(weapon_name)); + if (character == loopchar || strcmp(weapon_name, "weapon_defibrillator", false) == 0) continue; + float client_pos[3]; + float other_pos[3]; + other_pos[0] = g_vecLastLivingOrigin[0][loopclient]; + other_pos[1] = g_vecLastLivingOrigin[1][loopclient]; + other_pos[2] = g_vecLastLivingOrigin[2][loopclient]; + + //if (!HasEntProp(loopclient, Prop_Data, "m_vecAbsOrigin")) continue; + if (other_pos[0] == 0.0 && other_pos[1] == 0.0 && other_pos[2] == 0.0) continue; + + GetClientAbsOrigin(client, client_pos); + + float distance = GetVectorDistance(client_pos, other_pos); + if (distance <= 50.0 && canMourn[client]) + //if (distance <= 50.0 && canMourn[client]) + { + canMourn[client] = false; + SurvivorMourn(client, loopclient); + targetClient[client] = loopclient; + break; + } + else if (distance > 200.0 && !canMourn[client]) + { + canMourn[client] = true; + //targetClient[client] = INVALID_ENT_REFERENCE; + break; + } + } + } + return Plugin_Continue; +} + +void SurvivorMourn(int client, int victim) +{ + //char client_namestr[PLATFORM_MAX_PATH]; + static char victim_namestr[32]; + //GetSurvivorSceneName(client, false, client_namestr, sizeof(client_namestr)); + GetSurvivorSceneName(victim, false, victim_namestr, sizeof(victim_namestr)); + + static char context_str[64]; + //int worldspawn = 0; + + Format(context_str, sizeof(context_str), "DeadCharacter:%s:0.1", victim_namestr); + SetVariantString(context_str); + AcceptEntityInput(client, "AddContext"); + //hasMourned[client] = true; + //SetVariantString("SaidSomeoneDied:1:10"); + //AcceptEntityInput(worldspawn, "AddContext"); + SetVariantString("PlayerSeeDeadPlayer"); + AcceptEntityInput(client, "SpeakResponseConcept"); +} + +void player_death(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid", 0)); + if (IsValidClient(client) && !IsPlayerAlive(client) && IsSurvivor(client)) + { + //hasMourned[client] = false; + if (IsClientL4D1Survivor(client)) + { + float other_pos[3]; + GetClientAbsOrigin(client, other_pos); + g_vecLastLivingOrigin[0][client] = other_pos[0]; + g_vecLastLivingOrigin[1][client] = other_pos[1]; + g_vecLastLivingOrigin[2][client] = other_pos[2]; + /*for (int loopclient = 1; loopclient <= MaxClients; loopclient++) + { + if (!IsValidClient(loopclient)) continue; + if (!IsSurvivor(loopclient)) continue; + //hasMourned[loopclient] = false; + }*/ + } + } +} +// L4D1 passing survivor mourn fix end // + +// Hunter pounce zoeyfix/oof // +void lunge_pounce(Event event, const char[] name, bool dontBroadcast) +{ + #if DEBUG + PrintToChatAll("Lunge pounce!"); + #endif + int client = GetClientOfUserId(event.GetInt("victim", 0)); + //if (IsZoey(client) && RealValidEntity(GetEntPropEnt(client, Prop_Send, "m_pounceAttacker"))) + if (IsValidClient(client) && IsSurvivor(client) && IsPlayerAlive(client) && + Scene_OofSounds != null && GetConVarBool(Scene_OofSounds)) + { + SetVariantString("PainLevel:Minor:0.5"); + AcceptEntityInput(client, "AddContext"); + SetVariantString("Pain"); + AcceptEntityInput(client, "SpeakResponseConcept"); + } + + /*if (IsZoey(client) && IsPlayerAlive(client) && !pounced[client] && + Scene_ZoeyPounced != null && GetConVarBool(Scene_ZoeyPounced)) + { + pounced[client] = true; + CreateTimer(2.0, ScreamThink, client, TIMER_REPEAT && TIMER_FLAG_NO_MAPCHANGE); + SetVariantString("PainLevel:None"); + AcceptEntityInput(client, "AddContext"); + }*/ +} + +/*void pounce_end(Event event, const char[] name, bool dontBroadcast) +{ + #if DEBUG + PrintToChatAll("Pounce end!"); + #endif + int client = GetClientOfUserId(event.GetInt("victim", 0)); + //if (IsZoey(client) && !RealValidEntity(GetEntPropEnt(client, Prop_Send, "m_pounceAttacker"))) + if (IsZoey(client) && pounced[client]) + { pounced[client] = false; } +} + +Action ScreamThink(Handle timer, int client) +{ + if (!IsServerProcessing()) return; + if (IsValidClient(client) && IsSurvivor(client) && IsPlayerAlive(client) && pounced[client] && + Scene_ZoeyPounced != null && GetConVarBool(Scene_ZoeyPounced)) + { + #if DEBUG + PrintToChatAll("Being pounced!"); + #endif + switch (GetRandomInt(1, 4)) + { + //case 1:PerformScene(client, "", "scenes/teengirl/screamwhilepounced01.vcd"); + case 1:PlayScene(client, "scenes/teengirl/screamwhilepounced01.vcd"); + case 2:PlayScene(client, "scenes/teengirl/screamwhilepounced02.vcd"); + case 3:PlayScene(client, "scenes/teengirl/screamwhilepounced04.vcd"); + case 4:PlayScene(client, "scenes/teengirl/screamwhilepounced06.vcd"); + default:return; + } + } + else + { + SetVariantString("PainLevel:None:0.01"); + AcceptEntityInput(client, "AddContext"); + KillTimer(timer); + } +}*/ + +/*void PlayScene(int client, const char[] str) +{ + int scene = CreateEntityByName("instanced_scripted_scene"); + DispatchKeyValue(scene, "SceneFile", str); + SetEntPropEnt(scene, Prop_Data, "m_hActor", client); + DispatchKeyValue(scene, "busyactor", "0"); + DispatchSpawn(scene); + ActivateEntity(scene); + AcceptEntityInput(scene, "Start"); +}*/ +// Hunter pounce zoeyfix/oof end // + +// Charger Oof sound // +void charger_carry_start(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("victim", 0)); + if (IsValidClient(client) && IsSurvivor(client) && IsPlayerAlive(client) && + Scene_OofSounds != null && GetConVarBool(Scene_OofSounds)) + { + SetVariantString("PainLevel:Minor:0.5"); + AcceptEntityInput(client, "AddContext"); + SetVariantString("Pain"); + AcceptEntityInput(client, "SpeakResponseConcept"); + } +} +// Charger Oof sound end // + +/*void player_shoved(Event event, const char[] name, bool dontBroadcast) +{ + #if DEBUG + PrintToChatAll("Shoved1!"); + #endif + int client = GetClientOfUserId(event.GetInt("userid", 0)); + //int client = GetClientOfUserId(event.GetInt("entityid", 0)); + //int attacker = GetClientOfUserId(event.GetInt("attacker", 0)); + if (IsValidClient(client) && IsPlayerAlive(client)) + { + #if DEBUG + PrintToChatAll("Shoved!"); + #endif + } +}*/ + +// Friendly Fire fix // +void friendly_fire(Event event, const char[] name, bool dontBroadcast) +{ + if (Scene_FriendlyFire == null || !GetConVarBool(Scene_FriendlyFire)) return; + + int client = GetClientOfUserId(event.GetInt("victim", 0)); + if (!IsValidClient(client) || !IsSurvivor(client)) return; + + float game_Time = GetGameTime(); + if (friendlyFire_Time[client] > game_Time) return; + + friendlyFire_Time[client] = game_Time+FRIENDLYFIRE_DELAY; +} + +void player_hurt(Event event, const char[] name, bool dontBroadcast) +{ + if (Scene_FriendlyFire == null || !GetConVarBool(Scene_FriendlyFire)) return; + + if (hasFriendlyFired) return; + + int clientID = event.GetInt("userid", 0); + int client = GetClientOfUserId(clientID); + //if (!IsSurvivor(client) || !IsExtraSurvivor(client)) return; + if (!IsValidClient(client) || !IsSurvivor(client)) return; + + float game_Time = GetGameTime(); + if (friendlyFire_Time[client] > game_Time) return; + + int attackerID = event.GetInt("attacker", 0); + int attacker = GetClientOfUserId(attackerID); + if (!IsValidClient(attacker) || !IsSurvivor(attacker) || attacker == client) return; + + int type = event.GetInt("type", 0); + if (!(type & DMG_BULLET) && !(type & DMG_BLAST) && !(type & DMG_CLUB) && !(type & DMG_SLASH)) + return; + + friendlyFire_Time[client] = game_Time+FRIENDLYFIRE_DELAY; + + Event ff_ev = CreateEvent("friendly_fire"); + ff_ev.SetInt("attacker", attackerID); + ff_ev.SetInt("victim", clientID); + ff_ev.SetInt("guilty", attackerID); + ff_ev.SetInt("type", type); + ff_ev.Fire(); + + Event award_ev = CreateEvent("award_earned"); + award_ev.SetInt("userid", clientID); + award_ev.SetInt("entityid", client); + award_ev.SetInt("subjectentid", attacker); + award_ev.SetInt("award", 87); + award_ev.Fire(); + + static char name_str[32]; + GetSurvivorSceneName(attacker, false, name_str, sizeof(name_str)); + + //if (RecognizesOther(client, attacker)) + //{ + static char context_str[64]; + //Format(context_str, sizeof(context_str), "%sFriendlyFire:1:10", name_str); + Format(context_str, sizeof(context_str), "Subject:%s:0.6", name_str); + SetVariantString(context_str); + AcceptEntityInput(client, "AddContext"); + //} + + hasFriendlyFired = true; + CreateTimer(0.5, Timer_FFResponse, clientID, TIMER_FLAG_NO_MAPCHANGE); + CreateTimer(0.0, Timer_hasFriendlyFired, _, TIMER_FLAG_NO_MAPCHANGE); +} + +Action Timer_FFResponse(Handle timer, int userid) +{ + int client = GetClientOfUserId(userid); + if (!IsValidClient(client) || !IsSurvivor(client)) return Plugin_Continue; + + SetVariantString("PlayerFriendlyFire"); + AcceptEntityInput(client, "SpeakResponseConcept"); + return Plugin_Continue; +} + +Action Timer_hasFriendlyFired(Handle timer) +{ + hasFriendlyFired = false; + return Plugin_Continue; +} +// Friendly Fire fix end // + +void GetSurvivorSceneName(int client, bool is_victim = false, char[] str, int maxlength) +{ + if (!IsValidClient(client) || !IsSurvivor(client)) return; + + static char cl_model[48]; + GetClientModel(client, cl_model, sizeof(cl_model)); + //PrintToChatAll("%s", cl_model); + if (strncmp(cl_model, "models/survivors/survivor_gambler.mdl", 37, false) == 0) is_victim ? strcopy(str, maxlength, "nick") : strcopy(str, maxlength, "Gambler"); + else if (strncmp(cl_model, "models/survivors/survivor_producer.mdl", 38, false) == 0) is_victim ? strcopy(str, maxlength, "rochelle") : strcopy(str, maxlength, "Producer"); + else if (strncmp(cl_model, "models/survivors/survivor_coach.mdl", 35, false) == 0) is_victim ? strcopy(str, maxlength, "coach") : strcopy(str, maxlength, "Coach"); + else if (strncmp(cl_model, "models/survivors/survivor_mechanic.mdl", 38, false) == 0) is_victim ? strcopy(str, maxlength, "ellis") : strcopy(str, maxlength, "Mechanic"); + else if (strncmp(cl_model, "models/survivors/survivor_namvet.mdl", 36, false) == 0) is_victim ? strcopy(str, maxlength, "bill") : strcopy(str, maxlength, "NamVet"); + else if (strncmp(cl_model, "models/survivors/survivor_teenangst.mdl", 39, false) == 0) is_victim ? strcopy(str, maxlength, "zoey") : strcopy(str, maxlength, "TeenGirl"); + else if (strncmp(cl_model, "models/survivors/survivor_biker.mdl", 35, false) == 0) is_victim ? strcopy(str, maxlength, "francis") : strcopy(str, maxlength, "Biker"); + else if (strncmp(cl_model, "models/survivors/survivor_manager.mdl", 37, false) == 0) is_victim ? strcopy(str, maxlength, "louis") : strcopy(str, maxlength, "Manager"); + else strcopy(str, maxlength, "Unknown"); +} + +/*bool IsZoey(int client) +{ + static char cl_model[PLATFORM_MAX_PATH]; + if (IsValidClient(client)) + { GetClientModel(client, cl_model, sizeof(cl_model)); } + if (IsValidClient(client) && IsSurvivor(client) && ( + GetEntProp(client, Prop_Send, "m_survivorCharacter") == 5 || // For Zoey in The Passing set + GetEntProp(client, Prop_Send, "m_survivorCharacter") == 1 && strncmp(cl_model, "models/survivors/survivor_teenangst.mdl", 39, false) == 0 ) ) // For Zoey in the L4D1 survivor set + { + return true; + } + return false; +}*/ + +/*bool RecognizesOther(int client, int other) +{ + if (!IsValidClient(client) || !IsSurvivor(client) || !IsValidClient(other) || !IsSurvivor(other)) return false; + + switch (IsClientL4D1Survivor(client)) + { + case 1: // true + { + if (IsClientL4D1Survivor(other)) return true; + } + case 0: // not true + { + if (!IsClientL4D1Survivor(other)) return true; + } + } + return false; +}*/ + +bool IsSurvivor(int client) +{ int team = GetClientTeam(client); return (team == 2 || team == 4); } + +bool IsClientL4D1Survivor(int client) +{ + if (!HasEntProp(client, Prop_Send, "m_survivorCharacter")) return false; + + int character = GetEntProp(client, Prop_Send, "m_survivorCharacter"); + return (character >= 4 && character <= 7); +} + +bool IsValidClient(int client, bool replaycheck = true, bool isLoop = false) +{ + if ((isLoop || client > 0 && client <= MaxClients) && IsClientInGame(client)) + { + if (replaycheck) + { + if (IsClientSourceTV(client) || IsClientReplay(client)) return false; + } + return true; + } + return false; +} + +//bool RealValidEntity(int entity) +//{ 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zhVYJYqq_8h5XLY&sQ=Z2>-D9KAlqw$S30U#pD}qf2lT&keSUK`T+auDM9GqY{ZB{-Prr&Pzm_$!fqhb;5eXv)3!sED`sJ2?Mg;oZ5jrnI6O; zo$rvU(#n$W>atJF%3_%hN|a26}C|1ehuj{&EE(=_6TQ|cXbcs3$Z8QG2sc4{%L z9|&-6xsTP}ae)r&{~U?=?;-BT<}AjW9V$?x5v!zp#YgKk@&E3RB(N>i&iBYCl%m5) GqW=fRa$8sc From bd27640344177d8bb9cf7fac0df7daced173bc44 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 2 Feb 2026 12:15:25 -0500 Subject: [PATCH 2801/2978] Delete addons/sourcemod/scripting/SceneAdjustments.sp --- .../sourcemod/scripting/SceneAdjustments.sp | 497 ------------------ 1 file changed, 497 deletions(-) delete mode 100644 addons/sourcemod/scripting/SceneAdjustments.sp diff --git a/addons/sourcemod/scripting/SceneAdjustments.sp b/addons/sourcemod/scripting/SceneAdjustments.sp deleted file mode 100644 index e45ff57a..00000000 --- a/addons/sourcemod/scripting/SceneAdjustments.sp +++ /dev/null @@ -1,497 +0,0 @@ -#define PLUGIN_NAME "[L4D1?/2] 5+ Survivor Friendly Fire Quote Fix" -#define PLUGIN_AUTHOR "Shadowysn" -#define PLUGIN_DESC "Mainly fixes friendly fire lines for 5+ survivors." -#define PLUGIN_VERSION "1.1.5d" -#define PLUGIN_URL "https://forums.alliedmods.net/showthread.php?p=2681697" -#define PLUGIN_NAME_SHORT "Scene Adjustments" -#define PLUGIN_NAME_TECH "l4d_sceneadjust" - -#define DEBUG 0 - -#include -//#include -#include -#include - -#pragma newdecls required -#pragma semicolon 1 - -//static bool pounced[MAXPLAYERS+1] = false; // Hunter pounce zoeyfix/oof // -//static bool hasMourned[MAXPLAYERS+1] = false; // L4D1 passing survivor mourn fix // -bool canMourn[MAXPLAYERS+1] = {false}; // L4D1 passing survivor mourn fix // -float g_vecLastLivingOrigin[3][MAXPLAYERS+1]; // L4D1 passing survivor mourn fix // -int targetClient[MAXPLAYERS+1] = {INVALID_ENT_REFERENCE}; // L4D1 passing survivor mourn fix // - -float friendlyFire_Time[MAXPLAYERS+1] = {0.0}; // Friendly Fire fix // -bool hasFriendlyFired = false; // Friendly Fire fix // -#define FRIENDLYFIRE_DELAY 10.0 // Friendly Fire fix // - -public Plugin myinfo = -{ - name = PLUGIN_NAME, - author = PLUGIN_AUTHOR, - description = PLUGIN_DESC, - version = PLUGIN_VERSION, - url = PLUGIN_URL -} - -static bool g_isSequel = false; - -public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) -{ - if (GetEngineVersion() == Engine_Left4Dead2) - { - g_isSequel = true; - return APLRes_Success; - } - else if (GetEngineVersion() == Engine_Left4Dead) - { - g_isSequel = false; - return APLRes_Success; - } - strcopy(error, err_max, "Plugin only supports Left 4 Dead and Left 4 Dead 2."); - return APLRes_SilentFailure; -} - -//ConVar Scene_ZoeyPounced; -ConVar Scene_OofSounds, Scene_FriendlyFire, Scene_L4D1Mourn; - -public void OnPluginStart() -{ - static char desc_str[128]; - Format(desc_str, sizeof(desc_str), "%s version.", PLUGIN_NAME_SHORT); - static char cmd_str[64]; - Format(cmd_str, sizeof(cmd_str), "sm_%s_version", PLUGIN_NAME_TECH); - ConVar version_cvar = CreateConVar(cmd_str, PLUGIN_VERSION, desc_str, FCVAR_NOTIFY|FCVAR_REPLICATED|FCVAR_DONTRECORD); - if (version_cvar != null) - version_cvar.SetString(PLUGIN_VERSION); - - if (g_isSequel) - { - //Format(cmd_str, sizeof(cmd_str), "sm_%s_zoey_pounce", PLUGIN_NAME_TECH); - //Format(desc_str, sizeof(desc_str), "Should %s fix Zoey's lines while pounced?", PLUGIN_NAME_SHORT); - //Scene_ZoeyPounced = CreateConVar(cmd_str, "1", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); - - Format(cmd_str, sizeof(cmd_str), "sm_%s_oof", PLUGIN_NAME_TECH); - Format(desc_str, sizeof(desc_str), "Should %s make Survivors play their minor hurt sounds upon getting pounced/charged?", PLUGIN_NAME_SHORT); - Scene_OofSounds = CreateConVar(cmd_str, "1", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); - - Format(cmd_str, sizeof(cmd_str), "sm_%s_l4d1mourn", PLUGIN_NAME_TECH); - Format(desc_str, sizeof(desc_str), "Should %s fix the L4D1 survivors on L4D2 set not mourning their own group?", PLUGIN_NAME_SHORT); - Scene_L4D1Mourn = CreateConVar(cmd_str, "0", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); - } - else - { - //delete Scene_ZoeyPounced; - delete Scene_OofSounds; - delete Scene_L4D1Mourn; - } - - Format(cmd_str, sizeof(cmd_str), "sm_%s_friendlyfire", PLUGIN_NAME_TECH); - Format(desc_str, sizeof(desc_str), "Should %s fix friendly fire quotes not playing for 5+ survivors?", PLUGIN_NAME_SHORT); - Scene_FriendlyFire = CreateConVar(cmd_str, "1", desc_str, FCVAR_ARCHIVE, true, 0.0, true, 1.0); - - if (g_isSequel) - { - HookEvent("lunge_pounce", lunge_pounce); // Hunter pounce zoeyfix/oof // - //HookEvent("pounce_end", pounce_end); // Hunter pounce zoeyfix/oof // - HookEvent("charger_carry_start", charger_carry_start); // Charger Oof sound // - //HookEvent("player_spawn", player_spawn); - HookEvent("player_death", player_death); - //HookEvent("player_shoved", player_shoved); - CreateTimer(1.0, TimerUpdate_Mourn, _, TIMER_REPEAT); // L4D1 passing survivor mourn fix // - } - HookEvent("player_hurt", player_hurt, EventHookMode_Post); // Friendly Fire fix // - HookEvent("friendly_fire", friendly_fire, EventHookMode_Pre); // Friendly Fire fix // - - AutoExecConfig(true, "l4d_sceneadjust"); -} - -public void OnPluginEnd() -{ - if (g_isSequel) - { - //UnhookEvent("lunge_pounce", lunge_pounce); - //UnhookEvent("pounce_end", pounce_end); - UnhookEvent("charger_carry_start", charger_carry_start); - //UnhookEvent("player_spawn", player_spawn); - UnhookEvent("player_death", player_death); - //UnhookEvent("player_shoved", player_shoved); - } - - UnhookEvent("player_hurt", player_hurt, EventHookMode_Post); - UnhookEvent("friendly_fire", friendly_fire, EventHookMode_Pre); -} - -// L4D1 passing survivor mourn fix // -Action TimerUpdate_Mourn(Handle timer) -{ - if (!IsServerProcessing()) return Plugin_Continue; - - if (Scene_L4D1Mourn == null || !GetConVarBool(Scene_L4D1Mourn)) return Plugin_Continue; - - for (int client = 1; client <= MaxClients; client++) - { - if (!IsValidClient(client) || !IsPlayerAlive(client)) continue; - - int is_Incap = GetEntProp(client, Prop_Send, "m_isIncapacitated"); - //if (IsClientL4D1Survivor(client) && !is_Incap && !hasMourned[client]) - if (!IsClientL4D1Survivor(client) || is_Incap) continue; - - for (int loopclient = 1; loopclient <= MaxClients; loopclient++) - { - if (!IsValidClient(loopclient)) continue; - if (!IsSurvivor(loopclient) || !IsClientL4D1Survivor(loopclient) || IsPlayerAlive(loopclient)) continue; - if (IsValidClient(targetClient[client]) && targetClient[client] == loopclient) continue; - - int character = GetEntProp(client, Prop_Send, "m_survivorCharacter"); - int loopchar = GetEntProp(loopclient, Prop_Send, "m_survivorCharacter"); - - static char weapon_name[128]; - GetClientWeapon(loopclient, weapon_name, sizeof(weapon_name)); - if (character == loopchar || strcmp(weapon_name, "weapon_defibrillator", false) == 0) continue; - float client_pos[3]; - float other_pos[3]; - other_pos[0] = g_vecLastLivingOrigin[0][loopclient]; - other_pos[1] = g_vecLastLivingOrigin[1][loopclient]; - other_pos[2] = g_vecLastLivingOrigin[2][loopclient]; - - //if (!HasEntProp(loopclient, Prop_Data, "m_vecAbsOrigin")) continue; - if (other_pos[0] == 0.0 && other_pos[1] == 0.0 && other_pos[2] == 0.0) continue; - - GetClientAbsOrigin(client, client_pos); - - float distance = GetVectorDistance(client_pos, other_pos); - if (distance <= 50.0 && canMourn[client]) - //if (distance <= 50.0 && canMourn[client]) - { - canMourn[client] = false; - SurvivorMourn(client, loopclient); - targetClient[client] = loopclient; - break; - } - else if (distance > 200.0 && !canMourn[client]) - { - canMourn[client] = true; - //targetClient[client] = INVALID_ENT_REFERENCE; - break; - } - } - } - return Plugin_Continue; -} - -void SurvivorMourn(int client, int victim) -{ - //char client_namestr[PLATFORM_MAX_PATH]; - static char victim_namestr[32]; - //GetSurvivorSceneName(client, false, client_namestr, sizeof(client_namestr)); - GetSurvivorSceneName(victim, false, victim_namestr, sizeof(victim_namestr)); - - static char context_str[64]; - //int worldspawn = 0; - - Format(context_str, sizeof(context_str), "DeadCharacter:%s:0.1", victim_namestr); - SetVariantString(context_str); - AcceptEntityInput(client, "AddContext"); - //hasMourned[client] = true; - //SetVariantString("SaidSomeoneDied:1:10"); - //AcceptEntityInput(worldspawn, "AddContext"); - SetVariantString("PlayerSeeDeadPlayer"); - AcceptEntityInput(client, "SpeakResponseConcept"); -} - -void player_death(Event event, const char[] name, bool dontBroadcast) -{ - int client = GetClientOfUserId(event.GetInt("userid", 0)); - if (IsValidClient(client) && !IsPlayerAlive(client) && IsSurvivor(client)) - { - //hasMourned[client] = false; - if (IsClientL4D1Survivor(client)) - { - float other_pos[3]; - GetClientAbsOrigin(client, other_pos); - g_vecLastLivingOrigin[0][client] = other_pos[0]; - g_vecLastLivingOrigin[1][client] = other_pos[1]; - g_vecLastLivingOrigin[2][client] = other_pos[2]; - /*for (int loopclient = 1; loopclient <= MaxClients; loopclient++) - { - if (!IsValidClient(loopclient)) continue; - if (!IsSurvivor(loopclient)) continue; - //hasMourned[loopclient] = false; - }*/ - } - } -} -// L4D1 passing survivor mourn fix end // - -// Hunter pounce zoeyfix/oof // -void lunge_pounce(Event event, const char[] name, bool dontBroadcast) -{ - #if DEBUG - PrintToChatAll("Lunge pounce!"); - #endif - int client = GetClientOfUserId(event.GetInt("victim", 0)); - //if (IsZoey(client) && RealValidEntity(GetEntPropEnt(client, Prop_Send, "m_pounceAttacker"))) - if (IsValidClient(client) && IsSurvivor(client) && IsPlayerAlive(client) && - Scene_OofSounds != null && GetConVarBool(Scene_OofSounds)) - { - SetVariantString("PainLevel:Minor:0.5"); - AcceptEntityInput(client, "AddContext"); - SetVariantString("Pain"); - AcceptEntityInput(client, "SpeakResponseConcept"); - } - - /*if (IsZoey(client) && IsPlayerAlive(client) && !pounced[client] && - Scene_ZoeyPounced != null && GetConVarBool(Scene_ZoeyPounced)) - { - pounced[client] = true; - CreateTimer(2.0, ScreamThink, client, TIMER_REPEAT && TIMER_FLAG_NO_MAPCHANGE); - SetVariantString("PainLevel:None"); - AcceptEntityInput(client, "AddContext"); - }*/ -} - -/*void pounce_end(Event event, const char[] name, bool dontBroadcast) -{ - #if DEBUG - PrintToChatAll("Pounce end!"); - #endif - int client = GetClientOfUserId(event.GetInt("victim", 0)); - //if (IsZoey(client) && !RealValidEntity(GetEntPropEnt(client, Prop_Send, "m_pounceAttacker"))) - if (IsZoey(client) && pounced[client]) - { pounced[client] = false; } -} - -Action ScreamThink(Handle timer, int client) -{ - if (!IsServerProcessing()) return; - if (IsValidClient(client) && IsSurvivor(client) && IsPlayerAlive(client) && pounced[client] && - Scene_ZoeyPounced != null && GetConVarBool(Scene_ZoeyPounced)) - { - #if DEBUG - PrintToChatAll("Being pounced!"); - #endif - switch (GetRandomInt(1, 4)) - { - //case 1:PerformScene(client, "", "scenes/teengirl/screamwhilepounced01.vcd"); - case 1:PlayScene(client, "scenes/teengirl/screamwhilepounced01.vcd"); - case 2:PlayScene(client, "scenes/teengirl/screamwhilepounced02.vcd"); - case 3:PlayScene(client, "scenes/teengirl/screamwhilepounced04.vcd"); - case 4:PlayScene(client, "scenes/teengirl/screamwhilepounced06.vcd"); - default:return; - } - } - else - { - SetVariantString("PainLevel:None:0.01"); - AcceptEntityInput(client, "AddContext"); - KillTimer(timer); - } -}*/ - -/*void PlayScene(int client, const char[] str) -{ - int scene = CreateEntityByName("instanced_scripted_scene"); - DispatchKeyValue(scene, "SceneFile", str); - SetEntPropEnt(scene, Prop_Data, "m_hActor", client); - DispatchKeyValue(scene, "busyactor", "0"); - DispatchSpawn(scene); - ActivateEntity(scene); - AcceptEntityInput(scene, "Start"); -}*/ -// Hunter pounce zoeyfix/oof end // - -// Charger Oof sound // -void charger_carry_start(Event event, const char[] name, bool dontBroadcast) -{ - int client = GetClientOfUserId(event.GetInt("victim", 0)); - if (IsValidClient(client) && IsSurvivor(client) && IsPlayerAlive(client) && - Scene_OofSounds != null && GetConVarBool(Scene_OofSounds)) - { - SetVariantString("PainLevel:Minor:0.5"); - AcceptEntityInput(client, "AddContext"); - SetVariantString("Pain"); - AcceptEntityInput(client, "SpeakResponseConcept"); - } -} -// Charger Oof sound end // - -/*void player_shoved(Event event, const char[] name, bool dontBroadcast) -{ - #if DEBUG - PrintToChatAll("Shoved1!"); - #endif - int client = GetClientOfUserId(event.GetInt("userid", 0)); - //int client = GetClientOfUserId(event.GetInt("entityid", 0)); - //int attacker = GetClientOfUserId(event.GetInt("attacker", 0)); - if (IsValidClient(client) && IsPlayerAlive(client)) - { - #if DEBUG - PrintToChatAll("Shoved!"); - #endif - } -}*/ - -// Friendly Fire fix // -void friendly_fire(Event event, const char[] name, bool dontBroadcast) -{ - if (Scene_FriendlyFire == null || !GetConVarBool(Scene_FriendlyFire)) return; - - int client = GetClientOfUserId(event.GetInt("victim", 0)); - if (!IsValidClient(client) || !IsSurvivor(client)) return; - - float game_Time = GetGameTime(); - if (friendlyFire_Time[client] > game_Time) return; - - friendlyFire_Time[client] = game_Time+FRIENDLYFIRE_DELAY; -} - -void player_hurt(Event event, const char[] name, bool dontBroadcast) -{ - if (Scene_FriendlyFire == null || !GetConVarBool(Scene_FriendlyFire)) return; - - if (hasFriendlyFired) return; - - int clientID = event.GetInt("userid", 0); - int client = GetClientOfUserId(clientID); - //if (!IsSurvivor(client) || !IsExtraSurvivor(client)) return; - if (!IsValidClient(client) || !IsSurvivor(client)) return; - - float game_Time = GetGameTime(); - if (friendlyFire_Time[client] > game_Time) return; - - int attackerID = event.GetInt("attacker", 0); - int attacker = GetClientOfUserId(attackerID); - if (!IsValidClient(attacker) || !IsSurvivor(attacker) || attacker == client) return; - - int type = event.GetInt("type", 0); - if (!(type & DMG_BULLET) && !(type & DMG_BLAST) && !(type & DMG_CLUB) && !(type & DMG_SLASH)) - return; - - friendlyFire_Time[client] = game_Time+FRIENDLYFIRE_DELAY; - - Event ff_ev = CreateEvent("friendly_fire"); - ff_ev.SetInt("attacker", attackerID); - ff_ev.SetInt("victim", clientID); - ff_ev.SetInt("guilty", attackerID); - ff_ev.SetInt("type", type); - ff_ev.Fire(); - - Event award_ev = CreateEvent("award_earned"); - award_ev.SetInt("userid", clientID); - award_ev.SetInt("entityid", client); - award_ev.SetInt("subjectentid", attacker); - award_ev.SetInt("award", 87); - award_ev.Fire(); - - static char name_str[32]; - GetSurvivorSceneName(attacker, false, name_str, sizeof(name_str)); - - //if (RecognizesOther(client, attacker)) - //{ - static char context_str[64]; - //Format(context_str, sizeof(context_str), "%sFriendlyFire:1:10", name_str); - Format(context_str, sizeof(context_str), "Subject:%s:0.6", name_str); - SetVariantString(context_str); - AcceptEntityInput(client, "AddContext"); - //} - - hasFriendlyFired = true; - CreateTimer(0.5, Timer_FFResponse, clientID, TIMER_FLAG_NO_MAPCHANGE); - CreateTimer(0.0, Timer_hasFriendlyFired, _, TIMER_FLAG_NO_MAPCHANGE); -} - -Action Timer_FFResponse(Handle timer, int userid) -{ - int client = GetClientOfUserId(userid); - if (!IsValidClient(client) || !IsSurvivor(client)) return Plugin_Continue; - - SetVariantString("PlayerFriendlyFire"); - AcceptEntityInput(client, "SpeakResponseConcept"); - return Plugin_Continue; -} - -Action Timer_hasFriendlyFired(Handle timer) -{ - hasFriendlyFired = false; - return Plugin_Continue; -} -// Friendly Fire fix end // - -void GetSurvivorSceneName(int client, bool is_victim = false, char[] str, int maxlength) -{ - if (!IsValidClient(client) || !IsSurvivor(client)) return; - - static char cl_model[48]; - GetClientModel(client, cl_model, sizeof(cl_model)); - //PrintToChatAll("%s", cl_model); - if (strncmp(cl_model, "models/survivors/survivor_gambler.mdl", 37, false) == 0) is_victim ? strcopy(str, maxlength, "nick") : strcopy(str, maxlength, "Gambler"); - else if (strncmp(cl_model, "models/survivors/survivor_producer.mdl", 38, false) == 0) is_victim ? strcopy(str, maxlength, "rochelle") : strcopy(str, maxlength, "Producer"); - else if (strncmp(cl_model, "models/survivors/survivor_coach.mdl", 35, false) == 0) is_victim ? strcopy(str, maxlength, "coach") : strcopy(str, maxlength, "Coach"); - else if (strncmp(cl_model, "models/survivors/survivor_mechanic.mdl", 38, false) == 0) is_victim ? strcopy(str, maxlength, "ellis") : strcopy(str, maxlength, "Mechanic"); - else if (strncmp(cl_model, "models/survivors/survivor_namvet.mdl", 36, false) == 0) is_victim ? strcopy(str, maxlength, "bill") : strcopy(str, maxlength, "NamVet"); - else if (strncmp(cl_model, "models/survivors/survivor_teenangst.mdl", 39, false) == 0) is_victim ? strcopy(str, maxlength, "zoey") : strcopy(str, maxlength, "TeenGirl"); - else if (strncmp(cl_model, "models/survivors/survivor_biker.mdl", 35, false) == 0) is_victim ? strcopy(str, maxlength, "francis") : strcopy(str, maxlength, "Biker"); - else if (strncmp(cl_model, "models/survivors/survivor_manager.mdl", 37, false) == 0) is_victim ? strcopy(str, maxlength, "louis") : strcopy(str, maxlength, "Manager"); - else strcopy(str, maxlength, "Unknown"); -} - -/*bool IsZoey(int client) -{ - static char cl_model[PLATFORM_MAX_PATH]; - if (IsValidClient(client)) - { GetClientModel(client, cl_model, sizeof(cl_model)); } - if (IsValidClient(client) && IsSurvivor(client) && ( - GetEntProp(client, Prop_Send, "m_survivorCharacter") == 5 || // For Zoey in The Passing set - GetEntProp(client, Prop_Send, "m_survivorCharacter") == 1 && strncmp(cl_model, "models/survivors/survivor_teenangst.mdl", 39, false) == 0 ) ) // For Zoey in the L4D1 survivor set - { - return true; - } - return false; -}*/ - -/*bool RecognizesOther(int client, int other) -{ - if (!IsValidClient(client) || !IsSurvivor(client) || !IsValidClient(other) || !IsSurvivor(other)) return false; - - switch (IsClientL4D1Survivor(client)) - { - case 1: // true - { - if (IsClientL4D1Survivor(other)) return true; - } - case 0: // not true - { - if (!IsClientL4D1Survivor(other)) return true; - } - } - return false; -}*/ - -bool IsSurvivor(int client) -{ int team = GetClientTeam(client); return (team == 2 || team == 4); } - -bool IsClientL4D1Survivor(int client) -{ - if (!HasEntProp(client, Prop_Send, "m_survivorCharacter")) return false; - - int character = GetEntProp(client, Prop_Send, "m_survivorCharacter"); - return (character >= 4 && character <= 7); -} - -bool IsValidClient(int client, bool replaycheck = true, bool isLoop = false) -{ - if ((isLoop || client > 0 && client <= MaxClients) && IsClientInGame(client)) - { - if (replaycheck) - { - if (IsClientSourceTV(client) || IsClientReplay(client)) return false; - } - return true; - } - return false; -} - -//bool RealValidEntity(int entity) -//{ return (entity > 0 && IsValidEntity(entity)); } \ No newline at end of file From 62f7b697c47846e80ccf498ac20419ca93385643 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:52:37 -0500 Subject: [PATCH 2802/2978] Create cmds.cfg --- cfg/cmds.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/cmds.cfg diff --git a/cfg/cmds.cfg b/cfg/cmds.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/cmds.cfg @@ -0,0 +1 @@ + From 9579e65c59ee5b958c192b6527c27202e6c4daea Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:53:41 -0500 Subject: [PATCH 2803/2978] Rename 100tick.cfg to tick100.cfg --- cfg/{100tick.cfg => tick100.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{100tick.cfg => tick100.cfg} (100%) diff --git a/cfg/100tick.cfg b/cfg/tick100.cfg similarity index 100% rename from cfg/100tick.cfg rename to cfg/tick100.cfg From 326e60add7be8d71da6a665f5a1caadb15423e64 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:53:59 -0500 Subject: [PATCH 2804/2978] Rename 120tick.cfg to tick120.cfg --- cfg/{120tick.cfg => tick120.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{120tick.cfg => tick120.cfg} (100%) diff --git a/cfg/120tick.cfg b/cfg/tick120.cfg similarity index 100% rename from cfg/120tick.cfg rename to cfg/tick120.cfg From 4761c4cff222928e703a2f86a1ec7a4254ade71b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:54:15 -0500 Subject: [PATCH 2805/2978] Rename 60tick.cfg to tick060.cfg --- cfg/{60tick.cfg => tick060.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{60tick.cfg => tick060.cfg} (100%) diff --git a/cfg/60tick.cfg b/cfg/tick060.cfg similarity index 100% rename from cfg/60tick.cfg rename to cfg/tick060.cfg From 9d9237fbc17674c55e5cf9fcdf6967af1f9cdd95 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:54:32 -0500 Subject: [PATCH 2806/2978] Rename 90tick.cfg to tick090.cfg --- cfg/{90tick.cfg => tick090.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{90tick.cfg => tick090.cfg} (100%) diff --git a/cfg/90tick.cfg b/cfg/tick090.cfg similarity index 100% rename from cfg/90tick.cfg rename to cfg/tick090.cfg From 75e6f17bd3060414d5ca15519df1fac691911cb2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:55:06 -0500 Subject: [PATCH 2807/2978] Rename coop.cfg to gm_coop.cfg --- cfg/{coop.cfg => gm_coop.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{coop.cfg => gm_coop.cfg} (100%) diff --git a/cfg/coop.cfg b/cfg/gm_coop.cfg similarity index 100% rename from cfg/coop.cfg rename to cfg/gm_coop.cfg From 75b23c05df1f74cfa18284a6316e512787058f96 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:55:45 -0500 Subject: [PATCH 2808/2978] Rename host.cfg to prefix_host.cfg --- cfg/{host.cfg => prefix_host.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{host.cfg => prefix_host.cfg} (100%) diff --git a/cfg/host.cfg b/cfg/prefix_host.cfg similarity index 100% rename from cfg/host.cfg rename to cfg/prefix_host.cfg From 2af344a782907ff5f4c349358863451946b275f3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:55:58 -0500 Subject: [PATCH 2809/2978] Rename launcher.cfg to tag_launcher.cfg --- cfg/{launcher.cfg => tag_launcher.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{launcher.cfg => tag_launcher.cfg} (100%) diff --git a/cfg/launcher.cfg b/cfg/tag_launcher.cfg similarity index 100% rename from cfg/launcher.cfg rename to cfg/tag_launcher.cfg From 1a560361104e29802c2a86fdd797f91104357f2c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:56:21 -0500 Subject: [PATCH 2810/2978] Rename sm.cfg to prefix_sm.cfg --- cfg/{sm.cfg => prefix_sm.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{sm.cfg => prefix_sm.cfg} (100%) diff --git a/cfg/sm.cfg b/cfg/prefix_sm.cfg similarity index 100% rename from cfg/sm.cfg rename to cfg/prefix_sm.cfg From 4d0a43f4ea0862ecdecc07005d4cee41b17b5be8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:56:40 -0500 Subject: [PATCH 2811/2978] Rename mp.cfg to prefix_mp.cfg --- cfg/{mp.cfg => prefix_mp.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{mp.cfg => prefix_mp.cfg} (100%) diff --git a/cfg/mp.cfg b/cfg/prefix_mp.cfg similarity index 100% rename from cfg/mp.cfg rename to cfg/prefix_mp.cfg From 9af8f0c5ee76ea490dbd59ccacd471672362394a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:56:56 -0500 Subject: [PATCH 2812/2978] Rename nb.cfg to prefix_nb.cfg --- cfg/{nb.cfg => prefix_nb.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{nb.cfg => prefix_nb.cfg} (100%) diff --git a/cfg/nb.cfg b/cfg/prefix_nb.cfg similarity index 100% rename from cfg/nb.cfg rename to cfg/prefix_nb.cfg From 89a46146e2deff31f178269e5410f8ace6e728b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:57:11 -0500 Subject: [PATCH 2813/2978] Rename cfg/nf.cfg to tag_nf.cfgt --- cfg/nf.cfg => tag_nf.cfgt | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/nf.cfg => tag_nf.cfgt (100%) diff --git a/cfg/nf.cfg b/tag_nf.cfgt similarity index 100% rename from cfg/nf.cfg rename to tag_nf.cfgt From fc41d63d6eba6f025cf5284d0f628d811c4cce88 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:57:43 -0500 Subject: [PATCH 2814/2978] Rename tag_nf.cfgt to tag_nf.cfg --- tag_nf.cfgt => tag_nf.cfg | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename tag_nf.cfgt => tag_nf.cfg (100%) diff --git a/tag_nf.cfgt b/tag_nf.cfg similarity index 100% rename from tag_nf.cfgt rename to tag_nf.cfg From 0f256b715a890365cf7c396f950e22c38c420677 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:57:54 -0500 Subject: [PATCH 2815/2978] Delete tag_nf.cfg --- tag_nf.cfg | 1 - 1 file changed, 1 deletion(-) delete mode 100644 tag_nf.cfg diff --git a/tag_nf.cfg b/tag_nf.cfg deleted file mode 100644 index 8b137891..00000000 --- a/tag_nf.cfg +++ /dev/null @@ -1 +0,0 @@ - From d9545e66df57804b509d40778bb02c68859ed5e8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 11:58:06 -0500 Subject: [PATCH 2816/2978] Create tag_nf.cfg --- cfg/tag_nf.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/tag_nf.cfg diff --git a/cfg/tag_nf.cfg b/cfg/tag_nf.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/tag_nf.cfg @@ -0,0 +1 @@ + From cea904a598983ac0a57551b98f8b67e259b0d276 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:55:49 -0500 Subject: [PATCH 2817/2978] Rename rep.cfg to tag_rep.cfg --- cfg/{rep.cfg => tag_rep.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{rep.cfg => tag_rep.cfg} (100%) diff --git a/cfg/rep.cfg b/cfg/tag_rep.cfg similarity index 100% rename from cfg/rep.cfg rename to cfg/tag_rep.cfg From 5d2ecefb1e4dc1318a34e5cc1c4027e1b638740e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:56:08 -0500 Subject: [PATCH 2818/2978] Rename tv.cfg to prefix_tv.cfg --- cfg/{tv.cfg => prefix_tv.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{tv.cfg => prefix_tv.cfg} (100%) diff --git a/cfg/tv.cfg b/cfg/prefix_tv.cfg similarity index 100% rename from cfg/tv.cfg rename to cfg/prefix_tv.cfg From e734b265abab5ecde21770882160a33c955cb266 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:56:17 -0500 Subject: [PATCH 2819/2978] Rename director.cfg to prefix_director.cfg --- cfg/{director.cfg => prefix_director.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{director.cfg => prefix_director.cfg} (100%) diff --git a/cfg/director.cfg b/cfg/prefix_director.cfg similarity index 100% rename from cfg/director.cfg rename to cfg/prefix_director.cfg From 095528f775942795db2bfa6cc5b9636f6b676ada Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:56:36 -0500 Subject: [PATCH 2820/2978] Update and rename survival.cfg to gm_survival.cfg --- cfg/{survival.cfg => gm_survival.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{survival.cfg => gm_survival.cfg} (100%) diff --git a/cfg/survival.cfg b/cfg/gm_survival.cfg similarity index 100% rename from cfg/survival.cfg rename to cfg/gm_survival.cfg From 98b3c72cb0cdba2536ea30ff0048e46bb72f8ce3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:56:57 -0500 Subject: [PATCH 2821/2978] Rename sb.cfg to prefix_sb.cfg --- cfg/{sb.cfg => prefix_sb.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{sb.cfg => prefix_sb.cfg} (100%) diff --git a/cfg/sb.cfg b/cfg/prefix_sb.cfg similarity index 100% rename from cfg/sb.cfg rename to cfg/prefix_sb.cfg From 72f372c7bc09f073f13ada257bfeadb899be3079 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:57:19 -0500 Subject: [PATCH 2822/2978] Rename scavenge.cfg to gm_scavenge.cfg --- cfg/{scavenge.cfg => gm_scavenge.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{scavenge.cfg => gm_scavenge.cfg} (100%) diff --git a/cfg/scavenge.cfg b/cfg/gm_scavenge.cfg similarity index 100% rename from cfg/scavenge.cfg rename to cfg/gm_scavenge.cfg From 0f61e29c411e563d0c88b97070f7d52e65eba0d4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:57:39 -0500 Subject: [PATCH 2823/2978] Rename sv.cfg to prefix_sv.cfg --- cfg/{sv.cfg => prefix_sv.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{sv.cfg => prefix_sv.cfg} (100%) diff --git a/cfg/sv.cfg b/cfg/prefix_sv.cfg similarity index 100% rename from cfg/sv.cfg rename to cfg/prefix_sv.cfg From 286fb3577cb7e51011d3a9611cd4ec77af732d0f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:57:51 -0500 Subject: [PATCH 2824/2978] Rename versus.cfg to gm_versus.cfg --- cfg/{versus.cfg => gm_versus.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{versus.cfg => gm_versus.cfg} (100%) diff --git a/cfg/versus.cfg b/cfg/gm_versus.cfg similarity index 100% rename from cfg/versus.cfg rename to cfg/gm_versus.cfg From 71114c4aea879868c657ab50e4f8280915c0bb9b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:58:04 -0500 Subject: [PATCH 2825/2978] Rename vs.cfg to prefix_vs.cfg --- cfg/{vs.cfg => prefix_vs.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{vs.cfg => prefix_vs.cfg} (100%) diff --git a/cfg/vs.cfg b/cfg/prefix_vs.cfg similarity index 100% rename from cfg/vs.cfg rename to cfg/prefix_vs.cfg From 30e97e2df70ab087e1f8262dbd10d148d80847c7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:58:14 -0500 Subject: [PATCH 2826/2978] Rename z.cfg to prefix_z.cfg --- cfg/{z.cfg => prefix_z.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{z.cfg => prefix_z.cfg} (100%) diff --git a/cfg/z.cfg b/cfg/prefix_z.cfg similarity index 100% rename from cfg/z.cfg rename to cfg/prefix_z.cfg From 24e32f3f66c1a77e698280984125aa2694dc283e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:58:24 -0500 Subject: [PATCH 2827/2978] Rename server.cfg to tag_server.cfg --- cfg/{server.cfg => tag_server.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{server.cfg => tag_server.cfg} (100%) diff --git a/cfg/server.cfg b/cfg/tag_server.cfg similarity index 100% rename from cfg/server.cfg rename to cfg/tag_server.cfg From 9a576f474b0cc4bbae53aed8e7929af0a68745cf Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 12:58:54 -0500 Subject: [PATCH 2828/2978] Create tag_sv.cfg --- cfg/tag_sv.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/tag_sv.cfg diff --git a/cfg/tag_sv.cfg b/cfg/tag_sv.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/tag_sv.cfg @@ -0,0 +1 @@ + From 0babd1dc83dead2f84f8ae763d4c2450507bcaff Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 13:35:48 -0500 Subject: [PATCH 2829/2978] Create alphabetical.cfg --- cfg/alphabetical.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/alphabetical.cfg diff --git a/cfg/alphabetical.cfg b/cfg/alphabetical.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/alphabetical.cfg @@ -0,0 +1 @@ + From fbe332fdd07e2dd7c2c7070358c42ae6fed85116 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 13:36:07 -0500 Subject: [PATCH 2830/2978] Create prefix_phys.cfg --- cfg/prefix_phys.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/prefix_phys.cfg diff --git a/cfg/prefix_phys.cfg b/cfg/prefix_phys.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/prefix_phys.cfg @@ -0,0 +1 @@ + From cd8e5b92c21514ab72150a1702df5efb784d13b8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Feb 2026 16:49:48 -0500 Subject: [PATCH 2831/2978] Create prefix_nav.cfg --- cfg/prefix_nav.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/prefix_nav.cfg diff --git a/cfg/prefix_nav.cfg b/cfg/prefix_nav.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/prefix_nav.cfg @@ -0,0 +1 @@ + From 7abdc508c190fc065b6d29b45b4a94527dde5902 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:07:42 -0500 Subject: [PATCH 2832/2978] Update filter.cfg --- cfg/filter.cfg | 44 ++++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 31bb5ea7..0b6c23e3 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -260,12 +260,12 @@ wait 0259 ; sm_cvar host_xbox_e3_restart 1440 wait 0260 ; sm_cvar hostfile myhost.txt wait 0261 ; sm_cvar hostname "Bizzy's Moonmod" wait 0262 ; sm_cvar // hostport 27019 -wait 0263 ; sm_cvar hunter_committed_attack_range 600 +wait 0263 ; sm_cvar hunter_committed_attack_range 800 wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 // 0.0348994967 wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 45 // 37.5 -wait 0268 ; sm_cvar hunter_pounce_ready_range 800 +wait 0268 ; sm_cvar hunter_pounce_ready_range 1000 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 wait 0271 ; sm_cvar inferno_acid_spawn_angle 45 @@ -284,7 +284,7 @@ wait 0283 ; sm_cvar inferno_max_trace_per_tick 25 wait 0284 ; sm_cvar inferno_per_flame_spawn_duration 1 wait 0285 ; sm_cvar inferno_scorch_decals 1 wait 0286 ; sm_cvar // inferno_spawn_angle 45 -wait 0287 ; sm_cvar inferno_surface_offset 21.213203 +wait 0287 ; sm_cvar inferno_surface_offset 0 // 21.213203 wait 0288 ; sm_cvar // inferno_velocity_decay_factor 0.17364817766 wait 0289 ; sm_cvar // inferno_velocity_factor 0.00174532836 wait 0290 ; sm_cvar inferno_velocity_normal_factor 0.0 @@ -494,7 +494,7 @@ wait 0493 ; sm_cvar // music_min_pending_threat_time 10 wait 0494 ; sm_cvar // music_min_safe_time 5 wait 0495 ; sm_cvar // music_moment_of_silence_repeat_interval 300 wait 0496 ; sm_cvar // music_moment_of_silence_start_delay 30 -wait 0497 ; sm_cvar // mv_maxplayers 32 +wait 0497 ; sm_cvar // mv_maxplayers 31 wait 0498 ; sm_cvar name Bizzy wait 0499 ; sm_cvar name2 Moon wait 0500 ; sm_cvar nav_area_bgcolor "0 0 0 51" @@ -514,7 +514,7 @@ wait 0513 ; sm_cvar nav_max_auto_area_size 32768 // 46340.950012 // 56755.840862 wait 0514 ; sm_cvar nav_max_vis_delta_list_length 0 wait 0515 ; sm_cvar // nav_obscure_range 300 wait 0516 ; sm_cvar nav_potentially_visible_dot_tolerance 0.965925826 -wait 0517 ; sm_cvar // nav_save_history 10 +wait 0517 ; sm_cvar // nav_save_history 100 wait 0518 ; sm_cvar nav_selected_set_border_color "102 102 0 255" wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 102" wait 0520 ; sm_cvar nav_show_area_info 0.2 @@ -547,7 +547,7 @@ wait 0546 ; sm_cvar nb_update_framelimit 10 // 0 wait 0547 ; sm_cvar nb_update_frequency 0.016667 wait 0548 ; sm_cvar nb_update_maxslide 10 wait 0549 ; sm_cvar nb_vision_notice_hidden_range 0 -wait 0550 ; sm_cvar nb_yaw_rate 240 // 225 +wait 0550 ; sm_cvar // nb_yaw_rate 240 // 225 wait 0551 ; sm_cvar net_chan_stats_dump_top_msgs 0 wait 0552 ; sm_cvar net_chan_stats_lru 0 wait 0553 ; sm_cvar net_compresspackets_minsize 1200 @@ -581,7 +581,7 @@ wait 0580 ; sm_cvar phys_timescale 1.0 wait 0581 ; sm_cvar phys_upimpactforcescale 0.5 wait 0582 ; sm_cvar // PhysPMC 1 wait 0583 ; sm_cvar // physx_valve_dll 1 -wait 0584 ; sm_cvar // pipe_bomb_beep_interval_delta 0.025 +wait 0584 ; sm_cvar // pipe_bomb_beep_interval_delta 0.025 wait 0585 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 wait 0586 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 wait 0587 ; sm_cvar // pipe_bomb_shake_amplitude 50 @@ -674,7 +674,7 @@ wait 0673 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 wait 0674 ; sm_cvar sb_all_bot_game 1 wait 0675 ; sm_cvar // sb_allow_leading 1 wait 0676 ; sm_cvar sb_allow_shoot_through_survivors 0 -wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 100 +wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 300 wait 0678 ; sm_cvar sb_battlestation_human_hold_time 0.25 wait 0679 ; sm_cvar sb_close_checkpoint_door_interval 4 wait 0680 ; sm_cvar sb_close_threat_range 80 @@ -684,15 +684,15 @@ wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 0 wait 0684 ; sm_cvar sb_enforce_proximity_range 10000 wait 0685 ; sm_cvar sb_far_hearing_range 3000 wait 0686 ; sm_cvar // sb_flashlight 0 -wait 0687 ; sm_cvar sb_follow_stress_factor 0 +wait 0687 ; sm_cvar sb_follow_stress_factor 0.0 wait 0688 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0 wait 0689 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0 wait 0690 ; sm_cvar sb_friend_immobilized_reaction_time_normal 0 wait 0691 ; sm_cvar sb_friend_immobilized_reaction_time_vs 0 -wait 0692 ; sm_cvar sb_hindrance_range 200 +wait 0692 ; sm_cvar sb_hindrance_range 300 wait 0693 ; sm_cvar sb_l4d1_survivor_behavior 0 wait 0694 ; sm_cvar sb_locomotion_wait_threshold 2 -wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 400 +wait 0695 ; sm_cvar sb_max_battlestation_range_from_human 600 wait 0696 ; sm_cvar sb_max_scavenge_separation 600 wait 0697 ; sm_cvar sb_max_team_melee_weapons 4 wait 0698 ; sm_cvar sb_min_attention_notice_time 0 @@ -700,7 +700,7 @@ wait 0699 ; sm_cvar sb_min_orphan_time_to_cover 0 wait 0700 ; sm_cvar sb_minigun_distance 32 wait 0701 ; sm_cvar sb_narrow_corridor_width 64 wait 0702 ; sm_cvar sb_near_hearing_range 2000 -wait 0703 ; sm_cvar // sb_neighbor_range 300 +wait 0703 ; sm_cvar sb_neighbor_range 600 wait 0704 ; sm_cvar sb_normal_saccade_speed 1500 wait 0705 ; sm_cvar sb_path_lookahead_range 500 wait 0706 ; sm_cvar sb_perf_crawl_ang 7.5 @@ -711,9 +711,9 @@ wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 50 wait 0713 ; sm_cvar sb_revive_friend_distance 150 -wait 0714 ; sm_cvar sb_separation_danger_max_range 300 -wait 0715 ; sm_cvar // sb_separation_danger_min_range 200 -wait 0716 ; sm_cvar // sb_separation_range 200 +wait 0714 ; sm_cvar sb_separation_danger_max_range 600 +wait 0715 ; sm_cvar sb_separation_danger_min_range 300 +wait 0716 ; sm_cvar sb_separation_range 300 wait 0717 ; sm_cvar sb_sidestep_for_horde 1 wait 0718 ; sm_cvar sb_temp_health_consider_factor 0.8 wait 0719 ; sm_cvar sb_threat_close_range 80 @@ -884,10 +884,10 @@ wait 0883 ; sm_cvar survivor_speed 220 // 200 wait 0884 ; sm_cvar survivor_speed_boost_factor 1.09090909 wait 0885 ; sm_cvar survivor_sprint_multiplier 1.46666667 wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 -wait 0887 ; sm_cvar // survivor_team_hit_pitch_max 10 // 0 -wait 0888 ; sm_cvar // survivor_team_hit_pitch_min -10 // 0 -wait 0889 ; sm_cvar // survivor_team_hit_yaw_max 10 // 0 -wait 0890 ; sm_cvar // survivor_team_hit_yaw_min -10 // 0 +wait 0887 ; sm_cvar survivor_team_hit_pitch_max 0 +wait 0888 ; sm_cvar survivor_team_hit_pitch_min 0 +wait 0889 ; sm_cvar survivor_team_hit_yaw_max 0 +wait 0890 ; sm_cvar survivor_team_hit_yaw_min 0 wait 0891 ; sm_cvar survivor_teammatefocus_speed 30 wait 0892 ; sm_cvar survivor_teammatefocus_stickyness 10 wait 0893 ; sm_cvar survivor_unstoppable_speed 180 @@ -949,12 +949,12 @@ wait 0948 ; sm_cvar sv_logecho 1 wait 0949 ; sm_cvar sv_logfile 1 wait 0950 ; sm_cvar sv_logsdir logs wait 0951 ; sm_cvar sv_max_queries_sec 3 -wait 0952 ; sm_cvar sv_max_queries_sec_global 60 -wait 0953 ; sm_cvar sv_max_queries_window 60 +wait 0952 ; sm_cvar sv_max_queries_sec_global 30 +wait 0953 ; sm_cvar sv_max_queries_window 15 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 12 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 -wait 0957 ; sm_cvar // sv_maxplayers 32 +wait 0957 ; sm_cvar // sv_maxplayers 31 wait 0958 ; sm_cvar sv_maxrate 144000 wait 0959 ; sm_cvar // sv_maxreplay 0 wait 0960 ; sm_cvar sv_maxspeed 1000 From 953fc19be3efdce8b9fb2105613312aa6f10a603 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:12:08 -0500 Subject: [PATCH 2833/2978] Update shared_cvars.cfg --- cfg/cfgogl/numbersmod/shared_cvars.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/numbersmod/shared_cvars.cfg b/cfg/cfgogl/numbersmod/shared_cvars.cfg index 9ca0e2f3..69ca876e 100644 --- a/cfg/cfgogl/numbersmod/shared_cvars.cfg +++ b/cfg/cfgogl/numbersmod/shared_cvars.cfg @@ -9,6 +9,9 @@ // Server Cvars sv_pure 0 +confogl_addcvar mv_maxplayers 31 +confogl_addcvar sv_maxplayers 31 +confogl_addcvar slots_max_slots 31 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar director_min_start_players 1 confogl_addcvar mp_allowspectators 1 From 16b5f1a36f64aefc73d470451ee36bfe8772b921 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:12:28 -0500 Subject: [PATCH 2834/2978] Update shared_cvars.cfg --- cfg/cfgogl/surfmod/shared_cvars.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/surfmod/shared_cvars.cfg b/cfg/cfgogl/surfmod/shared_cvars.cfg index c8b91aa3..0561bcdb 100644 --- a/cfg/cfgogl/surfmod/shared_cvars.cfg +++ b/cfg/cfgogl/surfmod/shared_cvars.cfg @@ -9,6 +9,9 @@ // Server Cvars sv_pure 0 +confogl_addcvar mv_maxplayers 31 +confogl_addcvar sv_maxplayers 31 +confogl_addcvar slots_max_slots 31 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 From a9d55e9272321b7ac3bf40ef4d7670d0abe45848 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:12:39 -0500 Subject: [PATCH 2835/2978] Update shared_cvars.cfg --- cfg/cfgogl/thundermod/shared_cvars.cfg | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/cfg/cfgogl/thundermod/shared_cvars.cfg b/cfg/cfgogl/thundermod/shared_cvars.cfg index 423053f3..2605259f 100644 --- a/cfg/cfgogl/thundermod/shared_cvars.cfg +++ b/cfg/cfgogl/thundermod/shared_cvars.cfg @@ -10,6 +10,9 @@ // Server Cvars sv_pure 2 sv_alltalk 0 +confogl_addcvar mv_maxplayers 31 +confogl_addcvar sv_maxplayers 31 +confogl_addcvar slots_max_slots 31 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 1 confogl_addcvar sv_pure_kick_clients 1 @@ -134,4 +137,4 @@ confogl_addcvar tank_ground_pound_duration 0.1 confogl_addcvar z_tank_health 5000 // Stripper Path -confogl_addcvar stripper_cfg_path cfg/stripper/thundermod \ No newline at end of file +confogl_addcvar stripper_cfg_path cfg/stripper/thundermod From cabd16865bdbb0e883be35a17b1e4c6671b3d545 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:12:52 -0500 Subject: [PATCH 2836/2978] Update shared_cvars.cfg --- cfg/cfgogl/sportymod/shared_cvars.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/sportymod/shared_cvars.cfg b/cfg/cfgogl/sportymod/shared_cvars.cfg index d75bd086..d6e3e8c4 100644 --- a/cfg/cfgogl/sportymod/shared_cvars.cfg +++ b/cfg/cfgogl/sportymod/shared_cvars.cfg @@ -17,6 +17,9 @@ sv_visiblemaxplayers 32 sv_voiceenable 1 sv_alltalk 1 motd_enabled 1 +confogl_addcvar mv_maxplayers 31 +confogl_addcvar sv_maxplayers 31 +confogl_addcvar slots_max_slots 31 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 From 0e3d5dd1275aee501fb69bbe91b4c6a35b4af847 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:13:09 -0500 Subject: [PATCH 2837/2978] Update shared_cvars.cfg --- cfg/cfgogl/barrymod/shared_cvars.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/cfgogl/barrymod/shared_cvars.cfg b/cfg/cfgogl/barrymod/shared_cvars.cfg index 7761979f..3aeed4fe 100644 --- a/cfg/cfgogl/barrymod/shared_cvars.cfg +++ b/cfg/cfgogl/barrymod/shared_cvars.cfg @@ -8,6 +8,9 @@ // Server Cvars sv_pure 0 +confogl_addcvar mv_maxplayers 31 +confogl_addcvar sv_maxplayers 31 +confogl_addcvar slots_max_slots 31 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar sv_cheats 0 From dba1ec546bd487ac725f1a16798bc78d4e5f3140 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:13:28 -0500 Subject: [PATCH 2838/2978] Update shared_cvars.cfg --- cfg/cfgogl/acv/shared_cvars.cfg | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/cfg/cfgogl/acv/shared_cvars.cfg b/cfg/cfgogl/acv/shared_cvars.cfg index 6deff736..5880ebe5 100644 --- a/cfg/cfgogl/acv/shared_cvars.cfg +++ b/cfg/cfgogl/acv/shared_cvars.cfg @@ -23,8 +23,9 @@ sv_voiceenable 1 sv_alltalk 1 mp_roundlimit 5 motd_enabled 1 -confogl_addcvar mv_maxplayers 32 -confogl_addcvar sv_maxplayers 32 +confogl_addcvar mv_maxplayers 31 +confogl_addcvar sv_maxplayers 31 +confogl_addcvar slots_max_slots 31 confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar mp_allowspectators 1 confogl_addcvar director_min_start_players 1 From 2b3bddf5e4e128da8033ad8eead035336442f2fb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:13:49 -0500 Subject: [PATCH 2839/2978] Update shared_cvars.cfg --- cfg/cfgogl/kneemod/shared_cvars.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/cfgogl/kneemod/shared_cvars.cfg b/cfg/cfgogl/kneemod/shared_cvars.cfg index 42738be0..05049b8f 100644 --- a/cfg/cfgogl/kneemod/shared_cvars.cfg +++ b/cfg/cfgogl/kneemod/shared_cvars.cfg @@ -9,6 +9,10 @@ // Server Cvars sv_pure 0 +confogl_addcvar mv_maxplayers 31 +confogl_addcvar sv_maxplayers 31 +confogl_addcvar slots_max_slots 31 +confogl_addcvar sv_visiblemaxplayers 32 confogl_addcvar sv_cheats 0 confogl_addcvar sv_consistency 0 confogl_addcvar sv_pure_kick_clients 0 From 0591844be7546d27006bae3a6c6e27d6d74ac650 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 10:54:16 -0500 Subject: [PATCH 2840/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 0b6c23e3..b5552dde 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -46,7 +46,7 @@ wait 0045 ; sm_cvar chainsaw_attract_distance 1000 wait 0046 ; sm_cvar chainsaw_damage 50 wait 0047 ; sm_cvar chainsaw_hit_interval 0.033333 wait 0048 ; sm_cvar chainsaw_startup_fadeout_time 0 -wait 0049 ; sm_cvar changelevel_pause_interval 8.9 +wait 0049 ; sm_cvar changelevel_pause_interval 8.775 // 8.9 wait 0050 ; sm_cvar // charger_pz_claw_dmg 10 wait 0051 ; sm_cvar // cl_clock_correction_adjustment_max_amount 200 wait 0052 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 @@ -1021,7 +1021,7 @@ wait 1020 ; sm_cvar sv_spectatoridletime 5 wait 1021 ; sm_cvar sv_stats 0 wait 1022 ; sm_cvar sv_steamgroup 38693222 wait 1023 ; sm_cvar sv_steamgroup_exclusive 1 -wait 1024 ; sm_cvar sv_stepsize 18.968873 // 19.968995 +wait 1024 ; sm_cvar sv_stepsize 18.968873 // 19.968995 // 19.96899509429931209 wait 1025 ; sm_cvar sv_stopspeed 80 wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, wait 1027 ; sm_cvar // sv_teststepsimulation 0 From 0930b9f5b97f474ec21aee73979b5b5849852805 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 11:18:13 -0500 Subject: [PATCH 2841/2978] Update force.cfg --- cfg/force.cfg | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index cc783fbb..1540e033 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -5,6 +5,7 @@ sv_lan 0 sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 +sv_quota_stringcmdspersecond 2147483647 sv_voiceenable 1 sm_cvar achievement_disable 0 @@ -21,7 +22,9 @@ sm_cvar sv_pausable 0 sm_cvar sv_pausable_dev 0 sm_cvar sv_pausable_dev_ds 0 sm_cvar sv_pure_kick_clients 0 +sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_runcmds 1 sm_cvar sv_voiceenable 1 sm_cvar z_debug 0 sm_cvar z_debug_spawnable_areas 0 +sm_cvar z_restrict_team_change 0 From d370c5f95978c334f378989924c02a2fc3863404 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 11:56:19 -0500 Subject: [PATCH 2842/2978] Update force.cfg --- cfg/force.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index 1540e033..f71a7a3a 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -6,9 +6,11 @@ sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 sv_quota_stringcmdspersecond 2147483647 +sv_unlockedchapters 2147483647 sv_voiceenable 1 sm_cvar achievement_disable 0 +sm_cvar datacachesize 512 sm_cvar deathmatch 1 sm_cvar host_timescale 1.0 sm_cvar singlestep 0 @@ -16,6 +18,7 @@ sm_cvar steamworks_stats_disable 0 sm_cvar sv_allow_lobby_connect_only 0 sm_cvar sv_allow_votes 1 sm_cvar sv_allow_wait_command 1 +sm_cvar sv_autosave 1 sm_cvar sv_consistency 0 sm_cvar sv_lan 0 sm_cvar sv_pausable 0 @@ -24,6 +27,7 @@ sm_cvar sv_pausable_dev_ds 0 sm_cvar sv_pure_kick_clients 0 sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_runcmds 1 +sm_cvar sv_unlockedchapters 2147483647 sm_cvar sv_voiceenable 1 sm_cvar z_debug 0 sm_cvar z_debug_spawnable_areas 0 From 6a04d475dc31736aa4375d2a192ee5bdb3fe0774 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 11:58:12 -0500 Subject: [PATCH 2843/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index c7c5ff78..c59bbf5a 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -6,7 +6,7 @@ cl_resend 1.5 clear_debug_overlays -clientport 0 +clientport 27005 closecaption 1 // cs_make_vip Moon // cs_make_vip "STEAM_0:0:121253576" From 55ca455cfd2baf4b36ffebfcf67e1c856205f995 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 12:01:05 -0500 Subject: [PATCH 2844/2978] Update force.cfg --- cfg/force.cfg | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index f71a7a3a..a6b903f6 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -2,10 +2,12 @@ sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 sv_consistency 0 sv_lan 0 +sv_password "" sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 sv_quota_stringcmdspersecond 2147483647 +sv_tags coop,realism,secure,versus, sv_unlockedchapters 2147483647 sv_voiceenable 1 @@ -21,12 +23,14 @@ sm_cvar sv_allow_wait_command 1 sm_cvar sv_autosave 1 sm_cvar sv_consistency 0 sm_cvar sv_lan 0 +sm_cvar sv_password "" sm_cvar sv_pausable 0 sm_cvar sv_pausable_dev 0 sm_cvar sv_pausable_dev_ds 0 sm_cvar sv_pure_kick_clients 0 sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_runcmds 1 +sm_cvar sv_tags coop,realism,secure,versus, sm_cvar sv_unlockedchapters 2147483647 sm_cvar sv_voiceenable 1 sm_cvar z_debug 0 From 7d57f93cda22bf9685c238ea5ca97ee5edea2d4b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 13:50:42 -0500 Subject: [PATCH 2845/2978] Update cmds.cfg --- cfg/cmds.cfg | 71 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) diff --git a/cfg/cmds.cfg b/cfg/cmds.cfg index 8b137891..ad8ab57e 100644 --- a/cfg/cmds.cfg +++ b/cfg/cmds.cfg @@ -1 +1,72 @@ +// A) . . . +// B) . . . + +// C) . . . + +clear_debug_overlays +// cs_make_vip Moon +// cs_make_vip "STEAM_0:0:121253576" +// cs_make_vip "STEAM_0:1:121253576" +// cs_make_vip "STEAM_1:0:121253576" +// cs_make_vip "STEAM_1:1:121253576" + +// D) . . . + +// E) . . . + +// F) . . . + +fs_warning_level 0 + +// G) . . . + +// H) . . . + +// I) . . . + +// J) . . . + +// K) . . . + +// L) . . . + +log on + +// M) . . . + +maxplayers 33 +// mp_disable_autokick Moon +// mp_disable_autokick "STEAM_0:0:121253576" +// mp_disable_autokick "STEAM_0:1:121253576" +// mp_disable_autokick "STEAM_1:0:121253576" +// mp_disable_autokick "STEAM_1:1:121253576" + +// N) . . . + +// O) . . . + +// P) . . . + +// Q) . . . + +// R) . . . + +// S) . . . + +sv_clearhinthistory +sv_pure 0 + +// T) . . . + +// U) . . . + +// V) . . . + +// W) . . . + +// X) . . . + +// Y) . . . + +// Z) . . . From 4f75a20a3f55a49f70b2d84aa3bac52e0e59b8e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 13:51:54 -0500 Subject: [PATCH 2846/2978] Create convars.cfg --- cfg/convars.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/convars.cfg diff --git a/cfg/convars.cfg b/cfg/convars.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/convars.cfg @@ -0,0 +1 @@ + From 17883e15bed185028539242a883d38bfb2eb1557 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Feb 2026 13:52:41 -0500 Subject: [PATCH 2847/2978] Update convars.cfg --- cfg/convars.cfg | 183 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 183 insertions(+) diff --git a/cfg/convars.cfg b/cfg/convars.cfg index 8b137891..e13a1821 100644 --- a/cfg/convars.cfg +++ b/cfg/convars.cfg @@ -1 +1,184 @@ +// A) . . . +// B) . . . + +// C) . . . + +cl_resend 1.5 +clientport 27005 +closecaption 1 + +// D) . . . + +// E) . . . + +engine_no_focus_sleep 0 + +// F) . . . + +fps_max 1000 +func_break_max_pieces 30 + +// G) . . . + +// H) . . . + +host_flush_threshold 0 +host_framerate 0 +// host_map "" +host_xbox_e3_restart 1440 +hostfile myhost.txt +// hostip 1247506818 +hostname "Bizzy's Moonmod" +// hostport 27019 + +// I) . . . + +// ip 74.91.113.130 + +// J) . . . + +// K) . . . + +// L) . . . + +// M) . . . + +mat_monitorgamma 1.6 +mat_monitorgamma_tv_enabled 1 +mat_queue_mode 2 +mat_queue_report 0 +mat_spewalloc 0 +mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 +motd_enabled 0 +motdfile mymotd.txt +mp_roundlimit 5 + +// N) . . . + +name Bizzy +name2 Moon +nb_debug_history 0 +nb_stuck_dump_threshold -1 +net_allow_multicast 1 +net_chan_limit_disabled 0 +net_chan_limit_in_debug_session 0 +net_chan_limit_msec 0 +net_chan_stats_dump 0 +net_chan_stats_dump_top_msgs 0 +net_chan_stats_lru 0 +net_maxroutable 1200 +// net_public_adr "" +net_showsplits 0 +net_showudp 0 +net_showudp_remoteonly 0 +net_splitpacket_maxrate 72000 +net_splitrate 2 +npc_height_adjust 1 + +// O) . . . + +// P) . . . + +// password "" + +// Q) . . . + +// R) . . . + +r_drawmodelstatsoverlaymax 1 +r_drawmodelstatsoverlaymin 0 +r_dynamic 1 +r_eyemove 1 +r_eyeshift_x 0.0 +r_eyeshift_y 0.0 +r_eyeshift_z 0.0 +r_eyesize 0.0 +rcon_password BigBizzy101 + +// S) . . . + +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 +sk_autoaim_mode 3 +skill 3 +spit_scaling_min_scale 1.0 +steam_controller_haptics 1 +suitvolume 10.0 +sv_allow_lobby_connect_only 0 +sv_allow_wait_command 1 +// sv_alltalk 1 +sv_alternateticks 1 +sv_banid_enabled 1 +// sv_cheats 0 +sv_consistency 0 +sv_contact "" +sv_downloadurl "" +sv_forcepreload 1 +sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, +sv_lan 0 +sv_log_onefile 1 +sv_logbans 1 +sv_logecho 1 +sv_logfile 1 +sv_logflush 0 +sv_logsdir logs +sv_maxcmdrate 120 +sv_maxrate 144000 +sv_mincmdrate 120 +sv_minrate 72000 +sv_noclipaccelerate 5 +sv_noclipspeed 3 +sv_password "" +sv_pausable 0 +sv_pure_kick_clients 0 +sv_pure_trace 0 +sv_pvsskipanimation 1 +sv_quota_stringcmdspersecond 2147483647 +sv_rcon_banpenalty 0 +sv_rcon_log 0 +sv_rcon_maxfailures 20 +sv_rcon_minfailures 20 +sv_rcon_minfailuretime 1 +sv_region 255 +sv_reservation_timeout 5 +sv_search_key bizzymod +// sv_skyname "" +sv_specaccelerate 5 +sv_specnoclip 1 +sv_specspeed 3 +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_tags coop,realism,secure,versus, +sv_unlockedchapters 2147483647 +sv_visiblemaxplayers -1 +sv_voiceenable 1 +sys_minidumpspewlines 0 + +// T) . . . + +think_limit 0 +// tv_port 27020 + +// U) . . . + +// V) . . . + +voice_inputfromfile 0 +voice_recordtofile 0 + +// W) . . . + +// X) . . . + +xbox_autothrottle 1 +xbox_throttlebias 100 +xbox_throttlespoof 200 + +// Y) . . . + +// Z) . . . + +z_difficulty Impossible +z_skip_wounds 0 From ada018ca8dc1ba61a2de238983cb96c26a0b230c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Feb 2026 13:00:44 -0500 Subject: [PATCH 2848/2978] Update filter.cfg --- cfg/filter.cfg | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index b5552dde..06237ace 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -265,7 +265,7 @@ wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 // 0.0348994967 wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 45 // 37.5 -wait 0268 ; sm_cvar hunter_pounce_ready_range 1000 +wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 wait 0271 ; sm_cvar inferno_acid_spawn_angle 45 @@ -528,14 +528,14 @@ wait 0527 ; sm_cvar nb_avoid 0 wait 0528 ; sm_cvar // nb_avoid_interval 0.5 wait 0529 ; sm_cvar nb_chase_lead_time 1 wait 0530 ; sm_cvar nb_friction_forward 1 -wait 0531 ; sm_cvar // nb_friction_sideways 3 +wait 0531 ; sm_cvar // nb_friction_sideways 4 wait 0532 ; sm_cvar nb_goal_look_ahead_range 2147483648 wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 wait 0537 ; sm_cvar // nb_lean_forward_accel 150 -wait 0538 ; sm_cvar // nb_lean_max_angle 30 +wait 0538 ; sm_cvar // nb_lean_max_angle 30 // 22.5 wait 0539 ; sm_cvar // nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 @@ -580,7 +580,7 @@ wait 0579 ; sm_cvar // phys_stressbodyweights 5.0 wait 0580 ; sm_cvar phys_timescale 1.0 wait 0581 ; sm_cvar phys_upimpactforcescale 0.5 wait 0582 ; sm_cvar // PhysPMC 1 -wait 0583 ; sm_cvar // physx_valve_dll 1 +wait 0583 ; sm_cvar physx_valve_dll 1 wait 0584 ; sm_cvar // pipe_bomb_beep_interval_delta 0.025 wait 0585 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 wait 0586 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 @@ -636,9 +636,9 @@ wait 0635 ; sm_cvar // r_lightaverage 1 wait 0636 ; sm_cvar r_lightinterp 0 wait 0637 ; sm_cvar r_lod 0 wait 0638 ; sm_cvar r_maxmodeldecal 2147483647 -wait 0639 ; sm_cvar // r_overlayfadeenable 1 -wait 0640 ; sm_cvar // r_overlayfademax 2000 -wait 0641 ; sm_cvar r_overlayfademin 1500 +wait 0639 ; sm_cvar r_overlayfadeenable 1 +wait 0640 ; sm_cvar r_overlayfademax 2040 +wait 0641 ; sm_cvar r_overlayfademin 1785 wait 0642 ; sm_cvar r_queued_decals 1 wait 0643 ; sm_cvar // r_randomflex 0 wait 0644 ; sm_cvar // r_renderoverlayfragment 1 @@ -675,7 +675,7 @@ wait 0674 ; sm_cvar sb_all_bot_game 1 wait 0675 ; sm_cvar // sb_allow_leading 1 wait 0676 ; sm_cvar sb_allow_shoot_through_survivors 0 wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 300 -wait 0678 ; sm_cvar sb_battlestation_human_hold_time 0.25 +wait 0678 ; sm_cvar sb_battlestation_human_hold_time 2 wait 0679 ; sm_cvar sb_close_checkpoint_door_interval 4 wait 0680 ; sm_cvar sb_close_threat_range 80 wait 0681 ; sm_cvar sb_combat_saccade_speed 1500 @@ -993,11 +993,11 @@ wait 0992 ; sm_cvar sv_pvsskipanimation 1 wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 wait 0994 ; sm_cvar // sv_pz_endgame_vote_post_period 5 wait 0995 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 -wait 0996 ; sm_cvar sv_ragdoll_maxcount 80 // 2147483647 -wait 0997 ; sm_cvar sv_ragdoll_maxcount_boss 4 // 2147483647 -wait 0998 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // 2147483647 -wait 0999 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // 2147483647 -wait 1000 ; sm_cvar // sv_ragdoll_maxcount_special 12 // 2147483647 +wait 0996 ; sm_cvar sv_ragdoll_maxcount 80 // 32767 // 2147483647 +wait 0997 ; sm_cvar sv_ragdoll_maxcount_boss 4 // 255 // 2147483647 +wait 0998 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // 32767 // 2147483647 +wait 0999 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // 32767 // 2147483647 +wait 1000 ; sm_cvar // sv_ragdoll_maxcount_special 12 // 255 // 2147483647 wait 1001 ; sm_cvar sv_ragdoll_maxcount_survivor 4 // 2147483647 wait 1002 ; sm_cvar sv_rcon_banpenalty 0 wait 1003 ; sm_cvar sv_rcon_log 0 @@ -1024,7 +1024,7 @@ wait 1023 ; sm_cvar sv_steamgroup_exclusive 1 wait 1024 ; sm_cvar sv_stepsize 18.968873 // 19.968995 // 19.96899509429931209 wait 1025 ; sm_cvar sv_stopspeed 80 wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, -wait 1027 ; sm_cvar // sv_teststepsimulation 0 +wait 1027 ; sm_cvar sv_teststepsimulation 0 wait 1028 ; sm_cvar sv_timeout 30 wait 1029 ; sm_cvar sv_tracereffects_limit_general 30 wait 1030 ; sm_cvar sv_unlag_fixstuck 1 @@ -1169,9 +1169,9 @@ wait 1168 ; sm_cvar versus_witch_chance_finale 0.0 wait 1169 ; sm_cvar versus_witch_chance_intro 0.0 wait 1170 ; sm_cvar versus_witch_flow_team_variation 0.0 wait 1171 ; sm_cvar // view_offset 0 -wait 1172 ; sm_cvar // view_offset_down 0 -wait 1173 ; sm_cvar // view_offset_forward 0 -wait 1174 ; sm_cvar // view_offset_up 0 +wait 1172 ; sm_cvar view_offset_down 0 +wait 1173 ; sm_cvar view_offset_forward 0 +wait 1174 ; sm_cvar view_offset_up 0 wait 1175 ; sm_cvar vismon_poll_frequency 0.5 wait 1176 ; sm_cvar // vismon_trace_limit 10 wait 1177 ; sm_cvar vomitjar_duration_infected_bot 30 From b39060f0b592a72f405b5372fb01b35c93207bef Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Feb 2026 13:05:09 -0500 Subject: [PATCH 2849/2978] Update force.cfg --- cfg/force.cfg | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index a6b903f6..d19c304b 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -1,20 +1,29 @@ +engine_no_focus_sleep 0 sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 sv_consistency 0 sv_lan 0 +sv_noclipaccelerate 5 +sv_noclipspeed 3 sv_password "" sv_pausable 0 sv_pure 0 sv_pure_kick_clients 0 sv_quota_stringcmdspersecond 2147483647 +sv_specaccelerate 5 +sv_specnoclip 1 +sv_specspeed 3 sv_tags coop,realism,secure,versus, sv_unlockedchapters 2147483647 sv_voiceenable 1 sm_cvar achievement_disable 0 +sm_cvar allow_all_bot_survivor_team 1 sm_cvar datacachesize 512 sm_cvar deathmatch 1 +sm_cvar engine_no_focus_sleep 0 sm_cvar host_timescale 1.0 +sm_cvar sb_all_bot_game 1 sm_cvar singlestep 0 sm_cvar steamworks_stats_disable 0 sm_cvar sv_allow_lobby_connect_only 0 From 70f01b2d421c2d8fb9d44766c80710257d07499d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Feb 2026 13:05:57 -0500 Subject: [PATCH 2850/2978] Update force.cfg --- cfg/force.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index d19c304b..b50f4306 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -19,6 +19,7 @@ sv_voiceenable 1 sm_cvar achievement_disable 0 sm_cvar allow_all_bot_survivor_team 1 +sm_cvar coop 0 sm_cvar datacachesize 512 sm_cvar deathmatch 1 sm_cvar engine_no_focus_sleep 0 From 3e04e14711f25da1d47de59be1db2387085d6eae Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Feb 2026 13:18:56 -0500 Subject: [PATCH 2851/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 06237ace..af64f874 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1021,7 +1021,7 @@ wait 1020 ; sm_cvar sv_spectatoridletime 5 wait 1021 ; sm_cvar sv_stats 0 wait 1022 ; sm_cvar sv_steamgroup 38693222 wait 1023 ; sm_cvar sv_steamgroup_exclusive 1 -wait 1024 ; sm_cvar sv_stepsize 18.968873 // 19.968995 // 19.96899509429931209 +wait 1024 ; sm_cvar sv_stepsize 18.968873 // 18.968873023986815099999 // 19.968995 // 19.96899509429931209 wait 1025 ; sm_cvar sv_stopspeed 80 wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, wait 1027 ; sm_cvar sv_teststepsimulation 0 From b03f52550e6f8b1891ebe1c7b6343a900be13923 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Feb 2026 13:37:47 -0500 Subject: [PATCH 2852/2978] Delete addons/sourcemod/plugins/bizzymod/lfd_both_chainsaw.smx --- .../plugins/bizzymod/lfd_both_chainsaw.smx | Bin 3641 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 addons/sourcemod/plugins/bizzymod/lfd_both_chainsaw.smx diff --git a/addons/sourcemod/plugins/bizzymod/lfd_both_chainsaw.smx b/addons/sourcemod/plugins/bizzymod/lfd_both_chainsaw.smx deleted file mode 100644 index 71bda7c1400ef78906b07fd63c7933b114d7d972..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 3641 zcmXw#dpuMBAIHyJL!paMSW?u4$jEgr;aj;2<(gZ}ZG?%%HYNSsOC@)jQs3N?OLChO zN-jmj%;uU~ZF1SnHosHf`r~z;&+|U-&-?v(9CLG92ObDSM-%{zjsw76HUI$K5b*Jb z&0+u`0Q$|{08lFg06RfHeGm*t2{2)xp9Cofrua`?3G}a^FYy9^D(D?h0Eh

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zhL+@Ty+vYrpR3I5^0c-?wY^c`@?bG67y{9DD-O37HO`A$+qKb*nqutdwzP-;L-7`4 zYi*;cdTjX(vkSaT_X*OroMAMitsk?dHiS|x zekDfK!;FJ#Gv(m??GRL2OvV~~NQ|kwD5&2B-Qwa{5Q-58cUn!MLetyL+j9^{NebnPc+)tcFre+jFt0n0A)I9}noDLAgsrCgME@OZN zK!TJ3E8jFDa6Nz+4|={<@bk05LJLW%G%=Kza(;nvB!oJUy;Q3m&QCo=y^r(3^+5a~ z&VXD1;b{^^X#U2lXuABG4)HnA&*M=ssEd}kEH?gO1gL~GJC(t|CqWpsgEYrL9MqVD z8v*aOWQWx=8+5>F7snG1MhQc-!5aK2G)!etkbMk{)S_Us^g8cE0t<5LDfDCtOO1f} zcKEW~dI!f9{AqDdq1DiJ-bzyr)8GKumdt{T@XGO)KWbAYU^exsdekjRfYJdE6*Sv2 zCWhvth{|C_xFRVF-2j_O6F~#{SY4r&CPZZw1O2(-GjA$0jtgUd7omQcM-}Xg!o1$G zg3&Q_ywWsJswSJ+WIGNp)8;8;wyQ+>^Rs812{nD6niJbf%9zh`=7L^)6z-dT?b&2t z1`&s5G`@F=MM_!QMegjDj`bPH-{)xTtSa{A(MGjNU`M0&imd6@y>lA{J3KUN3ICgV zPAH6A5w!}mkEv#aNm=K>gw$ouKQ{biB=8PVR?hq6&6KBYcj3s{_{HJmZma)MxbF2eB$&>j$iwJs;*zwaAe9e+F1s3UKnBhb8ZPv~bk8w^?ek NVKTZ65x&$D@_#Qn%SHeI From 0e1c13f0c67154fe251def20913043bdee59779a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Feb 2026 14:57:15 -0500 Subject: [PATCH 2853/2978] Update filter.cfg --- cfg/filter.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index af64f874..8cb836c2 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -535,7 +535,7 @@ wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 wait 0537 ; sm_cvar // nb_lean_forward_accel 150 -wait 0538 ; sm_cvar // nb_lean_max_angle 30 // 22.5 +wait 0538 ; sm_cvar // nb_lean_max_angle 22.5 wait 0539 ; sm_cvar // nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 From 851eb9f2e95fe0bf3a3f71759f3f18ddd0bef263 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:40:41 -0500 Subject: [PATCH 2854/2978] Create parameters --- guide/parameters | 1 + 1 file changed, 1 insertion(+) create mode 100644 guide/parameters diff --git a/guide/parameters b/guide/parameters new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/guide/parameters @@ -0,0 +1 @@ + From 9654eb13ac133ca5871962b113a7da547cab6f12 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:41:53 -0500 Subject: [PATCH 2855/2978] Update launcher --- guide/launcher | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/guide/launcher b/guide/launcher index b0c88a4f..4917b114 100644 --- a/guide/launcher +++ b/guide/launcher @@ -3,8 +3,7 @@ -ip $IP -port $PORT -heapsize 1572864 --threads 64 --tickrate 120 +-tickrate 60 -maxplayers 32 -timeout 10 -high From cb68a18f7cf7df532503914a010fa61e882996d5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:42:21 -0500 Subject: [PATCH 2856/2978] Update parameters --- guide/parameters | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/guide/parameters b/guide/parameters index 8b137891..b5279ed9 100644 --- a/guide/parameters +++ b/guide/parameters @@ -1 +1,14 @@ - +-steam +-game left4dead2 +-ip $IP +-port $PORT +-heapsize 1572864 +-tickrate 60 +-maxplayers 32 +-timeout 10 +-high +-preload +-nohltv +-nominidumps +-nomessagebox +-nocrashdialog From 68beaa8f092f8672308de089d707f16e67ac917b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 08:43:01 -0500 Subject: [PATCH 2857/2978] Update launcher --- guide/launcher | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/guide/launcher b/guide/launcher index 4917b114..c9816cb5 100644 --- a/guide/launcher +++ b/guide/launcher @@ -1,18 +1,3 @@ --steam --game left4dead2 --ip $IP --port $PORT --heapsize 1572864 --tickrate 60 --maxplayers 32 --timeout 10 --high --preload --nohltv --nominidumps --nomessagebox --nocrashdialog - +exec console.cfg +servercfgfile "server1.cfg" From 010764bc37dc8d0f075e62e11ac3d73b13668573 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 09:03:54 -0500 Subject: [PATCH 2858/2978] Update filter.cfg --- cfg/filter.cfg | 932 ++++++++++++++++++++++++------------------------- 1 file changed, 466 insertions(+), 466 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 8cb836c2..7c0653f5 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -1,27 +1,27 @@ wait 0001 ; sm_cvar achievement_disable 0 wait 0002 ; sm_cvar action_progress_reset_interval 0.5 -wait 0003 ; sm_cvar // adrenaline_backpack_speedup 0.5 +wait 0003 ; // sm_cvar adrenaline_backpack_speedup 0.5 wait 0004 ; sm_cvar adrenaline_duration 20 wait 0005 ; sm_cvar adrenaline_health_buffer 30 -wait 0006 ; sm_cvar // adrenaline_revive_speedup 0.5 -wait 0007 ; sm_cvar // adrenaline_run_speed 260 +wait 0006 ; // sm_cvar adrenaline_revive_speedup 0.5 +wait 0007 ; // sm_cvar adrenaline_run_speed 260 wait 0008 ; sm_cvar ai_expression_frametime 0.5 wait 0009 ; sm_cvar ai_expression_optimization 1 -wait 0010 ; sm_cvar // ai_force_serverside_ragdoll 1 +wait 0010 ; // sm_cvar ai_force_serverside_ragdoll 1 wait 0011 ; sm_cvar ai_talk_idle_enabled 0 wait 0012 ; sm_cvar allow_all_bot_survivor_team 1 -wait 0013 ; sm_cvar // ammo_assaultrifle_max 450 // 2147483587 -wait 0014 ; sm_cvar // ammo_autoshotgun_max 90 // 2147483647 // 2147483637 +wait 0013 ; // sm_cvar ammo_assaultrifle_max 450 // 2147483587 +wait 0014 ; // sm_cvar ammo_autoshotgun_max 90 // 2147483647 // 2147483637 wait 0015 ; sm_cvar ammo_chainsaw_max 30 // -2 wait 0016 ; sm_cvar ammo_firstaid_max 1 -wait 0017 ; sm_cvar // ammo_grenadelauncher_max 29 // -2 -wait 0018 ; sm_cvar // ammo_huntingrifle_max 165 -wait 0019 ; sm_cvar // ammo_m60_max 150 // -2 +wait 0017 ; // sm_cvar ammo_grenadelauncher_max 29 // -2 +wait 0018 ; // sm_cvar ammo_huntingrifle_max 165 +wait 0019 ; // sm_cvar ammo_m60_max 150 // -2 wait 0020 ; sm_cvar ammo_minigun_max -2 wait 0021 ; sm_cvar ammo_pack_use_duration 1.5 -wait 0022 ; sm_cvar // ammo_shotgun_max 72 // 2147483647 // 2147483639 -wait 0023 ; sm_cvar // ammo_smg_max 750 // 2147483597 -wait 0024 ; sm_cvar // ammo_sniperrifle_max 180 // 2147483617 +wait 0022 ; // sm_cvar ammo_shotgun_max 72 // 2147483647 // 2147483639 +wait 0023 ; // sm_cvar ammo_smg_max 750 // 2147483597 +wait 0024 ; // sm_cvar ammo_sniperrifle_max 180 // 2147483617 wait 0025 ; sm_cvar ammo_turret_infected_damage 100 wait 0026 ; sm_cvar ammo_turret_max -2 wait 0027 ; sm_cvar ammo_turret_pz_damage 25 @@ -34,7 +34,7 @@ wait 0033 ; sm_cvar boomer_exposed_time_tolerance 20 wait 0034 ; sm_cvar boomer_pz_claw_dmg 6 wait 0035 ; sm_cvar boomer_vomit_delay 0 wait 0036 ; sm_cvar car_alarm_chirp_distance 500 -wait 0037 ; sm_cvar // car_alarm_chirp_duration 1 +wait 0037 ; // sm_cvar car_alarm_chirp_duration 1 wait 0038 ; sm_cvar car_alarm_chirp_interval 1 wait 0039 ; sm_cvar car_alarm_distance 1000 wait 0040 ; sm_cvar car_alarm_duration 20 @@ -46,27 +46,27 @@ wait 0045 ; sm_cvar chainsaw_attract_distance 1000 wait 0046 ; sm_cvar chainsaw_damage 50 wait 0047 ; sm_cvar chainsaw_hit_interval 0.033333 wait 0048 ; sm_cvar chainsaw_startup_fadeout_time 0 -wait 0049 ; sm_cvar changelevel_pause_interval 8.775 // 8.9 -wait 0050 ; sm_cvar // charger_pz_claw_dmg 10 -wait 0051 ; sm_cvar // cl_clock_correction_adjustment_max_amount 200 +wait 0049 ; sm_cvar changelevel_pause_interval 8.5 // 8.775 // 8.9 +wait 0050 ; // sm_cvar charger_pz_claw_dmg 10 +wait 0051 ; // sm_cvar cl_clock_correction_adjustment_max_amount 200 wait 0052 ; sm_cvar cl_clock_correction_adjustment_max_offset 100 wait 0053 ; sm_cvar cl_clock_correction_adjustment_min_offset 0 wait 0054 ; sm_cvar cl_clock_correction_force_server_tick 0 wait 0055 ; sm_cvar cl_clockdrift_max_ms 100 wait 0056 ; sm_cvar cl_consistencycheck_interval 86400 wait 0057 ; sm_cvar cl_interpolate 1 -wait 0058 ; sm_cvar cl_resend 1.5 +wait 0058 ; // sm_cvar cl_resend 1.5 wait 0059 ; sm_cvar cl_simdbones 1 -wait 0060 ; sm_cvar // cl_use_simd_bones 1 +wait 0060 ; // sm_cvar cl_use_simd_bones 1 wait 0061 ; sm_cvar claw_force 200 wait 0062 ; sm_cvar claw_range 60 // 56 wait 0063 ; sm_cvar claw_range_down 80 // 72 -wait 0064 ; sm_cvar // claw_swing_duration 0.183333 +wait 0064 ; // sm_cvar claw_swing_duration 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 -wait 0067 ; sm_cvar // cleared_wanderer_respawn_chance 0 -wait 0068 ; sm_cvar // clientport 0 -wait 0069 ; sm_cvar closecaption 1 +wait 0067 ; // sm_cvar cleared_wanderer_respawn_chance 0 +wait 0068 ; // sm_cvar clientport 27005 +wait 0069 ; // sm_cvar closecaption 1 wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 wait 0071 ; sm_cvar cola_bottles_use_range 100 wait 0072 ; sm_cvar cola_bottles_use_tolerance 0.0 @@ -75,39 +75,39 @@ wait 0074 ; sm_cvar collision_shake_freq 1 wait 0075 ; sm_cvar collision_shake_time 1 wait 0076 ; sm_cvar commentary_available 0 wait 0077 ; sm_cvar common_dps_window 0 -wait 0078 ; sm_cvar // confogl_adrenaline_limit -1 -wait 0079 ; sm_cvar // confogl_block_punch_rock 0 -wait 0080 ; sm_cvar // confogl_blockinfectedbots 0 +wait 0078 ; // sm_cvar confogl_adrenaline_limit -1 +wait 0079 ; // sm_cvar confogl_block_punch_rock 0 +wait 0080 ; // sm_cvar confogl_blockinfectedbots 0 wait 0081 ; sm_cvar confogl_boss_tank 0 -wait 0082 ; sm_cvar // confogl_boss_unprohibit 0 -wait 0083 ; sm_cvar // confogl_block_punch_rock 0 -wait 0084 ; sm_cvar // confogl_defib_limit -1 -wait 0085 ; sm_cvar // confogl_disable_ghost_hurt 0 -wait 0086 ; sm_cvar // confogl_disable_tank_hordes 0 -wait 0087 ; sm_cvar // confogl_ghost_warp 0 -wait 0088 ; sm_cvar // confogl_lock_boss_spawns 1 -wait 0089 ; sm_cvar // confogl_molotov_limit -1 -wait 0090 ; sm_cvar // confogl_pills_limit -1 -wait 0091 ; sm_cvar // confogl_pipebomb_limit -1 -wait 0092 ; sm_cvar // confogl_reduce_finalespawnrange 1 +wait 0082 ; // sm_cvar confogl_boss_unprohibit 0 +wait 0083 ; // sm_cvar confogl_block_punch_rock 0 +wait 0084 ; // sm_cvar confogl_defib_limit -1 +wait 0085 ; // sm_cvar confogl_disable_ghost_hurt 0 +wait 0086 ; // sm_cvar confogl_disable_tank_hordes 0 +wait 0087 ; // sm_cvar confogl_ghost_warp 0 +wait 0088 ; // sm_cvar confogl_lock_boss_spawns 1 +wait 0089 ; // sm_cvar confogl_molotov_limit -1 +wait 0090 ; // sm_cvar confogl_pills_limit -1 +wait 0091 ; // sm_cvar confogl_pipebomb_limit -1 +wait 0092 ; // sm_cvar confogl_reduce_finalespawnrange 1 wait 0093 ; sm_cvar confogl_remove_c5m4_hurts 1 wait 0094 ; sm_cvar confogl_remove_escape_tank 1 wait 0095 ; sm_cvar confogl_remove_inf_clips 1 -wait 0096 ; sm_cvar // confogl_replace_cssweapons 0 -wait 0097 ; sm_cvar // confogl_replace_finalekits 0 -wait 0098 ; sm_cvar // confogl_replace_startkits 0 -wait 0099 ; sm_cvar // confogl_vomitjar_limit -1 -wait 0100 ; sm_cvar // confogl_waterslowdown 0 +wait 0096 ; // sm_cvar confogl_replace_cssweapons 0 +wait 0097 ; // sm_cvar confogl_replace_finalekits 0 +wait 0098 ; // sm_cvar confogl_replace_startkits 0 +wait 0099 ; // sm_cvar confogl_vomitjar_limit -1 +wait 0100 ; // sm_cvar confogl_waterslowdown 0 wait 0101 ; sm_cvar cpu_level 2 wait 0102 ; sm_cvar datacachesize 512 wait 0103 ; sm_cvar deathmatch 1 -wait 0104 ; sm_cvar // debug_l4dverbose 1 +wait 0104 ; // sm_cvar debug_l4dverbose 1 wait 0105 ; sm_cvar decalfrequency 1.25 wait 0106 ; sm_cvar defibrillator_return_to_life_time 1 wait 0107 ; sm_cvar defibrillator_use_duration 2 wait 0108 ; sm_cvar director_adrenaline_density 4 wait 0109 ; sm_cvar director_afk_timeout 20 -wait 0110 ; sm_cvar // director_allow_infected_bots 1 +wait 0110 ; // sm_cvar director_allow_infected_bots 1 wait 0111 ; sm_cvar director_always_allow_wanderers 1 wait 0112 ; sm_cvar director_ammo_density 4 wait 0113 ; sm_cvar director_build_up_min_interval 10 @@ -128,13 +128,13 @@ wait 0127 ; sm_cvar director_gauntlet_movement_bonus_max 30 wait 0128 ; sm_cvar director_gauntlet_movement_threshold 500 wait 0129 ; sm_cvar director_gauntlet_movement_timer_length 10 wait 0130 ; sm_cvar director_gauntlet_tank_kite_distance 3000 -wait 0131 ; sm_cvar // director_ingress_range 3000 +wait 0131 ; // sm_cvar director_ingress_range 3000 wait 0132 ; sm_cvar director_intensity_relax_allow_wanderers_threshold 1.0 wait 0133 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 1.0 wait 0134 ; sm_cvar director_intensity_relax_allow_wanderers_threshold_hard 1.0 wait 0135 ; sm_cvar director_intensity_relax_threshold 1.0 wait 0136 ; sm_cvar director_intensity_threshold 1.0 -wait 0137 ; sm_cvar // director_item_cluster_range 50 +wait 0137 ; // sm_cvar director_item_cluster_range 50 wait 0138 ; sm_cvar director_magnum_spawn_density -1 wait 0139 ; sm_cvar director_max_threat_areas 5 wait 0140 ; sm_cvar director_melee_weapon_density 4 @@ -151,53 +151,53 @@ wait 0150 ; sm_cvar director_per_map_weapon_upgrade_chance 0.5 wait 0151 ; sm_cvar director_pipe_bomb_density 4 wait 0152 ; sm_cvar director_propane_tank_density 4 wait 0153 ; sm_cvar director_ready_duration 30 -wait 0154 ; sm_cvar // director_ready_radius 300 -wait 0155 ; sm_cvar // director_relax_max_flow_travel 3000 +wait 0154 ; // sm_cvar director_ready_radius 300 +wait 0155 ; // sm_cvar director_relax_max_flow_travel 3000 wait 0156 ; sm_cvar director_relax_max_interval 30 wait 0157 ; sm_cvar director_relax_min_interval 15 wait 0158 ; sm_cvar director_report_screen_delay 5 -wait 0159 ; sm_cvar // director_special_battlefield_respawn_interval 10 -wait 0160 ; sm_cvar // director_special_finale_offer_length 10 +wait 0159 ; // sm_cvar director_special_battlefield_respawn_interval 10 +wait 0160 ; // sm_cvar director_special_finale_offer_length 10 wait 0161 ; sm_cvar director_special_initial_spawn_delay_max 0 wait 0162 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 wait 0163 ; sm_cvar director_special_initial_spawn_delay_min 0 -wait 0164 ; sm_cvar // director_special_original_offer_length 10 +wait 0164 ; // sm_cvar director_special_original_offer_length 10 wait 0165 ; sm_cvar director_special_respawn_interval 10 wait 0166 ; sm_cvar director_super_weapon_density 4 wait 0167 ; sm_cvar director_survivor_movement_window 10 -wait 0168 ; sm_cvar // director_sustain_peak_max_time 5 +wait 0168 ; // sm_cvar director_sustain_peak_max_time 5 wait 0169 ; sm_cvar director_sustain_peak_min_time 5 -wait 0170 ; sm_cvar // director_tank_bypass_max_flow_travel 1000 -wait 0171 ; sm_cvar // director_tank_checkpoint_interval 10 +wait 0170 ; // sm_cvar director_tank_bypass_max_flow_travel 1000 +wait 0171 ; // sm_cvar director_tank_checkpoint_interval 10 wait 0172 ; sm_cvar director_tank_lottery_entry_time 0.008333 wait 0173 ; sm_cvar director_tank_lottery_selection_time 3 wait 0174 ; sm_cvar director_tank_max_interval 300 wait 0175 ; sm_cvar director_tank_min_interval 300 -wait 0176 ; sm_cvar // director_test_loop_restarts_before_rotate 10 -wait 0177 ; sm_cvar // director_test_loop_rotate_maps 0 -wait 0178 ; sm_cvar // director_test_loop_time 5 +wait 0176 ; // sm_cvar director_test_loop_restarts_before_rotate 10 +wait 0177 ; // sm_cvar director_test_loop_rotate_maps 0 +wait 0178 ; // sm_cvar director_test_loop_time 5 wait 0179 ; sm_cvar director_threat_clear_radius 200 wait 0180 ; sm_cvar director_threat_max_separation 4000 wait 0181 ; sm_cvar director_threat_min_separation 4000 -wait 0182 ; sm_cvar // director_threat_radius 1000 +wait 0182 ; // sm_cvar director_threat_radius 1000 wait 0183 ; sm_cvar director_transition_timeout 60 wait 0184 ; sm_cvar director_unfreeze_time 30 wait 0185 ; sm_cvar director_upgradepack_density 4 wait 0186 ; sm_cvar director_vomitjar_density 4 wait 0187 ; sm_cvar director_vs_convert_pills 0.0 -wait 0188 ; sm_cvar // director_weapon_cluster_range 100 +wait 0188 ; // sm_cvar director_weapon_cluster_range 100 wait 0189 ; sm_cvar elevator_movedelay 0 -wait 0190 ; sm_cvar // engine_fix_flags 12 -wait 0191 ; sm_cvar engine_no_focus_sleep 0 -wait 0192 ; sm_cvar // ent_steadystate_batchsize 10 +wait 0190 ; // sm_cvar engine_fix_flags 12 +wait 0191 ; // sm_cvar engine_no_focus_sleep 0 +wait 0192 ; // sm_cvar ent_steadystate_batchsize 10 wait 0193 ; sm_cvar ent_steadystate_cooldown 5 -wait 0194 ; sm_cvar // ent_steadystate_delay 5 -wait 0195 ; sm_cvar // ent_steadystate_enable 1 -wait 0196 ; sm_cvar // ent_steadystate_interval 0.1 +wait 0194 ; // sm_cvar ent_steadystate_delay 5 +wait 0195 ; // sm_cvar ent_steadystate_enable 1 +wait 0196 ; // sm_cvar ent_steadystate_interval 0.1 wait 0197 ; sm_cvar fall_speed_fatal 749.39976 wait 0198 ; sm_cvar fall_speed_safe 499.59984 -wait 0199 ; sm_cvar // fidget_max_interval 20 -wait 0200 ; sm_cvar // fidget_min_interval 10 +wait 0199 ; // sm_cvar fidget_max_interval 20 +wait 0200 ; // sm_cvar fidget_min_interval 10 wait 0201 ; sm_cvar fire_absorbrate 100 wait 0202 ; sm_cvar fire_dmgbase 1 wait 0203 ; sm_cvar fire_dmginterval 1 @@ -208,7 +208,7 @@ wait 0207 ; sm_cvar fire_growthrate 1.0 wait 0208 ; sm_cvar fire_heatscale 0.1 wait 0209 ; sm_cvar fire_incomingheatscale 0.1 wait 0210 ; sm_cvar fire_maxabsorb 100 -wait 0211 ; sm_cvar // first_aid_heal_percent 0.8 +wait 0211 ; // sm_cvar first_aid_heal_percent 0.8 wait 0212 ; sm_cvar first_aid_kit_max_heal 101 wait 0213 ; sm_cvar first_aid_kit_use_duration 4.8 wait 0214 ; sm_cvar flex_expression "" @@ -218,12 +218,12 @@ wait 0217 ; sm_cvar fps_max_splitscreen 1000 wait 0218 ; sm_cvar fuel_barrel_damage_amount 25 wait 0219 ; sm_cvar fuel_barrel_damage_radius 600 wait 0220 ; sm_cvar fuel_barrel_flame_instances 10 -wait 0221 ; sm_cvar // fuel_barrel_health 25 +wait 0221 ; // sm_cvar fuel_barrel_health 25 wait 0222 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 wait 0223 ; sm_cvar fuel_barrel_screen_shake_duration 2 wait 0224 ; sm_cvar fuel_barrel_screen_shake_frequency 2 -wait 0225 ; sm_cvar // fuel_barrel_screen_shake_radius 1000 -wait 0226 ; sm_cvar func_break_max_pieces 30 +wait 0225 ; // sm_cvar fuel_barrel_screen_shake_radius 1000 +wait 0226 ; // sm_cvar func_break_max_pieces 30 wait 0227 ; sm_cvar func_break_reduction_factor 1.0 wait 0228 ; sm_cvar func_breakdmg_bullet 1.0 wait 0229 ; sm_cvar func_breakdmg_club 3.0 @@ -250,21 +250,21 @@ wait 0249 ; sm_cvar grenadelauncher_startpos_up 0 wait 0250 ; sm_cvar grenadelauncher_vel_up 125 wait 0251 ; sm_cvar grenadelauncher_vel_variance 0 wait 0252 ; sm_cvar grenadelauncher_velocity 1250 -wait 0253 ; sm_cvar // hack_elevator_z_offset 16 +wait 0253 ; // sm_cvar hack_elevator_z_offset 16 wait 0254 ; sm_cvar hl2_episodic 1 -wait 0255 ; sm_cvar host_flush_threshold 0 -wait 0256 ; sm_cvar // host_thread_mode 2 // 1 -wait 0257 ; sm_cvar // host_threaded_sound 1 +wait 0255 ; // sm_cvar host_flush_threshold 0 +wait 0256 ; // sm_cvar host_thread_mode 2 // 1 +wait 0257 ; // sm_cvar host_threaded_sound 1 wait 0258 ; sm_cvar host_timescale 1.0 -wait 0259 ; sm_cvar host_xbox_e3_restart 1440 -wait 0260 ; sm_cvar hostfile myhost.txt -wait 0261 ; sm_cvar hostname "Bizzy's Moonmod" -wait 0262 ; sm_cvar // hostport 27019 +wait 0259 ; // sm_cvar host_xbox_e3_restart 1440 +wait 0260 ; // sm_cvar hostfile myhost.txt +wait 0261 ; // sm_cvar hostname "Bizzy's Moonmod" +wait 0262 ; // sm_cvar hostport 27019 wait 0263 ; sm_cvar hunter_committed_attack_range 800 wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 // 0.0348994967 -wait 0267 ; sm_cvar // hunter_pounce_max_loft_angle 45 // 37.5 +wait 0267 ; // sm_cvar hunter_pounce_max_loft_angle 45 // 37.5 wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 @@ -272,37 +272,37 @@ wait 0271 ; sm_cvar inferno_acid_spawn_angle 45 wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 wait 0273 ; // sm_cvar inferno_child_spawn_max_depth 4 wait 0274 ; sm_cvar inferno_damage 50 -wait 0275 ; sm_cvar // inferno_flame_lifetime 15 +wait 0275 ; // sm_cvar inferno_flame_lifetime 15 wait 0276 ; sm_cvar inferno_flame_spacing 60 // 45 // 42.426407 wait 0277 ; sm_cvar inferno_forward_reduction_factor 1.0 wait 0278 ; sm_cvar inferno_friendly_fire_duration 15 wait 0279 ; sm_cvar inferno_initial_spawn_interval 0 -wait 0280 ; sm_cvar // inferno_max_child_spawn_interval 1 +wait 0280 ; // sm_cvar inferno_max_child_spawn_interval 1 wait 0281 ; sm_cvar inferno_max_flames 25 wait 0282 ; sm_cvar inferno_max_range 250 wait 0283 ; sm_cvar inferno_max_trace_per_tick 25 wait 0284 ; sm_cvar inferno_per_flame_spawn_duration 1 wait 0285 ; sm_cvar inferno_scorch_decals 1 -wait 0286 ; sm_cvar // inferno_spawn_angle 45 +wait 0286 ; // sm_cvar inferno_spawn_angle 45 wait 0287 ; sm_cvar inferno_surface_offset 0 // 21.213203 -wait 0288 ; sm_cvar // inferno_velocity_decay_factor 0.17364817766 -wait 0289 ; sm_cvar // inferno_velocity_factor 0.00174532836 +wait 0288 ; // sm_cvar inferno_velocity_decay_factor 0.17364817766 +wait 0289 ; // sm_cvar inferno_velocity_factor 0.00174532836 wait 0290 ; sm_cvar inferno_velocity_normal_factor 0.0 wait 0291 ; sm_cvar intensity_averaged_following_decay 10 wait 0292 ; sm_cvar intensity_decay_time 20 wait 0293 ; sm_cvar intensity_enemy_death_far_range 600 wait 0294 ; sm_cvar intensity_enemy_death_near_range 200 wait 0295 ; sm_cvar intensity_factor 1.0 -wait 0296 ; sm_cvar // ip 74.91.113.130 +wait 0296 ; // sm_cvar ip 74.91.113.130 wait 0297 ; sm_cvar jockey_pounce_air_speed 500 wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 // 0.0348994967 wait 0299 ; sm_cvar jockey_pounce_max_loft_angle 52.5 // 60 -wait 0300 ; sm_cvar // jockey_pz_claw_dmg 4 +wait 0300 ; // sm_cvar jockey_pz_claw_dmg 4 wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 wait 0302 ; sm_cvar l4d_stats_track 1 -wait 0303 ; sm_cvar // ladder_autocenter 1 +wait 0303 ; // sm_cvar ladder_autocenter 1 wait 0304 ; sm_cvar ladder_horizon -0.38268343236 -wait 0305 ; sm_cvar // lservercfgfile server1.cfg +wait 0305 ; // sm_cvar lservercfgfile server1.cfg wait 0306 ; sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 wait 0308 ; sm_cvar mat_depthbias_normal 0.0 @@ -313,16 +313,16 @@ wait 0312 ; sm_cvar mat_forceaniso 16 wait 0313 ; sm_cvar mat_hdr_level 2 wait 0314 ; sm_cvar mat_levelflush 0 wait 0315 ; sm_cvar mat_maxframelatency 0 -wait 0316 ; sm_cvar mat_monitorgamma 1.6 -wait 0317 ; sm_cvar mat_monitorgamma_tv_enabled 1 +wait 0316 ; // sm_cvar mat_monitorgamma 1.6 +wait 0317 ; // sm_cvar mat_monitorgamma_tv_enabled 1 wait 0318 ; sm_cvar mat_monitorgamma_tv_exp 4.0 // 2.2 -wait 0319 ; sm_cvar // mat_monitorgamma_tv_range_max 255 +wait 0319 ; // sm_cvar mat_monitorgamma_tv_range_max 255 wait 0320 ; sm_cvar mat_monitorgamma_tv_range_min 0 wait 0321 ; sm_cvar mat_motion_blur_enabled 1 wait 0322 ; sm_cvar mat_phong 1 wait 0323 ; sm_cvar mat_picmip -10 -wait 0324 ; sm_cvar mat_queue_mode 2 -wait 0325 ; sm_cvar // mat_shadowstate 1 +wait 0324 ; // sm_cvar mat_queue_mode 2 +wait 0325 ; // sm_cvar mat_shadowstate 1 wait 0326 ; sm_cvar mat_specular 1 wait 0327 ; sm_cvar mat_triplebuffered 0 wait 0328 ; sm_cvar mat_vsync 0 @@ -338,38 +338,38 @@ wait 0337 ; sm_cvar mem_level 2 wait 0338 ; sm_cvar mem_max_heapsize 512 wait 0339 ; sm_cvar mem_max_heapsize_dedicated 512 wait 0340 ; sm_cvar mem_min_heapsize 512 -wait 0341 ; sm_cvar // mix_dynamic_max_CI_emitters 30 -wait 0342 ; sm_cvar // mix_dynamic_num_attack_vox_CI 2 -wait 0343 ; sm_cvar // mm_datacenter_delay_mount_frames 6 -wait 0344 ; sm_cvar // mm_datacenter_query_delay 5 -wait 0345 ; sm_cvar // mm_datacenter_report_version 5 -wait 0346 ; sm_cvar // mm_datacenter_retry_infochunks_attempts 3 +wait 0341 ; // sm_cvar mix_dynamic_max_CI_emitters 30 +wait 0342 ; // sm_cvar mix_dynamic_num_attack_vox_CI 2 +wait 0343 ; // sm_cvar mm_datacenter_delay_mount_frames 6 +wait 0344 ; // sm_cvar mm_datacenter_query_delay 5 +wait 0345 ; // sm_cvar mm_datacenter_report_version 5 +wait 0346 ; // sm_cvar mm_datacenter_retry_infochunks_attempts 3 wait 0347 ; sm_cvar mm_datacenter_retry_interval 60 wait 0348 ; sm_cvar mm_datacenter_update_interval 600 -wait 0349 ; sm_cvar // mm_heartbeat_seconds 300 -wait 0350 ; sm_cvar // mm_heartbeat_seconds_xlsp 60 -wait 0351 ; sm_cvar // mm_heartbeat_timeout 10 -wait 0352 ; sm_cvar // mm_heartbeat_timeout_legacy 10 -wait 0353 ; sm_cvar // mm_matchmaking_dlcsquery 2 -wait 0354 ; sm_cvar // mm_matchmaking_version 10 +wait 0349 ; // sm_cvar mm_heartbeat_seconds 300 +wait 0350 ; // sm_cvar mm_heartbeat_seconds_xlsp 60 +wait 0351 ; // sm_cvar mm_heartbeat_timeout 10 +wait 0352 ; // sm_cvar mm_heartbeat_timeout_legacy 10 +wait 0353 ; // sm_cvar mm_matchmaking_dlcsquery 2 +wait 0354 ; // sm_cvar mm_matchmaking_version 10 wait 0355 ; sm_cvar mm_server_search_inet_ping_interval 1 -wait 0356 ; sm_cvar // mm_server_search_inet_ping_refresh 15 +wait 0356 ; // sm_cvar mm_server_search_inet_ping_refresh 15 wait 0357 ; sm_cvar mm_server_search_inet_ping_timeout 3 -wait 0358 ; sm_cvar // mm_server_search_inet_ping_window 10 +wait 0358 ; // sm_cvar mm_server_search_inet_ping_window 10 wait 0359 ; sm_cvar mm_server_search_lan_ping_duration 1 wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.25 -wait 0361 ; sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 +wait 0361 ; // sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 wait 0362 ; sm_cvar mm_server_search_server_lifetime 120 wait 0363 ; sm_cvar mm_server_search_update_interval 30 -wait 0364 ; sm_cvar // morph_path 0 -wait 0365 ; sm_cvar motd_enabled 0 -wait 0366 ; sm_cvar motdfile mymotd.txt +wait 0364 ; // sm_cvar morph_path 0 +wait 0365 ; // sm_cvar motd_enabled 0 +wait 0366 ; // sm_cvar motdfile mymotd.txt wait 0367 ; sm_cvar mounted_gun_cooldown_time 0.1 wait 0368 ; sm_cvar mounted_gun_mount_cooldown_time 0 wait 0369 ; sm_cvar mounted_gun_overheat_penalty_time 0 wait 0370 ; sm_cvar mounted_gun_overheat_time 100 wait 0371 ; sm_cvar mounted_gun_rate_of_fire 15 -wait 0372 ; sm_cvar // mp_allowNPCs 0 +wait 0372 ; // sm_cvar mp_allowNPCs 0 wait 0373 ; sm_cvar mp_allowspectators 1 wait 0374 ; sm_cvar mp_autokick 0 wait 0375 ; sm_cvar mp_autoteambalance 0 @@ -377,7 +377,7 @@ wait 0376 ; sm_cvar mp_buytime 1440 wait 0377 ; sm_cvar mp_c4timer 10 wait 0378 ; sm_cvar mp_capdeteriorate_time 60 wait 0379 ; sm_cvar mp_chattime 120 -wait 0380 ; sm_cvar // mp_clan_ready_signal ready +wait 0380 ; // sm_cvar mp_clan_ready_signal ready wait 0381 ; sm_cvar mp_enableroundwaittime 0 wait 0382 ; sm_cvar mp_facefronttime 0.333333 wait 0383 ; sm_cvar mp_feetmaxyawrate 90 @@ -385,12 +385,12 @@ wait 0384 ; sm_cvar mp_feetyawrate 120 wait 0385 ; sm_cvar mp_feetyawrate_max 180 wait 0386 ; sm_cvar mp_forcecamera 0 wait 0387 ; sm_cvar mp_freezetime 0 -wait 0388 ; sm_cvar // mp_friendlyfire 1 +wait 0388 ; // sm_cvar mp_friendlyfire 1 wait 0389 ; sm_cvar mp_limitteams 0 -wait 0390 ; sm_cvar // mp_playerid 1 +wait 0390 ; // sm_cvar mp_playerid 1 wait 0391 ; sm_cvar mp_playerid_delay 0 wait 0392 ; sm_cvar mp_playerid_hold 0.1 -wait 0393 ; sm_cvar mp_roundlimit 5 +wait 0393 ; // sm_cvar mp_roundlimit 5 wait 0394 ; sm_cvar mp_roundtime 9 wait 0395 ; sm_cvar mp_spawnprotectiontime 0 wait 0396 ; sm_cvar mp_stalemate_timelimit 86400 @@ -424,151 +424,151 @@ wait 0423 ; sm_cvar mp_weapon_usp_price 0 wait 0424 ; sm_cvar mp_weapon_xm1014_price 0 wait 0425 ; sm_cvar music_bank_max_duration 86400 wait 0426 ; sm_cvar music_bank_min_duration 86400 -wait 0427 ; sm_cvar // music_calm_min_interval 30 -wait 0428 ; sm_cvar // music_dynamic_action_decay 10 -wait 0429 ; sm_cvar // music_dynamic_ambient_decay 5 +wait 0427 ; // sm_cvar music_calm_min_interval 30 +wait 0428 ; // sm_cvar music_dynamic_action_decay 10 +wait 0429 ; // sm_cvar music_dynamic_ambient_decay 5 wait 0430 ; sm_cvar music_dynamic_ambient_in_max 0.8 -wait 0431 ; sm_cvar // music_dynamic_ambient_in_min 0.5 -wait 0432 ; sm_cvar // music_dynamic_ambient_out_max 1.0 -wait 0433 ; sm_cvar // music_dynamic_ambient_out_min 0.0 -wait 0434 ; sm_cvar // music_dynamic_ambient_vol_min_alert 0.4 +wait 0431 ; // sm_cvar music_dynamic_ambient_in_min 0.5 +wait 0432 ; // sm_cvar music_dynamic_ambient_out_max 1.0 +wait 0433 ; // sm_cvar music_dynamic_ambient_out_min 0.0 +wait 0434 ; // sm_cvar music_dynamic_ambient_vol_min_alert 0.4 wait 0435 ; sm_cvar music_dynamic_attack_CI_close_decay 0.2 -wait 0436 ; sm_cvar // music_dynamic_attack_CI_close_distmax 750 +wait 0436 ; // sm_cvar music_dynamic_attack_CI_close_distmax 750 wait 0437 ; sm_cvar music_dynamic_attack_CI_distmax 2500 wait 0438 ; sm_cvar music_dynamic_attack_CI_near_decay 0.2 -wait 0439 ; sm_cvar // music_dynamic_attack_CI_near_distmax 500 -wait 0440 ; sm_cvar // music_dynamic_attack_CI_num 20 +wait 0439 ; // sm_cvar music_dynamic_attack_CI_near_distmax 500 +wait 0440 ; // sm_cvar music_dynamic_attack_CI_num 20 wait 0441 ; sm_cvar music_dynamic_attack_CI_veryclose_decay 0.2 -wait 0442 ; sm_cvar // music_dynamic_attack_CI_veryclose_distmax 100 -wait 0443 ; sm_cvar // music_dynamic_calm_decay 10 -wait 0444 ; sm_cvar // music_dynamic_CI_sight_decay 10 +wait 0442 ; // sm_cvar music_dynamic_attack_CI_veryclose_distmax 100 +wait 0443 ; // sm_cvar music_dynamic_calm_decay 10 +wait 0444 ; // sm_cvar music_dynamic_CI_sight_decay 10 wait 0445 ; sm_cvar music_dynamic_damage_decay 10 -wait 0446 ; sm_cvar // music_dynamic_damage_duck_damage_max 1.0 -wait 0447 ; sm_cvar // music_dynamic_damage_duck_damage_min 0.5 -wait 0448 ; sm_cvar // music_dynamic_damage_duck_max 0.3 -wait 0449 ; sm_cvar // music_dynamic_damage_duck_min 0.0 +wait 0446 ; // sm_cvar music_dynamic_damage_duck_damage_max 1.0 +wait 0447 ; // sm_cvar music_dynamic_damage_duck_damage_min 0.5 +wait 0448 ; // sm_cvar music_dynamic_damage_duck_max 0.3 +wait 0449 ; // sm_cvar music_dynamic_damage_duck_min 0.0 wait 0450 ; sm_cvar music_dynamic_damage_increment 0.1 -wait 0451 ; sm_cvar // music_dynamic_dodamage_decay 5 +wait 0451 ; // sm_cvar music_dynamic_dodamage_decay 5 wait 0452 ; sm_cvar music_dynamic_dodamage_increment 0.02 -wait 0453 ; sm_cvar // music_dynamic_gunfire_decay 1.0 +wait 0453 ; // sm_cvar music_dynamic_gunfire_decay 1.0 wait 0454 ; sm_cvar music_dynamic_gunfire_increment 0.4 -wait 0455 ; sm_cvar // music_dynamic_gunfireslow_decay 3 -wait 0456 ; sm_cvar // music_dynamic_gunfireslow_increment 0.3 -wait 0457 ; sm_cvar // music_dynamic_mob_action_close_max 0.4 -wait 0458 ; sm_cvar // music_dynamic_mob_action_close_min 0 -wait 0459 ; sm_cvar // music_dynamic_mob_action_decay 15 +wait 0455 ; // sm_cvar music_dynamic_gunfireslow_decay 3 +wait 0456 ; // sm_cvar music_dynamic_gunfireslow_increment 0.3 +wait 0457 ; // sm_cvar music_dynamic_mob_action_close_max 0.4 +wait 0458 ; // sm_cvar music_dynamic_mob_action_close_min 0 +wait 0459 ; // sm_cvar music_dynamic_mob_action_decay 15 wait 0460 ; sm_cvar music_dynamic_mob_action_increment 0.1 -wait 0461 ; sm_cvar // music_dynamic_mob_action_max 1.0 -wait 0462 ; sm_cvar // music_dynamic_mob_action_min 0.0 -wait 0463 ; sm_cvar // music_dynamic_mob_choir_BPM 90 -wait 0464 ; sm_cvar // music_dynamic_mob_choir_interval_beats 16 -wait 0465 ; sm_cvar // music_dynamic_mob_choir_interval_randmultmax 3 -wait 0466 ; sm_cvar // music_dynamic_mob_damage_max 1.0 -wait 0467 ; sm_cvar // music_dynamic_mob_damage_min 0.6 -wait 0468 ; sm_cvar // music_dynamic_mob_decay 15 +wait 0461 ; // sm_cvar music_dynamic_mob_action_max 1.0 +wait 0462 ; // sm_cvar music_dynamic_mob_action_min 0.0 +wait 0463 ; // sm_cvar music_dynamic_mob_choir_BPM 90 +wait 0464 ; // sm_cvar music_dynamic_mob_choir_interval_beats 16 +wait 0465 ; // sm_cvar music_dynamic_mob_choir_interval_randmultmax 3 +wait 0466 ; // sm_cvar music_dynamic_mob_damage_max 1.0 +wait 0467 ; // sm_cvar music_dynamic_mob_damage_min 0.6 +wait 0468 ; // sm_cvar music_dynamic_mob_decay 15 wait 0469 ; sm_cvar music_dynamic_mob_increment 0.1 -wait 0470 ; sm_cvar // music_dynamic_mob_large 40 -wait 0471 ; sm_cvar // music_dynamic_mob_max 1.0 -wait 0472 ; sm_cvar // music_dynamic_mob_med 20 -wait 0473 ; sm_cvar // music_dynamic_mob_min 0.5 -wait 0474 ; sm_cvar // music_dynamic_mob_small 20 -wait 0475 ; sm_cvar // music_dynamic_PZ_BPM 80 -wait 0476 ; sm_cvar // music_dynamic_PZ_interval_randmultmax 5 -wait 0477 ; sm_cvar // music_dynamic_scavenge_beat 1 +wait 0470 ; // sm_cvar music_dynamic_mob_large 40 +wait 0471 ; // sm_cvar music_dynamic_mob_max 1.0 +wait 0472 ; // sm_cvar music_dynamic_mob_med 20 +wait 0473 ; // sm_cvar music_dynamic_mob_min 0.5 +wait 0474 ; // sm_cvar music_dynamic_mob_small 20 +wait 0475 ; // sm_cvar music_dynamic_PZ_BPM 80 +wait 0476 ; // sm_cvar music_dynamic_PZ_interval_randmultmax 5 +wait 0477 ; // sm_cvar music_dynamic_scavenge_beat 1 wait 0478 ; sm_cvar music_dynamic_SI_close_distmax 1500 wait 0479 ; sm_cvar music_dynamic_SI_far_distmin 2000 wait 0480 ; sm_cvar music_dynamic_SI_inrange_distmax 2500 wait 0481 ; sm_cvar music_dynamic_solosuccess_damagemin 0.3 -wait 0482 ; sm_cvar // music_dynamic_solosuccess_decay 4 -wait 0483 ; sm_cvar // music_dynamic_solosuccess_increment 1 -wait 0484 ; sm_cvar // music_dynamic_specials_interval_beats 5 -wait 0485 ; sm_cvar // music_dynamic_threat_decay 6 +wait 0482 ; // sm_cvar music_dynamic_solosuccess_decay 4 +wait 0483 ; // sm_cvar music_dynamic_solosuccess_increment 1 +wait 0484 ; // sm_cvar music_dynamic_specials_interval_beats 5 +wait 0485 ; // sm_cvar music_dynamic_threat_decay 6 wait 0486 ; sm_cvar music_dynamic_update_interval 0.1 -wait 0487 ; sm_cvar // music_dynamic_witch_alert_interval 30 +wait 0487 ; // sm_cvar music_dynamic_witch_alert_interval 30 wait 0488 ; sm_cvar music_dynamic_witch_near_max 2000 wait 0489 ; sm_cvar music_dynamic_witch_near_min 500 -wait 0490 ; sm_cvar // music_intensity_threshold 0.25 -wait 0491 ; sm_cvar // music_large_area_reveal_repeat_threshold 30 +wait 0490 ; // sm_cvar music_intensity_threshold 0.25 +wait 0491 ; // sm_cvar music_large_area_reveal_repeat_threshold 30 wait 0492 ; sm_cvar music_large_area_reveal_threshold 490000 -wait 0493 ; sm_cvar // music_min_pending_threat_time 10 -wait 0494 ; sm_cvar // music_min_safe_time 5 -wait 0495 ; sm_cvar // music_moment_of_silence_repeat_interval 300 -wait 0496 ; sm_cvar // music_moment_of_silence_start_delay 30 -wait 0497 ; sm_cvar // mv_maxplayers 31 -wait 0498 ; sm_cvar name Bizzy -wait 0499 ; sm_cvar name2 Moon +wait 0493 ; // sm_cvar music_min_pending_threat_time 10 +wait 0494 ; // sm_cvar music_min_safe_time 5 +wait 0495 ; // sm_cvar music_moment_of_silence_repeat_interval 300 +wait 0496 ; // sm_cvar music_moment_of_silence_start_delay 30 +wait 0497 ; // sm_cvar mv_maxplayers 31 +wait 0498 ; // sm_cvar name Bizzy +wait 0499 ; // sm_cvar name2 Moon wait 0500 ; sm_cvar nav_area_bgcolor "0 0 0 51" wait 0501 ; sm_cvar nav_area_max_size 64 wait 0502 ; sm_cvar nav_coplanar_slope_limit 0.9914448614 wait 0503 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678118 -wait 0504 ; sm_cvar // nav_corner_adjust_adjacent 16 -wait 0505 ; sm_cvar // nav_displacement_test 10000 -wait 0506 ; sm_cvar // nav_drag_selection_volume_zmax_offset 32 -wait 0507 ; sm_cvar // nav_drag_selection_volume_zmin_offset 32 -wait 0508 ; sm_cvar // nav_draw_limit 1000 -wait 0509 ; sm_cvar // nav_flow_max_survivor_climb_height 70 -wait 0510 ; sm_cvar // nav_flow_max_survivor_drop_height 250 -wait 0511 ; sm_cvar // nav_generate_incremental_range 2000 +wait 0504 ; // sm_cvar nav_corner_adjust_adjacent 16 +wait 0505 ; // sm_cvar nav_displacement_test 10000 +wait 0506 ; // sm_cvar nav_drag_selection_volume_zmax_offset 32 +wait 0507 ; // sm_cvar nav_drag_selection_volume_zmin_offset 32 +wait 0508 ; // sm_cvar nav_draw_limit 1000 +wait 0509 ; // sm_cvar nav_flow_max_survivor_climb_height 70 +wait 0510 ; // sm_cvar nav_flow_max_survivor_drop_height 250 +wait 0511 ; // sm_cvar nav_generate_incremental_range 2000 wait 0512 ; sm_cvar nav_lying_down_percent 0 wait 0513 ; sm_cvar nav_max_auto_area_size 32768 // 46340.950012 // 56755.840862 // 65536 wait 0514 ; sm_cvar nav_max_vis_delta_list_length 0 -wait 0515 ; sm_cvar // nav_obscure_range 300 +wait 0515 ; // sm_cvar nav_obscure_range 300 wait 0516 ; sm_cvar nav_potentially_visible_dot_tolerance 0.965925826 -wait 0517 ; sm_cvar // nav_save_history 100 +wait 0517 ; // sm_cvar nav_save_history 100 wait 0518 ; sm_cvar nav_selected_set_border_color "102 102 0 255" wait 0519 ; sm_cvar nav_selected_set_color "255 255 204 102" wait 0520 ; sm_cvar nav_show_area_info 0.2 wait 0521 ; sm_cvar nav_slope_limit 0.70710678118 // 0.79335334029 wait 0522 ; sm_cvar nav_slope_tolerance 0.13052619222 // 0.08715574274 -wait 0523 ; sm_cvar // nav_solid_props 1 -wait 0524 ; sm_cvar // nav_test_node_crouch_dir 4 -wait 0525 ; sm_cvar // nav_trouble_test_debug_duration 10 -wait 0526 ; sm_cvar // nb_acceleration 500 +wait 0523 ; // sm_cvar nav_solid_props 1 +wait 0524 ; // sm_cvar nav_test_node_crouch_dir 4 +wait 0525 ; // sm_cvar nav_trouble_test_debug_duration 10 +wait 0526 ; // sm_cvar nb_acceleration 500 wait 0527 ; sm_cvar nb_avoid 0 -wait 0528 ; sm_cvar // nb_avoid_interval 0.5 +wait 0528 ; // sm_cvar nb_avoid_interval 0.5 wait 0529 ; sm_cvar nb_chase_lead_time 1 wait 0530 ; sm_cvar nb_friction_forward 1 -wait 0531 ; sm_cvar // nb_friction_sideways 4 +wait 0531 ; // sm_cvar nb_friction_sideways 4 wait 0532 ; sm_cvar nb_goal_look_ahead_range 2147483648 wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 -wait 0537 ; sm_cvar // nb_lean_forward_accel 150 -wait 0538 ; sm_cvar // nb_lean_max_angle 22.5 -wait 0539 ; sm_cvar // nb_lean_rate 3 +wait 0537 ; // sm_cvar nb_lean_forward_accel 150 +wait 0538 ; // sm_cvar nb_lean_max_angle 22.5 +wait 0539 ; // sm_cvar nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 wait 0542 ; sm_cvar nb_saccade_speed 1500 -wait 0543 ; sm_cvar // nb_saccade_time 0.1 +wait 0543 ; // sm_cvar nb_saccade_time 0.1 wait 0544 ; sm_cvar nb_speed_look_ahead_range 300 wait 0545 ; sm_cvar nb_stuck_dump_filter_time_end 86400 wait 0546 ; sm_cvar nb_update_framelimit 10 // 0 wait 0547 ; sm_cvar nb_update_frequency 0.016667 wait 0548 ; sm_cvar nb_update_maxslide 10 wait 0549 ; sm_cvar nb_vision_notice_hidden_range 0 -wait 0550 ; sm_cvar // nb_yaw_rate 240 // 225 -wait 0551 ; sm_cvar net_chan_stats_dump_top_msgs 0 -wait 0552 ; sm_cvar net_chan_stats_lru 0 +wait 0550 ; // sm_cvar nb_yaw_rate 240 // 225 +wait 0551 ; // sm_cvar net_chan_stats_dump_top_msgs 0 +wait 0552 ; // sm_cvar net_chan_stats_lru 0 wait 0553 ; sm_cvar net_compresspackets_minsize 1200 wait 0554 ; sm_cvar net_maxcleartime 0.016667 wait 0555 ; sm_cvar net_maxfilesize 64 wait 0556 ; sm_cvar net_minroutable 1200 -wait 0557 ; sm_cvar net_splitpacket_maxrate 72000 -wait 0558 ; sm_cvar net_splitrate 2 +wait 0557 ; // sm_cvar net_splitpacket_maxrate 72000 +wait 0558 ; // sm_cvar net_splitrate 2 wait 0559 ; sm_cvar old_radiusdamage 0 wait 0560 ; sm_cvar pain_pills_decay_rate 0.15 -wait 0561 ; sm_cvar // pain_pills_health_value 50 -wait 0562 ; sm_cvar // phys2_ccd_epsilon 0.00872653549 +wait 0561 ; // sm_cvar pain_pills_health_value 50 +wait 0562 ; // sm_cvar phys2_ccd_epsilon 0.00872653549 wait 0563 ; sm_cvar phys2_num_threads 16 -wait 0564 ; sm_cvar // phys2_ragdoll_clamp_angular_velocity 30 -wait 0565 ; sm_cvar // phys2_ragdoll_clamp_linear_velocity 600 +wait 0564 ; // sm_cvar phys2_ragdoll_clamp_angular_velocity 30 +wait 0565 ; // sm_cvar phys2_ragdoll_clamp_linear_velocity 600 wait 0566 ; sm_cvar phys2_ragdoll_force_magnitude 5.0 -wait 0567 ; sm_cvar // phys2_ragdoll_torque_magnitude 0.0 -wait 0568 ; sm_cvar // phys2_ragdoll_velocity 1 +wait 0567 ; // sm_cvar phys2_ragdoll_torque_magnitude 0.0 +wait 0568 ; // sm_cvar phys2_ragdoll_velocity 1 wait 0569 ; sm_cvar phys2_shoot_speed 300 wait 0570 ; sm_cvar phys2_vdb_host 74.91.113.130 -wait 0571 ; sm_cvar // phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" +wait 0571 ; // sm_cvar phys2_version "Version 2.2 (w/scheduler), built Nov 15 2021 13:55:21" wait 0572 ; sm_cvar phys_enable_experimental_optimizations 1 wait 0573 ; sm_cvar phys_explosion_force 1.0 wait 0574 ; sm_cvar phys_impactforcescale 1.0 @@ -576,16 +576,16 @@ wait 0575 ; sm_cvar phys_penetration_error_time 0 wait 0576 ; sm_cvar phys_pushscale 2.0 wait 0577 ; sm_cvar phys_ragdoll_force_magnitude 0.5 wait 0578 ; sm_cvar phys_shoot_torque 1000000 -wait 0579 ; sm_cvar // phys_stressbodyweights 5.0 +wait 0579 ; // sm_cvar phys_stressbodyweights 5.0 wait 0580 ; sm_cvar phys_timescale 1.0 wait 0581 ; sm_cvar phys_upimpactforcescale 0.5 -wait 0582 ; sm_cvar // PhysPMC 1 +wait 0582 ; // sm_cvar PhysPMC 1 wait 0583 ; sm_cvar physx_valve_dll 1 -wait 0584 ; sm_cvar // pipe_bomb_beep_interval_delta 0.025 +wait 0584 ; // sm_cvar pipe_bomb_beep_interval_delta 0.025 wait 0585 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 wait 0586 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 -wait 0587 ; sm_cvar // pipe_bomb_shake_amplitude 50 -wait 0588 ; sm_cvar // pipe_bomb_shake_radius 750 +wait 0587 ; // sm_cvar pipe_bomb_shake_amplitude 50 +wait 0588 ; // sm_cvar pipe_bomb_shake_radius 750 wait 0589 ; sm_cvar pipe_bomb_timer_duration 7 wait 0590 ; sm_cvar player_incap_use_radius 125 // 150 wait 0591 ; sm_cvar player_throwforce 2250 // 2500 @@ -594,45 +594,45 @@ wait 0593 ; sm_cvar precache_all_survivors 1 wait 0594 ; sm_cvar prop_active_gib_limit 30 wait 0595 ; sm_cvar prop_active_gib_max_fade_time 10 wait 0596 ; sm_cvar props_break_max_pieces -1 -wait 0597 ; sm_cvar // props_break_max_pieces_perframe 1 +wait 0597 ; // sm_cvar props_break_max_pieces_perframe 1 wait 0598 ; sm_cvar punch_angle_decay_rate 15 wait 0599 ; sm_cvar r_AirboatViewDampenDamp 1 wait 0600 ; sm_cvar r_AirboatViewDampenFreq 10 wait 0601 ; sm_cvar r_AirboatViewZHeight 0 wait 0602 ; sm_cvar r_ambientboost 1.0 -wait 0603 ; sm_cvar // r_ambientfactor 10 -wait 0604 ; sm_cvar // r_ambientfraction 0.0 +wait 0603 ; // sm_cvar r_ambientfactor 10 +wait 0604 ; // sm_cvar r_ambientfraction 0.0 wait 0605 ; sm_cvar r_ambientmin 0.0 wait 0606 ; sm_cvar r_decal_cover_count 2147483647 wait 0607 ; sm_cvar r_decal_overlap_area 1.0 wait 0608 ; sm_cvar r_decal_overlap_count 2147483647 wait 0609 ; sm_cvar r_decals 2147483647 -wait 0610 ; sm_cvar // r_drawmodelstatsoverlaydistance 1000 -wait 0611 ; sm_cvar r_drawmodelstatsoverlaymax 1 // 86400000 -wait 0612 ; sm_cvar r_drawmodelstatsoverlaymin 0 // 86400000 -wait 0613 ; sm_cvar // r_dscale_fardist 2000 -wait 0614 ; sm_cvar // r_dscale_farscale 4 -wait 0615 ; sm_cvar // r_dscale_neardist 100 -wait 0616 ; sm_cvar // r_dscale_nearscale 1 -wait 0617 ; sm_cvar // r_dynamic 1 +wait 0610 ; // sm_cvar r_drawmodelstatsoverlaydistance 1000 +wait 0611 ; // sm_cvar r_drawmodelstatsoverlaymax 2 // 86400000 +wait 0612 ; // sm_cvar r_drawmodelstatsoverlaymin 1 // 86400000 +wait 0613 ; // sm_cvar r_dscale_fardist 2000 +wait 0614 ; // sm_cvar r_dscale_farscale 4 +wait 0615 ; // sm_cvar r_dscale_neardist 100 +wait 0616 ; // sm_cvar r_dscale_nearscale 1 +wait 0617 ; // sm_cvar r_dynamic 1 wait 0618 ; sm_cvar r_eyeglintlodpixels 20 -wait 0619 ; sm_cvar // r_eyemove 1 -wait 0620 ; sm_cvar r_eyeshift_x 0.0 -wait 0621 ; sm_cvar r_eyeshift_y 0.0 -wait 0622 ; sm_cvar r_eyeshift_z 0.0 -wait 0623 ; sm_cvar r_eyesize 0.0 +wait 0619 ; // sm_cvar r_eyemove 1 +wait 0620 ; // sm_cvar r_eyeshift_x 0.0 +wait 0621 ; // sm_cvar r_eyeshift_y 0.0 +wait 0622 ; // sm_cvar r_eyeshift_z 0.0 +wait 0623 ; // sm_cvar r_eyesize 0.0 wait 0624 ; sm_cvar r_flashlightdepthtexture 1 -wait 0625 ; sm_cvar // r_flashlightscissor 1 -wait 0626 ; sm_cvar // r_flex 1 -wait 0627 ; sm_cvar // r_hunkalloclightmaps 1 +wait 0625 ; // sm_cvar r_flashlightscissor 1 +wait 0626 ; // sm_cvar r_flex 1 +wait 0627 ; // sm_cvar r_hunkalloclightmaps 1 wait 0628 ; sm_cvar r_hwmorph 0 wait 0629 ; sm_cvar r_itemblinkmax 0.5 wait 0630 ; sm_cvar r_itemblinkrate 5.0 -wait 0631 ; sm_cvar // r_JeepFOV 90 -wait 0632 ; sm_cvar // r_JeepViewDampenDamp 1 +wait 0631 ; // sm_cvar r_JeepFOV 90 +wait 0632 ; // sm_cvar r_JeepViewDampenDamp 1 wait 0633 ; sm_cvar r_JeepViewDampenFreq 10 wait 0634 ; sm_cvar r_JeepViewZHeight 10 -wait 0635 ; sm_cvar // r_lightaverage 1 +wait 0635 ; // sm_cvar r_lightaverage 1 wait 0636 ; sm_cvar r_lightinterp 0 wait 0637 ; sm_cvar r_lod 0 wait 0638 ; sm_cvar r_maxmodeldecal 2147483647 @@ -640,11 +640,11 @@ wait 0639 ; sm_cvar r_overlayfadeenable 1 wait 0640 ; sm_cvar r_overlayfademax 2040 wait 0641 ; sm_cvar r_overlayfademin 1785 wait 0642 ; sm_cvar r_queued_decals 1 -wait 0643 ; sm_cvar // r_randomflex 0 -wait 0644 ; sm_cvar // r_renderoverlayfragment 1 +wait 0643 ; // sm_cvar r_randomflex 0 +wait 0644 ; // sm_cvar r_renderoverlayfragment 1 wait 0645 ; sm_cvar r_shadowlod 0 wait 0646 ; sm_cvar r_shadowlodbias 0 -wait 0647 ; sm_cvar // r_shadowrendertotexture 1 +wait 0647 ; // sm_cvar r_shadowrendertotexture 1 wait 0648 ; sm_cvar r_spray_lifetime 2147483647 wait 0649 ; sm_cvar r_staticprop_lod 0 wait 0650 ; sm_cvar r_vehicleBrakeRate 2.0 @@ -655,11 +655,11 @@ wait 0654 ; sm_cvar ragdoll_self_collision 0 wait 0655 ; sm_cvar ragdoll_sleepaftertime 3 // 2.5 wait 0656 ; sm_cvar ragdoll_slowdown 1 wait 0657 ; sm_cvar ragdoll_slowdown_time 3 // 2.5 -wait 0658 ; sm_cvar rcon_password BigBizzy101 +wait 0658 ; // sm_cvar rcon_password BigBizzy101 wait 0659 ; sm_cvar rescue_distance 4000 -wait 0660 ; sm_cvar // rescue_finale_ignore_distance 4000 -wait 0661 ; sm_cvar // rescue_finale_spawn_range 4000 -wait 0662 ; sm_cvar // rescue_ignore_distance 2000 +wait 0660 ; // sm_cvar rescue_finale_ignore_distance 4000 +wait 0661 ; // sm_cvar rescue_finale_spawn_range 4000 +wait 0662 ; // sm_cvar rescue_ignore_distance 2000 wait 0663 ; sm_cvar rescue_interval 1 wait 0664 ; sm_cvar rescue_min_dead_time 10 wait 0665 ; sm_cvar rescue_range 2000 @@ -667,12 +667,12 @@ wait 0666 ; sm_cvar rescue_spawn_flow 1000 wait 0667 ; sm_cvar rescue_spawn_range 4000 wait 0668 ; sm_cvar rescue_yell_delay 3 wait 0669 ; sm_cvar rescue_yell_interval 10 -wait 0670 ; sm_cvar // rpt_vprof_time 0.25 +wait 0670 ; // sm_cvar rpt_vprof_time 0.25 wait 0671 ; sm_cvar rr_followup_maxdist 2000 -wait 0672 ; sm_cvar // rr_remarkable_maxdist 1500 -wait 0673 ; sm_cvar // rr_remarkable_world_entities_replay_limit 0 +wait 0672 ; // sm_cvar rr_remarkable_maxdist 1500 +wait 0673 ; // sm_cvar rr_remarkable_world_entities_replay_limit 0 wait 0674 ; sm_cvar sb_all_bot_game 1 -wait 0675 ; sm_cvar // sb_allow_leading 1 +wait 0675 ; // sm_cvar sb_allow_leading 1 wait 0676 ; sm_cvar sb_allow_shoot_through_survivors 0 wait 0677 ; sm_cvar sb_battlestation_give_up_range_from_human 300 wait 0678 ; sm_cvar sb_battlestation_human_hold_time 2 @@ -683,7 +683,7 @@ wait 0682 ; sm_cvar sb_debug_apoproach_wait_time 0 wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 0 wait 0684 ; sm_cvar sb_enforce_proximity_range 10000 wait 0685 ; sm_cvar sb_far_hearing_range 3000 -wait 0686 ; sm_cvar // sb_flashlight 0 +wait 0686 ; // sm_cvar sb_flashlight 0 wait 0687 ; sm_cvar sb_follow_stress_factor 0.0 wait 0688 ; sm_cvar sb_friend_immobilized_reaction_time_expert 0 wait 0689 ; sm_cvar sb_friend_immobilized_reaction_time_hard 0 @@ -704,11 +704,11 @@ wait 0703 ; sm_cvar sb_neighbor_range 600 wait 0704 ; sm_cvar sb_normal_saccade_speed 1500 wait 0705 ; sm_cvar sb_path_lookahead_range 500 wait 0706 ; sm_cvar sb_perf_crawl_ang 7.5 -wait 0707 ; sm_cvar // sb_perf_crawl_dist 128 +wait 0707 ; // sm_cvar sb_perf_crawl_dist 128 wait 0708 ; sm_cvar sb_perf_crawl_time 1 wait 0709 ; sm_cvar sb_pushscale 10 wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 -wait 0711 ; sm_cvar // sb_reachable_cache_paranoia 1 +wait 0711 ; // sm_cvar sb_reachable_cache_paranoia 1 wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 50 wait 0713 ; sm_cvar sb_revive_friend_distance 150 wait 0714 ; sm_cvar sb_separation_danger_max_range 600 @@ -725,16 +725,16 @@ wait 0724 ; sm_cvar sb_threat_very_close_range 60 wait 0725 ; sm_cvar sb_threat_very_far_range 3000 wait 0726 ; sm_cvar sb_toughness_buffer 20 wait 0727 ; sm_cvar sb_use_button_range 500 -wait 0728 ; sm_cvar // sb_use_upgrades 1 +wait 0728 ; // sm_cvar sb_use_upgrades 1 wait 0729 ; sm_cvar sb_vomit_blind_time 0 -wait 0730 ; sm_cvar // scavenge_cluster_bonus_time 15 +wait 0730 ; // sm_cvar scavenge_cluster_bonus_time 15 wait 0731 ; sm_cvar scavenge_cluster_range_squared 90000 // 65536 wait 0732 ; sm_cvar scavenge_item_respawn_delay 15 // 9.716667 wait 0733 ; sm_cvar scavenge_match_finished_delay 6 wait 0734 ; sm_cvar scavenge_overtime_grace_time 0.8 -wait 0735 ; sm_cvar // scavenge_round_initial_time 90 +wait 0735 ; // sm_cvar scavenge_round_initial_time 90 wait 0736 ; sm_cvar scavenge_round_restart_delay 15 -wait 0737 ; sm_cvar // scavenge_round_restart_delay_tied 15 +wait 0737 ; // sm_cvar scavenge_round_restart_delay_tied 15 wait 0738 ; sm_cvar scavenge_round_setup_time 30 wait 0739 ; sm_cvar scavenge_score_bonus_time 15 wait 0740 ; sm_cvar scavenge_wanderer_respawn_chance 100 @@ -747,16 +747,16 @@ wait 0746 ; sm_cvar shout_min_special_warn_interval 1 wait 0747 ; sm_cvar shout_min_use_range 500 wait 0748 ; sm_cvar shout_min_warn_interval 1 wait 0749 ; sm_cvar shout_threat_range 3000 -wait 0750 ; sm_cvar // shout_view_motion_threshold 0.00872653549 -wait 0751 ; sm_cvar // shout_view_target_threahold 0.00872653549 +wait 0750 ; // sm_cvar shout_view_motion_threshold 0.00872653549 +wait 0751 ; // sm_cvar shout_view_target_threahold 0.00872653549 wait 0752 ; sm_cvar singlestep 0 -wait 0753 ; sm_cvar sk_autoaim_mode 3 +wait 0753 ; // sm_cvar sk_autoaim_mode 3 wait 0754 ; sm_cvar sk_player_arm 3 wait 0755 ; sm_cvar sk_player_chest 3 wait 0756 ; sm_cvar sk_player_head 3 wait 0757 ; sm_cvar sk_player_leg 3 wait 0758 ; sm_cvar sk_player_stomach 3 -wait 0759 ; sm_cvar skill 3 // 3.0000001192092895999 +wait 0759 ; // sm_cvar skill 3 // 3.0000001192092895999 wait 0760 ; sm_cvar slots_max_slots 31 wait 0761 ; sm_cvar sm_unsilentjockey_always 1 wait 0762 ; sm_cvar sm_unsilentjockey_enabled 1 @@ -764,61 +764,61 @@ wait 0763 ; sm_cvar sm_unsilentjockey_time 2 wait 0764 ; sm_cvar smoker_escape_range 10000 wait 0765 ; sm_cvar smoker_pz_claw_dmg 6 wait 0766 ; sm_cvar smoker_tongue_delay 0 -wait 0767 ; sm_cvar // smoothstairs 0 -wait 0768 ; sm_cvar // snd_foliage_db_loss 5 +wait 0767 ; // sm_cvar smoothstairs 0 +wait 0768 ; // sm_cvar snd_foliage_db_loss 5 wait 0769 ; sm_cvar snd_gain 10.0 wait 0770 ; sm_cvar snd_gain_max 10.0 wait 0771 ; sm_cvar snd_gain_min 1.0 -wait 0772 ; sm_cvar // snd_refdb 75 -wait 0773 ; sm_cvar // snd_refdist 50 -wait 0774 ; sm_cvar // snd_vox_globaltimeout 300 -wait 0775 ; sm_cvar // snd_vox_sectimetout 300 -wait 0776 ; sm_cvar // snd_vox_seqtimetout 300 +wait 0772 ; // sm_cvar snd_refdb 75 +wait 0773 ; // sm_cvar snd_refdist 50 +wait 0774 ; // sm_cvar snd_vox_globaltimeout 300 +wait 0775 ; // sm_cvar snd_vox_sectimetout 300 +wait 0776 ; // sm_cvar snd_vox_seqtimetout 300 wait 0777 ; sm_cvar soundpatch_captionlength 3 // 5 -wait 0778 ; sm_cvar // spec_filter_infected any +wait 0778 ; // sm_cvar spec_filter_infected any wait 0779 ; sm_cvar spec_filter_survivors any wait 0780 ; sm_cvar spec_freeze_time 0 wait 0781 ; sm_cvar spec_freeze_traveltime 0.01 -wait 0782 ; sm_cvar spit_scaling_min_scale 1.0 // 1.000000059604644689 -wait 0783 ; sm_cvar // spitter_pz_claw_dmg 4 +wait 0782 ; // sm_cvar spit_scaling_min_scale 1.0 // 1.000000059604644689 +wait 0783 ; // sm_cvar spitter_pz_claw_dmg 4 wait 0784 ; sm_cvar ss_voice_hearpartner 1 wait 0785 ; sm_cvar steamworks_stats_disable 0 wait 0786 ; sm_cvar step_spline 1 wait 0787 ; sm_cvar still_vel_limit 1 wait 0788 ; sm_cvar still_view_accel_limit 1000 -wait 0789 ; sm_cvar suitvolume 10.0 +wait 0789 ; // sm_cvar suitvolume 10.0 wait 0790 ; sm_cvar survival_boomer_limit_increase 1 wait 0791 ; sm_cvar survival_charger_limit_increase 1 wait 0792 ; sm_cvar survival_generate_fake_times 0 wait 0793 ; sm_cvar survival_horde_stage_interval 80 wait 0794 ; sm_cvar survival_horde_stage_interval_decay 1 -wait 0795 ; sm_cvar // survival_hunter_limit_increase 1 -wait 0796 ; sm_cvar // survival_jockey_limit_increase 1 +wait 0795 ; // sm_cvar survival_hunter_limit_increase 1 +wait 0796 ; // sm_cvar survival_jockey_limit_increase 1 wait 0797 ; sm_cvar survival_lull_time 10 wait 0798 ; sm_cvar survival_lull_time_increment 10 wait 0799 ; sm_cvar survival_lull_time_max 10 wait 0800 ; sm_cvar survival_max_boomers 3 -wait 0801 ; sm_cvar // survival_max_chargers 2 -wait 0802 ; sm_cvar // survival_max_hunters 3 -wait 0803 ; sm_cvar // survival_max_jockeys 2 -wait 0804 ; sm_cvar // survival_max_smokers 4 // 3 -wait 0805 ; sm_cvar // survival_max_specials 8 -wait 0806 ; sm_cvar // survival_max_spitters 3 -wait 0807 ; sm_cvar // survival_round_restart_delay 12 -wait 0808 ; sm_cvar // survival_smoker_limit_increase 1 -wait 0809 ; sm_cvar // survival_special_limit_increase 1 +wait 0801 ; // sm_cvar survival_max_chargers 2 +wait 0802 ; // sm_cvar survival_max_hunters 3 +wait 0803 ; // sm_cvar survival_max_jockeys 2 +wait 0804 ; // sm_cvar survival_max_smokers 4 // 3 +wait 0805 ; // sm_cvar survival_max_specials 8 +wait 0806 ; // sm_cvar survival_max_spitters 3 +wait 0807 ; // sm_cvar survival_round_restart_delay 12 +wait 0808 ; // sm_cvar survival_smoker_limit_increase 1 +wait 0809 ; // sm_cvar survival_special_limit_increase 1 wait 0810 ; sm_cvar survival_special_spawn_interval 60 -wait 0811 ; sm_cvar // survival_special_spawn_interval_decay 1 +wait 0811 ; // sm_cvar survival_special_spawn_interval_decay 1 wait 0812 ; sm_cvar survival_special_stage_interval 120 -wait 0813 ; sm_cvar // survival_spitter_limit_increase 1 -wait 0814 ; sm_cvar // survival_tank_multiple_spawn_delay 10 +wait 0813 ; // sm_cvar survival_spitter_limit_increase 1 +wait 0814 ; // sm_cvar survival_tank_multiple_spawn_delay 10 wait 0815 ; sm_cvar survival_tank_stage_interval 100 wait 0816 ; sm_cvar survival_tank_stage_interval_decay 10 -wait 0817 ; sm_cvar // survivor_accuracy_upgrade_factor 0.5 +wait 0817 ; // sm_cvar survivor_accuracy_upgrade_factor 0.5 wait 0818 ; sm_cvar survivor_burn_factor_easy 0.0 wait 0819 ; sm_cvar survivor_burn_factor_expert 0.3 wait 0820 ; sm_cvar survivor_burn_factor_hard 0.2 -wait 0821 ; sm_cvar // survivor_burn_factor_normal 0.1 +wait 0821 ; // sm_cvar survivor_burn_factor_normal 0.1 wait 0822 ; sm_cvar survivor_calm_damage_delay 10 wait 0823 ; sm_cvar survivor_calm_deploy_delay 10 wait 0824 ; sm_cvar survivor_calm_intensity 0.1 @@ -836,17 +836,17 @@ wait 0835 ; sm_cvar survivor_fog_vocalize_percent 1.0 wait 0836 ; sm_cvar survivor_friendly_fire_factor_easy 0.0 wait 0837 ; sm_cvar survivor_friendly_fire_factor_expert 0.3 wait 0838 ; sm_cvar survivor_friendly_fire_factor_hard 0.2 -wait 0839 ; sm_cvar // survivor_friendly_fire_factor_normal 0.1 +wait 0839 ; // sm_cvar survivor_friendly_fire_factor_normal 0.1 wait 0840 ; sm_cvar survivor_fumes_walk_speed 100 wait 0841 ; sm_cvar survivor_give_attract_timeout 15 wait 0842 ; sm_cvar survivor_hanging_eye_height 100 wait 0843 ; sm_cvar survivor_hanging_from_tongue_eye_height 60 wait 0844 ; sm_cvar survivor_helping_hand_inhibit_duration 0 -wait 0845 ; sm_cvar // survivor_hitsound_interval_timer 0.1 -wait 0846 ; sm_cvar // survivor_incap_decay_rate 3 -wait 0847 ; sm_cvar // survivor_incap_health 300 +wait 0845 ; // sm_cvar survivor_hitsound_interval_timer 0.1 +wait 0846 ; // sm_cvar survivor_incap_decay_rate 3 +wait 0847 ; // sm_cvar survivor_incap_health 300 wait 0848 ; sm_cvar survivor_incap_hopeless_decay_rate 6 -wait 0849 ; sm_cvar // survivor_incap_max_fall_damage 200 +wait 0849 ; // sm_cvar survivor_incap_max_fall_damage 200 wait 0850 ; sm_cvar survivor_incap_tongued_decay_rate 20 wait 0851 ; sm_cvar survivor_incapacitated_accuracy_penalty 0.1 wait 0852 ; sm_cvar survivor_incapacitated_cycle_time 0.283333 @@ -859,27 +859,27 @@ wait 0858 ; sm_cvar survivor_intensity_decay_threat_range 1000 wait 0859 ; sm_cvar survivor_intensity_recent_enemy_duration 10 wait 0860 ; sm_cvar survivor_it_duration 18 wait 0861 ; sm_cvar survivor_knockdown_roll -15 -wait 0862 ; sm_cvar // survivor_lean 0 +wait 0862 ; // sm_cvar survivor_lean 0 wait 0863 ; sm_cvar survivor_ledge_grab_ground_check_time 1 -wait 0864 ; sm_cvar // survivor_ledge_grab_health 300 -wait 0865 ; sm_cvar // survivor_limit 4 // 5 -wait 0866 ; sm_cvar // survivor_limp_health 40 +wait 0864 ; // sm_cvar survivor_ledge_grab_health 300 +wait 0865 ; // sm_cvar survivor_limit 4 // 5 +wait 0866 ; // sm_cvar survivor_limp_health 40 wait 0867 ; sm_cvar survivor_limp_walk_speed 100 -wait 0868 ; sm_cvar // survivor_max_incapacitated_count 2 +wait 0868 ; // sm_cvar survivor_max_incapacitated_count 2 wait 0869 ; sm_cvar survivor_max_lunge_stagger_distance 100 wait 0870 ; sm_cvar survivor_max_lunge_stagger_speed 200 -wait 0871 ; sm_cvar // survivor_max_tongue_stagger_distance 200 +wait 0871 ; // sm_cvar survivor_max_tongue_stagger_distance 200 wait 0872 ; sm_cvar survivor_max_tongue_stagger_duration 1 wait 0873 ; sm_cvar survivor_max_tug_distance 500 wait 0874 ; sm_cvar survivor_max_tug_duration 5 wait 0875 ; sm_cvar survivor_min_lunge_stagger_speed 0 wait 0876 ; sm_cvar survivor_pounce_victim_eye_height 30 -wait 0877 ; sm_cvar // survivor_push 0 +wait 0877 ; // sm_cvar survivor_push 0 wait 0878 ; sm_cvar survivor_respawn_with_guns 0 -wait 0879 ; sm_cvar // survivor_revive_after_drag 0 -wait 0880 ; sm_cvar // survivor_revive_continuous_fire 1 +wait 0879 ; // sm_cvar survivor_revive_after_drag 0 +wait 0880 ; // sm_cvar survivor_revive_continuous_fire 1 wait 0881 ; sm_cvar survivor_revive_duration 4.8 -wait 0882 ; sm_cvar // survivor_revive_health 30 +wait 0882 ; // sm_cvar survivor_revive_health 30 wait 0883 ; sm_cvar survivor_speed 220 // 200 wait 0884 ; sm_cvar survivor_speed_boost_factor 1.09090909 wait 0885 ; sm_cvar survivor_sprint_multiplier 1.46666667 @@ -894,7 +894,7 @@ wait 0893 ; sm_cvar survivor_unstoppable_speed 180 wait 0894 ; sm_cvar survivor_upgrade_reload_duration 1.0 wait 0895 ; sm_cvar survivor_vision_range 2000 // 3000 wait 0896 ; sm_cvar survivor_vision_range_obscured 1000 // 1500 -wait 0897 ; sm_cvar // sv__ragdoll_max_remove_per_frame 1 +wait 0897 ; // sm_cvar sv__ragdoll_max_remove_per_frame 1 wait 0898 ; sm_cvar sv_accelerate 5.454545 wait 0899 ; sm_cvar sv_airaccelerate 15 wait 0900 ; sm_cvar sv_allow_lobby_connect_only 0 @@ -903,8 +903,8 @@ wait 0902 ; sm_cvar sv_allow_wait_command 1 wait 0903 ; sm_cvar sv_alternateticks 1 wait 0904 ; sm_cvar sv_autosave 1 wait 0905 ; sm_cvar sv_backspeed 1.0 -wait 0906 ; sm_cvar // sv_banid_dev_enabled 1 -wait 0907 ; sm_cvar sv_banid_enabled 1 +wait 0906 ; // sm_cvar sv_banid_dev_enabled 1 +wait 0907 ; // sm_cvar sv_banid_enabled 1 wait 0908 ; sm_cvar sv_benchmark_numticks 0 wait 0909 ; sm_cvar sv_bounce 0.2 wait 0910 ; sm_cvar sv_client_cmdrate_difference 0 @@ -913,22 +913,22 @@ wait 0912 ; sm_cvar sv_client_min_interp_ratio 0 wait 0913 ; sm_cvar sv_client_predict 1 wait 0914 ; sm_cvar sv_clockcorrection_msecs 50 wait 0915 ; sm_cvar sv_consistency 0 -wait 0916 ; sm_cvar sv_contact EricMizusawa02@gmail.com -wait 0917 ; sm_cvar // sv_creationtickcheck 1 -wait 0918 ; sm_cvar // sv_cycle_latch_timer 0.1 +wait 0916 ; // sm_cvar sv_contact EricMizusawa02@gmail.com +wait 0917 ; // sm_cvar sv_creationtickcheck 1 +wait 0918 ; // sm_cvar sv_cycle_latch_timer 0.1 wait 0919 ; sm_cvar sv_demo_entity_record_rate 60 wait 0920 ; sm_cvar sv_disable_glow_faritems 0 wait 0921 ; sm_cvar sv_doors_push_players 1 -wait 0922 ; sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" +wait 0922 ; // sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" wait 0923 ; sm_cvar sv_extra_client_connect_time 15 // 10 wait 0924 ; sm_cvar sv_fallen_survivor_health_multiplier 2.0 wait 0925 ; sm_cvar sv_filterban 1 wait 0926 ; sm_cvar sv_footstepinterval 0.166667 -wait 0927 ; sm_cvar // sv_force_time_of_day -1 -wait 0928 ; sm_cvar sv_forcepreload 1 -wait 0929 ; sm_cvar // sv_friction 3.870968 // 4.285714 +wait 0927 ; // sm_cvar sv_force_time_of_day -1 +wait 0928 ; // sm_cvar sv_forcepreload 1 +wait 0929 ; // sm_cvar sv_friction 3.870968 // 4.285714 wait 0930 ; sm_cvar sv_gameinstructor_disable 1 -wait 0931 ; sm_cvar // sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, +wait 0931 ; // sm_cvar sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, wait 0932 ; sm_cvar sv_gravity 731.121717 // 713.714057 // 749.39976 wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 3 // 4 wait 0934 ; sm_cvar sv_hibernate_ms 0 @@ -954,9 +954,9 @@ wait 0953 ; sm_cvar sv_max_queries_window 15 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 12 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 -wait 0957 ; sm_cvar // sv_maxplayers 31 +wait 0957 ; // sm_cvar sv_maxplayers 31 wait 0958 ; sm_cvar sv_maxrate 144000 -wait 0959 ; sm_cvar // sv_maxreplay 0 +wait 0959 ; // sm_cvar sv_maxreplay 0 wait 0960 ; sm_cvar sv_maxspeed 1000 wait 0961 ; sm_cvar sv_maxunlag 0.5 wait 0962 ; sm_cvar sv_maxupdaterate 120 @@ -964,9 +964,9 @@ wait 0963 ; sm_cvar sv_maxvelocity 1500 // 1498.79952 // 1414.213563 wait 0964 ; sm_cvar sv_mincmdrate 120 wait 0965 ; sm_cvar sv_minrate 72000 wait 0966 ; sm_cvar sv_minupdaterate 60 -wait 0967 ; sm_cvar // sv_multiplayer_maxtempentities 32 +wait 0967 ; // sm_cvar sv_multiplayer_maxtempentities 32 wait 0968 ; sm_cvar sv_multiplayer_sounds 32 -wait 0969 ; sm_cvar // sv_netvisdist 10000 +wait 0969 ; // sm_cvar sv_netvisdist 10000 wait 0970 ; sm_cvar sv_noclipaccelerate 5 wait 0971 ; sm_cvar sv_noclipfriction 4 // 4.285714 wait 0972 ; sm_cvar sv_noclipspeed 3 @@ -985,19 +985,19 @@ wait 0984 ; sm_cvar sv_pushaway_clientside 2 wait 0985 ; sm_cvar sv_pushaway_clientside_size 0 wait 0986 ; sm_cvar sv_pushaway_force 200000 // 100000 wait 0987 ; sm_cvar sv_pushaway_max_force 5000 // 10000 -wait 0988 ; sm_cvar // sv_pushaway_max_player_force 10000 +wait 0988 ; // sm_cvar sv_pushaway_max_player_force 10000 wait 0989 ; sm_cvar sv_pushaway_min_force 1000 wait 0990 ; sm_cvar sv_pushaway_min_player_speed 1 wait 0991 ; sm_cvar sv_pushaway_player_force 100000 wait 0992 ; sm_cvar sv_pvsskipanimation 1 wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 -wait 0994 ; sm_cvar // sv_pz_endgame_vote_post_period 5 +wait 0994 ; // sm_cvar sv_pz_endgame_vote_post_period 5 wait 0995 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 0996 ; sm_cvar sv_ragdoll_maxcount 80 // 32767 // 2147483647 wait 0997 ; sm_cvar sv_ragdoll_maxcount_boss 4 // 255 // 2147483647 -wait 0998 ; sm_cvar // sv_ragdoll_maxcount_generic 60 // 32767 // 2147483647 -wait 0999 ; sm_cvar // sv_ragdoll_maxcount_gib 30 // 32767 // 2147483647 -wait 1000 ; sm_cvar // sv_ragdoll_maxcount_special 12 // 255 // 2147483647 +wait 0998 ; // sm_cvar sv_ragdoll_maxcount_generic 60 // 32767 // 2147483647 +wait 0999 ; // sm_cvar sv_ragdoll_maxcount_gib 30 // 32767 // 2147483647 +wait 1000 ; // sm_cvar sv_ragdoll_maxcount_special 12 // 255 // 2147483647 wait 1001 ; sm_cvar sv_ragdoll_maxcount_survivor 4 // 2147483647 wait 1002 ; sm_cvar sv_rcon_banpenalty 0 wait 1003 ; sm_cvar sv_rcon_log 0 @@ -1006,12 +1006,12 @@ wait 1005 ; sm_cvar sv_rcon_minfailures 20 wait 1006 ; sm_cvar sv_rcon_minfailuretime 1 wait 1007 ; sm_cvar sv_regeneration_wait_time 0 wait 1008 ; sm_cvar sv_region 255 -wait 1009 ; sm_cvar // sv_rescue_disabled 0 +wait 1009 ; // sm_cvar sv_rescue_disabled 0 wait 1010 ; sm_cvar sv_reservation_grace 3 wait 1011 ; sm_cvar sv_reservation_timeout 5 wait 1012 ; sm_cvar sv_rollangle 0.5 wait 1013 ; sm_cvar sv_rollspeed 500 -wait 1014 ; sm_cvar // sv_script_think_interval 0.1 +wait 1014 ; // sm_cvar sv_script_think_interval 0.1 wait 1015 ; sm_cvar sv_search_key bizzymod wait 1016 ; sm_cvar sv_showanimstate_activities 0 wait 1017 ; sm_cvar sv_specaccelerate 5 @@ -1030,8 +1030,8 @@ wait 1029 ; sm_cvar sv_tracereffects_limit_general 30 wait 1030 ; sm_cvar sv_unlag_fixstuck 1 wait 1031 ; sm_cvar sv_unlockedchapters 2147483647 wait 1032 ; sm_cvar sv_vehicle_autoaim_scale 10 -wait 1033 ; sm_cvar // sv_visiblemaxplayers -1 -wait 1034 ; sm_cvar // sv_voicecodec vaudio_celt +wait 1033 ; // sm_cvar sv_visiblemaxplayers -1 +wait 1034 ; // sm_cvar sv_voicecodec vaudio_celt wait 1035 ; sm_cvar sv_voiceenable 1 wait 1036 ; sm_cvar sv_vote_command_delay 1.75 // 2 // 2.5 wait 1037 ; sm_cvar sv_vote_creation_timer 0 @@ -1048,10 +1048,10 @@ wait 1047 ; sm_cvar sv_wateraccelerate 1000 wait 1048 ; sm_cvar sv_waterdist 0 wait 1049 ; sm_cvar sv_waterfriction 0 wait 1050 ; sm_cvar sv_zombie_touch_trigger_delay 1 -wait 1051 ; sm_cvar // sv_zoo_spacing 64 -wait 1052 ; sm_cvar // sv_zoo_spacing_rows 192 -wait 1053 ; sm_cvar // sv_zoo_spacing_wrap 80 -wait 1054 ; sm_cvar // sv_zoo_tint_clr "153 153 153 255" +wait 1051 ; // sm_cvar sv_zoo_spacing 64 +wait 1052 ; // sm_cvar sv_zoo_spacing_rows 192 +wait 1053 ; // sm_cvar sv_zoo_spacing_wrap 80 +wait 1054 ; // sm_cvar sv_zoo_tint_clr "153 153 153 255" wait 1055 ; sm_cvar sys_minidumpexpandedspew 0 wait 1056 ; sm_cvar sys_minidumpspewlines 0 wait 1057 ; sm_cvar tank_attack_range 60 // 56 @@ -1062,16 +1062,16 @@ wait 1061 ; sm_cvar tank_fist_radius 16 wait 1062 ; sm_cvar tank_ground_pound_duration 2 wait 1063 ; sm_cvar tank_ground_pound_reveal_distance 800 wait 1064 ; sm_cvar tank_punch_getup_scale 0.33333333 -wait 1065 ; sm_cvar // tank_pz_forward 0.0 -wait 1066 ; sm_cvar // tank_punch_getup_scale 0.33333333 +wait 1065 ; // sm_cvar tank_pz_forward 0.0 +wait 1066 ; // sm_cvar tank_punch_getup_scale 0.33333333 wait 1067 ; sm_cvar tank_run_spawn_delay 10 wait 1068 ; sm_cvar tank_stasis_time_suicide 86400 wait 1069 ; sm_cvar tank_stuck_time_choose_new_target 1 wait 1070 ; sm_cvar tank_stuck_time_suicide 86400 wait 1071 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 1072 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 -wait 1073 ; sm_cvar // tank_swing_arc 180 -wait 1074 ; sm_cvar // tank_swing_duration 0.2 // 0.183333 +wait 1073 ; // sm_cvar tank_swing_arc 180 +wait 1074 ; // sm_cvar tank_swing_duration 0.2 // 0.183333 wait 1075 ; sm_cvar tank_swing_fast_interval 1.466667 wait 1076 ; sm_cvar tank_swing_interval 1.466667 wait 1077 ; sm_cvar tank_swing_miss_interval 1.466667 @@ -1080,10 +1080,10 @@ wait 1079 ; sm_cvar tank_swing_range 60 // 56 wait 1080 ; sm_cvar tank_swing_yaw 90 wait 1081 ; sm_cvar tank_throw_aim_error 0 wait 1082 ; sm_cvar tank_throw_allow_range 600 -wait 1083 ; sm_cvar tank_throw_lead_time_factor 0.25 +wait 1083 ; sm_cvar tank_throw_lead_time_factor 0.4 wait 1084 ; sm_cvar tank_throw_loft_rate 0.01308959557 // 0.015 wait 1085 ; sm_cvar tank_throw_max_loft_angle 37.5 -wait 1086 ; sm_cvar // tank_throw_min_interval 8 +wait 1086 ; // sm_cvar tank_throw_min_interval 8 wait 1087 ; sm_cvar tank_visibility_tolerance_suicide 86400 wait 1088 ; sm_cvar tank_windup_time 0.483333 wait 1089 ; sm_cvar tauntfrequency 0 @@ -1098,7 +1098,7 @@ wait 1097 ; sm_cvar tongue_bend_point_deflection 4 wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 wait 1099 ; sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 -wait 1101 ; sm_cvar // tongue_choke_damage_interval 1 +wait 1101 ; // sm_cvar tongue_choke_damage_interval 1 wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619222 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 wait 1104 ; sm_cvar tongue_dropping_to_ground_time 0.5 @@ -1108,32 +1108,32 @@ wait 1107 ; sm_cvar tongue_health 200 wait 1108 ; sm_cvar tongue_hit_delay 10 wait 1109 ; sm_cvar tongue_los_forgiveness_time 1.5 wait 1110 ; sm_cvar tongue_miss_delay 2.5 -wait 1111 ; sm_cvar // tongue_no_progress_break_interval 10 -wait 1112 ; sm_cvar // tongue_no_progress_choke_early_ambush_delay 0.5 +wait 1111 ; // sm_cvar tongue_no_progress_break_interval 10 +wait 1112 ; // sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 wait 1113 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 wait 1114 ; sm_cvar tongue_no_progress_choke_time 0.5 wait 1115 ; sm_cvar tongue_no_progress_damage_interval 0.5 wait 1116 ; sm_cvar tongue_no_progress_tolerance 10 wait 1117 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 wait 1118 ; sm_cvar tongue_range 900 -wait 1119 ; sm_cvar // tongue_release_fatigue_penalty 2500 +wait 1119 ; // sm_cvar tongue_release_fatigue_penalty 2500 wait 1120 ; sm_cvar tongue_start_pull_delay 0 wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 -wait 1122 ; sm_cvar // tongue_vertical_choke_height 30 // 44 +wait 1122 ; // sm_cvar tongue_vertical_choke_height 30 // 44 wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.05 wait 1126 ; sm_cvar tongue_victim_max_speed 200 wait 1127 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 -wait 1128 ; sm_cvar // tp_schedule_post_think 0 -wait 1129 ; sm_cvar // tv_autoretry 0 +wait 1128 ; // sm_cvar tp_schedule_post_think 0 +wait 1129 ; // sm_cvar tv_autoretry 0 wait 1130 ; sm_cvar tv_chattimelimit 0 wait 1131 ; sm_cvar tv_delay 0 wait 1132 ; sm_cvar tv_maxclients 32 wait 1133 ; sm_cvar tv_maxrate 72000 wait 1134 ; sm_cvar tv_name BizzyTV wait 1135 ; sm_cvar tv_snapshotrate 15 -wait 1136 ; sm_cvar // tv_timeout 10 +wait 1136 ; // sm_cvar tv_timeout 10 wait 1137 ; sm_cvar tv_title BizzyTV wait 1138 ; sm_cvar upgrade_explosive_bullet_force 10 wait 1139 ; sm_cvar upgrade_explosive_slug_force 20 @@ -1155,9 +1155,9 @@ wait 1154 ; sm_cvar versus_level_restart_delay 6 wait 1155 ; sm_cvar versus_marker_num 0 wait 1156 ; sm_cvar versus_round_restarttimer 20 wait 1157 ; sm_cvar versus_round_restarttimer_finale 20 -wait 1158 ; sm_cvar // versus_shove_hunter_fov 90 -wait 1159 ; sm_cvar // versus_shove_hunter_fov_pouncing 45 -wait 1160 ; sm_cvar // versus_shove_jockey_fov_leaping 45 +wait 1158 ; // sm_cvar versus_shove_hunter_fov 90 +wait 1159 ; // sm_cvar versus_shove_hunter_fov_pouncing 45 +wait 1160 ; // sm_cvar versus_shove_jockey_fov_leaping 45 wait 1161 ; sm_cvar versus_special_respawn_interval 10 wait 1162 ; sm_cvar versus_tank_chance 1.0 wait 1163 ; sm_cvar versus_tank_chance_finale 1.0 @@ -1168,12 +1168,12 @@ wait 1167 ; sm_cvar versus_witch_chance 0.0 wait 1168 ; sm_cvar versus_witch_chance_finale 0.0 wait 1169 ; sm_cvar versus_witch_chance_intro 0.0 wait 1170 ; sm_cvar versus_witch_flow_team_variation 0.0 -wait 1171 ; sm_cvar // view_offset 0 +wait 1171 ; // sm_cvar view_offset 0 wait 1172 ; sm_cvar view_offset_down 0 wait 1173 ; sm_cvar view_offset_forward 0 wait 1174 ; sm_cvar view_offset_up 0 wait 1175 ; sm_cvar vismon_poll_frequency 0.5 -wait 1176 ; sm_cvar // vismon_trace_limit 10 +wait 1176 ; // sm_cvar vismon_trace_limit 10 wait 1177 ; sm_cvar vomitjar_duration_infected_bot 30 wait 1178 ; sm_cvar vomitjar_duration_infected_pz 30 wait 1179 ; sm_cvar vomitjar_duration_survivor 15 @@ -1184,28 +1184,28 @@ wait 1183 ; sm_cvar vs_incap_bonus 25 wait 1184 ; sm_cvar vs_max_team_switches 2147483647 // 86400000 wait 1185 ; sm_cvar vs_score_pp_health 1.0 wait 1186 ; sm_cvar vs_score_pp_healthbuffer 1.0 -wait 1187 ; sm_cvar // vs_survival_bonus 25 +wait 1187 ; // sm_cvar vs_survival_bonus 25 wait 1188 ; sm_cvar vs_survivor_damage_reduction 1.0 -wait 1189 ; sm_cvar // vs_tank_damage 25 +wait 1189 ; // sm_cvar vs_tank_damage 25 wait 1190 ; sm_cvar vs_tank_pound_damage 36 -wait 1191 ; sm_cvar // vs_tank_rock_damage 24 +wait 1191 ; // sm_cvar vs_tank_rock_damage 24 wait 1192 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 wait 1193 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 -wait 1194 ; sm_cvar // vs_threat_initial_distance_max 8000 +wait 1194 ; // sm_cvar vs_threat_initial_distance_max 8000 wait 1195 ; sm_cvar vs_threat_initial_distance_min 2000 -wait 1196 ; sm_cvar // vs_threat_radius 250 -wait 1197 ; sm_cvar // vs_tiebreak_bonus 0 +wait 1196 ; // sm_cvar vs_threat_radius 250 +wait 1197 ; // sm_cvar vs_tiebreak_bonus 0 wait 1198 ; sm_cvar witch_rage_ramp_duration 3 wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 // 0.1 wait 1200 ; sm_cvar z_acquire_far_range 2000 -wait 1201 ; sm_cvar // z_acquire_far_time 5 -wait 1202 ; sm_cvar // z_acquire_near_range 100 -wait 1203 ; sm_cvar // z_acquire_near_time 1 -wait 1204 ; sm_cvar // z_acquire_time_variance_factor 0 +wait 1201 ; // sm_cvar z_acquire_far_time 5 +wait 1202 ; // sm_cvar z_acquire_near_range 100 +wait 1203 ; // sm_cvar z_acquire_near_time 1 +wait 1204 ; // sm_cvar z_acquire_time_variance_factor 0 wait 1205 ; sm_cvar z_added_light_max 0.5 wait 1206 ; sm_cvar z_added_light_min 0.05 wait 1207 ; sm_cvar z_alert_dot 0.2588190451 -wait 1208 ; sm_cvar // z_alert_range 1000 +wait 1208 ; // sm_cvar z_alert_range 1000 wait 1209 ; sm_cvar z_anim_idle_speed_max 80 wait 1210 ; sm_cvar z_anim_idle_speed_min 1 wait 1211 ; sm_cvar z_attack_change_target_range 40 @@ -1222,63 +1222,63 @@ wait 1221 ; sm_cvar z_attention_range_lying_modifier 0.25 // 1.0 wait 1222 ; sm_cvar z_attention_range_sitting_modifier 0.5 // 1.0 wait 1223 ; sm_cvar z_avoid_max_range 50 wait 1224 ; sm_cvar z_avoid_min_range 25 -wait 1225 ; sm_cvar // z_avoid_power 10 +wait 1225 ; // sm_cvar z_avoid_power 10 wait 1226 ; sm_cvar z_avoidforce 5000 wait 1227 ; sm_cvar z_background_limit 40 wait 1228 ; sm_cvar z_backspeed 500 -wait 1229 ; sm_cvar // z_bbq_min 0.0 -wait 1230 ; sm_cvar // z_bbq_rate 0.01 -wait 1231 ; sm_cvar // z_boomer_limit 1 +wait 1229 ; // sm_cvar z_bbq_min 0.0 +wait 1230 ; // sm_cvar z_bbq_rate 0.01 +wait 1231 ; // sm_cvar z_boomer_limit 1 wait 1232 ; sm_cvar z_boomer_near_dist 10000 -wait 1233 ; sm_cvar // z_boundary_max_range 10000 // 32768 -wait 1234 ; sm_cvar // z_boundary_spread_speed 1000 +wait 1233 ; // sm_cvar z_boundary_max_range 10000 // 32768 +wait 1234 ; // sm_cvar z_boundary_spread_speed 1000 wait 1235 ; sm_cvar z_brawl_chance 0 wait 1236 ; sm_cvar z_breakable_damage 25 wait 1237 ; sm_cvar z_burn_max 1.0 -wait 1238 ; sm_cvar // z_burn_rate 0.01 +wait 1238 ; // sm_cvar z_burn_rate 0.01 wait 1239 ; sm_cvar z_burning_lifetime 15 wait 1240 ; sm_cvar z_carry_max_mass 100 wait 1241 ; sm_cvar z_chance 100 -wait 1242 ; sm_cvar // z_charge_duration 2.5 +wait 1242 ; // sm_cvar z_charge_duration 2.5 wait 1243 ; sm_cvar z_charge_impact_angle 0.608761429 // 0.5 // 0.38268343236 wait 1244 ; sm_cvar z_charge_impact_radius 150 // 125 -wait 1245 ; sm_cvar // z_charge_interval 12 -wait 1246 ; sm_cvar // z_charge_max_damage 10 -wait 1247 ; sm_cvar // z_charge_max_force 800 -wait 1248 ; sm_cvar // z_charge_max_speed 500 +wait 1245 ; // sm_cvar z_charge_interval 12 +wait 1246 ; // sm_cvar z_charge_max_damage 10 +wait 1247 ; // sm_cvar z_charge_max_force 800 +wait 1248 ; // sm_cvar z_charge_max_speed 500 wait 1249 ; sm_cvar z_charge_min_force 600 wait 1250 ; sm_cvar z_charge_prop_damage 1000 -wait 1251 ; sm_cvar // z_charge_start_speed 250 -wait 1252 ; sm_cvar // z_charge_warmup 0.5 -wait 1253 ; sm_cvar // z_charger_health 600 +wait 1251 ; // sm_cvar z_charge_start_speed 250 +wait 1252 ; // sm_cvar z_charge_warmup 0.5 +wait 1253 ; // sm_cvar z_charger_health 600 wait 1254 ; sm_cvar z_charger_impact_epsilon 0 // 4 -wait 1255 ; sm_cvar // z_charger_limit 1 +wait 1255 ; // sm_cvar z_charger_limit 1 wait 1256 ; sm_cvar z_charger_max_prop_force 10000 -wait 1257 ; sm_cvar // z_charger_pound_dmg 15 +wait 1257 ; // sm_cvar z_charger_pound_dmg 15 wait 1258 ; sm_cvar z_charger_probe_alone 20 // 24 wait 1259 ; sm_cvar z_charger_probe_attack 20 // 24 wait 1260 ; sm_cvar z_claw_hit_pitch_max 15 wait 1261 ; sm_cvar z_claw_hit_pitch_min -15 wait 1262 ; sm_cvar z_claw_hit_yaw_max 15 wait 1263 ; sm_cvar z_claw_hit_yaw_min -15 -wait 1264 ; sm_cvar // z_clear_area_range 250 -wait 1265 ; sm_cvar // z_clear_max_time 5 -wait 1266 ; sm_cvar // z_clear_min_time 0.1 -wait 1267 ; sm_cvar // z_clear_min_time_range 250 -wait 1268 ; sm_cvar // z_clear_range 500 +wait 1264 ; // sm_cvar z_clear_area_range 250 +wait 1265 ; // sm_cvar z_clear_max_time 5 +wait 1266 ; // sm_cvar z_clear_min_time 0.1 +wait 1267 ; // sm_cvar z_clear_min_time_range 250 +wait 1268 ; // sm_cvar z_clear_range 500 wait 1269 ; sm_cvar z_close_target_notice_distance 40 wait 1270 ; sm_cvar z_common_limit 40 wait 1271 ; sm_cvar z_cooldown_spawn_safety_range 150 wait 1272 ; sm_cvar z_cough_cloud_expire 8 -wait 1273 ; sm_cvar // z_cough_cloud_initial_cough_delay 0 +wait 1273 ; // sm_cvar z_cough_cloud_initial_cough_delay 0 wait 1274 ; sm_cvar z_cough_cloud_radius 150 wait 1275 ; sm_cvar z_crouch_speed 90 wait 1276 ; sm_cvar z_cull_timeout 4 -wait 1277 ; sm_cvar // z_damage_screen_fade_alpha 32 -wait 1278 ; sm_cvar // z_damage_screen_fade_duration 0.666667 -wait 1279 ; sm_cvar // z_deafen_radius_one 50 // 75 -wait 1280 ; sm_cvar // z_deafen_radius_three 150 // 125 -wait 1281 ; sm_cvar // z_deafen_radius_two 100 // 175 +wait 1277 ; // sm_cvar z_damage_screen_fade_alpha 32 +wait 1278 ; // sm_cvar z_damage_screen_fade_duration 0.666667 +wait 1279 ; // sm_cvar z_deafen_radius_one 50 // 75 +wait 1280 ; // sm_cvar z_deafen_radius_three 150 // 125 +wait 1281 ; // sm_cvar z_deafen_radius_two 100 // 175 wait 1282 ; sm_cvar z_density_region_length 2000 wait 1283 ; sm_cvar z_difficulty Impossible wait 1284 ; sm_cvar z_director_special_spawn_delay 0 @@ -1290,7 +1290,7 @@ wait 1289 ; sm_cvar z_door_retry_interval 1 wait 1290 ; sm_cvar z_exploding_force 1000 wait 1291 ; sm_cvar z_exploding_health 60 wait 1292 ; sm_cvar z_exploding_inner_radius 200 -wait 1293 ; sm_cvar // z_exploding_outer_radius 200 +wait 1293 ; // sm_cvar z_exploding_outer_radius 200 wait 1294 ; sm_cvar z_exploding_shove_interval 4 wait 1295 ; sm_cvar z_exploding_shove_max 3 wait 1296 ; sm_cvar z_exploding_shove_min 3 @@ -1302,23 +1302,23 @@ wait 1301 ; sm_cvar z_fallen_kill_suppress_time 120 wait 1302 ; sm_cvar z_falling_land_forward_speed 500 wait 1303 ; sm_cvar z_falling_land_hard_speed 500 wait 1304 ; sm_cvar z_falling_land_speed 500 -wait 1305 ; sm_cvar // z_fatal_blast_incineration_probability 0 +wait 1305 ; // sm_cvar z_fatal_blast_incineration_probability 0 wait 1306 ; sm_cvar z_fatal_blast_max_ragdolls 20 wait 1307 ; sm_cvar z_fatal_blast_min_ragdolls 1 wait 1308 ; sm_cvar z_female_boomer_spawn_chance 50 // 100 wait 1309 ; sm_cvar z_finale_spawn_mob_safety_range 300 wait 1310 ; sm_cvar z_finale_spawn_safety_range 150 -wait 1311 ; sm_cvar // z_finale_spawn_safety_range_override 0 +wait 1311 ; // sm_cvar z_finale_spawn_safety_range_override 0 wait 1312 ; sm_cvar z_finale_spawn_tank_safety_range 300 wait 1313 ; sm_cvar z_fog_spawn 1 -wait 1314 ; sm_cvar // z_force_attack_from_sound_range 500 +wait 1314 ; // sm_cvar z_force_attack_from_sound_range 500 wait 1315 ; sm_cvar z_forwardspeed 500 -wait 1316 ; sm_cvar // z_frustration_lifetime 20 +wait 1316 ; // sm_cvar z_frustration_lifetime 20 wait 1317 ; sm_cvar z_frustration_los_delay 0.5 wait 1318 ; sm_cvar z_frustration_spawn_delay 20 -wait 1319 ; sm_cvar // z_gas_health 250 +wait 1319 ; // sm_cvar z_gas_health 250 wait 1320 ; sm_cvar z_gas_speed 220 -wait 1321 ; sm_cvar // z_ghost_ahead_flow 300 +wait 1321 ; // sm_cvar z_ghost_ahead_flow 300 wait 1322 ; sm_cvar z_ghost_checkpoint_spawn_interval 10 wait 1323 ; sm_cvar z_ghost_delay_max 18 wait 1324 ; sm_cvar z_ghost_delay_min 18 @@ -1326,24 +1326,24 @@ wait 1325 ; sm_cvar z_ghost_delay_minspawn 1 wait 1326 ; sm_cvar z_ghost_finale_spawn_interval 10 wait 1327 ; sm_cvar z_ghost_friction 1.25 wait 1328 ; sm_cvar z_ghost_group_spawn 0 -wait 1329 ; sm_cvar // z_ghost_line_of_scrimmage_far 2000 -wait 1330 ; sm_cvar // z_ghost_line_of_scrimmage_near 1000 -wait 1331 ; sm_cvar // z_ghost_line_of_scrimmage_safety 10 -wait 1332 ; sm_cvar // z_ghost_line_of_scrimmage_threat_bonus 1000 -wait 1333 ; sm_cvar // z_ghost_los_expected_progress 1000 -wait 1334 ; sm_cvar // z_ghost_offer_acceptance_time 0 -wait 1335 ; sm_cvar // z_ghost_offer_spawn_safety_time 10 -wait 1336 ; sm_cvar // z_ghost_runner_spawn_multiplier 0.5 -wait 1337 ; sm_cvar // z_ghost_runner_spawn_multiplier_dist 2000 -wait 1338 ; sm_cvar // z_ghost_spawn_distance 300 +wait 1329 ; // sm_cvar z_ghost_line_of_scrimmage_far 2000 +wait 1330 ; // sm_cvar z_ghost_line_of_scrimmage_near 1000 +wait 1331 ; // sm_cvar z_ghost_line_of_scrimmage_safety 10 +wait 1332 ; // sm_cvar z_ghost_line_of_scrimmage_threat_bonus 1000 +wait 1333 ; // sm_cvar z_ghost_los_expected_progress 1000 +wait 1334 ; // sm_cvar z_ghost_offer_acceptance_time 0 +wait 1335 ; // sm_cvar z_ghost_offer_spawn_safety_time 10 +wait 1336 ; // sm_cvar z_ghost_runner_spawn_multiplier 0.5 +wait 1337 ; // sm_cvar z_ghost_runner_spawn_multiplier_dist 2000 +wait 1338 ; // sm_cvar z_ghost_spawn_distance 300 wait 1339 ; sm_cvar z_ghost_spawn_interval 10 -wait 1340 ; sm_cvar // z_ghost_speed 450 -wait 1341 ; sm_cvar // z_ghost_travel_distance 0 +wait 1340 ; // sm_cvar z_ghost_speed 450 +wait 1341 ; // sm_cvar z_ghost_travel_distance 0 wait 1342 ; sm_cvar z_gib_explosion_force_factor 0.05 wait 1343 ; sm_cvar z_gib_force_factor 5.0 wait 1344 ; sm_cvar z_gun_damage 5 wait 1345 ; sm_cvar z_gun_force 100 -wait 1346 ; sm_cvar // z_gun_horiz_punch 0 +wait 1346 ; // sm_cvar z_gun_horiz_punch 0 wait 1347 ; sm_cvar z_gun_physics_force 50 wait 1348 ; sm_cvar z_gun_range 80 wait 1349 ; sm_cvar z_gun_stun_duration 0.9 // 0.8 @@ -1361,74 +1361,74 @@ wait 1360 ; sm_cvar z_gun_swing_vs_min_penalty 2147483647 wait 1361 ; sm_cvar z_gun_swing_vs_restore_time 0.666667 wait 1362 ; sm_cvar z_head_damage_causes_wounds 1 wait 1363 ; sm_cvar z_health 60 -wait 1364 ; sm_cvar // z_hear_gunfire_range 200 +wait 1364 ; // sm_cvar z_hear_gunfire_range 200 wait 1365 ; sm_cvar z_hear_runner_far_range 600 wait 1366 ; sm_cvar z_hear_runner_near_range 400 -wait 1367 ; sm_cvar // z_hit_chainsawer_factor 0.5 +wait 1367 ; // sm_cvar z_hit_chainsawer_factor 0.5 wait 1368 ; sm_cvar z_hit_from_behind_cosine 1.0 wait 1369 ; sm_cvar z_hit_from_behind_factor 1.0 wait 1370 ; sm_cvar z_hit_incap_factor_easy 1.0 wait 1371 ; sm_cvar z_hit_incap_factor_expert 2.0 -wait 1372 ; sm_cvar // z_hit_incap_factor_hard 1.0 -wait 1373 ; sm_cvar // z_hit_incap_factor_normal 1.0 +wait 1372 ; // sm_cvar z_hit_incap_factor_hard 1.0 +wait 1373 ; // sm_cvar z_hit_incap_factor_normal 1.0 wait 1374 ; sm_cvar z_holiday_gift_drop_chance 1.0 wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619222 -wait 1376 ; sm_cvar // z_hunter_health 250 -wait 1377 ; sm_cvar // z_hunter_limit 1 +wait 1376 ; // sm_cvar z_hunter_health 250 +wait 1377 ; // sm_cvar z_hunter_limit 1 wait 1378 ; sm_cvar z_hunter_lunge_distance 800 wait 1379 ; sm_cvar z_hunter_lunge_pitch 37.5 wait 1380 ; sm_cvar z_hunter_lunge_stagger_time 0.4 -wait 1381 ; sm_cvar // z_hunter_max_pounce_bonus_damage 29 +wait 1381 ; // sm_cvar z_hunter_max_pounce_bonus_damage 29 wait 1382 ; sm_cvar z_hunter_speed 260 // 280 -wait 1383 ; sm_cvar // z_jockey_area_current_factor 1.0 +wait 1383 ; // sm_cvar z_jockey_area_current_factor 1.0 wait 1384 ; sm_cvar z_jockey_area_hazard_bonus 3000 -wait 1385 ; sm_cvar // z_jockey_area_range_factor 2.0 +wait 1385 ; // sm_cvar z_jockey_area_range_factor 2.0 wait 1386 ; sm_cvar z_jockey_area_visibility_factor 500 -wait 1387 ; sm_cvar // z_jockey_blend_rate 1.0 +wait 1387 ; // sm_cvar z_jockey_blend_rate 1.0 wait 1388 ; sm_cvar z_jockey_control_max 1.0 -wait 1389 ; sm_cvar // z_jockey_control_min 0.8 +wait 1389 ; // sm_cvar z_jockey_control_min 0.8 wait 1390 ; sm_cvar z_jockey_control_variance 0.0 wait 1391 ; sm_cvar z_jockey_health 350 wait 1392 ; sm_cvar z_jockey_leap_again_timer 5 // 4 wait 1393 ; sm_cvar z_jockey_leap_range 250 wait 1394 ; sm_cvar z_jockey_leap_time 0.9 -wait 1395 ; sm_cvar // z_jockey_limit 1 +wait 1395 ; // sm_cvar z_jockey_limit 1 wait 1396 ; sm_cvar z_jockey_lookahead 400 wait 1397 ; sm_cvar z_jockey_min_ledge_distance 200 -wait 1398 ; sm_cvar // z_jockey_min_mounted_speed 0.6 +wait 1398 ; // sm_cvar z_jockey_min_mounted_speed 0.6 wait 1399 ; sm_cvar z_jockey_ride_damage 3 wait 1400 ; sm_cvar z_jockey_ride_damage_delay 0 -wait 1401 ; sm_cvar // z_jockey_ride_damage_interval 1 +wait 1401 ; // sm_cvar z_jockey_ride_damage_interval 1 wait 1402 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 wait 1403 ; sm_cvar z_jockey_ride_scan_distance 600 -wait 1404 ; sm_cvar // z_jockey_ride_scan_interval 1 +wait 1404 ; // sm_cvar z_jockey_ride_scan_interval 1 wait 1405 ; sm_cvar z_jockey_speed 280 -wait 1406 ; sm_cvar // z_jockey_speed_blend 2.0 -wait 1407 ; sm_cvar // z_jockey_stagger_amount 0.0 -wait 1408 ; sm_cvar // z_jockey_stagger_speed 2.0 +wait 1406 ; // sm_cvar z_jockey_speed_blend 2.0 +wait 1407 ; // sm_cvar z_jockey_stagger_amount 0.0 +wait 1408 ; // sm_cvar z_jockey_stagger_speed 2.0 wait 1409 ; sm_cvar z_large_volume_mob_too_far_xy 2000 -wait 1410 ; sm_cvar // z_large_volume_mob_too_far_z 200 -wait 1411 ; sm_cvar // z_last_area_update_tolerance 2 -wait 1412 ; sm_cvar // z_last_man_run_interval 2 -wait 1413 ; sm_cvar // z_lean_wall_align_speed 300 -wait 1414 ; sm_cvar // z_leap_attach_distance 60 +wait 1410 ; // sm_cvar z_large_volume_mob_too_far_z 200 +wait 1411 ; // sm_cvar z_last_area_update_tolerance 2 +wait 1412 ; // sm_cvar z_last_man_run_interval 2 +wait 1413 ; // sm_cvar z_lean_wall_align_speed 300 +wait 1414 ; // sm_cvar z_leap_attach_distance 60 wait 1415 ; sm_cvar z_leap_cooldown 0 wait 1416 ; sm_cvar z_leap_far_attach_delay 0 wait 1417 ; sm_cvar z_leap_force_attach_distance 60 wait 1418 ; sm_cvar z_leap_interval 0.45 wait 1419 ; sm_cvar z_leap_interval_post_incap 15 -wait 1420 ; sm_cvar // z_leap_interval_post_ride 6 // 5.5 +wait 1420 ; // sm_cvar z_leap_interval_post_ride 6 // 5.5 wait 1421 ; sm_cvar z_leap_max_distance 250 wait 1422 ; sm_cvar z_leap_power 450 wait 1423 ; sm_cvar z_lunge_cooldown 0 wait 1424 ; sm_cvar z_lunge_interval 0 wait 1425 ; sm_cvar z_lunge_power 625 -wait 1426 ; sm_cvar // z_lunge_reflect 0 +wait 1426 ; // sm_cvar z_lunge_reflect 0 wait 1427 ; sm_cvar z_lunge_up 150 wait 1428 ; sm_cvar z_max_hunter_pounce_stagger_duration 0.4 wait 1429 ; sm_cvar z_max_neighbor_range 100 -wait 1430 ; sm_cvar // z_max_path_length 10000 -wait 1431 ; sm_cvar // z_max_player_zombies 4 +wait 1430 ; // sm_cvar z_max_path_length 10000 +wait 1431 ; // sm_cvar z_max_player_zombies 4 wait 1432 ; sm_cvar z_max_stagger_duration 0.9 // 0.8 wait 1433 ; sm_cvar z_max_survivor_damage 500 wait 1434 ; sm_cvar z_mega_mob_size 60 @@ -1438,7 +1438,7 @@ wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.608761429 wait 1438 ; sm_cvar z_minigun_atomize 1 wait 1439 ; sm_cvar z_minigun_cooldown_time 0.1 wait 1440 ; sm_cvar z_minigun_damage_rate 60000 // 54000 // 72000 // 90000 -wait 1441 ; sm_cvar // z_minigun_fire_anim_speed 1 +wait 1441 ; // sm_cvar z_minigun_fire_anim_speed 1 wait 1442 ; sm_cvar z_minigun_fire_think_interval 0 wait 1443 ; sm_cvar z_minigun_firing_speed 20 wait 1444 ; sm_cvar z_minigun_overheat_time 100 @@ -1449,10 +1449,10 @@ wait 1448 ; sm_cvar z_minigun_spread 3 wait 1449 ; sm_cvar z_minigun_stand_distance 38 wait 1450 ; sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 wait 1451 ; sm_cvar z_minion_limit 4 -wait 1452 ; sm_cvar // z_mob_min_notify_count 10 +wait 1452 ; // sm_cvar z_mob_min_notify_count 10 wait 1453 ; sm_cvar z_mob_music_size 1 wait 1454 ; sm_cvar z_mob_population_density 0.0016 // 0.0025 // 0.0032 -wait 1455 ; sm_cvar // z_mob_recharge_rate 0.0025 +wait 1455 ; // sm_cvar z_mob_recharge_rate 0.0025 wait 1456 ; sm_cvar z_mob_sacrifice_timeout 4 wait 1457 ; sm_cvar z_mob_spawn_finale_size 40 wait 1458 ; sm_cvar z_mob_spawn_max_interval_easy 120 @@ -1467,27 +1467,27 @@ wait 1466 ; sm_cvar z_mob_spawn_min_interval_normal 60 wait 1467 ; sm_cvar z_mob_spawn_min_size 10 wait 1468 ; sm_cvar z_mounted_gun_fire_think_interval 0.008333 wait 1469 ; sm_cvar z_must_wander 1 -wait 1470 ; sm_cvar // z_noise_level_fade_rate 50 -wait 1471 ; sm_cvar // z_noise_level_footstep 150 -wait 1472 ; sm_cvar // z_noise_level_hold_time 0.333333 -wait 1473 ; sm_cvar // z_noise_level_max 150 -wait 1474 ; sm_cvar // z_noise_level_vocalize 150 +wait 1470 ; // sm_cvar z_noise_level_fade_rate 50 +wait 1471 ; // sm_cvar z_noise_level_footstep 150 +wait 1472 ; // sm_cvar z_noise_level_hold_time 0.333333 +wait 1473 ; // sm_cvar z_noise_level_max 150 +wait 1474 ; // sm_cvar z_noise_level_vocalize 150 wait 1475 ; sm_cvar z_non_head_damage_factor_easy 2.0 wait 1476 ; sm_cvar z_non_head_damage_factor_expert 1.0 wait 1477 ; sm_cvar z_non_head_damage_factor_hard 1.0 wait 1478 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 -wait 1479 ; sm_cvar // z_non_head_damage_factor_normal 1.0 +wait 1479 ; // sm_cvar z_non_head_damage_factor_normal 1.0 wait 1480 ; sm_cvar z_notice_it_range 2000 wait 1481 ; sm_cvar z_notice_near_range 40 wait 1482 ; sm_cvar z_player_lunge_up 100 -wait 1483 ; sm_cvar // z_player_zombie_land_delay 0 -wait 1484 ; sm_cvar // z_pounce_allow_partial_hidden 1 +wait 1483 ; // sm_cvar z_player_zombie_land_delay 0 +wait 1484 ; // sm_cvar z_pounce_allow_partial_hidden 1 wait 1485 ; sm_cvar z_pounce_crouch_delay 0.9 -wait 1486 ; sm_cvar // z_pounce_damage 5 +wait 1486 ; // sm_cvar z_pounce_damage 5 wait 1487 ; sm_cvar z_pounce_damage_delay 0 wait 1488 ; sm_cvar z_pounce_damage_interrupt 1000 -wait 1489 ; sm_cvar // z_pounce_damage_interval 0.5 -wait 1490 ; sm_cvar // z_pounce_delay 0 +wait 1489 ; // sm_cvar z_pounce_damage_interval 0.5 +wait 1490 ; // sm_cvar z_pounce_delay 0 wait 1491 ; sm_cvar z_pounce_door_damage 1000 wait 1492 ; sm_cvar z_pounce_shake_amplitude 6 wait 1493 ; sm_cvar z_pounce_shake_duration 2 @@ -1505,16 +1505,16 @@ wait 1504 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 wait 1505 ; sm_cvar z_reload_chatter_recent_enemy 10 wait 1506 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 wait 1507 ; sm_cvar z_reload_chatter_shotgun_interval 5 -wait 1508 ; sm_cvar // z_respawn_distance 0 -wait 1509 ; sm_cvar // z_respawn_interval 0 +wait 1508 ; // sm_cvar z_respawn_distance 0 +wait 1509 ; // sm_cvar z_respawn_interval 0 wait 1510 ; sm_cvar z_restrict_team_change 0 wait 1511 ; sm_cvar z_round_start_attack_prevention 0 wait 1512 ; sm_cvar z_round_start_replacement_time 60 wait 1513 ; sm_cvar z_run_exertion_interval 0.5 wait 1514 ; sm_cvar z_safe_spawn_range 32 -wait 1515 ; sm_cvar // z_scout_mob_spawn_range 3000 -wait 1516 ; sm_cvar // z_scrimmage_creep_delay 10 -wait 1517 ; sm_cvar // z_scrimmage_creep_rate 100 +wait 1515 ; // sm_cvar z_scout_mob_spawn_range 3000 +wait 1516 ; // sm_cvar z_scrimmage_creep_delay 10 +wait 1517 ; // sm_cvar z_scrimmage_creep_rate 100 wait 1518 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 wait 1519 ; sm_cvar z_shotgun_bonus_damage_range 40 wait 1520 ; sm_cvar z_shove_friend_speed 200 @@ -1522,14 +1522,14 @@ wait 1521 ; sm_cvar z_sidespeed 500 wait 1522 ; sm_cvar z_skirmish_spawn_max_interval 60 wait 1523 ; sm_cvar z_skirmish_spawn_max_size 2 wait 1524 ; sm_cvar z_skirmish_spawn_min_interval 30 -wait 1525 ; sm_cvar // z_skirmish_spawn_min_size 1 -wait 1526 ; sm_cvar // z_smoker_limit 1 +wait 1525 ; // sm_cvar z_skirmish_spawn_min_size 1 +wait 1526 ; // sm_cvar z_smoker_limit 1 wait 1527 ; sm_cvar z_spawn_flow_limit 2000 -wait 1528 ; sm_cvar // z_spawn_height 16 +wait 1528 ; // sm_cvar z_spawn_height 16 wait 1529 ; sm_cvar z_spawn_mobs_behind_chance 0 wait 1530 ; sm_cvar z_spawn_range 2000 wait 1531 ; sm_cvar z_spawn_safety_range 150 -wait 1532 ; sm_cvar // z_spawn_speed 450 +wait 1532 ; // sm_cvar z_spawn_speed 450 wait 1533 ; sm_cvar z_special_burn_dmg_scale 5 wait 1534 ; sm_cvar z_special_spawn_interval 10 wait 1535 ; sm_cvar z_speed 260 @@ -1539,9 +1539,9 @@ wait 1538 ; sm_cvar z_spit_latency 0.283333 wait 1539 ; sm_cvar z_spit_range 950 // 1000 wait 1540 ; sm_cvar z_spit_spread_delay 0 wait 1541 ; sm_cvar z_spit_velocity 950 // 1000 -wait 1542 ; sm_cvar // z_spitter_health 100 +wait 1542 ; // sm_cvar z_spitter_health 100 wait 1543 ; sm_cvar z_spitter_high_chance 0 -wait 1544 ; sm_cvar // z_spitter_limit 1 +wait 1544 ; // sm_cvar z_spitter_limit 1 wait 1545 ; sm_cvar z_spitter_max_wait_time 20 wait 1546 ; sm_cvar z_spitter_range 950 wait 1547 ; sm_cvar z_spitter_speed 240 @@ -1554,21 +1554,21 @@ wait 1553 ; sm_cvar z_splat_survivor_shake_radius 300 wait 1554 ; sm_cvar z_splat_survivor_yaw_max 15 wait 1555 ; sm_cvar z_splat_survivor_yaw_min -15 wait 1556 ; sm_cvar z_splatterdistance 125 -wait 1557 ; sm_cvar // z_stumble_max_curve_accel 5 +wait 1557 ; // sm_cvar z_stumble_max_curve_accel 5 wait 1558 ; sm_cvar z_stumble_max_curve_rate 5 wait 1559 ; sm_cvar z_survivor_respawn_health 40 wait 1560 ; sm_cvar z_tank_attack_interval 1.466667 wait 1561 ; sm_cvar z_tank_autoshotgun_dmg_scale 1.0 wait 1562 ; sm_cvar z_tank_damage_slow_max_range 32 wait 1563 ; sm_cvar z_tank_damage_slow_min_range 32 -wait 1564 ; sm_cvar // z_tank_footstep_shake_amplitude 5 +wait 1564 ; // sm_cvar z_tank_footstep_shake_amplitude 5 wait 1565 ; sm_cvar z_tank_footstep_shake_duration 2 wait 1566 ; sm_cvar z_tank_footstep_shake_interval 0.1 wait 1567 ; sm_cvar z_tank_footstep_shake_radius 1000 wait 1568 ; sm_cvar z_tank_grenade_damage 1000 wait 1569 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2 wait 1570 ; sm_cvar z_tank_grenade_roll -15 -wait 1571 ; sm_cvar // z_tank_grenade_slowdown 0 +wait 1571 ; // sm_cvar z_tank_grenade_slowdown 0 wait 1572 ; sm_cvar z_tank_has_special_blood 1 wait 1573 ; sm_cvar z_tank_health 5000 wait 1574 ; sm_cvar z_tank_incapacitated_health 1000 @@ -1581,7 +1581,7 @@ wait 1580 ; sm_cvar z_tank_speed_vs 220 wait 1581 ; sm_cvar z_tank_stagger_fade_alpha 120 wait 1582 ; sm_cvar z_tank_stagger_fade_duration 2 wait 1583 ; sm_cvar z_tank_throw_force 850 -wait 1584 ; sm_cvar // z_tank_throw_health 50 +wait 1584 ; // sm_cvar z_tank_throw_health 50 wait 1585 ; sm_cvar z_tank_throw_interval 4.5 wait 1586 ; sm_cvar z_tank_walk_speed 120 wait 1587 ; sm_cvar z_throttle_hit_interval_easy 0.25 // 0.166667 // 0.333333 @@ -1590,10 +1590,10 @@ wait 1589 ; sm_cvar z_throttle_hit_interval_hard 0.25 // 0.166667 // 0.333333 wait 1590 ; sm_cvar z_throttle_hit_interval_normal 0.25 // 0.166667 // 0.333333 wait 1591 ; sm_cvar z_use_belt_item_tolerance 0.0 wait 1592 ; sm_cvar z_use_tolerance 0.79335334029 // 0.86602540378 -wait 1593 ; sm_cvar // z_vision_range 1000 +wait 1593 ; // sm_cvar z_vision_range 1000 wait 1594 ; sm_cvar z_vision_range_alert 2000 wait 1595 ; sm_cvar z_vision_range_daylight 2000 -wait 1596 ; sm_cvar // z_vision_range_obscured 1000 +wait 1596 ; // sm_cvar z_vision_range_obscured 1000 wait 1597 ; sm_cvar z_vision_range_obscured_alert 1000 wait 1598 ; sm_cvar z_vocalize_burn_max_interval 1 // 0.1 wait 1599 ; sm_cvar z_vocalize_burn_min_interval 0.5 // 0.1 @@ -1612,24 +1612,24 @@ wait 1611 ; sm_cvar z_vomit_hit_yaw_min -15 wait 1612 ; sm_cvar z_vomit_interval 18 wait 1613 ; sm_cvar z_vomit_lifetime 0.2 wait 1614 ; sm_cvar z_vomit_maxdamagedist 400 -wait 1615 ; sm_cvar // z_vomit_range 300 -wait 1616 ; sm_cvar // z_vomit_slide_mult 0.5 -wait 1617 ; sm_cvar // z_vomit_slide_rate 0.1 -wait 1618 ; sm_cvar // z_vomit_vecrand 0.05 +wait 1615 ; // sm_cvar z_vomit_range 300 +wait 1616 ; // sm_cvar z_vomit_slide_mult 0.5 +wait 1617 ; // sm_cvar z_vomit_slide_rate 0.1 +wait 1618 ; // sm_cvar z_vomit_vecrand 0.05 wait 1619 ; sm_cvar z_vomit_velocity 2000 wait 1620 ; sm_cvar z_vomit_velocityfadeend 0.5 wait 1621 ; sm_cvar z_vomit_velocityfadestart 0.3 wait 1622 ; sm_cvar z_walk_speed 120 wait 1623 ; sm_cvar z_wandering_density 0.03 // 0.03125 // 0.04 -wait 1624 ; sm_cvar // z_witch_anger_rate 0.2 -wait 1625 ; sm_cvar // z_witch_attack_range 60 +wait 1624 ; // sm_cvar z_witch_anger_rate 0.2 +wait 1625 ; // sm_cvar z_witch_attack_range 60 wait 1626 ; sm_cvar z_witch_berserk_range 400 wait 1627 ; sm_cvar z_witch_burn_time 20 wait 1628 ; sm_cvar z_witch_damage_per_kill_hit 30 wait 1629 ; sm_cvar z_witch_discard_range 0 wait 1630 ; sm_cvar z_witch_flashlight_range 600 wait 1631 ; sm_cvar z_witch_health 2500 -wait 1632 ; sm_cvar // z_witch_hostile_at_me_anger 2 +wait 1632 ; // sm_cvar z_witch_hostile_at_me_anger 2 wait 1633 ; sm_cvar z_witch_max_retreat_range 0 wait 1634 ; sm_cvar z_witch_max_threat_time 3 wait 1635 ; sm_cvar z_witch_min_retreat_range 0 @@ -1639,7 +1639,7 @@ wait 1638 ; sm_cvar z_witch_relax_rate 0.2 wait 1639 ; sm_cvar z_witch_retreat_exit_hidden_duration 0 wait 1640 ; sm_cvar z_witch_retreat_exit_range 0 wait 1641 ; sm_cvar z_witch_retreat_min_duration 0 -wait 1642 ; sm_cvar // z_witch_speed 300 +wait 1642 ; // sm_cvar z_witch_speed 300 wait 1643 ; sm_cvar z_witch_speed_inured 300 wait 1644 ; sm_cvar z_witch_threat_hostile_range 800 wait 1645 ; sm_cvar z_witch_threat_normal_range 600 @@ -1651,4 +1651,4 @@ wait 1650 ; sm_cvar z_witch_wander_music_min_dist 2147483648 wait 1651 ; sm_cvar z_witch_wander_music_min_interval 3 // 86400 wait 1652 ; sm_cvar z_witch_wander_personal_space 400 wait 1653 ; sm_cvar z_witch_wander_personal_time 3 -wait 1654 ; sm_cvar // servercfgfile server.cfg +wait 1654 ; // sm_cvar servercfgfile server.cfg From 1c4cdc1345bf06abe96a65e61f9da13485cdfd3d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 09:06:28 -0500 Subject: [PATCH 2859/2978] Update console.cfg --- cfg/console.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index c59bbf5a..985712a2 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -101,8 +101,8 @@ npc_height_adjust 1 // R) . . . -r_drawmodelstatsoverlaymax 1 -r_drawmodelstatsoverlaymin 0 +r_drawmodelstatsoverlaymax 2 +r_drawmodelstatsoverlaymin 1 r_dynamic 1 r_eyemove 1 r_eyeshift_x 0.0 From a1cf87b04951659e6688511b68d498da3b60b174 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 09:06:55 -0500 Subject: [PATCH 2860/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index d8447e62..49bdd00e 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,3 +1,3 @@ exec console.cfg exec filter.cfg -sm_cvar servercfgfile filter.cfg +// sm_cvar servercfgfile filter.cfg From 3ea74348d9ff6b5934774063e2a587810fc7f6a7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 13:41:41 -0500 Subject: [PATCH 2861/2978] Update filter.cfg --- cfg/filter.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 7c0653f5..0e83e529 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -637,8 +637,8 @@ wait 0636 ; sm_cvar r_lightinterp 0 wait 0637 ; sm_cvar r_lod 0 wait 0638 ; sm_cvar r_maxmodeldecal 2147483647 wait 0639 ; sm_cvar r_overlayfadeenable 1 -wait 0640 ; sm_cvar r_overlayfademax 2040 -wait 0641 ; sm_cvar r_overlayfademin 1785 +wait 0640 ; // sm_cvar r_overlayfademax 2040 +wait 0641 ; // sm_cvar r_overlayfademin 1785 wait 0642 ; sm_cvar r_queued_decals 1 wait 0643 ; // sm_cvar r_randomflex 0 wait 0644 ; // sm_cvar r_renderoverlayfragment 1 From c5b39d788fb9e29c89915aa36508c547edff7dd6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 21:25:31 -0500 Subject: [PATCH 2862/2978] Update console.cfg --- cfg/console.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 985712a2..8e2b167d 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -58,7 +58,7 @@ mat_monitorgamma_tv_enabled 1 mat_queue_mode 2 mat_queue_report 0 mat_spewalloc 0 -maxplayers 33 +maxplayers 32 mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 motd_enabled 0 motdfile mymotd.txt From a416878221b7786d95302bdba5137036e8c7d427 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 6 Feb 2026 21:25:48 -0500 Subject: [PATCH 2863/2978] Update cmds.cfg --- cfg/cmds.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/cmds.cfg b/cfg/cmds.cfg index ad8ab57e..72916fe6 100644 --- a/cfg/cmds.cfg +++ b/cfg/cmds.cfg @@ -35,7 +35,7 @@ log on // M) . . . -maxplayers 33 +maxplayers 32 // mp_disable_autokick Moon // mp_disable_autokick "STEAM_0:0:121253576" // mp_disable_autokick "STEAM_0:1:121253576" From 96ec8a3bc776d99fec34e3d63de15a3d5c7796a0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 8 Feb 2026 13:31:08 -0500 Subject: [PATCH 2864/2978] Update filter.cfg --- cfg/filter.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/filter.cfg b/cfg/filter.cfg index 0e83e529..935c4c32 100644 --- a/cfg/filter.cfg +++ b/cfg/filter.cfg @@ -141,8 +141,8 @@ wait 0140 ; sm_cvar director_melee_weapon_density 4 wait 0141 ; sm_cvar director_min_start_players 1 wait 0142 ; sm_cvar director_molotov_density 4 wait 0143 ; sm_cvar director_music_dynamic_mob_size 20 -wait 0144 ; sm_cvar director_music_dynamic_mobstop_size 5 -wait 0145 ; sm_cvar director_music_dynamic_scanmobstop_size 1 +wait 0144 ; sm_cvar director_music_dynamic_mobstop_size 10 +wait 0145 ; sm_cvar director_music_dynamic_scanmobstop_size 5 wait 0146 ; sm_cvar director_oxygen_tank_density 4 wait 0147 ; sm_cvar director_pain_pill_density 4 wait 0148 ; sm_cvar director_panic_wave_pause_max 4 @@ -1409,7 +1409,7 @@ wait 1408 ; // sm_cvar z_jockey_stagger_speed 2.0 wait 1409 ; sm_cvar z_large_volume_mob_too_far_xy 2000 wait 1410 ; // sm_cvar z_large_volume_mob_too_far_z 200 wait 1411 ; // sm_cvar z_last_area_update_tolerance 2 -wait 1412 ; // sm_cvar z_last_man_run_interval 2 +wait 1412 ; sm_cvar z_last_man_run_interval 2 wait 1413 ; // sm_cvar z_lean_wall_align_speed 300 wait 1414 ; // sm_cvar z_leap_attach_distance 60 wait 1415 ; sm_cvar z_leap_cooldown 0 @@ -1450,7 +1450,7 @@ wait 1449 ; sm_cvar z_minigun_stand_distance 38 wait 1450 ; sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; // sm_cvar z_mob_min_notify_count 10 -wait 1453 ; sm_cvar z_mob_music_size 1 +wait 1453 ; sm_cvar z_mob_music_size 5 wait 1454 ; sm_cvar z_mob_population_density 0.0016 // 0.0025 // 0.0032 wait 1455 ; // sm_cvar z_mob_recharge_rate 0.0025 wait 1456 ; sm_cvar z_mob_sacrifice_timeout 4 From 6ae6d00775d6fbe9c784ad3e5ca8c822553ef62e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 8 Feb 2026 13:46:19 -0500 Subject: [PATCH 2865/2978] Rename cfg/filter.cfg to simple.cfg --- cfg/filter.cfg => simple.cfg | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/filter.cfg => simple.cfg (100%) diff --git a/cfg/filter.cfg b/simple.cfg similarity index 100% rename from cfg/filter.cfg rename to simple.cfg From 45ad5791bc803b8c688215d0d19f5c93257aff1c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 8 Feb 2026 13:46:41 -0500 Subject: [PATCH 2866/2978] Update server1.cfg --- cfg/server1.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 49bdd00e..323d4144 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,3 +1,3 @@ exec console.cfg -exec filter.cfg -// sm_cvar servercfgfile filter.cfg +exec simple.cfg +// sm_cvar servercfgfile simple.cfg From 629de3c4bd9894bca2a3ecc1eb006cf437fb0f75 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 15:44:44 -0500 Subject: [PATCH 2867/2978] Rename simple.cfg to cfg/simple.cfg --- simple.cfg => cfg/simple.cfg | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename simple.cfg => cfg/simple.cfg (100%) diff --git a/simple.cfg b/cfg/simple.cfg similarity index 100% rename from simple.cfg rename to cfg/simple.cfg From cf9958707e2b7b0e34df0e2c3dfe1dd5c96624e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 15:46:08 -0500 Subject: [PATCH 2868/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 935c4c32..eec9a3e2 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1416,7 +1416,7 @@ wait 1415 ; sm_cvar z_leap_cooldown 0 wait 1416 ; sm_cvar z_leap_far_attach_delay 0 wait 1417 ; sm_cvar z_leap_force_attach_distance 60 wait 1418 ; sm_cvar z_leap_interval 0.45 -wait 1419 ; sm_cvar z_leap_interval_post_incap 15 +wait 1419 ; sm_cvar z_leap_interval_post_incap 12 wait 1420 ; // sm_cvar z_leap_interval_post_ride 6 // 5.5 wait 1421 ; sm_cvar z_leap_max_distance 250 wait 1422 ; sm_cvar z_leap_power 450 @@ -1534,7 +1534,7 @@ wait 1533 ; sm_cvar z_special_burn_dmg_scale 5 wait 1534 ; sm_cvar z_special_spawn_interval 10 wait 1535 ; sm_cvar z_speed 260 wait 1536 ; sm_cvar z_spit_detonate_delay 0 -wait 1537 ; sm_cvar z_spit_interval 15 +wait 1537 ; sm_cvar z_spit_interval 16 wait 1538 ; sm_cvar z_spit_latency 0.283333 wait 1539 ; sm_cvar z_spit_range 950 // 1000 wait 1540 ; sm_cvar z_spit_spread_delay 0 From 27ed31e961b7cecdefc51eff5005ae9fd56c4c55 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 15:46:46 -0500 Subject: [PATCH 2869/2978] Create full.cfg --- cfg/full.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/full.cfg diff --git a/cfg/full.cfg b/cfg/full.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/full.cfg @@ -0,0 +1 @@ + From 3b15bf22f7d9efed5862614286aac6257fa44b18 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 16:12:25 -0500 Subject: [PATCH 2870/2978] Rename console.cfg to console_sm.cfg --- cfg/{console.cfg => console_sm.cfg} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename cfg/{console.cfg => console_sm.cfg} (100%) diff --git a/cfg/console.cfg b/cfg/console_sm.cfg similarity index 100% rename from cfg/console.cfg rename to cfg/console_sm.cfg From 7bdaa8e2c7ca46c08bd5c6d293ca005a43bf4bd5 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 16:13:04 -0500 Subject: [PATCH 2871/2978] Create console_dedicated.cfg --- cfg/console_dedicated.cfg | 201 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 201 insertions(+) create mode 100644 cfg/console_dedicated.cfg diff --git a/cfg/console_dedicated.cfg b/cfg/console_dedicated.cfg new file mode 100644 index 00000000..8e2b167d --- /dev/null +++ b/cfg/console_dedicated.cfg @@ -0,0 +1,201 @@ +// A) . . . + +// B) . . . + +// C) . . . + +cl_resend 1.5 +clear_debug_overlays +clientport 27005 +closecaption 1 +// cs_make_vip Moon +// cs_make_vip "STEAM_0:0:121253576" +// cs_make_vip "STEAM_0:1:121253576" +// cs_make_vip "STEAM_1:0:121253576" +// cs_make_vip "STEAM_1:1:121253576" + +// D) . . . + +// E) . . . + +engine_no_focus_sleep 0 + +// F) . . . + +fps_max 1000 +fs_warning_level 0 +func_break_max_pieces 30 + +// G) . . . + +// H) . . . + +host_flush_threshold 0 +host_framerate 0 +// host_map "" +host_xbox_e3_restart 1440 +hostfile myhost.txt +// hostip 1247506818 +hostname "Bizzy's Moonmod" +// hostport 27019 + +// I) . . . + +// ip 74.91.113.130 + +// J) . . . + +// K) . . . + +// L) . . . + +log on + +// M) . . . + +mat_monitorgamma 1.6 +mat_monitorgamma_tv_enabled 1 +mat_queue_mode 2 +mat_queue_report 0 +mat_spewalloc 0 +maxplayers 32 +mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 +motd_enabled 0 +motdfile mymotd.txt +// mp_disable_autokick Moon +// mp_disable_autokick "STEAM_0:0:121253576" +// mp_disable_autokick "STEAM_0:1:121253576" +// mp_disable_autokick "STEAM_1:0:121253576" +// mp_disable_autokick "STEAM_1:1:121253576" +mp_roundlimit 5 + +// N) . . . + +name Bizzy +name2 Moon +nb_debug_history 0 +nb_stuck_dump_threshold -1 +net_allow_multicast 1 +net_chan_limit_disabled 0 +net_chan_limit_in_debug_session 0 +net_chan_limit_msec 0 +net_chan_stats_dump 0 +net_chan_stats_dump_top_msgs 0 +net_chan_stats_lru 0 +net_maxroutable 1200 +// net_public_adr "" +net_showsplits 0 +net_showudp 0 +net_showudp_remoteonly 0 +net_splitpacket_maxrate 72000 +net_splitrate 2 +npc_height_adjust 1 + +// O) . . . + +// P) . . . + +// password "" + +// Q) . . . + +// R) . . . + +r_drawmodelstatsoverlaymax 2 +r_drawmodelstatsoverlaymin 1 +r_dynamic 1 +r_eyemove 1 +r_eyeshift_x 0.0 +r_eyeshift_y 0.0 +r_eyeshift_z 0.0 +r_eyesize 0.0 +rcon_password BigBizzy101 + +// S) . . . + +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 +sk_autoaim_mode 3 +skill 3 +spit_scaling_min_scale 1.0 +steam_controller_haptics 1 +suitvolume 10.0 +sv_allow_lobby_connect_only 0 +sv_allow_wait_command 1 +// sv_alltalk 1 +sv_alternateticks 1 +sv_banid_enabled 1 +// sv_cheats 0 +sv_clearhinthistory +sv_consistency 0 +sv_contact "" +sv_downloadurl "" +sv_forcepreload 1 +sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, +sv_lan 0 +sv_log_onefile 1 +sv_logbans 1 +sv_logecho 1 +sv_logfile 1 +sv_logflush 0 +sv_logsdir logs +sv_maxcmdrate 120 +sv_maxrate 144000 +sv_mincmdrate 120 +sv_minrate 72000 +sv_noclipaccelerate 5 +sv_noclipspeed 3 +sv_password "" +sv_pausable 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_pure_trace 0 +sv_pvsskipanimation 1 +sv_quota_stringcmdspersecond 2147483647 +sv_rcon_banpenalty 0 +sv_rcon_log 0 +sv_rcon_maxfailures 20 +sv_rcon_minfailures 20 +sv_rcon_minfailuretime 1 +sv_region 255 +sv_reservation_timeout 5 +sv_search_key bizzymod +// sv_skyname "" +sv_specaccelerate 5 +sv_specnoclip 1 +sv_specspeed 3 +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_tags coop,realism,secure,versus, +sv_unlockedchapters 2147483647 +sv_visiblemaxplayers -1 +sv_voiceenable 1 +sys_minidumpspewlines 0 + +// T) . . . + +think_limit 0 +// tv_port 27020 + +// U) . . . + +// V) . . . + +voice_inputfromfile 0 +voice_recordtofile 0 + +// W) . . . + +// X) . . . + +xbox_autothrottle 1 +xbox_throttlebias 100 +xbox_throttlespoof 200 + +// Y) . . . + +// Z) . . . + +z_difficulty Impossible +z_skip_wounds 0 From 492da3bb258c32306e607d0cb2c3816ceb71ca19 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 16:13:20 -0500 Subject: [PATCH 2872/2978] Create console_launcher.cfg --- cfg/console_launcher.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/console_launcher.cfg diff --git a/cfg/console_launcher.cfg b/cfg/console_launcher.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/console_launcher.cfg @@ -0,0 +1 @@ + From 356c73b8a6e773ad77e9475b0fae4f7c335bb5d8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 16:13:38 -0500 Subject: [PATCH 2873/2978] Create console_full.cfgA --- cfg/console_full.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/console_full.cfg diff --git a/cfg/console_full.cfg b/cfg/console_full.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/console_full.cfg @@ -0,0 +1 @@ + From 96a850be48303d63cea2a3f7c0e56484943f6f45 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 17:10:24 -0500 Subject: [PATCH 2874/2978] Update console_dedicated.cfg --- cfg/console_dedicated.cfg | 242 ++++++++++++++++++++++++-------------- 1 file changed, 152 insertions(+), 90 deletions(-) diff --git a/cfg/console_dedicated.cfg b/cfg/console_dedicated.cfg index 8e2b167d..ace283a0 100644 --- a/cfg/console_dedicated.cfg +++ b/cfg/console_dedicated.cfg @@ -1,78 +1,107 @@ // A) . . . +adsp_debug 0 + // B) . . . +budget_averages_window 30 +budget_background_alpha 128 +budget_bargraph_background_alpha 128 +budget_bargraph_range_ms 16.66666667 +budget_history_numsamplesvisible 100 +budget_history_range_ms 66.66666667 +budget_panel_bottom_of_history_fraction 0.25 +budget_panel_height 384 +budget_panel_width 512 +budget_panel_x 0 +budget_panel_y 50 +budget_peaks_window 30 +budget_show_averages 0 +budget_show_history 1 +budget_show_peaks 1 +bugreporter_uploadasync 0 +bugreporter_username + // C) . . . -cl_resend 1.5 -clear_debug_overlays +cl_allowdownload 1 +cl_allowupload 1 +cl_cmdrate 30 +cl_downloadfilter all +cl_forcepreload 0 +cl_language english +cl_logofile materials/vgui/logos/spray_bullseye.vtf +cl_resend 6 +cl_showpluginmessages 1 +cl_soundfile +cl_timeout 60 +cl_updaterate 20 clientport 27005 -closecaption 1 -// cs_make_vip Moon -// cs_make_vip "STEAM_0:0:121253576" -// cs_make_vip "STEAM_0:1:121253576" -// cs_make_vip "STEAM_1:0:121253576" -// cs_make_vip "STEAM_1:1:121253576" +closecaption 0 +con_enable 0 // D) . . . +dsp_enhance_stereo 0 +dsp_player 0 +dsp_slow_cpu 0 +dsp_volume 0.8 + // E) . . . -engine_no_focus_sleep 0 +engine_no_focus_sleep 50 // F) . . . -fps_max 1000 -fs_warning_level 0 -func_break_max_pieces 30 +fps_max 300 +func_break_max_pieces 15 // G) . . . // H) . . . -host_flush_threshold 0 +host_flush_threshold 14 host_framerate 0 -// host_map "" -host_xbox_e3_restart 1440 -hostfile myhost.txt -// hostip 1247506818 -hostname "Bizzy's Moonmod" -// hostport 27019 +host_map c1m1_hotel.bsp +host_xbox_e3_restart 15 +hostfile host.txt +hostip -1062731518 +hostname step +hostport 27015 // I) . . . -// ip 74.91.113.130 +ip localhost // J) . . . +joy_axisbutton_threshold 0.3 +joy_wingmanwarrior_centerhack 0 + // K) . . . // L) . . . -log on - // M) . . . -mat_monitorgamma 1.6 -mat_monitorgamma_tv_enabled 1 -mat_queue_mode 2 +mat_grain_scale_override 0 +mat_monitorgamma 1.8 +mat_monitorgamma_tv_enabled 0 +mat_queue_mode -1 mat_queue_report 0 mat_spewalloc 0 -maxplayers 32 -mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 -motd_enabled 0 -motdfile mymotd.txt -// mp_disable_autokick Moon -// mp_disable_autokick "STEAM_0:0:121253576" -// mp_disable_autokick "STEAM_0:1:121253576" -// mp_disable_autokick "STEAM_1:0:121253576" -// mp_disable_autokick "STEAM_1:1:121253576" -mp_roundlimit 5 +mat_texture_list_content_path +mm_dedicated_force_servers +mm_dedicated_search_maxping 150 +mm_server_search_lan_ports 270,152,701,627,017,000,000,000,000,000 +motd_enabled 1 +motdfile motd.txt +mp_roundlimit 3 // N) . . . -name Bizzy -name2 Moon +name step +name2 unnamed nb_debug_history 0 nb_stuck_dump_threshold -1 net_allow_multicast 1 @@ -80,113 +109,146 @@ net_chan_limit_disabled 0 net_chan_limit_in_debug_session 0 net_chan_limit_msec 0 net_chan_stats_dump 0 -net_chan_stats_dump_top_msgs 0 -net_chan_stats_lru 0 +net_chan_stats_dump_top_msgs 5 +net_chan_stats_lru 3 net_maxroutable 1200 -// net_public_adr "" +net_public_adr net_showsplits 0 net_showudp 0 net_showudp_remoteonly 0 -net_splitpacket_maxrate 72000 -net_splitrate 2 +net_splitpacket_maxrate 15000 +net_splitrate 1 +net_steamcnx_allowrelay 1 +net_steamcnx_enabled 1 npc_height_adjust 1 // O) . . . // P) . . . -// password "" +password // Q) . . . // R) . . . -r_drawmodelstatsoverlaymax 2 -r_drawmodelstatsoverlaymin 1 +r_drawmodelstatsoverlaymax 1.5 +r_drawmodelstatsoverlaymin 0.1 r_dynamic 1 r_eyemove 1 -r_eyeshift_x 0.0 -r_eyeshift_y 0.0 -r_eyeshift_z 0.0 -r_eyesize 0.0 -rcon_password BigBizzy101 +r_eyeshift_x 0 +r_eyeshift_y 0 +r_eyeshift_z 0 +r_eyesize 0 +rate 30000 +rcon_password // S) . . . +sc_debug_sets 0 +sc_joystick_map 1 scene_showlook 0 scene_showmoveto 0 scene_showunlock 0 -sk_autoaim_mode 3 -skill 3 -spit_scaling_min_scale 1.0 +sk_autoaim_mode 1 +skill 1 +snd_duckerattacktime 0.5 +snd_duckerreleasetime 2.5 +snd_duckerthreshold 0.15 +snd_ducktovolume 0.55 +snd_legacy_surround 0 +snd_mixahead 0.1 +snd_musicvolume 1 +snd_pitchquality 1 +snd_prefetch_common 1 +spit_scaling_min_scale 0.35 steam_controller_haptics 1 -suitvolume 10.0 -sv_allow_lobby_connect_only 0 +suitvolume 0.25 +sv_allow_lobby_connect_only 1 sv_allow_wait_command 1 -// sv_alltalk 1 -sv_alternateticks 1 +sv_alltalk 0 +sv_alternateticks 0 sv_banid_enabled 1 -// sv_cheats 0 -sv_clearhinthistory -sv_consistency 0 -sv_contact "" -sv_downloadurl "" -sv_forcepreload 1 -sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, +sv_cheats 0 +sv_consistency 1 +sv_contact +sv_downloadurl +sv_forcepreload 0 +sv_gametypes coop,realism,survival,versus,scavenge,dash,holdout,shootzones sv_lan 0 -sv_log_onefile 1 -sv_logbans 1 +sv_log_onefile 0 +sv_logbans 0 sv_logecho 1 sv_logfile 1 sv_logflush 0 sv_logsdir logs -sv_maxcmdrate 120 -sv_maxrate 144000 -sv_mincmdrate 120 -sv_minrate 72000 +sv_maxcmdrate 40 +sv_maxrate 0 +sv_mincmdrate 0 +sv_minrate 5000 sv_noclipaccelerate 5 -sv_noclipspeed 3 -sv_password "" +sv_noclipspeed 5 +sv_password sv_pausable 0 -sv_pure 0 -sv_pure_kick_clients 0 +sv_pure_kick_clients 1 sv_pure_trace 0 sv_pvsskipanimation 1 -sv_quota_stringcmdspersecond 2147483647 +sv_quota_stringcmdspersecond 800 sv_rcon_banpenalty 0 -sv_rcon_log 0 -sv_rcon_maxfailures 20 -sv_rcon_minfailures 20 -sv_rcon_minfailuretime 1 -sv_region 255 -sv_reservation_timeout 5 -sv_search_key bizzymod -// sv_skyname "" +sv_rcon_log 1 +sv_rcon_maxfailures 10 +sv_rcon_minfailures 5 +sv_rcon_minfailuretime 30 +sv_region -1 +sv_reservation_timeout 120 +sv_search_key +sv_search_team_key public +sv_skyname sky_l4d_c1_1_hdr sv_specaccelerate 5 sv_specnoclip 1 sv_specspeed 3 -sv_steamgroup 38693222 -sv_steamgroup_exclusive 1 -sv_tags coop,realism,secure,versus, -sv_unlockedchapters 2147483647 +sv_steamgroup +sv_steamgroup_exclusive 0 +sv_tags +sv_unlockedchapters 1 sv_visiblemaxplayers -1 sv_voiceenable 1 -sys_minidumpspewlines 0 +sys_minidumpspewlines 500 // T) . . . +texture_budget_background_alpha 128 +texture_budget_panel_bottom_of_history_fraction 0.25 +texture_budget_panel_height 284 +texture_budget_panel_width 512 +texture_budget_panel_x 0 +texture_budget_panel_y 450 think_limit 0 -// tv_port 27020 +tv_nochat 0 +tv_port 27020 // U) . . . // V) . . . +voice_enable 1 +voice_forcemicrecord 1 voice_inputfromfile 0 +voice_loopback 0 voice_recordtofile 0 +voice_scale 0.7 +voice_threshold 2000 +volume 1 +vprof_graphheight 256 +vprof_graphwidth 512 +vprof_unaccounted_limit 0.3 +vprof_verbose 1 +vprof_warningmsec 10 // W) . . . +windows_speaker_config 4 + // X) . . . xbox_autothrottle 1 @@ -197,5 +259,5 @@ xbox_throttlespoof 200 // Z) . . . -z_difficulty Impossible +z_difficulty Normal z_skip_wounds 0 From d5bd3772531b5a01124dd4e3d8e8ef5d671f6dcb Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 17:10:43 -0500 Subject: [PATCH 2875/2978] Update server1.cfg --- cfg/server1.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 323d4144..9a9683c1 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,3 +1,3 @@ -exec console.cfg +exec console_sm.cfg exec simple.cfg // sm_cvar servercfgfile simple.cfg From 1f76a81740ebaed3b02c0ca08b21f1d4e8986018 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 17:21:20 -0500 Subject: [PATCH 2876/2978] Update console_dedicated.cfg --- cfg/console_dedicated.cfg | 232 +++++++++++++++++++------------------- 1 file changed, 116 insertions(+), 116 deletions(-) diff --git a/cfg/console_dedicated.cfg b/cfg/console_dedicated.cfg index ace283a0..f31ed5a9 100644 --- a/cfg/console_dedicated.cfg +++ b/cfg/console_dedicated.cfg @@ -4,74 +4,74 @@ adsp_debug 0 // B) . . . -budget_averages_window 30 +budget_averages_window 0 budget_background_alpha 128 budget_bargraph_background_alpha 128 -budget_bargraph_range_ms 16.66666667 -budget_history_numsamplesvisible 100 -budget_history_range_ms 66.66666667 -budget_panel_bottom_of_history_fraction 0.25 -budget_panel_height 384 -budget_panel_width 512 -budget_panel_x 0 -budget_panel_y 50 -budget_peaks_window 30 +budget_bargraph_range_ms 0 +budget_history_numsamplesvisible 0 +budget_history_range_ms 0 +budget_panel_bottom_of_history_fraction 1.0 +budget_panel_height 0 +budget_panel_width 0 +budget_panel_x -2560 +budget_panel_y -1440 +budget_peaks_window 0 budget_show_averages 0 -budget_show_history 1 -budget_show_peaks 1 +budget_show_history 0 +budget_show_peaks 0 bugreporter_uploadasync 0 -bugreporter_username +bugreporter_username Moon // C) . . . cl_allowdownload 1 cl_allowupload 1 -cl_cmdrate 30 +cl_cmdrate 1000 cl_downloadfilter all -cl_forcepreload 0 -cl_language english +cl_forcepreload 1 +cl_language English cl_logofile materials/vgui/logos/spray_bullseye.vtf -cl_resend 6 +cl_resend 1.5 cl_showpluginmessages 1 -cl_soundfile -cl_timeout 60 -cl_updaterate 20 +cl_soundfile "" +cl_timeout 30 +cl_updaterate 1000 clientport 27005 -closecaption 0 -con_enable 0 +closecaption 1 +con_enable 1 // D) . . . -dsp_enhance_stereo 0 -dsp_player 0 +dsp_enhance_stereo 1 +dsp_player 1 dsp_slow_cpu 0 -dsp_volume 0.8 +dsp_volume 0.0 // E) . . . -engine_no_focus_sleep 50 +engine_no_focus_sleep 0 // F) . . . -fps_max 300 -func_break_max_pieces 15 +fps_max 1000 +func_break_max_pieces 30 // G) . . . // H) . . . -host_flush_threshold 14 +host_flush_threshold 0 host_framerate 0 -host_map c1m1_hotel.bsp -host_xbox_e3_restart 15 -hostfile host.txt -hostip -1062731518 -hostname step -hostport 27015 +host_map c6m1_riverbank.bsp +host_xbox_e3_restart 1440 +hostfile myhost.txt +// hostip -1062731518 +hostname "Bizzy's Moonmod" +// hostport 27019 // I) . . . -ip localhost +// ip 74.91.113.130 // J) . . . @@ -84,24 +84,24 @@ joy_wingmanwarrior_centerhack 0 // M) . . . -mat_grain_scale_override 0 -mat_monitorgamma 1.8 -mat_monitorgamma_tv_enabled 0 -mat_queue_mode -1 +mat_grain_scale_override 0.0 +mat_monitorgamma 1.6 +mat_monitorgamma_tv_enabled 1 +mat_queue_mode 2 mat_queue_report 0 mat_spewalloc 0 -mat_texture_list_content_path -mm_dedicated_force_servers -mm_dedicated_search_maxping 150 -mm_server_search_lan_ports 270,152,701,627,017,000,000,000,000,000 -motd_enabled 1 -motdfile motd.txt -mp_roundlimit 3 +mat_texture_list_content_path "" +mm_dedicated_force_servers "" +mm_dedicated_search_maxping 350 +mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 +motd_enabled 0 +motdfile mymotd.txt +mp_roundlimit 5 // N) . . . -name step -name2 unnamed +name V1 +name2 V2 nb_debug_history 0 nb_stuck_dump_threshold -1 net_allow_multicast 1 @@ -109,39 +109,39 @@ net_chan_limit_disabled 0 net_chan_limit_in_debug_session 0 net_chan_limit_msec 0 net_chan_stats_dump 0 -net_chan_stats_dump_top_msgs 5 -net_chan_stats_lru 3 +net_chan_stats_dump_top_msgs 0 +net_chan_stats_lru 0 net_maxroutable 1200 -net_public_adr +net_public_adr "" net_showsplits 0 net_showudp 0 net_showudp_remoteonly 0 -net_splitpacket_maxrate 15000 -net_splitrate 1 +net_splitpacket_maxrate 72000 +net_splitrate 2 net_steamcnx_allowrelay 1 -net_steamcnx_enabled 1 +net_steamcnx_enabled 2 npc_height_adjust 1 // O) . . . // P) . . . -password +password "" // Q) . . . // R) . . . -r_drawmodelstatsoverlaymax 1.5 -r_drawmodelstatsoverlaymin 0.1 +r_drawmodelstatsoverlaymax 2 +r_drawmodelstatsoverlaymin 1 r_dynamic 1 r_eyemove 1 -r_eyeshift_x 0 -r_eyeshift_y 0 -r_eyeshift_z 0 -r_eyesize 0 -rate 30000 -rcon_password +r_eyeshift_x 0.0 +r_eyeshift_y 0.0 +r_eyeshift_z 0.0 +r_eyesize 0.0 +rate 1000000 +rcon_password BigBizzy101 // S) . . . @@ -150,79 +150,79 @@ sc_joystick_map 1 scene_showlook 0 scene_showmoveto 0 scene_showunlock 0 -sk_autoaim_mode 1 -skill 1 -snd_duckerattacktime 0.5 -snd_duckerreleasetime 2.5 -snd_duckerthreshold 0.15 -snd_ducktovolume 0.55 -snd_legacy_surround 0 -snd_mixahead 0.1 -snd_musicvolume 1 +sk_autoaim_mode 3 +skill 3 +snd_duckerattacktime 0 +snd_duckerreleasetime 0 +snd_duckerthreshold 1.0 +snd_ducktovolume 1.0 +snd_legacy_surround 1 +snd_mixahead 0.05 +snd_musicvolume 1.0 snd_pitchquality 1 snd_prefetch_common 1 -spit_scaling_min_scale 0.35 +spit_scaling_min_scale 1.0 steam_controller_haptics 1 -suitvolume 0.25 -sv_allow_lobby_connect_only 1 +suitvolume 10.0 +sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 sv_alltalk 0 sv_alternateticks 0 sv_banid_enabled 1 sv_cheats 0 -sv_consistency 1 -sv_contact -sv_downloadurl -sv_forcepreload 0 +sv_consistency 0 +sv_contact "" +sv_downloadurl "" +sv_forcepreload 1 sv_gametypes coop,realism,survival,versus,scavenge,dash,holdout,shootzones sv_lan 0 -sv_log_onefile 0 +sv_log_onefile 1 sv_logbans 0 sv_logecho 1 sv_logfile 1 sv_logflush 0 sv_logsdir logs -sv_maxcmdrate 40 -sv_maxrate 0 -sv_mincmdrate 0 -sv_minrate 5000 +sv_maxcmdrate 120 +sv_maxrate 144000 +sv_mincmdrate 120 +sv_minrate 72000 sv_noclipaccelerate 5 sv_noclipspeed 5 -sv_password +sv_password "" sv_pausable 0 -sv_pure_kick_clients 1 +sv_pure_kick_clients 0 sv_pure_trace 0 sv_pvsskipanimation 1 -sv_quota_stringcmdspersecond 800 +sv_quota_stringcmdspersecond 2147483647 sv_rcon_banpenalty 0 -sv_rcon_log 1 -sv_rcon_maxfailures 10 -sv_rcon_minfailures 5 -sv_rcon_minfailuretime 30 -sv_region -1 -sv_reservation_timeout 120 -sv_search_key -sv_search_team_key public +sv_rcon_log 0 +sv_rcon_maxfailures 20 +sv_rcon_minfailures 20 +sv_rcon_minfailuretime 1 +sv_region 255 +sv_reservation_timeout 255 +sv_search_key bizzymod +sv_search_team_key bizzymod sv_skyname sky_l4d_c1_1_hdr sv_specaccelerate 5 sv_specnoclip 1 sv_specspeed 3 -sv_steamgroup -sv_steamgroup_exclusive 0 -sv_tags -sv_unlockedchapters 1 +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_tags coop,realism,secure,versus +sv_unlockedchapters 2147483647 sv_visiblemaxplayers -1 sv_voiceenable 1 -sys_minidumpspewlines 500 +sys_minidumpspewlines 0 // T) . . . texture_budget_background_alpha 128 -texture_budget_panel_bottom_of_history_fraction 0.25 -texture_budget_panel_height 284 -texture_budget_panel_width 512 -texture_budget_panel_x 0 -texture_budget_panel_y 450 +texture_budget_panel_bottom_of_history_fraction 1.0 +texture_budget_panel_height 0 +texture_budget_panel_width 0 +texture_budget_panel_x -2560 +texture_budget_panel_y -1440 think_limit 0 tv_nochat 0 tv_port 27020 @@ -234,20 +234,20 @@ tv_port 27020 voice_enable 1 voice_forcemicrecord 1 voice_inputfromfile 0 -voice_loopback 0 +voice_loopback 1 voice_recordtofile 0 -voice_scale 0.7 -voice_threshold 2000 -volume 1 -vprof_graphheight 256 -vprof_graphwidth 512 -vprof_unaccounted_limit 0.3 -vprof_verbose 1 +voice_scale 2.0 +voice_threshold 1000 +volume 1.0 +vprof_graphheight 0 +vprof_graphwidth 0 +vprof_unaccounted_limit 1 +vprof_verbose 0 vprof_warningmsec 10 // W) . . . -windows_speaker_config 4 +windows_speaker_config 7 // X) . . . @@ -259,5 +259,5 @@ xbox_throttlespoof 200 // Z) . . . -z_difficulty Normal +z_difficulty Impossible z_skip_wounds 0 From 8132d14f317688cdec0bb03201215bf2270c54e1 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 17:27:22 -0500 Subject: [PATCH 2877/2978] Update console_dedicated.cfg --- cfg/console_dedicated.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console_dedicated.cfg b/cfg/console_dedicated.cfg index f31ed5a9..029fe06a 100644 --- a/cfg/console_dedicated.cfg +++ b/cfg/console_dedicated.cfg @@ -174,7 +174,7 @@ sv_consistency 0 sv_contact "" sv_downloadurl "" sv_forcepreload 1 -sv_gametypes coop,realism,survival,versus,scavenge,dash,holdout,shootzones +sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, sv_lan 0 sv_log_onefile 1 sv_logbans 0 From ac5650eb35febb8d66a765e4037718f760945166 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 17:30:53 -0500 Subject: [PATCH 2878/2978] Update console_sm.cfg --- cfg/console_sm.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/console_sm.cfg b/cfg/console_sm.cfg index 8e2b167d..65b93cf2 100644 --- a/cfg/console_sm.cfg +++ b/cfg/console_sm.cfg @@ -129,8 +129,8 @@ sv_banid_enabled 1 // sv_cheats 0 sv_clearhinthistory sv_consistency 0 -sv_contact "" -sv_downloadurl "" +sv_contact EricMizusawa02@gmail.com +sv_downloadurl bizzymod.com sv_forcepreload 1 sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, sv_lan 0 From e5e79de07fad0dc6d40b33f7b6524e80a9f0fd0f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 17:47:16 -0500 Subject: [PATCH 2879/2978] Add files via upload --- .../scripting/l4d2_riot_penetration.sp | 380 ++++++++++++++++++ 1 file changed, 380 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_riot_penetration.sp diff --git a/addons/sourcemod/scripting/l4d2_riot_penetration.sp b/addons/sourcemod/scripting/l4d2_riot_penetration.sp new file mode 100644 index 00000000..ba1a75ab --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_riot_penetration.sp @@ -0,0 +1,380 @@ +/* +* Riot Uncommon Penetration +* Copyright (C) 2023 Silvers +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + + +#define PLUGIN_VERSION "1.2" + +/*======================================================================================= + Plugin Info: + +* Name : [L4D2] Riot Uncommon Penetration +* Author : SilverShot +* Descrp : Allows bullets to penetrate Riot uncommon infected. +* Link : https://forums.alliedmods.net/showthread.php?t=341750 +* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers + +======================================================================================== + Change Log: + +1.2 (01-Jul-2023) + - Fixed random rare invalid edict error. Thanks to "Sev" for reporting. + +1.1 (10-Feb-2023) + - Updated plugin and config to support Mounted Machine Guns and Mini Guns. Thanks to "Iizuka07" for reporting. + +1.0 (10-Feb-2023) + - Initial release. + +======================================================================================*/ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY +#define CONFIG_DATA "data/l4d2_riot_penetration.cfg" + + +ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog, g_hCvarDamage; +bool g_bCvarAllow; +float g_fCvarDamage; +float g_fDamage[2048]; +StringMap g_hWeapons; + + + +// ==================================================================================================== +// PLUGIN INFO / START / END +// ==================================================================================================== +public Plugin myinfo = +{ + name = "[L4D2] Riot Uncommon Penetration", + author = "SilverShot", + description = "Allows bullets to penetrate Riot uncommon infected.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=341750" +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + if( test != Engine_Left4Dead && test != Engine_Left4Dead2 ) + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2."); + return APLRes_SilentFailure; + } + + return APLRes_Success; +} + +public void OnPluginStart() +{ + // ==================== + // CVARS + // ==================== + g_hCvarAllow = CreateConVar( "l4d2_riot_penetration_allow", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS ); + g_hCvarModes = CreateConVar( "l4d2_riot_penetration_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); + g_hCvarModesOff = CreateConVar( "l4d2_riot_penetration_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); + g_hCvarModesTog = CreateConVar( "l4d2_riot_penetration_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS ); + g_hCvarDamage = CreateConVar( "l4d2_riot_penetration_damage", "1.0", "Percentage of invulnerable damage received to apply on Riot Uncommon common (1.0 = 100%), or scales data config value.", CVAR_FLAGS ); + CreateConVar( "l4d2_riot_penetration_version", PLUGIN_VERSION, "Riot Uncommon Penetration plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + AutoExecConfig(true, "l4d2_riot_penetration"); + + g_hCvarMPGameMode = FindConVar("mp_gamemode"); + g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow); + g_hCvarModes.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow); + g_hCvarAllow.AddChangeHook(ConVarChanged_Allow); + g_hCvarDamage.AddChangeHook(ConVarChanged_Cvars); +} + +public void OnConfigsExecuted() +{ + IsAllowed(); +} + +void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue) +{ + IsAllowed(); +} + +void ConVarChanged_Cvars(Handle convar, const char[] oldValue, const char[] newValue) +{ + GetCvars(); +} + +void GetCvars() +{ + g_fCvarDamage = g_hCvarDamage.FloatValue; +} + +void IsAllowed() +{ + bool bCvarAllow = g_hCvarAllow.BoolValue; + bool bAllowMode = IsAllowedGameMode(); + GetCvars(); + + if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true ) + { + g_bCvarAllow = true; + + int entity = -1; + while( (entity = FindEntityByClassname(entity, "infected")) != INVALID_ENT_REFERENCE ) + { + if( IsValidCommon(entity) ) + { + SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage); + SDKHook(entity, SDKHook_OnTakeDamageAlive, OnTakeAlive); + SDKHook(entity, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } + } + } + + else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) ) + { + g_bCvarAllow = false; + + int entity = -1; + while( (entity = FindEntityByClassname(entity, "infected")) != INVALID_ENT_REFERENCE ) + { + if( IsValidCommon(entity) ) + { + SDKUnhook(entity, SDKHook_OnTakeDamage, OnTakeDamage); + SDKUnhook(entity, SDKHook_OnTakeDamageAlive, OnTakeAlive); + SDKUnhook(entity, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } + } + } +} + +int g_iCurrentMode; +bool IsAllowedGameMode() +{ + if( g_hCvarMPGameMode == null ) + return false; + + int iCvarModesTog = g_hCvarModesTog.IntValue; + + g_iCurrentMode = 0; + + int entity = CreateEntityByName("info_gamemode"); + if( IsValidEntity(entity) ) + { + DispatchSpawn(entity); + HookSingleEntityOutput(entity, "OnCoop", OnGamemode, true); + HookSingleEntityOutput(entity, "OnSurvival", OnGamemode, true); + HookSingleEntityOutput(entity, "OnVersus", OnGamemode, true); + HookSingleEntityOutput(entity, "OnScavenge", OnGamemode, true); + ActivateEntity(entity); + AcceptEntityInput(entity, "PostSpawnActivate"); + if( IsValidEntity(entity) ) // Because sometimes "PostSpawnActivate" seems to kill the ent. + RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame + } + + if( iCvarModesTog != 0 ) + { + if( g_iCurrentMode == 0 ) + return false; + + if( !(iCvarModesTog & g_iCurrentMode) ) + return false; + } + + char sGameModes[64], sGameMode[64]; + g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode)); + Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode); + + g_hCvarModes.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) == -1 ) + return false; + } + + g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) != -1 ) + return false; + } + + return true; +} + +void OnGamemode(const char[] output, int caller, int activator, float delay) +{ + if( strcmp(output, "OnCoop") == 0 ) + g_iCurrentMode = 1; + else if( strcmp(output, "OnSurvival") == 0 ) + g_iCurrentMode = 2; + else if( strcmp(output, "OnVersus") == 0 ) + g_iCurrentMode = 4; + else if( strcmp(output, "OnScavenge") == 0 ) + g_iCurrentMode = 8; +} + + + +// ==================================================================================================== +// CONFIG +// ==================================================================================================== +public void OnMapStart() +{ + LoadConfig(); +} + +void LoadConfig() +{ + char sPath[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, sPath, sizeof(sPath), CONFIG_DATA); + if( FileExists(sPath) == false ) SetFailState("\n==========\nMissing required file: \"%s\".\nRead installation instructions again.\n==========", sPath); + + KeyValues hFile = new KeyValues("weapons"); + if( !hFile.ImportFromFile(sPath) ) + { + SetFailState("Error loading file: \"%s\". Try replacing the file with the original.", sPath); + } + + // ==================== + // FILL ARRAY + // ==================== + delete g_hWeapons; + g_hWeapons = new StringMap(); + + g_hWeapons.SetValue("weapon_melee", 3.14); + + char sClass[64]; + hFile.GotoFirstSubKey(); + do + { + hFile.GetSectionName(sClass, sizeof(sClass)); + g_hWeapons.SetValue(sClass, hFile.GetFloat("damage")); + } while (hFile.GotoNextKey()); + + delete hFile; +} + + + +// ==================================================================================================== +// EVENTS +// ==================================================================================================== +public void OnEntityCreated(int entity, const char[] classname) +{ + if( g_bCvarAllow && strcmp(classname, "infected") == 0 ) + { + SDKHook(entity, SDKHook_SpawnPost, OnSpawn); + } +} + +void OnSpawn(int entity) +{ + SDKUnhook(entity, SDKHook_SpawnPost, OnSpawn); + + if( IsValidCommon(entity) ) + { + SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage); + SDKHook(entity, SDKHook_OnTakeDamageAlive, OnTakeAlive); + SDKHook(entity, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } +} + +bool IsValidCommon(int entity) +{ + static char sTemp[35]; + GetEntPropString(entity, Prop_Data, "m_ModelName", sTemp, sizeof(sTemp)); + + if( strncmp(sTemp, "models/infected/common_male_riot", 32) == 0 ) + { + return true; + } + + return false; +} + +// Called 1st +Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]) +{ + // PrintToChatAll("A %d %d %d %f %d %d", victim, attacker, inflictor, damage, damagetype, weapon); + + g_fDamage[victim] = damage; + return Plugin_Continue; +} + +// Called 2nd, if damage is applied, otherwise it's skipped and they are invulnerable to damage +Action OnTakeAlive(int victim, int &attacker, int &inflictor, float &damage, int &damagetype) +{ + // PrintToChatAll("B %d %d %d %f %d", victim, attacker, inflictor, damage, damagetype); + + g_fDamage[victim] = 0.0; + return Plugin_Continue; +} + +// Called 3rd +void OnTakeDamagePost(int victim, int attacker, int inflictor, float damage, int damagetype, int weapon, const float damageForce[3], const float damagePosition[3]) +{ + // PrintToChatAll("C %d %d %d %f %d %d", victim, attacker, inflictor, damage, damagetype, weapon); + + if( g_fDamage[victim] ) + { + damage = g_fDamage[victim]; + + if( weapon == -1 && inflictor > MaxClients ) + weapon = inflictor; + + // Get weapon + if( weapon > 0 && IsValidEdict(weapon) ) + { + static char sTemp[64]; + GetEdictClassname(weapon, sTemp, sizeof(sTemp)); + float dmg; + + // Get damage for weapon + if( g_hWeapons.GetValue(sTemp, dmg) ) + { + // Get melee weapon damage + if( dmg == 3.14 ) + { + GetEntPropString(weapon, Prop_Data, "m_strMapSetScriptName", sTemp, sizeof(sTemp)); + if( g_hWeapons.GetValue(sTemp, dmg) ) + { + damage = dmg; + } + } + else + { + damage = dmg; + } + } + } + + damage *= g_fCvarDamage; + g_fDamage[victim] = 0.0; + + if( inflictor == -1 ) inflictor = 0; + + SDKHooks_TakeDamage(victim, inflictor, attacker, damage, damagetype|DMG_GENERIC); + } +} \ No newline at end of file From 2b4689a9ff3cb3cb38b44afff14b84fadafd2952 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 17:48:01 -0500 Subject: [PATCH 2880/2978] Add files via upload --- .../plugins/bizzymod/l4d2_riot_penetration.smx | Bin 0 -> 7781 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d2_riot_penetration.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d2_riot_penetration.smx b/addons/sourcemod/plugins/bizzymod/l4d2_riot_penetration.smx new file mode 100644 index 0000000000000000000000000000000000000000..8bc48e8f2906101475d34310f7cb1b555c86617c GIT binary patch literal 7781 zcma)-cQ{;K+xBNhjV^kR646H;ofI_@f(W8Vix`Gz6LmrmA$pGzH9|!6HhS*{(ZlFO znNdgg&V9e{b3EUl-#+$voWHf!bzN(%eeAuLhQ>2P5D;k32>=B60s!=+KmcGFuYaz8 zy!9RcK#b>HK>*+*7yzKavydqO5Q}#Pyc+PFig$cIz~ChSP=|MX3V_TEFH!(N4A1no z06-uJ0Fc9TygdLQg0HKN=Vk{0z#q>Bcvg4~03h*hf!7J1>GAH27nu_Pz>fEKc=6-e z8t)(R3d3_W-V^bne**x};5{2JK0LSH0sxBfyz244{Z)8A!m}sd+wgjghcEbfhw)6{ z4FLEO;@4>lv$F??+1Ys70L0w9UO}B~J^lr6o40sywefWFw*MDg@b=cz)9HU>|0NfD z&(|=!|Lguw=)WWOu3j$x*YEkx&EC%5;s0rQ*n9q8%NA}mRgX$~I?8PM8~qTi!E8b6rWfJ|GH0Lncf-&sJzf4R0PkTyN|7z#Zw4ZaJP{@= z*vG7`F%NC?mAUM3+c*QVD7e7-7R0ki29I+C-R)U?1%^Ki#&*@901JSfSvqchzK;&)c>Q{#(@m zJ1huKp+}bdTTh)RCW&FgNEjZ;fW(K!1k3(FbLeAr1>ueiNOH1;yF{4cU>}Qr3O41V z%iX))$&fAh6M>7-rAF8WdZZ;$nN`~pA-EQX$M0N*2$THJw#khJP7MBA2l{Uj{kFyzA8?#Yjyy=FHIjMFyNwhpglZXQ!HjAa zZa3Fg;-XVOxaJ?vtLhGJBwfJwSj!U++UsNn4~?Hdo;{PhM>(1EAdxBQukiS)FNWbA z!=ss>%YKUmSwY#W7^}a(ZwnR*$ybT z@b?|cWh+gI;NaY}Oxu4X6qPU}dj<1R?Ea2`p6<@>E6*OD2OHU?=@BQJ?=d9Vb zQ|?j}{cT??O+xU)tzPeReMnkxC_Y^0Fh7z16d^6_Mp5XyO%`TWxDgZ45)_Atij=Y} zVK$m%Nsv8XR+P+Vjoh@2R_{0pXNx===W-EgkC9+p>S2!jCCzv)4HIGIYchjgd!4Tj z_8wiH>M@Nv)A=7xu%uKEH2E$v9k2KiY5V9Uo)2stHX4}mM^1uhhGBFY@}`vvcJ#$$(3v!Vx7kUsc$r3E6{m(U|ZZRfGJf@2@BW=Ov1h|8kFb z`2;C;B#0)mnGz2;tYVCX`Aj_z(!m9xrF4EFqukpJP7?k^W4V`>pi8;o-L=7{;{2v2 zcAr(Cdwo=7v-dL7Y`9LsdJQ|~RvgY>-7+<>LCng8# z@xo5o-7>w_#%a-<_w|AQtg)iEYRDn+6uF=G(j{2s;dP4h;qGvF-^~Hea zRltYKH6YM$4h;HO3xrjr1D6+-sDwP&> z6UJ>W(}-pRJfmgrrApu1)80N7$#$u@$1`&k-=ex)@IC27==!q$ITIe9BE?W}*mVw>Y8^rK@)pZ%sm%Ybv|n(=FY zu;!;S+VrZRgp04kQ#}=&4VRCX0!whabk!j5^EIudgLUl{-W2^GrNs>+DczV8bEnVA z%e^a-rr2K?1)1Xodfb_R;N)kH632oXBjwkDQ}3>%wfi46r|@r+&T!6}sWGYQs2o^Y zt}|4KMo+3v*9g4OOmfM2Y&cj0Pi&4|bIDq5;ok~Vj4Q{%FV{q9a9(6XPb`{o6LK{a zIxWw7it4vBn|6;704t9)m$y&SjiUTShDsa9vusCn_FoVP1|u~aQB z8~F%jQ|~-H;~aPX7ZbJr3FP7dr&M99)M&UDfjdf$z=HHGLp);&){TaNny!~`jVpV% zr}}twxdTuJok3Q!AroX4<(UlEE(OJ{7?HrtYV$#s8>BMGcFZGo8KRz^&V%YLmO&+n zG&D%ePE51Aghj(%9#4Fd(UXyl=pi^|VD!RTaX3ugXQ!EtsEO%Zw3}x8oSHenst5&; 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sm_cvar survivor_team_hit_yaw_max 0 wait 0890 ; sm_cvar survivor_team_hit_yaw_min 0 wait 0891 ; sm_cvar survivor_teammatefocus_speed 30 wait 0892 ; sm_cvar survivor_teammatefocus_stickyness 10 -wait 0893 ; sm_cvar survivor_unstoppable_speed 180 +wait 0893 ; sm_cvar survivor_unstoppable_speed 160 wait 0894 ; sm_cvar survivor_upgrade_reload_duration 1.0 wait 0895 ; sm_cvar survivor_vision_range 2000 // 3000 wait 0896 ; sm_cvar survivor_vision_range_obscured 1000 // 1500 From 513b1f24c1268d27dacd9c216828dd2672bb7a8d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 20:40:49 -0500 Subject: [PATCH 2882/2978] Update simple.cfg --- cfg/simple.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 3ef24f40..4ad3f72c 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -751,11 +751,11 @@ wait 0750 ; // sm_cvar shout_view_motion_threshold 0.00872653549 wait 0751 ; // sm_cvar shout_view_target_threahold 0.00872653549 wait 0752 ; sm_cvar singlestep 0 wait 0753 ; // sm_cvar sk_autoaim_mode 3 -wait 0754 ; sm_cvar sk_player_arm 3 -wait 0755 ; sm_cvar sk_player_chest 3 -wait 0756 ; sm_cvar sk_player_head 3 -wait 0757 ; sm_cvar sk_player_leg 3 -wait 0758 ; sm_cvar sk_player_stomach 3 +wait 0754 ; // sm_cvar sk_player_arm 1 +wait 0755 ; // sm_cvar sk_player_chest 1 +wait 0756 ; sm_cvar sk_player_head 1 +wait 0757 ; // sm_cvar sk_player_leg 1 +wait 0758 ; // sm_cvar sk_player_stomach 1 wait 0759 ; // sm_cvar skill 3 // 3.0000001192092895999 wait 0760 ; sm_cvar slots_max_slots 31 wait 0761 ; sm_cvar sm_unsilentjockey_always 1 From 882777e43652d744cfa79212d7f201c9d38d8f2c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 21:25:51 -0500 Subject: [PATCH 2883/2978] Add files via upload --- .../gamedata/l4d_sm_respawn.phrases.txt | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d_sm_respawn.phrases.txt diff --git a/addons/sourcemod/gamedata/l4d_sm_respawn.phrases.txt b/addons/sourcemod/gamedata/l4d_sm_respawn.phrases.txt new file mode 100644 index 00000000..1f84ba6d --- /dev/null +++ b/addons/sourcemod/gamedata/l4d_sm_respawn.phrases.txt @@ -0,0 +1,24 @@ +"Phrases" +{ + "List_Players" + { + "en" "Who do you want to respawn?" + "ru" "Кого оживить?" + "hu" "Kit szeretnél visszahozni?" + "es" "¿A quien quieres reaparecer?" + } + "Respawn_Player" + { + "en" "Respawn player" + "ru" "Оживить игрока" + "hu" "Játékos visszahozása" + "es" "Reaparecer jugador" + } + "Respawn_Info" + { + "en" "Respawned player '%N'" + "ru" "Оживлён игрок '%N'" + "hu" "Játékos visszahozva '%N'" + "es" "Reapareciste a '%N'" + } +} \ No newline at end of file From c5627d1e59b7184b7476a41b103bae9daa9d7196 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 9 Feb 2026 22:23:10 -0500 Subject: [PATCH 2884/2978] Update simple.cfg --- cfg/simple.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 4ad3f72c..578c43e8 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -528,14 +528,14 @@ wait 0527 ; sm_cvar nb_avoid 0 wait 0528 ; // sm_cvar nb_avoid_interval 0.5 wait 0529 ; sm_cvar nb_chase_lead_time 1 wait 0530 ; sm_cvar nb_friction_forward 1 -wait 0531 ; // sm_cvar nb_friction_sideways 4 +wait 0531 ; sm_cvar nb_friction_sideways 4 wait 0532 ; sm_cvar nb_goal_look_ahead_range 2147483648 wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 -wait 0537 ; // sm_cvar nb_lean_forward_accel 150 -wait 0538 ; // sm_cvar nb_lean_max_angle 22.5 +wait 0537 ; sm_cvar nb_lean_forward_accel 150 +wait 0538 ; sm_cvar nb_lean_max_angle 22.5 wait 0539 ; // sm_cvar nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 @@ -1193,7 +1193,7 @@ wait 1192 ; sm_cvar vs_threat_initial_distance_first_map_max 10000 wait 1193 ; sm_cvar vs_threat_initial_distance_first_map_min 4000 wait 1194 ; // sm_cvar vs_threat_initial_distance_max 8000 wait 1195 ; sm_cvar vs_threat_initial_distance_min 2000 -wait 1196 ; // sm_cvar vs_threat_radius 250 +wait 1196 ; // sm_cvar vs_threat_radius 200 wait 1197 ; // sm_cvar vs_tiebreak_bonus 0 wait 1198 ; sm_cvar witch_rage_ramp_duration 3 wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 // 0.1 From ca3567ea0391cb4a2b82b52adf0e223f621acf00 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:15:44 -0500 Subject: [PATCH 2885/2978] Update simple.cfg --- cfg/simple.cfg | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 578c43e8..711487b6 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -763,7 +763,7 @@ wait 0762 ; sm_cvar sm_unsilentjockey_enabled 1 wait 0763 ; sm_cvar sm_unsilentjockey_time 2 wait 0764 ; sm_cvar smoker_escape_range 10000 wait 0765 ; sm_cvar smoker_pz_claw_dmg 6 -wait 0766 ; sm_cvar smoker_tongue_delay 0 +wait 0766 ; // sm_cvar smoker_tongue_delay 0 wait 0767 ; // sm_cvar smoothstairs 0 wait 0768 ; // sm_cvar snd_foliage_db_loss 5 wait 0769 ; sm_cvar snd_gain 10.0 @@ -869,7 +869,7 @@ wait 0868 ; // sm_cvar survivor_max_incapacitated_count 2 wait 0869 ; sm_cvar survivor_max_lunge_stagger_distance 100 wait 0870 ; sm_cvar survivor_max_lunge_stagger_speed 200 wait 0871 ; // sm_cvar survivor_max_tongue_stagger_distance 200 -wait 0872 ; sm_cvar survivor_max_tongue_stagger_duration 1 +wait 0872 ; // sm_cvar survivor_max_tongue_stagger_duration 1 wait 0873 ; sm_cvar survivor_max_tug_distance 500 wait 0874 ; sm_cvar survivor_max_tug_duration 5 wait 0875 ; sm_cvar survivor_min_lunge_stagger_speed 0 @@ -1101,26 +1101,26 @@ wait 1100 ; sm_cvar tongue_choke_damage_amount 6 wait 1101 ; // sm_cvar tongue_choke_damage_interval 1 wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619222 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 -wait 1104 ; sm_cvar tongue_dropping_to_ground_time 0.5 -wait 1105 ; sm_cvar tongue_fly_speed 1100 -wait 1106 ; sm_cvar tongue_gravity_force 3000 +wait 1104 ; // sm_cvar tongue_dropping_to_ground_time 1 +wait 1105 ; // sm_cvar tongue_fly_speed 1100 +wait 1106 ; // sm_cvar tongue_gravity_force 3000 wait 1107 ; sm_cvar tongue_health 200 -wait 1108 ; sm_cvar tongue_hit_delay 10 -wait 1109 ; sm_cvar tongue_los_forgiveness_time 1.5 -wait 1110 ; sm_cvar tongue_miss_delay 2.5 +wait 1108 ; // sm_cvar tongue_hit_delay 10 +wait 1109 ; // sm_cvar tongue_los_forgiveness_time 1.5 +wait 1110 ; // sm_cvar tongue_miss_delay 2.5 wait 1111 ; // sm_cvar tongue_no_progress_break_interval 10 wait 1112 ; // sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 -wait 1113 ; sm_cvar tongue_no_progress_choke_early_delay 0.5 -wait 1114 ; sm_cvar tongue_no_progress_choke_time 0.5 -wait 1115 ; sm_cvar tongue_no_progress_damage_interval 0.5 -wait 1116 ; sm_cvar tongue_no_progress_tolerance 10 -wait 1117 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 +wait 1113 ; // sm_cvar tongue_no_progress_choke_early_delay 0.5 +wait 1114 ; // sm_cvar tongue_no_progress_choke_time 0.5 +wait 1115 ; // sm_cvar tongue_no_progress_damage_interval 0.5 +wait 1116 ; // sm_cvar tongue_no_progress_tolerance 10 +wait 1117 ; // sm_cvar tongue_player_dropping_to_ground_time 0.5 wait 1118 ; sm_cvar tongue_range 900 wait 1119 ; // sm_cvar tongue_release_fatigue_penalty 2500 -wait 1120 ; sm_cvar tongue_start_pull_delay 0 -wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 +wait 1120 ; // sm_cvar tongue_start_pull_delay 0 +wait 1121 ; // sm_cvar tongue_vertical_choke_dot 0.0 wait 1122 ; // sm_cvar tongue_vertical_choke_height 30 // 44 -wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 +wait 1123 ; // sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.05 wait 1126 ; sm_cvar tongue_victim_max_speed 200 From 5291deabb501a114980d107e7e1da2abdd0b652d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:19:56 -0500 Subject: [PATCH 2886/2978] Update simple.cfg --- cfg/simple.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 711487b6..0fb57d58 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1096,10 +1096,10 @@ wait 1095 ; sm_cvar think_limit 0 wait 1096 ; sm_cvar tick_door_speed 2.0 wait 1097 ; sm_cvar tongue_bend_point_deflection 4 wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 -wait 1099 ; sm_cvar tongue_bullet_radius 8 +wait 1099 ; // sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 wait 1101 ; // sm_cvar tongue_choke_damage_interval 1 -wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619222 +wait 1102 ; // sm_cvar tongue_cone_start_tolerance 0.13052619222 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 wait 1104 ; // sm_cvar tongue_dropping_to_ground_time 1 wait 1105 ; // sm_cvar tongue_fly_speed 1100 @@ -1124,7 +1124,7 @@ wait 1123 ; // sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.05 wait 1126 ; sm_cvar tongue_victim_max_speed 200 -wait 1127 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 +wait 1127 ; // sm_cvar tongue_vs_cone_start_tolerance 0.01745241 wait 1128 ; // sm_cvar tp_schedule_post_think 0 wait 1129 ; // sm_cvar tv_autoretry 0 wait 1130 ; sm_cvar tv_chattimelimit 0 @@ -1447,7 +1447,7 @@ wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 wait 1448 ; sm_cvar z_minigun_spread 3 wait 1449 ; sm_cvar z_minigun_stand_distance 38 -wait 1450 ; sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 +wait 1450 ; // sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 wait 1451 ; sm_cvar z_minion_limit 4 wait 1452 ; // sm_cvar z_mob_min_notify_count 10 wait 1453 ; sm_cvar z_mob_music_size 5 From 0b3d6492d37a8c71f4060e63f30f1cbdd3b2518c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:20:09 -0500 Subject: [PATCH 2887/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 0fb57d58..2729590b 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1096,7 +1096,7 @@ wait 1095 ; sm_cvar think_limit 0 wait 1096 ; sm_cvar tick_door_speed 2.0 wait 1097 ; sm_cvar tongue_bend_point_deflection 4 wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 -wait 1099 ; // sm_cvar tongue_bullet_radius 8 +wait 1099 ; sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 wait 1101 ; // sm_cvar tongue_choke_damage_interval 1 wait 1102 ; // sm_cvar tongue_cone_start_tolerance 0.13052619222 From f66678af377ac4f7df586c6fe742d4a8f219453a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:21:36 -0500 Subject: [PATCH 2888/2978] Add files via upload --- .../sourcemod/gamedata/l4dswitchplayers.txt | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4dswitchplayers.txt diff --git a/addons/sourcemod/gamedata/l4dswitchplayers.txt b/addons/sourcemod/gamedata/l4dswitchplayers.txt new file mode 100644 index 00000000..bea0a1b2 --- /dev/null +++ b/addons/sourcemod/gamedata/l4dswitchplayers.txt @@ -0,0 +1,40 @@ +"Games" +{ + "left4dead" + { + "Signatures" + { + "TakeOverBot" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer11TakeOverBotEb" + "windows" "\x81\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8D\x2A\x2A\x2A\x8B\xF9\x33\xDB\x50" + } + "SetHumanSpec" + { + "library" "server" + "linux" "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer" + "windows" "\x53\x8B\xD9\x83\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8D\x2A\x2A\x2A\x2A\x2A\x7E\x07\x5E\x32\xC0\x5B\xC2\x04\x00" + } + } + } + + "left4dead2" + { + "Signatures" + { + "TakeOverBot" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer11TakeOverBotEb" + "windows" "\x81*****\x53\x55\x56\x8D***\x57\x8B\xF1\x33\xDB" + } + "SetHumanSpec" + { + "library" "server" + "linux" "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer" + "windows" "\x53\x56\x8B\xF1\x33\xDB\x39*******\x5E\x32\xC0\x5B" + } + } + } +} From 34f1f0cb46c28d8bb46e703c63733af391bd5087 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:23:17 -0500 Subject: [PATCH 2889/2978] Add files via upload --- .../sourcemod/scripting/L4DSwitchPlayers.sp | 451 ++++++++++++++++++ 1 file changed, 451 insertions(+) create mode 100644 addons/sourcemod/scripting/L4DSwitchPlayers.sp diff --git a/addons/sourcemod/scripting/L4DSwitchPlayers.sp b/addons/sourcemod/scripting/L4DSwitchPlayers.sp new file mode 100644 index 00000000..008e406e --- /dev/null +++ b/addons/sourcemod/scripting/L4DSwitchPlayers.sp @@ -0,0 +1,451 @@ +/******************************************************************************************** +* Plugin : L4DSwitchPlayers +* Version : 1.4 +* Game : Left 4 Dead 2 +* Author : SkyDavid (djromero) +* Website : www.sky.zebgames.com +* +* Purpose : This plugin allows admins to switch player's teams or swap 2 players +* +* Version 1.0: +* - Initial release +* +* Version 1.1: +* - Added check to prevent switching a player to a team that is already full +* +* Version 1.2: +* - Added cvar to bypass team full check (l4dswitch_checkteams). Default = 1. +* Change to 0 to disable it. +* - Added new Swap Players option, that allows to immediately swap 2 player's teams. +* (2 lines of code taken from Downtown1's L4d Ready up plugin) +* Version 1.2.1: +* - Added public cvar. +* Version 1.3: +* - Fixed plubic cvar to disable check of full teams. +* - Added validations to prevent log errors when a player leaves the game before it +* gets switched/swapped. +* Version 1.4: +* - Added support for L4D2. Thanks to AtomicStryker for finding the new signature. +* +*********************************************************************************************/ + +#define PLUGIN_VERSION "1.4" +#pragma semicolon 1 +#include +#include +#include +#undef REQUIRE_PLUGIN +#include + + +// top menu +new Handle:hTopMenu = INVALID_HANDLE; + +// Sdk calls +new Handle:gConf = INVALID_HANDLE; +new Handle:fSHS = INVALID_HANDLE; +new Handle:fTOB = INVALID_HANDLE; + +new Handle:Survivor_Limit; +new Handle:Infected_Limit; +new Handle:h_Switch_CheckTeams; + +new bool:IsSwapPlayers; +new SwapPlayer1; +new SwapPlayer2; + + +public Plugin:myinfo = +{ + name = "L4DSwitchPlayers", + author = "SkyDavid (djromero)", + description = "Adds optiosn to players commands menu to switch and swap players' team", + version = PLUGIN_VERSION, + url = "www.sky.zebgames.com" +} + +public OnPluginStart() +{ + LoadTranslations("common.phrases"); + + // We register the version cvar + CreateConVar("l4d_switchplayers_version", PLUGIN_VERSION, "Version of L4D Switch Players plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); + + + // SDK Calls: Copied from L4DUnscrambler plugin, made by Fyren (http://forums.alliedmods.net/showthread.php?p=730278) + gConf = LoadGameConfigFile("l4dswitchplayers"); + + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(gConf, SDKConf_Signature, "SetHumanSpec"); + PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer); + fSHS = EndPrepSDKCall(); + + StartPrepSDKCall(SDKCall_Player); + PrepSDKCall_SetFromConf(gConf, SDKConf_Signature, "TakeOverBot"); + PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); + fTOB = EndPrepSDKCall(); + + Survivor_Limit = FindConVar("survivor_limit"); + Infected_Limit = FindConVar("z_max_player_zombies"); + + // New console variables + h_Switch_CheckTeams = CreateConVar("l4dswitch_checkteams", "1", "Determines if the function should check if target team is full", ADMFLAG_KICK, true, 0.0, true, 1.0); + + // First we check if menu is ready .. + if (LibraryExists("adminmenu") && ((hTopMenu = GetAdminTopMenu()) != INVALID_HANDLE)) + { + OnAdminMenuReady(hTopMenu); + } +} +new g_SwitchTo; +new g_SwitchTarget; + +public OnLibraryRemoved(const String:name[]) +{ + if (StrEqual(name, "adminmenu")) + { + hTopMenu = INVALID_HANDLE; + } +} + +public OnAdminMenuReady(Handle:topmenu) +{ + // Check .. + if (topmenu == hTopMenu) return; + + // We save the handle + hTopMenu = topmenu; + + // Find player's menu ... + new TopMenuObject:players_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS); + + // now we add the function ... + if (players_commands != INVALID_TOPMENUOBJECT) + { + AddToTopMenu (hTopMenu, "l4dteamswitch", TopMenuObject_Item, SkyAdmin_SwitchPlayer, players_commands, "l4dteamswitch", ADMFLAG_KICK); + AddToTopMenu (hTopMenu, "l4dswapplayers", TopMenuObject_Item, SkyAdmin_SwapPlayers, players_commands, "l4dswapplayers", ADMFLAG_KICK); + } +} + +public SkyAdmin_SwitchPlayer(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength) +{ + IsSwapPlayers = false; + SwapPlayer1 = -1; + SwapPlayer2 = -1; + + if (action == TopMenuAction_DisplayOption) + { + Format(buffer, maxlength, "Switch player", "", param); + } + else if (action == TopMenuAction_SelectOption) + { + //DisplaySwitchPlayerToMenu(param); + DisplaySwitchPlayerMenu(param); + } +} + +public SkyAdmin_SwapPlayers(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength) +{ + IsSwapPlayers = true; + SwapPlayer1 = -1; + SwapPlayer2 = -1; + + if (action == TopMenuAction_DisplayOption) + { + Format(buffer, maxlength, "Swap players", "", param); + } + else if (action == TopMenuAction_SelectOption) + { + //DisplaySwitchPlayerToMenu(param); + DisplaySwitchPlayerMenu(param); + } +} + + +DisplaySwitchPlayerMenu(client) +{ + new Handle:menu = CreateMenu(MenuHandler_SwitchPlayer); + + decl String:title[100]; + if (!IsSwapPlayers) + Format(title, sizeof(title), "Switch player", "", client); + else + { + if (SwapPlayer1 == -1) + Format(title, sizeof(title), "Player 1", "", client); + else + Format(title, sizeof(title), "Player 2", "", client); + } + SetMenuTitle(menu, title); + SetMenuExitBackButton(menu, true); + + AddTargetsToMenu2(menu, client, COMMAND_FILTER_CONNECTED | COMMAND_FILTER_NO_BOTS); + + DisplayMenu(menu, client, MENU_TIME_FOREVER); +} + +public MenuHandler_SwitchPlayer(Handle:menu, MenuAction:action, param1, param2) +{ + if (action == MenuAction_End) + { + CloseHandle(menu); + } + else if (action == MenuAction_Cancel) + { + if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE) + { + DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory); + } + } + else if (action == MenuAction_Select) + { + decl String:info[32]; + new userid, target; + + GetMenuItem(menu, param2, info, sizeof(info)); + userid = StringToInt(info); + + if ((target = GetClientOfUserId(userid)) == 0) + { + PrintToChat(param1, "[SM] %t", "Player no longer available"); + } + else if (!CanUserTarget(param1, target)) + { + PrintToChat(param1, "[SM] %t", "Unable to target"); + } + + if (IsSwapPlayers) + { + if (SwapPlayer1 == -1) + SwapPlayer1 = target; + else + SwapPlayer2 = target; + + if ((SwapPlayer1 != -1)&&(SwapPlayer2 != -1)) + { + PerformSwap(param1); + DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory); + } + else + DisplaySwitchPlayerMenu(param1); + + } + else + { + g_SwitchTarget = target; + DisplaySwitchPlayerToMenu(param1); + } + } +} + +DisplaySwitchPlayerToMenu(client) +{ + new Handle:menu = CreateMenu(MenuHandler_SwitchPlayerTo); + + decl String:title[100]; + Format(title, sizeof(title), "Choose team", "", client); + SetMenuTitle(menu, title); + SetMenuExitBackButton(menu, true); + + AddMenuItem(menu, "1", "Spectators"); + AddMenuItem(menu, "2", "Survivors"); + AddMenuItem(menu, "3", "Infected"); + + DisplayMenu(menu, client, MENU_TIME_FOREVER); +} + +public MenuHandler_SwitchPlayerTo(Handle:menu, MenuAction:action, param1, param2) +{ + if (action == MenuAction_End) + { + CloseHandle(menu); + } + else if (action == MenuAction_Cancel) + { + if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE) + { + DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory); + } + } + else if (action == MenuAction_Select) + { + decl String:info[32]; + + GetMenuItem(menu, param2, info, sizeof(info)); + g_SwitchTo = StringToInt(info); + + PerformSwitch(param1, g_SwitchTarget, g_SwitchTo, false); + + DisplaySwitchPlayerMenu(param1); + } +} + + +bool:IsTeamFull (team) +{ + // Spectator's team is never full :P + if (team == 1) + return false; + + new max; + new count; + new i; + + // we count the players in the survivor's team + if (team == 2) + { + max = GetConVarInt(Survivor_Limit); + count = 0; + for (i=1;i= max) + return true; + else + return false; +} + + +PerformSwap (client) +{ + // If client 1 and 2 are the same ... + if (SwapPlayer1 == SwapPlayer2) + { + PrintToChat(client, "[SM] Can't swap this player with himself."); + return; + } + + // Check if 1st player is still valid ... + if ((!IsClientConnected(SwapPlayer1)) || (!IsClientInGame(SwapPlayer1))) + { + PrintToChat(client, "[SM] First player is not available anymore."); + return; + } + + // Check if 2nd player is still valid .... + if ((!IsClientConnected(SwapPlayer2)) || (!IsClientInGame(SwapPlayer2))) + { + PrintToChat(client, "[SM] Second player is not available anymore."); + return; + } + + // get the teams of each player + new team1 = GetClientTeam(SwapPlayer1); + new team2 = GetClientTeam(SwapPlayer2); + + // If both players are on the same team ... + if (team1 == team2) + { + PrintToChat(client, "[SM] Can't swap players that are on the same team."); + return; + } + + // Just in case survivor's team becomes empty (copied from Downtown1's L4d Ready up plugin) + SetConVarInt(FindConVar("sb_all_bot_team"), 1); + + // first we move both clients to spectators + PerformSwitch(client, SwapPlayer1, 1, true); + PerformSwitch(client, SwapPlayer2, 1, true); + + // Now we move each client to their respective team + PerformSwitch(client, SwapPlayer1, team2, true); + PerformSwitch(client, SwapPlayer2, team1, true); + + // Just in case survivor's team becomes empty + ResetConVar(FindConVar("sb_all_bot_team")); + + + // Print swap info .. + new String:PlayerName1[200]; + new String:PlayerName2[200]; + GetClientName(SwapPlayer1, PlayerName1, sizeof(PlayerName1)); + GetClientName(SwapPlayer2, PlayerName2, sizeof(PlayerName2)); + PrintToChatAll("\x01[SM] \x03%s \x01has been swapped with \x03%s", PlayerName1, PlayerName2); +} + + +PerformSwitch (client, target, team, bool:silent) +{ + if ((!IsClientConnected(client)) || (!IsClientInGame(client))) + { + PrintToChat(client, "[SM] The player is not avilable anymore."); + return; + } + + // If teams are the same ... + if (GetClientTeam(target) == team) + { + PrintToChat(client, "[SM] That player is already on that team."); + return; + } + + // If we should check if teams are fulll ... + if (GetConVarBool(h_Switch_CheckTeams)) + { + // We check if target team is full... + if (IsTeamFull(team)) + { + if (team == 2) + PrintToChat(client, "[SM] The \x03Survivor\x01's team is already full."); + else + PrintToChat(client, "[SM] The \x03Infected\x01's team is already full."); + return; + } + } + + // If player was on infected .... + if (GetClientTeam(target) == 3) + { + // ... and he wasn't a tank ... + new String:iClass[100]; + GetClientModel(target, iClass, sizeof(iClass)); + if (StrContains(iClass, "hulk", false) == -1) + ForcePlayerSuicide(target); // we kill him + } + + // If target is survivors .... we need to do a little trick .... + if (team == 2) + { + // first we switch to spectators .. + ChangeClientTeam(target, 1); + + // Search for an empty bot + new bot = 1; + while !(IsClientConnected(bot) && IsFakeClient(bot) && (GetClientTeam(bot) == 2)) do bot++; + + // force player to spec humans + SDKCall(fSHS, bot, target); + + // force player to take over bot + SDKCall(fTOB, target, true); + } + else // We change it's team ... + { + ChangeClientTeam(target, team); + } + + // Print switch info .. + new String:PlayerName[200]; + GetClientName(target, PlayerName, sizeof(PlayerName)); + + if (!silent) + { + if (team == 1) + PrintToChatAll("\x01[SM] \x03%s \x01has been moved to \x03Spectators", PlayerName); + else if (team == 2) + PrintToChatAll("\x01[SM] \x03%s \x01has been moved to \x03Survivors", PlayerName); + else if (team == 3) + PrintToChatAll("\x01[SM] \x03%s \x01has been moved to \x03Infected", PlayerName); + } +} \ No newline at end of file From 7f04eebd3537a4852d8abcf16640a2b76aed211d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:23:25 -0500 Subject: [PATCH 2890/2978] Add files via upload From aaa05e23957c191a9cad19546a14644b9e04484f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa 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zo2K>yHJyWsccSZ9R`msm%QPw~-yeSTi{WYs9$MdUi}dQ?!c!EU<$DqNnEXsvDCO|) z3;aypKvv6Q!L{);Jx31ZY66dSSz!CP)MYMefM)A0i!(=N!AvDqJE5EUByTgO}BTp3v)(%Y?!fSkjQNEhyLLPk|k-bamCGYjY-R?j@v8{E> zRQKrT#uTCNo>!4j6w+zq`Qksm3I&=w7yhZCd#pQau6$32{n}W^08%b|(G1)L&Bl_4 z3#O7tN zrg0T6YrU-GFUh4n9cRgPOUT=mZDd5!+mzoqu%{D5esA^n3xU3fjp=Bf3XKlS?O zi@9%N4QgMmzcW3CinIN>dHiRTOnpn1BAVz2{kYuf?g!ia^~q0s@VRGg^LmQq@y~jR V-B(d~&PUjoxE!~FYjeE&{{`mI9RC0S literal 0 HcmV?d00001 From 5fd3a9596888c1c3c2d45bc3f1581d957251659e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:36:39 -0500 Subject: [PATCH 2892/2978] Add files via upload --- .../gamedata/l4d_sm_vsbugfix.phrases.txt | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d_sm_vsbugfix.phrases.txt diff --git a/addons/sourcemod/gamedata/l4d_sm_vsbugfix.phrases.txt b/addons/sourcemod/gamedata/l4d_sm_vsbugfix.phrases.txt new file mode 100644 index 00000000..73f1f055 --- /dev/null +++ b/addons/sourcemod/gamedata/l4d_sm_vsbugfix.phrases.txt @@ -0,0 +1,29 @@ +"Phrases" +{ + //""Normal \x01 + //""Verde \x03 + //""Amarelo \x04 + //""Verde \x05 + + "BOTsAreUnfrozen" + { + "en" "BOTs are unfrozen." + "pt" "BOTs estão descongelados." + "ru" "БОТы разморожены." + } + + "GodOn" + { + "en" "You had God Mode turned on." + "pt" "Você teve o modo Deus ativado." + "ru" "Вы включили режим Бога." + } + + "GodOff" + { + "en" "You had God Mode turned off." + "pt" "Você teve o modo Deus desativado." + "ru" "Вы отключили режим Бога." + } + +} \ No newline at end of file From 8f8f4ace89042250e65dce6758c64a4c39564c58 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:39:17 -0500 Subject: [PATCH 2893/2978] Add files via upload --- .../scripting/l4d_bot_sniper_rifle_aifix.sp | 106 ++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_bot_sniper_rifle_aifix.sp diff --git a/addons/sourcemod/scripting/l4d_bot_sniper_rifle_aifix.sp b/addons/sourcemod/scripting/l4d_bot_sniper_rifle_aifix.sp new file mode 100644 index 00000000..6b0bcfd0 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_bot_sniper_rifle_aifix.sp @@ -0,0 +1,106 @@ +#include +#include +#include + +#pragma semicolon 1 + +#define CVAR_FLAGS FCVAR_PLUGIN +#define PLUGIN_VERSION "1.1" + +new ammoOffset; +new ammotype; + +public Plugin:myinfo = +{ + name = "[L4D & L4D2] Bot Sniper Rifle AI Fix", + author = "sereky", + description = "Survivor bots will not prefer pistols if they have sniper rifle.", + version = PLUGIN_VERSION, + url = "URL" +} + +public OnPluginStart() +{ + ammotype = 8; + + decl String:game_name[64]; + GetGameFolderName(game_name, sizeof(game_name)); + if (StrEqual(game_name, "left4dead2", false)) + { + ammotype = 36; + } + + ammoOffset = FindSendPropInfo("CTerrorPlayer", "m_iAmmo"); + + CreateConVar("l4d_bot_sniper_aifix_ver", PLUGIN_VERSION, "Version of the plugin.", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY); +} + +public OnClientPutInServer(client) +{ + SDKHook(client, SDKHook_WeaponSwitch, OnWeaponSwitch); +} + +public Action:OnWeaponSwitch(client, weapon) +{ + if (IsClientConnected(client)) + { + if (IsFakeClient(client)) + { + if (!IsIncapacitated(client)) + { + decl String:sClassname[32]; + GetEdictClassname(weapon, sClassname, sizeof(sClassname)); + if (StrEqual(sClassname, "weapon_pistol")) + { + new i_Weapon = GetPlayerWeaponSlot(client, 0); + + if (i_Weapon != -1) + { + new String:sniper[32]; + GetEdictClassname(GetPlayerWeaponSlot(client, 0), sniper, 32); + if (StrEqual(sniper, "weapon_hunting_rifle")) + { + new ammohunr = GetEntData(client, ammoOffset+(ammotype)); + if (ammohunr != 0) + { + return Plugin_Handled; + } + } + else if (StrEqual(sniper, "weapon_sniper_scout")) + { + new ammosnip = GetEntData(client, ammoOffset+(40)); + if (ammosnip != 0) + { + return Plugin_Handled; + } + } + else if (StrEqual(sniper, "weapon_sniper_military")) + { + new ammosnip = GetEntData(client, ammoOffset+(40)); + if (ammosnip != 0) + { + return Plugin_Handled; + } + } + else if (StrEqual(sniper, "weapon_sniper_awp")) + { + new ammosnip = GetEntData(client, ammoOffset+(40)); + if (ammosnip != 0) + { + return Plugin_Handled; + } + } + } + } + } + } + } + return Plugin_Continue; +} + +stock bool:IsIncapacitated(client) +{ + if( GetEntProp(client, Prop_Send, "m_isIncapacitated", 1) > 0 ) + return true; + return false; +} From 62938e1577c822a8265e14864eb63f43222914c4 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:39:35 -0500 Subject: [PATCH 2894/2978] Add files via upload --- .../bizzymod/l4d_bot_sniper_rifle_aifix.smx | Bin 0 -> 3498 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_bot_sniper_rifle_aifix.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_bot_sniper_rifle_aifix.smx b/addons/sourcemod/plugins/bizzymod/l4d_bot_sniper_rifle_aifix.smx new file mode 100644 index 0000000000000000000000000000000000000000..d55f407dc605d24b940bad9e347c972797170564 GIT binary patch literal 3498 zcmYL}cRUpSAII;E(3x2gLL_IFEy^YiCo?(4Sr_iCGtP>v%$$`?5+|c{$|gcc_Rh!- zXP;2zHM+a(30R)yY001p~0009X002k<$|18>?sLHIXD6&9qfGU z0FoYPdp88!``_Se=S2pjoe#p-kqka|&i_u`|4AI|o&VqYCvif!{jctZK>iQC1KjOV zZvUM}Ae~VE+4T1DLLkX*{!=wp!SOcc>@C}Uo1Z5HZ}GE1b*x3#hL9P{?+MO>da)oq{24CcGDzN_#Ta%L_UI+!UUoQjlFHf#*k&tJir_t5pkhz&yXPS zypwrEpC2(Wr*!ml^G66&|0(uvOJKk1(X97R)uU$b${I+_l4sQM^$?NE0!|U63e7t6 zjG9~2sj&Kfmp5Go1Ada~EukzVNm$9;7Zc^xiWZt>2R1CKctyeF%B}H&B~Gq=z%G1f zxqc>WkKU)e*RC+gc-Z$(9i%TXJAIi2p6Fb$GWopv+OkGgy9>-UfzMbuCkd;i#J=p> zrB+mv|JCM{zF34(Jx2C*1a8h^m_)I0B+bLgnGKqvw4{T;U zO{!kWN*W+&eL^Rm)CY7&)+ZaEtDTCU485`~3Lvm!B!`Z0H-m9T`-y)7HiCFDvy2tv zXTHv?1PbhzCi5ikq&K>L(+ilZBo!NN?;r}*F??`6#>SUTH8DsBbGC0fcEgWN_3%rm 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zy1%btcy`Doi&B|xF=+WGX4y8^NaY8j*Gul%lMSI3r2D;TaAz+%lL;Ex_N`?^v}#-w zwcb?_>H^wn4KNS*$aV5!OR4>o#DKc3aNn zlW#E@X<#TvXeWuTizuI;H*m>^7G_mciOP??{{Rxy!cqq14ze@DxcmD>? z)z7WeR(dh?;Dsh6B;@UfpsGTR)AlHgM$jCz-(a@e^3nEfB`P+i ztaZA1>J&}2-RADXd_~L1Ai*LH)!(I1W0f}=s-9|*{tL3~3ojYjr*>0JqafuPik^Cr z9t$5X&m4 z!i4ob=e=2#wWT)jUGuQ1D%BGwQ-V>ox?y-w$)mZAG!SVEc`$gx<6+~wd<)jKhNRQ= zq#^L~8`(Gu%y%}i!Sd~v;rIko7D7xX6Lomp;uVt}Me3OTu#i90ge=^)Y^m1A zbkX(D4ITzCud{XNlN;v_w$<3fY@sRxGv(rvn_9!BJ$vcRqjZH*(6pap5)jvN5| zzYQe8LZ4{GDeh`k^ka?OF(nlLGl9aP8TR$xHU@ugrou-4BKxk1nCUlaC^oG4i$20Q z0*ShGXvvJ4AE)~f`n8YU_p&1}QSQYT0)@!(d%Hp7Jj9NOYU78LtA zgGs+wud{-SI&S4VHepSh+BY#iwy^h2+!c*Ey;On=GmzfivT{mBNc{%q;I6WiRe5wN zh&A<%zM=JA>cYc6v2SmRwpSfQAiNCHndZ!PI%TC8}y%iCYwRBpv z^7TJ;srU0xlySOiG_MP1iIz`m Date: Tue, 10 Feb 2026 09:40:44 -0500 Subject: [PATCH 2895/2978] Add files via upload --- .../scripting/Anti_double_SI_patch.sp | 230 ++++++++++++++++++ 1 file changed, 230 insertions(+) create mode 100644 addons/sourcemod/scripting/Anti_double_SI_patch.sp diff --git a/addons/sourcemod/scripting/Anti_double_SI_patch.sp b/addons/sourcemod/scripting/Anti_double_SI_patch.sp new file mode 100644 index 00000000..c3cbbd7b --- /dev/null +++ b/addons/sourcemod/scripting/Anti_double_SI_patch.sp @@ -0,0 +1,230 @@ +#pragma semicolon 1 +#include +#include + +new bool:SmokerAlive = false; +new bool:HunterAlive = false; + +bool WasFirstSmoker[MAXPLAYERS + 1] = false; +bool WasFirstHunter[MAXPLAYERS + 1] = false; + +public Plugin myinfo = +{ + name = "Anti double SI patch", + author = "Lunatix", + description = "Fix the problem when there are double smoker/hunter", + version = "1.4", + url = "http" +}; + +public void OnPluginStart() +{ + HookEvent("player_disconnect", playerDisconnect); + HookEvent("player_bot_replace", BotReplacedPlayer); + HookEvent("player_spawn", PlayerSpawn_Event, EventHookMode_PostNoCopy); + HookEvent("player_death", PlayerDeath_Event, EventHookMode_PostNoCopy); + HookEvent("round_end", Event_RoundEndResetFirstSI, EventHookMode_PostNoCopy); +} + +public OnMapStart() +{ + for (int client = 1; client <= MaxClients; client++) + { + if (client > 0 && IsClientInGame(client)) + { + WasFirstSmoker[client] = false; + WasFirstHunter [client] = false; + SmokerAlive = false; + HunterAlive = false; + //PrintToChatAll("[Debug] First hunter and smoker bools reset for every client."); + } + } +} + +public void Event_RoundEndResetFirstSI(Event hEvent, const char[] name, bool dontBroadcast) +{ + for (int client = 1; client <= MaxClients; client++) + { + if (client > 0 && IsClientInGame(client)) + { + WasFirstSmoker[client] = false; + WasFirstHunter [client] = false; + SmokerAlive = false; + HunterAlive = false; + //PrintToChatAll("[Debug] First hunter and smoker bools reset for every client."); + } + } +} + +public playerDisconnect(Handle:event, const String:name[], bool:dontBroadcast) +{ + new client = GetClientOfUserId(GetEventInt(event, "userid")); + if (client <= 0 || client > MaxClients) return; + + if (WasFirstSmoker[client] == true) + { + WasFirstSmoker[client] = false; + SmokerAlive = false; + //PrintToChatAll("[Debug] First smoker %N disconnected", client); + } + + if (WasFirstHunter[client] == true) + { + WasFirstHunter [client] = false; + HunterAlive = false; + //PrintToChatAll("[Debug] First hunter %N disconnected", client); + } + +} + +public void BotReplacedPlayer(Event hEvent, const char[] sEntityName, bool bDontBroadcast) +{ + int client = GetClientOfUserId(hEvent.GetInt("player")); + int iBot = GetClientOfUserId(hEvent.GetInt("bot")); + + if (client > 0 && WasFirstSmoker[client] == true) + { + //SmokerAlive = true; + WasFirstSmoker[client] = false; + //PrintToChatAll("[Debug] First smoker %N becomes tank and is replaced by bot", client); + } + + if (client > 0 && WasFirstHunter[client] == true) + { + //HunterAlive = true; + WasFirstHunter[client] = false; + //PrintToChatAll("[Debug] First hunter %N becomes tank and is replaced by bot", client); + } + + if (GetEntProp(iBot, Prop_Send, "m_zombieClass") == 1) //change is so it is at the same level than player + { + WasFirstSmoker[iBot] = true; + //SmokerAlive = true; + //PrintToChatAll("[Debug] Bot is now the new first smoker"); + } + + if (GetEntProp(iBot, Prop_Send, "m_zombieClass") == 3) + { + WasFirstHunter[iBot] = true; + //HunterAlive = true; + //PrintToChatAll("[Debug] Bot is now the new first hunter"); + } +} + +public void PlayerSpawn_Event(Event event, const char[] eName, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid")); + + if (client <= 0 || client > MaxClients) return; + + if (IsClientInGame(client) && GetClientTeam(client) == 3) + { + if (GetEntProp(client, Prop_Send, "m_zombieClass") == 1) + { + if (SmokerAlive == false) + { + WasFirstSmoker[client] = true; + SmokerAlive = true; + //PrintToChatAll("[Debug] %N is now the new first smoker", client); + } + + if (SmokerAlive == true && IsFakeClient(client)) + { + CreateTimer(0.1, TimerCheckDoubleSmoker); + } + } + + if (GetEntProp(client, Prop_Send, "m_zombieClass") == 3) + { + if (HunterAlive == false) + { + WasFirstHunter [client] = true; + HunterAlive = true; + //PrintToChatAll("[Debug] %N is now the new first hunter", client); + } + + if (HunterAlive == true && IsFakeClient(client)) + { + CreateTimer(0.1, TimerCheckDoubleHunter); + } + } + } + +} + +public Action:TimerCheckDoubleSmoker(Handle:timer) +{ + for (int client = 1; client <= MaxClients; client++) + { + if (client <= 0 || client > MaxClients) return; + + if (IsClientConnected(client) && IsFakeClient(client) && WasFirstSmoker[client] == false) + { + if (GetEntProp(client, Prop_Send, "m_zombieClass") == 1) + { + if (L4D2_IsInfectedBusy(client) == false) + { + KickClient(client); + //PrintToChatAll("[Debug] Double smoker detected, bot killed as he was not first."); + } + } + } + } +} + +public Action:TimerCheckDoubleHunter(Handle:timer) +{ + for (int client = 1; client <= MaxClients; client++) + { + if (client <= 0 || client > MaxClients) return; + + if (IsClientConnected(client) && IsFakeClient(client) && WasFirstHunter[client] == false) + { + if (GetEntProp(client, Prop_Send, "m_zombieClass") == 3) + { + if (L4D2_IsInfectedBusy(client) == false) + { + KickClient(client); + //PrintToChatAll("[Debug] Double hunter detected, bot killed as he was not first."); + } + } + } + } +} + +public void PlayerDeath_Event(Event event, const char[] eName, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid")); + + if (client > 0 && IsClientInGame(client) && GetClientTeam(client) == 3) + { + if (GetEntProp(client, Prop_Send, "m_zombieClass") == 1) + { + if (WasFirstSmoker[client] == true) + { + WasFirstSmoker[client] = false; + SmokerAlive = false; + //PrintToChatAll("[Debug] First smoker %N is now dead, waiting for next one.", client); + } + } + + if (GetEntProp(client, Prop_Send, "m_zombieClass") == 3) + { + if (WasFirstHunter[client] == true) + { + WasFirstHunter [client] = false; + HunterAlive = false; + //PrintToChatAll("[Debug] First hunter %N is now dead, waiting for next one.", client); + } + } + } +} + +stock bool L4D2_IsInfectedBusy(int client) +{ + return GetEntPropEnt(client, Prop_Send, "m_pummelVictim") > 0 || + GetEntPropEnt(client, Prop_Send, "m_carryVictim") > 0 || + GetEntPropEnt(client, Prop_Send, "m_pounceVictim") > 0 || + GetEntPropEnt(client, Prop_Send, "m_jockeyVictim") > 0 || + GetEntPropEnt(client, Prop_Send, "m_tongueVictim") > 0; +} \ No newline at end of file From afe95cfe505483da490c44f23b0d7f04d93b257e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 09:51:33 -0500 Subject: [PATCH 2896/2978] Add files via upload --- .../sourcemod/scripting/l4d2_spawnpos_fix.sp | 469 ++++++++++++++++++ 1 file changed, 469 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_spawnpos_fix.sp diff --git a/addons/sourcemod/scripting/l4d2_spawnpos_fix.sp b/addons/sourcemod/scripting/l4d2_spawnpos_fix.sp new file mode 100644 index 00000000..8c06ca07 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_spawnpos_fix.sp @@ -0,0 +1,469 @@ +#pragma semicolon 1 + +#define PLUGIN_NAME "Survivor Spawn Position Fix (Gabu's Version)" +#define PLUGIN_AUTHOR "gabuch2" +#define PLUGIN_DESCRIPTION "Fixes survivor spawns on some maps where other survivors might spawn in a non-intended area." +#define PLUGIN_VERSION "2.1" +#define PLUGIN_URL "https://github.com/gabuch2/l4d2_spawnpos_fix" + +#define DEBUG false + +// BASE CHARACTER IDs +#define NICK 0 +#define ROCHELLE 1 +#define COACH 2 +#define ELLIS 3 + +// L4D1 CHARACTER IDs +#define BILL 4 +#define ZOEY 5 +#define FRANCIS 6 +#define LOUIS 7 + +#include +#include +#include + +#pragma newdecls required + +ConVar g_cvarEnabled; +int g_iSurvivorCharacter[MAXPLAYERS+1]; +bool g_bIsL4D1 = false; +bool g_bShouldIgnoreTP[MAXPLAYERS+1] = { false, ... }; +bool g_bFinaleWon = false; +bool g_bShouldLockPlayers = false; +float g_fDesiredPos[3] = {0.0, 0.0, 0.0}; + +public Plugin myinfo = +{ + name = PLUGIN_NAME, + author = PLUGIN_AUTHOR, + description = PLUGIN_DESCRIPTION, + version = PLUGIN_VERSION, + url = PLUGIN_URL +} + +public void OnPluginStart() +{ + g_cvarEnabled = CreateConVar("sm_l4d2_spawnpos_enabled", "1", "Enables Survivor Spawn Position Fix (Gabu's Version)", FCVAR_DONTRECORD | FCVAR_NOTIFY); + CreateConVar("sm_l4d2_spawnpos_version", PLUGIN_VERSION, "Version of Survivor Spawn Position Fix (Gabu's Version)", FCVAR_DONTRECORD | FCVAR_NOTIFY); + + if(GetConVarBool(g_cvarEnabled)) + { + HookEvent("round_start", Event_RoundStart, EventHookMode_Post); + HookEvent("round_end", Event_RoundEnd, EventHookMode_Pre); + HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post); + HookEvent("player_death", Event_PlayerIgnoreTP, EventHookMode_Post); + HookEvent("finale_win", Event_RoundEnd, EventHookMode_Pre); + + HookEvent("survivor_call_for_help", Event_PlayerIgnoreTP, EventHookMode_Post); + + RegConsoleCmd("sm_resetpos", Cmd_ResetPos, "Resets your position to a desired spawnpoint, if available."); + } +} + +public void Event_FinaleWin(Handle event, const char[] name, bool dontBroadcast) +{ + g_bFinaleWon = true; +} + +public Action Cmd_ResetPos(int iClient, int iArgs) +{ + if((g_fDesiredPos[0] != 0.0 || g_fDesiredPos[1] != 0.0 || g_fDesiredPos[2] != 0.0)) + { + //Don't know if this will work on non-coop and non-versus gamemodes + //please test and let me know + if(L4D_HasAnySurvivorLeftSafeArea()) + { + PrintToChat(iClient, "* Round has started, you can't use this command now."); + return Plugin_Continue; + } + + TeleportEntity(iClient, g_fDesiredPos, NULL_VECTOR, {1.0, 1.0, 0.0}); + return Plugin_Continue; + } + else + { + PrintToChat(iClient, "* You can't use this command at this moment."); + return Plugin_Continue; + } +} + +public void L4D_OnForceSurvivorPositions_Pre() +{ + #if DEBUG + PrintToServer("ONFORCE_PRE CALLED"); + #endif + turn_survivors_into_original(); + LockAllPlayerMovement(); + g_bShouldLockPlayers = true; +} + +public void L4D_OnForceSurvivorPositions() +{ + #if DEBUG + PrintToServer("ONFORCE_POST CALLED"); + #endif + restore_survivors(); +} + +public void L4D_OnReleaseSurvivorPositions() +{ + #if DEBUG + PrintToServer("ONRELEASE CALLED"); + #endif + g_bShouldLockPlayers = false; + AllowAllPlayerMovement(); + + //this fixes campaigns that change the original survivor position after the initial cutscene + FixSpawns(); +} + +public void OnMapStart() +{ + g_bIsL4D1 = L4D2_GetSurvivorSetMap() == 2 ? false : true; + #if DEBUG + PrintToServer("OnMapStart CALLED"); + #endif + g_fDesiredPos = {0.0, 0.0, 0.0}; + CreateTimer(10.0, Timer_MapStart); + g_bShouldLockPlayers = false; + g_bFinaleWon = false; +} + +public Action Timer_MapStart(Handle timer) +{ + //sometimes round_start doesn't trigger for the first time + #if DEBUG + PrintToServer("OnMapStart TIMER CALLED"); + #endif + FixSpawns(); + EnsureSpawns(); + + return Plugin_Continue; +} + +public void Event_PlayerIgnoreTP(Handle event, const char[] name, bool dontBroadcast) +{ + int iClient = GetClientOfUserId(GetEventInt(event, "userid")); + g_bShouldIgnoreTP[iClient] = true; +} + +public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) +{ + EnsureSpawns(); + g_bFinaleWon = false; +} + +public Action Timer_EnsureSpawns(Handle timer) +{ + EnsureSpawns(); + + return Plugin_Continue; +} + +public void EnsureSpawns() +{ + if(!g_bFinaleWon) + { + if(g_fDesiredPos[0] != 0.0 || g_fDesiredPos[1] != 0.0 || g_fDesiredPos[2] != 0.0) + { + for(int iClient=1; iClient <= MaxClients; iClient++) + { + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + //TeleportEntity(iClient, g_fDesiredPos, NULL_VECTOR, {1.0, 1.0, 0.0}); + AllowSinglePlayerMovement(iClient); + TeleportEntity(iClient, g_fDesiredPos, NULL_VECTOR, {1.0, 1.0, 0.0}); + if(g_bShouldLockPlayers) + LockSinglePlayerMovement(iClient); + //char sTimer[5]; + //Format(sTimer, sizeof(sTimer), "0.%d", iClient); + //CreateTimer(StringToFloat(sTimer), Timer_TeleportSinglePlayer, iClient); + } + } + } + } +} + +public Action Timer_TeleportSinglePlayer(Handle timer, int iClient) +{ + //testing revealed that the game will refuse to teleport players if another player + //is in exactly the same position but with a small delay between teleports and velocity + //we can work around this + + TeleportEntity(iClient, g_fDesiredPos, NULL_VECTOR, {1.0, 1.0, 0.0}); + if(g_bShouldLockPlayers) + LockSinglePlayerMovement(iClient); + return Plugin_Continue; +} + +public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) +{ + for(int iClient=1; iClient <= MaxClients; iClient++) + g_bShouldIgnoreTP[iClient] = false; + + //g_fDesiredPos = {0.0, 0.0, 0.0}; +} + +public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) +{ + int iClient = GetClientOfUserId(GetEventInt(event, "userid")); + //SendProxy_HookPropChangeSafe(const int iEntity, const char[] cPropName, const SendPropType stType, const PropChangedCallback pCallback); + if(GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + if((g_fDesiredPos[0] != 0.0 || g_fDesiredPos[1] != 0.0 || g_fDesiredPos[2] != 0.0) && !g_bShouldIgnoreTP[iClient] && !L4D_HasAnySurvivorLeftSafeArea()) + { + //this is only possible on spawns after round_start, on round start we need to TP everyone again + #if DEBUG + PrintToServer("Debug: A player spawned! Conditions met so we're TPing him"); + #endif + AllowSinglePlayerMovement(iClient); + TeleportEntity(iClient, g_fDesiredPos, NULL_VECTOR, {1.0, 1.0, 0.0}); + if(g_bShouldLockPlayers) + LockSinglePlayerMovement(iClient); + //CreateTimer(0.1, Timer_TeleportSinglePlayer, iClient); + } + } +} + +void FixSpawns() +{ + #if DEBUG + PrintToServer("Debug: Calling FixSpawns()"); + #endif + if(GetConVarBool(g_cvarEnabled)) + { + // Determine if the spawns are standarized + // This is quite complex by the way because we need to check both the gamemode + // and their proper spawns and all the possible ways a survivor can spawn + ConVar cvarGameMode = FindConVar("mp_gamemode"); + char sGameMode[32]; + GetConVarString(cvarGameMode, sGameMode, sizeof(sGameMode)); + + bool bFoundNamedSpawnPoint = false; + + if(L4D_IsFirstMapInScenario()) + { + #if DEBUG + PrintToServer("Debug: Is the first map in the scenario"); + #endif + //first map in scenario + int iEnt = -1; + while ((iEnt = FindEntityByClassname(iEnt, "info_survivor_position")) != -1) + { + #if DEBUG + PrintToServer("Debug: %d spawnpoint", iEnt); + #endif + char sSpawnGameMode[32], sSurvivorName[32]; + GetEntPropString(iEnt, Prop_Data, "m_iszGameMode", sSpawnGameMode, sizeof(sSpawnGameMode)); + GetEntPropString(iEnt, Prop_Data, "m_iszSurvivorName", sSurvivorName, sizeof(sSurvivorName)); + #if DEBUG + PrintToServer("Debug: %d spawnpoint gamemode: %s", iEnt, sSpawnGameMode); + PrintToServer("Debug: %d spawnpoint survivor: %s", iEnt, sSurvivorName); + #endif + if(((StrEqual(sGameMode, "coop") && (strlen(sSpawnGameMode) == 0 || StrContains(sSpawnGameMode, sGameMode) >= 0)) || StrContains(sSpawnGameMode, sGameMode) >= 0)) + { + if(StrEqual(sSurvivorName, g_bIsL4D1 ? "Bill" : "Nick", false) || + StrEqual(sSurvivorName, g_bIsL4D1 ? "Louis" : "Coach", false) || + StrEqual(sSurvivorName, g_bIsL4D1 ? "Francis" : "Ellis", false) || + StrEqual(sSurvivorName, g_bIsL4D1 ? "Zoey" : "Rochelle", false)) + { + bFoundNamedSpawnPoint = true; + GetEntPropVector(iEnt, Prop_Send, "m_vecOrigin", g_fDesiredPos); + } + } + } + + #if DEBUG + PrintToServer("Debug: Checking bFoundNamedSpawnPoint"); + #endif + if(bFoundNamedSpawnPoint) + { + //we found named spawnpoint + //now we need to create the new logic + + //cleanup + iEnt = -1; + while ((iEnt = FindEntityByClassname(iEnt, "info_survivor_position")) != -1) + { + char sSpawnGameMode[32], sSurvivorName[32]; + GetEntPropString(iEnt, Prop_Data, "m_iszGameMode", sSpawnGameMode, sizeof(sSpawnGameMode)); + GetEntPropString(iEnt, Prop_Data, "m_iszSurvivorName", sSurvivorName, sizeof(sSurvivorName)); + if((StrEqual(sGameMode, "coop") && ((strlen(sSpawnGameMode) > 0 && StrContains(sSpawnGameMode, sGameMode) == -1) ||(strlen(sSpawnGameMode) == 0 && strlen(sSurvivorName) == 0))) || (!StrEqual(sGameMode, "coop") && StrContains(sSpawnGameMode, sGameMode) == -1)) + { + #if DEBUG + PrintToServer("Debug: Removing info_survivor_position %d", iEnt); + #endif + RemoveEntity(iEnt); + } + } + + iEnt = -1; + while ((iEnt = FindEntityByClassname(iEnt, "info_player_start")) != -1) + { + #if DEBUG + PrintToServer("Debug: Removing info_player_start %d", iEnt); + #endif + RemoveEntity(iEnt); + } + } + else + { + // We didn't find a named spawn point + // We need to try with Ordered spawn points now + iEnt = -1; + bool bFoundOrderedSpawnPoint = false; + while ((iEnt = FindEntityByClassname(iEnt, "info_survivor_position")) != -1) + { + if(GetEntProp(iEnt, Prop_Data, "m_order") > 0) + { + GetEntPropVector(iEnt, Prop_Send, "m_vecOrigin", g_fDesiredPos); + break; + } + } + + if(bFoundOrderedSpawnPoint) + { + //cleanup + iEnt = -1; + while ((iEnt = FindEntityByClassname(iEnt, "info_survivor_position")) != -1) + { + if(GetEntProp(iEnt, Prop_Data, "m_order") == 0) + RemoveEntity(iEnt); + } + + iEnt = -1; + while ((iEnt = FindEntityByClassname(iEnt, "info_player_start")) != -1) + RemoveEntity(iEnt); + } + else + { + // We didn't find an Ordered spawn point + // We need to try with info_player_spawn points now + while ((iEnt = FindEntityByClassname(iEnt, "info_player_spawn")) != -1) + { + GetEntPropVector(iEnt, Prop_Send, "m_vecOrigin", g_fDesiredPos); + break; + } + } + } + } + else if(StrEqual("coop", sGameMode) || StrEqual("versus", sGameMode)) + { + // not first map, so we need to check if a player spawned first + // check his position and spawn users there + // there's no really other way to do it + // some people put info_player_spawn way ahead of the initial safehouse so checking it + // is notsecure + + // we need a timer becase at this moment they will still have the origins from the + // previous map + LockAllPlayerMovement(); + CreateTimer(7.5, Timer_FindFirstSpawned); + } + + // If everything above failed to trigger, the mapper decided to just use info_player_start for player spawns. + // In that case we don't need to do anything because AFAIK you can't set individual spawns with those. + } +} + +public Action Timer_FindFirstSpawned(Handle timer) +{ + for(int iClient=1; iClient <= MaxClients; iClient++) + { + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + GetEntPropVector(iClient, Prop_Send, "m_vecOrigin", g_fDesiredPos); + break; + } + } + EnsureSpawns(); + AllowAllPlayerMovement(); + + return Plugin_Continue; +} + +void LockAllPlayerMovement() +{ + for(int iClient=1; iClient <= MaxClients; iClient++) + { + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + int pFlags = GetEntityFlags(iClient); + SetEntityFlags(iClient, (pFlags | FL_FROZEN)); + } + } +} + +void LockSinglePlayerMovement(int iClient) +{ + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + int pFlags = GetEntityFlags(iClient); + SetEntityFlags(iClient, (pFlags | FL_FROZEN)); + } +} + +void AllowSinglePlayerMovement(int iClient) +{ + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + int pFlags = GetEntityFlags(iClient); + SetEntityFlags(iClient, (pFlags & ~FL_FROZEN)); + } +} + +void AllowAllPlayerMovement() +{ + for(int iClient=1; iClient <= MaxClients; iClient++) + { + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + int pFlags = GetEntityFlags(iClient); + SetEntityFlags(iClient, (pFlags & ~FL_FROZEN)); + } + } +} + +void turn_survivors_into_original() +{ + for(int iClient=1; iClient <= MaxClients; iClient++) + { + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + { + int iSurvivorChar = GetEntProp(iClient, Prop_Send, "m_survivorCharacter"); + g_iSurvivorCharacter[iClient] = iSurvivorChar; + + switch(iSurvivorChar) + { + case COACH, LOUIS: + { + SetEntProp(iClient, Prop_Send, "m_survivorCharacter", g_bIsL4D1 ? LOUIS : COACH); + } + case ROCHELLE, ZOEY: + { + SetEntProp(iClient, Prop_Send, "m_survivorCharacter", g_bIsL4D1 ? ZOEY : ROCHELLE); + } + case ELLIS, FRANCIS: + { + SetEntProp(iClient, Prop_Send, "m_survivorCharacter", g_bIsL4D1 ? FRANCIS : ELLIS); + } + default: + { + //incl custom survivor + SetEntProp(iClient, Prop_Send, "m_survivorCharacter", g_bIsL4D1 ? BILL : NICK); + } + } + } + } +} + +void restore_survivors() +{ + for(int iClient=1; iClient <= MaxClients; iClient++) + { + if(IsClientInGame(iClient) && GetClientTeam(iClient) == L4D_TEAM_SURVIVOR) + SetEntProp(iClient, Prop_Send, "m_survivorCharacter", g_iSurvivorCharacter[iClient]); + } +} \ No newline at end of file From c7309350e90240b9544791fc2e06e10f5c299253 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 10:25:07 -0500 Subject: [PATCH 2897/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 2729590b..93764a97 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -769,8 +769,8 @@ wait 0768 ; // sm_cvar snd_foliage_db_loss 5 wait 0769 ; sm_cvar snd_gain 10.0 wait 0770 ; sm_cvar snd_gain_max 10.0 wait 0771 ; sm_cvar snd_gain_min 1.0 -wait 0772 ; // sm_cvar snd_refdb 75 -wait 0773 ; // sm_cvar snd_refdist 50 +wait 0772 ; sm_cvar snd_refdb 100 +wait 0773 ; sm_cvar snd_refdist 50 wait 0774 ; // sm_cvar snd_vox_globaltimeout 300 wait 0775 ; // sm_cvar snd_vox_sectimetout 300 wait 0776 ; // sm_cvar snd_vox_seqtimetout 300 From 1b27a7c15e1410a1979ae98e827d4a2de9397304 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 12:34:45 -0500 Subject: [PATCH 2898/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 93764a97..ef5c7438 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1182,8 +1182,8 @@ wait 1181 ; sm_cvar vprof_server_spike_threshold 999 // 1000 wait 1182 ; sm_cvar vs_defib_penalty 0 wait 1183 ; sm_cvar vs_incap_bonus 25 wait 1184 ; sm_cvar vs_max_team_switches 2147483647 // 86400000 -wait 1185 ; sm_cvar vs_score_pp_health 1.0 -wait 1186 ; sm_cvar vs_score_pp_healthbuffer 1.0 +wait 1185 ; sm_cvar vs_score_pp_health 0.25 +wait 1186 ; // sm_cvar vs_score_pp_healthbuffer 0.25 wait 1187 ; // sm_cvar vs_survival_bonus 25 wait 1188 ; sm_cvar vs_survivor_damage_reduction 1.0 wait 1189 ; // sm_cvar vs_tank_damage 25 From 6060b94157e48a18542f1a251823e5ec71e7cc16 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 13:01:04 -0500 Subject: [PATCH 2899/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index ef5c7438..04cf58a8 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -765,7 +765,7 @@ wait 0764 ; sm_cvar smoker_escape_range 10000 wait 0765 ; sm_cvar smoker_pz_claw_dmg 6 wait 0766 ; // sm_cvar smoker_tongue_delay 0 wait 0767 ; // sm_cvar smoothstairs 0 -wait 0768 ; // sm_cvar snd_foliage_db_loss 5 +wait 0768 ; sm_cvar snd_foliage_db_loss 5 wait 0769 ; sm_cvar snd_gain 10.0 wait 0770 ; sm_cvar snd_gain_max 10.0 wait 0771 ; sm_cvar snd_gain_min 1.0 From ded448d9dcfe83807e7933b357aa371b776db92d Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 13:04:04 -0500 Subject: [PATCH 2900/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 04cf58a8..edd61c6a 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -14,8 +14,8 @@ wait 0013 ; // sm_cvar ammo_assaultrifle_max 450 // 2147483587 wait 0014 ; // sm_cvar ammo_autoshotgun_max 90 // 2147483647 // 2147483637 wait 0015 ; sm_cvar ammo_chainsaw_max 30 // -2 wait 0016 ; sm_cvar ammo_firstaid_max 1 -wait 0017 ; // sm_cvar ammo_grenadelauncher_max 29 // -2 -wait 0018 ; // sm_cvar ammo_huntingrifle_max 165 +wait 0017 ; /sm_cvar ammo_grenadelauncher_max 31 // -2 +wait 0018 ; sm_cvar ammo_huntingrifle_max 165 wait 0019 ; // sm_cvar ammo_m60_max 150 // -2 wait 0020 ; sm_cvar ammo_minigun_max -2 wait 0021 ; sm_cvar ammo_pack_use_duration 1.5 From 3f78624ebcc975be7b18d5bfcc963b61dab4e87c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 13:21:35 -0500 Subject: [PATCH 2901/2978] Update force.cfg --- cfg/force.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index b50f4306..16faf15e 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -33,6 +33,7 @@ sm_cvar sv_allow_wait_command 1 sm_cvar sv_autosave 1 sm_cvar sv_consistency 0 sm_cvar sv_lan 0 +sm_cvar sv_maxspeed 1000 sm_cvar sv_password "" sm_cvar sv_pausable 0 sm_cvar sv_pausable_dev 0 From ecc0a872fd4efdea68d778e2fcf09e6b844ed1ba Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 13:30:50 -0500 Subject: [PATCH 2902/2978] Update force.cfg --- cfg/force.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index 16faf15e..1ac8b393 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -24,6 +24,7 @@ sm_cvar datacachesize 512 sm_cvar deathmatch 1 sm_cvar engine_no_focus_sleep 0 sm_cvar host_timescale 1.0 +sm_cvar precache_all_survivors 1 sm_cvar sb_all_bot_game 1 sm_cvar singlestep 0 sm_cvar steamworks_stats_disable 0 From 3e5d8deace515e3a65c60014ca5b997d3c18c4b0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 16:44:34 -0500 Subject: [PATCH 2903/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index edd61c6a..0bb3bbe3 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -976,7 +976,7 @@ wait 0975 ; sm_cvar sv_pausable 0 wait 0976 ; sm_cvar sv_pausable_dev 0 wait 0977 ; sm_cvar sv_pausable_dev_ds 0 wait 0978 ; sm_cvar sv_permawipe 0 -wait 0979 ; sm_cvar sv_player_max_separation_force 0 +wait 0979 ; sm_cvar sv_player_max_separation_force 1000 wait 0980 ; sm_cvar sv_player_stuck_tolerance 3 // 2.5 wait 0981 ; sm_cvar sv_playerperfhistorycount 128 wait 0982 ; sm_cvar sv_prop_door_max_close_attempts 20 From 50e1338fb6f5226f8c2739f530f4e4ff0a2d5c95 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 17:45:25 -0500 Subject: [PATCH 2904/2978] Update simple.cfg --- cfg/simple.cfg | 80 +++++++++++++++++++++++++------------------------- 1 file changed, 40 insertions(+), 40 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 0bb3bbe3..b5337efe 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -167,7 +167,7 @@ wait 0166 ; sm_cvar director_super_weapon_density 4 wait 0167 ; sm_cvar director_survivor_movement_window 10 wait 0168 ; // sm_cvar director_sustain_peak_max_time 5 wait 0169 ; sm_cvar director_sustain_peak_min_time 5 -wait 0170 ; // sm_cvar director_tank_bypass_max_flow_travel 1000 +wait 0170 ; sm_cvar director_tank_bypass_max_flow_travel 2000 wait 0171 ; // sm_cvar director_tank_checkpoint_interval 10 wait 0172 ; sm_cvar director_tank_lottery_entry_time 0.008333 wait 0173 ; sm_cvar director_tank_lottery_selection_time 3 @@ -201,12 +201,12 @@ wait 0200 ; // sm_cvar fidget_min_interval 10 wait 0201 ; sm_cvar fire_absorbrate 100 wait 0202 ; sm_cvar fire_dmgbase 1 wait 0203 ; sm_cvar fire_dmginterval 1 -wait 0204 ; sm_cvar fire_dmgscale 0.1 +wait 0204 ; // sm_cvar fire_dmgscale 0.1 wait 0205 ; sm_cvar fire_extabsorb 100 wait 0206 ; sm_cvar fire_extscale 100 wait 0207 ; sm_cvar fire_growthrate 1.0 wait 0208 ; sm_cvar fire_heatscale 0.1 -wait 0209 ; sm_cvar fire_incomingheatscale 0.1 +wait 0209 ; // sm_cvar fire_incomingheatscale 0.1 wait 0210 ; sm_cvar fire_maxabsorb 100 wait 0211 ; // sm_cvar first_aid_heal_percent 0.8 wait 0212 ; sm_cvar first_aid_kit_max_heal 101 @@ -358,7 +358,7 @@ wait 0357 ; sm_cvar mm_server_search_inet_ping_timeout 3 wait 0358 ; // sm_cvar mm_server_search_inet_ping_window 10 wait 0359 ; sm_cvar mm_server_search_lan_ping_duration 1 wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.25 -wait 0361 ; // sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 +wait 0361 ; // sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026 wait 0362 ; sm_cvar mm_server_search_server_lifetime 120 wait 0363 ; sm_cvar mm_server_search_update_interval 30 wait 0364 ; // sm_cvar morph_path 0 @@ -600,9 +600,9 @@ wait 0599 ; sm_cvar r_AirboatViewDampenDamp 1 wait 0600 ; sm_cvar r_AirboatViewDampenFreq 10 wait 0601 ; sm_cvar r_AirboatViewZHeight 0 wait 0602 ; sm_cvar r_ambientboost 1.0 -wait 0603 ; // sm_cvar r_ambientfactor 10 -wait 0604 ; // sm_cvar r_ambientfraction 0.0 -wait 0605 ; sm_cvar r_ambientmin 0.0 +wait 0603 ; sm_cvar r_ambientfactor 10 +wait 0604 ; sm_cvar r_ambientfraction 1.0 +wait 0605 ; sm_cvar r_ambientmin 1.0 wait 0606 ; sm_cvar r_decal_cover_count 2147483647 wait 0607 ; sm_cvar r_decal_overlap_area 1.0 wait 0608 ; sm_cvar r_decal_overlap_count 2147483647 @@ -637,8 +637,8 @@ wait 0636 ; sm_cvar r_lightinterp 0 wait 0637 ; sm_cvar r_lod 0 wait 0638 ; sm_cvar r_maxmodeldecal 2147483647 wait 0639 ; sm_cvar r_overlayfadeenable 1 -wait 0640 ; // sm_cvar r_overlayfademax 2040 -wait 0641 ; // sm_cvar r_overlayfademin 1785 +wait 0640 ; sm_cvar r_overlayfademax 2040 +wait 0641 ; sm_cvar r_overlayfademin 1530 // 1785 wait 0642 ; sm_cvar r_queued_decals 1 wait 0643 ; // sm_cvar r_randomflex 0 wait 0644 ; // sm_cvar r_renderoverlayfragment 1 @@ -661,7 +661,7 @@ wait 0660 ; // sm_cvar rescue_finale_ignore_distance 4000 wait 0661 ; // sm_cvar rescue_finale_spawn_range 4000 wait 0662 ; // sm_cvar rescue_ignore_distance 2000 wait 0663 ; sm_cvar rescue_interval 1 -wait 0664 ; sm_cvar rescue_min_dead_time 10 +wait 0664 ; sm_cvar rescue_min_dead_time 30 wait 0665 ; sm_cvar rescue_range 2000 wait 0666 ; sm_cvar rescue_spawn_flow 1000 wait 0667 ; sm_cvar rescue_spawn_range 4000 @@ -680,8 +680,8 @@ wait 0679 ; sm_cvar sb_close_checkpoint_door_interval 4 wait 0680 ; sm_cvar sb_close_threat_range 80 wait 0681 ; sm_cvar sb_combat_saccade_speed 1500 wait 0682 ; sm_cvar sb_debug_apoproach_wait_time 0 -wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 0 -wait 0684 ; sm_cvar sb_enforce_proximity_range 10000 +wait 0683 ; sm_cvar sb_enforce_proximity_lookat_timeout 5 +wait 0684 ; sm_cvar sb_enforce_proximity_range 1000 wait 0685 ; sm_cvar sb_far_hearing_range 3000 wait 0686 ; // sm_cvar sb_flashlight 0 wait 0687 ; sm_cvar sb_follow_stress_factor 0.0 @@ -706,7 +706,7 @@ wait 0705 ; sm_cvar sb_path_lookahead_range 500 wait 0706 ; sm_cvar sb_perf_crawl_ang 7.5 wait 0707 ; // sm_cvar sb_perf_crawl_dist 128 wait 0708 ; sm_cvar sb_perf_crawl_time 1 -wait 0709 ; sm_cvar sb_pushscale 10 +wait 0709 ; sm_cvar sb_pushscale 0.0 wait 0710 ; sm_cvar sb_reachability_cache_lifetime 0 wait 0711 ; // sm_cvar sb_reachable_cache_paranoia 1 wait 0712 ; sm_cvar sb_rescue_vehicle_loading_range 50 @@ -874,7 +874,7 @@ wait 0873 ; sm_cvar survivor_max_tug_distance 500 wait 0874 ; sm_cvar survivor_max_tug_duration 5 wait 0875 ; sm_cvar survivor_min_lunge_stagger_speed 0 wait 0876 ; sm_cvar survivor_pounce_victim_eye_height 30 -wait 0877 ; // sm_cvar survivor_push 0 +wait 0877 ; sm_cvar survivor_push 0 wait 0878 ; sm_cvar survivor_respawn_with_guns 0 wait 0879 ; // sm_cvar survivor_revive_after_drag 0 wait 0880 ; // sm_cvar survivor_revive_continuous_fire 1 @@ -942,12 +942,12 @@ wait 0941 ; sm_cvar sv_infected_riot_control_tonfa_probability 0.25 wait 0942 ; sm_cvar sv_infected_scale_max 1.015625 // 1.03125 wait 0943 ; sm_cvar sv_infected_scale_min 1.015625 // 1.03125 wait 0944 ; sm_cvar sv_lagflushbonecache 0 -wait 0945 ; sm_cvar sv_lan 0 -wait 0946 ; sm_cvar sv_log_onefile 1 -wait 0947 ; sm_cvar sv_logbans 1 -wait 0948 ; sm_cvar sv_logecho 1 -wait 0949 ; sm_cvar sv_logfile 1 -wait 0950 ; sm_cvar sv_logsdir logs +wait 0945 ; // sm_cvar sv_lan 0 +wait 0946 ; // sm_cvar sv_log_onefile 1 +wait 0947 ; // sm_cvar sv_logbans 1 +wait 0948 ; // sm_cvar sv_logecho 1 +wait 0949 ; // sm_cvar sv_logfile 1 +wait 0950 ; // sm_cvar sv_logsdir logs wait 0951 ; sm_cvar sv_max_queries_sec 3 wait 0952 ; sm_cvar sv_max_queries_sec_global 30 wait 0953 ; sm_cvar sv_max_queries_window 15 @@ -990,8 +990,8 @@ wait 0989 ; sm_cvar sv_pushaway_min_force 1000 wait 0990 ; sm_cvar sv_pushaway_min_player_speed 1 wait 0991 ; sm_cvar sv_pushaway_player_force 100000 wait 0992 ; sm_cvar sv_pvsskipanimation 1 -wait 0993 ; sm_cvar sv_pz_endgame_vote_period 15 -wait 0994 ; // sm_cvar sv_pz_endgame_vote_post_period 5 +wait 0993 ; // sm_cvar sv_pz_endgame_vote_period 12 +wait 0994 ; sm_cvar sv_pz_endgame_vote_post_period 3 wait 0995 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 0996 ; sm_cvar sv_ragdoll_maxcount 80 // 32767 // 2147483647 wait 0997 ; sm_cvar sv_ragdoll_maxcount_boss 4 // 255 // 2147483647 @@ -999,18 +999,18 @@ wait 0998 ; // sm_cvar sv_ragdoll_maxcount_generic 60 // 32767 // 2147483647 wait 0999 ; // sm_cvar sv_ragdoll_maxcount_gib 30 // 32767 // 2147483647 wait 1000 ; // sm_cvar sv_ragdoll_maxcount_special 12 // 255 // 2147483647 wait 1001 ; sm_cvar sv_ragdoll_maxcount_survivor 4 // 2147483647 -wait 1002 ; sm_cvar sv_rcon_banpenalty 0 -wait 1003 ; sm_cvar sv_rcon_log 0 -wait 1004 ; sm_cvar sv_rcon_maxfailures 20 -wait 1005 ; sm_cvar sv_rcon_minfailures 20 -wait 1006 ; sm_cvar sv_rcon_minfailuretime 1 +wait 1002 ; // sm_cvar sv_rcon_banpenalty 0 +wait 1003 ; // sm_cvar sv_rcon_log 0 +wait 1004 ; // sm_cvar sv_rcon_maxfailures 20 +wait 1005 ; // sm_cvar sv_rcon_minfailures 20 +wait 1006 ; // sm_cvar sv_rcon_minfailuretime 1 wait 1007 ; sm_cvar sv_regeneration_wait_time 0 -wait 1008 ; sm_cvar sv_region 255 +wait 1008 ; // sm_cvar sv_region 255 wait 1009 ; // sm_cvar sv_rescue_disabled 0 wait 1010 ; sm_cvar sv_reservation_grace 3 wait 1011 ; sm_cvar sv_reservation_timeout 5 -wait 1012 ; sm_cvar sv_rollangle 0.5 -wait 1013 ; sm_cvar sv_rollspeed 500 +wait 1012 ; sm_cvar sv_rollangle 0.5 // 0.6 +wait 1013 ; sm_cvar sv_rollspeed 500 // 600 wait 1014 ; // sm_cvar sv_script_think_interval 0.1 wait 1015 ; sm_cvar sv_search_key bizzymod wait 1016 ; sm_cvar sv_showanimstate_activities 0 @@ -1025,13 +1025,13 @@ wait 1024 ; sm_cvar sv_stepsize 18.968873 // 18.968873023986815099999 // 19.9689 wait 1025 ; sm_cvar sv_stopspeed 80 wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, wait 1027 ; sm_cvar sv_teststepsimulation 0 -wait 1028 ; sm_cvar sv_timeout 30 +wait 1028 ; sm_cvar sv_timeout 30 // 34 wait 1029 ; sm_cvar sv_tracereffects_limit_general 30 wait 1030 ; sm_cvar sv_unlag_fixstuck 1 wait 1031 ; sm_cvar sv_unlockedchapters 2147483647 wait 1032 ; sm_cvar sv_vehicle_autoaim_scale 10 wait 1033 ; // sm_cvar sv_visiblemaxplayers -1 -wait 1034 ; // sm_cvar sv_voicecodec vaudio_celt +wait 1034 ; // sm_cvar sv_voicecodec vaudio_celt // steam wait 1035 ; sm_cvar sv_voiceenable 1 wait 1036 ; sm_cvar sv_vote_command_delay 1.75 // 2 // 2.5 wait 1037 ; sm_cvar sv_vote_creation_timer 0 @@ -1070,14 +1070,14 @@ wait 1069 ; sm_cvar tank_stuck_time_choose_new_target 1 wait 1070 ; sm_cvar tank_stuck_time_suicide 86400 wait 1071 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 1072 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 -wait 1073 ; // sm_cvar tank_swing_arc 180 +wait 1073 ; // sm_cvar tank_swing_arc 180 // 150 wait 1074 ; // sm_cvar tank_swing_duration 0.2 // 0.183333 wait 1075 ; sm_cvar tank_swing_fast_interval 1.466667 wait 1076 ; sm_cvar tank_swing_interval 1.466667 wait 1077 ; sm_cvar tank_swing_miss_interval 1.466667 wait 1078 ; sm_cvar tank_swing_physics_prop_force 2.0 wait 1079 ; sm_cvar tank_swing_range 60 // 56 -wait 1080 ; sm_cvar tank_swing_yaw 90 +wait 1080 ; sm_cvar tank_swing_yaw 90 // 75 wait 1081 ; sm_cvar tank_throw_aim_error 0 wait 1082 ; sm_cvar tank_throw_allow_range 600 wait 1083 ; sm_cvar tank_throw_lead_time_factor 0.4 @@ -1274,8 +1274,8 @@ wait 1273 ; // sm_cvar z_cough_cloud_initial_cough_delay 0 wait 1274 ; sm_cvar z_cough_cloud_radius 150 wait 1275 ; sm_cvar z_crouch_speed 90 wait 1276 ; sm_cvar z_cull_timeout 4 -wait 1277 ; // sm_cvar z_damage_screen_fade_alpha 32 -wait 1278 ; // sm_cvar z_damage_screen_fade_duration 0.666667 +wait 1277 ; // sm_cvar z_damage_screen_fade_alpha 32 // 30 +wait 1278 ; // sm_cvar z_damage_screen_fade_duration 0.666667 // 0.5 wait 1279 ; // sm_cvar z_deafen_radius_one 50 // 75 wait 1280 ; // sm_cvar z_deafen_radius_three 150 // 125 wait 1281 ; // sm_cvar z_deafen_radius_two 100 // 175 @@ -1499,12 +1499,12 @@ wait 1498 ; // sm_cvar z_puking_eye_height 54 wait 1499 ; sm_cvar z_push_force 1000 wait 1500 ; sm_cvar z_push_mass_max 100 wait 1501 ; sm_cvar z_pushaway_force 0 -wait 1502 ; sm_cvar z_ragdoll_discard_range 2147483648 +wait 1502 ; sm_cvar z_ragdoll_discard_range 3000 // 2147483648 wait 1503 ; sm_cvar z_reload_chatter_intensity 0.1 wait 1504 ; sm_cvar z_reload_chatter_nearby_friend_range 1000 wait 1505 ; sm_cvar z_reload_chatter_recent_enemy 10 wait 1506 ; sm_cvar z_reload_chatter_shotgun_ammo_threshold 10 -wait 1507 ; sm_cvar z_reload_chatter_shotgun_interval 5 +wait 1507 ; sm_cvar z_reload_chatter_shotgun_interval 1 wait 1508 ; // sm_cvar z_respawn_distance 0 wait 1509 ; // sm_cvar z_respawn_interval 0 wait 1510 ; sm_cvar z_restrict_team_change 0 @@ -1517,7 +1517,7 @@ wait 1516 ; // sm_cvar z_scrimmage_creep_delay 10 wait 1517 ; // sm_cvar z_scrimmage_creep_rate 100 wait 1518 ; sm_cvar z_shotgun_bonus_damage_multiplier 10 wait 1519 ; sm_cvar z_shotgun_bonus_damage_range 40 -wait 1520 ; sm_cvar z_shove_friend_speed 200 +wait 1520 ; sm_cvar z_shove_friend_speed 220 wait 1521 ; sm_cvar z_sidespeed 500 wait 1522 ; sm_cvar z_skirmish_spawn_max_interval 60 wait 1523 ; sm_cvar z_skirmish_spawn_max_size 2 @@ -1566,7 +1566,7 @@ wait 1565 ; sm_cvar z_tank_footstep_shake_duration 2 wait 1566 ; sm_cvar z_tank_footstep_shake_interval 0.1 wait 1567 ; sm_cvar z_tank_footstep_shake_radius 1000 wait 1568 ; sm_cvar z_tank_grenade_damage 1000 -wait 1569 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2 +wait 1569 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 wait 1570 ; sm_cvar z_tank_grenade_roll -15 wait 1571 ; // sm_cvar z_tank_grenade_slowdown 0 wait 1572 ; sm_cvar z_tank_has_special_blood 1 From bc2accfc789923879d93b59baf122aa2c244146e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 17:46:34 -0500 Subject: [PATCH 2905/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index b5337efe..38e81bdf 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -60,7 +60,7 @@ wait 0059 ; sm_cvar cl_simdbones 1 wait 0060 ; // sm_cvar cl_use_simd_bones 1 wait 0061 ; sm_cvar claw_force 200 wait 0062 ; sm_cvar claw_range 60 // 56 -wait 0063 ; sm_cvar claw_range_down 80 // 72 +wait 0063 ; sm_cvar claw_range_down 80 // 84 wait 0064 ; // sm_cvar claw_swing_duration 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 wait 0066 ; sm_cvar claw_swing_miss_interval 0.966667 From a5a183ba8a04768344cdb66f546347d77bba0dd6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 17:52:56 -0500 Subject: [PATCH 2906/2978] Update simple.cfg --- cfg/simple.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 38e81bdf..990db0e5 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -250,7 +250,7 @@ wait 0249 ; sm_cvar grenadelauncher_startpos_up 0 wait 0250 ; sm_cvar grenadelauncher_vel_up 125 wait 0251 ; sm_cvar grenadelauncher_vel_variance 0 wait 0252 ; sm_cvar grenadelauncher_velocity 1250 -wait 0253 ; // sm_cvar hack_elevator_z_offset 16 +wait 0253 ; // sm_cvar hack_elevator_z_offset 0 // 16 wait 0254 ; sm_cvar hl2_episodic 1 wait 0255 ; // sm_cvar host_flush_threshold 0 wait 0256 ; // sm_cvar host_thread_mode 2 // 1 @@ -282,7 +282,7 @@ wait 0281 ; sm_cvar inferno_max_flames 25 wait 0282 ; sm_cvar inferno_max_range 250 wait 0283 ; sm_cvar inferno_max_trace_per_tick 25 wait 0284 ; sm_cvar inferno_per_flame_spawn_duration 1 -wait 0285 ; sm_cvar inferno_scorch_decals 1 +wait 0285 ; // sm_cvar inferno_scorch_decals 1 wait 0286 ; // sm_cvar inferno_spawn_angle 45 wait 0287 ; sm_cvar inferno_surface_offset 0 // 21.213203 wait 0288 ; // sm_cvar inferno_velocity_decay_factor 0.17364817766 @@ -998,7 +998,7 @@ wait 0997 ; sm_cvar sv_ragdoll_maxcount_boss 4 // 255 // 2147483647 wait 0998 ; // sm_cvar sv_ragdoll_maxcount_generic 60 // 32767 // 2147483647 wait 0999 ; // sm_cvar sv_ragdoll_maxcount_gib 30 // 32767 // 2147483647 wait 1000 ; // sm_cvar sv_ragdoll_maxcount_special 12 // 255 // 2147483647 -wait 1001 ; sm_cvar sv_ragdoll_maxcount_survivor 4 // 2147483647 +wait 1001 ; sm_cvar sv_ragdoll_maxcount_survivor 4 // 32 // 2147483647 wait 1002 ; // sm_cvar sv_rcon_banpenalty 0 wait 1003 ; // sm_cvar sv_rcon_log 0 wait 1004 ; // sm_cvar sv_rcon_maxfailures 20 From d81f249caa16cb481b925c15f248c0a6ff4c3ba6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:09:47 -0500 Subject: [PATCH 2907/2978] Update console_sm.cfg --- cfg/console_sm.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console_sm.cfg b/cfg/console_sm.cfg index 65b93cf2..d1eb2be3 100644 --- a/cfg/console_sm.cfg +++ b/cfg/console_sm.cfg @@ -59,7 +59,7 @@ mat_queue_mode 2 mat_queue_report 0 mat_spewalloc 0 maxplayers 32 -mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025 +mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026,27027,27028,27029,27030 motd_enabled 0 motdfile mymotd.txt // mp_disable_autokick Moon From 7cc33d958a23577fbe0e90178c1635c4c15e08e9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:10:36 -0500 Subject: [PATCH 2908/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 990db0e5..0d84c115 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -358,7 +358,7 @@ wait 0357 ; sm_cvar mm_server_search_inet_ping_timeout 3 wait 0358 ; // sm_cvar mm_server_search_inet_ping_window 10 wait 0359 ; sm_cvar mm_server_search_lan_ping_duration 1 wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.25 -wait 0361 ; // sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026 +wait 0361 ; // sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026,27027,27028,27029,27030 wait 0362 ; sm_cvar mm_server_search_server_lifetime 120 wait 0363 ; sm_cvar mm_server_search_update_interval 30 wait 0364 ; // sm_cvar morph_path 0 From 7f0f6584651f885c33bacbd35a1132fb628d2a4f Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:33:52 -0500 Subject: [PATCH 2909/2978] Update console_sm.cfg --- cfg/console_sm.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/console_sm.cfg b/cfg/console_sm.cfg index d1eb2be3..596e33c1 100644 --- a/cfg/console_sm.cfg +++ b/cfg/console_sm.cfg @@ -59,7 +59,7 @@ mat_queue_mode 2 mat_queue_report 0 mat_spewalloc 0 maxplayers 32 -mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026,27027,27028,27029,27030 +mm_server_search_lan_ports 27014,27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026,27027,27028,27029,27030 // ,27031,27032,27033,27034,27035,27036,27037,27038,27039,27040,27041,27042,27043,27044,27045,27046,27047,27048,27049,27050 motd_enabled 0 motdfile mymotd.txt // mp_disable_autokick Moon From c23bd1985f7a1fdb18b3b9a3e15fe7c1e81cad48 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:35:27 -0500 Subject: [PATCH 2910/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 0d84c115..ac6a6090 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -358,7 +358,7 @@ wait 0357 ; sm_cvar mm_server_search_inet_ping_timeout 3 wait 0358 ; // sm_cvar mm_server_search_inet_ping_window 10 wait 0359 ; sm_cvar mm_server_search_lan_ping_duration 1 wait 0360 ; sm_cvar mm_server_search_lan_ping_interval 0.25 -wait 0361 ; // sm_cvar mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026,27027,27028,27029,27030 +wait 0361 ; // sm_cvar mm_server_search_lan_ports 27014,27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026,27027,27028,27029,27030 wait 0362 ; sm_cvar mm_server_search_server_lifetime 120 wait 0363 ; sm_cvar mm_server_search_update_interval 30 wait 0364 ; // sm_cvar morph_path 0 From 28b6ca74f2687c9f2aa27160298b8f7529cb7a97 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:47:16 -0500 Subject: [PATCH 2911/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index ac6a6090..817a7f1b 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1525,7 +1525,7 @@ wait 1524 ; sm_cvar z_skirmish_spawn_min_interval 30 wait 1525 ; // sm_cvar z_skirmish_spawn_min_size 1 wait 1526 ; // sm_cvar z_smoker_limit 1 wait 1527 ; sm_cvar z_spawn_flow_limit 2000 -wait 1528 ; // sm_cvar z_spawn_height 16 +wait 1528 ; sm_cvar z_spawn_height 16 wait 1529 ; sm_cvar z_spawn_mobs_behind_chance 0 wait 1530 ; sm_cvar z_spawn_range 2000 wait 1531 ; sm_cvar z_spawn_safety_range 150 From a3363626d54b9b3d6e36cffd7e66629d707a51f9 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:47:48 -0500 Subject: [PATCH 2912/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 817a7f1b..483a6acd 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -14,7 +14,7 @@ wait 0013 ; // sm_cvar ammo_assaultrifle_max 450 // 2147483587 wait 0014 ; // sm_cvar ammo_autoshotgun_max 90 // 2147483647 // 2147483637 wait 0015 ; sm_cvar ammo_chainsaw_max 30 // -2 wait 0016 ; sm_cvar ammo_firstaid_max 1 -wait 0017 ; /sm_cvar ammo_grenadelauncher_max 31 // -2 +wait 0017 ; sm_cvar ammo_grenadelauncher_max 31 // -2 wait 0018 ; sm_cvar ammo_huntingrifle_max 165 wait 0019 ; // sm_cvar ammo_m60_max 150 // -2 wait 0020 ; sm_cvar ammo_minigun_max -2 From a32f9c617278d58a2c765829bc3dcc981c71a0e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:51:17 -0500 Subject: [PATCH 2913/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 483a6acd..255d7356 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -71,8 +71,8 @@ wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 wait 0071 ; sm_cvar cola_bottles_use_range 100 wait 0072 ; sm_cvar cola_bottles_use_tolerance 0.0 wait 0073 ; sm_cvar collision_shake_amp 0 -wait 0074 ; sm_cvar collision_shake_freq 1 -wait 0075 ; sm_cvar collision_shake_time 1 +wait 0074 ; sm_cvar collision_shake_freq 0 +wait 0075 ; sm_cvar collision_shake_time 0 wait 0076 ; sm_cvar commentary_available 0 wait 0077 ; sm_cvar common_dps_window 0 wait 0078 ; // sm_cvar confogl_adrenaline_limit -1 From 91c2ca70334053b70f3e0c90a30e084029ba5429 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 10 Feb 2026 18:51:42 -0500 Subject: [PATCH 2914/2978] Update simple.cfg --- cfg/simple.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 255d7356..0a9827e7 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -70,9 +70,9 @@ wait 0069 ; // sm_cvar closecaption 1 wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 wait 0071 ; sm_cvar cola_bottles_use_range 100 wait 0072 ; sm_cvar cola_bottles_use_tolerance 0.0 -wait 0073 ; sm_cvar collision_shake_amp 0 -wait 0074 ; sm_cvar collision_shake_freq 0 -wait 0075 ; sm_cvar collision_shake_time 0 +wait 0073 ; sm_cvar collision_shake_amp 0.0 +wait 0074 ; sm_cvar collision_shake_freq 0.0 +wait 0075 ; sm_cvar collision_shake_time 0.0 wait 0076 ; sm_cvar commentary_available 0 wait 0077 ; sm_cvar common_dps_window 0 wait 0078 ; // sm_cvar confogl_adrenaline_limit -1 From 2a4108568382af1f87e8c2d8694d5e4024ea1356 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 11 Feb 2026 08:02:05 -0500 Subject: [PATCH 2915/2978] Create ban.cfg --- cfg/ban.cfg | 1 + 1 file changed, 1 insertion(+) create mode 100644 cfg/ban.cfg diff --git a/cfg/ban.cfg b/cfg/ban.cfg new file mode 100644 index 00000000..8b137891 --- /dev/null +++ b/cfg/ban.cfg @@ -0,0 +1 @@ + From bc8ce0485cee27edface0f5da3f41a0b06ba7304 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 11 Feb 2026 08:08:58 -0500 Subject: [PATCH 2916/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 563208fc..8bf47be1 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -9,7 +9,7 @@ // - // Default: "5" // Minimum: "0" -lilac_aimbot "10" +lilac_aimbot "5" // Detect Autoshoot. // - @@ -25,7 +25,7 @@ lilac_aimbot_autoshoot "1" // - // Default: "10" // Minimum: "0" -lilac_aimlock "10" +lilac_aimlock "5" // Only process at most 5 suspicious players for aimlock. // DO NOT DISABLE THIS UNLESS YOUR SERVER CAN HANDLE IT! From b3341966837e035a48e24ed11a790955cb5fe2e7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 11 Feb 2026 10:06:07 -0500 Subject: [PATCH 2917/2978] Update simple.cfg --- cfg/simple.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 0a9827e7..1033eafc 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -379,7 +379,7 @@ wait 0378 ; sm_cvar mp_capdeteriorate_time 60 wait 0379 ; sm_cvar mp_chattime 120 wait 0380 ; // sm_cvar mp_clan_ready_signal ready wait 0381 ; sm_cvar mp_enableroundwaittime 0 -wait 0382 ; sm_cvar mp_facefronttime 0.333333 +wait 0382 ; sm_cvar mp_facefronttime 0.5 // 0.333333 wait 0383 ; sm_cvar mp_feetmaxyawrate 90 wait 0384 ; sm_cvar mp_feetyawrate 120 wait 0385 ; sm_cvar mp_feetyawrate_max 180 @@ -594,7 +594,7 @@ wait 0593 ; sm_cvar precache_all_survivors 1 wait 0594 ; sm_cvar prop_active_gib_limit 30 wait 0595 ; sm_cvar prop_active_gib_max_fade_time 10 wait 0596 ; sm_cvar props_break_max_pieces -1 -wait 0597 ; // sm_cvar props_break_max_pieces_perframe 1 +wait 0597 ; // sm_cvar props_break_max_pieces_perframe -1 wait 0598 ; sm_cvar punch_angle_decay_rate 15 wait 0599 ; sm_cvar r_AirboatViewDampenDamp 1 wait 0600 ; sm_cvar r_AirboatViewDampenFreq 10 @@ -644,7 +644,7 @@ wait 0643 ; // sm_cvar r_randomflex 0 wait 0644 ; // sm_cvar r_renderoverlayfragment 1 wait 0645 ; sm_cvar r_shadowlod 0 wait 0646 ; sm_cvar r_shadowlodbias 0 -wait 0647 ; // sm_cvar r_shadowrendertotexture 1 +wait 0647 ; sm_cvar r_shadowrendertotexture 1 wait 0648 ; sm_cvar r_spray_lifetime 2147483647 wait 0649 ; sm_cvar r_staticprop_lod 0 wait 0650 ; sm_cvar r_vehicleBrakeRate 2.0 @@ -1047,7 +1047,7 @@ wait 1046 ; sm_cvar sv_vote_timer_duration 12 wait 1047 ; sm_cvar sv_wateraccelerate 1000 wait 1048 ; sm_cvar sv_waterdist 0 wait 1049 ; sm_cvar sv_waterfriction 0 -wait 1050 ; sm_cvar sv_zombie_touch_trigger_delay 1 +wait 1050 ; // sm_cvar sv_zombie_touch_trigger_delay 1 wait 1051 ; // sm_cvar sv_zoo_spacing 64 wait 1052 ; // sm_cvar sv_zoo_spacing_rows 192 wait 1053 ; // sm_cvar sv_zoo_spacing_wrap 80 From 27bd57d22f50efa86bf3f0a03178725a6aeb1481 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 11 Feb 2026 10:06:24 -0500 Subject: [PATCH 2918/2978] Add files via upload --- .../gamedata/l4d_pipebomb_ignore.txt | 48 +++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d_pipebomb_ignore.txt diff --git a/addons/sourcemod/gamedata/l4d_pipebomb_ignore.txt b/addons/sourcemod/gamedata/l4d_pipebomb_ignore.txt new file mode 100644 index 00000000..d8d3048f --- /dev/null +++ b/addons/sourcemod/gamedata/l4d_pipebomb_ignore.txt @@ -0,0 +1,48 @@ +"Games" +{ + "#default" + { + "Functions" + { + "CDirector::AuditActivePipeBombs" + { + "signature" "CDirector::AuditActivePipeBombs" + "callconv" "thiscall" + "return" "int" + "this" "ignore" + } + } + } + + "left4dead" + { + "Signatures" + { + /* CDirector::AuditActivePipeBombs(CDirector *this) */ + "CDirector::AuditActivePipeBombs" + { + "library" "server" + "linux" "@_ZN8Director20AuditActivePipeBombsEv" + "windows" "\x56\x57\x8B\x2A\x8D\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\xD8\x2A\x2A\xDF\x2A\xF6\x2A\x2A\x0F\x85" + /* 56 57 8B ? 8D ? ? ? ? ? 8B ? E8 ? ? ? ? D8 ? ? DF ? F6 ? ? 0F 85 */ + /* Search: "pipe_bomb_projectile". Visually match compared to Linux function. */ + } + } + } + + "left4dead2" + { + "Signatures" + { + /* CDirector::AuditActivePipeBombs(CDirector *this) */ + "CDirector::AuditActivePipeBombs" + { + "library" "server" + "linux" "@_ZN9CDirector20AuditActivePipeBombsEv" + "windows" "\x55\x8B\x2A\x51\x53\x56\x8B\x2A\x57\x8D\x2A\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xD9\x2A\xD9\x2A\xDF\x2A\xDD\x2A\x0F" + /* 55 8B ? 51 53 56 8B ? 57 8D ? ? ? ? ? 8D ? ? ? ? ? E8 ? ? ? ? D9 ? D9 ? DF ? DD ? 0F */ + /* Search: "pipe_bomb_projectile". Visually match compared to Linux function. */ + } + } + } +} \ No newline at end of file From a65360f57149c5139cda08f9bd2962704347b695 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 11 Feb 2026 10:06:45 -0500 Subject: [PATCH 2919/2978] Add files via upload --- .../scripting/l4d_pipebomb_ignore.sp | 253 ++++++++++++++++++ 1 file changed, 253 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_pipebomb_ignore.sp diff --git a/addons/sourcemod/scripting/l4d_pipebomb_ignore.sp b/addons/sourcemod/scripting/l4d_pipebomb_ignore.sp new file mode 100644 index 00000000..60bdab4f --- /dev/null +++ b/addons/sourcemod/scripting/l4d_pipebomb_ignore.sp @@ -0,0 +1,253 @@ +/* +* Bots Ignore PipeBombs and Shoot +* Copyright (C) 2021 Silvers +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + + +#define PLUGIN_VERSION "2.0" + +/*====================================================================================== + Plugin Info: + +* Name : [L4D & L4D2] Bots Ignore PipeBombs and Shoot +* Author : SilverShot +* Descrp : Allows bots to shoot while a PipeBomb projectile is active on the map. +* Link : https://forums.alliedmods.net/showthread.php?t=333464 +* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers + +======================================================================================== + Change Log: + +2.0 (28-Sep-2021) + - New method of patching the game. + - Now requires DHooks. + - Fixed common ignoring the pipebomb when Survivors are vomited on. Thanks to "Maur0" for reporting. + +1.1 (14-Jul-2021) + - Compatibility update for "Common Infected - Damage Received" and "PipeBomb Damage Modifier" plugins. + +1.0 (13-Jul-2021) + - Initial release. + +======================================================================================*/ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY +#define GAMEDATA "l4d_pipebomb_ignore" + + +ConVar g_hCvarAllow, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog, g_hCvarMPGameMode; +bool g_bCvarAllow, g_bMapStarted; + +Handle g_hDetour; + + + +// ==================================================================================================== +// PLUGIN START / END +// ==================================================================================================== +public Plugin myinfo = +{ + name = "[L4D & L4D2] Bots Ignore PipeBombs and Shoot", + author = "SilverShot", + description = "Allows bots to shoot while a PipeBomb projectile is active on the map.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=333464" +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + if( test == Engine_Left4Dead && test == Engine_Left4Dead2 ) + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2."); + return APLRes_SilentFailure; + } + + return APLRes_Success; +} + +public void OnPluginStart() +{ + // ==================================================================================================== + // CVARS + // ==================================================================================================== + g_hCvarAllow = CreateConVar( "l4d_pipebomb_ignore_allow", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS ); + g_hCvarModes = CreateConVar( "l4d_pipebomb_ignore_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); + g_hCvarModesOff = CreateConVar( "l4d_pipebomb_ignore_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); + g_hCvarModesTog = CreateConVar( "l4d_pipebomb_ignore_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS ); + CreateConVar( "l4d_pipebomb_ignore_version", PLUGIN_VERSION, "Bots Ignore PipeBombs and Shoot plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + AutoExecConfig(true, "l4d_pipebomb_ignore"); + + g_hCvarMPGameMode = FindConVar("mp_gamemode"); + g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow); + g_hCvarModes.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow); + g_hCvarAllow.AddChangeHook(ConVarChanged_Allow); + + + + // ==================================================================================================== + // Detours + // ==================================================================================================== + char sPath[PLATFORM_MAX_PATH]; + BuildPath(Path_SM, sPath, sizeof(sPath), "gamedata/%s.txt", GAMEDATA); + if( FileExists(sPath) == false ) SetFailState("\n==========\nMissing required file: \"%s\".\nRead installation instructions again.\n==========", sPath); + + Handle hGameData = LoadGameConfigFile(GAMEDATA); + if( hGameData == null ) SetFailState("Failed to load \"%s.txt\" gamedata.", GAMEDATA); + + g_hDetour = DHookCreateFromConf(hGameData, "CDirector::AuditActivePipeBombs"); + if( !g_hDetour ) + SetFailState("Failed to find \"CDirector::AuditActivePipeBombs\" signature."); + + delete hGameData; +} + + + +// ==================================================================================================== +// CVARS +// ==================================================================================================== +public void OnMapStart() +{ + g_bMapStarted = true; +} + +public void OnMapEnd() +{ + g_bMapStarted = false; +} + +public void OnConfigsExecuted() +{ + IsAllowed(); +} + +public void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue) +{ + IsAllowed(); +} + +void IsAllowed() +{ + bool bCvarAllow = g_hCvarAllow.BoolValue; + bool bAllowMode = IsAllowedGameMode(); + + if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true ) + { + g_bCvarAllow = true; + + if( !DHookEnableDetour(g_hDetour, false, AuditActivePipeBombs) ) + SetFailState("Failed to detour \"CDirector::AuditActivePipeBombs\" function."); + } + + else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) ) + { + g_bCvarAllow = false; + + if( !DHookDisableDetour(g_hDetour, false, AuditActivePipeBombs) ) + SetFailState("Failed to disable detour \"CDirector::AuditActivePipeBombs\" function."); + } +} + +int g_iCurrentMode; +bool IsAllowedGameMode() +{ + if( g_hCvarMPGameMode == null ) + return false; + + int iCvarModesTog = g_hCvarModesTog.IntValue; + if( iCvarModesTog != 0 ) + { + if( g_bMapStarted == false ) + return false; + + g_iCurrentMode = 0; + + int entity = CreateEntityByName("info_gamemode"); + if( IsValidEntity(entity) ) + { + DispatchSpawn(entity); + HookSingleEntityOutput(entity, "OnCoop", OnGamemode, true); + HookSingleEntityOutput(entity, "OnSurvival", OnGamemode, true); + HookSingleEntityOutput(entity, "OnVersus", OnGamemode, true); + HookSingleEntityOutput(entity, "OnScavenge", OnGamemode, true); + ActivateEntity(entity); + AcceptEntityInput(entity, "PostSpawnActivate"); + if( IsValidEntity(entity) ) // Because sometimes "PostSpawnActivate" seems to kill the ent. + RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame + } + + if( g_iCurrentMode == 0 ) + return false; + + if( !(iCvarModesTog & g_iCurrentMode) ) + return false; + } + + char sGameModes[64], sGameMode[64]; + g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode)); + Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode); + + g_hCvarModes.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) == -1 ) + return false; + } + + g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) != -1 ) + return false; + } + + return true; +} + +public void OnGamemode(const char[] output, int caller, int activator, float delay) +{ + if( strcmp(output, "OnCoop") == 0 ) + g_iCurrentMode = 1; + else if( strcmp(output, "OnSurvival") == 0 ) + g_iCurrentMode = 2; + else if( strcmp(output, "OnVersus") == 0 ) + g_iCurrentMode = 4; + else if( strcmp(output, "OnScavenge") == 0 ) + g_iCurrentMode = 8; +} + + + +// ==================================================================================================== +// DETOURS +// ==================================================================================================== +public MRESReturn AuditActivePipeBombs(Handle hReturn) +{ + DHookSetReturn(hReturn, 0); + return MRES_Supercede; +} \ No newline at end of file From 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zW$E9%^3AO)9UYvmqwx8v!ui<>*oH44cVGvBfWV7L0XTtP8FMYrPoObRk<5pzn{gn! zcG^p>?oHU1UFr1a!D8-*L0k&jHp&6l&fqF9T#1+LS>c%|Wnou;*6deiX@h3rHDU9^ zv5!2H7wFrpb1FA7lG}q#4esy+M&-EIUGot|izx3F2Az9ssm?FEa>8v`}zYp1!H9-jY1-uHZvN0b~orKTeXz6%%>@0fh-V;r(a1cXCJUp zZwhOAvrl=DHtw=%<~jX-MX*yQ9fo~#{)%+f`9MzXVyYqhz}t^>b?K9!mMF$TCGd2O za;Rt5X{e{MH#e;jaLr6@QH%>;1hr(yO@S* zm@TztreAO?G`!$l9Y?3++L#DxW6@8v&lns14NI-fwF3{Ab%s6{TWDkAs@^GTc(DG$ zkXdTmaK7MGIJFR5)jsf3Q3xnbIp7H_$w6X z3@>T4N+uv8kTb5=_hx>ba_k3Z%6uSel!(oI@V7J2sZ5NPufUjKhdKD8f7;7hYW3gd zr~1j1ADtL5C6CEwgt!i(6&!P3>70DJE2A5K)#_XfPrZ2e+%d|YlK)H|i=t(06TDly z75?fS|FlryrIy&7@WzmHj#Dj7<(>|`e%!$+ENZ?av|_RJBS%&EV&J>RTIwmoNQ)H< z?pwd}*3-foZhsA}(4QhsJC%@J^^d@h2Q&?)$0r;cUZWMgdN0|vm6`aM)b)hv{D)$0 zxX{DI5z44=Zk${9BMO!A{I64K14Bt}%iYT6!B}EDU)es)qY@Klf>%>fXi`(@mS}QV pMelD$I(bzOuZ2<~_BR}M-kK})&ac>Hi|!bzPn2GWmMmwf{2yv_D}(?5 literal 0 HcmV?d00001 From dee0cd488b417ff5cf2266e7c283496dd4cf5f81 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 11 Feb 2026 14:30:37 -0500 Subject: [PATCH 2921/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 1033eafc..dfb74bbe 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1009,8 +1009,8 @@ wait 1008 ; // sm_cvar sv_region 255 wait 1009 ; // sm_cvar sv_rescue_disabled 0 wait 1010 ; sm_cvar sv_reservation_grace 3 wait 1011 ; sm_cvar sv_reservation_timeout 5 -wait 1012 ; sm_cvar sv_rollangle 0.5 // 0.6 -wait 1013 ; sm_cvar sv_rollspeed 500 // 600 +wait 1012 ; sm_cvar sv_rollangle 1 +wait 1013 ; sm_cvar sv_rollspeed 1000 wait 1014 ; // sm_cvar sv_script_think_interval 0.1 wait 1015 ; sm_cvar sv_search_key bizzymod wait 1016 ; sm_cvar sv_showanimstate_activities 0 From 3211e5eef08c164113eb1b0a9b7ca03b75b7244e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 11 Feb 2026 17:12:10 -0500 Subject: [PATCH 2922/2978] Update l4d_gear_transfer.cfg --- cfg/sourcemod/l4d_gear_transfer.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/l4d_gear_transfer.cfg b/cfg/sourcemod/l4d_gear_transfer.cfg index f4664cd3..d3b5313a 100644 --- a/cfg/sourcemod/l4d_gear_transfer.cfg +++ b/cfg/sourcemod/l4d_gear_transfer.cfg @@ -77,7 +77,7 @@ l4d_gear_transfer_timer_grab "0.25" // Default: "15" // Minimum: "1" // Maximum: "120" -l4d_gear_transfer_traces "120" +l4d_gear_transfer_traces "60" // Which type can bots auto give. 0=Off. 1=Adrenaline, 2=Pain Pills, 3=Molotov, 4=Pipe Bomb, 5=Vomit Jar, 6=First Aid, 7=Explosive Rounds, 8=Incendiary Rounds, 9=Defibrillator. Any string combination. // - From fc1e9a77b1b211a234c3b6e501decb9d97898ef8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 12 Feb 2026 12:46:14 -0500 Subject: [PATCH 2923/2978] Add files via upload --- addons/sourcemod/gamedata/l4d2_side_dolls.txt | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d2_side_dolls.txt diff --git a/addons/sourcemod/gamedata/l4d2_side_dolls.txt b/addons/sourcemod/gamedata/l4d2_side_dolls.txt new file mode 100644 index 00000000..e19cb9bd --- /dev/null +++ b/addons/sourcemod/gamedata/l4d2_side_dolls.txt @@ -0,0 +1,16 @@ +"Games" +{ + "left4dead2" + { + "Signatures" // Linux signature found by BHaType, Windows signature by Shadowysn + { + "CreateServerRagdoll" + { + "library" "server" + "windows" "\x53\x8B\x2A\x83\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\xB8\x78" + /* 53 8B ? 83 ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? B8 78 */ + "linux" "@_Z19CreateServerRagdollP14CBaseAnimatingiRK15CTakeDamageInfoib" + } + } + } +} \ No newline at end of file From 4650ba271776a0328d1935797655e118e9ac6842 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 12 Feb 2026 12:47:16 -0500 Subject: [PATCH 2924/2978] Add files via upload --- .../scripting/l4d2_server_ragdoll.sp | 140 ++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_server_ragdoll.sp diff --git a/addons/sourcemod/scripting/l4d2_server_ragdoll.sp b/addons/sourcemod/scripting/l4d2_server_ragdoll.sp new file mode 100644 index 00000000..668b4d4e --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_server_ragdoll.sp @@ -0,0 +1,140 @@ +#pragma semicolon 1 +#pragma newdecls required + +#include +#include +#include + +#define MAX 32 + +public Plugin myinfo = +{ + name = "[L4D2] Server Side Ragdolls", + author = "BHaType", + description = "Creates server side regdoll", + version = "0.2", + url = "" +}; + +Handle g_hRagdoll; +ConVar sm_side_dolls_invisible_body, sm_side_dolls_remove; + +bool g_bInvisible, g_bRemove; +int g_iRagdolls[MAX]; +MemoryBlock memory; + +public void OnPluginStart() +{ + memory = new MemoryBlock(0x4C); + + sm_side_dolls_invisible_body = CreateConVar("sm_side_dolls_invisible_body" , "0"); + sm_side_dolls_remove = CreateConVar("sm_side_dolls_remove" , "0"); + + sm_side_dolls_invisible_body.AddChangeHook(OnConVarChanged); + sm_side_dolls_remove.AddChangeHook(OnConVarChanged); + + g_bInvisible = sm_side_dolls_invisible_body.BoolValue; + g_bRemove = sm_side_dolls_remove.BoolValue; + + AutoExecConfig(true, "server_side_ragdolls"); + + Handle hData = LoadGameConfigFile("l4d2_side_dolls"); + + StartPrepSDKCall(SDKCall_Static); + PrepSDKCall_SetFromConf(hData, SDKConf_Signature, "CreateServerRagdoll"); + PrepSDKCall_AddParameter(SDKType_CBasePlayer, SDKPass_Pointer); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); + PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); + PrepSDKCall_SetReturnInfo(SDKType_CBaseEntity, SDKPass_Pointer); + g_hRagdoll = EndPrepSDKCall(); + + delete hData; + + HookEvent("player_death", player_death, EventHookMode_Pre); + + HookEvent("defibrillator_used", player_respawn, EventHookMode_Pre); + HookEvent("survivor_rescued", player_respawn, EventHookMode_Pre); +} + +public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue) +{ + g_bInvisible = sm_side_dolls_invisible_body.BoolValue; + g_bRemove = sm_side_dolls_remove.BoolValue; +} + +public void OnEntityCreated (int entity, const char[] name) +{ + if (g_bInvisible && strcmp(name, "survivor_death_model") == 0) + SetEntityRenderMode(entity, RENDER_NONE); +} + +public void player_respawn(Event event, const char[] name, bool dontbroadcast) +{ + if (!g_bRemove) + return; + + int client = GetClientOfUserId(event.GetInt("subject")); + + if (!client) + client = GetClientOfUserId(event.GetInt("victim")); + + if (!client || GetClientTeam(client) != 2) + return; + + int index = GetIndex(client); + + if (index == -1) + return; + + AcceptEntityInput (index, "kill"); +} + +public void player_death(Event event, const char[] name, bool dontbroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid")); + + if (!client || GetClientTeam(client) != 2) + return; + + int entity = SDKCall(g_hRagdoll, client, GetEntProp(client, Prop_Send, "m_nForceBone"), memory.Address, 3, true); + + if (g_bRemove) + { + SetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity", client); + g_iRagdolls[GetIndex()] = EntIndexToEntRef(entity); + } +} + +int GetIndex (int client = -1) +{ + int entity; + + if (client != -1) + { + for (int i; i < MAX; i++) + { + if ((entity = EntRefToEntIndex(g_iRagdolls[i])) <= 0 || !IsValidEntity(entity)) + continue; + + if (client == GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity")) + { + g_iRagdolls[i] = 0; + return entity; + } + } + + return -1; + } + + for (int i; i < MAX; i++) + { + if ((entity = EntRefToEntIndex(g_iRagdolls[i])) > 0 && IsValidEntity(entity)) + continue; + + return i; + } + + return -1; +} \ No newline at end of file From 6109a428ff98d9aef27a40499553312407d15785 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 12 Feb 2026 13:06:09 -0500 Subject: [PATCH 2925/2978] Update simple.cfg --- cfg/simple.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index dfb74bbe..f9d65a10 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -7,7 +7,7 @@ wait 0006 ; // sm_cvar adrenaline_revive_speedup 0.5 wait 0007 ; // sm_cvar adrenaline_run_speed 260 wait 0008 ; sm_cvar ai_expression_frametime 0.5 wait 0009 ; sm_cvar ai_expression_optimization 1 -wait 0010 ; // sm_cvar ai_force_serverside_ragdoll 1 +wait 0010 ; sm_cvar ai_force_serverside_ragdoll 1 wait 0011 ; sm_cvar ai_talk_idle_enabled 0 wait 0012 ; sm_cvar allow_all_bot_survivor_team 1 wait 0013 ; // sm_cvar ammo_assaultrifle_max 450 // 2147483587 @@ -984,9 +984,9 @@ wait 0983 ; sm_cvar sv_pure_kick_clients 0 wait 0984 ; sm_cvar sv_pushaway_clientside 2 wait 0985 ; sm_cvar sv_pushaway_clientside_size 0 wait 0986 ; sm_cvar sv_pushaway_force 200000 // 100000 -wait 0987 ; sm_cvar sv_pushaway_max_force 5000 // 10000 +wait 0987 ; // sm_cvar sv_pushaway_max_force 5000 // 10000 wait 0988 ; // sm_cvar sv_pushaway_max_player_force 10000 -wait 0989 ; sm_cvar sv_pushaway_min_force 1000 +wait 0989 ; // sm_cvar sv_pushaway_min_force 1000 wait 0990 ; sm_cvar sv_pushaway_min_player_speed 1 wait 0991 ; sm_cvar sv_pushaway_player_force 100000 wait 0992 ; sm_cvar sv_pvsskipanimation 1 From 785702899c21737fde1e6610ce8192d515cc1ab0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 12 Feb 2026 13:09:37 -0500 Subject: [PATCH 2926/2978] Add files via upload --- addons/sourcemod/scripting/l4d_heartbeat.sp | 855 ++++++++++++++++++++ 1 file changed, 855 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_heartbeat.sp diff --git a/addons/sourcemod/scripting/l4d_heartbeat.sp b/addons/sourcemod/scripting/l4d_heartbeat.sp new file mode 100644 index 00000000..dbd2051a --- /dev/null +++ b/addons/sourcemod/scripting/l4d_heartbeat.sp @@ -0,0 +1,855 @@ +/* +* Heartbeat (Revive Fix - Post Revive Options) +* Copyright (C) 2025 Silvers +* +* This program is free software: you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation, either version 3 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program. If not, see . +*/ + + + +#define PLUGIN_VERSION "1.17" + +/*====================================================================================== + Plugin Info: + +* Name : [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) +* Author : SilverShot +* Descrp : Fixes survivor_max_incapacitated_count cvar increased values reverting black and white screen. Also some extra options. +* Link : https://forums.alliedmods.net/showthread.php?t=322132 +* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers + +======================================================================================== + Change Log: + +1.17 (21-May-2025) + - Fixed client not in game errors. Thanks to "ioioio" for reporting. + +1.16 (21-Apr-2024) + - Fixed revive count increasing by 2 instead of 1 under certain circumstances. Thanks to "S.A.S" for reporting. + +1.15 (16-Apr-2024) + - Removed gamedata method patching the game which created a health bug. Thanks to "S.A.S" for reporting. + - Fixed issues with "m_isGoingToDie" being set to 0 not damaging the player. + +1.14 (12-Mar-2024) + - Fixed native "Heartbeat_SetRevives" not setting the correct revive count if "reviveLogic" bool was set to false. Thanks to "little_froy" for reporting and testing. + - Fixed clients not receiving damage from behind when on Easy difficulty, due to "m_isGoingToDie" being set to 0. Thanks to "little_froy" for reporting and testing. + - Fixed client not in game error. Thanks to "HarryPotter" for reporting. + - New GameData file required for the plugin to operate. + +1.13 (10-Mar-2023) + - Delayed revive logic by 1 frame to fix settings sometimes not being applied due to self revive plugins. Thanks to "Shao" for reporting. + +1.12 (19-Feb-2023) + - Added cvar "l4d_heartbeat_incap" to set black and white status when someone is incapped, not after revive. Requested by "Jestery". + - Fixed heartbeat sound being stopped when other players respawn. + +1.11 (03-Dec-2022) + - Plugin now resets the heartbeat sound for spectators. + +1.10 (15-Nov-2022) + - Fixed the revive count not carrying over when switching to/from idle state. Thanks to "NoroHime" for reporting. + +1.9 (02-Nov-2022) + - Fixed screen turning black and white when they're not read to die. Thanks to "Iciaria" for reporting and lots of help testing. + - Various changes to simplify the code. + +1.8 (25-Aug-2022) + - Changes to fix warnings when compiling on SM 1.11. + - Fixed native "Heartbeat_GetRevives" return type wrongfully set as void instead of int. + +1.7 (31-Mar-2021) + - Added command "sm_heartbeat" to toggle or specify someone as black and white health status. + +1.6 (15-Feb-2021) + - Fixed heartbeat sound playing when replacing a bot. Thanks to "Endoyurei Shirokuro" for reporting. + +1.5 (15-Jul-2020) + - Added more StopSound calls on player spawn. Thanks to "Endoyurei Shirokuro" for reporting. + +1.4 (10-May-2020) + - Various changes to tidy up code. + +1.3 (26-Apr-2020) + - Added native "Heartbeat_GetRevives" for 3rd party plugins to get a players current incap count. + - Added native "Heartbeat_SetRevives" for 3rd party plugins to set a players current incap count. + - Changes to prevent duplicate heartbeat sounds playing. + - Extra checks to prevent "IsAllowedGameMode" throwing errors. + +1.2 (11-Apr-2020) + - Fixed not resetting the heartbeat sound on player death. + +1.1 (01-Apr-2020) + - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart. + +1.0 (17-Mar-2020) + - Initial release. + +======================================================================================*/ + +#pragma semicolon 1 +#pragma newdecls required + +#include +#include +#include + +#define CVAR_FLAGS FCVAR_NOTIFY +#define SOUND_HEART "player/heartbeatloop.wav" +#define DEBUG 0 + +#if DEBUG +#include +#endif + + +ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog, g_hCvarIncap, g_hCvarRevives, g_hCvarScreen, g_hCvarSound, g_hCvarVocal, g_hCvarMaxIncap, g_hCvarDecay; +bool g_bCvarAllow, g_bCvarIncap, g_bMapStarted, g_bLeft4Dead2; +float g_fDecayDecay, g_fTimeRevive; +int g_iCvarRevives, g_iCvarScreen, g_iCvarSound, g_iCvarVocal; +int g_iReviveCount[MAXPLAYERS+1]; +bool g_bHookedDamage[MAXPLAYERS+1]; +bool g_bIsGoingToDie[MAXPLAYERS+1]; + + +/** + * @brief Gets the revive count of a client. + * @remarks Because this plugin overwrites "m_currentReviveCount" netprop in L4D1, this native allows you to get the actual revive value for clients. + * + * @param client Client index to affect. + * + * @return Number or revives + */ +native int Heartbeat_GetRevives(int client); + +/** + * @brief Sets the revive count on a client. + * @remarks Because this plugin overwrites "m_currentReviveCount" netprop in L4D1, this native allows you to set the actual revive value for clients. + * + * @param client Client index to affect. + * @param reviveCount The Survivors revive count. + * @param reviveLogic Triggers the revive logic which determines if someones screen is black and white, if the heartbeat should play etc. + * Setting to false would only set their revive count and the Heartbeat settings would not be followed. Should probably always be default: true. + * + * @noreturn + */ +native void Heartbeat_SetRevives(int client, int reviveCount, bool reviveLogic = true); + +/* +// 3rd party respawn style plugins can optionally use this native when the Heartbeat plugin is detected with the following code: + +// Globals +native void Heartbeat_SetRevives(int client, int reviveCount, bool reviveLogic = true); // To allow calling the native +bool g_bHeartbeatPlugin; + +// Plugin start detect +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + MarkNativeAsOptional("Heartbeat_SetRevives"); +} + +public void OnAllPluginsLoaded() +{ + if( GetFeatureStatus(FeatureType_Native, "Heartbeat_SetRevives") != FeatureStatus_Unknown ) + { + g_bHeartbeatPlugin = true; + } +} + +// Code to put in your function. +void YourFunction() +{ + if( g_bHeartbeatPlugin ) + { + // Set to specific value; + Heartbeat_SetRevives(client, 2); // Set the number of current revives, 0 or greater + + // Increment + int revives = Heartbeat_GetRevives(client); + Heartbeat_SetRevives(client, revives + 1); + } +} +// */ + + + +// ==================================================================================================== +// PLUGIN INFO / START / END +// ==================================================================================================== +public Plugin myinfo = +{ + name = "[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options)", + author = "SilverShot", + description = "Fixes survivor_max_incapacitated_count cvar increased values reverting black and white screen. Also some extra options.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=322132" +} + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion test = GetEngineVersion(); + if( test == Engine_Left4Dead ) g_bLeft4Dead2 = false; + else if( test == Engine_Left4Dead2 ) g_bLeft4Dead2 = true; + else + { + strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2."); + return APLRes_SilentFailure; + } + + CreateNative("Heartbeat_GetRevives", Native_GetRevives); + CreateNative("Heartbeat_SetRevives", Native_SetRevives); + + RegPluginLibrary("l4d_heartbeat"); + + return APLRes_Success; +} + +public void OnPluginStart() +{ + LoadTranslations("common.phrases"); + + // ==================== + // CVARS + // ==================== + g_hCvarAllow = CreateConVar( "l4d_heartbeat_allow", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS ); + g_hCvarModes = CreateConVar( "l4d_heartbeat_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS ); + g_hCvarModesOff = CreateConVar( "l4d_heartbeat_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS ); + g_hCvarModesTog = CreateConVar( "l4d_heartbeat_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS ); + g_hCvarIncap = CreateConVar( "l4d_heartbeat_incap", "0", "0=Off. 1=Set black and white status when someone is incapped, not after revive.", CVAR_FLAGS ); + g_hCvarRevives = CreateConVar( "l4d_heartbeat_revives", "2", "How many revives are allowed before a player is killed (wrapper to overwrite survivor_max_incapacitated_count cvar).", CVAR_FLAGS ); + g_hCvarScreen = CreateConVar( "l4d_heartbeat_screen", "2", "How many revives until the black and white screen overlay starts.", CVAR_FLAGS ); + g_hCvarSound = CreateConVar( "l4d_heartbeat_sound", "2", "How many revives until the heartbeat sound starts playing.", CVAR_FLAGS ); + g_hCvarVocal = CreateConVar( "l4d_heartbeat_vocalize", "2", "How many revives until the player starts vocalizing that they're about to die.", CVAR_FLAGS ); + CreateConVar( "l4d_heartbeat_version", PLUGIN_VERSION, "Heartbeat plugin version.", FCVAR_NOTIFY|FCVAR_DONTRECORD); + AutoExecConfig(true, "l4d_heartbeat"); + + g_hCvarDecay = FindConVar("pain_pills_decay_rate"); + g_hCvarMaxIncap = FindConVar("survivor_max_incapacitated_count"); + g_hCvarMPGameMode = FindConVar("mp_gamemode"); + g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow); + g_hCvarModes.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow); + g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow); + g_hCvarAllow.AddChangeHook(ConVarChanged_Allow); + g_hCvarIncap.AddChangeHook(ConVarChanged_Cvars); + g_hCvarRevives.AddChangeHook(ConVarChanged_Cvars); + g_hCvarScreen.AddChangeHook(ConVarChanged_Cvars); + g_hCvarSound.AddChangeHook(ConVarChanged_Cvars); + g_hCvarVocal.AddChangeHook(ConVarChanged_Cvars); + g_hCvarDecay.AddChangeHook(ConVarChanged_Cvars); + g_hCvarMaxIncap.AddChangeHook(ConVarChanged_Cvars); + + IsAllowed(); + + + + // ==================== + // COMMANDS + // ==================== + AddCommandListener(CommandListener, "give"); + + RegAdminCmd("sm_heartbeat", CmdHeatbeat, ADMFLAG_ROOT, "Set someone as black and white health status or toggle their state. Usage: sm_heartbeat [#userid|name] [state: 0=Healed. 1=Black and white.]"); + + #if DEBUG + RegAdminCmd("sm_temphealth", CmdTempHealth, ADMFLAG_ROOT); + #endif + + + + // ==================== + // LATE LOAD + // ==================== + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) ) + { + g_iReviveCount[i] = GetEntProp(i, Prop_Send, "m_currentReviveCount"); + + if( !g_bHookedDamage[i] && g_iReviveCount[i] >= g_iCvarRevives ) + { + g_bHookedDamage[i] = true; + SDKHook(i, g_bLeft4Dead2 ? SDKHook_OnTakeDamageAlive : SDKHook_OnTakeDamage, OnTakeDamage); + SDKHook(i, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } + } + } +} + +// DEBUG TESTING +#if DEBUG +Action CmdTempHealth(int client, int args) +{ + g_hCvarDecay.FloatValue = 0.0; + + L4D_ReviveSurvivor(client); + + SetTempHealth(client, 100.0); + return Plugin_Handled; +} + +void SetTempHealth(int client, float fHealth) +{ + SetEntPropFloat(client, Prop_Send, "m_healthBuffer", fHealth < 0.0 ? 0.0 : fHealth); + SetEntPropFloat(client, Prop_Send, "m_healthBufferTime", GetGameTime()); +} +#endif + +Action CmdHeatbeat(int client, int args) +{ + int state; + + if( args ) + { + char sArg[32], target_name[MAX_TARGET_LENGTH]; + + if( args == 2 ) + { + GetCmdArg(2, sArg, sizeof(sArg)); + state = StringToInt(sArg) + 1; + } + + GetCmdArg(1, sArg, sizeof(sArg)); + + int target_list[MAXPLAYERS], target_count; + bool tn_is_ml; + + if( (target_count = ProcessTargetString( + sArg, + client, + target_list, + MAXPLAYERS, + COMMAND_FILTER_ALIVE, /* Only allow alive players */ + target_name, + sizeof(target_name), + tn_is_ml)) <= 0 ) + { + ReplyToTargetError(client, target_count); + return Plugin_Handled; + } + + GetCmdArgString(sArg, sizeof(sArg)); + for( int i = 0; i < target_count; i++ ) + { + if( GetClientTeam(target_list[i]) == 2 ) + { + // Heal + if( state != 2 && g_iReviveCount[target_list[i]] >= g_iCvarScreen ) + { + // Toggle main health to temp health: + // SetEntityHealth(target_list[i], RoundToCeil(GetEntPropFloat(target_list[i], Prop_Send, "m_healthBuffer"))); + // SetEntPropFloat(target_list[i], Prop_Send, "m_healthBuffer", 0.0); + // SetEntPropFloat(target_list[i], Prop_Send, "m_healthBufferTime", GetGameTime()); + + ResetCount(target_list[i]); + ReviveLogic(target_list[i]); + } + else if( state != 1 && g_iReviveCount[target_list[i]] < g_iCvarScreen ) + { + // Toggle main health to temp health: + // SetEntPropFloat(target_list[i], Prop_Send, "m_healthBuffer", float(GetClientHealth(target_list[i]))); + // SetEntPropFloat(target_list[i], Prop_Send, "m_healthBufferTime", GetGameTime()); + // SetEntityHealth(target_list[i], 1); + + g_iReviveCount[target_list[i]] = g_iCvarScreen; + ReviveLogic(target_list[i]); + } + } + } + } + else + { + if( !client ) + { + ReplyToCommand(client, "Command can only be used %s", IsDedicatedServer() ? "in game on a dedicated server." : "in chat on a Listen server."); + return Plugin_Handled; + } + + // Heal + if( g_iReviveCount[client] >= g_iCvarScreen ) + { + // Toggle main health to temp health: + // SetEntityHealth(client, RoundToCeil(GetEntPropFloat(client, Prop_Send, "m_healthBuffer"))); + // SetEntPropFloat(client, Prop_Send, "m_healthBuffer", 0.0); + // SetEntPropFloat(client, Prop_Send, "m_healthBufferTime", GetGameTime()); + + ResetCount(client); + ReviveLogic(client); + } + else + { + // Toggle main health to temp health: + // SetEntPropFloat(client, Prop_Send, "m_healthBuffer", float(GetClientHealth(client))); + // SetEntPropFloat(client, Prop_Send, "m_healthBufferTime", GetGameTime()); + // SetEntityHealth(client, 1); + + g_iReviveCount[client] = g_iCvarScreen; + ReviveLogic(client); + } + } + + return Plugin_Handled; +} + +Action CommandListener(int client, const char[] command, int args) +{ + if( args > 0 ) + { + char buffer[8]; + GetCmdArg(1, buffer, sizeof(buffer)); + + if( strcmp(buffer, "health") == 0 ) + { + g_fTimeRevive = GetGameTime() + 0.1; + ResetCount(client); + } + } + + return Plugin_Continue; +} + +int Native_GetRevives(Handle plugin, int numParams) +{ + return g_iReviveCount[GetNativeCell(1)]; +} + +int Native_SetRevives(Handle plugin, int numParams) +{ + int client = GetNativeCell(1); + g_iReviveCount[client] = GetNativeCell(2); + + if( numParams != 3 || GetNativeCell(3) ) + { + ReviveLogic(client); + } + else + { + SetEntProp(client, Prop_Send, "m_currentReviveCount", g_iReviveCount[client]); + } + + return 0; +} + + + +// ==================================================================================================== +// CVARS +// ==================================================================================================== +public void OnConfigsExecuted() +{ + IsAllowed(); +} + +void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue) +{ + IsAllowed(); +} + +void ConVarChanged_Cvars(Handle convar, const char[] oldValue, const char[] newValue) +{ + GetCvars(); +} + +void GetCvars() +{ + g_bCvarIncap = g_hCvarIncap.BoolValue; + g_iCvarRevives = g_hCvarRevives.IntValue; + g_iCvarScreen = g_hCvarScreen.IntValue; + g_iCvarSound = g_hCvarSound.IntValue; + g_iCvarVocal = g_hCvarVocal.IntValue; + g_fDecayDecay = g_hCvarDecay.FloatValue; + + SetConVarInt(g_hCvarMaxIncap, g_iCvarRevives, true); +} + +void IsAllowed() +{ + bool bCvarAllow = g_hCvarAllow.BoolValue; + bool bAllowMode = IsAllowedGameMode(); + GetCvars(); + + if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true ) + { + g_bCvarAllow = true; + HookEvent("bot_player_replace", Event_BotReplace); + HookEvent("player_bot_replace", Event_ReplaceBot); + HookEvent("player_death", Event_Spawned); + HookEvent("player_spawn", Event_Spawned); + HookEvent("player_incapacitated", Event_Incapped); + HookEvent("heal_success", Event_Healed); + HookEvent("revive_success", Event_Revive); + } + + else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) ) + { + g_bCvarAllow = false; + UnhookEvent("bot_player_replace", Event_BotReplace); + UnhookEvent("player_bot_replace", Event_ReplaceBot); + UnhookEvent("player_death", Event_Spawned); + UnhookEvent("player_spawn", Event_Spawned); + UnhookEvent("player_incapacitated", Event_Incapped); + UnhookEvent("heal_success", Event_Healed); + UnhookEvent("revive_success", Event_Revive); + } +} + +int g_iCurrentMode; +bool IsAllowedGameMode() +{ + if( g_hCvarMPGameMode == null ) + return false; + + int iCvarModesTog = g_hCvarModesTog.IntValue; + if( iCvarModesTog != 0 ) + { + if( g_bMapStarted == false ) + return false; + + g_iCurrentMode = 0; + + int entity = CreateEntityByName("info_gamemode"); + DispatchSpawn(entity); + HookSingleEntityOutput(entity, "OnCoop", OnGamemode, true); + HookSingleEntityOutput(entity, "OnSurvival", OnGamemode, true); + HookSingleEntityOutput(entity, "OnVersus", OnGamemode, true); + HookSingleEntityOutput(entity, "OnScavenge", OnGamemode, true); + ActivateEntity(entity); + AcceptEntityInput(entity, "PostSpawnActivate"); + if( IsValidEntity(entity) ) // Because sometimes "PostSpawnActivate" seems to kill the ent. + RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame + + if( g_iCurrentMode == 0 ) + return false; + + if( !(iCvarModesTog & g_iCurrentMode) ) + return false; + } + + char sGameModes[64], sGameMode[64]; + g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode)); + Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode); + + g_hCvarModes.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) == -1 ) + return false; + } + + g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes)); + if( sGameModes[0] ) + { + Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes); + if( StrContains(sGameModes, sGameMode, false) != -1 ) + return false; + } + + return true; +} + +void OnGamemode(const char[] output, int caller, int activator, float delay) +{ + if( strcmp(output, "OnCoop") == 0 ) + g_iCurrentMode = 1; + else if( strcmp(output, "OnSurvival") == 0 ) + g_iCurrentMode = 2; + else if( strcmp(output, "OnVersus") == 0 ) + g_iCurrentMode = 4; + else if( strcmp(output, "OnScavenge") == 0 ) + g_iCurrentMode = 8; +} + + + +// ==================================================================================================== +// STUFF +// ==================================================================================================== +public void OnMapStart() +{ + g_fTimeRevive = 0.0; + g_bMapStarted = true; + PrecacheSound(SOUND_HEART); +} + +public void OnMapEnd() +{ + g_bMapStarted = false; +} + +void ResetCount(int client) +{ + g_bIsGoingToDie[client] = false; + g_iReviveCount[client] = 0; + ResetSoundObs(client); + ResetSound(client); + + if( g_bHookedDamage[client] ) + { + g_bHookedDamage[client] = false; + SDKUnhook(client, g_bLeft4Dead2 ? SDKHook_OnTakeDamageAlive : SDKHook_OnTakeDamage, OnTakeDamage); + SDKUnhook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } +} + +float GetTempHealth(int client) +{ + float fHealth = GetEntPropFloat(client, Prop_Send, "m_healthBuffer"); + fHealth -= (GetGameTime() - GetEntPropFloat(client, Prop_Send, "m_healthBufferTime")) * g_fDecayDecay; + return fHealth < 0.0 ? 0.0 : fHealth; +} + +void OnTakeDamagePost(int client, int attacker, int inflictor, float damage, int damagetype, int weapon, float damageForce[3], float damagePosition[3]) +{ + // Prevent yelling + if( g_iReviveCount[client] < g_iCvarVocal ) + { + g_bIsGoingToDie[client] = GetEntProp(client, Prop_Send, "m_isGoingToDie") == 1; + + if( g_bIsGoingToDie[client] ) + { + SetEntProp(client, Prop_Send, "m_isGoingToDie", 0); + } + } +} + +Action OnTakeDamage(int client, int &attacker, int &inflictor, float &damage, int &damagetype) +{ + // Prevent yelling + if( g_iReviveCount[client] < g_iCvarVocal ) + { + if( g_bIsGoingToDie[client] ) + { + SetEntProp(client, Prop_Send, "m_isGoingToDie", 1); + } + } + + // Allow to die + if( g_iReviveCount[client] >= g_iCvarRevives ) + { + int health = GetClientHealth(client) + RoundToFloor(GetTempHealth(client)); + + if( health <= 0.0 || (!g_bLeft4Dead2 && health - damage < 0.0) ) + { + // PrintToServer("Heartbeat: Allow die %N (%d/%d)", client, g_iReviveCount[client], g_iCvarRevives); + ResetSoundObs(client); + ResetSound(client); + + // Allow to die + if( g_bLeft4Dead2 ) + SetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", 1); + else + SetEntProp(client, Prop_Send, "m_currentReviveCount", g_iCvarRevives); + + // Unhook + if( g_bHookedDamage[client] ) + { + g_bHookedDamage[client] = false; + SDKUnhook(client, g_bLeft4Dead2 ? SDKHook_OnTakeDamageAlive : SDKHook_OnTakeDamage, OnTakeDamage); + SDKUnhook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } + } + } + + return Plugin_Continue; +} + + + +// ==================================================================================================== +// EVENTS +// ==================================================================================================== +void Event_BotReplace(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("player")); + int bot = GetClientOfUserId(event.GetInt("bot")); + if( client ) + { + ResetSound(client); + ResetSound(client); + ResetSound(client); + ResetSoundObs(client); + } + + g_iReviveCount[client] = g_iReviveCount[bot]; +} + +void Event_ReplaceBot(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("player")); + int bot = GetClientOfUserId(event.GetInt("bot")); + + g_iReviveCount[bot] = g_iReviveCount[client]; +} + +void Event_Spawned(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("userid")); + if( client ) + { + ResetCount(client); + ResetSound(client); + ResetSound(client); + ResetSound(client); + ResetSoundObs(client); + } +} + +void Event_Incapped(Event event, const char[] name, bool dontBroadcast) +{ + if( g_bCvarIncap ) + { + int client = GetClientOfUserId(event.GetInt("userid")); + + g_iReviveCount[client]++; + ReviveLogic(client); + g_iReviveCount[client]--; + } +} + +void Event_Healed(Event event, const char[] name, bool dontBroadcast) +{ + int client = GetClientOfUserId(event.GetInt("subject")); + ResetCount(client); +} + +void Event_Revive(Event event, const char[] name, bool dontBroadcast) +{ + if( g_fTimeRevive >= GetGameTime() ) return; + + int userid; + if( (userid = event.GetInt("subject")) && event.GetInt("ledge_hang") == 0 ) + { + int client = GetClientOfUserId(userid); + if( client ) + { + RequestFrame(OnFrameRevive, userid); + } + } +} + +void OnFrameRevive(int client) +{ + client = GetClientOfUserId(client); + if( client && IsClientInGame(client) ) + { + g_iReviveCount[client]++; + ReviveLogic(client); + } +} + +void ReviveLogic(int client) +{ + // PrintToServer("Revives: %N (%d)", client, g_iReviveCount[client]); + + // Monitor for death + if( !g_bHookedDamage[client] && g_iReviveCount[client] >= g_iCvarRevives ) + { + g_bHookedDamage[client] = true; + SDKHook(client, g_bLeft4Dead2 ? SDKHook_OnTakeDamageAlive : SDKHook_OnTakeDamage, OnTakeDamage); + SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } + + if( g_bLeft4Dead2 ) + { + SetEntProp(client, Prop_Send, "m_currentReviveCount", g_iReviveCount[client]); + } + + // Set black and white or not + if( g_iReviveCount[client] >= g_iCvarScreen ) + { + if( g_bLeft4Dead2 ) + SetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", 1); + else + SetEntProp(client, Prop_Send, "m_currentReviveCount", 2); + } + else + { + if( g_bLeft4Dead2 ) + SetEntProp(client, Prop_Send, "m_bIsOnThirdStrike", 0); + else + SetEntProp(client, Prop_Send, "m_currentReviveCount", g_iReviveCount[client] == 2 ? 1 : g_iReviveCount[client]); + } + + // Vocalize death + if( g_iReviveCount[client] < g_iCvarVocal ) + { + if( !g_bHookedDamage[client] ) + { + g_bHookedDamage[client] = true; + SDKHook(client, g_bLeft4Dead2 ? SDKHook_OnTakeDamageAlive : SDKHook_OnTakeDamage, OnTakeDamage); + SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamagePost); + } + + SetEntProp(client, Prop_Send, "m_isGoingToDie", 0); + } + else + { + SetEntProp(client, Prop_Send, "m_isGoingToDie", 1); + } + + // Heartbeat sound, stop dupe sound bug, only way. + RequestFrame(OnFrameSound, GetClientUserId(client)); + ResetSound(client); + ResetSound(client); + ResetSound(client); + ResetSound(client); + ResetSoundObs(client); + + if( g_iReviveCount[client] >= g_iCvarSound ) + { + // if( g_bLeft4Dead2 && fromEvent && g_iReviveCount[client] == g_iCvarRevives ) return; // Game emits itself, would duplicate sound even with stop... Seems to work fine now with multiple resets..? + CreateTimer(0.1, TimerSound, GetClientUserId(client)); + } +} + +void ResetSoundObs(int client) +{ + for( int i = 1; i <= MaxClients; i++ ) + { + if( IsClientInGame(i) && !IsPlayerAlive(i) && GetEntPropEnt(i, Prop_Send, "m_hObserverTarget") == client ) + { + RequestFrame(OnFrameSound, GetClientUserId(i)); + ResetSound(i); + ResetSound(i); + ResetSound(i); + ResetSound(i); + } + } +} + +void OnFrameSound(int client) +{ + client = GetClientOfUserId(client); + if( client && IsClientInGame(client) ) + { + ResetSound(client); + } +} + +void ResetSound(int client) +{ + StopSound(client, SNDCHAN_AUTO, SOUND_HEART); + StopSound(client, SNDCHAN_STATIC, SOUND_HEART); +} + +Action TimerSound(Handle timer, int client) +{ + client = GetClientOfUserId(client); + if( client && IsClientInGame(client) ) + { + EmitSoundToClient(client, SOUND_HEART, SOUND_FROM_PLAYER, SNDCHAN_STATIC); + } + + return Plugin_Continue; +} From 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zrXXf$iTI$yJUULs-e66e+~K^owk-PI-3Cd%Rv|l#^%!;f)UoW0b|okfNoaIwLg|z~KoLTfMw4B|A)%W->GD7BfcxpYVcmxTR zd#CK+c8jq7MC9<(zyI_)?sX&48F&cg`ASxOp^sQSs_ftX1X%-^lHKdl+ejEBD26E1 z*qzNa`1^~pIUf_Y{bD!GLMB;aa|A<9>k{P#ZXNY3SqPWO6aJA)mcfXI z&YIph{DDsUTK1fMGDUvVXk{{|N!(W*@%bk<(tSgS3RMfaJ|K^oT9b5?0fua+N?CTo zWHEsDm|%71_8AJ|8e*#e6mry$|}w@qM}2t29Y7i5JCRU3&MEy7qPieGMx!e_{A zIa0(H3aR4wzyk~JUR0UVA z^;)Y@i?bU1n(!9oWudELM7fUktC9^}%DhfoZO#pT8$Q&4M6dtq!$oC>gX&*1>c5;! z9FJs=lp${u%jMpEjQdJbQXTct8=LQ63I$6mR^q6|J5Jh<>Jp?q0a`>ad&(7O!A{eC zXdacJHi-UOy%4JmgxzmoCz@#b@6Rz#1BIPH=f=|E#!fZH!8M z(2o<9qW(Re<1g`6;!Lg6;vJG83(-uDdPbGyyEOM<1wn#@CElqD%Q+9~d^@pFw#uLu!h@FNskK8z zqVpnv2CAZi=F*DhMunHJd4yw5*(7LuYrcaC0uod)FDOgiTJpY?$H^b4t1$Q_nzcpW zkzzEs(nq|-kfJ1)aM{by6L&Y-t^mBJ6-pD@HchXo!1^Q-NU9Q%u7k@;YVKiVNJiT4 zI%*619u=#Iy#OJ947AV<30>B}$ueh(Y%oh-Pr=1-^ zC&Q_xu)K1wY@@>F*me$24vDE(3Js4Y-#Sft3VzaOBD);tjS};Mgg&BSpdOpKOl8Qc_jd2!|M+vJJCHcjlTgc@S-P)w9 zt$PssNSdoGqb{g(iNAecXdQ`A(BN@)kl7y+tiolS)iIZsVQi%q5|`^FXyz(-rs%x!R-+V#b=q|CnCopM-GXwiA*`@)pHXGa+u zLuxTB#z(m=F>$%Xsb|c|^o!IKW*%8Fs7^)Ly{72}Yi*0czQA4PaI#c>pj-2l;l&A) zwqC?jhihTl-frbz%eBmr1EQXQLI=JkPwA!xA+3Tdc92G!O+L_n+IZu{w8>Heo`ATW684J-Sms zUEsA%0=T`_b8)a=*LCvidg*t0wSI5BE5)wX5Oo0Q^r(xzfSy$?%Y`@gm8?KTXW*)UwYH$zPP6)K17n!Pm%KUDw)wVl$*f zbxOy-ONzc;3PXqimvH@&ya5-GWO%ub7}WNe7ctPqr_L6Ho-QdML70yEVA#Qr@gTAm z!BiL(QC^{DH9}3%)reH;6F`RWTzkI;KpbIMu_FS317$NpkVomVncJBsW$n^fzRTP) zHIOfyUDB)**BcuF9wtFt2T$t4Lo6Phke{5^di=?NHw0^~!D4BJqVHBgUl>lqKIK>l zAuXZ!<07yj$u$E{AzjzNXB6*uHzaEyU@ovD_YBn^(1eja8q&qP20}hTdU}O$T+8Kr z5`Y^xJf{YO0ASFKm4cXHAuf{k%O66GNFX#EpcslU%ELzlG$JAnwxh_AQ*nMGV>-5HTP?SOV#N)Min!3crUTi}jr8{~CXH{XCB3QPlJt Sj0#t9d1eTHCgM8Vocce6W$eiS literal 0 HcmV?d00001 From e73614ae456769f0e7b6706c988cbf1e704fe0ef Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 12 Feb 2026 15:22:07 -0500 Subject: [PATCH 2928/2978] Update simple.cfg --- cfg/simple.cfg | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index f9d65a10..846d2285 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -218,7 +218,7 @@ wait 0217 ; sm_cvar fps_max_splitscreen 1000 wait 0218 ; sm_cvar fuel_barrel_damage_amount 25 wait 0219 ; sm_cvar fuel_barrel_damage_radius 600 wait 0220 ; sm_cvar fuel_barrel_flame_instances 10 -wait 0221 ; // sm_cvar fuel_barrel_health 25 +wait 0221 ; // sm_cvar fuel_barrel_health 30 wait 0222 ; sm_cvar fuel_barrel_screen_shake_amplitude 50 wait 0223 ; sm_cvar fuel_barrel_screen_shake_duration 2 wait 0224 ; sm_cvar fuel_barrel_screen_shake_frequency 2 @@ -1019,8 +1019,8 @@ wait 1018 ; sm_cvar sv_specnoclip 1 wait 1019 ; sm_cvar sv_specspeed 3 wait 1020 ; sm_cvar sv_spectatoridletime 5 wait 1021 ; sm_cvar sv_stats 0 -wait 1022 ; sm_cvar sv_steamgroup 38693222 -wait 1023 ; sm_cvar sv_steamgroup_exclusive 1 +wait 1022 ; // sm_cvar sv_steamgroup 38693222 +wait 1023 ; // sm_cvar sv_steamgroup_exclusive 1 wait 1024 ; sm_cvar sv_stepsize 18.968873 // 18.968873023986815099999 // 19.968995 // 19.96899509429931209 wait 1025 ; sm_cvar sv_stopspeed 80 wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, @@ -1028,11 +1028,11 @@ wait 1027 ; sm_cvar sv_teststepsimulation 0 wait 1028 ; sm_cvar sv_timeout 30 // 34 wait 1029 ; sm_cvar sv_tracereffects_limit_general 30 wait 1030 ; sm_cvar sv_unlag_fixstuck 1 -wait 1031 ; sm_cvar sv_unlockedchapters 2147483647 +wait 1031 ; // sm_cvar sv_unlockedchapters 2147483647 wait 1032 ; sm_cvar sv_vehicle_autoaim_scale 10 wait 1033 ; // sm_cvar sv_visiblemaxplayers -1 wait 1034 ; // sm_cvar sv_voicecodec vaudio_celt // steam -wait 1035 ; sm_cvar sv_voiceenable 1 +wait 1035 ; // sm_cvar sv_voiceenable 1 wait 1036 ; sm_cvar sv_vote_command_delay 1.75 // 2 // 2.5 wait 1037 ; sm_cvar sv_vote_creation_timer 0 wait 1038 ; sm_cvar sv_vote_issue_change_difficulty_allowed 1 @@ -1053,7 +1053,7 @@ wait 1052 ; // sm_cvar sv_zoo_spacing_rows 192 wait 1053 ; // sm_cvar sv_zoo_spacing_wrap 80 wait 1054 ; // sm_cvar sv_zoo_tint_clr "153 153 153 255" wait 1055 ; sm_cvar sys_minidumpexpandedspew 0 -wait 1056 ; sm_cvar sys_minidumpspewlines 0 +wait 1056 ; // sm_cvar sys_minidumpspewlines 0 wait 1057 ; sm_cvar tank_attack_range 60 // 56 wait 1058 ; sm_cvar tank_burn_duration 90 wait 1059 ; sm_cvar tank_burn_duration_expert 90 @@ -1099,32 +1099,32 @@ wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 wait 1099 ; sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 wait 1101 ; // sm_cvar tongue_choke_damage_interval 1 -wait 1102 ; // sm_cvar tongue_cone_start_tolerance 0.13052619222 +wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619222 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 -wait 1104 ; // sm_cvar tongue_dropping_to_ground_time 1 -wait 1105 ; // sm_cvar tongue_fly_speed 1100 -wait 1106 ; // sm_cvar tongue_gravity_force 3000 +wait 1104 ; sm_cvar tongue_dropping_to_ground_time 1 +wait 1105 ; sm_cvar tongue_fly_speed 1100 +wait 1106 ; sm_cvar tongue_gravity_force 3000 wait 1107 ; sm_cvar tongue_health 200 -wait 1108 ; // sm_cvar tongue_hit_delay 10 -wait 1109 ; // sm_cvar tongue_los_forgiveness_time 1.5 -wait 1110 ; // sm_cvar tongue_miss_delay 2.5 +wait 1108 ; sm_cvar tongue_hit_delay 10 +wait 1109 ; sm_cvar tongue_los_forgiveness_time 1.5 +wait 1110 ; sm_cvar tongue_miss_delay 3 wait 1111 ; // sm_cvar tongue_no_progress_break_interval 10 wait 1112 ; // sm_cvar tongue_no_progress_choke_early_ambush_delay 0.5 -wait 1113 ; // sm_cvar tongue_no_progress_choke_early_delay 0.5 -wait 1114 ; // sm_cvar tongue_no_progress_choke_time 0.5 -wait 1115 ; // sm_cvar tongue_no_progress_damage_interval 0.5 -wait 1116 ; // sm_cvar tongue_no_progress_tolerance 10 -wait 1117 ; // sm_cvar tongue_player_dropping_to_ground_time 0.5 +wait 1113 ; sm_cvar tongue_no_progress_choke_early_delay 1 +wait 1114 ; sm_cvar tongue_no_progress_choke_time 0.5 +wait 1115 ; sm_cvar tongue_no_progress_damage_interval 0.5 +wait 1116 ; sm_cvar tongue_no_progress_tolerance 32 +wait 1117 ; sm_cvar tongue_player_dropping_to_ground_time 0.5 wait 1118 ; sm_cvar tongue_range 900 wait 1119 ; // sm_cvar tongue_release_fatigue_penalty 2500 -wait 1120 ; // sm_cvar tongue_start_pull_delay 0 -wait 1121 ; // sm_cvar tongue_vertical_choke_dot 0.0 +wait 1120 ; sm_cvar tongue_start_pull_delay 0 +wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 wait 1122 ; // sm_cvar tongue_vertical_choke_height 30 // 44 -wait 1123 ; // sm_cvar tongue_vertical_choke_time_off_ground 0.5 +wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.05 wait 1126 ; sm_cvar tongue_victim_max_speed 200 -wait 1127 ; // sm_cvar tongue_vs_cone_start_tolerance 0.01745241 +wait 1127 ; sm_cvar tongue_vs_cone_start_tolerance 0.01745241 wait 1128 ; // sm_cvar tp_schedule_post_think 0 wait 1129 ; // sm_cvar tv_autoretry 0 wait 1130 ; sm_cvar tv_chattimelimit 0 @@ -1133,7 +1133,7 @@ wait 1132 ; sm_cvar tv_maxclients 32 wait 1133 ; sm_cvar tv_maxrate 72000 wait 1134 ; sm_cvar tv_name BizzyTV wait 1135 ; sm_cvar tv_snapshotrate 15 -wait 1136 ; // sm_cvar tv_timeout 10 +wait 1136 ; sm_cvar tv_timeout 10 wait 1137 ; sm_cvar tv_title BizzyTV wait 1138 ; sm_cvar upgrade_explosive_bullet_force 10 wait 1139 ; sm_cvar upgrade_explosive_slug_force 20 @@ -1390,7 +1390,7 @@ wait 1389 ; // sm_cvar z_jockey_control_min 0.8 wait 1390 ; sm_cvar z_jockey_control_variance 0.0 wait 1391 ; sm_cvar z_jockey_health 350 wait 1392 ; sm_cvar z_jockey_leap_again_timer 5 // 4 -wait 1393 ; sm_cvar z_jockey_leap_range 250 +wait 1393 ; sm_cvar z_jockey_leap_range 300 wait 1394 ; sm_cvar z_jockey_leap_time 0.9 wait 1395 ; // sm_cvar z_jockey_limit 1 wait 1396 ; sm_cvar z_jockey_lookahead 400 From 5b986541b255ef378131e4d4fe8baee9bef4fc78 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 12 Feb 2026 16:30:47 -0500 Subject: [PATCH 2929/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 846d2285..b0b07c8f 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -950,7 +950,7 @@ wait 0949 ; // sm_cvar sv_logfile 1 wait 0950 ; // sm_cvar sv_logsdir logs wait 0951 ; sm_cvar sv_max_queries_sec 3 wait 0952 ; sm_cvar sv_max_queries_sec_global 30 -wait 0953 ; sm_cvar sv_max_queries_window 15 +wait 0953 ; // sm_cvar sv_max_queries_window 30 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 12 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 From 0a2c47eda481365263b4b9ffa5ce79577e88f47b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Fri, 13 Feb 2026 10:59:48 -0500 Subject: [PATCH 2930/2978] Update simple.cfg --- cfg/simple.cfg | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index b0b07c8f..62474fca 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -295,7 +295,7 @@ wait 0294 ; sm_cvar intensity_enemy_death_near_range 200 wait 0295 ; sm_cvar intensity_factor 1.0 wait 0296 ; // sm_cvar ip 74.91.113.130 wait 0297 ; sm_cvar jockey_pounce_air_speed 500 -wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.03 // 0.0348994967 +wait 0298 ; // sm_cvar jockey_pounce_loft_rate 0.03 // 0.0348994967 wait 0299 ; sm_cvar jockey_pounce_max_loft_angle 52.5 // 60 wait 0300 ; // sm_cvar jockey_pz_claw_dmg 4 wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 @@ -967,9 +967,9 @@ wait 0966 ; sm_cvar sv_minupdaterate 60 wait 0967 ; // sm_cvar sv_multiplayer_maxtempentities 32 wait 0968 ; sm_cvar sv_multiplayer_sounds 32 wait 0969 ; // sm_cvar sv_netvisdist 10000 -wait 0970 ; sm_cvar sv_noclipaccelerate 5 -wait 0971 ; sm_cvar sv_noclipfriction 4 // 4.285714 -wait 0972 ; sm_cvar sv_noclipspeed 3 +wait 0970 ; // sm_cvar sv_noclipaccelerate 5 +wait 0971 ; // sm_cvar sv_noclipfriction 4 // 4.285714 +wait 0972 ; // sm_cvar sv_noclipspeed 3 wait 0973 ; sm_cvar sv_parallel_packentities 2 wait 0974 ; sm_cvar sv_parallel_sendsnapshot 2 wait 0975 ; sm_cvar sv_pausable 0 @@ -1008,24 +1008,24 @@ wait 1007 ; sm_cvar sv_regeneration_wait_time 0 wait 1008 ; // sm_cvar sv_region 255 wait 1009 ; // sm_cvar sv_rescue_disabled 0 wait 1010 ; sm_cvar sv_reservation_grace 3 -wait 1011 ; sm_cvar sv_reservation_timeout 5 +wait 1011 ; // sm_cvar sv_reservation_timeout 5 wait 1012 ; sm_cvar sv_rollangle 1 wait 1013 ; sm_cvar sv_rollspeed 1000 wait 1014 ; // sm_cvar sv_script_think_interval 0.1 -wait 1015 ; sm_cvar sv_search_key bizzymod +wait 1015 ; // sm_cvar sv_search_key bizzymod wait 1016 ; sm_cvar sv_showanimstate_activities 0 -wait 1017 ; sm_cvar sv_specaccelerate 5 -wait 1018 ; sm_cvar sv_specnoclip 1 -wait 1019 ; sm_cvar sv_specspeed 3 +wait 1017 ; // sm_cvar sv_specaccelerate 5 +wait 1018 ; // sm_cvar sv_specnoclip 1 +wait 1019 ; // sm_cvar sv_specspeed 3 wait 1020 ; sm_cvar sv_spectatoridletime 5 wait 1021 ; sm_cvar sv_stats 0 wait 1022 ; // sm_cvar sv_steamgroup 38693222 wait 1023 ; // sm_cvar sv_steamgroup_exclusive 1 wait 1024 ; sm_cvar sv_stepsize 18.968873 // 18.968873023986815099999 // 19.968995 // 19.96899509429931209 wait 1025 ; sm_cvar sv_stopspeed 80 -wait 1026 ; sm_cvar sv_tags coop,realism,secure,versus, +wait 1026 ; // sm_cvar sv_tags coop,realism,secure,versus, wait 1027 ; sm_cvar sv_teststepsimulation 0 -wait 1028 ; sm_cvar sv_timeout 30 // 34 +wait 1028 ; sm_cvar sv_timeout 30 wait 1029 ; sm_cvar sv_tracereffects_limit_general 30 wait 1030 ; sm_cvar sv_unlag_fixstuck 1 wait 1031 ; // sm_cvar sv_unlockedchapters 2147483647 @@ -1102,7 +1102,7 @@ wait 1101 ; // sm_cvar tongue_choke_damage_interval 1 wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619222 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 wait 1104 ; sm_cvar tongue_dropping_to_ground_time 1 -wait 1105 ; sm_cvar tongue_fly_speed 1100 +wait 1105 ; // sm_cvar tongue_fly_speed 1100 wait 1106 ; sm_cvar tongue_gravity_force 3000 wait 1107 ; sm_cvar tongue_health 200 wait 1108 ; sm_cvar tongue_hit_delay 10 @@ -1142,12 +1142,12 @@ wait 1141 ; sm_cvar upgrade_pack_use_duration 1.5 wait 1142 ; sm_cvar upgradepack_forward_dist 16 wait 1143 ; sm_cvar upgradepack_max_drop_dist 0 wait 1144 ; sm_cvar versus_boss_buffer 2000 -wait 1145 ; sm_cvar versus_boss_flow_max 0.80 -wait 1146 ; sm_cvar versus_boss_flow_max_finale 0.90 -wait 1147 ; sm_cvar versus_boss_flow_max_intro 0.80 -wait 1148 ; sm_cvar versus_boss_flow_min 0.20 -wait 1149 ; sm_cvar versus_boss_flow_min_finale 0.40 -wait 1150 ; sm_cvar versus_boss_flow_min_intro 0.30 +wait 1145 ; sm_cvar versus_boss_flow_max 0.8 +wait 1146 ; sm_cvar versus_boss_flow_max_finale 0.9 +wait 1147 ; sm_cvar versus_boss_flow_max_intro 0.8 +wait 1148 ; sm_cvar versus_boss_flow_min 0.2 +wait 1149 ; sm_cvar versus_boss_flow_min_finale 0.4 +wait 1150 ; sm_cvar versus_boss_flow_min_intro 0.3 wait 1151 ; sm_cvar versus_boss_padding_max 0.0 wait 1152 ; sm_cvar versus_boss_padding_min 0.0 wait 1153 ; sm_cvar versus_force_start_time 180 @@ -1199,7 +1199,7 @@ wait 1198 ; sm_cvar witch_rage_ramp_duration 3 wait 1199 ; sm_cvar xbox_steering_deadzone 0.05 // 0.1 wait 1200 ; sm_cvar z_acquire_far_range 2000 wait 1201 ; // sm_cvar z_acquire_far_time 5 -wait 1202 ; // sm_cvar z_acquire_near_range 100 +wait 1202 ; // sm_cvar z_acquire_near_range 200 wait 1203 ; // sm_cvar z_acquire_near_time 1 wait 1204 ; // sm_cvar z_acquire_time_variance_factor 0 wait 1205 ; sm_cvar z_added_light_max 0.5 @@ -1280,7 +1280,7 @@ wait 1279 ; // sm_cvar z_deafen_radius_one 50 // 75 wait 1280 ; // sm_cvar z_deafen_radius_three 150 // 125 wait 1281 ; // sm_cvar z_deafen_radius_two 100 // 175 wait 1282 ; sm_cvar z_density_region_length 2000 -wait 1283 ; sm_cvar z_difficulty Impossible +wait 1283 ; // sm_cvar z_difficulty Impossible wait 1284 ; sm_cvar z_director_special_spawn_delay 0 wait 1285 ; sm_cvar z_discard_min_range 32 wait 1286 ; sm_cvar z_discard_range 2000 @@ -1348,7 +1348,7 @@ wait 1347 ; sm_cvar z_gun_physics_force 50 wait 1348 ; sm_cvar z_gun_range 80 wait 1349 ; sm_cvar z_gun_stun_duration 0.9 // 0.8 wait 1350 ; sm_cvar z_gun_survivor_force 100 -wait 1351 ; sm_cvar z_gun_survivor_friend_push 0 +wait 1351 ; // sm_cvar z_gun_survivor_friend_push 0 wait 1352 ; sm_cvar z_gun_survivor_shove_dot 0.0 wait 1353 ; sm_cvar z_gun_swing_coop_max_penalty 2147483647 wait 1354 ; sm_cvar z_gun_swing_coop_min_penalty 2147483647 From db3af30b7bafa8ac9c100f0b6afdc2f713c066c8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 11:26:55 -0500 Subject: [PATCH 2931/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 62474fca..6e4d9987 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -68,7 +68,7 @@ wait 0067 ; // sm_cvar cleared_wanderer_respawn_chance 0 wait 0068 ; // sm_cvar clientport 27005 wait 0069 ; // sm_cvar closecaption 1 wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 -wait 0071 ; sm_cvar cola_bottles_use_range 100 +wait 0071 ; sm_cvar cola_bottles_use_range 96 wait 0072 ; sm_cvar cola_bottles_use_tolerance 0.0 wait 0073 ; sm_cvar collision_shake_amp 0.0 wait 0074 ; sm_cvar collision_shake_freq 0.0 From 167a1fcdac183158707bc8ab90ef96393cde828e Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 11:31:12 -0500 Subject: [PATCH 2932/2978] Update force.cfg --- cfg/force.cfg | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index 1ac8b393..1f0eb67b 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -45,6 +45,13 @@ sm_cvar sv_runcmds 1 sm_cvar sv_tags coop,realism,secure,versus, sm_cvar sv_unlockedchapters 2147483647 sm_cvar sv_voiceenable 1 +sm_cvar sv_vote_issue_change_difficulty_allowed 1 +sm_cvar sv_vote_issue_change_map_later_allowed 1 +sm_cvar sv_vote_issue_change_map_now_allowed 1 +sm_cvar sv_vote_issue_change_mission_allowed 1 +sm_cvar sv_vote_issue_kick_allowed 1 +sm_cvar sv_vote_issue_restart_game_allowed 1 +sm_cvar sv_vote_plr_map_limit 2147483647 sm_cvar z_debug 0 sm_cvar z_debug_spawnable_areas 0 sm_cvar z_restrict_team_change 0 From 48ca70a0e5c7d9b9c5a75866adfe99ac2c21f54c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 11:35:02 -0500 Subject: [PATCH 2933/2978] Update force.cfg --- cfg/force.cfg | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index 1f0eb67b..b6c6e07e 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -52,6 +52,8 @@ sm_cvar sv_vote_issue_change_mission_allowed 1 sm_cvar sv_vote_issue_kick_allowed 1 sm_cvar sv_vote_issue_restart_game_allowed 1 sm_cvar sv_vote_plr_map_limit 2147483647 +sm_cvar tongue_debug 0 sm_cvar z_debug 0 +sm_cvar z_debug_escape_scan 0 sm_cvar z_debug_spawnable_areas 0 sm_cvar z_restrict_team_change 0 From 779df4f56e426363031b44c21ce4a952b72a939c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 13:08:18 -0500 Subject: [PATCH 2934/2978] Update simple.cfg --- cfg/simple.cfg | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 6e4d9987..f5cafa79 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -30,7 +30,7 @@ wait 0029 ; sm_cvar ammo_turret_tank_damage 50 wait 0030 ; sm_cvar ammo_turret_witch_damage 50 wait 0031 ; sm_cvar autoaim_max_deflect 0.0 wait 0032 ; sm_cvar autoaim_max_dist 0 -wait 0033 ; sm_cvar boomer_exposed_time_tolerance 20 +wait 0033 ; sm_cvar boomer_exposed_time_tolerance 18 wait 0034 ; sm_cvar boomer_pz_claw_dmg 6 wait 0035 ; sm_cvar boomer_vomit_delay 0 wait 0036 ; sm_cvar car_alarm_chirp_distance 500 @@ -884,10 +884,10 @@ wait 0883 ; sm_cvar survivor_speed 220 // 200 wait 0884 ; sm_cvar survivor_speed_boost_factor 1.09090909 wait 0885 ; sm_cvar survivor_sprint_multiplier 1.46666667 wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 -wait 0887 ; sm_cvar survivor_team_hit_pitch_max 0 -wait 0888 ; sm_cvar survivor_team_hit_pitch_min 0 -wait 0889 ; sm_cvar survivor_team_hit_yaw_max 0 -wait 0890 ; sm_cvar survivor_team_hit_yaw_min 0 +wait 0887 ; // sm_cvar survivor_team_hit_pitch_max 7.5 +wait 0888 ; // sm_cvar survivor_team_hit_pitch_min -7.5 +wait 0889 ; // sm_cvar survivor_team_hit_yaw_max 7.5 +wait 0890 ; // sm_cvar survivor_team_hit_yaw_min -7.5 wait 0891 ; sm_cvar survivor_teammatefocus_speed 30 wait 0892 ; sm_cvar survivor_teammatefocus_stickyness 10 wait 0893 ; sm_cvar survivor_unstoppable_speed 160 @@ -1011,7 +1011,7 @@ wait 1010 ; sm_cvar sv_reservation_grace 3 wait 1011 ; // sm_cvar sv_reservation_timeout 5 wait 1012 ; sm_cvar sv_rollangle 1 wait 1013 ; sm_cvar sv_rollspeed 1000 -wait 1014 ; // sm_cvar sv_script_think_interval 0.1 +wait 1014 ; sm_cvar sv_script_think_interval 0.066667 wait 1015 ; // sm_cvar sv_search_key bizzymod wait 1016 ; sm_cvar sv_showanimstate_activities 0 wait 1017 ; // sm_cvar sv_specaccelerate 5 @@ -1019,7 +1019,7 @@ wait 1018 ; // sm_cvar sv_specnoclip 1 wait 1019 ; // sm_cvar sv_specspeed 3 wait 1020 ; sm_cvar sv_spectatoridletime 5 wait 1021 ; sm_cvar sv_stats 0 -wait 1022 ; // sm_cvar sv_steamgroup 38693222 +wait 1022 ; // sm_cvar sv_steamgroup 38693222, wait 1023 ; // sm_cvar sv_steamgroup_exclusive 1 wait 1024 ; sm_cvar sv_stepsize 18.968873 // 18.968873023986815099999 // 19.968995 // 19.96899509429931209 wait 1025 ; sm_cvar sv_stopspeed 80 @@ -1089,7 +1089,7 @@ wait 1088 ; sm_cvar tank_windup_time 0.483333 wait 1089 ; sm_cvar tauntfrequency 0 wait 1090 ; sm_cvar telemetry_filtervalue 1000 wait 1091 ; sm_cvar telemetry_server 74.91.113.130 -wait 1092 ; sm_cvar terror_ammo_multiplier 1.0 +wait 1092 ; sm_cvar terror_ammo_multiplier 2.0 wait 1093 ; sm_cvar tf_arena_max_streak 10 wait 1094 ; sm_cvar tf_arena_preround_time 5 wait 1095 ; sm_cvar think_limit 0 @@ -1542,7 +1542,7 @@ wait 1541 ; sm_cvar z_spit_velocity 950 // 1000 wait 1542 ; // sm_cvar z_spitter_health 100 wait 1543 ; sm_cvar z_spitter_high_chance 0 wait 1544 ; // sm_cvar z_spitter_limit 1 -wait 1545 ; sm_cvar z_spitter_max_wait_time 20 +wait 1545 ; sm_cvar z_spitter_max_wait_time 16 wait 1546 ; sm_cvar z_spitter_range 950 wait 1547 ; sm_cvar z_spitter_speed 240 wait 1548 ; sm_cvar z_splat_survivor_pitch_max 15 From 6f5f7f8d24c9f5907c7378cdcc1b55661a974526 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 13:11:40 -0500 Subject: [PATCH 2935/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index f5cafa79..2e387479 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -544,14 +544,14 @@ wait 0543 ; // sm_cvar nb_saccade_time 0.1 wait 0544 ; sm_cvar nb_speed_look_ahead_range 300 wait 0545 ; sm_cvar nb_stuck_dump_filter_time_end 86400 wait 0546 ; sm_cvar nb_update_framelimit 10 // 0 -wait 0547 ; sm_cvar nb_update_frequency 0.016667 +wait 0547 ; sm_cvar nb_update_frequency 0.033333 wait 0548 ; sm_cvar nb_update_maxslide 10 wait 0549 ; sm_cvar nb_vision_notice_hidden_range 0 wait 0550 ; // sm_cvar nb_yaw_rate 240 // 225 wait 0551 ; // sm_cvar net_chan_stats_dump_top_msgs 0 wait 0552 ; // sm_cvar net_chan_stats_lru 0 wait 0553 ; sm_cvar net_compresspackets_minsize 1200 -wait 0554 ; sm_cvar net_maxcleartime 0.016667 +wait 0554 ; sm_cvar net_maxcleartime 0.033333 wait 0555 ; sm_cvar net_maxfilesize 64 wait 0556 ; sm_cvar net_minroutable 1200 wait 0557 ; // sm_cvar net_splitpacket_maxrate 72000 From 3f49d8b563c02913f52c4cc90381663ca239aba7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 13:40:02 -0500 Subject: [PATCH 2936/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 2e387479..45b84869 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1099,7 +1099,7 @@ wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 wait 1099 ; sm_cvar tongue_bullet_radius 8 wait 1100 ; sm_cvar tongue_choke_damage_amount 6 wait 1101 ; // sm_cvar tongue_choke_damage_interval 1 -wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.13052619222 +wait 1102 ; sm_cvar tongue_cone_start_tolerance 0.2588190451 // 0.13052619222 wait 1103 ; sm_cvar tongue_drag_damage_amount 4 wait 1104 ; sm_cvar tongue_dropping_to_ground_time 1 wait 1105 ; // sm_cvar tongue_fly_speed 1100 From 7dd4462fd105ba9434d6d193e64ce344771da51b Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 14:03:43 -0500 Subject: [PATCH 2937/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 45b84869..47a1596a 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -929,7 +929,7 @@ wait 0928 ; // sm_cvar sv_forcepreload 1 wait 0929 ; // sm_cvar sv_friction 3.870968 // 4.285714 wait 0930 ; sm_cvar sv_gameinstructor_disable 1 wait 0931 ; // sm_cvar sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, -wait 0932 ; sm_cvar sv_gravity 731.121717 // 713.714057 // 749.39976 +wait 0932 ; sm_cvar sv_gravity 749.39976 // 731.121717 // 713.714057 wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 3 // 4 wait 0934 ; sm_cvar sv_hibernate_ms 0 wait 0935 ; sm_cvar sv_hibernate_ms_vgui 0 From 40e914f6ab1a61ccbb5d590498eee0e04ec44e9a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 15:21:17 -0500 Subject: [PATCH 2938/2978] Update simple.cfg --- cfg/simple.cfg | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 47a1596a..d4e6e4aa 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -70,9 +70,9 @@ wait 0069 ; // sm_cvar closecaption 1 wait 0070 ; sm_cvar cola_bottles_use_duration 1.8 wait 0071 ; sm_cvar cola_bottles_use_range 96 wait 0072 ; sm_cvar cola_bottles_use_tolerance 0.0 -wait 0073 ; sm_cvar collision_shake_amp 0.0 -wait 0074 ; sm_cvar collision_shake_freq 0.0 -wait 0075 ; sm_cvar collision_shake_time 0.0 +wait 0073 ; sm_cvar collision_shake_amp 0 +wait 0074 ; sm_cvar collision_shake_freq 0 +wait 0075 ; sm_cvar collision_shake_time 0 wait 0076 ; sm_cvar commentary_available 0 wait 0077 ; sm_cvar common_dps_window 0 wait 0078 ; // sm_cvar confogl_adrenaline_limit -1 @@ -225,9 +225,9 @@ wait 0224 ; sm_cvar fuel_barrel_screen_shake_frequency 2 wait 0225 ; // sm_cvar fuel_barrel_screen_shake_radius 1000 wait 0226 ; // sm_cvar func_break_max_pieces 30 wait 0227 ; sm_cvar func_break_reduction_factor 1.0 -wait 0228 ; sm_cvar func_breakdmg_bullet 1.0 -wait 0229 ; sm_cvar func_breakdmg_club 3.0 -wait 0230 ; sm_cvar func_breakdmg_explosive 2.0 +wait 0228 ; sm_cvar func_breakdmg_bullet 1 +wait 0229 ; sm_cvar func_breakdmg_club 3 +wait 0230 ; sm_cvar func_breakdmg_explosive 2 wait 0231 ; sm_cvar g_Language English wait 0232 ; sm_cvar g_ragdoll_max_fps 60 wait 0233 ; sm_cvar g_ragdoll_min_fps 30 From 9d4a68e8d0dcf25bcf6552b6120f1ed17f5da926 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 15:44:38 -0500 Subject: [PATCH 2939/2978] Update simple.cfg --- cfg/simple.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index d4e6e4aa..e3726c14 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -263,7 +263,7 @@ wait 0262 ; // sm_cvar hostport 27019 wait 0263 ; sm_cvar hunter_committed_attack_range 800 wait 0264 ; sm_cvar hunter_leap_away_give_up_range 10000 wait 0265 ; sm_cvar hunter_pounce_air_speed 750 -wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.03 // 0.0348994967 +wait 0266 ; sm_cvar hunter_pounce_loft_rate 0.0305385132 // 0.0348994967 wait 0267 ; // sm_cvar hunter_pounce_max_loft_angle 45 // 37.5 wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 @@ -295,7 +295,7 @@ wait 0294 ; sm_cvar intensity_enemy_death_near_range 200 wait 0295 ; sm_cvar intensity_factor 1.0 wait 0296 ; // sm_cvar ip 74.91.113.130 wait 0297 ; sm_cvar jockey_pounce_air_speed 500 -wait 0298 ; // sm_cvar jockey_pounce_loft_rate 0.03 // 0.0348994967 +wait 0298 ; sm_cvar jockey_pounce_loft_rate 0.0348994967 wait 0299 ; sm_cvar jockey_pounce_max_loft_angle 52.5 // 60 wait 0300 ; // sm_cvar jockey_pz_claw_dmg 4 wait 0301 ; sm_cvar l4d_stats_nogameplaycheck 1 @@ -1071,7 +1071,7 @@ wait 1070 ; sm_cvar tank_stuck_time_suicide 86400 wait 1071 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 1072 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 1073 ; // sm_cvar tank_swing_arc 180 // 150 -wait 1074 ; // sm_cvar tank_swing_duration 0.2 // 0.183333 +wait 1074 ; // sm_cvar tank_swing_duration 0.183333 wait 1075 ; sm_cvar tank_swing_fast_interval 1.466667 wait 1076 ; sm_cvar tank_swing_interval 1.466667 wait 1077 ; sm_cvar tank_swing_miss_interval 1.466667 @@ -1083,7 +1083,7 @@ wait 1082 ; sm_cvar tank_throw_allow_range 600 wait 1083 ; sm_cvar tank_throw_lead_time_factor 0.4 wait 1084 ; sm_cvar tank_throw_loft_rate 0.01308959557 // 0.015 wait 1085 ; sm_cvar tank_throw_max_loft_angle 37.5 -wait 1086 ; // sm_cvar tank_throw_min_interval 8 +wait 1086 ; sm_cvar tank_throw_min_interval 10 wait 1087 ; sm_cvar tank_visibility_tolerance_suicide 86400 wait 1088 ; sm_cvar tank_windup_time 0.483333 wait 1089 ; sm_cvar tauntfrequency 0 From bf2de5dc7c45d38d3afafb1e4ca2de567c971647 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sat, 14 Feb 2026 20:25:21 -0500 Subject: [PATCH 2940/2978] Update simple.cfg --- cfg/simple.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index e3726c14..bd61b139 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1472,11 +1472,11 @@ wait 1471 ; // sm_cvar z_noise_level_footstep 150 wait 1472 ; // sm_cvar z_noise_level_hold_time 0.333333 wait 1473 ; // sm_cvar z_noise_level_max 150 wait 1474 ; // sm_cvar z_noise_level_vocalize 150 -wait 1475 ; sm_cvar z_non_head_damage_factor_easy 2.0 -wait 1476 ; sm_cvar z_non_head_damage_factor_expert 1.0 -wait 1477 ; sm_cvar z_non_head_damage_factor_hard 1.0 -wait 1478 ; sm_cvar z_non_head_damage_factor_multiplier 1.0 -wait 1479 ; // sm_cvar z_non_head_damage_factor_normal 1.0 +wait 1475 ; sm_cvar z_non_head_damage_factor_easy 2 +wait 1476 ; sm_cvar z_non_head_damage_factor_expert 1 +wait 1477 ; sm_cvar z_non_head_damage_factor_hard 1 +wait 1478 ; sm_cvar z_non_head_damage_factor_multiplier 1 +wait 1479 ; // sm_cvar z_non_head_damage_factor_normal 1 wait 1480 ; sm_cvar z_notice_it_range 2000 wait 1481 ; sm_cvar z_notice_near_range 40 wait 1482 ; sm_cvar z_player_lunge_up 100 From cb398caea6e05366a77d6285b4da60caaf50a1f0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 13:42:20 -0500 Subject: [PATCH 2941/2978] Update exec.cfg --- cfg/exec.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cfg/exec.cfg b/cfg/exec.cfg index 13c42e98..9d607099 100644 --- a/cfg/exec.cfg +++ b/cfg/exec.cfg @@ -11,7 +11,7 @@ sm_cvar datacachesize 512 sm_cvar fps_max 1000 sm_cvar fps_max_splitscreen 1000 sm_cvar servercfgfile filter.cfg -// exec console.cfg -// exec cvarlist.cfg -// exec cvars.cfg +exec console_sm.cfg +exec simple.cfg +// sm_cvar servercfgfile simple.cfg echo TEST From 1e60be4513c821c5a6b2848e31f9cce339b58cca Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 13:42:45 -0500 Subject: [PATCH 2942/2978] Update server1.cfg --- cfg/server1.cfg | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/cfg/server1.cfg b/cfg/server1.cfg index 9a9683c1..d11309be 100644 --- a/cfg/server1.cfg +++ b/cfg/server1.cfg @@ -1,3 +1 @@ -exec console_sm.cfg -exec simple.cfg -// sm_cvar servercfgfile simple.cfg +sm_cvar servercfgfile exec.cfg From ce525ee89f6a18d1e1726f99e3eebdd7f0a811ee Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 13:43:43 -0500 Subject: [PATCH 2943/2978] Create console.cfg --- cfg/console.cfg | 201 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 201 insertions(+) create mode 100644 cfg/console.cfg diff --git a/cfg/console.cfg b/cfg/console.cfg new file mode 100644 index 00000000..596e33c1 --- /dev/null +++ b/cfg/console.cfg @@ -0,0 +1,201 @@ +// A) . . . + +// B) . . . + +// C) . . . + +cl_resend 1.5 +clear_debug_overlays +clientport 27005 +closecaption 1 +// cs_make_vip Moon +// cs_make_vip "STEAM_0:0:121253576" +// cs_make_vip "STEAM_0:1:121253576" +// cs_make_vip "STEAM_1:0:121253576" +// cs_make_vip "STEAM_1:1:121253576" + +// D) . . . + +// E) . . . + +engine_no_focus_sleep 0 + +// F) . . . + +fps_max 1000 +fs_warning_level 0 +func_break_max_pieces 30 + +// G) . . . + +// H) . . . + +host_flush_threshold 0 +host_framerate 0 +// host_map "" +host_xbox_e3_restart 1440 +hostfile myhost.txt +// hostip 1247506818 +hostname "Bizzy's Moonmod" +// hostport 27019 + +// I) . . . + +// ip 74.91.113.130 + +// J) . . . + +// K) . . . + +// L) . . . + +log on + +// M) . . . + +mat_monitorgamma 1.6 +mat_monitorgamma_tv_enabled 1 +mat_queue_mode 2 +mat_queue_report 0 +mat_spewalloc 0 +maxplayers 32 +mm_server_search_lan_ports 27014,27015,27016,27017,27018,27019,27020,27021,27022,27023,27024,27025,27026,27027,27028,27029,27030 // ,27031,27032,27033,27034,27035,27036,27037,27038,27039,27040,27041,27042,27043,27044,27045,27046,27047,27048,27049,27050 +motd_enabled 0 +motdfile mymotd.txt +// mp_disable_autokick Moon +// mp_disable_autokick "STEAM_0:0:121253576" +// mp_disable_autokick "STEAM_0:1:121253576" +// mp_disable_autokick "STEAM_1:0:121253576" +// mp_disable_autokick "STEAM_1:1:121253576" +mp_roundlimit 5 + +// N) . . . + +name Bizzy +name2 Moon +nb_debug_history 0 +nb_stuck_dump_threshold -1 +net_allow_multicast 1 +net_chan_limit_disabled 0 +net_chan_limit_in_debug_session 0 +net_chan_limit_msec 0 +net_chan_stats_dump 0 +net_chan_stats_dump_top_msgs 0 +net_chan_stats_lru 0 +net_maxroutable 1200 +// net_public_adr "" +net_showsplits 0 +net_showudp 0 +net_showudp_remoteonly 0 +net_splitpacket_maxrate 72000 +net_splitrate 2 +npc_height_adjust 1 + +// O) . . . + +// P) . . . + +// password "" + +// Q) . . . + +// R) . . . + +r_drawmodelstatsoverlaymax 2 +r_drawmodelstatsoverlaymin 1 +r_dynamic 1 +r_eyemove 1 +r_eyeshift_x 0.0 +r_eyeshift_y 0.0 +r_eyeshift_z 0.0 +r_eyesize 0.0 +rcon_password BigBizzy101 + +// S) . . . + +scene_showlook 0 +scene_showmoveto 0 +scene_showunlock 0 +sk_autoaim_mode 3 +skill 3 +spit_scaling_min_scale 1.0 +steam_controller_haptics 1 +suitvolume 10.0 +sv_allow_lobby_connect_only 0 +sv_allow_wait_command 1 +// sv_alltalk 1 +sv_alternateticks 1 +sv_banid_enabled 1 +// sv_cheats 0 +sv_clearhinthistory +sv_consistency 0 +sv_contact EricMizusawa02@gmail.com +sv_downloadurl bizzymod.com +sv_forcepreload 1 +sv_gametypes coop,realism,versus,teamversus,realismversus,teamrealismversus,survival,versussurvival,teamversussurvival,scavenge,teamscavenge,mutation,community,l4d1coop,l4d1vs,l4d1survival,tankrun,gunbrain,custom,dash,shootzones,holdout,rocketdude,wave, +sv_lan 0 +sv_log_onefile 1 +sv_logbans 1 +sv_logecho 1 +sv_logfile 1 +sv_logflush 0 +sv_logsdir logs +sv_maxcmdrate 120 +sv_maxrate 144000 +sv_mincmdrate 120 +sv_minrate 72000 +sv_noclipaccelerate 5 +sv_noclipspeed 3 +sv_password "" +sv_pausable 0 +sv_pure 0 +sv_pure_kick_clients 0 +sv_pure_trace 0 +sv_pvsskipanimation 1 +sv_quota_stringcmdspersecond 2147483647 +sv_rcon_banpenalty 0 +sv_rcon_log 0 +sv_rcon_maxfailures 20 +sv_rcon_minfailures 20 +sv_rcon_minfailuretime 1 +sv_region 255 +sv_reservation_timeout 5 +sv_search_key bizzymod +// sv_skyname "" +sv_specaccelerate 5 +sv_specnoclip 1 +sv_specspeed 3 +sv_steamgroup 38693222 +sv_steamgroup_exclusive 1 +sv_tags coop,realism,secure,versus, +sv_unlockedchapters 2147483647 +sv_visiblemaxplayers -1 +sv_voiceenable 1 +sys_minidumpspewlines 0 + +// T) . . . + +think_limit 0 +// tv_port 27020 + +// U) . . . + +// V) . . . + +voice_inputfromfile 0 +voice_recordtofile 0 + +// W) . . . + +// X) . . . + +xbox_autothrottle 1 +xbox_throttlebias 100 +xbox_throttlespoof 200 + +// Y) . . . + +// Z) . . . + +z_difficulty Impossible +z_skip_wounds 0 From e3520847250833b67c10ad09bab4a770f5efff94 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 13:46:20 -0500 Subject: [PATCH 2944/2978] Update console.cfg --- cfg/console.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/console.cfg b/cfg/console.cfg index 596e33c1..a6f9f1a6 100644 --- a/cfg/console.cfg +++ b/cfg/console.cfg @@ -71,8 +71,8 @@ mp_roundlimit 5 // N) . . . -name Bizzy -name2 Moon +name V1 +name2 V2 nb_debug_history 0 nb_stuck_dump_threshold -1 net_allow_multicast 1 From 763ed4a0520b65be881ad678972f9f6e0379c38a Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 14:03:53 -0500 Subject: [PATCH 2945/2978] Update console_sm.cfg --- cfg/console_sm.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/console_sm.cfg b/cfg/console_sm.cfg index 596e33c1..a6f9f1a6 100644 --- a/cfg/console_sm.cfg +++ b/cfg/console_sm.cfg @@ -71,8 +71,8 @@ mp_roundlimit 5 // N) . . . -name Bizzy -name2 Moon +name V1 +name2 V2 nb_debug_history 0 nb_stuck_dump_threshold -1 net_allow_multicast 1 From b3c9d35bdbbaf4d5e66148bef2e6a4ca04758b34 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 14:10:16 -0500 Subject: [PATCH 2946/2978] Update simple.cfg --- cfg/simple.cfg | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index bd61b139..5c2ef1e6 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -269,7 +269,7 @@ wait 0268 ; sm_cvar hunter_pounce_ready_range 800 wait 0269 ; sm_cvar hunter_pz_claw_dmg 8 wait 0270 ; sm_cvar incendiary_ammo_burn_time 6 wait 0271 ; sm_cvar inferno_acid_spawn_angle 45 -wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1.0 +wait 0272 ; sm_cvar inferno_child_spawn_interval_multiplier 1 wait 0273 ; // sm_cvar inferno_child_spawn_max_depth 4 wait 0274 ; sm_cvar inferno_damage 50 wait 0275 ; // sm_cvar inferno_flame_lifetime 15 @@ -921,7 +921,7 @@ wait 0920 ; sm_cvar sv_disable_glow_faritems 0 wait 0921 ; sm_cvar sv_doors_push_players 1 wait 0922 ; // sm_cvar sv_downloadurl "| Steam Group - steamcommunity.com/groups/bizzymod | Website - bizzymod.com | Stats - bizzymod.com/l4d_stats | Source Bans - bizzymod.com/bans/ | Github Repository - github.com/MoonL4D2/BizzyMoon | Server IP - 74.91.113.130:27015 |" wait 0923 ; sm_cvar sv_extra_client_connect_time 15 // 10 -wait 0924 ; sm_cvar sv_fallen_survivor_health_multiplier 2.0 +wait 0924 ; sm_cvar sv_fallen_survivor_health_multiplier 2 wait 0925 ; sm_cvar sv_filterban 1 wait 0926 ; sm_cvar sv_footstepinterval 0.166667 wait 0927 ; // sm_cvar sv_force_time_of_day -1 @@ -1062,7 +1062,7 @@ wait 1061 ; sm_cvar tank_fist_radius 16 wait 1062 ; sm_cvar tank_ground_pound_duration 2 wait 1063 ; sm_cvar tank_ground_pound_reveal_distance 800 wait 1064 ; sm_cvar tank_punch_getup_scale 0.33333333 -wait 1065 ; // sm_cvar tank_pz_forward 0.0 +wait 1065 ; sm_cvar tank_pz_forward 0.0 wait 1066 ; // sm_cvar tank_punch_getup_scale 0.33333333 wait 1067 ; sm_cvar tank_run_spawn_delay 10 wait 1068 ; sm_cvar tank_stasis_time_suicide 86400 @@ -1089,7 +1089,7 @@ wait 1088 ; sm_cvar tank_windup_time 0.483333 wait 1089 ; sm_cvar tauntfrequency 0 wait 1090 ; sm_cvar telemetry_filtervalue 1000 wait 1091 ; sm_cvar telemetry_server 74.91.113.130 -wait 1092 ; sm_cvar terror_ammo_multiplier 2.0 +wait 1092 ; sm_cvar // terror_ammo_multiplier 2 wait 1093 ; sm_cvar tf_arena_max_streak 10 wait 1094 ; sm_cvar tf_arena_preround_time 5 wait 1095 ; sm_cvar think_limit 0 @@ -1437,7 +1437,7 @@ wait 1436 ; sm_cvar z_mega_mob_spawn_min_interval 300 wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.608761429 wait 1438 ; sm_cvar z_minigun_atomize 1 wait 1439 ; sm_cvar z_minigun_cooldown_time 0.1 -wait 1440 ; sm_cvar z_minigun_damage_rate 60000 // 54000 // 72000 // 90000 +wait 1440 ; sm_cvar z_minigun_damage_rate 72000 // 54000 // 90000 wait 1441 ; // sm_cvar z_minigun_fire_anim_speed 1 wait 1442 ; sm_cvar z_minigun_fire_think_interval 0 wait 1443 ; sm_cvar z_minigun_firing_speed 20 @@ -1445,7 +1445,7 @@ wait 1444 ; sm_cvar z_minigun_overheat_time 100 wait 1445 ; sm_cvar z_minigun_rate_of_fire 1800 // 3600 wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 -wait 1448 ; sm_cvar z_minigun_spread 3 +wait 1448 ; sm_cvar z_minigun_spread 4 wait 1449 ; sm_cvar z_minigun_stand_distance 38 wait 1450 ; // sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 wait 1451 ; sm_cvar z_minion_limit 4 @@ -1495,7 +1495,7 @@ wait 1494 ; sm_cvar z_pounce_shake_radius 300 wait 1495 ; sm_cvar z_pounce_silence_range 400 wait 1496 ; sm_cvar z_pounce_stumble_force 6 wait 1497 ; sm_cvar z_pounce_stumble_radius 175 // 150 -wait 1498 ; // sm_cvar z_puking_eye_height 54 +wait 1498 ; sm_cvar z_puking_eye_height 48 wait 1499 ; sm_cvar z_push_force 1000 wait 1500 ; sm_cvar z_push_mass_max 100 wait 1501 ; sm_cvar z_pushaway_force 0 @@ -1575,7 +1575,7 @@ wait 1574 ; sm_cvar z_tank_incapacitated_health 1000 wait 1575 ; sm_cvar z_tank_max_stagger_distance 300 wait 1576 ; sm_cvar z_tank_max_stagger_duration 2 wait 1577 ; sm_cvar z_tank_max_stagger_fade_duration 2 -wait 1578 ; sm_cvar z_tank_rock_radius 96 +wait 1578 ; sm_cvar z_tank_rock_radius 96 // 72 // 48 wait 1579 ; sm_cvar z_tank_speed 200 wait 1580 ; sm_cvar z_tank_speed_vs 220 wait 1581 ; sm_cvar z_tank_stagger_fade_alpha 120 From f2276485fdffc0c3d1ecc7a74f2b6a1b04f2e9b6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 14:27:08 -0500 Subject: [PATCH 2947/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 5c2ef1e6..c4d81cb5 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -59,7 +59,7 @@ wait 0058 ; // sm_cvar cl_resend 1.5 wait 0059 ; sm_cvar cl_simdbones 1 wait 0060 ; // sm_cvar cl_use_simd_bones 1 wait 0061 ; sm_cvar claw_force 200 -wait 0062 ; sm_cvar claw_range 60 // 56 +wait 0062 ; sm_cvar claw_range 60 // 64 // 56 wait 0063 ; sm_cvar claw_range_down 80 // 84 wait 0064 ; // sm_cvar claw_swing_duration 0.183333 wait 0065 ; sm_cvar claw_swing_interval 0.966667 From 0dcc9b152b82e1690db580bdbccac24ee380ee95 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 14:30:00 -0500 Subject: [PATCH 2948/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index c4d81cb5..09b7bf3a 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -531,7 +531,7 @@ wait 0530 ; sm_cvar nb_friction_forward 1 wait 0531 ; sm_cvar nb_friction_sideways 4 wait 0532 ; sm_cvar nb_goal_look_ahead_range 2147483648 wait 0533 ; sm_cvar nb_gravity 2000 -wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.1 +wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.066667 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 wait 0537 ; sm_cvar nb_lean_forward_accel 150 @@ -540,7 +540,7 @@ wait 0539 ; // sm_cvar nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 wait 0542 ; sm_cvar nb_saccade_speed 1500 -wait 0543 ; // sm_cvar nb_saccade_time 0.1 +wait 0543 ; // sm_cvar nb_saccade_time 0.066667 wait 0544 ; sm_cvar nb_speed_look_ahead_range 300 wait 0545 ; sm_cvar nb_stuck_dump_filter_time_end 86400 wait 0546 ; sm_cvar nb_update_framelimit 10 // 0 From 14f484b1538a8fb44f1f2638d500ea6a071ecc99 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 14:34:08 -0500 Subject: [PATCH 2949/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 09b7bf3a..92cb4247 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -579,7 +579,7 @@ wait 0578 ; sm_cvar phys_shoot_torque 1000000 wait 0579 ; // sm_cvar phys_stressbodyweights 5.0 wait 0580 ; sm_cvar phys_timescale 1.0 wait 0581 ; sm_cvar phys_upimpactforcescale 0.5 -wait 0582 ; // sm_cvar PhysPMC 1 +wait 0582 ; sm_cvar PhysPMC 1 wait 0583 ; sm_cvar physx_valve_dll 1 wait 0584 ; // sm_cvar pipe_bomb_beep_interval_delta 0.025 wait 0585 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 @@ -607,7 +607,7 @@ wait 0606 ; sm_cvar r_decal_cover_count 2147483647 wait 0607 ; sm_cvar r_decal_overlap_area 1.0 wait 0608 ; sm_cvar r_decal_overlap_count 2147483647 wait 0609 ; sm_cvar r_decals 2147483647 -wait 0610 ; // sm_cvar r_drawmodelstatsoverlaydistance 1000 +wait 0610 ; sm_cvar r_drawmodelstatsoverlaydistance 1000 wait 0611 ; // sm_cvar r_drawmodelstatsoverlaymax 2 // 86400000 wait 0612 ; // sm_cvar r_drawmodelstatsoverlaymin 1 // 86400000 wait 0613 ; // sm_cvar r_dscale_fardist 2000 From 698980ff9c7558965a9e285516945fdfc74a59f6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Sun, 15 Feb 2026 16:04:21 -0500 Subject: [PATCH 2950/2978] Update simple.cfg --- cfg/simple.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 92cb4247..dd10130f 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -581,7 +581,7 @@ wait 0580 ; sm_cvar phys_timescale 1.0 wait 0581 ; sm_cvar phys_upimpactforcescale 0.5 wait 0582 ; sm_cvar PhysPMC 1 wait 0583 ; sm_cvar physx_valve_dll 1 -wait 0584 ; // sm_cvar pipe_bomb_beep_interval_delta 0.025 +wait 0584 ; // sm_cvar pipe_bomb_beep_interval_delta 0.025 wait 0585 ; sm_cvar pipe_bomb_beep_min_interval 0.083333 wait 0586 ; sm_cvar pipe_bomb_initial_beep_interval 0.533333 wait 0587 ; // sm_cvar pipe_bomb_shake_amplitude 50 @@ -1119,7 +1119,7 @@ wait 1118 ; sm_cvar tongue_range 900 wait 1119 ; // sm_cvar tongue_release_fatigue_penalty 2500 wait 1120 ; sm_cvar tongue_start_pull_delay 0 wait 1121 ; sm_cvar tongue_vertical_choke_dot 0.0 -wait 1122 ; // sm_cvar tongue_vertical_choke_height 30 // 44 +wait 1122 ; sm_cvar tongue_vertical_choke_height 30 wait 1123 ; sm_cvar tongue_vertical_choke_time_off_ground 0.5 wait 1124 ; sm_cvar tongue_victim_acceleration 10 wait 1125 ; sm_cvar tongue_victim_accuracy_penalty 0.0 // 0.05 @@ -1163,7 +1163,7 @@ wait 1162 ; sm_cvar versus_tank_chance 1.0 wait 1163 ; sm_cvar versus_tank_chance_finale 1.0 wait 1164 ; sm_cvar versus_tank_chance_intro 1.0 wait 1165 ; sm_cvar versus_tank_flow_team_variation 0.0 -wait 1166 ; sm_cvar versus_wandering_zombie_density 0.03 // 0.03125 // 0.04 +wait 1166 ; sm_cvar versus_wandering_zombie_density 0.025 // 0.03125 // 0.04 wait 1167 ; sm_cvar versus_witch_chance 0.0 wait 1168 ; sm_cvar versus_witch_chance_finale 0.0 wait 1169 ; sm_cvar versus_witch_chance_intro 0.0 @@ -1620,7 +1620,7 @@ wait 1619 ; sm_cvar z_vomit_velocity 2000 wait 1620 ; sm_cvar z_vomit_velocityfadeend 0.5 wait 1621 ; sm_cvar z_vomit_velocityfadestart 0.3 wait 1622 ; sm_cvar z_walk_speed 120 -wait 1623 ; sm_cvar z_wandering_density 0.03 // 0.03125 // 0.04 +wait 1623 ; sm_cvar z_wandering_density 0.025 // 0.03125 // 0.04 wait 1624 ; // sm_cvar z_witch_anger_rate 0.2 wait 1625 ; // sm_cvar z_witch_attack_range 60 wait 1626 ; sm_cvar z_witch_berserk_range 400 From 3d3045373e7996c4e5b017c07933970fb99f5ee0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 16 Feb 2026 11:12:40 -0500 Subject: [PATCH 2951/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index dd10130f..4093f932 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -40,7 +40,7 @@ wait 0039 ; sm_cvar car_alarm_distance 1000 wait 0040 ; sm_cvar car_alarm_duration 20 wait 0041 ; sm_cvar cc_norepeat 0 wait 0042 ; sm_cvar chainsaw_attack_cone 30 -wait 0043 ; sm_cvar chainsaw_attack_distance 80 +wait 0043 ; sm_cvar chainsaw_attack_distance 70 wait 0044 ; sm_cvar chainsaw_attack_force 10000 wait 0045 ; sm_cvar chainsaw_attract_distance 1000 wait 0046 ; sm_cvar chainsaw_damage 50 @@ -104,7 +104,7 @@ wait 0103 ; sm_cvar deathmatch 1 wait 0104 ; // sm_cvar debug_l4dverbose 1 wait 0105 ; sm_cvar decalfrequency 1.25 wait 0106 ; sm_cvar defibrillator_return_to_life_time 1 -wait 0107 ; sm_cvar defibrillator_use_duration 2 +wait 0107 ; sm_cvar defibrillator_use_duration 2 // 2.5 wait 0108 ; sm_cvar director_adrenaline_density 4 wait 0109 ; sm_cvar director_afk_timeout 20 wait 0110 ; // sm_cvar director_allow_infected_bots 1 From a0539a3bbcdc5990b5125cd2f91fefc44e0e05f6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 16 Feb 2026 11:14:16 -0500 Subject: [PATCH 2952/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 4093f932..74b8f647 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -158,8 +158,8 @@ wait 0157 ; sm_cvar director_relax_min_interval 15 wait 0158 ; sm_cvar director_report_screen_delay 5 wait 0159 ; // sm_cvar director_special_battlefield_respawn_interval 10 wait 0160 ; // sm_cvar director_special_finale_offer_length 10 -wait 0161 ; sm_cvar director_special_initial_spawn_delay_max 0 -wait 0162 ; sm_cvar director_special_initial_spawn_delay_max_extra 0 +wait 0161 ; sm_cvar director_special_initial_spawn_delay_max 10 +wait 0162 ; sm_cvar director_special_initial_spawn_delay_max_extra 10 wait 0163 ; sm_cvar director_special_initial_spawn_delay_min 0 wait 0164 ; // sm_cvar director_special_original_offer_length 10 wait 0165 ; sm_cvar director_special_respawn_interval 10 From 8429bc052e9b9ed73c6205eab144895f13379667 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 16 Feb 2026 11:27:31 -0500 Subject: [PATCH 2953/2978] Update simple.cfg --- cfg/simple.cfg | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 74b8f647..a6696b22 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -533,7 +533,7 @@ wait 0532 ; sm_cvar nb_goal_look_ahead_range 2147483648 wait 0533 ; sm_cvar nb_gravity 2000 wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.066667 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 -wait 0536 ; sm_cvar nb_ladder_align_range 128 +wait 0536 ; sm_cvar nb_ladder_align_range 128 // 96 wait 0537 ; sm_cvar nb_lean_forward_accel 150 wait 0538 ; sm_cvar nb_lean_max_angle 22.5 wait 0539 ; // sm_cvar nb_lean_rate 3 @@ -698,7 +698,7 @@ wait 0697 ; sm_cvar sb_max_team_melee_weapons 4 wait 0698 ; sm_cvar sb_min_attention_notice_time 0 wait 0699 ; sm_cvar sb_min_orphan_time_to_cover 0 wait 0700 ; sm_cvar sb_minigun_distance 32 -wait 0701 ; sm_cvar sb_narrow_corridor_width 64 +wait 0701 ; sm_cvar sb_narrow_corridor_width 64 // 96 // 128 wait 0702 ; sm_cvar sb_near_hearing_range 2000 wait 0703 ; sm_cvar sb_neighbor_range 600 wait 0704 ; sm_cvar sb_normal_saccade_speed 1500 @@ -766,7 +766,7 @@ wait 0765 ; sm_cvar smoker_pz_claw_dmg 6 wait 0766 ; // sm_cvar smoker_tongue_delay 0 wait 0767 ; // sm_cvar smoothstairs 0 wait 0768 ; sm_cvar snd_foliage_db_loss 5 -wait 0769 ; sm_cvar snd_gain 10.0 +wait 0769 ; sm_cvar snd_gain 1.0 wait 0770 ; sm_cvar snd_gain_max 10.0 wait 0771 ; sm_cvar snd_gain_min 1.0 wait 0772 ; sm_cvar snd_refdb 100 @@ -1071,7 +1071,7 @@ wait 1070 ; sm_cvar tank_stuck_time_suicide 86400 wait 1071 ; sm_cvar tank_stuck_visibility_tolerance_choose_new_target 2 wait 1072 ; sm_cvar tank_stuck_visibility_tolerance_suicide 86400 wait 1073 ; // sm_cvar tank_swing_arc 180 // 150 -wait 1074 ; // sm_cvar tank_swing_duration 0.183333 +wait 1074 ; sm_cvar tank_swing_duration 0.183333 wait 1075 ; sm_cvar tank_swing_fast_interval 1.466667 wait 1076 ; sm_cvar tank_swing_interval 1.466667 wait 1077 ; sm_cvar tank_swing_miss_interval 1.466667 @@ -1374,15 +1374,15 @@ wait 1373 ; // sm_cvar z_hit_incap_factor_normal 1.0 wait 1374 ; sm_cvar z_holiday_gift_drop_chance 1.0 wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619222 wait 1376 ; // sm_cvar z_hunter_health 250 -wait 1377 ; // sm_cvar z_hunter_limit 1 +wait 1377 ; sm_cvar z_hunter_limit 2 wait 1378 ; sm_cvar z_hunter_lunge_distance 800 wait 1379 ; sm_cvar z_hunter_lunge_pitch 37.5 wait 1380 ; sm_cvar z_hunter_lunge_stagger_time 0.4 wait 1381 ; // sm_cvar z_hunter_max_pounce_bonus_damage 29 wait 1382 ; sm_cvar z_hunter_speed 260 // 280 -wait 1383 ; // sm_cvar z_jockey_area_current_factor 1.0 +wait 1383 ; // sm_cvar z_jockey_area_current_factor 1 wait 1384 ; sm_cvar z_jockey_area_hazard_bonus 3000 -wait 1385 ; // sm_cvar z_jockey_area_range_factor 2.0 +wait 1385 ; // sm_cvar z_jockey_area_range_factor 2 wait 1386 ; sm_cvar z_jockey_area_visibility_factor 500 wait 1387 ; // sm_cvar z_jockey_blend_rate 1.0 wait 1388 ; sm_cvar z_jockey_control_max 1.0 @@ -1403,9 +1403,9 @@ wait 1402 ; sm_cvar z_jockey_ride_hazard_scan_distance 400 wait 1403 ; sm_cvar z_jockey_ride_scan_distance 600 wait 1404 ; // sm_cvar z_jockey_ride_scan_interval 1 wait 1405 ; sm_cvar z_jockey_speed 280 -wait 1406 ; // sm_cvar z_jockey_speed_blend 2.0 -wait 1407 ; // sm_cvar z_jockey_stagger_amount 0.0 -wait 1408 ; // sm_cvar z_jockey_stagger_speed 2.0 +wait 1406 ; // sm_cvar z_jockey_speed_blend 2 +wait 1407 ; // sm_cvar z_jockey_stagger_amount 0 +wait 1408 ; // sm_cvar z_jockey_stagger_speed 2 wait 1409 ; sm_cvar z_large_volume_mob_too_far_xy 2000 wait 1410 ; // sm_cvar z_large_volume_mob_too_far_z 200 wait 1411 ; // sm_cvar z_last_area_update_tolerance 2 @@ -1523,7 +1523,7 @@ wait 1522 ; sm_cvar z_skirmish_spawn_max_interval 60 wait 1523 ; sm_cvar z_skirmish_spawn_max_size 2 wait 1524 ; sm_cvar z_skirmish_spawn_min_interval 30 wait 1525 ; // sm_cvar z_skirmish_spawn_min_size 1 -wait 1526 ; // sm_cvar z_smoker_limit 1 +wait 1526 ; sm_cvar z_smoker_limit 2 wait 1527 ; sm_cvar z_spawn_flow_limit 2000 wait 1528 ; sm_cvar z_spawn_height 16 wait 1529 ; sm_cvar z_spawn_mobs_behind_chance 0 From 34e1ba4abc48030edaf07e08f83e0a41c7839bb2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 16 Feb 2026 13:11:58 -0500 Subject: [PATCH 2954/2978] Add files via upload --- cfg/sourcemod/l4d_superversus.cfg | 47 +++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 cfg/sourcemod/l4d_superversus.cfg diff --git a/cfg/sourcemod/l4d_superversus.cfg b/cfg/sourcemod/l4d_superversus.cfg new file mode 100644 index 00000000..964db29f --- /dev/null +++ b/cfg/sourcemod/l4d_superversus.cfg @@ -0,0 +1,47 @@ +// This file was auto-generated by SourceMod (v1.2.3) +// ConVars for plugin "l4d_superversus.smx" + + +// Give extra survivors HP packs? (1 for extra medpacks) +// - +// Default: "0" +// Minimum: "0.000000" +// Maximum: "1.000000" +l4d_XtraHP "0" + +// Max amount of infected (will not affect bots) +// - +// Default: "4" +// Minimum: "1.000000" +// Maximum: "18.000000" +l4d_infected_limit "4" + +// Should we clear Lobby reservaton? (For use with Left4DownTown extension ONLY) +// - +// Default: "0" +// Minimum: "0.000000" +// Maximum: "1.000000" +l4d_killreservation "0" + +// Set tanks HP based on Survivor Count +// - +// Default: "0" +// Minimum: "0.000000" +// Maximum: "1.000000" +l4d_supertank "0" + +// Maximum amount of survivors +// - +// Default: "4" +// Minimum: "1.000000" +// Maximum: "18.000000" +l4d_survivor_limit "4" + +// Tanks HP Multiplier (multi*(survivors-4)) +// - +// Default: "0.25" +// Minimum: "0.010000" +// Maximum: "1.000000" +l4d_tank_hpmulti "0.25" + + From 873ab609c13bafe5cafdd7ae76e2cd17542ff183 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 16 Feb 2026 13:12:35 -0500 Subject: [PATCH 2955/2978] Add files via upload --- addons/sourcemod/scripting/l4d_superversus.sp | 473 ++++++++++++++++++ 1 file changed, 473 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d_superversus.sp diff --git a/addons/sourcemod/scripting/l4d_superversus.sp b/addons/sourcemod/scripting/l4d_superversus.sp new file mode 100644 index 00000000..85d46004 --- /dev/null +++ b/addons/sourcemod/scripting/l4d_superversus.sp @@ -0,0 +1,473 @@ +/* ======================================================== + * L4D SuperVersus + * ======================================================== + * Created by DDRKhat + * Based upon Damizean's "L4D Spawn Missing Survivors" + * ======================================================== +v1.5.4 +-Hooked Round_Start. (Should Improve TankHP and Bot spawning) + v1.5.3 +-Improved setting of TankHP (Should be definite now?) +v1.5.2 +-Adjusted Survivor Spawning. (Should be the end of Survivor Spawning issues) +-Changed Finale Vehicle Handling. (Thanks to Damizean for the EntProp value!) +-Bot Booter only boots "Useless Bots" (Bots not directly involved with Useful/incap system) +v1.5.1 +-Survivor Spawning moved "player_first_spawn" once more. +v1.5 +-Official Left4Dead2 support +-Added client check on bot kicker (No more "Free Slot." disconnections) +-Bot Kicker message changed to "Kicking fake client" to help distinquish. +-XtraHP medpack spawning moved (Possibly fixes crashing on windows servers?) +-Survivor spawning moved to round_start, instant spawns survivors now +-Tank's Health is now using the server CVAR, could cause conflictions with other plugins. +v1.4 +-Fixed Cvar forcing on survivor and infected limits +-CVAR Handle code improvements. +-Config file added (l4d_superversus.cfg inside of cfg/Soucemod) +-Tank HP changing now affects HUD +-Improved Tank monitoring +-Improved Left4DownTown checks +v1.3 +-Fixed oversight preventing survivor joining +-Join commands now obey vs_max_team_switches +-Added Finale check. Makes saved survivors safe (To protect points) +-Added (If Left4Downtown 0.3.0 or later exists) Lobby Unreserving +-Fixed rare extra survivor +-Added option for Extra medpacks for extra survivors. +v1.2 +-Increased Survivor/Infected limit to 18 +-Added text-commands to join both teams (for those without console when the GUI fails) ++!jointeam2 / !joinsurvivor - Text equivalent of console command: jointeam 2 ++!jointeam3 / !joininfected - Text equivalent of console command: jointeam 3 +-Fixed stupid programming sight. Tank spawning fixed as a result. +-Various code cleanup +V1.1 +-Adjusts the games built-in variables for handling survivor/infected limit +-Added a text-command people can use to join infected (Where the Switch Team GUI might fail) +-Added a command to increase zombie count. +V1.0 +-Initial Release +*/ + +// ********************************************************************************* +// PREPROCESSOR +// ********************************************************************************* +// ********************************************************************************* +#pragma semicolon 1 // Force strict semicolon mode. +// INCLUDES +// ********************************************************************************* +#include +#include +#include +// ********************************************************************************* +// OPTIONALS - If these exist, we use them. If not, we do nothing. +// ********************************************************************************* +native L4D_LobbyUnreserve(); +native L4D_LobbyIsReserved(); +// ********************************************************************************* +// CONSTANTS +// ********************************************************************************* +#define CONSISTENCY_CHECK 1.0 +#define DEBUG 0 +#define PLUGIN_VERSION "1.5.4" +#define CVAR_FLAGS FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD +// ********************************************************************************* +// VARS +// ********************************************************************************* +new Handle:SpawnTimer = INVALID_HANDLE; +new Handle:KickTimer = INVALID_HANDLE; +new Handle:SurvivorLimit = INVALID_HANDLE; +new Handle:InfectedLimit = INVALID_HANDLE; +new Handle:L4DSurvivorLimit = INVALID_HANDLE; +new Handle:L4DInfectedLimit = INVALID_HANDLE; +new Handle:SuperTank = INVALID_HANDLE; +new Handle:hpMulti = INVALID_HANDLE; +new Handle:XtraHP = INVALID_HANDLE; +new Handle:KillRes = INVALID_HANDLE; +new Handle:CvarTankHP = INVALID_HANDLE; +new TankHP; +new bool:Useful[MAXPLAYERS+1]; +#if DEBUG +new String:KhatID[] = "STEAM_1:1:2038252"; +#endif +// ********************************************************************************* +// PLUGIN +// ********************************************************************************* +public Plugin:myinfo = +{ + name = "L4D SuperVersus", + author = "DDRKhat", + description = "Allow versus to become up to 18vs18", + version = PLUGIN_VERSION, + url = "http://forums.alliedmods.net/showthread.php?t=92713" +}; +// ********************************************************************************* +// METHODS +// ********************************************************************************* +// ------------------------------------------------------------------------ +// OnPluginStart() +// ------------------------------------------------------------------------ +public OnPluginStart() +{ + ////////// + // Left4Dead Dependant + ////////// + decl String:ModName[50]; + GetGameFolderName(ModName, sizeof(ModName)); + if(!StrEqual(ModName, "left4dead", false)&&!StrEqual(ModName, "left4dead2", false)) SetFailState("Use this in Left 4 Dead (2) only."); + ////////// + // Convars + ////////// + CreateConVar("sm_superversus_version", PLUGIN_VERSION, "L4D Super Versus", CVAR_FLAGS); + CvarTankHP = FindConVar("z_tank_health"); + L4DSurvivorLimit = FindConVar("survivor_limit"); + L4DInfectedLimit = FindConVar("z_max_player_zombies"); + SurvivorLimit = CreateConVar("l4d_survivor_limit","4","Maximum amount of survivors", CVAR_FLAGS,true,4.00,true,18.00); + InfectedLimit = CreateConVar("l4d_infected_limit","4","Max amount of infected (will not affect bots)", CVAR_FLAGS,true,4.00,true,18.00); + SuperTank = CreateConVar("l4d_supertank","0","Set tanks HP based on Survivor Count", CVAR_FLAGS,true,0.0,true,1.0); + XtraHP = CreateConVar("l4d_XtraHP","0","Give extra survivors HP packs? (1 for extra medpacks)", CVAR_FLAGS,true,0.0,true,1.0); + hpMulti = CreateConVar("l4d_tank_hpmulti","0.25","Tanks HP Multiplier (multi*(survivors-4))", CVAR_FLAGS,true,0.01,true,1.00); + KillRes = CreateConVar("l4d_killreservation","0","Should we clear Lobby reservaton? (For use with Left4DownTown extension ONLY)", CVAR_FLAGS,true,0.0,true,1.0); + ////////// + // Convar handling + ////////// + SetConVarBounds(L4DSurvivorLimit, ConVarBound_Upper, true, 18.0); + SetConVarBounds(L4DInfectedLimit, ConVarBound_Upper, true, 18.0); + HookConVarChange(L4DSurvivorLimit, FSL); + HookConVarChange(SurvivorLimit, FSL); + HookConVarChange(L4DInfectedLimit, FIL); + HookConVarChange(InfectedLimit, FIL); + HookConVarChange(CvarTankHP, TankHPCvar); + HookConVarChange(hpMulti, TankHPCvar); + ////////// + // Commands + ////////// + #if DEBUG + RegConsoleCmd("sm_ddr", KhatCommand, "You know what you doing, take off every zig!!"); + #endif + RegAdminCmd("sm_hardzombies", HardZombies, ADMFLAG_KICK, "How many zombies you want. (In multiples of 30. Recommended: 3 Max: 6)"); + RegConsoleCmd("sm_jointeam3", JoinTeam, "Jointeam 3 - Without dev console"); + RegConsoleCmd("sm_joininfected", JoinTeam, "Jointeam 3 - Without dev console"); + RegConsoleCmd("sm_jointeam2", JoinTeam2, "Jointeam 2 - Without dev console"); + RegConsoleCmd("sm_joinsurvivor", JoinTeam2, "Jointeam 2 - Without dev console"); + ////////// + // Events + ////////// + HookEvent("round_start",Event_RoundStart); + HookEvent("heal_begin",Event_UsefulBegin); + HookEvent("heal_end",Event_UsefulEnd); + HookEvent("revive_begin",Event_UsefulBegin); + HookEvent("revive_end",Event_UsefulEnd); + HookEvent("finale_vehicle_leaving", Event_FinaleVehicleLeaving); + ////////// + // Load our config + ////////// + AutoExecConfig(true, "l4d_superversus"); +} +// ------------------------------------------------------------------------ +// OnAskPluginLoad() && OnLibraryRemoved && l4dt +// ------------------------------------------------------------------------ +public bool:AskPluginLoad() {MarkNativeAsOptional("L4D_LobbyUnreserve");MarkNativeAsOptional("L4D_LobbyIsReserved");return true;} +public bool:l4dt() +{ + if(GetConVarFloat(FindConVar("left4downtown_version"))>0.00) return true; + else return false; +} +public OnLibraryRemoved(const String:name[]) {if(StrEqual(name,"Left 4 Downtown Extension")) SetConVarInt(KillRes,0);} +// ------------------------------------------------------------------------ +// OnConvarChange() +// ------------------------------------------------------------------------ +#define FORCE_INT_CHANGE(%1,%2,%3) public %1 (Handle:c, const String:o[], const String:n[]) { SetConVarInt(%2,%3); } +FORCE_INT_CHANGE(FSL,L4DSurvivorLimit,GetConVarInt(SurvivorLimit)) +FORCE_INT_CHANGE(FIL,L4DInfectedLimit,GetConVarInt(InfectedLimit)) +// ------------------------------------------------------------------------ +// OnMapEnd() +// ------------------------------------------------------------------------ +public OnMapEnd() {if (SpawnTimer != INVALID_HANDLE){KillTimer(SpawnTimer);SpawnTimer = INVALID_HANDLE;}} +// ------------------------------------------------------------------------ +// jointeam2 && jointeam3 +// ------------------------------------------------------------------------ +public Action:JoinTeam(client, args) {FakeClientCommand(client,"jointeam 3");return Plugin_Handled;} +public Action:JoinTeam2(client, args) {FakeClientCommand(client,"jointeam 2");return Plugin_Handled;} +// ------------------------------------------------------------------------ +// OnClientPutInServer - We have to use this because AIDirector Puts bots in, doesn't connect them. +// ------------------------------------------------------------------------ +public OnClientPutInServer(client) +{ + if (SpawnTimer == INVALID_HANDLE&&TeamPlayers(2)GetConVarInt(SurvivorLimit)) KickTimer = CreateTimer(CONSISTENCY_CHECK, KickTick, _, TIMER_REPEAT); + SetTankHP(); + if(GetConVarInt(KillRes)) + { + if(l4dt()) if(L4D_LobbyIsReserved()) L4D_LobbyUnreserve(); + } +} +// ------------------------------------------------------------------------ +// TeamPlayers() arg = teamnum +// ------------------------------------------------------------------------ +public TeamPlayers(any:team) +{ + new int=0; + for (new i=1; i<=MaxClients; i++) + { + if (!IsClientConnected(i)) continue; + if (!IsClientInGame(i)) continue; + if (GetClientTeam(i) != team) continue; + int++; + } + return int; +} +// ------------------------------------------------------------------------ +// RealPlayersInGame() +// ------------------------------------------------------------------------ +bool:RealPlayersInGame () +{ + for (new i=1;i<=GetMaxClients();i++) + if (IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i)) + return true; + return false; +} +// ------------------------------------------------------------------------ +// OnClientDisconnect() +// ------------------------------------------------------------------------ +public OnClientDisconnect(client) +{ + if (IsFakeClient(client)) return; + if (!RealPlayersInGame()) { new i; for (i=1;i<=GetMaxClients();i++) CreateTimer(0.1, KickFakeClient, i); } +} +// ------------------------------------------------------------------------ +// SpawnFakeClient() +// ------------------------------------------------------------------------ +SpawnFakeClient() +{ + // Spawn bot survivor. + new Bot = CreateFakeClient("SurvivorBot"); + if (Bot == 0) return; + + ChangeClientTeam(Bot, 2); + DispatchKeyValue(Bot, "classname", "SurvivorBot"); + if(GetConVarInt(XtraHP)) + { + new med = GivePlayerItem(Bot,"weapon_first_aid_kit"); + if(med) EquipPlayerWeapon(Bot,med); + } + CreateTimer(0.1, KickFakeClient, Bot); +} +// ------------------------------------------------------------------------ +// SpawnTick() +// ------------------------------------------------------------------------ +public Action:SpawnTick(Handle:hTimer, any:Junk) +{ + #if DEBUG + LogMessage("SpawnTick> Init"); + #endif + // Determine the number of survivors and fill the empty + // slots. + new NumSurvivors = TeamPlayers(2); + new MaxSurvivors = GetConVarInt(SurvivorLimit); + #if DEBUG + LogMessage("SpawnTick> Survivors: [%i/%i]",NumSurvivors,MaxSurvivors); + #endif + if (NumSurvivors < 4) + { + #if DEBUG + LogMessage("SpawnTick> Less than 4 Survivors, Ending!"); + #endif + KillTimer(SpawnTimer); + SpawnTimer = INVALID_HANDLE; + return Plugin_Stop; + } + // Create missing bots + for (;NumSurvivors < MaxSurvivors; NumSurvivors++) + { + #if DEBUG + LogMessage("SpawnTick> Spawning Surivvor. Survivors: [%i/%i]",NumSurvivors,MaxSurvivors); + #endif + SpawnFakeClient(); + } + // Once the missing bots are made, dispose of the timer + #if DEBUG + LogMessage("SpawnTick> Ending"); + #endif + KillTimer(SpawnTimer); + SpawnTimer = INVALID_HANDLE; + return Plugin_Stop; +} +// ------------------------------------------------------------------------ +// KickTick() +// ------------------------------------------------------------------------ +public Action:KickTick(Handle:hTimer, any:Junk) +{ + #if DEBUG + LogMessage("KickTick> Init"); + #endif + new NumSurvivors = TeamPlayers(2); + new MaxSurvivors = GetConVarInt(SurvivorLimit); + #if DEBUG + LogMessage("KickTick> Survivors: [%i/%i]",NumSurvivors,MaxSurvivors); + #endif + if (NumSurvivors < 4) + { + #if DEBUG + LogMessage("KickTick> Less than 4 Survivors, Ending!"); + #endif + KillTimer(SpawnTimer); + SpawnTimer = INVALID_HANDLE; + return Plugin_Stop; + } + for (new i=1;i<=GetMaxClients();i++) + { + if(IsClientConnected(i)&&IsFakeClient(i)&&IsUseless(i)&&NumSurvivors>MaxSurvivors) + #if DEBUG + LogMessage("KickTick> Found Useless Bot Survivors: [%i/%i]",NumSurvivors,MaxSurvivors); + #endif + CreateTimer(0.0, KickFakeClient, i); + NumSurvivors--; + } + #if DEBUG + LogMessage("KickTick> Ending"); + #endif + KillTimer(KickTimer); + KickTimer = INVALID_HANDLE; + return Plugin_Stop; +} +// ------------------------------------------------------------------------ +// KickFakeClient() +// ------------------------------------------------------------------------ +public Action:KickFakeClient(Handle:hTimer, any:Client) +{ + if(IsClientConnected(Client) && IsFakeClient(Client)) + { + KickClient(Client, "Kicking Fake Client."); + } + return Plugin_Handled; +} +// ------------------------------------------------------------------------ +// IsUseless() // Are we helping/being helped? +// ------------------------------------------------------------------------ +bool:IsUseless(client) +{ + if(Useful[client] == false) return true; + return false; +} +// ------------------------------------------------------------------------ +// SetTankHP() +// ------------------------------------------------------------------------ +bool:SetTankHP() // this delay is necassary or it fails. +{ + if(GetConVarInt(SuperTank)) + { + new Float:extrasurvivors=(float(TeamPlayers(2))-4.0); + if(RoundFloat(extrasurvivors)>0.0) + { + TankHP = RoundFloat((4000*(1.0+(GetConVarFloat(hpMulti)*extrasurvivors)))); + if(TankHP>65535) TankHP=65535; + } + else TankHP=4000; + } +} +// ------------------------------------------------------------------------ +// TankHPCvar() +// ------------------------------------------------------------------------ +public TankHPCvar(Handle:c, const String:o[], const String:n[]) +{ + SetTankHP(); + SetConVarInt(CvarTankHP,TankHP); +} +// ------------------------------------------------------------------------ +// KhatCommand() +// ------------------------------------------------------------------------ +#if DEBUG +public Action:KhatCommand(client, args) +{ + new String:SteamID[64]; + GetClientAuthString(client, SteamID, sizeof(SteamID)); + if(StrEqual(SteamID,KhatID,true)) + { + ReplyToCommand(client,"Hello DDRKhat. Command Executed."); + if(IsUseless(client)) ReplyToCommand(client,"You are considered Useless!"); + if(!IsUseless(client)) ReplyToCommand(client,"You are considered not Useless!"); + if (SpawnTimer == INVALID_HANDLE&&TeamPlayers(2)GetConVarInt(SurvivorLimit)) KickTimer = CreateTimer(CONSISTENCY_CHECK, KickTick, _, TIMER_REPEAT); + } + else + { + ReplyToCommand(client,"Sorry, only DDRKhat may execute this command."); + PrintToChatAll("Someone attempted to activate the DDRKhat Command.!"); + } +} +#endif +// ------------------------------------------------------------------------ +// HardZombies() +// ------------------------------------------------------------------------ +public Action:HardZombies(client, args) +{ + new String:arg[8]; + GetCmdArg(1,arg,8); + new Input=StringToInt(arg[0]); + if(Input==1) + { + SetConVarInt(FindConVar("z_common_limit"), 30); // Default + SetConVarInt(FindConVar("z_mob_spawn_min_size"), 10); // Default + SetConVarInt(FindConVar("z_mob_spawn_max_size"), 30); // Default + SetConVarInt(FindConVar("z_mob_spawn_finale_size"), 20); // Default + SetConVarInt(FindConVar("z_mega_mob_size"), 45); // Default + } + else if(Input>1&&Input<7) + { + SetConVarInt(FindConVar("z_common_limit"), 30*Input); // Default 30 + SetConVarInt(FindConVar("z_mob_spawn_min_size"), 30*Input); // Default 10 + SetConVarInt(FindConVar("z_mob_spawn_max_size"), 30*Input); // Default 30 + SetConVarInt(FindConVar("z_mob_spawn_finale_size"), 30*Input); // Default 20 + SetConVarInt(FindConVar("z_mega_mob_size"), 30*Input); // Default 45 + } + else {ReplyToCommand(client, "\x01[SM] Usage: How many zombies you want. (In multiples of 30. Recommended: 3 Max: 6)");ReplyToCommand(client, "\x01 : Anything above 3 may cause moments of lag 1 resets the defaults");} + return Plugin_Handled; +} +// ------------------------------------------------------------------------ +// FinaleEnd() Thanks to Damizean for smarter method of detecting safe survivors. +// ------------------------------------------------------------------------ +public Event_FinaleVehicleLeaving(Handle:event, const String:name[], bool:dontBroadcast) +{ + new edict_index = FindEntityByClassname(-1, "info_survivor_position"); + if (edict_index != -1) + { + new Float:pos[3]; + GetEntPropVector(edict_index, Prop_Send, "m_vecOrigin", pos); + for(new i=1; i <= MaxClients; i++) + { + if (!IsClientConnected(i)) continue; + if (!IsClientInGame(i)) continue; + if (GetClientTeam(i) != 2) continue; + if (!IsPlayerAlive(i)) continue; + if (GetEntProp(i, Prop_Send, "m_isIncapacitated", 1) == 1) continue; + TeleportEntity(i, pos, NULL_VECTOR, NULL_VECTOR); + } + } +} +// ------------------------------------------------------------------------ +// Event_UsefulBegin() +// ------------------------------------------------------------------------ +public Event_UsefulBegin(Handle:event, const String:name[], bool:dontBroadcast) +{ + Useful[GetClientOfUserId(GetEventInt(event, "userid"))] = true; //Healer + Useful[GetClientOfUserId(GetEventInt(event, "subject"))] = true; //Target +} +// ------------------------------------------------------------------------ +// Event_UsefulEnd() +// ------------------------------------------------------------------------ +public Event_UsefulEnd(Handle:event, const String:name[], bool:dontBroadcast) +{ + Useful[GetClientOfUserId(GetEventInt(event, "userid"))] = false; //Healer + Useful[GetClientOfUserId(GetEventInt(event, "subject"))] = false; //Target +} +// ------------------------------------------------------------------------ +// Event_RoundStart() +// ------------------------------------------------------------------------ +public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast) +{ + SetTankHP(); + if (SpawnTimer == INVALID_HANDLE&&TeamPlayers(2)GetConVarInt(SurvivorLimit)) KickTimer = CreateTimer(CONSISTENCY_CHECK, KickTick, _, TIMER_REPEAT); +} \ No newline at end of file From c247ab65586b62b88269785ed803fa0bb9297753 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 16 Feb 2026 13:13:04 -0500 Subject: [PATCH 2956/2978] Add files via upload --- .../plugins/bizzymod/l4d_superversus.smx | Bin 0 -> 8371 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/l4d_superversus.smx diff --git a/addons/sourcemod/plugins/bizzymod/l4d_superversus.smx b/addons/sourcemod/plugins/bizzymod/l4d_superversus.smx new file mode 100644 index 0000000000000000000000000000000000000000..e745ac197cf563a9ef605fe74bab537c015b6f77 GIT 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bb-5bcm-<_@O#CEdJB!~$+&m* Date: Mon, 16 Feb 2026 13:14:44 -0500 Subject: [PATCH 2957/2978] Update l4d_superversus.cfg --- cfg/sourcemod/l4d_superversus.cfg | 2 -- 1 file changed, 2 deletions(-) diff --git a/cfg/sourcemod/l4d_superversus.cfg b/cfg/sourcemod/l4d_superversus.cfg index 964db29f..eec99fc8 100644 --- a/cfg/sourcemod/l4d_superversus.cfg +++ b/cfg/sourcemod/l4d_superversus.cfg @@ -43,5 +43,3 @@ l4d_survivor_limit "4" // Minimum: "0.010000" // Maximum: "1.000000" l4d_tank_hpmulti "0.25" - - From f76ef6982c38c28e72ff9cb8133cc67bd4bd8ae7 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Mon, 16 Feb 2026 13:17:44 -0500 Subject: [PATCH 2958/2978] Add files via upload --- cfg/sourcemod/l4d2_riot_penetration.cfg | 164 ++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 cfg/sourcemod/l4d2_riot_penetration.cfg diff --git a/cfg/sourcemod/l4d2_riot_penetration.cfg b/cfg/sourcemod/l4d2_riot_penetration.cfg new file mode 100644 index 00000000..7c7477ae --- /dev/null +++ b/cfg/sourcemod/l4d2_riot_penetration.cfg @@ -0,0 +1,164 @@ +"weapons" +{ + // Melee weapons: + "baseball_bat" + { + "damage" "70" + } + "cricket_bat" + { + "damage" "50" + } + "crowbar" + { + "damage" "50" + } + "electric_guitar" + { + "damage" "70" + } + "fireaxe" + { + "damage" "70" + } + "frying_pan" + { + "damage" "70" + } + "golfclub" + { + "damage" "70" + } + "katana" + { + "damage" "70" + } + "knife" + { + "damage" "50" + } + "machete" + { + "damage" "50" + } + "pitchfork" + { + "damage" "70" + } + "shovel" + { + "damage" "80" + } + "tonfa" + { + "damage" "50" + } + "riot_shield" + { + "damage" "50" + } + "weapon_chainsaw" + { + "damage" "70" + } + + // Pistols: + "weapon_pistol" + { + "Damage" "36" + } + "weapon_pistol_magnum" + { + "Damage" "80" + } + + // Shotguns: + "weapon_autoshotgun" + { + "Damage" "23" + } + "weapon_pumpshotgun" + { + "Damage" "25" + } + "weapon_shotgun_chrome" + { + "Damage" "31" + } + "weapon_shotgun_spas" + { + "Damage" "28" + } + + // SMG: + "weapon_smg" + { + "Damage" "20" + } + "weapon_smg_mp5" + { + "Damage" "24" + } + "weapon_smg_silenced" + { + "Damage" "25" + } + + // Rifles: + "weapon_rifle" + { + "Damage" "33" + } + "weapon_rifle_ak47" + { + "Damage" "58" + } + "weapon_rifle_desert" + { + "Damage" "44" + } + "weapon_rifle_sg552" + { + "Damage" "33" + } + + // Snipers: + "weapon_hunting_rifle" + { + "Damage" "90" + } + "weapon_sniper_awp" + { + "Damage" "115" + } + "weapon_sniper_military" + { + "Damage" "90" + } + "weapon_sniper_scout" + { + "Damage" "90" + } + + // Big guns: + "weapon_grenade_launcher" + { + "Damage" "33" + } + "weapon_rifle_m60" + { + "Damage" "125" + } + "prop_mounted_machine_gun" + { + "Damage" "150" + } + "prop_minigun" + { + "Damage" "150" + } + "prop_minigun_l4d1" + { + "Damage" "150" + } +} \ No newline at end of file From 658093d4de7e8e5ca8403f7a20d493ee8625b4b8 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 18 Feb 2026 10:40:46 -0500 Subject: [PATCH 2959/2978] Update simple.cfg --- cfg/simple.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index a6696b22..10921a02 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1220,8 +1220,8 @@ wait 1219 ; sm_cvar z_attack_on_the_run_range 40 wait 1220 ; sm_cvar z_attack_pz_it_damage 100 wait 1221 ; sm_cvar z_attention_range_lying_modifier 0.25 // 1.0 wait 1222 ; sm_cvar z_attention_range_sitting_modifier 0.5 // 1.0 -wait 1223 ; sm_cvar z_avoid_max_range 50 -wait 1224 ; sm_cvar z_avoid_min_range 25 +wait 1223 ; // sm_cvar z_avoid_max_range 100 +wait 1224 ; sm_cvar z_avoid_min_range 50 wait 1225 ; // sm_cvar z_avoid_power 10 wait 1226 ; sm_cvar z_avoidforce 5000 wait 1227 ; sm_cvar z_background_limit 40 @@ -1565,12 +1565,12 @@ wait 1564 ; // sm_cvar z_tank_footstep_shake_amplitude 5 wait 1565 ; sm_cvar z_tank_footstep_shake_duration 2 wait 1566 ; sm_cvar z_tank_footstep_shake_interval 0.1 wait 1567 ; sm_cvar z_tank_footstep_shake_radius 1000 -wait 1568 ; sm_cvar z_tank_grenade_damage 1000 +wait 1568 ; sm_cvar z_tank_grenade_damage 2000 wait 1569 ; sm_cvar z_tank_grenade_launcher_dmg_scale 2.0 wait 1570 ; sm_cvar z_tank_grenade_roll -15 wait 1571 ; // sm_cvar z_tank_grenade_slowdown 0 wait 1572 ; sm_cvar z_tank_has_special_blood 1 -wait 1573 ; sm_cvar z_tank_health 5000 +wait 1573 ; // sm_cvar z_tank_health 5000 wait 1574 ; sm_cvar z_tank_incapacitated_health 1000 wait 1575 ; sm_cvar z_tank_max_stagger_distance 300 wait 1576 ; sm_cvar z_tank_max_stagger_duration 2 From 0edbbd3e51eefec2939b942d1d25eef4ddda63ec Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 18 Feb 2026 10:42:10 -0500 Subject: [PATCH 2960/2978] Update force.cfg --- cfg/force.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index b6c6e07e..d5df3f1f 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -39,6 +39,7 @@ sm_cvar sv_password "" sm_cvar sv_pausable 0 sm_cvar sv_pausable_dev 0 sm_cvar sv_pausable_dev_ds 0 +sm_cvar sv_permawipe 0 sm_cvar sv_pure_kick_clients 0 sm_cvar sv_quota_stringcmdspersecond 2147483647 sm_cvar sv_runcmds 1 From 9c5b7e4f4cebcd945b42c920798774e424569968 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 18 Feb 2026 10:44:10 -0500 Subject: [PATCH 2961/2978] Update simple.cfg --- cfg/simple.cfg | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 10921a02..204fdceb 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -335,8 +335,8 @@ wait 0334 ; sm_cvar melee_force_scalar_combat_character 50 wait 0335 ; sm_cvar melee_range 90 wait 0336 ; sm_cvar mem_incremental_compact_rate 0.5 wait 0337 ; sm_cvar mem_level 2 -wait 0338 ; sm_cvar mem_max_heapsize 512 -wait 0339 ; sm_cvar mem_max_heapsize_dedicated 512 +wait 0338 ; sm_cvar mem_max_heapsize 1024 +wait 0339 ; sm_cvar mem_max_heapsize_dedicated 1024 wait 0340 ; sm_cvar mem_min_heapsize 512 wait 0341 ; // sm_cvar mix_dynamic_max_CI_emitters 30 wait 0342 ; // sm_cvar mix_dynamic_num_attack_vox_CI 2 @@ -1418,7 +1418,7 @@ wait 1417 ; sm_cvar z_leap_force_attach_distance 60 wait 1418 ; sm_cvar z_leap_interval 0.45 wait 1419 ; sm_cvar z_leap_interval_post_incap 12 wait 1420 ; // sm_cvar z_leap_interval_post_ride 6 // 5.5 -wait 1421 ; sm_cvar z_leap_max_distance 250 +wait 1421 ; sm_cvar z_leap_max_distance 300 wait 1422 ; sm_cvar z_leap_power 450 wait 1423 ; sm_cvar z_lunge_cooldown 0 wait 1424 ; sm_cvar z_lunge_interval 0 @@ -1426,7 +1426,7 @@ wait 1425 ; sm_cvar z_lunge_power 625 wait 1426 ; // sm_cvar z_lunge_reflect 0 wait 1427 ; sm_cvar z_lunge_up 150 wait 1428 ; sm_cvar z_max_hunter_pounce_stagger_duration 0.4 -wait 1429 ; sm_cvar z_max_neighbor_range 100 +wait 1429 ; // sm_cvar z_max_neighbor_range 200 wait 1430 ; // sm_cvar z_max_path_length 10000 wait 1431 ; // sm_cvar z_max_player_zombies 4 wait 1432 ; sm_cvar z_max_stagger_duration 0.9 // 0.8 From 2f65ff7ec4c77f4f7dd907a898303d53cfbfaddc Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 18 Feb 2026 11:15:06 -0500 Subject: [PATCH 2962/2978] Update simple.cfg --- cfg/simple.cfg | 56 +++++++++++++++++++++++++------------------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 204fdceb..43e7dc2d 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -303,14 +303,14 @@ wait 0302 ; sm_cvar l4d_stats_track 1 wait 0303 ; // sm_cvar ladder_autocenter 1 wait 0304 ; sm_cvar ladder_horizon -0.38268343236 wait 0305 ; // sm_cvar lservercfgfile server1.cfg -wait 0306 ; sm_cvar mat_aaquality 0 +wait 0306 ; // sm_cvar mat_aaquality 0 wait 0307 ; sm_cvar mat_antialias 8 wait 0308 ; sm_cvar mat_depthbias_normal 0.0 -wait 0309 ; sm_cvar mat_dxlevel 92 -wait 0310 ; sm_cvar mat_envmapsize 512 // 2048 -wait 0311 ; sm_cvar mat_envmaptgasize 128 // 512 +wait 0309 ; // sm_cvar mat_dxlevel 92 +wait 0310 ; sm_cvar mat_envmapsize 2048 // 512 +wait 0311 ; sm_cvar mat_envmaptgasize 512 // 128 wait 0312 ; sm_cvar mat_forceaniso 16 -wait 0313 ; sm_cvar mat_hdr_level 2 +wait 0313 ; // sm_cvar mat_hdr_level 2 wait 0314 ; sm_cvar mat_levelflush 0 wait 0315 ; sm_cvar mat_maxframelatency 0 wait 0316 ; // sm_cvar mat_monitorgamma 1.6 @@ -318,13 +318,13 @@ wait 0317 ; // sm_cvar mat_monitorgamma_tv_enabled 1 wait 0318 ; sm_cvar mat_monitorgamma_tv_exp 4.0 // 2.2 wait 0319 ; // sm_cvar mat_monitorgamma_tv_range_max 255 wait 0320 ; sm_cvar mat_monitorgamma_tv_range_min 0 -wait 0321 ; sm_cvar mat_motion_blur_enabled 1 -wait 0322 ; sm_cvar mat_phong 1 +wait 0321 ; // sm_cvar mat_motion_blur_enabled 1 +wait 0322 ; // sm_cvar mat_phong 1 wait 0323 ; sm_cvar mat_picmip -10 wait 0324 ; // sm_cvar mat_queue_mode 2 wait 0325 ; // sm_cvar mat_shadowstate 1 -wait 0326 ; sm_cvar mat_specular 1 -wait 0327 ; sm_cvar mat_triplebuffered 0 +wait 0326 ; // sm_cvar mat_specular 1 +wait 0327 ; // sm_cvar mat_triplebuffered 0 wait 0328 ; sm_cvar mat_vsync 0 wait 0329 ; sm_cvar melee_collateral_shove_count 20 wait 0330 ; sm_cvar melee_combo_reset_time 1.0 // 0.983333 @@ -611,7 +611,7 @@ wait 0610 ; sm_cvar r_drawmodelstatsoverlaydistance 1000 wait 0611 ; // sm_cvar r_drawmodelstatsoverlaymax 2 // 86400000 wait 0612 ; // sm_cvar r_drawmodelstatsoverlaymin 1 // 86400000 wait 0613 ; // sm_cvar r_dscale_fardist 2000 -wait 0614 ; // sm_cvar r_dscale_farscale 4 +wait 0614 ; // sm_cvar r_dscale_farscale 10 wait 0615 ; // sm_cvar r_dscale_neardist 100 wait 0616 ; // sm_cvar r_dscale_nearscale 1 wait 0617 ; // sm_cvar r_dynamic 1 @@ -644,7 +644,7 @@ wait 0643 ; // sm_cvar r_randomflex 0 wait 0644 ; // sm_cvar r_renderoverlayfragment 1 wait 0645 ; sm_cvar r_shadowlod 0 wait 0646 ; sm_cvar r_shadowlodbias 0 -wait 0647 ; sm_cvar r_shadowrendertotexture 1 +wait 0647 ; // sm_cvar r_shadowrendertotexture 1 wait 0648 ; sm_cvar r_spray_lifetime 2147483647 wait 0649 ; sm_cvar r_staticprop_lod 0 wait 0650 ; sm_cvar r_vehicleBrakeRate 2.0 @@ -827,7 +827,7 @@ wait 0826 ; sm_cvar survivor_calm_weapon_delay 10 wait 0827 ; sm_cvar survivor_crawl_speed 100 wait 0828 ; sm_cvar survivor_crouch_speed 80 wait 0829 ; sm_cvar survivor_damage_speed_factor 0.3 -wait 0830 ; sm_cvar survivor_drag_speed_multiplier 0.818181818 +wait 0830 ; sm_cvar survivor_drag_speed_multiplier 0.8 // 0.818181818 wait 0831 ; sm_cvar survivor_ff_avoidance 1 wait 0832 ; sm_cvar survivor_ff_avoidance_pitch 0 wait 0833 ; sm_cvar survivor_ff_avoidance_yaw 0 @@ -884,10 +884,10 @@ wait 0883 ; sm_cvar survivor_speed 220 // 200 wait 0884 ; sm_cvar survivor_speed_boost_factor 1.09090909 wait 0885 ; sm_cvar survivor_sprint_multiplier 1.46666667 wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 -wait 0887 ; // sm_cvar survivor_team_hit_pitch_max 7.5 -wait 0888 ; // sm_cvar survivor_team_hit_pitch_min -7.5 -wait 0889 ; // sm_cvar survivor_team_hit_yaw_max 7.5 -wait 0890 ; // sm_cvar survivor_team_hit_yaw_min -7.5 +wait 0887 ; sm_cvar survivor_team_hit_pitch_max 7.5 +wait 0888 ; sm_cvar survivor_team_hit_pitch_min -7.5 +wait 0889 ; sm_cvar survivor_team_hit_yaw_max 7.5 +wait 0890 ; sm_cvar survivor_team_hit_yaw_min -7.5 wait 0891 ; sm_cvar survivor_teammatefocus_speed 30 wait 0892 ; sm_cvar survivor_teammatefocus_stickyness 10 wait 0893 ; sm_cvar survivor_unstoppable_speed 160 @@ -897,10 +897,10 @@ wait 0896 ; sm_cvar survivor_vision_range_obscured 1000 // 1500 wait 0897 ; // sm_cvar sv__ragdoll_max_remove_per_frame 1 wait 0898 ; sm_cvar sv_accelerate 5.454545 wait 0899 ; sm_cvar sv_airaccelerate 15 -wait 0900 ; sm_cvar sv_allow_lobby_connect_only 0 +wait 0900 ; // sm_cvar sv_allow_lobby_connect_only 0 wait 0901 ; sm_cvar sv_allow_votes 1 -wait 0902 ; sm_cvar sv_allow_wait_command 1 -wait 0903 ; sm_cvar sv_alternateticks 1 +wait 0902 ; // sm_cvar sv_allow_wait_command 1 +wait 0903 ; // sm_cvar sv_alternateticks 1 wait 0904 ; sm_cvar sv_autosave 1 wait 0905 ; sm_cvar sv_backspeed 1.0 wait 0906 ; // sm_cvar sv_banid_dev_enabled 1 @@ -912,7 +912,7 @@ wait 0911 ; sm_cvar sv_client_max_interp_ratio 30 wait 0912 ; sm_cvar sv_client_min_interp_ratio 0 wait 0913 ; sm_cvar sv_client_predict 1 wait 0914 ; sm_cvar sv_clockcorrection_msecs 50 -wait 0915 ; sm_cvar sv_consistency 0 +wait 0915 ; // sm_cvar sv_consistency 0 wait 0916 ; // sm_cvar sv_contact EricMizusawa02@gmail.com wait 0917 ; // sm_cvar sv_creationtickcheck 1 wait 0918 ; // sm_cvar sv_cycle_latch_timer 0.1 @@ -972,7 +972,7 @@ wait 0971 ; // sm_cvar sv_noclipfriction 4 // 4.285714 wait 0972 ; // sm_cvar sv_noclipspeed 3 wait 0973 ; sm_cvar sv_parallel_packentities 2 wait 0974 ; sm_cvar sv_parallel_sendsnapshot 2 -wait 0975 ; sm_cvar sv_pausable 0 +wait 0975 ; // sm_cvar sv_pausable 0 wait 0976 ; sm_cvar sv_pausable_dev 0 wait 0977 ; sm_cvar sv_pausable_dev_ds 0 wait 0978 ; sm_cvar sv_permawipe 0 @@ -980,7 +980,7 @@ wait 0979 ; sm_cvar sv_player_max_separation_force 1000 wait 0980 ; sm_cvar sv_player_stuck_tolerance 3 // 2.5 wait 0981 ; sm_cvar sv_playerperfhistorycount 128 wait 0982 ; sm_cvar sv_prop_door_max_close_attempts 20 -wait 0983 ; sm_cvar sv_pure_kick_clients 0 +wait 0983 ; // sm_cvar sv_pure_kick_clients 0 wait 0984 ; sm_cvar sv_pushaway_clientside 2 wait 0985 ; sm_cvar sv_pushaway_clientside_size 0 wait 0986 ; sm_cvar sv_pushaway_force 200000 // 100000 @@ -989,10 +989,10 @@ wait 0988 ; // sm_cvar sv_pushaway_max_player_force 10000 wait 0989 ; // sm_cvar sv_pushaway_min_force 1000 wait 0990 ; sm_cvar sv_pushaway_min_player_speed 1 wait 0991 ; sm_cvar sv_pushaway_player_force 100000 -wait 0992 ; sm_cvar sv_pvsskipanimation 1 +wait 0992 ; // sm_cvar sv_pvsskipanimation 1 wait 0993 ; // sm_cvar sv_pz_endgame_vote_period 12 wait 0994 ; sm_cvar sv_pz_endgame_vote_post_period 3 -wait 0995 ; sm_cvar sv_quota_stringcmdspersecond 2147483647 +wait 0995 ; // sm_cvar sv_quota_stringcmdspersecond 2147483647 wait 0996 ; sm_cvar sv_ragdoll_maxcount 80 // 32767 // 2147483647 wait 0997 ; sm_cvar sv_ragdoll_maxcount_boss 4 // 255 // 2147483647 wait 0998 ; // sm_cvar sv_ragdoll_maxcount_generic 60 // 32767 // 2147483647 @@ -1089,10 +1089,10 @@ wait 1088 ; sm_cvar tank_windup_time 0.483333 wait 1089 ; sm_cvar tauntfrequency 0 wait 1090 ; sm_cvar telemetry_filtervalue 1000 wait 1091 ; sm_cvar telemetry_server 74.91.113.130 -wait 1092 ; sm_cvar // terror_ammo_multiplier 2 -wait 1093 ; sm_cvar tf_arena_max_streak 10 -wait 1094 ; sm_cvar tf_arena_preround_time 5 -wait 1095 ; sm_cvar think_limit 0 +wait 1092 ; sm_cvar tf_arena_max_streak 10 +wait 1093 ; sm_cvar tf_arena_preround_time 5 +wait 1094 ; sm_cvar tf_escort_score_rate 2 +wait 1095 ; // sm_cvar think_limit 0 wait 1096 ; sm_cvar tick_door_speed 2.0 wait 1097 ; sm_cvar tongue_bend_point_deflection 4 wait 1098 ; sm_cvar tongue_break_from_damage_amount 500 From 1b679974f2a80dbb48f382f7110b71fc4075b643 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 19 Feb 2026 12:43:01 -0500 Subject: [PATCH 2963/2978] Update simple.cfg --- cfg/simple.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 43e7dc2d..c1a97c12 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -884,10 +884,10 @@ wait 0883 ; sm_cvar survivor_speed 220 // 200 wait 0884 ; sm_cvar survivor_speed_boost_factor 1.09090909 wait 0885 ; sm_cvar survivor_sprint_multiplier 1.46666667 wait 0886 ; sm_cvar survivor_stun_immunity_duration 0 -wait 0887 ; sm_cvar survivor_team_hit_pitch_max 7.5 -wait 0888 ; sm_cvar survivor_team_hit_pitch_min -7.5 -wait 0889 ; sm_cvar survivor_team_hit_yaw_max 7.5 -wait 0890 ; sm_cvar survivor_team_hit_yaw_min -7.5 +wait 0887 ; sm_cvar survivor_team_hit_pitch_max 0 +wait 0888 ; sm_cvar survivor_team_hit_pitch_min 0 +wait 0889 ; sm_cvar survivor_team_hit_yaw_max 0 +wait 0890 ; sm_cvar survivor_team_hit_yaw_min 0 wait 0891 ; sm_cvar survivor_teammatefocus_speed 30 wait 0892 ; sm_cvar survivor_teammatefocus_stickyness 10 wait 0893 ; sm_cvar survivor_unstoppable_speed 160 @@ -1222,7 +1222,7 @@ wait 1221 ; sm_cvar z_attention_range_lying_modifier 0.25 // 1.0 wait 1222 ; sm_cvar z_attention_range_sitting_modifier 0.5 // 1.0 wait 1223 ; // sm_cvar z_avoid_max_range 100 wait 1224 ; sm_cvar z_avoid_min_range 50 -wait 1225 ; // sm_cvar z_avoid_power 10 +wait 1225 ; sm_cvar z_avoid_power 5 wait 1226 ; sm_cvar z_avoidforce 5000 wait 1227 ; sm_cvar z_background_limit 40 wait 1228 ; sm_cvar z_backspeed 500 From 501e2ebb0344a30e18cb7673f523b82b32d45389 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 26 Feb 2026 11:31:18 -0500 Subject: [PATCH 2964/2978] Update force.cfg --- cfg/force.cfg | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/cfg/force.cfg b/cfg/force.cfg index d5df3f1f..f57337d5 100644 --- a/cfg/force.cfg +++ b/cfg/force.cfg @@ -1,4 +1,7 @@ +// Console Commands + engine_no_focus_sleep 0 +fps_max 1000 sv_allow_lobby_connect_only 0 sv_allow_wait_command 1 sv_consistency 0 @@ -17,13 +20,21 @@ sv_tags coop,realism,secure,versus, sv_unlockedchapters 2147483647 sv_voiceenable 1 +// Source Mod Cvars + sm_cvar achievement_disable 0 sm_cvar allow_all_bot_survivor_team 1 sm_cvar coop 0 sm_cvar datacachesize 512 sm_cvar deathmatch 1 +sm_cvar director_min_start_players 1 sm_cvar engine_no_focus_sleep 0 +sm_cvar fps_max 1000 +sm_cvar fps_max_splitscreen 1000 sm_cvar host_timescale 1.0 +sm_cvar mem_max_heapsize 512 +sm_cvar mem_max_heapsize_dedicated 512 +sm_cvar mem_min_heapsize 512 sm_cvar precache_all_survivors 1 sm_cvar sb_all_bot_game 1 sm_cvar singlestep 0 @@ -31,6 +42,7 @@ sm_cvar steamworks_stats_disable 0 sm_cvar sv_allow_lobby_connect_only 0 sm_cvar sv_allow_votes 1 sm_cvar sv_allow_wait_command 1 +sm_cvar sv_always_full_flush 0 sm_cvar sv_autosave 1 sm_cvar sv_consistency 0 sm_cvar sv_lan 0 From 4103c8da435e76d0d8e983974f5d332f40bae957 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 11:39:48 -0500 Subject: [PATCH 2965/2978] Update lilac_config.cfg --- cfg/sourcemod/lilac_config.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/sourcemod/lilac_config.cfg b/cfg/sourcemod/lilac_config.cfg index 8bf47be1..598c2b21 100644 --- a/cfg/sourcemod/lilac_config.cfg +++ b/cfg/sourcemod/lilac_config.cfg @@ -264,7 +264,7 @@ lilac_materialadmin "1" // Default: "105" // Minimum: "0" // Maximum: "510" -lilac_max_lerp "0" +lilac_max_lerp "510" // Ban players with too high of a ping for 3 minutes. // This is meant to deal with fakelatency, the ban length is just to prevent instant reconnects. From 072acdc257820e79024a142c348923e5dadea7b2 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 11:41:52 -0500 Subject: [PATCH 2966/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index c1a97c12..e06a18f9 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -949,8 +949,8 @@ wait 0948 ; // sm_cvar sv_logecho 1 wait 0949 ; // sm_cvar sv_logfile 1 wait 0950 ; // sm_cvar sv_logsdir logs wait 0951 ; sm_cvar sv_max_queries_sec 3 -wait 0952 ; sm_cvar sv_max_queries_sec_global 30 -wait 0953 ; // sm_cvar sv_max_queries_window 30 +wait 0952 ; sm_cvar sv_max_queries_sec_global 15 +wait 0953 ; sm_cvar sv_max_queries_window 15 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 12 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 From d5813ddbe4df25474d47aa79d56ff002b4bfa7f3 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:35:50 -0500 Subject: [PATCH 2967/2978] Add files via upload --- .../scripting/l4d2_bugfix_deathspit.sp | 123 ++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 addons/sourcemod/scripting/l4d2_bugfix_deathspit.sp diff --git a/addons/sourcemod/scripting/l4d2_bugfix_deathspit.sp b/addons/sourcemod/scripting/l4d2_bugfix_deathspit.sp new file mode 100644 index 00000000..826d6868 --- /dev/null +++ b/addons/sourcemod/scripting/l4d2_bugfix_deathspit.sp @@ -0,0 +1,123 @@ +/* +Bug Fix - Death Spit +Copyright (C) 2014 Buster "Mr. Zero" Nielsen + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#pragma semicolon 1 +#pragma newdecls required +/* Includes */ +#include +#include +#include + +/* Globals */ +#define PLUGIN_VERSION "1.0" +#define CVAR_FLAGS FCVAR_NOTIFY +#define DEBUG 0 +#define DEBUG_TAG "BugFix_DeathSpit" +#define MAXENTITIES 2048 +#define MAXEDICTS 4096 + +/* Plugin Information */ +public Plugin myinfo = +{ + name = "Bug Fix - Death Spit", + author = "Buster \"Mr. Zero\" Nielsen", + description = "Fixes the invisible spit area from killing a Spitter", + version = PLUGIN_VERSION, + url = "mrzerodk@gmail.com" +} + +ConVar hPluginOn; +bool bHooked = false; + +/* Plugin Functions */ +public void OnPluginStart() +{ + CreateConVar("l4d2_bug_fix_death_spit_version", PLUGIN_VERSION, "Version of the Bug Fix - Death Spit plugin.", CVAR_FLAGS|FCVAR_SPONLY|FCVAR_DONTRECORD); + hPluginOn = CreateConVar("l4d2_bug_fix_death_spit_plugin_on", "1", "Plugin On/Off.", CVAR_FLAGS); + hPluginOn.AddChangeHook(OnConVarChanged_Allow); + AutoExecConfig(true, "l4d2_bug_fix_death_spit"); +} + +public void OnConfigsExecuted() +{ + IsAllowed(); +} + +void OnConVarChanged_Allow(ConVar cvar, const char[] sOldValue, const char[] sNewValue) +{ + IsAllowed(); +} + +void IsAllowed() +{ + bool bPluginOn = hPluginOn.BoolValue; + if(bPluginOn && !bHooked) + { + HookEvent("spitter_killed", SpitterKilled_Event, EventHookMode_PostNoCopy); + } + else if(!bPluginOn && bHooked) + { + UnhookEvent("spitter_killed", SpitterKilled_Event, EventHookMode_PostNoCopy); + } +} + +void SpitterKilled_Event(Event event, const char[] name, bool dontBroadcast) +{ +#if DEBUG + Debug_PrintText("Spitter Killed"); +#endif + CreateTimer(1.0, FindDeathSpit_Timer); +} + +Action FindDeathSpit_Timer(Handle timer) +{ + int entity = -1; + while ((entity = FindEntityByClassname(entity, "insect_swarm")) != -1) + { + int maxFlames = L4D2Direct_GetInfernoMaxFlames(entity); + int currentFlames = GetEntProp(entity, Prop_Send, "m_fireCount"); + if (maxFlames == 2 && currentFlames == 2) + { + SetEntProp(entity, Prop_Send, "m_fireCount", 1); + L4D2Direct_SetInfernoMaxFlames(entity, 1); + } + } + return Plugin_Stop; +} + +#if DEBUG +stock void Debug_PrintText(const char[] format, any ...) +{ + char buffer[256]; + VFormat(buffer, sizeof(buffer), format, 2); + + LogMessage(buffer); + + AdminId adminId + for (int client = 1; client <= MaxClients; client++) + { + if (IsClientInGame(client) && IsFakeClient(client)) + { + adminId = GetUserAdmin(client) + if (adminId != INVALID_ADMIN_ID && GetAdminFlag(adminId, Admin_Root)) + { + PrintToChat(client, "[%s] %s", DEBUG_TAG, buffer); + } + } + } +} +#endif From 9b579ec0401576c23e0f3572d06f6b8d8b4bbf15 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:37:56 -0500 Subject: [PATCH 2968/2978] Add files via upload --- .../gamedata/l4d2_spitter_acid_damage.txt | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d2_spitter_acid_damage.txt diff --git a/addons/sourcemod/gamedata/l4d2_spitter_acid_damage.txt b/addons/sourcemod/gamedata/l4d2_spitter_acid_damage.txt new file mode 100644 index 00000000..c0452e28 --- /dev/null +++ b/addons/sourcemod/gamedata/l4d2_spitter_acid_damage.txt @@ -0,0 +1,41 @@ +"Games" +{ + "#default" + { + "Functions" + { + "CInsectSwarm::CanHarm" + { + "signature" "CInsectSwarm::CanHarm" + "callconv" "thiscall" + "return" "int" + "this" "ignore" + "arguments" + { + "CBaseEntity" + { + "type" "cbaseentity" + } + } + } + } + } + + "left4dead2" + { + "Signatures" + { + /* + * CInsectSwarm::CanHarm(CInsectSwarm *this, CBaseEntity *) + */ + "CInsectSwarm::CanHarm" + { + "library" "server" + "linux" "@_ZNK12CInsectSwarm7CanHarmEP11CBaseEntity" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x5E\x5D" + /* ? ? ? ? ? ? ? 8B ? 8B ? ? ? ? ? 8B ? FF ? 84 ? 74 ? 8B ? E8 ? ? ? ? 50 E8 ? ? ? ? 83 ? ? 5E 5D */ + /* Search: "spitter_areaofdenial". Few entries down in vtable. */ + } + } + } +} \ No newline at end of file From c970da43c6a7c7f43f4c4a6f64017f8bd7987c87 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:39:11 -0500 Subject: [PATCH 2969/2978] Add files via upload From 4586f08a3c0c60a245a27ded5ba83f6212315992 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:40:03 -0500 Subject: [PATCH 2970/2978] Add files via upload --- addons/sourcemod/gamedata/l4d_stat_reset.txt | 32 ++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 addons/sourcemod/gamedata/l4d_stat_reset.txt diff --git a/addons/sourcemod/gamedata/l4d_stat_reset.txt b/addons/sourcemod/gamedata/l4d_stat_reset.txt new file mode 100644 index 00000000..429e8581 --- /dev/null +++ b/addons/sourcemod/gamedata/l4d_stat_reset.txt @@ -0,0 +1,32 @@ +"Games" +{ + "left4dead" + { + "Signatures" + { + "CTerrorPlayer::ResetCheckpointStats" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer20ResetCheckpointStatsEv" + "windows" "\x51\x53\x55\x56\x8B\xE9\x8D\xB5\x2A\x2A\x2A\x2A\x33\xDB\x39\x1E\x57" + /* 51 53 55 56 8B E9 8D B5 2A 2A 2A 2A 33 DB 39 1E 57 */ + /* Found by XRef from CTerrorPlayer::RoundRespawn */ + } + } + } + + "left4dead2" + { + "Signatures" + { + "CTerrorPlayer::ResetCheckpointStats" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer20ResetCheckpointStatsEv" + "windows" "\x53\x56\x8B\xF1\x33\xDB\x57\x39\x9E\x2A\x2A\x2A\x2A\x74\x29" + /* 53 56 8B F1 33 DB 57 39 9E ? ? ? ? 74 29 */ + /* Found by XRef from CTerrorPlayer::RoundRespawn */ + } + } + } +} From 81667c662f0886a2f6d6541bea7386452c98ecff Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:40:17 -0500 Subject: [PATCH 2971/2978] Add files via upload --- addons/sourcemod/gamedata/go_afk_unlock.txt | 99 +++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 addons/sourcemod/gamedata/go_afk_unlock.txt diff --git a/addons/sourcemod/gamedata/go_afk_unlock.txt b/addons/sourcemod/gamedata/go_afk_unlock.txt new file mode 100644 index 00000000..1b9ff56e --- /dev/null +++ b/addons/sourcemod/gamedata/go_afk_unlock.txt @@ -0,0 +1,99 @@ +"Games" +{ + "#default" + { + "Addresses" + { + "PlayerPreThink" + { + "signature" "CTerrorPlayer::PreThink" + } + } + + "Signatures" + { + "CTerrorPlayer::PreThink" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer8PreThinkEv" + } + } + } + "left4dead" + { + "Offsets" + { + "PreThink_CompetitiveCondition" + { + "windows" "290" + "linux" "134" + } + "PreThink_HumanSurvivorsCondition" + { + "windows" "406" + "linux" "1036" + } + } + + "Signatures" + { + "CTerrorPlayer::PreThink" + { + "library" "server" + "windows" "\x83\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + /* 83 ? ? 56 57 8B ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 8B ? 8B */ + } + } + } + "left4dead2" + { + "Addresses" + { + "PlayerGoingAFK" + { + "signature" "CTerrorPlayer::Input_GoAwayFromKeyboard" + } + } + + "Offsets" + { + "PreThink_CompetitiveCondition" + { + "windows" "309" + "linux" "295" + } + "PreThink_HumanSurvivorsCondition" + { + "windows" "428" + "linux" "450" + } + "GoAFKInput_CompetitiveCondition" + { + "windows" "10" + "linux" "14" + } + "GoAFKInput_HumanSurvivorsCondition" + { + "windows" "38" + "linux" "130" + } + } + + "Signatures" + { + "CTerrorPlayer::PreThink" + { + "library" "server" + "windows" "\x55\x8B\x2A\x83\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8" + /* 55 8B ? 83 ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 57 8B ? E8 ? ? ? ? 8B ? E8 */ + } + "CTerrorPlayer::Input_GoAwayFromKeyboard" + { + "library" "server" + "linux" "@_ZN13CTerrorPlayer24Input_GoAwayFromKeyboardEv" + "windows" "\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75\x2A\x56\x6A" + /* 57 8B ? E8 ? ? ? ? 84 ? 75 ? 56 6A */ + } + } + } +} \ No newline at end of file From 8966627396a7c84b59a8ee36a0cb3d9f21c13ce6 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:40:59 -0500 Subject: [PATCH 2972/2978] Add files via upload --- addons/sourcemod/scripting/go_afk_unlock.sp | 335 ++++++++++++++++++++ 1 file changed, 335 insertions(+) create mode 100644 addons/sourcemod/scripting/go_afk_unlock.sp diff --git a/addons/sourcemod/scripting/go_afk_unlock.sp b/addons/sourcemod/scripting/go_afk_unlock.sp new file mode 100644 index 00000000..771ef94e --- /dev/null +++ b/addons/sourcemod/scripting/go_afk_unlock.sp @@ -0,0 +1,335 @@ +#pragma semicolon 1 +#include + +#define PLUGIN_VERSION "0.3" + +bool bIsL4D; +Address aGoAFK[4] = {Address_Null, ...}; + +static int iOriginalBytes_GoAFK[8] = {-1, ...}; + +public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) +{ + EngineVersion ev_RetVal = GetEngineVersion(); + if (ev_RetVal != Engine_Left4Dead && ev_RetVal != Engine_Left4Dead2) + { + strcopy(error, err_max, "[GoAFK Unlock] Plugin Supports L4D And L4D2 Only!"); + return APLRes_SilentFailure; + } + + bIsL4D = (ev_RetVal == Engine_Left4Dead); + return APLRes_Success; +} + +public Plugin myinfo = +{ + name = "[L4D/L4D2] \"go_away_from_keyboard\" Unlock", + author = "cravenge", + description = "Lets Players Be Able To Idle All The Time.", + version = PLUGIN_VERSION, + url = "https://forums.alliedmods.net/showthread.php?t=333815" +}; + +public void OnPluginStart() +{ + GameData gd_GoAFK = FetchGameData("go_afk_unlock"); + if (gd_GoAFK == null) + { + SetFailState("[GoAFK Unlock] Game Data Not Found!"); + } + + int iOffset_GoAFK; + + aGoAFK[0] = gd_GoAFK.GetAddress("PlayerPreThink"); + if (aGoAFK[0] != Address_Null) + { + aGoAFK[1] = aGoAFK[0]; + + iOffset_GoAFK = gd_GoAFK.GetOffset("PreThink_CompetitiveCondition"); + if (iOffset_GoAFK != -1) + { + if (LoadFromAddress(aGoAFK[0] + view_as

(iOffset_GoAFK), NumberType_Int8) == 0x0F) + { + aGoAFK[0] += view_as
(iOffset_GoAFK); + + for (int i = 0; i < 6; i++) + { + iOriginalBytes_GoAFK[i] = LoadFromAddress(aGoAFK[0] + view_as
(i), NumberType_Int8); + + StoreToAddress(aGoAFK[0] + view_as
(i), 0x90, NumberType_Int8); + } + + PrintToServer("[GoAFK Unlock] Idling Is Now Unrestricted!"); + } + else + { + SetFailState("[GoAFK Unlock] Offset \"PreThink_CompetitiveCondition\" Incorrect!"); + } + } + else + { + SetFailState("[GoAFK Unlock] Offset \"PreThink_CompetitiveCondition\" Missing!"); + } + + iOffset_GoAFK = gd_GoAFK.GetOffset("PreThink_HumanSurvivorsCondition"); + if (iOffset_GoAFK != -1) + { + if (LoadFromAddress(aGoAFK[1] + view_as
(iOffset_GoAFK), NumberType_Int8) == 0x01) + { + aGoAFK[1] += view_as
(iOffset_GoAFK); + + StoreToAddress(aGoAFK[1], 0x00, NumberType_Int8); + + PrintToServer("[GoAFK Unlock] Auto Idle Now Works Everytime!"); + } + else + { + SetFailState("[GoAFK Unlock] Offset \"PreThink_HumanSurvivorsCondition\" Incorrect!"); + } + } + else + { + SetFailState("[GoAFK Unlock] Offset \"PreThink_HumanSurvivorsCondition\" Missing!"); + } + } + else + { + SetFailState("[GoAFK Unlock] Address \"PlayerPreThink\" Missing!"); + } + + if (!bIsL4D) + { + aGoAFK[2] = gd_GoAFK.GetAddress("PlayerGoingAFK"); + if (aGoAFK[2] != Address_Null) + { + aGoAFK[3] = aGoAFK[2]; + + iOffset_GoAFK = gd_GoAFK.GetOffset("GoAFKInput_CompetitiveCondition"); + if (iOffset_GoAFK != -1) + { + int iByte = LoadFromAddress(aGoAFK[2] + view_as
(iOffset_GoAFK), NumberType_Int8); + if (iByte == 0x75 || iByte == 0x74) + { + aGoAFK[2] += view_as
(iOffset_GoAFK); + + for (int i = 0; i < 2; i++) + { + iOriginalBytes_GoAFK[i + 6] = LoadFromAddress(aGoAFK[2] + view_as
(i), NumberType_Int8); + } + + StoreToAddress(aGoAFK[2], (iByte != 0x74) ? 0x90 : 0xEB, NumberType_Int8); + if (iByte != 0x74) + { + StoreToAddress(aGoAFK[2] + view_as
(1), 0x90, NumberType_Int8); + } + + PrintToServer("[GoAFK Unlock] \"go_away_from_keyboard\" Is Now Unrestricted!"); + } + else + { + SetFailState("[GoAFK Unlock] Offset \"GoAFKInput_CompetitiveCondition\" Incorrect!"); + } + } + else + { + SetFailState("[GoAFK Unlock] Offset \"GoAFKInput_CompetitiveCondition\" Missing!"); + } + + iOffset_GoAFK = gd_GoAFK.GetOffset("GoAFKInput_HumanSurvivorsCondition"); + if (iOffset_GoAFK != -1) + { + if (LoadFromAddress(aGoAFK[3] + view_as
(iOffset_GoAFK), NumberType_Int8) == 0x01) + { + aGoAFK[3] += view_as
(iOffset_GoAFK); + + StoreToAddress(aGoAFK[3], 0x00, NumberType_Int8); + + PrintToServer("[GoAFK Unlock] \"go_away_from_keyboard\" Now Works Everytime!"); + } + else + { + SetFailState("[GoAFK Unlock] Offset \"GoAFKInput_HumanSurvivorsCondition\" Incorrect!"); + } + } + else + { + SetFailState("[GoAFK Unlock] Offset \"GoAFKInput_HumanSurvivorsCondition\" Missing!"); + } + } + else + { + SetFailState("[GoAFK Unlock] Address \"PlayerGoingAFK\" Missing!"); + } + } + + delete gd_GoAFK; + + CreateConVar("go_afk_unlock_version", PLUGIN_VERSION, "\"go_away_from_keyboard\" Unlock Version", FCVAR_NOTIFY|FCVAR_DONTRECORD); +} + +public void OnPluginEnd() +{ + int i; + + if (aGoAFK[0] != Address_Null) + { + PrintToServer("[GoAFK Unlock] Bringing Back Restriction Of Idling..."); + + for (i = 0; i < 6; i++) + { + StoreToAddress(aGoAFK[0] + view_as
(i), iOriginalBytes_GoAFK[i], NumberType_Int8); + + iOriginalBytes_GoAFK[i] = -1; + } + } + + if (aGoAFK[1] != Address_Null) + { + PrintToServer("[GoAFK Unlock] Restoring Original Behavior Of Auto Idle..."); + + StoreToAddress(aGoAFK[1], 0x01, NumberType_Int8); + } + + if (bIsL4D) + { + return; + } + + if (aGoAFK[2] != Address_Null) + { + PrintToServer("[GoAFK Unlock] Bringing Back Restriction Of \"go_away_from_keyboard\"..."); + + for (i = 0; i < 2; i++) + { + StoreToAddress(aGoAFK[2] + view_as
(i), iOriginalBytes_GoAFK[i + 6], NumberType_Int8); + + iOriginalBytes_GoAFK[i + 6] = -1; + } + } + + if (aGoAFK[3] != Address_Null) + { + PrintToServer("[GoAFK Unlock] Restoring Original Behavior Of \"go_away_from_keyboard\"..."); + + StoreToAddress(aGoAFK[3], 0x01, NumberType_Int8); + } +} + +GameData FetchGameData(const char[] file) +{ + char sFilePath[128]; + BuildPath(Path_SM, sFilePath, sizeof(sFilePath), "gamedata/%s.txt", file); + if (!FileExists(sFilePath)) + { + File fileTemp = OpenFile(sFilePath, "w"); + if (fileTemp == null) + { + SetFailState("[GoAFK Unlock] Game Data Creation Aborted!"); + } + + fileTemp.WriteLine("\"Games\""); + fileTemp.WriteLine("{"); + fileTemp.WriteLine(" \"#default\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"Addresses\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"PlayerPreThink\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"signature\" \"CTerrorPlayer::PreThink\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" "); + fileTemp.WriteLine(" \"Signatures\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"CTerrorPlayer::PreThink\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"library\" \"server\""); + fileTemp.WriteLine(" \"linux\" \"@_ZN13CTerrorPlayer8PreThinkEv\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" \"left4dead\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"Offsets\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"PreThink_CompetitiveCondition\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"windows\" \"290\""); + fileTemp.WriteLine(" \"linux\" \"134\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" \"PreThink_HumanSurvivorsCondition\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"windows\" \"406\""); + fileTemp.WriteLine(" \"linux\" \"1036\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" "); + fileTemp.WriteLine(" \"Signatures\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"CTerrorPlayer::PreThink\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"library\" \"server\""); + fileTemp.WriteLine(" \"windows\" \"\\x83\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x8B\\x2A\\x8B\""); + fileTemp.WriteLine(" /* 83 ? ? 56 57 8B ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 8B ? 8B */"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" \"left4dead2\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"Addresses\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"PlayerGoingAFK\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"signature\" \"CTerrorPlayer::Input_GoAwayFromKeyboard\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" "); + fileTemp.WriteLine(" \"Offsets\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"PreThink_CompetitiveCondition\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"windows\" \"309\""); + fileTemp.WriteLine(" \"linux\" \"295\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" \"PreThink_HumanSurvivorsCondition\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"windows\" \"428\""); + fileTemp.WriteLine(" \"linux\" \"450\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" \"GoAFKInput_CompetitiveCondition\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"windows\" \"10\""); + fileTemp.WriteLine(" \"linux\" \"14\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" \"GoAFKInput_HumanSurvivorsCondition\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"windows\" \"38\""); + fileTemp.WriteLine(" \"linux\" \"130\""); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" "); + fileTemp.WriteLine(" \"Signatures\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"CTerrorPlayer::PreThink\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"library\" \"server\""); + fileTemp.WriteLine(" \"windows\" \"\\x55\\x8B\\x2A\\x83\\x2A\\x2A\\xA1\\x2A\\x2A\\x2A\\x2A\\x33\\x2A\\x89\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x8B\\x2A\\xE8\""); + fileTemp.WriteLine(" /* 55 8B ? 83 ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 57 8B ? E8 ? ? ? ? 8B ? E8 */"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" \"CTerrorPlayer::Input_GoAwayFromKeyboard\""); + fileTemp.WriteLine(" {"); + fileTemp.WriteLine(" \"library\" \"server\""); + fileTemp.WriteLine(" \"linux\" \"@_ZN13CTerrorPlayer24Input_GoAwayFromKeyboardEv\""); + fileTemp.WriteLine(" \"windows\" \"\\x57\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\x2A\\x75\\x2A\\x56\\x6A\""); + fileTemp.WriteLine(" /* 57 8B ? E8 ? ? ? ? 84 ? 75 ? 56 6A */"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine(" }"); + fileTemp.WriteLine("}"); + + fileTemp.Close(); + } + + return new GameData(file); +} + From 54b703515e654cd7ba1c30aa2afda3703799a30c Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:41:16 -0500 Subject: [PATCH 2973/2978] Add files via upload --- .../sourcemod/plugins/bizzymod/go_afk_unlock.smx | Bin 0 -> 6264 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 addons/sourcemod/plugins/bizzymod/go_afk_unlock.smx diff --git a/addons/sourcemod/plugins/bizzymod/go_afk_unlock.smx b/addons/sourcemod/plugins/bizzymod/go_afk_unlock.smx new file mode 100644 index 0000000000000000000000000000000000000000..823d1fccf7ad06336df1c8959818876c3e9c4948 GIT binary patch literal 6264 zcmXw#cOcaNAIFcBkS>QLGnon5<8Vf@sg#wyWt_e5uFfu;lpT^#*()=gEwhw$ID4-qk?KMx)}G$1D<3%CIS2|WRUAlo1isF(~`{&g8X5a<%X zi~JyvD-#HG1>na@AkaO)83CdHWp;qe0lp77FakON_{RkhNEqN|pojrn29UlQkOMei zpn70=2l(T^^#>r(d%(>BtpRKW_}@Nlbr2{H@Blz#00Z9%3I#*}c$w<|XJd~*pld)a z1<(q>5`gCdVgrJ^0WSx%2(UWvE@4}^ojpj{&f3QsB<$g9|dC+u1w(yLE83cLhd-?Q9%{ z9h_bNX8%Q3XZQcm+1&yD|Kfl7|8zLI!fmWw|7(Za{^fx2?`9|uvrcpTPJ{~!8>^KO)DN)_FOct^Hf}ZglQ!L}Ug5qZENyKr z)i*WP<4+q9TYi?i1~G|nFVT|%$35vjdr+}7@nW|zYq4}qKhN|K+Q5O_mM6Y zQX4IzwM~MYyrk&V5NOatlehyk&>RWVp^y+AGz;X!mkMcu9?;xggPcTAGznngn%inr zNJ}*A-SmQe0wG~qk%~QGI+FXSlp^chbOq$3oT7;ryTo%OM1?d$!{VnCH-FU_p@D`+ zREoSiRN}7)!9o5%XiZ~koSqn9cw&CLy!h-G+1j}lS)w#TcWXD068(I zQWU`gA^zM)=2VSb*s+LT0ihJ|r0H8!Q#@FV*0%NE(6^8fL$qbWv=R5wQ>wFKimc@6 zE$wX_eq~_K?37XqDo^9!X8|M}sWx~e!=b-Vv zp+rJu?yrqb;?eTY+d4~&3kujWY1s&C@MQle*&YXm9?w7hr=eJCT?G7R?CJ=P9cx*@ z8F$i~B{?;1UmuwMH8B0qTfWV+pr4}C#na7Lvo4wDS8_Q)=r{c1LDjUJi=*>1XsKIz zIBB2v`CLQ`DQwvDNtdTd+1!Z9(p2mP%2&Fo@kluU~YvzD!7O;@WmH(OAd58!uR@ z&$YjEW+9S4F_EzJj$@zD@;zi$UrexG#pX&ar&k!K31sx zJvK~nZ@aOjtgaz(wXS!!v2_k_+N!VBm;2aW`gc#Q{@pDG4vsNag$;qsoX~x8eBgWU z-g34fU7D5a3b}y;^+dwS$)uat)NaWAso>z)+GCl9rAOOS*?sMZAl*_&KX1{J?;^{1 zk?bbEWkHu$q;bFuqMuqTlvT6^6}-=9j*m$#ygN?|6QMc% zHTz->r;S$^!r__57CE>`&p6bmsez}2}x&qgEUyL_u(S z|1PQ{ZIY(}`b7uGpIlOU1He5LWc}_>&5pe{YETv`_`5nT>jujndD~GFpZU?D;bulfDv)jC#T0$R-t( zMmFs0pd-VvbNHEC_}Nz#lzDbj(V)nky&h@>Twcw&z#e;eqh9u*z+N9UqC^E>GS~?O zP$TT>TVRaGF)F}qmWIo4!M!QAS7!#xk$<0X+I2IC2K8zIMc;DRF$Z4-&rsGITM)_)^^q~f0vN?zyslb}dVA39VE@RQB_ajYr}g9@6vo2LHU`oh8-UK;@9~HUHk0taxt$Q;V@=+splRIZoFR zGVA)QmvO!+ce~eKl$uk9ZOE*7C~LRL5h19Jtewdn$T;v z)o5Pr-FZwm$18i!r93)ip|(B6`7!%a@sn%*-(go3rzO5QgiFC|8PO@dBqS< zJK;@jp7#~|Mx*twadH=H=JB`N@q+5VCL=BP5b}vSm@HBl{9YOQmQk%QRcNmMKHA(LPer zxs*2Db}Fy+bLWCMbD5P9VhC(XFIT+-ueivKf$FL%HPdaxxfP?lWve932yM;cOpBl1 zdzLAaR)#E@I-mNjn+%*7l3bW+-MOjEYIA3= zY2?4^p{Qv79@6QC9=%*j#hApjmpTCEL7i}lSW$sW0V87&*KJrMNBfJ z?&`*K$hvG==%1yB!oiB3iWz^@-cqkE_cMny4D!|pW(^?_OI7PJWUa%MaZ;LJy;2TF z?dNp`pZm*Soh(tk6({OzH#3LeruFQiaS6IRYkcRexE3ZrnXSC`;V&|7sXJeNf|}=& zZjImNP71=xZQNa%JH3dDDzdveN z;}pMd8^227Ppv^^==tk11$n!a?GK5?eYOGK4=;=%8a`rvif{UD^n#zKrNXo_AW*Hu z9H&-O9%W1N?v9tXq57+2w&Panb(X8DtSFAEmd6&GWO>po6NpQjI=qp`j|xa*`P_@fTgZ{YFlqr)gmi6cK=~n&seRoH>_``x?du->4ROSy|(k&0CJ@reblki%x3D>n;7`Y&^_`}c&q7dzfff8tOX2tLWHx?Kg+7C-o}s0_RfeD1 zK)?PD>-)42smi9d5IKICbhd|R6uLe1=G&WQR*mJFpnJh=NOI&aP47TagdolfRSb-@DZvC-E2X=-2 zRLvzbIg@|4iEGzn8ktm9ducT&9Y3 zZigBv*Zb>*DZDZhAiIZs$%Hhtu%p2&1m zOB*uyEbPeFOdsyJ4&`K$k8$((i7dU>6`Z)|8WgovO}%@X+Ul_}M=J8bmXbH#B$EXN zcFg?1?mO2g(u@o=@9%mbsESLP_uZIIUp%~!%u#$GCI=3=Qat4GogsbmWoPHR?24C| z!$Ztf+AJ9lyi)Xe<1|N=QILUn^zZv=7fqqiXBQ&rOY2rO^L%3& zDN;pK2TeZYD6n2-9gZPrnx#$Gh0EIdS&@s;x)?C$*&bk1M4eR%pTX1zrca%%JcboU z!P>%p5=rQAwzXEt_YOsZRl7NS5_5KUyPJI<Zqrns&QM zOB^k8Ss|I{(Le}uI_E2P$?nLE*j=SY)d!IhwpK^;ge#D1PmUhn4R+^@=p8A-aaIb7 ziiX1884F2}BCAiM9AwhL+Jgiihlm;NJY%kCSh|zn`Sh9~a=<2u!S}aSL`K+9tCm=N zx?GNZq@&nP7PRkIsrTO`LQ9<_BZgELS?v~WASNWcD_qU!^#+O?s(1B%Lvc zb&hkad?!1&*qjcpBVli3KN{}3G~h5)8^iv4sCKraWT&dq-h=$*3{Sde(-bpxQ*4`UWNjg=%{!B3QqDwpi)nGX$VcK)hsJx^ zyu--gcIIEwZcYLfmxuVWM|~hcY4$6WMKv-{?JAt_MPG2c{$j)0lhq=Gmx0&FLrfu; 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sm_cvar melee_damage_charger 400 wait 0332 ; sm_cvar melee_drop_method 0 wait 0333 ; sm_cvar melee_force_scalar 50 wait 0334 ; sm_cvar melee_force_scalar_combat_character 50 -wait 0335 ; sm_cvar melee_range 90 +wait 0335 ; sm_cvar melee_range 80 wait 0336 ; sm_cvar mem_incremental_compact_rate 0.5 wait 0337 ; sm_cvar mem_level 2 wait 0338 ; sm_cvar mem_max_heapsize 1024 From e8170efee8ef2b953e45f42d7979714de27ce6df Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Mar 2026 13:51:36 -0500 Subject: [PATCH 2975/2978] Update simple.cfg --- cfg/simple.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index a7624fd5..7462deba 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -335,8 +335,8 @@ wait 0334 ; sm_cvar melee_force_scalar_combat_character 50 wait 0335 ; sm_cvar melee_range 80 wait 0336 ; sm_cvar mem_incremental_compact_rate 0.5 wait 0337 ; sm_cvar mem_level 2 -wait 0338 ; sm_cvar mem_max_heapsize 1024 -wait 0339 ; sm_cvar mem_max_heapsize_dedicated 1024 +wait 0338 ; sm_cvar mem_max_heapsize 512 // 1024 +wait 0339 ; sm_cvar mem_max_heapsize_dedicated 512 // 1024 wait 0340 ; sm_cvar mem_min_heapsize 512 wait 0341 ; // sm_cvar mix_dynamic_max_CI_emitters 30 wait 0342 ; // sm_cvar mix_dynamic_num_attack_vox_CI 2 From 7e387ceb2b258af705b9a8f3246ba28e3dca5835 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Wed, 4 Mar 2026 14:22:36 -0500 Subject: [PATCH 2976/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 7462deba..233a2c49 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -1628,7 +1628,7 @@ wait 1627 ; sm_cvar z_witch_burn_time 20 wait 1628 ; sm_cvar z_witch_damage_per_kill_hit 30 wait 1629 ; sm_cvar z_witch_discard_range 0 wait 1630 ; sm_cvar z_witch_flashlight_range 600 -wait 1631 ; sm_cvar z_witch_health 2500 +wait 1631 ; sm_cvar z_witch_health 2000 // 2500 wait 1632 ; // sm_cvar z_witch_hostile_at_me_anger 2 wait 1633 ; sm_cvar z_witch_max_retreat_range 0 wait 1634 ; sm_cvar z_witch_max_threat_time 3 From 4bdac4b09b38ab9625393081416d44eb47a649e0 Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Mar 2026 09:28:12 -0500 Subject: [PATCH 2977/2978] Update simple.cfg --- cfg/simple.cfg | 72 +++++++++++++++++++++++++------------------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 233a2c49..2ffb8cde 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -40,7 +40,7 @@ wait 0039 ; sm_cvar car_alarm_distance 1000 wait 0040 ; sm_cvar car_alarm_duration 20 wait 0041 ; sm_cvar cc_norepeat 0 wait 0042 ; sm_cvar chainsaw_attack_cone 30 -wait 0043 ; sm_cvar chainsaw_attack_distance 70 +wait 0043 ; sm_cvar chainsaw_attack_distance 70 // 72 // 64 wait 0044 ; sm_cvar chainsaw_attack_force 10000 wait 0045 ; sm_cvar chainsaw_attract_distance 1000 wait 0046 ; sm_cvar chainsaw_damage 50 @@ -58,7 +58,7 @@ wait 0057 ; sm_cvar cl_interpolate 1 wait 0058 ; // sm_cvar cl_resend 1.5 wait 0059 ; sm_cvar cl_simdbones 1 wait 0060 ; // sm_cvar cl_use_simd_bones 1 -wait 0061 ; sm_cvar claw_force 200 +wait 0061 ; sm_cvar claw_force 250 wait 0062 ; sm_cvar claw_range 60 // 64 // 56 wait 0063 ; sm_cvar claw_range_down 80 // 84 wait 0064 ; // sm_cvar claw_swing_duration 0.183333 @@ -232,7 +232,7 @@ wait 0231 ; sm_cvar g_Language English wait 0232 ; sm_cvar g_ragdoll_max_fps 60 wait 0233 ; sm_cvar g_ragdoll_min_fps 30 wait 0234 ; sm_cvar gas_can_use_duration 1.9 -wait 0235 ; sm_cvar gascan_spit_time 2.75 // 2.5 +wait 0235 ; sm_cvar gascan_spit_time 2.5 wait 0236 ; sm_cvar gascan_throw_force 100 wait 0237 ; sm_cvar gascan_use_range 80 wait 0238 ; sm_cvar gascan_use_tolerance 0.0 @@ -494,11 +494,11 @@ wait 0493 ; // sm_cvar music_min_pending_threat_time 10 wait 0494 ; // sm_cvar music_min_safe_time 5 wait 0495 ; // sm_cvar music_moment_of_silence_repeat_interval 300 wait 0496 ; // sm_cvar music_moment_of_silence_start_delay 30 -wait 0497 ; // sm_cvar mv_maxplayers 31 -wait 0498 ; // sm_cvar name Bizzy -wait 0499 ; // sm_cvar name2 Moon +wait 0497 ; // sm_cvar mv_maxplayers 31 // 32 +wait 0498 ; // sm_cvar name V1 +wait 0499 ; // sm_cvar name2 V2 wait 0500 ; sm_cvar nav_area_bgcolor "0 0 0 51" -wait 0501 ; sm_cvar nav_area_max_size 64 +wait 0501 ; sm_cvar nav_area_max_size 64 // 100 wait 0502 ; sm_cvar nav_coplanar_slope_limit 0.9914448614 wait 0503 ; sm_cvar nav_coplanar_slope_limit_displacement 0.70710678118 wait 0504 ; // sm_cvar nav_corner_adjust_adjacent 16 @@ -535,7 +535,7 @@ wait 0534 ; sm_cvar nb_head_aim_settle_duration 0.066667 wait 0535 ; sm_cvar nb_head_aim_steady_max_rate 1500 wait 0536 ; sm_cvar nb_ladder_align_range 128 // 96 wait 0537 ; sm_cvar nb_lean_forward_accel 150 -wait 0538 ; sm_cvar nb_lean_max_angle 22.5 +wait 0538 ; sm_cvar nb_lean_max_angle 22.5 // 30 wait 0539 ; // sm_cvar nb_lean_rate 3 wait 0540 ; sm_cvar nb_path_draw_inc 2147483648 wait 0541 ; sm_cvar nb_path_segment_influence_radius 2147483648 @@ -649,7 +649,7 @@ wait 0648 ; sm_cvar r_spray_lifetime 2147483647 wait 0649 ; sm_cvar r_staticprop_lod 0 wait 0650 ; sm_cvar r_vehicleBrakeRate 2.0 wait 0651 ; sm_cvar r_VehicleViewDampen 1.0 -wait 0652 ; sm_cvar ragdoll_door_uncollide_time 2 +wait 0652 ; sm_cvar ragdoll_door_uncollide_time 2 // 1.5 wait 0653 ; sm_cvar ragdoll_force_to_sleep_time 3 // 2.5 wait 0654 ; sm_cvar ragdoll_self_collision 0 wait 0655 ; sm_cvar ragdoll_sleepaftertime 3 // 2.5 @@ -757,7 +757,7 @@ wait 0756 ; sm_cvar sk_player_head 1 wait 0757 ; // sm_cvar sk_player_leg 1 wait 0758 ; // sm_cvar sk_player_stomach 1 wait 0759 ; // sm_cvar skill 3 // 3.0000001192092895999 -wait 0760 ; sm_cvar slots_max_slots 31 +wait 0760 ; sm_cvar slots_max_slots 31 // 32 wait 0761 ; sm_cvar sm_unsilentjockey_always 1 wait 0762 ; sm_cvar sm_unsilentjockey_enabled 1 wait 0763 ; sm_cvar sm_unsilentjockey_time 2 @@ -915,7 +915,7 @@ wait 0914 ; sm_cvar sv_clockcorrection_msecs 50 wait 0915 ; // sm_cvar sv_consistency 0 wait 0916 ; // sm_cvar sv_contact EricMizusawa02@gmail.com wait 0917 ; // sm_cvar sv_creationtickcheck 1 -wait 0918 ; // sm_cvar sv_cycle_latch_timer 0.1 +wait 0918 ; // sm_cvar sv_cycle_latch_timer 0.2 // 0.1 wait 0919 ; sm_cvar sv_demo_entity_record_rate 60 wait 0920 ; sm_cvar sv_disable_glow_faritems 0 wait 0921 ; sm_cvar sv_doors_push_players 1 @@ -933,7 +933,7 @@ wait 0932 ; sm_cvar sv_gravity 749.39976 // 731.121717 // 713.714057 wait 0933 ; sm_cvar sv_healing_gnome_replenish_rate 3 // 4 wait 0934 ; sm_cvar sv_hibernate_ms 0 wait 0935 ; sm_cvar sv_hibernate_ms_vgui 0 -wait 0936 ; sm_cvar sv_hibernate_postgame_delay 10 // 86400 +wait 0936 ; sm_cvar sv_hibernate_postgame_delay 0 // 86400 wait 0937 ; sm_cvar sv_hibernate_when_empty 0 wait 0938 ; sm_cvar sv_hosting_lobby 1 wait 0939 ; sm_cvar sv_infected_ceda_vomitjar_probability 0.125 @@ -954,11 +954,11 @@ wait 0953 ; sm_cvar sv_max_queries_window 15 wait 0954 ; sm_cvar sv_max_usercmd_future_ticks 12 wait 0955 ; sm_cvar sv_maxclientframes 1000 wait 0956 ; sm_cvar sv_maxcmdrate 120 -wait 0957 ; // sm_cvar sv_maxplayers 31 +wait 0957 ; // sm_cvar sv_maxplayers 31 // 32 wait 0958 ; sm_cvar sv_maxrate 144000 wait 0959 ; // sm_cvar sv_maxreplay 0 wait 0960 ; sm_cvar sv_maxspeed 1000 -wait 0961 ; sm_cvar sv_maxunlag 0.5 +wait 0961 ; sm_cvar sv_maxunlag 0.5 // 1.0 wait 0962 ; sm_cvar sv_maxupdaterate 120 wait 0963 ; sm_cvar sv_maxvelocity 1500 // 1498.79952 // 1414.213563 wait 0964 ; sm_cvar sv_mincmdrate 120 @@ -1215,7 +1215,7 @@ wait 1214 ; sm_cvar z_attack_infected_it_damage 5 wait 1215 ; sm_cvar z_attack_interval 0.5 wait 1216 ; sm_cvar z_attack_max_range 40 wait 1217 ; sm_cvar z_attack_min_range 16 // 10 -wait 1218 ; sm_cvar z_attack_movement_penalty 0.7 +wait 1218 ; sm_cvar z_attack_movement_penalty 0.7 // 0.6 wait 1219 ; sm_cvar z_attack_on_the_run_range 40 wait 1220 ; sm_cvar z_attack_pz_it_damage 100 wait 1221 ; sm_cvar z_attention_range_lying_modifier 0.25 // 1.0 @@ -1248,8 +1248,8 @@ wait 1247 ; // sm_cvar z_charge_max_force 800 wait 1248 ; // sm_cvar z_charge_max_speed 500 wait 1249 ; sm_cvar z_charge_min_force 600 wait 1250 ; sm_cvar z_charge_prop_damage 1000 -wait 1251 ; // sm_cvar z_charge_start_speed 250 -wait 1252 ; // sm_cvar z_charge_warmup 0.5 +wait 1251 ; sm_cvar z_charge_start_speed 260 +wait 1252 ; // sm_cvar z_charge_warmup 0.5 // 0 wait 1253 ; // sm_cvar z_charger_health 600 wait 1254 ; sm_cvar z_charger_impact_epsilon 0 // 4 wait 1255 ; // sm_cvar z_charger_limit 1 @@ -1268,7 +1268,7 @@ wait 1267 ; // sm_cvar z_clear_min_time_range 250 wait 1268 ; // sm_cvar z_clear_range 500 wait 1269 ; sm_cvar z_close_target_notice_distance 40 wait 1270 ; sm_cvar z_common_limit 40 -wait 1271 ; sm_cvar z_cooldown_spawn_safety_range 150 +wait 1271 ; sm_cvar z_cooldown_spawn_safety_range 150 // 300 wait 1272 ; sm_cvar z_cough_cloud_expire 8 wait 1273 ; // sm_cvar z_cough_cloud_initial_cough_delay 0 wait 1274 ; sm_cvar z_cough_cloud_radius 150 @@ -1346,7 +1346,7 @@ wait 1345 ; sm_cvar z_gun_force 100 wait 1346 ; // sm_cvar z_gun_horiz_punch 0 wait 1347 ; sm_cvar z_gun_physics_force 50 wait 1348 ; sm_cvar z_gun_range 80 -wait 1349 ; sm_cvar z_gun_stun_duration 0.9 // 0.8 +wait 1349 ; sm_cvar z_gun_stun_duration 0.8 wait 1350 ; sm_cvar z_gun_survivor_force 100 wait 1351 ; // sm_cvar z_gun_survivor_friend_push 0 wait 1352 ; sm_cvar z_gun_survivor_shove_dot 0.0 @@ -1372,13 +1372,13 @@ wait 1371 ; sm_cvar z_hit_incap_factor_expert 2.0 wait 1372 ; // sm_cvar z_hit_incap_factor_hard 1.0 wait 1373 ; // sm_cvar z_hit_incap_factor_normal 1.0 wait 1374 ; sm_cvar z_holiday_gift_drop_chance 1.0 -wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619222 +wait 1375 ; sm_cvar z_hunter_ground_normal 0.13052619222 // 0.2588190451 wait 1376 ; // sm_cvar z_hunter_health 250 wait 1377 ; sm_cvar z_hunter_limit 2 wait 1378 ; sm_cvar z_hunter_lunge_distance 800 wait 1379 ; sm_cvar z_hunter_lunge_pitch 37.5 wait 1380 ; sm_cvar z_hunter_lunge_stagger_time 0.4 -wait 1381 ; // sm_cvar z_hunter_max_pounce_bonus_damage 29 +wait 1381 ; // sm_cvar z_hunter_max_pounce_bonus_damage 24 wait 1382 ; sm_cvar z_hunter_speed 260 // 280 wait 1383 ; // sm_cvar z_jockey_area_current_factor 1 wait 1384 ; sm_cvar z_jockey_area_hazard_bonus 3000 @@ -1429,23 +1429,23 @@ wait 1428 ; sm_cvar z_max_hunter_pounce_stagger_duration 0.4 wait 1429 ; // sm_cvar z_max_neighbor_range 200 wait 1430 ; // sm_cvar z_max_path_length 10000 wait 1431 ; // sm_cvar z_max_player_zombies 4 -wait 1432 ; sm_cvar z_max_stagger_duration 0.9 // 0.8 +wait 1432 ; sm_cvar z_max_stagger_duration 0.8 wait 1433 ; sm_cvar z_max_survivor_damage 500 wait 1434 ; sm_cvar z_mega_mob_size 60 wait 1435 ; sm_cvar z_mega_mob_spawn_max_interval 300 wait 1436 ; sm_cvar z_mega_mob_spawn_min_interval 300 -wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.608761429 +wait 1437 ; sm_cvar z_min_ladder_mount_dot 0.608761429 // 0.79335334029 wait 1438 ; sm_cvar z_minigun_atomize 1 wait 1439 ; sm_cvar z_minigun_cooldown_time 0.1 wait 1440 ; sm_cvar z_minigun_damage_rate 72000 // 54000 // 90000 wait 1441 ; // sm_cvar z_minigun_fire_anim_speed 1 wait 1442 ; sm_cvar z_minigun_fire_think_interval 0 -wait 1443 ; sm_cvar z_minigun_firing_speed 20 +wait 1443 ; sm_cvar z_minigun_firing_speed 20 // 30 wait 1444 ; sm_cvar z_minigun_overheat_time 100 wait 1445 ; sm_cvar z_minigun_rate_of_fire 1800 // 3600 wait 1446 ; sm_cvar z_minigun_spin_down_speed 10 -wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 -wait 1448 ; sm_cvar z_minigun_spread 4 +wait 1447 ; sm_cvar z_minigun_spin_up_speed 20 // 30 +wait 1448 ; sm_cvar z_minigun_spread 4 // 5 // 3 wait 1449 ; sm_cvar z_minigun_stand_distance 38 wait 1450 ; // sm_cvar z_minion_aim_tolerance 0.04361938736 // 0.0348994967 // 0.08715574274 wait 1451 ; sm_cvar z_minion_limit 4 @@ -1470,7 +1470,7 @@ wait 1469 ; sm_cvar z_must_wander 1 wait 1470 ; // sm_cvar z_noise_level_fade_rate 50 wait 1471 ; // sm_cvar z_noise_level_footstep 150 wait 1472 ; // sm_cvar z_noise_level_hold_time 0.333333 -wait 1473 ; // sm_cvar z_noise_level_max 150 +wait 1473 ; // sm_cvar z_noise_level_max 150 // 200 wait 1474 ; // sm_cvar z_noise_level_vocalize 150 wait 1475 ; sm_cvar z_non_head_damage_factor_easy 2 wait 1476 ; sm_cvar z_non_head_damage_factor_expert 1 @@ -1575,7 +1575,7 @@ wait 1574 ; sm_cvar z_tank_incapacitated_health 1000 wait 1575 ; sm_cvar z_tank_max_stagger_distance 300 wait 1576 ; sm_cvar z_tank_max_stagger_duration 2 wait 1577 ; sm_cvar z_tank_max_stagger_fade_duration 2 -wait 1578 ; sm_cvar z_tank_rock_radius 96 // 72 // 48 +wait 1578 ; sm_cvar z_tank_rock_radius 96 // 88 // 72 // 64 // 48 wait 1579 ; sm_cvar z_tank_speed 200 wait 1580 ; sm_cvar z_tank_speed_vs 220 wait 1581 ; sm_cvar z_tank_stagger_fade_alpha 120 @@ -1598,16 +1598,16 @@ wait 1597 ; sm_cvar z_vision_range_obscured_alert 1000 wait 1598 ; sm_cvar z_vocalize_burn_max_interval 1 // 0.1 wait 1599 ; sm_cvar z_vocalize_burn_min_interval 0.5 // 0.1 wait 1600 ; sm_cvar z_vocalize_shot_interval 0.5 // 0.1 -wait 1601 ; sm_cvar z_vomit_boxsize 2.0 +wait 1601 ; sm_cvar z_vomit_boxsize 2 wait 1602 ; sm_cvar z_vomit_drag 1.0 wait 1603 ; sm_cvar z_vomit_duration 1.25 wait 1604 ; sm_cvar z_vomit_fade_duration 6 wait 1605 ; sm_cvar z_vomit_fade_start 6 wait 1606 ; sm_cvar z_vomit_fatigue 2001 // 2000.0001 // 2000.00006103515625 -wait 1607 ; sm_cvar z_vomit_float -100 -wait 1608 ; sm_cvar z_vomit_hit_pitch_max 10 -wait 1609 ; sm_cvar z_vomit_hit_pitch_min -10 -wait 1610 ; sm_cvar z_vomit_hit_yaw_max 15 +wait 1607 ; sm_cvar z_vomit_float -100 // -120 +wait 1608 ; sm_cvar z_vomit_hit_pitch_max 10 // 15 +wait 1609 ; sm_cvar z_vomit_hit_pitch_min -10 // -15 +wait 1610 ; sm_cvar z_vomit_hit_yaw_max 15 wait 1611 ; sm_cvar z_vomit_hit_yaw_min -15 wait 1612 ; sm_cvar z_vomit_interval 18 wait 1613 ; sm_cvar z_vomit_lifetime 0.2 @@ -1631,7 +1631,7 @@ wait 1630 ; sm_cvar z_witch_flashlight_range 600 wait 1631 ; sm_cvar z_witch_health 2000 // 2500 wait 1632 ; // sm_cvar z_witch_hostile_at_me_anger 2 wait 1633 ; sm_cvar z_witch_max_retreat_range 0 -wait 1634 ; sm_cvar z_witch_max_threat_time 3 +wait 1634 ; sm_cvar z_witch_max_threat_time 4 // 3 wait 1635 ; sm_cvar z_witch_min_retreat_range 0 wait 1636 ; sm_cvar z_witch_min_threat_time 3 wait 1637 ; sm_cvar z_witch_personal_space 300 @@ -1641,8 +1641,8 @@ wait 1640 ; sm_cvar z_witch_retreat_exit_range 0 wait 1641 ; sm_cvar z_witch_retreat_min_duration 0 wait 1642 ; // sm_cvar z_witch_speed 300 wait 1643 ; sm_cvar z_witch_speed_inured 300 -wait 1644 ; sm_cvar z_witch_threat_hostile_range 800 -wait 1645 ; sm_cvar z_witch_threat_normal_range 600 +wait 1644 ; sm_cvar z_witch_threat_hostile_range 800 // 750 +wait 1645 ; sm_cvar z_witch_threat_normal_range 600 // 500 wait 1646 ; sm_cvar z_witch_tongue_range 0 wait 1647 ; sm_cvar z_witch_wander_hear_radius 300 wait 1648 ; sm_cvar z_witch_wander_music_max_dist 2147483648 From 6fa8ed340a519306c9c046d88c0cd2307413fdbe Mon Sep 17 00:00:00 2001 From: Eric Mizusawa <109682033+MoonL4D2@users.noreply.github.com> Date: Thu, 5 Mar 2026 09:29:28 -0500 Subject: [PATCH 2978/2978] Update simple.cfg --- cfg/simple.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cfg/simple.cfg b/cfg/simple.cfg index 2ffb8cde..4bfed90b 100644 --- a/cfg/simple.cfg +++ b/cfg/simple.cfg @@ -232,7 +232,7 @@ wait 0231 ; sm_cvar g_Language English wait 0232 ; sm_cvar g_ragdoll_max_fps 60 wait 0233 ; sm_cvar g_ragdoll_min_fps 30 wait 0234 ; sm_cvar gas_can_use_duration 1.9 -wait 0235 ; sm_cvar gascan_spit_time 2.5 +wait 0235 ; sm_cvar gascan_spit_time 2.5 // 2.4 wait 0236 ; sm_cvar gascan_throw_force 100 wait 0237 ; sm_cvar gascan_use_range 80 wait 0238 ; sm_cvar gascan_use_tolerance 0.0